Places

The setting info counterpart to Key Threads. This now contains all major setting info data files and the setting Q&A.
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Lord Gadigan
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Places

Post by Lord Gadigan »

Index Post and Formatting for Places

Places will contain two lists:
A) A list of locations in general.
B) Locations within Nexus (due to the huge number of locations there).

If it is desired, an additional list can be made for mod-run world locations. Agaon, though, it's not something I'm pushing for.

Format for a location in the Places thread:

A location's official name is Bolded
Text by Gad is "Italicized in Quotes"
Non-Official descriptive area titles are Underlined
Non-Official descriptive text is Normal
Locations that have been mentioned, but not visited, are Grayed Out

Example of a Location-
Name Link
Description

Example of locations in the places thread:

Within the Barrier Reference Link
The entire game (with nearly no exceptions) takes place here.

->First Holy Empire Reference Link
"One of three Holy Empires created within The Barrier. It is ruled by Gadigan and The Second Saint. It is a place where adventures and conflict can take place, and is filled with countless worlds and relams to explore."

->->The Primary Universe Reference Link
"This is the major portion of the First Holy Empire. It is the collection of normally-reachable dimensions and locations that comprises the majority of the area PCs will be in."

->->->Nexus Reference Link
"Nexus sits in the center of a void-like space, with darkness extending in all directions around it until the edges of the dimension it floats in are reached. The city is made of many tiers. Each tier is, on average, several hundred feet tall, though some that contain skyscrapers are taller, and some of the lower ones are not as tall. The tiers are connected through the center by a large metal cylinder. Individuals may touch the cylinder, which ripples like water when something comes into contact with it, to transport themselves to any other level of Nexus that they are authorized to access. The top level of Nexus contains the majority of the important structures. The Battle Arena, Shop, Primary Portal Nexus, University, Park, Warehouse, Police Station, and many other important buildings are on this top level. It also contains the estates of several wealthy individuals and an interdimensional market. The majority of Nexus contains a mixture of blocks of skyscrapers are buildings one would expect to find in a modern city mixed with blocks that resemble tranquil suburban neighborhoods. Though the discs are made of metal, several portions of Nexus do have a ground covered in dirt that plants can grow in. Each disc-shaped tier is extremely wide, being far larger than an Earth city would be. There are many thousands of such discs in Nexus, making it more populated than Earth. While Nexus is only around the size of a planet, it does not contain vast amounts of unused space such as oceans, wilderness, deserts, or, most notably, the interior of the planet. The population of Nexus numbers into the trillions, and equal numbers of individuals pass through the city on a daily basis. The visitors and residents of Nexus are highly varied, running the gamut of humans, elementals, demons, celestials, robots, undead, and more. Beings generally keep any sort of conflicts either discreet or out of Nexus since open conflict and wanton destruction are likely to draw the attention of the Holy Empire and other groups that none of the residents or visitors particularly want to earn the ire of. Nexus is a blend of low and high levels of technology. There are skyscrapers, flying robots, police armed with laser guns, people wandering around with magic swords, and dragons guarding buildings made from enchanted trees. Nexus is one of the main hubs of the dimensions the First Holy Empire encompasses, so it contains a mixture of most elements of the known (to most individuals) portions of the universe."

->->->Dimension of Idonia Reference Link
No Description Provided

->->->->West Aidonia Reference Link
"The Western portion of Aidonia is an untamed frontier filled with small frontier towns, deserts full of giant scorpions and raging cacti, cowboys and their trusty steeds, herds of cattle roming the open plain, unscrupulous robber barons using the technology of a failed interdimensional megacorporation, mines filled with ore (and horrible creatures), and huge stone mesas where the ghosts of ancient warriors dwell."

->->->->->Dusty Gulch Reference Link
A frontier town full of cowboys and outlaws.



Format for a Nexus Disc in the Nexus post of the Places thread:

A disc's official name is Bolded
Text by Gad is "Italicized in Quotes"
Non-Official descriptive disc titles is Underlined
Non-Official descriptive text is Normal
Locations that have been mentioned, but not visited, are Grayed Out

Example of a Nexus Disc-
Disc Number: Name Link
Description

Notable Locations:
Location Name (Description.) Link

Example of a disc:

Disc 26: Hippo-kin Town Reference Link
"Next to the spire is a giant pillar topped with a hippo's head. Hippo-kin of varying professions roam the disc, and you see a sign pointing the way through the oversized city to the 'Career Institute'"

Notable Locations:
Career Institute Reference Link
No Description Provided
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Modrageball
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Location: RAGE

Re: Places

Post by Modrageball »

Locations-


Within the Barrier
The entire game (with nearly no exceptions) takes place here.

->First Holy Empire
"One of three Holy Empires created within The Barrier. It is ruled by Gadigan and The Second Saint. It is a place where adventures and conflict can take place, and is filled with countless worlds and relams to explore."

->->Higher Existence
What those in Nexus and the Universe generally perceive is but a piece of what is. Those of supreme power (Level 1,000+) reside in this place, typically interacting with 'lower' reality through avatar-bodies. Also known as Higher Reality.

->->Infinite Sea
The oceanic equivalent to the Endless Desert. The universe-reconfiguring rooms in Knot gave the option of replacing the Desert with the Sea. Sealed and not currently present in the main universe.

->->Library of Babel
A legendary library. Presently sealed from the rest of the universe. Sealed, but not Gone...

->->Storehouse of Nowhere
The place in which the Veil Render stores its belongings.

->->->Unknown Dimension That May Or May Not Exist

->->->->Un and Parsu
Twin oceans that (may or may not have) occupied the same space and potential way back before the beginning (or not). May or may not have contained dragons. The dream-waters of the oceans do not exist. Maybe.



->->->Unknown Dimension That May Or May Not Exist

->->->->Mountain of Silt and Promise
Area occupied by the Druug'Nauth.



->->The Beta-Negaverse
An alternate, sort-of mirror reality. Contains alternate versions of (most) of the residents of the Universe, only... different. Going off the current residents seen, it appears to be a rather goofy place.

->->The Negaverse
An alternate, mirror reality. Contains alternate versions of (most) of the residents of the Universe, albeit for the most part complete opposites in personality, abilities and goals.

->->->Unknown Dimension

->->->->Unknown World

->->->->->Acropolis of Norenth
Place based on the legal rule of philosopher-judges, and home of Nega-Archimedes.


->->->Unknown Dimension

->->->->Unknown World

->->->->->The Golden City
A city that Nega-Kit tried to sacrifice the entire population of to Naria. He failed in this, and was driven back, losing a minor artifact of Naria in the process.


->->Unknown Alternate Universe

->->->Unknown Dimension

->->->->Unknown World
An alternate-universe version of Seirei.

->->->->->Stallionsback
An alternate version of Marefore. A caravan town that, if its main-universe counterpart is anything to go by, has encountered a series of disasters caused almost entirely by alternate-universe BA Members, including a killing spree by one Ray Neboshi, the 'Silver Bell Killer', and atomic destruction at the hands of vampire Veliria Bloodheart (albeit blamed on Ray). This may or may not have been imperfectly undone by an alternate-universe Kit, causing more problems while fixing others.



->->The Primary Universe Sub-Section: 4th Ascension
A section of the Primary Universe completely cut off from the main section to ensure events taking place as a result of the Ascension don't interfere with places and events outside of it before they should (and vice versa).

->->The Primary Universe Sub-Section: 6th Ascension
A section of the Primary Universe completely cut off from the main section to ensure events taking place as a result of the Ascension don't interfere with places and events outside of it before they should(and vice versa).

->->The Primary Universe
"This is the major portion of the First Holy Empire. It is the collection of normally-reachable dimensions and locations that comprises the majority of the area PCs will be in."


->->->Nexus
"Nexus sits in the center of a void-like space, with darkness extending in all directions around it until the edges of the dimension it floats in are reached. The city is made of many tiers. Each tier is, on average, several hundred feet tall, though some that contain skyscrapers are taller, and some of the lower ones are not as tall. The tiers are connected through the center by a large metal cylinder. Individuals may touch the cylinder, which ripples like water when something comes into contact with it, to transport themselves to any other level of Nexus that they are authorized to access. The top level of Nexus contains the majority of the important structures. The Battle Arena, Shop, Primary Portal Nexus, University, Park, Warehouse, Police Station, and many other important buildings are on this top level. It also contains the estates of several wealthy individuals and an interdimensional market. The majority of Nexus contains a mixture of blocks of skyscrapers are buildings one would expect to find in a modern city mixed with blocks that resemble tranquil suburban neighborhoods. Though the discs are made of metal, several portions of Nexus do have a ground covered in dirt that plants can grow in. Each disc-shaped tier is extremely wide, being far larger than an Earth city would be. There are many thousands of such discs in Nexus, making it more populated than Earth. While Nexus is only around the size of a planet, it does not contain vast amounts of unused space such as oceans, wilderness, deserts, or, most notably, the interior of the planet. The population of Nexus numbers into the trillions, and equal numbers of individuals pass through the city on a daily basis. The visitors and residents of Nexus are highly varied, running the gamut of humans, elementals, demons, celestials, robots, undead, and more. Beings generally keep any sort of conflicts either discreet or out of Nexus since open conflict and wanton destruction are likely to draw the attention of the Holy Empire and other groups that none of the residents or visitors particularly want to earn the ire of. Nexus is a blend of low and high levels of technology. There are skyscrapers, flying robots, police armed with laser guns, people wandering around with magic swords, and dragons guarding buildings made from enchanted trees. Nexus is one of the main hubs of the dimensions the First Holy Empire encompasses, so it contains a mixture of most elements of the known (to most individuals) portions of the universe."

->->->Echo Providence
"You all find yourselves on a large white disc. On it are black outlines of buildings, and behind you is a perfectly upsidedown-U-shaped arch. Silhouettes of people and monsters walk around the strange disc from outline-building to outline-building. There is a tall tower, built in large tiers, in the center and three particularly large buildings around the side. There are a notable column-fronted temple, giant market-tent, and three-story building with odd semi-towers jutting from it around the edges, all black."
The result an attempt to copy Nexus by a group of Ascendants- an impossible task that they nonetheless succeeded at to some extent. As Nexus is far too large, complicated and powerful to recreate, this placeholder reality was instead created. As a result, all attempts to copy Nexus in any way, shape or form ends up leading to Echo Providence, as discovered when trying to visit the city in an alternate timeline via the Aeon Diadem.



->->->Abyss of Time
One of the ERI's lost templatable element cores fell into this.



->->->Aerthekretys

->->->->Curtains of Death
One of the ERI's lost templatable element cores was lost beyond these.


->->->Aidur-Seikotte
Dimensional pathway that can only be opened by those possessing a relic of sufficient power.


->->->Airaneima

->->->->Hot Pot Galaxy

->->->->->Lusis System

->->->->->->Lusis IV

->->->->->->->Orbital Portal
There is a portal in obit above the planet. It leads to the Sage-Grass Road.

->->->->->->Moon Repair Station
Your group appears on a large space station that appears to be repairing a large, brown moon with giant tractor beams and matter-materializers
In orbit above Lusis IV. A Nexus portal leads here, but that portal was last seen going down for maintenance.

->->->->->->Ruined Moon of Lusis IV
Your group appears on a large space station that appears to be repairing a large, brown moon with giant tractor beams and matter-materializers



->->->Aitabarr
World running off its own notable, abstandard mechanics subsystem. Homeland of the Heiberic summoners. Movement in battle there is accomplished on a grid, attacks have designated ranges, and most notable figures are summoners who command their own armies.



->->->Aldeba

->->->->Amber Plains

->->->->->Albarto City

->->->->->Brigston
Level Range: 8

->->->->->Drylake

->->->->->Fort Arrow

->->->->->Fort Maelstrom
Level Range: 8

->->->->->Fort Sky

->->->->->Gold Stream

->->->->->Iron Pick

->->->->->Prairie Star

->->->->->->Trial of the Seven Totems
Level Range: 12-15.

->->->->->Sephyrys Corp. Processing Plant
Level Range: 20 (at least during the Ascension Event it hosted)

->->->->->The Drifting City of the Seven People

->->->->North Altrena Steppes

->->->->->Cavern of the Lazmand Star
Level Range: 75-90.

->->->->->Cold Shadow Pass
A dungeon. Level Range: 19-20.

->->->->->Fort Alberts
A dungeon. Level Range: 8-10.

->->->->->Graveyard of the Sokarto
A dungeon. Level Range: 12-15.

->->->->->Parched Gorge
A dungeon. Level Range: 5-6.

->->->->->->Parched Gorge Cavern
A dungeon. Level Range: 6-8.

->->->->->Rust Adder Gorge
Level Range: 7-8.

->->->->->Sky Point
Level Range: 8

->->->->->The Wynebold Mines
A dungeon. Level Range: 15-18.

->->->->Eastern Lands

->->->->->Lucitania
Level Range: 10

->->->->->->Lady Jane’s Manor
Level Range: 10

->->->->->->Port James

->->->->->->The Old Courthouse
Level Range: 10-14.

->->->->Sands of Fortune

->->->->->Dome of the Bristle Men
Level Range: 1-3

->->->->->El Bargeza

->->->->->Fort Sand
Level Range: 21-25.

->->->->->Hollow Gulch
Level Range: 8.

->->->->->McDorne Excavation
Level Range: 8-11.

->->->->->Mr. Nolburn’s Sand Vessel
A dungeon. Level Range: 1-5.

->->->->->Sandship Factory
Level Range: 5-10.

->->->->->The Needle Bowl
A dungeon. Level Range: 10-12.

->->->->->The Sand Conch
Level Range: 14-16.

->->->->Albarto Bayou

->->->->->Bayou Witch’s Hunt
Level Range: 9-11.

->->->->->Grove of the First Men
Level Ranges: 17-20, 85-115.



->->->Arshomatai, The Dragon King’s Domain

->->->->Cave of Relics
A dungeon. Level Range: 1-3.

->->->->Goldwall
Level Range: 10.

->->->->->The Goldwall Citadel, Seat of the Greatest Dwarven Kings
Level Range: 10.

->->->->The Arametch Fields
A low-level dungeon. Level Range: 10, but noted as being for level 1-3 characters and so atypically easy.

->->->->The Dorgenson Excavation Site
Level Range: 3.

->->->->The Eastern Dragonspire Ridge Mountains, Eastern Edge of the World

->->->->The Geodic Cavern of Ord’Berrelon
A dungeon. Level Range: 5-8.

->->->->The Jargelson Expedition Site

->->->->The Record Hall of Veriteigo the Scribe of Unseen Tablets
A dungeon. Level Range: 8-10, but revisiting causes it to get much harder.

->->->->The Thunder Pillar
A dungeon. Level Range: 3-5.

->->->->Volcano of the Magma Dragon Lords
Level Range: 70-85



->->->Ashelnaught

->->->->The Ashen Fog

->->->->->Ganderdrel, The City Choked By Ash
Level Range: 8.

->->->->The Benighted Mountains

->->->->->Kor-Mannoth, The Fortress City
Level Range: 8.

->->->->->The Storm Witch’s Palace
Level Range: 35-40.

->->->->The Blood-Dappled Desert

->->->->->The Mirage Witch’s Fastness
A dungeon. Level Range: 17-20.

->->->->The Bloodsea

->->->->->Tomb of Bleeding Eyes: Hall of the Third Grail
Level Range: 17-20.

->->->->The Domain of Shadow

->->->->->The Road of Shadow
A dungeon. Level Range: 14-15.

->->->->->Kezendem Fortress
A dungeon. Level Range: 15-16.

->->->->->Hall of the Shadow Witch
Level Range: 50-57.

->->->->The Endless Duskwood

->->->->->The Darrantmoore Estate
Level Range: 1-2, at least during the Ascension Event.

->->->->->The Gilded City Darnenham
Level Range: 2-3, at least during the Ascension Event.

->->->->->The Black Wood of Kreshalam
A dungeon. Level Range: 3-5.

->->->->->Darenbaum, The City Cloaked By Night
Level Range: 5.

->->->->The Great Mire

->->->->->The Crumbling Tower of the Mire Witch
Level Range: 15-19.

->->->->->The Swamp Witch’s Manse
Level Range: 20-25.

->->->->The Lake of Ink and Hate

->->->->->Beldenbool, City Beside the Black Lake

->->->->->The Lake Witch’s Spire
Level Range: 23-26.

->->->->The Lightless Abyss

->->->->->Irbirekt, The City Beset By Frost
Level Range: 9.

->->->->->The Frost Witch’s Fortress
A dungeon. Level Range: 9-12.

->->->->The Mountain of Graves

->->->->->Citadel of the Corpse Witch
Level Range: 41-45.

->->->->->Cavern of Bones: Hall of the Second Grail
Level Range: 5-9.

->->->->The Pyre-Lit Realm

->->->->->Beyond The Pyre-Lit Door: Hall of the First Grail
A dungeon. Level Range: 12-14.

->->->->->Castle of the Flame Witch
Level Range: 60-75.

->->->->The Withered Wood

->->->->->The Spiderwood
A dungeon. Level Ranges: 5-6, 5-12.

->->->->->The Shadowwood
A dungeon. Level Ranges: 6-7, 6-14.

->->->->->The Cathedral of Light’s Last Stand
Level Range: 7.

->->->->->->The Unbroken Doorway
Level Range: 8.

->->->->->The Tomb of Elber Kebethon
A dungeon. Level Range: 7-8.

->->->->->Hall of the Four Grails
Level Range: 8.

->->->->->->The Tomb of Terrors, Hall of the Fourth Grail
Level Range: 16-17.

->->->->->The Boil Witch’s Tower
A dungeon. Level Range: 8-9.

->->->->The Wood of Horrors

->->->->->Ormbelk, The City Encircled By Beasts
Level Range: 8.

->->->->->Embankment of the Beast Witch
Level Range: 15-17.



->->->Andersluuth Dimensional Sub-Cluster
Discovered 87 years ago by dimension-mapper Carlito Andersluuth and his companion Proxima Androtti.

->->->->Dimension of Andersluuth-3

->->->->->Unknown World
"The primary terrain around here is scubland. There's sharp-edged mesas, buttes, and cliffs with waterfalls off to the Northwest near your destination, another town straight North along some rail tracks, a third town Southeast in a small forest (also connected by the tracks), and a dungeon that has a giant cow-like skull atop a bone fortress to the Southwest in a more arid part of the scrubland."
Some of the residents of the world seem unable to notice anything unusual about things that aren't a typical part of their world (such as muscular owl-men wielding swords). Seems to contain quite a few dungeons.

->->->->->->Millbey Town
"The town is somewhere between 'old west' and 'modern-type city with slightly-low-income but not actively dangerous' in terms of stylings and inhabitant clothes."

->->->->->->->Church of Airyngraav and Stathelyyrres
"It is painted white, though the paint is chipped in a few places. It looks from the outside that it could seat about 200. The symbol of the helmed bird with the sword is on top."
Local branch of the church. Its symbol is a bird with a full helm perched atop a blade.

->->->->->->->Old Man McBobble's EXOTIC Gifts
"a moderate-sized curiosity shop with racks of wooden wizard-carvings, a shelf of plants that grow into shapes that look like buildings, eyes of various monsters in bottles of fluid, metal whosits and gewgaws, a framed item listed as a dragon scale, a statue of an octopus-bear, a giant golden-colored horn with images of singing carp on its sides, the Nexus portal itself (which has a price tag on it, apparently costing 15,000,000 Gold), and many other items."
Present location of the portal to Millbey Town.

->->->->->->->Wallace Andrews' House
"A house with a yellow stucco body, a slanted tin roof, and flowerpots in the windows"
The home of little Wallace Andrews and his family.

->->->->->New Jonas
Town or province that Carson the Fake Vampire fled to.

->->->->->->Bone Fortress
"A dungeon that has a giant cow-like skull atop a bone fortress to the Southwest in a more arid part of the scrubland"

->->->->->->Calladey Butte
Home to a nest of harpies.

->->->->->->Calladey Falls
The next town over from Millbey.


->->->Arsodai, The Plain of Monuments
"Around him tower obelisks, shrines, statues, placards, raised stones, reflective pools, and monuments of other types. The plain itself is grassy and has many rocks."
A vast, once-lost place that the Knot of Trelheis allowed travel to. Nearly impossible to access through normal means, but has far better-than-normal treasures and loot rate.

->->->->Ampitheatre of Phandorin
"An entire ampitheatre carved of stone filled with statues of praying people"
Contains a long story about how an enemy army of demons attacked a fortified city and district after district fell to them (along with a fair bit more history of the world Phandorin and its cultures and the origins of the war). Eventually the high priests gathered survivors into the ampitheatre and layered wards around it. The wards held for 14 days, at which point the ampitheatre vanished in the aether, sparing its occupants the wrath of the demons. Geddoe recreated the feats of the High Priests, restoring the statues of the holy men to the monument.

->->->->Birdrider Statue
"A statue of a man on a bird"

->->->->Charlakain, the Tomb of Gods
"A massive mausoleum shimmers into vision. Its doors are covered in massive symbols, and sitting on a great stone chair at its side is a skull-faced entity with feathered wings of vast void that wields a sword of black-and-gray fire."
An enormously powerful monument. Contains a large number of dead gods.

->->->->Giant Calendar-Disc
"A giant disc-shaped calendar with a glass top and star images in it"

->->->->Holy Tablet
"A stone tablet that radiates holy power"
Grants the ability 'Holy Power'.

->->->->Horned Bat Altar
"A giant altar to a horned bat"

->->->->Mhasmassof, the Insurmountable Mountain
An enormously powerful monument.

->->->->Sand Whirlpool
"A giant whirlpool of sand"
Reward those that can cross from one side to the other without being pulled down the bottom. It is dedicated to a casting of a great spell that awakened the deserts of the world Ranga-Nar.

->->->->Shrine of The Guiding Star Ilmurient

->->->->Shrine to a God of Birds

->->->->Shrine to a Patron Spirit of Forest Travelers

->->->->Statue of Immornan the Pious
Grants the ability 'Pious'

->->->->Statue of Ophriel the Forgiving
Those who approach it are granted the ability of Redeeming Touch.

->->->->Statue of Tachymos the Sun-Bearer
"A rock carving of a giant holding a small star on its back"
A statue dedicated to the feat of a giant who held a sun on his back until its wings could be healed. Geddoe recreated this healing and reignited the statue-sun, allowing it to take flight.

->->->->Statue of Taphriel the World-Burner

->->->->Statue of The Angel Created By Morden and Airyss
"A light-sculpture of a six-winged angel"
Statue of an angel created to save digital realms. Grants the ability 'Savior of Machines and Code'.

->->->->Sun God's Shrine

->->->->The White Obelisk
"A white obelisk"
A monument to the souls of honest, non-evil people who died in a war on a world called Prahlmar. It contains many souls and seems to be preserving them. It can grant power if you touch the stone with your hand.

->->->->Tower of Blossoms
"A tower covered in flowers"

->->->->Vynnerstrak, the Grand Colossus
An enormously powerful monument.



->->->Ashmelon

->->->->Angry Bear Galaxy

->->->->->Heinmuir System

->->->->->->Heinmuir VI
"You see a desolate world before you. Its rock is gray, and craters dot the land. (...) At some point, this was a vibrant planet with a dwarven civilization. Now the world has no atmosphere, and a sense of melancholy pervades its surface."
A world with no atmosphere, it having been vented due to a magical experiment gone awry, leading to the planetwide death of just about everything on it and subsequent rise of great numbers of undead.

->->->->->->Grandhall
"The crumbled ruins of some city stand off to the left about 2,000 feet. Ahead of you, in a great hole dug in the earth, is the massive entryway to some sort of dwarven citadel. Great statues of dwarven lords flank its fortified doors, and it seems to have resisted the impact of the small asteroids that have been hitting the planet well."
Long-ruined dragon-hating dwarven citadel that contained great treasures left behind after the planet-wrecking catastrophe that shook its world. Filled with undead and looted by a contingent of BA members led by Kazivon.



->->->Berinic Mesa

->->->->Catacombs
Guarded by an army of undead.



->->->Black Infinity
Space crossed by Tymus, Manifest of Unreasonable Hype. Given Tymus' purview, it may either not exist, be far less impressive than it sounds, or never have been involved with Tymus at all.


->->->Blossom of Creation and Destruction
"From it, realities stream forth and are smitten by divine destruction, broken remnants falling like pieces of shattered, colorless glass in the superdimensional fields surrounding the reality-font."

->->->->Possibility-Sphere of Xax-Uttann
A luminous, humming orb located above the epicentre of the Blossom.

->->->->->Cetmyl Dryse's Laboratories

->->->->->Four Eyes of Callimeides
In ages long past, these were tasked with enumerating the properties of the metacosmos so that the Pillars which upheld it could be listed and analyzed. Orbit the Possibility Sphere.


->->->Blue-Glowing Dimensional Superspace

->->->->Gear and Circuit Region 5


->->->Bluewar Headquarters
Tiny dimension containing the headquarters of the Bluewar Ministry.



->->->Bohl-Durreyt, Realm of Lies
One of the ERI's lost templatable element cores fell into this. Actively messes with divination. Falsehoods abound.


->->->Bright Realm of Perydyle
Realm currently being invaded by the lesser demon lord Avaxxamulreides, Kindler of the Soulpyre. The priesthood of Phalerin is currently seeking to stop him.


->->->Celestial Realm
The souls of the Celestial Lord's fallen worshippers go to the Celestial Realm, a glorious place of peace and heavenly cities. Their exact duties reflect their loyalty to The Celestial Lord's cause and their righteousness.

->->->->Celestial City
"A massive, yet entirely serene city with great platinum domes and white marble roads that stretch among the fluffy clouds, holding the glorious Palace of the Celestial Lord at its heart"
Domain of the Celestial Lord.

->->->->->Celestial Reliquary
"A spacious chamber tiled with white stone. There are several pedestals in a ring in the room's center, each of which has an object floating above it. At the center of the ring is a column of light. The chamber has large windows in its high cieling, allowing in brilliant light and a veiw of the fluffy clouds above. The room is filled with a sense of serenity, and it has two pearlescent doors with figures of angels carved into their sides."

->->->->->Gate of the Celestial City
"The holy gate of the Celestial City is made of glowing, golden light. Its majestic radience forms the centerpiece of the golden wall that surrounds the Celestial City"

->->->->->Palace of the Celestial Lord


->->->Ceriodor Dimension-Cluster Reference Link

->->->->6th Dimension of the Ceriodor Dimension-Cluster Reference Link

->->->->->Eldor VI Reference Link

->->->->->->New Continent Reference Link
Have been experiencing a series of tremors that have been growing steadily worse, due to something located at least 1,450 miles beneath the continent itself. Through exploration, it has been determined that vast arrays of previously-unknown subterranean areas lie beneath, including underground jungles with status-inflicting plant and mushroom creatures, stone and crystal caverns full of petrification-capable beings, and deep lava caverns with all manner of lava-and-fire-using monsters. There's also occasional underground dragons, lost giants, sealed dungeons, shadow monsters that can drain strength and powers, and cursed living weapons that can inflict banes upon people. Due to [Universal Existence Error], its fate and the fate of its contained countries is presently unknown.

->->->->->->->Cyrindill, the Kingdom of Rabbits Reference Link
One of the countries of the New Continent in danger from the increasing tremors.

->->->->->->->Eldor VI Portal Structure Reference Link
"A recently-contructed building of blue stone. Green energy runs through veins carved in the stone in mystic patterns."
A portal-building created as disjointed from the world around it, with subspace architecture used to keep it functional as the world's portal complex while shielding the area from geological events. It is also spatially linked to various other cities, but only in vague manners. As it was constructed as 'part of the land', special measures had to be taken in isolating it. It also specifically masks the room from scrying attempts that don't originate from the linked cities.

->->->->->->->Gallery of Crystal and Flames Reference Link
An underground gallery of crystals and flames, located under the collapsed ruins of the Holy City of Gathmernia and below a tunnel-network full of worm-monsters.

->->->->->->->Grassy Plain Reference Link
A vast field of green grasses, dotted with flowers with tall-but-thin blooms, mainly in pinks, purples, and blues. Mountains can be seen to the north. There are a few tears in the ground and uneven, recent-looking cliffs. One of the distant mountains is split in half.

->->->->->->->Radiant Hyeril Reference Link
One of the countries of the New Continent in danger from the increasing tremors.

->->->->->->->->Holy City of Gathmernia Reference Link
Collapsed into an enormous rift opened up by a particularly violent series of tremors. As a result of the disaster, its mana pattern was also damaged, causing it to merge with the upper layer of caverns beneath it.

->->->->->->->->->Tunnels of the Worm-Monsters Reference Link
A series of caverns accessible via the collapsed Holy City of Gathmernia. Contain worm-monsters.

->->->->->->->The Eternal City of Venmote Reference Link
One of the areas of the New Continent in danger from the increasing tremors.

->->->->->->->The Isenbelt Confederation Reference Link
One of the countries of the New Continent in danger from the increasing tremors.


->->->Chomosk, The Sea of Magma Beneath Skies of Smoke
A plane that few travel to willingly. It possesses no solid ground, being composed of a vast stretch of magma interspersed with pockets of different types of fire and assorted molten masses. The plane possesses properties that make it so that, when parts of it are shifted to other domains, it tends to overwhelm the mana-patterns of other locations and replace them with similar landscapes of fire and molten elemental power.

->->->->Citadel of Areskya the Hundred-Phoenix-Winged
Time-distorted citadel in which one of the four arch-generals of Dharezzar the Ember-Cloaked trains to further hone their power.

->->->->Citadel of Seratthia the Dragon-Ruler
Time-distorted citadel in which one of the four arch-generals of Dharezzar the Ember-Cloaked trains to further hone their power.

->->->->Citadel of Tierlek the Blinding Blade
Time-distorted citadel in which one of the four arch-generals of Dharezzar the Ember-Cloaked trains to further hone their power.

->->->->Citadel of Tomorr the Librarian of Ashes
Time-distorted citadel in which one of the four arch-generals of Dharezzar the Ember-Cloaked trains to further hone their power.




->->->Citadel Lu'Ronn
"You find yourself on a light-gray pedestal, portal arch closed behind you with no signs of a portal back being active. In front of you are two rows of seventeen-foot-tall statues, each of some armored figure; a walkway of slightly lighter stones stretches between these statues, extending hundreds of feet to a closed silver gate that has numerous spikes along its top. Beyond the gate is a beautiful citadel with hundreds of pointed silver spires and an elegant main door with a winding, connnected pattern drawn across it. Around you is what appears to be a large yard of some sort, its floor entirely of the same stone that the pedestal you stand upon is made of. There are three other exits from the yard aside from the citadel and its gate; there is a gate forward and to the right, a door forward and to the left, and a set of double doors back and to the right. Around the entire area sits a high, deep-gray wall that is nearly black in color. The sky is an entrancing, yet disconcerting yellow hue and appears to be composed of rolling yellow mists. You see faint evidence of some light sources above and beyond the mist, as well as of strange shapes moving about in the misty clouds. Every so often, a puff of white cloud drifts about at a much lower altitude than the primary yellow mists that loom and roil above you.
Home of Littrya Damachastle. A genius loci- the building is alive and contains the spirits of her ancestors. It spits monsters at people when it's ornery, which seems to be often.


->->->Confluence of Timestreams

->->->->Citadel-Stronghold of the Knights Temporis
"Its golden towers and clock-bedecked walls float amidst a confluence of timestreams in a temporal void"


->->->Cral Danarackk, The Field of Blades
Presumable home of Lord Brexwel Darshek, brutal swordsmaster.




->->->Cylepprian Multiverse Pattern

->->->->Greater Magliovernic Dimension-Space

->->->->->Dimension of Rhepthornene 6

->->->->->->Momengrandiol Mega-Cluster

->->->->->->->Three Speakers Galaxy

->->->->->->->->Galibarni System

->->->->->->->->->Delvehnronn

->->->->->->->->->->Continent of Andrementius

->->->->->->->->->->->Great Mire of Loshat

->->->->->->->->->->->->Loshat-Morr
Place previously host to the terrible Creeping Zombification of Loshat-Morr, a disease which vanished with Doctor Beak's death.



->->->Daghmal Gozzott, the City at the Root of Lost Things
"An array of spires, domes, halls, junk-mounds and baroque architecture"
A place that values its secrets and actively deters visitors. High-level enough that Techylmann himself set off to recover the lost templatable element core that landed in it (and ended up getting trapped in it). A very unpleasant place, with its administrators tied to various nasty varieties of research. Presently suffering from the aftermath of a massive battle between multiple deity-level individuals that destroyed most (or all) of its administration and left large chunks of the place in ruins. Previously held as the base of the element of Regret, the element has since been fully purged from the city and replaced by Hope.

->->->->->Central Administrative Building
Presently destroyed due to the impact of Plixplix the Heaven Puncher.

->->->->->->Chamber of Regret
"A black chamber filled with machinery and chains of mainfest Regret"
Previous location of the foundation of Regret in which Techylmann was held. Became the site of an all-out battle between multiple Source Guardians and deities, and ground zero for the massive flood of Hope that overwhelmed and destroyed Regret and filled the city.

->->->->->->Main Council-Hall



->->->Dallos Thair, the World of Storms
"A very cloudy, dark gray-and-black sky with low clouds hangs over a world with many gray plants, several of which have traits similar to metal, but look like grasses."

->->->-> Last Stop Trade Depot
"A building with a large windmill attached that is made of stone, with has a large, floating lightning-bolt above it. The building has a stable attached on the right-hand side"
Shop and waystation run by Wallace Wystern. Previously on the border of Mulstorn Plains, the disappearance of which may or may not have significantly altered his business model.

->->->-> The Kingdom of Balsentaire
Once under the rule of Queen Bronfina, the kingdom was defeated and is currently in the process of being taken over by Lord Balonsti, the Iron General. Its capital city was vaporised in the invasion due to a friendly duel fought between the General and Darston.



->->->Dazflobar, Land of Flowers
"The grass here is a deep, vibrant green and grows a few feet high. Around it are patches of taller grasses and many flowers, most of which tower up to around twenty feet and then bend down or curl some. Many of the flowers have multicolored or patterend stalks. Beyond the immediate area, you spot a forest of four-hundred-foot stalks, each with a great petal open towards the heavens, from which golden-white light streams down. Small insects and plant creatures with eyes in their flowers move around nearby."



->->->Deep Beyond
Presumably highly unpleasant place. Previous lair of the Void-Serpent Nulsundeth.



->->->Delmeides Planar Aglomeration

->->->->Dulthran V

->->->->->Mount Cazaratt



->->->Dersenbard

->->->->Realms Below the North

->->->->->Hope’s Standing
Level Range: 1, at least during the Ascension Event.

->->->->->The Glimmering Wood
A dungeon. Level Ranges: 3-5, 5-7, 7-9.

->->->->->->The Forest Witch’s Demense
Level Range: 5.

->->->->->The Path North
A dungeon. Level Range: 1-2.

->->->->->The Rolling Hills
A dungeon. Level Range: 2-3.

->->->->->The Earthen Hills
A dungeon. Level Range: 7-8.

->->->->->->The Brass Tower
A dungeon. Level Range: 10-11.

->->->->->->->The Brass Lord’s Workshop
Level Range: 11.

->->->->->->The House of Oddryn Meyers
Level Range: 8.

->->->->->->The Pumpkin Lord’s Patch
A dungeon. Level Range: 8-10.

->->->->->Garden of Crimson Blooms
Level Range: 7-9.

->->->->->->Crimson Bloom Dungeon
A dungeon. Level Range: 9-14.

->->->->->The Elegant Gardens of Mister Rondendale
Level Range: 14-16.

->->->->->The Rondendale Estate
Level Range: 16-35.

->->->->The North Realms

->->->->->The Mountains of the Horde

->->->->->->The Hordeking’s Fortress
Level Range: 45-56.

->->->->->->Cavern of the Sealed Beast
Level Range: 70-84.

->->->->->->The Mountains of Man
Level Range: 4-9.

->->->->->->The Snow Peaks
A dungeon. Level Ranges: 12-13, 14-15.

->->->->->->->Cavern of the Trapped Ocean
Level Range: 13.

->->->->->->Within the Mountains of the Horde
Level Range: 40-46.

->->->->->The Veiled Jungle

->->->->->->Az’Dojalka
Level Range: 45-49, Inaccessable

->->->->->->Dancing Orchid Jungle
A dungeon. Level Range: 15-16.

->->->->->->Dream Mist Marsh
A dungeon. Level Ranges: 16-17, 16-17.

->->->->->->Grove of the World Stair
Level Range: 1-65.

->->->->->->Sojalki Ruins
Level Range: 15-18.

->->->->->->The Explorer’s Lodge, Home of Mr. Barginton
Level Range: 15.

->->->->->->Yellow Speckled Marsh
Level Range: 41-80.

->->->->->The Ever-Rolling Plains

->->->->->->Gate of the Sealed Beast

->->->->->->The Path of Autumn
A dungeon. Level Range: 20.

->->->->->->The Path of Spring
A dungeon. Level Range: 18-19.

->->->->->->The Path of Summer
A dungeon. Level Range: 19-20.

->->->->->->The Path of Winter
A dungeon. Level Range: 17-18.

->->->->->->The Plains of the Portal
Level Range: 20, at least during the Ascension Event.

->->->->->->The Small Desert
A dungeon. Level Range: 17.

->->->->->The Inland Sea

->->->->->->Temple on the Inland Sea (Seaside Floor)

->->->->->->Temple on the Inland Sea
Level Range: 18-20.

->->->->->->The Crystal Sea Cavern
Level Range: 18-22.


->->-> Dimension 445,331,282

->->->-> Wheelbarrow Galaxy

->->->->->Tarnos System

->->->->->->Tarnos IV
A gas giant.

->->->->->-> Violet Sky Isles
"A floating island with violet grass on a gas giant"



->->->Dimension 468,331,295

->->->-> Arth'Lethrynn

->->->->-> Plains of Galavar
"The world stretches out in gently rolling plains around the portal. You see several small villages with wood-roofed homes and occasional trails of smoke going upward. In at least three different places on the plains, you also think you see a low village of huts."
Contains a portal to Nexus.

->->->->-> Maeshriss Wood
Contains a white archway, which is a portal to The World of Tetreblyss.
"The woods stretch out in a tapestry of shades of green, dotted by the yellows and browns of small woodland towns and homes and blues of occasional small lakes and rivers. In the heart of Maeshriss Wood you see the dramatic curves of the giant white arch, which is near a small river and a city with white towers and elegant architecture"



->->->Dimension 666-221-903-A

->->->->Devil's Eye Galaxy

->->->->->Urribahr III
World ruled by the Tree-Seers of Yaronyd

->->->->Thousand Droplets Galaxy

->->->->->Erylsys System
Star system under the control of a civilisation the mage-scientist Mercarion Rei-Daisus belongs to.

->->->->->->Erylsys II
Contains a gate to Nexus.

->->->->->->Erylsis IV
World on which Mercarion Rei-Daisus is most likely to reside.

->->->->->Goldrus System
Star system under the control of a civilisation the mage-scientist Mercarion Rei-Daisus belongs to.

->->->->->Huerbahn System
Star system under the control of a civilisation the mage-scientist Mercarion Rei-Daisus belongs to.

->->->->->Perimmiad System
Star system under the control of a civilisation the mage-scientist Mercarion Rei-Daisus belongs to.

->->->->->Yaxiamyd System

->->->->->->Yaxiamyd IX
Contains a gate to Nexus. Populated by terrible monsters.

->->->->->Glirth Prime
Worldbase of the Hegemony of Glirth.

->->->->->Yarabasyl III-A
Under the Hegemony of Glirth's control. Contains a gate to Nexus.



->->->Dimension QRZ-LLY-778

->->->->Pyre-Nest Galaxy

->->->->->Angardu System

->->->->->->Angardu IV
"The area around him is a steamy jungle, and many large, orange-and-red-petalled carnivorous plants dot the area around the portal arch. One has a huge moneky's leg sticking out from its closed bulb, and the others release sweet scents into the air. A winged pack of Blue Raptors flies from twist-trunked tree to twist-trunked tree as fog issues down the side of a nearby, white-capped mountain."
A world which was to become the next victim of the planet-ravaging J'korri, who had set the mobile world T'jakriss on collision course with it. Saved by the Roulette Master as a result of his devouring the planetoid in question and killing the invading swarm-force. Has a portal to Nexus. Its most notable wildlife are some aggressive dinosaurs and apes.

->->->->->->->Blood Troll Rock
A mini-dungeon. A portal to it appeared near the Nexus portal for a limited time.

->->->->->->->Raptor Nest
A mini-dungeon.

->->->->->->->The Wreath of Smelly Green
A mini-dungeon.


->->->->->->T'jakriss
(Destroyed)
"A barren rock of a world with a few nearby craters going down into its interior"
A small, mobile world used by the insectoid J'korri to store their eggs and as a base to seed worlds with their resource-stripping spawn. The world itself was consumed by the Roulette Master via the Worldleech Mind.



->->->Dimension of Adrogoxx

->->->->Red Hammer Galaxy

->->->->->Gharlos System

->->->->->->Gharlos IX
World currently being terrorised by Chandarr Graash and his ogre hordes.



->->->Dimension of Ellythos VIII

->->->->Rolling Cloud Galaxy

->->->->->Lurkinbeys IV Star System

->->->->->->Sanctum of Gates
"You enter a hall made of lapis lazuli, amber, and gold, ornamented with frescos of fifty five different worlds. You come in through a door, above which is the symbol of Nexus, the city atop the stack of gradually-smaller discs. Around the room are seven other doors. Above the first is the symbol of a throne. Above the second is the symbol of a lion with burning eyes. Above the third is the symbol of a doorway. Above the fourth is the symbol of the Infinite Key. Above the fifth is the symbol of a dirt path passing through a flowering wilderness. Above the sixth is the symbol of a planet with many clouds. Above the seventh is the symbol of a raining cloud."
Domain linked to many places. Has a portal to Nexus in it, but requires a portal key or appropriate item (The Infinite Key is one such). Holds twelve trials required to attune the artifact known as The Infinite Key. The raining-cloud door leads to the Domain of Night and Rivers. The path-symbol door has a variable spatial effect placed on it.



->->->Dimension of Esheyross

->->->->Farlndor
World currently troubled by the Gullney Raiders.



->->->Dimension of Herringyr (AKA Dimension 381,229,358-B)

->->->-> The World of Tetreblyss

->->->->-> Isles of Ekk'Brelly
"The island that the portal is on is made of a silver-like material, about 30' in diameter. There's a bridge of the same silver stuff connecting it to another nearby island. You see many small islands, some of which have seashell-shaped buildings made of the silver material. The water nearby is a medium shade of blue."

->->->->-> Isle of Gorenhesh
A mountain is situated on this island, which has a portal to The Domain of the Rainbow Chalice on its summit.
"It is a large island with a huge stone mountain on it. There is a glowing gateway on the top of the mountain, a small town at the mountain's base, and a large cave on its side with a half-built tower next to it".

->->->->->-> Gorenhesh Town
"The villagers typically wear reds and blues. There are many shops and outdoor markets, and the town seems to be doing fairly well. The port is busy with merchants and traders

->->->->->->Herman Rythh's Tower
A tower being built on the side of the mountain to provide a place to stay for people visiting Vezyrgroxx.

->->->->->->Vezyrgroxx's Cave



->->->Dimension of Idonia
No Description Provided

->->->->West Aidonia
"The Western portion of Aidonia is an untamed frontier filled with small frontier towns, deserts full of giant scorpions and raging cacti, cowboys and their trusty steeds, herds of cattle roming the open plain, unscrupulous robber barons using the technology of a failed interdimensional megacorporation, mines filled with ore (and horrible creatures), and huge stone mesas where the ghosts of ancient warriors dwell."

->->->->->Blood Creek
A frontier town of outlaws.

->->->->->Dusty Gulch
A frontier town full of cowboys and outlaws. Has a gold mine.



->->->Dimension of Imbel

->->->->Imbelsberg
"Nothing about it seems too unusual. The buildings are made primarily of wood, and most residents live in simple homes, save the local lord-mayor, who lives in a more sumptuous, yet still small in comparision to the manses of other worlds, estate."
A simple village of fishermen and crafters. For some reason, the Bluewar Ministry has been paid to destroy it, but has so far been held off by adventurers from Nexus.

->->->->->Albert Threisand's Fish Shoppe

->->->->Sea of Imbel
A serene ocean.



->->->Dimension of Krell-Nuexx

->->->->Krellyr II
World accessible via Nexus.

->->->->Krellyr VI

->->->->->Mount Mazwatt
Contains a large population of non-evil Oni.




->->->Dimension of Lurendrasholl

->->->->Quiet Emptiness

->->->->->Ohlrekh System

->->->->->->Ohlrekh VII
Previous homeworld of the dwarves of Angardarr, but left due to low mineral spawn rates and lack of unoccupied land.




->->->Dimension of Lurindeyl

->->->->Dark Lurindeyl
May only be accessed by Shadow or Mirror Magic from Lurindeyl.

->->->->->Palace of the Sewn Men

->->->->->Sky of Broken Towers



->->->Dimension of Luritann

->->->->The Artignan Plains

->->->->->Artillicas Botanica
(Destroyed)
"Once one of the foremost centers of botanical research and tourism, and botanists from many worlds came to observe and study the rare plants held there. One night a few short weeks before the Botanica started requesting the assistance of adventurers, a man named Ilydos came and sabotaged the inner workings of the botanica's climate control systems and releasing monsters throughout the complex. Ilydos' machinations turned the domes of the botanical gardens into a shifting dungeon filled with rampaging plants, led by a sentient mushroom creature called Gasnoros who decreed that all fleshy ones who had tried to enslave the plants must suffer for their wrongs, leading a plant army that drove the botanica workers from their posts. The researchers, unable to take back the gardens by themselves, are requesting help from adventurers to reclaim the botanica by re-activating the backup climate and zone control terminals, hopefully restoring the area to a more stable state."
Botanical gardens under the oversight of Doc. While he was otherwise occupied by the Princess of Suns fiasco, Vashna Saseen fought his way to the centre of the Botanica and, due to some unfortunate events, blew up the original sabotaged climate control processor, accidentally caused the season control processor to become supercharged and evil, and eventually caused the destruction of the entire complex in his battle against the machine.



->->->Dimension of Lyntrendosa

->->->->Anbesso IV

->->->->->Cyrro, The Lunatic Moon

->->->->->->The Lunatic Castle
A dungeon. Only appears once a year during the Day of Blue Sorrows, or during other times of cosmic ill portent. Presently semi-permanently manifested due to the machinations of House Hellstrom.


->->->Dimension of Pasquar IV

->->->->Limbel VI
A world containing a great number of cities, each seemingly named for and/or influenced by a specific theme. Heavily relies on spawn mechanics to function. Doesn't have much in the way of local adventuring types of any notable power.

->->->->->Biggerburg
"Everything about the city, from its outer wall to the skyscrapers inside, seems a bit oversized."
A city that is generally bigger-on-average than your usual city, with buildings, road lane numbers and shopping centres scaled up to match the theme. Previously suffered from famine due to their spawn-mechanic-reliance failing to produce foodstuffs in farms and shops thanks to a mana-hungry artifact left by Mrs. Waldridge. A team of Arena Members managed to remove the offending artifact fork and solved the issue.

->->->->->->Biggerburg City Hall
"Despite being a fifty-five-story skyscraper, has columns going all up and down its sides"
Circled by The Biggerblimp.

->->->->->->Big Underground Shopping Complex
"A tall, dome-fronted building with boards over the main door. As Tangy said, it is marked 'Big Underground Shopping Complex'. The boards say 'Closed for renovation'."
A dungeon under Biggerburg. Either gained the classification after its closure due to the issues caused by Mrs. Waldridge's Kangaroo-Detecting Fork, or was always a (presumably low-danger) dungeon due to the world's considerable reliance on spawn mechanics. May have a lingering anti-kangaroo tilt to things that spawn inside it, at least with regards to its spawned security robots. Boasts at least thirty-six plazas and a considerably large number of shops. Currently owned by Celestine.

->->->->->->->Bill's Letterhead Store
A shop in the Big Underground Shopping Complex.

->->->->->->->Burgerburg Burgers
A shop in the Big Underground Shopping Complex.

->->->->->->->Clint's Gun Hut
A shop in the Big Underground Shopping Complex.

->->->->->->->Elite Dining
"Its decor is fancy, made of green cloth with gold trim"
A restaurant in the Big Underground Shopping Complex. Was the location where the problematic Kangaroo-Detecting Fork was stationed.

->->->->->->->Goldstreet Appliance - Offstreet
A shop in the Big Underground Shopping Complex.

->->->->->->->Hefty Nutrition
A shop in the Big Underground Shopping Complex.

->->->->->->->Jill's Gym Basics
A shop in the Big Underground Shopping Complex.

->->->->->->->Library Nook
A shop in the Big Underground Shopping Complex.

->->->->->->->Martha's Mop Hut
A shop in the Big Underground Shopping Complex.

->->->->->->->Moon Cookies
A shop in the Big Underground Shopping Complex.

->->->->->->->Nick's Nightlights
A shop in the Big Underground Shopping Complex.

->->->->->->->Pet Lizard Emporium
A shop in the Big Underground Shopping Complex.

->->->->->->->Plentiful Panda Wok
A shop in the Big Underground Shopping Complex.

->->->->->->->Purses A-Plenty!
A shop in the Big Underground Shopping Complex.

->->->->->->->Sparkling Cosmetics
A shop in the Big Underground Shopping Complex.

->->->->->->->The Deep Freeze
A shop in the Big Underground Shopping Complex.

->->->->->->->Vernon's Sports Palace
A shop in the Big Underground Shopping Complex.

->->->->->->->WHAM! Stamps
A shop in the Big Underground Shopping Complex.

->->->->->->->Zom-B Movies
A shop in the Big Underground Shopping Complex.

->->->->->Biggerburg Portal
"A hill next to an empty field that is a few fields down a highway from a large city."

->->->->->Burgerburg
A city 80 miles from Biggerburg. Well-known for its burgers around the world, and has fast food franchises in other cities.

->->->->->Littlestburg
A city near Biggerburg. Presumably absolutely tiny, in both size and scale.

->->->->->Middleburg
A city near Biggerburg. Presumably excessively average by city-standards.



->->->Dimension of Pralassys

->->->->World of Algor-Praath III
World in which information can be found on the lycanthrope-based group The Face of Rage. The Kingdoms nearest the portal are hostile to lycanthropes and beastmen.




->->->Dimension of Rhantos

->->->->Caramel Swirl Galaxy

->->->->->Beldros System

->->->->->->Beldros IV

->->->->->->->Wosterley
"It is known for its mediocre beer, moderately annoying local fae, and often-rainy weather."
A town near a coal mine run by corrupt mine bosses.



->->->Dimension of Rethseyl

->->->->Rethmyn System

->->->->->Rethmynn IX

->->->->->->Clockwork Maze



->->->Dimension of Salburien
No Description Provided

->->->->Thalmurat Lake
"A sandy-shored lake whose waters rise and fall in accordance with odd, magically controlled patterns."
Every week the waters of Thalmurat Lake recede for a span of 3 hours, revealing a bridge of stone that extends out to a dungeon entrance atop a tower in the center of the lake. It is said that a mystic spear is hidden deep within the lake ruins and any who can make their way through the ruins swiftly enough will be able to find said spear.
Previous home of Langidor the Greenspear.


->->->Dimension of Wanderfalls

->->->->Wanderfalls Appliances


->->->Dimension of Worshaebrys

->->->->Deep Song Galaxy

->->->->->Kralsys System

->->->->->->Kralsys II
"You enter a city that is ablaze. Tiny fire elementals and demons spawn occasionally, and crumbling, fiery skyscrapers tower around you"



->->->Dimension of Yeretis

->->->->Swirling Mist Galaxy

->->->->->Coldriss System

->->->->->->Coldriss II

->->->->->->->Dancing Sea
Location near which the Great Colossus Mursenmor resides. The one-time location of one of the ERI's lost templatable element cores.



->->->Dimension of Zhasei-Tenneyr

->->->->Zhasei XIII
World with a large population of Oni.



->->->Dirrolai, the Domain of Golden Spires
Area recommended to Vashna Saseen by Krayal Vanzeil based on the specifications of 'a bit of docile cloud cover with no notable aerial inhabitants'



->->->Dol-Quorsis
World running off its own notable, abstandard mechanics subsystem. A world forever in the midst of being built. Geometry and geography twist there, and loops and circuits lead to places they ought not to. When an adventurer reaches any of the world's many edges, they are able to take Firmament Aspects that they have found to build extensions to the world, gaining World Arts in the process. Only World Arts and select skills and items can be used by adventurers there, and weapon proficiencies are of great importance to combat. Explorers have their bodies changed to look vaguely painted, with a detached face about a quarter-foot in front of a blank head. Enemies are marked as 'unidentified' until the explorer kills one, which gives them a Bestiary entry that gains more information the more of them are killed.

->->->->Clay City
"A golden-brown clay city with onion-domed buildings, curving towers, and an obviously-opaque blue-sky-ceiling about 60 feet above. The portal arch is made of the same material as the buildings, which notably have no door (and only fake windows). Streets head off in four main directions, three winding through more of this city place (sometimes through mid-street tunnels where the images of buildings only seem painted on the sides of the world), and the fourth heading towards some sort of starry blue expanse with a bridge of solidified whitish light extending out across it."
The starting point for entrants to Dol-Quorsis from Nexus.

->->->->Fell Throne of Dajakk'Jamuus
"An ominous black abyss with walls of bone filled with veins of flame and spikes of crystal."
Area of Dol-Quorsis unsealed by Tolva using a Tear of Dajakk'Jamuus Aspect on a world-edge within the Labyrinth of Paper Snowfall.

->->->->Ice City
"The bridge eventually ends at a circular courtyard between frozen-over versions of the onion-dome buildings from before. The sky-ceiling is rumply and looks like gray clouds, and triangular masses of packed snow seem to be growing from it in various places. There's three corridors leading out between the buildings, each of which is styalized like blue bricks of ice."

->->->->Impossible Crystalline Labyrinth
"The world then bursts forth, growing from the former edge, creating a massive-yet-still-claustrophic-feeling corridor of glowing crystals. Torrents of energy arc down and through the walls and floor at irregular intervals, like a mix of raw power, surging fire, and vivified lightning. Within their wake, small stars and worlds are born, worlds crystallizing and being thrown further into the labyrinth as the stars are swept into and consumed by the energy-tides."
Area of Dol-Quorsis created by Tolva using a Sword of the Impossible Crystalline Labyrinth Aspect on a world-edge within the Labyrinth of Paper Snowfall.

->->->->Labyrinth of Paper Snowfall
"A misty hallway made of folded paper objects. Small origami snowflakes and paper bird-cutouts drift down from the ceiling like a light snowfall of paper."
Area of Dol-Quorsis created by Tolva using a Folded Bird Firmament Aspect on a world-edge near the Ice City area. Seems to have two main branches- one based more around origami cranes, the other around origami snowfall. The lower basement levels are permanently aflame.

->->->->->Burning Labyrinth of Paper Cranes
"Tolva heads down the stairs and finds himself in a room filled with piles of burning paper. The room adds accents of red, orange, and yellow to the normal whites of the labyrinth, and the heat would be enough to harm those less-protected than Tolva."
The third basement of the Labyrinth gains an 'on fire' theme, with an effect that constantly deals Fire damage to its explorers (unless they're sufficiently defended and/or resistant). Its spawned enemies also gain the 'on fire' theme without taking damage, instead gaining the element Fire, adding Fire element Damage to its attacks, inflicts Burning, and has Fire / Burning Resistance (and Burning Immunity below a point).

->->->->Star Bridge
"The ceiling here is about twice as high, and there's dropoffs to the sides of the bridge, which heads forward, reaches a T-shaped intersection with the stem of the T going off to the right. Visibility in this room is overall sort of sketchy, and you can't see what's down below the bridges or at the end of the two paths. There is clearly a wall-thing 15 feet to the left of the bridge, though, on which are images of more of the expanse."



->->->Domagreil
World running off its own notable, abstandard mechanics subsystem. World in which all beings' life forces are linked to Citadels, each of which has a ruler who can upgrade it and possesses it almost as an extension of his or her own body. As the citadels and their populations prosper, their rulers grow stronger and can send greater and greater armies into battle.



->->->Domain of Lurengartes

->->->->Cold Maw Galaxy

->->->->->Brester System

->->->->->->Brester VIII

->->->->->->->Buglee Woods
"Bulgee Woods are light green and sunny, with a bluish-purple sky above, broad leaves on trees, and lots of fat birds singing nearby. The ground is littered with twigs and small rocks, though it is also reasonably grassy."
The one-time location of one of the ERI's lost templatable element cores, guarded by Wacky Mallard.



->->->Domain of Shadows

->->->->Mierphobul's Estate


->->->Domain of the Red Sun Prince
Area containing a font containing a special blood held in sacred regard by a group of vampiric lords of a red sun. Connected to the Blood Grail of the Red Sun Prince.



->->->Drimanthus Dimension Cluster

->->->->Governor's Isle

->->->->->War Institute
Contains Dracotanks.



->->->Domain of Alreyss's Isles

->->->->The Isle of Heskris

->->->->->Mountaintop Tower
Contains Clockwork Brain-Arachnids.



->->->Domain of Grett'Lingorr

->->->->Ulumann III

->->->->->Jarachanthis Facility
Contains Robodragons.



->->->Domain of Heskreides

->->->->Gralvan System

->->->->->Gralvan IV

->->->->->->Mountains of Turmoil
Living Brass Juggernauts can be found here, among other things.



->->->Domain of Night and Rivers



->->->Duskhome
A world-plane with long nights and harrowing monsters.

->->->->Mount Angrymm
Reachable via specially-opened portals from the Sage-Grass Road.

->->->->->Castle Duskborn
The castle atop Mount Angrymm. A portal to The Land of the Rotting Sun is openable by banging a brass spoon on the black-iron fence around the castle.



->->->Elder Sanctum
Place containing death-titans bound by the priesthood of Phalerin. The bindings are breaking down.



->->->Error City
The base of Tsayikk (during the periods it exists). Presently doesn't. Unless Tsayikk is back...


->->->Evershadow
One of the ERI's lost templatable element cores flew into here.


->->->Evethryss Planar Grouping

->->->->Secondary Evethryss (Consumed)
A second version of Evethryss created when Roulette Master reformatted the world using the World Loom. This version contains copies of places from the main world, but its residents follow the programmed behavior-patterns that the original world's residents no long follow. The Roulette Master revisited the World Loom and had the Worldleech Mind consume it entirely, virtual world, inhabitants and all.

->->->->->Square A-5
Pre-reset, Evethryss was divided into a grid-system where certain numbers of entities could be in each grid location and certain entities could only be on certain parts of the grid. Post-reset, only Secondary Evethryss follows this system.

->->->->->->Tower of the Grand Sage of Blossoms
The tower presumably belonging to an alternate-world counterpart of the Wise Sage of Blossoms. Confirmed as being in grid Square A-5.

->->->->The World of Evethryss
The main world post-reset once the Roulette Master gave its inhabitents full-sentience.

->->->->->County of Ardulurn
North of Lurno. Occupied the Northwesternmost portion of the world prior to the Roulette Master's reset allowing potential world-expansion.

->->->->->->Tower of Blossoms
It looks like you safely fly to that county and see a vine-covered tower that has many closed flower blossoms on the vines.
Where the Wise Sage of Blossoms dwells. A Level 15-23 random dungeon.

->->->->->County of Gavenir
Northwest of Symvektria.

->->->->->->Black and Red Wood
To the East of East Gavenir.

->->->->->->Castle Gavenir[/color]
Seat of power in the County of Gavenir.

->->->->->->Central Gavenir
Town to the far West of East Gavenir.

->->->->->->East Gavenir
The town next to the Nexus portal.

->->->->->->Gavenir/Symvektria Border Mountains (Northern)
To the far South of East Gavenir.

->->->->->->Groovman River
Was briefly named the Goovman River during the time the king was overthrown and lurking in it as an aquatic mummy as part of a reality-tweak to keep the king from being reset into power. To the North of East Gavenir.

->->->->->->Hills of the Dark Beasts
To the South of East Gavenir.

->->->->->->King Goovman's Tomb
Never held the body of King Groovman, but was named similarly to him (but not the same as him) as part of the Count of Symvektria's complex efforts to prevent the man from returning to life or becoming an undead tyrant.

->->->->->->Mash'Attanin Temple
To the far East of East Gavenir.

->->->->->->Nexus Portal Arch
The sky is dark, but objects around Roulette Master, while colored by shadows, are as easy to see as though it were a bright day. The portal arch you came through is wrapped with thorny vines that bear red, blue, and black flowers. A single moon hangs beneath the dark clouds of the sky. There is a conifer forest behind you with some red and black pines in it. There is a dirt road to a small town in front of you. There are lamps by the side of the road standing in modern contrast to its otherwise medieval feel. that emit yellow light. There is a strangely wide river past a field of grass to the right, and there are low, rolling hills with strange buildings on them to the left.

->->->->->->Shadowed Northern Gavenir Plain
To the far North of East Gavenir.

->->->->->->Southern Gavenir Plain Road
To the West of East Gavenir.

->->->->->->The Bone Crypt
A dungeon.

->->->->->->The Tomb of Flowers
A dungeon.

->->->->->County of Hessrex
East of Lurno.

->->->->->->Castle Hessrex
You make it to the count's castle. It has several tall towers and is built next to some mountains. Many of the windows are stained glass. There's a lot of guards up front who will notice as you approach.
Seat of power of the Count of Hessrex.

->->->->->->Great Nightblossom Tower
The crysalline, plant-wrapped tower stands before you, a giant, closed blossom on its top. There is a shining door with a keyhole on its front
Contained the Blossom of Night. A random dungeon.

->->->->->County of Lurno
West of Hessrex. South of Ardulurn.

->->->->->->Darkleaf Forest
Contains a Light-Leaf Tree at its center.

->->->->->County of Symvektria
Southeast of Gavenir.

->->->->->->Castle Symvektria
Seat of power of the Count of Symvektria.

->->->->->->Gavenir/Symvektria Border Mountains (Southern)
To the far South of East Gavenir.



->->->Farthest Tansyrmeym
"The land around you is covered in greenery, though in the distance you see the skyscrapers of a modern city descending from a cloud in one direction, a great machine taller than a mountain that escapes your vision in another, a castle full of knights riding tables in a third, a cowboy dangling by a lasso from the neck of a giant goose in a fourth, and a wooden giant surfing a massive television's channels while atop a huge green-plush chair in a fifth."
A place where great storytellers gather, often incarnations of a particular narrative trope.



->->->->Fathomsdeep
The seat of the Source of Water. Destroyed by Iepterro and Dryse.



->->->Gen-Parathiis

->->->->Five Pointed Galaxy

->->->->->Central Pereth System

->->->->->->->Pereth

->->->->->->->->The Imperial Isle of Waldren

->->->->->->->->->Baldeen

->->->->->->->->->Brigston and Aleworth Meat Packing
A dungeon. Level Range: 8-9.

->->->->->->->->->Dressix
Level Range: 7.

->->->->->->->->->->Dressix Cathedral

->->->->->->->->Lands of Daralen

->->->->->->->->->Aruwant
Level Range: 5.

->->->->->->->->->Forests of Daralen

->->->->->->->->->LaRonche

->->->->->->->->->Sanjong Refinery
A dungeon. Level Range: 3-5.

->->->->->->->->->Wan Sanjong Village
A dungeon. Level Range: 1-3.

->->->->->->->->->->Chorinzako Crash Site
A dungeon. Level Range: 5-7.

->->->->->->->->Jungle-Land of San-Barsero

->->->->->->->->->San Brolando Crash Site
Level Range: 5-9.

->->->->->->->->Raijiang Sea

->->->->->->->->->Isles of Raijiang

->->->->->->->->->->Mount Sonizako
Level Range: 6-8.

->->->->->->->->->->Suinzan Casino
Contains a dungeon on the higher floors. Level Range: 9, 9-11 for the dungeon.

->->->->->->->->->->Toritako Compound
A dungeon. Level Range: 11-14.

->->->->->->->->->->White Forest of Raijiang

->->->->->->->->Sarakha

->->->->->->->->->Forests of Sarakha

->->->->->->->->->->Chronicle Beacon
A dungeon. Level Range: 17-19.

->->->->->->->->->Mountains of Sarakha

->->->->->->->->->->Stellar Observation Spire
A dungeon. Level Range: 16-17.

->->->->->->->->->->Gate of the Stars
A dungeon. Level Range: 19-20.

->->->->->->->->->Plains of Sarakha

->->->->->->->->->->World Defense Bureau Headquarters
Level Range: 5.

->->->->->->->->Saibard’s Frozen Sea

->->->->->->->->->Saibardic Ice Cap

->->->->->->->->->->Seiratoris Base, Icelocked
A dungeon. Level Range: 14-16.

->->->->->->->->The Sea Between Nations



->->->Gerinmogyar Anomalous Dimension Cluster
The location of one of the ERI's lost templatable element cores. Its signal was lost when it flew into this. Both hardcore and generally terrible to be in (though not always). Many of the dimensions are 'anomalous' in manners that annihilate all standard existences upon contact. A large subset of others are animate and hostile, overlaying themselves over other universes and fishing around for life forms / notable quantities of mana to consume.



->->->Groyy-Menyev Detached Anomalous Space

->->->->Trellgar X

->->->->->Third Moon of Trellgar X

->->->->->->Exardian Research Statio


->->->Eddettamor
World running off its own notable, abstandard mechanics subsystem. A world of generals and armies in which a general's skills empower the units that general leads. Nearly no one can take to the battlefield alone, but a good general can make all the difference between a force winning or losing a conflict.



->->-> Eghdruhei
World Miss Demise and Miss Nowhere are from.



->->->Elemental Research Institute
"The group finds itself on a massive bridge of earth extending from the portal across an expanse of elemental turbulence to a colossal flying structure. The structure itself is built in an ornate, classical style with huge windows and multiple building-wings. Atop its many spires are giant rods. Attached to these rods are giant kites with portal-keys of assorted materials attached to them. Each of them sits beneath a perpetually-open gate, held open by the respective portal key below it. Elemental energies pour through the gates in overwhelming torrents, coursing through the kites, along the rods, and then down into the building. Numerous elementals can be seen drifting and moving about the turbulent vortex of elements around you, though the vortex seems predominatly composed of Earth, Air, Fire, Water, Aether, Spatial, Destruction, Life, Electrical, and Magic. The tall, wooden double-doors to the ERI are at the end of the bridge."
Scientific institution run by Techylmann dedicated to learning about the various elements that make up the universe. Contains a huge number of miniature dungeons dedicated to (and in some cases, housing the source of) each element. Understandably, given the volatile nature of many of its elements, the entire place is saturated with Warding mana and many, many layers of wards and defenses. Was destroyed after a series of disastrous events brought on by the Disaster Seeker involving The War, floods of Chaos, armies of planet-sized, eyeless fish, pink rabbit men and Plixplix the Heaven Puncher. Rebuilt in a new and improved form shortly after.

->->->->Main Entry Hall
"The entry hall is massive and ostentatious. Directly opposite the entryway, between the two parts of a gigantic double-staircase, is a painting of Techylmann fighting an array of storm gods for their lightning while riding atop a giant kite and wearing mecha-armor. He seems to have several of them bound in a glowing red chain."
After being destroyed in the Disaster Seeker Incident, was rebuilt bigger and better. With a potato chip dispenser.

->->->->Traditional Elements
"The main chamber there is three-tiered. There are several doors with symbols of the various base elements, plus War and Light."

->->->->->Acid Section

->->->->->Air Section

->->->->->Darkness Section
"Through the door is a shadowy room filled with humming equipment and masked scientists"

->->->->->Earth Section

->->->->->Electrical Section

->->->->->Energy Section

->->->->->Fire Section

->->->->->Hope Section

->->->->->Ice Section

->->->->->Light Section
Despite no longer being a base element, it maintains a position in the Traditional Elements Wing.

->->->->->Magic Section

->->->->->Physical Section

->->->->->Psychic Section

->->->->->Technology Section

->->->->->War Section
Despite no longer being a base element, it maintains a position in the Traditional Elements Wing.

->->->->->Water Section

->->->->Nonbase Elements
"A winding hallway. To the left, about 15 feet down, is a door made of rich wood with a symbol of a tree in it. On the right side, about 80 feet down from that, is an iron door with a gear stamped in it. The corridor continues on past those sections, but winds so much that there isn't a clear view."

->->->->->Aether Section
"A faint white-blue door with a symbol of wavy light on it."

->->->->->Astral Section
"A black door with stars and galaxies flying across it with a symbol of a spiral galaxy in it."

->->->->->Atomic Section
"A glowing green door with a radiation symbol on it."

->->->->->Basic Section
"A gray door with a gray circle on it."

->->->->->Beast Section
"A fur-covered door with a symbol of a beast's maw on it."

->->->->->Blood Section
"A wet, red door with a symbol of a crimson droplet."

->->->->->Crystal Section
"A diamond door with a symbol of a multifaceted crystal."

->->->->->Fortune Section
"A golden door with a four-leaf clover on it."

->->->->->Glory Section
"A glowing gold door with a crown floating above a sword."

->->->->->Illusion Section
"A... different glowing green door with a radiation symbol on it?"

->->->->->Life Section
"A soft white door with a symbol of two newly-sprouted plants rising in a helix."

->->->->->Metal Section
"An iron door with a gear stamped in it."

->->->->->Moon Section
"A gray door with craters in it and a yellow-white-glowing crescent moon in the middle."
"The chamber through the door is massive. A small moon is being suspending in a field of light and monitored using extensive equipment. Several scientists of human and nonhuman sorts mill about, and three mana-spark-like things flit about the massive chamber. The ground is made of gray dust, and it's easy to jump in here, but hard to breathe."

->->->->->Mystic Section
"A deep purple door with stars flickering in it and a magic circle at its center."

->->->->->Sonic Section
"A white door that emits a low hum and has a music note for a symbol."

->->->->->Tacky Section
"A door made of pink tile rimmed with gold filigree of women gardening and a rhinestone-covered knob with a symbol of a lawn flamingo."

->->->->->Time Section
"A wooden door that seems to age forwards and backwards with a symbol of a clock in it."

->->->->->Toxin Section
"A sickly green door with a symbol of a dripping fang."

->->->->->Void Section
"A black door with an empty vortex in the center that seems to be just-barely-not drawing you in."

->->->->->Wealth Section
"A golden door with a symbol of a treasure chest."

->->->->->Whimsy Section
"A finger-painted door with an emblem of balloons."

->->->->->Wood Section
"A door made of rich wood with a symbol of a tree in it."

->->->->Superior Nonbase Elements

->->->->Techylmann's Quarters

->->->->Experimental Element Wing Alpha

->->->->Experimental Element Wing Beta

->->->->Experimental Element Wing Omega

->->->->Guest Quarters

->->->->Quarantined Element Wing
Contains some of the more unpleasant elements, such as Agony, Melted and Corruption.

->->->->Primary Generator And Element Collection Controls

->->->->Dimensional Studies

->->->->->Hall of Lost Wars
"It opens to a floating silver platform high above a fractured dimensional expanse that seems to show many different wars, all places where the element War remains a base element from a prior age of the cosmos. Roughly 20 elemental researchers are observing from the platform, taking notes, using computer terminals, and inducing manipulations of the dimensional landscapes."
Room from which dimensions and worlds in which wars are being fought (or War is a base element) can be observed, studied and manipulated. Indirectly responsible for starting The War back up, in conjunction with the Disaster Seeker.

->->->->->Primordial Chaos Room

->->->->Artifice Wing

->->->->Classified Studies

->->->->Supplementary Laboratories



->->->Erzahl, Land Without Life
"The plain in front of you is a bleak, dusty black with ashen clouds. Your Max HP is now in freefall."

->->->->Dust-Gray Mesa
Contains a door to the Fortress City of Baghstannim.



->->->Eternal City
Domain of Dalnetheros, Goddess of Architecture. A nearly boundless city composed of buildings taken from many great civilizations, with those Dalnetheros seeing being of significant archetectural value being preserved as parts of her eternal city.

->->->->Meeting Chapel
"A massive chapel with an elaborate, mosaic-covered ceiling, walls with numerous stained-glass windows, and several statue-filled alcoves, all of which depict a robed goddess figure"
Meeting-place of the Dalnetheros team during the Princess of Suns Incident.



->->->Gilbezber
The world-city and plague-heart of Doctor Beak, who merged with the place in his fatal confrontation with the Man In A Hazmat Suit. Presumably destroyed along with Beak.


->->->Habran-Padrancha, the Pathway to Eternity
Location involved in the Ascension Sephreys was in. Contains some very high-level entities.



->->->Hallucinogenic Horrorphant's Domain

->->->->Bizarre Hotel
"A hotel room with shining walls. There is a half-foot of water covering the floor, and a rubber duck with its eyes gouged out and drawn over with black permanent marker floats around."
A ridiculously-twisted alternate version of the Nexus Inn.


->->->Heart of Storm and Thunder
Previous domain of the Source Guardians of Electricity. Presumably either destroyed or deserted during Harkala's mass-grab of the Sources.



->->->Heaven of Aquatic Wires


->->->Hollow Blackness Reference Link
Once a realm where many demons lurked, writhed, and plotted in benighted caverns. It sat positioned beneath a world-nexus, but reaching it without the proper key was nearly impossible, making it an optimal staging ground for demonic incursions. It was recently invaded by the recently-relocated Mausmangarde, Daemon Lord of Fulsome Industry, prompting those of its original inhabitants capable of doing so to either fight or leave.



->->->->Incanthros
The seat of the Source of Magic. Destroyed by Iepterro and Dryse.



->->->Living Despair
Place into which Tymus, Manifest of Unreasonable Hype, cast the Seven Resplendent Angels of Hope. Given Tymus' purview, it may either not exist, be far less impressive than it sounds, or never have been involved with Tymus at all.




->->->Magister Mellruk's Extradimensional Arena
An extradimensional gladitorial arena, open to dimensional travellers and warriors of all sorts, tasking adventurers with capturing beasts to join the stables, where they fight against other captured monsters and willing competitors who stake their lives on victory purses. Matches are bet on by wealthy individuals.



->->->->Muscleheim
The seat of the Source of Physical. Destroyed by Iepterro and Dryse.


->->->Negative Cosmos
Alternate dimension mainly containing evil energy.


->->->Rifts of Tarnesso
Far-flung warded location where Plixplix has been. Presumably rather punched.


->->->Ruethmal's Scrapheap
An artificial realm, expanded from a research-focused pocket-plane created by Eredat Ruethmal to serve as the location of its development-and-production facility.

->->->->Foundary of Wisdom
Ruethmal's development and production facility that soars above the scrap-plane.



->->->Selereth Helios' Throne Room
"A grand hall made of light at the heart of a universe-sized star made of golden fire and white light. Selereth's full form sits atop a massive throne somewhere in front of him, galaxies floating around it in ordered rings."
Supremely vast throne room of the Sun Queen Selereth Helios.



->->->Serpent Empire
Area of operation of the Reptilian Overlords.



->->->Shallow Sea of Naught

->->->->Isle of Mhokull the Inky-Red
Present location of Ishmenvanylvok, Blade of Crimson Ruin. Level range is 60-70.



->->->Someplace Really, Really Weird
Seriously. The afterlife for abstracts is about as strange as you'd expect it to be. Presided over by the Voices That Be. Resurrection is possible. Souls are not protected. Afterlife domain is partially accessible.



->->->Strange Dream-Realm

->->->->Party Shack
"A dismal looking shack off to the side of the path. The shack appears to have some sort of party with swirling colored lights going on inside it."

->->->->The Candy Kingdom
"As you depart the castle, the surrounding area is filled with candy forests, gumdrop groves, lakes of chocolate, and an occasional rice field or two."
Previous domain of the Candy King until it was stolen, the sweets filling it replaced by grains of rice. Restored to its former glory once the Candy King regained the throne.

->->->->->Candy Mountain
Once a candy-filled wonder of geography, reduced to a barren, sweet-less spire in the absence of the Candy King. Restored along with the Candy King's regaining of the throne.

->->->->->->The Candy King's Castle

->->->->->->->The Candy King's Throne Room
"It is a vast chamber with a long, red carpet going down its middle to a throne made of shattered gingerbread that is adorned with broken, jewel-colored gumdrops, and hard candies."



->->->Suexen
Twisted, alternate Nexus created by Valcont.



->->->The Sundered Lands
"The group emerges from a portal arch floating on a chunk of broken granite drifting at the top of a cloud of similar granite and marble debris pieces. Below extends an expanse of waving hills that curve through the air, broken by rifts of violet light, patches of storm boiling in the ground, and vortices of null-energy. The expanse slopes downward gradually as it travels forward, entering a valley of broken earth, rivers of oil, perfume, and fire. At the center of the valley is a massive, dilapidated temple with a sagging roof and bells embedded in its front wall, with one door of oak and the other of frozen-over mahagony. The air above reflects vision queerly like a half-polished mirror and gives a sense of cold the longer it is stared it.
"
A wound in the fabric of the known universes created after Deraglio's rampage against the Council of Ten Thousand Gods, filled with broken pieces of divinity and divine essence. Cannot be entered by most, including divine beings (or the servants of such) that wish to recover the essence of their peers, but Arena Members are capable of entry. Connections to patron deities are severed whilst in this realm.



->->->Sundered Plane of Gammylgyr

->->->->Constellation of Ruin
Home of Wrathstorm Disaster-Witches.



->->->Sunthrone
The location of the Princess of Suns event. Unfathomably large plane that is the birthplace of stars, and accordingly bright and hot. Teleportation doesn't tend to work in it. Ruled by the Guardians of the Source of Light.



->->->The Caverns of Treasure

->->->->The Hall of Ingerhekt
"The chamber is filled with treasures. There are swords of fire and air on racks made from molten valor. There are astrolabes that hold entire worlds and mirrors that contain their reflections. There are suits of armor for colossi and crowns of dragon lords. There are goblin pikes, ogre clubs, giant axes, and titan mauls. There is even a Jeweled Branch of Horai atop a pile of nearby Seven-Promise diamonds."
Sanctum of Ingerhekt, God of Items.


->->->The Drifting Fortress of Arodal
"You are in a sparsely decorated room with a single tapestry hanging on the right hand wall. It depicts some warrior fighting a dragon king. The left hand wall is a giant window, which looks out into the purple sky. No ground can be seen through it. Several armored men walk around, seemingly unjarred by your group's sudden appearance. Animated armor suits bearing powerful looking weapons also walk about the chamber. Several archways lead to other rooms, and there is a large desk at the end of the chamber opposite from where you appeared. A white-haired man in red robes scribbles things down onto paper, and he motions for you to approach him."
Can occasionally be accessed from Nexus. Visitors can pay to learn rare abilities.

->->->->The Drifting Fortress of Arodal (Alternate Timeline)
"Through the portal is a similar room to the one everyone is currently in. There are the animated armors in it, but no other entities."
Passage to an alternate timeline was made via use of the Aeon Diadem.


->->->Erathis
World that much of the First Ascension took place on. Notable for being the size of most galaxies, containing a millions-of-lightyears-wide mountain range. Contains a teleportation gate network that requires being keyed to.

->->->->Anadar

->->->->->Great Forest of Anadar
Destination point of a portal from Nexus. Most of it is Level 1-60. There's a fair number of Level 100-199 dungeons sitting around mixed in with the lower-Level dungeons, though. The capital has non-hostile undead in the upper end of that range.

->->->->Asterlaum
Destination point of a portal from Nexus. Mostly Level 80-99.

->->->->Boundless Crimson Desert
Destination point of a portal from Nexus. Has stuff ranging from Level 1 to Level 499.

->->->->Citadel Isles
Destination point of a portal from Nexus. Level 30-99 with what is likely one of the most-accessible chapter-end dungeons from an Ascension sitting in it.

->->->->Confederacy of Murenheim
Destination point of a portal from Nexus. Level 60-150.

->->->->Crimson Superbelt
"A galaxy-sized-or-larger field of floating asteroids and/or planets, many times wider than it is thick"
Destination point of a portal from Nexus. Level 60-200.

->->->->Deathlands
Destination point of a portal from Nexus. Mostly Level 500-599. Has a ring around it of lower-Level stuff and fortresses maintained by Parthevia; the portal deposits you in this (much safer and Level 20-60, save the Parthavian folks who shouldn't be hostile) ring.

->->->->Eastern Kingdoms
Destination point of a portal from Nexus. By and large it's a Level 1-80 area. There's a few dungeons up around Level 600-something sitting around, but those tend to be borderline-impossible to enter to begin with.

->->->->Eroding Jungle
Destination point of a portal from Nexus. Level 500-599.

->->->->Floating Land of Orl-Baskar
Destination point of a portal from Nexus. Mostly Level 60-99.

->->->->Former Theocracy of Yazbellen
Destination point of a portal from Nexus. Level 20-80. There are rumors of a Level 800-something dungeon hiding here. Originally served various dark gods and demonic powers before a certain prioress massively upset the balance, breaking the dark gods into shadows of their former selves whose power could be called upon by anyone with the right identification. A very potent place of dark power.


->->->->Mystic Empire of Parthevia
Destination point of a portal from Nexus. The wilderness parts are generally Level 1-60. The (non-hostile) cities and (hostile) dungeons tend towards the Level 500-599 range.

->->->->Oltendaum
Destination point of a portal from Nexus. Mostly Level 40-80

->->->->Plains of Redmane
Destination point of a portal from Nexus. The area as a whole tends towards Level 1-60 stuff, with more stuff on the lower end. There's some retired generals from a major conflict between Redmane and elements of branched-off portions of the Council of Nethereyn hanging around in the capital and a few other areas that are as high as the mid-to-upper 500s. Attacking random towns is, as a result, discouraged.

->->->->Rift of Drifting Feathers
TSG heads through the portal and emerges on a platform with a gray flagstone floor and small stone walls the height of hedgerows criss-crossing around it. There is a clear drop-off on one side that leads off of the floating structure, beneath which a massive black-and-violet rift can be seen, clearly the result of some massive world-distorting act of spatial magic. Throughout the vast rift, billions upon billions of black feathers silently drift, their number obscuring the structures and creatures that you sense down in the depths. Currents of active magic blow around the swirling rift, and you feel that Dark Magic and Spatial Magic are both bolstered down there. Behind you, amidst the strange assortment of walls, is a temple dedicated to the Ascendant Kelsius Darkfeather, who, during his conflicts with the Ascendants of the First Ascension prior to his own Ascension, tore his land from the world when he broke relations with Master Anandale's council, leaving this rift behind in its place.
Destination point of a portal from Nexus. The portal deposits you in an uninhabited region that's above a generally-Level-80 area. There used to be stuff above Level 700 here, but it has, so far as standard divination can tell, all been relocated.

->->->->->Temple to Kelsius Darkfeather
Dedicated to the Ascendant Kelsius Darkfeather; located directly near the portal to Nexus.

->->->->Ruins of Tiskerheim
Destination point of a portal from Nexus. Level 60-99, with a few dungeons that are in the 600-699 range.

->->->->Sea of the Deep Lords
Destination point of a portal from Nexus. Begins around Level 20 and progresses as you go deeper up to about 399.

->->->->Shallow Sea
Destination point of a portal from Nexus. Mostly Level 1-60.

->->->->Silver Isles
Destination point of a portal from Nexus. Level 60-99.

->->->->Skylands of Kalmenduer
Destination point of a portal from Nexus. Mostly Level 20-80

->->->->Skylands of Parenthane
Destination point of a portal from Nexus. Mostly Level 60-80.

->->->->Syloktrian Empire
Destination point of a portal from Nexus. Mostly Level 20-60, though there's a few dungeons around Level 120

->->->->Yazbellan
A Theocracy. Originally served various dark gods and demonic powers before a certain prioress massively upset the balance, breaking the dark gods into shadows of their former selves whose power could be called upon by anyone with the right identification. A very potent place of dark power.



->->->Erl'Khradai

->->->->Bluffs of Dajran

->->->Grand Mall of Worlds
Perhaps the largest shopping centre you'll ever see. Somewhere in here is a copy of the Prophecies of the Oracle...

->->->->Bascaradine (Grand Mall of Worlds Branch)

->->->->Grand Theatre
A magnificent theatre, known to hold astounding plays that have running lengths that can stretch to weeks. The building is capable of eliminating tiredness, hunger and other issues that might prevent the audience from enjoying the plays to their fullest extent.



->->->Hevectria
"It is a horrible place. Never go there. The less that is said about it, generally the better. Were a permanent portal about to be established, I think it would be likely that Micahel Helios would be willing to work with Gillingman to stop said event if need be. Hevectria corrupts universes that it comes into contact with. Hevectria is a place of profane god-things and entities that ruin worlds through their mere presence. It is a place of madness. It is a place of suffering. It is a place of terror."
You don't want to go here.



->->->Great Glysandio, Nexus of the Seventeen Known Realms
World that runs on an RPG-like set of mechanics. Allows demons as protagonists.



->->->Huntsman's World
A world ruled by The Huntsman, a servant of Volcant. It can't be accessed normally.

->->->->->Huntsman's Lodge
The Huntsman's base. Followers of Volcant can train against monsters here. There are also numerous portals available.

->->->->->Jungle of the Asp



->->->Illmullar VIII
Michael Helios may or may not be planning something there.



->->->Inatrii, The Only City
"It's a reasonably small city with a single mountain thing that spits out a plume of smoke at its top, near the center but slightly east. Off the sides of the world is shiny white emptiness. Residents seem to be human, though ones specially suited to the strange, small city. There's a few parks, a small wood, and some rivers around. Also a half-lake"
A pocket-world.

->->->->The Smoking Point



->->->Irandis
"You find yourselves under the leafy branches of several blackwood trees. The leaves are a deep blue color that the purple moonlight casts eerie shadows from. You see what appears to be a lake of pure shadow that is at least a mile wide just 20 or so feet from the woods' opening. There is a town made of solid shadow with faint green and yellow light eminating from the windows of its tall buildings on the lake's far side. You see vague figures in the distance, but you can't make out their features."

->->->->Shadow Reservoir
An area on Irandis made primarily of darkness mana. The local village offers guided tours for 4000 gold.

->->->->The Violet Pool
"A spring of water, sparkling with silver light, is enclosed in a sacred pool held between the peaks."
Dipping someone in it purges their body of darkspawn and their magic and gives them the Cleansed by the Violet Pool ability.



->->->Karneiraspace

->->->->Sepherys Production Facility 14
Requires a portal key for entry.



->->->Khromendanashi



->->->Kiserys
The world where Volgo's Dark Old Wood is located.

->->->->Volgo's Dark Old Wood
A forest on Kiserys.


->->->Knot of Trelheis
(Destroyed)
A spatially twisted dungeon that winds, curls, loops back on itself, and forms infinite circuits within its passages. It is a place filled with great monsters, lost travellers, and hidden treasures. It is divided into three rings, the outermost of which can be reached easily with the proper portal key or spell, and the inner two, which are much more trying to access. At its center is a wheel. Around this wheel, space turns. Within this wheel lies the power to reorganize the connections between many of the universe's dimensions. For ages, great beings have labored to unwind the spatial properties of the knot, most notably among them, Zaga Yazrath. The Knot notably contained a great many artifacts and at least one section near its centre wherein explorers could alter the very fundamental mechanics of the Universe at large.



->->->Latht'Aryn
A group of freedom fighters known as Light in the Darkness is based there.



->->->Laht-Kemom

->->->->Seven Great Pillars
"Several massive, white pillars that extend miles into the sky."

->->->->->Pillar of Tris'Drahlneene
Its peak holds a portal to the demon city Ghobeshter-Rai.



->->->Lili's Worldbridge of Ice and Fire
"A huge bridge of quasi-real notes below a gentle, glittering sky of ice and a non-hostile inferno lapping undernearth. Elementals shall dance within the flames and build elaborate ice-structures above. As the structures get very low, they will melt, the drops turning into new notes for the song."
A dimensional bridge-space linking The Kingdom Of The Flamesong with Farthest Tansyrmeym.



->->->Lin'Wei

->->->->Saihu Jungle

->->->->->Dread Temple of Myng
Your group reaches the Dread Temple of Myng in the Saihu Jungle in Lin'Wei. You're in a room with a large stone door.
Reachable through a special portal from Nexus atop the Tower of Fallen Gargoyles. A portal was created to the Sea of Glue from this temple by destroying an idol's gem.



->->->Lythmyr-Cestomarr
A small, grassy plane with only two major cities and one notable (though somewhat long) road.

->->->->Cestomarr
A city at one end of the Sage-Grass Road.

->->->->Lythmyr
A city at one end of the Sage-Grass Road.

->->->->Sage-Grass Road
The road which winds between Lythmyr and Cestomarr. Reachable by portal from Lusis IV's Moon Repair Station. Ritual slaughter of finches at the halfway point of the road opens single-person portals to Mount Angrymm.



->->->Markantria
Universe that contains ten billion inhabited worlds, once plunged into chaos by Gillingman beginning the Hour of Haunting Shadows with an army of umbral terrors, which were driven back (and life restored to the universe) by Michael Helios.


->->->Markolia
A town somewhere. Some people from there are trying to steal the Shadow Resevoir.


->->->Markulaath

->->->->Markluthian Drift-Sector

->->->->->Qynozz
A 'hole-world' that contains the unusual seasons of Flef, Rek, and Lruk.


->->->Maze of Gebanord
A relatively weak Medusa lives in the center.



->->->Mirrolai, the Sea of Crystal Isles
"It's quite the visual feast, is reasonably docile, and contains many flying islands with exotic riches dotted around them"
Area recommended to Vashna Saseen by Krayal Vanzeil based on the specifications of 'a bit of docile cloud cover with no notable aerial inhabitants'



->->->Mohnnenstamah, Graveyard of Universes
One of the ERI's lost templatable element cores fell into this. Vast beyond imagining, to the point where the incredibly advanced (and constantly improving) scanners of the ERI are still unable to locate it.



->->->Moshenten, the Eighth Plane of Junk
"A giant expanse of junk"

->->->->Commemorative Loop
"A series of floating rings held aloft by flying golden orb-robots"
Flying Doctor Harold Ghomass's Plane (once reassembled) through this opens a portal to Zetfyr, the Sky of Fire.



->->->Moon of Ganzobros
Has an orc problem.



->->->Naria's Tower
Naria, Goldenhammer, and their allies live there.



->->->Nira's Mansion
"A mansion, hanging frozen in time within a void with a lone moon hanging high above. Everything is tinted a strange, deep-blue color. The mansion grounds are hard to see. There's trees out there around the mansion proper, but everything save the moon above gets blurry past a certain point."
Only accessible to the current holder of the Clock of the Moon (and those the weilder wishes to bring with them), this originally time-locked lavish mansion once contained several aspects of Nira's self before she asserted her chosen identity within. Time has since resumed moving in the area, which is comprised of the mansion and its grounds hanging in a cloudy expanse. The mansion has a clocktower, arena, racetrack, (currently empty) bazaar area, trophy room, servant's quarters, situation room, temporal prison, museum and a gate to what appear to be different times in an unspecified world.

->->->->Nira's Arena
"A white-marble colosseum. The path is flanked by an assortment of fountains and trumpet-holding statues that flank the path."
An arena in which enemies can be fought for an entry fee.

->->->->Nira's Bar

->->->->Nira's Bazaar
Sandy bazaar that becomes more populated with shops and merchants as Nira sells more items.

->->->->Nira's Museum
"A large gallery-hall filled with empty pedestals."
Room containing empty pedestals, each with a task to find a specific item attached to it (likely related to the various time-periods accessible through the mansion's time gate).

->->->->Nira's Racetrack
"A room with a floor made of green artifical turf. In the room are two brown chairs, a gold-cushioned bench, and a ticket window. On the counter in front of the ticket window is a piece of paper. Handing above the counter are two bells, one green, one blue, and one red. The ticket counter appears to be closed. Across the room is a brown, wooden door with gold trim."
A racetrack in which an entry fee is required for each opponent faced.

->->->->Servant's Quarters
"A stone-floored chamber containing only a desk with a large inkwell and a stack of papers on it."
Room containing documents that allow people to sign on under Nira as a servent or pet.

->->->->Situation Room
"A room with swivel chairs set around a lacquered table. There is a blue circle in the table's center, and a large screen dominates one wall. There is a small, red button next to the chair at the head of the table."

->->->->Temporal Prison
"A silver-walled room with a giant iris-shaped door that is blocked by several curved, semi-triangular sheets of metal. Next to it is a control panel. Along the hallway are blue, transparent walls intermittantly spaced through a silver, metal corridor. Each has a data-pane and control panel next to it, and each contains a capsule similar to one that would be used to cryogenically freeze someone."

->->->->The Clocktower
Clocktower with several floors, each unlocked by undertaking Time-related tasks and granting new temporal powers with each new floor reached.

->->->->Time Gate
"A chamber with a large gate painted onto one wall. Next to the giant gate is a large dial built into the wall. Above the dial is an empty information screen. Below the dial is a green button, a red button, and a violet button."
A gate that leads to various time periods of an unknown world. Several time periods are currently inaccessible.




->->->Networked Multiverses of the the Pan-Dimensional Quantum Potentiality Information Overmind

->->->->Network World 0003-0004-0012-0024-9999

->->->->->Isle 5

->->->->->->Central Metropolis 5
Level Range: 5.

->->->->->->Isle 5 World Simulator
A dungeon (or can become one). Level Range: 1-14, 5-8 in dungeon-mode.

->->->->->->Power Conduit J
A dungeon. Level Range: 8-10.

->->->->->->Premier Capability Testing Facility
A dungeon. Level Range: 1-5.

->->->->->->Skyport 5
Level Range: 12.

->->->->->->War Platform 44
A dungeon. Level Range: 10-12.

->->->->->->Zone 5

->->->->->->->Residence Block G

->->->->->->->->Tower 12
Level Range: 1.

->->->->->Isle 7

->->->->->->Central Metropolis 7

->->->->->->Isle 7 Sky Pleasure Villa

->->->->->->Isle 7 World Simulator
Level Range: 1-99.

->->->->->Isle 9

->->->->->->Central Metropolis 9
Level Range: 14.

->->->->->->Skyport 9
Level Range: 14.

->->->->->->Spatial Outbreak Simulation
A dungeon. Level Range: 16-19.

->->->->->->The Synchronically Mechanized Tower of Windows
A dungeon. Level Range: 14-16.

->->->->->Central Isle S

->->->->->->Central Bridge S
A dungeon. Level Range: 19-20.

->->->->->->Central Control Tower of The Pan-Dimensional Quantum Potentiality Information Overmind
Level Range: 20, at least during the Ascension Event.

->->->->->->Isle S Reception Facility
Level Range: 19.

->->->->->The Sky Between Isles

->->->->->->Skyship 29
A dungeon. Level Range: 12-14.



->->->Nyemnwg-Emwghfe-Kesihwernox
"You arrive in a mostly-white, open area with various buildings that look drawn with a variety of media off in the distance in different directions. Everything feels a bit strange here, and you sense a pencil almost metaphysically 'above' you"
Also known as The Drawn Land. Essentially a huge blank canvas in which unknown artists work, interacting with visitors (and each other) through drawn creations in a variety of media.



->->->Ojiastrian Realm of the Dead



->->->Outer Feylands
"The whole place is suffused with Magic and Life element mana, and the world feels vibrant. There's a forest with wispy lights and gnarled signs to the north, a meadow of golden grass to the east, a lake of ice with a crystal palace at its center to the east, and some troll-filled mountains to the south."

->->->->Castle of Crawling Paintings
"The Castle of Crawling Paintings sits amidst the sand and shells upon the sea's far shore, towering, yet still looking small before the towering Cliffs of Ice and Song (which radiate music and have enormous, muticolored notes embedded in their sides). The castle itself is filled with rooms where paintings of all sorts crawl across the walls, each driven by its own pattern-spawned intelligence. Within the castle, paint-splattered chess-figures patrol, rabbit men made of wind turn into tornados of clocks, repositioning furniture and paintings frantically, almost in competition with each other, and painted giants stride imperiously, served by retinues of fawning animated furniture."
Contains many mobile paintings which can act as portals.

->->->->Cliffs of Ice and Song
"Radiate music and have enormous, muticolored notes embedded in their sides"

->->->->Lubopdyll Forest
"Lubopdyll Forest is a sprawling forests where distance twists a bit (but not too much). The main pathways are lit by fairy lights, though some wisps seek to take travelers off into darker parts of the wood. At night or in times of stormy weather, lamp-flowers open up and provide light amidst the woodlands (having both small ground-based varietys and tall-drooping sorts around the height of short streetlights). The woods contain many cottages, a few villages of pixies, short-elves, gnomes (featuring a windmill!) and animal folk. Within one section of the inner forest (which you do not pass over) is a second forest of above-ground mushrooms, entirely encircled by the greater forest around it."

->->->->Whiteglow Sea
"The Whiteglow Sea is a vast sea filled with a natural magical radiance that glows the same color as light off freshly-fallen snow, but with the sort of pattern and glow of huge groups of phospherescent plankton. Within the sea are small islands of ice, upon which flowers with white crystal blossoms grow and white haired women who inhabit the essence of the plants tend to their shimmering gardens. Beneath the sea, jellyfish-serpents and web-footed, pointed-eared fey folk with smooth, pale skin live."




->->->Paradisical Realm of Doryl'Glyss

->->->-> Dreamfens
"a large marshland with lilac, green, and deep-purple waters. The place is surrounded by dancing fogs and what appear to be tangible dreams. Sixteen-foot-tall cattails fill many of the outlying areas, and the fog and fauna become even deeper and taller as she heads further on."
Filled with soporific, dream-inducing fog, and contains many draconic residents and living dreams.

->->->-> Green Wood of Dragons
"An even taller woodland with even greener trees. Forest dragons, serpenting wyrms, great green dragons, and other forest-dwelling dragons populate the Green Wood of Dragons in prolific numbers."

->->->-> Jungle of Resting Wyrms
"A great jungle filled with a tangle of plants, many waterfalls, and the calls of many dragons and draconic beasts. The jungle looks very humid, but extremely welcoming. There are enormous lakes and lagoons spread throughout it, as well as some singular trees that reach nearly almost half as high as the mountains of the ridge. In the center of the jungle, miles upon miles in the distance, is a great prominence of shining power that dwarfs the trees around it."

->->->-> Ridges of Cordynmyr
"The jagged peaks of the ridges are many miles high and in several places resemble the backbones of great, slumbering dragons made of stone. Many of the peaks are snow-capped, though the temperature seems to vary from one portion of the montains to another without regard for altititude. Cavern dragons, crag dragons, ridge dragons, greater mountain dragons, peak dragons, and stone dragons can all be clearly seen dwelling amongst the mountains."

->->->-> The Wood of Resting Dragons
"Through the portal lies a green woodland with very high trees. Many dragons wander between the trunks of the tall flora. The wood smells like sweet fruit, recently cooked and spiced meat, and pleasent memories. In the air above the Wood, there are many sky dragons and floating, bulbous dragons that appear to contain some sort of internal air-sac that provides them with aerial bouyancy."

->->->-> Throne of Illurythrenin
The seat of the Dragon-Goddess Illurythrenin's power.



->->->Paris IV
The world where Vandolier is located.

->->->->Vandolier
A Town on Paris IV. The Blue Talon Guild (a group of thieves) is based there.



->->->Parts Unknown
Area which Oracle whisked several of the Isles of Orsirion to following the sudden return of the corrupted Raaic Ancients in order to keep the Regalia of Water from falling into their hands (and, presumably, providing an area in which the development of the current holder of the title and/or challenges for the artifact could continue without the threat of Corruption)

->->->->Erynn Gazoff's Island
Island ruled by the Merchant King Erynn Gazoff.

->->->->Trandel
Currently the most powerful of the Isles. Ruled by Lord Avastron Thranabaar of Trandel.



->->->Prexool Dimension-Cluster

->->->->Prexool-54

->->->->->Gyldervayne
"The sky above is blue and moderately-cloudy; a single, orange sun is visible in it, as are the faint shapes of two moons, one chalky-white and the other with a bit of a green tint."

->->->->->->Castle Daldudrac's Lands

->->->->->->->Castle Daldudrac
"A wide, dark-stone castle with stained-glass windows that sits perched on a rocky prominence that hangs above a misty section of woodland around it."
Former stronghold of Lord Franzwald the death-speaker, and until recently that of Lurubell Mausse, who brutally ruled the lands around it. Has spatially-warping enhantments on it and rooms that lead to magical traps that can drag the unwary into them. It also has geomantically-based area-ingrained mana-conduits allowing for control over the castle's structure and spawn tables, even if one is not a skilled Geomancer or Subspace Architect. Has a second, spatially-nested sub-castle from which its owner can hide and operate the greater structure. Also has a magically-overlaid organ music option.

->->->->->->->Mossy Heath
"A moss-covered heath. Near it are woods with deep-green-leafed trees and an overabundance of large rocks."
Contains a gate to Nexus.

->->->->->->Gahl'Lumonn
Nation southeast of the lands attached to Castle Daldudrac.

->->->->->->->Lurentyre
City in which Doctor Myses Netheyr lives.

->->->->->->High Crannath
A nation neighboring the lands attached to Castle Daldudrac. Was taken over by Lurubell Mausse.


->->->Property Storage World
"A weird little planet that's completely flat and green with no features. When people buy property, it gets transported here, resulting in an odd mix or nearby settlements."
One of many worlds in which the properties of Battle Arena Members (and many, many other people) end up when not specifically determined to go anywhere else. Generally used either to store property, or as a handy place to live in and construct homes, castles, fortifications and even dungeons.

->->->->The Awesome Squad's Headquarters
"A tall tower with a giant red 'AS!' on top of it."
"Even in the dark of midnight, the cold of freezing snow, or the fires of a thousand different hells, we, The Awesome Squad, will be there to bring protection to the innocent!"
The headquarters of the Awesome Squad, a team of semi-famous superheroes.

->->->->Wemblick Batsby's Castle
"The moat seems to contain large sharks and other things that Herbert can't see quite as well, and the castle itself has rotating cannons that swivel to point generally in Herbert's direction. There is a box with a speaker built into it on a metal post outside with a large red button on it that bears the words "Push to Talk" below the location of the button."
The heavily-defended and somewhat unusual fortress-home of Wemblick Batsby, who built the entire complex himself.



->->->Plane of Confluent Forces
The world ranges from Level 40s-99.

->->->->Castle of Chained Storms
"The castle in question is scaled for planetaries or non-elder titans of some sort. It is bound in chains that rein in its lightning and its thunder"
Level 60ish. Would jump into the 80s if its bindings were removed.

->->->->Reborn Court of the Flame Princess
"A hall with high, cathedral-like ceilings crafted of red stone, black stone, and flowing magma. Around you on the ground are great sconces containing huge flames of different colors, and the chamber has four pools of molten mystic gold in it. There are double-doors to four other areas of the court, as well as sixteen smaller single doors."

->->->->Rivers of Wandering Nations



->->->Prathhian Universe-Subsector
Area previously threatened by Doctor Beak's biological catastrophes, but saved by Michael Helios.



->->->Pumpkin Kingdom
World that contains 'powerups'. Little else is known of this mysterious place.



->->->Rael'ael
A world home to both the Dome of the Lich King and the Library of the Lorekeepers, among other notable locations.

->->->->Castle Pelronde
A grand fiasco in dungeon form, containing atypically powerful, important and potent items (and trapped entities) in an otherwise low-level setting. Created by a powerful wizard (possibly Talrusion himself) to house the pieces of a certain artifact. Part of the castle was dedicated to sealing away various evil forces (Demons, Daemons, Darkspawn, etc). Had notably weird security, given low-level adventuring Arena Members were able to release several of said powerful evil forces, but also contained powerful traps and guardian entities. Highlights include containing Varatheon. Previously taken over by fairies, which were destroyed when Naria unleashed her powers on the place, twisting the glyphic magics in it into runic magic.

->->->->Major Timeline A ('Bats') Reference Link
"Two bat-people wearing elaborate wizardly robes (one blue with white starbursts, the other black with gold runes) discussing some matter in front of the library. The one with the blue robe is holding up a pair of opera-spectacles with an hourglass perched on their upper side, looking back at you."
A major timeline created by, and ruled by Mystic Empire of the Jade Lake. Lacking in some respects, however.

->->->->Major Timeline B ('Magic Kingdom') Reference Link
"A bluish-purple-skinned girl and boy, wearing violet mage-noble robes, are reading through a stack of books that floats above the ground."

->->->->Major Timeline C ('They Still Live') Reference Link
"A bulbously-headed yellow figure with armored robes, large hands, and emerald eyes stands at the top of the steps. Words are forming out of the air and flowing into the cracks around the door behind it."
A major timeline in which the Lorekeepers still live.

->->->->Major Timeline D ('It Lurks') Reference Link
"The sky is dark. The hut is covered in vines. Small tendrils snake out from under the door. There is a sign near the library reading 'DO NOT ENTER, THE THING IS IN THERE' in red paint."
A major timeline in which The Thing In Morning Bright took up residence in the Library of the Lorekeepers.

->->->->Major Timeline E ('Like Your Kind, But Different') Reference Link
"A white dragon with purple horns, a cyclops with cages of fairies dangling from its body, a wolf-man, a shining brain in a jar, a white-haired irrindil boy, a hunched crone, a handsome man made of stitched-together body parts, a man with a video camera, Fabulous Roy, and Alex Bannion, Master Adventurer are approaching the library."
A recently-appeared major timeline which acts as an alternate mirror to the main one. It is, notably, following events and quests from the current crop of BA Members from the 'beginning', albeit with alternate interpretations.

->->->->Major Timeline F ('Desolation') Reference Link
"The surrounding swamp is gray and filled with dust. Trees are dead. The hut's door hangs open, showing a room with empty shelves and burn-marks, as well as a passage going deeper in."

->->->->Disjoint Major Timeline A ('Era Of Man') Reference Link
"Two men measuring trees. They have axes."
A major timeline that is more notably different from the original than the others- in this case, the human population never went extinct here. Does not contain a Library of the Lorekeepers.

->->->->Disjoint Major Timeline B ('Seasons, So Different') Reference Link
"It is winter, the area appears to be a frozen-over lake, and there's several purple moths with raven heads."
A major timeline that is more notably different from the original than the others. Does not contain a Library of the Lorekeepers.

->->->->Minor Timeline A ('A False Attack') Reference Link
"The area is foggy."

->->->->Minor Timeline B ('Empty') Reference Link
"The world seems to stop about 20 feet away from the hut."

->->->->Minor Timeline C ('His Companion Seeks Him') Reference Link
"A blonde man in a black suit with sunglasses and a hovertank is preparing to enter the library. Time is slow here."

->->->->Minor Timeline D ('Featuring Scorpions') Reference Link
"It looks like where you are now, with minor differences."
Most of the spawn tables have been altered to spawn scorpions, for some bizarre reason. Somewhat promising, lootwise.

->->->->Minor Timeline E ('Unfolded Magic') Reference Link
"The hut is folded inside out, and magic is glowing at its heart. Books fly through the air. Legs made of lightning stride by to the left. Demons materialize to the right, cackling. A scroll nearby shoots a fountain of fireballs into the air. A mobile orb of healing magic careens about, restoring tree after tree after they get hit by destructive magic."

->->->->Minor Timeline F-Fake ('All Is Illusion') Reference Link
"It looks like where you are, but sunnier."

->->->->Minor Timeline F-Real ('Fae Dwell Here') Reference Link
Hidden with illusion, but can be perceived by those skilled enough in the art.

->->->->Minor Timeline G ('She Is Poison') Reference Link
"There's fog, and the world seems to end about forty feet from the hut."

->->->->Minor Timeline H ('Mosquito?') Reference Link
"It's similar to where you are, but there's a mosquito flying around."

->->->->Minor Timeline I ('Gillingman') Reference Link
A timeline created by Gillingman to aid in unraveling the mysteries of the Tome of the Lorekeepers. Contains a stitched servant of the man himself.

->->->->Morning Bright
A city inhabited by a very dangerous monster.

->->->->The Dome of the Lich King

->->->->The Library of the Lorekeepers
"Ahead of you down a path is a hut perched upon wooden stilts with an old wooden staircase heading up towards its door, which hangs ajar, swinging back and forth a bit in a light breeze.
Disguised as a small swamp hut, the Library of the Lorekeepers is a massive spatially-folded complex housing incredible numbers of books on just about every subject there is. The unfortunate drawback is that it is both ancient and broken- the rooms randomise themselves, and there is no clear way of telling how to get to any particular section. It's been explored and looted many times before by previous adventurers, with varying degrees of success, but the sheer scale of the complex and dangers held within mean that the place still contains massive amounts of treasures and tomes.



->->->Realm of Orithh

->->->->The Gray Redoubt of Lord Korrigan



->->->Reher'Maddyk
An exceptionally boring world. One of its more 'interesting' features are its Migratory Clams, which move rather slowly.



->->->Rhal'ael
A world ruled by The Burning One.


->->->Rocky Bob's Dimension
A small dimension that previously only contained the planet Rocky Bob. After an incident involving Heracles, it expanded (and became more stable) with the addition of Planet Sunny Jeff and sun-bro Jeff the Sun.

->->->->Planet Sunny Jeff
"REALLY bright. The ground itself glows some, though it glows less than the sky. The grasses are white and gold. There's a spire-city up ahead, and the portal Arch Heracles came through is made of white light. The most notable thing around, though, is the sun, which appears to be wearing a pair of cracked shades, has a massive ice-pack on top of it (though the sun is small for a sun, it is still pretty big compared to a person), and is moaning loudly in apparent pain."
Previously part of its own disconnected mini-dimension (Autonomous Planet-Sunny-Jeff Drifting Dimension-Space) until a conflict between Heracles (with the Disaster Seeker) and Jeff the Sun destroyed that and catapulted the planet into the nearest appropriate connected dimension.

->->->->Rocky Bob
Rocky Bob has a blue sky and a rocky ground. Rocky Bob is very rocky. In fact, that's pretty much all it sees in all directions around it. There do seem to be some reasonably-obvious mineable ore deposits, signified by shiny bits of ore sticking out amongst the rocks here and there, though. Rocky Bob's atmosphere extends about 4,500 feet above ground level.
Has lots of rocks. Notable for being the site of Fantastic Hubert's (former) burial.

->->->->->Grave of Fantastic Hubert
The memorial seems to have been made by non-giant-sized builders despite its towering stature, and it seems to indicate that this is his burial site. It says 'who fell in battle defending our world' as cause of death.
Formerly the location of Fantastic Hubert's corpse prior to his resurrection.

->->->->->Rocky Town
Silent One arrives in Rocky Town. It contains a large number of rock miners, rock herders, and other humans. There are a few adventurers, a few people tending a small farm, a museum that specializes in rocks, a bar named the Rocky Town Bar (featuring a signature Rock Hard Ale and Roast Goak Shank), a lobster ranch (The Rocky Town Rock Lobster Ranch), a small library, and an observation tower.
A town near the portal-destination on Planet Rocky Bob.

->->->->->->Rocky Town Bar
Silent One arrives in Rocky Town. It contains a large number of rock miners, rock herders, and other humans. There are a few adventurers, a few people tending a small farm, a museum that specializes in rocks, a bar named the Rocky Town Bar (featuring a signature Rock Hard Ale and Roast Goak Shank), a lobster ranch (The Rocky Town Rock Lobster Ranch), a small library, and an observation tower.

->->->->->->Rocky Town Library
Silent One arrives in Rocky Town. It contains a large number of rock miners, rock herders, and other humans. There are a few adventurers, a few people tending a small farm, a museum that specializes in rocks, a bar named the Rocky Town Bar (featuring a signature Rock Hard Ale and Roast Goak Shank), a lobster ranch (The Rocky Town Rock Lobster Ranch), a small library, and an observation tower.
There are large (for the building's size) sections on 'Geology' and 'Cooking With Rocks'. Smaller sections include 'Fiction', 'Non Fiction', and 'Travel'.

->->->->->->Rocky Town Observation Tower
Silent One arrives in Rocky Town. It contains a large number of rock miners, rock herders, and other humans. There are a few adventurers, a few people tending a small farm, a museum that specializes in rocks, a bar named the Rocky Town Bar (featuring a signature Rock Hard Ale and Roast Goak Shank), a lobster ranch (The Rocky Town Rock Lobster Ranch), a small library, and an observation tower.

->->->->->->Rocky Town Rock Lobster Ranch
Silent One arrives in Rocky Town. It contains a large number of rock miners, rock herders, and other humans. There are a few adventurers, a few people tending a small farm, a museum that specializes in rocks, a bar named the Rocky Town Bar (featuring a signature Rock Hard Ale and Roast Goak Shank), a lobster ranch (The Rocky Town Rock Lobster Ranch), a small library, and an observation tower.

->->->->->Unexplored Cave 1
"Off in the distance, Silent One sees lots more ore, what looks to be a wingless rock dragon, a town, a city, three caverns, a large grave, and a river."

->->->->->Unexplored Cave 2
"Off in the distance, Silent One sees lots more ore, what looks to be a wingless rock dragon, a town, a city, three caverns, a large grave, and a river."

->->->->->Unexplored Cave 3
"Off in the distance, Silent One sees lots more ore, what looks to be a wingless rock dragon, a town, a city, three caverns, a large grave, and a river."

->->->->->Unexplored River
"Off in the distance, Silent One sees lots more ore, what looks to be a wingless rock dragon, a town, a city, three caverns, a large grave, and a river."

->->->->->Unexplored ROC Formation
"In the far distance, Silent One makes out some rock formations that look like the letters "ROC"."




->->->Rhuul-Bostariis
Dimension closely connected to Rhuul-Mossanis.

->->->->Thousand Droplets Galaxy

->->->->->Cardamar

->->->->->->Republic of True Ansalon

->->->->->->->Province of the Northern Highcoast

->->->->->->->->Talaboor

->->->->->->->->->Katherine's House

->->->->->->->->->->Katherine's Dollhouse
"You're in a room with pink-plastic walls and a floor of simple brown-plastic boards. It has a yellow-framed window of transparent plastic, and the door is a brown plastic with a slightly different brown plastic for the knob; the door seems to be attached to a hinge and work by being pushed. Also in the room are a brown-plastic bed with white-plastic sheets and two white plastic ovals for pillows and a brown-plastic rocking chair. There is also an open doorframe that leads into a room with a blue-plastic-tiled floor that is likely a bathroom."
An eight-floor (on the inside, three from the outside) tall plastic dollhouse containing animate dolls.



->->->Rhuul-Mossanis
Dimension closely connected to Rhuul-Bostariis.

->->->->Eighth Shardstorm

->->->->->Shardland of Nagh-Bosaar

->->->->->->Kingdom of the Flamesong
" You are now in a world lit by a calm red light. Trees of shimmering orange grow with emberlike petals that occasionally drift down and form into butterflies. The ground looks to be a mix of flint and jagged obsidian, thought parts of it are smoothed into shiny black paths that work their way around the trees. In the nearby areas, you see several volcanoes letting forth plumes of magma, which is drawn through the air to form glowing red balls that hover in the far sky. Around you, the world is filled with music that fluctuates between traquel and flickering to rousing and epic in scope. "

->->->->->->->Palace of the Dancing Flame
"It is a great castle of black wood that runs with streaks of red. A flickering flame dances around the central donjon, and six great towers of eastern architecture ring the place."



->->->Sea of Secrets
Enormously, impossibly vast ocean larger than the average universe (3,202,192,723,000,000,000.43 cubic light years). The location of one of the ERI's lost templatable element cores.


->->->Seldannos VI
There may or may not by a special rune hidden there.



->->->Sephyr'Bhreagyl
A world that contains dragons.



->->->Shanningmoor
The stomping grounds of Bandit Prince Mitchell O'Dood

->->->->Hawk's Crest



->->->Somewhere Black
Pocket dimension created by Gillingman. Used during the Fourth Ascension to rescue the Ascendants from a devastating storm.



->->->Spiral Archive of Massenmostro
Currently acting as its own drifting pocket-dimension, potentially under the control of House Hellstrom.


->->->Stazgyrrian Abyss
"Chains hold some sort of bluish-black meat-sky tethered to the writhing, shadowy cloud-ground. Crawling ball-like things wriggle through the air."



->->->Szazmarton's Armory
A presumably old complex that may contain interesting items.



->->->The Abyss of Bleeding Walls
Domain presumably controlled by Serendil Whitedeath.

->->->->Althuil Et'Latheinn
Contains many soul-holding pens which are owned by Serendil. Some of the pens are filled with Serendil-followers as tricks/security measures.



->->->The Blessed Void
It is a dark expanse filled with calm and a feeling of ever-present love. Resurrection is possible. Souls are partially protected. Afterlife domain is partially accessible.


->->->The Blue Palace of Vereyn
A sprawling palace where souls gain access to vast stores of magic and energy. Its rooms are many, and souls have access to great reservoirs of magical power and knowledge at their disposal, able to spend the rest of their days practicing greater and greater arcane works and delving into seemingly endless tomes of ancient lore. Resurrection is possible. Souls are not protected. Afterlife domain is accessible.



->->->The Bridge of Souls
Can be accessed through many places, one of which being the City of Night on the Holy Imperial Homeworld.


->->->The Concordant Realm of Four Parts

->->->->The Central Concordance

->->->->->The Concordant Pillars of Knowledge (Entrance)
A dungeon. Level Range: 20.

->->->->->The Concordant Sanctum

->->->->The Eastern Concordance of Fire

->->->->->The Blazing Iris
A dungeon. Level Range: 16-17.

->->->->->The Tower in the East, Pillar of Flame
A dungeon. Level Range: 17-20.

->->->->The Northern Concordance of Earth

->->->->->The Geodic Keystone Mine
A dungeon. Level Range: 1-3.

->->->->->The Tower in the North, Pillar of Earth
A dungeon. Level Range: 3-6.

->->->->The Southern Concordance of Air

->->->->->The Grand Mills
A dungeon. Level Range: 6-9.

->->->->->The Tower in the South, Pillar of Storms
A dungeon. Level Range: 9-12.

->->->->The Western Concordance of Water

->->->->->The Coral Spire
A dungeon. Level Range: 12-14.

->->->->->The Tower in the West, Pillar of Water
A dungeon. Level Range: 14-16.



->->->The Dark Land
"It is dark."
A world with an overabundance of plant life and many camps of monster-people. There's no light anywhere

->->->->Lightless Marsh
Contains The Nine Torches, the lighting of which will open a portal atop the Great Mushroom That Sits In Blackness.

->->->->->Great Mushroom That Sits In Blackness
A portal can be opened atop it to Dyojattamittidoi, City of the Painted Men.



->->->The Domain of Storms
A dimension filled with elaborate cloud cities ruled by humans, all of whom hold splendid residences within the realm. Storms of wind, rain, lightning, and sand all whip through the area with great frequency, but the faithful dead and their cities remain unharmed by them. The King of Storms dwells within the clouds above the city. Human followers become nobles; nonhumans become their servants. Resurrection is possible. Souls are not protected. Afterlife domain is accessible.


->->->The Domain of the Seven Ancients
It is a place of glassy silver trees, pure light, contentment, knowledge-bearing music, and sacred power. Darkspawn cannot enter it. Resurrection is possible. Souls are partially protected. Afterlife domain is partially accessible.



->->->The Far Lands

->->->->Library of the Great Wizard
Place where Artannis, one of the avatar-bodies of Lord Gadigan can be found.



->->->The Fogsea

->->->->The Blue Beacon Tower
A dungeon. Level Range: 11-12.

->->->->The Great Archway
A dungeon. Level Range: 18-20.

->->->->The Record of the Fogsea
A dungeon. Level Range: 13-18.

->->->->The Red Beacon Tower
A dungeon. Level Range: 10-11.

->->->->The Yellow Beacon Tower
A dungeon. Level Range: 12-13.



->->->The Formless God's Throat
A dungeon floating between dimensions. The location of one of the ERI's lost templatable element cores.



->->->The Labyrinth of Housing
Odd, spatially-locked area the size of a city which can only be entered by solo Arena Members. Reachable through Nexus. Its approximate level range is Level 20-40. Its spawn table has a lot of Large Structures, also Machines, Humans, Golems, Insects, and Abstracts. One-time location of one of the ERI's templatable element cores.



->->->The Ocean {Quote the Ocean} Ocean Fred The Ocean
An ocean that contains too many mailboxes. No one can find where to deliver their mail (unless they can) because of the confusing double-mailbox-roundup bubble-setup, which, while clean, often makes people walk in circles. Presumably a highly abstract location.

->->->->The Money-Grilling Café
A café located beneath the mailboxes in which you can cook your bank account to get a meal as delicious as your wealth. Run by The Third Floral Teapot (Which is No Longer Named Beverly).



->->->The One City
Titanic city on a scale to rival Nexus, and next in line to inherit the confluence of portals should Nexus fall. Some factions are wanting to bring this about. At its core, it is a city tangled and torn by conspiracies within conspiracies, involving the Reptilian Overlords, Maleficus, Forcystus and many others.

->->->->Central District
The city has a mix of beastmen, townsfolk, adventurers, demons, shadow-folk, robots, and people just passing through. All of the districts (and somehow the far districts, which cannot normally even be seen from much of the adjacent districts) can be seen from here. There are also several manholes and staircases heading to some undercity.
The city center. Rathermuch like a very huge city. Probably the closest part of The One City to Town.

->->->->Central Undercity
Below The One City; similar to a district of its own in terms of scope.

->->->->->14,515th Layer
You stand upon an island of semi-transparent crystal. Crystalline trees, mainly willows, but also some smaller, sparsely-leaved ones, sprout from the ground. Other island float around in a large void. Far above, you see serpentlike metal cables crawling above a layer of haze.

->->->->->45,615th Layer
It is dark. Shafts of hazy, angry white pierce down from nowhere, as though reality stopped caring about darkness at some point. Three coated figures with lizardlike features and wide smiles stand in the distance.

->->->->District Zero
It is located parallel to the city center and relocates itself between being slightly in the Eastern District and slightly in the Western District. It is a foggy place with a coiling sky of smoky tendrils, and buzzing droplets of transparent air slowly rain down. The streets curve around buildings in a serpentine manner, and the cityscape shifts between a mass of towering center-city corporate-type buildings, a gated, wooded upper-class neighborhood, and other, stranger places of shapes and curtains of non-light as you walk along its streets. Egress can easily be found to the main city by walking sideways at the right cadence, and you notice that Irrian seems to have some manner of One City Portal Nexus up and running.
District where the Enigma Men are based.

->->->->->'Whole New You' Fashions
"A clothes shop in district zero whose wares present a 'whole new you'."

->->->->->Enigma Estates
Generally-primary homes of the Enigma Men. Similar to the Nexus Inn for BA members.

->->->->->Enigmatic Boutique
"A fancy clothing boutique in a plaza where rain is falling without touching anything. The building contains well-tailored clothes of many sorts, and its stock shifts as you look towards or away different parts of it."
A mysterious shop in District Zero. Sells items Enigma Men can use.

->->->->->One City Portal Nexus
Built by Irrian. Similar to the One City Portal Nexus.

->->->->Far Eastern District
A grand, dark palace, larger than a sun, looms. It swallows the vast majority of what this far district would be. Demons, Devils, Daemons, and more watch from its balconies and ramparts, starting down at the dark city buildings at its foot."

->->->->->Harkala's Palace
Kept tidy by servants until its ruler-to-be (either Harkala or a being born from a point touched by her shadow) assumes its throne.

->->->->Far Northern District
You are at the edge of a great cliff. Skyships, both rustic with sails and sleek and metal with giant energy-jets, fly off to various floating islands, sky-waterfall sources, and hovering buildings.

->->->->Far Southern District
The city here is in ruins, though the ruins seem oddly well-organized. They also don't seem as 'old' as they should be for 'ancient' ruins. A giant three-tongued lizard emerges from between some pillars, and a flight of gargoyles moves from one city-spire to another.

->->->->Far Western District
Past the smoke and squalor of the western district, things thin out, and there is a great forest where the city has yet to expand. As hippokin logging crews expand the city in that direction, the actual buildings and features of the far West move farther out automatically in response. There is at least one mountain protruding from the forest.

->->->->Main Eastern District
You are on a city steet. The city is dark. Lamps are prevalent, but their illumination has little reach. People tend to wear heavy coats and move through the streets quickly. Shadows sometimes come alive and walk away from their owners. Demons and monsters lurk in alleys.
A city of blacks, reds, living shadows, and ornamental-but-cramped-together buildings. Many inhabitants are demons, devils, and daemons. It sits in the shadow of Harkala's palace.

->->->->Main Northern District
You are on a city street. Buildings are tall. There are hovercars, occasional gun-armed mechs in the streets, and large quantities of foot traffic on the sidewalks.
Futuristic and sleek. Much of it is run by Salvatore.

->->->->Main Southern District
The town is sleepier here, with more green spaces, parks, and larger lawns. There is a golden, saucer-shaped creature with a large eye on one side and two three-clawed metal crab-arms floating around. There are also occasional wolf packs walking along sidewalks and gargoyles on some buildings.
More green spaces than the other main districts.

->->->->->Wolf Valley
Those spawned here have a tendency to view life as a game and are tasked with quests to acquire the body parts of various wolves.

->->->->Main Western District
You are on a city street. The city is smoggy, and many of the citizens walking around look down-on-their luck. Beastman gangsters are common, and most people seem armed in some fashion.
A predominantly-smoggy place of tall buildings and alleyways. Many inhabitants are beastmen. Much of it is run by Don Hippopotamus.

->->->->->Fat Crocodile Casino
You're in a large casino that is run by a plethora of beastmen. The lights are flashing, and people are scooping up winnings, but the atmosphere is more dour and oppressive than one might expect.

->->->->->Tower of Static
You're in a tall tower. The walls are covered by broken televisions, some of which display static and test screens. A humanoid phantom with a distorted body of colored bars seems to be patrolling the room, but ignoring your group. The tower has a distinct lean to it.



->->->The Mirrorweb
"It is a place made of corridors of reflective silvery dimensional magic that shine like mirrors, showing both your own ship as it travels through them and various other worlds, with the corridor walls sometimes bursting into furious storms of mirror magic or other anomalies. Quicksilver sea serpents move through these walls, and large-eyed cyclopian bats flit about. The corridors themselves connect in a pattern somewhere between a spiderweb and a giant maze."


->->-> The Pathways Of Time
Just what it says. Transversable pathway between different stable timelines. Extremely dangerous for the low level and unshielded. See Alvahnhra Iteration Spectrum.

->->->-> Alvahnhra Iteration Spectrum
"Your various characters arrive through a Nexus Portal Nexus portal at a train station in the middle of a dusty plain. You are now at The World At Present in the Alvahnhra Iteration Spectrum, which is linked to The Pathways Of Time, which link the various temporal iterations of Alvanhra and several other worlds."
A name for a group timelines, presumably. See Pathways of Time and "The World Of/In/At"

->->->->-> The World At Present
"The world began as a place of heat and magma ruled by powerful elemental creeatures. The magma cooled over time and became a place of wild beasts. Humans came about around then, and began to build cities. They then rose in knowledge and built a world of great cities and wonderous technological achievements. Something went wrong and an apocalypse was summoned, burning down the great cities and covering the world with demon hordes. The rmenants of mankind surived and eked out a rough existance in a ruined wasteland amongst the skeletons of ancient cities. A group of heroes manages to re-engage one of the few remaining great machines and reseeded the world with life, and as life returned to the world, mankind began to rise again, though the lost knowledge remained gone. At present, mankind is still recovering."
The timeline Unwinnable No Longer started off at.

->->->->-> The World Of Forests
Alternate timeline for the World At Present. Covered in forests. Reasonably serene.

->->->->-> The World In Ruin
Alternate timeline for the World At Present. A civilization destroyed by demons, it hasn't recovered and is mostly devoid of life.

->->->->-> The World In Flames
Alternate timeline for the World At Present. Ruled by Demons. Has an alternate timeline of it that Lilian created in which a demon warlord rules the world through powerful magic.

->->->->-> The World Of Technology
Alternate timeline for the World At Present. Covered in Great Cities. Mister Phillips stopped here. Contains a confirmed time-lever which was used to change timelines in the official quest Unwinnable No Longer.

->->->->->->Golden Spire Skyscraper
"A gold-colored (though not actually gold) skyscraper"
Contains two levers atop it that can switch the railway through the Pathways of Time to a different temporal track.

->->->->-> The World Of Night
Alternate timeline for the World At Present. Covered in forests, shrouded in darkness, a world where horrors are commonplace and Man fears the Night.

->->->->->->Walled City
Low-technology city in which the human residents fear that which lurks in the wooded darkness beyond.

->->->->-> The World Of Stone
Alternate timeline for the World At Present. Stone-Age. Think Flinstones.

->->->->-> The World Of Jungles
Alternate timeline for the World At Present. Covered in Jungles.

->->->->-> The World Of Ancients
Alternate timeline for the World At Present. Saturated with powerful mana. Ancients live here, and have an impressive civilization. Lilian studied here. Contains a confirmed time-lever which was used to change timelines in the official quest Unwinnable No Longer.

->->->->-> The World Of Pillars
Alternate timeline for the World At Present. Covered in great pillars which contain magics of order and light from the creation of the world.

->->->->-> The World Of Light
Alternate timeline for the World At Present. A world where angellic, judgemental beings of energy and light rule. Very dangerous.

->->->->-> The World Of Beginnings
"You are atop a sea of colors covered by a sheet of dream-glass. Three glowing discs float in the sky."
It is a world of archetypes, populated by possiblities, living notions, manifests, and the like. It contains archetypal beings, primal entities, and conceptual magics.

->->->->->->Charcoal Sky-Island
Made of Charcoal and Ruin.

->->->->->->->Dragonbone Fortress
"A floating island of charcoal with a fortress made of dragonbone atop it floats in the distance."

->->->->->->Honey-Island of the Fish-Men
"Nearby floats an island of liquid honey inhabited by men with fish-heads, tatoos, and spears made of wood and rain."

->->->->->->Ocean of Color

->->->->->The World of Cities

->->->->->The World of Demons
Alternate timeline that sprung from Lili du Magul's trading of Ancient Magic to the Baalrath in charge of a destroyed city in the World of Flames, leading to it learning Ancient Magic, being able to unlock the secrets of the wonders left by the Ancients, and establishing a world controlled by demons.

->->->->-> The World Of Desert
Seems to be the Origin of the Alvahnhra Iteration Spectrum and perhaps the Pathways of time. Prior abode of the Puzzlemaker until Miss Nowhere killed him. Reasonably hard to reach.

->->->->->The World of Dust

->->->->->The World of Gods

->->->->->The World of Magics

->->->->->The World of Magma

->->->->->The World of Stillness

->->->->->The World of Wilds

->->->->Time Ninja Castle
Moves about in the various timestreams.


->->->The Dimension of Lurenthorn

->->->->Ludensvoi Estate
"A towering mansion and several side buildings surrounded by a pinewood forest and a marsh. The grim edifice stands silently beneath the ever-gray sky."
Headquarters of the Society of Magical Inquiry.

->->->->->The Society's Shoppe of Magical Curios



->->->The Menhir of Oozes
"Atop the lonely hill off in the marsh near Ludensvoi stands a circle of ancient Menhir stones. When the gibbous moon rises and turns pale green in the sky, a legion of oozes begins to pour forth from one of the twelve stones. Naturally, this would only happen once every thousand years. Given the nature of the Society's magical rituals, it ends up happening about every week, sometimes more often than that. The Society of Magical Inquiry is willing to reward adventurers who successfully drive back the oozes for them."



->->->The Dimension of Sildriza
(Destroyed)
Destroyed in the conflict between Doctor Beak and Man In A Hazmat Suit. May respawn at some unspecified point in the future.

->->->->The Desert of Sildriza
"The Desert of Sildriza is a sprawling, sandy waste. It is filled with more monsters than ever following the disappearance of Sultan Al'Amir."
Area opened up to Battle Arena members as an Encounter Area.

->->->->->The Palace of Sultan Al'Sildriz
"Sultan Al'Sildriz's opulant palace, which has many towers topped with crennellated domes and sprawling gardens."



->->->The Dusk Realm
Primarily populated by Daemons, but also contains other things. It was the site of the main holdings, and heart of the New Dark Empire, as well as a coalition of many dark forces' kingdoms and realms. Broke apart (quite literally) upon Gillingman's dissolution of the New Dark Empire.

->->->Frigid Northern Wastes
Contain a link to Urdonjas's holdings.

->->->->Serindil's Opaline Groves
A beautiful forest of white trees that sits within the Dusk Realm. It is said to be full of tantalizing pleasures and endless elicit bliss. All of your earthly and carnal desires will be fulfilled, and you will retain youth and beauty forever. Resurrection is sometimes possible. Souls are not protected. Afterlife domain is accessible.
That is... if you believe Serindil.



->->->The Eternal Lands
The souls of Phalerin's faithful go to a realm made of many seemingly endless continents that drift around in their dimension, sometimes nearing each other, at which point bridges of light appear and allow their residents to travel from one to another. Residents of the Eternal Lands are bereft of all physical needs and are free to travel or form cities on the panorama of continents as they please.



->->->The Eye of Pheneptis
A magical vortex and the location in which the Ritual of Maer'Quim-Mnott can be performed.



->->->Domain of Candlelit Souls



->->->The Domain of the Rainbow Chalice

->->->-> Prime City of Rainbows
"The city has many-colored walkways, queer architecture and thousands of tiles made of patterned stones. Everything here is brightly colored. The city appears to be inside a massive cave, capable of holding skyscraper-sized buildings. There are thousands of people travelling around, most in colorful clothes, as well as numerous dragons of varying colors flying between the city spires and doing business in the city streets. There seems to be no policy against weapons; many people have weapons out in the city."

->->->->-> Lertrexys Spire
The tallest blue spire in the city. Contains a portal at its top that leads to the Wood of Resting Dragons in the Paradisical Realm of Doryl'Glyss.

->->->->-> Magical Recolorization and Other Services
A stall run by an enchanter that recolourises items and alters their elements. The service sometimes results in the items transforming.

->->->->-> Palace of Colored Coral

->->->->-> Premier Cartograpy and Select Maps
"It is a small, wooden store with a colorful storefront but a comparitively brown interior. They appear to make custom maps for buildings / dungeons / locations that they can access that don't have properties that prevent such."



->->->The Expanse of Gears
Technology-infused dimension that links many worlds.

->->->->Taiendur Prime
A green world.

->->->->Worldrealm of Tokra-Sephnes
Domain of the Arch-Illuminated Tokra-Sephnes.



->->->The Fallen Worlds

->->->->Eighth Broken Land

->->->->->Forest of Blood and Sinew

->->->->->Grove of Horrid Blight

->->->->->Hollow Passage

->->->->->Marsh of Dark Beasts

->->->->->Rotting Wood

->->->->->The Binding Place



->->->The Graveyard of Fiends that Never Were
"Capped by an ink-black sky that seems oppressively low despite being featureless and seemingly open, below which are strewn the bones of many thousands of creatures. Living shadows dance about among them, their eyes glowing with predatory hunger in the night.
A strange keeing wind seems to come from one direction which could be thought of as further 'in', where other layers would be. It seems to call visitors, hungering for existances that were actually born to feast on."

->->->-> Outermost Layer

->->->->-> The Great Bone Dais of Broken Forms
(No longer located here)
"The skeleton of some massive demon-creature, broken open, with a giant, raised stone protruding from the center of its chest. This stone has a flat top, and is inscribed with magical symbols."
Presently owned by Celas.



->->->The Isles of Osirion
Many of the islands from this area, including the most powerful, Trandel, have been removed by Oracle and sent elsewhere after the corrupted Raaic Ancients' return.

->->->->Ar-Teperrio

->->->-> Julliastus
A Raaic city that may have been the capital of the ancient Raaic Civilisation.

->->->->Kelmurius
One of the Raaic Ancients' cities.

->->->-> Trandel
Currently the most powerful of the Isles.

->->->-> Lost Orithon
Thought to be the capital city of the ancient Raaic civilisation, although there is now some debate as to whether it or Julliastus held this distinction. Rediscovered by Lassiter.

->->->->Mirgal-Vahn
Mirgal-Vahn was a city whose mayor installed a magical shield around during one of the early parts of the Worldstone War. It eventually fell, but the magic shield held off some of the initial human troops.



->->->The Lands of Simmereth and Vyersnath
Bizarre, even by regular standards of Nexus adventuring, the lands of Simmereth and Vyersnath are ruled over by rhyme and verse, to the extent that every phrase, thought and action follow its rule. The inhabitants are currently living in terror of the lands' mad queen, a girl who entered possibly thousands of years ago and has apparently been driven insane by the incessant rhyming.

->->->->The Castle of the West
The castle in which the Queen of Simmereth and Vyersnath resides.



->->->The Lindric Kingdoms

->->->->The Sea of Lindric Grass
"A rolling set of plains with grasses that grow up to forty feet in height."
Populated mainly by turkey-men known as the Tralviostroi. Currently under threat by the Bluewar Ministry.



->->->The Plane of Ashralon

->->->->The Kingdom of Errinhame

->->->->The Kingdom of Kashmalan

->->->->The Kingdom of Laranthir

->->->->The Cabal's Spire
Headquarters of the Black Cabal, a group of necromancers that have been causing trouble for the Kingdoms of Ashralon. Built atop an ancient site of great necromantic magics.



->->->The Plane of Infernal Suburbia Reference Link

->->->->Rathgonn 14 Reference Link
A hellish suburb. Currently undergoing mass-consternation due to 'Tia' teaching the residents' children that they had a choice to be good and heroic.



->->->The Refuge of Bill (Not the Marmoset)
Believed to be some sort of random dungeon.





->->->The Sand-choked Caverns of Ghalmabraz
"A massive network of earthen hollows, many world-sized, which contain oceans and great falls of ever-flowing sand."

->->->->Angardarr
A dwarven kingdom recently established by explorer-dwarfs from another world.

->->->->Az'Domar
A kingdom of Dao, ruled by Pasha Erlahn. Known for its crafted sand-bottles filled with Wishsand.




->->->The Semi-Luminous Emptiness of Yundeloop
A primarily-underwater realm filled with darkness and massive deep-sea terrors. Within it, however, hang many bubbles of shining light, each of which holds a massive continent-city. Within these bubbles, no life normally dwells; all show signs of having once held a civilization of humanoids, but the residents of the bubble-civilizations are no longer present in Yundeloop's depths. The plane lacks enough notoriety for serious divination efforts to be put into play regarding the cities, and those that have been attempted are usually foiled by its inherent properties of only allowing some metaphorical light to pierce a greater metaphorical darkness.

->->->->City of the Drowned Mages of R'Theyrl
One of Yundeloop's abandoned cities, now taken over by a contingent of mages fleeing their homeworld's fading.

->->->->City of the Librarians of G'noop
One of Yundeloop's abandoned cities, now taken over by the Librarians of G'noop.

->->->->Domain of Quad'Plol'Shoob
Spatially-folded domain housing the jellyfish-titan's armies.

->->->->Palace of Shokarath
Palace of the dark god of Yundeloop's depths.




->->->The Sky of Yhon'Malorr, Place of Sweet Breaths
A realm both highly-sought-after and deceptively dangerous. While much of it consists of traditional elemental air with small cloud-kingdoms and floating islands, it possesses banks of sweet-scented, light-pink clouds, most hundreds of miles in diameter. These banks of sweet-scented clouds are highly narcotic and possess a chance of manifesting in almost all parts of the space. While quite pleasurable for most in them, many of the clouds also contain predators that are unaffected by their delirious airs which serve as a great danger to any the cloud banks surround.

->->->->Dor'Mataan
One of the smaller cities of Yhon'Malorr. A popular destination for dimensional tourists and mist-miners, but in contstant danger from and have suffered multiple full-extinctions of their populations to the mist's creatures, with new populations respawning in at later points.

->->->->Orl'Khuulaan, City of the Great Winged Ones
One of the greatest sky-cities in Yhon'Malorr. Ruled by Rhul'Kharrik and the Council of Fifteen Wings. Has special fields in place that prevent the mists or distill them into usable item forms.

->->->->Vaathu'Saraathan, Palace of Slumbering Winds
Home of Ailluth Pheyr, the Air Queen of narcotic fumes.



->->->The Starry Plains of El-Bazaril
Peaceful, grassy plains plunged into eternal, static night. Once every 25 years, starlight rains from the heavens and into special fonts dotted around the area, drawing crowds of adventurers. An ajoining swamp contains a small hut in which hags live.

->->->->The Starry Plains of El-Bazaril (Alternate Timeline #1- The Hag's Base)
An alternate timeline created/warped to by the power of the Aeon Diadem, about 100 years from its main reality. It's unknown if this is a possible past or future of the Starry Plains. Appears to be identical to the present Starry Plains except for the inclusion of a large underground complex housing hundreds of hags in the swamp instead of a hut.

->->->->The Starry Plains of El-Bazaril (Alternate Timeline #2- The Hag War)
An alternate timeline created/warped to by the power of the Aeon Diadem, of uncertain temporal location. The peaceful plains are embroiled in a war between the forces of the Hags and a number of bowling giants.

->->->->The Starry Plains of El-Bazaril (Alternate Timeline #3- The Single Falling Star)
An alternate timeline created/warped to by the power of the Aeon Diadem, of uncertain temporal location (but after the Nexus Portal was built), apparently on one end or the other of one of the plains' rare rains of starlight. Contains the ruins of an ancient bowling alley in one of its mountains.

->->->->The Starry Plains of El-Bazaril (Alternate Timeline #4- Shenanigans In Time)
An alternate timeline created/warped to by the power of the Aeon Diadem, almost completely identical to the Single Falling Star timeline. The presence of alternate copies of the time travelers going through the same actions as they were scant minutes beforehand proved that it was not completely similar, however.

->->->->->Gigantic Tree
A huge tree located in an alternate iteration of the Starry Plains of El-Bazaril. Seems to be releasing clouds of strange pollon into the air...

->->->->->Mysterious Stairwell
Strange stairwell that eminates a soft blue glow from further down in the middle of nowhere in the alternate Starry Plains' timeline. Feelings of hunger and tiredness vanish when within a considerably large radius of it. People sent to investigate don't return.

->->->->The Sunny Plains of El-Bazaril
An alternate timeline created/warped to by the power of the Aeon Diadem, most likely its far-distant past, before the Nexus portal was built. It was originally to be plunged into eternal night and filled with hags due to to an angry wish made by a small group of children in revenge for not being allowed join the giants' bowling league, but diverged when Kit persuaded them to make a different wish. Apparently has frequent starfalls- the first fallen star of the year has immense power and can grant wishes to those that hold it.



->->->The Three Realms of Dar'Yavvoy, Ar-Sulteth, and Val'Gerrym
Three realms currently in danger of falling into decay. They can be saved if the Spirit-Stones of Valneyor can be located.



->->->The Twelve Howling Hells
Hellish areas that unleash torrents of fiends. The priesthood of Sereyn seeks to seal them.




->->->The Umbral Beyond
The fallen servants of the Elder Horror Zahz'Brahl'Nyrrgul go to a vast, dark expanse filled with horrid beings waiting to be unleashed upon mortal worlds. Such a realm is inhospitable and insanity-causing to all save darkspawn, who view it as both a paradise and a place to lurk until their master calls them forth to serve him in spreading terror and madness once more.



->->->The Unconquered Wilderness of Valnorash
Wilderness mostly composed of jungles with miles-high trees, filled with dangerous wildlife and wild elemental spirits.

->->->->Jakkalom, The River of Scythelike Stone

->->->->->The Palace of Queen Elegresh
A ruined palace of crystal and silver, ruled over by the titular queen, who was the only survivor of her ill-fated attempt to relocate her people to the Unconquered Wilderness.

->->->->Mount Clathu
Mountain atop which sits Erelrych, The World-Egg Bird with its nest. Great horned beasts and minor gods spring from the mountain's essence.




->->->The Violet Veil
Natives of the universe beyond the Violet Veil seem to get sucked into random dungeons generated inside the Veil itself.

->->->->The Five Metal Dungeon
A level 31-39 random dungeon generated within the Violet Veil. Favours Technology and Metal elements.

->->->->Beyond the Violet Veil
This dimension/collection of planets seems to be completely in the dark about the existance of Nexus, with few exceptions. The entire, vast area appears to run on a ruleset not dissimilar to a JRPG (Party equipment and items are stored in a shared inventory, save points, etc).
Beings originally from the universe beyond the veil seem to get sucked into random dungeons they have to progress through before they can proceed to Nexus and beyond.

->->->->->Arena of Glandamoor

->->->->->Arena of Trellglax

->->->->->Axxalov LXXXIV

->->->->->->Maumba Trell

->->->->->Great Arena of Bangaloor

->->->->->The Fringe

->->->->->->Arena of Philraggon

->->->->->Larambalter Anomolous-Region

->->->->->->The Progenator's Throne

->->->->->Quexonis V

->->->->->->Xaramastes Commemorative Satellite
"You show up in a silver corridor that has rows of yellow, red, and green lights that run across strips on the floor every so often. You get the impression that they serve no actual function and are simply there as decorations to make the place look 'futuristic'. On one side of the hall are silver doors with scanners and keypads next to them; on the other side are large, nearly-full-wall windows that show a large gaseous planet and several stars in the background. The stars shine peacefully down on the corridor you are in. At each end of the corridor is a larger silver door with a different pad next to it; these pads have the word 'Information' written above them in Universal Common.
It's actually a rather crowded space station. There's a few cafes and observations platforms, several commemerative statues and other attractions. The place has space-futurisitic levels of technology, lots of types of aliens milling around in a predominantly human population."

->->->->->Rasmarsus Galaxy



->->->The White Palace of Sereyn
A sprawling palace where souls feel eternally content and at peace. Its rooms are many, and souls have no needs or wants within the palace, able to spend the rest of their days mingling with the remainder of the blessed. Resurrection is possible. Souls are not protected. Afterlife domain is accessible.



->->->The World of Fog

->->->-> Street of the Mansion of Horrors
A place warped by dark forces, what was once a single haunted mansion has spilled over to create an entire neighbourhood of dark and bizarre buildings, containing variable amounts of evil. It is not resticted to the World of Fog and may in fact wander worlds and dimensions freely, sometimes appearing in Nexus and other locations.

->->->->-> Horror Night Party House
"It appears to have a party going on inside, with many costumed guests and orange walls."
A house that hosts a costume party each year whenever the Mansion's neighbourhood arrives. Secretly run by vampires, although possibly one of the least threatening of the neighbourhood's houses.

->->->->-> The House of Mr. Claudius
"It has peeling paint, gravestones in the yard, cobwebs covering dead trees in front of it and a skeleton clearly visible through a window in an otherwise dusty, empty room"
A house which attracted a series of rats, one every hour, each larger and higher level than the previous one, each of which giving the message "Mr. Claudius is coming later" to any onlookers. The rats did not remain dead if killed.

->->->->-> The House of Tacky Evil
"It has plastic ghosts outside and an inflatable cauldron."

->->->->-> The Mansion of Horrors
The mansion looms, imposing and three stories high, with three towers extending from it. It has an iron gate around the property which hangs open, and there appears to be a graveyard in the back. Along the street near it are other odd houses that you do not think were there before.
Originally built by an evil spirit to lure in and feed off adventurers, the mansion was altered years ago to feed off the power of many different devices, tales and creatures of horror in order to grant immortality to one Curate Blacklaw, free a demon girl from a cursed mirror and awaken a demon lord currently trapped within the house. Sometimes contains a door to Hevectria (one-way).

->->->->-> The Sweet Witch's House
"A house with purple smoke coming from its chimney and a pumpkin outside"



->->->The World of Governance

->->->->The Nation of Laughing
A bizarre world governed by equally strange naming conventions, whose people seem to be mostly only mildly to moderately sentient and mostly react according to some sort of internal script. (Heavily influenced by the styles of a certain ASCII-based civilisation simulator)

->->->->->Bloodmarrow the Halls of Laughter

->->->->->Fastdefense
A town in the Nation of Laughing, previously under the questionably stable rule of the megabeast Justice Argoxx Meatcontrols.
Founded in 615 by Lou Watermoustache.

->->->->->->An Apartment Complex
Justice Meatcontrols lived here.

->->->->->->Armadillo
A beer shop that had 18 beers on display.

->->->->->->Goat Nose Brewery
Destroyed by Justice Argoxx Meatcontrols.

->->->->->->Nasty Woman Bar

->->->->->->The Tower of Reaching
One of two towers in the Fastdefense region.

->->->->->->The Tower of Sports
The other of the two towers in the Fastdefense region.

->->->->->->Tickling Armadillo
Beer shop.

->->->->->Smallarrow, the Subterrae of Spite
A dungeon under Fastdefense.

->->->->->The Marches of Bleeding
An area just outside Fastdefense.



->->->The World Tree
"A massive tree, with planets hanging inside crystal spheres that dangle from its branches. Zaga Yazrath, the hag queen and mother of witches, resides in a hut at its roots where she plans for the day when a war will break out amongst many of the lesser deities of the known universe."
The domain of Zaga Yazrath.

->->->->Bascaradine, World Tree Branch

->->->->Oracular Grove
"Pools of water showing distant futures and hidden possibilities fill the chamber"
The home of the World Tree's oracle. At the base of the tree.

->->->->World Tree Shop
A cottage run by an old woman who always mysteriously has the sorts of things you're looking for (from her stock) around the shop when you go in. Allows purchase of the general Shop stock.



->->->Third Realm of the Inferno

->->->->Metropolis of the Flame Genies
Requires fire-protective gear to enter.



->->->Tralamand
"You reach a large, grassy field. Mountains stand in the distance. The road leading up to the gate to Nexus branches off to both the left and the right. To the left is a massive walled city with a huge palace in its center. To your right is a towering spiral made of a black, stony material that protrudes out from the earth like a great stalagmite that wrenched its way through the ground and is seeking to pierce the sun. Black clouds hang low above the tower, while it appears to be day everywhere not within a two mile radius of the colossal, jet-black structure."
Ruled by Necromancer Lord Malathorn Dalagon. There's a baking festival in the capital city.

->->->->Lord Malathorn Dalagon's Tower
"The door spins into the tower walls around it after splitting into five seperate parts. You enter a pleasant looking room with a table, some tapestries of forests and mosters, a staircase leading upwards on the far side, and a wooden door on both the left and the right of the room. A moderately pretty girl in her late teens with black hair tied back into two braids stands at the table, mixing various materials in a bowl."


->->->Theyrambus

->->->->Glux
A moon


->->->Tripart Realms of Asenreyl

->->->->Seven Golden Kingdoms

->->->->->Blessed Springs of Urae'Luwn
Bathing in them removes curses from a person, but only once.

->->->->->Isenrel, the Third Golden Kingdom

->->->->->->Destiny Plateau

->->->->->Mount Grasolnis
"You land at the base of a giant mountain near the world's center. It is Mount Grasolnis, and a massive bone gate is built into the base at one point. Next to it, on each side, stands a 60-foot tall humanoid figure carved of an ominous black stone."
The gate leads to the Underworld of Six Beasts and can only be seen by heroes.

->->->->->Thelmiss

->->->->Underworld of Seven Beasts
Underworld made of eight rings, each of the first seven containing a powerful guardian beast, the seventh being the home of Drahalk, Lord of the Dead. The destination of most of the souls for this world- only a few enter the heavens. Used to be far less unpleasant than it is presently; Drahalk's rule has dramatically worsened the situation. Most of the rings were utterly ruined during the course of Lady Arsyra's (unsuccessful) quest to rescue her husband. Stripped of its resources by Serendil after Drahalk's failure in the Impossible Knot.

->->->->->First Ring
"The first ring is filled with nations of ruined cities, forests of leafless trees, and dreary, unchanging days lit by a vague hazy light above. The dead here do not suffer much compared to the lower rings, but their lot is one of great boredom and occasional danger. Large beasts and demons roam the land in generally small packs, but their numbers are small compared to the numbers of forlorn souls down here. From the edge of the ring, the lower rings look like jungles filled with delicious fruit and rivers of clear water."

->->->->->Second Ring
"The second ring is filled with many wild lands, roamed by massive monsters. The souls here are hunted again and again by the vicious monsters."

->->->->->Third Ring
"The third ring consists entirely of a giant city made of molten gold. The halls of its buildings are filled with object-demons, and the dead here have their skin boil as they slog through the molten streets."

->->->->->Fourth Ring
"The fourth ring is a muted place, where cites are made of shadows, and souls condemned to it waste away in their winding halls. Between the sprawl of the cities there are patches of shadowy wood filled with snarling monsters that gnash and drain away life, but do not ever allow their prey to fully slip into unconsciousness."
Utterly obliterated by Darston calling upon the power of Ragnarok.

->->->->->Fifth Ring
"The fifth ring is an ocean of acid with islands of salt. The dead in this ring drown in acid, but are lacerated by roving winds while on land. The dead here still feel hunger and thirst, but efforts to quench these cravings merely result in more pain."

->->->->->Sixth Ring
"The sixth ring consists of a great forest of veins that are covered in many eyes. The vein-trees insert their branches into souls, turning them into captive puppets, germinating horrors in their bodies that explode forth from their bodies, only to have the wounds heal afterward."
Burned to the ground by Charming.

->->->->->Seventh Ring
"The seventh ring is filled with towering tombs and necopoli, each dedicated to an individual soul who is trapped in the innermost crypt, unable to move, escape, see, sleep, or grow accustomed to the dark."

->->->->->Eighth Ring
"The eighth ring is the center of the Underworld of Seven Beasts, and it is where Drahalk's tower sits."

->->->->->->Drahalk's Tower
Home of Drahalk, Lord of the Dead.




->->->Umincarterio
The twelve-tiered realm of light. Worshippers are divided into various segments of the realm based on their deeds in life and how well they served Iz'Ghalor in life. The church leaders sit with Iz'Ghalor on the top tier, with various ranks of priests on the next few, and common worshippers on lower ones. Resurrection is sometimes possible. Souls are possibly protected. Afterlife domain is not accessible. May not actually exist, or else be a dressed-up version of one of Michael Helios' afterlife-realms.


->->->Unknown Alternate-Mechanics Dimension

->->->->Darkenwreel
A world with an unusual grid-based movement system and the seasons of 'Graveflame' (where the earth cracks open and flame pours forth in many places; volcanoes also become active during this season), 'Seven-Moons' (in which werebeasts become very active, plants grow, and the astral-evernight becomes brighter), 'Festival' (in which things get really Halloween-y), 'Mistcloak' (which involves lots of fog and ethereal activity), 'Deepnight' (where shadows grow darker and Umbrals gain power), and 'Cataclysmus' (in which great concentrations of magic are released around the world and mystic storms of power, magic beings, and debris form in the skies below the astral-evernight). A Level 1-199 World in all seasons.

->->->->->Blazing Sea
"A sea of what appears to be fire (but looks awfully hazy and liquidlike at the same time)"

->->->->->Fluid Moor
"A moorland with bogs of water, darkness, poison, and molten lava"
Contains a gate to Nexus.

->->->->->Huge Mausoleum
"A massive graveyard with a huge mausoleum-tower that out-sizes many worlds' cities in its middle"

->->->->->Mountain Citadel
"A tall, tall mountain with a red glow at its top and an elaborate fortress-citadel on its side"

->->->->->Strange City
"A hugely-sprawling city with bizarre buildings that seem a mix of classy houses, boxy buildings with little decoration, demonic-looking structures, and out-of-place building-things like the big tower that's shaped like a chicken with a door in its right foot's front."

->->->->->Volcano Chain
"A range of towering volcanic mountains"



->->->Unknown Alternate-Mechanics Dimension

->->->->Lower Byselstaad
Place that runs on an RPG-like set of mechanics. Allows demons as protagonists. A world-plane inhabited primarily by demons that floats across a great gap across from an inverted-world-plane above that is populated primarily by devas. The two worlds are for most purposes at war with each other, though neither is united and the crazed thing that dwell in floating islands and storms between the worlds make travel between them moderately hazardous.

->->->->Upper Byselstaad
Lower Byselstaad's Deva-equivalent.



->->->Unknown Alternate-Mechanics Dimension

->->->->Erstokrys, Land of Seven Seas
Strange world running off Strategy-RPG-like mechanics. Many things here are lower (or higher) level than expected, the ruling God-Kings pulling the levels of their units up to a certain benchmark. Entering a contract with one of the God-Kings binds you to the world until you die or one of the God-Kings becomes the sole ruler of the era. 'Turns' in this world take long periods of time, generally measured in seasons.

->->->->->Province of Orben

->->->->->->Kiryl Vane

->->->->->->->Darnel-Phai, City of the Winged Men
"It is a city built high into a mountainside, and it is garrisoned by a large number of winged men of various sorts, as well as some white dragons and a Sky Titan (2). You get a second view of the world in the form of a top-down map of provinces you are aware of, each marked with what information you have on it (presently little due to lack-of-scan). Movement and action timing here is odd and divided into events and turns. You're operating on the 'neutral units turn', presently. Everyone else with you is marked under you as part of your 'unit'."

->->->->->Province of Rul-Matiik
Unclaimed province.

->->->->->->Alzarian Gate
Leads to the Plane of Confluent Forces.



->->->Unknown Alternate-Mechanics Dimension

->->->->Celestial Empire of the Five Pillars
Land that may be interested in invading or destroying the Darklight Kingdom of Zavasado.

->->->->Land of Fire and Ruin
Land that may be interested in invading or destroying the Darklight Kingdom of Zavasado.

->->->->The Cold Wastes
Land or empire that may be interested in invading or destroying the Darklight Kingdom of Zavasado.

->->->->The Darklight Kingdom of Zavasado
Kingdom that runs on an RPG-like set of mechanics. Allows demons as protagonists. Currently being fought over by the last Demon Emperor's seven surviving children. Each has staked a claim for his throne and is trying to seize it before outside forces such as the Plazegorians, the Land of Fire and Ruin, the Cold Wastes, the Heaven of Five Suns, and the Celestial Empire of the Five Pillars realize just how dire a situation the demon-kingdom is in.

->->->->The Heaven of Five Suns
Land that may be interested in invading or destroying the Darklight Kingdom of Zavasado.



->->->(Unknown Dimension)

->->->->A Hell Of Some Sort
Hank S. Mayor's trapped elevator led here.



->->->Unknown Dimension

->->->->Aginn'Tor Reference Link

->->->->->Dwarven Vaults of Aginn'Tor Reference Link
Focal point for the quest 'The Voice of the Vaults'.



->->->Unknown Dimension

->->->->Aitanaath
World littered with dungeons, from which the First Chosen of Technology, Doctor Nicolai Astenfield, hailed.


->->->(Unknown Dimension)

->->->->A Jungle World
Hank S. Mayor trapped a temple here.

->->->->->Deathtrap Temple
Hank S. Mayor gave it the works. The natives were pleased.



->->->Unknown Dimension

->->->->Arthgarr V Reference Link
Various cultural relics on this world have been melted by 'Tia' and her evil melty magic.

->->->->Arthgarr VIII Reference Link
Various cultural relics on this world have been melted by 'Tia' and her evil melty magic.



->->->Unknown Dimension

->->->->Athrendeyr
A magical worlds, presumably heavily populated by wizardly libraries.

->->->->->Bookwood

->->->->->->Bookheart
Residence of Fazbalar the Bearded. Contains a great deal of information and lore.

->->->->->->->The Night Library
Presumably a random dungeon or other dangerous locale.

->->->->Castle of Rolling Flame
(Destroyed)
Residence of Yazralon the Burner, and a threat to the Library of Lindel'Dyarr until Remalius destroyed it.

->->->->->Greldeen's Tower
Once-home of the Rogue Scholar Greldeen until Remalius defeated him.

->->->->->Library of Lindel'Dyarr
A great store of magical knowledge. Saved from Yazralon the Burner by Remalius. Current location of the Tome of Secrets Whispered.

->->->->->Rip-Page Fae-Warren



->->-> Unknown Dimension

->->->-> Anshort VII
"A barren and rocky world, covered in tall mesas that have jagged overhangs around their rocky edges. There is a slight wind whistling around the portal and blowing small rocks about. The portal arch is shaped like two horns of gray rock on this world."

->->->->-> Dulmovai, the Chaos Moon
"Dulmovai is the world's second moon, which came here from far across the vastness beyond this world. It rains down lunacy and perverts the foundations of what is real with its presence"
One of the moons of Anshort VII. When active, it causes space to warp and violent abstracts to form.

->->->->-> Garmeddo Basin Village
A village located in a dusty orange gorge. Has an underground spring of water. Generally has trouble gathering enough food to eat, but was provided a magical bread basket by Geddoe to feed the community.



->->->Unknown Dimension

->->->->Azharrah

->->->->->City of Living Marionettes



->->->Unknown Dimension

Bakkarikahn, The Undying City
City within a domain of death. Was once beseiged by three generals who had their war-oracles bless strange dishes made from alien fish and vegetables from the area to grant prowess in war and prophecy.


->->->Unknown Dimension

->->->->B'Soo
A world with seasons corresponding to Earth, Air, Fire, and Water. A Level 1-79 world in all seasons.


->->->Unknown Dimension

->->->->Bleeferfleebleeb
A newly-created world that has has eight seasons. 'Mtruu'Yuu'Bruu involves balloons erupting from the bubble-jell-ground and stores appearing from the glowing clouds, and things take on a nature of spinning and fun; it is associated with the element of Whimsy. Jhuu'Rei'Bnorr is a time when the clouds rain down a rainbow of toxic chemicals and the bubble-jell-ground becomes inhospitable and tends to spawn violent oozes; things take on a nature of bitterness and delirium during this time, and it is associated with the element of Toxin. Hrr'Bluu'Hemeet involves the clouds glowing with false light and the world spinning while offering fake areas, things take on a nature of other natures and are apt to glow during it; it is associated with the element of Moon. Msoo'Enlai involves the fragmentation of the fabric of the land, with bits of other seasons appearing but never fully manifesting while events from the past repeat themselves and old cities that disappeared long ago appear in the air and ghostlike men try to complete their incomplete business, and during it things take on a nature of business and nostalgia; it is associated with the element of Time. Prokk'Eturri turns the bubble-jell ground's bubbles into egglike sacs which burst forth into reptiles, insects, and plants which form temporary forests, granting things a nature of excitement and groundedness; it is associated with the element Life. Mchoon'Eul'Wott involves the sky descending in gray masses, the ground turning hard and less-bubbly, and great pits opening from which machines and small, singing men emerge, during it things take on a nature of short-sightedness and industry; it is associated with the element Steam. Shaz'Whari'Dokonmotos involves the bubble-jell ground ascending and becoming semi-one with the sky, creating an array of semisolid clouds and glowing jellyfish-like things which move through the harder-to-breathe-in upper-reaches of the land, during which things take on a nature of ostentatiousness and ultimate loneliness; it is associated with the element Astral. Moto'Hruu'Gheed involves the bubble-jell ground becoming molten-hot and the air filling with aggressive thought and wind, when things take on a nature of heat and vengeance; it is associated with the element Fury. The world is Level 20-99.



->->->Unknown Dimension

->->->->Blue Star System
"A small, bright, blue star"
A star under Selereth's rule.

->->->->->Copper Planet
Contains a portal that, at one time, linked to the Knot of Trelhais

->->->->->->Copper Planet Portal
"A yellow-orange swirling portal the size of a large whirlpool carved in the face of a copper planet"



->->->Unknown Dimension

->->->->Chuu-Akuu
A small world suspended between two mirror-planes in a pocket dimensional space that has two seasons. Aisundarr involves the void around the world filling with tiny stars and other small planetary bodies and is associated with the element Astral. Mokanti-Vahn involves the world being wrapped in ghost-winds and fluctuations of summoning and unsummoning as well as banks of mist and is associated with the element Aether. It is Level 20-99.



->->->Unknown Dimension

->->->->City of Eternal Red Reference Link
Related location to the quest 'Sins of the Silent City'. Had set spirit-trapping assemblages scattered about the world of Vandar Logge 7 to suck the souls of its population into the City, but was thwarted by Anomalous Jack.



->->->Unknown Dimension

->->->->Corridors of Sand



->->->Unknown Dimension

->->->->Culomar

->->->->->Fifth Moon of Culomar

->->->->->->Frontier Technologies Building


->->->Unknown Dimension

->->->->Datterslakh
A world with the seasons of 'First Life' (where things seem normal, albeit vibrant), 'High Life' (in which spirits fill the world), 'Second Life' (similar to First Life), 'First Death' (in which the world becomes mostly-barren), 'High Death' (in which undead fill the world), and 'Second Death' (similar to First Death). A Level 1-40 world in most seasons, becoming Level 1-99 in 'High Life' and 'High Death'.



->->->Unknown Dimension

->->->->Dolgenwreight

->->->->->Aspengruel
A city. May have something of a ghost problem.


->->->Unknown Dimension

->->->->Donnoter VII
A world with an education system some see as just preparing students for menial jobs in service to uncaring corporations and governments.


->->->Unknown Dimension

->->->->Doomwrought Homeworld
A world with caverns the Doomwrought Clan calls home. Contains portals to other worlds, including a post-apocalyptic-styled one.

->->->->Post-Apocalyptic World
A world connected to the Doomwrought Clan's homeworld.


->->->Unknown Dimension

->->->->Dyssol
A place rife with solar power.

->->->->->Panoptic Golden Spire
Presently usurped by the Archtyrants, who are using its power to their own ends.




->->->Unknown Dimension

->->->->Elgarr VIII

->->->->->The Seven Isles
Currently ruled by Pharoah Lennie Praxton, a noted nudist who found a magical gem granting him the position and powers of the station.



->->->Unknown Dimension

->->->->Fractal Infrastructure Reference Link
The ultimate staging point of the Megaquest 'Blinding the Father's Eye'.


->->->Unknown Dimension

->->->->Gleer'Heez
A world that has two seasons. Metallis involves nanite winds, robot cities becoming active and emerging from the ground, and an increase in Metal-element-realted spawns. Organnis involves mass seed-release by plants, great forests phasing into existence, and an increase in Wood-element-themed spawns. It is Level 1-79.


->->->Unknown Dimension

->->->->Gran-Rosneau

->->->->->Kingdom of Charneuse

->->->->->->High Rose-Covered Hill
Contains a portal to Nexus.

->->->->->->Baumveu
"A white-walled city with a great pillar at its center"
City manned by Holy Knights of the Order of the Empyrean-Blue Rose. Its knight-commander is moderately low-ranking. Some of the city's wizards are secretly diabolists.



->->->Unknown Dimension

->->->->Irembar
A snow-covered world.

->->->->->Ice Tower of Zanthalir
Tower of the eponymous mage, one of the members of the Mana Cannon Project.



->->->Unknown Dimension

->->->->Jolly Pirate World
Jolly boating music plays in the background with no apparent source.

->->->->->Hank's Pocket Dimension
"An 80 foot stone island with rippling yellow void around it"



->->->Unknown Dimension

->->->->Desert of Malsenduer
Place from which the Third Chosen of Technology, Ineri Sprock, came from.



->->->Unknown Dimension

->->->->Laarsaakh
Land inhabited by birdmen. Laurennia studied under the Sky Sages here.

->->->->The Keep of Stolen Winds
Dungeon generated by the Regalia of Air when Wind Lord Pashqua was killed by the awakening of the Golden Face of Qaz-Qor, due to the non-duel-based nature of the defeat. Bested by the travelling merchant Yulio Azmiir.


->->->Unknown Dimension

->->->->L'Vrae
A world with a season of 'Growth' and a season of 'Darkness', both of which are highly associated with Fae of different courts. A Level 1-99 world in both seasons.



->->->Unknown Dimension

->->->->Mathegill SystemReference Link
Contains seven worlds, and was the focal point of the quest 'Tragedy of the Seven Worlds', in which each one was heading towards a different apocalypse. Thanks to Vivorynn Chrisallios, four of the seven worlds were saved.



->->->Unknown Dimension

->->->->Mind of Drifting Torment
Presumably-conceptual place.


->->->Unknown Dimension

->->->->Mitch's World
A world that has the seasons of 'Clean Things', 'Do Things', 'Eat and Complain', and 'Sleep a Ton'. The seasons revolve around the more common moods of a world-resident named Mitch, and what he is doing has effects on what the rest of the world does. His behavior tends to run in a cycle, which tends to make the mood-seasons more like actual seasons than they otherwise might be. A Level 1-19 world in all seasons.


->->->Unknown Dimension

->->->->M'Luu
A world that has a tendency to remotely spawn portals leading to itself. It puts those who reach it to sleep with a variety of inherent effects, and it then slowly digests them for its mana (though it is not actually *sentient*; it's just a world that has aggressive automated properties).


->->->Unknown Dimension

->->->->Mrs. Bubblefrog's World
Strange world in which stuffed puppet animal-people live. Was, for a while, the setting of a children's TV show with puppets. Further notable in that at least some of them are much stronger in terms of base stats than other entities.


->->->Unknown Dimension

->->->->Nexus Tavern Secondary Location Reference Link
The Bartender departed shortly after the Crisis Among Infinite Nexii megaquest in order to set this place up. Details are vague.



->->->Unknown Dimension

->->->->Pink Moon of Buuze Reference Link
Focal point of the quest 'Gnome Rocket Number Seven'.



->->->Unknown Dimension

->->->->Prahlmar
A world in which a great war killed many people. The White Obelisk, a monument lost to the world but now present on Arsodai, Plain of Monuments, stood as a memorial to the lives lost and kept their souls safe.


->->->Unknown Dimension

->->->->Phandorin
A world in which an enemy army of demons attacked a fortified city and district after district fell to them (along with a fair bit more history of the world Phandorin and its cultures and the origins of the war). Eventually the high priests gathered survivors into the ampitheatre and layered wards around it. The wards held for 14 days, at which point the ampitheatre vanished in the aether, sparing its occupants the wrath of the demons.



->->->Unknown Dimension

->->->->Plenswell VI

->->->->->Millerside Gallery of Fine Arts
A recently-reopened and extremely popular art gallery, saved from a disastrous potential spawning of a powerful Abstract by the Roulette Master shifting the main Chaos-aligned planar subtype from Abstract to Prime through his involvement in the Crisis Across Infinite Nexii Megaquest.



->->->Unknown Dimension

->->->->Princess Anderlene's World
World in which the Tournament of the Seven Crowns runs.


->->->Unknown Dimension

->->->->Ranga-Nar
A great spell awakened the deserts of this world.



->->->Unknown Dimension

->->->->River of Lost Whispers Reference Link
Related location to the quest 'Boating on the River of Lost Whispers'.



->->->Unknown Dimension

->->->->Sea of Dark Waters



->->->Unknown Dimension

->->->->Silver City's World
Previously a part of the world in which the Isles of Orsirion could be found, before the split and the Worldstone War.

->->->->->Argil Khalridi
Enemy city or nation of the Silver City before it fell.

->->->->->Ordil Manthonor
Enemy city or nation of the Silver City before it fell.

->->->->->Veryl Kharlund
Enemy city or nation of the Silver City before it fell.

->->->->->Silver City

->->->->->->Grand Square

->->->->->->Palace of Silver Glory


->->->Unknown Dimension

->->->->Spiral of Decay
Presumably not a place you want your world to end up.



->->->Unknown Dimension

->->->->The Five Beaches Reference Link
Focal point of the quest 'The Lost Seashell'.



->->->Unknown Dimension

->->->->Tornill'Karn Reference Link
A world of reapers and shinigami, closely associated with other, similar worlds.



->->->Unknown Dimension

->->->->Tylinmarl
A world with two unusual seasons: 'Growth' and 'Decay'. Growth is a mix of Spring and Summer. Decay is a mix of Autumn and Winter. A Level 1-99 world in all seasons.


->->->Unknown Dimension

->->->->Univorl
A world with two unusual seasons: 'All Season' (which has highly-mixed weather from the four standard seasons) and 'No Season' (which has nearly no weather or notable temperatures). A Level 1-79 world in 'All Season' and a 1-59 world in 'No Season'.


->->->Unknown Dimension

->->->->Waerstenheim
A world with season-like periods of War (featuring lots of elemental war) and Peace (which has no major element associated with it, though Hope is beginning to become more common). The first causes huge armies to spawn in waves, and parts of the land have a tendency to light on fire or explode. The second has the armies tend towards vanishing or holing up (depending on how 'permanent' they are) and has lots of growth associated with it. A Level 20-79 world in 'War' and a 1-79 world in 'Peace'.


->->->Unknown Dimension

->->->->Unknown World

->->->->->Ashgarden
A ruined garden. Still holds interesting plants.



->->->Unknown Dimension

->->->->Unknown World

->->->->->Attrachan Magma Cones
Conical Dwellers live here.



->->->Unknown Dimension

->->->->Unknown World

->->->->->Axelbury
The noble home of Sir Hector Hastingford and his family.

->->->->->Ramspointe
The noble home of Lady Henrietta Hastingford and her family.


->->->Unknown Dimension

->->->->Unknown World

->->->->->Bakker's Way
Currently plagued by the Seven Legendary Bandits of Bakker's Way.



->->->Unknown Dimension

->->->->Unknown World

->->->->->Bailon-Tor Reference Link
A village, and focus of the quest 'A Storm Approaches'. Was evacuated by Rex-88 and Vivorynn Chrisallios before the Black Storm could hit it.


->->->Unknown Dimension

->->->->->Unknown World

->->->->->->Basement of the Legless Sphynx
Dungeon visited by Tjormod to gain specific dungeon-loot to use in gear-set improving combos.


->->->Unknown Dimension

->->->->Unknown World

->->->->->Bathuu's Ruins
Contains hydroponic gardens.


->->->Unknown Dimension

->->->->Unknown World

->->->->->Beyond-the-Sea
City in which Jaspar Iritai resides.


->->->Unknown Dimension

->->->->Unknown World

->->->->->Bob's Orchid Hut
Contains new orchid types.



->->->Unknown Dimension

->->->->Unknown World

->->->->->Boomtown of Boosie
Used to primarily worship Maleficus. Within the last year, a wandering ghost-philospher managed to convert the populace almost entirely over to a semi-religious philosophy based around the importance of humor and laughter.



->->->Unknown Dimension

->->->->Unknown World

->->->->->Brodde's Point Reference Link

->->->->->->Courthouse of Brodde's Point Reference Link
Focal point of the quest 'Three Crazy Farms and a Courthouse'. Burned to the ground by Anomalous Jack.


->->->Unknown Dimension

->->->->Unknown World

->->->->->Brothennia Reference Link
Its capital city is known for its Song-Apple Festival.


->->->Unknown Dimension

->->->->Unknown World

->->->->->Buildingful City
"It has buildings! Lots of buildings! Mostly tall ones, but also lots of short ones! Brick buildings! Wood buildings! Metal buildings! Chocolate buildings! Oh so very many buildings!"
City until recently threatened into building a series of progressively-larger statues of Doctor Terrorpin until The Awesome Squad and Wonder Droid (Ruka-O) put a stop to his nefarious schemes.


->->->Unknown Dimension

->->->->Unknown World

->->->->->Chanterloom
Place previously embroiled in a problem with matters of succession, which were solved by the BA Member Leo Solomon.



->->->Unknown Dimension

->->->->Unknown World

->->->->->Creepywood
Has gnarled trees, odd herbs, and large pumpkins.




->->->Unknown Dimension

->->->->Unknown World

->->->->->Drygrove Reference Link
A town, and focus of the quest 'The Sound of Bells'. Was previously under a series of fae enchantments cast by The Sleepmeister until the Arena Members Anomalous Jack and Leo Solomon put a stop to it.


->->->Unknown Dimension

->->->->->Unknown World

->->->->->->Duris Bel
A flying city previously in the grip of the subtle spread of Corruption. Thanks to a timely delivery of an ability-granting giftbox, the healer Emerine Graftyn noticed this and took steps to fight it. Combined with all Corruption being sucked from the universe and into the Inescapable Well, the place is presumably doing much better.


->->->Unknown Dimension

->->->->Unknown World

->->->->->Faeforest of Ethylwyrre
Has been known to produce new and interesting plant types over time



->->->Unknown Dimension

->->->->Unknown World

->->->->->Floating Garden of Ikros Mysaar
Known to hold many rare plants, though its lich master still dwells there.



->->->Unknown Dimension

->->->->Unknown World

->->->->->Flying City of Vesseller Reference Link
"The city, atop the back of an oblong, almost whale-shaped craft, hurtles through banks of golden and ivory-colored clouds. Its dome-topped spire-buildings glimmer as bird-sprites fly around them, and all the city's occupants - airborne or otherwise, seem to be carried effortlessly by the swiftly moving city, never being tossed about or lost in its wake."
A place once visited by Laurennia on people-hunting business.



->->->Unknown Dimension

->->->->Unknown World

->->->->->Fortress City of Krone Reference Link
Focus of the quest 'It's Gun Time!'. Home of the notable gunmaker Mostrose the Gunmaker.



->->->Unknown Dimension

->->->->Unknown World

->->->->->Fort Swampside Reference Link
Focal point for the quest 'The Storehouse of Smoke'.



->->->Unknown Dimension

->->->->Unknown World

->->->->->Goldwood
Destroyed and overtaken by the Legions of Gilbezber Recurrent, turning it into a place of plague.



->->->Unknown Dimension

->->->->Unknown World

->->->->->Great Garden of Luuth
"The dividing line between the claimed and unclaimed territories is clear. Plants suddenly become lush and vibrant along a seemingly-arbitrary boundary. The interior of the garden contains row upon row of carefully-placed flora, along with decorative ponds and rippling fields of glamour that seem to be tasked with maintaining the beauty of the place. A bird nearby flies over the area, and, as soon as it crosses the dividing line, becomes a shower of golden sparkles that infuse the nearby area with mana."
Contains many rare plants, though its fae master has not been friendly towards Evergarden in the past. Also contains generally-wiped-out species from a number of worlds that Luuth apparently acquired at some point in the past and kept safe here despite whatever catastrophes occurred in their original locations. Contains rare and powerful Extraordiberry Bushes, and a unique fae-glamour-magic plant tied to Luuth that serves as a great resevoir of fairy magic.



->->->Unknown Dimension

->->->->Unknown World

->->->->->Green Facility 5 Reference Link
Focal point of the quest 'The Mitchelson Plan'.



->->->Unknown Dimension

->->->->Unknown World

->->->->->Grevvston
The location of the Horsefest 5000 event, which ended in disaster after confused rumors mixed up aspects of Tolva and Nega-Tolva, and a panicked individual thought that one of the horses there was a genodical demon who was going to kill all of the humans present.



->->->Unknown Dimension

->->->->Unknown World

->->->->->Howltonne Faulte Reference Link
Focal point for the quest 'The Iron Gentleman Approaches'.



->->->Unknown Dimension

->->->->Unknown World

->->->->->Inescapable Well
As the name suggests, anything that falls in cannot escape. Home to an entire subterranean world. Actually managed to prevent a BA Member from leaving, to the extent that it created a whole (rather smaller) Arena infrastructure in its mad scramble to find loopholes to do so. It has been escaped once before, however, despite its rabid insistence on clinging to its title...

->->->->->->Arena Chamber
Previously a small entryway, the base of the Inescapable Well now holds an entire mini-Battle Arena.

->->->->->->->Well Ability Shop
Scaled-down version of the Shop created by the Well's attempt to keep hold of Karhu.

->->->->->->->Well Arena
Scaled-down version of the main Arena created by the Well's attempt to keep hold of Karhu. Allows for Event Matches, Special Matches, and Arena Fights, but not Special Events, Encounter Areas or Doorway to Lost Realms runs.

->->->->->->->Well Inn
Scaled-down, one-room version of the Nexus Inn created by the Well's attempt to keep hold of Karhu.

->->->->->->->Well Shop
Scaled-down outlet version of the Shop created by the Well's attempt to keep hold of Karhu.

->->->->->->->Well Warehouse
Scaled-down outlet version of the Warehouse created by the Well's attempt to keep hold of Karhu.

->->->->->->Crystal Grotto
"The group finds a grotto in the center of this cavern section. The core rests nestled in a cluster of crystals on a stone island connected to a path to the entry point to the cavern it is in, with the path and central cavern surrounded by a churning body of the blue, magama-like substance."
Prior location of a Templatable Elemental Core and ground zero for the (re-) creation of Grandeur as an element.

->->->->->->Dangerous Cavern
Cavern with a warning sign informing travelers of its hazardous nature. Contains a large number of Slate-Gray Dread-Worms and Keening Dread-Bats.

->->->->->->Life-Leeching Radioactive Cavern
"A corridor that is filled with aggressively-green light."
Mazelike area that inflicts a stat-decay-like life-draining effect on those inside it. Contains Deep Radiation Wraiths.

->->->->->->Subterranean City
"A great underground city with many buildings, nearly all of stone, many with domes, reveals itself. A great variety of races is present in the city, which easily holds a population of several million. The city expands downwards and outwards from where you group reaches."




->->->Unknown Dimension

->->->->Unknown World

->->->->->Island Reference Link

->->->->->->Tower of Fancy Clam Monsters Reference Link
Focus point for the quest 'Boldress Favors the Bold'. Housed the Fanciest Dress on the Island.




->->->Unknown Dimension

->->->->Unknown World

->->->->->Isle of Belyeer
Contains rare plants in its central valley.



->->->Unknown Dimension

->->->->Unknown World

->->->->->Kyveer
Kingdom from which the first Air Chosen, Lystra, hailed. Was saved from a corrupt baron by the thief and Laurennia.

->->->->->Palace of the Cerulean Sultan


->->->Unknown Dimension

->->->->Unknown World

->->->->->Lady-Admiral Weatherstone's Academy for the Foundation of Proper Young Aristocrats Reference Link
A highly elite and very prestigious academy for bringing up the well-to-do in order for them to do what they need to do without causing a to-do.



->->->Unknown Dimension

->->->->Lower Gaghelgorritt Reference Link
A place previously besieged by the forces of The Eclipse Engineer, who were (presumably) beaten back by Laurennia, Chosen of Light.



->->->Unknown Dimension

->->->->Unknown World

->->->->->Luminisi Forest
Winter-locked forest that nonetheless holds many beautiful plants.



->->->Unknown Dimension

->->->->Unknown World

->->->->->Molshuumborr
A great cavern. Known to hold rare murmering mushrooms that grant wishes and hold the powers of demigods.




->->->Unknown Dimension

->->->->Unknown World

->->->->->Mongrull Caves
Holds many varieties of interesting mushroom.



->->->Unknown Dimension

->->->->Unknown World

->->->->->Mount Hruu
The lamplight flower grows at its peak.




->->->Unknown Dimension

->->->->Unknown World

->->->->->Mount Prazondracon

->->->->->Dungeon of the Fourth Voice of War
Once contained the Fourth Voice of War.

->->->->->Orc Warcamp

->->->->->Pazzargo's Hut



->->->Unknown Dimension

->->->->Unknown World

->->->->->New Llancharote
Present home of a large group of emigrated shadow-drinking Mirror-Vampires. Located on a world close-ish to Nexus.



->->->Unknown Dimension

->->->->Unknown World

->->->->->Red Glow Canyon Reference Link
Focal point for the quest 'A Beefy Adventure'.



->->->Unknown Dimension

->->->->Unknown World

->->->->->Rumplespringle Farms
"The portal is surrounded by humongous vines, upon which house-sized gourds of a variety of reds, yellows, and oranges grow. Pea pods ply the air like small boats, eyes opening on the sides of the pods every so often, but generally not making moves to attach Zeo at the moment. The earth beneath the portal looks well-fertilized and seems to have a variety of small vegetables, flowers, and other plants growing from it."
Got overrun by massive plant creatures and a variety of overgrown flora.

->->->->->->Bean-Covered Barn
"A barn with blue bean-covered vines growing through its sides and doors that towers over past this gourd-field"

->->->->->->Corn-and-Gourd Field
"A huge field of primarily corn-like vegetables with occasonal huge gourds randomly growing out from it, sometimes of giant trees that they dangle down from branch-vines from"

->->->->->->Flower-and-Vegetable Field
"A huge field of multi-colored flowers interspersed with occasional pillars of multicolored vegetables floating in columns of light"

->->->->->->Gourd Hydra Field
"An even larger gourd-patch that seems to be crawling with the Gourd Hydras"

->->->->->->Mushroom Field
"A small area where the vines have been overwhelmed by speckled and bumpy mushrooms."



->->->Unknown Dimension

->->->->Unknown World

->->->->->Tapthu Jungle
An easy place to find exotic plants.



->->->Unknown Dimension

->->->->Yelndor System

->->->->->Glemeun
Homeworld of Darnassia, leader of the Council of Elder Guardians. A forested world with many unique types of trees, great pine forests, and excellent vistas of raw, untamed nature. Contains a great many natural creatures, some of which are hostile.



->->->Unknown Dimension

->->->->Unknown World
"Through the gate is a serene forest copse. Small, blue flowers grow around the glade, and a sky with unusually visible stars can be seen above. A deer darts between trees around the copse."
World used by the Council of Elder Guardians as the staging-point for their team's entry to Sunthrone in the Princess of Suns Incident.




->->->Unknown Dimension

->->->->Unknown World

->->->->->North Airende
Location presumably concerned with purity and goodness. Was a target for Hugh O'Donnell's Corruption-spreading plans until the element itself was sucked into the Inescapable Well and destroyed.



->->->Unknown Dimension

->->->->Holy Stars
Stellar bodies important to the priesthood of Phalerin.

->->->->Tasharr
Home of the Stellar Nechrarchy of Tasharr, who seek to fight those dwelling among the Holy Stars.



->->->Unknown Dimension

->->->->Unknown World

->->->->->Tolgree Town Reference Link
Location suffering from an Incessant Pudding Ritual until it was undone by Anomalous Jack.



->->->Unknown Dimension

->->->->Ainyl'Veryth
Location of the Priesthood of Phalerin's Third Crusade against the Unrighteous Dead.

->->->->Moon of Ainyl'Veryth

->->->->->Tomb of Nyzz'Dhakar
Tomb-prison of Nyzz'Dhakar the Serpent of Lies, sealed by the High Priestess Syndarra Vhreys.




->->->Unknown Dimension

->->->->Unknown World

->->->->->Pyramid of Huetzemetl
Trapped pyramid containing mysterious symbols.



->->->Unknown Dimension

->->->->Unknown World

->->->->->Ruins of T'Forr
Ruins that held the artifact Gressingham's Configuration, which was located by the BA Member Leo Solomon.



->->->Unknown Dimension

->->->->Unknown World

->->->->->Sea Republic of Igleierri
Ruled by Merchant Lord Leori Androzni.



->->->Unknown Dimension

->->->->Unknown World

->->->->->Spineback Mountains
Area where spiny dragons dwell.



->->->Unknown Dimension

->->->->Unknown World

->->->->->Summer Bastion
A citadel that fell to the Dread Butchers.



->->->Unknown Dimension

->->->->Unknown World

->->->->->Trendelaav
A walled city threatened by the Horde of Gharto-Khan, but was rescued by the BA Member Leo Solomon.



->->->Unknown Dimension

->->->->Unknown World
"You are on top of a small hill with sparse grass. The arch to Nexus seems more technological than usual, being metal with circuit-patterns and flashing lights. To the south is sparse farmland with dome-shaped buildings, to the north is the small city of Vobel Borr, which has silver buildings, to the west is a dry plain, to the east is a forest of artificial trees and fake water. Beyond the city, further north, is a wide desert with many circular cacti."

->->->->Vobel Borr

->->->->->Great Borr Desert
Contains a link to the Endless Desert if travelers have enough Light Mana with them whist journeying.




->->->Unknown Dimension

->->->->Vander Logge 7 Reference Link
Focal point for the quest 'Sins of the Silent City'. Had spirit-trapping assemblages scattered about it to suck the souls of its population to the City of Eternal Red, but Anomalous Jack destroyed them and saved the world.




->->->Unknown Dimension

->->->->Unknown World

->->->->->Dreloze
A peaceful town that avoided becoming the target of Talsyrr due to Celas killing the lizardman in the Berinic Mesa.




->->->Unknown Dimension

->->->->Unknown World

->->->->->Sandy Road Diner
A diner. May presently contain the petrified Jeff McPickle.



->->->Unknown Dimension

->->->->Unknown World

->->->->->Ichormassia
Land whose leadership has shifted from military dictatorship to representative republic after the Revolutionary Army made a sufficiently inspiring flag to draw enough individuals to its cause.

->->->->->->The Destroyer's Bastion



->->->Unknown Dimension

->->->->Unknown World

->->->->->Parithorne Forest
A notably vast forest.



->->->Unknown Dimension

->->->->Lost Miruumatol
Highly scientifically-advanced civilisation or location that was, presumably, lost. The entirety of its databanks presently have been downloaded into the mind of Jennifer Tardil.




->->->Unknown Dimension

->->->->Unknown World

->->->->->Mountain of Beasts
Place in which Quailseeds are hidden.



->->->Unknown Dimension

->->->->Unknown World
World under the protection of the priesthood of Phalerin. Currently beset by many, many problems, including all manner of demons, daemons and devils infiltrating nearly all the world's high courts.

->->->->->Kharsoum
Shattered kingdom facing further upheaval in the face of plots to revive the Bone Plague.

->->->->->North Azmerdil
Area threatened by the dragon Volnefleur.

->->->->->Prassia

->->->->->->Deserts of Prassia
Present haunt of the inventive evil necromancer Omun Desmos, Sculpter of Undeath.



->->->Unknown Dimension

->->->->Dazhar-Hai
World containing courts of nature-spirits allied with Phalerin's priesthood.




->->->Unknown Dimension

->->->->Al'Soratori
Contains a Bright Crusade research facility that allegedly contains a copy of The Prophecies of the Oracle



->->->Unknown Dimension

->->->->Az'Burangi
"It contains a forge of light that churns out stars and luminous beings"
World previously controlled by the Bright Crusade.



->->->Unknown Dimension

->->->->Az-Oxlil
A vault-world where many beings of darkness that have been deemed dangerous but not easily eliminated have been sealed away by the Crusade



->->->Unknown Dimension

->->->->Caeril'Coudathi (Destroyed)
"Your duo heads through the portal at the Nexus portal nexus, arriving at an awe-inspiring sight. You stand at the far end of a golden-gilded bridge above a river of flowing, dancing light. Across the bridge sits a massive fortress made of gold and orage metals, stone, and sections of crystal and light. It spires reach upward for miles, and beings made of living brightness float about between its towers."
World that was once a primary recruitment location of the Bright Crusade until LH-014 and Mr. Freshness entered it with a planet-destroying bomb.



->->->Unknown Dimension

->->->->Corridor of Humming Light
Accessed via a portal from The Spire of the Twin Dragons. Reaches the Mythvesnyn Sinkhole

->->->->Mythvesnyn Sinkhole
The sinkhole is a massive dip-shaped area with peach-and-brown sides that have slow wave-patterns moving on them. Thing seem to be attracted towards the center.
Tends to delay respawn extensively, redirect teleportation to the center of itself, and cause individuals to drop more loot than they otherwise might.



->->->Unknown Dimension

->->->->Luminous World 57-J

->->->->->Ocean of Light
A sleeping beast resides here, gathering power and being nurtured by Bright Crusade forces.



->->->Unknown Dimension

->->->->Ellyen'Aethen
The world from which the fairy princess Atranelia comes from. Fae courts live here.



->->->Unknown Dimension

->->->->Eternal Stardock
"A floating platform that hangs in the void of space. A giant metal sphere with many roatating rings of various substances floats above the platform's center. Extending from the platform are several dock-like protrusions. There are three visible portals from this location other than the one from Nexus, and there appears to be a control panel at each dock."
The meeting position for the members of the Ganseed the Collector team during the Princess of Suns Incident.



->->->Unknown Dimension

->->->->Ferexis IX

->->->->->Blueflower Hills
"The Blueflower Hills do not possess blue flowers. They do not possess any flowers. This whole place is an ashen wasteland. The town ahead is clearly in ruins, flame marks and ashen handprints all over the walls."
Devestated area, presumably destroyed by Embra. Contains a portal to Nexus.

->->->->->Ruined City of Zanzifel
Most recent location of the Chosen of Fire, Embra Banefire.



->->->Unknown Dimension

->->->->Forest of Desires

->->->->->Path of Green Mist
Location named by the dubious fortuneteller 'Lady Yrralreb' as granting one's 'heart's greatest wish'



->->->Unknown Dimension

->->->->Ganseel
A major world that fell in the path of the expansionistic swathe of the Bright Crusade, refusing the ultimatum to join. The cities of the world have a fair degree of technology and limited magic, along with a massive space fleet. Was almost completely ruined in the resulting war but, following Michael Helios' defeat and being granted the protection of Selereth Helios, has since rebuilt.

->->->->->Alabazel
One of the cities of Ganseel.

->->->->->Blue Ocean Project Centre
Underground experimental facility.

->->->->->Clone Testing Facility
Underground laboratory facility.

->->->->->Daranasel
The fourth-largest city in Ganseel, and the only city actually fated to survive the destruction of Ganseel, although events conspired to avert that disaster. Its leader has spent vast amounts of resources in designing it and improving its archetectural aestetics. It can fly, and work has been done on making the city space-worthy. It's noted as being the most beautiful city of Ganseel and has large gardens, cathedrals, and palaces in it. The city notably has no poor people in it, as the lord is a generous and kind man who has elevated everyone to at least a middle class standard of some sort. The city also lacks pollution. Has golem-based defense force. It remained one of the least-damaged of the Cities and is currently being used as a council-base for the rest of the world to coordinate rebuilding efforts.

->->->->->Darashast
One of the cities of Ganseel.

->->->->->Green Dream Project Centre
Underground experimental facility.

->->->->->Ixbinor
One of the cities of Ganseel.

->->->->->Kama-Lenth
One of the cities of Ganseel. Housed an experimental dimensional transport device that was borrowed by Daranasel before the Princess of Suns Incident began in earnest.

->->->->->Kaz-behdo
One of the cities of Ganseel.

->->->->->Lindmark
One of the cities of Ganseel.

->->->->->Lurint
One of the cities of Ganseel.

->->->->->Planetary Power Core
Exactly what it suggests. Previously a target for the forces of Dravis Inc during the Princess of Suns Incident, during which they decided to attempt to blow up the planet, but were thwarted by LH-014, Augustin Bremalt and Lady Chaundresna.

->->->->->Quaramin
One of the cities of Ganseel.

->->->->->Red Sky Project Centre
Underground experimental facility.

->->->->->Solar Councillor's Tower

->->->->->Star Research Laboratory

->->->->->Toronost
One of the cities of Ganseel.

->->->->->Tranamark
One of the cities of Ganseel.

->->->->->Volcano Island



->->->Unknown Dimension

->->->->Hosu-Bekyrr XV
A semi-desert, semi-badlands world filled with large ore deposits. Owned by Rentharr Dravis.

->->->->->Brown-Stone Quarry
Meeting point for the Dravis team during the Princess of Suns Incident.



->->->Unknown Dimension

->->->->Hole of Torment
Place from which the invading Daemon-Legion of Flensing Flesh sprang from.



->->-> Unknown Dimension

->->->-> Orange Kingdom
A place where a (detachably)-pumpkin-headed king went around wielding it against interloping demons and ghostly ghoulies. He could use spirit-related magic that self-buffed and picked up various power-ups. The place operated on loosely-game-like mechanics and the king's adventures tended to be side-scrolling. It is currently cut off from reachable transit by a dimensional storm.



->->->Unknown Dimension

->->->->Unknown World

->->->->->Moving Stone Library of Haggok'Nhir
Ancient library containing many rare and powerful tomes. Has a reputation of trapping people inside it forever.



->->->Unknown Dimension

->->->->Pillar of the Unbroken
Has a shop at its base that specialises in Grand Armours.



->->->Unknown Dimension

->->->->Sea of Glue
You reach a bridge extending over the Sea of Glue to the Abode of the Spindle-Legged Sages.
The sea exerts a great pull downwards into it on non-natives who aren't above a bridge or in a structure. Reachable via portal from the Dread Temple of Myng (assuming the proper idol's gem is smashed).

->->->->->Abode of the Spindle-Legged Sages
You reach the abode. The doors feel like paper, but are strangely hard. You open the door. There is a large main hall, with four open hallways leading from it, as well as a set of three upper balconies looking down on it. Writing scrawled in an alien language covers most of the walls. There are 14 sages here and a portal atop the dais.
Reachable through a special portal from Nexus atop the Tower of Fallen Gargoyles. A portal was created to the Sea of Glue from this temple by destroying an idol's gem. The portal leas to Vaccuumland.



->->->Unknown Dimension

->->->->Silver Globe
Mech-storage facility previously owned by Sephrys Corp. Abandoned since the Third Ascension. It's estimated spawns created from ambient mana would be around Level 25-40 inside. Was used as a staging ground by Craze Master Nemmard to troll Ave by filling it with obnoxious outdated meme-based traps and 'retro' influenced obstacles.



->->->Unknown Dimension

->->->->Taikobi
World of many great plains and savannahs that was burned by its uncaring sun. Its people gained the help of the world's moon to bind the sun until it agreed to return to its proper place in the sky and stop bringing undue harm, a story which reached Michael Helios. Angered, Helios arrived to destroy the world, but the moon had taken the people and left to parts unknown.



->->->Unknown Dimension

->->->->Hashathothh
World ruled by giants with a notable amount of seers among them. Gigas Steel can be found there.


->->->Unknown Dimension

->->->->Gemnalor Beta
Inhabited by the Gemnalorians, who have meteor-launching technologies. Thanks to Geddoe's display of astral magic on Ibodia, they have become somewhat-more respected and have had trade restrictions against them eased as a result.

->->->->Ibodia
"Ibodia is a world of silver and purple metal cities, tall spires, numerous space-ships taking off and landing, seedy undercities, and silver-watered lakes."
Homeworld of the Ibodians, and, by extension, the Ibodian Syndicate.

->->->->->Tegori
Second-largest city on Ibodia. After Phalerin's divine judgement hit the crime syndicate's headquarters, all sinful criminals in the city were annihilated, leaving only the pure and good-hearted alive.

->->->->->->Ibodian Crime Syndicate's Headquarters
"It is a surprisingly low building, being one story tall above ground, save for three eighteen-story towers; according to your data, most of it is underground (unlike many other nearby buildings, which are hundreds of strories tall). It has its own starship landing port and guards patrolling the grounds, which are one of the few green places in the city."
The headquarters of the Ibodian Crime Syndicate. The epicentre of divine judgement meted out by Phalerin at the request of Geddoe, which left the building a perfectly smooth crater.


->->->->Kalixix VI
Contains a store of adamantine held by the Ibodian Syndicate.

->->->->Qualnetes Asteroid Cluster
""Asteroids of various sizes are plentiful in the area.""

->->->->Regdyrr VI
Gas giant planet previously orbited by the Ibodian Crime Syndicate-controlled Sixth Nongaseous Facility, a space station, before BA Members happened to it.

->->->->->Sixth Nongaseous Facility
Heavily-armed research and development spacestation previously used by the Ibodian Crime Syndicate to manufacture and store missiles and warheads. Liberated by a group including Geddoe, Lili, Prince Charming and Nira, and currently in the hands of the Three of Swords Corporation.

->->->->Thresheth IV
Base of operations of the Liberators of Thresheth IV, a galactic crime syndicate.

->->->->Unknown World

->->->->->Thrynn-Goneirr Governmental Palace
Important institution to the governments of the surrounding systems.

->->->->Vernstraag IX
Contains a store of adamantine held by the Ibodian Syndicate.




->->->Unknown Dimension

->->->->Ibakris
A world that currently houses Ilkreta Kalikaitos, Oracle of Ibakris and Chief Representative of Raekrasia, Dekarimathan Demigoddess of Knowledge and Discovery.



->->->Unknown Dimension

->->->->Hungel'Vern
A world inhabited by the Arsnowhann People, who worship The Queen of Eternity through the artwork known as 'Her Infinity's Blessed Nosering'.



->->->Unknown Dimension

->->->->Krondann II

->->->->->Deep Mine of Melchar
Mine in which adamantine can be found.



->->->Unknown Dimension

->->->->Lands of Paradine

->->->->->Royal Crypts
Filled with undead.


->->->Unknown Dimension
A small dimension, limited to the world of Remfass and a few other lifeless worlds, moons and stars.

->->->->Major Timeline E

->->->->->Remfass Reference Link
Devastated by the conceptual-abstract-coded being Bear Popsicle Comics.

->->->->->->Aranocracy of Gran-Rassek Reference Link
A kingdom of magic and dimensional exploration, on uncertain terms with High Lycerium. Devastated by the conceptual-abstract-coded being Bear Popsicle Comics.

->->->->->->Dalos-Yor Reference Link
A kingdom of magic and dimensional exploration, devastated by the conceptual-abstract-coded being Bear Popsicle Comics.

->->->->->->Far Aetheum Reference Link
A kingdom of magic and dimensional exploration, devastated by the conceptual-abstract-coded being Bear Popsicle Comics.

->->->->->->High Lycerium Reference Link
A kingdom of magic and dimensional exploration, devastated by the conceptual-abstract-coded being Bear Popsicle Comics.

->->->->->->->Capital of High Lycerium Reference Link

->->->->->->->->Sealed Citadel Reference Link
A magical fallout shelter-citadel. Fell due to the Bear Popsicle Comics catastrophe.

->->->->->->Lymus Reference Link
A small nation of magic and dimensional exploration, devastated by the conceptual-abstract-coded being Bear Popsicle Comics. Were the ones who (unwittingly) connected to the Multiverse Wide Web and unleashed Bear Popsicle Comics on their world.

->->->->->->New Quarr Reference Link
A kingdom of magic and dimensional exploration, devastated by the conceptual-abstract-coded being Bear Popsicle Comics.



->->->Unknown Dimension

->->->->Prelvar I
""It is a world that has many lush valleys and pastoral hilly-plains, but it is also a world with industrialized cities, areas cloaked in fog, and polluted swamps and logged-down forests."

->->->->->Lirant

->->->->->->Lirant, Crown City
"The city has a mix of Victorian, Renaissance, and Gothic styles in its architecture, and it is filled with steam-powered robots, nobles, businessmen, wandering adventurers, and others. The city has both rich and poor districts, includes a palace, has several parks, and has generally gray skies above it. There is a spaceport to the right of town, from which multi-masted starfaring ships with steam-powered engines and enormous sails take off and land."

->->->->->->->The Labyrinth-Mansion of Lady Cadrucees
"It is a large building with multiple wings, a large clock said above the front enterance, and several stone courtyards around it within a walled compound."
Dungeon-mansion and home of Lady Cadrucees, cruel collector of rare items.

->->->->Prelvar II
A world of icy seas, in which Orihalcum Submersibles can be found.

->->->->Prelvar VI

->->->->->Clock of Dead Days
A dungeon. Terminite can be found, either in chests or as drops from foes there.



->->->Unknown Dimension

->->->->Seal of Grannyeik the Elder
Location named by the dubious fortuneteller 'Lady Yrralreb'. According to 'her', the entity beyond it is easy to defeat as it lost its powers through being sealed.



->->->Unknown Dimension

->->->->World K-779-443-781-228
Planet that had a Pluricite Golem dropped on it long ago. Currently covered in the things.




->->->Unknown Dimension

->->->->Tabok'Okembe
Kind moon-goddess who protected the people of Taikobi from its uncaring sun by granting them a magic cord to pull it below the ground until it relented and agreed to behave. Left the world, taking its people and their great tree with her, before Michael Helios could arrive to destroy the planet for its impertinence against the sun.

->->->->->Hakwak Tree
Massive tree that provided shade and shelter for the people of Taikobi from its sun's scorching rays. Was taken from the world, along with its people, by the world's moon to somewhere far away that an angered Michael Helios could not find.



->->->Unknown Dimension

->->->->The Spire of the Twin Dragons
Accessed via a portal from The Land of the Rotting Sun that is guarded by Twin-Element Hydramen. Contains a tapestry that can be activated to create a portal to the Corridor of Humming Light.


->->-> Unknown Dimension

->->->-> Trensdekk
"The area beyond the portal is a lush meadow. There are small clusters of trees nearby, as well as a brook with a small windmill next to it. There is also a road nearby, as well as a forest far to the North and a tower of some kind off to the South a long ways away."

->->->->-> Moshath Woods

->->->->->-> The Miller's Tower
"The tower has some yellow smoke puffing out of a chimney. It has a wooden door and a dirt path leading up to it from somewhere in the woods. It seems somewhat ill-maintained, though not in danger of falling apart"
The previous home of Nerrick, the Miller of Moshath Woods.

->->->->->-> The Old LaRue Mansion
"A ruined mansion. The roof seems damaged and the world seems slightly darker near it. The door is made of dark wood, and the windows are fogged over from the inside. There is a dilapidated fountain outside with a blue crystal near it that glows"
A mansion in the forest near the town of Trensdekk Falls. Long-abandoned, it has become a random dungeon with a constant Zone of Darkness placed on it, and spawns low-level undead and other monsters in an 'rpg random encounter' fashion. The fountain's crystal in front of the mansion fully restores HP and MP when touched.

->->->->-> Trensdekk Falls
"The buildings tend to be single story with thatched roofs. Some are slightly larger. Peasents are working in the fields and streets, and a cart of wheat is being loaded up near the villiage's edge"
A town situated next to a waterfall. Recently terrorised by Nerrick, a Goldmiller who forced them to give the majority of their food to him to be spun into gold and gems, until he was killed by Geddoe. Generally quite prosperous due to harvests, the town has recently become even more so by being given the considerably large hoard of gold and jewels created from their food by Nerrick.



->->-> Unknown Dimension

->->->-> Cormani VI
"A dusty, gray world filled with craters, deserts of dust and ash and mountains of white, chalky stone interspersed with mountains of the world's general gray material. A rough trail leads from the portal to a large, yellow dome."
A dusty, desert world plagued by death-dust storms. Contains two common varieties of dust- one very sharp and heavy that can easily be breathed in that shreds the lungs and innards, and another that has necrotic properties when it contacts flesh. The planet has strange wind patterns that whip up large amounts of these types of dust and blow them around, killing the unprotected and even damaging most protective suits or mobile vehicles.

->->->->-> Cormanii VI Colony B
"The dome seems to be made of some opaque glass-like material with a support skeleton of beams. At the end of the trail there appears to be some sort of airlock-style door large enough to accomodate several big trucks.
A semi-futuristic city is inside the dome. The people inside seem to be wearing four colors of clothes- civilians in yellow, administrative personnel in gray, military in blue, and scientists and other specialists in green."
A high-tech colony that recently suffered difficulties in gathering food due to the destruction of their agricultural building, until provided a magical bread basket by Geddoe to feed them until it was rebuilt.



->->->Unknown Dimension

->->->->Dul'Rathai

->->->->->Erquannis Cluster

->->->->->->The Moon of Dol-Runai
Moon that sometimes shines with sunlight. Hoshulkarr the Moon Wizard, who died in Sunthrone, will reincarnate here when his spirit passes through it with the sunlight.



->->-> Unknown Dimension

->->->-> Endless Desert
"On the far side of the portal there is a desert. It continues in all directions as far as you can see. Groups of people are moving off in various directions using camels, giant centipedes, foot travel, and other methods of transportation. The sun shines down from above."
A popular and well-travelled destination for travelers and pilgrims. The desert has effects on it that encourage people to explore it and causes travelers to get lost. Using the portal from Nexus prevents travelers from finding some of its secrets. The portal to the Desert contains many warnings:
*Warning: Most travellers through this portal will get lost and be unable to find the portal again if not specially prepared.
*Warning: This still happens sometimes even if you are specially prepared
*Warning: Use of this portal voids progress on a Wandering Pilgrimage through the Endless Desert
*Warning: You cannot obtain the Sword of Kings if you use this portal
*Warning: The Ruins of Chtaht'Mangril cannot be found if you use this portal unless you return back through it
*Warning: The White Bird lies

->->->->->Broken Tower
"A tall tower that is broken about 400' above ground level. There are many cacti near the tower, and lizarmen patrol near the entryway. There is a large, golden chest on the top level."
Presumably a random dungeon populated by lizardmen, drakespawn and cactus creatures.

->->->->->Grand Cactus Patch
Full of notable cacti.

->->->->->Monument of Sundered Hours
"A massive, tilted clock made of blue metal and sea-green wood. There is a door at the base (also tilted, but openable)"
A Time-themed dungeon with Level 50-80 stuff in it.

->->->->-> Ruins of the Golden City of Lethratt
Ruins that supposedly contain many treasures. Mentioned by the White Bird, so the ruins themselves may or may not exist.

->->->->-> Targoni's Settlement
"A small settlement of tents. There are several people in and around the tents, and a small shrine to Phalerin in the center of the settlement."
A settlement in the Endless Desert, and frequently subject to the oddities of the area- their old food storehouse grew legs and ran off. Saved from starvation by Geddoe, who gave them a magical breadbasket.

->->->->->The Ruins of Chtaht'Mangril
Ruins held in the Endless Desert. Cannot be located if the traveler enters the Desert through the portal (although returning through the portal to Nexus and finding an alternate way to the Desert cancels this out).

->->->->->Tomb of the Sleeping Star
Tomb containing a riddle that the priesthood of Phalerin seek to solve.



->->->Unknown Dimension

->->->City of Crystal Serenity
Sanctuary-city being built by the priesthood of Sereyn.



->->->Unknown Dimension

->->->->Gammor'Dell
Currently plunged into chaos. The priesthood of Sereyn seeks to determine the cause and put a stop to it.



->->->Unknown Dimension

->->->->Gardens of Trulyle
Place claimed by the forces of Valcont. The priesthood of Phalerin seeks to reclaim it from his clutches.



->->->Unknown Dimension

->->->->Lungwai
Land whose noble houses have been tainted by the entity known as Gul'Dar'Abbyk.



->->-> Unknown Dimension

->->->->The Wall of Mezkorrides
Location visited- and destroyed- by Jessie Calthion, autopiloted by Bascaradine whist holding the 'Heaven Puncher' Absolute Holy Blessing.



->->->Unknown Dimension

->->->->Prethegar VII

->->->->->Soul Mines of Prethegar VII
Mine in which one can dig for souls.



->->-> Unknown Dimension

->->->->Snorezdem Arena
The site of Jessie Calthion's climactic off-camera victory over the Glue Man during the period she was autopiloted by Bascaradine whist holding the 'Heaven Puncher' Absolute Holy Blessing.



->->-> Unknown Dimension

->->->->Vortex of 77 Seals
A location that is presumably incredibly difficult to escape from. Jessie Calthion dropkicked the Tiny Planet Master into it off-camera during the period she was autopiloted by Bascaradine whist holding the 'Heaven Puncher' Absolute Holy Blessing.





->->->Unknown Dimension

->->->->Unknown World

->->->->->Grand Vault
Location named by the dubious fortuneteller 'Lady Yrralreb'


->->-> Unknown Dimension

->->->-> Unknown World
"A place with many volcanos and rivers of magma crossing the land. The sky is dark black and filled with shadowy clouds, and there is lightning and a rain of fire in the distance in different directions"
Carries effects in its areas that frequently turn food sources into their component mana and then makes new things out of that mana.

->->->->-> Mormallax Fortress
"A large fortress of black stone down a path lined with glowing crystals."
Fortress owned by Volcano Lord Mormallax, who controls much of the world. Owns a large, strong army, and is typically unfriendly to most outsiders, although he has reached an agreement with Nexus such that visitors from the city will not be harmed- so long as they keep away from more important areas of his territory.

->->->->-> Lavaside
A town frequently plagued by food shortages due to the world's inherent effect of breaking food down into component mana.



->->->Unknown Dimension

->->->->Unknown World

->->->->->The Ebony Mansion of Lady Dorthenas
Vast dungeon-mansion built to house the murderous lady's monstrous servants and grisly trophy collections, including the souls of her victims.




->->->Unknown Dimension

->->->->Unknown World

->->->->->Treasure Swamp
A deathtrap due to a population of far too many hydras.


->->-> Unknown Dimension

->->->->Pendelland Mountains

->->->->->Pendelmont Mountain Range

->->->->->->Pendelwood Spire
"A massive, jewel-encrusted spire that sticks forth from a forest nestled at the edge of the Pendelmont mountain range"

->->->->->->->Izmozzin Gezzbekkler's Mole Tank Tune Up Shop

->->->->->->->The Gem Exchange



->->->Unknown Dimension

->->->->Rings of Presiddio
A good place to find souls.



->->->Unknown Dimension

->->->->Unknown World

->->->->->Lingering Ruins of Lost Surtasso
The bones of a human civilization that was overtaken by a hostile otherworld of spirits, ghosts, demons, and lingering notions. Cut off from the normal post-death processes by the second world's invasion, souls began crystalizing on death in cases where a ghost or other presence was not formed.



->->->Unknown Dimension

->->->->Omvol Ghyr

->->->->->Fortress City of Baghstannim
"The city is surrounded by multi-mile-high walls and is filled with a mix of medieval buildings and towering, elaborate structures."

->->->->->->High Library
"It's one of the larger buildings, with a column-faced front, an overall fooprint of about a square mile, and a huge tower that goes about 3/4ths of the way up the wall-height in the middle. There's a symbol of an open book above the grand entryway."
Contains artifacts the city doesn't want to destroy, but feels may be unsafe, such as a door to the Outer Feylands.



->->->Unknown Dimension

->->->->Unknown World

->->->->->Glorian

->->->->->->Castle Glorian
"Lili arrives at the great golden doors of Castle Glorian, which bear a flowers-and-thorns patterns. The sky around you is shades of gold and blue, and the castle hovers within the void, thorugh which great flower-stalks and vines extend"
The castle of Lord Archenfrel of Glorian.




->->->Unknown Dimension

->->->->The Mountains of Haldirath

->->->->->Ever-Thundering Mesa

->->->->->->The Stormkeeper's Estate
Home to Lord Nalkeron, Magus of Airs.



->->->Unknown Dimension

->->->->Black Xzaradu Tower
Requires a portal key for entry.



->->->Unknown Dimension
The homeworld of hapless (previously-) everyman Larry Phibbens. Due to his constantly being provided with strange gifts from Arena Members (and the constant opening of said gifts by his 'helpful' assistant), half of the world has now been overtaken by a walrus-themed theme park.

->->->->City of Avantaire

->->->->Gorge of Ancient Kings

->->->->Handaric Grasslands

->->->->->Burgensvale
"A moderately sized place that has cars, roads, and many storefronts."
A frequent stopping point between several of the world's destinations. Its bank was visited by Hank S. Mayor, making it too 'safe' to enter.

->->->->Quarry

->->->->->Half-Built Shopping Centre

->->->->->->The Deadly Bank
Another victim of Hank S. Mayor's particularly overzealous brand of 'security'. Completely filled with traps, including acid sprinklers, fruit-hurling trees, electrocuting doors and monster-summoning enchantments (and that's just the courtyard).

->->->->Mage-City of Lurinko

->->->->Tree-City of Haedramas

->->->->Walrusland
A titanic theme park that occupies half of the world. Larry Phibbens is (unwillingly) its manager.



->->->Unknown Dimension

->->->->Galactic Federation of the 5 Stars

->->->->->Alaberis IV
The most accessable of the Galactic Federation of the 5 Stars' main worlds.

->->->->->Brentakus 5
A semi-core world of the Galactic Federation of the 5 Stars

->->->->->Raalgan Fringe
A remote part of space

->->->->->The Blue Swan
"It's a Class V Exploration Vessel"
The resting-place of the unfortunate Private Smarty. Hank S. Mayor had installed traps all over the ship and sabotaged its AI. Presumed destroyed by Federation officials.

->->->->->Tremlon 2
"A portal-world that has the government facilities of some branch of a star empire"

->->->->->Tremlon 5
"Somewhere past the Dead King Nebula past Vogghus VIII"
Home to a military space academy in which the ill-fated Private Smarty trained.

->->->->->Tremlon 9
"A world of drifting gas-sack beasts"
The birthplace of the ill-fated Private Smarty.

->->->->->Vogghus VIII



->->->Unknown Dimension

->->->->Deinjord IV

->->->->->Water Temple of Ruin Ilcasar
Contains a portal to Gannenbaum's Nightscape Echo.

->->->->->Gannenbaum's Nightscape Echo

->->->->->Mount Dranathax
Has the Gate of Il'Gazzar at its summit, which leads to Ressyos V.



->->->Unknown Dimension

->->->-> Honeyworld

->->->->-> Bee-Bear Wood
"A woodland with very green trees. A giant dome-like structure with a honeycomb pattern on it protrudes from the trees nearby"

->->->->->Honeypot Mountain
The previous location of a honey that was desired by Honeyworld's bear king.

->->->->->->Honeypot Mountain Beehive
"The interior is domed with ridges. A great column of light shines down upon a pedestal in the center, upon which sits a golden-brown honeypot that radiates power."

->->->->->Outer Bear Wood
One of many, many woodlands in Honeyworld.

->->->->->->Bear Castle
The home of King Barry Bearington IV.

->->->->->->Bear Vendor's Stand
"A sorta-ramshackle-but-not-that-rough wooden stand, complete with painted sign and honeypot-shaped jar of holding"

->->->->->->Big Bear Town
Town reasonably close to Bear Castle.



->->->Unknown Dimension

->->->Ressyos V

->->->->Towers of Din'Nagaltha
The home of Illurak Kaz'Quarm.



->->->Unknown Dimension

->->->->Unknown World

->->->->->Golden Tower
A place with a dangerous or unpleasant past, future or alternate-timeline version.




->->->Unknown Dimension

->->->->Cloud Layer
Layer of dangerous cloud above the Sea of Unknown Treasures. Several miles thick, and full of many sub-sections. Its central section holds dissolving gases. Some cities are built atop it.

->->->->->Crystal-Willow Forest
"A forest of willowy white crystal-trees"
Perched atop the Cloud Layer.

->->->->Drifting Spaces
"Shapes, small worlds, buildings, and creatures float amidst the void"

->->->->->Gox-Uloxx, Crimson Miniworld of the Twelve-Eyed Things
"It's red and dusty with occasional gray cliffs or rocks. There's gardens of purple vines that grow from the ground with blue fruits the size of men's torsos and leafy blue fern things, along with the twelve-eyed things, semi-eggplant-shaped aliens with four tendril-hands, two short legs, and the requisite twelve eyes, which seem to be in different places for different members of the species"

->->->->->->Nubol Cresmyr
Situated near one of Orz Gaforian's portal arches.

->->->->Tikyulmarnimastiross, The Sea of Unknown Treasures

->->->->->Yaz-Gohlan
"It's a city of small-to-medium-sized buildings of varying sorts of construction (most looking vaguely-technical but made using scrap parts or sorta-holmely and coastal, but with a few oddball sections, like the part with all the low domes or the section with the buildings carved of pink conches. The whole city is strewn across several small islands and sandbars, with most of the connections between them made of wood, shell, or concrete bridges. Outside the city are a wide variety of ships and submersibles, and the mostly-clear-blue sea has streaks of shining golden dust in it. Ocean extends in all directions beyond the islands. High above is a thick layer of clouds, but the sky between it and the world seems to be suffused with enough Light and Hope mana that the place is bright and wouldn't seem cloudy by most means of examination."
The sole city above the Sea of Unknown Treasures.




->->->Unknown Dimension

->->->->Unknown World

->->->->->Marble City
A dangerous place.



->->->Unknown Dimension

->->->->Unknown World

->->->->->Sea of Clarity
An ocean with breathable water.



->->->Unknown Dimension

->->->->Unknown World

->->->->->The Palace of Broken Glass
Extremely dangerous area.



->->->Unknown Dimension

->->->->Arsentyium

->->->->->Argretiyum

->->->->->Aurelium

->->->->->Brinbeck Falls
A village previously suffering at the hands of goblin invaders. Alrick's little sister Miyo drove them off handily.

->->->->->Brinbeck Wood
Woodlands near Brinbeck Falls.

->->->->->Daffodil Meadow
"A small meadow in the center of a forest where four trails intersect. The meadow is filled to bursting with yellow daffodils, but the trails remain generally clear save for the occasional stray stone."
Contains a portal to Nexus.

->->->->->Dasmunde Falls

->->->->->Flame Lake Trail
Leads to Saldobarr.

->->->->->Flower Basin Trail
Leads to Argretiyum.

->->->->->Knob-Tree Trail
Leads to Aurelium.

->->->->->Saldobarr

->->->->->Stone-Marked Trail
Leads to Dasmunde Falls and Tirylitch.

->->->->->Tirylitch



->->->Unknown Dimension

->->->->Unknown World

->->->->->Tower of Mannequins
A dangerous place.



->->->Unknown Dimension

->->->->Windyworld
World characterised by its strong winds and rideable air currents.



->->->Unknown Dimension

->->->Kurehlmo 15
"Has many sky cities that are now long abandoned, and the land people on it rarely head up into the skies"
Current location of the cloudborne Three of Swords Corporation campus. Area recommended to Vashna Saseen by Krayal Vanzeil based on the specifications of 'a bit of docile cloud cover with no notable aerial inhabitants'



->->->Unknown Dimension

->->->->Tol-Aborsaad

->->->->->Beach Near Tol-Aborsaad
"The sand is a whitish brown, and there is a ruined fortress sitting atop a cliff nearby. The sky is blue and lightly cloudy, the sun yellow, and the sea a shiny blue."



->->->Unknown Dimension

->->->->Galactic Government of the Silver Deliberation

->->->->->Gantaar System

->->->->->->Gantaar VII

->->->->->->->New Leptibloom
"You find yourself on the silvery street of a futuristic city beneath a purple dome. Its skyscrapers come in many towers and are massive, and large cargo-haulers travel by blue-flame lift-jets. The whole place has an unusually large number of guard posts and cameras around"



->->->Unknown Dimension

->->->->Unknown World

->->->->->Mister Owl's House
"A small, wooden house with lots of shelves of books, some pots of ingredients, and a couple of stumps for chairs"



->->->Unknown Dimension

->->->->The Aetric Sword Mines
Requires a portal key for entry. They are like normal mines, but instead of metals, swords are mined from the walls. The average Level of the monsters around there is around 40.



->->->Unknown Dimension

->->->->The Crypt-Halls of Hashor'Galoon
Requires a portal key for entry.



->->->Unknown Dimension

->->->->Aramar VIII

->->->->->Tower of Sculpted Men
Tower that contains artifice spells. They are cursed, however, turning the weilder into a statue. Presumably, several of the statues in the tower are unfortunate victims.



->->->Unknown Dimension

->->->->Unknown World

->->->->Knobblywood
A good place for low-level adventurers to train. Contains forest imps and goblins.



->->->Unknown Dimension

->->->->Unknown World

->->->->->Glonnoc



->->->Unknown Dimension

->->->->Unknown World

->->->->->Lundreen Kingdom

->->->->->->Flower Fields
A good place for low-level adventurers to train.



->->->Unknown Dimension

->->->->Unknown World

->->->->-> Lyessein
A nation renowned for its tasty corn.

->->->->->Grand City of Luriveyl
"A large city that contains a variety of buildings and a generally rich display of architecture. The city has various small gardens throughout it, several hedge mazes, multiple towers, easily accessable and spacious sewers, and large, partially-outdoor markets. There are several mansions out to the west of the town."
A lavishly-appointed city in a world in which magic is fairly commonplace.

->->->->->->Big Lake

->->->->->->Blue Ivy District
"An old district filled with many stone buildings and cascades of blue ivy that cover their walls and crenellations. It seems very well-to-do."
An upscale district of the city, presumably in the midst of repairs after an incident involving a Bombfoot Ostrich.

->->->->->->City Sewers

->->->->->->Great Library
"A tall, stately structure with eight above-ground levels and (according to a sign near the enterance with maps of each floor) sixteen below. It is attended by grey-robed scholars."

->->->->->->Hedge Maze of Fountains
"It is huge and leafy, filled with fancy fountains, sculpted topiaries, and assorted benches and gazebos

->->->->->->Ivvingford Gallery
Art gallery in the City of Luriveyl. Contains the picture 'Living Magic in the Gazebo', the subjects of which were the Battle Arena members Remalius and Elyion.

->->->->->->Julian's Grandmother's House
"A huge mansion on the west side of town with an adjoining aviary"

->->->->->->Main Wharf

->->->->->->Meat Market

->->->->->->Mrs. Hobble's Petting Zoo

->->->->->->Outer Garden

->->->->->->Spice market

->->->->->->Stavery Park
"It is large, and the grass is well-trimmed and deep green. There are multiple small lakes within."

->->->->->->Temple District

->->->->->->->Temple of Mirhammis
"A huge, marble temple"
A temple dedicated to the God of Healing, Art and Nobility.

->->->->->->Tower of Ivory Gravestones

->->->->->->Wizardry District



->->-> Unknown Dimension

->->->-> Unknown World

->->-> >-> Marshee Wood
A wood containing a treasure. Geddoe knows where it is buried.



->->->Unknown Dimension

->->->->Quoth

->->->->->Mount Sanaratt
An area in which phoenixes can be found.



->->->Unknown Dimension

->->->->Unknown World

->->->->->Sul'Guggrek
Goblin city successfully raided by Alex Bannion, Adventurer Extraordinaire. Plundered of the Totem of the Rage Priest in the course of his adventures there.



->->-> Unknown Dimension

->->->-> Unknown World

->->-> >-> Back Alley
"A back alley behind some sort of club. It is night time, and you can hear motorcycles nearby."



->->-> Unknown Dimension

->->->-> Unknown World

->->->->->Prehistoric Jungle
"A jungle with very tall plants."
Jungle containing dinosaurs, partially devastated by progressive-rock-blaring meteors.



->->->Unknown Dimension

->->->->Unknown World

->->->->->Castle Greywater
Location where a Doctor-Beak engineered plague was to take hold, only to be scoured away with the Doctor's demise.



->->->Unknown Dimension

->->->->Unknown World

->->->->->Rot Pits of Krolz
Place teeming with Doctor Beak's power before his demise.



->->->Unknown Dimension

->->->->Unknown World

->->->->->Trex
Place in which the Merchant-Nobles were suffering from the preliminary stages of a dormant plague, which possibly stopped before it began with Docto Beak's demise.



->->-> Unknown Dimension

->->->-> Unknown World

->->->->->The Colasea
A strange sea of cola that contains a huge variety of canned cola drinks.

->->->->->->Colasea Fisherman's Iceburg
"A floating iceberg in a sea of cold, fizzy cola. There is a small cottage on the iceberg."
Iceburg that is home to an old man that fishes for cola in the colasea.



->->->Yesleintyr
A world previously gripped by a conspiracy to assume total control over portal traffic to and from it.

->->->->Aibelieght
"A crowded city with flat-topped buildings and many markets that sell silk."

->->->->->Herinemous Gantmeyer's Base
A small set of rooms in an unremarkable building. Held one of the only two portals to the world at the time of its discovery. It, the portal, and the rest of the building containing them were disintegrated by Kit in the course of her battle with Gantmeyer.

->->->->Grellynbeyr

->->->->->Keeper_of_Rings' Tower
(Destroyed)
"A room made of a silver metal with purple circuit-lines running through it. The room is shaped like an egg with a door on one side. The portal you stepped through is a large rectangular mirror with a silver frame and a pane made of mercury that remains in place despite being liquid."
A tower belonging to the robotic member of the murderous portal conspiracy from off-world. Incinerated by the Sun Queen Selereth Helios in the course of bringing the world under her protection.

->->->->Moon of Yesleintyr
(Destroyed)
The Moon of Yesleintyr's Heart, in actuality Telwhat'Veyr'Khleys, Sphere of the Wishes of Gods, was a power source not easily tapped into by mortals, capable of granting great benefits to divine beings. This was noticed by the robotic pseudodeity LORD_OF_ALL_KEEPERS, who desired to take the Moon's Heart for itself, controlling the planet in the course of things. This was prevented when the Sun Queen Selereth Helios took the Heart herself, at the cost of incinerating the moon itself.



->->->Drunken Horse Galaxy

->->->->Legmer VII

->->->->->Fourth Moon of Legmer VII
A generic, gray moon filled with itchy dust (or at least the section that was visited appeared to be this)



->->-> Unknown Dimension

->->->-> Unknown World

->->->->->The Palace of Moon Duke Ailutheros
"A massive golden moon-palace with several glass-domed bubbles and twirling golden spires. Two nearby Bascaradine mechs with massive gun-arms regard your enterance but do not respond to it. The main doorway to the place seems to have an aura of falling cherry-blossom petals around it."
Palatial home of Moon Duke Ailutheros, the entity that took in the amnesiac Doctor Tshlanylvok, creator of the Mana Cannon. Filled with plantlife that appear to have psychic powers, that may be connected to Ivan Spartacus.



->->->Unknown Dimension

->->->->Runeth-Hyle
Domain consisting of five worlds, saved from the reality-dissolving presence of the Domel Vir by the sacrifice of Zakmotes the Gardener, currently a member of the Seven Ancients Pantheon.



->->->Unknown Dimension

->->->->Rinnhaveth
"A feudal world near a well-travelled road. The portal from Nexus takes the form of a large mirror set into the side of a domed ruin."
A world currently under attack from waves of daemonic forces, including gun-using daemonic wizards. The defenders fight back with dragons and sphere weapons.

->->->->->Bollivar's Rest
A presumably-destroyed town.

->->->->->Lagande
A capital city in the world.

->->->->->->Central Catacombs

->->->->->->->Pit of Gembaster
Contains a rickety-looking, but safe, rope bridge that leads to a portal directly to the Caverns of Treasure, where Ingerhekt, God of Items makes his home.

->->->->->Torrolith

->->->->->Zelmagier



->->->Unknown Dimension

->->->->Eighth Broken Land
Land filled with dark magics. Grimzelda the Ugly Hag could be revived if her head, heart and body are brought there.


->->->Plane of Daer-Cynvill

->->->->Terreyin System of the Eighth Reach

->->->->->Urmathis

->->->->->->United States of West Ordica

->->->->->->->State of Gavren

->->->->->->->->Observation Hill
Contains a Gate to Nexus.

->->->->->->->->Stephen Wright Interstate

->->->->->->->->West Lenderdale

->->->->->->->->->Milton Brothers Bank
Bank containing the Head of Grimzelda, the Ugly Hag.



->->->Unknown Dimension

->->->->Land of Arwathe

->->->->->Chalk Woodland

->->->->->->Ruins of Dol-Ceaster
Contains a Gate to Nexus.

->->->->->Chapel of the Forgiven Demon

->->->->->Sealed Hill
The body of Grimzelda the Ugly Hag is buried underneath.



->->->Unknown Dimension

->->->->Mount Mazmuratt
Random Dungeon where Andaramalius, The Supreme Creator resides.



->->->Unknown Dimension

->->->->Mirrored Realms
Random Dungeon containing Sul-Erryk, The Gate Keeper, holder of one of the Six God-Killing Tools of Anaramalius.



->->->Unknown Dimension

->->->->Sky Ruins of Lost Dezyrr
Random Dungeon containing Vhelethis, The Lone Hero, holder of one of the Six God-Killing Tools of Anaramalius.



->->->Unknown Dimension

->->->->Pit of Demons
Random Dungeon containing Kozzerik, The Six-Headed Devil, holder of one of the Six God-Killing Tools of Anaramalius.



->->->Unknown Dimension

->->->->Labyrinth of Beasts
Random Dungeon containing Akmanokt, The Colossus Mind, holder of one of the Six God-Killing Tools of Anaramalius.



->->->Unknown Dimension

->->->->Sea of the World's End
Random Dungeon containing Ceriakrtra, The Blinding Presence, holder of one of the Six God-Killing Tools of Anaramalius.



->->->Unknown Dimension

->->->->Unknown World

->->->->->Dyojattamittidoi, City of the Painted Men
"The place is made of paint, most living things are close to two-dimensional, and the place has a generally surreal vibe, with most beings containing lots of blotches of assorted color and having non-detailed forms (except for the mouths, which are rather detailed by comparison, while still being weirdly colored)"
Everything in here has the power level of 65-85, but the attack range of a level 20-40.

->->->->->City of the Watercolor Dragon Gyveshtlug
Contains a portal to the Seven Great Pillars.

->->->->->->Painted Hall of the Water Dragons
"It is built into the side of another building next to a river of paint that begins and ends arbitrarily. The interior of the building has murals of dragons in oceans, rivers, and water-temples on its walls, but the interior is dry."
A very small dungeon.



->->->Unknown Dimension

->->->->Ghobeshter-Rai
"A half-underground, half-hellscape demon city. It has distinctly eastern architecture and is primarily populated by a variety of oni, flying-head demons, and gaki, though other types of creatures are also present. There are rivers, both of lava and of dark water, heading through various parts of the city. The castles and towers of various oni lords are situation throughout the place, though the occasional cavern walls prevent you from being able to see the whole city."
A demon city, previously under the command of the Oni Daimyo Ghezjhan, now controlled by Lili von Mion.

->->->->->Ghezjhan's Citadel
"There are many rooms with pits of flame, feasthalls for the oni, and tatami-floored rooms with sliding paper walls that contain gate magic that can switch them to lead to the fire pits"



->->->Unknown Dimension

->->->->Letreyl VI

->->->->->Aigenbarde
"A snowy land"

->->->->->->Tjardol
"A moderately large city with primarly stone buildings. The roofs are nearly all red. The men here wear trousers and shirts unlike the men back in Gober Vale, and the women wear dresses. Everyone dresses primarily in dark colors, though the military wears red and gold. Everyone wears heavy furs in addition to their clothing while outside on the snow-covered streets. The smell of roast boar is prevalent."
Capital of Aigenbarde.

->->->->->->->Lord Grezman's Castle
Contains a Black-Glass Mirror which holds a portal to South Blueshire.

->->->->->Grover's Kingdom

->->->->->->Gober Vale
"A green place with lots of reasonably short (in the 8 to 12 foot) tall trees. There's a few small groupings of houses with yellow-tile roofs and white-plaster walls. Villagers travel around in blue dresses, bonnets, and buckled shoes. Most of them have swords on the belts at the waist of their dresses, but none seem to be in danger. There's a few lamp-eyed sheep grazing on a hill nearby. The sky is blue and lightly cloudy. There seems to be no sun, but the sky itself exudes some light. The place in general, though, seems to be more lit by the sunny dispositions of its residents."


->->->Unknown Dimension

->->->->Zalbadai
World in which the Joymerchants have a presence, likely necromantically-aspected. It is possible to open gates to it.


->->->Unknown Dimension

->->->->Unknown World

->->->->->Haffendown

->->->->->->Thedrik Hobbins' Old House
"It is boarded up with gray wood, and the round, wooden door has gone gray as well. There's a window with thick glass in the hillside, but all that can be seen in there is webs."
Has an insect-infested wine room. Killing them all opens a portal to South Groztky.

->->->->->South Blueshire
"A low area filled with rolling hills covered mainly in bluish-green, green, and blue grasses and blue flowers. There's a preponderance of halflings here with occasional human traders and a few dwarves. There's mountains visible bout 60 miles to the Northeast. Most of the halfling villages are in the style of mounds with round or square doors, but some have small cottages."



->->->Unknown Dimension

->->->->Unknown World

->->->->->Great Horsha
Communist-led country.

->->->->->->Kyeznek
"A large city. The Party Headquarters is by far the largest building. It has black walls and gray, reflective windows. It is decorated with banners bearing patriotic slogans and images. The Iron Fortress is near the headquarters, and the soliders and party officials working there bear green bands around their headgear. The city is snowy, but there is also a large amount of smoke from the industrial district's behemoth factories."
Capital city of Great Horsha.

->->->->->->->Iron Fortress of the Extranormal Investigation Kommand
Contains a portal to The Dark Land

->->->->->->South Groztky
"A gray city with rectangular houses built in the brutalist style. Troops of the communist regime patrol the streets with fur hats and symbols of the gear-and-wheat on their uniforms. The populace is near-uniformally poor and hungry."
A city in Great Horsha.


->->->Unknown Dimension

->->->->Unknown World

->->->->->Laerpaathia
Kingdom from which Darvin Niall hails. Previously in a state of disarray or dissolution, it was since restored by Darvin.


->->->Unknown Dimension

->->->->Unknown World

->->->->->The Pillar of the Demon Winds
Dungeon generated by the Regalia of Air when Elsie Phaeduras was killed by the Synod of Slights Remembered invoking the power of the Golden Face of Qaz-Qor, due to the non-duel-based nature of the defeat. Bested by the druid-bishop Eshron Galmendar.


->->->Unknown Dimension

->->->->Unknown World

->->->->->Fathomless Halls
(Possibly Destroyed)
A dungeon that formed around the Regalia of Water after the second Chosen of Water died in the White Coral Keep. Remained unconquered until the universe it rested in was destroyed by the Mana Cannon. May not have reformed.

->->->->->White Coral Keep
A dungeon found in the depths of the world's oceans.



->->->Unknown Dimension

->->->->Unknown World

->->->->->Porkless City
The stage of one of Master Detective's (many) showdowns with Mimechiavelli.


->Unknown Dimension

->->Unknown World

->->->Haunted Wakko's Clownsteraunt



->Unknown Dimension

->->Unknown World

->->->New Prathavaan
Reachable through the Nexus Portal Nexus. The building containing the portal is presently taken over by bandits.



->Unknown Dimension

->->Unknown World

->->->Old Jeff Gallahan's Bar
The basement has a spider problem.



->Unknown Dimension

->->Unknown World

->->->Tantemos Catacombs
Has a skeleton problem.




->->->Unknown Dimension

->->->->Unknown World

->->->->-> Lohm Sabakhmar
"It is an city beneath a deep-blue and blackish-violet sky with streaks of eerie pink. The upper towers of the city have many domes and seem to be populated primarily by nobles engaged in some sort of elaborate, city-spanning costume ball. The middle city has many shops and skyports (with your portal depositing you at the end of a short train tunnel leading nowhere save violet rock at one end and the dock at the other), and the lower city is a maze of streets, steam grates, and train tunnels. The lower city seems full of monsters, though generally weak-looking ones. You sense that there is more beneath it in a dungeon. While there are sprawling palaces in the upper city, some more subdued buildings in the middle city looking out across the sky-rifts near the town's face through many-paned windows seem the more likely seat of actual governance."

->->->->->->Firefly-Lamp-Square

->->->->->->Simon's House
"Simon's house is an unassuming one in the middle layer down a short alley lit by blue torches with white cores. The shop itself has a well-carved wood interior and magically treated windows that keep out the elements."




->->->The Bakerverse
Alternate universe. Apparently rather food-centric.

->->->->Unknown Dimension

->->->->->Unknown World

->->->->->->Devil's Food City
Evil-aligned city populated by hellish sorts, with a focus on the culinary arts.

->->->->->->->Evil Cooking School



->->->The Emoverse
Alternate universe. Terrible disasters keep befalling places in it.

->->->->Unknown Dimension

->->->->->Patch-Cloak's World
World once lived on by Patch-Cloak the Sorceress, but was beset by disaster after disaster. Quite possibly destroyed, or otherwise in ruin.



->->->The Lesserverse
Alternate universe. While containing less blatant and overt displays of the unusual and supernatural, these themes are still very much present.

->->->->Unknown Dimension

->->->->->Unknown World

->->->->->->Salt Trade Road

->->->->->->Sandbluffe

->->->->->->->Sandbluffe Cathedral of Phalerin
Cathedral of Phalerin run by Geddoe (2). Has a posh apartment-tower that the priest and his wife live in.


->->->->Unknown Dimension

->->->->->Unknown World
World populated by fox-folk. Home of Kit With Lemon Wedge.



->->->The Mundieverse
Alternate universe. Considerably mundane in comparison to the main universe, but still contains unusual (albeit very-much-toned-down) and minor supernatural themes and elements.

->->->->Unknown Dimension

->->->->->Unknown World

->->->->->->Eagle University
Institute of learning attended by Nora.

->->->->->->Grand Sanctuary of Azaar
Place of worship controlled by the Cobalt Church. Was firebombed by Tolva 'The Demon' Malone.

->->->->->->Local Joe's
A diner where Nora works.




->->->The Necroverse
Alternate universe. Contains a rather large number of dangerous death-dimensions.

->->->->Reaper's Nest
A series of highly-dangerous death-dimensions surrounding a comparatively normal one like a horrible cocoon.

->->->->->The Hell of Silent Bones
Death-dimension (or afterlife) of the distinctly unpleasant sort. Not inescapable.

->->->->->Unknown Dimension

->->->->->->Unknown World
A sandy world presently being terrorised by the necromancer Gedno the Malevolent.



->->->The Nekoverse
Alternate universe. Seems to have a running cat-theme among its residents.

->->->->Unknown Dimension

->->->->->Unknown World

->->->->->->Grumblewood
Wood populated by dangerous-ish creatures known as Grumbles.

->->->->->->->Cat Town
Town populated by cat-people, many of whom having similar-sounding names with different spellings. Protected by the druidic abjurer Kat.



->->->The 'Nigmaverse
Alternate universe. Place where Leidborne the Clockmaker, Enigma Man, came from.

->->->->Unknown Dimension

->->->->->Unknown World
Original homeworld of Leidborne the Clockmaker.

->->->->->->Golzappoli
Place previously ruled by Mustaffa Anadep, who was driven out and foiled in his efforts to reconquer it by Leidborne the Clockmaker.

->->->->->->Hathenmeyer
Land previously owned by Duchess Aileene, until she was sent murderously mad by Leidborne the Clockmaker.



->->->The Surferverse
Alternate dimension that's, like, radical, man.

->->->->Unknown Dimension

->->->->->Unknown World

->->->->->->Gold Sands Beach





->->->The Dimension of Theranheivan
The staging area for the first part of the Fourth Ascension. Has recently been caught in the grip of a series of strange storms that block off one land from another, making travel impossible to nearly all.

->->->->Ark of Mahu-Ra’Seydi
->->->->The Blue Moon
->->->->The Green Moon
->->->->The Far Stars
->->->->->Window to the Emerald Star
->->->->The Land of Theranheiven
->->->->->Core Elevator
->->->->->Domain of the Core-Ruler
Place where the Core Ruler, an ancient being that held sway over the world in times long gone by, is sealed. Closed off from the rest of the world with eight locks and presently inaccessible.
->->->->->The Aikarto Island Chain
->->->->->->Isle of the Flame Serpent
->->->->->->The Kingdom of Aikarto
->->->->->->->Aikarto
->->->->->->->->Aikarto Undercity
->->->->->->->->->Aikarto: Deep Undercity (Fourth Core Lock)
->->->->->->->->Imperial Palace of Aikarto
->->->->->->->->Tower of the Star-Watcher
->->->->->->->Fortress of the Silver Sword
Previous stronghold of the allied forces of the kingdoms of Eriyar, Boloruer, Gashmelburg, and Astarnia.
->->->->->->->House of the Blade of Truth
Structure that once held the Blade of Truth, a sword said to be able to cut through almost any mortal-made illusion.
->->->->->->->Passage to the Underworld
->->->->->->->->Palace of the Moon Spider
Home of the Moon Spider, a monster whose silk is one of a set of relics required to be recognised as the next Emperor of Aikarto.
->->->->->->->The Court of Blossoms
The imperial seat of Aikarto's power.
->->->->->->->Tomb of Ijanzo Linwei
->->->->->The Contenent of Arrenlas
->->->->->->The Kingdom of Astarnia
->->->->->->->Golden Astarnia
->->->->->->->->Astarnia Undercity
->->->->->->->->->Astarnia: Deep Undercity (Eighth Core Lock)
->->->->->->->->The Triumphant Golden Palace
->->->->->->->Prosperity Fields
->->->->->->->Slumbering Ark
->->->->->->->The Colossus of Jarduvai
->->->->->->The Kingdom of Avandos
Previous domain of the tyrant Lord Avandos.
->->->->->->->Brownsand Gorge
Dangerous area patrolled by Razorbeak Landbirds.
->->->->->->->The Crimson Citadel of Avandos (No longer at this location)
A massive red-brick citadel capable of shifting its rooms around according to the will of its owner. Following Lord Avandos' defeat, the structure was claimed and moved offworld by Lili von Mion.
->->->->->->The Kingdom of Gashmelburg
->->->->->->->Brill's Creek
A small farming village in the Kingdom.
->->->->->->->Gashmelburg
"A city with high walls of dark blue metal. A great domed citadel rises from its core."
The capital city of the Prince-Prefect of Gashmelburg. A city in the midst of a festival, shortly to become centre stage for an invasion by one of the current groups of Ascendants. Covered by magical wards that prevent invasion via teleportation. Ruled over by the Prince-Prefect. Has an apparently dangerous undercity.
->->->->->->->->Distorted Festival
Festival held by the Prince-Prefect of Gashmelburg to coincide with his rise to divinity.
->->->->->->->->->Blue Moon Facsimilie
->->->->->->->->->Green Moon Facsimilie
->->->->->->->->->Red Moon Facsimilie
->->->->->->->->->Silver Moon Facsimilie
->->->->->->->->->White Moon Facsimilie
->->->->->->->->Gashmelburg Undercity
->->->->->->->->->Gashmelburg: Deep Undercity (Seventh Core Lock)
->->->->->->->->Palace of the Prince Prefect of Gashmelburg
->->->->->->->->Walls of Gashmelburg
->->->->->->->Mount Vazbarran
A sacred mountain that holds at its summit water capable of conveying a low state of divinity.
->->->->->->->The Rift-Plain
Site of a battle with the Ascendants, who fought to defeat the Prince Prefect's dimensional rifts before they could summon additional forces for the ruler.
->->->->->->The Kingdom of Boloruer
->->->->->->->Boloruer Jungle
->->->->->->->Disjoined Boloruer
Previously the Great Kingdom of Boloruer, a powerfully magical nation ruled over by mage-lords. In the course of trying to summon something capable of defeating the Ascendants, the kingdom was ravaged by distortion fields and partially separated from reality.
->->->->->->->->Boloruer Undercity
->->->->->->->->->Boloruer: Deep Undercity (Sixth Core Lock)
->->->->->->The Kingdom of Drakmyr
->->->->->->->Great Drakmyr
->->->->->->->The Dragon's Castle
->->->->->->The Kingdom of Luminel
The first kingdom to be conquered by the Fourth Ascendants.
->->->->->->->Crawling Tower of Lord Lindertheim
->->->->->->->Eyetower
->->->->->->->->The Tower of Eyes
->->->->->->->Harvestspring
->->->->->->->Hilly Crossing
->->->->->->->Institute of Otherworldly Anatomy
->->->->->->->Lampgarden
->->->->->->->Library of Screams
->->->->->->->Luminel
Capital city of the same name as its kingdom.
->->->->->->->->Black Wharf District
->->->->->->->->->‘Tours of the Deep’
->->->->->->->->->Base of the Curved Blade Thieves’ Guild
->->->->->->->->->Bladepillar Square
->->->->->->->->->Caverns of Black Ooze
->->->->->->->->->Coral Garden Restaurant
->->->->->->->->->Jeweled Hand Warehouse
->->->->->->->->->->Labyrinth of the Jeweled Hand
->->->->->->->->->Salty Seagull Bar
->->->->->->->->->The Old Luminel Lighthouse
->->->->->->->->->Valefuer and Associates Trading
->->->->->->->->->Water’s Breath Hall
->->->->->->->->Burning Forge District
->->->->->->->->->Aerie of the Mechanical Birds
->->->->->->->->->Ardrakas’s Lab
->->->->->->->->->Dennibyr’s Parts Disposal
->->->->->->->->->Gyvemel Institute
->->->->->->->->->Highcore Engineering
->->->->->->->->->Izzyrik’s Forge
->->->->->->->->->Smogtower
->->->->->->->->->The Grand Dome
->->->->->->->->->The Great Luminel Forge
->->->->->->->->Coin and Shackle District
->->->->->->->->->Army Base Remains
->->->->->->->->->Bellingberg and Sons: Mancatchers
->->->->->->->->->Citadel of the Coin Lords
->->->->->->->->->Grand Market of Luminel
->->->->->->->->->Fortress of the Rat-Lord
->->->->->->->->->Luminel Colosseum
->->->->->->->->Elder District
->->->->->->->->->Chorinsburg Manor
->->->->->->->->->->Bleeding Manor
->->->->->->->->->->Burning Manor
->->->->->->->->->->Crawling Manor
->->->->->->->->->->Flooded Manor
->->->->->->->->->->Shadow Manor
->->->->->->->->->->Watching Manor
->->->->->->->->->Ghostmarket
->->->->->->->->->Library of Whispered Magics
->->->->->->->->->Ruined Palace of Luminel
->->->->->->->->Grand Veil District
->->->->->->->->->Garden of the Splendid Rose
->->->->->->->->->Geshmann’s Antique Appraisal
->->->->->->->->->Losshul Sharzikk, Esquire: Infernal Antiquarian
->->->->->->->->->Luminel Opera House
->->->->->->->->->Lodge of the Emerald Star
->->->->->->->->->Memory Market
->->->->->->->->->Old Storenheim Museum
->->->->->->->->->Order Hall of the Jade Door
->->->->->->->->->Thandolmann's Manor
->->->->->->->->->->Thandolmann's Manor Basement
->->->->->->->->->->->The Hidden Library
->->->->->->->->->The Luminous Winery
->->->->->->->->->The Painted Tower
->->->->->->->->Luminel Undercity
->->->->->->->->->Luminel: Deep Undercity (First Core Lock)
->->->->->->->->->Luminel: Mid Undercity (Cave of Beasts)
->->->->->->->->->Luminel: Mid Undercity (Domain of Gears)
->->->->->->->->->Luminel: Mid Undercity (Forgotten Halls)
->->->->->->->->->Luminel: Mid Undercity (Slime Corridors)
->->->->->->->->->Luminel: Upper Undercity (Power Generation Facility)
->->->->->->->->->Luminel: Upper Undercity (Sewer System)
->->->->->->->->Palace District
->->->->->->->->->Chancellor Aibelero's Apartment
->->->->->->->->->Chancellor Avenstein's Estate
->->->->->->->->->Chancellor Avenstein's Cellars
->->->->->->->->->Chancellor Cabinnio’s Tower
->->->->->->->->->Chancelleor Gavenheid’s Fortress
->->->->->->->->->Chancellor Ormello’s Estate
->->->->->->->->->Chancellor Willingsdale’s Estate
->->->->->->->->->Hall of the Grand Masquerade
->->->->->->->->->Luminel Palace
->->->->->->->->->->Clay Palace
Facsimile of the Veiled Palace of Eriyar created in a failed attempt to take over the real location.
->->->->->->->->->->Palace Catacombs
->->->->->->->->Pearl Tower District
->->->->->->->->->Brass Tower
->->->->->->->->->Brass Tower Basement
->->->->->->->->->Blessed Munitorium
->->->->->->->->->Church of Savvatmarl
->->->->->->->->->Gallows Tower
->->->->->->->->->Lyrix's Loft
->->->->->->->->->Pearl Tower
->->->->->->->->->Stained Glass Tower
->->->->->->->->->Temple of the Four Gods
->->->->->->->->->Tower of Lights
->->->->->->->->->Tower of Prayers
->->->->->->->->->Tower of The Grand Bell
->->->->->->->->->Tower of Toys
->->->->->->->->->Ticking Tower
->->->->->->->->->Tiled Tower
->->->->->->->Lurenden
->->->->->->->Quasley
->->->->->->->Royalgrove
->->->->->->->Ruined Temple of Mahuu Rah’Seydi
->->->->->->->Surandem
->->->->->->->->Ruins of Old Surandem
->->->->->->->->->Chamber of the Bound Devil
->->->->->->->The Grand Winery
->->->->->->The Kingdom of Travayan
Neighbouring kingdom to Luminel, and the second to fall to the Ascendants' forces.
->->->->->->->Beastwood
->->->->->->->->Redtooth Crossing
->->->->->->->->->Beastwood Hall
->->->->->->->Grandcastle
Largest castle in Travayan and a major hold of Travayan's forces.
->->->->->->->->Grandcastle Proper
->->->->->->->Greenplain
->->->->->->->->Plainswatch
->->->->->->->Highgate Fortress
The main defensive base on the side of Travayn closer to Luminel.
->->->->->->->House of Veils
->->->->->->->Lord Luedmere's Iron Keep
->->->->->->->Mirror Basin
A location whose waters hold great divinatory power.
->->->->->->->Royal Travayan
Capital city of Travayan.
->->->->->->->->Travayan Undercity
->->->->->->->->->Travayan: Deep Undercity (Second Core Lock)
->->->->->->->Sageriver
Site of a major battle against the Ascendants. Home to Travayan's main institute of magical studies.
->->->->->->->->Sageriver Institute
Travayan's main institute of magical studies. Destroyed after the Battle of Sageriver.
->->->->->->->Strallenburg
->->->->->->->Temple of the White Orb
->->->->->->->The Silver Mountains
->->->->->->->->The Great Silver Mine
->->->->->->->->Tower of the Predator-Birds
->->->->->->->The Golden Mountains
->->->->->->->->Bloodruby Depths
->->->->->->->->The Great Gold Mine
->->->->->->->Tombs of the Lords of Travayan
->->->->->The Contenent of Sannador
->->->->->->The Kingdom of Durumel
->->->->->->->Grand Trade Port Durumel
->->->->->->->->Durumel Undercity
->->->->->->->->->Durumel: Deep Undercity (Third Core Lock)
->->->->->->The Kingdom of Eiriyar
Desert kingdom previously ruled over by a powerful illusionist Queen who held the incredible distinction of being able to defeat and drive off the Ascendants no less than four times before falling to them.
->->->->->->->The Desert of Veils
->->->->->->->->Oasis of the Mirage Jewel
Previous location of a relic that greatly empowered the Queen of Eiriyar.
->->->->->->->->The Veiled City of Eiriyar
->->->->->->->->->Eiriyar Undercity
->->->->->->->->->->Eiriyar: Deep Undercity (Fifth Core Lock)
->->->->->->->->->Veiled Palace of Eiriyar
A puzzle-, illusion- and trap-filled palace that was once the seat of Eiriyar's power before being conquered during the course of the Fourth Ascension.
->->->->->The Grand Ocean
->->->->->->Shipyard of Charduvai
Located under the Grand Ocean, a lost complex of the ancient Jarduvai civilisation.
->->->->->->Skyship of the Magi
->->->->->The Stormy Ocean
->->->->->->The Great Storm
A massive maze of tumultuous clouds and furious elementals, under the control of the Storm Master.
->->->->->->Tower of the Storm Master
Base of the Storm Master.
->->->->The Red Moon
->->->->The Silver Moon
->->->->->The Moonmaw
->->->->The White Moon

->->->->False-Theranheivan (Consumed)
"Roulette Master, upon entering the world, finds himself in a rather-unconvincing copy of it. It's clearly just here as a destination point for him. It seems to be appropriately globe-sized, but lacking actual interesting features. The world's details are somewhat polygonal and flat, like some low-resolution video-game replica of the world devoid of inhabitants, dungeons, or treasure."
A full-scale but low-detail replica of the world of Theranheivan created by Donna to house the beacon and as an alternate entry-point for entities that were previous opponents of the Ascension. Was set to dissolve away upon the Roulette Master's departure, but the pumpkin-man instead decided to have the Worldleech Mind consume the place, instead, gaining power from it.



->->->The Land of the Rotting Sun
trek across a putrid plain where the sky has dropped down foul liquid that covers the earth
Reachable from a portal openable at Castle Duskborn, contains an open portal to The Spire of the Twin Dragons.



->->->Ulmencandrio

->->->->The Crystal Garden

->->->->->Tower of the Crystal Speaker

->->->->Ulmencandrio Central Control Spire
A dungeon. Has a low-level section, but is otherwise ridiculously higher in level everywhere else. Low-Level Section Range: 1-20.



->->->Vaccuumland
Your group arrives on a black plain lit by patches of glowing light. Piles of debris spawn occasionally, and thousands upon thousands of vaccuums of different sizes and styles float overhead, most moving in ordered rows, but some zipping about to suck up the detrius.
Reachable via a portal from the Abode of the Spindle-Legged Sages. Contains a portal to reach the Mythvesnyn Sinkhole.



->->->Velendanashi




->->->White Corridor
"A hallway. It is white. Very white. There are doors of varying types and materials along the walls, though the portal led you not through a door, but into the corridor itself. There is no portal behind you. You hear scratching behind a rusting metal door two doors forward on the left, and a laughing child's voice asking you to 'open the door' coming from behind a wooden door across from that."
Incredibly, incredibly dangerous. The purple door with the red inverted triangle drops you in Moshenten, the Eighth Plane of Junk.



->->->White Spiral

->->->->Inmil-All

->->->->->Megametropolis of Inmil

->->->->->->Dross City
"Dross City is an underground city that winds around sewers and garbage pits from the city above. There's a lot of robots and mutants, and the place in general is impoverished, though more 'weird' than 'unhappy'."
Located below the Megametropolis.

->->->->->->->Reprocessing Factory Seventeen
"It's a moderately large factory that sucks in sludge and robot and machine parts through two different big funnel-mouthed vaccuum tubes and then reprocesses them into various materials that are then shipped off to other places"


->->->World of the Perfect Crumpet
Notably surreal world in which cooking is an all-powerful art, chefs count as priests, and a variety of extremely odd individuals hail from, including Evil Baker.


->->->Wormwaste
"You're on dark, sludge-y ground that worms crawl through under a stormy black sky. Fields of decaying grain sit nearby, and hills weep puslike substances in the distance. The whole place smells foul."

->->->->Rot-Black Fields

->->->->->Ruins of Tal-Maakash

->->->->->->Grainery of the Rotlord of Tal-Maakash
"It's a tall, domed building in a decaying town. The stench of wasted, rotting food pours forth from it"



->->->Xai-Houran

->->->->Xai-Daishun Plains

->->->->Xai-Hotai Mountains

->->->->->Monastery of Elemental Knowledge
Level Range: 1.

->->->->->Mount Sonizako
Level Range: 6-8.



->->->Yorkoloi, the Rotting City
"A city of decaying buildings."
Located on the far side of the universe.



->->->Zetfyr, the Sky of Fire
Contains a portal to the city of Lohm Sabakhmar.
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Re: Places

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Discs of Nexus-

The Concordance
The Heart of Nexus, standing parallel to the disc structure. It was here that Markannion, corrupted servant of Valcont, was defeated by the newly-returned Nexus Administrative Bureau.

Disc 1: Town
"The top disc of Nexus is covered with buildings, parks, and locations of all sorts. The Nexus Battle Arena, Nexus Inn, and Tavern are among its notable structures. The disc has an effect over much of it that warps space to allow individuals to travel across its world-sized area with relatively quick speed. Many smaller islands float off to the side of it, and Gadigan's castle floats above."

Notable Locations:
->10,000 Arms
A gun store run by a former priest of the Second Saint who is only occasionally in Nexus.

->Allenger and Associates

->Alleyway Between Butcher's Shop and Baker's Shop
Roy notices a red glow from an alley between a butcher's shop and a baker's shop (with a candlestick maker's shop being third in the line, but the alley between it and the baker is perfectly normal-looking).
An alleyway that contained an ominous red portal at one point.

->Blackridge Securities
Offers bodyguard training courses.

->Bob Bazzang's Bath Finery
A store that specializes in bath robes.

->Bob's World of Tanks
"It is set up like a car dealership, only there are an assortment of different tanks in the lot."
A tank dealership. So many tanks!

->Carl's House
Residence of the Nexus Tavern bartender of the same name.

->Cateloguers of Infinity
"The facility near the elevator is a clean, silver building with many search terminals in it. Robotic eyes float around the structure. The facility is run by The Catalogers of Infinity. Each terminal in it has a touch screen, a keyboard, and can be operated by thought."
It contains search terminals where people can look up detailed information about Nexus.

->Cathedral of a Thousand Pantheons
"A massive cathedral. Within its hallowed halls sit many temples to various pantheons and deities of the known worlds, each space-folded into the structure through magic."

->Cosmic Self-Propagation Studio
"It's a quirky, castle-like building that has a multitude of towers and chimneys, with other worlds visible in mirrors, floating storms of bubbles, and smokeIt's a quirky, castle-like building that has a multitude of towers and chimneys, with other worlds visible in mirrors, floating storms of bubbles, and smoke"
Made its debut one Holy Festival. Creates and scatters versions of those using it across alternate universes while providing information on them. Presumably heavily-invested in Whimsy element. Doesn't get on well with Enigma Man-related individuals, due to the element's retroactive insertion and cause to have the created entities existing before the Studio even got involved.

->->Harkala Gillingman's Shrine

->Crazy Jack's Augmentation Station
Home to the Augmentotron 8000, as operated by Crazy Jack. Enter at your own risk.

->Doctor Thomas Robert Memorial Hospital
"It is a tall building with white sides and a large, red cross near the top of its front. There is a golden statue of a doctor outside of it."

->Don's Doggone Dragon Dungeon
Dragon-selling petshop. May also actually be a dungeon.

->Dora's Doors
A shop that exclusively sells doors of all varieties.

->Dyreimes Roast
Dangerous fake-coffee-house dungeon that has a tendency to attract unwary civilians, often removing warning signs put up around it.

->Ellburrwhistle Boulevard

->->215 Ellburrwhistle Boulevard
Present address of Miriam Elmendrogg.

->Food for Thought
Shop set up in an abandoned house by an odd Level 78 time-eating dream-element fox-outsider random monster from Noix. Trades EXP for random dream-crafted stuff.

->Forge of Aeons
"The forge is cylindrical in shape, and a giant hammer floats above it. Out from the open center of the cynlindrical structure rises a massive rock pillar topped with a huge metal anvil. Rivers of magma are directed from a magical series of floating aquaduct-like pipes where the magma flows upward onto the top of the anvil, where they pour along the body of a singular, massive sword that is in the process of being created. A large group of robed figures with amulets and clothing-adornments shaped like hammers oversees this process. A massive set of double doors large enough for a full-sized colossus to walk in stands at the front of the structure, guarded by four of the robed figures. Despite the size of the building, relatively few people seem to be entering and exiting it, as it is difficult for non-Arena-members to get permission to use the forge."
Contains a great many different forges, including one with a special ladel that can easily combine weapons (by hitting them with it)

->Ganfo Donno's Tower
"It is a massive tower made of opaque glass. Around the tower is a perfectly arranged garden of purple-blossomed flowers. A cobblestone path leads up to the tower's red door, which has a golden knocker shaped like an old wizard's face on it."
Tower-home of the Archmage Ganfo Donno.

->Green District
A residential district in Town.

->->Lexie Ross' House
Home of a rather forward woman with an 'appreciation' for Prince Charming.


->Guild of Farvoyagers, Disc 1 Base

->Holy Church of Gadigan and the Saints
A building dedicated to the worship of Gadigan and the Three Saints, separate from the Cathedral of a Thousand Pantheons.

->Holy Imperial Bureau of Officiating: Nexus Branch
A building set up by the Holy Imperial authorities to test worthy Battle Arena members, allowing them to pass tasks in order to break through level caps.

->Interdimensional Order of Wizardry's headquarters
"You reach the main compound of the order. It is a large, tower-like structure made of a magical, onyx-colored material. Above the door, which sits at the top of a short flight of stairs, is some sentence in a magical script that you cannot read. The door opens normally to the building lobby, which has a nice, clean tile floor and some tastefully placed potted plants."

->->The 47th Floor
"The doors open, revealing a room that is both impressive and unusual. The elevator opens to a long walkway that extends to a large, circular platform with a similar, slightly angled walkway on the far side that leads to a closed metal door. Below the walkway and platform is a pit with an unseen bottom the fills the entirety of the circular chamber; you find said pit's presence odd simply because you can't see any of the lower floors that you assume would be there when you look down it. A few book cases filled with magical tomes float about in the pit, occasionally circling the walkway, and a large, wooden table floats nine feet above the central platform, remaining nearly stationary and bobbing up and down in the air. Atop it are a few tomes, a few vials containing viscous, luminescent liquids, a wand, and a large, diamond-shaped crystal. Behind the table is a very modern metal swivel chair that pivots on one spike-shaped extension that descends from its base. The chair levitates slightly above the ground and is a shadow-stained silver color. Behind the chair, which is facing towards the elevator you came in on floats a triumphantly glowing magical diagram that brightly eminates as it hangs above the pit on the far side of the circular platform, intricate and grrandiose in its design. It radiates extremely powerful magical energy, yet it still seems incomplete."

->Jaqqui Iyaarduq's Appliance Store

->Jim O'Clarney's Carnivourous Plant Shop

->Joe Thandwell's Lordly Stables Reference Text
Specializes in mules.

->King Bingo Parlor Reference Text
Has an event called 'Bingo King Night'. Apparently frequented by 'old people'.

->Kooky Dan's Ocean-Punching Dojo
A somewhat odd training ground whose owner, Kooky Dan, offers to teach introductory courses in Ocean-Punching.

->Lanzer's Eyewear
A shop specializing in glasses and other eyewear.

->Lennaree Eisylwith's Flowers
"It is being run by a friendly-looking old woman in a floral-print shirt with silver-rimmed glasses"

->Magus Books and Supplies

->Manaphos Incorporated
A company which offers expensive upgrades and services.

->Margusson Shipyards
"The shipyard is on the edge of the Top Disc. It has a large blue main building with an adjoining tower. They seem to specialize in battleships and armored vessels. Several of their ships also have large, sword-like prows or intimidating figureheads."
Shipyard owned by Ted Margusson.

->Nexus Academy of the Culinary Arts
"A large castle with chef-hat-topped towers"
Organisation headquarters for the Interdimensional Chefs' League.

->Nexus Academy of the Magical Arts, AKA The Imperial Mage's Academy
"A large, bustling area surrounded by a large wall with an entry building in its center. From beyond the wall rise many of the domes and towers of the academy. Many young mages head in and out."
Offers training courses in various types of magic.

->Nexus Administrative Bureau HQ
Headquarters for the newly-returned Administrative Bureau.

->Nexus Battle Arena (Too many references to link)
Where the magic happens.

->->Exhibition Match Office Reference Link
An office for arranging Exhibition Matches.

->->Interview Office Reference Link
An office for arranging Interviews to broadcast to a wider audience.

->->Show Office Reference Link
An office for arranging Shows to broadcast to a wider audience.

->->Workshop Office Reference Link
An office for arranging Workshops to broadcast to a wider audience.

->Nexus Department of Tourism
Location housing the Nexus Department of Tourism, responsible for all matters tourism-related and dealing with people who came to Nexus through sudden, unexpected and inadvertant means. Contains secure cells to hold those who react to their arrival in particular distress.

->Nexus Disc Catalogue
Run by the Catalogers of Infinity, this building contains an archive of almost all of the discs and locations in Nexus. As Nexus is constantly changing and utterly vast, however, the information is frequently not up-to-the-minute accurate.

->Nexus Inn
Primary residence of most Arena Members, as well as being where their belongings are kept.

->->Dulcinea's Room

->->->Citadel of the Fisherman
"The citadel's tall spires give it the appearance almost of an uneven spike along the seashore, thin and tall; this overall profile is when taken as a whole, however, as the base floor-size of the Citadel is still far larger than that of many other buildings. Salt air can be smelled around the citadel, and a dock sits outside."
An Artifact. The Citadel is metaphysically linked to the Arena Member Dulcinea de Montreal, such that it is, at any or all given times, located both in her Inn Room, in (or around) her person, and present on its own world (which is presumably carried with it in the same manner Dulcinea carries the Citadel itself). As an artifact, it possesses great potential for growth and change- presently, it seems to take the form of a seaside-fortress-themed dungeon with an accompanying dock, albeit one presently empty of anything save minor items and antiquities. Who knows how it might develop?

->->Front Desk
"an open-on-the-sides front area with an extension of the Nexus Inn towering above it. The area has fancy rugs, is weather-shielded, and is strikingly well-lit despite the overhang."
The front desk of the Nexus Inn. Provides room service on demand, three meals a day upon request, automated pattern-based cleaning/organization, maid-based cleaning, automated alarm clocks, automated teleport-me-to-my-scheduled-Arena-Battles, limited television, internet, and wireless, special room security, and a variety of other specialized services upon request. Also maintains a list of quests and jobs for interested residents. Given Arena Members' tendancy towards independence and the Tavern's popularity for seeking quests, the place doesn't tend to be very busy. Its quest boards are separated based on difficulty and content. Present known boards are Tier 1, Tier 2, Tier 3, 'Tedious', 'Weird Stuff', and 'Steve Fritzel Is Drunk'.

->Nexus Portal Nexus

->->Portal to Millbey Town
"The Nexus Portal Nexus portal-chamber is made of blue metal and is fairly featureless except for occasional grooves in the metal. The portal itself is a blue metal loop with a purple-and-white rippling expanse in it. The door to the room was an automatic sliding door made of the same metal with two glasscrystal panes in it."
A good example of a 'default' portal-chamber.

->Nexus Primary School for Aspiring Battle Arena Contestants

->Nexus Superhero Center
"A building with a banner above it reading 'Nexus Needs Superheroes'."
Visitors can pull a lever to gain a random super power (from the amazing to the weird) and take part in battles against various super villians.

->Nexus University Reference Link
"The campus is ringed by tall dormitory buildings and parks, with a few shopping districts outside them. Beyond that, a variety of halls filled with classrooms and libraries are scattered around a large, green space that is dappled with eternally-Fall-seasoned trees. At the center of campus, floating atop inverted pyramids (which themselves are suspended about sixty feet in the air above teleporter pads), are three skyscraper-like structures ringing a large, silver sphere. The campus mostly seems to contain college-aged individuals, the majority of them Human, Dwarf, Gnome, Elf, or Yakfolk, but individuals of other ages and species are present."

->->Vortha Paladarnes Library for Nexite Nonfiction Reference Link
"He notices based on some plaques near the door that this is a library built in honor of a Nexite scholar who donated to the university, and its purpose is to hold non-fiction books written by residents of Nexus."

->Observatory of Stathelmenta
"A place with the huge telescope on the edge of the disc."
An establishment recommended by Carl the Bartender to find Astral Mages in.

->Outer Zone 4

->->Reachtown

->->->Blue Way

->->->->Jack Jackson Action Swords
A sword shop. The owner has been known to send out unique swords to prospective customers in order to drum up interest.

->Pete's Nose Shop
You reach Pete's Nose Shop! It has a blue storefront, is in the middle of some other stores, and has a giant nose above the front. Through the large, glass front section next to the door, you can see rack upon rack of noses on display. Pete himself appears to be behind the counter, a freckled, spectacled man wearing a candy-striped red-and-white outfit. Pete's nose is unusually attractive.
Sells noses! Contains the Rocky Bob Nexus Gate in its basement; said gate is activated by bongo drumming.

->Signs and Portents
An establishment that employs diviners.

->Spellstation 9
Actually next to Disc 1. Sells the 'Detect Patron Deity' spell.

->Stone District

->->Tower of Fallen Gargoyles
It is a building there various types of gargoyles are entombed
A portal can be opened at the top to the Dread Temple of Myng, but it requires someone pre-attuned to the tower to remain behind at the tower to stabilize the portal.

->The Gendarme's Center
A training ground which offers courses in swords, bows, spears, polearms, heavy armour and steeds.

->The Giant Statue
A giant statue of Lord Gadigan, constructed by many comers from all over Nexus (and likely beyond) one Holy Festival.

->The Grand Market

->The Interdimensional Crime Syndicate's Headquarters
"The Interdimensional Crime Syndicate's headquarters is a rather unobtrusive building in the middle of the top level of Nexus. It is a tall structure, but not one that stands out among the skyscrapers surrounding it. It can only be found by those whom its owners wish to find it; all others simply walk on by without even noticing the ediface."

->The Nexus Association of Gearwrights' Headquarters
"A large structure that serves as a combination foundry and workshop with features resembling a palace. Its halls are spacious and filled with many clockwork wonders that tick and clank about as the sound of the numerous gnomes, dwarves, and other crafters working fills the winding passages. Like most structures in Nexus, it has many hidden areas, uses special magic to be larger on the inside than the outside, and contains the clockworks, golems, and devices made by master craftsmen from many worlds."
The headquarters of the Nexus Association of Gearwrights.

->The Nexus Guild Registrar
"The structure is dome shaped and lavishly decorated with tapestries that depict great guilds of ages past."
A building where new guilds can be registered and set up, and guild benefits bought.


->The Nexus Tavern (Too many references to list)
A destination perhaps only second in popularity to the Battle Arena, the Nexus Tavern is a pandimensional, spatially-folded structure containing a vast number of alternate drinking and dining establishments capable of catering to absolutely anyone or anything. The bartenders are, for the most part, highly-skilled, competent and knowledgeable about all manner of goings-on, both inside and outside of Nexus (except Berlarry, who is likely doing it on purpose). This is also the place to find The Bartender... when he's not busy catering for other, more important events elsewhere.

->->Alcohol Spa Section
"A massive room, a few miles in each direction (save backwards), filled with various saunas that bubble with alcohols. Relaxing in the tubs are a variety of figures, with a preponderance of humanoids, goo-folk, deep-sea fish-men, and all manner of giants."
One of the weirder sections of the Nexus Tavern. Provides relaxation through alcoholic hot tubs and saunas.

->->Appliance Section
"a room filled with washing machines, dishwashers, lamps, vaccuuums, CRT televisions, and other objects around tables, drinking what looks to be glasses of electricity and/or static."
Section of the Tavern catering to... household appliances?

->->Bird Section
"A room filled with groups of birds huddled around tables with numerous small chairs sipping at communal drink-pots."
One of the weirder sections of the Nexus Tavern.

->->Coffee Palace
"It has a much taller room than the standard Tavern does (at least at times when it isn't expanding its size to accommodate various giant-types). The floors and counters are marble, and there are crenelated columns all about. The tables are made of nice woods, and there are a variety of coffee makers, beans, and other items behind the long bar."
Coffee-specialised sub-section of the Tavern set up to give people a more easily-accessible way to get their caffeine hits, and to prevent people wandering into the dangerous fake-coffee-house dungeon.

->->Egg Section
"A room made of a mix of gold and white linoleum. It is much smaller than the main rooms of the Tavern, but of average size compared to a normal restaurant. Decorations consist primarily of items with an egg-motif, including several gold-framed photographs of eggs in various states of being cooked or non-cooked."
One of the weirder sections of the Nexus Tavern. Specializes in egg-related dishes and drinks that involve eggs.

->->Darkness Section

->->->Mask Section Reference Link
"Its walls are decorated with hundreds of masks of varying designs, a preponderance of them tribal, which is filled with intricately-carved chairs contrasted by weirdly plain tables."
Located off the Darkness Section of the Tavern. Specialises in serving masked entities and demons.

->->Fire Section
"A distinctly hot portion of the establishment. It has Arabian architecture and the foods served are primarily spicy. The waitstaff is made of genies in light silk outfits, and there are some arches that lead to outdoor sections of the room, where there is a great lake of lava beneath ten suns."
Section of the bar primarily dealing with Fire-type clientele. It also caters to demons and their kind.

->->Giant Robot/Alien Section
"A chamber that has a 5,000-foot-tall robotic bartender with thousands of metal tendrils that is serving a plethora of drinks for giant robots and aliens."
A section of the Tavern built to cater for robots and aliens of significant size.

->->Giant Section
"You pass through a door that acts as a dimensional portal and enter a room similar to a medievil bar with many wooden tables, torches on wooden pillars lighting the room, and platters of food and drink being served. The clientelle of this room is mainly giants and dragons, as all of the chairs and tables are quite large. The bartender is a giant with skin made of ice and a beard of mist whose eyes shine, slick and white."
A section of the Tavern built to cater for giants and other fantasy creatures of significant size.

->->Insect Section
"a cramped-looking room that is spatially-seperate from the one the group is in. Down on the ground, Tolva sees tiny tables with insects seated at them."
Tiny section of the Tavern that caters to insects.

->->Moustache Corridor
"A wooden hallway with portraits of men (and walrus-men) with impressive moustaches on the walls. There's two doors along it on the left and one door at the far end."

->->Private Section 1
Part of the Tavern off the main bar that's hardly ever open, unless one of Gadigan's avatars is around

->->Private Section 2
Part of the Tavern off the main bar that's never been seen open.

->->Robot Section
"The mech approaches the door. The doors get really big. She walks in and finds herself in a section of the tavern made of shining metal. The area is massive and has many stories, all of which have teams or robot waiters and waitresses zooming about on them. Meal capsules are being dispensed for people to consume, and sythesizers are creating food from mana to be served. There's several tables full of mechs that are drinking various types of oil near you. There are several sets of doors, some of appropriate size, others much too small for the mech, leading to other rooms. You see a circular window across the room that shows a view of space, with a conga line of planets dancing outside."
A section of the Tavern built to cater for robots and mechs.

->->Vanished Section
"A room filled with the outlines of tables and the outline of a bar. There's a piece of paper pinned to the wall in one place, and there's a door on the far wall."
Section of the Tavern previously removed from reality, aggressively removing those that attempt to bring it back. Fixed by The Shielding Golem.


->The Pleasant Florist
"It is closed down and has a 'BUILDING FOR SALE' sign on its front door. There appear to be plants still inside. They might have spawned at some point, or they might have been left behind."
Haunted by a hard-to-scan undead of indeterminite level. Currently has a scrawled "Keep Out: Dangerous Invisible Undead Inside" note on its facade.

->The Wallrus
Due to the small-but-present danger of the Protonexii now surrounding Nexus potentially spawning hostile entities that would attack Town (and, due to their megaquest-tier-levels, be far more intense than most residents could handle), it was decided that a giant wall built out of dead walruses with auto-activating laser eyes would be built as a primary defensive mechanism that only appears during holiday periods. This would also somehow narratively force any such spawned entities to only attack while the wall is present due to its designation as the primary defense against them.

->Town Museum
A museum curated by Lady Thelrain.

->Universal Pets
"A massive, four-floor establishment with a glass roof, numerous sales associates, and thousands of people browsing around. There are rooms full of collars, pet clothes, fish, pets, food, and more."
A well-established pet store with excellent range of products and security.

->Veil-Breaker Incorporated
A large, corporate establishment that employs diviners and warp mages. Very expensive, but highly effective- provides accurate, shielded divinations (preventing the divinee from knowing they're being spied on) and teleportation services.

->Vogelson Designs
Shop specialising in mech parts and installation.

-> Walrusfest Carnival Area

->-> Arisina's Fortune Telling
"A small tent hidden in one of the alleys of the First Disc. This is a dark tent on the outside, but it's well lit and a pretty shade of blue on the inside."

->-> Buy a Magic Egg
"The Magic Egg building is small and square. Its outside is covered in several layers of easily-moved, yet thick, cloth. Inside, the building is well-lit with a glow that seems to come from nowhere in partiular and objects cast shadows in seemingly random locations, or sometimes not at all. Around the room, on cushions atop pedestals, are various eggs. You each get the feeling that you can buy one, and only one, egg."
The eggs cannot be scanned while on their cushions.

->-> Buy a Stuffed Walrus

->-> Commemorative Shotglasses and Drinking
"The booth has dead-walrus decorations, including a large cardboard walrus head with X's on the eyes that is smiling. There is a man with a short beard standing there selling shotglasses."

->-> Carl and Shannon Teach Bartending

->-> Don't Touch the Duck
"A small green tent with a moustached man in a green suit standing outside with a green-and-purple tophat. He is letting people inside for the 'mysterious game' for a cost of 25,000 Gold. Once inside the tent, you're in a much larger room with a sand floor."

->->Dr. Ring's Amazing Birdwatching House
"A towering glass-domed building like a massive bird house from a zoo"
Was not as advertised. Instead, it turned out to be a front for another instance of the Buy A Magic Egg Tent, disguised to avoid too much of a stampede of eager Arena Members.

->-> Fish Pond
" Carvinal Fun', 'Casual Fisherman', 'Fisherman's Challenge', 'Sea Captain', 'Gettin' Dicey', and 'FISH OF LEGEND' are the different pond labels"

->->Get In The Freezer!/Walrusfrost Endurance Competition
The Geezer With The Radiator's special returning-for-the-holidays challenge: See how long you can withstand his freezer at progressively-lower temperatures! He also offers a service to freeze ability trees and empower them through frozen-concentration...

->-> Get Stuff Wrapped!

->->Guess The Subtype
Hosted by Jack Attack, an event where a variety of weird creatures are showcased and their subtype guessed at.

->-> Holiday Scavenger Hunt

->-> Holiday Singing

->-> Holiday Wager Fights
Place bets on fights! Just about anything is accepted.

->-> Jelly-Eating Contest

->-> Lady Yrralreb's Booth

->-> Marry Someone Random!
"It is a white chapel decorated with copious amounts of flowers. The doorway seems to possess some sort of randomized spatial magic property, as well as some divination effects."
People who pass through the door are matched up with a spouse based on what they would consider ideal. Due to the chaotic nature of Walrusfest, however, what you ask for is not always what you get.

->-> Obtain an Arch-Nemesis
"The nemesis sign-ups are held in a spiked, black tower that normally is used for housing demon knights; said tower is located on the top disc of Nexus"

->-> Photos With a Dead Walrus

->-> Portraits
"The portait booth is entered by stepping into a giant, floating painting displaying a booth with 'Portaits' written above it. The painting is done with oil pants, and it seems to be the product of a rather skilled painter"

->->Santa Sleighers
A playtesting arcade for a Santa-themed beat-and-deliver-em-up created by Noel and Mary Walrusfest.

->-> Secret Santa

->-> Sheriff Scrooge's Anti-Abstract Defense Class

->->Snoopy Sally Presents: Get Nosy While You Get Cozy
"A nice little cottage tucked on the side of the Nexus street with decorations all around and a sign above the door. Her sitting room has big, comfy chairs, lots of blankets, and hundreds of TV monitor set-ups observing different parts of Nexus and other worlds"
Snoopy Sally's festive spying-on-people booth. Likely closed indefinitely due to insanity.

->-> Surprise Dungeon

->->Tag-Team Connection
"A massive wrestling ring filled with phone booths"
Manned by Fantastic Hubert, this booth allows applicants to sign up with a tag-team partner to 'tap out' and switch mid-quest, but only once.

->-> The Abstract Club
"It's a club full of talking sets of shapes, watering cans full of fire and neon-glowing carp, galoshas with eyes that are being worn by traffic signs, pink questionmarks in tutus with viking helmets, and other assorted individuals"

->->The Walrus Workshop
"The workshop is a cosy building with gingerbread-like carved wooden decor on the outside. Puppets and airplanes hang from strings from the ceiling, and the walls are stuffed full of toys. Barrels contain dolls and hobby horses, and play houses and block piles litter the floor, though there are clear areas for walking, comfortable chairs for sitting (many with decorative pillows), and clear areas for toy-observation."
Buy a toy to give as a present, or keep it for yourself!

->->The Wheelrusfest Garage: Trick Your Ride Walrus-Style
"A garage covered in festive garlands and absolutely gaudy amounts of lights."
Count Deadwalrusstein's festive car-and-horse-mechanic garage.

->->Walrusfast
The greatest holiday racetracks one could wish for. Comes in five different difficulty levels, through courses that run through multiple spatial-and-dimensionally-nested and distinct areas!

->->->Platinum Peril Course

->->->->Platinum Peril Course Leg 1
"Leg 1 takes place on a road that has been built off the edge of the top disc, looping in and around the protonexii outside before terminating in a mirror-gate. The route is flanked by extra walruses that were left over from the building of the Wallrus, and their lasers are charging."

->->->->Platinum Peril Course Leg 2
"Leg 2 takes place in mirror space. Reflections of worlds that Nexus connects to dance about in its panes, threatening to entrap the racers as they move through the disorienting labyrinth towards a hell-gate at the far end."

->->->->Platinum Peril Course Leg 3
"Leg 3 takes place in a boiling hellscape filled with flame and shadow. Devils harry the racers as they traverse its molten causeways and adhesive shadows on their way towards a massive sliding door made of white paper framed in wood."

->->->->Platinum Peril Course Leg 4
"Leg 4 is taking place in a vast plane filled with tatami rooms whose sliding screen doors open as they are approached. The huge rooms are lit by burning moons contained within lamp-spheres. Umbrals lurk in the shadows they cast, and moon-dwellers seek to ensnare racers in living stories. At the far end of the path of hundreds of chambers is an arboreal gateway (which marks the halfway point)."

->->->->Platinum Peril Course Leg 5
"Leg 5 is a vertical leg. The group is ascending a world tree growing in an arboreal plane. Worlds swing by on dangling vines as luminous fruit, and high above, atop the tree, a giant hive sits. Cosmic bees work the hive, with drops of astral honey falling down towards the ascending racers as they rise and avoid hostile plant life. At the top of the tree, in one of the hive's honeycomb cells, glows the next gateway."


->-> Walrusy Crafts

->-> Who's the Walrus Now? Quiz Show



Disc 2: Town
"The second disc possesses generally lower buildings than the top disc, with many of them being residential structures and more-local shops. It still has its share of unusual locations, however."

Notable Locations:

->Adventurers Across Worlds
Decent adventurer's guild.

->Bromeley Park
"A rather large park that has floating wooden lanterns with flame-symbol patterned paper sides and yellow light manifest above and around it at night. Butterfly people and humans seem to be the primary individuals present here."

->Council Candles
"A candle shop. All the windows are wooden and closed, but a warm glow comes from near their edges."

->Coyne's
"A seafood-and-pasta restuarant that takes the unusual advertisting tactic of noting that it has very high prices. Most of the decor is wood, and photos of the owner visible through the window on the walls seem to indicate that his head (which takes up the majority of his body) is a giant coin with an eye on each side and a moustache."

->Da Goat
"An antiques store that seems to specialize in 'random junk that looks almost-high-class-but-not-really' from a quick look through their window."

->Gleemun Bike Rentals
"A bike rental place. It is currently closed, as it is too late in the day."

->Guild of the First Men
Adventurer's Guild. Not recommended by the Nexus Administrative Bureau.

->Jack's Shack
"It looks to be a shack on the outside, but from the inside, you smell the wafting scent of breakfast foods. The sign outside reads 'Jack's Shack' and has a cartoon man flipping bacon and eggs in a frypan"
Businessplace of a chef named Jack, who specialises in breakfasts.

->Jade Hand
A major thieves' guild in Nexus.

->Jerry White's Car Dealership
Run by Jerry White, a man who recently gave out cars to random Arena members in order to promote his business.

->Lorreman Televisions
"There's a giant TV embedded in the top of the building at an angle playing ads for Lorreman Televisions. The current one involves a carolling elf tap dancing through the streets of Nexus as it sings about their TVs. The building itself is a medium-sized shop with several walls and racks full of televisions."
A television-renting business that prides itself on its service and delivery to customers, although its contracts' magical bindings are rather iffy and weak. Through a bizarre twist of fate, one of its fliers found its way to Anathema in a damaged and misleading-looking state, resulting in the place being ground zero for a new, highly-contagious plague.

->Luster Flowers
Adventurer's Guild. Not recommended by the Nexus Administrative Bureau.

->Mike's Consumables
"Mike's Consumables has a small storefront in a mostly residential area. The name is above the windowed front in large, red letters. There is a blond-haired man behind the counter wearing a blue shirt and jeans. The store contains a few thousand different items on its shelves."

->Mister Bill's Hat
"A building simply bearing a sign with its name above a wooden door with a red knob. It has no windows or other notable features on the outside."

->Mister Monkee Gallery
"A building built into a massive statue of a golden monkey with a symbol for good luck engraved in its torso and a massive smile. It appears to be some manner of art gallery."

->Monkey Castle

->Morrisons' Hero Agency
Decent adventurer's guild.

->"NGUUUUUUUUUUUUUUUUUUU" (electric noise)
A grocery store.

->Nexus Retirement Village
Where people that decide to retire from the life of an Arena Member reside.

->Pamela Indsburn School of Dungeon Crawling
Decent adventurer's guild.

->Patt's Bakery
"A bakery. The people running it appear to be made of clay, save their moustaches and hair, which are made of hair."

->Platinum Starscape Amphitheater
"The building is massive, extremely high-tech, comfortable, and uses spatial multi-layering so that all patrons get front-row seats and see the concert enlarged/reduced to their ideal watching-size so that titans and flea-folk can watch the same thing if they want to."
A popular venue in Nexus.

->Pleasant Market ->Soreidonn's Rarities [url=http://gad.tfsnewworld.com/forum/viewtopic.php?f=23&t=2165&start=75]

->Sweet Dream Creams
"An ice cream store that boasts a variety of dream-influencing ice cream dishes."

->Selene's Seashells
"A store with a giant seashell on top of it strung with festival lights. It seems to specialize in selling seashells."

->Studio
Disco Horse's agent works there.

->The Beetle
"Some manner of club/restaurant located inside a giant beetle-shaped structure adorned with glowing neon-blue lines. Men in suits with neon-blue-glowing ties and black sunglasses bob their heads while standing to either side of the door, but they don't seem to be actively blocking people from entering."

->The Chesterton
A place that no one who values the fine arts can stand to miss.

->The Chomptonfroomer
"A giant structure with domes and towers stacked in close proximity atop a bulbous insectoid body with six segmented legs, all made of golden and bronze metals. It skitters from location to location, causing new area to temporarily appear between buildings as it goes to accomodate it. A sign hanging from the main door (which is usually hard-to-reach looking but has a gold-braided rope dangling from it) notes that this is a dungeon with a reccomended party level of 39."
Mobile dungeon with a vaguely clockwork-ish, steampunk-ish interior. Consists of rooms containing doors with vague, single-word or short-phrase signs hanging over them. Seems to have some mild puzzle-dungeon elements (or possible puzzle-based bonuses). Several enemies within seem to get two actions a round.

->The Gold Leaf Society
Adventurer's Guild. Offers variable results.

->The Hepstonfield
"A gentlemen's boxing club that has rather irregular hours posted on a sign outside it. It hardly ever seems open."

->The House of the Red Rose
Adventurer's Guild. Offers variable results.

->Texelmexx's Texts
"A store advertising that you can purchase time to read exotic texts there. At least three quarters of them seem to be in some hole-punch-code-based cypher-language instead of normal Uni-Comm."

-> The Chronicle Complex
An establishment recommended by Carl the Bartender to find Astral Mages in. Contains spellcasters of all sorts.

->Topaz Voyage Corporation

->Wonderspring and Associates, Gnomish Master Alchemists
"They have green smoke coming out of the chimney and the building is shaped like a basket of potion vials."
Contrary to their professional appearance, Wonderspring and Associates have absolutely no idea what they're doing, with presumably fatal consequences after a disastrously botched attempt to remove Lili's Shielding Golem's potion-induced curses ended up summoning a host of high-level monsters directly in front of them.


Disc 3: Town
"The third disc is also part of town, though it contains more non-building areas, including small forests, lakes, miniature deserts, and other interesting geographic features. The homes in it are generally arranged in small neighborhoods, many of which have the occasional castle, tower, or other unusual structure stuck somewhere in them."

Notable Locations:
->Caroline's House
"A yellow building with two windows on each side and a door on the front. There are bushes of plastic squirt-bulb flowers growing outside, and the top of the house has a giant clown wig on it."
Home of the clown, Caroline.

->Dick's Drugs
Really far off to one of the sides of the disc.

->Gomsburg Lake

->->Gomsburg Lake Rental Shack
For all your fishing needs.

->Graveyard of Buses
Haunted bus graveyard. The mother of the Magic Bus is interred there- can be unearthed and returned to life.

->Greenhunt District
"The buildings there have brown walls and sloping green roofs. There are several gardens with bulb-topped trees, and trash cans in the streets in the region seem to be occasionally spawning magnifying glasses. Most of the cars in the area are blue or green and are below-average in size."
Previously had issues with Polishing Ghouls, which were removed by Gillian.

->Green Lane Bus Stop
A 'magic bus' occasionally stops here.

->Jingleshoes Park
Has a notably large population of Cobbler Elves.

->Magus Books and Suplies
A shop.

->Milbortz Park
Contains the art installation 'Big, Red 'A''.

->Millford Zoo
Contains dragons.

->Nexus Meteor Tours
Get to where you need to go, fast!

->Nut Town
"There's lots of nut-shaped buildings, including one that looks like a massive peanut"
A small town-within-a-town with a big peanut-shaped building. 2,400 miles from the central pillar-elevator.

->->Nutty Grandma's Baked Goods

->->Paul's House

->->Peanut Park
"A small park with two benches, four trees, a miniature fountain, and several people with small dogs"

->->Macaroon Park

->->Nut Stadium
Previously shut due to an infestation of Raging Giant Armadillos, cleared up by Mika.


->Shady Shades
"A district with numerous trees, bushes, and suburban houses (with copious numbers of shaded windows). Giant window shades float in the sky above it."
Shadows are empowered here.

->->Murphy Poddins' House
"A short, yellow house with fully drawn blinds."


->The Pool of Yamnelbranch
A pool with special powers of some kind hidden in a space-warped dungeon in some guy's house. It's a source of many rumors.


Disc 4: Box and Bat World
"This disc has gray pillars all around it. Flocks of bats swoop about. Both this disc and the bottom of the one above are a grayish color. There are stacks of red boxes laid about in haphazard piles here."
Generally used by the Nexus authorities to store things that need storage space, without a great deal of security. Boxes are subjected to odd physics- red ones move one box-length in the direction they're pushed, blue ones can be pulled, green ones can be pushed and pulled, white ones can be pusehd and don't stop until they hit a box, gray ones can't be moved, and gold ones toggle between two locations. There's also some other rarer types, and some parts of the disc have box-positioning or switch-based puzzles.

Disc 5: Access Restricted


Disc 6: Endless Shadowy Chamber
"The floor here is black tile. There are wooden beams nearby, stretching up towards a cieling that you can tell is thousands of feet above you but still visible. Shadows obscure your horizonal vision to about 400 feet. You hear some sort of wheeled machine moving in the distance."
Contains various machines that handle some of the inner workings of various Nexus-based services, which have, in turn, spawned various guard-machines. The disc is generally moderately dangerous to be on unless you have a proper emblem or individual with you.


Disc 7: Access Restricted


Disc 8: Access Restricted


Disc 9: Access Restricted


Disc 10: Massive City
"This disc appears to be a city with many buildings. Giant space-windows are scattered through it, showing other cities and strange places on other worlds."
Contains portals to many other worlds.

->Worldgate Tourism Building


Disc 11: Access Restricted


Disc 12: Access Restricted


Disc 13: Access Restricted


Disc 14: Town with a Dark Secret
"This disc contains many storefronts and residential districts. You seem to remember something about there being an old, hidden fleshwarper base somewhere on the disc. That might have just been a rumor. A paperboy is selling newspapers nearby."

Notable Locations:
->Abandoned Fleshwarper Base
A recently-vacated Fleshwarper base. There's signs that there might still be things in there, though...

->Big Central 2 Combined District
Contains an unusual number of meat markets.

->->Dungeon Plumbing Store
A shop that specialises in installing plumbing for dungeons.

->->Hank Harold's Meat Masterpieces
A store owned by the eponymous butcher.

->Bob Sarro's Sandwiches

->Bullproof China

->Fashion Depot
"Sells a variety of clothes at reasonable prices, though none of them seem terribly well-suited for battle"

->Jolly Larry's Discount Drugs

->Nexus Gifts



Disc 15: Underground City
"This disc seems to be a city of low buildings. There are many manholes, and you get the impression that there is some sort of vast undercity here. Molemen walk the streets and mingle with normal humans."
A city-layer built for those who prefer to have large underground accomodations that still resemble a general city structure. Molemen, followed by humans, make up the primary population of the disc.


Disc 16: "Their" Base
"Reality twists and seems to form something new. You see a massive city with spires out in the distance. Around it fly robot skyships with giant eyes. A blimp with a giant picture of Zeo's head flies in the sky, and the word WANTED is displayed in red text below it."
Disc 16 generally can't be visited by groups and tends to reconfigure itself to represent whatever the greatest opponent(s) of its visitors are.


Disc 17: Access Restricted (Temporary)


Disc 18: Strange Misty Road
"The disc opens onto a road. The road winds off into the distance like a serpent. You see a bar and a strip club off in the distance. On the sides of the road are occasional mountains or grassy fields, but surrounding the road for most of the way (beyond barriers that have been placed) is a vast drop into white mist. The mist also exists after dropoffs past the mountains and fields. You see a horse-drawn carraige heading off past your field of vision somewhere down the serpentine road."
The mist possesses strange properties that cause things that fall into it to vanish and generally appear later on another part of the disc, sometimes years or centuries later.

->Evening's Last Light
Contains (or is) a shop with a wide selection for the discerning adventurer, but is a long journey from the central pillar.


Disc 19: Fantasy City
"This layer contains a massive city. Dragons are perched on at least 4 buildings, and you see a vampire slinking through a crowd, trying to stay in shadow."
This disc possesses a large amount of Magic element mana, but suppresses Technology element mana heavily. It is a place more suited to individuals from more 'fantasy'-typed worlds.


Disc 20: Portal Gardens
"This disc contains many arches, each of which appears to contain a glowing portal. There is a group of kids playing tag nearby, hopping in and out of portal arches trying to catch each other. A woman in silver robes with white hair and a blindgfold stands next to a portal nearby. The disc's paths are made of chalk or cobblestone (some are of each, and they often intersect), and there are gardens visible nearby. You think you see an orchard in the distance."


Disc 21: Massive Casino
"The disc appears to consist entirely of a casino. A singularly massive casino. A woman in a golden outfit with bunny ears offers you 'Free Tokens', and bouncers with suits (who include a dragon, a great golem, a fire czar, and an indestructable soldier) stand guard near the pillar."

->Abstract Colour-Game
"Some weird abstract-themed game that involves betting on colors! It's flashy! It has a name that looks like it's made out of wavy lines that wiggle while Tolva looks at them! This might be a side effect of Tolva's drunken state or an intended feature; it's hard to tell"
A very, very odd game indeed.

->BEEF SLAM!
A shiny and/or confusingly fun game, possibly involving meat.

->Bell-and-Whistle Virtual-Card Conquest
A shiny and/or confusingly fun game.

-> Box Frenzy Plus Plus
A game about opening random boxes and getting prizes.

->Chaos Dice
"A large table. A pair of dice made out of chaos element mana floats above them. The event is guaranteed to be 'extremely random in its distribution of results'

->Crazy Tour Token Bounce
A shiny and/or confusingly fun game.

-> Deck of Many Things
The casino has a deck and lets people make draws.

-> Game of Worlds
Each contestant obtains a portion of a planet, and, through random-game-based turns takes land from opponents, shaping the world.

->Hall of Tonics and Toxins
A random dungeon, likely gambling-based, probably offering great buffs, boosts, blessings or horrible debuffs and curses via alchemical games.

-> High-Bid Chaos Dice
Chaos dice with high bid limits. Hard to influence in any manner due to running on raw chaos

-> High-Bid Poker (Powers enabled)
A game of poker between wealthy people with special powers

->Masterfully Flashy Money-Maker
A shiny and/or confusingly fun game.

-> Masterful Mahjong (Powers enabled)
A game of mahjong between wealthy people with special powers.

->Money Muffins
Buy baked goods that may contain tokens!

->Money Pit Cash Dive
A shiny and/or confusingly fun game.

->Panicked Barrister Money Blaster
A shiny and/or confusingly fun game.

->Singin' Bass Slot Parade
"Slot time! When you get results, the giant mechanical-and-plastic bass up on the top sings! You lose: he sings! You win: he sings louder, happier, and MORE!"
Highly entertaining and strange slot-based game.

->Wheelspin Fastness
A random dungeon based on roulette. Lever-activated wheel-floors that spin the challenger to different rooms and provide a host of effects and prizes upon use feature heavily.

->WIN TIME FUN TIME GO GO RUN TIME!
A shiny and/or confusingly fun game.



Disc 22: Water-Color City
"This disc opens to a city where everything is painted and made of living water-colors. Gondolas move through canals, and cafes dot the streets. There are gentle hills in some parts of the city."
A world made out of water colors. It has no particular purpose in the greater scheme of Nexus other than adding to its roster of varied destinations.


Disc 23: Access Restricted


Disc 24: Access Restricted


Disc 25: Access Restricted


Disc 26: Floating Island City
"Next to the spire is a giant pillar topped with a statue of an island atop it. Flying islands covered in tiny buildings filled with people of varying professions roam the disc, and you see a sign pointing the way through the oversized city to the 'Magical Research Academy'"
Previously a town full of Hippo-Kin. Whoever controls the central place of learning influences the entire disc, most notably the subtype race of all of its inhabitants.

Notable Locations:
->Miniature Floating Island Magical Research Academy
Previously the Hippo-Kin Career Institute, the building (and entire Disc surrounding it) underwent a dramatic change once Volatilis took ownership.
Floor 1- Admissions and Processing (0 Credits)
Floor 2- Janitorial Services (5 Credits)
Floor 3- Wizardry (5 Credits)
Floor 4- Shield Use (5 Credits)
Floor 5- Healer Magic (5 Credits)
Floor 6- Holy Magic (10 Credits)
Floor 7- Elemental Magic (10 Credits)
Floor 8- Artifice (10 Credits)
Floor 9- Druid Magic (10 Credits)
Floor 10- Bardic Music (10 Credits)
Floor 11- Gate Magic (15 Credits)
Floor 12- Geomancy (15 Credits)
Floor 13- 'Other Magic' (15 Credits)
Floor 14- Summoning (15 Credits)
Floor 15- Alchemy (15 Credits)
Floor 16- Magical Art (20 Credits)
Floor 17- Making Friends (20 Credits)
Floor 18- Transmutation (20 Credits)
Floor 19- Enchantment (20 Credits)
Floor 20- Subspace Arcitecture (20 Credits)
Floor 21- Spatial Magic (25 Credits)
Floor 22- Chronomancy (25 Credits)
Floor 23- War Magic (25 Credits)
Floor 24- Advanced Magic (50 Credits)
Floor 25- Headmaster's Office (30 Credits)

Previous incarnation:
Disc 26: Hippo-kin Town

"Next to the spire is a giant pillar topped with a hippo's head. Hippo-kin of varying professions roam the disc, and you see a sign pointing the way through the oversized city to the 'Career Institute'"

Notable Locations:
->Hippo-Kin Career Institute
"The Career Institute is a towering building, built like a combination of a school and a skyscraper. There is a fountain out front with a statue of a hippo-kin spraying water from its mouth with a mortarboard on its head and holding a diploma with wings in the middle of the fountain. The building has an entryway flanked by grecian cloumns, with several carvings of notable hippo-kin set into them. 'Career Institute' is visible above the main enterance. There are two Hippo-Kin wearing guard uniforms standing next to the door. The building has many windows, but you can't see through any of them- they don't appear to lead anywhere normal. The top of the building is pointed."
Floor 1- Admissions and Processing (0 Credits)
Floor 2- Careers in Janitorial Services (5 Credits)
Floor 3- Careers in Maintainence and Mechanics (5 Credits)
Floor 4- Careers in Sports (5 Credits)
Floor 5- Careers in Cooking (5 Credits)
Floor 6- Careers in Gardening (10 Credits)
Floor 7- Underwater Careers (10 Credits)
Floor 8- Careers in Medicine (10 Credits)
Floor 9- Careers in Music (10 Credits)
Floor 10- Careers in Sales (10 Credits)
Floor 11- Careers in Transportation (15 Credits)
Floor 12- Careers in Being Disruptive (15 Credits)
Floor 13- 'Other Careers' (15 Credits)
Floor 14- Careers in Teaching (15 Credits)
Floor 15- Careers in Literature and Philosophy (15 Credits)
Floor 16- Army-Related Careers (20 Credits)
Floor 17- Stealthy Careers (20 Credits)
Floor 18- Careers in Construction (20 Credits)
Floor 19- Careers in Acting (20 Credits)
Floor 20- Careers in Science! (20 Credits)
Floor 21- Careers in Law Enforcement and Legal Services (25 Credits)
Floor 22- Careers in Rulership (25 Credits)
Floor 23- Careers Relating to Catestrophic Phenomena (25 Credits)
Floor 24- Advanced Careers (50 Credits)
Floor 25- Headmaster's Office (30 Credits)

Disc 27: Home of the Giant Brain-Fortress
"This disc opens to a brown-stone-walled city. You are immediately greeted by a trio of men in purple robes who are at a cart with a sign reading 'HELP CONSTRUCT THE GIANT BRAIN-FORTRESS'."

->The Giant Brain-Fortress
"It is a fortress with a giant semi-mechanical brain, capable of amazing psychic feats. It will fly above the disc and be the glory of the skies, as well as our organization's base."
It has now been built!


Disc 28: Tiny Techno World
"This disc is unusally cramped, and you exit it practically lying down. This disc appears to be two feet wide and contains pipes, floating circuit-boards, and small cars that zoom about while whistling."


Disc 29: Middle-Eastern City
"This disc is dominated by a middle-Eastern style city. There are men with turbans walking around, and a sign to the Great Library of Khazeer is clearly displayed in front of the spire."

->Genie District

->Great Library of Khazeer
"A shining white structure with a domed top. It is guarded by bearded men in armor with polearms, and many scholars head in and out. The library is filled with shelf upon towering shelf of scrolls and tomes, detailing primarily history and magic."

->Spice Market



Disc 30: Giant Bee Hive
"This disc opens into a hive whose walls are made of honeycomb. The passages here are slightly small for you."


Disc 31: Children's Play Land
"This disc is made of a bouncy red material. There are ball pits for oceans, and bouncy castles tower in the distance. You see a fight going on between an army of stuffed animals firing foam cannons allied with a group of small children and a clown-faced blimp."
This disc is primarily inhabited by animated, intelligent toys and children. Beings here can be surprisingly powerful to visitors, typically being in the 20-60 Level range. Death here is generally replaced with being knocked out for a while. The bouncy material allows a jumper, with concentration, to bounce up to 100 feet.


Disc 32: City of Eternal Winter
"This disc is cold. There is a modern city covering it, and the city appears perpetually ice-locked. Rivers are frozen, and snowmen fill most yards. A duo of teenagers walks by in winter coats; they appear to be sharing some sort of hot cookie-snack."


Disc 33: Underwater City
"You exit the elevator underwater in some sort of coral reef-city. Fish people and merfolk flit about around you."

->->Parched Sea Project Center
A random dungeon. Level 59-ish. Reputed to be quite easy.


Disc 34: City of Friendly Dead Guys
"The disc around the spire here appears to contain a city full of intelligent, polite undead. Skeletons and zombies drive around, and you see a vampiric construction crew building a high-rise. The artificial sun here seems to give off unusual energies."


Disc 35: Magical World of Gold
"This disc's floor is made of gold, and ziggurats extend from the gold plain. Breathing here is oddly difficult, and ambient mana seems to gather around you constantly."
The disc has a huge level of ambient mana and frequently spawns extremely powerful monsters, including level 98 Elites.


Disc 36: Eastern City
"You enter an Eastern-style city with many wooden buildings, pagodas, mansions, towers, dojos, and bridges over lilly-covered streams. Spirits and masked beasts mingle with kimono-clad humans on this disc."

->Hosuri Family Mansion



Disc 37: Futuristic City
"This disc contains futuristic spires that are various gradient colors that tilt toward pale blues and warmer purples. Flying saucer-cars hover about, and you see two robots arguing with a double-headed green man who stands 14 feet tall and is wearing a suit in a nearby square."


Disc 38: World of Darkness
"You cannot see. You hear the jangling of chains."
Horrible things are confined here.


Disc 39: Hell - Nexus Branch
"This disc is painfully hot. You're inside a circle of white powder that rings the central spire. Outside the circle, the ground is made of brimstone, and basalt castles can be seen abutting sulpherous lakes. Demons and fiend-dragons fill the land and air, and devilish laughter can be heard all around."
Many fiends make their home here.


Disc 40: Jungle
"This disc appears to contain some sort of rainforest. Thousands of birds and insects can be heard, and a path extends into the jungle. A sign near it seems to list town names and directions. A helicopter is flying overhead. You smell water on the other side of the spire."
The plant life is very lush and varied, though it all seems to be rather low level.

->Big Green Jungle
Notably large.

->Blue Falls Haven

->Disc Radar 17
"A massive radar dish, mounted atop a tall mesa, looms above the jungle far ahead. As you approach, the group notices flying machines with large guns on their wings circling the area."
Part radar complex, part rather-high-level dungeon. These can be found on multiple discs.

->Jakogolgo Village

->Jungle Flower Park

->Jungle of Apes

->->Ape Valley
"Down below, near the center of said jungle, she sees what appears to be a misty valley in the middle of a small range of mountain"
Somewhere in this ape-infested valley is said to be the mythical Golden Banana.

->Jungle of Blue Trees

->Jungle of Broad Leaves

->Jungle of Carved Eggs

->Jungle of Creeping Mud

->Jungle of Dead Men and Hungry Sand

->Jungle of Deep Pools

->Jungle of Exiled Monkeys

->Jungle of Fae Spirits

->Jungle of Green Confusion

->Jungle of Honey

->Jungle of Hummingbirds

->Jungle of Magic Insects
Home to a great many magic-devouring insects (that can also devour magical items). Due to a number of extremely powerful items being dropped into it, the spawn tables have been altered.

->Jungle of Metal Trees

->Jungle of Parrots
Home to many annoying birds.

->Jungle of Purple Vines

->Jungle of Red Blossoms

->Jungle of Red Roots

->Jungle of Rivers and Mist

->Jungle of Stinging Vines

->Jungle of Tall Trees

->Jungle of the Baker

->Jungle of the Big Toucan

->Jungle of the Cold Flowers

->Jungle of the Great Canyon

->Jungle of the Thirty-Three Songs

->Jungle of the Whip-Tailed Monkeys

->Jungle of Trees and Hills

->Jungle of Yellow Flowers

->Lesser Orchid Jungle

->Marshy Jungle

->Snake Jungle


Disc 41: The Tower of Adventure
"The disc is grassy and devoid of nearby buildings save a massive tower that extends from a point off in the distance into the sky to a point where you can no longer see it."
The disc contains a massive tower, which is filled with monsters, magic, and treasure. People from other places have started a few small villages off on other parts of the disc, but the tower is one of only a few locations of it. Though the disc, like most, is world-sized, it is generally devoid of anything but grass. Some parts of it have interesting spawn tables, but little native ambient mana. The bottom floor starts at Level 1. As you go up, levels gradually increase. The bosses dwelling at the top around around Level 80.


Disc 42: Spatial Maze
"A lime-colored labyrinth extends before you. Vision is extremely limited here, and you see cosmic sparkles and miniature-galaxy-like beings floating about and heading into various passages."
Spatial element treasures are of particular note on this disc. Some parts of the disc house powerful living galaxies, that, though they look like the much weaker common ones due to the discs spatial properties, are in fact full-sized and extremely powerful. Divination effects have their range limited on this disc, typically, though minotaur twine can lead one back to the entry point without issue. Generally divinations back to the center are easier than others.

->->The Black Spiral
A random dungeon. Level 59-ish.


Disc 43: Ancient Ocean
"This disc contains a greenish ocean. You exit the elevator onto a floating orange platform made of a plastic-like material. The disc smells heavily of salt, and you hear the screeching cries of pterosaurs in the distance."
This disc houses a massive ocean filled with dinosaurs and a wide variety of sealife, particularly generally-prehistoric types. Much life exists in the ocean depths, and the flying denizens of the disc never have to land.


Disc 44: City of Giant Balls
"This layer's streets are grooved and have massive pool balls rolling through them. People go about their daily buisness without particular panic, stepping into the stairs the lead out of a groove to a building whenever a rolling ball gets too near."
It is for most purposes a rather ordinary, if huge, city. It just happens to be filled with massive rolling balls.

Disc 45: Access Restricted


Disc 46: Sunset Islands
"You exit onto a wooden dock. Golden rivers flow around you, criss-crossing a landscape of aubern isles with trees that have crimson leaves. A gold-cloaked ferryman whose features are obscured waits at the dock to collect passengers and a toll. You see the shadowed outlines of buildings high in the sunset-tinted-yet-sunless sky above you."
The rivers can pull you in and trap your spirit. BA members would just respawn on the top disc. For most people, though, this disc becomes thier afterlife if they aren't careful. Some people damned to assorted hells seek it out for that very purpose.


Disc 47: Deserted City
"A city stretches out in front of you, but no people can be seen on the streets. All of the buildings seem completely empty. You get an ominous feeling."
This disc is designed to be devoid of life. The disc itself enforces that. It is slightly more welcoming to undead and constructs.

Notable Locations:
->Faucet Building
"As it heads down the main road, it sees many cars, signs, and office buildings. One towering building stands out, as it has its door open, whereas none of the others nearby do."
Strange building containing an abundance of faucets

->Jewellery Store

->Record Hall
"A large, dome-topped building with a sign out front that states "RECORD HALL""

->Strange Warehouse
Contains huge amounts of paper, according to the journal of a prior explorer.

->Zoo


Disc 48: Access Restricted


Disc 49: Town of People Who Really Like Their Privacy
"This disc appears to have wide streets flanked with brick walls, gates, and forests. Deep in the large forested chunks of land you can spy the towers of massive mansions and the radar dishes of various high-tech bases."
Contains the homes of spies, researchers and the paranoid rich.


Disc 50: Disc of a Zillion Warehouses
"This disc seems to contain solely warehouses that stretch out in awe-inspiring yet monotonous rows in all directions. Each warehouse is labelled with a number. The ones nearby seem to be in the five-hundred-millions numerically."
Most of the warehouses are owned. Some are simply on the disc, some empty, others filled with ambient mana.

Disc 51: Children's Television Land
"The buildings of this disc are blocky, brightly-pastel-colored, and have large screws on them. Puppets and cartoon characters walk the streets, and cheery music fills the air. There is a sun in the sky with eyes and a smiling face. The central spire is painted bright colors and has drawings of happy individuals having fun all over it."
Primarily contains the elements Light, Air and Whimsy.

Disc 51 1/2: Guardian Golem Storage
"You stand in front of a massive legion of Guardian Golems, numbering well into the millions and extending beyond view in all directions around the central pillar."
A disc containing a huge number of Guardian Golems for the defense of Nexus. Not usually accessable.


Disc 52: Film Noir City
"This disc is filled with skyscrapers. A moon is visible in the sky above; this moon is either massive, close, or at some sort of perigee. There are cars travelling the streets, though most people on this disc are either heavily covered in coats and scarves or wearing entirely the color red."


Disc 53: Large Desert
"This disc is covered in sand and appears to be a massive desert. There is a pyramid a mile or two ahead of you. Further off you see a neon sign advertising a 'Pyramid Casino'."

Notable Locations:
->Pyramid Casino



Disc 54: Open Sky
"You step out onto a small, metal platform. The winds here a blowing visciously, and there is a massive dropoff on all sides around the pillar. All you can see out in the distance is occasional formations of clouds."
This disc is fully open and filled with air for a couple hundred miles in both directions. Eventually, the top of the next disc down is reached, though it's blank metal. There are, however, some scavengers that pick valuables from the corpses of those who drop down. The sky itself has occasional air beasts, elementals, wind spirits, blimp travellers, and sky pirates, though life on this disc is very sparesely concentrated.



Disc 55: Dungeonland
"You step out and are greated by the enterance to a massive amusement park named Dungeonland. A carny is a suit and top hat seems to be collecting fees before people enter the giant devil-head enterance to a huge castle-building that dominates the view."
An amusement park crossed with an actual dungeon. The traps, monsters and dangers are all very real. Entry fee is 15,000 Gold.


Disc 56: Land of Flying Castles
"The ground on this disc is covered in perfectly regular tiles. Two domed castle-cities made of a golden material fly off in the distance, waves rippling outward from their pointed bottoms and growing larger and larger until they reach the ground and shimmer away. The castle-cities move slowly across the tiled expanse."
The golden flying cities possess highly advanced technology, but are populated with monsters of Levels greater than 80. The tiled plain is much safer, but generally desolate. A single seed is trying to grow somewhere on the disc, which holds the potential to become a unique tree.


Disc 57: Medieval Countryside
"This disc contains sweeping mountains with gothic castles perched upon them; valleys containing small villages cover it. A night sky hangs above. The disc is at least 20,000 feet tall and is massively wide."
A disc of permanent night. Many of the nobles in the castles are vampires, with most of them leaning towards the 'evil but generally inactive' side.


Disc 58: Dangerous Slums
"This disc seems to be filled with slums. Buildings are stacked upon each other, and kobolds, goblins, beastmen, and human mutants prowl the streets."

Notable Locations:
->Bloodgrim Square
"The square is massive and open. On one side of it sits a huge cyclops whose skin weeps blood that pools in a circluar river that runs around his stone throne and never seems to overflow. Various beastmen, orcs, mutants, and hobgoblins are in groups around the square. The tiles of the square are stained a permanent red. The center of the square is open, and people only enter it to make deals in front of the cyclops."
The cyclops ensures that no party attempts to cheat or betray the other in a deal, acting as a neutral party.

->Disctrict 19
"District Nineteen is composed primarily of dark-blue-stone buildings in states of rather terrible disrepair. There are assorted crumbling towers around the place, and the majority of the inhabitents seem to be Orcs, though Goblins and Morlock-Kin also seem to be present (with the Morlock-Kin atypically being above-ground). The district now has a permanent weather formation above with multi-colored lightning similar to a constant firework show and occasional rains of healing green light interspersed with sudden deluges that wash the land clean, restoring buildings whose debris they sweep away to a more-whole state."
Area several hundred miles away from the central pillar, on the western fringe of the Disc. Was bothered by localised flooding caused by Danger Dan the Weather Man until Taran and Catrice put a stop to it. Presently home to a magnificent metreological marvel of a permanent cloud-formation that frequently sends out firework-like displays of varicoloured lightning and healing rains.

->->Danger Dan's Garage
"It looks to be a large garage. You haven't seen any cars on the streets around here, but there's a garage here nonetheless. The doors on it seem to be in better condition that most places around here too"
Garage used by Danger Dan the Weather Man to house his cars.

->->District Big-G Border Tower
A watchtower on the border of District 19 and District Big-G.

->->Roks 2 Meat
"A squat factory labelled 'Roks 2 Meat'. Its main door, a rusty piece of metal bolted to the stone on a poor hinge, lies partially open, and the smell of wet meat that has recently gone bad issues from inside"
A factory that used demonic runes to bind elementals to turn blocks of stone into flesh and meat. One of the sites of Danger Dan's weather-manipulation effects.

->Disctrict Big-G
Previously District 8, renamed by Boss Gobb,an enormous goblin that runs most of the area.

->Sorrowful Lizardman Waxworks
"It's a rectangular, two-floored building with most of the windows borded over and a damaged, dirty sign of a lizardman crying a tear into a vat of wax on its front. There is a main enterance at the end of the street. The inside of the building is a large room with bare walls and two big piles of wax near the enterance. There's two doors on this floor, and a set of stairs going up a floor. The place smells strongly of wax."


Disc 59: Unusual Town
"A rather unusual disc; it is laid out like a town, but with an odd overabundance of amusement park attractions, parks and full-sized woodlands, and wooden buildings dominating the structures. The disc seems to have a large population share taken up by beastmen and abstracts."

Notable Locations:
->Mouths of the Woodland
A store specializing in dental and other hygiene products for animals and beastmen.


Disc 60: Nexus Baths
"You emerge on a shiny, slick white platform next to an ocean of bubbly soap. Soap bubbles float through the air, and three nude men are bathing nearby, though they are hard to see due to the large number of bubbles."
Some people live on this disc, but most vist for baths. The permanent residents live in castles of soap and the like far out in the sud-filled sea.

->->High Temple of Cleanliness
A random dungeon. Level 59-ish. Reputed to be quite easy.


Disc 61: Antipodean Disc
"You stand in a city. It looks rather ordinary and has cars and people. You then realize you're on the bottom of Disc 60 and up is down. This disc seems to have reversed gravity. There is sky, eventually an artificial, small sun, and then far off the top of Disc 61, which glistens silver"


Disc 62: Swamplands
"The disc seems to be covered in swamp. The swamp water varies between clear and muddy, and lilly pads and flowers grow atop it. Mangroves and swamp-dwelling trees fill out the expanse ahead of you, somehow growing from the metal disc below. Miyo is about up to her head in water. There are alligators, fish, and a dog with gills and an alligator-like tail nearby"

->Bortmun Lagoon


Disc 63: Dress-up Savannah
"A savannah that is crowded with a huge number of zebras and women in zebra-print coats and hats, all in a single herd. The herd gallops off quickly as soon as your group appears. You see a watering hole nearby; a man in a hippo leather coat is sitting in it and eying your group warily. Overhead there is a low-hanging sun."
The people here mimic various sorts of animals. The disc has a slight, similar effect on visitors, making them want to join in.


Disc 64: Disc of Jenga
"This disc is covered in towers made of connectable blocks that sometimes detach and go off floating by themselves. Flying insects grab them, and, directed by floating brains with rings of eyes hovering beneath them, reassemble them back into the multicolored block towers. The sky is very dark and monotone, and a group of dwarves has set up a camp nearby in tents. The dwarves do not seem like natives to the disc."


Disc 65: Razed City
"The disc contains the burnt ruins of a huge city and stinks of ash and charred flesh. The air is horrid and oppressive, and the disc is hot."
A city that is invaded and destroyed by the residents of Disc 66 every time it rebuilds itself. It has been destroyed almost four hundred times, but its buildings and population respawn eventually.


Disc 66: City of Warlike Demons
"The disc is a city in the middle of a festival. Masked humanoid-shaped figures cavort about, dining of human flesh and the hearts of virgins. Demons fly about in the sky and amongst the skull-decorated towers of the disc. Armies of demons and masked men in military uniforms parade through the streets. The massive head of some burning-eyed dragon on a serpentine neck cranes through the sky, extending for miles, a crown with the numeral VII above it floating above the head."
A city that contains demonic forces that frequently make war on the neighbouring discs. Generally the residents can only access the immediately adjacent discs, excluding certain individuals and occasions.


Disc 67: Fortress of Technology
"The area around the central pillar is ringed with three force fields, followed by a giant metal wall covered in energy cannons and other weapons. Atop the wall are individuals in hulking suits of metal armor with power glaives, watching the pillar intently."
A heavily defended disc, presumably to drive back any invasions by Disc 66.


Disc 68: The Berry Woods
"A wood filled with berry-bearing trees of many different colors, most of them deep but warm. The grasses on the ground are an equally wide array of colors. Light here is dim, but shadows also seem unable to get stronger. Some trunked animal reaches its trunk through space to grab a berry from a nearby tree and then pull it back through the space-hole."
A vast wood with an enormous number of berry-bearing plants, many with healing and bolstering effects.


Disc 69: Red Light Disc
"The disc is illuminated with red lights, and a variety of establishments that cater to varying carnal tastes can be seen. A nearby succubus motions to you all to come towards a building with a sign reading 'Palace of Pleasure: Whatever Your Taste, We Deliver'. Succubi and incubi seem to be the disc's most numerous denizens. You think you can see a small church to Serendil Whitedeath off in the distance."

->->Black Veil District

->->->Black Veil District Station
Runs trams with rather lurid paint schemes. Cost 700 Gold.

->->->Carnal Road

->->->Hidden Pleasure Road

->->->Night Street

->->Castle Made Of Red Glass

->->Classy Brothel
"Seems to be offering sex with shapeshifted succbui or incubi in a refined-looking small manor that offers private rooms"

->->Erotic Literature Reading Rooms
"Offering sitting rooms that you can lounge in while nude humanoids of your choice read you erotic literature and you are provided with refreshments."

->->Forbidden Food Kitchen
"A giant kitchen that is built to satiate lusts for exotic and forbidden foods. It is run by a demon chef and offers ice cream covered in melted gold, skewered spirits, human-flesh sushi, pickled zombie brains, and more."

->->Forbidden Tastes District
A subdistrict of Disc 69.

->->Giant Phallic Tower
Sometimes a cigar is just a piece of overcompensating architecture.

->->Mother Hegriss's House of Erotic Fiction
A library dedicated to erotic fiction.

->->Red-Veil District
Neighbour to the Black Veil District.

->->->Crimson Lamp Street

->->->Quivering Thirst Street

->->->->House of Ordained Pleasure
"It has yellow-glass windows, a black-trimmed front, and is sandwiched between two other buildings. It looks to be two stories high"
Brothel involving odd varieties of succubi which enjoy more intellectual pursuits.

->->Walking Sphere
"A walking sphere of legs and vaginas with a large rope hanging out of one of the openings, providing a way to climb to the entrance"



Disc 70: Spider-Disc
"A massive spiderweb extends off into the blackness on all sides around the central pillar. Bridges of spidersilk connect to palaces of web. Spiders, giant spiders, spider queens, jorugumo, tsuchigumo, driders, arachne, aranea, and other spider creatures climb about. A massive fly is caught in one part of a nearby web."


Disc 71: Disc of Law
"You stand on a metal disc. Around you in orderly lines travel polygon-headed men. Buildings on the disc are constructed in a rigid, geometrical manner, and the disc's inhabitants seem to be following a pre-set routine."


Disc 72: Blue-sand Aquatic Disc
"The disc is covered in blue sand. The sky above is green. Curling, twisting buildings protrude from the ground, and conch-shells with eyes ringing them and arms and hand-tipped-legs protruding from their holes with white-gloves on them move about between them."
Despite its appearance, the Bluewar Ministry does not have a notable presence here.


Disc 73: Disc of Animate Items
"The disc appears to be a modern city. Cars drive about on the streets, driven by gloves in front of coats, shirts, hats, glasses, and the like. An overcoat with large boots floating under it walks by."
Inanimate items come to life on this disc, gaining the ability to think and speak (if they didn't already) with personalities appropriate to them.


Disc 74: Ooze Caverns
"The disc appears cavernous and filled with pools of eerily glowing jelly. Slimes and cube-jells slorch around on the ground."
Disc entirely populated by slimes and oozes, and filled with incredibly acidic substances in pools.


Disc 75: Bank Disc
"The disc is covered in buildings made of nickel. The streets are copper. The sky is made of gaseous cobalt. A sign sits directly in front of the group says "Invest wisely. There is no other option if you desire success."
Disc infused with Wealth mana.

->Glenmoore Treasuries
The (physically) largest bank on Disc 75. A sentient vault-complex that has grown over time. See the People entry for more.

->Nexus Bank Prime
The bank with the most off-disc accounts on Disc 75.

->The Green Gemstone Bank
The most powerful bank on Disc 75. Run as a front by a consortium of Arch-Demons and Arch-Devils.

->Wealthington and Bradley
The richest bank on Disc 75. It stores excessively high amounts of money due to a Bascaradine executive choosing it as his primary bank.


Disc 76: Bodyswap Disc
"The area of the disc near the central pillar is full of skyscrapers, each one with a sign for some business on it."
Beings entering this unusual disc find themselves in the bodies of one of their companions or pets, with disorienting results. The effect counts as a debuff coming from a very high-level source.

->Bright Energies
A business near the disc's entrance.


Disc 77: Golden Palace of Luck
"The disc center is a multi-tiered room of a golden place-structure filled with mirrors and mirror-faced men and women. Numerous doors are on each level, and golden staircases connect the floors."
Disc infused with Fortune mana, filled with telepathic entities. Breaking any mirrors here (created from magic glass, solid luck and golden thread) causes terrible bad luck curses to be unleashed on the breaker.


Disc 78: Chalk-Drawing Disc
"The disc is made of chalk, and chalk buildings, mountains, and pillars rise across it. Clouds of chalk dust float in the sky. Chalk people and animals move around on the objects, operating on a 2-D level."
Unusual disc populated by animate chalk people. Drawing oneself in chalk transfers one into the chalk-sketch world, and grants 'Merged Acclimation to Present Disc'- an effect that grants attunement to the disc- teleporting between discs whilst under this effect adapts one to the nature of the new disc(s).


Disc 79: Wireframe Disc
"The disc seems to be entirely wire-frame. There are nearby buildings, wireframe people, and a single wireframe car. The sky above and ground below are both grids"


Disc 80: Magical Membrane-Complex
"The disc is made of pulsating golden membranes arranged in a huge cylinder. The groud is wet and slick. High above there is an orange light. There are tunnels serveral hundred feet above you."
Contains many moderately-high-level insects and energy beings.


Disc 81: Grand Nexus Station
"The disc is covered in train tracks, some full-sized and other sized for various model trains. There is a regular train station and a tiny plastic train station, both next to the central pillar. People are lining up at both. Most of the ones lining up at the small one are plastic or fae. The train tracks go across various types of terrain, and there seem to be buildings and cities off in the distance."
Disc apparently centered around train travel. The Transit Police maintain order in this disc.

->Aismuth Lighthouse
Hard-to-reach area of the disc, as evidenced by its extremely expensive 'special line' ticket-cost.

->Brick Dale
"It's a place where lots of bricks are being made (and mined from the sides of partially-to-entirely brick mountains). The area's trees and grass don't seem to have issues growing on the bricks."
One of the stops on the Round The Disc Scenic Express's route.

->Brombley
"It's a coal-mining town with a second railroad connected to it that only has freight cars on it. There's a small general store, several homes, a small library, a statue of a miner, and several mines."
One of the stops on the Round The Disc Scenic Express's route.

->High Ore Point
2,500 miles from the central pillar. One of the Round The Disc Scenic Express's stops.

->Honeycomb Mountains

->Honeypot
"It's a town dominated by a massive honey pot that is being stirred by a giant floating hand with a honey-stirrer as more honey is continually added by twenty-three of twenty-four great pipes that stretch from nearby mountains. Around the town are assorted houses, most of which seem to have their own associated groups of beehives. There are both plastic and fleshy humans here, many of whom are beekeepers, and you notice that a few of the small plastic people seem to have trained and ride a bee-cavalry as the town's defense force."
One of the stops on the Round The Disc Scenic Express's route.

->->Honey Mines
The source of Honeypot's honey. Currently having issues with ghosts.

->->->Shaft 24
The honey-mine suffering from the worst of the ghost infestation.


->Smokey Mountain
"The city is spread around a large mountain whose snowy top has a crater in the top that emits smoke in a manner similar to an active volcano. The city is larger than the others you've seen on this disc so far, but compared to other places, it is still reasonably small."

->->Smokey Mountain Historical Corporation
"Rather ordinary-looking building, with square windows, a couple stories, and a tame blue shade of paint. The main door is wooden, and it has a sign on it indicating that the building is currently open for 'historical museum tours and business visits'."
The centre of a Corruption-powered attempt to change Disc 81 through the use of full-life-experience movies with subliminal programming.


->Plastic Forest
A forest of plastic trees. Paper Tigers live there.

->->Plastic Forest Town
"Plastic Forest Town is a small place with only 11 buildings, all of them full-sized but made of plastic pieces"
Its residents are skilled at building with plastic (and making the materials as sturdy as proper building materials) and cooking plastic food in a manner that can make it both edible and tasty. One of the stops on the Round The Disc Scenic Express's route.

->Round the Disc Scenic Express
A train that covers an absurd 7,650,000,000 miles of track at 35 mph, taking over twenty thousand years to complete its journey.

->->Games Car
Apparently rather strange.

->->Lecture Car

->->Train Library Car
Contains many books on trains.


->Shoresand
Area once terrorised by the sea demon Yrloobool. Its death at the hands of visiting heroes came as something of a relief.

->The Throne of the Shining God
Hard-to-reach area of the disc, as evidenced by its extremely expensive 'special line' ticket-cost.

->Tol Margeer
Hard-to-reach area of the disc, as evidenced by its extremely expensive 'special line' ticket-cost.

->Treasureland
Hard-to-reach area of the disc, as evidenced by its extremely expensive 'special line' ticket-cost.



Disc 82: Candyland
"The disc is covered with white trees with gumdrops covering their drooping branches. A white path leads through the woodland up to a sign where the path branches."

->Candy Lake

->Lord Glogugoxx's Palace
Marked as 'unsafe for travelers'

->Mintleaf City

->White Palace


Disc 83: Inivisible Disc
"The disc seems empty, with a gray disc-floor and a gray disc-bottom high above. Cael's eyes pick up an invisible city populated with invisible people. There are invisible planes and an invisible mini-star up above."
Everything on the disc is invisible, requiring divination or other effects to see anything.


Disc 84: Wondrous Gem-Beast Desert
"A large desert with alabaster-walled cities floating high above it. Colossus-beasts made of gems prowl the desert, and there is a tower with a large, blooming cactus atop it near the central pillar."
The desert on this disc contains a large assortment of gem-beasts, multiple dungeons and wondrous treasures. Mana crystals have been known to spawn here. The tower contains a rare (and unusually large) Grandblossom Cactus, which has to be fed a special formula once a year to maintain its bloom.

->Eve's Estate
"Around the ship on all sides save one is golden-brown sand, occasionally dotted with speckles of brilliant white. Straight ahead, though, is a gate surrounding a massive jungle that seems to defiantly be placed smack-dab in the middle of the desert here."


Disc 85: Disc of Irrecoverable Loss
"The elevator opens to a moderately-sized cylindrical room that is two stories tall. Numerous dark hallways extend from it, but they all have caution tape draped across them and many have 'Do Not Enter' signs next to them."
This disc contains many dangerous level-draining monsters. Yrmakkrol, God of Irrecoverable Loss has made his home here.


Disc 86: Giantland
"You are all tiny compared to this disc. Multi-thousand-foot giants walk around a similarly-sized city."


Disc 87: Golf Disc
"This disc appears to be a giant golf course. Affluent men are playing a game nearby. There is a giant windmill in the distance. Parts of the disc seem to break off into holes of open sky."


Disc 88: Disc of Infinity
"The central pillar exits onto a rainbow pathway that extends to a mobius strip made of golden light. Three figures in white robes with heads of shining golden energy walk along the strip. Blackness fills most of the disc, but the disc high above and far below can be seen. There are also occsional multi-colored, small-sized stars, geometric shapes, and buildings floating in the void"
A disc upon which many beings ponder upon and try to refine the principle of infinity.

->Crystal Island

->House With A Large Chimney

->Striped Star


Disc 89: Holy Principle of Universal Order
"The disc is a cathedral, a galaxy, and a number. It is both an idea and a place, though not a place that can be visited in a conventional sense. You are close together, though bodiless. It is massive, but spatially contained. It is serene and ordered, though a place of possibility."
The disc is an encapsulation of a holy principle to be meditated upon, a testament to the underlying order of much of the universe. Lawful beings of great power congregate here, and the disc is administrated by functionaries of the Holy Empire.


Disc 90: Prison Disc
"The elevator opens into a hallway filled with doorways filled with barred grates. Monsters are kept behind the gates, and a group of hooded jailors stands nearby."


Disc 91: Heavenly Disc
"The disc below is covered in clouds, and the disc is filled with bright light. A heavenly city sits before you, and angelic beings of various humanoid and non-humanoid sorts fly through the air"


Disc 92: Seasonal Disc
"The disc in front of the elevator is filled with scenes of spring and contains various towns, woodlands, and mountains. To the right, you see a quadrant of summer, and to the left you see one of winter."
A disc split into quadrants, each containing a different season. A small bubble of Odd Blue Season also exists near the central pillar, introduced by Vashna Saseen.

->Noshum Lake


Disc 93: Equinox Disc
"The disc is half-day and half-night. The inhabitants of the day half are solar beings made of living light, whereas the inhabitants of the night half are umbrals of living darkness. One umbral walks across the dividing line and becomes a solar being. The disc has many fields and small towns on it and is generally flat, with some rolling hills."
Some inhabitants of this disc can change forms when crossing the line, others either can't cross or don't change forms.

->The City of Light's Greeting

->->House of the Unshrouded Sun
Shop that includes a selection of specialised Light-element Regalia accessories.


Disc 94: This Disc Brought To You By Nexus
"You find yourself on the street of a city. A group of people are parading nearby while singing about 'Fizz-o Cola' and doing a dance. Some acrobats are doing flips in the air and slow-motion drinking cola in midair. Atop a building in a different direction, a man proposes to a woman and your vision zooms in on the diamond ring. You can sense that it's from Illarin Jewelers and that their marriage, as a result, will last their entire lives."
Disc entirely pervaded by the essence of commercialism and advertisements.

->Disc Traveller Adventures
Travel and tourism business. Employs the Tourism Fairy.


Disc 95: Office Disc
"The group appears on a disc that appears to be a massive office building with labrenthine corridors and rooms. Cubicle blocks stretch for miles. The place is filled with boring-looking office people doing boring-looking office things. Alrick and Miyo are in their cubicles. Miyo is an adult while on this disc."
Some inhabitants of this disc can change forms when crossing the line, others either can't cross or don't change forms.


Disc 96: Access Denied


Disc 97: Coder's Disc
"A room filled with computer terminals. Several nerdy-looking individuals are typing on a group of them frantically in one corner. There are no doors out of the room."
The disc appears to be home to a virtual, coded world. An account is required to be made to get a virtual avatar with which to explore it.

->Cheese Theme Park
Theme park dedicated to different varieties of cheese. Contains such rides as the Wheel of Cheese.


Disc 98: Disc of Dreams
"The disc seems to be a quaint town near the central pillar. A tire swing is in a nearby yard. All of the lawns are fairly well-sized, though the houses aren't too huge."
This disc possesses an expansive dream-world.


Disc 99: High-Level Disc
"The area around the central pillar is made of diamond. A bridge of fire extends from the diamond land up to a floating castle made of energy with hundreds of towers. Nearby you see a range of erupting volcanoes, an island with a crystal palace on it, a giant pillar of energy with many faces and tendrils, a pyramid with a shining eye above it, and a doorway made of space leading to a domain of stars."
A disc with a generally high-level population and many high-level dungeons. It contains few cities, but multiple places where rare weapons can be forged.


Disc 100: Disc of Deities
"A city of marble and gold with grecian architecture. Around you walk lesser gods, mostly planetaries attuned to this disc of Nexus or Nexus as a whole, their forms radiant and full of divine power. A nearby god of street vendors is selling ambrosia from a cart."


Disc 101: SKOOL DISK Reference Link
"The elevator appears in a large room. A desk across from the elevator has a sign saying 'SKOOLZ In Sess10|\|' on it. There are many doors around the room, each of which has a letter or symbol above it. The slapping of a ruler against a hand can be heard echoing through halls, followed by occasional bursts of laughter or screams."
Previously a titanic school which provided courses on the basics (and more!) of everything, from the mundane to the esoteric, and contained no fewer than eighteen major libraries. After [UNIVERSAL EXISTENCE FAILURE], it appears to have become infected with Tsayikk's taint and is no longer the sort of educational establishment one might want to visit.
Disc 101: School Disc
"The elevator appears in a large room. A desk across from the elevator has a sign saying 'Course Sign-Ups' on it, and a woman with glasses sits there. There are many doors around the room, each of which has a letter above it."
A titanic school which provides courses on the basic of almost everything, including such esoteric subjects as communicating with frogs. Contains no fewer than eighteen major libraries.

->Advanced Collections Library

->Angry Library
"The Angry Library turns out to be a rather awful place to study. He heads in to hear a book caterwauling about how no one ever reads it. Before he can get far, a swearing man in jeans with more zippers than a zipper factory kicks the door in and starts yelling about how the library never has the right books and how he *knows* it won't have the one he needs today. The librarian starts screeching at him in return, and at some point, the vending machine (which always gets stuck) decides to launch itself across the room into a shelf of books. The librarian starts freaking out about *that* as a group of students commando-crawls over to the printer to try to dislodge a jam, which turns out to not actually be the cause of the printer's sudden high-pitched grinding."
Really not the sort of place you'd go for a quiet study-session. It's unclear why it's around at all.

->Dorm D-7

->->Room 568
Room used by Reyd while studying in Disc 101.

->Dusty Library

->Haunted Wing
The Disc's version of the old haunted schoolhouse motif. Its transport hubs don't work. Not a safe area (unless you're a ghostly or undead student), but kept open for reasons of 'character' and to allow students to gain experience through adventures. Most survive their excursions.

->Old Library

->Primary Library



Disc 102: Memorial
"The disc is made of black stone. Giant monuments, stones, and slabs of rock cover the nearby disc, inscribed with names in tiny, gray-glowing text."
Disc filled with the names of those who have died in certain parts of Nexus and during certain events in Nexus. Various other parts of the disc contain cities of the undead, giant catacombs, collections of dark mana, and other things.

->Notable Monument
"A notable-looking monument with writing on it etched in glowing golden text. It towers sixty miles in the sky, but can only be seen from close nearby."
A monument located quite some miles away from the disc's central pillar.


Disc 210: Nexus Food Court
"Restaurants and food stall sprawl out across a blue-buildinged city with a somewhat low upper-disc above it, streets of the city lit with a mix of signs and orange lanterns."

->Alphonso and Korg's Famous-Across-Nexus Meats
A restaurant/deli located in prime position directly across from the Nexus Elevator. Its two owners seem to enjoy arguing about which meat is best.


Disc 215: Ooze City Reference Link
"The disc expands before him as a melting cityscape with rivers of liquefied buildings making up its streets. Boats piloted by slime-men and insect-creatures ply these queer waterways, and bees with the heads of men sculpted from dripping wax fly in swarms."
A disc of oozes and ooze.


Disc 315: Lantern-Lit Alley District Reference Link
"A cramped city of narrow streets, from whose sides dangle thousands of lanterns of assorted varieties, casting the otherwise-nearly-dark disk into a variety of colored mixes of glow. Shops and homes line the streets, and the steets and alleyways are stone."


Disc 317: Music Disc Reference Link
"The buildings around him include a large number of instrument shops and concert halls, and there's even some with giant instruments built into their design. People, predominantly humans, move about the city, and while there is a mix of occupations, there is a definite tilt towards musically-inclined individuals."

->->Sound Odds Betting Palace Reference Link
A casino.


Disc 319

->Dungeon 5
Contains Energy Turrets.


Disc 348: Endless Coast
"The disc is filled with stretches of coast that are dominated by ports, cities, and beaches."

Notable Locations:
->Blottsko's Imports
Mr. Blottsko's store. Sal works there.

->Fame List CDs
Shop specialising in music CDs. Tends to have items in stock even if they're sold out everywhere else.

->Tarnowe Lake


Disc 355:

Notable Locations:
->Arch Bozzar's Library of the Arts
Contains a gift shop that sells the 'Detect Patron Deity' spell.

->Glory Street
Expensive and high-class, but carries quality goods.

->->High-End Goods


Disc 357: Disc of Ranges and Ranches Reference Link
"A patchwork of ranches, the nearest of which has 4,500 giraffes on it. There's a building built next to the portal tower, and roads going out across the ranches."


Disc 414
"a patchwork of color-coded districts, each with countless buildings and numerous strange figures walking the streets."

Notable Locations:
->The Violet Veil District
"The Violet Veil district, which is somewhat close to the central spire, has violet-tiled streets, and its buildings range in color from lilac to deep royal purple. Ethereal curtains hang here and there in midair, and robed figures busily walk about."
Contains many Wizard's guilds, lots of mage towers, guilds, magic shops, and buildings that seem to fade into and out of standard reality.

->->Larexmordum Verinextus
A guild including Astral Mages.

->->Seeing Star Society
"The building is tall and slender on the outside. Its walls are, like everything else in the district, purple. Its windows are on the second floors and up only and are star shaped"
A guild of Astral Mages.


Disc 415
"The disc smells of salt and the air of the sea. Stretching out in front of you is a quaint seaside villiage with several piers and beaches. People mill about in the streets and the general feel of the place is 'vacation'. The salty breeze whips around you, and you can hear a mixture of the laughter of beach-bound children and gulls dancing above the surf."

Notable Locations:
->Pardman Strait
A strait somewhere out in the sea on the 415th disk of Nexus. Home of the The Toothy Terror of Pardman Strait, a large and dangerous shark. Apparently used in shipping.

->Port Pearl
A town previously taken over and terrorised by Bostman Gurnley. Freed from his influence by Lili's Shielding Golem, who promptly gave the townsfolk a short training session with swords and guns. Harbours pearl-bearing clams under the nearby waters.

->->Governor's Inn
Previously Bostman's headquarters of the moment, it was freed by Lili's Shielding Golem and spontaneously generated a large aquarium to house a non-biting shark previously used as a melee weapon by the Golem. Has a portrait of the Golem sipping a martini hanging inside.

->Port Sheldon

->->Seafood Bistro
Supposed to be an excellent seafood joint.

->Sunny Shore
A small seaside village, adjoining several piers and beaches. A happy, sunny place. Home of the muscleman contest, which Mreau's Brain Jelly won this year.

->->West Central Beach
The location of the muscleman contest, a long stretch of beach marked with tents and platforms for the contest.

->The Lasnbonn Sea


Disc 417: Castle-Mouthed Chameleon Disc Reference Link
"A disc covered in massive stone statues of chameleons, each of which has its mouth open, stone tongue reaching down to the stone disc-top to act as a bridge. In each chameleon's mouth is a massive castle."


Disc 463:
"Disc 463 of Nexus is somewhat oppressive. The buildings on the layer are mainly gray, and several of them have strange devices extending from their roofs. The nonmain streets are narrow and paved intermittantly with stone and metal cubes. The layer above seems rather close in the sky and isn't masked with any illusions, leaving the view above obscured by a massive gray disk. The streets are lit only by intermittant streetlamps, many of which seemed to have been modified to shine odd colors or make unusual humming noises, and assorted gadgets that lie near buildings, some of which are humming, whirring, and blinking as you pass. Walking through the streets you pass few people, but those you do pass by include a massive brown robot of some sort that appears to be leaking an oily substance carring a pile of machine parts, three men whose heads have been removed and replaced with sewn-on heads of giant rats, a man with goggles, a gun, and a long white coat, and a gnome tinkering with some sort of bomb-like device while riding a three-headed goat."

->Nietrich VonKetzum's Lab
"It's larger than the surrounding buildings, but it only has two windows on one part of an upper story. From its top extend two transparent tubes. The door to the building you're at has three seperate doorbells next to it, two of which seem to have been added at some point, one of those occasionally having a picture of an eyeball appear on it and look around."


Disc 515:
Makes use of gravity manipulation to have both the underside of the previous disc and the top of the next one contain cities.


Disc 610
"The disc is a reasonably narrow one, only being a few hundred feet tall. Mobsters are wheeling around with dames on their arms in a setting reminiscent of the '20's. Most people are wearing hats, the world's color seems a wee bit muted, and a kid is standing on a nearby street-corner selling newspapers. The place is a city. You get more glances than most people, but no one seems to be acting hostile."

Notable Locations:
->Betty Trolley Number 5
A trolley that travels around part of the disc.

->Big Rock
The spell the Prohibition Spell Complex monitors is sealed in this.

->Black Gull Bay

->Bubble City
"Bubble City is an unusually aromatic district. It seems to contain an abundance of perfume and liquor shops backed by occasional alchemist associations and houses with bubbling beaker-shaped towers. These are interspersed among more normal homes, restaurants, and a few strange white-chalk shacks with smiles painted on their outsides in red."
A district north of Darktown.

->->Beer Factory Used By Ghoulface
An otherwise-normal alchemical brewery, subverted by Ghoulface to brew up his own horrific concoctions.

->->Limewalk Way
"The street has less alchemists on it than some of the others; sights on it include a candy shop that specializes in 'candy with 'zip'' and advertises several new lime-flavored treats, a closed-down restaurant that apparently served seafood, a shop specializing in acid-proof ladies' coats, and a shop that sells trophies of dead oozes preserved in resin."

->->->Phil's Used Books
A store that hides the entrace to Plan Man Stan's Basement of Nefarious Schemes.

->->->->Basement of Nefarious Schemes
A dungeon. Plan Man Stan's fortified hideaway to keep Ghoulface in check while he works on a way to deal with the deranged killer alchemist.

->->Mafia-Backed Alchemist's
"A three-story building with a sign with three thin vials of bubbling substances on it, but with no name stated."

->Darktown
"Darktown is pretty immediately apparent. Place is pretty pitch-black. The streets are narrow, and there's almost a black fog to the air. Color seems to lose meaning in the place. There's shadows of some cloaked, broad-hatted, and bandaged figures in it, as well as some slithering shapes at the edge of vision."
A district north of Stately Cogs. As the name would suggest, it's a very dark area.

->Dockside
Location of the hideout of the Londezzi family's upper brass.

->Gray City
District.

->Green Point
District.

->Hank's Narrows
"As the name would suggest, the streets are narrower there; it's also darker and people seem poorer in general."
Poorer district of the disc.

->Hazel Hills
District of the Disc.

->High Square
District.

->Lordstown
"It's a slightly more upscale, but also more deserted, part of the massive, sprawling town"

->->Lucky Duck Restaurant
A fairly low-income restaurant and one-time hideout of Jimley Popplong. Has a secret basement. Includes a pub.

->Near Southtown
A park. Next to The Hub.

->North Park
"North Park is a rather well-to-do district. Large houses. Lots of park land. Plenty of trees and greenery. Seems to have occasional patrols of goons, but they're dressed above-average and tend to be polite to the other residents."
A park. Next to The Hub.

->Pillar District
Central district of the Disc.

->Senator's Grill
A pub on the disc.

->Silvertown
Affluent, snowy disctrict of the Disc.

->->Cyclops 'Statue'
Petrified Cyclops from Disc 59 in the employ of Don Romano who caused trouble in the area.

->Southerman Factory
A factory on the disc.

->Stately Cogs
"The streets have tall, clockwork lamps, and people there wear suits, dresses, and tall hats. Still a fair number of shady types, whether of the political sort or a group of four men in black suits with red ties who seem to be cleaning crossbows in the middle of the street without care for who sees them."
A well-off district above North Park. Known to contain many clockworks and home to influential individuals and politicians that run the surrounding districts.

->The Hub
District of the Disc. Next to North Park. Dark and smoggy.

->->The Fat Goose
"A kinda mid-range place. There's mob-looking types going in and out, but their suits are on the cheaper side. There's an alley to the right of it, with a tax lawyer's place on the other side of it, and there's a lamp store to its left, with little room between the buildings. The sign at the restuarant is of a fat goose chowing down on food at a table."
A restaurant. Its back alley was the site of an ambush laid for Vrishni.

->Traintown
District. Between Gray City and Green point.

->Two Rivers
A district north of Bubble City. As the name would suggest, it contains two rivers.

->->Prohibition Spell Sanctum Monitoring Complex
An important complex monitoring an important spell. Not the only complex of its type on the disc.


Disc 664: Everything Is Terrible Reference Link
"He exits and finds himself in the midst of a burning forest that surrounds at least part of the central pillar. There is a sign present that seems to be unharmed by being constantly on fire. It points out directions and distances to 'The City of Murderers', 'Disaster Institute 4', 'The Boiling Zone', 'Claw Monster Dungeon', 'Undead Woodworks', and 'Doctor Vester's Home'."

->Claw Monster Dungeon Reference Link

->Disaster Institute 4 Reference Link

->Doctor Vester's Home Reference Link

->The Boiling Zone Reference Link

->The City of Murderers Reference Link

->Undead Woodworks Reference Link


Disc 683: Tree Key Disc Reference Link
"A forested disc. Each of its trees, most of them rather wide compared to standard ones, has a unique door in its side at ground level."


Disc 712
Leeyros Isrentil was causing problems here at one point and may still be doing so.


Disc 752
Disc of unknown theme. Katsune Mika has some fans here.


Disc 785: The Flameforge
"You step onto the disk from the central pillar. The heat is oppressive and immediate, forming a wall of visibly rippling air just outside the elevator doors. The elevator opens onto a metal platform, parts of which are solid, and parts of which are covered in grating. Down below, a couple of hundred feet below the platform, below and around it, is magma. The molten liquid covers the entirety of the disc so far as you can tell from here. There are many platforms, some simply floating, others held up by giant metal rods protruding from the magma. Bridges made of gears, melted-together weapons, grating, solid metal, and other varied substances connect the platforms. Some of the platforms off in the distance seem to hold small cities, and many of them contain forges and other buildings with smokestacks. The smoke belched from the forge-structures covers the upper portion of the disc in smoke, obscuring the view of the disc above. There is large signboard with directions to 'High Flameforge', 'Low Flameforge', 'The Molten Temple', and 'Mollmoragg'."

Notable Locations:
->Farflame Citadel
"A building with a cylindrical, brown body and a domed, white top with eighteen ridges running along it. In the center of the top is a horned circle, above which floats a large flame. This building is positioned on a silver, disc-shaped platform of metal with three bridges extending from it."
A popular venue for contests of smithing skill.

->Farflame Hotel
"A giant hotel-like building with white, red, and blue decor on its outside and balconies for most rooms."

->High Flameforge
Sells a variety of flame-powered, robotic, and gun-related items, as well as golems. Can be very expensive.

->->Upper Flameforge Gate
"The platform is made of orihalcum with inset stones of powercrystal and god-marble making patterns on the landing. Behind you and to the sides stretches out a vast expanse of smoke that glows red or orange in places, and the disc above this one can be seen high above. The gate itself towers several miles into the air and is sculpted from solid metal with a feminine face set in its center."
One of the many gates to Upper Flameforge.

->Inferno Core
Contains powerful (Level 60-ish) monsters that drop Kostranomm.

->Low Flameforge
"A massive conglomeration of buildings. It contains thousands of individual forges and shops, each owned or inhabited by a skilled smith. Amongst the many layers of individual buildings that are part of the combined forge-structure, rivers of magma run through the building and are used by several of the smiths"
Buildings here despawn when unoccupied, and being a smith of a certain level of skill is a prerequisite for getting one here.

->->Mollmoragg
"It is built in an enormous cone-shape with a primarily molten interior and buildings of antiquely-styled architecture mounting its sides along curving paths of gold and brown stone. The magma lord's fortress sits at the top of the mountain, and enormous wurm-creatures dwell in the magma sea around the place."
The palace-city of the Magma Lord, Soomfulros. Most of the city is welcoming to visitors, though only elementals actually tend to live there.

->Molten Gold Mountain
"A mountain made of what appears to be molten gold that still holds the mountain's shape."

->The Molten Temple

->The Promenade of Metal Statues
"A long, wide walkway flanked by metal golems of various sorts"

->Wurm Fields
Contains powerful (Level 60-ish) monsters that drop Kostranomm.


Disc 850
"Almost half of it is a massive, abandoned skate park that's primarily a slightly-tiring shade of brown, the other half is a giant maze of towering pipes and aquifers, there are two towns far out in the skate park with some spawns near them, but the skate park is generally empty (except when a few kids or teens from other layers come down, and they tend to stay near the main pillar since the place is hundreds of miles wide and empty). There's also a single tree on it.
Contains a city chiefly populated by spider- and worm-like people.

Notable Locations:
->Pumpmaster Jahnn Reguatt's Pipe Dungeon
"A huge maze of pipes and valves. Parts of it are filled with toxic mist, caustic liquid, and flooding passages"
A dungeon built and maintained by the Pumpmaster. Four power-valves are intersperced around the dungeon, giving Jahnn a huge power boost while still open.


Disc 912 Reference Link
Given this place houses at least one society for drunken medical professionals, it is either a leisure-disc to assauge the stresses of those that work in the disc above, or the Disc of Medical Malpractice.


Disc 916
"The disc is dotted with noble villas that fill a rather pastoral landscape. The villas tend to be on hills, each of which has a small villiage at its base. Most have well-tended gardens, ponds, and slightly out-of-place ruined towers near them. The disc stretches on like this for as far as you can see on all visible sides of the central pillar. The disc above can be seen and seems to have occasional hives of some sort attached to it here and there. In the distance, there is one tower that stands wider than a villiage and a few miles high; you aren't sure what it is. Roads that are made of some material between cobblestone and pavement wind from villiage to villiage, with roads also connecting the villiages to their nearby mansions. A mixture of classically-styled cars, newer-looking cards, and horse-drawn carriages travel the streets. The central tower has several metal rods jutting from it, some of which contain holes. Men with guns stand on a few of them, and centipede creatures live on a few others.

Notably Locations:
->Allen Greyburrow's Mansion
"Mr. Greyburrow's mansion is nestled in a copse of trees on an out-of-the-way street where the various mansion-owners have their properties closely spaced, but don't seem to generally be around. His home has a single tower and three stories nd a black-iron gate and fence around it."

->Baron Oggvey's Lensed Mansion
"For reasons unclear to your group, it is wearing a monocle over one of its windows and has an enormous mechanical hat with a series of deployable lenses mounted on it."

->Chamberlain Nush's Cheese Farm

->->Cheese Dungeon

->Conch Mountains
Near the Landlocked Blue-Grey Sea.

->Crystal-Winged Continent of Dheras'Ingrannd
A large landmass that flies in circles around the disc.

->Great Centiborr, City of the Stone Nest
"a massive semi-hourglass-shaped pillar stretches from the ground to the disc above, with the pillar bearing the strange property of only being visible within a thirty-mile radius (an enchantment, the cab driver says, that was devised by Old Lord Marstwikk, who felt the structure was offending the view from his hilltop estate). Centiborr has been hollowed both from the ground-up by humans and the top-down by centipede creatures, and it is the frontline for an effort to expand construction to the top of the disc."

->Greene Hills

->Green Troll Bridge
Bridge plauged by miniature toll trolls.

->Lady Amard's Town
"The buildings are yellow with green roofs, and the landbound serfs grow orchards of bananas."

->Lady Bemberfress' Mansion
"It has a small lake outside, is on the side of a tall hill, has a tower near it made of dark brown stone, possesses an iron fence, and is three stories tall. Its paint is a light yellow color, and there is a garage next to the main building."
The mansion is rife with Spatial Magic, giving it a very odd layout. The Wine Dungeon is located under it.

->->Wine Dungeon

->Lady Everiss's Estate

->Lady Prestingfass's Mansion

->Lady Taldimor's Chateau

->Lampglass Mines

->Landlocked Blue-Gray Sea

->Lord Cantermann's Estate

->Lord Eamonn's Town
"The buildings are red with blue roofs, and the servants grow orchards of apples"

->Lord Ghansburg's Mansion

->Lord Mistmoss's Mansion

->Lord Omoxx's Estate
"In front of the sprawling, highly green main building, a giant glass colossus is being slowly filled with oils by a man in black robes atop a ladder who commands a trained troupe of wig-wearing boar acrobats to bring him his materials."

->Nightlurker Mansions
"A group of twelve buildings up on a high range of hills"
Once inhabited by wealthy disc denizens but were later overcome by shadowy humanoid creatures that came from tunnels below the earth. Adventurers report that the structures are connected below-ground now into one large, winding lair for the night things.

->Old Lord Marstwikk's Estate

->Once-Ivory Dwelling-Grounds

->Onsmethh Manor

->Ormentt

->->Hall of the Golden Spiral
Headquarters of the Alchemic Order of the Golden Spiral.

->Palace Resplendent in Endless Oils
A random dungeon. Level 59-ish.

->Salt Dungeon

->Ten-Tower Town
"Ten-Tower Town itself is a breathtaking sight, each of its ten great towers rising from the neatly-gardened hills that surround the town and make up the valley around it. The towers each have winding stairs around their outside and contain many sub-buildings, with the apartments of many nobles, local government functionaries, and retired heroes on the upper levels and shops catering to highly wealthy individuals present on the lower tiers of the towers."

->->First Tower
"The First Tower is a spire of alabaster"

->->Second Tower
"The Second Tower is made of yellow stone that smells of fresh flowers and scented oils"

->->Third Tower
"The Third Tower is a rich crimson and smells of berries"

->->->Lady Erywynn's Fine Gems and Crystals
A speciality shop with a wide selection of jewel and crystal accessories.

->->Fourth Tower
"The Fourth Tower is lazurite and has a great sphere of magical energy above it"

->->Fifth Tower
"The Fifth Tower is made of polished jet"

->->Sixth Tower
"The Sixth Tower is made of sculpted gold"

->->->The Gold-Gilded Guardsman
A shop specialising in expensive and opulent armaments.

->->Seventh Tower
"The Seventh Tower is made of solidified, enchanted clouds"

->->Eighth Tower
"The Eighth Tower is fashioned of symbol-inscribed pottery"

->->Ninth Tower
"The Ninth Tower is living and made of wood and leaves, with many displays of greenery hanging from its balconies"

->->->Master Luremann's Cloakworks
A shop specialising in cloaks.

->->Tenth Tower
"The Tenth Tower is made of glittering mythril."

->The Caulingham Family's Estate

->The Court of High Honor

->The Golden Wall of the Allied Estates

->The Grand Canal of Singing Ivory

->The Nobles' Market
"The market is characterised by a variety of tents competing to be the most ostentatiously attention-grabbing, most making excessive use of gold and/or silver in the process. Droves of fancily-dressed nobles sashay about, moving from shopping experience to shopping experience amongst the riot of expensive tents."

->The Wildlife Preserve of the Ten Bearded Lords

->The Worringhouse Mansion
Abandoned mansion that spawns unusually large quantities of doorknockers for some reason.


Disc 987:

Notable Locations:
->The Forgeman's Market
Deals mainly in weapons and armor. It's dirtier than some of the other areas, but its goods are solid.


Disc 2,415
Freeg Gzeet was causing problems here at one point and may still be doing so.


Disc 2,683: Disc of Alchemy Reference Link
"A bustling city-disc full of all manner of alchemists and transmuters. There are several stalls set up around the central pillar selling alchemical goods and spells."


Disc 3,121
Nimros Behxt briefly visited this disc before returning to Disc 3,555.


Disc 3,555
Nimros Behxt was causing problems here at one point and may still be doing so.


Disc 4,787:
"Disc 4,787 is a place filled with many towers and estates with linked brifges and a spiderweb of walkways that has occasional adornments of gem clusters affixed about their sides. In several of the areas near the central pillar, various plazas host small cities of tents that team with buyers and sellers of esoteric goods.

Notable Locations:
->The Market of Moods
"The Shield makes it to the Market of Moods without interruption by using the disc's highly-effective system of signs that seems to briskly direct shoppers from one area near the central pillar to another.The Shield is greeted by an array of tents and buildings that seem to burst with vibrant emotions. There are stalls that dole out anger to gladators, doctors who cure depression via injecting pure happiness, and lonely souls who seek to feel true love before passing on to their respective resting places. The place is a riot of colors with occasional splotches of black and gray in dismal areas where misery, sorrow, and emptiness are being bought and sold. Merchants here hawk all manner of emotions, and the overall atmosphere of the place seems to be slowly overwhelming The Shield."


Disc 4,817
Galzammar Drexyllx was causing problems here at one point and may still be doing so.


Disc 5,242
Quinton Vastley is from here.

->Bastley Street

->->182 Bastley Street
Quinton Vastley's house.


Disc 8,418: Disc of Flesh-Stone Reference Link
"A disc where a city of flesh stretches out before him, with buildings, roadways, and landmarks made of a verity of meaty materials. Around it walk stone people going about their daily business."


Disc 10,001

->->Palace of Administrative Law
Edifice where (presumably) laws of Nexus are created. Forcystus has an office there.


Disc 11,414:

Notable Locations:
->Adventurous Goods
Trades items for battle tickets.


Disc 14,511
"Disc 14,511 seems to have a reasonably normal-looking city around the central pillar. There's an unusually large number of shops around. Many people are walking around; most seem like normal citizens, a few look like adventurers. There's also a group of police officers nearby with longswords in their belts. You feel a weird effect hit you, but you can't quite tell what it is."
A disc in which projectile attacks are near-worthless, falling to the ground at the feet of the user.

Notable Locations:

->North Green Street

->->Darren Moltaris' Sword and Tale
"A moderately sized tavern in the middle of a row of buildings with stylized wood fronts. The sign on it reads 'Darren Moltaris's Sword And Tale'. There's two big windows on the front on the ground level and three normal-sized ones on the upper front, which sticks out a small bit as an overhang."
Tavern of retired adventurer Darren Moltaris. Holds the Heart of Grimzelda, the Ugly Hag.

->Quality Wares (4th Building)



Disc 14,552

->Deep Cornathis Underregion
Contains Mechanical Grandsystems.

->Julmannan Junkyard
Complex Parts can be found here, along with Flamethrower Tanks.


Disc 15,284
Disc presumably related to storms and fierce weather conditions. Quite intense.


Disc 15,504
"The disc is a place of many mausoleums and castles of the dead. Its streets a a whitish-gray, and the bottom of the disc above is covered with sweeping architectural details that serve as the roosting places for undead rocs and other undead avians. The undead that dwell in the buildings of the disc seem to be ignoring your group."
A disc that provides a home for many undead, and contains The Cathedral of Glorious Rebirth, a Joymerchant base.

>Cathedral of Glorious Rebirth
"A cathedral-castle glorifying undeath in its decorations and stained glass. There is an illuminated path to a skull-decorated altar, but little else can be seen inside."
A major Joymerchant base and the site of Jebediah Fall's defeat.

Disc 18,151
"The disc has a mix of rolling hills and flat plains, and a variety of farmsteads can be seen. There's a small, wooden building near the pillar with a sign identifying it as the Disc 18,151 Tourism and Field Trip Bureau. There's a couple sorta old-looking buses next to it, and a gravel road leading off to other parts of the disc that branches in a few places between different farm plots."
After Lili went on a grocery-trip involving amazing circus antics and music, a lot of odd clown-related and music-related plants began spawning on the disc.

-> Mainland East of the Great Cornsea
One of the major continent-like portions of the disc.

->->Disc 18,151 Tourism and Field Trip Bureau
Inside there are posters and printed images declaring the importance and interesting nature of farming. Also in there are a potted plant, some filing cabinets, a water cooler with some styrofoam cups next to it, a table with some chairs around it, a door to a small bathroom, a door to a small closet, a small bookshelf with informational books (and coloring books) devoting to farming and plants, and a few desks, only one of which is manned. At a desk in there with several binders on it is a man in a green outfit with a cap partially covering his thinning hairline. A nametag announces him as Tour Dan the Tour-Guide Man.

->->Farmer Tim Timmons' Fruit and Veggie Wonder Stand
"It has a variety of fresh-and-tasty, though not-really-wondrous, items stacked in its sales-boxes."
A perfectly ordinary stall manned by a perfectly ordinary farmer.

-> Mainland West of the Great Cornsea
One of the major continent-like portions of the disc.

->->Berry Grove
A town connected to the Blue Flower Route. Has excellent mechanics.

->->Berry Valleys
A berry-filled region South of Higgins, and just North of Pear Point. Not close to Berry Grove.

->->Blue Flower Route
A road that is connected to Jack's Chin and Berry Grove.

->->Callida
A town next to the Callida Mountains and connected to the Senator Millwallis Expressway.

->->Callida Mountains
Mountains near Callida with a road going through them that eventually leads into the Lime & Lime Mountains.

->->Callindale
A town connected to the Main Western Highway. Near Millholland.

->->Cream Mountain
The town where Farmer Bill Glory's farm is located.

->->->Glory Hills Farm
Farmer Bill Glory's farm.

->->Far West Farmland Roadway
A major road that runs relatively near (compared to the other major roads and highways) the Western edge of the disc. Connected to Festive Tree City. and Jack's Chin.

->->Festive Tree City
A town known for having (and selling) a large number of festive trees. Busy with business and traffic around holidays. Next to the Sovvey Ness Pine Forest. Connected to the Far West Farmland Roadway.

->->Greengrocer Low Peaks
Short, hill-like mountains on the Western portion of the continent-like region where a great deal of produce is grown. Much (but not all) of the Winding Cabbage Road travels through them.

->->Higgins
A town directly at the West end of the Cornsea Highway. Near the Berry Valleys.

->->Jack's Chin
A town connected to the Far West Farmland Roadway and the Blue Flower Route.

->->Jeffrey
A town near the Brown Rock River Valley. Notable for being one of the more-reachable towns from the exit point of the Cornsea Highway on the west side of the continent-like-region's primary strip of mountains (assuming you're willing to drive through the mountains instead of taking one of the longer routes around them). Connected to the Main Western Highway.

->->Lime & Lime Mountains
Mountains adjacent to the Callida Mountains that are filled with many limes and lime-growing plants. Used to be the Lemon & Lime Mountains before a major horicultural project was undertaken to increase lime output. Have the Brown Rock River Valley set into them.

->->->Brown Rock River Valley
Set into the Lime & Lime Mountains. The Brown Rock River flows through it. The road going through it exits the valley (and the mountains) through a gap that leads to the area near Jeffrey.

->->->->Brown Rock River
A river whose sides and basins are primarily composed of brown rock.

->->Main Western Highway
A major highway on the western-half of the continent-like region.

->->Millholland
A town near Callindale and South Wossley.

->->New Corn Port Town
Mentioned by Cornsea Lifeguard Geoff as a place Rey could ask about upgrading his bus. A major port for cornsea-travelling ships.

->->Pumpkin Dell
A town known for the pumpkins grown there. Many of the buildings are pumpkin-shaped. It is near the Winding Cabbage Road and the Sam Davis Nature Reserve, but not actually connected to either of them.

->->Sam Davis Nature Reserve
A nature reserve that contains large amounts of swamp and semi-frequently has flooding problems. Near Pumpkin Dell and the Sovvey Ness Pine Forest.

->->Senator Millwallis Expressway
An expressway that connects Pear Point and Callida (amongst other places).

->->South Wossley
A town near Milholland. Connected to the Winding Cabbage Road. Has a lot of one-way streets and low bridges.

->->Sovvey Ness Pine Forest
Has different roads and paths going through it, each of which is assigned a color. Used lightly for logging. Adjacent to the Sam Davis Nature Reserve and Festive Tree City.

->->Winding Cabbage Road
A road connected to South Wossley. Has an exit near Pumpkin Dell. A large chunk of it travels through the Greengrocer Low Peaks.

Now you aren't actually headed into Pumpkin Dell, though, you want to get off on the first unmarked dirt road on the right, which'll lead you into the Sam Davis Nature Reserve. Assumin' it hasn't gotten too rainy and flooded the swamp, you'll be able to get out of that place over in the Sovvey Ness Pine Forest. Follow the yellow road-trail signs through there and exit into Festive Tree City, which should be not-so-festive this time of year, meanin' you won't have to contend with all the traffic. Exit it onto the Far West Farmland Roadway, and follow that to Jack's Chin. Drive through Jack's Chin, take the Blue Flower Route, and then you should exit that over in Berry Grove."

-> The Great Cornsea
Like an ocean of growing corn.

->->Cornsea Highway
As it turns out, the Cornsea is both large and full of corn, as its name would suggest. Rey's bus drives between the seemingly-endless ocean of stalks that flank the road for a full hour before his bus gives a sudden *BANG* under the hood and abruptly breaks down, smoke pouring out from under there.
Divides the North Cornsea and South Cornsea.

->->->Lifeguard Station
Around this point, he sees a man sitting in a high, lifeguard-like chair looking out into the North Cornsea with a pair of binoculars; the chair just to the side of the road in a slight indent where there's no corn.

->->North Cornsea
The Northern half of the Cornsea.

->->SouthCornsea
The Northern half of the Cornsea.



Disc 18,304

->Fritz's Crazy Toy Shop
Likely not the safest store to shop in. Contains multiple enemy spawns, albeit low-level ones.


Disc 37,369:

Notable Locations:
->Heroes' Market
Contains shops that sell gear designed for adventurers.


Disc 43,222:

Notable Locations:
Phanestra's Poultices


Disc 44,313
"The disc expands outwards in rolling hills of ice cream. Giant sprinkles decorate chocolate ice cream mountains, and rivers of hot fudge flow freely."


Disc 45,315
Master Szi-Lan-Duang was causing problems here at one point and may still be doing so.


Disc 46,313
The Shoe Key Talie found opens something on this Disc.


Disc 47,311
Disc that contains a large population of Oni.


Disc 70,337
Disc where Jarchos the Ibodian was causing problems here at one point and may still be doing so.


Disc 75,415:

Notable Locations:
->The Plume Citadel

->->The Plume Citadel Gift Shop


Disc 85,918: Disc of Dragons
"It is a disc with many huge mountains divided by great oceans. Enormous cavern networks fill the mountains. The central pillar plunges through the heart of one of the mountains, and the elevator lets you out at its top. One of the mountains that is visible nearby seems to have a large, red-scaled dragon sitting near one of the cavern enterances near its top. A flight of storm dragons can be seen far off in the clouds."


Disc 96,500
"The disc appears to take the form of a great library, with shelves and stacks of books rising miles into the air, with the disc above this one invisible somewhere high above. Scholars, sorcerers, witches, and constructs of paper roam about, and a grand boulevard between the stacks leads to the Chronicler base, with its multi-domed top extending high into the sky, yet still being dwarfed by some of the shelves near it."

->Chroniclers of Eternity Main Headquarters
The main base of operations for the Chroniclers of Eternity.

->->The Graveyard of Stories Eternal
A sub-library within one of the other libraries within the building that includes tomb-books that can be used to store the spirits of the departed, placing them into ongoing stories instead of more conventional afterlives.

->->The Hall of Elements and Their Weights
A massive hall containing representations of many of the more-common elements, featuring large devices that measure their opposition to one another in given areas of the universe (determined by setting specific books in specific cubbies) and determining odd interaction properties between them specific to those areas.

->->The Library of Magics Unveiled
A great library within the Chroniclers' main base that includes lots of information on different types of magic.

->->The Pillar of Days and Nights
A tower-complex nested within the libraries of the building that contains mobile, fixed, and semi-fixed zones of particular times of day, with the books present within it changing based on what combination of zones are present.

->->The Sea of Text and Paper
An ocean formed of auto-recorders cataloging the minute details of a group of other (more standard) oceans that is being used both to store information and work on determining the effects on the paper-sea of the information being generated from the actual oceans.


Disc 99,360: Disc of Witches
"You arrive on a disc where it is night. A low moon hangs above, and you see witches flying overhead on brooms. There is a town with pumpkin-buildings, cottages, and other structures nearby, and you see a chicken-legged hut walking off into a dark wood. A bat-winged cat with red eyes flys around your group, observing you. Several witches chat nearby."

>The Laughing Witch's Pumpkin-Citadel
A random dungeon. Level 59-ish. Reputed to be hard to clear.


Disc 99,500: Fantasy Adventure City
"The disc streteches out in front of you in a vast fantasy city filled with helpful ogres, adventuring children, far too many kings, and an odd number of female water elementals. There is a massive, many-miles-high sword embedded into the disc itself in the distance. It radiates massive power."
The giant sword is the Greatblade of Syrinkaryon, wielded by a realm-travelling god who brought it here to fight with Shalmarkion's forces. When he was slain by Doctor Catastrophe, his sword flew through space and embedded itself in this disc, where it began altering the disc and its inhabitants massively to what they are today.

->The Greatblade of Syrinkaryon
The massively-powerful and gigantic blade embedded in the disc responsible for the general theme and residents of the place.


Disc 111,113: Disc of Epic Grass
"The disc is covered in extremely tall grass. Your group can't see in front of you because there is grass everywhere."
A disc covered by monumentally tall grass, which hides cities, monsters, and a variety of secrets.

->Great White Field
"A giant field of tall plants with many different white seed-puffs at their tops, like a menagerie of giant dandelions and their relatives, all looking ready to release their snowy bounty if jostled or blown upon."
A field of titantic dandelion-like plants, which cause confusion and lightheadedness with their seed-puffs.

->Mysterious Giant Turkey Statue
Stange statue visible from the top of the (gigantic) grasses of the Disc.

->->Turkey Statue Village
A village built by the huge statue. Appears and disappears at its odd avian residents' whim.

->Mushroom Dungeon
"A small clearing with a portcullis embedded in the ground at an 85-degree angle. Damp air drifts out from beyond the portcullis, and Silent One gets the general sense that there's a dungeon in there."
A mostly-random dungeon.


Disc 111,455:

Notable Locations:
The Great Zoo


Disc 132,669: Decaying City
"He is confronted with a decaying cityscape covered in copious amounts of black and dark-green slime. The sky is dark and cloudy, and the view of the disc above is obscured. He is having trouble breathing here, though not enough to put him in immediate danger."


Disc 145,315
Quandmos Prell was causing problems here at one point and may still be doing so.


Disc 210,000:

Notable Locations:
->The Flamewatch Redoubt


Disc 213,000
Disc of unknown theme. Katsune Mika has some fans here.


Disc 218,311: Clockwork Town
"Disc 218,311 spreads out before you, a sprawl of clockwork buildings, towers, and spires that reach up to the disc above. The ground below you is often made of grating that reveals numerous turning gears, but it is also solid gray metal in many places. The disc's population is not dense; you see some robots, humans, and smoke-like beings drifting around. There is a large set of signs just up ahead offering directions to various districts, layer government buildings, and dungeons."

Notable Locations:
->Fazhai Woo's Tower

->Great Clockwork Labyrinth

->Sanctum of Unflowing Time

->The Clockmaster's Ticking Market
Specializes in robots, clockwork items, and devices related to time.

->->Foom'Al'Frafoom's Stall Which Sells Clockwork Devices and Gadgets
All of Foom's items seem to be of very high quality and cheaply priced.

->->Most Timely Wares
One of three main shops in the Ticking Market. Has a watch section.


Disc 218,313
"The disc sprawls out as a 20's-era city with hits of other time periods sprinkled here and there. The skyline is, for the most part, distictly low, with only one particularly tall building visible, and that building is far in the distance. The people of this disc seem generally contented and not too surprised by odd visitors from the elevator, but on the whole most of them seem to be not-so-well-off financially"

->Garden Plaza Supply Store

->Museum of the Boundless Future
It features various attractions and was designed for a fair to be held celebrating the entry of a region of the disc it was on into a new era of technology. The fair went terribly, and the place was taken over by rogue robots, which fortunately didn't leave the premesis. The building turned into a random dungeon. It contains lots of clockwork attractions, some closed stores, a giant waterfall that goes upwards, a room with a planetarium that can simulate the stars of various planets, an exhibit on extinct animals from various worlds that have been brought to life with science and many more sections. Contains Level 20-30 entities. Its residents are mainly Clockworks, with some Golems, Robots, Animals, Oozes, and Aerials thrown in for good measure. Robots that direct other robots, large science-y traps guided by clockwork AI's, and the malfunctioning aether-engine that sprays aetheric fire around are probably some of the big things to watch out for. There's likely a couple unique clockworks in there as bosses too.

->Remmerio's Bakery

->William Housterly's House
"A thin, but three-storied brown building"
Home of William Housterly, former manager of the disastrous fair that culminated in the Museum of the Boundless Future getting taken over by rogue robots.


Disc 346,778
Disc home to the Creeping Sea and unusual aquatic wildlife that drop headphones. Katsune Mika's body of work is expanding their previously-highly-limited music selection.

->Creeping Sea
Sea constantly encroaching on the land, which threatened to swallow the Low Provinces whole. Bonnelaus of Agredoom, working with Foom'Al'Frafoom, created the item needed to drive it back, where it presently stands locked behind forcefields.

->Low Provinces

->->Agredoom


Disc 473,219: Disc of Magical Lore Reference Link
"A disc filled with hundreds of sweeping bridges in numerous layers, both above and below, with the disc being filled with towering buildings, stairwells, and bridges, many of which have bookcases built into their sides, as far as Tolva can see in all directions save behind him (where the pillar is). Many witches fly around on brooms, and clusters of scholars huddle on bridges, discussing magic spells and tomes of lore."


Disc 447,865: Disc of Horrors
"A disc with cold air, though not freezing. Dead trees sprout in a ring around it. People and flesh-brute-horrors of various hulking persuasions saunter around the disc. There seem to be roads to a variety of other mini-towns spread out around the disc. This one seems to cater to regualar, albeit depressing, people, as well as the flesh brutes and some cannibals. Signs to other nearby towns indicate one of warlocks, one of pumpkin-folk, one of mad-scientist types and their horror-tech, and one of shadow-accountants."

->Dommervuus Appliances
Said to be 'creepy, but in a good way'.


Disc 455,318
Disc that holds a vast number of lotteries, generally upwards of a billion at any given time.


Disc 498,212
A disc that once got attacked by the combined forces of Mud Goliaths and Soot Kaiju. The resulting mess prompted the population to get mass-teleported up to Disc 60 in order to clean up.


Disc 516,701
Acolyte Larchman (Sagzlarr Venomvoice) was causing problems here at one point and may still be doing so.


Disc 618,491: Cathedral City Reference Link
"A disc with an unusual number of cathedrals and reflecting pools. Holy chanting fills the air"


Disc 657,323
"You enter a silver disc that is clogged with huge walls, pipes of all sizes, and numerous wires. Giant colored arrows that seem to have a gravity-like pull that grows stronger as you approach them line parts of the ground, walls, and air. The central spire is coated in silver, and a sea of tangled wires with occasional pipes piercing through it covers the bottom of the disc above. The disc is over a mile above, but the area still feels claustrophobic from the number of wires and pipes that are near you at any point. Robes figures shuffle about, robots carry large sealed metal buckets in various manners, and there are several electronic signs that show various nearby destinations"

Notable Locations:
->Location Movement Sector

->Matter Transfer Sector

->Motion Division Sector
Home to the Great Channeler Cephrelle Zeritanias.

->Prime Center

->Wave Generation Sector


Disc 715,408

->Church of Bekkelin
Church dedicated to Bez'Bekkelin, started by the deceased Jidermo Bekkelin. Contains some of his tools.


Disc 756,000:

Notable Locations:
->The Enchanter's Isle


Disc 1,337,485

Notable Locations:
->Gideon Newfman Bridge
Bridge built by Wemblick Batsby, which significantly cleared traffic on the disc.


Disc 1,415,221
Aleriya Questys was causing problems here at one point and may still be doing so.


Disc 2,000,119:

Notable Locations:
The Esoteric Spire


Disc 2,819,303: Manasand Desert Reference Link
"A plain of strange sands that radiate unusual amounts of mana to him. Trundling across the sands are at least fifteen cities moving as massive tracked crafts across the desert. Each has its own unique architectural style."


Disc 4,523,716:

Notable Locations:
->Spire of Kussilex


Disc 5,228,773
Was until relatively recently the 'uppermost' disc controlled by the Five-Man Mafia (they controlled all the discs from here to Disc 5,229,694) until the Nexus Administrative Bureau removed them.


Disc 5,229,694
Was until relatively recently the 'lowest' disc controlled by the Five-Man Mafia (they controlled all the discs from here to Disc 5,228,773) until the Nexus Administrative Bureau removed them.


Disc 9,476,311 + 1/2
BONUS STAGE! Can YOU wrest the MAGNIFICENCE OF VICTORY from the JAWS OF TERROR? An entire disc of bonus dungeons! Some are easy! Others...aren't. Fabulous prizes await! Can only be accessed under special circumstances.


Disc 11,152,411,441
"The disc appears to be a massive library"
Library-disc run by the Cataloguers of Infinity.


Disc 13,431,212:

Notable Locations:
->Granningford and Company: Purveyors of Wares


Disc 16,000,000: Peaceful Valley
"It's a bright, generally happy place, with the sky around it particularly blue and many festive tents set between houses that have well-tended but small and quaint gardens around them. The central spire seems to be covered in wood as though it is a great tree (though it is not), and the disc above has its bottom covered by leafy branches and assorted dangling pieces of plant life. Between cracks in the trees far above streams sunlight, produced by either the disc above or some magical effect. The streets are cobblestone, and horses take groups of shoppers, schoolchildren, and tourists around. People can travel above by foot, horse-drawn cart, or rhythm wire."

Notable Locations:
->Altmann Square

->Balshenport

->Bascoe's Footwear

->Benerakk District

->Chansmanburg: The Empty Palace

->Dorning Springs and Falls

->Grand Central Tree

->Hannenmaum Cathedral

->Lonsmark Produce

->Shattman's Horse-Related Sundries

->The Lurent Market
Carries a variety of goods but specializes in spells. It sprawls across numerous streets and has open-air stalls as well as buildings.

->->Jirriland the Aracnist's Tent of Wonderous Wares
A shop in the Lurent Market specializing in Arcanist cards. A cute girl works there.

->->Mr. Bartesby's Enchantment Emporium
A store in the Lurent Market that sells a lot of strange minor enchantments.

->->Parshutov's Store

->->Topiary Dinosaur Store
A store in the Laurent Market which sells topiary animals.

->->Wonders of the Spirit World
A shop in the Lurent Market which sells Spirit Magic and related goods.

->Wirecorp HQ


Disc 18,000,413:

Notable Locations:
->The Bazaar of Lord Almakha
Has a variety of traders from different lands selling their. The individuals stores rotate over time. Arabian-esque goods and spices are some of the most common items.

->The Dancing Bazaar
Contains a wide variety of Fire-element crystals and cloaks.


Disc 43,115,209
"The disc is a place of horrid creatures of evil magic and shadow, many of which possess vengeful hive-minds"
Some of its inhabitants hold knowledge of new Dark Magic passed to them by Abashanth the Blood Rain.

Notable Locations:
->The Heart of Agremmik


Disc 885,435,625: Disc of Patterns
"A disc where the ground is made of a moving pattern of colored triangles. There are high walls nearby, each with a pattern on it, and a strange patterned tiger roaming around. As the tiger moves, it moves along its individual green-and-black pinwheel pattern. As you all move, the patterns of the walls move in relation to where you are."
Strange dungeon-disc, heavily themed after patterns and messing with space. Its spawned creatures drop bizarre clothes. Has areas actively identifying themselves as dungeons, which are apparently rather nasty.

->Patterned Savannah
"A grassland landscape, only still contained 'inside'. The grasses each have floral or paisley patterns and tend towards red and yellows, swaying as they move in a wind that eminates from the chamber's air mana. Farther off, trees with green diagonal-line patterns on them can be seen."
Vast, miles-upon-miles-wide chamber in the disc with 756 exits.

->Trippy Shrinking-Hole
"A pit with rounded, severly-sloping edges that possesses stripes whose position moves along with your vision. Looks to be a rather trippy hole to go down. It is about 40 feet wide."
Hole that attempts to shrink the size and affect the mental state of those that fall down it. Has a pile of tiny corpses at its bottom.

->->Dutton Beesbury's House
" His room is decorated with a variety of honeypots and flowers, though there are also the amenities of a reasonably-normal home in it. The room is round, has two doors, has a 'window' with a sky-blue-and-other-blue pattern outside it, and has a different-looking door that Kit detects leads to other parts of the house, such as his bedroom, storage closet, and bathroom."
The home of Dutton Beesbury, beekeeper-gnome. The area outside his house is subject to crushing spatial forces, making visitors a rarity for him.


Disc 17,000,000,412:

Notable Locations:
>Dinosaur Catacombs
A dungeon.

->Treefield Natural Markets
Under a large tree. Run by the local community. Known for its natural fruits, vegetables, and plant products, it is also a good place to buy plants, seeds, and soils.


Disc 18,000,000,004
Disc of unknown theme. Katsune Mika has some fans here.



Disc 145,202,315,700,303
Disc of unknown theme. Katsune Mika has some fans here.



Disc 145,202,315,700,304
Disc of unknown theme. Katsune Mika has some fans here.



Disc 145,202,315,700,305
Disc of unknown theme. Katsune Mika has some fans here.


Disc 18,338,272,801
Has a population of fish-folk that require regular exposure to music to stay alive, but can only produce terrible country ballads themselves. Katsune Mika has a large fanbase here.


Disc 457,838,472,027
He arrives in on a giant disc of ivory with huge pillars stretching across the disc's sky to the disc above. The pillars have intricate carvings, primarily related to elephants, but also to tigers, jungles, wealth, and cities. The air has white mists in it, and far forward, Reyd thinks he sees leafy trees in the mists.


Disc 145,202,315,700,305

->Astounding Appliances


Disc 145,202,315,700,306
"You emerge to see a disc in chaos. Tracks of rail curl through the air, carrying carts of mail that often collide or flip to the bottom of the rails, sending mail falling downwards into giant, sealike pits of letters and postal boxes. Large, flying craft dump mail by the mutli-ton load into enormous incinerators. Sprawled out across the disc are all manner of machines, conveyers, stamping-engines, computers, and fans gone haywire. Buildings are visible in the distance, as are some huge ships out on the mail sea."
A newly-built disc intended to handle the delivery of mail throughout Nexus. Went somewhat haywire until Hugo Bekkler managed to seize control.

->Great Mail Sea

->->Addressing Facility
Sends the addresses to be delivered to to the disc's mailbots.



Disc @#: @#~~//
"The central pillar is made of jelly. A song of goats and ghosts and cheese is sung to greet you by the eye-grass-bird. Buildings float topsy-turvy and inside-out, and some of them live inside giant people. The disc itself is multi-colored and sometimes glows. A raidiant saxophone with a moustache tilts politely to you. A group of swan-headed rowboats with scorpion legs walks sideways by you in a line. You see a gate made of flowers and fire. Beyond it is the Castle of Wallets, which towers and is made of wallets and paintings of men painting wallets on wallets."
A very, very strange disc indeed.

->Castle of Wallets
Built exclusively of wallets and paintings of men painting wallets on wallets.


Between Discs:

->Magmatic Drill Facility Five
"An ivory metalworking facility. large drills float in the air. There's two basins of lava, a rack of metal tubes, and three iron doors in the room."
Bonus stage that Ave, Mika and Deshawn Lewis were sent to by Hugo Bekkler, who placed the whole area under a massive temporal distortion to make the group over a year to complete it. Was once part of Flameforge before being removed between discs by emergency procedures.


Unknown Disc:

Notable Locations:
->Warehouse, Second Site
A highly-guarded and normally completely inaccessible location involving walls of living fire, this is the secondary site for the Warehouse. It contains significantly different categories than the main building.
Base Categories Encountered:
Things that Start with 'J'
Cooking is Magical
Robot Dinosaur Emporium
Oddly-Sized Sports Memorabilia
Just Music
Related to Goats
Magic Shoes
Bears and Motorcycles
Things That Are On Fire
Probably Bombs

Extra Categories
Can't Stop the Rock
Stuff That Tastes Weird
Heavily Disguised Things
Fuzzy But Dangerous
Balls, Both Large and Small
Things Most People Don't Want
MODRAAAAAAAAAAAAAGE
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Modrageball
Site Admin
Posts: 1292
Joined: Sun May 31, 2020 7:04 pm
Location: RAGE

Re: Places

Post by Modrageball »

Holy Imperial Homeworld Dimensions


->->->Holy Imperial Homeworld Dimensions

->->->->The Darklit Cosmos

->->->->->Sea-World of Phytorexxis-II Reference Link
The Main-Timeline version of the Sea-World.

->->->->->The Black Disc Galaxy

->->->->->->The Holy Imperial Homeworld's Starsystem in the Darklit Cosmos

->->->->->->->The Holy Imperial Homeworld in the Darklit Cosmos

->->->->->->->->City of Night
"The City of Night is also a low city, with its City Hall of Night bearing a statue of Shadecount Wellmyr Prynlich, the Undying Lord, at the same height as the statue of Vizmyr Orrynden's statue is in the City of Day. Notable locations include the Gallery of Fine Art, the Museum of Night, the Techylmann Institute, home of the Doom Pendulum and various scientific and magical marvels, the Dusk Shipyard, one entrence to the dreaded Bridge of Souls, the Hall of the Slime Baron, the Maze of Ruin, Mr. Jinyo's Sushi and Fine Dining, the Hall of Music, the Nightmarket, and the Stadium of the Stars."
Spatially displaced by the City of Day, which now occupies its previous position, the City of Night still exists, and is reachable- albeit with some minor difficulty. The stars in the City of Night are those of a cosmos alien to the rest of the world.

->->->->->->->->->Bamboo and Frond Conference Centre
"The Bamboo and Frond Conference Center is about 8 stories tall. It is a black building with a styalized bamboo shoot and palm frond next to its name, written in attached, white letters on the face of the building. It has numerous windows, but all of them are black; cursory scans detect that they're abjurantly warded against peering and intrusion. The sidewalk in front of the building is wide, and there's a parking structure across the street. The building entrance has rotating glass doors bearing the name and insignia of the building."
Previously overrun by an endless horde of lizards and lizardmen, the combined forces of Lili von Mion, Heracles, Jessie Calthion, Volatilis and Edwin Cloremontt put an end to them, saving the building. Currently run by Bascaradine.

->->->->->->->->->City Hall of Night

->->->->->->->->->Dusk Shipyard

->->->->->->->->->Entry Point to the Bridge of Souls
One entrance of many.

->->->->->->->->->Hall of the Slime Baron

->->->->->->->->->Mummy Hall Museum

->->->->->->->->->->Tomb of the Mummy

->->->->->->->->->Mr. Jinyo's Sushi and Fine Dining

->->->->->->->->->Museum of Night

->->->->->->->->->New Star Tower Complex
"The building is short for skyscraper (abiding by the city's building height requirement). Its walls are primarily glass, but look black and starry from the outside. There's a small courtyard with tended plants near the front and a couple of security guys near the enterance."
One of the holdings of the corporation/criminal organisation Aretsnov Industries, previously acquired by Sergei Yatsyanov through blackmail. Following his unfortunate demise, the building's present situation is unknown.

->->->->->->->->->Stadium of the Stars

->->->->->->->->->Techylmann Institute
Home of the Doom Pendulum, as well as various other scientific and magical marvels.

->->->->->->->->->The Charlington and Daughters Silver Devices Factory

->->->->->->->->->The Gallery of Fine Art

->->->->->->->->->The Hall of Music

->->->->->->->->->The Maze of Ruin

->->->->->->->->->The Nightmarket

->->->->->->->->The Dark Road
Runs from the south of the City of Night, and goes to many places.

->->->->->->->->The Darklit Sea
Ocean adjacent to the City of Night in its odd, spatially-displaced section of the Imperial Homeworld.

->->->->->->->->->The Graveyard of Ships (Modern Version)

->->->->->->->->->->The Hydra Vessel

->->->->->->->->->->The S.S. Cerberus


->->->->->->->->The Depths of Night

->->->->->->->->->Reptilian Insurgency Underground Car Factory

->->->->->->->->->Ukobach Hot Springs


->->->->->->->->The Fogland
Area to the west of the spatially-displaced City of Night.


->->->->->->->->The Hollow Wood
Area to the north of the spatially-displaced City of Night.



->->->->The Universe of the Holy Imperial Homeworld

->->->->->The Grand Disc Galaxy

->->->->->->The Holy Imperial Homeworld's Starsystem

->->->->->->->The Holy Imperial Homeworld

->->->->->->->->The Continent of Ardanis

->->->->->->->->->The Province of Echobell

->->->->->->->->->->Reflected City of the Palace of the Shadow Sorceress


->->->->->->->->->The Province of Flowingwater

->->->->->->->->->->City of Cafes (Homeworld City)

->->->->->->->->->->->Mystic Lattice Tower


->->->->->->->->->->Fortress-Island of the Demon Marquis


->->->->->->->->->->Oldport Island

->->->->->->->->->->->Oldport (Homeworld City)


->->->->->->->->->->Riverside (Homeworld City)


->->->->->->->->->The Province of Highcastle

->->->->->->->->->->City of Dellie

->->->->->->->->->->->Better Living
An appliance store.

->->->->->->->->->->Dragon Island

->->->->->->->->->->->Dragon Castle
A random dungeon. Level 59-ish. Reputed to be hard to clear.

->->->->->->->->->->Ivy Manor
Has rare ivy types.

->->->->->->->->->->Jewelcrown (Homeworld City)

->->->->->->->->->->->Castle of the Immortal Queen

->->->->->->->->->->->Keylowe Gardens


->->->->->->->->->The Province of Seraphim

->->->->->->->->->->Seraphim City (Homeworld City)

->->->->->->->->->->->The Grand Celestial Palace

->->->->->->->->->->->->Embassy of the Celestial City


->->->->->->->->->The Province of Twinrivers

->->->->->->->->->->Ancient Legionthrone (Homeworld City)

->->->->->->->->->->->The Great Colosseum


->->->->->->->->->The Province of Deepsnow

->->->->->->->->->->Tuuraska (Homeworld City)


->->->->->->->->->The Province of Thousandcities

->->->->->->->->->->Smokeville (Homeworld City)

->->->->->->->->->->The Palace of Gears



->->->->->->->->The Continent of Crimuryl

->->->->->->->->->The Province of Diamonddeep

->->->->->->->->->->Desert of Beasts


->->->->->->->->->->Desert of Scorpions


->->->->->->->->->->The Marsh of Impossibility

->->->->->->->->->->->The Unlifted Tower



->->->->->->->->->The Province of Eastisle

->->->->->->->->->->Whale Island

->->->->->->->->->->->Whale Island Hut



->->->->->->->->->The Province of Sandgate

->->->->->->->->->->Bazaar City (Homeworld City)

->->->->->->->->->->->Mr. Jiyornno's Fine Cold Cuts


->->->->->->->->->->->The Great Bazaar


->->->->->->->->->->->Xaranadu Research Facility



->->->->->->->->->The Province of Sunplain

->->->->->->->->->->The Great Savannah



->->->->->->->->->The Province of Startower



->->->->->->->->The Continent of Granwei

->->->->->->->->->The Province of Dragonthrone

->->->->->->->->->->City of Jade (Homeworld City)

->->->->->->->->->->City of the Slumbering Emperor (Homeworld City)

->->->->->->->->->->->Fortress of the Clay Army

->->->->->->->->->->->Palace of the Slumbering Emperor


->->->->->->->->->->River of Dragons



->->->->->->->->->The Province of Highsteppe

->->->->->->->->->->The Khan's Tomb
"A towering sandstone statue of The Great Khan atop his horse sits in front of the tomb's entryway, which is built into the rock. The Tomb's entrance seems to be a tourist spot."
A random dungeon. Level 59-ish. Houses the body of an ancient warlord, along with his wives, servants and countless enemies.



->->->->->->->->->The Province of Mountainpeak

->->->->->->->->->->Dvergenheim (Homeworld City)


->->->->->->->->->->Mine of the Golden Dragon


->->->->->->->->->->Mountain of the Stars


->->->->->->->->->->Nation of Moles

->->->->->->->->->->->Capital of the Mole Lord (Homeworld City)

->->->->->->->->->->->->Palace of the Moles

->->->->->->->->->->->->The Mole King's Great Machine



->->->->->->->->->->Palace of the Mist


->->->->->->->->->->Temple of the Fire God


->->->->->->->->->->The Grand Monastery



->->->->->->->->->The Province of Southriver

->->->->->->->->->->Golden Egg Air Port


->->->->->->->->->->Melting River



->->->->->->->->->The Province of Sunisle

->->->->->->->->->->Grand Academy


->->->->->->->->->->Mechsburg (Homeworld City)


->->->->->->->->->->River Forest School


->->->->->->->->->->Skytrain (Homeworld City)


->->->->->->->->->->Sunisle Capital City: Neo-Orinaiyo

->->->->->->->->->->->Capital Metripolitan School #7


->->->->->->->->->->->Experimental Systems Lab


->->->->->->->->->->Temple of the Beast Spirits


->->->->->->->->->->River of Small Gods


->->->->->->->->->->Worldgate (Homeworld City)



->->->->->->->->->The Province of Thousandjungles

->->->->->->->->->->Patterns of the Hundred-Armed Goddess
A shop specialising in Auras.



->->->->->->->->The Continent of Meralon

->->->->->->->->->The Province of High Ice


->->->->->->->->->The Province of Icedeep



->->->->->->->->The Continent of Northern Artannis

->->->->->->->->->->Below the Earth

->->->->->->->->->->->Sulmueria
Underground city run by the Reptilian Overlords.


->->->->->->->->->The Drifting Storm

->->->->->->->->->->Cloud City (Homeworld City)

->->->->->->->->->->Throne of the King of the Sky



->->->->->->->->->The Province of the Capital

->->->->->->->->->->The Central / Northern Region

->->->->->->->->->->->Festival City (Homeworld City)


->->->->->->->->->->->Fogpoint


->->->->->->->->->->->Grand Career Academy

->->->->->->->->->->->->House of the Mind


->->->->->->->->->->->->Pirate Dungeon



->->->->->->->->->->->Gray Slate City (Homeworld City)


->->->->->->->->->->->New City (Homeworld City)


->->->->->->->->->->->Starmount


->->->->->->->->->->->The City of Gods (Homeworld City)


->->->->->->->->->->->The Gilded City (Homeworld City)


->->->->->->->->->->->The Flooded Northern Ore Mine

->->->->->->->->->->->->The Cthonic Depths


->->->->->->->->->->->The Meat Refinery


->->->->->->->->->->->The Red Stables


->->->->->->->->->->->Wailing Mine

->->->->->->->->->->->->Wailing Mine Pasta & Bistro



->->->->->->->->->->The Eastern Coastal Region

->->->->->->->->->->->ACRONYM (Homeworld City)


->->->->->->->->->->->Bargain Fortress


->->->->->->->->->->->Burgerland


->->->->->->->->->->->Crimson Rooster Burgers


->->->->->->->->->->->Evergarden
"Evergarden is a large botanical garden, famed across the world for its large variety of plants. It has several dungeons in it but is generally tourist-friendly."
Has a huge, spatially-contained expanse of farmland behind it, typically shrounded with illusions and space-warping to keep people from wandering in.

->->->->->->->->->->->->Main Greenhouse
"The main mansion-greenhouse is atop a tall hill. There's a big hedge maze in front of it, other greenhouses and flowerbed rows to the sides, side buildings including a cafe, a whole section of woods, a whole section of farmland (that is spatially displaced) and more, a tower that plays music, etc."

->->->->->->->->->->->->The Garden of Carnivorous Plants

->->->->->->->->->->->->The Pumpkin Orchard

->->->->->->->->->->->->The Tower of Chimes

->->->->->->->->->->->->The Veilied Farmland

->->->->->->->->->->->->The Winter Garden

->->->->->->->->->->->->The Wood of Birds



->->->->->->->->->->->Everywhere (Homeworld City)
Actually a spatially-connected network of cities bearing the same name and located all over the planet. Entering one allows you to go to another.

->->->->->->->->->->->->Grand Fountain Mall

->->->->->->->->->->->->->The Markplace of Distant Winds


->->->->->->->->->->->Former Site of the Clover Complex


->->->->->->->->->->->Gooseco Prime


->->->->->->->->->->->Grandgarden

->->->->->->->->->->->->Painted Hands Preschool



->->->->->->->->->->->Grand Mall of Worlds Main Entry Point
"The Grand Mall itself has a large parking lot in front. On one side is the Puzzle Inn and Tavern, which has a sign with the image of a drinking tankard with a puzzlepiece on it. Cars of all types, caravans, bikes, motorcycles, tanks, horses, centipede-beasts, dragons, flying saucers, and more are parked in the parking lot.
Flanking the main entryway are two towering stone colossi. Strange elder symbols carved into giant stone slabs that make up part of the mall's front next to them proclaim them the Stone Gods Eriyakham and Surumekhet. Next to the main enterance are enterances to Bascaradine (on the right) and Red Tree Dining (on the left).
A directory sitting on a concrete island in the parking lot seems to indicate that there are five other enterances to the mall here if you walk around to the other sides (some of which have sub-enterances next to them). There is also a Grand Mall of Worlds Auxillary Building up on a hill to the right of the parking lot, which has a massive sign for 'Anyfix Laundromat and Vehicular Parts'."
Somewhere in here is a copy of the Prophecies of the Oracle...

->->->->->->->->->->->->'Hair Today, Gone Tomorrow'
Presumably a barber's of some kind. Or a temporary wig-merchant.

->->->->->->->->->->->-> Airboat Landing

->->->->->->->->->->->->Allison's Balloon Mart

->->->->->->->->->->->->Assorted Grand Mall Trade Bazaar
" It is covered with a series of domes to shield it from all the higher floors and contains thousands of booths, stalls, and tents. People are trading all manner of goods, most of them reasonably low battle. Worm-men seem unusually common, and there's a posted warning that 'The Mechanical Candles Show Up Here Late On Tuesdays'."

->->->->->->->->->->->->Auto-Trainer
"It is a rather large store, and it includes capsules for people to enter. The associates there key in ability programs that teach people the abilities. It is located on the 87th floor between Golden Statues and Gaze-Beast Eyewear"

->->->->->->->->->->->->Bascaradine (Grand Mall of Worlds Branch)

->->->->->->->->->->->->Beats-A-Plenty
Going out of business, presumably to soon be replaced by a Lonzerro establishment.

->->->->->->->->->->->->Benninbeyl Natural Oils
"It is a semi-small store, with four aisles that have botles of oils on racks and in cabinets"

->->->->->->->->->->->-> Blossom Festival

->->->->->->->->->->->-> CAPSLOCK

->->->->->->->->->->->->Cheesy Pretzel
Probably a fast-food establishment.

->->->->->->->->->->->->Crystal Antiquities
"It is a reasonably small shop with many crystal items on shelves and in cases, decorated with fine wood paneling and glass. It is being run by a very traditional wizard wearing voluminous robes with a moon-sun-and-stars pattern and a corresponding pointy hat, and an extremely long grey beard that touches the floor."
A shop that requires skilled divination to even find. Found between Spiderweb Clothing and Guardian Doors. Holds high-quality items for magic users- generally staves, orbs, crystals and trinkets, running from 30 million to 400 million, with some items running up to the billions.

->->->->->->->->->->->->Cube Monster Corp. Store

->->->->->->->->->->->-> Dark Level
"a dark mall lit with small starlike motes and assorted neon signs. There are various clubs, shops, and both reasonably-human shoppers and strange beings of numerous sorts mill about. There are clearly stairs, elevators, and open areas that lead to other levels nearby, but the darkness blots out what's down many of them; the non-blotted ones seem to lead to other dark areas."

->->->->->->->->->->->->-> Beatdown Café

->->->->->->->->->->->->-> Colour-Eater

->->->->->->->->->->->->-> Darklit Club

->->->->->->->->->->->->-> Dark Lotus Potions

->->->->->->->->->->->->-> Darkside Ice Cream

->->->->->->->->->->->->-> Deathcorp Limited
"The store, unusually for the dark floor, has a sleek silver set of doors, and once you go inside, is brightly lit. There are racks of guns on the left and right walls, and there is a counter with three beings that are either robots or wearing form-altering mecha-armor of some sort. Their armor is silver-white, and the faces, while not shaped like human skulls, remind you of the skulls of... something."
Sells high-end goods and services dedicated to bringing an end to anyone or anything the buyer finds... inconvenient.

->->->->->->->->->->->->-> Eternal Tormet Club
Has a fee to enter.

->->->->->->->->->->->->-> Gotcha!
Sometimes moves around.

->->->->->->->->->->->->-> Haunted Houses

->->->->->->->->->->->->Hector's Shoes

->->->->->->->->->->->->Immaculate Transmogrifications
"The shop specializes in sales of magic spells, components, and enchantments, but it also advertises 'custom gear upgrading' available on request."

->->->->->->->->->->->->Impressive Shoes
Going out of business, presumably to soon be replaced by a Lonzerro establishment.

->->->->->->->->->->->->Lonzerro Gifts

->->->->->->->->->->->->Lonzerro Statues

->->->->->->->->->->->->-> McGrange's Costume Shop

->->->->->->->->->->->->-> Millersby

->->->->->->->->->->->->-> Music for a Dark Evening

->->->->->->->->->->->->Raffo's Rolling Restaurant
Going out of business, presumably to soon be replaced by a Lonzerro establishment.

->->->->->->->->->->->->Technotemporus
Going out of business, presumably to soon be replaced by a Lonzerro establishment.

->->->->->->->->->->->->-> The Bestiary

->->->->->->->->->->->->-> The Devil's Den
"It is a store with primarily black-and-red decor (including some fires filled with what appear at first to be screaming faces of the tormented, but which Roy can tell are fake), and is run by a half-devil gentleman in black leather robes with a pentagram cut into his reddish forehead and two long horns."

->->->->->->->->->->->->The Grand Mall Maze
Part service passageways, part random dungeon, part galaxy-sized-gulf containing spatial anomaly, the labyrinthine back-corridors of the Grand Mall transcend space and time! Weird things can be found there, as well as incredibly rare and powerful (and expensive) treasures, if you know where to look. And don't get lost for years at a time. Reached by various colour-and-number-coded access points within the maze.

->->->->->->->->->->->->-> We Love Whips



->->->->->->->->->->->->Discount Weapon Emporium

->->->->->->->->->->->-> Dream Palace

->->->->->->->->->->->->Eternal Vigilance Ice Cream

->->->->->->->->->->->->Executive Bazaar Planner's Office
Where decisions about where stores should be put or moved to are made in order to maximise profit.

->->->->->->->->->->->->Fantastico Pizza

->->->->->->->->->->->->From the Homestead

->->->->->->->->->->->->From the Moon

->->->->->->->->->->->->Game Planet

->->->->->->->->->->->->Gaze-Beast Eyewear

->->->->->->->->->->->-> Gifts for Dad

->->->->->->->->->->->->Golden Statues

->->->->->->->->->->->-> Grandfather Time
"It's a rather fancy store with a nice carpet and numerous clocks of various styles around the walls and sitting on the floor. An absurdly old man is behind the counter with a beard that runs off his chin, to the floor, and curls up into a pile half as tall as he is. He's squinting at you all through a pair of glasses and has a cane."

->->->->->->->->->->->->Grand Plaza of Fountains
A part of the mall located far from the Assorted Trade Bazaar.

->->->->->->->->->->->->Grim Occurrances

->->->->->->->->->->->->Guardian Doors

->->->->->->->->->->->->Holographic Sushi

->->->->->->->->->->->->Imperial Dragon Grill

->->->->->->->->->->->->Just Shoes

->->->->->->->->->->->->Maze Level

->->->->->->->->->->->->Mitchell Crowley: Watchmaker

->->->->->->->->->->->->Mitchell Syveson: Statue Carver

->->->->->->->->->->->->Mops Aplenty

->->->->->->->->->->->->Nebula Books

->->->->->->->->->->->->Notions Aplenty
Shop specialising in concepts.

->->->->->->->->->->->->Old Neil's Summoning and Assorted Sundries

->->->->->->->->->->->->Omnimagus Prime

->->->->->->->->->->->->Orange Jack's Ice Cream Parlour

->->->->->->->->->->->->Pacts from Beyond

->->->->->->->->->->->->Porcelain Goat Emporium

->->->->->->->->->->->->Premier Electronics

->->->->->->->->->->->->Products By Bees

->->->->->->->->->->->->Rare Antiquities

->->->->->->->->->->->->Red Tree Dining

->->->->->->->->->->->->Rejandyk Costumes

->->->->->->->->->->->->Rick Vamp's Flying Coffins

->->->->->->->->->->->->Roboscythe, Go!

->->->->->->->->->->->-> Salted Meat

->->->->->->->->->->->->Scents Amaze Me

->->->->->->->->->->->->Special Firearms

->->->->->->->->->->->->Spiderweb Clothing

->->->->->->->->->->->-> Sportsland

->->->->->->->->->->->->Stellar Guns

->->->->->->->->->->->->Street Gangsta Memorobelia and Shirts

->->->->->->->->->->->->Suddenly: Signage!

->->->->->->->->->->->->Superior Comics

->->->->->->->->->->->->Terrorworld

->->->->->->->->->->->->The Armory: Models and Wargames

->->->->->->->->->->->->The Exquisite Duelist

->->->->->->->->->->->->The Norville Mint Store

->->->->->->->->->->->->Toys and Stuff

->->->->->->->->->->->->Thousandfold Furniture

->->->->->->->->->->->->Vitamins and Health

->->->->->->->->->->->->Wondermart

->->->->->->->->->->->->Woodman Photography



->->->->->->->->->->->Grand Mall of Worlds Auxillary Building

->->->->->->->->->->->->Anyfix Laundromat and Vehicular Parts



->->->->->->->->->->->Gravel Mountain


->->->->->->->->->->->Guildcrest (Homeworld City)

->->->->->->->->->->->->Ceramic Orchid Bazaar

->->->->->->->->->->->Guildcrest Memorial


->->->->->->->->->->->Jolly Larry's Ultra-Cheap Drugs


->->->->->->->->->->->Jouloyiet Knick-Knacks


->->->->->->->->->->->Network Complex Prime


->->->->->->->->->->->Origin (Homeworld City)
Somewhere in here is a copy of the Prophecies of the Oracle...

->->->->->->->->->->->->Church of the Storm Priest

->->->->->->->->->->->->Gadigan's House
Home of Gadigan, one of the avatar-bodies of Lord Gadigan.

->->->->->->->->->->->->Givranno's Apartments

->->->->->->->->->->->->->The Black Felt Chamber

->->->->->->->->->->->->->The Forbidden Land of Pipes
A random dungeon. Level 59-ish. Reputed to be insanely difficult.

->->->->->->->->->->->->->The Soul-Candle Chamber


->->->->->->->->->->->->Glasswall Elementary


->->->->->->->->->->->->Goldgarden High School


->->->->->->->->->->->->Gooseco

->->->->->->->->->->->->Grand Cathedral of the Living and the Dead


->->->->->->->->->->->->Lake of the Fountain


->->->->->->->->->->->->Lake of the Master Duck


->->->->->->->->->->->->Maze Fortress Middle School


->->->->->->->->->->->->Maze of Origin


->->->->->->->->->->->->Monument of Genesis


->->->->->->->->->->->->The Chief's Trade Depot


->->->->->->->->->->->->The Church of Rain


->->->->->->->->->->->->The Magma Seal Alternate Enterance


->->->->->->->->->->->->The Time Pod


->->->->->->->->->->->->The Wood of Lost Men


->->->->->->->->->->->->->Ill Turtle River

->->->->->->->->->->->->->->Ill Turtle River Bridge Dungeon


->->->->->->->->->->->->->->Ill Turtle Ruins



->->->->->->->->->->->->Origin Pizza


->->->->->->->->->->->->The Lake of Ducks

->->->->->->->->->->->->->Ducklake Elementary


->->->->->->->->->->->->Weird Way



->->->->->->->->->->->Puzzle (Homeworld City)

->->->->->->->->->->->->Puzzle Hospital

->->->->->->->->->->->->Puzzle Inn and Tavern


->->->->->->->->->->->->Toy City (Store)



->->->->->->->->->->->River of Three Tribes


->->->->->->->->->->->Rosa's City (Homeworld City)


->->->->->->->->->->->Smiling Sun Daycare, Preschool, and Education


->->->->->->->->->->->Smokestack Ruins


->->->->->->->->->->->Swim Club Four

->->->->->->->->->->->->World Defense Bureau HQ II


->->->->->->->->->->->The Alchemist's Estate

->->->->->->->->->->->->Alchemy Ruins

->->->->->->->->->->->->Premier Ironworks

->->->->->->->->->->->->The Alchemist's Mansion


->->->->->->->->->->->The Bee Factory

->->->->->->->->->->->The Bee Fields

->->->->->->->->->->->The Broken Highway


->->->->->->->->->->->City of Day
"The City of Day is a low city with few extremely tall buildings, with the tallest being around 550 feet in height. The tallest structure in the city is the City Hall of Day, atop which is a statue of the Sun King Vizmyr Orrynden. No building in the city, by law, is allowed to be taller than the statue. The city is adjacent to the Worldbearer Ocean, which lies to the East of it, and it possesses both a large port and a base of the Homeworld Coast Guard. Many festivals are held in the city streets, and the city is never reached by the touch of night. Various major buildings include the Hall of the Great Statue, the House of Bells, the Scriptorium of the Perfected Word, the Zoo of the Eternal Sun, and numerous notable businesses and sites. You have been given information regarding a particular alley to walk down, one that is built between two high buildings with a canopy, to reach the City of Night, which was spatially displaced when the City of Day came into being."

->->->->->->->->->->->->City Hall of Day

->->->->->->->->->->->->Hall of the Great Statue

->->->->->->->->->->->->Homeworld Coast Guard Base

->->->->->->->->->->->->House of Bells

->->->->->->->->->->->->New Sports Dome

->->->->->->->->->->->->Port of Day

->->->->->->->->->->->->Scriptorium of the Perfected Word

->->->->->->->->->->->->Zoo of the Eternal Sun

->->->->->->->->->->->->->Cat Mountain

->->->->->->->->->->->->->Gorilla Mountain

->->->->->->->->->->->->->The Reptile House


->->->->->->->->->->->The Cloud Factory

->->->->->->->->->->->The Dream Factory

->->->->->->->->->->->The Gear Factory

->->->->->->->->->->->The Great Battlefield



->->->->->->->->->->->The Holy Imperial Capital
"The capital has the Grand Holy Imperial Palace at its center, a building with thousands of spires, massive domes, shimmering, semitransparent force-fields around it, and holy symbols of Gadigan and the Saints decorating its architecture. Other buildings include the Holy Imperial Capital's Starport, which the Nexus Arrival Terminal is adjacent to, flanked by the Captial Airport on the other side. Massive ships are docked in spatial fields that reduce them to sizes ranging from normal ships down to cars or breadboxes. The traffic ascending to the stars and down to the ground is near-constant, but is maintained in ordered lanes, and the gilded outsides of many of the ships are beautiful to behold as they ascend and descend through the sky. The Grand Imperial Gardens, with their many terraces, plazas, waterways, and greenhouses, are also clearly visible, as are many buildings of the capital city. All buildings are a golden color, and the streets are kept in perfect repair. Giant golems, drifting crystal drones, Holy Imperial troops, and priests of varying ranks patrol the city. Visitors are welcome, and the city is opulent and wondrous, but there is a clear sense of order and near-sterility to much of the capital."

->->->->->->->->->->->->Diorama World

->->->->->->->->->->->->Grand Holy Imperial Palace

->->->->->->->->->->->->Holy Imperial Capital Starport

->->->->->->->->->->->->Nexus Arrival Terminal
"The room is spatially stacked to accomodate large volumes of traffic without being crowded. The chamber itself has a blue carpet, signs welcoming you to the Holy Imperial Homeworld, speakers to broadcast messages, announcements, scheduled group-prayers, and hymns. The room is circular and has primarily transparent walls, giving an excellent view of the capital outside."

->->->->->->->->->->->->The Grand Imperial Gardens



->->->->->->->->->->->The City of Mist (Homeworld City)

->->->->->->->->->->->->Dungeon of Fog
Has at least 60 levels, the 60th of which has a train station. A train runs from Disc 81 of Nexus to there (for an exorbitant cost).

->->->->->->->->->->->->The Mansion of Mists

->->->->->->->->->->->The Oil Refinery

->->->->->->->->->->->The Rainbow Ghetto

->->->->->->->->->->->The River of Gray Stone

->->->->->->->->->->->The Strange Road

->->->->->->->->->->->The Walled River

->->->->->->->->->->->->The Phantom Museum

->->->->->->->->->->->->Walled River Control House

->->->->->->->->->->->->Walled River Picnic Ground



->->->->->->->->->->->Southgarden (Homeworld City)



->->->->->->->->->->->Universe City
Located near the City of Day. A new branch of the corproation/criminal organisation Aretsnov Industries has recently been built here.

->->->->->->->->->->->->Draconnis University

->->->->->->->->->->->->->Hall of the Dragon-Elder


->->->->->->->->->->->->Universe University

->->->->->->->->->->->->The Gnome Building



->->->->->->->->->->->Veilwood



->->->->->->->->->->The Southern Region

->->->->->->->->->->->Domain of the Necromancer

->->->->->->->->->->->Eagle Mountain

->->->->->->->->->->->->Eagle Mountain Tower



->->->->->->->->->->->Elderblossom (Homeworld City)

->->->->->->->->->->->->The Great Flying Boat

->->->->->->->->->->->->The Professor's House

->->->->->->->->->->->->The Signal Tower



->->->->->->->->->->->Grandmarsh

->->->->->->->->->->->Maze of Thorns

->->->->->->->->->->->Mosquito Swamp

->->->->->->->->->->->Ogre Mountain

->->->->->->->->->->->Oracle Marsh

->->->->->->->->->->->Oracle's Canyon

->->->->->->->->->->->->Oracle's Canyon Dungeon

->->->->->->->->->->->->The Magma Seal



->->->->->->->->->->->Preacher's Folly (Homeworld City)


->->->->->->->->->->->The City of Weirdly Specific Monsters (Homeworld City)


->->->->->->->->->->->The Conqueror's House

->->->->->->->->->->->->Gravepit of Toys


->->->->->->->->->->->The Great Southern Swamp


->->->->->->->->->->->The Southern Mountains

->->->->->->->->->->->->Gold Mountain

->->->->->->->->->->->->Dwarfgate (Homeworld City)

->->->->->->->->->->->->Dwarfhaven (Homeworld City)

->->->->->->->->->->->->Icegate (Homeworld City)

->->->->->->->->->->->->Mountainside (Homeworld City)

->->->->->->->->->->->->Runegate (Homeworld City)



->->->->->->->->->->->Valley of the Necromancer

->->->->->->->->->->->->The Impact Site

->->->->->->->->->->->->The Necromancer's Tower



->->->->->->->->->->The Western Coastal Region

->->->->->->->->->->->Buzzard Crossing (Homeworld City)


->->->->->->->->->->->Drow Mountain (Homeworld City)

->->->->->->->->->->->->Drow Mountain Airport


->->->->->->->->->->->Glitzberg (Homeworld City)

->->->->->->->->->->->->Action District

->->->->->->->->->->->->Adventure District

->->->->->->->->->->->->Advertising District

->->->->->->->->->->->->Alien District

->->->->->->->->->->->->Animated District

->->->->->->->->->->->->Comedic District

->->->->->->->->->->->->Drama District

->->->->->->->->->->->->Director's Palace

->->->->->->->->->->->->Family District

->->->->->->->->->->->->Far East District

->->->->->->->->->->->->Glitzburg Souveneir Shop

->->->->->->->->->->->->Historical District

->->->->->->->->->->->->Horror District

->->->->->->->->->->->->Informational District

->->->->->->->->->->->->Jungle Distrtict

->->->->->->->->->->->->Noir District

->->->->->->->->->->->->Romantic District

->->->->->->->->->->->->Spy District

->->->->->->->->->->->->Superhero District

->->->->->->->->->->->->Surreal District

->->->->->->->->->->->->War District

->->->->->->->->->->->->Western District



->->->->->->->->->->->House of the Bee God

->->->->->->->->->->->Lair of the Night Beast


->->->->->->->->->->->Red Moon City (Homeworld City)


->->->->->->->->->->->Shotgun (Homeworld City)


->->->->->->->->->->->Skybreath (Homeworld City)


->->->->->->->->->->->Spirit Mountain



->->->->->->->->->->->The Captial Province's Western Ocean Islands

->->->->->->->->->->->->Goldbeach Island

->->->->->->->->->->->->->Bluebeach Residences

->->->->->->->->->->->->->Bluebeach Residence Four

->->->->->->->->->->->->->Goldbeach

->->->->->->->->->->->->->Goldbeach Island Beach Housing

->->->->->->->->->->->->->Goldbeach Island Harbor

->->->->->->->->->->->->->Goldbeach Island Port

->->->->->->->->->->->->->Goldbeach Island Recycling Center

->->->->->->->->->->->->->->The Silver Facility

->->->->->->->->->->->->->->->Maximum Containment


->->->->->->->->->->->->->Goldbeach Island Residence Buildings


->->->->->->->->->->->->Island of Cars

->->->->->->->->->->->->Island of the Map (and Mirrors)

->->->->->->->->->->->->Island of the Three Sisters



->->->->->->->->->->->The Grand Zoo

->->->->->->->->->->->Xylophone (Homeworld City)


->->->->->->->->->->->Yellow Moon City (Homeworld City)

->->->->->->->->->->->->The Sunflower Management Building

->->->->->->->->->->->->West Street Junction



->->->->->->->->-> Province of Northlight

->->->->->->->->->->Aurora (Homeworld City)

->->->->->->->->->->Frostbounty Wood
Holds interesting conifers sometimes.

->->->->->->->->->->Iceknife (Homeworld City)

->->->->->->->->->->Polar Bear Flow

->->->->->->->->->->Puzzle Igloo

->->->->->->->->->->River of Ice


->->->->->->->->->->Snowdeath (Homeworld City)

->->->->->->->->->->->Snowdeath Castle
"Castle Snowdeath's dark blue stone walls and skull facade loom imposingly"
A castle that has been overrun with truly absurd numbers of undead.
The castle itself is operating under an unusual set of localized rules. All members of a party are resized and shuffled into a 10-foot square, moving around as a group and only taking up that much space regardless of their actual sizes. Ranged attacks, magic, and reach-capable melee can attack far squares, normal melee can attack adjacent squares. Movement around the castle is generally limited to ground movement, though super-fast movement as a group is possible, as is levitation over pits / traps / etc. The castle has a few sub-areas. These include the outer couryard, the gatehouse, the west tower, the east tower, the grand hall, the dungeon, the caverns, the inner court, and the ice-white throne. The outer courtyard and gatehouse have a large number of melee-focused undead and archers, though there are powerful lich-variants for support. You'll start in the courtyard and will need to open the main castle in the gatehouse. From the courtyard, you can reach the gatehouse, towers, and grand hall. The towers are semi-optional (required to full-clear the place but mostly a source of extra treasure and not needed to reach the main objectives). The grand hall connects to the inner courts and dungeon. The dungeon connects to the caverns. The inner courts connect to the throne. There are pools and gymnasiums around parts of the towers and inner courts that provide various effects to those who drink or exercise. The towers, inner courts, dungeon, and throne have mainly undead in them. The caverns start getting some odder monsters, paricularly devils. Down in the caverns is a room where the Orb of Supreme Evil is held.

->->->->->->->->->->->->Castle Dungeon

->->->->->->->->->->->->Caverns

->->->->->->->->->->->->East Tower

->->->->->->->->->->->->Gatehouse

->->->->->->->->->->->->Grand Hall

->->->->->->->->->->->->Ice-White Throne

->->->->->->->->->->->->Inner Courts

->->->->->->->->->->->->Outer Courtyard

->->->->->->->->->->->->West Tower


->->->->->->->->->->->Snowdeath Village
"A village of generally-somewhat-dour people who try to avoid the castle and its undead occupants"



->->->->->->->->->->The Doctor's Research Facility

->->->->->->->->->->The Isles of Wolves

->->->->->->->->->->Windsong (Homeworld City)


->->->->->->->->->->Wood of the Witch

->->->->->->->->->->->The Ice Castle



->->->->->->->->->The Province of Gembright

->->->->->->->->->->Forest of Great Trees
On the western edge of the continent. Contains huge monsters and huge plants.



->->->->->->->->The Continent of Sanseirc

->->->->->->->->->The Province of Coastcity

->->->->->->->->->The Province of Dreamspire

->->->->->->->->->The Province of Fargate

->->->->->->->->->The Province of Songcoast



->->->->->->->->The Continent of Southern Artannis

->->->->->->->->->The Province of Grandjungle

->->->->->->->->->->Grandjungle Province Capital: Festival City (Homeworld City)

->->->->->->->->->->Janko Marsh
Known to have rare lilypads and other plants in it.

->->->->->->->->->->The Great Jungle

->->->->->->->->->->->House of the Mirror of Rain

->->->->->->->->->->->House of the Smiling Beast


->->->->->->->->->->The Golden Land

->->->->->->->->->->->Meztrakia (Homeworld City)


->->->->->->->->->->Valley of the Temple of the Ape
"It is damp, and has a relaxingly cool temperature, the sort that would be obtained after entering a plesently cool area after having been in the hot sun for a long time."

->->->->->->->->->->->Temple of the Ape (Movie-Realm)
An alternate version of the Temple, acting as a sort of separate dimension-layer.

->->->->->->->->->->->Temple of the Ape
Incredibly lethal deathtrap of a dungeon. Individuals can only ever visit it three times.



->->->->->->->->The Ocean of Ice

->->->->->->->->The Ocean of Shadows

->->->->->->->->The Ocean of Spice and Wine

->->->->->->->->->Wandering Fleet of the Pirate Lord Ahnu Sarai


->->->->->->->->The Ocean of Stars


->->->->->->->->The Quiet Ocean

->->->->->->->->->Chancery of the Elder Lords

->->->->->->->->->Elder City of Lahmuraitis

->->->->->->->->->The Green Abyss

->->->->->->->->->The Yellow Abyss



->->->->->->->->The Worldbearer Ocean

->->->->->->->->->Bluedeep Island

->->->->->->->->->->Bluedeep (Homeworld City)

->->->->->->->->->->Bluedeep World-Preservation Lab


->->->->->->->->->Chancery of the Sea Lords

->->->->->->->->->Darchaanis Gardens
Located deep below the sea. Contains a plethora of sargasso-dwelling dragons and sea-creatures, as well as rare sea plants.

->->->->->->->->->Elder City of Meruquatis

->->->->->->->->->Island City (Homeworld City)

->->->->->->->->->->Palace of the Robot Queen


->->->->->->->->->Internet Island

->->->->->->->->->->Network City (Homeworld City)


->->->->->->->->->Jellyfish Flow

->->->->->->->->->Robot Bay (Homeworld City)


->->->->->->->->->The Black Abyss

->->->->->->->->->->Abyssal Chasm Cavern


->->->->->->->->->The Sunken Continent of Meranias

->->->->->->->->->->The Province of Deepsea

->->->->->->->->->->->Reefburg (Homeworld City)

->->->->->->->->->->->Sunken Capital of Old Meranias


->->->->->->->->->->->The Coral City (Homeworld City)

->->->->->->->->->->->->Doctor Thandurin's Lab


->->->->->->->->Zohlrenz
Area currently (or previously) of interest to Irrian Illumos.









->->->Alien Wars Reenactment Timeline Reference Link
A gigantic alternate timeline in which a copy of an earlier version of the Holy Empire (and Gadigan) reenact the war against General Redscar. Presently the setting for a semi-Ascension-like Gigaquest broken into multiple chapters, handling leveling on a narrative basis.

->->->->Unknown Dimension

->->->->->Sea-World of Phytorexxis-II Reference Link
One of the many areas claimed by Gadigan during the Alien Wars. This is an alternate version of the Main Timeline iteration of the world.
MODRAAAAAAAAAAAAAGE
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