Tolva In: Screw It, Let's Get Drunk And Go Gambling (Again)
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Re: Tolva In: Screw It, Let's Get Drunk And Go Gambling (Again)
Originally posted by Aeromage
"Uh. I dunno whaddafuck this place's s'poseta be, but it's notta casino."
Tolva picks up the box (taking a couple of tries to do so) and hops back into the elevator to examine his prize and its contents.
"Uh. I dunno whaddafuck this place's s'poseta be, but it's notta casino."
Tolva picks up the box (taking a couple of tries to do so) and hops back into the elevator to examine his prize and its contents.
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Re: Tolva In: Screw It, Let's Get Drunk And Go Gambling (Again)
Originally posted by Gadigan
It contains a stone mask of a chameleon-face with a little castle on its tongue in its wide-open, kinda-surprised-looking mouth.
Box from Disc 417- (Accessory, Container, Earth, 800,000 Gold) Wielder may carry an additional unequipped Reptile pet or Mask accessory into threads
Stone Chameleon's Castle-Mouthed Face- (Accessory, Mask, Earth, 4,000,000 Gold) +4,000 Defense, +4,000 CON, Wearer counts as possessing an additional Large Structure ally, Wearer gains the subtype Reptile
It contains a stone mask of a chameleon-face with a little castle on its tongue in its wide-open, kinda-surprised-looking mouth.
Box from Disc 417- (Accessory, Container, Earth, 800,000 Gold) Wielder may carry an additional unequipped Reptile pet or Mask accessory into threads
Stone Chameleon's Castle-Mouthed Face- (Accessory, Mask, Earth, 4,000,000 Gold) +4,000 Defense, +4,000 CON, Wearer counts as possessing an additional Large Structure ally, Wearer gains the subtype Reptile
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Re: Tolva In: Screw It, Let's Get Drunk And Go Gambling (Again)
Originally posted by Aeromage
This doesn't make Tolva any less confused. He jabs in the number for Disc 21 as he ponders why someone would want a castle in a chameleon-face.
This doesn't make Tolva any less confused. He jabs in the number for Disc 21 as he ponders why someone would want a castle in a chameleon-face.
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Re: Tolva In: Screw It, Let's Get Drunk And Go Gambling (Again)
Originally posted by Gadigan
Tolva pounds in the numbers and travels to another disc. He exits and finds himself in the midst of a burning forest that surrounds at least part of the central pillar. There is a sign present that seems to be unharmed by being constantly on fire. It points out directions and distances to 'The City of Murderers', 'Disaster Institute 4', 'The Boiling Zone', 'Claw Monster Dungeon', 'Undead Woodworks', and 'Doctor Vester's Home'.
There's also a box by Tolva's left foot.
Tolva pounds in the numbers and travels to another disc. He exits and finds himself in the midst of a burning forest that surrounds at least part of the central pillar. There is a sign present that seems to be unharmed by being constantly on fire. It points out directions and distances to 'The City of Murderers', 'Disaster Institute 4', 'The Boiling Zone', 'Claw Monster Dungeon', 'Undead Woodworks', and 'Doctor Vester's Home'.
There's also a box by Tolva's left foot.
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Re: Tolva In: Screw It, Let's Get Drunk And Go Gambling (Again)
Originally posted by Aeromage
"Huh. Guess I know wherta take my next vacation."
Tolva fumbles around, picks up the box and hops back into the elevator to inspect it (and its contents) once more. It might not be Disc 21 yet, but at least he's picking up some weird-if-interesting things and finding some pretty neat places!
"Huh. Guess I know wherta take my next vacation."
Tolva fumbles around, picks up the box and hops back into the elevator to inspect it (and its contents) once more. It might not be Disc 21 yet, but at least he's picking up some weird-if-interesting things and finding some pretty neat places!
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Re: Tolva In: Screw It, Let's Get Drunk And Go Gambling (Again)
Originally posted by Gadigan
Tolva gets-
Box from Disc 664- (Accessory, Container, Fire & War & Destruction & Darkness, 1,100,000 Gold) Wielder may carry an additional unequipped Fire, War, Darkness, or Destruction element item into threads
Index of Serial Killers- (Weapon, Book, Darkness, 4,000,000 Gold) +4,000 Melee Attack, 40% Critical, Wielder's 'Magical Attack' actions may use wielder's 'Melee Attack' bonus, and, if they do, they count as involving three additional Humans and Murder Arts Spells that give Melee Attack become compatible said action's attacks instead of whatever spells would normally be compatible with them.
Tolva gets-
Box from Disc 664- (Accessory, Container, Fire & War & Destruction & Darkness, 1,100,000 Gold) Wielder may carry an additional unequipped Fire, War, Darkness, or Destruction element item into threads
Index of Serial Killers- (Weapon, Book, Darkness, 4,000,000 Gold) +4,000 Melee Attack, 40% Critical, Wielder's 'Magical Attack' actions may use wielder's 'Melee Attack' bonus, and, if they do, they count as involving three additional Humans and Murder Arts Spells that give Melee Attack become compatible said action's attacks instead of whatever spells would normally be compatible with them.
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Re: Tolva In: Screw It, Let's Get Drunk And Go Gambling (Again)
Originally posted by Aeromage
Tolva wrinkles his nose. "Bleh. Smells like human."
The keypad is once again (somewhat unsteadily) tapped at! Disc 21, here he comes...?
Tolva wrinkles his nose. "Bleh. Smells like human."
The keypad is once again (somewhat unsteadily) tapped at! Disc 21, here he comes...?
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Re: Tolva In: Screw It, Let's Get Drunk And Go Gambling (Again)
Originally posted by Gadigan
Tolva keys in another disc.
He emerges and finds himself in a forested disc. Each of its trees, most of them rather wide compared to standard ones, has a unique door in its side at ground level.
There's also a box by Tolva's left foot.
Tolva keys in another disc.
He emerges and finds himself in a forested disc. Each of its trees, most of them rather wide compared to standard ones, has a unique door in its side at ground level.
There's also a box by Tolva's left foot.
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Re: Tolva In: Screw It, Let's Get Drunk And Go Gambling (Again)
Originally posted by Aeromage
Tolva scratches his head, stubby claws raking through the fluffy mop of hair. "Maybe I needa ask someoneta keyin the fuckin' number instead."
A grab, a miss, and another grab later, and Tolva has the box in his hands to examine and open back in the elevator. He briefly pauses to address his motley crew of... things.
"Hey, wunna you guys wanna try keyin' in the Casino Disc number? Can't do any fuckin' worse than I am attit."
Tolva scratches his head, stubby claws raking through the fluffy mop of hair. "Maybe I needa ask someoneta keyin the fuckin' number instead."
A grab, a miss, and another grab later, and Tolva has the box in his hands to examine and open back in the elevator. He briefly pauses to address his motley crew of... things.
"Hey, wunna you guys wanna try keyin' in the Casino Disc number? Can't do any fuckin' worse than I am attit."
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Re: Tolva In: Screw It, Let's Get Drunk And Go Gambling (Again)
Originally posted by Gadigan
Tolva gets-
Box from Disc 683- (Accessory, Container, Wood & Earth & Spatial & Whimsy & Magic, 5,500,000 Gold) Wielder may carry an additional unequipped Plant pet or Keyring weapon into threads
Tree Kees- (Weapon, Other: Keyring, Wood & Spatial & Whimsy, 15,100,000 Gold) +15,100 Magical Attack, Wielder's 'Magical Attack' actions may summon a Plant, Spirit, Elemental, Monster, Human, or Fae below Level 60 from the Enemy List, Max 20 summoned.
========================================
The pets seem unsure of where to go. The partially-cooked fish, in an attempt to follow orders as best it can, keys in a number.
Tolva heads out of the elevator into a city alive with the sound of music. The buildings around him include a large number of instrument shops and concert halls, and there's even some with giant instruments built into their design. People, predominantly humans, move about the city, and while there is a mix of occupations, there is a definite tilt towards musically-inclined individuals.
Well, there's *a* casino here, and your pet must have seen it before. It doesn't know the number of the disc with the casino you *want* to be at, though. Looks like Tolva may have to tell it the number.
Tolva gets-
Box from Disc 683- (Accessory, Container, Wood & Earth & Spatial & Whimsy & Magic, 5,500,000 Gold) Wielder may carry an additional unequipped Plant pet or Keyring weapon into threads
Tree Kees- (Weapon, Other: Keyring, Wood & Spatial & Whimsy, 15,100,000 Gold) +15,100 Magical Attack, Wielder's 'Magical Attack' actions may summon a Plant, Spirit, Elemental, Monster, Human, or Fae below Level 60 from the Enemy List, Max 20 summoned.
========================================
The pets seem unsure of where to go. The partially-cooked fish, in an attempt to follow orders as best it can, keys in a number.
Tolva heads out of the elevator into a city alive with the sound of music. The buildings around him include a large number of instrument shops and concert halls, and there's even some with giant instruments built into their design. People, predominantly humans, move about the city, and while there is a mix of occupations, there is a definite tilt towards musically-inclined individuals.
Well, there's *a* casino here, and your pet must have seen it before. It doesn't know the number of the disc with the casino you *want* to be at, though. Looks like Tolva may have to tell it the number.
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Re: Tolva In: Screw It, Let's Get Drunk And Go Gambling (Again)
Originally posted by Aeromage
"Fuckin' sweet! Never seen wunna these before..." Tolva looks at the disc. "....aaaand yeah, no. Try goinfa Disc 21. Maybe we'll get there this time."
"Fuckin' sweet! Never seen wunna these before..." Tolva looks at the disc. "....aaaand yeah, no. Try goinfa Disc 21. Maybe we'll get there this time."
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Re: Tolva In: Screw It, Let's Get Drunk And Go Gambling (Again)
Originall posted by Gadigan
The fish gives a midair nod and presses the keys.
Tolva exits the elevator. He enters a bustling city-disc full of all manner of alchemists and transmuters. There are several stalls set up around the central pillar selling alchemical goods and spells.
There's also a box by Tolva's left foot.
The fish gives a midair nod and presses the keys.
Tolva exits the elevator. He enters a bustling city-disc full of all manner of alchemists and transmuters. There are several stalls set up around the central pillar selling alchemical goods and spells.
There's also a box by Tolva's left foot.
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Re: Tolva In: Screw It, Let's Get Drunk And Go Gambling (Again)
Originally posted by Aeromage
"Urgh, that fuckin' sparklin' cockroach'd beallover this place."
Tolva roots around for the box, examines and opens it. Then he takes a closer look at the passers-by. If there's any that aren't human (or holy) he'll try and flag one down. Otherwise he'll hop back in the elevator.
"Urgh, that fuckin' sparklin' cockroach'd beallover this place."
Tolva roots around for the box, examines and opens it. Then he takes a closer look at the passers-by. If there's any that aren't human (or holy) he'll try and flag one down. Otherwise he'll hop back in the elevator.
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Re: Tolva In: Screw It, Let's Get Drunk And Go Gambling (Again)
Originally posted by Gadigan
Tolva gets-
Box from Disc 2,683- (Accessory, Container, Acid, 1,000,000 Gold) Wielder may bring an additional 5 unequipped Alchemy spells or Potion consumables into battle.
Red Manacascade Blastmixture- (Spell, Alchemy, Fire, 45,000 XP, 4,500,000 Gold) +4,500 Magical Attack, Caster creates a Zone of Fire and attaches a non-stacking effect to it that places a non-stacking debuff on the next 5 entities below Level 60 that are summoned in it that gives its possessor the element Fire
He flags down a six-legged, eighteen-eyed ooze-creature that is two feet tall and has nine-hundred-seven arms.
Tolva gets-
Box from Disc 2,683- (Accessory, Container, Acid, 1,000,000 Gold) Wielder may bring an additional 5 unequipped Alchemy spells or Potion consumables into battle.
Red Manacascade Blastmixture- (Spell, Alchemy, Fire, 45,000 XP, 4,500,000 Gold) +4,500 Magical Attack, Caster creates a Zone of Fire and attaches a non-stacking effect to it that places a non-stacking debuff on the next 5 entities below Level 60 that are summoned in it that gives its possessor the element Fire
He flags down a six-legged, eighteen-eyed ooze-creature that is two feet tall and has nine-hundred-seven arms.
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Re: Tolva In: Screw It, Let's Get Drunk And Go Gambling (Again)
Originally posted by Aeromage
Weird, but Tolva'll take it.
"Hey, yathink yaccould punch intha numberfa th' Casino Discfa me?" Tolva hooks a thumb towards the elevator. "I'm kinda havin' trouble wivit."
Weird, but Tolva'll take it.
"Hey, yathink yaccould punch intha numberfa th' Casino Discfa me?" Tolva hooks a thumb towards the elevator. "I'm kinda havin' trouble wivit."
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Re: Tolva In: Screw It, Let's Get Drunk And Go Gambling (Again)
Originally posted by Gadigan
The bubbling thing asks if he means the nearby disc with the alchemical gangsters' casino, or if he means some other far-away disc that is entirely a huge casino.
The bubbling thing asks if he means the nearby disc with the alchemical gangsters' casino, or if he means some other far-away disc that is entirely a huge casino.
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Re: Tolva In: Screw It, Let's Get Drunk And Go Gambling (Again)
Originally posted by Aeromage
"Th' second one, ifya know what number ittis."
"Th' second one, ifya know what number ittis."
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Re: Tolva In: Screw It, Let's Get Drunk And Go Gambling (Again)
Originally posted by Gadigan
The ooze-being, unfortunately, does not. It has only been to some nearby discs and the very-top ones. It suggests that you take the elevator up to the top disc and get the number of the disc you're looking from out of the Chroniclers' system; they have some searchable database-thing up there that can find the disc you're looking for.
The ooze-being, unfortunately, does not. It has only been to some nearby discs and the very-top ones. It suggests that you take the elevator up to the top disc and get the number of the disc you're looking from out of the Chroniclers' system; they have some searchable database-thing up there that can find the disc you're looking for.
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Re: Tolva In: Screw It, Let's Get Drunk And Go Gambling (Again)
Originally posted by Aeromage
"Well, fuck. Thanks anyway."
Tolva hops back on into the elevator. He's pretty sure that trying to hit Disc 1 will have the same result as Disc 21, so he may as well continue looking for the Casino, and taps the number in.
He will, however, dump an Expert Alchemist's Eternal Restorative over himself to provide a constantly-refreshing Favoured hit to ensure that wherever he does end up in future, it'll be places he'd find interesting anyway.
"Well, fuck. Thanks anyway."
Tolva hops back on into the elevator. He's pretty sure that trying to hit Disc 1 will have the same result as Disc 21, so he may as well continue looking for the Casino, and taps the number in.
He will, however, dump an Expert Alchemist's Eternal Restorative over himself to provide a constantly-refreshing Favoured hit to ensure that wherever he does end up in future, it'll be places he'd find interesting anyway.
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Re: Tolva In: Screw It, Let's Get Drunk And Go Gambling (Again)
Originally posted by Gadigan
Tolva feels luckier. He feels lucky from the dice. He feels lucky from the drinks. He feels lucky from the alchemy. Yep. He feels octuple lucky.
Tolva taps in a number and exits the elevator. He finds himself on a disc where a city of flesh stretches out before him, with buildings, roadways, and landmarks made of a verity of meaty materials. Around it walk stone people going about their daily business.
There's also a box by Tolva's left foot.
Tolva feels luckier. He feels lucky from the dice. He feels lucky from the drinks. He feels lucky from the alchemy. Yep. He feels octuple lucky.
Tolva taps in a number and exits the elevator. He finds himself on a disc where a city of flesh stretches out before him, with buildings, roadways, and landmarks made of a verity of meaty materials. Around it walk stone people going about their daily business.
There's also a box by Tolva's left foot.
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