Kit and Nole into the Heart of Darkness ?
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- Arena Lieutenant
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Re: Kit and Nole into the Heart of Darkness ?
Kit using her powers over time to do so, using her knowledge of Time-Sinkhole-Generating Spell to seal it away, using her powers over wards and time. Trying to keep it in a prison that will keep it locked away for good as nole has asked.
Kit Timeshadow The Fox is In
Rey Naboshi The mercenary
Catrice the mad scientist
Gillian Razorclaw The hyena
Kelvar Netsumi the rat druid
Remalius the spell
Celery/Celeria The dragon
Heracles The might swordsman
Rey Naboshi The mercenary
Catrice the mad scientist
Gillian Razorclaw The hyena
Kelvar Netsumi the rat druid
Remalius the spell
Celery/Celeria The dragon
Heracles The might swordsman
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- Arena Private
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Re: Kit and Nole into the Heart of Darkness ?
Nole offers the Darkspawn redemption. He senses intense turmoil within them. Some wish to be freed, others wish for the chance to continue to exist in whatever form they can. Byallgi fits this category, attempting to reach out to Nole and take this deal. Many more despise him for disrupting their haven. Kiroishi and Metukammi in particular resist his efforts, holding tight to the whole and forcing Nole to choose between destroying them entirely and letting them remain in their current forms. The two Darkspawn deities resist and outpower the third, and it seems like his efforts are going to fail.
Nole Sounds a Critical Medical Alert, Assembling A Medical Team. Things enter bubble-time as the pair diagnose the knot of a problem. Kitoishi and Metukammi are overpowering the will of Byallgi, holding too tightly to the whole to let any individual element be removed without collapsing all of it. Kiroishi is now vulnerable to Time, however. With careful surgical cuts and temporal edits, the will of the writhing planet is sealed tightly away while maintaining the cohesion of the whole. Byallgi, compliant, is put in charge of the mass and it is sealed into this current form with potent temporal and holy mana.
The operation is a success!
Both Kit and Nole get-
350,000,000 XP
and the awards-
Defeated Kiroishi the Writhing within the Mayline on Noix
Defeated Byallgi the Distant within the Mayline on Noix
Defeated Metukammi the Vast within the Mayline on Noix
Defeated Netsumiknl, Eldritch Champion within the Mayline on Noix
Defeated Yvettle within the Mayline on Noix
Redeemed Byallgi the Distant within the Mayline on Noix
Redeemed Many Darkspawn-Tainted Souls within the Mayline on Noix
Sealed Many Darkspawn-Tainted Souls in the Twisted Thousandcolor Heartstone Of The Writhing World within the Mayline on Noix
As shared loot, you guys get-
Godseed: Divination- (Item, Material, Air & Light, 180,000,000 Gold)
Godseed: Distance- (Item, Material, Spatial, 180,000,000 Gold)
Godseed: Magic- (Item, Material, Magic, 180,000,000 Gold)
Godseed: Calamity- (Item, Material, Destruction & Fate & Light & Acid & War & Earth & Darkness, 180,000,000 Gold)
*Twisted Thousandcolor Heartstone Of The Writhing World- (Accessory, Other: Relic, Darkness & Earth & Air & Magic & Hope & Time, 1,800,000,000 Gold) Wielder gains a 15% Time weakness and loses all Petrification: Time Stop immunity and resistance unless Wielder possesses at least Adept Time Synchronization or Chronicler of Eternity, Wielder gains +800,000 Defense and 200% Resilience, Wielder gains +5,000,000 HP, Wielder gains Immunity to Plague from sources not more than 5 levels above Wielder, Wielder is inflicted with Elevated, Invigorated: High Morale, and Regeneration at the beginning of every round, Wielder may spend an action to scan the stats of any number of individuals in the same battle, Wielder may target other battlespaces within the same battle if no entity more than 15 levels over wielder prevents it, wielder's spells cost 500,000 MP less, wielder may spend an action to place a delayed effect on the battlespace wielder is currently in that deals 100,000,000 flat Destruction element damage to all enemies 10 rounds after this effect is first placed, wielder may spend an action to replicate any ability a Dead or Defeated ally could perform as though said ally was performing it, paying all associated MP costs, Wielder counts as having an additional 1,000,000,000 allies on their side, this item reduces XP gained by Wielder by 10% (keep track of the amount of XP lost to this effect below the item), this item occasionally gains new powers in RP threads
Kimmi-Tse-Tse remains stunned. The universal energy from Smitten eats it away like fire burning up the desiccated corpse of an insect. Kimmi-Tse-Tse dies.
You both get-
10x the XP of a level 80 entity
Effortlessly Defeated Kimmi-Tse-Tse within the Mayline on Noix
*Blasted Essence of the Fly Lord- (Item, Material, Devastation, 80,000,000)
Last edited by Santooth on Wed May 12, 2021 2:03 pm, edited 2 times in total.
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- Arena Lieutenant
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Re: Kit and Nole into the Heart of Darkness ?
Kit looks at Nole. "Think you can revive our fallen fae friend?"
Kit Timeshadow The Fox is In
Rey Naboshi The mercenary
Catrice the mad scientist
Gillian Razorclaw The hyena
Kelvar Netsumi the rat druid
Remalius the spell
Celery/Celeria The dragon
Heracles The might swordsman
Rey Naboshi The mercenary
Catrice the mad scientist
Gillian Razorclaw The hyena
Kelvar Netsumi the rat druid
Remalius the spell
Celery/Celeria The dragon
Heracles The might swordsman
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- Location: Parts Unknown
Re: Kit and Nole into the Heart of Darkness ?
Nole takes a deep breath, surveying the empty void surrounding them. He eyes the Apocalypse-Fixing Wrench, but there's not much left here to fix. He releases his breath.
"Of course. Let's see what he has to say."
He'll hit Kit and himself with Greater Vivify, an effervescent green mist that surrounds them, gifting them both enough HP Regen to top them back off over the next few rounds.
That done, he'll move to envelop the fae in a Zone of Resurrective Light, and with a wave of the Prime Healer's Caduceus, revive him.
"Of course. Let's see what he has to say."
He'll hit Kit and himself with Greater Vivify, an effervescent green mist that surrounds them, gifting them both enough HP Regen to top them back off over the next few rounds.
That done, he'll move to envelop the fae in a Zone of Resurrective Light, and with a wave of the Prime Healer's Caduceus, revive him.
Nole, Holy Wondersurgeon | Roy Selim, Agony Architect | Vrishni Havrisama, 117th Avatar of Indrasena
Ave Selim, Bling Bastion | Eva Selim, Legendary(?) Slayer | Einarr Anundr, a truly bizarre old man
Crazy Roy Montero, Whose Deals You Won't Believe
Who might also be: ≮̣̈́̈́̈̍Ę̴̱̙̱̋͜R̶̡̝̼̭̒͐̃́͘R̷̢̖̦̖͈̄̌̈́͑Ơ̶̠͚͆͌Ŕ̴̯̫̂͜͝>̴̪̪̗͘͝ Flynn, glitchhorror Swashbuckler,A Concept of Music, and El's Waifu
Silver-Footed Phaedra, Knight of Fate and Memory
Ave Selim, Bling Bastion | Eva Selim, Legendary(?) Slayer | Einarr Anundr, a truly bizarre old man
Crazy Roy Montero, Whose Deals You Won't Believe
Who might also be: ≮̣̈́̈́̈̍Ę̴̱̙̱̋͜R̶̡̝̼̭̒͐̃́͘R̷̢̖̦̖͈̄̌̈́͑Ơ̶̠͚͆͌Ŕ̴̯̫̂͜͝>̴̪̪̗͘͝ Flynn, glitchhorror Swashbuckler,A Concept of Music, and El's Waifu
Silver-Footed Phaedra, Knight of Fate and Memory
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Re: Kit and Nole into the Heart of Darkness ?
Larger post incoming at some point.
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- Arena Private
- Posts: 93
- Joined: Sat Mar 27, 2021 5:43 am
Re: Kit and Nole into the Heart of Darkness ?
Nole sets about attempting to revive the Arch-Fae. He quickly figures out that this is going to be a difficult operation. Yvettle's overcrash was especially nasty; it seeded every inch of his mana pattern with crippling barbs of Universe element mana. While he was alive they dealt him tremendous damage on the way in and, had he survived, would have been exceptionally difficult to remove. Now that he is dead, each one serves as an anchor locking him into this current state. This makes bringing him back to life near-impossible.
The Holy One has treated everything from Ruin Syndrome to Melted, though, and thinks he has a solid shot at it. He can work with near-impossible. Isolating himself from distractions, he sets up a Zone of Resurrective Light. He plucks two feathers from his wings, reshapes them into Knives, and sets about removing each barb with precise cuts and sewing the tattered holes in his mana pattern back together. It's exhausting work, but he manages to complete another perfect surgery and finally, with a wave of the Prime Healer's Caduceus, revives Omernaut-Surasi.
The Arch-Fae looks around wildly for a moment before calming. He touches his reconstituted form, his fingers gently running along his graceful arms, adjusting the frills on his shoulders, and adjusting the slightly ruffled frills of hair on his perfect head. A look of profound satisfaction crosses his face before he sobers. He speaks with an effeminate, slightly lilting voice.
"Ahem. It appears we have won, due to my selfless actions. Pardon, there is much to discuss."
Faint musical tones ring out to punctuate his words and colors seem more vibrant as the creature speaks, moves, and gestures. It seems as if reality itself is delighted at the presence of the creature. Nole and Kit have the suspicion he is maintaining the effect himself. He traces artful lines in the air and the floor of reality you are in drops out of the quest briefly. You find yourselves within Timeless Space.
The Arch-Fae looks smug.
"Hah. Very good, very good. This will give us some time to talk before the allies of those wriggling things break down the barrier I put around this dimension. I was unjustly cast into this place by the cruel forces of fate. I do not belong here, and seek to leave. Both of you are worthy of being companions to me. You will help me mend this ill, yes?"
He looks vaguely into a direction in the distance.
"...Yes, yes you will. I will become your free-willed companion to shed the shackles of ill fortune that put me here. I leave it to the two of you to decide which of you will receive that honor, and your current... Lesser..."
The Arch-Fae makes an expression as if he has bitten into something sour.
"...companions will have to fend for themselves. I will be free of this awful place, and both of you will be elevated by my grace as we press towards that point. You, my radiant friends, will choose the path from here to there. You will choose the manner of our triumph. There is much you must know, though, first. Great powers are at work behind the scenes. Let me sweep aside the curtain of your ignorance from the world. Behold! The Story!"
With a flourish, Omernaut-Surasi twists his hands together and images decorate the non-space with scenes of battle accompanied by a deep, resonant voice quite unlike the high pitched voice of the Fae Lord himself. The voice outlines how Captain Omega came to Noix seeking to reboot the powers of his allies, how he borrowed the powers of the Aeon Diadem to make this possible future a reality, and how in his careless haste he created the being known as Don Hatch. It is outlined how Noix's guardian and gatekeeper, Hotspot, acted immediately to contain the new threat and went on to battle and reform Captain Omega while the Don lay senescent within the Mayline, restrained even within his isolation. The battle between Hotspot and Captain Omega, shaking the foundations of the world. Hotspot triumphant, showing grace to his defeated opponent. A hand outstretched in friendship. All the while, that seed of a calamity averted sealed safely away.
Time passes, and the tone of the retelling changes as many events fly by one after another.
The Break.
Tsayikk's stillborn invasion of the Fourth Diagram.
The Sleeper waking, scouring the universe with His light.
Noix, shattered.
Twisted creatures converging on the light of the Core from the exterior regions of space. The Darkspawn. Impossible, Utterdark nightmares boiling up from the exposed core, cousins to the Darkspawn. The two, joined together for the first time, on the cusp of claiming the Core and shrouding the dimension in Eternal Wriggling Darkness.
The desperate last-stand of Hotspot and Captain Omega defending the Core against this deathless menace. Hotspot being overwhelmed. Captain Omega's heroic sacrifice, stunning the anathematic creatures long enough for Hotspot to pull them into his Sun and slowly, slowly burn the undying things away to ash.
And now new information.
The damage to Hotspot carrying over to the Mayline.
Don Hatch's bonds loosening just enough for him to slip out of them. Darkspawn and Utterdark things within the Mayline stirring, hearing the clarion call of the exposed Core and their greater brethren outside. Don Hatch rapidly sending self-replicating scans out to surrounding apocalypses and sucking them dry of mana like a horrifying leech.
Captain Omega's heroic core and last will made manifest, Captain Alpha, arriving in the core of the Mayline like a shooting star. The first clash between the infant Don Hatch and Captain Alpha. Don Hatch, overwhelmed, deciding to flee and gather power rather than commit to the fight. The distress signal being sent out by the Captain, with the Don unsuccessfully attempting to hijack it and escape. Don Hatch spreading to yet more areas, attempting to gather enough mana to form another body. Captain Alpha chasing him down time and again, foiling him right before the Don manages this but unable to force him into a decisive conflict. Don Hatch encountering the awakened Darkspawn and Utterdark nightmares within the Mayline and, to his considerable surprise, being unable to incorporate their powers into his own or interface with them the way he does all other evils. The slow game of cat and mouse between the Don and the Captain.
And, as the retelling comes to the present. With a sly smile and a wink, Omernaut-Surasi tilts the projection to the side and a fine web of connections becomes visible. The Arch-Fae explains with a self-satisfied grin that he has partially hijacked the distracted Don's network of scans and effects, subtly altering results and hiding certain things from his view or feeding him misinformation. The tone shifts again to that of a general accounting for troop movements. A web of connections appears, with gray, blue, red, brown, black, gold, and two green dots indicate the progress of the struggle with several mixed between different colors. Grey dots indicate untouched timelines. Blue dots indicate realities Captain Alpha as saved, fortified, or secured. Red dots indicate apocalypses Don Hatch has infested, altered, or consumed. Brown dots show realities where the conflict between the Captain and the Don has depleted the place of mana almost entirely. Black dots indicate Utterdark or Darkspawn worlds, and there are concerningly many of them though they seem pretty static. Gold dots indicate unique or bizarre timelines that, through some effect, do not fit into the traditional scheme of things. The Fae Lord notes the two green dots with considerable pride, explaining that these hold areas of power he has hidden from the Don and other assorted powers in this conflict.
A trio of blue dots near the center shine brightly around one deep blood-red dot flecked with gold in the center of the map that Omernaut-Surasi explains was the original reality the Don was chained in and broke free from. He says his information on that place is limited, but that careful analysis indicates it is a nightmarish mess of contingencies, Law-effects, and monstrous spawn slaved to the will of the Don. As things stand the Captain has the upper hand, but the Don is a far cry from beaten and hasn't brought his full power to bear in a fight yet. With time, the Fae Lord expects the Captain to either slip up and be defeated or to fail to prevent the Don from fully duplicating himself and then gradually begin to get overwhelmed.
Omernaut-Surasi lays out several avenues to take in this conflict. PCs could:
- Die to something that isn't especially dangerous and leave. This would get him out and be the safest option all told, though it would leave Captain Alpha to fight alone and Don Hatch to dominate large parts of the Mayline. He would personally prefer this one as there's not really any chance of failure and is on some level trying to sway you towards it speaking about how it's the "responsible choice" and how you could surely find "more worthy allies to battle Don Hatch properly". The Don, after all, will not be able to leave the Mayline easily or quickly even should he completely win. The two of you have been on enough quests to tell there are good odds this will lock you out of returning to Noix for a bit.
- Chase down the Don, force him into a fight he cannot flee from, and fight him directly. Omernaut-Surasi estimates your chance of success as "very low" on winning the resulting fight. The Don is a combat monstrosity, though Nole has some very powerful items/a high base power and Kit has the Aeon diadem that created him and near-immunity to most of Eggman's strongest powerset.
- Chase down Captain Alpha and join forces with him directly. That will help him maintain the upper hand against the Don, but since you have aggro'd the Darkspawn to the extent you have, may allow the Don to parley with them against their mutual enemy and tip the scales in his favor.
- Remotely harass the Don, seeking out apocalypses he is attempting to consume and seeding them with Bascaradine products to institute incompatibility with his Sephyris-based mana pattern. Potentially trick him into consuming something that can be turned into a weakness for him, though this might be challenging. This is one of the safer options, but is likely to tip him off to your existence sooner or later, though you could fall back to joining the Captain or fighting the Don after that.
- Avoid the conflict entirely and seek out some way within here to restabilize the Mayline. This would require finding and defeating several powerful forces that are destabilizing it from within (mostly Darkspawn and Utterdarks, but with other more esoteric threats too) and then convincing one of the assorted super-entities (Over level 100, quite probably something on the lower end of the 200s though the power requirement drops off the more problems you remove) within the Mayline to help you repair it.
- Do something else! You guys are clever and have many different resources.
Thoughts, ideas, or questions from you guys?
The Holy One has treated everything from Ruin Syndrome to Melted, though, and thinks he has a solid shot at it. He can work with near-impossible. Isolating himself from distractions, he sets up a Zone of Resurrective Light. He plucks two feathers from his wings, reshapes them into Knives, and sets about removing each barb with precise cuts and sewing the tattered holes in his mana pattern back together. It's exhausting work, but he manages to complete another perfect surgery and finally, with a wave of the Prime Healer's Caduceus, revives Omernaut-Surasi.
The Arch-Fae looks around wildly for a moment before calming. He touches his reconstituted form, his fingers gently running along his graceful arms, adjusting the frills on his shoulders, and adjusting the slightly ruffled frills of hair on his perfect head. A look of profound satisfaction crosses his face before he sobers. He speaks with an effeminate, slightly lilting voice.
"Ahem. It appears we have won, due to my selfless actions. Pardon, there is much to discuss."
Faint musical tones ring out to punctuate his words and colors seem more vibrant as the creature speaks, moves, and gestures. It seems as if reality itself is delighted at the presence of the creature. Nole and Kit have the suspicion he is maintaining the effect himself. He traces artful lines in the air and the floor of reality you are in drops out of the quest briefly. You find yourselves within Timeless Space.
The Arch-Fae looks smug.
"Hah. Very good, very good. This will give us some time to talk before the allies of those wriggling things break down the barrier I put around this dimension. I was unjustly cast into this place by the cruel forces of fate. I do not belong here, and seek to leave. Both of you are worthy of being companions to me. You will help me mend this ill, yes?"
He looks vaguely into a direction in the distance.
"...Yes, yes you will. I will become your free-willed companion to shed the shackles of ill fortune that put me here. I leave it to the two of you to decide which of you will receive that honor, and your current... Lesser..."
The Arch-Fae makes an expression as if he has bitten into something sour.
"...companions will have to fend for themselves. I will be free of this awful place, and both of you will be elevated by my grace as we press towards that point. You, my radiant friends, will choose the path from here to there. You will choose the manner of our triumph. There is much you must know, though, first. Great powers are at work behind the scenes. Let me sweep aside the curtain of your ignorance from the world. Behold! The Story!"
With a flourish, Omernaut-Surasi twists his hands together and images decorate the non-space with scenes of battle accompanied by a deep, resonant voice quite unlike the high pitched voice of the Fae Lord himself. The voice outlines how Captain Omega came to Noix seeking to reboot the powers of his allies, how he borrowed the powers of the Aeon Diadem to make this possible future a reality, and how in his careless haste he created the being known as Don Hatch. It is outlined how Noix's guardian and gatekeeper, Hotspot, acted immediately to contain the new threat and went on to battle and reform Captain Omega while the Don lay senescent within the Mayline, restrained even within his isolation. The battle between Hotspot and Captain Omega, shaking the foundations of the world. Hotspot triumphant, showing grace to his defeated opponent. A hand outstretched in friendship. All the while, that seed of a calamity averted sealed safely away.
Time passes, and the tone of the retelling changes as many events fly by one after another.
The Break.
Tsayikk's stillborn invasion of the Fourth Diagram.
The Sleeper waking, scouring the universe with His light.
Noix, shattered.
Twisted creatures converging on the light of the Core from the exterior regions of space. The Darkspawn. Impossible, Utterdark nightmares boiling up from the exposed core, cousins to the Darkspawn. The two, joined together for the first time, on the cusp of claiming the Core and shrouding the dimension in Eternal Wriggling Darkness.
The desperate last-stand of Hotspot and Captain Omega defending the Core against this deathless menace. Hotspot being overwhelmed. Captain Omega's heroic sacrifice, stunning the anathematic creatures long enough for Hotspot to pull them into his Sun and slowly, slowly burn the undying things away to ash.
And now new information.
The damage to Hotspot carrying over to the Mayline.
Don Hatch's bonds loosening just enough for him to slip out of them. Darkspawn and Utterdark things within the Mayline stirring, hearing the clarion call of the exposed Core and their greater brethren outside. Don Hatch rapidly sending self-replicating scans out to surrounding apocalypses and sucking them dry of mana like a horrifying leech.
Captain Omega's heroic core and last will made manifest, Captain Alpha, arriving in the core of the Mayline like a shooting star. The first clash between the infant Don Hatch and Captain Alpha. Don Hatch, overwhelmed, deciding to flee and gather power rather than commit to the fight. The distress signal being sent out by the Captain, with the Don unsuccessfully attempting to hijack it and escape. Don Hatch spreading to yet more areas, attempting to gather enough mana to form another body. Captain Alpha chasing him down time and again, foiling him right before the Don manages this but unable to force him into a decisive conflict. Don Hatch encountering the awakened Darkspawn and Utterdark nightmares within the Mayline and, to his considerable surprise, being unable to incorporate their powers into his own or interface with them the way he does all other evils. The slow game of cat and mouse between the Don and the Captain.
And, as the retelling comes to the present. With a sly smile and a wink, Omernaut-Surasi tilts the projection to the side and a fine web of connections becomes visible. The Arch-Fae explains with a self-satisfied grin that he has partially hijacked the distracted Don's network of scans and effects, subtly altering results and hiding certain things from his view or feeding him misinformation. The tone shifts again to that of a general accounting for troop movements. A web of connections appears, with gray, blue, red, brown, black, gold, and two green dots indicate the progress of the struggle with several mixed between different colors. Grey dots indicate untouched timelines. Blue dots indicate realities Captain Alpha as saved, fortified, or secured. Red dots indicate apocalypses Don Hatch has infested, altered, or consumed. Brown dots show realities where the conflict between the Captain and the Don has depleted the place of mana almost entirely. Black dots indicate Utterdark or Darkspawn worlds, and there are concerningly many of them though they seem pretty static. Gold dots indicate unique or bizarre timelines that, through some effect, do not fit into the traditional scheme of things. The Fae Lord notes the two green dots with considerable pride, explaining that these hold areas of power he has hidden from the Don and other assorted powers in this conflict.
A trio of blue dots near the center shine brightly around one deep blood-red dot flecked with gold in the center of the map that Omernaut-Surasi explains was the original reality the Don was chained in and broke free from. He says his information on that place is limited, but that careful analysis indicates it is a nightmarish mess of contingencies, Law-effects, and monstrous spawn slaved to the will of the Don. As things stand the Captain has the upper hand, but the Don is a far cry from beaten and hasn't brought his full power to bear in a fight yet. With time, the Fae Lord expects the Captain to either slip up and be defeated or to fail to prevent the Don from fully duplicating himself and then gradually begin to get overwhelmed.
Omernaut-Surasi lays out several avenues to take in this conflict. PCs could:
- Die to something that isn't especially dangerous and leave. This would get him out and be the safest option all told, though it would leave Captain Alpha to fight alone and Don Hatch to dominate large parts of the Mayline. He would personally prefer this one as there's not really any chance of failure and is on some level trying to sway you towards it speaking about how it's the "responsible choice" and how you could surely find "more worthy allies to battle Don Hatch properly". The Don, after all, will not be able to leave the Mayline easily or quickly even should he completely win. The two of you have been on enough quests to tell there are good odds this will lock you out of returning to Noix for a bit.
- Chase down the Don, force him into a fight he cannot flee from, and fight him directly. Omernaut-Surasi estimates your chance of success as "very low" on winning the resulting fight. The Don is a combat monstrosity, though Nole has some very powerful items/a high base power and Kit has the Aeon diadem that created him and near-immunity to most of Eggman's strongest powerset.
- Chase down Captain Alpha and join forces with him directly. That will help him maintain the upper hand against the Don, but since you have aggro'd the Darkspawn to the extent you have, may allow the Don to parley with them against their mutual enemy and tip the scales in his favor.
- Remotely harass the Don, seeking out apocalypses he is attempting to consume and seeding them with Bascaradine products to institute incompatibility with his Sephyris-based mana pattern. Potentially trick him into consuming something that can be turned into a weakness for him, though this might be challenging. This is one of the safer options, but is likely to tip him off to your existence sooner or later, though you could fall back to joining the Captain or fighting the Don after that.
- Avoid the conflict entirely and seek out some way within here to restabilize the Mayline. This would require finding and defeating several powerful forces that are destabilizing it from within (mostly Darkspawn and Utterdarks, but with other more esoteric threats too) and then convincing one of the assorted super-entities (Over level 100, quite probably something on the lower end of the 200s though the power requirement drops off the more problems you remove) within the Mayline to help you repair it.
- Do something else! You guys are clever and have many different resources.
Thoughts, ideas, or questions from you guys?
Last edited by Santooth on Wed May 19, 2021 11:20 pm, edited 1 time in total.
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- Arena Lieutenant
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- Location: Florida, US
Re: Kit and Nole into the Heart of Darkness ?
Kit pauses then looks at Nole. "I think you should be the lead here "
Kit Timeshadow The Fox is In
Rey Naboshi The mercenary
Catrice the mad scientist
Gillian Razorclaw The hyena
Kelvar Netsumi the rat druid
Remalius the spell
Celery/Celeria The dragon
Heracles The might swordsman
Rey Naboshi The mercenary
Catrice the mad scientist
Gillian Razorclaw The hyena
Kelvar Netsumi the rat druid
Remalius the spell
Celery/Celeria The dragon
Heracles The might swordsman
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- Arena Private
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Re: Kit and Nole into the Heart of Darkness ?
Time stutters and swells as the whirl and churn of the Mayline shifts. All present feel a greater will focus some fragment of its attention on the tangled, cracking swirl of apocalypse unrealized that composes the place.
What Have We Here? Oh Me Oh My, It Appears A Crime Has Been Committed.
Things seem to be shifting. The Arch-Fae looks briefly afraid before his face rapidly loses all emotion and the color leaks from his eyes.
PCs, with their manifold abilities, detect themselves being subtly drawn towards a Neutral conclusion to this quest by some Greater force. Unsatisfying, perhaps, but far less in the way of risk than continuing on their current path towards a conflict with the Don. They detect an alternative, brimming with Golden Violence but far faster than they had imagined the road would be within this twisted place.
You may both post either an affirmation or a denial of this course of events. Kit and Nole have six months in real time to reach a consensus on the matter or default to the neutral ending.
What Have We Here? Oh Me Oh My, It Appears A Crime Has Been Committed.
Things seem to be shifting. The Arch-Fae looks briefly afraid before his face rapidly loses all emotion and the color leaks from his eyes.
PCs, with their manifold abilities, detect themselves being subtly drawn towards a Neutral conclusion to this quest by some Greater force. Unsatisfying, perhaps, but far less in the way of risk than continuing on their current path towards a conflict with the Don. They detect an alternative, brimming with Golden Violence but far faster than they had imagined the road would be within this twisted place.
You may both post either an affirmation or a denial of this course of events. Kit and Nole have six months in real time to reach a consensus on the matter or default to the neutral ending.
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- Arena Sergeant
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- Location: Parts Unknown
Re: Kit and Nole into the Heart of Darkness ?
We talked it over briefly- while Golden Violence is promising, in the interest of getting this taken care of/cleared out, let's go for the Neutral Ending.
Nole, Holy Wondersurgeon | Roy Selim, Agony Architect | Vrishni Havrisama, 117th Avatar of Indrasena
Ave Selim, Bling Bastion | Eva Selim, Legendary(?) Slayer | Einarr Anundr, a truly bizarre old man
Crazy Roy Montero, Whose Deals You Won't Believe
Who might also be: ≮̣̈́̈́̈̍Ę̴̱̙̱̋͜R̶̡̝̼̭̒͐̃́͘R̷̢̖̦̖͈̄̌̈́͑Ơ̶̠͚͆͌Ŕ̴̯̫̂͜͝>̴̪̪̗͘͝ Flynn, glitchhorror Swashbuckler,A Concept of Music, and El's Waifu
Silver-Footed Phaedra, Knight of Fate and Memory
Ave Selim, Bling Bastion | Eva Selim, Legendary(?) Slayer | Einarr Anundr, a truly bizarre old man
Crazy Roy Montero, Whose Deals You Won't Believe
Who might also be: ≮̣̈́̈́̈̍Ę̴̱̙̱̋͜R̶̡̝̼̭̒͐̃́͘R̷̢̖̦̖͈̄̌̈́͑Ơ̶̠͚͆͌Ŕ̴̯̫̂͜͝>̴̪̪̗͘͝ Flynn, glitchhorror Swashbuckler,A Concept of Music, and El's Waifu
Silver-Footed Phaedra, Knight of Fate and Memory
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- Arena Lieutenant
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- Location: Florida, US
Re: Kit and Nole into the Heart of Darkness ?
Neutral ending confirmed!
Kit Timeshadow The Fox is In
Rey Naboshi The mercenary
Catrice the mad scientist
Gillian Razorclaw The hyena
Kelvar Netsumi the rat druid
Remalius the spell
Celery/Celeria The dragon
Heracles The might swordsman
Rey Naboshi The mercenary
Catrice the mad scientist
Gillian Razorclaw The hyena
Kelvar Netsumi the rat druid
Remalius the spell
Celery/Celeria The dragon
Heracles The might swordsman
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- Arena Private
- Posts: 93
- Joined: Sat Mar 27, 2021 5:43 am
Re: Kit and Nole into the Heart of Darkness ?
Right then, if someone could please post a summary for me of everything the two of them gained over the course of this I will write up the ending to the thread.
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- Arena Sergeant
- Posts: 263
- Joined: Fri Mar 26, 2021 6:26 pm
- Location: Parts Unknown
Re: Kit and Nole into the Heart of Darkness ?
Sure thing: (As an aside, this was a fun re-read. Thanks for running this, Wriggle.)
Of note: Are we each getting an instance of a unique "*Blasted Essence of the Fly Lord"?
To Split:
Godseed: Divination- (Item, Material, Air & Light, 180,000,000 Gold)
Godseed: Distance- (Item, Material, Spatial, 180,000,000 Gold)
Godseed: Magic- (Item, Material, Magic, 180,000,000 Gold)
Godseed: Calamity- (Item, Material, Destruction & Fate & Light & Acid & War & Earth & Darkness, 180,000,000 Gold)
*Twisted Thousandcolor Heartstone Of The Writhing World- (Accessory, Other: Relic, Darkness & Earth & Air & Magic & Hope & Time, 1,800,000,000 Gold) Wielder gains a 15% Time weakness and loses all Petrification: Time Stop immunity and resistance unless Wielder possesses at least Adept Time Synchronization or Chronicler of Eternity, Wielder gains +800,000 Defense and 200% Resilience, Wielder gains +5,000,000 HP, Wielder gains Immunity to Plague from sources not more than 5 levels above Wielder, Wielder is inflicted with Elevated, Invigorated: High Morale, and Regeneration at the beginning of every round, Wielder may spend an action to scan the stats of any number of individuals in the same battle, Wielder may target other battlespaces within the same battle if no entity more than 15 levels over wielder prevents it, wielder's spells cost 500,000 MP less, wielder may spend an action to place a delayed effect on the battlespace wielder is currently in that deals 100,000,000 flat Destruction element damage to all enemies 10 rounds after this effect is first placed, wielder may spend an action to replicate any ability a Dead or Defeated ally could perform as though said ally was performing it, paying all associated MP costs, Wielder counts as having an additional 1,000,000,000 allies on their side, this item reduces XP gained by Wielder by 10% (keep track of the amount of XP lost to this effect below the item), this item occasionally gains new powers in RP threads
Both Get:
351,034,000 XP
Ally of Lost Souls- (Passive Ability, Friendship) Possessor's gains +50 to all stats while possessor possesses an ally who is Dead but not under the effects of any negative status effects
*Blasted Essence of the Fly Lord- (Item, Material, Devastation, 80,000,000)
The Awards:
Bane of the Deathless
Defeated Kiroishi the Writhing within the Mayline on Noix
Defeated Byallgi the Distant within the Mayline on Noix
Defeated Metukammi the Vast within the Mayline on Noix
Defeated Netsumiknl, Eldritch Champion within the Mayline on Noix
Defeated Yvettle within the Mayline on Noix
Redeemed Byallgi the Distant within the Mayline on Noix
Redeemed Many Darkspawn-Tainted Souls within the Mayline on Noix
Sealed Many Darkspawn-Tainted Souls in the Twisted Thousandcolor Heartstone Of The Writhing World within the Mayline on Noix
Effortlessly Defeated Kimmi-Tse-Tse within the Mayline on Noix
Kit gets:
Diplomatic Rights: Demand Service From Fae (Passive Ability, Friendship) Possessor may spend an action to declare target Fae an ally. If it is either willing or at least 10 levels under possessor's level and not immune to Charm or Dominion, it switches sides in the battle and joins either rank on possessor's side
Nole gets:
2,142,000 XP
Ordained Arbiter of the Spheres- (Passive Ability, Geomancer) Zones and Phantom Terrains created by possessor or possessor's allies may not be destroyed or altered by individuals below possessor's level unless their opponents possess the ability "Master Geomancer Attunement", with Darkspawn and Outer Terrors attempting to do so being optionally inflicted with Smitten at the end of their action
The Awards:
Hated Enemy of all Darkspawn (That first one is acting soooort of like a curse in that it aggros (and is obvious to) Darkspawn he encounters.)
Doom of Ruc'Naath the Deathless
Of note: Are we each getting an instance of a unique "*Blasted Essence of the Fly Lord"?
Nole, Holy Wondersurgeon | Roy Selim, Agony Architect | Vrishni Havrisama, 117th Avatar of Indrasena
Ave Selim, Bling Bastion | Eva Selim, Legendary(?) Slayer | Einarr Anundr, a truly bizarre old man
Crazy Roy Montero, Whose Deals You Won't Believe
Who might also be: ≮̣̈́̈́̈̍Ę̴̱̙̱̋͜R̶̡̝̼̭̒͐̃́͘R̷̢̖̦̖͈̄̌̈́͑Ơ̶̠͚͆͌Ŕ̴̯̫̂͜͝>̴̪̪̗͘͝ Flynn, glitchhorror Swashbuckler,A Concept of Music, and El's Waifu
Silver-Footed Phaedra, Knight of Fate and Memory
Ave Selim, Bling Bastion | Eva Selim, Legendary(?) Slayer | Einarr Anundr, a truly bizarre old man
Crazy Roy Montero, Whose Deals You Won't Believe
Who might also be: ≮̣̈́̈́̈̍Ę̴̱̙̱̋͜R̶̡̝̼̭̒͐̃́͘R̷̢̖̦̖͈̄̌̈́͑Ơ̶̠͚͆͌Ŕ̴̯̫̂͜͝>̴̪̪̗͘͝ Flynn, glitchhorror Swashbuckler,A Concept of Music, and El's Waifu
Silver-Footed Phaedra, Knight of Fate and Memory
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- Arena Private
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- Joined: Sat Mar 27, 2021 5:43 am
Re: Kit and Nole into the Heart of Darkness ?
Nole and Kit look on in as the change rapidly plays over their brief ally and sense a guiding will behind it. With a fraction of an eon to make the choice, they judge this as the best end they are likely to get here and decide not to oppose it. Color leeches from every surface of the blasted world-thing they stand on. Whatever this power is hasn't broken or bent the intent already present here but rather made it something Less. Something Basic. Something Grey.
All color leeches from the Heartstone, bleeding the danger out of the thing while retaining a part of the power it initially possessed. Kit and Nole sense the manifold voices within condense and consolidate into a single voice, toneless and devoid of emotion yet still quite clearly inhabiting the item.
The conversion passes over the PCs, reacting unusually to their status as BA members. The two of them sense a brief, distant interest as the lack of color shimmers and swims around them for a moment. As the essence leeches into their patterns, their emotions and senses seem suddenly devoid of meaning and color, inevitably degraded into calm mediocrity just as Omernaut-Surasi's will seems to have been. Both turn Grey, with their equipment also turning grey and losing most powers. Both obtain:
Basic Basic Synchronization- (Passive Ability, Other: Commoner) Possessor gains +25 to all stats if Basic element
Internal Essence Algorithm: Grey Self- (Passive Ability, Other: Commoner) At the beginning of a thread, possessor may choose to gain the base stats: STR 5, CON 5, AGI 5, MIN 5, SPI 5 and become solely Basic element
Omernaut-Surasi looks to have been hit even harder than the rest of the place. His once exquisite and indulgent clothing has been replaced with grey hemp and the pair of PCs sense even through the degradation of their senses that nearly all the many powers he once possessed have been severely downgraded.
A Door has appeared, perfectly unremarkable in all ways. It could fit into any doorway they can conceive of or none at all (such as is the case here) and still entirely fail to stand out. Unbidden by them, their feet begin to take them towards it.
"Wait, you two. There's a weapon over there. Please take it, it makes me uncomfortable and is disturbing the nice calm here."
The Arch-Fae strides over and picks up a simple wooden bow, throwing it to the PCs. Nole catches it, and the two continue on towards the doorway. Turning the ordinary wooden handle reveals a Regular Hallway. With a last look at the proud Fae Lord sitting on the ground contentedly, Kit and Nole walk through the threshold. Over the next few minutes they calmly and confidently move through the Regular Hallway and out of the Mayline into the color and vibrancy of Noix. The transition is jarring, seeming to shake loose whatever the volition-surpressing fog that settled over them was, though their forms seem to remain frustratingly locked in the Grey state with many of their powers surpressed. A return to their rooms at the BA is likely required to shake that. Thankfully that same color and potentiality bleeds back into their items as well, returning those to potency. That bow looks a whole lot nastier now too. The two get:
Both PCs get the awards-
Could I get final actions and the like from PCs here?
All color leeches from the Heartstone, bleeding the danger out of the thing while retaining a part of the power it initially possessed. Kit and Nole sense the manifold voices within condense and consolidate into a single voice, toneless and devoid of emotion yet still quite clearly inhabiting the item.
The conversion passes over the PCs, reacting unusually to their status as BA members. The two of them sense a brief, distant interest as the lack of color shimmers and swims around them for a moment. As the essence leeches into their patterns, their emotions and senses seem suddenly devoid of meaning and color, inevitably degraded into calm mediocrity just as Omernaut-Surasi's will seems to have been. Both turn Grey, with their equipment also turning grey and losing most powers. Both obtain:
Basic Basic Synchronization- (Passive Ability, Other: Commoner) Possessor gains +25 to all stats if Basic element
Internal Essence Algorithm: Grey Self- (Passive Ability, Other: Commoner) At the beginning of a thread, possessor may choose to gain the base stats: STR 5, CON 5, AGI 5, MIN 5, SPI 5 and become solely Basic element
Omernaut-Surasi looks to have been hit even harder than the rest of the place. His once exquisite and indulgent clothing has been replaced with grey hemp and the pair of PCs sense even through the degradation of their senses that nearly all the many powers he once possessed have been severely downgraded.
A Door has appeared, perfectly unremarkable in all ways. It could fit into any doorway they can conceive of or none at all (such as is the case here) and still entirely fail to stand out. Unbidden by them, their feet begin to take them towards it.
"Wait, you two. There's a weapon over there. Please take it, it makes me uncomfortable and is disturbing the nice calm here."
The Arch-Fae strides over and picks up a simple wooden bow, throwing it to the PCs. Nole catches it, and the two continue on towards the doorway. Turning the ordinary wooden handle reveals a Regular Hallway. With a last look at the proud Fae Lord sitting on the ground contentedly, Kit and Nole walk through the threshold. Over the next few minutes they calmly and confidently move through the Regular Hallway and out of the Mayline into the color and vibrancy of Noix. The transition is jarring, seeming to shake loose whatever the volition-surpressing fog that settled over them was, though their forms seem to remain frustratingly locked in the Grey state with many of their powers surpressed. A return to their rooms at the BA is likely required to shake that. Thankfully that same color and potentiality bleeds back into their items as well, returning those to potency. That bow looks a whole lot nastier now too. The two get:
The following items and abilities have been modified by whatever that force was:*Yvettle's Barbed Bow- (Weaponx2, Bow, Earth & Agony & Devastation, 550,000,000 Gold) +1,100,000 Ranged Attack, +550,000 AGI, 260% To Hit, ranged attacks incorporating this weapon inflict Wounded: Maimed, Wounded: Hobbled, and Pain, Damage dealt by ranged attacks incorporating this weapon cannot be healed or regenerated by individuals below level 92, Damage dealt by wielder remains on target even after death even if it would otherwise not and may continue to be dealt to their corpse (up to a max of 115,000,000 damage beyond their normal HP total), any damage dealt beyond the target's standard HP counts additionally as a debuff that cannot be removed without also removing the damage which prevents target's resurrection as an effect that bypasses standard effects which would ignore preventing the resurrection of an individual
Looking at the Mayline from their perch on a chunk of floating island, the pair see the vibrant black lines pulsing through the Mayline like a cancer go grey one after another before finally (and almostly reluctantly) being swallowed up by the great storm. With a shuddering ripple, a great grey mass is expelled from the bottom of it to fall out of view as the storm reduces slightly in size. The two PCs look at each other but don't quite feel up for investigating whatever is up with that at the moment.*Twisted Grey Heartstone Of The Writhing World- (Accessory, Other: Relic, Basic, 1,800,000,000 Gold) Wielder gains a 15% Time weakness and loses all Petrification: Time Stop immunity and resistance unless Wielder possesses at least Adept Time Synchronization or Chronicler of Eternity, Wielder gains +400,000 Defense and 160% Resilience, Wielder gains +3,000,000 HP, Wielder gains Immunity to Plague from sources not more than 5 levels above Wielder that are not above level 85, Wielder is inflicted with Elevated, Invigorated: High Morale, and Regeneration at the beginning of every round, Wielder may target other battlespaces within the same battle if no entity more than 15 levels over wielder prevents it, wielder's spells cost 250,000 MP less, wielder may spend an action to place a delayed effect on the battlespace wielder is currently in that deals 50,000,000 flat Destruction element damage to all enemies 10 rounds after this effect is first placed, wielder may spend an action to replicate any ability a non-unique Dead or Defeated ally could perform as though said ally was performing it, paying all associated MP costs, Wielder counts as having an additional ally on their side, this item may function differently in RP threads and has the potential to change into another item
*Grey Essence of the Fly Lord- (Item, Material, Basic, 160,000,000) <And I will confirm there is only one of it and implications there were multiple was a mistake>
Diplomatic Right: Request Service From Fae (Passive Ability, Friendship) Possessor may spend an action to declare target non-unique Fae an ally. If it is either willing or at least 20 levels under possessor's level and not over 100% resistant to or immune to Charm or Dominion, it switches sides in the battle and joins either rank on possessor's side. This ability may sometimes affect level-equivalent and/or unique fae and is generally more variable in whether it works or not in RP threads
Ordained Arbiter of the Spheres- (Passive Ability, Geomancer) Zones and Phantom Terrains created by possessor or possessor's allies may not be destroyed or altered by individuals below possessor's level unless their opponents possess the ability "Master Geomancer Attunement" so long as possessor is a Holy One, with Darkspawn and Outer Terrors attempting to do so being optionally inflicted with Smitten at the end of their action should possessor possess the ability "Wings of Melek Taus"
The award
'Hated Enemy of all Darkspawn'
becomes
'Bane of the Darkspawn of Noix'
and loses much of the inherent animus attached to it. All other items and awards are unchanged.
Both PCs get the awards-
'Passed Through the Grey'
'Entered the Mayline'
'Survived the Mayline'
Could I get final actions and the like from PCs here?
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- Arena Lieutenant
- Posts: 953
- Joined: Fri Mar 19, 2021 9:03 pm
- Location: Florida, US
Re: Kit and Nole into the Heart of Darkness ?
Kit will pray for the souls and the lives lost.
"We will be back. Won't we. Once we get stronger, we can end this."
She will then open for nole and herself,
Open Gate to Nexus: Top Disc- (Spell, Gate Magic, Magic, 5,000 MP, 160,000 Gold) Has RP effects, Permits escape from random quests at the start of the round after it is cast
"We will be back. Won't we. Once we get stronger, we can end this."
She will then open for nole and herself,
Open Gate to Nexus: Top Disc- (Spell, Gate Magic, Magic, 5,000 MP, 160,000 Gold) Has RP effects, Permits escape from random quests at the start of the round after it is cast
Kit Timeshadow The Fox is In
Rey Naboshi The mercenary
Catrice the mad scientist
Gillian Razorclaw The hyena
Kelvar Netsumi the rat druid
Remalius the spell
Celery/Celeria The dragon
Heracles The might swordsman
Rey Naboshi The mercenary
Catrice the mad scientist
Gillian Razorclaw The hyena
Kelvar Netsumi the rat druid
Remalius the spell
Celery/Celeria The dragon
Heracles The might swordsman