Grabbyticket Ticketfest Plus All the Dudes
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Re: Grabbyticket Ticketfest Plus All the Dudes
Bullfighting-Adjacent PC Types
* If a PC Type is designated as Bullfighting-Adjacent, its presence causes all Imaginary elements and subtypes to automatically, initially be set to Manifested in battles it is involved in. Only things 20 or more Levels greater than the Bullfighting-Adjacent PC may set them to unreal or prevent this setting.
* If a PC Type is designated as Bullfighting-Adjacent, its presence causes all Imaginary elements and subtypes to automatically, initially be set to Manifested in battles it is involved in. Only things 20 or more Levels greater than the Bullfighting-Adjacent PC may set them to unreal or prevent this setting.
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Re: Grabbyticket Ticketfest Plus All the Dudes
A Bullfighter is not a BA member and is different from a BA member as follows:
* A Bullfighter is Bullfighting-Adjacent.
* Bullfighters do not get bonus-points to assign on level-up.
* A Bullfighter may be any base element, or one of the elements Anime, Barley, Business, Dependency, Destruck, Mahjong Calcium Acid, Magisparkly, Strange, Swimmerce, Taxi, Terrorism, or Thermo.
* A Bullfighter may be a base entity subtype, or one of the subtypes A Competitor of Hans, Ball of Superiority, Cousin, Crazy Arcade, DarkSpin, Foreigner, Hell's Face, High Bright, Mindshade, Minor (2), Mr. Wardman's Insect, No-Teeth, Stomach Terror, Throatball, or Wildsteller.
* A Bullfighter may not participate in Mini Quests.
* A Bullfighter may sometimes unlock or accidentally pull from unusual Warehouse categories.
* A Bullfighter, the first time it reaches a given Level, obtains 1 Swordsman, 1 Kensei, and 1 Protector bonus week each.
* A Bullfighter may, up to once per month, post in the Ability Shop to gain 4 Swordsman, Kensei, or Protector bonus weeks.
* Bullfighters have their To Hit, Critical, and Damage Dealt doubled against opposing entities with 'Sand' or 'sand' in their name
* Opposing entities with 'Sand' or 'sand' in their name, the name of one of their abilities, or in the name of one of their wielded items may target Bullfighters from any battlespace, have their To Hit doubled against Bullfighters as an uncapped bonus, and have their negative status effect infliction chances doubled against Bullfighters
* A Bullfighter begins with the ability 'Shout Olé!'
* Wandering Adventurers require Seal Pieces to break Level caps. They still can't do Mini-Quests, even if those are required for Seal Tasks. Bullfighters track unique bulls they killed in dramatic manners without notable assistance from others in quests; those bulls may, if no more than 4 Levels below the cap they are trying to break, count as seal pieces for cap-breaking purposes so long as at least one Arena Member has broken the cap in question.
* Bullfighters think they are going to respawn at the Bullfighting Palace and are continually surprised when they respawn at the Battle Arena instead.
=========================================================
Fickle has decided to become a T3 Imaginary Element. It might change its mind at some point.
* A Bullfighter is Bullfighting-Adjacent.
* Bullfighters do not get bonus-points to assign on level-up.
* A Bullfighter may be any base element, or one of the elements Anime, Barley, Business, Dependency, Destruck, Mahjong Calcium Acid, Magisparkly, Strange, Swimmerce, Taxi, Terrorism, or Thermo.
* A Bullfighter may be a base entity subtype, or one of the subtypes A Competitor of Hans, Ball of Superiority, Cousin, Crazy Arcade, DarkSpin, Foreigner, Hell's Face, High Bright, Mindshade, Minor (2), Mr. Wardman's Insect, No-Teeth, Stomach Terror, Throatball, or Wildsteller.
* A Bullfighter may not participate in Mini Quests.
* A Bullfighter may sometimes unlock or accidentally pull from unusual Warehouse categories.
* A Bullfighter, the first time it reaches a given Level, obtains 1 Swordsman, 1 Kensei, and 1 Protector bonus week each.
* A Bullfighter may, up to once per month, post in the Ability Shop to gain 4 Swordsman, Kensei, or Protector bonus weeks.
* Bullfighters have their To Hit, Critical, and Damage Dealt doubled against opposing entities with 'Sand' or 'sand' in their name
* Opposing entities with 'Sand' or 'sand' in their name, the name of one of their abilities, or in the name of one of their wielded items may target Bullfighters from any battlespace, have their To Hit doubled against Bullfighters as an uncapped bonus, and have their negative status effect infliction chances doubled against Bullfighters
* A Bullfighter begins with the ability 'Shout Olé!'
* Wandering Adventurers require Seal Pieces to break Level caps. They still can't do Mini-Quests, even if those are required for Seal Tasks. Bullfighters track unique bulls they killed in dramatic manners without notable assistance from others in quests; those bulls may, if no more than 4 Levels below the cap they are trying to break, count as seal pieces for cap-breaking purposes so long as at least one Arena Member has broken the cap in question.
* Bullfighters think they are going to respawn at the Bullfighting Palace and are continually surprised when they respawn at the Battle Arena instead.
=========================================================
Fickle has decided to become a T3 Imaginary Element. It might change its mind at some point.
- Aeromage
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Re: Grabbyticket Ticketfest Plus All the Dudes
SUMMARY, CONTINUED
That new player variety has added some more strange things. They are as follows.
CHARACTER ARCHETYPE: BULLFIGHTER
YET MORE NEW ELEMENTS
NEW ENTITY SUBTYPES
Dread Richard might be higher up there, though, given it's one of the Infamous Sandman options.
NEW ABILITY
Shout Olé!
Given how weird the Bullfighting Palace is, this ability could do anything. Alternatively, it could be an Active Ability that wastes a turn to announce the word "Olé!". Possibly with "mofos" attached.
That new player variety has added some more strange things. They are as follows.
CHARACTER ARCHETYPE: BULLFIGHTER
A Bullfighter is not a BA member and is different from a BA member as follows:
* A Bullfighter is Bullfighting-Adjacent.
* Bullfighters do not get bonus-points to assign on level-up.
* A Bullfighter may be any base element, or one of the elements Anime, Barley, Business, Dependency, Destruck, Mahjong Calcium Acid, Magisparkly, Strange, Swimmerce, Taxi, Terrorism, or Thermo.
* A Bullfighter may be a base entity subtype, or one of the subtypes A Competitor of Hans, Ball of Superiority, Cousin, Crazy Arcade, DarkSpin, Foreigner, Hell's Face, High Bright, Mindshade, Minor (2), Mr. Wardman's Insect, No-Teeth, Stomach Terror, Throatball, or Wildsteller.
* A Bullfighter may not participate in Mini Quests.
* A Bullfighter may sometimes unlock or accidentally pull from unusual Warehouse categories.
* A Bullfighter, the first time it reaches a given Level, obtains 1 Swordsman, 1 Kensei, and 1 Protector bonus week each.
* A Bullfighter may, up to once per month, post in the Ability Shop to gain 4 Swordsman, Kensei, or Protector bonus weeks.
* Bullfighters have their To Hit, Critical, and Damage Dealt doubled against opposing entities with 'Sand' or 'sand' in their name
* Opposing entities with 'Sand' or 'sand' in their name, the name of one of their abilities, or in the name of one of their wielded items may target Bullfighters from any battlespace, have their To Hit doubled against Bullfighters as an uncapped bonus, and have their negative status effect infliction chances doubled against Bullfighters
* A Bullfighter begins with the ability 'Shout Ole!'
* Wandering Adventurers require Seal Pieces to break Level caps. They still can't do Mini-Quests, even if those are required for Seal Tasks. Bullfighters track unique bulls they killed in dramatic manners without notable assistance from others in quests; those bulls may, if no more than 4 Levels below the cap they are trying to break, count as seal pieces for cap-breaking purposes so long as at least one Arena Member has broken the cap in question.
* Bullfighters think they are going to respawn at the Bullfighting Palace and are continually surprised when they respawn at the Battle Arena instead.
YET MORE NEW ELEMENTS
Business, Destruck, Magisparkly and Swimmerce already exist as T1 Imaginary elements, so it's highly likely all of these are, too. Possibly.Anime
Barley
Dependency
Mahjong Calcium Acid
Strange
Taxi
Terrorism
Thermo
NEW ENTITY SUBTYPES
Much like Improved Ultraviolet Sun Duke, these are likely Imaginary Subtypes with their class being contained within Elemental Researcher, and noted as being Bullfighting-Adjacent. They're likely to be T1. Mostly. No matter how much Ball of Superiority might insist otherwise.A Competitor of Hans
Ball of Superiority
Cousin
Crazy Arcade
DarkSpin
Dread Richard
Foreigner
Hell's Face
High Bright
Mindshade
Minor (2)
Mr. Wardman's Insect
No-Teeth
Stomach Terror
Throatball
Wildsteller
Dread Richard might be higher up there, though, given it's one of the Infamous Sandman options.
NEW ABILITY
Shout Olé!
Given how weird the Bullfighting Palace is, this ability could do anything. Alternatively, it could be an Active Ability that wastes a turn to announce the word "Olé!". Possibly with "mofos" attached.
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Re: Grabbyticket Ticketfest Plus All the Dudes
Shout Olé!- (Active Ability, Attack) Caster, to a max of once per battle, obtains a non-stacking buff that doubles its possessor's To Hit for the single next attack against one or more opponents, doubles its possessor's Critical Chance for the single next attack that hits an opponent against opponents, doubles its possessor's Dodge against the single next attack from an opponent, and doubles the Critical Chance and Damage Dealt of all opponents until the end of the next round of combat, but also for one attack each that hits the buff's possessor for each opponent that existed in any battlespace at the time of the buff's application, with the buff not being voluntarily droppable and the opponent-boosting portion of the effect coming from the buff on the ability's user and not from a separate buff on the opponents, with the buff vanishing at the end of battle, The message 'OLÉ!' is announced when this ability is used
Requirements: Be Bullfighting-Adjacent
Cost: 50,000,000 Gold, 20 Weeks
Requirements: Be Bullfighting-Adjacent
Cost: 50,000,000 Gold, 20 Weeks
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Re: Grabbyticket Ticketfest Plus All the Dudes
An Infamous Sandman is not a BA member and is different from a BA member as follows:
* An Infamous Sandman is Bullfighting-Adjacent.
* An Infamous Sandman may not perform absorbs.
* An Infamous Sandman may not perform new combos; it may, however, perform preexisting combos.
* An Infamous Sandman begins with 80 distributable base stat points.
* Infamous Sandmen do not get bonus-points to assign on level-up.
* An Infamous Sandman may be one of the elements Earth, Fire, Psychic, Darkness, Energy, Acid, Terror, Madness, Ruin, or Devastation. It may additionally be one or both of Dream and/or Evil in addition to or instead of a pick from the aforementioned list.
* An Infamous Sandman may be one of the subtypes Human, Humanoid, Elemental, Golem, Magic Being, Horror, Machine, Mutant, Metahuman, Shapeshifter, Demon, Devil, Daemon, Darkspawn, Outer Terror, Mindshadow, or Conceptual. Alternatively, it may be a DarkSpin, Hell's Face, Mindshade, No-Teeth, Stomach Terror, Throatball, Wildsteller, or Dread Richard.
* An Infamous Sandman may participate in Event Matches and Special Matches, but may not enter them alongside non-Infamous-Sandman PCs.
* An Infamous Sandman may not participate in Mini Quests.
* An Infamous Sandman cannot select a Patron Deity normally. It may, however, be able to select Valcont with more positive effects than other PC types.
* An Infamous Sandman does not start with Warehouse tickets, but may spend Warehouse Tickets if it ever acquires them.
* An Infamous Sandman may, at the start of a round, move to any battlespace in the same battle so long as no entity of equal or greater Level in any battlespace in the same battle objects.
* An Infamous Sandman increases its Dodge, as an uncapped effect, by (Its Base CON * (Its Level / 25, rounded up)).
* An Infamous Sandman begins with Basic Dream Synchronization and Basic Evil Synchronization.
* An Infamous Sandman may claim 2 bonus weeks per month that may be spent on abilities in classes associated with one of the elements or entity subtypes listed as being selectable by Infamous Sandmen.
* An Infamous Sandman may spend an action to gain control of any Zone of Dream, Zone of Earth, Terrain or Phantom Terrain whose name includes 'Dream', 'Nightmare', 'Sand', or 'Desert', Dream-element buff or debuff, Dream-element summon, or summon, buff, or debuff that was created through a Dream element spell or action or by a Dreamshaper ability or by a Dream-element item, provided that said thing that the Infamous Sandman is gaining control of is controlled by something of equal or lower Level
* An Infamous Sandman may, in RP threads, inflict a condition called Lifejacking on other PC types (including NPC instances of those), provided it encounters them while asleep and is able to manipulate their dreams. A PC may also voluntarily agree to be Lifejacked for a duration. While a PC is Lifejacked, it ceases learning abilities in the Ability Shop; instead, the Lifejacking Infamous Sandman accumulates a bank of Lifejacked Bonus Weeks at the rate that the PC would have been able to learn abilities (gaining multiple for PCs with multiple ability tracks), which may be used as normal bonus weeks by the Infamous Sandman. RP-thread-based Lifejacking can result in additional penalties/bonuses.
* An Infamous Sanman may purchase special effects called Terrormorphs in the Ability Shop. Many of these will have special purchase conditions. When an Infamous Sandman first enters a Battlespace, it may apply an External Terrormorph to it. If an Infamous Sandman has no unique non-Infamous-Sandman allies at the start of a battle, it may apply a number of Internal Terrormorphs to itself equal to the number of unique opponents it faces.
* Infamous Sandmen gain Infamy in addition to Fame. It does nothing on its own, but may be referenced in other effects.
* Infamous Sandmen do not require Seal Pieces to break Level caps, instead, they must successfully kill mid-quest (5*Number of the Seal Task)) different unwilling PCs that are all of at least Level equal to where the PC is currently capped (So a PC trying to bypass the Level 39 cap would need to kill 10 different PCs - the defeat of the PC should occur in a way that thwarts the PC's quest goals. No more than one kill may be tallied in a single battle, excluding some notable Megaquest battles. Bullfighters count for double points.
* Infamous Sandmen are based in Battle Arena, rising up from the sand of its floor.
* Infamous Sandmen, as an RP effect, may invade and control dreams.
* An Infamous Sandman is Bullfighting-Adjacent.
* An Infamous Sandman may not perform absorbs.
* An Infamous Sandman may not perform new combos; it may, however, perform preexisting combos.
* An Infamous Sandman begins with 80 distributable base stat points.
* Infamous Sandmen do not get bonus-points to assign on level-up.
* An Infamous Sandman may be one of the elements Earth, Fire, Psychic, Darkness, Energy, Acid, Terror, Madness, Ruin, or Devastation. It may additionally be one or both of Dream and/or Evil in addition to or instead of a pick from the aforementioned list.
* An Infamous Sandman may be one of the subtypes Human, Humanoid, Elemental, Golem, Magic Being, Horror, Machine, Mutant, Metahuman, Shapeshifter, Demon, Devil, Daemon, Darkspawn, Outer Terror, Mindshadow, or Conceptual. Alternatively, it may be a DarkSpin, Hell's Face, Mindshade, No-Teeth, Stomach Terror, Throatball, Wildsteller, or Dread Richard.
* An Infamous Sandman may participate in Event Matches and Special Matches, but may not enter them alongside non-Infamous-Sandman PCs.
* An Infamous Sandman may not participate in Mini Quests.
* An Infamous Sandman cannot select a Patron Deity normally. It may, however, be able to select Valcont with more positive effects than other PC types.
* An Infamous Sandman does not start with Warehouse tickets, but may spend Warehouse Tickets if it ever acquires them.
* An Infamous Sandman may, at the start of a round, move to any battlespace in the same battle so long as no entity of equal or greater Level in any battlespace in the same battle objects.
* An Infamous Sandman increases its Dodge, as an uncapped effect, by (Its Base CON * (Its Level / 25, rounded up)).
* An Infamous Sandman begins with Basic Dream Synchronization and Basic Evil Synchronization.
* An Infamous Sandman may claim 2 bonus weeks per month that may be spent on abilities in classes associated with one of the elements or entity subtypes listed as being selectable by Infamous Sandmen.
* An Infamous Sandman may spend an action to gain control of any Zone of Dream, Zone of Earth, Terrain or Phantom Terrain whose name includes 'Dream', 'Nightmare', 'Sand', or 'Desert', Dream-element buff or debuff, Dream-element summon, or summon, buff, or debuff that was created through a Dream element spell or action or by a Dreamshaper ability or by a Dream-element item, provided that said thing that the Infamous Sandman is gaining control of is controlled by something of equal or lower Level
* An Infamous Sandman may, in RP threads, inflict a condition called Lifejacking on other PC types (including NPC instances of those), provided it encounters them while asleep and is able to manipulate their dreams. A PC may also voluntarily agree to be Lifejacked for a duration. While a PC is Lifejacked, it ceases learning abilities in the Ability Shop; instead, the Lifejacking Infamous Sandman accumulates a bank of Lifejacked Bonus Weeks at the rate that the PC would have been able to learn abilities (gaining multiple for PCs with multiple ability tracks), which may be used as normal bonus weeks by the Infamous Sandman. RP-thread-based Lifejacking can result in additional penalties/bonuses.
* An Infamous Sanman may purchase special effects called Terrormorphs in the Ability Shop. Many of these will have special purchase conditions. When an Infamous Sandman first enters a Battlespace, it may apply an External Terrormorph to it. If an Infamous Sandman has no unique non-Infamous-Sandman allies at the start of a battle, it may apply a number of Internal Terrormorphs to itself equal to the number of unique opponents it faces.
* Infamous Sandmen gain Infamy in addition to Fame. It does nothing on its own, but may be referenced in other effects.
* Infamous Sandmen do not require Seal Pieces to break Level caps, instead, they must successfully kill mid-quest (5*Number of the Seal Task)) different unwilling PCs that are all of at least Level equal to where the PC is currently capped (So a PC trying to bypass the Level 39 cap would need to kill 10 different PCs - the defeat of the PC should occur in a way that thwarts the PC's quest goals. No more than one kill may be tallied in a single battle, excluding some notable Megaquest battles. Bullfighters count for double points.
* Infamous Sandmen are based in Battle Arena, rising up from the sand of its floor.
* Infamous Sandmen, as an RP effect, may invade and control dreams.
- Aeromage
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Re: Grabbyticket Ticketfest Plus All the Dudes
In light of this particular bit of text, I'll gather the weird grabbycategories that appeared in this thread, with summary-blurbs. Why make new ones when you can choose from the unusual ones you have, after all?* A Bullfighter may sometimes unlock or accidentally pull from unusual Warehouse categories.
BULLFIGHTING WAREHOUSE POWAH CATEGORIES
Yellow Grass
Empowerment Element
High-Rise Flat Elements
Lower Elements
Gift Not Replaced
On Nexus Drives
Stranger Things
Holy Relic (Which God Must Keep)
Legendary
Slavery Business
Shake The Dice (I have no idea how Bucketful O' Rage became this)
Headspace
Octagonal Verdict
Business Driver
Boo and Kia
Get Monkey Mind Plagiarism
Funeral With An Ancient Ruler
Independent Results
Easy (Required Level 60 or higher and God status)
The Secret To Leaving The Kingdom
Double Tier Scrambled Eggs
Damn Master Closet
Tsundere
This Is Not Really A Party
Sandwich Dating Service
Amari Boss Hunter
I Can Not Hear Well
Eagle Party
Objective
It Is Worth Collecting!
Empty
Super Local Adventure!
Prototype (Requires Level 20 or Higher)
Nether Rope
Something Is Burning
Twin Tsuruhashi's Semi-Random Charity Ax
Maybe The Impossible Thing
Terrible / Bad / Bad / Great (Laughter) / Very Bad
An Unprecedented Beast
Law of Anger in the Creation of Vegetables of Terror
Shrine of Reaching The Holy Baron
[
l (Requires Level 20+)
Doctor Stapler's World Workshop
Fuzzy Butterns (Requires Level 40+ and a Guild)
Night of 100 Goats
Possibly Impossibly Impossible/Terrible/Terrible/No Goats
Temple of the Octagonal Start with Ancient Lords
A Tightrope Above the Genesis-Terror Vats
A Bullseye On My Formulas
Exodus of Weapons
That One War
Bascaradine Brand Is My Land Is My Forehead
Triple-Items Of The Upper Planes (Requires Level 20+)
Granny's Weird and/or Ominous Towers of Rust and Rightrope Above the Audience?
Ability-Granting Opportunities
Entombed Weapons and Antiques
Things that Stop the Rock
Metatemporium
Doris the Abyss (Requires Level 40+)
Deific Drug Dealer Now
Secret Spices Other Than Amaranth
The Incredible and Indispensable Minotauro Apartment
Mana Spork
Old Box
Big Balloon
Star Worm
Lady Marianne's Fairy Umbrella with Care
Soul Emperor's Multidimensional Crow
Father Space Help Me Now
More Dude Less Faucet
Actual Enchilada Category
- Aeromage
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Re: Grabbyticket Ticketfest Plus All the Dudes
More Stuff To Possibly Review
Grabbyfest stuff sometimes has wibbly wording! Most of it's perfectly fine this time around, but there's a couple of bits that might need further squinting at.
Butterfly Containing Poison Containing Confusion Containing Pain Containing Burning Containing Hexed Containing Poison- (Weapon, Throwing Weapon, Acid & Primordium, 77,577,000 Gold) +77,500 Ranged Attack, Instances of Poison inflicted by wielder or wielder's status effects gain 'Possessor is afflicted with Confusion at the end of the round if possessor didn't acquire this during the end of the round', Instances of Confusion inflicted by wielder or wielder's status effects gain 'Possessor is afflicted with Pain at the end of the round if possessor didn't acquire this during the end of the round', Instances of Pain inflicted by wielder or wielder's status effects gain 'Possessor is afflicted with Burning at the end of the round if possessor didn't acquire this during the end of the round', Instances of Hexed inflicted by wielder or wielder's status effects again 'Possessor is afflicted with Poison at the end of the round if possessor didn't acquire this during the end of the round'
This doesn't actually have a Burning -> Hexed link like the name might suggest, assuming it's meant to be one potential long cycle of horrible affliction.
If this is the case, it should have "Instances of Burning inflicted by wielder or wielder's status effects gain 'Possessor is afflicted with Hexed at the end of the round if possessor didn't acquire this during the end of the round'"" added to it.
Of course, grabbyfest stuff is weird, so it might not.
Is Constantly Above Minotaurs That Will Wreck His Face- (World Law, Curse) Whenever possessor enters a battlespace, each enemy side may summon up to 20 Minotaur from the Enemy List that possessor prevents itself from being Immune to that may choose to kill possessor with their attacks that possessor can't negatively effect, Has RP effects if possessor is on a tightrope, in a tall building, or similarly above open spaces
The wording on this is a little iffy. Suggested edit:
(Alternatively, the 'may choose to kill possessor with their attacks that possessor can't negatively effect' might also be read as 'may choose for their attacks to automatically kill possessor, provided possessor cannot prevent these actions or otherwise negatively affect said actions'
Grabbyfest stuff sometimes has wibbly wording! Most of it's perfectly fine this time around, but there's a couple of bits that might need further squinting at.
Butterfly Containing Poison Containing Confusion Containing Pain Containing Burning Containing Hexed Containing Poison- (Weapon, Throwing Weapon, Acid & Primordium, 77,577,000 Gold) +77,500 Ranged Attack, Instances of Poison inflicted by wielder or wielder's status effects gain 'Possessor is afflicted with Confusion at the end of the round if possessor didn't acquire this during the end of the round', Instances of Confusion inflicted by wielder or wielder's status effects gain 'Possessor is afflicted with Pain at the end of the round if possessor didn't acquire this during the end of the round', Instances of Pain inflicted by wielder or wielder's status effects gain 'Possessor is afflicted with Burning at the end of the round if possessor didn't acquire this during the end of the round', Instances of Hexed inflicted by wielder or wielder's status effects again 'Possessor is afflicted with Poison at the end of the round if possessor didn't acquire this during the end of the round'
This doesn't actually have a Burning -> Hexed link like the name might suggest, assuming it's meant to be one potential long cycle of horrible affliction.
If this is the case, it should have "Instances of Burning inflicted by wielder or wielder's status effects gain 'Possessor is afflicted with Hexed at the end of the round if possessor didn't acquire this during the end of the round'"" added to it.
Of course, grabbyfest stuff is weird, so it might not.
Is Constantly Above Minotaurs That Will Wreck His Face- (World Law, Curse) Whenever possessor enters a battlespace, each enemy side may summon up to 20 Minotaur from the Enemy List that possessor prevents itself from being Immune to that may choose to kill possessor with their attacks that possessor can't negatively effect, Has RP effects if possessor is on a tightrope, in a tall building, or similarly above open spaces
The wording on this is a little iffy. Suggested edit:
Is Constantly Above Minotaurs That Will Wreck His Face- (World Law, Curse) Whenever possessor enters a battlespace, each enemy side may summon up to 20 Minotaur from the Enemy List that automatically bypass all Immunities possessed by possessor, counting as possessor allowing said bypassing for the purpose of effects that check for such; said entities may choose for their attacks to automatically kill possessor as an effect that possessor cannot prevent, Has RP effects if possessor is on a tightrope, in a tall building, or similarly above open spaces
(Alternatively, the 'may choose to kill possessor with their attacks that possessor can't negatively effect' might also be read as 'may choose for their attacks to automatically kill possessor, provided possessor cannot prevent these actions or otherwise negatively affect said actions'
- Aeromage
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Re: Grabbyticket Ticketfest Plus All the Dudes
THINGS have been UPDATED from this.
There will be changes, however, based on wording clarifications that get handed down. Some things can't be updated because they don't have TIERS to sit in, which is a tragedy.
FINAL ROUNDUP
Wording Review
Butterfly Containing Poison Containing Confusion Containing Pain Containing Burning Containing Hexed Containing Poison- (Weapon, Throwing Weapon, Acid & Primordium, 77,577,000 Gold) +77,500 Ranged Attack, Instances of Poison inflicted by wielder or wielder's status effects gain 'Possessor is afflicted with Confusion at the end of the round if possessor didn't acquire this during the end of the round', Instances of Confusion inflicted by wielder or wielder's status effects gain 'Possessor is afflicted with Pain at the end of the round if possessor didn't acquire this during the end of the round', Instances of Pain inflicted by wielder or wielder's status effects gain 'Possessor is afflicted with Burning at the end of the round if possessor didn't acquire this during the end of the round', Instances of Hexed inflicted by wielder or wielder's status effects again 'Possessor is afflicted with Poison at the end of the round if possessor didn't acquire this during the end of the round'
This doesn't actually have a Burning -> Hexed link like the name might suggest, assuming it's meant to be one potential long cycle of horrible affliction.
If this is the case, it should have "Instances of Burning inflicted by wielder or wielder's status effects gain 'Possessor is afflicted with Hexed at the end of the round if possessor didn't acquire this during the end of the round'"" added to it.
Of course, grabbyfest stuff is weird, so it might not.
Is Constantly Above Minotaurs That Will Wreck His Face- (World Law, Curse) Whenever possessor enters a battlespace, each enemy side may summon up to 20 Minotaur from the Enemy List that possessor prevents itself from being Immune to that may choose to kill possessor with their attacks that possessor can't negatively effect, Has RP effects if possessor is on a tightrope, in a tall building, or similarly above open spaces
The wording on this is a little iffy. Suggested edit:
Eternity Oath: My House Always Contains Minotaurs- (Passive Ability, Blessing) Whenever possessor creates a battlespace, 20 Minotaur from the Enemy List are summoned into it, even if possessor is lower Level
This should probably have 'on possessor's side of battle', otherwise that's more of a Curse than a Blessing.
New Elements
The tier on these is presently unknown.
Dawn- Class Unknown (Suggestion: Seneschal of Sunrise)
Potentially themed around starting effects early and/or a general 'your time has come to shine' theme.
Dusk- Class Unknown (Suggestion: Steward of Sunset)
Potentially themed around ending effects early, and/or a general 'your time is over'/ 'sun setting' on things.
Anime- <Inside Elemental Researcher, for now>
Present effects unknown. Presumably has a lot to do with foreign animation and over-the-top tropes related thereto.
Barley- <Inside Elemental Researcher, for now>
Present effects unknown. Presumably involves crops, farming and derivative products.
Dependency- <Inside Elemental Researcher, for now>
Present effects unknown. Presumably involves causing things to rely on other things to work.
Mahjong Calcium Acid- <Inside Elemental Researcher, for now>
Present effects unknown. Potentially involves tile-based games using food chemistry.
Strange- <Inside Elemental Researcher, for now>
Present effects unknown. May be like Weird. May not be.
Taxi- <Inside Elemental Researcher, for now>
Present effects unknown. Potentially involves battlespace and row travel, Vehicle transformations, and summoning cars when yelling.
Terrorism- <Inside Elemental Researcher, for now>
Present effects unknown. Presumably involves explosions and violence.
Thermo- <Inside Elemental Researcher, for now>
Present effects unknown. Presumably involves temperatures.
New Entity Subtypes
These are likely all Imaginary, hence I've tentatively put them in Elemental Researcher. They may not all be T1, though- as Infamous Sandman was able to pick T2 entity types, Dread Richard may well be a T2 Imaginary, along with some of the others.
A Competitor of Hans <Inside Elemental Researcher, for now>
No information available.
Ball of Superiority <Inside Elemental Researcher, for now>
No information available.
Cousin <Inside Elemental Researcher, for now>
No information available.
Crazy Arcade <Inside Elemental Researcher, for now>
No information available.
DarkSpin <Inside Elemental Researcher, for now>
No information available.
Dread Richard <Inside Elemental Researcher, for now>
No information available.
Foreigner <Inside Elemental Researcher, for now>
Foreigners come from places that are 'foreign'. They tend to have funny accents, unusual manners of dress, and exotic cuisines. Their homes, like their subtype, are generally Imaginary, with concerted effort required to manifest them into reality. While in reality, they have a tendency to travel from place to place, undertaking various quests while also seeing tourist attractions, purchasing souveniers, and enjoying local meals. They tend to lair in fancy hotels and may spawn in hotel-themed dungeons (or, if a critical mass of non-unique Foreigners is present, turn a normal hotel into a dungeon). They are skilled with technology, but tend to work poorly with metal (both in general and the element Metal in particular) - this leads to them often having alternate technology bases, such as crystal-tech, necro-tech, bio-tech, living wood constructs, sentient fabric-weaving, or other, more exotic things. They travel primarily by ground-based, tunneling, and waterborne vessels, and are able to travel between planets and dimensions upon said means of travel (ignoring intervening stretches of outer space). They are highly resistant to weather and terrain based effects, including Geomancy, are skilled with esoteric debuffs that are sticky and difficult to remove via traditional cures, and tend to have inbuilt divination that helps them find what they are looking for (including the means to complete a quest). The friendlier ones are pleasant and add character to locales while solving problems, the majority are just doing tourist stuff, and the more aggressive subspecies have a tendency to rove around as particularly dangerous murder hoboes. Some Foreigners appear like humans (even particularly cute humans) at first, but can unzip or unlock-and-open their bodies to become bizarre aberrations akin to Darkspawn and Outer Terrors.
Hell's Face <Inside Elemental Researcher, for now>
No information available.
High Bright <Inside Elemental Researcher, for now>
No information available.
Mindshade <Inside Elemental Researcher, for now>
No information available.
Minor (2) <Inside Elemental Researcher, for now>
No information available.
Mr. Wardman's Insect<Inside Elemental Researcher, for now>
No information available.
No-Teeth <Inside Elemental Researcher, for now>
No information available.
Stomach Terror <Inside Elemental Researcher, for now>
No information available.
Throatball <Inside Elemental Researcher, for now>
No information available.
Wildsteller <Inside Elemental Researcher, for now>
No information available.
Mandate Magellan Clarifications
Magellan's Vessels
There's rules for creating these!
Unfortunately, there needs to be a little more clarification.
What is their Prime Attribute?
What are their Base Dodge/To Hit/Critical/Resilince/Defense/Stat Defense Values? (Assumption: These are entirely tied to abilities they learn and/or Supersystems they equip)
New PC Types Requiring Rules
All of these will be Bullfighting Adjacent. Probably.
Cetacean Gangster
BULLFIGHTING WAREHOUSE POWAH Categories
I'm just linking the prior post here, because it'll likely be useful later.
There will be changes, however, based on wording clarifications that get handed down. Some things can't be updated because they don't have TIERS to sit in, which is a tragedy.
FINAL ROUNDUP
Wording Review
Butterfly Containing Poison Containing Confusion Containing Pain Containing Burning Containing Hexed Containing Poison- (Weapon, Throwing Weapon, Acid & Primordium, 77,577,000 Gold) +77,500 Ranged Attack, Instances of Poison inflicted by wielder or wielder's status effects gain 'Possessor is afflicted with Confusion at the end of the round if possessor didn't acquire this during the end of the round', Instances of Confusion inflicted by wielder or wielder's status effects gain 'Possessor is afflicted with Pain at the end of the round if possessor didn't acquire this during the end of the round', Instances of Pain inflicted by wielder or wielder's status effects gain 'Possessor is afflicted with Burning at the end of the round if possessor didn't acquire this during the end of the round', Instances of Hexed inflicted by wielder or wielder's status effects again 'Possessor is afflicted with Poison at the end of the round if possessor didn't acquire this during the end of the round'
This doesn't actually have a Burning -> Hexed link like the name might suggest, assuming it's meant to be one potential long cycle of horrible affliction.
If this is the case, it should have "Instances of Burning inflicted by wielder or wielder's status effects gain 'Possessor is afflicted with Hexed at the end of the round if possessor didn't acquire this during the end of the round'"" added to it.
Of course, grabbyfest stuff is weird, so it might not.
Is Constantly Above Minotaurs That Will Wreck His Face- (World Law, Curse) Whenever possessor enters a battlespace, each enemy side may summon up to 20 Minotaur from the Enemy List that possessor prevents itself from being Immune to that may choose to kill possessor with their attacks that possessor can't negatively effect, Has RP effects if possessor is on a tightrope, in a tall building, or similarly above open spaces
The wording on this is a little iffy. Suggested edit:
(Alternatively, the 'may choose to kill possessor with their attacks that possessor can't negatively effect' might also be read as 'may choose for their attacks to automatically kill possessor, provided possessor cannot prevent these actions or otherwise negatively affect said actions'Is Constantly Above Minotaurs That Will Wreck His Face- (World Law, Curse) Whenever possessor enters a battlespace, each enemy side may summon up to 20 Minotaur from the Enemy List that automatically bypass all Immunities possessed by possessor, counting as possessor allowing said bypassing for the purpose of effects that check for such; said entities may choose for their attacks to automatically kill possessor as an effect that possessor cannot prevent, Has RP effects if possessor is on a tightrope, in a tall building, or similarly above open spaces
Eternity Oath: My House Always Contains Minotaurs- (Passive Ability, Blessing) Whenever possessor creates a battlespace, 20 Minotaur from the Enemy List are summoned into it, even if possessor is lower Level
This should probably have 'on possessor's side of battle', otherwise that's more of a Curse than a Blessing.
New Elements
The tier on these is presently unknown.
Dawn- Class Unknown (Suggestion: Seneschal of Sunrise)
Potentially themed around starting effects early and/or a general 'your time has come to shine' theme.
Dusk- Class Unknown (Suggestion: Steward of Sunset)
Potentially themed around ending effects early, and/or a general 'your time is over'/ 'sun setting' on things.
Anime- <Inside Elemental Researcher, for now>
Present effects unknown. Presumably has a lot to do with foreign animation and over-the-top tropes related thereto.
Barley- <Inside Elemental Researcher, for now>
Present effects unknown. Presumably involves crops, farming and derivative products.
Dependency- <Inside Elemental Researcher, for now>
Present effects unknown. Presumably involves causing things to rely on other things to work.
Mahjong Calcium Acid- <Inside Elemental Researcher, for now>
Present effects unknown. Potentially involves tile-based games using food chemistry.
Strange- <Inside Elemental Researcher, for now>
Present effects unknown. May be like Weird. May not be.
Taxi- <Inside Elemental Researcher, for now>
Present effects unknown. Potentially involves battlespace and row travel, Vehicle transformations, and summoning cars when yelling.
Terrorism- <Inside Elemental Researcher, for now>
Present effects unknown. Presumably involves explosions and violence.
Thermo- <Inside Elemental Researcher, for now>
Present effects unknown. Presumably involves temperatures.
New Entity Subtypes
These are likely all Imaginary, hence I've tentatively put them in Elemental Researcher. They may not all be T1, though- as Infamous Sandman was able to pick T2 entity types, Dread Richard may well be a T2 Imaginary, along with some of the others.
A Competitor of Hans <Inside Elemental Researcher, for now>
No information available.
Ball of Superiority <Inside Elemental Researcher, for now>
No information available.
Cousin <Inside Elemental Researcher, for now>
No information available.
Crazy Arcade <Inside Elemental Researcher, for now>
No information available.
DarkSpin <Inside Elemental Researcher, for now>
No information available.
Dread Richard <Inside Elemental Researcher, for now>
No information available.
Foreigner <Inside Elemental Researcher, for now>
Foreigners come from places that are 'foreign'. They tend to have funny accents, unusual manners of dress, and exotic cuisines. Their homes, like their subtype, are generally Imaginary, with concerted effort required to manifest them into reality. While in reality, they have a tendency to travel from place to place, undertaking various quests while also seeing tourist attractions, purchasing souveniers, and enjoying local meals. They tend to lair in fancy hotels and may spawn in hotel-themed dungeons (or, if a critical mass of non-unique Foreigners is present, turn a normal hotel into a dungeon). They are skilled with technology, but tend to work poorly with metal (both in general and the element Metal in particular) - this leads to them often having alternate technology bases, such as crystal-tech, necro-tech, bio-tech, living wood constructs, sentient fabric-weaving, or other, more exotic things. They travel primarily by ground-based, tunneling, and waterborne vessels, and are able to travel between planets and dimensions upon said means of travel (ignoring intervening stretches of outer space). They are highly resistant to weather and terrain based effects, including Geomancy, are skilled with esoteric debuffs that are sticky and difficult to remove via traditional cures, and tend to have inbuilt divination that helps them find what they are looking for (including the means to complete a quest). The friendlier ones are pleasant and add character to locales while solving problems, the majority are just doing tourist stuff, and the more aggressive subspecies have a tendency to rove around as particularly dangerous murder hoboes. Some Foreigners appear like humans (even particularly cute humans) at first, but can unzip or unlock-and-open their bodies to become bizarre aberrations akin to Darkspawn and Outer Terrors.
Hell's Face <Inside Elemental Researcher, for now>
No information available.
High Bright <Inside Elemental Researcher, for now>
No information available.
Mindshade <Inside Elemental Researcher, for now>
No information available.
Minor (2) <Inside Elemental Researcher, for now>
No information available.
Mr. Wardman's Insect<Inside Elemental Researcher, for now>
No information available.
No-Teeth <Inside Elemental Researcher, for now>
No information available.
Stomach Terror <Inside Elemental Researcher, for now>
No information available.
Throatball <Inside Elemental Researcher, for now>
No information available.
Wildsteller <Inside Elemental Researcher, for now>
No information available.
Mandate Magellan Clarifications
Magellan's Vessels
There's rules for creating these!
Unfortunately, there needs to be a little more clarification.
What is their Prime Attribute?
What are their Base Dodge/To Hit/Critical/Resilince/Defense/Stat Defense Values? (Assumption: These are entirely tied to abilities they learn and/or Supersystems they equip)
New PC Types Requiring Rules
All of these will be Bullfighting Adjacent. Probably.
Cetacean Gangster
Dynastic Knight (/Detective/Samurai)Grabbyfest Blurb wrote:* All about that CA$H MONEY
* Spend money for perks
* Deal damage with money
* Capbreaking is expensive
* Downside: You have to be an aquatic
* Also Downside: Free to play, but not actually, everything costs money
Formal ClownGrabbyfest Blurb wrote:* Fairly weakass - you need to up your game
* Limited subtype options
* Dies when killed
* Has heirs
* Accrues benefits over time, making future knights from the dynasty more powerful, giving them more starting benefits, banking abilities, etc
* Gets the element Nobility, plus another one
* Can take oaths
* Gets some military forces
* You can resurrect it, but only one at a time
* Comes with a horse-breeding mini-game where you collect and customize the genetics of your horses
* Could also be a Samurai or a Detective (but not both - don't be greedy - this isn't a SAMURAI DETECTIVE), to have a samurai dynasty or a detective office that works the same way (but with differences)
Horse GeneticistGrabbyfest Blurb wrote:* Like normal clowns, but fancier
* Gets bonus weeks for clowntacular classes, like Moon
* Trick Weapons are now a thing here too, I guess, since they use those (and other things)
* Formal means you get cigars. Good ones.
* You get Pranks. They're like Schemes, but more jocular. Perform them to get Battle Prankmotifs. Those are useful.
* You also get Businesses. Run a company. Produce things! Operate your own shop for profit. Business and clowns are interlinked, eternally.
* Both Pranks and Businesses are required to Level, but you can tilt more towards one side than the other if you want. Some clowns are more joke-y. Others are more ultra-wealthy.
Mad MountainGrabbyfest Blurb wrote:* That's a horse who is also a geneticist. Also a specialist in horse genetics.
* You use horse genes to improve yourself. Transcend the limits of horse-kind.
* The limits of horse-kind are already pretty high. Horses are weirdly powerful.
* You can be a Steed. You don't have to be, but you can.
* You can be an infamous criminal. You don't have to be, but you can.
* You are a genius scientist. Congratulations! Qualify for Advanced Degrees to unlock benefits.
* You command both Animals and Bio-Horrors.
* There's a 50% chance in any given quest that humans you haven't met before won't be able to understand anything you're saying and just hear you neighing. Somehow the powers of advanced genetics can't fix that.
Mary SueGrabbyfest Blurb wrote:* It's a terrain feature, but also a character
* Naturally a Zone, builds effects on itself, also sometimes a battlespace
* Probably an elemental or a large structure, but maybe not
* Can switch between real and semipresent
* Might be dispellable - watch out until you patch that
* Gets upgrades like the ones for a Nexus Adminstrator's Planar Overlay, but for itself
* Can complete schemes for no scheme effect, but to build up to gaining an official doctorate that makes it an EVIL GENIUS LOCI, which lets it build and use Overweapons like an Alien Warlord
* Whoever made the mountain mad is in for it, this thing is beefy
Radio MotorcyclistGrabbyfest Blurb wrote:* Wow, how fancy you are with your 120 base stat points
* You get the powers of all the PC types, but only if you involve yourself in their stories - accomplish their objectives alongside them to level up and get opportunities to get their power types
* Needs cooperation, but you can have all the powers eventually, so that's a plus
* Some people may hate you because you're too special
Samurai DetectiveGrabbyfest Blurb wrote:* Travels really, really fast, getting bonuses to action order
* Bard and transformation bonus weeks
* Custom bikes. Use some of the Mandate Magellan mech rules, but for bikes, probably?
* Play those tunes! You can unlock Soundtracks to give everyone in a battlespace effects. They synergize with bard stuff. Some need quests to unlock.
* Mostly just guns and instruments as weapons.
SmorgasborgGrabbyfest Blurb wrote:* You must WIN DUELS and SOLVE MYSTERIES to progress
* Better at Sword Arts
* Nonmagical Divination (and magical - you're good at your job)
* Can become temporarily fake or invade other realities - criminals beware, nowhere can you hide from the samurai detectives
* Restricted equipment list though
* Automatic sword arts to make up for it - they will detect your blade in their guts while you detect what they had for breakfast
Grabbyfest Blurb wrote:A Special PC Type that merges two PC types, with cap-breaking based on meeting the requirements of both PC types
BULLFIGHTING WAREHOUSE POWAH Categories
I'm just linking the prior post here, because it'll likely be useful later.
-
- Site Admin
- Posts: 2180
- Joined: Thu May 21, 2020 9:26 pm
Re: Grabbyticket Ticketfest Plus All the Dudes
Please add this part. Thank you.Butterfly Containing Poison Containing Confusion Containing Pain Containing Burning Containing Hexed Containing Poison- (Weapon, Throwing Weapon, Acid & Primordium, 77,577,000 Gold) +77,500 Ranged Attack, Instances of Poison inflicted by wielder or wielder's status effects gain 'Possessor is afflicted with Confusion at the end of the round if possessor didn't acquire this during the end of the round', Instances of Confusion inflicted by wielder or wielder's status effects gain 'Possessor is afflicted with Pain at the end of the round if possessor didn't acquire this during the end of the round', Instances of Pain inflicted by wielder or wielder's status effects gain 'Possessor is afflicted with Burning at the end of the round if possessor didn't acquire this during the end of the round', Instances of Hexed inflicted by wielder or wielder's status effects again 'Possessor is afflicted with Poison at the end of the round if possessor didn't acquire this during the end of the round'
This doesn't actually have a Burning -> Hexed link like the name might suggest, assuming it's meant to be one potential long cycle of horrible affliction.
If this is the case, it should have "Instances of Burning inflicted by wielder or wielder's status effects gain 'Possessor is afflicted with Hexed at the end of the round if possessor didn't acquire this during the end of the round'"" added to it.
Of course, grabbyfest stuff is weird, so it might not.
That part added and updated -Aeromage
- Modrageball
- Site Admin
- Posts: 1292
- Joined: Sun May 31, 2020 7:04 pm
- Location: RAGE
Re: Grabbyticket Ticketfest Plus All the Dudes
-Moved to Condensed Threads-
Remaining bits moved to condensed threads to clear up the Gad-Review clutter.
Remaining bits moved to condensed threads to clear up the Gad-Review clutter.
MODRAAAAAAAAAAAAAGE