Grabbyticket Ticketfest Plus All the Dudes

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Lord Gadigan
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Re: Grabbyticket Ticketfest Plus All the Dudes

Post by Lord Gadigan »

Bullfighting-Adjacent PC Types

* If a PC Type is designated as Bullfighting-Adjacent, its presence causes all Imaginary elements and subtypes to automatically, initially be set to Manifested in battles it is involved in. Only things 20 or more Levels greater than the Bullfighting-Adjacent PC may set them to unreal or prevent this setting.
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Re: Grabbyticket Ticketfest Plus All the Dudes

Post by Lord Gadigan »

A Bullfighter is not a BA member and is different from a BA member as follows:
* A Bullfighter is Bullfighting-Adjacent.
* Bullfighters do not get bonus-points to assign on level-up.
* A Bullfighter may be any base element, or one of the elements Anime, Barley, Business, Dependency, Destruck, Mahjong Calcium Acid, Magisparkly, Strange, Swimmerce, Taxi, Terrorism, or Thermo.
* A Bullfighter may be a base entity subtype, or one of the subtypes A Competitor of Hans, Ball of Superiority, Cousin, Crazy Arcade, DarkSpin, Foreigner, Hell's Face, High Bright, Mindshade, Minor (2), Mr. Wardman's Insect, No-Teeth, Stomach Terror, Throatball, or Wildsteller.
* A Bullfighter may not participate in Mini Quests.
* A Bullfighter may sometimes unlock or accidentally pull from unusual Warehouse categories.
* A Bullfighter, the first time it reaches a given Level, obtains 1 Swordsman, 1 Kensei, and 1 Protector bonus week each.
* A Bullfighter may, up to once per month, post in the Ability Shop to gain 4 Swordsman, Kensei, or Protector bonus weeks.
* Bullfighters have their To Hit, Critical, and Damage Dealt doubled against opposing entities with 'Sand' or 'sand' in their name
* Opposing entities with 'Sand' or 'sand' in their name, the name of one of their abilities, or in the name of one of their wielded items may target Bullfighters from any battlespace, have their To Hit doubled against Bullfighters as an uncapped bonus, and have their negative status effect infliction chances doubled against Bullfighters
* A Bullfighter begins with the ability 'Shout Olé!'
* Wandering Adventurers require Seal Pieces to break Level caps. They still can't do Mini-Quests, even if those are required for Seal Tasks. Bullfighters track unique bulls they killed in dramatic manners without notable assistance from others in quests; those bulls may, if no more than 4 Levels below the cap they are trying to break, count as seal pieces for cap-breaking purposes so long as at least one Arena Member has broken the cap in question.
* Bullfighters think they are going to respawn at the Bullfighting Palace and are continually surprised when they respawn at the Battle Arena instead.

=========================================================

Fickle has decided to become a T3 Imaginary Element. It might change its mind at some point.
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Aeromage
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Re: Grabbyticket Ticketfest Plus All the Dudes

Post by Aeromage »

SUMMARY, CONTINUED

That new player variety has added some more strange things. They are as follows.


CHARACTER ARCHETYPE: BULLFIGHTER
A Bullfighter is not a BA member and is different from a BA member as follows:
* A Bullfighter is Bullfighting-Adjacent.
* Bullfighters do not get bonus-points to assign on level-up.
* A Bullfighter may be any base element, or one of the elements Anime, Barley, Business, Dependency, Destruck, Mahjong Calcium Acid, Magisparkly, Strange, Swimmerce, Taxi, Terrorism, or Thermo.
* A Bullfighter may be a base entity subtype, or one of the subtypes A Competitor of Hans, Ball of Superiority, Cousin, Crazy Arcade, DarkSpin, Foreigner, Hell's Face, High Bright, Mindshade, Minor (2), Mr. Wardman's Insect, No-Teeth, Stomach Terror, Throatball, or Wildsteller.
* A Bullfighter may not participate in Mini Quests.
* A Bullfighter may sometimes unlock or accidentally pull from unusual Warehouse categories.
* A Bullfighter, the first time it reaches a given Level, obtains 1 Swordsman, 1 Kensei, and 1 Protector bonus week each.
* A Bullfighter may, up to once per month, post in the Ability Shop to gain 4 Swordsman, Kensei, or Protector bonus weeks.
* Bullfighters have their To Hit, Critical, and Damage Dealt doubled against opposing entities with 'Sand' or 'sand' in their name
* Opposing entities with 'Sand' or 'sand' in their name, the name of one of their abilities, or in the name of one of their wielded items may target Bullfighters from any battlespace, have their To Hit doubled against Bullfighters as an uncapped bonus, and have their negative status effect infliction chances doubled against Bullfighters
* A Bullfighter begins with the ability 'Shout Ole!'
* Wandering Adventurers require Seal Pieces to break Level caps. They still can't do Mini-Quests, even if those are required for Seal Tasks. Bullfighters track unique bulls they killed in dramatic manners without notable assistance from others in quests; those bulls may, if no more than 4 Levels below the cap they are trying to break, count as seal pieces for cap-breaking purposes so long as at least one Arena Member has broken the cap in question.
* Bullfighters think they are going to respawn at the Bullfighting Palace and are continually surprised when they respawn at the Battle Arena instead.

YET MORE NEW ELEMENTS
Anime
Barley
Dependency
Mahjong Calcium Acid
Strange
Taxi
Terrorism
Thermo
Business, Destruck, Magisparkly and Swimmerce already exist as T1 Imaginary elements, so it's highly likely all of these are, too. Possibly.



NEW ENTITY SUBTYPES
A Competitor of Hans
Ball of Superiority
Cousin
Crazy Arcade
DarkSpin
Dread Richard
Foreigner
Hell's Face
High Bright
Mindshade
Minor (2)
Mr. Wardman's Insect
No-Teeth
Stomach Terror
Throatball
Wildsteller
Much like Improved Ultraviolet Sun Duke, these are likely Imaginary Subtypes with their class being contained within Elemental Researcher, and noted as being Bullfighting-Adjacent. They're likely to be T1. Mostly. No matter how much Ball of Superiority might insist otherwise.
Dread Richard might be higher up there, though, given it's one of the Infamous Sandman options.


NEW ABILITY

Shout Olé!

Given how weird the Bullfighting Palace is, this ability could do anything. Alternatively, it could be an Active Ability that wastes a turn to announce the word "Olé!". Possibly with "mofos" attached.
Lord Gadigan
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Re: Grabbyticket Ticketfest Plus All the Dudes

Post by Lord Gadigan »

Shout Olé!- (Active Ability, Attack) Caster, to a max of once per battle, obtains a non-stacking buff that doubles its possessor's To Hit for the single next attack against one or more opponents, doubles its possessor's Critical Chance for the single next attack that hits an opponent against opponents, doubles its possessor's Dodge against the single next attack from an opponent, and doubles the Critical Chance and Damage Dealt of all opponents until the end of the next round of combat, but also for one attack each that hits the buff's possessor for each opponent that existed in any battlespace at the time of the buff's application, with the buff not being voluntarily droppable and the opponent-boosting portion of the effect coming from the buff on the ability's user and not from a separate buff on the opponents, with the buff vanishing at the end of battle, The message 'OLÉ!' is announced when this ability is used
Requirements: Be Bullfighting-Adjacent
Cost: 50,000,000 Gold, 20 Weeks
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Re: Grabbyticket Ticketfest Plus All the Dudes

Post by Lord Gadigan »

An Infamous Sandman is not a BA member and is different from a BA member as follows:
* An Infamous Sandman is Bullfighting-Adjacent.
* An Infamous Sandman may not perform absorbs.
* An Infamous Sandman may not perform new combos; it may, however, perform preexisting combos.
* An Infamous Sandman begins with 80 distributable base stat points.
* Infamous Sandmen do not get bonus-points to assign on level-up.
* An Infamous Sandman may be one of the elements Earth, Fire, Psychic, Darkness, Energy, Acid, Terror, Madness, Ruin, or Devastation. It may additionally be one or both of Dream and/or Evil in addition to or instead of a pick from the aforementioned list.
* An Infamous Sandman may be one of the subtypes Human, Humanoid, Elemental, Golem, Magic Being, Horror, Machine, Mutant, Metahuman, Shapeshifter, Demon, Devil, Daemon, Darkspawn, Outer Terror, Mindshadow, or Conceptual. Alternatively, it may be a DarkSpin, Hell's Face, Mindshade, No-Teeth, Stomach Terror, Throatball, Wildsteller, or Dread Richard.
* An Infamous Sandman may participate in Event Matches and Special Matches, but may not enter them alongside non-Infamous-Sandman PCs.
* An Infamous Sandman may not participate in Mini Quests.
* An Infamous Sandman cannot select a Patron Deity normally. It may, however, be able to select Valcont with more positive effects than other PC types.
* An Infamous Sandman does not start with Warehouse tickets, but may spend Warehouse Tickets if it ever acquires them.
* An Infamous Sandman may, at the start of a round, move to any battlespace in the same battle so long as no entity of equal or greater Level in any battlespace in the same battle objects.
* An Infamous Sandman increases its Dodge, as an uncapped effect, by (Its Base CON * (Its Level / 25, rounded up)).
* An Infamous Sandman begins with Basic Dream Synchronization and Basic Evil Synchronization.
* An Infamous Sandman may claim 2 bonus weeks per month that may be spent on abilities in classes associated with one of the elements or entity subtypes listed as being selectable by Infamous Sandmen.
* An Infamous Sandman may spend an action to gain control of any Zone of Dream, Zone of Earth, Terrain or Phantom Terrain whose name includes 'Dream', 'Nightmare', 'Sand', or 'Desert', Dream-element buff or debuff, Dream-element summon, or summon, buff, or debuff that was created through a Dream element spell or action or by a Dreamshaper ability or by a Dream-element item, provided that said thing that the Infamous Sandman is gaining control of is controlled by something of equal or lower Level
* An Infamous Sandman may, in RP threads, inflict a condition called Lifejacking on other PC types (including NPC instances of those), provided it encounters them while asleep and is able to manipulate their dreams. A PC may also voluntarily agree to be Lifejacked for a duration. While a PC is Lifejacked, it ceases learning abilities in the Ability Shop; instead, the Lifejacking Infamous Sandman accumulates a bank of Lifejacked Bonus Weeks at the rate that the PC would have been able to learn abilities (gaining multiple for PCs with multiple ability tracks), which may be used as normal bonus weeks by the Infamous Sandman. RP-thread-based Lifejacking can result in additional penalties/bonuses.
* An Infamous Sanman may purchase special effects called Terrormorphs in the Ability Shop. Many of these will have special purchase conditions. When an Infamous Sandman first enters a Battlespace, it may apply an External Terrormorph to it. If an Infamous Sandman has no unique non-Infamous-Sandman allies at the start of a battle, it may apply a number of Internal Terrormorphs to itself equal to the number of unique opponents it faces.
* Infamous Sandmen gain Infamy in addition to Fame. It does nothing on its own, but may be referenced in other effects.
* Infamous Sandmen do not require Seal Pieces to break Level caps, instead, they must successfully kill mid-quest (5*Number of the Seal Task)) different unwilling PCs that are all of at least Level equal to where the PC is currently capped (So a PC trying to bypass the Level 39 cap would need to kill 10 different PCs - the defeat of the PC should occur in a way that thwarts the PC's quest goals. No more than one kill may be tallied in a single battle, excluding some notable Megaquest battles. Bullfighters count for double points.
* Infamous Sandmen are based in Battle Arena, rising up from the sand of its floor.
* Infamous Sandmen, as an RP effect, may invade and control dreams.
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Aeromage
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Re: Grabbyticket Ticketfest Plus All the Dudes

Post by Aeromage »

* A Bullfighter may sometimes unlock or accidentally pull from unusual Warehouse categories.
In light of this particular bit of text, I'll gather the weird grabbycategories that appeared in this thread, with summary-blurbs. Why make new ones when you can choose from the unusual ones you have, after all?
BULLFIGHTING WAREHOUSE POWAH CATEGORIES

Yellow Grass
Unknown, not yet chosen.

Empowerment Element
Get a motivational speech while also getting Base Stat points, Element-Class Bonus Weeks or a shiny new element!

Example Pulls:
+1 Base SPI

Go you! You are a person worthy of an capable of achieving success in a multitude of endeavors.
You gain the element Wonder

It's because you're wonderful. You may do terrible things to people. You may be anathema to both this reality and another whole metaverse. You may turn into abominable horrors and be simply frustrating to hit. But you're still wonderful. Go you!
+200 Temporal Primarch Bonus Weeks

Take some time for yourself. Enjoy yourself. You are capable of both achieving your goals and having fun on the way there. Your life will be fulfilling even when you're bringing plague and death to the multitudes.



High-Rise Flat Elements
Unknown, not yet chosen. May contain weird new elements, however.

Lower Elements
Items possessing weird, new and rare elements that are suited to 'lower' themes. Perhaps this means fell deeds and evil. Perhaps this just means they're pretty gross and likely crawled out of the trash.

Example Pulls:

Sludge Elevator- (Weapon, Box, Sludge, 400,000,000 Gold) +400,000 Ranged Attack, Wielder's 'Ranged Overdrive' actions make all their targets' items solely Sludge element as a debuff if the targets are below Level 90 and the items are worth under 200,000,000 Gold, Wielder must be Level 20 or have pulled this thing from an event



Gift Not Replaced
Gift-themed items and giftbox-alikes which somewhat go against the spirit of giftgiving.

Example Pulls:

Giftbox Which Won't Open, No Matter The Time- (Accessory, Container, Infinity, 500,000,000 Gold) This item can't break, Entities that try to break this item are afflicted with Confusion: Depression and Impaired: What a Loser


On Nexus Drives
Unknown, not yet chosen. May potentially contain vehicles and other weird Transformations from the varied population of Nexus' driveways. Or weird things relating to driving around the city.

Stranger Things
Items relating to a certain show.

Example Pulls:


Psychic Children on Bicycles- (Accessory, Legionnaire, Psychic & Time, 19,805,000 Gold) +19,500 Magical Attack, Wielder may equip 20 additional Psychic Arts spells (but this doesn't count as slots and can't be exchanged), Wielder gains Fatigued: Elderly Immunity, Wielder may always treat the round's number as any number between 1980 and 1989, Wielder counts as possessing 11 Psychic element Human allies who would take up half a space each in row order if they were in row order (but they aren't)

Holy Relic (Which God Must Keep)
Sacred items and holy-themed things with similarly holy elements which need to be passed off to an assigned PC deity within a certain amount of time or else dire penalties will be enacted. May potentially also provide rewards for doing so on better rolls.

Example Pulls:
The Sacred Bubbly- (Weapon, Lethal Item, Water & Faith, 780,000 Gold) +780 Magical Attack, Wielder may use wielder's Magical Attack bonus in place of any other attack bonus type for any purpose, Wielder counts as having 20 extra Patron Deities, Wielder's non-offensive actions that involve casting a spell inflict all minor positive status effects (but not sub-status effects)

Dulcinea gets -10,000,000 XP if Kit doesn't accept this item within 5 months


Legendary
Impressive and/or Unique items involving Glory.

Example Pulls:

*I Fought The Battles, I Got This 5,000,000 Mile Long Shield: Respect It- (Weapon, Shield, Warding & Glory & Glitz, 500,000,000 Gold) +500,000 Defense, +5,000,000 HP as a bonus that stacks the number of times this wielder has Master tier in a class, plus one, Wielder gains +15 Fame, Wielder can only be in the front row and no ally of wielder can

Slavery Business
Unknown, not yet chosen. Potentially forced-recruitment of entities into your guild, the ability to 'sell' pets or entities for gold or other rewards, or thematically-horrible Business-element things.

Shake The Dice (I have no idea how Bucketful O' Rage became this)
Potent Dice weapons. Nobody knows how Bucketful O' Rage became it.

Example Pulls:
Dead Bonesey- (Weapon, Dice, Destruction & Fate, 200,000,000 Gold) +200,000 Ranged Attack, +200,000 Magical Attack, Wielder's attacks that incorporate one of this item's attack bonuses roll on the Dead Bonesey Table

Dead Bonesey Table:
1: Wielder dies
2-15: No extra effect
16-19: 30% inflicts Instant Death
20: 50% inflicts an instance of Instant Death that makes entities killed by it unable to be resurrected by non-Entombed below Level 96


Headspace
Unknown, not yet chosen. May involve Spatial-element Hats and Helms, abilities that provide extra slots for headwear, or odd Psychic and/or Spatial abilities.

Octagonal Verdict
The category of GREAT GEOMETRIC JUSTICE. Law and Numerals-element things and abilities, perhaps with a side-order of Abstract weirdness.

Example Pulls:

Justice Apportioner- (Weapon, Sword, Law & Numerals, 210,000,000 Gold) +210,000 Melee Attack, Wielder may choose a number of entities equal to wielder's Melee Attack Bonus value when wielder attacks (even with other attack types) and have a 200% chance of inflicting Entombed: Incarcerated on all those entities (with wielder counting as an Official Judge, Jury, Executioner, Jailer, and King of Hustle for things that check the officiality of such statuses)

Judge of How Many Sides Shapes Have- (Passive Ability, Cosmic Mathematician) Possessor may choose how many entities any side of battle counts as containing at any point in time, provided that all entities of higher Level than wielder and all sides of battle with a Level 80 or greater entity on them agree to let possessor

Business Driver
Abilities and items that let you earn money through the Driver tree.

Example Pulls:

Money Truckin'- (Passive Ability, Driver) Possessor may spend 2 Weeks in the Ability Shop to earn 15,000,000 Gold



Boo and Kia
Abilities and potentially items involving cars and ghosts.

Example Pulls:

Proximity Haunting: Master Car Thief Style- (Passive Ability, Thief) This ability also counts as a Deathless One ability and a Necromancer ability, At the start of each round, possessor may choose to gain control of all Vehicle transformations equipped, carried, or transformed-into by lower-Level entities below Level 80 that are below possessor's Level that are in the same battlespace, summoning a Ghost for each, then transforming each summoned Ghost into its associated Vehicle, with the taking of tranformed transformations de-transforming their transformers and inflicting Confusion: Berserk on them, with said status effect being cured if all the Ghosts summoned by this ability die


Get Monkey Mind Plagiarism
Unknown, not yet chosen. May give you the temperament of an intellectual-property-stealing primate. Or maybe give you (or someone else) weird knockoff copies of your own things.

Funeral With An Ancient Ruler
Unknown, not yet chosen. Potentially involves death and Nobility-related items, or Time and Numerals.

Independent Results
Unknown, not yet chosen. Perhaps the 'do your own research' category.

Easy (Required Level 60 or higher and God status)
It's ironic, you see. Contains highly convoluted, restrictively-expensive-to-use things with impractically weak results. May also include better things that are still prohibitively difficult to use. May potentially, on the highest rolls, actually live up to its name.

Example Pulls:

Power Magic: Ritual Cooking: Secret List VII: Alfredo Sauce- (Spell, Ritual Magic, Glory & Null & Hope & Commerce & War, 500,000,000 MP, 333,333 Gold) Creates 1 Temporary 'Alfredo Sauce' from the Shop, with the item becoming permanent if 100,000 XP is spent to do so, This spell takes 5 consecutive actions to cast and requires that its caster possess 7 unique allies that all possess both the ability 'Expert Combat Arts Attunement' and the ability 'Expert Dance Attunement'



The Secret To Leaving The Kingdom
The category for when you want something to absolutely, positively get you out of situations. Potentially in the flashiest manner possible. Includes battlespace-traversing items.

Example Pulls:

*Doctor James Presents the MOTHERFUCKING ROCKET SLED- (Accessory, Container, Fury & Spatial & Technology, 85,000,000 Gold) Wielder may spend an action to have wielder and up to 4 willing allies enter another battlespace that exists so long as no entity of Level 99 or greater in any battlespace objects, and, when wielder does so, wielder may deal 850,000,000 Flat Fury element Damage to everyone in the new battlespace (including the arrivals once everyone has arrived); Once wielder uses this item, regardless of whether the Damage is done, this item is removed from all threads for 1 year and 3 days


Double Tier Scrambled Eggs
Food Consumables that modify the Tier elements (and possibly subtype and gear archetypes) count as being.

Example Pulls:

'Roc This' Morning Feast- (Consumable, Food, Wonder & Dawn, 1 Charge, 200,000,000 Gold) Target obtains a buff that makes all of its Tier 1 classes count as Tier 2 classes



Damn Master Closet
Unknown, not yet chosen. Potentially involves frustrating wardrobes and/or clothes.

Tsundere
Unknown, not yet chosen. It's not like I wanted you to choose me, anyway.

This Is Not Really A Party
Unknown, not yet chosen. Potentially involves terrible parties, completely unenthusiastic items, or catastrophically-misplaced festivities.

Sandwich Dating Service
Unknown, not yet chosen. Potentially involves being given a choice of sandwiches to eat. Or go on a date with.

Amari Boss Hunter
Unknown, not yet chosen. May potentially involve fancy cars and/or resort hotels catering to taking down bosses.

I Can Not Hear Well
Unknown, not yet chosen. Potentially involves items and abilities that cancel Sonic and Bardic Music, perhaps including curses as well. I SAID, POTENTIALLY INVOLVES--

Eagle Party
Unknown, not yet chosen. Celebratory birds, perhaps. Or very happy golfers.

Objective
Unknown, not yet chosen. Possibly gives out Tasks. They may or may not have rewards attached.

It Is Worth Collecting!
Unknown, not yet chosen. Presumably collectables, or abilities/items that grow in power from collecting specific sets of things.

Empty
Empty containers. Possibly other empty things. Possibly a whole lot of nothing.

Example Pulls:

Box Containing What Exactly Did You Expect?- (Item, Antiquity, Null, 0 Gold)

Super Local Adventure!
Unknown, not yet chosen. May involve wondrous quests contained entirely within the Nexus Inn.

Prototype (Requires Level 20 or Higher)
Unique-but-comparatively-weak items (often with new or unusual elements) that can be used periodically like Warehouse Tickets to upgrade themselves (albeit with a chance of failure).

Example Pulls:

*Early Zipper- (Weapon, Gun, Technology & Neon & Progress, X Gold) +375 Ranged Attack, This item may be used up to once per year like a Warehouse Ticket to try improving itself (it usually works but sometimes botches)

*Hips of Midnight Steel- (Accessory, Upgrade, Metal & Dusk & Progress, X Gold) +185 Defense, 50% Resilience, Debuffs on wielder last 1 fewer round, This item may be used up to once per year like a Warehouse Ticket to try improving itself (it usually works but sometimes botches)

*Final Mobius- (Accessory, Amulet, Dawn & Dusk & Progress, X Gold) Wielder regenerates 1 HP whenever another entity is dealt Damage, Wielder deals 1 Flat Dusk element Damage to all opponents whenever wielder regenerates HP, This item may be used up to once per year like a Warehouse Ticket to try improving itself (it usually works but sometimes botches)


Nether Rope
Unknown, not yet chosen. Potentially a very-scaled-down version of A Tightrope Above The Abyss. May just involve demonic ropes.

Something Is Burning
Unknown, not yet chosen. Possibly Fire-element things or abilities. May not necessarily target the one pulling.

Twin Tsuruhashi's Semi-Random Charity Ax
Unknown, not yet chosen. Potentially like Semi-Random Ax of Charity, except the same thing is given twice by a pair of Japanese twins.

Maybe The Impossible Thing
Unknown, not yet chosen. Might involve impossible or near-impossible tasks. May instead involve items or abilities that are incredibly unlikely, or require exhaustively difficult circumstances to activate.

Terrible / Bad / Bad / Great (Laughter) / Very Bad
Unknown, not yet chosen. Might be a weird Bullfighting-themed version of a Tsayikk-category.

An Unprecedented Beast
Unknown, not yet chosen. Potentially pets, summons or fights for unusual entities.

Law of Anger in the Creation of Vegetables of Terror
Like Commandments of the Seething Idol, but revolving entirely around vegetables.

Example Pulls:

THOU SHALT KILL THEM WITH RUTABEGAS

This counts as a Commandment of the Seething Idol

So long as Tolva kills at least 3 unique entities in quests using rutabegas as weapons per year he gets 20 Demonologist bonus weeks at the end of the year. If all his threads are stuck for the year (or mostly stuck) he can avoid losing this by posting 3 poems about killing people with rutabegas.

Shrine of Reaching The Holy Baron
Unknown, not yet chosen. May contain holy-themed Nobility things.

[
The Weird Null category. Contains glitch-weirdness and broken or potentially useless items. May also contain items with the other definition of broken.

Example Pulls:

^- (Consumable, Food, Null & Earth, Unlimited Charges, 400 Gold) Target Regenerates 4 HP and obtains a non-stacking buff that provides +4 CON, This buff stacks 200 times if target's name includes 'Rabbit', 'Bunny', 'Hare', or '🐇'


l (Requires Level 20+)
Unknown, not yet chosen. Might contain things starting with the letter 'l'. Might instead be another odd Null category.

Doctor Stapler's World Workshop
Powerful, weird items and spells that affect things on a global scale, altering the themes and laws of reality for entire worlds. Not really useful in battle, however.

Example Pulls:

World Conversion: Farming Sim- (Spell, Geomancy, Earth & Life & Hax, 5,000,000 MP, 500,000,000 Gold) Has the RP effect of turning some worlds into farming sims, This is a Persistent Ritual and follows general rules for those, but is RP specific about it, casting it in battle threads just costs you a lot of MP and doesn't do much


Fuzzy Butterns (Requires Level 40+ and a Guild)
Extremely strange butterfly-related items.

Example Pulls:

Butterfly Containing Poison Containing Confusion Containing Pain Containing Burning Containing Hexed Containing Poison- (Weapon, Throwing Weapon, Acid & Primordium, 77,577,000 Gold) +77,500 Ranged Attack, Instances of Poison inflicted by wielder or wielder's status effects gain 'Possessor is afflicted with Confusion at the end of the round if possessor didn't acquire this during the end of the round', Instances of Confusion inflicted by wielder or wielder's status effects gain 'Possessor is afflicted with Pain at the end of the round if possessor didn't acquire this during the end of the round', Instances of Pain inflicted by wielder or wielder's status effects gain 'Possessor is afflicted with Burning at the end of the round if possessor didn't acquire this during the end of the round', Instances of Hexed inflicted by wielder or wielder's status effects again 'Possessor is afflicted with Poison at the end of the round if possessor didn't acquire this during the end of the round'


Night of 100 Goats
The category of capricious caprine concern. Goat-related abilities and potentially items, with a horror-tilt.

Example Pulls:


THE BLEATING- (Passive Ability, Beastmaster) Possessor's Confusion: Fear infliction chances are increased by the number of Animal allies possessor possesses whose name includes 'Goat', to a max of 200 of such allies

Possibly Impossibly Impossible/Terrible/Terrible/No Goats
Unknown, not yet chosen. Another potential Bullfighting-tilted Tsayikk category, or one that contains unusable or terrible things. Except goats.

Temple of the Octagonal Start with Ancient Lords
Holy items and abilities that involve cross-class blending and usage, often involving thematically 'old' things such as Ancient Magic. May also involve Numerals and/or Abstract themes.

Example Pulls:


Knows the Elder Prayers- (Passive Ability, Priest) Possessor may cast Ancient Magic spells as though they were Divine Magic spells and Divine Magic spells as though they were Ancient Magic spells

A Tightrope Above the Genesis-Terror Vats
Like A Tightrope Above The Abyss, only the curses are more focused on terrible, horrible creatures to inflict upon you. And also triggering while literally on a tightrope or otherwise high up. May also contain extremely powerful artifacts on the highest rolls.

Example Pulls:

Is Constantly Above Minotaurs That Will Wreck His Face- (World Law, Curse) Whenever possessor enters a battlespace, each enemy side may summon up to 20 Minotaur from the Enemy List that possessor prevents itself from being Immune to that may choose to kill possessor with their attacks that possessor can't negatively effect, Has RP effects if possessor is on a tightrope, in a tall building, or similarly above open spaces (though frequently not the same degree of auto-loss)

Is Menaced By Everything- (World Law, Curse) Possessor's opponents have their stats multiplied by 10 when possessor is present and deal octuple Damage to possessor, Possessor gets double XP from them, though

A Bullseye On My Formulas
Unknown, not yet chosen. Potentially contains Bullseye On My Forehead-style bounty hunter curses and/or abilities that provide Formulas when cleared. May instead force hunting specific things with the price of failure being losing Formulas you own.

Exodus of Weapons
Like Exodus of Self, except instead of a new character type on retirement, you get turned into a weapon. Possibly a good one.

Example Pulls:

Be A Legendary Weapon Ticket- (Permanent Consumable, Minor Artifact, Treasure, X Gold) Replace your character with a Weapon of Legend for a different PC, Forcible permanent retirement (but the chance of cool unique swag)


That One War
Unknown, not yet chosen. War-element stuff, probably. Maybe relating to The War. Or some vaguely-defined war that may or may not have been terrible and/or incredibly annoying.

Bascaradine Brand Is My Land Is My Forehead
Unknown, not yet chosen. May possibly involve Bascaradine-brand adverts literally plastered to you.

Triple-Items Of The Upper Planes (Requires Level 20+)
Unknown, not yet chosen. Might involve a triple-pick of Upper Planes items. Or items relating to the number 3 that are also holy. Or things involving very, very high-up aircraft.

Granny's Weird and/or Ominous Towers of Rust and Rightrope Above the Audience?
Unknown, not yet chosen. Whatever this one is, it's likely to be a thematic mess and probably involve audience participation.

Ability-Granting Opportunities
Tasks that, when completed, grant an ability as a prize.

Example Pulls:
If you

* Help five samurai become certified detectives, unique ones

Then you get

Kickass Kickboxer- (Passive Ability, Monk) +757,333 Melee Attack unless an opponent is Level 64 or greater, in which case the bonus is halved, Wielder always counts as both wielding a weapon and not wielding a weapon, whichever is more convenient




Entombed Weapons and Antiques
Weapons and items that are dead, and also only do things if their weilder is dead.

Example Pulls:

Obverse Reality Death-Diamond- (Item, Antiquity, Negative & Neon, -30,000,000 Gold)

True Deadsword- (Weapon, Sword, Devastation & Eternity, X Gold) Wielder's Melee Attack bonus is doubled while wielder is dead


Things that Stop the Rock
Things that counter, cancel or otherwise prevent Bardic Music (and potentially Sonic and/or Earth-element things).

Example Pulls:

All-Consuming Dinner Roll- (Weapon, Deadly Item, Devastation & Hunger, 700,000,000 Gold) +700,000 Melee Attack, +700,000 Ranged Attack, Entities cannot cast Bardic Music spells unless they have already cast at least 200 different Culinary Arts spells in the same battle, Wielder must be Level 40 or greater


Metatemporium
Items which involve time and are somewhat meta.

Example Pulls:

Last Round's Round Number- (Weapon, Deadly Item, Time & Hax, X Gold) Wielder gains +(The previous round's round number) to all attack bonuses and stats


Doris the Abyss (Requires Level 40+)
Look into Doris the Abyss, and she will also look into you and provide you with artifacts. Or potent items. Or possibly horrible curses that will spill over onto your other characters. Or maybe questionable advice.
May give more powerful results the more it's pulled from.

Example Pulls:
YOU DARE LOOK INTO ME?
OHOHOHOHOH YOU ARE A BRAVE ONE
THERE ARE TERRORS OUT THERE
TERRORS THAT MIGHT EVEN HIT YOUR OTHER CHARACTERS
IF YOU KEEP PICKING ME
BUT THERE ARE ALSO THINGS
WONDERFUL THINGS
AND YOU CAN HAVE THEM
IF YOU REACH DEEP ENOUGH
DARE YOU TO TAKE THE REWARDS?

Picture Book About Artifacts and Terrible Curses- (Item, Antiquity, Memory & Truth & Terror, 750,000 Gold)



Deific Drug Dealer Now
Unknown, not yet chosen. Probably involves a god coming down to sell you drugs. Or turns you into a drug-selling deity.

Secret Spices Other Than Amaranth
Unknown, not yet chosen. Potentially consumables that amp Food consumables. May in reality be far less predictable than that.

The Incredible and Indispensable Minotauro Apartment
Minotaurs. Minotaurs that persist on the character slot, regardless of whether or not the original character to pull it retired or was converted to something else.

Example Pulls:

All PCs ever in that slot, regardless of character type or retirement, gain:

Eternity Oath: My House Always Contains Minotaurs- (Passive Ability, Blessing) Whenever possessor creates a battlespace, 20 Minotaur from the Enemy List are summoned into it, even if possessor is lower Level



Mana Spork
Unknown, not yet chosen. Do you remember these? They might give weird abilities upon being obtained or returned!

Old Box
Boxes and Box weapons that have appeared before. May also contain 'new' items that are thematically old.

Example Pulls:

Prison of Endless Teeth- (Weapon, Other: Box, Physical & Beast & Spatial & Terror, 145,000,000 Gold) +145,000 Melee Attack, +145,000 Ranged Attack, +145,000 Magical Attack, 175% inflicts Confusion: Fear, 50% inflicts Entombed: Oublietted, 5% inflicts Vanished, 5% inflicts Instant Death, At the start of each round, one of wielder's attacks from the previous round that targeted an individual who is currently afflicted with Confusion: Fear or Entombed: Oublietted may be repeated against that individual so long as none of wielder's other attacks already repeated on same round, Wielder must be Level 40 or greater


Big Balloon
Unknown, not yet chosen. Possibly vehicles. Or accessories that allow flight. Or party accoutrements.

Star Worm
Behold, terrifying eldritch worms from beyond the stars! Also less-terrifying worms from between the stars. Astral-element worm-related things, sometimes with Terror or other unnerving elements added to them.

Example Pulls:

Tickling Aethervoidworms- (Weapon, Force, Aether & Chaos & Whimsy, 200,000,000 Gold) +200,000 Ranged Attack, +200,000 SPI, (Wielder's Melee Attack Bonus)% inflicts Confusion: Overcome by Laughter, Wielder's attacks that incorporate an attack bonus that this item grants gain '3 hits against 500,000,000', This item also counts as being a Unit and possessing the subtypes Cthonian, Astral Being, and Demented

Burrower from Eldrerr'Naghrathh- (Weapon, Whip, Astral & Terror, 875,000,000 Gold) +875,000 Melee Attack, +875,000 Ranged Attack, +875,000 Magical Attack, +875,000 to all stats, 500% inflicts Confusion: Fear, 35% inflicts Insanity, Wielder's actions count as involving and additionally coming from an Astral Being & Cthonian & Darkspawn, Wielder can't block stat scan attempts but inflicts Insanity on any individual that scans wielder's stats and is lower Level and is under Level 80 and that doesn't kill wielder within 5 rounds


Lady Marianne's Fairy Umbrella with Care
Fancy, frilly frippery and frou-frou. Includes items that can be equipped on other items as if they were slots.

Example Pulls:

Fancy Frilliness of the HAT- (Accessory, Trinket, Grandeur, 76,500 Gold) +765 Defense, Wielder may equip this on an equipped Hat as though the Hat were a slot, making the Hat count as a slot for effects that effect slots or exchange slots, with this item stopping being on the Hat if it stops being an equipped Hat, in which case the Hat stops being a slot

Soul Emperor's Multidimensional Crow
Abilities and possibly items related to bizarre extradimensional avians.

Example Pulls:

Dang This Thing Has Too Many Wings- (Passive Ability, Skykeeper) Possessor counts as being in all battlespaces if possessor is an Aerial with at least 5 Bioaugmentations equipped, Possessor's Confusion and Fatigued: Stun infliction chances are increased by 200% if possessor has at least 5 items equipped with 'Wings' in the name

Father Space Help Me Now
Unknown, not yet chosen. May provide assistance from very out-there sources.

More Dude Less Faucet
Convert the pulling character to a SMORGASBORG, which combines its current character type with another character type. This category may be shut off at any time, or might already have done so.

Example Pulls:

The new MAD MOUNTAIN then becomes a SMORGASBORG, a special PC Type that merges two PC types.

It's now also a LIVING TREASURE.


Actual Enchilada Category
Literally just enchiladas.

Example Pulls:

Tasty Enchilada- (Permanent Consumable, Empowered Item, Wonder & Glory, 400,000 Gold) Wielder gains an award with the text 'Feels An Incredible Sense of Self-Fulfilment From Eating an Exceptionally Tasty Enchilada'


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Aeromage
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Re: Grabbyticket Ticketfest Plus All the Dudes

Post by Aeromage »

More Stuff To Possibly Review

Grabbyfest stuff sometimes has wibbly wording! Most of it's perfectly fine this time around, but there's a couple of bits that might need further squinting at.


Butterfly Containing Poison Containing Confusion Containing Pain Containing Burning Containing Hexed Containing Poison- (Weapon, Throwing Weapon, Acid & Primordium, 77,577,000 Gold) +77,500 Ranged Attack, Instances of Poison inflicted by wielder or wielder's status effects gain 'Possessor is afflicted with Confusion at the end of the round if possessor didn't acquire this during the end of the round', Instances of Confusion inflicted by wielder or wielder's status effects gain 'Possessor is afflicted with Pain at the end of the round if possessor didn't acquire this during the end of the round', Instances of Pain inflicted by wielder or wielder's status effects gain 'Possessor is afflicted with Burning at the end of the round if possessor didn't acquire this during the end of the round', Instances of Hexed inflicted by wielder or wielder's status effects again 'Possessor is afflicted with Poison at the end of the round if possessor didn't acquire this during the end of the round'

This doesn't actually have a Burning -> Hexed link like the name might suggest, assuming it's meant to be one potential long cycle of horrible affliction.
If this is the case, it should have "Instances of Burning inflicted by wielder or wielder's status effects gain 'Possessor is afflicted with Hexed at the end of the round if possessor didn't acquire this during the end of the round'"" added to it.
Of course, grabbyfest stuff is weird, so it might not.




Is Constantly Above Minotaurs That Will Wreck His Face- (World Law, Curse) Whenever possessor enters a battlespace, each enemy side may summon up to 20 Minotaur from the Enemy List that possessor prevents itself from being Immune to that may choose to kill possessor with their attacks that possessor can't negatively effect, Has RP effects if possessor is on a tightrope, in a tall building, or similarly above open spaces

The wording on this is a little iffy. Suggested edit:
Is Constantly Above Minotaurs That Will Wreck His Face- (World Law, Curse) Whenever possessor enters a battlespace, each enemy side may summon up to 20 Minotaur from the Enemy List that automatically bypass all Immunities possessed by possessor, counting as possessor allowing said bypassing for the purpose of effects that check for such; said entities may choose for their attacks to automatically kill possessor as an effect that possessor cannot prevent, Has RP effects if possessor is on a tightrope, in a tall building, or similarly above open spaces

(Alternatively, the 'may choose to kill possessor with their attacks that possessor can't negatively effect' might also be read as 'may choose for their attacks to automatically kill possessor, provided possessor cannot prevent these actions or otherwise negatively affect said actions'
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Aeromage
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Re: Grabbyticket Ticketfest Plus All the Dudes

Post by Aeromage »

THINGS have been UPDATED from this.

There will be changes, however, based on wording clarifications that get handed down. Some things can't be updated because they don't have TIERS to sit in, which is a tragedy.


FINAL ROUNDUP


Wording Review

Butterfly Containing Poison Containing Confusion Containing Pain Containing Burning Containing Hexed Containing Poison- (Weapon, Throwing Weapon, Acid & Primordium, 77,577,000 Gold) +77,500 Ranged Attack, Instances of Poison inflicted by wielder or wielder's status effects gain 'Possessor is afflicted with Confusion at the end of the round if possessor didn't acquire this during the end of the round', Instances of Confusion inflicted by wielder or wielder's status effects gain 'Possessor is afflicted with Pain at the end of the round if possessor didn't acquire this during the end of the round', Instances of Pain inflicted by wielder or wielder's status effects gain 'Possessor is afflicted with Burning at the end of the round if possessor didn't acquire this during the end of the round', Instances of Hexed inflicted by wielder or wielder's status effects again 'Possessor is afflicted with Poison at the end of the round if possessor didn't acquire this during the end of the round'

This doesn't actually have a Burning -> Hexed link like the name might suggest, assuming it's meant to be one potential long cycle of horrible affliction.
If this is the case, it should have "Instances of Burning inflicted by wielder or wielder's status effects gain 'Possessor is afflicted with Hexed at the end of the round if possessor didn't acquire this during the end of the round'"" added to it.
Of course, grabbyfest stuff is weird, so it might not.




Is Constantly Above Minotaurs That Will Wreck His Face- (World Law, Curse) Whenever possessor enters a battlespace, each enemy side may summon up to 20 Minotaur from the Enemy List that possessor prevents itself from being Immune to that may choose to kill possessor with their attacks that possessor can't negatively effect, Has RP effects if possessor is on a tightrope, in a tall building, or similarly above open spaces

The wording on this is a little iffy. Suggested edit:
Is Constantly Above Minotaurs That Will Wreck His Face- (World Law, Curse) Whenever possessor enters a battlespace, each enemy side may summon up to 20 Minotaur from the Enemy List that automatically bypass all Immunities possessed by possessor, counting as possessor allowing said bypassing for the purpose of effects that check for such; said entities may choose for their attacks to automatically kill possessor as an effect that possessor cannot prevent, Has RP effects if possessor is on a tightrope, in a tall building, or similarly above open spaces
(Alternatively, the 'may choose to kill possessor with their attacks that possessor can't negatively effect' might also be read as 'may choose for their attacks to automatically kill possessor, provided possessor cannot prevent these actions or otherwise negatively affect said actions'


Eternity Oath: My House Always Contains Minotaurs- (Passive Ability, Blessing) Whenever possessor creates a battlespace, 20 Minotaur from the Enemy List are summoned into it, even if possessor is lower Level

This should probably have 'on possessor's side of battle', otherwise that's more of a Curse than a Blessing.



New Elements

The tier on these is presently unknown.

Dawn- Class Unknown (Suggestion: Seneschal of Sunrise)
Potentially themed around starting effects early and/or a general 'your time has come to shine' theme.

Dusk- Class Unknown (Suggestion: Steward of Sunset)
Potentially themed around ending effects early, and/or a general 'your time is over'/ 'sun setting' on things.

Anime- <Inside Elemental Researcher, for now>
Present effects unknown. Presumably has a lot to do with foreign animation and over-the-top tropes related thereto.

Barley- <Inside Elemental Researcher, for now>
Present effects unknown. Presumably involves crops, farming and derivative products.

Dependency- <Inside Elemental Researcher, for now>
Present effects unknown. Presumably involves causing things to rely on other things to work.

Mahjong Calcium Acid- <Inside Elemental Researcher, for now>
Present effects unknown. Potentially involves tile-based games using food chemistry.

Strange- <Inside Elemental Researcher, for now>
Present effects unknown. May be like Weird. May not be.

Taxi- <Inside Elemental Researcher, for now>
Present effects unknown. Potentially involves battlespace and row travel, Vehicle transformations, and summoning cars when yelling.

Terrorism- <Inside Elemental Researcher, for now>
Present effects unknown. Presumably involves explosions and violence.

Thermo- <Inside Elemental Researcher, for now>
Present effects unknown. Presumably involves temperatures.


New Entity Subtypes

These are likely all Imaginary, hence I've tentatively put them in Elemental Researcher. They may not all be T1, though- as Infamous Sandman was able to pick T2 entity types, Dread Richard may well be a T2 Imaginary, along with some of the others.

A Competitor of Hans <Inside Elemental Researcher, for now>
No information available.

Ball of Superiority <Inside Elemental Researcher, for now>
No information available.

Cousin <Inside Elemental Researcher, for now>
No information available.

Crazy Arcade <Inside Elemental Researcher, for now>
No information available.

DarkSpin <Inside Elemental Researcher, for now>
No information available.

Dread Richard <Inside Elemental Researcher, for now>
No information available.

Foreigner <Inside Elemental Researcher, for now>
Foreigners come from places that are 'foreign'. They tend to have funny accents, unusual manners of dress, and exotic cuisines. Their homes, like their subtype, are generally Imaginary, with concerted effort required to manifest them into reality. While in reality, they have a tendency to travel from place to place, undertaking various quests while also seeing tourist attractions, purchasing souveniers, and enjoying local meals. They tend to lair in fancy hotels and may spawn in hotel-themed dungeons (or, if a critical mass of non-unique Foreigners is present, turn a normal hotel into a dungeon). They are skilled with technology, but tend to work poorly with metal (both in general and the element Metal in particular) - this leads to them often having alternate technology bases, such as crystal-tech, necro-tech, bio-tech, living wood constructs, sentient fabric-weaving, or other, more exotic things. They travel primarily by ground-based, tunneling, and waterborne vessels, and are able to travel between planets and dimensions upon said means of travel (ignoring intervening stretches of outer space). They are highly resistant to weather and terrain based effects, including Geomancy, are skilled with esoteric debuffs that are sticky and difficult to remove via traditional cures, and tend to have inbuilt divination that helps them find what they are looking for (including the means to complete a quest). The friendlier ones are pleasant and add character to locales while solving problems, the majority are just doing tourist stuff, and the more aggressive subspecies have a tendency to rove around as particularly dangerous murder hoboes. Some Foreigners appear like humans (even particularly cute humans) at first, but can unzip or unlock-and-open their bodies to become bizarre aberrations akin to Darkspawn and Outer Terrors.

Hell's Face <Inside Elemental Researcher, for now>
No information available.

High Bright <Inside Elemental Researcher, for now>
No information available.

Mindshade <Inside Elemental Researcher, for now>
No information available.

Minor (2) <Inside Elemental Researcher, for now>
No information available.

Mr. Wardman's Insect<Inside Elemental Researcher, for now>
No information available.

No-Teeth <Inside Elemental Researcher, for now>
No information available.

Stomach Terror <Inside Elemental Researcher, for now>
No information available.

Throatball <Inside Elemental Researcher, for now>
No information available.

Wildsteller <Inside Elemental Researcher, for now>
No information available.



Mandate Magellan Clarifications

Magellan's Vessels

There's rules for creating these!
Unfortunately, there needs to be a little more clarification.

What is their Prime Attribute?
What are their Base Dodge/To Hit/Critical/Resilince/Defense/Stat Defense Values? (Assumption: These are entirely tied to abilities they learn and/or Supersystems they equip)


New PC Types Requiring Rules

All of these will be Bullfighting Adjacent. Probably.

Cetacean Gangster
Grabbyfest Blurb wrote:* All about that CA$H MONEY
* Spend money for perks
* Deal damage with money
* Capbreaking is expensive
* Downside: You have to be an aquatic
* Also Downside: Free to play, but not actually, everything costs money
Dynastic Knight (/Detective/Samurai)
Grabbyfest Blurb wrote:* Fairly weakass - you need to up your game
* Limited subtype options
* Dies when killed
* Has heirs
* Accrues benefits over time, making future knights from the dynasty more powerful, giving them more starting benefits, banking abilities, etc
* Gets the element Nobility, plus another one
* Can take oaths
* Gets some military forces
* You can resurrect it, but only one at a time
* Comes with a horse-breeding mini-game where you collect and customize the genetics of your horses
* Could also be a Samurai or a Detective (but not both - don't be greedy - this isn't a SAMURAI DETECTIVE), to have a samurai dynasty or a detective office that works the same way (but with differences)
Formal Clown
Grabbyfest Blurb wrote:* Like normal clowns, but fancier
* Gets bonus weeks for clowntacular classes, like Moon
* Trick Weapons are now a thing here too, I guess, since they use those (and other things)
* Formal means you get cigars. Good ones.
* You get Pranks. They're like Schemes, but more jocular. Perform them to get Battle Prankmotifs. Those are useful.
* You also get Businesses. Run a company. Produce things! Operate your own shop for profit. Business and clowns are interlinked, eternally.
* Both Pranks and Businesses are required to Level, but you can tilt more towards one side than the other if you want. Some clowns are more joke-y. Others are more ultra-wealthy.
Horse Geneticist
Grabbyfest Blurb wrote:* That's a horse who is also a geneticist. Also a specialist in horse genetics.
* You use horse genes to improve yourself. Transcend the limits of horse-kind.
* The limits of horse-kind are already pretty high. Horses are weirdly powerful.
* You can be a Steed. You don't have to be, but you can.
* You can be an infamous criminal. You don't have to be, but you can.
* You are a genius scientist. Congratulations! Qualify for Advanced Degrees to unlock benefits.
* You command both Animals and Bio-Horrors.
* There's a 50% chance in any given quest that humans you haven't met before won't be able to understand anything you're saying and just hear you neighing. Somehow the powers of advanced genetics can't fix that.
Mad Mountain
Grabbyfest Blurb wrote:* It's a terrain feature, but also a character
* Naturally a Zone, builds effects on itself, also sometimes a battlespace
* Probably an elemental or a large structure, but maybe not
* Can switch between real and semipresent
* Might be dispellable - watch out until you patch that
* Gets upgrades like the ones for a Nexus Adminstrator's Planar Overlay, but for itself
* Can complete schemes for no scheme effect, but to build up to gaining an official doctorate that makes it an EVIL GENIUS LOCI, which lets it build and use Overweapons like an Alien Warlord
* Whoever made the mountain mad is in for it, this thing is beefy
Mary Sue
Grabbyfest Blurb wrote:* Wow, how fancy you are with your 120 base stat points
* You get the powers of all the PC types, but only if you involve yourself in their stories - accomplish their objectives alongside them to level up and get opportunities to get their power types
* Needs cooperation, but you can have all the powers eventually, so that's a plus
* Some people may hate you because you're too special
Radio Motorcyclist
Grabbyfest Blurb wrote:* Travels really, really fast, getting bonuses to action order
* Bard and transformation bonus weeks
* Custom bikes. Use some of the Mandate Magellan mech rules, but for bikes, probably?
* Play those tunes! You can unlock Soundtracks to give everyone in a battlespace effects. They synergize with bard stuff. Some need quests to unlock.
* Mostly just guns and instruments as weapons.
Samurai Detective
Grabbyfest Blurb wrote:* You must WIN DUELS and SOLVE MYSTERIES to progress
* Better at Sword Arts
* Nonmagical Divination (and magical - you're good at your job)
* Can become temporarily fake or invade other realities - criminals beware, nowhere can you hide from the samurai detectives
* Restricted equipment list though :(
* Automatic sword arts to make up for it - they will detect your blade in their guts while you detect what they had for breakfast
Smorgasborg
Grabbyfest Blurb wrote:A Special PC Type that merges two PC types, with cap-breaking based on meeting the requirements of both PC types

BULLFIGHTING WAREHOUSE POWAH Categories

I'm just linking the prior post here, because it'll likely be useful later.
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Re: Grabbyticket Ticketfest Plus All the Dudes

Post by Lord Gadigan »

Butterfly Containing Poison Containing Confusion Containing Pain Containing Burning Containing Hexed Containing Poison- (Weapon, Throwing Weapon, Acid & Primordium, 77,577,000 Gold) +77,500 Ranged Attack, Instances of Poison inflicted by wielder or wielder's status effects gain 'Possessor is afflicted with Confusion at the end of the round if possessor didn't acquire this during the end of the round', Instances of Confusion inflicted by wielder or wielder's status effects gain 'Possessor is afflicted with Pain at the end of the round if possessor didn't acquire this during the end of the round', Instances of Pain inflicted by wielder or wielder's status effects gain 'Possessor is afflicted with Burning at the end of the round if possessor didn't acquire this during the end of the round', Instances of Hexed inflicted by wielder or wielder's status effects again 'Possessor is afflicted with Poison at the end of the round if possessor didn't acquire this during the end of the round'

This doesn't actually have a Burning -> Hexed link like the name might suggest, assuming it's meant to be one potential long cycle of horrible affliction.
If this is the case, it should have "Instances of Burning inflicted by wielder or wielder's status effects gain 'Possessor is afflicted with Hexed at the end of the round if possessor didn't acquire this during the end of the round'"" added to it.
Of course, grabbyfest stuff is weird, so it might not.
Please add this part. Thank you.

That part added and updated -Aeromage
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Re: Grabbyticket Ticketfest Plus All the Dudes

Post by Modrageball »

-Moved to Condensed Threads-

Remaining bits moved to condensed threads to clear up the Gad-Review clutter.
MODRAAAAAAAAAAAAAGE
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