Remalius

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Modrageball
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Remalius

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Remalius (kitsune106)
Level 39
Magic Being, Energy & Moon
HP: 2,375
MP: 22,075
STR: 117 (3)
AGI: 195 (5)
CON: 195 (5)
MIN: 2018 (42)
SPI: 195(5)

SAN: 195 (5)
INF: 195 (5)
RES: 195 (5)

XP- 278,725
XP Required- 720,000
Fame- 29
Gold- 0
Bonus Weeks: 87 (+39 Wizard-Only, +2 Binder-Only, + 2 Scholar only, 17 Mountain King Bonus Weeks, 4 Lunar Trickster Bonus Weeks)

Will Learn:

Abilities-
Melee Attack
Magical Attack
Ranged Attack
Elemental Attack
Defend
Counter
Guard Back Rank
Use an Item
Cast a Spell
Switch Rows
Unequip
Re-equip
Trade
Transform
Overdrive

Attack:
Change Stance- (Active Ability, Attack) Possessor changes stances
Craft- (Active Ability, Attack) User uses a secret formula.
Possesses an Inherent Spell List- (Passive Ability, Attack) Possessor may cast spells on possessor's Inherent Spell List as though they were equipped

Archmage of the Ancients:

Ancient and Greater Spellcasting Art- (Passive Ability, Other: Archmage of the Ancients) Spells cast by possessor have their Magical Attack bonuses increased by 250 points and actions involving them cannot be countered by individuals below Level 40
Ancient Magic Casting I- (Passive Ability, Other: Archmage of the Ancients) Ancient Magic spells cost possessor 200 less MP to cast
Ancient Magic Casting II- (Passive Ability, Other: Archmage of the Ancients) Ancient Magic spells cost possessor 2000 less MP to cast
Apprentice Ancient Magic Attunement- (Passive Ability, Other: Archmage of the Ancients) All damage-dealing Ancient Magic spells that possessor casts deal +250,000 Damage, All Ancient Magic spells cost possessor 50,000 less MP to cast
Arcane Spell- (Technique Ability, Other: Archmage of the Ancients) Possessor may use 'Arcane Spell' in conjunction with a 'Magical Attack', 'Cast a Spell', or 'Overdrive' action so long as a 'Wizard Magic' or 'Ancient Magic' spell is cast as part of said action and no other technique is used. Said action has the element Magic in itself, any spells cast as part of it, and any Damage it deals replaced with the element Mystic.
Archmage of the Ancients- (Passive Ability, Other: Archmage of the Ancients) Possessor's Damage-dealing actions that involve the casting of Ancient Magic spells deal (500,000 + 50,000 * Possessor Level) additional Damage, Ancient Magic spells cost possessor (50,000 + 30,000 * Possessor Level) less MP to cast
Basic Ancient Magic Attunement- (Passive Ability, Other: Archmage of the Ancients) All Ancient Magic spells gain +1,000 Magical Attack and cost 1,000 less MP
Focused Ancient Magic Casting- (Passive Ability, Other: Archmage of the Ancients) Ancient Magic spells cost possessor 2000 less MP to cast if the only subtype of spell possessor has equipped is Ancient Magic
Has Memorized Ancient Rites- (Passive Ability, Other: Archmage of the Ancients) Possessor obtains +1,000 MIN
Magics that Will Last a Millions Years- (Passive Ability, Other: Archmage of the Ancients) Individuals below Level 40 cannot remove buffs or debuffs with possessor as a source, Spells cast by possessor that would have a duration of 50 rounds or greater instead do not wear off after any number of rounds
Recall Spell through Ancestral Memories- (Passive Ability, Other: Archmage of the Ancients) At the start of each round, possessor may obtain (and optionally equip) an Ancient Magic spell equipped or carried by a dead ally
Unparalleled Harnessing of Ancient Forces- (Passive Ability, Other: Archmage of the Ancients) Ancient Magic spells have the infliction chances of minor and moderate status effects that they would inflict increased by 30%

Auramancer:
Apprentice Aura Mastery- (Passive Ability, Auramancer) Possessor gains +50 Defense if possessor has an Aura equipped
Attractive Aura- (Passive Ability, Auramancer) Whenever possessor is targeted by an offensive action, if possessor has an Aura equipped, possessor has a 30% chance of inflicting Charm on its source at the end of said action
Aura-Based Wisdom-Transferral Technique- (Technique Ability, Auramancer) Possessor may use 'Aura-Based Wisdom-Transferral Technique' in conjunction with a 'Defend' action so long as an Aura is equipped and no other technique is used. Said action gives one of its performer's allies a non-stacking buff that provides +300 MIN so long as its performer possesses at least one MIN-increasing buff while performing said action.
Aura of No Burning- (Technique Ability, Auramancer) Possessor may use 'Aura of No Burning' in conjunction with a 'Defend' action so long as an Aura is equipped and no other technique is used. Said action gives 'Wearer gains 100% Burning Resistance and cannot have its equipped Spells destroyed by Fire element actions performed by entities below Level 20' to one of its performer's equipped Auras as a non-stacking buff.
Basic Aura Mastery- (Passive Ability, Auramancer) All Auras equipped by possessor provide +10 additional Defense
Blessed Aura- (Passive Ability, Auramancer) Possessor obtains 30% Hexed Resistance if possessor has an Aura equipped
Flame-Protection Aura-Alteration- (Technique Ability, Auramancer) Possessor may use 'Flame-Protection Aura-Alteration' in conjunction with a 'Defend' action so long as an Aura is equipped and no other technique is used. Said action gives '+300 Defense against Fire to wearer and wearer's allies' to one of its performer's equipped Auras as a non-stacking buff.
Magic-Charge Aura- (Technique Ability, Auramancer) Possessor may use 'Magic-Charge Aura' in conjunction with a 'Defend' action so long as an Aura is equipped and no other technique is used. Said action gives the element Magic to one of its performer's equipped Auras.


Blessing:
Mana Spark Blessing 4- (Passive Ability, Blessing) +15 STR, +5 CON
Mana Spark Blessing 7- (Passive Ability, Blessing) +40 MIN

Arcane Vizier:

Apprentice Magic Synchronization- (Passive Ability, Arcane Vizier) Possessor gains +50 to all stats for each Magic element item equipped, Possessor's Magic element pets and summons gain +250 to all stats
Basic Affinity to Healing Via Magic- (Passive Ability, Arcane Vizier) Whenever possessor obtains Magic element HP Healing or MP Healing, said amount is increased by 500 points
Basic Command of Magic- (Passive Ability, Arcane Vizier) Possessor's Magic element pets and summons gain +50 to all stats
Basic Defenses Against Magic- (Passive Ability, Arcane Vizier) Possessor gains +50 Defense against Magic
Basic Magic Resistance- (Passive Ability, Arcane Vizier) Possessor gains 1% Magic Resistance
Basic Magic Synchronization- (Passive Ability, Arcane Vizier) Possessor gains +25 to all stats if Magic element
Basic Understanding of the Heart of Magic- (Passive Ability, Arcane Vizier) Possessor's Magic element allies gain +10 to all stats
Magical-Spells Casting-Form- (Stance Ability, Arcane Vizier) Spells cast by possessor gain the element Magic
Magic-Boosted Magic- (Technique Ability, Arcane Vizier) Possessor may use 'Magic-Boosted Magic' in conjunction with a 'Magical Attack' action so long as possessor is Magic element and no other technique is used. Said action gains +15 Magical Attack.
Magic-Saturated Form- (Stance Ability, Arcane Vizier) Possessor, if possessor is Magic element and has at least 5 spells equipped, gains the subtype Magic Being.
This Fire is MAGIC FIRE!- (Technique Ability, Arcane Vizier) Possessor may use 'This Fire is MAGIC FIRE!' in conjunction with a 'Magical Attack' action so long as possessor is Magic element and no other technique is used. Said action treats the Resistances to non-Magic elements of targets of said action, provided that said targets do not possess Magic Resistance, do not possess Magic Immunity, do not Absorb Magic, do not Reflect Magic, and are not Level 40 or greater, as being half their value, rounded up.


Captain:
Basic Vessel User- (Passive Ability, Captain) All Vessel transformations equipped by possessor gain +25 to all stats, +100 damage to all damaging attacks, +500 HP, +250 MP, and have attacks that cost 5 less MP to a minimum of 0
♢Salvation Egress- (Passive Ability, Captain) When possessor exits a battlespace, possessor may Transform into a Vessel that possessor could transform into with a 'Transform' action and may make any number of willing allies present in the battlespace being exited (up to said Vessel's Passenger Capacity) passengers on said Vessel


Channeler:

Apprentice Channeling Attunement- (Passive Ability, Channeler) All Channeling spells cast by possessor can that transfer HP or MP may transfer an additional 5,000 points of each that they can already transfer; all Channeling spells cast by possessor can that transfer stats may transfer an additional 500 points of each that they can already transfer
Basic Channeling Attunement- (Passive Ability, Channeler) All Channeling spells can transfer 50 more HP or MP
Basic Element Channeling- (Passive Ability, Channeler) Spells that include one of possessor's elements cost possessor 30 less MP to cast
Basic Magic Retention- (Passive Ability, Channeler) Spells cost possessor 20 less MP to cast
Basic Transfer Mastery- (Passive Ability, Channeler) Whenever possessor transfers HP or MP from on source to another, possessor may transfer an additional 200 points
Channeling Casting I- (Passive Ability, Channeler) Channeling spells cost possessor 20 less MP to cast
Channeling Casting II- (Passive Ability, Channeler) Channeling spells cost possessor 200 less MP to cast
Inclusion of INF- (Passive Ability, Channeler) Possessor gains +500 Defense against INF Damage. If possessor does not possess INF as a stat at the time of acquiring this ability, possessor gains INF as a stat with a Base value of 5.
Inclusion of RES- (Passive Ability, Channeler) Possessor gains +500 Defense against RES Damage. If possessor does not possess RES as a stat at the time of acquiring this ability, possessor gains RES as a stat with a Base value of 5.
Inclusion of SAN- (Passive Ability, Channeler) Possessor gains +500 Defense against SAN Damage. If possessor does not possess SAN as a stat at the time of acquiring this ability, possessor gains SAN as a stat with a Base value of 5.

Controller:
Basic Force Training- (Passive Ability, Controller) This character gains +6 Magical Attack, Melee Attack, or Ranged Attack (possessor's choice at the start of each quest or battle) when a Force is equipped.
Empower Emotion: Rage- (Technique Ability, Controller) Possessor may use 'Empower Emotion: Rage' in conjunction with a 'Cast a Spell' action so long as no other technique is used and a Force is equipped. Said action gains either 'target acquires a non-stacking buff that provides +7,000 STR' or '60% inflicts Confusion: Berserk and Confusion: Enraged'
Exert Control: Earth Elementals- (Technique Ability, Controller) Possessor may use 'Exert Control: Earth Elementals' in conjunction with a 'Melee Attack', 'Ranged Attack', or 'Magical Attack' action so long as no other technique is used and possessor has an Earth-element Force equipped. Said action gains a 75% chance of inflicting Charm on targets that are Earth-element Elementals.
Force-Lock Debuff- (Technique Ability, Controller) Possessor may use 'Force-Lock Debuff' in conjunction with a 'Melee Attack', 'Ranged Attack', or 'Magical Attack' action so long as no other technique is used and possessor has a Force equipped. Said action changes the text of all stacked instances of one debuff with said action's performer as a source, adding the text 'the first time this debuff would be removed by a source below Level 20 due to a reason other than its duration running out, it is instead not removed'
Pitch Force- (Technique Ability, Controller) Possessor may use 'Pitch Force' in conjunction with a 'Ranged Attack' action so long as no other technique is used and possessor has a Force equipped. Said action gains +15 Ranged Attack and +10% To Hit as a non-stacking effect.
Superior Piercing Force-Blast- (Technique Ability, Controller) Possessor may use 'Superior Piercing Force-Blast' in conjunction with a 'Melee Attack', 'Melee Overdrive', 'Ranged Attack', 'Ranged Overdrive', 'Magical Attack', or 'Magical Overdrive' action. Said action gains +1,000 Melee Attack, Magical Attack, and Ranged Attack and pierces 1,000 points of Defense


Destiny Weaver:
Basic Fate Realization Principle- (Passive Ability, Other: Destiny Weaver) Possessor may choose for sources below Level 60 to be unable to stop the application of buffs that come from delayed actions or actions that were originally performed on rounds earlier than the current round of battle.

Diviner:
Apprentice Divining Attunement- (Passive Ability, Diviner) Possessor's Level is counted as 1 higher, to a max of 99, for stat-scanning purposes as an effect that is not counted for purposes of bypassing "Immune to below Level X" effects
Classical Basic Divining Attunement- (Passive Ability, Diviner) All Divining spells function as though caster were 1 level higher for stat-scanning purposes, this ability counts as 'Basic Divining Attunement' for prerequisite purposes
Basic Divining Attunement- (Passive Ability, Diviner) All Divining spells function as though caster were 1 level higher for stat-scanning purposes, with this increase not bypassing Level-based immunities
Basic Fortune Telling- (Passive Ability, Diviner) All Divning buffs that possessor inflicts that raise stats raise them by an additional 20 Points
Danger Sense- (Passive Ability, Diviner) Possessor gains +50 to possessor's turn-order-determining stat sum for turn-order-determining purposes on the first round of battle if in a Random Dungeon, Has RP effects
Diviner- (Passive Ability, Diviner) Possessor ignores up to (Possessor Level) levels worth of level-doubling that bossess possess for purposes of resisting having their stats scanned
Excellent at Counting Large Numbers of Things Quickly- (Passive Ability, Diviner) Possessor's actions that hit at least 100 targets may hit an additional target
Fortuneteller- (Passive Ability, Diviner) Possessor has a 25% chance of, to a max of once per round, being able to perform a 'Cast a Spell', 'Magical Attack', 'Defend', or 'Focus' action as a pre-emptive counter in response to an action conducted by an individual below Level 40 who is an opponent of possessor and whose stats possessor scanned during the last 5 rounds (not including the current round) that is targetting possessor
Knowledge of Naughtiness and Niceness- (Passive Ability, Diviner) If possessor has scanned an individual's stats and said individual has not performed any offensive actions that targetted either possessor or possessor's allies during this thread, then possessor may increase any amount of HP Healing that possessor deals to said individual by 2,500 points; If possessor has scanned an individual's stats and said individual has performed one or more offensive actions that have targetted either possessor or possessor's allies during this thread, then possessor may increase any amount of HP Damage that possessor deals to said individual by 2,500 points
Predict Future from the Stars- (Active Ability, Diviner) Possessor may spend an action if anyone has an Active Constellation set to scan a target's stats
Predict Future through Cards- (Active Ability, Diviner) Possessor may spend an action if possessor has a Card equipped to scan a target's stats
Predict Future with a Crystal Ball- (Active Ability, Diviner) Possessor may spend an action if possessor has an Orb equipped to scan a target's stats
Predict Future with Bones- (Active Ability, Diviner) Possessor may spend an action if any individual has died in this battle to scan a target's stats
Predict Future with Dice- (Active Ability, Diviner) Possessor may spend an action to have a 50% chance of scanning a target's stats
Read Palms- (Active Ability, Diviner) Possessor may spend an action to scan the stats of a target who has at least one open Weapon slot
Requires: Basic Fortune Telling
Read Tea Leaves- (Active Ability, Diviner) Possessor may spend an action and consume a charge from a Drink consumable that possessor has equipped to scan a target's stats
Whisper-Mote Listener- (Passive Ability, Diviner) Possessor may claim Whisper Motes


Dreamshaper:

Apprentice Command of Dream- (Passive Ability, Other: Dreamshaper) Possessor's Dream element pets and summons gain +250 to all stats as a bonus that cannot raise them above 2000% of their natural values
Apprentice Dream Synchronization- (Passive Ability, Dreamshaper) Possessor gains +50 to all stats for each Dream element item equipped, Possessor's Dream element pets and summons gain +250 to all stats
Apprentice Dream Resistance- (Passive Ability, Other: Dreamshaper) Possessor gains 5% Dream Resistance
Apprentice Understanding of the Heart of Dream- (Passive Ability, Other: Dreamshaper) Possessor's Dream element allies gain +100 to all stats
Basic Command of Dream- (Passive Ability, Other: Dreamshaper) Possessor's Dream element pets and summons gain +50 to all stats
Basic Defenses Against Dream- (Passive Ability, Other: Dreamshaper) Possessor gains +50 Defense against Dream
Basic Dream Resistance- (Passive Ability, Other: Dreamshaper) Possessor gains 1% Dream Resistance
Basic Dream Synchronization- (Passive Ability, Dreamshaper) Possessor gains +25 to all stats if Dream element
Basic Skills In Entering And Exiting Conceptual Realms- (Passive Ability, Other: Dreamshaper) Possessor may, at the start of any round, leave possessor's current battlespace and enter any other battlespace that is part of the same battle that contains at least one entity that possesses the subtype Conceptual, provided that no entity in either the battlespace possessor is leaving or the battlespace that possessor is entering that is Level 60 or greater objects
Basic Understanding of the Heart of Dream- (Passive Ability, Other: Dreamshaper) Possessor's Dream element allies gain +10 to all stats
Basic Weaponization of Dream- (Passive Ability, Other: Dreamshaper) Quantities of Dream element Damage dealt by possessor are increased by 50 points
Detect Dream- (Passive Ability, Dreamshaper) Possessor gains +1% To Hit against Dream element targets
Dreamshaper- (Passive Ability, Other: Dreamshaper) Possessor ignores (1 * (Possessor Level/5), rounded down)% Dream Resistance, Possessor ignores Dream Immunity of targets below (Possessor Level / 5, rounded down) Level, to a max of Level 80
Empowered By Dream- (Passive Ability, Dreamshaper) If possessor is Dream element, possessor has a 5% chance of being afflicted with Mind Restore at the start of each round if possessor is in a Zone of Dream


Enchanter:
Apprentice Enchantment Attunement- (Passive Ability, Enchanter) All Enchantment spells cost possessor 50 less XP and MP to cast, All Enchantment spells cast by possessor last 1 round longer if they already last over 1 round
Basic Enchantment Attunement- (Passive Ability, Enchanter) All Enchantment spells cost 10 less XP and MP to cast, All Enchantment spells last 1 turn longer if they already last over 1 turn
Infuse Spell Essence- (Active Ability, Enchanter) Possessor may spend an action to change the element of a Spell that is in possessor's possession to gain Magic in addition to its other elements, provided that said Spell is not any non-base element
Infuse Spell Essence: Acid- (Passive Ability, Enchanter) Possessor's 'Infuse Spell Essence' actions may add the element Acid to a spell instead of Magic
Infuse Spell Essence: Air- (Passive Ability, Enchanter) Possessor's 'Infuse Spell Essence' actions may add the element Air to a spell instead of Magic
Infuse Spell Essence: Darkness- (Passive Ability, Enchanter) Possessor's 'Infuse Spell Essence' actions may add the element Darkness to a spell instead of Magic
Infuse Spell Essence: Double- (Passive Ability, Enchanter) Possessor's 'Infuse Spell Essence' actions may add two elements that they could otherwise singularly add to a Spell instead of one element
Infuse Spell Essence: Earth- (Passive Ability, Enchanter) Possessor's 'Infuse Spell Essence' actions may add the element Earth to a spell instead of Magic
Infuse Spell Essence: Electrical- (Passive Ability, Enchanter) Possessor's 'Infuse Spell Essence' actions may add the element Electrical to a spell instead of Magic
Infuse Spell Essence: Essence Replacement (Passive Ability, Enchanter) Possessor's 'Infuse Spell Essence' actions replace the elements of the Spell they are targetting instead of merely adding new elements
Infuse Spell Essence: Fire- (Passive Ability, Enchanter) Possessor's 'Infuse Spell Essence' actions may add the element Fire to a spell instead of Magic
Infuse Spell Essence: Multiple- (Passive Ability, Enchanter) Possessor's 'Infuse Spell Essence' actions may add any number of elements that they could otherwise singularly add to a Spell (provided said number is at least one) instead of one element
Requires: Infuse Spell Essence: Triple
Infuse Spell Essence: Triple- (Passive Ability, Enchanter) Possessor's 'Infuse Spell Essence' actions may add three elements that they could otherwise singularly add to a Spell instead of one element
Infuse Spell Essence: Water- (Passive Ability, Enchanter) Possessor's 'Infuse Spell Essence' actions may add the element Water to a spell instead of Magic

Ethereal Mage
Visualizer of Drifting Principles- (Passive Ability, Ethereal Mage) Possessor may claim Drifting Principles

Evermason:
Built the Giant Statue- (Passive Ability, Evermason) Possessor's Golem summons gain +20,000 HP
Can Teach Statues the Art of Aggressively Hip-Checking Any Who Dare Question Their Beauty- (Passive Ability, Evermason) Possessor may choose, when summoning a Golem, to give it a non-stacking buff that allows its possessor to choose to deal, up to a max of once per round, (50,000 * Possessor's Level) Flat Physical & (Possessor's elements) element Damage to an entity that is not afflicted with Charm (or one of its sub-status effects) when possessor attempts to inflict Charm (or one of its sub-status effects) on that entity

Friendship:
Ally of Percelius Mornell- (Passive Ability, Friendship) Possessor obtains +20 MIN if any of possessor's allies are named 'Percelius Mornell'
Ally of the Fallen Stormwright- (Passive Ability, Friendship) Possessor gains +400 to all stats as a buff if any of possessor's allies are Electrical element Spirits or have the word 'Stormwright' in their name, Possessor suffers -400 to all stats if any of possessor's allies' names include 'Darston'
Associate of the Tymarran Mage-Merchant Company- (Passive Ability, Friendship) Possessor's equipped and carried Magic-element items count as being worth 25,000 additional Gold if any of possessor's allies possess the name 'Tymarran Mage-Merchant'
Fan of Lili- (Passive Ability, Friendship) Possessor gains +200 to all stats if one of possessor's allies is named 'Lili Von'Mion', Possessor suffers -200 to all stats if one of possessor's opponents is named 'Lili Von'Mion', Individuals named 'Lili Von'Mion' may add '30% inflicts Charm: Impressed' to hits of their actions that target possessor
Learned from Fazbalar the Bearded- (Passive Ability, Friendship) Possessor obtains +250 MIN, Possessor obtains +500 additional MIN if any of possessor's allies possess the name 'Fazbalar the Bearded'
Trusted Ally of Poryathema the Archivist of the Library of Lindel'Dyarr- (Passive Ability, Friendship) Possessor obtains +1,600 SPI if any of possessor's allies are named 'Poryathema the Archivist'
Unwitting Enemy of Finn Fein- (Passive Ability, Friendship) Possessor may not be on the same side of battle as individuals named 'Finn Fein', Whenever an individual named 'Finn Fein' damages possessor, that individual deals 5,000 additional points of HP or MP damage to possessor, individuals named 'Finn Fein' gain +200 to all stats if possessor is on an opposing side of battle from them (Bound to Seirei)

General:
Knowledge of Aerial Warfare Tactics- (Passive Ability, General) Possessor's Air element Vessel transformations and Air element Vseel allies gain +200 Defense, gain 40% Dodge, and deal 2,000 additional Damage per attack
Knowledge of Grand Ground Mecha Warfare Tactics- (Passive Ability, General) Possessor's Earth element Mech transformations and Earth element Mech allies gain +200 Defense, gain 40% Resilience , and deal 2,000 additional Damage per attack

Golomancer:
Excellent at Crafting Muscles on Statues- (Passive Ability, Golomancer) Possessor's Golem summons gain +2,000 STR as a non-stacking buff at the time of their summoning
Imbue Statues With a Simmering Rage- (Passive Ability, Golomancer) Possessor's Golem summons may, at the time of their summoning, at possessor's choosing, obtain a non-stacking buff that makes its possessor suffer no negative effects for the status effect Confusion: Enraged or Confusion: Enraged: Berserk, gain the ability to choose to count as being afflicted with Confusion: Enraged or Confusion: Enraged: Berserk, gain +2,000 STR, gain the elements Fury & Fire, and gain +25% Critical.

Magewright:
Basic Magewright Proficiency- (Passive Ability, Magewright) Possessor gains +3 to all stats for each Glyph, Holy Symbol, Idol, Ioun Stone, Sigil, Tome, Trinket, Magic Item, Container, Seal, or Rune possessor has equipped.
Magically Charge Tome- (Technique Ability, Magewright) Possessor may use 'Magically Charge Tome' in conjunction with a 'Cast a Spell' action so long as a Tome is equipped and no other technique is used. Said action gives a non-stacking buff (including both not stacking on the same item or across items) to a Tome equipped by its performer that gives its possessing Tome the element Magic and '+15 Magical Attack', with said Magical Attack bonus being an additional bonus if said item already possesses such a bonus.
Supporting Passage- (Technique Ability, Magewright) Possessor may use 'Supporting Passage' in conjunction with a 'Magical Attack' or 'Cast a Spell' action so long a a Tome is equipped and no other technique is used as part of said action. Possessor may use 'Relevant Quotation' and 'Supporting Passage' as components of the same action. Said action gains +15 Magical Attack if its performer has a Book and a Tome equipped that share an element.
Tomecaster Stance- (Stance Ability, Magewright) Possessor may equip Tome Accessories that possess Magical Attack bonuses as Book Weapons.
Tomecast Spell- (Technique Ability, Magewright) Possessor may use 'Tomecast Spell' in conjunction with a 'Magical Attack' or 'Cast a Spell' action so long as a Tome is equipped and no other technique is used as part of said action. Spells cast as part of said action that share an element with at least one Tome equipped by said action's performer cost 500 less MP to cast.


Ritualist:
Basic Ritual Enchantment- (Passive Ability, Ritualist) Possessor's Ritual Magic spells that give items Enhancements that are Enchantments cost 200 less MP and 200 less XP
Basic Ritual Magic Attunement- (Passive Ability, Ritualist) All Ritual Magic spells gain +10 Magical Attack, take 1 less turn, and cost 10 less MP

Scholar:
Apprentice Book Training- (Passive Ability, Scholar) Possessor gains +50 Magical Attack when a Book is equipped.
Basic Book Training- (Passive Ability, Scholar) This character gains +6 Magical Attack when a Book is equipped.
Basic Knowledge of Common Dimensional Traits- (Passive Ability, Scholar) Possessor gains +100 MIN, Possessor gains +100 additional MIN and +100 SPI if a Zone, Terrain, or Phantom Terrain is present
Basic Knowledge of Dimensional Connectivity- (Passive Ability, Scholar) Spells that create Zones or allow individuals to exit battle or that summon cost possessor 200 less MP to cast
Basic Knowledge of Dimensions- (Passive Ability, Scholar) +50 MIN, Spells that create Zones or allow individuals to exit battle cost possessor 50 less MP to cast
Basic Understanding of Area Mana Patterns- (Passive Ability, Scholar) Possessor gains +100 to all stats if a Zone, Terrain, or Phantom Terrain is present
Basic Understanding of Entity Mana Patterns- (Passive Ability, Scholar) Possessor scans stats as though possessor were 1 Level higher as an effect that does not bypass 'Immune to below Level X' abilities
Basic Understanding of Mana Patterns- (Passive Ability, Scholar) Possessor gains +50 MIN.
Book-Blasted Spell- (Technique Ability, Scholar) Possessor may use 'Book-Blasted Spell' in conjunction with a 'Magical Attack' or 'Overdrive' action so long as a Book is equipped, a spell that possesses a Magical Attack bonus is cast as part of said action, and no other technique is used as part of said action. All spells cast as part of said action that possess a Magical Attack bonus have said bonus increased by 300 points; said action gains +5% To Hit.
Book Wielding I- (Passive Ability, Scholar) +5 to all stats when a Book is equipped
Book Wielding II- (Passive Ability, Scholar) +25 to all stats when a Book is equipped, +50 Magical Attack when a Book is equipped
General Knowledge of the Main Universe within the Second Holy Empire- (Passive Ability, Scholar) +100 MIN
Has Read the Books of Lindel'Dyarr- (Passive Ability, Scholar) Possessor gains +600 MIN and +6,000 MP
Knowledge of History- (Passive Ability, Scholar) Possessor gains +400 MIN
Relevant Quotation- (Technique Ability, Scholar) Possessor may use 'Relevant Quotation' in conjunction with a 'Magical Attack' or 'Cast a Spell' action so long as a Book is equipped and no other technique is used as part of said action. Said action, if a spell is being cast as part of it that contains an element that is possessed by a book equipped by its performer, gains +15 Magical Attack.
Scholar- (Passive Ability, Scholar) Possessor gains +700 Magical Attack and +50 to all stats when a Book is equipped, Possessor gains an additional +(10 x Possessor Level) Magical Attack and +(5 x Possessor Level) to all stats when a Book is equipped.
Studious- (Passive Ability, Scholar) Possessor gains +200 MIN
You Are Not LEARNING!- (Technique Ability, Scholar) Possessor may use 'You Are Not LEARNING!' in conjunction with a 'Melee Att

Scientist:
Basic Research Skills- (Passive Ability, Scientist) Possessor counts as 1 Level higher for stat-scanning purposes, to a max of Level 20
Good at Test-Taking- (Passive Ability, Scientist) Whenever a different entity check's possessor's MIN for purposes of determining the results of an action it is performing that targets possessor, possessor may choose to have its MIN count as 500 points higher
♢World-Reshaping Research- (Passive Ability, Scientist) Possessor's allies (including possessor) may use possessor's MIN * 2 to determine their per-item Defense capping


Snow Queen:
Cold Protection- (Passive Ability, Snow Queen) Possessor gains 10% Ice Resistance
Improved Cold Protection- (Passive Ability, Snow Queen) Possessor gains 20% Ice Resistance
Trained in The Freezer in the Walrusfrost Endurance Competition- (Passive Ability, Snow Queen) Possessor gains +5% Ice Resistance
Weak Cold Protection- (Passive Ability, Snow Queen) Possessor gains 5% Ice Resistance


Warlock:
Apply Curse- (Active Ability, Warlock) Possessor may spend an action to give a copy of any ability from possessor's List of Applicable Curses to any PC target of lower Level, This may affect non-PCs in RP threads
with

Stuck Inside An Apple Costume- (Passive Ability, Curse) Possessor loses 1 Armor slot, Possessor's opponents may treat possessor as possessing the subtype Plant, Possessor's opponents may treat possessor as wearing a disguise




Wizard:
Accurate Magic- (Passive Ability, Wizard) Possessor's 'Magical Attack' actions gain +1% To Hit if possessor casts a Wizard Magic spell as part of them
Adept Wizard Magic Attunement- (Passive Ability, Wizard) Wizard Magic spells cost possessor 10,000 less MP to cast, Wizard Magic spells cast by possessor that provide a Magical Attack bonus provide an additional +500 Magical Attack, Possessor gains 10 Spell slots that may not be used for purposes other than carrying spells, may only carry Wizard Magic Spells, and may not be converted into other types of slots by individuals below Level 100
Advanced Understanding of Common Practices of Theoretical Magic- (Passive Ability, Wizard) Possessor gains +500 MIN, Possessor gains an additional +200 MIN if possessor has at least five spells, at least one of which is a Wizard Magic spell and at least three of which are non-'Wizard Magic' spells of different subtypes, equipped
Apprentice Wizard Magic Attunement- (Passive Ability, Wizard) All damage-dealing Wizard Magic spells that possessor casts gain +250 Damage, All Wizard Magic spells cost possessor 50 less MP to cast
Art of Magery- (Passive Ability, Wizard) Possessor's minor and moderate status effect infliction chances that come from spells are increased by 5%, Possessor gains +500 Magical Attack
Basic Mana-Saving Techniques- (Passive Ability, Wizard) Spells cost possessor 50 less MP to cast
Basic Understanding of Linking Magic Types- (Passive Ability, Wizard) Spells possessor casts cost 80 less MP if caster has cast a spell of a different subtype previously during this thread
Basic Utility Spellcasting- (Passive Ability, Wizard) Wizard Magic spells cast by possessor that buff stats do so by an additional 20 points, as an effect that stacks a max of 40 times across all buff instances per individual, Wizard Magic spells that possessor casts that have a chance of inflicting minor positive status effects have said chance raised by 1%, Wizard Magic spells cast by possessor that create or attach effects to Zones or Phantom Terrains cost possessor 100 less MP to cast
Basic Wizard Magic Attunement- (Passive Ability, Wizard) All Wizard Magic spells gain +10 Magical Attack and cost 10 less MP
Boosted Spell- (Technique Ability, Wizard) Possessor may use 'Boosted Spell' in conjunction with a 'Magical Attack' or 'Cast a Spell' action so long as a Wizard Magic spell is cast as part of said action and no other technique is used. All Wizard Magic spells cast as part of said action gain +200 Magical Attack and have all stat buffs they apply increased by 200 points as an effect that stacks 5 times across all applications per possessor.
Broaden Casting- (Technique Ability, Wizard) Possessor may use Broaden Casting in conjunction with a Magical Attack involving a Wizard Magic spell, so long as no other technique is used and a Wizard Magic Spell is equipped. If this attack already inflicts at least 1 hit against 5 or more targets, its total number of targets increases by 2.
Can Cast Spells While In Close Combat- (Passive Ability, Wizard) Possessor's 'Cast a Spell' actions may not be countered by individuals below Level 10 if possessor is in the front row
Defensive Spellcasting- (Passive Ability, Wizard) Possessor's 'Cast a Spell' actions may not be countered by individuals below Level 10 if possessor is in the back row
Effective Spell- (Technique Ability, Wizard) Possessor may use 'Effective Spell' in conjunction with a 'Magical Attack' or 'Cast a Spell' action so long as a Wizard Magic spell is cast as part of said action and no other technique is used. All Wizard Magic spells cast as part of said action have their minor status effect infliction chances increased by 30% during said action and have their moderate status effect infliction chances increased by 15% during said action.
Formula-Based Casting- (Passive Ability, Wizard) Wizard Magic spells whose name includes 'Formula of' cost possessor 500 less MP to cast
Gesture-Based Spellcasting Stance- (Stance Ability, Wizard) Possessor, if not afflicted with Paralyzed, gains +100 Magical Attack, +300 MP, and +50 SPI
Knowledge of Basic Magic Theory- (Passive Ability, Wizard) +5 Magical Attack, +30 MIN, Spells cost possessor 20 less MP to cast
Improved Mana-Saving Techniques- (Passive Ability, Wizard) Spells cost possessor 250 less MP to cast
Increased MP- (Passive Ability, Wizard) Possessor gains +50 MP
Large Mana Reservoir- (Passive Ability, Wizard) Possessor gains +2,000 MP
Lengthen Casting- (Technique Ability, Wizard) Possessor may use Lengthen Casting in conjunction with a 'Magical Attack' action involving a Wizard Magic spell, so long as no other technique is used and possessor has a Wizard Magic Spell equipped. If said attack already inflicts a buff or debuff that lasts 5 or more rounds, the number of rounds each such buff or debuff lasts increases by 2.
Loudly-Incanted Spell- (Technique Ability, Wizard) Possessor may use 'Loudly-Incanted Spell' in conjunction with a 'Magical Attack' action so long as a Wizard Magic spell is cast as part of said action and no other technique is used. Said action gains +5 Magical Attack and gains a 15% chance of inflicting Confusion: Fear on Level 1 targets who have no spell equipped.
Magic-Infused Spell- (Technique Ability, Wizard) Possessor may use 'Magic-Infused Spell' in conjunction with a 'Magical Attack' action so long as a Wizard Magic spell is cast as part of said action and no other technique is used. All Wizard Magic spells cast by this technique's user as part of said action gain the element Magic during said action.
Magical Broadening Mastery- (Passive Ability, Wizard) Possessor's Broaden Casting ability increases the total number of targets by 5 if the number of targets being hit before its application was at least 10 already.
Maximal Casting- (Technique Ability, Wizard) Possessor may use Maximal Casting in conjunction with a 'Magical Attack' action involving a Wizard Magic spell, so long as no other technique is used and possessor has a Wizard Magic Spell equipped. Said attack's random stat multiplier is maximized, and possessor's Max MP is reduced by 50% for the remainder of the thread.
Natural Spellcasting Stance- (Stance Ability, Wizard) Possessor may not cast spells that are not part of possessor's Inherent Spell List while in this stance, Possessor obtains +200 MIN and +200 SPI
Orb Master- (Passive Ability, Wizard) +20 Magical Attack and -5 MP cost when using any Wizard Spell with the word Orb in the name
Powerful Casting- (Technique Ability, Wizard) Possessor may use Powerful Casting in conjunction with a 'Magical Attack' action involving a Wizard Magic spell, so long as no other technique is used and possessor has a Wizard Magic Spell equipped. Said attack gains +150 Magical Attack.
Script Mage- (Passive Ability, Wizard) +25 Magical Attack for Wizard Magic if a Book is equipped
Spellcasting Technique- (Passive Ability, Wizard) Wizard Magic spells cost possessor 20 less MP to cast
Theoretical Spellcaster- (Passive Ability, Wizard) Possessor gains +1,000 MIN, Possessor gains an additional +500 MIN if possessor has at least five spells, at least one of which is a Wizard Magic spell and at least three of which are non-'Wizard Magic' spells of different subtypes, equipped
Understanding of Common Practices of Theoretical Magic- (Passive Ability, Wizard) Possessor gains +180 MIN, Possessor gains an additional +70 MIN if possessor has at least two spells, one of which is a Wizard Magic spell and one of which is a non-'Wizard Magic' spell equipped
Vexing Casting- (Technique Ability, Wizard) Possessor may use Vexing Casting in conjunction with a Magical Attack action involving a Wizard Magic spell, so long as no other technique is used and possessor has a Wizard Magic Spell equipped. Said attack's chances of inflicting Minor Status Effects are increased by 5%, to a max of 80%.
Wizard- (Passive Ability, Wizard) Possessor's Damage-dealing actions that involve the casting of Wizard Magic spells deal 500 additional Damage, Wizard Magic spells cost possessor (50 + 30 * Possessor Level) less MP to cast, Possessor gains +(50 * Possessor Level) Magical Attack
Wizard Magic Casting I- (Passive Ability, Wizard) Wizard Magic spells cost possessor 20 less MP to cast
Wizard Magic Casting II- (Passive Ability, Wizard) Wizard Magic spells cost possessor 200 less MP to cast


Wanderer:

Basic Gate Magic Attunement- (Passive Ability, Wanderer) All Gate Magic spells cost possessor 10 less MP to cast
Opener of Forgotten Doorways- (Passive Ability, Wanderer) Possessor may claim Forgotten Keys

Misc:
Ate Empowered Sugar-Wafers- (Passive Ability, Permanent Item Effect) Possessor obtains +250 HP and +25 to all stats
Base Dragon Synchronicity- (Passive Ability, Dragon Lord) Possessor may treat Dragon as a base subtype
Basic Dragon Lord Knowledge- (Passive Ability, Dragon Lord) Possessor's Dragon pets and summons gain +500 HP, +500 MP, +50 to damage dealt, and +50 to all stats
Comprehension of Horrid Elements Yet Unseen- (Passive Ability, Other: Elemental Researcher) Possessor gains +500 Defense against SAN, INF, and RES Damage.
Form of Tea- (Stance Ability, Flux Baron) Possessor gains the elements Fire & Earth & Water, Possessor becomes solely the subtypes Drink & Shapeshifter, Possessor may choose to count as possessing the subtype Golem
Glowing Red Nose- (Passive Ability, Beastmaster) Possessor may choose for possessor and any of possessor's allies to ignore effects attached to zones by sources below Level 20
Grows in Sunlight- (Passive Ability, Botanist) At the start of each round that possessor is in a Chronogeomantic Zone of Day or a Zone of Light, possessor obtains +250 to all stats as a buff that stacks 10 times; these buff applications vanish as soon as possessor is neither in a Chronogeomantic Zone of Day nor a Zone of Light
Pruning Spell- (Technique Ability, Botanist) Possessor may use 'Pruning Spell' in conjunction with a 'Magical Attack' or 'Cast a Spell' action, so long as no other technique is used. Said action deals 110% Damage to Plants, to a maximum of 1,000,000 additional damage
Statue-Crafter- (Passive Ability, Crafter) Possessor's Golem summons gain +200 to all stats and +5,000 HP
♢Wiseman's Orb- (Passive Ability, Magus) Possessor's 'Magical Attack' and 'Overdrive' actions may use Mind as their Prime Attribute if possessor has a Robe and Orb equipped
Zonal Air Control- (Passive Ability, Wind Duke) Possessor may, at the start of each round, choose one Zone of Air that is present that was created by a source equal to or below possessor's Level that is below Level 80 and destroy that zone or remove an effect attached to said Zone that is from a source that is equal to or below possessor's Level that is below Level 80

Weirdworker:

Basic Weirdworker Knowledge- (Passive Ability, Weirdworker) Possessor's Magic Being pets and summons gain +100 HP, +100 MP, +10 to damage dealt, and +10 to all stats
Emit Magic Particles- (Technique Ability, Weirdworker) Possessor may use 'Emit Magic Particles' in conjunction with any action so long as possessor is a Magic Being and no other technique is used as part of said action. Possessor's allies regenerate 50 MP as part of said action.
Form of Coiling Mystic Text- (Stance Ability, Weirdworker) If possessor is a Magic Being, possessor's allies gain +500 MIN at the start of each round as a buff that stacks 5 times, and possessor's allies may choose to count as having an additional Book equipped.
Magic-Radiating Stance- (Stance Ability, Weirdworker) If possessor is a Magic Being, possessor's presence counts as the presence of an additional Zone of Magic.
Magiplasmic Moonform: Verdant- (Stance Ability, Weirdworker) Possessor obtains +1 base MIN and +2 base SPI, Possessor's minor negative status effect infliction chances are increased by 30%, possessor's moderate negative status effect infliction chances are increased by 20%, Possessor gains the elements Moon, Earth, and Wood, Possessor regenerates 200,000 HP at the start of each round if possessor possesses at least 5 Plant allies, Possessor's Plant and Spirit summons may gain the element Moon and, when summoned, may obtain a non-stacking buff that increases their minor negative status effect infliction chances by 25%
Spell-Emitting Stance- (Stance Ability, Weirdworker) If possessor is a Magic Being, possessor gains a 5% chance before possessor's first action of each round to gain an additional action that may only be used for casting a spell that is on its possessor's Inherent Spell List.


notes:
Magiplasmic Moonform: Verdant transforms his body into a larger, Asterite-like form around a man-sized central green moon-orb.

Other: Lunar Trickster:
First Blessing of the Verdant Moon- (Passive Ability, Other: Lunar Trickster) Possessor's actions that include the element Wood may gain or instead become the element Moon, possessor's actions that include the element Moon may gain or instead become the element Wood, possessor's Plant allies may gain the element(s) Moon and/or Wood
Grinning Moon Laughs Above- (Passive Ability, Other: Lunar Trickster) Possessor's opponents, if they succeed their first per-round auto-recovery chance from a status effect must check a second time and only actually recover if the second time is successful
Lit By Moon's Capricious Light- (Passive Ability, Lunar Trickster) Whenever one of possessor's opponents' per-round automatic recovery chances from a negative status effect that was at least a 1% chance fails, said individual has a 50% chance of being afflicted with Hexed
Palely-Glowing Essence- (Passive Ability, Other: Lunar Trickster) Possessor's element becomes solely Moon, Possessor gains +500 Defense against Moon, Possessor gains 25% Moon Resistance, Possessor gains 25% Voidstruck: Moon Mad Resistance, Possessor's offensive actions may gain the element Moon


Permanent Item Effect:
Has Consumed 1 of the Permanent Consumable "Those Splendid Peanuts"- (Passive Ability, Permanent Item Effect) +5,000 to all stats, +50 unmodified CON, Cannot be used in combos


Curses:

Brain Used By The Demon Lord Of Books As Mostly-Self-Inaccessible Storage Space For All Books About Tortoises- (Passive Ability, Curse) Possessor's turn-order-determining stat is halved for turn-order-determining purposes if it includes possessor's Mind stat unless any of possessor's opponents have 'Turtle', 'Tortoise', or 'Terrapin' in their name
Curse of the Fox and the Grapes- (Passive Ability, Curse) Whenever a source applies a buff to an individual who is not possessor, if possessor is not currently afflicted with said buff, possessor becomes afflicted with a debuff that prevents said buff from having positive effects on possessor, with said debuff stacking across 500 different buffs at any one time
Lasts 300 battles. Battles fought: 201/300
Gazed Upon by the Lord of the Tormented- (Passive Ability, Curse) Possessor may not gain Agony Resistance or Immunity. Possessor may not Absorb Agony or Reflect Agony. Possessor may not gain Defense against Agony. Agony element Damage dealt to possessor is quadrupled.
Stuck Inside An Apple Costume- (Passive Ability, Curse) Possessor loses 1 Armor slot, Possessor's opponents may treat possessor as possessing the subtype Plant, Possessor's opponents may treat possessor as wearing a disguise
This lasts until its possessor helps a fruit or technology vendor sell record numbers of products within the span of a day without directly buying any of them in an RP thread

in quest 'birds are annoiyng'" wrote: Aura of Dead Seconds- (Armor, Aura, Darkness & Time, 9,600,000 Gold) +9,500 Defense, +9,000 AGI, MIN, and SPI, +990 Defense against Stat Damage, Wielder regenerates 900 AGI Damage at the start of every round, All of wielder's opponents take 900 Time-element AGI Damage at the start of every round

Ancient Seal- (Spell, Other: Ancient Magic, Earth, 240,000 MP, 12,500,000 Gold) +12,500 Magical Attack, 50% targets below Level 40 gain a debuff that makes it so that they cannot act, with all things that would occur before and after actions skipped due to such still occurring, does not stack
Ancient Wind- (Spell, Other: Ancient Magic, Air, 24,000 MP, 12,500,000 Gold) +12,500 Magical Attack, All buffs and debuffs with target as a source are removed if target is below Level 40, All buffs present on target with sources below Level 40 are removed if target is below Level 40, All of target's summons are unsummoned if target is below Level 40 and if said summons are below Level 40 (as well as those summons' summons and all future generations of summons, provided that all are below Level 40)
Ancient Balm- (Spell, Other: Ancient Magic, Water, 24,000 MP, 12,500,000 Gold) +12,500 Magical Attack, Heals HP, All debuffs and negative status effects present on target that come from sources below Level 40 are removed, Target may not acquire debuffs or negative status effects from sources below Level 40 for the next 5 rounds, does not stack

Vampire's Cloak- (Accessory, Cloak, Darkness, 6,400,000 Gold) +5,500 to all stats, Wearer's damaging actions inflict HP Drain, 45% Darkness Resistance, 30% Minor Status Effect Resistance, 50% Light Weakness
2 Essence Spark of Mana- (Accessory, Other: Mystic Infusion, Magic, 1,000,000 Gold) Wielder regenerates 10,000 MP per round, +10,000 MP
Weapons-
*Superior Elemental Containment Matrix I- (Weapon, Assault Matrix, Formus, 200,000,000 Gold) +200,000 Ranged Attack, +200,000 MIN, +2,000,000 HP, +2,000,000 MP, 30% Resistance to elements whose name includes 'Theoretical' or 'Experimental', 30% Elemental Resistance, Wielder's Elemental opponents may not summon, 40% inflicts Petrified on Elementals, Wielder's 'Ranged Attack' and 'Point Blank' actions use Mind as their Prime Attribute, Wielder must possess the ability 'Elemental Researcher' and be Level 40 or greater

Anemone-Back Clam Tendril- (Weapon, Whip, Water & Fire, 17,000 Gold) +17 Melee Attack, 15% inflicts Pain
Arena Member's Bow- (Weaponx2, Bow, Wielder's Element, 100 Gold) +20 Ranged Attack, +10 Damage of Wielder's Element
Arena Member's Blade- (Weapon, Sword, Wielder's Element, 100 Gold) +15 Melee Attack , +10 Damage of Wielder's Element
Arena Member's Shield- (Weapon, Shield, Wielder's Element, 100 Gold) +15 Defense, +10 Damage of Wielder's Element
Arena Member's Staff- (Weaponx2, Staff, Wielder's Element, 100 Gold) +20 Magical Attack, +10 Damage of Wielder's Element
Chaos Butterfly Force- (Weapon, Force, Chaos, 28,000,000 Gold) +28,000 Magical Attack, +25,000 to all stats, Once per round, wielder may, as a counter to one of wielder's actions, conduct a Magical Attack action that may target any one individual that a Magical Attack action made by wielder could normally target, with said action not being able to affect other targets, with this effect not stacking across multiple copies of this item and not being able to trigger off of an action of possessor's that is a counter, May only be equipped by individuals above Level 36
Demon Master's Axe- (Weapon, Axe, Darkness & Fire, 40,000,000 Gold) +40,000 Melee Attack, +40,000 STR, +40,000 CON, 30% Fire Resistance, 30% Darkness Resistance, 80% Critical, Wielder's Demon pets and summons gain +2,000 to all stats as a non-stacking bonus, Wielder must be Level 20 or greater and must either possess the ability 'Ravager' or the ability 'Demonologist'
Digeredoo- (Weapon, Instrument, Magic, 6,000 Gold) +8 Magical Attack, +4 SPI
Gun of Occasional Awesomeness +5- (Weapon, Gun, Technology & Light, 50,000 Gold) +5 Ranged Attack, 1% it instead provides +5,000 Ranged Attack
Midnight Asphodel Stamen- (Weapon, Wand, Wood & Water, 20,000,000 Gold) +20,000 Magical Attack, +10,000 Melee Attack, +20,000 SPI, +20,000 MIN, May Heal, Wielder's actions may remove up to three debuffs from each target that were applied by sources below Level 60 and placed them into a Stored Debuff Bank (which may hold a maximum of 12); Wielder's 'Magical Attack', 'Melee Attack', 'Melee Overdrive' or 'Overdrive' actions may replicate instances of these debuffs onto their targets, replicating each such debuff once and then removing it from the Stored Debuff Bank (with said replication applying to a single target)
Old, Engraved, Magic Spear- (Weapon, Spear, Magic & Earth, 15,600 Gold) +15 Melee Attack, +14 MIN, +15 SPI
Purple Phoenix Wand- (Weapon, Wand, Magic, 28,500,000 Gold) +29,000 Magical Attack, +29,000 SPI, +29,000 MIN, Whenever wielder resurrects an individual, said individual is healed for 500,000 points of Flat Magic element HP Healing, May only be wielded by individuals of Level 20 and greater
Random Axe of Kindness- (Weapon, Axe, Fortune & Light, 5,500,000 Gold) +5,500 Melee Attack, Wielder's 'Melee Attack' and 'Melee Overdrive' actions gain 'Heals', +5,000 STR, +5,000 CON, Wielder's 'Melee Attack' and 'Melee Overdrive' actions have their targets randomized
Shield of the Heavenly Tower- (Weapon, Shield, Light & Physical, 60,000,000 Gold) +60,000 Defense, +20,000 Melee Attack, +2,000 Defense against MIN Damage, Wielder's per-item Defense capping may be based on wielder's Mind x 2 instead of wielder's Constitution x 2, 30% Light Resistance, 30% Darkness Resistance, 30% Psychic Resistance
Stapler- (Weapon, Tool, Technology, 5,000 Gold) +5 Attack, All damage against foes who have stolen your Stapler is multiplied by 10 and has a 95% chance of inflicting Burning if you so desire
Toenail Clippers- (Weapon, Tool, Technology, 60 Gold) +0 Melee Attack
1 Totally Awesome Dead Walrus!- (Weapon, Other: Chaos Talon, Water, 70,000 Gold) +70 Melee Attack, +70 Ranged Attack, +70 Magical Attack, +70 to all stats
Totally, Absolutely Awesome Dead Walrus, Silver Edition!- (Weapon, Other: Chaos Talon, Water, 240,000 Gold) +240 Melee Attack, +240 Ranged Attack, +240 Magical Attack, +240 to all stats

Armor-
Arena Member's Armor- (Armor, Light Armor, Wielder's Element, 100 Gold) +20 Defense, +10 Defense against Wielder's Element
Goblin Warmup Suit- (Armor, Clothing, Earth, 1,000,000 Gold) Wearer gains +1,000 to wearer's turn-order-determining stat sum for turn-order-determining purposes


Accessories-
*Nexus Library Card #2,204,331,487,645,228: "Remalius (174)"- (Accessory, Quest Item, Magic, 10 Gold) +1 MIN
*Remalius' Papers from the Seirei Portal (Accessory, Quest Item, Light & Darkness, 1,000 Gold) +1 SPI (Bound to Seirei)

Arena Member's Charm- (Accessory, Amulet, Wielder's Element, 100 Gold) +15 Damage for all attacks that include Wielder's Element as one of their element
Dragon Czar's Crown- (Accessory, Crown, Glory, 200,000,000 Gold) +200,000 to all stats, Wearer's Dragon allies gain +20,000 to all stats as a non-stacking bonus
Drakespawn Anklet- (Accessory, Magic Item, Earth, 5,000 Gold) +2% to Hit, +2% Enemy Miss, +5 to all stats
Drakespawn Bracelet- (Accessory, Bracelet, Earth, 5,000 Gold) +20 Defense, +5 to all stats
Drakespawn Broach- (Accessory, Broach, Earth, 5,000 Gold) 5% Air Resistance, 5% Earth Resistance, 5% Fire Resistance, 5% Water Resistance
Drakespawn Necklace- (Accessory, Necklace, Earth, 5,000 Gold) +20 Melee Attack, +5 to all stats
Drakespawn Ring- (Accessory, Ring, Earth, 5,000 Gold) +2% Critical, +2% Dodge, +5 to all stats
Drakespawn Tiara- (Accessory, Crown, Earth, 5,000 Gold) 5% Light Resistance, 5% Darkness Resistance, +5 to all stats, 5% Awestruck Resistance, 5% Voidstruck Resistance
First Boss Badge (2)- (Accessory, Broach, Magic, 1,000,000 Gold) +1,000 Melee Attack, +1,000 Ranged Attack, +1,000 Magical Attack, +1,000 to all stats, 25% Dodge, 25% Critical, 25% Resilience, 125% to Hit, +10,000 HP, +10,000 MP, Opposing bosses below Level 10 that are listed as below Level 10 on the Boss List have their Boss Effects disabled, Wielder must be Level 12 or higher
Holy Festival Scarf- (Accessory, Amulet, Hope & Wonder, 5,000,000 Gold) +500 Defense against Stat Damage, +5,000 to all stats, 30% Moon Resistance
5 Lilypad Hat- (Accessory, Hat, Water & Earth, 50,000 Gold) +50 Defense, +50 Defense against Water, Wearer gains the subtype Plant
Magic Sleigh Bells- (Accessory, Trinket, Magic & Ice, 310,000 Gold) Wielder's Vehicle, Vessel, and Steed transformations gain +200 to all stats as a bonus that stacks 5 times while in a Zone of Ice
Masquerade Mask- (Accessory, Mask, Earth, 15,000 Gold) User’s type becomes Human

Scarf of the Elusive Heavenly Spirits- (Accessory, Scarf, Light, 9,000,000 Gold) +9,000 to all stats, 20% Earth Resistance, 40% Dodge
Seal of House Clavis- (Accessory, Seal, Earth & Light & Darkness, 800,000 Gold) +800 Magical Attack, +800 Defense, 5% Spirit Resistance (Bound to Seirei)
Second Boss Badge- (Accessory, Broach, Magic, 10,000,000 Gold) +10,000 Melee Attack, +10,000 Ranged Attack, +10,000 Magical Attack, +10,000 to all stats, 50% Dodge, 50% Critical, 50% Resilience, 150% to Hit, +100,000 HP, +100,000 MP, Opposing bosses below Level 30 that are listed as below Level 30 on the Boss List have their Boss Effects disabled, Wielder must be Level 44 or higher
Shoes of the Dancer of Charity- (Accessory, Shoes, Light & Earth, 17,600,000 Gold) +9,500 Defense, +17,600 AGI, +17,600 SPI, 45% Dodge, actions or attacks that are Treasure, Wealth, Glitz, Commerce, or Grandeur element cannot inflict Charm or its sub-status effects on wearer, Opponents below Level 60 that are not 5 or more Levels greater than wearer cannot give wearer Gold without wearer's permission, Wearer obtains +720 to all stats as a buff that stacks 10 times that lasts 20 rounds if wearer either trades an item to an ally or places a buff on an ally, to a max of once per round
Tiefmennian Magus's Automatically Organizing Library System- (Accessory, Container, Magic & Knowledge, 60,000,000 Gold) +60,000 MIN, +60,000 SPI, +600,000 MP as a non-stacking bonus, Wielder may unequip up to 5 spells at the start of each round and then may equip up to 5 spells
Ultra-Fancy Monocle that is Shocked by Debuffs- (Accessory, Eyewear, Air, 30,000,000 Gold) Whenever wearer is afflicted by a debuff from a source below Level 60, this item unequips itself and cancels said instance of debuff application
Winter Pendant- (Accessory, Amulet, Ice, 115,000 Gold) +30 to all stats, +60 Magical Attack, wearer may cast spells as if Call Unto Seasons: Winter has already been cast, 10% Ice Resistance


Consumables-
'Winds of the Singing Moon'- (Consumable, Libram, Air & Sonic, Unlimited Charges, 800,000 Gold) Deals 10,000 Flat Air & Sonic damage to one target, this effect repeats at the start of the user's first action for the next three rounds, does not stack
Canned Soup- (Consumable, Food, Water, 2 Charges, 80 Gold) +200 HP, +50 MP, Takes 2 turns to use if it has 2 charges unless a Tool is equipped
Chips from the Elemental Research Institute- (Consumable, Food, Technology & Earth & Progress, 1 Charge, 70,000 Gold) Target's next action may not be countered by individuals below Level 40
200 Ice Cream- (Consumable, Food, Ice, 1 Charge, 300 Gold) +5 SPI
Evergarden Vinegar- (Consumable, Drink, Water & Acid, 5 Charges, 5,000,000 Gold) +5% Critical, +5% Resilience, stacks 5 times
5 Type 2 Summoning Stone- (Consumable, Summoning Stone, Magic, 1 Charge, 7,500 Gold) Summons any Level 2 enemy from the enemy list that is normally fightable for drops under target’s control, provided target accepts said control; should target not accept said control, then said enemy becomes its own side of battle (or joins any previous side composed of rogue summons), with all rogue summons joining said side. The target of this consumable, as well as this consumable’s user, must be at least level 2.
4 Walrus Nog- (Consumable, Drink, Chaos, 1 Charge, 5,000,000 Gold) 80% inflicts Poison: Drunk, Target, if willing or below Level 60, becomes Chaos element



Items-

3 1/12 Holy Imperial Seal of Power- (Item, Antiquity, Universe, 24,000,000,000 Gold) This item may not be equipped, traded, sold, stolen, discarded, or destroyed, with this item's wording taking precedence over effects that can equip items that cannot normally be equipped, trade items that cannot normally be traded, steal items that cannot normally be stolen, discard items that cannot normally be discarded, or destroy items that cannot normally be destroyed; when this item is obtained as loot from anything, it may not be assigned, given to, or taken by any individual other than the individual that it was generated for, instantaneously being moved to said individual's inventory and being removed from the thread which generated it as an effect that ignores effects that prevent loot leaving a thread or being assigned or taken; this item's text may not be removed or altered as an effect that takes precedence over effects that can remove text from an item that cannot otherwise be removed or alter text on an item that cannot normally be altered; this item may not be equipped, carried, or brought into a thread or by a pet, transformation, or other item that can carry items and may not be held by another pet, transformation, or other item at any time in a thread; effects and/or text may not be added to this item as an effect that takes precedence over effects that may add effects or text to items that cannot normally have effects or text added to them; all effects on this item count as though coming from a Level 101 source


*Directions to Martellus Chart's House for Remalius (Item, Antiquity, Earth & Air, 900 Gold) (Bound to Seirei)
*Miniaturized Sea Troll: Frengel- (Bound Item, Antiquity, Water, 2,400,000 Gold) (Bound to Noix)
*Permit for Remalius to Run a Stand on Disc 415 of Nexus Near the Central Pillar During the 15th Annual Muscleman Contest- (Item, Antiquity, Water & Light, 5,000 Gold)
*Xthenplexi- (Bound Item, Artifact Piece, Crystal (2) & Law & Toxin, 150,000,000 Gold) (Bound to Noix)

2 1/1000th Killborg which Must Be Assembled All at Once or It Explodes- (Item, Antiquity, Technology, 1,000 Gold)
36 Anime Fanfiction- (Item, Antiquity, Technology & Air, 1,400 Gold)
Archmagus's Tome of Advanced Magics- (Item, Crafting Equipment, Magic, 50,000,000 Gold) This item is not consumed in combinations it is a part of unless otherwise noted
Blueprints for Something that Didn't Get Built- (Item, Antiquity, Technology, 500 Gold)
Book of Stamps- (Item, Antiquity, Air, 200 Gold)
Book that Subtly Suggests that Nearby People Read It Via Use of Minor Magic Effects- (Item, Antiquity, Magic, 5,000 Gold)
Butter Knife- (Weapon, Knife, Water, 80 Gold) +2 Melee Attack, 5% deals no damage
Chair Pillow- (Item, Antiquity, Earth, 200 Gold)
Clams (Level 1-10) Spawn Table- (Item, Antiquity, Water & Earth, 230,000 Gold)
Codex of the Ancients- (Item, Crafting Equipment, Technology, 250,000,000 Gold) Is not consumed in combos unless specifically notes
5 Crystallized Chunk of Pure Spirit- (Item, Material, Magic & Light, 65,000 Gold)
3 Crystallized Spirit Piece- (Item, Material, Magic, 6,000 Gold)
8 Dungeon Clear Pennant: Brightbeard Caverns, Standard- (Item, Antiquity, Earth & Light, 50,000 Gold)
1 Dungeon Clear Pennant: Crimson Citadel of Avandos, Standard- (Item, Antiquity, Fire & Physical, 50,000 Gold)
3 Dungeon Clear Pennant: Temple of Orithon, Standard- (Item, Antiquity, Earth & Light, 50,000 Gold)
2 Empty Bottle- (Item, Material, Air, 20 Gold)
Expired Coupons- (Item, Antiquity, Air & Technology, 40 Gold)
Extradimensional Clone Lab- (Item, Property, Technology & Spatial, 80,000,000 Gold)
Festive Landscape Giftbox- (Item, Ticket, Ice & Fire & Hope, 40,000,000 Gold) Can be opened at the Warehouse for a roll on the Festive Landscape Giftbox table
Figurine of a Bear with a Parasol Balanced on a Ball- (Item, Antiquity, Air & Earth, 25,000 Gold)
Giant Colorful Children's Puzzle Book Featuring Inappropriately Difficult Puzzles, Secret Content, and Gratuitous Pornography- (Item, Antiquity, Hope & Darkness, 210,000 Gold)
Giant Somnidus Vineheart Core- (Item, Antiquity, Earth & Air & Dream, 50,000,000 Gold)
Ice Cream Stand- (Item, Property, Ice & Light, 19,000 Gold)
2 Ink Blotter- (Item, Antiquity, Earth & Technology, 90 Gold)
Laughing Soul-Diamond- (Item, Antiquity, Darkness & Air & Magic, 60,000,000 Gold)
6 Moonforest Vinecrystal Pieces- (Item, Material, Earth, 300,000 Gold)
2 Moon Rock- (Item, Antiquity, Moon, 250 Gold)
Mushroom Piece- (Item, Material, Earth, 600 Gold)
7 Obsessive Poetry- (Item, Antiquity, Air & Darkness, 1,600 Gold)
2 Organized Paperweight Collection- (Item, Antiquity, Earth, 600 Gold)
Phantom Challenge Clear Pennant: Brightbeard Caverns, Orindar Battle- (Item, Antiquity, Darkness, 100,000 Gold)
Phantom Challenge Clear Pennant: Brightbeard Caverns, Manethos Battle- (Item, Antiquity, Earth, 100,000 Gold)
Partial Spell Copy of 'Ancient Pyre'- (Item, Antiquity, Magic & Fire, 8,000,000 Gold)
Photograph of a Giant Somnidus Vineheart- (Item, Antiquity, Earth & Air & Dream, 50,000 Gold)
55 Photograph of Somnidus Blossoms- (Item, Antiquity, Earth & Air & Dream, 12,000 Gold)
19 Photos of Cute, Male Pop Singers- (Item, Antiquity, Electrical & Air, 2,600 Gold)
Pocket Dimension: Library of a Thousand Watches- (Item, Property, Knowledge & Time, 60,000,000 Gold)
Random Ultra-Festive Giftbox Plus- (Item, Ticket, Ice & Chaos & Hope, 40,000,000 Gold) Can be opened at the Warehouse for a roll on the Random Ultra-Festive Giftbox Plus table
Report Detailing the Shape of Jerry F's Feet- (Item, Antiquity, Basic, 30 Gold)
Scroll of Intermediate Kami Types- (Item, Antiquity, Light & Darkness & Magic, 2,000,000 Gold)
Stuffed Bear that Can Sit on Your Desk- (Item, Antiquity, Earth, 200 Gold)
Square Mile of Beach on a Random World- (Item, Property, Water, 50,000 Gold)
Square Mile of Sargasso Sea on a Random World- (Item, Property, Water & Earth, 450,000 Gold)
Ultra-Wet Sponge- (Item, Antiquity, Water, 16,500 Gold)
Unopened Office Holiday Giftbox- (Item, Ticket, Earth & Air, 900 Gold) Can be opened at the Warehouse for a roll on the Office Holiday Giftbox table
10 Vampire-Aggrandizing Fiction- (Item, Antiquity, Darkness, 1,900 Gold)

Inherent spells-
Charm Cat- (Spell, Wizard Magic, Air, 40 MP, 15,000 Gold) 100% inflicts Charm on target individual who is below Level 5 whose name includes 'Cat'
Glowing Pebble- (Spell, Wizard Magic, Light & Earth, 5 MP, 2,000 Gold) Caster gains a buff that provids its possessor and all of its possessor's allies with 101% To Hit while in a Zone of Darkness
Fancy Globes- (Spell, Wizard Magic, Magic & Light, 300 MP, 7,000 Gold) 30% inflicts Charm: Impressed
Heat Tea To Just The Right Temperature- (Spell, Wizard Magic, Water & Fire, 3 MP, 1,700 Gold) Target Drink consumable gains '1% cures Fatigued, 1% cures Frozen, and 1% cures Burning'
Sense Magic- (Spell, Wizard Magic, Magic, 40 MP, 3,000 Gold) Caster is informed with a single 'yes' answer if any of caster's opponents are Magice element, possess any Magic element abilities, could drop and Magic element items, are carrying any Magic element items, have any Magic element items equipped, or have any Wizard Magic spells equipped
Douse- (Spell, Wizard Magic, Water, 60 MP, 2,000 Gold) 1% cures Burning
Lubricate- (Spell, Wizard Magic, Water, 30 MP, 1,100 Gold) Target gains 1% Paralyzed Resistance, 5% Cures Paralyzed from sources below Level 15
Freshen Up- (Spell, Wizard Magic, Air & Light & Magic, 100 MP, 2,000 Gold) Cures target debuff from a Level 1 source
Magic Spiderweb- (Spell, Wizard Magic, Darkness & Magic, 60 MP, 1,200 Gold) 1% inflicts Paralyzed
Prestidigitation- (Spell, Wizard Magic, Magic, 10 MP, 3,000 Gold) 5% inflicts Charm: Impressed
Mage Fist- (Spell, Wizard Magic, Physical, 600 MP, 30,000 Gold) +30 Magical Attack, 5% inflicts Fatigued: Stun
Glow- (Spell, Wizard Magic, Light, 300 MP, 6,000 Gold) Target may choose for individuals below Level 5 to treat it as being solely Light element
Reveal General Form- (Spell, Wizard Magic, Light & Air, 70,000 Gold) Target loses all Dodge-bonus-prodviding or Dodge-providing buffs from sources below Level 18
Mage Blast- (Spell, Wizard Magic, Magic, 2 MP, 200 Gold) +3 Magical Attack
Mage Fire- (Spell, Wizard Magic, Fire, 4 MP, 400 Gold) +4 Magical Attack, 1% inflicts Burning
Mage Bolt- (Spell, Wizard Magic, Electrical, 4 MP, 400 Gold) +4 Magical Attack, 1% inflicts Electrocuted
Mage Bubble- (Spell, Wizard Magic, Water, 4 MP, 400 Gold) +4 Magical Attack, 1% inflicts Drowning
Mage Shard- (Spell, Wizard Magic, Earth & Physical, 4 MP, 400 Gold) +4 Magical Attack, 1% inflicts Wounded or Entombed
Magic Shield- (Spell, Wizard Magic, Magic, 10 MP, 1,000 Gold) +10 Defense, stacks 10 times
Snowblast- (Spell, Wizard Magic, Ice, 55 MP, 55,000 Gold) +55 Magical Attack, 1 hit against 30
Acid Drizzle- (Spell, Wizard Magic, Acid, 55 MP, 55,000 Gold) +55 Magical Attack, 1 hit against 30
Fire Flash- (Spell, Wizard Magic, Fire, 65 MP, 65,000 Gold) +55 Magical Attack, 30% inflicts Impaired: Blind, 1 hit against 30
Magic Boost- (Spell, Wizard Magic, Magic, 65 MP, 65,000 Gold) +65 to all stats, stacks 4 times
Flame Spray- (Spell, Wizard Magic, Fire, 200 MP, 200,000 Gold) +200 Magical Attack, 30% inflicts Burning, 1 hit against 60
Ice Spray- (Spell, Wizard Magic, Ice, 200 MP, 200,000 Gold) +200 Magical Attack, 30% inflicts Frozen, 1 hit against 60
Lightning Fan- (Spell, Wizard Magic, Electrical, 200 MP, 200,000 Gold) +200 Magical Attack, 30% inflicts Electrocuted, 1 hit against 60
Magic Healing- (Spell, Wizard Magic, Magic, 200 MP, 200,000 Gold) +200 Magical Attack, Heals
Sage's Insight- (Spell, Wizard Magic, Magic, 200 MP, 200,000 Gold) +200 MIN, +2,000 MP, stacks 4 times
Magic Augmentation- (Spell, Wizard Magic, Magic, 200 MP, 200,000 Gold) +200 to all stats, stacks 2 times
Lesser Magical Summoning- (Spell, Wizard Magic, Magic, 200 MP, 200,000 Gold) Summons 1 Elemental or Magic Being below Level 15 that is normally fightable for drops on the Enemy List, Max 4 summoned, Summons summoned through this spell may not summon
Float- (Spell, Wizard Magic, Air, 200 MP, 200,000 Gold) Target gains 30% Earth Resistance and 30% Entombed Resistance
Magic Cloud- (Spell, Wizard Magic, 500 MP, Magic, 500,000 Gold) +500 Magical Attack, 60% inflicts Manablasted, 1 hit against 200

Spells-
Ancient Pyre- (Spell, Other: Ancient Magic, Fire, 24,000 MP, 12,500,000 Gold) +12,500 Magical Attack, This action ignores the Resistances and Immunities of targets below Level 40, Individuals killed by this action cannot be resurrected by sources below Level 40
Ancient Seal of Moonlight- (Spell, Ritual Magic, Moon & Light, 240,000 MP, 12,500,000 Gold) +12,500 Magical Attack, 50% targets below Level 40 gain a debuff that makes it so that they cannot act, with all things that would occur before and after actions skipped due to such still occurring, does not stack
Arrow Magnet- (Spell, Dark Magic, Air & Technology, 2,000 MP, 2,000,000 Gold) Target obtains a non-stacking debuff that causes entities with at least one Bow equipped to obtain +10% To Hit against its possessor and that causes entities below Level 60 with at least one Bow weapon equipped to obtain -10% To Hit against entities that are not its possessor
Deathshroud- (Spell, Necromancy, Darkness, 400,000 MP, 40,000,000 Gold) Target non-unique Undead summon of caster is unsummoned until an entity dies in the same battlespace as caster, with this unsummoning effect's return-trigger existing as a buff that stacks 40 times on caster, The return of this entity into battle counts as the entity re-entering battle and being summoned again, buffs, debuffs, values, and effects present on said entity remain present on it when it is returned to battle if their durations would not have expired or being triggered to end were their possesor present in all battlespaces that caster was in during the duration that their possessor was unsummoned, This buff cannot be transferred or replicated and cannot persist if its possessor ceases to be alive and in battle, this buff cannot be prevented from being removed if its possessor ceases to be alive and in battle, even by things that would normally prevent buffs from being removed or buff removal conditions from being checked, Caster must possess the ability 'Necromancer'
2 Detect Monsters- (Spell, Divining, Magic, 70 MP, 65,000 Gold) Caster and up to 5 targets gain +20 Defense, 1% caster is provided with the spawn table of the current area of a random quest provided no enemies on said table are above Level 20 or more than double caster's Level has RP effects, stacks 5 times
2 Detect Traps- (Spell, Divining, Magic, 70 MP, 65,000 Gold) Caster and up to 5 targets gain +500 Defense against Traps, has RP effects, stacks 5 times
Doomblast- (Spell, Wizard Magic, Darkness & Magic & Destruction, 1,200,000 MP, 120,000,000 Gold) +120,000 Magical Attack, 120% inflicts Poison: Irradiated, 120% inflicts Hexed, 5% inflicts Instant Death: Doomed, 5% inflicts Instant Death, 5% inflicts Venom, If caster possesses the ability 'Adept Necromancy Attunement', caster may, for each opponent killed by actions involving this spell, summon 1 Undead from the Enemy List that is normally fightable for drops that is below the Level of said killed opponent, Max 50 summoned, 1 hit against 3,000,000, Caster must be Level 40 or greater and must possess the ability 'Adept Wizard Magic Attunement'
Draconic Deathwail- (Spell, Dark Magic, Darkness & Sonic & Blood, 0 MP, 30,000,000 Gold) Caster and caster's allies obtain +3,000 to all stats as a buff that stacks 3 times for each Dragon that dies before the end of this round (with this buff-granting effect being a non-stacking buff on caster)
Elementally Freeze Water- (Spell, Elemental Magic, Ice, 90 MP, 50,000 Gold) +91 Magical Attack, 30% inflicts Frozen, only affects Water element targets and Aquatics, Call Unto Seasons: Winter must have already been cast for this spell to be cast
Enchant Weapon: True-Striking- (Spell, Enchantment, Magic, 70 MP, 90,000 Gold) Gives target weapon the permanent Enchantment True-Striking, costs 1,700 XP, and 15,000 Gold
Formula of Earth: Roots of Stone- (Spell, Wizard Magic, Earth, 2,500 MP, 1,000,000 Gold) +1,000 Magical Attack, 15% inflicts Entombed, 30% inflicts Paralyzed, 1 hit against 500
Formula of Fire: Ignite the Mind- (Spell, Wizard Magic, Fire, 800,000 MP, 8,000,000 Gold) 800 MIN Damage, 100% inflicts Burning: Mindfire
Golden Lion Roars and Strikes- (Spell, Unarmed Technique, Physical & Magic, 99 MP, 64,000 Gold) +195 Melee Attack, 5% inflicts Fear on Animals and Humans, Cannot be used if any weapons are equipped
Hungering Gravescape- (Spell, Necromancy, Darkness & Earth, 300,000 MP, 30,000,000 Gold) Caster attaches a non-stacking effect to target Zone of Darkness, Zone of Earth, Terrain, or Phantom Terrain, Said effect consumes all corpses of entities below Level 60 that die within said Zone, Terrain, or Phantom Terrain at the time of said entities' deaths, causing caster and all of caster's allies to Regenerate 30,000 MP each time a corpse is consumed in said manner (to a max of 200 times per round per entity regenerating MP), Caster must possess the ability 'Necromancer' or the ability 'Adept Wizard Magic Attunement'
Large Energy Ball- (Spell, Wizard Magic, Energy, 3,000 MP, 300,000 Gold) +300 Magical Attack, 15% inflicts Overloaded
Rain of Despoiling Blood- (Spell, Dark Magic, Darkness & Blood, 400,000 MP & 400,000 HP, 40,000,000 Gold) Caster may destroy up to 5 zones created by sources below Level 60, Caster may attach a non-stacking effect to a terrain or phantom terrain that causes entities (that are not Undead, Demons, Horrors, or Darkspawn) that are below Level 60 that are within said Terrain or Phantom Terrain to obtain -4,000 to all stats (to a minimum of 1), Caster must be Level 20 or greater
Researched Spell: Upgraded Mage Blades- (Spell, Wizard Magic, Air, 2,000 MP, 2,000,000 Gold) +2,000 Magical Attack, 30% inflicts Wounded, May gain 2 hits against 1 and deal 1/2 Damage
Researched Spell: Upgraded Wizard Lightning- (Spell, Wizard Magic, Electrical, 2,000 MP, 2,000,000 Gold) +2,000 Magical Attack, May gain 1 hit against 3 and deal 1/2 Damage, deals full damage to individuals below Level 40 in the back row, 25% may inflict Electrocuted
Ritual that Wards Off Lesser Demons Through Use of Salt- (Spell, Ritual Magic, Light & Earth, 2,000 MP, 50,000 Gold) This spell takes up its caster’s first action each round for the next 100 rounds, for a total of 100 actions, 5 Salt are consumed by each casting action and are required for this spell to function, with the spell immediately being interrupted should they not be available, Should this string of actions be interrupted, all effects of this spell immediately vanish, After every 10th casting action spent on this spell, this spell’s targets each gain +100 Defense against Demons and 5% Resistance to Demons Below Level 20, 1 hit against 5, lasts 50 rounds after the final round of casting, does not stack
Screams of the Land- (Spell, Dark Magic, Darkness & Earth, 400,000 MP, 40,000,000 Gold) Caster attaches a non-stacking effect to target Zone, Terrain, or Phantom Terrain that deals 400,000 Flat Darkness & Sonic element Damage to any entity that casts a Druid Magic or Geomancy spell while in said Zone, Terrain, or Phantom Terrain (with said Damage not being triggered multiple times by the same trigger across multiple different zones that possess said effect on them) at the end of whatever action contained said casting (if said casting was part of an action) or at the end of the round (if said casting was not part of an action)
Sky Torpedo from the Worldstone War- (Spell, Hypertech, Air & Fire, 136,000 MP, 37,100,000 Gold) +37,000 Ranged Attack, deals 1/4 damage to targets that are non-Aerials and are not Air element unless the terrain or phantom terrain is Sky, Attacks involving this spell always Hit and is are Criticals against Air element Vessels that are below Level 60
Soul Arrow- (Spell, Spirit Magic, Light & Darkness, 300 MP, 365,000 Gold) +370 Ranged Attack, Ranged Attack actions that include this spell may use SPI as their Prime Attribute
Soul Trap (2)- (Spell, Wizard Magic, Darkness, 1,200,000 MP, 60,000,000 Gold) 30% inflicts Instant Death on target individual below Level 80 that is below caster's Level, targets killed by this instance of Instant Death may not be resurrected by sources below Level 80 while caster is alive
Spit Curse- (Spell, Dark Magic, Darkness & Magic, 4,500 MP, 450,000 Gold) 150% inflicts Hexed, 100% may inflict any one other minor negative status effect
Summon Monster- (Spell, Summoner Magic, Magic, 20,000 MP, 5,000,000 Gold) Summons any one Animal, Aerial, Aquatic, Cthonian, Astral Being, Cthonian, Celestial, Angel, Deva, Illuminated, Abstract, Daemon, Devil, Demon, Elemental, Monster, Outsider, or Dragon from the Enemy List that is non-Elite, below Level 40, and can normally be fought for drops, Max 20 summoned, beings summoned through this spell may not summon
Upgraded Ancient Laser- (Spell, Hypertech, Technology, 120,000 MP, 36,000,000 Gold) +36,000 Magical Attack
Vexsome Ward of the Ancients- (Spell, Wizard Magic, Psychic, 36,000 MP, 18,000,000 Gold) Caster gains a buff that causes anyone below Level 81 other than its possessor who attempts to cast Ancient Magic spells equipped by its possessor to instead fail to do so and take 9,000 Flat Magic element MIN Damage and be afflicted with Confusion and Stat Drain: MIN Drain, with the possessor of said buff being able, at the beginning of any round, to attach an effect to any Ancient Magic spell possessor has equipped, with said effect causing anyone below Level 81 other than said possessor who attempts to cast it to instead fail to do so and take 9,000 Flat Magic element MIN Damage and be afflicted with Confusion and Stat Drain: MIN Drain; this buff and the effect it applies both do not stack
Wail of the Banshee (2)- (Spell, Necromancy, Darkness & Sonic, 31,500 MP, 7,960,000 Gold) +8,300 Magical Attack, 30% inflicts Confusion: Depression, 38% inflicts Paralysis, 890 MIN Damage, 890 SPI Damage, 890 CON Damage, 50% inflicts Instant Death on targets below Level 20, If caster is above Level 40 this spell inflicts Instant Death on targets below Level 20 and has a 50% chance of inflicting Instant Death on targets below Level 40, may inflict 1 hit against 5 and deal 1/2 damage, may inflict 1 hit against 30 and deal 1/3 damage
Word Which Calls the Sea to March and Drown the Cities- (Spell, Other: Ancient Magic, Water, 24,000 MP, 12,000,000 Gold) +12,000 Magical Attack, deals double Damage (to a max of 10,000,000 additional Damage) to Large Structures below Level 60, 100% Inflicts Drowning, this action, at the cost of 240,000 MP, may gain '1 hit against 500,000' if all targets are below caster's Level, if all targets are below Level 60, and if caster is at least Level 45, Caster must be Level 25 or greater
Word Which Calls the Wind to Consume the Spirits of Men- (Spell, Other: Ancient Magic, Air & Darkness, 1,200,000 MP, 60,000,000 Gold) +120,000 Magical Attack, 12,000 SPI Damage, 100% Inflicts Stat Drain: SPI Drain, 15% inflicts Instant Death, 1 hit against 6,000,000 Caster must be Level 45 or greater or (must be Level 20 or greater and possess the ability 'Archmage of the Ancients')


Pets-
None

Transformations-

Moonmobile- (Transformation, Vehicle, Moon, 600,000 Gold)
Level 5
HP- 9,000
MP- 9,000
STR- 270
AGI- 230
CON- 290
MIN- 350
SPI- 290
XP- 0
XP Needed- 10,000 (Standard Multiplier x1)
Minimum Level- 1
Defense- 310
Defense against Stat Damage- 2
Critical Chance- 4%
Resilience- 5%
To Hit- 105%
Dodge- 6%
Resistances and Immunities- 50% Moon Resistance, Immune to Pain, Confusion (except System Overload), Impaired, Poison, and Diseased (except Computer Virus)
Prime Attribute- Mind
Constant Effects-
Car- Possessor gains the subtype Machine, Constant Effect
Runs On Different Basal Rules Of Reality- Possessor's turn-order-determining stat is Mind, Constant Effect
Passenger Capacity (3)- Possessor may at any time take an action to pick up or deploy 1 passenger, Possessor may, when transforming into this form, pick up any number of passengers up to max capacity, All passengers are automatically deployed when possessor de-transforms, Vehicle Trait
Abilities-
Ram- 900 Damage, this action's Prime Attribute is Strength + Mind, Physical, 0 MP
Excessive Speeds- +350 MIN, Caster's abilities named 'Ram' gain +900 Damage to their Damage values, stacks 5 times, Air & Technology, 3,000 MP
Lunar Laser- 1,300 Damage, 50% inflicts Mindblasted, Moon, 1,000 MP

Moonshadow Lunar Warship- (Transformation, Vessel, Moon, 180,000,000 Gold)
Level 68
HP- #
MP- #
STR- #
AGI- #
CON- #
MIN- #
SPI- #
XP- 0
XP Needed- # (Standard Multiplier x2)
Minimum Level- 68
Defense- #
Defense against Stat Damage- #
Critical Chance- #%
Resilience- #%
To Hit- #%
Dodge- #%
Resistances and Immunities- 90% Moon Resistance, 80% Light Resistance, 80% Magic Resistance, Immune to Voidstruck, Suffocation, Awestruck, Pain, Confusion (except System Overload), Impaired, Poison, and Diseased (except Computer Virus), 136% Minor Status Effect Resistance, 68% Moderate Status Effect Resistance, 5% Major Status Effect Resistance
Prime Attribute- Spirit
Constant Effects-
Space-Ship- Possessor gains the subtype Machine, Constant Effect
Mystic Starvessel- Possessor is Immune to individuals below Level 60, Possessor cannot be afflicted with debuffs from sources below Level 60, Constant Effect
Passenger Capacity (2,000)- Possessor may at any time take an action to pick up or deploy 1 passenger, Possessor may, when transforming into this form, pick up any number of passengers up to max capacity, All passengers are automatically deployed when possessor de-transforms, Vehicle Trait
Abilities-
Moonlight Cannon- # Damage, 1 hit against 500,000, Moon or Magic or Light, 0 MP
Lightning Hands- # Damage, 190% inflicts Paralyzed, 100% inflicts Electrocuted, 1 hit against 2, Electrical, 0 MP
Shadow Cannons- # Damage, 100% inflicts Voidstruck, 1 hit against 5,000, Darkness, 0 MP
Lunar Trickery Pseudo-Cannon- # Damage, 160% inflicts any one minor negative status effect, this action may not be countered by sources below Level 60, Moon or Illusion or Moon & Illusion, # MP
Festival of Masked Spirits- Caster and caster's allies obtain a buff that increases their minor negative status effect infliction chances by (the number of different allied Spirits caster has, to a max of 20, * 5)%, does not stack, Moon, # MP
Wine and Moon-Meat Feast- # Damage, deals HP Healing and MP Healing, Cures one minor negative status effect, Targets obtain a non-stacking buff that causes the next minor negative status effect they inflict (not counting sub-status effects) to not be removed the first time it would be removed by a source below Level 70, 1 hit against 5,000, Moon, # MP
Vanishing Sphere-Game- Caster obtains +#% Dodge for one round as a non-stacking buff, Caster may enter another chosen existing battlespace at the start of the next round so long as no individual of Level 80 or greater in the battlespace being entered or the battlespace being departed objects, this action may not be countered by sources below Level 80 that have not scanned caster's stats, Moon & Illusion & Spatial, # MP
Vanishing-Line Shield- Offensive actions targeting target that come from sources below Level 65 have an 80% chance of being delayed 5 rounds, does not stack, Spatial & Moon, # MP
Illusion Gate- Target, if below Level 60, obtains a debuff that makes it only able to target individuals who are in target battlespace (with battlespaces other than the battlespace that caster is in being able to be selected) so long as said battlespace exists, does not stack, Moon & Illusion, # MP

Permanant Consumables-
Crescent Jumblefruit- (Permanent Consumable, Empowered Item, Physical & Psychic & Magic & Moon, 1 Charge, 50,000,000 Gold) Target willing PC gains the ability "Has Consumed a Crescent Jumblefruit"
Empowered Holy Festival Bundt Cake- (Permanent Consumable, Empowered Item, Earth & Magic, 1 Charge, 75,000 Gold) Teaches user "Has Consumed # of the Permanent Consumable "Empowered Holy Festival Bundt Cake"", Cannot be used if # is already 5 or greater
Phantom Shell Grain- (Permanent Consumable, Empowered Item, Fire & Ice, 90,000 Gold) Target Animal pet or summon that is level 5 or greater gains the ability ‘Phantom Shell’
Phantom Shell-Possessor gains 5% Physical Resistance and +150 Defense, Constant Effect

Formula items:
Styrofoam Cup- (Item, Antiquity, Technology & Physical, 80 Gold)
Name Tag- (Accessory, Trinket, Physical & Psychic, 300 Gold) Wielder's name may not be changed by Level 1 sources
Black Fine-Point Marker- (Item, Antiquity, Technology, 600 Gold)
100 Coffee Beans- (Item, Antiquity, Earth & Fire & Water, 300 Gold)
Coffee Mug- (Item, Antiquity, Earth & Fire & Water, 200 Gold)
Espresso Machine- (Item, Antiquity, Fire & Water & Technology, 7,000 Gold)
Coffee Pot- (Item, Antiquity, Technology & Water & Fire, 800 Gold)
Coffee Filter- (Item, Antiquity, Technology & Water & Earth, 70 Gold)
Necktie- (Accessory, Amulet, Technology, 600 Gold) +2 Defense, +1 MIN, +10 Defense Against Gold Damage


Artifacts-
None

Secret Formulae-
Secret Formula- Cuppa Joe
Requires:
1 Coffee Pot
1 Black Fine-Point Marker
Consumes:
1 Coffee Beans
1 Styrofoam Cup
1 Coffee Filter
1 Name Tag
Produces:
Cuppa Joe- (Consumable, Drink, Water & Fire & Earth, 1 Charge, 5,000 Gold) +5 to all stats, 20% Inflicts Invigorated, target may choose to obtain a buff that causes target's name to change to 'Joe', lasts 25 rounds, stacks 3 times

Secret Formula- Dad's Weird Coffee That Has A Tie On The Mug
Requires:
None
Consumes:
1 Coffee
1 Necktie
Produces:
Dad's Weird Coffee That Has A Tie On The Mug- (Consumable, Drink, Technology & Water, 1 Charge, 900 Gold) +2 to all stats, 30% inflicts Elevated, 20% Inflicts Invigorated

Secret Formula- Illuminated Text of Lindel'Dyarr
Point Value- 10
Requires:
Scholar
Auramancer
Wizard
Weirdworker
Arcane Vizier
Consumes:
20 Ostracon
20 Mage's Books
1 Magic Crystal
Produces:
Illuminated Text of Lindel'Dyarr- (Weapon, Book, Magic, 10,000,000 Gold) +10,000 Magical Attack, +100,000 MP as a non-stacking bonus, +10,000 MIN, +10,000 SPI, Spells equipped by wielder may not be destroyed by Fire element actions conducted by entities below Level 100

Secret Formula- Walrus Nog
Requires:
Level 20
Consumes:
20 Strong Alcohol
1 Eggs
1 Milk
1 Diluted Chaos Mana Oil
1 Empty Glass
50,000 XP
Produces:
Walrus Nog- (Consumable, Drink, Chaos, 1 Charge, 5,000,000 Gold) 80% inflicts Poison: Drunk, Target, if willing or below Level 60, becomes Chaos element




Awards-
Has used 10 Manual of A Thousand Arts
Participated in the Quest Muscles on the Beach
Helped Turn a Part-Time-Cook's Life Around By Giving Him a Lot of Money
Lent Great Assistance to the Stormwright
Merged the Stormwright with the Mind Rod
Observed the Stormwright Fashion Many Storms
'Was Bested in 'Warlord of Metal, Smith of Thunder' By An Opposing Team
Competed In the Blood Mirage Tournament (Under 20 Bracket)
Visited the 10th Holy Festival
Has Consumed 5 Essence Sphere: Archmage of the Ancients
Has Consumed 1 Essence Sphere: Diviner
Has Consumed 1 Essence Sphere: Ethereal Mage
Has Consumed 5 Essence Sphere: Scholar
Has Consumed 1 Essence Sphere: Wanderer
Has Consumed 5 Improved Essence Sphere: Archmage of the Ancients
Has Consumed 5 Improved Essence Sphere: Scholar
Has Consumed 5 Greater Essence Sphere: Archmage of the Ancients
Talked About Magic With Elyion
A Subject In The Painting 'Living Magic In The Gazebo', Which Is Displayed In The Ivvingford Gallery In Luriveyl
Discovered Thanks To An Owl That Birds Can, In Fact, Be Annoying
'Was Involved in Techylmann's Analysis of Hope',
'Participated in the Quest 'An Analysis of Hope''
Built a Statue During the Holy Festival
Has Defeated Three Level 44 Bosses in the Alternative Boss Rush Mode
Has Completed the First Holy Imperial Challenge of Worth: Test of Fortune
Has Completed the Second Holy Imperial Challenge of Worth: Test of Skill
Has Completed the Third Holy Imperial Challenge of Worth: Test of War
Has Completed the Fourth Holy Imperial Challenge of Worth: Test of Seeking
Has Completed the Fifth Holy Imperial Challenge of Worth: Test of Mastery
Has Completed the Sixth Holy Imperial Challenge of Worth: Test of Stamina
Has Completed the Seventh Holy Imperial Challenge of Worth: Test of Echoes
Has Completed the Eighth Holy Imperial Challenge of Worth: Test of Time
Has Completed the Ninth Holy Imperial Challenge of Worth: Test of Collecting
Has Completed the Tenth Holy Imperial Challenge of Worth: Test of Combat
Has Completed the Eleventh Holy Imperial Challenge of Worth: Test of Remembrance
Has Completed the Twelfth Holy Imperial Challenge of Worth: Test of Choices
Has Completed the First Holy Imperial Challenge of Power: Test of Wealth
Has Completed the Task "Third Holy Imperial Challenge of Power: Test of Slaying"
Has Completed the Task "Eleventh Holy Imperial Challenge of Power: Test of Memories"
Learned the Cuppa Joe Formula From Carl
Learned the Dad's Weird Coffee That Has A Tie On The Mug Formula From Carl
Has Completed 2 Frequent Formula Tasks
Broke the Curse of Rain on the town of Pella (Mod Run World Award)
Introduced Moon Mana to Seirei, Empowering its Moons and Altering the World (Mod Run World Award)
Transformed Mura the Specular Eel into Mura the Mirror of Heaven, First of the Moon Spirits of Seirei (Mod Run World Award)
Ushered in the Grand Lunar Era of Seirei (Mod Run World Award)
Inadvertantly Created The Moonforest Of Pella (Mod Run World Award)
Has Won the "Mr. Groggo Goes to the Race" Event Match
Has Won the "Winter's Grasp" Event Match
Has Won the "Drakespawn of the Caverns" Event Match
Helped Construct the Giant Brain-Fortress
Contributed Over Half Of the Money Needed to Meet the Total Cost of the Giant Brain-Fortress
Spent Time Away from the Arena as an Adventuring Protagonist
Helped Percelius Mornell Recover His Lost Book
Explored the Rip-Page Fae-Warren
Recovered the Books Lost by the Tymarran Mage-Merchant Company
Traversed Bookwood
Learned of the World of Athrendeyr and Its Magics from Fazbalar the Bearded in Bookheart
Defeated the Candle-Keeper of the Night Library
Took the Tome of Secrets Whispered to the Library of Lindel'Dyarr
Defeated the Rogue Scholar Greldeen in His Tower
Gave the Wizard's Opal to Poryathema the Archivist
Destroyed the Castle of Rolling Flame
Saved the Library of Lindel'Dyarr from Yazralon the Burner
Indirectly Responsible for the Ascension of Yves'Lrot the River of Leaves to the Position of King of the Seventh Realm of the Endless Green (Mod Run World Award)
Died to a Horrid Darkened Bio-Ooze Beneath Noix
Acidentally Turned Finn Fein into an Aptim (Mod Run World Award)
Rescued the Residents of Pella from a Giant Somnidus Vine's Dream-Worlds (Mod Run World Award)
Assisted the Town of Pella in Recovering from the Aftermath of the Giant Somnidus Vine Incursion (Mod Run World Award)
Killed by a Lesser Mana-Eating Vergasent in Pella (Mod Run World Award)
Found Xthenplexi on Noix
Trounced Xthenplexi on Noix
Bound Xthenplexi on Noix
Defeated by High-Priestess Nahyati of the Order of the Birthing Hands in Sheylatabad in a Parallel Arena Fight at the Holy Festival
Participated in the Holy Festival Events at the Festival Immediately Following the Crisis Across Infinite Nexii
Templated a New Form of Remalii Not Linked To Any Of Seirei's Moons
Retemplated Remalii From Having The Potential To Wield Ancient Magic To Gaining Access to Ancient Magic From Their Lowest Forms on Seirei
Discovered a Path to Virilac Through The Pella Moonforest
Gained 5 Base Stat Points in SAN from a Reality Glitch
Gained 5 Base Stat Points in INF from a Reality Glitch
Gained 5 Base Stat Points in RES from a Reality Glitch

Has 75 Base Stat Points


remalius's fortunes:

Remalius-
* Trying to find secret booze recipies will result in your being stuck with a man you will likely find annoying and only promises decent results if you are in it for the long haul
* You have a broad spectrum of powers at your disposal that could be put to great use
* The knowledge about tortoises will eventually help, provided that you make travelling with an allied diviner common practice
* Upgrading the Tome of the Crystal Keeper will fail miserably
* Avoid women riding tyrannosaureses

* You have good chemistry with Elyon
MODRAAAAAAAAAAAAAGE
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