El

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Modrageball
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El

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El (Celas)
Level 59
Arch-Solar, Magic & Color & Glory
HP: 8,400
MP: 23,700
STR: 295 (5)
AGI: 295 (5)
CON: 395 (5) +100
MIN: 1,007 (13) +240
SPI: 1,066 (14) +240
SAN: 1,121 (19)
INF: 590 (10)
RES: 708 (12)
XP- 2,335,700
XP Required- 8,320,000, Holy Imperial Seal of Glory
Fame- 28
Gold- 8,146,686,690
Bonus Weeks: 201 (+32 Botanist-Only Weeks, +5 Wizard-Only Bonus Weeks, +4 Necromancer-Only Bonus Weeks, +2 Healer-Only Bonus Weeks, +3 Herpetologist Weeks, +3 Thief Weeks, +3 Crusher Weeks, +10 Unbound Guru Bonus Weeks, +1 Summoner Bonus Week, 190 Contingency Mage Bonus Weeks, 33 Protector Bonus Weeks, 162 Matrix Keeper Bonus Weeks, 52 Ebon Chancellor Bonus Weeks, 27 Dawn Emperor Bonus Weeks, 171 Kinetic Emperor Bonus Weeks, 33 Sun Duke Bonus Weeks, 11 Spatial Mage Bonus Weeks, 15 Lady of the Exceptional Leaf Bonus Weeks, 6 Arcane Vizier Bonus Weeks, 36 Covenant Scribe Bonus Weeks, 3 Siegemaster Bonus Weeks, 33 Elemental Researcher Bonus Weeks, 33 Elemental Researcher: Automaton Inspector Bonus Weeks, 27 Gamer Bonus Weeks, 3 Monk Bonus Weeks, 2 Channeler Bonus Weeks, 1 Wanderer Bonus Week)

Will Learn:

Abilities-
Melee Attack
Magical Attack
Ranged Attack
Elemental Attack
Defend
Counter
Guard Back Rank
Use an Item
Cast a Spell
Switch Rows
Unequip
Re-equip
Trade
Transform
Overdrive

Arcane Vizier:
Apprentice Command of Magic- (Passive Ability, Arcane Vizier) Possessor's Magic element pets and summons gain +250 to all stats as a bonus that cannot raise them above 2000% of their natural values
Apprentice Magic Resistance- (Passive Ability, Arcane Vizier) Possessor gains 5% Magic Resistance
Apprentice Understanding of the Heart of Magic- (Passive Ability, Arcane Vizier) Possessor's Magic element allies gain +100 to all stats
Apprentice Magic Synchronization- (Passive Ability, Arcane Vizier) Possessor gains +50 to all stats for each Magic element item equipped, Possessor's Magic element pets and summons gain +250 to all stats
Arcane Vizier- (Passive Ability, Arcane Vizier) Possessor ignores (1 * (Possessor Level/5), rounded down)% Magic Resistance, Possessor ignores Magic Immunity of targets below (Possessor Level / 5, rounded down) Level, to a max of Level 80
Basic Command of Magic- (Passive Ability, Arcane Vizier) Possessor's Magic element pets and summons gain +50 to all stats
Basic Magic Resistance- (Passive Ability, Arcane Vizier) Possessor gains 1% Magic Resistance
Basic Magic Synchronization- (Passive Ability, Arcane Vizier) Possessor gains +25 to all stats if Magic element
Basic Understanding of the Heart of Magic- (Passive Ability, Arcane Vizier) Possessor's Magic element allies gain +10 to all stats
Basic Acceleration Within Magic's Dominion- (Passive Ability, Arcane Vizier) Possessor gains +25 to possessor's turn-order-determining stat sum for turn-order-determining purposes while in a Zone of Magic
Basic Zonal Acclimation of Magic- (Passive Ability, Arcane Vizier) Possessor gains +50 to all stats while in a Zone of Magic
Fold Magic- (Active Ability, Arcane Vizier) Possessor may spend an action to destroy a Zone of Magic, and, if said destruction is successful, create, gain, and (optionally) equip a Temporary Wizard Magic spell that is worth under (the Zone's creator's Level) * 1,000,000 Gold and for sale in the Shop

Blazing Sultan:
Basic Command of Fire- (Passive Ability, Blazing Sultan) Possessor's Fire element pets and summons gain +50 to all stats
Basic Defenses Against Fire- (Passive Ability, Blazing Sultan) Possessor gains +50 Defense against Fire
Basic Fire Synchronization- (Passive Ability, Blazing Sultan) Possessor gains +25 to all stats if Fire element
Basic Understanding of the Heart of Fire- (Passive Ability, Blazing Sultan) Possessor's Fire element allies gain +10 to all stats

Channeler:
Apprentice Channeling Attunement- (Passive Ability, Channeler) All Channeling spells cast by possessor can that transfer HP or MP may transfer an additional 5,000 points of each that they can already transfer; all Channeling spells cast by possessor can that transfer stats may transfer an additional 500 points of each that they can already transfer
Assumption of the Colors of Beasts Within- (Passive Ability, Channeler) Possessor may choose at the beginning of a round to become the base elements of one an unequipped pet that possessor is carrying, with this ability not changing possessor's element if the chosen pet is not any base elements
Basic Channeling Attunement- (Passive Ability, Channeler) All Channeling spells can transfer 50 more HP or MP
Basic Chain Casting Attunement- (Active Ability, Channeler) Possessor and an ally with at least one spell equipped and this ability may both use their 1 turn to cast a spell using their combined stats, which costs them both double normal MP, any effects of the spell may be tied to either caster
Basic Element Channeling- (Passive Ability, Channeler) Spells that include one of possessor's elements cost possessor 30 less MP to cast
Basic Linkup Mastery- (Passive Ability, Channeler) Possessor gains +800 HP, +800 MP, and +80 to all stats if possessor's HP, possessor's MP, or any of possessor's stats is linked to another individual's
Basic Zonal Element Channeling Linkup- (Passive Ability, Channeler) When possessor is in a Zone of a base element, quantities of Damage dealt by possessor that are of said element are increased by 500 points
Channeler- (Passive Ability, Channeler) All Channeling spells cast by possessor can that transfer HP or MP may transfer an additional (2,000 x Possessor Level) points of each that they can already transfer; all Channeling spells cast by possessor can that transfer stats may transfer an additional (100 x Possessor Level) points of each that they can already transfer
Inclusion of INF- (Passive Ability, Channeler) Possessor gains +500 Defense against INF Damage. If possessor does not possess INF as a stat at the time of acquiring this ability, possessor gains INF as a stat with a Base value of 5.
Inclusion of RES- (Passive Ability, Channeler) Possessor gains +500 Defense against RES Damage. If possessor does not possess RES as a stat at the time of acquiring this ability, possessor gains RES as a stat with a Base value of 5.
Inclusion of SAN- (Passive Ability, Channeler) Possessor gains +500 Defense against SAN Damage. If possessor does not possess SAN as a stat at the time of acquiring this ability, possessor gains SAN as a stat with a Base value of 5.

Chromatic Conductor:
Basic Color Synchronization- (Passive Ability, Other: Chromatic Conductor) Possessor gains +25 to all stats if possessor is Color element

Clearance:
Has a Basic Permit to Battle Baalrath- (Passive Ability, Clearance) Possessor may fight the monster 'Baalrath' for drops, This ability cannot be used in combos
Has a Basic Permit to Battle Beaked Thing from Sildreza- (Passive Ability, Clearance) Possessor may fight the monster 'Beaked Thing from Sildreza' for drops, This ability cannot be used in combos
Has a Basic Permit to Battle Chaos Butterfly- (Passive Ability, Clearance) Possessor may fight the monster 'Chaos Butterfly' for drops, This ability cannot be used in combos
Has a Basic Permit to Battle Desert Corsair Warship- (Passive Ability, Clearance) Possessor may fight the monster 'Desert Corsair Warship' for drops, This ability cannot be used in combos
Has a Basic Permit to Battle Orihalcum Submersible- (Passive Ability, Clearance) Possessor may fight the monster 'Orihalcum Submersible' for drops, This ability cannot be used in combos
Has a Basic Permit to Battle Panopticum Nautilus- (Passive Ability, Clearance) Possessor may fight the monster 'Panopticum Nautilus' for drops, This ability cannot be used in combos
Permitted to Battle Gold Brick Man- (Passive Ability, Clearance) Possessor may fight the monster Gold Brick Man for drops, possessor's allies also gain drops from this battle, Possessor create the item 'Golden Ticket' for 2,000 XP, 100,000 Gold, and 1 week spent in the ability shop

Contingency Weaver:
Adept Contingency Magic Attunement- (Passive Ability, Other: Contingency Weaver) Contingency Magic spells cost possessor 10,000 less MP to cast, All Contingency Magic spells possessor casts cannot have buffs or debuffs they apply be removed by entities below Level 60 without caster's permission, Possessor gains 10 Spell slots that may not be used for purposes other than carrying spells, may only carry Contingency Magic Spells, and may not be converted into other types of slots by individuals below Level 100
Advanced Contingencies- (Passive Ability, Other: Contingency Weaver) Possessor may set two Contingency Triggers using Contingent Spell and have the action trigger if either is met
Alter Contingency- (Active Ability, Other: Contingency Weaver) Possessor may spend an action to change the Contingency Triggers that possessor has set for a delayed action using 'Contingent Spell' for any other Contingency Triggers that possessor could have set for that action, with this action being able to cause Contingency Triggers that were previously selected for the action and met that are selected again to either remain met or count as not yet met (with said choice being part of this action), but only for a number of instances of those triggers that were already considered met (if multiple instances of said trigger are being selected)
Apprentice Contingency Magic Attunement- (Passive Ability, Other: Contingency Weaver) Contingency Magic spells cost possessor 500 less MP to cast
Basic Contingency Magic Attunement- (Passive Ability, Other: Contingency Weaver) All Contingency Magic spells possessor casts cannot have buffs or debuffs they apply be removed by entities below Level 20 without caster's permission, Contingency Magic spells cost possessor 10 less MP to cast
Chain Contingencies- (Passive Ability, Other: Contingency Weaver) Possessor may set two Contingency Triggers using Contingent Spell and have the action trigger only if both are met
Collective Contingencies- (Passive Ability, Other: Contingency Weaver) If one of possessor's Contingency Triggers requests that a specific entity be selected, possessor may select any number of target entities and have any such chosen entity qualify
Complex Contingencies- (Passive Ability, Other: Contingency Weaver) Possessor may set three Contingency Triggers using Contingent Spell and have the action trigger if any is met
Constant Contingencies- (Passive Ability, Other: Contingency Weaver) Possessor gains an additional action each round, assigned in turn order, that may only be used to perform actions that involve the use of the 'Contingent Spell' Technique.
Contingency Condition: After Time Passes- (Passive Ability, Other: Contingency Weaver) Possessor may, when establishing a Contingency Condition, select 'a round ends' as the condition, with actions delayed in this manner occurring before other end-of-round effects
Contingency Condition: Before I Am Attacked- (Passive Ability, Other: Contingency Weaver) Possessor may, when establishing a Contingency Condition, select 'when caster is offensively attacked' as the condition, with the delayed action becoming a preemptive counter against the attacker
Contingency Condition: When He Bleeds- (Passive Ability, Other: Contingency Weaver) Possessor may, when establishing a Contingency Condition, select a target individual taking 1 or more HP Damage (not including paying costs that cost HP) as the condition
Contingency Condition: If He Contracts The Malady- (Passive Ability, Other: Contingency Weaver) Possessor may, when establishing a Contingency Condition, select a specific target entity being afflicted with the status effect or sub-status effect chosen by caster (with sub-status effects not counting as being their respective status effect for this purpose) as the condition
Contingency Condition: If His Treasure Is Taken- (Passive Ability, Other: Contingency Weaver) Possessor may, when establishing a Contingency Condition, select any entity stealing an item or Gold from the chosen target as the condition
Contingency Condition: If Symptoms Are Spotted- (Passive Ability, Other: Contingency Weaver) Possessor may, when establishing a Contingency Condition, select 'any entity is afflicted with the status effect chosen by caster (including its sub-status effects)' as the condition
Contingency Condition: If The Diagnosis Is Exact- (Passive Ability, Other: Contingency Weaver) Possessor may, when establishing a Contingency Condition, select 'any entity is afflicted with the status effect or sub-status effect chosen by caster (with sub-status effects not counting as being their respective status effect for this purpose)' as the condition
Contingency Condition: If The Relic Reaches The Chosen Hands- (Passive Ability, Other: Contingency Weaver) Possessor may, when establishing a Contingency Condition, select a target entity acquring a target instance of a chosen item as the condition
Contingency Condition: Upon Death's Passage- (Passive Ability, Other: Contingency Weaver) Possessor may, when establishing a Contingency Condition, select 'any entity dies' as the condition
Contingency Condition: Upon His Death- (Passive Ability, Other: Contingency Weaver) Possessor may, when establishing a Contingency Condition, select the death of a target individual as the condition
Contingency Condition: When Aether Flows- (Passive Ability, Other: Contingency Weaver) Possessor may, when establishing a Contingency Condition, select 'any entity is unsummoned' as the condition
Contingency Condition: When A Wish Is Made- (Passive Ability, Other: Contingency Weaver) Possessor may, when establishing a Contingency Condition, select 'any ability from an entity on the Enemy List is replicated as though an instance of it were performing that action' as the condition
Contingency Condition: When Entities Spawn From Ambient Mana Or Are Summoned- (Passive Ability, Other: Contingency Weaver) Possessor may, when establishing a Contingency Condition, select 'any entity is summoned' as the condition
Contingency Condition: When Frantic Activity Occurs- (Passive Ability, Other: Contingency Weaver) Possessor may, when establishing a Contingency Condition, select 'any entity is given an additional action' as the condition
Contingency Condition: When He Makes The Motion- (Passive Ability, Other: Contingency Weaver) Possessor may, when establishing a Contingency Condition, select any entity using a chosen Technique by a chosen target as the condition
Contingency Condition: When He Speaks The Words- (Passive Ability, Other: Contingency Weaver) Possessor may, when establishing a Contingency Condition, select the casting of a chosen spell from the Shop by a chosen target as the condition
Contingency Condition: When His Life Is Restored- (Passive Ability, Other: Contingency Weaver) Possessor may, when establishing a Contingency Condition, select a target individual taking 1 or more HP Healing or regenerates HP as the condition (with either being satisfied satisfying the condition)
Contingency Condition: When I Acquire the Treasure- (Passive Ability, Other: Contingency Weaver) Possessor may, when establishing a Contingency Condition, select possessor equipping a chosen item from the Shop as the condition
Contingency Condition: When I Am Attacked- (Passive Ability, Other: Contingency Weaver) Possessor may, when establishing a Contingency Condition, select 'when caster is offensively attacked' as the condition
Contingency Condition: When I Am Stolen From- (Passive Ability, Other: Contingency Weaver) Possessor may, when establishing a Contingency Condition, select 'an item or Gold is stolen from caster' as the condition
Contingency Condition: When I Drop This- (Passive Ability, Other: Contingency Weaver) Possessor may, when establishing a Contingency Condition, select possessor unequipping a chosen item caster has equipped as the condition
Contingency Condition: When I Gesture With The Implement- (Passive Ability, Other: Contingency Weaver) Possessor may, when establishing a Contingency Condition, select possessor performing an action while possessor has a chosen item from the Shop equipped as the condition
Contingency Condition: When I Grab That Particular Coin- (Passive Ability, Other: Contingency Weaver) Possessor may, when establishing a Contingency Condition, select possessor equipping a target instance of an item as the condition
Contingency Condition: When Illusion Veils The World- (Passive Ability, Other: Contingency Weaver) Possessor may, when establishing a Contingency Condition, select 'the creation of a Phantom Terrain' as the condition
Contingency Condition: When I Next Act- (Passive Ability, Other: Contingency Weaver) Possessor may, when establishing a Contingency Condition, select possessor taking a non-delayed action as the condition
Contingency Condition: When Intruders Break In- (Passive Ability, Other: Contingency Weaver) Possessor may, when establishing a Contingency Condition, select 'any oppsing entity enters the battlespace caster was in at the time this condition was established from another battlespace' as the condition
Contingency Condition: When I Perform the Art- (Passive Ability, Other: Contingency Weaver) Possessor may, when establishing a Contingency Condition, select possessor using a chosen Technique as the condition
Contingency Condition: When I Set Another Contingency- (Passive Ability, Other: Contingency Weaver) Possessor may, when establishing a Contingency Condition, select possessor using the 'Contingent Spell' Technique as the condition
Contingency Condition: When Ley-Lines Are Manipulated- (Passive Ability, Other: Contingency Weaver) Possessor may, when establishing a Contingency Condition, select 'when an effect is added to, removed from, or altered on target Zone, Terrain, or Phantom Terrain' as the condition
Contingency Condition: When Loss Is Incurred- (Passive Ability, Other: Contingency Weaver) Possessor may, when establishing a Contingency Condition, select 'an item is destroyed' as the condition
Contingency Condition: When Magic Is Invoked- (Passive Ability, Other: Contingency Weaver) Possessor may, when establishing a Contingency Condition, select 'a spell is cast' as the condition
Contingency Condition: When Magic Is Sundered- (Passive Ability, Other: Contingency Weaver) Possessor may, when establishing a Contingency Condition, select 'a buff or debuff is removed (not including via its normal expiration conditions)' as the condition
Contingency Condition: When Monsters Attack- (Passive Ability, Other: Contingency Weaver) Possessor may, when establishing a Contingency Condition, select the use of a chosen ability possessed by a chosen entity from the Enemy List as the condition (with any entity being able to trigger this condition by performing an action that shares a name with that action)
Contingency Condition: When Motion Is Detected- (Passive Ability, Other: Contingency Weaver) Possessor may, when establishing a Contingency Condition, select 'any entity performs an action' as the condition
Contingency Condition: When My Minions Are Taken From Me- (Passive Ability, Other: Contingency Weaver) Possessor may, when establishing a Contingency Condition, select 'one of caster's summons is unsummoned' as the condition
Contingency Condition: When Mystic Forces Surge- (Passive Ability, Other: Contingency Weaver) Possessor may, when establishing a Contingency Condition, select the casting of a spell of a chosen spell subtype as the condition
Contingency Condition: When Our Allies Have Fallen- (Passive Ability, Other: Contingency Weaver) Possessor may, when establishing a Contingency Condition, select the number of opponents of caster in caster's battlespace at the time this condition was established falling to reach or go below a chosen number as the condition
Contingency Condition: When Our Reinforcements Arrive- (Passive Ability, Other: Contingency Weaver) Possessor may, when establishing a Contingency Condition, select the number of allies of caster (including caster) in caster's battlespace at the time this condition was established rising to reach or exceed a chosen number as the condition
Contingency Condition: When Recovery Occurs- (Passive Ability, Other: Contingency Weaver) Possessor may, when establishing a Contingency Condition, select 'a buff or debuff is removed via its normal expiration conditions' as the condition
Contingency Condition: When She Regains Her True Self- (Passive Ability, Other: Contingency Weaver) Possessor may, when establishing a Contingency Condition, select a chosen entity ceasing to possess any stacked instances of a chosen buff or debuff that it is afflicted with as the condition
Contingency Condition: When The Beast Is Beckoned- (Passive Ability, Other: Contingency Weaver) Possessor may, when establishing a Contingency Condition, select the summoning of a chosen entity from the Enemy List (regardless of whether or not it is normally fightable for drops) as the condition
Contingency Condition: When The Beast Strikes- (Passive Ability, Other: Contingency Weaver) Possessor may, when establishing a Contingency Condition, select the use of a chosen ability possessed by a chosen instance of a chosen entity from the Enemy List as the condition
Contingency Condition: When The Blow Hits- (Passive Ability, Other: Contingency Weaver) Possessor may, when establishing a Contingency Condition, select 'when target entity is offensively attacked' as the condition
Contingency Condition: When The Chosen Element Waxes- (Passive Ability, Other: Contingency Weaver) Possessor may, when establishing a Contingency Condition, select the creation of a Zone of a chosen element as the condition
Contingency Condition: When The Designated Individual Commands It- (Passive Ability, Other: Contingency Weaver) Possessor may, when establishing a Contingency Condition, select 'target entity gives another entity an additional action' as the condition
Contingency Condition: When The Elements Are Beckoned- (Passive Ability, Other: Contingency Weaver) Possessor may, when establishing a Contingency Condition, select 'the creation of a Zone' as the condition
Contingency Condition: When The Elements Are Realigned- (Passive Ability, Other: Contingency Weaver) Possessor may, when establishing a Contingency Condition, select 'the changing of a Zone from any combination of elements to any different combination of elements' as the condition
Contingency Condition: When The Elements Are Sundered- (Passive Ability, Other: Contingency Weaver) Possessor may, when establishing a Contingency Condition, select 'the destruction of a Zone' as the condition
Contingency Condition: When The Hour Is Reached- (Passive Ability, Other: Contingency Weaver) Possessor may, when establishing a Contingency Condition, select the round's number changing from a different number to a chosen number as the condition, with actions delayed in this manner occurring after other start-of-round effects
Contingency Condition: When The Incantation Is Chanted- (Passive Ability, Other: Contingency Weaver) Possessor may, when establishing a Contingency Condition, select the casting of a chosen spell from the Shop as the condition
Contingency Condition: When The Journey Is Complete- (Passive Ability, Other: Contingency Weaver) Possessor may, when establishing a Contingency Condition, select target entity moves from another battlespace to target battlespace as the condition
Contingency Condition: When Their Kind Once Again Darkens This Land- (Passive Ability, Other: Contingency Weaver) Possessor may, when establishing a Contingency Condition, select the summoning of an entity of a chosen subtype from the Enemy List as the condition
Contingency Condition: When The Land Is Despoiled- (Passive Ability, Other: Contingency Weaver) Possessor may, when establishing a Contingency Condition, select 'the destruction of a Zone, Terrain, or Phantom Terrain' as the condition
Contingency Condition: When The Law Is Broken- (Passive Ability, Other: Contingency Weaver) Possessor may, when establishing a Contingency Condition, select 'any individual is stolen from' as the condition
Contingency Condition: When The Moon Rises- (Passive Ability, Other: Contingency Weaver) Possessor may, when establishing a Contingency Condition, select 'the creation of a specific Chronogeomantic Zone or the altering of a different Chronogeomantic Zone into that kind of Chronogeomantic Zone' as the condition
Contingency Condition: When The Multitudes Congregate- (Passive Ability, Other: Contingency Weaver) Possessor may, when establishing a Contingency Condition, select the number of entities in caster's battlespace at the time this condition was established rising to reach or exceed a chosen number as the condition
Contingency Condition: When The Offering Is Consumed- (Passive Ability, Other: Contingency Weaver) Possessor may, when establishing a Contingency Condition, select a target consumable being used as the condition
Contingency Condition: When The Order Is Issued- (Passive Ability, Other: Contingency Weaver) Possessor may, when establishing a Contingency Condition, select 'target entity is given an additional action' as the condition
Contingency Condition: When The Population Dwindles- (Passive Ability, Other: Contingency Weaver) Possessor may, when establishing a Contingency Condition, select the number of entities in caster's battlespace at the time this condition was established falling to reach or go below a chosen number as the condition
Contingency Condition: When The Technique Is Executed- (Passive Ability, Other: Contingency Weaver) Possessor may, when establishing a Contingency Condition, select any entity using a chosen Technique as the condition
Contingency Condition: When The Vessel Is Broken- (Passive Ability, Other: Contingency Weaver) Possessor may, when establishing a Contingency Condition, select a target item being destroyed (except via a Consumable, including Permanent Consumables, running out of charges) as the condition
Contingency Condition: When The World Becomes Better- (Passive Ability, Other: Contingency Weaver) Possessor may, when establishing a Contingency Condition, select 'any buff is created' as the condition
Contingency Condition: When The World Becomes Brighter- (Passive Ability, Other: Contingency Weaver) Possessor may, when establishing a Contingency Condition, select 'any debuff is removed' as the condition
Contingency Condition: When The World Becomes Darker- (Passive Ability, Other: Contingency Weaver) Possessor may, when establishing a Contingency Condition, select 'any buff is removed' as the condition
Contingency Condition: When The World Becomes Worse- (Passive Ability, Other: Contingency Weaver) Possessor may, when establishing a Contingency Condition, select 'any debuff is created' as the condition
Contingency Condition: When The World Is Reshaped- (Passive Ability, Other: Contingency Weaver) Possessor may, when establishing a Contingency Condition, select 'the creation or setting of a Terrain' as the condition
Contingency Condition: When This Line Is Passed- (Passive Ability, Other: Contingency Weaver) Possessor may, when establishing a Contingency Condition, select 'any entity enters the battlespace caster was in at the time this condition was established from another battlespace' as the condition
Contingency Condition: When Time Stands Still- (Passive Ability, Other: Contingency Weaver) Possessor may, when establishing a Contingency Condition, select the round's number being the same at the start of a round that it was the prior round (provided such a prior round exists) as the condition, with actions delayed in this manner occurring after other start-of-round effects
Contingency Condition: When We Are Outnumbered- (Passive Ability, Other: Contingency Weaver) Possessor may, when establishing a Contingency Condition, select the number of entities in caster's battlespace at the time this condition was established changing so that the number of opponents of
Contingency Condition: When We Enter Formation- (Passive Ability, Other: Contingency Weaver) Possessor may, when establishing a Contingency Condition, select 'target entity enters target row' as the condition
Contingency Condition: When We Have Them Outnumbered- (Passive Ability, Other: Contingency Weaver) Possessor may, when establishing a Contingency Condition, select the number of entities in caster's battlespace at the time this condition was established changing so that the number of allies of caster (including caster) becomes greater than the number of opponents of caster as the condition
Contingency Magic Casting I- (Passive Ability, Other: Contingency Weaver) Contingency Magic spells cost possessor 20 less MP to cast
Contingency Magic Casting II- (Passive Ability, Other: Contingency Weaver) Contingency Magic spells cost possessor 200 less MP to cast
Contingency Weaver- (Passive Ability, Other: Contingency Weaver) All Contingency Magic spells cost possessor (1,000 * Possessor Level) less MP to cast, All Contingency Magic spells possessor casts cannot have buffs or debuffs they apply be removed by entities below Level 40 without caster's permission
Contingent Assault- (Passive Ability, Other: Contingency Weaver) Possessor may use 'Contingent Spell' in conjuncation with 'Magical Attack' actions.
Contingent Consumable- (Passive Ability, Other: Contingency Weaver) At the start of each round, possessor may select a target entity and an equipped consumable; at the start of the next round, if that consumable is still equipped and said entity is dead, possessor may use a charge of that consumable
Contingent Counterspell- (Passive Ability, Contingency Weaver) Whenever an individual who either is ((equal Level to or lower Level than possessor) and below Level 80) or (is no more than 19 Levels greater than possessor and possesses a lower SPI than possessor and is below Level 85) performs an action involving the casting of a spell that possessor has equipped or on an Inherent Spell List, possessor may choose to cause that action to fail
Contingent Fury- (Passive Ability, Other: Contingency Weaver) Possessor may use 'Contingent Spell' in conjunction with 'Overdrive' actions.
Contingent Spell- (Technique Ability, Other: Contingency Weaver) Possessor may use 'Contingent Spell' in conjunction with a 'Cast a Spell' action so long as no other Technique is used. Caster chooses a Contingency Condition that caster has access to; said action is delayed until that condition is met.
Focused Contingency Magic Casting- (Passive Ability, Other: Contingency Weaver) Contingency Magic spells cost possessor 200 less MP to cast if the only subtype of spell possessor has equipped is Contingency Magic
Grand Contingency- (Passive Ability, Other: Contingency Weaver) Possessor may use 'Contingent Spell' in conjunction with 'Grand Spell' actions.
Keeps Backup Shoes Around, Just In Case- (Passive Ability, Other: Contingency Weaver) Possessor may bring an unequipped Shoes accessory into threads. Once per thread, when a Shoes accessory equipped by possessor is destroyed, stolen, or forcibly unequipped, possessor may immediately equip a Shoes accessory.
Nested Contingencies- (Passive Ability, Other: Contingency Weaver) Possessor may set three Contingency Triggers using Contingent Spell and have the action trigger only if all are met
Preprepared Recovery- (Passive Ability, Other: Contingency Weaver) At the start of a battle, possessor may declare a minor or moderate negative status effect and obtain a non-stacking buff that allows its possessor to choose to automatically recover from that status effect when its possessor is afflicted with it up to 5 times
Prophetic Contingencies- (Passive Ability, Other: Contingency Weaver) Possessor may target things in other battlespaces for purposes of selecting elements of Contingency Triggers
Recast Dispelled Boon- (Passive Ability, Other: Contingency Weaver) Up to (Possessor's Level/5, rounded up) times per round, when a buff with possessor as its source is removed by something other than its expiration conditions, possessor may pay the costs of the spell to reapply the buff to the individual it was removed from
True-Name-Based Contingencies- (Passive Ability, Other: Contingency Weaver) If one of possessor's Contingency Triggers requests that a specific entity be selected, possessor may instead select a name and have any entity with that name qualify
Uplinked Contingencies- (Passive Ability, Other: Contingency Weaver) Possessor may choose to have a delayed action that possessor set using 'Contingent Spell' trigger from the Contingency Conditions of any other delayed action that possessor set using 'Contingent Spell' instead of said second action, with said second action maintaining its trigger should it occur again

Covenant Scribe
Apprentice Contract Magic Attunement- (Passive Ability, Other: Covenant Scribe) All Contract Magic spells cast by possessor that possess a Magical Attack bonus gain +250 additional Magical Attack, All Contract Magic spells cost possessor 250 less MP to cast
Basic Contract Magic Attunement- (Passive Ability, Other: Covenant Scribe) All Contract Magic spells possessor casts cannot have buffs or debuffs they apply be removed by entities below Level 20 without caster's permission, Contract Magic spells cost possessor 10 less MP to cast
Covenant Scribe- (Passive Ability, Other: Covenant Scribe) Contract Magic spells cost possessor (1,000 * Possessor Level) less MP, XP, and Gold to cast
Distinctly Impressive Signature- (Passive Ability, Other: Covenant Scribe) Whenever possessor creates a buff or debuff, or whenever possessor enters into a Covenant Effect, possessor may choose to have a 70% chance of inflicting Charm: Impressed either on the possessor of said buff or debuff, the creator of the covenant effect, up to 30 opponents, or every individual in the same battlespace
Unforgeable Signature- (Passive Ability, Other: Covenant Scribe) Sources below Level 60 cannot make possessor count as the source of an effect or controller of a summon without possessor's permission

Curse
Brings Down the House- (Passive Ability, Curse) Possessor's Large Structure allies are afflicted with Instant Death at the start of each round, and when one of them dies from this, possessor's allies are each dealt an amount of Flat Damage of its elements equal to its HP at the time of said death
It lasts until he either rebuilds a glorious ancient structure, fixes a massively damaged or otherwise screwed-up city, causes a unique structure or area to fall into Daghmal Gozzott, or embraces the curse and brings an otherwise mostly-peaceful/orderly city (with at least 1 Level 60 or greater inhabitant and at least 100,000 inhabitants total) to ruin in the name of Tsayikk.

Dawn Emperor
Apprentice Dawn Emperor Knowledge- (Passive Ability, Other: Dawn Emperor) Possessor's Arch-Solar pets and summons gain +2,500 HP, +2,500 MP, +500 to damage dealt, and +250 to all stats
Basic Dawn Emperor Knowledge- (Passive Ability, Other: Dawn Emperor) Possessor's Arch-Solar pets and summons gain +500 HP, +500 MP, +50 to damage dealt, and +50 to all stats
Dawn Emperor- (Passive Ability, Other: Dawn Emperor) Possessor may forfeit one Accessory slot or Spell slot at the start of a thread to gain a Pet slot that may contain a Arch-Solar pet only, This ability provides +250 HP and +50 to all stats of possessor's Arch-Solar pets and summons per Level of possessor

Diviner:
Apprentice Divining Attunement- (Passive Ability, Diviner) Possessor's Level is counted as 1 higher, to a max of 99, for stat-scanning purposes as an effect that is not counted for purposes of bypassing "Immune to below Level X" effects
Basic Divining Attunement- (Passive Ability, Diviner) All Divining spells function as though caster were 1 level higher for stat-scanning purposes, with this increase not bypassing Level-based immunities
Danger Sense- (Passive Ability, Diviner) Possessor gains +50 to possessor's turn-order-determining stat sum for turn-order-determining purposes on the first round of battle if in a Random Dungeon, Has RP effects
Diviner- (Passive Ability, Diviner) Possessor ignores up to (Possessor Level) levels worth of level-doubling that bossess possess for purposes of resisting having their stats scanned
Diviner's Eyes- (Passive Ability, Diviner) Possessor counts as 1 Level higher for stat-scanning purposes as an effect that does not bypass 'Immune to below Level X' effects
Diviner's Skill- (Passive Ability, Diviner) Possessor's Level is counted as 1 higher, to a max of 99, for stat-scanning purposes as an effect that is not counted for purposes of bypassing "Immune to below Level X" effects
Filter-Out Sensory Overstimulation- (Passive Ability, Diviner) Possessor gains 30% Confusion Resistance
Hear and Decode Radio Waves- (Passive Ability, Diviner) Possessor may see the text of buffs that possessor's opponents that are below Level 60 place on each other
Improved Stat Scanning- (Passive Ability, Diviner) Possessor's Level is counted as 2 higher, to a max of 99, for stat-scanning purposes as an effect that is not counted for purposes of bypassing "Immune to below Level X" effects
Superior Vision- (Passive Ability, Diviner) Possessor gains 105% To Hit
Swift Sensory-Input Processing- (Passive Ability, Diviner) Possessor gains 110% To Hit

Ebon Chancellor:
Apprentice Darkness Synchronization- (Passive Ability, Ebon Chancellor) Possessor gains +50 to all stats for each Darkness element item equipped, Possessor's Darkness element pets and summons gain +250 to all stats
Basic Command of Darkness- (Passive Ability, Ebon Chancellor) Possessor's Darkness element pets and summons gain +50 to all stats
Basic Darkness Resistance- (Passive Ability, Ebon Chancellor) Possessor gains 1% Darkness Resistance
Basic Darkness Synchronization- (Passive Ability, Ebon Chancellor) Possessor gains +25 to all stats if Darkness element
Basic Understanding of the Heart of Darkness- (Passive Ability, Ebon Chancellor) Possessor's Darkness element allies gain +10 to all stats
Basic Zonal Acclimation of Darkness- (Passive Ability, Ebon Chancellor) Possessor gains +50 to all stats while in a Zone of Darkness
Ebon Chancellor- (Passive Ability, Ebon Chancellor) Possessor ignores (1 * (Possessor Level/5), rounded down)% Darkness Resistance, Possessor ignores Darkness Immunity of targets below (Possessor Level / 5, rounded down) Level, to a max of Level 80

Elemental Researcher
Apprentice Formus Synchronization- (Passive Ability, Other: Elemental Researcher) Possessor gains +50 to all stats for each Formus element item equipped, Possessor's Formus element pets and summons gain +250 to all stats
Basic Formus Synchronization- (Passive Ability, Other: Elemental Researcher) Possessor gains +25 to all stats if possessor is Formus element
Comprehension of Horrid Elements Yet Unseen- (Passive Ability, Other: Elemental Researcher) Possessor gains +500 Defense against SAN, INF, and RES Damage.
Elemental Researcher- (Passive Ability, Other: Elemental Researcher) Possessor ignores (1 * (Possessor Level/5), rounded down)% Formus Resistance, Possessor ignores Formus Immunity of targets below (Possessor Level / 5, rounded down) Level, to a max of Level 80

Elemental Researcher: Automaton Inspector
Apprentice Theoretical Experimental Element 02-B Synchronization- (Passive Ability, Other: Elemental Researcher: Automaton Inspector) Possessor gains +50 to all stats for each Theoretical Element 02-B element item equipped, Possessor's Theoretical Experimental Element 02-B element pets and summons gain +250 to all stats
Basic Theoretical Experimental Element 02-B Synchronization- (Passive Ability, Other: Elemental Researcher: Automaton Inspector) Possessor gains +25 to all stats if Theoretical Experimental Element 02-B element
Automaton Inspector- (Passive Ability, Other: Elemental Researcher: Automaton Inspector) Possessor ignores (1 * (Possessor Level/5), rounded down)% Theoretical Experimental Element 02-B Resistance, Possessor ignores Theoretical Experimental Element 02-B Immunity of targets below (Possessor Level / 5, rounded down) Level, to a max of Level 80

Friendship:
A Bit More Fame in the Arena- (Passive Ability, Friendship) Possessor gains Immunity to a chosen minor negative status effect at the start of each thread if possessor has at least 25 Fame
A Hint of Fame in the Arena- (Passive Ability, Friendship) Possessor gains +10 to all unmodified stats if possessor has at least 5 Fame
Crowd's Favor- (Passive Ability, Friendship) +5% XP after battles

Gamer:
Apprentice Virtual Avatar User- (Passive Ability, Other: Gamer) All Virtual Avatar transformations equipped by possessor gain +100 to all stats, +500 to the Damage values of their abilities, +5,000 HP, +2,500 MP, and have thier abilities cost 50 less MP
Basic Virtual Avatar User- (Passive Ability, Other: Gamer) All Virtual Avatar transformations equipped by possessor gain +25 to all stats, deal 100 additional Damage with attacks, gain +500 HP, gain +250 MP, and have their abilities cost 5 less MP to a minimum of 0
Establish Defictionalization-Capable Devirtualization Cyberspace-to-Reality Uplink- (Passive Ability, Other: Gamer) Whenever possessor detransforms from a Virtual Avatar transformation, possessor may give up to (Possessor's Level * Possessor's Base SPI) Coded Beings a non-stacking buff that makes its possessor solely any one base entity subtype and makes its possessor Immune to Diseased: Computer Virus. Whenever possessor detransforms from a Virtual Avatar transformation, possessor may replicate up to (Possessor's Level / 5, rounded up) buffs from that transformation onto possessor's detransformed self. This ability's effects on entities and virtual items may be made permanent in RP threads via expenditure of mana.
Gamer- (Passive Ability, Other: Gamer) All of possesser's Virtual Avatar transformations gain +25 to all stats per possessor level
Isekai Hack: Digitize Non-Digital Item- (Passive Ability, Other: Gamer) When possessor enters a Virtual Avatar transformation, possessor may choose to acquire a non-stacking buff that provides the benefits of one of possessor's previous equipped items while possessor is in the transformation (with this effect not doubling up portions of the item that would already apply in the transformation), with attack bonuses provided by the item being totalled and added to the transformation's abilities' Damage values (discounting Flat Damage)
Self-Modifying Mindcode- (Passive Ability, Other: Gamer) If possessor is in a Virtual Form transformation, possessor gains +(Possessor's untransformed MIN) to all stats and may choose to be cured of any one minor or moderate negative status effect at the start of each round

Healer:
Basic Healer Magic Attunement- (Passive Ability, Healer) Healer Magic spells cast by possessor gain +10 Magical Attack and cost 10 less MP

Heir to the Future:
Basic Command of Technology- (Passive Ability, Heir to the Future) Possessor's Technology element pets and summons gain +50 to all stats
Basic Defenses Against Technology- (Passive Ability, Heir to the Future) Possessor gains +50 Defense against Technology
Basic Understanding of the Heart of Technology- (Passive Ability, Heir to the Future) Possessor's Technology element allies gain +10 to all stats

Illusionist:
Basic Illusion Magic Attunement- (Passive Ability, Illusionist) All Illusion Magic summons have 200 more HP, 10 more of each stat, last 1 turn longer if they last over 1 turn already, and require 25 more of the relevant stats to dispel
Can Pretend to Be Knowledgeable and Multitalented- (Passive Ability, Illusionist) Possessor may choose to count as possessing one more ability in each class that possessor posssesses at least 1 ability in; This ability works for prerequisite purposes if it is permanently possessed by its possessor
Convincing Liar- (Passive Ability, Illusionist) Possessor counts as being 1 Level higher for purposes of resisting stat-scanning attempts, with said bonus not being able to overcome 'Immune to below Level X' effects

Kinetic Emperor:
Absorb Physical- (Passive Ability, Kinetic Emperor) Possessor Absorbs Physical against sources below Level 20 if Level 20 or greater
Adept Physical Synchronization- (Passive Ability, Kinetic Emperor) Amounts of Physical element Damage possessor deals are increased by 10,000 points, Physical element spells cost possessor 10,000 less MP to cast, Possessor gains 5 Spell slots that may not be used for purposes other than carrying spells, may only carry Physical element Spells, and may not be converted into other types of slots by individuals below Level 100
Apprentice Affinity to Healing Via Physical- (Passive Ability, Kinetic Emperor) Whenever possessor obtains Physical element HP Healing or MP Healing, said amount is increased by 1,000 points
Apprentice Command of Physical- (Passive Ability, Kinetic Emperor) Possessor's Physical element pets and summons gain +250 to all stats as a bonus that cannot raise them above 2000% of their natural values
Apprentice Defenses Against Physical- (Passive Ability, Kinetic Emperor) Possessor gains +500 Defense against Physical
Apprentice Physical Resistance- (Passive Ability, Kinetic Emperor) Possessor gains 5% Physical Resistance
Apprentice Physical Synchronization- (Passive Ability, Kinetic Emperor) Possessor gains +50 to all stats for each Physical element item equipped, Possessor's Physical element pets and summons gain +250 to all stats
Apprentice Understanding of the Heart of Physical- (Passive Ability, Kinetic Emperor) Possessor's Physical element allies gain +100 to all stats
Apprentice Weaponization of Physical- (Passive Ability, Kinetic Emperor) Quantities of Physical element Damage dealt by possessor are increased by 500 points
Apprentice Zonal Acclimation of Physical- (Passive Ability, Kinetic Emperor) Possessor gains +500 to all stats while in a Zone of Physical
Basic Acceleration Within Physical's Dominion- (Passive Ability, Kinetic Emperor) Possessor gains +25 to possessor's turn-order-determining stat sum for turn-order-determining purposes while in a Zone of Physical
Basic Affinity to Healing Via Physical- (Passive Ability, Kinetic Emperor) Whenever possessor obtains Physical element HP Healing or MP Healing, said amount is increased by 500 points
Basic Command of Physical- (Passive Ability, Kinetic Emperor) Possessor's Physical element pets and summons gain +50 to all stats
Basic Defenses Against Physical- (Passive Ability, Kinetic Emperor) Possessor gains +50 Defense against Physical
Basic Physical Resistance- (Passive Ability, Kinetic Emperor) Possessor gains 1% Physical Resistance
Basic Physical Synchronization- (Passive Ability, Kinetic Emperor) Possessor gains +25 to all stats if Physical element
Basic Understanding of the Heart of Physical- (Passive Ability, Kinetic Emperor) Possessor's Physical element allies gain +10 to all stats
Basic Weaponization of Physical- (Passive Ability, Kinetic Emperor) Quantities of Physical element Damage dealt by possessor are increased by 50 points
Basic Zonal Acclimation of Physical- (Passive Ability, Kinetic Emperor) Possessor gains +50 to all stats while in a Zone of Physical
Call Forth the Living Physical- (Active Ability, Kinetic Emperor) Possessor may spend an action to summon 5 Elementals that are Physical element, are below Level 5, and are normally fightable for drops on the Enemy List, Max 20 summoned
Control of Physical- (Passive Ability, Kinetic Emperor) Possessor has a 20% chance of being able to cancel the actions of Physical element individuals below Level 20, with things that would occur before and after said actions still occurring
Defenses that Utilize Physical- (Passive Ability, Kinetic Emperor) Possessor gains +500 Defense if possessor has any Physical-element items equipped that provide a Defense bonus
Detect Physical- (Passive Ability, Kinetic Emperor) Possessor gains +1% To Hit against Physical element targets
Elemental Attack-Conversion: Physical- (Technique Ability, Kinetic Emperor) Possessor may use 'Elemental Attack-Conversion: Physical' in conjunction with a 'Melee Attack', 'Melee Overdrive', 'Ranged Attack', 'Ranged Overdrive', 'Magical Attack', or 'Overdrive' action so long as possessor is Physical element and no other technique is used. Said action becomes solely the element Physical.
Elemental Invocation of Physical- (Technique Ability, Kinetic Emperor) Possessor may use 'Elemental Invocation of Physical' in conjunction with an 'Elemental Attack' action so long as possessor is Physical element and no other technique is used. Said action gains +500 Melee Attack, +500 Magical Attack, or +500 Ranged Attack.
Emanate Physical- (Passive Ability, Kinetic Emperor) Whenever possessor absorbs Damage that is Physical element Damage, Possessor may choose to deal 10,000 Flat Physical element Damage to up to 10 targets
Empowered By Physical- (Passive Ability, Kinetic Emperor) If possessor is Physical element, possessor has a 5% chance of being afflicted with Mind Restore at the start of each round if possessor is in a Zone of Physical
Greater Weaponization of Physical- (Passive Ability, Kinetic Emperor) Quantities of Physical element Damage dealt by possessor are increased by 25,000 points
Heavy Smack- (Technique Ability, Kinetic Emperor) Possessor may use 'Heavy Smack' in conjunction with a 'Melee Attack', 'Powerful Attack', or 'Melee Overdrive' action if said action is Physical element. Said action gains +200 Melee Attack and '20% inflicts Fatigued: Stun'
Impressively Swole- (Passive Ability, Kinetic Emperor) At the start of each round, if possessor is Physical element, possessor has a 30% chance of inflicting Charm: Impressed on each individual with a lower STR than possessor in possessor's battlespace
Improved Affinity to Healing Via Physical- (Passive Ability, Kinetic Emperor) Whenever possessor obtains Physical element HP Healing or MP Healing, said amount is increased by 5,000 points
Improved Command of Physical- (Passive Ability, Kinetic Emperor) Possessor's Physical element pets and summons gain +1,000 to all stats as a bonus that cannot raise them above 2000% of their natural values
Improved Defenses Against Physical- (Passive Ability, Kinetic Emperor) Possessor gains +5,000 Defense against Physical
Improved Defenses that Utilize Physical- (Passive Ability, Kinetic Emperor) Possessor gains +2,000 Defense if possessor has any Physical-element items equipped that provide a Defense bonus
Improved Physical Elemental Emanation- (Passive Ability, Kinetic Emperor) Possessor's 'Call Forth the Living Physical' ability may summon entities up to Level 20
Improved Physical Resistance- (Passive Ability, Kinetic Emperor) Possessor gains 10% Physical Resistance
Improved Understanding of the Heart of Physical- (Passive Ability, Kinetic Emperor) Possessor's Physical element allies gain +250 to all stats
Improved Weaponization of Physical- (Passive Ability, Kinetic Emperor) Quantities of Physical element Damage dealt by possessor are increased by 5,000 points
Improved Zonal Acclimation of Physical- (Passive Ability, Kinetic Emperor) Possessor gains +1,000 to all stats while in a Zone of Physical
Improved Zonal Physical Empowerment- (Passive Ability, Kinetic Emperor) Possessor gains +500 to all stats while in a Zone of Physical, Possessor gains +500 Melee Attack, Magical Attack, Ranged Attack, and Defense while in a Zone of Physical
Infinite Assumption of Physical- (Passive Ability, Kinetic Emperor) Possessor gains the element Physical while in Kinetic Emperor stances
Kinetic Emperor- (Passive Ability, Kinetic Emperor) Possessor ignores (1 * (Possessor Level/5), rounded down)% Physical Resistance, Possessor ignores Physical Immunity of targets below (Possessor Level / 5, rounded down) Level, to a max of Level 80
Knockdown Blow- (Technique Ability, Kinetic Emperor) Possessor may use 'Knockdown Blow' in conjunction with a 'Melee Attack', 'Powerful Attack', or 'Melee Overdrive' action if said action is Physical element. Said action gains +200 Melee Attack, gains '30% inflicts Fatigued: Stun', and may shift targets of lower Level than caster who are below Level 60 who possess a lower STR than caster to the front row.
Matter Over Mind- (Passive Ability, Kinetic Emperor) If possessor is Physical element and possesses a higher Base CON or Base STR than Base MIN, possessor gains +1,000 Defense against MIN Damage and may convert MIN Damage from lower-Level sources below Level 60 into CON Damage (with said conversion able to be applied either directly before or directly after possessor's Defense is applied to said MIN Damage)
Meditative Assumption of Physical- (Passive Ability, Kinetic Emperor) Possessor may choose, at the beginning of a thread, to become solely Physical element
Nonsynchronous Elemental Attack-Conversion: Physical- (Passive Ability, Kinetic Emperor) Possessor may use the Technique 'Elemental Attack-Conversion: Physical' in conjunction with a 'Melee Attack', 'Melee Overdrive', 'Ranged Attack', 'Ranged Overdrive', 'Magical Attack', or 'Overdrive' action even if possessor is not Physical element.
Nourish Physical- (Passive Ability, Kinetic Emperor) Whenever possessor deals HP or MP healing to an Physical element individual, possessor deals 300 additional points
Nourished By Physical- (Passive Ability, Kinetic Emperor) If possessor is Physical element, possessor has a 5% chance of being afflicted with Rejuvenation at the start of each round if possessor is in a Zone of Physical
Nullify Physical- (Passive Ability, Kinetic Emperor) Possessor may remove the element Physical from the actions of individuals below possessor's Level who are below Level 60, Possessor may prevent the actions of Physical-element individuals below Level 40 who are below possessor's Level, Possessor may prevent the Physical-element actions of individuals below Level 40 who are below possessor's Level, Possessor may remove the element Physical from possessor's actions, Things that would occur before and after actions that are prevented by this ability still occur
Partial Channeling of the Wrath of Physical- (Passive Ability, Kinetic Emperor) Possessor's Melee Attack, Magical Attack, and Ranged Attack actions may gain 5% inflicts Wounded
Partially Unfettered by the Bonds of Physical- (Passive Ability, Kinetic Emperor) Possessor gains 5% Wounded Resistance
Physical Battle-Aura- (Stance Ability, Kinetic Emperor) Possessor deals 10,000 Flat Physical element Damage to each opponent at the start of each round
Physical Body Form- (Stance Ability, Kinetic Emperor) Possessor gains +200 Defense against Physical, Possessor gains 15% Physical Resistance, Possessor may deal 5,000 Flat Physical element Damage to any individual who conducts an offensive action that targets possessor
Physical Immunity- (Passive Ability, Kinetic Emperor) Possessor gains Physical Immunity against sources below Level 20 if Level 20 or greater
Physical Manipulation- (Passive Ability, Kinetic Emperor) Possessor may choose one of the following at the beginning of each round if Physical element: Create a Zone of Physical, Remove a Zone of Physical created by either possessor or a source below Level 20, Remove an effect attached to a Zone of Physical by either possessor or a source below Level 20, Add Physical to the elements of possessor's first action of the round, place a non-stacking buff that provides +50 to all of its possessor's stats if its possessor is Physical element on a Physical element target, place a non-stacking buff on an individual that gives that individual +50 to all stats while in a Zone of Physical, place a non-stacking debuff on an individual that gives that individual -50 to all stats while in a Zone of Physical, Gain +50 to any one stat as a non-stacking buff until the end of the round, gain +50 Melee Attack, Magical Attack, or Ranged Attack as a non-stacking buff until the end of the round, Gain +50 Defense or +50 Defense against Stat Damage as a non-stacking buff until the end of the round, Unsummon a Physical element individual that is below Level 20 and was summoned by an individual below Level 20 that is below possessor's Level, Add Physical to the elements of the next action conducted by a willing ally, or give a chosen individual +500 Defense against Physical, 5% Physical Resistance, or +50 Defense against Physical and 1% Physical Resistance until the end of the round as a non-stacking buff
Physical Momentum- (Passive Ability, Kinetic Emperor) At the start of each round that occurs immediately following a round during which possessor performed an offensive Physical element action, possessor, if Physical element, gains a buff that provides +100 STR, +100 CON, and +50 AGI, Said buff stacks 50 times and immediately vanishes at the end of any round during which possessor did not conduct an offensive Physical element action
Predict the Flow of Physical- (Passive Ability, Kinetic Emperor) Possessor gains +5% Dodge against Physical element individuals
Project Physical- (Passive Ability, Kinetic Emperor) Possessor may choose for possessor's 'Ranged Attack' actions to gain +300 Ranged Attack and the element Physical
Prosperous Venting of Excess Physical- (Passive Ability, Kinetic Emperor) If possessor is Physical element and performs an 'Elemental Attack' action that is solely Physical element, said action deals 5,000 additional Damage, and, at the end of said action, possessor regenerates 5,000 HP.
Ragdoll Havoc- (Passive Ability, Kinetic Emperor) Whenever possessor deals at least 1 Physical element Damage to an entity, if that entity's CON is lower than possessor's STR (if the Damage was dealt by an action that involved possessor's Melee Attack bonus), if that entity's CON is lower than possessor's AGI (if the Damage was dealt by an action that involved possessor's Ranged Attack bonus), if that entity's CON is lower than possessor's SPI (if the Damage was dealt by an action that involved possessor's Magical Attack bonus), or if that entity's CON is lower than possessor's (MIN + CON / 2) (if the Damage was dealt by something other than one of three aforementioned circumstances), possessor may move that entity to any row in any row-order formation within the same battlespace and then deal 100,000 Flat Physical element Damage to both that entity and another entity in the same row that it was moved into (if such an entity exists), with this Flat Damage not triggering this ability's row-movement effect more than 5 times per round across all entities
Reconsume Physical Elemental Spawn- (Passive Ability, Kinetic Emperor) Possessor may, at the start of any round, unsummon one of possessor's Physical element Elemental summons to regenerate (1,000 * said Elemental's Level, to a Max of 99,000) HP
Reflect Physical- (Passive Ability, Kinetic Emperor) Possessor Reflects Physical against sources below Level 20 if Level 20 or greater
Relentless Tempest of Physical- (Passive Ability, Kinetic Emperor) If possessor's last action was solely Physical element either due to this ability or the technique 'Elemental Attack-Conversion: Physical', possessor may make any of possessor's offensive actions solely Physical element.
Soothing Physical Emanation- (Passive Ability, Kinetic Emperor) Whenever possessor absorbs Damage that is Physical element Damage, Possessor may choose to deal 10,000 Flat Physical element HP Healing to up to 10 targets that are Physical element
Stability Within Physical- (Passive Ability, Kinetic Emperor) Possessor gains 25% minor negative status effect resistance while in a Zone of Physical
Understanding of the Bonds of Physical- (Passive Ability, Kinetic Emperor) Possessor gains +200 to all stats if possessor's stats are linked to the stats of a Physical element individual
Uplifted By Physical- (Passive Ability, Kinetic Emperor) If possessor is Physical element, possessor has a 5% chance of being afflicted with Elevated at the start of each round if possessor is in a Zone of Physical
Wall of Palms- (Technique Ability, Kinetic Emperor) Possessor may use 'Wall of Palms' in conjunction with a 'Defend' action if possessor is Physical element and possesses at least one empty Weapon slot. Said action grants its user a buff that provides +(User Level * 100 Defense), deals ((User Level + User's Base STR) * 2,000) Flat Physical element Damage to any individual who conducts an offensive action against its possessor, that causes its possessor to count as having an additional Physical element Shield equipped, that lasts 1 round, and that does not stack
Zonal Physical Control- (Passive Ability, Kinetic Emperor) Possessor may, at the start of each round, choose one Zone of Physical that is present that was created by a source equal to or below possessor's Level that is below Level 80 and destroy that zone or remove an effect attached to said Zone that is from a source that is equal to or below possessor's Level that is below Level 80

Lady of the Exceptional Leaf
Apprentice Teapot Training- (Passive Ability, Other: Lady of the Exceptional Leaf) Possessor gains +500 Magical Attack and +500 to all stats if possessor has a Teapot equipped
Basic Teapot Training- (Passive Ability, Other: Lady of the Exceptional Leaf) Possessor gains +50 Magical Attack and +50 to all stats if possessor has a Teapot equipped
Breath Which Can Boil or Freeze Water- (Passive Ability, Other: Lady of the Exceptional Leaf) Once per round, before one of possessor's actions, possessor may choose to add or remove the element Fire or Ice to a Zone of Water that was created by a source that is either lower Level than possessor or that is possessor
Dud Pour- (Technique Ability, Lady of the Exceptional Leaf) Possessor may use 'Dud Pour' in conjunction with a 'Magical Attack' action, so long as no other technique is used and possessor has a Teapot equipped. Said attack gains -1,000 Magical Attack, cannot reduce its targets' stats, HP, or MP below 1, deals 1/10 Damage, has a 50% chance of failing, and becomes solely Null element.
Extra-Potent Brewing- (Technique Ability, Other: Lady of the Exceptional Leaf) Possessor's minor status effect infliction chances that come from Teapots are increased by 50%, Possessor's moderate status effect infliction chances that come from Teapots are increased by 30%, Possessor's major status effect infliction chances that come from Teapots are increased by 5%
Kaleidoscopic Tea-Flavor Infusion Technique- (Technique Ability, Other: Lady of the Exceptional Leaf) Possessor may use 'Kaleidoscopic Tea-Flavor Infusion Technique' in conjunction with a 'Melee Attack', 'Ranged Attack', 'Magical Attack', 'Melee Overdrive', 'Ranged Overdrive', 'Overdrive', 'Attack with Finesse', 'Point Blank', or 'Grand Spell' action so long as said action involves no other technique and incorporates at least one attack bonus provided by a Teapot possessor has equipped. Said action gains +15,000 Melee Attack, +15,000 Ranged Attack, or +15,000 Magical Attack, gains a 100% chance of inflicting any one minor status effect, and may gain any combination of elements that its performer possesses class-name abilities for.
Lady of the Exceptional Leaf- (Passive Ability, Other: Lady of the Exceptional Leaf) Possessor gains +(500 * Possessor Level) Magical Attack if possessor has a Teapot equipped, Possessor gains +(250 * Possessor Level) to all stats if possessor has a Teapot equipped
Peerless Understanding of the True Power of the Teapot- (Passive Ability, Other: Lady of the Exceptional Leaf) Possessor treats Teapot as a Tier 2 Weapon subtype. Other entities treat instances of Teapot wielded by possessor as a Tier 2 Weapon subtype.

Lawbringer:
♢The Last Judge- (Passive Ability, Lawbringer) If possessor is wielding a Mace, is wearing Robes, and is Law element, possessor's opponents of equal and lower Level cannot counter possessor's counters, including preemptively
♢The Lawbringer, Bane of Primes- (Passive Ability, Lawbringer) Possessor's Critical chance is doubled (to a max of adding five times possessor's Level to it) against Primes if possessor is wielding a Mace

Living Legend:
Basic Glory Synchronization- (Passive Ability, Other: Living Legend) Possessor gains +25 to all stats if possessor is Glory element

Lunar Trickster:
Basic Moon Synchronization- (Passive Ability, Lunar Trickster) Possessor gains +25 to all stats if possessor is Moon element

Magewright:
Apprentice Magewright Proficiency- (Passive Ability, Magewright) Possessor gains +50 to all stats for each Glyph, Holy Symbol, Idol, Ioun Stone, Sigil, Tome, Trinket, Magic Item, Container, Seal, or Rune possessor has equipped
Basic Accessory Harmonization- (Passive Ability, Magewright) Possessor gains +50 to all stats for each different subtype of Accessory (to a max of 24 types) possessor has equipped
Basic Magic Item Augmentation- (Passive Ability, Magewright) Magic Items that possessor has equipped that provide bonuses to STR, CON, AGI, MIN, or SPI have each such bonus they provide increased by 30 points
Basic Magewright Proficiency- (Passive Ability, Magewright) Character gains +3 to all stats for each Glyph, Holy Symbol, Idol, Ioun Stone, Sigil, Tome, Trinket, Magic Item, Container, Seal, or Rune equipped.
Enhanced Item Familiarity- (Passive Ability, Magewright) Possessor's items that possess at least one Enhancement provide an additional +50 points to any stat that they provide bonuses to
Magewright- (Passive Ability, Magewright) Possessor gains +(50 * Possessor Level) to all stats for each Glyph, Holy Symbol, Idol, Ioun Stone, Sigil, Tome, Trinket, Magic Item, Container, Seal, or Rune possessor has equipped
Magically Charge Tome- (Technique Ability, Magewright) Possessor may use 'Magically Charge Tome' in conjunction with a 'Cast a Spell' action so long as a Tome is equipped and no other technique is used. Said action gives a non-stacking buff (including both not stacking on the same item or across items) to a Tome equipped by its performer that gives its possessing Tome the element Magic and '+15 Magical Attack', with said Magical Attack bonus being an additional bonus if said item already possesses such a bonus.
Magic Item Maker- (Passive Ability, Magewright) Possessor gains +20 to all stats for each Magic Item possessor has equipped
Supporting Passage- (Technique Ability, Magewright) Possessor may use 'Supporting Passage' in conjunction with a 'Magical Attack' or 'Cast a Spell' action so long a a Tome is equipped and no other technique is used as part of said action. Possessor may use 'Relevant Quotation' and 'Supporting Passage' as components of the same action. Said action gains +15 Magical Attack if its performer has a Book and a Tome equipped that share an element.
Tomecast Spell- (Technique Ability, Magewright) Possessor may use 'Tomecast Spell' in conjunction with a 'Magical Attack' or 'Cast a Spell' action so long as a Tome is equipped and no other technique is used as part of said action. Spells cast as part of said action that share an element with at least one Tome equipped by said action's performer cost 500 less MP to cast.
Tome Maker- (Passive Ability, Magewright) Possessor gains +20 to all stats for each Tome possessor has equipped

Matrix Keeper:
Adept Assault Matrix Training- (Passive Ability, Matrix Keeper) Assault Matrix weapons equipped by possessor can provide an additional +10,000 Magical Attack and Ranged Attack before capping, Assault Matrix weapons equipped by possessor that provide a Magical Attack or Ranged Attack bonus provide an additional +500 Magical Attack or Ranged Attack, Possessor's critical damage multiplier increases by 1 as an effect that does not stack with other critical-damage-multiplier-increasing effects that come from abilities if possessor is wielding a Assault Matrix
Apprentice Assault Matrix Training- (Passive Ability, Matrix Keeper) Possessor gains +50 Ranged Attack and +50 Magical Attack if possessor has an Assault Matrix equipped, Possessor gains +20 to all stats if possessor has an Assault Matrix equipped
Basic Assault Matrix Training- (Passive Ability, Matrix Keeper) This character gains +6 Ranged Attack and +6 Magical Attack when an Assault Matrix is equipped.
Can See Nanites- (Passive Ability, Matrix Keeper) Possessor gains +15% To Hit
Classical Training in Standard Combat Utilizing the Assault Matrix- (Passive Ability, Matrix Keeper) Possessor may treat Assault Matrix as a Base Weapon subtype
Master of Mage-Matrixes- (Passive Ability, Matrix Keeper) Possessor may choose to treat the Ranged Attack bonuses of Assault Matrixes that possessor has equipped as though they were equivalent Magical Attack bonuses instead, Possessor may choose to use Spirit as possessor's Prime Attribute for 'Ranged Attack', 'Point Blank', 'Snipe', and 'Ranged Overdrive' actions if possessor is wielding an Assault Matrix
Matrix Keeper- (Passive Ability, Matrix Keeper) Possessor gains +(700 + 50 * Possessor Level) Ranged Attack, +(700 + 50 * Possessor Level) Magical Attack, and + (50 + 10 * Possessor Level) to all stats if possessor has an Assault Matrix equipped
Recall and Reassemble Matrix- (Active Ability, Matrix Keeper) Possessor may spend an action to re-obtain a stolen, traded, or destroyed Assault Matrix that possessor previously was carrying or had equipped that is not being held by an entity of greater Level than possessor whose AGI is greater than possessor's MIN

Merchant:
Apprentice Merchant Proficiency- (Passive Ability, Merchant) Character's half-price sales cap increases by 10,000 Gold.
Basic Merchant Proficiency- (Passive Ability, Merchant) Character's half-price sales cap increases by 5,000 Gold.
Chest Finder- (Passive Ability, Merchant) Possessor may claim Bonus Chests
Gift Wrapper- (Passive Ability, Merchant) Possessor chooses on month of the year upon acquring this ability; possessor's per-item half-price sell cap is increased by 5,000 Gold during that month
Hilariously Good at Business Management- (Passive Ability, Merchant) Possessor obtains +5,000,000 Defense against Gold Damage, Possessor's Large Structure pets and summons gain +2,000,000 Defense against Gold Damage, Up to 200 times per thread, up to once per round, at the start of a round, possessor may, if possessor possesses at least 200,000,000 Gold, choose to obtain 5,000,000 Temporary Gold and have a 100% chance of inflicting Confusion: Overwhelmed by Laughter on up to 5 chosen oppoenents, Possessor may, up to once per month, while possessor possesses at least 200,000,000 Gold, claim 5,000,000 Gold in the Shop or Ability Shop
Independently Wealthy- (Passive Ability, Merchant) Possessor gains (100,000 x Possessor Level, to a max of Level 99) Gold per month
Item Salesman- (Passive Ability, Merchant) Character's half-price sales cap increases by 500 Gold for Items (as in the type Item, which most Materials and Antiquities have, not all items)
Merchant- (Passive Ability, Merchant) Character's half-price sales cap increases by 5,000 Gold, Possessor gains +5 to all stats for every 25,000 points of value that possessor's equipped items are worth.
Property Salesman- (Passive Ability, Merchant) Character's half-price sales cap increases by 500 Gold for Properties
Spell Salesman- (Passive Ability, Merchant) Character's half-price sales cap increases by 500 Gold for Spells
Training in Economics- (Passive Ability, Merchant) Character's half-price sales cap increases by 500 Gold.

Mind Lord:
Basic Command of Psychic- (Passive Ability, Mind Lord) Possessor's Psychic element pets and summons gain +50 to all stats
Basic Defenses Against Psychic- (Passive Ability, Mind Lord) Possessor gains +50 Defense against Psychic
Basic Understanding of the Heart of Psychic- (Passive Ability, Mind Lord) Possessor's Psychic element allies gain +10 to all stats

Monk:
Apprentice Unarmed Technique Attunement- (Passive Ability, Monk) Possessor gains +500 Melee Attack if no weapon is equipped, Unarmed Technique spells cost 50 less MP to cast, Possessor gains +200 Defense if possessor has at least 2 empty weapon slots, Possessor gains 5% Dodge if possessor has no weapons equipped
Basic Unarmed Technique Attunement- (Passive Ability, Monk) Possessor gains +30 Melee Attack if possessor has no weapon equipped. Possessor gains +30 Defense if possessor has no armor equipped.
Martial Arts Trainee- (Passive Ability, Monk) +5 STR, AGI, and CON
White Belt- (Passive Ability, Monk) Possessor gains +10 Melee Attack, +10 STR, +10 AGI, and +10 CON
Yellow Belt- (Passive Ability, Monk) Possessor gains +20 Melee Attack, +20 STR, +20 AGI, and +20 CON

Ocean Prince:
Basic Command of Water- (Passive Ability, Ocean Prince) Possessor's Water element pets and summons gain +50 to all stats
Basic Defenses Against Water- (Passive Ability, Ocean Prince) Possessor gains +50 Defense against Water
Basic Understanding of the Heart of Water- (Passive Ability, Ocean Prince) Possessor's Water element allies gain +10 to all stats

Protector:
Apprentice Light Armor Mastery- (Passive Ability, Protector) All Light Armor worn by possessor provides +100 additional Defense and +25 additional AGI
Basic Light Armor Mastery- (Passive Ability, Protector) All Light Armor worn by possessor provides +10 additional Defense
Protector- (Passive Ability, Protector) Possessor gains +(50 * Possessor Level) Defense and AGI if possessor has a Light Armor equipped, Possessor gains +(25 * Possessor Level) to all non-AGI stats if possessor has a Light Armor equipped
Trained in Sprite-Fencing- (Passive Ability, Protector) If possessor is wearing a Light Armor, Dodges an attack, and performs a counter to said Dodged attack, said counter has its minor status effect infliction chances increased by 30%

Radiant Hierophant:
Basic Command of Light- (Passive Ability, Radiant Hierophant) Possessor's Light element pets and summons gain +50 to all stats
Basic Defenses Against Light- (Passive Ability, Radiant Hierophant) Possessor gains +50 Defense against Light
Basic Understanding of the Heart of Light- (Passive Ability, Radiant Hierophant) Possessor's Light element allies gain +10 to all stats

Scholar:
Apprentice Book Training- (Passive Ability, Scholar) Possessor gains +50 Magical Attack when a Book is equipped.
Basic Book Training- (Passive Ability, Scholar) This character gains +6 Magical Attack when a Book is equipped.
Basic Knowledge of Common Dimensional Traits- (Passive Ability, Scholar) Possessor gains +100 MIN, Possessor gains +100 additional MIN and +100 SPI if a Zone, Terrain, or Phantom Terrain is present
Basic Knowledge of Dimensional Connectivity- (Passive Ability, Scholar) Spells that create Zones or allow individuals to exit battle or that summon cost possessor 200 less MP to cast
Basic Knowledge of Dimensions- (Passive Ability, Scholar) +50 MIN, Spells that create Zones or allow individuals to exit battle cost possessor 50 less MP to cast
Basic Understanding of Area Mana Patterns- (Passive Ability, Scholar) Possessor gains +100 to all stats if a Zone, Terrain, or Phantom Terrain is present
Basic Understanding of Dimensional Mana Patterns- (Passive Ability, Scholar) Possessor gains +100 to all stats if a Zone, Terrain, or Phantom Terrain is present, Spells that create Zones or allow individuals to exit battle or that summon cost possessor 200 less MP to cast
Basic Understanding of Mana Patterns- (Passive Ability, Scholar) Possessor gains +50 MIN.
General Knowledge of the Main Universe within the Second Holy Empire- (Passive Ability, Scholar) +100 MIN
Scholar- (Passive Ability, Scholar) Possessor gains +700 Magical Attack and +50 to all stats when a Book is equipped, Possessor gains an additional +(10 x Possessor Level) Magical Attack and +(5 x Possessor Level) to all stats when a Book is equipped.
Scholar of Dimensions- (Passive Ability, Scholar) Possessor gains +500 MIN, Possessor gains +200 to all stats if a Zone, Terrain, or Phantom Terrain is present, Spells that create Zones or allow individuals to exit battle or that summon cost possessor 500 less MP to cast
Scholar of Elements- (Passive Ability, Scholar) Possessor gains +100 MIN for each element that possessor possesses as the element of one of possessor's pieces of equipped equipment, to a max of 24 such elements
Studious- (Passive Ability, Scholar) Possessor gains +200 MIN

Seer:
Apprentice Robe Mastery- (Passive Ability, Seer) Possessor gains +50 Defense if possessor has a Robe equipped
Basic Robe Mastery- (Passive Ability, Seer) All Robes worn by possessor provide +10 additional Defense
Good at Keeping Robes Clean- (Passive Ability, Seer) Possessor gains 25% Paralyzed: Sticky Resistance if possessor is wearing a Robe
Predict Direction of Attack- (Passive Ability, Seer) At the start of each round, if possessor is wearing a Robe, possessor may choose one row in any one row-order formation and gain +250 Defense against said sources in said row as a non-stacking buff that lasts until the end of the round that only provides benefits if its possessor is wearing a Robe
Predict Direction of Attack (Basic)- (Passive Ability, Seer) At the start of each round, if possessor is wearing a Robe, possessor may choose one row in any one row-order formation and gain +50 Defense against said sources in said row as a non-stacking buff that lasts until the end of the round that only provides benefits if its possessor is wearing a Robe
Predict Elemental Attack- (Passive Ability, Seer) At the start of each round, if possessor is wearing a Robe, possessor may choose one base element and gain +250 Defense against said element as a non-stacking buff that lasts until the end of the round that only provides benefits if its possessor is wearing a Robe
Predict Elemental Attack (Basic)- (Passive Ability, Seer) At the start of each round, if possessor is wearing a Robe, possessor may choose one base element and gain +50 Defense against said element as a non-stacking buff that lasts until the end of the round that only provides benefits if its possessor is wearing a Robe
Predict Source of Attack- (Passive Ability, Seer) At the start of each round, if possessor is wearing a Robe, possessor may choose one opponent and gain +250 Defense against said specific opponent (affecting only the one opponent even if said opponent was non-unique) as a non-stacking buff that lasts until the end of the round that only provides benefits if its possessor is wearing a Robe
Predict Source of Attack (Basic)- (Passive Ability, Seer) At the start of each round, if possessor is wearing a Robe, possessor may choose one opponent and gain +50 Defense against said specific opponent (affecting only the one opponent even if said opponent was non-unique) as a non-stacking buff that lasts until the end of the round that only provides benefits if its possessor is wearing a Robe
Seer- (Passive Ability, Seer) Possessor gains +(50 * Possessor Level) Defense and +(1,000 * Possessor Level) MP if possessor has a Robe equipped
Seer's Vision- (Passive Ability, Seer) Individuals below Level 15 may not counter possessor's actions that scan stats if possessor is wearing a Robe

Siegemaster:
Apprentice Siege Weapon Training- (Passive Ability, Other: Siegemaster) Possessor gains +50 Ranged Attack if possessor has a Siege Weapon equipped
Basic Siege Weapon Training- (Passive Ability, Other: Siegemaster) Possessor gains +6 Ranged Attack if possessor has a Siege Weapon equipped
Peerless Understanding of the True Power of the Siege Weaponry- (Passive Ability, Other: Siegemaster) Possessor treats Siege Weaponry as a Tier 2 Weapon subtype. Other entities treat instances of Siege Weaponry wielded by possessor as a Tier 2 Weapon subtype.
Siegemaster- (Passive Ability, Other: Siegemaster) Possessor gains +(700 + 50 * Possessor Level) Ranged Attack and + (50 + 10 * Possessor Level) to all stats if possessor has a Siege Weapon equipped

Snow Queen:
Basic Command of Ice- (Passive Ability, Snow Queen) Possessor's Ice element pets and summons gain +50 to all stats
Basic Defenses Against Ice- (Passive Ability, Snow Queen) Possessor gains +50 Defense against Ice
Basic Understanding of the Heart of Ice- (Passive Ability, Snow Queen) Possessor's Ice element allies gain +10 to all stats

Spatial Mage
Apprentice Spatial Magic Attunement- (Passive Ability, Other: Spatial Mage) All Spatial Magic spells cast by possessor that possess a Magical Attack bonus gain +250 additional Magical Attack, All Spatial Magic spells cost possessor 250 less MP to cast
Basic Spatial Magic Attunement- (Passive Ability, Other: Spatial Mage) All Spatial Magic spells possessor casts that possess a Magical Attack bonus gain +10 Magical Attack and cost possessor 10 less MP to cast
Displacing Spell- (Technique Ability, Other: Spatial Mage) Possessor may use 'Displacing Spell' in conjuction with a 'Magical Attack' action that possessor performs if said action includes no other technique and possessor casts a Spatial Magic spell as part of said action. Said action causes its targets to obtain -5% Dodge until the end of the round as a debuff that stacks 2 times.
Focused Spatial Magic Casting- (Passive Ability, Other: Spatial Mage) Spatial Magic spells cost possessor 200 less MP to cast if the only subtype of spell possessor has equipped is Spatial Magic
Increased Magic Reach- (Passive Ability, Other: Spatial Mage) Possessor gains 120% To Hit against targets in the back row
Magic-Powered Space-Swap- (Technique Ability, Other: Spatial Mage) Possessor may use 'Magic-Powered Space-Swap' in conjuction with a 'Magical Attack' action that possessor performs if said action includes no other technique and possessor casts a Spatial Magic spell as part of said action. Possessor selects a willing ally as part of said action, and swaps row-positions with said ally.
Mildly Self-Displacing Casting- (Passive Ability, Other: Spatial Mage) Possessor gains +1% Dodge as a non-stacking buff on rounds after rounds during which possessor cast a Spatial Magic spell, with said bonus not being able to increase possessor's Dodge above 50%
Spatially-Expanded Spiritual Mana Reservoir- (Passive Ability, Other: Spatial Mage) Possessor gains +2,000 MP
Spatial Mage- (Passive Ability, Other: Spatial Mage) All Spatial Magic spells cast by possessor that possess a Magical Attack bonus gain +(500 + 25 * Possessor Level) additional Magical Attack, All Spatial Magic spells cost possessor (500 + 100 * Possessor Level) less MP
Spatial Magic Casting I- (Passive Ability, Other: Spatial Mage) Spatial Magic spells cost possessor 20 less MP to cast
Spatial Magic Casting II- (Passive Ability, Other: Spatial Mage) Spatial Magic spells cost possessor 200 less MP to cast

Sun Duke:
Apprentice Sun Duke Knowledge- (Passive Ability, Other: Sun Duke) Possessor's Solar Being pets and summons gain +500 HP, +500 MP, +100 to damage dealt, and +50 to all stats
Basic Sun Duke Knowledge- (Passive Ability, Other: Sun Duke) Possessor Solar Being pets and summons gain +200 to all stats
Sun Duke- (Passive Ability, Other: Sun Duke) Possessor may forfeit one Accessory slot or Spell slot at the start of a thread to gain a Pet slot that may contain a Solar Being pet only, This ability provides +50 HP and +10 to all stats of possessor's Solar Being pets and summons per Level of possessor

Thunder Czar:
Apprentice Electrical Synchronization- (Passive Ability, Thunder Czar) Possessor gains +50 to all stats for each Electrical element item equipped, Possessor's Electrical element pets and summons gain +250 to all stats
Basic Affinity to Healing Via Electrical- (Passive Ability, Thunder Czar) Whenever possessor obtains Electrical element HP Healing or MP Healing, said amount is increased by 500 points
Basic Command of Electrical- (Passive Ability, Thunder Czar) Possessor's Electrical element pets and summons gain +50 to all stats
Basic Defenses Against Electrical- (Passive Ability, Thunder Czar) Possessor gains +50 Defense against Electrical
Basic Electrical Resistance- (Passive Ability, Thunder Czar) Possessor gains 1% Electrical Resistance
Basic Electrical Synchronization- (Passive Ability, Thunder Czar) Possessor gains +25 to all stats if Electrical element
Basic Understanding of the Heart of Electrical- (Passive Ability, Thunder Czar) Possessor's Electrical element allies gain +10 to all stats
Basic Weaponization of Electrical- (Passive Ability, Thunder Czar) Quantities of Electrical element Damage dealt by possessor are increased by 50 points
Basic Zonal Acclimation of Electrical- (Passive Ability, Thunder Czar) Possessor gains +50 to all stats while in a Zone of Electrical
Defenses that Utilize Electrical- (Passive Ability, Thunder Czar) Possessor gains +500 Defense if possessor has any Electrical-element items equipped that provide a Defense bonus
Electrical Manipulation- (Passive Ability, Thunder Czar) Possessor may choose one of the following at the beginning of each round if Electrical element: Create a Zone of Electrical, Remove a Zone of Electrical created by either possessor or a source below Level 20, Remove an effect attached to a Zone of Electrical by either possessor or a source below Level 20, Add Electrical to the elements of possessor's first action of the round, place a non-stacking buff that provides +50 to all of its possessor's stats if its possessor is Electrical element on a Electrical element target, place a non-stacking buff on an individual that gives that individual +50 to all stats while in a Zone of Electrical, place a non-stacking debuff on an individual that gives that individual -50 to all stats while in a Zone of Electrical, Gain +50 to any one stat as a non-stacking buff until the end of the round, gain +50 Melee Attack, Magical Attack, or Ranged Attack as a non-stacking buff until the end of the round, Gain +50 Defense or +50 Defense against Stat Damage as a non-stacking buff until the end of the round, Unsummon a Electrical element individual that is below Level 20 and was summoned by an individual below Level 20 that is below possessor's Level, Add Electrical to the elements of the next action conducted by a willing ally, or give a chosen individual +500 Defense against Electrical, 5% Electrical Resistance, or +50 Defense against Electrical and 1% Electrical Resistance until the end of the round as a non-stacking buff
Partially Unfettered by the Bonds of Electrical- (Passive Ability, Thunder Czar) Possessor gains 5% Electrocuted Resistance
Thunder Czar- (Passive Ability, Thunder Czar) Possessor ignores (1 * (Possessor Level/5), rounded down)% Electrical Resistance, Possessor ignores Electrical Immunity of targets below (Possessor Level / 5, rounded down) Level, to a max of Level 80

Wanderer:
Apprentice Gate Magic Attunement- (Passive Ability, Wanderer) All Gate Magic spells cost possessor 250 less MP to cast
Basic Gate Magic Attunement- (Passive Ability, Wanderer) All Gate Magic spells cost possessor 10 less MP to cast
Journeyman's Steps- (Passive Ability, Wanderer) Whenever possessor conducts a Switch Rows action, possessor has an optional 5% chance of removing any one Phantom Terrain created by a source of lower level than possessor that is below Level 20
Knowledge of Portals- (Passive Ability, Wanderer) Possessor's 'Switch Rows' actions may not be countered by sources below Level 20
Short-Distance Self-Teleportation- (Active Ability, Wanderer) Possessor may spend an action to be able to move to either the Front Row or the Back Row at the beginning of the next round
Unified Knowledge of Spatial Magic and Gate Magic- (Passive Ability, Wanderer) Possessor may count Wanderer abilities possessor possesses as Spatial Mage abilities (including for prerequisite purposes), Possessor may count Spatial Mage abilities possessor possesses as Wanderer abilities (including for prerequisite purposes)
Swift Arrival- (Passive Ability, Wanderer) Possessor's sum of turn-order-determining attributes is considered to be 200 points higher for turn-order-determining purposes on the first round of battle
Swift Travel- (Passive Ability, Wanderer) Possessor's sum of turn-order-determining attributes is considered to be 50 points higher for turn-order-determining purposes, Possessor's sum of turn-order-determining attributes is considered to be an additional 150 points higher for turn-order-determining purposes if possessor has a Vehicle, Vessel, or Steed transformation equipped
Wanderer- (Passive Ability, Wanderer) Gate Magic spells cost possessor (100 * Possessor Level) less MP to cast

Weirdworker:
♢Magicae Ex Aurum- (Active Ability, Weirdworker) Caster may spend an action to purchase, obtain, and optionally equip a single In Stock spell from the Shop, paying its cost in Gold
♢Mystic Regulatory Entity- (Passive Ability, Weirdworker) Possessor's opponents have the MP cost of spells they cast increased by (Possessor's Level * 10,000) MP, Possessor's allies (including possessor) have the MP cost of spells they cast reduced by (Possessor's Level * 10,000) MP

Wind Duke:
Apprentice Air Synchronization- (Passive Ability, Wind Duke) Possessor gains +50 to all stats for each Air element item equipped, Possessor's Air element pets and summons gain +250 to all stats
Apprentice Command of Air- (Passive Ability, Wind Duke) Possessor's Air element pets and summons gain +250 to all stats as a bonus that cannot raise them above 2000% of their natural values
Air Manipulation- (Passive Ability, Wind Duke) Possessor may choose one of the following at the beginning of each round if Air element: Create a Zone of Air, Remove a Zone of Air created by either possessor or a source below Level 20, Remove an effect attached to a Zone of Air by either possessor or a source below Level 20, Add Air to the elements of possessor's first action of the round, place a non-stacking buff that provides +50 to all of its possessor's stats if its possessor is Air element on a Air element target, place a non-stacking buff on an individual that gives that individual +50 to all stats while in a Zone of Air, place a non-stacking debuff on an individual that gives that individual -50 to all stats while in a Zone of Air, Gain +50 to any one stat as a non-stacking buff until the end of the round, gain +50 Melee Attack, Magical Attack, or Ranged Attack as a non-stacking buff until the end of the round, Gain +50 Defense or +50 Defense against Stat Damage as a non-stacking buff until the end of the round, Unsummon a Air element individual that is below Level 20 and was summoned by an individual below Level 20 that is below possessor's Level, Add Air to the elements of the next action conducted by a willing ally, or give a chosen individual +500 Defense against Air, 5% Air Resistance, or +50 Defense against Air and 1% Air Resistance until the end of the round as a non-stacking buff
Apprentice Understanding of the Heart of Air- (Passive Ability, Wind Duke) Possessor's Air element allies gain +100 to all stats
Apprentice Weaponization of Air- (Passive Ability, Wind Duke) Quantities of Air element Damage dealt by possessor are increased by 500 points
Basic Air Resistance- (Passive Ability, Wind Duke) Possessor gains 1% Air Resistance
Basic Air Synchronization- (Passive Ability, Wind Duke) Possessor gains +25 to all stats if Air element
Basic Command of Air- (Passive Ability, Wind Duke) Possessor's Air element pets and summons gain +50 to all stats
Basic Understanding of the Heart of Air- (Passive Ability, Wind Duke) Possessor's Air element allies gain +10 to all stats
Basic Weaponization of Air- (Passive Ability, Wind Duke) Quantities of Air element Damage dealt by possessor are increased by 50 points
Basic Zonal Acclimation of Air- (Passive Ability, Wind Duke) Possessor gains +50 to all stats while in a Zone of Air
Improved Command of Air- (Passive Ability, Wind Duke) Possessor's Air element pets and summons gain +1,000 to all stats as a bonus that cannot raise them above 2000% of their natural values
Improved Understanding of the Heart of Air- (Passive Ability, Wind Duke) Possessor's Air element allies gain +250 to all stats
Improved Weaponization of Air- (Passive Ability, Wind Duke) Quantities of Air element Damage dealt by possessor are increased by 5,000 points
Wind Duke- (Passive Ability, Wind Duke) Possessor ignores (1 * (Possessor Level/5), rounded down)% Air Resistance, Possessor ignores Air Immunity of targets below (Possessor Level / 5, rounded down) Level, to a max of Level 80

Wizard:
Advanced Understanding of Common Practices of Theoretical Magic- (Passive Ability, Wizard) Possessor gains +500 MIN, Possessor gains an additional +200 MIN if possessor has at least five spells, at least one of which is a Wizard Magic spell and at least three of which are non-'Wizard Magic' spells of different subtypes, equipped
Apprentice Wizard Magic Attunement- (Passive Ability, Wizard) All damage-dealing Wizard Magic spells that possessor casts gain +250 Damage, All Wizard Magic spells cost possessor 50 less MP to cast
Basic Wizard Magic Attunement- (Passive Ability, Wizard) All Wizard Magic spells gain +10 Magical Attack and cost 10 less MP
Increased MP- (Passive Ability, Wizard) Possessor gains +50 MP
Knowledge of Basic Magic Theory- (Passive Ability, Wizard) +5 Magical Attack, +30 MIN, Spells cost possessor 20 less MP to cast
Large Mana Reservoir- (Passive Ability, Wizard) Possessor gains +2,000 MP
Understanding of Common Practices of Theoretical Magic- (Passive Ability, Wizard) Possessor gains +180 MIN, Possessor gains an additional +70 MIN if possessor has at least two spells, one of which is a Wizard Magic spell and one of which is a non-'Wizard Magic' spell equipped

Wonderworker:
Apprentice Wonder Synchronization- (Passive Ability, Wonderworker) Possessor gains +50 to all stats for each Wonder element item equipped, Possessor's Wonder element pets and summons gain +250 to all stats
Basic Affinity to Healing Via Wonder- (Passive Ability, Other: Wonderworker) Whenever possessor obtains Wonder element HP Healing or MP Healing, said amount is increased by 500 points
Basic Command of Wonder- (Passive Ability, Other: Wonderworker) Possessor's Wonder element pets and summons gain +50 to all stats
Basic Defenses Against Wonder- (Passive Ability, Other: Wonderworker) Possessor gains +50 Defense against Wonder
Basic Understanding of the Heart of Wonder- (Passive Ability, Other: Wonderworker) Possessor's Wonder element allies gain +10 to all stats
Basic Weaponization of Wonder- (Passive Ability, Other: Wonderworker) Quantities of Wonder element Damage dealt by possessor are increased by 50 points
Basic Wonder Synchronization- (Passive Ability, Other: Wonderworker) Possessor gains +25 to all stats if Wonder element
Basic Zonal Acclimation of Wonder- (Passive Ability, Other: Wonderworker) Possessor gains +50 to all stats while in a Zone of Wonder
Cloaked in Notions- (Stance Ability, Other: Wonderworker) If possessor is Wonder element, whenever possessor is attacked, possessor may choose to gain a 100% chance of inflicting a random minor or moderate negative status effect on said attacker, and, if said attacker is below possessor's Level and below Level 40, possessor gains a 20% chance of optionally cancelling said action, with everything that would happen before and after said action still occurring
Defenses that Utilize Wonder- (Passive Ability, Other: Wonderworker) Possessor gains +500 Defense if possessor has any Wonder-element items equipped that provide a Defense bonus
Empowered By Wonder- (Passive Ability, Wonderworker) If possessor is Wonder element, possessor has a 5% chance of being afflicted with Mind Restore at the start of each round if possessor is in a Zone of Wonder
Wonderworker- (Passive Ability, Other: Wonderworker) Possessor ignores (1 * (Possessor Level/5), rounded down)% Wonder Resistance, Possessor ignores Wonder Immunity of targets below (Possessor Level / 5, rounded down) Level, to a max of Level 80

Xaos Xomptroller:
Omnimutable Chaosbody- (Passive Ability, Other: Xaos Xomptroller) At the start of each thread, possessor chooses a Level range consisting of Levels lower than and equal to possessor's Level, 12 Enemies from the Enemy List that are within that Level range are selected randomly, with the same Enemy not being able to be selected multiple times, A random Constant Effect possessed by each is chosen, Possessor may then choose up to 4 of the selected Constant Effects and obtain them for the duration of the thread as a buff that cannot be removed by sources that are not 20 or more Levels greater than possessor, Random decisions made by this ability may not be rerolled or controlled by sources below Level 999

Misc:
Basic Litigamancy Attunement- (Passive Ability, Other: Litigamancer) All Litigamancy spells cast by possessor that deal Gold Damage deal an additional 100 points, All Litigamancy spells cast by possessor that buff Defense against Gold Damage do so by 50 additional points as an effect that stacks a max of 200 times across all effects, All Litigamancy spells cost possessor 1,000 less Gold to cast
Dang This Thing Has Too Many Wings- (Passive Ability, Skykeeper) Possessor counts as being in all battlespaces if possessor is an Aerial with at least 5 Bioaugmentations equipped, Possessor's Confusion and Fatigued: Stun infliction chances are increased by 200% if possessor has at least 5 items equipped with 'Wings' in the name
Professional Clothes Dyer- (Passive Ability, Clothier) Whenever possessor equips an Armor or a Light Garb Accessory, possessor may choose to give it a non-stacking buff that changes its elements to any combination of elements that possessor possesses classname-rank in the associated classes for
Warded Core Essence- (Passive Ability, Auramancer) Possessor gains +30,000 Defense, Possessor gains +5,000 CON, Possessor gains +5,000 MIN, Possessor gains +100,000 HP, Possessor's Defense may not be pierced by sources below Level 20, Individuals below Level 20 may not inflict negative status effects on possessor

Tasks:
None!

Weapons-
*Amber Sealing Stone of the Tomb of Lantrick- (Weapon, Stone, Earth, 70,000 Gold) +140 Magical Attack, Wielder's Magical Attacks have a 15% chance of inflicting Paralysis, +800 HP
*Vincent Warhol's Paintbrush- (Weapon, Wand, Magic, 695,000 Gold) +643 Magical Attack, +4,900 MP, Wielder's uses of Magical Pigments in the casting of spells reduce the cost of said spells by 500 additional MP, Wielder may spend an action and expend 10 charges of equipped Magical Pigments to summon any monster from the enemy list that is below Level 5 and normally fightable for drops, with a summon cap of 3
*Word Blocks of Machbel'Dureth- (Weapon, Other: Toy, Psychic & Magic & Earth, 45,000,000 Gold) +45,000 Magical Attack, Wielder's 'Magical Attack' actions apply a debuff that provides -2,000 to one stat that stacks 5 times, Wielder's 'Magical Attack' actions may use MIN or SPI as their Prime Attribute, Has RP powers

2 Arena Member's Bow- (Weaponx2, Bow, Wielder's Element, 100 Gold) +20 Ranged Attack, +10 Damage of Wielder's Element
2 Arena Member's Blade- (Weapon, Sword, Wielder's Element, 100 Gold) +15 Melee Attack , +10 Damage of Wielder's Element
2 Arena Member's Shield- (Weapon, Shield, Wielder's Element, 100 Gold) +15 Defense, +10 Damage of Wielder's Element
2 Arena Member's Staff- (Weaponx2, Staff, Wielder's Element, 100 Gold) +20 Magical Attack, +10 Damage of Wielder's Element
Bascaradine Soda-Opener- (Weapon, Tool, Technology, 200 Gold) +2 Melee Attack, Wielder may spend an action to use an equipped Drink consumable whose name includes 'Soda', 'Soft Drink', 'Fizz', or 'Pop'
Blessed Bone Sword- (Weapon, Sword, Light, 25,000 Gold) +37 Melee Attack
Book of Applied Offensive Magical Theorems- (Weapon, Book, Magic, 6,000,000 Gold) +6,000 Magical Attack, +6,000 MIN, Wielder's 'Magical Attack' and 'Overdrive' actions use MIN as their Prime Attribute
Chalice of Poison and Honey- (Weapon, Deadly Item, Wealth & Fate, 915,000 Gold) +615 Melee Attack, +613 Ranged Attack, +612 Magical Attack, 20% Critical, may inflict Poison, may Heal, may cure any one Minor Status Effect
2 Crowbar of Bashing- (Weapon, Tool, Earth, 24,000 Gold) +26 Melee Attack, +200 Damage against foes with over 350 Defense, -500 Damage against foes with over 180,000 Defense
7 Crusader General's Shield- (Weapon, Shield, Light & Physical,3,050,000 Gold) +2,700 Melee Attack, +3,000 Defense, +3,000 CON, 30% Resilience, 15% Dodge, 20% Darkness Resistance, 20% Light Resistance, 20% Magic Resistance, 50% Voidstruck Resistance, 20% Burning Resistance, 60% Fatigued Resistance, 60% Charm Resistance, 60% Confusion Resistance
2 Crusader Paladin's Shield- (Weapon, Shield, Light & Physical, 1,750,000 Gold) +1,100 Melee Attack, +1,800 Defense, +1,600 CON, 25% Resilience, 15% Dodge, 18% Darkness Resistance, 18% Light Resistance, 18% Magic Resistance, 40% Voidstruck Resistance
Dainultha Stick- (Weapon, Wand, Magic, 50,000 Gold) Magical attacks do a flat rate of 300 damage
22 Greater Magical Paintbrush- (Weapon, Wand, Magic, 329,000 Gold) +365 Magical Attack, +5,000 MP, Wielder's uses of Magical Pigments in the casting of spells reduce the cost of said spells by 5,000 additional MP, 15% Confusion: Depression Resistance
13 Holy Blade- (Weapon, Sword, Light & Physical, 1,780,000 Gold) +1,900 Melee Attack, +1,500 STR, +1,300 AGI, +1,500 CON, +1,500 SPI, 20% Critical, 130% To Hit, 15% inflicts Awestruck
18 Holy General's Blade- (Weapon, Sword, Light & Physical, 3,100,000 Gold) +3,400 Melee Attack, +3,400 STR, +2,800 AGI, +3,000 CON, +3,200 SPI, 25% Critical, 135% To Hit, 20% inflicts Awestruck, Wielder's allies gain +200 to all stats, 10% Demon Resistance, 10% Daemon Resistance, 10% Devil Resistance
Hundred Wonders Bowling Ball- (Weapon, Orb, Wonder, 310,000,000 Gold) +310,000 Ranged Attack, 180% To Hit, 80% Dodge, 80% Critical, 80% Resilience, Wielder's 'Ranged Attack' actions may deal no damage, Wielder's 'Ranged Attack' actions may set the stats of their targets who are below Level 40 or willing to any value between 0 and 10,000, Wielder's 'Ranged Attack' actions may exchange any target of Level 40 or lower from the enemy list that is normally fightable for drops that is present for any other individual of Level 40 or lower from the enemy list that is normally fightable for drops, At the start of each round, wielder may replace this item's stats with the stats of any in-stock Orb in the Shop that is worth under 300,000,000 Gold whose name includes 'Bowling Ball' as a non-stacking buff that sits on this item, Wielder may spend an action to replicate the effect of any ability performable by a entity on the enemy list that is below Level 60, below wielder's Level, and normally fightable for drops, doing so as though said entity is performing said ability, Wielder must be Level 40 or greater and must possess the ability 'Adept Orb Training', the ability 'Basic Wonder Synchronization, or the ability 'Grand Champion Bowler'
Miss Plush Uni-Tiger, Wish-Granting Edition- (Weapon, Other: Toy, Magic & Hope & Wonder, 90,000,000 Gold) +45,000 Melee Attack, +90,000 Magical Attack, Wielder's 'Melee Attack' and 'Melee Overdrive' actions involving this item may use Mind or Spirit as their Prime Attribute, Wielder's attacks gain 'deals HP and MP Healing', Wielder is cured of all minor and moderate negative status effects at the start of each round, Wielder may spend an action to cure an individual of all debuffs and negative status effects from sources below Level 60 or to resurrect a target killed by a source below Level 60 and give that resurrected target Fatigued: Elderly Immunity, Wielder may spend an action to replicate a non-offensive action performable by an entity below Level 60 on the Enemy List that is normally fightable for drops as though an instance of that entity were performing it
2 Orlumais Staff- (Weapon, Staff, Light & Darkness & Magic, 2,117,000 Gold) +40 Magical Attack, +200 MP on odd-numbered rounds, 1% inflicts Confusion
12 Phoenix Wand- (Weapon, Wand, Fire & Light, 28,500,000 Gold) +29,000 Magical Attack, +29,000 SPI, +29,000 MIN, Whenever wielder resurrects an individual, said individual is healed for 500,000 points of Light & Fire element HP Healing, May only be wielded by individuals of Level 20 and greater
Planetary of Love's Bow- (Weaponx2, Bow, Light & Fire, 160,000,000 Gold) +320,000 Ranged Attack, +1,500,000 HP as a non-stacking bonus, +320,000 AGI, +320,000 SPI, 260% To Hit, Wielder's allies gain +12,000 to all stats as a non-stacking bonus, 100% inflicts Charm or Charm: Lovestruck, Wielder must be Level 40 or greater
Radioactive Ship-Launcher (With Offensive-Merge Setting)- (Weapon, Siege Engine, Atomic, 60,000,000 Gold) +60,000 Ranged Attack, 100% inflicts Poison: Irradiated, 100% inflicts Fatigued: Stun, 2 hits against 60,000, Wielder's 'Ranged Attack' and 'Ranged Overdrive' actions deal double Damage to Vessels below Level 80 as an effect that does not stack with other damage-multiplying effects that come from weapons, Wielder's 'Ranged Attack' and 'Ranged Overdrive' actions give Vessels below Level 80 a non-stacking debuff that makes their element solely Atomic
Rod of the Demon-Fae- (Weapon, Wand, Magic & Darkness, 5,100,000 Gold) +5,100 Magical Attack, +5,000 AGI, +4,200 MIN, +5,100 SPI, +30,000 MP, Wielder may, at the start of a round, change wielder's subtype to Demon if wielder's subtype is Fae as a buff that does not stack
Rod of Spring Blossoms- (Weapon, Wand, Electrical & Earth, 4,875,222 Gold) +4,500 Magical Attack, 20% inflicts Electrocuted, 20% inflicts Rejuvenation on wielder at the start of every round, Wielder counts as having cast Call Unto Seasons: Spring one additional time
Shovel of Plant Repositioning- (Weapon, Tool, Earth, 17,500 Gold) +12 Melee Attack, 5% stuns Plants under level 100 at the start of each of the next 3 turns
Silent Praise- (Weapon, Gun, Technology & Darkness, 60,000,000 Gold) +60,000 Ranged Attack, 180% To Hit, Targets of wielder's offensive actions below Level 60 may not perform Sonic element actions as a debuff that lasts 4 rounds, Wielder may treat the targets of wielder's offensive actions as gaining the element 'Glory', Wielder may choose to be afflicted with Impaired: Silence at the start of any round, Wielder must be Level 39 or greater
Staff of Dark Equations- (Weapon, Staff, Darkness & Psychic, 1,875,000 Gold) +1,915 Magical Attack, +1,850 MIN, Wielder's spells and abilities cost 2,000 less MP to cast, Wielder counts as 1 Level higher, to a max of Level 60, for purposes of applying and being the source of buffs and debuffs (but cannot bypass immunity to individuals below a certain level through this)
Superior Holiday Treestaff- (Weapon, Staff, Earth & Ice & Light, 1,200,000 Gold) +1,200 Magical Attack, +900 Melee Attack, +1,000 CON, +1,200 MIN, +1,300 SPI, 30% Ice Resistance, 20% Magic Resistance, 10% may inflict Invigorated
2 Sword of Destruction- (Weapon, Sword, Destruction, 4,000,000 Gold) +4,500 Melee Attack, +4,000 STR, +3,500 AGI, Pierces 5,000 Defense, 30% Critical
5 Terrain Destabilizer- (Weaponx2, Other: Siege Weaponry, Technology, 350,000 Gold) +700 Ranged Attack, 5% inflicts Entombed, deals double damage to Large Structures, wielder may skip a turn to dispel any phantom terrain created by a caster 5 or more levels lower
3 Totally Awesome Dead Walrus!- (Weapon, Other: Chaos Talon, Water, 70,000 Gold) +70 Melee Attack, +70 Ranged Attack, +70 Magical Attack, +70 to all stats
4 Totally, Absolutely Awesome Dead Walrus, Silver Edition!- (Weapon, Other: Chaos Talon, Water, 240,000 Gold) +240 Melee Attack, +240 Ranged Attack, +240 Magical Attack, +240 to all stats
Totally, Absolutely, Completely Awesome Dead Walrus, Gold Edition!- (Weapon, Other: Chaos Talon, Water, 950,000 Gold) +950 Melee Attack, +950 Ranged Attack, +950 Magical Attack, +950 to all stats
2 Ven-Prauvsdale II- (Weapon, Staff, Light & Magic, 140,000 Gold) +130 Melee Attack, +130 Magical Attack, Healer Magic Spells cast by wielder cost 400 less MP, +140 additional Magical Attack for Healer Magic spells, 20% Confusion Resistance, 20% Paralysis Resistance, 20% Poison Resistance, 40% Fear Resistance, 20% Charm Resistance, 20% Berserk Resistance, 20% AGI Drain Resistance, 20% CON Drain Resistance, 20% SPI Drain Resistance, 20% STR Drain Resistance, 20% MIN Drain Resistance, 20% Hexed Resistance, 20% Pain Resistance, 20% Ill Fortune Resistance, 20% Stunned Resistance, 5% Wounded Resistance
White Waveblade- (Weapon, Sword, Light & Energy, 55,000,000 Gold) +55,000 Melee Attack, +55,000 SPI, Wielder's 'Melee Attack' actions may use Spirit as their Prime Attribute, Wielder's 'Melee Attack' actions may gain '1 hit against 50,000' and deal 1/3 Damage

On Loan to Enrica until she breaks the level 20 cap:
Elegant Mistwork Chaingun Parasol that Fires Deathtooth Gears- (Weapon, Bladecane, Wealth & Innovation, 45,500,000 Gold) +45,500 Ranged Attack, +36,000 to all stats, 135% To Hit, 45% Dodge, 20% Air Resistance, 20% Water Resistance, 60% inflicts Wounded, 5% inflicts Instant Death on targets below Level 40, Wielder's items may not be stolen, broken, or unequipped by sources below Level 60


Armor-
Adaptive Iron Armor of Progress- (Armor, Heavy Armor, Progress, 40,000,000 Gold) +40,000 Defense, 40% Resilience, wearer gains +5% Resistance to any base element that is the element of an offensive action that wearer is targetted with, to a max of 40%
2 Arena Member's Armor- (Armor, Light Armor, Wielder's Element, 100 Gold) +20 Defense, +10 Defense against Wielder's Element
Armor of Orithon Lost- (Armor, Heavy Armor, Light, 220,000 Gold) +180 Defense, +90 Melee Attack if any foes are Darkness element
Armored Allurathian Blouse- (Armorx.5, Clothing, Wealth & Law, 785,000 Gold) +790 Defense, +1,000 additional Defense for each other Wealth element item wearer has equipped, +600 to all stats, +500 additional points to all stats for each other Wealth element item wearer has equipped, 50% Entombed: Incarcerated Resistance
Ceremonial Mail- (Armor, Heavy Armor, Earth, 70,000 Gold) +8 Defense
4 Crusader Paladin's Armor- (Amor, Heavy Armor, Light & Physical, 1,910,000 Gold) +2,100 Defense, +1,000 STR, +1,100 AGI, +1,700 CON, +1,600 SPI, 30% Resilience, 20% Light Resistance, 20% Darkness Resistance, 20% Physical Resistance, 40% Awestruck Resistance
Damaged Botanica Worker's Suit- (Armor, Clothing, Technology, 5,700 Gold) +4 Defense, Identifies character as a Artillicas Botanica worker
Gold-Gilded Armored Lady's Skirt- (Armorx.5, Clothing, Wealth & Fortune, 755,000 Gold) +775 Defense, +500 to all stats, 20% Resilience, +50,000 Defense against Gold Damage
Lunar Dress- (Armor, Clothing, Magic, 8,000,000 Gold) +7,910 Defense, +7,300 Magical Attack, +8,000 to all stats, 20% Resilience, 20% Magic Resistance, 20% Light Resistance, 20% Darkness Resistance, 20% Psychic Resistance, 40% Voidstruck Resistance, Wielder's spells cost 4,000 less MP to cast
2 Robe of the Presiding Judge- (Armor, Robe, Light & Earth, 2,100,000 Gold) +2,100 Defense, 15% Darkness Resistance, 15% Chaos Resistance, 12% Resilience, +890 CON, +1,420 SPI, +2,500 damage to damage-dealing attacks against Undead, Devas, Abstracts, and Demons, +2,500 to all stats if wearer has the ability 'Lawbringer', Wearer's Lawbringer abilities treat Hammers and the item 'Lethal Noose' as Maces
Thunder Pants- (Armor, Clothing, Electrical, 75,000 Gold) +99 Defense, 18% Electrical Resistance, Wielder gains +150 Melee Attack if no weapons are equipped and deals an additional 3,000 Electrical damage on hit
2 Tia Costume- (Armor, Disguise, Fire, 100,000,000 Gold) Wearer's subtype becomes solely Humanoid and wearer's element becomes solely Fire, Wearer's Base STR becomes 5, Wearer's Base AGI becomes 16, Wearer's Base CON becomes 7, Wearer's Base MIN becomes 16, Wearer's base SPI becomes 16, Wearer's name becomes 'Tia Telaria'
Ulimant Mail- (Armor, Heavy Armor, Ice, 20,000 Gold) +40 Defense, +50 Defense against Animals
War Demon's Armor- (Armor, Heavy Armor, War, 4,000,000 Gold) +4,100 Defense, +4,200 CON, 30% Resilience, 15% Physical Resistance, 15% Destruction Resistance, 15% War Resistance, 15% Darkness Resistance

Accessories-
*Bow Tie of the Dangerously-Clear Whirlwind- (Accessory, Amulet, Air, 17,000,000 Gold) +17,000 Defense, +34,000 Defense against Air, 30% Air Resistance, 100% Suffocation Resistance, Wielder cannot be inflicted with Suffocation by effects attached to Zones of Air if wielder possesses the ability 'Weatherman', Wielder may, if wielder possesses the ability 'Weatherman', spend an action to remove all Zones, Buffs, Debuffs, and Summons with opposing sources below Level 20 from battle
*Danger Dan's Lightningtastic Medallion- (Accessory, Broach, Electrical & Air, 17,000,000 Gold) +17,000 Magical Attack, +34,000 Defense against Electrical, 30% Electrical Resistance, 100% Electrocuted Resistance, 60% inflicts Electrocuted, Wielder cannot be inflicted with Electrocuted by effects attached to Zones of Electrical or Zones of Air if wielder possesses the ability 'Weatherman'
*Danger Dan's Platinum Galoshes- (Accessory, Boots, Water & Earth, 17,000,000 Gold) +17,000 Defense, +34,000 Defense against Water, 30% Water Resistance, 100% Drowning Resistance, Wielder cannot be inflicted with Drowning by effects attached to Zones of Water if wielder possesses the ability 'Weatherman'

2 Arena Member's Charm- (Accessory, Amulet, Wielder's Element, 100 Gold) +15 Damage for all attacks that include Wielder's Element as one of their element
1 Armband of Purity- (Accessory, Wristwear, Light, 2,700,000 Gold) +2,200 Magical Attack, +2,600 Defense, 20% Resilience, Individuals below Level 30 cannot inflict status effects on possessor
Bejewled Shoes of Ageless Grace- (Accessory, Shoes, Wealth & Time, 915,000 Gold) +910 Defense against Stat Damage, +875 AGI, 20% Dodge
Birthday Candle Wish-Ring- (Accessory, Ring, Magic & Fire & Hope, 30,000,000 Gold) Wielder may, at the start of the first round of battle, replicate an action performable by an entity below Level 60 that is normally fightable for drops on the Enemy List as though an instance of that entity were performing that action, Has increased effects on its wearer's in-character birthday in RP threads
6 Blue Storm Eyeball- (Accessory, Upgrade, Electrical, 1,700,000 Gold) +1,700 Ranged Attack, +1,000 AGI, +800 CON, +800 STR, 15% Electrical Resistance, 15% inflicts Electrocuted
Bottled Lightning-Ship- (Accessory, Trinket, Air & Electrical & Water, 45,000,000 Gold) +45,000 Ranged Attack, Wielder's 'Ranged Attack' and 'Ranged Overdrive' actions may count as including an additional Deadly Item whose name includes 'Lightning Ship' and may count as coming from a source whose subtype includes Vessel
Bracelet of Golden Orbs (War-Ready)- (Accessory, Wristwear, Earth & Wealth, 30,000,000 Gold) +30,000 Ranged Attack, +30,000 CON, +30,000 MIN, Wielder's 'Ranged Attack' actions may use Spirit as their Prime Attribute and gain '60% inflicts Fatigued: Stun'
Buff Baton- (Accessory, Trinket, Light & Air, 450,000 Gold) Wielder may spend an action to place one stacking of a buff that is on wielder onto this item as a once-per-thread action across all copies of this item, Wielder may, if not the individual who placed the buff on this item benefit from said buff as though said buff were on said wielder
10 Cleric's Seal- (Accessory, Seal, Light, 200 Gold) +3 SPI
Cosmetic Mirror of Etiquitte-Breach Detection- (Accessory, Magic Item, Air & Nobility, 1,700,000 Gold) Wielder is notified at the start of any round that wielder's subtype causes one or more opponents' start-of-round effects to trigger in a manner that results in a negative status effect being applied to one of wielder's allies
Crystal Nighttime Watch- (Accessory, Trinket, Magic & Darkness, 790,000 Gold) +780 to all stats, 50% inflicts Stat Drain
Damage-Eating Diamond Ring- (Accessory, Ring, Wealth & Warding, 879,000 Gold) +875 Defense, Defense-piercing attacks pierce 900 less of wearer's Defense, +10,500 HP
24 Darkness Dragon Mantle- (Accessory, Cloak, Darkness, 7,000,000 Gold) +7,400 Magical Attack, +6,900 SPI, +5,550 MIN, 30% Darkness Resistance, 30% Critical for Magical Attack actions
2 Drakespawn Anklet- (Accessory, Magic Item, Earth, 5,000 Gold) +2% to Hit, +2% Enemy Miss, +5 to all stats
2 Drakespawn Broach- (Accessory, Broach, Earth, 5,000 Gold) 5% Air Resistance, 5% Earth Resistance, 5% Fire Resistance, 5% Water Resistance
2 Drakespawn Bracelet- (Accessory, Bracelet, Earth, 5,000 Gold) +20 Defense, +5 to all stats
2 Drakespawn Necklace- (Accessory, Necklace, Earth, 5,000 Gold) +20 Melee Attack, +5 to all stats
2 Drakespawn Ring- (Accessory, Ring, Earth, 5,000 Gold) +2% Critical, +2% Dodge, +5 to all stats
2 Drakespawn Tiara- (Accessory, Crown, Earth, 5,000 Gold) 5% Light Resistance, 5% Darkness Resistance, +5 to all stats, 5% Awestruck Resistance, 5% Voidstruck Resistance
4 Essence Spark of Life- (Accessory, Other: Mystic Infusion, Light & Magic, 1,000,000 Gold) Wielder regenerates 10,000 HP per round, +10,000 HP
10 Fighter's Seal- (Accessory, Seal, Physical, 200 Gold) +3 STR, +3 CON
2 First Boss Badge (2)- (Accessory, Broach, Magic, 1,000,000 Gold) +1,000 Melee Attack, +1,000 Ranged Attack, +1,000 Magical Attack, +1,000 to all stats, 25% Dodge, 25% Critical, 25% Resilience, 125% to Hit, +10,000 HP, +10,000 MP, Opposing bosses below Level 10 that are listed as below Level 10 on the Boss List have their Boss Effects disabled, Wielder must be Level 12 or higher
First Endurance Badge (2)- (Accessory, Broach, Magic, 1,000,000 Gold) +1,000 Melee Attack, +1,000 Ranged Attack, +1,000 Magical Attack, +1,000 to all stats, 25% Dodge, 25% Critical, 25% Resilience, 125% to Hit, +10,000 HP, +10,000 MP, Wielder gains 1 Buff Slot, to a max of 10, Wielder must be Level 12 or higher
Gloves of Inevitably-Perfect Drink Temperature- (Accessory, Gloves, Fire & Ice & Fate, 45,000,000 Gold) Buffs to stats that wielder obtains from Drink consumables are increased by +4,500 points as an effect that stacks a max of 10 times per stat across all applications, Drink consumables that wielder uses may not deal Fire or Ice element Damage
Gloves of the Weary Monk- (Accessory, Gloves, Air & Physical, 65,000 Gold) Wielder gains +455 Melee Attack and +455 to all stats while wielder is afflicted with Fatigued
Gloves of Treasure Sensing- (Accessory, Gloves, Earth & Magic, 20,000 Gold) 1% Chance to draw an extra treasure after battle
22 Golden Crotch-Octopus of Lord Masterburnn- (Accessory, Magic Item, Earth & Wealth, 16,500,000 Gold) +16,500 Melee Attack, +16,000 Defense, +16,000 CON, +8,500 MIN, +160,000 HP as a non-stacking bonus, 40% Resilience
Hajasnamath's Necklace- (Accessory, Amulet, Light, 78,000 Gold) +75 Magical Attack, +75 Defense, +75 Melee Attack if wielder possesses at least one Prophet of the Brightest Heavens ability, 5% Light Resistance, 15% Awestruck: Sealed Resistance
Holy Festival Scarf- (Accessory, Amulet, Hope & Wonder, 5,000,000 Gold) +500 Defense against Stat Damage, +5,000 to all stats, 30% Moon Resistance
2 Huntmaster's Condor Feather Hat- (Accessory, Hat, Air, 320,000 Gold) +500 AGI, 15% Dodge, +5% Critical against Aerials, gives +250 to all stats for each piece of equipment with 'Huntmaster' in its name, to a max of +1,000
Jewel-Studded Sandals- (Accessory, Shoes, Earth, 1,900 Gold) +2 Defense, +4 SPI
Jolly Silver Codpiece- (Accessory, Trinket, Earth, 270,000 Gold) +270 Defense, 40% Resilience, 20% Charm Resistance, 40% Confusion Resistance
Lacy Gloves of Masterful War- (Accessory, Gloves, Wealth & War, 960,000 Gold) +700 to all stats, Wearer's allies all gain +350 to all stats, all of wearer's healing effects may heal Units, wearer may spend an action up to three times per round to give one of wearer's pets or summons an additional action immediately following said spent action, wearer may exchange 3 spell or consumable slots for an additional pet slot up to two times
Lifeforce-Scanning Opera Glasses- (Accessory, Eyewear, Wealth & Life, 679,000 Gold) Wearer may scan the stats of any one target at the start of wearer's first action each round, Wearer counts as 10 Levels higher for stat-scanning purposes
Mystic's Gloves- (Accessory, Gloves, Magic, 950,000 Gold) +1,000 Magical Attack, +1,000 Defense, +1,000 SPI, +1,000 MIN, 20% Magic Resistance, +1,000 Defense against Magic
Necromancer’s Book- (Accessory, Tome, Darkness & Magic, 800,000 Gold) +8,000 MP that may only be used for Necromancy spells, Wielder may equip 10 additional Necromancy spells, provided wielder has no non-Necromancy spells equipped
Nethermind Rune- (Accessory, Rune, Darkness & Psychic & Law, 5,000,000 Gold) +5,600 MIN, Wielder's turn-order-determining stat becomes Mind, all of wielder's pets and summons may act on possessor's turn-order-determining stat's value instead of their own provided that no opponents are above (Wielder's Level + 20) or above Level 99
Phoenix-Feather Cloak- (Accessory, Cloak, Fire, 27,000,000 Gold) +26,000 AGI, +26,000 SPI, +29,000 Defense against Fire, The first time per thread that wearer is killed by a source below Level 80 that is not more than 20 Levels higher than wearer, wearer regenerates and is then healed for 1,000,000 points of Light & Fire element HP Healing and MP Healing, May only be wielded by individuals of Level 20 and greater
Proof of Nobility- (Accessory, Broach, Light & Hope & Commerce, 61,000,000 Gold) +60,000 to all stats, +6,000 Defense Against Stat Damage, Wielder gains the element Nobility, Wielder cannot lose the element Nobility due to effects from sources below Level 60, Wielder's Charm infliction chances are increased by 30% as a non-stacking effect, Wielder's Domininon infliction chances are increased by 5% against entities below Level 80 as a non-stacking effect, Wielder must be Level 20 or greater
(Bound to Elyion)
Protective Glowing Bead Necklace- (Accessory, Amulet, Light & Magic, 70,000 Gold) +68 Defense, +70 Defense against Magic, +50 MIN
2 Purified Viper Sigil- (Accessory, Sigil, Darkness, 1,000 Gold) +15 Melee Attack, 1% Poisons enemy on hit
Ring of Fortune- (Accessory, Ring, Wealth & Fortune, 50,000,000 Gold) 60% Critical, 60% Resilience, 160% To Hit, 60% Dodge, Wielder must be Level 20 or greater
Ring of Grace- (Accessory, Ring, Wealth & Nobility, 50,000,000 Gold) +50,000 AGI, 60% Dodge, Wielder must be Level 20 or greater
Ring of Prosperity- (Accessory, Ring, Wealth & Warding, 50,000,000 Gold) +500,000 Defense against Gold Damage, Wielder's summons gain +2,500 to all stats as a non-stacking bonus
Ring of Splendor- (Accessory, Ring, Wealth & Glory, 50,000,000 Gold) +50,000 to all stats, 60% inflicts Charm, Wielder must be Level 20 or greater
Ring of the Golden Hand- (Accessory, Ring, Wealth & War, 50,000,000 Gold) +50,000 Melee Attack, 5% inflicts Petrified, Wielder must be Level 20 or greater
Ruby Lips of Madeline Povermy- (Accessory, Magic Item, Fire & Air, 15,500,000 Gold) Wielder's opponents below Level 50 cannot benefit via effects that trigger based on wielder being afflicted with Charm (excluding the direct control granted by Charm itself), Individuals below Level 20 cannot inflict Charm on wielder, Individuals below Level 40 cannot deal HP Drain or MP Drain to wielder
Sand Diamond Gear (2)- (Accessoryx5, Magic Item, Earth, 36,000,000 Gold) +72,000 Melee Attack, +72,000 Magical Attack, +72,000 Ranged Attack, +72,000 Defense, +72,000 to all stats, +720,000 MP, +720,000 HP, 40% Earth Resistance, Wielder loses 2 Weapon slots and 1 Armor slots and may not equip this item if it does not cause such slots to be lost
5 Shifted Seal- (Accessory, Seal, Earth & Fire, 25,000 Gold) +50 to all stats, +100 Damage to all attacks that deal damage, Works while transformed into Shapeshifted Forms
Temporal-Anomoly Suppression Mantle- (Accessory, Cloak, Time & Progress & Warding, 35,000,000 Gold) +30,000 Defense, +30,000 Defense against Time, 25% Time Resistance, 40% Physical Resistance, Wearer is immune to individuals below Level 20 if wearer is at least 35, Wearer ignores Defense-piercing from sources below Level 40 if wearer is at least Level 35, Time element opponents of wearer suffer -5,000 to all stats if below Level 60 and no more than 5 Levels above wearer, Wearer's Time element opponents have their Level reduced by 5, to a minimum of 1, if they are below Level 40 and below wearer's Level
10 Thief's Seal- (Accessory, Seal, Magic, 200 Gold) +3 AGI
Thunderbird-Feather Cloak- (Accessory, Cloak, Electrical, 26,000,000 Gold) +25,000 Defense, +20,000 Magical Attack, +25,000 AGI, +25,000 SPI, +25,000 Defense against Electrical, 30% Electrical Resistance, 30% inflicts Electrocuted, May only be worn by individuals of Level 20 and greater
Tie With a Dead Walrus Buying Suntan Lotion from a Surfing Vampire Who Is Kissing a Beat-Boxing Egg With Sunglasses- (Accessory, Amulet, Tacky, 4,500,000 Gold) +4,500 Defense, Confusion Immunity, Impaired Immunity
11 Tomb Dragon's Gem- (Accessory, Crystal, Darkness, 9,000,000 Gold) +9,000 Magical Attack, +8,500 to all stats, +50,000 Damage to all of possessor's damage-dealing actions that are Darkness element as a non-stacking effect
Wide Lace Hat of Deadly Precision- (Accessory, Hat, Wealth & Destruction, 615,000 Gold) +575 Ranged Attack. +575 AGI, +575 MIN, 120% To Hit
2 Wind-Anchor Cog- (Accessory, Trinket, Earth, 89,000 Gold) 15% Earth Resistance, 15% Air Resistance, all Air element individuals in battle have -250 AGI, stacks 4 times
Windblown Necktie of Surprising Strangulation- (Accessory, Scarf, Air & Darkness, 201,000 Gold) +200 Ranged Attack, Wielder has a 30% chance of inflicting Suffocation on a chosen entity at the start of each round, Wielder's first Ranged Attack action of battle may not be countered by sources below Level 20 without wielder's permission
2 Winter Pendant- (Accessory, Amulet, Ice, 115,000 Gold) +30 to all stats, +60 Magical Attack, wearer may cast spells as if Call Unto Seasons: Winter has already been cast, 10% Ice Resistance
10 Wizard's Seal- (Accessory, Seal, Magic, 200 Gold) +3 MIN

Consumables-
5 Curative Potion- (Consumable, Potion, Magic, 1 Charge, 3,900 Gold) +500 HP
5 Handy Potion- (Consumable, Potion, Magic, 1 Charge, 50,000 Gold) Heals 5,000 HP and 5,000 MP, +50 to all stats
102 Magical Pigments- (Consumable, Enchanted Item, Magic & Water, 100 Charges, 400,000 Gold) Heals 10,000 MP, Wielder may expend up to 10 charges of this item as part of an action involving the casting of a spell; each such charge expended reduces the cost of the aforementioned spell by 5,000 MP
Mega Tuna- (Consumable, Food, Water, 1 Charge, 2,000 Gold) Heals 2,000 HP
Mystic Figurine: Cloudjewel Whale- (Consumable, Summoning Stone, Earth, Unlimited Charges, 23,500,000 Gold) Up to 200 willing targets are moved from target battlespace to target other battlespace that is part of the same battle so long as no individual of Level 60 or greater in either battlespace objects, with this action's performer, should said performer change battlespaces as part of this action, being able to deal 1,200,000 Flat Air & Physical element Damage to up to 2,000 targets at the end of said battlespace switch, with this action being able to target individuals in other battlespaces, This action counts as being performed by a Level 46 Aerial & Aquatic, This item's user must be Level 40 or greater
Mystic Figurine: Granite Bulldog- (Consumable, Summoning Stone, Physical, Unlimited Charges, 6,000,000 Gold) Generates an attack with Strength as its Prime Attribute, a Damage value of 12,000, an associated Strength value of 8,000, and a 50% chance of optionally inflicting Wounded, This action counts as being performed by a Level 18 Animal
Mystic Figurine: Onyx Hound- (Consumable, Summoning Stone, Darkness, Unlimited Charges, 18,000,000 Gold) A single stacked instace of a buff is moved from a target that is either willing or below Level 20 to another willing target in the same battlespace, with said second target obtain an additonal buff that does not stack that provides +5% To Hit for 7 rounds, This action counts as being performed by a Level 25 Animal, This item's user must be Level 20 or greater
Mystic Figurine: Topaz Housecat- (Consumable, Summoning Stone, Earth, Unlimited Charges, 3,000,000 Gold) Cures Confusion, Inflicts Invigorated and Stat Boost: AGI Boost, This action counts as being performed by a Level 12 Animal
Rare Dead-Festival-Rum- (Consumable, Drink, Darkness & Light & Air, 1 Charge, 870,500 Gold) Heals 8,000 HP, Heals 800 CON Damage, +300 to all stats if target is Undead, +500 to all stats if at least 3 allies of user have died during this thread, 60% inflicts Poison: Drunk, stacks 4 times

Items-
*Disk 1,000,000 1/2- (Item, Property, Spatial & Wealth, X Gold)
*Festival Town- (Item, Property, Magic & Ice & Light & Whimsy, 7,000,000 Gold)
*Master Ahrdru's World-Gallery- (Item, Antiquity, Spatial & Time & Law & Chaos & Good & Evil & Astral & Aether & Earth & Air & Fire & Water & Life & Destruction, 1,000,000,000 Gold)
*Portrait of Duchess Yanzik Rendaire in a High-Backed Chair During Late Autumn - (Item, Antiquity, Water & Earth & Light, 70,000 Gold)
*The Flametongue Ruby- (Item, Antiquity, Fire, 200,000 Gold)

Acid Mana Oil- (Item, Material, Acid, 5,000 Gold)
Air Mana Oil- (Item, Material, Air, 5,000 Gold)
Animated Objects (Level 10-20) Spawn Table- (Item, Antiquity, Magic & Earth, 560,000 Gold)
10 Ball that Perpetually Bounces Until Stopped- (Item, Antiquity, Air & Magic, 16,000 Gold)
4 Book of Halgrembas- (Consumable, Libram, Darkness & Fire, Unlimited Charges, 200,000 Gold) 500 Fire damage to all foes, Uses 40 MP or 80 HP
4 Book of Zulinaras- (Consumable, Libram, Darkness & Water, Unlimited Charges, 200,000 Gold) +50 Defense to all party members, Does not stack, Uses 20 MP or 40 HP
Breakfastland- (Item, Property, Fire & Light & Earth, 70,000,000 Gold)
Carnival of Fleeting Terror- (Item, Property, Hope & Light & Magic & Whimsy & Wonder & Blood & Darkness, 75,600,227 Gold)
Cloudjewel- (Item, Antiquity, Air & Water, 17,500,000 Gold)
Crate Full of Fake Demon Skins With Forged Paperwork Identifying Them as Legitimate- (Item, Antiquity, Darkness & Air, 37,000 Gold)
Cute Rodents (Level 1-5) Spawn Table- (Item, Antiquity, Earth, 320,000 Gold)
15 Daemonic Texts- (Item, Antiquity, Darkness, 110,000 Gold)
Darkness Mana Oil- (Item, Material, Darkness, 5,000 Gold)
18 Dark Realm Art Gallery- (Item, Property, Darkness & Magic, 679,000 Gold)
3 Dark War Iron- (Item, Material, Darkness & War & Destruction, 3,500,000 Gold)
46 Darkness Mana Oil- (Item, Material, Darkness, 5,000 Gold)
Decaying Fish Skeleton- (Item, Antiquity, Darkness, 30 Gold)
2 Deep Blue Water of Thamarr- (Item, Material, Water, 64,000 Gold)
10 Demon Skin- (Item, Material, Darkness, 41,000 Gold)
Earth Mana Oil- (Item, Material, Earth, 5,000 Gold)
Electrical Mana Oil- (Item, Material, Electrical, 5,000 Gold)
Energy Mana Oil- (Item, Material, Energy, 5,000 Gold)
Fancy Wooded Chair that Most Auctioneers Overestimate the Value Of- (Item, Antiquity, Earth, 80,000 Gold)
Fire Mana Oil- (Item, Material, Fire, 5,000 Gold)
10 Floosh Powder- (Item, Antiquity, Magic, 10 Gold)
79 Funny Money- (Item, Currency, Whimsy & Null, 0 Gold)
5 Knowledge- (Item, Material, Magic & Technology, 6,000,000 Gold)
Pocket Dimension: Emotion Winery- (Item, Property, Psychic & Fire & Ice & Earth, 45,000,000 Gold)
23 Golden Trophy- (Item, Antiquity, Physical, 40,000 Gold)
Huge Crate Full of Statues with Absolutely Amazing Codpieces- (Item, Antiquity, Earth & Physical, 6,300,000 Gold)
1,215,335 Holographic Llama- (Item, Antiquity, Technology & Earth, 68,500 Gold)
Hope Mana Oil- (Item, Material, Hope, 5,000 Gold)
Ice Mana Oil- (Item, Material, Ice, 5,000 Gold)
Independence- (Item, Material, Water & Air & Ice, 5,000,000 Gold)
2 Large Container of Air Mana Oil- (Item, Material, Air, 50,000 Gold)
2 Large Container of Earth Mana Oil- (Item, Material, Earth, 50,000 Gold)
2 Large Container of Fire Mana Oil- (Item, Material, Fire, 50,000 Gold)
2 Large Container of Water Mana Oil- (Item, Material, Water, 50,000 Gold)
Leprechaun's Magical Pot o' Gold- (Item, Resource, Magic & Wealth, 50,000,000 Gold) This item produces 5,000,000 Gold at the start of each month
4 Magical Knowledge- (Item, Material, Magic, 6,000,000 Gold)
10 Magic Copper Ore- (Item, Material, Magic, 5,000 Gold)
10 Magic Gold Ore- (Item, Material, Magic, 100,000 Gold)
Magic Mana Oil- (Item, Material, Magic, 5,000 Gold)
10 Magic Silver Ore- (Item, Material, Magic, 50,000 Gold)
896 Magi-Seal Tape- (Item, Antiquity, Magic, 1,500 Gold)
Map to a Fake Treasure- (Item, Antiquity, Earth & Water, 900 Gold)
2 Petrified Wood Coaster- (Item, Antiquity, Earth, 6,000 Gold)
Phantom Challenge Clear Pennant: Brightbeard Caverns, Manethos Battle- (Item, Antiquity, Earth, 100,000 Gold)
Phantom Challenge Clear Pennant: Brightbeard Caverns, Orindar Battle- (Item, Antiquity, Darkness, 100,000 Gold)
Phantom Challenge Clear Pennant: Crimson Citadel of Avandos, Doppelganger Battle- (Item, Antiquity, Illusion, 100,000 Gold)
Phantom Challenge Clear Pennant: Crimson Citadel of Avandos, Irastor Battle- (Item, Antiquity, Fire & Magic, 100,000 Gold)
Phantom Challenge Clear Pennant: Crimson Citadel of Avandos, Lord Avandos Battle- (Item, Antiquity, Fire, 100,000 Gold)
Phantom Challenge Clear Pennant: Crimson Citadel of Avandos, Lyrandora Battle- (Item, Antiquity, Fire, 100,000 Gold)
Phantom Challenge Clear Pennant: Temple of Orithon, Azzhelossi Battle- (Item, Antiquity, Air, 100,000 Gold)
Phantom Challenge Clear Pennant: Temple of Orithon, Khrommanguard Battle- (Item, Antiquity, Light, 100,000 Gold)
Phantom Challenge Clear Pennant: Temple of Orithon, Khyzz-Drikk Battle- (Item, Antiquity, Water, 100,000 Gold)
Phantom Challenge Clear Pennant: Temple of Orithon, Sentinel Battle- (Item, Antiquity, Warding, 400,000 Gold)
8 Phenomenally Bad Piece of Art- (Item, Antiquity, Darkness & Water, 600 Gold)
Physical Mana Oil- (Item, Material, Physical, 5,000 Gold)
Pocket Dimension: Clouds that Rain Soup and the Tasty Sea Beneath- (Item, Property, Water & Earth, 75,000,000 Gold)
Psychic Mana Oil- (Item, Material, Psychic, 5,000 Gold)
Rimecrystal- (Item, Material, Ice, 2,700,000 Gold)
Rope- (Item, Antiquity, Earth, 200 Gold)
Sand Diamond- (Item, Material, Earth, 36,000,000 Gold)
7 Square Mile of Open Sky on a Random World- (Item, Property, Air, 20,000 Gold)
Square Mile of Pumpkin Kingdom in a Random Dimension- (Item, Property, Darkness & Fire & Hope & Candy, 30,000,000 Gold)
Square Mile of Witching Wood on a Random World- (Item, Property, Darkness & Magic & Earth, 30,000,000 Gold)
Technology Mana Oil- (Item, Material, Technology, 5,000 Gold)
22 Totem Wood- (Item, Material, Earth & Magic, 160,000 Gold)
Tjourquimaddan Advisor's Mind- (Item, Antiquity, Darkness & Psychic, 1,900,000 Gold)
Video of Some Clouds- (Item, Antiquity, Air & Technology, 700 Gold)
Void-Tower of Weird Art- (Item, Property, Air & Void & Flux, 100,000,000 Gold)
Water Mana Oil- (Item, Material, Water, 5,000 Gold)

Inherent spells:
Charm Cat- (Spell, Wizard Magic, Air, 40 MP, 15,000 Gold) 100% inflicts Charm on target individual who is below Level 5 whose name includes 'Cat'
Glowing Pebble- (Spell, Wizard Magic, Light & Earth, 5 MP, 2,000 Gold) Caster gains a buff that provids its possessor and all of its possessor's allies with 101% To Hit while in a Zone of Darkness
Fancy Globes- (Spell, Wizard Magic, Magic & Light, 300 MP, 7,000 Gold) 30% inflicts Charm: Impressed
Heat Tea To Just The Right Temperature- (Spell, Wizard Magic, Water & Fire, 3 MP, 1,700 Gold) Target Drink consumable gains '1% cures Fatigued, 1% cures Frozen, and 1% cures Burning'
Sense Magic- (Spell, Wizard Magic, Magic, 40 MP, 3,000 Gold) Caster is informed with a single 'yes' answer if any of caster's opponents are Magice element, possess any Magic element abilities, could drop and Magic element items, are carrying any Magic element items, have any Magic element items equipped, or have any Wizard Magic spells equipped
Douse- (Spell, Wizard Magic, Water, 60 MP, 2,000 Gold) 1% cures Burning
Lubricate- (Spell, Wizard Magic, Water, 30 MP, 1,100 Gold) Target gains 1% Paralyzed Resistance, 5% Cures Paralyzed from sources below Level 15
Freshen Up- (Spell, Wizard Magic, Air & Light & Magic, 100 MP, 2,000 Gold) Cures target debuff from a Level 1 source
Magic Spiderweb- (Spell, Wizard Magic, Darkness & Magic, 60 MP, 1,200 Gold) 1% inflicts Paralyzed
Prestidigitation- (Spell, Wizard Magic, Magic, 10 MP, 3,000 Gold) 5% inflicts Charm: Impressed
Mage Fist- (Spell, Wizard Magic, Physical, 600 MP, 30,000 Gold) +30 Magical Attack, 5% inflicts Fatigued: Stun
Glow- (Spell, Wizard Magic, Light, 300 MP, 6,000 Gold) Target may choose for individuals below Level 5 to treat it as being solely Light element
Reveal General Form- (Spell, Wizard Magic, Light & Air, 70,000 Gold) Target loses all Dodge-bonus-prodviding or Dodge-providing buffs from sources below Level 18

Spells-
Arcanist's Three of Hearts- (Spell, Arcanist Magic, Light, 100 MP, 50,000 Gold) +50 Magical Attack, Heals
Bazhoff's Icicle Rain- (Spell, Arcanist Magic, Ice, 9,000 MP, 453,000 Gold) +1,211 Magical Attack, deals an additional 5,000 Ice element damage in a Zone of Ice, deals 1/3 damage, 1 hit against 15
Card of Flame Bomb III- (Spell, Arcanist Magic, Fire, 6,000 MP, 751,321 Gold) +1,586 Magical Attack, deals 1/2 damage, 1 hit against 15
Card of the Ice Prison (Spell, Arcanist Magic, Ice, 4,000 MP, 495,000 Gold) 200 AGI Damage, 15% inflicts Frozen, 15% inflicts Entombed: Incarcerated, 30% inflicts Paralyzed, 5% inflicts Frozen: Cubed on targets below Level 20 if caster is Level 16 or greater
Create Gear Mist- (Spell, Technomancy, Technology & Earth & Air, 7,000 MP, 7,000,000 Gold) Caster attaches an effect to target Zone that deals 70,000 Flat Technology & Earth & Air element Damage to each non-clockwork individual other than caster in said Zone at the start of each round, with said effect stacking 3 times per zone and 6 times across all zones
Eternal Wall- (Spell, Wizard Magic, Light & Darkness & Magic, 700,000 MP, 70,000,000 Gold) Caster creates an Eternal Wall that counts as occupying a spot in the front row, has 700,000 HP, Has 70,000 Defense, Has 30% Physical Resistance, Has 30% Light Resistance, has 30% Darkness Resistance, Is Light & Darkness & Magic element, that provides +7,000 Defense to all allies as a non-stacking effect, that provides +70,000 Defense to all allies in the back row as a non-stacking effect, that returns to battle at the start of each round if destroyed or removed from battle by a source below Level 70, Max 3 created at any one time per caster, Caster must be Level 20 or greater
Foot of the Robomoose- (Spell, Hypertech, Technology & Physical, 4,000 MP, 4,000,000 Gold) +4,000 Melee Attack, +4,000 Magical Attack, This action may deal 80,000 Flat Technology & Physical element Damage instead of the Damage it would otherwise deal (becoming a Flat Damage action in said case), 80% inflicts Fatigued: Stun, 20% inflicts Confusion, This spell counts as possessing the subtype Summoning and its name counts as including 'Fading Call:'
Gale Blast- (Spell, Wizard Spell, Air, 200 MP, 138,000 Gold) +130 Magical Attack, 5% inflicts Suffocation, 1% causes target, provided that target is lower level than caster and below Level 40, to lose its next action, as a non-stacking effect
Great Iron Wall Card- (Spell, Arcanist Magic, Earth & Physical, 3,000 MP, 655,000 Gold) This spell creates a Great Iron Wall that counts as occupying a spot in the front row, has 240,000 HP, Has 2,500 Defense, Has 30% Physical Resistance, Has 30% Earth Resistance, Is Earth & Physical element, and provides +600 Defense to all allies as a non-stacking buff, Max 3 created at any one time per caster
1 Holy Rain- (Spell, Holy Magic, Light, 17,000 MP, 3,400,000 Gold) +3,800 Magical Attack, Demons, Daemons, Devils, Darkspawn, and Undead killed by this attack may not be resurrected by sources below Level 50, Pierces 10,000 Defense, 35% inflicts Awestruck, may inflict 1 hit against 30 and deal 1/3 damage, May only be cast by individuals above Level 20
I'm Not A Robot, Really! I'm A Real Girl!- (Spell, Illusion Magic, Technology, 50 Gold, 50,000 Gold) Caster's opponents below Level 20 with lower MIN than caster's SPI treat caster's subtype as solely being Human if they would otherwise treat it as including Robot, Clockwork, or Machine
3 One Card of Dis-Buff- (Spell, Arcanist Magic, Magic, 50 MP, 12,000 Gold) Removes all stacked copies of 1 positive enhancements accrued on a single opposing character from items used by characters under level 10, spells cast by characters under level 10, and abilities activated by pets, summons, and transformations under level 10
3 One Card of Dis-Summon- (Spell, Arcanist Magic, Magic, 50 MP, 12,000 Gold) Unsummons 1 summoned entities that is under level 10 and were summoned by an entity that is under level 10
3 One Card of Flame Lash- (Spell, Arcanist Magic, Fire, 80 MP, 31,000 Gold) +40 Magical Attack
3 One Card of Summon Soldier- (Spell, Arcanist Magic, Magic, 60 MP, 29,000 Gold) Summons 1 One Soldier, Max 100 Summoned
Parshutov's Shopping Card (Spell, Arcanist Magic, Air & Magic, 50 MP, 38,000 Gold) Caster may purchase any in-stock Aranist spells from the Shop that cost below 15,000,000 Gold, Has RP effects
Plant-Restoring Lightning of the Early Year- (Spell, Elemental Magic, Electrical, 5,000 MP, 4,999,000 Gold) +4,500 Magical Attack, Caster gains +1,000 SPI for purposes of actions including this spell as a non-stacking buff that cannot bring caster's SPI above 50,000, Heals the HP of targets that are Plants on the first 30 rounds of battle, Call Unto Seasons: Spring must have been cast to cast this spell
Purifying Blade- (Spell, Holy Magic, Light, 3,000 MP, 2,100,000 Gold) +2,200 Melee Attack, Demons, Daemons, Devils, Darkspawn, and Undead killed by this attack may not be resurrected by sources below Level 50
20 Repair- (Spell, Wizard Magic, Technology & Magic, 10 MP, 5,000 Gold) Heals target Vehicle, Mech, War Machine, Robot, Clockworks, or Golem for 500 HP
Tape Them to the Death Realm! It'll Work!- (Spell, Combat Arts, Physical & Earth & Darkness & Spatial, 300,000 Gold, 30,000,000 Gold) The entity that target corpse is the corpse of obtains a non-stacking debuff that makes its possessor unable to be resurrected by sources below Level 60
Transfer MP- (Spell, Channeling, Magic, 1 MP, 20,000 Gold) Transfers from 1-5,000 MP from one allied target to another
2 Totemic Healing- (Spell, Shaman Magic, Light & Magic, 8,000 MP, 1,750,000 Gold) +1,850 Magical Attack, Heals
11 Totemic Magic: Regeneration- (Spell, Shaman Magic, Light & Magic, 11,000 MP, 6,500,000 Gold) Places a buff on caster that heals all of caster's allies for 40,000 HP at the start of each round, does not stack on caster but stacks 10 times across healing effects
Touch Which Confers Bodily Wholeness- (Spell, Holy Magic, Light, 5,000 MP, 2,600,000 Gold) Target cannot be afflicted with Minor Status effects coming from sources below Level 30, May only be cast by individuals above Level 20

Pets-

*Giles- (Pet, Immortal, Wealth & Spatial, Lv.39, 110,000,000 Gold)
HP- 4,950,000
MP- 6,000,000
STR- 101,000
AGI- 107,000
CON- 92,000
MIN- 112,000
SPI- 105,000
XP- 3,962,160,000
XP Needed- 49,200,000 (Standard Multiplier x6, Power x9, Raised to x180 to bypass Level 40 cap)
Minimum Level- 1
Defense- 27,000, +120,000 against Time, +120,000 against Psychic, +120,000 against Wealth, +120,000 against Spatial
Defense against Stat Damage- 9,800
Critical Chance- 125%
Resilience- 120%
To Hit- 250%
Dodge- 160%
Resistances and Immunities- 40% Time Resistance, 40% Wealth Resistance, 40% Spatial Resistance, Immune to Fatigued, Poison, Diseased, Confusion, Charm, Pain, Suffocation, and Vanished, Immunity to Minor and Moderate Status Effects
Prime Attribute- Mind + Any One Other
Constant Effects-
It's Giles!- Everyone on both any side of battle is Immune to Fatigued, As an RP effect no one can be tired when Giles is around!, Constant Effect
I am the Evermason! (Member of the High Evermasons Society)- All allies Golomancy spells cost half their normal MP cost, All Golems allied with possessor gain +300,000 HP and +7,000 to all stats, does not stack, Constant Effect
Space-Warping Hands- Possessor may target and deal damage to any row in battle, Possessor may target individuals in other battles in the same thread who are below Level 60 or are willing, Constant Effect
Classy Butler- Possessor's controller may bring 10 unequipped items into threads, Possessor's controller's items may not be destroyed by sources below Level 60, Constant Effect
These are the Hands that Built this City- Possessor's Large Structure allies gain +3,000,000 HP, +30,000 Defense, and +7,000 to all stats, does not stack, Constant Effect
Echo of the Architect's Powers- Possessor gains +12,000 to all stats, Possessor's Damage-dealing actions may deal an additional 28,000 Damage if possessor chooses such, Constant Effect
Abilities-
Mana-Displacing Strike- 90,000 Damage, deals both HP and MP damage, Spatial, 0 MP
Loads of Resources- Creates a temporary item that is identical to any item for sale in the Shop that is worth below 39,000,000 Gold that vanishes at the end of this thread, Wealth, 0 MP
Aura of Solitude- 10% inflicts Vanished, -60% To Hit against caster, does not stack, activates as a counterattack and cannot be used otherwise, Spatial, 0 MP
Space-Distorting Beam- 80,000 Damage, -15% To Hit, -15% Dodge, stacks 5 times, Spatial, 3,000 MP
Battlefield Inversion- Switches the rows of any number of targets, Spatial, 20,000 MP
Perhaps Some Tea?- 350,000 Damage, Heals, Cures any one minor status effect, Wealth & Earth & Water, 2,200 MP
Gild- +15,000 to all stats, inflicts Elevated, stacks 3 times, Wealth, 15,000 MP
Remove!- Cures any five minor or moderate status effects from sources of any Level or debuffs from sources below Level 60, Spatial, 5,000 MP
Space Door- At the start of the next round, caster and any number of caster's allies may enter any other battle in the same thread that does not contain an individual of Level 80 or greater who objects provided that no Level of 80 or greater in any battle said individuals are leaving objects, or, if in a random quest, may leave the thread, Spaital, 750,000 MP
Spacewave- 88,000 Damage, Deals full Damage to the back row, 1 hit against 60, Spatial, 250,000 MP
And they Can Tear it Down- 38,000 Damage, deals double damage to Large Structures as an effect that does not stack with other effects that multiply Damage against Large Structures, Light & Physical or Air & Physical or Magic & Psychic or Water & Air or Ice & Earth, 1,000 MP
Architect's Construction- 1,000,000 Damage, Heals, only affects Large Structures, deals double Healing to Large Structures as an effect that does not stack with other effects that multiply Damage or Healing against Large Structures, Light & Physical or Air & Physical or Magic & Psychic or Water & Air or Ice & Earth, 1,000 MP
Space Replica- Target begins counting as present in two target battles, one of which must be a battle that target is currently in, with both instances of said target being the same instance for all traits other than location, with said effect not stacking and only being able to be applied to individuals who are below Level 60 or are willing, and with said effect not being able to place an individual into a battle in which an individual of Level 80 or greater objects, Spatial, 1,000,000 MP
Glorious Overcrash: I Am The Architect Of Nexus- Caster becomes Immune to Damage (including Stat Damage), Debuffs, and Negative Status Effects for 3 rounds, Non-Overcrash abilities do not cost caster MP to cast for 3 rounds, Caster's buffs cannot be removed without caster's permission by sources below Level 80, Caster's Golem and Large Structure allies are Immune to Damage (including Stat Damage), Debuffs, and Negative Status Effects from sources below Level 60 for 3 rounds, Universe, 1 MP, Reduces caster's MP to 0 for remainder of thread
Statue Buddies: It's Smashing Time!- 60,000 Damage, this action usees the combined Spirit of each of its participants as its Prime Attribute, 1 hit against 50, May be used up to 5 times per thread, Consumes one action from the individual 'Elyion' and one individual named 'Giles', This is a Combo Move, 5,000 MP per participant
Awards-
Has Reached Round 41 in a Pet Endurance Match

Equine Disco Golem- (Pet, Golem, Sonic & Physical, Lv.5, 150,000 Gold)
HP- #
MP- #
STR- #
AGI- #
CON- #
MIN- #
SPI- #
XP- 0
XP Needed- # (Standard Multiplier x1)
Minimum Level- 1
Defense- #
Defense against Stat Damage- #
Critical Chance- #%
Resilience- #%
To Hit- #%
Dodge- #%
Resistances and Immunities- 30% Sonic Resistance
Prime Attribute- Strength
Constant Effects-
Horse-Shaped- Possessor gains the subtype Animal, Constant Effect
Funky Feet- Possessor gains +#% Dodge while afflicted with a Bardic Music buff, Constant Effect
Simply Fleet- Possessor gains +# AGI and +#% Dodge, Constant Effect
Abilities-
Kick- # Damage, Physical, 0 MP
Disco Dancin'- 50% inflicts Confusion or Invigorated, 1 hit against 5, Air & Earth & Electical, # MP
Harden- Caster gains +# Defense, stacks 3 times, Earth, # MP

Gaagiilos- (Pet, Bird, Darkness, Lv.2, 6,000 Gold)
HP- 500
MP- 210
STR- 21
AGI- 31
CON- 18
MIN- 47
SPI- 31
XP- 29,250
XP Needed- 1,000
Minimum Level- 2
Defense- 20, +65 Against Darkness
Critical Chance- 1%
Resilience- 1%
To Hit- 100%
Dodge- 1%
Resistances and Immunities- None
Prime Attribute- Spirit
Constant Effects-
None
Abilities-
Staff of the Moon of Death- 120 Damage, Darkness, 0 MP
Bone Rip- 90 Damage, Physical & Darkness, 0 MP
Scrape- 30 Damage, Physical, 0 MP
Dark Meditation- +50 MP, Magic & Psychic, 0 MP
Blackened Symphony- 150 Damage, 3 hits against 5, Darkness, 90 MP
Summon Skeleton- Summons 1 Skeleton under Gaagiilos's control that dies if Gaagiilos does, caps at 50 summoned skeletons across all gaagiilos, Darkness, 20 MP

One Soldier (Summoned)
Level 1
Golem, Physical
HP- 100
MP- 120
STR- 8
AGI- 15
CON- 9
MIN- 12
SPI- 6
XP- 0
XP Needed- 1,000
Minimum Level- 1
Defense- 10
Defense against Stat Damage- 0
Critical Chance- 1%
Resilience- 1%
To Hit- 100%
Dodge- 1%
Resistances and Immunities- 30% Hexed Weakness, Immune to Pain, Confusion, Impaired, Poison, and Diseased
Prime Attribute- Strength
Constant Effects-
None
Abilities-
Spear Attack- 65 Damage, Physical, 0 MP


Transformations-
None

Permanent Consumables-
Basic Permit: Chaos Butterfly- (Permanent Consumable, Permit, Chaos, 1 Charge, 69,000,000 Gold) Grants the ability ‘Has a Basic Permit to Battle Chaos Butterfly’
Book of the Blade- (Permanent Consumable, Grimoire, Physical & Magic, 1 Charge, 10,000,000 Gold) Teaches user "Practiced Swordsman"
Cookie- (Permanent Consumable, Empowered Item, Earth & Light & Darkness, 1 Charge, 100 Gold) Teaches user "Has Consumed # of the Permanent Consumable "Cookie"", Cannot be used if # is already 1 or greater
Source of Attack Oil- (Permanent Consumable, Source, Fire, Unlimited Charges, 15,000,000 Gold) User gains the ability Has Consumed # of the Permanent Consumable "Attack Oil", Cannot raise # above 20, May only be used once per month

Artifacts-
The Rose (Level 39, 1,905,330,000 XP, # XP Required, Standard Multplier x21 (Standard multiplier raised to x200 to bypass Level 40))

Rose Guardian- (Pet Aspect- The Rose, Celestial, Fire & Darkness & Earth & Magic, Level Tied to Relevant Artifact, X Gold)
HP- 2,150,000
MP- 2,150,000
STR- 33,500
AGI- 33,500
CON- 33,500
MIN- 33,500
SPI- 35,300
XP- X
XP Required- Tied to Level of The Rose
Minimum Level- 1
Defense- 13,500, +135,000 Defense Against Earth
Defense against Stat Damage- 3,500
Critical Chance- 75%
Resilience- 62%
To Hit- 178%
Dodge- 60%
Resistances and Immunities- Poison Immunity, Disease Immunity, Fatigued Immunity, Hexed Immunity, Hexed: Ill Fortune Immunity, and Fatigued: Stun Immunity, Petrified Immunity, 156% Minor Status Effect Resistance, 78% Moderate Status Effect Resistance
Prime Attribute- Spirit
Constant Effects-
None
Abilities-
Rose Array- 31,000 Damage, 1 Hit Against 156, Crystal (2) or Fire & Magic, 0 MP
Doom Blot- 39,000 Damage, 150% inflicts Voidstruck, Darkness, 0 MP
Crystal Ward- +45,000 Defense, Does not stack, Earth & Fire, 0 MP
Beryl Cannon- 39,000 Damage, 100% may inflict Entombed, Earth, 0 MP
Jewel Rain- 16,000 Damage, 1 hit against 2,560, This action may deal 75,000 Flat Damage of any combination of the elments Earth, Air, Fire, Water, Magic, Darkness, Illusion, Physical, and Crystal (2) instead of the Damage it would normally deal, Earth & Fire & Magic & Darkness, 200 MP
Indexed Abilities-
Diamond Saw- 10,000 Damage, inflicts Wounded, Physical or Earth or Light, 1,500 MP
Ruby Detonation- 2,000 Damage, target, if below Level 20, is killed at the start of the round 5 rounds after this round if caster is still alive and in the same battle as said target at said point, with said target dealing 1,000,000 Flat Fire element Damage to all of its allies at that time, Fire, 100,000 MP
Emerald Growth- Target obtains +125,000 HP and +2,000 to all stats, stacks 8 times, Earth, 50,000 MP
Sapphire Beam- 10,000 Damage, this action ignores the Defense of targets below Level 40 and deals full Damage to targets below Level 40 in the back row, 1 hit against 1 target in each row of target row-order formation, Water, 50,000 MP
Onyx Fog- Caster and caster's allies gain +50% Dodge for 5 rounds, does not stack, Darkness, 25,000 MP
Diamond Clarity- Caster and caster's allies gain +100% To Hit and 50% Illusion Resistance for 5 rounds, does not stack, Light & Air & Psychic, 45,000 MP
Tourmaline Flux- Target individual below Level 59 has two of its stats' values switched, stacks 3 times, Chaos & Earth, 30,000 MP
Crystallization- 6,000 CON Damage, targets below Level 59 have a 25% chance (checked a max of once per round and skipping a max of one action per round) of skipping their next action as a non-stacking effect, Earth or Crystal (2), 100,000 MP
Awards-
Has Reached Round 41 In A Pet Endurance Match

Rose Blade- (Weapon Aspect- The Rose, Sword, Darkness & Fire & Magic & Water & Crystal (2), X Gold) +78,000 Melee Attack, +37,000 Magical Attack, 80% Critical w/ True-Striking- Provides +5% Critical

Rosecrystal Armor- (Armor Aspect- The Rose, Heavy Armor, Darkness & Fire & Magic & Water & Crystal (2), X Gold) +78,000 Defense, +37,000 Magical Attack, +78,000 to all stats, 80% Resilience, 35% Magic Resistance, 35% Water Resistance, 35% Fire Resistance, 35% Darkness Resistance, 20% Crystal Resistance, 20% Crystal (2) Resistance

The Rose- (Accessory Aspect- The Rose, Magic Item, Darkness & Fire & Magic & Water & Crystal (2), X Gold) +78,000 Magical Attack, +78,000 Defense against Darkness, +78,000 Defense against Water, +78,000 Defense against Earth, +78,000 Defense Against Fire, +78,000 SPI and MIN, +37,000 STR, AGI, and CON, +780,000 MP as a non-stacking effect, Wielder may cast this artifact's spell aspects as though their MP cost were 0

Rose Codex- (Accessory Aspect- The Rose, Tome, Crystal (2) & Magic, X Gold) +78,000 Magical Attack, +78,000 MIN, +78,000 SPI, +780,000 MP as a non-stacking effect, Wielder may equip any number of Spell aspects of 'The Rose', with said equipped items not taking slots, This item possesses the subtype Crystal

Nygombil's Wrath (Spell Aspect- The Rose, Geomancy, Earth, 50 MP, X Gold) +78,000 Magic Attack, 200% inflicts Stun, 100% inflicts Entombed

Rose Chaos- (Spell Aspect- The Rose, Wizard Magic, Chaos, 399 MP, X Gold) +78,000 Magic Attack, 40% inflicts Instant Death, 20% inflicts Vanished, this action automatically kills and defeats targets below Level 20; this action ignores the Resistances, Absorbs, Reflections, and Immunities of targets below Level 20

Sultan's Tide (Indexed Spell Aspect- The Rose, Geomancy, Water, 750 MP, X Gold) +67,000 Magic Attack, 200% inflicts Drowning, 1 hit against 25,000

Crystal Conflux Lasers- (Indexed Spell Aspect- The Rose, Earth & Air & Fire & Water & Crystal (2), 300,000 MP, X Gold) +60,000 Magical Attack, this action may become any combination of the elements Earth, Air, Fire, Water, and Crystal (2), this action may gain '5 hits against 1' and deal 1/4 Damage

Sultan's Glimmering Veil- (Indexed Spell Aspect- The Rose, Illusion, 1,200,000 MP, X Gold) Caster and caster's allies gain +90% Dodge until the end of the round

Crystal Channeling- (Indexed Spell Aspect- The Rose, Magic & Electricity & Energy, 600,000 MP, X Gold) Caster transfers up to 1,200,000 MP to or from a willing target who has a Crystal equipped

Diamond Queen's Mirror- (Indexed Spell Aspect- The Rose, Ice & Spatial, 600,000 MP, X Gold) Target gains a 25% chance of reflecting actions from sources below Level 56 as a non-stacking buff


Secret Formulae-

Secret Formula- Blood Tea
Requires:
1 Tea Kettle
Consumes:
1 Empty Teacup
2 Tea Leaves
5 Blood
Produces:
Blood Tea- (Consumable, Drink, Darkness, 1 Charge, 600 Gold) Deals 60 Flat Darkness element HP Healing, +6 MIN, +6 CON, stacks 30 times

Secret Formula- Businessman's Coffee
Requires:
1 Coffee Pot
Consumes:
1 Coffee Beans
1 Coffee Mug
1 Coffee Filter
500 Gold
Produces:
Businessman's Coffee- (Consumable, Drink, Technology & Air, 1 Charge, 900 Gold) +2 to all stats, +90 Defense against Gold Damage, 30% cures Fatigued, 20% Inflicts Invigorated

Secret Formula- Comically Huge Cup Of Coffee
Requires:
1 Coffee Pot
Consumes:
60 Coffee Beans
1 HUGE Coffee Mug
1 Coffee Filter
Produces:
Comically Huge Cup Of Coffee- (Consumable, Drink, Water & Fire & Earth, 60 Charges, 12,000 Gold) +2 to all stats, 20% Inflicts Invigorated

Secret Formula- Mystic Figurine: Golden Goat
Requires:
None
Consumes:
20,000,000 Gold
Produces:
Mystic Figurine: Golden Goat- (Consumable, Summoning Stone, Earth, Unlimited Charges, 20,000,000 Gold) Generates an attack with Strength as its Prime Attribute, a Damage value of 55,000, and a 115% chance of inflicting Fatigued: Stun, This action counts as being performed by a Level 35 Animal with a Strength stat of 15,500, This item's user must be Level 20 or greater

Secret Formula- Mystic Figurine: Sand Diamond Camel
Requires:
None
Consumes:
5 Sand Diamond
Produces:
Mystic Figurine: Sand Diamond Camel- (Consumable, Summoning Stone, Earth, Unlimited Charges, 36,000,000 Gold) Up to 5 target individuals who are either willing or below Level 50 are removed from a Zone of Earth or Fire created by a source below Level 65, This action counts as being performed by a Level 45 Animal, This item's user must be Level 40 or greater

Secret Formula- Tea
Requires:
1 Tea Kettle
Consumes:
1 Empty Teacup
1 Tea Leaves
Produces:
Tea- (Consumable, Drink, Earth, 1 Charge, 300 Gold) +5 CON, +15 MIN

Secret Formula- Terrain Spell of the Sakura Forest: Magically Become Tall Due To Close Proximity To Blossoming Sakura Trees
Requires:
None
Consumes:
1 Square Mile of Sakura Forest on a Random World
15 Hope Mana Oil
Produces:
Terrain Spell of the Sakura Forest: Magically Become Tall Due To Close Proximity To Blossoming Sakura Trees- (Spell, Geomancy, Hope, 20,000 MP, 2,000,000 Gold) Caster is afflicted with Elevated and deals full Damage to lower-Level individuals in the back row for one round, The terrain or phantom terrain must be Sakura Forest to cast this spell

Secret Formula- Wake the Dead
Requires:
1 Coffee Pot
Consumes:
2 Exotic Coffee Beans
1 Massive Sphere of Necromantic Energy
1 Empty Mug
Produces:
Wake the Dead- (Consumable, Drink, Darkness, 1 Charge, 8,900,000 Gold) Resurrects target individual killed by a source below Level 60 and applies a buff to said individual that changes its subtype to Undead, with said resurrection being cancelled if said buff leaves target or target ceases to count as the subtype Undead, 100% inflicts Invigorated, this item's name counts as including 'Coffee'

Secret Formula- Warmly Knitted Baked Bee Cannon (Serves 5,000,000)
Point Value- 5
Requires:
Any Knitting Needles worth over 10,000,000 Gold
Any Oven worth over 10,000,000 Gold
Consumes:
30 Pie Crust
30 Golem Glass
30 Mauve Watering Can
30 Honey
Produces:
Warmly Knitted Baked Bee Cannon (Serves 5,000,000)- (Weapon, Gun, Fire & Life, 40,000,000 Gold) +40,000 Ranged Attack, 100% may inflict Burning, Poison, and Pain, Wielder's actions that incorporate one or more of this item's attack bonuses count as coming from a source that additionally possesses the subtype Insect and that possesses 50,000,000 more Insect allies than it otherwise would, May Heal, 1 hit against 5,000,000

Secret Formula- Skilled Necromancer's Staff
Requires:
Any Weaponsmith's Tools (worth at least 90,000 Gold)
Consumes:
Orlumais Staff
100 Darkness Mana Oil
50 Sphere of Necromantic Energy
Necromancer's Staff
Necromancer's Book
Necromancer's Command Rod
Produces:
Skilled Necromancer's Staff- (Weapon, Staff, Darkness & Magic, 5,415,000 Gold) +4,750 Melee Attack, +5,680 Magical Attack, +4,000 MIN, +4,000 SPI, Wielder's Necromancy spells that provide a Magical Attack Bonus gain +4,500 additional Magical Attack, Wielder's Necromancy summons gain +400 to all stats as a non-stacking effect, Wielder's Necromancy spells cost 3,000 less MP, +16,000 MP that may only be used for Necromancy spells, Wielder may equip 5 additional Necromancy spells, provided wielder has no non-Necromancy spells equipped, 30% inflicts Charm on Undead, 20% Undead Resistance if wielder has the ability Necromancer

Secret Formula- Skilled Purifier's Staff
Requires:
Any Weaponsmith's Tools (worth at least 90,000 Gold)
Consumes:
Orlumais Staff
100 Light Mana Oil
50 Sphere of Brilliant Energy
Purifier's Staff
Purifier's Book
Produces:
Skilled Purifier's Staff- (Weapon, Staff, Light & Magic, 5,415,000 Gold) +4,750 Melee Attack, +5,680 Magical Attack, +4,000 MIN, +4,000 SPI, Wielder's spells that provide a Magical Attack Bonus gain +4,500 additional Magical Attack when targetting Undead offensively, Undead opposing wielder suffer -400 to all stats as a non-stacking effect, Wielder's Holy Magic, Divine Magic, Spirit Magic, Healer Magic, and Celestial Magic spells cost 3,000 less MP, 15% Critical against Undead, 135% To Hit against Undead, 15% inflicts Awestruck: Sealed on Undead, 10% Undead Resistance, Wielder may not equip or cast Necromancy spells


Awards-
Has completed (1) Forays into the Temple of Orithon for Lady Thelrain
Has Completed the First Holy Imperial Challenge of Worth: Test of Fortune
Has Completed the Second Holy Imperial Challenge of Worth: Test of Skill
Has Completed the Third Holy Imperial Challenge of Worth: Test of War
Has Completed the Fourth Holy Imperial Challenge of Worth: Test of Seeking
Has Completed the Fifth Holy Imperial Challenge of Worth: Test of Mastery
Has Completed the Sixth Holy Imperial Challenge of Worth: Test of Stamina
Has Completed the Seventh Holy Imperial Challenge of Worth: Test of Echoes
Has Completed the Eighth Holy Imperial Challenge of Worth: Test of Time
Has Completed the Ninth Holy Imperial Challenge of Worth: Test of Collecting
Has Completed the Tenth Holy Imperial Challenge of Worth: Test of Combat
Has Completed the Eleventh Holy Imperial Challenge of Worth: Test of Remembrance
Has Completed the Twelfth Holy Imperial Challenge of Worth: Test of Choices
Met Disco Horse
Has Completed the Nexus Bonus Dungeon: 'The Mad Artists's Studio' on Disc 9,476,311 + 1/2
Was Defeated by a Primal Magma Titan in the Dungeon 'The Halls of Origin' on Disc 9,476,311 + 1/2
Has Won the "Winter's Grasp" Event Match
Has Won the "A Massive Condor Appears" Event Match
Has Won the "First Test Against The Adversary's Forces" Event Match
Has Won the "In Search of Ore Where the Undead Lurk" Event Match
Has Won the "Adventurers!" Event Match
Has Won the "First of the Arcane Spirits" Event Match
Has Won the "Drakespawn of the Caverns" Event Match
Has Won the "Fight Against the Storm" Event Match
Has Won the "Pillar of Self-Doubt" Event Match
Has Won the "The Rehanging" Event Match
Has Won the "Necromancer Lord Practice Bout" Event Match
Has Won the "Four Elementals" Event Match
'Came Third in a Trivia Contest'
'Bought an Egg at Walrusfest'
Talked About Magic With Remalius
A Subject In The Painting 'Living Magic In The Gazebo', Which Is Displayed In The Ivvingford Gallery In Luriveyl
Discovered Thanks To An Owl That Birds Can, In Fact, Be Annoying


Has Consumed 5 Attunement Book: Arcane Vizier
Has Consumed 5 Attunement Book: Blazing Sultan
Has Consumed 5 Attunement Book: Caliph of Corrosion
Has Consumed 5 Attunement Book: Countess of Power
Has Consumed 5 Attunement Book: Ebon Chancellor
Has Consumed 5 Attunement Book: Eternal Champion
Has Consumed 5 Attunement Book: Healer
Has Consumed 5 Attunement Book: Heir to the Future
Has Consumed 5 Attunement Book: Kinetic Emperor
Has Consumed 5 Attunement Book: Mind Lord
Has Consumed 5 Attunement Book: Mountain King
Has Consumed 5 Attunement Book: Necromancer
Has Consumed 5 Attunement Book: Ocean Prince
Has Consumed 5 Attunement Book: Ritualist
Has Consumed 5 Attunement Book: Snow Queen
Has Consumed 5 Attunement Book: Thunder Czar
Has Consumed 5 Attunement Book: Wind Duke
Has Consumed 5 Attunement Book: Abjurer
Has Consumed 5 Attunement Book: Diviner
Has Consumed 5 Attunement Book: Elementalist
Has Consumed 5 Attunement Book: Enchanter
Has Consumed 5 Attunement Book: Illusionist
Has Consumed 5 Attunement Book: Veilwalker
Has Consumed 5 Attunement Book: Wanderer
Has Consumed 5 Attunement Book: Wizard
Has used 10 Manual of A Thousand Arts
Has used 12 Grandmaster's Texts
Was in the Walrusfest Secret Santa
Has Reached Round 21 in an Endurance Match
Has Reached Round 41 In A Pet Endurance Match
Built a Statue During the Holy Festival
Has Beaten 39 Bosses in Boss Rush Mode
Has Consumed 5 Essence Sphere: Ritualist
Has Consumed 5 Improved Essence Sphere: Ritualist
Has Consumed 5 Greater Essence Sphere: Ritualist
Has Consumed 5 Essence Sphere: Abjurer
Has Consumed 5 Improved Essence Sphere: Abjurer
Has Consumed 5 Greater Essence Sphere: Abjurer
Has Consumed 5 Improved Essence Sphere: Arcane Vizier
Has Consumed 5 Greater Essence Sphere: Arcane Vizier
Has Consumed 5 Essence Sphere: Channeler
Has Consumed 5 Improved Essence Sphere: Channeler
Has Consumed 5 Essence Sphere: Conjurer
Has Consumed 5 Improved Essence Sphere: Conjurer
Has Consumed 5 Greater Essence Sphere: Conjurer
Has Consumed 5 Essence Sphere: Controller
Has Consumed 5 Improved Essence Sphere: Controller
Has Consumed 5 Greater Essence Sphere: Controller
Has Consumed 5 Essence Sphere: Elementalist
Has Consumed 5 Improved Essence Sphere: Elementalist
Has Consumed 5 Essence Sphere: Enchanter
Has Consumed 5 Improved Essence Sphere: Enchanter
Has Consumed 5 Greater Essence Sphere: Enchanter
Has Consumed 5 Improved Essence Sphere: Illusionist
Has Consumed 5 Greater Essence Sphere: Illusionist
Has Consumed 5 Essence Sphere: Ioun Master
Has Consumed 5 Improved Essence Sphere: Ioun Master
Has Consumed 5 Greater Essence Sphere: Ioun Master
Has Consumed 5 Essence Sphere: Magewright
Has Consumed 5 Improved Essence Sphere: Magewright
Has Consumed 5 Greater Essence Sphere: Magewright
Has Consumed 5 Essence Sphere: Magus
Has Consumed 5 Improved Essence Sphere: Magus
Has Consumed 5 Greater Essence Sphere: Magus
Has Consumed 5 Essence Sphere: Sage
Has Consumed 5 Improved Essence Sphere: Sage
Has Consumed 5 Greater Essence Sphere: Sage
Has Consumed 5 Essence Sphere: Seer
Has Consumed 5 Improved Essence Sphere: Seer
Has Consumed 5 Greater Essence Sphere: Seer
Has Consumed 5 Essence Sphere: Veilwalker
Has Consumed 5 Improved Essence Sphere: Veilwalker
Has Consumed 5 Greater Essence Sphere: Veilwalker
Has Consumed 5 Essence Sphere: Weirdworker
Has Consumed 5 Improved Essence Sphere: Weirdworker
Has Consumed 5 Greater Essence Sphere: Weirdworker
Has Consumed 5 Essence Sphere: Summoner
Has Consumed 5 Greater Essence Sphere: Summoner
Has Consumed 5 Improved Essence Sphere: Summoner
Has Consumed 5 Essence Sphere: Arcane Vizier
Has Consumed 5 Essence Sphere: Blazing Sultan
Has Consumed 5 Essence Sphere: Caliph of Corrosion
Has Consumed 5 Essence Sphere: Card Mystic
Has Consumed 5 Essence Sphere: Countess of Power
Has Consumed 5 Essence Sphere: Ebon Chancellor
Has Consumed 5 Essence Sphere: Eternal Champion
Has Consumed 5 Essence Sphere: Healer
Has Consumed 5 Essence Sphere: Heir to the Future
Has Consumed 5 Essence Sphere: Kinetic Emperor
Has Consumed 5 Essence Sphere: Merchant
Has Consumed 5 Essence Sphere: Mind Lord
Has Consumed 5 Essence Sphere: Mountain King
Has Consumed 5 Essence Sphere: Necromancer
Has Consumed 5 Essence Sphere: Ocean Prince
Has Consumed 5 Essence Sphere: Snow Queen
Has Consumed 5 Essence Sphere: Thunder Czar
Has Consumed 5 Essence Sphere: Wind Duke
Has Consumed 5 Essence Sphere: Diviner
Has Consumed 5 Essence Sphere: Heavenly Protector
Has Consumed 5 Essence Sphere: Illusionist
Has Consumed 5 Essence Sphere: Golomancer
Has Consumed 5 Essence Sphere: Scholar
Has Consumed 5 Essence Sphere: Wizard
Has Consumed 5 Greater Essence Sphere: Blazing Sultan
Has Consumed 5 Greater Essence Sphere: Card Mystic
Has Consumed 5 Greater Essence Sphere: Merchant
Has Consumed 5 Greater Essence Sphere: Necromancer
Has Consumed 5 Greater Essence Sphere: Diviner
Has Consumed 5 Greater Essence Sphere: Scholar
Has Consumed 5 Greater Essence Sphere: Wizard
Has Consumed 5 Improved Essence Sphere: Blazing Sultan
Has Consumed 5 Improved Essence Sphere: Card Mystic
Has Consumed 5 Improved Essence Sphere: Healer
Has Consumed 5 Improved Essence Sphere: Merchant
Has Consumed 5 Improved Essence Sphere: Necromancer
Has Consumed 5 Improved Essence Sphere: Diviner
Has Consumed 5 Improved Essence Sphere: Golomancer
Has Consumed 5 Improved Essence Sphere: Illusionist
Has Consumed 5 Improved Essence Sphere: Scholar
Has Consumed 5 Improved Essence Sphere: Wizard
Has Consumed 5 Superior Essence Sphere: Necromancer
Has Consumed 5 Essence Sphere: Wanderer
Has Consumed 5 Greater Essence Sphere: Wanderer
Has Consumed 5 Improved Essence Sphere: Wanderer
Learned the Wake The Dead Formula from Vivian
Learned the Businessman's Coffee Formula from Carl
Learned the Comically Huge Cup Of Coffee Formula from Carl
Learned the Blood Tea Formula from Vivian
Learned the Tea Formula from Vivian
Learned the Mystic Figurine: Sand Diamond Camel Formula from Idamyiir Luthos
Learned the Mystic Figurine: Golden Goat Formula from Idamyiir Luthos
Learned the Terrain Spell of the Sakura Forest: Magically Become Tall Due To Close Proximity To Blossoming Sakura Trees Formula from The East Wind
Has Completed 8 Frequent Formula Tasks
Has Completed the Mini Quest 'Trial of Memories'
Has Completed the Task "Eleventh Holy Imperial Challenge of Power: Test of Memories"
Has Completed the Task "Third Holy Imperial Challenge of Power: Test of Slaying"
Has Won the "Evergarden Defense Test" Event Match
Has Won the 'Seizing the Center' Event Match
Has Completed the Task "First Holy Imperial Challenge of Power: Test of Wealth"
Has Completed the Task "Fifth Holy Imperial Challenge of Power: Test of Opposition"
Lost to Karhu the BA Member (Who was Teamed-up with Steve Erwin from Noix) in a Replica of the Crystal Woods from Noix in the Parallel Collesseum During the Holy Festival
Cheered Up a Robot
Sponsored a Smoke Prospector
Has Defeated Three Level 39 Bosses in the Alternative Boss Rush Mode
Witnessed the Restoration of the Great Mage's Library
Participated in the 59th Match of Battle Day #3
Lost to Tolva in the 59th Match of Battle Day #3
Has Won the "You'll Never Get Me Pot o' Gold!" Event Match
Has Completed the Task "Second Holy Imperial Challenge of Power: Test of Talent"
Has Completed the Task "Fourth Holy Imperial Challenge of Power: Test of Hours"
Has Completed the Task "Sixth Holy Imperial Challenge of Power: Test of Tenacity"
Has Completed the Task "Seventh Holy Imperial Challenge of Power: Test of Essence"
Has Completed the Task "Eighth Holy Imperial Challenge of Power: Test of Leadership"
Has Completed the Task "Ninth Holy Imperial Challenge of Power: Test of Fame and Fortune"
Has Completed the Task "Tenth Holy Imperial Challenge of Power: Test of Versatility"
Has Completed the Task "Twelfth Holy Imperial Challenge of Power: Test of Options"
Participated in the Holy Festival Events at the Festival Immediately Following the Crisis Across Infinite Nexii
Helped Build the Nexus Wallrus at Walrusfest
Was Reworked Via Voting Polls Across Nexus Thanks to an Exciting Grabbyfest Disaster
Remembers His Former Life as Elyion
Gained 1 Additional Base Stat Point In Each Stat During [UNIVERSAL EXISTENCE FAILURE]
Possesses 83 Base Stat Points
Gained 5 Base Stat Points in SAN from a Reality Glitch
Gained 5 Base Stat Points in INF from a Reality Glitch
Gained 5 Base Stat Points in RES from a Reality Glitch

Has Consumed 5 Essence Sphere: Monk
Has Consumed 5 Improved Essence Sphere: Monk

If El:

1) Kills three unique individuals of at least Level 60 and builds massive or opulent memorials to each of them
2) Kills and stuffs a rare, but not-particularly-sentient creature of at least Level 40 whose mounted corpse is positively commented upon without prompting by a unique trophy hunter of Level 60 or greater
3) Carves a metropolis out of a rare type of stone

Then El gets:

'Acquired The Stately Graves'
*The Stately Graves- (Accessory, Magic Item, Earth & Darkness & Glory & Grandeur, 400,000,000 Gold) Wielder gains (the number of opposing, non-summon entities of the same specific entry on the enemy list killed by wielder in the same thread)% Resistance to specific, individual, non-unique entities that are normally fightable for drops on the enemy list, Wielder gains 15% Resistance to unique individuals that wielder has previously killed in the same thread
MODRAAAAAAAAAAAAAGE
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