Nirrechau Reccateu

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Modrageball
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Nirrechau Reccateu

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Nirrechau ('Nira') Reccateu (Draconics)
Level 79
Immortal, Time & Moon
HP- 21,725
MP- 12,100
STR- 484 (6)
AGI- 3387 (33)
CON- 869 (11)
MIN- 484 (6)
SPI- 484 (6)
SAN- 395 (5)
INF- 395 (5)
RES- 395 (5)
XP- 380,751,650
XP Required- 25,820,000, Holy Imperial Seal of Triumph
Fame- 114
Gold- 397,928,350
Bonus Weeks: 147, 8 Botanist Bonus Weeks, 1 Diviner, 2 Monk, 1 Mentalist, 5 Warrior, 1 Sage, 27 Chef, 5 Advisor
Weeks: Will Learn
Track A: Finishes November 8, 2024 (prior reference for past-stuff, if required: viewtopic.php?p=152457#p152457)

Track B: Finishes February 27, 2032 (prior reference for past-stuff, if required: viewtopic.php?p=152458#p152458)

Abilities-
Melee Attack
Magical Attack
Ranged Attack
Elemental Attack
Defend
Counter
Guard Back Rank
Use an Item
Cast a Spell
Switch Rows
Unequip
Re-equip
Trade
Transform
Attack With Finesse
Powerful Attack
Point Blank
Fortify Body
Overdrive
Ranged Overdrive
Change Stance- (Active Ability, Attack) Possessor changes stances
Combo- (Active Ability, Attack) Possessor may spend an action to perform any combo listed in the Combos section of the shop, provided that possessor possesses all of the necessary items, abilities, and other components that are part of said combo, expending said components in the normal manner for a combo, with any item resulting from this combo going to possessor and the use of this ability being non-reversible by sources below Level 1,000 (including getting back the items used in said combo)
Craft- (Active Ability, Attack) User uses a secret formula.
Mask True Power- (Stance Ability, Attack) When possessor enters this stance, possessor may voluntarily change the values of possessor's HP, MP, STR, AGI, CON, MIN, SPI, Critical, Resilience, Dodge, To Hit, and Level to any values lower than or equal to what they would be without this stance activated. While in this stance, possessor may take an action to alter any of the aforementioned values to any point within the allowed range. This stance does not count towards an individual's stance limit, so long as said individual is permitted to be in at least one stance. If something is lowered by this stance, any value depending on said thing is also lowered accordingly (For example, lowering your level will lower all of your stats).

~Abjurer~
Abjuration Casting I- (Passive Ability, Abjurer) Abjuration spells cost possessor 20 less MP to cast
Abjuration Casting II- (Passive Ability, Abjurer) Abjuration spells cost possessor 200 less MP to cast
Abjurer- (Passive Ability, Abjurer) +500 Defense, All Abjuration spells cost 50 less MP per possessor level, provide an additional +100 HP per possessor level if they provide a HP buff, provide an additional +50 Defense per possessor level if they provide a Defense buff, and provide an additional +25 Defense against Stat Damage per possessor level if they provide a buff to Defense against Stat Damage
Apprentice Abjuration Attunement- (Passive Ability, Abjurer) All Abjuration spells that increase Defense gain an +150 additional Defense increase that does not stack between multiple castings of the same spell and do not stack across more than 5 different spells, All Abjuration spells that increase Stat Defense gain an +30 additional Stat Defense against the same stat increase that does not stack between multiple castings of the same spell and do not stack across more than 5 different spells, and all Abjuration spells cost 200 less MP
Aura of the Protector- (Stance Ability, Abjurer) All of possessor's allies gain +20 Defense for each Abjuration spell possessor has equipped
Basic Abjuration Attunement- (Passive Ability, Abjurer) All Abjuration spells gain +10 Defense and cost 10 less MP
Basic Defensive Arts Training- (Passive Ability, Abjurer) +20 Defense
Basic Forcefield Creation- (Passive Ability, Abjurer) Possessor gains +100 Defense if possessor has any Abjuration spells equipped
Basic Item Preservation Application Aptitude- (Passive Ability, Abjurer) Possessor's items have a 5% less chance of being stolen or destroyed by individuals equal to or below level 10
Basic Magical Trap Resistance- (Passive Ability, Abjurer) Possessor takes 500 less damage from Traps and has a 5% higher chance of disarming them
Focused Abjuration Casting- (Passive Ability, Abjurer) Abjuration spells cost possessor 200 less MP to cast if the only subtype of spell possessor has equipped is Abjuration

~Adviser~
Adviser- (Passive Ability, Adviser) Possessor gains +(100 * Possessor Level) Magical Attack if possessor has a Fan equipped, Possessor gains +(50 * Possessor Level) MIN if possessor has a Fan equipped
Adviser's Grace- (Passive Ability, Adviser) The Magical Attack bonus provided by Fans possessor has equipped before modification by Adviser abilities is applied as a discount to the cost of possessor's Leadership spells.
Adviser's Mind- (Passive Ability, Adviser) This character gains +60 MIN and +40 SPI.
Apprentice Fan Training- (Passive Ability, Adviser) This character gains +60 Magical Attack and +50 MIN when a Fan is equipped.
Basic Fan Training- (Passive Ability, Adviser) This character gains +6 Magical Attack and +5 MIN when a Fan is equipped.
Challenged the Boundaries of the Mind- (Passive Ability, Adviser) Bonuses from Adviser's Mind are applied as parts of unmodified stats in relation to stat capping.
Classical Training in Standard Combat Utilizing the Fan- (Passive Ability, Adviser) Possessor may treat Fan as a Base Weapon subtype
Courtly Grace- (Passive Ability, Adviser) The Magical Attack bonus provided by Fans possessor has equipped before modification by Adviser abilities also provides an equal bonus to Defense
Fan of Flames- (Technique Ability, Adviser) Possessor may use Fan of Flames in conjunction with a Magical Attack action, so long as no other technique is used and possessor has a Fan that is Fire element equipped. Possessor gains +40 Magical Attack for purposes of said attack and said attack becomes solely Fire element.
Fan of Mist- (Technique Ability, Adviser) Possessor may use Fan of Mist in conjunction with a Magical Attack action, so long as no other technique is used and possessor has a Fan that is Air element equipped. This attack deals no damage and instead gives targets hit by it +5% Dodge as a buff that lasts two rounds and is non-stacking.
Fan Wielding I- (Passive Ability, Adviser) +5 to all stats when a Fan is equipped
Fan Wielding II- (Passive Ability, Adviser) +25 to all stats when a Fan is equipped, +50 Magical Attack when a Fan is equipped

~Archer~
Apprentice Bow Training- (Passive Ability, Archer) Possessor gains +50 Ranged Attack if possessor has a Bow equipped, Possessor gains +20 to all stats if possessor has a Bow equipped
Archer- (Passive Ability, Archer) Possessor gains +(100 * Possessor Level) Ranged Attack if possessor has a Bow equipped, Possessor gains +(50 * Possessor Level) AGI if possessor has a Bow equipped
Archer's Aim- (Passive Ability, Archer) 104% to Hit with Bows, +5% to Hit with Archer techniques, +5 AGI
Basic Bow Training- (Passive Ability, Archer) This character gains +6 Ranged Attack when a Bow is equipped
Critical Arrow- (Technique Ability, Archer) Possessor may use 'Critical Arrow' in conjunction with a 'Melee Attack' action, so long as no other technique is used and possessor has a Bow equipped. Said attack gains +5% Critical.
Debilitating Arrow- (Technique Ability, Archer) Possessor may use 'Debilitating Arrow' in conjunction with a 'Ranged Attack' action, so long as no other technique is used and possessor has a Bow equipped. Said attack gains a 20% chance of inflicting Stat Drain.
Deft Arrow- (Technique Ability, Archer) Possessor may use 'Deft Arrow' in conjunction with a 'Melee Attack' action, so long as no other technique is used and possessor has a Bow equipped. Said attack gains +5% To Hit.
Envenomed Arrow- (Technique Ability, Archer) Possessor may use 'Envenomed Arrow' in conjunction with a 'Melee Attack' action, so long as no other technique is used and possessor has a Bow equipped. Said attack gains a 20% chance of inflicting Poison.
Ill Arrow- (Technique Ability, Archer) Possessor may use 'Ill Arrow' in conjunction with a 'Ranged Attack' action, so long as no other technique is used and possessor has a Bow equipped. Said attack gains a 20% chance of inflicting Diseased.
Longshot Stance- (Stance Ability, Archer) +5% to Hit from the back row, +5% to Hit from the back row with a Bow equipped
Painful Arrow- (Technique Ability, Archer) Possessor may use 'Painful Arrow' in conjunction with a 'Melee Attack' action, so long as no other technique is used and possessor has a Bow equipped. Said attack gains a 20% chance of inflicting Pain.

~Architect~
Apprentice Tool Training- (Passive Ability, Architect) Possessor gains +50 Melee Attack if possessor has a Tool equipped, Possessor gains +20 to all stats if possessor has a Tool equipped
Basic Tool Training- (Passive Ability, Architect) This character gains +6 Melee Attack when a Tool is equipped.
Combat Drill-Wielding- (Passive Ability, Architect) Possessor gains +200 Melee Attack if possessor has a Tool with 'Drill' in its name equipped, Possessor's attacks Pierce 150 Defense if possessor has a Tool with 'Drill' in its name equipped
Core Sampling- (Technique Ability, Architect) Possessor may use 'Core Sampling' in conjuction with a 'Melee Attack' action if said action includes no other technique and possessor has a Tool with 'Drill' in its name equipped. Said action gains +300 Melee Attack, Pierces 500 Defense, and scans its target's stats.
Drill Usage- (Passive Ability, Architect) Possessor gains +20 Melee Attack if possessor has a Tool with 'Drill' in its name equipped, Possessor's attacks Pierce 20 Defense if possessor has a Tool with 'Drill' in its name equipped
Knowledge of Architectural Techniques- (Passive Ability, Architect) Possessor's Large Structure pets and summons gain +200 Defense
Piercing Drillstrike- (Technique Ability, Architect) Possessor may use 'Piercing Drillstrike' in conjuction with a 'Melee Attack' action that possessor performs if said action includes no other technique and possessor has a Tool with 'Drill' in its name equipped. Said action gains +70 Melee Attack and Pierces 300 Defense.

~Assassin~
Accurate Throwing- (Passive Ability, Assassin) Possessor gains 110% To Hit when a Throwing Weapon is equipped.
Apprentice Throwing Weapon Training- (Passive Ability, Assassin) Possessor gains +50 Ranged Attack and +50 AGI when a Throwing Weapon is equipped.
Assassin- (Passive Ability, Assassin) Possessor gains +700 Ranged Attack and +250 AGI when a Throwing Weapon is equipped plus an additional +(10 x Possessor Level) Ranged Attack and +(10 x Possessor Level) AGI if a Throwing Weapon is equipped.
Basic Poisoner Training- (Passive Ability, Assassin) User gains +30 MP for each weapon coating equipped, user's attacks have a +1% chance of inflicting Poison if a Weapon Coating is equipped and they already had a chance of inflicting poison, all Weapon Coatings that do stat damage do an extra point, all damage foes suffer that is caused by Poison status effects inflicted by user is increased by 20 per round
Basic Throwing Weapon Training- (Passive Ability, Throwing Weapon Mastery) This character gains +6 Ranged Attack when a Throwing Weapon is equipped
Fling With Mud- (Technique Ability, Assassin) Possessor may use 'Fling With Mud' in conjunction with a 'Ranged Attack' action so long as no other technique is used and possessor has a Throwing Weapon equipped. Said action gains the element Earth and a 15% chance of inflicting Impaired: Blind.
Hornet Stings- (Technique Ability, Assassin) Possessor may use Hornet Stings in conjunction with a Ranged Attack, so long as no other technique is used and a Throwing Weapon is equipped. Said attack gains +37 Ranged Attack, suffers -5% to hit, has a 2% chance of inflicting 2 hits, and has a 11% chance of inflicting Poison.
Juggler (2)- (Passive Ability, Assassin) Possessor gains +200 AGI as a non-stacking buff on rounds after rounds during which possessor has performed a 'Trade' action
Juggler's Distraction- (Passive Ability, Assassin) Possessor may use 'Juggler's Distraction' in conjunction with a 'Ranged Attack' action, so long as no other technique is used and possessor has a Throwing Weapon equipped. Said attack's targets, for the duration of said attack, suffer -10% Dodge.
Pitcher's Throw- (Technique Ability, Assassin) Possessor may use 'Pitcher's Throw' in conjunction with a 'Ranged Attack' action so long as no other technique is used and possessor has a Throwing Weapon equipped. Said action gains +15 Ranged Attack and +10% To Hit as a non-stacking effect.
Poisoned Weapon Use- (Passive Ability, Assassin) Possessor's attacks that deal damage deal 200 extra damage if possessor has a Weapon Coating equipped, all Weapon Coatings that possessor has equipped that deal stat damage do 3 extra points of each type they would otherwise deal, all Weapon Coatings possessor has equipped have a 1% chance inflicting Poison if possessor desires such
Quite Deadly- (Passive Ability, Assassin) Possessor's major status effect infliction chances are increased by 5% against equal-or-lower-Level targets below Level 80, Possessor's major status effect infliction chances are increased by 1% against higher-Level targets below Level 80 that are not 5 or more Levels greater than possessor
Rat-Skewering Toss- (Technique Ability, Assassin) Possessor may use 'Rat-Skewering Toss' in conjunction with a 'Ranged Attack' or 'Ranged Overdrive' action so long as no other technique is used and possessor has a Throwing Weapon equipped. Said action gains +5 Ranged Attack against Animals, +1% To Hit against Animals, and +1% Critical against Animals
Throwing Weapon Wielding I- (Passive Ability, Assassin) +5 to all stats when a Throwing Weapon is equipped
Throwing Weapon Wielding II- (Passive Ability, Assassin) +25 to all stats when a Throwing Weapon is equipped, +50 Ranged Attack when a Throwing Weapon is equipped

~Beastmaster~
Apprentice Beastmaster Knowledge- (Passive Ability, Beastmaster) Possessor's Animal pets and summons gain +500 HP, +500 MP, +100 to damage dealt, and +50 to all stats
Basic Beastmaster Knowledge- (Passive Ability, Beastmaster) Possessor's Animal pets and summons gain +100 HP, +100 MP, +10 to damage dealt, and +10 to all stats
Beastmaster- (Passive Ability, Beastmaster) User may forfeit one Accessory slot or Spell slot to gain a Pet slot, +50 HP and +10 to all stats of Animal pets and summons per possessor levels
Cat Herder- (Passive Ability, Beastmaster) Possessor's allies whose name includes 'Cat' or 'Kitten' gain +100 AGI and +1% Dodge as a non-stacking bonus
Pet Trainer- (Passive Ability, Beastmaster) Possessor gains '5% inflicts Charm' against Animals, Aerials, and Aquatics
Shepherd (2)- (Passive Ability, Beastmaster) Possessor's Animal allies gain +100 AGI and +1% Dodge, to a max of 20%, as a non-stacking bonus
Teach Pet Trick: Fetch- (Passive Ability, Beastmaster) If possessor has an Animal pet, whenever an individual below Level 20 below the Level of said pet unequips an item, possessor may choose to acquire it, to a max of once per round
Teach Pet Trick: Guard- (Passive Ability, Beastmaster) At the start of each round, possessor may choose one individual per each of possessor's Animal pets, each such pet obtains a non-stacking buff that provides +200 non-stacking Defense to the chosen individual if said individual is not the pet itself until the end of the round
Teach Pet Trick: Heel- (Passive Ability, Beastmaster) Whenever possessor enters a different row, possessor's Animal pets may choose to do the same
Teach Pet Trick: Sic 'Em- (Passive Ability, Beastmaster) Possessor's Animal pets' abilities' Damage values are increased by 500 points
Teach Pet Trick: Stay- (Passive Ability, Beastmaster) Possessor's Animal pets may not have their row shifted by sources below Level 20 without possessor's permission

~Blessing~
Aldriel’s Blessing- (Passive Ability, Blessing) Possessor is immune to Fatigued: Sleep
Blessed with Arshubrel's Destruction- (Passive Ability, Blessing) Possessor gains +5,000 Melee Attack, +5,000 Ranged Attack, and +5,000 Magical Attack if possessor is Fire or Destruction element or is afflicted with the status effect Confusion: Berserk
Is Nira- (Passive Ability, Blessing) Possessor's name is 'Nirrechau ('Nira') Reccateu' and may not be changed, Possessor's name persists through transformations, Possessor cannot be forced into a transformation with a different name than 'Nirrechau ('Nira') Reccateu' by individuals of lower level than possessor
May Call In Minor Resources from Bascaradine- (Passive Ability, Blessing) Possessor may acquire 100,000 Gold worth of temporary, in-stock items at the start of any thread, with said items vanishing at the end of said thread
Murlakro's Blessing- (Passive Ability, Blessing) Possessor gains +5,000 Max MP and +50 Uncapped MIN
Tasshaemot's Fury- (Passive Ability, Blessing) Possessor treats all Resistances possessed by targets below level 99 as being 5% lower, to a minimum of 0%, if possessor so desires

~Captain~
Apprentice Vessel User- (Passive Ability, Captain) All of possessor's Vessel transformations gain +100 to all stats, +500 to the Damage values of their abilities, +5,000 HP, +2,500 MP, and have their abilities cost 50 less MP
Basic Airplane Piloting- (Passive Ability, Captain) Possessor's Vessel transformations gain 10% Dodge while the Terrain or Phantom Terrain is Sky
Basic Vessel User- (Passive Ability, Captain)- All Vessel transformations equipped by possessor gain +25 to all stats, +100 damage to all damaging attacks, +500 HP, +250 MP, and have attacks that cost 5 less MP to a minimum of 0
Can Navigate Via the Stars- (Passive Ability, Captain) Possessor and possessor's allies gain 105% To Hit if possessor is in a Chronogeomantic Zone of Night or in both a Zone of Light and a Zone of Darkness
Navigator- (Passive Ability, Captain) Possessor and possessor's allies gain 115% To Hit if possessor or any of possessor's allies is a Vessel (including a Vessel transformation)

~Card Mystic~
Apprentice Card Training- (Passive Ability, Card Mystic) Possessor gains +50 Magical Attack and +50 Ranged Attack if possessor has a Card equipped, Possessor gains +20 to all stats if possessor has a Card equipped
Basic Card Training- (Passive Ability, Card Mystic) This character gains +6 Magical Attack when a Card is equipped.
Bladed Card Thrower- (Passive Ability, Card Mystic) Card weapons equipped by possessor provide +50 additional Ranged Attack if they already provide a Ranged Attack bonus
Card Mystic- (Passive Ability, Card Mystic) Possessor gains +(50 * Possessor Level) Magical Attack and +(50 * Possessor Level) Ranged Attack if possessor has a Card equipped, Possessor gains +(25 * Possessor Level) to all stats if possessor has a Card equipped
Card Wielding I- (Passive Ability, Card Mystic) +5 to all stats when a Card is equipped
Card Wielding II- (Passive Ability, Card Mystic) +25 to all stats when a Card is equipped, +50 Magical Attack when a Card is equipped
Charming Deal- (Technique Ability, Card Mystic) Possessor may use 'Charming Deal' in conjunction with a 'Magical Attack' or 'Ranged Attack' action, so long as no other technique is used and possessor has a Card equipped. Said attack gains a 20% chance of inflicting Charm.
Classical Training in Standard Combat Utilizing the Card- (Passive Ability, Card Mystic) Possessor may treat Card as a Base Weapon subtype
Deft Deal- (Technique Ability, Card Mystic) Possessor may use 'Deft Deal' in conjunction with a 'Magical Attack' or 'Ranged Attack' action, so long as no other technique is used and possessor has a Card equipped. Said attack gains +5% To Hit.
Dud Deal- (Technique Ability, Card Mystic) Possessor may use 'Dud Deal' in conjunction with a 'Ranged Attack' or 'Magical Attack' action, so long as no other technique is used and possessor has a Card Mystic equipped. Said attack gains -1,000 Magical Attack and -1,000 Ranged Attack, cannot reduce its targets' stats, HP, or MP below 1, deals 1/10 Damage, has a 50% chance of failing, and becomes solely Null element.
Fancy Dealer- (Passive Ability, Card Mystic) Possessor's offensive actions gain 1% inflicts Charm: Impressed if possessor has a Card equipped
Magic Draw- (Technique Ability, Card Mystic) Possessor may use 'Magic Draw' in conjunction with a 'Magical Attack' action, so long as no other technique is used and a Card is equipped. Said action gains +15 Magical Attack.

~Channeler~
Apprentice Channeling Attunement- (Passive Ability, Channeler) All Channeling spells cast by possessor can that transfer HP or MP may transfer an additional 5,000 points of each that they can already transfer; all Channeling spells cast by possessor can that transfer stats may transfer an additional 500 points of each that they can already transfer
Basic Ambient Mana Rerouting- (Passive Ability, Channeler) If possessor is Level 6 or greater possessor may choose for non-unique Level 1 opponents who would be rolled as encounters in Random Dungeons to not appear.
Basic Channeling Attunement- (Passive Ability, Channeler) All Channeling spells can transfer 50 more HP or MP
Basic Element Channeling- (Passive Ability, Channeler) Spells that include one of possessor's elements cost possessor 30 less MP to cast
Basic Linkup Mastery- (Passive Ability, Channeler) Possessor gains +800 HP, +800 MP, and +80 to all stats if possessor's HP, possessor's MP, or any of possessor's stats is linked to another individual's
Basic Magic Retention- (Passive Ability, Channeler) Spells cost possessor 20 less MP to cast
Basic Supernatural Empathy- (Passive Ability, Channeler) Possessor counts as 1 Level higher, to a max of Level 30, for stat-scanning purposes as an effect that does not bypass 'Immune to Below Level X' effects
Basic Zonal Element Channeling Linkup- (Passive Ability, Channeler) When possessor is in a Zone of a base element, quantities of Damage dealt by possessor that are of said element are increased by 500 points

~Chef~
Add Some Spice- (Technique Ability, Chef) Possessor may use Add Some Spice in conjunction with a Use an Item or Serve Food action, so long as no other technique is used and said action involves a Food or Drink consumable. All HP and MP healing in said action is increased by 500 points and all buffs to any stat that are part of said action are increased by 30 points per stat as an effect that stacks 20 times per target across all applications on said target per stat out of STR, AGI, MIN, CON, and SPI.
Apprentice Chef Proficiency- (Passive Ability, Chef) Possessor gains +50 to all stats for each Food or Drink equipped, Possessor's Food and Drink consumables that heal HP or MP heal 5,000 more points of each type that they already heal
Baker's Apprentice- (Passive Ability, Chef) Food items used by possessor that restore HP restore an additional 200 HP, Food items used by possessor that increase STR or MIN increase it by an additional 10
Bartender- (Passive Ability, Chef) Drinks items possessor uses provide double normal HP and MP restoration, Drinks consumed by user have a 50% less chance of causing Drunkenness
Bartending Instructor- (Passive Ability, Chef) Whenever one of possessor's allies creates a Drink consumable using a Secret Formula during battle, possessor may attach an effect to said item that causes it to either have all HP and MP Healing it deals increased by 5,000 points, to have all HP and MP Regeneration it deals increased by 50,000 points, to have all stat buffs it applies increased by 25 points as an effect that stacks 25 times per stat across all applications, or to have its percent chance of inflicting Poison: Drunk increased by 15%
Basic Chef Proficiency- (Passive Ability, Chef) Character gains +5 to all stats for each Food or Drink equipped, Foods and Drinks that heal HP or MP heal 50 more of each that they already heal
Basic Drink Charge Preservation- (Passive Ability, Chef) Drink Consumables possessor uses have a 5% chance of not expending the first charge that they would expend for said use
Bussboy- (Passive Ability, Chef) Whenever one of possessor's allies uses a charge from a Food or Drink consumable, possessor may, up to once per round, if said ally is willing, unequip said item from said individual and begin carrying said item
Carousing Expert- (Passive Ability, Chef) Possessor gains 10% Poison: Drunk Resistance and 5% Confusion Resistance
Chef- (Passive Ability, Chef) Food items that restore HP or MP that possessor uses restore double the normal amount
Drink Mixer- (Active Ability, Chef) User uses one charge of one Drink consumable and two charges of one other Drink consumables; they must share a single target and only affect said target.
Elegant Bartending- (Active Ability, Chef) Possessor may spend an action to create a Drink consumable from a Secret Formula and then use said Drink consumable
Evergarden Food Preservation Techniques- (Passive Ability, Chef) Effects attached to Zones that come from sources below Level 60 cannot destroy Food consumables equipped by possessor
Grill Fish- (Ability, Chef) 50 additional HP is restored for each Food element consumable possessor uses that restores HP, Possessor may skip a turn deal 500 Fire damage per possessor level to an Aquatic that is judged by a mod to be a fish in an RP thread, or 250 Fire damage per possessor level to an Aquatic judged to not be a fish in an RP thread, out of RP-based threads, this functions on the principle that all Aquatics count as fish
Hostess- (Passive Ability, Chef) Whenever an ally enters the battle that possessor is in, possessor may choose a willing ally and give a Food or Drink item that possessor is carrying but does not have equipped to said ally, to a max of once per round
Iron Liver- (Passive Ability, Chef) Possessor gains 30% Poison: Drunk Resistance
Knowledge of Healthy Food Preparation Techniques- (Passive Ability, Chef) Whenever a Food or Drink consumable used by possessor would have a chance of curing a Minor Negative Status Effect, said chance rises by 5%, to a max of 30%
Knowledge of Nutrition- (Passive Ability, Chef) Whenever a Food or Drink consumable used by possessor heals HP or MP, it heals an additional 300 points
Knows a Lot of Exotic Drink Recipes- (Passive Ability, Chef) Possessor counts as possessing 200 more points worth of Secret Formulas that are all Drink items that can inflict Poison: Drunk
Legendary Liver- (Passive Ability, Chef) Possessor gains 80% Poison: Drunk Resistance and becomes immune to infliction of Poison Drunk from sources below Level 20
One Final Cocktail- (Passive Ability, Chef) Possessor may, when killed, to a max of 50 times per battle, use one charge of a Drink consumable that is in possessor's possession on any target (with said Drink only being able to target possessor if it would otherwise be able to target Dead individuals) so long as at least one ally of possessor is still alive and present in the same battle that possessor died in
Mirage Mixologist- (Passive Ability, Chef) Drink consumables that possessor uses that buff the stats of 'Celestial Guardian' entities from the Enemy List or that buff the stats of possessor while possessor has at least one ally that is a 'Celestial Guardian' from the entity list do so by an additional 10,000 points, to a max of 100,000 additional points across all such increases per entity
Nutritionist- (Passive Ability, Chef) Whenever a Food or Drink consumable used by possessor heals HP or MP, it heals an additional 500 points, Whenever a Food or Drink consumable used by possessor would have a chance of curing a Minor Negative Status Effect, it automatically does so if said effect was inflicted by a source below Level 40
Serve Drinks- (Active Ability, Chef) Possessor may spend an action to use two Drink consumables; they must share a single target and only affect said target.
Serve Food- (Active Ability, Chef) Possessor may spend an action to use two Food consumables; they must share a single target and only affect said target.
Server- (Passive Ability, Chef) Possessor's 'Serve Food' ability may use Drink consumables in addition to Food consumables
Sommalier- (Passive Ability, Chef) Possessor may choose for any Drink consumable that is used on one of possessor's allies that has been used earlier in a thread on possessor to heal 500 additional points of HP or MP (should it already provide said type or healing), to increase any stat buff by 30 points as an effect that stacks 20 times across all applications of said ability on any one target individual, to decrease any amount of HP or MP damage said consumable deals by 1,000 points, and / or to decrease any stat debuff said consumable inflicts by 100 points
Waiter- (Passive Ability, Chef) Possessor's 'Serve Food' ability may target and affect a different single target with each of the Food or Drink consumables used as part of it
Waitress- (Passive Ability, Chef) At the start of each round or whenever one of possessor's allies uses a charge from a Food or Drink consumable, possessor may, up to once per round, if said ally is willing, equip a Food or Drink consumable that possessor is carrying onto said ally
Wine Critic- (Passive Ability, Chef) Possessor may choose for any Drink consumable that is used on one of possessor's allies that has been used earlier in a thread on possessor to either heal 300 additional points of HP or MP (should it already provide said type or healing), to increase any one stat buff by 20 points as an effect that stacks 20 times across all applications of said ability on any one target individual, or to decrease any amount of HP or MP damage said consumable deals by 500 points or to decrease any one stat debuff said consumable inflicts by 60 points

~Chronicler of Eternity~
Adept Chronicler of Eternity Knowledge- (Passive Ability, Chronicler of Eternity) Possessor's Immortal pets and summons gain +20,000 to all stats, Possessor gains an additional summon slot that may only contain an Immortal summon, Possessor's unmodified stats increase by 2,000 points if possessor is an Immortal
Apprentice Chronicler of Eternity Knowledge- (Passive Ability, Chronicler of Eternity) Possessor's Immortal pets and summons gain +5,000 HP, +5,000 MP, +1,000 to damage dealt, and +500 to all stats
Base Immortal Synchronicity- (Passive Ability, Chronicler of Eternity) Possessor may treat Immortal as a base subtype
Basic Chronicler of Eternity Knowledge- (Passive Ability, Chronicler of Eternity) Possessor's Immortal pets and summons gain +1,000 HP, +1,000 MP, +100 to damage dealt, and +100 to all stats
Basic Chronomantic Timeshift- (Passive Ability, Chronicler of Eternity) Possessor may, as an effect that does not stack with other effects that change what round number possessor considers the current round to be, choose to count the current round's number as being either 1 higher or 1 lower than it otherwise would be
Chronicler of Eternity- (Passive Ability, Chronicler of Eternity) Possessor may forfeit one Accessory slot or Spell slot at the start of a thread to gain a Pet slot that may contain a Immortal pet only, This ability provides +500 HP and +100 to all stats of possessor's Immortal pets and summons per Level of possessor
Chronomancer- (Passive Ability, Chronicler of Eternity) Possessor may select any stat, out of STR, AGI, CON, MIN, and SPI, to use for determining possessor's turn order and number of extra actions, Possessor may delay the effects of Chronomancy spells that have a built-in or selectable delay as part of the spell for either one more round or one less round, and possessor's Chronomancy spells cost 50 less MP per level possessor possesses
Chronomantic Guile- (Passive Ability, Chronicler of Eternity) Possessor's foes have a 5% chance at the start of each round of not being able to take actions said round provided they are below possessor's Level, below Level 80 if non-unique, below Level 40 if unique, and not immune to Time Stop
Defensive Immortal Instruction I- (Passive Ability, Chronicler of Eternity) Possessor's Immortal pets and summons gain +50 Defense
Defensive Immortal Instruction II- (Passive Ability, Chronicler of Eternity) Possessor's Immortal pets and summons gain +250 Defense
Eternal Mind- (Passive Ability, Chronicler of Eternity) Possessor gains +5,000 MIN if possessor is an Immortal, Possessor's base MIN increases by 5 if possessor is an Immortal
Immortal Calling I- (Passive Ability, Chronicler of Eternity) Possessor's Immortal summons gain +20 to all stats
Immortal Calling II- (Passive Ability, Chronicler of Eternity) Possessor's Immortal summons gain +200 HP
Immortal Instruction I- (Passive Ability, Chronicler of Eternity) Possessor's Immortal pets and summons gain +20 to all stats
Immortal Instruction II- (Passive Ability, Chronicler of Eternity) Possessor's Immortal pets and summons gain +100 to all stats
Speed-Focused Immortal Instruction I- (Passive Ability, Chronicler of Eternity) Possessor's Immortal pets and summons have their turn-order-determining stat sums increased by 50 points for turn-order-determining purposes
Speed-Focused Immortal Instruction II- (Passive Ability, Chronicler of Eternity) Possessor's Immortal pets and summons have their turn-order-determining stat sums increased by 250 points for turn-order-determining purposes

~Clearance~
Has a Basic Permit to Battle Antithesis Dragon- (Passive Ability, Clearance) Possessor may fight the monster 'Antithesis Dragon' for drops, This ability cannot be used in combos
Has a Basic Permit to Battle Baalrath- (Passive Ability, Clearance) Possessor may fight the monster 'Baalrath' for drops, This ability cannot be used in combos
Has a Basic Permit to Battle Beaked Thing from Sildreza- (Passive Ability, Clearance) Possessor may fight the monster 'Beaked Thing from Sildreza' for drops, This ability cannot be used in combos
Has a Basic Permit to Battle Burbanthuris- (Passive Ability, Clearance) Possessor may fight the monster 'Burbanthuris' for drops, This ability cannot be used in combos
Has a Basic Permit to Battle Desert Corsair Warship- (Passive Ability, Clearance) Possessor may fight the monster 'Desert Corsair Warship' for drops, This ability cannot be used in combos
Has a Basic Permit to Battle Lostwinter Vinefiend- (Passive Ability, Clearance) Possessor may fight the monster 'Lostwinter Vinefiend' for drops, This ability cannot be used in combos
Permitted to Battle Clock Spirit- (Passive Ability, Clearance) Possessor may fight the monster Clock Spirit for drops, possessor's allies also gain drops from this battle, Possessor may create the item "Letter from Tomorrow" for 2,000 XP, 100,000 Gold, and 1 week spent in the ability shop
Permitted to Battle Clock Stopper's Apprentice- (Passive Ability, Clearance) Possessor may fight the monster Clock Stopper's Apprentice for drops, possessor's allies also gain drops from this battle, Possessor may create the item "Seventh Page of Temporal Interlopers" for 15,000 XP, 5,000,000 Gold, and 1 week spent in the ability shop
Permitted to Battle Goggles of Lggjatt- (Passive Ability, Clearance) Possessor may fight the monster Goggles of Lggjatt for drops, possessor's allies also gain drops from this battle, Possessor may create the item "Fifth Page of Temporal Interlopers" for 15,000 XP, 5,000,000 Gold, and 1 week spent in the ability shop
Permitted to Battle Hourglass Man- (Passive Ability, Clearance) Possessor may fight the monster Hourglass Man for drops, possessor's allies also gain drops from this battle, Possessor may create the item "Second Page of Temporal Interlopers" for 15,000 XP, 5,000,000 Gold, and 1 week spent in the ability shop
Has a Basic Permit to Battle Jarkandojli- (Passive Ability, Clearance) Possessor may fight the monster 'Jarkandojli' for drops, This ability cannot be used in combos
Permitted to Battle Left Face of Thursday- (Passive Ability, Clearance) Possessor may fight the monster Left Face of Thursday for drops, possessor's allies also gain drops from this battle, Possessor may create the item "Third Page of Temporal Interlopers" for 15,000 XP, 5,000,000 Gold, and 1 week spent in the ability shop
Permitted to Battle Lesser Chronoreaper- (Passive Ability, Clearance) Possessor may fight the monster Lesser Chronoreaper for drops, possessor's allies also gain drops from this battle, Possessor may create the item "Eleventh Page of Temporal Interlopers" for 30,000 XP, 10,000,000 Gold, and 2 weeks spent in the ability shop
Permitted to Battle Lesser Eon Worm- (Passive Ability, Clearance) Possessor may fight the monster Lesser Eon Worm for drops, possessor's allies also gain drops from this battle, Possessor may create the item "Sixth Page of Temporal Interlopers" for 15,000 XP, 5,000,000 Gold, and 1 week spent in the ability shop
Has a Basic Permit to Battle Orihalcum Submersible- (Passive Ability, Clearance) Possessor may fight the monster 'Orihalcum Submersible' for drops, This ability cannot be used in combos
Has a Basic Permit to Battle Panopticum Nautilus- (Passive Ability, Clearance) Possessor may fight the monster 'Panopticum Nautilus' for drops, This ability cannot be used in combos
Permitted to Battle Temporal Interloper- (Passive Ability, Clearance) Possessor may fight the monster Temporal Interloper for drops, possessor's allies also gain drops from this battle, Possessor may create the item "Tenth Page of Temporal Interlopers" for 15,000 XP, 5,000,000 Gold, and 1 week spent in the ability shop
Permitted to Battle Time Elemental- (Passive Ability, Clearance) Possessor may fight the monster Time Elemental for drops, possessor's allies also gain drops from this battle, Possessor may create the item "Ninth Page of Temporal Interlopers" for 15,000 XP, 5,000,000 Gold, and 1 week spent in the ability shop
Permitted to Battle Ticking Savant- (Passive Ability, Clearance) Possessor may fight the monster Ticking Savant for drops, possessor's allies also gain drops from this battle, Possessor may create the item "Fourth Page of Temporal Interlopers" for 15,000 XP, 5,000,000 Gold, and 1 week spent in the ability shop
Permitted to Battle Watch Dog (2)- (Passive Ability, Clearance) Possessor may fight the monster Watch Dog (2) for drops, possessor's allies also gain drops from this battle, Possessor may create the item "Eighth Page of Temporal Interlopers" for 15,000 XP, 5,000,000 Gold, and 1 week spent in the ability shop

~Combatant~
Apprentice Fist Weapon Training- (Passive Ability, Combatant) Possessor's Damage-dealing attacks deal an additional 500 points of Damage if possessor has a Fist Weapon equipped, Possessor gains +20 to all stats if possessor has a Fist Weapon equipped
Basic Fist Weapon Training- (Passive Ability, Combatant) Possessor gains +6 Melee Attack and +5 CON when a Fist Weapon is equipped.
Boxer's Face-Guarding Techinique- (Passive Ability, Combatant) Possessor's buff from the ability 'Raise Hands to Protect Face' lasts 3 rounds
Combatant- (Passive Ability, Combatant) Possessor gains +(50 * Possessor Level) Melee Attack if possessor has a Fist Weapon equipped, Possessor gains +(25 * Possessor Level) to all stats if possessor has a Fist Weapon equipped
Crack Knuckles- (Active Ability, Combatant) Possessor may spend an action to gain +1% Critical for possessor's next offensive Melee Attack or Melee Overdrive as a non-stacking buff
Drunken Brawling- (Passive Ability, Combatant) Possessor gains +400 Melee Attack and 115% To Hit if possessor is afflicted with Poison: Drunk
Knockout Punch!- (Technique Ability, Combatant) Possessor may use 'Knockout Punch!' in conjunction with a 'Melee Attack' action, so long as no other technique is used and possessor has a Fist Weapon equipped. Said attack gains +40 Melee Attack and a 30% chance of inflicting Fatigued: Knocked Out against targets below Level 20 that are below 50% Max HP.
Raise Hands to Protect Face- (Active Ability, Combatant) Possessor may spend an action to gain a bonus to Defense equal to the total Melee Attack bonus possessor has from all equipped Fist Weapon items, said bonus lasts 1 round
Unexpected Hook- (Technique Ability, Combatant) Possessor may use 'Unexpected Hook' in conjunction with a 'Melee Attack' action, so long as no other technique is used and possessor has a Fist Weapon equipped. Said attack gains +5% Critical.
Western Boxing- (Passive Ability, Combatant) Possessor gains +80 Melee Attack, +40 STR, and +10 AGI if a Fist Weapon is equipped.
Works Out Regularly- (Passive Ability, Combatant) Possessor gains +50 STR, +50 CON, +50 Melee Attack, and +100 HP

~Controller~
Asterismic-Hunting Impulse- (Technique Ability, Controller) Possessor may use 'Asterismic-Hunting Impulse' in conjunction with a 'Melee Attack', 'Magical Attack', or 'Ranged Attack' action, so long as no other technique is used and possessor has a Force equipped. Said attack gains +200 Melee Attack, +200 Magical Attack, and +200 Ranged Attack against Asterismics and gains +5% To Hit against Asterismics.
Apprentice Force Training- (Passive Ability, Controller) Possessor gains +50 Melee Attack, +50 Ranged Attack, or +50 Magical Attack (chosen at the beginning of battle) if possessor has a Soul equipped, Possessor gains +50 to any one stat (chosen at the beginning of battle) if possessor has a Force equipped
Basic Force Training- (Passive Ability, Controller) This character gains +6 Magical Attack, Melee Attack, or Ranged Attack (possessor's choice at the start of each quest or battle) when a Force is equipped.
Bright Impulse- (Technique Ability, Controller) Possessor may use 'Bright Impulse' in conjunction with a 'Melee Attack', 'Magical Attack', or 'Ranged Attack' action, so long as no other technique is used and possessor has a Force equipped. Said attack gains +100 Melee Attack, +100 Magical Attack, and +100 Ranged Attack and becomes solely Light element.
Controller- (Passive Ability, Controller) Possessor gains +(100 * Possessor Level) Melee Attack, Ranged Attack, or Magical Attack (chosen at the beginning of battle) if possessor has a Force equipped, Possessor gains +(100 * Possessor Level) to one stat (chosen at the beginning of battle) stats if possessor has a Force equipped
Dud Impulse- (Technique Ability, Controller) Possessor may use 'Dud Stab' in conjunction with a 'Melee Attack', 'Magical Attack', or 'Ranged Attack' action, so long as no other technique is used and possessor has a Force equipped. Said attack gains -1,000 Melee Attack, -1,000 Magical Attack, and -1,000 Ranged Attack, cannot reduce its targets' stats, HP, or MP below 1, deals 1/10 Damage, has a 50% chance of failing, and becomes solely Null element.
Force-Distributed Ailment- (Technique Ability, Controller) Possessor may use 'Force-Distributed Ailment' in conjunction with a 'Melee Attack', 'Ranged Attack', or 'Magical Attack' action, so long as no other technique is used and possessor has a Force equipped. Said attack gains a 60% chance of inflicting any one minor status effect that possessor is afflicted with (not counting sub-status effects) and subsequently curing possessor of said effect if said infliction is successful on at least one target (with said effect not curing sub-status effects).
Force Wielding I- (Passive Ability, Controller) +5 to all stats when a Force is equipped
Force Wielding II- (Passive Ability, Controller) +25 to all stats when a Force is equipped, +25 Magical Attack, Melee Attack, and Ranged Attack when a Force is equipped
Glowing Impulse- (Technique Ability, Controller) Possessor may use 'Glowing Impulse' in conjunction with a 'Melee Attack', 'Magical Attack', or 'Ranged Attack' action, so long as no other technique is used and possessor has a Force equipped. Said attack gains +500 Melee Attack, +500 Magical Attack, and +500 Ranged Attack, becomes solely Light element, and gains '30% inflicts Awestruck'.
Umbral-Hunting Impulse- (Technique Ability, Controller) Possessor may use 'Umbral-Hunting Impulse' in conjunction with a 'Melee Attack', 'Magical Attack', or 'Ranged Attack' action, so long as no other technique is used and possessor has a Force equipped. Said attack gains +200 Melee Attack, +200 Magical Attack, and +200 Ranged Attack against Umbrals and gains +5% To Hit against Umbrals.

~Crafter~
Apprentice Crafter Proficiency- (Passive Ability, Crafter) Consumables (not including Permanent Consumables) possessor uses have a 4% chance of not expending the first charge that they would expend for said use, Consumables possessor uses that deal Flat HP Damage, Flat MP Damage, Flat HP Healing, or Flat MP Healing deal an additional 2,000 points
Artist- (Passive Ability, Crafter) Possessor's consumables that buff the stats of possessor's allies do so by an additional 20 points as an effect that stacks a max of 50 times across all effects
Basic Crafter Proficiency- (Passive Ability, Crafter) Consumables (not including Permanent Consumables) possessor uses have a 1% chance of not expending the first charge that they would expend for said use
Artisan- (Passive Ability, Crafter) Items possessor creates are worth 5,000 additional Gold as a buff, Possessor's half-price per-item sell cap is increased by 2,000 Gold
Basic Potion Charge Preservation- (Passive Ability, Crafter) Potion Consumables possessor uses have a 5% chance of not expending the first charge that they would expend for said use
Formula Maker- (Passive Ability, Crafter) Possessor's Tutoring-Based ability shops may contain and produce Secret Formulas as though they were their own category of ability

~Crusher~
Apprentice Hammer Training- (Ability, Crusher) +500 damage for all attacks involving Hammers, possessor gains +20 to all stats when a Hammer is equipped
Basic Hammer Training- (Passive Ability, Crusher) This character gains +6 Melee Attack when a Hammer is equipped.
Classical Training in Standard Combat Utilizing the Hammer- (Passive Ability, Crusher) Possessor may treat Hammer as a Base Weapon subtype
Crusher- (Passive Ability, Crusher) Possessor gains +(100 * Possessor Level) Melee Attack if possessor has a Hammer equipped, Possessor gains +(25 * Possessor Level) to all stats if possessor has a Hammer equipped
Dizzying Smash- (Technique Ability, Crusher) Possessor may use 'Dizzying Smash' in conjunction with a 'Melee Attack' action, so long as no other technique is used and possessor has a Hammer equipped. Said attack gains a 20% chance of inflicting Confusion.
Hammer Wielding I- (Passive Ability, Crusher) +5 to all stats when a Hammer is equipped
Hammer Wielding II- (Passive Ability, Crusher) +25 to all stats when a Hammer is equipped, +50 Melee Attack when a Hammer is equipped
Improved Paralytic Smash- (Passive Ability, Crusher) Possessor's 'Paralytic Smash' technique has its chance of inflicting Paralyzed increased to 30%
Paralytic Smash- (Technique Ability, Crusher) Possessor may use 'Paralytic Smash' in conjunction with a 'Melee Attack' action, so long as no other technique is used and possessor has a Hammer equipped. Said attack gains a 20% chance of inflicting Paralyzed.
Smash- (Active Ability, Crusher) This character may use Smash in conjunction with a Melee Attack, so long as no other technique is used and a hammer is equipped. This character gains +28 Melee Attack, and has an 8% chance of inflicting Stun.
Tipsy Smash- (Technique Ability, Crusher) Possessor may use 'Tipsy Smash' in conjunction with a 'Melee Attack' action, so long as no other technique is used and possessor has a Hammer equipped. Said attack gains a 20% chance of inflicting Poison: Drunk.
Walnut Smacker- (Active Ability, Crusher) This character may use Walnut Smacker in conjunction with a Melee Attack, so long as no other technique is used and a Hammer is equipped. This character gains +50 Melee Attack and pierces 500 Defense

~Defender~
Apprentice Shield Training- (Passive Ability, Defender) This character gains +50 Defense and +500 HP when a Shield is equipped.
Basic Shield Deflection- (Passive Ability, Defender) Possessor has a 1% chance of optionally reflecting attacks from individuals level 5 or lower targeting possessor while possessor has a Shield equipped
Basic Shield Training- (Passive Ability, Defender) This character gains +6 Defense when a Shield is equipped.
Block around the Clock- (Technique Ability, Defender) Possessor may use Block Around the Clock in conjunction with a Defend action, so long as no other technique is used and a Shield is equipped. User performs a Defend action at the beginning of every round for a number of rounds equal to user's level, to a max of 24 rounds, as a non-stacking effect; these Defend actions may not include spells or techniques. The benefits of all such Defend actions last until either the end of the round or until their performer performs another Defend action.
Clock Block- (Technique Ability, Defender) Possessor may use Clock Block in conjunction with a Defend action, so long as no other technique is used and a Shield is equipped. The next offensive action targetting user from an opposing source that is below Level 20 is delayed for 1 round. This effect may not stack.
Defender- (Passive Ability, Defender) Possessor gains +700 Defense and +100 CON when a Shield is equipped plus an additional +30 Defense and +10 CON for each level possessor possesses.
Defensive Stance- (Stance Ability, Defender) +50 Defense
Defensive Stance II- (Stance Ability, Defender) +200 Defense
Shield Wielding I- (Passive Ability, Defender) +5 to all stats when a Shield is equipped
Shield Wielding II- (Passive Ability, Defender) +25 to all stats when a Shield is equipped, +50 Defense when a Shield is equipped
Tunnel-Plugging Stance- (Stance Ability, Defender) If possessor is the only individual in the front row and possessor has only one ally in the back row, then said ally takes 1/4 damage from being in the back row as opposed to 1/2, with effects that ignore or alter the damage division of individuals in the back row still doing so as though this stance were not in effect; this stance has no effect if possessor's side of battle has a non-standard row formation

~Diplomat~
Apprentice Clothing Mastery- (Passive Ability, Diplomat) Possessor gains +25 Defense and +25 to all stats if possessor has a Clothing equipped
Basic Clothing Mastery- (Passive Ability, Diplomat) All Clothes worn by possessor provide +5 additional Defense and +5 to all stats
Maid (2)- (Passive Ability, Diplomat) Possessor may remove one debuff from a source below Level 10 from any one target at the start of each round
Polite- (Passive Ability, Diplomant) Possessor's actions may not be countered by individuals below Level 5
Sexy- (Passive Ability, Diplomat) Possessor's actions may gain 15% inflicts Charm

~Diviner~
Accountant's Wealth-Assessment Gaze- (Passive Ability, Diviner) Possessor pierces 5,000 Defense against Gold Damage against individuals whose stats possessor has scanned
Apprentice Divining Attunement- (Passive Ability, Diviner) Possessor's Level is counted as 1 higher, to a max of 99, for stat-scanning purposes as an effect that is not counted for purposes of bypassing "Immune to below Level X" effects
Basic Detective Skills- (Passive Ability, Diviner) Possessor's MIN is treated as being 140 points higher for stat-scanning purposes, +20 MIN
Classical Basic Divining Attunement- (Passive Ability, Diviner) All Divining spells function as though caster were 1 level higher for stat-scanning purposes, this ability counts as 'Basic Divining Attunement' for prerequisite purposes
Binocular Vision- (Passive Ability, Diviner) Possessor gains +5% To Hit against individuals in the back row who are below Level 60
Danger Sense- (Passive Ability, Diviner) Possessor gains +50 to possessor's turn-order-determining stat sum for turn-order-determining purposes on the first round of battle if in a Random Dungeon, Has RP effects
Diviner- (Passive Ability, Diviner) Possessor ignores up to (Possessor Level) levels worth of level-doubling that bossess possess for purposes of resisting having their stats scanned
Diviner's Eyes- (Passive Ability, Diviner) Possessor counts as 1 Level higher for stat-scanning purposes as an effect that does not bypass 'Immune to below Level X' effects
Excellent at Counting Large Numbers of Things Quickly- (Passive Ability, Diviner) Possessor's actions that hit at least 100 targets may hit an additional target
Filter-Out Sensory Overstimulation- (Passive Ability, Diviner) Possessor gains 30% Confusion Resistance
Limited Personal Precognition- (Passive Ability, Diviner) Possessor gains 2% Dodge
Swift Sensory-Input Processing- (Passive Ability, Diviner) Possessor gains 110% To Hit
Telescopic Vision- (Passive Ability, Diviner) Possessor gains +10% To Hit against individuals in the back row who are below Level 60
Unusually Fast Eyesight- (Passive Ability, Diviner) Possessor gains +2% To Hit against individuals whose turn-order-determining stat sum is below possessor's

~Dominator~
Basic Whip Training- (Passive Ability, Dominator) Possessor gains +6 Melee Attack when a Whip is equipped.

~Dragoon~
Apprentice Polearm Training- (Passive Ability, Dragoon) Possessor gains +50 Melee Attack and +50 Magical Attack if possessor has a Polearm equipped, Possessor gains +20 to all stats if possessor has a Polearm equipped
Basic Polearm Training- (Passive Ability, Dragoon) This character gains +6 Magical Attack and +6 Melee Attack when a Polearm is equipped.
Burning Jump-Charge- (Passive Ability, Dragoon) Possessor's 'Prepare Jump' technique's applied buff may, when being applied, gain the text 'the next 'Melee Attack' or 'Melee Overdrive' action this buff's possessor performs while in the back row to deal an additional 10,000 Damage and gains the element Fire'
Critical Hack- (Technique Ability, Dragoon) Possessor may use 'Critical Hack' in conjunction with a 'Melee Attack' action, so long as no other technique is used and possessor has a Polearm equipped. Said attack gains +5% Critical.
Dragoon- (Passive Ability, Dragoon) Possessor gains +700 Melee Attack and +250 STR when a Polearm is equipped plus an additional +(10 x Possessor Level) Melee Attack and +(10 x Possessor Level) STR if a Polearm is equipped.
Dragoon Jump- (Passive Ability, Dragoon) Possessor may conduct 'Melee Attack' actions from the back row if possessor has a Polearm equipped
Polearm Leap- (Technique Ability, Dragoon) Possessor may use 'Polearm Leap' in conjunction with a 'Melee Attack' action if possessor has a Polearm equipped. Said action deals full Damage to targets below Level 60 who are equal to or below Level (Possessor's Level - 5)
Polearm Wielding I- (Passive Ability, Dragoon) +5 to all stats when a Polearm is equipped
Polearm Wielding II- (Passive Ability, Dragoon) +25 to all stats when a Polearm is equipped, +25 Melee Attack and +25 Magical Attack when a Polearm is equipped
Powerful Jump Attacks- (Passive Ability, Dragoon) Possessor may use 'Polarm Leap' in conjunction with 'Powerful Attack' actions.
Precise Jump Attacks- (Passive Ability, Dragoon) Possessor may use 'Polarm Leap' in conjunction with 'Attack With Finesse' actions.
Precision Leaping- (Passive Ability, Dragoon) 'Melee Attack' and 'Melee Overdrive' actions possessor performs while in the back row gain +5% To Hit.
Prepare Jump- (Technique Ability, Dragoon) Possessor may use 'Prepare Jump' in conjunction with a 'Defend' action. Said action applies a buff to its performer that stacks 3 times and causes the next 'Melee Attack' or 'Melee Overdrive' action its possessor performs while in the back row to deal an additional 100,000 Damage.

~Dread Banker~
Basic Dread Banking Attunement- (Passive Ability, Other: Dread Banker) All Dread Banking spells that possessor casts gain +10 Magical Attack if they already possess a Magical Attack bonus and cost possessor 10 less MP to cast
Dread Banking Casting I- (Passive Ability, Other: Dread Banker) Dread Banking spells cost possessor 20 less MP to cast
Dread Banking Casting II- (Passive Ability, Other: Dread Banker) Dread Banking spells cost possessor 200 less MP to cast
Focused Dread Banking Casting- (Passive Ability, Other: Dread Banker) Dread Banking spells cost possessor 200 less MP to cast if the only subtype of spell possessor has equipped is Dread Banking

~Driver~
Apprentice Vehicle User- (Passive Ability, Driver) All of possessor's Vehicle transformations gain +100 to all stats, +500 to the Damage values of their abilities, +5,000 HP, +2,500 MP, and have thier abilities cost 50 less MP
Arms Smuggler- (Passive Ability, Driver)- Possessor may, for each Vehicle or Vessel transformation equipped, bring 2 extra Gun weapons that are not equipped into battle, allies of possessor may equip said items as part of an equip action while possessor is in a Vehicle or Vessel transformation, possessor may access them normally as unequipped items, Possessor's equipped Guns provide +75 additional Ranged Attack bonus if they provide a Ranged Attack bonus and possessor has at least 3 Gunner abilities
Bail Out!- (Passive Ability, Driver)- If a single-hit attack targeting possessor while possessor is in a Vehicle transformation would kill possessor's Vehicle transformation but not possessor if possessor was not in said Vehicle transformation, there is a 25% chance that possessor, in response to the attack, will de-transform, the vehicle transformation that possessor was in is considered to be in whatever state the attack would have left it in, and possessor may not transform into other vehicle transformations for the next 10 turns
Basic Vehicle User- (Passive Ability, Driver)- All Vehicle transformations equipped by possessor gain +25 to all stats, +100 damage to all damaging attacks, +500 HP, +250 MP, and have attacks that cost 5 less MP to a minimum of 0
Car Driver- (Passive Ability, Driver)- All Vehicle transformations equipped by possessor gain +50 to all stats if they have 'Car' in the name
Driver- (Passive Ability, Driver) All of possesser's Vehicle transformations gain +(25* Possessor Level) to all stats
Getaway Driver- (Passive Ability, Driver)- Possessor's allies have a 5% greater chance of having their spells and active abilities which have a chance of stealing Gold or items succeeding, Possessor's allies have +5% Dodge the turn after they successfully steal Gold or items, Possessor must be in a Vehicle transformation for this ability to take effect, This ability does not stack
Motorcycle Driver- (Passive Ability, Driver)- All Vehicle transformations equipped by possessor gain +50 to all stats if they have 'Motorcycle' in the name
Racecar Driver- (Active Ability, Driver) Possessor may spend an action to give a Vehicle transformation that possessor is currently in a buff that gives +5,000 AGI, said transformation takes double damage from all attacks while under the effects of this buff, this ability does not stack
Stunt Driver- (Passive Ability, Driver)- All Vehicle transformations equipped by possessor gain +5% Dodge
Vehicle-Based Smuggler- (Passive Ability, Driver)- Possessor may, for each Vehicle transformation equipped, bring 5 extra consumables that are not equipped into battle, allies of possessor may equip said items as part of an equip action while possessor is in a Vehicle transformation, possessor may access them normally as unequipped items

~Enslaver~
Apprentice Soul Training- (Passive Ability, Enslaver) Possessor gains +50 Magical Attack if possessor has a Soul equipped, Possessor gains +20 to all stats if possessor has a Soul equipped
Basic Soul Manipulation- (Passive Ability, Enslaver) Possessor may, at the beginning of any round, give up to one Soul that possessor has equipped, as a non-stacking effect that may only be present on one item at a time, either +40 additional Magical Attack (if it already possesses a Magical Attack bonus), +20 to any one stat (out of STR, AGI, CON, MIN, and SPI), +30 Defense, +20 Defense against Stat Damage, or '5% inflicts Charm'
Basic Soul Training- (Passive Ability, Enslaver) This character gains +6 Magical Attack when a Soul is equipped.
Classical Training in Standard Combat Utilizing the Soul- (Passive Ability, Enslaver) Possessor may treat Soul as a Base Weapon subtype
Enslaver- (Passive Ability, Enslaver) Possessor gains +(500 + 10 * Possessor Level) Magical Attack and +(50 + 10 * Possessor Level) to all stats if possessor has a Soul equipped
Minor Offensive Soul Health-Drain- (Passive Ability, Enslaver) Possessor regenerates 50 HP at the end of each of possessor's offensive 'Magical Attack' actions that successfully deals Damage to a target other than possessor whose HP is not linked with possessor's who is a base subtype if possessor has a Soul equipped
Minor Offensive Soul Mana-Drain- (Passive Ability, Enslaver) Possessor regenerates 50 MP at the end of each of possessor's offensive 'Magical Attack' actions that successfully deals Damage to a target other than possessor whose MP is not linked with possessor's who is a base subtype if possessor has a Soul equipped
Minor Soul Health-Drain- (Passive Ability, Enslaver) Possessor regenerates 50 HP at the start of each round that possessor has a Soul equipped
Minor Soul Mana-Drain- (Passive Ability, Enslaver) Possessor regenerates 50 MP at the start of each round that possessor has a Soul equipped
Spiritual Mana Leeching- (Passive Ability, Enslaver) You gain an additional 5 XP per (enemy level / 5 rounded up) of each enemy you deal the killing blow to with a Soul.
Soul Wielding I- (Passive Ability, Enslaver) +5 to all stats when a Soul is equipped
Soul Wielding II- (Passive Ability, Enslaver) +25 to all stats when a Soul is equipped, +50 Magical Attack when a Soul is equipped

~Elemental Researcher~
Comprehension of Horrid Elements Yet Unseen- (Passive Ability, Other: Elemental Researcher) Possessor gains +500 Defense against SAN, INF, and RES Damage.
Inclusion of INF- (Passive Ability, Channeler) Possessor gains +500 Defense against INF Damage. If possessor does not possess INF as a stat at the time of acquiring this ability, possessor gains INF as a stat with a Base value of 5.
Inclusion of RES- (Passive Ability, Channeler) Possessor gains +500 Defense against RES Damage. If possessor does not possess RES as a stat at the time of acquiring this ability, possessor gains RES as a stat with a Base value of 5.
Inclusion of SAN- (Passive Ability, Channeler) Possessor gains +500 Defense against SAN Damage. If possessor does not possess SAN as a stat at the time of acquiring this ability, possessor gains SAN as a stat with a Base value of 5.

~Friendship~
A Bit More Fame in the Arena- (Passive Ability, Friendship) Possessor gains Immunity to a chosen minor negative status effect at the start of each thread if possessor has at least 25 Fame
A Hint of Fame in the Arena- (Passive Ability, Friendship) Possessor gains +10 to all unmodified stats if possessor has at least 5 Fame
Acclaimed Champion- (Passive Ability, Friendship) Possessor gains +25 points to all unmodified stats for each Fame possessor possesses, to a max of (4x Possessor Level) Fame
Crowd's Favor- (Passive Ability, Friendship) +5% XP after battles
Good Friend of Patchy Wisdom- (Passive Ability, Friendship) Possessor gains +200 to all stats if one of possessor's allies is named 'Patchy Wisdom', Whenever possessor heals an individual named 'Patchy Wisdom' possessor deals an additional 5,000 points of HP Healing or MP Healing, Possessor suffers -200 to all stats if one of possessor's opponents is named 'Patchy Wisdom'
Is Connected to Vashna in a Small and Vague, Yet Fundamental, Way- (Passive Ability, Friendship) Possessor gains +200 to all stats if any of possessor's unique allies' names includes 'Vashna'
Known In Nexus- (Passive Ability, Friendship) Possessor obtains +1 Fame
Sponsored by Bascaradine: Custom Line of Throwing Axes for Maids- (Passive Ability, Friendship) Possessor gains +5 Fame, Possessor may, up to once per month, post in the Shop to claim 50 Bascaradine NIRA Series Throwing Axe for Maids and 45,000,000 Gold
Used to be Famous- (Passive Ability, Friendship) Possessor has 10 extra unmodified stat points and has chosen to place them like this: +10 AGI
Voted the Battle Arena Year 7384 Crowd Favorite Rookie (Level 1-10 Bracket)- (Passive Ability, Friendship) Possessor may ignore effects in event matches listed as being the result of an unfriendly crowd

~Gearwright~
Basic Gearwright Knowledge- (Passive Ability, Gearwright) Possessor's Clockwork pets and summons gain +100 HP, +100 MP, +10 to damage dealt, and +10 to all stats
Clockwork Programming I- (Passive Ability, Gearwright) Possessor's Clockwork pets and summons gain +20 to all stats
Clockwork Programming II- (Passive Ability, Gearwright) Possessor's Clockwork pets and summons gain +100 to all stats
Apprentice Gearwright Knowledge- (Passive Ability, Gearwright) Possessor's Clockwork pets and summons gain +500 HP, +500 MP, +100 to damage dealt, and +50 to all stats
Defensive Clockwork Programming I- (Passive Ability, Gearwright) Possessor's Clockwork pets and summons gain +50 Defense
Defensive Clockwork Programming II- (Passive Ability, Gearwright) Possessor's Clockwork pets and summons gain +250 Defense
Offensive Clockwork Programming I- (Passive Ability, Gearwright) Possessor's Clockwork pets and summons have the Damage values of their abilities increased by 50 points
Offensive Clockwork Programming II- (Passive Ability, Gearwright) Possessor's Clockwork pets and summons have the Damage values of their abilities increased by 500 points
Speed-Focused Clockwork Programming I- (Passive Ability, Gearwright) Possessor's Clockwork pets and summons have their turn-order-determining stat sums increased by 50 points for turn-order-determining purposes
Speed-Focused Clockwork Programming II- (Passive Ability, Gearwright) Possessor's Clockwork pets and summons have their turn-order-determining stat sums increased by 250 points for turn-order-determining purposes
Gearwright- (Passive Ability, Gearwright) Possessor may forfeit one Accessory slot or Spell slot at the start of a thread to gain a Pet slot that may contain a Clockwork pet only, This ability provides +50 HP and +10 to all stats of possessor's Clockwork pets and summons per Level of possessor

~General~
A Devil No More- (Passive Ability, General) Possessor may not possess pets or summons that are Devils, Demons, Daemons, Darkspawn, or Fiends, Possessor's pets and summons may not become Devils, Demons, Daemons, Darkspawn, or Fiends, Possessor may not equip or cast Demon Magic or Dark Magic spells, Possessor's subtype may not be or become Devils, Demons, Daemons, Darkspawn, or Fiends.
A Hunter No More- (Passive Ability, General) Possessor cannot deal additional damage, inflict status effects, or increase critical chances against any individual because of their subtype, Possessor cannot inflict Awestruck: Sealed
A Mercenary No More- (Passive Ability, General) Possessor may not recieve benefits from effects coming from allied sources that come from actions or effects that give possessor a positive quantity of Gold
A Moonborn No More- (Passive Ability, General) Possessor may not gain bonuses based on the terrain or phantom terrain being Moon, Possessor may not gain benefits or activate anything based on the Active Astral Moon Phase
A Servant No More- (Passive Ability, General) Possessor Charm Immunity, Possessor cannot be given extra actions by individuals who are not under possessor's control, are not possessor, or are not controlled by some string of individuals who are under possessor's control, Stat bonuses from buffs given to possessor by such individuals are halved
Adaptable Nature- (Passive Ability, General) Possessor, if Human, may choose at the beginning of a thread to count as possessing one more ability of any standard subtype that is not in the General / Other abilities category
General- (Active Ability, General) Possessor may forfeit one Accessory slot or Spell slot to gain a Pet slot that may contain a Human pet only, This ability provides +50 HP and +10 to all stats of possessor's Human pets and summons per Level of possessor
Human Traits- (Passive Ability, General) Possessor gains +1 to all stats so long as possessor is a Human
Versatile Style- (Passive Ability, General) Possessor, if Human, may choose at the beginning of every round to count as possessing one more ability of any standard subtype that is not in the General / Other abilities category as a non-stacking effect

~Gentleman Assassin~
Apprentice Bladecane Training- (Passive Ability, Gentleman Assassin) Possessor gains +50 Melee Attack and +50 Magical Attack if possessor has a Bladecane equipped, Possessor gains +20 to all stats if possessor has a Bladecane equipped
Basic Bladecane Training- (Passive Ability, Gentleman Assassin) This character gains +6 Magical Attack when a Bladecane is equipped.
Basic Disguised Weaponry Training- (Passive Ability, Gentleman Assassin) The attack bonuses of each Shoes, Boots, Hat, Scarf, Gloves, Cloak, or Belt equipped increase by 45
Bladecane Wielding I- (Passive Ability, Gentleman Assassin) +5 to all stats when a Bladecane is equipped
Bladecane Wielding II- (Passive Ability, Gentleman Assassin) +25 to all stats when a Bladecane is equipped, +50 Melee Attack when a Bladecane is equipped
Classical Training in Standard Combat Utilizing the Bladecane- (Passive Ability, Gentleman Assassin) Possessor may treat Bladecane as a Base Weapon subtype
Critical Slice- (Technique Ability, Gentleman Assassin) Possessor may use 'Critical Slice' in conjunction with a 'Melee Attack' or 'Magical Attack' action, so long as no other technique is used and possessor has a Bladecane equipped. Said attack gains +5% Critical.
Deft Slice- (Technique Ability, Gentleman Assassin) Possessor may use 'Deft Slice' in conjunction with a 'Melee Attack' or 'Magical Attack' action, so long as no other technique is used and possessor has a Bladecane equipped. Said attack gains +5% To Hit.
Gentleman Assassin- (Passive Ability, Gentleman Assassin) Possessor gains +(50 * Possessor Level) Melee Attack and Magical Attack if possessor has a Bladecane equipped, Possessor gains +(25 * Possessor Level) to all stats if possessor has a Bladecane equipped
I'm Terribly Sorry About the Poison in the Coffee.- (Passive Ability, Gentleman Assassin) Possessor's actions that have a chance of inflicting Poison may not be countered by individuals below Level 40, excluding preemptive counters
My Hat is Fatal, My Good Sir- (Passive Ability, Gentleman Assassin) If possessor has at least one open Weapon slot, all Hats equipped by possessor may optionally gain a Ranged Attack bonus equal to their Defense bonus
Temporal Assassin- (Passive Ability, Gentleman Assassin) Possessor deals 60,000 additional Damage to individuals who count the current round's number as a different number than possessor does

~Geomancy~
Attuned to Terrain: Battlefield - (Passive Ability, Geomancer) Possessor gains +100 to all stats if the terrain or phantom terrain is Battlefield
Attuned to Terrain: Open Sky - (Passive Ability, Geomancer) Possessor gains +100 to all stats if the terrain or phantom terrain is Open Sky
Attuned to Terrain: Road - (Passive Ability, Geomancer) Possessor gains +100 to all stats if the terrain or phantom terrain is Road
Apprentice Geomancy Attunement- (Passive Ability, Geomancer) All of possessor's Geomancy spells affect 1 additional target if they already affected multiple targets and cost 500 less MP if their element matches that of an item possessed by their caster or matches the element of possessor, Possessor gains +100 to all stats if possessor's element matches the element of a Square Mile of Terrain in the Shop that is associated with a Terrain or Phantom Terrain present
Basic Chronomantic Geomancy Skills- (Passive Ability, Geomancer) Possessor's spells that contain an effect that either creates a Zone or may create a Zone cost 20 less MP
Base Terrain Element Alteration- (Active Ability, Geomancer) If the terrain or phantom terrain is Battlefield, possessor may skip an action to become Physical element, If the terrain or phantom terrain is Beach, possessor may skip an action to become Water element, If the terrain or phantom terrain is Boneyard, possessor may skip an action to become Darkness element, If the terrain or phantom terrain is Caverns, possessor may skip an action to become Earth element, If the terrain or phantom terrain is Cliffside, possessor may skip an action to become Air element, If the terrain or phantom terrain is Cloudy Sky, possessor may skip an action to become Air element, If the terrain or phantom terrain is Conifer Forest, possessor may skip an action to become Ice element, If the terrain or phantom terrain is Dark Forest, possessor may skip an action to become Darkness element, If the terrain or phantom terrain is Desert, possessor may skip an action to become Fire element, If the terrain or phantom terrain is Dry Riverbed, possessor may skip an action to become Earth element, If the terrain or phantom terrain is Farmland, possessor may skip an action to become Earth element, If the terrain or phantom terrain is Forest, possessor may skip an action to become Earth element, If the terrain or phantom terrain is Frozen Waste, possessor may skip an action to become Ice element, If the terrain or phantom terrain is Glacier, possessor may skip an action to become Ice element, If the terrain or phantom terrain is Graveyard, possessor may skip an action to become Darkness element, If the terrain or phantom terrain is Hills, possessor may skip an action to become Earth element, If the terrain or phantom terrain is Jungle, possessor may skip an action to become Water element, If the terrain or phantom terrain is Junkyard, possessor may skip an action to become Technology element, If the terrain or phantom terrain is Lake, possessor may skip an action to become Water element, If the terrain or phantom terrain is Marsh, possessor may skip an action to become Water element, If the terrain or phantom terrain is Meadow, possessor may skip an action to become Light element, If the terrain or phantom terrain is Mesa, possessor may skip an action to become Fire element, If the terrain or phantom terrain is Mountains, possessor may skip an action to become Earth element, If the terrain or phantom terrain is Ocean, possessor may skip an action to become Water element, If the terrain or phantom terrain is Open Plains, possessor may skip an action to become Air element, If the terrain or phantom terrain is Open Sky, possessor may skip an action to become Air element, If the terrain or phantom terrain is Polluted Morass, possessor may skip an action to become Acid element, If the terrain or phantom terrain is River-Land, possessor may skip an action to become Water element, If the terrain or phantom terrain is Road, possessor may skip an action to become Physical element, If the terrain or phantom terrain is Rolling Plains, possessor may skip an action to become Air element, If the terrain or phantom terrain is Salt Flats, possessor may skip an action to become Psychic element, If the terrain or phantom terrain is Savannah, possessor may skip an action to become Fire element, If the terrain or phantom terrain is Scrubland, possessor may skip an action to become Fire element, If the terrain or phantom terrain is Snowy Plains, possessor may skip an action to become Ice element, If the terrain or phantom terrain is Space, possessor may skip an action to become Darkness element, If the terrain or phantom terrain is Steppes, possessor may skip an action to become Earth element, If the terrain or phantom terrain is Stormy Plains, possessor may skip an action to become Electrical element, If the terrain or phantom terrain is Sunny Forest, possessor may skip an action to become Magic element, If the terrain or phantom terrain is Swamp, possessor may skip an action to become Acid element, If the terrain or phantom terrain is Tropical Island, possessor may skip an action to become Water element, If the terrain or phantom terrain is Wasteland, possessor may skip an action to become Earth element
Basic Geomancy Attunement- (Passive Ability, Geomancer) All Geomancy spells affect 1 additional target if they already affected multiple targets and cost 10 less MP if their element matches that of an item possessed by their caster or their caster
Empowered by Night- (Passive Ability, Geomancer) Possessor gains +50 to all stats while in a Chronogeomantic Zone of Night
Geomancer- (Passive Ability, Geomancer) Geomancy spells cost possessor 500 less MP to cast, Geomancy spells cost possessor an additional (Possessor Level x 10) less MP to cast, Possessor gains +(10 x Possessor Level) to all stats if possessor's element matches the element of a Square Mile of Terrain in the Shop that is associated with a Terrain or Phantom Terrain present
Improved Terrain Attunement: Battlefield: The Ground Giveth Me Mine Arms- (Active Ability, Geomancer) Possessor may use an action to create a Weapon that provides + (Possessor Level x50, to a max of 2,500) to any one attack type and + (Possessor Level x50, to a max of 2,500) to any one stat that is any base element, and, if desired, equip said weapon. This weapon disappears at the end of this thread. This ability may only be used if the terrain or phantom terrain is Battlefield.
Phantom Terrain Link Established: Battlefield- (Active Ability, Geomancer) Possessor may begin the battle with the Phantom Terrain set to Battlefield
Phantom Terrain Link Established: Open Sky- (Active Ability, Geomancer) Possessor may begin the battle with the Phantom Terrain set to Open Sky
Phantom Terrain Link Established: Road- (Active Ability, Geomancer) Possessor may begin the battle with the Phantom Terrain set to Road

~Gunner~
Apprentice Gun Training- (Passive Ability, Gunner) This character gains +50 Ranged Attack when a Gun is equipped.
Basic Gun Training- (Passive Ability, Gunner) This character gains +6 Ranged Attack when a Gun is equipped.
Gun Accuracy Training- (Passive Ability, Gunner) Possessor gains 115% To Hit if possessor has a Gun equipped
Gun Wielding I- (Passive Ability, Gunner) +5 to all stats when a Gun is equipped
Gun Wielding II- (Passive Ability, Gunner) +25 to all stats when a Gun is equipped, +50 Ranged Attack when a Gun is equipped
Gunner- (Passive Ability, Gunner) Possessor gains +700 Ranged Attack and +50 to all stats when a Gun is equipped plus an additional +(10 x Possessor Level) Ranged Attack and +(5 x Possessor Level) to all stats if a Gun is equipped.
Long Gunner's Stance- (Stance Ability, Gunner) +50 Ranged Attack when a Gun is equipped and possessor is in the back row
Quick Draw- (Passive Ability, Gunner) This character gains 30 AGI on the first round of combat for each Gun equipped
Rapid Reloading- (Active Ability, Gunner) Possessor may choose a non-equipped Ammo accessory to be designated as an alternate Ammo for one equipped Ammo accessory, possessor may spend a turn switching between the two or switch between the two at no cost of time between battles
Tri Shot- (Active Ability, Gunner) This character may use Tri Shot in conjunction with a Ranged Attack, so long as no other active ability is used and a Gun is equipped. This character's attack inflicts 3 hits against 1 or 1 hit against 3, does 66% normal damage, has +1% Critical and a -1% To Hit.
Triple Shot- (Active Ability, Gunner) This character may use Triple Shot in conjunction with a Ranged Attack, so long as no other active ability is used and a Gun is equipped. This character attacks 3 times, doing 66% normal damage for each shot with a 1% increased critical and a 1% increased miss chance

~Gunslinger~
Accurate Shots- (Passive Ability, Gunslinger) Possessor gains +5% to Hit when a Gun is equipped
Apprentice Gunslinging Attunement- (Passive Ability, Gunslinger) All Gunslinging spells cast by possessor that possess a Ranged Attack bonus gain +250 additional Ranged Attack and all Gunslinging spells cost possessor 50 less MP to cast
Basic Gunslinging Attunement- (Passive Ability, Gunslinger) All Gunslinging spells cast by possessor that possess a Ranged Attack bonus gain +10 additional Ranged Attack and all Gunslinging spells cost possessor 10 less MP to cast
Close Shooting- (Passive Ability, Gunslinger) Possessor's 'Ranged Attack' actions deal full Damage to targets in the front row that are not higher Level than possessor if possessor has a Gun equipped and has either at least 5 Gunslinging spells equipped or no non-Gunslinging spells equipped
Element Bullet- (Technique Ability, Gunslinger) Possessor may use 'Element Bullet' in conjunction with a 'Ranged Attack' or 'Snipe' action so long as possessor has a Gun equipped and has a Gunslinging spell equipped. Said action gains possessor's element if possessor's element is a base element.
Fast Draw- (Passive Ability, Gunslinger) Possessor gains +250 to possessor's turn-order-determining stat sum for turn-order-determining purposes on the first round of combat if at least one Gun is equipped
Fast Reload- (Passive Ability, Gunslinger) Whenever possessor performs a Ranged Attack action, possessor may unequip an Ammo Accessory, and, following such option (regardless of whether or not it was taken), possessor may equip an Ammo Accessory
Gunslinger- (Passive Ability, Gunslinger) +400 Damage when using a ranged attack with a gun equipped, Gunslinging spells cost 50 less MP to cast, +50 additional damage and -5 additional MP per level of possessor
Gunslinging Casting I- (Passive Ability, Gunslinger) Gunslinging spells cost possessor 20 less MP to cast
Gunslinging Casting II- (Passive Ability, Gunslinger) Gunslinging spells cost possessor 200 less MP to cast
Trick Shooter- (Passive Ability, Gunslinger) Possessor gains +80 Ranged Attack when using spells with 'Trick Shot' in their name

~Hunter~
Aimed Shot- (Active Ability, Hunter) This character may use Aimed Shot in conjunction with a Ranged Attack, so long as no other technique is used and a bow is equipped. This character gains +25 Ranged Attack for purposes of this attack, gains +5% Critical, Gains +20% to hit, and has a 5% chance that this attack does double damage.
Apprentice Archery Attunement- (Passive Ability, Hunter) All Archery spells cast by possessor that possess a Ranged Attack bonus gain +250 additional Ranged Attack, and all actions possessor takes that involve Archery spells that gain +5% Critical
Basic Archery Attunement- (Passive Ability, Hunter) All Archery spells cast by possessor that possess a Ranged Attack bonus gain +10 additional Ranged Attack, and all actions possessor takes that involve Archery spells that gain +1% Critical
Hunter- (Passive Ability, Hunter) ll Archery spells cast by possessor that possess a Ranged Attack bonus gain +500 additional Ranged Attack, and all actions possessor takes that involve Archery spells gain +10% Critical
Hunter of Beasts- (Passive Ability, Hunter) This character gains +50 Ranged Attack when a Bow is equipped against Animals
Hunter of Birds- (Passive Ability, Hunter) This character gains +50 Ranged Attack when a Bow is equipped against Aerials
Hunter of Fish- (Passive Ability, Hunter) This character gains +50 Ranged Attack when a Bow is equipped against Aquatics
Hunter of Men- (Passive Ability, Hunter) Possessor gains +50 Ranged Attack when a Bow is equipped against Humans
Hunter of the Wildlands- (Passive Ability, Hunter) Possessor gains +5% To Hit against Aerials, Aquatics, and Animals if possessor has a Bow equipped and a Terrain or Phantom Terrain is present
Hunter's Aim- (Passive Ability, Hunter) 104% to Hit with Bows, +5% to Hit with Archery Spells and Hunter techniques
Manhunter- (Passive Ability, Hunter) Possessor may follow Humans and Humanoids out of battlespaces into other battlespaces provided that no entity of Level 40 or greater in either battlespace objects, Possessor gains +5% To Hit against Humans and Humanoids
Survivalist- (Passive Ability, Hunter) Possessor gains +500 CON, gains +1% Dodge while a terrain or phantom terrain is present, and gains +2,500 Defense against effects attached to zones, terrain, and phantom terrains
Tracking- (Passive Ability, Hunter) Possessor may follow individuals who are leaving a battle that possessor is present in into other battles that they are entering if no individual in either battle who is Level 20 or greater objects to such and provided that no individual of greater Level than possessor who is present in either battle objects to such

~Illusionist~
Apprentice Illusion Magic Attunement- (Passive Ability, Illusionist) All of possessor's Illusion Magic summons have 500 more HP, 50 more of each stat, last 1 round longer if they last over 1 round already, and require 250 more of the relevant stats to dispel
Basic Illusion Magic Attunement- (Passive Ability, Illusionist) All Illusion Magic summons have 200 more HP, 10 more of each stat, last 1 turn longer if they last over 1 turn already, and require 25 more of the relevant stats to dispel
Can Delude Self About Health Conditions- (Passive Ability, Illusionist) Possessor has a 50% chance per effect of suffering no negative effects from minor negative status effects from sources below Level 10
Can Pretend to Be Knowledgeable and Multitalented- (Passive Ability, Illusionist) Possessor may choose to count as possessing one more ability in each class that possessor posssesses at least 1 ability in; This ability works for prerequisite purposes if it is permanently possessed by its possessor
Convincing Liar- (Passive Ability, Illusionist) Possessor counts as being 1 Level higher for purposes of resisting stat-scanning attempts, with said bonus not being able to overcome 'Immune to below Level X' effects
Form-Blurring Stance- (Stance Ability, Illusionist) Possessor gains +10% Dodge while in this stance

~Ioun Master~
Apprentice Stone Training- (Passive Ability, Ioun Master) Possessor gains +50 Magical Attack if possessor has a Stone equipped, Possessor gains +20 to all stats if possessor has a Stone equipped
Basic Stone Training- (Passive Ability, Ioun Master) This character gains +6 Magical Attack when a Stone is equipped.
Bright Detonation- (Technique Ability, Ioun Master) Possessor may use 'Bright Detonation' in conjunction with a 'Magical Attack' action, so long as no other technique is used and possessor has a Stone equipped. Said attack gains +100 Magical Attack and becomes solely Light element.
Classical Training in Standard Combat Utilizing the Stone- (Passive Ability, Ioun Master) Possessor may treat Stone as a Base Weapon subtype
Critical Detonation- (Technique Ability, Ioun Master) Possessor may use 'Critical Detonation' in conjunction with a 'Magical Attack' action, so long as no other technique is used and possessor has a Stone equipped. Said attack gains +5% Critical.
Dual Stone-Wielding- (Passive Ability, Ioun Master) Possessor gains +50 Magical Attack if possessor has two Stones or a Stone that is a Weaponx2 equipped
Dual Stone-Wielding- (Passive Ability, Ioun Master) Possessor gains +50 Magical Attack if possessor has two Stones or a Stone that is a Weaponx2 equipped
Dud Detonation- (Technique Ability, Ioun Master) Possessor may use 'Dud Detonation' in conjunction with a 'Magical Attack' action, so long as no other technique is used and possessor has a Stone equipped. Said attack gains -1,000 Magical Attack, cannot reduce its targets' stats, HP, or MP below 1, deals 1/10 Damage, has a 50% chance of failing, and becomes solely Null element.
Elemental Scorn- (Technique Ability, Ioun Master) Possessor may use Elemental Scorn in conjunction with a Magical Attack, so long as no other technique is used and a Stone is equipped. Said Magical Attack action gains a 5% chance of inflicting Burning if a Fire element Stone is equipped, a 5% chance of inflicting Suffocation if an Air element Stone is equipped, a 5% chance of inflicting Drowning if a Water element Stone is equipped, a 5% chance of inflicting Entombed if an Earth element Stone is equipped, a 5% chance of inflicting Awestruck if a Light element Stone is equipped, a 5% chance of inflicting Voidstruck if a Darkness element Stone is equipped, a 5% chance of inflicting Antimatter if a Technology element Stone is equipped, a 5% chance of inflicting Manablasted if a Magic element Stone is equipped, a 5% chance of inflicting Wounded if a Physical element Stone is equipped, a 5% chance of inflicting Mindblasted if a Psychic element stone is equipped, a 5% chance of inflicting Dissolving if an Acid element Stone is equipped, a 5% chance of inflicting Frozen if an Ice element Stone is equipped, or a 5% chance of inflicting Electrocuted if an Electrical element Stone is equipped
Focused Burst- (Technique Ability, Ioun Master) Possessor may use Focused Burst in conjunction with a Magical Attack, so long as no other technique is used and a Stone is equipped. Said Magical Attack action gains +90 Magical Attack
Ioun Master- (Passive Ability, Ioun Master) Possessor gains +(100 * Possessor Level) Magical Attack if possessor has a Stone equipped, Possessor gains +(25 * Possessor Level) to all stats if possessor has a Stone equipped
Stone Wielding I- (Passive Ability, Ioun Master) +5 to all stats when a Stone is equipped
Stone Wielding II- (Passive Ability, Ioun Master) +25 to all stats when a Stone is equipped, +50 Magical Attack when a Stone is equipped

~Kensei~
Apprentice Sword Arts Attunement- (Passive Ability, Kensei) Possessor gains +500 Melee Attack if possessor has a Sword equipped, Sword Arts spells cost possessor 50 less MP to cast, Sword Arts spells that possess a Magical Attack or Melee Attack bonus have said bonus increased by +50 when cast by possessor
Attuned to the Spirit of One's Weapon- (Passive Ability, Kensei) Possessor gains +60 SPI and 105% To Hit while possessor has a Sword equipped
Basic Sword Arts Attunement- (Passive Ability, Kensei) All Sword Arts spells gain +10 Melee Attack and cost 10 less MP
Can Tap Into a Blade's Power- (Passive Ability, Kensei) Possessor's Sword Arts spells have their MP cost reduced by X MP for possessor, where X = (The cost of wielder's most expensive equipped Sword / 100, to a max of 15,000 less MP)
Focused Sword Arts Casting- (Passive Ability, Kensei) Sword Arts spells cost possessor 200 less MP to cast if the only subtype of spell possessor has equipped is Sword Arts
Kensei- (Passive Ability, Kensei) All Sword Arts spells possessor casts that possess a Melee Attack bonus gain +(250 * Possessor Level) additional Melee Attack, All Sword Arts spells cost possessor (250 * Possessor Level) less MP to cast
Magic Sword- (Passive Ability, Kensei) At the beginning of any round, possessor may pay 50 MP to add Magic to the element of any Sword equipped by possessor as a buff that does not stack
Mana Blade- (Active Ability, Kensei) Possessor may spend an action to obtain a buff that provides +20 Damage for every 'Melee Attack' action possessor makes that deals damage until end of battle, with said buff stacking 200 times, This ability costs mana equal to its user's max mana, this ability is only usable if possessor has a Sword equipped
Sword Arts Casting I- (Passive Ability, Kensei) Sword Arts spells cost possessor 20 less MP to cast
Sword Arts Casting II- (Passive Ability, Kensei) Sword Arts spells cost possessor 200 less MP to cast
Weapon of the Blademagus- (Active Ability, Kensei) Possessor may spend an action to exchange 20 points of Melee Attack bonus on a single Sword that character is wielding for 10 points of Magical Attack bonus, with said change being a buff on said weapon that stacks 200 times

~Lancer~
Aleth-Drathangan Thrusting Stance- (Stance Ability, Lancer) User must have a Spear that takes up only one Weapon slot and one free Weapon slot equipped. The selected Spear takes up an additional slot and provides double Melee Attack bonus, to a max of 14,000 more Melee Attack.
Apprentice Spear Training- (Passive Ability, Lancer) Possessor gains +50 Melee Attack if possessor has a Spear equipped, Possessor gains +20 to all stats if possessor has a Spear equipped
Basic Spear Training- (Passive Ability, Lancer) This character gains +6 Melee Attack when a Spear is equipped.
Charging Thrust- (Technique Ability, Lancer) Possessor may use 'Charging Thrust' in conjunction with a 'Melee Attack' action, so long as no other technique is used and possessor has a Spear equipped. Said attack gains +100 Melee Attack, may be made from the back row, and moves its user to the front row.
Classical Training in Standard Combat Utilizing the Spear- (Passive Ability, Lancer) Possessor may treat Spear as a Base Weapon subtype
Dismount Him!- (Active Ability, Lancer) This character may use Dismount Him! in conjunction with a Melee Attack, so long as no other technique is used and a Spear is equipped. This attack gains +40 Melee Attack against Steeds and has a 5% chance of de-transforming target if target is in a Steed transformation and said target at said transformation are both no more than 1 level higher than user.
Guilassimo's Impaling Polearm Stance- (Stance Ability, Lancer) While this stace is active, Polearms may be used in place of Spears for Lancer Active abilities.
Lance Charge- (Technique Ability, Lancer) This character may use Lance Charge in conjunction with a Melee Attack, so long as no other technique is used and a Spear is equipped. This attack must be used from the back row, moves the user to the front row, and gains +45 Melee Attack.
Lancer- (Passive Ability, Lancer) Possessor gains +700 Melee Attack and +250 STR when a Spear is equipped plus an additional +(10 x Possessor Level) Melee Attack and +(10 x Possessor Level) STR if a Spear is equipped.
Mosquito’s Thirst- (Technique Ability, Lancer) Possessor may use ‘Mosquito’s Thirst’ in conjunction with a Melee Attack action so long as a Spear is equipped and no other Technique is used. Said action gains +160 Melee Attack and deals HP Drain.
Painful Piercing- (Passive Ability, Lancer) Possessor’s Melee Attack actions gain 5% inflicts Pain while possessor is wielding a Spear.
Training Against Mounted Foes- (Passive Ability, Lancer) +145 Melee Attack against Steeds while a Spear is equipped

~Lawbringer~
Apprentice Mace Training- (Passive Ability, Lawbringer) This character gains +50 Melee Attack and +500 HP when a Mace is equipped.
Basic Mace Training- (Passive Ability, Lawbringer) Possessor gains +6 Magical Attack when a Mace is equipped.
Judge (2)- (Passive Ability, Lawbringer) Possessor has a 5% chance of being able to counter each hostile action targeting one of possessor's allies, to a max of one such action per turn, with a Melee Attack that has a 5% chance of inflicting Entombed: Incarcerated, with said attack being unable to use techniques, use spells, or be mutli-hit, Possessor has a 5% chance of being able to redirect debuffs from lower-level, non-unique sources that are below level 40 that target possessor's allies to any other target
Knowledge of Legal Codes- (Passive Ability, Lawbringer) +150 MIN, 10% Entombed: Incarcerated Resistance
Lawbringer- (Passive Ability, Lawbringer) Possessor gains +(100 * Possessor Level) Melee Attack if possessor has a Mace equipped, Possessor gains +(25 * Possessor Level) to all stats if possessor has a Mace equipped
Mace of Law- (Passive Ability, Lawbringer) Possessor gains +80 to all stats when opposing Devas, Abstracts, or Demons so long as possessor has a Mace equipped; possessor gains +100 Melee Attack against Devas, Abstracts, and Demons so long as possessor has a Mace equipped
Mace Wielding I- (Passive Ability, Lawbringer) +5 to all stats when a Mace is equipped
Mace Wielding II- (Passive Ability, Lawbringer) +25 to all stats when a Mace is equipped, +50 Melee Attack when a Mace is equipped
Ordered Harmony- (Passive Ability, Lawbringer) Possessor has a 5% chance of ignoring each instance of buff removal by a source of lower level than possessor that is below level 60
Police Officer- (Passive Ability, Lawbringer) Possessor deals 500 additional Damage to individuals who have Resisted an instance of infliction of Entombed: Incarcerated within the last 5 rounds
Pound the Gavel- (Active Ability, Lawbringer) Possessor may use Pound the Gavel in conjunction with a Melee Attack, so long as no other technique is used and a Mace is equipped. Possessor gains +35 Melee Attack, a 1% chance of inflicting 2 hits against 1, and cancels up to 3 debuffs applied by this attack's target or targets, providing that said target or targets are below user's level with this attack

~Magewright~
Apprentice Magewright Proficiency- (Passive Ability, Magewright) Possessor gains +50 to all stats for each Glyph, Holy Symbol, Idol, Ioun Stone, Sigil, Tome, Trinket, Magic Item, Container, Seal, or Rune possessor has equipped
Basic Accessory Harmonization- (Passive Ability, Magewright) Possessor gains +50 to all stats for each different subtype of Accessory (to a max of 24 types) possessor has equipped
Basic Magewright Proficiency- (Passive Ability, Magewright) Character gains +3 to all stats for each Glyph, Holy Symbol, Idol, Ioun Stone, Sigil, Tome, Trinket, Magic Item, Container, Seal, or Rune equipped.
Basic Magic Item Augmentation- (Passive Ability, Magewright) Magic Items that possessor has equipped that provide bonuses to STR, CON, AGI, MIN, or SPI have each such bonus they provide increased by 30 points
Idol Maker- (Passive Ability, Magewright) Possessor gains +20 to all stats for each Idol possessor has equipped
Ioun Stone Maker- (Passive Ability, Magewright) Possessor gains +20 to all stats for each Ioun Stone possessor has equipped
Magewright- (Passive Ability, Magewright) Possessor gains +(50 * Possessor Level) to all stats for each Glyph, Holy Symbol, Idol, Ioun Stone, Sigil, Tome, Trinket, Magic Item, Container, Seal, or Rune possessor has equipped
Magically Charge Tome- (Technique Ability, Magewright) Possessor may use 'Magically Charge Tome' in conjunction with a 'Cast a Spell' action so long as a Tome is equipped and no other technique is used. Said action gives a non-stacking buff (including both not stacking on the same item or across items) to a Tome equipped by its performer that gives its possessing Tome the element Magic and '+15 Magical Attack', with said Magical Attack bonus being an additional bonus if said item already possesses such a bonus.
Tome Maker- (Passive Ability, Magewright) Possessor gains +20 to all stats for each Tome possessor has equipped
Trinket Maker- (Passive Ability, Magewright) Possessor gains +20 to all stats for each Trinket possessor has equipped
Magic Item Maker- (Passive Ability, Magewright) Possessor gains +20 to all stats for each Magic Item possessor has equipped

~Magus~
Basic Orb Training- (Passive Ability, Magus) Possessor gains +6 Magical Attack when an Orb is equipped.
Basic Bowling Skills- (Passive Ability, Magus) Possessor gains 105% To Hit when an Orb is equipped.
Apprentice Orb Training- (Passive Ability, Magus) Possessor gains +50 Magical Attack if possessor has an Orb equipped, Possessor gains +20 to all stats if possessor has an Orb equipped
Bowl 'Em Over!- (Technique Ability, Magus) Possessor may use Bowl 'Em Over! in conjunction with a Ranged Attack, so long as no other technique is used and an Orb is equipped. Said Ranged Attack action gains +80 Ranged Attack and a 5% chance of inflicting Fatigued: Stun
Classical Training in Standard Combat Utilizing the Orb- (Passive Ability, Magus) Possessor may treat Orb as a Base Weapon subtype
Dud Sphere- (Technique Ability, Magus) Possessor may use 'Dud Stab' in in conjunction with a 'Magical Attack' action, so long as no other technique is used and possessor has an Orb equipped. Said attack gains -1,000 Magical Attack, cannot reduce its targets' stats, HP, or MP below 1, deals 1/10 Damage, has a 50% chance of failing, and becomes solely Null element.
Orb-Based Defense Field- (Passive Ability, Magus) Possessor gains +50 Defense when an Orb is equipped
Orb Element Override- (Active Ability, Magus) Possessor may spend an action to change the element of 1 equipped, non-unique Orb worth under 2,000,000 Gold to possessor's element
Orb-Based Vision- (Passive Ability, Magus) If possessor has at least one Orb equipped, possessor has a 50% chance per round of ignoring the negative effects of the status effect Impaired: Blind; if possessor has at least two Orbs equipped, possessor has a 100% chance per round of ignoring the negative effects of the status effect Impaired: Blind
Orb Wielding I- (Passive Ability, Magus) +5 to all stats when a Orb is equipped
Orb Wielding II- (Passive Ability, Magus) +25 to all stats when a Orb is equipped, +50 Magical Attack when a Orb is equipped
Magus- (Passive Ability, Magus) Possessor gains +(100 * Possessor Level) Magical Attack if possessor has an Orb equipped, Possessor gains +(25 * Possessor Level) to all stats if possessor has an Orb equipped

~Matrix Keeper~
Apprentice Assault Matrix Training- (Passive Ability, Matrix Keeper) Possessor gains +50 Ranged Attack and +50 Magical Attack if possessor has an Assault Matrix equipped, Possessor gains +20 to all stats if possessor has an Assault Matrix equipped
Assault Matrix Wielding I- (Passive Ability, Matrix Keeper) +5 to all stats when a Assault Matrix is equipped
Assault Matrix Wielding II- (Passive Ability, Matrix Keeper) +25 to all stats when a Assault Matrix is equipped, +25 Ranged Attack and +25 Magical Attack when a Assault Matrix is equipped
Basic Assault Matrix Training- (Passive Ability, Matrix Keeper) This character gains +6 Ranged Attack and +6 Magical Attack when an Assault Matrix is equipped.
Beam Net- (Technique Ability, Matrix Keeper) Possessor may use 'Beam Net' in conjunction with a 'Magical Attack' or 'Ranged Attack' action, so long as no other technique is used and an Assault Matrix is equipped. Said action may not be Dodged by or Miss any target that is below Level 15.
Classical Training in Standard Combat Utilizing the Assault Matrix- (Passive Ability, Matrix Keeper) Possessor may treat Assault Matrix as a Base Weapon subtype
Critical Assault- (Technique Ability, Matrix Keeper) Possessor may use 'Critical Assault' in conjunction with a 'Ranged Attack' action, so long as no other technique is used and possessor has an Assault Matrix equipped. Said attack gains +5% Critical.
Deft Assault- (Technique Ability, Matrix Keeper) Possessor may use 'Deft Assault' in conjunction with a 'Ranged Attack' action, so long as no other technique is used and possessor has an Assault Matrix equipped. Said attack gains +5% To Hit.
Dud Assault- (Technique Ability, Matrix Keeper) Possessor may use 'Dud Assault' in conjunction with a 'Ranged Attack' action, so long as no other technique is used and possessor has an Assault Matrix equipped. Said attack gains -1,000 Melee Attack, cannot reduce its targets' stats, HP, or MP below 1, deals 1/10 Damage, has a 50% chance of failing, and becomes solely Null element.
Impairing Assault- (Technique Ability, Matrix Keeper) Possessor may use 'Impairing Assault' in conjunction with a 'Ranged Attack' action, so long as no other technique is used and possessor has an Assault Matrix equipped. Said attack gains a 20% chance of inflicting Impaired.
Matrix Keeper- (Passive Ability, Matrix Keeper) Possessor gains +(700 + 50 * Possessor Level) Ranged Attack, +(700 + 50 * Possessor Level) Magical Attack, and + (50 + 10 * Possessor Level) to all stats if possessor has an Assault Matrix equipped
Somewhat Good At Pinball- (Passive Ability, Matrix Keeper) +4 AGI

~Mentalist~
Adept Psychic Power Attunement- (Passive Ability, Mentalist) Psychic Power spells cost possessor 10,000 less MP to cast, Psychic Power spells cast by possessor that provide a Magical Attack bonus provide an additional +500 Magical Attack, Possessor gains 10 Spell slots that may not be used for purposes other than carrying spells, may only carry Psychic Power Spells, and may not be converted into other types of slots by individuals below Level 100
Apprentice Psychic Power Attunement- (Passive Ability, Mentalist) All Psychic Power spells gain +250 Magical Attack and cost 50 less MP
Basic Clairvoyance Powers- (Passive Ability, Mentalist) Possessor counts as being 1 Level higher for stat-scanning purposes when using a Psychic Power spell to do said scanning
Basic Psychic Power Attunement- (Passive Ability, Mentalist) All Psychic Power spells gain +10 Magical Attack and cost 10 less MP
Basic Psychometry Powers- (Passive Ability, Mentalist) Possessor's Psychic element items that provide bonuses to stats have said bonuses increasted by +20, Possessor counts as 1 Level higher for stat-scanning purposes when targetting targets who formerly possessed items currently possessed by possessor
Basic Telekinesis Powers- (Passive Ability, Mentalist) Possessor's Psychic-element Psychic Power spells that provide a Magical Attack bonus provide an additional +40 Magical Attack
Basic Telepathy Powers- (Passive Ability, Mentalist) Possessor's Psychic-element Psychic Power may inflict buffs even if possessor is afflicted with Impaired: Mute
Empowered Denial- (Passive Ability, Mentalist) Once per battle, possessor may choose to not acquire a debuff or negative status effect from a source below Level 60
Heightened Senses- (Passive Ability, Mentalist) +30 AGI, +2% Dodge, +300 AGI on the first turn of combat, Guard Other has a 5% higher chance of working
High Self-Confidence- (Passive Ability, Mentalist) Possessor gains 20% Confusion: Depression Resistance
Manifest Time-Manipulating Psyche-Construct Phantom-Body Ally- (Passive Ability, Mentalist) Possessor may choose to count as possessing an additional ally who is a Golem & Spirit, Possessor obtains +2,000 to all stats, Possessor obtains +2,000 Melee Attack and Ranged Attack, Possessor's Petrified: Time Stop infliction chances are increased by 5%
Mental Focus- (Passive Ability, Mentalist) All Psychic Power spells gain +15 Magical Attack and cost 20 less MP, 5% Mindblasted Resistance
Mental Levitation- (Passive Ability, Mentalist) +50 AGI, 3% Dodge, 5% Earth Resistance
Mentalist- (Passive Ability, Mentalist) +500 Damage to all damage dealing Psychic Power spells, MIN may be used instead of SPI as the relevant stat for magical attacks involving Psychic Power spells, All Psychic Power spells cost 30 less MP, +25 additional damage per possessor level
Mind-Grab- (Passive Ability, Mentalist) Whenever possessor conducts a 'Meditate' action, possessor may obtain one item from a willing ally
Spoon Bending- (Passive Ability, Mentalist) At the beginning of each round, possessor may destroy any one item that possessor has equipped that is non-unique and worth under 10,000 Gold

~Merchant~
Antiquity Salesman- (Passive Ability, Merchant) Character's half-price sales cap increases by 500 Gold for Antiquities
Apprentice Merchant Proficiency- (Passive Ability, Merchant) Character's half-price sales cap increases by 10,000 Gold.
Banker- (Passive Ability, Merchant) Possessor and possessor's allies gain +5,000 Defense against Gold Damage
Basic Merchant Proficiency- (Passive Ability, Merchant) Character's half-price sales cap increases by 5,000 Gold.
Chest Finder- (Passive Ability, Merchant) Possessor may claim Bonus Chests
Consumable Salesman- (Passive Ability, Merchant) Possessor's half-price sales cap increases by 500 Gold for Consumables
Drink Vendor- (Passive Ability, Merchant) Possessor's half-price sales cap increases by 500 Gold for Drink consumables
Gift Wrapper- (Passive Ability, Merchant) Possessor chooses on month of the year upon acquring this ability; possessor's per-item half-price sell cap is increased by 5,000 Gold during that month
Independently Wealthy- (Passive Ability, Merchant) Possessor gains (100,000 x Possessor Level, to a max of Level 99) Gold per month
Item Salesman- (Passive Ability, Merchant) Character's half-price sales cap increases by 500 Gold for Items (as in the type Item, which most Materials and Antiquities have, not all items)
Merchant- (Passive Ability, Merchant) Character's half-price sales cap increases by 5,000 Gold, Possessor gains +5 to all stats for every 25,000 points of value that possessor's equipped items are worth.
Trader- (Passive Ability, Merchant) Possessor gains +200 to all stats as a non-stacking buff that lasts until the end of the round whenever an item is traded to or from possessor (not counting the stealing of items or the creation of items)
Training in Economics- (Passive Ability, Merchant) Character's half-price sales cap increases by 500 Gold.
Weapons Salesman- (Passive Ability, Merchant) Character's half-price sales cap increases by 500 Gold for Weapons

~Monk~
Apprentice Unarmed Technique Attunement- (Passive Ability, Monk) Possessor gains +500 Melee Attack if no weapon is equipped, Unarmed Technique spells cost 50 less MP to cast, Possessor gains +200 Defense if possessor has at least 2 empty weapon slots, Possessor gains 5% Dodge if possessor has no weapons equipped
Basic Gymnastics Skills- (Passive Ability, Monk) Possessor gains +20 AGI
Basic Unarmed Technique Attunement- (Passive Ability, Monk) Possessor gains +30 Melee Attack if possessor has no weapon equipped. Possessor gains +30 Defense if possessor has no armor equipped.
Good Balance- (Passive Ability, Monk) Possessor's row may not be shifted without possessor's permission by sources below Level 4
Gymnast's Balance- (Passive Ability, Monk) Possessor's row may not forcibly be shifted by offensive actions from sources below Level 15
Gymnast's Dexterity- (Passive Ability, Monk) Possessor gains 5% Dodge and +80 AGI
Gymnast's Style- (Passive Ability, Monk) Possessor's allies gain +20 to all stats as a non-stacking buff that lasts 1 round each time possessor Dodges an offensive action
Gymnast's Tumbling- (Passive Ability, Monk) Possessor gains +5% Dodge as a non-stacking buff that lasts 1 round each time possessor switches rows
Oldschool Sprinter's Stance- (Stance Ability, Monk) Possessor's turn-order-determining stat becomes agility
Racer- (Passive Ability, Monk) Possessor gains +500 to possessor's turn-order-determining stat sum for turn-order-determining purposes

~Mountain King~
Apprentice Earth Synchronization- (Passive Ability, Mountain King) Possessor gains +50 to all stats for each Earth element item equipped, Possessor's Earth element pets and summons gain +250 to all stats
Basic Acceleration Within Earth's Dominion- (Passive Ability, Mountain King) Possessor gains +25 to possessor's turn-order-determining stat sum for turn-order-determining purposes while in a Zone of Earth
Basic Affinity to Healing Via Earth- (Passive Ability, Mountain King) Whenever possessor obtains Earth element HP Healing or MP Healing, said amount is increased by 500 points
Basic Command of Earth- (Passive Ability, Mountain King) Possessor's Earth element pets and summons gain +50 to all stats
Basic Defenses Against Earth- (Passive Ability, Mountain King) Possessor gains +50 Defense against Earth
Basic Earth Resistance- (Passive Ability, Mountain King) Possessor gains 1% Earth Resistance
Basic Earth Synchronization- (Passive Ability, Mountain King) Possessor gains +25 to all stats if Earth element
Basic Understanding of the Heart of Earth- (Passive Ability, Mountain King) Possessor's Earth element allies gain +10 to all stats
Basic Weaponization of Earth- (Passive Ability, Mountain King) Quantities of Earth element Damage dealt by possessor are increased by 50 points
Basic Zonal Acclimation of Earth- (Passive Ability, Mountain King) Possessor gains +50 to all stats while in a Zone of Earth
Mountain King- (Passive Ability, Mountain King) Possessor ignores (1 * (Possessor Level/5), rounded down)% Earth Resistance, Possessor ignores Earth Immunity of targets below (Possessor Level / 5, rounded down) Level, to a max of Level 80

~Musician~
Appreciator of Fine Music- (Passive Ability, Musician) Stat buffs possessor obtains from Bardic Music spells worth over 5,000,000 Gold are increased by 600 points, to a max of 60,000 additional points per stat across all buffs
Apprentice Instrument Training- (Passive Ability, Musician) Possessor gains +50 Magical Attack if possessor has an Instrument equipped, Possessor gains +20 to all stats if possessor has an Instrument equipped
Basic Instrument Training- (Passive Ability, Musician) Possessor gains +6 Magical Attack when an Instrument is equipped.
Can Play the Castanets- (Passive Ability, Musician) Possessor gains +50 Magical Attack and +25 to all stats if possessor has an Instrument with 'Castanet' in its name equipped
Can Play the Harp- (Passive Ability, Musician) Possessor gains +50 Magical Attack and +25 to all stats if possessor has an Instrument with 'Harp' in its name equipped
Can Play the Ocarina- (Passive Ability, Musician) Possessor gains +50 Magical Attack and +25 to all stats if possessor has an Instrument with 'Ocarina' in its name equipped
Can Play the Organ- (Passive Ability, Musician) Possessor gains +50 Magical Attack and +25 to all stats if possessor has an Instrument with 'Organ' in its name equipped
Can Play the Piano- (Passive Ability, Musician) Possessor gains +50 Magical Attack and +25 to all stats if possessor has an Instrument with 'Piano' in its name equipped
Can Play the Saxaphone- (Passive Ability, Musician) Possessor gains +50 Magical Attack and +25 to all stats if possessor has an Instrument with 'Saxaphone' in its name equipped
Can Play the Trumpet- (Passive Ability, Musician) Possessor gains +50 Magical Attack and +25 to all stats if possessor has an Instrument with 'Trumpet' in its name equipped
Can Play the Violin- (Passive Ability, Musician) Possessor gains +50 Magical Attack and +25 to all stats if possessor has an Instrument with 'Violin' in its name equipped
Musician- (Passive Ability, Musician) Possessor gains +(50 * Possessor Level) Magical Attack if possessor has an Instrument equipped, Possessor gains +(25 * Possessor Level) to all stats if possessor has an Instrument equipped
Supreme Overcrash: Those Deadly, Deadly Blues- (Technique Ability, Musician) Possessor may use 'Supreme Overcrash: Those Deadly, Deadly Blues' in conjunction with a 'Ranged Overdrive', 'Overdrive', or 'Ultimate Attack' action so long as possessor's MP is not set to 0, no other technique or Overcrash is being used, and possessor has an Instrument equipped. Said action gains +2,000,000 Ranged Attack, gains +2,000,000 Magical Attack, gains the elements Water & Darkness, gains '1 hit against 77,000,000,000, gains a 100% chance of inflicting Instant Death, ignores the Instant Death Immunity of Undead, ignores Resistance and Immunity to Confusion: Depression, changes all Fire element actions of its targets to have the element Fire replaced with the elements Water & Darkness as a non-stacking debuff, and checks its status effect infliction chances an additional time if it fails to inflict them. Said action sets its user's MP to 0 for the remainder of the thread.

~Ravager~
Apprentice Axe Training- (Passive Ability, Ravager) Possessor gains +50 Melee Attack when possessor has an Axe equipped.
Axe Wielding I- (Passive Ability, Ravager) +5 to all stats when a Axe is equipped
Basic Axe Training- (Passive Ability, Ravager) This character gains +6 Melee Attack when an Axe is equipped.
Berserker Rage- (Active Ability, Ravager) +5 Base STR, +5 Base CON, and +3 Base AGI while Berserk, possessor may inflict Fatigued: Berserk on self once per thread as an action
Bloody Hacking- (Active Ability, Ravager) +35 Melee Attack, 5% inflicts Wounded, this ability may be used in conjunction with a Melee Attack if an Axe is equipped so long as no other technique is used
Controlled Rage- (Active Ability, Ravager) Possessor may become selectively non-immune to Berserk-inflicting sources
Directed Rage- (Passive Ability, Ravager) Posessor does not attack allies while Berserk
Gladiator's Pride- (Passive Ability, Ravager) +500 HP and +15 Defense if only Light, Medium or Heavy armor is equipped
Raging Strike- (Technique Ability, Ravager) Possessor may use 'Raging Strike' in conjunction with a 'Melee Attack', 'Powerful Attack', or 'Melee Overdrive' action if possessor is afflicted with Confusion: Berserk. Said action gains +500 Melee Attack as an uncapped bonus.
Ravager- (Passive Ability, Ravager) This character gains +700 Melee Attack and +100 STR when an Axe is equipped plus an additional +30 Melee Attack and +10 to STR for each level character possesses.
Seething Fury- (Active Ability, Ravager) Possessor may treat Confusion: Enraged as being Confusion: Berserk for purposes of Ravager Abilities

~Reaper~
Apprentice Scythe Training- (Passive Ability, Reaper) Possessor gains +50 Melee Attack when a Scythe is equipped.
Basic Scythe Training- (Passive Ability, Reaper) This character gains +6 Melee Attack when a Scythe is equipped.
Critical Harvest- (Technique Ability, Reaper) Possessor may use 'Critical Harvest' in conjunction with a 'Melee Attack' action, so long as no other technique is used and possessor has a Scythe equipped. Said attack gains +5% Critical.
Dud Harvest- (Technique Ability, Reaper) Possessor may use 'Dud Harvest' in conjunction with a 'Melee Attack' action, so long as no other technique is used and possessor has a Reaper equipped. Said attack gains -1,000 Melee Attack, cannot reduce its targets' stats, HP, or MP below 1, deals 1/10 Damage, has a 50% chance of failing, and becomes solely Null element.
Harvester's Scythe- (Passive Ability, Reaper) Possessor gains +80 Melee Attack against Plants
Hexing Harvest- (Technique Ability, Reaper) Possessor may use 'Hexing Harvest' in conjunction with a 'Melee Attack' action, so long as no other technique is used and possessor has a Scythe equipped. Said attack gains a 20% chance of inflicting Hexed.
Reaper- (Passive Ability, Reaper) Possessor gains +700 Melee Attack and +50 to all stats when a Scythe is equipped plus an additional +10 Melee Attack and +5 to all stats per Level of possessor.
Scythe Wielding I- (Passive Ability, Reaper) +5 to all stats when a Scythe is equipped
Scythe Wielding II- (Passive Ability, Reaper) Possessor gains +25 to all stats when a Scythe is equipped, Possessor gains +50 Melee Attack when a Scythe is equipped
Suddenly Elongate Scythe- (Technique Ability, Reaper) Possessor may use 全uddenly Elongate Scythe・in conjunction with a Melee Attack action that solely targets individuals in the front row, provided that possessor has a Scythe equipped and no other Technique is used. Possessor gains +80 Melee Attack and may, after seeing the damage said Melee Attack action dealt to each individual in the front row, choose to not apply damage or any other effects from the Melee Attack action save the actual targeting of the individual as part of a Melee Attack action to any chosen number of front-row targets and make a second attack as part of the same Melee Attack action that solely targets a number of individual in the back row equal to the number of damage-forfeited targets in the front row, with this technique not being able to cancel damage and / or create a new attack more than once per round; this technique may re-assign missed and dodged hits.
Swift Scything- (Passive Ability, Reaper) Possessor gains +140 AGI when possessor has a Scythe equipped if possessor's AGI is already at least 300.

~Ritualist~
Apprentice Ritual Magic Attunement- (Passive Ability, Ritualist) All Ritual Magic spells possessor casts that possess a Magical Attack bonus gain +40 Magical Attack, All Ritual Magic spells possessor casts take 2 less actions to cast, to a minimum of 1, and all Ritual Magic spells cost possessor 50 less MP to cast
Basic Fast Ritual Casting- (Passive Ability, Ritualist) All Ritual Magic spells possessor casts take 3 less actions to cast, to a minimum of 1
Basic Ritual Circle Construction- (Passive Ability, Ritualist) Possessor's Ritual Magic spells that create Circle Effect have said effects provide possessor with +100 to all stats as a non-stacking buff and cannot be removed by opposing sources below Level 5
Basic Ritual Magic Attunement- (Passive Ability, Ritualist) All Ritual Magic spells possessor casts that possess a Magical Attack bonus gain +10 Magical Attack, All Ritual Magic spells possessor casts take 1 less action to cast, to a minimum of 1, and all Ritual Magic spells cost possessor 10 less MP to cast
Basic Ritual Summoning- (Passive Ability, Ritualist) Possessor's Ritual Magic summons gain +20 to all stats
Improved Spellcasting Power from Ritual Circles- (Passive Ability, Ritualist) Possessor gains +100 Magical Attack, +50 MIN, and +50 SPI whenever possessor possesses a Ritual Magic Circle Effect
Ritualist- (Passive Ability, Ritualist) All Ritual Magic spells possessor casts that possess a Magical Attack bonus gain +(10 * Possessor Level) additional Magical Attack, All Ritual Magic spells possessor casts take (Possessor Level / 5, rounded up) less actions to cast, to a minimum of 1, and all Ritual Magic spells cost possessor (50 * Possessor Level) less MP to cast
Ritualist's Mana-Channeling Stance- (Stance Ability, Ritualist) Each turn possessor spends casting Ritual Magic spells counts as 2, but it cost 25 XP per turn casting until the number of turns required to cast the spell is reached
Ritual Magic Casting I- (Passive Ability, Ritualist) Ritual Magic spells cost possessor 20 less MP to cast
Ritual Magic Casting II- (Passive Ability, Ritualist) Ritual Magic spells cost possessor 200 less MP to cast
Ritual Summoning through Blood Circles- (Passive Ability, Ritualist) All of possessor's Ritual Magic summons that are summoned while possessor possesses a Ritual Magic Circle Effect that benefitted from the MP-cost-reduction of possessor's 'Craft Ritual Circles from Blood' ability gain +50 to all stats

~Sage~
Apprentice Staff Training- (Passive Ability, Sage) Possessor gains +50 Magical Attack and +25 Melee Attack if possessor has a Staff equipped, Possessor gains +20 to all stats if possessor has a Staff equipped
Basic Staff Training- (Passive Ability, Sage) This character gains +6 Melee Attack and +3 Magical Attack when a Staff is equipped
Empower Staff- (Active Ability, Sage) Possessor may use an action to make it so that one Staff equipped by user gains +50 Melee Attack, +50 Magical Attack, +50 Defense, or +50 to any stat, stacks twice regardless of effects chosen
Old Man's Head Bonker- (Active Ability, Sage) Possessor may use Old Man's Head Bonker in conjunction with a Melee Attack, so long as no other technique is used and a Staff is equipped. This attack gains +35 Melee Attack and has a 5% chance of inflicting Confusion.
Noggin Thwack- (Active Ability, Sage) Possessor may use Noggin Thwack in conjunction with a Melee Attack, so long as no other technique is used and a Staff is equipped. This attack gains +45 Melee Attack has a 5% chance of inflicting Confusion, has a 5% chance of inflicting Stun, and has a 50% chance of dealing 5 MIN damage.
Spiral Staff Strike- (Active Ability, Sage) Possessor may use Spiral Staff Strike in conjunction with a Melee Attack, so long as no other technique is used and a Staff is equipped. This attack gains +50 Melee Attack.
Transform Staff (Serpents)- (Active Ability, Sage) Possessor may spend an action to un-equip a staff and turn it into a group of serpents that acts on its creator's first action each turn, the group of serpents, as an action, may initiate a Magical Attack that is solely Acid element against a target, using its creator's Magical Attack bonus and SPI as though it were still equipped and both having its ultimate damage result halved and having a 10% chance of inflicting Poison, the staff has an HP total equal to (Value / 10), to a max of 400,000 HP, and it has a Defense value equal to its Defense bonus, If the group of serpents is destroyed, the staff is removed from the thread, The group of serpents' creator may spend an action to turn it back into a staff and re-equip it, A group of serpents thus transformed back into a staff cannot be re-transformed through any Sage ability for the remainder of the thread
Sage- (Passive Ability, Sage) Possessor gains +(75 * Possessor Level) Magical Attack and +(25 * Possessor Level) Melee Attack if possessor has a Staff equipped, Possessor gains +(25 * Possessor Level) to all stats if possessor has a Staff equipped
Staff Wielding I- (Passive Ability, Sage) +5 to all stats when a Staff is equipped
Staff Wielding II- (Passive Ability, Sage) +25 to all stats when a Staff is equipped, +25 Melee Attack and +25 Magical Attack when a Staff is equipped
Strike Which Brings Water from Rocks- (Active Ability, Sage) Possessor may use Strike Which Brings Water from Rocks in conjunction with a Melee Attack, so long as no other technique is used and a Staff is equipped. This attack gains +70 Melee Attack against Earth element targets, and, if this attack deals damage to an Earth element target, then user may immediately deal 2,000 flat Water element damage to up to 5 targets.

~Scholar~
Apprentice Book Training- (Passive Ability, Scholar) Possessor gains +50 Magical Attack when a Book is equipped.
Basic Book Training- (Passive Ability, Scholar) This character gains +6 Magical Attack when a Book is equipped.
Basic Knowledge of Common Dimensional Traits- (Passive Ability, Scholar) Possessor gains +100 MIN, Possessor gains +100 additional MIN and +100 SPI if a Zone, Terrain, or Phantom Terrain is present
Basic Knowledge of Dimensional Connectivity- (Passive Ability, Scholar) Spells that create Zones or allow individuals to exit battle or that summon cost possessor 200 less MP to cast
Basic Knowledge of Dimensions- (Passive Ability, Scholar) +50 MIN, Spells that create Zones or allow individuals to exit battle cost possessor 50 less MP to cast
Basic Understanding of Area Mana Patterns- (Passive Ability, Scholar) Possessor gains +100 to all stats if a Zone, Terrain, or Phantom Terrain is present
Basic Understanding of Dimensional Mana Patterns- (Passive Ability, Scholar) Possessor gains +100 to all stats if a Zone, Terrain, or Phantom Terrain is present, Spells that create Zones or allow individuals to exit battle or that summon cost possessor 200 less MP to cast
Basic Understanding of Effect / Mana-Pattern Interaction- (Passive Ability, Scholar) Possessor gains 20% Resistance to Level 1 individuals
Basic Understanding of Entity Mana Patterns- (Passive Ability, Scholar) Possessor scans stats as though possessor were 1 Level higher as an effect that does not bypass 'Immune to below Level X' abilities
Basic Understanding of Mana Patterns- (Passive Ability, Scholar) Possessor gains +50 MIN.
General Knowledge of the Main Universe within the Second Holy Empire- (Passive Ability, Scholar) +100 MIN
Scholar- (Passive Ability, Scholar) Possessor gains +700 Magical Attack and +50 to all stats when a Book is equipped, Possessor gains an additional +(10 x Possessor Level) Magical Attack and +(5 x Possessor Level) to all stats when a Book is equipped.
Scholar of Dimensions- (Passive Ability, Scholar) Possessor gains +500 MIN, Possessor gains +200 to all stats if a Zone, Terrain, or Phantom Terrain is present, Spells that create Zones or allow individuals to exit battle or that summon cost possessor 500 less MP to cast
Studious- (Passive Ability, Scholar) Possessor gains +200 MIN

~Shadow Blade~
Apprentice Knife Training- (Passive Ability, Shadow Blade) Possessor gains +50 Melee Attack and +25 Magical Attack if possessor has a Knife equipped, Possessor gains +20 to all stats if possessor has a Knife equipped
Basic Knife Training- (Passive Ability, Shadow Blade) This character gains +6 Melee Attack and +3 Magical Attack when a Knife is equipped
Charging Stab- (Technique Ability, Shadow Blade) Possessor may use 'Charging Stab' in conjunction with a 'Melee Attack' action, so long as no other technique is used and possessor has a Knife equipped. Said attack gains +100 Melee Attack, may be made from the back row, and moves its user to the front row.
Clever Move- (Active Ability, Shadow Blade) Possessor may spend an action to cause target, who may not be more than double possessor's level or above Level 39, to count as not having acted yet for possessor's purposes
Critical Stab- (Technique Ability, Shadow Blade) Possessor may use 'Critical Stab' in conjunction with a 'Melee Attack' action, so long as no other technique is used and possessor has a Knife equipped. Said attack gains +5% Critical.
Dual Knife-Wielding- (Passive Ability, Shadow Blade) Possessor gains +50 Melee Attack if possessor has two Knives or a Knife that is a Weaponx2 equipped
Dud Stab- (Technique Ability, Shadow Blade) Possessor may use 'Dud Stab' in conjunction with a 'Melee Attack' action, so long as no other technique is used and possessor has a Knife equipped. Said attack gains -1,000 Melee Attack, cannot reduce its targets' stats, HP, or MP below 1, deals 1/10 Damage, has a 50% chance of failing, and becomes solely Null element.
Knife Wielding I- (Passive Ability, Shadow Blade) +5 to all stats when a Knife is equipped
Knife Wielding II- (Passive Ability, Shadow Blade) +25 to all stats when a Knife is equipped, +25 Melee Attack and +25 Magical Attack when a Knife is equipped
Pelican Ripper- (Active Ability, Shadow Blade) This character may use Pelican Ripper in conjunction with a Melee Attack, so long as no other technique is used and a Knife is equipped. This attack gains +400 Melee Attack against Aerials and has a 5% chance of inflicting AGI Drain on Aerials.
Shadow Blade- (Passive Ability, Shadow Blade) Possessor gains +(500 + 10 * Possessor Level) Melee Attack, +(250 + 5 * Possessor Level) Magical Attack, and +(100 + 10 * Possessor Level) AGI when possessor has a Knife equipped
Very Clever Moves- (Passive Ability, Shadow Blade) There is a 75% chance that possessor immediately gains another action after spending an action to use Clever Move

~Slasher~
Basic Murder Arts Attunement- (Passive Ability, Other: Slasher) All Murder Arts spells possessor casts that possess a Melee Attack bonus gain +10 Melee Attack, Murder Arts spells cost possessor 10 less MP to cast

~Slayer~
And With This, I Will Burn You!- (Passive Ability, Slayer) An item that possessor equips as a weapon through one of possessor's Slayer abilities that was an Antiquity at the time it was equipped that is Fire element may gain '5% inflicts Burning'
And With This, I Will Bury You!- (Passive Ability, Slayer) An item that possessor equips as a weapon through one of possessor's Slayer abilities that was an Antiquity at the time it was equipped that is Earth element may gain '5% inflicts Entombed'
And With This, I Will Drown You!- (Passive Ability, Slayer) An item that possessor equips as a weapon through one of possessor's Slayer abilities that was an Antiquity at the time it was equipped that is Water element may gain '5% inflicts Drowning'
And With This, I Will Freeze You!- (Passive Ability, Slayer) An item that possessor equips as a weapon through one of possessor's Slayer abilities that was an Antiquity at the time it was equipped that is Ice element may gain '5% inflicts Frozen'
And With This, I Will Melt You!- (Passive Ability, Slayer) An item that possessor equips as a weapon through one of possessor's Slayer abilities that was an Antiquity at the time it was equipped that is Acid element may gain '5% inflicts Dissolving'
And With This, I Will Strangle You!- (Passive Ability, Slayer) An item that possessor equips as a weapon through one of possessor's Slayer abilities that was an Antiquity at the time it was equipped that is Air element may gain '5% inflicts Suffocation'
Apprentice Deadly Item Training- (Passive Ability, Slayer) This character gains +60 Melee Attack, +60 Ranged Attack, +60 Magical Attack, and +5% Critical when a Deadly Item is equipped.
Basic Deadly Item Training- (Passive Ability, Slayer) This character gains +6 Melee Attack when a Deadly Item is equipped.
Basic Weapon Improvisation- (Passive Ability, Slayer) Possessor may equip Antiquities in weapon slots, these Antiquities provide a Ranged, Melee, and Magical attack bonus equal to their value divided by 1,000, to a max of +1,000
Sheer-Offensive Stance- (Stance Ability, Slayer) Possessor's Defense is halved, Possessor's Resilience drops to 0%, Possessor's Dodge is halved, Possessor gains +(Possessor's former Resilience, to a max of 200)% Critical, Possessor gains +(One half possessor's lost Dodge, to a max of 200)% to Hit, Possessor gains +(One half possessor's former Defense value, to a max of 20,000) Melee Attack, Magical Attack, and Ranged Attack
Slayer- (Passive Ability, Slayer) Possessor gains +(500 +(50 * Possessor Level)) Melee Attack, Magical Attack, and Ranged Attack if possessor has a Deadly Item equipped, Possessor gains +5% Critical if possessor has a Deadly Item equipped

~Smith~
Adept Smith Proficiency- (Passive Ability, Smith) Possessor gains an additional Accessory slot that may contain a Gauntlets or a Helm
Ammocrafter- (Passive Ability, Smith) All equipped Ammo accessories give +20 Ranged Attack if possessor has a Gun equipped
Apprentice Smith Proficiency- (Passive Ability, Smith) This character gains +25 to each type of Attack for each weapon equipped that provides a bonus to that type of attack. This character gains +25 Defense for each Shield, Heavy Armor, or Light Armor is equipped. This character gains +25 to all stats for each Ammo, Weapon Coating, or Helm equipped.
Armorer- (Passive Ability, Smith) All armors have their stat bonuses that they provide increased by +20
Basic Flameforging Technique- (Passive Ability, Smith) Possessor's spells that create items cost 2,500 less XP to cast if possessor is in a Zone of Fire, Possessor gains +300 SPI if in a Zone of Fire, Artifice and Golomancy spells cost possessor 2,000 less MP if possessor is in a Zone of Fire
Basic Smith Proficiency- (Passive Ability, Smith) This character gains +6 to each type of Attack for each weapon equipped that provides a bonus to that type of attack. This character gains +6 Defense if a Shield, Heavy Armor, or Light Armor is equipped. This character gains +3 to all stats for each Ammo, Weapon Coating, or Helm equipped.
Bladesmith- (Passive Ability, Smith) +25 Melee Attack if a Sword, Knife, Bladecane, Polearm, Axe, Bailartix, or Scythe is equipped
Efficient Crafter- (Passive Ability, Smith) Possessor's spells and secret formulas that create items cost possessor 150 less XP to use
Gunsmith- (Passive Ability, Smith) Each Gun equipped provides +40 Ranged Attack
Light Armor Crafter- (Passive Ability, Smith) +50 Defense if a Light Armor is equipped
Miner- (Passive Ability, Smith) +10 Defense against Earth, +40 Defense if the terrain or phantom terrain is Caverns, 20% Suffocation Resistance if an Aerial pet or summon is possessed by possessor in battle
Repair- (Passive Ability, Smith) Possessor and possessor's allies have a 25% chance of having their equipment broken equipment that was broken by a non-unique source of lower level than possessor repaired at the end of a thread
Smith- (Passive Ability, Smith) Equipped armors provide +20 Defense per possessor level and equipped Weapons give +10 to each attack bonus they already possess per possessor level
Swordsmith- (Passive Ability, Smith) All Swords does +200 damage
Trained Smelter- (Passive Ability, Smith) Each Light Armor or Heavy Armor equipped provides +20 Defense
Understands Common Smithing Errors- (Passive Ability, Smith) Possessor's Secret Formulas that produce items worth under 50,000,000 Gold that have a chance of failure have said falure chance reduced by 2%
Weaponsmith- (Passive Ability, Smith) All weapons give +30 Melee Attack, Ranged Attack, and Magical Attack if they already give the aforementioned type of bonus
Whittler- (Passive Ability, Smith) +25 to all stats if a Trinket is equipped, +15 MIN if a Staff is equipped, 1% Melee Attacks against Plants of lower level inflict a debuff that reduces their target's Defense by 25 that stacks 10 times
Woodcarver- (Passive Ability, Smith) +100 Damage against Plants to all attacks that deal damage, +20 STR if a Staff or Mace is equipped

~Soldreidrethanoi~
Apprentice Bailartix Training- (Passive Ability, Soldreidrethanoi) Possessor gains +50 Ranged Attack if possessor has a Bailartix equipped, Possessor gains +20 to all stats if possessor has a Bailartix equipped
Armor-Piercing Revolution- (Technique Ability, Soldreidrethanoi) Possessor may use 'Armor-Piercing Revolution' in conjunction with a 'Ranged Attack' action, so long as no other technique is used and possessor has a Bailartrix equipped. Said attack pierces 200 Defense.
Bailartix Wielding I- (Passive Ability, Soldreidrethanoi) +5 to all stats when a Bailartrix is equipped
Bailartix Wielding II- (Passive Ability, Soldreidrethanoi) +25 to all stats when a Bailartix is equipped, +50 Ranged Attack when a Bailartix is equipped
Basic Bailartix Training- (Passive Ability, Soldreidrethanoi) This character gains +6 Ranged Attack when a Bailartix is equipped.
Hunting Blade of Repitition- (Active Ability, Soldreidrethanoi) This character may use Hunting Blade of Repitition in conjunction with a Ranged Attack, so long as no other technique is used and a Bailartix is equipped. This attack repeats itself next turn, but any Bailartix involved in it cannot be used next turn for any other purpose.
Revolution on the Run- (Technique Ability, Soldreidrethanoi) Possessor may use 'Revolution on the Run' in conjunction with a 'Ranged Attack' action, so long as no other technique is used and possessor has a Bailartix equipped. Said attack gains +100 Ranged Attack, may be made from the front row, and moves its user to the back row. Damage-halving for 'Ranged Attack' actions is not factored into this attack, but its performer is moved to the back row at the end of the attack.

~Sorceress~
Apprentice Wand Training- (Passive Ability, Sorceress) Possessor gains +50 Magical Attack if possessor has a Wand equipped, Possessor gains +20 to all stats if possessor has a Wand equipped
Attunement of the Faintly Drifting Clouds- (Passive Ability, Sorceress) This character gains +2% Dodge when an Air element Wand is equipped
Basic Wand Training- (Passive Ability, Sorceress) This character gains +6 Magical Attack when a Wand is equipped
Flame Zapping- (Passive Ability, Sorceress) This character gains +25 Magical Attack when a Fire element Wand is equipped
Hand of the Sparkling Wand- (Passive Ability, Sorceress) This character gains +25 Magical Attack when an multi-element Wand is equipped
Painter (2)- (Passive Ability, Sorceress) Items that possessor creates obtain a non-stacking buff that causes SPI bonuses they provide to be increased by 150 points
Sorceress- (Passive Ability, Sorceress) Possessor gains +700 Magical Attack and +50 to all stats when a Wand is equipped plus an additional +(10 x Possessor Level) Magical Attack and +(5 x Possessor Level) to all stats if a Wand is equipped.
Thunder Zapping- (Passive Ability, Sorceress) This character gains +25 Magical Attack when an Electrical element Wand is equipped
Wand Juggler's Stance- (Stance Ability, Sorceress) +25 Magical Attack per wand equipped, possessor may, as a free action once each turn, exchange one equipped Wand for one of two unequipped wands that are designated as "Juggling Wands" at the beginning of a battle or quest
Wand Wielding I- (Passive Ability, Sorceress) +5 to all stats when a Wand is equipped
Wand Wielding II- (Passive Ability, Sorceress) +25 to all stats when a Wand is equipped, +50 Magical Attack when a Wand is equipped

~Superhero~
Ultra-Agility- (Passive Ability, Superhero) +20,000 AGI, +5% Dodge

~Swordsman~
Apprentice Sword Training- (Passive Ability, Swordsman) This character gains +50 Melee Attack when a Sword is equipped.
Basic Fencing Skills- (Passive Ability, Swordsman) Possessor gains 105% To Hit, Possessor's Attack with Finesse actions may deal an additional 100 damage, This ability only takes effect when possessor has a Sword equipped
Basic Sword Training- (Passive Ability, Swordsman) This character gains +6 Melee Attack when a Sword is equipped.
Deft Slash- (Technique Ability, Swordsman) Possessor may use 'Deft Slash' in conjunction with a 'Melee Attack' action, so long as no other technique is used and possessor has a Sword equipped. Said attack gains +5% To Hit.
Dramatically Stand On Sword- (Passive Ability, Swordsman) Possessor gains a 5% chance of inflicting Charm: Impressed on opponents below Level 20 at the start of battle
Dud Slash- (Technique Ability, Swordsman) Possessor may use 'Dud Slash' in conjunction with a 'Melee Attack' action, so long as no other technique is used and possessor has a Sword equipped. Said attack gains -1,000 Melee Attack, cannot reduce its targets' stats, HP, or MP below 1, deals 1/10 Damage, has a 50% chance of failing, and becomes solely Null element.
Practiced Sword Swings- (Passive Ability, Swordsman) +1% To Hit while possessor has a Sword equipped
Swordsman- (Passive Ability, Swordsman) This character gains +700 Melee Attack and +50 to all stats when a Sword is equipped plus an additional +10 Melee Attack and +5 to all stats for each level character possesses.
Throw Sword- (Technique Ability, Swordsman) Possessor may use 'Throw Sword' in conjunction with a 'Ranged Attack' action, so long as no other technique is used and possessor has a Sword equipped. One of said action's user's equipped Swords is unequipped as part of said action and adds its Melee Attack bonus as a Ranged Attack bonus to said action, with capping applying.
Swordsman's Footwork- (Passive Ability, Swordsman) Possessor gains 5% Dodge, Possessor gains 15% Dodge against Physical element actions, This ability only takes effect when possessor has a Sword equipped
Yell Loudly While Slashing- (Technique Ability, Swordsman) Possessor may use 'Yell Loudly While Slashing' in conjunction with a 'Melee Attack', 'Powerful Attack', or 'Melee Overdrive' action, so long as no other technique is used and possessor has a Sword equipped. Said attack gains +30 Melee Attack.

~Temporal Primarch~
Absorb Time- (Passive Ability, Other: Temporal Primarch) Possessor Absorbs Time against sources below Level 20 if Level 20 or greater
Adept Time Magic Attunement- (Passive Ability, Other: Time Mage) Time Magic spells cost possessor 10,000 less MP to cast, Time Magic spells cast by possessor that provide a AGI buff bonus provide an additional +500 AGI as an effect that stacks 20 times across all effects per individual, Possessor gains 10 Spell slots that may not be used for purposes other than carrying spells, may only carry Time Magic Spells, and may not be converted into other types of slots by individuals below Level 100
Adept Time Synchronization- (Passive Ability, Other: Temporal Primarch) Amounts of Time element Damage possessor deals are increased by 10,000 points, Time element spells cost possessor 10,000 less MP to cast, Possessor gains 5 Spell slots that may not be used for purposes other than carrying spells, may only carry Time element Spells, and may not be converted into other types of slots by individuals below Level 100
Aging Blow- (Technique Ability, Other: Temporal Primarch) Possessor may use 'Aging Blow' in conjunction with a 'Melee Attack' action so long as no other technique is used and possessor is Time element. Said action gains +500 Melee Attack and +20% inflicts Fatigued: Elderly as a non-stacking effect.
Aging Touch- (Passive Ability, Other: Temporal Primarch) If possessor is Time element, possessor's offensive actions gain 80% inflicts Fatigued: Elderly
Apprentice Affinity to Healing Via Time- (Passive Ability, Other: Temporal Primarch) Whenever possessor obtains Time element HP Healing or MP Healing, said amount is increased by 1,000 points
Apprentice Command of Time- (Passive Ability, Other: Temporal Primarch) Possessor's Time element pets and summons gain +250 to all stats as a bonus that cannot raise them above 2000% of their natural values
Apprentice Defenses Against Time- (Passive Ability, Other: Temporal Primarch) Possessor gains +500 Defense against Time
Apprentice Time Resistance- (Passive Ability, Other: Temporal Primarch) Possessor gains 5% Time Resistance
Apprentice Time Synchronization- (Passive Ability, Temporal Primarch) Possessor gains +50 to all stats for each Time element item equipped, Possessor's Time element pets and summons gain +250 to all stats
Apprentice Understanding of the Heart of Time- (Passive Ability, Other: Temporal Primarch) Possessor's Time element allies gain +100 to all stats
Apprentice Weaponization of Time- (Passive Ability, Other: Temporal Primarch) Quantities of Time element Damage dealt by possessor are increased by 500 points
Apprentice Zonal Acclimation of Time- (Passive Ability, Other: Temporal Primarch) Possessor gains +500 to all stats while in a Zone of Time
Asynchronus Timestream- (Passive Ability, Other: Temporal Primarch) Possessor may, so long as no individual 20 or more Levels greater who is in the same battle objects, choose to count the current round's number as the number of any round that possessor has experienced in the current battle
Bank Actions- (Passive Ability, Temporaral Primarch) Possessor may, at the start of any round, choose for possessor's first action of the round to, instead of being placed in turn-order, be placed in possessor's Action Bank. Possessor's Action Bank may hold up to 3 actions and is emptied at the end of each battle. If in a battle where all opponents are lower Level than possessor, possessor may, at the start of any round, choose to remove an action from possessor's Action Bank and gain an additional action that round.
Basic Acceleration Within Time's Dominion- (Passive Ability, Other: Temporal Primarch) Possessor gains +25 to possessor's turn-order-determining stat sum for turn-order-determining purposes while in a Zone of Time
Basic Affinity to Healing Via Time- (Passive Ability, Other: Temporal Primarch) Whenever possessor obtains Time element HP Healing or MP Healing, said amount is increased by 500 points
Basic Command of Time- (Passive Ability, Other: Temporal Primarch) Possessor's Time element pets and summons gain +50 to all stats
Basic Defenses Against Time- (Passive Ability, Other: Temporal Primarch) Possessor gains +50 Defense against Time
Basic Time Resistance- (Passive Ability, Other: Temporal Primarch) Possessor gains 1% Time Resistance
Basic Time Synchronization- (Passive Ability, Other: Temporal Primarch) Possessor gains +25 to all stats if possessor is Time element
Basic Understanding of the Heart of Time- (Passive Ability, Other: Temporal Primarch) Possessor's Time element allies gain +10 to all stats
Basic Weaponization of Time- (Passive Ability, Other: Temporal Primarch) Quantities of Time element Damage dealt by possessor are increased by 50 points
Basic Zonal Acclimation of Time- (Passive Ability, Other: Temporal Primarch) Possessor gains +50 to all stats while in a Zone of Time
Call Forth the Living Time- (Active Ability, Temporal Primarch) Possessor may spend an action to summon 5 Elementals that are Time element, are below Level 5, and are normally fightable for drops on the Enemy List, Max 20 summoned
Chrononaut- (Passive Ability, Other: Temporal Primarch) Possessor gains +20,000 Defense against effects attached to Zones of Time, Possessor's 'Establish Temporal Portal' actions may not be countered by individuals below Level 20
Clock-Gear Wings- (Passive Ability, Other: Temporal Primarch) If possessor is Time element, possessor gains +300 AGI for turn-order-determining purposes, Possessor's turn-order-determining stat sum may not be specifically and directly reduced by sources below Level 40, Possessor gains Impaired: Slow Immunity, and Chances of inflicting Augmented: Haste on possessor are increased by 10%
Clock Watcher- (Passive Ability, Temporal Primarch) If possessor is Time element, possessor is informed whenever an individual who is not 20 or more Levels greater than possessor performs a Time element action
Control of Time- (Passive Ability, Other: Temporal Primarch) Possessor has a 20% chance of being able to cancel the actions of Time element individuals below Level 20, with things that would occur before and after said actions still occurring
Defenses that Utilize Time- (Passive Ability, Other: Temporal Primarch) Possessor gains +500 Defense if possessor has any Time-element items equipped that provide a Defense bonus
Detachable Secondary Timestream- (Passive Ability, Temporal Primarch) Once per thread, if possessor is Time element, when possessor would acquire a debuff that would specifically reduce possessor's turn-order-determining stat sum or when possessor would be afflicted with Fatigued: Slow or Suffocation: No Future or when possessor would acquire a debuff that would change the round that possessor would treat the current round as, possessor may choose to not acquire said debuff or status effect
Detect Time- (Passive Ability, Temporal Primarch) Possessor gains +1% To Hit against Time element targets
Doublespeed Recovery (Minor)- (Passive Ability, Other: Temporal Primarch) Possessor's per-round auto recovery chances for minor negative status effects are checked twice per round
Doublespeed Recovery (Moderate)- (Passive Ability, Other: Temporal Primarch) Possessor's per-round auto recovery chances for moderate negative status effects are checked twice per round
Effect-Resistant, Fixed Personal Timestream- (Passive Ability, Other: Temporal Primarch) Possessor is Immune to entities below Level 20, Possessor is Immune to Time element debuffs from sources below Level 60
Elemental Attack-Conversion: Time- (Technique Ability, Other: Temporal Primarch) Possessor may use 'Elemental Attack-Conversion: Time' in conjunction with a 'Melee Attack', 'Melee Overdrive', 'Ranged Attack', 'Ranged Overdrive', 'Magical Attack', or 'Overdrive' action so long as possessor is Time element and no other technique is used. Said action becomes solely the element Time.
Elemental Invocation of Time- (Technique Ability, Other: Temporal Primarch) Possessor may use 'Elemental Invocation of Time' in conjunction with an 'Elemental Attack' action so long as possessor is Time element and no other technique is used. Said action gains +500 Melee Attack, +500 Magical Attack, or +500 Ranged Attack.
Emanate Time- (Passive Ability, Temporal Primarch) Whenever possessor absorbs Damage that is Time element Damage, Possessor may choose to deal 10,000 Flat Time element Damage to up to 10 targets
Empowered By Time- (Passive Ability, Temporal Primarch) If possessor is Time element, possessor has a 5% chance of being afflicted with Mind Restore at the start of each round if possessor is in a Zone of Time
Enemy-Rewinding Gear-Wings- (Passive Ability, Other: Temporal Primarch) Up to three times per battle while possessor is Time element, checking a max of once per action, possessor may choose to have a 50% chance of undoing the results of any one opponent's action (save said action counting as still having been used up), not including things that happened before or after said action, provided that said opponent was not greater Level than possessor and was not above Level 65
Establish Temporal Abyss- (Passive Ability, Other: Temporal Primarch) When possessor creates a Zone of Time, possessor may also create a Phantom Terrain that is Temporal Abyss that has an effect that stacks 4 times on it that deals 5,000 Flat Time element AGI Damage to each non-Time-element individual present in it at the start of each round
Establish Temporal Prison- (Passive Ability, Other: Temporal Primarch) Whenever possessor would afflict an individual 20 or more Levels lower than possessor with Entombed: Incarcerated, possessor may instead afflict said individual with Petrified: Time Stop
Expert Time Synchronization- (Passive Ability, Other: Temporal Primarch) Time element Damage dealt to possessor (not including healing) is halved, Time element Stat Damage (not including healing) dealt to possessor is halved, Possessor gains 1 Accessory slot that may not be used for purposes other than carrying accessories, may only carry Time element accessories, and may not be converted into other types of slot by individuals below Level 100
Explorer of Time- (Passive Ability, Other: Temporal Primarch) Whenever possessor enters a battlespace thanks to a Time element action, possessor may scan the stats of up to 3 entities in said battlespace, Possessor gains +15,000 Defense against effects attached to Zones of Time
Fast Personal Time Progression- (Passive Ability, Other: Temporal Primarch) Whenever the round number increments, possessor may increment the number of the round that possessor counts the current round as by 2
Father Time Mode- (Stance Ability, Other: Temporal Primarch) Possessor counts as being afflicted with Fatigued: Elderly, gains the element Time, and suffers no negative effects from the status effect Fatigued: Elderly
Father Time's Aging Aura- (Passive Ability, Temporal Primarch) While possessor is in the stance 'Father Time Mode' possessor may choose at the beginning of each round to have a 60% chance of inflicting Fatigued: Elderly on each opponent
Gift Actions- (Passive Ability, Temporaral Primarch) Possessor may, when removing an action from possessor's action bank, instead of assigning it to possessor, may assign it to one of possessor's willing allies
Global Timefreeze- (Passive Ability, Temporal Primarch) Once per thread, possessor may, at the start of a round, cause all lower-Level individuals below Level 80 who are not Resistant or Immune to Petrification or Petrification: Time Stop to be unable to act (excluding death attacks) during said round
Greater Weaponization of Time- (Passive Ability, Other: Temporal Primarch) Quantities of Time element Damage dealt by possessor are increased by 25,000 points
Hammer of Langerous Years- (Technique Ability, Other: Temporal Primarch) Possessor may use 'Hammer of Langerous Years' in conjunction with a 'Melee Attack' or 'Melee Overdrive' action so long as no other technique is used and possessor is Time element. Said action gains +2,000 Melee Attack, and target acquires a non-stacking debuff that causes it to have a 50% chance of choosing to skip its next action if not Immune to Charm.
Hard to Undo- (Passive Ability, Other: Temporal Primarch) If possessor is Time element, individuals below Level 40 may not undo possessor's actions without possessor's permission
Hasting Invocation- (Technique Ability, Temporal Primarch) Possessor may use 'Hasting Invocation' in conjunction with a 'Guard Back Rank', 'Cast a Spell', or 'Use an Item' action. Said action's targets gain a 50% chance of being afflicted with Augmented: Haste
Hears When Someone's Time Is Running Out- (Passive Ability, Temporal Primarch) If possessor is Time element, possessor is informed whenever the HP of a Time element individual below Level 60 or an individual below Level 60 with a Temporal Primarch debuff or debuff from a Time element action reaches and/or drops below 25% of its Max HP
Improved Affinity to Healing Via Time- (Passive Ability, Other: Temporal Primarch) Whenever possessor obtains Time element HP Healing or MP Healing, said amount is increased by 5,000 points
Improved Command of Time- (Passive Ability, Other: Temporal Primarch) Possessor's Time element pets and summons gain +1,000 to all stats as a bonus that cannot raise them above 2000% of their natural values
Improved Defenses Against Time- (Passive Ability, Other: Temporal Primarch) Possessor gains +5,000 Defense against Time
Improved Defenses that Utilize Time- (Passive Ability, Other: Temporal Primarch) Possessor gains +2,000 Defense if possessor has any Time-element items equipped that provide a Defense bonus
Improved Hasting- (Passive Ability, Temporal Primarch) Possessor's chances of inflicting Augmented: Haste are increased by 30%
Improved Slowing- (Passive Ability, Temporal Primarch) Possessor's chances of inflicting Impaired: Slow are increased by 30%
Improved Time Elemental Emanation- (Passive Ability, Temporal Primarch) Possessor's 'Call Forth the Living Time' ability may summon entities up to Level 20
Improved Time Resistance- (Passive Ability, Other: Temporal Primarch) Possessor gains 10% Time Resistance
Improved Understanding of the Heart of Time- (Passive Ability, Other: Temporal Primarch) Possessor's Time element allies gain +250 to all stats
Improved Weaponization of Time- (Passive Ability, Other: Temporal Primarch) Quantities of Time element Damage dealt by possessor are increased by 5,000 points
Improved Zonal Acclimation of Time- (Passive Ability, Other: Temporal Primarch) Possessor gains +1,000 to all stats while in a Zone of Time
Improved Zonal Time Empowerment- (Passive Ability, Temporal Primarch) Possessor gains +500 to all stats while in a Zone of Time, Possessor gains +500 Melee Attack, Magical Attack, Ranged Attack, and Defense while in a Zone of Time
Infinite Assumption of Time- (Passive Ability, Other: Temporal Primarch) Possessor gains the element Time while in Temporal Primarch stances
Keeper of Temporal Hourglasses- (Passive Ability, Other: Temporal Primarch) If possessor is Time element, the status effect Doomed (but not its sub-status effect), if coming from a source of lower Level than possessor, may not kill possessor or possessor's allies without possessor's permission
Makes an Incessant Ticking Sound- (Passive Ability, Temporal Primarch) If possessor is Time element, possessor may choose to have a 30% chance of inflicting Fatigued: Stress on each opponent
Meditative Assumption of Time- (Passive Ability, Other: Temporal Primarch) Possessor may choose, at the beginning of a thread, to become solely Time element
Nonsynchronous Elemental Attack-Conversion: Time- (Passive Ability, Other: Temporal Primarch) Possessor may use the Technique 'Elemental Attack-Conversion: Time' in conjunction with a 'Melee Attack', 'Melee Overdrive', 'Ranged Attack', 'Ranged Overdrive', 'Magical Attack', or 'Overdrive' action even if possessor is not Time element.
Nourish Time- (Passive Ability, Temporal Primarch) Whenever possessor deals HP or MP healing to an Time element individual, possessor deals 300 additional points
Nourished By Time- (Passive Ability, Temporal Primarch) If possessor is Time element, possessor has a 5% chance of being afflicted with Rejuvenation at the start of each round if possessor is in a Zone of Time
Nullify Time- (Passive Ability, Other: Temporal Primarch) Possessor may remove the element Time from the actions of individuals below possessor's Level who are below Level 60, Possessor may prevent the actions of Time-element individuals below Level 40 who are below possessor's Level, Possessor may prevent the Time-element actions of individuals below Level 40 who are below possessor's Level, Possessor may remove the element Time from possessor's actions, Things that would occur before and after actions that are prevented by this ability still occur
Officer in the Time Police- (Passive Ability, Other: Temporal Primarch) Whenever an individual conducts a Time element action, possessor may choose to have a 40% chance of afflicting said individual with Entombed: Incarcerated
Personal Time-Preservation- (Passive Ability, Temporal Primarch) At the start of each round, if possessor is Time element, possessor may choose one debuff that possessor is afflicted with that comes from a source of equal Level to or lower Level than possessor (to a max of Level 60) and ignore said debuffs effects on its possessor's turn-order-determining stat sum for turn-order-determining purposes for the duration of said round
Predict Likely Outcomes Through Time Synchronization- (Passive Ability, Other: Temporal Primarch) Possessor obtains +1% Dodge and +1% To Hit while Time element
Predict the Flow of Time- (Passive Ability, Temporal Primarch) Possessor gains +5% Dodge against Time element individuals
Project Time- (Passive Ability, Other: Temporal Primarch) Possessor may choose for possessor's 'Ranged Attack' actions to gain +300 Ranged Attack and the element Time
Prosperous Venting of Excess Time- (Passive Ability, Other: Temporal Primarch) If possessor is Time element and performs an 'Elemental Attack' action that is solely Time element, said action deals 5,000 additional Damage, and, at the end of said action, possessor regenerates 5,000 HP.
Quickened by Stolen Time- (Passive Ability, Other: Temporal Primarch) Whenever possessor deals AGI Drain or SPI Drain, possessor obtains a buff that stacks 20 times and provides +200 AGI or +200 SPI
Rapdily Age Self to Shrug Status Effects- (Active Ability, Other: Temporal Primarch) Possessor may spend an action to immediately check for automatic per-round recovery from negative status effects 5 times
Reconsume Time Elemental Spawn- (Passive Ability, Temporal Primarch) Possessor may, at the start of any round, unsummon one of possessor's Time element Elemental summons to regenerate (1,000 * said Elemental's Level, to a Max of 99,000) HP
Reflect Time- (Passive Ability, Other: Temporal Primarch) Possessor Reflects Time against sources below Level 20 if Level 20 or greater
Regrab Object from the Past- (Active Ability, Other: Temporal Primarch) Possessor may spend an action to re-acquire an item that was stolen or destroyed (not counting by an effect possessed by the item itself, including the use of charges of a consumable) by an individual below Level 80 earlier in the thread that possessor possessed earlier in the thread
Relentless Tempest of Time- (Passive Ability, Other: Temporal Primarch) If possessor's last action was solely Time element either due to this ability or the technique 'Elemental Attack-Conversion: Time', possessor may make any of possessor's offensive actions solely Time element.
Retroactively Redirect Temporally Delayed Attack- (Active Ability, Other: Temporal Primarch) If possessor is Time element, possessor may spend an action to change the target of a delayed attack or action with said action's performer as its source that was delayed due to a Time element item or a Time Mage or Temporal Primarch ability to any individual in the same battlespace as the original target who is of lower Level than said action's performer
Self Age-Control- (Passive Ability, Other: Temporal Primarch) Possessor may choose at the start or end of any action or round to become afflicted with Fatigued: Elderly or be cured of Fatigued: Elderly, Possessor may, as an RP effect, alter possessor's age
Shatter Temporal Hourglass- (Active Ability, Other: Temporal Primarch) Possessor, if Time element, may spend an action to have a 100% chance of inflicting Instant Death: Doomed and Suffocation: No Future on a target below Level 80 that is not greater Level than possessor, is not Time element, and does not possess Time Resistance, Immunity, Absorption, or Reflection
Shielded by Personal History- (Passive Ability, Temporal Primarch) If possessor is Time element, the end of each round, possessor obtains a buff that provides +250 Defense and stacks 20 times
Slowing Invocation- (Technique Ability, Temporal Primarch) Possessor may use 'Slowing Invocation' in conjunction with a 'Melee Attack', 'Magical Attack', or 'Ranged Attack' action so long as possessor is Time element. Said action gains '30% inflicts Impaired: Slow' and may gain the element Time.
Soothing Time Emanation- (Passive Ability, Temporal Primarch) Whenever possessor absorbs Damage that is Time element Damage, Possessor may choose to deal 10,000 Flat Time element HP Healing to up to 10 targets that are Time element
Stability Within Time- (Passive Ability, Other: Temporal Primarch) Possessor gains 25% minor negative status effect resistance while in a Zone of Time
Supernaturally Good Timing- (Passive Ability, Temporal Primarch) Once per round, if possessor is Time element, possessor may delay an action through the action of a lower-Level opponent
Temporal Father-Time Defenses- (Passive Ability, Temporal Primarch) While possessor is in the stance 'Father Time Mode' possessor obtains 30% Time Resistance and +30,000 Defense against Time
Temporally-Shackling Blow- (Technique Ability, Other: Temporal Primarch) Possessor may use 'Temporally-Shackling Blow' in conjunction with a 'Melee Attack', 'Ranged Attack', or 'Magical Attack' action so long as no other technique is used and possessor is Time element. Said action's first hit per target gains a 25% chance of causing each of its targets who is not higher Level than possessor, is not Immune to Petrified: Time Stop, does not Resist, Absorb, or Reflect Time, is not Immune to Time, and is not Level 80 or greater to skip its next action (to a max of 4 actions skipped in said manner in a row).
Temporal Primarch- (Passive Ability, Other: Temporal Primarch) Possessor ignores (1 * (Possessor Level/5), rounded down)% Time Resistance, Possessor ignores Time Immunity of targets below (Possessor Level / 5, rounded down) Level, to a max of Level 80
Temporal Stasis-Strike- (Technique Ability, Other: Temporal Primarch) Possessor may use 'Temporal Stasis-Strike' in conjunction with a 'Melee Attack' or 'Melee Overdrive' action so long as no other technique is used and possessor is Time element. Said action gains +5,000 Melee Attack, and targets below Level 60 have a 30% chance of being afflicted with Petrified: Time Stop.
Temporal Wisdom- (Passive Ability, Other: Temporal Primarch) Possessor may count Temporal Primarch abilities as Time Mage abilities (including for prerequisite purposes) and may count Time Mage abilities as Temporal Primarch abilities (including for prerequisite purposes)
Temporal Wisdom- (Passive Ability, Other: Temporal Primarch) Possessor may count Temporal Primarch abilities as Time Mage abilities (including for prerequisite purposes) and may count Time Mage abilities as Temporal Primarch abilities (including for prerequisite purposes)
Temporally Enhanced Speed- (Passive Ability, Other: Temporal Primarch) If possessor is Time element, possessor gains +500 to possessor's turn-order-determining stat sum for turn-order-determining purposes
Temporally-Disjointed Attack- (Technique Ability, Other: Temporal Primarch) Possessor may use 'Temporally-Disjointed Attack' in conjunction with a 'Melee Attack', 'Ranged Attack', or 'Magical Attack' action so long as possessor is Time element and no other technique is used. Said action counts as having been delayed for a number of rounds between 1 and 5 (inclusive) without actually being delayed.
Time Battle-Aura- (Stance Ability, Temporal Primarch) Possessor deals 10,000 Flat Time element Damage to each opponent at the start of each round
Time Body Form- (Stance Ability, Temporal Primarch) Possessor gains +200 Defense against Time, Possessor gains 15% Time Resistance, Possessor may deal 5,000 Flat Time element Damage to any individual who conducts an offensive action that targets possessor
Time-Consuming Strike- (Technique Ability, Other: Temporal Primarch) Possessor may use 'Time-Consuming Strike' in conjunction with a 'Melee Attack', 'Ranged Attack', or 'Magical Attack' action so long as no other technique is used and possessor is Time element. Said action either deals 2,000 points of Flat Time element AGI Drain or moves one buff that came from a Time element source or action that came from a source below Level 40 that is not greater Level than said action's performer from said action's target to said action's performer.
Time-Dilation Field- (Stance Ability, Temporal Primarch) At the start of each round, possessor's opponents have a 70% chance of being afflicted with Impaired: Slow and possessor's allies have a 70% chance of being afflicted with Augmented: Haste
Time Immunity- (Passive Ability, Other: Temporal Primarch) Possessor gains Time Immunity against sources below Level 20 if Level 20 or greater
Time Manipulation- (Passive Ability, Other: Temporal Primarch) Possessor may choose one of the following at the beginning of each round if Time element: Create a Zone of Time, Remove a Zone of Time created by either possessor or a source below Level 20, Remove an effect attached to a Zone of Time by either possessor or a source below Level 20, Add Time to the elements of possessor's first action of the round, place a non-stacking buff that provides +50 to all of its possessor's stats if its possessor is Time element on a Time element target, place a non-stacking buff on an individual that gives that individual +50 to all stats while in a Zone of Time, place a non-stacking debuff on an individual that gives that individual -50 to all stats while in a Zone of Time, Gain +50 to any one stat as a non-stacking buff until the end of the round, gain +50 Melee Attack, Magical Attack, or Ranged Attack as a non-stacking buff until the end of the round, Gain +50 Defense or +50 Defense against Stat Damage as a non-stacking buff until the end of the round, Unsummon a Time element individual that is below Level 20 and was summoned by an individual below Level 20 that is below possessor's Level, Add Time to the elements of the next action conducted by a willing ally, or give a chosen individual +500 Defense against Time, 5% Time Resistance, or +50 Defense against Time and 1% Time Resistance until the end of the round as a non-stacking buff
Timesand as Blood- (Passive Ability, Other: Temporal Primarch) If possessor is Time element, possessor's turn-order-determining stat sum is increased by 2,000 for turn-order-determining purposes as a non-stacking effect, If possessor is Time element, possessor gains 200,000 HP and 200,000 MP as a non-stacking effect, If possessor is Time element, whenever an individual deals possessor Damage with a hit of an attack, possessor may deal said individual 1,500 Flat Time element AGI Damage, If possessor is Time element and is afflicted with Wounded: Bleeding, possessor may deal 3,000 Flat Time element AGI Damage to up to 30 opponents at the start of each round
Timesand Keeper- (Passive Ability, Other: Temporal Primarch) If possessor is Time element, possessor may change the element Earth in any of possessor's actions or any quantity of Damage dealt by possessor into the element Time, If possessor is Earth element, possessor may add the element Time to any of possessor's Earth element actions
Time-Sinkhole-Generating Spell- (Technique Ability, Other: Temporal Primarch) Possessor may use 'Time-Sinkhole-Generating Spell' in conjunction with a 'Magical Attack' or 'Cast a Spell' action so long as no other technique is used and possessor is Time element. Said action applies a debuff that stacks twice and deals 2,000 Flat Time element AGI Drain to its possessor at the start of each round.
Time-Sinkhole-Generating Spell- (Technique Ability, Other: Temporal Primarch) Possessor may use 'Time-Sinkhole-Generating Spell' in conjunction with a 'Magical Attack' or 'Cast a Spell' action so long as no other technique is used and possessor is Time element. Said action applies a debuff that stacks twice and deals 2,000 Flat Time element AGI Drain to its possessor at the start of each round.
Twitching Clock-Hand Talons- (Passive Ability, Other: Temporal Primarch) While possessor is Time element, possessor gains +30,000,000 Melee Attack and possessor's 'Melee Attack' and 'Melee Overdrive' actions may gain '60% inflicts Fatigued: Elderly', Possessor's 'Melee Overdrive' actions gain a 20% chance of inflicting Instant Death on targets afflicted with Fatigued: Elderly
Unaging- (Passive Ability, Other: Temporal Primarch) Possessor gains Fatigued: Elderly Immunity
Understanding of the Bonds of Time- (Passive Ability, Other: Temporal Primarch) Possessor gains +200 to all stats if possessor's stats are linked to the stats of a Time element individual
Undo- (Active Ability, Temporal Primarch) If possessor is Time element, possessor may spend an action to undo the removal of a buff or debuff from a source of possessor's Level or lower (to a max of Level 80) that was performed by a source of possessor's Level or lower (to a max of Level 80), placing said instance of said buff or debuff back on the individual it was removed from (but not doing anything else that 'undoing' would connotate save counting as 'undoing')
Undo Minor Status Effects- (Passive Ability, Temporal Primarch) Possessor's 'Undo' actions may reapply minor positive or negative status effects instead of buffs or debuffs
Undo Moderate Status Effects- (Passive Ability, Temporal Primarch) Possessor's 'Undo' actions may reapply moderate positive or negative status effects instead of buffs or debuffs
Uplifted By Time- (Passive Ability, Temporal Primarch) If possessor is Time element, possessor has a 5% chance of being afflicted with Elevated at the start of each round if possessor is in a Zone of Time
Visualise Nearby Timelines- (Passive Ability, Temporal Primarch) At the start of each round, if possessor is Time element, possessor is informed of the number of battlespaces present in the current battle that contain at least one Zone of Time
Visualiser of Wasted Seconds- (Passive Ability, Other: Temporal Primarch) If possessor is Time element, when possessor scans an individual's stats, possessor may determine how many times during the thread said individual skipped performing an action
Wearing the Cloth of Ages- (Passive Ability, Temporal Primarch) Possessor, if Time element, obtains +500 Defense if wearing a Time element armor, Once per thread, while possessessor is Time element, possessor may, on a round of battle whose number is 2,000 or greater, give an equipped Armor the element Time as a buff
Wind of Seconds- (Passive Ability, Other: Temporal Primarch) Once per thread when possessor is afflicted with Augmented: Haste while possessor is Time element, possessor may choose to regenerate 600,000,000 MP
Wisdom of the Ages- (Passive Ability, Other: Temporal Primarch) If possessor is Time element and afflicted with Fatigued: Elderly, possessor gains +500 MIN
Wrath of Wasted Seconds- (Passive Ability, Other: Temporal Primarch) If possessor is Time element, possessor deals 50,000 additional Damage per action to individuals whose stats possessor has scanned for each time during the thread that said individual has skipped performing an action (to a max of 2,000,000 additional Damage per action)
Zonal Time Control- (Passive Ability, Other: Temporal Primarch) Possessor may, at the start of each round, choose one Zone of Time that is present that was created by a source equal to or below possessor's Level that is below Level 80 and destroy that zone or remove an effect attached to said Zone that is from a source that is equal to or below possessor's Level that is below Level 80

~Time Mage~
Adept Time Magic Attunement- (Passive Ability, Other: Time Mage) Time Magic spells cost possessor 10,000 less MP to cast, Time Magic spells cast by possessor that provide a AGI buff bonus provide an additional +500 AGI as an effect that stacks 20 times across all effects per individual, Possessor gains 10 Spell slots that may not be used for purposes other than carrying spells, may only carry Time Magic Spells, and may not be converted into other types of slots by individuals below Level 100
Aging Spell- (Passive Ability, Other: Time Mage) Possessor may use 'Aging Spell' in conjunction with a 'Magical Attack' action, so long as no other technique is used and possessor casts a Chronomancy spell as part of said action. Said action deals 200 CON Damage and has a 30% chance of inflicting Fatigued: Elderly
Apprentice Chronomancy Attunement- (Passive Ability, Other: Time Mage) All Chronomancy spells that possessor casts that possess a Magical Attack bonus gain +250 additional Magical Attack, Possessor gains +250 to possessor's turn-order-determining stat sum for turn-order-determining purposes
Basic Chronomancy Attunement- (Passive Ability, Other: Time Mage) All Chronomancy spells that possessor casts that possess a Magical Attack bonus gain +50 additional Magical Attack, Possessor gains +50 to possessor's turn-order-determining stat sum for turn-order-determining purposes
Basic Chronomantic Rehaste- (Passive Ability, Other: Time Mage) If possessor has been previously afflicted with Augmented: Haste during this battle, possessor has a 10% chance of being afflicted with Augmented: Haste at the start of each round if possessor is either Time element or has 5 Time Magic spells equipped
Basic Defensive Shaping of Chronomantic Technique- (Passive Ability, Other: Time Mage) Possessor gains +500 Defense against Time if possessor has a Chronomancy spell equipped, Possessor gains 30% Fatigued: Elderly Resistance if possessor has a Chronomancy spell equipped
Basic Offensive Shaping of Chronomantic Technique- (Passive Ability, Time Mage) All Chronomancy spells that possessor casts that possess a Magical Attack bonus gain +500 additional Magical Attack, All actions that possessor performs that involve Chronomancy spells that possessor casts that deal AGI Damage deal an additional 200 points
Basic Temporal Magic Amplification- (Passive Ability, Other: Time Mage) Possessor's actions that include spells that possess a Magical Attack bonus that are delayed have each such spell gain +25 additional Magical Attack bonus for each round they are delayed, stacking a max of 5 times
Chronomagical Speed-Boosting- (Passive Ability, Other: Time Mage) AGI buffs that come from Chronomancy spells cast by possessor and turn-order-determining-stat buffs that specifically increase turn-order-determining stats that come from Chronomancy spells cast by possessor are increased by 100 points as an effect that stacks a max of 5 times across all stackings of all buffs on each individual
Chronomancy Casting I- (Passive Ability, Other: Time Mage) Chronomancy spells cost possessor 20 less MP to cast
Chronomancy Casting II- (Passive Ability, Other: Time Mage) Chronomancy spells cost possessor 200 less MP to cast
Chronomantic Auto-Haste- (Passive Ability, Other: Time Mage) Possessor is afflicted with Augmented: Haste at the start of the first round of battle if possessor is either Time element or has 5 Time Magic spells equipped
Chronospell Boost- (Technique Ability, Other: Time Mage) Possessor may use 'Chronospell Boost' in conjunction with a 'Magical Attack' action, so long as no other technique is used and possessor casts a Chronomancy spell as part of said action. Said action has a 30% chance of inflicting Augmented: Haste on its performer
Delayed Spell- (Technique Ability, Other: Time Mage) Possessor may use 'Delayed Spell' in conjunction with a 'Magical Attack' or 'Cast a Spell' action so long as a Chronomancy or Wizard Magic spell is cast as part of said action and no other technique is used. Said action is delayed by 1 to 5 rounds (with its performer choosing the number).
Delaying Spell- (Technique Ability, Other: Time Mage) Possessor may use 'Delayed Spell' in conjunction with a 'Magical Attack' or 'Cast a Spell' action so long as a Chronomancy or Wizard Magic spell is cast as part of said action and no other technique is used. Said action places a non-stacking debuff on its targets that are below Level 40 that causes the next action that its possessor performs to be delayed 1 round.
Focused Chronomancy Casting- (Passive Ability, Other: Time Mage) Chronomancy spells cost possessor 200 less MP to cast if the only subtype of spell possessor has equipped is Chronomancy
Hasting Spell- (Technique Ability, Other: Time Mage) Possessor may use 'Hasting Spell' in conjunction with a 'Magical Attack' or 'Cast a Spell' action so long as a Chronomancy or Wizard Magic spell is cast as part of said action and no other technique is used. Said action gains a 30% chance of inflicting Augmented: Haste.
Improved Chronospell Boost- (Passive Ability, Other: Time Mage) Possessor's 'Chronospell Boost' technique has its chance of inflicting Haste on its performer increased to 60%
Improved Chronospell Boost- (Passive Ability, Other: Time Mage) Possessor's 'Chronospell Boost' technique has its chance of inflicting Haste on its performer increased to 60%
Improved Fast Casting- (Passive Ability, Other: Time Mage) Possessor's 'Fast Casting' technique may cause its possessor's first action to occur on a turn-order count 2,500 points higher than it otherwise would instead of 500 points higher than it otherwise would
Improved Fast Casting- (Passive Ability, Other: Time Mage) Possessor's 'Fast Casting' technique may cause its possessor's first action to occur on a turn-order count 2,500 points higher than it otherwise would instead of 500 points higher than it otherwise would
Improved Magically Enhanced Speed- (Passive Ability, Other: Time Mage) Possessor's turn-order-determining stat sum is increased by 200 for turn-order-determining purposes
Inevitable Spell- (Technique Ability, Other: Time Mage) Possessor may use 'Inevitable Spell' in conjunction with a 'Magical Attack' action, so long as no other technique is used and possessor casts a Chronomancy spell as part of said action. Said action, as well as the next action performed by possessor that involves possessor casting a Chronomancy spell that possessor cast as part of said action, may not be countered by individuals below Level 60 Adept Time Magic Attunement- (Passive Ability, Other: Time Mage) Time Magic spells cost possessor 10,000 less MP to cast, Time Magic spells cast by possessor that provide a AGI buff bonus provide an additional +500 AGI as an effect that stacks 20 times across all effects per individual, Possessor gains 10 Spell slots that may not be used for purposes other than carrying spells, may only carry Time Magic Spells, and may not be converted into other types of slots by individuals below Level 100
Slightly Magically Enhanced Speed- (Passive Ability, Other: Time Mage) Possessor's turn-order-determining stat sum is increased by 50 for turn-order-determining purposes
Slowing Spell- (Technique Ability, Other: Time Mage) Possessor may use 'Slowing Spell' in conjunction with a 'Magical Attack' or 'Cast a Spell' action so long as a Chronomancy or Wizard Magic spell is cast as part of said action and no other technique is used. Said action gains a 30% chance of inflicting Impaired: Slow.
Time Mage- (Passive Ability, Other: Time Mage) All Chronomancy spells that possessor casts that possess a Magical Attack bonus gain +(250 + 10* Possessor Level) additional Magical Attack, Possessor gains +(250 + 10* Possessor Level) to possessor's turn-order-determining stat sum for turn-order-determining purposes
Trigger Spell- (Active Ability, Other: Time Mage) Possessor may spend an action to have a 'Magical Attack' or 'Cast a Spell' action that possessor both performed and delayed immediately occur.


~Thief~
Advanced Backstabbing Training- (Passive Ability, Thief) Possessor may choose to have Properly Trained in Backstabbing work as a passive ability instead of a stance ability
Apprentice Thief Arts Attunement- (Passive Ability, Thief) All Thief Arts spells cast by possessor that possess a Melee Attack bonus gain +50 additional Melee Attack, All Thief Arts spells cost possessor 40 less MP to cast, Possessor gains +200 AGI on the first round of battle
Basic Thief Arts Attunement- (Passive Ability, Thief) All Thief Arts spells gain +10 Melee Attack and cost 10 less MP, user gains +20 AGI on the first turn of battle
Properly Trained in Backstabbing- (Stance Ability, Thief) Attacks that you make against foes that have not acted that involve Melee Attack bonus gain +45 Melee Attack
Sneaky- (Passive Ability, Thief) Possessor treats foes as not having acted if it is one of the first five turns of battle, said foes are of lower level, said foes have all of their stats as being lower than possessor's AGI, and said foes have not yet acted twice, +200 AGI
Sticky Fingers- (Passive Ability, Thief) Thief Arts abilities that steal Gold steal 10% more than they would without this ability
Sudden Attack- (Passive Ability, Thief) Possessor gains +100 AGI on the first turn of battle, Possessor gains +60 Melee Attack against targets that have not yet acted on the first turn of battle
Thief- (Passive Ability, Thief) All Thief Arts spells cast by possessor that possess a Melee Attack bonus gain +(200 +20 * Possessor Level) additional Melee Attack, All Thief Arts spells cost possessor (40 + 30 * Possessor's Level) less MP to cast, Possessor gains +(200 + 30 * Possessor Level) AGI on the first round of battle
Thief Arts Casting I- (Passive Ability, Thief) Thief Arts spells cost possessor 20 less MP to cast
Thief Arts Casting II- (Passive Ability, Thief) Thief Arts spells cost possessor 200 less MP to cast
Tricky- (Passive Ability, Thief) Possessor's foes of equal or lower level with a lower Mind than possessor have their resistances to minor status effects caused by possessor reduced by 5%, to a minimum of 0%

~Transmuter~
Apprentice Transumutation Attunement- (Passive Ability, Transmuter) All Transmutation spells cast by possessor that increase Melee Attack, Magical Attack, or Ranged Attack increase said bonuses by 50 additional points, All Transmutation spells cast by possessor that increase stats do so by 50 additional points, and all Transmutation spells cast by possessor cost 200 less MP
Basic Transumutation Attunement- (Passive Ability, Transmuter) All Transmutation spells increase damage or Defense by 40 more points and cost 10 less MP
Expanded Transmutative Element-Folding- (Stance, Transmuter) Possessor may change elements using Warped Element Stance even if possessor is not a single element
Expanded Transmutative Element-Warping- (Stance, Transmuter) Possessor may change elements using Warped Element Stance even if possessor is not a base element
Expanded Transmutative Self-Folding- (Stance, Transmuter) Possessor may change subtypes using Warped Self Stance even if possessor is not a single subtype
Expanded Transmutative Self-Warping- (Stance, Transmuter) Possessor may change subtypes using Warped Self Stance even if possessor is not a base subtype
Shifting Weapon Stance- (Stance, Transmuter) Possessor's weapons with base subtypes may have themselves instead count as any other base subtype
Thrice-Warped Stance- (Passive Ability, Transmuter) Possessor counts as being in Shifting Weapon Stance while in Warped Self Stance
Transmuter- (Passive Ability, Transmuter) All Transmutation spells cast by possessor that increase Melee Attack, Magical Attack, or Ranged Attack increase said bonuses by (50 * Possessor Level) additional points as a non-stacking effect, All Transmutation spells cast by possessor that increase stats do so by (50 * Possessor Level) additional points as a non-stacking effect, and all Transmuatation spells cost possessor (100* Possessor Level) less MP to cast
Twice-Warped Stance- (Passive Ability, Transmuter) Possessor counts as being in Warped Element Stance while in Warped Self Stance
Warped Element Stance- (Stance, Transmuter) Possessor, if a single base element, may choose to count as a different base element while in this stance
Warped Self Stance- (Stance, Transmuter) Possessor, if a single base subtype, may choose to count as a different base subtype while in this stance

~Wanderer~
Apprentice Gate Magic Attunement- (Passive Ability, Wanderer) All Gate Magic spells cost possessor 250 less MP to cast
Basic Gate Magic Attunement- (Passive Ability, Wanderer) All Gate Magic spells cost possessor 10 less MP to cast
Down the Chimney!- (Passive Ability, Wanderer) Possessor pierces 2,000 Defense when targeting Large Structures
Establish Dimensional Portal- (Active Ability, Wanderer) Possessor may spend an action if in a Random Quest to allow any of possessor's allies (including possessor) to leave said quest at the start of the next round, Has RP effects
Establish Temporal Portal- (Active Ability, Wanderer) Possessor may spend an action if in a Random Quest to allow any of possessor's allies (including possessor) to leave said quest at the start of the next round, Has RP effects
Fast Traveller- (Passive Ability, Wander) Possessor gains +200 to possessor's turn-order-determining stat sum for turn-order-determining purposes on the first round of battle in Random Quests
Hammerspace Access- (Passive Ability, Wanderer) Possessor may carry up to 200 unequipped items into threads
Journeyman's Steps- (Passive Ability, Wanderer) Whenever possessor conducts a Switch Rows action, possessor has an optional 5% chance of removing any one Phantom Terrain created by a source of lower level than possessor that is below Level 20
Knowledge of Portals- (Passive Ability, Wanderer) Possessor's 'Switch Rows' actions may not be countered by sources below Level 20
Short-Distance Self-Teleportation- (Active Ability, Wanderer) Possessor may spend an action to be able to move to either the Front Row or the Back Row at the beginning of the next round
Swift Arrival- (Passive Ability, Wanderer) Possessor's sum of turn-order-determining attributes is considered to be 200 points higher for turn-order-determining purposes on the first round of battle
Swift Travel- (Passive Ability, Wanderer) Possessor's sum of turn-order-determining attributes is considered to be 50 points higher for turn-order-determining purposes, Possessor's sum of turn-order-determining attributes is considered to be an additional 150 points higher for turn-order-determining purposes if possessor has a Vehicle, Vessel, or Steed transformation equipped
Wanderer- (Passive Ability, Wanderer) Gate Magic spells cost possessor (100 * Possessor Level) less MP to cast

~Warrior~
Accurate in a Crisis- (Passive Ability, Warrior) Possessor gains +1% To Hit while in a Crisis Zone
Active Parry- (Active Ability, Warrior) User skips a turn and adds one weapon's melee attack bonus to Defense for 2 turns
Adept Combat Arts Attunement- (Passive Ability, Warrior) Possessor's Combat Arts spells cost possessor 10,000 less MP to cast, Possessor's Combat Arts spells that provide a Melee Attack bonus provide an additional +500 Melee Attack, Possessor gains 10 Spell slots that may not be used for purposes other than carrying spells, may only carry Combat Arts Spells, and may not be converted into other types of slots by individuals below Level 100
Agile in a Crisis- (Passive Ability, Warrior) Possessor gains +200 AGI while in a Crisis Zone
Apprentice Combat Arts Attunement- (Passive Ability, Warrior) +250 Damage to all damage dealing Combat Arts spells, All Combat Arts spells cost 50 less MP
Armed to the Gills- (Passive Ability, Warrior) Possessor may bring 2 unequipped weapons into threads
Arms Training- (Passive Ability, Warrior) Possessor gains +25 Melee, Ranged, or Magical Attack if a Weapon that possesses the same type of bonus is equipped
Athletic- (Passive Ability, Warrior) Possessor gains +100 STR, +100 CON, and +100 AGI
Basic Combat Arts Attunement- (Passive Ability, Warrior) All Combat Arts spells gain +10 Magical Attack and cost 10 less MP, Possessor gains +10 STR, +4 CON, and +5 AGI
Basic Dual Wielding Training- (Passive Ability, Warrior) +10 Melee Attack to all Melee Attack providing weapons, +10 Ranged Attack to all Ranged Attack providing weapons, +10 Magical Attack to all Magical Attack providing weapons, +2% to Hit, Only works is possessor is wielding two weapons
Capable in a Crisis- (Passive Ability, Warrior) Possessor gains a Buff Slot while in a Crisis Zone
Combat Arts Casting I- (Passive Ability, Warrior) Combat Arts spells cost possessor 20 less MP to cast
Combat Arts Casting II- (Passive Ability, Warrior) Combat Arts spells cost possessor 200 less MP to cast
Commanding in a Crisis- (Passive Ability, Warrior) Possessor gains a Summon Slot while in a Crisis Zone
Crisis Zone- (Passive Ability, Warrior) Possessor counts as being in a Crisis Zone when at 1% of possessor's Max HP or lower
Darkness Chaser (Ranged)- (Stance Ability, Warrior) Possessor may not begin a thread in this stance, Possessor skips all actions not granted by this ability while in this stance that do not come from the actions or effects of sources above Level 60 that are not possessor, with things that would occur before and after said actions still occurring, Possessor may, at the beginning of a round, choose to not skip possessor's first turn-order-determining-stat-based action of the round in exchange for forcing said action to be the use of the ability named 'Change Stance', This stance is considered to be a Chaser Stance and this ability is considered to be a Chaser Ability, Possessor may, as a counter that to any action that deals Darkness element HP damage, perform a Ranged Attack action that targets one of the targets of the action that triggered this counter, provided that said target took HP damage that was Darkness element from said action, with said target being the only possible target of said Ranged Attack action, with said Ranged Attack action being solely Darkness element, up to 10 times per round
Deadly in a Crisis- (Passive Ability, Warrior) Posessor gains +1% Critical while in a Crisis Zone
Energy Chaser (Ranged)- (Stance Ability, Warrior) Possessor may not begin a thread in this stance, Possessor skips all actions not granted by this ability while in this stance that do not come from the actions or effects of sources above Level 60 that are not possessor, with things that would occur before and after said actions still occurring, Possessor may, at the beginning of a round, choose to not skip possessor's first turn-order-determining-stat-based action of the round in exchange for forcing said action to be the use of the ability named 'Change Stance', This stance is considered to be a Chaser Stance and this ability is considered to be a Chaser Ability, Possessor may, as a counter that to any action that deals Energy element HP damage, perform a Ranged Attack action that targets one of the targets of the action that triggered this counter, provided that said target took HP damage that was Energy element from said action, with said target being the only possible target of said Ranged Attack action, with said Ranged Attack action being solely Energy element, up to 10 times per round
Expanded Crisis Zone- (Passive Ability, Warrior) Possessor counts as being in a Crisis Zone when at 5% of possessor's Max HP or lower
Fang Blow- (Technique Ability, Warrior) Possessor may use 'Fang Blow' in conjunction with a 'Melee Attack' or 'Powerful Attack' action so long as no other technique is used. Said action gains +200 Melee Attack and the element Beast.
Fire Chaser (Ranged)- (Stance Ability, Warrior) Possessor may not begin a thread in this stance, Possessor skips all actions not granted by this ability while in this stance that do not come from the actions or effects of sources above Level 60 that are not possessor, with things that would occur before and after said actions still occurring, Possessor may, at the beginning of a round, choose to not skip possessor's first turn-order-determining-stat-based action of the round in exchange for forcing said action to be the use of the ability named 'Change Stance', This stance is considered to be a Chaser Stance and this ability is considered to be a Chaser Ability, Possessor may, as a counter that to any action that deals Magic element HP damage, perform a Ranged Attack action that targets one of the targets of the action that triggered this counter, provided that said target took HP damage that was Magic element from said action, with said target being the only possible target of said Ranged Attack action, with said Ranged Attack action being solely Magic element, up to 10 times per round
Focused Combat Arts Casting- (Passive Ability, Warrior) Combat Arts spells cost possessor 200 less MP to cast if the only subtype of spell possessor has equipped is Combat Arts
Knowledge of Weapons- (Passive Ability, Warrior) At the start of each thread, possessor chooses a type of weapon, Possessor gains +200 Melee, Magical, and Ranged Attack while said type of weapon is equipped
Light Chaser (Ranged)- (Stance Ability, Warrior) Possessor may not begin a thread in this stance, Possessor skips all actions not granted by this ability while in this stance that do not come from the actions or effects of sources above Level 60 that are not possessor, with things that would occur before and after said actions still occurring, Possessor may, at the beginning of a round, choose to not skip possessor's first turn-order-determining-stat-based action of the round in exchange for forcing said action to be the use of the ability named 'Change Stance', This stance is considered to be a Chaser Stance and this ability is considered to be a Chaser Ability, Possessor may, as a counter that to any action that deals Light element HP damage, perform a Ranged Attack action that targets one of the targets of the action that triggered this counter, provided that said target took HP damage that was Light element from said action, with said target being the only possible target of said Ranged Attack action, with said Ranged Attack action being solely Light element, up to 10 times per round
Honed Strikes- (Passive Ability, Warrior) User possesses a base 17% Critical
Magic Chaser (Ranged)- (Stance Ability, Warrior) Possessor may not begin a thread in this stance, Possessor skips all actions not granted by this ability while in this stance that do not come from the actions or effects of sources above Level 60 that are not possessor, with things that would occur before and after said actions still occurring, Possessor may, at the beginning of a round, choose to not skip possessor's first turn-order-determining-stat-based action of the round in exchange for forcing said action to be the use of the ability named 'Change Stance', This stance is considered to be a Chaser Stance and this ability is considered to be a Chaser Ability, Possessor may, as a counter that to any action that deals Magic element HP damage, perform a Ranged Attack action that targets one of the targets of the action that triggered this counter, provided that said target took HP damage that was Magic element from said action, with said target being the only possible target of said Ranged Attack action, with said Ranged Attack action being solely Magic element, up to 10 times per round
Nice Catch!- (Passive Ability, Warrior) 'Trade' actions that give an item to possessor may not be countered (including preemptive counters) by individuals below Level 20
Parrying Stance- (Stance Ability, Warrior) This character gains one weapon's melee attack bonus as a bonus to defense
Passive Weapon Juggling- (Passive Ability, Warrior) Whenever possessor makes a Melee Attack, Powerful Attack, or Attack with Finesse action, possessor may, as part of said action, either before or after any attacks produced by said action, unequip a weapon and then equip a weapon
Piercing Strikes- (Passive Ability, Warrior) Possessor's attacks pierce 400 Defense
Psychic Chaser (Ranged)- (Stance Ability, Warrior) Possessor may not begin a thread in this stance, Possessor skips all actions not granted by this ability while in this stance that do not come from the actions or effects of sources above Level 60 that are not possessor, with things that would occur before and after said actions still occurring, Possessor may, at the beginning of a round, choose to not skip possessor's first turn-order-determining-stat-based action of the round in exchange for forcing said action to be the use of the ability named 'Change Stance', This stance is considered to be a Chaser Stance and this ability is considered to be a Chaser Ability, Possessor may, as a counter that to any action that deals Psychic element HP damage, perform a Ranged Attack action that targets one of the targets of the action that triggered this counter, provided that said target took HP damage that was Psychic element from said action, with said target being the only possible target of said Ranged Attack action, with said Ranged Attack action being solely Psychic element, up to 10 times per round
Pure in a Crisis- (Passive Ability, Warrior) Posessor may cure itself of any one minor status effect from a source below Level 40 at the start of each round while in a Crisis Zone
Refreshing in a Crisis- (Passive Ability, Warrior) Posessor may renerate an additional 5,000 MP per round while in a Crisis Zone
Regenerating in a Crisis- (Passive Ability, Warrior) Posessor may renerate an additional 5,000 HP per round while in a Crisis Zone
Resilient in a Crisis- (Passive Ability, Warrior) Posessor gains +1% Resilience while in a Crisis Zone
Smart in a Crisis- (Passive Ability, Warrior) Posessor gains +200 MIN while in a Crisis Zone
Spirited in a Crisis- (Passive Ability, Warrior) Posessor gains +200 SPI while in a Crisis Zone
Strong in a Crisis- (Passive Ability, Warrior) Posessor gains +200 STR while in a Crisis Zone
Swift in a Crisis- (Passive Ability, Warrior) Possessor gains +1% Dodge while in a Crisis Zone
Technology Chaser (Ranged)- (Stance Ability, Warrior) Possessor may not begin a thread in this stance, Possessor skips all actions not granted by this ability while in this stance that do not come from the actions or effects of sources above Level 60 that are not possessor, with things that would occur before and after said actions still occurring, Possessor may, at the beginning of a round, choose to not skip possessor's first turn-order-determining-stat-based action of the round in exchange for forcing said action to be the use of the ability named 'Change Stance', This stance is considered to be a Chaser Stance and this ability is considered to be a Chaser Ability, Possessor may, as a counter that to any action that deals Technology element HP damage, perform a Ranged Attack action that targets one of the targets of the action that triggered this counter, provided that said target took HP damage that was Technology element from said action, with said target being the only possible target of said Ranged Attack action, with said Ranged Attack action being solely Technology element, up to 10 times per round
Timefreeze Self-Copy Assault- (Passive Ability, Warrior) If possessor is Time element, is wielding at least one Time element weapon, and is Level 40 or greater, possessor's 'Melee Attack', 'Ranged Attack', and 'Magical Attack' actions gain X additional hits against each non-Time element target that is 20 or more Levels lower than caster that is not Immune to Petrified or Petrified: Time Stop, where X is equal to the number of Levels each such target is lower than possessor, divided by 5, rounded up
Tough in a Crisis- (Passive Ability, Warrior) Possessor gains +200 CON while in a Crisis Zone, HP gained from this CON increase does not count toward possessor's Max HP when calculating HP values to determine if possessor counts as being in a Crisis Zone
Undepleted Agility- (Passive Ability, Warrior) Posessor gains +100 AGI while at Max MP
Undepleted Constitution- (Passive Ability, Warrior) Posessor gains +100 CON while at Max MP
Undepleted Mind- (Passive Ability, Warrior) Posessor gains +100 MIN while at Max MP
Undepleted Spirit- (Passive Ability, Warrior) Posessor gains +100 SPI while at Max MP
Undepleted Strength- (Passive Ability, Warrior) Posessor gains +100 STR while at Max MP
Unmarred Agility- (Passive Ability, Warrior) Posessor gains +100 AGI while at Max HP
Unmarred Constitution- (Passive Ability, Warrior) Posessor gains +100 CON while at Max HP
Unmarred Mind- (Passive Ability, Warrior) Posessor gains +100 MIN while at Max HP
Unmarred Spirit- (Passive Ability, Warrior) Posessor gains +100 SPI while at Max HP
Unmarred Strength- (Passive Ability, Warrior) Posessor gains +100 STR while at Max HP
Warrior- (Passive Ability, Warrior) Wielder gains +500 Damage to all damage-dealing Combat Arts spells, All Combat Arts spells cost wielder 50 less MP. Provides +50 additional Damage to all damage-dealing Combat Arts spells, and -10 additional MP for all Combat Arts spells per possessor level.
Weapons Demo- (Stance Ability, Warrior) When possessor enters this stance or enters a battle, begin tracking each subtype of Weapon possessor equips or has equipped, For each such subtype, possessor gains +50 to all stats as buff that does not stack but increases in increments of +100, to a max of +10,000, This stance resets its count if exited or at the end of battle
Weapon Juggling- (Stance Ability, Warrior) Whenever possessor makes a Melee Attack, Powerful Attack, or Attack with Finesse action, possessor may, as part of said action, either before or after any attacks produced by said action, unequip a weapon and then equip a weapon
Weaponsmaster- (Passive Ability, Warrior) Possessor gains a Weapon slot

~Wizard~
Advanced Understanding of Common Practices of Theoretical Magic- (Passive Ability, Wizard) Possessor gains +500 MIN, Possessor gains an additional +200 MIN if possessor has at least five spells, at least one of which is a Wizard Magic spell and at least three of which are non-'Wizard Magic' spells of different subtypes, equipped
Basic Understanding of Linking Magic Types- (Passive Ability, Wizard) Spells possessor casts cost 80 less MP if caster has cast a spell of a different subtype previously during this thread
Basic Understanding of Temporal Wizard Magic- (Passive Ability, Wizard) Wizard Magic spells that possessor casts that buff AGI buff it by an additional 20 points as an effect that stacks 10 times per individual, Wizard Magic spells that possessor casts that buff an individual's turn-order-determining stat sum for turn-order-determining purposes buff it by an additional 40 points as an effect that stacks 10 times per individual, Wizard Magic spells that possessor casts that have a chance of inflicting Augmented: Haste have said chance raised by 1%
Basic Wizard Magic Attunement- (Passive Ability, Wizard) All Wizard Magic spells gain +10 Magical Attack and cost 10 less MP
Fast Casting- (Technique Ability, Wizard) Possessor may, at the start of a round, declare that possessor's first action of said round will involve this ability; possessor's first action, should possessor declare such, must include said ability, with possessor being forced to skip actions that do not include this ability if possible until such an action is taken. Should possessor declare such, possessor's first action occurs on a turn-order count 500 points higher than it otherwise would, with possessor's other actions that would be based on a turn-order count occurring at the point at which they would otherwise occur. Possessor may use Fast Casting as part of a 'Magical Attack' action that involves a Wizard Magic spell, so long as no other technique is used and possessor has a Wizard Magic spell equipped.
Fast General Spellcasting- (Passive Ability, Wizard) Possessor may use the technique 'Fast Casting' in conjunction with 'Cast a Spell' actions
Knowledge of Basic Magic Theory- (Passive Ability, Wizard) +5 Magical Attack, +30 MIN, Spells cost possessor 20 less MP to cast
Poessesses a Sliver of Veurmel's Magic- (Passive Ability, Wizard) Possessor gains +5,000 MP
Script Mage- (Passive Ability, Wizard) +25 Magical Attack for Wizard Magic if a Book is equipped
Understanding of Common Practices of Theoretical Magic- (Passive Ability, Wizard) Possessor gains +180 MIN, Possessor gains an additional +70 MIN if possessor has at least two spells, one of which is a Wizard Magic spell and one of which is a non-'Wizard Magic' spell equipped

~Misc~
Aerial Traits- (Passive Ability, Skykeeper) Possessor gains +1 to all stats so long as possessor is an Aerial
Angel Traits- (Passive Ability, Heavenly Protector) Possessor gains Hexed Immunity and Diseased Immunity so long as possessor is an Angel
Basic Force Magic Attunement- (Passive Ability, Force Mage) All Force Magic spells gain +20 Magical Attack
Basic Heavenly Protector Knowledge- (Passive Ability, Heavenly Protector) Possessor's Angel pets and summons gain +100 HP, +100 MP, +10 to damage dealt, and +10 to all stats
Basic Light Armor Mastery- (Passive Ability, Protector) All Light Armor worn by possessor provides +10 additional Defense
Basic Light Synchronization- (Passive Ability, Radiant Hierophant) Possessor gains +25 to all stats if Light element
Basic Summoner Magic Attunement- (Passive Ability, Summoner) All creatures summoned through Summoner Magic spells gain +10 to all stats, and all Summoner Magic spells cost 10 less MP
Can Leap Through Laser-Tripwire Grids- (Passive Ability, Ninja) Possessor gains 40% Dodge against Machines
Capable of Flight- (Passive Ability, Skykeeper) Possessor gains +200 AGI, 10% Earth Resistance, and 50% Entombed Resistance if possessor is Air Element or an Aerial
Chameleon Flesh- (Passive Ability, Flux Baron) Possessor may, at the start of any round or the start of any of possessor's actions, become the same non-Universe element as any ally, any equipped Armor, or any Zone that possessor is in
Essence Algorithm: Aquatic Troll- (Passive Ability, Master of Monsters) At the beginning of a thread, possessor may choose to become the subtype Monster, to gain the base stats: STR 20, CON 30, AGI 5, MIN 5, SPI 5, and to be able to choose, if a monster on the enemy list exists named 'Aquatic Troll', to be able to treat a single copy of said monster as an equipped transformation if it is equal to or below possessor's Level
Essence Algorithm: Canal Phantom- (Passive Ability, Deathless One) At the beginning of a thread, possessor may choose to become the subtype Undead, to gain the base stats: STR 2, CON 23, AGI 10, MIN 10, SPI 20, and to be able to choose, if a monster on the enemy list exists named 'Canal Phantom', to be able to treat a single copy of said monster as an equipped transformation if it is equal to or below possessor's Level
Essence Algorithm: Hag Matron- (Passive Ability, Warlord) At the beginning of a thread, possessor may choose to become the subtype Humanoid, to gain the base stats: STR 15, CON 12, AGI 8, MIN 15, SPI 15, and to be able to choose, if a monster on the enemy list exists named 'Hag Matron', to be able to treat a single copy of said monster as an equipped transformation if it is equal to or below possessor's Level
Essence Algorithm: Wise Orc Shaman- (Passive Ability, Warlord) At the beginning of a thread, possessor may choose to become the subtype Humanoid, to gain the base stats: STR 5, CON 5, AGI 5, MIN 23, SPI 22, and to be able to choose, if a monster on the enemy list exists named 'Wise Orc Shaman', to be able to treat a single copy of said monster as an equipped transformation if it is equal to or below possessor's Level
Essence Algorithm: Wraith Jelly- (Passive Ability, Seekeeper) At the beginning of a thread, possessor may choose to become the subtype Aquatic, to gain the base stats: STR 5, CON 30, AGI 5, MIN 5, SPI 20, and to be able to choose, if a monster on the enemy list exists named 'Wraith Jelly', to be able to treat a single copy of said monster as an equipped transformation if it is equal to or below possessor's Level
Eyes Filled With Magical Blackbirds- (Passive Ability, Skykeeper) +500 Ranged Attack, +500 Magical Attack, 135% To Hit, Possessor may, up to once per round, perform a 'Ranged Attack' or 'Magical Attack' action as a counterattack against an opponent who targetted possessor with an offensive attack that dealt Damage to possessor and reduced possessor's HP
Good at Cleaning- (Passive Ability, Enchanter) Possessor regenerates 15 MP whenever possessor removes a debuff from a source below Level 20 from an ally
Has Consumed (1) of the Permanent Consumable "Lethality Diamond"- (Passive Ability, Permanent Item Effect) Possessor gains +25 Ranged Attack per level for each Throwing Weapon and +50 Ranged Attack for spells of the Combat Arts subtype assuming said spell already possesses a bonus to said attack type
Has Consumed (1) = # of the Permanent Consumable "Greater Blood Mirage Stone"- (Passive Ability, Permanent Item Effect) Possessor gains +10% Dodge and +5,000 Melee Attack, Cannot be used in combos
Has Wished for Boundless Agility- (Passive Ability, Weirdworker) +2,000 AGI
Lady's Grace- (Passive Ability, Commander) Possessor's pets and summons gain +(50 x Possessor Level) points to all stats
Knowledge of Esoteric Elements- (Passive Ability, Elementalist) Possessor gains +100 MIN if possessor has any item equipped that is a nonbase element
Warded Core Essence- (Passive Ability, Auramancer) Possessor gains +30,000 Defense, Possessor gains +5,000 CON, Possessor gains +5,000 MIN, Possessor gains +100,000 HP, Possessor's Defense may not be pierced by sources below Level 20, Individuals below Level 20 may not inflict negative status effects on possessor

Bascaradine Corporation's "Worshipper" Benefits-
Bascaradine Salary- Possessor gains (500 x Possessor Level) Gold per month, Worshipper Benefit
Bascaradine Employee Discount- Items in the Shop whose name includes 'Bascaradine' cost 5% less Gold for possessor, Possessor, as an RP power, gains a 5% discount on purchases from Bascaradine, Worshipper Benefit
Bascaradine Sponsorship- If possessor is Level 5 or greater, possessor gains 5% more Gold from Arena Matches, Worshipper Benefit
Bascaradine Property Affinity- Guilds that possessor is in count the value of Antiquities and Properties whose name includes 'Bascaradine' that they possess as being doubled for guild purposes as a non-stacking effect, Worshipper Benefit
Bascaradine Item Affinity- If possessor is Level 12 or greater, items that possessor has equipped whose name includes 'Bascaradine' have all stat bonuses they possess increased by 20 points and all Melee, Ranged, and Magical Attack bonuses they possess increased by 100 points, Worshipper Benefit

Task Requirements-
Collect and Turn In:
1 Tiny Amethyst- (Item, Material, Earth & Darkness, 1,000 Gold)
1 Tiny Ruby- (Item, Material, Earth & Darkness, 1,000 Gold)
1 Tiny Sapphire- (Item, Material, Earth & Water, 1,000 Gold)
1 Tiny Emerald- (Item, Material, Earth, 1,000 Gold)
1 Tiny Diamond- (Item, Material, Earth & Light, 1,000 Gold)
1 Tiny Teralyte- (Item, Material, Earth, 1,000 Gold)
1 Tiny Topaz- (Item, Material, Earth & Electrical, 1,000 Gold)
1 Tiny Opal- (Item, Material, Earth & Air, 1,000 Gold)
1 Tiny Ametrine- (Item, Material, Earth & Psychic, 1,000 Gold)
1 Tiny Alexandrite- (Item, Material, Earth & Physical, 1,000 Gold)
1 Tiny Zircon- (Item, Material, Earth & Magic, 1,000 Gold)
1 Tiny Quartz- (Item, Material, Earth & Technology, 1,000 Gold)
1 Tiny Iolite- (Item, Material, Earth & Ice, 1,000 Gold)
1 Tiny Peridot- (Item, Material, Earth & Acid, 1,000 Gold)

Weapons-
*Captain Miller's Hand Bazooka- (Weapon, Gun, Technology, 315,000 Gold) +255 Ranged Attack, 5% 1 hit against 2
*Holy Festival Grenade Launcher- (Weapon, Gun, Universe, 140,000,000 Gold) +140,000 Ranged Attack, 1 hit against 12, +120,000 to each stat, +12% Critical, +12% To Hit, wielder's items cannot be destroyed, Wielder must be Level 39 or greater, Can permanently kill the artifact eater as an RP effect, Wielder cannot be affected by status effects while fighting the artifact eater as an RP effect w/
Unbreakable- This item cannot be Broken or destroyed except by the most exceptional measures, This treatment does not prevent pets or summons it is applied to from being killed, This item cannot be stolen outside of Official Quests and Player Quests, This does not count as a Mystic Treatment for number of Mystic Treatments that can be applied to this item if this item is unique, Affects any type of possession, Mystic Treatment
*Pete Erickson's Police Rifle- (Weapon, Gun, Technology, 40,000 Gold) +50 Ranged Attack, Wielder's ranged attacks have a +1% chance of inflicting Stun
*Stethenfield's Agility Drain Sidearm: Armliak Model 45- (Weapon, Gun, Technology & Electrical, 117,000 Gold) +15 Ranged Attack, Wielder's ranged attacks do 30 AGI damage, AGI drained by wielder's ranged attacked is added to wielder's AGI, Wielder can gain a max of 200 AGI from this ability
*The Fresto Gun- (Weapon, Gun, Technology & Electrical, 289,000 Gold) +204 Ranged Attack, Wielder's ranged attacks pierce 900 Defense, 5% inflicts Electrified on hit, +50 AGI
w/ Unbreakable- This item cannot be Broken or destroyed except by the most exceptional measures, This treatment does not prevent pets or summons it is applied to from being killed, This item cannot be stolen outside of Official Quests and Player Quests, This does not count as a Mystic Treatment for number of Mystic Treatments that can be applied to this item if this item is unique, Affects any type of possession, Mystic Treatment

(Lesser) Hand of Fate (2)- (Weapon, Fist Weapon, Fate, 85,000 Gold) +90 Melee Attack, +90 Magical Attack, 5% Critical, 105% To Hit
Adamantine Greatsword- (Weapon, Sword, Earth, 28,700,000 Gold) +29,500 Melee Attack, +29,300 STR, Wielder ignores the Defense of individuals below Level 20, Wielder ignores the Physical Resistance, Immunity, and Reflection of individuals below Level 20, Pierces 10,000 Defense, Wielder must be at least Level 35
Assault Teapot- (Weapon, Other: Teapot, Air & Water & Fire, 5,000,000 Gold) +5,000 Ranged Attack, 30% may inflict Burning, Drink consumables wielder uses deal 50,000 additional Damage
200 Bascaradine NIRA Series Throwing Axe for Maids- (Weapon, Axe, Time, 45,000,000 Gold) +45,000 Melee Attack, +45,000 Ranged Attack, +45,000 AGI, +45,000 SPI, Wielder may remove a debuff from a source below Level 75 from an ally at the start of wielder's first action each round, This weapon additionally possesses the subtype Throwing Weapon
Demon's Scythe of Fire and Ice- (Weaponx2, Scythe, Fire & Ice & Darkness, 1,900,000 Gold) +3,600 Melee Attack, +3,600 STR, +3,600 AGI, +3,600 SPI, Wielder's per-item Melee Attack bonus is doubled for this item if wielder is a Demon, 30% inflicts Burning, 30% inflicts Frozen, 30% inflicts Voidstruck, 30% inflicts Wounded, 45% Critical
Awesome, Formerly-Demonically-Possessed Mystery-Quiz Machine- (Weapon, Instrument, Technology & Psychic, 5,115,000 Gold) +5,000 Melee Attack, +6,000 Ranged Attack, +5,000 Magical Attack, +4,500 to all stats, +50,000 MP, This item provides an additional +5,000 Ranged Attack and +5,000 Magical Attack if its wielder has the ability Scholar, This item provides an additional +5,500 MIN if its wielder has the ability Detective, 100% may inflict Confusion, 50% may inflict Mindblasted, This item may be equipped as a Weaponx0 if its wielder possesses two out of the abilities 'Programmer', 'Electrician', 'Scholar', and 'Detective', This item, if equipped as a Weaponx0, cannot be equipped with any other Weaponx0
Bascaradine Commemerative Great Wall Shield Celebrating the Promotion of Edwin Cloremontt- (Weapon, Shield, Physical & Technology, 49,999,999 Gold) +59,455 Defense, +50,000 CON, 50% Resilience, Wielder gains a further +20,000 Defense and +20,000 Defense against Base Elements if wielder possesses an ally whose name includes 'Edwin Cloremontt'
Bascaradine Gigarail Megacannon III: Armor Piercing Version- (Weaponx2, Gun, Technology, 680,000 Gold) +525 Ranged Attack, Pierces 2,000 Armor, +30 AGI, +200 HP, Double damage against Vehicles, 5% inflicts 2 hits against 1
Bascaradine Sun Trigger- (Weapon, Gun, Light & Fire, 510,000 Gold) +556 Ranged Attack, 15% Inflicts Impaired: Blind, 5% inflicts Burning, Wielder may skip a turn to have target take 60,000 flat Fire & Light element damage in 5 rounds at the start of the round in addition to being afflicted with Burning, Awestruck, and Impaired: Blind in 5 rounds at the start of the round, This effect only triggers if wielder is still alive at the time it would go off w/ Miserly- Provides an additional (Item Value) / 10,000 bonus to all Attack Bonuses this item already provides, Affects Weapons, Enchantment
Bascaradine Ticking Grenade Model 5 (Even-Round Variant)- (Weapon, Throwing Weapon, Time & Fire, 224,466,880 Gold) +224,466 Ranged Attack, Wielder's offensive actions that deal damage deal an additional 886,644 points on even-numbered rounds, Wielder gains 144% To Hit on even-numbered rounds, 66% inflicts Fatigued: Stun on even-numbered rounds
*Clancy's Shotgun Rifle- (Weapon, Gun, Darkness & Physical, 14,000,000 Gold) +13,500 Ranged Attack, +12,000 AGI, +10,000 CON, 90% Confusion: Fear Resistance, may gain 1 hit against 3 and deal 4/5 Damage
*Cue Stick of Illchos of Ibodia- (Weapon, Spear, Destruction & Technology, 70,000,000 Gold) +70,000 Melee Attack, +70,000 Ranged Attack, +70,000 AGI, +45,000 STR, 194% To Hit, 10% Wielder's 'Ranged Attack' actions may gain 2 hits against 15, 10% wielder may reflect actions from individuals below Level 60, 60% may inflict Antimatter
Darksky Sniper Rifle- (Weaponx2, Gun, Darkness, 105,000 Gold) +240 Ranged Attack, 120% To Hit, 5% Dodge, +240 additional Ranged Attack in a Zone of Darkness, 5% inflicts Blind in a Zone of Darkness
Ezrindo Darts- (Weapon, Throwing Weapon, Electrical, 61,000 Gold) +81 Ranged Attack, 5% Inflicts Electrocuted
w/ Walrusy- (Enchantment) +70 Melee Attack, +70 Ranged Attack, +70 Magical Attack, +70 to all stats
AND Rather Walrusy- +240 Melee Attack, +240 Ranged Attack, +240 Magical Attack, +240 to all stats, Enchantment
AND Absurdly Walrusy- +950 Melee Attack, +950 Ranged Attack, +950 Magical Attack, +950 to all stats, Enchantment
AND Absurdly Walrusy- +950 Melee Attack, +950 Ranged Attack, +950 Magical Attack, +950 to all stats, Enchantment
AND Absurdly, Shockingly Walrusy- +9,500 Melee Attack, +9,500 Ranged Attack, +9,500 Magical Attack, +9,500 to all stats, Enchantment
AND Absurdly, Shockingly, Scandelously Walrusy- +19,500 Melee Attack, +19,500 Ranged Attack, +19,500 Magical Attack, +19,500 to all stats, Enchantment
AND Absurdly, Shockingly, Scandelously, Jaw-Droppingly Walrusy- +49,500 Melee Attack, +49,500 Ranged Attack, +49,500 Magical Attack, +49,500 to all stats, Enchantment
AND Absurdly, Shockingly, Scandelously, Jaw-Droppingly, Eye-Poppingly Walrusy- +99,500 Melee Attack, +99,500 Ranged Attack, +99,500 Magical Attack, +99,500 to all stats, Enchantment

50 Bascaradine NIRA Series Throwing Axe for Maids- (Weapon, Axe, Time, 45,000,000 Gold) +45,000 Melee Attack, +45,000 Ranged Attack, +45,000 AGI, +45,000 SPI, Wielder may remove a debuff from a source below Level 75 from an ally at the start of wielder's first action each round, This weapon additionally possesses the subtype Throwing Weapon
Ezrindo Darts- (Weapon, Throwing Weapon, Electrical, 61,000 Gold) +81 Ranged Attack, 5% Inflicts Electrocuted
Fragganator 20K- (Weaponx2, Gun, Technology & Fire, 200,000 Gold) +20,000 Ranged Attack, +200 to all stats, wielder's Ranged Attack actions deal 1/20 damage and gain 1 hit against 20, this damage multiplier is changed to 1/10 damage if wielder possesses the ability Gunner
9 Hambelstern Prototype Cannon- (Weapon, Gun, Technology, 31,522,355 Gold) +29,830 Ranged Attack, +30,890 AGI, +30,570 MIN, +50,000 MP, 20% Technology Resistance, 15% Electrical Resistance, Damage from wielder pierces an additional 15,000 Defense as an effect that does not stack with itself, May only be equipped by individuals above Level 19
Hambelstern Prototype Drone Cannon- (Weapon, Gun, Technology, 6,999,875 Gold) +7,830 Ranged Attack, +6,890 AGI, +6,570 MIN, +5,000 MP, 20% Technology Resistance, 15% Electrical Resistance, pierces 3,550 Defense
Juggling Buzzsaws- (Weapon, Throwing Weapon, Physical, 115,000 Gold) +115 Ranged Attack, 30% inflicts Wounded, 30% inflicts Wounded: Bleeding, 5% inflicts Wounded: Maimed
10 Killer Swordsman's Sword- (Weapon, Sword, Physical, 178,000 Gold) +190 Melee Attack, 15% Critical, Has a 5% chance on hit of activating the Sword Ability:
Blade Art of the Swift Kill- If target has been damage by caster, is below 50% Max HP, is below Level 15, and is not immune to Instant Death, caster kills target, Sword Ability
Lesser Chronoreaper's Scythe- (Weapon, Scythe, Time, 30,000,000 Gold) +35,000 Melee Attack, 35% Critical, 130% To Hit, 30% Dodge, 30% inflicts Fatigued: Elderly, Wielder's Melee Attack, Ranged Attack, and Magical Attack actions deal 3,500 AGI damage
Lizardblade- (Weapon, Sword, Earth & Physical, 8,500,000 Gold) +8,500 Melee Attack, Wielder gains +16,000 to all stats as a non-stacking bonus if wielder is a Reptile
Looted Sand Cannon (Superior)- (Weapon, Gun, Earth, 9,600,000 Gold) +9,600 Ranged Attack, 45% inflicts Entombed
Master's Harpoon- (Weapon, Spear, Water & Physical, 8,900,000 Gold) +9,400 Melee Attack, +9,400 Ranged Attack, Wielder may forcibly shift the row of targets of wielder's Melee Attack and Ranged Attack actions provided said targets are of lower Level than wielder and below Level 80 w/ Miserly- Provides an additional (Item Value) / 10,000 bonus to all Attack Bonuses this item already provides, Affects Weapons, Enchantment
*Meru'Kemsei: The Bee-Cutting Knife (Melee Version)- (Weapon, Throwing Weapon, Physical & War, 580,000 Gold) +978 Melee Attack, +700 to all stats, 17% Critical, 25% Critical against Insects, 23% Critical against Plants, 5% creates the item Exquisitely-Crafted Wooden Bee Cut-Out from each Plant dealt the final killing blow by this weapon, Deals Drain with hits that kill targets, This item's owner may, as an action, switch it for Meru'Kemsei: The Bee-Cutting Knife (Thrown Version); the two versions of this item are enhanced differently and count differently for effects that are applied to them
*Meru'Kemsei: The Bee-Cutting Knife (Thrown Version)- (Weapon, Throwing Weapon, Air & War, 580,000 Gold) +978 Ranged Attack, +700 to all stats, 17% Critical, 25% Critical against Insects, 23% Critical against Plants, 5% creates the item Exquisitely-Crafted Wooden Bee Cut-Out from each Plant dealt the final killing blow by this weapon, 5% deals full damage to targets in the back row, This item's owner may, as an action, switch it for Meru'Kemsei: The Bee-Cutting Knife (Melee Version); the two versions of this item are enhanced differently and count differently for effects that are applied to them w/ Miserly- Provides an additional (Item Value) / 10,000 bonus to all Attack Bonuses this item already provides, Affects Weapons, Enchantment
2 Mimmorico- (Weapon, Other: Chaos Talon, Illusion, 50,000,000 Gold) This weapon, at the start of a thread, copies a non-unique weapon with a listed cost that is under 50,000,000 that is in stock in the Shop and becomes that weapon for the remainder of the thread
Minorly-Time-Removing Shmmakak Steel Dagger- (Weapon, Knife, Time, 3,600,000 Gold) +3,600 Melee Attack, 40% inflicts Impaired: Slow
Mohbul-Saatva Electrocution Pistol- (Weapon, Gun, Technology & Electrical, 33,000 Gold) +36 Ranged Attack, 5% inflicts Electrocuted
Mohbul-Saatva Penetration Pistol- (Weapon, Gun, Technology & Air, 49,000 Gold) +45 Ranged Attack, Pierces 500 Defense
Moment of Triumph- (Weapon, Gun, Darkness & Fate & Time, 345,000,000 Gold) +355,000 Ranged Attack, +360,000 AGI, +360,000 SPI, 260% To Hit, +12 Fame as a non-stacking bonus, 30% inflicts Instant Death, 30% inflicts Smitted, 30% inflicts Devastated, Wielder's per-item Ranged Attack bonus cap becomes 2x the relevant stat, Individuals killed by wielder may not be resurrected by sources below Level 70 that are not both above Level 60 and higher Level than wielder, Wielder's allies gain +15,000 to all stats as a non-stacking bonus, Wielder must be Level 60 or greater
Mosquito Tongue- (Weapon, Whip, Physical & Blood, 350,000 Gold) +350 Melee Attack, +350 Ranged Attack, Wielder's 'Melee Attack' actions may use Constitution as their Prime Attribute, Wielder's 'Ranged Attack' actions may use Constitution as their Prime Attribute, Wielder counts as having an additional Bioaugmentation equipped, Wielder's offensive actions may deal HP Drain
Motion-Cancelling Master's Deck of Adamantine-Bladed Cards- (Weapon, Throwing Weapon, Physical, 29,700,000 Gold) +30,000 Ranged Attack, Deals 3,000 AGI Damage on hit, +29,500 AGI, 75% inflicts Impaired: Slow, Wielder ignores the Defense of individuals below Level 20, Wielder ignores the Physical Resistance, Immunity, and Reflection of individuals below Level 20, Pierces 10,000 Defense, Wielder must be at least Level 35
*Nira's Problem-Striking Flameforged Hammer- (Weapon, Hammer, Fire & Physical & Chaos & Fury, 250,000,000 Gold) +250,000 Melee Attack, +250,000 Ranged Attack, +250,000 Magical Attack, wielder's 'Overdrive', 'Melee Overdrive', and 'Ranged Overdrive' actions may become solely any combination of non-Universe elements that their targets are weak to, +2 Fame, Wielder may spend an action to cure any one (negative status effect or debuff) from a source below Level 80, Wielder must be level 40 or greater
Orlumais Staff- (Weapon, Staff, Light & Darkness & Magic, 2,117,000 Gold) +40 Magical Attack, +200 MP on odd-numbered rounds, 1% inflicts Confusion
Planetary of War's Gun- (Weapon, Gun, War & Destruction, 190,000,000 Gold) +190,000 Ranged Attack, +1,900,000 HP as a non-stacking bonus, +190,000 AGI, +190,000 CON, 160% Critical, 260% To Hit, Wielder's allies gain +8,000 to all stats as a non-stacking bonus, Wielder must be Level 40 or greater
Prince Charming Battle-Action Figure- (Weapon, Other: Toy, Magic & Light & Hope & Earth, 60,000,000 Gold) +60,000 Magical Attack, +60,000 SPI, +600,000 MP as a non-stacking bonus, Wielder's 'Magical Attack' and 'Overdrive' actions may count as coming from a source that is a Level 59 Earth-element Fae named 'Prince Charming 'val Charmingston XXVIII' with 80 Fame if wielder is Level 40 or greater
89 RAGE Brewer- (Weapon, Other: Teapot, Fury, 45,000,000 Gold) +45,000 Melee Attack, +45,000 Magical Attack, Wielder's 'Magical Attack' and 'Overdrive' actions use Strength as their Prime Attribute, 60% inflicts Confusion: Enraged, Burning, Drowning, Mindblasted, and Impaired: No Sense of Taste
Red Sunfighter Plane- (Weapon, Other: Toy, Air & Fire & Technology, 890,000 Gold) +910 Ranged Attack, +900 AGI, +900 MIN, +900 SPI, 120% To Hit, 5% Air Resistance, 5% Fire Resistance, 5% Technology Resistance, Wielder's 'Ranged Attack' and 'Point Blank' actions may use SPI as their Prime Attribute
Splendid, Accurate Adamantine Throwing Knives- (Weapon, Throwing Weapon, Earth, 50,000,000 Gold) +50,000 Ranged Attack, +50,000 MIN, 180% To Hit, Wielder ignores the Defense of individuals below Level 30, Wielder ignores the Physical Resistance, Immunity, and Reflection of individuals below Level 20, Pierces 20,000 Defense, Wielder must be at least Level 35
Sunmetal Samurai Sword- (Weapon, Sword, Light, 15,000,000 Gold) +15,000 Melee Attack, +15,000 STR, +15,000 CON, +15,000 AGI, This sword has a -70% chance of activating as part of a 'Melee Attack' action and performing an action that uses the following Activated Sword Ability:
Rising Sun's Fury- 100,000 Damage, this action's Prime Attribute is (Strength + Spirit)/2, 100% inflicts Awestruck, 100% inflicts Burning, 100% inflicts Wounded, This ability may not be used normally, Fire & Light & Physical, X MP
16 Slasher's Knife- (Weapon, Knife, Darkness & Physical, 875,000 Gold) +900 Melee Attack, 15% inflicts Wounded, 15% inflicts Wounded: Maimed
Sticky Object-Collecting Sphere (Massive-Potential-Size-Increase Variant)- (Weapon, Orb, Physical & Astral & Spatial, 185,000,000 Gold) +1 Melee Attack, Wielder's chances to steal items are increased by 35% against targets below Level 90 as a non-stacking effect, Whenever wielder conducts an attack that incorporates this item's Melee Attack bonus, it doubles, to a max of 1,850,000 points, as a buff that stacks 200 times, Wielder must be Level 20 or greater
Sungold Rod- (Weapon, Wand, Fire & Light, 200,000 Gold) +200 Magical Attack, 30% inflicts Impaired: Blind, 30% inflicts Awestruck
96 Supremely Elegant Teapot- (Weapon, Other: Teapot, Nobility & Glory, 45,000,000 Gold) +45,000 Melee Attack, +45,000 Magical Attack, +45,000 to all stats, 60% inflicts Charm, Charm: Impressed, and Mindblasted
2 Sword of Destruction- (Weapon, Sword, Destruction, 4,000,000 Gold) +4,500 Melee Attack, +4,000 STR, +3,500 AGI, Pierces 5,000 Defense, 30% Critical
Tactical General's Blade- (Weapon, Sword, Psychic & Physical, 3,100,000 Gold) +3,626 Melee Attack, +3,400 STR, +2,800 AGI, +3,000 CON, +3,200 SPI, +3,500 MIN, 135% To Hit, Wielder's allies gain +350 to all stats, At the beginning of battle, wielder chooses a round number and gains 10% Resistance to individuals below Level 40 on rounds with that number
Tank Cannon- (Weaponx2, Gun, Technology & Darkness, 142,500 Gold) +294 Ranged Attack, 15% inflicts Stun against enemies under level 17
*The Disaster Top- (Weapon, Other: Toy, Earth & Air & Fire & Water & Destruction, 9,500,000 Gold) +9,500 Ranged Attack, +9,500 Magical Attack, +9,000 AGI, +9,000 SPI, 15% Destruction Resistance, 40% inflicts any one or two moderate negative status effects, Wielder's 'Ranged Attack' and 'Point Blank' actions may use SPI as their Prime Attribute
3 Totally Awesome Dead Walrus!- (Weapon, Other: Chaos Talon, Water, 70,000 Gold) +70 Melee Attack, +70 Ranged Attack, +70 Magical Attack, +70 to all stats
6 Totally, Absolutely Awesome Dead Walrus, Silver Edition!- (Weapon, Other: Chaos Talon, Water, 240,000 Gold) +240 Melee Attack, +240 Ranged Attack, +240 Magical Attack, +240 to all stats
2 Totally, Absolutely, Completely Awesome Dead Walrus, Gold Edition!- (Weapon, Other: Chaos Talon, Water, 950,000 Gold) +950 Melee Attack, +950 Ranged Attack, +950 Magical Attack, +950 to all stats
*Wind King Katana- (Weaponx2, Sword, Light & Physical, 9,000,000 Gold) +9,001 Melee Attack, +9,000 additional Melee Attack against Undead, Elementals, and Spirits, +6,000 Defense, +6,000 AGI if any foes have a higher AGI than user when this bonus is not counted, 5% activates and uses one of its activated abilities as part of a 'Melee Attack' action or 'Attack with Finesse Action' this item is involved in, +9,530 AGI, +8,125 STR, +7,085 CON, +10% Dodge if the terrain or Phantom Terrain is Sakura Forest, Possessor may make Melee Attacks involving this weapon with AGI, but said melee attacks have all relevant Melee Attack bonuses halved, 24% Dodge, 124% to Hit, 24% Critical, Wielder gains +24% Critical against targets below Level 40, Wielder's 'Melee Attack' actions involving this weapon gain +5% Critical, Wielder's attacks involving a Melee Attack bonus pierce an additional 250 Defense, Wielder may choose, at the start of any action that involves this item's Melee Attack bonus, to give this item an additional +500 Melee Attack that is not subject to capping alongside the effect Cures Hexed, both lasting the duration of said action and all actions made as counters to or interrupting said action, Wielder may spend an action and 500 MP to set the Phantom Terrain to Sakura Forest (this requires a dramatic pose in RP threads), This weapon's wielder may declare at the start of a round that the first action it makes this round must be a Melee Attack action that includes this weapon, if its possessor does so, its possessor gains +5,000 to possessor's turn-order-determining stat total for turn-order-determining purposes this round and must perform such an action as possessor's first action, with possessor having to forfeit any actions which are not such action unless a non-allied source is controlling said actions or any source other than this weapon's possessor is forcing said actions to specifically occur, Wielder's 'Melee Attack' actions inflict Instant Death on targets below Level 20, Wielder must be Level 20 or greater
Has the activated abilities-
Seven Strikes of the Wind King- 4,700 Flat Air element Damage, +250 AGI to caster, 6 bonus hits divided among 6, stacks 3 times, lasts 5 turns, Air, X MP
Fading Call: Hound of Galbrecht- 4,500 Flat Air element Damage, this ability deals half damage to Psychic element foes, 5 hits against 4, Air, X MP
Four Winds' Benediction- 9,000 Flat Air element Damage, +400 AGI to caster, This attack may miss, stacks 4 times, lasts 4 turns, 3 bonus hits divided among 3, Air, X MP
Cleansing Slice of the Four Winds- 15,000 Damage, Deals double damage to Darkness-element Undead, Demons, Darkness-element Humanoids, Fire-element Humanoids, and Devils, Light or Light & Air, X MP
Wind King's Judgement- If target has been damaged by caster, is below 50% Max HP, is below Level 20, and is not immune to Instant Death, caster kills target, Air, X MP
Wind King Dive- 2,500 Damage, this attack uses Strength or Agility as its Prime Attribute, deals full damage to the back row, Air or Air & Physical, X MP
Fading Call: Azzhelossi: Skeletal Wind Blade: Replicates the effect of any ability performable by a 'Azzhelossi: Skeletal Wind Blade' from the Boss List, doing so as though said entity is performing said ability, Air, X MP
w/ Ghostfog- Provides +5% Dodge and +400 MP to Undead wielders, Affects Weapons and Armor, Enchantment
Wondersparkle Ornament Grenades- (Weapon, Throwing Weapon, Fire & Light, 1,580,000 Gold) +1,595 Ranged Attack, 25% Critical, 125% To Hit, 30% inflicts Awestruck

Armor-
Bascaradine RealHolo-Line Holo-Battledress: Future Combat Champions- (Armor, Clothes, Glitz & Technology & Illusion & Time, 300,000,000 Gold) +300,000 Defense, +300,000 Melee Attack, +300,000 Ranged Attack, +300,000 Magical Attack, +10 Fame as a non-stacking bonus, 100% Dodge, 200% To Hit, 100% Critical, 100% Resilience, Wielder is Immune to sources below Level 40, Wearer must be Level 40 or greater and must be a devout worshipper / employee of the Bascaradine Corporation, Has RP Effects
Chef's Outfit- (Armor, Clothes, Air & Water & Fire, 31,000 Gold) +30 Defense, Food items you use heal an additional 500 HP and MP if they already heal said stats
3 Flower Petal Dress- (Armor, Clothing, Light, 67,500 Gold) +69 Defense, Heals wearer for 50 HP each turn
Goblin Tux- (Armor, Clothing, Earth, 1,500,000 Gold) +1,000 Defense, +1,000 to all stats, Wearer's non-summon, non-pet, non-PC allies gain +2,000 Defense as a non-stacking buff
27 Hambelstern Prototype Force Field- (Armor, Aura, Technology, 31,522,918 Gold) +30,455 Defense, +30,000 to all stats, +300,000 HP, 25% Technology Resistance, +6,000 additional Defense for each ally who has a Technology element Aura equipped, to a max of 5 such allies, wearer may reflect actions from sources below Level 20, 90% wearer may reflect actions from sources below Level 40, 10% wearer may reflect actions from sources above Level 39 but below Level 50, May only be equipped by individuals above Level 19
Legendary Bartender's Suit- (Armor, Clothes, Magic, 26,550,000 Gold) +26,550 Defense, +10,000 to all stats, 150% Poison Drunk Resistance, 100% Confusion Resistance, Poison: Drunk Immunity, Confusion: Depression Immunity, Fatigued Immunity, Drinks used by wearer heal 250,000 additional HP and MP, Drinks used by wearer that deal Flat Damage or Healing deal an additional 100,000 points as a non-stacking effect, 30% Psychic Resistance, Wearer gains +2,600 Defense against CON Damage, Buffs on wearer from Drink consumables that boost wielder's stats do so by an additional 300 points as an effect that stacks 10 times, 30% Drink Resistance, Wielder may consider Drink consumables that wielder uses as being worth 1,000,000 additional Gold as a non-stacking effect while using said consumables, Wielder may not be targetted by offensive actions from sources that are below wielder's Level that are below Level 40 that are afflicted with Poison: Drunk, Buffs from Drinks used by wearer may not be removed by sources below Level 35, +2 Fame, Wearer must possess the ability 'Bartender', Wearer must be Level 20 or greater, Wearer must either be Level 40 or greater or possess the ability 'Elegant Bartending'
Maid's Outfit- (Armor, Clothing, Air, 1,000 Gold) +5 Defense, +3 AGI
45 Pants With Absurdly Spacious Pockets- (Armorx.5, Clothes, Physical & Magic, 1,000,000 Gold) +1,000 Defense, Wearer may carry 5 additional unequipped items into threads, Has RP effects
Plastic Megavest- (Armorx.5, Heavy Armor, Technology, 5,000,000 Gold) +5,000 Defense, 50% Resilience
Silver Suit of the Killer of the SPAAAAAAACE VAAAAAAAMPIIIIIIIRE- (Armor, Power Armor, Hope & Technology, 42,710,000 Gold) +42,600 Defense, +42,000 to all stats, +42,730 Melee Attack, +42,730 Ranged Attack, +1 Fame as a non-stacking bonus, Individuals below Level 60 may not deal wearer HP Drain, 30% Technology Resistance, 30% Darkness Resistance, 20% Ice Resistance, 5% Undead Resistance, 5% Alien Resistance, Combat Arts spells cast by wearer that provide a Melee Attack Bonus gain +42,200 additional Melee Attack, Combat Arts spells cast by wearer that provide a Ranged Attack Bonus gain +42,200 additional Ranged Attack, Buffs on wielder from Leadership spells that boost wielder's stats do so by an additional 1,000 points, to a max of 10 such buffs, with this effect not stacking across multiple copies of this item, Wierlder is Immune to Frozen, Suffocation, Voidstruck, and Poison: Irradiated from effects attached to Zones, Terrains, and Phantom Terrains by sources below Level 60, Wearer must be Level 20 or greater
93 Swishy Pants- (Armorx.5, Clothing, Air, 600 Gold) +6 Defense, +2 AGI
Tia Costume- (Armor, Disguise, Fire, 100,000,000 Gold) Wearer's subtype becomes solely Humanoid and wearer's element becomes solely Fire, Wearer's Base STR becomes 5, Wearer's Base AGI becomes 16, Wearer's Base CON becomes 7, Wearer's Base MIN becomes 16, Wearer's base SPI becomes 16, Wearer's name becomes 'Tia Telaria'
Troll Overcoat- (Armor, Light Armor, Earth, 5,500,000 Gold) +5,500 Defense, +2,000 CON, +5,500 CON, +55,000 HP, Wearer regenerates 100,000 HP at the start of every round, 30% Physical Resistance
Undead-Slayer Armor- (Armor, Heavy Armor, Light, 7,000,000 Gold) +7,555 Defense, +7,200 to all stats, 30% Undead Resistance

Accessories-
*'Drinks'- (Accessory, Quest Item, Water & Air, 5,000,000 Gold) Wielder's Drink consumables that possess a chance of inflicting Poison: Drunk that buff stats do so by an additional (50 x Wielder Level) points, stacking a max of 20 times per stat across all buffs affected, if wielder possesses the ability Bartender, Drink consumables that wielder uses deal 200,000 additional Damage as a non-stacking bonus, Drink consumables that wielder uses have their chances of inflicting minor and moderate status effects increased by 30% as a non-stacking effect, contains anecdotes that can be read to people as an RP power
4 Added Guns- (Accessory, Upgrade, Technology, 25,000 Gold) Wielder's Vessel, Vehicle, Mech, and War Machine transformations choose to either gain the ability-
Fire Guns!- 500 Damage, the Prime Attribute for this attack is Agility, Technology, 0 MP
Or have any one attack they possess that has both a damage value and the word 'Guns' (but not the word 'Gun' alone) in its name deal 500 more damage
3 Antique Pocket Watch- (Accessory, Trinket, Earth, 90,000 Gold) +50 AGI (2 from Patchu)
Armor-Shatter Bullets- (Accessory, Ammo, Physical, 140,000 Gold) If wielder is also wielding a Gun, this item pierces 900 Defense and lowers the defense of individuals hit by offensive actions involving one of wielder's Guns by 200 as a debuff that stacks 5 times
Bascaradine War-Analyst's Full-Field-Anaylsis Hyperanalytical Combat-Eye- (Accessory, Eyewear, Technology & War, 60,000,000 Gold) +60,000 Ranged Attack, +5% To Hit as a non-capped effect that does not stack, 168% To Hit, 68% Dodge, 68% Critical, Wielder may scan the stats of each opponent at the start of each round, Wielder may spend an action to scan up to 200,000 targets; stats, Wielder counts as having an additional Upgrade equipped, Wielder counts as being 5 Levels higher, to a max of Level 99 for stat-scanning purposes as an effect that does not stack and does not count for bypassing 'Immune to below Level x' effects, As an RP effect, this eye can see the past, can see the surface thoughts of people it is looking at, can estimate danger levels, has infared vision, has night vision, has darkvision, can analyze mana patterns, has a built in superfast calculator, can target lock, has a built in phone, and can detach and perform remote recon either with flight jets or metal tentacle-legs
Busy Mailman's Satchel- (Accessory, Container, Air, 60,000 Gold) Wielder may equip 1 Potion, Throwing Weapon, or Gate Stone instead of an Accessory
Bullets of Awe-Inspiringly Glorious Destruction- (Accessory, Ammo, Light & Destruction & Fire, 21,000,000 Gold) +21,000 Ranged Attack, 30% inflicts Awestruck, 5% inflicts Awestruck on each ally of any individual targeted by wielder's 'Ranged Attack' actions, Wielder must have a Gun equipped to receive this item’s benefits
Cloud of Supremely-Deadly, Temporally-Displaced Knives- (Accessory, Knife, Illusion & Time, 225,000,000 Gold) +225,000 Ranged Attack, 100% Critical, Wielder counts as wielding 20 additional Knife weapons, Once per battle per copy of this item, up to three times per thread across all copies of this item, wielder may choose immediately before one of wielder's actions to gain another action that is a 'Ranged Attack' action that is delayed for 3 rounds, Wielder must be Level 40 or greater (Note: This item's type is intended to be accessory, and its subtype is intended to be Knife)
Corkscrew of Fraudulent Desire- (Accessory, Trinket, Water & Magic, 475,000 Gold) Wielder's Drink consumables gain a 25% chance of inflicting Charm, Wielder's Drink consumables gain the ability to inflict a debuff that stores any one debuff in a buff slot of a target below Level 20, with this debuff effect being unable to target itself and not stacking, with buffs affected by this debuff remaining stuck in the assigned slots for 15 rounds after this debuff is removed (unless they themselves are also removed) unless this debuff was removed by a source above level 60, in which case said debuffs disappear immediately.
Checkmate Organization's Insignia-Pin- (Accessory, Broach, Technology & Light & Darkness, 5,000,000 Gold) 12% Critical, 12% Dodge, 111% to Hit, 12% Resilience, Wearer’s per-item Ranged Attack bonus becomes 2x the relevant stat, Wearer’s per-item Melee Attack bonus becomes 2x the relevant stat, Wielder gains an additional weapon slot that may contain only Guns
Chullo- (Accessory, Hat, Fire & Light & Technology, 7,000 Gold) +3 Defense, 5% Ice Resistance, +30 Ranged Attack if a Gun is equipped
*Clock of the Moon- (Accessoryx2, Trinket, Light & Darkness & Magic & Time, 50,000,000 Gold) +5,000 AGI per (((wearer level / 5) rounded up) +1) or +50,000 AGI, whichever is greater, Wielder may 1/ thread per ((wearer level / 5) rounded up) + 1) delay an action from occurring for up to 5 turns, Wielder may 1/ thread per (((wearer level / 5) rounded up) + 1) gain 1 action immediately after wearer's first action no more than one time in a single round, 5% Time Stop Resistance, +50,000 to all stats if wielder has the ability Chronomancer or the ability Astromancer, Wielder gains +75,000 AGI on even numbered turns, Possessor may, once per thread, leave battle for 5 turns, appearing in a separate battle that has a 5% chance of having a random encounter determined by either the Temporal Interlopers Encounter Table (if it is ready) or by Gadigan if said table is not ready (if Gadigan is not available for 5 days, assume no encounter has appeared) and a 95% chance of being against nothing, all buffs, summons, and pets transfer with character intact between the two battles, this second battle takes place in a Zone of Time that has an effect that causes all Time-element individuals in it to regenerate 300,000 HP and 300,000 MP at tje start of each round with a terrain of Temporal Abyss, this Zone and terrain may not be replaced or altered by individuals below Level 65, Wielder may, at the beginning or end of any of wielder's actions, have this item record wielder's turn-order-determining stat sum, and, provided no opponent is above Level 79, wielder may use and turn-order-determining stat sum that this item has recorded during this thread as wielder's turn-order-determining stat sum for turn-order-determining purposes; Note that when this item is recording a turn-order-determining stat sum, said sum is not being used for turn-order-determining purposes at the time, Wielder has a 10% chance of being afflicted with Augmented: Haste at the start of every round, Wielder may spend an action to create a Zone of Time and attach an effect to said Zone that deals 3,000 Flat Time element AGI Damage to each non-Time-element individual in said Zone at the start of every round and provides +3,000 AGI to each Time element individual in said Zone as an effect that does not stack on the same Zone or across Zones, All offensive actions targeting wielder from sources below Level 40 are delayed for 1 round, Wielder obtains a buff that stacks 10 times and that provides +1,000 AGI whenever wielder uses a Drink consumable, Once per every four years, as an effect that may not be replicated, copied, transferred, text-altered, or undone by sources below Level 201, wielder may choose, before or after any action, to immediately again 3 actions, 30% Time Resistance, 30% Fate Resistance, 30% inflicts Petrified: Time Stop, 30% inflicts Suffocation: No Future, Wielder must be Level 40 or greater
25 Crown of the Absolute Emperor- (Accessory, Crown, Nobility & Glory & Law, 80,000,000 Gold) +80,000 Defense, +80,000 SPI, +800,000 MP as a non-stacking bonus, Wielder's allies gain +8,000 to all stats as a non-stacking bonus, 200% inflicts Charm, 30% inflicts Dominion, Wielder must be Level 20 or greater, Wielder must be either Level 40 or greater or must possess the ability 'Noble'
12 Cupid's Arrows- (Accessory, Ammo, Light & Air & Fire, 1,200,000 Gold) +1,200 Ranged Attack, 30% inflicts Charm
Deathgold-and-Lifeplatinum Lily-Flower Hairpin- (Accessory, Hat, Life & Destruction & Nobility & Fortune, 90,000,000 Gold) +90,000 Melee Attack, +90,000 Ranged Attack, +90,000 Magical Attack, +90,000 to all stats, +900,000 HP as a non-stacking bonus, 90% Critical, 90% Resilience, 5% inflicts Instant Death, Wielder counts as having an additional Trinket equipped
Defensive Belsicite Bracers- (Accessory, Wristwear, 2,000,000 Gold) +2,000 Defense, +2,000 CON, 20% Resilience
Dumb Veering Motorcycle- (Accessory, Gadget, Technology & Air, 200,000 Gold) Wielder moves to a random row in the same battlespace at the start of each round, -20% To Hit
Empowered Gigadiamond Bullets- (Accessory, Ammo, Earth, 36,000,000 Gold) +36,000 Ranged Attack, Wielder's 'Ranged Attack' actions pierce 30,000 Defense, Wielder must be Level 20 or greater, Wielder must have a Gun equipped to benefit from this item
Evermetal Bullets- (Accessory, Ammo, Metal, 36,000,000 Gold) +36,000 Ranged Attack, Wielder's 'Ranged Attack' actions may become solely Metal element, Wielder must be Level 20 or greater, Wielder must have a Gun equipped to benefit from this item
Extra Bullet- (Accessory, Ammo, Technology & Light, 70,000 Gold) Possessor’s Guns, active Gunslinger abilities, and Gunslinging spells that have at least 5 hits against at least 1 target, gain 1 hit against each target that they would have at least 5 hits against not counting this item, does not stack
Eye of the Third Wind- (Accessory, Amulet, Air, 40,000 Gold) +80 AGI, 10% Dodge
Fast Bullets- (Accessory, Ammo, Air, 25,000 Gold) +25 Ranged Attack, +25 AGI, wielder's turn-order-determining stat sum is increased by 25 for turn-order-determining benefits
First Badge of the Battle Arena Champion- (Accessory, Broach, Universe, 2,000,000 Gold) +2,000 Melee Attack, +2,000 Ranged Attack, +2,000 Magical Attack, +2,000 to all stats, +2 Fame, 25% Dodge, 25% Critical, 25% Resilience, 125% to Hit, +50,000 HP, +50,000 MP, Opposing bossess below Level 10 that are listed as below Level 10 on the Boss List have their Boss Effects disabled, Wielder gains 1 Summon Slot, Wielder gains 1 Buff Slot, Wielder must be Level 12 or higher
Flaming Bait- (Accessory, Trinket, Fire & Technology, 2,000,000 Gold) Whenever an individual conducts an offensive action that does not target wielder, wielder may deal 20,000 Flat Fire element Damage to said individual and apply a debuff to said individual that provides -200 to all stats and stacks 10 times
Greater Life-Essence Bullets- (Accessory, Ammo, Life, 36,000,000 Gold) +36,000 Ranged Attack, Wielder's 'Ranged Attack' and 'Point Blank' actions Heal, Wielder must be Level 20 or greater, Wielder must have a Gun equipped to benefit from this item
3 Holy Festival Scarf- (Accessory, Amulet, Hope & Wonder, 5,000,000 Gold) +500 Defense against Stat Damage, +5,000 to all stats, 30% Moon Resistance
3 Huntmaster's Bandolier- (Accessory, Container, Air & Physical, 1,250,000 Gold) +1,000 Ranged Attack, +1,400 AGI, +800 to wearer's turn-order-determining stat sum for determining turn order, but not bonus actions, on the first turn, 12% Critical, 12% Dodge, 111% to Hit, 12% Resilience, grants either an additional Weapon slot that can contain a Throwing Weapon or two additional spell slots that can each contain a Thief Arts spell or three additional consumable slots that can each contain a Lethal Item, Wearer counts the first three turns of battle as the first turn of battle for purposes of spell and ability effects, gives +250 to all stats for each piece of equipment with 'Huntmaster' in its name, to a max of +1,250, Humans drop an additional 100 Gold at the end of battle if they otherwise do drop Gold, The Enhancement 'Unbreakable' may be applied to owner's items with the word 'Huntmaster' in their name for free Unbreakable- This item cannot be Broken or destroyed except by the most exceptional measures, This treatment does not prevent pets or summons it is applied to from being killed, This item cannot be stolen outside of Official Quests and Player Quests, This does not count as a Mystic Treatment for number of Mystic Treatments that can be applied to this item if this item is unique, Affects any type of possession, Mystic Treatment
Identity-Obscuring Mask of the Assassin-Lord- (Accessory, Mask, Darkness & Air, 30,000,000 Gold) +30,000 Defense, +20,000 Melee Attack, +20,000 Ranged Attack, individuals below Level 60 may not scan wearer's stats, Wearer must be Level 20 or greater and must possess the ability ('Thief' or 'Ninja') and the ability ('Assassin' or 'Shadow Blade')
Joyous Jurist's Juicer- (Accessory, Gadget, Law & Technology & Hope, 40,000,000 Gold) +40,000 SPI, Once per round wielder may choose for a Drink consumable used on wielder to heal 400,000 additional points of HP and MP, Wielder's Law-element actions may not be countered by individuals below Level 60 if wielder has been the target of a Drink consumable within the last 8 rounds
Kaleidoscopic Bullets- (Accessory, Ammo, Earth & Air & Fire & Water & Light & Darkness & Magic & Technology & Physical & Psychic & Electrical & Acid & Energy & Ice, 26,140,000 Gold) +25,140 Ranged Attack, +5,000 to all stats, 75% Wielder's Ranged Attack may actions deal damage that is solely one Base Element, Wielder must have a Gun equipped to receive this item's benefits
Magic-Ripper Bullets- (Accessory, Ammo, Magic, 15,000,000 Gold) Wielder's 'Ranged Attack' and 'Point Blank' actions deal MP Damage to targets below Level 60 if wielder has a Gun equipped
3 Manticore Spines- (Accessory, Ammo, Physical & Darkness & Acid, 6,500,000 Gold) +6,750 Ranged Attack, 30% inflicts Poison, 30% inflicts Poison: Numbing Agent, 30% inflicts Poison: Atrophying Toxin, 30% inflicts Pain, 30% inflicts Pain: Wracked
Manual of Proper Battle Timing- (Accessory, Tome, Physical, 15,800 Gold) Wielder may act as though the round number were either one round earlier or one round later on up to 14 rounds of battle, choosing which rounds to do so at the beginning of the round
Medallion of Success- (Accessory, Broach, Magic & Physical, 175,000 Gold) +150 to all stats, this item ignores stat capping, stacks 200 times, this item cannot be effected by enhancements, and it's stats cannot be altered by other items of abilities by allied sources
Minor Sigil of the One Who Will Become an Acclaimed Serpent-Hunter- (Accessory, Sigil, Light & Time, 100,000 Gold) If wielder is in a Random Dungeon where Serpent Blessed are present in any encounter table, wielder gains +200 to all stats as a non-stacking buff at the start of each round, 3% Serpent Blessed Resistance
Missile with Your Grandmother's Name on It- (Accessory, Ammo, Fate & Darkness, 50,000,000 Gold) Wielder's 'Ranged Attack' actions may target the summoners of the summoners of summons that are in the same battlespace as wielder, even if said summoners of summoners are not in the same battlespace
*Nira's New Note from the Bazaar- (Accessory, Quest Item, Earth, 100 Gold) +300 Defense agianst Gold Damage ('Start a Tea Plantation')
*Nira's Paper from the Bazaar- (Accessory, Quest Item, Wealth & Earth, 200 Gold) Wielder counts as having 1 more Gold than wielder actually does
*Nira's Racetrack Trophy for Beating Supersonic Ninja Master Fujimoto- (Accessory, Trinket, Air, 7,000,000 Gold) +7,000 to wielder's turn-order-determining stat sum for turn-order-determining purposes as a non-stacking bonus, +3 Fame
*Nira's Racetrack Trophy for Beating Racecar Steve- (Accessory, Trinket, Technology, 500,000 Gold) +500 to wielder's turn-order-determining stat sum for turn-order-determining purposes as a non-stacking bonus, +1 Fame
*Nira's Racetrack Trophy for Beating Turbojet Tina- (Accessory, Trinket, Technology, 5,000,000 Gold) +5,000 to wielder's turn-order-determining stat sum for turn-order-determining purposes as a non-stacking bonus, +2 Fame
*Nira's Second Paper from the Bazaar- (Accessory, Quest Item, Wealth & Earth, 2,000 Gold) Wielder counts as having 2 more Gold than wielder actually does
*Nira's Third Paper from the Bazaar- (Accessory, Quest Item, Wealth & Earth, 4,000 Gold) Wielder counts as having 3 more Gold than wielder actually does
Orahalcum Drain-Fang Bullets- (Accessory, Ammo, Earth, 108,700,000 Gold) +109,500 Ranged Attack, Wielder's 'Ranged Attack' and 'Point Blank' actions deal HP Drain, Wielder ignores the Defense of individuals below Level 40, Wielder ignores the Defense of non-unique individuals below Level 60, Wielder ignores the Physical Resistance, Immunity, and Reflection of individuals below Level 40, Pierces 50,000 Defense, This item provides no benefits if wielder does not have a Gun equipped, Wielder must be at least Level 40
2 Precision Stopwatch- (Accessory, Trinket, Air & Technology & Time, 4,700,000 Gold) Wielder may, at the beginning or end of any of wielder's actions, have this item record wielder's turn-order-determining stat sum, and, provided no opponent is above Level 59, wielder may use and turn-order-determining stat sum that this item has recorded during this thread as wielder's turn-order-determining stat sum for turn-order-determining purposes; Note that when this item is recording a turn-order-determining stat sum, said sum is not being used for turn-order-determining purposes at the time
Racetrack Medal for Beating a 'The Letter 'Q''- (Accessory, Amulet, Chaos, 6,000,000 Gold) +6,000 to wielder's turn-order-determining stat sum for turn-order-determining purposes as a non-stacking bonus
Racetrack Medal for Beating a Battle Hawk- (Accessory, Amulet, Air, 9,000 Gold) +90 to wielder's turn-order-determining stat sum for turn-order-determining purposes as a non-stacking bonus
Racetrack Medal for Beating a Centaur- (Accessory, Amulet, Earth, 8,000 Gold) +80 to wielder's turn-order-determining stat sum for turn-order-determining purposes as a non-stacking bonus
Racetrack Medal for Beating a Dragon Rider- (Accessory, Amulet, Fire, 7,000,000 Gold) +7,000 to wielder's turn-order-determining stat sum for turn-order-determining purposes as a non-stacking bonus
Racetrack Medal for Beating a Driver- (Accessory, Amulet, Technology, 1,000,000 Gold) +1,000 to wielder's turn-order-determining stat sum for turn-order-determining purposes as a non-stacking bonus
Racetrack Medal for Beating a Flying Saucer- (Accessory, Amulet, Technology, 1,750,000 Gold) +1,750 to wielder's turn-order-determining stat sum for turn-order-determining purposes as a non-stacking bonus
Racetrack Medal for Beating a Geomancer- (Accessory, Amulet, Physical, 1,000,000 Gold) +1,000 to wielder's turn-order-determining stat sum for turn-order-determining purposes as a non-stacking bonus
Racetrack Medal for Beating a Goblin- (Accessory, Amulet, Earth, 500 Gold) +5 to wielder's turn-order-determining stat sum for turn-order-determining purposes as a non-stacking bonus
Racetrack Medal for Beating a Heavenly Charioteer- (Accessory, Amulet, Light, 5,750,000 Gold) +5,750 to wielder's turn-order-determining stat sum for turn-order-determining purposes as a non-stacking bonus
Racetrack Medal for Beating a Lightning Elemental- (Accessory, Amulet, Electrical, 1,500,000 Gold) +1,500 to wielder's turn-order-determining stat sum for turn-order-determining purposes as a non-stacking bonus
Racetrack Medal for Beating a Long-Legged Ogre- (Accessory, Amulet, Earth, 18,000 Gold) +180 to wielder's turn-order-determining stat sum for turn-order-determining purposes as a non-stacking bonus
Racetrack Medal for Beating a Morbid Cheetah- (Accessory, Amulet, Darkness, 5,000 Gold) +50 to wielder's turn-order-determining stat sum for turn-order-determining purposes as a non-stacking bonus
Racetrack Medal for Beating a Motorcycle Merc- (Accessory, Amulet, Technology, 15,000 Gold) +150 to wielder's turn-order-determining stat sum for turn-order-determining purposes as a non-stacking bonus
Racetrack Medal for Beating an Assassin- (Accessory, Amulet, Darkness, 1,000,000 Gold) +1,000 to wielder's turn-order-determining stat sum for turn-order-determining purposes as a non-stacking bonus
Racetrack Medal for Beating an Enchanter- (Accessory, Amulet, Magic, 1,000,000 Gold) +1,000 to wielder's turn-order-determining stat sum for turn-order-determining purposes as a non-stacking bonus
Racetrack Medal for Beating a Quicksilver Golem- (Accessory, Amulet, Psychic, 6,750,000 Gold) +6,750 to wielder's turn-order-determining stat sum for turn-order-determining purposes as a non-stacking bonus
Racetrack Medal for Beating a Mister Baron Wimpleby Senior's Jeweled Legs- (Accessory, Amulet, Earth, 6,750,000 Gold) +6,750 to wielder's turn-order-determining stat sum for turn-order-determining purposes as a non-stacking bonus
Racetrack Medal for Beating a Rainbow Wonder Princess- (Accessory, Amulet, Chaos, 6,250,000 Gold) +6,250 to wielder's turn-order-determining stat sum for turn-order-determining purposes as a non-stacking bonus
Racetrack Medal for Beating a Red Dancer- (Accessory, Amulet, Fire, 5,250,000 Gold) +5,250 to wielder's turn-order-determining stat sum for turn-order-determining purposes as a non-stacking bonus
Racetrack Medal for Beating a Rider- (Accessory, Amulet, Earth, 1,000,000 Gold) +1,000 to wielder's turn-order-determining stat sum for turn-order-determining purposes as a non-stacking bonus
Racetrack Medal for Beating a Runaway Froozco Tire- (Accessory, Amulet, Physical, 18,000 Gold) +180 to wielder's turn-order-determining stat sum for turn-order-determining purposes as a non-stacking bonus
Racetrack Medal for Beating a Speed Demon- (Accessory, Amulet, Darkness, 6,500,000 Gold) +6,500 to wielder's turn-order-determining stat sum for turn-order-determining purposes as a non-stacking bonus
Racetrack Medal for Beating a Speed Freak- (Accessory, Amulet, Sonic, 5,500,000 Gold) +5,500 to wielder's turn-order-determining stat sum for turn-order-determining purposes as a non-stacking bonus
Racetrack Medal for Beating a Sprinting Lady- (Accessory, Amulet, Physical, 2,000 Gold) +20 to wielder's turn-order-determining stat sum for turn-order-determining purposes as a non-stacking bonus
Racetrack Medal for Beating a Sunglasses Cheetah- (Accessory, Amulet, Technology, 18,000 Gold) +180 to wielder's turn-order-determining stat sum for turn-order-determining purposes as a non-stacking bonus
Racetrack Medal for Beating a Tengu Speedster- (Accessory, Amulet, Technology, 2,000,000 Gold) +2,000 to wielder's turn-order-determining stat sum for turn-order-determining purposes as a non-stacking bonus
Racetrack Medal for Beating a Werecheetah- (Accessory, Amulet, Earth, 1,250,000 Gold) +1,250 to wielder's turn-order-determining stat sum for turn-order-determining purposes as a non-stacking bonus
Rainbow Bullets- (Accessory, Ammo, Earth & Air & Fire & Water & Light & Darkness & Magic & Technology & Physical & Psychic & Electrical & Acid & Energy & Ice, 140,000 Gold) +140 Ranged Attack, Wielder's Ranged Attack actions deal damage that is solely one Base Element, Wielder must have a Gun equipped to receive this item's benefits
Safety Guard- (Accessory, Upgrade, Technology & Physical, 3,000,000 Gold) Wielder deals 300,000 less Damage to itself and its allies
Sheriff's Star- (Accessory, Trinket, Light & Air, 96,000 Gold) 30% Critical for Gunslinging spells and Gunslinger active abilities, 15% inflicts Stun for Gunslinging spells and Gunner active abilities, 50% inflicts Awestruck on Humans under level 5 at the beginning of battle
3 Shoes of the Dancing Wind- (Accessory, Shoes, Air, 30,000 Gold) +20 AGI, 5% Dodge, 15% Dodge against Fey
Space-Distorter Bullets- (Accessory, Ammo, Spatial, 5,000,000 Gold) +5,000 Ranged Attack, Wielder's Ranged Attack actions deal solely Spatial element damage, Wielder must have a Gun equipped to receive this item’s benefits
Temporal-Essence-Harvesting Render-Talons- (Accessory, Gauntlets, War & Destruction & Fate & Time, 500,000,000 Gold) +500,000 Melee Attack, Wielder's 'Melee Attack', 'Powerful Attack', 'Attack with Finesse', and 'Melee Overdrive' actions may deal (HP Damage or HP Drain) and/or (MP Damage or MP Drain) and may deal 40,000 AGI Damage or SPI Damage, Whenever wielder deals AGI Damage and/or SPI Damage, wielder may acquire a buff that stacks 200 times that provides +(The number of AGI Damage and/or SPI Damage dealt) to wielder's turn-order-determining stat sum for turn-order-determining purposes (to a max of 5,000,000 points across all instances of said buff), +400,000 STR, +400,000 AGI, +400,000 SPI, 40% inflicts Petrified: Time Stop, 160% Critical, +140% Critical, 260% To Hit, Wielder's per-item Melee Attack cap becomes (SPI * 2) or (AGI * 2), Wielder must be Level 60 or greater
Temporally-Adjustable Inevitable Bullets- (Accessory, Ammo, Time, 8,000,000 Gold) +8,000 Ranged Attack, +8,000 SPI, Wielder's 'Ranged Attack' actions deal solely Time element Damage, Wielder's delayed attacks may not miss targets below Level 60, Wielder's 'Ranged Attack' actions may be delayed 1-5 rounds (chosen by wielder), Wielder must have a Gun equipped to obtain benefits from this item
Tenacious Rookie's Cloak- (Accessory, Cloak, Air, 400,000 Gold) Wielder gains +500 to all stats as a non-stacking buff if wielder faces any opponents who are below Level 40 but above wielder's Level
Tengu's Magic Bullets- (Accessory, Ammo, Magic & Technology, 6,000,000 Gold) +6,000 Ranged Attack, 150% To Hit, Wielder's attacks may not be Dodged and may not Miss as though they were Flat Damage attacks provided they are targetting individuals below Level 60, Wielder must have a Gun equipped for this item to take effect Unbreakable- This item cannot be Broken or destroyed except by the most exceptional measures, This treatment does not prevent pets or summons it is applied to from being killed, This item cannot be stolen outside of Official Quests and Player Quests, This does not count as a Mystic Treatment for number of Mystic Treatments that can be applied to this item if this item is unique, Affects any type of possession, Mystic Treatment
Thousandcolor Bullets- (Accessory, Ammo, Earth & Air & Fire & Water & Light & Darkness & Magic & Technology & Physical & Psychic & Ice & Energy & Electrical & Acid, 36,000,000 Gold) +36,000 Ranged Attack, Wielder's 'Ranged Attack' actions may become solely any combination of base elements, Wielder must be Level 20 or greater, Wielder must have a Gun equipped to benefit from this item
42 Truesilver Bullets- (Accessory, Ammo, Magic & Light, 2,900,000 Gold) Wielder gains +5,500 Ranged Attack against Shapeshifters, Wielder's actions that involve wielder's Ranged Attack bonus gain 52% Critical against Shapeshifters, This item's elements do not get counted for purposes of the Resistances and Immunities of opposing Shapeshifters below Level 60
Vermilion Mirage-Cloak- (Accessory, Cloak, Fire & Mystic & Illusion & Dopple, 30,000,000 Gold) +30,000 Defense, 60% Dodge, 60% Critical, Wielder may choose at the beginning of battle to gain, as a non-stacking buff, a Temporary version of an ability that wielder possessed within the past 30 days that is for sale in the Ability Shop but that wielder does not currently possess
6 White Hat- (Accessory, Hat, Light, 65,000 Gold) +50 Defense, If possessor’s element is Darkness, it changes to Light
57 Wolfsbane- (Accessory, Weapon Coating, Earth, 90,000 Gold) Wielder's damage-dealing actions deal an additional 20,000 damage against individuals with the word 'Werewolf' in their name and inflict Poison on individuals with the word "Werewolf" in their name


Consumables-
4 A Nice, Piping Hot Cup Of Shut the Fuck Up- (Consumable, Drink, Fury, 1 Charge, 24,000,000 Gold) Deals 240,000 Flat Fire element Damage, 100% inflicts Impaired: Mute, Target, if below Level 60, obtains a non-stacking 50% chance of skipping each of its actions
2 Assorted Desert Fruits- (Consumable, Food, Water & Fire & Earth, 5 Charges, 1,100 Gold) +40 HP, +15 AGI
20 Azure Communion- (Consumable, Drink, Water & Light, 1 Charge, 15,500 Gold) Heals 700 MP, +200 SPI, 5% inflicts Elevated if target has a Patron Deity, stacks 5 times
Baluzak's Melon Fruit- (Consumable, Food, Water, 3 charges, 28,000 Gold) +9,000 HP, +3,000 MP
15 Bar Special- (Consumable, Drink, Electrical & Water & Light, 1 Charge, 30,000 Gold) Heals 10,000 HP and 10,000 MP, 15% inflicts Poison: Drunk
Before the Battle- (Consumable, Drink, Water & War, 1 Charge, 6,000,000 Gold) +6,000 Melee Attack, +6,000 Ranged Attack, 60% inflicts Poison: Drunk, stacks 15 times
Before the Battle by the Bottle- (Consumable, Drink, Water & War, 3 Charges, 9,000,000 Gold) +6,000 Melee Attack, +6,000 Ranged Attack, 60% inflicts Poison: Drunk, stacks 15 times, this buff is counted as the same as the buff provided by the item 'Before the Battle' for stacking purposes
34 Behemoth Steak- (Consumable, Food, Earth, 1 Charge, 5,000,000 Gold) Heals 5,000,000 HP
20 Bloody Ripper- (Consumable, Drink, Darkness & Physical, 1 Charge, 1,000,000 Gold) Target gains '100% may inflict Wounded: Bleeding' while target is afflicted with Poison: Drunk, 100% inflicts Poison: Drunk
3 Book of Halgrembas- (Consumable, Libram, Darkness & Fire, Unlimited Charges, 200,000 Gold) 500 Fire damage to all foes, Uses 40 MP or 80 HP
BOOST! Cherry- (Consumable, Drink, Energy, 1 Charge, 50,000 Gold) +50 SPI, +50 AGI, +500 MP, Inflicts Invigorated, Inflicts Stat Boost: AGI Boost
7 Boxed Miracle- (Consuamble, Enchanted Item, Light & Glory & Wonder, 1 Charge, 200,000,000 Gold) User replicates the effect of an action performable by a deity below Level 98 that is below user's Level that is normally fightable for drops on the enemy list as though an instance of said entity were performing said action
Businessman's Coffee- (Consumable, Drink, Technology & Air, 1 Charge, 900 Gold) +2 to all stats, +90 Defense against Gold Damage, 30% cures Fatigued, 20% Inflicts Invigorated
Cafe Mystery- (Consumable, Drink, Psychic, 1 Charge, 6,000,000 Gold) +600 MIN, Inflicts Invigorated, Cures Stat Drain: MIN Drain, Target may scan one target's stats at the start of the next round as an effect that counts as being Psychic element, Stacks 5 times
20 Canned Zobaculus Tuna- (Consumable, Food, Water, 1 Charge, 900 Gold) +20 HP
20 Captain Whammo's Tipsy Energy- (Consumable, Drink, Water & Energy, 1 Charge, 28,600 Gold) Heals 10,000 MP, 50% inflicts Invigorated, 30% inflicts Poison: Drunk
Carctori Juice- (Consumable, Drink, Earth, 1 Charge, 800 Gold) +170 MP, All user's Summoning spells cost 2 less MP fro the remainder of the battle or quest
20 Cassanova Champagne- (Consumable, Drink, Air & Light, 1 Charge, 16,500 Gold) Target's actions gain 15% inflicts Charm, 10% inflicts Poison: Drunk, lasts 15 rounds, does not stack
8 Chariot of Ire- (Consumable, Drink, Fire & Physical, 1 Charge, 73,200 Gold) +200 STR, 30% inflicts Poison: Drunk, 30% inflicts Confusion: Berserk, 60% inflicts Stat Boost: STR Boost, stacks 5 times
Clocksmith's Oil- (Consumable, Potion, Water & Technology, 1 Charge, 60,000 Gold) Cures Impaired: Slow, Only effects Clockworks
Coffee (2)- (Consumable, Drink, Water & Fire & Earth, 1 Charge, 400 Gold) +2 to all stats, 20% Inflicts Invigorated
Comically Huge Cup Of Coffee- (Consumable, Drink, Water & Fire & Earth, 60 Charges, 12,000 Gold) +2 to all stats, 20% Inflicts Invigorated
Covert Skate- (Consumable, Food, Water & Darkness, 1 Charge, 80,000 Gold) Target treats each of its next 5 actions as though they occurred as the first action of the first round of battle before any enemies actions
Cuppa Joe- (Consumable, Drink, Water & Fire & Earth, 1 Charge, 5,000 Gold) +5 to all stats, 20% Inflicts Invigorated, target may choose to obtain a buff that causes target's name to change to 'Joe', lasts 25 rounds, stacks 3 times
Dad's Weird Coffee That Has A Tie On The Mug- (Consumable, Drink, Technology & Water, 1 Charge, 900 Gold) +2 to all stats, 30% inflicts Elevated, 20% Inflicts Invigorated
Dasarijjyi Yakkaroi- (Consumable, Food, Darkness & Water & Psychic & War, 1 Charge, 14,250,000 Gold) Target is dealt 14,300 Flat Psychic & Darkness & Water element MIN Damage, may scan the stats of any number of opponents, and acquires a non-stacking buff that both provides +45% To Hit and Dodge against entities whose stats its possessor has scanned and that allows its possessor to choose to prevent the self-resurrection of entities in the same battlespace that are below Level 40
Deviled Eggs- (Consumable, Food, Fire & Darkness & Earth & Light, 2 Charges, 400 Gold) +20 HP, +20 MP
20 Desert Rattler- (Consumable, Drink, Earth & Acid, 1 Charge, 45,500 Gold) 30% inflicts Poison, 30% inflicts Poison: Drunk, Target cannot obtain debuffs from sources below Level 20, lasts 10 rounds
Dragon Master Roast- (Consumable, Drink, Fire, 1 Charge, 15,000,000 Gold) +1,500 to all stats as a non-stacking bonus, Inflicts Invigorated, Inflicts Stat Boost: SPI Boost or Stat Boost: CON Boost, target is automatically cured of Frozen at the start of every round, lasts 500 rounds, This item's name counts as including 'Coffee'
20 Dragon Tamer- (Consumable, Drink, Fire & Magic & Psychic, 1 Charge, 1,000,000 Gold) Target gains an 80% chance of inflicting Charm on Dragons, 90% inflicts Posion: Drunk
20 Dragonfly Wing Cocktail- (Consumable, Drink, Water & Air, 1 Charge, 16,500 Gold) +200 AGI, 5% inflicts Fortified: Air Warded, 25% inflicts Poison: Drunk, stacks 5 times
Dreadbee Vinegar- (Consumable, Drink, Darkness & Acid, 20 Charges, 20,000,000 Gold) +20,000 Melee Attack, target gains '50% inflicts Poison' and +1% Critical, stacks 20 times
20 Dream of Tomorrow- (Consumable, Drink, Technology, 1,000,000 Gold) Target gains 30% Technology Resistance, Target may change its actions to be solely Technology element, 100% inflicts Poison: Drunk
20 Eight-In-The-Morning- (Consumable, Drink, Water & Light & Air, 1 Charge, 25,000 Gold) +10 to all stats, Cures Poison: Drunk, stacks 5 times
Eternal Reverie- (Consumable, Drink, Spatial & Time & Fire & Life, 1 Charge, 120,000,000 Gold) Target, if below Level 60 or willing, obtains an instance of Poison: Drunk that makes its possessor unable to be affected by Drink consumables from sources below Level 80 that are worth below 240,000,000 Gold, to be unable to be killed by sources below Level 60, and (if below Level 60) to count as defeated for victory condition purposes, with said instance possessing no natural per-round recovery rate and not being able to be cured or automatically recovered from by sources below Level 60, User must be Level 20 or greater
50 Evergarden Farms Carrot- (Consumable, Food, Earth & Fire, 1 Charge, 500,000 Gold) +500 STR, +5% To Hit, stacks 5 times
20 Evergarden Farms Celery- (Consumable, Food, Earth, 1 Charge, 100,000 Gold) +100 to all stats, cures all debuffs from Food consumables worth under 10,000,000 Gold, stacks 50 times
100 Evergarden Farms Corn- (Consumable, Food, Earth, 1 Charge, 250,000 Gold) +250 CON, stacks 50 times
20 Evergarden Farms Spinach- (Consumable, Food, Earth, 1 Charge, 500,000 Gold) +500 STR, +500 Melee Attack, +5% Critical, stacks 5 times
Evergarden Specialty Sandwich- (Consumable, Food, Earth & Water & Fire, 2 Charges, 20,000,000 Gold) +200,000 HP, +200,000 MP, +10,000 to all stats, this action counts as coming from as source whose subtype is solely Plant, stacks 3 times
5 Evergarden Vinegar- (Consumable, Drink, Water & Acid, 5 Charges, 5,000,000 Gold) +5% Critical, +5% Resilience, stacks 5 times
20 Foaming Fenrir- (Consumable, Drink, Darkness & Water & Physical, 1 Charge, 1,000,000 Gold) Target gains +1,000 Melee Attack, target gains +1,000 additional Melee Attack while target is afflicted with Poison: Drunk, 50% inflicts Confusion: Berserk if target is below Level 20, 100% inflicts Poison: Drunk, stacks 3 times
3 Fromaltic Eggs- (Consumable, Food, Fire & Physical, 3 Charges, 60,000 Gold) +8,000 HP, +20 STR, +8 CON, +2% Critical against Humanoids
20 Frothy Kraken- (Consumable, Drink, Water, 1 Charge, 28,500 Gold) Heals 6,000 HP, +200 CON, +150 Defense, 5% inflicts Fortified: Water Warded, stacks 3 times
20 Ghost Doctor- (Consumable, Drink, Darkness & Magic, 1 Charge, 12,500 Gold) Heals target Undead for 50,000 HP, 30% inflicts Poison: Drunk
20 Gin and Truth Tonic- (Consumable, Drink, Light, 1 Charge, 65,500 Gold) Attempts to scan target's stats automatically succeed if target is below Level 40, 30% inflicts Poison: Drunk
GOOD MORNING!- (Consumable, Drink, Light, 1 Charge, 9,500,000 Gold) +950 to all stats as a non-stacking bonus, Cures Fatigued, Target obtains Fatigued Immunity, Target cannot obtain any positive benefits from being afflicted with Fatigued, Inflicts Invigorated, Inflicts Stat Boost: SPI Boost, lasts 500 rounds, This item's name counts as including 'Coffee'
Grand Grail of Sacramental Wafers- (Consumable, Medicine, Light & Water, 800 Charges, 68,000,000 Gold) Cures all minor negative status effect, 30% cures Plague and Cursed, Target obtains a non-stacking buff that lasts 80 rounds or until the end of battle (whichever comes first) that makes its possessor Immune to minor negative status effects from sources below Level 60, Targets of this item may additionally counting as possessing any of the combination of subtypes Food, Drink, Holy Symbol, and Divine Magic
20 Gray Gentleman- (Consumable, Drink, Darkness & Air, 1 Charge, 1,000,000 Gold) Target gains +500 Defense against Stat Damage, 100% inflicts Poison: Drunk, stacks 3 times
20 Guiding Star- (Consumable, Drink, Astral & Light & Magic, 1 Charge, 1,000,000 Gold) Target gains 180% To Hit, 80% inflicts Posion: Drunk, cures Confusion
10 Hanged Man's Rum- (Consumable, Drink, Darkness, 2 Charges, 75,000 Gold) +800 HP, +150 MP, -50 CON, Heals 6,000 HP, Heals 2,000 MP, 25% Cures Poison, 50% Inflicts Poison: Drunk
15 Herbs from Evergarden- (Consumable, Food, Earth & Fire & Water & Light, 1 Charge, 500,000 Gold) +5,000 HP, +5,000 MP, stacks 50 times
20 Irresponsible Princess- (Consumable, Drink, Darkness & Light & Magic & Water, 1 Charge, 30,000,000 Gold) Target's summons may not be unsummoned by individuals below Level 60 who have not dealt target Gold Damage, 100% inflicts Poison: Drunk
19 Last Shot- (Consumable, Drink, Earth & Air & Fire & Water & Light & Darkness & Magic & Technology & Physical & Psychic & Acid & Electrical & Ice & Energy, 1 Charge, 5,000,000 Gold) Target, if willing, (gains +5,000 to all stats until the end of the round and being afflicted with Instant Death at the beginning of next round if next round if part of the same battle, with said affliction being prevented if target is Level 40 or greater), 100% inflicts Poison: Drunk, may only affect one target per thread, may only affect each target once per thread, does not stack
18 Lesson of Life- (Consumable, Drink, Air & Darkness & Life & Time, 1 Charge, 1,000,000 Gold) Target gains 100,000 XP (with targets gaining XP from items with this item's name a max of once per month), This item costs 100,000 XP to replicate, 100% inflicts Poison: Drunk, Individuals below Level 100 may not prevent charges from being consumed from this item
20 Lightning Dancer- (Consumable, Drink, Electrical & Magic, 1 Charge, 67,500 Gold) +300 STR, +300 AGI, +300 SPI, +200 Melee Attack, +200 Ragned Attack, Gives target 5% Electrical Resistance, 5% inflicts Invigorated, 25% inflicts Poison: Drunk, stacks 3 times
Magical Drink That Makes You Fall Asleep When Alone Near Nira- (Consumable, Drink, Time & Water & Darkness & Magic & Fire, 1 Charge, 10,000,000 Gold) 45% inflicts Poison: Drunk, Target obtains a debuff that causes it to become afflicted with Fatigued: Asleep at the start of any round that said target is alone in battle with an individual whose name includes 'Nira', with said debuff vanishing if said infliction is successful
3 Magnificent Goose Pate- (Consumable, Food, Water & Air, 1 Charge, 216,000 Gold) +4,000 MP, +216 SPI, 15% Water Resistance, 15% Aerial Resistance
Maid's Tea- (Consumable, Drink, Earth & Air, 1 Charge, 50,000 Gold) +500 MP, +50 MIN, 50% inflicts Invigorated, 20% inflicts Elevated, stacks 5 times
9 Malzu Platter- (Consumable, Food, Earth, 2 Charges, 300 Gold) +20 HP
20 Memory of Joy- (Consumable, Drink, Light & Psychic & Time & Space, 1 Charge, 1,000,000 Gold) Target is afflicted with all minor positive status effects that target was previously afflicted with at any point during this thread, 80% inflicts Poison: Drunk
18 Midnight Moon- (Consumable, Drink, Darkness & Air & Ice, 1 Charge, 215,500 Gold) Heals 9,000 MP, +500 SPI, 15% inflicts Stat Boost: SPI Boost, 5% inflicts Fortified: Darkness Warded, 25% inflicts Poison: Drunk, stacks 3 times
20 Midnight Sun- (Consumable, Drink, Darkness & Air & Ice & Light, 1 Charge, 1,215,500 Gold) Heals 90,000 MP, +1,000 SPI, 100% inflicts Stat Boost: SPI Boost, 56% inflicts Fortified: Darkness Warded, 56% inflicts Fortified: Light Warded, 60% inflicts Poison: Drunk, stacks 3 times
20 Mindbug Juice- (Consumable, Drink, Psychic, 1 Charge, 9,930 Gold) Heals 5,000 MP, +200 MIN, 27% inflicts Poison: Drunk, 5% inflicts Stat Boost: MIN Boost, stacks 5 times
Miraculous Grilled Vashani Fish and Honeyed Bread Platter- (Consumable, Food, Water, 15 Charges, 85,000 Gold) Heals 400 HP, Heals 1,500 MP, +20 STR, 1 hit against 10
10 Mixologist's Triumph- (Consumable, Drink, Earth & Air & Fire & Water & Light & Darkness & Magic & Technology & Physical & Psychic & Acid & Electrical & Ice & Energy, 1 Charge, 1,000,000 Gold) +2,000 to all stats, 50% inflicts Poison: Drunk, 15% inflicts Elevated, does not stack
20 Mountain King Lager- (Consumable, Drink, Earth, 1 Charge, 48,500 Gold) Heals 9,000 HP, +100 STR, 40% inflicts Poison: Drunk, stacks 15 times
Mystic Figurine: Golden Goat- (Consumable, Summoning Stone, Earth, Unlimited Charges, 20,000,000 Gold) Generates an attack with Strength as its Prime Attribute, a Damage value of 55,000, and a 115% chance of inflicting Fatigued: Stun, This action counts as being performed by a Level 35 Animal with a Strength stat of 15,500, This item's user must be Level 20 or greater
Mystic Figurine: Mirage Diamond Butterfly- (Consumable, Summoning Stone, Illusion, Unlimited Charges, 36,000,000 Gold) Up to 5 target individualsgains +25% Dodge for 1 round as a non-stacking buff, This action counts as being performed by a Level 60 Insect, This item's user must be Level 40 or greater
Mystic Figurine: Sand Diamond Camel- (Consumable, Summoning Stone, Earth, Unlimited Charges, 36,000,000 Gold) Up to 5 target individuals who are either willing or below Level 50 are removed from a Zone of Earth or Fire created by a source below Level 65, This action counts as being performed by a Level 45 Animal, This item's user must be Level 40 or greater
Naso Tang of the Oceans- (Consumable, Food, Water, 1 Charge, 90,000 Gold) All of user's Melee attacks for the remainder of the battle will be Water element only
20 Nexus Pale Ale- (Consumable, Drink, Darkness & Water & Physical, 1 Charge, 1,000,000 Gold) Target's HP and MP become linked to the HP and MP of a target who is afflicted with Poison: Drunk and is either willing or below Level 20, 100% inflicts Poison: Drunk
19 Nocturnal Whisper- (Consumable, Drink, Darkness, 1 Charge, 26,500 Gold) +200 MIN, +200 SPI, 5% inflicts Stat Boost: SPI Boost, 5% inflicts Confusion: Paranoia, 20% inflicts Poison: Drunk, stacks 3 times
19 Nuke In A Glass- (Consumable, Drink, Technology & Fire & Water, 1 Charge, 2,000,000 Gold) Target is dealt 2,000,000 Flat Technology & Fire element Damage, 100% inflicts Poison: Irradiated, 100% inflicts Poison: Drunk, 50% (target gains Poison: Irradiated Immunity and 20% Atomic Resistance)
One Final Midnight- (Consumable, Drink, Darkness & Time, 1 Charge, 15,700,000 Gold) Target is dealt 150,000 Flat Darkness & Time element HP and MP Healing, +5,000 to all stats, Target's subtype becomes Shapeshifter & Undead & Monster for 5 rounds if target is willing or below Level 40, target cannot be affected by Drink consumables from sources below Level 60 that are worth under 30,000,000 Gold, 100% inflicts Poison: Drunk, does not stack
20 Oracular Cocktail- (Consumable, Drink, Darkness & Water & Physical, 1 Charge, 1,000,000 Gold) Target scans the stats of every opponent (to a max of 1,000 opponents per round) at the start of each round that possessor is afflicted with Poison: Drunk, 100% inflicts Poison: Drunk
Orange Phoenix Cocktail- (Consumable, Drink, Fire & Light, 1 Charge, 20,000,000 Gold) Resurrects target if target was not killed by a source 40 or more levels higher than itself, 60% inflicts Impaired: Drunk on targets that are successfully resurrected
Phantom Lasso- (Consumable, Lethal Item, Light, 1 Charge, 65,000 Gold) 75% Inflicts Paralysis
20 Pinot Film Noir- (Consumable, Drink, Darkness & Physical & Air, 1 Charge, 1,000,000 Gold) Target's next action may not be countered by individuals below Level 60, 100% inflicts Poison: Drunk
20 Punch to the Gut- (Consumable, Drink, Water, 1 Charge, 1,000,000 Gold) 100% inflicts Poison: Drunk, 100% inflicts Pain, 100% inflicts Pain: Stomachache, 100% inflicts Fatigued: Stun, Target may not take its next action if target is below Level 20, with said effect being able to prevent a max of 5 actions per individual per thread and with things that would occur before and after said skipped actions still occurring
Ragnarockin' Spiritnova Smoothie- (Consumable, Drink, Fire & Light & Glory & Ice, 1 Charge, 40,000,000 Gold) 220% inflicts Poison: Drunk, Target is resurrected if not killed by a source that is Level 80 or greater and is resurrected at the start of each of the next two rounds if not killed by a source that is Level 80 or greater as a non-stacking buff, with these instances of resurrection applying a non-stacking buff upon successful resurrection that provides +20,000 SPI and the elements Fire & Light & Glory to its possessor, and, if said buff is acquired, inflicting Invigorated, User must be Level 20 or greater
30 Rathmess Farms Bread- (Consumable, Food, Earth, 2 Charges, 300,000 Gold) +3,000 HP, stacks 5 times
20 Raspberry Mirage- (Consumable, Drink, Fire & Air & Psychic & Water, 1 Charge, 1,000,000 Gold) Target gains 60% Dodge, 80% inflicts Posion: Drunk, 5% inflicts Confusion: Hallucinating, lasts 150 rounds
20 Romantic Heart Wine- (Consumable, Drink, Fire & Light, 1 Charge, 16,500 Gold) 30% inflicts Charm, 30% inflicts Poison: Drunk
20 Ruler of the Roost- (Consumable, Drink, Air & Fire, 1 Charge, 5,000,000 Gold) Target becomes immune to its own pets and summons that are below Level 60, 120% inflicts Poison: Drunk
Sea Slug of the Long Delay- (Consumable, Lethal Item, Water, 1 Charge, 77,000 Gold) Target's next attack or spell hits on any one turn of target's in the future.
20 Seasonal Reserve- (Consumable, Drink, Energy & Ice & Acid & Electrical, 3 Charges, 1,000,000 Gold) Target's 'Magical Attack' actions may become solely Electrical, Acid, Energy, or Ice element, 60% inflicts Poison: Drunk
Sepherys Guard-Bot in a Box Version 6.09- (Consumable, Summoning Stone, Technology, 1 Charge, 290,000 Gold) Summons 1 Discontinued Sepherys Guard-Bot Version 6.09
20 Seven Seas' Journey- (Consumable, Drink, Water, 1 Charge, 1,000,000 Gold) Target may not be prevented from shifting rows by individuals below Level 60 and may not be prevented from leaving battle by individuals below Level 60, 100% inflicts Charm: Wanderlust, 100% inflicts Poison: Drunk
Shadow City Roast- (Consumable, Drink, Darkness, 1 Charge, 5,000,000 Gold) +500 MIN, +500 AGI, 25% Darkness Resistance, 30% inflicts Invigorated, Stacks 10 times, this item's name counts as including 'Coffee'
Shockolatte- (Consumable, Drink, Electrical, 1 Charge, 60,000 Gold) +60 to all stats, Inflicts Invigorated, This item's name counts as including 'Coffee'
20 Shot in the Dark- (Consumable, Drink, Darkness, 1 Charge, 1,000,000 Gold) Target ignores the effects of Impaired: Blind, 100% inflicts Poison: Drunk
Skull-Head Cactus Fruit- (Consumable, Food, Darkness, 1 Charge, 20,000 Gold) Heals 15,000 HP, Heals 15,000 MP, Inflicts Hexed
Starfish Cookie- (Consumable, Food, Water, 1 Charge, 6,000 Gold) +1,500 HP, +1,200 MP
Startrain Deluxe- (Consumable, Drink, Astral, 1 Charge, 35,000,000 Gold) +3,000 to all stats, 30% Astral Resistance, target's Transformations gain +3,500 Defense, 200% inflicts Invigorated, 100% inflicts Stat Boost: AGI Boost, 100% inflicts Stat Boost: MIN Boost, Stacks 5 times, this item's name counts as including 'Coffee'
51 Stunningly Good Fruit Smoothie- (Consumable, Drink, Earth & Light & Water, 1 charge, 95,000 Gold) +5,000 HP, +5,000 MP, 50% inflicts Stunned
Tall, Half-Skinny, Half-One-Percent, Extra-Hot: 203-Degree, Quad Shot (Two Shots Decaf, One Shot Regular, One Shot Regular With Hazelnut) Latte With Double-Whip And Dome Lid In Extra-Tall Cup- (Consumable, Drink, Water & Fire & Earth, 1 Charge, 6,000 Gold) +6 to all stats, 30% Inflicts Invigorated
Tea- (Consumable, Drink, Earth, 1 Charge, 300 Gold) +5 CON, +15 MIN
20 The Pharoah's Colon Cleaner- (Consumable, Drink, Fire, 1 Charge, 11,500 Gold) Cures all minor status effects and debuffs inflicted by sources below Level 20 at the start of the round 5 rounds after this item is used on target, 10% inflicts Poison: Drunk, 15% inflicts Pain, stacks 3 times
The Roast With The Ghost- (Consumable, Drink, Darkness, 1 Charge, 6,000,000 Gold) +600 to all stats as a non-stacking bonus, Inflicts Invigorated, Target obtains a non-stacking buff that allows it to summon a single Ghost from the Enemy List at the start or end of a round, with said buff disappearing when said Ghost is summoned, Max 3 summoned
25 Twelve Purification Sake- (Consumable, Drink, Light & Water, 12 Charges, 12,000,000 Gold) 200% inflicts Poison: Drunk, 50% inflicts Awestruck: Sealed
Ultrastrong Coffee- (Consumable, Drink, Water & Fire & Earth, 1 Charge, 3,000,000 Gold) +1,500 to all stats, 60% Inflicts Invigorated, does not stack
20 Umbrella Bearer- (Consumable, Drink, Water & Air, 1 Charge, 1,000,000 Gold) Target takes half Damage from individuals below Level 20, 30% inflicts Poison: Drunk
2 Violet and Cashodere Wine- (Consumable, Drink, Water & Magic, 3 Charges, 55,000 Gold) Heals 5,000 MP, 55% inflicts Drunk
2 Virgin Midnight Moon- (Consumable, Drink, Darkness & Air & Ice, 1 Charge, 215,500 Gold) Heals 9,000 MP, +500 SPI, 15% inflicts Stat Boost: SPI Boost, 5% inflicts Fortified: Darkness Warded, stacks 3 times
Wake the Dead- (Consumable, Drink, Darkness, 1 Charge, 8,900,000 Gold) Resurrects target individual killed by a source below Level 60 and applies a buff to said individual that changes its subtype to Undead, with said resurrection being cancelled if said buff leaves target or target ceases to count as the subtype Undead, 100% inflicts Invigorated, this item's name counts as including 'Coffee'
12 Walrus Nog- (Consumable, Drink, Chaos, 1 Charge, 5,000,000 Gold) 80% inflicts Poison: Drunk, Target, if willing or below Level 60, becomes Chaos element
Wasabi Paste- (Consumable, Food, Fire, 1 Charge, 500 Gold) +15 STR
20 Whisper of Time- (Consumable, Drink, Time, 1 Charge, 1,000,000 Gold) Target gains +1,000 to target's turn order-determining stat sum for turn-order-determining purposes, 80% inflicts Poison: Drunk, does not stack
20 Woodland's Heartbeat- (Consumable, Drink, Earth & Water & Light, 1 Charge, 13,400 Gold) +200 CON, 30% inflicts Stat Boost: CON Boost, 20% inflicts Poison: Drunk, stacks 5 times
8 Yellow Julbob Fruit- (Consumable, Food, Earth & Water, 1 Charge, 900 Gold) +70 HP, +18 STR

Items-
1/12 Holy Imperial Seal of Worth - There's more text HERE
1/12 Holy Imperial Seal of Power - There's more text HERE
'Authoritative Guide to Nexus'- (Item, Antiquity, Earth & Air & Fire & Water & Light & Darkness & Magic & Technology & Physical & Psychic & Electrical & Acid & Ice, 500,000 Gold)
'Authoritative Guide to The One City'- (Item, Antiquity, Earth & Air & Fire & Water & Light & Darkness & Magic & Technology & Physical & Psychic & Electrical & Acid & Ice & Energy, 500,000 Gold)
Adamantine Coffee Pot- (Item, Antiquity, Earth & Physical, 24,000,000 Gold)
Ancient Fish Gift-Box- (Item, Ticket, Wonder, 36,000,000 Gold) Can be opened at the Warehouse for a roll on the Ancient Fish Gift-Box table
204 Antique Clock- (Item, Antiquity, Air & Earth, 30,000 Gold)
12 Antique Clock (2)- (Item, Antiquity, Time, 80,000 Gold)
Artwork Depicting an Overweight Mermaid- (Item, Antiquity, Water & Physical, 7,000 Gold)
Bascaradine Employee Cell Phone Model 11- (Item, Antiquity, Technology, 345,000 Gold)
Basic Wine Press- (Item, Antiquity, Technology & Water, 12,000 Gold)
Black Fine-Point Marker- (Item, Antiquity, Technology, 600 Gold)
Blood Mirage Trophy (2nd Year)- (Item, Antiquity, Illusion & Destruction, 20,000,000 Gold)
2 Bottled Unbroken Rain- (Item, Material, Universe, 500 XP)
53 Celestial Breath- (Item, Material, Light & Air, 200,000 Gold)
289 Clock Tower- (Item, Property, Earth & Technology, 230,000 Gold)
Coffee Pot- (Item, Antiquity, Technology & Water & Fire, 800 Gold)
3 Crate of Spices- (Item, Material, Earth, 7,000 Gold)
Crate of Supplies Requisitioned from Bascaradine- (Item, Material, Technology, 30,000 Gold)
9 Custom Wonder-Gift- (Item, Ticket, Light & Progress & Wonder, 250,000,000 Gold) Can be opened at the Warehouse for a roll on the Custom Wonder-Gift table
500 Disc 21 Casino Token- (Item, Currency, Fortune, 100 Gold)
Dragontech Coffee Pot- (Item, Antiquity, Technology & Fire, 9,500,000 Gold)
Dwarven Alcohol Cabinet- (Item, Antiquity, Earth, 16,500 Gold)
5 Dwarven Beer Stein- (Item, Antiquity, Earth, 600 Gold)
10 Rare Flowers- (Item, Antiquity, Earth, 7,000 Gold)
Electranine Spoon- (Item, Antiquity, Electrical, 74,000 Gold)
Espresso Machine- (Item, Antiquity, Fire & Water & Technology, 7,000 Gold)
Festive Landscape Giftbox- (Item, Ticket, Ice & Fire & Hope, 40,000,000 Gold) Can be opened at the Warehouse for a roll on the Festive Landscape Giftbox table
Formal-Looking Pen- (Item, Antiquity, Air, 9,000 Gold)
15 Gaze Bird Plushie- (Item, Antiquity, Magic, 45,000 Gold)
5 Giant Cerberus Plushie- (Item, Antiquity, Fire & Darkness, 900,000 Gold)
4 Glory-Gilded Gravy Boat- (Item, Antiquity, Light & Glory, 5,000,000 Gold)
Golden Trophy- (Item, Antiquity, Physical, 40,000 Gold)
14 Hambelstern Prototype Cannon Drone Parts- (Item, Material, Technology, 2,575,900 Gold)
6 Hambelstern Prototype Drone Network System Core- (Item, Material, Technology, 11,000,000 Gold)
9 Hambelstern Prototype Engine- (Item, Antiquity, Technology, 30,000,000 Gold)
26 Hambelstern Prototype Parts- (Item, Material, Technology, 30,575,900 Gold)
5 Holy Imperial Seal of Triumph- <MORE TEXT HERE>
20 Hydra Plushie (12-Head Edition)- (Item, Antiquity, Earth & Water, 45,000 Gold)
Ibodian Scientist from Regdyrr VI's Swipe Card- (Item, Key, Technology, 60,000 Gold)
Livestream Feed of Men Going to Find Alcohol- (Item, Antiquity, Technology & Water, 17,000 Gold)
Living Calendar Bead- (Item, Antiquity, Earth, 900 Gold)
5 Magic Copper Ore- (Item, Material, Magic, 5,000 Gold)
5 Magic Gold Ore- (Item, Material, Magic, 100,000 Gold)
5 Magic Silver Ore- (Item, Material, Magic, 50,000 Gold)
Minor Engine-Born Prime's Essence of Acid- (Item, Material, Acid, 10,000 Gold)
Minor Engine-Born Prime's Essence of Energy- (Item, Material, Energy, 10,000 Gold)
Needle and Thread- (Item, Antiquity, Physical & Earth, 200 Gold)
200 Nira's Business Card for Her Bazaar- (Item, Antiquity, Technology, 20,000 Gold)
2 Outdated Newspapers In A Pile- (Item, Antiquity, Earth & Air & Water, 500 Gold)
Padding (Level 1) Spawn Table- (Item, Antiquity, Physical & Technology, 56,000 Gold)
Photograph of Colonel Wilson Jonas Wearing a Codpiece Artifact- (Item, Antiquity, Mystery, 500 Gold)
1 Playing Cards- (Item, Antiquity, Air, 200 Gold)
5 Portable Mini-Forge- (Item, Crafting Equipment, Fire, 60,000 Gold) Is not consumed in combos unless specifically noted
2 Portable Mini-Oven- (Item, Crafting Equipment, Fire & Technology, 60,000 Gold) Is not consumed in combos unless specifically noted
Pudding Factory- (Item, Property, Technology & Water, 225,000 Gold)
Random Ultra-Festive Giftbox Plus- (Item, Ticket, Ice & Chaos & Hope, 40,000,000 Gold) Can be opened at the Warehouse for a roll on the Random Ultra-Festive Giftbox Plus table
*Savannah of the Rage-Emperor- (Item, Property, Fury & Beast, 200,000,000 Gold)
Sheet of Foil Unaffected by the Weight (and Only the Weight) of Cheese Placed Upon It- (Item, Antiquity, Water & Technology, 700 Gold)
3 Shot-Measure- (Item, Antiquity, Water & Technology, 200 Gold)
*Sixth Nongaseous Facility from Regdyrr VI (Formerly Owned by the Ibodian Crime Syndicate)- (Item, Property, Technology, 100,000,000 Gold)
3 Spice of Temporal Preservation- (Item, Material, Time & Earth, 2,500,000 Gold)
Spiny Crystal of Tempering- (Item, Material, Physical, 1,900 Gold)
9 Superior Wrapped-Up Wonder- (Item, Ticket, Wonder, 360,000,000 Gold) Can be opened at the Warehouse for a roll on the Superior Wrapped-Up Wonder table
The Aggressive Properties of Time- (Item, Material, Time, 18,000,000 Gold)
Thermometer- (Item, Antiquity, Ice & Fire & Technology, 600 Gold)
Time Mana Oil- (Item, Material, Time, 100,000 Gold)
Unopened Office Holiday Giftbox- (Item, Ticket, Earth & Air, 900 Gold) Can be opened at the Warehouse for a roll on the Office Holiday Giftbox table
Useless Thing
Yellow Carctori Flower- (Item, Antiquity, Earth, 900 Gold)

Tiny Alexandrite- (Item, Material, Earth & Physical, 1,000 Gold)
Tiny Amethyst- (Item, Material, Earth & Darkness, 1,000 Gold)
Tiny Ametrine- (Item, Material, Earth & Psychic, 1,000 Gold)
Tiny Amythist- (Item, Material, Darkness, 1,000 Gold)
Tiny Diamond- (Item, Material, Earth & Light, 1,000 Gold)
Tiny Emerald- (Item, Material, Earth, 1,000 Gold)
Tiny Iolite- (Item, Material, Earth & Ice, 1,000 Gold)
Tiny Opal- (Item, Material, Earth & Air, 1,000 Gold)
Tiny Peridot- (Item, Material, Earth & Acid, 1,000 Gold)
Tiny Quartz- (Item, Material, Earth & Technology, 1,000 Gold)
Tiny Ruby- (Item, Material, Earth & Darkness, 1,000 Gold)
Tiny Sapphire- (Item, Material, Earth & Water, 1,000 Gold)
Tiny Teralyte- (Item, Material, Earth, 1,000 Gold)
Tiny Topaz- (Item, Material, Earth & Electrical, 1,000 Gold
Tiny Zircon- (Item, Material, Earth & Magic, 1,000 Gold)



Spells-
* Nexus PD Dynamite Lob- (Spell, Hypertech, Fire & Technology, 80 MP, 70,000 Gold) +70 Ranged Attack, 5% breaks target's stance

1 Ambush- (Spell, Thief Art, Physical, 30 MP, 29,000 Gold) This spell may be auto-cast at the beginning of battle, if this spell is auto-cast at the beginning of battle, it's caster gains +30 AGI for the first round of combat
2 Boost the Speed of Thought- (Spell, Chronomancy, Time & Psychic, 4,300 MP, 6,500,000 Gold) +6,000 MIN, +6,000 AGI, does not stack, lasts 2 rounds
Call Spirit of the Sand- (Spell, Spirit Magic, Earth, 90 MP, 65,000 Gold) Summons 1 Spirit of the Sand, max 1 summoned, summons created through this spell may not summon other individuals
Colossus Smash- (Spell, Combat Arts, Earth & Physical & Air, 100,000 MP, 61,000,000 Gold) +61,000 Melee Attack, 100% inflicts Fatigued: Stun, Caster may change target's row to the Back Row if target is below Level 90 and has lower Strength than caster or is below Level 40, Caster must be wielding a Sword, Axe, or Hammer, Caster must be Level 40 or greater
Cosmic Rebirth of the Pacifistic Horse-Self- (Spell, Biomancy, Blood & Time & Life & Astral & Hax, Poison: Drunk, 222,222,222 Gold) Target willing entity obtains a non-stacking buff that makes its possessor count as a summon of the caster (if not targeting the caster), that makes it count as a summon with no summoner (if targeting the caster), that provides +2 to all base stats (with this bonus increased to +3 if its possessor's name includes 'Nira' or 'Tolva'), that gives its possessor the additional subtype Animal, that appends 'HORSE ' to the front of its possessor's name, and that makes its possessor unable to perform offensive actions
Crimson Shard- (Spell, Other: War Magic, War & Destruction, 400,000 MP, 40,000,000 Gold) +40,000 Ranged Attack, +40,000 Magical Attack, Damage dealt by actions and attacks that involve the casting of this spell cannot be healed by sources that are below Level 40 or both below Level 60 and below caster's Level
Delayed Water Sphere- (Spell, Wizard Magic, Water, 2,400 MP, 341,000 Gold) +320 Magical Attack, actions involving this spell may be delayed for up to 2 rounds, 15% inflicts Stun, may deal 1/50 damage to up to 600 additional targets
Delicately Kiss that Guy and Steal His Voice an Hour from Now!- (Spell, Thief Arts, Fire & Air & Darkness & Time, 4,000 MP, 5,000,000 Gold) +5,000 Melee Attack, Heals HP, 30% inflicts Charm, 30% inflicts Confusion: Surprised, inflicts Impaired: Silence on target at the start of the round in 5 rounds
Demon Lord Rush- (Spell, Combat Arts, Destruction & Darkness & Fire & Chaos, 560,000 MP, 136,000,000 Gold) +136,000 Melee Attack, may gain 1 hit against 50,000 and deal 1/3 Damage, Caster must be wielding a Sword, Axe, Fist Weapon, or Scythe, Caster must be Level 40 or greater
Drink Your Sorrows Away- (Spell, Other: Culinary Arts, Water & Light & Darkness, 65,000 Gold) Cures Confusion: Depression, Inflicts Poison: Drunk
Empower Weapon: Dicingfrost- (Spell, Enchantment, Ice, 850 MP, 92,000 Gold) Target weapon that possesses a Melee Attack bonus gains +94 Melee Attack, becomes solely Ice element, gains 12% Critical, and gains a 5% chance of inflicting Frozen
Empower Weapon: Flamelash- (Spell, Enchantment, Fire, 700 MP, 85,000 Gold) Target weapon that possesses a Melee Attack bonus gains +81 Melee Attack, becomes solely Fire element, gains 10% Critical, and gains a 5% chance of inflicting Burning
Enchant Weapon: Weapon of Blade Mastery- (Spell, Enchantment, Magic, 70 MP, 60,000 Gold) Gives target weapon the permanent Enchantment Weapon of Blade Mastery, costs 1,500 XP, and 7,000 Gold
Eternal Crisis- (Spell, Combat Arts, Psychic & Fire, 1,200,000 MP, 60,000,000 Gold) Caster obtains a buff that makes its possessor count as being in a Crisis Zone, Caster must be Level 40 or greater and must be in a Crisis Zone
Expanded Potential- (Spell, Psychic Arts, Psychic, 7,000 MP, 1,400,000 Gold) +14,000 MP, does not stack
Forcibly Hyperaccelerate Timeflow- (Spell, Other: Time Magic, Time, 1,500,000 MP, 150,000,000 Gold) Target individual below Level 100 that is below caster's Level takes Damage (including Stat Damage) from all minor, moderate, and major negative status effects that would deal it damage at the start of each round that it possesses as though it were the start of a round, with said individual taking Damage from each such status effect a max of four times per round (including at the point at which they would normally deal it Damage), 60% inflicts Fatigued: Elderly
Go Fast, Young One!- (Spell, Leadership, Air & Earth & Water, 400 mp, 155,000 Gold) +200 AGI, stacks 5 times, spells that reduce the cost of Wizard Magic spells reduce this spell's cost
Grenade Barrage- (Spell, Hypertech, Fire & Air, 60 MP, 49,000 Gold) +45 Ranged Attack, 2% Inflicts Stun, 1 hit against 6
12 Hambelstern Prototype Drone Siren 0.03- (Spell, Hypertech, Technology, 565,985 MP, 7,895,700 Gold) Summons 5 Hambelstern Prototype 0.08 Cannon Drone, max 20 summoned, summons of summons from this spell count towards the cap of summons that this spell may produce
2 Haste (3)- (Spell, Healer Magic, Time, 4,000 MP, 400,000 Gold) Inflicts Augmented: Haste
Issacharian Barrage- (Spell, Combat Arts, Fire & Magic, 0 MP, 2,000,000 Gold) +(Caster's AGI) Ranged Attack
Last Call- (Spell, Other: Culinary Arts, Water & Time, 500,000 MP, 100,000,000 Gold) +100,000 Magical Attack, Heals, Heals 10,000 Stat Damage from each stat, cures all minor and moderate negative status effects, +10,000 to all stats as a non-stacking buff, 1 hit against 50, Caster may obtain a buff that prevents Drink consumables from being used by individuals below caster's Level, Caster must be Level 40 or greater
Mega Harbor-Cannon Blast - (Spell, Combat Arts, Physical, 400 MP, 7,000,000 Gold) +14,500 Ranged Attack, 250% To Hit against Aquatics, Wielder must have a Gun equipped to cast this spell
2 Prepare Fruits- (Spell, Other: Culinary Arts, Earth & Light, 10 MP, 30,000 Gold) +40 Magical Attack, Heals, Each Food that the caster has equipped may expend 1 charge to increase the amount healed by 500
Red Gunnery- (Spell, Other: War Magic, War & Fire & Destruction, 200,000 MP, 20,000,000 Gold) Caster obtains a non-stacking buff that prevents entities below Level 60 that are either below caster's Level or below Level 40 from healing or regenerating Damage done by its possessor's 'Ranged Attack', 'Snipe', 'Point Blank', and 'Ranged Overdrive' actions provided its possessor has a Gun equipped
Remove Enchantment- (Spell, Enchantment, Magic, 15 MP, 10,000 Gold) Removes an Enchantment from an item, costs 20 XP and 30 Gold
Sanctity of the Forest - (Spell, Druid Magic, Earth & Life, 35,000 MP, 1,550,000 Gold) +3,100 Magical Attack, Heals, +700 Defense, only affects Plants and Animals, Cures Burning from up to 30 seperately targetted Plants, does not stack, may only be cast by individuals above Level 15
Shot of the Eighth Brigade- (Spell, Gunslinging, Light, 130 MP, 65,000 Gold) +70 Ranged Attack, +110 additional Ranged Attack against Undead, Cannot be used if caster is afflicted with Confusion: Depression, +200 additional Ranged Attack if caster is immune to Confusion: Depression
Sky Torpedo- (Spell, Hypertech, Air & Fire, 78,500 Gold) +195 Ranged Attack, deals 1/4 damage to targets that are non-Aerials and are not Air element unless the terrain or phantom terrain is some sort of sky, always hits and is a critical against Air element Vessels under level 20
2 Slow (2)- (Spell, Enchantment, Time, 5,000 MP, 500,000 Gold) Inflicts Impaired: Slow
3 Steal Time- (Spell, Thief Arts, Time, 200 MP, 65,000 Gold) +40 Melee Attack, +40 Magical Attack, inflicts a debuff on target that reduces said target's sum of turn-order-determining stats by 200 for turn-order-determining purposes, to a minimum of 1, and provides an equal bonus to its caster's sum of turn-order-determining stats for turn-order-determining purposes while in place, stacks 40 times
Still Thoughts- (Spell, Psychic Arts, Psychic & Earth & Ice, 14,000 MP, 1,400,000 Gold) Caster gains a non-stacking buff that gives its possessor +1,400 Defense against MIN Damage and that makes entities below Level 20 unable to scan its possessor's stats
20 Sun Battery- (Spell, Hypertech, Light & Energy, 70,000,000 Gold) +70,000 Ranged Attack, this action may gain '3 hits against 5' and deal 1/2 Damage if its caster chooses to destroy a Zone of Light that it created during said casting
4 Syringe Danmaku- (Spell, Other: Danmaku, 9,400 MP, Darkness & Technology, 330,000 Gold) +315 Ranged Attack. May Heal, 10% may inflict Poison. 10% may inflict Diseased, The action associated with this spell is now considered to be a Danmaku Attack. This action’s To Hit is halved. For each Danmaku spell involved in this action, this action’s To Hit increases by 5%, to a max of the value this action would have without its To Hit being halved by this spell. These To-Hit-halving and To-Hit-increasing qualities do not stack. A number of Danmaku spells, counting this one, may be used together as part of this Danmaku Attack equal to possessor’s Danmaku Capacity value, which defaults to 5. The MP cost of all such Danmaku spells used as part of this attack is multiplied by the number of such spells in this attack, taking this into account before applying other MP-cost-modifying effects. No non-Danmaku spell or non-Bullet-. Technique may be used as A number of Danmaku Support Sources may be factored into this Danmaku Attack up to possessor’s Danmaku Support Value, which defaults to 5.
Temporal Gunman's Flow- (Spell, Gunslinging, Time, 85,000 MP, 8,500,000 Gold) Caster gains +8,500 Ranged Attack while caster is wielding a Gun, Caster may delay 'Ranged Attack' and 'Point Blank' actions 1 to 5 rounds while caster is wielding a Gun, does not stack
3 Temporal Healing- (Spell, Chronomancy, Time, 14,000 MP, 13,500,000 Gold) Target heals an amount of HP equal to the difference between target's current HP and the greatest amount of HP target possessed at any point during this thread, to a max of 1,000,000 HP
Temporal Zone-Freeze- (Spell, Time Magic, Time, 120,000 MP, 60,000,000 Gold) Individuals below Level 80 who are no more than 19 Levels greater than caster may not destroy Zones, create Zones, alter Zones, attach effects to Zones, remove effects from Zones, or alter effects on Zones without caster's permission, Caster must be Level 40 or greater
Terrain Spell of the Sakura Forest: Magically Become Tall Due To Close Proximity To Blossoming Sakura Trees- (Spell, Geomancy, Hope, 20,000 MP, 2,000,000 Gold) Caster is afflicted with Elevated and deals full Damage to lower-Level individuals in the back row for one round, The terrain or phantom terrain must be Sakura Forest to cast this spell
Throw Business Cards- (Spell, Combat Arts, Air & Technology, 7 MP, 30,000 Gold) +30 Ranged Attack, 15% deals no Damage if caster does not possess the ability 'Merchant' or 'Business Professional', This action counts as including an additional Throwing Weapon
Throw Five Billion Sword-Missiles- (Spell, Combat Arts, Fire & Air & War & Technology & Destruction, 3,500,000 HP or 3,500,000 MP, 350,000,000 Gold) +350,000 Ranged Attack, This action gains +90% Critical, 30% inflicts Devastated, 1 hit against 50,000,000,000, This action counts as involving a Throwing Weapon, a Sword, and the casting of a Hypertech spell, Wielder must be Level 60 or greater
12 Timeshield- (Spell, Chronomancy, Time, 20,000 MP, 15,000,000 Gold) All offensive actions targetting target from sources below Level 40 are delayed for 1 round
Trick Shot: Fan the Hammer- (Spell, Gunslinging, Technology & Air, 600 MP, 79,000 Gold) +5 Ranged Attack, X hits against 1, deals 1/X damage, X can be any number up to user level, only works if a Gun is equipped
Trick Shot: Throw the Gun in the Air, Catch It, and Fire- (Spell, Gunslinging, Technology & Air, 30 MP, 61,000 Gold) +40 Ranged Attack if wielder has a Gun equipped, 25% ignores being cancelled by counters performed by individuals of lower level than caster, user’s Guns cannot be unequipped in response to this attack by individuals under level 60
War of Broken Clocks- (Spell, Combat Arts, Time, 9,000,000 MP, 40,000,000 Gold) Caster and target each gain 5 actions each in sequence (starting with caster, switching to the target, then switching back, and so forth) that may only be used to target each other with offensive actions, fails to work if targeting an individual of 5 or more Levels greater than caster, who is Level 80 or greater, or who possesses Time Resistance, Immunity, Absorption, or Reflection
Well-Timed Barrage- (Spell, Combat Arts, Physical, 450 MP, 148,000 Gold) +75 Ranged Attack, Caster may choose to have this hit immediately or on any of caster's next 5 turns, 15% 2 bonus hits divided among 2, A Throwing Weapon must be equipped to use this spell.
11 Whale-Lancer- (Spell, Combat Arts, Physical, 400 MP, 7,000,000 Gold) +14,500 Melee Attack, +14,500 Ranged Attack, 250% To Hit against Aquatics, Wielder must have a Spear equipped to cast this spell
Whale Lancer (2)- (Spell, Combat Arts, Physical, 400 MP, 7,000,000 Gold) +14,500 Ranged Attack, 250% To Hit against Aquatics, Wielder must have a Throwing Weapon equipped to cast this spell
Wind Leap- (Spell, Ninjutsu, Air, 560 MP, 150,000 Gold) +120 AGI per caster level to a max of +2,400, lasts 2 turns, does not stack

Pets-
Boarder Collie- (Pet, Animal, Earth, Lv.1, 90,000 Gold)
HP- 205
MP- 130
STR- 13
AGI- 23
CON- 14
MIN- 19
SPI- 15
XP- 0
XP Needed- 500 (Standard Multiplier x.5)
Minimum Level- 1
Defense- 15
Defense against Stat Damage- 0
Critical Chance- 1%
Resilience- 0%
To Hit- 101%
Dodge- 1%
Resistances and Immunities- None
Prime Attribute- Strength
Constant Effects-
Loyal- Possessor cannot be afflicted with Charm by sources below Level 20 who are below one half possessor's controller's Level, rounded up, Constant Effect
Abilities-
Bite- 42 Damage, 5% inflicts Wounded, Physical, 0 MP
Bark Loudly- 5 Damage, 50% inflicts Confusion, May not reduce targets' HP to 0 or less, Sonic, 0 MP
Rent Lodgings- 150 Damage, Heals, Inflicts Fatigued: Asleep, Targets must be willing, 1 hit against 20, Earth, 50 MP

Border Collie- (Pet, Animal, Earth, Lv.1, 9,000 Gold)
HP- 205
MP- 130
STR- 13
AGI- 23
CON- 14
MIN- 11
SPI- 15
XP- 0
XP Needed- 500 (Standard Multiplier x.5)
Minimum Level- 1
Defense- 15
Defense against Stat Damage- 0
Critical Chance- 1%
Resilience- 0%
To Hit- 101%
Dodge- 1%
Resistances and Immunities- None
Prime Attribute- Strength
Constant Effects-
Loyal- Possessor cannot be afflicted with Charm by sources below Level 20 who are below one half possessor's controller's Level, rounded up, Constant Effect
Abilities-
Bite- 42 Damage, 5% inflicts Wounded, Physical, 0 MP
Herd- Moves target summon below Level 20 to target row that is not in the row-order-formation of any individual of Level 20 or greater who objects, Earth, 0 MP
Rescue Child From Well- Cures Paralysis, Only affects summons, Water & Earth, 50 MP

Border Collie (2)- (Pet, Animal, Spatial, Lv.49, 95,000,000 Gold)
HP- 1,850,000
MP- 2,050,000
STR- 11,160
AGI- 19,920
CON- 15,300
MIN- 10,400
SPI- 23,500
XP- 0
XP Needed- 6,640,000 (Standard Multiplier x2)
Minimum Level- 1
Defense- 11,700
Defense against Stat Damage- 2,080
Critical Chance- 53%
Resilience- 55%
To Hit- 180%
Dodge- 83%
Resistances and Immunities- Reflects Spatial, Physical Immunity, Light Immunity, Darkness Immunity
Prime Attribute- Spirit
Constant Effects-
Dwells Within Borders- Possessor gains +60% Dodge, Possessor gains +60% additional Dodge if at least 2 Zones or at least 2 Phantom Terrains are present, Constant Effect
Totally A Boss At Fence-Sitting When It Wants To Be- Possessor may delay actions through the actions of opponents, provided said opponents may not also delay actions through their opponents actions, Constant Effect
Loyal- Possessor cannot be afflicted with Charm by sources below Level 60 who are below one half possessor's controller's Level, rounded up, Constant Effect
Abilities-
Bite- 28,000 Damage, 50% inflicts Wounded, Physical, 0 MP
Border of Day and Night- 50,000 Damage, Inflicts Voidstruck, Inflicts Awesturck, Damage dealt by instances of Voidstruck inflicted by this ability may, at its caster's choosing, be solely Light element, Damage dealt by instances of Awestruck inflicted by this ability may, at its caster's choosing, be solely Darkness element, Light or Darkness or Light & Darkness, 0 MP
Spatial Shepherding- Moves target summon below Level 60 to target row that is not in the row-order-formation of any individual of Level 60 or greater who objects, This action may target other battlespaces, Spatial, 0 MP
Bites From Every Direction- 56,500 Damage, 200% inflicts Wounded, this action may not miss targets below Level 60, this action gains +80% To Hit, Spatial, 150,000 MP
Rescue Child From Nonreality- Cures Vanished from sources below Level 60, Only affects summons, Spatial, 50,000 MP

*Feta- (Pet, Animal, Air, Lv.79, 110,000,000 Gold)
HP- 3,500,000
MP- 2,000,000
STR- 24,837
AGI- 59,853
CON- 14,820
MIN- 18,332
SPI- 32,166
XP- 0
XP Needed- 774,600,000 (Standard multiplier x1/4, Raised to x120 to bypass Level 80 cap, Power x1)
Minimum Level- 1
Defense- 12,500
Defense against Stat Damage- 1,750
Critical Chance- 103%
Resilience- 34%
To Hit- 206%
Dodge- 119%
Resistances and Immunities- None
Prime Attribute- Agility
Constant Effects-
Nine Lives- Possessor has a 59% chance, upon death, of auto-self-resurrecting one turn later if possessor's controller is still in battle, this ability activates a maximum of nine times per thread, Constant Effect
Confer Agility- Possessor's controller gains +12,000 AGI, Constant Effect
Feline Grace- Possessor gains +30,000 AGI, Possessor gains Immunity to any two minor or moderate negative status effects at the start of the thread, Possessor gains 90% Petrified Resistance, Possessor gains Paralyzed Immunity, Constant Effect
Player-Killer- Possessor deals 300,000 additional Damage to PCs, Constant Effect
Suddenly Sprouted a Confusingly-Powerful Forcefield- Possessor obtains +20,000 Defense, Possessor gains an optional 70% chance of reflecting attacks from individuals below Level 60, Individuals below Level 60 may not pierce possessor's Defense, Individuals who attack possessor have a 200% chance of being afflicted with Confusion, Possessor is Immune to individuals below Level 50, Constant Effect
Indexed Effects-
Phantom Shell-Possessor gains 5% Physical Resistance and +150 Defense, Does not persist through combinations unless specifically noted, Constant Effect
Mark of the Patterned Lizard- Possessor gains 13% Dodge while in a Zone of Earth or Water, +210 to all stats while in a Zone of Earth or Water, 10% Earth Resistance, 10% Water Resistance, and possessor's abilities that have a chance of "does no damage" (specifically as having a chance of this, not simply a chance of failing to inflict damage) have said chance reduced by 5%, Possessor may, at the start of a thread, change its subtype to Other: Reptile if possessor is an Animal, Constant Effect
Wakefulness of Aldriel- Possessor is immune to Fatigued: Sleep, Constant Effect
Forest-Dweller's Quilled Body- Possessor gains +50 Defense, Possessor may deal 5,000 Flat Physical element damage to any individual who conducts an offensive action against possessor, Constant Effect
Cloaked in the Winter of Waerdael- Possessor may deal 5,000 flat Ice element damage to an equal number of allies and enemies at the start of each round, to a max of 30 such targets, Constant Effect
Lustrously Groomed Shine- Possessor's abilities that have a chance of inflicting Charm have said chance raised by 1%, provided that said increase does not raise said chance above 75%, Constant Effect
Has Breathed In Murlakro's Breath- +5,000 Max MP, This ability does not persist through combos, Constant Effect
Is A Kitten- Possessor's name counts as including 'Cat' and 'Kitten', Constant Effect
Stealthy at Times- Possessor has a 95% chance of not being targetable or effected by individuals below half possessor's level, to a max of level 40, on the first round of combat, Constant Effect (Indexed at Level 61)
Easily-Equipped- Possessor counts as being 1/2 possessor's level for purposes of being equipped and levelled, rounded up, Possessor's controller gains +12,000 to all stats if possessor's controller could equip possessor without this halving, Constant Effect (Indexed at Level 61)
Lands on Four Feet- +110,000 Defense against attacks that shift possessor's row, Fatigued: Stun Immunity, Fatigued: Prone Immunity, Constant Effect (Indexed at Level 75)
Fancy- Possessor counts as being worth an additional 120,000,000 Gold, Constant Effect (Indexed at Level 79)
Granted Effects-
Talon of Tasshaemot- Possessor treats all Resistances possessed by targets below level 99 as being 5% lower, to a minimum of 0%, if possessor so desires, This ability does not persist through combos, Constant Effect
Grace of Seirudiel- Possessor gains 15% Dodge and +50 AGI, Constant Effect
Has Been Embraced By Airaqua's Power- Possessor gains 100% Resistance to Drowning (but not its sub-status effects) and Immunity to Drowning: Tide Trapped, This ability does not persist through combos, Constant Effect
Abilities-
Claw- 20,000 Damage, 2 hits against 1, Earth, 0 MP
Bite- 70,000 Damage, 200% inflicts Wounded, May deal HP Drain, Physical, 0 MP
Be Very Cute- 50% Humans and Humanoids with less SPI than caster cannot attack caster next turn, caster may choose to become solely Light element or solely Whimsy element, Light & Air, 2 MP
Hypersonic Echoing Meow- 40,000 Damage, 200% inflicts Suffocation: Sonic Whiplash, 200% inflicts Suffocation: Sonic Assault, this action repeats itself every round if a terrain or phantom terrain is present and none of its performer's other actions have repeated yet on said round, Sonic or Sonic & Air, 100,000 MP
Fatal Slash- 60,000 Damage, 30% inflicts Instant Death, Physical & Darkness & Destruction, 400,000 MP
Indexed Abilities-
Gaze of the Lamenting Turkey- 26,900 Damage, 50% inflicts Confusion: Depression, this attack uses Spirit as its Prime Attribute, Does not persist through combinations unless specifically noted, Magic & Darkness, 0 MP
Meow!- Cures up to 10,000,000 targets whose name does not contain 'Kitten' or 'Cat' of Confusion: Fear, Cures up to 50 targets of Confusion, Air, 5 MP (Indexed at Level 35)
Hundred Cat Pileup- 8,000 Damage, deals 1/3 damage, 1 hit against 100, Physical, 100 MP (Indexed at Level 39)
Mr. Tweety's Demise- 76,000 Damage, inflicts Drain, 100% inflicts Wounded, only affects Aerials, Physical, 1,000 MP (Indexed at Level 40)
Mr. Splashy's Demise- 76,000 Damage, inflicts Drain, 100% inflicts Wounded, only affects Aquatics, Physical, 1,000 MP (Indexed at Level 40)
Turn Black and Cross Path- 200% inflicts Hexed: Ill Fortune, Darkness, 70 MP (Indexed at Level 45)
Take Cover- Caster moves to the back row and gains +25,000 Defense while in the back row that lasts as a non-stacking buff that vanishes when caster takes an offensive action, Physical & Air, 200 MP (Indexed at Level 49)
Kitten to the Face!- 36,000 Damage, This attack possesses 220% To Hit, May deal no damage, Inflicts Impaired: Blind for one round provided target is not over possessor's Level and does not have over 10 times possessor's AGI, Consumes one action from both possessor, provided possessor is named 'Kitten' and possessor's controller, This is a Combo Move, 40 MP per participant (Indexed at Level 60)
Pounce- 35,000 Damage, Caster moves to the front row if not already in it, this action may deal full Damage to targets below Level 60 in the back row, 100% may inflict Confusion: Surprise, Physical, 90 MP (Indexed at Level 72)
Sharpen Claws- +12,000 Damage to all of caster's attacks, stacks 5 times, Physical, 20 MP (Indexed at Level 75)
Stoke Diabolically While Sitting in Fancy Chair- Possessor's controller gains +10,000 MIN and inflicted with any one minor positive status effect, stacks 5 times, lasts 30 rounds, Consumes one action from both possessor, provided possessor is named 'Feta' and possessor's controller, provided possessor's controller is named 'Nirrechau ('Nira') Reccateu', This is a Combo Move, Darkness & Wealth & Psychic, 300 MP per participant (Indexed at Level 75)
Bat Around- 50,000 Damage, 180% inflicts Fatigued: Stun, may shift a target afflicted with Fatigued: Stunned's row to the row of caster's choice, Physical, 10 MP (Indexed at Level 76)
Roll Giant Ball of Yarn- 40,000 Damage, 150% inflicts Paralysis, 1 hit against 7,000,000, Air & Physical, 100 MP (Indexed at Level 79)
Hundred-Million Cat Pileup- 40,000 Damage, 100% may inflict Entombed, 100% may inflict Suffocation, 1 hit against 100,000,000, Physical, 100,000 MP (Indexed at Level 79)
Enhancements-
Unbreakable- This item cannot be Broken or destroyed except by the most exceptional measures, This treatment does not prevent pets or summons it is applied to from being killed, This item cannot be stolen outside of Official Quests and Player Quests, This does not count as a Mystic Treatment for number of Mystic Treatments that can be applied to this item if this item is unique, Affects any type of possession, Mystic Treatment

*Giselle- (Pet, Human, Darkness, Lv.59, 70,000,000 Gold)
HP- 2,200,000
MP- 2,200,000
STR- 19,000
AGI- 18,000
CON- 18,000
MIN- 18,000
SPI- 18,000
Fame- 1
XP- 100
XP Needed- Max Level Reached (Standard Multiplier x1)
Minimum Level- 1
Defense- 12,000
Defense against Stat Damage- 1,400
Critical Chance- 62%
Resilience- 62%
To Hit- 162%
Dodge- 62%
Resistances and Immunities- Diseased Immunity, 118% Minor Status Effect Resistance, and 59% Moderate Status Effect Resistance
Prime Attribute- Strength
Constant Effects-
Werebeast's Resistances- Possessor is Immune to individuals below Level 20 and gains 75% Physical Resistance, Constant Effect
Indexed Effects-
Diplomat's Apprentice- Possessor obtains 75 additional XP per Level of XP-dropping Enemy defeated in threads during which possessor is assigned dropped XP from any enemy if any of possessor's allies have an ability, name, or constant effect that includes 'Diplomat' that does not include 'Apprentice', Constant Effect (Indexed at Level 58)
Prostitute's Apprentice- Possessor obtains 75 additional XP per Level of XP-dropping Enemy defeated in threads during which possessor is assigned dropped XP from any enemy if any of possessor's allies have an ability, name, or constant effect that includes 'Prostitute' that does not include 'Apprentice', Constant Effect (Indexed at Level 58)
Diplomat- Possessor's Charm infliction chances are increased by 100%, Possessor counts as possessing the ability 'Diplomat' and the ability 'Adept Clothes Mastery', Constant Effect (Indexed at Level 59)
Prostitute- Possessor's Charm: Lust infliction chances are increased by 100%, Constant Effect (Indexed at Level 59)
Great At Riding- Steeds of which possessor is a passenger obtain +9,000 to all stats, Sources below Level 60 may not knock possessor out of Steed transformations or remove possessor from being a passenger of a Steed transformation without possessor's consent (excluding instances in which possessor is a passenger of a Steed transformation that stops possessing a passenger capacity, dies, or is removed from battle), Constant Effect (Indexed at Level 59)
Has Stances- Possessor may enter any one stance (or exit all stances) at the start of each round or before possessor's first action of each round (but not both on the same round), Possessor may be in one stance at a time, Constant Effect (Indexed at Level 59)
Wererat Form- Possessor gains +20% Dodge, +6,000 STR, and +6,000 AGI, Possessor gains the subtype Shapeshifter, the subtype Humanoid, and the subtype Animal, Stance Ability (Indexed at Level 59)
Rat Form- Possessor obtains +30% Dodge and +8,000 AGI, Possessor gains the subtype Animal, Stance Ability (Indexed at Level 59)
Hasty Cleanup Stance- Possessor may, once per round, remove a debuff from a source below Level 80 that is applied to one of possessor's allies immediately after its application, Stance Ability (Indexed at Level 59)
Covert Stance- Possessor obtains +35% Dodge and may not have its stats scanned by a source below Level 60, Stance Ability (Indexed at Level 59)
Abilities-
Dagger Stab- 35,000 Damage, 150% may inflict Wounded: Bleeding, this action deals 60,000 additional Damage to individuals who have not yet acted in the current battle, Physical, 0 MP
Dagger Toss- 35,000 Damage, this action gains +40% To Hit, this action deals full Damage to targets below Level 75 in the back row, Air & Physical, 0 MP
Refresh- 45,000 Damage, Heals, Cures up to 5 minor negative status effects, Darkness, 0 MP
Secret Wererat Magic: Form of Poison Mist- Caster obtains +50% Dodge against base-element-only actions that do not include the element Magic, Caster has a 150% chance of inflicting Poison and Diseased on each individual that conducts and offensive action that targets possessor at the end of each such action, does not stack, Air & Acid, 400,000 MP
Indexed Abilities-
Dodge- Caster gains +50% Dodge for 1 round, does not stack, Air, 0 MP (Indexed at Level 50)
Striptease Routine- 100% inflicts Charm: Lust, 1 hit against 50,000, Fire & Darkness, 20,000 MP (Indexed at Level 55)
Clean Up- Removes 3 debuffs from sources below Level 75, Air, 0 MP (Indexed at Level 59)
Sexy Moves- 100% inflicts Charm or Charm: Lust, Fire, 300 MP (Indexed at Level 59)
Dagger Barrage- 10,000 Damage, 2 hits against 500,000, this action's Physical & Air, 100,000 MP (Indexed at Level 59)
Werebeast Bite- 25,000 Damage, this action gains +40% Critical, 100% inflicts Diseased: Lycanthropy, 100% inflicts Confusion: Berserk, 100% may inflict Wounded, 100% may inflict Diseased: Infected Wound, Physical or Darkness, 150,000 MP (Indexed at Level 59)
Plague Wave- 1,200 CON Damage, 100% inflicts Diseased, 5% may inflict Plague, 1 hit against 5,000,000, Darkness & Magic & Acid, 150,000 MP (Indexed at Level 59)
Secret Wererat Magic: Call the Chittering Horde- 5,000 Damage, this action counts as coming from a Level 19 Animal, 50 hits against 5,000,000, Darkness & Earth, 400,000 MP (Indexed at Level 59)

Ibodian Fighter
Level 39
Machine, Technology
HP- 765,000
MP- 755,000
STR- 6,400
AGI- 9,850
CON- 7,350
MIN- 7,550
SPI- 6,430
Defense- 6000
Defense against Stat Damage- 700
Critical Chance- 35%
Resilience- 39%
To Hit- 143%
Dodge- 35%
Resistances and Immunities- 78% Minor Status Effect Resistance, 39% Moderate Status Effect Resistance, Pain Immunity, Confusion Immunity (except System Overload), Impaired Immunity, Poison Immunity, Diseased Immunity (except Computer Virus)
Prime Attribute- Agility
Constant Effects-
Requires Ibodian Pilot- Possessor obtains +4,000 to all stats if possessor possesses at least one passenger whose name includes 'Ibodian' or who possesses at least one ability or Constant Effect whose name includes 'Ibodian', Constant Effect
Starship- Possessor gains the subtype Vessel, Constant Effect
Passenger Capacity (1)- Possessor may at any time take an action to pick up or deploy up to 50 passengers, Possessor may, at the start of battle, pick up any number of passengers up to max capacity, All passengers are automatically deployed when possessor dies, Vehicle Trait
Abilities-
Dual Blaster Cannons- 3,500 Damage, 2 hits against 50, Technology & Energy, 0 MP
Strafe- 3,000 Damage, 1 hit against 20,000 targets in the same row, Technology & Energy, 15,000 MP
Systems Boost- Caster obtains +2,000 AGI and +2,000 MIN, lasts 5 rounds, stacks 3 times, Technology or Energy, 50,000 MP

*Kasumi- (Pet, Human, Darkness, Lv.59, 65,000,000 Gold)
HP- #
MP- #
STR- #
AGI- #
CON- #
MIN- #
SPI- #
Fame- 1
XP- 0
XP Needed- # (Standard Multiplier x1, Raised to x20 to bypass level 60 cap)
Minimum Level- 1
Defense- #
Defense against Stat Damage- #
Critical Chance- #%
Resilience- #%
To Hit- #%
Dodge- #%
Resistances and Immunities- 118% Minor Status Effect Resistance and 59% Moderate Status Effect Resistance
Prime Attribute- Strength or Agility
Constant Effects-
Assassin's Apprentice- Possessor obtains 75 additional XP per Level of XP-dropping Enemy defeated in threads during which possessor is assigned dropped XP from any enemy if any of possessor's allies have an ability, name, or constant effect that includes 'Assassin' that does not include 'Apprentice', Constant Effect
Temporal Primarch's Apprentice- Possessor obtains 75 additional XP per Level of XP-dropping Enemy defeated in threads during which possessor is assigned dropped XP from any enemy if any of possessor's allies have an ability, name, or constant effect that includes 'Temporal Primarch' that does not include 'Apprentice', Constant Effect
Expert at Fighting By Hopping In-And-Out Of Magic Bags- Up to twice per round, when possessor is equipped, possessor may perform an action and then immediately unequip itself, Constant Effect
Has Stances- Possessor may enter any one stance (or exit all stances) at the start of each round, Possessor may be in one stance at a time, Constant Effect
Surprise Kill- Possessor deals # additional Damage against individuals who have not acted yet in the current battle, Constant Effect
Time Boosting Time Powers- Possessor's turn-order-determining stat sum is increased by # points, Constant Effect
Temporal Focus- Possessor gains an additional action on rounds during the start of which possessor possesses no higher-Level opponents, Constant Effect
Dodgey Like Nobody's Business- Possessor gains +#% Dodge, Constant Effect
Time Maid Stance- Possessor gains +#% Dodge, gains +# AGI, and may use Agility or Spirit as possessor's turn-order-determining stat, Stance Ability
Knife-Tossing Stance- Possessor's abilities Damage values are increased by # points, Possessor gains +#% To Hit, Stance Ability
SUCH KNIVES Stance- Possessor's abilities Damage values are increased by # points, Possessor's abilities that possess more than 1 hit against each target gain an additional hit against each target, Stance Ability
Abilities-
Dagger Stab- # Damage, Physical, 0 MP
Dagger Toss- # Damage, Air & Physical, 0 MP
Dodge- Caster gains +#% Dodge for 2 rounds, does not stack, Air, 0 MP
Clean Up- Removes 3 debuffs from a source below Level 60, Air, 0 MP
Dagger Rain- # Damage, 2 hits against 500,000, Air & Darkness or Air & Physical, 0 MP
Fast!- Inflicts Augmented: Haste, +# AGI, does not stack, Time, 650 MP
Slow!- Inflicts Impaired: Slow, -# AGI, does not stack, Time, 650 MP
STOP!- 10% inflicts Petrified: Time Stop, Time, # MP
Time Knives- # Damage, this action may be delayed up to 50 rounds, 1 hit against 30,000, Time & Physical or Time & Air, # MP
THIS CHEESE IS DELICIOUS- Caster regenerates # HP, Earth, # MP
Time Dodge- Caster gains +#% Dodge against the next attack that targets caster, does not stack, Time or Time & Air, # MP
Temporal Doom Ray Knife Beam- # Damage, # AGI Damage, 60% inflicts Fatigued: Elderly, 60% inflicts Suffocation: No Future, Time or Time & Physical or Time & Destruction, # MP
EXTRA TIME!- All of caster's allies gain an additional action if no opponent in any battlespace is of higher Level, Time or Time & Magic, # MP

Level 79 Version wrote:*Kasumi- (Pet, Human, Darkness, Lv.79, 145,000,000 Gold)
HP- #
MP- #
STR- #
AGI- #
CON- #
MIN- #
SPI- #
Fame- 1
XP- 0
XP Needed- Max Level Reached
Minimum Level- 1
Defense- #
Defense against Stat Damage- #
Critical Chance- #%
Resilience- #%
To Hit- #%
Dodge- #%
Resistances and Immunities- 90% Time Resistance, Petrified: Time Stop Immunity, 158% Minor Status Effect Resistance and 79% Moderate Status Effect Resistance
Prime Attribute- Strength or Agility
Constant Effects-
Assassin- Possessor gains +#% Critical, +#% To Hit, and counts as possessing the abilities 'Basic Throwing Weapon Training', 'Apprentice Throwing Weapon Training', 'Assassin', 'Adept Throwing Weapon Training', and 'Expert Throwing Weapon Training', Constant Effect
Temporal Primarch- Possessor gains +# to its turn-order-determining stat sum for turn-order-determining purposes and counts as possessing the abilities 'Basic Time Synchronization', 'Apprentice Time Synchronization', 'Temporal Primarch', 'Adept Time Synchronization', and 'Expert Time Synchronization', Constant Effect
Expert at Fighting By Hopping In-And-Out Of Magic Bags- Up to twice per round, when possessor is equipped, possessor may perform an action and then immediately unequip itself, Constant Effect
Surprise Kill- Possessor deals # additional Damage against individuals who have not acted yet in the current battle and gains '15% inflicts Instant Death' against such targets, Constant Effect
Time Boosting Time Powers- Possessor's turn-order-determining stat sum is increased by # points, Possessor gains Stat Drain: SPD Drain Immunity, Constant Effect
Temporal Focus- Possessor gains two additional actions on rounds during the start of which possessor possesses no higher-Level opponents, Constant Effect
Dodgey Like Nobody's Business- Possessor gains +#% Dodge, Possessor's stats cannot be scanned by sources below Level 60, Constant Effect
Time Maid Stance- Possessor gains +#% Dodge, gains +# AGI, and may use Agility or Spirit or Agility + Spirit as possessor's turn-order-determining stat, Stance Ability
Knife-Tossing Stance- Possessor's abilities Damage values are increased by # points, Possessor gains +#% To Hit, Stance Ability
SUCH KNIVES Stance- Possessor's abilities Damage values are increased by # points, Possessor's abilities that possess more than 1 hit against each target gain an additional hit against each target, Stance Ability
Graveyard of Ages Stance- Possessor inflicts Vanished on entities below Level 80 that possessor kills, Stance Ability
Time Body Stance- Possessor's sole element becomes Time, Possessor may make any of its actions or attacks solely Time element, Stance Ability
Indexed Effects-
Assassin's Apprentice- Possessor obtains 75 additional XP per Level of XP-dropping Enemy defeated in threads during which possessor is assigned dropped XP from any enemy if any of possessor's allies have an ability, name, or constant effect that includes 'Assassin' that does not include 'Apprentice', Constant Effect
Temporal Primarch's Apprentice- Possessor obtains 75 additional XP per Level of XP-dropping Enemy defeated in threads during which possessor is assigned dropped XP from any enemy if any of possessor's allies have an ability, name, or constant effect that includes 'Temporal Primarch' that does not include 'Apprentice', Constant Effect
Has Stances- Possessor may enter any one stance (or exit all stances) at the start of each round, Possessor may be in up to two stances at a time, Constant Effect
Abilities-
Dagger Stab- # Damage, Physical, 0 MP
Dagger Toss- # Damage, This action deals full Damage to targets below Level 60 in the back row, Air & Physical, 0 MP
Dodge- Caster gains +#% Dodge for 5 rounds, does not stack, Air, 0 MP
Clean Up- Removes any number of debuffs from up to three sources below Level 80, Air, 0 MP
Dagger Rain- # Damage, 3 hits against 500,000,000, Air & Darkness or Air & Physical, 0 MP
Fast!- Inflicts Augmented: Haste and Stat Boost: SPD Boost, +# AGI, +# SPI, does not stack, Time, 650 MP
Slow!- Inflicts Impaired: Slow and Stat Drain: SPD Drain, -# AGI, -# SPI, does not stack, Time, 650 MP
STOP!- 30% inflicts Petrified: Time Stop, Time, # MP
Time Knives- # Damage, this action may be delayed up to 500 rounds, 1 hit against 500,000, Time & Physical or Time & Air, # MP
THIS CHEESE IS DELICIOUS- Caster regenerates # HP, Cater is afflicted with Invigorated, Earth, # MP
Time Dodge- Caster gains +#% Dodge against the next attack that targets caster, does not stack, Time or Time & Air, # MP
Temporal Doom Ray Knife Beam- # Damage, # AGI Damage, 260% inflicts Fatigued: Elderly, 160% inflicts Suffocation: No Future, Time or Time & Physical or Time & Destruction, # MP
EXTRA TIME!- All of caster's allies gain two additional actions if no opponent in any battlespace is of higher Level than caster, Time or Time & Magic, # MP



Kitten- (Pet, Animal, Air, Lv.1, 300 Gold)
HP- 4
MP- 3
STR- 2
AGI- 4
CON- 1
MIN- 3
SPI- 3
XP- 0
XP Needed- 1,000
Minimum Level- 1
Defense- 1
Critical Chance- 1%
Resilience- 1%
To Hit- 100%
Dodge- 1%
Resistances and Immunities- None
Prime Attribute- Agility
Constant Effects-
Unusually Weak- Possessor counts as being 1/2 possessor's level for all purposes, rounded up, Constant Effect
Abilities-
Claw- 1 Damage, Earth, 0 MP

Mid-Sized Ibodian Transport
Level 39
Machine, Technology
HP- 765,000
MP- 755,000
STR- 6,400
AGI- 8,850
CON- 8,350
MIN- 7,350
SPI- 6,430
Defense- 10,000
Defense against Stat Damage- 1,000
Critical Chance- 34%
Resilience- 40%
To Hit- 145%
Dodge- 33%
Resistances and Immunities- 78% Minor Status Effect Resistance, 39% Moderate Status Effect Resistance, Pain Immunity, Confusion Immunity (except System Overload), Impaired Immunity, Poison Immunity, Diseased Immunity (except Computer Virus)
Prime Attribute- Agility
Constant Effects-
Requires Ibodian Pilot- Possessor obtains +4,000 to all stats if possessor possesses at least one passenger whose name includes 'Ibodian' or who possesses at least one ability or Constant Effect whose name includes 'Ibodian', Constant Effect
Starship- Possessor gains the subtype Vessel, Constant Effect
Passenger Capacity (200)- Possessor may at any time take an action to pick up or deploy up to 50 passengers, Possessor may, at the start of battle, pick up any number of passengers up to max capacity, All passengers are automatically deployed when possessor dies, Vehicle Trait
Abilities-
Blaster Cannon- 3,500 Damage, 1 hits against 50, Technology & Energy, 0 MP
Shield Boost- Caster obtains +3,000 Defense and +250 Defense against Stat Damage, lasts 5 rounds, stacks 6 times, Technology & Energy, 50,000 MP
Systems Boost- Caster obtains +2,000 AGI and +2,000 MIN, lasts 5 rounds, stacks 3 times, Technology or Energy, 50,000 MP

*Vanessa- (Pet, Human, Air, Lv.59, 70,000,000 Gold)
HP- 2,200,000
MP- 2,200,000
STR- 18,500
AGI- 18,500
CON- 18,000
MIN- 18,000
SPI- 18,000
Fame- 1
XP- 100
XP Needed- Max Level Reached (Standard Multiplier x1)
Minimum Level- 1
Defense- 12,000
Defense against Stat Damage- 1,400
Critical Chance- 62%
Resilience- 62%
To Hit- 162%
Dodge- 62%
Resistances and Immunities- Confusion Immunity, 118% Minor Status Effect Resistance, 59% Moderate Status Effect Resistance
Prime Attribute- Strength or Agility
Constant Effects-
Constant Effects-
Undaunted Swordmaiden- Possessor is Immune to individuals below Level 20, deals 50,000 additional Damage, and counts as wielding a Sword, Constant Effect
Indexed Effects-
Swordsman's Apprentice- Possessor obtains 75 additional XP per Level of XP-dropping Enemy defeated in threads during which possessor is assigned dropped XP from any enemy if any of possessor's allies have an ability, name, or constant effect that includes 'Swordsman' that does not include 'Apprentice', Constant Effect (Indexed at Level 58)
Maid's Apprentice- Possessor obtains 75 additional XP per Level of XP-dropping Enemy defeated in threads during which possessor is assigned dropped XP from any enemy if any of possessor's allies have an ability, name, or constant effect that includes 'Maid' that does not include 'Apprentice', Constant Effect (Indexed at Level 58)
Swordsman- Possessor's gains +3,500 STR and deals 50,000 additional Damage, Possessor counts as possessing the ability 'Swordsman' and the ability 'Adept Sword Training', Constant Effect (Indexed at Level 59)
Maid- Possessor may not be prevented from removing debuffs by sources below Level 60, Possessor counts as possessing the ability 'Maid', Constant Effect (Indexed at Level 59)
Great at Cleaning- Possessor removes an effect attached to (each Zone or Phantom Terrain created by possessor's controller or possessor) that comes from a source that is an opponent of possessor that is below Level 60 at the start of each round, Constant Effect (Indexed at Level 59)
Has Stances- Possessor may enter any one stance (or exit all stances) at the start of each round or before possessor's first action of each round (but not both on the same round), Possessor may be in one stance at a time, Constant Effect (Indexed at Level 59)
Fencer's Stance- Possessor gains +20% To Hit, +20% Dodge, and +20% Critical, Stance Ability
Reactive Maid Mode- Whenever one of possessor's allies obtains a debuff from a source below Level 80, possessor has a 55% chance of automatically removing it, Stance Ability
Cloud of Swords Stance- Possessor's offensive actions gain '2 hits against 500,000' and deal 1/2 Damage, Possessor counts as wielding 4,000 additional Swords, Stance Ability
Death Leap Stance- Possessor deals full Damage to targets below Level 80 in the back row, Possessor gains +8,000 AGI, Stance Ability
Abilities-
Sword Stab- 35,000 Damage, 150% inflicts Wounded, this action gains +40% Critical, Physical, 0 MP
Dagger Toss- 35,000 Damage, this action gains +40% To Hit, this action deals full Damage to targets below Level 75 in the back row, Air & Physical, 0 MP
Fencer's Stab- 35,000 Damage, This action gains +20% To Hit and +20% Critical, This action cannot miss targets below Level 69, Physical & Air, 0 MP
Secret Blade Technique: Dividing Line- 30,000 Damage, 10% inflicts Instant Death: Vorpal Death, Physical & Air, 400,000 MP
Indexed Abilities-
Dodge- Caster gains +50% Dodge for 1 round, does not stack, Air, 0 MP (Indexed at Level 50)
Element Blade- 30,000 Damage, 100% inflicts any one moderate negative status effect, Any combination of base elements, 20,000 MP (Indexed at Level 55)
Clean Up- Removes 3 debuffs from sources below Level 75, Air, 0 MP (Indexed at Level 59)
Spring Cleaning- Removes 1 debuff from a source below Level 70 from each target, This action may create a Zone of Electrical and may count as a casting of Call Unto Seasons: Spring, 1 hit against 500,000, Air, 500 MP (Indexed at Level 59)
Power-Channeling Interior Decorating- Caster attaches an effect that does not stack on the same zone, terrain, or phantom terrain or across zones, terrains or phantom terrain to target zone, terrain, or phantom terrain that provides +21,000 to its creator's allies that are within said zone, terrain, or phantom terrain, Earth & Energy, 40,000 MP (Indexed at Level 59)
X-Slash- 10,000 Damage, target obtains -15,000 Defense, 2 hits against 1, stacks 6 times, Fire & Energy & Physical, 100,000 MP (Indexed at Level 59)
Blast Cutter- 20,000 Damage, 150% inflicts Fatigued: Stun, 100% inflicts Fatigued: Prone, 100% inflicts Burning, 1 hit against 500,000, Fire & Air, 100,000 MP (Indexed at Level 59)
Secret Blade Technique: Mirrorcleave- 30,000 Damage, 100% inflicts Instant Death on targets that are summoned, transformed, or otherwise replicated copies of other individuals (not counting simply being from the Enemy List) that are below Level 70, Mystic & Destruction, 400,000 MP (Indexed at Level 59)

*Rhia- (Pet, Human, Air, Lv.59, 65,000,000 Gold)
HP- #
MP- #
STR- #
AGI- #
CON- #
MIN- #
SPI- #
Fame- 1
XP- 0
XP Needed- # (Standard Multiplier x1, Raised to x20 to bypass level 60 cap)
Minimum Level- 1
Defense- #
Defense against Stat Damage- #
Critical Chance- #%
Resilience- #%
To Hit- #%
Dodge- #%
Resistances and Immunities- 118% Minor Status Effect Resistance and 59% Moderate Status Effect Resistance
Prime Attribute- Strength or Agility
Constant Effects-
Shadow Blade's Apprentice- Possessor obtains 75 additional XP per Level of XP-dropping Enemy defeated in threads during which possessor is assigned dropped XP from any enemy if any of possessor's allies have an ability, name, or constant effect that includes 'Shadow Blade' that does not include 'Apprentice', Constant Effect
Thief's Apprentice- Possessor obtains 75 additional XP per Level of XP-dropping Enemy defeated in threads during which possessor is assigned dropped XP from any enemy if any of possessor's allies have an ability, name, or constant effect that includes 'Thief' that does not include 'Apprentice', Constant Effect
Expert at Fighting By Hopping In-And-Out Of Magic Bags- Once per round, when possessor is equipped, possessor may perform an action and then immediately unequip itself, Constant Effect
Has Stances- Possessor may enter any one stance (or exit all stances) at the start of each round, Possessor may be in one stance at a time, Constant Effect
Blur Form- Possessor gains +#% Dodge, and miss chances against possessor are rolled twice, with possessor choosing the result, Constant Effect
Shadow Empowerment- Possessor gains +# to all stats while in a Zone od Darkness, Constant Effect
Shadow Clones- Possessor gains an additional action on rounds during the start of which possessor possesses no higher-Level opponents, Constant Effect
Precise Strikes- Possessor gains +#% To Hit and +#% Critical, Constant Effect
Sneaking- Possessor gains +#% Dodge and may move into opposing row-order formations, Stance Ability
Knife-Fighting Stance- Possessor's abilities Damage values are increased by 1,500 points, Stance Ability
Shadow Ripper Stance- Possessor's abilities Damage values are increased by # points, Possessor's offensive actions may gain '100% inflicts Wounded', Stance Ability
Abilities-
Dagger Stab- # Damage, Physical, 0 MP
Dagger Toss- # Damage, Air & Physical, 0 MP
Dodge- Caster gains +#% Dodge for 2 rounds, does not stack, Air, 0 MP
Clean Up- Removes 3 debuffs from a source below Level 60, Air, 0 MP
Shadow Stab- # Damage, this action gains +#% To Hit, this action may not be countered by individuals below Level 60, Darkness or Darkness & Physical, 0 MP
BLAZING KNIFE!- # Damage, 138% inflicts Burning, Fire, 1,000 MP
Void Cutter- # Damage, # SPI Damage, 138% inflicts Voidstruck, 1 hit against 50, Darkness, # MP
Curse Blade- # Damage, 10% inflicts Cursed, Darkness & Magic, # MP
Shadow Pounce- # Damage, Caster may target a single individual in a different battlespace, and, if caster chooses such and no individual of Level 60 or greater in either the battlespace caster is present in or the battlespace said target is present in objects, moves to said battlespace and then directs this action's hits at said target (with said hits not being directable towards said target in the case of such an objection), Darkness & Spatial or Darkness & Spatial & Physical, # MP
THIS WINE IS ALSO DELICIOUS (AND I AM, BY DEFAULT, IMMUNE TO ITS INEBRIATING PROPERTIES!)- Caster regenerates # MP and has a 30% chance of being afflicted with Poison: Drunk, Water & Darkness, # MP
Shadow Dodge- Caster gains +#% Dodge while in a Zone of Darkness, does not stack, lasts 3 rounds, Darkness, # MP
Hellgate-Carving Combo-Blow- # Damage, # CON Damage, # SPI Damage, Target acquires a non-stacking debuff that allows said debuff's creator to summon a non-unique Daemon or Devil at the start of each round that is below Level 60 and normally fightable for drops on the enemy list, Fire & Darkness, # MP
Shadow Vanish!- Caster and any number of willing allies are moved to a different existing battlespace so long as no individual of Level 60 or greater in either caster's battlespace or said second battlespace objects, Darkness & Spatial, # MP

Level 79 Version wrote:*Rhia- (Pet, Human, Air, Lv.79, 145,000,000 Gold)
HP- #
MP- #
STR- #
AGI- #
CON- #
MIN- #
SPI- #
Fame- 1
XP- 0
XP Needed- Max Level Reached
Minimum Level- 1
Defense- #
Defense against Stat Damage- #
Critical Chance- #%
Resilience- #%
To Hit- #%
Dodge- #%
Resistances and Immunities- 90% Darkness Resistance, Poison Immunity, 158% Minor Status Effect Resistance and 79% Moderate Status Effect Resistance
Prime Attribute- Strength or Agility
Constant Effects-
Shadow Blade- Possessor gains +#% Critical, deals # additional Damage, and counts as possessing the abilities 'Basic Knife Training', 'Apprentice Knife Training', 'Shadow Blade', 'Adept Knife Training', and 'Expert Knife Training', Constant Effect
Thief- Possessor gains +#% Dodge, gains +# AGI, and counts as possessing the abilities 'Basic Thief Arts Attunement', 'Apprentice Thief Arts Attunement', 'Thief', 'Adept Thief Arts Attunement', and 'Expert Thief Arts Attunement', Constant Effect
Expert at Fighting By Hopping In-And-Out Of Magic Bags- Up to twice per round, when possessor is equipped, possessor may perform an action and then immediately unequip itself, Constant Effect
Blur Form- Possessor gains +#% Dodge, and miss chances against possessor are rolled twice, with possessor choosing which of the results is taken, Constant Effect
Shadow Empowerment- Possessor gains +# to all stats while in a Zone of Darkness, Constant Effect
Shadow Clones- Possessor gains three additional actions on rounds during the start of which possessor possesses no higher-Level opponents, Constant Effect
Precise Strikes- Possessor gains +#% To Hit and +#% Critical, Constant Effect
Godsblessed Ebonrazor- Possessor deals # additional Damage, Possessor ignores the Darkness and Physical Resistance, Immunity, Reflection, and Absorption of entities below Level 80, Possessor ignores the Base Element Resistance of entities below Level 80, Constant Effect
Powerful- Possessor is Immune to sources below Level 20, Constant Effect
Sneaking- Possessor gains +#% Dodge and may move into opposing row-order formations, Possessor may enter the back row of an opposing row-order formation at the beginning of battle, Stance Ability
Knife-Fighting Stance- Possessor's abilities' Damage values are increased by # points, Stance Ability
Shadow Ripper Stance- Possessor's abilities' Damage values are increased by # points, Possessor's offensive actions may gain '200% inflicts Wounded', Stance Ability
Night's Deadly Shadows Stance- Possessor deals # Flat Physical element Damage to every opponent at the start of each round per Zone of Darkness present, to a max of 10 such Zones, Stance Ability
Indexed Effects-
Shadow Blade's Apprentice- Possessor obtains 75 additional XP per Level of XP-dropping Enemy defeated in threads during which possessor is assigned dropped XP from any enemy if any of possessor's allies have an ability, name, or constant effect that includes 'Shadow Blade' that does not include 'Apprentice', Constant Effect
Thief's Apprentice- Possessor obtains 75 additional XP per Level of XP-dropping Enemy defeated in threads during which possessor is assigned dropped XP from any enemy if any of possessor's allies have an ability, name, or constant effect that includes 'Thief' that does not include 'Apprentice', Constant Effect
Has Stances- Possessor may enter any one stance (or exit all stances) at the start of each round, Possessor may be in up to two stances at a time, Constant Effect
Abilities-
Dagger Stab- # Damage, Physical, 0 MP
Dagger Toss- # Damage, This action deals full Damage to targets below Level 60 in the back row, Air & Physical, 0 MP
Dodge- Caster gains +#% Dodge for 5 rounds, does not stack, Air, 0 MP
Clean Up- Removes any number of debuffs from up to three sources below Level 80, Air, 0 MP
Shadow Stab- # Damage, This action gains +#% To Hit, This action may not be countered by individuals below Level 80, Darkness or Darkness & Physical, 0 MP
BLAZING KNIFE!- # Damage, 268% inflicts Burning, This action gains +#% Critical, This attack rolls to hit twice, with its performer choosing which of the results is taken, Fire, 1,000 MP
Void Cutter- # Damage, # SPI Damage, 268% inflicts Voidstruck, 1 hit against 5,000,000, Darkness, # MP
Curse Blade- # Damage, 30% inflicts Cursed, Darkness & Mystic or Darkness & Magic, # MP
Shadow Pounce- # Damage, Caster may target a single individual in a different battlespace, and, if caster chooses such and no individual of Level 80 or greater in either the battlespace caster is present in or the battlespace said target is present in objects, moves to said battlespace and then directs this action's hits at said target (with said hits not being directable towards said target in the case of such an objection), Darkness & Spatial or Darkness & Spatial & Physical, # MP
THIS WINE IS ALSO DELICIOUS (AND I AM, BY DEFAULT, IMMUNE TO ITS INEBRIATING PROPERTIES!)- Caster regenerates # MP and has a 30% chance of being afflicted with Poison: Drunk, Water & Darkness, # MP
Shadow Dodge- Caster gains +#% Dodge while in a Zone of Darkness, does not stack, lasts 300 rounds, Darkness, # MP
Hellgate-Carving Combo-Blow- # Damage, # CON Damage, # SPI Damage, Target acquires a non-stacking debuff that allows said debuff's creator to summon a non-unique Daemon or Devil at the start of each round that is below Level 80 and normally fightable for drops on the enemy list, Fire & Darkness, # MP
Shadow Vanish!- Caster and any number of willing allies are moved to a different existing battlespace so long as no individual of Level 80 or greater in either caster's battlespace or said second battlespace objects, Darkness & Spatial, # MP



Transformations-
Bascaradine Employee Semi-Custom Battle Motorcycle Style Number 553,681,249- (Transformation, Vehicle, Technology, 90,000,000 Gold)
Level 59
HP- 2,400,000
MP- 2,130,000
STR- 29,600
AGI- 42,100
CON- 34,300
MIN- 31,200
SPI- 26,900
XP- 0
XP Needed- 332,800,000 (Standard Multiplier x2,Raised to x40 to bypass Level 60)
Minimum Level- 59
Defense- 12,000
Defense against Stat Damage- 1,500
Critical Chance- 54%
Resilience- 46%
To Hit- 163%
Dodge- 70%
Resistances and Immunities- 70% Technology Resistance, 50% Time Resistance, 50% Spatial Resistance, 118% Minor Status Effect Resistance, 59% Moderate Status Effect Resistance, 3% Major Status Effect Resistance, Immune to Pain, Confusion (except System Overload), Impaired, Poison, and Diseased (except Computer Virus)
Prime Attribute- Agility
Constant Effects-
Motorcycle- Possessor gains the subtype Machine, Constant Effect
Gunner's Battle-Cycle- Possessor may make Ranged Attack actions while in this transformation and gains +30,000 Ranged Attack while transformed, Vehicle Trait
Passenger Capacity (1)- Possessor may at any time take an action to pick up or deploy 1 passenger, Possessor may, when transforming into this form, pick up any number of passengers up to max capacity, All passengers are automatically deployed when possessor de-transforms, Vehicle Trait
Magical Cat-Containment Decal- Possessor possesses a special secondary passenger capacity that may contain a max of 1 individual whose name includes 'Cat' or 'Kitten', Possessor may at any time take an action to pick up or deploy 1 passenger whose name includes 'Cat' or 'Kitten', Possessor may, when transforming into this form, pick up any number of such passengers up to max capacity, All such passengers are automatically deployed when possessor de-transforms, Vehicle Trait
Goes Zoom- Possessor's turn-order-determining stat is Agility + Agility, Possessor gains +30,000 AGI, Constant Effect
Easy to Maneuver- Possessor gains +65% Dodge, Vehicle Trait
Digital Chameleon Stealth Patterns- Possessor gains +70% Dodge against individuals who have not scanned possessor's stats while in both a Zone and a (Terrain or phantom Terrain), Constant Effect
VR Transition-Capable- Possessor gains +8000 to all stats if in a Zone of Technology, Possessor may, as an RP power, enter virtual worlds, Constant Effect
Identity Keyed To Bascaradine Employees- This item may only be equipped by individuals who are devout worshippers of the Bascaradine Corporation, This item may not be stolen or destroyed by sources below Level 60, Constant Effect
Abilities-
Golden Autoguns- 36,000 Damage, This action's possessor may cast it once per round as a bonus action immediately before or after any of its possessor's other actions so long as no individual of Level 80 or greater in the same battlespace objects, Wealth or Technology, 10,000 MP
Void-Matter Missiles- 30,000 Damage, 200% inflicts Antimatter, deals 1/2 Damage, 1 hit against 20,000,000, Darkness or Darkness & Void, 100,000 MP
Songfire Missiles- 28,000 Damage, Removes up to 5 buffs on target from sources below Level 80, Removes up to 5 debuffs that have target as their source if target is below Level 80, 1 hit against 15, Fire & Sonic, 100,000 MP
Advertisement Ray- 1,600 MIN Damage, 25,000 Gold Damage, 50% inflicts Confusion, 50% inflicts Charm: Overwhelmed By Greed, Traps targets in temporary miniature advertisement-worlds as an RP effect, Commerce or Commerce & Technology, 90,000 MP
Space-Hopping Backflip- This ability may be used as a preemptive counter, Caster is moved to the back row, Caster gains +70% Dodge for the current string of actions as a non-stacking buff, Spatial, 60,000 MP
Smooth Dodge- This ability may be used as a preemptive counter, Caster gains +80% Dodge for the current string of actions as a non-stacking buff, Air & Technology, 60,000 MP
Weave through Area- Caster gains +30% Dodge while in a Terrain or Phantom Terrain, does not stack, Technology & Air, 45,000 MP
Engage Turbo-Mode- +16,000 AGI, affects caster only, stacks 5 times, lasts 5 rounds, Technology or Electrical & Energy, 80,000 MP

Chariot of Alien Heavens- (Transformation, Vehicle, Astral, 35,000,000 Gold)
Level 43
HP- 950,000
MP- 1,000,000
STR- 10,000
AGI- 11,000
CON- 9,500
MIN- 9,500
SPI- 12,000
XP- 0
XP Needed- 1,820,000 (Standard Multiplier x1)
Minimum Level- 43
Defense- 7,200
Defense against Stat Damage- 845
Critical Chance- 50%
Resilience- 40%
To Hit- 143%
Dodge- 50%
Resistances and Immunities- 70% Astral Resistance, 50% Acid Resistance, 50% Darkness Resistance, 50% Fire Resistance, 50% Energy Resistance, Immune to Voidstruck, Frozen, Suffocation, Overloard, and Impaired, 88% Minor Status Effect Resistance, 45% Moderate Status Effect Resistance
Prime Attribute- Spirit
Constant Effects-
Alien Chariot- Possessor gains the subtypes Astral Being and Alien, Constant Effect
Chariot- Possessor's detransformed self may perform 'Melee Attack', 'Ranged Attack', 'Magical Attack', and 'Charge' actions that do not include 'Unarmed Technique', 'Thief Arts', 'Ninjutsu', or 'Ritual Magic' spells instead of taking an action as this transformation, Constant Effect
Like an Alien Angel from the Sky- Possessor may choose to gain the subtype Angel at the start of battle as a buff that lasts 3 rounds, Constant Effect
Passenger Capacity (1)- Possessor may at any time take an action to pick up or deploy 1 passenger, Possessor may, when transforming into this form, pick up any number of passengers up to max capacity, All passengers are automatically deployed when possessor de-transforms, Vehicle Trait
Abilities-
Astral Lance- 19,000 Damage, 50% inflicts Voidstruck: Astral Echoes, Astral or Energy & Physical, 0 MP
Stinging Tongues- 17,000 Damage, 100% may inflict Pain and/or Paralyzed, 1 hit against 2, Energy & Physical, 0 MP
Alien Radiance- All Aliens in battle are dealt 550 Flat Astral element Stat Point Healing to each stat, All non-Aliens in battle are deal 450 Flat Astral element Stat Damage to each stat, Energy & Light, 180,000 MP
Flight through the Stars- Caster exits the current battlespace and enters another existing battlespace so long as no individual of Level 55 or greater in either battlespace objects, Astral, 100,000 MP
Celestial Flamestrike- 12,000 Damage, 100% inflicts Burning or Awestruck, 100% may inflict Voidstruck: Astral Echoes, 1 hit against 40,000, Light & Fire or Fire & Astral, 150,000 MP

Gun Helicopter- (Transformation, Vessel, Technology, 270,000 Gold)
Level 2
HP- 5,400
MP- 1,900
STR- 61
AGI- 110
CON- 61
MIN- 25
SPI- 42
XP- 0
XP Needed- 1,000
Minimum Level- 2
Defense- 90
Defense against Stat Damage- 0
Critical Chance- 4%
Resilience- 1%
To Hit- 103%
Dodge- 4%
Resistances and Immunities- 80% Earth Resistance, 50% Technology Weakness, 50% Magic Weakness, 50% Psychic Weakness, 40% Air Weakness
Prime Attribute- Agility
Constant Effects-
Passenger Capacity (1)- Possessor may at any time take an action to pick up or deploy 1 passenger, Possessor may, when transforming into this form, pick up any number of passengers up to max capacity, All passengers are automatically deployed when possessor de-transforms, Vehicle Trait
Abilities-
Copter Guns- 500 Damage, may choose to perform 2 hits divided among 2 for 1/2 damage, Technology, 0 MP
Open Fire!- 460 Damage, this attack gets -50% to Hit, 1 hit against 50, deals 1/30 damage, Technology, 200 MP
Pursue- Possessor gains +25% to Hit against one target, can only affect one target at once, does not stack, Air, 90 MP

Permanent Consumables-
Cookie- (Permanent Consumable, Empowered Item, Earth & Light & Darkness, 1 Charge, 100 Gold) Teaches user "Has Consumed # of the Permanent Consumable "Cookie"", Cannot be used if # is already 1 or greater
Food that Makes a Cat Stay Well-Fed and Happy Forever- (Permanent Consumable, Empowered Item, Earth & Magic, 100,000,000 Gold) Target Animal pet or summon gains the Constant Effect 'Well-Fed and Happy Forever' as follows:
Well-Fed and Happy Forever- Possessor gains Fatigued: Starvation, Fatigued: Dehydration, and Confusion: Depression Immunity, Possessor is afflicted with Invigorated at the start of each round, Constant Effect

Tasks-
DONE: Task: Win 200 arena matches while in a Transformation with 'Bascaradine' in its name*^
Task: Achieve a showy success in a quest that nets you fame while using obviously-Bascaradine-branded transformations in some sort of flashy or attention-getting way*^

*do not take up a Task slot.
^All of these are required to be completed to finish the next Bascaradine benefits task

Awards-
Has Won the "Adventurers!" Event Match
Attended the Walrus Carnival
"Has Saved Imbelsberg from the Bluewar Ministry"
Has Won the "Drakespawn of the Caverns" Event Match
Has Reached Round 21 in an Endurance Match
Has Completed the Task "The Making of a Thief: Part 1
Has Found the Spear Within the Ruins at Thalmurat Lake
Has Defeated 29 Bosses in Boss Rush
Has Completed the Task "The Making of a Thief: Part 2"
Has Completed the Task "The Making of a Chef Part 1"
Has Won the "First of the Arcane Spirits" Event Match
'Involved in the Final Siege of Avandos'
'Slayer of Lord Avandos, Master of the Crimson Citadel'
500 Empire of Thandolman Faction Points
Has Won the "Winter's Grasp" Event Match
Has Saved the Sea of Lindric Grass from the Bluewar Ministry
Was Voted the Battle Arena Year 7384 Crowd Favorite Rookie (Level 1-10 Bracket)
"Beat The Old Nexus PD at the Holy Festival"
Owner of the First Pet to Reach Level 12
Attempted to Fight The Bartender at the Holy Festival (While He Was Holding Back)
Eliminated in Round Four of the Brass Disc Tournament
Has Won the "In Search of Ore Where the Undead Lurk" Event Match
Has Won the "Fight Against the Storm" Event Match
Has Won the "Pillar of Self-Doubt" Event Match
Has Met Wayne A. Baxler
Handled Confidential Information Regarding the Princess of Suns Incident
Orchestrated Some Clever Dealings for Bascaradine During the Princess of Suns Incident
Has Completed the task "To Meet the Stormkeeper"
Has Won the "An Infamous Gang of Thieves!"
Is a Lady
Is a Champion
Is a Chronomancer
Is Nira
Has Won the "First Test Against The Adversary's Forces" Event Match
Found the Racetrack
Found the Arena
Has a Battle Arena Year 7384 Crowd Favorite Rookie Contestant Trophy (Level 1-10 Bracket) in Her Trophy Room
Became Time Element
Unlocked the Clocktower in Her Mansion
Obtained Access to Her Clocktower's Second Floor (Creatively)
Tasked to Obtain the Crown of Throllgrin Freep, King of Goblins
Has Won the "The Rehanging" Event Match
Has Completed the Task "Test of Mastery"
Has Completed the Task "Test of Fortune"
Has Completed the Task "Test of Skill"
Has Completed the Task "Test of Stamina"
Has Completed the Task "Test of Combat"
Has Completed the Task "Test of Time"
Has Completed the Task "Test of Collecting"
'Watched the Entirety of the Film 'The Arrest and Untimely Demise of Hossus Broon (with Commentary)''
Has Won the "Four Elementals" Event Match
Has Won the "Necromancer Lord Practice Bout" Event Match
Completed the Task 'Sell Stuff for Bascaradine as an Employee'
Completed the Bazaar-Related Task 'Obtain 100,000 Gold from Selling Items to The Shop'
Has Won the "The Dragon-Slaying Knight" Event Match
"Has Won the "Mr. Groggo's Dilemma" Event Match" Award
Has Consumed 4 Essence Sphere: General
Has Consumed 5 Essence Sphere: Diviner
Has Completed the Task "Test of Echoes"
Has Completed the Task "Test of Seeking"
Has Won the "Statistical Manipulation" Event Match
Has Won the "Mr. Groggo Goes to the Race" Event Match
Signed up for the 56th Farflame Citadel Forging Contest
Placed In the Middle of the Pack in the 56th Farflame Citadel Forging Contest
Hijacked an Ibodian Cargo of Adamantine
Provided Gashmarr Brangranner with Adamantine
Completed the Quest Forging the Metal
Traded for Lady Caducees's Terminite
Provided Gashmarr Brangranner with Terminite
Stole the Ibodian Missile from the Sixth Nongaseous Facility on Regdyrr VI
Siezed Control of the Sixth Nongaseous Facility on Regdyrr VI
Participated in the Defeat of Illchos of Ibodia
Eliminated the Ibodian Forces Aboard the Dreiguul-Harassha in the Qualnetes Asteroid Cluster
Has Completed the Task "Test of Fame and Fortune"
Won 1 Battle in a Row Before Losing at the Wager Fights at Walrusfest
Bet Successfully on 17 Wager Fights at Walrusfest
Bet Unsuccessfully on 6 Wager Fights at Walrusfest
Has Consumed 5 Essence Sphere: Chef
Has Consumed 5 Improved Essence Sphere: Chef
Has Consumed 5 Essence Sphere: Crafter
Has Won the "Mind Over Matter" Event Match
Completed the Task "Make 20 Bar Special"
Completed the Task "Make 20 Mountain King Lager"
Completed the Task "Make 20 Romantic Heart Wine"
Completed the Task "Make 20 Dragonfly Wing Cocktail"
Completed the Task "Make 20 Captain Whammo's Tipsy Energy"
Completed the Task "Make 20 Chariot of Ire"
Completed the Task "Make 20 Mindbug Juice"
Completed the Task "Make 20 Woodland's Heartbeat"
Completed the Task "Make 20 Cassanova Champagne"
Completed the Task "Make 20 Gin and Truth Tonic"
Completed the Task "Make 20 Lightning Dancer"
Completed the Task "Make 20 Azure Communion"
Completed the Task "Make 20 Ghost Doctor"
Completed the Task "Make 20 Nocturnal Whisper"
Completed the Task "Make 20 Frothy Kraken"
Completed the Task "Make 20 The Pharoah's Colon Cleaner"
Completed the Task "Make 20 Eight-In-The-Morning"
Completed the Task "Make 20 Desert Rattler"
Completed the Task "Make 20 Midnight Moon"
Completed the Task "Make 20 Mixologist's Triumph"
Trained By The Bartender in Bartending
Present for the Creation of Dread Banking
Has Won the "The Broken-Winged Dragon" Event Match
Visited the 10th Holy Festival
'Has Won the 'Trolling' Event Match' Award
Has Won the "It's Just a Single Butterfly, How Hard Can It Be?" Event Match
Has Won the "Color-Coded for Your Convenience" Event Match
'Defeated Shining Genesis-Egg in a Special Arena Match'
'Obtained Access to Her Clocktower's Third Floor'
Has Reached Round 41 in a Pet Endurance Match
Has Completed the Task "Test of Leadership"
Has Completed the Task "Test of Slaying"
'Helped Kit Defeat Nega-Kit in an Arena Match'
'Participated In The Quest 'A Phonecall from Donna''
'Fought the Ascendants of the Fourth Ascension as Part of the Three of Swords Corporation'
Has Completed the Task "Test of Opposition"
Has Completed the Task "Test of Versatility"
Has Completed the Task "Test of Wealth"
Has Completed the Task "Test of Options"
Completed the Quest 'Bad Movie Night (1)'
Defeated Count Dracubeer
Has Completed the Task "Test of Essence"
Has Completed the Task "Test of Tenacity"
Has used 12 Grandmaster's Text
Has used 10 Manual of A Thousand Arts
Has Completed the Task "Test of Hours"
Has Completed the Task "Test of Talent"
Has Consumed 5 Essence Sphere: Illusionist
Has Consumed 4 Improved Essence Sphere: Illusionist
Has Consumed 5 Essence Sphere: Warrior
Has Consumed 5 Essence Sphere: Warrior
Has Consumed 5 Improved Essence Sphere: Warrior
Has Consumed 5 Essence Sphere: Transmuter
Has Consumed 5 Improved Essence Sphere: Transmuter
Has Consumed 5 Greater Essence Sphere: Transmuter
Has Consumed 5 Essence Sphere: Mentalist
Has Consumed 5 Improved Essence Sphere: Mentalist
Has Consumed 5 Essence Sphere: Gunner
Has Consumed 5 Improved Essence Sphere: Gunner
Has Consumed 5 Essence Sphere: Diplomat
Has Consumed 5 Improved Essence Sphere: Diplomat
Has Consumed 5 Essence Sphere: Assassin
Has Consumed 5 Improved Essence Sphere: Assassin
Has Consumed 5 Essence Sphere: Theif
Has Consumed 5 Improved Essence Sphere: Theif
Has Consumed 5 Essence Sphere: Captain
Has Consumed 5 Improved Essence Sphere: Captain
Has Consumed 5 Essence Sphere: Driver
Has Consumed 5 Improved Essence Sphere: Driver
Has Consumed 5 Essence Sphere: Geomancer
Has Consumed 5 Improved Essence Sphere: Geomancer
Has Consumed 5 Essence Sphere: Merchant
Has Consumed 5 Improved Essence Sphere: Merchant
Has Consumed 5 Essence Sphere: Wizard
Has Consumed 5 Improved Essence Sphere: Wizard
Has Consumed 5 Essence Sphere: Dread Banker
Has Consumed 5 Improved Essence Sphere: Dread Banker
Has Consumed 5 Essence Sphere: Monk
Has Consumed 5 Improved Essence Sphere: Monk
Has Consumed 5 Essence Sphere: Dread Banker
Has Consumed 5 Improved Essence Sphere: Dread Banker
Has Consumed 5 Essence Sphere: Temporal Primarch
Has Completed the Task "Test of Legacy"
Has Completed the Task "Test of Memories"
Has Consumed 2 Essence Sphere: Radiant Heirophant
Has Consumed 5 Essence Sphere: Heavenly Protector
Has Consumed 5 Improved Essence Sphere: Heavenly Protector
Has Won the 'Seizing the Center' Event Match
Trained Under Shannon and Carl in Bartending at the Holy Festival
Obtained Access to Her Clocktower's Fourth Floor
Has Consumed 5 Greater Essence Sphere: Shadow Blade
Has Consumed 5 Essence Sphere: Swordsman
Has Consumed 5 Improved Essence Sphere: Swordsman
Has Consumed 5 Greater Essence Sphere: Swordsman
Has Consumed 5 Essence Sphere: Slayer
Has Consumed 5 Improved Essence Sphere: Slayer
Has Consumed 5 Greater Essence Sphere: Slayer
Has Consumed 5 Essence Sphere: Scholar
Has Consumed 5 Improved Essence Sphere: Scholar
Has Consumed 5 Greater Essence Sphere: Scholar
Has Consumed 5 Essence Sphere: Architect
Has Consumed 5 Improved Essence Sphere: Architect
Has Consumed 5 Greater Essence Sphere: Architect
Has Consumed 5 Essence Sphere: Card Mystic
Has Consumed 5 Improved Essence Sphere: Card Mystic
Has Consumed 5 Greater Essence Sphere: Card Mystic
Has Consumed 5 Essence Sphere: Combatant
Has Consumed 5 Improved Essence Sphere: Combatant
Has Consumed 5 Greater Essence Sphere: Combatant
Has Consumed 5 Essence Sphere: Controller
Has Consumed 5 Improved Essence Sphere: Controller
Has Consumed 5 Greater Essence Sphere: Controller
Has Consumed 5 Essence Sphere: Defender
Has Consumed 5 Improved Essence Sphere: Defender
Has Consumed 5 Greater Essence Sphere: Defender
Has Consumed 5 Essence Sphere: Dragoon
Has Consumed 5 Improved Essence Sphere: Dragoon
Has Consumed 5 Essence Sphere: Enslaver
Has Consumed 5 Improved Essence Sphere: Enslaver
Has Consumed 4 Greater Essence Sphere: Enslaver
Has Consumed 5 Essence Sphere: Musician
Has Consumed 5 Improved Essence Sphere: Musician
Has Consumed 5 Greater Essence Sphere: Musician
Has Consumed 5 Essence Sphere: Reaper
Has Consumed 5 Improved Essence Sphere: Reaper
Has Consumed 5 Greater Essence Sphere: Reaper
Has Consumed 5 Essence Sphere: Ravager
Has Consumed 5 Improved Essence Sphere: Ravager
Has Consumed 5 Greater Essence Sphere: Ravager
Has Consumed 5 Essence Sphere: Sorceress
Has Consumed 5 Improved Essence Sphere: Sorceress
Has Consumed 5 Greater Essence Sphere: Sorceress
Has Consumed 5 Improved Essence Sphere: Diviner
Has Consumed 5 Greater Essence Sphere: Diviner
Has Consumed 5 Essence Sphere: Beastmaster
Has Consumed 5 Improved Essence Sphere: Beastmaster
Learned the Shockolatte Formula From Carl
Learned the Coffee (2) Formula From Carl
Learned the Dragon Master Roast Formula From Carl
Learned the GOOD MORNING! Formula From Carl
Learned the The Roast With The Ghost Formula From Vivian
Learned the Cafe Mystery Formula From Vivian
Learned the Troll Overcoat Formula From Arqqwa Veyil
Learned the Cuppa Joe Formula From Carl
Learned the Tall, Half-Skinny, Half-One-Percent, Extra-Hot: 203-Degree, Quad Shot (Two Shots Decaf, One Shot Regular, One Shot Regular With Hazelnut) Latte With Double-Whip And Dome Lid In Extra-Tall Cup Formula from Carl
Learned the Ultrastrong Coffee Formula from Carl
Learned the Shadow City Roast Formula from Vivian
Learned the Startrain Deluxe Formula from Carl
Learned the Wake The Dead Formula from Vivian
Learned the Businessman's Coffee Formula from Carl
Learned the Dad's Weird Coffee That Has A Tie On The Mug Formula from Carl
Learned the Comically Huge Cup Of Coffee Formula from Carl
Learned the Demon's Scythe of Fire and Ice Formula from Forgemaster Themannon
Learned the Blood Tea Formula from Vivian
Learned the Tea Formula from Vivian
Learned the Thousand-Stories Tea Formula from Larry
Learned the Assault Teapot Formula from Larry
Learned the Mystic Figurine: Sand Diamond Camel Formula from Idamyiir Luthos
Learned the Mystic Figurine: Mirage Diamond Butterfly Formula from Idamyiir Luthos
Learned the Mystic Figurine: Golden Goat Formula from Idamyiir Luthos
Learned the Maid's Tea Formula from Shannon
Learned the BOOST! Cherry Formula from Carl
Learned the Terrain Spell of the Sakura Forest: Magically Become Tall Due To Close Proximity To Blossoming Sakura Trees Formula from The East Wind
Has Completed 27 Frequent Formula Tasks
Has Completed the Task "Test of Performance"
Has Completed the Task "Test of War"
Has Completed the Task "Test of Bloodshed"
Has Won the 'Evergarden Defense Test' Event Match
Has Won the 'Surprise in the Gift Shop' Event Match
Has Won the 'That Thing Doesn't Want Us Having Lunch' Event Match
Has Won the 'Be the Better Lily Pad!' Event Match
Beat The Limited Event Match 'Disco Horse Dance Battle'
Involved In Setting Up An Arena Match Against Bluewar
Has Won the 'Heaven, Hell, Or Somewhere In the Middle' Event Match
Sold Nuclear Weapons Materials to the Fleshwarpers
Knows Various Rumors About Low Flameforge
Is Invited To Random High-Society Events Involving Frilly Princesses
Taught Crazy Roy Bartending
Participated in a Chaotic Arena-Member-Run Interview Session
Participated in the Seventh Match of Battle Day #3
Defeated Kit in the Seventh Match of Battle Day #3
Defeated Raphael, Lord of Gazelles in the First Round of the Second Blood Mirage Tournament
Participated in the Second Blood Mirage Tournament
Has used 5 Attunement Book: Diviner
Has used 5 Attunement Book: Geomancer
Has used 5 Attunement Book: Illusionist
Has used 5 Attunement Book: Kensei
Has used 5 Attunement Book: Monk
Has used 5 Attunement Book: Mentalist
Has used 5 Attunement Book: Warrior
Has Consumed 5 Essence Sphere: Kensei
Has Consumed 5 Improved Essence Sphere: Kensei
Has Consumed 5 Superior Essence Sphere: Temporal Primarch
Has Consumed 5 Superior Essence Sphere: Warrior
Has Consumed 5 Greater Essence Sphere: Merchant
Has Completed the Task "Seventh Holy Imperial Challenge of Glory: Test of Cataloging"
Has Completed the Task "Second Holy Imperial Challenge of Glory: Test of Esoterica"
Defeated Serendil Whitedeath in the Second Round of the Second Blood Mirage Tournament
Has Won the "You'll Never Get Me Pot o' Gold!" Event Match
Was Defeated in the Third Round of the Second Blood Mirage Tournament by Ryan the Bowling Wizard
Participated in the Second Blood Mirage Tournament
Successfully Fixed Maxington Brewregard III's 'Regular' Beverage
Caffeinated the Lizards
Returned to the Second Blood Mirage Tournament in Round 5 Via Audience Vote
Defeated Flower Josh That Power Master in the Fifth Round of the Second Blood Mirage Tournament
Knows About the Fall of Sildreza and Read a Book About It
Defeated Evangeline DeLaPhantos in the Final Round of the Second Blood Mirage Tournament
Won the Second Blood Mirage Tournament
Got 1/12 Holy Imperial Seal of Glory from Winning the Second Blood Mirage Tournament
Produced an Alternate-Self Named Nora Using the Cosmic Self-propagation Studio's Machines at the Holy Festival
Has Completed the Task "Eighth Holy Imperial Challenge of Glory: Test of Effortlessness"
Has Completed the Task "Twelfth Holy Imperial Challenge of Glory: Test of Focus"
Has Completed the Task "Test of Ages"
Has Consumed 5 Essence Sphere: Chronicler of Eternity
Has Consumed 5 Improved Essence Sphere: Chronicler of Eternity
Has Consumed 5 Greater Essence Sphere: Chronicler of Eternity
Has Consumed 2 Essence Sphere: Summoner
Has Completed the Task "First Holy Imperial Challenge of Glory: Test of Expertise"
Has Completed the Task "Second Holy Imperial Challenge of Glory: Test of Esoterica"
Has Consumed 5 Essence Sphere: Matrix Keeper
Has Consumed 5 Improved Essence Sphere: Matrix Keeper
Has Consumed 5 Greater Essence Sphere: Matrix Keeper
Has Consumed 5 Greater Essence Sphere: Kensei
Has used 5 Attunement Book: Thief
Completed the Task "Make 20 Bald Buzzard"
Completed the Task "Make 20 Bloody Ripper"
Completed the Task "Make 20 Dragon Tamer"
Completed the Task "Make 20 Dream of Tomorrow"
Completed the Task "Make 20 Foaming Fenrir"
Completed the Task "Make 20 Gray Gentleman"
Completed the Task "Make 20 Guiding Star"
Completed the Task "Make 20 Irresponsible Princess"
Completed the Task "Make 20 Last Shot"
Completed the Task "Make 20 Lesson of Life"
Completed the Task "Make 20 Memory of Joy"
Completed the Task "Make 20 Midnight Sun"
Completed the Task "Make 20 Nexus Pale Ale"
Completed the Task "Make 20 Nuke In A Glass"
Completed the Task "Make 20 Oracular Cocktail"
Completed the Task "Make 20 Pinot Film Noir"
Completed the Task "Make 20 Punch to the Gut"
Completed the Task "Make 20 Raspberry Mirage"
Completed the Task "Make 20 Ruler of the Roost"
Completed the Task "Make 20 Seasonal Reserve"
Completed the Task "Make 20 Seven Seas' Journey"
Completed the Task "Make 20 Shot in the Dark"
Completed the Task "Make 20 Umbrella Bearer"
Completed the Task "Make 20 Whisper of Time"
Has Consumed 5 Greater Essence Sphere: Dragoon
Has Consumed 5 Essence Sphere: Archer
Has Consumed 5 Improved Essence Sphere: Archer
Has Consumed 5 Greater Essence Sphere: Archer
Has Consumed 5 Essence Sphere:Crusher
Has Consumed 5 Improved Essence Sphere:Crusher
Has Consumed 5 Greater Essence Sphere:Crusher
Has Consumed 5 Essence Sphere: Lawbringer
Has Consumed 5 Improved Essence Sphere: Lawbringer
Has Consumed 5 Greater Essence Sphere: Lawbringer
Has Consumed 5 Essence Sphere: Magus
Has Consumed 5 Improved Essence Sphere: Magus
Has Consumed 5 Greater Essence Sphere: Magus
Has Consumed 5 Essence Sphere: Sage
Has Consumed 5 Improved Essence Sphere: Sage
Has Consumed 5 Greater Essence Sphere: Sage
Has Consumed 5 Essence Sphere: Gunslinger
Has Consumed 5 Improved Essence Sphere: Gunslinger
Has Consumed 5 Greater Essence Sphere: Gunslinger
Has Won the "How Shall the World End?" Event Match
Has Used 1 Schoolmarm Bluestripe Snapper
Bested the Porkman in Holiday Combat
Gained 1 Base Stat Point from Battle Fest
Purchased Item-Loss Insurance From Bascaradine that Covers Owned Gear Items During the 'Crisis Across Infinite Nexii' Megaquest
Beat a Goblin at The Racetrack
Beat a Sprinting Lady at The Racetrack
Beat a Morbid Cheetah at The Racetrack
Beat a Centaur at The Racetrack
Beat a Battle Hawk at The Racetrack
Beat a Motorcycle Merc at The Racetrack
Beat a Sunglasses Cheetah at The Racetrack
Beat a Long-Legged Ogre at The Racetrack
Beat a Runaway Froozco Tire at The Racetrack
Beat Racecar Steve at The Racetrack
Beat a Geomancer at The Racetrack
Beat a Driver at The Racetrack
Beat a Rider at The Racetrack
Beat an Enchanter at The Racetrack
Beat an Assassin at The Racetrack
Beat a Werecheetah at The Racetrack
Beat a Lightning Elemental at The Racetrack
Beat a Flying Saucer at The Racetrack
Beat a Tengu Speedster at The Racetrack
Beat Turbojet Tina at The Racetrack
Beat a Red Dancer at The Racetrack
Beat a Speed Freak at The Racetrack
Beat a Heavenly Charioteer at The Racetrack
Beat a 'The Letter 'Q'' at The Racetrack
Beat a Rainbow Wonder Princess at The Racetrack
Beat a Speed Demon at The Racetrack
Beat a Quicksilver Golem at The Racetrack
Beat a Mister Baron Wimpleby Senior's Jeweled Legs at The Racetrack
Beat a Dragon Rider at The Racetrack
Beat Supersonic Ninja Master Fujimoto at The Racetrack
Has Consumed 5 Essence Sphere: Hunter
Has Consumed 5 Improved Essence Sphere: Hunter
Has Consumed 5 Greater Essence Sphere: Hunter
Has Consumed 5 Essence Sphere: Adviser
Has Consumed 5 Improved Essence Sphere: Adviser
Has Consumed 5 Greater Essence Sphere: Adviser
Has Consumed 5 Essence Sphere: Time Mage
Has Consumed 5 Improved Essence Sphere: Time Mage
Has Consumed 5 Greater Essence Sphere: Time Mage
Has Consumed 5 Greater Essence Sphere: Wizard
Has Consumed 5 Superior Essence Sphere: Wizard
Has Consumed 5 Essence Sphere: Channeler
Has Consumed 5 Improved Essence Sphere: Channeler
Has Consumed 5 Greater Essence Sphere: Channeler
Defeated by the Heaven Architects After Attempting a Bascaradine Bartending Challenge
Part of a Team that Defeated an Unoriginal Gangster and Progressed to the Second Stage of the Crisis Across Infinite Nexii
Triumphed in the Trial of Powers in the Crisis Across Infinite Nexii
Has Consumed 5 Essence Sphere: Ioun Master
Has Consumed 5 Improved Essence Sphere: Ioun Master
Has Consumed 5 Essence Sphere: Gentleman Assassin
Has Consumed 5 Improved Essence Sphere: Gentleman Assassin
Employer of Jennifer Tardil
Boss of Alex Bennion at the Three of Swords Corperation
Boss of Gerald Feorlyth at the Three of Swords Corperation
Boss of Krexil Nei'Beidon at the Three of Swords Corperation
Boss of Balko Dogmaster at the Three of Swords Corperation
Boss of Hemminer the Sage at the Three of Swords Corperation
(At Least Temporarily) Boss of Langidor the Greenspear at the Three of Swords Corporation
Has Completed the Task "Test of Immortality"
Has Completed the Task "Test of Retribution"
Has Completed the Task "Test of Peace"
Has Completed the Task "Test of Vexation"
Has Completed the Task "Test of Preparedness"
Participated in Walrusfast
Came in (Distant) Second in Walrusfast's Platinum Peril Race at Walrusfest
Participated in the Walrusfasting
Resurrected Carl and Shannon Using the Power of Alcohol (and Phoenixes)
Gained 5 Base Stat Points in SAN from a Reality Glitch
Gained 5 Base Stat Points in INF from a Reality Glitch
Gained 5 Base Stat Points in RES from a Reality Glitch
Has Consumed 5 Essence Sphere: Abjurer
Has Consumed 5 Improved Essence Sphere: Abjurer
Has Consumed 5 Greater Essence Sphere: Abjurer
Has Consumed 5 Essence Sphere: Magewright
Has Consumed 5 Improved Essence Sphere: Magewright
Has Consumed 5 Greater Essence Sphere: Magewright
Has Consumed 5 Essence Sphere: Ritualist
Has Consumed 5 Improved Essence Sphere: Ritualist
Has Consumed 5 Greater Essence Sphere: Ritualist
Has Consumed 5 Essence Sphere: Time Mage
Has Consumed 5 Improved Essence Sphere: Time Mage
Has Consumed 5 Greater Essence Sphere: Time Mage
Has Consumed 5 Essence Sphere: Wanderer
Has Consumed 5 Improved Essence Sphere: Wanderer
Has Consumed 5 Greater Essence Sphere: Wanderer

Has 77 Base Stat Points
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Modrageball
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Re: Nirrechau Reccateu

Post by Modrageball »

Secret Formulas-

Secret Formula- Agent's Secret
Point Value- 1
Requires
Cocktail Shaker
Consumes:
Martini Glass
3 Strong Alcohol
Secret Document
Produces:
Agent's Secret- (Consumable, Drink, Technology, 1 Charge, 6,400,000 Gold) Target gains +10% Dodge, has its Charm infliction chances increased by 30%, and gains Confusion: Fear Immunity as a non-stacking buff, 100% inflicts Poison: Drunk

Secret Formula- Amped Windup
Point Value- 1
Requires:
1 Coffee Pot
The ability 'Temporal Primarch'
Consumes:
3 Expensive Coffee Beans
2 Energy Mana Oil
1 Bronze Coffee Mug
2 Large Bronze Gear
15,500 XP
Produces:
Amped Windup- (Consumable, Drink, Technology, 1 Charge, 7,600,000 Gold) +800 AGI, +800 to target's turn-order-determining stat sum for turn-order-determining purposes, Inflicts Invigorated, Inflicts Augmented: Haste, Cures Stat Drain, Only affects Machines, Robots, and Clockworks, This item's name counts as including 'Coffee', Stacks 5 times

Secret Formula- Android Scrambler
Point Value- 1
Requires
None
Consumes:
Silver Fluid
3 Alcohol
USB Stick
Add-On Port
Produces:
Android Scrambler- (Consumable, Drink, Technology, 1 Charge, 6,300,000 Gold) 80% inflicts Poison: Drunk, 80% inflicts Confusion, This item ignores the Resistances an Immunities of Robots and Machines below Level 30

Secret Formula- Angry Apple
Requires:
None
Consumes:
1 Hard Cider
5 Alcohol
Produces:
Angry Apple- (Consumable, Drink, Earth, 1 Charge, 6,000 Gold) Deals 600 Flat Earth element HP Healing, Target obtains +6 CON, 30% may inflict Confuion: Enraged, 15% inflicts Poison: Drunk, stacks 3 times

Secret Formula- Angry Bullfrog
Point Value- 2
Requires:
None
Consumes:
Short Glass
Anger
Alcohol
Bullfrog in a Terrarium
Produces:
Angry Bullfrog- (Consumable, Drink, Earth & Water, 1 Charge, 5,100,000 Gold) Target is dealt 510 Flat Water & Earth element MIN Damage, 40% inflicts Poison: Drunk

Secret Formula- Apple Cider
Requires:
None
Consumes:
1 Apple
1 Empty Glass
Produces:
Apple Cider- (Consumable, Drink, Earth, 1 Charge, 400 Gold) Deals 40 Flat Earth element HP Healing, Target obtains +4 CON, stacks 3 times

Secret Formula- Assault Teapot
Requires:
None
Consumes:
1 Tea Kettle
5 Elemental Air Blast
Produces:
Assault Teapot- (Weapon, Other: Teapot, Air & Water & Fire, 5,000,000 Gold) +5,000 Ranged Attack, 30% may inflict Burning, Drink consumables wielder uses deal 50,000 additional Damage

Secret Formula- Azure Communion
Requires:
None
Consumes:
1 Wine
1 Holy Water
1 Blue Food Coloring
1 Empty Bottle
200 XP
Produces:
Azure Communion- (Consumable, Drink, Water & Light, 1 Charge, 15,500 Gold) Heals 700 MP, +200 SPI, 5% inflicts Elevated if target has a Patron Deity, stacks 5 times

Secret Formula- Bald Buzzard
Requires:
Level 20
Consumes:
5 Strong Alcohol
5 Egg
2 Protein Shake
1 Empty Glass
Produces:
Bald Buzzard- (Consumable, Drink, Air, 1 Charge, 1,000,000 Gold) +1,000 STR, AGI, and CON, +2,000 HP, Target is cured of all debuffs from sources below Level 40 at the end of each round while target is afflicted with Poison: Drunk, 60% inflicts Posion: Drunk, does not stack

Secret Formula- Bar Special
Requires:
None
Consumes:
5 Grapes
3 Beam of Light
1 Empty Cup
50 XP
Produces:
Bar Special- (Consumable, Drink, Electrical & Water & Light, 1 Charge, 30,000 Gold) Heals 10,000 HP and 10,000 MP, 15% inflicts Poison: Drunk

Secret Formula- Beer
Point Value- 1
Requires:
None
Consumes:
10 Gold
5 XP
Produces:
Beer- (Consumable, Drink, Water, 1 Charge, 15 Gold) +2 CON, 2% Inflicts Poison: Drunk

Secret Formula- Blood Tea
Requires:
1 Tea Kettle
Consumes:
1 Empty Teacup
2 Tea Leaves
5 Blood
Produces:
Blood Tea- (Consumable, Drink, Darkness, 1 Charge, 600 Gold) Deals 60 Flat Darkness element HP Healing, +6 MIN, +6 CON, stacks 30 times

Secret Formula- Bloody Baroness
Point Value- 2
Requires:
None
Consumes:
30 Expensive Alcohol
30 Young, Female Virgin's Blood
Produces:
Bloody Baroness- (Consumable, Drink, Darkness, 1 Charge, 7,400,000 Gold) Target is dealt 74,000 Flat Darkness element HP Healing or HP Damage, Target is cured of Fatigued: Elderly, Target gains +7,400 Magical Attack as a non-stacking buff, 100% inflicts Poison: Drunk

Secret Formula- Bloody Mary
Requires:
None
Consumes:
1 Vodka
1 Tomato Juice
1 Lemon Juice
1 Worsterchire Sauce
1 Celery Salt
1 Ground Pepper
1 Hot Pepper Sauce
1 Celery Stalk
1 Lime Wedge
1 Highball Glass
Produces:
Bloody Mary- (Consumable, Drink, Fire & Darkness, 1 Charge, 1,600 Gold) +200 Damage Dealt, 10% inflicts Poison: Drunk, stacks 5 times

Secret Formula- Bloody Ripper
Requires:
Level 20
Consumes:
5 Strong Alcohol
5 Blood
1 Empty Glass
Produces:
Bloody Ripper- (Consumable, Drink, Darkness & Physical, 1 Charge, 1,000,000 Gold) Target gains '100% may inflict Wounded: Bleeding' while target is afflicted with Poison: Drunk, 100% inflicts Poison: Drunk

Secret Formula- BOOST! Cherry
Requires:
None
Consumes:
50 Cherry
1 Energy Mana Oil
1 Tall Metal Can
Produces:
BOOST! Cherry- (Consumable, Drink, Energy, 1 Charge, 50,000 Gold) +50 SPI, +50 AGI, +500 MP, Inflicts Invigorated, Inflicts Stat Boost: AGI Boost

Secret Formula- Brain Hammer
Requires:
Level 20
Consumes:
80 Strong Alcohol
1 Empty Glass
Produces:
Brain Hammer- (Consumable, Drink, Water & Physical, 1 Charge, 800,000 Gold) Deals 800 Flat Water & Physical element MIN Damage, 100% inflicts Poison: Drunk

Secret Formula- Bronze Windup
Point Value- 1
Requires:
1 Coffee Pot
Consumes:
3 Expensive Coffee Beans
2 Energy Mana Oil
1 Bronze Coffee Mug
2 Large Bronze Gear
Produces:
Bronze Windup- (Consumable, Drink, Technology, 1 Charge, 5,000,000 Gold) +500 AGI, +500 to target's turn-order-determining stat sum for turn-order-determining purposes, Inflicts Invigorated, Cures Stat Drain, Only affects Machines, Robots, and Clockworks, This item's name counts as including 'Coffee', Stacks 5 times

Secret Formula- Businessman's Coffee
Requires:
1 Coffee Pot
Consumes:
1 Coffee Beans
1 Coffee Mug
1 Coffee Filter
500 Gold
Produces:
Businessman's Coffee- (Consumable, Drink, Technology & Air, 1 Charge, 900 Gold) +2 to all stats, +90 Defense against Gold Damage, 30% cures Fatigued, 20% Inflicts Invigorated

Secret Formula- Cafe Mystery
Requires:
1 Coffee Pot
Basic Detective Skills
Level 20
Consumes:
3 Expensive Coffee Beans
5 Cryptic Riddle
1 Sphynx's Soul
1 Darkness Mana Oil
5 Psychic Mana Oil
1 Coffee Mug
Produces:
Cafe Mystery- (Consumable, Drink, Psychic, 1 Charge, 6,000,000 Gold) +600 MIN, Inflicts Invigorated, Cures Stat Drain: MIN Drain, Target may scan one target's stats at the start of the next round as an effect that counts as being Psychic element, Stacks 5 times

Secret Formula- Calm Conquistador
Point Value- 2
Requires:
None
Consumes:
Drinking Glass
Alcohol
Banana
Orange
Sabre
Flag
Preparedness
Produces:
Calm Conquistador- (Consumable, Drink, Technology, 1 Charge, 6,700,000 Gold) Target is cured of Confusion, 60% inflicts Poison: Drunk, 100% inflicts Elevated: Prepared, Target gains +6,700 Melee Attack as a non-stacking buff

Secret Formula- Clam Counter
Point Value- 1
Requires:
None
Consumes:
Drinking Glass
Clam
Obsession
Thought
Produces:
Clam Counter- (Consumable, Drink, Technology, 1 Charge, 6,500,000 Gold) Target obtains -1% To Hit and Dodge for each entity in the same battlespace whose name includes 'Clam' whose stats it has not scanned, to a max of 25 such entities, Target has a 25% chance of skipping its actions if not Immune to Confusion and if an entity in the same battlespace exists whose name includes 'Clam' whose stats possessor has not scanned and if possessor is below Level 40, Does not stack, 50% inflicts Poison: Drunk

Secret Formula- Cassanova Champagne
Requires:
None
Consumes:
5 Grapes
1 Mirror
1 Toothpaste
1 Champagne Flute
50 XP
Produces:
Cassanova Champagne- (Consumable, Drink, Air & Light, 1 Charge, 16,500 Gold) Target's actions gain 15% inflicts Charm, 10% inflicts Poison: Drunk, lasts 15 rounds, does not stack

Secret Formula- Captain Whammo's Tipsy Energy
Requires:
None
Consumes:
5 Alcohol
1 Energy Drink
1 Empty Cup
1 Toy Boat
200 XP
Produces:
Captain Whammo's Tipsy Energy- (Consumable, Drink, Water & Energy, 1 Charge, 28,600 Gold) Heals 10,000 MP, 50% inflicts Invigorated, 30% inflicts Poison: Drunk

Secret Formula- Chariot of Ire
Requires:
None
Consumes:
2 Alcohol
1 Mango
2 Wheel
1 Torch
1 Angery Memo
1 Empty Cup
700 XP
Produces:
Chariot of Ire- (Consumable, Drink, Fire & Physical, 1 Charge, 73,200 Gold) +200 STR, 30% inflicts Poison: Drunk, 30% inflicts Confusion: Berserk, 60% inflicts Stat Boost: STR Boost, stacks 5 times

Secret Formula- Coffee (2)
Requires:
1 Coffee Pot
Consumes:
1 Coffee Beans
1 Coffee Mug
1 Coffee Filter
Produces:
Coffee (2)- (Consumable, Drink, Water & Fire & Earth, 1 Charge, 400 Gold) +2 to all stats, 20% Inflicts Invigorated

Secret Formula- Cloud of Supremely-Deadly, Temporally-Displaced Knives
Point Value- 10
Requires:
Adept Time Synchronization
Adept Throwing Weapon Training
Consumes:
200 Slasher's Knife
1 Lesser Chronoreaper's Scythe
1 Time Crystal
Produces:
Cloud of Supremely-Deadly, Temporally-Displaced Knives- (Accessory, Knife, Illusion & Time, 225,000,000 Gold) +225,000 Ranged Attack, 100% Critical, Wielder counts as wielding 20 additional Knife weapons, Once per battle per copy of this item, up to three times per thread across all copies of this item, wielder may choose immediately before one of wielder's actions to gain another action that is a 'Ranged Attack' action that is delayed for 3 rounds, Wielder must be Level 40 or greater (Note: This item's type is intended to be accessory, and its subtype is intended to be Knife)

Secret Formula- Code Mirage
Point Value- 2
Requires:
None
Consumes:
3 Strong Alcohol
30 Nonsensical Code
30 L33T Code
Produces:
Code Mirage- (Consumable, Drink, Technology, 1 Charge, 7,500,000 Gold) Target is dealt 75,000 Flat Technology element HP Healing, Target gains a buff that stacks 5 times that provides +7,500 Magical Attack for Hypertech spells and makes spells that summon coded beings cost 7,500 less MP to cast, 180% inflicts Poison: Drunk

Secret Formula- Comically Huge Cup Of Coffee
Requires:
1 Coffee Pot
Consumes:
60 Coffee Beans
1 HUGE Coffee Mug
1 Coffee Filter
Produces:
Comically Huge Cup Of Coffee- (Consumable, Drink, Water & Fire & Earth, 60 Charges, 12,000 Gold) +2 to all stats, 20% Inflicts Invigorated

Secret Formula- Crazy Weathervane
Requires:
Level 20
Consumes:
50 Strong Alcohol
2 Lemon
1 Electrical Mana Oil
1 Water Mana Oil
1 Ice Mana Oil
1 Weathervane
1 Empty Glass
Produces:
Crazy Weathervane- (Consumable, Drink, Water & Electrical & Air & Ice, 1 Charge, 750,000 Gold) Target obtains a buff that allows it, at the start of each round, to either remove a Zone created by a source below Level 40, to remove an effect attached to a Zone by a source below Level 60, or to deal 60,000 Flat Electrical, Water, Air, or Ice element Damage to any one target, with said buff not stacking and lasting 5 rounds, 80% inflicts Poison: Drunk

Secret Formula- Crocodiles In Your Mind
Requires:
Bartender
Level 40
Consumes:
50 Strong Alcohol
20 Imaginary Alcohol
5 Imagination
5 Insanity
50 Crocodile
Produces:
Crocodiles In Your Mind- (Consumable, Drink, Water & Psychic, 1 Charge, 60,000,000 Gold) Deals 6,000 Flat Psychic element MIN Damage at the start of every round, 30% inflicts Mindblasted, 160% inflicts Poison: Drunk, target obtains -500 Defense against Stat Damage as a debuff that stacks 5 times at the start of each round, debuffs inflicted by this item (including the part that deals MIN Damage) may not reduce an individual's MIN below 1 unless said individual is afflicted with Poison: Drunk, does not stack

Secret Formula- Cup of Honey-Mead-Champagne
Requires:
None
Consumes:
5 Honey
5 Mead
1 Champagne
1 Empty Cup
50 XP
Produces:
Cup of Honey-Mead-Champagne- (Consumable, Drink, Earth & Water & Light, 1 Charge, 8,500 Gold) Heals 8,000 HP, +5,000 HP, +20 CON, 15% inflicts Poison: Drunk, 5% inflicts Invigorated, 1% inflicts Augmented, the HP buff on this item does not stack, this item's other buffs stack 20 times

Secret Formula- Cuppa Joe
Requires:
1 Coffee Pot
1 Black Fine-Point Marker
Consumes:
1 Coffee Beans
1 Styrofoam Cup
1 Coffee Filter
1 Name Tag
Produces:
Cuppa Joe- (Consumable, Drink, Water & Fire & Earth, 1 Charge, 5,000 Gold) +5 to all stats, 20% Inflicts Invigorated, target may choose to obtain a buff that causes target's name to change to 'Joe', lasts 25 rounds, stacks 3 times

Secret Formula- Dad's Weird Coffee That Has A Tie On The Mug
Requires:
None
Consumes:
1 Coffee
1 Necktie
Produces:
Dad's Weird Coffee That Has A Tie On The Mug- (Consumable, Drink, Technology & Water, 1 Charge, 900 Gold) +2 to all stats, 30% inflicts Elevated, 20% Inflicts Invigorated

Secret Formula- Demon's Scythe of Fire and Ice
Requires:
None
Consumes:
60 Coffee Beans
1 Demon's Ice Sickle
1 Demon’s Flaming Sickle
Produces:
Demon's Scythe of Fire and Ice- (Weaponx2, Scythe, Fire & Ice & Darkness, 1,900,000 Gold) +3,600 Melee Attack, +3,600 STR, +3,600 AGI, +3,600 SPI, Wielder's per-item Melee Attack bonus is doubled for this item if wielder is a Demon, 30% inflicts Burning, 30% inflicts Frozen, 30% inflicts Voidstruck, 30% inflicts Wounded, 45% Critical

Secret Formula- Desert Hurricane
Point Value- 1
Requires:
None
Consumes:
50 Strong Alcohol
3 Sand
1 Storm Cloud
Produces:
Desert Hurricane- (Consumable, Drink, Electrical & Fire & Air & Water, 1 Charge, 7,300,000 Gold) Target is dealt 73,000 Flat Electrical & Water element HP Healing or HP Damage, Target is dealt 73,000 Flat Electrical & Water element HP Healing or HP Damage at the start of the round, each round, for the next 5 rounds, as a non-stacking buff (if healing) or debuff (if not healing), 120% inflicts Poison: Drunk, 120% inflicts Poison: Drunk at the start of the round, each round, for the next 5 rounds, as a debuff that stacks 3 times

Secret Formula- Desert Rattler
Requires:
None
Consumes:
2 Beer
2 Chile Pepper
3 Snake Venom
5 Alcohol
1 Shotglass
200 XP
Produces:
Desert Rattler- (Consumable, Drink, Earth & Acid, 1 Charge, 45,500 Gold) 30% inflicts Poison, 30% inflicts Poison: Drunk, Target cannot obtain debuffs from sources below Level 20, lasts 10 rounds

Secret Formula- Dignified Tea
Requires:
1 Expensive Tea Kettle
Consumes:
3 Exotic Tea Leaves
1 Water
1 Fine China Teacup
1 Fine China Tea Saucer
Produces:
Dignified Tea- (Consumable, Drink, Air, 1 Charge, 60,000 Gold) +60 to all stats, Inflicts Elevated, does not stack

Secret Formula- Divinely Good Corn
Requires:
Level 40
Consumes:
1 Corn
1 Godseed: Harvest
100,000 XP
Produces:
Divinely Good Corn- (Consumable, Food, Earth, 1 Charge, 80,000,000 Gold) Heals 800,000 HP, Target may gain an additional Worshipper Benefit that causes its possessor to regenerate (5,000 * Possessor Level, to a max of Level 80) HP at the start of every round, provided that possessor is already obtaining at least one worshipper benefit, with said benefit being added to the worshipper benefit list of the source of its possessor's choice for said possessor

Secret Formula- Dome Builder
Requires:
Bartender
Consumes:
2 Hops
1 Wheat
1 Barley
1 Beer Stein
2 Alcohol
1 Frothy Fluid
Produces:
Dome Builder- (Consumable, Drink, Earth & Water, 1 Charge, 20,000 Gold) +200 CON, 30% inflicts Poison: Drunk, stacks 5 times

Secret Formula- Dragon Master Roast
Requires:
1 Dragontech Coffee Pot
Consumes:
15 Expensive Coffee Beans
5 Force of Fire (2)
2 Ash Dragon's Gem
2 Core Dragon's Gem
1 Grid Dragon's Gem
50 Fire Mana Oil
Level 20
Produces:
Dragon Master Roast- (Consumable, Drink, Fire, 1 Charge, 15,000,000 Gold) +1,500 to all stats as a non-stacking bonus, Inflicts Invigorated, Inflicts Stat Boost: SPI Boost or Stat Boost: CON Boost, target is automatically cured of Frozen at the start of every round, lasts 500 rounds, This item's name counts as including 'Coffee'

Secret Formula- Dragon Tamer
Requires:
Level 20
Consumes:
20 Strong Alcohol
5 Raspberries
5 Strawberries
5 True Dragon's Blood
1 Empty Glass
Produces:
Dragon Tamer- (Consumable, Drink, Fire & Magic & Psychic, 1 Charge, 1,000,000 Gold) Target gains an 80% chance of inflicting Charm on Dragons, 90% inflicts Posion: Drunk

Secret Formula- Dragonfly Wing Cocktail
Requires:
None
Consumes:
5 Dragonfly Wing
1 Lemon
1 Fancy Glass
50 XP
Produces:
Dragonfly Wing Cocktail- (Consumable, Drink, Water & Air, 1 Charge, 16,500 Gold) +200 AGI, 5% inflicts Fortified: Air Warded, 25% inflicts Poison: Drunk, stacks 5 times

Secret Formula- Dream of Tomorrow
Requires:
Level 20
Consumes-
5 Strong Alcohol
1 Hope
1 Detailed Spaceship Model
5 Technology Mana Oil
1 Empty Glass
Produces:
Dream of Tomorrow- (Consumable, Drink, Technology, 1,000,000 Gold) Target gains 30% Technology Resistance, Target may change its actions to be solely Technology element, 100% inflicts Poison: Drunk

Secret Formula- Dwarven Fire Rum
Point Value- 1
Requires:
None
Consumes:
2 Red Mushroom
2 Mushroom
Beer Stein
Produces:
Dwarven Fire Rum- (Consumable, Drink, Earth & Fire, 1 Charge, 15,000 Gold) Target is dealt 150 Flat Fire element Damage, Target gains +30 CON as a non-stacking buff, 60% inflicts Poison: Drunk

Secret Formula- Dwarven Beer
Point Value- 1
Requires:
None
Consumes:
Mushroom
Beer Stein
Produces:
Dwarven Beer- (Consumable, Drink, Earth, 1 Charge, 500 Gold) Target is dealt 200 Flat Earth element HP Healing, 5% Inflicts Poison: Drunk

Secret Formula- Eight-In-The-Morning
Requires:
None
Consumes:
5 Alchohol
1 Mirror
1 Empty Cup
200 XP
Produces:
Eight-In-The-Morning- (Consumable, Drink, Water & Light & Air, 1 Charge, 25,000 Gold) +10 to all stats, Cures Poison: Drunk, stacks 5 times

Secret Formula- Elven Sweetwine
Point Value- 1
Requires:
None
Consumes:
2 Fae Grapes
Wine Glass
Produces:
Elven Sweetwine- (Consumable, Drink, Earth & Magic, 1 Charge, 14,000 Gold) Target is dealt 1,400 Flat Magic element MP Healing, 60% Inflicts Poison: Drunk

Secret Formula- Evergarden Specialty Sandwich
Requires:
Chef
Consumes:
2 Marinated Evergarden Peppers
2 Evergarden Farms Portabello
2 Marinated Evergarden Mushrooms
2 Plantcow Cheese
2 Rathmess Farms Bread
Produces:
Evergarden Specialty Sandwich- (Consumable, Food, Earth & Water & Fire, 2 Charges, 20,000,000 Gold) +200,000 HP, +200,000 MP, +10,000 to all stats, this action counts as coming from as source whose subtype is solely Plant, stacks 3 times

Secret Formula- Exalted Gravy
Requires:
Level 20
Consumes:
1 Gravy
1 Glory-Gilded Gravy Boat
100,000 XP
Produces:
Exalted Gravy- (Consumable, Food, Light & Glory, 1 Charge, 5,000,000 Gold) The next Food consumable that targets target provides an additional buff that provides +2,000 to all stats that does not stack, does not stack

Secret Formula- Extra Strong Dome Builder
Point Value- 1
Requires:
Filtration Machine
Frother
Consumes:
4 Alcohol
5 Chemicals from a Futuristic Dome City's Inner Workings
Illusion
Produces:
Extra Strong Dome Builder- (Consumable, Drink, Earth, 1 Charge, 6,000,000 Gold) Target is dealt 60,000 Flat Earth element HP Healing, 60% inflicts Charm: Impressed, 80% inflicts Poison: Drunk

Secret Formula- Faerie Wine
Point Value- 1
Requires:
'Counselor of Faerie' OR 'Bartender'
Consumes:
50 Fae Grapes
Wine Glass
Produces:
Faerie Wine- (Consumable, Drink, Earth & Magic, 1 Charge, 7,200,000 Gold) Target is dealt 7,200 Flat Magic element MP Healing, 100% inflicts Stat Boost: MIN Boost and Stat Boost: SPI Boost, 120% Inflicts Poison: Drunk

Secret Formula- Faulty Detective
Point Value- 1
Requires:
None
Consumes:
50 Strong Alcohol
1 Fizzfruit
1 Magnifying Glass
Produces:
Faulty Detective- (Consumable, Drink, Psychic & Water, 1 Charge, 7,200,000 Gold) Target is dealt 72,000 Flat Fire & Water element HP Healing, Target, if below Level 40, obtains a non-stacking debuff that makes it unable to scan stats, 100% inflicts Poison: Drunk

Secret Formula- Festival In A Glass
Point Value- 1
Requires:
None
Consumes:
5 Strawberry
5 Apple
5 Banana
5 Grapes
5 Pineapple
5 Orange
10 Alcohol
Produces:
Festival In A Glass- (Consumable, Drink, Water & Light, 1 Charge, 15,600 Gold) Inflicts Invigorated, 40% inflicts Poison: Drunk

Secret Formula- Foaming Fenrir
Requires:
Level 20
Greater Werebeast's Amulet
Consumes-
15 Strong Alochol
1 Tiger Blood (Greater)
1 Wolfsbane
1 Seafoam
1 Power
1 Empty Glass
Produces:
Foaming Fenrir- (Consumable, Drink, Darkness & Water & Physical, 1 Charge, 1,000,000 Gold) Target gains +1,000 Melee Attack, target gains +1,000 additional Melee Attack while target is afflicted with Poison: Drunk, 50% inflicts Confusion: Berserk if target is below Level 20, 100% inflicts Poison: Drunk, stacks 3 times

Secret Formula- Fromaltic Eggs
Requires:
Any Oven or Stove
Any Cooking Implements
Any Frypan
Consumes:
6 Common Spices
3 Glyrr Bird Egg
2 Batter Mix
Ordok Spice
Produces:
Fromaltic Eggs- (Consumable, Food, Fire & Physical, 3 Charges, 60,000 Gold) +8,000 HP, +20 STR, +8 CON, +2% Critical against Humanoids

Secret Formula- Frothy Kraken
Requires:
None
Consumes:
5 Beer
5 Seawater
5 Seafoam
3 Storm Salt
2 Kelp (2)
1 Beer Stein
500 XP
Produces:
Frothy Kraken- (Consumable, Drink, Water, 1 Charge, 28,500 Gold) Heals 6,000 HP, +200 CON, +150 Defense, 5% inflicts Fortified: Water Warded, stacks 3 times

Secret Formula- Ghost Doctor
Requires:
None
Consumes:
5 Ectoplasm
2 Alcohol
1 Empty Cup
200 XP
Produces:
Ghost Doctor- (Consumable, Drink, Darkness & Magic, 1 Charge, 12,500 Gold) Heals target Undead for 50,000 HP, 30% inflicts Poison: Drunk

Secret Formula- Gin & Tonic
Requires:
1 Stirring Stick
Consumes:
1 Gin
1 Lime Wedge
1 Tonic Water
1 Highball Glass
Produces:
5 Gin & Tonic- (Item, Antiquity, Water, 1 Charge, 400 Gold) +50 MP, 5% Cures any one minor negative status effect, 10% inflicts Poison: Drunk, stacks 5 times

Secret Formula- Gin and Truth Tonic
Requires:
None
Consumes:
5 Gin
1 Virtuous Essence Flicker
1 Shotglass
700 XP
Produces:
Gin and Truth Tonic- (Consumable, Drink, Light, 1 Charge, 65,500 Gold) Attempts to scan target's stats automatically succeed if target is below Level 40, 30% inflicts Poison: Drunk

Secret Formula- Glittering Indulgence
Point Value- 2
Requires:
None
Consumes:
2 Diamond
2 Ruby
2 Emerald
2 Pearl
3 Alcohol
Glittering Sand
Produces:
Glittering Indulgence- (Consumable, Drink, Earth & Air, 1 Charge, 5,000,000 Gold) Target gains +500,000 Defense against Gold Damage as a non-stacking buff, 30% inflicts Elevated, 30% inflicts Poison: Drunk

Secret Formula- Goldhall Beer
Requires:
Level 20
Dwarven Alcohol Cabinet
Consumes:
1 Strong Alcohol
1 Stone
1 Beer Stein
400,000 Gold
Produces:
Goldhall Beer- (Consumable, Drink, Earth, 1 Charge, 400,000 Gold) Target gains +40,000 Defense against Gold Damage as a non-stacking buff, 30% inflicts Poison: Drunk

Secret Formula- GOOD MORNING!
Requires:
1 Coffee Pot
Consumes:
5 Expensive Coffee Beans
30 Day Dragon's Gem
5 Superpure Light
5 Time
50 Noise Force
30 Light Mana Oil
Level 20
Produces:
GOOD MORNING!- (Consumable, Drink, Light, 1 Charge, 9,500,000 Gold) +950 to all stats as a non-stacking bonus, Cures Fatigued, Target obtains Fatigued Immunity, Target cannot obtain any positive benefits from being afflicted with Fatigued, Inflicts Invigorated, Inflicts Stat Boost: SPI Boost, lasts 500 rounds, This item's name counts as including 'Coffee'

Secret Formula- Gray Gentleman
Requires:
Level 20
Consumes:
15 Strong Alcohol
5 Incorporeality
5 Darkness Mana Oil
5 Grain of Timesand
5 Paint
1 Empty Glass
Produces:
Gray Gentleman- (Consumable, Drink, Darkness & Air, 1 Charge, 1,000,000 Gold) Target gains +500 Defense against Stat Damage, 100% inflicts Poison: Drunk, stacks 3 times

Secret Formula- Guiding Star
Requires:
Level 20
Consumes:
20 Strong Alcohol
5 Stardust
1 Glass of Shimmering Memories
Produces:
Guiding Star- (Consumable, Drink, Astral & Light & Magic, 1 Charge, 1,000,000 Gold) Target gains 180% To Hit, 80% inflicts Posion: Drunk, cures Confusion

Secret Formula- Hard Cider
Requires:
None
Consumes:
1 Apple Cider
1 Alcohol
Produces:
Hard Cider- (Consumable, Drink, Earth, 1 Charge, 400 Gold) Deals 40 Flat Earth element HP Healing, Target obtains +4 CON, 5% inflicts Poison: Drunk, stacks 3 times

Secret Formula- Hard Work's Reward
Requires:
Dwarven Alcohol Cabinet
Consumes:
1 Strong Alcohol
2 Sugar
1 Hammer (This is the item specifically named 'Hammer', not any item with the Hammer subtype)
1 Beer Stein
Produces:
Hard Work's Reward- (Consumable, Drink, Earth, 1 Charge, 40,000 Gold) Target obtains +400 to all stats as a non-stacking buff if target is afflicted with Fatigued, Cures Fatigued, 30% inflicts Poison: Drunk

Secret Formula- Haze Wine
Requires:
Any Wine Press
Consumes:
3 Blackberries
3 Air Mana Oil
1 Darkness Mana Oil
1 Devil Smoke
1 Glass Bottle
Produces:
Haze Wine- (Consumable, Drink, Air & Darkness, 3 Charges, 80,000 Gold) +80 MIN, +40 AGI, Target gains +5% Dodge, to a max of 50% Dodge, 30% inflicts Poison: Drunk, stacks 5 times

Secret Formula- Icy Crawfish
Requires:
Bartender
Consumes:
500 Ice
15 Ice Mana Oil
1 Water Mana Oil
1 Crawfish Claw
Produces:
Icy Crawfish- (Consumable, Drink, Ice, 1 Charge, 60,000 Gold) 20% inflicts Poison: Drunk, 40% inflicts Pain, Target cannot inflict Charm, lasts 5 rounds

Secret Formula- Intense Watermelon
Requires:
Bartender
Level 20
Consumes:
50 Strong Alcohol
50 Watermelon
1 Large Glass
Produces:
Intense Watermelon- (Consumable, Drink, Water & Earth, 1 Charge, 500,000 Gold) 150% inflicts Poison: Drunk, +500 to all stats as a buff that stacks 4 times

Secret Formula- Irresponsible Princess
Requires:
Level 20
Consumes:
2 Strong Alcohol
5,000,000 Gold
50 Superb Premium Chocolate
1 Diamond
1 Sapphire
1 Ruby
1 Whipped Cream
1 Gold Glass
Produces:
Irresponsible Princess- (Consumable, Drink, Darkness & Light & Magic & Water, 1 Charge, 30,000,000 Gold) Target's summons may not be unsummoned by individuals below Level 60 who have not dealt target Gold Damage, 100% inflicts Poison: Drunk

Secret Formula- Jester's Giggle
Point Value- 1
Requires:
None
Consumes:
5 Strong Alcohol
5 Clown Paint
Produces:
Jester's Giggle- (Consumable, Drink, Air, 1 Charge, 6,900,000 Gold) 200% inflicts Confusion: Overcome by Laughter, 100% inflicts Poison: Drunk

Secret Formula- Jungle King Kebabs
Requires:
Level 20
Consumes:
1 Lion Meat
1 Leopard Meat
1 Elephant Meat
1 Tiger Meat
1 Lion Meat
2 Exotic Meats
3 Exotic Plants
3 Exotic Fruits
1 Kebab Sticks
Produces:
Jungle King Kebabs- (Consumable, Food, Earth, 3 Charges, 600,000 Gold) Deals 60,000 Flat Earth element HP Healing, +600 STR, +600 Melee Attack, stacks 3 times

Secret Formula- Last Shot
Requires:
Level 20
Consumes:
5 Mixologist's Triumph
10 Alcohol
50 Strong Alcohol
5 Excellent Quality Alcohol
1 Desperation
10,000 XP
Produces:
Last Shot- (Consumable, Drink, Earth & Air & Fire & Water & Light & Darkness & Magic & Technology & Physical & Psychic & Acid & Electrical & Ice & Energy, 1 Charge, 5,000,000 Gold) Target, if willing, (gains +5,000 to all stats until the end of the round and being afflicted with Instant Death at the beginning of next round if next round if part of the same battle, with said affliction being prevented if target is Level 40 or greater), 100% inflicts Poison: Drunk, may only affect one target per thread, may only affect each target once per thread, does not stack

Secret Formula: Lesser Chronoreaper's Scythe
Requires:
Weaponsmith's Tools (Worth 750,000 Gold or more)
Any Forge (Worth 1,000,000 Gold or more)
The ability "Chronomancer"
Consumes:
1 The Aggressive Properties of Time
1 Proper Timing
1 Hourglass which Holds Timesand
1 Eon Rod
1 Force of Time
1 Chronoblade
1 Gear of Unmoving Time
5 The Sound of Seconds Passing
20 Time Mana Oil
30 Grain of Timesand
Produces:
Lesser Chronoreaper's Scythe- (Weapon, Scythe, Time, 30,000,000 Gold) +35,000 Melee Attack, 35% Critical, 130% To Hit, 30% Dodge, 30% inflicts Fatigued: Elderly, Wielder's Melee Attack, Ranged Attack, and Magical Attack actions deal 3,500 AGI damage

Secret Formula- Lesson of Life
Requires:
Level 20
Consumes:
50 Strong Alcohol
1 Empty Glass
100,000 XP
Produces:
Lesson of Life- (Consumable, Drink, Air & Darkness & Life & Time, 1 Charge, 1,000,000 Gold) Target gains 100,000 XP (with targets gaining XP from items with this item's name a max of once per month), This item costs 100,000 XP to replicate, 100% inflicts Poison: Drunk, Individuals below Level 100 may not prevent charges from being consumed from this item

Secret Formula- Lightning Dancer
Requires:
None
Consumes:
5 Tangerine
5 Pear
2 Storm Salt
1 Electranine
1 Fancy Glass
2,500 XP
Produces:
Lightning Dancer- (Consumable, Drink, Electrical & Magic, 1 Charge, 67,500 Gold) +300 STR, +300 AGI, +300 SPI, +200 Melee Attack, +200 Ragned Attack, Gives target 5% Electrical Resistance, 5% inflicts Invigorated, 25% inflicts Poison: Drunk, stacks 3 times

Secret Formula- Lime Wedge (Produces 5 Items)
Requires:
Any Sword or Knife
Consumes:
1 Lime
Produces:
5 Lime Wedge- (Item, Antiquity, Acid, 80 Gold)

Secret Formula- Lingering Message
Point Value- 2
Requires:
Bartender
Consumes:
2 Strong Alcohol
5 Rare Alcohol
1 Time Dust
1 Glass
Produces:
Lingering Message - (Consumable, Drink, Time, 1 Charge, 7,800,000 Gold) 200% inflicts Poison: Drunk, +6,000 to all stats as a non-stacking buff, The action to use this consumable repeats on its target at the start of each round so long as it only possesses one target, involves no other consumables, involves no techniques, and none of its performer's other actions have already repeated on said round

Secret Formula- Liquid Addiction
Point Value- 1
Requires:
None
Consumes:
1 Alcohol
Addiction
Produces:
Liquid Addiction- (Consumable, Drink, Earth, 1 Charge, 6,200,000 Gold) 100% inflicts Poison: Drunk, Target, if below Level 20, obtains the ability 'Addiction (Liquid Addiction)'

Secret Formula- Lizard Caffeinator
Point Value- 2
Requires:
Bartender
1 Lizard Tail
Consumes:
20 Expensive Coffee Beans
5 Earth Mana Oil
1 Empty Glass
Produces:
Lizard Caffeinator- (Consumable, Drink, Earth & Energy, 1 Charge, 1,800,000 Gold) 150% inflicts Invigorated, this item's name counts as including 'Coffee', Target obtains +1,800 to all stats if a Reptile, Target obtains an additional action each round if target is a Reptile (with said action only occurring being granted on rounds during which its possessor possesses no higher-Level opponents on), Target, if a 'Green Warrior Lizardman' from the Enemy List, is transformed into a 'Caffeinated Lizardman' from the Enemy List, with buffs from this item save said buff, which is a Polymorph Effect, with said effect replacing any Polymorph Effect from a source of equal or lower Level than its applicator and being unable to replace Polymorph Effects from sources of higher Level than its applicator, with individuals normally being able to have a max of one Polymorph Effect on them at any given time and with said effect not removing Damage, MP Damage / loss, Stat Damage, debuffs, buffs, status effects, or any other such effects on its targets, does not stack

Secret Formula- Maid's Tea
Requires:
1 Tea Kettle
1 Maid's Outfit
Consumes:
1 Empty Teacup
1 Exotic Tea Leaves
1 Water
Produces:
Maid's Tea- (Consumable, Drink, Earth & Air, 1 Charge, 50,000 Gold) +500 MP, +50 MIN, 50% inflicts Invigorated, 20% inflicts Elevated, stacks 5 times

Secret Formula- Mai Tai
Requires:
1 Shaker
Consumes:
1 Light Rum
1 Dark Rum
1 Lime Juice
1 Orance Curacao
1 Orgeat Syrup
1 Cherry (2)
1 Ice
1 Old-Fashioned Glass
Produces:
Mai Tai- (Consumable, Drink, Acid & Light, 1 Charge, 1,500 Gold) +15 SPI, +150 MP, 10% inflicts Poison: Drunk, stacks 5 times

Secret Formula- Marinated Evergarden Mushrooms
Requires:
None
Consumes:
3 Evergarden Farms Mushrooms
1 Evergarden Vinegar
1 Herbs From Evergarden
1 Glass Jar
Produces:
Marinated Evergarden Mushrooms- (Consumable, Food, Earth & Water, 3 Charges, 1,500,000 Gold) +15,000 HP, +15,000 MP, +1,500 CON, stacks 30 times

Secret Formula- Marinated Evergarden Peppers
Requires:
None
Consumes:
2 Evergarden Farms Peppers
1 Evergarden Farms Hot Peppers
1 Evergarden Vinegar
1 Herbs From Evergarden
1 Glass Jar
Produces:
Marinated Evergarden Peppers- (Consumable, Food, Earth & Water, 3 Charges, 3,000,000 Gold) +30,000 HP, +3,000 CON, +2,000 STR, AGI, MIN, and SPI, stacks 5 times

Secret Formula- Martini
Requires:
1 Stirring Stick
1 Mixing Glass
Consumes:
1 Gin
1 Dry Vermouth
1 Green Olive
1 Cocktail Glass
Produces:
Martini- (Consumable, Drink, Water & Air, 1 Charge, 7,000 Gold) +16 to all stats, target obtains 5% Dodge, 15% inflicts Poison: Drunk, stacks 4 times

Secret Formula- Meatier Meteor
Requires:
Bartender
Level 40
Consumes:
1 Meteor to the Brain
50,000 Steak
Produces:
Meatier Meteor- (Consumable, Drink, Physical & Earth, 1 Charge, 80,000,000 Gold) Deals 8,000,000 Flat Psychic Damage to non-Food targets, 180% inflicts Poison: Drunk, 180% inflicts Fatigued: Stun on non-Food targets, 200% inflicts Confusion on non-Food targets, Targets who possess the subtype Food gain +80,000 to all stats as a non-stacking buff, gain a secondary pool of HP that contains 8,000,000 HP, and count as possessing 50,000 additional Food allies, does not stack, User must be Level 40 or greater and must possess the ability 'Bartender' or possess an ally with the ability 'Bartender'

Secret Formula- Memory of Joy
Requires:
Level 20
Consumes:
2 Strong Alcohol
1 Pure Happiness
1 Joy
1 Glass of Shimmering Memories
Produces:
Memory of Joy- (Consumable, Drink, Light & Psychic & Time & Space, 1 Charge, 1,000,000 Gold) Target is afflicted with all minor positive status effects that target was previously afflicted with at any point during this thread, 80% inflicts Poison: Drunk

Secret Formula- Mermaid's Secret
Point Value- 1
Requires:
None
Consumes:
Whispering Pearl
Fish Heart
Alcohol
Drinking Glass
Produces:
Mermaid's Secret- (Consumable, Drink, Water, 1 Charge, 19,500 Gold) Deals 200 Flat Water element HP and MP Healing, 40% inflicts Poison: Drunk, This item may not be stolen by Water element actions from sources below Level 20

Secret Formula- Meteor to the Brain
Requires:
Bartender
Level 40
Consumes:
50 Strong Alcohol
50 Psychic Mana Oil
50 Pineapple
50 Chili Pepper
1 Ultra Cocktail Glass
1 Meteor
Produces:
Meteor to the Brain- (Consumable, Drink, Fire & Air & Psychic, 1 Charge, 80,000,000 Gold) Deals 8,000,000 Flat Psychic Damage, 180% inflicts Poison: Drunk, 180% inflicts Fatigued: Stun, User must be Level 40 or greater and must possess the ability 'Bartender' or possess an ally with the ability 'Bartender'

Secret Formula- Midnight Moon
Requires:
None
Consumes:
2 Plum
2 Grapes
2 Alcohol
1 Spellcaster’s Ring
1 Hanged Man’s Rum
1 Ghost Ice
2,000 XP
Produces:
Midnight Moon- (Consumable, Drink, Darkness & Air & Ice, 1 Charge, 215,500 Gold) Heals 9,000 MP, +500 SPI, 15% inflicts Stat Boost: SPI Boost, 5% inflicts Fortified: Darkness Warded, 25% inflicts Poison: Drunk, stacks 3 times

Secret Formula- Midnight Sun
Requires:
Level 20
Consumes:
5 Strong Alcohol
1 Midnight Moon
1 Light in the Darkness
Produces:
Midnight Sun- (Consumable, Drink, Darkness & Air & Ice & Light, 1 Charge, 1,215,500 Gold) Heals 90,000 MP, +1,000 SPI, 100% inflicts Stat Boost: SPI Boost, 56% inflicts Fortified: Darkness Warded, 56% inflicts Fortified: Light Warded, 60% inflicts Poison: Drunk, stacks 3 times

Secret Formula- Mindbug Juice
Requires:
None
Consumes:
3 Mindbug Ichor
1 Alcohol
1 Empty Cup
200 XP
Produces:
Mindbug Juice- (Consumable, Drink, Psychic, 1 Charge, 9,930 Gold) Heals 5,000 MP, +200 MIN, 27% inflicts Poison: Drunk, 5% inflicts Stat Boost: MIN Boost, stacks 5 times

Secret Formula- Mixologist's Triumph
Requires:
None
Consumes:
5 Bar Special
10 Alcohol
3 Fanciness
1 Stunningly Good Fruit Smoothie
5 Artichoke Heart of the Fruit Dragon
1,000 XP
Produces:
Mixologist's Triumph- (Consumable, Drink, Earth & Air & Fire & Water & Light & Darkness & Magic & Technology & Physical & Psychic & Acid & Electrical & Ice & Energy, 1 Charge, 1,000,000 Gold) +2,000 to all stats, 50% inflicts Poison: Drunk, 15% inflicts Elevated, does not stack

Secret Formula- Mountain King Lager
Requires:
1 Dwarven Alcohol Cabinet
Consumes:
2 Goat Cheese
5 Hops
1 Earth-Sealing Rock
1 Dwarven Beer Stein
300 XP
Produces:
Mountain King Lager- (Consumable, Drink, Earth, 1 Charge, 48,500 Gold) Heals 9,000 HP, +100 STR, 40% inflicts Poison: Drunk, stacks 15 times

Secret Formula- Mudslide
Requires:
None
Consumes:
1 Vodka
1 Coffee Liqueur
1 Emerald Isle Cream Liqueur
1 Ice
1 Old Fashioned Glass
Produces:
Mudslide- (Consumable, Drink, Earth, 1 Charge, 7,000 Gold) +15 to all stats, Cures Fatigued, +1% To Hit, +1% Dodge, +1% Critical, +1% Resilience, 15% inflicts Poison: Drunk, does not stack


Secret Formula- Mystic Figurine: Golden Goat
Requires:
None
Consumes:
20,000,000 Gold
Produces:
Mystic Figurine: Golden Goat- (Consumable, Summoning Stone, Earth, Unlimited Charges, 20,000,000 Gold) Generates an attack with Strength as its Prime Attribute, a Damage value of 55,000, and a 115% chance of inflicting Fatigued: Stun, This action counts as being performed by a Level 35 Animal with a Strength stat of 15,500, This item's user must be Level 20 or greater

Secret Formula- Mystic Figurine: Mirage Diamond Butterfly
Requires:
None
Consumes:
5 Mirage Diamond
Produces:
Mystic Figurine: Mirage Diamond Butterfly- (Consumable, Summoning Stone, Illusion, Unlimited Charges, 36,000,000 Gold) Up to 5 target individualsgains +25% Dodge for 1 round as a non-stacking buff, This action counts as being performed by a Level 60 Insect, This item's user must be Level 40 or greater

Secret Formula- Mystic Figurine: Sand Diamond Camel
Requires:
None
Consumes:
5 Sand Diamond
Produces:
Mystic Figurine: Sand Diamond Camel- (Consumable, Summoning Stone, Earth, Unlimited Charges, 36,000,000 Gold) Up to 5 target individuals who are either willing or below Level 50 are removed from a Zone of Earth or Fire created by a source below Level 65, This action counts as being performed by a Level 45 Animal, This item's user must be Level 40 or greater

Secret Formula- Never Again
Point Value- 2
Requires:
Bartender
Consumes:
500 Strong Alcohol
5 Hope Mana Oil
1 Purity
1 Empty Pitcher
1 Nullification Agent
1 Horse Hoof
Produces:
Never Again- (Consumable, Drink, Hope & Destruction, 1 Charge, 5,000,000 Gold) 200% inflicts Poison: Drunk, Target obtains a non-stacking buff that may not be removed by that causes its possessor to be unable to be affected by Drink consumables that can inflict Poison: Drunk that are worth under 200,000,000 Gold, Target is cured of alcoholism as an RP effect

Secret Forumla- Nexus Pale Ale
Requires:
Level 20
Consumes-
5 Strong Alochol
5 Connectivity
5 Barley
1 Orange
1 Map of Town
1 Empty Glass
Produces:
Nexus Pale Ale- (Consumable, Drink, Darkness & Water & Physical, 1 Charge, 1,000,000 Gold) Target's HP and MP become linked to the HP and MP of a target who is afflicted with Poison: Drunk and is either willing or below Level 20, 100% inflicts Poison: Drunk

Secret Formula- No Sweat.
Point Value- 1
Requires:
None
Consumes:
2 Alcohol
2 Yellow Pill
5 Physical Mana Oil
Drinking Glass
Produces:
No Sweat.- (Consumable, Drink, Water, 1 Charge, 19,500 Gold) Target gains Fatigued Immunity, but not Immunity to its sub-status effects, 40% inflicts Poison: Drunk

Secret Formula- Nocturnal Whisper
Requires:
None
Consumes:
5 Moving Shadows
2 Gin
1 Empty Cup
700 XP
Produces:
Nocturnal Whisper- (Consumable, Drink, Darkness, 1 Charge, 26,500 Gold) +200 MIN, +200 SPI, 5% inflicts Stat Boost: SPI Boost, 5% inflicts Confusion: Paranoia, 20% inflicts Poison: Drunk, stacks 3 times

Secret Formula- Nuke In A Glass
Requires:
Level 20
Consumes-
50 Strong Alochol
5 Weapons-Grade Radioactive Material
1 Empty Glass
Produces:
Nuke In A Glass- (Consumable, Drink, Technology & Fire & Water, 1 Charge, 2,000,000 Gold) Target is dealt 2,000,000 Flat Technology & Fire element Damage, 100% inflicts Poison: Irradiated, 100% inflicts Poison: Drunk, 50% (target gains Poison: Irradiated Immunity and 20% Atomic Resistance)

Secret Formula- Ogre Moonshine
Point Value- 1
Requires:
Giant Still
Consumes:
5 Alcohol
1 Strong Alcohol
Produces:
Ogre Moonshine- (Consumable, Drink, Earth, 1 Charge, 5,400,000 Gold) 100% inflicts Poison: Drunk, 80% inflicts Impaired: Blind, 80% inflicts Confusion, Inflicts Poison on targets who are below Level 10

Secret Formula- Oracluar Cocktail
Requires:
Level 20
Consumes-
5 Strong Alochol
1 Truth
1 Glass of Shimmering Memories
Produces:
Oracular Cocktail- (Consumable, Drink, Darkness & Water & Physical, 1 Charge, 1,000,000 Gold) Target scans the stats of every opponent (to a max of 1,000 opponents per round) at the start of each round that possessor is afflicted with Poison: Drunk, 100% inflicts Poison: Drunk

Secret Formula- Orange Slice (Produces 5 Items)
Requires:
Any Sword or Knife
Consumes:
1 Orange
Produces:
5 Orange Slice- (Item, Antiquity, Acid, 80 Gold)

Secret Formula- Original-Method Pumpkin Spice Coffee
Point Value- 1
Requires:
1 Coffee Pot
Consumes:
1 Coffee Beans
1 Pumpkin Spice Syrup
1 Coffee Cup
1 Cinnamon Stick
Produces:
Original-Method Pumpkin Spice Coffee- (Consumable, Drink, Earth & Fire, 1 Charge, 6,000 Gold) +6 CON, +60 HP, 25% inflicts Invigorated, 10% inflicts Stat Boost, Stacks 3 times

Secret Formula- Pinot Film Noir
Requires:
Level 20
Consumes:
25 Strong Alcohol
5 Darkness Mana Oil
1 Hardboiled Egg
1 Old Movie Reel
1 Empty Bottle
Produces:
Pinot Film Noir- (Consumable, Drink, Darkness & Physical & Air, 1 Charge, 1,000,000 Gold) Target's next action may not be countered by individuals below Level 60, 100% inflicts Poison: Drunk

Secret Formula- Punch to the Gut
Requires:
Level 20
Consumes:
50 Strong Alcohol
50 Physical Mana Oil
1 Empty Glass
Produces:
Punch to the Gut- (Consumable, Drink, Water, 1 Charge, 1,000,000 Gold) 100% inflicts Poison: Drunk, 100% inflicts Pain, 100% inflicts Pain: Stomachache, 100% inflicts Fatigued: Stun, Target may not take its next action if target is below Level 20, with said effect being able to prevent a max of 5 actions per individual per thread and with things that would occur before and after said skipped actions still occurring

Secret Formula- Quack Attack
Point Value- 1
Requires:
1 Coffee Pot
Consumes:
3 Expensive Coffee Beans
1 Decorative Coffee Mug
10 Nails
1 2x4
50 Duck Food
25 Energy Mana Oil
800 Liquid Caffeine
Produces:
Quack Attack- (Consumable, Drink, Energy & Water, 1 Charge, 8,000,000 Gold) +8,000 AGI, Target's attacks that target either willing targets or targets below Level 60 gain '2 hits against 1', Target obtains -60% To Hit if below Level 60, This item's name counts as including 'Coffee', Does not stack

Secret Formula- Quack Attack With Extra Oomph
Point Value- 1
Requires:
1 Coffee Pot
Greater Weaponization of Time
Consumes:
3 Expensive Coffee Beans
1 Decorative Coffee Mug
10 Nails
1 2x4
50 Duck Food
25 Energy Mana Oil
800 Liquid Caffeine
85,000 XP
Produces:
Quack Attack With Extra Oomph- (Consumable, Drink, Energy & Water, 1 Charge, 8,500,000 Gold) +8,500 AGI, Target's attacks that target either willing targets or targets below Level 60 gain '2 hits against 1' and deal 85,000 additional Damage, Target obtains -60% To Hit if below Level 60, This item's name counts as including 'Coffee', Does not stack

Secret Formula- Raspberry Mirage
Requires:
Level 20
Consumes:
30 Strong Alcohol
5 Raspberries
1 Glass of Shimmering Memories
Produces:
Raspberry Mirage- (Consumable, Drink, Fire & Air & Psychic & Water, 1 Charge, 1,000,000 Gold) Target gains 60% Dodge, 80% inflicts Posion: Drunk, 5% inflicts Confusion: Hallucinating, lasts 150 rounds

Secret Formula- Relaxed Gibbon
Point Value- 2
Requires:
None
Consumes:
Alcohol
Banana
2 Strawberry
Orange
Produces:
Relaxed Gibbon- (Consumable, Drink, Earth, 1 Charge, 2,000 Gold) Target is dealt 200 Flat Earth element HP Healing, 60% Inflicts Poison: Drunk, 15% inflicts Confusion, Cures Confusion: Berserk

Secret Formula- Romantic Heart Wine
Requires:
None
Consumes:
1 Valentine
3 Grapes
1 Empty Cup
100 XP
Produces:
Romantic Heart Wine- (Consumable, Drink, Fire & Light, 1 Charge, 16,500 Gold) 30% inflicts Charm, 30% inflicts Poison: Drunk

Secret Formula- Ruler of the Roost
Requires:
Level 20
Consumes:
1 Bald Buzzard
2 Strong Alcohol
1 Authority
1 Command
Produces:
Ruler of the Roost- (Consumable, Drink, Air & Fire, 1 Charge, 5,000,000 Gold) Target becomes immune to its own pets and summons that are below Level 60, 120% inflicts Poison: Drunk

Secret Formula- Rum & Coke
Requires:
None
Consumes:
1 Rum
1 Cola
1 Lime Wedge
1 Highball Glass
Produces:
Rum & Coke- (Consumable, Drink, Water & Darkness & Light, 1 Charge, 800 Gold) +15 to all stats, 15% inflicts Poison: Drunk, stacks 3 times

Secret Formula- Sanamar Gold Trophy
Requires:
None
Consumes:
1 Alcohol
1 Can
1 Cheap Platic Imitation Gold Trophy
Produces:
Sanamar Gold Trophy- (Consumable, Drink, Water & Air, 1 Charge, 300 Gold) Target obtains +1 to all stats, 5% inflicts Poison: Drunk, +1 Irony Point, stacks 5 times

Secret Formula- Sand and Wind Long Roast
Point Value- 2
Requires:
1 Coffee Pot
Consumes:
5 Expensive Coffee Beans
5 Air Mana Oil
1 Desert Breeze
1 Fire-and-Sun-Flavored Sand
1 Coffee Cup
1 Week from the Ability Shop (bonus or regular)
Produces:
Sand and Wind Long Roast- (Consumable, Drink, Earth & Air & Fire, 1 Charge, 600,000 Gold) Target gains +600 CON and +600 MIN, Target may choose to remove one debuff from a source below Level 60 from itself at the end of each round, Lasts 17 rounds, Stacks 2 times

Secret Formula- Screwdriver
Requires:
None
Consumes:
1 Vodka
1 Orange Juice
1 Collins Glass
Produces:
Screwdriver- (Consumable, Drink, Acid & Light, 1 Charge, 1,200 Gold) +12 to all stats, +120 MP, 15% inflicts Poison: Drunk, stacks 3 times

Secret Formula- Seasonal Reserve
Requires:
Level 20
Consumes:
2 Strong Alcohol
1 Call Unto Seasons: Spring
1 Call Unto Seasons: Summer
1 Call Unto Seasons: Fall
1 Call Unto Seasons: Winter
1 Sealing Wax
1 Flower Petals(2)
1 Red and Yellow Leaves
1 Ice
1 Empty Bottle
1 Energy Mana Oil
1 Acid Mana Oil
1 Electrical Mana Oil
1 Ice Mana Oil
Produces:
Seasonal Reserve- (Consumable, Drink, Energy & Ice & Acid & Electrical, 3 Charges, 1,000,000 Gold) Target's 'Magical Attack' actions may become solely Electrical, Acid, Energy, or Ice element, 60% inflicts Poison: Drunk

Secret Formula- Seven Joys' Ramen
Requires:
Level 20
Consumes:
7 Ramen Noodles
3 Purity
7 Joy
1 Blessed Happiness
1 Mega Tuna
6 Fresh Fish
1 Fine Salt
Produces:
Seven Joys' Ramen- (Consumable, Food, Water & Light, 1 Charge, 7,000,000 Gold) Deals 700,000 Flat Water element HP Healing, Cures all minor and moderate negative status effects from sources below Level 70, Cures all debuffs from sources below Level 40

Secret Formula- Seven Seas' Journey
Requires:
Level 20
Consumes:
7 Strong Alcohol
7 Water Mana Oil
7 Seawater
7 Premium Salt
7 Ship in a Bottle
1 Empty Glass
Produces:
Seven Seas' Journey- (Consumable, Drink, Water, 1 Charge, 1,000,000 Gold) Target may not be prevented from shifting rows by individuals below Level 60 and may not be prevented from leaving battle by individuals below Level 60, 100% inflicts Charm: Wanderlust, 100% inflicts Poison: Drunk

Secret Formula- Shadow City Roast
Requires:
1 Coffee Pot
Consumes:
5 Exotic Coffee Beans
5 Darkness Mana Oil
1 Ectoplasm
1 Sugar Cube
Produces:
Shadow City Roast- (Consumable, Drink, Darkness, 1 Charge, 5,000,000 Gold) +500 MIN, +500 AGI, 25% Darkness Resistance, 30% inflicts Invigorated, Stacks 10 times, this item's name counts as including 'Coffee'

Secret Formula- Shockolatte
Requires:
1 Espresso Machine
1 Electranine Spoon
Consumes:
5 Coffee Beans
1 Coffee Mug
3 Electrical Mana Oil
1 Chocolate
1 Milk
Produces:
Shockolatte- (Consumable, Drink, Electrical, 1 Charge, 60,000 Gold) +60 to all stats, Inflicts Invigorated, This item's name counts as including 'Coffee'

Secret Formula- Shot in the Dark
Requires:
Level 20
Consumes:
5 Strong Alcohol
1 Empty Glass
50 Darkness Mana Oil
Produces:
Shot in the Dark- (Consumable, Drink, Darkness, 1 Charge, 1,000,000 Gold) Target ignores the effects of Impaired: Blind, 100% inflicts Poison: Drunk

Secret Formula- Silverdeep Beer
Point Value- 2
Requires:
None
Consumes:
2 Silverdeep Mushroom
2 Silver Nugget
2 Silver
Beer Stein
Produces:
Silverdeep Beer- (Consumable, Drink, Earth, 1 Charge, 6,000,000 Gold) Target is dealt 60,000 Flat Earth element HP Healing, Target gains +6,000 CON as a non-stacking buff, 100% inflicts Poison: Drunk

Secret Formula- Sixteenth Inning
Point Value- 1
Requires:
None
Consumes:
1,600 Alcohol
2 Barrel
Beer Hat
Produces:
Sixteenth Inning- (Consumable, Drink, Water & Physical, 16,000 Charges, 7,000,000 Gold) Target is dealt 7,000 Flat Physical & Water element HP Healing, 50% inflicts Poison: Drunk

Secret Formula- Skilled Necromancer's Staff
Requires:
Any Weaponsmith's Tools (worth at least 90,000 Gold)
Consumes:
Orlumais Staff
100 Darkness Mana Oil
50 Sphere of Necromantic Energy
Necromancer's Staff
Necromancer's Book
Necromancer's Command Rod
Produces:
Skilled Necromancer's Staff- (Weapon, Staff, Darkness & Magic, 5,415,000 Gold) +4,750 Melee Attack, +5,680 Magical Attack, +4,000 MIN, +4,000 SPI, Wielder's Necromancy spells that provide a Magical Attack Bonus gain +4,500 additional Magical Attack, Wielder's Necromancy summons gain +400 to all stats as a non-stacking effect, Wielder's Necromancy spells cost 3,000 less MP, +16,000 MP that may only be used for Necromancy spells, Wielder may equip 5 additional Necromancy spells, provided wielder has no non-Necromancy spells equipped, 30% inflicts Charm on Undead, 20% Undead Resistance if wielder has the ability Necromancer

Secret Formula- Skilled Purifier's Staff
Requires:
Any Weaponsmith's Tools (worth at least 90,000 Gold)
Consumes:
Orlumais Staff
100 Light Mana Oil
50 Sphere of Brilliant Energy
Purifier's Staff
Purifier's Book
Produces:
Skilled Purifier's Staff- (Weapon, Staff, Light & Magic, 5,415,000 Gold) +4,750 Melee Attack, +5,680 Magical Attack, +4,000 MIN, +4,000 SPI, Wielder's spells that provide a Magical Attack Bonus gain +4,500 additional Magical Attack when targetting Undead offensively, Undead opposing wielder suffer -400 to all stats as a non-stacking effect, Wielder's Holy Magic, Divine Magic, Spirit Magic, Healer Magic, and Celestial Magic spells cost 3,000 less MP, 15% Critical against Undead, 135% To Hit against Undead, 15% inflicts Awestruck: Sealed on Undead, 10% Undead Resistance, Wielder may not equip or cast Necromancy spells

Secret Formula- Slap on the Ass
Point Value- 1
Requires:
None
Consumes:
2 Alcohol
Paddle-Shapped Stirring Straw
Produces:
Slap on the Ass- (Consumable, Drink, Physical & Fire, 1 Charge, 3,500 Gold) 30% inflicts Charm, 30% inflicts Confusion: Berserk, 30% inflicts Poison: Drunk

Secret Formula- Soul-Flavored Ice Cream
Requires:
None
Consumes:
1 Mortal's Soul OR 50,000 XP
1 Ice
1 Milk
Produces:
Soul-Flavored Ice Cream- (Consumable, Food, Ice & Darkness, 1 Charge, 80,000 Gold) Deals 8,000 Flat Ice & DArkness element MP Healing, Actions involving this item count as including a Soul

Secret Formula- Southern Stranger
Point Value- 1
Requires:
None
Consumes:
50 Strong Alcohol
20 Cacutus Juice
5 Cactus Juice (2)
20 Hot Sauce
Produces:
Southern Stranger- (Consumable, Drink, Fire & Water, 1 Charge, 7,100,000 Gold) Target is dealt 71,000 Flat Fire & Water element HP Healing, Target deals 14,000 additional Damage as a non-stacking buff, 100% inflicts Poison: Drunk

Secret Formula- Spiced Orgave Nectar Blend
Point Value- 2
Requires:
None
Consumes:
3 Strong Alcohol
2 Rare Alcohol
1 Stirring Straw
5 Orgave Nectar
5 Rare Spices
Produces:
Spiced Orgave Nectar Blend- (Consumable, Drink, Technology, 1 Charge, 7,600,000 Gold) Target is dealt 76,000 Flat Technology element HP Healing, Target gains a buff that stacks 5 times that provides +7,600 CON, 180% inflicts Poison: Drunk

Secret Formula- Startrain Deluxe
Requires:
1 Adamantine Coffee Pot
Consumes:
3 Exotic Coffee Beans
2 Expensive Coffee Beans
2 Spacetrain Assault
Trainhead That Abstracts Can Ride In
1 Astral Cream
Produces:
Startrain Deluxe- (Consumable, Drink, Astral, 1 Charge, 35,000,000 Gold) +3,000 to all stats, 30% Astral Resistance, target's Transformations gain +3,500 Defense, 200% inflicts Invigorated, 100% inflicts Stat Boost: AGI Boost, 100% inflicts Stat Boost: MIN Boost, Stacks 5 times, this item's name counts as including 'Coffee'

Secret Formula- Sultry Dancer
Point Value- 3
Requires:
None
Consumes:
Exotic Alcohol
Motion
Sunlight
Grace
Flowing Shadow
Midnight Shine
Produces:
Sultry Dancer- (Consumable, Drink, Technology, 1 Charge, 6,800,000 Gold) 120% inflicts Charm, 120% inflicts Poison: Drunk, Target obtains +6,800 AGI as a non-stacking buff, Target obtains Stat Drain: AGI Drain Immunity, Target is afflicted with Stat Boost: AGI Boost and Stat Boost: DODGE Boost

Secret Formula- Tall, Half-Skinny, Half-One-Percent, Extra-Hot: 203-Degree, Quad Shot (Two Shots Decaf, One Shot Regular, One Shot Regular With Hazelnut) Latte With Double-Whip And Dome Lid In Extra-Tall Cup
Requires:
1 Coffee Pot
1 Thermometer
3 Shot-Measure
Consumes:
1 Coffee Beans
1 Extra-Tall Coffee Cup
1 Coffee Filter
1 Hazelnut Extract
1 Skinny Milk
1 One-Percent Milk
2 Decaf Coffee
1 Whipped Cream
1 Dome Lid
Produces:
Tall, Half-Skinny, Half-One-Percent, Extra-Hot: 203-Degree, Quad Shot (Two Shots Decaf, One Shot Regular, One Shot Regular With Hazelnut) Latte With Double-Whip And Dome Lid In Extra-Tall Cup- (Consumable, Drink, Water & Fire & Earth, 1 Charge, 6,000 Gold) +6 to all stats, 30% Inflicts Invigorated

Secret Formula- Tequila Sunrise
Requires:
1 Stirring Stick
Consumes:
1 Orange Juice
1 Tequila
1 Grenadine
1 Orange Slice
1 Maraschino Cherry
1 Highball Glass
Produces:
Tequila Sunrise- (Consumable, Drink, Earth, 1 Charge, 7,000 Gold) +15 to all stats, 25% cures target of a random minor negative status effect that is not Poison: Drunk at the start of the next round, 15% inflicts Poison: Drunk, stacks 3 times

Secret Formula- Terrain Spell of the Sakura Forest: Magically Become Tall Due To Close Proximity To Blossoming Sakura Trees
Requires:
None
Consumes:
1 Square Mile of Sakura Forest on a Random World
15 Hope Mana Oil
Produces:
Terrain Spell of the Sakura Forest: Magically Become Tall Due To Close Proximity To Blossoming Sakura Trees- (Spell, Geomancy, Hope, 20,000 MP, 2,000,000 Gold) Caster is afflicted with Elevated and deals full Damage to lower-Level individuals in the back row for one round, The terrain or phantom terrain must be Sakura Forest to cast this spell

Secret Formula- The Cow Got Tipsy
Requires:
None
Consumes:
1 Alcohol
1 Milk
1 Empty Glass
Produces:
The Cow Got Tipsy- (Consumable, Drink, Earth & Water, 1 Charge, 20,000 Gold) Deals 2,000 points of Flat Earth & Water element HP Healing, 15% inflicts Poison: Drunk, this action counts as coming from a source that is an Animal in addition to its other subtypes (if any)

Secret Formula- The Pharoah's Colon Cleaner
Requires:
None
Consumes:
15 Chile Pepper
5 Soap
2 Alcohol
1 Sand
1 Empty Cup
300 XP
Produces:
The Pharoah's Colon Cleaner- (Consumable, Drink, Fire, 1 Charge, 11,500 Gold) Cures all minor status effects and debuffs inflicted by sources below Level 20 at the start of the round 5 rounds after this item is used on target, 10% inflicts Poison: Drunk, 15% inflicts Pain, stacks 3 times

Secret Formula- Tea
Requires:
1 Tea Kettle
Consumes:
1 Empty Teacup
1 Tea Leaves
Produces:
Tea- (Consumable, Drink, Earth, 1 Charge, 300 Gold) +5 CON, +15 MIN

Secret Formula- The Roast With The Ghost
Requires:
1 Coffee Pot
Consumes:
5 Expensive Coffee Beans
2 Sphere of Necromantic Energy
20 Ectoplasm
1 Coffee Mug
Level 20
Produces:
The Roast With The Ghost- (Consumable, Drink, Darkness, 1 Charge, 6,000,000 Gold) +600 to all stats as a non-stacking bonus, Inflicts Invigorated, Target obtains a non-stacking buff that allows it to summon a single Ghost from the Enemy List at the start or end of a round, with said buff disappearing when said Ghost is summoned, Max 3 summoned

Secret Formula- Thousand-Stories Tea
Requires:
1 Tea Kettle
Consumes:
10 Empty Teacup
1 Ostracon
10 Web of Stories
10 Exotic Tea Leaves
1 Water
Produces:
Thousand-Stories Tea- (Consumable, Drink, Magic & Earth & Air & Water, 10 Charges, 4,000,000 Gold) +20,000 MP, +2,000 MIN, +1,000 SPI, Target gains 50% Entombed, Mindblasted, and Antimatter Resistance, stacks 5 times

Secret Formula- Triple Vision
Point Value- 2
Requires:
None
Consumes:
3 Strong Alcohol
3 Rare Alcohol
3 Glass
Produces:
Triple Vision- (Consumable, Drink, Psychic & Water, 1 Charge, 7,700,000 Gold) Target obtains a non-stacking buff that increases its Level for stat-scanning purposes by 3 as an effect that cannot raise said Level above 60 or above a Level Cap, Target obtains a non-stacking buff that causes its possessor's attacks to gain ('3 hits against 1' and -60% To Hit) while its possessor is afflicted with Poison: Drunk, 180% inflicts Poison: Drunk

Secret Formula- Troll Overcoat
Requires:
Needle and Thread
Level 20
'Tailor' OR 'Smith'
Consumes:
30 Troll Hide
Produces:
Troll Overcoat- (Armor, Light Armor, Earth, 5,500,000 Gold) +5,500 Defense, +2,000 CON, +5,500 CON, +55,000 HP, Wearer regenerates 100,000 HP at the start of every round, 30% Physical Resistance

Secret Formula- Tropical Tango
Point Value- 1
Requires:
None
Consumes:
2 Alcohol
2 Banana
2 Strawberry
2 Orange
2 Pineapple
Wide Glass On Stem
Produces:
Tropical Tango- (Consumable, Drink, Earth, 1 Charge, 4,000 Gold) Target is dealt 400 Flat Earth element HP Healing, 60% Inflicts Poison: Drunk

Secret Formula- Troubling News
Point Value- 2
Requires:
None
Consumes:
Fortune Cookie You Got From A Monster Named 'Bad News'
Drinking Glass
Alcohol
Darkness Mana Oil
Scan
Coffee-Shot-Glass
Produces:
Troubling News- (Consumable, Drink, Darkness, 1 Charge, 45,500 Gold) Target gains +5% Dodge as a non-stacking buff, 30% inflicts Poison: Drunk, 50% inflicts Confusion: Depression

Secret Formula- Ultrastrong Coffee
Requires:
1 Coffee Pot
Consumes:
3 Expensive Coffee Beans
5 Cordial of Increased Potency
1 Empty Mug
Produces:
Ultrastrong Coffee- (Consumable, Drink, Water & Fire & Earth, 1 Charge, 3,000,000 Gold) +1,500 to all stats, 60% Inflicts Invigorated, does not stack

Secret Formula- Umbrella Bearer
Requires:
Level 20
Consumes:
1 Strong Alcohol
1 Lemon
1 Tiny Paper Umbrella
1 Empty Glass
Produces:
Umbrella Bearer- (Consumable, Drink, Water & Air, 1 Charge, 1,000,000 Gold) Target takes half Damage from individuals below Level 20, 30% inflicts Poison: Drunk

Secret Formula- Vanilla Snowland Whisky
Point Value- 1
Requires:
None
Consumes:
5 Vanilla
5 Snowgrass
Produces:
Vanilla Snowland Whisky- (Consumable, Drink, Ice, 1 Charge, 5,300,000 Gold) Target is dealt 53,000 Flat Ice element Damage, Target gains +5,000 Defense against Ice Damage and 30% Ice Resistance as a non-stacking buff, 80% inflicts Poison: Drunk

Secret Formula- Violet and Cashodere Wine
Requires:
Any Wine Press
Consumes:
12 Grapes
Rare Flowers
Produces:
Violet and Cashodere Wine- (Consumable, Drink, Water & Magic, 3 Charges, 55,000 Gold) Heals 5,000 MP, 55% inflicts Drunk

Secret Formula- Wake the Dead
Requires:
1 Coffee Pot
Consumes:
2 Exotic Coffee Beans
1 Massive Sphere of Necromantic Energy
1 Empty Mug
Produces:
Wake the Dead- (Consumable, Drink, Darkness, 1 Charge, 8,900,000 Gold) Resurrects target individual killed by a source below Level 60 and applies a buff to said individual that changes its subtype to Undead, with said resurrection being cancelled if said buff leaves target or target ceases to count as the subtype Undead, 100% inflicts Invigorated, this item's name counts as including 'Coffee'

Secret Formula- Walrus Nog
Requires:
Level 20
Consumes:
20 Strong Alcohol
1 Eggs
1 Milk
1 Diluted Chaos Mana Oil
1 Empty Glass
50,000 XP
Produces:
Walrus Nog- (Consumable, Drink, Chaos, 1 Charge, 5,000,000 Gold) 80% inflicts Poison: Drunk, Target, if willing or below Level 60, becomes Chaos element

Secret Formula- War Without Porpoise
Requires:
Bartender
Level 20
Consumes:
500 Assorted Animals
1 Shrink Ray
50 Weapon Pile
5 Strong Alcohol
1 Empty Glass
1 Tangibly Distinct Lack of Porposises
Produces:
War Without Porpoise- (Consumable, Drink, Earth & Air & Water & Technology & Fire, 1 Charge, 15,000,000 Gold) 100% inflicts Poison: Drunk on non-Abstracts, Cures Poison: Drunk on Abstracts, +1,500 to all stats of Abstracts as a non-stacking buff

Secret Formula- Wedding Bell
Requires:
None
Consumes:
1 Alcohol
2 Wedding Ring OR Wedding Ring (2)
1 Glass
3 Small, White Bell
1 White Ribbon
Produces:
Wedding Bell- (Consumable, Drink, Light, 1 Charge, 40,000 Gold) Target obtains +400 to all stats as a non-stacking buff if any of target's allies had their stats linked this round, Cures Confusion, 30% inflicts Poison: Drunk

Secret Formula- Whisper of Time
Requires:
Level 20
Consumes:
3 Strong Alcohol
1 Noise Force
50 Grain of Timesand
1 Empty Glass
Produces:
Whisper of Time- (Consumable, Drink, Time, 1 Charge, 1,000,000 Gold) Target gains +1,000 to target's turn order-determining stat sum for turn-order-determining purposes, 80% inflicts Poison: Drunk, does not stack

Secret Formula- Woodland's Heartbeat
Requires:
None
Consumes:
1 Petrified Wood
1 Honey
1 Maple Leaf
1 Beer Stein
200 XP
Produces:
Woodland's Heartbeat- (Consumable, Drink, Earth & Water & Light, 1 Charge, 13,400 Gold) +200 CON, 30% inflicts Stat Boost: CON Boost, 20% inflicts Poison: Drunk, stacks 5 times

Secret Formula- Worldcore Martini
Requires:
Level 40
Consumes:
20 Strong Alcohol
1 Flowing Core
1 Empty Glass
100,000 XP
Produces:
Worldcore Martini- (Consumable, Drink, Fire, 1 Charge, 80,000,000 Gold) Target's next Fire-element attack deals 500,000 additional Damage as a non-stacking buff, 100% inflicts Burning, 80% inflicts Burning: Igneous, 100% inflicts Poison: Drunk

Secret Formula- Yesterday, Today, And Tomorrow
Requires:
Bartender
Level 40
Consumes:
5 Strong Alcohol
5 Time
1 Empty Glass
Produces:
Yesterday, Today, And Tomorrow- (Consumable, Drink, Time, 1 Charge, 30,000,000 Gold) 100% inflicts Poison: Drunk, This consumable replicates the effect of the last non-unique Drink consumable that is worth under 40,000,000 Gold that has a chance of inflicting Poison: Drunk, When this consumable's target is next targetted by a Drink consumable worth under 40,000,000 Gold that is non-unique and has a chance of inflicting Poison: Drunk, this consumable replicates that consumable's effect

Secret Formula- You Won't Know How Drunk You Are
Requires:
Basic Thief Arts Attunement
Consumes:
20 Strong Alcohol
1 Energy Drink
1 Empty Cup
1 Masquerade Mask (2)
Produces:
You Won't Know How Drunk You Are- (Consumable, Drink, Psychic & Energy, 1 Charge, 5,400,000 Gold) Heals 50,000 HP, 50% inflicts Invigorated, 120% inflicts Poison: Drunk, Target acquires a debuff that allows its opponents to select at the start of each round whether it counts as afflicted with instances of Poison: Drunk inflicted by this item, with such instances being unable to be cured or auto-recovered-from on rounds during which they do not count as afflicting said debuff's possessor on
MODRAAAAAAAAAAAAAGE
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Aeromage
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Joined: Wed May 27, 2020 10:54 pm
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Re: Nirrechau Reccateu

Post by Aeromage »

Nira's Bazaar

Name: 'Nira's Bazaar'
Location: Nira's Mansion
Proprietor: Nira

Prerequisites:
None

Special Notes:
Items here require Nira's permission to purchase
Nira may purchase items at a 50% discount, but said items may not be sold or traded for 5 years after purchase if bought at this discount



Stock:

Weapons-

Throwing Weapons-
Bladed Darts- 20,000 Gold
Boomerang- 600 Gold
Darts of Poison- 7,000 Gold
Knife Fan- 21,000 Gold
Noise Star- 80,000 Gold
Paralytic Throwing Needles- 68,000 Gold
Throwing Darts- 600 Gold
Throwing Knives- 900 Gold
Throwing Knives of the Sourge-Wind- 6,000,000 Gold

Consumables-

Drinks (Alcoholic Drink Subshop)-
Aged Wine- 30,000 Gold
Balvorian Aged Wine- 700 Gold
Beer- 15 Gold
Blessed Vodka and Tonic- 3,750 Gold
Bottle of Tequila- 100 Gold
Bottle of Whiskey Sour- 1,200 Gold
Champagne- 1,200 Gold
Doom Rum- 500 Gold
Dwarven Ale- 500 Gold
Excellent Quality Alcohol- 600,000 Gold
Fine Aiquanthan Liquor- 756,000 Gold
Gin- 1,800 Gold
Goldenrod Wine- 50,000 Gold
Hanged Man’s Rum- 75,000 Gold
Huge Barrel O' Beer- 2,000 Gold
Mead- 900 Gold
Mystic Beer- 5,000 Gold
Oni Sake- 39,000 Gold
Port Wine- 300 Gold
Sake- 2,000 Gold
Shot of Healing Vodka (2)- 900 Gold
Special Beer- 700 Gold
Spiced Rum- 700 Gold
Spooky Booze- 6,000 Gold
Smuggled Alcohol From Across The Border- 14,900 Gold
Strong Alcohol- 600,000 Gold
Wine- 600 Gold

Drinks (Tea and Coffee Subshop)-
Balsharko Tea- 34,000 Gold
Cheap Tea- 100 Gold
Coffee- 500 Gold
Green Tea- 500 Gold
Lysetto Tea- 2,000 Gold
Osbros Tea- 700 Gold
Tea- 300 Gold

Ingredients Shop (Currently Unsorted By Subtype)-
Acid Mana Oil- 5,000 Gold
Air Mana Oil- 5,000 Gold
Alcohol- 800 Gold
Angry Memo- 200 Gold
Artichoke Heart of the Fruit Dragon- 485,000 Gold
Authority- 6,000,000 Gold
Barley- 600 Gold
Beam of Light- 30,000 Gold
Beer Stein- 900 Gold
Blackberries- 3,900 Gold
Blood- 300 Gold
Blue Food Coloring- 200 Gold
Call Unto Seasons: Fall- 45,000 Gold
Call Unto Seasons: Spring- 45,000 Gold
Call Unto Seasons: Summer- 45,000 Gold
Call Unto Seasons: Winter- 45,000 Gold
Champagne Flute- 500 Gold
Chile Pepper- 900 Gold
Command- 5,000,000 Gold
Connectivity- 5,000,000 Gold
Darkness Mana Oil- 5,000 Gold
Desperation- 5,000,000 Gold
Detailed Spaceship Model- 60,000 Gold
Devil Smoke- 49,000 Gold
Diamond- 60,000 Gold
Dragonfly Wing- 190 Gold
Dwarven Beer Stein- 600 Gold
Earth-Sealing Rock- 900 Gold
Ectoplasm- 9,000 Gold
Egg- 90 Gold
Electranine- 74,000 Gold
Electrical Mana Oil- 5,000 Gold
Empty Bottle- 20 Gold
Empty Cup- 200 Gold
Empty Glass- 200 Gold
Energy Drink- 2,000 Gold
Energy Mana Oil- 5,000 Gold
Excellent Quality Alcohol- 600,000 Gold
Fanciness- 200,000 Gold
Fancy Glass- 6,500 Gold
Fire Mana Oil- 5,000 Gold
Flower Petals (2)- 100 Gold
Ghost Ice- 26,000 Gold
Glass Bottle- 300 Gold
Glass of Shimmering Memories- 50,000 Gold
Goat Cheese- 300 Gold
Gold Glass- 6,000 Gold
Grain of Timesand- 460,000 Gold
Hardboiled Egg- 400 Gold
Holy Water- 14,000 Gold
Honey- 800 Gold
Hope- 120,000 Gold
Hops- 600 Gold
Horror's Leering Eye- 5,000 Gold
Ice- 600 Gold
Ice Mana Oil- 5,000 Gold
Incorporeality- 6,000,000 Gold
Joy- 3,000,000 Gold
Kelp (2)- 600 Gold
Lemon- 500 Gold
Light in the Darkness- 5,000,000 Gold
Mango- 2,100 Gold
Map of Town- 60,000 Gold
Maple Leaf- 120 Gold
Mindbug Ichor- 30,000 Gold
Mirror- 6,000 Gold
Moving Shadows- 45,000 Gold
Noise Force- 80,000 Gold
Old Movie Reel- 6,000 Gold
Orange- 300 Gold
Paint- 800 Gold
Pear- 700 Gold
Petrified Wood- 45,000 Gold
Physical Mana Oil- 5,000 Gold
Plum- 300 Gold
Power- 42,757,200 Gold
Premium Salt- 300,000 Gold
Protein Shake- 500 Gold
Pure Happiness- 5,000,000 Gold
Rare Flowers- 7,000 Gold
Raspberries- 3,900 Gold
Red and Yellow Leaves- 200 Gold
Ruby- 60,000 Gold
Sand- 200 Gold
Sapphire- 60,000 Gold
Seafoam- 500 Gold
Sealing Wax- 300 Gold
Seawater- 400 Gold
Ship in a Bottle- 8,000 Gold
Shotglass- 500 Gold
Snake Venom- 9,000 Gold
Soap- 600 Gold
Spellcaster’s Ring- 47,000 Gold
Stardust- 15,000,000 Gold
Storm Salt- 17,500 Gold
Strawberries- 3,000 Gold
Strong Alcohol- 600,000 Gold
Stunningly Good Fruit Smoothie- 95,000 Gold
Superb Premium Chocolate- 600,000 Gold
Tangerine- 1,600 Gold
Technology Mana Oil- 5,000 Gold
Tiger Blood (Greater)- 4,000,000 Gold
Tiny Paper Umbrella- 100 Gold
Toothpaste- 2,100 Gold
Toy Boat- 900 Gold
True Dragon's Blood- 400,000 Gold
Truth- 5,000,000 Gold
Valentine- 400 Gold
Virtuous Essence Flicker- 8,700 Gold
Water Mana Oil- 5,000 Gold
Weapons-Grade Radioactive Material- 4,100,000 Gold
Wheel- 100 Gold
Whipped Cream- 300 Gold
Wine Press- 70,000 Gold
Wolfsbane- 90,000 Gold
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