Catrice

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Modrageball
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Catrice

Post by Modrageball »

Catrice (kitsune106)
Level 19
Human, Technology
HP: 4,050
MP: 15,025
STR: 57 (3)
AGI: 248 (12)
CON: 162 (8)
MIN: 601 (24)
SPI: 252 (13)

SAN: 95 (5)
INF: 95 (5)
RES: 95 (5)

XP - 12,339,500
XP Required- 70,000, Holy Imperial Seal of Worth
Fame- 7
Gold- 329,560
Bonus Weeks: 86

Will Learn:

Abilities-
Melee Attack
Magical Attack
Ranged Attack
Elemental Attack
Defend
Counter
Guard Back Rank
Use an Item
Cast a Spell
Switch Rows
Unequip
Re-equip
Trade
Transform
Overdrive

Attack:
Change Stance- (Active Ability, Attack) Possessor changes stances

Architect:
Basic Tool Training- (Passive Ability, Architect) This character gains +6 Melee Attack when a Tool is equipped.
Careful Tool Use- (Passive Ability, Architect) Possessor may reduce quantities of Damage that possessor deals to allies by 300 points if possessor has a Tool equipped
Drill Usage- (Passive Ability, Architect) Possessor gains +20 Melee Attack if possessor has a Tool with 'Drill' in its name equipped, Possessor's attacks Pierce 20 Defense if possessor has a Tool with 'Drill' in its name equipped
Proper Tool Calibration- (Passive Ability, Architect) Possessor may remove any number of debuffs from Tool items that possessor is carrying that come from sources below Level 10 at the beginning of each round

Beastmaster:
Basic Beastmaster Knowledge- (Passive Ability, Beastmaster) Possessor's Animal pets and summons gain +100 HP, +100 MP, +10 to damage dealt, and +10 to all stats

Blessing:
Acquired Resistance to Outright Bizarreness- (Passive Ability, Blessing) Possessor gains Confusion Immunity against sources below Level 60
Mana Spark Blessing 17- (Passive Ability, Blessing) 15% Charm Resistance, 3% Darkspawn Resistance
Murlakro's Blessing- (Passive Ability, Blessing) Possessor gains +5,000 Max MP and +50 Uncapped MIN

Biomancer:
Basic Biomancy Attunement- (Passive Ability, Biomancer) All of possessor's Biomancy summons have 50 additional HP and MP and do 10 more damage with each of their attacks
Biomancy Casting I- (Passive Ability, Biomancer) Biomancy spells cost possessor 20 less MP to cast
Focused Biomancy Casting- (Passive Ability, Biomancer) Biomancy spells cost possessor 200 less MP to cast if the only subtype of spell possessor has equipped is Biomancy
Mutagenic Spell- (Active Ability, Biomancer) Possessor may use Mutagenic Spell in conjunction with a Magical Attack, so long as a Biomancy spell is being cast as part of said attack. This attack may shift up to 40 points from one of a willing target's stats to another one of said target's stats, stacks 5 times across all versions of Mutagenic Spellv
Talent in Bioaugmenting Agility- (Passive Ability, Biomancer) All Biomancy spells that possessor casts that buff Agility do so by 50 additional points, to a max of 500 additional points across all buffs on each individual
Talent in Bioaugmenting Constitution- (Passive Ability, Biomancer) All Biomancy spells that possessor casts that buff Constitution do so by 50 additional points, to a max of 500 additional points across all buffs on each individual

Channeler:
Basic Channeling Attunement- (Passive Ability, Channeler) All Channeling spells can transfer 50 more HP or MP
Inclusion of INF- (Passive Ability, Channeler) Possessor gains +500 Defense against INF Damage. If possessor does not possess INF as a stat at the time of acquiring this ability, possessor gains INF as a stat with a Base value of 5.
Inclusion of RES- (Passive Ability, Channeler) Possessor gains +500 Defense against RES Damage. If possessor does not possess RES as a stat at the time of acquiring this ability, possessor gains RES as a stat with a Base value of 5.
Inclusion of SAN- (Passive Ability, Channeler) Possessor gains +500 Defense against SAN Damage. If possessor does not possess SAN as a stat at the time of acquiring this ability, possessor gains SAN as a stat with a Base value of 5.

Crafter:
Basic Crafter Proficiency- (Passive Ability, Crafter) Consumables (not including Permanent Consumables) possessor uses have a 1% chance of not expending the first charge that they would expend for said use

Deathless One:
Apprentice Deathless One Knowledge- (Passive Ability, Deathless One) Possessor's Undead pets and summons gain +500 HP, +500 MP, +100 to damage dealt, and +50 to all stats
Basic Deathless One Knowledge- (Passive Ability, Deathless One) Possessor's Undead pets and summons gain +100 HP, +100 MP, +10 to damage dealt, and +10 to all stats
Chilling Aura of the Grave- (Stance Ability, Deathless One) Undead pets and summons, as well as possessor, if possessor is Undead, gain a 5% chance to Paralyze those hit by their attacks if said targets are lower or equal level, +20 CON when active
Requires: Basic Deathless One Knowledge
Master Grafted, Dr. Graves Variant- (Passive Ability, Deathless One) The first time possessor dies in a thread, possessor summons 12 Spectral Legionnaire from the Enemy List, with these summons having a 100% chance of being uncontrolled; if uncontrolled these are not unsummoned with possessor's death. Whenever possessor is resurrected, there is a 5% lower chance that all of possessor's Deathless One or Necromancer abilities with the word 'Graft' or 'Grafted' in their name lose their text (should such abilities possesses such a chance of text-loss), Possessor gains (50% Necromancy Weakness and 50% Crossbow Weakness) against sources whose name includes 'Doctor Graves'.
Surgically-Grafted Umbral Blood- (Passive Ability, Deathless One) Whenever possessor is resurrected there is a 20% chance this ability loses all text until the end of the thread, Possessor regenerates 18,000 HP at the start of each round, Possessor regenerates 2,000 MP at the start of each round, Possessor gains (+50,000 Defense and +5,000 Defense against Stat Damage) against all ('Melee Attack' actions, 'Ranged Attack' actions, and Attacks that use STR, AGI, or CON as their Prime Attribute) so long as they do not possess the element Light, 5% Pain Resistance, 50% Poison Resistance, 40% Diseased Resistance, 5% Physical Resistance, 5% Darkness Resistance, 5% Light Weakness

Diviner:
Basic Detective Skills- (Passive Ability, Diviner) Possessor's MIN is treated as being 140 points higher for stat-scanning purposes, +20 MIN
Deputize Assistant- (Active Ability, Diviner) Possessor may spend an action to cause a willing target to count as (Possessor's Level - 5) instead of target's normal Level for stat-scanning purposes (to a max of Level 99), Only one target may benefit from this buff at a time
Requires: Basic Detective Skills
Detective's Eye- (Passive Ability, Diviner) Possessor gains an additional +200 Defense against Traps, gains +40 MIN, and gains +50 Defense Against Individuals Whose Stats Have Been Scanned By Possessor as a conditionally-effective bonus
Detective's Evasion- (Passive Ability, Diviner) Possessor gains either +5% Dodge or 20% Dodge (chosen by possessor) against individuals below Level 40 whose stats possessor has scanned
Classical Detective's Intuition- (Passive Ability, Diviner) Possessor gains +40 AGI and scans stats as though possessor were 1 level higher, this ability counts as 'Detective's Intuition' for prerequisite purposes
Detective's Investigation- (Active Ability, Diviner) Possessor may spend an action to examine target's stats
Detective's Truth- (Passive Ability, Diviner) Possessor is informed that possessor's has recieved a fake stat-scan result if possessor has recieved said result from an individual below Level 20
Hidden-Passage Spotting Art- (Passive Ability, Diviner) Possessor may follow targets below Level 20 or willing targets when they leave battle provided that the initiation of said individuals leaving battle was not sourced from a source that is both over Level 20 and unwilling

Elementalist:
Basic Elemental Magic Attunement- (Passive Ability, Elementalist) All Elemental Magic spells gain +10 Magical Attack and cost 10 less MP

Heir to the Future:
Apprentice Technology Synchronization- (Passive Ability, Heir to the Future) Possessor gains +50 to all stats for each Technology element item equipped, Possessor's Technology element pets and summons gain +250 to all stats
Apprentice Weaponization of Technology- (Passive Ability, Heir to the Future) Quantities of Technology element Damage dealt by possessor are increased by 500 points
Basic Command of Technology- (Passive Ability, Heir to the Future) Possessor's Technology element pets and summons gain +50 to all stats
Basic Technology Synchronization- (Passive Ability, Heir to the Future) Possessor gains +25 to all stats if Technology element
Basic Understanding of the Heart of Technology- (Passive Ability, Heir to the Future) Possessor's Technology element allies gain +10 to all stats
Basic Weaponization of Technology- (Passive Ability, Heir to the Future) Quantities of Technology element Damage dealt by possessor are increased by 50 points

Mad Scientist:
Apprentice Mad Scientist Knowledge- (Passive Ability, Mad Scientist) Possessor's Bio-Horror pets and summons gain +500 HP, +500 MP, +100 to damage dealt, and +50 to all stats
Basic Mad Scientist Knowledge- (Passive Ability, Mad Scientist) Possessor's Bio-Horror pets and summons gain +100 HP, +100 MP, +10 to damage dealt, and +10 to all stats
Bio-Horror Training I- (Passive Ability, Mad Scientist) Possessor's Bio-Horror pets and summons gain +20 to all stats
Chemical Resistance- (Passive Ability, Mad Scientist) Possessor gains 5% Poison Resistance, 5% Acid Resistance, and 5% Resistance to damage from Poison
Electrical Invigoration- (Active Ability, Mad Scientist) Possessor's may use Electrical Invigoration in conjunction with a Melee, Ranged, or Magical Attack so long as no other technique is used. Said attack only includes attack bonuses from Electrical element sources, cannot inflict status effects, and only affects allies. Said attack first deals an amount of HP damage multiplied by a value between .05 and 3.25, with all increments of .05 being equally possible. Said attack then deals an amount of HP healing multiplied by a value between .45 and 2.15, with all increments of .05 being equally possible. Said HP healing is doubled against Bio-Horrors. Amounts of damage and healing inflicted by this technique may be increased by a maximum of 100,000 points due to this technique's multipliers.
Electrical Revitalization- (Passive Ability, Mad Scientist) Possessor's Electrical Invigoration ability may deal MP damage and healing instead of HP damage and healing.
Has Secret Plans- (Passive Ability, Mad Scientist) At the start of the fifth round of battle, if possessor has been present on four previous rounds of battle and has not had its stats scanned, possessor may choose to have a 100% chance of inflicting any one minor status effect on any one entity in the same battlespace as possessor, including possessor
Improved Electrical Invigoration- (Passive Ability, Mad Scientist) Possessor's Electrical Invigoration's damage dealt becomes multiplied by a value between .05 and 2.75 should possessor desire such upon the use of said ability. Possessor's Electrical Invigoration's healing dealt becomes multiplied by a value between .75 and 2.15 should possessor desire such upon the use of said ability.
Improved Mad Design- (Passive Ability, Mad Scientist) Possessor's Bio-Horror pets and summons gain +500 to all stats, with said bonus capping out at a value equal to their unbuffed stats.
It is Alive! - (Passive Ability, Mad Scientist) Possessor's Electrical Invigoration's damage dealt is halved should possessor be attempting to resurrect a Bio-Horror through the use of said ability and possessor is within a Zone of Electrical. Possessor heals 5,000 MP if the resurrection of a Bio-Horror through possessor's Electrical Invigoration is successful. Bio-Horrors resurrected through possessor's Electrical Invigoration receive a non-stacking buff that provides them with +75 to all stats and lasts 80 rounds.
Mad Design- (Passive Ability, Mad Scientist) Possessor's Bio-Horror pets and summons gain +50 to all stats
Mad Scientist- (Active Ability, Mad Scientist) Possessor may forfeit one Accessory slot or Spell slot to gain a Pet slot that may contain a Bio-Horror pet only, This ability provides +50 HP and +10 to all stats of possessor's Bio-Horror pets and summons per Level of possessor
Thunderous Reanimation- (Passive Ability, Mad Scientist) Possessor may use Electrical Invigoration on targets that died via HP or MP damage within the last 5 rounds that were not dealt a value of such damage that would reduce the respective death-causing stat below -50,000. Should said ability, with both damage and healing factored in, heal all of said individual's death-causing stats to values above 0, then said individual is resurrected. This ability may only cause 5 instances of resurrection per thread. This ability may only resurrect Bio-Horrors.
Vital Current Mastery- (Passive Ability, Mad Scientist) Possessor's Electrical Invigoration ability may deal MP damage and healing in addition to HP damage and healing.


Scientist:
Apprentice Hypertech Attunement- (Passive Ability, Scientist) All Hypertech spells possessor castst that possess a Magical Attack bonus gain +50 additional Magical Attack, and all Hypertech spells cost possessor 50 less MP to cast
Basic Hypertech Attunement- (Passive Ability, Scientist) All Hypertech spells possessor castst that possess a Magical Attack bonus gain +10 additional Magical Attack, and all Hypertech spells cost possessor 10 less MP to cast
Basic Research Skills- (Passive Ability, Scientist) Possessor counts as 1 Level higher for stat-scanning purposes, to a max of Level 20
Focused Hypertech Casting- (Passive Ability, Scientist) Hypertech spells cost possessor 200 less MP to cast if the only subtype of spell possessor has equipped is Hypertech
Knowledge of Basic Scientific Theory- (Passive Ability, Scientist) +5 Magical Attack, +30 MIN, Spells cost possessor 20 less MP to cast
Has Reasearched Power Armor Development- (Passive Ability, Scientist) Possessor gains +100 MIN for each Power Armor Armor possessor has equipped, to a max of +1,000 MIN, Possessor gains +100 Defense if possessor has Power Armor equipped
Hypertech Casting I- (Passive Ability, Scientist) Hypertech spells cost possessor 20 less MP to cast
Hypertech Casting II- (Passive Ability, Scientist) Hypertech spells cost possessor 200 less MP to cast
Psychologist- (Passive Ability, Scientist) Possessor gains +200 MIN



Transmuter:
Apprentice Transumutation Attunement- (Passive Ability, Transmuter) All Transmutation spells cast by possessor that increase Melee Attack, Magical Attack, or Ranged Attack increase said bonuses by 50 additional points, All Transmutation spells cast by possessor that increase stats do so by 50 additional points, and all Transmutation spells cast by possessor cost 200 less MP
Attuned to Transmutometer- (Passive Ability, Transmuter) +150 MIN, 5% Transmutation Resistance
Automutationist- (Passive Ability, Transmuter) Possessor may claim Automutation Spheres
Basic Mutative Power- (Passive Ability, Transmuter) Possessor gets +25 to all stats, +200 HP, +200 MP, and +20 Defense
Basic Transumutation Attunement- (Passive Ability, Transmuter) All Transmutation spells cast by possessor that increase Damage or Defense do so by an additional 40 more points, and all Transmutation spells cast by possessor cost 10 less MP
Improved Polymorph I- (Passive Ability, Transmuter) Possessor's Transmutation spells that begin with 'Polymorph:' may have the stats of their results either increased by an additional +10 or decreased by an additional -10 as part of the Polymorph Effect buff or debuff, with stat penalties from this ability being unable to reduce a stat to 0 or below
Mutative Arms- (Passive Ability, Transmuter) Possessor may begin a thread affected by one of possessor's equipped Transmutation spells that begins with 'Transmute Arms:' that possessor is able to cast on possessor, with all relevant costs of casting said spell paid by possessor at the beginning of the thread before said spell's effects are applied
Requires: Basic Mutative Power
Mutative Head- (Passive Ability, Transmuter) Possessor may begin a thread affected by one of possessor's equipped Transmutation spells that begins with 'Transmute Head:' that possessor is able to cast on possessor, with all relevant costs of casting said spell paid by possessor at the beginning of the thread before said spell's effects are applied
Mutative Form- (Passive Ability, Transmuter) Possessor may begin a thread affected by one of possessor's equipped Transmutation spells that begins with 'Transmute Form:' that possessor is able to cast on possessor, with all relevant costs of casting said spell paid by possessor at the beginning of the thread before said spell's effects are applied
Shifting Weapon Stance- (Stance, Transmuter) Possessor's weapons with base subtypes may have themselves instead count as any other base subtype
Transmutation Casting I- (Passive Ability, Transmuter) Transmutationspells cost possessor 20 less MP to cast
Transmutation Casting II- (Passive Ability, Transmuter) Transmutation spells cost possessor 200 less MP to cast


Other: Reality Coder :

Basic Reality Coder Knowledge- (Passive Ability, Other: Reality Coder) Possessor's Coded Being pets and summons gain +100 HP, +100 MP, +10 to damage dealt, and +10 to all stats

Other: Elemental Researcher:
Experimental Element Synchronization: Theoretical Experimental 22-J- (Passive Ability, Other: Elemental Researcher) Possessor may choose at the beginning of a thread to become solely Theoretical Experimental Element 22-J element

Misc:
Accessory Salesman- (Passive Ability, Merchant) Character's half-price sales cap increases by 500 Gold for Accessories
Basic Assault Matrix Training- (Passive Ability, Matrix Keeper) This character gains +6 Ranged Attack and +6 Magical Attack when an Assault Matrix is equipped.
Basic Merchant Proficiency- (Passive Ability, Merchant) Character's half-price sales cap increases by 5,000 Gold.
Basic Power Armor Mastery- (Passive Ability, Power Trooper) All Power Armor worn by possessor provide +20 additional Defense
Can Create Snowman-Animating Headwear- (Passive Ability, Clothier) If possessor is in a Zone of Ice, possessor may unequip a Hat to summon 1 Snowman from the Enemy List, with said Snowman being unsummoned if any individual equips said Hat, said Hat is destroyed, said Hat ceases to be an item, said Hat leaves the thread, or said Hat becomes a pet
Can Sense The Nearest Sea- (Passive Ability, Seakeeper) Possessor obtains +1% To Hit if a Zone of Water is present in any battlespace in the same thread
Can Teach Ducks To Breathe Powerful Lightning- (Passive Ability, Skykeeper) Possessor's allies whose name includes 'Duck' gain the ability-
Greater Lightning Breath- 105,000 Damage, 60% inflicts Electrocuted, 1 hit against 15, Electrical, 30,000 MP
Comprehension of Horrid Elements Yet Unseen- (Passive Ability, Other: Elemental Researcher) Possessor gains +500 Defense against SAN, INF, and RES Damage.
Eight-Accessory Stance- (Stance Ability, Magewright) Possessor loses up to 8 Consumable slots, if possessor has less than 8 Accessory slots, possessor gains Accessory slots, to a max of 8 such slots, until possessor has at least 8 Accessory slots
Essence of the Dead Walrus- (Passive Ability, Walker From Beyond) Possessor gains +70 Melee Attack, +70 Ranged Attack, +70 Magical Attack, and +70 to all stats if possessor is an Abstract
Gummy Extendo-Hands- (Passive Ability, Viscous Lord) If possessor is a Human, Humanoid, Fae, or Ooze, possessor obtains +1% To Hit and deals full Damage to targets below Level 60 in the back row
Has Weird Salted Gummy Rings Around The Eyes While A Bird- (Passive Ability, Skykeeper) If possessor is an Aerial, possessor gains the subtype Food and +2,000 MIN
Human Traits- (Passive Ability, General) Possessor gains +1 to all stats so long as possessor is a Human
Item Salesman- (Passive Ability, Merchant) Character's half-price sales cap increases by 500 Gold for Items (as in the type Item, which most Materials and Antiquities have, not all items)
Jolly Laughter- (Passive Ability, Commander) Possessor may choose at the beginning of each round of battle to have a 40% chance of curing every individual (including opponents) in battle of Confusion: Depression
Knowledge of Naughtiness and Niceness- (Passive Ability, Diviner) If possessor has scanned an individual's stats and said individual has not performed any offensive actions that targetted either possessor or possessor's allies during this thread, then possessor may increase any amount of HP Healing that possessor deals to said individual by 2,500 points; If possessor has scanned an individual's stats and said individual has performed one or more offensive actions that have targetted either possessor or possessor's allies during this thread, then possessor may increase any amount of HP Damage that possessor deals to said individual by 2,500 points
Mandakarian Cat-Girl- (Passive Ability, Warlord) Possessor gains the subtypes Alien, Humanoid, and Animal. Possessor's Charm infliction chances are increased by 30% if possessor is a Humanoid and an Animal. Possessor gains +3,000 STR if possessor is an Alien and an Animal. Possessor gains +15% Dodge if possessor is an Alien and a Humanoid.
Puffy Marshmallow Angel Wings- (Passive Ability, Heavenly Protector) Possessor obtains +2,250 AGI and SPI if possessor is an Angel, Possessor obtains +1% Dodge if possessor is an Angel, Possessor's Charm infliction chances are increased by 3% if possessor is an Angel
Untiring Spirit- (Passive Ability, Monk) Possessor gains Fatigued Immunity against sources below Level 60
Zonal Atomic Control- (Passive Ability, Other: Thermonuclear Disciple) Possessor may, at the start of each round, choose one Zone of Atomic that is present that was created by a source equal to or below possessor's Level that is below Level 80 and destroy that zone or remove an effect attached to said Zone that is from a source that is equal to or below possessor's Level that is below Level 80


-Curse-
Develops Terrible Headaches When Granted Extra Actions- (Passive Ability, Curse) Whenever possessor would be given an additional action by an action, buff, or constant effect, possessor instead does not gain said action and is afflicted with Pain and Stat Drain: MIN Drain
Has Every Fashion Choice Critiqued By Scathingly Impolite Narwhals- (Passive Ability, Curse) If possessor is not Immune to Confusion, at the start of each round, a source that counts as an Aquatic of a random Level between 1 and 59 applies a debuff to possessor that stacks 200 times across different items and 20 times per item that reduces all stat bonuses that possessor obtains from a single, random equipped Clothes, Crown, Shoes, Gloves, Eyewear, Amulet, or Cloak by 5%
Sorta Haunted- (Passive Ability, Curse) Possessor's opponents may choose to count as possessing an additional Undead ally
She may get rid of it by someone with 10 or more Priest or Necromancer abilities (it doesn't have to be her) spending 2 weeks in the ability shop to remove it.

Unsorted Items from Kelvar's thread:
Create Bear Cave- (Spell, Druid Magic, Earth & Physical, 5,000 MP, 80,000 Gold) Attaches an effect to a Zone of Earth or a piece of terrain or phantom terrain that is Forest, Hills, or City that summons 1-5 minimum Level Bears, 1-5 Bear Cub, and 1 Ridiculously Enormous Bear per round, to a max of 40 such bears summoned at any given time, summons from this effect are considered the summons of this spell's caster, does not stack, max 3 created at a time (non removable adn non recoverable.)
Cubic Mile of Water- (Item, Material, Water, 70,000 Gold)
100 Water-Sealing Rock- (Item, Antiquity, Water, 7,000 Gold)
4 Huge Bear- (Pet, Animal, Earth, Lv.1, 35,000 Gold)
HP- 290
MP- 18
STR- 39
AGI- 15
CON- 16
MIN- 9
SPI- 10
XP- 0
XP Needed- 600
Level Adjustment- X
Defense- 20
Critical Chance- 1%
Resilience- 1%
To Hit- 100%
Dodge- 1%
Resistances and Immunities- None
Prime Attribute- Strength
Constant Effects-
None
Abilities-
Swipe- 30 Damage, Physical, 0 MP
Bite- 50 Damage, Physical, 0 MP
Maul- 180 Damage, 5% Critical, Physical, 2% Max MP
200 Rabbit- (Pet, Animal, Light, Lv.1, 300 Gold)
HP- 5
MP- 3
STR- 2
AGI- 3
CON- 1
MIN- 1
SPI- 2
XP- 0
XP Needed- 1,000
Level Adjustment- -8
Defense- 1
Critical Chance- 1%
Resilience- 1%
To Hit- 100%
Dodge- 1%
Resistances and Immunities- None
Prime Attribute- Agility
Constant Effects-
None
Abilities-
Hop Kick- 3 Damage, Earth, 0 MP
10 Tiger- (Pet, Animal, Air, Lv.1, 16,000 Gold)
HP- 326
MP- 190
STR- 30
AGI- 45
CON- 25
MIN- 19
SPI- 14
XP- 0
XP Needed- 1,000
Level Adjustment- X
Defense- 12
Defense against Stat Damage- 0
Critical Chance- 3%
Resilience- 1%
To Hit- 100%
Dodge- 1%
Resistances and Immunities- 5% Water Resistance
Prime Attribute- Strength
Constant Effects-
None
Abilities-
Claw- 78 Damage, Physical, 0 MP
Claw Rake- 140 Damage, 2 hits against 1, deals 1/2 damage, Physical, 0 MP
Fling Medicine Ball- 240 Damage, Physical, 260 MP
1 Square Mile of Dry Riverbed on a Random World- (Item, Property, Earth, 40,000 Gold)
4 Square Mile of Forest on a Random World- (Item, Property, Earth, 30,000 Gold)
Bear Cave- (Item, Antiquity, Earth, 40,000 Gold)


Weapons-
Acid Bio-Caster Rifle- (Weapon, Gun, Acid, 178,000 Gold) +179 Ranged Attack, 15% inflicts Dissolving, 5% inflicts Paralyzed: Sticky
15 Air Staff- (Weaponx2, Staff, Air, 15,000 Gold) +40 Magical Attack for Air element spells
2 Arena Member's Bow- (Weaponx2, Bow, Wielder's Element, 100 Gold) +20 Ranged Attack, +10 Damage of Wielder's Element
2 Arena Member's Blade- (Weapon, Sword, Wielder's Element, 100 Gold) +15 Melee Attack , +10 Damage of Wielder's Element
2 Arena Member's Shield- (Weapon, Shield, Wielder's Element, 100 Gold) +15 Defense, +10 Damage of Wielder's Element
2 Arena Member's Staff- (Weaponx2, Staff, Wielder's Element, 100 Gold) +20 Magical Attack, +10 Damage of Wielder's Element
Biobone Energy Saber- (Weapon, Sword, Acid & Physical & Energy, 187,515 Gold) +193 Melee Attack, +40 STR, +40 CON, +2,100 HP, 5% inflicts Overloaded, 5% inflicts Wounded, Wielder may not inflict Wounded: Bleeding
Biobone Thornthrower- (Weapon, Gun, Acid & Physical & Earth, 193,000 Gold) +193 Ranged Attack, +40 STR, +40 CON, +2,100 HP, 15% inflicts Wounded on non-Earth-element targets
6 Blade of Occasional Awesomeness +5- (Weapon, Sword, Physical & Light, 50,000 Gold) +5 Melee Attack, 1% it instead provides +5,000 Melee Attack
2 Blessed Bone Sword- (Weapon, Sword, Light, 25,000 Gold) +37 Melee Attack
Bone Sword- (Weapon, Sword, Darkness, 17,000 Gold) +30 Melee Attack
Buzzsaw Pete's Best Buzzsaw (Replicated)- (Weapon, Tool, Physical & Technology, 78,800 Gold) +788 Melee Attack, 35% Critical when wielder attacks itself
2 Cassette Player Containing a Casette Tape Containing Disturbing Recordings of Wolves- (Weapon, Instrument, Darkness & Air, 6,900 Gold) +2 Magical Attack, 15% inflicts Confusion: Fear
Chaos Buzzsaw- (Weapon, Tool, Chaos, 350,000 Gold) +15,000 Melee Attack, +550 STR, +530 CON, 15% Dodge, 5% inflicts Wounded, Wielder's target's for all actions are determined randomly (with wielder not being an acceptable accidental target if an opponent was the original target of an offensive action), Wielder may choose to replace this item's stats at the start of a thread with the following stats: +490 Melee Attack, +365 STR, +230 CON, 10% Dodge
2 Crafter of Discord's Strings- (Weapon, Other: Puppet Strings, Darkness & Psychic, 4,000,000 Gold) +4,111 Magical Attack, +2,900 MIN, +2,900 SPI, 30% inflicts Charm. +400 to the stats of all of wielder's foes who are afflicted with Charm that have wielder as the source of said Charm infliction as an optional debuff (determined by wielder whether it is inflicted, which counts as a buff if inflicted on an ally of wielder) that goes away when wielder ceases to be afflicting said target with Charm, This item may be equipped as a Weaponx2 to gain an additional +5,000 Magical Attack, +3,800 MIN, +3,200 SPI, and increase the debuff to provide a bonus of an additional +300 points to all stats
Crowbar- (Weapon, Tool, Physical, 1,700 Gold) +5 Melee Attack, +2 STR
1 Crusader Paladin's Shield- (Weapon, Shield, Light & Physical, 1,750,000 Gold) +1,100 Melee Attack, +1,800 Defense, +1,600 CON, 25% Resilience, 15% Dodge, 18% Darkness Resistance, 18% Light Resistance, 18% Magic Resistance, 40% Voidstruck Resistance
12 Desert Corsair Scimitar- (Weapon, Sword, Earth & Fire, 16,000 Gold) +18 Melee Attack, +2% to Hit
6 Electro Bolter (Hand Held Edition II)- (Weapon, Gun, Electrical, 95,000 Gold) +99 Ranged Attack, 15% inflicts stun on Plants
50 Force of Life- (Weapon, Force, Earth & Physical, 20,000 Gold) +5 Melee Attack, +5 Ranged Attack, +5 Magical Attack, +40 CON, Melee, Magical, and Ranged attacks use CON
Force of Thought- (Weapon, Force, Psychic & Technology, 160,000 Gold) +100 MIN, Wielder's turn-order-determining stat becomes MIN
Fungal Catapult- (Weapon, Other: Siege Weapon, Earth & Acid, 315,000 Gold) +600 Ranged Attack, Wielder deals double damage to Large Structures an effect that does not stack with other damage multipliers against Large Structures, 15% inflicts Poison, 15% inflicts Paralyzed
Globtosser Acid Bio-Caster Biobone Dissolver Rifle- (Weapon, Gun, Acid & Physical, 360,000 Gold) +360 Ranged Attack, 30% inflicts Dissolving, 1% repeats offensive actions targetting individuals below Level 20 who are not wielder's allies at the start of the round after the round during which they were performed, +40 STR, +40 CON, +2,900 HP, 200 CON Damage
Karmic Disaster-Top- (Weapon, Other: Toy, Light & Darkness & Fate, 60,000,000 Gold) +60,000 Magical Attack, Wielder may spend an action to place a debuff on a target that vanishes at the end of 5 rounds, dealing (600,000 * the number of debuffs its possessor inflicted during the time it was present on its possessor, to a max of 200) Flat Fate element Damage to its possessor when it vanishes due to its own effect, with said debuff not stacking
Gong Mallet of Hothos- (Weapon, Hammer, Magic, 7,000 Gold) +1 Melee Attack, +5 Magic Attack, Does 50 Air Damage if it bypasses defense
8 Gun of Occasional Awesomeness +5- (Weapon, Gun, Technology & Light, 50,000 Gold) +5 Ranged Attack, 1% it instead provides +5,000 Ranged Attack
Hekkelion Beam Cannon- (Weaponx2, Siege Weapon, Technology, 415,000 Gold) +1,125 Ranged Attack, Wielder gains the ability Aim, Deals double damage to Large Structures
15 Holy Blade- (Weapon, Sword, Light & Physical, 1,780,000 Gold) +1,900 Melee Attack, +1,500 STR, +1,300 AGI, +1,500 CON, +1,500 SPI, 20% Critical, 130% To Hit, 15% inflicts Awestruck
5 Holy General's Blade- (Weapon, Sword, Light & Physical, 3,100,000 Gold) +3,400 Melee Attack, +3,400 STR, +2,800 AGI, +3,000 CON, +3,200 SPI, 25% Critical, 135% To Hit, 20% inflicts Awestruck, Wielder's allies gain +200 to all stats, 10% Demon Resistance, 10% Daemon Resistance, 10% Devil Resistance
Holy General's Blade (Swift Variant)- (Weapon, Sword, Light & Physical, 3,100,000 Gold) +3,400 Melee Attack, +3,400 AGI, +2,800 CON, +3,000 SPI, +3,200 STR, 25% Critical, 135% To Hit, 20% inflicts Awestruck, Wielder's allies gain +200 to all stats, 10% Demon Resistance, 10% Daemon Resistance, 10% Devil Resistance
Hook- (Weapon, Deadly Item, Physical, 500 Gold) +5 Melee Attack, 1% inflicts Wounded
8 Imaginary Camera- (Weapon, Deadly Item, Psychic & Technology, 80,000 Gold) +80 Ranged Attack, +80 Magical Attack, Non-Psychic-element opponent of this item's wielder may only be affected by this item's wielder's actions if they choose to be, Allies of this item's wielder may treat Magiacl Attack actions and Ranged Attack actions involving this item as though they did not involve this item unless they are Psychic element
Iron Lotus Assault Array- (Weapon, Assault Matrix, Law & Technology, 4,800,000 Gold) +4,900 Ranged Attack, +4,400 MIN, +4,400 SPI, Wielder's Ranged Attacks may use MIN or SPI as their Prime Attribute, Wearer deals 2x damage to Abstracts as a multiplier that does not stack with other damage multipliers that specifically trigger against subtypes
Iron Sword- (Weapon, Sword, Physical, 500 Gold) +5 Melee Attack
8 Lesser Lucient Knife- (Weapon, Knife, Magic, 1,700 Gold) +15 Melee Attack, +4 Magic Attack, 10% Dodge
11 Lesser Lucient Pistol- (Weapon, Gun, Magic, 1,700 Gold) +15 Ranged Attack, +4 Magic Attack, 10% Dodge
Lethal Archerfish- (Weaponx2, Fish, Water & Physical, 88,000 Gold) +194 Ranged Attack, deals 3/4 damage to the back row if it is the only source of an attack bonus in an attack
Live Ice Voltnode Battle Rifle- (Weapon, Gun, Ice & Electrical, 206,500 Gold) +206 Ranged Attack, 15% inflicts Electrocuted, wielder gains +200 additional Ranged Attack if wielder is a Bio-Horror
14 Mage Staff- (Weapon, Staff, Magic, 500 Gold) +3 Attack, +5 Magic Attack
15 Magic Ray Cannon- (Weaponx2, Other: Siege Weaponry, Magic, 470,000 Gold) +1,864 Magical Attack, 5% inflicts Manablasted, deals double damage to Large Structures
Mimmorico- (Weapon, Other: Chaos Talon, Illusion, 50,000,000 Gold) This weapon, at the start of a thread, copies a non-unique weapon with a listed cost that is under 50,000,000 that is in stock in the Shop and becomes that weapon for the remainder of the thread
2 Necromancer’s Command Rod- (Weapon, Wand, Darkness & Magic, 916,000 Gold) +50 Melee Attack, +902 Magical Attack, 30% inflicts Charm on Undead, 20% Undead Resistance if wielder has the ability Necromancer
5 Necromancer’s Staff- (Weapon, Staff, Darkness & Magic, 655,000 Gold) +420 Melee Attack, +670 Magical Attack, Wielder’s Necromancy spells that provide a Magical Attack Bonus gain +200 additional Magical Attack, Wielder’s Necromancy summons gain +200 to all stats as a non-stacking effect, Wielder’s Necromancy spells cost 400 less MP
Necrosis Mace of the Meat Baron- (Weapon, Mace, Darkness, 475,000 Gold) +559 Melee Attack, +559 additional Melee Attack if wielder has an open weapon slot, Inflicts drain if used against Humans, Humanoids, Animals, Insects, Aerials, or Aquatics, Heals Undead
Orcish Sacrifice-Eater Spear- (Weapon, Spear, Darkness & Physical, 2,700,000 Gold) +2,700 Melee Attack, Wielder's 'Melee Attack' and 'Melee Overdrive' actions gain 'Deals HP Drain'
Partially-Live-Ice, Partially-Biobone Voltwhip- (Weapon, Whip, Ice & Electrical & Acid & Physical, 217,100 Gold) +220 Melee Attack, Wielder's 'Melee Attack' and 'Attack with Finesse' actions use Agility as their Prime Attribute, 15% inflicts Electrocuted, wielder gains +200 additional Melee Attack if wielder is a Bio-Horror, +40 STR, +40 CON, +2,100 HP
12 Pistol- (Weapon, Gun, Technology, 900 Gold) +11 Ranged Attack
65 Pitchfork- (Weapon, Polearm, Physical, 100 Gold) +3 Melee Attack
Planetary of War's Gun- (Weapon, Gun, War & Destruction, 190,000,000 Gold) +190,000 Ranged Attack, +1,900,000 HP as a non-stacking bonus, +190,000 AGI, +190,000 CON, 160% Critical, 260% To Hit, Wielder's allies gain +8,000 to all stats as a non-stacking bonus, Wielder must be Level 40 or greater
w/ Wielder-Permitting Blessing- This item loses its 'Wielder must be Level X or greater' clause if X is below 200, Item Blessing
4 Poison Zombie’s Hand- (Weapon, Fist Weapon, Acid & Darkness, 75,000 Gold) +81 Melee Attack, 25% inflicts Poison on hit, 50% Poison Resistance, 5% Acid Resistance, +30 CON, 2% Dodge
Ragethorn Thrower- (Weapon, Gun, Physical & Psychic & Earth, 209,000 Gold) +204 Ranged Attack, 15% inflicts Wounded on non-Earth-element targets, 15% inflicts Confusion: Berserk
Ring Bolter- (Weapon, Gun, Technology, 97,000 Gold) +96 Ranged Attack, 5% Inflicts Confusion
5 Rusted Sabre (Combat-Capable)- (Weapon, Sword, Physical, 26,500 Gold) +27 Melee Attack, 5% inflicts Diseased: Infected Wound
2 Serrated Bone Sword- (Weapon, Sword, Darkness, 27,000 Gold) +47 Melee Attack
4 Shadow's Radiance- (Weapon, Soul, Darkness, 89,000 Gold) +90 Melee Attack, +90 Magical Attack, Deals 90 STR, AGI, CON, MIN, and SPI Drain on hit, 15% Darkness Resistance
3 Shield of Occasional Awesomeness +5- (Weapon, Gun, Technology & Light, 50,000 Gold) +5 Defense, 1% it instead provides +5,000 Defense
Sighing Thornthrower- (Weapon, Gun, Acid & Physical & Earth, 168,000 Gold) +160 Ranged Attack, +40 AGI, 15% inflicts Confusion: Depression on individuals whose turn-order-determining stat sum is lower than wielder's turn-order-determining stat sum, 15% inflicts Wounded on non-Earth-element targets
Silent Ripoff- (Weapon, Force, Commerce & Null, -17,500,000 Gold) -17,500 Melee Attack, -17,500 Ranged Attack, -17,500 Magical Attack, -17,500 to all stats, Wielder deals Gold Damage instead of HP Damage, Wielder is inflicted with Impaired: Silence before and after every action by every individual in every battlespace
Spirit-Sealing Camera- (Weaponx2, Deadly Item, Light & Magic, 1,114,000 Gold) +2,550 Ranged Attack, +2,110 Magical Attack, +1,570 SPI, Possessor's Ranged Attacks use Spirit as their prime attribute, 15% inflicts Blind, Deals 110 SPI damage on hit, Ignores 'Fully Disembodied', Deals 1.3 times normal damage to Undead and Spirits, to a max of 1,000,000 additional damage as a non-stacking effect, wielder gains 40% Critical against Undead and Spirits
Thornthrower- (Weapon, Gun, Acid & Physical & Earth, 120,000 Gold) +125 Ranged Attack, 15% inflicts Wounded on non-Earth-element targets
3 Totally Awesome Dead Walrus!- (Weapon, Other: Chaos Talon, Water, 70,000 Gold) +70 Melee Attack, +70 Ranged Attack, +70 Magical Attack, +70 to all stats
9 Totally, Absolutely, Completely Awesome Dead Walrus, Gold Edition!- (Weapon, Other: Chaos Talon, Water, 950,000 Gold) +950 Melee Attack, +950 Ranged Attack, +950 Magical Attack, +950 to all stats
9 Totally, Absolutely Awesome Dead Walrus, Silver Edition!- (Weapon, Other: Chaos Talon, Water, 240,000 Gold) +240 Melee Attack, +240 Ranged Attack, +240 Magical Attack, +240 to all stats
9 Totally, Absolutely, Completely, Unequivocally Awesome Dead Walrus, Platinum Edition!- (Weapon, Other: Chaos Talon, Water, 2,000,000 Gold) +1,900 Melee Attack, +1,900 Ranged Attack, +1,900 Magical Attack, +1,900 to all stats, 19% Critical, 19% Resilience, 119% To Hit, 19% Dodge
8 Totally, Absolutely, Completely, Unequivocally, Unremittingly Awesome Dead Walrus, Emerald Edition!- (Weapon, Other: Chaos Talon, Water, 20,000,000 Gold) +19,000 Melee Attack, +19,000 Ranged Attack, +19,000 Magical Attack, +19,000 to all stats, 29% Critical, 29% Resilience, 129% To Hit, 29% Dodge, Wielder ignores the Resistances of individuals below Level 10, Wielder must be at least Level 20
5 Totally, Absolutely, Completely, Unequivocally, Unremittingly, Unceasingly Awesome Dead Walrus, Sapphire Edition!- (Weapon, Other: Chaos Talon, Water, 40,000,000 Gold) +39,000 Melee Attack, +39,000 Ranged Attack, +39,000 Magical Attack, +39,000 to all stats, 39% Critical, 39% Resilience, 139% To Hit, 39% Dodge, Wielder ignores the Resistances of individuals below Level 20, Wielder must be at least Level 30
2 Totally, Absolutely, Completely, Unequivocally, Unremittingly, Unceasingly, Unstoppably Awesome Dead Walrus, Ruby Edition!- (Weapon, Other: Chaos Talon, Water, 60,000,000 Gold) +59,000 Melee Attack, +59,000 Ranged Attack, +59,000 Magical Attack, +59,000 to all stats, 59% Critical, 59% Resilience, 159% To Hit, 59% Dodge, Wielder ignores the Resistances of individuals below Level 40, Wielder ignores the Defense of individuals below Level 40, Wielder is Immune to individuals below Level 20, Wielder must be at least Level 50
Unpleasently Tingly Wrench- (Weapon, Tool, Technology & Electrical, 600 Gold) +3 Melee Attack, Wielder's Robot and Machine pets and summons get +1 to all stats, Wielder has a 3% chance of being afflicted with Pain: Discomfort at the start of every round, this item is cursed and requires 300 XP to be unequipped
Voltnode Fleshwarping Partailly-Bio-Bone Fleshrifle- (Weapon, Gun, Acid & Magic & Technology & Electrical, 416,000 Gold) +410 Ranged Attack, 400 CON Damage, 15% inflicts Electrocuted, +40 STR, +40 CON, +2,900 HP, 5% Acid Resistance against sources below Level 40
Voltpod Gun- (Weapon, Gun, Electrical & Acid, 143,000 Gold) +140 Ranged Attack, 11% inflicts Electrocuted, this weapon does not add the element 'Acid' to 'Ranged Attack' or 'Point Blank' actions
6 Wand of Occasional Awesomeness +5- (Weapon, Wand, Magic & Light, 50,000 Gold) +5 Magical Attack, 1% it instead provides +5,000 Magical Attack
Watching-Eye Rifle- (Weapon, Gun, Acid & Psychic, 86,000 Gold) +80 Ranged Attack, 125% To Hit


Armor-
2 Arena Member's Armor- (Armor, Light Armor, Wielder's Element, 100 Gold) +20 Defense, +10 Defense against Wielder's Element
Armored Labcoat with Object-Filled Pockets- (Armor, Light Armor, Technology, 94,000 Gold) +71 Defense, +70 MIN, 15% Acid Resistance, +700 HP, Wearer may spend an action and pay an amount of money equal to the cost of an accessory or a consumable that is in-stock in the shop which costs under 100,000 Gold, with a 50% chance of creating said item and a 50% chance of summoning a Common Jell, to a max of 80 such jells summoned
Bandolier Containing Eight Guns- (Accessoryx8, Container, Technology, 2,400 Gold) +88 Ranged Attack, +88 AGI
Blessed Mail- (Armor, Heavy Armor, Light, 20,000 Gold) +40 Defense, 10% Light Resistance
Champion Mail-(Armor, Heavy Armor, Light, 20,000 Gold) +50 Defense, 10% Light Resistance
1 Crusader General's Armor- (Amor, Heavy Armor, Light & Physical, 3,200,000 Gold) +3,500 Defense, +2,500 STR, +1,900 AGI, +3,200 CON, +3,100 SPI, 35% Resilience, 20% Light Resistance, 20% Darkness Resistance, 20% Physical Resistance, 50% Awestruck Resistance, 20% Voidstruck Resistance, 60% Poison Resistance, 60% Diseased Resistance, 60% Hexed Resistance
2 Crusader Paladin's Armor- (Amor, Heavy Armor, Light & Physical, 1,910,000 Gold) +2,100 Defense, +1,000 STR, +1,100 AGI, +1,700 CON, +1,600 SPI, 30% Resilience, 20% Light Resistance, 20% Darkness Resistance, 20% Physical Resistance, 40% Awestruck Resistance
2 Desert Corsair Armor- (Armor, Light Armor, Fire & Earth, 26,000 Gold) +15 Defense, 10% Fire Resistance
Female Child Super Hero's Costume (Gadgeteer Hero Only Variant)- (Armor, Light Armor, Technology, 2,980,000 Gold) +3,400 Defense, +3,000 to all stats, +200 additional points to MIN, 20% Physical Resistance, 20% Technology Resistance, 20% Magic Weakness, Wearer's Super Power abilities that are Technology element cost 4,000 less MP, this item may not be destroyed by or have negative effects placed on it by sources below Level 40, Wearer counts as possessing one more Super Hero ability while wearing this armor, This item may only be worn by Technology element individuals or individuals with at least 10 Scientist, Technomancer, Lord of War, Architect, Gearwright, or Roboticist abilities (with all 10 abilities needing to be of the same type)
Fully Robotic Body- (Armor, Disguise, Technology, 5,000,000 Gold) +5,000 Defense, +4,000 AGI, +4,000 CON, +4,000 MIN, Wearer's subtype becomes solely Robot, Wearer's subtype may not be changed to subtypes other than Robot by sources below Level 40
Illuminated Warplate- (Armor, Grand Armor, Law & Technology & Physical, 4,500,000 Gold) +8,100 Defense, +4,900 CON, +4,500 MIN, +4,500 SPI, 30% Resilience, Wearer gains +50 additional Defense as a buff for each allied Illuminated, to a max of 200 such Illuminated, May not be worn by Abstracts, Demons, or Devas
2 Maiden's Dress- (Armor, Clothing, Light, 15,400 Gold) +3 Defense, +17 SPI, 5% Light Resistance
Mimmizota- (Armor, Other: Chaos Shroud, Illusion, 50,000,000 Gold) This item, at the start of a thread, copies a non-unique armor with a listed cost that is under 50,000,000 Gold that is in stock in the Shop and becomes said armor for the remainder of the thread
17 Necromancer’s Robe- (Armor, Robe, Darkness & Magic, 710,000 Gold) +600 Defense, +200 Defense against Darkness, 20% Darkness Resistance, +730 Magical Attack, Wielder’s Necromancy spells that provide a Magical Attack Bonus gain +200 additional Magical Attack, Wielder’s Necromancy summons gain +210 to all stats as a non-stacking effect, Wielder’s Necromancy spells cost 500 less MP
2 Oorlar Mail-(Armor, Heavy Armor, Light, 25,000 Gold) +50 Defense, +5 Magical Attack
Private's Uniform- (Armor, Light Armor, Technology & Earth & Air, 6,000 Gold) +12 Defense, +6 AGI
Spined Darkiron Dwarven Mail- (Armor, Heavy Armor, Darkness & Physical, 165,000 Gold) +175 Defense, +15 CON, All individuals under level 25 who perform offensive actions against wearer take 500 Physical element damage immediately after their offensive actions
Tia Costume- (Armor, Disguise, Fire, 100,000,000 Gold) Wearer's subtype becomes solely Humanoid and wearer's element becomes solely Fire, Wearer's Base STR becomes 5, Wearer's Base AGI becomes 16, Wearer's Base CON becomes 7, Wearer's Base MIN becomes 16, Wearer's base SPI becomes 16, Wearer's name becomes 'Tia Telaria'
6 Undead Soldier's Fatigues- (Armor, Light Armor, Physical & Technology & Darkness, 15,500 Gold) +18 Defense, 5% Darkness Resistance, +25 Ranged Attack if wearer is Technology element

Accessories-
*Burnt, Smudged, Illegible, Invisible List that Once had a List of Lucky Places on It- (Accessory, Quest Item, Light & Air, 80 Gold) -10 to all stats
*Danger Dan's Silver Trench Coat- (Armor, Light Armor, Earth & Water & Darkness, 16,500,000 Gold) +16,500 Defense, +16,500 Defense against Water, 30% Water Resistance, 30% Darkness Resistance, 100% Hexed Resistance, Wearer deals 160,000 additional Damage to Shapeshifters, Wearer's Elemental summons may gain the subtype Undead as a non-stacking buff if wearer possesses the ability 'Weatherman', Wearer's Undead summons may gain the subtype Elemental as a non-stacking buff if wearer possesses the ability 'Weatherman'
*Floor Room List for the Fleshwarper Base on Disc 14 of Nexus- (Accessory, Quest Item, Technology, 1,900 Gold) +1 MIN, +1 Defense
*Operation Geomantic Maelstrom File- (Accessory, Quest Item, Technology & Earth & Water & Electrical, 65,710,000 Gold) Wielder gains +60,000 MIN and +62,000 Magical Attack if wielder possesses the abilities Adept Geomancer Attunement and Transmuter
*Sun-Glasses- (Accessory, Eyewear, Light & Hope, 17,000,000 Gold) +17,000 Defense, +34,000 Defense against Darkness, +34,000 Defense against Light, Wearer reflects the first action each round that comes from a source below Level 40 that inflicts a minor or moderate negative status effect or the first minor or moderate negative-status-effect-infliction-instance from such an individual, with wearer's presence counting as the presence of an additional Zone of Light during portions of rounds prior to such reflection (with said check being reset at the start of each round unless such a reflection has occurred already on said round)

Added Guns- (Accessory, Upgrade, Technology, 25,000 Gold) Wielder's Vessel, Vehicle, Mech, and War Machine transformations choose to either gain the ability
Alcohol Eyes- (Accessory, Bioaugmentation, Water & Psychic, 3,000,000 Gold) Whenever wielder scans a target's stats, that target is afflicted with Poison: Drunk, Wielder is afflicted with Poison: Drunk at the start of any round in which wielder hasn't scanned every opponent present's stats
Angler's Gloves- (Accessory, Gloves, Water, 3,700 Gold) +3 Defense, +2 AGI, +5 Melee Attack, Magical Attack, and Ragned Attack against Aquatics
Archer's Glove- (Accessoryx.5, Gloves, Air & Earth, 4,700 Gold) +5 Ranged Attack, +5 AGI, +1 Defense,102% To Hit for Ranged Attack actions
2 Arena Member's Charm- (Accessory, Amulet, Wielder's Element, 100 Gold) +15 Damage for all attacks that include Wielder's Element as one of their element
Armband of Purity- (Accessory, Wristwear, Light, 2,700,000 Gold) +2,200 Magical Attack, +2,600 Defense, 20% Resilience, Individuals below Level 30 cannot inflict status effects on possessor

2 Coastal Northerner's Traditional Mittens- (Accessory, Gloves, Earth & Ice, 4,700 Gold) +4 Defense, +4 CON, +4 MIN, +4 SPI, 1% Ice Resistance
Crusader General’s Helm- (Accessory, Helm, Light, 4,100,000 Gold) +4,100 Defense, +3,000 to all stats, all of wearer’s allies gain 20% Resilience, Immunity to minor status effects from sources below Level 30, +500 to all stats, and 50% Voidstruck Resistance, Bonuses to allies from this item do not stack
11 Cubic Zirconium Ring- (Accessory, Ring, Earth, 1,000 Gold) +2 Defense
2 Cycling Gloves- (Accessory, Gloves, Air & Technology, 3,600 Gold) +1 Defense, +4 AGI, Wearer's Vehicle Transformations gain +25 AGI
Disposable Gloves- (Accessory, Gloves, Physical, 1,200 Gold) +1 Defense, This item's wearer may spend an action to destroy it
Drakespawn Anklet- (Accessory, Magic Item, Earth, 5,000 Gold) +2% to Hit, +2% Enemy Miss, +5 to all stats
Drakespawn Bracelet- (Accessory, Bracelet, Earth, 5,000 Gold) +20 Defense, +5 to all stats
Drakespawn Broach- (Accessory, Broach, Earth, 5,000 Gold) 5% Air Resistance, 5% Earth Resistance, 5% Fire Resistance, 5% Water Resistance
Drakespawn Necklace- (Accessory, Necklace, Earth, 5,000 Gold) +20 Melee Attack, +5 to all stats
Drakespawn Ring- (Accessory, Ring, Earth, 5,000 Gold) +2% Critical, +2% Dodge, +5 to all stats
Drakespawn Tiara- (Accessory, Crown, Earth, 5,000 Gold) 5% Light Resistance, 5% Darkness Resistance, +5 to all stats, 5% Awestruck Resistance, 5% Voidstruck Resistance
2 Driving Gloves- (Accessory, Gloves, Technology & Darkness & Air, 4,600 Gold) +20 to all stats of wearer's Vehicle Transformations
Dynamo Leg- (Accessory, Upgrade, Electrical, 5,000,000 Gold) +50,000 MP
2 Embroidered Gloves- (Accessory, Gloves, Earth & Air, 8,100 Gold) +8 Defense, +8 to all stats
Essence of the Yellow Flame (Mystic Infusion)- (Accessory, Other: Mystic Infusion, Fire, 180,000 Gold) Possessor's offensive actions that deal damage or stat damage deal an additional 200 STR damage and an additional 200 SPI damage
Eternal Torch- (Accessory, Trinket, Light & Magic, 61,000 Gold) 95% Impaired: Blind: Darkness Resistance
Extremely Furry Pink Gloves- (Accessory, Gloves, Light & Air, 3,800 Gold) +2 Defense, +2 SPI, +1 AGI
3 Eye of the Third Wind- (Accessory, Amulet, Air, 40,000 Gold) +80 AGI, 10% Dodge
2 Falconer's Glove- (Accessoryx.5, Gloves, Air, 6,800 Gold) +4 Defense, +1 Melee Attack, +50 Defense against Aerials
1 Fashionable Gloves- (Accessory, Gloves, Air, 7,300 Gold) +3 Defense, +3 to all stats for every other individual in battle wearing an item named 'Fashinable Gloves', to a max of 200 such individuals

1 Fencing Glove- (Accessoryx.5, Gloves, Physical & Air, 4,600 Gold) +6 Melee Attack, +6 AGI
2 Fighter's Seal- (Accessory, Seal, Physical, 200 Gold) +3 STR, +3 CON
Fingerless Gloves- (Accessory, Gloves, Air & Phsyical, 2,100 Gold) +1 Defense, +8 AGI
Fur Gloves- (Accessory, Gloves, Earth, 2,700 Gold) +2 Defense, 1% Ice Resistance, 1% Animal Resistance
Gardening Gloves- (Accessory, Gloves, Earth, 6,000 Gold) +5 Defense, 3% Earth Resistance, +15 Melee Attack and Magical Attack in actions targetting Plants
Gas Mask- (Accessory, Helm, Technology & Air & Acid, 6,500 Gold) +12 Defense, 15% Poison Resistance, 5% Disease Resistance, 5% Air Resistance, 5% Acid Resistance
2 Giltrych Glove- (Accesssoryx.5, Gloves, Magic, 760,000 Gold) +750 to all stats, Wearer may choose to have any equipped weapons with base subtypes that are non-unique and worth below 760,000 Gold have their subtype changed to any other base subtype
2 Glovelettes- (Accessory, Gloves, Air, 2,000 Gold) +1 Defense, +3 AGI
2 Glove that is also a Video Game Controller- (Accessory, Gloves, Technology, 8,000 Gold) +2 Defense, +2 SPI, 50% provides +11 Magical Attack against Technology element targets and Coded Being targets
6 Green Cape- (Accessory, Cloak, Earth, 2,000 Gold) +5 Defense, +15 to all stats for Fae and Humans
Holy Festival Scarf- (Accessory, Amulet, Hope & Wonder, 5,000,000 Gold) +500 Defense against Stat Damage, +5,000 to all stats, 30% Moon Resistance
Ill-Fitted Glove- (Accessory, Gloves, Physical & Darkness, 5,500 Gold) +2 Defense, -2 to all stats, 1% Entombed: Encarcerated Resistance
3 Imperial Cloak of Avandos- (Accessory, Cloak, Air & Water, 12,000 Gold) +5 to all stats
Iron Halo-Lotus- (Accessory, Crown, Law & Technology, 4,700,000 Gold) +4,700 Ranged Attack, +4,000 CON, +4,000 AGI, Pierces 2,000 Defense, 130% To Hit, 135% To Hit for Celestials, Illuminated, and Daemons, May not be worn by Abstracts, Demons, or Devas
Jeweled Gloves- (Accessory, Gloves, Earth, 68,000 Gold) +5 Defense, +20 to all stats, 5% Earth Resistance
2 Knitted Gloves- (Accessory, Gloves, Ice & Earth, 3,800 Gold) +3 Defense, 1% Ice Resistance
Lacrosse Gloves- (Accessory, Gloves, Physical & EArth, 4,500 Gold) +4 Defense, 101% To Hit
2 Lacy Gloves- (Accessory, Gloves, Light, 6,800 Gold) +4 AGI, +5 MIN, +4 SPI
Large, Overly-Complex Glasses with Thick Lenses and Ridiculous Mechanical Doodads Attached- (Accessory, Eyewear, Earth, 2,600 Gold) +5 Defense, +10 MIN, Wearer counts as 1 Level higher for stat-scanning purposes, 5% Acid Resistance, Wearer must have 125 unmodified MIN to equip this item, Counts as a Gadget in addition to being an Eyewear
2 Latex Gloves- (Accessory, Gloves, Technology, 2,000 Gold) +1 Defense, 5% Poison Resistance, 5% Disease Resistance
Leather Gloves- (Accessory, Gloves, Earth, 2,700 Gold) +5 Defense, +2 Melee Attack
5 Lesser Ioun Gem of Thunder- (Accessory, Ioun Stone, Electrical, 50,000 Gold) 5% Electrical Resistance
2 Lime Gloves- (Accessory, Gloves, Acid, 3,000 Gold) +5 Defense, +5 STR, 1% Acid Resistance
Linen Gloves- (Accessory, Gloves, Earth, 1,400 Gold) +2 Defense
8 Necromancer’s Book- (Accessory, Tome, Darkness & Magic, 800,000 Gold) +8,000 MP that may only be used for Necromancy spells, Wielder may equip 10 additional Necromancy spells, provided wielder has no non-Necromancy spells equipped
8 Nefarious Turkey’s Monocle- (Accessory, Eyewear, Darkness & Magic, 1,000,000 Gold) +10 Defense, Might do something else in RP threads
Noisy Rocket-Shoes- (Accessory, Shoes, Technology & Sonic, 5,000,000 Gold) +5,000 AGI, Wielder may use Agility as wielder's turn-order-determining stat if wielder is Sonic element
2 Magic Beam Eye- (Accessory, Bioaugmentation, Magic, 470,000 Gold) +532 Magical Attack, 5% inflicts Manablasted
Medallion of Hope- (Accessory, Amulet, Light, 35,000 Gold) 45% Fear Resistance, 45% Depression Resistance
Medical Gloves- (Accessory, Gloves, Technology & Light & Water, 5,500 Gold) +2 Defense, 5% Diseased Resistance, +10 Melee Attack and +10 Magical Attack for actions that are non-offensive and provide HP Healing, MP Healing, or Stat Healing
Nethermind Rune- (Accessory, Rune, Darkness & Psychic & Law, 5,000,000 Gold) +5,600 MIN, Wielder's turn-order-determining stat becomes Mind, all of wielder's pets and summons may act on possessor's turn-order-determining stat's value instead of their own provided that no opponents are above (Wielder's Level + 20) or above Level 99
Nobility Prism- (Accessory, Crystal, Magic, 4,000 Gold) +3 Ranged Attack,. +5 Magic Attack, +100 Gold after battle
Old Dwarven Amulet- (Accessory, Amulet, Earth, 1,700 Gold) +12 Defense
Organist's Gloves- (Accessory, Gloves, Air & Magic, 4,700 Gold) +2 Defense, +20 MP, Wearer's Bardic Music Spells and Instrument Weapons gain +14 Magical Attack
Perfumed Gloves- (Accessory, Gloves, Air & Earth, 9,000 Gold) +3 Defense, +10 SPI, +50 MP
30 Poison Zombie Bile- (Accessory, Weapon Coating, Acid, 67,000 Gold) +65 Melee Attack, +65 Ranged Attack, 30% inflicts Poison on Hit, 15 CON damage on hit
2 Quiet Boots- (Accessory, Boots, Air & Darkness, 26,000 Gold) +6 Defense, +80 AGI on the first round of combat if wearer already has more AGI than all of wearer's opponents
3 Red Gloves- (Accessory, Gloves, Fire, 3,000 Gold) +5 Defense, +5 STR, 1% Fire Resistance
Riding Gloves- (Accessory, Gloves, Earth & Air, 4,900 Gold) +1 Defense, Wearer's Steed Transformations gain +25 AGI and +10 CON
Samite Gloves- (Accessory, Gloves, Earth & Light, 14,000 Gold) +8 Defense, +16 SPI
2 Sandblasting Gloves- (Accessory, Gloves, Earth, 6,500 Gold) +4 Defense, +2 CON, 1% Earth Resistance, 1% Physical Resistance
Sarcastic Fish King's Shoes- (Accessory, Shoes, Water, 4,500,000 Gold) +4,500 Defense, 20% Water Resistance, 30% Psychic Resistance
Scratch Mitts- (Accessory, Gloves, Physical, 3,000 Gold) +3 Defense, all damage wearer deals to itself is reduced by 50, All stat damage wearer deals to itself is reduced by 10
7 Shade-Wisp-Curse-Displacing Medallion- (Accesory, Amulet, Darkness & Magic, 29,000 Gold) Wearer is immune to abilites named 'Shade Wisp's Curse' that come from sources below Level 80
2 Shoes of the Dancing Wind- (Accessory, Shoes, Air, 30,000 Gold) +20 AGI, 5% Dodge, 15% Dodge against Fey
Silk Gloves- (Accessory, Gloves, Earth, 5,000 Gold) +2 Defense, +2 to all stats
Silver Gloves- (Accessory, Gloves, Technology, 3,000 Gold) +5 Defense, +5 MIN, 1% Technology Resistance
2 Skin Gloves- (Accessory, Gloves, Darkness, 1,200 Gold) +2 Defense, 1% Darkness Resistance, 1% Human Resistance
2 Smoker's Gloves- (Accessory, Gloves, Fire & Air, 2,100 Gold) +1 Defense, 1% Fire Resistance, 1% Poison Resistance
Some Faster Hands- (Accessory, Bioaugmentation, Air, 5,500,000 Gold) +5,500 Defense, +5,500 AGI, 155% To Hit
2 Space Suit Gloves- (Accessory, Gloves, Technology, 25,000 Gold) +14 Defense, 2% Reslience, 2% Ice Resistance, 2% Fire Resistance, 2% Darkness Resistance, 5% Suffocation Resistance, 5% Frozen Resistance, 5% Voidstruck Resistance
Sunglasses of Everyone-Else-Is-A-Butterfly, Dood- (Accessory, Eyewear, Mystic & Illusion & Toxin, 45,000,000 Gold) +40,000 CON, +4,000 SPI, Wielder treats every opponent who is non-unique and below Level 80 or is below Level 60 as possessing the subtype Insect
63 Symbol of Electric Mages- (Accessory, Seal, Magic & Electricity, 700 Gold) +10 MP, 25% Electrical Resistance
Teeth of Prisonchew- (Accessory, Bioaugmentation, Agony & War, 45,555,555 Gold) +44,555 Melee Attack, Wielder always Criticals targets afflicted with Entombed: Incarcerated who are below Level 80 and not more than 20 Levels greater than the highest-Level individual on wielder's side of battle
The Fake Beard That's Full of Knives #2- (Accessory, Hat, War, 5,500,004 Gold) +5,000 Melee Attack, Wielder may bring 50 unequipped Knife weapons into threads
2 Underwater Hockey Gloves- (Accessory, Gloves, Water & Physical & Technology, 4,100 Gold) +4 Defense, 1% Water Resistance, 1% Physical Resistance
Winter Pendant- (Accessory, Amulet, Ice, 115,000 Gold) +30 to all stats, +60 Magical Attack, wearer may cast spells as if Call Unto Seasons: Winter has already been cast, 10% Ice Resistance

12 Wizard's Seal- (Accessory, Seal, Magic, 200 Gold) +3 MIN

Consumables-
*Catrice's Transmutometer- (Consumable, Invention, Unlimited Charges, Magic & Technology & Acid, 5,000,000 Gold) Wielder may, should wielder possess the ability 'Attuned to Transmutometer' spend an action to apply an effect from wielder's Transmutative Essence Record for its listed costs, to scan a target's stats (with this item's wielder counting as 10 levels higher for stat-scanning purposes if target either counts as possessing Transmutation spells, is affected by any buffs or debuffs coming from Transmutation spells, or is able to drop any Transmutation spells), or to gain 15% Transmutation Resistance, This item possesses RP powers and effects (including the ability to scan for Transmutation-based mana and mana patterns, to scan the past history of transmutation effects on a target, to scan the approximate level of ambient mana in the area with some restrictions, to scan in new transmutation effects, and to identify transmutation magic)

6 6-Pack of Evil Beer- (Consumable, Drink, Darkness & Magic & Fire & Water & Earth & Physical, 6 Charges, 666,666 Gold) Heals 66,666 HP and MP, +66 to any six chosen stats, 66% inflicts Poison: Drunk, stacks 6 times
4 Air-Sealing Jar- (Consumable, Enchanted Item, Air, 1 Charge, 20,000 Gold) Call Unto Elements: Air is no longer cast for purposes of effects based on whether or not Call Unto Elements: Air has been cast yet
5 Bag of Ice- (Consumable, Lethal Item, Ice, 2 Charges, 30,000 Gold) Deals 3,000 Ice damage to 40 targets
Beer- (Consumable, Drink, Water, 1 Charge, 15 Gold) +2 CON, 2% Inflicts Poison: Drunk
2 Bell of the Airs- (Consumable, Enchanted Item, Air, 1 Charge, 12,000 Gold) Casts Call Unto Elements: Air for purposes of effects based on whether or not Call Unto elements: Air has been cast
2 Blue Mist- (Consumable, Drink, Water & Air, 1 Charge, 800 Gold) Heals 200 HP, Heals an additional 800 HP if target is either Water-element or possesses the ability 'Surfer'
Cake Decorated by an Angry Bride with a Grudge Against her Mother, and, by Extent, the Baker her Mother Likes- (Consumable, Food, Light & Magic & Physical, 4 Charges, 7,700 Gold) Heals 900 HP, Heals 1,100 MP, 50% inflicts Confusion: Berserk on individuals with the ability Chef or the ability Baker
4 Dacchenbomb- (Consumable, Invention, Darkness & Fire, 1 Charge, 10,000 Gold) Damages target for 25,000
3 Dacchensyringe- (Consumable, Invention, Darkness & Light, 10,000 Gold) Heals target for 25,000
77 Darkspawn Tendril- (Consumable, Lethal Item, Electricity, 700 Gold) 15 Electricity Damage, 1 hit against 17
7 Desert Dew Flower- (Consumable, Medicine, Water, 1 Charge, 2,600 Gold) +20 HP, 35% Cures Fatigue: Dehydration
4 Escape Rope- (Consumable, Enchanted Item, Magic, 1 Charge, 6,000 Gold) User and user's allies may immediately leave a random quest they are currently in
2 Fancy Cheeses- (Consumable, Food, Earth, 3 Charges, 400 Gold) +25 HP, +5 MP
Fresh Cola- (Consumable, Drink, Air & Water & Earth, 1 Charge, 800 Gold) Heals 100 HP, Heals 20 MP, Heals 100 AGI Damage
2 Gas Grenade (2)- (Consumable, Deadly Item, Technology & Acid, 1 Charge, 7,000 Gold) Deals 3,000 Flat Acid element damage, 15% inflicts Poison, 5% inflicts Dissolving, 5% inflicts Suffocation, 1 hit against 5
1 Gatestone to Nexus- (Consumable, Gatestone, Magic, 1 Charge, 50,000 Gold) Teleports user to Nexus, Can only be used in official or player quest threads
5 Hearty Filling Meat Ration- (Consumable, Food, Fire & Earth, 1 Charge, 6,500 Gold) 40% Cures Fatigued
2 Icy Fresh- (Consumable, Drink, Ice, 1 Charge, 800 Gold) Heals 300 HP, Heals 200 MP, 15% Cures Burning, 5% Cures Confusion
Invigorating, Life-Filled Dinner- (Consumable, Food, Fire & Earth & Air & Water & Light & Electrical, 5 Charges, 24,000 Gold) Heals 5,000 HP, +500 HP, +40 to all stats, 1 hit against 5, does not stack
It's A Whale!- (Consumable, Food, Water Infinite Charges, 150,000 Gold) Up to 5 charges may be used per thread, +5,000 HP, +5,000 MP, 50% cures any Minor status effect
Jar Containing a Spark Jell- (Consumable, Summoning Stone, Electrical, 1 Charge, 12,000 Gold) Summons 1 Spark Jell from the Enemy List
Jell Potion- (Consumable, Potion, Earth, 1 Charge, 1,000 Gold) +5 CON, lasts 1 turn
4 Land Mine- (Consumable, Lethal Item, Fire & Technology, 1 Charge, 15,000 Gold) Deals 3,000 damage that is both Fire & Technology element to one target who attacks user or one of user's allies on a turn after this item was used in the same battle that it was used
13 Lashmordu Stew- (Consumable, Food, Electricity, 2 Charges, 5,000 Gold) +200 HP, +200 MP, 3% Confusion
Lentils- (Consumable, Food, Water & Earth, 1 Charge, 300 Gold) +5 AGI
Lime- (Consumable, Food, Acid, 1 Charge, 500 Gold) User's summons and future summons gain 1% Acid Resistance
Lime Green Potion- (Consumable, Potion, Magic, 1 Charge, 1,200 Gold) +200 Defense against acid element attack that deal HP damage, lasts 3 turns
2 Monkey-Attracting Foghorn- (Consumable, Invention, Technology & Earth & Air & Water, 40 Charges, 67,000 Gold) Summons 1-43 Level 1 Marmoset, max 400 summoned
Malzu Platter- (Consumable, Food, Earth, 2 Charges, 300 Gold) +20 HP
2 Mega Cola- (Consumable, Drink, Technology & Fire, 1 Charge, 800 Gold) Heals 2,000 HP, Heals 2,000 MP
Minor Gelatinous Curative Potion- (Consumable, Potion, Acid, 1 Charge, 3,800 Gold) Heals 700 HP, Heals Oozes and individuals with at least 5 Viscous Lord abilities for an additional 700 HP, gives Oozes +50 HP, stacks 5 times
9 Muto-Cola- (Consumable, Drunk, Technology & Acid, 1 Charge, 900 Gold) Applies a random effect from the Muto Cola Effect Table, stacks 5 times
2 O-Mega Cola- (Consumable, Drink, Technology & Fire, 1 Charge, 800 Gold) Heals 2,000 HP, Heals 2,000 MP, Actions involving the use of this item do not trigger or reference non-ability effects or Constant Effects on non-unique sources below Level 20
2 Orange Joy- (Consumable, Drink, Acid & Light, 1 Charge, 800 Gold) Heals 200 HP, Heals 50 MP, 60% Cures Confusion
Pannoplex Nighttime- (Consumable, Medicine, Light & Darkness, 20 Charges, 1,900 Gold) 5% cures Diseased, 1% cures any one minor status effect except Fatigued, 5% inflicts Fatigued: Asleep, 5% gives +5 CON
4 Poison Essence- (Consumable, Lethal Item, Acid, 1 charge, 300 Gold) 5% Poison, 1 hit against 3
12 Reverse Candle- (Consumable, Enchanted Item, Darkness, 1 Charge, 19,000 Gold) Creates a Zone of Darkness or destroys a Zone of Light that came from a source below Level 40
Sacred Beefsteak- (Consumable, Food, Faith & Glory, 1 Charge, 200,000,000 Gold) Target becomes a Deity as a non-stacking buff
Sand Cube- (Consumable, Powder, Earth, 1 Charge, 10,002 Gold) +20% Dodge to all participants in battle, does not stack, this effect is a Constant Enchantment
2 Shrapnel Grenade- (Consumable, Deadly Item, Technology & Fire, 1 Charge, 8,000 Gold) Deals 4,500 Flat Technology & Fire element damage, 5% inflicts Wounded, 1 hit against 5
3 Scroll of Yazbrindo- (Consumable, Scroll, Electrical, 5 Charges, 65,000 Gold) 5% Inflicts Charm on Elementals``
Troop Deployment Writ: Unit of Skeletons- (Consumable, Summoning Stone, Darkness, 1 Charge, 100,000 Gold) Summons 1 Unit of Skeletons, max 5 summoned by summoner at a time
2 Tropic Fizz- (Consumable, Drink, Acid & Water & Light & Air, 1 Charge, 800 Gold) Heals 200 HP, Heals 200 MP, 20% Cures Stat Drain
5 Turbo Fuel- (Consumable, Potion, Technology & Air & Fire, 1 Charge, 29,000 Gold) This item may only be used on Vehicles, this item may be used while possessor is in a Vehicle transformation, +200 AGI, does not stack, lasts 4 turns
Type 11 Summoning Stone- (Consumable, Summoning Stone, Magic, 1 Charge, 123,750 Gold) Summons any Level 11 enemy from the enemy list that is normally fightable for drops under target's control, provided target accepts said control; should target not accept said control, then said enemy becomes its own side of battle (or joins any previous side composed of rogue summons), with all rogue summons joining said side. The target of this consumable, as well as this consumable's user, must be at least level 11.
Unicorn's Horn- (Consumable, Medicine, Light & Magic, 200 Charges, 8,000,000 Gold) Cures all minor negative status effects from sources below Level 60
Upsettingly Old Tuna- (Consumable, Food, Earth & Acid & Water, 1 Charge, 30 Gold) Deals 3 Flat Earth element HP Healing, 60% inflicts Poison, 40% inflicts Confusion: Depression

In Quest
Daccehenburg Industries Boots- (Accessory, Boots, Darkness & Acid, 50,000 Gold) +800 Defense, +350 AGI, +350 CON, 20% Earth Resistance, 20% Acid Resistance, 20% Water Resistance, 20% Darkness Resistance, 20% Technology Resistance, 20% Air Resistance, 15% Resilience, 15% Dodge
w/
Rune of Huethalgras- (Accessory, Rune, Light, 90,000 Gold) Wielder regenerates 200 HP per turn

Daccehenburg Industries Gloves- (Accessory, Gloves, Darkness & Technology, 50,000 Gold) +400 Defense, +400 to all stats, +350 Magical Attack for Psychic Arts, Technomancy, and Rune Magic spells
w/
Rune of Huethalgras- (Accessory, Rune, Light, 90,000 Gold) Wielder regenerates 200 HP per turn

Fading Call: Hound of Galbrecht- (Spell, Summoner Magic, Air, 90 MP, 120,000 Gold) 3,900 Air Damage, Does half damage to Psychic element foes, 5 hits against 4

7 Dacchenbomb- (Consumable, Invention, Darkness & Fire, 1 Charge, 10,000 Gold) Damages target for 25,000
3 Dacchensyringe- (Consumable, Invention, Darkness & Light, 10,000 Gold) Heals target for 25,000
Force of Thought- (Weapon, Force, Psychic & Technology, 160,000 Gold) +100 MIN, Wielder's turn-order-determining stat becomes MIN
Lightbeam Net- (Weapon, Assault Matrix, Light, 45,000 Gold) +65 Ranged Attack, 10% Light Resistance, Ranged attacks use MIN instead of AGI


Items-
10 1/12 Holy Imperial Seal of Worth- (Item, Antiquity, Universe, 12,000,000,000 Gold) This item may not be equipped, traded, sold, discarded, or destroyed

*Key to the Pirinsburg Biotech Research Center (Facility 2)- (Item, Quest Item, Technology, 50,000 Gold)
*Mangled, Necromantically Drained Head of Were-Eva, (Level 19 Version)- (Item, Antiquity, Water, 230,000 Gold)

Unidentified, Unmarked, Weightless Crate

'Hive Tunes IV: Buzz the Beat'- (Item, Antiquity, Air & Technology, 700 Gold)
9 'How to Be a Cat'- (Item, Antiquity, Earth, 6,000 Gold)
'Man You Need Some Faster Hands: A Play in 55 Acts'- (Item, Antiquity, Technology, 7,500 Gold)
10 1 Gold Coin- (Item, Currency, Earth, 1 Gold)
5 10 Gold Coin- (Item, Currency, Earth, 10 Gold)
25 Gold Coin- (Item, Currency, Earth, 25 Gold) (This is a single item called '25 Gold Coin')
200 Feet of Silk Rope- (Item, Antiquity, Earth, 900 Gold)
5 Advanced Parts- (Item, Material, Technology, 700,000 Gold)
2 Ancient Book of Lore- (Item, Antiquity, Magic, 7,000 Gold)
4 Ancient Wood- (Item, Material, Earth, 80,000 Gold)
3 Artillicas Botanica Stationary- (Item, Antiquity, Technology, 500 Gold)
Assorted Bills- (Item, Currency, Air, 15,000 Gold)
10 Assorted Minor Armor-Plating-Enhancer Replacement Parts (Smaller Parts Only)- (Item, Material, Technology, 41,000 Gold)
2 Backpack- (Item, Antiquity, Technology & Water, 600 Gold)
Bakeneko's Fire- (Item, Antiquity, Fire, 80,000 Gold)
10 Bakeneko's Tail- (Item, Antiquity, Fire & Magic, 7,000 Gold)
Bascaradine Brand Pencils (100 Count Box)- (Item, Antiquity, Physical, 1,300 Gold)
Bio-Shell Composite- (Item, Material, Technology, 45,000 Gold)
38 Bone- (Item, Material, Darkness, 200 Gold)
7 Box of Toast- (Consumable, Food, Earth, 20 Charges, 6,000 Gold) Heals 350 HP
17 Blueprints for Something that Didn't Get Built- (Item, Antiquity, Technology, 500 Gold)
Bone Drake Scale-(Item, Antiquity, Darkness, 7,000 Gold)
3 Botanica Keycard- (Item, Key, Earth, 9,000 Gold)
5 Breath of the East Wind- (Item, Material, Air, 69,000 Gold)
2 Broken Quality Cabeling- (Item, Material, Technology, 600 Gold)
3 Broken Quality Tube Piece- (Item, Material, Technology, 500 Gold)
Camera- (Item, Antiquity, Technology, 16,000 Gold)
City of Secret Holidays- (Item, Property, Ice & Earth, 50,000,000 Gold)
Clap Yo Hands If You Bleef: Story of the Beef: Novel- (Item, Antiquity, Beast & Knowledge, 7,000 Gold)
Clowns (Level 1-10) Spawn Table- (Item, Antiquity, Psychic & Darkness & Air, 340,000 Gold)
Collectable Red Pen- (Item, Antiquity, Fire & Technology, 7,500 Gold)
66 Dark Essence- (Item, Material, Darkness, 300 Gold)
Dead Insect- (Item, Antiquity, Darkness, 35 Gold)
4 Demon's Collected Souls- (Item, Antiquity, Darkness & Light, 1,300,000 Gold)
14 Demon Skin- (Item, Material, Darkness, 41,000 Gold)
Diamond Collar-Necklace- (Item, Antiquity, Earth & Air, 65,000 Gold)
9 Dogtags- (Item, Antiquity, Physical, 290 Gold)
3 Dungeon Clear Pennant: Brightbeard Caverns, Standard- (Item, Antiquity, Earth & Light, 50,000 Gold)
6 Dwarven Steel- (Item, Material, Earth, 2,000 Gold)
30 Empty Bottle- (Item, Material, Air, 20 Gold)
4 Empty Bottle of Eyedrops- (Item, Antiquity, Air, 30 Gold)
15 Empty Wine Bottle- (Item, Antiquity, Water, 20 Gold)
22 Essence of Kjall- (Item, Material, Magic, 200 Gold)
Explanation As To Why That Guy Sucked- (Item, Antiquity, Technology & Psychic, 300 Gold)
23 Expired Coupons- (Item, Antiquity, Air & Technology, 40 Gold)
Extra-Capacity Bucket- (Item, Antiquity, Water & Technology, 7,000 Gold)
Festive Landscape Giftbox- (Item, Ticket, Ice & Fire & Hope, 40,000,000 Gold) Can be opened at the Warehouse for a roll on the Festive Landscape Giftbox table
7 Figurine of a Bear with a Parasol Balanced on a Ball- (Item, Antiquity, Air & Earth, 25,000 Gold)
Flashlight- (Item, Antiquity, Light & Technology, 2,300 Gold)
5 Flashlight Batteries- (Item, Antiquity, Technology, 90 Gold)
4 Flask of Ectoplasm- (Item, Antiquity, Darkness, 6,400 Gold)
14 Flesh- (Item, Material, Darkness & Physical, 900 Gold)
Fleshworkers' Control Circuit- (Item, Antiquity, Technology & Acid, 165,000 Gold)
Frog-Sweat-Powered Flashlight- (Item, Antiquity, Water & Technology, 1,400 Gold)
24 Galvanized Plating- (Item, Material, Earth & Technology, 7,000 Gold)
27 Golden Trophy- (Item, Antiquity, Physical, 40,000 Gold)
24 Gold Thread- (Item, Material, Earth, 60,000 Gold)
Good Pen- (Item, Antiquity, Air & Light, 6,500 Gold)
Guide to Trees- (Item, Antiquity, Earth, 500 Gold)
Half-Ream of Paper- (Item, Antiquity, Air, 100 Gold)
Half-Ton of Necromantically-Infused Flesh- (Item, Material, Darkness, 8,000 Gold)
Handy, Collapsible Pole- (Item, Antiquity, Physical, 2,300 Gold)
Ink Blotter- (Item, Antiquity, Earth & Air, 900 Gold)
4 Kitsune's Tail- (Item, Antiquity, Earth & Magic, 51,455 Gold)
Land of Crows and Giant Vegetables- (Item, Property, Air & Darkness & Earth, 65,000,000 Gold)
12 Large Wings- (Item, Antiquity, Air, 6,000 Gold)
Lone Hexagonal Nut- (Item, Antiquity, Technology & Magic, 87 Gold)
8 Long, Blue Feather- (Item, Material, Air, 600 Gold)
Madness- (Item, Antiquity, Darkness & Psychic, 2,200,000 Gold)
17 Mage’s Tower- (Item, Property, Magic, 5,000,000 Gold)
Mechanization- (Item, Material, Physical & Technology, 4,000,000 Gold)
2 Minor Armor-Plating-Enhancer Control Chip- (Item, Antiquity, Technology, 65,000 Gold)
6 Mutative Holding Tank Solution that has Contacted a Morull'Shugaathi Wardrone (Augmented Type II)- (Item, Material, Water & Psychic & Technology & Physical, 15,500 Gold)
Napalm-Charred Dog Meat- (Item, Material, Darkness & Fire, 80 Gold)
Naturally Bouncy Cotton- (Item, Material, Light, 14,200 Gold)
Nice Mountaintop Cottage- (Item, Property, Earth & Ice & Air, 410,000 Gold)
Note About Fat Women Singing But Failing To End Stuff- (Item, Antiquity, Water, 300 Gold)
Note Explaining the Camera (Wrong)- (Item, Antiquity, Acid, 300 Gold)
Note Warning You About Huffing Peanut Spice 9- (Item, Antiquity, Fire, 300 Gold)
Old Tome- (Item, Antiquity, Earth, 5,000 Gold)
Patriarch-Summoning Doorbell- (Item, Antiquity, Atomic & Fate, 50,000,000 Gold)
Pearly-White Toothpaste- (Item, Antiquity, Light & Water, 7,000 Gold)
Phantom Challenge Clear Pennant: Brightbeard Caverns, Manethos Battle- (Item, Antiquity, Earth, 100,000 Gold)
Phantom Challenge Clear Pennant: Brightbeard Caverns, Orindar Battle- (Item, Antiquity, Darkness, 100,000 Gold)
200 Physical Mana Oil- (Item, Material, Physical, 5,000 Gold)
Pocket Dimension: Garden of Topiary Towers- (Item, Property, Earth, 41,000,000 Gold)
4 Puff of Cloud- (Item, Material, Air, 4,000 Gold)
200 Pumpkin- (Item, Antiquity, Earth, 400 Gold)
38 Pure Metals- (Item, Material, Earth, 7,000 Gold)
31 Putrid, Rotting Flesh- (Item, Material, Acid & Darkness, 300 Gold)
Random Ultra-Festive Giftbox Plus- (Item, Ticket, Ice & Chaos & Hope, 40,000,000 Gold) Can be opened at the Warehouse for a roll on the Random Ultra-Festive Giftbox Plus table
Rare Switch Uplinker 5-J- (Item, Material, Technology, 275,833 Gold)
6 Rope- (Item, Antiquity, Earth, 200 Gold)
Rude Note- (Item, Antiquity, Darkness & Air, 30 Gold)
Sample of Liquid #E554321-H- (Item, Material, Technology & Psychic, 8,550 Gold)
19 Shadowstuff- (Item, Material, Darkness, 5,000 Gold)
Squad of Detectives Investigating Why There Are So Many Detectives- (Item, Antiquity, Psychic, 500,000 Gold)
7 Square Mile of Morphic Shadow on a Random World- (Item, Property, Darkness, 220,000 Gold)
Small Jar of Assorted Mixed Chemicals- (Item, Antiquity, Technology & Acid, 3,000 Gold)
Small Jar of Assorted Mixed Powders- (Item, Antiquity, Technology & Acid, 3,000 Gold)
9 Small Model Train- (Item, Antiquity, Technology & Earth, 1,800 Gold)
Spirit-Containing Photograph of Angered Goblegeist Wind-Phantasms- (Item, Antiquity, Air & Darkness, 170,000 Gold)
Square Mile of Wire Labyrinth in a Random Dimension- (Item, Property, Metal & Agony, 30,000,000 Gold)
Technology Guidebook- (Item, Antiquity, Technology, 300 Gold)
Theoretical-Element-Creation-Attempt-Blocking Cube- (Item, Antiquity, Formus, 1,000,000 Gold)
The Illusory Yak- (Item, Antiquity, Illusion & Beast, 5,500,000 Gold)
Tiny Sample of Liquid #J6554J8- (Item, Material, Earth & Psychic & Darkness, 15,655 Gold)
Tiny Sample of Liquid #H558321- (Item, Material, Air & Light, & Fire, 3,510 Gold)
Tiny Sample of Liquid #H4438F9- (Item, Material, Light & Acid, & Magic, 31,405 Gold)
4 Tome of Legends- (Item, Antiquity, Light, 7,000 Gold)
4 Totem Wood- (Item, Material, Earth & Magic, 160,000 Gold)
2 Transmutative Energy Flow Sourcer- (Item, Material, Technology, 65,710 Gold)
Turkey-Flavored Lotion- (Item, Antiquity, Water & Earth, 5,000 Gold)
Twisted Compassion- (Item, Material, Light & Darkness & Water & Psychic, 4,500,000 Gold)
Underwater City (Level 20-30) Spawn Table- (Item, Antiquity, Water & Technology, 610,000 Gold)
8 Undeveloped Photograph- (Item, Antiquity, Technology & Darkness, 190 Gold)
27 Unimportant Reports- (Item, Antiquity, Air & Technology, 5,500 Gold)
60 Unknown Substance- (Item, Material, Magic, 5,000 Gold)
2 Useless Thing
Very Absorbant Mop from the Fleshworker Base- (Item, Antiquity, Water & Technology, 46,000 Gold)
Very Tall Scratching Post- (Item, Antiquity, Earth & Physical, 3,000 Gold)
4 Web Browser Software- (Item, Antiquity, Technology, 8,000 Gold)
Well-Stocked Basic Bio-Lab, Mad Scientist Version- (Item, Property, Technology & Electrical & Acid, 155,000 Gold)
37 Wispy Light Threads- (Item, Material, Light, 650 Gold)

Spells-
12 Animate Undead- (Spell, Necromancy, Darkness, 15,000 MP, 780,000 Gold) Summons up to 5 Undead below Level 20 from the Enemy List that are normally fightable for drops, Max 20 summoned, Summons summoned through this spell cannot summon
Attack Command(Spell, Leadership, Air & Fire, 100 MP, 50,000 Gold) Gives target +50 Melee Attack, +50 Ranged Attack, +50 Magical Attack, and +500 to the damage values of all abilities with damage values, stacks 5 times, lasts 40 rounds
10 Augment Natural Weaponry- (Spell, Biomancy, Technology, 30 MP, 40,000 Gold) Target 1 Biohorror per caster level has the damage of its natural attacks raised by 40 per caster level to a max of 6,000, stacks 20 times, lasts 40 turns
19 Bolster Undead- (Spell, Necromancy, Darkness, 10,000 MP, 690,000 Gold) Caster’s Undead pets and summons gain +310 to all stats, does not stack, lasts 5 rounds
Blessing of Orithon- (Spell, Divine Spell, Light, 50 MP, 12,000 Gold) Gives +25 damage to all Water element attacks and adds +15 Defense against Earth, lasts 8 turns
4 Burning Mischief- (Spell, Spirit Magic, Fire, 80 MP, 80,000 Gold) +80 Magical Attack, 20% inflicts Burning, 15% inflicts Confusion
Call Unto Water- (Spell, Elemental Magic, Water, 15 MP, 11,000 Gold) Either +15 Magical Attack, changes target ally's next attack's element to Water, scans the user's enemies to determine if any of them are Water element, or gives target 5% Water Resistance
Defense Command- (Spell, Leadership, Air & Fire, 100 MP, 50,000 Gold) Gives target +50 Defense and +5 Defense against Stat Damage, stacks 5 times, lasts 40 rounds
Desync Item- (Spell, Ethereal Magic, Magic & Light, 700 MP, 65,000 Gold) Target non-unique item worth under 1,000,000 Gold loses its text as a debuff
Displace Equipment- (Spell, Ethereal Magic, Air, 1,000 MP, 130,000 Gold) Un-equips target non-unique item worth below 1,000,000 Gold from either a target below Level 20 or a willing target
3 Empoison Undead- (Spell, Necromancy, Acid, 650 MP, 48,000 Gold) Caster's pet and summoned undead, as well as caster if caster is undead, have all of their offensive actions gain a 5% chance of inflicting Poison, this counts as a buff on the caster only that applies separate buffs to all current pets and summons at the time of casting and to any newly acquired pets and summons upon their arrival as caster's allies
4 Fling Yellow Flameman's Fire- (Spell, Elemental Magic, Fire, 250 MP, 215,000 Gold) +202 Magical Attack, deals 200 STR Damage, Deals 200 SPI Damage
Grenade Barrage- (Spell, Hypertech, Fire & Air, 60 MP, 49,000 Gold) +45 Ranged Attack, 2% Inflicts Stun, 1 hit against 6
9 Head Down the Chimney- (Spell, Necromancy, Darkness & Air, 700 MP, 90,000 Gold) Summons 1 Flying Head into target side's back rank provided said side has no members which are Level 50 or greater, Max 1 summoned
Holy Blades- (Spell, Divine Spell, Light, 30 MP, 9,000 Gold) Gives target +25 Melee Attack and makes target's Melee Attack actions dealt solely Light element damage, lasts 3 turns, stacks 2 times
5 Holy Healing- (Spell, Divine Spell, Light, 7 MP, 1,700 Gold) +5 Magic Attack, Heals
1 Holy Smite- (Spell, Holy Magic, Light, 4,000 MP, 2,200,000 Gold) +2,500 Magical Attack, Demons, Daemons, Devils, Darkspawn, and Undead killed by this attack may not be resurrected by sources below Level 50, Pierces 5,000 Defense, 30% inflicts Awestruck
I Am the Strongest!- (Spell, Leadership, Light & Darkness, 500 MP, 60,000 Gold) Caster’s stats are doubled (to a max of adding 10,000 points to each stat) if caster is at least double the level of all opponents
7 Lost Word of Hate- (Spell, Forbidden Magic, Fire, 50 MP, 10,000 Gold) +15 Magic Attack, 30 Fire Damage, 10 Darkness Damage, 5% Confusion: Berserk , 1% User Confusion: Berserk
10 Lost Word of Pain- (Spell, Forbidden Magic, Darkness, 50 MP, 10,000 Gold) +30 Magic Attack, 20 Darkness Damage, 5% Ignore Defense Under 10,000, 1% Hurts User Also, Ignoring Defense
4 Maddening Scream- (Spell, Forbidden Magic, Air, 30 MP, 60,000 Gold) +30 Magical Attack, 15% inflicts Confusion, May inflict 1 hit against 6 and deal 1/4 damage
Message Via Dreams- (Spell, Wizard Magic, Magic, 200 MP, 300,000 Gold) Target who is afflicted with Fatigued: Asleep gains +300 MIN and +300 SPI, does not stack
Mind-Dulling Fire- (Spell, Dark Magic, Darkness & Fire & Psychic, 8,500 MP, 5,765,000 Gold) +5,870 Magical Attack, -200 MIN, removes, as part of the same debuff as the MIN reduction, any one minor or moderate status effect resistance or immunity from non-unique targets below Level 40, stacks 4 times
Minor Channeling Reservoir Uplink- (Spell, Channeling, Magic, 90 MP, 80,000 Gold) For the remainder of the battle, caster may user the MP of target ally to pay the cost of Spells, to a max of 20,000 MP per action and per Spell, stacks 20 times across different targets and once per target
3 Shot of the Eighth Brigade- (Spell, Gunslinging, Light, 130 MP, 65,000 Gold) +70 Ranged Attack, +110 additional Ranged Attack against Undead, Cannot be used if caster is afflicted with Confusion: Depression, +200 additional Ranged Attack if caster is immune to Confusion: Depression
6 Sky Torpedo- (Spell, Hypertech, Air & Fire, 200 MP, 78,500 Gold) +195 Ranged Attack, deals 1/4 damage to targets that are non-Aerials and are not Air element unless the terrain or phantom terrain is some sort of sky, always hits and is a critical against Air element Vessels under level 20
Strength Through Melting Wax- (Spell, Ritual Magic, Magic, 4,500 MP, 61,000 Gold) This spell takes up its caster's first action each round for the next 100 rounds, for a total of 100 actions, 5 Candle are consumed by each casting action and are required for this spell to function, with the spell immediately being interrupted should they not be available, Should this string of actions be interrupted, all effects of this spell immediately vanish, After every 10th casting action spent on this spell, this spell's targets each gain +100 STR, 1 hit against 5, lasts 30 rounds after the final round of casting, does not stack
9 Summon Flying Head- (Spell, Necromancy, Darkness, 50 MP, 45,000 Gold) Summons 1 Flying Head from the enemy list, max 10 summoned
Summon Shade Wisp- (Spell, Umbramancy, Darkness, 50 MP, 67,000 Gold) Summons 1 Shade Wisp from the enemy list, max 20 summoned, this summon cannot summon
The Dead Rise at Midnight- (Spell, Necromancy, Darkness, 90,000 MP, 9,500,000 Gold) Caster attaches an effect to a Zone of Darkness that causes an Undead that is below Level 40 on the Enemy List to be started at the start of each round that said zone is present in the same battlespace as a Chronogeomantic Zone of Midnight, with said effect stacking 5 times per zone and across all zones (including across zones in different battlespaces), Max 30 summoned, Summons summoned through this spell cannot summon if above Level 20
4 Throw Blazing Skull- (Spell, Necromancy, Fire, 60 MP, 72,000 Gold) +75 Magical Attack, 5% inflicts Burning, 5% inflicts 1 hit against 4
2 Totemic Healing- (Spell, Shaman Magic, Light & Magic, 8,000 MP, 1,750,000 Gold) +1,850 Magical Attack, Heals
Transfer MP- (Spell, Channeling, Magic, 1 MP, 20,000 Gold) Transfers from 1-5,000 MP from one allied target to another


Transmutative Essence Record (Inherent Spells, require Transmutometer to cast)-
Muto-Cola Randomized Effect- Applies a random effect from the Muto Cola Effect Table, shares a stacking cap with the item 'Muto-Cola' stacks 5 times, Technology & Acid, 50 MP
Muto-Cola Selected Effect- Applies a caster-chosen effect from the Muto Cola Effect Table, stacks 5 times, shares a stacking cap with 'Muto-Cola Randomized Effect', Technology & Acid, 5,000 MP
Transmute Weapon: Acid Spray- Target Weapon that is a Gun gains +150 Melee Attack and 15% inflicts Dissolving, overrides other Transmute Weapon spells, does not stack, Technology & Acid, 200 MP
Transmute Weapon: Bio-Uplink- Target Weapon that gains an effect that makes it so that MP costs for Granted Abilities that said weapon provides may be paid with the HP of said weapon's wielder instead of their normal MP cost, even by individuals casting them who are not their wielder, and that provides said weapon with additional bonuses of +15 to Melee Attack, Ranged Attack, and/or Magical Attack if it already possesses such bonuses if it is wielded by a Bio-Horror and +50 additional points to each stat that it already provides a bonus to if it is wielded by a Bio-Horror, overrides other Transmute Weapon spells, does not stack, Technology, 800 MP
Transmute Weapon: Bio-Uplink + Acid Spray -> Synergization- Target weapon may possess the buff from 'Transmute Weapon: Acid Spray' and 'Transmute Weapon: Bio-Uplink' simultaneously and gains an additional +50 Ranged Attack if it does

Pets-

Creepy, Muscular, Partially-Animatronic Foxman Who Can Sometimes Turn Into An Adorable Toy- (Pet, Humanoid, Darkness & Ice & Technology, Lv.14, 3,100,000 Gold)
HP- 80,000
MP- 60,000
STR- 1,600
AGI- 1,400
CON- 1,600
MIN- 1,200
SPI- 1,200
XP- 0
XP Needed- 45,000 (Standard Multiplier x1)
Minimum Level- 1
Defense- 1,300, +2,000 against Physical, +2,000 against Ice
Defense against Stat Damage- 50
Critical Chance- 16%
Resilience- 15%
To Hit- 112%
Dodge- 14%
Resistances and Immunities- 30% Physical Resistance, 30% Psychic Resistance, 30% Ice Resistance, 30% Darkness Resistance, 30% Fire Resistance, 30% Electrical Weakness, Immunity to Pain, Confusion (except System Overload), Impaired, Poison, and Diseased (except Computer Virus)
Prime Attribute- Strength
Constant Effects-
Semi-Animatronic Foxman- Possessor gains the subtypes Animal and Robot, Constant Effect
Creepy Poses and Muttered Statements- Possessor has a 30% chance of inflicting Confusion: Fear and a 30% chance of inflicting Confusion: Fear Disconcerted on up to 30 selected targets at the start of each round, Constant Effect
Abilities-
Punch- 3,500 Damage, Physical, 0 MP
Slowly Rake Claws Down Body- 5,000 Damage, 30% inflicts Pain, Physical or Physical & Darkness, 0 MP
Chuckle- 30% inflicts Confusion: Fear, 30% inflicts Confusion: Fear: Disconcerted, Darkness & Air, 0 MP
Creepy Pose- 60% inflicts Confusion: Fear, 60% inflicts Confusion: Fear: Disconcerted, 1 hit against 15, Darkness & Physical, 50 MP
Become Small and Cute- Caster cannot inflict status effects with the Constant Effect 'Creepy Poses and Muttered Statements', Caster gains a 30% chance of inflicting Charm on up to 15 targets at the start of each round, does not stack, Technology & Air, 10,000 MP
Jolly Holiday Domestic Abuse- 6,000 Damage, 30% inflicts Wounded, 30% inflicts Confusion: Fear, 30% inflicts Pain, Ice & Physical & Darkness, 6,000 MP


"Fluffy McClaws"
Dangerous Mutant Tiger- (Pet, Bio-Horror, Darkness & Physical, Lv.5, 71,000 Gold)
HP- 6,400
MP- 5,900
STR- 270
AGI- 280
CON- 250
MIN- 225
SPI- 230
XP- 35,250
XP Needed- 5,000
Minimum Level- 4
Defense- 450
Defense against Stat Damage- 3
Critical Chance- 6%
Resilience- 5%
To Hit- 105%
Dodge- 5%
Resistances and Immunities- 10% Water Resistance, 10% Ice Resistance, 10% Air Resistance, 10% Acid Resistance, 5% Physical Resistance, 15% Fire Weakness
Prime Attribute- Strength
Constant Effects-
Fearsome- Possessor may, at the start of battle, inflict Fear on up to 5 targets with a 40% chanece of success, Constant Effect
Abilities-
Ripping Arms and Tentacles- 1,450 Damage, 10% inflicts Wounded, 12% inflicts Pain, Physical or Physical & Darkness, 0 MP
Acid Breath- 1,800 Damage, 10% inflicts Dissolving, may deal 1/2 damage and inflict 1 hit against 4, Acid, 450 MP
Terrify- 30% inflicts Fear, Darkness & Physical, 240 MP
Pounce- 1,900 Damage, caster moves to the front row if not already in the front row, Physical or Physical & Air, 400 MP

Eater of Foolish Wisemen who Dwell in the East- (Pet, Monster, Magic, Lv.7, 290,000 Gold)
HP- 21,000
MP- 23,000
STR- 370
AGI- 330
CON- 350
MIN- 390
SPI- 330
XP- 0
XP Needed- 100,000
Minimum Level- 7
Defense- 250
Defense against Stat Damage- 3
Critical Chance- 6%
Resilience- 5%
To Hit- 110%
Dodge- 5%
Resistances and Immunities- None
Prime Attribute- Mind or Strength
Constant Effects-
Eater of Foolish Wisemen- Possessor is immune to Magical Attacks, Hypertech spells, Technomancy spells, Guns, Wizard Magic spells, Enchantment spells, Dark Magic spells, Necromancy spells, Summoning spells, Ninjutsu spells, Golomancy spells, Elementalist Magic spells, and offensive actions that contain the Magic element provided that they come from sources below Level 20 that have below 2,500 MIN, Constant Effect
Disguised- Possessor counts as 5 levels higher for stat-scanning purposes, Constant Effect
Abilities-
Crooked Cutter- 1,900 Damage, 5% inflicts Wounded, 5% inflicts Stat Drain: MIN Drain, Physical or Darkness or Physical & Darkness, 0 MP
Brain Feast- 2,300 Damage, 80 MIN Damage, if this attack kills its target, then its caster recovers (target's Max MIN x 10) in HP, to a max of 1,000,000 HP, Physical & Darkness, 0 MP
Leap- 1,800 Damage, deals full damage to the back row, Physical & Air, 1,000 MP

Heart that Seeks the Hunter- (Pet, Bio-Horror, Fire & Acid, Lv.14, 6,000,000 Gold)
HP- 75,000
MP- 60,000
STR- 1,500
AGI- 1,110
CON- 1,600
MIN- 1,000
SPI- 1,000
XP- 0
XP Needed- 45,000 (Standard Multiplier x1)
Minimum Level- 14
Defense- 1,100
Defense against Stat Damage- 65
Critical Chance- 13%
Resilience- 11%
To Hit- 119%
Dodge- 18%
Resistances and Immunities- Charm Immunity, Poison Immunity
Prime Attribute- Constitution
Constant Effects-
Vital Heartbeat- Possessor gains +40,000 HP, Possessor regenerates 10,000 HP at the start of every round, Constant Effect
Abilities-
Insert Veins- 2,000 Damage, 200 CON Damage, Earth or Physical or Acid or Fire, 0 MP
Drink from Linked Heart- 2,500 Damage, 250 CON Damage, Deals HP Drain, Deals CON Drain, Earth or Physical or Acid or Fire, 1,130 MP
Disturbing Love- 60% inflicts Charm, Fire & Darkness, 100 MP
Stalk- Caster gains +55% To Hit against one target, does not stack, lasts 2 rounds, Fire & Air, 500 MP


Heavy Armor Fluxoid- (Pet, Shapeshifter, Magic, Lv. 3, 135,000 Gold)
HP- 5,000
MP- 300
STR- 70
AGI- 60
CON- 150
MIN- 45
SPI- 32
XP- 200
XP Needed- 10,000
Minimum Level- 2
Defense- 200, +200 against Physical
Defense against Stat Damage- 35
Critical Chance- 1%
Resilience- 5%
To Hit- 99%
Dodge- 2%
Resistances and Immunities- 150% Psychic Weakness
Prime Attribute- Constitution + Spirit
Constant Effects-
Form of Heavy Armor- This pet may instead be equipped in an armor slot where it provides +170 Defense, +20 CON, and is a Heavy Armor, Constant Effect
Highly Transmutable- This pet retains XP when placed in a combo provided that the combo result also possesses this constant effect, Constant Effect
Abilities-
Slam- 230 Damage, Physical, 0 MP
Guard- +50 Defense, stacks 5 times, Physical, 0 MP
Distort- 10 Damage to any stat, Magic, 30 MP


Heroic Adventurer- (Pet, Human, Light & Air, Lv.21, 15,500,000 Gold)
HP- 180,000
MP- 180,000
STR- 3,000
AGI- 3,000
CON- 3,000
MIN- 3,000
SPI- 3,000
XP- 0
XP Needed- 120,000 (Standard Multiplier x1)
Minimum Level- 1
Defense- 2,500
Defense against Stat Damage- 170, +300 Defense against SPI Damage
Critical Chance- 21%
Resilience- 21%
To Hit- 121%
Dodge- 21%
Resistances and Immunities- 50% Light Resistance, 30% Darkness Resistance, 20% Minor Status Effect Resistance
Prime Attribute- Strength
Constant Effects-
Magic Items- At the beginning of each thread, possessor may choose for this effect to provide its possessor with any two of +2,000 to any one stat (with different stats counting as different choices), +150,000 HP, +150,000 MP, +10,000 to the Damage value of all of possessor's abilities, 20% Resistance to any one base element (with different elements counting as different choices), or Immunity to any one minor negative status effect (with different effects counting as different choices), with each choice being selectable a max of once and not stacking, Constant Effect
Abilities-
Magic Sword- 7,000 Damage, Physical or Magic or Physical & Magic, 0 MP
Longshot Bow- 6,000 Damage, deals full Damage to individuals below Level 60 in the back row, Air or Physical or Air & Physical or Air & Magic, 0 MP
Magic Blast- 5,500 Damage, 50% inflicts any one minor or moderate negative status effect, Any combination of base elements and Magic, 0 MP
Healing Magic- 10,000 Damage, Heals HP, 50% inflicts any one minor positive status effect, Light or Magic or Light & Magic, 0 MP
Block- Caster gains +15,000 Defense, lasts 1 round, does not stack, Earth or Earth & Physical, 0 MP
Magic Rain- 15,000 Damage, deals 1/2 Damage, 1 hit against 5, Magic, 18,000 MP

Lizard Wolf - (Pet, Animal, Acid, Lv.1, 15,000 Gold)
HP- 400
MP- 210
STR- 24
AGI- 24
CON- 26
MIN- 13
SPI- 14
XP- 0
XP Needed- 1,000
Minimum Level- 1
Defense- 18
Defense against Stat Damage- 0
Critical Chance- 1%
Resilience-2%
To Hit- 100%
Dodge- 1%
Resistances and Immunities- 5% Magic Resistance, 5% Acid Resistance, 150% Electrical Weakness, 110% Darkness Weakness
Prime Attribute- Strength
Constant Effects-
Mark of the Patterned Lizard- Possessor gains 13% Dodge while in a Zone of Earth or Water, +210 to all stats while in a Zone of Earth or Water, 10% Earth Resistance, 10% Water Resistance, and possessor's abilities that have a chance of "does no damage" (specifically as having a chance of this, not simply a chance of failing to inflict damage) have said chance reduced by 5%, Possessor may, at the start of a thread, change its subtype to Other: Reptile if possessor is an Animal, Constant Effect
Abilities-
Bite- 40 Damage, 1% inflicts Wounded on targets below Level 5, Physical, 0 MP
Circle Around the Enemy- 5% caster's next offensive action deals normal damage to the back row of a standard row formation, Physical & Earth, # MP
Spit Acid- 55 Damage, Acid, 20 MP

Muscle Form
Level 4
Elemental, Physical
HP- #
MP- #
STR- #
AGI- #
CON- #
MIN- #
SPI- #
XP- 0
Defense- #
Critical Chance- #%
Resilience- #%
To Hit- #%
Dodge- #%
Resistances and Immunities- Physical Immunity (against sources below Level 14), Pain Immunity, Deafened Immunity, Diseased Immunity, 8% Minor Status Effect Resistance
Prime Attribute- Strength
Constant Effects-
Excellent Physique- Possessor gains +# STR, +# AGI, +# CON, and +# Defense, Constant Effect
Abilities-
Muscle Fist- # Damage, Earth, 0 MP
Throw- # Damage, 15% inflicts Fatigued: Stun, Physical, # MP
Flex- Caster and up to two chosen allies gain +# STR, +# CON, +# AGI, and +# Damage Dealt per attack, stacks 3 times, lasts 3 rounds, Physical, # MP
Transmute Rock to Muscle- Target Earth-element individual obtains -# Defense and +# STR, does not stack, Physical, # MP
Drops-
140 Gold
25 XP

Stonekin
Level 4
Elemental, Earth
HP- #
MP- #
STR- #
AGI- #
CON- #
MIN- #
SPI- #
XP- 0
Defense- #
Critical Chance- #%
Resilience- #%
To Hit- #%
Dodge- #%
Resistances and Immunities- Earth Immunity (against sources below Level 14), Pain Immunity, Deafened Immunity, Diseased Immunity, 8% Minor Status Effect Resistance
Prime Attribute- Strength
Constant Effects-
Hard Form- Possessor gains +# Defense, Constant Effect
Abilities-
Stone Fist- # Damage, Earth, 0 MP
Rock Toss- # Damage, 5% deals full Damage to targets below Level 20 in the back row, Earth, # MP
Armor of Flowing Earth and Stone- +# Defense, does not stack, lasts 20 rounds, Earth, # MP
Drops-
140 Gold
25 XP

Very Fast Horse- (Transformation, Steed, Earth, 59,000 Gold)
Level 1
HP- 600
MP- 120
STR- 27
AGI- 355
CON- 27
MIN- 9
SPI- 25
XP- 2,000
XP Needed- 1,000
Level Adjustment- +1
Defense- 12
Defense against Stat Damage- 0
Critical Chance- 1%
Resilience- 0%
To Hit- 104%
Dodge- 7%
Resistances and Immunities- 25% Technology Weakness
Prime Attribute- Strength
Constant Effects-
None
Abilities-
Kick- 70 Damage, Earth & Physical, 0 MP
Leap- 90 Damage, +180 AGI for the duration of the next round, does not stack, Air, 5 MP
Burst of Speed- +400 AGI, affects self only, lasts 2 rounds, does not stack, may only be used 3 times per thread, Air, 80 MP


Transformations-

Clanky Old Truck- (Transformation, Vehicle, Earth & Technology, 5,000 Gold)
Level 1
HP- 1,000
MP- 40
STR- 80
AGI- 15
CON- 60
MIN- 5
SPI- 18
XP- 0
XP Needed- 1,000
Minimum Level- 1
Defense- 10, +3 Against Air
Defense against Stat Damage- 0
Critical Chance- 1%
Resilience- 1%
To Hit- 100%
Dodge- 1%
Resistances and Immunities- None
Prime Attribute- Strength
Constant Effects-
Fuel Inefficient- Clanky Old Truck uses 1 MP per turn automatically, and it's AGI is halved if it runs out
Abilities-
Ram- 20 Damage, Physical, 0 MP
Exhaust- 1% Poison, Darkness & Air & Technology, 5 MP

Desert Corsair Sand Ship - (Transformation, Vessel, Earth, 750,000 Gold)
Level 16
HP- 100,000
MP- 100,000
STR- 1,400
AGI- 1,600
CON- 1,590
MIN- 1,510
SPI- 1,510
XP- 0
XP Needed- 350,000
Miniumum Level- 16
Defense- 1,600
Defense against Stat Damage- 90
Critical Chance- 14%
Resilience- 19%
To Hit- 117%
Dodge- 11%
Resistances and Immunities- 80% Earth Resistance, 40% Water Resistance, 200% Psychic Weakness, Entombed Immunity, Drowning Immunity, Pain Immunity, Poison Immunity, Diseased Immunity (Exception- Diseased: Computer Virus) Confusion Immunity (except System Overload), Impaired Immunity
Prime Attribute- Agility
Constant Effects-
Sand Ship- Possessor counts as a Vehicle, Vehicle Trait
Passenger Capacity (20)- Possessor may at any time take an action to pick up or deploy 1 passenger, Possessor may, at the start of battle, pick up any number of passengers up to max capacity, All passengers are automatically deployed when possessor dies, Vehicle Trait
The Desert Corsairs are on a Boat!- Passengers of this vehicles whose name includes 'Desert Corsair' may take one action per round at the start of possessor's first action of said round; said actions may be countered with actions targeting possessor's passengers, Vehicle Trait
Abilities-
Overrun- 4,800 Damage, May only be used against targets in the front row unless this ability was used on at least one target either this round or last round, Caster may, until the end of the next round, deal full damage to individuals in the back row, Physical, 0 MP
Pressurized Sand Cannon- 2,500 Damage, 50% inflicts Entombed, 75% inflicts Impaird: Blind, -5% To Hit, stacks 4 times, 1 hit against 5, Earth, 0 MP
Mass Deploy- Caster deploys any number of passengers, Earth & Air & Physical, 0 MP
Mass Pick-Up- Caster picks up any number of passengers, Earth & Air & Physical, 0 MP
Speed Up- +200 AGI, provides +500 AGI instead if the terrain or phantom terrain is Desert, affects caster only, stacks 5 times, Earth, 10,000 MP
Aim- +45% To Hit, Target's To-Hit value ignores Dodge-providing or To-Hit-Penalizing effects that come from earth element actions or sources provided said sources are below Level 20, affects caster only, Earth, 6,000 MP

Sky-Dropping Demonic Maw-Vessel- (Transformation, Vessel, Darkness & Physical, 35,000,000 Gold)
Level 43
HP- #
MP- #
STR- #
AGI- #
CON- #
MIN- #
SPI- #
XP- 0
XP Needed- # (Standard Multiplier x1)
Minimum Level- 43
Defense- #
Defense against Stat Damage- #
Critical Chance- #%
Resilience- #%
To Hit- #%
Dodge- #%
Resistances and Immunities- 80% Darkness Resistance, 80% Acid Resistance, 80% Fire Resistance,50% Ice Resistance, 50% Air Resistance, Immune to Voidstruck, Frozen, Suffocation, Hexed, and Diseased, 86% Minor Status Effect Resistance, 43% Moderate Status Effect Resistance
Prime Attribute- Agility
Constant Effects-
Demon-Ship- Possessor gains the subtype Demon, Constant Effect
Bio-Vessel- Possessor gains the subtypes Bio-Horror and Astral Being, Constant Effect
Attempts to Digest Non-Demon Pilots- If possessor's non-transformed state does not possess the subtype Demon, possessor deals its non-transformed state # Flat Acid element Damage at the start of each round, with possessor de-transforming if this Damge would at any point place possessor's non-transformed state at 0 HP, Constant Effect
Cannot Be Driven Well By Non-Demons- If possessor's non-transformed state does not possess the subtype Demon, possessor obtains -50% To Hit and -50% Dodge, Constant Effect
Abilities-
Devour- # Damage, Deals HP Drain, Physical or Physical & Darkness, 0 MP
Dive-Bomb- # Damage, caster and caster's untransformed state are both dealt # Flat Physical element Damage, deals full Damage to targets below Level 60 in the back row, Physical & Air, 0 MP
Spit Fire- # Damage, 93% inflicts Burning, 1 hit against 5,000, Fire, # MP
Spew Acid- # Damage, 93% inflicts Dissolving, 1 hit against 5,000, Acid or Acid & Darkness, # MP


Permanent Consumables-
Book of Covert Techniques- (Permanent Consumable, Grimoire, Darkness & Air, 1 Charge, 10,000,000 Gold) Teaches user "Sneaky"
2 Empowered Holy Festival Bundt Cake- (Permanent Consumable, Empowered Item, Earth & Magic, 1 Charge, 75,000 Gold) Teaches user "Has Consumed # of the Permanent Consumable "Empowered Holy Festival Bundt Cake"", Cannot be used if # is already 5 or greater
7 Empowered Holy Festival Snack Mix- (Permanent Consumable, Empowered Item, Earth & Magic, 1 Charge, 15,000 Gold) Teaches user "Has Consumed # of the Permanent Consumable "Holy Festival Snack Mix"", Cannot be used if # is already 10 or greater
Elementium Armor Blueprint- (Permanent Consumable, Blueprint, Earth & Air & Fire & Water & Light & Darkness & Magic & Technology & Physical & Psychic & Electrical & Air & Acid, 99,000,000 Gold) Teachers user the Secret Formula- Elementium Armor

Artifacts-
None







Awards-
'Underwent a Memory Wipe'
Terrified Embles Wheeply, Mayor of Lorensvale on Noix
Met Asual the Reformed Bandit of Noix
Met the Warwalker Bagi on Noix
Escaped death via Scartifen on Noix with a Gatestone
Has completed the task 'First Holy Imperial Challenge of Worth: Test of Fortune'
Has completed the task 'Second Holy Imperial Challenge of Worth: Test of Skill'
Has completed the task 'Fourth Holy Imperial Challenge of Worth: Test of Seeking'
Has completed the task 'Fifth Holy Imperial Challenge of Worth: Test of Mastery'
Has completed the task 'Seventh Holy Imperial Challenge of Worth: Test of Echoes'
Has Completed the task 'Eighth Holy Imperial Challenge of Worth: Test of Time'
Has Completed the Task "Ninth Holy Imperial Challenge of Worth: Test of Collecting"
Has completed the task 'Tenth Holy Imperial Challenge of Worth: Test of Combat'
Has completed the task 'Eleventh Holy Imperial Challenge of Worth: Test of Remembrance'
Has completed the task 'Twelfth Holy Imperial Challenge of Worth: Test of Choices'
Beat Team Bees at the Holy Festival
Beat Team The Worst Detective at the Holy Festival
Beat Team Nesting Dolls at the Holy Festival
'Watched the Entirety of the Film 'The Arrest and Untimely Demise of Hossus Broon (with Commentary)''
Visited the 10th Holy Festival
Had a Really, Really Weird Dream
Has Consumed 5 Essence Sphere: Demonologist
Has Consumed 5 Improved Essence Sphere: Demonologist
Has Consumed 5 Greater Essence Sphere: Demonologist
Has Consumed 1 Essence Sphere: Transumter
Has Consumed 1 Essence Sphere: Veilwalker
Was in the Walrusfest Secret Santa
Successfully guessed her Secret Santa at Walrusfest
Smoked with Flower Josh that Power Master
Took ALL the Drugs
Destroyed the Town of Shadeslow on Noix
Wanted for the Destruction of Shadeslow on Noix
Has Won the "Winter's Grasp" Event Match
Has Won the "Drakespawn of the Caverns" Event Match
Attended The Midnight Carnival (And Walked Away With Mysterious Prizes!) (Mod-Run World Award)
Won the Quest 'Flooding in District 19'
Stopped Danger Dan the Weather Man's Flood-Magic Testing
Feared and Worshipped as a Powerful Demon by the Orcs, Goblins, and Morlock-Kin of District Nineteen on Disc 58
Took down 'The Rolling Sphere of One-Eyed Ghoulkin (Vigor-Mutated)' left by the Joymerchants on Kirshisara (Mod-Run Award)
Handed over the 'The Rolling Sphere of One-Eyed Ghoulkin (Vigor-Mutated)' to Doctor Graves (Mod-Run Award)
Received Umbral Blood graft from Doctor Graves (Mod-Run Award)
Got Married at Walrusfest
Married a Grandpa Slime
Gained 5 Base Stat Points in SAN from a Reality Glitch
Gained 5 Base Stat Points in INF from a Reality Glitch
Gained 5 Base Stat Points in RES from a Reality Glitch

Has 75 Base Stat Points


Tasks-
Name: 'Third Holy Imperial Challenge of Worth: Test of War'
Location: Holy Imperial Bureau of Officiating: Nexus Branch
Client: The First Holy Empire

Prerequisites:
None

Requirements:
Defeat 120 different entities on the Enemy list, at least 5 of which must be each level from 1 to 19.

Description:
This is the third of twelve tasks required to obtain a Holy Imperial Seal of Worth.


Name: 'Sixth Holy Imperial Challenge of Worth: Test of Stamina'
Location: Holy Imperial Bureau of Officiating: Nexus Branch
Client: The First Holy Empire

Prerequisites:
None

Requirements:
Reach Level 21 or higher in an Endurance Match

Description:
This is the sixth of twelve tasks required to obtain a Holy Imperial Seal of Worth.
MODRAAAAAAAAAAAAAGE
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