Patchy Wisdom (Shadowman)
Level 39
Human, Magic
HP- 10,850
MP- 17,550
STR - 78 (2)
AGI - 468 (12)
CON - 434 (6)
MIN - 702 (18)
SPI - 1,038 (22)
XP- 5,694,360
XP Required- 820,000, Holy Imperial Seal of Power
Fame- 21
Gold- 218,495,811
Bonus Weeks: 112, 4 Sorceress Bonus Weeks, 1 Channeler Bonus Weeks, 1 Shrine Maiden Bonus Weeks, 12 Necromancer Bonus Weeks, 36 Pactmaker)
Will learn:
Abilities-
Melee Attack
Magical Attack
Ranged Attack
Elemental Attack
Defend
Counter
Guard Back Rank
Use an Item
Cast a Spell
Switch Rows
Unequip
Re-equip
Trade
Transform
Fortify Body
Overdrive
Combo- (Active Ability, Attack) Possessor may spend an action to perform any combo listed in the Combos section of the shop, provided that possessor possesses all of the necessary items, abilities, and other components that are part of said combo, expending said components in the normal manner for a combo, with any item resulting from this combo going to possessor and the use of this ability being non-reversible by sources below Level 1,000 (including getting back the items used in said combo)
Beastmaster
Highly-Pettable- (Passive Ability, Beastmaster) Whenever possessor is targeted with a non-offensive 'Melee Attack' or 'Attack with Finesse' action, the source of said action is afflicted with Invigorated
Biomancer
Basic Biomancy Attunement- (Passive Ability, Biomancer) All of possessor's Biomancy summons have 50 additional HP and MP and do 10 more damage with each of their attacks
Mutagenic Spell- (Active Ability, Biomancer) Possessor may use Mutagenic Spell in conjunction with a Magical Attack, so long as a Biomancy spell is being cast as part of said attack. This attack may shift up to 40 points from one of a willing target's stats to another one of said target's stats, stacks 5 times across all versions of Mutagenic Spell
Talent in Bioaugmenting Agility- (Passive Ability, Biomancer) All Biomancy spells that possessor casts that buff Agility do so by 50 additional points, to a max of 500 additional points across all buffs on each individual
Talent in Bioaugmenting Constitution- (Passive Ability, Biomancer) All Biomancy spells that possessor casts that buff Constitution do so by 50 additional points, to a max of 500 additional points across all buffs on each individual
Blessing
Murlakro's Blessing- (Passive Ability, Blessing) Possessor gains +5,000 Max MP and +50 Uncapped MIN
Channeler
Apprentice Channeling Attunement- (Passive Ability, Channeler) All Channeling spells cast by possessor can that transfer HP or MP may transfer an additional 5,000 points of each that they can already transfer; all Channeling spells cast by possessor can that transfer stats may transfer an additional 500 points of each that they can already transfer
Assumption of the Colors of Beasts Within- (Passive Ability, Channeler) Possessor may choose at the beginning of a round to become the base elements of one an unequipped pet that possessor is carrying, with this ability not changing possessor's element if the chosen pet is not any base elements
Assumption of the Shapes of Beasts Within- (Passive Ability, Channeler) Possessor may choose at the beginning of a round to become the base subtypes of one an unequipped pet that possessor is carrying, with this ability not changing possessor's subtype if the chosen pet is not any base subtypes
Basic Chain Casting Attunement- (Active Ability, Channeler) Possessor and an ally with at least one spell equipped and this ability may both use their 1 turn to cast a spell using their combined stats, which costs them both double normal MP, any effects of the spell may be tied to either caster
Basic Channeling Attunement- (Passive Ability, Channeler) All Channeling spells can transfer 50 more HP or MP
Basic Element Channeling- (Passive Ability, Channeler) Spells that include one of possessor's elements cost possessor 30 less MP to cast
Basic Linkup Mastery- (Passive Ability, Channeler) Possessor gains +800 HP, +800 MP, and +80 to all stats if possessor's HP, possessor's MP, or any of possessor's stats is linked to another individual's
Basic Magic Retention- (Passive Ability, Channeler) Spells cost possessor 20 less MP to cast
Basic Supernatural Empathy- (Passive Ability, Channeler) Possessor counts as 1 Level higher, to a max of Level 30, for stat-scanning purposes as an effect that does not bypass 'Immune to Below Level X' effects
Basic Syphoning- (Passive Ability, Channeler) Whenever possessor deals HP Drain or MP Drain, said quantity is increased by 50 points
Basic Transferral of Good Health- (Passive Ability, Channeler) At the start of each round, possessor may select one ally and one minor negative status effect from a source below Level 20 that said ally is afflicted with that possessor is afflicted with, with a 5% chance of curing this selected effect
Basic Transfer Mastery- (Passive Ability, Channeler) Whenever possessor transfers HP or MP from on source to another, possessor may transfer an additional 200 points
Basic Transfer Mastery of Stats- (Passive Ability, Channeler) Whenever possessor transfers stat points from on source to another, possessor may transfer an additional 100 points
Channeled Power of Bound Hearts- (Passive Ability, Channeler) Possessor gains +200 to all stats for each unequipped pet that possessor is carrying, to a max of +1,000
Channeler- (Passive Ability, Channeler) All Channeling spells cast by possessor can that transfer HP or MP may transfer an additional (2,000 x Possessor Level) points of each that they can already transfer; all Channeling spells cast by possessor can that transfer stats may transfer an additional (100 x Possessor Level) points of each that they can already transfer
Empathic Resonance: Joy- (Passive Ability, Channeler) Whenever one of possessor's allies is afflicted with Invigorated: Zesty, possessor may choose to be afflicted with Invigorated: Zesty. Whenever possessor is afflicted with Invigorated: Zesty, up to once per round, possessor may choose a target and have a 20% chance of afflicting said target with Invigorated: Zesty
Empathic Resonance: Love- (Passive Ability, Channeler) Whenever one of possessor's allies is afflicted with Charm: Lovestruck, possessor may choose to be afflicted with Charm: Lovestruck. Whenever possessor is afflicted with Charm: Lovestruck, up to once per round, possessor may choose a target and have a 20% chance of afflicting said target with Charm: Lovestruck
Empathic Resonance: Lust- (Passive Ability, Channeler) Whenever one of possessor's allies is afflicted with Charm: Lust, possessor may choose to be afflicted with Charm: Lust. Whenever possessor is afflicted with Charm: Lust, up to once per round, possessor may choose a target and have a 20% chance of afflicting said target with Charm: Lust
Empathic Resonance: Rage- (Passive Ability, Channeler) Whenever one of possessor's allies is afflicted with Confusion: Enraged or Confusion: Berserk, possessor may choose to be afflicted with Confusion: Enraged or Confusion: Berserk, Whenever possessor is afflicted with Confusion: Enraged or Confusion: Berserk, up to once per round, possessor may choose a target and have a 20% chance of afflicting said target with Confusion: Enraged or Confusion: Berserk
Essence Channeling and Elemental Essence Synchronization (Special Type A)- (Passive Ability, Channeler) If possessor is on the same side of battle as an Ice element Fae or Elemental, possessor may choose for any of possessor's Magical Attack actions to gain 30% inflicts Frozen, If possessor is on the same side of battle as a Fire or Physical element Human or Dragon, possessor gains +2,000 Melee Attack, If possessor is on the same side of battle as a Fire or Destruction element Devil or Undead, possessor may choose to become Destruction element at the start of any of possessor's actions, If possessor is on the same side of battle as a Time element Human, possessor may choose to gain +3,000 to possessor's turn-order-determining stat sum for turn-order-determining purposes, If possessor is on the same side of battle as an individual with the ability 'Cheerful Oni's Drunken Battle Mastery', possessor suffers no negative effects from the status effect Poison: Drunk and may choose to gain +5,000 HP, If possessor is Wood element and possesses the ability Elementalist, possessor may cast Wood element Elemental Magic spells for 5,000 less MP and acts as though Call Unto Wood has been cast an additional time, If possessor is Metal element and possesses the ability Elementalist, possessor may cast Metal element Elemental Magic spells for 5,000 less MP and acts as though Call Unto Metal has been cast an additional time, If possessor is Light element and possesses the ability Elementalist, possessor may choose to treat any Light element Wizard Magic spells that possessor has equipped as Elemental Magic spells, If possessor is Darkness element and possesses the ability Elementalist, possessor may choose to treat any Darkness element Wizard Magic spells that possessor has equipped as Elemental Magic spells, If possessor is Earth element and possesses the ability Elementalist, possessor may cast Earth element Elemental Magic spells for 5,000 less MP and acts as though Call Unto Earth has been cast an additional time, If possessor is Air element and possesses the ability Elementalist, possessor may cast Air element Elemental Magic spells for 5,000 less MP and acts as though Call Unto Air has been cast an additional time, If possessor is Fire element and possesses the ability Elementalist, possessor may cast Fire element Elemental Magic spells for 5,000 less MP and acts as though Call Unto Fire has been cast an additional time, If possessor is Water element and possesses the ability Elementalist, possessor may cast Water element Elemental Magic spells for 5,000 less MP and acts as though Call Unto Water has been cast an additional time
Essence Channeling and Elemental Essence Synchronization (Special Type B)- (Passive Ability, Channeler) If possessor is on the same side of battle as an Air element Human or a Human with one or more Divine Magic spells equipped, possessor may change the subtype of any spell possessor is casting from Elemental Magic or Danmaku to Divine Magic, If possessor is on the same side of battle as a Blood element Devil or Undead, possessor may choose to become Blood element at the start of any of possessor's actions, If possessor is on the same side of battle as a Fire element Human or Aerial, possessor has a 5% chance once per thread of auto-resurrecting when killed by a source below Level 80 that is no more than 20 Levels greater than possessor as an effect that does not stop the end of battle, If possessor is on the same side of battle as a Celestial and either said Celestial is Earth element or possessor is wielding an Earth element Sword, possessor may choose at the beginning of each round to destroy a Zone created by a source below Level 80 that is no more than 20 Levels greater than possessor, If possessor is on the same side of battle as a Demon or Devil, possessor gains +5,000 MP and +500 MIN, If possessor is on the same side of battle as an individual who is more than one of the subtypes Humanoid, Shapeshifter, and Animal, possessor gains +500 AGI and 20% Dodge
Improved Essence Algorithm Use- (Passive Ability, Channeler) If possessor has changed its base stats or subtype using an ability whose name includes 'Essence Algorithm', possessor gains +2,000 uncapped points to all stats, If possessor is in a Transformation due to one of possessor's abilities whose name includes 'Essence Algorithm', possessor gains +5,000 to all stats
Improved Transferral of Health- (Passive Ability, Channeler) Whenever possessor transfers HP from one source to another, possessor may transfer an additional 2,500 points
Improved Transferral of Mana- (Passive Ability, Channeler) Whenever possessor transfers MP from one source to another, possessor may transfer an additional 2,500 points
Chef
Booze it Up!- (Technique Ability, Chef) Possessor may use Booze it Up in conjunction with a Use an Item or Serve Food action, so long as no other technique is used and said action involves a Drink consumable that possesses a chance of inflicting Poison: Drunk, provided that said action contains possessor as one of its targets. All MP healing affecting possessor in said action is increased by 200 points, Possessor is afflicted with Poison: Drunk.
Combatant
Works Out Regularly- (Passive Ability, Combatant) Possessor gains +50 STR, +50 CON, +50 Melee Attack, and +100 HP
Conjuror
Basic Conjuror Knowledge- (Passive Ability, Conjuror) Possessor's Elemental pets and summons gain +100 HP, +100 MP, +10 to damage dealt, and +10 to all stats
Counselor of Faerie
Drown- (Active Ability, Counselor of Faerie) Possessor, if a Fae or an Aquatic, may spend an action to inflict Drowning, said action is solely Water) element, and costs 5,000 MP
Eat Cucumber- (Active Ability, Counselor of Faerie) Possessor, if a Fae, Aquatic, or Spirit, may spend an action to conduct an attack that has a Prime Attribute of Mind, has a base Damage value of 25,000 that it incorporates as though possessor were an Enemy, that may incorporate (The Gold value of any one equipped Food item / 1,000) as a Melee Attack bonus that it incorporates, that Heals HP, that may only target its caster, is solely Water & Earth element, and costs 2,000 MP
Essence Algorithm: Kappa- (Passive Ability, Counselor of Faerie) At the beginning of a thread, possessor may choose to become the subtype Fae and gain the base stats: STR 12, CON 5, AGI 6, MIN 25, SPI 12, and to be able to choose, if a monster on the enemy list exists named 'Kappa', to be able to treat a single copy of said monster as an equipped transformation if it is equal to or below possessor's Level
Irrigate- (Active Ability, Counselor of Faerie) Possessor, if a Fae, Aquatic, or Spirit, may spend an action to create a Zone of Water or add Water to the elements a Zone possesses, provided said zone was created by a source below Level 20, with said action being solely Water element and costing 6,000 MP
Kappa Resistances- (Passive Ability, Counselor of Faerie) Possessor, if a Fae or an Aquatic, obtains 50% Water Resistance and 25% Acid Resistance
Kappa's Aquatic Camouflage- (Passive Ability, Counselor of Faerie) Possessor, if a Fae, may choose to replace possessor's subtype with Aquatic at the start of a thread, and possessor, if a Fae or an Aquatic, gains +30% Dodge while in a Zone of Water
Kappa's Head Full of Water- (Passive Ability, Counselor of Faerie) Possessor, if a Fae or an Aquatic, obtains +1,500 to all stats, If possessor is afflicted with Fatigued: Stun or Fatigued: Dehydration, possessor is also immediately afflicted with a debuff that prevents possessor from acting if below Level 60 that is immediately cured if possessor enters a Zone of Water
Kappa's Semi-Spiritual State- (Passive Ability, Counselor of Faerie) Possessor, if a Fae, may choose to replace possessor's subtype with Spirit at the start of a thread
Kappa's Shell- (Passive Ability, Counselor of Faerie) Possessor, if a Fae or an Aquatic, obtains +5,000 Defense, 15% Physical Resistance, and +35% Resilience
Ravage- (Active Ability, Counselor of Faerie) Possessor, if a Fae, Aquatic, or Spirit, may spend an action to conduct an attack that has a Prime Attribute of Strength, has a base Damage value of 6,000 that it incorporates as though possessor were an Enemy, incorporates the Melee Attack bonuses of equipped Fist Weapon items, has a 30% chance of inflicting Wounded: Maimed, is solely Physical element, and costs 6,500 MP
Secret Medicine- (Active Ability, Counselor of Faerie) Possessor, if a Fae or Spirit, may spend an action to conduct an attack that has a Prime Attribute of Mind, has a base Damage value of 35,000 that it incorporates as though possessor were an Enemy, that may incorporate (The Gold value of any one equipped Medicine item / 1,000) as a Magical Attack bonus that it incorporates, that Heals HP, that cures any two chosen minor negative status effects, is solely Magic & Technology element, and costs 10,000 MP
Sumo Slam- (Active Ability, Counselor of Faerie) Possessor, if a Fae, may spend an action to conduct an attack that has a Prime Attribute of Strength, has a base Damage value of 5,000 that it incorporates as though possessor were an Enemy, incorporates the Melee Attack bonuses of equipped Shield items, has a 50% chance of inflicting Fatigued: Stun, is solely Physical element, and costs 3,000 MP
Webbed Claw- (Active Ability, Counselor of Faerie) Possessor, if a Fae or an Aquatic, may spend an action to conduct an attack that has a Prime Attribute of Strength, has a base Damage value of 6,000 that it incorporates as though possessor were an Enemy, incorporates the Melee Attack bonuses of equipped Fist Weapon items, is solely (Physical or Physical & Water) element, and costs 0 MP
Count of Blood
Crimson Steward- (Passive Ability, Other: Count of Blood) If possessor is Blood element, possessor may, at the start of each round, choose a Blood-element ally, not including possessor, with said ally obtaining a buff that provides +2,000 to all stats so long as its possessor is in the same battle as possessor on the same side of battle, with said buff not stacking and only being able to be present on one individual at a time from each creator, with newly created instances of said buff causing prior instances of said buff to vanish
Chronicler of Eternity
Base Immortal Synchronicity- (Passive Ability, Chronicler of Eternity) Possessor may treat Immortal as a base subtype
Basic Chronicler of Eternity Knowledge- (Passive Ability, Chronicler of Eternity) Possessor's Immortal pets and summons gain +1,000 HP, +1,000 MP, +100 to damage dealt, and +100 to all stats
Demonologist
Basic Demonologist Knowledge- (Passive Ability, Demonologist) Possessor's Demon pets and summons gain +100 HP, +100 MP, +10 to damage dealt, and +10 to all stats
Demonologist- (Passive Ability, Demonologist) Possessor may forfeit one Accessory slot or Spell slot at the start of a thread to gain a Pet slot that may contain a Demon pet only, This ability provides +50 HP and +10 to all stats of possessor's Demon pets and summons per Level of possessor
Demon's Form- (Passive Ability, Demonologist) Possessor may choose to change possessor's subtype to Demon at the beginning of a thread. Should possessor be a Demon and not have used this ability to become one at the beginning of a thread, then this ability provides possessor with +50 to all stats.
Demon Traits- (Passive Ability, Demonologist) Possessor gains Hexed Immunity and Diseased Immunity so long as possessor is a Demon
Elementalist
Adept Elemental Magic Attunement- (Passive Ability, Elementalist) Possessor's Elemental Magic spells cost 10,000 less MP, Possessor's Elemental Magic spells that provide a Magical Attack bonus provide an additional +500 Magical Attack, Possessor gains 10 Spell slots that may not be used for purposes other than carrying spells, may only carry Elemental Magic Spells, and may not be converted into other types of slots by individuals below Level 100
Aeromancer- (Passive Ability, Elementalist) +500 Damage to all damage dealing Air element Elemental Magic spells, All Air element Elemental Magic spells cost 50 less MP, all Air element Elemental Magic summons gain +200 to all stats, Air element Elemental Magic spells that provide an AGI boost that only affect turn order boost it by 50 points further, Air element Elemental Magic spells that have a chance of inflicting Stun have a 5% greater chance
Apprentice Elemental Magic Attunement- (Passive Ability, Elementalist) All Elemental Magic spells gain +250 Magical Attack and cost 50 less MP, all Elemental Magic summoned Elementals stay for 1 turn longer and have their stats increased by 50 each and the damage of their damage dealing attacks increased by 250
Aquatic Lancing- (Active Ability, Elementalist) For each open weapon slot that is empty, possessor gains an additional action each turn that may only be used to make an attack that does a flat 200 Water element damage per user level that still has a chance of missing as though it was not a flat-damage attack and has a 5% chance of inflicting Stat Drain: Slowed so long as possessor has a Water element Elemental Magic spell equipped, +40 Magical Attack for Water element Elemental Magic spells
Aqueous Column of Protection- (Stance Ability, Elementalist) User must have at least 3 Water element Elemental Magic spells equipped, +100 Defense, +50 Defense against stat damage
Aura of Air- (Passive Ability, Elementalist) 5% Air Resistance, 5% Dodge if an Air element Elemental Magic spell is equipped
Aura of Earth- (Passive Ability, Elementalist) 5% Earth Resistance, +50 Defense if an Earth element Elemental Magic spell is equipped
Aura of Fire- (Passive Ability, Elementalist) 5% Fire Resistance, +50 Defense if a Fire element Elemental Magic spell is equipped
Aura of Summer- (Passive Ability, Elementalist) Possessor gains 5% Elemental Magic Resistance, Possessor's offensive actions may ignore a single elemental resistance (but not Immunity or Absorbtion) of lower Level than possessor who are below Level 20
Aura of Water- (Passive Ability, Elementalist) 5% Water Resistance, +25 Defense against stat damage and damage caused by status effects if a Water element Elemental Magic spell is equipped
Basic Elemental Magic Attunement- (Passive Ability, Elementalist) All Elemental Magic spells gain +10 Magical Attack and cost 10 less MP
Caller of the Air Spirits- (Passive Ability, Elementalist) Summoned Elemental Magic Air element Elementals gain +50 to all stats, +2% Critical, +2% Dodge, +2% Resilience, +2% to-Hit, and +100 Defense, their attacks that have a chance of inflicting Suffocation have a 1% higher chance, said summons cost 150 less MP to summon
Caller of the Earth Spirits- (Passive Ability, Elementalist) Summoned Elemental Magic Earth element Elementals gain +50 to all stats, +15 Defense against stat damage, +2% Critical, +2% Dodge, +2% Resilience, +2% to-Hit, and +100 Defense, their attacks that have a chance of inflicting Entombed have a 1% higher chance, said summons cost 150 less MP to summon
Caller of the Fire Spirits- (Passive Ability, Elementalist) Summoned Elemental Magic Fire element Elementals gain +50 to all stats, +2% critical, +2% Dodge, +2% Resilience, +2% to-Hit, and +500 damage to all damage-dealing attacks, their attacks that have a chance of inflicting Burning have a 1% higher chance, said summons cost 150 less MP to summon
Caller of the Water Spirits- (Passive Ability, Elementalist) Summoned Elemental Magic Water element Elementals gain +50 to all stats, +2% critical, +2% Dodge, +2% Resilience, +2% to-Hit, and +40 Defense, and +20 stat damage to all stat-damage-dealing attacks, their attacks that have a chance of inflicting Drowning have a 1% higher chance, said summons cost 150 less MP to summon
Conflux Shield- (Stance Ability, Elementalist) User must have at least 3 multi-element Elemental Magic spells equipped, Possessor gains +500 Defense against single-element actions and effects
Elemental Esoterica: Wood- (Passive Ability, Elementalist) Posessor's Wood element spell cost 500 less MP
Elementalist- (Passive Ability, Elementalist) +500 Damage to all damage dealing Elemental Magic spells, All Elemental Magic spells cost 50 less MP
Elemental Magic Casting I- (Passive Ability, Elementalist) Elemental Magic spells cost possessor 20 less MP to cast
Elemental Magic Casting II- (Passive Ability, Elementalist) Elemental Magic spells cost possessor 200 less MP to cast
Envoy of Air- (Ability, Elementalist) Character's spells, abilities, and items respond as though character had already cast Call Unto Elements: Air
Envoy of Earth- (Ability, Elementalist) Character's spells, abilities, and items respond as though character had already cast Call Unto Elements: Earth
Envoy of Fall- (Ability, Elementalist) Character's spells, abilities, and items respond as though character had already cast Call Unto Seasons: Fall
Envoy of Fire- (Ability, Elementalist) Character's spells, abilities, and items respond as though character had already cast Call Unto Elements: Fire
Envoy of Spring- (Ability, Elementalist) Character's spells, abilities, and items respond as though character had already cast Call Unto Seasons: Spring
Envoy of Summer- (Ability, Elementalist) Character's spells, abilities, and items respond as though character had already cast Call Unto Seasons: Summer
Envoy of Water- (Ability, Elementalist) Character's spells, abilities, and items respond as though character had already cast Call Unto Elements: Water
Envoy of Winter- (Ability, Elementalist) Character's spells, abilities, and items respond as though character had already cast Call Unto Seasons: Winter
Ever-Present Earthen Dome- (Stance Ability, Elementalist) User must have at least 3 Earth element Elemental Magic spells equipped, +100 Defense, +2,000 HP
Flaming Pillar of Self- (Stance Ability, Elementalist) User must have at least 3 Fire element Elemental Magic spells equipped, +100 Defense, you may deal 1,000 Fire element damage to anyone who targets you with an offensive action as a counter
Float Upon the Levitating Wind- (Stance Ability, Elementalist) User must have at least 3 Air element Elemental Magic spells equipped, +100 Defense, +200 AGI
Form Metal Guardian Orbs- (Active Ability, Elementalist) For each open weapon slot that is empty, possessor gains an additional action each turn that may only be used to give a target a buff that provides +50 Defense, lasts 1 round, and stacks 4 times so long as an Earth element Elemental Magic spell is equipped, +40 Magical Attack for Earth element Elemental Magic spells
Hand of Cloud- (Passive Ability, Elementalist) +20 Magical Attack and +1% Dodge for each Air element Elemental Magic spell equipped to a max of 10 spells, possessor's melee attacks may, if at least one weapon slot is open, have a 1% chance of inflicting Suffocation
Hand of Dancing Fire- (Passive Ability, Elementalist) +5% to Hit with Fire element Elemental Magic spells, +25 AGI if a Fire element Elemental Magic spell is equipped
Hand of Endless Summer- (Passive Ability, Elementalist) Possessor gains +25 Melee Attack for each open weapon slot if a multi-element element elemental magic spell is equipped, Possessor's Melee Attack actions may be solely any two base elements if no weapon is equipped
Hand of Frost- (Passive Ability, Elementalist) Possessor gains +20 Magical Attack for each Ice element Elemental Magic spell equipped to a max of 10 spells, Possessor's offensive actions that cause a reduction of stats for turn-order-determining purposes cause an additional 20 point reduction for each Ice element Elemental Magic spell equipped to a max of 10 spells, Possessor's melee attacks may, if at least one weapon slot is open, have a 1% chance of inflicting Frozen
Hand of Blazing Flame- (Passive Ability, Elementalist) +40 Melee Attack for each open weapon slot if a Fire element elemental magic spell is equipped, melee attacks may be solely Fire element if no weapon is equipped
Hand of Blustering Wind- (Passive Ability, Elementalist) +25 Melee Attack for each open weapon slot if an Air element elemental magic spell is equipped, melee attacks may be solely Air element if no weapon is equipped
Hand of Flame- (Passive Ability, Elementalist) +20 Magical Attack and +1% Critical for each Fire element Elemental Magic spell equipped to a max of 10 spells, possessor's melee attacks may, if at least one weapon slot is open, have a 1% chance of inflicting Burning
Hand of Frost- (Passive Ability, Elementalist) Possessor gains +20 Magical Attack for each Ice element Elemental Magic spell equipped to a max of 10 spells, Possessor's offensive actions that cause a reduction of stats for turn-order-determining purposes cause an additional 20 point reduction for each Ice element Elemental Magic spell equipped to a max of 10 spells, Possessor's melee attacks may, if at least one weapon slot is open, have a 1% chance of inflicting Frozen
Hand of Glittering Mineral- (Passive Ability, Elementalist) +25 Melee Attack for each open weapon slot if an Earth element elemental magic spell is equipped, melee attacks may be solely Earth element if no weapon is equipped
Hand of Gravel- (Passive Ability, Elementalist) +20 Magical Attack and +1% Resilience for each Earth element Elemental Magic spell equipped to a max of 10 spells, possessor's melee attacks may, if at least one weapon slot is open, have a 1% chance of inflicting Entombed
Hand of Multiple Elements- (Passive Ability, Elementalist) Possessor gains +20 Magical Attack for each multi-element Elemental Magic spell equipped to a max of 10 spells, Possessor's offensive actions that deal Flat damage deal an additional 500 such points for each multi-element Elemental Magic spell equipped to a max of 10 spells, Possessor's melee attacks may, if at least one weapon slot is open, have a 1% chance of inflicting any one minor status effect
Hand of Open Sky- (Passive Ability, Elementalist) Air element Elemental Magic spells that increase AGI increase it by 25 more points, +25 AGI if an Air element Elemental Magic spell is equipped
Hand of Salty Brine- (Passive Ability, Elementalist) +25 Melee Attack for each open weapon slot if a Water element elemental magic spell is equipped, melee attacks may be solely Water element if no weapon is equipped
Hand of Seafoam- (Passive Ability, Elementalist) +20 Magical Attack and +1% to Hit for each Water element Elemental Magic spell equipped to a max of 10 spells, possessor's melee attacks may, if at least one weapon slot is open, have a 1% chance of inflicting Drowning
Hand of Sparks- (Passive Ability, Elementalist) Possessor gains +20 Magical Attack for each Electrical element Elemental Magic spell equipped to a max of 10 spells, Possessor's non-offensive actions that cause an increase of stats for turn-order-determining purposes cause an additional 20 point increase for each Electrical element Elemental Magic spell equipped to a max of 10 spells, Possessor's melee attacks may, if at least one weapon slot is open, have a 1% chance of inflicting Electrocuted
Hand of the Inflexible Tide- (Passive Ability, Elementalist) Water element Elemental Magic spells have a 1% chance of ignoring up to 20% status effect resistance, +25 CON if a Water element Elemental Magic spell is equipped
Hand of Unbroken Stone- (Passive Ability, Elementalist) Earth element Elemental Magic spells that confer resistance to Earth have a 25% chance of conferring an equal amount of Physical resistance, to a max of 25%, +25 CON if a Earth element Elemental Magic spell is equipped
Heart of Air- (Passive Ability, Elementalist) +10 Magical Attack for Air element Elemental Magic, 5% Air Resistance
Heart of Earth- (Passive Ability, Elementalist) +10 Magical Attack for Earth element Elemental Magic, 5% Earth Resistance
Heart of Fire- (Passive Ability, Elementalist) +10 Magical Attack for Fire element Elemental Magic, 5% Fire Resistance
Heart of Water- (Passive Ability, Elementalist) +10 Magical Attack for Water element Elemental Magic, 5% Water Resistance
Hydromancer- (Passive Ability, Elementalist) +500 Damage to all damage dealing Water element Elemental Magic spells, All Water element Elemental Magic spells cost 50 less MP, all Water element Elemental Magic summons gain +200 to all stats, Water element Elemental Magic spells that deal stat damage deal 5 more points, Water element Elemental Magic spells that Heal HP or MP heal 500 more, and Water element Elemental spells that heal stat damage heal 50 more points per target
Knowledge of Esoteric Elements- (Passive Ability, Elementalist) Possessor gains +100 MIN if possessor has any item equipped that is a nonbase element
Multipartite Assault- (Passive/Active Ability, Elementalist) Elemental Magic spells cast by possessor that possess more than one element and a Magical Attack bonus gain +40 additional Magical Attack, So long as possessor has a multi-element Elemental Magic spell equipped, then for each open weapon slot that possessor possesses, to a max of 200 such slots, possessor gains an additional action each turn that may only be used to make an attack against a single target that does a (500 * possessor's Level) Flat Damage that still has a chance of missing as though it was not a Flat-Damage attack that is solely any two base elements
Multipartite Assault Expansion- (Passive Ability, Elementalist) The attack generated by possessor's 'Multipartite Assault' ability may also select the elements Blood and Atomic as though they were base elements
Project Mini Tornados- (Active Ability, Elementalist) For each open weapon slot that is empty, possessor gains an additional action each turn that may only be used to make an attack that does a flat 200 Air element damage per user level that hits 4 targets that still has a chance of missing as though it was not a flat-damage attack so long as possessor has an Air element Elemental Magic spell equipped, +40 Magical Attack for Air element Elemental Magic spells
Purity of Air- (Active Ability, Elementalist) Magical attacks involving at least one Elemental Magic spells that is solely Air element may deal solely Air element damage, Air element Elemental Magic spells gain +50 Magical Attack and if they have a chance of providing positive status effect beneifits for allies have a 3% greater chance
Purity of Earth- (Active Ability, Elementalist) Magical attacks involving at least one Elemental Magic spells that is solely Earth element may deal solely Earth element damage, Earth element Elemental Magic spells gain +50 Magical Attack and provide an additional +10 Defense for all defense-granting buffs
Purity of Fire- (Active Ability, Elementalist) Magical attacks involving at least one Elemental Magic spells that is solely Fire element may deal solely Fire element damage, Fire element Elemental Magic spells gain +100 Magical Attack
Purity of Water- (Active Ability, Elementalist) Magical attacks involving at least one Elemental Magic spells that is solely Water element may deal solely Water element damage, Water element Elemental Magic spells gain +60 Magical Attack and do 20 more stat damage if they deal stat damage
Pyromancer- (Passive Ability, Elementalist) +1,000 Damage to all damage dealing Fire element Elemental Magic spells, All Fire element Elemental Magic spells cost 50 less MP, all Fire element Elemental Magic summons gain +200 to all stats, Fire element Elemental Magic spells gain +5% Critical, Fire element Elemental Magic spells that have a percentage chance of hitting multiple targets have a 3% greater chance
Teramancer- (Passive Ability, Elementalist) +500 Damage to all damage dealing Earth element Elemental Magic spells, All Earth element Elemental Magic spells cost 50 less MP, all Earth element Elemental Magic summons gain +200 to all stats, Earth element Elemental Magic spells that raise Defense raise it by 20 more points, Earth element Elemental Magic spells that forcibly shift row formations for multiple targets affect 5 more targets
Speak the Hibernal Tongue- (Passive Ability, Elementalist) Possessor's Ice element spells gain +5 Magical Attack
Speak the Tongue of Earths- (Passive Ability, Elementalist) Earth element spells gain +5 Magical Attack
Speak the Tongue of Flames- (Passive Ability, Elementalist) Fire element spells gain +5 Magical Attack
Speak the Tongue of Skies- (Passive Ability, Elementalist) Air element spells gain +5 Magical Attack
Speak the Tongue of Waves- (Passive Ability, Elementalist) Water element spells gain +5 Magical Attack
Toss Flame Globes- (Active Ability, Elementalist) For each open weapon slot that is empty, possessor gains an additional action each turn that may only be used to make an attack that does a flat 500 Fire element damage per user level that still has a chance of missing as though it was not a flat-damage attack so long as possessor has a Fire element Elemental Magic spell equipped, +40 Magical Attack for Fire element Elemental Magic spells
Friendship
Ally of the Cavern Beasts- (Passive Ability, Friendship) Earth element Elemental and Cthonian allies gain +50 to all stats, you have +50 to all stats while you have an ally who is an Earth element Elemental
Ally of the Flame Beasts- (Passive Ability, Friendship) Fire element Elemental allies gain +50 to all stats, you have +50 to all stats while you have an ally who is a Fire element Elemental
Ally of Hibernal Beasts- (Passive Ability, Friendship) Possessor's Ice element Elemental and Magic Being allies gain +50 to all stats, possessor gains +50 to all stats while possessor possesses an ally who is an Ice element Elemental
Ally of the Sea Beasts- (Passive Ability, Friendship) Water element Elemental and Aquatic allies gain +50 to all stats, you have +50 to all stats while you have an ally who is a Water element Elemental
Ally of the Sky Beasts- (Passive Ability, Friendship) Air element Elemental and Aerial allies gain +50 to all stats, you have +50 to all stats while you have an ally who is an Air element Elemental
Fan of Lili- (Passive Ability, Friendship) Possessor gains +200 to all stats if one of possessor's allies is named 'Lili Von'Mion', Possessor suffers -200 to all stats if one of possessor's opponents is named 'Lili Von'Mion', Individuals named 'Lili Von'Mion' may add '30% inflicts Charm: Impressed' to hits of their actions that target possessor
Good Friend of Darston Candata'chagin'heldelu- (Passive Ability, Friendship) Possessor gains +200 to all stats if one of possessor's allies or opponents is named 'Darston Candata'chagin'heldelu', If an individual in the same battle as possessor named 'Darston Candata'chagin'heldelu' has any stats that (not counting this potential bonus) are higher than possessor's respective stats, possessor obtains +100 to said stats
Openly Loves Darston- (Passive Ability, Friendship) Possessor gains +200 to all stats if one of possessor's allies is named 'Darston Candata'chagin'heldelu', Possessor gains +100 to all stats if afflicted with Charm from a source named 'Darston Candata'chagin'heldelu', Possessor suffers -200 to all stats if one of possessor's opponents is named 'Darston Candata'chagin'heldelu', The infliction chances of Charm for individuals named 'Darston Candata'chagin'heldelu' are increased by 25% against possessor
Secretly Loves Nira- (Passive Ability, Friendship) Possessor gains +200 to all stats if one of possessor's allies is named 'Nirrechau "Nira" Reccateu', Possessor gains +100 to all stats if afflicted with Charm from a source named 'Nirrechau "Nira" Reccateu', Possessor suffers -200 to all stats if one of possessor's opponents is named 'Nirrechau "Nira" Reccateu', The infliction chances of Charm for individuals named 'Nirrechau "Nira" Reccateu' are increased by 25% against possessor
Hemotheurge
Basic Blood Magic Attunement- (Passive Ability, Other: Hemotheurge) All Blood Magic spells that possessor casts gain +10 Magical Attack if they already possessed a Magical Attack bonus and cost possessor 10 less MP or HP
Ioun Master
Fires Energy Lasers from Crystals- (Passive Ability, Ioun Master) Possessor gains +500 Magical Attack and +500 Ranged Attack for each equipped Stone, Ioun Stone, or Crystal, to a max of 200 such items
Magewright
Basic Magewright Proficiency- (Passive Ability, Magewright) Character gains +3 to all stats for each Glyph, Holy Symbol, Idol, Ioun Stone, Sigil, Tome, Trinket, Magic Item, Container, Seal, or Rune equipped.
Merchant
Basic Merchant Proficiency- (Passive Ability, Merchant) Character's half-price sales cap increases by 5,000 Gold.
Merchant- (Passive Ability, Merchant) Character's half-price sales cap increases by 5,000 Gold, Possessor gains +5 to all stats for every 25,000 points of value that possessor's equipped items are worth.
Metamorph
Apprentice Shapeshifted Form User- (Passive Ability, Metamorph) All Shapeshifted Form transformations equipped by possessor gain +100 to all stats, +500 to the Damage values of their abilities, +5,000 HP, +2,500 MP, and have thier abilities cost 50 less MP
Basic Bolstering of Shapeshifted Offense- (Passive Ability, Metamorph) Possessor's Shapeshifted Form transformations' abilities' Damage values increase by 1,000 points
Basic Bolstering of Shapeshifted Toughness- (Passive Ability, Metamorph) Possessor's Shapeshifted Form transformations gain +2,000 HP
Basic Shapeshifed Form User- (Passive Ability, Metamorph) All Shapeshifted Form transformations equipped by possessor gain +25 to all stats, +100 damage to all damaging attacks, +500 HP, +250 MP, and have attacks that cost 5 less MP to a minimum of 0
Deathshift (Beginner) (Passive Ability, Metamorph)- Once per thread, if possessor is non-transformed, has a Shapeshifted Form equipped, and is killed by damage from an attack that does damage no greater than possessor's max Defense plus max HP, possessor has a 1% chance of immediately tranforming into said Shapeshifted Form, if possessor de-transforms from all transformations during the remainder of the thread, then possessor dies immediately
Metamorph- (Passive Ability, Metamorph) All of possesser's Shapeshifted Form transformations gain +25 to all stats per possessor level
Retain Shapeshifted Characteristics (Lesser) (Passive Ability, Metamorph) Possessor may, when de-transforming from any Shapeshifted Form gain, as a buff that does not stack, +250 to any one stat, provided that said stat is the highest stat said Shapeshifted Form naturally possessed (or was tied for said position)
Retain Shapeshifted Characteristics (Minor) (Passive Ability, Metamorph) Possessor may, when de-transforming from any Shapeshifted Form gain, as a buff that does not stack, +50 to any one stat, provided that said stat is the highest stat said Shapeshifted Form naturally possessed (or was tied for said position)
Reverse Deathshift (Beginner)- (Passive Ability, Metamorph) Once per thread, if possessor is transformed into a Shapeshifted Form and is killed by damage from an attack that does damage no greater than possessor's max Defense plus max HP, possessor has a 1% chance of immediately tranforming out of said Shapeshifted Form, if possessor re-transforms into the same form during the remainder of the thread, then possessor dies immediately
Monk
Combination Attack: Double-Phoenix Awesome Beatdown- (Passive / Technique Ability, Monk) Possessor may use Combination Attack: Double-Phoenix Awesome Beatdown' in conjunction with a 'Melee Overdrive' action if possessor has a willing unique ally named 'Darston Candata'chagin'heldelu'. Said action becomes a Combo Move that uses an action of its performer and said unique ally, Said action gains the element Fire and a 100% chance of inflicting Burning, Said action gains +80% To Hit, Said action gains '4 hits against 1', said action suffers multi-hit Dodge-alterations every 2 hits against a target instead of every 1 hit against said target, Said action's Prime Attribute becomes (Possessor's Strength or Spirit + said ally's Strength or Spirit) and incorperates the Melee and Magical Attack bonuses of both participants, and, at the end of said action, both participants regenerate 800,000 HP at the end of said action. This ability's possessor counts as possessing an additional Friendship ability as a passive effect, including for prerequisite purposes.
Pactmaker
Apprentice Pactmaker Knowledge- (Passive Ability, Pactmaker) Possessor's Devil pets and summons gain +500 HP, +500 MP, +100 to damage dealt, and +50 to all stats
Assumption of the Essence of the Devil- (Passive Ability, Pactmaker) Possessor may, at the beginning of a thread, choose to become the subtype Devil
Basic Binding Ritual Knowledge- (Passive Ability, Pactmaker) Possessor's summons have a 5% lower chance of being uncontrolled, with said chance increasing to 15% if said summons are Devils
Basic Knowledge of Devil Names- (Passive Ability, Pactmaker) Possessor counts as one Level greater for stat-scanning purposes when scanning the stats of Devils, to a max of Level 20
Basic Pactmaker Knowledge- (Passive Ability, Pactmaker) Possessor's Devil pets and summons gain +100 HP, +100 MP, +10 to damage dealt, and +10 to all stats
Basic Understanding of Namebinding- (Passive Ability, Pactmaker) Possessor's Magical Attack and Cast a Spell actions that target Devils below Level 20 whose stats have been scanned by possessor may gain '60% inflicts Charm'
Binding Ritual Knowledge- (Passive Ability, Pactmaker) Possessor's summons have a 5% lower chance of being uncontrolled, with said chance increasing to 15% if said summons are Devils
Bind Magic to Unwilling Lives- (Passive Ability, Pactmaker) Whenever possessor creates a buff or a debuff, possessor may select an individual who is either willing or below Level 20, said buff or debuff cannot be removed by individuals below Level 20 without possessor's permission while said individual is alive
Defensive Devil Instruction I- (Passive Ability, Pactmaker) Possessor's Devil pets and summons gain +50 Defense
Devil Instruction II- (Passive Ability, Pactmaker) Possessor's Devil pets and summons gain +100 to all stats
Devil Instruction I- (Passive Ability, Pactmaker) Possessor's Devil pets and summons gain +20 to all stats
Devil of Lust- (Passive Ability, Pactmaker) Possessor suffers no negative effects from the status effect Charm: Lust if possessor is a Devil
Devil Traits- (Passive Ability, Pactmaker) Possessor gains Hexed Immunity and Diseased Immunity so long as possessor is a Devil
Devilish Age-Resistance- (Passive Ability, Pactmaker) If possessor is a Devil, possessor gains Fatigued: Elderly Immunity
Devilish Negotiator- (Passive Ability, Pactmaker) Possessor's actions which inflict Charm may, should possessor desire such, have said chance increase by 5%, to a max of 20%
Empowered By Envy- (Passive Ability, Pactmaker) Possessor gains +100 to all stats if any individual in the same battle as possessor has performed an action of the same name as an action performed by a different individual earlier in the same round during same battle
Empowered By Gluttony- (Passive Ability, Pactmaker) Possessor gains +100 to all stats if any individual in the same battle as possessor has used two or more different Food consumables on itself during said battle
Empowered By Greed- (Passive Ability, Pactmaker) Possessor gains +100 to all stats if any individual in the same battle as possessor has dealt Gold Drain during said battle
Empowered By Lust- (Passive Ability, Pactmaker) Possessor gains +100 to all stats if any individual in the same battle as possessor is afflicted with Charm: Lust
Empowered By Sloth- (Passive Ability, Pactmaker) Possessor gains +100 to all stats if any individual in the same battle as possessor has passed an action during said battle
Empowered By Wrath- (Passive Ability, Pactmaker) Possessor gains +100 to all stats if any individual in the same battle as possessor is afflicted with Confusion: Berserk
Empowered By Pride- (Passive Ability, Pactmaker) Possessor gains +100 to all stats if any individual in the same battle as possessor refuses a buff from an ally
Empowered By Sorrow- (Passive Ability, Pactmaker) Possessor gains +100 to all stats if any individual in the same battle as possessor is afflicted with Confusion: Depression
Envy Strike- (Technique Ability, Pactmaker) Possessor may use 'Envy Strike' in conjunction with a 'Melee Attack', 'Magical Attack', or 'Ranged Attack' action. Said action becomes solely any combination of base elements that its target is.
Formshift: Devil- (Stance Ability, Pactmaker) Possessor's subtype becomes Devil
Greed Strike- (Technique Ability, Pactmaker) Possessor may use 'Greed Strike' in conjunction with a 'Melee Attack', 'Magical Attack', or 'Ranged Attack' action. Said action deals Gold Damage instead of HP Damage.
Gluttony Strike- (Technique Ability, Pactmaker) Possessor may use 'Gluttony Strike' in conjunction with a 'Melee Attack', 'Magical Attack', or 'Ranged Attack' action. Said action deals 1/2 Damage and deals HP Drain instead of HP Damage.
Knowledge Of Empowerment Through Sin- (Passive Ability, Pactmaker) Possessor gains +50 to all stats if possessor is not Good element
Leech Good Fortune to Empower Bound Spells- (Passive Ability, Pactmaker) Whenever possessor uses the ability 'Bind Magic to Unwilling Lives' and chooses an individual to link to a buff or debuff with it, possessor may choose to attach a further effect to said buff or debuff that causes said individual to have a 50% chance of being afflicted with Hexed: Ill Fortune at the start of every round and that makes said buff or debuff have a duration of 1 round more if it already possesses a duration of 5 or more rounds
Leech Joy to Empower Bound Spells- (Passive Ability, Pactmaker) Whenever possessor uses the ability 'Bind Magic to Unwilling Lives' and chooses an individual to link to a buff or debuff with it, possessor may choose to attach a further effect to said buff or debuff that causes said individual to have a 50% chance of being afflicted with Confusion: Depression at the start of every round and that makes said buff or debuff have a duration of 1 round more if it already possesses a duration of 5 or more rounds
Leech Magic to Empower Bound Spells- (Passive Ability, Pactmaker) Whenever possessor uses the ability 'Bind Magic to Unwilling Lives' and chooses an individual to link to a buff or debuff with it, possessor may choose to attach a further effect to said buff or debuff that causes said individual to take 5,000 Flat Darkness element MP Damage at the start of every round and that makes said buff or debuff have a duration of 1 round more if it already possesses a duration of 5 or more rounds
Leech Vigor to Empower Bound Spells- (Passive Ability, Pactmaker) Whenever possessor uses the ability 'Bind Magic to Unwilling Lives' and chooses an individual to link to a buff or debuff with it, possessor may choose to attach a further effect to said buff or debuff that causes said individual to have a 50% chance of being afflicted with Fatigued at the start of every round and that makes said buff or debuff have a duration of 1 round more if it already possesses a duration of 5 or more rounds
Lust Devil's Kiss- (Technique Ability, Pactmaker) Possessor may use 'Lust Devil's Kiss' in conjunction with a 'Melee Attack' or 'Attack With Finesse' action if possessor is a Devil. Said action gains 60% inflicts Charm: Lust.
Lust Strike- (Technique Ability, Pactmaker) Possessor may use 'Lust Strike' in conjunction with a 'Melee Attack', 'Magical Attack', or 'Ranged Attack' action. Said action gains '30% inflicts Charm: Lust'.
Mystic Sacrifice- (Passive Ability, Pactmaker) Possessor may also apply Perform Sacrifice to Magical Attacks
Negotiate for Cheaper Summons- (Passive Ability, Pactmaker) Spells that summon Devils cost possessor 2,500 less MP to cast
Offensive Devil Instruction I- (Passive Ability, Pactmaker) Possessor's Devil pets and summons have the Damage values of their abilities increased by 50 points
Offensive Devil Instruction II- (Passive Ability, Pactmaker) Possessor's Devil pets and summons have the Damage values of their abilities increased by 500 points
Perform Sacrifice- (Active Ability, Pactmaker) Possessor's may use Perform Sacrifice in conjunction with a Melee Attack so long as no other technique is used. Should possessor kill one or more targets with said Melee Attack, possessor gains 100 MP per slain individual that goes into a separate pool of MP that may only be used to cast Dark Magic or spells which summon Devils, with said pool of MP beginning with 0 MP in it and having a max MP capacity equal to 1/4 possessor's modified, unbuffed Max MP. Possessor may not gain MP from the same individual multiple times in one thread.
Pactmaker- (Passive Ability, Pactmaker) Possessor may forfeit one Accessory slot or Spell slot at the start of a thread to gain a Pet slot that may contain a Devil pet only, This ability provides +50 HP and +10 to all stats of possessor's Devil pets and summons per Level of possessor
Pride Strike- (Technique Ability, Pactmaker) Possessor may use 'Pride Strike' in conjunction with a 'Melee Attack', 'Magical Attack', or 'Ranged Attack' action. Said action may not be countered by individuals below its performer's Level who are below Level 60.
Sacrificial Ritual Leader- (Passive Ability, Pactmaker) On rounds in which possessor uses Perform Sacrifice as part of at least one action, kills made by possessor's pets and summons count as having been killed by an action including Perform Sacrifice, to a max of 200 such occurrences per round
Sacrificially Empowered Caster- (Passive Ability, Pactmaker) Possessor gains +250 Magical Attack as a buff and possessor's spells cost 150 MP less on turns following possessor's successful use of Perform Sacrifice as part of an attack that killed at least one target that provided possessor with MP via Perform Sacrifice, does not stack, with this effect lasting (1 + (Possessor Level / 5, rounded down)) rounds.Self-Devil-Binding- (Active Ability, Pactmaker) At the start of each thread, possessor may bring a Devil pet that is Level 1 or lower into the thread attached to this ability. Possessor may spend an action to replicate any ability possessed by said Devil, doing so as though said Devil were performing said ability
Self-Devil-Binding- (Active Ability, Pactmaker) At the start of each thread, possessor may bring a Devil pet that is Level 1 or lower into the thread attached to this ability. Possessor may spend an action to replicate any ability possessed by said Devil, doing so as though said Devil were performing said ability
Sixfold-Sold Soul- (Passive Ability, Pactmaker) Possessor is afflicted with Cursed: Damned at the start of each thread; this instance of Cursed: Damned may not be cured by sources below Level 100, Possessor may post once per month to claim 36 Pactmaker bonus weeks, Has RP effects
Sloth Strike- (Technique Ability, Pactmaker) Possessor may use 'Sloth Strike' in conjunction with a 'Melee Attack', 'Magical Attack', or 'Ranged Attack' action. Said action gains '30% inflicts Fatigued'.
Sorrow Strike- (Technique Ability, Pactmaker) Possessor may use 'Sorrow Strike' in conjunction with a 'Melee Attack', 'Magical Attack', or 'Ranged Attack' action. Said action gains '30% inflicts Confusion: Depression'.
Speed-Focused Devil Instruction I- (Passive Ability, Pactmaker) Possessor's Devil pets and summons have their turn-order-determining stat sums increased by 50 points for turn-order-determining purposes
Speed-Focused Devil Instruction II- (Passive Ability, Pactmaker) Possessor's Devil pets and summons have their turn-order-determining stat sums increased by 250 points for turn-order-determining purposes
Unfair Negotiator- (Passive Ability, Pactmaker) Whenever an individual transfers HP or MP to possessor, possessor may choose to have an additional 5,000 points be transferred
Wrath Strike- (Technique Ability, Pactmaker) Possessor may use 'Wrath Strike' in conjunction with a 'Melee Attack', 'Magical Attack', or 'Ranged Attack' action. Said action gains +100 Melee Attack, +100 Magical Attack, +100 Ranged Attack, and gains '30% inflicts Confusion: Berserk'.
Write With the Blood of a Nearby Individual- (Passive Ability, Pactmaker) Whenever possessor casts a spell, possessor may deal 500 Flat Darkness element Damage to any individual in the same battle to make said spell cost 500 less MP
Protector
Classic Protector Methods- (Passive Ability, Protector) All Light Armor worn by possessor provides +50 additional Defense per (possessor level / 2, rounded down), This ability counts as the ability 'Protector' for prerequisite purposes
Ravager
Ravager- (Passive Ability, Ravager) This character gains +700 Melee Attack and +100 STR when an Axe is equipped plus an additional +30 Melee Attack and +10 to STR for each level character possesses.
Scholar
Apprentice Book Training- (Passive Ability, Scholar) Possessor gains +50 Magical Attack when a Book is equipped.
Basic Book Training- (Passive Ability, Scholar) This character gains +6 Magical Attack when a Book is equipped
Basic Knowledge of Dimensions- (Passive Ability, Scholar) +50 MIN, Spells that create Zones or allow individuals to exit battle cost possessor 50 less MP to cast
Basic Understanding of Area Mana Patterns- (Passive Ability, Scholar) Possessor gains +100 to all stats if a Zone, Terrain, or Phantom Terrain is present
Basic Understanding of Mana Patterns- (Passive Ability, Scholar) Possessor gains +50 MIN.
Scholar- (Passive Ability, Scholar) Possessor gains +700 Magical Attack and +50 to all stats when a Book is equipped, Possessor gains an additional +(10 x Possessor Level) Magical Attack and +(5 x Possessor Level) to all stats when a Book is equipped.
Speaker of the Text of Air- (Stance Ability, Scholar) If a Air element Book is equipped, possessor may choose to make magical attacks solely Air element. +75 Magical Attack to Air element magical attacks.
Speaker of the Text of Earth- (Stance Ability, Scholar) If a Earth element Book is equipped, possessor may choose to make magical attacks solely Earth element. +75 Magical Attack to Earth element magical attacks.
Speaker of the Text of Fall- (Stance Ability, Scholar) If an Acid element Book is equipped, possessor may choose to make magical attacks solely Acid element. +75 Magical Attack to Acid element magical attacks.
Speaker of the Text of Fire- (Stance Ability, Scholar) If a Fire element Book is equipped, possessor may choose to make magical attacks solely Fire element. +75 Magical Attack to Fire element magical attacks.
Speaker of the Text of Spring- (Stance Ability, Scholar) If an Electrical element Book is equipped, possessor may choose to make magical attacks solely Electrical element. +75 Magical Attack to Electrical element magical attacks.
Speaker of the Text of Summer- (Stance Ability, Scholar) If a multi-element Book is equipped, possessor may choose to make magical attacks solely Energy element. +75 Magical Attack to multi-element magical attacks.
Speaker of the Text of Water- (Stance Ability, Scholar) If a Water element Book is equipped, possessor may choose to make magical attacks solely Water element. +75 Magical Attack to Water element magical attacks.
Speaker of the Text of Winter- (Stance Ability, Scholar) If an Ice element Book is equipped, possessor may choose to make magical attacks solely Iceelement. +75 Magical Attack to Ice element magical attacks.
Seakeeper
Abyss of the Mind- (Active Ability, Seakeeper) Possessor, if an Aquatic and Level 20 or greater, may spend an action to conduct an attack that has a Prime Attribute of Mind, has a base Damage value of 4,000 that it incorporates as though possessor were an Enemy, incorporates the Magical Attack bonuses of equipped Assault Matrix items, that inflicts Manablasted, Confusion, Pain, and Charm, that possesses '1 hit against 15', is solely Psychic element, and costs 210,000 MP
Assault Spout- (Active Ability, Seakeeper) Possessor, if an Aquatic and Level 20 or greater, may spend an action to conduct an attack that has a Prime Attribute of Constitution, has a base Damage value of 8,000 that it incorporates as though possessor were an Enemy, incorporates the Ranged Attack bonuses of equipped Gun items, that inlficts Fatigued: Stun, that possesses '1 hit against 15', is solely Water element, and costs 75,000 MP
Essence Algorithm: Great White Whale- (Passive Ability, Seakeeper) At the beginning of a thread, possessor may become the subtype Aquatic, gain the base stats: STR 40, CON 20, AGI 5, MIN 5, SPI 5, and to be able to choose, and if a monster on the enemy list exists named 'Great White Whale', to be able to treat a single copy of said monster as an equipped transformation if it is equal to or below possessor's Level
Great Whale Body Slam- (Active Ability, Seakeeper) Possessor, if an Aquatic and Level 20 or greater, may spend an action to conduct an attack that has a Prime Attribute of Strength, has a base Damage value of 34,000 that it incorporates as though possessor were an Enemy, incorporates the Melee Attack bonuses of equipped Shield items, that inflicts Fatigued: Stun, that has a 25% chance of inflicting Fatigued: Knocked out, is solely Physical element, and costs 0 MP
Great Whale Who Dwells Amidst The Waves- (Passive Ability, Seakeeper) If possessor is an Aquatic and is Level 20 or greater a Zone of Water is created when possessor enters battle, it may not be removed or altered by individuals of lower level than possessor without possessor's permission, All zones that are of base elements that are not Water are removed when possessor enters battle, Individuals of lower level than possessor may not create Zones of base elements other than Water while possessor is in battle, and possessor gains +3,000 to all stats, +350,000 HP, +350,000 MP, and +8,000 to all Damage values possessor's abilities possess while possessor is in a Zone of Water
Great White Whale Resistances- (Passive Ability, Seakeeper) If possessor is an Aquatic and is Level 20 or greater, possessor obrtains 50% Water Resistance, 45% Physical Resistance, 75% Minor Status Effect Ressistance, 35% Moderate STatus Effect Resistance, 2% Major Status Effect REsistance, 50% Vessel Resistance, and 50% Spear Resistance
Leg-Eater- (Active Ability, Seakeeper) Possessor, if an Aquatic and Level 20 or greater, may spend an action to conduct an attack that has a Prime Attribute of Strength, has a base Damage value of 38,000 that it incorporates as though possessor were an Enemy, incorporates the Melee Attack bonuses of equipped Fist Weapon items, that inflicts Wounded: Maimed, is solely Physical element, and costs 80,000 MP
Legendary Whale- (Passive Ability, Seakeeper) If possessor is an Aquatic and is Level 20 or greater, possessor obtains +1,300,000 HP, May count as up to 20 individuals in its row for row-order determining purposes, is immune to individuals below Level 15, and cannot be afflicted with status effects by individuals below Level 40
Ship-Wrecker- (Active Ability, Seakeeper) Possessor, if an Aquatic and Level 20 or greater, may spend an action to conduct an attack that has a Prime Attribute of Strength, has a base Damage value of 30,000 that it incorporates as though possessor were an Enemy, incorporates the Melee Attack bonuses of equipped Shield items, that deals double Damage to Vessels, to a max of 1,000,000,000 additional Damage, is solely (Earth or Physical or Water) element, and costs 68,000 MP
Summon Boom Urchins (Active Ability, Seakeeper) Possessor may spend an action to summon a number of Boom Urchin from the enemy list equal to or less than possessor's Level, Max 20 summoned
Whale's Curse of Obsession- (Passive Ability, Seakeeper) If possessor is an Aquatic and is Level 20 or greater, Any individual defeated by possessor's side of battle or that flees from battle against possessor's side of battle is afflicted with the ability Curse of Obsession (Great White Whale) from the ability shop
Seer
Basic Robe Mastery- (Passive Ability, Seer) All Robes worn by possessor provide +10 additional Defense
Shrine Maiden
Basic Spirit Magic Attunement- (Passive Ability, Shrine Maiden) All Spirit Magic spells gain +10 Magical Attack, have a 10% greater chance of working, and cost 10 less MP, and all Spirit Magic summons have 30 more HP, 5 more to each stat, and stay for 3 rounds longer
Guarded Purity- (Passive Ability, Shrine Maiden) Possessor's Spirit Magic summons gain +200 to all stats if possessor has not summoned any non-'Spirit Magic' summons during this thread
Guarded Purity II- (Passive Ability, Shrine Maiden) Possessor's Spirit Magic summons gain +200 to all stats if possessor has not been afflicted with any negative status effects during this thread
Summons Through Purity- (Passive Ability, Shrine Maiden) Possessor's Spirit Magic summons gain +100 to all stats if summoned while possessor is not afflicted with any negative status effects
Shrine Maiden- (Passive Ability, Shrine Maiden) All Spirit Magic spells gain +380 additional Magical Attack, have a 50% greater chance of working, and cost 50 less MP, and all Spirit Magic summons have 1,500 more HP, 100 more to each stat, and stay for 5 rounds longer, plus an additional +15 additional Magical Attack per possessor level
Spiritual Impurity- (Passive Ability, Shrine Maiden) Possessor's Spirit Magic summons gain +200 to all stats while in the same battlespace as one of possessor's opponents who is afflicted with a negative status effect with possessor as a source
Spiritual Impurity II- (Passive Ability, Shrine Maiden) Possessor's Spirit Magic summons gain +200 to all stats while in the same battlespace as one of possessor's opponents who is afflicted with a negative status effect with possessor as a source
Summons Through Impurity- (Passive Ability, Shrine Maiden) Possessor's Spirit Magic summons gain +100 to all stats if summoned while one of possessor's opponents is afflicted with at least one negative status effect with possessor as a source
Skykeeper
Wakes Up At The Crack Of Dawn- (Passive Ability, Skykeeper) At the start of battle and every time a Chronogeomantic Zone of Dawn is created, possessor is cured of Fatigued and Fatigued: Asleep
Slayer
Basic Deadly Item Training- (Passive Ability, Slayer) This character gains +6 Melee Attack when a Deadly Item is equipped.
Basic Weapon Improvisation- (Passive Ability, Slayer) Possessor may equip Antiquities in weapon slots, these Antiquities provide a Ranged, Melee, and Magical attack bonus equal to their value divided by 1,000, to a max of +1,000
Sorceress
Acid Splashing- (Passive Ability, Sorceress) This character gains +25 Magical Attack when an Acid element Wand is equipped
Apprentice Wand Training- (Passive Ability, Sorceress) Possessor gains +50 Magical Attack if possessor has a Wand equipped, Possessor gains +20 to all stats if possessor has a Wand equipped
Attunement of the Faintly Drifting Clouds- (Passive Ability, Sorceress) This character gains +2% Dodge when an Air element Wand is equipped
Basic Wand Training- (Passive Ability, Sorceress) This character gains +6 Magical Attack when a Wand is equipped
Flame Zapping- (Passive Ability, Sorceress) This character gains +25 Magical Attack when a Fire element Wand is equipped
Hand of the Sparkling Wand- (Passive Ability, Sorceress) This character gains +25 Magical Attack when an multi-element Wand is equipped
Ice Zapping- (Passive Ability, Sorceress) This character gains +25 Magical Attack when an Ice element Wand is equipped
Painter (2)- (Passive Ability, Sorceress) Items that possessor creates obtain a non-stacking buff that causes SPI bonuses they provide to be increased by 150 points
Sorceress- (Passive Ability, Sorceress) Possessor gains +700 Magical Attack and +50 to all stats when a Wand is equipped plus an additional +(10 x Possessor Level) Magical Attack and +(5 x Possessor Level) to all stats if a Wand is equipped.
Thunder Zapping- (Passive Ability, Sorceress) This character gains +25 Magical Attack when an Electrical element Wand is equipped
Wand Wielding I- (Passive Ability, Sorceress) +5 to all stats when a Wand is equipped
Wand Wielding II- (Passive Ability, Sorceress) +25 to all stats when a Wand is equipped, +50 Magical Attack when a Wand is equipped
Sun Duke
Sun Duke- (Passive Ability, Other: Sun Duke) Possessor may forfeit one Accessory slot or Spell slot at the start of a thread to gain a Pet slot that may contain a Solar Being pet only, This ability provides +50 HP and +10 to all stats of possessor's Solar Being pets and summons per Level of possessor
Superhero
Better Than Before- (Passive Ability, Other: Superhero) Possessor's unmodified stats are increased by 500 points
Super ANGER- (Passive Ability, Superhero) Possessor may choose to become cured of Charm or Confusion (excepting Confusion: Berserk and Confusion: Enraged) at the start of any of possessor's action
Thermonuclear Disciple
Zonal Atomic Control- (Passive Ability, Other: Thermonuclear Disciple) Possessor may, at the start of each round, choose one Zone of Atomic that is present that was created by a source equal to or below possessor's Level that is below Level 80 and destroy that zone or remove an effect attached to said Zone that is from a source that is equal to or below possessor's Level that is below Level 80
Warrior
Bravery in the Face of Terror- (Passive Ability, Warrior) Possessor gains Confusion: Fear Immunity
Knowledge of Weapons- (Passive Ability, Warrior) At the start of each thread, possessor chooses a type of weapon, Possessor gains +200 Melee, Magical, and Ranged Attack while said type of weapon is equipped
Permanent Item Effect
Has Consumed 1 of the Permanent Consumable "Cookie PLUS"- (Passive Ability, Permanent Item Effect) +50,000 HP, Cannot be used in combos
From Vashna/Nira for a hopeful Ms. Kazumi:
Prepare Fruits- (Spell, Other: Culinary Arts, Earth & Light, 10 MP, 30,000 Gold) +40 Magical Attack, Heals, Each Food that the caster has equipped may expend 1 charge to increase the amount healed by 500
Restore Plants- (Spell, Healer Magic, Light, 20 MP, 27,000 Gold) +22 Magical Attack, Can only be used on Plants, Heals target, 5% Cures Poison, Paralysis, and Weakness
Floral Ray- (Spell, Wizard Magic, Light & Earth, 15 MP, 30,000 Gold) +31 Magical Attack
Song of Flowers- (Spell, Bardic Music, Light & Earth, 30 MP, 35,000 Gold) +300 HP to target for each Plant in battle on the caster's side, may be maintained for 0 MP for an unlimited number of turns unless the caster does something else
Prayer Unto the Plant Gods- (Spell, Divine Magic, Light & Earth & Water, 0 MP, 40,000 Gold) +20 to all stats for all allied Plants, +40 MP for caster, allied plants get +5% dodge, which does not stack, stacks 5 times
Seasonal Blessing- (Spell, Druid Magic, Light & Earth, 15 MP, 16,000 Gold) +20 to all stats, does not stack, 5% heals target for 7,000
3 Flower Petal Dress- (Armor, Clothing, Light, 67,500 Gold) +69 Defense, Heals wearer for 50 HP each turn
10 Rare Flowers- (Item, Antiquity, Earth, 7,000 Gold)
Weapons-
2 Adamantine Greatsword- (Weapon, Sword, Earth, 28,700,000 Gold) +29,500 Melee Attack, +29,300 STR, Wielder ignores the Defense of individuals below Level 20, Wielder ignores the Physical Resistance, Immunity, and Reflection of individuals below Level 20, Pierces 10,000 Defense, Wielder must be at least Level 35
6 Axe of Stone Hewing-(Weapon, Axe, Earth, 28,000 Gold) +30 Melee Attack, +50 Melee Attack against Earth element foes
Bloodknight General's Spear- (Weapon, Spear, Darkness & Physical & Blood, 3,100,000 Gold) +3,400 Melee Attack, deals HP Drain, +3,400 STR, +3,000 CON, 25% Critical, Wielder's allies gain +200 to all stats as a bonus that stacks a max of 5 times
2 Camera of Spirit Sealing- (Weaponx2, Deadly Item, Light & Magic, 1,114,000 Gold) +2,550 Ranged Attack, +2,110 Magical Attack, +1,570 SPI, Possessor's Ranged Attacks use Spirit as their prime attribute, 15% inflicts Blind, Deals 110 SPI damage on hit, Ignores "Fully Disembodied", Deals 1.3 times normal damage to Undead and Spirits, +5% Critical against Undead and Spirits
5 Cleaving Axe-(Weapon, Axe, Fire, 20,000 Gold) +25 Melee Attack, +2% Critical
Confusion-Cleaving Blade- (Weaponx2, Sword, Magic & Psychic & Physical, 2,685,000 Gold) +5,100 Melee Attack, +4,100 MIN, +3,870 AGI, 95% cures Confusion on hit, 115% To Hit
Crowbar of Bashing- (Weapon, Tool, Earth, 24,000 Gold) +26 Melee Attack, +200 Damage against foes with over 350 Defense, -500 Damage against foes with over 180,000 Defense
7 Dwarven Axe- (Weapon, Axe, Earth, 12,000 Gold) +25 Melee Attack
89 Demon’s Flaming Sickle- (Weaponx2, Scythe, Fire & Darkness, 825,000 Gold) +1,850 Melee Attack, +1,600 STR, +1,600 AGI, +1,600 SPI, 20% inflicts Burning, 10% inflicts Voidstruck, 5% inflicts Wounded, 25% Critical
126 Demon’s Sickle- (Weaponx2, Scythe, Darkness, 825,000 Gold) +1,850 Melee Attack, +1,600 STR, +1,600 AGI, +1,600 SPI, 10% inflicts Voidstruck, 5% inflicts Wounded, 25% Critical
Elementalist Sage's Tome (Special Type A)- (Weapon, Book, Earth & Air & Fire & Water & Light & Darkness & Wood & Metal, 3,100,000 Gold) +3,400 Magical Attack, +3,400 SPI, +3,000 AGI, +3,400 MIN, 25% Critical, 135% To Hit, Wielder's Earth, Air, Fire, Water, Light, Darkness, Wood, and Metal element allies gain +500 to all stats as a bonus that does not stack, 10% Elemental Resistance, 10% Air Resistance, 10% Earth Resistance, 10% Water Resistance, 10% Fire Resistance, 10% Light Resistance, 10% Darkness Resistance, 10% Wood Resistance, 10% Metal Resistance
Essence of the Endless Summer- (Weapon, Force, Energy, 60,000,000 Gold) +60,000 Melee Attack, +60,000 Ranged Attack, +60,000 Magical Attack, Wielder's actions may become solely Energy element, 40% Energy Resistance, If an source below Level 60 would deal wielder Energy element Damage, said Damage (including Stat Damage or Defense Damage) is converted into healing, Wielder ignores the the Energy Immunity, Resistance, Reflection, and Absorption of individuals below Level 60, Wielder must be Level 20 or greater
Essence of the Endless Spring- (Weapon, Force, Electrical, 60,000,000 Gold) +60,000 Melee Attack, +60,000 Ranged Attack, +60,000 Magical Attack, Wielder's actions may become solely Electrical element, 40% Electical Resistance, If an source below Level 60 would deal wielder Electrical element Damage, said Damage (including Stat Damage or Defense Damage) is converted into healing, Wielder ignores the the Electrical Immunity, Resistance, Reflection, and Absorption of individuals below Level 60, Wielder must be Level 20 or greater
Essence of the Eternal Autumn- (Weapon, Force, Acid, 60,000,000 Gold) +60,000 Melee Attack, +60,000 Ranged Attack, +60,000 Magical Attack, Wielder's actions may become solely Acid element, 40% Acid Resistance, If an source below Level 60 would deal wielder Acid element Damage, said Damage (including Stat Damage or Defense Damage) is converted into healing, Wielder ignores the the Acid Immunity, Resistance, Reflection, and Absorption of individuals below Level 60, Wielder must be Level 20 or greater
Essence of the Eternal Winter- (Weapon, Force, Ice, 60,000,000 Gold) +60,000 Melee Attack, +60,000 Ranged Attack, +60,000 Magical Attack, Wielder's actions may become solely Ice element, 40% Ice Resistance, If an source below Level 60 would deal wielder Ice element Damage, said Damage (including Stat Damage or Defense Damage) is converted into healing, Wielder ignores the the Ice Immunity, Resistance, Reflection, and Absorption of individuals below Level 60, Wielder must be Level 20 or greater
Exorcismal Yin-Yang Orb- (Weapon, Orb, Magic & Light, 94,000 Gold) +110 Magical Attack, +110 SPI, +45 CON, Possessor's Spirit Magic spells gain an additional +110 Magical Attack and cost 10 less MP, Possessor's Divine Magic spells gain an additional +90 Magical Attack and cost 70 less MP, 5% inflicts Awestruck
Fiesta Rod- (Weapon, Wand, Chaos & Magic, 36,000 Gold) +35 Magical Attack, 5% inflicts Confusion, Heals one random ally of wielder for 500 HP each time wielder performs an offensive action
Flamechain Firesphere Assault Grid- (Weapon, Assault Matrix, Fire, 65,000,000 Gold) +60,000 Ranged Attack, Wielder's 'Ranged Attack actions may use 'Mind' or 'Spirit' as their Prime Attribute and gain a 5% chance of repeating a single time the round after they are originally performed, to a max of repeating once per round and not repeating on rounds during which any of wielder's other actions have repeated
8 Flameworm Jawbone- (Weapon, Deadly Item, Fire, 300 Gold) +6 Melee Attack
Force of Fire- (Weapon, Force, Fire, 1,000,000 Gold) +1,000 Melee Attack, +1,000 Ranged Attack, +1,000 Magical Attack, +1,000 to all stats, 30% Resilience, Wielder’s element becomes solely Fire and may not be changed by sources below Level 50, All of wielder's actions become solely Fire element, Wielder may not cast Water element spells, 30% Fire Resistance, 100% Water Weakness
Ghostly Piano- (Weaponx2, Instrument, Darkness, 60,000 Gold) +125 Magical Attack, +50 SPI, +50 MIN, 5% inflicts Confusion: Fear, 5% Darkness Resistance, +300 MP, Bardic Music spells cost wielder 200 less MP to cast
Ghostly Trumpet- (Weaponx2, Instrument, Darkness, 60,000 Gold) +125 Magical Attack, +100 SPI, 10% inflicts Confusion: Fear, 5% Darkness Resistance, 5% Air Resistance, 105% To Hit
Ghostly Violin- (Weaponx2, Instrument, Darkness, 60,000 Gold) +125 Magical Attack, +100 SPI, 5% inflicts Confusion: Fear, 10% Darkness Resistance, 5% Dodge
Great Soulcrystal Staff Which Bears the Soul of the World's Hero- (Weapon, Staff, Light & Glory & Magic, 65,000,000 Gold) +65,680 Magical Attack, +65,000 to all stats, +100,000 MP, 15% Base Element Resistance, 15% Glory Resistance, 80% Critical, 80% Dodge, 80% Resilience, 180% To Hit, Wielder counts as wielding an additional Soul
9 Growth Rod: Winter- (Weapon, Wand, Ice, 50,000 Gold) +30 Magical Attack, wielder may skip a turn to heal target Ice element individual for 1,000 HP
Imperial Blade of Avandos- (Weapon, Sword, Air & Water, 12,000 Gold) +23 Melee Attack
Imperial Bow of Avandos- (Weapon, Bow, Air & Water, 12,000 Gold) +23 Ranged Attack
20 Minor Spellbook of a Single Season- (Weapon, Book, Magic, 2,000 Gold) +25 Magical Attack to sources that gain bonuses or use requiring one of: Call Unto Seasons: Spring, Call Unto Seasons: Summer, Call Unto Seasons: Fall, or Call Unto Seasons: Winter, which of the four is affected is chosen at the beginning of each thread
Primordial Codex of the Elder Elements- (Weapon, Book, Earth & Air & Fire & Water, 120,000,000 Gold) +120,000 Magical Attack, At the beginning of wielder's first action each round, wielder may choose to produce an effect that counts as Call Unto Air, Call Unto Earth, Call Unto Fire, and/or Call Unto Water being cast, All of wielder's Elemental pets and summons get +12,000 to all stats as a non-stacking bonus, 35% Air Resistance, 35% Earth Resistance, 35% Fire Resistance, 35% Water Resistance, If a source below Level 60 would deal possessor Air, Earth, Fire, or Water element Damage, said Damage (including Stat Damage or Defense Damage) is converted into healing, Wielder ignores the the Air, Earth, Fire, and Water Immunity, Resistance, Reflection, and Absorption of individuals below Level 60, Wielder must be Level 20 or greater and must possess the ability 'Adept Elemental Magic Attunement' or the abilities 'Elementalist' and 'Archmage of the Ancients'
2 Raptor Blade- (Weapon, Sword, Magic, 5,000 Gold) +15 Melee Attack, Drains 15 MP per Hit
3 Samurai Blade of Balshinsur- (Weapon, Sword, Technology & Electrical, 90,000 Gold) +140 Melee Attack, 5% Critical, +300 Damage against Electrical element foes
Seasonal Growth Rod- (Weapon, Wand, Acid, 116,000 Gold) +120 Magical Attack, wielder may skip a turn to heal target Air, Earth, Fire, Water, Electrical, Acid, or Ice element individual for 4,000 HP
Shrine Maiden's Talisman of Fire- (Weapon, Card, Fire, 146,000 Gold) +170 Magical Attack, +150 SPI, +150 AGI, 10%
Critical, 5% Fire Resistance, +200 Defense against Fire, 5% inflicts Burning, 5% inflicts Fatigued
Siren's Voice- (Weapon, Instrument, Air & Sonic, 5,900,000 Gold) +5,500 Magical Attack, +3,000 SPI, 30% inflicts Charm
Snowstone- (Weapon, Stone, Ice, 75,000 Gold) +63 Magical Attack, 1 hit against 5, deals 1/5 damage
Thermonuclear Control Rod- (Weapon, Wand, Fire & Atomic, 60,000,000 Gold) +60,000 Magical Attack, +60,000 Ranged Attack, +60,000 MIN, +60,000 SPI, 60% inflicts Impaired: Poison: Irradiated, 35% inflicts Burning, 35% inflicts Antimatter: Atomic Meltdown, 25% Atomic Resistance, 25% Fire Resistance, Wielder may create or destroy a Zone of Atomic at the start of each round, Wielder must be Level 40 or greater or must be both (Level 20 or greater AND possesses the ability 'Thermonuclear Disciple')
Tome of Collected Lore- (Weapon, Book, Magic, 65,000 Gold) +60 Magical Attack, +10,000 MP, +300 MIN, -100 STR
5 Totally Awesome Dead Walrus!- (Weapon, Other: Chaos Talon, Water, 70,000 Gold) +70 Melee Attack, +70 Ranged Attack, +70 Magical Attack, +70 to all stats
8 Totally, Absolutely Awesome Dead Walrus, Silver Edition!- (Weapon, Other: Chaos Talon, Water, 240,000 Gold) +240 Melee Attack, +240 Ranged Attack, +240 Magical Attack, +240 to all stats
7 Totally, Absolutely, Completely Awesome Dead Walrus, Gold Edition!- (Weapon, Other: Chaos Talon, Water, 950,000 Gold) +950 Melee Attack, +950 Ranged Attack, +950 Magical Attack, +950 to all stats
4 Totally, Absolutely, Completely, Unequivocally Awesome Dead Walrus, Platinum Edition!- (Weapon, Other: Chaos Talon, Water, 2,000,000 Gold) +1,900 Melee Attack, +1,900 Ranged Attack, +1,900 Magical Attack, +1,900 to all stats, 19% Critical, 19% Resilience, 119% To Hit, 19% Dodge
Totally, Absolutely, Completely, Unequivocally, Unremittingly Awesome Dead Walrus, Emerald Edition!- (Weapon, Other: Chaos Talon, Water, 20,000,000 Gold) +19,000 Melee Attack, +19,000 Ranged Attack, +19,000 Magical Attack, +19,000 to all stats, 29% Critical, 29% Resilience, 129% To Hit, 29% Dodge, Wielder ignores the Resistances of individuals below Level 10, Wielder must be at least Level 20
Unusual Celestial's Shrine-Wrecking Sword of Terrain Control- (Weapon, Sword, Earth & Light & Water & Air & Fire, 9,200,000 Gold) +9,150 Melee Attack, +5,330 Ranged Attack, +8,804 Magical Attack, Wielder may spend an action to destroy any phantom terrain created by an individual below Level 60, Wielder may spend an action to destroy and zone, terrain, or phantom terrain created by an individual who possesses the ability 'Shrine Maiden' who is below Level 81, Wielder may spend an action to create a phantom terrain that is any terrain type named in the ability Base Terrain Element Alteration, Wielder gains the ability Base Terrain Element Alteration, Wielder may spend an action to change any phantom terrain created by an individual below Level 60 into any terrain type named in the ability Base Terrain Element Alteration, Any stat bonuses wielder gets based on being within a zone type, terrain type, or phantom terrain type (but not from a specific effect on said zone, terrain, or phantom terrain), to stats are increased by +50, with said effect occurring a max of 200 times, 35% may inflict Fatigued: Stun
Ven-Prauvsdale II- (Weapon, Staff, Light & Magic, 140,000 Gold) +130 Melee Attack, +130 Magical Attack, Healer Magic Spells cast by wielder cost 400 less MP, +140 additional Magical Attack for Healer Magic spells, 20% Confusion Resistance, 20% Paralysis Resistance, 20% Poison Resistance, 40% Fear Resistance, 20% Charm Resistance, 20% Berserk Resistance, 20% AGI Drain Resistance, 20% CON Drain Resistance, 20% SPI Drain Resistance, 20% STR Drain Resistance, 20% MIN Drain Resistance, 20% Hexed Resistance, 20% Pain Resistance, 20% Ill Fortune Resistance, 20% Stunned Resistance, 5% Wounded Resistance
Winter Bush's Branch- (Weapon, Wand, Ice & Earth, 47,000 Gold) +48 Magical Attack, +2% Critical for Ice element spells
Winter General's Blade- (Weapon, Sword, Ice, 3,100,000 Gold) +3,400 Melee Attack, +3,000 Defense against Ice, +3,400 CON, +2,800 AGI, +3,000 STR, +3,200 SPI, 25% Critical, 135% To Hit, 20% inflicts Frozen, Wielder's allies gain +200 to all stats as a bonus that stacks 5 times, 25% Ice Resistance
7 Yin-Yang Orb- (Weapon, Orb, Magic & Light, 24,000 Gold) +21 Magical Attack, Possessor's Spirit Magic spells gain an additional +40 Magical Attack and cost 10 less MP, Possessor's Divine Magic spells gain an additional +10 Magical Attack and cost 5 less MP
Armor-
Damaged Botanica Worker's Suit- (Armor, Clothing, Technology, 5,700 Gold) +4 Defense, Identifies character as a Artillicas Botanica worker
Dress of the Queen of Seasons- (Armor, Clothing, Electrical & Energy & Acid & Ice, 60,000,000 Gold) +60,000 Defense, +60,000 CON, +60,000 MIN, +60,000 SPI, +300,000 HP as a non-stacking bonus, +600,000 MP as a non-stacking bonus, 40% Electrical Resistance, 40% Energy Resistance, 30% Acid Resistance, 40% Ice Resistance, 15% Elemental Magic Resistance, 5% Spirit Resistance, 5% Elemental Resistance
3 Elaborate Martial Artist's Gear- (Armor, Clothing, Physical, 75,000 Gold) +50 Defense, +99 Melee Attack, Melee Attacks with no weapons other than Fist Weapons equipped have a 5% chance of inflicting Stun
Expert Fire Channeler's Pants- (Armorx.5, Clothing, Fire, 710,000 Gold) +701 Defense, +800 Defense against Fire, 30% Fire Resistance, Wielder gains +300 Melee Attack, Ranged Attack, and Magical Attack if in a Zone of Fire, Wearer may regenerate 5,000 HP and 5,000 MP per round while in a Zone of Fire, Wearer may spend an action to create a Zone of Fire, Wearer deals an additional 25,000 Fire damage on hit for the first hit of each action if in a Zone of Fire, Wielder's Fire lement spells, Elementalist Magic spells, and Channeling spells cost 3,000 less MP to cast, Wielder may, at the start of battle, declare up to 2 willing targets to become Fire element, Any individual conducting an offensive action against wearer may be dealt 25,000 Flat Fire element damage
Gallow Garb- (Armor, Clothing, Darkness, 865,970 Gold) +920 Defense, 15% Darkness Resistance, 12% Resilience, +840 STR, +620 CON, +2% Dodge if wearer is Undead
Lesser Channeler's Robe- (Armor, Robe, Magic & Psychic, 114,000 Gold) +114 Defense, +110 MIN, +110 SPI, Wielder's Channeling spells cost 250 less MP to cast, Wielder's Channeling spells that may transfer HP or MP may transfer an additional 50 points
Robe of Silver Glory- (Armor, Robe, Magic, 100,000 Gold) +50 Defense, +400 MP, +15 to all stats
Robe of the Presiding Judge- (Armor, Robe, Light & Earth, 2,100,000 Gold) +2,100 Defense, 15% Darkness Resistance, 15% Chaos Resistance, 12% Resilience, +890 CON, +1,420 SPI, +2,500 damage to damage-dealing attacks against Undead, Devas, Abstracts, and Demons, +2,500 to all stats if wearer has the ability 'Lawbringer', Wearer's Lawbringer abilities treat Hammers and the item 'Lethal Noose' as Maces
Accessories-
5 Antique Pocket Watch- (Accessory, Trinket, Earth, 90,000 Gold) +50 AGI
Charm of Fire- (Accessory, Amulet, Fire, 4,500 Gold) +25 Damage for all Fire Element Attacks, This item causes things to respond to its wearer as though its wearer had already cast Call Unto Fire
Circling Flame Globe- (Accessory, Ioun Stone, Fire, 65,000 Gold) Possessor gains an additional action each turn that may only be used to make an attack that does a flat 500 Fire element damage per two user levels, rounded up, (to a max of 30,000 Damage) that still has a chance of missing as though it was not a flat-damage attack so long as possessor has a Fire element Elemental Magic spell equipped, deals 2,000 additional Fire damage if possessor has the ability Pyromancer
5 Cleric's Seal- (Accessory, Seal, Light, 200 Gold) +3 SPI
Drakespawn Anklet- (Accessory, Magic Item, Earth, 5,000 Gold) +2% to Hit, +2% Enemy Miss, +5 to all stats
Drakespawn Bracelet- (Accessory, Bracelet, Earth, 5,000 Gold) +20 Defense, +5 to all stats
Drakespawn Broach- (Accessory, Broach, Earth, 5,000 Gold) 5% Air Resistance, 5% Earth Resistance, 5% Fire Resistance, 5% Water Resistance
Drakespawn Ring- (Accessory, Ring, Earth, 5,000 Gold) +2% Critical, +2% Dodge, +5 to all stats
Drakespawn Tiara- (Accessory, Crown, Earth, 5,000 Gold) 5% Light Resistance, 5% Darkness Resistance, +5 to all stats, 5% Awestruck Resistance, 5% Voidstruck Resistance
Drakiri Tiara (Minor Ruby)- (Accessory, Crown, Fire, 30,000 Gold) +30 MIN, +10 Defense, 5% Fire Resistance
Enough Applauding Robot Women to Fill a Stadium- (Accessory, Gadget, Technology, 30,000,000 Gold) +3 Fame, Wielder is afflicted with a random minor positive status effect at the start of each round
Essence Spark of Life- (Accessory, Other: Mystic Infusion, Light & Magic, 1,000,000 Gold) Wielder regenerates 10,000 HP per round, +10,000 HP
Eyes of Confusion- (Accessoryx2, Eyewear, Air & Darkness & Magic & Psychic, 89,000 Gold) Wearer may spend an action to inflict Confusion with a 60% chance of success
5 Fighter's Seal- (Accessory, Seal, Physical, 200 Gold) +3 STR, +3 CON
First Boss Badge- (Accessory, Broach, Universe, 1,000,000 Gold) +1,000 Melee Attack, +1,000 Ranged Attack, +1,000 Magical Attack, +1,000 to all stats, 25% Dodge, 25% Critical, 25% Resilience, 125% to Hit, +10,000 HP, +10,000 MP, Opposing bossess below Level 10 that are listed as below Level 10 on the Boss List have their Boss Effects disabled, Wielder must be Level 12 or higher
w/
Unbreakable- This item cannot be Broken or destroyed except by the most exceptional measures, This treatment does not prevent pets or summons it is applied to from being killed, This item cannot be stolen outside of Official Quests and Player Quests, This does not count as a Mystic Treatment for number of Mystic Treatments that can be applied to this item if this item is unique, Affects any type of possession, Mystic Treatment
First Endurance Badge (2)- (Accessory, Broach, Magic, 1,000,000 Gold) +1,000 Melee Attack, +1,000 Ranged Attack, +1,000 Magical Attack, +1,000 to all stats, 25% Dodge, 25% Critical, 25% Resilience, 125% to Hit, +10,000 HP, +10,000 MP, Wielder gains 1 Buff Slot, to a max of 10, Wielder must be Level 12 or higher
9 Frozen Wraith’s Shroud- (Accessory, Cloak, Darkness & Ice, 486,000 Gold) +450 Defense, +300 SPI, +3,000 HP, 15% Ice Resistance, 10% Darkness Resistance, 10% Physical Resistance, 5% Human Resistance, 5% Spirit Resistance
Great Ring of Life and Magic- (Accessory, Ring, Life & Magic, 36,000,000 Gold) +360,000 HP and +360,000 MP as an effect that stacks 2 times, +36,000 CON, +36,000 MIN, Wearer regenerates 360,000 HP and 360,000 MP at the start of each round
Holy Festival Scarf- (Accessory, Amulet, Hope & Wonder, 5,000,000 Gold) +500 Defense against Stat Damage, +5,000 to all stats, 30% Moon Resistance
Huntmaster's Bandolier- (Accessory, Container, Air & Physical, 1,250,000 Gold) +1,000 Ranged Attack, +1,400 AGI, +800 AGI for determining turn order, but not bonus actions, on the first turn, 12% Critical, 12% Dodge, 111% to Hit, 12% Resilience, grants either an additional Weapon slot that can contain a Throwing Weapon or two additional spell slots that can each contain a Thief Arts spell or three additional consumable slots that can each contain a Lethal Item, Wearer counts the first three turns of battle as the first turn of battle for purposes of spell and ability effects, gives +250 to all stats for each piece of equipment with 'Huntmaster' in its name, to a max of +1,250, Humans drop an additional 100 Gold at the end of battle if they otherwise do drop Gold, The Enhancement 'Unbreakable' may be applied to owner's items with the word 'Huntmaster' in their name for free
Lesser Medallion of the Flameheart- (Accessory, Amulet, Fire, 17,000 Gold) +25 Magical Attack, +250 Damage for all of wielder's Fire Element Attacks, 5% Fire Resistance, This item causes things to respond to its wearer as though its wearer had already cast Call Unto Fire
10 Lethal Cuteness- (Accessory, Upgrade, Light, 5,000,000 Gold) Wielder's opponents who aren't immune or Resistant to Charm take 500,000 Flat Light or Physical element Damage at the start of every round
Minor Ring of War- (Accessory, Ring, Earth & Fire, 10,000 Gold) +10 Melee Attack
5 Necklace of Protection- (Accessory, Amulet, Magic, 10,000 Gold) +10 Defense
Paul's Customz Brand Bike Handles- (Accessory, Upgrade, Physical & Technology, 15,000,000 Gold) Wielder's Vehicle transformations whose name includes 'Bike' or 'Cycle' gain +15% Dodge as a non-stacking bonus
Poofy Hat- (Accessory, Hat, Physical & Air & Light, 1,900 Gold) +5 Defense, 1% Dodge against Physical element attacks
Purified Viper Sigil- (Accessory, Sigil, Darkness, 1,000 Gold) +15 Melee Attack, 1% Poisons enemy on hit
Self-Templating Pattern-Design: Tia Telaria- (Accessory, Other: Mystic Infusion, Fire, 100,000,000 Gold) Wielder's subtype becomes solely Humanoid and wielder's element becomes solely Fire, Wielder's Base STR becomes 5, Wielder's Base AGI becomes 16, Wielder's Base CON becomes 7, Wielder's Base MIN becomes 16, Wielder's base SPI becomes 16, Wearer's name may count as 'Tia Telaria'
3 Sheriff Star- (Accessory, Trinket, Light & Air, 96,000 Gold) +5% Critical for Gunslinging spells and Gunslinger active abilities, 15% inflicts Stun for Gunslinging spells and Gunner active abilities, 50% inflicts Awestruck on Humans under level 5 at the beginning of battle
Shotgun Shellfish- (Accessory, Ammo, Water, 200,000 Gold) +200 Ranged Attack, Wielder counts as having an additional Fish equipped, Wielder must have a Gun equipped to obtain this item's benefits
Star of Power- (Accessory, Crystal, Glory & Energy, 15,500,000 Gold) +15,000 Magical Attack, +15,000 to all stats, 10% Glory Resistance, Wearer's per-item Magical Attack bonus cap becomes 2x the relevant stat
9 Tablet of Earth- (Accessory, Magic Item, Earth, 259,000 Gold) Earth element spells that have a magical attack bonus gain +249 Magical Attack, Earth element Elementals summoned through Elemental Magic gain +500 HP and +45 to all stats, Earth element Elemental Magic and Wizard Magic spells cost 50 less MP to cast, 5% Earth Resistance, +200 Defense against Earth
Tablet of the Conflux- (Accessory, Magic Item, Earth & Air & Fire & Water & Ice & Energy & Electrical & Acid, 500,000 Gold) Air, Earth, Fire, Water, Ice, Energy, Electrical, and Acid element spells cast by wielder that possess a Magical Attack bonus gain an additional +500 Magical Attack, Wielder's Elemental Magic summons gain +1,000 HP and +50 to all stats, Elemental Magic and Wizard Magic spells cost wielder 500 less MP to cast, 5% Earth Resistance, 5% Air Resistance, 5% Water Resistance, 5% Fire Resistance, 5% Energy Resistance, 5% Ice Resistance, 5% Acid Resistance, 5% Electrical Resistance, +200 Defense against Air, Earth, Fire, Water, Ice, Energy, Acid, and Electrical
5 Thief's Seal- (Accessory, Seal, Magic, 200 Gold) +3 AGI
Tokin- (Accessory, Hat, Air & Magic, 8,900 Gold) +4 Defense, +4 AGI, +12 SPI, Spirit Magic spells cost 5 less MP
Tome of Wizardry, Volume VII- (Accessory, Tome, Magic, 20,000 Gold) +20 MIN
Vampire's Cloak- (Accessory, Cloak, Darkness, 6,400,000 Gold) +5,500 to all stats, Wearer's damaging actions inflict HP Drain, 45% Darkness Resistance, 30% Minor Status Effect Resistance, 50% Light Weakness
Wind-Anchor Cog- (Accessory, Trinket, Earth, 89,000 Gold) 15% Earth Resistance, 15% Air Resistance, all Air element individuals in battle have -250 AGI, stacks 4 times
Winter Pendant- (Accessory, Amulet, Ice, 115,000 Gold) +30 to all stats, +60 Magical Attack, wearer may cast spells as if Call Unto Seasons: Winter has already been cast, 10% Ice Resistance
5 Wizard's Seal- (Accessory, Seal, Magic, 200 Gold) +3 MIN
Consumables-
Ayu of the Sweet Tongue- (Consumable, Food, Light & Water, 1 Charge, 65,000 Gold) Heals 10,000 HP, Target suffers no negative effects from Food or Drink items worth below 200,000 Gold, lasts 5 rounds
Bowfin of Rising Chances- (Consumable, Food, Water & Air, 1 Charge, 130,000 Gold) Target's chances of recovering from a Minor or Moderate status effect at the start of a round increase by 5% cumulitively that said target fails to recover from each instance of a status effect, with increased success chances being tracked seperately for different infliction instances
Box of Angry Wind - (Consumable, Lethal Item, Air, 1 Charge, 28,000 Gold) Does 4,500 Air damage to 5 targets
5 Curative Potion- (Consumable, Potion, Magic, 1 Charge, 3,900 Gold) +500 HP
10 Exorcismal Talisman- (Weapon, Card, Light, 84,000 Gold) +98 Magical Attack, +103 SPI, +50 CON, 5% inflicts Awestruck, 5% inflicts Fatigued: Stunned
Festive Flatfish- (Consumable, Food, Ice & Fire & Light & Earth, 1 Charge, 70,000 Gold) Target gains +1,000 to all stats for each item target has equipped that contains the word 'Walrus' or the words 'Holy Festival' in its name, to a max of 7 such items, does not stack, lasts 12 rounds
Fruit-Flavored Goat-Strips- (Consumable, Food, Earth & Physical, 5 Charges, 7,000 Gold) Deals 70 Flat Earth element HP healing
Hagfish of Healing Nullification- (Consumable, Lethal Item, Darkness & Water & Acid, 1 Charge, 128,000 Gold) The next 50,000 points of HP healing, 20,000 points of MP healing, and 400 points of stat healing are canceled for target, stacks 5 times, lasts 5 turns
5 Handy Potion- (Consumable, Potion, Magic, 1 Charge, 50,000 Gold) Heals 5,000 HP and 5,000 MP, +50 to all stats
Holiday Haddock- (Consumable, Food, Water, 1 Charge, 67,000 Gold) +400 to any one stat, does not stack
Ice-Fragment Spraying Wand- (Consumable, Rod, Ice, 100 Charges, 240,000 Gold) User either deals 14,500 Flat Ice element Damage to up to 5 targets or deals 28,000 Flat points of Ice element HP Healing to up to 5 targets
81 Ice Prism- (Consumable, Jewel, Ice, 1 charge, 24,000 Gold) Does 4,900 Ice damage to 5 targets
Lionfish of Sanguine Countering- (Consumable, Food, Water & Physical & Acid, 1 Charge, 94,000 Gold) Whenever target is targetted with an offensive action, the initiator of said action takes 8,000 Physical & Acid element damage and is afflicted with Poison and Wounded: Bleeding, lasts 5 turns, does not stack
10 Mana Wing- (Consumable, Enchanted Item, Magic, 1 Charge, 200 Gold) +15 MP
Mega Tuna II- (Consumable, Food, Water, 1 Charge, 100,000 Gold) Heals 100,000 HP
Memory Salmon- (Consumable, Food, Water & Psychic, 1 Charge, 600,000 Gold) Target's spells may not be unwillingly equipped or destroyed by sources below Level 20
Nexus Pale Ale- (Consumable, Drink, Darkness & Water & Physical, 1 Charge, 1,000,000 Gold) Target's HP and MP become linked to the HP and MP of a target who is afflicted with Poison: Drunk and is either willing or below Level 20, 100% inflicts Poison: Drunk
Old Dwarven Statue- (Consumable, Antiquity, Earth, 2,000 Gold)
4 Old Dwarven Treasures- (Consumable, Antiquity, Earth, 930 Gold)
2 Old Dwarven Wine- (Consumable, Drink, Earth, 3,000 Gold) +50 HP, +20 CON, -5 SPI, -10 MIN, 20% Inflicts Poison: Drunk on user
Pawning Prawn- (Consumable, Food, Water, 1 Charge, 500,000 Gold) This item may, as an action, be exchanged for any item of its worth or less from the Shop that is in-stock, This item cannot be copied
Sardine of Healthiness- (Consumable, Food, Water & Light, 1 Charge, 60,000 Gold) 15% Minor Status Effect Resistance, If target is willing, target's HP-determining stat becomes any one chosen stat for 17 rounds, lasts 7,000 rounds
Snowflake Shaped Frosted Cookie - (Consumable, Food, Light & Ice, 1 Charge, 300 Gold) Heals 250 HP, Heals 300 MP, +60 MIN
Squid of Quick Reflexes- (Consumable, Food, Water & Psychic, 1 Charge, 200,000 Gold) On the next round of this combat, this item's target automatically takes all actions before all individuals without such a benefit who are under Level 40 regardless of turn-order-determining stat totals
Items-
2 1/12 Holy Imperial Seal of Power- (Item, Antiquity, Universe, 24,000,000,000 Gold) This item may not be equipped, traded, sold, stolen, discarded, or destroyed, with this item's wording taking precedence over effects that can equip items that cannot normally be equipped, trade items that cannot normally be traded, steal items that cannot normally be stolen, discard items that cannot normally be discarded, or destroy items that cannot normally be destroyed; when this item is obtained as loot from anything, it may not be assigned, given to, or taken by any individual other than the individual that it was generated for, instantaneously being moved to said individual's inventory and being removed from the thread which generated it as an effect that ignores effects that prevent loot leaving a thread or being assigned or taken; this item's text may not be removed or altered as an effect that takes precedence over effects that can remove text from an item that cannot otherwise be removed or alter text on an item that cannot normally be altered; this item may not be equipped, carried, or brought into a thread or by a pet, transformation, or other item that can carry items and may not be held by another pet, transformation, or other item at any time in a thread; effects and/or text may not be added to this item as an effect that takes precedence over effects that may add effects or text to items that cannot normally have effects or text added to them; all effects on this item count as though coming from a Level 101 source
13 1/19th Tablet of Earth- (Item, Item Piece, Earth, 5,000 Gold)
'True Stories of Lou the Narcoleptic Goat'- (Item, Antiquity, Air & Water & Psychic, 900 Gold)
Abyssal Voidsteel- (Item, Material, Darkness, 750,000 Gold) with the option of having it turned into a Celestial Brightsteel beforehand.
2 Adamantine- (Item, Material, Earth & Physical, 24,000,000 Gold)
Anathemi Dragon Scale (Elder)- (Item, Material, Void & Aether, 1,400,000,000 Gold) (Bound to Noix)
Ancient Fish Gift-Box- (Item, Ticket, Wonder, 36,000,000 Gold) Can be opened at the Warehouse for a roll on the Ancient Fish Gift-Box table
10 Bag of Wind-Tumbled Beads- (Item, Antiquity, Air, 2,900 Gold)
9 Blackened Leather- (Item, Material, Darkness, 700 Gold)
Blood (2)- (Item, Material, Blood, 300 Gold)
Blue Ribbon for Baking from the County Fair- (Item, Antiquity, Earth, 26,000 Gold)
3 Book of Lore- (Consumable, Antiquity, Magic, 1,800 Gold)
Book with a Hammer Imprint In It- (Item, Antiquity, Earth, 90 Gold)
Charisma- (Item, Material, Light & Air, 5,000,000 Gold)
Complete Set of All 240 Games Produced for the Zetta-Dude 2000- (Item, Antiquity, Technology, 720,000 Gold)
13 Darkness Mana Oil- (Item, Material, Darkness, 5,000 Gold)
19 Dead Man's Hand- (Item, Antiquity, Darkness, 200 Gold)
1,736 Demon Skin- (Item, Material, Darkness, 41,000 Gold)
Destruction Crystal Piece- (Item, Material, Destruction, 20,000 Gold)
1000 Disc 21 Casino Token- (Item, Currency, Fortune, 100 Gold)
11 Dungeon Clear Pennant: Brightbeard Caverns, Standard- (Item, Antiquity, Earth & Light, 50,000 Gold)
Dungeon Clear Pennant: Crimson Citadel of Avandos, Standard- (Item, Antiquity, Fire & Physical, 50,000 Gold)
Dungeon Clear Pennant: Temple of Orithon, Standard- (Item, Antiquity, Earth & Light, 50,000 Gold)
Earth Crystal- (Item, Material, Earth, 20,000 Gold)
2 Elemental Domain Core: Illusion- (Item, Antiquity, Illusion, 160,000,000 Gold)
14 Feather- (Item, Material, Air, 200 Gold)
Festive Landscape Giftbox- (Item, Ticket, Ice & Fire & Hope, 40,000,000 Gold) Can be opened at the Warehouse for a roll on the Festive Landscape Giftbox table
Fish of the Month Ticket (Item, Ticket, Water, 5,000 Gold)
22 Flameworm's Eye- (Item, Material, Fire, 600 Gold)
65 Ghost Ice- (Item, Antiquity, Ice & Darkness, 26,000 Gold)
Inedible Rock- (Item, Antiquity, Earth, 3,600,000 Gold)
Large Container of Air Mana Oil- (Item, Material, Air, 50,000 Gold)
Large Container of Earth Mana Oil- (Item, Material, Earth, 50,000 Gold)
Large Container of Fire Mana Oil- (Item, Material, Fire, 50,000 Gold)
Large Container of Water Mana Oil- (Item, Material, Water, 50,000 Gold)
42 Large Stone Tablet- (Item, Antiquity, Earth, 2,000 Gold)
Library-Palace- (Item, Antiquity, Magic & Air, 1,200,000 Gold)
10 Lizard Scales- (Item, Material, Earth, 20 Gold)
Magic Books (Level 21-30) Spawn Table- (Item, Antiquity, Magic, 1,900,000 Gold)
5 Magic Copper Ore- (Item, Material, Magic, 5,000 Gold)
Magic Crystal- (Item, Material, Air, 20,000 Gold)
5 Magic Gold Ore- (Item, Material, Magic, 100,000 Gold)
5 Magic Silver Ore- (Item, Material, Magic, 50,000 Gold)
Massive, Futuristic Hive-City- (Item, Property, Technology, 605,220,333 Gold)
Mimes (Level 1-10) Spawn Table- (Item, Antiquity, Psychic & Darkness & Physical, 340,000 Gold)
11 Minor Celestial Essence- (Item, Material, Light, 36,000 Gold)
Pocket Dimension: Library of Magic- (Item, Property, Magic, 75,000,000 Gold)
Portable Mini-Oven- (Item, Crafting Equipment, Fire & Technology, 60,000 Gold) Is not consumed in combos unless specifically noted
Private Aquarium- (Item, Property, Water, 1,300,000 Gold)
192 Purity- (Item, Material, Light, 5,000,000 Gold)
Random Ultra-Festive Giftbox Plus- (Item, Ticket, Ice & Chaos & Hope, 40,000,000 Gold) Can be opened at the Warehouse for a roll on the Random Ultra-Festive Giftbox Plus table
2 Rope- (Item, Antiquity, Earth, 200 Gold)
Sea of Spiced Tea- (Item, Property, Water & Fire, 65,000,000 Gold)
6 Seasonal Marble- (Item, Antiquity, Earth & Air & Fire & Water & Ice & Electrical & Acid, 3,000 Gold)
Secret Love- (Item, Material, Light & Fire & Darkness, 6,000,000 Gold)
Shoe Shop Built in the Partially-Emptied Body of a Giant, Robot Gopher- (Item, Property, Air & Technology, 315,000 Gold)
1 Tangible Jealousy- (Item, Material, Magic & Earth, 80,000 Gold)
2 The Wizard's Guide to Spells- (Item, Crafting Equipment, Magic, 50,000 Gold) Not consumed in combinations it is a part of
1 Tiny Zircon- (Item, Material, Earth & Magic, 1,000 Gold)
True Dragon Scales- (Item, Material, Magic & Physical, 400,000 Gold)
6 Living Calendar Bead- (Item, Antiquity, Earth, 900 Gold)
Wood Element Core- (Item, Material, Wood, 7,500,000 Gold)
Spells-
Alacrity of the Adorable Messenger- (Spell, Leadership, Air & Light, 3,000 MP, 168,000 Gold) +150 AGI, Target's actions may gain '30% inflicts Charm', lasts 5 rounds, does not stack
2 Alacrity of the Holy Messenger- (Spell, Celestial Magic, Light, 1,200 MP, 168,000 Gold) +150 AGI, Target may make a free trade or re-equip action every time target would normally get an action, Does not work on Demons, Devils, or Abstracts, does not stack, lasts 5 rounds
Barriers of Living Earth- (Spell, Elemental Magic, Earth, 200,000 MP, 20,000,000 Gold) Target gains a non-stacking buff that provides +5,000 Defense, Caster must have cast 'Call Unto Earth' at least once to cast this spell, Caster may choose to reduce the number of castings of Call Unto Earth that caster counts as having cast by up to 14 (to a minimum of 0) when casting this spell, increasing the Defense bonus this buff provides by 2,500 points per such instance, Caster may choose to reduce the number of castings of Call Unto Earth that caster counts as having cast by up to 299 (to a minimum of 0) to apply this buff to an additional target for each such instance
Blazing Hand- (Spell, Wizard Magic, Fire, 30 MP, 30,000 Gold) +35 Melee Attack, +35 Magical Attack
Blessing of Orithon- (Spell, Divine Spell, Light, 50 MP, 12,000 Gold) Gives +25 damage to all Water element attacks and adds +15 Defense against Earth, lasts 8 turns
5 Call Unto Earth- (Spell, Elemental Magic, Earth, 15 MP, 11,000 Gold) Either +15 Magical Attack, changes target ally's next attack's element to Earth, scans the user's enemies to determine if any of them are Earth element, or gives target 5% Earth Resistance
32 Call Unto Seasons: Winter- (Spell, Elemental Magic, Ice, 45 MP, 45,000 Gold) All Ice attacks for the remainder of the battle do Caster's Level * 10 extra damage, Does 700 Ice damage or heals target Ice element individual for 700, does not stack
Caress of Summer Days- (Spell, Elemental Magic, Earth & Air & Fire & Water, 30,000 Gold) +30 Melee Attack for each empty Weapon slot, Heals, 5% cures one minor negative status effect, Only affects individuals with the ability 'Druid', the ability 'Elementalist', or that have been summoned through an Elemental Magic spell that is not Ice element
4 Celestial Sparkle Burst- (Spell, Celestial Magic, Light, 150 MP, 158,000 Gold) +350 Magical Attack, deals 1/3 damage, 40% inflicts Confusion, 30% inflicts Awestruck, 20% inflicts Impaired: Blind, 1 hit against 5
4 Claw Rip- (Spell, Unarmed Technique, Physical, 20 MP, 30,000 Gold) +35 Melee Attack for each empty Weapon slot, If caster is under level 10 can only be cast by Shapeshifters, Animals, and Monsters
Dark Globe of the Fell Wraith- (Spell, Dark Magic, Ice & Darkness, 1,240 MP, 509,000 Gold) +600 Magical Attack, may deal no damage, 50% inflicts Paralysis, 5% inflicts Frozen: Cubed if only targeting a single individual
Dark Winter Ice Needle Barrage- (Spell, Elemental Magic, Ice & Darkness, 600 MP, 640,000 Gold) +640 Magical Attack, 15% inflicts Frozen, 30% inflicts Impaired, 30% inflicts Weakened, 15% may inflict both Wounded and Voidstruck at the same time (resistances to both apply added together), may gain 3 hits against 1 and deal 1/6 Damage, Caster must have previously cast 'Call Unto Seasons: Winter' to cast this spell
91 Demon Fire- (Spell, Dark Magic, Fire, 800 MP, 780,000 Gold) +825 Magical Attack, 30% inflicts Burning, 10% may inflict Voidstruck and also gain the element Darkness
41 Demon Fire (2)- (Spell, Demon Magic, Fire, 800 MP, 780,000 Gold) +825 Magical Attack, 30% inflicts Burning, 10% may inflict Voidstruck and also gain the element Darkness
121 Demon Wind- (Spell, Dark Magic, Air, 800 MP, 780,000 Gold) +825 Magical Attack, 30% inflicts Suffocation, 10% may inflict Voidstruck and also gain the element Darkness
47 Demon Wind (2)- (Spell, Demon Magic, Air, 800 MP, 780,000 Gold) +825 Magical Attack, 30% inflicts Suffocation, 10% may inflict Voidstruck and also gain the element Darkness
Elemental Fist- (Spell, Unarmed Technique, Earth & Air & Fire & Water, 20 MP, 40,000 Gold) +15 Melee Attack for each empty Weapon slot, Caster may choose to make this attack solely Air, Earth, Fire, or Water element
Fist of Air- (Spell, Elemental Magic, Air, 45 MP, 72,000 Gold) +78 Magical Attack, Call Unto Air must have been previously cast to cast this spell
Four-Seasons' Laser- (Spell, Elemental Magic, Magic, 5,000 MP, 400,000 Gold) +50 Magical Attack, this spell gains +250 additional Magical Attack for each spell out of Call Unto Seasons: Spring, Call Unto Seasons: Summer, Call Unto Seasons: Fall, and Call Unto Seasons: Winter that has been cast, This spell may gain the Electrical element if Call Unto Seasons: Spring has been cast, This spell may gain the Air, Earth, Fire, and Water elements (all together, not seperately) if Call Unto Seasons: Summer has been cast, This spell may gain the Acid element if Call Unto Seasons: Fall has been cast, This spell may gain the Ice element if Call Unto Seasons: Winter has been cast, This spell may lose the Magic element if it possesses at least one other element, This spell costs 1,000 less MP for each spell out of Call Unto Seasons: Spring, Call Unto Seasons: Summer, Call Unto Seasons: Fall, and Call Unto Seasons: Winter that has been cast, 1 hit against X, where X = 1 + (-1 + the number of different spells out of Call Unto Seasons: Spring, Call Unto Seasons: Summer, Call Unto Seasons: Fall, and Call Unto Seasons: Winter that have been cast, minimum 0)
Gale Blast- (Spell, Wizard Spell, Air, 200 MP, 138,000 Gold) +130 Magical Attack, 5% inflicts Suffocation, 1% causes target, provided that target is lower level than caster and below Level 40, to lose its next action, as a non-stacking effect
2 Golden Lion Roars and Strikes- (Spell, Unarmed Technique, Physical & Magic, 99 MP, 64,000 Gold) +195 Melee Attack, 5% inflicts Fear on Animals and Humans, Cannot be used if any weapons are equipped
Grab a Puff of Cloud from Thin Air- (Spell, Unarmed Technique, Air, 5 MP, 20,000 Gold) 1% inflicts Charm: Impressed
Greater Subliminal Erotic Mindcrush- (Spell, Psychic Arts, Darkness & Psychic, 65,000 MP, 45,000,000 Gold) +45,000 Magical Attack, 4,000 MIN Damage, 35% inflicts Charm: Lust, 35% inflicts Mindblasted, 30% inflicts Confusion, 30% inflicts Pain: Discomfort, 1% inflicts Charm, Actions including this spell may not be countered by individuals below Level 40
Invoke Bloodshadow of the Fallen Lord- (Spell, Other: Blood Magic, Blood, 50,000 MP & 50,000 HP, 5,000,000 Gold) Caster, so long as no entity of Level 40 or greater in any battlespace objects, replicates the action of a boss from the boss list that is below Level 20 that caster killed earlier in the same thread that is equal Level to or lower Level than caster as though a solely-Blood-element copy of said boss performed said action, Caster must be Blood element or Level 40 or greater
Minor Banishing of Good and Law- (Spell, Celestial Magic, Light, 3,500 MP, 170,000 Gold) +550 Magical Attack, +10% Critical for this attack, only affects Demons, Devils, and Abstracts, 1% inflicts Awestruck: Sealed, may affect more targets in RP threads
1 Muddle- (Spell, Wizard Magic, Psychic, 70,000 Gold) 45 MIN damage
20 Nether Breeze- (Spell, Dark Magic, Air & Darkness & Ice, 790 MP, 415,000 Gold) +419 Magical Attack, 15% inflicts Frozen, 15% inflicts Voidstruck, may heal Undead, 1 hit against 15, deals 1/5 damage unless this spell targets only a single individual
New Year's Fury- (Spell, Elemental Magic, Light & Air & Electrical, 400 MP, 143,000 Gold) +690 Ranged Attack, +690 Magical Attack, Deals 1/4 Damage, 1 hit against 60, Call Unto Seasons: Spring must have already been cast for this spell to be cast
One Card of Dis-Buff- (Spell, Arcanist Magic, Magic, 50 MP, 12,000 Gold) Removes all stacked copies of 1 positive enhancements accrued on a single opposing character from items used by characters under level 10, spells cast by characters under level 10, and abilities activated by pets, summons, and transformations under level 10
One Card of Dis-Summon- (Spell, Arcanist Magic, Magic, 50 MP, 12,000 Gold) Unsummons 1 summoned entity that is under level 10 and were summoned by an entity that is under level 10
One Card of Flame Lash- (Spell, Arcanist Magic, Fire, 80 MP, 31,000 Gold) +40 Magical Attack
One Card of Summon Soldier- (Spell, Arcanist Magic, Magic, 60 MP, 29,000 Gold) Summons 1 One Soldier, Max 100 Summoned
Piercing Rocks- (Spell, Wizard Spell, Earth, 200 MP, 138,000 Gold) +130 Magical Attack, 5% inflicts Entombed 20% pierces all the Defense of targets below Level 20
2 Redeeming Light- (Spell, Celestial Magic, Light, 950 MP, 475,000 Gold) +480 Magical Attack, Heals, 40% cures any one minor status effect, 30% removes each buff and debuff on target that was applied by a Demon, Devil, Demon Magic, Chaos Magic, or Abstract, 10% removes each buff and debuff on target that was applied by a Deva, a Daemon, or Rune Magic, separate rolls are made for each effect to be removed
Rumbling Earth Burst- (Spell, Elemental Magic, Earth, 150 MP, 158,000 Gold) +350 Magical Attack, deals 1/3 damage, 40% inflicts Paralyzed, 30% inflicts Entombed, 20% inflicts Impaired, 1 hit against 5, Caster must have previously cast 'Call Unto Earth' to cast this spell
Sage's Bombardment of the Five Eastern Elements (Special Type A)- (Spell, Elemental Magic, Earth & Fire & Water & Metal & Wood, 110 MP, 110,000 Gold) +150 Magical Attack, This spell may be considered a Danmaku spell for purposes of use in Danmaku Attacks
Searing Mantra of the Flame Court- (Spell, Elemental Magic, Fire, 12,500 MP, 410,000 Gold) +7,275 Magical Attack, 1 hit against 15, deals 1/15 damage, this spell may deal no damage to selected targets, this spell may give a non-stacking -5% Fire Reistance to targets, this spell may give a non-stacking 15% Fire Resistance to targets, this spell may change the element of willing targets to Fire before its other effects if at least 5 individuals are involved in its casting, this spell may give +45 to all stats of Fire element targets as a buff that stacks two times, Fire element summons summoned by any of this spell's casters in the next five turns have a non-stacking 5% less chance of turning against thier casters when summoned, Fire element Elemental Magic spells cost all casters 200 less MP to cast for the next 5 turns as a non-stacking buff, This spell may be cast by a main caster and any number of sub-casters provided that all casters have Basic Chain Casting Attunment, the main caster of this spell must possess Apprentice Elemental Magic Attunement and Heart of Fire, the sub-casters of the spell must have Envoy of Fire, costs for this spell may be paid by any out of the main caster and the sub-casters, Call Unto Fire must have been cast 5 times already in this battle to cast this spells, this spell costs 2,500 Gold, 150 XP, and 4 Flamestone to cast
Seasonal Blessing- (Spell, Druid Magic, Light & Earth, 15 MP, 16,000 Gold) +20 to all stats, does not stack, 5% heals target for 7,000
2 Shocking Hand- (Spell, Wizard Magic, Electrical, 30 MP, 30,000 Gold) +35 Melee Attack, +35 Magical Attack
Song of Flowers- (Spell, Bardic Music, Light & Earth, 30 MP, 35,000 Gold) +300 HP to target for each Plant in battle on the caster's side, may be maintained for 0 MP for an unlimited number of turns unless the caster does something else
Stone Claw Rip- (Spell, Unarmed Technique, Physical, 20 MP, 40,000 Gold) +45 Melee Attack for each empty Weapon slot, If caster is under level 10 can only be cast by Shapeshifters, Elementals, and Monsters
Summon Abyss Demon- (Spell, Demon Magic, Darkness & Water, 44,000 MP, 2,140,000 Gold) Summons 1 Abyss Demon from the enemy list, Max 10 summoned, This spell’s summons have an 99% chance of being uncontrolled
35 Summon Air Elemental- (Spell, Elemental Magic, Air, 2,000 MP, 1,000,000 Gold) Summons 1 Air Elemental from the enemy list, max 20 summoned
Summon Elemental- (Spell, Elemental Magic, Earth & Air & Fire & Water, 4,000 MP, 4,000,000 Gold) Caster summons 1 Elemental that is below Level 40 that is normally fightable for drops on the Enemy List, max 20 summoned
13 Summon Fire Demon- (Spell, Demon Magic, Fire, 65,000 MP, 1,140,000 Gold) Summons 1 Fire Demon from the enemy list, Max 10 summoned, This spell’s summons have an 80% chance of being uncontrolled
12 Summon Wind Demon- (Spell, Demon Magic, Air, 65,000 MP, 1,140,000 Gold) Summons 1 Wind Demon from the enemy list, Max 10 summoned, This spell’s summons have an 80% chance of being uncontrolled
Wind Slap- (Spell, Unarmed Technique, Air, 40 MP, 30,000 Gold) +35 Melee Attack for each empty Weapon slot, 5% inflicts Stun
2 Winter's Beauty- (Spell, Elemental Magic, Ice, 60 MP, 46,000 Gold) +47 Magical Attack, Heals target, 3% cures Frozen, Call Unto Seasons: Winter must have already been cast for this spell to be cast
3 Winter's Needles- (Spell, Elemental Magic, Ice, 60 MP, 46,000 Gold) +47 Magical Attack, +3% Critical against non-Ice element foes, Call Unto Seasons: Winter must have already been cast for this spell to be cast
Pets-
Devilish Mind-Vampire (Life-Destroyer Variant, Young-Looking Variant)- (Pet, Devil, Darkness & Psychic & Destruction, Lv. 27, 250,000,000 Gold)
HP- 362,974
MP- 392,316
STR- 11,224
AGI- 8,308
CON- 7,579
MIN- 10,495
SPI- 6,121
XP- 0
XP Needed- 1,350,000 (Standard Multiplier x5)
Minimum Level- 27
Defense- 3,867
Defense against Stat Damage- 512, +512 Defense against SPI Damage
Critical Chance- 29%
Resilience- 27%
To Hit- 132%
Dodge- 29%
Resistances and Immunities- Physical Immunity, 75% Darkness Resistance, 50% Psychic Resistance, 50% Fire Resistance, 50% Water Resistance, 50% Technology Resistance, 25% Earth Resistance, 25% Air Resistance, 450% Light Weakness, 200% Acid Weakness, Immune to Pain, Poison, Diseased, Stat Drain, and Hexed
Prime Attribute- Strength or Mind
Constant Effects-
Very Cute- Possessor may increase possessor's chance of success on possessor's ability named 'Be Very Cute' by +10%, provided possessor possesses an effect named 'Be Very Cute' as a non-stacking non-buff effect for 1 Month, this effect disappears if possessor is destroyed or stolen, Possessor may not, while this effect is active, be combo'd, voluntarily destroyed, voluntarily sacrificed, sold, traded, or voluntarily dropped, Enhancement Effect
Abilities-
Black Claws- 11,601 Damage, 2 hits against 1, Physical or Darkness, 0 MP
Annihilation Gaze- 13,059 Damage, -729 Defense, does not stack, Destruction, 0 MP
Shadow Claws- 18,891 Damage, 2 hits against 1, deals 1/2 damage, Physical or Darkness, 0 MP
Blood-Draining Bite- 10,872 Damage, Deals HP Drain, Darkness or Physical, 0 MP
Thought-Draining Bite- 10,872 MP Damage, Deals MP Drain, Darkness or Psychic or Physical, 0 MP
Mind Slash- 11,601 Damage, deals no normal damage, deals 1/20th the damage that would be dealt as MIN damage, Psychic, 0 MP
Witch Lightning- 12,330 Damage, inflicts Hexed, 1 hit against 4, Darkness, 15,692 MP
Devour Mind- 2,916 MIN Damage, Heals caster for (damage dealt x 5) MP, Psychic & Darkness, 35,398 MP
Mind Scream- 10,434 Damage, inflicts Pain,inflicts Confusion, 60% inflicts Mindblasted, Psychic, 25,692 MP
Induce Desire- Inflicts Charm, Psychic, 11,769 MP
Induce Perplexment- Inflicts Confusion, Psychic, 11,769 MP
Induce Grief- Inflicts Confusion: Depression, Psychic, 11,769 MP
Induce Still Terror- Inflicts Paralysis, Psychic, 11,769 MP
Vapor Form- +58% Dodge, Caster cannot perform offensive actions, May only be used once every 10 rounds, lasts 4 rounds, does not stack, Air, 82,386 MP
Inhabit Mind Thrall- Caster leaves the normal rows of battle, possessing target ally, while caster is possessing this ally, caster regenerates 36,297 HP and 39,231 MP per turn, on caster's turn, caster may de-inhabit the body it is possessing or use one of the following abilities at normal cost: 'Mind Slash', 'Inhabit Mind Thrall', 'Induce Desire', 'Induce Perplexment', 'Induce Grief', 'Induce Still Terror', 'Mind Scream', or 'Devour Mind', caster may be damaged instead of the being caster is possessing by MP-damaging attacks that hit the individual caster is possessing, if the being caster is possessing is killed, caster immediately exits the body and rejoins the battle in the possessed individual's former spot in the row order, does not stack, Psychic, 98,079 MP
Welcome to the World My Mind Created- Creates a Zone of Psychic that cannot be removed, replaced, or altered by individuals of lower level than its creator, This Zone gives Psychic element Devils in it +2,187 to all stats, Psychic, 62,930 MP
Fires of Loss- 32,013 Damage, 1 hit against 20, deals 1/20 damage, Fire or Fire & Darkness or Fire & Destruction, 25,692 MP
Be Very Cute- 50% Humans and Humanoids with less SPI than caster cannot conduct offensive actions against caster during the next round of battle, does not stack, Light & Air, 7,846 MP
Destroy- 24,723 Damage, -2,916 to all stats, stacks 5 times, Destruction, 74,540 MP
Elementalist- (Pet, Human, Earth & Air & Fire & Water, Lv.3, 90,000 Gold)
HP- 4,200
MP- 4,900
STR- 60
AGI- 80
CON- 60
MIN- 110
SPI- 290
XP- 0
XP Needed- 5,000
Minimum Level- 3
Defense- 200, +100 against Earth, +100 against Air, +100 against Fire, +100 against Water
Defense against Stat Damage- 1
Critical Chance- 2%
Resilience- 1%
To Hit- 102%
Dodge- 2%
Resistances and Immunities- 20% Earth Resistance, 20% Air Resistance, 20% Fire Resistance, 20% Water Resistance
Prime Attribute- Spirit
Constant Effects-
Call Upon the Elements- At the beginning of battle, this pet creates an effect that makes it so that everything responds as though Call Unto Air, Call Unto Earth, Call Unto Water, or Call Unto Fire has been cast, Constant Effect
Abilities-
Book Slap- 40 Damage, the Prime Attribute for this attack is Strength, Physical, 0 MP
Fireball- 200 Damage, Call Unto Fire must have been cast for this attack to be usable, Fire, 0 MP
Aqua Shot- 200 Damage, Call Unto Water must have been cast for this attack to be usable, Water, 0 MP
Rock Smash- 200 Damage, Call Unto Earth must have been cast for this attack to be usable, Earth, 0 MP
Gust- 200 Damage, Call Unto Air must have been cast for this attack to be usable, Air, 0 MP
Ash Cloud- 500 Damage, 20% inflicts Poison, Call Unto Fire must have been cast for this attack to be usable, Fire, 500 MP
Convert Blood to Water- 500 Damage, 20% inflicts Stat Drain, Call Unto Water must have been cast for this attack to be usable, Water, 500 MP
Earth Hand- 500 Damage, 20% inflicts Paralysis, Call Unto Earth must have been cast for this attack to be usable, Earth, 500 MP
Gale Smash- 200 Damage, 20% inflicts Stun, Call Unto Air must have been cast for this attack to be usable, Air, 500 MP
Echo of a Fairy Lady of Encroaching Eternal Winter- (Pet, Fae, Ice, Lv.15, 2,000,000 Gold)
HP- 65,000
MP- 95,000
STR- 1,520
AGI- 1,260
CON- 1,320
MIN- 1,670
SPI- 2,100
XP- 0
XP Needed- 45,000 (Standard Multiplier x1)
Minimum Level- 14
Defense- 1,310, +26,000 Defense against Ice, +13,000 Defense against Magic, +13,000 Defense against Energy, +13,000 Defense against Psychic
Defense against Stat Damage- 120, +2,400 Defense against Ice, +1,200 Defense against Magic, +1,200 Defense against Energy, +1,200 Defense against Psychic
Critical Chance- 17%
Resilience- 12%
To Hit- 120%
Dodge- 13%
Resistances and Immunities- Absorbs Ice, 80% Energy Resistance, 50% Magic Resistance, 50% Psychic Resistance, 50% Fire Weakness, 30% Manablated Resistance
Prime Attribute- Spirit
Constant Effects-
Being of Eternal Winter- Possessor gains +700 to all stats if Call Unto Seasons: Winter has been cast, At the start of each round, possessor causes the total number of castings of 'Call Unto Seasons: Summer' to count as being one lower for each individual in battle, to a minimum of 0, Constant Effect
Gather Power of Eternal Ice- Possessor creates a Zone of Ice at the start of each round that possessor is not at least in one Zone of Ice, Possessor gains +100 to all stats at the start of each round that possessor begins in a Zone of Ice (not counting ones created this round by this effect) as a buff that stacks 200 times, with said buff immediately vanishing if possessor ceases to be in a Zone of Ice, Constant Effect
Echo- Possessor has a 15% chance each round of being unable to act, with things that would occur before and after skipped actions still occurring, Constant Effect
Nobility- Possessor is Immune to Fae below Level 5, Constant Effect
Abilities-
Wand of Snow and Ice- 4,500 Damage, 50% inflicts Frozen, Ice, 0 MP
Slap- 2,600 Damage, 5% inflicts Fatigued: Stun, 50% deals no Damage, Physical, 0 MP
Locally Ban Summer- Possessor obtains a buff that prevents individuals below Level 40 in the same battle as possessor from creating Zones of Energy, Ice, 2,000 MP
Locally Preserve Winter- Possessor obtains a buff that prevents individuals below Level 40 in the same battle as possessor from removing or altering the element of Zones of Ice, Ice, 2,000 MP
Call Unto Seasons: Winter- +5,000 damage to all Ice element attacks for the remainder of the battle, +3,000 Defense to all Ice element individuals in battle, stacks 5 times, Ice, 5,000 MP
Snowcloak- Caster gains +48% Dodge, does not stack, this buff disappears as soon as caster is targeted with an offensive Fire element source that is at least Level 15, Ice, 11,000 MP
Phantom Cube- 4,444 Damage, 444 SPI Damage, 30% inflicts Frozen: Cubed, Ice & Magic or Ice & Psychic, 4,444 MP
Bolster Fae- +200 to all stats, only affects Fae, stacks 10 times, Magic or Ice, 3,000 MP
Bolster Ice- +800 to all stats, only affects Ice-element targets, stacks 2 times, Magic or Ice, 8,000 MP
White Rain- 12,000 Damage, 50% inflicts Frozen, deals 1/2 Damage, 1 hit against 50, Ice or Ice & Water or Ice & Air, 12,000 MP
Goldfish- (Pet, Aquatic, Water, Lv.1, 40 Gold)
HP- 20
MP- 22
STR- 3
AGI- 9
CON- 4
MIN- 2
SPI- 3
XP- 0
XP Needed- 100 (Standard Multiplier x0.1)
Minimum Level- 1
Defense- 3
Defense against Stat Damage- 0
Critical Chance- 0%
Resilience- 0%
To Hit- 100%
Dodge- 1%
Resistances and Immunities- Drowning Immunity
Prime Attribute- Strength
Constant Effects-
Unusually Weak- Possessor counts as being 1/2 possessor's level for all purposes, rounded up, Constant Effect
Abilities-
Goldfish Nibble- 1 Damage, 90% does no damage, Physical, 0 MP
Minor Demon Butler- (Pet, Demon, Darkness, Lv.2, 49,000 Gold)
HP- 700
MP- 850
STR- 15
AGI- 49
CON- 19
MIN- 34
SPI- 65
XP- 0
XP Needed- 1,000
Minimum Level- 1
Defense- 25
Defense against Stat Damage- 1
Critical Chance- 1%
Resilience- 0%
To Hit- 101%
Dodge- 4%
Resistances and Immunities- 30% Darkness Resistance, 20% Technology Resistance, 15% Fire Resistance, 200% Light Weakness, Immune to Hexed, Diseased
Prime Attribute- Mind or Spirit
Constant Effects-
None
Abilities-
Butler Kick- 23 Damage, Physical, 0 MP
Fling Demonic Cutlery- 35 Damage, Darkness, 0 MP
This Tea Tastes Like Basalt!- 200 Damage, Heals, 5% inflicts Discomfort on individuals who do not have the Award "Accustomed to Basalt Flavored Tea", 1% bestows the award "Accustomed to Basalt Flavored Tea", Darkness & Fire, 30 MP
Assist- +40 Defense to controller, +50 damage to all of controller's attacks, controller gains 5% Darkness Resistance, does not stack, lasts 1 turn, Darkness, 0 MP
Dark Fire- 300 Damage, Darkness, 200 MP
Delights of the Underworld- 500 Damage, Heals, 10% Cures Minor Status Effects, +400 to all stats, does not stack, only affects Demons, Daemons, Devils, and Fiends, 1 hit against all allies, Darkness, 50% max MP
Locally Famous Singing Frog- (Pet, Animal, Water, Lv. 2, 70,000 Gold)
HP- 280
MP- 500
STR- 20
AGI- 90
CON- 30
MIN- 60
SPI- 80
XP- 0
XP Needed- 1,000
Minimum Level- 2
Defense- 30
Critical Chance- 1%
Resilience- 1%
To Hit- 100%
Dodge- 1%
Resistances and Immunities- 80% Water Resistance, 50% Air Resistance, 30% Earth Resistance, 50% Ice Weakness, 50% Electrical Weakness
Prime Attribute- Agility
Constant Effects-
Locally Famous- Possessor's owner and allies who have the same owner as possessor gain +20 to all stats, Constant Effect
Abilities-
Cane Smack- 110 Damage, 5% inflicts Stun, Physical, 0 MP
Baritone Voice- 550 Damage, 50% inflicts Impaired: Defened, Air, 300 MP
Banjo Assault- 230 Damage, 5% inflicts Stun, Physical, 20 MP
Sing About the Good Times- 50% Cures any one minor status effect, 1 hit against 5, Light & Air, 40 MP
Sing About the Bad Times- 50% inflicts Confusion: Depression, 1 hit against 5, Darkness & Air, 40 MP
Dance Back and Forth With a Cane- 50% inflicts Confusion or Cures any one minor status effect, 1 hit against 10, Water & Physical, 500 MP
Song of Rain- 210 Damage, deals 1/5 damage, 1 hit against 15, Water, 200 MP
Mystical Martial Artist Who Practices Rainbow Dragon Style- (Pet, Human, Light & Fire & Physical & Magic, Lv.19, 18,515,000 Gold)
HP- 199,000
MP- 164,000
STR- 3,860
AGI- 3,300
CON- 3,645
MIN- 3,440
SPI- 3,640
XP- 0
XP Needed- 140,000 (Standard Multiplier x2)
Minimum Level- 15
Defense- 3,000, +6,200 against Physical, +2,000 against Magic, +2,000 against Light
Defense against Stat Damage- 275
Critical Chance- 24%
Resilience- 24%
To Hit- 124%
Dodge- 24%
Resistances and Immunities- 44% Physical Resistance, 34% Light Resistance, 10% Psychic Weakness, 22% Minor Status Effect Resistance (excluding Fatigued)
Prime Attribute- Strength or Spirit
Constant Effects-
Assume Aspect of the Dragon- Possessor may choose at the beginning of a battle to become the subtype Dragon, Constant Effect
Reassume Human Aspect- Possessor may choose at the beginning of a battle to become the subtype Human, Constant Effect
Loyal- Possessor cannot be afflicted with Charm or Dominion by sources below Level 40 who are below one half possessor's controller's Level, rounded up, Constant effect
Guardian Stance- Possessor's allies gain +8,000 Defense as a non-stacking buff, Possessor may choose to have one stance active at a time, being able to switch between possessed stances at the start of each round, this effect counts as a Stance, Constant Effect
Dragon's Fury Stance- Possessor's abilities' Damage values are increased by 21,000 points, Possessor may choose to have one stance active at a time, being able to switch between possessed stances at the start of each round, this effect counts as a Stance, Constant Effect
Swift Combat Stance- Possessor gains +3,750 to possessor's turn-order-determining stat sum for turn-order-determining purposes, Possessor may choose to have one stance active at a time, being able to switch between possessed stances at the start of each round, this effect counts as a Stance, Constant Effect
Strong, Tough, and Agile- Possessor gains +2,050 STR, +2,050 CON, +2,050 AGI, +20,500 HP, and +32% Resilience, Constant Effect
Inedexed Effects-
Rainbow Strike- Possessor may spend 5,000 MP to change the element of any of possessor's actions to be solely any combination of (Magic, Light, and Base Elements), Constant Effect
Rainbow Warrior Stance- Possessor, while in this stance, may choose to to change the element of any of possessor's actions to be solely any combination of (Magic, Light, and Base Elements), Possessor may choose to have one stance active at a time, being able to switch between possessed stances at the start of each round, this effect counts as a Stance, Constant Effect
Abilities-
Precise Rock-Splitting Fist- 8,000 Damage, pierces 16,000 Defense, Physical, 0 MP
Project Elemental Blast- 8,000 Damage, this action may become any combination of Magic, Physical, Light, Earth, Air, Fire, and Water as its effective elements, Magic & Physical & Light & Earth & Air & Fire & Water, 0 MP
Meditation- +22,000 MP, affects caster only, stacks 40 times, Earth & Air & Fire & Water, 25,000 MP
Fix Refreshing Broth- 21,000 Damage, 60% cures Fatigued, 25% cures any one minor negative status effect other than Fatigued, Heals HP and MP, deals 1/2 damage, Fire & Water, 5,000 MP
Rest- 50,000 Damage, Heals HP, inflicts Fatigued: Asleep, May only target caster, Air & Physical, 5,000 MP
Fist of the Dragon- 13,000 Damage, this attack's Prime Attribute becomes 'Two Highest Stats' if possessor's subtype is Dragon, Magic & Physical, 21,000 MP
Rainbow Kick- 10,000 Damage, Any combination of (Magic, Light, and Base Elements), 15,000 MP
Rainbow Energy Blast- 10,000 Damage, 15% deals full Damage to targets below Level 40 in the back row, Any combination of (Magic, Light, and Base Elements), 15,000 MP
Indexed Abilties-
Rainbow Dragon's Roar- 70% inflicts Confusion, 70% inflicts Confusion: Fear, 1 hit against 30, Any combination of (Magic, Light, and Base Elements), 10,000 MP
*Nietrich's Second Experimental Lifeform- (Pet, Humanoid, Air & Psychic, 14,300,000 Gold)
Level 14
HP- 142,370
MP- 143,601
STR- 4,800
AGI- 5,111
CON- 4,765
MIN- 5,000
SPI- 5,052
XP- 0
XP Needed- 90,000
Defense- 2,450, +4,000 against Air
Defense against Stat Damage- 240
Critical Chance- 21%
Resilience- 20%
To Hit- 128%
Dodge- 27%
Resistances and Immunities- 60% Air Resistance, 50% Psychic Resistance, 20% Technology Resistance, 20% Electrical Resistance, Immune to Stat Drain, Confusion, and Pain
Prime Attribute- Agility or Strength or Spirit
Constant Effects-
None
Abilities-
Project Weapon: Fire and Plant Cleaver- 6,500 Damage, 5% inflicts Wounded, 5% inflicts Burning, Fire & Wood or Fire & Wood & Physical, 0 MP
Project Weapon: Crystal Mind Spear- 6,700 Damage, 5% inflicts Mindblasted, 5% gives target 20% Earth Weakness, Earth & Psychic, 0 MP
Project Weapon: Threefold Frozen Acid Bow- 6,100 Damage, 5% inflicts Frozen, 5% inflicts Dissolving, 3 hits divided among 3, deals 1/3 damage, Earth & Psychic, 0 MP
Mentally Levitate- Gives caster 30% Earth Resistance, does not stack, Psychic, 3,500 MP
Air Magic Leviatation- Gives caster 30% Earth Resistance, does not stack, Air, 3,500 MP
Tornado Beatdown- 6,450 Damage, 4 hits against 4, deals 1/4 damage, 15% inflicts Fatigued: Stun, Air or Air & Physical, 7,000 MP
Air Bolts- 2,600 Damage, 1 hit against 15, deals 1/2 damage, Air, 7,400 MP
Full Scan- Scans target's stats, Psychic, 2,500 MP
Copy Weapon- Creates a copy of target non-unique Weapon that is worth below 2,000,000 Gold, Weapon copies made by this ability disappear at the end of the thread, A max of one such weapon may be created at a time, Weapons created with this ability may immediately be traded to any ally, This ability's MP cost is equal to the Gold value of the weapon copied, minimum 0, Psychic, X MP
2 Spirit of Elements- (Pet, Spirit, Earth & Air & Fire & Water, Lv.3, 140,000 Gold)
HP- 2,400
MP- 3,600
STR- 40
AGI- 90
CON- 70
MIN- 160
SPI- 450
XP- 0
XP Needed- 5,000
Minimum Level- 3
Defense- 100, +250 against Earth, +250 against Air, +250 against Fire, +250 against Water
Defense against Stat Damage- 20
Critical Chance- 1%
Resilience- 2%
To Hit- 101%
Dodge- 3%
Resistances and Immunities- 50% Earth Resistance, 50% Air Resistance, 50% Fire Resistance, 50% Water Resistance, Diseased Immunity
Prime Attribute- Spirit
Constant Effects-
Call Upon the Elements- At the beginning of battle, this pet creates an effect that makes it so that everything responds as though Call Unto Air, Call Unto Earth, Call Unto Water, or Call Unto Fire has been cast, Constant Effect
Abilities-
Fire Blast- 300 Damage, Fire, 0 MP
Air Cone- 300 Damage, Air, 0 MP
Earth Slam- 300 Damage, Earth, 0 MP
Water Gush- 300 Damage, Water, 0 MP
Elemental Barrage- 700 Damage, 1 hit against 15, deals 1/15 damage, Earth & Air & Fire & Water, 200 MP
Variant Succubus 22853-b- (Pet, Demon, Air, Lv.45, 67,000,000 Gold)
HP- 1,460,000
MP- 1,640,000
STR- 13,250
AGI- 14,100
CON- 9,600
MIN- 13,500
SPI- 14,800
XP- 0
XP Needed- 2,320,000 (Standard Multiplier x1)
Minimum Level- 45
Defense- 7,600
Defense against Stat Damage- 975
Critical Chance- 47%
Resilience- 41%
To Hit- 144%
Dodge- 47%
Resistances and Immunities- 90% Darkness Resistance, 60% Fire Resistance, 50% Physical Resistance, 20% Ice Resistance, 150% Light Weakness, 50% Minor Status Effect Resistance, 20% Moderate Status Effect Resistance, Hexed Immunity, Diseased Immunity
Prime Attribute- Spirit
Constant Effects-
Garden-Keeper- Possessor may summon a Plant below Level 40 that is normally fightable for drops on the Enemy List, at the start of each round, Max 15 summoned, Constant Effect
Shy- Possessor's actions have a 5% chance of failing if possessor possesses a greater number of opponents than possessor possesses allies (counting possessor), Constant Effect
Seductive Shapeshifting- Possessor has a 70% chance of inflicting Charm, a 50% chance of inflicting Charm: Infatuation, and a 30% chance of inflicting Charm: Lovestruck on up to 30 targets at the start of every round, Constant Effect
Granted Effects-
Given the Name Cassandra- Possessor's name counts as including 'Cassandra' and may count as being 'Cassandra', Constant Effect
Abilities-
Draining Touch- 26,000 Damage, 1,600 CON Damage, inflicts both HP and MP Drain, deals double damage (to a max of 20,000,000 additional damage) to targets already afflicted with Charm, 100% inflicts Charm, Darkness, 0 MP
Incant Curses- 2,200 SPI Damage, 100% inflicts Hexed or Manablasted, Darkness or Magic, 45,000 MP
Refresh- 140,000 Damage, Heals, Cures 2 minor status effects, Darkness, 30,000 MP
Magisewing to Patch-Up Clothes- Repairs target Clothes Armor that was broken by a source below Level 60, Magic & Air, 50,000 MP
Sweet Voice- 100% inflicts Charm, 1 hit against 50,000, Air, 25,000 MP
Destruction Voice- 31,000 Damage, -5,000 Defense, 1 hit against 50,000, stacks 3 times, Sonic or Air, 100,000 MP
Transformations-
None
Permanent Consumables-
2,945 Essence Sphere: Botanist- (Permanent Consumable, Essence Sphere, Earth & Technology, 1 Charge, 1,000,000 Gold) Gives user 1 bonus week that may only be used on Botanist abilities, Gives user the award ‘Has Consumed X (where X = X+1) Essence Sphere: Botanist’, May not be used by a user who already has X equaling 5 or greater for such an award
Artifacts-
Touhou Combo Materials wrote:
Concentrated Spring- (Item, Material, Electrical, 120,000 Gold)
Concentrated Summer- (Item, Material, Earth & Air & Fire & Water, 120,000 Gold)
Concentrated Autumn- (Item, Material, Acid, 120,000 Gold)
Concentrated Winter- (Item, Material, Ice, 120,000 Gold)
Miniature Jeweled Pagoda- (Item, Antiquity, Fortune, 90,000 Gold)
Relic of the Peaceful Path- (Item, Antiquity, Light & Air, 68,500 Gold)
Tangible Jealousy- (Item, Material, Magic & Earth, 80,000 Gold)
Eyes of Confusion- (Accessoryx2, Eyewear, Air & Darkness & Magic & Psychic, 89,000 Gold) Wearer may spend an action to inflict Confusion with a 60% chance of success
The Power of a Minor Succubus- (Item, Material, Darkness, 61,000 Gold)
Ghostly Violin- (Weaponx2, Instrument, Darkness, 60,000 Gold) +125 Magical Attack, +100 SPI, 5% inflicts Confusion: Fear, 10% Darkness Resistance, 5% Dodge
Ghostly Piano- (Weaponx2, Instrument, Darkness, 60,000 Gold) +125 Magical Attack, +50 SPI, +50 MIN, 5% inflicts Confusion: Fear, 5% Darkness Resistance, +300 MP, Bardic Music spells cost wielder 200 less MP to cast
Ghostly Trumpet- (Weaponx2, Instrument, Darkness, 60,000 Gold) +125 Magical Attack, +100 SPI, 10% inflicts Confusion: Fear, 5% Darkness Resistance, 5% Air Resistance, 105% To Hit
Single-Dose Lesser Elixir of Regeneration- (Consumable, Potion, Magic & Light, 1 Charge, 63,000 Gold) Inflicts Rejuvination
Scarf of Flight- (Accessory, Scarf, Air & Magic, 145,000 Gold) +138 AGI, 10% Earth Resistance, 20% Entombed Resistance
Oni Horn- (Item, Antiquity, Physical & Darkness, 69,000 Gold)
Oni Sake- (Consumable, Drink, Darkness & Physical & Water, 4 Charges, 39,000 Gold) Heals 5,000 HP, Heals 5,000 MP, 60% inflicts Poison: Drunk, +80 STR
Oni's Strength- (Item, Antiquity, Darkness & Physical, 214,000 Gold)
2 Nekomata's Tail- (Item, Antiquity, Air & Magic, 61,000 Gold)
Curse-Swallowing Bottle- (Consumable, Enchanted Item, 4 Charges, 210,000 Gold) Allows target to unequip an uncursed item, removes some curses in RP threads
2 Third Eye- (Accessory, Bioaugmentation, Psychic, 275,000 Gold) +5% To Hit as an effect that stacks up to 4 times and does not stack with other bonuses that provide +#% To Hit, only with those that provide #% To Hit, Wielder counts as being 2 Levels higher for stat-scanning purposes
'Flickering Firefly Dancing Through Night' Kick- (Spell, Unarmed Technique, Light & Air & Darkness, 260 MP, 198,000 Gold) +195 Melee Attack, +5% To Hit for this attack, 10% inflicts Fatigued: Stun, 10% inflicts Impaired: Blind, lower's target's Dodge by 10% as a debuff that stacks 4 times
Demonic Infusion- (Spell, Demon Magic, Darkness, 2,000 MP, 111,000 Gold) Changes the subtype of either a willing target or a target below Level 30 to Demon, Gives target Hexed Immunity if caster is over Level 40
Ghostly Anchor- (Item, Antiquity, Darkness & Water, 150,000 Gold)
9 Kitsune's Tail- (Item, Antiquity, Earth & Magic, 51,455 Gold)
Confusing Song- (Spell, Bardic Music, Air & Electrical, 40 MP, 60,000 Gold) 20% inflicts Confusion, 1 hit against 3
Drill Scarf- (Accessory, Scarf, Physical & Technology, 65,000 Gold) +40 Melee Attack, 5% inflicts Wounded, Wielder may choose at the start of a round to count as having an additional Tool equipped for the remainder of the round
Salamander's Shield- (Weapon, Shield, Fire, 201,000 Gold) +210 Defense, +155 Melee Attack, 20% Fire Resistance, Deals 30,000 Flat Fire element damage to any individual who conducts an offensive action against wielder
2 Kasha's Tail- (Item, Antiquity, Darkness & Magic & Fire & Earth, 301,000 Gold)
Tengu's Fan- (Weapon, Fan, Air, 208,000 Gold) +120 Ranged Attack, +120 Magical Attack, +150 AGI, 15% Dodge, If wielder's Melee Attack or Ranged Attack action damages an individual who has less than 20% of its Max HP that is below Level 25 at either the start or end of wielder's attack, then wielder may forcibly shift said individual's row, with said individual only being able to be moved for row-number-ordering purposes if no other individual may be moved to correct any imbalances, Wielder gains +20 to all stats if a Mask is equipped
Scroll of Symbols- (Consumable, Stored Spell, Magic, Unlimited Charges, 1,201,000 Gold) User choses one of: 15% inflicts Confusion with 1 hit against 4, or 15% inflicts Stat Drain with 1 hit against 3, or 10% inflicts Poison, 10% inflicts Disease, and 10% inflicts Paralyzed, or user heals 20,000 MP (with this effect being able to affect each target 15 times per thread), or +200 to all stats as a non-stacking buff that lasts 8 rounds, or scans target's stats, or makes the next spell cast by user cost 500 MP less as a non-stacking buff
Demonic Bucket- (Item, Antiquity, Darkness & Water, 65,000 Gold)
Spiritual Wheelbarrow- (Item, Antiquity, Light & Darkness & Magic, 58,000 Gold)
Scroll of Symbols (2)- (Accessory, Tome, Magic, 1,201,000 Gold) +30,000 MP
Always-Blooming Flower Umbrella- (Weapon, Bladecane, Life & Earth, 116,000 Gold) +103 Melee Attack, +114 Magical Attack, +130 additional Magical Attack for actions that heal Plants (for all purposes, not just healing-Plant-purposes), +1,500 MP if wielder is not a Plant and does not have at least 5 Botanist abilities, +3,000 MP if wielder is a Plant or has at least 5 Botanist abilities, Heals Plants, additionally deals MP Healing to Plants, 5% inflicts Rejuvination on Plants
Fellrain Umbrella- (Weapon, Bladecain, Darkness & Water, 1,410,000 Gold) +1,300 Melee Attack, +1,550 Magical Attack, 15% Darkness Resistance, 15% Water Resistance, +1,100 STR, CON, and AGI, +1,300 MIN, +1,620 SPI, 15% inflicts Hexed, wielder may spend an action to attach an effect to a Zone, Terrain, or Phantom Terrain that deals 40,000 Flat Darkness & Water element damage to all non-Demons in said Zone, Terrain, or Phantom Terrain at the start of every round, with this item being able to generate up to 3 such effects at a time
Confusion-Cleaving Blade- (Weaponx2, Sword, Magic & Psychic & Physical, 2,685,000 Gold) +5,100 Melee Attack, +4,100 MIN, +3,870 AGI, 95% cures Confusion on hit, 115% To Hit
Undying Loyalty- (Item, Antiquity, Light & Air, 1,650,000 Gold)
Active Tasks-
Test of Esssence
Test of Options
Test of Leadership
Awards-
Has Consumed 5 Essence Sphere: Channeler
Has Consumed 5 Improved Essence Sphere: Channeler
Has Consumed 5 Greater Essence Sphere: Channeler
Has Consumed 5 Essence Sphere: Demonologist
Has Consumed 5 Improved Essence Sphere: Demonologist
Has Consumed 5 Greater Essence Sphere: Demonologist
Has Consumed 5 Essence Sphere: Elementalist
Has Consumed 5 Improved Essence Sphere: Elementalist
Has Consumed 5 Greater Essence Sphere: Elementalist
Has Consumed 5 Essence Sphere: Metamorph
Has Consumed 5 Improved Essence Sphere: Metamorph
Has Consumed 5 Greater Essence Sphere: Metamorph
Has Consumed 5 Essence Sphere: Pactmaker
Has Consumed 5 Improved Essence Sphere: Pactmaker
Has Consumed 5 Greater Essence Sphere: Pactmaker
Has Consumed 5 Essence Sphere: Scholar
Has Consumed 5 Improved Essence Sphere: Scholar
Has Consumed 5 Essence Sphere: Shrine Maiden
Has Consumed 5 Improved Essence Sphere: Shrine Maiden
Has Consumed 5 Greater Essence Sphere: Shrine Maiden
Has Won the "The Rehanging" Event Match
Eliminated in Round One of the Brass Disc Tournament
Underwent one of Nietrich's Procedures
Conditioned for Nietrich's Body-Soul Transfer Process
Hangs Out with The Alcoholic Cow at the Gym
Cured of Alcoholism by Carl's Special Drink
Has Reached Round 21 in an Endurance Match
Has Beaten 29 Bosses in Boss Rush Mode
Has Completed the Mini Quest 'Trial of Remembrance'
Has Completed the Task "Third Holy Imperial Challenge of Worth: Test of War"
Has Completed the Task "Fourth Holy Imperial Challenge of Worth: Test of Seeking"
Has Completed the Task "Fifth Holy Imperial Challenge of Worth: Test of Mastery"
Has Completed the Task "Sixth Holy Imperial Challenge of Worth: Test of Stamina"
Has Completed the Task "Seventh Holy Imperial Challenge of Worth: Test of Echoes"
Has Completed the Task "Eighth Holy Imperial Challenge of Worth: Test of Time"
Has Completed the Task "Ninth Holy Imperial Challenge of Worth: Test of Collecting"
Has Completed the Task "Tenth Holy Imperial Challenge of Worth: Test of Combat"
Has Completed the Task "Eleventh Holy Imperial Challenge of Worth: Test of Remembrance"
Has Won the "Adventurers!" Event Match
Has Won the "Drakespawn of the Caverns" Event Match
Has Won the "Winter's Grasp" Event Match
Has Won the "First of the Arcane Spirits" Event Match
Has Won the "Pillar of Self-Doubt" Event Match
Has Won the "First Test Against The Adversary's Forces" Event Match
Has Won the "In Search of Ore Where the Undead Lurk" Event Match
Has Won the "An Infamous Gang of Thieves!" Event Match
Has Won the "Fight Against the Storm" Event Match
Has Won the "Four Elementals" Event Match
'Has Won the 'Seizing the Center' Event Match'
Watched the Entirety of the Film 'The Arrest and Untimely Demise of Hossus Broon (with Commentary)'
Was Trained by Cephrelle Zeritanias
Smoked with Flower Josh that Power Master
Took ALL the Drugs
Indirectly Responsible for the Creation of the Double-Efficient Person-Powered Mana-Reactor
Has Completed the Task "Sixth Holy Imperial Challenge of Power: Test of Tenacity"
Has Completed the Task "Seventh Holy Imperial Challenge of Power: Test of Essence"
Produced an Alternate-Self Named Patch the Cat Using the Cosmic Self-propagation Studio's Machines at the Holy Festival
Produced an Alternate-Self Named Patch-Cloak the Sorceress Using the Cosmic Self-propagation Studio's Machines at the Holy Festival
Participated in the Holy Festival Events at the Festival Immediately Following the Crisis Across Infinite Nexii
Signed a contract with Bascaradine regarding backup cloning
Patchy Wisdom
- Modrageball
- Site Admin
- Posts: 1292
- Joined: Sun May 31, 2020 7:04 pm
- Location: RAGE
Patchy Wisdom
MODRAAAAAAAAAAAAAGE