<Name 1> & <Name 2> & <Name 3> & <Name 4> & <Name 5> & <Name 6> & <Name 7> & <Name 8> & <Name 9> & <Name 10> & <Name 11> & <Name 12> & <Name 13> & <Name 14> & <Name 15> & <Name 16> the Magical Lich-Loli Amalgamation (Wriggle Nightsparrow)
Level 52 Well-Locked Arena Member
Undead, Light & Darkness & Grandeur
HP: 15,600
MP: 15,600
STR: 624 (12)
AGI: 624 (12)
CON: 624 (12)
MIN: 624 (12)
SPI: 1,300 (25)
XP- 243,850
XP Required- 4,820,000
Fame- 1
Gold- 126,000
Bonus Weeks: 234
Weeks: 30 Swordsman Weeks, 30 Controller Weeks, 30 Sorceress Weeks, 30 Diplomat Weeks, 30 Wizard Weeks, 30 Enchanter Weeks, 30 Deathless One Weeks, 30 Warlock Weeks, 30 Necromancer Weeks, 30 Healer Weeks, 30 Time Mage Weeks, 30 Mahou Shoujou Weeks, 30 Ebon Chancellor Weeks, 30 Radiant Hierophant Weeks, 30 Temporal Primarch Weeks
Will Learn:
viewtopic.php?p=140840#p140840
Finishing on: Monday, August 22, 2016
Abilities-
Melee Attack
Magical Attack
Ranged Attack
Elemental Attack
Defend
Counter
Guard Back Rank
Use an Item
Cast a Spell
Switch Rows
Unequip
Re-equip
Trade
Transform
Overdrive or Mental Overdrive or Physical Overdrive
-Deathless One-
Apprentice Deathless One Knowledge- (Passive Ability, Deathless One) Possessor's Undead pets and summons gain +500 HP, +500 MP, +100 to damage dealt, and +50 to all stats
Basic Deathless One Knowledge- (Passive Ability, Deathless One) Possessor's Undead pets and summons gain +100 HP, +100 MP, +10 to damage dealt, and +10 to all stats
Deathless One- (Passive Ability, Deathless One) Possessor may forfeit one Accessory slot or Spell slot at the start of a thread to gain a Pet slot that may contain a Undead pet only, This ability provides +50 HP and +10 to all stats of possessor's Undead pets and summons per Level of possessor
Devour Essence- (Active Ability, Deathless One) If possessor is an Undead, possessor may spend an action to conduct an attack that has a Prime Attribute of Spirit + Spirit, has a base Damage value of 25,000 and an MP Damage value of 25,000 that it incorporates as though possessor were an Enemy, incorporates the Magical Attack bonus of up to 5 equipped Force weapons, that deals 2,000 SPI Damage, that deals HP Drain, that deals MP Drain, is solely Darkness or Magic element, and costs 125,000 MP
Doom Wave- (Active Ability, Deathless One) If possessor is an Undead, possessor may spend an action to conduct an attack that has a Prime Attribute of Spirit + Spirit, has a base Damage value of 10,000 that it incorporates as though possessor were an Enemy, incorporates the Magical Attack bonus of up to 5 equipped Necromancy spells, that Creates a Zone of Darkness that provides +6,000 to the stats of all Undead within it as an attached effect that does not stack on the same Zone or across Zones, that may be used and generate no attack but still create the Zone of Darkness and attach the effect to it, that deals 1 hit against 15, is solely Darkness element, and costs 160,000 MP
Essence Algorithm: Magical Lich Loli- (Passive Ability, Deathless One) At the beginning of a thread, possessor may choose to become the subtype Undead and gain the base stats: STR 12, CON 12, AGI 12, MIN 12, SPI 25, and to be able to choose, if a monster on the enemy list exists named 'Magical Lich Loli', to be able to treat a single copy of said monster as an equipped transformation if it is equal to or below possessor's Level
Fell Bolt- (Active Ability, Deathless One) If possessor is an Undead, possessor may spend an action to conduct an attack that has a Prime Attribute of Spirit + Spirit, has a base Damage value of 30,000 that it incorporates as though possessor were an Enemy, incorporates the Melee Attack bonus of up to 5 equipped Dark Magic spells, is solely Darkness element, and costs 0 MP
Final Judgment Cannon- (Active Ability, Deathless One) If possessor is an Undead, possessor may spend an action to conduct an attack that has a Prime Attribute of Spirit + Spirit, has a base Damage value of 150,000 that it incorporates as though possessor were an Enemy, incorporates the Magical Attack bonus of equipped Wand weapons, that requires three actions worth of charge-up to cast, that causes individuals that it kills to be unable to be resurrected by individuals below Level 60, that deals 1 hit against 50,000, is solely Mystic or Magic & Light or Darkness & Fire element, and costs 1,000,000 MP
Kaleidoscope Missile- (Active Ability, Deathless One) If possessor is an Undead, possessor may spend an action to conduct an attack that has a Prime Attribute of Spirit + Spirit, has a base Damage value of 30,000 that it incorporates as though possessor were an Enemy, incorporates the Melee Attack bonus of up to 5 equipped Wizard Magic spells, is solely any combination of Base elements, and costs 0 MP
Lich's Aura of Dark Restoration- (Passive Ability, Deathless One) If possessor is an Unead, at the start of every round, possessor is cured of any single debuff, moderate status effect, or minor status effect of possessor's choice, or possessor recovers 5% of possessor's Max HP and Max MP, to a Max of 60,000,000 HP or MP
Lich's Glorious Spellcasting- (Passive Ability, Deathless One) If possessor is an Undead, (Possessor's cast buffs cannot be removed by individuals more than 3 levels lower than possessor, Possessor's summons cannot be unsummoned by individuals more than 3 levels lower than possessor, Possessor's summons' cast buffs cannot be removed by individuals more than 5 levels lower than possessor, Possessor's summons' summons cannot be unsummoned by individuals more than 5 levels lower than possessor, Possessor's zones, circles, and phantom terrains cannot be replaced or overridden by individuals of lower level than possessor, Possessor may not have status effects and debuffs applied to it by individuals more than 10 levels lower than possessor, Possessor's summons may not have status effects and debuffs applied to them by individuals more than 15 levels lower than possessor, Possessor's attacks may not be countered by individuals more than 10 levels lower than possessor, Individuals more than 15 levels lower than possessor may not get more than 5 extra actions due to high turn-order-determining stats, and Possessor's Constant Effects and Persistent Enchantments cannot be removed or overridden by individuals more than 10 levels lower than possessor)
Lich's Mantra- (Passive Ability, Deathless One) If possessor is an Undead, possessor regenerates all of its MP at the start of a round if possessor did not take at least 5% of its max HP in damage the prior round, to a max of 60,000,000 MP
Lich's Potency- (Passive Ability, Deathless One) If possessor is an Undead, Possessor is immune to individuals below Level 20, Possessor ignores the Resistances, Immunities, Reflections, and Absorptions of individuals below Level 30
Lich's Rebirth- (Passive Ability, Deathless One) If possessor is an Undead, possessor has a 99% chance of resurrecting immediately after being killed if not killed by an action or Damage that is an element that possessor is weak to, and possessor has a 50% chance of automatically resurrecting upon death in other circumstance; In these cases, when possessor self-resurrects, possessor does so with amounts of HP, MP, and stats equal to possessor's normal Max values of said values; Possessor's side of battle does not count as losing if all its members are dead by standard victory conditions until after possessor's self resurrection chance is accounted for if no individual of Level 60 or greater is opposing possessor's side of battle, with this non-loss only applying if possessor is in battle and possessor's ability to check for self-resurrection has not been disabled, with said non-loss automatically deactivating if a round ends while it is in effect; Any individual above Level 19 who would successfully steal an item from possessor may instead choose to nullify this ability's effects as a non-stacking debuff (said nullification may be applied even if possessor is not an Undead at said time)
Magical Curse Wave- (Active Ability, Deathless One) If possessor is an Undead, possessor may spend an action that possesses '1 hit against 15' that is solely Darkness element to inflict Voidstruck, Manablasted, Confusion, Confusion: Fear, Confusion: Depression, Paralysis, Hexed, Hexed: Ill Fortune, Hexed: Backlash, Stat Drain, Stat Drain: MIN Drain, and Stat Drain: SPI Drain on its targets, with said action costing 92,000 MP
Magical Lich Loli's Catchy Theme Music- (Passive Ability, Deathless One) Possessor's opponents, if possessor is an Undead, have Bardic Music spells they cast cost 20,000 additional MP
Magical Lich Loli's Cuteness- (Passive Ability, Deathless One) If possessor is an Undead, whenever an individual conducts an offensive action that targets possessor, possessor has a 60% chance of being able to inflict Charm on said individual at the end of said action
Magical Lich Loli's Resistances- (Passive Ability, Deathless One) Possessor, if a Undead, obtains 50% Darkness Resistance, 48% Light Resistance, 40% Magic Resistance, 35% Psychic Resistance, 25% Ice Resistnace, 25% Fire Resistance, 25% Electrical Resistance, 50% Minor Status Effect Resistance, and 30% Modearte Status Effect Resistance
Magical Lich Loli's Magical Hyperflight- (Passive Ability, Deathless One) Possessor, if an Undead, has its turn-order-determining stats set to Spirit and Agility
Magical Lich Loli's Power of Friendship- (Passive Ability, Deathless One) If possessor is an Undead, possessor obtains +500 to all stats for every ally possessor has that shares either possessor's name, that possesses the name 'Magical Lich Loli', or possesses a Constant Effect or ability named 'Power of Friendship', to a max of 200 such allies, Possessor Absorbs Light from allies
Magical Lich Loli's Spirit- (Passive Ability, Deathless One) If possessor is an Undead, possessor's 'Melee Attack', 'Magical Attack', 'Ranged Attack', 'Overdrive', 'Magical Overdrive', and 'Ranged Overdrive' actions may use Spirit + Spirit as their Prime Attribute
Magical Lich Loli's Time Magic and Super Speed- (Passive Ability, Deathless One) If possessor is an Undead, possessor gains an additional action every round if no opponent is Level 60 or greater
Magical Sword- (Active Ability, Deathless One) If possessor is an Undead, possessor may spend an action to conduct an attack that has a Prime Attribute of Spirit + Spirit, has a base Damage value of 30,000 that it incorporates as though possessor were an Enemy, incorporates the Melee Attack bonus of equipped Sword items, is solely Physical or Magic or Physical & Magic element, and costs 0 MP
Polestar Ray- (Active Ability, Deathless One) If possessor is an Undead, possessor may spend an action to conduct an attack that has a Prime Attribute of Spirit + Spirit, has a base Damage value of 15,000 that it incorporates as though possessor were an Enemy, incorporates the Melee Attack bonus of up to 5 equipped Wizard Magic spells, has a 90% chance of inflicting Awestruck, Voidstruck, or Frozen, that deals 1 hit against 15, is solely Ice or Light or Magic or Ice & Magic or Light & Magic or Darkness & Astral or Light & Ice or Light & Magic & Ice element, and costs 88,000 MP
Ruin Wave- (Active Ability, Deathless One) If possessor is an Undead, possessor may spend an action to conduct an attack that has a Prime Attribute of Spirit + Spirit, has a base Damage value of 15,000 that it incorporates as though possessor were an Enemy, incorporates the Magical Attack bonus of up to 5 equipped Dark Magic spells, that removes up to 5 buffs, minor positive status effects, moderate positive status effects, or circle effects from each of its targets, that deals 1 hit against 15, is solely Destruction or Magic & Darkness element, and costs 130,000 MP
Shining Barrier- (Active Ability, Deathless One) If possessor is an Undead, possessor may spend an action that is solely Magic & Light element to give a target a buff that does not stack +25,000 Defense and +2,500 Defense against Stat Damage, with said action costing 100,000 MP
Temporal Disruption- (Active Ability, Deathless One) If possessor is an Undead, possessor may spend an action that is Time element to acquire a non-stacking buff that lasts until the end of the round that makes it so that all individuals with a lower turn-order-determining stat sum than caster's SPI who are below Level 60 may not act this round, with things that would occur before and after said skipped actions not occurring, with said action costing 300,000 MP
Wizard Wall- (Active Ability, Deathless One) If possessor is an Undead, possessor may spend an action that is solely Magic element to obtain a buff that does not stack that provides +25,000 Defense and +25,000 Defense against MP Damage, with said action costing 100,000 MP
-Diplomat-
Basic Clothing Mastery- (Passive Ability, Diplomat) All Clothes worn by possessor provide +5 additional Defense and +5 to all stats
Apprentice Clothing Mastery- (Passive Ability, Diplomat) Possessor gains +25 Defense and +25 to all stats if possessor has a Clothing equipped
Diplomat- (Passive Ability, Diplomat) Possessor gains +(200 + (20 * Possessor Level)) Defense and +(200 + (20 * Possessor Level)) to all stats if possessor has a Clothing equipped
-Controller-
Apprentice Force Training- (Passive Ability, Controller) Possessor gains +50 Melee Attack, +50 Ranged Attack, or +50 Magical Attack (chosen at the beginning of battle) if possessor has a Soul equipped, Possessor gains +50 to any one stat (chosen at the beginning of battle) if possessor has a Force equipped
Basic Force Training- (Passive Ability, Controller) This character gains +6 Magical Attack, Melee Attack, or Ranged Attack (possessor's choice at the start of each quest or battle) when a Force is equipped.
Controller- (Passive Ability, Controller) Possessor gains +(100 * Possessor Level) Melee Attack, Ranged Attack, or Magical Attack (chosen at the beginning of battle) if possessor has a Force equipped, Possessor gains +(100 * Possessor Level) to one stat (chosen at the beginning of battle) stats if possessor has a Force equipped
-Ebon Chancellor-
Apprentice Darkness Synchronization- (Passive Ability, Ebon Chancellor) Possessor gains +50 to all stats for each Darkness element item equipped, Possessor's Darkness element pets and summons gain +250 to all stats
Basic Darkness Synchronization- (Passive Ability, Ebon Chancellor) Possessor gains +25 to all stats if Darkness element
Ebon Chancellor- (Passive Ability, Ebon Chancellor) Possessor ignores (1 * (Possessor Level/5), rounded down)% Darkness Resistance, Possessor ignores Darkness Immunity of targets below (Possessor Level / 5, rounded down) Level, to a max of Level 80
-Encahnter-
Apprentice Enchantment Attunement- (Passive Ability, Enchanter) All Enchantment spells cost possessor 50 less XP and MP to cast, All Enchantment spells cast by possessor last 1 round longer if they already last over 1 round
Basic Enchantment Attunement- (Passive Ability, Enchanter) All Enchantment spells cost possessor 10 less XP and MP to cast, All Enchantment spells cast by possessor last 1 round longer if they already last over 1 round
Enchanter- (Passive Ability, Enchanter) All Enchantment spells cost possessor (1,000 * Possessor Level) less XP and MP to cast, All Enchantment spells cast by possessor last (Possessor Level) rounds longer if they already last over 12 rounds
-Healer-
Apprentice Healer Attunement- (Passive Ability, Healer) All Healer Magic Spells cost possessor and possessor's allies 20 less MP to cast
Basic Healer Magic Attunement- (Passive Ability, Healer) Healer Magic spells cast by possessor gain +10 Magical Attack and cost 10 less MP
Healer- (Passive Ability, Healer) Possessor's Healer Magic spells that provide a Magical Attack bonus gain +500 Magical Attack for purposes of non-offensive actions, Healer Magic spells cost possessor 50 less MP to cast, Possessor's Healer Magic spells that provide a Magical Attack bonus gain and additional +(50 x Possessor Level) Magical Attack for purposes of non-offensive actions, Healer Magic spells cost possessor an additional (10 x Possessor Level) less MP to cast,
-Mahou Shojou-
Apprentice Mahou Shoujou Knowledge- (Passive Ability, Other: Mahou Shoujou) Possessor's Familiar pets and summons gain +500 HP, +500 MP, +50 to damage dealt, and +50 to all stats; Possessor gains +500 Magical Attack if possessor has a Wand equipped
Basic Mahou Shoujou Knowledge- (Passive Ability, Other: Mahou Shoujou) Possessor's Familiar pets and summons gain +100 HP, +100 MP, +10 to damage dealt, and +10 to all stats
Mahou Shoujo- (Passive Ability, Other: Mahou Shoujou) Possessor's Familiar pets and summons gain +5,000 HP, +5,000 MP, +500 to damage dealt, and +500 to all stats; Possessor gains +5,000 Magical Attack, +5,000 SPI, and +50,000 MP
-Necromancer-
Apprentice Necromancy Attunement- (Passive Ability, Necromancer) +250 Damage to all damage dealing Necromancy spells, +500 HP and +150 to damage for all Necromancy summons, all Necromancy spells that drain HP or stat points drain an additional 50 HP if they drain HP and 5 additional points of whatever stats they already drain, All Necromancy spells cost 50 less MP
Basic Necromancy Attunement- (Passive Ability, Necromancer) All Necromancy spells gain +10 Magical Attack and cost 10 less MP, and all Necromancy summons gain +20 HP and +10 to the damage of all their attacks
Necromancer- (Passive Ability, Necromancer) +500 Damage to all damage dealing Necromancy spells. All Necromancy spells cost 50 less MP. Provides +50 additional Damage to all damage-dealing Necromancy spells, -10 additional MP for all Necromancy spells, and +10 to all stats of Necromancy summons per possessor level. All drain-dealing Necromancy spells inflict 10 additional points of HP or MP drain per possessor level and 1 additional point of stat drain per possessor level.
-Radiant Hierophant-
Apprentice Light Synchronization- (Passive Ability, Radiant Hierophant) Possessor gains +50 to all stats for each Light element item equipped, Possessor's Light element pets and summons gain +250 to all stats
Basic Light Synchronization- (Passive Ability, Radiant Hierophant) Possessor gains +25 to all stats if Light element
Radiant Hierophant- (Passive Ability, Radiant Hierophant) Possessor ignores (1 * (Possessor Level/5), rounded down)% Light Resistance, Possessor ignores Light Immunity of targets below (Possessor Level / 5, rounded down) Level, to a max of Level 80
-Sorceress-
Apprentice Wand Training- (Passive Ability, Sorceress) Possessor gains +50 Magical Attack if possessor has a Wand equipped, Possessor gains +20 to all stats if possessor has a Wand equipped
Basic Wand Training- (Passive Ability, Sorceress) This character gains +6 Magical Attack when a Wand is equipped
Sorceress- (Passive Ability, Sorceress) Possessor gains +700 Magical Attack and +50 to all stats when a Wand is equipped plus an additional +(10 x Possessor Level) Magical Attack and +(5 x Possessor Level) to all stats if a Wand is equipped.
-Swordsman-
Apprentice Sword Training- (Passive Ability, Swordsman) This character gains +50 Melee Attack when a Sword is equipped.
Basic Sword Training- (Passive Ability, Swordsman) This character gains +6 Melee Attack when a Sword is equipped.
Swordsman- (Passive Ability, Swordsman) This character gains +700 Melee Attack and +50 to all stats when a Sword is equipped plus an additional +10 Melee Attack and +5 to all stats for each level character possesses.
-Temporal Primarch-
Apprentice Affinity to Healing Via Time- (Passive Ability, Other: Temporal Primarch) Whenever possessor obtains Time element HP Healing or MP Healing, said amount is increased by 1,000 points
Apprentice Command of Time- (Passive Ability, Other: Temporal Primarch) Possessor's Time element pets and summons gain +250 to all stats as a bonus that cannot raise them above 2000% of their natural values
Apprentice Defenses Against Time- (Passive Ability, Other: Temporal Primarch) Possessor gains +500 Defense against Time
Apprentice Time Resistance- (Passive Ability, Other: Temporal Primarch) Possessor gains 5% Time Resistance
Apprentice Time Synchronization- (Passive Ability, Temporal Primarch) Possessor gains +50 to all stats for each Time element item equipped, Possessor's Time element pets and summons gain +250 to all stats
Apprentice Understanding of the Heart of Time- (Passive Ability, Other: Temporal Primarch) Possessor's Time element allies gain +100 to all stats
Apprentice Weaponization of Time- (Passive Ability, Other: Temporal Primarch) Quantities of Time element Damage dealt by possessor are increased by 500 points
Apprentice Zonal Acclimation of Time- (Passive Ability, Other: Temporal Primarch) Possessor gains +500 to all stats while in a Zone of Time
Asynchronus Timestream- (Passive Ability, Other: Temporal Primarch) Possessor may, so long as no individual 20 or more Levels greater who is in the same battle objects, choose to count the current round's number as the number of any round that possessor has experienced in the current battle
Basic Acceleration Within Time's Dominion- (Passive Ability, Other: Temporal Primarch) Possessor gains +25 to possessor's turn-order-determining stat sum for turn-order-determining purposes while in a Zone of Time
Basic Affinity to Healing Via Time- (Passive Ability, Other: Temporal Primarch) Whenever possessor obtains Time element HP Healing or MP Healing, said amount is increased by 500 points
Basic Command of Time- (Passive Ability, Other: Temporal Primarch) Possessor's Time element pets and summons gain +50 to all stats
Basic Defenses Against Time- (Passive Ability, Other: Temporal Primarch) Possessor gains +50 Defense against Time
Basic Time Resistance- (Passive Ability, Other: Temporal Primarch) Possessor gains 1% Time Resistance
Basic Time Synchronization- (Passive Ability, Other: Temporal Primarch) Possessor gains +25 to all stats if possessor is Time element
Basic Understanding of the Heart of Time- (Passive Ability, Other: Temporal Primarch) Possessor's Time element allies gain +10 to all stats
Basic Weaponization of Time- (Passive Ability, Other: Temporal Primarch) Quantities of Time element Damage dealt by possessor are increased by 50 points
Basic Zonal Acclimation of Time- (Passive Ability, Other: Temporal Primarch) Possessor gains +50 to all stats while in a Zone of Time
Clock Watcher- (Passive Ability, Temporal Primarch) If possessor is Time element, possessor is informed whenever an individual who is not 20 or more Levels greater than possessor performs a Time element action
Effect-Resistant, Fixed Personal Timestream- (Passive Ability, Other: Temporal Primarch) Possessor is Immune to entities below Level 20, Possessor is Immune to Time element debuffs from sources below Level 60
Meditative Assumption of Time- (Passive Ability, Other: Temporal Primarch) Possessor may choose, at the beginning of a thread, to become solely Time element
Temporal Primarch- (Passive Ability, Other: Temporal Primarch) Possessor ignores (1 * (Possessor Level/5), rounded down)% Time Resistance, Possessor ignores Time Immunity of targets below (Possessor Level / 5, rounded down) Level, to a max of Level 80
Temporal Wisdom- (Passive Ability, Other: Temporal Primarch) Possessor may count Temporal Primarch abilities as Time Mage abilities (including for prerequisite purposes) and may count Time Mage abilities as Temporal Primarch abilities (including for prerequisite purposes)
Time Manipulation- (Passive Ability, Other: Temporal Primarch) Possessor may choose one of the following at the beginning of each round if Time element: Create a Zone of Time, Remove a Zone of Time created by either possessor or a source below Level 20, Remove an effect attached to a Zone of Time by either possessor or a source below Level 20, Add Time to the elements of possessor's first action of the round, place a non-stacking buff that provides +50 to all of its possessor's stats if its possessor is Time element on a Time element target, place a non-stacking buff on an individual that gives that individual +50 to all stats while in a Zone of Time, place a non-stacking debuff on an individual that gives that individual -50 to all stats while in a Zone of Time, Gain +50 to any one stat as a non-stacking buff until the end of the round, gain +50 Melee Attack, Magical Attack, or Ranged Attack as a non-stacking buff until the end of the round, Gain +50 Defense or +50 Defense against Stat Damage as a non-stacking buff until the end of the round, Unsummon a Time element individual that is below Level 20 and was summoned by an individual below Level 20 that is below possessor's Level, Add Time to the elements of the next action conducted by a willing ally, or give a chosen individual +500 Defense against Time, 5% Time Resistance, or +50 Defense against Time and 1% Time Resistance until the end of the round as a non-stacking buff
-Time Mage-
Apprentice Chronomancy Attunement- (Passive Ability, Other: Time Mage) All Chronomancy spells that possessor casts that possess a Magical Attack bonus gain +250 additional Magical Attack, Possessor gains +250 to possessor's turn-order-determining stat sum for turn-order-determining purposes
Basic Chronomancy Attunement- (Passive Ability, Other: Time Mage) All Chronomancy spells that possessor casts that possess a Magical Attack bonus gain +50 additional Magical Attack, Possessor gains +50 to possessor's turn-order-determining stat sum for turn-order-determining purposes
Time Mage- (Passive Ability, Other: Time Mage) All Chronomancy spells that possessor casts that possess a Magical Attack bonus gain +(250 + 10* Possessor Level) additional Magical Attack, Possessor gains +(250 + 10* Possessor Level) to possessor's turn-order-determining stat sum for turn-order-determining purposes
-Warlock-
Apprentice Dark Magic Attunement- (Passive Ability, Warlock) Possessor's damage-dealing Dark Magic spells deal an additional 250 damage, Possessor's Dark Magic spells cost 50 less MP
Basic Dark Magic Attunement- (Passive Ability, Warlock) All Dark Magic spells gain +10 Magical Attack and all Dark Magic spells cost 10 less MP
Warlock- (Passive Ability, Warlock) All Dark Magic spells possessor casts that possess a Magical Attack bonus gain +(50 * Possessor Level) additional Magical Attack, All Dark Magic spells possessor casts that deal stat Damage deal an additional (50 * Possessor Level) points of each type they would deal per action that they are cast in by possessor, All War Magic spells cost possessor (50 * Possessor Level) less MP to cast
-Wizard-
Apprentice Wizard Magic Attunement- (Passive Ability, Wizard) All damage-dealing Wizard Magic spells that possessor casts gain +250 Damage, All Wizard Magic spells cost possessor 50 less MP to cast
Basic Wizard Magic Attunement- (Passive Ability, Wizard) All Wizard Magic spells gain +10 Magical Attack and cost 10 less MP
Wizard- (Passive Ability, Wizard) Possessor's Damage-dealing actions that involve the casting of Wizard Magic spells deal 500 additional Damage, Wizard Magic spells cost possessor (50 + 30 * Possessor Level) less MP to cast, Possessor gains +(50 * Possessor Level) Magical Attack
Weapons-
Arena Member's Bow- (Weaponx2, Bow, Wielder's Element, 100 Gold) +20 Ranged Attack, +10 Damage of Wielder's Element
Arena Member's Blade- (Weapon, Sword, Wielder's Element, 100 Gold) +15 Melee Attack , +10 Damage of Wielder's Element
Arena Member's Shield- (Weapon, Shield, Wielder's Element, 100 Gold) +15 Defense, +10 Damage of Wielder's Element
Arena Member's Staff- (Weaponx2, Staff, Wielder's Element, 100 Gold) +20 Magical Attack, +10 Damage of Wielder's Element
Armor-
Arena Member's Armor- (Armor, Light Armor, Wielder's Element, 100 Gold) +20 Defense, +10 Defense against Wielder's Element
Accessories-
Arena Member's Charm- (Accessory, Amulet, Wielder's Element, 100 Gold) +15 Damage for all attacks that include Wielder's Element as one of their element
Consumables-
None
Items-
3 Warehouse Ticket (Item, Ticket, Universe, 50,000 Gold)
Spells-
None
Pets-
None
Transformations-
None
Permanent Consumables-
None
Artifacts-
None
Awards-
Budded Off of Darston
Helped Karhu With His Element Core Quest that Led Him Into the Inescapable Well
Came form Outside the Well
Got Made a BA Member by the Inescapable Well
Has Completed the First Holy Imperial Challenge of Worth: Test of Fortune
Has Completed the Second Holy Imperial Challenge of Worth: Test of Skill
Has Completed the Third Holy Imperial Challenge of Worth: Test of War
Has Completed the Fourth Holy Imperial Challenge of Worth: Test of Seeking
Has Completed the Fifth Holy Imperial Challenge of Worth: Test of Mastery
Has Completed the Sixth Holy Imperial Challenge of Worth: Test of Stamina
Has Completed the Seventh Holy Imperial Challenge of Worth: Test of Echoes
Has Completed the Eighth Holy Imperial Challenge of Worth: Test of Time
Has Completed the Ninth Holy Imperial Challenge of Worth: Test of Collecting
Has Completed the Tenth Holy Imperial Challenge of Worth: Test of Combat
Has Completed the Eleventh Holy Imperial Challenge of Worth: Test of Remembrance
Has Completed the Twefth Holy Imperial Challenge of Worth: Test of Choices
Has Completed the First Holy Imperial Challenge of Power: Test of Wealth
Has Completed the Second Holy Imperial Challenge of Power: Test of Talent
Has Completed the Third Holy Imperial Challenge of Power: Test of Slaying
Has Completed the Fourth Holy Imperial Challenge of Power: Test of Hours
Has Completed the Fifth Holy Imperial Challenge of Power: Test of Opposition
Has Completed the Sixth Holy Imperial Challenge of Power: Test of Tenacity
Has Completed the Seventh Holy Imperial Challenge of Power: Test of Essence
Has Completed the Eighth Holy Imperial Challenge of Power: Test of Leadership
Has Completed the Ninth Holy Imperial Challenge of Power: Test of Fame and Fortune
Has Completed the Tenth Holy Imperial Challenge of Power: Test of Versatility
Has Completed the Eleventh Holy Imperial Challenge of Power: Test of Memories
Has Completed the Twelfth Holy Imperial Challenge of Power: Test of Options
Magical Lich-Loli Amalgamation
- Modrageball
- Site Admin
- Posts: 1292
- Joined: Sun May 31, 2020 7:04 pm
- Location: RAGE
Magical Lich-Loli Amalgamation
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