Mobile Fortress “Dinsmore”

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Modrageball
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Mobile Fortress “Dinsmore”

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Self-Aware and Wholly Sufficient Mobile Fortress “Dinsmore,” of the Knights Temporis (Pathy)
Level 39
Clockwork, Psychic
HP: 25*CON
MP: 25*MIN
STR: 585 (15)
AGI: 490 (10)
CON: 1070 (20)
MIN: 390 (10)
SPI: 390 (10)
XP- 0
XP Required- 1,000
Fame- 2
Gold- 200
Bonus Weeks: 0
Weeks: 91

Will learn:

Abilities-
Melee Attack
Magical Attack
Ranged Attack
Elemental Attack
Defend
Counter
Guard Back Rank
Use an Item
Cast a Spell
Switch Rows
Unequip
Re-equip
Trade
Transform
Overdrive or Mental Overdrive or Physical Overdrive

-Gigas Knight-
Adept Grand Armor Mastery- (Passive Ability, Gigas Knight) Grand Armor armors equipped by possessor can provide an additional +10,000 Defense before capping, Grand Armor armors equipped by possessor that provide a Defense bonus provide an additional +500 Defense, The critical Damage multiplier of attacks targeting possessor that are not non-offensive decreases by 1 as an effect that does not stack with other critical-damage-multiplier-decreasing effects that come from abilities if possessor is wearing a Grand Armor
Apprentice Grand Armor Mastery- (Passive Ability, Gigas Knight) Possessor gains +100 Defense if possessor has a Grand Armor equipped, Grand Armors equipped by possessor reduce possessor's AGI by 100 points less
Armor Slam- (Passive Ability, Gigas Knight) Possessor gains +100 Melee Attack if possessor is wearing Grand Armor
Armored Resilience- (Passive Ability, Gigas Knight) If possessor is wearing a Grand Armor, possessor obtains +15,000 HP and 20% Resilience
Basic Grand Armor Mastery- (Passive Ability, Gigas Knight) All Grand Armors worn by possessor provide +40 additional Defense and reduce AGI by 5 less
Blade-Breaking Frame- (Passive Ability, Gigas Knight) When possessor is wearing a 'Grand Armor' and is attacked by an individual who has one or more weapons equipped that provide a Melee Attack bonus, if said weapons are worth under 500,000 Gold, they have a 15% chance of breaking at the end of said attack
Brace- (Technique Ability, Gigas Knight) Possessor may use 'Brace' in conjunction with a 'Defend' so long as possessor is wearing a Grand Armor and no other technique is used. During said action, possessor chooses an opponent and gains +500 Defense against that opponent as a non-stacking buff until the end of the round.
Bulky- (Passive Ability, Gigas Knight) Possessor obtains +100 STR, +100 CON, and +1,000 HP
Bull Rush- (Technique Ability, Gigas Knight) Possessor may use 'Bull Rush' in conjunction with a 'Melee Attack', 'Melee Overdrive', or 'Powerful Attack' action so long as no other technique is used and possessor has a Grand Armor equipped. Said action moves targets below Level 20 who have a lower Strength than possessor to the back row and gains '30% inflicts Fatigued: Stun' and '30% inflicts Fatigued: Prone'.
Burly- (Passive Ability, Gigas Knight) +100 unmodified STR, +50 unmodified CON
Crash Through Enemy Ranks- (Passive Ability, Gigas Knight) If possessor is wearing Grand Armor and possessor's only opponents in the front row are below Level 10 and an opposing front row exists, possessor deals full Damage to the back row
Deflective Armor- (Active Ability, Gigas Knight) Possessor gains a 5% chance of Reflecting Physical from sources below Level 20 if possessor is wearing Grand Armor
Earth-Shaking Footsteps- (Passive Ability, Gigas Knight) Whenever possessor conducts an offensive 'Melee Attack', 'Powerful Attack', 'Melee Overdrive', or 'Charge' action while wearing a 'Grand Armor', possessor may choose to have a 5% chance of inflicting Fatigued: Prone on up to 30 chosen opponents who are in a row-order formation shared by at least one target of said action
Gigas Fortitude- (Passive Ability, Gigas Knight) Possessor takes 5% less Damage from sources that are not 20 or more Levels greater than possessor if possessor is wearing a Grand Armor.
Gigas Knight- (Passive Ability, Gigas Knight) Possessor gains +(1,000 + (100 * Possessor Level)) Defense if possessor has a Grand Armor equipped
Gigas Shell Body- (Passive Ability, Gigas Knight) Possessor gains 20% Physical Resistance if possessor is wearing a Grand Armor
Gigas Stamina- (Passive Ability, Gigas Knight) Possessor gains +25,000 HP if possessor is wearing a Grand Armor
Grand Assault Stance- (Stance Ability, Gigas Knight) If possessor has a Grand Armor equipped, possessor obtains +300 Melee Attack, +500 STR, +300 AGI, and +500 CON. If possessor has a Grand Armor equipped, possessor's infliction chances of Fatigued: Knocked Out, Fatigued: Stun, and Fatigued: Prone are increased by 15%.
Grand-Armor Body Slam- (Technique Ability, Gigas Knight) Possessor may use 'Grand-Armor Body Slam' in conjunction with a 'Melee Attack', 'Powerful Attack', or 'Melee Overdrive' action so long as possessor has a Grand Armor equipped and no other technique is used. Said action gains +300 Melee Attack, +300 STR, and a 40% chance of inflicting Fatigued: Stun.
Grand Armor Wearer I- (Passive Ability, Gigas Knight) Possessor gains +5 to all stats when possessor has a Grand Armor equipped
Grand Armor Wearer II- (Passive Ability, Gigas Knight) Possessor gains +25 to all stats when possessor has a Grand Armor equipped, Possessor gains +50 Defense when possessor has a Grand Armor equipped
Grand Armor Wearer III- (Passive Ability, Gigas Knight) Possessor gains +200 to all stats when possessor has a Grand Armor equipped, Possessor gains +200 Defense when possessor has a Grand Armor equipped, Possessor gains +1% Resilience when possessor has a Grand Armor equipped
Heavy Strikes- (Passive Ability, Gigas Knight) Possessor's chances of inflicting Fatigued: Stun are increased by 15% if possessor is wearing a Grand Armor.
Hip Check- (Passive Ability, Gigas Knight) If possessor is wearing a Grand Armor, once per round, if possessor is in the front row and an opponent that is not 10 or more Levels greater than possessor targets one of possessor's allies in the back row with an action that does not also target possessor, possessor may choose to deal 5,000 Flat Physical element Damage to said individual and have a 15% chance of inflicting Fatigued: Stun on said individual; if said individual is afflicted with Fatigued: Stun, said attack (but not the action it is part of) is cancelled.
Impenetrable Gigas Defense- (Passive Ability, Gigas Knight) Possessor is Immune to individuals below Level 20 if possessor is wearing a Grand Armor
Impenatrable Gigas-Shielding- (Passive Ability, Gigas Knight) Possessor obtains +25% Resilience if possessor is wearing a Grand Armor
Imposingly Loud Footsteps- (Passive Ability, Gigas Knight) Whenever possessor conducts a 'Switch Rows' or 'Charge' action, possessor may choose to have a 30% chance of inflicting Charm: Impressed or Confusion: Fear on up to 15 targets
Improved Armor-Slamming Techniques- (Passive Ability, Gigas Knight) Possessor's infliction chances of Fatigued: Knocked Out, Fatigued: Stun, and Fatigued: Prone are increased by 5% if possessor is wearing a Grand Armor.
Improved Blade-Breaking Frame- (Passive Ability, Gigas Knight) Possessor's 'Blade Breaking Frame' ability's chance of breaking weapons is increased by 10%
Improved Bull Rush- (Passive Ability, Gigas Knight) Actions involving possessor's 'Bull Rush' technique may not be countered by individuals below Level 20, and the chances of said action inflicting Fatigued: Stun and Fatigued: Prone are increased by 10%.
Improved Charge- (Passive Ability, Gigas Knight) Possessor gains +100 Melee Attack when performing a 'Charge' action if possessor is wearing a Grand Armor.
Increased Lifting Capacity- (Passive Ability, Gigas Knight) Possessor's Strength is considered to be 5,000 points higher for purposes of being able to equip items and for purposes of not being affected by negative effects present on items that possessor has equipped that are part of the text of said items or Enhancements on said items
Improved Overrun- (Passive Ability, Gigas Knight) Actions involving possessor's 'Overrun' technique may not be countered by individuals below Level 20, and said actions gain a 30% chance of inflicting Fatigued: Stun.
Juggernaut Fury- (Passive Ability, Gigas Knight) Possessor may use Gigas Knight techniques that possessor could use in conjunction with 'Melee Attack' actions in conjunction with 'Charge' actions
Juggernaut Offensive- (Technique Ability, Gigas Knight) Possessor may use 'Juggernaut Offensive' in conjunction with a 'Melee Attack', 'Powerful Attack', or 'Melee Overdrive' action so long as possessor has a Grand Armor equipped and no other technique is used. Said action gains +500 Melee Attack, +500 STR, and +500 CON. Said action cannot be countered by individuals below Level 40. Said action's user cannot use 'Defend', 'Guard Other', or 'Guard Back Rank' actions for 5 rounds.
Large and In-Charge- (Passive Ability, Gigas Knight) Individuals with a lower STR than possessor's CON who are not Level 80 or greater or 20 or more Levels greater than possessor may not inflict Charm (not counting its sub-status effects) on possessor's allies while possessor has a Grand Armor equipped
Lesser Gigas Shell Body- (Passive Ability, Gigas Knight) Possessor gains 5% Physical Resistance if possessor is wearing a Grand Armor
Momentum- (Passive Ability, Gigas Knight) Possessor gains, as a buff that resets itself at the start of every battle that is an effect which stacks 200 times, +50 to all stats at the start of each round of battle
Overrun- (Technique Ability, Gigas Knight) Possessor may use 'Overrun' in conjunction with a 'Melee Attack', 'Melee Overdrive', or 'Powerful Attack' action if possessor is wearing a Grand Armor and no other technique is used. Said action's normal hits are replaced with said action hitting one individual in the front row and one in the back row (with additional hits being unable to be added to the action), with said action having a 75% chance of inflicting Fatigued: Prone on the front-row target and dealing 3/4 (instead of 1/2) Damage to the back-row target.
Pauldron-Size-Accentuating Stance- (Stance Ability, Gigas Knight) If possessor is wearing a Grand Armor, possessor's 'Melee Attack' and 'Charge' actions may gain '30% inflicts Charm: Impressed', Possessor's Defend actions may gain '30% inflicts Charm: Impressed on a single chosen target', Possessor's chances of inflicting Charm: Impressed are increased by 10% if possessor is wearing a Grand Armor
Pinning Block- (Technique Ability, Gigas Knight) Possessor may use 'Pinning Block' in conjunction with a 'Guard Other' or 'Guard Back Rank' action so long as a Grand Armor is equipped and no other technique is used. Said action gives its perform a non-stacking buff that causes the buff said action would naturally provide to vanish at the end of the first action conducted that generated an attack that hit a single individual who said later-removed buff was applied to (and no other individual other than its performer), with the source of said attack-generating action having a 100% chance of being afflicted with Faitgued: Prone at the end of said action with the buff this technique generates's possessor as its source.
Proficient In Wearing Very Heavy Armor- (Passive Ability, Gigas Knight) Grand Armor items equipped by possessor reduce possessor's Agility by 250 less points
Reckless Rush- (Technique Ability, Gigas Knight) Possessor may use 'Reckless Rush' in conjunction with a 'Melee Attack', 'Powerful Attack', or 'Melee Overdrive' action so long as possessor has a Grand Armor equipped and no other technique is used. Said action gains +300 Melee Attack and +300 STR and applies a debuff that lasts 1 round and provides -300 Defense to its user. Said action's user may not use 'Guard Other', or 'Guard Back Rank' actions for 3 rounds.
Refortified Gigas Body- (Passive Ability, Gigas Knight) Possessor obtains +200 CON and +20,000 HP if possessor is wearing a Grand Armor
Resounding Gigas-Blows- (Passive Ability, Gigas Knight) If possessor is wearing a Grand Armor and inflicts Fatigued: Stun on an individual, possessor then gains a 30% chance of inflicting Fatigued: Prone and a 15% chance of inflicting Fatigued: Knocked Out on said individual
Skilled at Allowing Very Heavy Armor to Take Blows Instead of Own Body- (Passive Ability, Gigas Knight) Possessor gains +2,500 HP if possessor has a Grand Armor equipped
Strengthened Through Wearing Extremely Heavy Armor- (Active Ability, Gigas Knight) Possessor gains +200 STR
Slamming Attack- (Technique Ability, Gigas Knight) Possessor may use 'Slamming Attack' in conjunction with a 'Melee Attack', 'Charge', 'Powerful Attack', or 'Melee Overdrive' action so long as no other technique is used and possessor has a Grand Armor equipped. Said action uses Constitution as its Prime Attribute.
Superior Charge- (Passive Ability, Gigas Knight) Possessor's 'Charge' actions cannot be countered by individuals below Level 40
Superior Gigas Stamina- (Passive Ability, Gigas Knight) Possessor gains +250,000 HP if possessor is wearing a Grand Armor
Takedown- (Technique Ability, Gigas Knight) Possessor may use 'Takedown' in conjunction with a 'Charge', or 'Melee Overdrive' action so long as possessor has a Grand Armor equipped and no other technique is used. Said action gains +500 Melee Attack, a 30% chance of inflicting Fatigued: Knocked Out, and a 50% chance of inflicting Fatigued: Prone.
Unstoppable Charge- (Passive Ability, Gigas Knight) Possessor's 'Charge' actions cannot be countered by individuals below Level 60
Wall-Breaking Juggernaut Rush- (Active Ability, Gigas Knight) Possessor may use 'Wall-Breaking Juggernaut Rush' in conjunction with a 'Melee Attack' or 'Powerful Attack' action so long as no other technique is used and possessor has a Grand Armor equipped. Said action pierces 2,000 Defense of Large Structures.
Weighty Blows- (Passive Ability, Gigas Knight) Possessor gains +50 Melee Attack if wearing Grand Armor and possessor's 'Melee Overdrive' actions gain '15% inflicts Fatigued: Stun' if possessor is wearing Grand Armor

-Gearwright-
Armored Brass Plating- (Passive Ability, Gearwright) Possessor obtains +500 Defense if possessor is a Clockwork
Baroque Ornamentation- (Passive Ability, Gearwright) If possessor is a Golem or a Clockwork, possessor's Charm infliction chances are increased by 10%
Basic Gearwright Knowledge- (Passive Ability, Gearwright) Possessor's Clockwork pets and summons gain +100 HP, +100 MP, +10 to damage dealt, and +10 to all stats
Built with Steampunk Tech- (Passive Ability, Gearwright) Possessor gains +200 to all stats if possessor is a Clockwork
Clackity-Clack Grabber-Claws- (Passive Ability, Gearwright) If possessor is a Clockwork, possessor gains +250 Melee Attack, and possessor's 'Melee Attack', 'Attack with Finesse' and 'Melee Overdrive' actions gain a 25% chance of inflicting an instance of Paralyzed that is automatically cured if its possessor and its source cease being in the same battlespace
Clockwork Patrolman's Armored Body- (Passive Ability, Gearwright) If possessor is a Clockwork, possessor gains +200 Defense
Clockwork Traits- (Passive Ability, Gearwright) Possessor gains Pain Immunity, Confusion Immunity (Exception- System Overload), Impaired Immunity, Poison Immunity, and Diseased Immunity (Exception- Diseased: Computer Virus) so long as possessor is a Clockwork
Contains a Clock- (Passive Ability, Gearwright) If possessor is a Clockwork, the round that possessor counts the current round as may not be changed by sources below Level 20 without possessor's permission
Deployable Clockwork Net-Launcher- (Passive Ability, Gearwright) If possessor is a Clockwork, possessor's 'Ranged Attack' actions may gain '30% inflicts Paralyzed'
Fast-Deploying Clockwork Extendo-Stilts- (Passive Ability, Gearwright) If possessor is a Clockwork, possessor obtains +1% To Hit, If possessor is a Clockwork, possessor's 'Melee Attack' and 'Magical Attack' actions deal full Damage to individuals below Level 20 who are in the front row
Fast Gears- (Passive Ability, Gearwright) If possessor is a Clockwork, possessor gains +200 AGI
Inbuilt Alarm Clock- (Passive Ability, Gearwright) If possessor is a Clockwork, possessor and up to 5 allies are cured of Fatigued: Asleep at the start of each round
Inbuilt Daguerreotype Camera- (Active Ability, Gearwright) If possessor is a Clockwork, possessor may spend an action to scan the stats of a target below Level 20
Integrated Clockwork Rooster-Alarm- (Passive Ability, Gearwright) If possessor is a Clockwork, possessor may, at the beginning of a thread, select a number. At the start of rounds of battle that are a multiple of this number, all individuals in battle are cured of Fatigued: Asleep
Integrated Gas-Powered Lamps- (Passive Ability, Gearwright) At the start of each round, possessor may, if possessor is a Clockwork, pay 500 MP to gain a buff that does not stack that causes its possessor's presence to count as the presence of an additional Zone of Light, with said buff lasting until either its possessor stops being a clockwork or until the next time possessor is able to make said choice to acquire said buff
Integrated Spring-Loaded Mechanical Cuckoo- (Passive Ability, Gearwright) Possessor gains +200 Melee Attack and +200 Ranged Attack if possessor is a Clockwork, Possessor may, if possessor is a Clockwork, cure up to 5 individuals of Fatigued: Asleep at the start of each round
Launchable Gears- (Passive Ability, Gearwright) If possessor is a Clockwork, possessor gains +200 Ranged Attack
Masterwork Gear-Brain- (Passive Ability, Gearwright) If possessor is a Clockwork, possessor gains +300 MIN
Materials-Processor Gears- (Passive Ability, Gearwright) At the start of each round, possessor may destroy a Zone of Earth or Technology that comes from a source below Level 40 to regenerate 50,000 HP and 10,000 MP
Randomly-Decorative Gear Windchime Dangling-Attachment- (Passive Ability, Gearwright) If possessor is a Clockwork, possessor's chances of inflicting minor positive status effects are increased by 1%
Self-Stabilizing Internal Gyroscope- (Passive Ability, Gearwright) If possessor is a Clockwork, possessor has a 30% chance of recovering from Fatigued: Stun before each of possessor's actions
Snap-Out Eye-Binoculars- (Passive Ability, Gearwright) Possessor may, if possessor is a Clockwork, at the start of each round, obtain a non-stacking buff that allows its possessor to scan the stats of an individual who is either in the same battlespace and below Level 40 or who is in any battlespace that is part of the same battle who is below Level 20 at the start of each round
Spring-Loaded Arms- (Passive Ability, Gearwright) If possessor is a Clockwork, the first hit of possessor's first 'Melee Attack' action of each round may deal full Damage to targets below Level 40 in the back row
Spring-Loaded Pouncing- (Passive Ability, Gearwright) Possessor's 'Charge' actions deal 1,000 additional Damage if possessor is a Clockwork
Well-Oiled- (Passive Ability, Gearwright) Possessor obtains +1% Dodge and +1% To Hit if possessor is a Clockwork or a Machine
Wind-Up- (Passive Ability, Gearwright) Possessor's allies may, if possessor is a Clockwork, spend an action to give possessor +200 to all stats as a buff that stacks 5 times that loses one stacked instance of itself at the end of each round
Working Like Clockwork- (Passive Ability, Gearwright) Possessor gains +2,000 to all stats while possessor possesses no debuffs or negative status effects and is a Clockwork

-Other: Temporal Primarch-
Absorb Time- (Passive Ability, Other: Temporal Primarch) Possessor Absorbs Time against sources below Level 20 if Level 20 or greater
Adept Time Synchronization- (Passive Ability, Other: Temporal Primarch) Amounts of Time element Damage possessor deals are increased by 10,000 points, Time element spells cost possessor 10,000 less MP to cast, Possessor gains 5 Spell slots that may not be used for purposes other than carrying spells, may only carry Time element Spells, and may not be converted into other types of slots by individuals below Level 100
Aging Blow- (Technique Ability, Other: Temporal Primarch) Possessor may use 'Aging Blow' in conjunction with a 'Melee Attack' action so long as no other technique is used and possessor is Time element. Said action gains +500 Melee Attack and +20% inflicts Fatigued: Elderly as a non-stacking effect.
Aging Touch- (Passive Ability, Other: Temporal Primarch) If possessor is Time element, possessor's offensive actions gain 80% inflicts Fatigued: Elderly
Apprentice Affinity to Healing Via Time- (Passive Ability, Other: Temporal Primarch) Whenever possessor obtains Time element HP Healing or MP Healing, said amount is increased by 1,000 points
Apprentice Command of Time- (Passive Ability, Other: Temporal Primarch) Possessor's Time element pets and summons gain +250 to all stats as a bonus that cannot raise them above 2000% of their natural values
Apprentice Defenses Against Time- (Passive Ability, Other: Temporal Primarch) Possessor gains +500 Defense against Time
Apprentice Time Resistance- (Passive Ability, Other: Temporal Primarch) Possessor gains 5% Time Resistance
Apprentice Time Synchronization- (Passive Ability, Temporal Primarch) Possessor gains +50 to all stats for each Time element item equipped, Possessor's Time element pets and summons gain +250 to all stats
Apprentice Understanding of the Heart of Time- (Passive Ability, Other: Temporal Primarch) Possessor's Time element allies gain +100 to all stats
Apprentice Weaponization of Time- (Passive Ability, Other: Temporal Primarch) Quantities of Time element Damage dealt by possessor are increased by 500 points
Apprentice Zonal Acclimation of Time- (Passive Ability, Other: Temporal Primarch) Possessor gains +500 to all stats while in a Zone of Time
Asynchronus Timestream- (Passive Ability, Other: Temporal Primarch) Possessor may, so long as no individual 20 or more Levels greater who is in the same battle objects, choose to count the current round's number as the number of any round that possessor has experienced in the current battle
Bank Actions- (Passive Ability, Temporaral Primarch) Possessor may, at the start of any round, choose for possessor's first action of the round to, instead of being placed in turn-order, be placed in possessor's Action Bank. Possessor's Action Bank may hold up to 3 actions and is emptied at the end of each battle. If in a battle where all opponents are lower Level than possessor, possessor may, at the start of any round, choose to remove an action from possessor's Action Bank and gain an additional action that round.
Basic Acceleration Within Time's Dominion- (Passive Ability, Other: Temporal Primarch) Possessor gains +25 to possessor's turn-order-determining stat sum for turn-order-determining purposes while in a Zone of Time
Basic Affinity to Healing Via Time- (Passive Ability, Other: Temporal Primarch) Whenever possessor obtains Time element HP Healing or MP Healing, said amount is increased by 500 points
Basic Command of Time- (Passive Ability, Other: Temporal Primarch) Possessor's Time element pets and summons gain +50 to all stats
Basic Defenses Against Time- (Passive Ability, Other: Temporal Primarch) Possessor gains +50 Defense against Time
Basic Time Resistance- (Passive Ability, Other: Temporal Primarch) Possessor gains 1% Time Resistance
Basic Time Synchronization- (Passive Ability, Other: Temporal Primarch) Possessor gains +25 to all stats if possessor is Time element
Basic Understanding of the Heart of Time- (Passive Ability, Other: Temporal Primarch) Possessor's Time element allies gain +10 to all stats
Basic Weaponization of Time- (Passive Ability, Other: Temporal Primarch) Quantities of Time element Damage dealt by possessor are increased by 50 points
Basic Zonal Acclimation of Time- (Passive Ability, Other: Temporal Primarch) Possessor gains +50 to all stats while in a Zone of Time
Call Forth the Living Time- (Active Ability, Temporal Primarch) Possessor may spend an action to summon 5 Elementals that are Time element, are below Level 5, and are normally fightable for drops on the Enemy List, Max 20 summoned
Control of Time- (Passive Ability, Other: Temporal Primarch) Possessor has a 20% chance of being able to cancel the actions of Time element individuals below Level 20, with things that would occur before and after said actions still occurring
Defenses that Utilize Time- (Passive Ability, Other: Temporal Primarch) Possessor gains +500 Defense if possessor has any Time-element items equipped that provide a Defense bonus
Doublespeed Recovery (Minor)- (Passive Ability, Other: Temporal Primarch) Possessor's per-round auto recovery chances for minor negative status effects are checked twice per round
Doublespeed Recovery (Moderate)- (Passive Ability, Other: Temporal Primarch) Possessor's per-round auto recovery chances for moderate negative status effects are checked twice per round
Emanate Time- (Passive Ability, Temporal Primarch) Whenever possessor absorbs Damage that is Time element Damage, Possessor may choose to deal 10,000 Flat Time element Damage to up to 10 targets
Empowered By Time- (Passive Ability, Temporal Primarch) If possessor is Time element, possessor has a 5% chance of being afflicted with Mind Restore at the start of each round if possessor is in a Zone of Time
Fast Personal Time Progression- (Passive Ability, Other: Temporal Primarch) Whenever the round number increments, possessor may increment the number of the round that possessor counts the current round as by 2
Father Time Mode- (Stance Ability, Other: Temporal Primarch) Possessor counts as being afflicted with Fatigued: Elderly, gains the element Time, and suffers no negative effects from the status effect Fatigued: Elderly
Father Time's Aging Aura- (Passive Ability, Temporal Primarch) While possessor is in the stance 'Father Time Mode' possessor may choose at the beginning of each round to have a 60% chance of inflicting Fatigued: Elderly on each opponent
Greater Weaponization of Time- (Passive Ability, Other: Temporal Primarch) Quantities of Time element Damage dealt by possessor are increased by 25,000 points
Hard to Undo- (Passive Ability, Other: Temporal Primarch) If possessor is Time element, individuals below Level 40 may not undo possessor's actions without possessor's permission
Hasting Invocation- (Technique Ability, Temporal Primarch) Possessor may use 'Hasting Invocation' in conjunction with a 'Guard Back Rank', 'Cast a Spell', or 'Use an Item' action. Said action's targets gain a 50% chance of being afflicted with Augmented: Haste
Improved Affinity to Healing Via Time- (Passive Ability, Other: Temporal Primarch) Whenever possessor obtains Time element HP Healing or MP Healing, said amount is increased by 5,000 points
Improved Command of Time- (Passive Ability, Other: Temporal Primarch) Possessor's Time element pets and summons gain +1,000 to all stats as a bonus that cannot raise them above 2000% of their natural values
Improved Defenses Against Time- (Passive Ability, Other: Temporal Primarch) Possessor gains +5,000 Defense against Time
Improved Defenses that Utilize Time- (Passive Ability, Other: Temporal Primarch) Possessor gains +2,000 Defense if possessor has any Time-element items equipped that provide a Defense bonus
Improved Hasting- (Passive Ability, Temporal Primarch) Possessor's chances of inflicting Augmented: Haste are increased by 30%
Improved Slowing- (Passive Ability, Temporal Primarch) Possessor's chances of inflicting Impaired: Slow are increased by 30%
Improved Time Elemental Emanation- (Passive Ability, Temporal Primarch) Possessor's 'Call Forth the Living Time' ability may summon entities up to Level 20
Improved Time Resistance- (Passive Ability, Other: Temporal Primarch) Possessor gains 10% Time Resistance
Improved Understanding of the Heart of Time- (Passive Ability, Other: Temporal Primarch) Possessor's Time element allies gain +250 to all stats
Improved Weaponization of Time- (Passive Ability, Other: Temporal Primarch) Quantities of Time element Damage dealt by possessor are increased by 5,000 points
Improved Zonal Acclimation of Time- (Passive Ability, Other: Temporal Primarch) Possessor gains +1,000 to all stats while in a Zone of Time
Improved Zonal Time Empowerment- (Passive Ability, Temporal Primarch) Possessor gains +500 to all stats while in a Zone of Time, Possessor gains +500 Melee Attack, Magical Attack, Ranged Attack, and Defense while in a Zone of Time
Meditative Assumption of Time- (Passive Ability, Other: Temporal Primarch) Possessor may choose, at the beginning of a thread, to become solely Time element
Nourished By Time- (Passive Ability, Temporal Primarch) If possessor is Time element, possessor has a 5% chance of being afflicted with Rejuvenation at the start of each round if possessor is in a Zone of Time
Nourish Time- (Passive Ability, Temporal Primarch) Whenever possessor deals HP or MP healing to an Time element individual, possessor deals 300 additional points
Nullify Time- (Passive Ability, Other: Temporal Primarch) Possessor may remove the element Time from the actions of individuals below possessor's Level who are below Level 60, Possessor may prevent the actions of Time-element individuals below Level 40 who are below possessor's Level, Possessor may prevent the Time-element actions of individuals below Level 40 who are below possessor's Level, Possessor may remove the element Time from possessor's actions, Things that would occur before and after actions that are prevented by this ability still occur
Personal Time-Preservation- (Passive Ability, Temporal Primarch) At the start of each round, if possessor is Time element, possessor may choose one debuff that possessor is afflicted with that comes from a source of equal Level to or lower Level than possessor (to a max of Level 60) and ignore said debuffs effects on its possessor's turn-order-determining stat sum for turn-order-determining purposes for the duration of said round
Self Age-Control- (Passive Ability, Other: Temporal Primarch) Possessor may choose at the start or end of any action or round to become afflicted with Fatigued: Elderly or be cured of Fatigued: Elderly, Possessor may, as an RP effect, alter possessor's age
Slowing Invocation- (Technique Ability, Temporal Primarch) Possessor may use 'Slowing Invocation' in conjunction with a 'Melee Attack', 'Magical Attack', or 'Ranged Attack' action so long as possessor is Time element. Said action gains '30% inflicts Impaired: Slow' and may gain the element Time.
Shielded by Personal History- (Passive Ability, Temporal Primarch) If possessor is Time element, the end of each round, possessor obtains a buff that provides +250 Defense and stacks 20 times
Temporal Primarch- (Passive Ability, Other: Temporal Primarch) Possessor ignores (1 * (Possessor Level/5), rounded down)% Time Resistance, Possessor ignores Time Immunity of targets below (Possessor Level / 5, rounded down) Level, to a max of Level 80
Time-Consuming Strike- (Technique Ability, Other: Temporal Primarch) Possessor may use 'Time-Consuming Strike' in conjunction with a 'Melee Attack', 'Ranged Attack', or 'Magical Attack' action so long as no other technique is used and possessor is Time element. Said action either deals 2,000 points of Flat Time element AGI Drain or moves one buff that came from a Time element source or action that came from a source below Level 40 that is not greater Level than said action's performer from said action's target to said action's performer.
Time Immunity- (Passive Ability, Other: Temporal Primarch) Possessor gains Time Immunity against sources below Level 20 if Level 20 or greater
Time Manipulation- (Passive Ability, Other: Temporal Primarch) Possessor may choose one of the following at the beginning of each round if Time element: Create a Zone of Time, Remove a Zone of Time created by either possessor or a source below Level 20, Remove an effect attached to a Zone of Time by either possessor or a source below Level 20, Add Time to the elements of possessor's first action of the round, place a non-stacking buff that provides +50 to all of its possessor's stats if its possessor is Time element on a Time element target, place a non-stacking buff on an individual that gives that individual +50 to all stats while in a Zone of Time, place a non-stacking debuff on an individual that gives that individual -50 to all stats while in a Zone of Time, Gain +50 to any one stat as a non-stacking buff until the end of the round, gain +50 Melee Attack, Magical Attack, or Ranged Attack as a non-stacking buff until the end of the round, Gain +50 Defense or +50 Defense against Stat Damage as a non-stacking buff until the end of the round, Unsummon a Time element individual that is below Level 20 and was summoned by an individual below Level 20 that is below possessor's Level, Add Time to the elements of the next action conducted by a willing ally, or give a chosen individual +500 Defense against Time, 5% Time Resistance, or +50 Defense against Time and 1% Time Resistance until the end of the round as a non-stacking buff
Unaging- (Passive Ability, Other: Temporal Primarch) Possessor gains Fatigued: Elderly Immunity
Undo- (Active Ability, Temporal Primarch) If possessor is Time element, possessor may spend an action to undo the removal of a buff or debuff from a source of possessor's Level or lower (to a max of Level 80) that was performed by a source of possessor's Level or lower (to a max of Level 80), placing said instance of said buff or debuff back on the individual it was removed from (but not doing aynthing else that 'undoing' would connotate save counting as 'undoing')
Wearing the Cloth of Ages- (Passive Ability, Temporal Primarch) Possessor, if Time element, obtains +500 Defense if wearing a Time element armor, Once per thread, while possessessor is Time element, possessor may, on a round of battle whose number is 2,000 or greater, give an equipped Armor the element Time as a buff

~Misc.~
Knowledge of Esoteric Elements- (Passive Ability, Elementalist) Possessor gains +100 MIN if possessor has any item equipped that is a nonbase element
Charge- (Active Ability, Attack) Based on STR. Uses Melee Attack bonus. Does double damage. User immediately moves to the front row. This attack's element is the user's element if none of the user's equipped items give a Melee Attack Bonus. Otherwise, this attack possesses the elements of all items the user has equipped that provide a Melee Attack bonus. This attack may only target foes in the front row. User must be in the back row.

Weapons-
*Claw of Karhu, Savior of Nexus- (Weapon, Fist Weapon, Glory & Grandeur & Physical & Earth, 214,000,000 Gold) +214,000 Melee Attack, +200,000 CON, 120% Critical, 100% may inflict Wounded, 40% Corruption Resistance, +5 Fame, Wielder gains Corruption Immunity against lower-Level sources below Level 80, Wielder must be Level 40 or greater
*Five Metal Ark Cannon- (Weapon, Gun, Technology & Physical & Psychic & Metal, 55,555,000 Gold) +55,555 Ranged Attack, +55,555 to all stats, Wielder may choose upon equipping this item for wielder's 'Ranged Attack' and 'Point Blank' action to use any one stat as their Prime Attribute, Wielder may choose upon equipping this item for wielder's Ranged Attack bonus capping to be based on any one stat, Wielder may choose upon equipping this item for wielder's turn-order-determining stat to become any one stat, Wielder must be Level 20 or greater

Arena Member's Bow- (Weaponx2, Bow, Wielder's Element, 100 Gold) +20 Ranged Attack, +10 Damage of Wielder's Element
Arena Member's Blade- (Weapon, Sword, Wielder's Element, 100 Gold) +15 Melee Attack , +10 Damage of Wielder's Element
Arena Member's Shield- (Weapon, Shield, Wielder's Element, 100 Gold) +15 Defense, +10 Damage of Wielder's Element
Arena Member's Staff- (Weaponx2, Staff, Wielder's Element, 100 Gold) +20 Magical Attack, +10 Damage of Wielder's Element
Force of Imaginary Years- (Weapon, Force, Illusion & Time, 89,000,000 Gold) +89,000 Melee Attack, +89,000 Ranged Attack, +89,000 Magical Attack, Wielder's attacks may use any single-stat (not including multiples of the same stat) Prime Attribute that wielder used on a previous round of battle, Wielder's actions may treat the round's number as being up to 1,000 rounds greater or loewr than it otherwise would be, Individuals below Level 60 may not Dodge wielder's attacks, 170% To Hit, 70% Dodge, Individuals below Level 40 may not counter wielder's attacks, Wielder is Immune to individuals below Level 20, Wielder must be Level 20 or greater

Armor-
Arena Member's Armor- (Armor, Light Armor, Wielder's Element, 100 Gold) +20 Defense, +10 Defense against Wielder's Element
Insta-Mastery-Augmentotech Juggernaut Armor- (Armor, Grand Armor, Metal & Technology, 150,000,000 Gold) +150,000 Defense, +150,000 Melee Attack, +150,000 STR, +125,000 AGI, +150,000 CON, +1,500,000 HP as a non-stacking bonus, Wielder gains the ability 'Adept Grand Armor Mastery', Wielder must be Level 40 or greater or (must be both Level 20 or greater and possess the ability 'Gigas Knight') or must have 12 or more in all Base Stats

Accessories-
Arena Member's Charm- (Accessory, Amulet, Wielder's Element, 100 Gold) +15 Damage for all attacks that include Wielder's Element as one of their element

Consumables-
None

Items-
Ancient Fish Gift-Box- (Item, Ticket, Wonder, 36,000,000 Gold) Can be opened at the Warehouse for a roll on the Ancient Fish Gift-Box table
Festive Landscape Giftbox- (Item, Ticket, Ice & Fire & Hope, 40,000,000 Gold) Can be opened at the Warehouse for a roll on the Festive Landscape Giftbox table
Random Ultra-Festive Giftbox Plus- (Item, Ticket, Ice & Chaos & Hope, 40,000,000 Gold) Can be opened at the Warehouse for a roll on the Random Ultra-Festive Giftbox Plus table

Spells-
None

Pets-
None

Transformations-
None

Permanent Consumables-
None

Artifacts-
None

Awards-
Has Won the 'Seizing the Center' Event Match
Has Consumed 5 Essence Sphere: Gigas Knight
Has Consumed 5 Improved Essence Sphere: Gigas Knight
Has Consumed 5 Greater Essence Sphere: Gigas Knight
Has Consumed 5 Essence Sphere: Temporal Primarch
Has Consumed 5 Improved Essence Sphere: Temporal Primarch
Has used 12 Grandmaster's Text
Has Consumed 4 Manuals of 1000 Arts
MODRAAAAAAAAAAAAAGE
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