Roundup: Other Things

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Modrageball
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Roundup: Other Things

Post by Modrageball »

A collection of scattered things from the various non-Mod-World Gad Review threads to look over.


New Boss Rush Rewards Reference Link

Things requiring Gad's attention:
Players get 500 XP and 10,000 Gold per # that their "Has Defeated Three Level X Bosses in the Alternative Boss Rush Mode" award increases by.
For Beating three Level 5 bosses (the first time)- 25,000 XP, 250,000 Gold, 1 Fame
For Beating three Level 10 bosses (the first time)- 50,000 XP, 500,000 Gold, 1 Fame
For Beating three Level 15 bosses (the first time)- 75,000 XP, 750,000 Gold, 1 Fame
For Beating three Level 20 bosses (the first time)- 100,000 XP, 1,000,000 Gold, 1 Fame, First Boss Badge (2)
For Beating three Level 25 bosses (the first time)- 250,000 XP, 2,500,000 Gold, 1 Fame
For Beating three Level 30 bosses (the first time)- 500,000 XP, 5,000,000 Gold, 1 Fame
For Beating three Level 35 bosses (the first time)- 750,000 XP, 7,500,000 Gold, 1 Fame
For Beating three Level 40 bosses (the first time)- 1,000,000 XP, 10,000,000 Gold, 1 Fame, Second Boss Badge
Rewards for beating Level 45, 50, 55 and 60 are needed!


Rewards are also needed for beating the following bosses for the first time:
Murphy's Mother
Beggirath the Sunknight
The Toothy Terror of Pardman Strait
Jacob Threst
Pete
Azmorgund of the Elder Runes
No-Heart
Lady Glacia, Star Freezer
Paul Hammer
The Serpent Walshandeth
Bessie LaGrand
Lady Bemberfress
Nathan Hapmann
Ami Weste
Azral Hinderdrak
Lady Amard
Lord Eamonn
Tristriana the Wandering Seer
Count Luciano of Symvektria
Joyful Magus Abshallom
Doctor Harold Ghomass
Walleil Sondreideigo
Dr. Orbo Breyl
Lord Grezman
Ernesto the Dwarven Chef
Freeg Gzeet
Brocksarr Seibooth
Clancy
Ghost-Bandit Khalez Mafaar
Local Horse
Lord Masterburnn
Ilyri Mazenden
Slick Dick
Zohl, Who Tends the Eternal Fires Which Burn the Damned
These rewards will be distributed between Volatilis, Cael, Caelum, Rosaline, Tolva, the Doctor and Dulcinea once they (the prizes, not the characters) exist.


Ability-Tree Review: Emanations and Graces

As part of the fallout from the Megaquest and the Tier-reshuffling, people invested in the Angel tree got tier abilities for the new Grace and Emanation trees.

Of course, these don't exist yet, so I templated them off an equivalent T2, Subspace Architect.


Known Things To Look Over

Given the Conceptual-tilt with Graces and Emanations, I went with 'Communing' as the training-name.

Basic Exarch of Virtue Knowledge and Basic Sage of Sefirot Knowledge will need prerequisites, and possibly an altered Cost to purchase.

Grace Traits and Emanation Traits are, at present, copy-pasted from Subspace Architect as a placeholder. These are pre-revision based, so they'll need their text changing, and possibly their costs, too.

Formshift: Grace and Formshift: Emanation are currently templated as not being buyable.

You may also want to give the Grace/Emanation Subtype List blurbs entries for Training/Summoning/Pet Aspect and Being-The-Entity Aspect, as people now have some investment in the trees.

Once this is looked over and tweaked, the placeholders in the sheets of Draconics, Geddoe, Aesir, Elyion, Archimedes and Nira will be replaced with the official versions.


~Other: Exarch of Virtue (Grace)~
Adept Exarch of Virtue Knowledge- (Passive Ability, Other: Exarch of Virtue) Possessor's Grace pets and summons gain +2,000 to all stats, Possessor gains an additional summon slot that may only contain a Grace summon, Possessor's unmodified stats increase by 200 points if possessor is a Grace
Requires: Exarch of Virtue, 50 other Exarch of Virtue Abilities, Level 20
Cost: 25,000,000 Gold, 10 Weeks

Apprentice Exarch of Virtue Knowledge- (Passive Ability, Other: Exarch of Virtue) Possessor's Grace pets and summons gain +2,500 HP, +2,500 MP, +500 to damage dealt, and +250 to all stats
Requires: Basic Exarch of Virtue Knowledge, 3 other Exarch of Virtue abilities
Cost: 12,500,000 Gold, 2 Weeks

Assumption of the Essence of the Grace- (Passive Ability, Other: Exarch of Virtue) Possessor may, at the beginning of a thread, choose to become the subtype Grace
Requires: Formshift: Grace, Apprentice Exarch of Virtue Knowledge
Not For Sale

Basic Exarch of Virtue Knowledge- (Passive Ability, Other: Exarch of Virtue) Possessor's Grace pets and summons gain +500 HP, +500 MP, +50 to damage dealt, and +50 to all stats
Requires: <Heavenly Protector? Other Prerequisites?>
Cost: 5,000,000 Gold, 2 Weeks

Basic Grace Loyalty Communing- (Passive Ability, Other: Exarch of Virtue) Possessor's Grace pets and summons gain 20% Charm Resistance
Requires: Grace Communing II, Basic Leadership Attunement
Cost: 60,000 Gold, 2 Weeks

Defensive Grace Communing I- (Passive Ability, Other: Exarch of Virtue) Possessor's Grace pets and summons gain +50 Defense
Requires: Grace Communing II
Cost: 40,000 Gold, 2 Weeks

Defensive Grace Communing II- (Passive Ability, Other: Exarch of Virtue) Possessor's Grace pets and summons gain +250 Defense
Requires: Defensive Grace Communing I, Apprentice Exarch of Virtue Knowledge
Cost: 100,000 Gold, 2 Weeks

Exarch of Virtue- (Passive Ability, Other: Exarch of Virtue) Possessor may forfeit one Accessory slot or Spell slot at the start of a thread to gain a Pet slot that may contain a Grace pet only, This ability provides +250 HP and +50 to all stats of possessor's Grace pets and summons per Level of possessor
Requires: Apprentice Exarch of Virtue Knowledge, 10 other Exarch of Virtue abilities
Cost: 12,500,000 Gold, 4 Weeks

Formshift: Grace- (Stance Ability, Other: Exarch of Virtue) Possessor's subtype becomes Grace
Requires: Grace Traits
Not For Sale

Grace Calling I- (Passive Ability, Other: Exarch of Virtue) Possessor's Grace summons gain +20 to all stats
Requires: Grace Communing I, Basic Summoning Attunement
Cost: 40,000 Gold, 2 Weeks

Grace Calling II- (Passive Ability, Other: Exarch of Virtue) Possessor's Grace summons gain +200 HP
Requires: Grace Calling I
Cost: 40,000 Gold, 2 Weeks

Grace Calling III- (Passive Ability, Other: Exarch of Virtue) Possessor's Grace summons gain +500 MP
Requires: Grace Calling II
Cost: 40,000 Gold, 2 Weeks

Grace Calling IV- (Passive Ability, Other: Exarch of Virtue) Possessor's Grace summons gain +2,000 HP and +4,000 MP
Requires: Grace Calling III, Apprentice Summoning Attunement
Cost: 40,000 Gold, 2 Weeks

Grace Calling V- (Passive Ability, Other: Exarch of Virtue) Possessor's Grace summons may not be unsummoned by sources below Level 5
Requires: Grace Calling IV, Grace Communing II, Summoner, Exarch of Virtue
Cost: 200,000 Gold, 2 Weeks

Grace Loyalty Communing- (Passive Ability, Other: Exarch of Virtue) Possessor's Grace pets and summons gain 40% Charm Resistance
Requires: Basic Grace Loyalty Communing, Apprentice Exarch of Virtue Knowledge
Cost: 100,000 Gold, 2 Weeks

Grace Communing I- (Passive Ability, Other: Exarch of Virtue) Possessor's Grace pets and summons gain +20 to all stats
Requires: Basic Exarch of Virtue Knowledge
Cost: 60,000 Gold, 2 Weeks

Grace Communing II- (Passive Ability, Other: Exarch of Virtue) Possessor's Grace pets and summons gain +100 to all stats
Requires: Grace Communing I
Cost: 100,000 Gold, 2 Weeks

Grace Traits- (Passive Ability, Other: Exarch of Virtue) Possessor may, at the beginning of a thread, choose to operate for the entirety of the thread with an effective level equal to half possessor's normal level, rounded up. All changes that would occur with this reduction in level occur. If this level reduction is ever somehow cancelled, the other effects of this ability are simultaneously cancelled. If possessor chooses to operate at half level, then possessor's HP is multiplied by 10 as an effect that does not stack with other HP multiplying effects, possessor's Resilience is multiplied by 4 as an effect that doesn't stack with other Resilience multiplying effects, possessor's Defense is multiplied by 1.5 as an effect that does not stack with other Defense multiplying effects, possessor's Defense Against Stat Damage is multiplied by 1.5 as an effect that doesn't stack with other Defense Against Stat Damage multiplying effects, and possessor's Dodge is multiplied by .1, with possessor also gaining Immunity to Impaired, Confusion, Pain, Poison, Fatigued, Diseased, and Charm. This ability only takes effect if possessor is a Grace.
Requires: No Prerequisites
Cost: 2,750,000 Gold, 55 Weeks

Offensive Grace Communing I- (Passive Ability, Other: Exarch of Virtue) Possessor's Grace pets and summons have the Damage values of their abilities increased by 50 points
Requires: Grace Communing II
Cost: 40,000 Gold, 2 Weeks

Offensive Grace Communing II- (Passive Ability, Other: Exarch of Virtue) Possessor's Grace pets and summons have the Damage values of their abilities increased by 500 points
Requires: Offensive Grace Communing I, Apprentice Exarch of Virtue Knowledge
Cost: 100,000 Gold, 2 Weeks

Speed-Focused Grace Communing I- (Passive Ability, Other: Exarch of Virtue ) Possessor's Grace pets and summons have their turn-order-determining stat sums increased by 50 points for turn-order-determining purposes
Requires: Grace Communing II
Cost: 40,000 Gold, 2 Weeks

Speed-Focused Grace Communing II- (Passive Ability, Other: Exarch of Virtue) Possessor's Grace pets and summons have their turn-order-determining stat sums increased by 250 points for turn-order-determining purposes
Requires: Speed-Focused Grace Communing I, Apprentice Exarch of Virtue Knowledge
Cost: 100,000 Gold, 2 Weeks

Superior Grace Loyalty Communing- (Passive Ability, Other: Exarch of Virtue) Possessor's Grace pets and summons gain 80% Charm Resistance
Requires: Advanced Grace Loyalty Communing, Commander
Cost: 400,000 Gold, 2 Weeks

~Other: Sage of Sefirot (Emanation)~
Adept Sage of Sefirot Knowledge- (Passive Ability, Other: Sage of Sefirot) Possessor's Emanation pets and summons gain +2,000 to all stats, Possessor gains an additional summon slot that may only contain a Emanation summon, Possessor's unmodified stats increase by 200 points if possessor is a Emanation
Requires: Sage of Sefirot, 50 other Sage of Sefirot Abilities, Level 20
Cost: 25,000,000 Gold, 10 Weeks

Apprentice Sage of Sefirot Knowledge- (Passive Ability, Other: Sage of Sefirot) Possessor's Emanation pets and summons gain +2,500 HP, +2,500 MP, +500 to damage dealt, and +250 to all stats
Requires: Basic Sage of Sefirot Knowledge, 3 other Sage of Sefirot abilities
Cost: 12,500,000 Gold, 2 Weeks

Assumption of the Essence of the Emanation- (Passive Ability, Other: Sage of Sefirot) Possessor may, at the beginning of a thread, choose to become the subtype Emanation
Requires: Formshift: Emanation, Apprentice Sage of Sefirot Knowledge
Not For Sale

Basic Emanation Loyalty Communing- (Passive Ability, Other: Sage of Sefirot) Possessor's Emanation pets and summons gain 20% Charm Resistance
Requires: Emanation Communing II, Basic Leadership Attunement
Cost: 60,000 Gold, 2 Weeks

Basic Sage of Sefirot Knowledge- (Passive Ability, Other: Sage of Sefirot) Possessor's Emanation pets and summons gain +500 HP, +500 MP, +50 to damage dealt, and +50 to all stats
Requires: <Heavenly Protector? Other Prerequisites?>
Cost: 5,000,000 Gold, 2 Weeks

Defensive Emanation Communing I- (Passive Ability, Other: Sage of Sefirot) Possessor's Emanation pets and summons gain +50 Defense
Requires: Emanation Communing II
Cost: 40,000 Gold, 2 Weeks

Defensive Emanation Communing II- (Passive Ability, Other: Sage of Sefirot) Possessor's Emanation pets and summons gain +250 Defense
Requires: Defensive Emanation Communing I, Apprentice Sage of Sefirot Knowledge
Cost: 100,000 Gold, 2 Weeks

Emanation Calling I- (Passive Ability, Other: Sage of Sefirot) Possessor's Emanation summons gain +20 to all stats
Requires: Emanation Communing I, Basic Summoning Attunement
Cost: 40,000 Gold, 2 Weeks

Emanation Calling II- (Passive Ability, Other: Sage of Sefirot) Possessor's Emanation summons gain +200 HP
Requires: Emanation Calling I
Cost: 40,000 Gold, 2 Weeks

Emanation Calling III- (Passive Ability, Other: Sage of Sefirot) Possessor's Emanation summons gain +500 MP
Requires: Emanation Calling II
Cost: 40,000 Gold, 2 Weeks

Emanation Calling IV- (Passive Ability, Other: Sage of Sefirot) Possessor's Emanation summons gain +2,000 HP and +4,000 MP
Requires: Emanation Calling III, Apprentice Summoning Attunement
Cost: 40,000 Gold, 2 Weeks

Emanation Calling V- (Passive Ability, Other: Sage of Sefirot) Possessor's Emanation summons may not be unsummoned by sources below Level 5
Requires: Emanation Calling IV, Emanation Communing II, Summoner, Sage of Sefirot
Cost: 200,000 Gold, 2 Weeks

Emanation Loyalty Communing- (Passive Ability, Other: Sage of Sefirot) Possessor's Emanation pets and summons gain 40% Charm Resistance
Requires: Basic Emanation Loyalty Communing, Apprentice Sage of Sefirot Knowledge
Cost: 100,000 Gold, 2 Weeks

Emanation Communing I- (Passive Ability, Other: Sage of Sefirot) Possessor's Emanation pets and summons gain +20 to all stats
Requires: Basic Sage of Sefirot Knowledge
Cost: 60,000 Gold, 2 Weeks

Emanation Communing II- (Passive Ability, Other: Sage of Sefirot) Possessor's Emanation pets and summons gain +100 to all stats
Requires: Emanation Communing I
Cost: 100,000 Gold, 2 Weeks

Emanation Traits- (Passive Ability, Other: Sage of Sefirot) Possessor may, at the beginning of a thread, choose to operate for the entirety of the thread with an effective level equal to half possessor's normal level, rounded up. All changes that would occur with this reduction in level occur. If this level reduction is ever somehow cancelled, the other effects of this ability are simultaneously cancelled. If possessor chooses to operate at half level, then possessor's HP is multiplied by 10 as an effect that does not stack with other HP multiplying effects, possessor's Resilience is multiplied by 4 as an effect that doesn't stack with other Resilience multiplying effects, possessor's Defense is multiplied by 1.5 as an effect that does not stack with other Defense multiplying effects, possessor's Defense Against Stat Damage is multiplied by 1.5 as an effect that doesn't stack with other Defense Against Stat Damage multiplying effects, and possessor's Dodge is multiplied by .1, with possessor also gaining Immunity to Impaired, Confusion, Pain, Poison, Fatigued, Diseased, and Charm. This ability only takes effect if possessor is a Emanation.
Requires: No Prerequisites
Cost: 2,750,000 Gold, 55 Weeks

Formshift: Emanation- (Stance Ability, Other: Sage of Sefirot) Possessor's subtype becomes Emanation
Requires: Emanation Traits
Not For Sale

Offensive Emanation Communing I- (Passive Ability, Other: Sage of Sefirot) Possessor's Emanation pets and summons have the Damage values of their abilities increased by 50 points
Requires: Emanation Communing II
Cost: 40,000 Gold, 2 Weeks

Offensive Emanation Communing II- (Passive Ability, Other: Sage of Sefirot) Possessor's Emanation pets and summons have the Damage values of their abilities increased by 500 points
Requires: Offensive Emanation Communing I, Apprentice Sage of Sefirot Knowledge
Cost: 100,000 Gold, 2 Weeks

Sage of Sefirot- (Passive Ability, Other: Sage of Sefirot) Possessor may forfeit one Accessory slot or Spell slot at the start of a thread to gain a Pet slot that may contain a Emanation pet only, This ability provides +250 HP and +50 to all stats of possessor's Emanation pets and summons per Level of possessor
Requires: Apprentice Sage of Sefirot Knowledge, 10 other Sage of Sefirot abilities
Cost: 12,500,000 Gold, 4 Weeks

Speed-Focused Emanation Communing I- (Passive Ability, Other: Sage of Sefirot ) Possessor's Emanation pets and summons have their turn-order-determining stat sums increased by 50 points for turn-order-determining purposes
Requires: Emanation Communing II
Cost: 40,000 Gold, 2 Weeks

Speed-Focused Emanation Communing II- (Passive Ability, Other: Sage of Sefirot) Possessor's Emanation pets and summons have their turn-order-determining stat sums increased by 250 points for turn-order-determining purposes
Requires: Speed-Focused Emanation Communing I, Apprentice Sage of Sefirot Knowledge
Cost: 100,000 Gold, 2 Weeks

Superior Emanation Loyalty Communing- (Passive Ability, Other: Sage of Sefirot) Possessor's Emanation pets and summons gain 80% Charm Resistance
Requires: Advanced Emanation Loyalty Communing, Commander
Cost: 400,000 Gold, 2 Weeks

BULLFIGHTING WAREHOUSE POWAH Categories

Originally a selection of mistranslation and/or joke-based Grabbyfest Warehouse Categories. However, Bullfighters (and Bullfighting-adjacent) PCs are now a thing, and there's now a few Character Types that can unlock or pull from 'unusual Warehouse Categories'. As such, I'm including the full list of POWAH Categories below- these can be added to the Warehouse list if desired with a 'Cannot be intentionally pulled from' proviso. Some of them you may want to tweak or remove.
* A Bullfighter may sometimes unlock or accidentally pull from unusual Warehouse categories.
In light of this particular bit of text, I'll gather the weird grabbycategories that appeared in this thread, with summary-blurbs. Why make new ones when you can choose from the unusual ones you have, after all?
BULLFIGHTING WAREHOUSE POWAH CATEGORIES

Yellow Grass
Unknown, not yet chosen.

Empowerment Element
Get a motivational speech while also getting Base Stat points, Element-Class Bonus Weeks or a shiny new element!

Example Pulls:
+1 Base SPI

Go you! You are a person worthy of an capable of achieving success in a multitude of endeavors.
You gain the element Wonder

It's because you're wonderful. You may do terrible things to people. You may be anathema to both this reality and another whole metaverse. You may turn into abominable horrors and be simply frustrating to hit. But you're still wonderful. Go you!
+200 Temporal Primarch Bonus Weeks

Take some time for yourself. Enjoy yourself. You are capable of both achieving your goals and having fun on the way there. Your life will be fulfilling even when you're bringing plague and death to the multitudes.



High-Rise Flat Elements
Unknown, not yet chosen. May contain weird new elements, however.

Lower Elements
Items possessing weird, new and rare elements that are suited to 'lower' themes. Perhaps this means fell deeds and evil. Perhaps this just means they're pretty gross and likely crawled out of the trash.

Example Pulls:

Sludge Elevator- (Weapon, Box, Sludge, 400,000,000 Gold) +400,000 Ranged Attack, Wielder's 'Ranged Overdrive' actions make all their targets' items solely Sludge element as a debuff if the targets are below Level 90 and the items are worth under 200,000,000 Gold, Wielder must be Level 20 or have pulled this thing from an event



Gift Not Replaced
Gift-themed items and giftbox-alikes which somewhat go against the spirit of giftgiving.

Example Pulls:

Giftbox Which Won't Open, No Matter The Time- (Accessory, Container, Infinity, 500,000,000 Gold) This item can't break, Entities that try to break this item are afflicted with Confusion: Depression and Impaired: What a Loser


On Nexus Drives
Unknown, not yet chosen. May potentially contain vehicles and other weird Transformations from the varied population of Nexus' driveways. Or weird things relating to driving around the city.

Stranger Things
Items relating to a certain show.

Example Pulls:


Psychic Children on Bicycles- (Accessory, Legionnaire, Psychic & Time, 19,805,000 Gold) +19,500 Magical Attack, Wielder may equip 20 additional Psychic Arts spells (but this doesn't count as slots and can't be exchanged), Wielder gains Fatigued: Elderly Immunity, Wielder may always treat the round's number as any number between 1980 and 1989, Wielder counts as possessing 11 Psychic element Human allies who would take up half a space each in row order if they were in row order (but they aren't)

Holy Relic (Which God Must Keep)
Sacred items and holy-themed things with similarly holy elements which need to be passed off to an assigned PC deity within a certain amount of time or else dire penalties will be enacted. May potentially also provide rewards for doing so on better rolls.

Example Pulls:
The Sacred Bubbly- (Weapon, Lethal Item, Water & Faith, 780,000 Gold) +780 Magical Attack, Wielder may use wielder's Magical Attack bonus in place of any other attack bonus type for any purpose, Wielder counts as having 20 extra Patron Deities, Wielder's non-offensive actions that involve casting a spell inflict all minor positive status effects (but not sub-status effects)

Dulcinea gets -10,000,000 XP if Kit doesn't accept this item within 5 months


Legendary
Impressive and/or Unique items involving Glory.

Example Pulls:

*I Fought The Battles, I Got This 5,000,000 Mile Long Shield: Respect It- (Weapon, Shield, Warding & Glory & Glitz, 500,000,000 Gold) +500,000 Defense, +5,000,000 HP as a bonus that stacks the number of times this wielder has Master tier in a class, plus one, Wielder gains +15 Fame, Wielder can only be in the front row and no ally of wielder can

Slavery Business
Unknown, not yet chosen. Potentially forced-recruitment of entities into your guild, the ability to 'sell' pets or entities for gold or other rewards, or thematically-horrible Business-element things.

Shake The Dice (I have no idea how Bucketful O' Rage became this)
Potent Dice weapons. Nobody knows how Bucketful O' Rage became it.

Example Pulls:
Dead Bonesey- (Weapon, Dice, Destruction & Fate, 200,000,000 Gold) +200,000 Ranged Attack, +200,000 Magical Attack, Wielder's attacks that incorporate one of this item's attack bonuses roll on the Dead Bonesey Table

Dead Bonesey Table:
1: Wielder dies
2-15: No extra effect
16-19: 30% inflicts Instant Death
20: 50% inflicts an instance of Instant Death that makes entities killed by it unable to be resurrected by non-Entombed below Level 96


Headspace
Unknown, not yet chosen. May involve Spatial-element Hats and Helms, abilities that provide extra slots for headwear, or odd Psychic and/or Spatial abilities.

Octagonal Verdict
The category of GREAT GEOMETRIC JUSTICE. Law and Numerals-element things and abilities, perhaps with a side-order of Abstract weirdness.

Example Pulls:

Justice Apportioner- (Weapon, Sword, Law & Numerals, 210,000,000 Gold) +210,000 Melee Attack, Wielder may choose a number of entities equal to wielder's Melee Attack Bonus value when wielder attacks (even with other attack types) and have a 200% chance of inflicting Entombed: Incarcerated on all those entities (with wielder counting as an Official Judge, Jury, Executioner, Jailer, and King of Hustle for things that check the officiality of such statuses)

Judge of How Many Sides Shapes Have- (Passive Ability, Cosmic Mathematician) Possessor may choose how many entities any side of battle counts as containing at any point in time, provided that all entities of higher Level than wielder and all sides of battle with a Level 80 or greater entity on them agree to let possessor

Business Driver
Abilities and items that let you earn money through the Driver tree.

Example Pulls:

Money Truckin'- (Passive Ability, Driver) Possessor may spend 2 Weeks in the Ability Shop to earn 15,000,000 Gold



Boo and Kia
Abilities and potentially items involving cars and ghosts.

Example Pulls:

Proximity Haunting: Master Car Thief Style- (Passive Ability, Thief) This ability also counts as a Deathless One ability and a Necromancer ability, At the start of each round, possessor may choose to gain control of all Vehicle transformations equipped, carried, or transformed-into by lower-Level entities below Level 80 that are below possessor's Level that are in the same battlespace, summoning a Ghost for each, then transforming each summoned Ghost into its associated Vehicle, with the taking of tranformed transformations de-transforming their transformers and inflicting Confusion: Berserk on them, with said status effect being cured if all the Ghosts summoned by this ability die


Get Monkey Mind Plagiarism
Unknown, not yet chosen. May give you the temperament of an intellectual-property-stealing primate. Or maybe give you (or someone else) weird knockoff copies of your own things.

Funeral With An Ancient Ruler
Unknown, not yet chosen. Potentially involves death and Nobility-related items, or Time and Numerals.

Independent Results
Unknown, not yet chosen. Perhaps the 'do your own research' category.

Easy (Required Level 60 or higher and God status)
It's ironic, you see. Contains highly convoluted, restrictively-expensive-to-use things with impractically weak results. May also include better things that are still prohibitively difficult to use. May potentially, on the highest rolls, actually live up to its name.

Example Pulls:

Power Magic: Ritual Cooking: Secret List VII: Alfredo Sauce- (Spell, Ritual Magic, Glory & Null & Hope & Commerce & War, 500,000,000 MP, 333,333 Gold) Creates 1 Temporary 'Alfredo Sauce' from the Shop, with the item becoming permanent if 100,000 XP is spent to do so, This spell takes 5 consecutive actions to cast and requires that its caster possess 7 unique allies that all possess both the ability 'Expert Combat Arts Attunement' and the ability 'Expert Dance Attunement'



The Secret To Leaving The Kingdom
The category for when you want something to absolutely, positively get you out of situations. Potentially in the flashiest manner possible. Includes battlespace-traversing items.

Example Pulls:

*Doctor James Presents the MOTHERFUCKING ROCKET SLED- (Accessory, Container, Fury & Spatial & Technology, 85,000,000 Gold) Wielder may spend an action to have wielder and up to 4 willing allies enter another battlespace that exists so long as no entity of Level 99 or greater in any battlespace objects, and, when wielder does so, wielder may deal 850,000,000 Flat Fury element Damage to everyone in the new battlespace (including the arrivals once everyone has arrived); Once wielder uses this item, regardless of whether the Damage is done, this item is removed from all threads for 1 year and 3 days


Double Tier Scrambled Eggs
Food Consumables that modify the Tier elements (and possibly subtype and gear archetypes) count as being.

Example Pulls:

'Roc This' Morning Feast- (Consumable, Food, Wonder & Dawn, 1 Charge, 200,000,000 Gold) Target obtains a buff that makes all of its Tier 1 classes count as Tier 2 classes



Damn Master Closet
Unknown, not yet chosen. Potentially involves frustrating wardrobes and/or clothes.

Tsundere
Unknown, not yet chosen. It's not like I wanted you to choose me, anyway.

This Is Not Really A Party
Unknown, not yet chosen. Potentially involves terrible parties, completely unenthusiastic items, or catastrophically-misplaced festivities.

Sandwich Dating Service
Unknown, not yet chosen. Potentially involves being given a choice of sandwiches to eat. Or go on a date with.

Amari Boss Hunter
Unknown, not yet chosen. May potentially involve fancy cars and/or resort hotels catering to taking down bosses.

I Can Not Hear Well
Unknown, not yet chosen. Potentially involves items and abilities that cancel Sonic and Bardic Music, perhaps including curses as well. I SAID, POTENTIALLY INVOLVES--

Eagle Party
Unknown, not yet chosen. Celebratory birds, perhaps. Or very happy golfers.

Objective
Unknown, not yet chosen. Possibly gives out Tasks. They may or may not have rewards attached.

It Is Worth Collecting!
Unknown, not yet chosen. Presumably collectables, or abilities/items that grow in power from collecting specific sets of things.

Empty
Empty containers. Possibly other empty things. Possibly a whole lot of nothing.

Example Pulls:

Box Containing What Exactly Did You Expect?- (Item, Antiquity, Null, 0 Gold)

Super Local Adventure!
Unknown, not yet chosen. May involve wondrous quests contained entirely within the Nexus Inn.

Prototype (Requires Level 20 or Higher)
Unique-but-comparatively-weak items (often with new or unusual elements) that can be used periodically like Warehouse Tickets to upgrade themselves (albeit with a chance of failure).

Example Pulls:

*Early Zipper- (Weapon, Gun, Technology & Neon & Progress, X Gold) +375 Ranged Attack, This item may be used up to once per year like a Warehouse Ticket to try improving itself (it usually works but sometimes botches)

*Hips of Midnight Steel- (Accessory, Upgrade, Metal & Dusk & Progress, X Gold) +185 Defense, 50% Resilience, Debuffs on wielder last 1 fewer round, This item may be used up to once per year like a Warehouse Ticket to try improving itself (it usually works but sometimes botches)

*Final Mobius- (Accessory, Amulet, Dawn & Dusk & Progress, X Gold) Wielder regenerates 1 HP whenever another entity is dealt Damage, Wielder deals 1 Flat Dusk element Damage to all opponents whenever wielder regenerates HP, This item may be used up to once per year like a Warehouse Ticket to try improving itself (it usually works but sometimes botches)


Nether Rope
Unknown, not yet chosen. Potentially a very-scaled-down version of A Tightrope Above The Abyss. May just involve demonic ropes.

Something Is Burning
Unknown, not yet chosen. Possibly Fire-element things or abilities. May not necessarily target the one pulling.

Twin Tsuruhashi's Semi-Random Charity Ax
Unknown, not yet chosen. Potentially like Semi-Random Ax of Charity, except the same thing is given twice by a pair of Japanese twins.

Maybe The Impossible Thing
Unknown, not yet chosen. Might involve impossible or near-impossible tasks. May instead involve items or abilities that are incredibly unlikely, or require exhaustively difficult circumstances to activate.

Terrible / Bad / Bad / Great (Laughter) / Very Bad
Unknown, not yet chosen. Might be a weird Bullfighting-themed version of a Tsayikk-category.

An Unprecedented Beast
Unknown, not yet chosen. Potentially pets, summons or fights for unusual entities.

Law of Anger in the Creation of Vegetables of Terror
Like Commandments of the Seething Idol, but revolving entirely around vegetables.

Example Pulls:

THOU SHALT KILL THEM WITH RUTABEGAS

This counts as a Commandment of the Seething Idol

So long as Tolva kills at least 3 unique entities in quests using rutabegas as weapons per year he gets 20 Demonologist bonus weeks at the end of the year. If all his threads are stuck for the year (or mostly stuck) he can avoid losing this by posting 3 poems about killing people with rutabegas.

Shrine of Reaching The Holy Baron
Unknown, not yet chosen. May contain holy-themed Nobility things.

[
The Weird Null category. Contains glitch-weirdness and broken or potentially useless items. May also contain items with the other definition of broken.

Example Pulls:

^- (Consumable, Food, Null & Earth, Unlimited Charges, 400 Gold) Target Regenerates 4 HP and obtains a non-stacking buff that provides +4 CON, This buff stacks 200 times if target's name includes 'Rabbit', 'Bunny', 'Hare', or '🐇'


l (Requires Level 20+)
Unknown, not yet chosen. Might contain things starting with the letter 'l'. Might instead be another odd Null category.

Doctor Stapler's World Workshop
Powerful, weird items and spells that affect things on a global scale, altering the themes and laws of reality for entire worlds. Not really useful in battle, however.

Example Pulls:

World Conversion: Farming Sim- (Spell, Geomancy, Earth & Life & Hax, 5,000,000 MP, 500,000,000 Gold) Has the RP effect of turning some worlds into farming sims, This is a Persistent Ritual and follows general rules for those, but is RP specific about it, casting it in battle threads just costs you a lot of MP and doesn't do much


Fuzzy Butterns (Requires Level 40+ and a Guild)
Extremely strange butterfly-related items.

Example Pulls:

Butterfly Containing Poison Containing Confusion Containing Pain Containing Burning Containing Hexed Containing Poison- (Weapon, Throwing Weapon, Acid & Primordium, 77,577,000 Gold) +77,500 Ranged Attack, Instances of Poison inflicted by wielder or wielder's status effects gain 'Possessor is afflicted with Confusion at the end of the round if possessor didn't acquire this during the end of the round', Instances of Confusion inflicted by wielder or wielder's status effects gain 'Possessor is afflicted with Pain at the end of the round if possessor didn't acquire this during the end of the round', Instances of Pain inflicted by wielder or wielder's status effects gain 'Possessor is afflicted with Burning at the end of the round if possessor didn't acquire this during the end of the round', Instances of Hexed inflicted by wielder or wielder's status effects again 'Possessor is afflicted with Poison at the end of the round if possessor didn't acquire this during the end of the round'


Night of 100 Goats
The category of capricious caprine concern. Goat-related abilities and potentially items, with a horror-tilt.

Example Pulls:


THE BLEATING- (Passive Ability, Beastmaster) Possessor's Confusion: Fear infliction chances are increased by the number of Animal allies possessor possesses whose name includes 'Goat', to a max of 200 of such allies

Possibly Impossibly Impossible/Terrible/Terrible/No Goats
Unknown, not yet chosen. Another potential Bullfighting-tilted Tsayikk category, or one that contains unusable or terrible things. Except goats.

Temple of the Octagonal Start with Ancient Lords
Holy items and abilities that involve cross-class blending and usage, often involving thematically 'old' things such as Ancient Magic. May also involve Numerals and/or Abstract themes.

Example Pulls:


Knows the Elder Prayers- (Passive Ability, Priest) Possessor may cast Ancient Magic spells as though they were Divine Magic spells and Divine Magic spells as though they were Ancient Magic spells

A Tightrope Above the Genesis-Terror Vats
Like A Tightrope Above The Abyss, only the curses are more focused on terrible, horrible creatures to inflict upon you. And also triggering while literally on a tightrope or otherwise high up. May also contain extremely powerful artifacts on the highest rolls.

Example Pulls:

Is Constantly Above Minotaurs That Will Wreck His Face- (World Law, Curse) Whenever possessor enters a battlespace, each enemy side may summon up to 20 Minotaur from the Enemy List that possessor prevents itself from being Immune to that may choose to kill possessor with their attacks that possessor can't negatively effect, Has RP effects if possessor is on a tightrope, in a tall building, or similarly above open spaces (though frequently not the same degree of auto-loss)

Is Menaced By Everything- (World Law, Curse) Possessor's opponents have their stats multiplied by 10 when possessor is present and deal octuple Damage to possessor, Possessor gets double XP from them, though

A Bullseye On My Formulas
Unknown, not yet chosen. Potentially contains Bullseye On My Forehead-style bounty hunter curses and/or abilities that provide Formulas when cleared. May instead force hunting specific things with the price of failure being losing Formulas you own.

Exodus of Weapons
Like Exodus of Self, except instead of a new character type on retirement, you get turned into a weapon. Possibly a good one.

Example Pulls:

Be A Legendary Weapon Ticket- (Permanent Consumable, Minor Artifact, Treasure, X Gold) Replace your character with a Weapon of Legend for a different PC, Forcible permanent retirement (but the chance of cool unique swag)


That One War
Unknown, not yet chosen. War-element stuff, probably. Maybe relating to The War. Or some vaguely-defined war that may or may not have been terrible and/or incredibly annoying.

Bascaradine Brand Is My Land Is My Forehead
Unknown, not yet chosen. May possibly involve Bascaradine-brand adverts literally plastered to you.

Triple-Items Of The Upper Planes (Requires Level 20+)
Unknown, not yet chosen. Might involve a triple-pick of Upper Planes items. Or items relating to the number 3 that are also holy. Or things involving very, very high-up aircraft.

Granny's Weird and/or Ominous Towers of Rust and Rightrope Above the Audience?
Unknown, not yet chosen. Whatever this one is, it's likely to be a thematic mess and probably involve audience participation.

Ability-Granting Opportunities
Tasks that, when completed, grant an ability as a prize.

Example Pulls:
If you

* Help five samurai become certified detectives, unique ones

Then you get

Kickass Kickboxer- (Passive Ability, Monk) +757,333 Melee Attack unless an opponent is Level 64 or greater, in which case the bonus is halved, Wielder always counts as both wielding a weapon and not wielding a weapon, whichever is more convenient




Entombed Weapons and Antiques
Weapons and items that are dead, and also only do things if their weilder is dead.

Example Pulls:

Obverse Reality Death-Diamond- (Item, Antiquity, Negative & Neon, -30,000,000 Gold)

True Deadsword- (Weapon, Sword, Devastation & Eternity, X Gold) Wielder's Melee Attack bonus is doubled while wielder is dead


Things that Stop the Rock
Things that counter, cancel or otherwise prevent Bardic Music (and potentially Sonic and/or Earth-element things).

Example Pulls:

All-Consuming Dinner Roll- (Weapon, Deadly Item, Devastation & Hunger, 700,000,000 Gold) +700,000 Melee Attack, +700,000 Ranged Attack, Entities cannot cast Bardic Music spells unless they have already cast at least 200 different Culinary Arts spells in the same battle, Wielder must be Level 40 or greater


Metatemporium
Items which involve time and are somewhat meta.

Example Pulls:

Last Round's Round Number- (Weapon, Deadly Item, Time & Hax, X Gold) Wielder gains +(The previous round's round number) to all attack bonuses and stats


Doris the Abyss (Requires Level 40+)
Look into Doris the Abyss, and she will also look into you and provide you with artifacts. Or potent items. Or possibly horrible curses that will spill over onto your other characters. Or maybe questionable advice.
May give more powerful results the more it's pulled from.

Example Pulls:
YOU DARE LOOK INTO ME?
OHOHOHOHOH YOU ARE A BRAVE ONE
THERE ARE TERRORS OUT THERE
TERRORS THAT MIGHT EVEN HIT YOUR OTHER CHARACTERS
IF YOU KEEP PICKING ME
BUT THERE ARE ALSO THINGS
WONDERFUL THINGS
AND YOU CAN HAVE THEM
IF YOU REACH DEEP ENOUGH
DARE YOU TO TAKE THE REWARDS?

Picture Book About Artifacts and Terrible Curses- (Item, Antiquity, Memory & Truth & Terror, 750,000 Gold)



Deific Drug Dealer Now
Unknown, not yet chosen. Probably involves a god coming down to sell you drugs. Or turns you into a drug-selling deity.

Secret Spices Other Than Amaranth
Unknown, not yet chosen. Potentially consumables that amp Food consumables. May in reality be far less predictable than that.

The Incredible and Indispensable Minotauro Apartment
Minotaurs. Minotaurs that persist on the character slot, regardless of whether or not the original character to pull it retired or was converted to something else.

Example Pulls:

All PCs ever in that slot, regardless of character type or retirement, gain:

Eternity Oath: My House Always Contains Minotaurs- (Passive Ability, Blessing) Whenever possessor creates a battlespace, 20 Minotaur from the Enemy List are summoned into it, even if possessor is lower Level



Mana Spork
Unknown, not yet chosen. Do you remember these? They might give weird abilities upon being obtained or returned!

Old Box
Boxes and Box weapons that have appeared before. May also contain 'new' items that are thematically old.

Example Pulls:

Prison of Endless Teeth- (Weapon, Other: Box, Physical & Beast & Spatial & Terror, 145,000,000 Gold) +145,000 Melee Attack, +145,000 Ranged Attack, +145,000 Magical Attack, 175% inflicts Confusion: Fear, 50% inflicts Entombed: Oublietted, 5% inflicts Vanished, 5% inflicts Instant Death, At the start of each round, one of wielder's attacks from the previous round that targeted an individual who is currently afflicted with Confusion: Fear or Entombed: Oublietted may be repeated against that individual so long as none of wielder's other attacks already repeated on same round, Wielder must be Level 40 or greater


Big Balloon
Unknown, not yet chosen. Possibly vehicles. Or accessories that allow flight. Or party accoutrements.

Star Worm
Behold, terrifying eldritch worms from beyond the stars! Also less-terrifying worms from between the stars. Astral-element worm-related things, sometimes with Terror or other unnerving elements added to them.

Example Pulls:

Tickling Aethervoidworms- (Weapon, Force, Aether & Chaos & Whimsy, 200,000,000 Gold) +200,000 Ranged Attack, +200,000 SPI, (Wielder's Melee Attack Bonus)% inflicts Confusion: Overcome by Laughter, Wielder's attacks that incorporate an attack bonus that this item grants gain '3 hits against 500,000,000', This item also counts as being a Unit and possessing the subtypes Cthonian, Astral Being, and Demented

Burrower from Eldrerr'Naghrathh- (Weapon, Whip, Astral & Terror, 875,000,000 Gold) +875,000 Melee Attack, +875,000 Ranged Attack, +875,000 Magical Attack, +875,000 to all stats, 500% inflicts Confusion: Fear, 35% inflicts Insanity, Wielder's actions count as involving and additionally coming from an Astral Being & Cthonian & Darkspawn, Wielder can't block stat scan attempts but inflicts Insanity on any individual that scans wielder's stats and is lower Level and is under Level 80 and that doesn't kill wielder within 5 rounds


Lady Marianne's Fairy Umbrella with Care
Fancy, frilly frippery and frou-frou. Includes items that can be equipped on other items as if they were slots.

Example Pulls:

Fancy Frilliness of the HAT- (Accessory, Trinket, Grandeur, 76,500 Gold) +765 Defense, Wielder may equip this on an equipped Hat as though the Hat were a slot, making the Hat count as a slot for effects that effect slots or exchange slots, with this item stopping being on the Hat if it stops being an equipped Hat, in which case the Hat stops being a slot

Soul Emperor's Multidimensional Crow
Abilities and possibly items related to bizarre extradimensional avians.

Example Pulls:

Dang This Thing Has Too Many Wings- (Passive Ability, Skykeeper) Possessor counts as being in all battlespaces if possessor is an Aerial with at least 5 Bioaugmentations equipped, Possessor's Confusion and Fatigued: Stun infliction chances are increased by 200% if possessor has at least 5 items equipped with 'Wings' in the name

Father Space Help Me Now
Unknown, not yet chosen. May provide assistance from very out-there sources.

More Dude Less Faucet
Convert the pulling character to a SMORGASBORG, which combines its current character type with another character type. This category may be shut off at any time, or might already have done so.

Example Pulls:

The new MAD MOUNTAIN then becomes a SMORGASBORG, a special PC Type that merges two PC types.

It's now also a LIVING TREASURE.


Actual Enchilada Category
Literally just enchiladas.

Example Pulls:

Tasty Enchilada- (Permanent Consumable, Empowered Item, Wonder & Glory, 400,000 Gold) Wielder gains an award with the text 'Feels An Incredible Sense of Self-Fulfilment From Eating an Exceptionally Tasty Enchilada'




Ability Tiers Reference Link

The next level of mastery has been revealed! Above Grandmaster <Classname> comes Legendary <Classname>! (Included here for later reference. Nobody is close to getting this yet.)


Meta-Status/Mode Types Reference Link

(I'm not sure if you're wanting this to be a permanent floating thing, or if it was just for this quest)

The following meta-statuses act as meta-effects on characters that cannot be removed for the duration of quests they're acquired in (except, presumably, should one get shifted somehow to another)

Green Status/Mode: Triggers when you win a lot of major battles without setbacks in the middle, and then keep on going. It sets you to permanent positive momentum and gives a global effectiveness-boost, plus the gain of bonus powers on a regular basis (so many rolls give new abilities instead of just super rolls).
Blue Status/Mode: Triggers when you win a lot of major battles without notable setbacks in the middle. It sets you to permanent positive momentum and gives a global effectiveness-boost.
Orange Status/Mode: Triggers when you die. Provides a penalty to being resurrected in the future, but with no accompanying power cap.
Yellow Status/Mode: Triggers when you die and get revived less-than-perfectly (which is most of the time under quest conditions). It sets your max power to 50%.
Purple Status/Mode: Triggers when you activate an Overcrash, going into burnout.
Red Status/Mode: Triggers when you get eliminated from the quest. Essentially a 'defeated' tag.
MODRAAAAAAAAAAAAAGE
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