New Boss Rush Rewards Reference Link
Things requiring Gad's attention:
Rewards for beating Level 45, 50, 55 and 60 are needed!Players get 500 XP and 10,000 Gold per # that their "Has Defeated Three Level X Bosses in the Alternative Boss Rush Mode" award increases by.
For Beating three Level 5 bosses (the first time)- 25,000 XP, 250,000 Gold, 1 Fame
For Beating three Level 10 bosses (the first time)- 50,000 XP, 500,000 Gold, 1 Fame
For Beating three Level 15 bosses (the first time)- 75,000 XP, 750,000 Gold, 1 Fame
For Beating three Level 20 bosses (the first time)- 100,000 XP, 1,000,000 Gold, 1 Fame, First Boss Badge (2)
For Beating three Level 25 bosses (the first time)- 250,000 XP, 2,500,000 Gold, 1 Fame
For Beating three Level 30 bosses (the first time)- 500,000 XP, 5,000,000 Gold, 1 Fame
For Beating three Level 35 bosses (the first time)- 750,000 XP, 7,500,000 Gold, 1 Fame
For Beating three Level 40 bosses (the first time)- 1,000,000 XP, 10,000,000 Gold, 1 Fame, Second Boss Badge
Rewards are also needed for beating the following bosses for the first time:
These rewards will be distributed between Volatilis, Cael, Caelum, Rosaline, Tolva, the Doctor and Dulcinea once they (the prizes, not the characters) exist.Murphy's Mother
Beggirath the Sunknight
The Toothy Terror of Pardman Strait
Jacob Threst
Pete
Azmorgund of the Elder Runes
No-Heart
Lady Glacia, Star Freezer
Paul Hammer
The Serpent Walshandeth
Bessie LaGrand
Lady Bemberfress
Nathan Hapmann
Ami Weste
Azral Hinderdrak
Lady Amard
Lord Eamonn
Tristriana the Wandering Seer
Count Luciano of Symvektria
Joyful Magus Abshallom
Doctor Harold Ghomass
Walleil Sondreideigo
Dr. Orbo Breyl
Lord Grezman
Ernesto the Dwarven Chef
Freeg Gzeet
Brocksarr Seibooth
Clancy
Ghost-Bandit Khalez Mafaar
Local Horse
Lord Masterburnn
Ilyri Mazenden
Slick Dick
Zohl, Who Tends the Eternal Fires Which Burn the Damned
Ability-Tree Review: Emanations and Graces
As part of the fallout from the Megaquest and the Tier-reshuffling, people invested in the Angel tree got tier abilities for the new Grace and Emanation trees.
Of course, these don't exist yet, so I templated them off an equivalent T2, Subspace Architect.
Known Things To Look Over
Given the Conceptual-tilt with Graces and Emanations, I went with 'Communing' as the training-name.
Basic Exarch of Virtue Knowledge and Basic Sage of Sefirot Knowledge will need prerequisites, and possibly an altered Cost to purchase.
Grace Traits and Emanation Traits are, at present, copy-pasted from Subspace Architect as a placeholder. These are pre-revision based, so they'll need their text changing, and possibly their costs, too.
Formshift: Grace and Formshift: Emanation are currently templated as not being buyable.
You may also want to give the Grace/Emanation Subtype List blurbs entries for Training/Summoning/Pet Aspect and Being-The-Entity Aspect, as people now have some investment in the trees.
Once this is looked over and tweaked, the placeholders in the sheets of Draconics, Geddoe, Aesir, Elyion, Archimedes and Nira will be replaced with the official versions.
~Other: Exarch of Virtue (Grace)~
Adept Exarch of Virtue Knowledge- (Passive Ability, Other: Exarch of Virtue) Possessor's Grace pets and summons gain +2,000 to all stats, Possessor gains an additional summon slot that may only contain a Grace summon, Possessor's unmodified stats increase by 200 points if possessor is a Grace
Requires: Exarch of Virtue, 50 other Exarch of Virtue Abilities, Level 20
Cost: 25,000,000 Gold, 10 Weeks
Apprentice Exarch of Virtue Knowledge- (Passive Ability, Other: Exarch of Virtue) Possessor's Grace pets and summons gain +2,500 HP, +2,500 MP, +500 to damage dealt, and +250 to all stats
Requires: Basic Exarch of Virtue Knowledge, 3 other Exarch of Virtue abilities
Cost: 12,500,000 Gold, 2 Weeks
Assumption of the Essence of the Grace- (Passive Ability, Other: Exarch of Virtue) Possessor may, at the beginning of a thread, choose to become the subtype Grace
Requires: Formshift: Grace, Apprentice Exarch of Virtue Knowledge
Not For Sale
Basic Exarch of Virtue Knowledge- (Passive Ability, Other: Exarch of Virtue) Possessor's Grace pets and summons gain +500 HP, +500 MP, +50 to damage dealt, and +50 to all stats
Requires: <Heavenly Protector? Other Prerequisites?>
Cost: 5,000,000 Gold, 2 Weeks
Basic Grace Loyalty Communing- (Passive Ability, Other: Exarch of Virtue) Possessor's Grace pets and summons gain 20% Charm Resistance
Requires: Grace Communing II, Basic Leadership Attunement
Cost: 60,000 Gold, 2 Weeks
Defensive Grace Communing I- (Passive Ability, Other: Exarch of Virtue) Possessor's Grace pets and summons gain +50 Defense
Requires: Grace Communing II
Cost: 40,000 Gold, 2 Weeks
Defensive Grace Communing II- (Passive Ability, Other: Exarch of Virtue) Possessor's Grace pets and summons gain +250 Defense
Requires: Defensive Grace Communing I, Apprentice Exarch of Virtue Knowledge
Cost: 100,000 Gold, 2 Weeks
Exarch of Virtue- (Passive Ability, Other: Exarch of Virtue) Possessor may forfeit one Accessory slot or Spell slot at the start of a thread to gain a Pet slot that may contain a Grace pet only, This ability provides +250 HP and +50 to all stats of possessor's Grace pets and summons per Level of possessor
Requires: Apprentice Exarch of Virtue Knowledge, 10 other Exarch of Virtue abilities
Cost: 12,500,000 Gold, 4 Weeks
Formshift: Grace- (Stance Ability, Other: Exarch of Virtue) Possessor's subtype becomes Grace
Requires: Grace Traits
Not For Sale
Grace Calling I- (Passive Ability, Other: Exarch of Virtue) Possessor's Grace summons gain +20 to all stats
Requires: Grace Communing I, Basic Summoning Attunement
Cost: 40,000 Gold, 2 Weeks
Grace Calling II- (Passive Ability, Other: Exarch of Virtue) Possessor's Grace summons gain +200 HP
Requires: Grace Calling I
Cost: 40,000 Gold, 2 Weeks
Grace Calling III- (Passive Ability, Other: Exarch of Virtue) Possessor's Grace summons gain +500 MP
Requires: Grace Calling II
Cost: 40,000 Gold, 2 Weeks
Grace Calling IV- (Passive Ability, Other: Exarch of Virtue) Possessor's Grace summons gain +2,000 HP and +4,000 MP
Requires: Grace Calling III, Apprentice Summoning Attunement
Cost: 40,000 Gold, 2 Weeks
Grace Calling V- (Passive Ability, Other: Exarch of Virtue) Possessor's Grace summons may not be unsummoned by sources below Level 5
Requires: Grace Calling IV, Grace Communing II, Summoner, Exarch of Virtue
Cost: 200,000 Gold, 2 Weeks
Grace Loyalty Communing- (Passive Ability, Other: Exarch of Virtue) Possessor's Grace pets and summons gain 40% Charm Resistance
Requires: Basic Grace Loyalty Communing, Apprentice Exarch of Virtue Knowledge
Cost: 100,000 Gold, 2 Weeks
Grace Communing I- (Passive Ability, Other: Exarch of Virtue) Possessor's Grace pets and summons gain +20 to all stats
Requires: Basic Exarch of Virtue Knowledge
Cost: 60,000 Gold, 2 Weeks
Grace Communing II- (Passive Ability, Other: Exarch of Virtue) Possessor's Grace pets and summons gain +100 to all stats
Requires: Grace Communing I
Cost: 100,000 Gold, 2 Weeks
Grace Traits- (Passive Ability, Other: Exarch of Virtue) Possessor may, at the beginning of a thread, choose to operate for the entirety of the thread with an effective level equal to half possessor's normal level, rounded up. All changes that would occur with this reduction in level occur. If this level reduction is ever somehow cancelled, the other effects of this ability are simultaneously cancelled. If possessor chooses to operate at half level, then possessor's HP is multiplied by 10 as an effect that does not stack with other HP multiplying effects, possessor's Resilience is multiplied by 4 as an effect that doesn't stack with other Resilience multiplying effects, possessor's Defense is multiplied by 1.5 as an effect that does not stack with other Defense multiplying effects, possessor's Defense Against Stat Damage is multiplied by 1.5 as an effect that doesn't stack with other Defense Against Stat Damage multiplying effects, and possessor's Dodge is multiplied by .1, with possessor also gaining Immunity to Impaired, Confusion, Pain, Poison, Fatigued, Diseased, and Charm. This ability only takes effect if possessor is a Grace.
Requires: No Prerequisites
Cost: 2,750,000 Gold, 55 Weeks
Offensive Grace Communing I- (Passive Ability, Other: Exarch of Virtue) Possessor's Grace pets and summons have the Damage values of their abilities increased by 50 points
Requires: Grace Communing II
Cost: 40,000 Gold, 2 Weeks
Offensive Grace Communing II- (Passive Ability, Other: Exarch of Virtue) Possessor's Grace pets and summons have the Damage values of their abilities increased by 500 points
Requires: Offensive Grace Communing I, Apprentice Exarch of Virtue Knowledge
Cost: 100,000 Gold, 2 Weeks
Speed-Focused Grace Communing I- (Passive Ability, Other: Exarch of Virtue ) Possessor's Grace pets and summons have their turn-order-determining stat sums increased by 50 points for turn-order-determining purposes
Requires: Grace Communing II
Cost: 40,000 Gold, 2 Weeks
Speed-Focused Grace Communing II- (Passive Ability, Other: Exarch of Virtue) Possessor's Grace pets and summons have their turn-order-determining stat sums increased by 250 points for turn-order-determining purposes
Requires: Speed-Focused Grace Communing I, Apprentice Exarch of Virtue Knowledge
Cost: 100,000 Gold, 2 Weeks
Superior Grace Loyalty Communing- (Passive Ability, Other: Exarch of Virtue) Possessor's Grace pets and summons gain 80% Charm Resistance
Requires: Advanced Grace Loyalty Communing, Commander
Cost: 400,000 Gold, 2 Weeks
~Other: Sage of Sefirot (Emanation)~
Adept Sage of Sefirot Knowledge- (Passive Ability, Other: Sage of Sefirot) Possessor's Emanation pets and summons gain +2,000 to all stats, Possessor gains an additional summon slot that may only contain a Emanation summon, Possessor's unmodified stats increase by 200 points if possessor is a Emanation
Requires: Sage of Sefirot, 50 other Sage of Sefirot Abilities, Level 20
Cost: 25,000,000 Gold, 10 Weeks
Apprentice Sage of Sefirot Knowledge- (Passive Ability, Other: Sage of Sefirot) Possessor's Emanation pets and summons gain +2,500 HP, +2,500 MP, +500 to damage dealt, and +250 to all stats
Requires: Basic Sage of Sefirot Knowledge, 3 other Sage of Sefirot abilities
Cost: 12,500,000 Gold, 2 Weeks
Assumption of the Essence of the Emanation- (Passive Ability, Other: Sage of Sefirot) Possessor may, at the beginning of a thread, choose to become the subtype Emanation
Requires: Formshift: Emanation, Apprentice Sage of Sefirot Knowledge
Not For Sale
Basic Emanation Loyalty Communing- (Passive Ability, Other: Sage of Sefirot) Possessor's Emanation pets and summons gain 20% Charm Resistance
Requires: Emanation Communing II, Basic Leadership Attunement
Cost: 60,000 Gold, 2 Weeks
Basic Sage of Sefirot Knowledge- (Passive Ability, Other: Sage of Sefirot) Possessor's Emanation pets and summons gain +500 HP, +500 MP, +50 to damage dealt, and +50 to all stats
Requires: <Heavenly Protector? Other Prerequisites?>
Cost: 5,000,000 Gold, 2 Weeks
Defensive Emanation Communing I- (Passive Ability, Other: Sage of Sefirot) Possessor's Emanation pets and summons gain +50 Defense
Requires: Emanation Communing II
Cost: 40,000 Gold, 2 Weeks
Defensive Emanation Communing II- (Passive Ability, Other: Sage of Sefirot) Possessor's Emanation pets and summons gain +250 Defense
Requires: Defensive Emanation Communing I, Apprentice Sage of Sefirot Knowledge
Cost: 100,000 Gold, 2 Weeks
Emanation Calling I- (Passive Ability, Other: Sage of Sefirot) Possessor's Emanation summons gain +20 to all stats
Requires: Emanation Communing I, Basic Summoning Attunement
Cost: 40,000 Gold, 2 Weeks
Emanation Calling II- (Passive Ability, Other: Sage of Sefirot) Possessor's Emanation summons gain +200 HP
Requires: Emanation Calling I
Cost: 40,000 Gold, 2 Weeks
Emanation Calling III- (Passive Ability, Other: Sage of Sefirot) Possessor's Emanation summons gain +500 MP
Requires: Emanation Calling II
Cost: 40,000 Gold, 2 Weeks
Emanation Calling IV- (Passive Ability, Other: Sage of Sefirot) Possessor's Emanation summons gain +2,000 HP and +4,000 MP
Requires: Emanation Calling III, Apprentice Summoning Attunement
Cost: 40,000 Gold, 2 Weeks
Emanation Calling V- (Passive Ability, Other: Sage of Sefirot) Possessor's Emanation summons may not be unsummoned by sources below Level 5
Requires: Emanation Calling IV, Emanation Communing II, Summoner, Sage of Sefirot
Cost: 200,000 Gold, 2 Weeks
Emanation Loyalty Communing- (Passive Ability, Other: Sage of Sefirot) Possessor's Emanation pets and summons gain 40% Charm Resistance
Requires: Basic Emanation Loyalty Communing, Apprentice Sage of Sefirot Knowledge
Cost: 100,000 Gold, 2 Weeks
Emanation Communing I- (Passive Ability, Other: Sage of Sefirot) Possessor's Emanation pets and summons gain +20 to all stats
Requires: Basic Sage of Sefirot Knowledge
Cost: 60,000 Gold, 2 Weeks
Emanation Communing II- (Passive Ability, Other: Sage of Sefirot) Possessor's Emanation pets and summons gain +100 to all stats
Requires: Emanation Communing I
Cost: 100,000 Gold, 2 Weeks
Emanation Traits- (Passive Ability, Other: Sage of Sefirot) Possessor may, at the beginning of a thread, choose to operate for the entirety of the thread with an effective level equal to half possessor's normal level, rounded up. All changes that would occur with this reduction in level occur. If this level reduction is ever somehow cancelled, the other effects of this ability are simultaneously cancelled. If possessor chooses to operate at half level, then possessor's HP is multiplied by 10 as an effect that does not stack with other HP multiplying effects, possessor's Resilience is multiplied by 4 as an effect that doesn't stack with other Resilience multiplying effects, possessor's Defense is multiplied by 1.5 as an effect that does not stack with other Defense multiplying effects, possessor's Defense Against Stat Damage is multiplied by 1.5 as an effect that doesn't stack with other Defense Against Stat Damage multiplying effects, and possessor's Dodge is multiplied by .1, with possessor also gaining Immunity to Impaired, Confusion, Pain, Poison, Fatigued, Diseased, and Charm. This ability only takes effect if possessor is a Emanation.
Requires: No Prerequisites
Cost: 2,750,000 Gold, 55 Weeks
Formshift: Emanation- (Stance Ability, Other: Sage of Sefirot) Possessor's subtype becomes Emanation
Requires: Emanation Traits
Not For Sale
Offensive Emanation Communing I- (Passive Ability, Other: Sage of Sefirot) Possessor's Emanation pets and summons have the Damage values of their abilities increased by 50 points
Requires: Emanation Communing II
Cost: 40,000 Gold, 2 Weeks
Offensive Emanation Communing II- (Passive Ability, Other: Sage of Sefirot) Possessor's Emanation pets and summons have the Damage values of their abilities increased by 500 points
Requires: Offensive Emanation Communing I, Apprentice Sage of Sefirot Knowledge
Cost: 100,000 Gold, 2 Weeks
Sage of Sefirot- (Passive Ability, Other: Sage of Sefirot) Possessor may forfeit one Accessory slot or Spell slot at the start of a thread to gain a Pet slot that may contain a Emanation pet only, This ability provides +250 HP and +50 to all stats of possessor's Emanation pets and summons per Level of possessor
Requires: Apprentice Sage of Sefirot Knowledge, 10 other Sage of Sefirot abilities
Cost: 12,500,000 Gold, 4 Weeks
Speed-Focused Emanation Communing I- (Passive Ability, Other: Sage of Sefirot ) Possessor's Emanation pets and summons have their turn-order-determining stat sums increased by 50 points for turn-order-determining purposes
Requires: Emanation Communing II
Cost: 40,000 Gold, 2 Weeks
Speed-Focused Emanation Communing II- (Passive Ability, Other: Sage of Sefirot) Possessor's Emanation pets and summons have their turn-order-determining stat sums increased by 250 points for turn-order-determining purposes
Requires: Speed-Focused Emanation Communing I, Apprentice Sage of Sefirot Knowledge
Cost: 100,000 Gold, 2 Weeks
Superior Emanation Loyalty Communing- (Passive Ability, Other: Sage of Sefirot) Possessor's Emanation pets and summons gain 80% Charm Resistance
Requires: Advanced Emanation Loyalty Communing, Commander
Cost: 400,000 Gold, 2 Weeks
BULLFIGHTING WAREHOUSE POWAH Categories
Originally a selection of mistranslation and/or joke-based Grabbyfest Warehouse Categories. However, Bullfighters (and Bullfighting-adjacent) PCs are now a thing, and there's now a few Character Types that can unlock or pull from 'unusual Warehouse Categories'. As such, I'm including the full list of POWAH Categories below- these can be added to the Warehouse list if desired with a 'Cannot be intentionally pulled from' proviso. Some of them you may want to tweak or remove.
In light of this particular bit of text, I'll gather the weird grabbycategories that appeared in this thread, with summary-blurbs. Why make new ones when you can choose from the unusual ones you have, after all?* A Bullfighter may sometimes unlock or accidentally pull from unusual Warehouse categories.
BULLFIGHTING WAREHOUSE POWAH CATEGORIES
Yellow Grass
Empowerment Element
High-Rise Flat Elements
Lower Elements
Gift Not Replaced
On Nexus Drives
Stranger Things
Holy Relic (Which God Must Keep)
Legendary
Slavery Business
Shake The Dice (I have no idea how Bucketful O' Rage became this)
Headspace
Octagonal Verdict
Business Driver
Boo and Kia
Get Monkey Mind Plagiarism
Funeral With An Ancient Ruler
Independent Results
Easy (Required Level 60 or higher and God status)
The Secret To Leaving The Kingdom
Double Tier Scrambled Eggs
Damn Master Closet
Tsundere
This Is Not Really A Party
Sandwich Dating Service
Amari Boss Hunter
I Can Not Hear Well
Eagle Party
Objective
It Is Worth Collecting!
Empty
Super Local Adventure!
Prototype (Requires Level 20 or Higher)
Nether Rope
Something Is Burning
Twin Tsuruhashi's Semi-Random Charity Ax
Maybe The Impossible Thing
Terrible / Bad / Bad / Great (Laughter) / Very Bad
An Unprecedented Beast
Law of Anger in the Creation of Vegetables of Terror
Shrine of Reaching The Holy Baron
[
l (Requires Level 20+)
Doctor Stapler's World Workshop
Fuzzy Butterns (Requires Level 40+ and a Guild)
Night of 100 Goats
Possibly Impossibly Impossible/Terrible/Terrible/No Goats
Temple of the Octagonal Start with Ancient Lords
A Tightrope Above the Genesis-Terror Vats
A Bullseye On My Formulas
Exodus of Weapons
That One War
Bascaradine Brand Is My Land Is My Forehead
Triple-Items Of The Upper Planes (Requires Level 20+)
Granny's Weird and/or Ominous Towers of Rust and Rightrope Above the Audience?
Ability-Granting Opportunities
Entombed Weapons and Antiques
Things that Stop the Rock
Metatemporium
Doris the Abyss (Requires Level 40+)
Deific Drug Dealer Now
Secret Spices Other Than Amaranth
The Incredible and Indispensable Minotauro Apartment
Mana Spork
Old Box
Big Balloon
Star Worm
Lady Marianne's Fairy Umbrella with Care
Soul Emperor's Multidimensional Crow
Father Space Help Me Now
More Dude Less Faucet
Actual Enchilada Category
Ability Tiers Reference Link
The next level of mastery has been revealed! Above Grandmaster <Classname> comes Legendary <Classname>! (Included here for later reference. Nobody is close to getting this yet.)
Meta-Status/Mode Types Reference Link
(I'm not sure if you're wanting this to be a permanent floating thing, or if it was just for this quest)
The following meta-statuses act as meta-effects on characters that cannot be removed for the duration of quests they're acquired in (except, presumably, should one get shifted somehow to another)
Green Status/Mode: Triggers when you win a lot of major battles without setbacks in the middle, and then keep on going. It sets you to permanent positive momentum and gives a global effectiveness-boost, plus the gain of bonus powers on a regular basis (so many rolls give new abilities instead of just super rolls).
Blue Status/Mode: Triggers when you win a lot of major battles without notable setbacks in the middle. It sets you to permanent positive momentum and gives a global effectiveness-boost.
Orange Status/Mode: Triggers when you die. Provides a penalty to being resurrected in the future, but with no accompanying power cap.
Yellow Status/Mode: Triggers when you die and get revived less-than-perfectly (which is most of the time under quest conditions). It sets your max power to 50%.
Purple Status/Mode: Triggers when you activate an Overcrash, going into burnout.
Red Status/Mode: Triggers when you get eliminated from the quest. Essentially a 'defeated' tag.