Risky Tickets Galore
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- Arena Sergeant
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Risky Tickets Galore
So um Kit and I are going to do some Gambling over here with 22 of his tickets.
1/22
Tight Rope!
1/22
Tight Rope!
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- Site Admin
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Re: Risky Tickets Galore
Which of your characters is pulling?
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- Arena Lieutenant
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Re: Risky Tickets Galore
Orka is only one who can pull
Kit Timeshadow The Fox is In
Rey Naboshi The mercenary
Catrice the mad scientist
Gillian Razorclaw The hyena
Kelvar Netsumi the rat druid
Remalius the spell
Celery/Celeria The dragon
Heracles The might swordsman
Rey Naboshi The mercenary
Catrice the mad scientist
Gillian Razorclaw The hyena
Kelvar Netsumi the rat druid
Remalius the spell
Celery/Celeria The dragon
Heracles The might swordsman
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- Arena Sergeant
- Posts: 259
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Re: Risky Tickets Galore
Confirming what kit said
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Re: Risky Tickets Galore
Tiara of Old Amberlund (Level 59, 0 XP, # XP Required, Standard Multiplier x12 (Raised to x240 to bypass Level 60 cap))
Tiara of Old Amberlund- (Accessory Aspect- Tiara of Old Amberlund, Crown, Glitz & Time, X Gold) +300,000 Defense, +300,000 AGI, +300,000 MIN, +30 Fame, Wearer gains 15% Resistance to individuals with less Fame
Amberglasser- (Weapon Aspect- Tiara of Old Amberlund, Gun, Glitz & Stasis, X Gold) +300,000 Ranged Attack, 15% inflicts Petrified, 15% inflicts Petrified: Time Stop, 15% inflicts Instant Death, Wielder's Petrified and Instant Death infliction chances are increased by 15% as a non-stacking effect against entities with less Fame than wielder, Wielder gains +1 Fame per non-summoned opponent in the same battlespace that is afflicted with Petrified with wielder as a source
Sepia Recursion- (Spell Aspect- Tiara of Old Amberlund, Time Magic, Glitz & Stasis, 3,000,000 MP, X Gold) Creates a Persistent Enchantment called Sepia Recursion; said Persistent Enchantment's removal condition is the expenditure of of 3,000 Fame by entities over Level 60 (with the ability to expend up to 5 points per action in this manner, with this expenditure being permanent in RP threads and temporary elsewhere), the spending of 100 actions by entities with at least 300 Fame who are above Level 80, or the spending of 1 action by an individual over Level 100; Each non-Vanished entity in battle that is not greater Level than caster that does not have greater Fame than caster, at the start of its first action of each round, has a 5% chance of having its condition reverted to its condition at the start of a random other round during which both it and this Persistent Enchantment were present, with neither being Vanished, even if the entity was dead at either point in time; Each entity, after this chance is checked if it would be checked, but still as an option if the chance was not checked, may, at the start of its first action of each round, choose to replicate a single action performed on a past round of battle by an entity while this effect was present, provided said entity is lower Level than caster and had lower Fame than caster, with this replicated action occurring as though a replicated instance of its performer were performing said action; Petrified and its sub-status effects cannot stop individuals from acting; Entities have a 30% chance of being afflicted with a random status effect out of Petrified and Petrified: Time Stop at the start of each round; This spell takes (300 - caster's Fame, to a minimum of 1) consecutive actions to cast, any individual above Level 80 may spend an action to make this spell uncastable so long as this spell's owner is of lower Level than said individual and no individual of higher Level than said individual has spent any actions to cast this spell, this spell, across all copies, may be cast only once per thread; This spell's effects cannot be cancelled by its caster and do not take a buff slot; This spell has often-intense RP effects; Keep track of the casting count on this, stuff may start happening once it hits various values
Casting Count: 0
Tiara of Old Amberlund- (Accessory Aspect- Tiara of Old Amberlund, Crown, Glitz & Time, X Gold) +300,000 Defense, +300,000 AGI, +300,000 MIN, +30 Fame, Wearer gains 15% Resistance to individuals with less Fame
Amberglasser- (Weapon Aspect- Tiara of Old Amberlund, Gun, Glitz & Stasis, X Gold) +300,000 Ranged Attack, 15% inflicts Petrified, 15% inflicts Petrified: Time Stop, 15% inflicts Instant Death, Wielder's Petrified and Instant Death infliction chances are increased by 15% as a non-stacking effect against entities with less Fame than wielder, Wielder gains +1 Fame per non-summoned opponent in the same battlespace that is afflicted with Petrified with wielder as a source
Sepia Recursion- (Spell Aspect- Tiara of Old Amberlund, Time Magic, Glitz & Stasis, 3,000,000 MP, X Gold) Creates a Persistent Enchantment called Sepia Recursion; said Persistent Enchantment's removal condition is the expenditure of of 3,000 Fame by entities over Level 60 (with the ability to expend up to 5 points per action in this manner, with this expenditure being permanent in RP threads and temporary elsewhere), the spending of 100 actions by entities with at least 300 Fame who are above Level 80, or the spending of 1 action by an individual over Level 100; Each non-Vanished entity in battle that is not greater Level than caster that does not have greater Fame than caster, at the start of its first action of each round, has a 5% chance of having its condition reverted to its condition at the start of a random other round during which both it and this Persistent Enchantment were present, with neither being Vanished, even if the entity was dead at either point in time; Each entity, after this chance is checked if it would be checked, but still as an option if the chance was not checked, may, at the start of its first action of each round, choose to replicate a single action performed on a past round of battle by an entity while this effect was present, provided said entity is lower Level than caster and had lower Fame than caster, with this replicated action occurring as though a replicated instance of its performer were performing said action; Petrified and its sub-status effects cannot stop individuals from acting; Entities have a 30% chance of being afflicted with a random status effect out of Petrified and Petrified: Time Stop at the start of each round; This spell takes (300 - caster's Fame, to a minimum of 1) consecutive actions to cast, any individual above Level 80 may spend an action to make this spell uncastable so long as this spell's owner is of lower Level than said individual and no individual of higher Level than said individual has spent any actions to cast this spell, this spell, across all copies, may be cast only once per thread; This spell's effects cannot be cancelled by its caster and do not take a buff slot; This spell has often-intense RP effects; Keep track of the casting count on this, stuff may start happening once it hits various values
Casting Count: 0
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- Arena Lieutenant
- Posts: 953
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Re: Risky Tickets Galore
Okrg will pull again. may RNG bless us!
Kit Timeshadow The Fox is In
Rey Naboshi The mercenary
Catrice the mad scientist
Gillian Razorclaw The hyena
Kelvar Netsumi the rat druid
Remalius the spell
Celery/Celeria The dragon
Heracles The might swordsman
Rey Naboshi The mercenary
Catrice the mad scientist
Gillian Razorclaw The hyena
Kelvar Netsumi the rat druid
Remalius the spell
Celery/Celeria The dragon
Heracles The might swordsman
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- Arena Sergeant
- Posts: 259
- Joined: Sat Mar 20, 2021 9:33 pm
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- Site Admin
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Re: Risky Tickets Galore
Obsessed with Watching Bees- (Passive Ability, Curse) If possessor is in a battlespace and at least one entity that is not possessor in the same battlespace has 'Bee' or 'Wasp' in its name, possessor has a 5% chance of skipping each of possessor's actions. If possessor is in a battlespace and at least one entity that is not possessor in the same battlespace has 'Bee' or 'Wasp' in its name, and possessor has not scanned its stats, possessor's MIN value is reduced by 5%. If possessor is in a battlespace for 5 or more consecutive rounds, with no entity at any point during that time being present in possessor's battlespace that possesses 'Bee' or 'Wasp' in its name, and possessor is picking entities from the Enemy List to summon or replicate effects from, and at least one valid choice for such possesses 'Bee' or 'Wasp' in its name, possessor must choose such a choice
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- Arena Lieutenant
- Posts: 953
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Re: Risky Tickets Galore
Once more across the rope orka....
Kit Timeshadow The Fox is In
Rey Naboshi The mercenary
Catrice the mad scientist
Gillian Razorclaw The hyena
Kelvar Netsumi the rat druid
Remalius the spell
Celery/Celeria The dragon
Heracles The might swordsman
Rey Naboshi The mercenary
Catrice the mad scientist
Gillian Razorclaw The hyena
Kelvar Netsumi the rat druid
Remalius the spell
Celery/Celeria The dragon
Heracles The might swordsman
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- Arena Sergeant
- Posts: 259
- Joined: Sat Mar 20, 2021 9:33 pm
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- Site Admin
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- Joined: Thu May 21, 2020 9:26 pm
Re: Risky Tickets Galore
Mouse Queen's Gameboard (Level 59, 0 XP, # XP Required, Standard Multiplier x11 (Raised to x220 to bypass Level 60 cap))
Mouse Queen's Crown- (Accessory Aspect- Mouse Queen's Gameboard, Crown, Fate & Beast, X Gold) +100,000 Damage to delayed attacks, Wielder's summon caps are increased by 2 for non-unique summons, with this increase increasing to 200 if it is already capped at 50 or more
Mouse Queen's Gameboard- (Accessory Aspect- Mouse Queen's Gameboard, Trinket, Terror & Progress, X Gold) Wielder may delay any action any number of rounds, provided it doesn't delay it to fewer than what it is already being delayed to; whenever wielder delays an action that isn't replicated, wielder may replicate an action performable by any of wielder's summons as though that summon were performing that action
Mouse Queen's Crown- (Accessory Aspect- Mouse Queen's Gameboard, Crown, Fate & Beast, X Gold) +100,000 Damage to delayed attacks, Wielder's summon caps are increased by 2 for non-unique summons, with this increase increasing to 200 if it is already capped at 50 or more
Mouse Queen's Gameboard- (Accessory Aspect- Mouse Queen's Gameboard, Trinket, Terror & Progress, X Gold) Wielder may delay any action any number of rounds, provided it doesn't delay it to fewer than what it is already being delayed to; whenever wielder delays an action that isn't replicated, wielder may replicate an action performable by any of wielder's summons as though that summon were performing that action
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- Arena Sergeant
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- Site Admin
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Re: Risky Tickets Galore
Got Dunked by the Weasel- (Passive Ability, Curse) -50 Fame
Removable if you dunk a unique weasel, but they get ambiguous benefits against you, so it's a tricksy process at best
Removable if you dunk a unique weasel, but they get ambiguous benefits against you, so it's a tricksy process at best
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- Arena Sergeant
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- Site Admin
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Re: Risky Tickets Galore
Teeth that are Bad at Math- (Passive Ability, Curse) Whenever possessor would Drain a value, possessor doesn't get 80% of the value (with possessor being able to prove that all numbers stated in an RP thread so far are prime numbers in an RP thread to avoid this)
It goes away if you ace an important school exam in an RP thread while your teeth aren't in the room
It goes away if you ace an important school exam in an RP thread while your teeth aren't in the room
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- Arena Sergeant
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Re: Risky Tickets Galore
Has an Active Diamond Mine that is Owned by One's Enemies in the Forehead- (Passive Ability, Curse) Possessor's opponents may spend an action to inflict Pain, Mindblasted, Stat Drain: MIN Drain (five times), Wounded, Wounded: Bleeding, and Wounded: Broke on possessor, steal all of possessor's Gold, and gain an additional 15,000,000 Temporary Gold on top of that
Wounded: Broke (Possessor cannot gain Gold or voluntarily spend Gold)
Wounded: Broke (Possessor cannot gain Gold or voluntarily spend Gold)
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- Arena Sergeant
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- Site Admin
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Re: Risky Tickets Galore
Arms Mailed to an Unclear Foreign Country- (Passive Ability, Curse) Possessor loses 2 weapon slots, with effects that can cure Vanished fixing this for 1-4 rounds (determined randomly)
It can be fixed if you find your arms instead of a unique treasure in a country you have never been to before
It can be fixed if you find your arms instead of a unique treasure in a country you have never been to before
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- Site Admin
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Re: Risky Tickets Galore
Diamond mine can be fixed by giving an opponent of yours a unique treasure that is of traditional types of wealth (like a jewel) that is powerful for its level and then leaving without killing the opponent - only works if the opponent is not massively below your Level