Harvesting for Annihilations

This is for BA threads to be archived in.
Locked
User avatar
Draconics
Arena Lieutenant
Posts: 294
Joined: Wed Mar 17, 2021 5:13 am
Location: Lost in time and space

Harvesting for Annihilations

Post by Draconics »

Typhon
Level 95
Monster, Destruction
HP- 27,000,000
MP- 27,000,000
STR- 165,500
AGI- 126,000
CON- 161,800
MIN- 142,900
SPI- 158,000
XP- 0
Defense- 78,000
Defense against Stat Damage- 7,600
Critical Chance- 180%
Resilience- 165%
To Hit- 280%
Dodge- 135%
Resistances and Immunities- 99% Destruction Resistance, 80% Base Element Resistance (Excluding Electrical), 50% Life Weakness, Immune to Minor and Moderate Status Effects, 60% Major Status Effect Resistance
Prime Attribute- Two Highest Stats
Constant Effects-
Hundred Dragon Heads- Possessor gains the subtype Dragon and an additional action each round, Constant Effect
Ageless and Undying- Possessor is Immune to individuals below Level 40, Possessor gains Fatigued: Elderly Immunity, Possessor gains +27,000,000 HP, Constant Effect
Huge- Possessor gains +165,000 STR, +165,000 CON, +13,500,000 HP, and may choose to count as up to 50 individuals in possessor's row for row-order-purposes, Constant Effect
Father of Boiling Winds- Possessor may deal 1,300,000 Flat Damage that is any combination of the elements Air, Fire, Darkness, and Fury to each opponent at the start of each round, Constant Effect
Lord of Vengeful Weathers- Possessor is immune to effects attached to Zones, Terrains, and Phantom Terrains by sources below Level 95, Constant Effect
Wrathful- Possessor deals 300,000 additional Damage, Constant Effect
Vengeance- Possessor deals double Damage (to a max of 100,000,000 additional Damage) to individuals who killed one or more of possessor's allies either on the current round or the previous round, Constant Effect
Overwhelming Powers- Possessor may ignore up to 8 High Arts of opponents, Hierarchical Effect
Abilities-
Crushing Grasp- 190,000 Damage, 19,000 CON Damage, -190,000 Defense, All of target's equipped non-unique Armors and Accessories worth below 100,000,000 Gold break, stacks 5 times, Physical or Destruction or Physical & Destruction, 0 MP
Countless Maws- 150,000 Damage, Deals HP Drain, 3 hits against 50,000,000, Physical, 0 MP
Coil- 105,000 Damage, Target, if target is either below Level 80 or is both below Level 99 and has lower Strength than caster, loses its next action, 400% inflicts Paralyzed, Physical, 0 MP
Gaze of Destroying Fire- 205,000 Damage, Removes up to 5 buffs from sources below Level 99 from target, Target, as a non-stacking effect, loses 1 buff from a source below Level 99 at the start of each round, Fire & Destruction, 1,480,000 MP
Tongues of Darkness- 170,000 Damage, 2 bonus hits divided among 3, Darkness, 664,000 MP
Hundred Thousand Wings- 100,000 Damage, Caster gains +100,000 AGI and +100,000 Defense, 1 hit against 100,000, stacks 5 times, Air or Air & Physical, 9,000,000 MP
Burst Forth- 78,000 Damage, Caster may target up to 100,000 targets in any one battlespace, Deals double damage with individuals with a deity effect, Caster may target entities in other battlespaces with this action, Caster moves to any battlespace that caster targets with this action unless an entity of Level 100 or greater in the battlespace caster is in or the battlespace caster would be entering objects, Caster is cured of all major status effects from sources below Level 95, Possessor may take this action while afflicted with Petrified, Fire & Earth & Fury, 4,000,000 MP
Tear Out Sinews- 300,000 Damage, 30,000 CON Damage, 350% inflicts Wounded: Maimed, Target loses 3 equipment slots of caster's choosing if Level 96 or lower, Target cannot provide individuals with Worshipper Benefits, Physical & Destruction, 6,000,000 MP
Stolen Lightning- 280,000 Damage, 75% inflicts Smitten, Electrical, 1 hit against 50, 3,000,000 MP
Call Eclipse- Caster removes all zones created by sources below Level 95, Caster creates a Zone of Darkness and attaches a non-stacking effect to it that causes all entities in said zone who are not Umbrals and who are opponents of its creator to obtain -35,000 to all stats as well as making said entities, if said entities are Level 95 or lower, unable to place buffs on individuals, Darkness or Darkness & Magic or Darkness & Astral, 13,000,000 MP
Ruinous Eruption- 99,999 Damage, -9,999 to all stats, Individuals killed by this action cannot be resurrected by individuals below Level 95 who are not 5 or more Levels greater than caster, 1 hit against 1,000,000,000, stacks 3 times, Destruction or Destruction & Fire & Earth, 2,000,000 MP
Drops-
180,000 Gold
90,250 XP
50% Tome of Esoteric Monsters- (Item, Antiquity, Earth & Darkness & Magic, 75,000 Gold)
20% Titan Fetters- (Accessory, Wristwear, Earth & Glory, 150,000,000 Gold) Wielder obtains +300,000 to all stats, Wielder ignores the Resistances and Immunities of individuals below Level 60, Wielder's actions gain a non-stacking 25% chance of ignoring the Resistances and Immunities of individuals below Level 80, Wielder is afflicted with Petrified at the start of each round and when this item is equipped, This item may not be unequipped during threads by individuals below Level 90, Wielder must be Level 60 or greater
20% Ancient Fury- (Item, Material, Fire & Destruction & Fury, 150,000,000 Gold)
9% Typhon's Fury- (Weapon, Force, Fury, 190,000,000 Gold) +190,000 Melee Attack, +190,000 Ranged Attack, +190,000 Magical Attack, Wielder, as a non-stacking effect, deals double Damage (to a max of 100,000,000 additional Damage) to individuals who killed one or more of wielder's unique allies who have not been resurrected either on the current round or the round prior to the current round, Wielder must be Level 40 or greater
1% Annihilation- (Spell, Dark Magic, Destruction, 400,000 MP, 200,000,000 Gold) +200,000 Magical Attack, Individuals killed by this action cannot be resurrected by individuals below Level 95 who are not 5 or more Levels greater than caster, Caster must be Level 40 or greater
Draconics (Draconics)
Level 99
Dragon & Golem, Null
HP- 37,075
MP- 37,075
STR- 1483 (13)
AGI- 1483 (13)
CON- 1483 (13)
MIN- 1483 (13)
SPI- 1483 (13)
Fame- 125

Abilities Link

*Vreskenventrach, the Severing Wind- (Weapon, Force, Air & Good, 51,125,000,000 Gold) +51,125,000 Ranged Attack, +51,125,000 AGI, +51,125,000 SPI, 1,444% To Hit, +1,444% To Hit, Wielder's 'Ranged Attack', 'Point Blank', and 'Ranged Overdrive' actions may use Spirit as their Prime Attribute, 1 hit against 5,000,000,000,000, Wielder's offensive actions may remove all buffs from their targets that come from sources that are lower-Level than wielder, Wielder's non-offensive actions may remove all debuffs from their targets that come from sources that are lower-Level than wielder, Wielder's actions that target opposing summons that have a lower-Level summoner than wielder may make those summons uncontrolled, Wielder may spend an action to remove all buffs from a target, Wielder may spend an action to remove all debuffs from a target, Wielder may spend an action to delink any values from any individuals, Wielder may spend an action to untransform any number of lower-Level targets, Wielder may spend an action to remove all polymorph effects from any number of lower-Level targets, Wielder may spend an action to remove any number of passengers from any number of lower-Level vehicles, Wielder may spend an action to unequip any number of a lower-Level target's items, Wielder may spend an action to remove the text of an ability or constant effect possessed by an entity below Level 80, Damage wielder deals may not be healed by sources below Level 80 without wielder's permission, Wielder is Immune to sources below Level 60, Wielder must be Level 80 or greater and must possess either the abilities 'Grandmaster Force Training', 'Grandmaster Air Synchronization', and 'Expert Good Synchronization' or the award 'Granted the Severing Wind by Elsie Phaeduras'
Mad World-Judge's Tome of World-Destabilizing Magics- (Weapon, Book, Chaos & Law & Magic, 230,000,000 Gold) +230,000 Magical Attack, +230,000 Defense, +230,000 SPI, +2,300,000 MP as a non-stacking bonus, 160% Critical, 260% To Hit, Wielder's 'Magical Attack' and 'Overdrive' actions may gain '1 hit against 2,000,000,000', Wielder's MP-determining stat becomes Spirit, 10% inflicts Insanity, 25% Insanity Resistance, Wielder's actions may destroy a Zone, Terrain, or Phantom Terrain created by a source that is either below Level 80 or both below Level 95 and below wielder's Level, Entities killed by wielder's 'Overdrive', 'Melee Overdrive', and 'Ranged Overdrive' actions may not be resurrected by sources below Level 90 that are not greater Level than wielder without wielder's permission, Wielder may choose for wielder's 'Overdrive', 'Melee Overdrive', and 'Ranged Overdrive' actions to randomly use any one stat as their Prime Attribute, Wielder may choose at the beginning of any round to become a combination of randomly selected base elements (with each combination of such elements having an equal probability of being selected) as a non-stacking buff, Wielder may treat Law and/or Chaos as base elements, Wielder gains 30% Chaos Resistance if wielder has a Law-element ally, Wielder gains 30% Law Resistance if wielder has a Chaos-element ally, Whenever one of wielder's opponents would choose a value that would normally be determined randomly, if wielder possesses the ability 'Adept Chaos Synchronization' or the ability 'Adept Law Synchronization', wielder may choose for said value to instead be determined randomly, with individuals below Level 80 not being able to choose its result, Wielder must be Level 40 or greater and must possess the ability 'Adept Anarchomancy Attunement', 'Adept Wizard Magic Attunement', 'Worldbound God', 'High Judge', or 'Xaos Xomptroller' w/ Ghostfog- Provides +5% Dodge and +400 MP to Undead wielders, Affects Weapons and Armor, Enchantment w/ Unbreakable- This item cannot be Broken or destroyed except by the most exceptional measures, This treatment does not prevent pets or summons it is applied to from being killed, This item cannot be stolen outside of Official Quests and Player Quests, This does not count as a Mystic Treatment for number of Mystic Treatments that can be applied to this item if this item is unique, Affects any type of possession, Mystic Treatment
Demonically Possessed Karaoke Machine- (Weaponx0, Instrument, Darkness & Technology, 4,115,000 Gold) +5,000 Melee Attack, +6,000 Ranged Attack, +5,000 Magical Attack, +4,500 to all stats, +7,000 MP, if wielder is below Level 50 and does not have the ability Demonologist, then wielder performs, at the beginning of every round, a Melee Attack, a Ranged Attack, and then a Magical Attack on wielder, these three attacks cannot Heal or inflict any positive effects, This item provides an additional +5,000 Ranged Attack and +5,000 Magical Attack if its wielder has the ability Bard, This item provides an additional +5,500 AGI if its wielder has the ability Dancer, This item cannot be equipped with any other Weaponx0 w/ Ghostfog- Provides +5% Dodge and +400 MP to Undead wielders, Affects Weapons and Armor, Enchantment

God-Mage's Legend-Metal Shield-Orrery which Scatters Damage Across the Infinities of Space and Time- (Armor, Aura, Spatial & Time & Magic, 450,000,000 Gold) +450,000 Defense, +450,000 Magical Attack, +450,000 MIN and SPI, +4,500,000 MP as a non-stacking bonus, Wearer gains +1,000 additional Defense for each Spell equipped, to a max of 30 Spells, Wearer gains a 25% chance of being able to re-direct each instance of Damage that would be dealt to wielder by a source below Level 99 that is below wearer's Level to any one individual that is below Level 99 that is below wearer's Level who is in a different battlespace, Wearer gains a 25% chance of being able delay each instance of Damage that would be dealt to wielder by a source below Level 99 that is below wearer's Level for 5 rounds, with said delayed damage floating on wearer as a debuff until it is dealt and dealing itself at the start of the round instead of obeying the normal rules for delayed actions, Wearer is immune to individuals below Level 40, Wearer ignores Defense-piercing from sources below Level 40, Wearer's 'Magical Attack', 'Overdrive', and 'Cast a Spell' actions that involve wearer casting one or more spells may not be countered by individuals below Level 79 who are equal Level to or lower Level than wearer, May only be equipped by individuals of Level 60 or greater (who possess the ability 'Adept Wizard Magic Attunement' or both the abilities 'Expert Aura Mastery' and 'Advanced Understanding of Common Practices of Theoretical Magic')

*Forcystus Mask- (Accessory, Mask, Warding & Illusion & Evil, 6,666,666,666 Gold) +6,666,666 Defense, +6,666,666 Magical Attack, +6,666,666 CON, +6,666,666 MIN, +66,666,666 HP as a non-stacking bonus, +66,666,666 MP as a non-stacking bonus, 240% Resilience, 240% Dodge, Possessor may spend an action to gain any base subtype, Fiend, or Holy One as a buff that stacks 200 times, Possessor may spend an action to lose any subtype as a buff that stacks 200 times, Possessor may choose for attempts to scan possessor's stats by sources below Level 80 to fail and for the individual attempting to scan possessor's stats to be afflicted with Plague, Insanity, Petrification, and/or Smitten: Great Atrocity, Possessor may preemptively scan the stats of any individual who attempts to scan possessor's stats, Possessor may, to a max of once per thread across all possessors across all copies of this item, either as an action or in response to possessor dying, resurrect itself, remove this item from the thread, and acquire a buff that gives its possessor a bonus of +6,666,666 to all stats, that makes its possessor solely the subtype Fiend & Abomination, that gives its possessor 'Absorbs Evil and Illusion from sources below Level 80', that gives its possessor's name to become all-caps and gain the prefix 'ANATHEMAIC ', that gives its possessor's attacks a 60% chance of inflicting any one major negative status effect, that cannot be removed by sources below Level 80, and that cannot be replicated; Wearer Temporarily, as a non-stacking effect that does not key off of Temporary abilities, gains the next Tier ability, to a max of 'Legendary', in the classes 'Clothier', 'Illusionist', 'Unreality Coordinator', 'Ward Crafter', and 'Diplomat', This item's also counts as possessing the subtype Crown, Wearer must possess the ability 'Master Diplomat', the ability 'Master Illusionist', the ability 'Master Illusion Synchronization', the ability 'Master Evil Synchronization', the ability 'Master Clothier', the ability 'Master Warding Synchronization', the ability 'Master Transmutation Synchronization', the award 'Key to the Defeat of Forcystus', or the award 'Won the Megaquest "Crisis Across Infinite Nexii"', and must be Level 79 or greater
*Black Sash of Legend- (Accessory, Scarf, Magic, X Gold) +200,000 Magical Attack, +200,290 Defense, +200,600 STR, +201,070 AGI, +215,820 CON, +240,980 MIN, +2,000,000 HP, +221,590 SPI, +2,000,000 MP, +10 Fame, Provides wielder with 5 bonus weeks 1/year, 5% each turn possessor gains an additional action which can only be used to perform the 'Cast a Spell' ability, possessor gains 10 Spell slots, Possessor's Golem pets and summons gain +100 HP, +100 MP, +10 to damage dealt, and +10 to all stats, All Rune Magic spells gain +10 Magical Attack, boost stats of those other than caster by 10 more points, and cost 10 less MP, Consumables, though not permanent consumables, character uses have a 1% chance of not expending a charge, 25% Magic Resistance, 5% Water Resistance, 5% Earth Resistance, 5% Electrical Resistance, +50 additional defense if possessor has an Evermason, Abjurer, Artificer or Golomancer ability, possessor regenerates 50 MP per round, possessor's Magical Attacks may use Mind as their prime attribute, possessor, at beginning of battle, wielder has a 5% chance of scanning each opponent's stats, All Wizard Magic spells gain +10 Magical Attack and cost 10 less MP, Wearer's Summoned Undead and Dragons have +200 HP and deal 20 more damage with their attacks, 5% Critical, 5% Dodge, 5% Resilience, 104% to Hit, +10 Defense against darkness, +10 Defense against light, Wearer's Leadership spells that already hit at least 1 target hit 2 additional targets and cost 40 less MP, +50 to all summoned and pet Abstracts' stats, possessor may use Attack With Finesse, Grand Spell, and Powerful Attack, +500 damage against Fighters, Clerics, Wizards, and Thieves, equipped Walruses provide an additional +10,000 to all stats, As an RP effect this item provides +500 additional points to all stats when combating agents of the Bluewar Ministry, +250 Magical Attack against Drakespawn, +1,000 HP and MP and +100 to all stats when fighting bosses, +80 to all wearer's pets' and summons' stats, +800 to all wearer's pets' and summons' damage, Wielder regenerates 20,000 MP per round, +200 to the listed Damage values of wearer's pets and summons, Wielder gains +100 additional Defense for each Spell equipped, to a max of 200 Spells, Spells cost wearer 5,000 less MP to cast, wielder may choose, at the beginning of a thread, to exchange 2 other accessory slots for a pet slot up to 1 time, Wielder's turn-order-determining stat may become Mind upon equipping this item, all of wielder's pets and summons may act on possessor's turn-order-determining stat's value instead of their own provided that no opponents are above (Wielder's Level + 10) or above Level 99 and provided wearer's name is 'Vashna Saseen', Opposing bosses below Level 10 that are listed as below Level 10 on the Boss List have their Boss Effects disabled provided wearer is at least Level 19 and wearer's name is 'Vashna Saseen', Wearer gains 5 spell slots that may only hold Wizard Magic spells, Whenever wielder casts a spell, wielder may pay 500,000 MP to choose to either give it +30,000 Magical Attack if it already possesses at least one type of attack bonus, to have it inflict any one chosen minor or moderate negative status effect if the action said spell is involved in would not otherwise possesses a chance of inflicting any negative status effects, to pierce 15,000 Defense against Magic, to gain 30% Critical, to gain 130% To Hit, to cost 30,000 less MP, to become solely any one base element, or to cure any one minor or moderate negative status effect, If wielder is an Undead and is Level 40 or greater, wielder, to a max of twice per thread, has a 99% chance of resurrecting immediately after being killed if not killed by an action or damage that is either Mystic element, from an individual 20 or more Levels greater than wielder, from an element wielder is weak to, or from an individual or Level 100 or greater, In these cases, when wielder self-ressurects, wielder does so with amounts of HP, MP, and stats equal to wielder's normal Max values of said values, to a max of 30,000,000 HP and MP and 500,000 in each stat, Possessor's side of battle does not count as losing if all its members are dead by standard victory conditions until after possessor's self resurrection chance is accounted for if no individual of Level 80 or greater is opposing possessor's side of battle, with this non-loss only applying if possessor is in battle and possessor's ability to check for self-resurrection has not been disabled, with said non-loss automatically deactivating if a round ends while it is in effect, May only be wielded by individuals named 'Vashna Saseen'
Aeons-Forged Mask of Fated Money and Power Though Money (Also Elegance) Featuring Bonus DOSH~!- (Accessory, Mask, Time & Wealth & Fate, 650,000,000 Gold) +650,000 Defense, +6,500,000 Defense against Gold Damage, +650,000,000 to all stats, +65% To Hit, +65% Dodge, Wearer may spend an action to escape from a random quest, Wearer may spend an action to have a 15% chance of inflicting Petrified on a target with less Gold than wearer (provided that target's Level is below 90), Wearer may spend an action to gain +65,000 to all stats as a non-stacking effect if possessor spends 650,000,000 Gold as part of said action, Wearer's actions may gain the element Fate if wearer possesses at least 1,000,000,000 Gold, Wearer's allies gain +5% To Hit if wearer has more Gold than they do, Wearer must be Level 40 or greater w/Unbreakable- This item cannot be Broken or destroyed except by the most exceptional measures, This treatment does not prevent pets or summons it is applied to from being killed, This item cannot be stolen outside of Official Quests and Player Quests, This does not count as a Mystic Treatment for number of Mystic Treatments that can be applied to this item if this item is unique, Affects any type of possession, Mystic Treatment w/ Opulent- This item is worth 4 times its prior value, Affects any type of possession, Smithing Technique
*Heart of Stories- (Accessory, Crystal, Earth & Air & Fire & Water & Light & Darkness & Magic & Technology & Physical & Psychic & Acid & Electrical & Ice & Energy, 10,000,000 Gold) +500 points to all of wielder's unmodified stats, +1 to each of wielder's Base Stats, Wearer must have a Base STR, AGI, CON, MIN, and SPI each of at least 11 to have this item equipped
*Tome of the Elder Runes- (Accessory, Tome, Magic, 45,000,000 Gold) Wielder gains +2,000 Magical Attack per Elder Symbol equipped, Wielder gains +2,000 to all stats per Elder Symbol equipped, Wielder gains 5 Accessory slots, to a max of 24 Accessory slots, that may only hold Elder Symbols w/ Unbreakable- This item cannot be Broken or destroyed except by the most exceptional measures, This treatment does not prevent pets or summons it is applied to from being killed, This item cannot be stolen outside of Official Quests and Player Quests, This does not count as a Mystic Treatment for number of Mystic Treatments that can be applied to this item if this item is unique, Affects any type of possession, Mystic Treatment
Ancient Symbol of the Apocalypse- (Accessory, Other: Elder Symbol, War & Destruction & Fate, 400,000,000 Gold) +400,000 Magical Attack, +400,000 Defense, +400,000 SPI, +400,000 CON, Wielder may equip Weaponx2 items as though they were Weaponx1 items, Wielder's per-item Magical Attack cap becomes (SPI * 2), Wielder must be Level 60 or greater w/ Unbreakable- This item cannot be Broken or destroyed except by the most exceptional measures, This treatment does not prevent pets or summons it is applied to from being killed, This item cannot be stolen outside of Official Quests and Player Quests, This does not count as a Mystic Treatment for number of Mystic Treatments that can be applied to this item if this item is unique, Affects any type of possession, Mystic Treatment
Symbol of the Ouroboros- (Accessory, Other: Elder Symbol, Spatial & Time, 200,000,000 Gold) +2,000,000 HP as a non-stacking bonus, +2,000,000 MP as a non-stacking bonus, Wielder regereates 200,000 HP and 200,000 MP at the start of each round, Sources below Level 60 may not prevent wielder from healing or regerneating HP or MP, Wielder may target individuals below Level 60 who are in different battlespace so long as no individual of Level 90 or greater who is either in the battlespace wielder is in or the battlespace being targeted objects, Wielder must be Level 40 or greater w/ Unbreakable- This item cannot be Broken or destroyed except by the most exceptional measures, This treatment does not prevent pets or summons it is applied to from being killed, This item cannot be stolen outside of Official Quests and Player Quests, This does not count as a Mystic Treatment for number of Mystic Treatments that can be applied to this item if this item is unique, Affects any type of possession, Mystic Treatment
Symbol of Ancient Divinities- (Accessory, Other: Elder Symbol, Light, 150,000,000 Gold) +150,000 Magical Attack, +150,000 Defense, +150,000 SPI, +150,000 MIN, +1,500,000 MP as a non-stacking effect, +750,000 HP as a non-stacking effect, 40% Mystic Resistance, 10% Base Element Resistance, Wielder is immune to individuals below Level 40, The first time per thread that wearer is killed by a source below Level 80 that is not more than 20 Levels higher than wearer, wearer regenerates and is then healed for 1,000,000 points of Flat Light or Mystic element HP Healing and MP Healing, Possessor's side of battle does not count as losing if all its members are dead by standard victory conditions until after possessor's self resurrection chance is accounted for if no individual of Level 80 or greater is opposing possessor's side of battle, with this non-loss only applying if possessor is in battle and possessor's ability to check for self-resurrection has not been disabled, with said non-loss automatically deactivating if a round ends while it is in effect, 30% inflicts Awestruck, Wielder may treat Divine Magic spells that wielder casts or has equipped as Ancient Magic spells, Wielder must be at least Level 40 and must have a patron deity
Kaledoscopic Casting Rune- (Accessory, Other: Elder Symbol, Magic & Earth & Air & Fire & Water & Light & Darkness & Physical & Psychic & War, 30,100,000 Gold) Whenever wielder casts a spell, wielder may choose to either give it +30,000 Magical Attack if it already possesses at least one type of attack bonus, to have it inflict any one chosen minor or moderate negative status effect if the action said spell is involved in would not otherwise possesses a chance of inflicting any negative status effects, to pierce 15,000 Defense against Magic, to gain 30% Critical, to gain 130% To Hit, to cost 30,000 less MP, to become solely any one of the elements Earth, Air, Fire, Water, Light, Darkness, Magic, Physical, Psychic, or War, or to cure any one minor or moderate negative status effect
Emblem of Magi- (Accessory, Other: Elder Symbol, Magic, 36,000,000 Gold) +18,000 Magical Attack, +36,000 MIN, +36,000 SPI, +300,000 MP as a non-stacking bonus, 30% Magic Resistance, 5% Mystic Resistance, Spells cost wielder 300,000 less MP to cast as a non-stacking bonus

Consumables:
*Captain Miller's Booze Collection- (Consumable, Drink, Water & Darkness, Unlimited Charges, 60,000 Gold) +5,000 HP, +5,000 MP, Inflicts Poison: Drunk, can be used 5 times per Quest or Battle

Spells:
  • --Base--
  • War-Core Meltdown- (Spell, Other: War Magic, War & Fire & Energy, 800,000 MP, 80,000,000 Gold) Caster attaches an effect to target Zone that does not stack on the same zone and that stacks three times across Zones that deals 80,000 Flat War & Fire & Energy element Damage to all entities in that Zone at the time of its casting, 650,000 Flat War & Fire & Energy element Damage to all entities in that Zone at the start of the round after which it was created, and 1,300,000 Flat War & Fire & Energy element Damage to all entities in that Zone at the start of the round two rounds after which it was created, with said effect vanishing from said Zone after dealing said third quantity of Flat Damage, Caster must be Level 20 or greater and must possess the ability 'War Mage'
  • War Drive- (Spell, Other: War Magic, Energy & War, 600,000 MP, 60,000,000 Gold) Caster obtains a non-stacking buff that lasts 5 rounds that causes all attacks involving its possessor casting a War Magic spell to incorperate its possessor's Melee Attack bonus, Magical Attack bonus, and Ranged Attack bonus
  • Attack from Within- (Spell, Combat Arts, Physical, 7,000 MP, 800,000 Gold) If this spell is equipped, its equipper may take actions while removed from battle by individuals below Level 100 in a manner that is considered being eaten, with each action costing this spell’s MP cost and being considered a casting of this spell
  • Carp of the Round- (Spell, Chaos Magic, Chaos, 960,000 MP, 96,000,000 Gold) +96,000 Magical Attack, +96,000 Melee Attack, 12 hits against 12, 240% inflicts Confusion, Attacks involving this spell are Criticals on the third round of battle, 5% causes the user to gain a Massive Sea Diamond Bass (to a max of once per battle), Up to once per thread, an action involving this spell may give an individual in the same battlespace as its caster a non-stacking buff that makes its possessor Level 60 if it would otherwise be below Level 60, Caster must be Level 60 or greater and must possess the abilities 'Fisherman', 'Seakeeper', 'Anarchomancer', and 'Ocean Prince'
  • Cluster-Magic Devastation- (Spell, Other: War Magic, War & Destruction & Magic, 450,000 MP, 45,000,000 Gold) +45,000 Magical Attack, 2 hits against 400,000, For each hit an attack involving this spell possesses that hits a target, to a max of 200 per attack and per action, caster may choose to deal 45,000 Flat War, Destruction, or Fire element Damage to up to 120 allies of said target, Caster must be Level 20 or greater and must possess the ability 'War Mage'

    --Sash Slots--
  • Conjure the Golden Citadel- (Spell, Other: Ancient Magic, Earth & Mystic, 5,000,000 MP, 250,000,000 Gold) Caster obtains a non-stacking buff that causes its possessor and its possessor's allies to gain +125,000 Defense and +125,000 Magical Attack and to count as possessing an additional Large Structure ally, Caster must be Level 55 or greater and must possess the ability 'Archmage of the Ancients'
  • Create Constellation of the Rainbow Dragon- (Spell, Astral Magic, Earth & Metal & Wood & Fire & Water & Ice & Energy & Electrical & Acid & Air & Hope & Darkness & Technology & Psychic & Physical, 60,000 MP, 30,000,000 Gold) Caster creates an Empowered Constellation called the 'Constellation of the Rainbow Dragon', said empowered constellation causes all base element, Wood element, or Metal element element individuals on its possessor's side of battle to gain +15,000 to all stats as a non-stacking effect and makes Wood and Metal base elements
  • Dimension Lock- (Spell, Gate Magic, Spatial, 120,000 MP, 60,000,000 Gold) Individuals below Level 80 who are no more than 19 Levels greater than caster may not exit the battlespace caster is in without caster's permission, Caster must be Level 40 or greater
  • Endfeast- (Spell, Other: Culinary Arts, Earth & Air & Water, 500,000 MP, 100,000,000 Gold) +100,000 Magical Attack, Heals, Heals 10,000 Stat Damage from each stat, cures all minor and moderate negative status effects, +10,000 to all stats, 1 hit against 50, does not stack, Caster must be Level 40 or greater
  • Invoke the Celestial Bureaucracy's Final Judgment- (Spell, Divine Magic, Law & Devastation, 4,000,000 MP, 400,000,000 Gold) Caster summons 1 Hoh Sheng from the Enemy List, Any deity present in the same battlespace as caster may cancel said summoning, Max 1 summoned
  • Ruinous Devastation- (Spell, Demon Magic, Destruction & Darkness & Fire, 5,600,000 MP, 136,000,000 Gold) +136,000 Magical Attack, 5% inflicts Devastated, -12,000 to any two stats, may gain 1 hit against 50,000 and deal 1/3 Damage, stacks 5 times, Caster must be Level 40 or greater
  • Manifest Cosmos of the Whispering Dragon-Stars- (Spell, Astral Magic, Earth & Metal & Wood & Fire & Water & Ice & Energy & Electrical & Acid, 60,000 MP, 75,000,000 Gold) Caster, if a Zone of Astral is present, creates an Empowered Constellation that counts as a Cosmos Field called the 'Cosmos of the Whispering Dragon Stars' and attaches it to said Zone as an effect that does not stack across zones or on the same zone, While said constellation is present, caster may set an additional 5 empowered constellations whose name includes the word 'Dragon', and for each such empowered constellation set by possessor, to a max of 5 such empowered constellations, possessor may summon a naturally-Astral-element version of a Dragon from the Enemy List that is below Level 60 that is below caster's Level that is naturall Astral Element, Max 20 summoned, and, for each such empowered constellation set, caster gains +2,000 MIN, to a max of +10,000, Caster must be Level 40 or greater
  • Ouroboros Bindings- (Spell, Summoner Magic, Spatial & Earth & Physical & Magic, 3,000,000 MP, 300,000,000 Gold) +300,000 Melee Attack, +300,000 Ranged Attack, +300,000 Magical Attack, The first time per battle this spell is cast either by an individual of Level 96 or greater or targeting solely individuals of lower Level than its caster, this spell's action causes, after the first attack targeting each of its targets, a replicated instance of the entity 'Finite Ouroboros' from the Enemy List to perform two consecutive 'Consume' actions targeting each target of this action (and only targeting those individuals), with each target that is hit and damaged by both such attacks being afflicted with a special instance of Paralyzed that counts as a major negative status effect and that is connected to a replicated instance of the entity 'Finite Ouroboros' from the Enemy List that becomes present as a special effect that is not on any side of battle, cannot act, and cannot be targeted save by individuals who are either afflicted with said instance of Paralyzed or by individuals of Level 100 or greater, with said instance of Paralyzed being unable to be cured until said replicated entity instance is killed (at which point it vanishes) with said replicated entity instance being unable to effect individuals other than the possessor of said status effect and immediately vanishing of said individual either is removed from the thread or is cured of said instance of said status effect, Caster must be Level 60 or greater
  • Parallel Mageblast: Dragon-Line-Rerouting Superpulse- (Spell, Technomancy, Energy & Electrical & Earth & Mystical, 2,000,000 MP, 200,000,000 Gold) +200,000 Magical Attack, +200,000 Ranged Attack, Targets' HP and MP is delinked from all individuals if targets are below Level 90 and said links were not established by entities below Level 90, Targets of Level equal to or lower than caster who are below Level 90 obtain a non-stacking debuff that makes its possessor unable to link HP, MP, or stat values with other individuals, that makes its possessor unable to transfer HP or MP to or from another entity, that makes its possessor unable to be healed by HP or MP Drain, and that makes its possessor unable to create Zones, Caster must be Level 40 or greater
  • Wrath of the Divine- (Spell, Divine Magic, Faith & Glory, 3,000,000 MP, 300,000,000 Gold) All entities in the same battlespace as caster that are below caster's Level, are below Level 80, are not Deities, are not bossess that are fewer than 10 Levels lower than caster, that do not possess caster as a Patron Deity, and that do not possess the same Patron Deity as caster are killed, Caster must be Level 60 or greater and must either possess a Patron Deity or be a Deity

    --Sash Wizard Slots--
  • Sacrificed for pets, since they don't have the anti-sac clause (At the moment: Plant, Human, Golem, Undead, Devil)

    --Adept Truth Synchronization--
  • <EMPTY>
  • <EMPTY>
  • <EMPTY>
  • <EMPTY>
  • <EMPTY>

    --Adept Divining Attunement--
  • Detect Traps- (Spell, Divining, Magic, 70 MP, 65,000 Gold) Caster and up to 5 targets gain +500 Defense against Traps, has RP effects, stacks 5 times
  • Discern Weakness- (Spell, Divining, Magic, 40 MP, 12,000 Gold) Determines any Weaknesses target has, Gives user +4 temporary levels for divining purposes
  • Eternal Recall- (Spell, Divination, Psychic & Time, 120,000 MP, 60,000,000 Gold) Individuals below Level 80 who are no more than 19 Levels greater than caster may not cause individuals to stop counting as having scanned their stats without caster's permission, Caster must be Level 40 or greater
  • Flatness-Detecting Orb- (Spell, Divining, Magic, 300 MP, 60,000 Gold) +61 Magical Attack, Caster gains 1% Flat Damage Resistance if target has any abilities that specifically inflict Flat Damage, does not stack
  • Immunity-Pinging Ray- (Spell, Divining, Magic, 600 MP, 90,000 Gold) +91 Magical Attack, If any target of this spell was Immune to any of its component elements, then its caster gains 1% Resistance to Divining spells that are of said elements, stacks 40 times
  • Predict Action- (Spell, Divining, Time, 14,500 MP, 7,500,000 Gold) Caster chooses a target whose stats caster has scanned and selects an action that said target, were it immediately given an action, would be able to perform; said target gains -200 to all stats if it does not perform said action by the end of next round, stacks 10 times
  • Predict Strike- (Spell, Divining, Time, 16,000 MP, 7,900,000 Gold) Caster's next Melee Attack action, if it has a chance to not miss and is targetting only individuals below Level 60, does not miss
  • <EMPTY>
  • <EMPTY>
  • <EMPTY>

    --Adept Life Synchronization--
  • Constellations to Dragons- (Spell, Summoner Magic, Astral & Life, 60,000 MP, 30,000,000 Gold) Caster destroys an Empowered Constellation that caster created whose name includes 'Dragon' and then summons a Dragon from the Enemy List that is below Level 65 that is normally fightable for drops, Max 8 summoned
  • Deathlock- (Spell, Ritual Magic, Life & Darkness, 120,000 MP, 60,000,000 Gold) Individuals below Level 40 may not kill individuals while in the same battlespace as either caster or a target zone, terrain, or phantom terrain, does not stack, Caster must be Level 40 or greater
  • Restore Plants- (Spell, Healer Magic, Life & Earth, 7,000 MP, 1,110,000 Gold) +2,800 Magical Attack, Heals, Heals 1/10 HP Healed in Stat Damage from all stats, Cures all Minor Status Effects, only affects Plants, deals 2/3 damage, 1 hit against 15
  • Worldwide Harvest- (Spell, Divine Magic, Earth & Life, 3,200,000 MP, 160,000,000 Gold) +160,000 Magical Attack, Heals HP, deals 1/2 Damage, 1 hit against 5,000,000,000 willing targets, May be cast once every 1,000 rounds, Caster must be Level 40 or greater
  • Weaving the Unending Cycle- (Spell, Druid Magic, Earth & Light & Darkness & Life, 240,000 MP, 60,000,000 Gold) Individuals below Level 80 who are no more than 19 Levels greater than caster may not prevent the resurrection of individuals without caster's permission, At the start of each round, caster may select one dead individual who was killed by a source below Level 80 that was not 19 or more Levels greater than caster and resurrect that individual (optionally transforming that individual into an entity from the Enemy List that is below Level 80, that is an Animal, Aquatic, Aerial, Cthonian, Astral Being, Human, Humanoid, Insect, Plant, Spirit, Fae, Shapeshifter, or Monster, that is 20 or more Levels below caster that is normally fightable for drops) with said effect counting as a Polymorph effect, not stacking with other Polymorph effects, and overriding Polymorph effects from lower-Level sources, does not stack, Caster must be Level 40 or greater

    --Adept Geomancy Attunement--
  • Erosion of Borders- (Spell, Geomancy, Air & Water & Earth & Spatial, 48,000 MP, 24,000,000 Gold) Caster may combine two Zones that are solely of one element each, each of which possesses a source that is either caster or is below Level 60 into a single Zone that is both of their elements that possesses all of the effects that were previously attached to said individual Zones, Caster must be Level 20 or greater and must possess the ability 'Adept Geomancy Attunement'
  • Geomatic Dimension Trap: Walled River of Brain-Beating Manly Salmon-Gigases (Phasic Type)- (Spell, Geomancy, Spatial & Water & Physical & Psychic, 600,000 MP, 60,000,000 Gold) Caster creates another battlespace that has its terrain set to River and attaches a non-stacking debuff to up to 20 targets below Level 80 that are not 20 or more Levels greater than caster; said targets count as being the battlespace created by this spell in addition to any battlespaces they would otherwise be in (returning to just said other battlespace, should any such battlespaces exist, upon losing said buff), and, while counting in said spell-created battlespace, are dealt 600,000 Flat Physical & Water & Psychic element Damage and 12,000 Flat Physical & Water & Psychic element MIN Damage at the start of each round, Caster must be Level 40 or greater or must be both Level 20 or greater and possess the ability 'Adept Geomancy Attunement'
  • Rezone- (Spell, Geomancy, Water & Air & Earth, 500 MP, 40,000 Gold) Caster may replace any current Zones with a Zone of any base element or create a new Zone of any base element
  • Terrain Spell of the Battlefield: Blades of War Unmatched- (Spell, Geomancy, War, 700 MP, 115,000,000 Gold) Caster may use an action to create up to ten Temporary Weapons (each of which may be different) named 'Weapon of War Unmatched' that is solely War element, that is worth 115,000,000 Gold, that possesses a 5% chance of inflicting Devastated if its wielder is Level 40 or greater, that provides + (Wielder Level x5,000, to a max of 600,000) to any one attack type and + (Wielder Level x5,000, to a max of 600,000) to any all stats, and, if desired, equip said weapon(s). The terrain or phantom terrain must be Battlefield to cast this spell and caster must be Level 20 or greater
  • Terrain Spell of the Desert: Sand Tsunami- (Spell, Geomancy, Earth, 16,000 MP, 6,560,000 Gold) +15,000 Magical Attack, deals 1/5 damage, Inflicts Entombed, 1 hit against 50, may only be cast by individuals Level 25 or higher, may only be cast if the terrain or phantom terrain is Desert
  • Terrain Spell of the Desert: Sandwyrm's Sinkhole- (Spell, Geomancy, Earth, 7,000 MP, 760,000 Gold) Inflicts Entombed, 1 hit against 50, may only be cast by individuals Level 17 or higher, may only be cast if the terrain or phantom terrain is Desert
  • Terrain Spell of the Forest: Stomping Trees- (Spell, Geomancy, Earth & Physical, 61,000 MP, 2,100,300 Gold) +4,600 Melee Attack, +4,600 Magical Attack, each hit of this spell that does at least 10,000 Damage inflicts a debuff that gives its target -200 Defense, 4 hits against 15, deals 1/5 damage, This spell may only be cast if the terrain or phantom terrain is Forest
  • Terrain Spell of the Road: Enforce Speed Limit With Aircraft- (Spell, Geomancy, Air & Technology, 750 MP, 176,000 Gold) Attaches an effect to a Terrain or Phantom Terrain that reads in its caster's turn-order-determining stat sum as a value, Whenever an individual in said zone acts at a turn-order-count higher than said value, this spell deals 60,000 Flat Air & Technology element damage to said target and reduces the turn-order-determining total of said target by 200, to a minimum of 1, as a debuff that stacks 200 times, The terrain or phantom terrain must be Road to cast this spell
  • Terrain Spell of the Space: Feel the Cold, Dark Vastness- (Spell, Geomancy, Earth, 600 MP, 99,000 Gold) 50% inflicts Voidstruck, 50% inflicts Suffocation, 50% inflicts Frozen, 50% inflicts Deafened, The terrain or phantom terrain must be Space to cast this spell
  • Minor Core Vent Blast- (Spell, Geomancy, Fire & Earth & Air, 500 MP, 900,000 Gold) +900 Magical Attack, 15% inflicts Burning, 15% inflicts Fatigued: Stun

    --Expert Geomancy Attunement--
  • Block Geomancy- (Spell, Geomancy, Magic, 5,000 MP, 5,000,000 Gold) Individuals below Level 60 who are below caster's Level may not cast Geomancy spells without caster's permission, Caster must be Level 20 or greater
  • Dig a Hole and Jump in It!- (Spell, Geomancy, Earth, 100 MP, 38,000 Gold) Caster, if in the back rank, gains +10% Dodge while in the back rank as a buff that does not stack and is removed as soon as caster is no longer in the back rank
  • Create Zone of Darkness- (Spell, Geomancy, Darkness, 50 MP, 20,000 Gold) Caster creates a Zone of Darkness which does not stack with Zones and may set the Phantom Terrain to Dark Forest
  • Fortify Buildings Against Wind- (Spell, Geomancy, Air & Earth, 700 MP, 340,000 Gold) Target Large Structure gains 30% Air Resistance and 30% Suffocation Resistance as well as +600 Defense against Air, stacks 3 times
  • Set Phantom Terrain: Road- (Spell, Geomancy, Physical, 100 MP, 80,000 Gold) The Phantom Terrain is set to Road
  • Terrain Spell of the Boneyard: Lurking Undead- (Spell, Geomancy, Darkness, 400 MP, 94,000 Gold) All of caster's allies who are Undead are considered to be in the back row (assuming at least one non-Undead is in the front row) regardless of their actual row, for purposes of damage assignment until they conduct an offensive action, The terrain or phantom terrain must be Boneyard to cast this spell, this spell may only be cast on the first round of combat before any foe acts, this spell's possessor may declare at the beginning of the first round of battle that its first action will involve casting this spell, in which case said possessor gains +5,000 to its turn-order-determining stat sum for turn order determining purposes only for the purposes of said action, with possessor's other actions occurring at a point that does not factor in said bonus, with this spell's possessor losing said action if unable to incorporate the casting of this spell into it, with all things that would occur before and after said action still occurring, The terrain or phantom terrain must be Boneyard to cast this spell
  • Terrain Spell of the Forest: Vigor of a Thousand Plants- (Spell, Geomancy, Earth & Life & Physical, 51,000 MP, 1,798,900 Gold) Provides a buff that gives +700 Defense upon the condition that its possessor has at least 10 allies who are Plants, stacks 4 times, lasts 200,000 rounds, the terrain or phantom terrain must be Forest for this spell to be cast
  • Terrain Spell of the Blessed Ground: Vibrancy Ray- (Spell, Geomancy, Light, 7,000 MP, 2,000,000 Gold) +2,000 Magical Attack, Inflicts Augmented and Invigorated on up to 30 of caster's allies, The terrain or phantom terrain must be Blessed Ground to cast this spell
  • Terrain Spell of the Road: 52-Car Pile-Up- (Spell, Geomancy, Physical & Technology, 85 MP, 98,000 Gold) +99 Magical Attack, 15% inflicts Stunned, 15% inflicts Wounded, The terrain or phantom terrain must be Road to cast this spell
  • Terrain Spell of the Meadow: Vibrancy Ray- (Spell, Geomancy, Light & Earth, 7,000 MP, 2,000,000 Gold) +2,000 Magical Attack, Inflicts Augmented and Invigorated on up to 30 of caster's allies, The terrain or phantom terrain must be Blessed Ground to cast this spell
  • Set Phantom Terrain: Meadow- (Spell, Geomancy, Light, 100 MP, 80,000 Gold) The Phantom Terrain is set to Meadow
  • Set Phantom Terrain: Junkyard- (Spell, Geomancy, Technology, 100 MP, 80,000 Gold) The Phantom Terrain is set to Junkyard
  • Create Zone of Ice- (Spell, Geomancy, Ice, 50 MP, 20,000 Gold) Caster creates a Zone of Ice which does not stack with Zones and may set the Phantom Terrain to Frozen Waste
  • Create Zone of Light- (Spell, Geomancy, Light, 50 MP, 20,000 Gold) Caster creates a Zone of Light which does not stack with Zones and may set the Phantom Terrain to Meadow
  • <EMPTY>
  • <EMPTY>
  • <EMPTY>
  • <EMPTY>
  • <EMPTY>
  • <EMPTY>

    --Adept Hypertech Attunement--
  • Global Defense- (Spell, Hypertech, Technology & Warding, 2,000,000 MP, 200,000,000 Gold) Caster and caster's allies obtain a non-stacking buff that provides +200,000 Defense, that allows its possessors to have a 20% chance of Reflecting actions from sources below Level 95 that are not 20 or more Levels greater than its caster, and that allows its possessors to deal 2,000,000 Flat Technology element Damage to entities that conduct offensive actions that target them at the end of such actions, Caster must be Level 40 or greater
  • Hambelstern Prototype Drone Siren 0.03- (Spell, Hypertech, Technology, 565,985 MP, 7,895,700 Gold) Summons 5 Hambelstern Prototype 0.08 Cannon Drone, max 20 summoned, summons of summons from this spell count towards the cap of summons that this spell may produce
  • Install Planetary Defense Systems- (Spell, Hypertech, Technology & Warding, 2,500,000 MP or 250,000,000 Gold, 250,000,000 Gold) Caster summons 1 Global Defense Grid, Max 1 Summoned
  • Masterfully Painful Dissection- (Spell, Hypertech, Darkness & Technology, 150 MP, 3,500,000 Gold) +3,100 Melee Attack, 40% inflicts Pain, Scans target's stats as though caster were 5 levels higher for stat-scanning purposes (to a max of Level 80)
  • One Hundred Thousand Rays- (Spell, Hypertech, Technology, 1,416,000 MP, 12,515,000 Gold) +14,575 Magical Attack, +14,550 Ranged Attack, deals 1/20 damage, 100 hits divided among 100, this spell repeats itself as a Cast a Spell action that costs no MP and does not have this repetition effect attached at the beginning of its caster's first action every round for 100 rounds, does not stack
  • Orihalcum Cockatrice Cannonade- (Spell, Hypertech, Technology & Earth & Physical, 1,000,000 MP, 100,000,000 Gold) +100,000 Ranged Attack, +100,000 Magical Attack, 30% inflicts Petrified, this action Pierces all the Defense of targets below Level 40, 2 hits against 50,000, Caster must be Level 20 or greater
  • Supreme Firewall- (Spell, Hypertech, Technology, 120,000 MP, 60,000,000 Gold) Coded Beings below Level 80 who are no more than 19 Levels greater than caster may not apply debuffs to caster or caster's allies without caster's permission, Caster must be Level 40 or greater
  • Network Surge- (Spell, Hypertech, Technology & Energy, 600 MP, 1,250,000 Gold) +2,000 Magical Attack, 30% inflicts Paralyzed, 20% inflicts Overload, May only target Coded Beings if the Terrain or Phantom Terrain is not Network
  • Nuke- (Spell, Hypertech, Atomic, 120,000 MP, 60,000,000 Gold) +60,000 Ranged Attack, 60% inflicts Poison: Irradiated, 1 hit against 600,000, deals 3/4 Damage
  • Prototype Doomsday Device- (Spell, Hypertech, Destruction & Technology & War, 160,000 MP, 80,000,000 Gold) +160,000 Magical Attack, 30% inflicts Devastated, deals 1/2 Damage, 1 hit against 400,000, 95% this action hits all allies of caster below Level 100, to a max of 20,000,000 such allies, including caster, Caster must by Level 40 or greater

    --Adept Transumatation Attunement--
  • The Wrathful Hanged Man's Revenge: Raging Right Arm of Heracles the Undying- (Spell, Unarmed Technique, War & Time & Fury & Physical, 1,500,000 MP, 150,000,000 Gold) +150,000 Melee Attack, targets who are entities who previously killed caster in the same thread has a 100% chance of being afflicted with Instant Death, This spell cannot target more than one opponent of its caster, This spell's caster may choose for this spell to count as Combo Technique for some or all purposes, This spell counts as involving a Level 59 unique Humanoid & Undead named 'Heracles' who is not a PC in addition to its caster, This spell additionally counts as possessing the subtypes Necromancy, Transmutation, and Time Magic, This spell, across all casters and instances of the item, may be cast a max of once per battle, Caster must be Level 40 or greater or must be a unique Battle Arena Member named 'Heracles'
  • Transmute Arms: Ancient Fury Siegebuster Arm-Cannons- (Spell, Transmutation, Magic & Technology & Fire & Destruction & Fury, 1,500,000 MP, 150,000,000 Gold) Target may, upon being targeted with this spell, choose to lose up to 2 weapon slots, and, for each such weapon slot lost, gain +150,000 Ranged Attack, +150,000 Magical Attack, +150,000 AGI, +150,000 SPI, 100% Critical, +5% Critical, 200% To Hit, +5% To Hit, a 5% chance of inflicting Devastated, and count as wielding an additional Magic & Technology & Fire & Destruction & Fury element Siege Weapon & Gun that counts as the source of these bonuses as a buff that stacks twice, with said buff also becoming the cause of the accepted weapon-slot loss, with these buffs overriding other Transmute Arms spells
  • Transmute Back: Powerful Wings- (Spell, Transmutation, Air, 30,000 MP, 3,000,000 Gold) Target gains +3,000 AGI, 35% Earth Resistance and 50% Entombed Resistance, overrides other Transmute Back spells, does not stack
  • Transmute Form: Body of Iron- (Spell, Transmutation, 70 MP, Magic, 20,000 Gold) Target gains +150 Defense, Electrical element attacks that hit target also hit two of target's allies, with the additional hits generated by this effect not being able to generate further additional hits due to this effect and not being able to hit unwilling targets above Level 39, does not stack
  • Transmute Head: Pale Eyes- (Spell, Transmutation, Darkness & Earth, 700 MP, 280,000 Gold) Target gains 150% to Hit and 500% Impaired: Blind weakness, target is immediately afflicted by Impaired: Blind at the start of every round if target is within a Zone of Light, does not affect
  • Transmute Head: A Ring of Eyes to See the Beyond- (Spell, Transmutation, Spatial & Psychic, 50,000 MP, 5,000,000 Gold) Target may scan the stats of one target in the same battlespace or one target of a Level lower than 60 in a different battlespace at the start of each round, target counts as having one less Accessory slot than otherwise, to a minimum of 0 such slots, and target counts as having an additional Eyewear accessory equipped, overrides other Transmute Head spells, does not stack
  • Transmutative Augmentation: Augmented Power- (Spell, Transmutation, Magic, 500 MP, 70,000 Gold) Target gains +70 Melee Attack, +70 Ranged Attack, and +70 Magical Attack, stacks 5 times
  • Transmutative Augmentation: Augmented Solidarity of Form- (Spell, Transmutation, Magic, 500 MP, 70,000 Gold) Target gains +30 Defense against Stat Damage, stacks 5 times
  • Transmutative Augmentation: Insuppressible Immune System- (Spell, Transmutation, Magic, 900 MP, 139,000 Gold) Target gains Immunity to Diseased: Immunodeficiency and is immediately cured of Diseased: Immunodeficiency, does not stack
  • Transmutative Augmentation: Augmented Defense- (Spell, Transmutation, Magic, 500 MP, 70,000 Gold) Target gains +70 Defense, stacks 5 times
  • Transmute Arms: Claws of the Gargodis- (Spell, Transmutation, Magic, 50 MP, 60,000 Gold) Target gains +40 Melee Attack and +5% Critical for each unfilled Weapon slot, target loses these bonuses if those slots become filled, overrides other Transmute Arms spells, does not stack

    --Attached to Transmutation Abilities--
  • Arms Slot: Transmute Arms: Cosmic Matter- (Spell, Transmutation, Darkness & Astral, 1,000,000 MP, 95,000,000 Gold) Target gains +95,000 Melee Attack and +95,000 Magical Attack, Target's 'Melee Attack' and 'Magical Attack' actions gain a 60% chance of inflicting Voidstruck and a 10% chance of inflicting Vanished, overrides other Transmute Arms spells, does not stack, Caster must be Level 40 or greater and possess the ability 'Adept Transmutation Attunement'
  • Form Slot: Transmute Form: Body of Panopticum- (Spell, Transmutation, 945,000 MP, Magic, 94,500,000 Gold) Target gains +45,700 Defense, +45,000 CON, 30% Physical Resistance, and 10% Base Element Resistance, Target may Reflect actions from sources of lower Level than wielder who are below Level 40, Target gains a 25% chance of optionally being able to Reflect actions from non-unique sources of lower Level than wielder who are below Level 60, Target may scan the stats of any individual who conducts a hostile action against wearer, overrides other Transmute Form spells, Caster must be Level 40 or greater, does not stack
  • Head Slot: Transmute Head: Thousand Memory-Sealing Eyes- (Spell, Transmutation, Darkness & Earth, 700 MP, 60,000,000 Gold) Target obtains a non-stacking buff that causes its opponents who are below Level 80 and not more than 5 Levels greater than it to be unable to willingly dismiss buff they have placed on individuals and that allows its possessor to optionally remove one such buff from each opposing individual below Level 80 at the start of each round, Said buff's possessor also allows it, at the start of each round, to cause any number of entities that are below Level 80 that are not 5 or more Levels greater than it to cease having counted as having scanned the stats of any desired combination of individuals, Said buff overrides other Transmute Head spells
  • Augmentation Slot: Transmutative Augmentation: Precognitive Oni Sword-Fighter's Mind- (Spell, Transmutation, Psychic & Physical, 5,000 MP, 9,500,000 Gold) Target gains +4,100 MIN, 140% To Hit, 40% Dodge, Target counts as possessing 1 additional Kensei ability,Target's next 'Melee Attack' action, if it has a chance to not miss and is targeting only individuals below Level 60, does not miss, stacks 5 times

    --Adept Dark Magic Attunement--
  • Damnation- (Spell, Dark Magic, Darkness & Spatial & Agony, 3,000,000 MP, 250,000,000 Gold) +250,000 Magical Attack, 150% inflicts Paralyzed, 150% inflicts Voidstruck: Endless Torment, 15% may inflict Vanished and / or Smitten, May inflict Vanished and / or Smitten on targets below Level 60, Target, if below Level 90 and below caster's Level, obtains -25,000 to all stats at the start of each round that caster is alive, Target, if below Level 60 and below caster's Level, cannot act, Debuffs inflicted by this spell may not be cured by sources of lower Level than caster that are below Level 90, Caster must be Level 70 or greater
  • Dark Conjunction- (Spell, Dark Magic, Mystic & Darkness & Astral, 1,200,000 MP, 120,000,000 Gold) Caster obtains a non-stacking buff that allows its possessor to have an additional Empowered Constellation set, that gives its possessor +1,200,000 MP, that gives its possessor's Darkspawn, Astral Being & Demon, Astral Being & Devil, Astral Being & Daemon, and Outer Terror allies (including possessor) +60,000 to all stats as a non-stacking effect, and that prevents its possessor's Darkspawn, Astral Being & Demon, Astral Being & Devil, Astral Being & Daemon, and Outer Terror summons from being unsummoned by sources below Level 80, Caster must be Level 40 or greater and must have the ability 'Adept Dark Magic Attunement', the ability 'Adept Forbidden Magic Attunement', the ability 'Adept Astral Magic Attunement', or the abilities 'Warlock', 'Delver of the Forbidden', 'Astromancer', and 'Esoteric Wiseman'
  • Infernal Bargain- (Spell, Dark Magic, Darkness, 100,000 MP, 50,000,000 Gold) Replicates the effect of any ability performable by a monster on the enemy list that is below Level 50, below caster's Level, and normally fightable for drops, provided that said being is not an Angel, Celestial, Deva, or Holy One, doing so as though said monster is performing said ability, May be cast a max of 12 times per thread per caster and per copy of this spell, Summons created through this spell may not summon, 50% Caster and caster's allies gain no rewards from this thread, Has RP effects
  • Mass Greater Plague- (Spell, Dark Magic, Darkness & Acid, 800,000 MP, 200,000,000 Gold) 30% inflicts Plague, 1 hit against 100, Caster must be Level 40 or greater
  • Ruinate Land- (Spell, Dark Magic, Fire & Earth, 120,000 MP, 60,000,000 Gold) Caster attaches a non-stacking effect to target zone, terrain, or phantom terrain, with said effect applying an effect that stacks 10 times that provides -6,000 to all stats of each individual in it at the start of each round, Caster must be Level 40 or greater
  • The Devil's Triumph- (Spell, Dark Magic, Evil & Spatial & Agony, 4,000,000 MP, 400,000,000 Gold) +400,000 Magical Attack, 300% inflicts Paralyzed, 300% inflicts Voidstruck: Endless Torment, 30% may inflict Vanished and / or Smitten, May inflict Vanished and / or Smitten on targets below Level 60, Target, if below Level 90 and below caster's Level, obtains a non-stacking debuff that, at the start of each round, as a debuff that stacks 200 times, gives its possessor -25,000 to all stats, Target, if below Level 60 and below caster's Level, cannot act, Debuffs inflicted by this spell may not be cured by sources of lower Level than caster that are below Level 90, Entities killed by this spell or who die while possessing a debuff that comes from it cannot be resurrected by sources below Level 90 that are not Archdevils or Fiends, 1 hit against 6,666,666, Caster must be Level 79 or greater and must possess the ability 'Expert Dark Magic Attunement' or the ability 'Eschatologist'
  • Vision of Terror- (Spell, Dark Magic, Darkness & Psychic, 12,000 MP, 4,000,000 Gold) +4,000 Magical Attack, Deals 4,000 MIN Damage, 40% inflicts Confusion: Fear
  • 'You're All Dead!'- (Spell, Leadership, Darkness & Fire & Psychic & Evil & Destruction, 3,000,000 MP, 300,000,000 Gold) +300,000 Magical Attack, 30,000 Stat Damage to each stat, 25% inflicts Smitten: Great Atrocity, 25% inflicts Instant Death, all buffs and debuffs with target as a source are removed if target is below Level 80 and no more than 5 Levels greater than caster, may destroy one non-unique item equipped by target if target is below Level 60 and said item is worth below 100,000,000 Gold, caster chooses a an entity from the Enemy List that is normally fightable for drops that is of a Level equal to or lower than possessor's Level and applies one stacked instance of one chosen debuff that enemy could naturally apply (with the same application conditionals as the debuffs on said enemy, such as 'all Robots targeted are afflicted with' or 'targets below Level 20 are afflicted with') without referencing sources other than its own stat sheet, this action repeats itself against the same targets at the start of each round, 1 hit against each opponent, This spell may be case a max of once per thread across all copies, not counting actions where this spell's effect causes its casting to be repeated that are generated by this spell's effect, This spell possesses the additional subtypes Dark Magic and Catastrophe Magic, Caster must be Level 40 or greater and must possesses the abilities 'General', 'Warlock', and either 'Ruinous Flame of Nokhret' or both 'Catastrophe Mage' and 'Villain'
  • Terror-Masking Aura- (Spell, Dark Magic, Illusion, 15,000 MP, 1,400,000 Gold) Target's actions that include Dark Magic spells may become solely Light element or Illusion element
  • Cast Into Torment- (Spell, Dark Magic, Agony, 7,000 MP, 6,500,000 Gold) 40% inflicts Voidstruck: Endless Torment, Status effects inflicted by this spell do not possess a per-round auto-recovery chance if caster is at least Level 20, Status effects inflicted by this action may not be cured by individuals below Level 20 if caster is at least Level 20, Status effects inflicted by this action may not be cured by individuals below Level 40 if caster is at least Level 40

    --Adept Wizard Magic Attunement--
  • Arcane Protective Spell Against the Serpents- (Spell, Wizard Magic, Magic & Light, 10,000 MP, 24,000,000 Gold) Target gains 20% Serpent Blessed Resistance
  • Black Antiworld- (Spell, Wizard Magic, Void & Destruction & Spatial, 4,000,000 MP, 400,000,000 Gold) +400,000 Magical Attack, This action has a 50% chance of removing each buff or debuff on each of its targets that comes from a source below Level 96 that is equal Level to or lower Level than caster, This action deals (400,000 * the number of buffs and debuffs, combined, removed from that individual, to a max of 200 such buffs) Flat Void & Destruction & Spatial element Flat Damage to each individual it removed buffs or debuffs from, this spell may be treated as though it possessed the subtype Astral Magic instead of or in addition to the subtype Wizard Magic, Caster must be Level 60 or greater and must possess the ability 'Expert Wizard Magic Attunement'
  • Cyclic Grand-Magidetonation- (Spell, Wizard Magic, Magic & Fire, 8,000,000 MP, 200,000,000 Gold) +200,000 Magical Attack, This action repeats itself at the start of each round if none of caster's other actions have repeated on that round, 1 hit against 20,000,000, deals 1/2 Damage, Caster must be Level 40 or greater and must possess the ability 'Expert Wizard Magic Attunement'
  • Devastation Pattern- (Spell, Wizard Magic, Mystic & Destruction, 700,000 MP, 180,000,000 Gold) +180,000 Magical Attack, 200% inflicts any one minor negative status effect, 100% inflicts any one moderate negative status effect, X hits against (1,000 * X), where X is equal to the number of rounds that the action involving this spell has repeated itself on plus one, to a max of 5, Actions involving this spell repeat themselves at the start of each round if all targets are of a Level equal to or lower than caster's if caster possesses the ability 'Expert Wizard Magic Attunement', Caster must be Level 55 or greater
  • Dragonstrike- (Spell, Wizard Magic, Energy & Fire, 500,000 MP, 70,000,000 Gold) +140,000 Magical Attack, +140,000 Ranged Attack, This action may (provided no other action of caster's has repeated the same round) either repeat itself at the start of the round after it is performed or may instead at the start of the round after it is performed replicate the effect of any ability performable by a Dragon on the enemy list that is below Level 70, below caster's Level, and normally fightable for drops, doing so as though said monster is performing said ability, deals 1/2 Damage, 1 hit against 50,000, this action ignores the Defense of targets below Level 20, attacks and actions involving the casting of this spell may not be reflected by individuals below Level 40, Caster must be Level 20 or greater
  • Epoch Draconis- (Spell, Wizard Magic, Destruction & Fate & Light & Acid & War & Earth & Darkness & Time, 9,400,000 MP, 210,000,000 Gold) Caster summons 60 Dragons below Level 90 at the start of each round that are normally fightable for drops on the Enemy List, This action repeats itself at the start of each round if no other action of caster's has repeated on said round, Caster must by Level 60 or greater
  • Great Mage's Protection Circle- (Spell, Wizard Magic, Magic, 121,000 MP, 30,555,918 Gold) Caster gains +3,455 Defense, +3,000 MIN and SPI, +30,000 MP, 25% Magic Resistance, and 25% Physical Resistance, Spells cost caster 5,000 less MP to cast, This spell's buff provides an additional +100 additional Defense for each Spell caster has equipped, to a max of 50 Spells, caster may reflect actions from sources below Level 20, 50% caster may reflect actions from sources below Level 40, This effect is a Circle effect, May only be cast by individuals above Level 19, Does not stack
  • Issaros- (Spell, Wizard Spell, Fire, 0 MP, 2,000,000 Gold) +SPI Magical Attack
  • Jerynniyos- (Spell, Wizard Magic, Ice & Magic, 0 MP, 2,000,000 Gold) + (Caster's SPI) Magical Attack
  • Power Word 'Drop Your Eggs'- (Spell, Wizard Magic, Air, 500,000 MP, 30,000,000 Gold) Target, if below Level 60, obtains a debuff that makes it unable to summon or use Food consumables that does not stack and lasts 1 round, with this duration being extended to 2 rounds if target is in a Chronogeomantic Zone of Breakfast, Caster must be Level 20 or greater and must possess the ability 'Wizard', As an RP effect, targets will often utter 'Wizards be makin me drop mah eggs!'

    --Expert Wizard Magic Attunement--
  • Power Word 'SHUT UP!'- (Spell, Wizard Magic, Sonic, 120,000 MP, 60,000,000 Gold) 100% inflicts Impaired: Silence, Target, if below Level 80, may not perform Sonic element actions that cost more than 0 MP or cast Bardic Music or Leadership spells, Caster must be Level 40 or greater
  • Power Word: Tape- (Spell, Wizard Spell, Earth, 500 MP, 22,000 Gold) 75% Inflicts Paralysis, 15% Inflicts Paralysis: Sticky
  • Undying Golem Magelord's Eternally-Ricocheting Lightning- (Spell, Wizard Spell, Electrical, 200 MP, 100,000,000 Gold) +100,000 Magical Attack, 2 hits against 1 target in each row of target row-order formation, this action may repeat itself with new targets each round if none of its caster's other actions have already repeated on said round, Caster must be Level 39 or greater and must possess the ability 'Adept Wizard Magic Attunement'
  • Sensei Flare- (Spell, Wizard Magic, Magic & Destruction, 500,000 MP, 100,555,918 Gold) +500,000 Magical Attack, Caster's per-item Magical Attack cap is multiplied by 5 for actions including this spell (to a max of 5,000,000 additional points total), Actions including this spell raise the per-item Magical Attack cap of all of caster's allies (including caster) by 50,000 points as a non-stacking buff, Caster may ignore the Defense, Resistances, Immunities, Reflections, and Absorptions of targets below Level 40 with attacks and actions involving this spell, attacks and actions including this spell may not be reflected by individuals below Level 60, This spell requires 5 actions of charge-up to cast, May only be cast once every 5 rounds, May only be cast by individuals above Level 39
  • Sticky Fires of Hazzet’Laban- (Spell, Wizard Magic, Fire & Magic, 49,000 MP, 3,100,000 Gold) +3,500 Magical Attack, 40% inflicts Burning, 20% this action, provided that Sticky Fires of Hazzet’Laban was the only spell involved in this action, repeats itself on its target, provided it had a single target, at the start of every round for 3 rounds following the round of its casting, with this effect attaching to this action’s target as a debuff, This spell may only be cast by individuals Level 30 or higher who have the ability Wizard
  • Supreme Antimagic Field- (Spell, Wizard Magic, Magic, 5,000,000 MP, 200,000,000 Gold) Caster creates a Zone of Null and attaches an effect to said Zone that prevents individuals below Level 80 from creating Zones of Magic, that prevents individuals below Level 80 who are below caster's Level from casting spells that are not Hypertech, Thief Arts, Combat Arts, Ninjutsu, Unarmed Technique, or Sword Arts spells that are spells of a base subtype, and that prevents individuals below Level 80 who are below caster's Level from performing Magic element actions that cost more than 0 MP, caster must be Level 40 or greater and possess the ability 'Expert Wizard Magic Attunement'
  • Time Flies!- (Spell, Wizard Magic, Time, 5,000 MP, 78,000 Gold) Increments the count of what number round in the current battle it currently is by 1, takes effect 200 times per battle
  • Wish- (Spell, Wizard Magic, Magic, 100,000 MP, 50,000,000 Gold) Replicates the effect of any ability performable by a monster on the enemy list that is below Level 50, below caster's Level, and normally fightable for drops, doing so as though said monster is performing said ability, May be cast a max of 12 times per thread per caster and per copy of this spell, Summons created through this spell may not summon, Costs 5,000 XP and 1,000,000 Gold to cast, Has RP effects
  • Wizard’s Summoning- (Spell, Wizard Magic, Magic, 50,000 MP, 5,000,000 Gold) Summons any single non-Holy-One, non-Serpent-Blessed, non-Fiend monster from the enemy list that is non-Elite, below Level 40, and can normally be fought for drops, A max of 1 being may be summoned through this spell at a time, beings summoned through this spell may not summon
  • Wizard's Fire Shield- (Spell, Wizard Magic, Fire, 5,000 MP, 2,100,000 Gold) Gives target +2,300 Defense, Gives target 30% Fire Resistance, Gives target 30% Resilience, Gives target 30% Water Weakness, Target counts as having an additional Shield equipped as a Weapon in a Weapon Slot (though target does not count as having an additional slot for any purposes that check or utilize the existence of said slot; only the Shield, if checked for what type of slot it is in, responds as being present in a weapon slot, and the target counts as having a Shield equipped in a Weapon slot for effects that check if anything is equipped in a weapon slot), lasts 2,000 rounds, Does not stack
  • Zonal Meltdown- (Spell, Wizard Magic, Earth & Air & Fire & Water & Light & Darkness & Magic & Technology & Physical & Psychic & Acid & Electrical & Ice & Energy, 60,000 MP, 11,000,000 Gold) Caster attaches an effect to target Zone that stacks 5 times across all zones that cannot be carried in a buff slot by individuals below Level 60 that deals 100,000 Flat damage of any base element to each opposing individual within said zone at the start of each round, with caster being able to choose a different base element every round
  • Stalactite Prison- (Spell, Wizard Magic, Earth, 200 MP, 62,500 Gold) 25% inflicts Entombed, This spell's caster may choose to attach an effect to this Entombed status effect that causes it to deal no damage
  • Realized Nightmares- (Spell, Wizard Magic, Darkness, 5,000 MP, 3,000,000 Gold) +2,000 Magical Attack, 30% inflicts Confusion: Fear, Deals double damage to targets who are afflicted with Fatigued: Asleep, to a max of 2,000,000 additional points
  • Message Via Dreams- (Spell, Wizard Magic, Magic, 200 MP, 300,000 Gold) Target who is afflicted with Fatigued: Asleep gains +300 MIN and +300 SPI, does not stack
  • Mage’s Homing Bolts- (Spell, Wizard Magic, Magic, 50,000 MP, 3,200,000 Gold) Deals 45,000 Flat Magic element damage, 5 hits divided among 5, This spell’s Damage value may not be increased above 100,000
  • Formula of 'Sexy?': It's Raining Heartburn- (Spell, Wizard Magic, Fire, 6,000 MP, 6,000,000 Gold) +6,000 Magical Attack, 15% inflicts Burning, 30% inflicts Charm, 60% cures Charm as an effect that takes place after this action's first Charm infliction chance per target (if it possesses such a chance), 30% inflicts Pain: Discomfort: Stomachache, 1 hit against 20, deals 1/3 damage
  • Fly- (Spell, Wizard Magic, Air, 30,000 MP, 3,000,000 Gold) Target gains +3,000 AGI, 35% Earth Resistance and 50% Entombed Resistance, does not stack
  • Draining Tendril- (Spell, Wizard Magic, Darkness, 200 MP, 138,000 Gold) +130 Magical Attack, 5% inflicts Voidstruck, inflicts Drain on targets of lower level than caster
  • Donhuljaks- (Spell, Wizard Magic, Magic & Darkness, 17,000 MP, 2,500,000 Gold) Halves the HP of target, only works on targets below Level 30, removes a max of 1,000,000,000 HP
  • Arcane Healing- (Spell, Wizard Magic, Magic, 5,000 MP, 2,200,000 Gold) +2,300 Magical Attack, Heals, 50% cures any one minor status effect
Pets:
"Celessara Rose"
Masked Lady-General of the Spring Court- (Pet, Fae, Air & Light & Electrical, Lv. 6, 225,000 Gold)
HP- 8,000
MP- 13,500
STR- 135
AGI- 260
CON- 168
MIN- 990
SPI- 460
XP- 0
XP Needed- 25,000 (Standard Multiplier x2)
Minimum Level- 4
Defense- 380
Defense against Stat Damage- 10
Critical Chance- 3%
Resilience- 3%
To Hit- 106%
Dodge- 5%
Resistances and Immunities- None
Prime Attribute- Mind
Constant Effects-
Leads from Behind- Possessor gains 20% Dodge, +600 Defense, 50% Physical Resistance, and +300 Defense Against Stat Damage while in the back row, Constant Effect
Cunning Orders- All of possessor's allies gain +9% to Hit, +9% Resilience, and deal 650 additional damage with all damage-dealing attacks, does not stack, Constant Effect
Granted Effects-
Cloaked in the Winter of Waerdael- Possessor may deal 5,000 flat Ice element damage to an equal number of allies and enemies at the start of each round, to a max of 30 such targets, Constant Effect
Abilities-
Fan Thwack- 300 Damage, Caster may also deal a quantity of MP damage equal to the HP damage dealt by this ability to each target of this ability, May optionally not reduce target below 1 HP and / or 1 MP, Physical, 0 MP
Assist- +300 Defense and +125 MIN to caster's controller, stacks 5 times, lasts 5 rounds, Physical, 50 MP
Helpful Advice- All of caster's controller's attempts to scan opposing stats are performed at 5 levels higher, +200 MIN to caster's controller, lasts 5 rounds, does not stack, Light, 200 MP
Masterful Command- All of caster's controller's pets and summons that are not caster gain +1,000 HP, +1,000 MP, and +100 to all stats, does not stack, lasts 30 rounds, 1,100 MP
Swords of War- All attacks from caster's allies in the front row deal 1,000 additional damage, lasts 5 rounds, stacks 5 times, Physical, 100 MP
Shields of War- All of caster's allies in the front row gain +500 Defense, lasts 5 rounds, stacks 5 times, Physical, 100 MP
Boots of War- All of caster's allies in the front row gain +125 AGI, lasts 5 rounds, stacks 5 times, Physical, 100 MP
Thunder Cone- 2,000 Damage, 1 hit against 4, Electrical, 1,100 MP
Direct- Target gains an additional action immediately after this action, this ability may not, through text that is on this ability naturally, give caster an action, Air, 40 MP
Subtle Troop Movements- Up to 5 target allies may immediately perform 'Switch Rows' actions if they possess an ability named 'Switch Rows', Said actions may not be countered by individuals below Level 20, Air, 450 MP
Indexed Abilities-
Fan Self- Cures caster of Fatigued, Air, 5 MP

"Chen"
Ice Guardian Golem: Polar Slayer Variant- (Pet, Golem, Ice & Magic & Physical, Lv. 9, 570,000 Gold)
HP- 35,000
MP- 26,000
STR- 700
AGI- 510
CON- 780
MIN- 400
SPI- 395
XP- 0
XP Needed- 60,000 (Standard Multiplier x3)
Minimum Level- 5
Defense- 900, +900 against Earth
Defense against Stat Damage- 90
Critical Chance- 6%
Resilience- 11%
To Hit- 109%
Dodge- 6%
Resistances and Immunities- Absorbs Ice, 150% Fire Weakness, 50% Physical Resistance, Immune to Charm, Disease, Drowning, Pain, Confusion, Impaired, Poison, and Suffocation, 8% Minor Status Effect Resistance
Prime Attribute- Strength
Constant Effects-
Reflective!- Attacks that possessor Dodges may instead by Reflected by possessor, Constant Effect
Snow Mastery- Possessor gains +500 to all stats if in a Zone of Ice, Constant Effect
Lingering Power- Possessor deals +3,000 damage with all its damage dealing attacks, abilities named "Crimson Blizzard" and "Northern Lights" deal an additional 3,000 damage, Constant Effect
Granted Effects-
Grace of Seirudiel- Possessor gains 15% Dodge and +50 AGI, Constant Effect
Abilities-
Serrated Cleaver- 3,000 Damage, 25% inflicts Wounded: Bleeding, Physical, 0 MP
Block- Caster becomes the target of all single-target attacks targeting user's controller that are not Ice element, Caster half of damage for caster's controller controller from Ice element single-target attacks, Physical, 0 MP
Slaughter with Glee- 1,000 Damage, Cures caster of Confusion: Depression if successful in slaying target, Physical & Darkness, 0 MP
Blizzard Blade- 3,800 Damage, this attack possesses 45% Critical, Ice & Physical, Ice, 600 MP
Snowblind- Caster gains +35% Dodge, Caster gains +47% Dodge instead if in a Zone of Ice, Does not stack, Lasts until end of battle, Ice, 700 MP
Polar Breath- 3,000 Damage, 1 hit against 7, Ice, 600 MP
Freeze- 3,000 Damage, 70% inflicts Frozen, Ice, 500 MP
Minor Freeze- 1,500 Damage, Ice, 100 MP
Minor Blizzard- 1,000 Damage, 1 hit against 40, Ice, 500 MP
Elemental Transfer: Ice- One of caster's controller's weapons becomes solely Ice element, this effect counts as a buff on caster's controller, does not stack, lasts until end of thread, 500 MP
Freeze Self- Caster is afflicted with Frozen, Ice, 200 MP
Crimson Blizzard- 3,400 Damage, Heals caster for damage dealt, 1 hit against 25, Ice, 50% max MP
Northern Lights- 3,000 Damage, 35% inflicts Confusion, 1 hit against 15, Ice, 50% max MP
Grand Overcrash: Bloodied Borealis- 30,000 Damage, 70% inflicts Confusion, Heals caster for damage dealt, Ice, 1 MP, Reduces user's MP to 0 for remainder of thread and prevents user's MP from increasing above 0 for the remainder of thread, May not be used if possessor has 0 MP
Granted Abilities-
Draconics: Blazing Draconic Vengeance- 45,000 Damage, deals full damage to the back row, this attack deals damage to its caster if it is Fire element, may be used as a counter once per thread, Consumes one action from both possessor, provided possessor is named 'Ice Guardian Golem: Polar Slayer Variant' and possessor's controller, provided said controller is named 'Vashna Saseen', consumes the next actions of both said individuals if used as a counter, does not carry though combos unless specifically noted, This is a Combo Move, Fire or Ice, 4,000 MP for caster and 20,000 MP for other participant
Rune of Irrulakkys (2)- Possessor regenerates 120,000 HP per turn, stacks 3 times, Affects Pets and Summons, Inscribed Rune

*Mr. Freshness- (Pet, Human, Light, Lv.79, X Gold)
HP- 14,050,000
MP- 11,890,000
STR- 115,000
AGI- 144,700
CON- 121,000
MIN- 127,000
SPI- 144,700
Fame- 22
XP- 2,416,740,000
XP Needed- 1,549,200,000 (Standard Multiplier x2, Power x3, Raised to x60 to bypass Level 80 cap)
Defense- 47,400, +474,000 against Earth, +474,000 against Light
Critical Chance- 95%
Resilience- 163%
To Hit- 215%
Dodge- 95%
Resistances and Immunities- Blight Magic Immunity, 80% Light Resistance, 80% Earth Resistance, 80% Physical Resistance, Immune to Paralysis, Fatigued, Pain, Pain: Discomfort, Confusion: Depression, Disease, Pain, Confusion: Fear, Confusion, Charm, Poison, and Stat Drain, 160% Minor Status Effect Resistance, 80% Moderate Status Effect Resistance
Prime Attribute- Strength + Any One Other
Constant Effects-
It's Mr. Freshness!- Everyone on all sides of battle in the same battlespace as possessor gains Immunity to Confusion: Depression, This immunity may not be pierced by individuals below Level 100, As an RP effect: No one can be depressed when Mr. Freshness is around!, Constant Effect
I Am the Evermason! (Member of the High Evermasons Society)- All of possessor's allies' Golomancy spells cost half their normal MP cost, All Golems allied with possessor gain +2,000,000 HP and +35,000 to all stats, does not stack, Constant Effect
So Fresh!- Possessor's Resistances, Immunities, Reflections, and Absorbtions may not be pierced or ignored by individuals below Level 100, Possessor possesses a 90% chance of automatically being cured of any minor or moderate negative status effect from a source below Level 100 at the start of every round, Constant Effect
These are the Hands that Built this City- Possessor's Large Structure allies gain +30,000,000 HP, +300,000 Defense, and +55,000 to all stats, does not stack, Constant Effect
Echo of the Architect's Powers- Possessor gains +35,000 to all stats, Possessor's Damage-dealing actions may deal an additional 105,000 Damage if possessor chooses such, Constant Effect
Serpent-Eater- Serpent Blessed below Level 70 may not inflict debuffs on possessor, Serpent Blessed below Level 100 deal half Damage to possessor as an effect that does not stack, Constant Effect
Mask of the Architect- Possessor is Immune to individuals below Level 40, Possessor gains +150,000 to all stats for each ally possessor possesses, to a max of 10 such allies, who are unique and possess a Constant Effect named 'Mask of the Architect', Constant Effect
Indexed Effects-
OVERWHELMINGLY FRESH!- Possessor gains +3,500 to all stats, Possessor's damage-dealing actions count as dealing an additional 2,000 damage if possessor chooses such, Constant Effect
Minty Power- Possessor gains +3,000 to all stats, Constant Effect
Fresh Nature- Possessor may be afflicted with a minor positive status effect of possessor's choice at the start of battle, Constant Effect
Electrostatic Super-Aura- Possessor may deal 270,000 Flat Electrical element Damage to any individual who conducts a hostile action that targets possessor, Constant Effect
Blindingly Clean- Any individual below Level 100 who conducts an offensive action against possessor has a 250% chance of being afflicted with Impaired: Blind, Possessor gains 200% Minor Status Effect Resistance, Constant Effect
Abilities-
Clean Your Clock- 97,000 Damage, 21,000 AGI damage, inflicts Fatigued: Stun, Physical, 0 MP
Loads of Know-How- +115,000 MIN, lasts 20 rounds, stacks 2 times, Earth & Magic, 0 MP
Scour- 110,050 Damage, Targets become unable to inflict Poison, Disease, or Paralysis, 1 hit against 50,000, Light & Water, 1,000 MP
Dazzle Ray- 97,000 Damage, inflicts Charm, 200% may inflict Impaired: Blind, Impaired Blind: Constant Glare, and/or Confusion, 100% may inflict Awestruck, Light, 200 MP
Aura of Glare- 104,500 Damage, inflicts Impaired: Blind, inflicts Awestruck, 200% may inflict Impaired: Blind: Constant Glare and/or Confusion, this action may be used as a counter to an attack that targets possessor and cannot be cast otherwise, Light, 0 MP
Helping Hand- Caster deals 30,000 Flat Light element Stat Point Healing of any combination of stats, with this number being the total number across all stats that is healed, with caster being able to allocate said healing as caster determines across said stats, 100% inflicts Rejuvenation, Light, 20 MP
Minty Tornado- 97,000 Damage, 150% may inflict Awestruck, 200% may inflict Fatigued: Prone, Caster removes all Zones of Acid, Agony, and Darkness that are in battle, This action repeats itself each round after casting with its targets determined once more by its caster as long as its caster remains alive, repeating a max of once per round, Light & Air, 1,200 MP
Mintify!- Cures target of all minor and moderate negative status effects, 50% cures any one major negative status effect with a source below Level 90, Light, 5,000 MP
Freshness INFUSION- Target becomes immune to minor and moderate status effects from sources below Level 89 as well as immune to debuffs from sources below Level 80, Light & Magic, 5,000 MP
Clean Up Your Act- 58,900 Damage, Target, if below Level 80, becomes unable to inflict debuffs or status effects, Physical & Magic, 5,000 MP
Mass Minty Heal- 75,400 Damage, Heals, cures Pain: Discomfort, Paralysis, Fear, Poison, and up to five other minor or moderate negative status effects, 1 hit against 100,000,000, Light & Air, 10,000 MP
You're All Washed Up- 75,400 Damage, inflicts Drowning, inflicts Awestruck, 75% target loses each action if target is below Level 80 as a debuff that does not stack, with effects that would happen before and after each lost action still occurring, this action may gain '1 hit against 50, deals 1/3 Damage', Water & Light & Magic, 5,000 MP
Ward against Uncleanliness- All Blight Magic spells cost any individual in the same battle as this buff's possessor 4,000,000 MP more to cast, with this effect sitting as a buff on its caster, stacks 10 times, lasts until end of battle, Light & Water, 15,000 MP
And they Can Tear it Down- 161,000 Damage, deals double damage to Large Structures as an effect that does not stack with other effects that multiply Damage against Large Structures, Light & Physical or Air & Physical or Magic & Psychic or Water & Air or Ice & Earth, 1,000 MP
Architect's Construction- 20,000,000 Damage, Heals, only affects Large Structures, deals double Healing to Large Structures as an effect that does not stack with other effects that multiply Damage or Healing against Large Structures, Light & Physical or Air & Physical or Magic & Psychic or Water & Air or Ice & Earth, 1,000 MP
Magic Eraser- Removes any five buffs or debuffs from target, Magic & Light, 80,000 MP
Clean Till It Shines- Removes a (debuff from a source below Level 100) or (a minor or moderate negative status effect) or (a major negative status effect from a source below Level 80) from target, Said target gains a buff that allows said target to have a 200% chance of inflicting Impaired: Blind on any individual who conducts an offensive action against its possessor at the end of each such action, Light & Water, 100,000 MP
Building the Perfect City- Caster summons up to 20 Large Structures that are normally fightable for drops on the Enemy List that are Level 80 or lower, Earth & Physical, 3,000,000 MP
Remold and Repurpose- Caster replaces target non-unique individual below Level 40 with any entity on the Enemy List that is below Level 40 that is normally fightable for drops, with said replacement being a summon that is on caster's side of battle and said replacement removing said replaced individual from the thread and not being a debuff, Earth & Life, 800,000 MP
Omega-Hope Hand-Cannon- 165,000 Damage, this action deals 350,000 additional Damage, this action deals 10,000,000 additional Damage to bosses, 200% inflicts Zealblasted, 1 hit against 60,000,000, Hope, 3,500,000 MP
Aurora Forehead Blast- 900,000 Damage, Consumes one action from both the individual 'Mr. Freshness' and one individual named 'Ice Guardian Golem: Polar Slayer Variant', may be used as a counter that consumes both of the individual 'Mr. Freshness' and one individual named 'Ice Guardian Golem: Polar Slayer Variant''s next actions, Cannot consume the actions of caster's opponents, 250% inflicts Confusion, 1 hit against 5,000,000, This is a Combo Move, 5,000 MP per participant
Maid Brothers: It's Cleaning Time!- Cures all minor, moderate, and major negative status effects and up to 5 debuffs from a source below the Level of the lowest Level participant, 1 hit against 500, May be used up to 7 times per thread, Consumes one action from the individual 'Mr. Freshness' and one individual named 'Vashna Saseen', Cannot consume the actions of caster's opponents, This is a Combo Move, 5,000 MP per participant
Glorious Overcrash: I Am The Architect Of Nexus- Caster becomes Immune to Damage (including Stat Damage), Debuffs, and Negative Status Effects for 5 rounds, Non-Overcrash abilities do not cost caster MP to cast for 5 rounds, Caster's buffs cannot be removed without caster's permission by sources below Level 100, Caster's Golem and Large Structure allies are Immune to Damage (including Stat Damage), Debuffs, and Negative Status Effects from sources below Level 80 for 5 rounds, Universe, 1 MP, Reduces caster's MP to 0 for remainder of thread
Indexed Abilities-
Many Minty Bounties- Inflicts any three minor positive status effects, Light, 5,000 MP
Happy Days are Here Again- Cures all minor negative status effects from all individuals in battle, May remove one debuff from a source below Level 60 from each individual in battle (with the choice being made once globally and one debuff having to be removed from each valid target if it is made), Light & Air, 20,000 MP
Minty Heal- 750,000 Damage, Heals, cures Pain: Discomfort, Paralysis, Fear, Poison, and up to ten other minor negative status effects, Light & Air, 180 MP
Clean In a Flash- This ability may only be cast as a counter to an action that creates a debuff, Caster removes one debuff created by said action, This ability may be cast a max of five times per round, Light & Air, 120,000 MP (Indexed at Level 75)
Counter-Countermagic- This ability may only be cast as a pre-emptive counter in response to a counter that either stops a buff or debuff, removes a buff or debuff, or cancels an action. This counter may be used up to 10 times in a string of counters. Said countered action is cancelled provided that it comes from a source of a lower Level than caster, Magic, 15,000 MP
Crack His Knuckles- Caster gains +120,000 STR, caster's next Damage-dealing attack deals 1,000,000 additional Damage, does not stack, Physical, 200,000 MP
Clean Up the Cosmos- Caster removes all Empowered Constellations that are set, Caster desets any Hell Cosmos that is present, Light & Astral, 1,900,0000 MP

Lesser Lawyer Devil- (Pet, Devil, Chaos & Technology, Lv.23, 19,210,000 Gold)
HP- 246,000
MP- 395,000
STR- 2,100
AGI- 2,300
CON- 2,250
MIN- 4,100
SPI- 2,300
XP- 0
XP Needed- 140,000 (Standard Multiplier x2)
Minimum Level- 23
Defense- 2,500
Defense against Stat Damage- 150
Critical Chance- 19%
Resilience- 17%
To Hit- 126%
Dodge- 25%
Resistances and Immunities- 75% Darkness Resistance, 75% Fire Resistance, 75% Ice Resistance, 50% Law Resistance, 50% Chaos Resistance, Charm Immunity, Confusion Immunity, Hexed Immunity, Diseased Immunity
Prime Attribute- Mind
Constant Effects-
Master of Contracts- Possessor deals 120% damage to Chaos element targets below Level 32, Constant Effect
Master of Legal Loopholes- Possessor deals 120% damage to Law element targets below Level 32, Constant Effect
Twists Laws to Its Own Ends- Possessor may choose at the beginning of any round to become solely Law element, solely Chaos element, solely Darkness element, Law & Darkness element, or Chaos & Darkness element, Constant Effect
The Best Kind of Lawyer- Possessor's opponents below Level 20 may not cast Litigamancy spells without possessor's permission, Constant Effect
Lesser Mammon Script Author- Possessor's controller gains +45,000 Defense against Gold Damage, Constant Effect
Devilishly Persausive- Possessor has a 130% chance of inflicting Charm on up to 25 chosen targets at the start of each round, Constant Effect
Potent Essence- Possessor is Immune to individuals below Level 5, Constant Effect
Abilities-
Devil Claws- 11,000 Damage, 2 hits against 1, deals 1/2 Damage, Physical or Darkness & Physical, 0 MP
Gentleman's Cane- 8,000 Damage, Physical, 0 MP
Gentleman's Gun- 9,000 Damage, Technology, 0 MP
Devil Flame- 9,500 Damage, 100% may inflict Burning, 100% may inflict Voidstruck, Fire or Darkness or Darkness & Fire, 10,000 MP
Devil Chill- 9,500 Damage, 100% may inflict Frozen, 100% may inflict Voidstruck, Ice or Darkness or Darkness & Ice, 10,000 MP
Annul Agreement- 4,000 Damage, target's stats, HP, and MP are de-linked from all individuals they are linked to if said targets are below Level 32, if said individuals they are linked to are below Level 32, and if said linking comes from a source below Level 32, Chaos & Destruction or Law & Destruction, 15,000 MP
Horrid Contracts- 15,000 Damage, removes one buff or debuff that target is the source of if target is below Level 32, Law & Darkness & Air, 28,000 MP
Contract-Burning Pen- 15,000 Damage, removes one buff or debuff that target is the source of if target is below Level 32, Chaos & Destruction & Fire, 28,000 MP
Contract that Secretly Claims the Souls of Your Descendants- If target is below Level 40, target's summons, if under Level 40, immediately become Dead when they are summoned, Darkness & Law, 45,000 MP

"Janus"
*Realmpond Blossom of Law and Chaos- (Pet, Plant, Law & Chaos & Water & Energy, Lv.59, 80,000,000 Gold)
HP- 6,526,813
MP- 6,026,106
STR- 55,555
AGI- 41,111
CON- 55,555
MIN- 55,555
SPI- 55,555
Fame- 1
XP- 0
XP Needed- 499,200,000 (Standard Multiplier x3, Raised to x30 to bypass Level 59 cap)
Minimum Level- 39
Defense- 37,500
Defense against Stat Damage- 8,535
Critical Chance- 70%
Resilience- 66%
To Hit- 169%
Dodge- 48%
Resistances and Immunities- Law Immunity, Chaos Immunity, Absorbs Water, 90% Earth Resistance, 90% Electrical Resistance, 90% Energy Resistance, Awestruck Immunity, Voidstruck Immunity, Impaired Immunity, 140% Minor Status Effect Resistance, 75% Moderate Status Effect Resistance, 10% Major Status Effect Resistance
Prime Attribute- Spirit
Constant Effects-
Has Stances- Possessor may enter any one stance (or exit all stances) at the start of each round, Possessor may be in one stance at a time, Constant Effect
Season of Law Stance- Possessor becomes solely Law element while in this stance, Stance Ability
Season of Chaos Stance- Possessor becomes solely Chaos element while in this stance, Stance Ability
Bloom of Law- Possessor's Law element allies gain +27000 to all stats while possessor is in 'Season of Law' stance, Constant Effect
Bloom of Chaos- Possessor's Chaos element allies gain +26895 to all stats while possessor is in 'Season of Chaos' stance, Constant Effect
Focused Elemental Opposition- Possessor deals 50,986 additional Damage to Law element targets while possessor is Chaos element and not Law element, Possessor deals 50,000 additional Damage to Chaos element targets while possessor is Law element and not Chaos element, Constant Effect
Indexed Effects-
Contains Lots of Lily Pads- Possessor gains +2,000,000 HP, Possessor counts itself as possessing 5 additional Plant allies, Constant Effect (Indexed at Level 39)
Power Core- Possessor gains +1,500,000 MP, Constant Effect
Abilities-
Bloom Maw- 72,000 Damage, Deals HP Drain, Earth or Light or Darkness or Water, 0 MP
Restoring Water- 250,000 Damage, Heals HP, Water, 0 MP
Massive Water Blast- 30,000 Damage, 150% inflicts Drowning, 1 hit against 200,000, Water, 25,000 MP
Ordered Ray- 88,888 Damage, -X to target's highest stat if target is below Level 60 and target's highest stat is not equal to target's second-highest stat, where X is equal to (target's highest stat - target's second-highest stat, to a max of 59,000), does not stack, Caster must be in the 'Season of Law Stance' stance, Law, 200,000 MP
Ocean of Order- An effect is placed on caster that prevents individuals below Level 80 in the same battle as caster from applying an effect to a zone with an action if at the end of said application an instance of said effect would not be present on every Zone that is present, Caster must be in the 'Season of Law Stance' stance, Law, 300,000 MP
Calmness- Individuals below Level 80 may not place debuffs on caster or caster's allies, This effect is a non-stacking buff that is placed on its caster at the time of casting, Caster must be in the 'Season of Law Stance' stance, Law, 150,000 MP
Chaos Storm- 46,164 Damage, 24 bonus hits divided among 25, this action's hits are randomly assigned among all individuals in battle (including caster and caster's allies), Caster must be in the 'Season of Chaos Stance' stance, Chaos, 200,000 MP
Chaos Drinker- 120,000 MP Damage, Deals MP Drain, Caster must be in the 'Season of Chaos Stance' stance, Chaos, 1,000 HP
Chaos Blossoming- Any buff that caster's opponents below Level 80 would place on a target that is not itself is instead placed on a randomly determined target out of all individuals in the battle (including its caster), this effect that causes this sits on caster, does not stack, Caster must be in 'Season of Chaos Stance' stance, Chaos, 300,000 HP
Randomized Resurrection- One of caster's allies that was killed by a source below or equal to Level 59 and whose corpse is present is randomly chosen and then resurrected, Caster must be in 'Season of Chaos Stance' stance, Chaos, 400,000 MP
Command Plant- 50% inflicts Dominion on target Plant below Level 60, Caster must be in 'Season of Law Stance' stance, Law, 400,000 MP

Revenant Stalker- (Pet, Undead, Darkness, Lv.38, 18,000,000 Gold)
HP- 600,000
MP- 800,000
STR- 9,500
AGI- 7,200
CON- 7,000
MIN- 7,500
SPI- 7,800
XP- 0
XP Needed- 770,000 (Standard Multiplier x1)
Minimum Level- 38
Defense- 5,500
Defense against Stat Damage- 550
Critical Chance- 45%
Resilience- 30%
To Hit- 145%
Dodge- 30%
Resistances and Immunities- 80% Darkness Resistance, 80% Physical Resistance, 50% Air Resistance, Pain Immunity, Poison Immunity, Diseased Immunity, Fatigued Immunity, 76% Minor Status Effect Resistance, 50% Moderate Status Effect Resistance
Prime Attribute- Strength
Constant Effects-
Seeking- Possessor ignores Dodge buffs from sources below Level 58 on targets, Possessor gains +35% To Hit, Constant Effect
Relentless- Whenever an individual below Level 20 would kill possessor, there is a 90% chance that possessor is instead not killed (with any HP or stat value whose being 0 or lower that would kill possessor that would have caused said blocked death being set to 1), Whenever an individual below Level 40 would kill possessor, there is a 20% chance that possessor is instead not killed (with any HP or stat value whose being 0 or lower that would kill possessor that would have caused said blocked death being set to 1), Constant Effect
Abilities-
Grasp- 17,000 Damage, 100% inflicts Suffocation, 200% inflicts Paralyzed, Physical & Darkness, 0 MP
Haunted Wind- 10,000 Damage, 500 SPI Damage, 100% inflicts Hexed, 1 hit against 50, Air or Air & Darkness, 60,000 MP
Lunge- 15,000 Damage, 150% inflicts Fatigued: Surprise, Target gains -40% Dodge against this action as a non-stacking effect that is not a debuff that ends at the end of this action, Physical or Physical & Darkness or Physical & Air, 100,000 MP
Dark Force- 16,000 Damage, 100% inflicts Voidstruck, 100% inflicts Hexed, Darkness or Darkness & Magic, 80,000 MP

Mumbling Suckdragon- (Pet, Dragon, Earth, Lv.30, 30,000,000 Gold)
HP- 200,000
MP- 200,000
STR- 1,500
AGI- 1,650
CON- 1,400
MIN- 1,700
SPI- 1,500
XP- 0
XP Needed- 185,000
Minimum Level- 30
Defense- 2,600
Defense against Stat Damage- 50
Critical Chance- 15%
Resilience- 15%
To Hit- 115%
Dodge- 15%
Resistances and Immunities- None
Prime Attribute- Two Highest Stats
Constant Effects-
Unusually Weak- Possessor counts as being 1/2 possessor's level for all purposes, rounded up, Constant Effect
Abilities-
Bite At Awkward Angle- 8,000 Damage, this action obtains -15% To Hit, Physical, 0 MP
Mumble- 5% gives target a debuff that provides -200 to all stats as an effect that does not stack, Air & Darkness, 0 MP
Projectile Spit- 5,000 Damage, 50% inflicts Paralysis: Sticky, 1 hit against 2, Water, 25,000 MP

Transformation:
Restored Dimensional Hypervessel- (Transformation, Vessel, Spatial & Technology, 450,000,000 Gold)
Level 79
HP- 6,000,000
MP- 6,000,000
STR- 45,000
AGI- 54,000
CON- 45,000
MIN- 45,000
SPI- 45,000
XP- 0
XP Needed- # (Standard Multiplier x2)
Minimum Level- 79
Defense- 26,000
Defense against Stat Damage- 4,500
Critical Chance- 100%
Resilience- 100%
To Hit- 200%
Dodge- 100%
Resistances and Immunities- 80% Earth Resistance, 80% Air Resistance, 80% Fire Resistance, 80% Water Resistance, 80% Darkness Resistance, 80% Ice Resistance, Voidstruck Immunity, Frozen Immunity, Suffocation Immunity, Impaired Immunity, Confusion Immunity, Pain Immunity, Poison Immunity, Diseased Immunity, Charm Immunity, Fatigued Immunity, 156% Minor Status Effect Resistance, 100% Moderate Status Effect Resistance, 15% Major Status Effect Resistance
Prime Attribute- Agility
Constant Effects-
Ancinent Dimensional Battleship- Possessor gains the subtypes Machine and Astral Being, Constant Effect
Passenger Capacity (20,000,000)- Possessor may at any time take an action to pick up or deploy up to 1,000,000 passengers, Possessor may, at the start of battle, pick up any number of passengers up to max capacity, All passengers are automatically deployed when possessor dies, Vehicle Trait
Dimension-Charting Supersystems- Possessor may not be prevented from entering or leaving battlespaces or threads by sources below Level 80, Constant Effect
Advanced Components- Possessor gains +30,000 to all stats, Possessor is Immune to individuals below Level 40, Constant Effect
Aether-Traversal-Capable- Possessor gains +200,000 Defense against Aether, Possessor gains +200,000 Defense against effects attached to Zones, Terrains, and Phantom Terrains, Possessor is Immune to effects attached to Zones, Terrains, and Phantom Terrains by sources below Level 60, Constant Effect
Huge- Possessor gains +4,000,000 HP, +20,000 STR, +20,000 CON, and +70,000 Defense, Possessor may count as up to 2,000 individuals in its row for row-order purposes, Constant Effect
Abilities-
Ancient Cannons- 75,000 Damage, 1 hit against 500,000, Technology or Energy or Magic, 0 MP
Warp-Slam- 80,000 Damage, 200% inflicts Fatigued: Stun, 1 hit against 500, Physical & Technology & Spatial, 0 MP
Deathray- 140,000 Damage, 15% inflicts Instant Death, 1 hit against 500,000, Darkness & Technology, 250,000 MP
Endless Ray- 30,000 Damage, this action repeats itself at the start of each round with different targets being able to be chosen so long as none of its performer's other actions already repeated on said round, 1 hit against 800,000,000, Technology & Magic or Technology & Energy, 50,000 MP
Wave-Motion Gun- 300,000 Damage, this action deals 5x Damage to targets below Level 90 (to a max of 50,000,000 additional Damage), This action requires 5 actions of charge-up, 1 hit against 2,000,000,000, Technology, 2,000,000 MP
Cosmic Energy-Wall- +150,000 Defense, Targets gain 50% Base Element Resistance, 1 hit against 5,000,000, does not stack, Energy & Astral & Wonder, 900,000 MP
Dimension-Jump- Caster exits its current battlespace and enters another battlespace that is part of the same battle so long as no individual of Level 80 or greater in either battlespace objects, Magic, 150,000 MP
Hyperdrive- Caster exits its current battlespace and enters another battlespace that is part of the same battle so long as no individual of Level 80 or greater in either battlespace objects, Technology or Astral, 25,000 MP
Temporal Warp- Caster exits its current battlespace and enters another battlespace that is part of the same battle so long as no individual of Level 80 or greater in either battlespace objects, Time, 150,000 MP
Timefreeze Bombardment- 45,000 Damage, 25,000 AGI Damage, 15% inflicts Petrified: Time Stop, 1 hit against 8,000,000, Time & Technology, 800,000 MP
Node Signal: Empower- Caster's allies obtain +30,000 to all stats, stacks 3 times, Technology & Psychic, 300,000 MP
Node Signal: Ward- Caster's allies obtain +50,000 Defense and +50% Resilience, stacks 3 times, Technology & Psychic, 300,000 MP
Miraculous Technologies- Caster replicates the effect of any ability performable by a entity on the enemy list that is below Level 50, below caster's Level, and normally fightable for drops, doing so as though said entity is performing said ability, Technology, 50,000 MP
Draconics (Draconics)
Level 99
Dragon & Golem & Hollow-Soul, Null
HP- 73,496,116
MP- 82,995,916
STR- 60,970 (19)
AGI- 60,970 (19)
CON- 60,970 (19)
MIN- 62,720 (19)
SPI- 90,970 (19) (+6,275 Turn Order)
Fame- 125

1,642% To Hit
160% Critical
240% Resilience
332% Dodge
Harvesting 100 before future-me fucks this up.
Thrice-warped stance making the instrument into a sword.

Borrowing from Zweirugi for this, since he doesn't need it in the other fight:
Ride Into Battle on a Sword- (Spell, Combat Arts, Physical & Air, 400 MP, 75,000 Gold) +85 Melee Attack, 5% inflicts Confusion: Surprised, This spell may not be cast normally, this spell's possessor may auto-cast it at the beginning of battle as part of a Melee Attack action that may be made from any row that actions may normally be taken in that deals normal damage from the back row, Wielder must have a Sword equipped to cast this spell

Draconics will Ride into Battle on a Sword. With his weapons letting this hit all of them. Damage is negligible as he just uses this to camel fire them with the debuff from the Jotun of "Jotun's Smoking Pipe" giving "-50% To Hit". Solely Null element with Relentless Tempest of Null.

Mr. Freshness has a turn-order of 186200, allowing my side to get their start-of-battle actions first! Draconics will slap them with Lockdown Time to remove their "Father of Boiling Winds" effect.

Mr. Freshness acting first, will attack and fail to hit Draconics with "Scour".
Using Paranoid Zookeeper, Draconics triggers Celessara to act, who then Directs him.
Draconics uses [Hymn of the Divine Knight: Severance from Self -> Ranged Overdrive -> Carp of the Round]
My damage here kinda blows, so we're gonna skip that. Solely Null again. However for the 12 hits via Camel fire, we'll chose the "Hoh Sheng". This means that they're hit with:
Foul Blood x4: -100k to all stats
Ineffable Law: "if target is below Level 99, a non-stacking debuff that makes it unable to create or modify zones, terrains or phantom terrains, unable to place buffs or debuffs on entities, and unable to summon"

From here they no longer have flat damage, cannot hit him, and a not allowed to create zones. Draconics will let them have their first round to avoid death attacks peeling debuffs and then kill them slowly with Camel Fire Debuffs (the Lesser God-Abomination alone has enough debuffs to pull for this).

Run this twice and we'll call it, presuming I'm not some statistical anomaly. Selecting Annihilation.
Three of Swords: Draconics, Nirrechau Reccateu, Roulette Master, Zweirugi
Solo Operative: Silent One
Knights of the Orders: Reshol of SKY, Tensyre of SKY
User avatar
The Nottest of Daves
High Plains Drifter
Posts: 1299
Joined: Wed May 27, 2020 11:49 pm
Location: The House of Windsor

Re: Harvesting for Annihilations

Post by The Nottest of Daves »

Draconics receives

2 Annihilation- (Spell, Dark Magic, Destruction, 400,000 MP, 200,000,000 Gold) +200,000 Magical Attack, Individuals killed by this action cannot be resurrected by individuals below Level 95 who are not 5 or more Levels greater than caster, Caster must be Level 40 or greater

the dice gods were unkind.
User avatar
Draconics
Arena Lieutenant
Posts: 294
Joined: Wed Mar 17, 2021 5:13 am
Location: Lost in time and space

Re: Harvesting for Annihilations

Post by Draconics »

JOKES ON THEM, THAT'S ALL I NEEDED TO AVOID PARADOX.

But in reality, I really should have a spare past minimum. We'll throw today's runs at it (2 repeats plz!) and call it there so Draconics can meet up with the others.
Three of Swords: Draconics, Nirrechau Reccateu, Roulette Master, Zweirugi
Solo Operative: Silent One
Knights of the Orders: Reshol of SKY, Tensyre of SKY
User avatar
The Nottest of Daves
High Plains Drifter
Posts: 1299
Joined: Wed May 27, 2020 11:49 pm
Location: The House of Windsor

Re: Harvesting for Annihilations

Post by The Nottest of Daves »

He gets 5 more for today!

TOTAL LOOT:

7 Annihilation- (Spell, Dark Magic, Destruction, 400,000 MP, 200,000,000 Gold) +200,000 Magical Attack, Individuals killed by this action cannot be resurrected by individuals below Level 95 who are not 5 or more Levels greater than caster, Caster must be Level 40 or greater
Locked