The Warehouse & Other Special Activities
-
- Site Admin
- Posts: 2180
- Joined: Thu May 21, 2020 9:26 pm
The Warehouse & Other Special Activities
This thread can house the XP Transfer Gizmo rules, the Warehouse and its categories, and other similar threads that don't fit within a larger categories. Individual warehouse posts should still be made in Player Threads, and XP transfer posts can be made as player threads or in the main Shop.
- Modrageball
- Site Admin
- Posts: 1292
- Joined: Sun May 31, 2020 7:04 pm
- Location: RAGE
Re: Other Special Activities
The Warehouse
The official Battle Arena warehouse is located within Town and contains seemingly endless chambers filled with stacks upon shelves upon piles of boxes and other containers. Anyone can enter the warehouse's lobby to turn in tickets for a variety of item categories. Warehouse personnel do not permit individuals into the main building without special permission. Given that the Warehouse is directly controlled by the Holy Empire and is guarded by a legion of mysanomorphs, attempting to break in to loot it of its plentiful treasures would be a grave mistake.
A Secondary Site for the Warehouse exists, somewhere, hidden and guarded by an impressive array of traps and hazards. It contains even more specific and esoteric categories than the main branch. At present, only one person has been able to reliably reach it.
Activity: Turning in Tickets
Thread Type- Player Quest
Run By- Gadigan
All new characters are given three tickets to the warehouse and may turn them in for items.
You choose a category and use a ticket to get an item. The warehouse gives out items of all power levels, and it sometimes even hands out artifacts. Good luck, everyone.
Since responding to this can take a while, characters may leave the warehouse after making their requests, and their items will be teleported to them when they are ready. This means you can do other things while waiting for your warehouse picks to be given to you.
Warehouse Category List
Example Category
Base Categories (Usable by all)
Technological Developments
Magical Relics
Weapons and Armor
Zoo
Random Junk
Art and Antiques
Additional Categories Unlocked (Usable by those with the requisite award)
Rare Materials
Imported Goods
Elaborate Spells
Bascaradine Brand Items
Secrets of the Undead
Special Fights
Weapon Filled Armory
Botanical Bonanza
The Frozen North
Chef's Selection
Special Fights II
Days of War
From Distant Realms
Take to the Skies
Ranged Weapons
Baked Goods
Ability-Granting Objects
Realms and Holdings
Trinkets and Baubles
Ocean's Bounty
Creature Collection
Objects From Prior Eras (Requires Level 20+)
Special Fights X-1
Secret Formulas
Items Of The Upper Planes (Requires Level 20+)
Items Of The Lower Planes (Requires Level 20+)
Nature's Heartbeat (Requires Level 20+)
Classic-Stat Bossfights
Unvisited Futures (Requires Level 20+)
Nonbase Arsenal (Requires Level 40+)
From the Discs of Nexus (Requires Level 20+)
Garage of Legends (Requires Level 20+)
Secret Gadgets
Somewhat Odd (Requires Level 20+)
Corruption Double-Pick
Alcohol Double-Pick
Divine Relics (Requires a Patron Deity)
Recent, By Some Vague Approximation Of The Word
Of the Tales (Requires Level 40+)
Assumptions of Form (Requires Level 60+)
Cosmic Thievery (Requires Level 40+)
Invocations (Requires Level 40+)
Somewhere Different
Bulk Orders
Pimp My Guild (Requires Level 40+ and a Guild)
Thralls to the Cause (Requires Level 40+ and a Guild)
Weird Subsystem Liferaft
Trapmeister's Workshop
Masks and Shapes
Matryoshka Mayhem
From the Year 2020
Literature Collection
Bucketful O' Rage
Space of The Father
Heralds of the Octagonal Star
Faces of Nexus
Gift Delivery Service
Business Boosters
Seeds of Wealth and Hunger
Demense of the Plagiaristic Monkey-Spirit
My Favorite New Addiction!
Wooden Robo-Dragon Parade
The Cosmic To-Do List
Enigmatic Well of Fate
Entombed With Ancient Lords
A Bullseye On My Forehead
Commandments of the Seething Idol
Exodus of Self (Requires Level 60+)
Effortlessly Divine (Requires Level 60+ and Deity status)
Temple of the Fallen Beast (Requires Level 60+)
Key to Realms Beyond (Requires Level 40+)
Magically-Fun Nonlethal Adventures
Double Box Category Scramble
Doris the Mechanical Detective's Story Hour
Cursemeister's Closet
Tsundere Stuff
Not Really A Vacation
Within the Rainbow Beehive
Triple-Item Dating Service
Bosshunter's Armory (Requires Level 60+)
Tower of the Elephant (Requires Level 60+)
Granny's Weird Recipe Book
That Doesn't Sound Right
Tables and Chairs
Doctor Stapler's Cosmic Party Palace
Metatemporal Archaeology
The Subtree Bonsai Garden
A Feast for the Buzzards
The Noisy Category
Very Classy (Requires Level 20+)
Alligator Zydeco Showdown (Requires Level 40+)
Bound to Be Something (Requires Level 40+)
The Trophy Room (Requires Level 60+)
Old Man Carl's Battle Spa (Requires Level 20+)
Night of 100 Ghosts
Ask the Audience?
Towers of Rust and Regret
It's Collectable!
Empty Boxes
Adventures in the Ultra-Zone!
That One Warehouse Category's Title (Requires Level 40+)
Skillful Patterns (Requires Level 20+)
This is the Way the World Works
A Tightrope Above the Abyss (Requires Level 40+)
Landhawks and Cannon-Shields
Cool Supplies
Warehouse Secondary Site, Base Categories
Things that Start with 'J' (Kit has unlocked this category in the Main Warehouse.)
Cooking is Magical (Kit has unlocked this category in the Main Warehouse.)
Robot Dinosaur Emporium (Kit has unlocked this category in the Main Warehouse.)
Oddly-Sized Sports Memorabilia (Kit has unlocked this category in the Main Warehouse.)
Just Music (Kit has unlocked this category in the Main Warehouse.)
Related to Goats (Kit has unlocked this category in the Main Warehouse.)
Magic Shoes (Kit has unlocked this category in the Main Warehouse.)
Bears and Motorcycles (Kit has unlocked this category in the Main Warehouse.)
Things That Are On Fire (Kit has unlocked this category in the Main Warehouse.)
Probably Bombs (Kit has unlocked this category in the Main Warehouse.)
Warehouse Secondary Site, Unlocked (Usable by those with the requisite award)
Can't Stop the Rock (Kit has unlocked this category in the Main Warehouse.)
Stuff That Tastes Weird (Kit has unlocked this category in the Main Warehouse.)
Heavily Disguised Things (Kit has unlocked this category in the Main Warehouse.)
Fuzzy But Dangerous (Kit has unlocked this category in the Main Warehouse.)
Balls, Both Large and Small (Kit has unlocked this category in the Main Warehouse.)
Things Most People Don't Want (Kit has unlocked this category in the Main Warehouse.)
Undefined Warehouse Site Categories
Semi-Random Axe of Charity Double-Pick
My New Life as a Vending Machine
Relationship Goals
Merchandising Opportunities
Possibly Impossible Trivia
Future-Zone Modular Upgrades
This Land Is My Land
End-Times at the Outland Battledome
Into the Mountains of Hate and Envy
A Horrible/Terrible/No Good/Wonderful (haha)/Very Bad Category
Beasts Unheard
Diamond Sky Butterfly Dreams
The Goat-Enhancement Experience
Laws of Rage from the Genesis-Terror Vats
Shrine of the Deified Leech-Baron
Doors Known to Be Weird and/or Ominous
Unevictable Minotaur Apartment Daze
Granny Marigold's Secret Fae Spices
Bioborg Factory
Uncle Lazy's Frequently-Disappointing Delves
Famous Professors and Lengthy Lectures
Triple-Charity Nonunique Box Bombardment
Gilded Missiles
Frustratingly Wet Objects
It Came From Planet 'Synergizes With Very Little'
Bad Bill's Tats 'n Gats
Additional Categories Discovered (Not Yet Unlocked)
Floral Arrangements
Guilded Miss-Alls (Requires a Guild)
Auntie Ethyl's Favorite Little Treats
Gifts from a Man Who Pities You
Ghost with the Roast
Predominantly Candy, Unless You're Unlucky
The official Battle Arena warehouse is located within Town and contains seemingly endless chambers filled with stacks upon shelves upon piles of boxes and other containers. Anyone can enter the warehouse's lobby to turn in tickets for a variety of item categories. Warehouse personnel do not permit individuals into the main building without special permission. Given that the Warehouse is directly controlled by the Holy Empire and is guarded by a legion of mysanomorphs, attempting to break in to loot it of its plentiful treasures would be a grave mistake.
A Secondary Site for the Warehouse exists, somewhere, hidden and guarded by an impressive array of traps and hazards. It contains even more specific and esoteric categories than the main branch. At present, only one person has been able to reliably reach it.
Activity: Turning in Tickets
Thread Type- Player Quest
Run By- Gadigan
All new characters are given three tickets to the warehouse and may turn them in for items.
You choose a category and use a ticket to get an item. The warehouse gives out items of all power levels, and it sometimes even hands out artifacts. Good luck, everyone.
Since responding to this can take a while, characters may leave the warehouse after making their requests, and their items will be teleported to them when they are ready. This means you can do other things while waiting for your warehouse picks to be given to you.
Warehouse Category List
Example Category
Base Categories (Usable by all)
Technological Developments
Magical Relics
Weapons and Armor
Zoo
Random Junk
Art and Antiques
Additional Categories Unlocked (Usable by those with the requisite award)
Rare Materials
Imported Goods
Elaborate Spells
Bascaradine Brand Items
Secrets of the Undead
Special Fights
Weapon Filled Armory
Botanical Bonanza
The Frozen North
Chef's Selection
Special Fights II
Days of War
From Distant Realms
Take to the Skies
Ranged Weapons
Baked Goods
Ability-Granting Objects
Realms and Holdings
Trinkets and Baubles
Ocean's Bounty
Creature Collection
Objects From Prior Eras (Requires Level 20+)
Special Fights X-1
Secret Formulas
Items Of The Upper Planes (Requires Level 20+)
Items Of The Lower Planes (Requires Level 20+)
Nature's Heartbeat (Requires Level 20+)
Classic-Stat Bossfights
Unvisited Futures (Requires Level 20+)
Nonbase Arsenal (Requires Level 40+)
From the Discs of Nexus (Requires Level 20+)
Garage of Legends (Requires Level 20+)
Secret Gadgets
Somewhat Odd (Requires Level 20+)
Corruption Double-Pick
Alcohol Double-Pick
Divine Relics (Requires a Patron Deity)
Recent, By Some Vague Approximation Of The Word
Of the Tales (Requires Level 40+)
Assumptions of Form (Requires Level 60+)
Cosmic Thievery (Requires Level 40+)
Invocations (Requires Level 40+)
Somewhere Different
Bulk Orders
Pimp My Guild (Requires Level 40+ and a Guild)
Thralls to the Cause (Requires Level 40+ and a Guild)
Weird Subsystem Liferaft
Trapmeister's Workshop
Masks and Shapes
Matryoshka Mayhem
From the Year 2020
Literature Collection
Bucketful O' Rage
Space of The Father
Heralds of the Octagonal Star
Faces of Nexus
Gift Delivery Service
Business Boosters
Seeds of Wealth and Hunger
Demense of the Plagiaristic Monkey-Spirit
My Favorite New Addiction!
Wooden Robo-Dragon Parade
The Cosmic To-Do List
Enigmatic Well of Fate
Entombed With Ancient Lords
A Bullseye On My Forehead
Commandments of the Seething Idol
Exodus of Self (Requires Level 60+)
Effortlessly Divine (Requires Level 60+ and Deity status)
Temple of the Fallen Beast (Requires Level 60+)
Key to Realms Beyond (Requires Level 40+)
Magically-Fun Nonlethal Adventures
Double Box Category Scramble
Doris the Mechanical Detective's Story Hour
Cursemeister's Closet
Tsundere Stuff
Not Really A Vacation
Within the Rainbow Beehive
Triple-Item Dating Service
Bosshunter's Armory (Requires Level 60+)
Tower of the Elephant (Requires Level 60+)
Granny's Weird Recipe Book
That Doesn't Sound Right
Tables and Chairs
Doctor Stapler's Cosmic Party Palace
Metatemporal Archaeology
The Subtree Bonsai Garden
A Feast for the Buzzards
The Noisy Category
Very Classy (Requires Level 20+)
Alligator Zydeco Showdown (Requires Level 40+)
Bound to Be Something (Requires Level 40+)
The Trophy Room (Requires Level 60+)
Old Man Carl's Battle Spa (Requires Level 20+)
Night of 100 Ghosts
Ask the Audience?
Towers of Rust and Regret
It's Collectable!
Empty Boxes
Adventures in the Ultra-Zone!
That One Warehouse Category's Title (Requires Level 40+)
Skillful Patterns (Requires Level 20+)
This is the Way the World Works
A Tightrope Above the Abyss (Requires Level 40+)
Landhawks and Cannon-Shields
Cool Supplies
Warehouse Secondary Site, Base Categories
Things that Start with 'J' (Kit has unlocked this category in the Main Warehouse.)
Cooking is Magical (Kit has unlocked this category in the Main Warehouse.)
Robot Dinosaur Emporium (Kit has unlocked this category in the Main Warehouse.)
Oddly-Sized Sports Memorabilia (Kit has unlocked this category in the Main Warehouse.)
Just Music (Kit has unlocked this category in the Main Warehouse.)
Related to Goats (Kit has unlocked this category in the Main Warehouse.)
Magic Shoes (Kit has unlocked this category in the Main Warehouse.)
Bears and Motorcycles (Kit has unlocked this category in the Main Warehouse.)
Things That Are On Fire (Kit has unlocked this category in the Main Warehouse.)
Probably Bombs (Kit has unlocked this category in the Main Warehouse.)
Warehouse Secondary Site, Unlocked (Usable by those with the requisite award)
Can't Stop the Rock (Kit has unlocked this category in the Main Warehouse.)
Stuff That Tastes Weird (Kit has unlocked this category in the Main Warehouse.)
Heavily Disguised Things (Kit has unlocked this category in the Main Warehouse.)
Fuzzy But Dangerous (Kit has unlocked this category in the Main Warehouse.)
Balls, Both Large and Small (Kit has unlocked this category in the Main Warehouse.)
Things Most People Don't Want (Kit has unlocked this category in the Main Warehouse.)
Undefined Warehouse Site Categories
Semi-Random Axe of Charity Double-Pick
My New Life as a Vending Machine
Relationship Goals
Merchandising Opportunities
Possibly Impossible Trivia
Future-Zone Modular Upgrades
This Land Is My Land
End-Times at the Outland Battledome
Into the Mountains of Hate and Envy
A Horrible/Terrible/No Good/Wonderful (haha)/Very Bad Category
Beasts Unheard
Diamond Sky Butterfly Dreams
The Goat-Enhancement Experience
Laws of Rage from the Genesis-Terror Vats
Shrine of the Deified Leech-Baron
Doors Known to Be Weird and/or Ominous
Unevictable Minotaur Apartment Daze
Granny Marigold's Secret Fae Spices
Bioborg Factory
Uncle Lazy's Frequently-Disappointing Delves
Famous Professors and Lengthy Lectures
Triple-Charity Nonunique Box Bombardment
Gilded Missiles
Frustratingly Wet Objects
It Came From Planet 'Synergizes With Very Little'
Bad Bill's Tats 'n Gats
Additional Categories Discovered (Not Yet Unlocked)
Floral Arrangements
Guilded Miss-Alls (Requires a Guild)
Auntie Ethyl's Favorite Little Treats
Gifts from a Man Who Pities You
Ghost with the Roast
Predominantly Candy, Unless You're Unlucky
MODRAAAAAAAAAAAAAGE
- Modrageball
- Site Admin
- Posts: 1292
- Joined: Sun May 31, 2020 7:04 pm
- Location: RAGE
Re: Other Special Activities
Warehouse Addendum: Of The Tales Abilities
The 'Of The Tales' category of the Warehouse provides those that pull from it abilities from Ascendants and notable Ascension entities. Typically, two people cannot pull from the same entity's ability pool, and so a record of who has gained whose abilities will be kept here.
Kit
To pull more, must complete the task:
* Obtain the abilities Adept Hammer Training, Adept Mace Training, Adept Holy Magic Attunement, Adept Celestial Magic Attunement, Adept Heavy Armor Proficiency, Basic Skykeeper Knowledge, Apprentice Skykeeper Knowledge, Skykeeper, Basic General Knowledge, Apprentice General Knowledge, General, Basic Divine Magic Attunement, Apprentice Divine Magic Attunement, Priest, Basic Shield Training, Apprentice Shield Training, Defender, Basic Smith Proficiency, Apprentice Smith Proficiency, Smith
Celiria
Remalius
Rey Naboshi
Rosaline
Cael
Caelum
Volatilis
DOCTOR MIRACLES
Tolva
Viren, The Green Word
Geddoe
Kazivon
Semiramis
Atalanta
Alrick
The Shielding Golem
Celas
Elyion/El
Vashna/Draconics
Karhu
Nole
Roy
Eva
Vrishni
Cyaeilia
Lili
Lilian
Darston
Anathema
Orkanith
Charming
Dulcinea de Montreal, Nightmares' Angel
To pull more, must complete the task:
* Obtain the abilities Basic Geomancy Attunement, Basic Hypertech Attunement, Basic Wizard Magic Attunment, Basic Divine Magic Attunement, Basic Beastmaster Knowledge, Apprentice Smith Proficiency, Apprentice Jeweler Proficiency, Apprentice Magewright Proficiency, Apprentice Crafter Proficiency, Apprentice Enchantment Attunement, Commander, Conjurer, Controller, Inscriber, and Lawbringer
THIS TASK HAS BEEN COMPLETED
Ryuutarou Ishinori
Enrica Stracciatella
Natsuu
Grey
Oliver
Stearic Camphor
Underdog
Ultear
The 'Of The Tales' category of the Warehouse provides those that pull from it abilities from Ascendants and notable Ascension entities. Typically, two people cannot pull from the same entity's ability pool, and so a record of who has gained whose abilities will be kept here.
Kit
To pull more, must complete the task:
* Obtain the abilities Adept Hammer Training, Adept Mace Training, Adept Holy Magic Attunement, Adept Celestial Magic Attunement, Adept Heavy Armor Proficiency, Basic Skykeeper Knowledge, Apprentice Skykeeper Knowledge, Skykeeper, Basic General Knowledge, Apprentice General Knowledge, General, Basic Divine Magic Attunement, Apprentice Divine Magic Attunement, Priest, Basic Shield Training, Apprentice Shield Training, Defender, Basic Smith Proficiency, Apprentice Smith Proficiency, Smith
Klureimel wrote: ♢Heaven's Hammer- (Passive Ability, Crusher) Possessor gains +(50 * Possessor Level) Melee Attack and +(100 * Possessor Level) SPI if wielding a Hammer, Wielder's 'Melee Attack', 'Melee Overdrive' and 'Powerful Attack' actions may use Strength or Spirit as their Prime Attribute, and possessor may base 'Melee Attack' bonus capping on either Strength or Spirit for purposes of said actions
♢Like A Hammer From the Heavens- (Passive Ability, Crusher) Possessor's first attack of each thread, if performed during the first round of battle and performed targeting a single Demon, Devil, or Daemon that is not 5 or more Levels greater than possessor that has not yet acted, deals double Damage (to a max of (Possessor Level * 1,000,000,000 additional Damage) if possessor is wielding a Hammer and has a greater SPI or CON than said target's CON
♢Shattering the Dark Fortress- (Passive Ability, Crusher) If possessor is wielding a Hammer, possessor's 'Melee Attack', 'Melee Overdrive', and 'Powerful Attack' actions may each remove a Defense-increasing or Resistance-increasing/granting buff that comes from a Demon, Devil, or Daemon source that is not 20 or more Levels greater than possessor
♢Awesome Blows- (Passive Ability, Lawbringer) Whenever possessor kills an opponent while wielding a Mace or Hammer, said opponent's allies have (should possessor desire such) a 100% chance of being afflicted with Awestruck
♢Banishing Verdict- (Passive Ability, Lawbringer) When possessor inflicts Entombed: Incarcerated on an entity that is not 10 or more Levels greater than possessor, possessor may unsummon it if possessor is wielding a Hammer or Mace
♢Heaven-Judge's Banishing Hammerblow- (Technique Ability, Lawbringer) Possessor may use 'Heaven-Judge's Banishing Hammerblow' in conjunction with a 'Melee Attack', 'Melee Overdrive', 'Attack With Finesse', or 'Combined Attack' action so long as possessor has a Mace or Hammer equipped. Said action gains +2,000 Melee Attack and unsummons up to 40 entities below Level 60 that are Demons, Devils, or Daemons that are not 20 or more Levels greater than its performer.
♢Heaven's-Justice Strike- (Technique Ability, Lawbringer) Possessor may use 'Heaven's-Justice Strike' in conjunction with a 'Melee Attack', 'Melee Overdrive', 'Attack With Finesse', or 'Combined Attack' action so long as a Mace or Hammer is equipped. Said action gains a Melee Attack bonus equal to the Magical Attack bonus of one Celestial Magic or Holy Magic spell equipped by its performer (with said spell not counting as being cast as part of said action to provide said bonus)
♢Judge of the Heavens- (Passive Ability, Lawbringer) If possessor is a Celestial, possessor gains +(Possessor Level * 100) Melee Attack while wielding a Mace, Possessor may choose to inflict Awestruck instead of Entombed: Incarcerated or Entombed: Incarcerated instead of Awestruck if wielding a Mace, Possessor may treat Hammers as Maces for purposes of Lawbringer abilities if possessor is a Celestial
♢Retributive Sentence- (Passive Ability, Lawbringer) If possessor is wielding a Mace or a Hammer and is a Celestial, up to once per round, when an entity inflicts a debuff or negative status effect on an ally of possessor, possessor may choose to have a 200% chance of inflicting Entombed: Incarcerated on said entity
♢Sublime Overcrash: Insurmountable Verdict- (Technique Ability, Lawbringer) Possessor may use 'Sublime Overcrash: Insurmountable Verdict' in conjunction with a 'Melee Overdrive' or 'Ultimate Attack' action so long as possessor's MP is not set to 0, no other Technique or Overcrash is being used, and possessor has a Mace or Hammer equipped. Said action gains +50,000 Melee Attack, unsummons all Demons, Devils, Daemons, Arch-Demons, Arch-Daemons, Arch-Devils, and Fiends, and gives all entities in caster's battlespace a non-stacking debuff that makes its possessors unable to summon Demons, Devils, Daemons, Arch-Demons, Arch-Daemons, Arch-Devils, or Fiends, with said debuff not being removable without user's permission if user is alive. Said action sets its user's MP to 0 for the remainder of the thread.
♢Wielding the Heavenly Judge's Gavel- (Passive Ability, Lawbringer) Possessor gains +(100 * Possessor Level) Melee Attack while possessor is a Celestial and is wielding a Mace or Hammer, Possessor's 'Melee Attack', 'Melee Overdrive', and 'Powerful Attack' actions may use Spirit as their Prime Attribute if possessor is a Celestial and is wielding a Mace or Hammer, Possessor may use Spirit to determine possessor's per-item Melee Attack bonus caps if possessor is a Celestial and is wielding a Mace or a Hammer
♢Arbiter's Just Raiment- (Passive Ability, Guardian) Possessor takes 50% Damage from entities afflicted with Entombed: Incarcerated if possessor is wearing Heavy Armor and is a Celestial
♢Bearing the Raiment of Justice- (Passive Ability, Guardian) Possessor gains +(50 * Possessor Level) Defense, +(100 * Possessor Level) CON, and +(100 * Possessor Level) SPI if wearing a Heavy Armor, Possessor may choose at the beginning of a thread (as a non-buff effect) to make its HP-Determining stat Constitution or Spirit and to make its per-item Defense capping based on either Constitution x 2 or Spirit x 2
♢Bulwark Against Impurity- (Passive Ability, Guardian) If possessor is wearing Heavy Armor, possessor gains (Possessor Level /4, rounded up)% Demon Resistance, Devil Resistance, and Daemon Resistance
♢Impenetrable Status Bulwark- (Passive Ability, Guardian) If possessor is wearing Heavy Armor, possessor's Resistances cannot be ignored by lower-Level Demons, Devils, and Daemons
♢Inviolable Heavenly Girding- (Passive Ability, Guardian) If possessor is a Celestial and has a Heavy Armor equipped, possessor may, up to once per thread, cause a Critical against possessor to no longer be a Critical
♢Sublimely Undiminishible Heavenly Form- (Passive Ability, Guardian) If possessor is a Celestial and wearing Heavy Armor, possessor may, up to (Possessor Level / 25, rounded up) times per thread, when possessor would be afflicted with a negative status effect by an entity that is not more than 5 Levels greater than possessor, choose to not be afflicted by said status effect
♢Benevolent Celestial Shielding- (Passive Ability, Paladin) At the start of a thread, if possessor is wearing a Heavy Armor and is a Celestial, possessor may choose one Resistance to an element that possessor possesses and grant said Resistance to possessor's allies as a constantly-applied effect, with this element-selection effect being present on possessor as a non-stacking buff
♢Holy Celestial Light- (Passive Ability, Paladin) If possessor is a Celestial and is Light element, possessor may equip and cast Holy Magic spells as though they were Celestial Magic spells and may cast Celestial Magic spells as though they were Holy Magic spells
♢Shared Holy Bulwark- (Passive Ability, Paladin) At the start of a thread, if possessor is wearing a Heavy Armor and is a Celestial, possessor may choose one Heavy Armor that possessor has equipped and apply its effects it possessor's allies as a constantly-applied effect that is subject to capping as though it came from an item equipped by each individual it is affecting (with capping being on a per-individual basis), with this armor-selection effect being present on possessor as a non-stacking buff
♢Armored by Heavenly Magic- (Passive Ability, Luminary) Possessor obtains +(500 * the number of Holy Magic or Celestial Magic buffs present on possessor) Defense, to a max of 100,000 Defense
♢Ensnare Within Holy Light- (Passive Ability, Luminary) If possessor is a Celestial, whenever possessor afflicts an individual with Awestruck, possessor may also afflict said individual with Entombed: Incarcerated
♢Heaven Shockwave Rain- (Passive Ability, Luminary) Whenever possessor unsummons an opposing Demon, Devil, or Daemon, to a max of 200 times per round, possessor may deal (10,000 * Possessor Level, to a max of 2,000,000) Flat Light element Damage to all of said unsummoned entity's allies
♢Insurmountable Holiness- (Passive Ability, Luminary) Possessor gains +(100 * Possessor Level) SPI if possessor is not afflicted with Voidstruck and has at least 5 Celestial Magic spells equipped, Possessor gains Voidstruck Immunity if possessor possesses no SPI-reducing debuffs or curses, is a Celestial, and has at least 5 Celestial Magic spells equipped
Illyri Hope wrote: ♢Shining Aura of Pacifism- (Stance Ability, Healer) Possessor may not conduct offensive actions, Possessor may not place debuffs or negative status effects on individuals or deal non-healing Damage, HP and MP Healing dealt by possessor's is doubled, Possessor's opponents of equal or lower Level deal half Damage to possessor if possessor possesses any unique allies
Celiria
Krayl Vanzeil wrote: ♢Covert Essence- (Passive Ability, Spy) When possessor is Transformed into a Transformation or entity on the Enemy List (including if possessor is Transformed into such while in a Transformation), possessor may choose, at the time of transformation, to count as not being Transformed while in said Transformation, with effects that would only work on Transformations not working on said Transformation in said case
♢Self-Driven Deniably-Surreptitious Denial of Self-Denial- (Passive Ability, Spy) Possessor may, as an choice that may not be controlled by other individuals or randomly chosen (overriding such instances of control or randomness), choose to ignore having chosen to not count as being Transformed due to the effect of the ability 'Covert Essence', with said choice being made on a per-check basis and being able to count as both Transformed and not-Transformed for different purposes at the same time
Barax Zaratome wrote: ♢Draconic Scholar- (Passive Ability, Dragon Lord) If possessor is a Dragon, possessor and possessor's Dragon allies gain +200 MIN for each different spell possessor has equipped, to a max of (Possessor's Level)x20 spells
Remalius
Doctor Lychera Tyrrenaum wrote: ♢World-Reshaping Research- (Passive Ability, Scientist) Possessor's allies (including possessor) may use possessor's MIN * 2 to determine their per-item Defense capping
♢Salvation Egress- (Passive Ability, Captain) When possessor exits a battlespace, possessor may Transform into a Vessel that possessor could transform into with a 'Transform' action and may make any number of willing allies present in the battlespace being exited (up to said Vessel's Passenger Capacity) passengers on said Vessel
Kamadeus wrote: ♢Wiseman's Orb- (Passive Ability, Magus) Possessor's 'Magical Attack' and 'Overdrive' actions may use Mind as their Prime Attribute if possessor has a Robe and Orb equipped
Rey Naboshi
Albardi wrote:♢Infinite Knife Hurricane- (Passive Ability, Shadow Blade) Possessor's actions that involve a Shadow Blade technique may gain '(The number of Knife weapons possessor has equipped, to a max of possessor's Level) hits against 1'
Rosaline
"Bez'Bekklin" wrote:♢Endless Is The Endmaker- (Passive Ability, Deathless One) At the end of each round, if possessor is dead, possessor may take a single action, If all opponents are 10 or more Levels below possessor, possessor's death cannot cause possessor's side of battle to lose, and possessor's opponents (provided they are all 10 or more Levels below possessor) cannot win while possessor is Dead
♢Across Endless Dark- (Passive Ability, Ebon Chancellor) Possessor may, at the start of a thread, choose to begin outside of all battles; possessor may set a number of actions for entities on possessor's side of battle to perform to bring possessor into battle, with this number being set not as a buff, but as a special value tracked by this ability; when possessor enters battle from this effect, possessor has a (Possessor Level / 4)% chance of inflicting Instant Death on all entities in all battlespaces
♢Death, Doom, Death- (Passive Ability, Other: Heir of Dust) When possessor inflicts Confusion: Fear on an entity of equal or lower Level and it is not immediately auto-removed by an effect and it is not ignored, possessor may choose to also inflict Instant Death on that entity
♢Grave of All Life- (Passive Ability, Other: Heir of Dust) No one in the same battlespace as possessor may be resurrected
♢Great, Dread Endmaker Upon Far Black Shores- (Passive Ability, Other: Living Legend) Possessor gains +((Possessor's Fame - target's Fame)/4, to a max of Possessor's Level)% to possessor's Instant Death infliction changes
♢Stillborn Souls Forevermore- (Passive Ability, Necromancer) If possessor summons or replicates an action performed by an entity of equal or lower Level, possessor may choose for it, at the time of its summoning or replication, to be Dead and unressurectable (with replicated entities being Dead being unable to perform replicated actions unless they could normally act while Dead); if possessor chooses to do so, as a buff on possessor that stacks (200 x Possessor Level) times that cannot be removed by entities of Level equal to or lower Level than possessor, whenever another instance of the same entity is summoned or replicated in any battlespace, for said instance to also be Dead and unressurectable
"Lyrix Chalerex" wrote: ♢Hyperrapid Gun-Shift- (Passive Ability, Gunslinger) If no opponents has greater AGI than possessor, possessor may, before any action, choose to unequip and then equip any number of Gun or Ammo items
♢Swiftest Killshot- (Passive Ability, Gunner) If no opponent has greater AGI than possessor and possessor is wielding a Gun, possessor's offensive actions that involve possessor's Ranged Attack bonus may not be countered (including preemptively) by lower-Level opponents than possessor who have not yet acted
♢Upon the Clocktower- (Passive Ability, Gunner) At the start of battle, possessor may create a Phantom Terrain of Clocktower that may also count as a Chronogeomantic Zone of Midnight (chosen at the time of its creation by its creator). If a Phantom Terrain of Clocktower is present, possessor gains (+(Possessor's Level)% Dodge, +(Possessor's Level)% Critical, and +(Possessor's Level)% To Hit) against entities who have not been in the battle alongside possessor for at least 5 rounds.
Elena Durinteyn wrote: ♢Maximum Suppression Stance- (Stance Ability, Gunner) If one of possessor's opponents is about to perform an attack that targets one of possessor's allies but does not target possessor, possessor may, up to (Possessor's Level) times per round (to a max of once per attack) as a preemptive counter conduct a 'Ranged Attack' action that may only target said opponent (and, optionally, also possessor)
Irmehret wrote: ♢Diaphanous Eternal Garb- (Passive Ability, Diplomat) If possessor has a Clothes equipped, possessor may choose one buff present on possessor to not vanish upon possessor's death
Astratarach wrote:♢View Beyond All Worlds- (Passive Ability, Diviner) At the start of each round, possessor may scan the stats of an individual in any battlespace; if this scan is successful, the target, if equal Level to or lower Level than possessor, may not trigger any effects that it would trigger upon its stats being scanned without possessor's permission
Cael
"Ghomyl Syyr" wrote: ♢Seer's Orb Witnesses All- (Passive Ability, Magus) If possessor has an Orb equipped, possessor may, up to three times per round, at the start of each round, scan the stats of an individual, with said target being able to be in a different battlespace
♢Seer Watches from Afar- (Passive Ability, Magus) If possessor has an Orb equipped and scans the stats of an individual in a different battlespace successfully while no equal or greater Level opponent is in possessor's battlespace, possessor and possessor's allies obtain +(Possessor's Level * 250) to all stats as a non-stacking buff that lasts until the end of the third round that its possessor is in the same battlespace as the entity whose stats were scanned or until the end of battle, whichever occurs first
♢Whispering Orb- (Passive Ability, Magus) Possessor's attacks that involve at least one attack bonus of an Orb possessor has equipped may scan the stats of their targets
♢Cataclysm Comes!- (Active Ability, Seer) Possessor's 'Doom Prophecy' actions may name a moderate negative status effect instead of a minor one
♢Doom and Cataclysm, Intertwined- (Passive Ability, Seer) Possessor's 'Doom Prophecy' ability may choose both a minor negative status effect and a moderate negative status effect instead of just one status effect
♢Doom Prophecy- (Active Ability, Seer) Possessor may perform an action, choosing a target, a minor negative status effect, and a round number greater than the current round's number. Possessor acquires a non-stacking buff that doubles possessor's infliction chance of that minor negative status effect on the chosen individual during the chosen round.
♢Preordained Arrival- (Active Ability, Seer) If possessor is wearing a Robe, possessor may not be prevented from entering or leaving battlespaces by equal or lower Level individuals the first time per round that possessor moves from one battlespace to another
♢The Instrument Is Named- (Active Ability, Seer) Possessor's 'Doom Prophecy' actions may apply their buff to a chosen ally of possessor instead of possessor
♢Nexus of Fates- (Stance Ability, Other: Destiny Weaver) At the start of each round, possessor may transfer up to (Possessor's Level) Fate element or Enchantment buffs or debuffs from targets that are either willing or lower Level than possessor to targets that are either willing or lower Level than possessor
♢Prophetic Spell- (Stance Ability, Other: Destiny Weaver) Possessor may use 'Prophetic Spell' in conjunction with a 'Magical Attack', 'Cast a Spell', or 'Overdrive' action so long as no other Technique is being used and possessor is casting a Fate element spell as part of said action. Said action may be delayed up to (Possessor's Level) rounds, and, if it is its performer's only delayed action at the time, it may not be countered, including preemptively, by entities below its performer's Level without its performer's permission.
Caelum
Joryl Yaghma wrote: ♢And Illusion as the Firmament- (Passive Ability, Illusionist) Possessor's Illusion Magic summons may not be unsummoned by individuals who are not higher Level than possessor if either said individuals or possessor treat Illusion as a base element, Possessor may treat Zones of Illusion as Zones of Earth
♢Primacy of Lies- (Passive Ability, Illusionist) At the start of each battle, possessor may choose a base element; if possessor does so, possessor obtains a buff that causes other individuals in the same battlespace to treat said element as a nonbase element and to treat Illusion as a base element; Possessor's Illusory Things may not be destroyed by individuals below Level 20 without possessor's permission
♢Sage Sculpts Primal Sand- (Active Ability, Summoner) If possessor has a Staff equipped, possessor may spend an action while in a Zone of Earth or a terrain or phantom terrain that is Savannah, Badlands, or Desert, to summon up to 20 Animals from the Enemy List that are below possessor's Level
♢Incredulous Yak's Steely, Uncompromising Glare- (Passive Ability, Beastmaster) If possessor is an Animal, possessor's opponents' actions have a (Possessor's Level - Action's Source' Level)% chance of being cancelled if their sources are in the same battlespace as possessor
♢Lordmaster of Yaks- (Passive Ability, Beastmaster) If possessor is an Animal, possessor gains 1 Base CON and 1 Base MIN, If possessor is an Animal, possessor's Animal pets and summons gain Charm Immunity, If possessor is an Animal, possessor's Animal pets and summons gain +(50 * possessor Level) to all stats and an additional +(50 * possessor Level) to all stats if their name includes 'Yak'
Volatilis
Grand Archduke Oralund wrote: ♢Scourgebolt- (Technique Ability, Warlock) Possessor may use 'Scourgebolt' in conjunction with a 'Magical Attack' or 'Overdrive' action so long as it involves the casting of a Dark Magic, Catastrophe Magic, or Wizard Magic spell and no other technique is used. Said action gains 100*(It's performer's Level) Magical Attack, and, at the end of said action, up to three of its performer's pets or summons may gain an additional action that must be an offensive action that must target at least one opposing target of 'Scourgebolt''s performer's action and may only target targets of 'Scourgebolt's performer's action, themselves, and 'Scourgebolt''s performer.
DOCTOR MIRACLES
Mahu Rah'Seydi wrote: ♢Prophesied Savior- (Passive Ability, Priest) The first time possessor enters a battlespace, possessor's allies in that battlespace are dealt (Possessor's Level * 10,000) Flat Light element HP Healing and are cured of one debuff from a source below possessor's Level
♢Arriving to the Sound of Ritual Song- (Passive Ability, Ritualist) The first time possessor enters a battlespace, possessor counts as having been casting all Ritual Magic spells for (Possessor's Level/5, rounded up) rounds for purposes of multi-action casting requirements for a number of rounds equal to (Possessor's Level/5, rounded up), applying this effect to a max of once per spell across all instances of that spell
Helene Sephreys wrote:♢Develop Brand-New Super Drug- (Active Ability, Alchemist) Possessor may spend an action to give a target +2 to a base stat of said action's user's choice as a non-stacking buff
♢Sublime Merchandise Synchronization: Sepherys- (Active Ability, Alchemist) Possessor's caps are considered 15% higher for purposes of equipped items whose name includes 'Sepherys' if at least half of possessor's equipped items have 'Sepherys' in the name
Grandmother Quoxjiggobbulous the Primordial wrote:♢Grandmother of All Oozes- (Active Ability, Viscous Lord) If possessor is an Ooze, possessor cannot be negatively affected by Oozes that are possessor's summons (or deeper down the generation-tree of summons of possessor).
♢Primordial Self-Division- (Active Ability, Viscous Lord) If possessor is an Ooze, possessor may spend an action to summon a copy of itself that possesses all buffs and positive status effects possessed by possessor, but no debuffs or negative status effect; this copy does not possess gear when created and is not considered Unique. Max 1 summoned.
♢Retaliatory Oozewave- (Active Ability, Viscous Lord) If possessor is an Ooze, when possessor takes at least 1 Damage from an attack after Defense is applied, possessor may summon up to 5 Oozes that are 5 or more Levels lower than possessor and are normally fightable for drops on the Enemy List (Max 50 summoned) and may choose to have a (Possessor Level *5)% chance of inflicting Poison on the attacker
♢Supreme Ooze-Budding- (Passive Ability, Viscous Lord) At the start of each round, possessor may summon Oozes whose total HP is equal to or less than possessor's current HP, provided said Oozes are of equal Level to or lower Level than possessor and are normally fightable for drops on the Enemy List, Max (200 * Possessor Level) summoned
Magellan Ashe Laathus wrote:♢Magellan's Forcefield- (Passive Ability, Auramancer) Possessor gains an Magellan's Forcefield. It possesses (Possessor's Level * 1,000) HP. If possessor would be dealt Damage by a source that is not 20 or more Levels greater than possessor that is not a negative status effect or a debuff and the Magellan's Forcefield possesses at least 1 HP, the Damage is instead dealt to the Magellan's Forcefield. If an individual instance of Damage (from a single hit of an attack or a single other application) reduces the Magellan's Forcefield's HP to 0, remaining Damage does not carry over to possessor.
Tolva
Gorsannis wrote: ♢The Juggernaut- (Passive Ability, Gigas Knight) If possessor is wearing a Grand Armor, possessor ignores Resistances of a percentage equal to or lower than possessor's Level that are possessed by entities of lower Level than possessor
Gilfried wrote: ♢Matix-Based Autoscan- (Passive Ability, Matrix Keeper) Whenever possessor performs an attack that involves the attack bonus of an Assault Matrix possessor has equipped, possessor scans the stats of said attack's targets
♢Unmatched Auto-Integrable Augmetric Systems- (Passive Ability, Power Trooper) Each Power Armor possessor has equipped provides a +1 bonus to each Base Stat that it increases as a non-Base stat, with this bonus not stacking across multiple items for the same stat
♢Flawless Motion of the Iron Mastermind- (Passive Ability, Power Trooper) Possessor ignores the Agility penalties of any Power Armor possessor has equipped
♢Immaculate Self-Forked Clone- (Active Ability, Biomancer) Possessor may, up to once per thread, across all copies of this ability across all individuals, with these trackers being non-resettable, perform an action to summon a non-unique PC that is named 'Forked <Possessor Name> Clone', that has possessor's base stats, that is possessor's PC Type, and that has copies of possessor's abilities, Max 1 summoned
♢Selectively Reintegrate Fork- (Active Ability, Biomancer) Possessor may spend an action to unsummon a PC summoned through possessor's 'Immaculate Self-Forked Clone' ability, gaining replicated copies of all buffs and positive status effects present on said unsummoned PC
♢Master Analyst- (Passive Ability, Scientist) Possessor's scan attempts are rolled twice, with possessor choosing which of the two results to take
♢Sublime Weakness Analysis- (Passive Ability, Scientist) Possessor treats the Weaknesses of possessor's opponents as being 25% higher, Possessor may ignore up to 25% Resilience from each source that is an Armor or a buff with at least one base subtype that is granting one of possessor's opponent's an increased Resilience value
♢Transspatially Override Forked Copy- (Active Ability, Other: Spatial Mage) Possessor may spend an action to unsummon a PC summoned through possessor's 'Immaculate Self-Forked Clone' ability, entering the battespace it was present in so long as no individual 20 or more Levels greater than possessor in either possessor's battlespace or said summoned PC's battlespace objects
♢Impregnable Iron Shell- (Passive Ability, Smith) The first time per thread that possessor equips each armor that possessor created during this thread, possessor obtains a buff that stacks 12 times that prevents the application of a debuff from a source equal to or below possessor's Level to its possessor, with said buff vanishing if the armor that was equipped to provide it becomes unequipped
♢Master Ironworker- (Passive Ability, Smith) If possessor is wearing an Armor that possessor created during the current thread, possessor is Immune to Damage from sources of lower Level than possessor and is Immune to sources 10 or more Levels below possessor
♢Smith of Perfection- (Passive Ability, Smith) Items created by possessor cannot be destroyed by sources equal to or below possessor's Level
Viren, The Green Word
Earmensarna, the Guiding Azure Star" wrote:♢Beyond This World a Great Light Shines- (Passive Ability, Astral Mage) If one of possessor's allies, regardless of what battlespace possessor is in, moves from a battlespace that contains at least three Empowered Constellations that are not set by that ally into a different battlespace that contains three different Empowered Constellations that are also not set by that ally, that ally obtains a buff that stacks 200 times that provides +(250 x Possessor Level) MIN, SPI, and SAN; additionally stacked instances of this buff require different Empowered Constellations present than the three and three checked by each prior instance of it; the number of instances of this buff an individual possesses is divided by 8, rounded down, if it is taken between battles
♢Harmonically-Guided Triumphant Works- (Passive Ability, Astral Mage) For each sequential prior round during which possessor and each of possessor's allies, provided that there are at least 30 such allies, all cast the same Spell at least once, possessor and possessor's allies, as a state-based non-buff, non-debuff effect generated by possessor, ignore a cumulative 5% of each Resistance possessed by the targets of said Spell, provided said targets are equal Level to or lower Level than possessor, for purposes of attacks and actions that incorporate the casting of said Spell, as well as having actions and attacks involving the casting of said spell have a cumulative 1% chance of ignoring the Reflection, Absorption, and Reflection of said actions and attacks by targets that are equal Level to or lower Level than possessor
♢Echoing Kindness and Right Action Across the World- (Passive Ability, Paladin) For each of possessor's lower-Level allies who has placed a buff of each of possessor's other lower-Level allies, all of possessor's lower-Level allies, provided there are at least 5 such allies, obtain a cumulative +(1/((the number of prior instances of this effect tallied)!, rounded down)))% bonus to all stats (to a max of a +(Possessor's Level / 2, rounded down)% bonus), with this bonus being constantly-applied by this ability rather than being a buff
♢Ever-Azure Holy Nimbus- (Stance Ability, Paladin) Whenever one of possessor's lower-Level allies casts a non-offensive spell that heals or buffs an ally that has not yet been healed or buffed by the same ally on the current round, possessor may, up to possessor's Level times per round, give said ally a bonus action at the end of any action containing the spell's casting (if it is part of an action), at the end of any attack containing the spell's casting (if it is part of an attack, but not an action), or immediately (if it is neither part of an attack nor part of an action); Possessor may choose for any text present on possessor or any of possessor's allies, including on their instances of abilities and items, as being this color; any text possessor announces may be this color (Hex = #007FFF)
♢Guidance Offered- (Passive Ability, Scholar) Whenever possessor casts a non-unique spell, possessor's lower-Level allies, as a buff that lasts until the end of the round that does not stack that ends if the ally stops being possessor's ally, add that spell to their Inherent Spell Lists, gaining Inherent Spell Lists as part of the buff if necessary
Geddoe
Armistead Ilreynden wrote: ♢Beat Death in a Gunfight- (Passive Ability, Gunner) The first time each thread that possessor is killed (to a max of once across all copies of this ability), possessor immediately self-resurrects, Possessor's side of battle does not count as losing if all its members are dead by standard victory conditions until after possessor's self resurrection occurs (or is stopped from occurring)
♢Cross-Dimensional Combat Expert- (Passive Ability, Wanderer) Possessor gains +50% To Hit and Dodge if possessor changed battlespaces earlier in the round
♢Deathhunter- (Passive Ability, Hunter) Possessor gains +25% To Hit against Undead, Possessor gains an additional +(Possessor's Level)% To Hit against Undead with Counters
♢Doomhunter- (Passive Ability, Gunner) If possessor is targeting an enemy, boss, pet, or summon with an attack and possessor is wielding a Gun, possessor's Critical chance against said target is increased by a value equal to the highest Instant Death infliction chance of said entity's abilities, with 'inflicts Instant Death' conferring an automatic Critical
♢Fivespace Angle-Bouncing Crossdimensional Gunfight Experience- (Passive Ability, Gunner) Spatial element debuffs may not reduce possessor's To Hit if possessor has a Gun equipped, Possessor may ignore Dodge bonuses from Spatial element buffs if possessor has a Gun equipped
♢Heaven's Truth Golden Pistol Cannon- (Technique Ability, Gunner) Possessor may use 'Heaven's Truth Golden Pistol Cannon' in conjunction with a 'Ranged Attack' or 'Ranged Overdrive' action so long as possessor has a unqiue Gun named 'Dreamlighter' equipped and no other technique is used. Said action gains +400,000 Ranged Attack, gains '1 hit against 7,000,000', gains 'may Heal', and removes all Illusion Magic, Illusion element, and Mystery element buffs and debuffs from its targets.
♢Sublime Gunslinger- (Passive Ability, Gunner) Gun Weapons equipped by possessor gain +(100 * Possessor Level) additional Ranged Attack, Possessor gains (Possessor Level + 100)% To Hit while wielding a Gun
♢Sublime Overcrash: Requiem for the Reaper- (Technique Ability, Gunner) Possessor may use 'Sublime Overcrash: Requiem for the Reaper' in conjunction with a 'Ranged Overdrive' or 'Ultimate Attack' action so long as possessor's MP is not set to 0, no other technique or Overcrash is being used, and possessor has a Gun equipped. Possessor may, up to once per thread, when possessor would be killed by an action, if possessor is wielding a Gun, has not previously used this Overcrash during this thread, and not in Burnout, gain an unpreventable-by-non-Overcrash-effects, uncounterable-by-non-Overcrash-counters, action that must involve the use of this Overcrash. Said action gains +(10,000 * Possessor's Level) Ranged Attack, may target only one opponent, and causes said target opponent, if either below performer's Level or a Tier 3 or lower subtype, to obtain obtain a non-removable debuff that does not vanish upon death that makes its possessor unable to kill this action's performer.
♢Chased the Reaper Across the Realms- (Passive Ability, Wanderer) If an opposing Undead moves to a different battlespace from the battlespace possessor is in, possessor may follow that Undead into that other battlespace so long as no entity 20 or more Levels greater than possessor in either battlespace objects
♢Cross-Spatial Commanding Presence- (Passive Ability, General) Possessor's allies in other battlespaces obtain constantly-applied bonuses to their stats that possessor would grant them if they were in the same battlespace as possessor
♢Decorated Officer of Ancient Wars- (Passive Ability, General) Possessor gains +12 Fame, Possessor, if possessor is wearing a Light Armor or an armor whose name includes the words 'Dress Uniform' or 'Parade Uniform', gains an additional Accessory slot that may only hold a Broach or Trinket
♢Defies Death- (Passive Ability, General) Possessor ignores the first instance of Instant Death to affect possessor per battle
♢Inspire Resolve In the Face of Death- (Passive Ability, General) Possessor's allies gain +15% Instant Death Resistance
♢Dodging Shot- (Passive Ability, Protector) If possessor is wielding a Gun and wearing a Light Armor, whenever possessor Dodges an attack, possessor may perform, as a counter to said attack, a 'Point Blank' or 'Ranged Attack' action that may only target said attack's performer and/or possessor, with this ability being able to grant up to 12 bonus actions per round
♢Faced the Reapers and Won- (Passive Ability, Protector) If possessor is wearing Light Armor, possessor obtains (Possessor Level/4, rounded up)% Undead Resistance
♢Swift Gunslinger's Dodging Riposte- (Passive Ability, Protector) If possessor is wearing Light Armor and wielding a Gun, possessor may, up to (Possessor Level/25, rounded up) times per round, conduct a 'Ranged Attack' or 'Point Blank' action as a counter to an attack that missed possessor
♢Known for Always Wearing a Cloak- (Passive Ability, Magewright) Possessor gains an Accessory slot that may only be used to equip Cloak accessories and that may not be converted into other slot types
♢Scythe-Catching Cloak- (Passive Ability, Magewright) Possessor gains 15% Scythe Resistance if possessor is wearing a Cloak
♢Precise Countershot- (Passive Ability, Gunslinger) If possessor is wielding a Gun, possessor's 'Ranged Attack' and 'Point Blank' counters gain +50% To Hit
Thousandfold-Emperor Galshumakko wrote:♢Emperor of Red Stars Stance- (Stance Ability, Alienist) Possessor's Alien allies who are below possessor's Level may (with possessor deciding this choice) use possessor's Level instead of their own
♢Imperious Final Blow- (Passive Ability, Lawbringer) Once per round, possessor may choose for an attack that possessor performs to deal (the number of possessor's allies who have attacked already that round * 10,000) additional Damage, to a max of (Possessor's Level * 1,000,000) additional Damage to opponents of possessor, with further attacks possessor makes against at least one of the same targets that is an opponent dealing half Damage
Kazivon
The Dragon King wrote:♢Birth Dragons from Shadow and Fire- (Passive Ability, Dragon Lord) At the start of each round, for each Zone of Fire or Zone of Darkness that possessor is in (with a Zone that is both counting once), possessor may summon a Dragon that is lower Level than possessor that is fightable for drops on the Enemy List, Max 2,000 summoned
♢Crossplanar Draconic Immanence- (Passive Ability, Dragon Lord) Possessor's Dragon summons who are in different battlespaces may, should possessor choose such, obtain benefits from constantly applied effects originating from possessor as though they were in the same battlespace as possessor
♢Master of the Great Wyrms- (Passive Ability, Dragon Lord) Possessor's Dragon summons, at the time of their summoning, obtain a non-stacking buff that provides +(500 * Possessor's Level) to all stats
♢Mind-Nexus of Draconic Ferocity- (Passive Ability, Dragon Lord) Possessor may, for purposes of an attack, choose to use both the To Hit and Critical value of any one Dragon that is not both higher Level and an opponent
♢See Through All Dragons' Eyes- (Passive Ability, Dragon Lord) Possessor may choose to have successfully scanned the stats of any individual an equal or lower Level Dragon below Level 100 scanned the stats of (including in other battlespaces within the same battle)
♢Supreme Ruler of Dragonkind- (Passive Ability, Dragon Lord) If possessor is a Dragon controls the decisions of all lower Level Dragons below Level 99
♢Wields the Spear of Blackest Night- (Passive Ability, Lancer) Possessor's Spear weapons gain +(Possessor Level * 100) Melee Attack, (Possessor Level * 2)% inflicts Voidstruck, and the element Darkness
♢Master of the Fogsea- (Passive Ability, Veilwalker) Possessor counts as having an accessory equipped whose name is 'Fog Boots', Possessor ignores Dodge-increasing effects attached to Zones, Terrains, and Phantom Terrains that are on individuals other than possessor that were created by sources below possessor's Level
Grand Vizier Haziz Ib’Dahakari wrote: ♢Manifest Guardian Force- (Active Ability, Gatekeeper) Possessor may, up to once per thread, spend an action to summon a lower-Level Eidolon from the boss list that possessor has a corresponding Variable Fading Call spell equipped for or on possessor's Inherent Spell List
Semiramis
Alarexia Gillingman wrote: ♢Reprocessor's Purgation Stance- (Stance Ability, Healer) At the start of each round, possessor declares a base subtype; during the round of that declaration, as a non-stacking buff on possessor, each time an entity of that subtype is killed, possessor destroys its corpse, and, then, if said corpse destruction were successful, possessor chooses an entity to Regenerate (10,000 * that entity's Level) HP and MP; entities of the chosen subtype obtain a 50% weakness to Poison, Pain, and Wounded while possessor possesses this buff
♢Sublime Overcrash: Cage of Forever- (Technique Ability, Other: Time Mage) Possessor may use 'Sublime Overcrash: Cage of Forever' in conjunction with an 'Overdrive' or 'Ultimate Attack' action so long as possessor's MP is not set to 0, no other technique or Overcrash is being used, and possessor has a Time Magic spell equipped. Said action prevents, for the remainder of the round, all opponents who are not Immune to (and do not Reflect or Absorb) Petrification, who are not Immune to (and do not Reflect or Absorb) Petrification: Time Stop, and who are not Immune to (and do not Reflect or Absorb) Time from acting, with things that would occur before and after such skipped actions not occurring, and gives caster and all of caster's allies a buff that cannot be removed by sources below caster's Level that, at caster's discretion, reverts its possessor's status to their status at the time they obtained the buff at the start of each round.
Augustus Solomon wrote: ♢Access to the Archive of Wisdom- (Passive Ability, Other: Numinous Archivist) Possessor gains +(1,000 * Possessor's Level) MIN, Possessor checks for the success of scan attempts twice
♢Quick Reference- (Active Ability, Diviner) Possessor may spend an action to obtain a list of the numerical values possessed by all the individuals for any chosen number of values in any combination of battlespaces, with which numeric value belongs to which individual not being displayed and which specific numeric values correspond to which selected value categories not being displayed and this effect not counting as scanning stats; values can be selected from any particular singular stat, sum of all stats, HP, MP, sum of HP and MP, Max HP, Max MP, Sum of Max HP and Max MP, HP Damage Possessed, MP Damage Possessed, Defense, Defense against Stat Damage, Defense against any particular element or subtype, (Resistance percentage to any particular element, status effect, sub-status effect, or subtype), Prime Attribute, Turn Order Determining Stat Sum, Turn Order Determining Stat for Turn-Order Determining Purposes, To Hit, Dodge, Critical Chance, Resilience, (Sum of To Hit, Dodge, Critical Chance, and Resilience), Level, HP Determining Stat, MP Determining Stat, XP possessed, XP dropped, Gold possessed, and Gold dropped
Jarn Arbedo wrote:♢Guns at High Noon- (Passive Ability, Gunslinger) If possessor has no allies in the same battlespace and is wielding a Gun, possessor's attacks that involve Gunslinging spells deal 5% more Damage
Atalanta
Nathquorlo the Eradicationist wrote: ♢Bladed Hurricane Stance- (Stance Ability, Shadow Blade) Whenever one of possessor's attacks ends, possessor may unequip and then equip any number of Knives and/or Swords, Possessor gains one weapon slot that may only hold a Knife or Sword weapon
Jurunei of Erileyem wrote:♢Attended by the Hosts of Erileyem- (Passive Ability, Counselor of Faerie) Once per round, before one of possessor's actions, possessor may choose to replicate the effect of any ability performable by a Fae on the Enemy List that is equal to or below possessor's Level and that is normally fightable for drops, doing so as though an instance of said entity is performing said ability
♢Breath of the Living Hereafter- (Passive Ability, Counselor of Faerie) Possessor may treat Fae as Devas for purposes of Champion of the Upper Realms abilities; whenever possessor would be able to choose to summon nonspecific entities with the Deva subtype, possessor may instead choose to summon entities of the Fae subtype with the same requirements; Entities below possessor's Level may not prevent possessor from resurrecting Fae
Alrick
Captain Mahdar Hasquaam wrote: ♢Custom-Designer of High-Yield Ship-Mounted Weaponry- (Passive Ability, Other: Siegemaster) Possessor may conduct 'Ranged Attack', 'Point Blank', and 'Ranged Overdrive' actions while possessor is in a Vessel transformation as though possessor were not transformed if possessor has a Siege Weapon equipped
♢My Ship is Where My Heart Is- (Passive Ability, Captain) Possessor's Vessels have possessor's unmodified stats added to them, Possessor's Vessel transformations may not be broken, unequipped, or removed from the thread by individuals who are not 20 or more Levels greater than possessor while possessor is alive
♢Sailor of Forbidden Seas- (Passive Ability, Ocean Prince) Possessor may choose, once per round, either at the start of the round or at the start of any individual's action, to acquire a buff that lasts until the end of the round that causes its possessor and all of its possessor's allies to ignore one chosen effect attached to either a Zone of Water or a terrain or phantom terrain that is Ocean or Sea that does not come from a source that is 20 or more Levels greater than possessor
Ardrakas Kresmeides wrote: ♢Unfathomable Mad Genius- (Passive Ability, Mad Scientist) Possessor obtains +(100 * Possessor Level MIN), +(10 * Possessor Level) Defense against MIN Damage, and +(1,000 * Possessor Level) MP
The Shielding Golem
Kobolor the Ancient wrote: ♢Body of Unfaltering Stone- (Passive Ability, Evermason) If possessor is a Golem, possessor obtains +(50 * possessor Level) Defense, +(50* possessor Level) CON, +(50* Possessor Level) STR, and + (500 * possessor Level) HP, and possessor may choose to auto-recover from a minor negative status effect at the start of any action up to 3 times per thread
♢Invulnerable Body that Withstood Seven Ages- (Passive Ability, Evermason) If possessor is a Golem, possessor obtains +(50 * possessor Level) Defense, +(50* possessor Level) CON, and + (500 * possessor Level) HP, Possessor gains 100% Fatigued Resistance, Fatigued: Elderly Immunity, and 30% Time Resistance
♢Plodding Untouched Through the Ages- (Passive Ability, Evermason) If possessor is a Golem, non-unique sources that are not 20 or more Levels greater than possessor (including status effects) may not prevent possessor's first action of each round from occurring
♢Hand of the Root- (Passive Ability, Mountain King) At the start of each round, if possessor is Earth element, possessor may move an effect attached to one Zone of Earth to another Zone of Earth, with this effect movement being able to target Zones that are present in other battlespaces, so long as said effect does not come from a source that is either above Level 200 or that is 40 or more Levels greater than possessor
Celas
Syliri wrote: ♢Necromantic Autocounterspell- (Passive Ability, Sorceress) If possessor is wielding a Wand, up to once per round, when an equal or lower Level nonunique entity (or a unique entity 5 Levels or more below possessor) performs an action that involves the casting of a non-unique Necromancy spell, and possessor has a Necromancy spell of equal or greater value equipped (or the Necromancy spell involved in said action does not have a specific value listed), possessor may, if possessor has at least 5 Necromancy spells equipped, cancel said action as a preemptive counter
♢Descendant of the Honored Dead- (Passive Ability, Necromancer) Possessor may choose for individuals to treat possessor's Necromancy summons as though they were Healer Magic summons or Leadership summons, Possessor may choose for individuals to treat possessor's Undead pets and summons as though their Undead subtype were replaced with Spirit, Possessor's Undead summons gain +(100 * possessor Level) to all stats
♢Undying Blessings Granted to Servants Eternal- (Passive Ability, Necromancer) Whenever one of possessor's Undead Necromancy summons dies, possessor may choose for one of possessor's Necromancy buffs present on that entity to not expire upon that death
♢Arcane Necromancy- (Passive Ability, Wizard) Possessor may cast Necromancy spells as if they were solely or additionally Wizard Magic spells and may cast Wizard Magic spells as though they were solely or additionally Necromancy spells
♢Host to Undying Magics- (Passive Ability, Wizard) Possessor gains +(10,000 * Possessor Level) MP if possessor is Undead and possesses the ability 'Undead Traits', Possessor gains +(1,000 * Possessor Level) Defense against Voidstruck and Manablasted if possessor is an Undead and possesses the ability 'Undead Traits'
♢Eternally Preserved Form- (Passive Ability, Deathless One) If possessor is an Undead, buffs and positive status effects do not vanish from possessor upon death
♢Eternal Undying Authority- (Passive Ability, Deathless One) Once per thread, when possessor summons Undead, possessor may choose to not be able to be prevented from summoning those Undead
♢Ghost Decoy- (Passive Ability, Deathless One) Up to (Possessor's Level/5, rounded up) times per thread, whenever possessor would be moved to another battlespace unwillingly by a source that is not 5 or more Levels greater than possessor, possessor may instead choose not to be moved to that battlespace and to summon an Undead below possessor's Level that is normally fightable for drops on the enemy list whose name includes 'Ghost' or 'Geist' into that battlespace, Max 5 summoned
♢Accompanied by Deathless Guardians- (Passive Ability, General) Possessor may, when entering threads, have instances of Undead Necromancy summons that possessor could summon that are not unique equipped as though they were pets, with these summons being pets and not summons, but counting against the summon limits that they would count against were they summons and being unable to be equipped in numbers exceeding those limits
♢Honored Child of the Ancients- (Passive Ability, General) Possessor gains +(Possessor Level / 2) Fame
♢Ruler of the Undying Kingdom- (Passive Ability, General) Possessor's Undead allies obtain +(100 * Possessor Level) to all stats as a non-stacking bonus
Elyion/El
Ingrekht the Last Judge wrote: ♢The Last Judge- (Passive Ability, Lawbringer) If possessor is wielding a Mace, is wearing Robes, and is Law element, possessor's opponents of equal and lower Level cannot counter possessor's counters, including preemptively
♢The Lawbringer, Bane of Primes- (Passive Ability, Lawbringer) Possessor's Critical chance is doubled (to a max of adding five times possessor's Level to it) against Primes if possessor is wielding a MaceNEXT IN INGREKHT QUEUE, NOT YET LEARNED wrote:♢Above the Land and Its Laws- (Passive Ability, Lawbringer) Possessor may ignore effects attached to Zones of Law by sources that are not 20 or more Levels greater than possessor
Keiradandrel wrote: ♢Magicae Ex Aurum- (Active Ability, Weirdworker) Caster may spend an action to purchase, obtain, and optionally equip a single In Stock spell from the Shop, paying its cost in Gold
♢Mystic Regulatory Entity- (Passive Ability, Weirdworker) Possessor's opponents have the MP cost of spells they cast increased by (Possessor's Level * 10,000) MP, Possessor's allies (including possessor) have the MP cost of spells they cast reduced by (Possessor's Level * 10,000) MP
Vashna/Draconics
Ikerireimil wrote: Hollow-Soul Traits- (Passive Ability, Other: Empty Vessel) Possessor gains Hexed Immunity, Disease Immunity, Fatigued Immunity, Pain Immunity, Confusion Immunity, and Charm Immunity so long as possessor is a Hollow-Soul. Possessor, while a Hollow-Soul dies when possessor reaches 0 MP instead of 0 HP. If possessor has been a Hollow-Soul at any point in the thread, whenever possessor's HP is 0 or less, instances of HP Damage that are dealt to possessor may (should their sources choose to do such) be converted into instances of MP Damage of amounts equal to half their prior value.
♢Masked Facade Covering the Hollow Center- (Passive Ability, Magewright) At the start of each round, possessor may choose an equipped Mask; half of all MP Damage dealt to possessor is instead added to a separate total that is compared to the Gold value of said Mask / 10; if said quantity reaches said value, said Mask, at the end of the round, unequips and then breaks until the end of the thread
♢Messenger of an Empty Heaven- (Passive Ability, Justicar) Once per thread, at the start of a battle, possessor creates a battlespace, places a Zone of Light into said battlespace, and attaches an effect to said battlespace that prevents possessor's allies' resurrections from being prevented by individuals below Level 80 who have not scanned possessor's stats while possessor did not have at least one Mask equipped so long as no individual has at any point entered the zone bearing said effect, Possessor's Justicar abilities count as Empty Vessel abilities (including for prerequisite purposes)
♢Coldly Brutal Dissasemblist- (Passive Ability, Matrix Keeper) Possessor obtains +(100* Possessor Level) Ranged Attack if possessor is wielding an Assault Matrix, Possessor's actions that incorporate the attack bonus of at least one Assault Matrix may gain '(2 * Possessor Level)% inflicts Wounded, Wounded: Maimed, or Wounded: Laid Open' and, on the successful infliction of one of those status effects, may scan their target's stats; If possessor is a Celestial, Robot, or Hollow-Soul, possessor obtains (Possessor Level *2)% Confusion Resistance and Charm Resistance
♢Sculpted Faces Witness All- (Passive Ability, Matrix Keeper) Possessor obtains +25% To Hit for purposes of 'Ranged Attack' actions for each Mask possessor has equipped if possessor is wielding an Assault Matrix (to a max of +200%), Possessor obtains +25% Impaired: Blind Resistance for each Mask possessor has equipped (to a max of +500%)
Karhu
Drolda Thandolmann wrote: ♢Sudden Riposte- (Active Ability, Gentleman Assassin) Once per round, if possessor is wielding a Bladecane, possessor may perform this action as a counter. This action generates an attack targeting the individual it is countering that incorporates its user's Melee Attack bonus and uses Agility as its Prime Attribute.
♢Deadly Bladecane Skill- (Passive Ability, Gentleman Assassin) Bladecane Weapons equipped by possessor gain +(100 * Possessor Level) additional Melee Attack, Possessor gains (Possessor Level)% Critical while wielding a Bladecane
♢Dramatic Introductory Monologue- (Passive Ability, Bard) Possessor's first action of battle may not be countered if it is a 'Cast a Spell' action that targets no opponents or is a 'Transform' action
♢And Now My True Form!- (Passive Ability, Nemesis) Possessor may, once per thread, upon death while not transformed, transform into an equipped Dark Transformation, not counting as dead from that particular instance of death unless possessor enters the form that possessor died in an would still be considered dead due to said death's trigger
Nole
Ayrdunis wrote: ♢Establish Field of Resurrective Light- (Active Ability, Healer) Possessor may spend an action to attach an effect to a Zone of Light that does not stack across zones or on the same Zone that resurrects an individual who died while in said Zone due to a source of lower Level than said effect's creator at the start of each round
♢The Great Healer- (Passive Ability, Healer) Healer Magic spells cast by possessor gain +(100 * Possessor Level) additional Magical Attack, non-unique individuals below possessor's Level who are below Level 100 cannot cause Damage to be counted as unhealable by possessor
♢Wreathed in Divine Radiance- (Passive Ability, Auramancer) If possessor is Light element and has at least 1 Light element Aura, at least 2 Divine Magic spells, and at least 2 Healer Magic spells equipped, whenever possessor is targeted by an offensive action, possessor may choose to either have a (Possessor Level)% chance of inflicting Awestruck on the source of said action at the end of said action or a (Possessor Level - Target Level)% chance of inflicting Smitten on the source of said action, Possessor gains +(Possessor Level * 100) Defense against Light while possessor has a Light-element Aura equipped, Possessor obtains 20% Divine Magic Resistance
♢Great Healing Force- (Technique Ability, Controller) Possessor may use 'Great Healing Force' in conjunction with a 'Magical Attack' or 'Overdrive' action so long as no other technique is used and possessor has a Force equipped. Said action gains +(100* Possessor Level) Magical Attack and 'Heals'.
♢Holy Power Externalized- (Passive Ability, Controller) Possessor gains +(100 * Possessor Level * (5 - the number of negative status effects possessor is afflicted with, minimum 0)) Magical Attack while wielding a Force, Possessor's 'Melee Attack', 'Magical Attack', and 'Ranged Attack' actions may count as including the casting of an additional Divine Magic spell if possessor has a Force equipped
♢A Beacon Across All Darkness- (Passive Ability, Radiant Hierophant) If possessor is Light element possessor's allies may not be prevented by individuals who are not 20 or more Levels greater than possessor from entering the battlespace that possessor is in
Uruquaris wrote: ♢And the Glorious Vastness Between- (Passive Ability, Heavenly Protector) If possessor is an Angel, Celestial, Deva, Fantasmic, Aisurii, or Holy One, and an entity moves from one battlespace to another in a battle that contains possessor, possessor may deal (Possessor's Level * 10,000) Flat Astral & Good element HP Damage or HP Healing to said entity immediately after it does so
♢Foul Worlds Crumbling Away- (Passive Ability, Heavenly Protector) This ability possesses no effect if its possessor is not an Angel, Celestial, Deva, Fantasmic, Aisurii, or Holy One, At the start of each round, possessor may destroy a Zone, Terrain, or Phantom Terrain created by a lower-Level source and, if said destruction was successful, create a Zone of Light or Air or Hope
♢Heaven Fractal Mind-Defenses- (Passive Ability, Heavenly Protector) If possessor is an Angel, Celestial, Deva, Fantasmic, Aisurii, or Holy One, possessor gains 5,000 Defense against MIN Damage and may deal 500 Flat Light or Psychic or Spatial element MIN Damage to and/or inflict Confusion on any entity that attempts to deal it MIN Damage (to a max of 20 times per entity per round)
♢Heaven-Light Fractal-Tendrils- (Passive Ability, Heavenly Protector) If possessor is an Angel, Celestial, Deva, Fantasmic, Aisurii, or Holy One, at the start of each round and at least one Empowered Constellation is present, possessor obtains a buff that stacks 8 times that causes its possessor to count as having an additional Light & Hope & Energy element Whip equipped that provides +(100 * Possessor Level) Melee Attack and Magical Attack and allows its possessor's 'Melee Attack' actions to use Spirit or Mind as their Prime Attribute. At the start of each round, each such buff that was not obtained on said round generates a buff that stacks 200 times per buff that it is on and 1,600 times overall and places it on itself, with said secondary buff increasing the quantity of Melee Attack and Magical Attack bonus points that the buff it is attached to provides by 100 points and that provides +100 MIN.
♢Mind of the Alien Heaven- (Passive Ability, Heavenly Protector) If possessor is an Angel, Celestial, Deva, Fantasmic, Aisurii, or Holy One, Demons, Devils, Daemons, Darkspawn, Outer Terrors, and Forbidden Magic sources that are not 20 or more Levels greater than possessor cannot inflict Confusion or Insanity on possessor
♢The Unfolding Sky of Heaven- (Passive Ability, Heavenly Protector) This ability possesses no effect if its possessor is not an Angel, Celestial, Deva, Fantasmic, Aisurii, or Holy One, Possessor gains + (10,000 * Possessor Level) HP, Possessor's presence counts as the presence of an additional Empowered Constellation that possessor created (that does not count against the total number of Empowered Constellations that possessor may create), Possessor creates a Zone of Light or Air or Hope at the start of each round, Individuals who target possessor with attacks have a (Possessor Level * 3)% chance of being afflicted with Confusion if they are not Angels, Celestials, Devas, Fantasmics, Aisurii, or Holy Ones
♢Magics of an Alien Heaven- (Passive Ability, Luminary) Possessor may equip and cast Celestial Magic spells as though they were Gate Magic spells, Possessor treats the Celestial Magic Resistance of entities as though it were 15% lower
"Morrisant" wrote: ♢Mind of the Demon General- (Passive Ability, Commander) Once per round, when an entity below possessor's Level with lower MIN than possessor would counter one of possessor's actions, including preemptively, possessor may gain an additional action to make a preemptive counter to said counter"Not Pulled But Up Next For Morrisant" wrote: ♢The Demon General- (Passive Ability, Demonologist) If possessor is a Demon or Arch-Demon, possessor's Demon pets and summons gain +(100* Possessor Level) to all stats; Possessor's Demon summons, at the time of their summoning, may gain the element Law as a non-stacking buff
Roy
Gazhannix wrote: ♢Ongoing Ritual of Dark Summon Empowerment- (Stance Ability, Summoner) If possessor is Darkness element, possessor's summons, when summoned, may obtain a buff that provides +(50 * possessor Level) to all stats and gives them the element Darkness
♢Opening the Black Gate- (Passive Ability, Summoner) Whenever possessor casts a Dark Magic spell as part of an action, to a max of once per round, possessor may also cast a Summoner Magic spell (even if it could not normally be cast as part of said action) that solely summons, with said action summoning said summons as an effect separate from its standard hits
♢Sealing the Black Gate- (Passive Ability, Summoner) Whenever possessor casts a spell that summons as part of an action, to a max of once per round, possessor may pay 50% of possessor's Max MP in MP, and, if possessor does so, all opponents of lower Level obtain a debuff that makes them unable to summon until possessor, following the conclusion of said action, summons again
♢Shadowed Summons- (Passive Ability, Summoner) Possessor's Darkness element summons, if summoned into a Zone of Darkness, gain, until the end of the round they were summoned on, a non-stacking buff that provides +(Possessor's Level * 2)% Dodge, with this buff's duration being unable to be extended
♢Bringer of Many Deaths- (Passive Ability, Slayer) Possessor gains +(100 * Possessor Level) Melee Attack, Magical Attack, and Ranged Attack while possessor is wielding a Deadly Item
♢Darkness-Blurred Demon Hosts- (Passive Ability, Warlock) Whenever one or more of possessor's Darkness-element summons is targeted by an attack while in a Zone of Darkness, possessor may choose to have a 50% chance of switching it for a different Darkness-element summon of possessor's that is in the same Zone of Darkness that was not targeted by the attack
♢Sublime Overcrash: Infernal Overvortex- (Technique Ability, Warlock) Possessor may use 'Sublime Overcrash: Infernal Overvortex' in conjunction with an 'Overdrive' or 'Ultimate Attack' action so long as possessor's MP is not set to 0, no other Technique or Overcrash is being used, and possessor is casting a Dark Magic spell as part of said action. Said action gains +50,000 Magical Attack, summons up to 200 Demons, Devils, or Daemons who are equal Level to or lower Level than its performer that are normally fightable for drops on the Enemy List, and creates a Phantom Terrain that stacks with other Phantom Terrains called 'Infernal Overvortex' that is unremovable and unalterably by sources below its creator's Level that, as an effect inherent to its Phantom Terrain type, summons up to 200 Demons, Devils, or Daemons who are equal Level to or lower Level than its creator at the start of each round, even if its creator is dead and that removes spell-generated non-Dark-Magic, non-Summoning buffs from all entities that are in the battlespace it is in that come from sources below its creator's Level, with that also being an effect inherent to its Phantom Terrain type, Max 20,000 summoned. Said action sets its user's MP to 0 for the remainder of the thread.
♢Terror Magic- (Passive Ability, Warlock) Possessor's Dark Magic spells may gain a (Possessor Level x 4)% chance of inflicting Confusion: Fear
Lyr Bardol wrote:♢Perpetual Atrocity Engine- (Passive Ability, Roboticist) At the start of each round, possessor regenerates 1% of possessor's Max MP and obtains a buff that stacks (Possessor's Level + 200) times that provides +(Possessor's Level x 1,000) MP, with this process causing possessor to count as having dynamically created 300 new instances of entities to place on the Enemy List, dynamically made each a new PC Type, summoned one instance each of those entities while in the process of dynamically creating them, afflicted Pain, Voidstruck: Endless Torment, and Cursed: Damned on them while they were in the process of being summoned, killed them while they possessed no names before they entered any battlespace, made them unresurrectable, made them unsummonable by any other entity, removed them from all threads, prevented them from entering new threads, retired them in a method that makes them unable to be un-retired, removed their status as a PC Type, removed them from the Enemy List, and made the process of tracking these factors relating to their creation and subsequent removal unable to be altered and unaffected by resetting threads to an earlier point (with this not impacting the removability or rewindability of the regeneration or buff from this ability)
Eva
Lurumel wrote: ♢Panmorphic Ooze-Body- (Passive Ability, Viscous Lord) Possessor may, at the start of a thread, obtain a non-stacking buff that moves up to 5 base stat points to other base stats of possessor's choice
Janthos Irimanos wrote:Professional Ooze Hunter- (Passive Ability, Slayer) Possessor's Critical Chance is doubled against Oozes (gaining a max of twice possessor's Level in percentile points)
Vrishni
Anadar wrote:
♢Falcon Flurry- (Passive Ability, Archer) If possessor performs a 'Ranged Attack', 'Point Blank', or 'Snipe' action while possessor has a Bow weapon equipped, the action has a 30% chance of being repeated against each of its targets (excluding possessor, with no non-wielder targets who are not the individual repeated against being addable as targets to the repeated instances of the action); the repeated action itself then has a chance of repeating, set as 5% lower than the prior chance (as a cumulative effect), with a max of 6 additional instances of the action being performed against each non-possessor target of the original action
♢Peerless Archer- (Passive Ability, Archer) Bow Weapons equipped by possessor gain +(100 * Possessor Level) additional Ranged Attack, Possessor gains (Possessor Level + 100)% To Hit while wielding a Bow
♢Thorny Retort!- (Passive Ability, Archer) If it is one of the first three rounds of battle, possessor is wielding a Bow, and possessor possesses an 'Attuned to Terrain' Geomancer ability that matches a Terrain or Phantom Terrain that is present, possessor may, whenever possessor successfully dodges a hit of an attack, immediately (interrupting the remainder of the attack/action), as a counter that counts as both pre-emptive and non-pre-emptive (with possessor choosing which if an effect reacts in a different, binary manner to the two states), perform a 'Ranged Attack', 'Point Blank', or 'Snipe' action targeting solely the attacker (and, optionally, possessor), with the To Hit of said attack increasing by possessor's Level and the Critical Chance of said attack having a 50% chance of being doubled
♢Hunter's Feast- (Passive Ability, Hunter) If possessor kills an Animal, possessor heals 5% of its Max HP in HP; this is increased to 25% if possessor kills it via an (action, attack, or effect) that incorporates the Ranged Attack bonus of a Bow Weapon
♢Auto-Camouflage- (Passive Ability, Protector) If it is one of the first three rounds of battle, possessor has not performed any attacks during this battle, possessor has not targeted any other individuals during this battle, and possessor possesses an 'Attuned to Terrain' Geomancer ability that matches a Terrain or Phantom Terrain that is present, possessor has a 50% chance of having possessor's Dodge doubled against each attack that targets possessor
Cyaeilia
Kasura wrote: ♢Artist of Murder- (Passive Ability, Other: Slasher) Sword, Knife, and Axe Weapons equipped by possessor gain +(100 * Possessor Level) additional Melee Attack, Possessor may obtain a chosen minor positive status effect whenever possessor kills an opponent with an action that involves possessor casting a Murder Arts spell (to a max of obtaining one effect per action)
♢Quick Part Replacement: Meat for the Mech!- (Passive Ability, Roboticist) Up to (Possessor's Level) times per round, when possessor inflicts Wounded: Maimed on an opponent, possessor may heal up to one Mech or Robot ally (or one Mech transformation that possessor is not currently in but has equipped) for (said afflicted individual's Level * 1,000,000, to a max of (Possessor's Level *1,000,000)) HP; said Robot or Mech obtains a buff that gives it the subtype Bio-Horror if said afflicted individual was not a Mech, Robot, Clockwork, Machine, Golem, or Elemental.
♢Bloodshed-Sparked Genius- (Passive Ability, Scientist) Spells cost possessor (500 * Possessor Level * (The number of opponents possessor has killed or inflicted Wounded: Maimed on during the current round, to a max of 200)) less MP to cast, Possessor regenerates (1,000 * Possessor Level) MP whenever possessor kills or inflicts Wounded: Maimed on an opponents
Lili
Shalmarkion wrote: ♢Hand of Absolute Darkness- (Active Ability, Warlock) Possessor may spend an action to change target individual of lower Level (to a max of 99)'s element to Darkness
♢Wicked Tyrant's Ink-Black Talons- (Passive Ability, Warlock) Possessor gains +(100 * Possessor Level) Melee Attack and +(50 * Possessor Level) Magical Attack, Possessor's Voidstruck infliction chances are increased by 20%, Possessor's Hexed and Pain infliction chances are increased by 30%, Possessor may choose to count as wielding up to 2 additional Fist Weapons
♢Create Pool of Absolute Darkness- (Active Ability, Ebon Chancellor) Possessor may spend an action to create a Zone of Darkness and attach a non-stacking effect (that does not stack on the same zone or across zones) to that Zone that cancels the Darkness-element actions of non-unique individuals of lower Level than its creator that are below Level 99 that cost more than 0 MP, with its creator regenerating (its creator's Level *1,000) HP each time an effect is cancelled in said manner, to a max of 12 times per round, with its creator being able to select not to cancel particular actions
♢Reach Through Shadow- (Passive Ability, Ebon Chancellor) Possessor may target individuals in other battlespace so long as a Zone of Darkness is present in both battlespaces and no individual who is either (20 or more Levels greater than possessor or greater than Level 99) in either battlespace objects
♢Tyrant's Command- (Active Ability, Commander) Possessor may spend an action to give one of its pets or summons an action, during said action, said pet or summon obtains +(100 * possessor Level) to all stats as a non-stacking buff, after said action, if said summon is not Darkness element as is not a Demon, Devil, Daemon, or Fiend, it obtains -(100 * possessor Level) to all stats as a debuff that stacks 3 times
Naria Zalderos wrote: ♢Dynamically-Expanding Imagination-Fueled Runetheory- (Passive Ability, Rune Mage) Possessor gains +200 unmodified MIN, Possessor gains 2 Rune Mage bonus weeks at the start of each month
♢Empire of Puppets- (Passive Ability, Rune Mage) Possessor's Rune Magic summons and Golem pets gain +(50 * Possessor Level) to all stats and to Defense while in the same battlespace as possessor, Possessor's Rune Magic summons and Golem pets gain Charm Immunity while in the same battlespace as possessor, Possessor's Charm infliction chances are increased by (Possessor Level / 2)% against Rune Magic summons
♢Power of the First Runes- (Passive Ability, Rune Mage) Possessor may equip unique Rune Magic Spell Aspects of Artifacts as though they were Spellx0 items and may equip unique Rune Accessory Aspects of Artifacts as though they were Accessoryx0 items, Rune Magic spells cast by possessor gain +(100 * Possessor Level * The number of Artifacts with Rune or Rune Magic Aspects possessor has equipped) additional Magical Attack, Possessor gains +(50 * Possessor Level * The number of Artifacts with Rune or Rune Magic Aspects possessor has equipped) to all stats
♢Rune Control- (Passive Ability, Rune Mage) Rune Magic spells cast by possessor gain +(100 * Possessor Level) additional Magical Attack, Possessor gains Rune Magic Immunity against non-unique opponents of lower Level below Level 100
♢Runic Vengeance- (Passive Ability, Rune Mage) Whenever an individual conducts an offensive action that targets possessor or deals Damage to possessor outside of an action, at the end of said action or Damage-dealing, possessor may gain a (Possessor Level * 2)% chance of inflicting Hexed on said individual
♢Whee! Puppets Everywhere!- (Passive Ability, Rune Mage) Possessor's Rune Magic summons that are Golems may not count towards the number of individuals present in each row of a row-order formation if at least one individual who does count is present in said row, Possessor may summon Rune Magic summons who are Golems into the rows of opposing formations populated solely by lower-Level non-unique opponents
♢Empire of Toys- (Passive Ability, Other: Toymaker) Possessor may equip Toy weapons in Pet slots (including pet slots that specifically can only contain Golems)
♢Sacrificial Plushie-and-Golem Armada-Wall- (Passive Ability, Toymaker) If possessor is in the back row and possesses at least 5 Golem pets on summons in the front row, possessor's 'Toy-Animating Defensive Art' ability has its redirection chance increased to 50% and works against sources that are up to 10 Levels greater than possessor
♢Toy-Animating Defensive Art- (Passive Ability, Toymaker) Once per round when possessor is attacked by a source that is not 5 or more Levels greater than possessor, possessor may unequip an equipped Toy weapon, summon a Golem of lower Level than possessor that is normally fightable for drops on the Enemy List that is of a Level lower than (The unequipped Toy's value / 1,000,000), and, should possessor be the sole target on possessor's side of said attack, have a 25% chance of re-directing said attack from possessor to said summon, Max 4 summoned
♢High Puppeteer's Strings- (Passive Ability, Other: Puppeteer) Possessor's Rune Magic summons may not be controlled by opponents of equal Level to or lower Level than possessor, Individuals below possessor's Level must cure or auto-recover from instances of Charm infliction with possessor as their source that come from possessor's equipped Puppet Strings weapons twice to actually cure them (with the first such instance from such a source not counting towards said curing)
♢Artifact Collector- (Passive Ability, Magewright) Possessor's Base Stats are increased by 1 for each different Artifact that possessor is carrying at least one Aspect of, This instead works off of artifact ownership in RP threads
♢Mistress of Runepuppets- (Passive Ability, Golomancer) Possessor obtains (Possessor Level / 25, rounded up, max 5) Pet slots that may only contain Golems, Possessor may use these pet slots as summon slots to hold Rune Magic summons that are Golems
♢Holding the Strings to All the Toys- (Passive Ability, Evermason) At the end of any round, if possessor possesses no opponents who are Golems and no allies who are afflicted with Charm or Dominion from opposing sources, possessor may choose to obtain a non-stacking buff that lasts until the end of battle that allows possessor to inflict Charm on any summoned Golem at the time of its summoning and that gives possessor's Golem allies 100% Charm Resistance
Lilian
Erynnei, Crimson Witch of the Farlands wrote: ♢Crimson Magic- (Passive Ability, Wizard) Possessor gains +(100 * Possessor Level) Magical Attack, Possessor may change the elements of any non-unique spell that possessor casts to be possessor's element, Possessor may treat the value of a target's Magic Resistance as being equal to the value of its Fire Resistance and the value of its Fire Resistance as being equal to the value of its Magic Resistance
♢Dynamic Magery- (Passive Ability, Wizard) Possessor may change the subtype of any Wizard Magic, Enchantment, Transmutation, Summoner Magic, Necromancy, Dark Magic, Geomancy, Healer Magic, Divine Magic, Illusion Magic, Druid Magic, Channeling, Divining, Gate Magic, Golomancy, Artifice, Astral Magic, Elemental Magic, Force Magic, Alchemy, Protection Magic, Ritual Magic, Shaman Magic, Shadow Magic, Spirit Magic, or Libram Magic spell cast into any of the other aforementioned subtypes, Has RP effects
♢Pyroclasmic Farland Magic- (Passive Ability, Wizard) Possessor's actions that involve the casting of a Wizard Magic spell may exchange their chance of inflicting Manablasted for an equal chance of inflicting Burning or vice-versa, Possessor's Burning infliction chances are increased by 30%, Whenever an individual below Level 100 who is not 5 or more Levels greater than possessor who is not Resistant to Magic, is not Immune to Magic, does not Reflect Magic, and does not Absorb Magic is cured of or recovered from an instance of Burning with possessor as its source, there is a 25% chance that said instance is not cured or recovered from
♢Achivist's Metacasting- (Passive Ability, Other: Mage-Archivist) If possessor has a spell equipped that is also present on possessor's Inherent Spell list, said spell's Magical Attack bonus is increased by (Possessor's Level * 100) points when it is cast; if possessor casts a Libram Magic spell that shares the exact same combination of elements as a Book or Tome that possessor has equipped, possessor gains +300 Magical Attack, said spell's Magical Attack bonus is increased by (Possessor's Level * 100) points when it is cast; if possessor casts a Libram Magic spell that shares both the exact same combination of elements as a Wand or Staff that possessor has equipped and the exact same combination of elements as a Book or Tome that possessor has equipped, possessor gains +300 Magical Attack, said spell's Magical Attack bonus is increased by (Possessor's Level * 100) points when it is cast
♢Infinite Archive- (Passive Ability, Other: Mage-Archivist) Possessor may equip a number of additional Wizard Magic, Enchantment, Transmutation, Summoner Magic, Necromancy, Dark Magic, Geomancy, Healer Magic, Dvine Magic, Illusion Magic, Druid Magic, Channeling, Divining, Gate Magic, Golomancy, Artifice, Astral Magic, Elemental Magic, Force Magic, Alchemy, Protection Magic, Ritual Magic, Shaman Magic, Shadow Magic, Spirit Magic, or Libram Magic spells equal to possessor's Level
♢Eternal Youth and Vigor- (Passive Ability, Sorceress) Possessor gains Fatigued Immunity, Possessor regenerates (Possessor Level * 1,000) MP at the start of each round
♢Wand Burst- (Passive Ability, Sorceress) If possessor has a Wand weapon equipped that shares the exact same combination of elements as a spell that possessor has equipped, possessor gains +300 Magical Attack
Darston
Waerus wrote: ♢Allbeast Body- (Passive Ability, Flux Baron) Possessor may, up to one times at the start of each round, replicate the effect of any ability performable by an Animal, Umbral, Shapeshifter, or Monster on the enemy list that is below Level 200, below caster's Level, and normally fightable for drops, doing so as though a copy of said entity is performing said ability, Possessor may summon up to 2 Animals, Umbrals, Shapeshifters, or Monsters from the enemy list that are below Level 200 and are normally fightable for drops at the start of each round, Max 200 summoned, 25% Possessor gains 1 additional actions per round, This effect has no effect if any of possessor's living opponents possess the ability 'Necromancer' (or a higher tier-level ability from the same tree) or have the item *Crown of Anadar equipped
♢Allbeast's Shadow- (Passive Ability, Flux Baron) Up to one time at the start of each round if possessor is a Monster, Shapeshifter, Umbral, or Animal, if possessor acted during the previous round, and if at least one Animal, Umbral, Shapeshifter, or Monster on the enemy list that is below Level 200, below caster's Level, and normally fightable for drops performed an action on a prior round of combat, possessor may choose to replicate the effect of any previously-performed-withing-the-same-battle ability performable by an Animal, Umbral, Shapeshifter, or Monster on the enemy list that is below Level 200, below caster's Level, and normally fightable for drops, doing so as though a copy of said entity is performing said ability
♢Allbeast's Thousand Ruinous Poisons- (Passive Ability, Flux Baron) Possessor gains '(Possessor Level)% inflicts Poison', Possessor's Stat Damage cap may be based on Constitution instead of Mind
♢Devouring Hundredfold Maws- (Passive Ability, Flux Baron) Possessor's 'Melee Attack' actions may gain 'Deals HP Drain' if possessor is a Shapeshifter, Monster, Animal, or Ooze
♢Distortion Howling- (Passive Ability, Flux Baron) Possessor's 'Ranged Attack' actions may deal (Possessor Level * 100) Stat Damage to all stats
♢Leap from the Shadows of Beasts- (Passive Ability, Beastmaster) Whenever possessor performs a 'Shift Rows' actions, possessor may enter any battlespace that possessor possesses at least one Monster or Animal ally in so long as no individual that is 5 or more Levels greater than possessor or that is Level 200 or greater that is in the battlespace that possessor is entering or the battlespace that possessor is leaving objects
Anathema
Raynold Darrantmoore wrote: ♢Weapon Combination: Bailartix and Blade- (Technique Ability, Soldreidrethanoi) Possessor may use 'Weapon Combination: Bailartix and Blade' in conjunction with a 'Ranged Attack' action so long as no other technique is used and possessor has both a Bailartix and a Sword equipped. Said action's performer's equipped Swords have their Melee Attack bonuses incorporated into said action as equal Ranged Attack bonuses.
♢Unmatched Fencer's Grace- (Passive Ability, Swordsman) Sword Weapons equipped by possessor gain +(50 * Possessor Level) additional Ranged Attack, Possessor gains (Possessor Level + 100)% To Hit while wielding a Sword, Possessor gains (Possessor Level)% Dodge while wielding a Sword
♢Deadly Finesse- (Passive Ability, Swordsman) Possessor's 'Melee Attack', 'Powerful Attack', 'Attack with Finesse', and 'Melee Overdrive' actions may use Agility as their Prime Attribute; Possessor's per-item Melee Attack bonus capping may be based on Agility.
Orkanith
Argantannion wrote:♢I Am The Only Justice- (Passive Ability, Lawbringer) Possessor gains (Possessor's Level * 2)% inflicts Entombed: Incarcerated, Possessor may choose to prevent lower Level entities from inflicting Entombed: Incarcerated
♢I Am The Last Defense Against the Darkness- (Passive Ability, Guardian) If possessor is wearing a Heavy Armor, possessor may, at the start of each round, choose to remove all Resistances from all allies until the round's end as a non-stacking debuff, gain (Possessor's Level)% Darkness Resistance, and apply possessor's Resistances to all of possessor's allies until the end of the round
♢I Am The Just Blade- (Passive Ability, Paladin) Possessor may, with regards to the elements of opponents' actions targeting possessor and Damage being dealt to possessor, treat the element Law as the element Chaos or Darkness, treat the element Good as the element Evil or Darkness, and treat the element Light as the element Darkness
♢I Am The Righteous Force- (Passive Ability, Paladin) Possessor may treat opposing individuals whose subtype is Celestial, Angel, or Aisurii as though their subtype were Demon for purposes of Paladin abilities and equipped items that require abilities from the Paladin tree to be equipped
♢Blade of the Radiance- (Passive Ability, Swordsman) Sword Weapons equipped by possessor gain +(100 * Possessor Level) additional Melee Attack, Possessor may choose to add Light to the elements of any Damage possessor deals while wielding a Sword and may choose for any Sword weapons that possessor is wielding to count as possessing the element Light
♢I Am The Pure Storm- (Passive Ability, Other: Radiant Templar) Possessor may equip and cast Holy Magic spells as though they were Radiant Magic spells in addition to or instead of their normal subtype, Possessor may equip and cast Divine Magic spells as though they were Radiant Magic spells in addition to or instead of their normal subtype, Possessor may equip and cast Radiant Magic spells as though they were Holy Magic spells in addition to or instead of their normal subtype, Possessor may equip and cast Radiant Magic spells as though they were Divine Magic spells in addition to or instead of their normal subtype, Possessor may cast Divine Magic spells that require a Patron Deity without a Patron Deity if possessor has at least 5 Radiant Magic spells equipped (but not Divine Magic spells that require a specific Patron Deity), Possessor's attacks that involve the casting of a Radiant Magic spell may gain 1 additional hit against each target
The Governor wrote: ♢Chiefest Amongst Objects- (Passive Ability, Evermason) Possessor gains (Possessor's Level/2, rounded up)% Golem Resistance, Possessor is Immune to unequipped items that are not carried by anyone
♢Miraculously Portable- (Stance Ability, Wanderer) Possessor gains the subtype Magic Item. Possessor gains a Gold value of X. Possessor is considered to be both an item and a PC and may be targeted as either or both. If possessor would be stolen, possessor is instead unequipped and forced out of this stance. If possessor would be broken, possessor is instead unequipped, forced out of this stance, and killed. If possessor is in this stance, possessor's allies may spend an action to equip possessor to an open Accessory slot. While possessor is equipped in this manner, possessor is considered to be Semipresent, but is still assigned actions in turn order and may act as though not Semipresent. While possessor is Semipresent in this manner, possessor counts as defeated for purposes of victory conditions.
♢Absolute Recorder of Time- (Passive Ability, Other: Temporal Primarch) Individual's below possessor's Level may not change the round's number without possessor's permission, may not count the round's number as a different round's number without possessor's permission, may not reset battle without possessor's permission, and may not create or modify Chronogeomantic Zones without possessor's permission
♢Perfected Exquisite Timepiece- (Passive Ability, Other: Temporal Primarch) If possessor is an item, the turn-order-determining stat sums of possessor's opponents do not include bonuses from non-unique items; if possessor is an item and none of possessor's opponents have any items equipped, possessor's allies turn-order-determining stat sums are multiplied by 1.1 for turn-order-determining purposes
Charming
Archmagus Sandor Arinceyd wrote: ♢Staff-Charge- (Passive Ability, Sage) When possessor casts a Wizard Magic spell that possesses a Magical Attack bonus, possessor may add the Magical Attack bonus of one equipped staff to said bonus (with capping still being obeyed)
♢Archmage's Mystic Defenses- (Passive Ability, Seer) Possessor's per-item Defense capping may be based on 2*Spirit instead of 2*Constitution if possessor is wearing a Robe and has at least 3 Wizard Magic spells equipped
♢Mystic Crown of the Archmage- (Passive Ability, Wizard) Possessor gains +1 Base SPI while possessor possesses at least one Wizard Magic buff
Dulcinea de Montreal, Nightmares' Angel
To pull more, must complete the task:
* Obtain the abilities Basic Geomancy Attunement, Basic Hypertech Attunement, Basic Wizard Magic Attunment, Basic Divine Magic Attunement, Basic Beastmaster Knowledge, Apprentice Smith Proficiency, Apprentice Jeweler Proficiency, Apprentice Magewright Proficiency, Apprentice Crafter Proficiency, Apprentice Enchantment Attunement, Commander, Conjurer, Controller, Inscriber, and Lawbringer
THIS TASK HAS BEEN COMPLETED
Universal Control System KIRGA wrote: Ultimate Attack- (Active Ability, Attack) Based on all stats added together. Uses Melee Attack bonus, Magical Attack bonus, and Ranged attack bonus. This action costs an amount of MP to perform equal to (User's Max MP) in additional to any other costs. Does double normal damage. Cannot critical. Never misses. Hits all foes. This attack's element is the user's element if none of the user's equipped items give a Magical Attack bonus, a Ranged Attack bonus, or a Melee Attack bonus. Otherwise, this attack possesses the elements of all items the user has equipped that provide a Magical Attack bonus, a Ranged Attack bonus, or a Melee Attack bonus. This ability requires two actions, the first of which is used to charge the attack, to use. These actions need not be one after the other in turn order, but they must be consecutive in terms of actions performed by this action's user. May only be used once per battle
♢Eternally Most High- (Passive Ability, Commander) Possessor's opponents of lower Level than possessor may not acquire buffs that increase their Level and may not treat their Level as greater than it is, this ability does not prevent entry into Transformations
♢Nemesis Overcrash: Perfect Omniversal Control- (Technique Ability, Commander) Possessor may use 'Nemesis Overcrash: Perfect Omniversal Control' in conjunction with an 'Ultimate Attack' action so long as possessor's MP is not set to 0, no other Technique or Overcrash is being used, and possessor has no higher-Level opponents. If possessor would be killed or defeated by a source of lower Level, there is no individual of higher Level than possessor present in any battlespace, and possessor's MP is not set to 0, possessor may preemptively perform an 'Ultimate Attack' action that includes this technique, and, if that action is successful, may immediately end the round. Possessor obtains an unremovable buff that lets its possessor control all decisions made by all entities in all battlespaces next round, with said buff unable to be extended, replicated, or altered and said buff not being able to control more than one round even in the cases of round renumbering or resetting. Said action sets its user's MP to 0 for the remainder of the thread.
♢Paramount Above The Crown- (Passive Ability, Commander) Possessor's actions cannot be controlled by sources whose Level is equal to or lower than possessor's Level; possessor cannot be forced to count as a pet or a summon by sources whose Level is equal to or lower than possessor's Level
♢Firmament's Fundamental Foundation Point- (Passive Ability, Conjurer) Possessor's opponents of equal or lower Level have their non-buff-including stats reduced by 5% as a constantly-applied effect while possessor is afflicted with a debuff or negative status effect
♢Origin of Elements- (Passive Ability, Conjurer) Possessor may, before any action or at the start of any round, declare that any element possessor possesses a class-name ability in is either base or non-base
♢Assertion of Supremacy- (Passive Ability, Controller) Possessor may, at the start of each round, become the controller of any number of summons that are non-unique and either lower-Level than possessor or controlled by one of possessor's allies
♢Elevated Command Priority- (Passive Ability, Enchanter) Possessor, instead of the inflictor, controls the actions of individuals afflicted with standard instances of Charm (but not its sub-status effects) provided said inflictor is of lower Level than possessor
♢Root Command- (Active Ability, Enchanter) Possessor gives target entity that does not Resist Dominion and is not Immune to Dominion that is not greater Level than possessor an action immediately following this action; possessor controls that entity's decisions during that action
♢Ablative Elemental Crystal Supershell- (Passive Ability, Inscriber) Possessor gains (Possessor Level / 2, rounded up)% Resistance to all non-Universe elements that possessor possesses
♢Fundamental Controlling Law- (Passive Ability, Lawbringer) Possessor's actions may not be cancelled or caused to fail by preemptive counters from lower-Level sources
♢Imposition of Inarguable Circumstance- (Passive Ability, Lawbringer) Status effects inflicted by possessor may not be cured or automatically recovered from by sources of lower Level than caster.
♢Metaphysically Final Rulings- (Passive Ability, Lawbringer) Possessor's actions may not be countered by lower-Level sources
Prioress Seretian wrote: ♢Builder of the Hidden Cathedrals- (Passive Ability, Abjurer) If possessor summons a Large Structure, possessor may give it a buff that provides it with +100% Dodge until it acts offensively; possessor may summon Large Structures into other battlespaces that already exist so long as no entity within those battlespaces of greater Level than possessor objects
♢Secret Doorways Within Each Diagram- (Passive Ability, Abjurer) If possessor begins a round in a battlespace that contains an individual who possesses a buff with possessor as a source, possessor may choose to enter a battlespace previously created by possessor so long as no individual of greater Level than possessor objects; possessor may choose to count possessor's Wanderer abilities as additionally being Abjurer abilities for non-prerequisite purposes
♢Devil-Pact Inversion- (Passive Ability, Pactmaker) Whenever a Devil or Arch-Devil of lower Level than possessor would place a debuff on possessor, possessor may choose to transfer it to that Devil or Arch-Devil instead of acquiring it
♢Arch-Blasphemer- (Passive Ability, Priest) Possessor ignores the Tenets, Requirements, and Restrictions of Patron Deities, Deities may not choose for possessor to not be their worshipper and may not prevent possessor from obtaining or benefiting from worshipper benefits they provide that possessor would otherwise possess or obtain
♢Enthroned Heresy- (Passive Ability, Priest) Possessor suffers no negative effects from the status effect Smitten: Excommunicated, instead obtain +1 to all Base Stats while afflicted with it
♢Most-Accursed Litany- (Passive Ability, Priest) If a target possesses 5 or more different Divine Magic debuffs with possessor as a source, possessor may stack an additional copy of each negative status effect on that individual, with those status effects stacking with themselves; any status effects applied in this manner above normal limits are removed if their possessor ceases to possesses at least 5 different Divine Magic debuffs with possessor as a source
♢Eternal Malice- (Passive Ability, Warlock) Curse abilities given by possessor to other individuals gain the Ability Addendum Clause 'Bound by Eternal Malice- This Curse may not be removed or altered by sources lower Level than <Possessor's Level at the time of its application>, Ability Addendum Clause', Possesssor may object to aspects of Curses as though possessor's name were 'Prioress Seretian'
Ryuutarou Ishinori
Silseria Dragonsbane wrote: ♢Dragonsbane- (Passive Ability, Slayer) Damage possessor deals to Dragons that exist as Dragons on the Enemy List or Boss List is increased by 50%, Damage possessor deals to Dragons that do not exist as Dragons on the Enemy List or Boss List is instead increased by 5%
Gran Markoloch, the Prime Dragon wrote:♢Overcharge Breath Weapon- (Passive Ability, Other: Dragon Lord) Whenever possessor would perform a 'Dragon's Breath' action, possessor may tally together the total post-Defense Damage it would deal to all of its targets it it had occurred (not including Damage added to it via this ability), bank that value into this ability (stacking up to 200 times), and skip the action, counting as having not used it for purposes of when the next Dragon's Breath action could be used; this banked Damage is cannot be retained across different battles
Enrica Stracciatella
Iris Sebastian wrote: ♢Chromaguard- (Passive Ability, Other: Chromatic Conductor) When an instance of possessor is replicated, possessor may choose which, if any, of possessor's non-Universe elements it possesses, and possessor may choose to obtain a buff that stacks 200 times that removes those chosen elements from possessor while the replicated instance of possessor exists; possessor controls the decisions of replicated copies of possessor unless possessor is afflicted with Charm, Dominion, Confusion, or Insanity or is being controlled by another individual; this ability is not replicated onto copies of possessor
Natsuu
Honce the Mammothine wrote: ♢Feels No Cold- (Passive Ability, Ravager) Possessor suffers no negative effects from the status effect Frozen, Possessor gains 40% Ice Resistance
♢Blade-Deflecting Belly- (Passive Ability, Protector) If possessor is wearing a Light Armor, possessor gains a 15% chance of ignoring each hit of each 'Melee Attack' action attack, 'Powerful Attack' action attack, 'Melee Overdrive' action attack or Physical element attack that comes from a source that is not 20 or more Levels greater than possessor and that possesses a Strength lower than possessor's Constitution
Mammothine Constitution- (Passive Ability, Monk) Possessor obtains +5,000 CON, Possessor obtains +1 Base CON if possessor's Fame is greater than the Fame of all opponents
Mammothine Strength- (Passive Ability, Monk) Possessor obtains +5,000 STR, Possessor obtains +1 Base STR if possessor's Fame is greater than the Fame of all opponents
♢Divinity Prism Stance- (Stance Ability, Priest) At the start of each round, for each of possessor's allies, possessor may choose one of possessor's Patron Deities, being unable to select the same Patron Deity more than once; Until the end of the round, as a buff effect on possessor that exists once across all choices made and does not stack, possessor causes the chosen ally for each deity to obtain possessor's Worshipper Benefits for that deity instead of possessor
♢Pantheons' Champion- (Passive Ability, Priest) Possessor may possessor (Possessor Level / 5, rounded up) Patron Deities
♢Pantheon's Last Hope Stance- (Stance Ability, Priest) Possessor may only enter this Stance once per thread and this ability is removed from the thread when possessor exits the Stance or dies while in the Stance; When possessor enters this stance, at the start of battle, and at the start of each round, possessor's unique allies who share a Patron Deity with possessor are afflicted with an instance of Vanished that causes its inflictor to count as additionally possessing the Fame of each individual afflicted with it
♢Inspiring Critical- (Passive Ability, General) Whenever wielder Criticals an opponent, wielder's allies are afflicted with Invigorated: High Morale
♢Fulcrum of 10,000 Legends- (Passive Ability, Other: Living Legend) Possessor gains +5 Fame for each unique ally possessor possesses
♢Boundless Legend Body- (Passive Ability, Other: Living Legend) Possessor's uncapped stats obtain +(Possessor's Fame * 100), Possessor gains +(Possessor's Level) Fame, Possesor's unmodified stats obtain +(Possessor's Level * 50)
♢Vast Ineclipsable Self- (Passive Ability, Other: Living Legend) If possessor is Glory element, possessor may choose to prevent offensive actions from targeting possessor's allies if they do not also target possessor, provided that the performers of said actions are lower Level than possessor and possesses less Fame than possessor and that said allies do not possess more Fame than possessor; If possessor is Glory element, possessor may choose to count as up to (Possessor's Fame) additional individuals for row-order purposes
Grey
Kelsius Darkfeather wrote: ♢Start of Armageddon- (Technique Ability, Controller) Possessor may use 'Start of Armageddon' in conjunction with a 'Magical Attack' or 'Overdrive' action so long as no other technique is used and possessor has a Force equipped. Said action gains '1 hit against all opponents' and, if possessor does not possess an Apocalypse Counter or possessor's Apocalypse Counter is set to 0, possessor gains an Apocalypse Counter of 1.
♢Armageddon Spell- (Technique Ability, Other: Eschatologist) Possessor may use 'Armageddon Spell' in conjunction with an 'Overdrive' action so long as no other technique is used and possessor is casting a spell with a Magical Attack bonus as part of said action. Said action deals (1,000,000 * Caster's Apocalypse Counter) additional Damage and sets possessor's Apocalypse Counter to 0.
Oliver
Parmansus wrote: ♢Parthevian Crystal Invoker's Casting- (Technique Ability, Ioun Master) Possessor may use 'Parthevia Crystal Invoker's Casting' in conjunction with a 'Magical Attack', 'Cast a Spell', or 'Overdrive' action, so long as possessor is casting a Wizard Magic spell as part of said action and is wielding a Stone that shares at least one element with said Wizard Magic spell. Said action treats said Wizard Magic spell's Magical Attack bonus (should it possess one) as being double its original value (subject to capping) and treats said Wizard Magic spell's MP cost (should it possess one) as being half its original value.
Inspector Cerina Ilrenden wrote: ♢Enigma Solver- (Passive Ability, Diviner) Enigma Man abilities and Mystery element buffs and items cannot effect possessor's scan attempts
Stearic Camphor
Arzendrassus, Helix Conquerer wrote: ♢Pillar of the Helix Force: Nexus of Belief- (Passive Ability, Commander) At the start of each round, for each unique ally possessor possesses, possessor obtains an instance of a buff that stacks 200 times that provides +(100 * Possessor Level) to all stats
♢Rising Helix Battle Wrath- (Passive Ability, Warrior) Whenever possessor, to a max of (Possessor Level/20, rounded up) times per round per opponent, targets an opponent with an offensive action or deals an opponent Damage outside of an action, possessor obtains a buff that stacks 200 times per opponent and across 999,999,999,999,999 different opponents that causes possessor to treat those opponents' Resistances as 1% lower, to a minimum of 0%
♢Surpassing the Impossible!- (Passive Ability, Eternal Champion) Each of possessor's actions has a 5% chance to ignore the Resistances of entities
Aryx Syrim wrote: ♢Viral Systems Hijack- (Active Ability, Other: Reality Coder) Possessor may spend an action to kill one of possessor's Coded Being summons, and, if said killing is successful, inflict Charm on a Robot or Machine of equal or lower Level
Erahaquss wrote: ♢Blade of the Beyond- (Passive Ability, Swordsman) Possessor's 'Melee Attack', 'Powerful Attack', 'Attack with Finesse', and 'Melee Overdrive' actions ignore the Resistances of lower-Level entities if possessor is wielding a Sword that provides a Melee Attack bonus
Underdog
Savvatmarl wrote: ♢Dweller Between the Stars of Hell- (Passive Ability, Pactmaker) If possessor is a Devil or a Darkspawn, possessor has a (Possessor Level)% chance of inflicting Insanity and Smitten: Great Atrocity on any individual who scans possessor's stats
Ultear
Aisaro Jinzan wrote: ♢Blade of Retribution- (Passive Ability, Kensei) If possessor is wielding a Sword, the first attack possessor performs per round that incorporates a Sword Arts spell that deals Damage deals an additional X Damage to one of its targets, where X is equal to 5% of the total Damage that target dealt to possessor during the battle, to a max of 20% of the attack's Damage to that target not counting this increase
♢Vengeance for the Worthy- (Passive Ability, Kensei) If possessor is wielding a Sword, possessor gains (Possessor Level)% inflicts Instant Death against targets who have killed at least one unique ally of caster who is not currently alive
Zhuren Wenzei wrote: ♢A Season for All Things- (Passive Ability, Conjurer) Possessor may prevent entities of equal or lower Level from summoning Electrical element Fae unless a Zone of Electrical or Chronogeomantic Zone of Spring is present, Possessor may prevent entities of equal or lower Level from summoning Energy element Fae unless a Zone of Energy or Chronogeomantic Zone of Summer is present, Possessor may prevent entities of equal or lower Level from summoning Acid element Fae unless a Zone of Acid or Chronogeomantic Zone of Autumn is present, Possessor may prevent entities of equal or lower Level from summoning Ice element Fae unless a Zone of Ice or Chronogeomantic Zone of Winter is present
MODRAAAAAAAAAAAAAGE
- Aeromage
- Arena Lieutenant
- Posts: 1084
- Joined: Wed May 27, 2020 10:54 pm
- Location: Right here.
Re: Other Special Activities
Bascaradine Corp. Energy Transfer Gizmo
Thread Type- Player Thread
Run By- Any Mod
For the low, low price of 1 gold per experience point, the Bascaradine Corperation is willing to use their nifty new machine to transfer XP between characters. Characters using this service must be unoccupied and in Town. This now can also now be used on Pets, Transformations, Artifacts, and anything else that happens to have an XP total.
New Regulations-
XP may not be moved from pets, summons, transformations, or Artifacts onto players or unique items. Unique items and Artifacts may not be de-levelled through XP transfer.
These regulations may be ignored if special permission is granted. Do not ask for special permission.
Thread Type- Player Thread
Run By- Any Mod
For the low, low price of 1 gold per experience point, the Bascaradine Corperation is willing to use their nifty new machine to transfer XP between characters. Characters using this service must be unoccupied and in Town. This now can also now be used on Pets, Transformations, Artifacts, and anything else that happens to have an XP total.
New Regulations-
XP may not be moved from pets, summons, transformations, or Artifacts onto players or unique items. Unique items and Artifacts may not be de-levelled through XP transfer.
These regulations may be ignored if special permission is granted. Do not ask for special permission.