The Warehouse & Other Special Activities

This is for important threads such as rules, the shop, and the enemy list. Players should not create topics here.
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Lord Gadigan
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The Warehouse & Other Special Activities

Post by Lord Gadigan »

This thread can house the XP Transfer Gizmo rules, the Warehouse and its categories, and other similar threads that don't fit within a larger categories. Individual warehouse posts should still be made in Player Threads, and XP transfer posts can be made as player threads or in the main Shop.
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Modrageball
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Re: Other Special Activities

Post by Modrageball »

The Warehouse

The official Battle Arena warehouse is located within Town and contains seemingly endless chambers filled with stacks upon shelves upon piles of boxes and other containers. Anyone can enter the warehouse's lobby to turn in tickets for a variety of item categories. Warehouse personnel do not permit individuals into the main building without special permission. Given that the Warehouse is directly controlled by the Holy Empire and is guarded by a legion of mysanomorphs, attempting to break in to loot it of its plentiful treasures would be a grave mistake.

A Secondary Site for the Warehouse exists, somewhere, hidden and guarded by an impressive array of traps and hazards. It contains even more specific and esoteric categories than the main branch. At present, only one person has been able to reliably reach it.

Activity: Turning in Tickets
Thread Type- Player Quest
Run By- Gadigan

All new characters are given three tickets to the warehouse and may turn them in for items.

You choose a category and use a ticket to get an item. The warehouse gives out items of all power levels, and it sometimes even hands out artifacts. Good luck, everyone.

Since responding to this can take a while, characters may leave the warehouse after making their requests, and their items will be teleported to them when they are ready. This means you can do other things while waiting for your warehouse picks to be given to you.


Warehouse Category List

Example Category
Plain text states known facts about the category's contents.
"Quoted text is information directly from Gadigan."
Italicised text provides assumptions or guesses based on prior pulls or the category's name.

Example Pulls:

Warehouse Item- (Item, Antiquity, Universe, 1,000,000 Gold)

*Example Pull- (Item, Spawn Table, Null, 100,000,000 Gold)

*Category Artifact (Level 79, 0 XP, # XP Required, Standard Multiplier x23)



Base Categories (Usable by all)

Technological Developments
Technology!

Example Pulls:

Bascaradine Beam Eye Implant Type C- (Accessory, Upgrade, Fire, 42,000 Gold) +37 Ranged Attack, All of user’s ranged attacks do 50 additional Fire damage

Robot-Distractor- (Accessory, Gadget, Technology, 5,000,000 Gold) Opposing Robots below Level 50 have a 30% chance of skipping each of their actions as a non-stacking effect

Hat that Drills Out Its Wearer's Brain and Replaces It With a Picture of a Landhawk- (Accessory, Hat, Technology & Earth & Air, 30,000,000 Gold) +300 Melee Attack, +300 Defense, 300% inflicts Pain and Wounded: Maimed on wearer at the start of each round, 30% inflicts Instant Death on wearer at the start of each round (with this infliction being automatic if wearer is below Level 40 and a Human or Humanoid), This item is Cursed and cannot be unequipped normally

Hyper-Strength-Booster Exo-Frame- (Armor, Power Armor, Technology & Physical, 60,000,000 Gold) +30,000 Defense, +60,000 Melee Attack, +60,000 STR, Wielder may choose to use a Base STR of 20 instead of wielder's own Base STR

Magical Relics
Magical or otherwise magic-powered items.

Example Pulls:

Coffee Brewer that Runs on MaaaaaAAAAAAaaaaaagic- (Item, Antiquity, Magic & Water & Earth, 17,000 Gold)

Gloves of Treasure Sensing- (Accessory, Gloves, Earth & Magic, 20,000 Gold) 1% Chance to draw an extra treasure after battle

Wizard's Golden Boat- (Accessory, Container, Magic & Water & Earth, 5,000,000 Gold) Wielder gains a buff slot that may only hold Wizard Magic buffs
You head through the City of Night riding inside an invisible clown.

Ring of Djeenk- (Accessory, Ring, Ice & Magic, 14,500,000 Gold) Once per battle, when an item would be stolen from wielder, it instead is not stolen; Wielder's Fatigued: Sleep infliction chances are increased by 50% as a bonus that stacks twice

Weapons and Armor
Weapons and armour, oddly enough.

Example Pulls:

Champion Armor- (Armor, Heavy Armor, Physical, 270,000 Gold) +240 Defense, -18% Enemy Crit, +20 to all Stats

*Brashnov's Javelin- (Weapon, Spear, Air & Physical, 320,000 Gold) +85 Ranged Attack, +35 Melee Attack, Requires 25,000 XP to fully activate


Zoo
Pets.

Example Pulls:

Zardowak Landhawk- (Pet, Aerial, Earth, Lv.1, 80,000 Gold)
HP- 260
MP- 40
STR- 26
AGI- 32
CON- 15
MIN- 8
SPI- 9
XP- 0
XP Needed- 1,000 (Standard Multiplier x1)
Minimum Level- 1
Defense- 18
Critical Chance- 1%
Resilience- 1%
To Hit- 100%
Dodge- 1%
Resistances and Immunities- None
Prime Attribute- Agility
Constant Effects-
None
Abilities-
Beak Chomp- 25 Damage, Earth, 0 MP
Gail Blast- 20 Damage, 1% Stun, Air, 5 MP

Screaming Head from Florgatt'Zorr- (Pet, Alien, Sonic & Astral, Lv.45, 60,000,000 Gold)
HP- #
MP- #
STR- #
AGI- #
CON- #
MIN- #
SPI- #
XP- 0
XP Needed- # (Standard Multiplier x1)
Minimum Level- 45
Defense- #
Defense against Stat Damage- #
Critical Chance- #%
Resilience- #%
To Hit- #%
Dodge- #%
Resistances and Immunities- 50% Sonic Resistance, 50% Astral Resistance, Impaired Immunity, Voidstruck Immunity, 90% Minor Status Effect Resistance, 45% Moderate Status Effect Resistance, 5% Major Status Effect Resistance
Prime Attribute- Agility or Spirit
Constant Effects-
Weird Flying Alien Head- Possessor gains the subtypes Horror and Astral Being, Constant Effect
Void Echo Scream- Whenever an opponent is afflicted with Impaired: Deaf, possessor may inflict Impaired: Deaf on up to 500,000 other opponents, Constant Effect
Screams Beyond Sound- Possessor treats individuals as though their Sonic Resistance were 30% lower (to a minimum of 0%), and as though any relevant Resistances are 100% lower with respect to resisting Impaired: Deaf, Constant Effect
Abilities-
Void Bite- # Damage, Deals HP Drain, 200% inflicts Voidstruck, 200% inflicts Confusion: Fear, Darkness or Astral or Darkness & Physical, 0 MP
Hypno Bite- # Damage, # MIN Damage, 150% inflicts Charm, Psychic or Psychic & Physical, 0 MP
Shriek- # Damage, # MIN Damage, 200% inflicts Impaired: Deaf, 1 hit against 300,000, Air or Psychic or Sonic, 0 MP
Echoing Scream- # Damage, 100% inflicts Suffocation: Sonic Whiplash, 200% inflicts Impaired: Deaf, this action repeats itself against the same target on the next round so long as none of its performer's other actions already repeated on that round, 1 hit against 30,000, Air & Sonic, # MP
Cosmic Scream- # Damage, 100% inflicts Voidstruck: Astral Echoes, 200% may inflict Impaired: Deaf, 1 hit against 30,000, Astral & Sonic, # MP
Mind-Terror Scream- # Damage, # MIN Damage, 200% inflicts Confusion: Fear, 100% may inflict Impaired: Deaf, 1 hit against 30,000, Psychic or Sonic or Psychic & Darkness or Psychic & Sonic or Psychic & Terror, # MP


*Timorius of the Awoken Grave- (Pet, Undead, Hope & Earth, Lv.1, 30,000,000 Gold)
HP- #
MP- #
STR- #
AGI- #
CON- #
MIN- #
SPI- #
XP- 0
XP Needed- #, (Standard Multiplier x2)
Minimum Level- 1
Defense- #
Defense against Stat Damage- #
Critical Chance- #%
Resilience- #%
To Hit- #%
Dodge- #%
Resistances and Immunities- 50% Hope Resistance, 50% Earth Resistance, 50% Darkness Resistance, 30% Physical Resistance, 30% Psychic Resistance, Pain Immunity, Poison Immunity, Diseased Immunity, Fatigue Immunity, 2% Minor Status Effect Resistance, 1% Moderate Status Effect Resistance
Prime Attribute- Strength
Constant Effects-
Knight of the Grave- Possessor gains +# STR, +# CON, +# Defense, and may choose to count as possessing the subtype Human, Constant Effect
Enchanted Shield and Armor- Possessor obtains +# Defense and +#% Resilience, Constant Effect
Stoic- Possessor may choose up to three times per thread to not be afflicted with a minor negative status effect that possessor would otherwise be afflicted with, Constant Effect
Abilities-
Blade of Timorius- # Damage, Demons have their Resilience reduced by #% for purposes of this action, Hope & Darkness or Hope & Earth, 0 MP
Graveshield- +# Defense, target ignores the next # HP worth of HP Damage that would be dealt to it, does not stack, Earth or Earth & Darkness, # MP
Dark Healing- # Damage, Heals, Darkness, # MP

Random Junk
Noted as being mostly junk, but having a larger artifact-pool than most categories.

Example Pulls:

Empty Teacup- (Item, Antiquity, Water & Earth, 300 Gold)

Beef-Flavored Wine Glass- (Item, Antiquity, Earth & Water, 700 Gold)

Seal of the Warrior's Soul- (Accessory, Seal, Physical, 15,000,000 Gold) Wearer's element becomes Physical, Wearer gains Powerful Attack, Attack with Finesse, and Melee Overdrive, Possessor's base STR becomes 25, possessor's base CON becomes 15, possessor's base AGI becomes 10, possessor's base MIN becomes 5, possessor's base SPI becomes 5

*Chromas Coin- (Accessory, Magic Item, Earth & Air & Fire & Water & Light & Darkness & Physical & Psychic & Magic & Technology & Acid & Electrical & Ice, 6,000,000 Gold) Wielder may choose any base element at the start of a thread to be wielder's element, 20% Resistance to wielder's element


Art and Antiques
Mostly Antiquity items.
May also contain anything considered worthy as being 'art', such as pretty buildings.

Example Pulls:

Antique Pocket Watch- (Accessory, Trinket, Earth, 90,000 Gold) +50 AGI

*D'Arsendeyne Villa- (Item, Property, Water & Earth & Light & Darkness, 15,000,000 Gold)



Additional Categories Unlocked (Usable by those with the requisite award)

Rare Materials
"Almost everything in this one is a material, several of which would be very hard to get from other locations"
Rare and, in some cases, unique, materials. Includes Elemental Crystals.

Example Pulls:

Air Crystal- (Item, Material, Air, 20,000 Gold)

Mageweaver-Spun Frostthread Cloth- (Item, Material, Ice & Magic, 240,000 Gold)

Durihalcine- (Item, Material, Physical, 490,000 Gold)

*Tusks of Anghaul the Ghruz-Beast- (Item, Material, Physical & Beast & Fury, 65,000,000 Gold)

Imported Goods
"Items from various worlds / dimensions that aren't typically carried in Nexus, has a large number of antiquities in it, but there are all sorts of items here, including notable numbers of weapons and accessories"

Example Pulls:

Tent of the Long Journey- (Accessory, Magic Item, Earth & Light, 78,000 Gold) Heals 5,000 HP and 2,500 MP to up to five individuals after every five battles that occur in a thread

Robe of the Sage-Magi of East Azhaaniaorr- (Armor, Robe, Mystic & Astral, 165,000,000 Gold) +165,000 Magical Attack, +165,000 Defense, Wearer may cast Wizard Magic spells as though they were Astral Magic spells, Wearer must be Level 40 or greater

*Spice Rack of the Foreign Salesman- (Accessory, Magic Item, Earth & Air & Water, 298,000 Gold) Wielder's Food and Drink items that heal or buff HP or MP heal or buff said value by ((wielder's (MIN + AGI)/ 1000 rounded up)*250) more, to a max of 80,000, Wielder's consumables buff stats buff said value by ((wielder's (MIN + SPI)/ 1000 rounded up)*25) more, to a max of 16,000, Wielder's Lethal Item items that deal damage deal ((wielder's (MIN + CON)/ 1000 rounded up)*500) more for each of the first (wielder level / 2 rounded up) hits, to a max of 120,000 and to a max of 500 hits, Possessor may sell consumable and weapon items for a sale cap of 500 Gold higher, Possessor's consumbales that have a chance of not using a charge greater than 1% have a 1% greater chance of not using a charge, +250 MIN, +90 AGI, CON, and SPI

*The Sliding Palace of Mantes L'Rott- (Item, Property, Darkness & Magic & Air, 26,000,000 Gold)

Elaborate Spells
"Contains almost only spells, many of which are out of stock an hard to combo, several spells have additional costs beyond normal MP like using up items, requiring multiple turns, costing XP, etc"
Complicated Ritual Magic, or otherwise spells that take a lot of time and resources to cast.

Example Pulls:

Ultimate, Hyper 'Find the Missing Sock'- (Spell, Ritual Magic, Air & Energy, 457,325 MP, 70,000 Gold) Caster determines what entities in any battlespace in the same battle are carrying an item whose name includes 'Sock' that is not equipped, Caster determines what entities in any battlespace in the same battle are carrying an item whose name includes 'Sock' that is equipped, Caster determines what battlespaces in the same battle contain a non-carried, non-equipped item whose name includes 'Sock', This spell requires 37 consecutive actions to cast, requires that its caster possess the abilities 'Ritualist', 'Subspace Architect', 'Esoteric Wiseman', 'Golfer', and 'Chef', requires that three of its caster's allies are unique, have names that start with 'J', and are each wielding at least two armors whose name includes 'Shirt', and can only start being cast on the eighth round of battle against both a Dragon and an animal whose name includes 'Rat'

Searing Mantra of the Flame Court- (Spell, Elemental Magic, Fire, 12,500 MP, 410,000 Gold) +7,275 Magical Attack, 1 hit against 15, deals 1/15 damage, this spell may deal no damage to selected targets, this spell may give a non-stacking -5% Fire Reistance to targets, this spell may give a non-stacking 15% Fire Resistance to targets, this spell may change the element of willing targets to Fire before its other effects if at least 5 individuals are involved in its casting, this spell may give +45 to all stats of Fire element targets as a buff that stacks two times, Fire element summons summoned by any of this spell's casters in the next five turns have a non-stacking 5% less chance of turning against thier casters when summoned, Fire element Elemental Magic spells cost all casters 200 less MP to cast for the next 5 turns as a non-stacking buff, This spell may be cast by a main caster and any number of sub-casters provided that all casters have Basic Chain Casting Attunment, the main caster of this spell must possess Apprentice Elemental Magic Attunement and Heart of Fire, the sub-casters of the spell must have Envoy of Fire, costs for this spell may be paid by any out of the main caster and the sub-casters, Call Unto Fire must have been cast 5 times already in this battle to cast this spells, this spell costs 2,500 Gold, 150 XP, and 4 Flamestone to cast

*Shadow Negotiation: Duke Mierphobul- (Spell, Shadow Magic, Darkness, 4,000 MP, 980,000 Gold) Summons Shadow Duke Mierphobul, Shadow Duke Mierphobul has a 150% chance of being uncontrolled, which is reduced by 5% for every 150,000 Gold worth of non-Light-element antiquities used as part of this spell's cost, Note that the Gold value attached to this spell changes as Duke Mierphobul does, so please include this spell in any combos, absorptions, or level ups involving the Duke

Bascaradine Brand Items
"A wide range of items, all of which are from Bascaradine, many guns, antiquities, some pets and transformations, some power items, tons of other things"

Example Pulls:

Bascaradine Soda-Opener- (Weapon, Tool, Technology, 200 Gold) +2 Melee Attack, Wielder may spend an action to use an equipped Drink consumable whose name includes 'Soda', 'Soft Drink', 'Fizz', or 'Pop'

Bascaradine Master Fighter's Mecha Glove Model 3- (Weapon, Fist Weapon, Technology, 278,000 Gold) +350 Melee Attack, +240 STR, +180 CON, +150 AGI, Wielder may use Unarmed Technique spells as though this weapon and one other Fist Weapon with 'Bascaradine' in its name were not equipped

Secrets of the Undead
"Undead-related items, necromancy spells, undead pets"
Also includes abilities.

Example Pulls:

Spooky Trunk Full of Skeletons- (Accessory, Container, Darkness, 16,500,000 Gold) Wielder may spend an action to set the trunk's status to 'open' if it is not 'open'; each round, at the start of the round, if the trunk's status is set to 'open', even if its wielder is dead or the trunk is unequipped, wielder summons 20 Undead below Level 40 from the Enemy List whose name includes 'Skeleton', 'Skeletal', or 'Bone'; any individual in the same battlespace the trunk was opened in may spend an action to set the trunk's status to 'closed', max 200 summoned

Heart of the Undying- (Weapon, Stone, Darkness & Life, 160,000,000 Gold) +160,000 Magical Attack, +160,000 SPI, Wielder's Undead allies are resurrected at the end of every round, Wielder must be Level 40 or greater

Dust of the Ancient Graves- (Permanent Consumable, Empowered Item, Darkness & Earth & Time, 1 Charge, 200,000,000 Gold) Target willing Undead pet who is at least Level 20 gains the following Constant Effect:
Reconstituted from Ancient Dust- Once per battle, possessor may resurrect itself at the start of a round with full HP; this resurrection cannot be prevented by sources below Level 60 unless possessor was afflicted with Awestruck: Sealed at the time of death, Constant Effect

Self-Animating, Self-Replacing Skeleton that Attacks By Jumping Out the Throat- (Passive Ability, Deathless One) If possessor is attacked, possessor may, up to once per round, spend 10% of its Max HP to summon an Undead from the Enemy List that is normally fightable for drops and equal to or below possessor's Level whose name includes 'Skeleton', 'Skeletal', or 'Bone', with said summon optionally conducting a chosen one of its abilities as a counter against the attacker, which must target the attacker and may otherwise only target the summoned Undead and its summoner; said counter is preemptive if its summoner is both greater Level than the attacker and has a higher turn-order-determining stat sum than the attacker; Max 1 summoned

Special Fights
Permits for !'d monsters.

Example Pulls:

List of People Who Need to Die- (Permanent Consumable, Permit, Darkness & Light & Physical & Psychic, 1 Charge, 5,000,000 Gold) Grants the ability ‘Permitted to Avenger'

Weapon Filled Armory
Weapons of all varieties.

Example Pulls:

Trout Mislabelled As A Machine Gun- (Weapon, Other: Fish, Water, 500 Gold) +5 Melee Attack, Individuals with under 500 MIN treat this item as possessing the subtype Gun instead of the subtype Fish

Nation-Breaker Bombfist- (Weapon, Fist Weapon, Fire & Technology & Destruction, 208,000,000 Gold) +208,000 Melee Attack, Wielder's 'Melee Overdrive' actions may destroy all Terrain, Phantom Terrain, and Zones created by opponents below Level 90, Wielder's 'Melee Overdrive' actions may delink the stats, HP, MP, and buffs of all opponents below Level 90, 1 hit against 3,000,000,000, Wielder must be Level 40 or greater

Botanical Bonanza
Plants, plant pets and things related to nature.

Example Pulls:

Tree that Fires Missile-Bananas- (Accessory, Gadget, Technology & Wood & Fire & Life, 36,000,000 Gold) +36,000 Ranged Attack, Wielder may, at the start of each round, select up to 30 entities in the same battlespace or up to 30 entities below Level 60 that are below wielder's Level that are in the same other battlespace and deal 360,000 Flat Wood & Fire element Damage to those entities, with this Damage counting as coming from a source whose only entity subtype is Plant

The Frozen North
Ice-element things.

Example Pulls:

Snow-Cone Booth that Got Too Cold and Froze Completely- (Item, Property, Ice, 15,000 Gold)

Terrain-Freezing Boots- (Accessory, Boots, Ice & Earth, 30,000,000 Gold) +30,000 Defense, Wielder may spend an action to make entities below Level 60 unable to create, destroy, attach effects to, or modify effects on Zones, Terrains, or Phantom Terrains

*The Box of Aiduleimarchos- (Accessory, Container, Ice & Warding & Time, 2,355,200,000 Gold) Wielder gains Ice Immunity agianst lower-Level sources, Has RP effects

Chef's Selection
Food, and things that boost it or are otherwise related to its preparation.

Example Pulls:

Parmesan Cheesalt- (Consumable, Food, Earth & Water, 200 Charges, 45,300 Gold) Target obtains a buff that stacks 3 times that causes the next Food consumable the targets it to have all stat increases provided by buffs said use instance provides to be increased by 45 points as an effect that stacks 200 times across all buffs

Osquiddling Fruit Handybasket- (Consumable, Container, Earth, Unlimited Charges, 2,225,335 Gold) Creates 1 Temporary Osquiddling Fruit, Max 200 created at once

Culinary Keenknives- (Weaponx2, Knife, Physical, 3,000,000 Gold) +3,000 Melee Attack, 40% Critical, Culinary Arts spells cost wielder 30,000 less MP to cast

Veganize- (Spell, Druid Magic, Flux & Wood, 300,000 MP, 30,000,000 Gold) Target entity below Level 80 that is not greater Level than caster solely becomes the subtype Plant as a non-stacking debuff; this spell may only remove T2 or greater subtypes if its caster possesses the ability 'Adept Druid Magic Attunement'; this spell may only remove T3 or greater subtypes if its caster possesses the ability 'Master Druid Magic Attunement'

Special Fights II
Permits for more powerful !'d monsters.

Example Pulls:

Record of Graces Thrice Rotten- (Permanent Consumable, Permit, Magic, 1 Charge, 100,000,000 Gold) Grants the ability ‘Permitted to Battle Matron of Creeping Hours’

Datafile Regarding Changes In the World's Technomagical Leylines- (Permanent Consumable, Permit, Energy & Technology, 1 Charge, 100,000,000 Gold) Grants the ability ‘Permitted to Battle Grandfather of Silver and Neon'

Days of War
"Includes things related to warfare in general, items from some specific wars, and (rarely) time-magic related items. Example pulls include guns, siege weapons, and a literal time bomb."
Wartime, War and Time-related things.

Example Pulls:

Cannon-Shield- (Weapon, Shield, Physical, 95,000 Gold) +120 Defense, +40 Melee Attack, +99 Ranged Attack, 5% inflicts Fatigued: Stun

One Fun Gun- (Weapon, Gun, Whimsy & War, 5,000,000 Gold) +5,000 Ranged Attack, Each time wielder attacks, wielder gains a chosen minor positive status effect for 5 rounds

Missile-Sweat Potion- (Consumable, Potion, Technology & Water & Fire, 1 Charge, 10,000,000 Gold) Target obtains a non-stacking buff that lasts 20,000 rounds that allows its possessor, at the start of each round that its possessor is either in battle against a higher-Level opponent or is afflicted with a negative status effect that is not Burning, Drowning, Frozen, or a sub-status effect of Burning, Drowning, or Frozen, to deal 100,000 Flat Technology & Fire element Damage to up to 200,000 targets

*Time General's Mantle- (Accessory, Cloak, Time, 50,000,000 Gold) Wearer may choose to have any stat determine wearer's turn order, Wearer gains extra actions for having 5x the turn-order-determining stat of all enemies as opposed to 10x the AGI of all enemies, +(100 x Wearer Level) to the stat that determines wearer's turn order for turn order purposes only

*Nation Masher- (Weapon, Hammer, War & Destruction, 1,850,000,000 Gold) +1,850,000 Melee Attack, Wielder deals double Damage (to a max of 185,000,000 additional points) to Units, Large Structures, and Civilization-element targets as an effect that does not stack with effects that multiply Damage specifically against any of those three things, Wielder's 'Melee Overdrive' actions inflict a non-stacking debuff that makes its possessor unable to summon Units or Large Structures, Wielder's 'Melee Overdrive' attacks gain '1 hit against all opponents in wielder's battlespace', Wielder must be Level 60 or greater and must have 12 or greater Base STR

From Distant Realms
"Includes items from exotic and alien dimensions. Example pulls include a crystal tree from the Sound Forest of Lydos'Neieliel, a petal from Ustuan'Nelest, the great flower which holds aloft the Seven Worlds of Ooze, or the warp-rending spear Alzetkere, a weapon used by the spirit-stalkers of the Seven Dancing Azure Wastes."

Example Pulls:

Wind from the Bottomless Mountains- (Item, Antiquity, Air, 60,000 Gold)

Glowing Lutruzz Spheres- (Weapon, Orb, Electrical & Energy & Spatial, 733,777 Gold) +733 Magical Attack, 50% inflicts Electrocuted, Overload, or Voidstruck: Torn Across Space

Mask of the Golden Spire- (Accessory, Mask, Mystic & Earth & Air, 45,000,000 Gold) +45,000 Defense, +45,000 Mind, +45,000 Spirit, Individuals below Level 60 may not create battlespaces without wielder's permission, Wielder must be Level 20 or greater

Take to the Skies
"Includes things related to the air and travelling through it. Example pulls include clouds, balloons, and airship parts."

Example Pulls:

*Skyship Brolsenbranto- (Transformation, Vessel, Air & Water, 1,240,000 Gold)
Level 1
HP- 45,000
MP- 21,000
STR- 610
AGI- 618
CON- 601
MIN- 588
SPI- 530
XP- 0
XP Needed- 30,000
Defense- 260, +800 against Air, +777 against Technology
Defense against Stat Damage- 30
Critical Chance- 9%
Resilience- 8%
To Hit- 107%
Dodge- 9%
Resistances and Immunities- 60% Air Resistance, 60% Earth Resistance, 50% Electrical Resistance, 40% Technology Resistance, 30% Darkness Resistance, 10% Frozen Weakness, Immune to Fatigue
Prime Attribute- Agility
Constant Effects-
Passenger Capacity (45)- Possessor may at any time take an action to pick up or deploy 1 passenger, Possessor may, when transforming into this form, pick up any number of passengers up to max capacity, All passengers are automatically deployed when possessor de-transforms, Vehicle Trait
Excellent Positioning- Possessor is always treated as being in the back row and treats all enemies in the back row as though they were in the front provided that no opponents are Air element, are Aerials, or are nonstandard subtypes, Constant Effect
Large Cargo Holds- Possessor possesses 11 buff slots instead of the normal 10, Constant Effect
Abilities-
Main Brolsenbranto Guns- 4,110 Damage, May not target different targets two actions in a row, Technology, 0 MP
Side Guns- 3,000 Damage, may inflict 1 hit against 15 for 1/2 damage, Technology, 0 MP
Wind Accelerator- +300 AGI or -200 AGI or 15% inflicts Suffocation: Heavy Winds, Air, 3,500 MP
Sky-Dancing Gale Shot- 3,575 Damage, For 5 rounds after initial casting, this ability has a 50% chance of inflicting a hit against a target in a different row of the same side than its last hit was against, with the exact target and row selected being determined randomly, Air, 4,000 MP
Lightning Field Generator- Creates a Zone of Electricity that has an attached effect which performs an attack with a damage value of 2,250 on up to 40 randomly selected individuals within it that are within it as though this ability’s caster were performing the attack, this attack cannot affect its caster, this effect does not stack across multiple zones, Electrical, 4,750 MP
Brolsenbomb- 4,000 Damage, deals 1/3 damage, 1 hit against 20, Fire, 5,000 MP
Steady Flying- Caster has a 40% chance of ignoring being afflicted with minor status effects for the next three turns (this is not resistance), does not stack, Air, 370 MP
Imperial Maps- 80% Cures Confusion, +250 MIN, stacks 3 times, Air & Water, 7,900 MP
Prepare for a Long Journey- Buffs cast on caster that have a duration of 6 or more rounds have their duration increased by 20 rounds provided that it is a round-based duration, Earth & Water & Air, 6,750 MP
Onboard Armory- +500 Melee Attack, Magical Attack, Ranged Attack, or to the Damage value of an ability that possesses a Damage value of at least 1,000 and is not a flat damage attack, does not stack with the same bonus type or with a bonus to the same ability, Technology & Physical & Magic, 5,550 MP
Onboard Orchestra- +300 SPI, May be used, targeting a bard who is maintaining a Bardic Music spell or Bard ability, to maintain said spell or ability for said Bard, with caster taking on the costs of said maintainance, does not stack, Air & Earth, 7,500 MP
Onboard Vault- +5,000 Defense against Gold damage, stacks 3 times, Earth & Air, 7,999 MP
Onboard Command Center- Target non-unique individual gains an action which is taken immediately following this action, cannot be used more than once per round, Air & Light, 4,732 MP

Ranged Weapons
"Includes ranged weapons. Example pulls include things like bows, guns, and throwing knives."

Example Pulls:

Barrage Bow- (Weaponx2, Bow, Fire & Technology, 5,900,000 Gold) +11,600 Ranged Attack, 1 hit against 60, Wielder's per-item Ranged Attack bonus cap is doubled for this item

Dyzoslo Pistol- (Weapon, Gun, Chaos & Energy, 16,500,000 Gold) +1 Ranged Attack, 100% inflicts Confusion, Charm, Pain, Poison, Stat Drain, Impaired: Rewind, Poison: Atrophying Toxin, Stat Drain: DODGE Drain, Charm: Pacified, Confusion: Dizzy, Confusion: Paranoia, Hexed: Ill Fortune, Impaired: Mute, Poison: Damage Effect, and Poison: Numbing Agent

Baked Goods
"Includes items related to baking and baked goods. Example pulls include things like cakes and muffins."

Example Pulls:

Cloversugar Luck-Cookie- (Consumable, Food, Earth & Fortune, 1 Charge, 7,000,000 Gold) Target acquires a non-stacking buff that provides +50% To Hit, +50% Dodge, +50% Critical, and +50% Resilience

Ability-Granting Objects
Items that grant abilities. Range from the ever-popular Phantom Shell Grain to Vessels of Power.

Example Pulls:

Landhawk-Licking License- (Permanent Consumable, Empowered Item, Air & Acid, 1 Charge, 500,000 Gold) Gives target the ability ‘Lick Landhawk’

Lick Landhawk- (Active Ability, Skykeeper) Caster performs an attack against target Aerial whose name includes 'Landhawk', with said action healing HP, incorporating the Melee Attack bonuses from equipped items whose name includes 'Tongue', and inflicting Invigorated on its performer if it hits


Wizard's Heart- (Permanent Consumable, Essence Sphere, 1 Charge, Magic, 30,000,000 Gold) Gives user +1 Level, so long as such a level gain does not place user at a level equal to or greater than 50, Gives user 10 Wizard Bonus Weeks, 10 Seer Bonus Weeks, 10 Scholar Bonus Weeks, and 10 Enchanter Bonus Weeks, Gives user the award ‘Has Consumed X (where X = X+1) Wizard's Heart,’ May not be used by a user who already has X equaling 1 or greater for such an award


Greenrose Exquisite In Its Devastation- (Permenant Consumable, Jewel, Atomic, 1 Charge, 70,000,000 Gold) Gives target willing PC the ability 'Basic Atomic Synchronization'


Fae Prince's Heartblood- (Permanent Consumable, Empowered Item, Magic & Blood & Life & Wood, 1 Charge, 80,000,000 Gold) Target willing player gains the ability 'Prince of Faerie' and 40 Counselor of Faerie Bonus Weeks

Prince of Faerie- (Passive Ability, Counselor of Faerie) +80,000 SPI, +40,000 AGI, +40,000 Magical Attack, +20% Dodge, 20% Fae Resistance, Possessor gains a 200% chance of optionally inflicting Charm on Fae, Possessor gains a 45% chance of optionally inflicting Dominion on Fae, Possessor may control the actions of lower Level Fae that are below Level 60 and non-unique


*Vessel of Arkel's Wellness- (Permanent Consumable, Vessel of Power, Light & Hope, 150,000,000 Gold) Target willing PC that is Level 40 or greater gains the ability "Arkel's Wellness", or target willing pet or summon that is Level 40 or greater gains the ability 'Has Been Granted Arkel's Wellness'; This item may be used once per month and does not disappear when used.
Has Been Granted Arkel's Wellness- Possessor gains Diseased Immunity and 30% Plague Resistance, This ability does not persist through combos, Constant Effect
Arkel's Wellness- (Passive Ability, Blessing) Possessor gains Diseased Immunity and 30% Plague Resistance

Realms and Holdings
Properties, mostly.

Example Pulls:

Metal-Starscape Planetarium- (Item, Property, Metal & Astral, 14,880,000 Gold)

*Mount Luquastraviirat, Dwelling-House of the Serpents of Sea and Flame- (Item, Property, Water & Fire & Earth, 415,000,000 Gold)

Citadel of the Fisherman (Level 1, 0 XP, # XP Required) (Standard Multiplier x12)

*Twelve Realms' Defense Grid (Level 79, 0 XP, 3,873,000,000 XP Required) (Standard Multiplier x15, Raised to x150 to bypass Level 80 Cap)

Trinkets and Baubles
"Assorted trinkets and baubles that fall into all sorts of categories ranging from accessories to consumables to (more rarely) pets and weapons."

Example Pulls:

Invisible Weathervane- (Accessory, Trinket, Air, 40,000 Gold) 15% inflicts Confusion, At the start of each round, wielder is informed of the name of a random base element that wielder is not in a Zone of if such an element exists

Toupee that Makes Nearby Thieves Behave- (Accessory, Hat, Law & Psychic, 8,000,000 Gold) Entities below Level 40 may not use Thief Arts spells without wearer's permission

Dragon-Redirecting Weathervane- (Accessory, Magic Item, Draco & Air & Magic, 63,500,000 Gold) Up to three times per round, wielder may redirect an attack or action performed by a Dragon below Level 60

Ocean's Bounty
Fish and items related to the sea.

Example Pulls:

Deep-Walker Crystal- (Accessory, Crystal, Water & Darkness, 15,300,000 Gold) Drowning Immunity, Wielder may make any of wielder's actions or attacks either solely Water element or solely Water & Darkness element

Anglefish Scales- (Armor, Other: Pelt, Water & Spatial, 177,000,000 Gold) +177,000 Defense, 250% To Hit, 75% Dodge, Wearer cannot be hit by sources below Level 60, Wearer cannot miss targets below Level 80, Wearer is Immune to sources below Level 40, Wearer must be Level 40 or greater

Creature Collection
Higher-level pets, and also entities from the Enemy List to be used as pets.

Example Pulls:

Earth Giant


Eastland Walrus-Dragon- (Pet, Aquatic, Physical, Lv. 54, 57,000,000 Gold)
HP- #
MP- #
STR- #
AGI- #
CON- #
MIN- #
SPI- #
XP- 0
XP Needed- # (Standard Multiplier x2)
Minimum Level- 10
Defense- #
Critical Chance- #%
Resilience- #%
To Hit- #%
Dodge- #%
Resistances and Immunities- 99% Ice Resistance, 90% Water Resistance, Drowning Immunity, 216% Minor Status Effect Resistance, 108% Moderate Status Effect Resistance, 1% Major Status Effect Resistance
Prime Attribute- Two Highest Stats
Constant Effects-
Walrus-Dragon- Possessor gains the subtype Dragon, Constant Effect
Large- Possessor may choose to count as 10 individuals in the front row while in the front row, Possessor gains +# HP, Constant Effect
Lotsa Blubber- Possessor gains 50% Physical Resistance, +# HP, +# CON, +# Defense, and +# Defense against Ice, Constant Effect
Abilities-
Bite- # Damage, May deal HP Drain, Physical, 0 MP
Gore- # Damage, 200% inflicts Wounded, Physical or Physical & Ice, 0 MP
Dive- Caster gains +#% Dodge against non-Water-element entities that are not Aquatics, lasts 3 rounds, does not stack, Water, 0 MP
White Breath- # Damage, 300% inflicts Frozen, 1 hit against 300, Ice, 100,000 MP
Massive Bodyslam- # Damage, 300% inflicts Fatigued: Stun, 1 hit against 500, Physical or Physical & Water, # MP
Glacier-Chunk Breath-Attack- # Damage, 200% inflicts Frozen, 120% inflicts Frozen: Cubed, 1 hit against 70,000, Ice or Physical & Ice or Air & Ice or Physical & Air & Ice, # MP
Draconic Magics- # Damage, 300% inflicts Manablasted and 400% inflicts up to 1 selected minor status effect, 1 hit against 5, Magic, # MP
Mass Dispell- Removes up to 20 selected buffs, debuffs, or summons (as an unsummoning effect), Cannot effect targets that are over Level 80 or effects that come from sources above Level 80, Magic, # MP

Objects From Prior Eras (Requires Level 20+)
Things related to the past. Also includes things related to past quests.

Example Pulls:

Sepherys Battleglove (Model 3)- (Weapon, Fist Weapon, Technology & Physical, 2,500,000 Gold) +2,500 Melee Attack, +3,000 STR, +1,200 CON, +1,000 MIN, 15% Critical, Wielder must be Level 20 or greater

Robes of a Priest of Ancient Yazbellan- (Armor, Robe, Darkness, 66,666,666 Gold) +66,666 Defense, +66,666 MIN, +66,666 SPI, +666,666 MP as a non-stacking bonus, Wearer may treat Dark Magic as though it were additionally or solely Demon Magic or Divine Magic, Wearer may treat Demon Magic as though it were additionally or solely Dark Magic or Divine Magic, Wearer may treat Divine Magic as though it were additionally or solely Dark Magic or Demon Magic, 30% Smitten Resistance, This item as an RP effect can sometimes make spawn table results devastatingly worse - particularly when large amounts of ambient mana beyond what local spawns would require are present, Wearer must be Level 20 or greater

*Landshield of Mirgal-Vahn- (Accessory, Magic Item, Magic & Light, 45,000,000 Gold) Wielder and wielder's allies gain +45,000 Defense, with said bonus being capped on all individuals who possess it based on wielder's per-item Defense Cap, Wielder and wielder's allies may not be afflicted with debuffs by individuals below Level 60 without wielder's permission, Zones, Terrains, and Phantom Terrains created by wielder or wielder's allies may not be destroyed or altered by or have effects attached to them by individuals below Level 60 without wielder's permission, Wielder must be Level 20 or greater and must possess either the ability 'Adept Protection Magic Attunement' or the ability 'Geomancer'

Special Fights X-1
Permits for much more powerful !'d monsters. Sometimes gives out bonus tickets to the first PC to beat the permit monster. Being Level 60+ and having won a Megaquest will unlock the category even more, allowing more choice (although no explanations).

Example Pulls:

'Bedtime Stories and Other Wondrous Things'- (Permanent Consumable, Permit, Dream & Wonder, 1 Charge, 100,000,000 Gold) Grants the ability ‘Permitted to Battle Dreaming Wonderland'

Journal Recording the Events Leading to the Activation of the Immortal Emperor's Ark- (Permanent Consumable, Permit, Universe, 1 Charge, 100,000,000 Gold) Grants the ability ‘Permitted to Battle Ark-Guardian of the Immortal Emperor'

And then, somehow, things get complicated.

From the Warehouse box come numerous other boxes and three keys. They are as follows.

* A black box with coils of red flame around it. The glow is ominous, the contents moreso.
* A box covered in glowing runes, demons bound in its defense, though all cowed by its master's lingering presence.
* A box of bone, the symbol of a bat in the top. Unmatched wisdom hides inside, never to be seen by mortal men again.
* There is a box here? You can't quite perceive it. It is black yet colorless. Coiling. Hissing.
* A chest of nested magics and pure force, not wholly bound to any one reality. Mystic symbols and bursts of arcane power trace its frame.
* A box of silvery metal, covered in dials, knobs, and gauges. Inside is a ticking that sounds the doom of worlds.
* A box of mist, existing only as a reflection. Faint symbols of backwards-spinning clocks adorn it, tracing the path of events that both did and did not occur.
* A green box stamped with a seal of golden wax bearing the symbol of a snake, though clearly one of a different sort than the first box. The edges of the locking mechanism are deadly-sharp.
* A box surrounded by no less than seven energy shields. It is both awesome and mechanized.
* A golden box dusted with silvery white powder. It is beautiful, stunning even. Inside, it is horribly rotten, though you smell no stench, you only feel it deep inside your bones.
* A golden box with painted images of a great golden ark rising from a shrine-castle into the sky. The artwork is masterful, and anywhere else, this would seem like a previous treasure containing unbelievable power. Here, it just gives the feeling of surrendering and taking the easy route. Like that's even a thing here.

* A dull brass key. It makes the boxes seem so much less than they could be. You don't really want this, do you?
* A shining key. To unlock their power. It seems as though it might grant you additional power also, though only for a fleeting time.
* A key made of the universe's fabric. All things made whole. It seems as though it might grant you additional power also, just like the key before it, though only for a fleeting time.

Choose thy box. Choose thy key. Prepare thyself. No takebacks, no tomorrow. (No bonus hints either, though you can speculate in chat.)
The bone box unlocks. You find yourself transported across space by the Warehouse into a universe that could-have-been.

You float above a great forest. The ruins of a skyship are burning nearby, and both an army of daemons and puppets and an army of undead seem to have recently been defeated. The Lich King has claimed the Tome of the Lorekeepers. Using its magic, he has cast Naria's tower and VonDurion's army from the world. The Dome is rising into the sky, wreathed in magical power, its technological armaments roaring to life. It's heading your way.

Bonus info:

Everyone but the emperor was / is planned to be a potential megaquest plotboss, with characters pulled from Dome of the Lich King because I felt like it and it was sort of a megaquest (just sans boss).
Care to guess boxes again?

What do keys do?
- Fight the non-plotboss version (or, in the case of the Emperor, him before he became an Immortal)
- Fight the first form of the plotboss version
- Full plotboss fight gogogo (the Emperor gets weird battle rules that stop his boat from counting as a Transformation, forcing a multiform fight)

What benefits do you get from your key?

* All PCs above Level 60 gain 100x HP, 10x Damage Dealt as inherent things
* All PCs below Level 60 jump 20 Levels
* PCs have status-effect-shrug as per enemies
* Level dividing traits don't divide your level
* 8 PC slots on your side. 4 slots for unique pets to sit as party members and not pets.
* You've got a backup party. You can swap them and the active party either at the start or end of a round or when one of the parties loses. When one party loses, it's out for the remainder of the fight. Buffs and summons must be in slots to carry between party flips. Parties can't contain the same members.
* You've got 5 prep rounds.

~Nonslotted.
~Battle starts this weekend, though. Stats must be up at some point before the end of Sunday.
(11:37:11 PM) lordgadigan: And this is what happens when you get a high roll on that table with someone with certain special qualifications!

Bonus fact: But what qualifications are those?

* Be Level 60+
* Have won a megaquest (Valid options:Princess of Suns, Cutting the Impossible Knot). The whole Library of the Lorkeepers / Towers of Darkness / Dome of the Lich King series could also count as one with a particularly good roll, but I don't think there's any active characters who won all three of those.

Secret Formulas
Secret Formulas, of varying potency.

Example Pulls:

Secret Formula- Landhawk Lotion
Requires:
1 Zardowak Landhawk
Consumes:
60,000 Gold
Produces:
Landhawk Lotion- (Consumable, Medicine, Water & Earth, 1 Charge, 60,000 Gold) Cures Pain: Dry Skin


Items Of The Upper Planes (Requires Level 20+)
Celestial, Angelic and Devic stuff, or otherwise all things heavenly.

Example Pulls:

Tapestry Depicting an Unusually-Holy-Looking Landhawk- (Item, Antiquity, Air & Light & Earth, 600,000 Gold)

Celestial Cloud- (Item, Material, Light & Air, 5,000,000 Gold)

Cloak of Happy Endings- (Accessory, Cloak, Light & Time & Dream, 100,000,000 Gold) Entities below Level 80 that are lower Level than wearer cannot prevent wearer from winning battles, Wearer must be Level 40 or greater

Ainuthantusiian Halo- (Accessory, Crown, Life & Warding, 408,000,000 Gold) +408,000 SPI, Wielder's Celestial and Angel summons gain 30% Instant Death Resistance, Up to one time per thread across all copies of this item, wielder may, when afflicted with an instance of Instant Death (not including its sub-status effects), chance its text to 'Possessor obtains -4,000,000 HP', Wielder must be Level 60 or greater

*Maakamuurukaamabath, Blade of the Million- (Weaponx30, Sword, Psychic & Hope & War, 180,000,000 Gold) +5,400,000 Melee Attack, +5,000,000 STR, +5,000,000 AGI, 200% To Hit, 100% Critical, Wielder's per-item attack bonus caps are multiplied by 30 for purposes of this item, 100% may inflict any one moderate negative status effect, The number of Weapon slots this item requires is reduced by 1, to a max of a reduction of 28 slots, by each open weapon slot possessed by a unique ally of wielder (to a max of 5 such slots per such individual), This item may not be wielded due to effects which equip any item regardless of the number of slots it takes into a single slot or in things that are not slots, Wielder must be Level 40 or greater, This item requires large numbers of allies in RP threads

Crisis Overcrash: Golden Rapture- (Technique Ability, Heavenly Protector) Possessor may use 'Crisis Overcrash: Golden Rapture' in conjunction with an 'Overdrive' or 'Ultimate Attack' action so long as possessor's MP is not set to 0, possessor has been in a Crisis Zone for the ends of the previous two rounds, possessor is currently in a Crisis Zone, no other technique or overcrash is being used, and possessor is an Angel, Celestial, or Deva. Said action gains +400,000 Magical Attack, gains '1 hit against all', may move its targets who are not equal Level to or greater Level than user to the existing battlespace of user's choice, unsummons its targets who are Daemons, Devils, and Demons, removes buffs and debuffs from its targets that grant their possessors the subtype Undead, ignores the Resistances and Immunities of non-unique entities below Level 80 and unique entities below Level 60, and has a 100% chance of inflicting Cursed: Damned and Vanished on opponents of user who are not greater Level than user. Said action sets its user's MP to 0 for the remainder of the thread.

Items Of The Lower Planes (Requires Level 20+)
Demonic, Daemonic and Devilish stuff, or otherwise all things hellish.

Example Pulls:

Charred Skull that Screams Vulgar Swears- (Item, Antiquity, Darkness & Fire & Air, 17,500 Gold)

Flames of Inferno- (Weapon, Force, Fire & Acid & Atomic & Law & Evil, 230,000,000 Gold) +230,000 Melee Attack, +230,000 Ranged Attack, +230,000 Magical Attack, 300% inflicts Poison: Irradiated and Hexed, 150% inflicts Burning and Dissolving, 30% inflicts Cursed and Smitten: Great Atrocity, Wielder must be Level 40 or greater

Voidstalker Lord's Greatcoat- (Armor, Light Armor, Darkness & Void & Destruction, 250,000,000 Gold) +250,000 Melee Attack, +200,000 Ranged Attack, +200,000 Magical Attack, +250,000 AGI, +200,000 SPI, 80% Dodge, Wearer may spend an action to inflict Instant Death on one of wearer's Voidstalker summons, and, if said infliction is successful, deal its Max HP in Flat Void & Destruction element Damage to a target, Wearer may not be prevented from summoning Voidstalkers by sources below Level 80, Wearer's attacks deal 25,000 additional Damage per Voidstalker wearer has summoned (to a max of 2,500,000 additional Damage total per round across all targets), Wearer must be Level 40 or greater


'Granted Authority to Hold the Bleak Festival'

*Bleak Festival Threads- (Weapon, Other: Puppet Strings, Commerce & Whimsy & Void & Hunger, 4,800,000,000 Gold) +4,800,000 Magical Attack, +4,000,000 Ranged Attack, +4,800,000 MIN, +4,800,000 SPI, Wielder's 'Magical Attack' and 'Ranged Attack' actions deal 480,000 SPI Damage, Whenever one of wielder's attacks that incorporates this item's attack bonuses hits a target, wielder may choose for that target to obtain a non-stacking debuff that makes it so that whenever its possessor would obtain a buff or positive status effect from a source below Level 99, its possessor instead does not obtain that buff or positive status effect and this item's wielder obtains a replicated instance of that buff of positive status effect, Wielder is afflicted with a random minor positive status effect at the start of each round, Wielder is Immune to sources below Level 40, Wielder must be Level 60 or greater and must possess the ability 'Expert Puppet Strings Training', the ability 'Expert Rune Magic Attunement', the ability 'Expert Puppet Master Knowledge', the ability 'Expert Commerce Synchronization', or the award 'Granted Authority to Hold the Bleak Festival'


*Grand Pink Sin-Prison Key-(Item, Key, Fire & Energy & Darkness & Warding, 2,000,000,000 Gold) Drive it into your own heart, but only when confident of your power

Nature's Heartbeat (Requires Level 20+)
Druidic stuff and things related to nature.

Example Pulls:

Robe of the Renewed Forest- (Accessory, Robe, Wood & Life, 17,350,000 Gold) +17,500 Defense, +17,500 MIN, +15,500 SPI, +175,000 HP as a non-stacking bonus, Wearer regenerates 17,500 HP at the start of each round, Wearer is cured of one minor negative status effect at the start of each round, Wearer may, up to once per battle, spend an action to re-create all Zones, Terrains, and Phantom Terrains that were destroyed by opponents of wearer during the previous round and the current round, provided said destruction was not performed by a source 20 or more Levels greater than wearer, with said re-creation undoing the removal of effects attached to those Zones, Terrains, and Phantom Terrains, retaining the original sources for the effects whose destruction was undone , with sources Level 80 or greater being able to object to wearer undoing the destruction of some or all of their specific effects, Wearer must be Level 20 or greater

Druidic Heart-Tree- (Accessory, Magic Item, Wood & Earth & Magic, 80,000,000 Gold) +80,000 CON, +80,000 MIN, +80,000 SPI, +800,000 MP as a non-stacking bonus, Wielder regenerates 80,000 MP at the start of each round, Druid Magic spells cost wielder 80,000 less MP to cast as a non-stacking bonus, Zones, Terrains, and Phantom Terrains created by wielder may not be destroyed or altered by entities below wielder's Level that are below Level 80, Plants below Level 40 may not attack wielder, Wielder must be Level 20 or greater and must possess the ability 'Druid'

Sap of the Father-Tree- (Accessory, Bioaugmentation, Earth & Life, 100,000,000 Gold) +1,000,000 HP as a non-stacking bonus, +1,000,000 MP as a non-stacking bonus, Wielder regenerates 100,000 HP and MP at the start of each round, Wielder's Plant allies gain +7,000 to all stats as a non-stacking bonus, 100% inflicts Paralyzed: Sticky, Wielder must be Level 40 or greater and a Plant

Aesendirassian Songflower Cloak- (Accessory, Cloak, Sonic & Hope & Life, 135,000,000 Gold) +135,000 Defense, +135,000 SPI, Wielder's per-item Defense capping is based on Spirit instead of Constitution, Wielder must be Level 20 or greater and must possess the ability 'Druid', the ability 'Botanist', the ability 'Eternal Champion', or the ability 'Wanderer'

Classic-Stat Bossfights
Permits for old bosses.

Unvisited Futures (Requires Level 20+)
Things from alternate future timelines.

Example Pulls:

Photo of Kit Winning Lead Chef XVI- (Item, Antiquity, Air & Time, 600,000 Gold)

Speed Detective's Monocle- (Accessory, Eyewear, Sonic & Knowledge, 160,000,000 Gold) Wearer scans the stats of every individual in the same battlespace at the start of battle, Wearer scans the stats of every individual in the same battlespace at the start of each round, Wearer scans the stats of every individual in the same battlespace at the start of each of wearer's actions, Wearer announces what stats are each entity in the same battlespace's turn-order-determining stats at the start of each round, announcing first the entity's name and then a list of the stats (presented in alphabetical order), with this effect not disclosing other elements of the entity's turn-order determining stats, such as whether they are doubled or have a value added or subtracted to them, Wielder must be Level 40 or greater

*Einarr, Kit, and Cael's Grandfather Clause- (Accessory, Tome, Time & Law & Hope, 450,000,000 Gold) Wielder is Immune to Litigamancy from sources below Level 60, Wielder is Immune to Law against sources below Level 60, Wielder may ignore Litigamancy buffs, debuffs, summons, and zone-terrain-or-phantom-terrain-attached effects that entered battle after possessor did that come from sources below Level 85 that are not greater than possessor's Level, Wielder is not subject to Factional Territory-Based Adventuring Taxes, Wielder must (be Level 60 or greater and Time element), (be Level 40 or greater and a Santa), or (be Level 40 and have a name that includes 'Einarr')

*Grail of the Vile Rainbow- (Permanent Consumable, Minor Artifact, Infinity & Turpitude, 1 Charge, 6 Gold) Gives its user abilities and an award

Alt-Timeline Battle Arena Member's Exquisite Corpse- (Item, Crafting Equipment, Time & Agony & Wonder, X Gold) This item may be sacrificed instead of a PC to an Exodus of Self item to obtain a new slot for the new character - other requirements for the slot acquisition must still be met by the PC expending this item; this item may not be replicated and its destruction may not be prevented

Nonbase Arsenal (Requires Level 40+)
Stuff with nonbase elements.

Example Pulls:

Hymnhammer- (Weapon, Hammer, Faith & Sonic, 65,000,000 Gold) +65,000 Melee Attack, Each time an ally of wielder casts a Divine Magic, Holy Magic, or Bardic Music spell, this weapon obtains a buff that stacks 200 times that causes its next hit to deal 12,000 additional Damage, Wielder must be Level 20 or greater

Atom Smasher War-Matrix- (Weapon, Assault Matrix, Atomic, 160,000,000 Gold) +160,000 Ranged Attack, 200% inflicts Fatigued: Stun, 200% inflicts Poison: Irradiated, 200% inflicts Stat Drain, Wielder's 'Ranged Attack', 'Attack with Finesse', and 'Ranged Overdrive' actions use MIN as their Prime Attribute, gain 1 hit against 500,000,000, and may gain the elements Fire, Technology, Acid, Physical, and/or Sonic, Wielder must be Level 20 or greater

Golden Finalstrike- (Weapon, Gun, Wealth, 400,000,000 Gold) +1 Ranged Attack, If wielder hits a target below Level 80 that is below wielder's Level, wielder may pay an amount of Gold equal to its Max HP to kill it, Wielder must be Level 20 or greater

*Mr. Stoongenfrood's Bouncy Anvil- (Weapon, Stone, Toon, 400,000,000 Gold) +400,000 Ranged Attack, 500% inflicts Fatigued: Stun, 300% inflicts Fatigued: Prone, Wielder's 'Ranged Overdrive' actions have a 50% chance of inflicting a non-stacking debuff that prevents its possessor's next action unless its target is Immune to Fatigued: Stun, with this debuff preventing a max of 5 actions in a row from an individual, Wielder's 'Ranged Attack' and 'Ranged Overdrive' actions gain +100% To Hit and check their hit chance 4 times, taking the best result, Once per round when wielder is attacked by an opponent in the front row, wielder may preemptively counterwith a 'Ranged Overdrive' action that is uncounterable by sources below Level 90, that may only target that attacker (and optionally also wielder), and that may target targets in the front row without penalty, with that target's Dodge being halved against said counter, Wielder must be Level 40 or greater or must be Toon element

From the Discs of Nexus (Requires Level 20+)
Get stuff related to a disc's theme! Given how many there are, this could be anything.

Example Pulls:

Bulletproof Mafioso's Coat- (Armor, Light Armor, Darkness & Technology & Physical, 30,000,000 Gold) +30,000 Defense, 30% Gun Resistance

Five-Gun Rebel's Longcoat- (Armor, Light Armor, Technology & Light & Air, 215,000,000 Gold) +215,000 Defense, +215,000 Ranged Attack, 30% Technology Resistance, 30% Darkness Resistance, 50% Dominion Resistance, 30% Instant Death Resistance, Charm Immunity, 15% Thief Arts Resistance, Wearer's items cannot be stolen by sources below Level 80, Wearer's 'Ranged Attack' actions that involve at least 3 Gun weapons gain +125% Critical, Wearer must be Level 40 or greater

Expensive Contract Enlisting the Help of Disc 94 In an Extensive Self-Promotion Ad-Campaign- (Permanent Consumable, Grimoire, Glitz & Sonic & Technology & Commerce, 1 Charge, 220,000,000 Gold) Gives user, if user does not possess the award 'Enlisted the Help of Disc 94 In an Extensive (and Expensive) Self-Promotion Ad-Campaign', the award 'Enlisted the Help of Disc 94 In an Extensive (and Expensive) Self-Promotion Ad-Campaign', 20 Megacelebrity Bonus Weeks, and 5 Fame

Garage of Legends (Requires Level 20+)
Transformations, generally vehicles.

Example Pulls:

Haunted Unicycle- (Transformation, Vehicle, Darkness, 6,000,000 Gold)
Level 26
HP- #
MP- #
STR- #
AGI- #
CON- #
MIN- #
SPI- #
XP- 0
XP Needed- # (Standard Multiplier x2)
Minimum Level- 26
Defense- #, +# Against Darkness
Defense against Stat Damage- #, +# against SPI Damage
Critical Chance- #%
Resilience- #%
To Hit- #%
Dodge- #%
Resistances and Immunities- 80% Darkness Resistance, Hexed Immunity, Pain Immunity, Confusion Immunity (Excluding System Overload), Impaired Immunity, Poison Immunity, Diseased Immunity (excluding Computer Virus), 25% Minor Status Effect Resistance
Prime Attribute- Mind or Agility
Constant Effects-
Unicycle- Possessor gains the subtype Machine, Constant Effect
Ambiguously Haunted- Possessor may summon an Undead below Level 26 at the start of each round, Max 3 summoned, Constant Effect
Abilities-
Spooky Wheel-Slam- # Damage, 80% inflicts Hexed, 60% inflicts Hexed: Ill Fortune, 30% inflicts Confusion: Fear, Darkness & Physical, 0 MP
Ride In Unnerving Circles- 80% inflicts Confusion: Fear, 1 hit against 60, Darkness & Physical, 0 MP
Pedal Backwards to Create an Eerie Moan- # MIN Damage, # SPI Damage, 50% inflicts Confusion: Fear 1 hit against 30, Air & Darkness, # MP


G.U.A.R.D.I.A.N. Motorcycle- (Transformation, Vehicle, Technology, 31,000,000 Gold)
Level 42
HP- #
MP- #
STR- #
AGI- #
CON- #
MIN- #
SPI- #
XP- 0
XP Needed- # (Standard Multiplier x1)
Minimum Level- 42
Defense- #
Defense against Stat Damage- #
Critical Chance- #%
Resilience- #%
To Hit- #%
Dodge- #%
Resistances and Immunities- 25% Physical Resistance, 25% Energy Resistance, 25% Electrical Resistance, 25% Technology Resistance, 84% Minor Status Effect Resistance, 42% Moderate Status Effect Resistance, Immune to Pain, Confusion (except System Overload), Impaired, Poison, and Diseased (except Computer Virus)
Prime Attribute- Agility
Constant Effects-
Guard-Tech Motorcycle- Possessor's detransformed self may make 'Defend' and 'Guard Other' actions instead of this transformation's normal actions while in this transformation, Vehicle Trait
Motorcycle- Possessor gains the subtype Machine, Constant Effect
High-Tech Shielding- Possessor gains +# CON, +# Defense, and +#% Resilience, Constant Effect
Abilities-
Double Mega-Blasters- # Damage, 1 hit against 2, Technology & Energy, 0 MP
Defend- Target individual other than caster gains +# Defense, lasts 1 round, does not stack, Technology or Physical, 0 MP
Project Energy Shield- Target gains +# Defense, stacks 5 times, Technology & Energy, # MP


Rolling Doom-Silo- (Transformation, War Machine, Technology, 108,000,000 Gold)
Level 55
HP- #
MP- #
STR- #
AGI- #
CON- #
MIN- #
SPI- #
XP- 0
XP Needed- # (Standard Multiplier x1)
Minimum Level- 55
Defense- #
Defense against Stat Damage- #
Critical Chance- #%
Resilience- #%
To Hit- #%
Dodge- #%
Resistances and Immunities- 110% Minor Status Effect Resistance, 55% Moderate Status Effect Resistance, Immune to Pain, Confusion (except System Overload), Impaired, Poison, and Diseased (except Computer Virus)
Prime Attribute- Mind
Constant Effects-
Machine-Weapon- Possessor gains the subtype Machine, Constant Effect
Exceptionally Tall- Possessor deals full Damage to individuals in the back row, Possessor is dealt full Damage while in the back row, Constant Effect
Abilities-
Blastwave Missile- # Damage, 1 hit against 5,000,000, Fire or Fire & Technology or Fire & Technology & Physical or Fire & Technology & Air & Physical, 0 MP
Flesh-Melter Virus Missile- # Damage, 100% inflicts Dissolving, 200% inflicts Diseased, 1 hit against 500,000, Acid & Technology, # MP
Inferno-Flash Missile- # Damage, 100% inflicts Burning, 200% inflicts Impaired: Blind, 1 hit against 500,000, Fire & Technology, # MP
Nuclear Missile- # Damage, 100% inflicts Poison, 200% inflicts Poison: Irradiated, 1 hit against 5,000,000, Atomic & Technology, # MP
Erasure Missile- # Damage, 200% inflicts Antimatter, Removes 1 buff from a source below Level 60 from each target, 1 hit against 5,000,000, Technology, # MP
Black-Moment Missile- # Damage, 100% inflicts Voidstruck, 200% inflicts Fatigued: Knocked Out, 1 hit against 5,000,000, Darkness & Technology, # MP
Thousands of Small Missiles- # Damage, 2 hits against 15,000,000, deals 1/3 Damage, Technology & Fire, # MP


Secret Gadgets
Spy gear and things that don't do what you expect.

Example Pulls:

Pen That Secretly Doesn't Write and Instead Gets Ink On Your Hand- (Item, Antiquity, Water & Darkness, 63 Gold)

Horse Saddle with Pop-Out Hypersonic Jetpack- (Accessory, Gadget, Technology & Sonic, 30,000,000 Gold) Wielder's Steed transformations obtain a non-stacking +15,000 bonus to their turn-order-determining stat sums for turn-order-determining purposes

Global-Communication-Controlling Pen- (Accessory, Trinket, Technology, 200,000,000 Gold) Wielder may choose the targets of Hypertech spells cast by entities below Level 80 that are in the back row, Wielder may choose to cancel the casting of Channeling spells by entities below Level 80, Wielder must be Level 20 or greater

Somewhat Odd (Requires Level 20+)
Weirder-than-usual stuff.

Example Pulls:

Man the Duck the Man the Duuk the Maan the Mann the Duhk- (Accessory, Other: Legionnaire, Air & Water & Basic, 30,000 Gold) Wielder gains the subtype Aerial if wielder does not possess the subtype Human, Wielder counts wielder possessing the subtype Aerial as wielder possessing the subtype Human, Wielder counts wielder possessing the subtype Human, excluding through possession coming from this item, as wielder possessing the subtype Human, Wielder treats effects that would cause wielder to gain the subtype Aerial as instead causing wielder to gain the subtype Human, Wielder treats effects that require wielder to have gain the subtype Aerial, but to not have possessed it without such an effect granting it, as requiring wielder to have lost the subtype Human due to one effect, but to have then gained it through another, If this item would cause wielder to gain the subtype Human, it instead removes Human from wielder's subtypes, provided wielder already possessed the subtype Human, causes wielder to gain the subtype Aerial, and then causes wielder to gain the subtype Human (unless wielder does not possess the subtype Aerial, in which case wielder gains the subtype Human but counts said subtype as being Aerial for purposes of whether or not wielder possesses it), Wielder counts as possessing an additional ally that is an Aerial and a Human, but does not count said ally for purposes of counting said only allies of wielder who are Human or only allies of wielder who are Aerials

Bag of Line-Dancing Miniature Elephants Made of Dread-Basilisk-Blood-Coated Swords- (Weapon, Throwing Weapon, War & Beast, 37,500,000 Gold) +37,500 Ranged Attack, 15% inflicts Petrified, 15% inflicts Instant Death, Wielder's 'Ranged Attack', 'Point Blank', and 'Ranged Overdrive' actions count as involving the casting of a Dance spell and count as involving twenty additional Animals that are also Golems and Swords, Wielder must be Level 20 or greater and must possess the abilities 'Slayer' and 'Assassin'

Corruption Double-Pick
Corruption-element Items and abilities, two pulls each time.
As Corruption has been sealed away, it remains to be seen if pulling from this will bring it back or instead provide alternate forms of it, such as Turpitude.

Example Pulls:

Smelling, Rotting Pinky Nail- (Passive Ability, Other: Vile One) Possessor obtains +1 to all stats while Corruption element, Possessor and possessor's allies obtain -1 to all stats while possessor is not Corruption element

Vein-Vines of Lashing Rot- (Passive Ability, Other: Vile One) Possessor obtains +30,000 Melee Attack while Corruption element, Possessor deals full Damage to targets below Level 60 in the back row while corruption element, Possessor counts as wielding an additional two Whip weapons while Corruption element, Possessor obtains -100,000 HP and cannot wield weapons while not Corruption element

Smelt Still-Living Spirits to Craft Seemly Skins- (Passive Ability, Other: Vile One) Possessor's attacks may deal 3,000 SPI Damage if possessor is Corruption element, If possessor is Corruption element and would kill a non-unique target that is a base subtype through SPI Damage, possessor may instead transform said individual (as a debuff that cannot be removed by sources below Level 80) into a Disguise Armor named 'Seemly Guise' that is Corruption element that allows possessor to choose for individuals below said transformed target's Level that are below Level 80 to treat its wearer as being said entity's subtype(s) and element(s) (excluding the element Universe), If possessor is not Corruption element, possessor obtains -200% Resilience and is afflicted with Pain and Confusion at the start of each round

Self-Sustaining Lungs Filled with Sludge and Miasma- (Passive Ability, Other: Vile One) If possessor is Corruption element, possessor gains Drowning Immunity and Suffocation Immunity, and possessor's Poison infliction chances are increased by 30%, If possessor is not Corruption element, possessor is afflicted with Drowning, Suffocation, and Poison at the start of every round and cannot be immune to, benefit from, or ignore the effects of Poison, Suffocation, and Drowning


Alcohol Double-Pick
Booze of various sorts, two at a time. Generally both results will be the same value.

Example Pulls:

Professor Hoppy the God-Taming Drunkard's Eternal Bender- (Consumable, Drink, Earth & Time, 1 Charge, 60,000,000 Gold) Inflicts an instance of Poison: Drunk that has no natural per-round recovery chance and cannot be cured or automatically recovered from by sources below Level 80, Deities, Eidolons, Great Beasts, and Dragons affected by this instance of Poison: Drunk have their actions controlled by the inflictor's side of battle if not greater Level than the inflictor and not Level 85 or greater, User must be Level 40 or greater

Perfect Night's Chaser- (Consumable, Drink, Energy, 1 Charge, 60,000,000 Gold) 30% inflicts Poison: Drunk, Instances of Poison: Drunk affecting target lose their negative effects and gain the text 'Possessor gains +60,000 to all stats and obtains a random minor positive status effect at the start of each round'

Divine Relics (Requires a Patron Deity)
Stuff related to your deity! Or potentially more-generic 'holy' stuff on poor rolls.

Example Pulls:

Pot with White Wings that Might Be Sorta Holy?- (Item, Antiquity, Light & Earth & Hope, 700 Gold)

Broken Space in the Shape of a Holy Symbol- (Accessory, Holy Symbol, Null & Void & Aether & Spatial, 45,000,000 Gold) +45,000 Magical Attack, +45,000 Defense, +45,000 SPI, +450,000 MP as a non-stacking bonus, 180% To Hit, 60% Dodge, Hexed: Ill Fortune Immunity, Stat Drain Immunity, Wielder must possess 'The Veil Render' as a Patron Deity and be Level 20 or greater

Pure Wingshround Cloak- (Accessory, Cloak, Light & Air & Faith, 114,000,000 Gold) +114,000 Defense, +114,000 SPI, +1,140,000 HP as a non-stacking bonus, 15% Aerial Resistance, Wielder, if wielder possesses the ability 'Adept Divine Magic Attunement' has a 45% chance of ignoring debuffs from sources below Level 60 that would otherwise be placed on wielder (with this chance not stacking across multiple instances of this item), Wielder, if wielder possesses the ability 'Expert Divine Magic Attunement' has a 15% chance of ignoring debuffs from sources below Level 80 that would otherwise be placed on wielder (with this chance not stacking across multiple instances of this item), Wielder must be Level 40 or greater and must be a devout worshipper of Sereyn

Great Plague Doctor of Gilbezber's Mask- (Accessory, Mask, Darkness & Toxin & Life, 275,000,000 Gold) +275,000 Defense, +275,000 CON, +275,000 MIN, +2,750,000 HP as a non-stacking bonus, +2,750,000 MP as a non-stacking bonus, Wearer is Immune to Plague from sources below Level 80, 100% Plague Resistance, 30% inflicts Plague, Wearer must be Level 60 or greater and must possess 'Doctor Beak' as a Patron Deity

Recent, By Some Vague Approximation Of The Word
Unknown. May potentially be based off recent games Gadigan is involved in.
"That bottom category is iffy-as-the-Dickens sometimes. It's entirely possible for it to give out junk on high rolls, but there's a possibility of it entering a 'consistently good' zone for a bit too."

Example Pulls:

Holographic Stun Rifle- (Weapon, Gun, Technology & Light, 300,000 Gold) +300 Ranged Attack, 80% inflicts Fatigued: Stun, Wielder's attacks ignore the first 30% of Dodge bonuses provided by Constant Effects on Technology element targets and from Technology element buffs as a non-stacking effect

Deathsalt Stormsling- (Weapon, Other: Sling, Atomic & Destruction & Life, 31,300,000 Gold) +31,300 Ranged Attack, 150% inflicts Poison: Irradiated, 30% Atomic Resistance, Poison: Irradiated Immunity, Wielder's 'Ranged Overdrive' actions may turn a Terrain created by a source below Level 60 into a Radioactive Wasteland or Salt Flats Terrain or may turn a Zone created by a source below Level 60 into solely a Zone of Atomic, 1 hit against 300,000, Whenever wielder kills an opponent with a 'Ranged Attack' or 'Ranged Overdrive' action, wielder may summon 1 Undead below Level 60 from the Enemy List and give it a buff that makes its possessor Atomic & Destruction & Life element in addition to its other elements

Grandmaster's Gouda- (Permanent Consumable, Empowered Item, Hax, 1 Charge, 2,000,000,000 Gold) Target PC who does not possess the award 'Has Partaken of a Very Rare Meal' and who possesses Expert tier-abilities in at least five classes gains 80 bonus weeks and the award 'Has Partaken of a Very Rare Meal'

Of the Tales (Requires Level 40+)
Abilities from the personal, special skillsets of Ascendants and the more-powerful entities they met.

Example Pulls:

See this post.


Assumptions of Form (Requires Level 60+)
'Form of' abilities at the low end, multiple-pulls of subtype-specific and/or pulled-from-enemies-type abilities at the higher end.

Example Pulls:

Form of Discarded Cigarette Butt- (Stance Ability, Evermason) Possessor obtains -1 to all base stats, Possessor's actions have a 50% chance of being skipped, with things that would occur before and after those actions still occurring, Possessor's element becomes solely Fire & Air & Junk, Possessor's subtype becomes solely Golem


Cosmic Thievery (Requires Level 40+)
Steals items that are presently owned from elsewhere. Noted to steal from other PCs half the time.

Invocations (Requires Level 40+)
Abilities that work off notable equipment you have. Examples include unique-keyed attack-abilities and Overcrashes that require the use of a specific item you own.

Example Pulls:

Lances of the Far Heavens- (Technique Ability, Lancer) Possessor may use 'Lances of the Far Heavens' in conjunction with an 'Overdrive', 'Ranged Overdrive', or 'Melee Overdrive' action so long as no other technique is used and possessor is wielding a unique Spear weapon called '*The Star Lance from Elgath'Thronginn'. Said action gains +117,000 Melee Attack, gains +117,000 Ranged Attack, gains +117,000 Magical Attack, gains '17 hits against 1', becomes solely the element Astral, and cannot miss targets who are below Level 65 who are not Astral Beings.

Stargate-Banishment Single-Point Implosion-Strike- (Technique Ability, Lancer) Possessor may use Stargate-Banishment Single-Point Implosion-Strike' in conjunction with an 'Attack with Finesse' or 'Melee Overdrive' action so long as no other technique is used and possessor is wielding a unique Spear weapon called '*The Star Lance from Elgath'Thronginn'. Said action gains +140,000 Melee Attack, gains a 15% chance of inflicting Vanished, and unsummons targets that are either below Level 60 or that are Astral Beings

Apocalypse of the Plague Rats- (Technique Ability, Lawbringer) Possessor may use 'Apocalypse of the Plague Rats' in conjunction with an 'Overdrive' or 'Melee Overdrive' action so long as no other technique is used and possessor is wielding a unique Mace weapon called '*Caduceus of the Rat King' as part of said action. Said action gains +300,000 Melee Attack, gains +300,000 Magical Attack, has its chances of inflicting Plague increased by 50%, gains 2 hits against 1,000,000, and counts as involving 2,000,000 Animals.

Hymn of the Divine Knight: Severance from Self- (Technique Ability, Prophet of the Brightest Heavens) Possessor may use 'Hymn of the Divine Knight: Severance from Self' in conjunction with a 'Ranged Overdrive' or 'Ultimate Attack' action so long as no other Technique is used, either said action targets only one opponent of possessor or is the first action of the thread to involve said technique, and possessor has '*Vreskenventrach, the Severing Wind' equipped. Said action gains +50,125,000 Ranged Attack and removes all Constant Effects and Passive Abilities from its non-caster targets who are either (below Level 99 and 10 or more Levels below caster) or are non-unique and non-Elite.

Somewhere Different
Pull from an alternate reality where characters you know took a decidedly... different direction.
May also just include odd and unusual items from an alternate reality.

Example Pulls:

Photo of Kot the Bed and Geo the Rock Posing Together (Or Just Having Been Placed Next to Each Other?)- (Item, Antiquity, Earth & Air, 500 Gold)

Unusually-Realistic-Looking Wanted Poster Blaming 'Ray Neboshi, the Silver Bell Killer' for the Vampire Plague Outbreak in the Caravan Town of Stallionsback- (Item, Antiquity, Fire & Earth, 7,000 Gold)

Reversible Cassette of Remalius's Greatest Workout Secrets- (Accessory, Trinket, Technology & Physical, 6,500,000 Gold) 200% inflicts or cures Fatigued, Impaired, Stat Drain: STR Drain, Stat Drain: AGI Drain, Stat Drain: CON Drain, Impaired: Obese, Wielder's actions count as involving an additional Bardic Music spell

Horse-Nira's Blood- (Accessory, Bioaugmentation, Blood & Time, 159,000,000 Gold) +159,000 AGI, +159,000 SPI, +15,900 to wielder's turn-order-determining stat sum for turn-order-determining purposes, Wielder gains the subtype Animal, This item maintains its effects while its wielder is in Steed transformations, Wielder must be Level 40 or greater or must have a name that includes 'Nira'

Teapot of the Effeminate Society- (Weapon, Other: Teapot, Whimsy & Beauty & Color & Wealth, 200,000,000 Gold) +200,000 Magical Attack, +200,000 AGI, +200,000 MIN, +200,000 SPI, 30% Physical Resistance, 15% Melee Resistance, Drink consumables used by wielder may have their element changed to be solely Wealth, Wielder must be Level 40 or greater

The Twelve Balls of Calibrinatrii the Juggler (Level 60, 0 XP, # XP Required, Standard Multiplier x10)

Bulk Orders
Huge numbers of specific items.

Example Pulls:

1,215,335 Holographic Llama- (Item, Antiquity, Technology & Earth, 68,500 Gold)

47,319,208 Statue of a Yak with Destructo-Laser-Cannons in Its Eyes- (Accessory, Gadget, Technology & Psychic & Energy, 4,500,000 Gold) Wielder may deal 45,000 Flat Technology & Psychic & Energy element Damage to up to 2 targets at the start of each round, Wielder counts as possessing an additional Animal & Golem & Robot ally

422,324,773 Automated Rhinoceros- (Accessory, Legionnaire, Technology & Physical, 4,750,000 Gold) +4,750 Melee Attack, If wielder performs a 'Ranged Attack' action, there is a non-stacking 5% chance once per round that wielder also performs a non-counterable 'Melee Attack' action

57,773 Crown of the Absolute Emperor- (Accessory, Crown, Nobility & Glory & Law, 80,000,000 Gold) +80,000 Defense, +80,000 SPI, +800,000 MP as a non-stacking bonus, Wielder's allies gain +8,000 to all stats as a non-stacking bonus, 200% inflicts Charm, 30% inflicts Dominion, Wielder must be Level 20 or greater, Wielder must be either Level 40 or greater or must possess the ability 'Noble'

Pimp My Guild (Requires Level 40+ and a Guild)
Guild Benefits.

Example Pulls:

Ultra-Slick Firepole- (Active Guild Benefit, 30,000,000 Gold) If possessor has this Guild Benefit active, possessor's turn-order-determining stat sum is increased by 30,000 points for turn-order-determining purposes on the first round of the first battle in each thread

Guild Hall of the Fire Crystal X- (Active Guild Benefit, 50,000,000 Gold) All guild members with this benefit active gain 25% Fire resistance
Requires: Guild Hall of the Fire Crystal IX

Loom of Certain Futures- (Active Guild Benefit, 60,000,000 Gold) If possessor has this Guild Benefit active, possessor gains Suffocation: No Future Immunity and may choose to additionally possess the element Fate

Guild Time Machine III- (Active Guild Benefit, 200,000,000 Gold) Once per thread across all guild members, a guild member with this benefit may revert battle to the start of a round of combat so long as no entity of Level 60 or greater in any battlespace objects
Not for Sale



Thralls to the Cause (Requires Level 40+ and a Guild)
Guild members in the form of dedicated NPCs.

Example Pulls:

Proglogg Pickle-Licker (Humanoid, Level 3)

'Old Man' Moses Simon, Last Fisherman of Redpoint (Human, Level 35)

*Heaven's Dancing Gale (Dragon & Angel, Level 65)

Weird Subsystem Liferaft
Abilities and similar that work off nonstandard rules-of-reality systems, battle systems, or otherwise additional systems to be thrown onto you. If you already have odd subsystem-stuff, it tends to skew more towards adding to that.

Example Pulls:

Exceptional Balloonist- (Passive Ability, Skykeeper) Possessor's Transformations whose name includes 'Balloon', 'Hot-Air', 'Blimp', 'Dirigible', or 'Zeppelin' gain +7,000 to all stats and +7,000 to their turn-order-determining stat sum for turn-order-determining purposes, Possessor gains +40% Dodge and +3 Move if possessor is in a Grid-Tracked Balloon Race

Alternate Costume: Swim Trunks Tolva- (Stance Ability, Seakeeper) Possessor's element becomes Water, Possessor gains 40% Water Resistance, Possessor's Charm infliction chances are increased by 30%, Possessor counts as wearing an additional Water element Clothes, This Stance does not count towards the maximum number of Stances that possessor may be in at one time unless any other Stance that possessor is in has its name include 'Alternate Costume'

Superior Soul Array Use- (Passive Ability, Enslaver) Possessor increases the stat values of entities that are being replicated by possessor's 'Soul Array' ability by 5,000 points and increases their minor and moderate status effect infliction chances by 5%

Combination Attack: Double-Phoenix Awesome Beatdown- (Passive / Technique Ability, Monk) Possessor may use Combination Attack: Double-Phoenix Awesome Beatdown' in conjunction with a 'Melee Overdrive' action if possessor has a willing unique ally named 'Darston Candata'chagin'heldelu'. Said action becomes a Combo Move that uses an action of its performer and said unique ally, Said action gains the element Fire and a 100% chance of inflicting Burning, Said action gains +80% To Hit, Said action gains '4 hits against 1', said action suffers multi-hit Dodge-alterations every 2 hits against a target instead of every 1 hit against said target, Said action's Prime Attribute becomes (Possessor's Strength or Spirit + said ally's Strength or Spirit) and incorperates the Melee and Magical Attack bonuses of both participants, and, at the end of said action, both participants regenerate 800,000 HP at the end of said action. This ability's possessor counts as possessing an additional Friendship ability as a passive effect, including for prerequisite purposes.

Trapmeister's Workshop


Example Pulls:

Death's Coffin Trap- (Consumable, Trap, Darkness & Air & Earth, 1 Charge, 80,000,000 Gold) Target obtains a non-stacking buff that causes, when its possessor is next attacked, as a preemptive effect before said attack, said attacker to have a 60% chance of being afflicted with Instant Death

Superior Gravity-Bomb Lockdown Field- (Consumable, Trap, Spatial & Technology & Darkness & Fire & Warding, 1 Charge, 118,000,000 Gold) Target obtains a buff that stacks 3 times that preemptively causes the next entity that attacks its possessor to be dealt 1,180,000 Flat Spatial & Technology & Darkness & Fire element Damage, and, if said entity is below Level 80 and has not had any of its actions or attacks canceled during the round, to have said attack cancelled

Gorgon-Network Emitter-Vent- (Consumable, Trap, Light & Technology & Mystic, 1 Charge, 265,000,000 Gold) Target obtains a non-stacking buff that causes the next individual who attacks target to preemptively have a 100% chance of being afflicted with Petrification and Vanished: Digitized

Masks and Shapes
A lot of 'Form of' abilities in here. Mostly shapeshifting abilities (and items) with a touch of Transformations. Also some more-literal masks.

Example Pulls:

Mask of Wild Forms- (Accessory, Mask, Earth & Physical, 13,500,000 Gold) Wielder's Natural Form transformations gain +6,300 to all stats as a non-stacking bonus

Jolly Dragon's Mask- (Accessory, Mask, Magic, 15,500,000 Gold) +15,000 to all stats, Wearer gains the subtype Dragon and is inflicted with Elevated: High Morale at the start of every round

Transmutationist's Hyperbattle Rectangle- (Weapon, Assault Matrix, Energy & Magic & Psychic, 67,500,000 Gold) +67,500 Ranged Attack, +67,500 Magical Attack, Wielder's 'Ranged Attack', 'Magical Attack', 'Overdrive', and 'Ranged Overdrive' actions use Mind as their Prime Attribute, Wielder's 'Ranged Attack', 'Magical Attack', 'Overdrive', and 'Ranged Overdrive' actions may change their targets into any entity of equal or lower Level that is below Level 80 on the Enemy List that is normally fightable for drops, with this effect not working on unique targets, not working on targets above Level 79, not working on targets of equal Level to or higher Level than wielder, having a 99% chance of failing if wielder does not possess the ability 'Adept Transmutation Attunement', with said effect being either a buff or a debuff (as appropriate) and a Polymorph Effect, with said effect replacing any Polymorph Effect from a source of equal or lower Level than wielder and being unable to replace Polymorph Effects from sources of higher Level than its wielder, with individuals normally being able to have a max of one Polymorph Effect on them at any given time and with said effect not removing Damage, MP Damage / loss, Stat Damage, debuffs, buffs, status effects, or any other such effects on its targets

Form of Landhawk- (Stance Ability, Skykeeper) Possessor gains +75 AGI, Possessor's Fatigued: Stun infliction chances are increased by 5%, Possessor's subtype solely becomes Aerial

Form of Hydra- (Stance Ability, Dragon Lord) If possessor is a Dragon, possessor gains +5,000 STR, gains +5,000 CON, and regenerates 50,000 HP at the start of each round

Formshift: Mechhive- (Stance Ability, Roboticist) Possessor's subtype becomes Robot & Machine & Large Structure, Possessor gains +1 Base CON, Possessor may, at the start of each round, summon up to 30 Robots, Machines, and/or Mechs (to a max of 30 total per round and a max of 200 overall) that are below the possessor's Level, below Level 80, at least 5 Levels below possessor's Level if Level 60 or greater, and either normally fightable for drops on the Enemy List or for sale in the Shop


Matryoshka Mayhem
Boxes and containers. Includes accessories and lethal items.

Example Pulls:

Disappointing Box that Launches Landhawks to Non-Useful Locations- (Accessory, Container, Air & Earth, 300 Gold) Wielder may bring 3 unequipped items whose name includes 'Landhawk' into each thread; at the end of each round of battle, this item randomly removes one of its wielder's equipped or carried items whose name includes 'Landhawk' from the thread

Box Full of Landhawks- (Accessory, Container, Air & Earth, 2,000,000 Gold) Wielder may summon 1 Zardowak Landhawk from the Shop at the start of each round, Max 30 summoned

Grand Warpmeister's Weapon-Launching Storage-Chest- (Accessory, Container, Spatial & War, 75,000,000 Gold) Wielder may carry up to 5 unequipped Weapons into threads, Once per round, when performing a 'Ranged Attack' action, wielder may add a non-capped value equal to the Melee Attack bonus of a Weapon that wielder is carrying that is not equipped to said action as though it were an equal Ranged Attack bonus (to a max of 150,000 points)

Prison of Endless Teeth- (Weapon, Other: Box, Physical & Beast & Spatial & Terror, 145,000,000 Gold) +145,000 Melee Attack, +145,000 Ranged Attack, +145,000 Magical Attack, 175% inflicts Confusion: Fear, 50% inflicts Entombed: Oublietted, 5% inflicts Vanished, 5% inflicts Instant Death, At the start of each round, one of wielder's attacks from the previous round that targeted an individual who is currently afflicted with Confusion: Fear or Entombed: Oublietted may be repeated against that individual so long as none of wielder's other attacks already repeated on same round, Wielder must be Level 40 or greater


From the Year 2020
'Futuristic' stuff.
It is unknown how reality passing this temporal mark has affected this category. May include 'futuristic' or retro-futuristic-themed things.

Example Pulls:

Insta-Deployable City-Protecting Force Dome- (Accessory, Upgrade, Technology & Energy, 85,000,000 Gold) Once per thread across all wielders of this copy of this item, when one of wielder's Large Structure allies is targeted with an attack, wielder may, before any hits of said attack targeting said ally are generated, give said ally a non-stacking buff that provides +85,000 Defense and +40% Resilience that lasts 26,000,000 rounds

Sublimotechnical Useful-Item-Sniffing Robo-Nose- (Accessory, Gadget, Technology, 95,000,000 Gold) Once per battle, wielder may create and use a copy of a consumable that an opponent below Level 80 that could normally be fought for drops that is worth below 95,000,000 Gold has as a drop option, Wielder may spend an action to scan the number of unique items that are and are not cursed that a target is carrying and/or has equipped

Literature Collection
Books, tomes and grimoires.

Example Pulls:

'The Eels Are Embarrassed'- (Item, Antiquity, Water & Fire, 5,600 Gold)

Book of Surprising Knowledge- (Accessory, Tome, Whimsy & Knowledge, 15,000,000 Gold) At the start of each thread, this item selects a random Tier 1 class whose base ability is in stock in the Shop; while equipped the wielder gains the Basic, Apprentice, and Classname abilities in that class

Tome of Novel Battle Formations- (Accessory, Tome, Air & Knowledge, 75,000,000 Gold) Wielder may spend an action to obtain a buff that stacks 5 times that adds a row to its possessor's row-order formation. The newly-added row may be a front row or a back row, with at least one front row needing to have enough individuals to support the presence of the individuals in each back row to prevent row-order imbalance. At the time of the row's creation, STR, AGI, CON, MIN, SPI, Melee Attack, Ranged Attack, Magical Attack, or Defense is chosen. Individuals in said row gain a 10% bonus to said value that does not stack with other effects that multiply the same value, with said bonus adding a max of 5,000,000 points. Said bonus is not applied unless this item's wielder is wielding the item and possesses at least a 50% higher MIN value than the highest opposing MIN value. Wielder must be Level 20 or greater and must possess at least 5 Base MIN.

*Era Index- (Accessory, Tome, Time, 300,000,000 Gold) If no individual of Level 80 or greater objects, wielder may, at the start of a round, choose, as a constantly-applied effect generated by this item that lasts until the end of the round, count as possessing the effects of the non-Overcrash-generated buffs and debuffs that wielder possessed at the start of a chosen round of battle instead of the effects of the non-Overcrash-generated buffs and debuffs that possessor actually possesses (with newly added and/or through-this-effect-ignored buffs and debuffs still counting their durations as normal and being removed when they would otherwise be removed but otherwise not having their effects take place), Wielder must be Level 40 or greater and must possess the ability 'Adept Time Synchronization'

*Ten Thousand Heroes- (Weapon, Book, Glory & Time & Spatial & Life, 2,000,000,000 Gold) +2,000,000 Melee Attack, +2,000,000 Ranged Attack, +2,000,000 Magical Attack, +2,000,000 Defense, +2,000,000 to all stats, 30% Darkness Resistance, 30% War Resistance, 15% Demon Resistance, 15% Darkspawn Resistance, Wielder may choose to have each of wielder's actions count as involving 50 additional abilities, including the Basic, Apprentice, Classname, Adept, and Expert Tier name abilities, from any one base class and to count as involving an ally of wielder's who possesses any one base subtype and who is a summon, Wielder must be Level 60 or greater and must possess the ability 'Adept Book Training', the ability 'Adept Life Synchronization', the ability 'Adept Summoning Attunement', the ability 'Adept Time Synchronization', the ability 'Adept Dopple Synchronization', or the ability 'Dreamshaper'

Bucketful O' Rage
Fury-element things and vengeance effects.

Example Pulls:

AN ABSOLUTELY SHITTY ITEM THAT YOU REGRET OWNING SO FUCKING MUCH- (Item, Antiquity, Fury, -50,000,000 Gold)

Aggressive Crimson-Dragon-Head Chest-Graft- (Accessory, Bioaugmentation, Fire & War & Nobility & Fury, 45,000,000 Gold) +45,000 Ranged Attack, +30,000 Melee Attack, +45,000 STR, +40,000 CON, 100% inflicts Burning, Wielder's 'Ranged Attack' and 'Point Blank' actions may use Constitution as their Prime Attribute, 80% Critical, Wielder gains Charm Immunity and Dominion Immunity against sources below Level 60

Retributive World-Cracking-Yell Lungs- (Accessory, Bioaugmentation, Fire & Sonic & Fury, 285,000,000 Gold) +285,000 Ranged Attack, At the end of each round, wielder deals an amount of Flat Fury & Fire & Sonic element Damage to all unique opponents equal to the Damage those opponents, on an individual basis, dealt to wielder that round, to a max of 28,500,000 Damage per entity across all copies of this item across all wielders, Wielder may spend an action to destroy any number of Terrains or Phantom Terrains created by sources below Level 80 that are not 5 or more Levels greater than wielder, 1 hit against 8,500,000,000, Wielder must be Level 40 or greater

Space of The Father
Imaginary element stuff!

Example Pulls:

Photo of Some Bozo Who Doesn't Think Rocks Exist- (Accessory, Trinket, Earth & Knowledge, 500,000 Gold) Wielder may treat Earth as an Imaginary Element so long as no entity with 2,000 MIN or greater or that is Level 20 or greater objects

Mrs. Bobble's Telephone is Beige and Has Three Names- (Accessory, Magic Item, Time, 35,000,000 Gold) Wielder may, so long as no individual of higher Level or that is Level 100 or greater objects, spend an action to change this item's name to 'MOM is beige and Bobble three words', sets the status of the Imaginary Element 'There is a Time Stickiness' to Manifested, changes this item's element to 'There is a Time Stickiness', and its text to 'All Time element actions gain the element 'There is a Time Stickiness' unless their performer is Level 60 or greater and chooses not to gain said element; All 'There is a Time Stickiness' element actions gain '(Performer Level * 2)% inflicts Paralyzed and Paralyzed: Sticky on targets that are not 'There is a Time Stickiness' element'

The Motherfucking Bitchslap Cannon- (Weapon, Gun, Technology & Fury, 70,000,000 Gold) +70,000 Ranged Attack, 150% inflicts Fatigued: Stun, Wielder may, so long as no individual of higher Level or that is Level 100 or greater objects, spend an action to change this item's name to 'She fuckin' that weapon five.', sets the status of the Imaginary Element 'Vulgar' to Manifested, changes this item's element to 'Vulgar', and its text to '+70,000 Ranged Attack, +70,000 STR, Wielder's 'Ranged Attack' actions may use Strength as their Prime Attribute, 150% inflicts Fatigued: Stun, 200% inflicts Confusion on non-'Vulgar'-element targets, 200% inflicts Charm on Abstracts, Wielder must be Level 40 or greater', Wielder must be Level 40 or greater

Wyrumaxian Grinding Gyre- (Weapon, Bailartix, Destruction & Spatial, 2,313,000,000 Gold) +2,313,000 Ranged Attack, Wielder's 'Ranged Attack', 'Point Blank', 'Snipe', and 'Ranged Overdrive' actions use Mind as their Prime Attribute, Wielder may, so long as no individual of higher Level or that is Level 100 or greater objects, spend an action to change this item's name to 'Viromaxian Drag and Drag', sets the status of the Imaginary Element 'Happy Erosion' to Manifested, changes this item's element to 'Happy Erosion', and its text to '+2,313,000 Ranged Attack, Wielder's 'Ranged Attack', 'Point Blank', 'Snipe', and 'Ranged Overdrive' actions use Mind as their Prime Attribute, Wielder may deal HP Drain instead of HP Damage, Wielder may deal MP Drain instead of HP Damage, Wielder's offensive actions, to a max of once per round per target, reduce one of each of their opposing targets' stats, for targets that are below Level 99, by 5% as a non-debuff-counting debuff that stacks 20 times that causes its possessor to be afflicted with Elevated at the start of each round, with this debuff inflicting all minor positive status effects on wielder if it kills an opponent of wielder's, Wielder must be Level 60 or greater', Wielder must be Level 60 or greater

*Mrs. Henrietta's Lacy Circlet, Which She Wears On Tuesdays, Except When She Would Rather Wear It On Thursdays (Or When She Would Rather Wear Something Else, Like That Hat That Looks Like A Car With A Feather In It, On Tuesdays)- (Accessory, Hat, Psychic & Air, 216,000,000 Gold) +20 Defense, Wielder may, so long as no individual of higher Level or that is Level 100 or greater objects, spend an action to change this item's name to 'Gangs of Rabat in Henrietta, Lady, who holds every Tuesday, except when she would rather wear it Thursday (or when wearing something else, like the hat that looks like a machine with blades, said Tuesday that instead)', sets the status of the Imaginary Element 'Fickle' to Manifested, changes this item's element to 'Fickle', and its text to 'Wielder chooses at the start of this round for this item to provide +216,000 Melee Attack or Magical Attack until the end of the round as a non-stacking buff at the start of each round, Whenever wielder performs a 'Melee Overdrive' action, wielder may choose to gain the subtype of Machine and +200,000 additional Melee Attack for the duration of said action as a non-stacking buff, and, if wielder chooses to do so, may choose to either possess 216,000 points of Defense piercing against each target of said attack or to have a 200% chance of inflicting Wounded: Maimed on each target of said attack, with said choice being on a per-target basis and providing non-stacking buffs that provide its effect, Wielder may choose at the beginning of any action to unequip this item until the end of said action, being able to choose at the end of said action to either equip this item again or to equip a Hat that is not this item that is carried by either wielder or by an ally of wielder who is either willing or lower Level than wielder, Wielder may choose, up to once per round, when targeted by an action, to do one or both of obtaining a non-stacking buff that reduces the MP cost of one of the next three spells or abilities used by its possessor that possesses an MP cost greater than 0 (with which of said three is chosen being chosen by its possessor at the time that each occurs, with the third having to be chosen at its time unless said buff's possessor instead chooses to stop possessing said buff at said time) by 2,100,000 MP and summoning 20 Humans, Humanoids, or Animals that are below this item's wielder's Level and below Level 70 that is normally fightable for drops on the Enemy List, who gain the subtype Abstract as a non-stacking buff at the time of their summoning if this item's wielder chooses such, Max 20 summoned, with this item's wearer being able to, at the start of any round, replace any number of said summons with a different Human, Humanoid, or Animal that is below this item's wielder's Level and below Level 70 that is normally fightable for drops on the Enemy List, This item's wielder may determine at the end of any round to set the Imaginary Element Fickle's status to Unreal and cause this item to lose the buff that provides this text, Wielder must be Level 40 or greater'

Heralds of the Octagonal Star
The Abstract category. Abstract pets, and weirdness that can cause issues in the warehouse itself (like giving the option to trade in your pull for a mystery prize that turns out to be a curse, or unexplained bets that can yeild artifacts)

Example Pulls:

Tongue of the Passionate Colorsky- (Pet, Abstract, Chaos & Air & Psychic, Lv.55, 108,000,000 Gold)
HP- #
MP- #
STR- #
AGI- #
CON- #
MIN- #
SPI- #
XP- 0
XP Needed- # (Standard Multiplier x2)
Minimum Level- 55
Defense- #, +# against Magic, +# against Atomic, +# against Fire
Critical Chance- #%
Resilience- #%
To Hit- #%
Dodge- #%
Resistances and Immunities- 80% Fire Resistance, 80% Atomic Resistance, 80% Magic Resistance, 80% Hope Resistance, 80% Astral Resistance, Confusion Immunity, Charm Immunity, Poison Immunity, Fatigued Immunity, Suffocation Immunity, Drowning Immunity, Burning Immunity, Overload Immunity, Zealblasted Immunity, Wounded Immunity, 110% Minor Status Effect Resistance, 55% Moderate Status Effect Resistance
Prime Attribute- Strength or Constitution or Spirit
Constant Effects-
Such Overflowing Passion!- Possessor gains +# CON and +# SPI, Possessor's allies gain +# CON and # SPI as a non-stacking bonus, Possessor may choose for Constitution or Spirit to be its turn-order-determining stat, Possessor is Immune to sources below Level 20, Constant Effect
World Wiggling- Possessor may choose at the start of each round to stop being in any one Zone, Terrain, or Phantom Terrain, with said cessation of being in said Zone, Terrain, or Phantom Terrain being a buff that stacks 5 times, Constant Effect
Loooooooooong Reach- Possessor deals full Damage to targets in the back row, Constant Effect
Abilities-
Burrow and Suck- # Damage, Deals HP Drain, Physical or Blood or Air or Magic or Hope, 0 MP
Wrap and Squeeze~<3- # Damage, 200% inflicts Paralyzed, 200% inflicts Charm, Physical & Psychic or Physical & Light, 0 MP
Aurora Bombardment- # Damage, 100% may inflict Awestruck, Zealblasted, or Impaired: Blind, This action may gain any combination of base elements, 1 hit against 20,000,000, Chaos or Light or Hope or Astral, # MP
Dancing Hands and Many Claws- # Damage, 100% inflicts Wounded, 100% inflicts Pain, 100% inflicts Confusion, 100% inflicts Confusion: Fear, 2 hits against 57,000, Physical & Darkness & Sonic, # MP
Coma of Eerie and Wonderful Dreams- 100% inflicts Fatigued: Knocked Out, If target still possesses this instance of Fatigued: Knocked Out at the start of the round 5 rounds round-number-wise after the round of this status effect's infliction, this status effect instance is cured, its possessor is afflicted with Invigorated and Confusion: Fear: Disconcerted, and its possessor obtains +# CON, +# SPI, and +#% To Hit, as well as the elements Psychic and Hope, as a non-stacking buff, Psychic & Hope & Light & Magic, # MP

=================================================

Kit may choose to exchange it for a mystery prize right now if Kit so desires. Will Kit be doing so?
Kit exchanges the pet.

Kit gets-
Bleeds Color- (Passive Ability, Curse) When an opponent deals Damage to possessor, said opponent may choose to inflict a debuff on possessor that makes its possessor solely Null element and to inflict Confusion: Depression on possessor


*The Wormstar (Level 79, 0 XP, # XP Required, Standard Multiplier x18 (Raised to x360 to bypass Level 80 cap))

Faces of Nexus
Notable Nexan-related items! This includes BA Member-themed gear! This also includes 'Become Specific Arena Member' items.

Example List:

Prince Charming Battle-Action Figure- (Weapon, Other: Toy, Magic & Light & Hope & Earth, 60,000,000 Gold) +60,000 Magical Attack, +60,000 SPI, +600,000 MP as a non-stacking bonus, Wielder's 'Magical Attack' and 'Overdrive' actions may count as coming from a source that is a Level 59 Earth-element Fae named 'Prince Charming 'val Charmingston XXVIII' with 80 Fame if wielder is Level 40 or greater

*Essence Injector: Rosaline Fabrice, Masterwork of the Artificer Velimir- (Permanent Consumable, Essence Sphere, Light, 1 Charge, X Gold) User's name becomes '"Lady Rosaline", Masterwork No. 53 of Artificer Velimir Fabrice', User's subtype becomes Clockwork, User's element becomes Light, User's Base STR becomes 4, User's base AGI becomes 18, User's base CON becomes 29, user's base MIN becomes 5, User's base SPI becomes 4, User obtains an award to reflect user's new total number of base stat points, User becomes Level 59 and completes and acquires awards for all Seal Tasks below that point, User's Fame becomes 28, All of user's awards that are RP-thread-based gain ' In a Past Life as Someone Else' appended to their end, User's abilities are replaced with the abilities on 'Rosaline List 1', excluding any Of the Tales abilities that might be on that list.

Gift Delivery Service
Grants benefits to other people, although you can't choose who. May give the recipient multiple pulls.

Example Pulls:

Prince Charming 'val Charmingston XXVIII gets:
30 Healer bonus weeks


Einarr gets:

'Bestest Friend Ever' Trophy- (Item, Antiquity, Hope & Cute Pets, 30,000 Gold)
Loved by Cute Doggies and Kitties and Horsies- (Passive Ability, Friendship) Possessor's Charm infliction chances are increased by 30% against Cute Pets element targets
5 Fame
15 Wondergroomer Bonus Weeks

Business Boosters
Resources, mainly.

Example Pulls:

Lake of Doom-Ink- (Item, Resource, Water & Darkness & Mystic, 300,000,000 Gold) Possessor may post in the Shop once per month to create 5 Doom-Ink

Goldlumber Forest- (Item, Resource, Wood & Wealth, 600,000,000 Gold) Possessor may post in the Shop once per month to create 10 Goldlumber

*Master Mausley's Factory of Factories- (Item, Resource, Technology & Dopple, 2,000,000,000 Gold) Possessor may post in the Shop once per month to create a custom item called 'Master Mausley's Factory of Factories's <Item Name> Factory', with the item selected being an item that is for sale in the Shop that is worth under 200,000,000 Gold, with the newly created item being an Item, being a Resource, being the elements of the selected item, and possessing ten times the value of the selected item, with the text 'Possessor may post in the Shop once per month to create 10 <Item Name>'

Seeds of Wealth and Hunger
Resources (generally plants) that give rare returns, such as Bonus Weeks, but must be paid for in some fashion, potentially with escalating costs and self-destruction if said costs aren't met.

Example Pulls:

Biomad Parasite-Squash- (Item, Resource, Acid & Atomic & Physical & Technology, 450,000,000 Gold) This item may be activated in the shop, Once activated, once per week in the Shop, a post may be mad to claim and distribute (2*X) Mad Scientist Bonus Weeks, where X is equal to the number of consecutive weeks this post has been made, For each week that this item is active, it applies a non-debuff penalty to its user that applies a -(X/5, rounded up) penalty to its possessor's Base CON, with this penalty lasting for (X^1.25, rounded up) Weeks; if this bonus week source is not claimed for a week, this item is detroyed; This item may not be replicated and its destruction may not be prevented

Violet Demonsblood Rosebush- (Item, Resource, Blood & Darkness & Earth & Mystic, 450,000,000 Gold) This item may be activated in the shop, Once activated, once per week in the Shop, a post may be mad to claim and distribute X Demonologist Bonus Weeks, where X is equal to the number of consecutive weeks this post has been made, This item must, each week when active, through battle threads, be fed the complete drops (with the feeding of an entity's drops once removing its Gold, XP, and Treasure drops across all PCs) of 450*X^1.25 Demons that are Level 40 or greater; if it does not receive this payment, it is destroyed; This item may not be replicated and its destruction may not be prevented

Demense of the Plagiaristic Monkey-Spirit
Items with the thematic style of things from mod-worlds, only 'original'. May or may not be entirely fake.

Example Pulls:

⅋House Ovus Spirit Tamer's Egg- (Accessory, Container, Mystic & Life, 30,000,000 Gold) When this item enters a thread, its owner selects a Spirit, Deva, or Aerial that is below Level 60 and normally fightable for drops, This item's wielder may spend an action to summon an instance of that entity that enters battle with 5 chosen minor positive status effects and +3,000 to all stats as a non-stacking buff, Max 1 Summoned

⅋Robe of the Genie Pasha Who Defied the Archipelago League- (Armor, Robe, Earth & Air & Fire & Water & Magic, 200,000,000 Gold) +200,000 Defense, +200,000 MIN, +200,000 SPI, 160% Resilience, Wearer gains 15% Resistance to Humans, Devas, and Undead who are solely base elements, Wearer's actions cannot be countered by sources below Level 60,Wearer is Immune to sources below Level 40, Wielder must be Level 40 or greater and must possess the abilities Conjurer and Wyrdworker, This item may actually be a clever forgery that can only be detected as such by taking it to an appropriate world and divining on it in an RP thread (and, in some cases, may collapse into useless dust upon the discovery of said ruse)

⅋Blue Aetherseasilk Spirit-Tamer Robes of House Unda- (Armor, Robe, Water & Aether, 210,000,000 Gold) +210,000 Defense, +210,000 MIN, +200,000 SPI, +21,000,000 Defense against Gold Damage, Wielder's chances of inflicting Charm on Water and Aether element Spirits are increased by 100% as a non-stacking effect, Wielder's chances of inflicting Dominion on Water and Aether element Spirits are increased by 5% as a non-stacking effect, Wielder's Water and Aether element Spirit pets and summons gain +21,000 to all stats as a non-stacking bonus and gain +30% Dodge as a non-stacking bonus, Wielder's stats cannot be scanned by individuals below Level 60, Wielder gains 15% Resistance to Aquatics whose name includes 'Turtle', Wielder is Immune to sources below Level 20, Wielder must be Level 40 or greater and must possess the abilities Shrine Maiden and Binder, This item may actually be a clever forgery that can only be detected as such by taking it to an appropriate world and divining on it in an RP thread (and, in some cases, may collapse into useless dust upon the discovery of said ruse)

My Favorite New Addiction!
Drugs that grant abilities, and things that require constant input of certain drugs/etc to gain potent benefits, with withdrawl-curses if not supplied and eventual loss if they continue to be ignored. Drugs from this tend to be in-stock: having Black Market Connections may allow for rarer drugs to be pulled.

Example Pulls:

200 DWARF FORCE Body Spray- (Consumable, Other: Drug, Physical & Earth & Air, 1 Charge, 15,000 Gold) Satiates addiction; Has RP effects

DWARF FORCE Body Spray Addiction- (Passive Ability, Curse) Each week, possessor must consume 1 DWARF FORCE Body Spray in the Shop; if possessor does not, possessor's 'Forcefully Dwarfy' ability is replaced with the ability 'DWARF FORCE Body Spray Withdrawal'; if possessor does, possessor's 'DWARF FORCE Body Spray Withdrawal' ability is replaced with the ability 'Forcefully Dwarfy'; if possessor does not for 15 consecutive weeks, possessor loses the abilities 'DWARF FORCE Body Spray Addiction', 'Forcefully Dwarfy', and 'DWARF FORCE Body Spray Withdrawal'

Forcefully Dwarfy- (Passive Ability, Blessing) Possessor gains +5,000 STR, +5,000 CON, may choose to count as a Humanoid, and gains +60% Charm infliction chance against Humanoids whose name includes 'Dwarf'


100 Scorpion Rush- (Consumable, Lethal Item, Destruction & Sonic & Toxin, 1 Charge, 30,000,000 Gold) Satiates addiction; Has RP effects

Scorpion Rush Addiction- (Passive Ability, Curse) Each week, possessor must consume 1 Scorpion Rush in the Shop; if possessor does not, possessor's 'The Hurricane of Stings' ability is replaced with the ability 'Scorpion Rush Withdrawal'; if possessor does, possessor's 'Scorpion Rush Withdrawal' ability is replaced with the ability 'The Hurricane of Stings'; if possessor does not for 30 consecutive weeks, possessor loses the abilities 'Scorpion Rush Addiction', 'The Hurricane of Stings', and 'Scorpion Rush Withdrawal'

The Hurricane of Stings- (Passive Ability, Blessing) Possessor deals and takes 115% Damage (to a max of 150,000,000 additional Damage) (not including healing), Possessor gains +1 Base STR and +1 Base AGI, Possessor gains +50% Critical and -50% Resilience, Possessor's 'Melee Overdrive' actions may gain '5 hits against 1'

Scorpion Rush Withdraw- (Passive Ability, Curse) At the start of each round possessor is afflicted with Pain and has a 5% chance of being afflicted with Venom, Possessor obtains -5 Base CON


200 Crystal Infinity- (Consumable, Other: Drug, Universe, 1 Charge, 800,000,000 Gold) Satiates addiction; Has RP effects

Crystal Infinity Addiction- (Passive Ability, Curse) Each week, possessor must consume 1 Crystal Infinity in the Shop; if possessor does not, possessor's 'Channeling Fundamental Forces' ability is replaced with the ability 'Crystal Infinity Withdrawal'; if possessor does, possessor's 'Crystal Infinity Withdrawal' ability is replaced with the ability 'Channeling Fundamental Forces'; if possessor does not for 42 consecutive weeks, possessor loses the abilities 'Crystal Infinity Addiction', 'Channeling Fundamental Forces', and 'Crystal Infinity Withdrawal'

Channeling Fundamental Forces- (Passive Ability, Blessing) Possessor gains +1 Base SPI; at the start of each thread, if possessor is not Immune to any elements, possessor may choose to become Immune to any one base element as a non-stacking buff

Wooden Robo-Dragon Parade
Abilities to allow you to call up rare variants of entities (different subtypes, elements, etc).

Example Pulls:

Knows Some Smelly Goblins- (Passive Ability, Warlord) Humanoids and Fae summoned by possessor whose name includes 'Goblin' may natrually have their names gain the prefix 'Smelly ' and, if they do, naturally gain the effect 'Smells Vile- Entities in the same battlespace as possessor who do not possess the Constant Effect 'Smells Vile' have a 50% chance of being afflicted with Pain: Nauseous at the start of each round and when possessor enters their battlespace, Constant Effect'

Priestess of the Mist-Kitsune- (Passive Ability, Shrine Maiden) Whenever possessor summons an entity whose name contains 'Kitsune', possessor may choose to append 'Mist ' naturally to the beginning of its name and naturally give it the following Constant Effect:
Mist Body- Possessor gains the element Air, +50% Dodge, and may count as being 0 entities for row-order-purposes as long as at least one other entity is in the same row as possessor and counting as present in it for row-order-purposes, Constant Effect

Keeper of the Afterlife- (Passive Ability, Shrine Maiden) Whenever possessor summons a Human, Humanoid, or Fae, possessor may summon an instance of said entity that naturally possesses the subtype Spirit in addition to its other subtypes, that naturally possesses stats that are 6,000 points higher than they otherwise would be, that naturally possesses the prefix 'Returned Champion ' before its name, that naturally possesses Physical Immunity, that naturally possesses a Constant Effect named Incorporeal that increases its possessor's Dodge value by 100% if it does not already possess a Constant Effect of said name, and that naturally possesses 15% Necromancy Resistance

Princess of the Kingdom of the Sea Angels- (Passive Ability, Seakeeper) Whenever possessor would summon an Angel that is normally fightable for drops on the Enemy List, possessor may summon a version of it whose name naturally begins with 'Sea-Angel ', who naturally is Immune to Drowning, who naturally possesses 40% Water Resistance (provided that this value would not replace a higher value possessed by the entry on the enemy list), who naturally possesses 40% Electrical Resistance (provided that this value would not replace a higher value possessed by the entry on the enemy list), who naturally possesses 100% Electrocuted Resistance (provided that this value would not replace a higher value possessed by the entry on the enemy list), who naturally additionally possesses the subtype Aquatic, and whose name naturally counts as containing the word 'Jellyfish'

The Cosmic To-Do List
Seems to be entirely stuffed with Uniques and Artifacts! The downside: You'll have to work for them. Provides tasks that must be met to gain the pulled item.

Example Pulls:

If Kit:
1) Gets a proxy elected mayor of a town or city
2) Gains control of all public utilities within a town or city
3) Builds a secret facility within a town or city that contains at least one Level 60 individual without anyone noticing for six months
4) Replaces a Level 40 or greater unique Human or Humanoid with an artificial replica without anyone noticing for six months
5) Saves a world from an extradimensional invasion with less than 0.01% of the population being aware of this

Kit gets-

*The Edgarville Papers- (Accessory, Tome, Technology & Mystery, 95,000,000 Gold) +95,000 MIN, +950,000 MP as a non-stacking bonus, Wielder and wielder's allies may delay their actions up to 25,228,800 rounds


If Tolva:
1) Kills a unique summoner of at least Level 50 and uses its blood as a component to a unique Ritual Magic spell or to enhance the casting of a Persistent Enchantment
2) Banishes 100,000 Celestials, Angels, or Devas from material planes
3) Petrifies or otherwise permanently imprisons a unique Celestial, Angel, or Deva of Level 50 or greater

Then Tolva gets:

'Acquired Bazzelrian's Black Snare'
*Bazzelrian's Black Snare- (Weapon, Orb, Earth & Air & Fire & Water & Fury, 480,000,000 Gold) Whenever an entity below Level 80 would summon a Celestial, Angel, or Deva below Level 80, wielder may prevent said summoning and regenerate 480,000 HP and MP, Wielder must be Level 40 or greater and must possess the ability 'Adept Ritual Magic Attunement', the ability 'Adept Magewright Proficiency', the ability 'Adept Soul Wielding', the ability 'Adept Spatial Synchronization', or the award 'Acquired Bazzelrian's Black Snare''


If Niki:
1) Performs 50 good deeds for different people
2) Builds a rail line connecting two major cities that previously had no rail transport between them
3) Solves a mystery involving trains

Then Niki gets:

*Buildy the Train Engine's Tool Car (Level 1, 0 XP, # XP Required, Standard Multiplier x11)

If Kit:
1) Wins a gambling game with sinificant stakes using skill, without excessive reliance upon luck and without cheating (without repeatedly trying different high-stakes gambling games in a row on the same quest or at the same location)
2) Wins a gambling game with sinificant stakes using luck, without excessive reliance upon skill and without non-luck-based cheating (without repeatedly trying different high-stakes gambling games in a row on the same quest or at the same location)
3) Wins a gambling game with sinificant stakes by cheating, discounting luck-based cheating, without getting caught (without repeatedly trying different high-stakes gambling games in a row on the same quest or at the same location)
4) Kills and buries a unique individual of at least Level 50
5) Heals a unique individual of at least Level 40 from an otherwise-terminal illness and then helps them find love
6) Forces an unwilling unique individual of at least Level 40 into becoming a pet
7) Solves a problem facing a large community that includes at least 1 unique Level 40 individual via charitable use of wealth without combat or duplicity

*Joker's Deck- (Artifact, Level 60, 0 XP, # XP Required, Standard Multiplier x10)

Enigmatic Well of Fate
Gear, abilities and the like for Enigma Men and Fated Ones, usually tailored to the puller's character type. Also contains things for other character-types.

Example Pulls:

Countless Rumors Concerning Their Varied Powers- (Passive Ability, Other: Enigma Man) Possessor gains an additional Core Class

Foxes are Too Cute to Attack- (World Law, Beastmaster) Animals whose name includes 'Fox' have a 30% chance of preventing attacks from equal-or-lower-Level sources below Level 60 that are not Immune to (or Absorb or Reflect) either Charm or Dominion that target them from occurring

Dark Things Spill from the Minds of the Mad- (World Law, Herald of Lunacy) If an entity is afflicted with Confusion it has a 1% chance at the start of each round to summon a random Darkspawn of equal or lower Level from the Enemy List that is normally fightable for drops, If an entity is afflicted with Insanity it summons a random Darkspawn of equal or lower Level from the Enemy List that is no more than 5 Levels lower than it that is normally fightable for drops, Summons from this ability are uncontrolled if their summoner possesses no Darkspawn allies and is not a Darkspawn.

Mortal Minds Cannot Comprehend the Terrors Beyond- (World Law, Herald of Lunacy) Whenever a Human or Humanoid attempts to scan the stats of a Darkspawn, it has its success chance reduced by 50% and has a chance equal to double the Darkspawn's Level of being afflicted with Insanity.

Emblem of Elements Unified- (Accessory, Seal, Hope & Light & Good & Warding & Void & Aether, 70,000,000 Gold) Wielder's Resistances to elements that match a Knight Order that wielder is a member of are increased by 5%, to a max of 60%, Wielder gains the elements of all Knightly Orders that wielder is a member of

Qrez Screen- (Accessory, Cloak, Mystery, 230,000,000 Gold) Wielder gains +(Wielder's Paradox)% Resistance to each individual T1 base entity subtype as a non-stacking bonus

*The Levers of Government- (Accessory, Gadget, Mystery & Civilization, 300,000,000 Gold) Wielder may spend an action to have a 60% chance of inflicting Dominion on 1-3 targets that are Units or Large Structures, with said status effect lasting 3-12 rounds, Wielder must be an Enigma Man or possess the ability 'Expert Mystery Synchronization', This item has deployment and usage quirks in RP threads

Bestow Fate: Will Find the Great Treasure-
Greater Fateweaving, Boon, Manifold
Consumes:
500,000,000 Gold
500,000 XP
Produces:
This Greater Fateweaving may be applied in the Shop Thread or as an RP effect that requires a time-consuming ritual. If applied in the Shop Thread, it affects any one entity that is either a non-retired PC, a mercenary on the Mercenary List, or a unique entity on the Boss List. Target obtains a special effect that is not a buff that does not stack. Target may not acquire said effect if target is already under the effect of 5 or more Greater Fateweavings. Said effect allows its possessor to roll twice on the treasure tables of entities of lower Level than its creator (choosing one result, not both). This effect's creator may choose in the Shop for this effect to disappear at the end of the current month, with said effect not disappearing in already-created threads.


Entombed With Ancient Lords
Things from ancient tombs, but mostly stuff that revolves around triggering when you die, usually giving benefits for doing so (or staying dead).

Example Pulls:

Mummified Little Toe- (Item, Antiquity, Darkness & Earth, 110 Gold)

Jade Scepter of Lankhut-Rei- (Weapon, Wand, Earth & Wealth & Light & Will, 145,000,000 Gold) +145,000 Magical Attack, +145,000 MIN, +145,000 SPI, If wielder dies, wielder obtains a non-stacking buff that lasts until 5 rounds after wielder is resurrected that prevents Demons, Devils, and Daemons below Level 80 from placing debuffs or negative status effects on its possessor, Wielder must be Level 40 or greater

*Heaven's Iron Crucible- (Accessory, Container, Spatial & Glory & Metal & War & Nobility, 285,500,000 Gold) At the start of each round that wielder is dead, wielder obtains +140,000 to all stats and gains the elements Glory & Metal & War as a buff that stacks 5 times, At the start of the round six rounds after wielder has died, wielder resurrects itself, Wielder may not be prevented from being resurrected by sources below Level 80, Wielder must be Level 40 or greater

*Bell of the Martyred Arch-Priestess- (Accessory, Trinket, Light & Warding, 2,000,000,000 Gold) The first time per thread that wielder dies, wielder's allies obtain a non-stacking buff that lasts until the end of the round that makes it so that, while the round's number is the number that it was at the time of the buff's application, to become Immune to the actions of their opponents, with this effect being unable to be extended by sources below Level 99 and with this effect being unable to make entities Immune to actions on more than one consecutive round; if wielder was killed by an opponent's action, direct effects of that action on wielder's allies are also undone, Wielder must be Level 60 or greater and must either be a deity or have the ability 'Expert Divine Magic Attunement'

A Bullseye On My Forehead
Gives you a rival or issues a bounty on you, with prizes for overcoming them.

Example Pulls:

Earned the Ire of the Genie Sultan- (Passive Ability, Curse) Possessor, in RP threads, may be attacked by Genies and Wish-empowered mercenaries between Level 40 and Level 80; For each unique entity attracted by this Curse that possessor defeats, possessor, in addition to entity-specific rewards, gains 1 Fame, 20 Weirdworker Bonus Weeks, 20 Elementalist Bonus Weeks, and 20 Conjurer Bonus Weeks; This Curse tracks how many of these entities have been defeated and vanishes once 5 have been defeated

Had a Bounty Placed On Her Head By the Association of Sentient Buildings- (Passive Ability, Curse) Possessor, in RP threads, may be attacked by Geomancer/Subspace-Architect mercenaries and angry motile Large Structures between Level 20 and Level 60; For each unique entity attracted by this Curse that possessor defeats, possessor, in addition to entity-specific rewards, gains 1 Fame, 20 Architect Bonus Weeks, and 40 Subspace Architect Bonus Weeks; This Curse tracks how many of these entities have been defeated and vanishes once 5 have been defeated

Foe of the Wind Dukes- (Passive Ability, Curse) Possessor, in RP threads, may be attacked by Celestial, Illuminated, Daemon, and Law-and-Air-element entities between Level 40 and Level 80; For each unique entity attracted by this Curse that possessor defeats, possessor, in addition to entity-specific rewards, gains 1 Fame, 20 Lawbringer Bonus Weeks, 20 High Judge Bonus Weeks, and 40 Wind Duke Bonus Weeks; This Curse tracks how many of these entities have been defeated and vanishes once 5 have been defeated

Extremely Haunted- (Passive Ability, Curse) Possessor, in RP threads, may be attacked by Undead and Living Rumors between Level 60 and Level 90; For each unique entity attracted by this Curse that possessor defeats, possessor, in addition to entity-specific rewards, gains 1 Fame, 20 Deathless One Bonus Weeks, 20 Necromancer Bonus Weeks, and 20 Warlock Bonus Weeks; This Curse tracks how many of these entities have been defeated and vanishes once 10 have been defeated


*The Angel Flayer's Knives- (Artifact, Level 80, 0 XP, # XP Required, Standard Multiplier x13)

*The Angel Flayer's Knives- (Weapon Aspect: The Angel Flayer's Knives, Knife, Darkness & Physical, X Gold) +2,000,000 Melee Attack, +2,000,000 STR, +2,000,000 AGI, Wielder's 'Melee Attack' and 'Attack with Finesse' actions may use Agility or (Agility + Mind)/2 as their Prime Attribute, 400% inflicts Pain, 300% inflicts Wounded, 300% inflicts Wounded: Bleeding, 300% inflicts Wounded: Maimed, 300% inflicts Wounded: Laid Open, Wielder's first hit of wielder's first attack each round that deals non-Healing Damage to each entity that is an Angel, Arch-Angel, Celestial, Arch-Celestial, Deva, Arch-Deva, or Radiant has said quantity of Damage increased by 20,000,000 points as a non-stacking bonus, This item additionally possesses the subtype Tool

*The Angel Flayer's Workbench- (Accessory Aspect: The Angel Flayer's Knives, Container, Darkness & Physical, X Gold) Wielder may spend an action to have a 500% chance of inflicting an instance of Paralyzed with no natural per-round recovery rate that cannot be cured by sources below Level 80 or a 30% chance of inflicting an instance of Petrified: Pattern Freeze or Petrified: Ossified Potential that cannot be cured by sources below Level 80 on a target, Wielder may, if wielder is wielding *The Angel Flayer's Knives, to a max of once per round, spend an action to deal 20,000,000 Flat Darkness & Physical element Damage to a Paralyzed or Petrified entity (with this quantity of Damage increasing by 180,000,000 points against targets that are Angels, Arch-Angels, Celestials, Arch-Celestials, Devas, or Arch-Devas), inflicting Pain, Wounded, Wounded: Bleeding, Wounded: Maimed, and Wounded: Laid Open on said entity and then scanning its stats, Wielder's opponents possess no natural per-round recovery chance from minor or moderate negative status effects unless wielder desires for them to, Wielder deals HP Drain to Angels, Arch-Angels, Celestials, Arch-Celestials, Devas, and Arch-Devas

*Instrument of Old Yazbellan: The Flayer of Angels- (Passive Ability Aspect: The Angel Flayer's Knives, Curse) Possessor, in RP threads, unless Prioress Saretian objects, has its location and general status semi-regularly broadcast to Celestials, Angels, and Devas between Level 60 and Level 99 with the rough range of an average solar-system's diameter and attracts the focused ire of these beings; For each unique entity attracted by this Curse that possessor defeats and flays/dissects/vivisects, possessor, in addition to entity-specific rewards, gains an Indexed Aspect for this ability's Artifact; This Curse tracks how many of these entities have been defeated, and, once 13 have been defeated, its owner may make the choice between keeping the Artifact associated with it or unbinding and losing it

It binds to Anathema.

Commandments of the Seething Idol
Gain weird and arbitrary restrictions or demands, with bonuses (like base stat gains) until you break them.

Example Pulls:

* THOU SHALT NOT EAT THE FLESH OF HUMANS
Until Kit breaks this commandment in an RP thread (battle threads do not count), Kit gains +50% Minor Negative Status Effect Resistance.

THOU SHALT NOT SEE A FISH OF A TYPE THOU HAST NOT PREVIOUSLY CONSUMED - LIVING OR DEAD - AND FAIL TO CONSUME IT WITH DUE HASTE
Until Kit breaks this commandment in an RP thread (battle threads do not count), Kit gains +15% Critical and (+20% uncapped To Hit against Aquatics)

* THOU SHALT NOT INFLICT NEGATIVE STATUS EFFECTS ON PLANTS
Until Roy breaks this commandment in an RP thread (battle threads do not count), Roy gains +1 Base MIN.



Exodus of Self (Requires Level 60+)
Things that let you permanently retire a character to make a new one of a different, new variety. Also contains items that may be sacrificed in lieu of an actual character.

Example Pulls:

Ritual Vessel of a Billion Lives- (Permanent Consumable, Essence Sphere, Time & Life & Glory & Dopple, 1 Charge, 400,000,000 Gold) Target Slot becomes able to accommodate multiple Exodus of Self items and may have them applied to it without sacrificing PCs; characters of any of the slot's unlocked types may be created in the slot

Soul-Trap Card- (Permanent Consumable, Minor Artifact, Mystic & Treasure & Void, 1 Charge, X Gold) User, if a willing PC of Level 60 or greater who is not being controlled by any entity, may choose to permanently retire and become unable to be unretired; if user does so, user's character slot is transformed into a Prime Arcanist Character Slot

Distinctly-Aberrant Retirement Paperwork- (Permanent Consumable, Minor Artifact, Spatial & Technology & Hax, 1 Charge, X Gold) User, if a willing PC of Level 60 or greater who is not being controlled by any entity, may choose to permanently retire and become unable to be unretired; if user does so, user's character slot is transformed into a Concord Administrator Character Slot

Vita Ex Nihilo- (Permanent Consumable, Essence Sphere, Universe, 1 Charge, X Gold) User's controlling player gains a character slot, and, while doing so, may use one Exodus of Self item as though it were consuming a Level 60 PC without it actually doing so; said new PC gains copies of up to 120 of this item's user's shop-buyable abilities at the time of creation (provided that it would not be barred from learning such abilities entirely)


Effortlessly Divine (Requires Level 60+ and Deity status)
Expand your divine purview with this! Gain additional divine domains! Gain divinely-upgraded versions of your signature gear! Also things related to what pantheons you're part of. Poor pulls may result in generic 'holy' items.

Example Pulls:

Lesser Deific Domain: Madness- (Passive Ability, Other: Worldbound God) Possessor's actions may gain (Possessor Level * 3)% Inflicts Confusion, Possessor has RP powers connected to this divine domain

Bestow Worshipper Benefit: Harmonious Madness- (Passive Ability, Other: Worldbound God) Possessor may choose for possessor's Devout Worshippers to obtain the following Worshipper Benefit: Harmonious Madness- Instances of Confusion that would cause possessor to act randomly instead have a (Possessor's Level (to a max of Possessor's granting Patron Deity's Level))% chance of not doing so each time they otherwise would, Worshipper Benefit

The Subtype Planetary

(The following two came as a package deal)
*The Star Lance of the Timeshadow Goddess- (Weapon, Spear, Astral & Warding & Time, 500,750,000 Gold) +500,000 Melee Attack, +500,000 Magical Attack, +500,000 STR, +500,000 AGI, +500,000 MIN, +500,000 SPI, +5,000,000 HP as a non-stacking bonus, +1,000,000 MP as a non-stacking bonus, 90% Critical, +90% Critical, 190% Resilience against Astral Beings and Daemons, +90% Resilience against Astral Beings, 60% Astral Resistance, 30% Warding Resistance, 30% Time Resistance, 30% Astral Being Resistance, Wielder Pierces 500,000 Defense, Wielder's attacks may become solely Time, Warding, or Astral element if wielder is an Animal or Humanoid, Wielder may spend an action to scan the stats of all Astral Beings and Daemons in the same battlespace, Wielder's Devout Worshipers gain 30% Astral Resistance, 30% Astral Being Resistance, and 15% Daemon Resistance, Once per thread across all wielders across all copies of this item, wielder may, as an effect that counts as transferring, swap all buffs, debuffs, and status effects possessed with those possessed by the wielder of another unique weapon whose name includes 'Star Lance', This item may also count as possessing the name 'The Star Lance from Elgath'Thronginn', Wielder must be a deity named 'Kit Timeshadow'

Bestow Divine Relic- (Passive Ability, Other: Worldbound God) Possessor may, in the Ability Shop, give a target PC that is a devout worshiper a customized Worshiper Benefit, selecting a unique item that requires that its wielder be a deity with this ability's possessor's name; The Worshiper Benefit's text follows the following format: Worshipper Benefit: Bearer of the [Item Name], as Ordained By [Possessor Name]- Possessor may equip and use the unique item [Item Name] as though possessor were a deity named '[PC Deity's Name]', Worshipper Benefit


Temple of the Fallen Beast (Requires Level 60+)
Gain items that let you take fallen deities and plot foes as your patron deity.

Example Pulls:

'Beauty and the Beach'- (Permanent Consumable, Permit, Light & Water & Physical, 7,000,000 Gold) User's patron deity becomes 'Mitchell Helios' regardless of whether this entity is normally a selectable patron deity; oversight to divine commandments may potentially be monitored by outside forces

'The Lost and Waxen Flame'- (Permanent Consumable, Permit, Treasure & Mystic & Time & Spatial, X Gold) User's patron deity becomes 'Lewtho Gorze' regardless of whether this entity is normally a selectable patron deity; oversight to divine commandments may potentially be monitored by outside forces

By the Light of His Hatred- (Permanent Consumable, Permit, Evil & Fire & Light, X Gold) User's patron deity becomes 'The Archdevil' regardless of whether this entity is normally a selectable patron deity; oversight to divine commandments may potentially be monitored by outside forces

Echo-Epitaph of the Council of Netheryn- (Permanent Consumable, Permit, Devastation, X Gold) User's patron deity becomes 'Dargannon' regardless of whether this entity is normally a selectable patron deity; oversight to divine commandments may potentially be monitored by outside forces

Key to Realms Beyond (Requires Level 40+)
The Eidolon category. Gain items to allow combat against powerful entities that may be bound to you upon defeat. (Entities linked to the resultant permits tend to be of a level equal to the item's value divided by 10,000,000)

Example Pulls:

Bestial Key of Tonsett-Dorne, Great Camel of the Thousand Crystalline Volcanoes- (Permanent Consumable, Permit, Fire & Crystal & Flux & Life, 1 Charge, 740,000,000 Gold) Hold this key aloft to begin dire conflict; best its master in statted battle to bind its power to you (this occupies your battle slot)

Key of Lheez'Morain, the Verdant Gyre- (Permanent Consumable, Permit, Wood & Flux & Life, 1 Charge, 840,000,000 Gold) Hold this key aloft to begin dire conflict; best its master in statted battle to bind its power to you (this occupies your battle slot)

Magically-Fun Nonlethal Adventures
Nonlethal, whimsical gear and the like.

Example Pulls:

Ducky McSlumbers- (Accessory, Trinket, Water & Psychic & Air & Dream, 30,000,000 Gold) All instances of Drowning are replaced by instances of Fatigued: Asleep at the start of each round, If wielder would be afflicted with Drowning, wielder is instead afflicted with Fatigued: Asleep, Wielder may treat Zones of Water as though they were Zones of Air & Psychic & Dream, This item additionally possesses the subtypes Aerial & Golem

Sugerpuff Omeagasock Boxing Gloves- (Weaponx2, Fist Weapon, Candy & Energy, 120,000,000 Gold) +240,000 Melee Attack, 400% inflicts Fatigued: Stun, 200% inflicts Fatigued: Knocked Out, 200% inflicts an instance of Zealblasted: Sugar Rush that may not deal enough Damage to kill its possessor, Wielder's attacks that incorporate an attack bonus from this item may not kill individuals and gain '2 hits against 1'

Double Box Category Scramble
Two picks for the price of one, albeit for random categories. May choose itself, rarely. May also choose as-yet-unseen categories, categories from other Warehouses, or categories the picker doesn't usually qualify for, also rarely. May also unlock said categories for general use!

Doris the Mechanical Detective's Story Hour
Somewhat-rambly advice on quests and/or current or potential affairs that has good odds (although not perfect) of being correct, and gear or abilities to help you deal with these supposed issues.

Example Pulls

"Lady, that's a whopper, they told me, but then I said, you've got it wrong, buddy-boy. If you let the man in the clouds be wishy-washy all over your business, you deserve to be OUT of business, so that's why you've gotta stick it up HIS pipe and smoke, and that's the solid truth."

Dream-Killing Cosmic-Cloud Cigar- (Consuamble, Lethal Item, Wealth & Commerce & Null, 1 Charge, 100,000,000 Gold) Target entity below Level 89 obtains a non-stacking debuff that, whenever it attempts to replicate the effects of an entity performing an action as though an instance of said entity were performing said action, stops said replication, deals it 5,000,000 Flat Warding element Damage, and replaces the element Air in its elements with the element Metal

"What'd I tell ya? If you've got a beef with the chief, cuz' he's got the wrong belief, it's time to rattle some trees and sink some islands. Play it cool, keep to your cover, then, when he's not lookin': drop the bombs. All of 'em, all at once, all up in his face. That's the way to start this party. He think's you've got the goods, but he doesn't know how fast your crops grow, and some holy rollers are about to smack him upside the head. There's your angle, play it to the fences, and keep your eyes everywhere. Be like me, keep 'em not just lookin at their face, but put 'em on the floor. Hell, pull 'em on the backside of the door! An' be watchin' behind you, lest the fuzz take the credit and sweep YOU under the rug. Smoke some bees, get some keys? That's advice a rube would take, but a chump would ignore; the real winning's in seeing the third route."

Necromancy Detecting Aetherflux Mapping-Eyes- (Passive Ability, Gearwright) If possessor is a Clockwork, possessor may spend an action to obtain a buff that prevents entities below Level 45 in the same battlespace as its possessor from creating zones, terrains, or phantom terrains without its possessor's permission and that allows its possessor to scan the stats of all Undead and all entities who have at least one Necromancy spell equipped at the start of each round

"Ringin' my doorbell twice to make sure you've got all the goods before you snuff the old bastard? Now there's a smart move. Third time, though, that's a stinker, trips the knife-pit open and gives those pesky salesmen the ol' what-for. The real trick to takin' out folks you don't like (assumin' you can't just woo 'em over dinner and then dump poison in the turkey when they're lookin' the waitress in the ass)? Bombs. It's always bombs, ya dolt! Put those stuckers in in their mailboxes, their cars, their basements, their ears, heck - put 'em in places they didn't even know they had. Trick's in the timing, though. They see you waving around a grenade: They dodge to the left. What's there? A bomb. Boom, sucka! Then you give 'em the twofer and blow up the one you had Garcon smuggle into their stomach with the lobster ravioli. Make sure you tell those fools and traitors they can hang: But only after you've got the setup where they can't weasel their way to the big island. Don't wanna screw the pooch when the kitty's in the basket - natch."

Remote that Detonates an Explosive Next to Its Target's Phylactery Without Regard to Distance- (Consumable, Lethal Item, Technology & Spatial & Destruction & Fire, 1 Charge, 30,000,000 Gold) Target Undead below Level 60 obtains a debuff that makes its possessor unable to resurrect itself

Not doing so hot out there, eh, bub?

Part of it's no fault of your own. Cockamamie cosmic calamity crashed into your crazy-cool catamaran before it even left port - the whole new age of Truth and Heavens and whatnot got returned to sender and replaced with one sad-sack of a glitchfest.

And that sucks. I LIKED Truth. Really, kudos to you for making that.

No time to mourn, though, 'cause this runaway train's still sliding downhill.

Let me tell you about a farmer.

Solid guy, this farmer. Started with a farm. Built it into a big one over time. Lots of elbow grease involved, but he put in the work.

Worked with chickens. Lots of people didn't like chickens, no siree, but this farmer knew they had potential. Stuck with 'em even if beef was the hot item on the menu.

'But chickens are terrible! They eat people's eyes out!' cried the morons from town.

The farmer kept on trucking, eggs were on the menu, and some of his hens had started a barbershop quartet. Things were lookin' on the up!

Well, this farmer had a favorite chicken. Gave it all sorts of chicken feed, roomy nest, classical music to make the eggs come out just right.

And it was quite the chicken. Stood a good cluck or two above the rest.

Problem is, this chicken was a bad egg. Took the other birds when the farmer went to sleep, partied with the pigs from down the road. Got into the kitchen one day, snuck a knife out with its beak, took it off and stabbed the pig farmer down the road. Made a clean break for it.

Wasn't the farmer's fault the chicken went so far south, but he really should have been keeping a better eye on her if he was wantin' chickens to be seen as a source of respectable farm products rather than a menace to society.

Because that chicken? She sure was a menace.

Your chicken's a zombie, the pig farm is long departed, and now she's got head of the egg board pressed against the wall with her knife. With the knife in this case being a cup full of sick, but moreso.

Grab the train and DRAG it back to those tracks if you have to. Realize that hen ain't going to give you any more eggs, and get your best jerk recipe together.

Maybe stop her from getting drunk on power unless you want things to be harder on yourself.

Well. That's my advice to you personally, Mr. Heaven-Architect.

If I were advising some collective conglomeration of you and your regular allies (and didn't care as much about Truth getting kicked to the gutter so fast), I might instead suggest that you go take a brochure and a map, find the aftermath of a major disaster, and start feedin' on it like some big ol' parasite.

Just, you know, use protection when you do it. Don't want glitchworms in the brain.

That's a whole lot of advice and not much item, so here you go:

Chicken-Killing Knife?- (Weapon, Knife, Destruction & Truth, X Gold) +10 Melee Attack, Wielder may, once per thread, make an attack an automatic hit or critical against a BA Member that is an Aerial or Undead

Cursemeister's Closet
Gives you Applicable Curses for you curse-slingers out there. Also gives Apply Curse for those that haven't gained it yet. Good pulls may grant multiple curses.

Example Pulls:
(All of the below added to Applicable Curse lists)

Apply Curse- (Active Ability, Warlock) Possessor may spend an action to give a copy of any ability from possessor's List of Applicable Curses to any PC target of lower Level, This may affect non-PCs in RP threads

Curse of Withered Flesh- (Passive Ability, Curse) -500 STR, -500 CON, Possessor's Charm infliction chances are reduced by 30%

Keeps Falling in Love with the Wrong People- (Passive Ability, Curse) At the start of each round, if possessor is not afflicted with Charm with an opponent as a source, possessor has a 30% chance of having a 1,000% chance of being afflicted with Charm with a random willing opponent as the source if successful (should such an opponent exist)

Contains the Eggs of 10,000 Strange Parasites- (Passive Ability, Curse) At the start of each round, possessor has a 100% chance of being afflicted with Fatigued, Pain, Fatigued: Starvation, and Stat Drains; At the start of each round, possessor has a 50% chance of being afflicted with Wounded: Bleeding and Wounded: Maimed and allowing an opposing side of battle to summon an Insect, Cthonian, Bio-Horror, or Horror below Level 60 that is normally fightable for drops on the Enemy List

Managed to Simultaneously Piss Off Every God On the Planet- (Passive Ability, Curse) At the start of each round, a random side of battle that opposes possessor may summon a Planetary from the Enemy List that is normally fightable for drops (with sides of battle that have PCs on them being unable to summon higher-Level entities than the highest-Level PC on that side), Possessor is afflicted with Smitten: Excommunicated at the start of each round

Suffers from Spontaneous Artifact Deactivation- (Passive Ability, Curse) At the start of each round, there is a 50% chance that all of possessor's Aspects of any one Artifact possessor possesses lose their text

Tsundere Stuff
Items that are good if you use them, but if you have them equipped and don't use them, prepare for pain. Poor pulls include stuff that has a chance of hurting you, regardless.

Example Pulls:

Gloves with Sandpaper on the Inside- (Accessory, Gloves, Earth & Physical & Darkness, 300 Gold) +1 Defense, Wielder has a 30% chance of being afflicted with Pain at the end of each of wielder's actions

Corest of REALLY Tight Squeezes- (Armorx.5, Clothes, Physical, 5,000,000 Gold) +5,000 Defense, +5,000 AGI, Wearer may not be prevented from targeting entities in the back row by entities below Level 60 who are in the front row of any row-order formation, Wearer may choose to count as up to 900,000 fewer entities for row-order purposes (to a minimum of 1), Wearer is dealt 50,000 Flat Physical element Damage at the start of each round and has a 95% chance of being afflicted with Pain and Suffocation at the start of each round

Amazing Drillko (Doesn't Like You Like *That*!)- (Weapon, Spear, Atomic & Mystic & Glory & Destruction, 80,000,000 Gold) +160,000 Melee Attack, +160,000 Damage dealt, Wielder Pierces all Defense of entities below Level 80, If wielder is fighting no opponent 15 Levels or greater than wielder, this weapon has a 5% chance of preventing its wielder's actions from occurring, If wielder is fighting no opponent of greater Level and has, previously within the same thread, performed a Technique that did not require a Spear, Tool, or something with 'Drill' in its name to use, this chance is increased to 25%, This weapon may be targeted as an entity for the purposes of effects that inflict Charm, and, if it is afflicted with Charm by its wielder, loses its chance to make actions not work, This weapon additionally possesses the subtype Tool, Wielder must be Level 40 or greater

Unbelievably-Magically-Powerful Staff-Chan- (Weapon, Staff, Atomic & Mystic & Glory & Destruction, 315,000,000 Gold) +315,000 Magical Attack, +315,000 SPI, +3,150,000 MP as a non-stacking bonus, 300% inflicts Manablasted, Wielder's actions that involve both a spell and one of this item's attack bonuses ignore the Resistances of sources below Level 80, Wielder may spend an action to deal 3,150,000 Flat Atomic & Mystic & Glory & Destruction element Damage to all opponents, If this item's wielder performs an attack that does not incorporate this item's attack bonus, this item inflicts Manablasted on its wielder, deals its wielder 3,150,000 Flat Atomic & Mystic & Glory & Destruction element Damage, and loses its text for 3 rounds as a non-stacking debuff, Wielder must be Level 40 or greater

Not Really A Vacation
Whisks you off to a new Random Quest when used in an existing Random Quest. May have other things in it, too.

Example Pulls:

Vacation Pass: Moovieland- (Consumable, Ticket, Glitz & Beast & Dopple, 1 Charge, 43,000,000 Gold) Begins a Random Quest in Moovieland for user and up to 7 other willing PCs if used at the start of a new random quest thread

Vacation Pass: Doctor Neon's Wonder Clinic- (Consumable, Ticket, Glitz & Technology & Color & Life & Wonder, 1 Charge, 65,000,000 Gold) Begins a Random Quest in Doctor Neon's Wonder Clinic for user and up to 7 other willing PCs if used at the start of a new random quest thread

Vacation Pass: Hall of the Great Instruments- (Consumable, Ticket, Sonic & Glitz & Glory & Wealth & Color, 1 Charge, 71,000,000 Gold) Begins a Random Quest in Hall of the Great Instruments for user and up to 7 other willing PCs if used at the start of a new random quest thread

Within the Rainbow Beehive
Weapons and items with weird and rare Status Effects.
May also have an Insect and/or Abstract sub-theme.

Example Pulls:

Bobbobattian Flypaper- (Weapon, Deadly Item, Earth & Acid, 14,500,000 Gold) +14,000 Melee Attack, 150% inflicts Paralyzed: Adhered

Sugarcrystal Glaciator- (Weapon, Gun, Ice & Candy, 65,000,000 Gold) +65,000 Ranged Attack, 100% inflicts Frozen, 200% inflicts Frozen: Sugarcrystal Glaciation, 1 hit against 50,000, Wielder must be Level 20 or greater

Lichbinder- (Weapon, Gun, Darkness & Devastation & Life, 160,000,000 Gold) +160,000 Ranged Attack, +160,000 Magical Attack, 30% inflicts Cursed: Stygian Binding


Triple-Item Dating Service
Choose between three items in a dating-show-style setting, with only their appearance and a question asked of them each!

Example Pulls:

"I'M JACK ATTACK, AND WELCOME TO THE HOTTEST NEW NEXUS TV SPECTACULAR: TRIPLE-ITEM DATING SERVICE, WHERE YOU, A BATTLE ARENA MEMBER, GET TO MEET THREE - THAT'S RIGHT, THREE - DIFFERENT ITEMS, AND, WITHOUT SEEING THEIR STATS IN ADVANCE (You wouldn't want to do a naughty thing like that, now would you?) CHOOSE ONE TO MAKE YOUR OWN!"

The audience applauds.

"Now, let's meet our three contestants."

The camera pans over three item-platforms.

On the first is a rod of purple stone streaked with gold. It crackles with a slow, amber-ish yellow lightning.

On the second, the size of a small building but quickly expanding, is a rectangular shield of dancing blades that fold in and out of each other.

On the third is a silver-white pendant of an angel holding an indistinct humanlike form.

"How about all three of you lovelies introduce yourselves!"

"I'm Rod of Mystic Stasis."

"I'm Ever-Vast Deflective Blade-Screen! You should totally pick me!"

"And I'm Amulet of the Savior Angel. Nice to meet you."

"Now it's question time! I'll ask each of these three items a question, and they'll give a response so you can know a bit more about them."

"Item number one: If you had to pick a favorite status effect, what would it be?"

"It would definately be Petrified, Jack, but I'm even more fond of its sub-status effects."

"Interesting. Item number two: What item slot do you feel most comfortable in?"

"I like weapon slots, Jack. It's worth adding, though, that even though my Melee Attack and Ranged Attack bonuses are high, my Defense bonus is even higher."

"Item number three: If you and your owner were suddenly attacked by a big ogre in a top hat, what could you do to help him out?"

"I'm not sure I could beat that Jack, but I'd certainly be able to stop most things attacks while summoning at the same time."

"And that's the scoop. Using ONLY THIS information, which of these three lonely items looking for an owner would YOU like to TAKE HOME TONIGHT?"
Amulet of the Savior Angel- (Accessory, Amulet, Light & Hope & Warding, 165,000,000 Gold) +165,000 Defense, +165,000 SPI, Once per thread across all copies of this item across all wielders, when an entity below Level 80 conducts an offensive action that targets the wielder of this item, this item's wielder may cancel that action and summon an Angel below Level 90 from the Enemy List that is normally fightable for drops, Max 1 summoned, Wielder must be Level 40 or greater


"IT'S THAT TIME AGAIN! I'M YOUR HOST, JACK ATTACK, AND THIS IS THE TRIPLE-ITEM DATING SERVICE!"

Three items on platforms are indicated:

* An idol of a massive ape covered in flames carved from deep red stone.

* A harpoon carved of green jade dangling from a cord of starlight and spiritual energy.

* A pair of boxing gloves with atomic mushroom-cloud explosions drawn on their backs.

"Contestants, why don't you give this handsome arena member your names?"

"I AM *Idol of Infinite Rage. NONE CAN MATCH MY DESTRUCTIVE POWER! NONE CAN BEST MY WIELDER IN BATTLE! ALL WHO FACE ME WILL BE BURNT TO ASH!"

"I'm *Imaki's Last Hope. I hope to serve you well in coming battles."

"And I'm Megabomb Boxing Gloves! BOOM, BABY!"

"Fantastic! Now, here are questions for you all. Item number one, what stat is most important?"

"STRENGTH! STRENGTH IS MORE IMPORTANT THAN ANY OTHER STAT! THE STRENGTH I GRANT IS GREAT ENOUGH TO EVEN PULL MAGIC ASUNDER! I LOVE STRENGTH SO MUCH I DOUBLE YOUR BASE STRENGTH POINTS!"

"That sounds like a whopper of a power! How about you item number two? What type of opponents do you most like to fight?"

"In a desperate battle, I will fight any opponent. When the chips fall down, I will hold the line between reality and the abyss of leviathans that it is falling into."

"There you have it. Item number three, what type of consumables do you like the most?"

"The best consumables are the ones that boost Flat Damage! I can blow people to bits from the get-go, but every bit of oomph is a plus!"

"Well, Ultear, there's your info! Which item do you choose?"
*Imaki's Last Hope- (Weapon, Spear, Spatial & Hope, 215,000,000 Gold) +215,000 Melee Attack, +215,000 Ranged Attack, +215,000 SPI, Wielder's 'Ranged Attack' actions may move targets whose Constitution is lower than wielder's Spirit into any row, with wielder being able to move entities that are below Level 90 into other existing battlespaces if wielder has no living allies and is Hope element, Wielder's first attack's first hit each round deals 21,500,000 additional Damage to bosses and entities who possess the Constant Effect 'Supermassive' or 'Hypermassive' if wielder has no living allies, Wielder must be Level 40 or greater or (must have no living allies and be Hope element)

Bosshunter's Armory (Requires Level 60+)
Includes results of failed or successful attempts against bosses, and gear that would assist in taking them down.

Example Pulls:

Smear of Red Grease Left From When Someone Fought that Red Entity Associated With the Mana Sparks- (Item, Antiquity, Darkness & Fire, 5 Gold)

Candelabra of the Forgotten Dawn- (Accessory, Magic Item, Time & Light & Astral & Stasis, 1,000,000,000 Gold) Wielder's opponents below Level 99 that are not 20 or more Levels greater than wielder that are bosses cannot summon entities through their Boss Effects on the first round of battle, Wielder must be Level 60 or greater

Tower of the Elephant (Requires Level 60+)
Powerful, strange items which apply to bizarrely esoteric and/or as-yet-undiscovered mechanics and situations.

Example Pulls:

Abdelringogian Fractal-Iris Cage- (Accessory, Container, Grandeur & Spatial & Wood & Knowledge, 1,212,301,000 Gold) If wielder would be afflicted with Crippled: Blinded to the Nature of the Purpose, wielder may instead remove the text of one of wielder's equipped or carried Container accessories that does not already possess said debuff as a non-stacking debuff that is held by that item

Landruvolgian Doorway- (Accessory, Containter, Grandeur & Spatial & Candy & Aether, 1,355,700,000 Gold) Wielder may spend an action to remove all Involuntary Glass-Essence Covenants that are present on wielder

Pillar of Eamonhothannolehp- (Accessory, Magic Item, Grandeur & Spatial & Void & Formus, 1,415,227,000 Gold) Wielder's presence counts as the presence of an additional Basepoint of the Oblandonnian Firmament

Inkulahmankalahdangium- (Item, Property, Grandeur & Nobility & Spatial & Formus, 3,114,567,000 Gold)

*Yedungelnakht- (Accessory, Mask, Glory & Grandeur & Knowledge & Infinity & Eternity, X Gold) Has RP Effects


Granny's Weird Recipe Book
Very odd secret formulas, as made by granny. Despite being baked, knitted or otherwise crocheted, can be any number of things.

Example Pulls:

Secret Formula- Warmly Knitted Baked Bee Cannon (Serves 5,000,000)
Point Value- 5
Requires:
Any Knitting Needles worth over 10,000,000 Gold
Any Oven worth over 10,000,000 Gold
Consumes:
30 Pie Crust
30 Golem Glass
30 Mauve Watering Can
30 Honey
Produces:
Warmly Knitted Baked Bee Cannon (Serves 5,000,000)- (Weapon, Gun, Fire & Life, 40,000,000 Gold) +40,000 Ranged Attack, 100% may inflict Burning, Poison, and Pain, Wielder's actions that incorporate one or more of this item's attack bonuses count as coming from a source that additionally possesses the subtype Insect and that possesses 50,000,000 more Insect allies than it otherwise would, May Heal, 1 hit against 5,000,000


Secret Formula- A Truly Continental Breakfast
Point Value- 5
Requires:
Expert Chef Proficiency
Consumes:
5 Mobile Continent
2 Behemoth Steak
2 Leviathan's Egg
Produces:
A Truly Continental Breakfast- (Consumable, Food, Earth, 1 Charge, 250,000,000 Gold) Target entity that is Level 60 or greater deals double Damage (to a max of 500,000,000 additional Damage per round) to targets with the Constant Effect 'Supermassive' or 'Hypermassive'

That Doesn't Sound Right
A complete disconnect between the name, subtype, elements and mechanical effects of an item. Good luck figuring out how they work!

Example Pulls:

Celas Costume- (Accessory, Container, Wood & Moon, 3,000,000 Gold) Wearer's Base STR becomes 5, Wearer's Base AGI becomes 2, Wearer's Base CON becomes 5, Wearer's Base MIN becomes 1, Wearer's Base SPI becomes 3, Wearer's name becomes 'Costume', Wearer counts as having a Grand Armor armor named 'Celas' equipped that is also an Aquatic

Fish-Stunning Surfboard- (Weapon, Bow, Atomic & Psychic, 83,000,000 Gold) +83,000 Ranged Attack, 200% inflicts Electrocuted on targets that are Dragons, Dragons below Level 80 may not inflict Insanity on wielder

Duvet Covered in Pink Ducks- (Accessory, Container, Destruction & Terror, 300,000,000 Gold) +300,000 Ranged Attack, +300,000 Magical Attack, Wielder's 'Ranged Attack' and 'Ranged Overdrive' actions deal 30,000 SAN Damage, Wielder cannot be afflicted with Cursed by Dragons or Reptiles, Wielder counts as possessing 50 additional Dread Banker abilities, Wielder's Pets' equipped items that possess a chance of inflicting Poison: Irradiated have that chance quadrupled as a non-stacking effect (unless wielder's name includes 'Frank', in which case said effect stacks twice), Wielder must be Level 45 or greater

*Granny's Pleasant Dress- (Armor, Disguise, Terror & Agony & Blood, 475,000,000 Gold) +475,000 Melee Attack, +475% to all Minor Negative Status Effect Infliction chances, 100% Critical if the round of battle has not been made unique, Wearer may inflict Instant Death on a unique ally at the start of a round to have a 30% chance of preventing an equal-or-lower-Level target below Level 98 that is not Immune to Dominion from acting this round, Wearer's opponents' Currencies cannot add to their Defense or inflict major negative status effects on wearer, Wearer obtains +30 Fame if Demon element, This item gains the subtypes Legionnaire, Needle, and Planetary, Wearer must be Level 40 or greater

Tables and Chairs
Spawn Tables.
Probably furniture, too. (Both Antiquities and otherwise)

Example Pulls:

Circular Abstracts Spawn Table (Level 60-79)- (Item, Spawn Table, Hope & Numerals & Chaos, 180,000,000 Gold)

Doctor Stapler's Cosmic Party Palace
Enhancements to add to things through the medium of stapling!
Also possibly other staple-related goods.

Example Pulls:

Staple-On Energy Omegaclever- (Permanent Consumable, Empowered Item, Energy, 1 Charge, 210,000,000 Gold) Target weapon wielded or carried by user obtains the Staple-On Enhancement 'Stapled-On Energy Omegacleaver'

Metatemporal Archaeology
Pulls based on times and places gone by.
Also, presumably, notable past events and quests. Potentially from alternate pasts, at that.

Example Pulls:

Horn of Foreign Fruits- (Accessory, Magic Item, Energy & War & Hope & Moon & Truth, 30,000,000 Gold) Wielder treats Energy, War, Hope, Moon, and Truth as nonbase elements, Wielder's opponents below Level 60 who are not 5 or more Levels greater than wielder treat Energy, War, Hope, Moon, and Truth as nonbase elements

Sphere of Exile- (Weapon, Orb, Light, 300,000,000 Gold) +300,000 Ranged Attack, +300,000 Magical Attack, Wielder's offensive actions that incorporate one of this item's attack bonuses unsummon (Brilliants, Paragons, Spireguides, Asterismics, Illuminated, Mechanichim, Oathbound, Infernals, Thrallspawn, Warshards, Disciples, Innocents, Verdants, Virtues, Wishkin, Edgelanders, Faceless, Fallen, Voidstalkers, Aisurii, Fantasmics, Aetherics, Dauntless, Demented, Quezmellym, Abyssals, Eroded, and Mementos of Ruin) below Level 80, Wielder must be Level 40 or greater

*Prism of the Liberated Sun- (Accessory, Crystal, Light, X Gold) +5 Base SPI, Dominion Immunity, Wielder may treat Solar Being and Radiant as base subtypes and may summon up to 100 Solar Beings or Radiants of equal or lower Level that are normally fightable for drops on the Enemy List at the start of each round, Max 200 summoned

The Subtree Bonsai Garden
Abilities from subtrees within larger ability trees dealing with unusual aspects of those classes. Tends to favour subtrees the ticket-holder already has experience in, and expands upon subtrees pulled from here. May also contain artifacts tailored to specific subtrees.

Example Pulls:

Manifest Car Ki- (Active Ability, Other: Enlightened Sensei) If possessor is Ki element, possessor may spend an action to acquire a non-stacking buff that gives its possessor's Vehicle transformations the element Ki and +500 to all stats; said buff also makes its possessor unable to be prevented from transforming into Vehicles by debuffs or Constant Effects from sources below Level 20

Manifest Car Made from Ki- (Active Ability, Other: Enlightened Sensei) Possessor may spend an action to create (and optionally equip and, if equipped, transform into) a Temporary Vehicle Transformation called 'Car Made from Ki' that has stats equal to the average of (possessor's value in the stat in question) and (possessor's SPI stat) (all subject to capping), that is Ki element, that possesses possessor's attack bonuses that come from Ki element items and from all abilities (subject to capping), that possesses possessor's To Hit, Critical, Dodge, and Resilience values (subject to capping), that possesses possessor's Resistances and Immunities, that is possessor's Level, that possesses possessor's Defense that comes from Ki element items and from all abilities (subject to capping), that additionally possesses the subtype Machine, and that may take 'Melee Attack', 'Ranged Attack', and 'Magical Attack' actions that are solely Ki element.


Mine Brain- (Technique Ability, Architect) Possessor may use 'Mine Brain' in conjunction with a 'Melee Attack' action so long as no other Technique is involved an either an Axe or a Tool is equipped. Said action deals 500 MIN Damage and may scan its target's stats.

Excavate Insanity- (Technique Ability, Architect) Possessor may use 'Excavate Insanity' in conjunction with a 'Melee Attack' action so long as no other technique is used and possessor has a Tool or Axe whose name includes 'Pick', 'Shovel', or 'Mattock' equipped. Said action gains a 30% chance of inflicting or curing Insanity and an optional 100% chance of curing Confusion.

*Mattock of the Diamond Mind (Level 60, 0 XP, # XP Required, Standard Multiplier x11)



A Feast for the Buzzards
Things that have been 'lost' due to their owners dying, or based on dead things and their remains.

Example Pulls:

Heart of Dissolution- (Accessory, Bioagumentation, Acid, 60,000,000 Gold) When wielder dies, all entities in the same battlespace as wielder are dealt 6,000,000 Flat Acid element Damage (the first time per thread that wielder dies) or 600,000 Flat Acid element Damage (each subsequent time); When wielder dies, all buffs with wielder as a source that are present on opponents of wielder are removed; Wielder must be Level 20 or greater

Ashes of the Forgotten Sun- (Accessory, Trinket, Darkness, 170,000,000 Gold) When wielder dies, all entities in the same battlespace as wielder who are lower Level than wielder have Light replaced with Darkness in their elements as a non-stacking buff (for allied targets) or debuffs (for non-allied targets), When wielder dies, all Solar Beings and Light-element elementals below Level 100 are unsummoned, Wielder must be Level 20 or greater

The Noisy Category
Instruments and other very noisy items.

Example Pulls:

Battlestaff of HONK HONK HONK HONK HONK HONK HONK HONK HONK- (Weapon, Staff, Sonic & Chaos, 3,500,000 Gold) +3,500 Melee Attack, Wielder's 'Magical Attack' actions use wielder's Melee Attack bonus instead of wielder's Magical Attack bonus, Wielder may summon 1 Demented, Vehicle, or (entity whose name includes 'Goose') from the Enemy List that is below Level 20 at the start of each round, announcing the text 'HONK HONK HONK HONK HONK HONK HONK HONK HONK' as wielder does so, Wielder announces the text 'HONK HONK HONK HONK HONK HONK HONK HONK HONK' before and after each of wielder's actions

Wally Langford and Company Stat Value Shouter- (Accessory, Gadget, Technology, 30,000,000 Gold) At the start of each round, this item announces, one value after another, each stat value possessed by each individual in its battlespace, with each value being transliterated intro words from numerals, placed in all caps, and followed by an exclamation point; the order in which the values are announced is randomized; values possessed by entities over Level 80 whose stats cannot be scanned are not announced

T-Shirt of the Swole Vegan Giant-Buster- (Armorx.5, Clothes, Physical & Earth & Sonic, 31,500,000 Gold) +31,500 Defense, +31,500 STR, +31,500 CON, 75% Resilience, Wearer gains a buff at the start of each round that stacks 200 times, all instances of this buff are removed if wearer deals Drain to a non-Plant entity or consumes a Food item whose name does not include 'Vegan', at the start of each round, this item announces "<Wearer's Name> IS GETTING HELLA BUFF FROM WORKING OUT AND HASN'T EATEN MEAT OR ANIMAL PRODUCTS IN <The number of rounds since either the start of battle or the last time that wearer dealt Drain to a non-Plant entity or consumed a Food item whose name does not include 'Vegan'> DAYS! BOOYAH! ASK <Wearer's Name> ABOUT WORKOUT TIPS AND FOR ADVICE ON HOW YOU CAN IMPROVE YOUR DIET! MEAT IS MURDER! YOLO, BITCHES!"

Very Classy (Requires Level 20+)
Pulls from this tend to be focused towards a specific class.
May also contain things that are the other type of 'classy'.

Example Pulls:

Alleiaritian Robot Battle-Matrix Convesion (Rapid Variant)- (Passive Ability, Heir to the Future) If possessor is Technology element, possessor may, if possessor possesses at least one Robot, Clockwork, Machine, or Mech ally, possessor may choose to count as wielding an additional Assault Matrix weapon that is either solely Technology element or solely said ally's non-Universe elements, with said weapon providing +(It's possessor's Level * 1,000) Ranged Attack and MIN

Cackling of the Nightskulls- (Spell, Necromancy, Darkness, 310,000 MP, 31,000,000 Gold) Caster summons up to 5 Undead from the Enemy List that are below Level 60 and normally fightable for drops, applying a non-stacking buff to each of these summons that allows its possessor to deal HP Drain instead of HP Damage, Max 5 summoned, Caster's opponents have a 120% chance of being afflicted with Hexed and Confusion: Fear, Caster's opponents and Undead summons obtain a non-stacking debuff that has a 200% chance of inflicting Hexed on each of possessor's opponents when its possessor dies, If caster possesses the ability 'Adept Necromancy Attunement', this spell's summons gain a buff that allows its possessor, if its possessor kills an opposing target afflicted with Hexed, to summon 20 Undead from the Enemy List that are below Level 60, with a max of 60 summoned through this effect across all summoners, If caster possesses the ability 'Adept Necromancy Attunement', Instances of Hexed inflicted through this spell or debuffs created by this spell do not possess a natural per-round recovery chance, and, if possessed by an entity when that entity dies, are re-applied to that entity when that entity is resurrected, Caster must possess the ability 'Necromancer'

Alligator Zydeco Showdown (Requires Level 40+)
Generally-potent abilities that have additional powers when involved with unusual battle systems.

Example Pulls:

Knows Hand Gestures that Signal the Sky to Lay Down the Smackdown- (Passive Ability, Commander) +145,000 Ranged Attack, +112,000 Magical Attack, Possessor's Air element Elemental allies are Immune to Confusion while possessor is present, Possessor's Air element allies gain +50% Critical as a non-stacking Constantly Applied effect, if possessor is in a Grid-Tracked Balloon Race and has performed an attack at a distance of 2 or more (or that invokes a Weather Effect, whether Tile-Based or otherwise), possessor may, to a max of once per round, Move 7, then conduct an 'Ranged Attack' action (provided possessor is normally capable of performing said action type) with a minimum Distance of 3 and a Maximum Distance of 5, with Weather-Synchronized Moderate Negative Status effects (and their sub-status effects) having a 50% greater chance of being inflicted, with this infliction chance having any Synchronized Auto-Pop Proc Chances increased by 5% (to a max of 98%) and any Synchronized Forced Movements having their Magnitude increased by a chosen number from 5 to 8

Marshall's March- (Passive Ability, General) Possessor's Human allies gain +1 Move

Solid Mortar- (Accessory, Trinket, Earth & Physical, 200,000 Gold) Wielder's Home Base gains +2,000 HP as a bonus that stacks 3 times

Warp Step- (Passive Ability, Wanderer) Possessor gains +35% Dodge, Possessor gains +3 Move, Possessor's Movetype becomes Warp

Bound to Be Something (Requires Level 40+)
Items and the like that bind to whomever draws them. No trading!

Example Pulls:

Nametag Saying 'I Am Orkanith - Really, I Am!'- (Accessory, Broach, Basic, 100 Gold) Possessor's name counts as being 'Orkanith'

Suit that Makes Its Wearer the President- (Armor, Clothes, Air & Civilization & Psychic, 30,000,000 Gold) +30,000 Defense, 100% inflicts Charm, +10 Fame as a non-stacking bonus, Wearer becomes the controller of Large Structure and Unit summons that were summoned by entities 10 or more Levels below wearer's Level that are below Level 70

Proof of Nobility- (Accessory, Broach, Light & Hope & Commerce, 61,000,000 Gold) +60,000 to all stats, +6,000 Defense Against Stat Damage, Wielder gains the element Nobility, Wielder cannot lose the element Nobility due to effects from sources below Level 60, Wielder's Charm infliction chances are increased by 30% as a non-stacking effect, Wielder's Domininon infliction chances are increased by 5% against entities below Level 80 as a non-stacking effect, Wielder must be Level 20 or greater

*Stone of the Prophet- (Accessory, Holy Symbol, Fate & Knowledge, 300,000,000 Gold) +300,000 SPI, +3,000,000 MP as a non-stacking bonus, Once per round, wielder may (to a max of once across all wielders per round) choose a hit of an attack to make unable to miss or be dodged by entities that are not 20 or more Levels greater than wielder's Level and are not Level 99 or greater, Wielder must be Level 40 or greater

The Trophy Room (Requires Level 60+)
Trophies and the like. Grant powers based on what they're trophies of.

Example Pulls:

Pants Won in a Dragon-Lifting Competition for Advanced Martial Artists- (Armorx.5, Clothes, Physical, 15,700,000 Gold) +15,700 Melee Attack, +15,700 Defense, +15,700 STR, Wielder's STR is 15,700 points higher as an uncapped effect when wielder's STR is being compared to the STR of a Dragon, but not to the STR of any non-Dragon entity, +2 Fame as a non-stacking bonus

'Elf-Slapping Champion (10,000 Types in Under Two Minutes!)' Award- (Accessory, Trinket, Physical & War, 16,500,000 Gold) +16,500 Melee Attack, +5 Fame, Wielder gains +30% Critical against (Humanoids and Fae) who have 'Elf', 'Elven', or 'Sidhe' in the name, Wielder counts as possessing an award named 'Elf-Slapping Champion' and an award named 'Slapped 10,000 Different Types of Elves'

The Big Globe (Level 79, 0 XP, 5,164,000,000 XP Required, Standard Multiplier x11 (Raised to x200 to bypass Level 80 cap))

Old Man Carl's Battle Spa (Requires Level 20+)
Long-term buffs for battle that remain on a character for a set amount of time.

Example Pulls:

For next 20 non-RP battles Kit is in, regardless of whether they are continued in threads of battles that already exist and regardless of whether this thread has been updated or not, Kit obtains an unremovable buff called 'Imannian Vanilla Oil Deep Clean' that possesses the text 'Possessor is cured of all debuffs and negative status effects at the start of each round if possessor is not dead'. Multiple counts of a battle count against this count multiple times. If this effect is missed for ongoing battles, it still counts the numbers of the battles it was missed in. Unused counts of this effect expire on January 23rd, 2019.

For next 20 non-RP battles El is in, regardless of whether they are continued in threads of battles that already exist and regardless of whether this thread has been updated or not, El obtains an unremovable buff called 'Starberry Bubble-Shine' that possesses the text 'Possessor ignores the Fire and Light Resistance and Immunity of targets'. Multiple counts of a battle count against this count multiple times. If this effect is missed for ongoing battles, it still counts the numbers of the battles it was missed in. Unused counts of this effect expire on October 26th, 2021.


Night of 100 Ghosts
Increasingly-powerful Legionnaire accessories, with a side theme in 'a night of ghost stories'. If a roll fails, however...
"Every time someone pulls from the Night of 100 Ghosts category, there's a roughly 30% chance of something happening. If recent pulls have been on a good roll or unusually high, it decreases to a 10% chance.

"The 'something' in this case being the ghosts going berserk, slipping their leash, becoming full-fledged Living Rumors (this part added after the subtype update), and haunt-Cursing their former handlers.

"Each ghost is going to become a Curse. If its holder is particularly weak compared to it, it is likely to stay on the periphery, causing problems around the curse victim and only sometimes directly attacking. If its holder is of around the same power level, it becomes more direct, setting up situations reflective of its story to entrap the cursed adventurer, for succeeding in this task with a strong enough former master might grant it additional power and freedom. If the holder is of notably greater power than the ghost, it retreats to the edge of the 'bubble' around its caster, and attempts to cause problems for others and amass power while staying out of its former owner's sight. If its possessor is evil and of similar bent to the ghost, there's a chance that it will still be vaguely cooperative at times, but still desiring its ultimate freedom from Curse-status into being a fully-unleashed Living Rumor - which requires defeating the former holder in some manner.

"If the ghost-rumor is tracked down and defeated, it is re-bound as a Legionairre (possibly with a power boost in some cases) and is bound more tightly than before - though there's still a chance that the category (or other forces) will unleash it again."
Pulling while ghosts are running berserk will grant Legionnaire-mode ghosts, but may cause further things to happen with the Curse-mode ghosts.

Example Pulls:

A Box Containing A Fallen Candle- (Item, Antiquity, Terror, 300 Gold) (This item kicks off the curse-mode)

*The Gaunt Giant- (Accessory, Other: Legionnaire, Terror & Darkness & Physical & Spatial, 75,000,000 Gold) +75,000 Melee Attack, +750,000 STR, +750,000 CON, +750,000 HP as a non-stacking bonus, 200% inflicts Confusion: Fear, Wielder deals double Damage (to a max of 75,000,000 additional Damage) to targets afflicted with Confusion: Fear, Wielder may, at the start of each round, replace one effect attached to a Zone, Terrain, or Phantom Terrain by a source below Level 60 that is below wielder's Level with an effect that does not stack on the same zone, terrain, or phantom terrain but does stack 5 times across different Zones, Terrains, and Phantom Terrains that has a 150% chance of inflicting Confusion: Fear on all entities inside the Zone, Terrain, or Phantom Terrain that it is attached to at the start of each round, Entities in wielder's row-order formation may ignore the minimum and maximum numbers of entities in rows in their formation and may ignore mandatory entity-number-based row-rebalancing, Wielder must be Level 20 or greater

*The Bitter Surgeon's Skin- (Accessory, Other: Legionnaire, Terror & Blood & Flesh & Agony, 85,000,000 Gold) If this item is an Accessory, it provides +85,000 Melee Attack, If this item is an Accessory, it provides +85,000 AGI, If this item is an Accessory, it provides +80% Critical and +80% To Hit, If this item is an Accessory, it provides +85,000 MIN, If this item is an accessory, its wielder may spend an action to turn it into an Armorx0 and forcibly equip it on an individual below Level 80; If this item is an Armor, its wearer is considered Devoured, If this item is an Armor, it has a 250% chance of inflicting Wounded, Wounded: Maimed, Wounded: Laid Open, Wounded: Bleeding Wounded: Sawn Apart, Wounded: Mental Trauma, Pain, Pain: Exposed Nerves, Voidstruck: Bound, Voidstruck: Endless Torment, Voidstruck: Blood Rebellion, and Confusion: Fear on its wearer at the start of each round, If this item is an Armor, its wearer is dealt 850,000 Flat Terror & Blood & Flesh & Agony element Damage at the start of each round, If this item is an Armor and its wearer is not Immune to Dominion (and does not Reflect or Absorb Dominion), its wearer's actions are controlled by the individual who originally brought this item into the thread if that individual is in the same battlespace as its wearer, If this item is an Armor and its wearer dies, it returns to being carried by the individual who originally brought it into the thread, and, if unable to do that, leaves the thread and enters that individual's inventory, If this item is an Accessory, wielder counts as possessing an additional Undead & Horror ally, If this item is an Armor, wielder counts as possessing an additional Undead & Horror opponent who is not dead or defeated

*The Drowned Empress- (Accessory, Other: Legionnaire, Terror & Water & Fate & Devastation, 130,000,000 Gold) +130,000 Magical Attack, +130,000 SPI, 200% inflicts Drowning, 15% inflicts Dominion, Entities may not be resurrected by sources below Level 80 without wielder's permission, Whenever an entity that is normally fightable for drops on the Enemy List dies, possessor may summon a replicated instance of that entity that additionally naturally possesses the subtype Undead, the element Water, Charm Immunity, Drowning Immunity, and (Immunity to Dominion against sources below Level 80), with with this replicated entity's presence counting as the presence of a living version of said entity it replicated for purposes of seeing if that entity can be resurrected, and with the dead original version being, at the time of the replica's creation, being afflicted with instances of Cursed: Damned, Drowning, Confusion: Fear, and Voidstruck: Endless Torment that do not vanish on death but are automatically cured when the replica is killed or unsummoned, Wielder counts as possessing an additional Undead & Horror ally


Ask the Audience?
Someone who isn't you is presented with a list of potential items or abilities (or obfuscated options that link to the same) and must pick one to go to the puller. How will their judgment fare?
There doesn't appear to be a particular theme for this category.

Towers of Rust and Regret
Involves thematically 'awful' items with a strong link to Rust that have potent effects but can be easily destroyed through use, being 'fragile' in some way. Also items that inflict fragility upon others' gear.
May also involve potentially other unpleasant elements such as the Tsayikk ones and Regret.

Example Pulls:

Degradation Spray- (Weapon, Spray, Rust, 60,000,000 Gold) +60,000 Ranged Attack, 1 hit against 50,000, Whenever wielder conducts an attack involving one of this item's attack bonuses, all of the equipped pieces of gear that are worth under 120,000,000 Gold that are equipped by targets of said attack who are hit by at least one hit of said attack, if they have a Durability value, have it reduced by 1, and, if they do not have a Durability value, Temporarily gain a Durability value of 20 as a non-stacking debuff; If an item reaches 0 Durability that was given Durability by this item, it is removed from the thread; if an attack is conducted by an entity wielding a weapon whose Durability was given to it by this item and said attack incorporates at least one of that weapon's attack bonuses, that Weapon's Durability decreases by 1; if an individual wearing an Armor whose Durability was given to it by this item and said individual is attacked and said attack has its Damage reduced by that Armor's wearer's Defense and that Armor possessed a Defense bonus, that armor's Durability decreases by 1, Wielder must be Level 20 or greater

Blade of Wretched Yrethuu- (Weapon, Sword, Rust & Metal & Civilization, 186,500,000 Gold) +187,000 Melee Attack, 90% Critical, The first time per round wielder conducts an attack involving this item's attack bonus, said attack's first hit against each of its targets deals 1,870,000 Flat Rust element Damage in addition to the Damage it would otherwise deal, This item begins each thread with 40 Durability, and, each time an attack is conducted that involves one of its attack bonuses, it loses 1 Durability, This item is destroyed if it reaches 0 Durability, If this item's wielder kills an entity with an attack involving one of this item's attack bonuses, all entities in the same battlespace as wielder and in the same battlespace as said entity have a 200% chance of being afflicted with Charm, This item additionally possess the subtype Knife, Wielder must be Level 40 or greater

*The Downfall- (Weapon, Force, Rust & Time & Fate, 2,300,666,130 Gold) +2,300,666 Melee Attack, +2,300,666 Ranged Attack, +2,300,666 Magical Attack, +2,300,666 to all stats, 40% Civilization Resistance, 260% To Hit, 1 hit against 100,000,000, Wielder treats entities' Resistance values as though they were 40% lower, Wielder's opponents below Level 99 who are either non-unique or who have a lower SPI than wielder have buffs they apply while wielder is present that would not possess a duration acquire a duration of 5 rounds and have buffs they would apply while wielder is present with a duration greater than 5 rounds reduced to 5 rounds, Wielder's opponents below Level 99 lose all positive status effects they acquired from sources below Level 99 at the start of each round, Wielder's opponents below Level 99 (and their actions and attacks) lose the element Civilization if wielder chooses for them to, At the start of each round, wielder's opponents below Level 99 who are equal Level to wielder or lower Level than wielder have their Max HP reduced by 5% of its value not counting this debuff's effect as a debuff that stacks 20 times, Wielder's opponents below Level 99 who are lower Level than wielder cannot remove debuffs, Wielder must be Level 60 or greater and possess the ability 'Expert Forceworker Knowledge', the ability 'Adept Rust Synchronization', or the award 'Harbinger of The Downfall'

It's Collectable!
Items that come in sets, generally Antiquities. May also contain item pieces and 'limited edition' things.

Example Pulls:

Battle Arena Member Greatest Hits Figure Collection: Tia - That One Time She Opened A Fake Car Wash And Robbed People- (Item, Antiquity, Water & Darkness, 19,500 Gold)

Omni-Tech Armada Collectable Miniatures: Engine-Kings of Rashonn: Timiratthinak War-Fortress- (Item, Antiquity, Technology & Electrical, 470,000 Gold)

Empty Boxes
Holds Containers. Also literal empty boxes.

Example Pulls

Empty Yellow Box With Torn Wrapping Paper Outside It- (Item, Antiquity, Earth, 200 Gold)

Box Which Opens to the World Where It Has Not Yet Been Opened- (Consumable, Enchanted Item, Time & Spatial, 1 Charge, 80,000,000 Gold) User's action is undone unless an entity of Level 80 or greater objects

Adventures in the Ultra-Zone!
Items involving wacky dimensional outings and/or superhero hijinks, generally with the 'ultra-' appellation.

Example Pulls:

Radioactive Ultra-Junk- (Item, Antiquity, Atomic, 210 Gold)

Exile Into the Domains of Neon Roadways and Endless Palm Trees- (Spell, Gate Magic, Technology & Spatial, 30,000 MP, 30,000,000 Gold) 15% inflicts Vanished, with a 50% chance of the infliction lasting 10 rounds instead of being permanent, with said chance increasing to 75% if the target is a Vehicle

Mega-Beam Zapray- (Weapon, Gun, Energy & Technology, 45,000,000 Gold) +45,000 Ranged Attack, Wielder treats the Defense of opponents as though it were 45,000 points lower, Wielder must be Level 20 or greater

Interdimensional Eyeballs- (Passive Ability, Superhero) Possessor may, up to three times per round, before or after an action occurs, choose to announce "I... I THINK I SEE SOMETHING WITH MY INTERDIMENSIONAL EYEBALLS!", and, if wielder does so, choose to scan the stats of any entity in any battlespace

That One Warehouse Category's Title (Requires Level 40+)
Gives out titles!
Also might have something to do with One City stuff.

Example Pulls:

Professionally-Licensed Jackhammer Guy- (Passive Ability, Architect) Possessor gains +1 Fame, Possessor may count Hammers as Tools if their name includes 'Jack', Possessor may choose to count any Hammer that possessor is wielding, carrying, or attempting to acquire from a Shop as having 'Jack ', 'Jack'O'', or 'Jack's ' preceding its name

Elected President of Mayors- (Passive Ability, Wind Duke) Possessor gains +5 Fame, Possessor may, at the start of any round, choose to have a 60% chance of inflicting Dominion on any entity whose name includes 'Mayor', Possessor may, at the start of any round, choose to give any willing entity of lower Level's name the prefix 'Mayor ', Possessor may, at the start of any round, choose to give any entity of lower Level a debuff that removes the word 'Mayor' from its possessor's name

Viceduke of Vice- (Passive Ability, Pactmaker) Possessor's infliction chances of Charm: Lust, Poison: Drunk, and Poison: High are increased by 30%, Possessor may prevent lower Level entities from inflicting Charm: Lust, Poison: Drunk, and Poison: High, Possessor may choose to sextuple the HP and MP costs of Dark Magic and Demon Magic for lower Level individuals

Skillful Patterns (Requires Level 20+)
Grants you Skill Points and/or abilities that can be upgraded with said Skill Points. Ability progression ahoy!

Example Pulls:

4 Skill Points

15 Skill Points

Fleet Footed Messenger- (Skill Tree, Monk)
[][][][][]- Possessor gains +5% Dodge for each box marked; each box costs 1 Skill Point
[]- Possessor gains +500 to possessor's turn-order-determining stat sum if the box is marked; the box costs 5 skill points
[]- Possessor may gain an additional action once per battle that may only be a 'Switch Rows' action if the box is marked; the box costs 5 skill points
[]- Possessor may gain an additional action once per battle that may only be a 'Trade' action if the box is marked; the box costs 5 skill points
[]- Once per thread possessor may gain an additional action after completing a 'Trade' action if the box is marked; the box costs 12 skill points

War-Seamstress- (Skill Tree, Lancer)
[][][][][]- Possessor gains +5% To Hit when wielding a Spear whose name includes 'Needle'; each box costs 1 Skill Point
[][][][][]- Possessor gains +5% Critical when wielding a Spear whose name includes 'Needle'; each box costs 1 Skill Point
[][][][][]- Possessor gains +1% Defense from Clothes; each box costs 3 Skill Points
[]- Possessor may spend an action to repair a broken Clothes, Hat, Gloves, or Shoes while wielding a spear whose name includes 'Needle'; the box costs 3 skill points
[]- Possessor's Golem summons gain +5,000 Defense if possessor is wearing Clothes and wielding a Spear whose name includes 'Needle' at the time of summoning; the box costs 5 skill points
[]- Possessor's attacks gain 'May Heal Golems' while possessor is wielding a Spear whose name includes 'Needle'; the box costs 5 skill points
[]- Possessor may treat every Spear's name as though it includes 'Needle'; the box costs 5 skill points

This is the Way the World Works
World Laws and related items. World Laws gained frequently get added as learnable abilities to the Ability Shop, but possess additional quest requirements to learn.

Example Pulls:

Descendants May Invoke the Spirits of Their Ancestors Through Prayer, Allowing Them to Act Upon the World Once More- (World Law, Binder) Entities who possesses a dead Spirit earlier in their summon-generation trees that is not 20 or more Levels greater than they are may spend an action to allow that dead Spirit to immediately perform an action as though it were not dead
Requires: Binder, Channeler, Priest, Shrine Maiden, Healer, Necromancer
Additional Requirement: Task: Complete three quest on behalf of three different unique ancestral Spirits, at least one of which is Level 60 or greater, that seeks to intervene in the world but cannot fully do so on its own
Cost: 120,000,000 Gold, 12 Weeks

Every Human Has a Talent, Whether That Human Knows About It or Not- (World Law, General) When each Human first appears in the thread, a random Base Class is determined (with the Base Class having to be one the Human has as an Associated Class if it has Associated Classes) and associated with that Human; it counts as having 5 additional abilities from said class, and the stat bonuses provided by that class's abilities are increased by 1% (to a max of 1,000,000 additional points). This effect is tracked and maintained by this World Law rather than being a buff or on that Human.
Requires: General, Channeler, Monk, Scholar, Thief, Warrior
Additional Requirement: Task: Help at least 5 unique Humans find talents they possessed that they didn't know about.
Cost: 5,000,000 Gold, 6 Weeks

You Had Best Beware, Lest Reptiles Leave Bad Reviews for Your Business, Leading to the Most Unfortunate Sorts of Personal Financial Disasters- (World Law, Herpetologist) If a non-Reptile has not spent a separate, non-offensive action placing a buff on each individual Reptile in the same battlespace (being able to count each action a max of once for a single Reptile, regardless of how many were buffed in it), whenever said non-Reptile either performs a Commerce-element action, buys something from a Shop, or performs a 'Trade' action, any Reptile may, to a max of once per trigger across all Reptiles (with the highest-Level Reptile choosing 'yes' gaining precedence, with ties determined randomly), choose, at the end of said action or instance of buying, to both deal (the Reptile's Level x 1,000,000) Flat Beast or Beast & Commerce or Beast & Commerce & Fury & Destruction element Gold Damage to said non-Reptile, as well as placing a debuff of said non-Reptile that stacks a max of 4 times, with the debuff providing -5 Fame and causing its possessor's Commerce element actions to have a 25% chance of failing (with things that would occur before and after those actions still occurring), with the checks from multiple stacked instances of the debuff being made separate times
Not for Sale


A Tightrope Above the Abyss (Requires Level 40+)
Like Random Junk, but amped up to 11. Mostly filled with awful curses, with a pile of really good stuff, generally artifacts, at the higher-end.

Example Pulls:

Attracts Exploding Insects While Fighting- (Passive Ability, Curse) At the start of each round of battle, each opposing side may choose to summon up to 30 Insects below Level 80 that are of Level equal to or lower than possessor, these summons, at the time of their summoning, acquire a non-stacking buff that causes its possessor, when killed, to deal (its possessor's Level) * 1,000,000 Flat Fire element Damage to up to (it's possessor's Level * 100) opponents, Max 200 summoned

Wretched Castigation of the Scorn Lords- (Passive Ability, Curse) Whenever possessor is afflicted with a minor negative status effect, there is a 75% chance that possessor is automatically afflicted with a random major negative status effect

The Suffering- (Passive Ability, Curse) Possessor is afflicted with Pain at the start of each round and cannot become Immune to, Absorb, Reflect, or fail to suffer negative effects from Pain; Possessor obtains -5 Base STR, -5 Base CON, -5 Base AGI, -5 Base MIN, and -5 Base SPI

*Knives of the Paramount Chef (Level 80, 0 XP, # XP Required, Standard Multiplier x16)

*The Box of Ages- (Artifact, Level 59, 0 XP, # XP Required, Standard Multiplier x18)

*The Grace and the Glory (Level 79, 0 XP, # XP Required, Standard Multiplier x22)

Landhawks and Cannon-Shields
Exactly what it says, including bizarrely high-powered versions of the most generic of pulls.

Example Pulls:

Zardowak Landhawk- (Pet, Aerial, Earth, Lv.1, 80,000 Gold)

*Glanfloojdottmundr: Cannon-Shield of the Landhawk Lord- (Weapon, Other: Weapon of Legend, Physical & Air, Lv. 59, X Gold) +236,000 Defense, +118,000 Melee Attack, +236,000 Ranged Attack, 120% Resilience, 240% inflicts Fatigued: Stun, Fatigued: Stun Immunity, Wielder's pets and summons whose name includes 'Landhawk' gain +23,000 to all stats as a non-stacking bonus, This item possesses the subtype Shield, This item may not normally be equipped unless a proper ability is possessed
XP: 0
XP Needed: # (Standard Multiplier x1 (x10 artifact in terms of power), raised to x60 to bypass Level 60 barrier)

Wielder of Glanfloojdottmundr- (Passive Ability, Other: Legend) Possessor may equip 'Glanfloojdottmundr: Cannon-Shield of the Landhawk Lord'


Cool Supplies
School supplies and other supply-themed things, often with Ice-leanings. Also more-general Ice-element stuff.
Additionally contains a large number of low-powered artifacts related to the quirks of specific individuals, and Invocation-style techniques and Overcrashes related to them.
Seems to have a much-higher chance of dropping lower-power artifacts than other categories.

Example Pulls:
Stay-Frosty Underwear- (Accessory, Trinket, Ice, 15,000 Gold) Wielder gains Charm: Lust Immunity

Unfathomable Undercrash: Cool Thy Numbers and Thy Tits, Thot- (Technique Ability, Other: Cosmic Mathematician) Possessor may use 'Unfathomable Undercrash: Cool Thy Numbers and Thy Tits, Thot' in conjunction with an 'Overdrive' or 'Ultimate Attack' action so long as possessor has not previously used an Undercrash during the thread, no other Technique, Undercrash, or Overcrash is being used, and possessor has a unique Container named 'Yeet Boi Ebineezer's Skateboard Protractor' equipped. Said action gains +49,000 Melee Attack, becomes solely the elements Ice & Numerals, and applies an unremovable debuff to one of its targets that prevents its possessor's stats from being altered by buffs, debuffs, or status effects from sources that are not 5 Levels greater than its source, prevents its possessor from benefiting from minor positive status effects, and that prevents its possessor from inflicting Charm. Said action's user may not, as an effect that is not a debuff, use Overcrashes the remainder of the thread.

*Yeet Boi Ebineezer's Skateboard Protractor- (Artifact, Level 59, 0 XP, # XP Required, Standard Multiplier x100, Power x1)

*Pastor Dollarburn's Extremely Loud Book- (Artifact, Level 79, 0 XP, # XP Required, Standard Multiplier x100, Power x1)





Warehouse Secondary Site, Base Categories

Things that Start with 'J'
Exactly as it says. This is exceptionally broad.

Example Pulls:

Jackrabbit Juice- (Consumable, Drink, Air & Earth, 1 Charge, 300,000 Gold) +300 to target's turn-order-determining stat sum for turn-order-determining purposes, Does not stack

Journal of a Part-Time Dragon Tamer- (Permenant Consumable, Grimoire, Fire & Air & Ice, 1 Charge, 30,000,000 Gold) Gives target willing PC who does not possess the award 'Read Journal of a Part-Time Dragon Tamer' 20 Dragon Lord Bonus Weeks, the ability 'Dragon Tamer', and the award 'Read Journal of a Part-Time Dragon Tamer'

*Judge Step Shoes- (Accessory, Shoes, Law & Order & Energy, 850,000,000 Gold) +850,000 AGI, +850,000 SPI, Once per round, if wearer is in the back row and an entity of equal or lower Level would cancel or counter the action of a different entity that is not wearer, wearer may move to the front row, and, if successful in doing so, prevents said cancellation or countering, Oncer per round, if wearer is in the front row and an entity of equal or lower Level casts a Dance spell, wearer may cancel said casting, inflict Fatigued: Stun, Entombed: Incarcerated, Electrocuted: Brain-Zapped and Overload: Low Energy, Wearer's attacks that are counters deal 5% more Damage (to a max of 85,000,000 additional Damage), Wearer must be Level 60 or greater and must possess the abilities High Judge and Dancer
(Kit has unlocked this category in the Main Warehouse.)
Cooking is Magical
Culinary Arts spells and related gear.

Example Pulls:

Retroactive Chef- (Passive Ability, Chef) Possessor may, once per round as an ability that cannot be reset by the round resetting, before one of possessor's actions, reset the round to the round's start (if no entity of Level 60 or greater objects), obtaining the result of a Secret Formula that possessor possesses and possesses the appropriate ingredients for, provided said Formula makes a Food or Drink Consumable, expending said ingredients as part of said reset

Skillet Covered in Anti-Plague Seasoning- (Accessory, Trinket, Life & Fire & Earth, 65,000,000 Gold) Food items wielder uses gain '60% cures Plague'
(Kit has unlocked this category in the Main Warehouse.)
Robot Dinosaur Emporium
Robotic dinosaur pets and transformations.

Example Pulls:

Roboraptor (Hidden Guns Variant)- (Pet, Robot, Technology, Lv.15, 700,000 Gold)
HP- #
MP- #
STR- #
AGI- #
CON- #
MIN- #
SPI- #
XP- 0
XP Needed- 1,000 (Standard Multiplier x1)
Minimum Level- 15
Defense- #
Defense against Stat Damage- #
Critical Chance- #%
Resilience- #%
To Hit- #%
Dodge- #%
Resistances and Immunities- 50% Physical Resistance, 100% Electrical Weakness, Robot Traits
Prime Attribute- Strength or Agility
Constant Effects-
Deadliness- Possessor gains +# STR, +# AGI, and +#% Critical, Constant Effect
Abilities-
Bite- # Damage, Physical, 0 MP
Leap Attack- # Damage, 50% deals full damage to targets below Level 35 in the back row, Air & Physical, # MP
Surprise Shoulder-Mounted Machine Guns- # Damage, This ability deals # additional Damage the first time it is used per thread, Technology, # MP


Reptile Mechanizer- (Accessory, Gadget, Technology, 30,000,000 Gold) When wielder summons a Reptile, wielder may choose for it to obtain a non-stacking buff that gives it Poison Immunity, Diseased Immunity, Fatigued Immunity and the additional subtype Robot
(Kit has unlocked this category in the Main Warehouse.)
Oddly-Sized Sports Memorabilia
Exactly as it sounds.

Example Pulls:

Obviously-Huge Banner Announcing the Most Recent Time its Owner's Favorite Sports Team Lost and the Score- (Item, Antiquity, Air & Darkness, 17,500 Gold)

Obnoxiously-Titanic Bowling Trophy for Ants- (Accessory, Trinket, Earth, 160,000,000 Gold) +1,600,000 HP as a non-stacking bonus, Wielder's Insect allies gain +50% To Hit with Orbs, Wielder counts as possessing a Constant Effect named 'Hypermassive', No other individual below Level 80 can be in the back row of wielder's row-order formation if wielder is in the back row, Wielder may choose to count as 120,000,000,000 additional entities for row-order purposes, Wielder cannot be a passenger of entities below Level 80 and cannot be Devoured by entities below Level 80
(Kit has unlocked this category in the Main Warehouse.)
Just Music
Bardic Music spells, instruments and gear related to said. Also has a heavy sub-theme of Litigamancy and Law.

Example Pulls:

Gonna Call In Another Witness (Classic Remix)- (Spell, Bardic Music, Law & Spatial & Knowledge, 6,000 MP, 6,000,000 Gold) Caster summons an entity below Level 40 that is below caster's Level that is normally fightable for drops on the Enemy List; caster may, at the time of this summoning, select any number of previous actions in battle, and, as a non-stacking buff, cause that summoned entity to count as having been present for those actions; Max 20 summoned
(Kit has unlocked this category in the Main Warehouse.)
Related to Goats
Exactly as it sounds.

Example Pulls:

Goat-Storing Briefcase- (Accessory, Container, Spatial & Earth & Commerce, 13,000,000 Gold) Wielder may bring up to 30 unequipped pets whose name includes 'Goat' into threads

Anti-Boat Goat- (Weapon, Deadly Item, Earth & Destruction, 45,000,000 Gold) +45,000 Melee Attack, Wielder's attacks gain +80% Critical as a non-stacking bonus against Vessels, Wielder counts as possessing an additional Animal ally whose name includes 'Goat'

*Rod of the Goat Miser- (Consumable, Rod, Magic & Air & Ice & Earth & Physical & Darkness & Wealth, Unlimited Charges, 500,000 Gold) Summons 1 Ordinary Goat, Max 20 summoned across all summon types
Level 1
XP: 0
XP Required: 2,000 (Standard Multiplier x2)
(Kit has unlocked this category in the Main Warehouse.)
Magic Shoes
Shoes!

Example Pulls:

Winksteppers- (Accessory, Shoes, Air & Whimsy & Spatial, 60,000,000 Gold) Wearer gains +120% Dodge on even-numbered rounds against targets who have not scanned wearer's stats, Wearer must be Level 20 or greater
(Kit has unlocked this category in the Main Warehouse.)
Bears and Motorcycles
Sometimes both at once. (Kit has unlocked this category in the Main Warehouse.)

Example Pulls:

Pyroclasmic Line-Cycle- (Transformation, Vehicle, Fire, 86,500,000 Gold)
Level 61
HP- #
MP- #
STR- #
AGI- #
CON- #
MIN- #
SPI- #
XP- 0
XP Needed- # (Standard Multiplier x1)
Minimum Level- 61
Defense- #, +# against Air
Defense against Stat Damage- #
Critical Chance- #%
Resilience- #%
To Hit- #%
Dodge- #%
Resistances and Immunities- Fire Immunity, 95% Energy Resistance, 50% Air Resistance, 50% Technology Resistance, Pain Immunity, Confusion Immunity (except Confusion: System Overload), Impaired Immunity, Poison Immunity, Diseased Immunity (except Diseased: Computer Virus), 122% Minor Status Effect Resistance, 61% Moderate Status Effect Resistance, 5% Major Status Effect Resistance
Prime Attribute- (Agility + Spirit)/2
Constant Effects-
Motorcycle- Possessor's name counts as including 'Motorcycle', Possessor gains the subtype Machine, Constant Effect
Drive Upon the Firelines- Whenever possessor switches rows, possessor may create a Zone of Fire or a Zone of Fire & Air, Constant Effect
Bringing the Inferno Behind It- Whenever possessor creates a Zone of Fire, possessor may, up to 20 times per round, deal # Flat Fire element Damage to up to 600,000 targets, Constant Effect
Blazingly Fast- Possessor gains +# AGI, +# SPI, and +# to its turn-order-determining stat sum for turn-order-determining purposes, Constant Effect
Abilities-
Red Spinner- # Damage, 300% inflicts Fatigued: Stun, Fire or Physical & Fire or Technology & Fire, 0 MP
Blazeblitz- # Damage, 300% inflicts Burning, 1 hit against 500,000, Fire, # MP
Infernojet- # Damage, Caster gains a non-stacking buff until the end of the round after the current round that provides +# AGI and +# SPI, Fire & Sonic, # MP
50,000 Blazebeam Barrage- # Damage, 200% inflicts Burning, 5 hits against 10,000, Fire, # MP
Line Burner- Caster, as a delayed action, deals # Flat Fire element Damage to all entities in target row at the start of the next round, Fire, # MP
Pycroclasmic Energizer- # Damage, Target obtains a non-stacking debuff that deals its possessor # Flat Energy element Damage whenever its possessor is given an additional action beyond those normally assigned to it in turn order by its turn-order-determining stat sum, Fire & Energy, # MP


Gong that Turns All the World's Animals Into Bears- (Weapon, Instrument, Fury & Flux & Earth, 218,000,000 Gold) +218,000 Magical Attack, Whenever wielder performs an action that incorporates this item's attack bonus, wielder may, as a non-stacking Polymorph effect that cannot effect entities of greater Level than wielder or that are Level 80 or greater that cannot override Polymorph effects from higher Level sources, select an Animal from the Enemy List that is normally fightable for drops whose name includes 'Bear' for each non-Transformted, non-Polymorphed Animal in the same battle as wielder to Transform into, with an entity that is within 10 Levels of the Level of each Transforming entity having to be selected if such an entity exists, and with no entity greater than Level 80 or greater than wielder's Level being selectable, Wielder must be Level 40 or greater


*The Grizzly Chief- (Transformation, Vehicle, Physical, 80,000,000 Gold)
Level 55
HP- #
MP- #
STR- #
AGI- #
CON- #
MIN- #
SPI- #
XP- 0
XP Needed- # (Standard Multiplier x2)
Minimum Level- 55
Defense- #
Defense against Stat Damage- #
Critical Chance- #%
Resilience- #%
To Hit- #%
Dodge- #%
Resistances and Immunities- 50% Technology Resistance, 70% Minor Status Effect Resistance, 20% Moderate Status Effect Resistance, Robot Traits
Prime Attribute- Strength
Constant Effects-
Motorcycle Possessed by the Spirit King of Bears- Possessor gains the subtypes Machine, Animal, and Spirit, Possessor's name counts as including the word 'Motorcycle', Constant Effect
Rideby Mauling- Possessor's detransformed self may make 'Melee Attack' and 'Melee Overdrive' actions in place of possessor's actions, with the choice to allow such being made by possessor, Constant Effect
Regenerates Due to OVERWHELMING BEAR SPIRIT POWER- Possessor regenerates # HP at the start of each round, Constant Effect
ALL Terrain- Possessor is Immune to effects attached to Zones by sources below Level 60, Possessor gains +# Defense against effects attached to Zones, Has the ability to travel in many conditions / on liquid surfaces / through space / up walls as an RP effect, Constant Effect
Roaring Engine- Possessor has a 100% chance of inflicting Confusion: Fear on each opponent at the start of every round, Constant Effect
Abilities-
Maul-Rush- # Damage, 100% inflicts Wounded, 100% inflicts Wounded: Maimed, Physical, 0 MP
Bear Blast- # Damage, this action's Prime Attribute may become Strength, Agility, or Spirit, Energy, 0 MP
Ursa-Nuke- # Damage, this action's Prime Attribute is Agility, 80% inflicts Poison: Irradiated, Individuals whose name includes 'Bear' are immune to this action, deals 1/2 Damage, 1 hit against 5,000,000, Atomic, # MP
Fading Call: Spirit King of Bears- # Damage, inflicts Wounded: Maimed, this action's Prime Attribute is (Strength + Spirit / 2), 2 hits against 1, Physical or Magic, # MP
(Kit has unlocked this category in the Main Warehouse.)
Things That Are On Fire
Things that are, surprisingly, on fire.

Example Pulls:

Liar's Pants- (Armorx.5, Clothes, Illusion & Fire, 5,000,000 Gold) +4,000 Defense, Illusion Magic spells cost wearer 40,000 less MP to cast, Wearer has a 30% chance of being afflicted with Burning at the start of every round

*Aunt Florence's Hair- (Accessory, Bioaugmentation, Fire, 65,000,000 Gold) +65,000 Ranged Attack, +65,000 MIN, +6,500 Defense against Stat Damage, All other individuals in wielder's battlespace have a 100% chance of being afflicted with Confusion and Confusion: Fear at the start of each round, Wielder is dealt 650,000 Flat Fire element Damage at the start of each round, Wielder Absorbs Fire from sources that are wielder's allies (including wielder), Wielder's attacks may gain the element Fire
(Kit has unlocked this category in the Main Warehouse.)
Probably Bombs
Bombs. Probably.
(Kit has unlocked this category in the Main Warehouse.)


Warehouse Secondary Site, Unlocked (Usable by those with the requisite award)

Can't Stop the Rock
Probably earth and music-related things.

Example Pulls:

Greater Songstone- (Weapon, Stone, Sonic, 30,000,000 Gold) +30,000 Magical Attack, Bardic Music spells cost wielder 30,000 less MP to cast

*The Unstoppable Boulder- (Weapon, Stone, Earth, 800,000,000 Gold) +800,000 Melee Attack, +800,000 Ranged Attack, +800,000 Magical Attack, Paralyzed Immunity, +50% Petrified Resistance, Wielder ignores the Resistances, Immunities, Reflections, and Absorptions of lower-Level entities below Level 80; At the start of each round, if none of wielder's other attacks or actions have yet repeated, wielder may, at the same cost as the previous use, repeat a non-Overcrash attack that incorporated one of this item's attack bonuses, being able to choose different targets for this repeated attack; This item additionally counts as possessing the subtypes Deadly Item, Throwing Weapon, and Orb, Wielder must be Level 60 or greater
(Kit has unlocked this category in the Main Warehouse.)
Stuff That Tastes Weird
Maybe food you don't want to eat. Probably any number of other things.
(Kit has unlocked this category in the Main Warehouse.)
Heavily Disguised Things
Things that aren't what they look like.

Example Pulls:

Wilhelmina Higgenbaum Cosmetics Intercontinental Ballistic Lipstick: Deep Coral- (Weapon, Deadly Item, Water & Darkness, 197,000,000 Gold) +197,000 Ranged Attack, Wielder's actions that incorporate one of this item's attack bonuses may gain '1 hit against 50,000,000', deal full Damage to both the front and back row, and may target entities in other battlespaces provided no entity of Level 80 or greater in either the wielder's battlespace or the battlespace targeted objects, The first attack wielder makes per battle that incorporates one of this item's attack bonuses may not be countered by entities that have not scanned wielder's stats unless they are both greater than Level 80 and have a higher turn-order-determining stat sum than wielder, Wielder may spend an action to acquire a non-stacking buff that provides +15 Diplomacy and that allows its possessor to expend it to cause an action performed by wielder incorporating a Melee Attack bonus from an item or ability whose name includes 'Lip', 'Face', 'Mouth', or 'Head' to deal full Damage to the back row and become able to target entities in other battlespaces provided no entity of Level 80 or greater in either the wielder's battlespace or the battlespace targeted objects, Wielder must be Level 40 or greater
(Kit has unlocked this category in the Main Warehouse.)
Fuzzy But Dangerous
Things that happen to be fuzzy. Generally weapons. Also weaponised or wearable animals.

Example Pulls:

Greater Pink Flubblechuus- (Weapon, Throwing Weapon, Cute Pets & Light & Fire, 85,000,000 Gold) +85,000 Ranged Attack, Wielder's first action that incorporates this weapon gains a 200% chance of inflicting Charm and Confusion: Surprised, Wielder's actions that incorporate one of this item's attack bonuses gain '1 hit against 800,000' and a 100% chance of inflicting Burning and Fatigued: Stun, this item additionally possesses the subtype Animal
(Kit has unlocked this category in the Main Warehouse.)
Balls, Both Large and Small
Anything vaguely spherical. The upper and lower size limit on this is very, veeeeeeery generous.

Example Pulls:

'The Reaper's Tempest' Bowling Ball- (Weapon, Orb, Darkness & Air, 47,300,000 Gold) +47,300 Ranged Attack, 180% To Hit, 15% inflicts Instant Death, 100% inflicts Fatigued: Stun

Sticky Object-Collecting Sphere (Massive-Potential-Size-Increase Variant)- (Weapon, Orb, Physical & Astral & Spatial, 185,000,000 Gold) +1 Melee Attack, Wielder's chances to steal items are increased by 35% against targets below Level 90 as a non-stacking effect, Whenever wielder conducts an attack that incorporates this item's Melee Attack bonus, it doubles, to a max of 1,850,000 points, as a buff that stacks 200 times, Wielder must be Level 20 or greater

Candy Planet!- (Item, Property, Earth & Air & Fire & Water & Candy & Astral, 675,000,000 Gold)

*Doctor Aingulhauth's War-Moon- (Weapon, Other: Drone, Technology & Astral & War & Destruction, 2,715,000,000 Gold) +2,700,000 Ranged Attack, +2,500,000 Defense, +2,500,000 CON, +2,500,000 MIN, 260% To Hit, 160% Resilience, Wielder counts as possessing a Constant Effect named 'Supermassive', Wielder counts as having 215,000,000 additional Gun weapons equipped, Wielder counts as possessing an additional Machine & Astral Being ally that possess a Constant Effect named 'Supermassive', Wielder's 'Ranged Attack' and 'Ranged Overdrive' actions may use Mind as their Prime Attribute, Wielder may base wielder's per-item Ranged Attack bonus capping on Constitution or Mind instead of its standard start, 1 hit against 4,000,000,000, Wielder must be Level 40 or greater, Wielder must be Level 60 or greater, must possess the ability 'Expert Hypertech Attunement', or must possess the ability 'Adept Drone Training'
(Kit has unlocked this category in the Main Warehouse.)
Things Most People Don't Want
Things that either people wouldn't want, or things so specific that they'd be useless for most people except certain individuals.

Example Pulls:

*Belt that Improves Kit- (Accessory, Belt, Magic & Physical, 300,000,000 Gold) +30,000 to all uncapped stats, +30,000 Defense against Stat Damage, 100% Minor Status Effect Resistance, Wearer is Immune to sources below Level 60, Wearer must be Level 60 or greater and must be a unique Battle Arena Member whose name includes 'Kit' and does not include 'Fake' or 'Clone'
(Kit has unlocked this category in the Main Warehouse.)


Undefined Warehouse Site Categories

Semi-Random Axe of Charity Double-Pick
A combination of Gift Delivery Service and Double-Box Scramble, additionally bestowing upon them an axe of potency roughly equivalent to whatever it was they received.

Example Pulls (not including the item they partnered with):

Axe of Deep Waters- (Weapon, Axe, Water & Darkness, 15,300,000 Gold) +15,300 Melee Attack, 100% inflicts Drowning: Pressure of the Deep, Drowning Immunity

Deus-Nullifier- (Weapon, Axe, Technology & Evil, 250,000,000 Gold) +250,000 Melee Attack, 15% Deity Resistance, Targets damaged by wielder cannot cast Divine Magic if below Level 99, Wielder must be Level 40 or greater

*The Notional Axe of Barry Higgins- (Weapon, Axe, Psychic & Will, 70,000,000 Gold) +3 Base STR

My New Life as a Vending Machine
Grants the abilities 'Living Vending Machine' and 'Vend', along with items to vend.

Example Pulls:

Living Vending Machine- (Passive Ability, Roboticist) Possessor may purchase items from possessor's Vending List in the Shop

Vend!- (Active Ability, Merchant) Possessor may spend an action to pay for and create an item from possessor's Vending List

Kit's Vending List gains-

Flat Soda- (Consumable, Drink, Acid & Technology & Water, 1 Charge, 80 Gold) +1 to a random stat, -1 to a random stat, does not stack

Relationship Goals
Tasks relating to other characters, completing them granting Combination Attacks and similar things.

Example Pulls:

If Kit and Vrishni visit 7 vacation destinations together and help solve a minor problem at each one, Kit gets:

Combination Attack: Time-Compressed Vacation Double-Fist Spectacular- (Passive / Technique Ability, Monk) Possessor may use 'Combination Attack: Time-Compressed Vacation Double-Fist Spectacular' in conjunction with a 'Melee Overdrive' action if possessor has a willing unique ally named 'Vrishni Harivamsa, 117th Avatar of the Sublime Indrasena'. Said action becomes a Combo Move that uses an action of its performer and said unique ally, Said action gains the elements Time & Physical, gains +200,000 Melee Attack, reduces the duration of all time-based debuffs on each of its performers by 7 rounds, that gives each of its performers 7 auto-recovery chances against each possessed negative status effect possessed that possesses a per-round-based auto-recovery chance, that incorperates the Melee bonuses of both participants. This ability's possessor counts as possessing an additional Friendship ability as a passive effect, including for prerequisite purposes.

Merchandising Opportunities
Gain a 'Merchandising Deal'-type ability or similar that usually provides Fame along with a regular income of Gold and the ability to spend Gold to create a specific item. Results from this are usually In Stock items.

Example Pulls:

Merchandising Deal: Officially Licensed Kit Plushies with 10 Phrases- (Passive Ability, Merchant) +1 Fame, Possessor may spend 20,000 Gold in the shop or an RP thread to create 1 'Officially Licensed Kit Plushie with 10 Phrases', Possessor may post in the shop up to once per month to claim 2,000,000 Gold

200 Officially Licensed Kit Plushie with 10 Phrases- (Item, Antiquity, Hope & Magic & Glitz & Time, 20,000 Gold)

The plushies are In Stock.



Merchandising Deal: Timefox Star Lances- (Passive Ability, Merchant) +2 Fame, Possessor may spend 20,000,000 Gold in the shop or an RP thread to create 1 'Timefox Star Lance', Possessor may post in the shop up to once per month to claim 20,000,000 Gold

20 Timefox Star Lance- (Weapon, Spear, Hope & Time & Astral, 20,000,000 Gold) +20,000 Melee Attack, +10,000 Ranged Attack, +15,000 Magical Attack, +20,000 SPI, 15% Astral Resistance, 15% Time Resistance, Wielder may spend an action to enter an existing battlespace so long as no entity that is either 5 or more Levels greater than wielder or that is Level 60 or greater in either the battlespace being entered or the battlespace being left objects

The weapon is In Stock.



Sponsored by Bascaradine: Custom Line of Throwing Axes for Maids- (Passive Ability, Friendship) Possessor gains +5 Fame, Possessor may, up to once per month, post in the Shop to claim 50 Bascaradine NIRA Series Throwing Axe for Maids and 45,000,000 Gold

Bascaradine NIRA Series Throwing Axe for Maids- (Weapon, Axe, Time, 45,000,000 Gold) +45,000 Melee Attack, +45,000 Ranged Attack, +45,000 AGI, +45,000 SPI, Wielder may remove a debuff from a source below Level 75 from an ally at the start of wielder's first action each round, This weapon additionally possesses the subtype Throwing Weapon

Possibly Impossible Trivia
Extremely difficult questions on obscure parts of Battle Arena lore, with huge prizes on correct answers.

Example Pulls:

Rukathal has 5 days to answer the following multiple-choice question:

Which of the following individuals previously worked for Prioress Seretian -
A) Axim the Eternal
B) Thousandfold-Emperor Galshumakko
C) Yaralsias Valcont
D) Kasura
E) Doctor Catastrophe
F) Tsayikk
G) Ssrasular, Endbringer
H) Gameri
I) Joryl Yaghma
J) Amon Horutep
On the correct answer, D):

Tech-Pope of the Maimland Provinces' Robe- (Armor, Robe, Technology & Evil, 250,000,000 Gold) +250,000 Melee Attack, +250,000 Defense, 200% inflicts Wounded, 200% inflicts Hexed, 200% inflicts Diseased: Computer Virus, Whenever wearer deals HP Drain to a target, wearer may heal an allied Robot, Machine, or Mech instead of wearer; whenever wearer summons a Robot, Machine, or Mech, wearer may choose to give it the subtype Demon, Devil, or Daemon as a non-stacking buff; whenever wearer summons a Demon, Devil, or Daemon, wearer may choose to give it the subtype Robot, Machine, or Mech as a non-stacking buff; Whenever wearer casts a Divine Magic spell, wearer may give an allied Robot, Machine, or Mech that also is a Demon, Devil, or Daemon a buff that lasts 4 rounds and stacks 4 times that provides +25% Critical, Wearer is Immune to sources below Level 40, Wearer must be Level 40 or greater

1 Fame

'Answered 1 Trivia Question from Possibly Impossible Trivia'

Future-Zone Modular Upgrades
Contains Modular Upgrades, which are Permanent Consumables that typically enhance specific types of gear, taking Upgrade Slots if available on the items or using regular Enhancement rules otherwise. Resulting effects can typically be moved to different gear afterward, for a cost.

Example Pulls:

Supreme Booster Suite- (Permanent Consumable: Modular Upgrade, Technology & Energy, 1 Charge, 250,000,000 Gold) Gives target weapon, armor, or accessory the Modular Upgrade Enhancement 'Integrated Supreme Booster Suite'

Integrated Supreme Booster Suite- All attack bonuses and stat bonuses provided by the item this is on are increased by 200,000 points, with 2,000 points of this increase being uncapped as an effect that does not stack across multiple instances of this Modular Upgrade, This Modular Upgrade takes 1 Upgrade Slot on items that have Upgrade Slots and uses standard Enhancement rules for items that do not, This Modular Upgrade may be moved to another item that it would be eligible to have been attached to by the application methods present on the Permanent Consumable 'Supreme Booster Suite' for 2 weeks and 25,000,000 Gold, Modular Upgrade


*The Illryimantian Twelvevector Chronocore- (Permanent Consumable: Modular Upgrade, Technology & Time & Crystal (2), 1 Charge, 2,250,000,000 Gold) Gives target Sword, Gun, or Beamglove the unique Modular Upgrade Enhancement 'Integrated Illryimantian Twelvevector Chronocore'

*Integrated Illryimantian Twelvevector Chronocore- +2,250,000 Ranged Attack if on a Gun or Beamglove, +2,250,000 Melee Attack if on a Sword or Beamglove, 24% inflicts Petrified: Time Stop, +2,250,000 AGI, +2,250,000 SPI, +250,000 to wielder's turn-order-determining stat sum for turn-order-determining purposes if the weapon this is attached to is its wielder's only weapon, Wielder may reroll each To Hit roll up to 12 times, Wielder may, up to three times per thread, when no opponents are (of greater Level than wielder, Immune to Petrification (or Reflect or Absorb Time Stop), and/or Immune, to Time (or Reflect or Absorb Time)), reset battle to a selected earlier point, This Modular Upgrade takes 1 Upgrade Slot on items that have Upgrade Slots and uses standard Enhancement rules for items that do not, This Modular Upgrade may be moved to another item that it would be elligible to have been attached to by the application methods present on the Permanent Consumable '*The Illryimantian Twelvevector Chronocore' for 4 weeks and 225,000,000 Gold, Modular Upgrade


*The Mirrored Bastion-Projector of Kyngill-Vhros- (Permanent Consumable: Modular Upgrade, Warding & Dopple & Crystal (2), 1 Charge, 2,300,000,000 Gold) Gives target Shield, Ward, Aura, or Power Armor the unique Modular Upgrade Enhancement 'Integrated Mirrored Bastion-Projector of Kyngill-Vhros'

*Integrated Mirrored Bastion-Projector of Kyngill-Vhros- +2,300,000 Defense, Wielder may, up to three times per thread, choose to Reflect an attack from an equal or lower Level source, This Modular Upgrade takes 2 Upgrade Slots on items that have Upgrade Slots and uses standard Enhancement rules for items that do not, This Modular Upgrade may be moved to another item that it would be eligible to have been attached to by the application methods present on the Permanent Consumable '*The Mirrored Bastion-Projector of Kyngill-Vhros' for 6 weeks and 230,000,000 Gold, Modular Upgrade

This Land Is My Land
Geomancy spells that grow more powerful the more they are cast upon an area, 'claiming' it.
May also include Properties.


Example Pulls:

Terrain Spell of the Swamp: Doom of the Creeping Mist- (Spell, Geomancy, Earth & Water & Air & Darkness & Acid & Wood & Toxin, 8,000 MP, 80,000,000 Gold) +80,000 Magical Attack, The first time this spell is cast against each target within a battle, it deals no damage to that target and has a 200% chance of inflicting Hexed: Ill Fortune, Confusion: Lost, and Confusion: Fear, The second time this spell is cast against each target within a battle, it deals half Damage and has a 200% chance of inflicting Poison, Voidstruck, Drowning, and Suffocation, as well as a 15% chance of inflicting Instant Death: Doomed, the third time this spell is cast against each target within a battle, for each such target, its caster may summon up to 5 Elementals that are normally fightable for drops on the Enemy List that are below the caster's Level, below Level 80, and possess at least one out of the elements Earth, Water, Air, Darkness, Acid, Wood, and Toxin, with each such Elemental summoned in this manner possessing a non-stacking buff at the time of its summoning that gives its possessor the additional subtype Undead and gives its possessor's offensive actions a 400% chance of inflicting Hexed, from the fourth time onwards that this spell is cast against each target within a battle, it has a 30% chance of inflicting Instant Death, Max 200 summoned, The terrain or phantom terrain must be Swamp to cast this spell, Caster must be Level 20 or greater and must possess the ability 'Adept Geomancy Attunement'

End-Times at the Outland Battledome
Temporarily become another entity in combat, and pick from one of several tactical options to progress the battle. The reward is linked to your choice, but poor choices will result in poor abilities.

Example Pulls:

You are Gravity Ghost (Metahuman & Undead, Level 57), a superhero who is fighting against Banisher (Human, Level 58), a ninja-exorcist who has used the Forbidden Scrolls of Lord Dakkoro to summon a demon meteor, which will impact the area at the end of the round. Banisher has almost been defeated, but the ground of the forested mountain range you are fighting in has been warded with magic symbols that make phasing into it impossible. Your gravity-control powers are potent, but Banisher has disguised himself as a group of beams of light and is moving around the battlefield at great speed, attempting to evade you.

Do you:

A) Create a gravity singularity that is imbued with the power of darkness, pulling in and destroying the light rays.

B) Use your command to necromantic magic to counterspell the wards, allowing you to sink into the ground so that the demon meter hits Banisher but not you.

C) Focus your gravity powers through Channeling so that they pull Banisher along the connection between the two of you, ending the battle with a power-draining, life-crushing fist attack.

D) Use your super-phone to call in the remainder of NIMBUS to stop the meteor.
Upon picking D):

Catastrophically-Late Inbuilt Super-Communicator- (Active Ability, Superhero) Possessor may spend an action to summon up to 15 Metahumans from the Enemy List that are below Level 80 and below possessor's Level or (entirely separately) to move up to 15 willing Metahuman allies or allies who possess at least one Superhero ability from other battlespaces into possessor's battlespace; there is a 95% chance that the action is delayed 100 rounds

Into the Mountains of Hate and Envy
Pulls that key off the last category someone pulled from, either granting a similar-but-different result, or something that actively opposes that result. May also key off earlier, but still recent pulls.

Example Pulls

As a response to a Cosmic Thievery pull that stole Dragons Are Giant Reptiles, Tolva stole both that ability and another from the original puller.

In response to Kit pulling the *Sublime Bong, the Doctor gained:

'Drugs Have No Good Points and Partaking in them Will Cause You to Be Ambushed and Beaten Mercilessly by Men with Entire Live Cheetahs for Heads, Even if You are Really Strong, Even Later When You Think You Might Be Safe' Shirt- (Armorx0.5, Clothes, Physical & Order & Beast, 30,000,000 Gold) +30,000 Defense if wearer has no Drug-granted abilities, +30,000 CON if wearer has no Drug-granted abilities, No individual of Level 80 (that are not 20 or more Levels greater than wearer) or lower benefits from any Drug-granted ability it possesses, Drugs used by sources below Level 80 (that are not 20 or more Levels greater than wearer) cannot have positive effects, If an individual uses a Drug consumable, at the end of the round, three rounds later, the user is, even if in a different battlespace or battle, even if wearer is dead, dealt 300,000 Flat Beast & Physical & Order element Damage



In response to Kit pulling the *Champion's Banner from the Racetrack Arena, Tolva gained:

*The Fast Talker- (Weapon, Wand, Air & Illusion, 400,000,000 Gold) +400,000 Ranged Attack, +25 Diplomacy, If no individual who greater Level than wielder or who is Level 99 or greater objects, Diplomacy becomes everyone's sole turn-order-determining stat, with bonuses to turn-order-determining stat sums that do not specify including when Diplomacy is being used as the sole turn-order-determining stat not increasing this value, with ties being adjudicated based on turn-order-determining stat sums not including this value and no individual being able to get more than 2 bonus actions per round based on having a higher turn-order-determining stat sum than opponents, Wielder may, up to once per round, before wielder's first action of the round that was assigned in turn-order, immediately gain an additional bonus action that may only be used to perform a 'Cast a Spell' action, this item's name counts as including 'Megaphone', Wielder must be Level 40 or greater

A Horrible/Terrible/No Good/Wonderful (haha)/Very Bad Category
Tsayikk-related items, including those with Lower Elements.


Example Pulls:

Inevitable Decay- (Weapon, Force, Rot, 180,000,000 Gold) +180,000 Melee Attack, +180,000 Ranged Attack, +180,000 Magical Attack, Wielder's offensive actions that use a Prime Attribute may use the CON of any allied Rot element individual on wielder's side of battle (with the entity having to be willing if greater Level than wielder), Wielder's attacks pierce (the CON of any allied Rot element individual on wielder's side of battle (with the entity having to be willing if greater Level than wielder)) Defense, Inflicts Stat Drain: CON Drain, All entities in battle suffer -1,800 CON at the start of each round as a debuff that stacks 200 times

Beasts Unheard
Pulls relating to unusual subtypes, especially those noted as being 'excessively rare'.

Example Pulls:

Joy-Chanter's Chorus Leader Stance- (Stance Ability, Drifter Within Fantasy) At the start of each round, possessor's Fantasmic allies each regenerate (the total number of minor positive status effects, including duplicates, possessed by allies of possessor (including possessor) * 1,000) HP

Diamond Sky Butterfly Dreams
Drugs and Druglord abilities. Also grants the puller Black Market Connections, allowing purchase of certain out-of-stock items pulled (both from this category and from others, such as My Favourite New Addiction). Also includes drug paraphinalia. Examples from this typically key off drug-granted abilities and/or curses, as well as things that activate on using drugs.

Example Pulls:

Wings to Fly Longer and Higher- (Passive Ability, Other: Druglord) Possessor's Drug-granted abilities take an additional week before switching from their non-Withdrawal version to their Withdrawal versions

Permit of Universal Drug Ownership Legality- (Accessory, Magic Item, Darkness & Illusion & Acid & Law, 3,000,000 Gold) Wielder gains +10% Entombed: Incarcerated Resistance for each Drug wielder is carrying and for each Drug-granted ability wielder possesses, to a max of +300%, Wielder may choose at the start of each round, on an individual basis, for each of wielder's allies (not counting wielder) to obtain a non-stacking buff that lasts until the end of the round that causes its possessor to gain +10% Entombed: Incarcerated Resistance for each Drug its possessor is carrying and for each Drug-granted ability its possessor possesses, to a max of +300%

Fixation-Salts of Rhevvatch-Lai- (Consumable, Other: Additive, Earth & Psychic, 20 Charges, 40,000,000 Gold) Charges are not consumed from this item in a normal manner, and this item may not be used as a standard consumable; Whenever this item's wielder obtains a non-Curse ability from a Drug, it may expend a charge from this item to make it so that said ability gains the text '; Possessor gains Confusion Immunity, +200% Confusion Resistance, and +800 MIN, with this added effect not stacking across multiple modified abilities'; This additive has a +30% cumulative chance of being expended to no effect of each other additive added to the same Drug

Dread Genie Drug Lord's Flying Hookah of Unsympathetic Beat-Downs- (Weaponx0, Deadly Item, Physical & Mystic, 60,000,000 Gold) +60,000 Melee Attack, +60,000 Magical Attack, +60,000 STR, +60,000 SPI, Wielder's 'Magical Attack' and 'Overdrive' actions may incorporate wielder's Melee Attack bonus instead of wielder's Magical Attack bonus, Wielder's 'Melee Attack' and 'Melee Overdrive' actions may incorporate wielder's Magical Attack bonus instead of wielder's Melee Attack bonus, Wielder's 'Magical Attack' and 'Overdrive' actions may incorporate wielder's STR instead of wielder's SPI, Wielder's 'Melee Attack' and 'Melee Overdrive' actions may incorporate wielder's SPI instead of wielder's STR, Wielder gains an uncapped +2,000 Melee Attack, Magical Attack, STR, and SPI for each different Drug-granted non-Curse ability present on wielder or one of wielder's allies and for each Drug-granted Curse ability present on each of wielder's opponents, to a max of 30 such abilities, Whenever wielder would be afflicted with Charm or Confusion: Depression as a result of targeting, hitting, or damaging an entity with an offensive action, attack, or instance of Damage, possessor may, up to three times per round, instead not be afflicted with such, Whenever wielder casts a spell whose name includes 'Wish', wielder may deal 600,000 Flat Physical element Damage to a single target, This item additionally possesses the subtype Wand, This item becomes a Weaponx2 if its wielder is wielding another Weaponx0, Wielder must be Level 40 or greater




The Goat-Enhancement Experience
Things that enhance goats, and other pets as incidental side-effects. Mainly Permanent Consumables that affect Animals, with lesser sidelines in other subtypes.
May entirely revolve around granting potent effects to pets, potentially in a resource/farming capacity.


Example Pulls:

Seventh Istoulacchryan Tome- (Permanent Consumable, Empowered Item, Light & Darkness & Physical & Mystic, 1 Charge, 120,000,000 Gold) Target willing Animal or Aerial pet acquires the Chimeric Husbandry Enhancement 'Vestigial Wings Which Scatter Light-Nailing Feathers Everywhere'

Re-Fleece Massage Oil: Deepdiamond Musk- (Permanent Consumable, Empowered Item, Earth & Crystal (2), 300,000,000 Gold) Target willing Animal pet acquires the Chimeric Husbandry Enhancement 'Sheerable Deepdiamond Fleece'

*Vessel of the Vital Milks (Level 79, 0 XP, # XP Required, Standard Multiplier x16 (Raised to x320 to bypass Level 80 cap))

Laws of Rage from the Genesis-Terror Vats
World Laws that bolster and add effects to entities from the Enemy List, frequently making them Elite versions of themselves and granting them the additional elements of Life and Fury. Also provide significant boosts to the possessor if they currently possess a Commandment of the Seething Idol.

Example Pulls:

Law of Rage: THE BUZZING OF FLY DEMONS SHALL MELT THE MINDS OF THE WISE- (World Law, Demonologist) Demons have their Disease infliction chances increased by 200%, Instances of Diseased inflicted by Demons gain the text 'If this status effect's possessor is not a Demon, this status effect reduces its possessor's MIN by 15% of its non-status-effect-counting value), Whenever a Demon acts, it applies a debuff that provides -500 MIN that an individual can acquire a max of 5 instances of in a single round that stacks 200 times to all non-Demons in the same battlespace, The attacks of Demons remove all Knowledge element buffs from their targets, Demons deal double MIN Damage to Mindshadows (as an effect that does not stack with any other MIN-Damage-multiplying World Laws), Instances of the entity 'Fly Demon' from the Enemy List have their natural stats doubled, are naturally Elite, gain the elements Life and Fury, and gain an additional action assigned in turn order each round, Possessor obtains an uncapped bonus of +5,000 to all stats if possessor has at least 1 Commandment of the Seething Idol active

Law of Rage: ALL FLESH SHALL BOIL IN THE PRESENCE OF VAMPIRES- (World Law, Deathless One) Undead whose name includes 'Vampire' or 'Vampiric' have a 500% chance of inflicting Burning, Wounded: Maimed, and Pain on all non-Undead in the same battlespace at the start of each round, Undead whose name includes 'Vampire' or 'Vampiric' remove all Flesh element buffs and debuffs from all individuals in the same battlespace at the start of each round, Undead whose name includes 'Vampire' or 'Vampiric' gain +100% Critical against Bio-Horrors and automatically hit all elemental weaknesses of Bio-Horrors regardless of the actual elements of their actions or attacks, Undead whose name includes 'Vampire' or 'Vampiric' gain the elements Fury and Life, Undead whose name includes 'Vampire' or 'Vampiric' gain +20,000 to all stats, Instances of the entity 'Vampire' from the Enemy List have their natural stats doubled, are naturally Elite, and gain an additional action assigned in turn order each round, Possessor obtains an uncapped bonus of +5,000 to all stats if possessor has at least 1 Commandment of the Seething Idol active


Shrine of the Deified Leech-Baron
Things that enhance the owner at the expense of others.

Example Pulls:

100,000,000 Faceless Fans- (Accessory, Other: Legionnaire, Glitz & Dopple & Hunger, 100,000,000 Gold) Wielder's unique allies obtain -5 Fame, Wielder gains the Fame that is being lost to this effect

Pearl of the Stolen Ocean- (Accessory, Trinket, Water & Dopple & Hunger, 200,000,000 Gold) Wielder's unique allies obtain -20% Water Resistance, Wielder gains the Water Resistance that is being lost to this effect, Wielder must be Level 40 or greater

Doors Known to Be Weird and/or Ominous
Consumables, typically unlimited-use, which create and subsequently grant entry to alternate battlespaces with zones, buffs, entities or other effects placed on them.

Example Pulls:

Door to the Backyard of Rotten Inconvenience- (Consumable, Enchanted Item, Earth & Acid, Unlimited Charges, 2,500,000 Gold) To a max of once per battle, user creates a battlespace that contains a Zone of Earth & Acid that has a non-stacking effect attached to it that increases minor negative status effect infliction chances by 20% (to a max of 200%), User and user's allies may then enter said battlespace so long as no entity of Level 40 or greater in any battlespace objects; Once this item has been used once in a battle, its effect changes so that its uses allows its user and its user's allies to enter said battlespace so long as no entity of Level 40 or greater in any battlespace objects or to leave said battlespace for any other battlespace so long as no entity of Level 40 or greater in any battlespace objects

Door to Landhawkland Theme Park- (Consumable, Enchanted Item, Earth & Air & Whimsy, Unlimited Charges, 3,000,000 Gold) To a max of once per battle, user creates a battlespace that contains 30 uncontrolled temporary Zardowak Landhawk pets from the Shop, User and user's allies may then enter said battlespace so long as no entity of Level 40 or greater in any battlespace objects; Once this item has been used once in a battle, its effect changes so that its uses allows its user and its user's allies to enter said battlespace so long as no entity of Level 40 or greater in any battlespace objects or to leave said battlespace for any other battlespace so long as no entity of Level 40 or greater in any battlespace objects

Door to a Boiling Mini-Hell- (Consumable, Enchanted Item, Fire & Darkness, Unlimited Charges, 30,000,000 Gold) To a max of once per battle, user creates a battlespace that contains a terrain of Hellscape and a Zone of Fire & Darkness that has a non-stacking effect attached to it that has a 200% chance of inflicting Burning and Pain on each entity within the Zone, User and user's allies may then enter said battlespace so long as no entity of Level 60 or greater in any battlespace objects; Once this item has been used once in a battle, its effect changes so that its uses allows its user and its user's allies to enter said battlespace so long as no entity of Level 60 or greater in any battlespace objects or to leave said battlespace for any other battlespace so long as no entity of Level 40 or greater in any battlespace objects

Unevictable Minotaur Apartment Daze
Long-term overarching effects that add persistent, unremovable summoned entities to your side of battle. Typically involves Minotaurs.
May, on poor rolls, add said entities to the other side of battle. May also provide different entities, or different types of Minotaur (or things claiming to be such). May also have a sideline in Large Structures or Summoning.

Example Pulls:

At the start of one battle or quest thread launched within 2 years of this posting, Kit's side of battle, as a non-buff effect obtains 16 non-summon Minotaur from the Enemy List at the start of each battle (with each battle's set not proceeding on to future battles) that do not count as present for the purpose of stopping opponent's victory conditions, that, as an unremovable buff from a Level 100 source, cannot be unsummoned, are Immune to Vanished, resurrect at the start of each round, and cannot be prevented from being resurrected
At the start each battle launched within 2 years of this posting that involves Kit, any enemy side of battle opposing Kit's side of battle, as a non-buff effect obtains a non-summon Minotaur from the Enemy List at the start of each battle (with each battle's set Minotaur proceeding on to future battles) that does not count as present for the purpose of stopping opponent's victory conditions, that, as an unremovable buff from a Level 100 source, cannot be unsummoned, is Immune to Vanished, resurrects at the start of each round, and cannot be prevented from being resurrected; this Minotaur is Naturally Level 79 and Naturally possesses the following Constant Effect:
Tall, Ominous Dark-Furred Minotaur that Keeps Staring at You While Standing in Corners- Possessor's opponents have a 60% chance of being afflicted with Instant Death: Doomed at the start of each round, with entities below Level 80 being unable to reduce this infliction chance below 30%, Constant Effect


Granny Marigold's Secret Fae Spices
Additives that generally enhance Food or Drink, often potently so. Items pulled from this may have a sideline in Fae-boosting effects or grant additional effects to Fae. Contains a large number of Uniques.

Example Pulls:

Faefast- (Consumable, Other: Additive, Energy & Air & Life, 3 Charges, 30,000,000 Gold) Charges are not consumed from this item in a normal manner, and this item may not be used as a standard consumable; Whenever this item's wielder uses a Food or Drink consumable as part of an action, it may expend a charge from this item to make it so that said use of a Food or Drink consumable provide a buff that is seperate from other buffs that it would provide that stacks 3 times, with each stacked instance providing +30,000 to its possessor's turn-order-determining stat sum for turn-order-determining purposes if its possessor is a Fae

*The Legendary Sprig of Everythyme- (Consumable, Other: Additive, Earth & Time & Dopple, Unlimited Charges, 1,000,000,000 Gold) Charges are not consumed from this item in a normal manner, and this item may not be used as a standard consumable; Whenever this item's wielder uses a Food or Drink consumable as part of an action, it may expend a charge from this item to make it so that said use of a Food or Drink consumable repeats at the start of every round on the same targets unless 10 or more other consumable uses were already replicated by this item on the same round

*Seasoning of the Endless Seasons- (Consumable, Other: Additive, Electrical & Energy & Acid & Ice, Unlimited Charges, 1,000,000,000 Gold) Charges are not consumed from this item in a normal manner, and this item may not be used as a standard consumable; Whenever this item's wielder uses a Food or Drink consumable as part of an action, it may expend a charge from this item to make it so that said use of a Food or Drink consumable provide a buff that is seperate from other buffs that it would provide that stacks 12 times, with each instance providing a +100,000 bonus to STR, AGI, MIN, or SPI, with the first instance providing a bonus to STR, each bonus cycling to the next stat in the order at the start of each round, and each subsequent stacked instance of the buff iterating through the cycle of positions, so that whenever the first stacked instance is set to STR, the second stacked instance would be set to AGI, then when the first stacked instance cycles to AGI, the second stacked instance would then in turn cycle to MIN



Bioborg Factory
Bioaugmentations and potentially Bio-Horror/Robot-themed things.

Example Pulls:

Ludicrous Tentacle-Knee- (Accessory, Bioaugmentation, Acid & Earth, 65,000,000 Gold) +65,000 Melee Attack, Wielder's attacks that incorporate one of this item's attack bonuses count as involving X+1 Whips in addition to any other weapons they might involve, Wielder's attacks that incorporate one of this item's attack bonuses gain 'X+1 hits against 1', X begins at 0, Whenever wielder possesses a Biomancy buff and is damaged by an attack, if X is below 0, wielder, to a max of once per round, loses a random Biomancy buff, and X increases by 1, to a maximum of 20, Wielder may treat wielder's attacks as not involving any weapons if they involve at least one Whip, being able to simultaneously benefit from bonuses for attacks that involve no weapons and for attacks that involve Whips (but otherwise having to choose a standard result of said choice)


Uncle Lazy's Frequently-Disappointing Delves
Likely a category with a large chunk of low-powered, unwanted or 'low-effort' items. May or may not have some good items on high rolls. Not yet pulled from.

Example Pulls:

None yet!

Famous Professors and Lengthy Lectures
Provides an ability after a long period of weeks- during this period, Bonus Weeks can be gained by learning abilities from specific trees.

Example Pulls:

Professor Generica Littroni is now teaching Kit the course 'Can Recite Works of Literature from Memory'

After 20 Weeks, Kit gets the ability-

Can Recite Works of Literature from Memory- (Passive Ability, Scholar) +500 MIN, If possessor unequips a Book or Tome or has a Book or Tome forcibly unequipped, possessor may obtain a non-stacking buff that allows its possessor to count that Book or Tome as still being equipped

During this 20-week period, if Kit learns 3 other Scholar abilities, Kit gains 4 bonus Weeks.


Triple-Charity Nonunique Box Bombardment
Three characters gain a non-Unique ability or item! May only give the same pull to three individuals, rather than three different pulls...

Example Pulls:

Robotic Animal Developer- (Passive Ability, Roboticist) Whenever possessor summons an Animal, possessor may summon an instance of that Animal that naturally has 'Robotic ' appended before its name that naturally also possesses the subtype Robot and naturally possesses Immunity to Fatigued, Poison, and Diseased


Gilded Missiles
Not yet pulled from. Presumably very expensive weapons and consumables, with Wealth making a prominent showing.


Frustratingly Wet Objects
Not yet pulled from. Presumably Water-element stuff, possibly Waterial, and a lot of Confusion: Enraged and/or Berserk is involved.


It Came From Planet 'Synergizes With Very Little'
Not yet pulled from. Presumably standalone and/or extremely narrowly-focused items.


Bad Bill's Tats 'n Gats
Guns and tattoos. This includes Graft: Mage-Ink Tattoo, and presumably also Body-Mod: Tattoo pulls. May purely involve Deriviative subtypes.

Example Pulls:

Torn-Heart Tattoo- (Accessory, Graft: Mage-Ink Tattoo, War & Devastation, 175,000,000 Gold) Lower-Level entities may not reduce wearer's Critical Chance

Landhawk-Shooting Gun- (Weapon, Gun: Rifle, Air & Destruction, 7,000,000 Gold) +7,000 Ranged Attack, Wielder gains +100% Critical as a non-stacking bonus against targets whose name includes 'Landhawk', Wielder gains +100% To Hit as a non-stacking bonus against targets whose name includes 'Landhawk', Wielder obtains -100% Critical as a non-stacking penalty against targets whose name does not include 'Landhawk', Wielder obtains -100% To Hit as a non-stacking penalty against targets whose name does not include 'Landhawk'



Additional Categories Discovered (Not Yet Unlocked)
Floral Arrangements
Not yet pulled from. Presumably Bouquet weapons, Plant pets, accessories and items involving flowers and Botanist/Florist abilities.


Guilded Miss-Alls (Requires a Guild)
Not yet pulled from. May involve Missile weapons with horrifically low To-Hit. May instead give Guild benefits that massively increase dodge. May also instead provide Guild benefits that benefit absolutely none of the target guild's current roster.


Auntie Ethyl's Favorite Little Treats
Not yet pulled from. May involve Food and Drink consumables. Or Drugs. Or stranger things besides, depending on who or what Auntie Ethyl is.


Gifts from a Man Who Pities You
An odd category that seems to be Wealth-focused, presumably coming from a specific NPC...


Ghost with the Roast
Not yet pulled from. Presumably Drinks consumables with a necromantic or ghost-summoning tilt.


Predominantly Candy, Unless You're Unlucky
Not yet pulled from. Presumably Food consumables, Candy-based items and weapons, and the occasional razor blade or Drug consumable.

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Re: Other Special Activities

Post by Modrageball »

Warehouse Addendum: Of The Tales Abilities

The 'Of The Tales' category of the Warehouse provides those that pull from it abilities from Ascendants and notable Ascension entities. Typically, two people cannot pull from the same entity's ability pool, and so a record of who has gained whose abilities will be kept here.


Below is the full Ascendant list. Ascendants that have had their skillsets pulled from will be struck through.

I-
Parmansus: Wizard Magic, Stones, Wards, Gate Magic
Ayrdunis: Divine Magic, Healer Magic, Forces, Auras, Light
Anadar: Bows, Archery, Animals, Geomancy, Druid Magic
Syliri: Wizard Magic, Necromancy, Undead, Leadership
Kamadeus: Wizard Magic, Robes, Ancient Magic, Orbs, Books
Erahaquss: Swords, Sword Arts, Enchantment, Combat Arts, Alien
Gazhannix: Dark Magic, Summoning, Deadly Items, Darkness
Klureimel (Replacement): Heavy Armor, Hammers, Maces, Celestial Magic, Holy Magic
Argantannion (Traitor): Swords, Shields, Light Armor, Radiant Magic

Chapter Bosses/Personal Foes-

The Dark King - Invulnerability to basic attacks, Leadership targeting phantom-allies and self, Sacrifice of pseudo-entities for benefits, Benefitting from non-equipped heavy armor combined with equipped clothes, Wielding unequipped weapons, Spellstrike Dark-Magic-on-melee (also Enchantment)
Argantannion- (Post-Ascension-Traitor Event)
Waerus - Shapeshifters, Gaining the powers of specific entities from the Enemy List in mass quantities, Umbramancy, Replicating entities' actions, Lycanthropy, AOE attacks that deny gear, Mass summoning / hybrid-entity-summoning
Dyreimes the Artist - Battlespace creation, involuntary battlespace transport, Summoning, Element-shift, Creating non-entity presences that have varied destruction conditions that amplify summons until they are destroyed, Summoning temporary/invincible Golem-versions of things, Fake geomancy
Thousandfold-Emperor Galshumakko - Aliens, Leadership, Extending his own Level and buffs to allies, Dominion, Amplifying allies attacks based on how many other allies attacked in a round, Letting allies act across battlespaces, Formation control / enemy position-lock
Salshubarass - Swords, Sword Arts, Combat Arts, Chasing cross-battlespace movement, Attacking the entire enemy team while performing counter-lockdown and super-attacks on a single main target, Forcing opponents to accept fake allies on their team that they must defend or suffer alternate loss conditions
Conicus - Time, Undoing effects, Repeating effects, Looping rounds while keeping some things preserved, Fake savepoints, Rewind, Forced auto-battle, Effects with timers, Effects with phases that activate each round / can be rotated, Elementals, Spirits, Swords
Kholmorne - Magic Beings, Spirits, Divination, Robes, Time, Round-rewind combined with predictive seer-defenses, Counterspells and specific anti-magic stances, Books, Pretending to exit battle, Forcing opponents to act through counters and prep only by ignoring non-counter action results
Belschmetz - Demons, Demon Magic, Elementals, Interdicting attacks with summons, Souls, Gaining the powers of dead allies / trapped enemies, Ritual Magic, Shutdown of Divine Magic
Deathking Mortacchus - Melee-Necromancy, Mass Undead summons, Usurping control of Undead, Killing summons and bringing them back as Undead, Bonuses upon the death of entities, Gaining the powers of dead individuals, Heavy Armor, Shields, Axes, Drain, Unhealable Damage, Formations and direct-chains
Archlich Ehrlekt - Wizard Magic, Necromancy, Staffs, Auras, Disguising Necromancy effects, Contingent drain, Level drain/loss, Stacking progressively-more-aggressive combinations of defensive buffs, Being pseudo-dead when advantageous, Self-resurrection, Non-healing-based self-HP-recovery, Spell theft
Asular, Endbringer - Massive AOE attacks, Catastrophe Magic, Summoning amplified upper/lower planar beings, Destroying effect types and schools of magic, Resurrection prevention, Gear destruction, Cannot-target-me awe effects, Replacing geomancy with damage clouds, Summon interdiction/cannibalization
Albardi - (Pre-Ascension)
Nathquorlo the Eradicationist - Dodge/Counter-on-Dodge, Auto-hit, Assassination strikes, Instant Death, Endless cleave, Multi-hit, Damage spikes, Blink tanking, Extending Sword/Axe/Throwing Weapon/Knife/Deadly Item skills to all weapon types, Excessive multiwield, Lowering own defenses for super-offense stances, Extinction-effects that remove summon options / Eidolons / etc
Prioress Seretian - Robes, Mass summoning / sacrificting / cannibalizing Arch-Demons/Devils/Daemons and Fiends, Ripping Deity Effects off of beings and becoming their source, Dark Magic as Divine Magic and vice-versa, Exploiting her allies' weaknesses to indirectly target enemies while evading defenses, Creating and hiding battlespaces that generate battle-ending effects over time, Ally-killing mass directs, MP Damage/Drain, Curses
Master Anandale - Ritual Magic, Summoning, Geomancy, Summoning bosses and creating sub-battles that he forces enemies into, Evocations, Channeling/empowering semi-Eidolon-style Pillars/Endbringers, End-of-round super-attacks, Abjuration, Enchantment

Dargannon - Mass destruction, Sacrificing self-control of massively-increased power, Utterly ignoring lower-Level things, Ignoring battlespaces and geomancy, Ignoring and mass-consuming summons, Turning things he kills into bombs
Universal Control System KIRGA - Controlling everything, Preventing opponents from making decisions, Redefining the rules, Becoming immune to everything, Forcing other things to rely on your status being good, Overruling effects and immunities, Summons with infinite actions


II-
Morrisant: Demon Magic, Contract Magic, Contingency Magic, Auras, Fire, Leadership, Tactics, Protection Magic, Demons, Devils, Daemons, Life
Kasura: Swords, Sword Arts, Mechs, Robots, Hypertech, Murder Arts
Kelsius Darkfeather: Catastrophe Magic, Forces, Dark Magic
Joryl Yaghma: Illusion Magic, Animals, Enchantment, Transmutation, Summoning, Staffs
Ingrekht the Last Judge: Maces, Law, Chaos, Robes, Illuminated, Asterismics, Astral Magic
Irmehret: Magewright, Tailor, Diplomat, Undead, Spirit
Ikerireimil: Robot, Celestial, Hollow-Soul, Healer Magic, Masks, Assault Matrix, Mask-based magic
Ghomyl Syyr (Replacement): Divination, Orbs, Fate, Fortune, Curse Magic, Channeling
Albardi (Traitor): Knives, Swords, Light Armor, Transmutation, Combat Arts

III-
Jarn Arbedo: Gunslinging, Guns, Law, Chasers
Illyri Hope: Healer Magic, Abjuration, Robes, Auras, Non-offensive Geomancy, Support-magic
Elena Durinteyn: Guns, Hypertech, Consumables, Counters, Assist-moves
Aryx Syrim: Reality Coder, Machines, Hypertech, Technomancy, Robots, Machines, Electrical, Technology
Zhuren Wenzei: Elemental Magic, Staffs, Earth, Air, Fire, Water, Ritual Magic, Anti-Fae
Raynold Darrantmoore: Bailartixes, Divination, Nobility, Agility-based fighting
Keiradandrel: Spellcasting, Wizard Magic, Chain-casting, Auras, Magic, MP Damage
Armistead Ilreynden (Replacement): Guns, Cloaks, Light Armor, Gate Magic, Leadership,
Barax Zaratome (Traitor): Dragons, Dragon Magic, Wizard Magic, Ancient Magic, Books

Chapter Bosses/Personal Foes-

The Dragon King - Dragons, Dragon Magic, AOE multiattack, Wielding extra gear, Zonal Geomancy, Summoning from Zones of Darkness, Summoning nonunique bosses
♢Barax Zaratome - (Post-Ascension-Traitor Event)
Astratarach - Divination, Delayed actions, Aliens, Summoning, Charm/Dominion/manipulation, Chains of delayed actions that result in auto-victory unless interrupted, Unscannability, Hiding in remote battlespaces
Emperor Gentnal - Aliens, Mass command, Leadership, Fist Weapons, Using Axes as Fist Weapons, Damage-based Dominion that ignores normal Immunities, Applying Strength to things it has no good reason to apply to, Super Powers, Temporary invulnerability, Attacking across battlespaces (but not making them), Destroying debuffs on hit, Shockwave-on-hit effects
Mr. Zaranadu - Forbidden Magic, Horrors, Darkspawn / Outer Terrors, Umbramancy, Using crystals to augment rituals and effects, Buffs that constantly apply negatives to opponents, Forcing debuffs on to people as buffs and preventing their removal, Ignoring debuffs and negative status effects, Spending Gold as MP, Divination-blocking
Helene Sepherys - Mechs, Guns, Super Powers, Potions and Medicines (particularly ones that grant new abilities), Fast-crafting tech, Wealth-based powerups, Clothes/Diplomacy, Mind control, Robots, Machines
Xeirabrestys - Merging with Arch-Demons/Devils/Daemons, Demon Magic, Dark Magic, Souls, Forces, Summoning controllable clones of opponents, Cursing enemy gear, Lower-planar geomancy, Zonal damage effects and zonal debuffs, Replicating the actions of other entities as supplemental effects to his own actions
Grand Archduke Oralund - Mass summoning, Demons, Devils, Daemons, Controlling Arch-X beings, Dark Magic, High-damage offensive magic, Chasing offensive magic with summon swarm direct-rushes, Counterspells, Persistant Enchantments
Brathwaterzein - Forcible teleportation, Battlespace control, Gate Magic (both offensive and defensive), Preemptive counters, Action cancellation, Effect interruption, Channeling, Effect transfer, Unsummoning, Summon hijack, Planar Geomancy
Queen of Autumn - Seasonal elemental magic, Acid, Severity-increasing DOT, Ignoring debuff stack limits, Worsening debuffs, Nastier versions of status effects, Fae, Decay of equipped gear over time, Decay of abilities upon use, Aggressive Geomancy
Anton Carassius - Rotating immunities, Mastery of base spell subtypes, Ancient Magic, Catastrophe Magic, War Magic, Forces, Magic-manipulation, Mass-casting
Dessius the Traitor - Using other people's MP pools, Forcing other people into burnout, Summoning allies/jumping battlespaces/detonating summons, MP Damage/Drain, Controlling decisions related to the casting of magic, Bringing down opponents' defenses, Applying Damage to regularly-sprouted auxiliary MP pools
Malburgeon Zalderos - Axes, Using traditionally-good-aligned things while an Arch-Daemon, Daemons, Leadership, Using magic to enhance melee combat, Cooperative moves with allies, Retribution-effects that punish individuals who hurt him/his allies
Miermalech the Killer - Swords, Knives, Instant Death, Entering enemy row-order formations, Summoning bizarre Outsiders, Acting as an Emissary, Merging/unmerging things/killing-on-unmerge, Acting without regard to battlespaces, Mobile combat, Attacks that bolster themselves based on their targets
The Pan-Dimensional Quantum Potentiality Information Overmind - Existing across battlespaces, Machines, Robots, Hypertech, Probability control, Knowing information without scans / selective scans, Creating avatars, Forking each round and choosing one result from many
Melmazar Laplace - Dominion/control, Exiting battle and controlling events from outside, Making other people's choices for them / preventing choices, Demons/Devils, Curses, Repeatedly forking battle and winning across all battles if he wins in any of them, Long-range action delay and divination, Getting progressively-larger piles of retroactive delayed actions
Da’Re’Huel - Polearms, Heavy Armor, Balanced and aggressively-high stats, Gish melee-casting and spellstrikes, Boosting allies on-hit, Violent Leadership, Undoing battlespace messery with severe penalties, Ramping up as enemies take more actions, Auto-summons, Interdicting and countering attacks aimed at his summons
Grand Vizier Haziz Ib’Dahakari - Wish magic, Robes, Staffs, Divination, Contingencies, Summoning, Eidolons, Summoning unique bosses, Becoming untargettable while he has allies, Fading Calls, Desert-based Geomancy, Dragons and Reptiles, Buffs that cause his allies to berserker-implode if his enemies get control of them, Major negative status effects
Arsansil, the All-Weaver - Creating/Connecting/Merging/Splitting battlespaces, Triggering effects when things happen to battlespaces, Creating and forcing combat in sub-battles, Mass summoning/unsummoning, Channeling (including hostile channeling), Movement-lockdown, Traps, Insects, Mass Geomancy, Swapping/linking/unlinking values, Action theft
Shalmarkion- (Pre-Ascension)
Gya-Karus - Merging with other beings, Combining power/stats/skill-sets, Uplifting other beings, Ignoring buff stacking, Counting as multiple entities where advantageous, Replicating actions of other entities / as self, Drain, Effect replication, Consuming opponents into his skillset, Turning opponents into buffs, Having infinite HP


IV-
Ardrakas Kresmeides: Hypertech, Robots, Machines, Clockworks, Bio-Horrors, Oozes, Prep-based creation and activation of items/effects
Lurumel: Ooze, Weapon Coatings, Infusion Formulas, Status Effects, Incorporation of Form Traits (Re-Elementalize, New Moves, New Effects, Other Bonuses), Alchemy
Krayl Vanzeil: Disguises, Enchantment, Assumption of the Forms of Others, Power Mimicking
Drolda Thandolmann: Dark Transformations, Chained-Transformations-Upon-Death, Leadership, Swordcanes, Clothes, Bardic Music
Gorsannis: Gigas Knight, Grand Armor, Spears, Axes, Hammers, Massive Defense, Offensive Momentum, Temporary Invincibility
Aisaro Jinzan: Kensei, Swords, Counters and Vengeance Effects
Savvatmarl: Devils, Darkspawn, Status Effects, Multi-Hit, Offensive Magic, Astral Magic
Alarexia Gillingman (Replacement): Daemons, Support Magic, Healing, Zonal Magic, Anti-Subtype-Based Magic, Time Magic, Repeating Status Reset
Lyrix Chalerex (Traitor): Guns, Stealth, Thief Arts, Sniping, Clockworks, Speed with Guns, Exit to bonus row


Chapter Bosses and Personal Foes-

Emissary Eurestys - Divine Magic, Spirit Magic, Passing effects to the future, Gaining actions when allies gain actions, Mass summons, Aura effects
Iyeriolantros - Dragons, Creating entities that create future generations of progressively-better entities, Creating sheltered battlespaces, Hybridization, Biomancy, Animals/Aerials/Aquatics/Plants/Insects/Cthonians/Astral Beings
Mahu Rah'Seydi- (Pre-Ascension)
Doctor Lychera Tyrrenaum - Hypertech, Biomancy, Abjuration, Force fields, Vessels, Moving allies between battlespaces, Defensive counters, Defensive movement, Unpreventable movement, Rounds of battle where no opponents exist
Arzendrassus, Helix Conquerer - Ignoring restrictions, Piercing, Returning from death, Ignoring negative effects, Shrugging off Damage through Spirit and Mind, Gaining higher values than opponents, Bide-style count-damage-then-release counters
Ilmiero, The Perfected Blade - Counters, Extra actions when not outnumbered, Immunity to summons, Attacks that roll between targets and get stronger as they kill things, Stances and stance-flow, Forcing alternation between group battle and solo battle, Swords, Sword Arts, Combat Arts
Candros Xanthassaros XXXVI - Divine Magic, Ritual Magic, Exorcisms, Binding, Invocations, Inheriting potent effects from across generations of phantom predecessors, Channeling other skill sets with stances, Effects based on the results of earlier battles
Detective-Inquisitor Symon Chardman - Scanning, Offensive scan attacks, Divination, Holy Magic, Divine Magic, Fire, Psychic, Curse-deflection, Disguise-unravelling, Anti-illusion, Anti-replication, Anti-Polymorph, Detransforming attacks, Lockdown, Unstoppable movement
Earmensarna, the Guiding Azure Star - Empowered constellations, Holy Magic, Circular empowerment of self and allies, Charge-up attacks that charge while taking normal actions, Alternative resource pools, Anchoring battle and preventing state-changes unless conditions are repeatedly met
Augustus Solomon - Knowledge, Organizational benefits, Numerical manipulation, Tools/Stones/Using each as the other, Hidden effects, Setting up trap-contingency nets that acquire more trigger-conditions and potential-effects over time, Disassembling scanned targets, Divination
Yemnaut the Formless - Elementals, wish-effects, Effect-clear, Effect-immunity, Shedding debuffs/Damage/status effects, Unique positive status effects, Operating without regard to the number of other individuals present, Operating without regard to location, Uncounterableness
Grandmaster Joseph Sekaro - Psychic, Psychic Powers, Adding other stats to MIN then using MIN to do things, Mentalist-variant martial arts, Mass control, Self-perfection, Clones, Attack redirection, Barrier/Ward/Aura effects, Damage nullification
Eorakline, Empress of the Far Heavens - Brilliants, Spireguides, Paragons, Verdants, Innocents, Wishkin, Fantasmics, Alternate battle rules, Nobility, Glory, Buff auras that work across battlespaces, Supplementing deity effects, Changing base and nonbase subtypes, Faith, Hope, Will
Celestial Prophet Kaljadel - Smitten, Maces, Gaining progressively more sets of Worshipper Benefits, Declaring actions in advance to make them unresistable, Heavy Armor, Shields, Celestials, Celestial Magic, Linking allies
Earmenhirakah, First of the Reborn Titans - Ancient Magic, Aisurii, Massive HP totals, Extremely high stats, Damage thresholds that cap damage within a period, Defensively-selectable debuff slots, Immunities, Redefining effects, War, Undead,
Uruquaris - Becoming zones/terrain, Attaching effects to self, Auras, Expanding self-buffs, Astral Magic, Empowered Constellations, Angels, Aliens, Horrors, Crossing abstandard subtype constellations, Basilisk Diagrams, Geomancy, Battlefield-control, MIN Damage, Confusion/Insanity, Spatial, Existing outside of battlespaces
Erkthanot, The Slumbering God - Untargetability, Invulnerability, Deity Effects, Granting Worshiper Benefits, Gaining power while inactive until conditionals are fulfilled, Unremovable effects, Resisting alterations
Ismyri, Wanderer - Divine Magic, Gate Magic, Acquiring and cycling through gear/power sets, Borrowed effects, Temporary phantom allies, Battlespace traversal, Nonbase subtypes
Gyl Rathos - Gaining power, Developing new magic schools / equipment subtypes, Dynamically-constructable Overcrashes, Ability-swap, Modifying rule sets, Establishing new possibilities, Attacking through nonstandard vectors, Equipping gear as a boss
Myr Hieradraise - Raising the Level of others, Allowing allies to act while dead or not present, Battlespace-ignoring aura-buffs, Granting individuals new powers, Altered Natural abilities for entities, Letting allies ignore rules and restrictions, XP-manipulation, Base Stat manipulation, Altering equip slots, Subtype-shift
Savvekh'Lambh - Power increasing without limits, Ignoring caps, Constantly rising, Creating chains of battlespaces and auto-defeating things that don't follow it up the chain, Beating infinite values, Gaining new powers rapidly, Ignoring stacking limits

V-
Silseria Dragonsbane: Swords, Subtype-focused slayer stuff, Anti-Dragon, Light Armor, Leadership, Combat Arts, Extending General beyond Humans, Counters and counter-counters, Transfer-buffs-to-self temp-solo-hero fights
Erynnei, Crimson Witch of the Farlands: Libram Magic, Mixing spells, Wands, Robes, Spatial, Elemental respec, Equipping tons of spells
Janthos Irimanos: Vessels (Attack Helicopters), Extreme anti-Ooze spec, Grafting Guns and Throwing Weapons to Transformations, Start-of-battle attacks, Attack-on-movement
Jurunei of Erileyem: Fae, Life, Geomancy, Summoning, Eidolons, Extending planar properties to Fae, Planar geomancy, Disruption of enemy battlefield control, Disruption of enemy summon stacks, Prevention of action assignment
Captain Mahdar Hasquaam: Vessels, Water, Gate Magic, Siege Weapons, Etheral Magic, Aether, Astral, Nullification of anti-subtype effects
Kobolor the Ancient: Golems, Heavy Armor, Abjuration, Time, Time Magic, Fist Weapons, Soaking other negative effects into HP Damage
Inspector Cerina Ilrenden: Divination (Detective subspec), Anti-Mystery, Guns, Knives, Bladecanes, Disguises that get sacrificed early-battle for anti-subtype attacks
Archmagus Sandor Arinceyd (Replacement): Orbs, Robes, Auras overlapping robes, Charge-up casting, Wizard Magic, Combo-moves with allies and specific spell groups
Mahu Rah'Seydi (Traitor): Spirits, Vessels, Healer Magic, Ritual miracles that blend Divine and Ritual magic, Deity effects/team-buff


Chapter Bosses and Personal Foes-

The Marquis of Dufrestyne - Bailartixes, Repeating attacks, Unique allies, Combo moves, Fading calls, Charm variants, Pain variants, Life, Agony, Maiming effects, Punishing opponents who are already losing further, Spiteful effects, Benefitting from negative status effects
Lyrix Chalerex- (Post-Ascension-Traitor Event)
The Buzzard Priest - Avoiding curses and negative effects, Staffs, Aerials, Annoying effects, Curses, Negative status effects, Rare negative status effect variants, Dark Magic, Uplinking to varied other bosses for additional power without losing control, Ritual Magic, Deadly summons that appear if battle phases aren't defeated quickly enough
Magellan Ashe Laathus - Vessels, Geomancy, Battlespace travel, Effects upon battlespace-entry, Tools and Staffs, Mirroring negative effects to opponents by gaining positive versions, Geomancy and summon seizure, Dominion, Using Dominion on nontraditional targets like items and zones, Zone effects, Ablative force fields that must be Damaged before hurting their possessor that recover each round, Circle effects, Magic-as-technology and vice-versa, Mirror realities and battlespaces
Don Hippopotamus - Berserker rage, Humanoids, Animals, Fortune/gamble-effects, Cheating and declaring values, Dice, Axes, Guns, Mug-attacks, Theft, Becoming more dangerous as Damage and negative effects accumulate
Clu Karidallios - Superceding control effects, Golems, Rune Magic, Geomancy, Large Structures, Geomancy, Granting allies bonuses upon their entry into battle, Umbramancy, Shadow-clone control, Having non-summon allies enter battle, Moon, Negative effects, Trick-effects and complex powers, Counters
The Utopian Minds - Linkage, Channeling, Psychic, Psychic Powers, Acting as one entity with multiple presences in battle that have their own values that they can share/utilize, Fake units, Assimilating summons, Mind as a key stat, Mindshadows, Helpful aura effects that key off of each other and stack, Pack-Hunter style effects
Lyr Bardol - Resurrection prevention, Gear destruction / mass-sunder, Robots, Explosive-type thrown weapons, Hammers and stake-type ammo for Hammers, Self-upgrading, Taking advantage of destroyed effects, Non-undoable buff/debuff-converstion, Automated attack-routines that sacrifice choice for massive action piles, Massive bonuses upon killing unique things, Inbuilt-items that don't occupy slots / cybernetics / grafts
Andu Ruulath - Transmutation, Poison, Negative Status Effects, Instant-loss attacks, Counters, Endless attack chains, Oozes, Corrupting magic types, Limiting Damage taken and turning excess Damage into backlash

Grandmother Quoxjiggobbulous the Primordial - Mass summoning, Splitting when attacked, Self-cloning, Replication of entities and effects, Oozes, Turning Damage into effects that hurt opponents, Negative status effects, Swarm-coordination, Summon-absorbing, Effects where summon generations matter
Cetmyl Dryse - Lost things, Theoretical elements, Formus, Nonbase elements, Taking opponents elements and turning them into powers, Superweapons (both equipped and summoned), Invention, Crafting, Scanning and disassembly, Regaining discarded effects, Bringing back cured debuffs
Gran Markoloch, the Prime Dragon - Instant-defeat charge attacks, Super-damage AOEs, Apocalpytic attacks, Mass drain to power massive destruction, Knowledge, Hijacking spellcasting, MP taxes, Tax effects in general, Dragons, Awe-effects
Mausmangarde, Daemon Lord of Fulsome Industry - Forcing enemies into encore-loops, Mass summoning, Direct chains, Stalling effects attached to being scanned, Stalling effects in general, Gaining benefits from actions that would normally provide no benefit, Repetition and tedium, Tainting zones/terrain and pollution-effects, Mass-production, Guns, Wealth and Diplomacy, Daemons, Group coordination, Automated effects
Patriarch - Atomic, Unhijackable allies, Self-empowering buff chains, Massie AOE Damage, Negative status effect DoT, Forces, Power Armor, Calling in alternate selves
First and Most Abominable - Attacking previous rounds of combat, Echoing retcon-effects forward with Paradox through self-defined rules, Restarting the battle before the first round and forcing phantom rounds into the equation, Creating rounds of battle between rounds, Mystery/Paradox, Drain, Devouring, Inescapability
Irrian Illumos - Mystery, Identities, Changing character/boss types, Schemes, Establishing conditionals and gaining new powers when they are met, Being invulnerable when not scanned, Self-unscanning / stat hiding, Gaining new abilities when scanned, Alternative win/loss conditions, Numeral/Name manipulation
Jyurae Daiemah - Level drain, Ability theft, Worship-interdiction, Turning buffs negative, Turning gear bonuses negative, Making auras hostile, Effect decay, Summon entropy/hijacking/treason, Falsifying/undoing effects
Arkhelos the Pale - Bows, Vessels, Water, Instant Death, Self-resurrection, Blitz Damage, Barrage attacks, Unmissable attacks, Immunity-piercing, Unreflectability
Orghol Karse, Endbringer - AOE Destruction, Ending effects and making them unable to be brought back, Inevitability, Anti-Geomancy/land-destruction, Connection severing (and prevention of reconnection), Forcing parallel solo fights / loneliness / emptiness, Devastated
Gonzo Heed - Illusion, Illusion Magic, Turning lies into truth, Counting as higher Level than you are, Fake subtypes and powersets, Undoing rounds, Creating fake versions of battle that people make decisions in while you control all decisions in the real one, Switching fake and real battle versions, Nested piles of unscannability and fake stats, Punishing scans
Bez'Bekklin - Mass Instant Death, Resurrection prevention, Killing things regardless of protections, Infinite Damage, Preventing summoning / mass extinction of the whole Enemy List, Unhealable Damage, Unrecoverable destruction, Prevention of action beyond death, Auto-loss conditionals, Unharmability and becoming the ultimate arbiter of harm/death


VI-
Honce the Mammothine: Glory, Fame-based power-ups, Self-buffing, Hammers, Being huge, beefy, and in the way, a bit of Ice and general martial ability
Naria Zalderos
Gilfried (Replacement): Smith, Scientist, Biomancer, Crafter, Matrix Keeper
Iris Sebastian
Shalmarkion
The Governor



Kit

To pull more, must complete the task:
* Obtain the abilities Adept Hammer Training, Adept Mace Training, Adept Holy Magic Attunement, Adept Celestial Magic Attunement, Adept Heavy Armor Proficiency, Basic Skykeeper Knowledge, Apprentice Skykeeper Knowledge, Skykeeper, Basic General Knowledge, Apprentice General Knowledge, General, Basic Divine Magic Attunement, Apprentice Divine Magic Attunement, Priest, Basic Shield Training, Apprentice Shield Training, Defender, Basic Smith Proficiency, Apprentice Smith Proficiency, Smith
Klureimel wrote: ♢Heaven's Hammer- (Passive Ability, Crusher) Possessor gains +(50 * Possessor Level) Melee Attack and +(100 * Possessor Level) SPI if wielding a Hammer, Wielder's 'Melee Attack', 'Melee Overdrive' and 'Powerful Attack' actions may use Strength or Spirit as their Prime Attribute, and possessor may base 'Melee Attack' bonus capping on either Strength or Spirit for purposes of said actions

♢Like A Hammer From the Heavens- (Passive Ability, Crusher) Possessor's first attack of each thread, if performed during the first round of battle and performed targeting a single Demon, Devil, or Daemon that is not 5 or more Levels greater than possessor that has not yet acted, deals double Damage (to a max of (Possessor Level * 1,000,000,000 additional Damage) if possessor is wielding a Hammer and has a greater SPI or CON than said target's CON

♢Shattering the Dark Fortress- (Passive Ability, Crusher) If possessor is wielding a Hammer, possessor's 'Melee Attack', 'Melee Overdrive', and 'Powerful Attack' actions may each remove a Defense-increasing or Resistance-increasing/granting buff that comes from a Demon, Devil, or Daemon source that is not 20 or more Levels greater than possessor



♢Awesome Blows- (Passive Ability, Lawbringer) Whenever possessor kills an opponent while wielding a Mace or Hammer, said opponent's allies have (should possessor desire such) a 100% chance of being afflicted with Awestruck

♢Banishing Verdict- (Passive Ability, Lawbringer) When possessor inflicts Entombed: Incarcerated on an entity that is not 10 or more Levels greater than possessor, possessor may unsummon it if possessor is wielding a Hammer or Mace

♢Heaven-Judge's Banishing Hammerblow- (Technique Ability, Lawbringer) Possessor may use 'Heaven-Judge's Banishing Hammerblow' in conjunction with a 'Melee Attack', 'Melee Overdrive', 'Attack With Finesse', or 'Combined Attack' action so long as possessor has a Mace or Hammer equipped. Said action gains +2,000 Melee Attack and unsummons up to 40 entities below Level 60 that are Demons, Devils, or Daemons that are not 20 or more Levels greater than its performer.

♢Heaven's-Justice Strike- (Technique Ability, Lawbringer) Possessor may use 'Heaven's-Justice Strike' in conjunction with a 'Melee Attack', 'Melee Overdrive', 'Attack With Finesse', or 'Combined Attack' action so long as a Mace or Hammer is equipped. Said action gains a Melee Attack bonus equal to the Magical Attack bonus of one Celestial Magic or Holy Magic spell equipped by its performer (with said spell not counting as being cast as part of said action to provide said bonus)

♢Judge of the Heavens- (Passive Ability, Lawbringer) If possessor is a Celestial, possessor gains +(Possessor Level * 100) Melee Attack while wielding a Mace, Possessor may choose to inflict Awestruck instead of Entombed: Incarcerated or Entombed: Incarcerated instead of Awestruck if wielding a Mace, Possessor may treat Hammers as Maces for purposes of Lawbringer abilities if possessor is a Celestial

♢Retributive Sentence- (Passive Ability, Lawbringer) If possessor is wielding a Mace or a Hammer and is a Celestial, up to once per round, when an entity inflicts a debuff or negative status effect on an ally of possessor, possessor may choose to have a 200% chance of inflicting Entombed: Incarcerated on said entity

♢Sublime Overcrash: Insurmountable Verdict- (Technique Ability, Lawbringer) Possessor may use 'Sublime Overcrash: Insurmountable Verdict' in conjunction with a 'Melee Overdrive' or 'Ultimate Attack' action so long as possessor's MP is not set to 0, no other Technique or Overcrash is being used, and possessor has a Mace or Hammer equipped. Said action gains +50,000 Melee Attack, unsummons all Demons, Devils, Daemons, Arch-Demons, Arch-Daemons, Arch-Devils, and Fiends, and gives all entities in caster's battlespace a non-stacking debuff that makes its possessors unable to summon Demons, Devils, Daemons, Arch-Demons, Arch-Daemons, Arch-Devils, or Fiends, with said debuff not being removable without user's permission if user is alive. Said action sets its user's MP to 0 for the remainder of the thread.

♢Wielding the Heavenly Judge's Gavel- (Passive Ability, Lawbringer) Possessor gains +(100 * Possessor Level) Melee Attack while possessor is a Celestial and is wielding a Mace or Hammer, Possessor's 'Melee Attack', 'Melee Overdrive', and 'Powerful Attack' actions may use Spirit as their Prime Attribute if possessor is a Celestial and is wielding a Mace or Hammer, Possessor may use Spirit to determine possessor's per-item Melee Attack bonus caps if possessor is a Celestial and is wielding a Mace or a Hammer


♢Arbiter's Just Raiment- (Passive Ability, Guardian) Possessor takes 50% Damage from entities afflicted with Entombed: Incarcerated if possessor is wearing Heavy Armor and is a Celestial

♢Bearing the Raiment of Justice- (Passive Ability, Guardian) Possessor gains +(50 * Possessor Level) Defense, +(100 * Possessor Level) CON, and +(100 * Possessor Level) SPI if wearing a Heavy Armor, Possessor may choose at the beginning of a thread (as a non-buff effect) to make its HP-Determining stat Constitution or Spirit and to make its per-item Defense capping based on either Constitution x 2 or Spirit x 2

♢Bulwark Against Impurity- (Passive Ability, Guardian) If possessor is wearing Heavy Armor, possessor gains (Possessor Level /4, rounded up)% Demon Resistance, Devil Resistance, and Daemon Resistance

♢Impenetrable Status Bulwark- (Passive Ability, Guardian) If possessor is wearing Heavy Armor, possessor's Resistances cannot be ignored by lower-Level Demons, Devils, and Daemons

♢Inviolable Heavenly Girding- (Passive Ability, Guardian) If possessor is a Celestial and has a Heavy Armor equipped, possessor may, up to once per thread, cause a Critical against possessor to no longer be a Critical

♢Sublimely Undiminishible Heavenly Form- (Passive Ability, Guardian) If possessor is a Celestial and wearing Heavy Armor, possessor may, up to (Possessor Level / 25, rounded up) times per thread, when possessor would be afflicted with a negative status effect by an entity that is not more than 5 Levels greater than possessor, choose to not be afflicted by said status effect



♢Benevolent Celestial Shielding- (Passive Ability, Paladin) At the start of a thread, if possessor is wearing a Heavy Armor and is a Celestial, possessor may choose one Resistance to an element that possessor possesses and grant said Resistance to possessor's allies as a constantly-applied effect, with this element-selection effect being present on possessor as a non-stacking buff

♢Holy Celestial Light- (Passive Ability, Paladin) If possessor is a Celestial and is Light element, possessor may equip and cast Holy Magic spells as though they were Celestial Magic spells and may cast Celestial Magic spells as though they were Holy Magic spells

♢Shared Holy Bulwark- (Passive Ability, Paladin) At the start of a thread, if possessor is wearing a Heavy Armor and is a Celestial, possessor may choose one Heavy Armor that possessor has equipped and apply its effects it possessor's allies as a constantly-applied effect that is subject to capping as though it came from an item equipped by each individual it is affecting (with capping being on a per-individual basis), with this armor-selection effect being present on possessor as a non-stacking buff


♢Armored by Heavenly Magic- (Passive Ability, Luminary) Possessor obtains +(500 * the number of Holy Magic or Celestial Magic buffs present on possessor) Defense, to a max of 100,000 Defense

♢Ensnare Within Holy Light- (Passive Ability, Luminary) If possessor is a Celestial, whenever possessor afflicts an individual with Awestruck, possessor may also afflict said individual with Entombed: Incarcerated

♢Heaven Shockwave Rain- (Passive Ability, Luminary) Whenever possessor unsummons an opposing Demon, Devil, or Daemon, to a max of 200 times per round, possessor may deal (10,000 * Possessor Level, to a max of 2,000,000) Flat Light element Damage to all of said unsummoned entity's allies

♢Insurmountable Holiness- (Passive Ability, Luminary) Possessor gains +(100 * Possessor Level) SPI if possessor is not afflicted with Voidstruck and has at least 5 Celestial Magic spells equipped, Possessor gains Voidstruck Immunity if possessor possesses no SPI-reducing debuffs or curses, is a Celestial, and has at least 5 Celestial Magic spells equipped
Illyri Hope wrote: ♢Shining Aura of Pacifism- (Stance Ability, Healer) Possessor may not conduct offensive actions, Possessor may not place debuffs or negative status effects on individuals or deal non-healing Damage, HP and MP Healing dealt by possessor's is doubled, Possessor's opponents of equal or lower Level deal half Damage to possessor if possessor possesses any unique allies



Celiria
Krayl Vanzeil wrote: ♢Covert Essence- (Passive Ability, Spy) When possessor is Transformed into a Transformation or entity on the Enemy List (including if possessor is Transformed into such while in a Transformation), possessor may choose, at the time of transformation, to count as not being Transformed while in said Transformation, with effects that would only work on Transformations not working on said Transformation in said case

♢Self-Driven Deniably-Surreptitious Denial of Self-Denial- (Passive Ability, Spy) Possessor may, as an choice that may not be controlled by other individuals or randomly chosen (overriding such instances of control or randomness), choose to ignore having chosen to not count as being Transformed due to the effect of the ability 'Covert Essence', with said choice being made on a per-check basis and being able to count as both Transformed and not-Transformed for different purposes at the same time
Barax Zaratome wrote: ♢Draconic Scholar- (Passive Ability, Dragon Lord) If possessor is a Dragon, possessor and possessor's Dragon allies gain +200 MIN for each different spell possessor has equipped, to a max of (Possessor's Level)x20 spells




Remalius
Doctor Lychera Tyrrenaum wrote: ♢World-Reshaping Research- (Passive Ability, Scientist) Possessor's allies (including possessor) may use possessor's MIN * 2 to determine their per-item Defense capping

♢Salvation Egress- (Passive Ability, Captain) When possessor exits a battlespace, possessor may Transform into a Vessel that possessor could transform into with a 'Transform' action and may make any number of willing allies present in the battlespace being exited (up to said Vessel's Passenger Capacity) passengers on said Vessel
Kamadeus wrote: ♢Wiseman's Orb- (Passive Ability, Magus) Possessor's 'Magical Attack' and 'Overdrive' actions may use Mind as their Prime Attribute if possessor has a Robe and Orb equipped




Rey Naboshi
Albardi wrote:♢Infinite Knife Hurricane- (Passive Ability, Shadow Blade) Possessor's actions that involve a Shadow Blade technique may gain '(The number of Knife weapons possessor has equipped, to a max of possessor's Level) hits against 1'



Rosaline
"Bez'Bekklin" wrote:♢Endless Is The Endmaker- (Passive Ability, Deathless One) At the end of each round, if possessor is dead, possessor may take a single action, If all opponents are 10 or more Levels below possessor, possessor's death cannot cause possessor's side of battle to lose, and possessor's opponents (provided they are all 10 or more Levels below possessor) cannot win while possessor is Dead


♢Across Endless Dark- (Passive Ability, Ebon Chancellor) Possessor may, at the start of a thread, choose to begin outside of all battles; possessor may set a number of actions for entities on possessor's side of battle to perform to bring possessor into battle, with this number being set not as a buff, but as a special value tracked by this ability; when possessor enters battle from this effect, possessor has a (Possessor Level / 4)% chance of inflicting Instant Death on all entities in all battlespaces


♢Death, Doom, Death- (Passive Ability, Other: Heir of Dust) When possessor inflicts Confusion: Fear on an entity of equal or lower Level and it is not immediately auto-removed by an effect and it is not ignored, possessor may choose to also inflict Instant Death on that entity

♢Grave of All Life- (Passive Ability, Other: Heir of Dust) No one in the same battlespace as possessor may be resurrected


♢Great, Dread Endmaker Upon Far Black Shores- (Passive Ability, Other: Living Legend) Possessor gains +((Possessor's Fame - target's Fame)/4, to a max of Possessor's Level)% to possessor's Instant Death infliction changes


♢Stillborn Souls Forevermore- (Passive Ability, Necromancer) If possessor summons or replicates an action performed by an entity of equal or lower Level, possessor may choose for it, at the time of its summoning or replication, to be Dead and unressurectable (with replicated entities being Dead being unable to perform replicated actions unless they could normally act while Dead); if possessor chooses to do so, as a buff on possessor that stacks (200 x Possessor Level) times that cannot be removed by entities of Level equal to or lower Level than possessor, whenever another instance of the same entity is summoned or replicated in any battlespace, for said instance to also be Dead and unressurectable
"Lyrix Chalerex" wrote: ♢Hyperrapid Gun-Shift- (Passive Ability, Gunslinger) If no opponents has greater AGI than possessor, possessor may, before any action, choose to unequip and then equip any number of Gun or Ammo items


♢Swiftest Killshot- (Passive Ability, Gunner) If no opponent has greater AGI than possessor and possessor is wielding a Gun, possessor's offensive actions that involve possessor's Ranged Attack bonus may not be countered (including preemptively) by lower-Level opponents than possessor who have not yet acted

♢Upon the Clocktower- (Passive Ability, Gunner) At the start of battle, possessor may create a Phantom Terrain of Clocktower that may also count as a Chronogeomantic Zone of Midnight (chosen at the time of its creation by its creator). If a Phantom Terrain of Clocktower is present, possessor gains (+(Possessor's Level)% Dodge, +(Possessor's Level)% Critical, and +(Possessor's Level)% To Hit) against entities who have not been in the battle alongside possessor for at least 5 rounds.
Elena Durinteyn wrote: ♢Maximum Suppression Stance- (Stance Ability, Gunner) If one of possessor's opponents is about to perform an attack that targets one of possessor's allies but does not target possessor, possessor may, up to (Possessor's Level) times per round (to a max of once per attack) as a preemptive counter conduct a 'Ranged Attack' action that may only target said opponent (and, optionally, also possessor)
Irmehret wrote: ♢Diaphanous Eternal Garb- (Passive Ability, Diplomat) If possessor has a Clothes equipped, possessor may choose one buff present on possessor to not vanish upon possessor's death
Astratarach wrote:♢View Beyond All Worlds- (Passive Ability, Diviner) At the start of each round, possessor may scan the stats of an individual in any battlespace; if this scan is successful, the target, if equal Level to or lower Level than possessor, may not trigger any effects that it would trigger upon its stats being scanned without possessor's permission



Cael
"Ghomyl Syyr" wrote: ♢Seer's Orb Witnesses All- (Passive Ability, Magus) If possessor has an Orb equipped, possessor may, up to three times per round, at the start of each round, scan the stats of an individual, with said target being able to be in a different battlespace

♢Seer Watches from Afar- (Passive Ability, Magus) If possessor has an Orb equipped and scans the stats of an individual in a different battlespace successfully while no equal or greater Level opponent is in possessor's battlespace, possessor and possessor's allies obtain +(Possessor's Level * 250) to all stats as a non-stacking buff that lasts until the end of the third round that its possessor is in the same battlespace as the entity whose stats were scanned or until the end of battle, whichever occurs first

♢Whispering Orb- (Passive Ability, Magus) Possessor's attacks that involve at least one attack bonus of an Orb possessor has equipped may scan the stats of their targets


♢Cataclysm Comes!- (Active Ability, Seer) Possessor's 'Doom Prophecy' actions may name a moderate negative status effect instead of a minor one

♢Doom and Cataclysm, Intertwined- (Passive Ability, Seer) Possessor's 'Doom Prophecy' ability may choose both a minor negative status effect and a moderate negative status effect instead of just one status effect

♢Doom Prophecy- (Active Ability, Seer) Possessor may perform an action, choosing a target, a minor negative status effect, and a round number greater than the current round's number. Possessor acquires a non-stacking buff that doubles possessor's infliction chance of that minor negative status effect on the chosen individual during the chosen round.

♢Preordained Arrival- (Active Ability, Seer) If possessor is wearing a Robe, possessor may not be prevented from entering or leaving battlespaces by equal or lower Level individuals the first time per round that possessor moves from one battlespace to another

♢The Instrument Is Named- (Active Ability, Seer) Possessor's 'Doom Prophecy' actions may apply their buff to a chosen ally of possessor instead of possessor


♢Nexus of Fates- (Stance Ability, Other: Destiny Weaver) At the start of each round, possessor may transfer up to (Possessor's Level) Fate element or Enchantment buffs or debuffs from targets that are either willing or lower Level than possessor to targets that are either willing or lower Level than possessor

♢Prophetic Spell- (Stance Ability, Other: Destiny Weaver) Possessor may use 'Prophetic Spell' in conjunction with a 'Magical Attack', 'Cast a Spell', or 'Overdrive' action so long as no other Technique is being used and possessor is casting a Fate element spell as part of said action. Said action may be delayed up to (Possessor's Level) rounds, and, if it is its performer's only delayed action at the time, it may not be countered, including preemptively, by entities below its performer's Level without its performer's permission.



Caelum
Joryl Yaghma wrote: ♢And Illusion as the Firmament- (Passive Ability, Illusionist) Possessor's Illusion Magic summons may not be unsummoned by individuals who are not higher Level than possessor if either said individuals or possessor treat Illusion as a base element, Possessor may treat Zones of Illusion as Zones of Earth

♢Primacy of Lies- (Passive Ability, Illusionist) At the start of each battle, possessor may choose a base element; if possessor does so, possessor obtains a buff that causes other individuals in the same battlespace to treat said element as a nonbase element and to treat Illusion as a base element; Possessor's Illusory Things may not be destroyed by individuals below Level 20 without possessor's permission

♢Sage Sculpts Primal Sand- (Active Ability, Summoner) If possessor has a Staff equipped, possessor may spend an action while in a Zone of Earth or a terrain or phantom terrain that is Savannah, Badlands, or Desert, to summon up to 20 Animals from the Enemy List that are below possessor's Level

♢Incredulous Yak's Steely, Uncompromising Glare- (Passive Ability, Beastmaster) If possessor is an Animal, possessor's opponents' actions have a (Possessor's Level - Action's Source' Level)% chance of being cancelled if their sources are in the same battlespace as possessor

♢Lordmaster of Yaks- (Passive Ability, Beastmaster) If possessor is an Animal, possessor gains 1 Base CON and 1 Base MIN, If possessor is an Animal, possessor's Animal pets and summons gain Charm Immunity, If possessor is an Animal, possessor's Animal pets and summons gain +(50 * possessor Level) to all stats and an additional +(50 * possessor Level) to all stats if their name includes 'Yak'



Volatilis
Grand Archduke Oralund wrote: ♢Scourgebolt- (Technique Ability, Warlock) Possessor may use 'Scourgebolt' in conjunction with a 'Magical Attack' or 'Overdrive' action so long as it involves the casting of a Dark Magic, Catastrophe Magic, or Wizard Magic spell and no other technique is used. Said action gains 100*(It's performer's Level) Magical Attack, and, at the end of said action, up to three of its performer's pets or summons may gain an additional action that must be an offensive action that must target at least one opposing target of 'Scourgebolt''s performer's action and may only target targets of 'Scourgebolt's performer's action, themselves, and 'Scourgebolt''s performer.



DOCTOR MIRACLES
Mahu Rah'Seydi wrote: ♢Prophesied Savior- (Passive Ability, Priest) The first time possessor enters a battlespace, possessor's allies in that battlespace are dealt (Possessor's Level * 10,000) Flat Light element HP Healing and are cured of one debuff from a source below possessor's Level


♢Arriving to the Sound of Ritual Song- (Passive Ability, Ritualist) The first time possessor enters a battlespace, possessor counts as having been casting all Ritual Magic spells for (Possessor's Level/5, rounded up) rounds for purposes of multi-action casting requirements for a number of rounds equal to (Possessor's Level/5, rounded up), applying this effect to a max of once per spell across all instances of that spell
Helene Sephreys wrote:♢Develop Brand-New Super Drug- (Active Ability, Alchemist) Possessor may spend an action to give a target +2 to a base stat of said action's user's choice as a non-stacking buff
♢Sublime Merchandise Synchronization: Sepherys- (Active Ability, Alchemist) Possessor's caps are considered 15% higher for purposes of equipped items whose name includes 'Sepherys' if at least half of possessor's equipped items have 'Sepherys' in the name
Grandmother Quoxjiggobbulous the Primordial wrote:♢Grandmother of All Oozes- (Active Ability, Viscous Lord) If possessor is an Ooze, possessor cannot be negatively affected by Oozes that are possessor's summons (or deeper down the generation-tree of summons of possessor).

♢Primordial Self-Division- (Active Ability, Viscous Lord) If possessor is an Ooze, possessor may spend an action to summon a copy of itself that possesses all buffs and positive status effects possessed by possessor, but no debuffs or negative status effect; this copy does not possess gear when created and is not considered Unique. Max 1 summoned.

♢Retaliatory Oozewave- (Active Ability, Viscous Lord) If possessor is an Ooze, when possessor takes at least 1 Damage from an attack after Defense is applied, possessor may summon up to 5 Oozes that are 5 or more Levels lower than possessor and are normally fightable for drops on the Enemy List (Max 50 summoned) and may choose to have a (Possessor Level *5)% chance of inflicting Poison on the attacker

♢Supreme Ooze-Budding- (Passive Ability, Viscous Lord) At the start of each round, possessor may summon Oozes whose total HP is equal to or less than possessor's current HP, provided said Oozes are of equal Level to or lower Level than possessor and are normally fightable for drops on the Enemy List, Max (200 * Possessor Level) summoned
Magellan Ashe Laathus wrote:♢Magellan's Forcefield- (Passive Ability, Auramancer) Possessor gains an Magellan's Forcefield. It possesses (Possessor's Level * 1,000) HP. If possessor would be dealt Damage by a source that is not 20 or more Levels greater than possessor that is not a negative status effect or a debuff and the Magellan's Forcefield possesses at least 1 HP, the Damage is instead dealt to the Magellan's Forcefield. If an individual instance of Damage (from a single hit of an attack or a single other application) reduces the Magellan's Forcefield's HP to 0, remaining Damage does not carry over to possessor.



Tolva
Gorsannis wrote: ♢The Juggernaut- (Passive Ability, Gigas Knight) If possessor is wearing a Grand Armor, possessor ignores Resistances of a percentage equal to or lower than possessor's Level that are possessed by entities of lower Level than possessor
Gilfried wrote: ♢Matix-Based Autoscan- (Passive Ability, Matrix Keeper) Whenever possessor performs an attack that involves the attack bonus of an Assault Matrix possessor has equipped, possessor scans the stats of said attack's targets


♢Unmatched Auto-Integrable Augmetric Systems- (Passive Ability, Power Trooper) Each Power Armor possessor has equipped provides a +1 bonus to each Base Stat that it increases as a non-Base stat, with this bonus not stacking across multiple items for the same stat

♢Flawless Motion of the Iron Mastermind- (Passive Ability, Power Trooper) Possessor ignores the Agility penalties of any Power Armor possessor has equipped


♢Immaculate Self-Forked Clone- (Active Ability, Biomancer) Possessor may, up to once per thread, across all copies of this ability across all individuals, with these trackers being non-resettable, perform an action to summon a non-unique PC that is named 'Forked <Possessor Name> Clone', that has possessor's base stats, that is possessor's PC Type, and that has copies of possessor's abilities, Max 1 summoned

♢Selectively Reintegrate Fork- (Active Ability, Biomancer) Possessor may spend an action to unsummon a PC summoned through possessor's 'Immaculate Self-Forked Clone' ability, gaining replicated copies of all buffs and positive status effects present on said unsummoned PC


♢Master Analyst- (Passive Ability, Scientist) Possessor's scan attempts are rolled twice, with possessor choosing which of the two results to take

♢Sublime Weakness Analysis- (Passive Ability, Scientist) Possessor treats the Weaknesses of possessor's opponents as being 25% higher, Possessor may ignore up to 25% Resilience from each source that is an Armor or a buff with at least one base subtype that is granting one of possessor's opponent's an increased Resilience value


♢Transspatially Override Forked Copy- (Active Ability, Other: Spatial Mage) Possessor may spend an action to unsummon a PC summoned through possessor's 'Immaculate Self-Forked Clone' ability, entering the battespace it was present in so long as no individual 20 or more Levels greater than possessor in either possessor's battlespace or said summoned PC's battlespace objects


♢Impregnable Iron Shell- (Passive Ability, Smith) The first time per thread that possessor equips each armor that possessor created during this thread, possessor obtains a buff that stacks 12 times that prevents the application of a debuff from a source equal to or below possessor's Level to its possessor, with said buff vanishing if the armor that was equipped to provide it becomes unequipped

♢Master Ironworker- (Passive Ability, Smith) If possessor is wearing an Armor that possessor created during the current thread, possessor is Immune to Damage from sources of lower Level than possessor and is Immune to sources 10 or more Levels below possessor

♢Smith of Perfection- (Passive Ability, Smith) Items created by possessor cannot be destroyed by sources equal to or below possessor's Level



Viren, The Green Word
Earmensarna, the Guiding Azure Star" wrote:♢Beyond This World a Great Light Shines- (Passive Ability, Astral Mage) If one of possessor's allies, regardless of what battlespace possessor is in, moves from a battlespace that contains at least three Empowered Constellations that are not set by that ally into a different battlespace that contains three different Empowered Constellations that are also not set by that ally, that ally obtains a buff that stacks 200 times that provides +(250 x Possessor Level) MIN, SPI, and SAN; additionally stacked instances of this buff require different Empowered Constellations present than the three and three checked by each prior instance of it; the number of instances of this buff an individual possesses is divided by 8, rounded down, if it is taken between battles

♢Harmonically-Guided Triumphant Works- (Passive Ability, Astral Mage) For each sequential prior round during which possessor and each of possessor's allies, provided that there are at least 30 such allies, all cast the same Spell at least once, possessor and possessor's allies, as a state-based non-buff, non-debuff effect generated by possessor, ignore a cumulative 5% of each Resistance possessed by the targets of said Spell, provided said targets are equal Level to or lower Level than possessor, for purposes of attacks and actions that incorporate the casting of said Spell, as well as having actions and attacks involving the casting of said spell have a cumulative 1% chance of ignoring the Reflection, Absorption, and Reflection of said actions and attacks by targets that are equal Level to or lower Level than possessor


♢Echoing Kindness and Right Action Across the World- (Passive Ability, Paladin) For each of possessor's lower-Level allies who has placed a buff of each of possessor's other lower-Level allies, all of possessor's lower-Level allies, provided there are at least 5 such allies, obtain a cumulative +(1/((the number of prior instances of this effect tallied)!, rounded down)))% bonus to all stats (to a max of a +(Possessor's Level / 2, rounded down)% bonus), with this bonus being constantly-applied by this ability rather than being a buff

♢Ever-Azure Holy Nimbus- (Stance Ability, Paladin) Whenever one of possessor's lower-Level allies casts a non-offensive spell that heals or buffs an ally that has not yet been healed or buffed by the same ally on the current round, possessor may, up to possessor's Level times per round, give said ally a bonus action at the end of any action containing the spell's casting (if it is part of an action), at the end of any attack containing the spell's casting (if it is part of an attack, but not an action), or immediately (if it is neither part of an attack nor part of an action); Possessor may choose for any text present on possessor or any of possessor's allies, including on their instances of abilities and items, as being this color; any text possessor announces may be this color (Hex = #007FFF)

♢Guidance Offered- (Passive Ability, Scholar) Whenever possessor casts a non-unique spell, possessor's lower-Level allies, as a buff that lasts until the end of the round that does not stack that ends if the ally stops being possessor's ally, add that spell to their Inherent Spell Lists, gaining Inherent Spell Lists as part of the buff if necessary



Geddoe
Armistead Ilreynden wrote: ♢Beat Death in a Gunfight- (Passive Ability, Gunner) The first time each thread that possessor is killed (to a max of once across all copies of this ability), possessor immediately self-resurrects, Possessor's side of battle does not count as losing if all its members are dead by standard victory conditions until after possessor's self resurrection occurs (or is stopped from occurring)

♢Cross-Dimensional Combat Expert- (Passive Ability, Wanderer) Possessor gains +50% To Hit and Dodge if possessor changed battlespaces earlier in the round

♢Deathhunter- (Passive Ability, Hunter) Possessor gains +25% To Hit against Undead, Possessor gains an additional +(Possessor's Level)% To Hit against Undead with Counters

♢Doomhunter- (Passive Ability, Gunner) If possessor is targeting an enemy, boss, pet, or summon with an attack and possessor is wielding a Gun, possessor's Critical chance against said target is increased by a value equal to the highest Instant Death infliction chance of said entity's abilities, with 'inflicts Instant Death' conferring an automatic Critical

♢Fivespace Angle-Bouncing Crossdimensional Gunfight Experience- (Passive Ability, Gunner) Spatial element debuffs may not reduce possessor's To Hit if possessor has a Gun equipped, Possessor may ignore Dodge bonuses from Spatial element buffs if possessor has a Gun equipped

♢Heaven's Truth Golden Pistol Cannon- (Technique Ability, Gunner) Possessor may use 'Heaven's Truth Golden Pistol Cannon' in conjunction with a 'Ranged Attack' or 'Ranged Overdrive' action so long as possessor has a unqiue Gun named 'Dreamlighter' equipped and no other technique is used. Said action gains +400,000 Ranged Attack, gains '1 hit against 7,000,000', gains 'may Heal', and removes all Illusion Magic, Illusion element, and Mystery element buffs and debuffs from its targets.

♢Sublime Gunslinger- (Passive Ability, Gunner) Gun Weapons equipped by possessor gain +(100 * Possessor Level) additional Ranged Attack, Possessor gains (Possessor Level + 100)% To Hit while wielding a Gun

♢Sublime Overcrash: Requiem for the Reaper- (Technique Ability, Gunner) Possessor may use 'Sublime Overcrash: Requiem for the Reaper' in conjunction with a 'Ranged Overdrive' or 'Ultimate Attack' action so long as possessor's MP is not set to 0, no other technique or Overcrash is being used, and possessor has a Gun equipped. Possessor may, up to once per thread, when possessor would be killed by an action, if possessor is wielding a Gun, has not previously used this Overcrash during this thread, and not in Burnout, gain an unpreventable-by-non-Overcrash-effects, uncounterable-by-non-Overcrash-counters, action that must involve the use of this Overcrash. Said action gains +(10,000 * Possessor's Level) Ranged Attack, may target only one opponent, and causes said target opponent, if either below performer's Level or a Tier 3 or lower subtype, to obtain obtain a non-removable debuff that does not vanish upon death that makes its possessor unable to kill this action's performer.


♢Chased the Reaper Across the Realms- (Passive Ability, Wanderer) If an opposing Undead moves to a different battlespace from the battlespace possessor is in, possessor may follow that Undead into that other battlespace so long as no entity 20 or more Levels greater than possessor in either battlespace objects


♢Cross-Spatial Commanding Presence- (Passive Ability, General) Possessor's allies in other battlespaces obtain constantly-applied bonuses to their stats that possessor would grant them if they were in the same battlespace as possessor

♢Decorated Officer of Ancient Wars- (Passive Ability, General) Possessor gains +12 Fame, Possessor, if possessor is wearing a Light Armor or an armor whose name includes the words 'Dress Uniform' or 'Parade Uniform', gains an additional Accessory slot that may only hold a Broach or Trinket

♢Defies Death- (Passive Ability, General) Possessor ignores the first instance of Instant Death to affect possessor per battle

♢Inspire Resolve In the Face of Death- (Passive Ability, General) Possessor's allies gain +15% Instant Death Resistance


♢Dodging Shot- (Passive Ability, Protector) If possessor is wielding a Gun and wearing a Light Armor, whenever possessor Dodges an attack, possessor may perform, as a counter to said attack, a 'Point Blank' or 'Ranged Attack' action that may only target said attack's performer and/or possessor, with this ability being able to grant up to 12 bonus actions per round

♢Faced the Reapers and Won- (Passive Ability, Protector) If possessor is wearing Light Armor, possessor obtains (Possessor Level/4, rounded up)% Undead Resistance

♢Swift Gunslinger's Dodging Riposte- (Passive Ability, Protector) If possessor is wearing Light Armor and wielding a Gun, possessor may, up to (Possessor Level/25, rounded up) times per round, conduct a 'Ranged Attack' or 'Point Blank' action as a counter to an attack that missed possessor


♢Known for Always Wearing a Cloak- (Passive Ability, Magewright) Possessor gains an Accessory slot that may only be used to equip Cloak accessories and that may not be converted into other slot types

♢Scythe-Catching Cloak- (Passive Ability, Magewright) Possessor gains 15% Scythe Resistance if possessor is wearing a Cloak


♢Precise Countershot- (Passive Ability, Gunslinger) If possessor is wielding a Gun, possessor's 'Ranged Attack' and 'Point Blank' counters gain +50% To Hit
Thousandfold-Emperor Galshumakko wrote:♢Emperor of Red Stars Stance- (Stance Ability, Alienist) Possessor's Alien allies who are below possessor's Level may (with possessor deciding this choice) use possessor's Level instead of their own

♢Imperious Final Blow- (Passive Ability, Lawbringer) Once per round, possessor may choose for an attack that possessor performs to deal (the number of possessor's allies who have attacked already that round * 10,000) additional Damage, to a max of (Possessor's Level * 1,000,000) additional Damage to opponents of possessor, with further attacks possessor makes against at least one of the same targets that is an opponent dealing half Damage


Kazivon
The Dragon King wrote:♢Birth Dragons from Shadow and Fire- (Passive Ability, Dragon Lord) At the start of each round, for each Zone of Fire or Zone of Darkness that possessor is in (with a Zone that is both counting once), possessor may summon a Dragon that is lower Level than possessor that is fightable for drops on the Enemy List, Max 2,000 summoned

♢Crossplanar Draconic Immanence- (Passive Ability, Dragon Lord) Possessor's Dragon summons who are in different battlespaces may, should possessor choose such, obtain benefits from constantly applied effects originating from possessor as though they were in the same battlespace as possessor

♢Master of the Great Wyrms- (Passive Ability, Dragon Lord) Possessor's Dragon summons, at the time of their summoning, obtain a non-stacking buff that provides +(500 * Possessor's Level) to all stats

♢Mind-Nexus of Draconic Ferocity- (Passive Ability, Dragon Lord) Possessor may, for purposes of an attack, choose to use both the To Hit and Critical value of any one Dragon that is not both higher Level and an opponent

♢See Through All Dragons' Eyes- (Passive Ability, Dragon Lord) Possessor may choose to have successfully scanned the stats of any individual an equal or lower Level Dragon below Level 100 scanned the stats of (including in other battlespaces within the same battle)

♢Supreme Ruler of Dragonkind- (Passive Ability, Dragon Lord) If possessor is a Dragon controls the decisions of all lower Level Dragons below Level 99


♢Wields the Spear of Blackest Night- (Passive Ability, Lancer) Possessor's Spear weapons gain +(Possessor Level * 100) Melee Attack, (Possessor Level * 2)% inflicts Voidstruck, and the element Darkness


♢Master of the Fogsea- (Passive Ability, Veilwalker) Possessor counts as having an accessory equipped whose name is 'Fog Boots', Possessor ignores Dodge-increasing effects attached to Zones, Terrains, and Phantom Terrains that are on individuals other than possessor that were created by sources below possessor's Level
Grand Vizier Haziz Ib’Dahakari wrote: ♢Manifest Guardian Force- (Active Ability, Gatekeeper) Possessor may, up to once per thread, spend an action to summon a lower-Level Eidolon from the boss list that possessor has a corresponding Variable Fading Call spell equipped for or on possessor's Inherent Spell List

Semiramis
Alarexia Gillingman wrote: ♢Reprocessor's Purgation Stance- (Stance Ability, Healer) At the start of each round, possessor declares a base subtype; during the round of that declaration, as a non-stacking buff on possessor, each time an entity of that subtype is killed, possessor destroys its corpse, and, then, if said corpse destruction were successful, possessor chooses an entity to Regenerate (10,000 * that entity's Level) HP and MP; entities of the chosen subtype obtain a 50% weakness to Poison, Pain, and Wounded while possessor possesses this buff

♢Sublime Overcrash: Cage of Forever- (Technique Ability, Other: Time Mage) Possessor may use 'Sublime Overcrash: Cage of Forever' in conjunction with an 'Overdrive' or 'Ultimate Attack' action so long as possessor's MP is not set to 0, no other technique or Overcrash is being used, and possessor has a Time Magic spell equipped. Said action prevents, for the remainder of the round, all opponents who are not Immune to (and do not Reflect or Absorb) Petrification, who are not Immune to (and do not Reflect or Absorb) Petrification: Time Stop, and who are not Immune to (and do not Reflect or Absorb) Time from acting, with things that would occur before and after such skipped actions not occurring, and gives caster and all of caster's allies a buff that cannot be removed by sources below caster's Level that, at caster's discretion, reverts its possessor's status to their status at the time they obtained the buff at the start of each round.
Augustus Solomon wrote: ♢Access to the Archive of Wisdom- (Passive Ability, Other: Numinous Archivist) Possessor gains +(1,000 * Possessor's Level) MIN, Possessor checks for the success of scan attempts twice

♢Quick Reference- (Active Ability, Diviner) Possessor may spend an action to obtain a list of the numerical values possessed by all the individuals for any chosen number of values in any combination of battlespaces, with which numeric value belongs to which individual not being displayed and which specific numeric values correspond to which selected value categories not being displayed and this effect not counting as scanning stats; values can be selected from any particular singular stat, sum of all stats, HP, MP, sum of HP and MP, Max HP, Max MP, Sum of Max HP and Max MP, HP Damage Possessed, MP Damage Possessed, Defense, Defense against Stat Damage, Defense against any particular element or subtype, (Resistance percentage to any particular element, status effect, sub-status effect, or subtype), Prime Attribute, Turn Order Determining Stat Sum, Turn Order Determining Stat for Turn-Order Determining Purposes, To Hit, Dodge, Critical Chance, Resilience, (Sum of To Hit, Dodge, Critical Chance, and Resilience), Level, HP Determining Stat, MP Determining Stat, XP possessed, XP dropped, Gold possessed, and Gold dropped
Jarn Arbedo wrote:♢Guns at High Noon- (Passive Ability, Gunslinger) If possessor has no allies in the same battlespace and is wielding a Gun, possessor's attacks that involve Gunslinging spells deal 5% more Damage


Atalanta
Nathquorlo the Eradicationist wrote: ♢Bladed Hurricane Stance- (Stance Ability, Shadow Blade) Whenever one of possessor's attacks ends, possessor may unequip and then equip any number of Knives and/or Swords, Possessor gains one weapon slot that may only hold a Knife or Sword weapon
Jurunei of Erileyem wrote:♢Attended by the Hosts of Erileyem- (Passive Ability, Counselor of Faerie) Once per round, before one of possessor's actions, possessor may choose to replicate the effect of any ability performable by a Fae on the Enemy List that is equal to or below possessor's Level and that is normally fightable for drops, doing so as though an instance of said entity is performing said ability

♢Breath of the Living Hereafter- (Passive Ability, Counselor of Faerie) Possessor may treat Fae as Devas for purposes of Champion of the Upper Realms abilities; whenever possessor would be able to choose to summon nonspecific entities with the Deva subtype, possessor may instead choose to summon entities of the Fae subtype with the same requirements; Entities below possessor's Level may not prevent possessor from resurrecting Fae



Alrick
Captain Mahdar Hasquaam wrote: ♢Custom-Designer of High-Yield Ship-Mounted Weaponry- (Passive Ability, Other: Siegemaster) Possessor may conduct 'Ranged Attack', 'Point Blank', and 'Ranged Overdrive' actions while possessor is in a Vessel transformation as though possessor were not transformed if possessor has a Siege Weapon equipped


♢My Ship is Where My Heart Is- (Passive Ability, Captain) Possessor's Vessels have possessor's unmodified stats added to them, Possessor's Vessel transformations may not be broken, unequipped, or removed from the thread by individuals who are not 20 or more Levels greater than possessor while possessor is alive


♢Sailor of Forbidden Seas- (Passive Ability, Ocean Prince) Possessor may choose, once per round, either at the start of the round or at the start of any individual's action, to acquire a buff that lasts until the end of the round that causes its possessor and all of its possessor's allies to ignore one chosen effect attached to either a Zone of Water or a terrain or phantom terrain that is Ocean or Sea that does not come from a source that is 20 or more Levels greater than possessor
Ardrakas Kresmeides wrote: ♢Unfathomable Mad Genius- (Passive Ability, Mad Scientist) Possessor obtains +(100 * Possessor Level MIN), +(10 * Possessor Level) Defense against MIN Damage, and +(1,000 * Possessor Level) MP



The Shielding Golem
Kobolor the Ancient wrote: ♢Body of Unfaltering Stone- (Passive Ability, Evermason) If possessor is a Golem, possessor obtains +(50 * possessor Level) Defense, +(50* possessor Level) CON, +(50* Possessor Level) STR, and + (500 * possessor Level) HP, and possessor may choose to auto-recover from a minor negative status effect at the start of any action up to 3 times per thread

♢Invulnerable Body that Withstood Seven Ages- (Passive Ability, Evermason) If possessor is a Golem, possessor obtains +(50 * possessor Level) Defense, +(50* possessor Level) CON, and + (500 * possessor Level) HP, Possessor gains 100% Fatigued Resistance, Fatigued: Elderly Immunity, and 30% Time Resistance

♢Plodding Untouched Through the Ages- (Passive Ability, Evermason) If possessor is a Golem, non-unique sources that are not 20 or more Levels greater than possessor (including status effects) may not prevent possessor's first action of each round from occurring


♢Hand of the Root- (Passive Ability, Mountain King) At the start of each round, if possessor is Earth element, possessor may move an effect attached to one Zone of Earth to another Zone of Earth, with this effect movement being able to target Zones that are present in other battlespaces, so long as said effect does not come from a source that is either above Level 200 or that is 40 or more Levels greater than possessor



Celas
Syliri wrote: ♢Necromantic Autocounterspell- (Passive Ability, Sorceress) If possessor is wielding a Wand, up to once per round, when an equal or lower Level nonunique entity (or a unique entity 5 Levels or more below possessor) performs an action that involves the casting of a non-unique Necromancy spell, and possessor has a Necromancy spell of equal or greater value equipped (or the Necromancy spell involved in said action does not have a specific value listed), possessor may, if possessor has at least 5 Necromancy spells equipped, cancel said action as a preemptive counter


♢Descendant of the Honored Dead- (Passive Ability, Necromancer) Possessor may choose for individuals to treat possessor's Necromancy summons as though they were Healer Magic summons or Leadership summons, Possessor may choose for individuals to treat possessor's Undead pets and summons as though their Undead subtype were replaced with Spirit, Possessor's Undead summons gain +(100 * possessor Level) to all stats

♢Undying Blessings Granted to Servants Eternal- (Passive Ability, Necromancer) Whenever one of possessor's Undead Necromancy summons dies, possessor may choose for one of possessor's Necromancy buffs present on that entity to not expire upon that death


♢Arcane Necromancy- (Passive Ability, Wizard) Possessor may cast Necromancy spells as if they were solely or additionally Wizard Magic spells and may cast Wizard Magic spells as though they were solely or additionally Necromancy spells

♢Host to Undying Magics- (Passive Ability, Wizard) Possessor gains +(10,000 * Possessor Level) MP if possessor is Undead and possesses the ability 'Undead Traits', Possessor gains +(1,000 * Possessor Level) Defense against Voidstruck and Manablasted if possessor is an Undead and possesses the ability 'Undead Traits'


♢Eternally Preserved Form- (Passive Ability, Deathless One) If possessor is an Undead, buffs and positive status effects do not vanish from possessor upon death

♢Eternal Undying Authority- (Passive Ability, Deathless One) Once per thread, when possessor summons Undead, possessor may choose to not be able to be prevented from summoning those Undead

♢Ghost Decoy- (Passive Ability, Deathless One) Up to (Possessor's Level/5, rounded up) times per thread, whenever possessor would be moved to another battlespace unwillingly by a source that is not 5 or more Levels greater than possessor, possessor may instead choose not to be moved to that battlespace and to summon an Undead below possessor's Level that is normally fightable for drops on the enemy list whose name includes 'Ghost' or 'Geist' into that battlespace, Max 5 summoned


♢Accompanied by Deathless Guardians- (Passive Ability, General) Possessor may, when entering threads, have instances of Undead Necromancy summons that possessor could summon that are not unique equipped as though they were pets, with these summons being pets and not summons, but counting against the summon limits that they would count against were they summons and being unable to be equipped in numbers exceeding those limits

♢Honored Child of the Ancients- (Passive Ability, General) Possessor gains +(Possessor Level / 2) Fame

♢Ruler of the Undying Kingdom- (Passive Ability, General) Possessor's Undead allies obtain +(100 * Possessor Level) to all stats as a non-stacking bonus



Elyion/El
Ingrekht the Last Judge wrote: ♢The Last Judge- (Passive Ability, Lawbringer) If possessor is wielding a Mace, is wearing Robes, and is Law element, possessor's opponents of equal and lower Level cannot counter possessor's counters, including preemptively

♢The Lawbringer, Bane of Primes- (Passive Ability, Lawbringer) Possessor's Critical chance is doubled (to a max of adding five times possessor's Level to it) against Primes if possessor is wielding a Mace
NEXT IN INGREKHT QUEUE, NOT YET LEARNED wrote:♢Above the Land and Its Laws- (Passive Ability, Lawbringer) Possessor may ignore effects attached to Zones of Law by sources that are not 20 or more Levels greater than possessor
Keiradandrel wrote: ♢Magicae Ex Aurum- (Active Ability, Weirdworker) Caster may spend an action to purchase, obtain, and optionally equip a single In Stock spell from the Shop, paying its cost in Gold

♢Mystic Regulatory Entity- (Passive Ability, Weirdworker) Possessor's opponents have the MP cost of spells they cast increased by (Possessor's Level * 10,000) MP, Possessor's allies (including possessor) have the MP cost of spells they cast reduced by (Possessor's Level * 10,000) MP




Vashna/Draconics
Ikerireimil wrote: Hollow-Soul Traits- (Passive Ability, Other: Empty Vessel) Possessor gains Hexed Immunity, Disease Immunity, Fatigued Immunity, Pain Immunity, Confusion Immunity, and Charm Immunity so long as possessor is a Hollow-Soul. Possessor, while a Hollow-Soul dies when possessor reaches 0 MP instead of 0 HP. If possessor has been a Hollow-Soul at any point in the thread, whenever possessor's HP is 0 or less, instances of HP Damage that are dealt to possessor may (should their sources choose to do such) be converted into instances of MP Damage of amounts equal to half their prior value.


♢Masked Facade Covering the Hollow Center- (Passive Ability, Magewright) At the start of each round, possessor may choose an equipped Mask; half of all MP Damage dealt to possessor is instead added to a separate total that is compared to the Gold value of said Mask / 10; if said quantity reaches said value, said Mask, at the end of the round, unequips and then breaks until the end of the thread


♢Messenger of an Empty Heaven- (Passive Ability, Justicar) Once per thread, at the start of a battle, possessor creates a battlespace, places a Zone of Light into said battlespace, and attaches an effect to said battlespace that prevents possessor's allies' resurrections from being prevented by individuals below Level 80 who have not scanned possessor's stats while possessor did not have at least one Mask equipped so long as no individual has at any point entered the zone bearing said effect, Possessor's Justicar abilities count as Empty Vessel abilities (including for prerequisite purposes)


♢Coldly Brutal Dissasemblist- (Passive Ability, Matrix Keeper) Possessor obtains +(100* Possessor Level) Ranged Attack if possessor is wielding an Assault Matrix, Possessor's actions that incorporate the attack bonus of at least one Assault Matrix may gain '(2 * Possessor Level)% inflicts Wounded, Wounded: Maimed, or Wounded: Laid Open' and, on the successful infliction of one of those status effects, may scan their target's stats; If possessor is a Celestial, Robot, or Hollow-Soul, possessor obtains (Possessor Level *2)% Confusion Resistance and Charm Resistance


♢Sculpted Faces Witness All- (Passive Ability, Matrix Keeper) Possessor obtains +25% To Hit for purposes of 'Ranged Attack' actions for each Mask possessor has equipped if possessor is wielding an Assault Matrix (to a max of +200%), Possessor obtains +25% Impaired: Blind Resistance for each Mask possessor has equipped (to a max of +500%)



Karhu
Drolda Thandolmann wrote: ♢Sudden Riposte- (Active Ability, Gentleman Assassin) Once per round, if possessor is wielding a Bladecane, possessor may perform this action as a counter. This action generates an attack targeting the individual it is countering that incorporates its user's Melee Attack bonus and uses Agility as its Prime Attribute.

♢Deadly Bladecane Skill- (Passive Ability, Gentleman Assassin) Bladecane Weapons equipped by possessor gain +(100 * Possessor Level) additional Melee Attack, Possessor gains (Possessor Level)% Critical while wielding a Bladecane


♢Dramatic Introductory Monologue- (Passive Ability, Bard) Possessor's first action of battle may not be countered if it is a 'Cast a Spell' action that targets no opponents or is a 'Transform' action


♢And Now My True Form!- (Passive Ability, Nemesis) Possessor may, once per thread, upon death while not transformed, transform into an equipped Dark Transformation, not counting as dead from that particular instance of death unless possessor enters the form that possessor died in an would still be considered dead due to said death's trigger



Nole
Ayrdunis wrote: ♢Establish Field of Resurrective Light- (Active Ability, Healer) Possessor may spend an action to attach an effect to a Zone of Light that does not stack across zones or on the same Zone that resurrects an individual who died while in said Zone due to a source of lower Level than said effect's creator at the start of each round

♢The Great Healer- (Passive Ability, Healer) Healer Magic spells cast by possessor gain +(100 * Possessor Level) additional Magical Attack, non-unique individuals below possessor's Level who are below Level 100 cannot cause Damage to be counted as unhealable by possessor


♢Wreathed in Divine Radiance- (Passive Ability, Auramancer) If possessor is Light element and has at least 1 Light element Aura, at least 2 Divine Magic spells, and at least 2 Healer Magic spells equipped, whenever possessor is targeted by an offensive action, possessor may choose to either have a (Possessor Level)% chance of inflicting Awestruck on the source of said action at the end of said action or a (Possessor Level - Target Level)% chance of inflicting Smitten on the source of said action, Possessor gains +(Possessor Level * 100) Defense against Light while possessor has a Light-element Aura equipped, Possessor obtains 20% Divine Magic Resistance


♢Great Healing Force- (Technique Ability, Controller) Possessor may use 'Great Healing Force' in conjunction with a 'Magical Attack' or 'Overdrive' action so long as no other technique is used and possessor has a Force equipped. Said action gains +(100* Possessor Level) Magical Attack and 'Heals'.

♢Holy Power Externalized- (Passive Ability, Controller) Possessor gains +(100 * Possessor Level * (5 - the number of negative status effects possessor is afflicted with, minimum 0)) Magical Attack while wielding a Force, Possessor's 'Melee Attack', 'Magical Attack', and 'Ranged Attack' actions may count as including the casting of an additional Divine Magic spell if possessor has a Force equipped


♢A Beacon Across All Darkness- (Passive Ability, Radiant Hierophant) If possessor is Light element possessor's allies may not be prevented by individuals who are not 20 or more Levels greater than possessor from entering the battlespace that possessor is in
Uruquaris wrote: ♢And the Glorious Vastness Between- (Passive Ability, Heavenly Protector) If possessor is an Angel, Celestial, Deva, Fantasmic, Aisurii, or Holy One, and an entity moves from one battlespace to another in a battle that contains possessor, possessor may deal (Possessor's Level * 10,000) Flat Astral & Good element HP Damage or HP Healing to said entity immediately after it does so

♢Foul Worlds Crumbling Away- (Passive Ability, Heavenly Protector) This ability possesses no effect if its possessor is not an Angel, Celestial, Deva, Fantasmic, Aisurii, or Holy One, At the start of each round, possessor may destroy a Zone, Terrain, or Phantom Terrain created by a lower-Level source and, if said destruction was successful, create a Zone of Light or Air or Hope

♢Heaven Fractal Mind-Defenses- (Passive Ability, Heavenly Protector) If possessor is an Angel, Celestial, Deva, Fantasmic, Aisurii, or Holy One, possessor gains 5,000 Defense against MIN Damage and may deal 500 Flat Light or Psychic or Spatial element MIN Damage to and/or inflict Confusion on any entity that attempts to deal it MIN Damage (to a max of 20 times per entity per round)

♢Heaven-Light Fractal-Tendrils- (Passive Ability, Heavenly Protector) If possessor is an Angel, Celestial, Deva, Fantasmic, Aisurii, or Holy One, at the start of each round and at least one Empowered Constellation is present, possessor obtains a buff that stacks 8 times that causes its possessor to count as having an additional Light & Hope & Energy element Whip equipped that provides +(100 * Possessor Level) Melee Attack and Magical Attack and allows its possessor's 'Melee Attack' actions to use Spirit or Mind as their Prime Attribute. At the start of each round, each such buff that was not obtained on said round generates a buff that stacks 200 times per buff that it is on and 1,600 times overall and places it on itself, with said secondary buff increasing the quantity of Melee Attack and Magical Attack bonus points that the buff it is attached to provides by 100 points and that provides +100 MIN.

♢Mind of the Alien Heaven- (Passive Ability, Heavenly Protector) If possessor is an Angel, Celestial, Deva, Fantasmic, Aisurii, or Holy One, Demons, Devils, Daemons, Darkspawn, Outer Terrors, and Forbidden Magic sources that are not 20 or more Levels greater than possessor cannot inflict Confusion or Insanity on possessor

♢The Unfolding Sky of Heaven- (Passive Ability, Heavenly Protector) This ability possesses no effect if its possessor is not an Angel, Celestial, Deva, Fantasmic, Aisurii, or Holy One, Possessor gains + (10,000 * Possessor Level) HP, Possessor's presence counts as the presence of an additional Empowered Constellation that possessor created (that does not count against the total number of Empowered Constellations that possessor may create), Possessor creates a Zone of Light or Air or Hope at the start of each round, Individuals who target possessor with attacks have a (Possessor Level * 3)% chance of being afflicted with Confusion if they are not Angels, Celestials, Devas, Fantasmics, Aisurii, or Holy Ones


♢Magics of an Alien Heaven- (Passive Ability, Luminary) Possessor may equip and cast Celestial Magic spells as though they were Gate Magic spells, Possessor treats the Celestial Magic Resistance of entities as though it were 15% lower
"Morrisant" wrote: ♢Mind of the Demon General- (Passive Ability, Commander) Once per round, when an entity below possessor's Level with lower MIN than possessor would counter one of possessor's actions, including preemptively, possessor may gain an additional action to make a preemptive counter to said counter
"Not Pulled But Up Next For Morrisant" wrote: ♢The Demon General- (Passive Ability, Demonologist) If possessor is a Demon or Arch-Demon, possessor's Demon pets and summons gain +(100* Possessor Level) to all stats; Possessor's Demon summons, at the time of their summoning, may gain the element Law as a non-stacking buff



Roy
Gazhannix wrote: ♢Ongoing Ritual of Dark Summon Empowerment- (Stance Ability, Summoner) If possessor is Darkness element, possessor's summons, when summoned, may obtain a buff that provides +(50 * possessor Level) to all stats and gives them the element Darkness

♢Opening the Black Gate- (Passive Ability, Summoner) Whenever possessor casts a Dark Magic spell as part of an action, to a max of once per round, possessor may also cast a Summoner Magic spell (even if it could not normally be cast as part of said action) that solely summons, with said action summoning said summons as an effect separate from its standard hits

♢Sealing the Black Gate- (Passive Ability, Summoner) Whenever possessor casts a spell that summons as part of an action, to a max of once per round, possessor may pay 50% of possessor's Max MP in MP, and, if possessor does so, all opponents of lower Level obtain a debuff that makes them unable to summon until possessor, following the conclusion of said action, summons again

♢Shadowed Summons- (Passive Ability, Summoner) Possessor's Darkness element summons, if summoned into a Zone of Darkness, gain, until the end of the round they were summoned on, a non-stacking buff that provides +(Possessor's Level * 2)% Dodge, with this buff's duration being unable to be extended


♢Bringer of Many Deaths- (Passive Ability, Slayer) Possessor gains +(100 * Possessor Level) Melee Attack, Magical Attack, and Ranged Attack while possessor is wielding a Deadly Item


♢Darkness-Blurred Demon Hosts- (Passive Ability, Warlock) Whenever one or more of possessor's Darkness-element summons is targeted by an attack while in a Zone of Darkness, possessor may choose to have a 50% chance of switching it for a different Darkness-element summon of possessor's that is in the same Zone of Darkness that was not targeted by the attack

♢Sublime Overcrash: Infernal Overvortex- (Technique Ability, Warlock) Possessor may use 'Sublime Overcrash: Infernal Overvortex' in conjunction with an 'Overdrive' or 'Ultimate Attack' action so long as possessor's MP is not set to 0, no other Technique or Overcrash is being used, and possessor is casting a Dark Magic spell as part of said action. Said action gains +50,000 Magical Attack, summons up to 200 Demons, Devils, or Daemons who are equal Level to or lower Level than its performer that are normally fightable for drops on the Enemy List, and creates a Phantom Terrain that stacks with other Phantom Terrains called 'Infernal Overvortex' that is unremovable and unalterably by sources below its creator's Level that, as an effect inherent to its Phantom Terrain type, summons up to 200 Demons, Devils, or Daemons who are equal Level to or lower Level than its creator at the start of each round, even if its creator is dead and that removes spell-generated non-Dark-Magic, non-Summoning buffs from all entities that are in the battlespace it is in that come from sources below its creator's Level, with that also being an effect inherent to its Phantom Terrain type, Max 20,000 summoned. Said action sets its user's MP to 0 for the remainder of the thread.

♢Terror Magic- (Passive Ability, Warlock) Possessor's Dark Magic spells may gain a (Possessor Level x 4)% chance of inflicting Confusion: Fear
Lyr Bardol wrote:♢Perpetual Atrocity Engine- (Passive Ability, Roboticist) At the start of each round, possessor regenerates 1% of possessor's Max MP and obtains a buff that stacks (Possessor's Level + 200) times that provides +(Possessor's Level x 1,000) MP, with this process causing possessor to count as having dynamically created 300 new instances of entities to place on the Enemy List, dynamically made each a new PC Type, summoned one instance each of those entities while in the process of dynamically creating them, afflicted Pain, Voidstruck: Endless Torment, and Cursed: Damned on them while they were in the process of being summoned, killed them while they possessed no names before they entered any battlespace, made them unresurrectable, made them unsummonable by any other entity, removed them from all threads, prevented them from entering new threads, retired them in a method that makes them unable to be un-retired, removed their status as a PC Type, removed them from the Enemy List, and made the process of tracking these factors relating to their creation and subsequent removal unable to be altered and unaffected by resetting threads to an earlier point (with this not impacting the removability or rewindability of the regeneration or buff from this ability)


Eva
Lurumel wrote: ♢Panmorphic Ooze-Body- (Passive Ability, Viscous Lord) Possessor may, at the start of a thread, obtain a non-stacking buff that moves up to 5 base stat points to other base stats of possessor's choice
Janthos Irimanos wrote:Professional Ooze Hunter- (Passive Ability, Slayer) Possessor's Critical Chance is doubled against Oozes (gaining a max of twice possessor's Level in percentile points)




Vrishni
Anadar wrote:
♢Falcon Flurry- (Passive Ability, Archer) If possessor performs a 'Ranged Attack', 'Point Blank', or 'Snipe' action while possessor has a Bow weapon equipped, the action has a 30% chance of being repeated against each of its targets (excluding possessor, with no non-wielder targets who are not the individual repeated against being addable as targets to the repeated instances of the action); the repeated action itself then has a chance of repeating, set as 5% lower than the prior chance (as a cumulative effect), with a max of 6 additional instances of the action being performed against each non-possessor target of the original action

♢Peerless Archer- (Passive Ability, Archer) Bow Weapons equipped by possessor gain +(100 * Possessor Level) additional Ranged Attack, Possessor gains (Possessor Level + 100)% To Hit while wielding a Bow

♢Thorny Retort!- (Passive Ability, Archer) If it is one of the first three rounds of battle, possessor is wielding a Bow, and possessor possesses an 'Attuned to Terrain' Geomancer ability that matches a Terrain or Phantom Terrain that is present, possessor may, whenever possessor successfully dodges a hit of an attack, immediately (interrupting the remainder of the attack/action), as a counter that counts as both pre-emptive and non-pre-emptive (with possessor choosing which if an effect reacts in a different, binary manner to the two states), perform a 'Ranged Attack', 'Point Blank', or 'Snipe' action targeting solely the attacker (and, optionally, possessor), with the To Hit of said attack increasing by possessor's Level and the Critical Chance of said attack having a 50% chance of being doubled


♢Hunter's Feast- (Passive Ability, Hunter) If possessor kills an Animal, possessor heals 5% of its Max HP in HP; this is increased to 25% if possessor kills it via an (action, attack, or effect) that incorporates the Ranged Attack bonus of a Bow Weapon


♢Auto-Camouflage- (Passive Ability, Protector) If it is one of the first three rounds of battle, possessor has not performed any attacks during this battle, possessor has not targeted any other individuals during this battle, and possessor possesses an 'Attuned to Terrain' Geomancer ability that matches a Terrain or Phantom Terrain that is present, possessor has a 50% chance of having possessor's Dodge doubled against each attack that targets possessor




Cyaeilia
Kasura wrote: ♢Artist of Murder- (Passive Ability, Other: Slasher) Sword, Knife, and Axe Weapons equipped by possessor gain +(100 * Possessor Level) additional Melee Attack, Possessor may obtain a chosen minor positive status effect whenever possessor kills an opponent with an action that involves possessor casting a Murder Arts spell (to a max of obtaining one effect per action)


♢Quick Part Replacement: Meat for the Mech!- (Passive Ability, Roboticist) Up to (Possessor's Level) times per round, when possessor inflicts Wounded: Maimed on an opponent, possessor may heal up to one Mech or Robot ally (or one Mech transformation that possessor is not currently in but has equipped) for (said afflicted individual's Level * 1,000,000, to a max of (Possessor's Level *1,000,000)) HP; said Robot or Mech obtains a buff that gives it the subtype Bio-Horror if said afflicted individual was not a Mech, Robot, Clockwork, Machine, Golem, or Elemental.


♢Bloodshed-Sparked Genius- (Passive Ability, Scientist) Spells cost possessor (500 * Possessor Level * (The number of opponents possessor has killed or inflicted Wounded: Maimed on during the current round, to a max of 200)) less MP to cast, Possessor regenerates (1,000 * Possessor Level) MP whenever possessor kills or inflicts Wounded: Maimed on an opponents



Lili
Shalmarkion wrote: ♢Hand of Absolute Darkness- (Active Ability, Warlock) Possessor may spend an action to change target individual of lower Level (to a max of 99)'s element to Darkness

♢Wicked Tyrant's Ink-Black Talons- (Passive Ability, Warlock) Possessor gains +(100 * Possessor Level) Melee Attack and +(50 * Possessor Level) Magical Attack, Possessor's Voidstruck infliction chances are increased by 20%, Possessor's Hexed and Pain infliction chances are increased by 30%, Possessor may choose to count as wielding up to 2 additional Fist Weapons


♢Create Pool of Absolute Darkness- (Active Ability, Ebon Chancellor) Possessor may spend an action to create a Zone of Darkness and attach a non-stacking effect (that does not stack on the same zone or across zones) to that Zone that cancels the Darkness-element actions of non-unique individuals of lower Level than its creator that are below Level 99 that cost more than 0 MP, with its creator regenerating (its creator's Level *1,000) HP each time an effect is cancelled in said manner, to a max of 12 times per round, with its creator being able to select not to cancel particular actions

♢Reach Through Shadow- (Passive Ability, Ebon Chancellor) Possessor may target individuals in other battlespace so long as a Zone of Darkness is present in both battlespaces and no individual who is either (20 or more Levels greater than possessor or greater than Level 99) in either battlespace objects


♢Tyrant's Command- (Active Ability, Commander) Possessor may spend an action to give one of its pets or summons an action, during said action, said pet or summon obtains +(100 * possessor Level) to all stats as a non-stacking buff, after said action, if said summon is not Darkness element as is not a Demon, Devil, Daemon, or Fiend, it obtains -(100 * possessor Level) to all stats as a debuff that stacks 3 times
Naria Zalderos wrote: ♢Dynamically-Expanding Imagination-Fueled Runetheory- (Passive Ability, Rune Mage) Possessor gains +200 unmodified MIN, Possessor gains 2 Rune Mage bonus weeks at the start of each month

♢Empire of Puppets- (Passive Ability, Rune Mage) Possessor's Rune Magic summons and Golem pets gain +(50 * Possessor Level) to all stats and to Defense while in the same battlespace as possessor, Possessor's Rune Magic summons and Golem pets gain Charm Immunity while in the same battlespace as possessor, Possessor's Charm infliction chances are increased by (Possessor Level / 2)% against Rune Magic summons

♢Power of the First Runes- (Passive Ability, Rune Mage) Possessor may equip unique Rune Magic Spell Aspects of Artifacts as though they were Spellx0 items and may equip unique Rune Accessory Aspects of Artifacts as though they were Accessoryx0 items, Rune Magic spells cast by possessor gain +(100 * Possessor Level * The number of Artifacts with Rune or Rune Magic Aspects possessor has equipped) additional Magical Attack, Possessor gains +(50 * Possessor Level * The number of Artifacts with Rune or Rune Magic Aspects possessor has equipped) to all stats

♢Rune Control- (Passive Ability, Rune Mage) Rune Magic spells cast by possessor gain +(100 * Possessor Level) additional Magical Attack, Possessor gains Rune Magic Immunity against non-unique opponents of lower Level below Level 100

♢Runic Vengeance- (Passive Ability, Rune Mage) Whenever an individual conducts an offensive action that targets possessor or deals Damage to possessor outside of an action, at the end of said action or Damage-dealing, possessor may gain a (Possessor Level * 2)% chance of inflicting Hexed on said individual

♢Whee! Puppets Everywhere!- (Passive Ability, Rune Mage) Possessor's Rune Magic summons that are Golems may not count towards the number of individuals present in each row of a row-order formation if at least one individual who does count is present in said row, Possessor may summon Rune Magic summons who are Golems into the rows of opposing formations populated solely by lower-Level non-unique opponents


♢Empire of Toys- (Passive Ability, Other: Toymaker) Possessor may equip Toy weapons in Pet slots (including pet slots that specifically can only contain Golems)

♢Sacrificial Plushie-and-Golem Armada-Wall- (Passive Ability, Toymaker) If possessor is in the back row and possesses at least 5 Golem pets on summons in the front row, possessor's 'Toy-Animating Defensive Art' ability has its redirection chance increased to 50% and works against sources that are up to 10 Levels greater than possessor

♢Toy-Animating Defensive Art- (Passive Ability, Toymaker) Once per round when possessor is attacked by a source that is not 5 or more Levels greater than possessor, possessor may unequip an equipped Toy weapon, summon a Golem of lower Level than possessor that is normally fightable for drops on the Enemy List that is of a Level lower than (The unequipped Toy's value / 1,000,000), and, should possessor be the sole target on possessor's side of said attack, have a 25% chance of re-directing said attack from possessor to said summon, Max 4 summoned


♢High Puppeteer's Strings- (Passive Ability, Other: Puppeteer) Possessor's Rune Magic summons may not be controlled by opponents of equal Level to or lower Level than possessor, Individuals below possessor's Level must cure or auto-recover from instances of Charm infliction with possessor as their source that come from possessor's equipped Puppet Strings weapons twice to actually cure them (with the first such instance from such a source not counting towards said curing)


♢Artifact Collector- (Passive Ability, Magewright) Possessor's Base Stats are increased by 1 for each different Artifact that possessor is carrying at least one Aspect of, This instead works off of artifact ownership in RP threads


♢Mistress of Runepuppets- (Passive Ability, Golomancer) Possessor obtains (Possessor Level / 25, rounded up, max 5) Pet slots that may only contain Golems, Possessor may use these pet slots as summon slots to hold Rune Magic summons that are Golems


♢Holding the Strings to All the Toys- (Passive Ability, Evermason) At the end of any round, if possessor possesses no opponents who are Golems and no allies who are afflicted with Charm or Dominion from opposing sources, possessor may choose to obtain a non-stacking buff that lasts until the end of battle that allows possessor to inflict Charm on any summoned Golem at the time of its summoning and that gives possessor's Golem allies 100% Charm Resistance



Lilian
Erynnei, Crimson Witch of the Farlands wrote: ♢Crimson Magic- (Passive Ability, Wizard) Possessor gains +(100 * Possessor Level) Magical Attack, Possessor may change the elements of any non-unique spell that possessor casts to be possessor's element, Possessor may treat the value of a target's Magic Resistance as being equal to the value of its Fire Resistance and the value of its Fire Resistance as being equal to the value of its Magic Resistance

♢Dynamic Magery- (Passive Ability, Wizard) Possessor may change the subtype of any Wizard Magic, Enchantment, Transmutation, Summoner Magic, Necromancy, Dark Magic, Geomancy, Healer Magic, Divine Magic, Illusion Magic, Druid Magic, Channeling, Divining, Gate Magic, Golomancy, Artifice, Astral Magic, Elemental Magic, Force Magic, Alchemy, Protection Magic, Ritual Magic, Shaman Magic, Shadow Magic, Spirit Magic, or Libram Magic spell cast into any of the other aforementioned subtypes, Has RP effects

♢Pyroclasmic Farland Magic- (Passive Ability, Wizard) Possessor's actions that involve the casting of a Wizard Magic spell may exchange their chance of inflicting Manablasted for an equal chance of inflicting Burning or vice-versa, Possessor's Burning infliction chances are increased by 30%, Whenever an individual below Level 100 who is not 5 or more Levels greater than possessor who is not Resistant to Magic, is not Immune to Magic, does not Reflect Magic, and does not Absorb Magic is cured of or recovered from an instance of Burning with possessor as its source, there is a 25% chance that said instance is not cured or recovered from


♢Achivist's Metacasting- (Passive Ability, Other: Mage-Archivist) If possessor has a spell equipped that is also present on possessor's Inherent Spell list, said spell's Magical Attack bonus is increased by (Possessor's Level * 100) points when it is cast; if possessor casts a Libram Magic spell that shares the exact same combination of elements as a Book or Tome that possessor has equipped, possessor gains +300 Magical Attack, said spell's Magical Attack bonus is increased by (Possessor's Level * 100) points when it is cast; if possessor casts a Libram Magic spell that shares both the exact same combination of elements as a Wand or Staff that possessor has equipped and the exact same combination of elements as a Book or Tome that possessor has equipped, possessor gains +300 Magical Attack, said spell's Magical Attack bonus is increased by (Possessor's Level * 100) points when it is cast

♢Infinite Archive- (Passive Ability, Other: Mage-Archivist) Possessor may equip a number of additional Wizard Magic, Enchantment, Transmutation, Summoner Magic, Necromancy, Dark Magic, Geomancy, Healer Magic, Dvine Magic, Illusion Magic, Druid Magic, Channeling, Divining, Gate Magic, Golomancy, Artifice, Astral Magic, Elemental Magic, Force Magic, Alchemy, Protection Magic, Ritual Magic, Shaman Magic, Shadow Magic, Spirit Magic, or Libram Magic spells equal to possessor's Level


♢Eternal Youth and Vigor- (Passive Ability, Sorceress) Possessor gains Fatigued Immunity, Possessor regenerates (Possessor Level * 1,000) MP at the start of each round

♢Wand Burst- (Passive Ability, Sorceress) If possessor has a Wand weapon equipped that shares the exact same combination of elements as a spell that possessor has equipped, possessor gains +300 Magical Attack



Darston
Waerus wrote: ♢Allbeast Body- (Passive Ability, Flux Baron) Possessor may, up to one times at the start of each round, replicate the effect of any ability performable by an Animal, Umbral, Shapeshifter, or Monster on the enemy list that is below Level 200, below caster's Level, and normally fightable for drops, doing so as though a copy of said entity is performing said ability, Possessor may summon up to 2 Animals, Umbrals, Shapeshifters, or Monsters from the enemy list that are below Level 200 and are normally fightable for drops at the start of each round, Max 200 summoned, 25% Possessor gains 1 additional actions per round, This effect has no effect if any of possessor's living opponents possess the ability 'Necromancer' (or a higher tier-level ability from the same tree) or have the item *Crown of Anadar equipped

♢Allbeast's Shadow- (Passive Ability, Flux Baron) Up to one time at the start of each round if possessor is a Monster, Shapeshifter, Umbral, or Animal, if possessor acted during the previous round, and if at least one Animal, Umbral, Shapeshifter, or Monster on the enemy list that is below Level 200, below caster's Level, and normally fightable for drops performed an action on a prior round of combat, possessor may choose to replicate the effect of any previously-performed-withing-the-same-battle ability performable by an Animal, Umbral, Shapeshifter, or Monster on the enemy list that is below Level 200, below caster's Level, and normally fightable for drops, doing so as though a copy of said entity is performing said ability

♢Allbeast's Thousand Ruinous Poisons- (Passive Ability, Flux Baron) Possessor gains '(Possessor Level)% inflicts Poison', Possessor's Stat Damage cap may be based on Constitution instead of Mind

♢Devouring Hundredfold Maws- (Passive Ability, Flux Baron) Possessor's 'Melee Attack' actions may gain 'Deals HP Drain' if possessor is a Shapeshifter, Monster, Animal, or Ooze

♢Distortion Howling- (Passive Ability, Flux Baron) Possessor's 'Ranged Attack' actions may deal (Possessor Level * 100) Stat Damage to all stats

♢Leap from the Shadows of Beasts- (Passive Ability, Beastmaster) Whenever possessor performs a 'Shift Rows' actions, possessor may enter any battlespace that possessor possesses at least one Monster or Animal ally in so long as no individual that is 5 or more Levels greater than possessor or that is Level 200 or greater that is in the battlespace that possessor is entering or the battlespace that possessor is leaving objects



Anathema
Raynold Darrantmoore wrote: ♢Weapon Combination: Bailartix and Blade- (Technique Ability, Soldreidrethanoi) Possessor may use 'Weapon Combination: Bailartix and Blade' in conjunction with a 'Ranged Attack' action so long as no other technique is used and possessor has both a Bailartix and a Sword equipped. Said action's performer's equipped Swords have their Melee Attack bonuses incorporated into said action as equal Ranged Attack bonuses.


♢Unmatched Fencer's Grace- (Passive Ability, Swordsman) Sword Weapons equipped by possessor gain +(50 * Possessor Level) additional Ranged Attack, Possessor gains (Possessor Level + 100)% To Hit while wielding a Sword, Possessor gains (Possessor Level)% Dodge while wielding a Sword

♢Deadly Finesse- (Passive Ability, Swordsman) Possessor's 'Melee Attack', 'Powerful Attack', 'Attack with Finesse', and 'Melee Overdrive' actions may use Agility as their Prime Attribute; Possessor's per-item Melee Attack bonus capping may be based on Agility.



Orkanith
Argantannion wrote:♢I Am The Only Justice- (Passive Ability, Lawbringer) Possessor gains (Possessor's Level * 2)% inflicts Entombed: Incarcerated, Possessor may choose to prevent lower Level entities from inflicting Entombed: Incarcerated


♢I Am The Last Defense Against the Darkness- (Passive Ability, Guardian) If possessor is wearing a Heavy Armor, possessor may, at the start of each round, choose to remove all Resistances from all allies until the round's end as a non-stacking debuff, gain (Possessor's Level)% Darkness Resistance, and apply possessor's Resistances to all of possessor's allies until the end of the round


♢I Am The Just Blade- (Passive Ability, Paladin) Possessor may, with regards to the elements of opponents' actions targeting possessor and Damage being dealt to possessor, treat the element Law as the element Chaos or Darkness, treat the element Good as the element Evil or Darkness, and treat the element Light as the element Darkness

♢I Am The Righteous Force- (Passive Ability, Paladin) Possessor may treat opposing individuals whose subtype is Celestial, Angel, or Aisurii as though their subtype were Demon for purposes of Paladin abilities and equipped items that require abilities from the Paladin tree to be equipped

♢Blade of the Radiance- (Passive Ability, Swordsman) Sword Weapons equipped by possessor gain +(100 * Possessor Level) additional Melee Attack, Possessor may choose to add Light to the elements of any Damage possessor deals while wielding a Sword and may choose for any Sword weapons that possessor is wielding to count as possessing the element Light


♢I Am The Pure Storm- (Passive Ability, Other: Radiant Templar) Possessor may equip and cast Holy Magic spells as though they were Radiant Magic spells in addition to or instead of their normal subtype, Possessor may equip and cast Divine Magic spells as though they were Radiant Magic spells in addition to or instead of their normal subtype, Possessor may equip and cast Radiant Magic spells as though they were Holy Magic spells in addition to or instead of their normal subtype, Possessor may equip and cast Radiant Magic spells as though they were Divine Magic spells in addition to or instead of their normal subtype, Possessor may cast Divine Magic spells that require a Patron Deity without a Patron Deity if possessor has at least 5 Radiant Magic spells equipped (but not Divine Magic spells that require a specific Patron Deity), Possessor's attacks that involve the casting of a Radiant Magic spell may gain 1 additional hit against each target
The Governor wrote: ♢Chiefest Amongst Objects- (Passive Ability, Evermason) Possessor gains (Possessor's Level/2, rounded up)% Golem Resistance, Possessor is Immune to unequipped items that are not carried by anyone


♢Miraculously Portable- (Stance Ability, Wanderer) Possessor gains the subtype Magic Item. Possessor gains a Gold value of X. Possessor is considered to be both an item and a PC and may be targeted as either or both. If possessor would be stolen, possessor is instead unequipped and forced out of this stance. If possessor would be broken, possessor is instead unequipped, forced out of this stance, and killed. If possessor is in this stance, possessor's allies may spend an action to equip possessor to an open Accessory slot. While possessor is equipped in this manner, possessor is considered to be Semipresent, but is still assigned actions in turn order and may act as though not Semipresent. While possessor is Semipresent in this manner, possessor counts as defeated for purposes of victory conditions.


♢Absolute Recorder of Time- (Passive Ability, Other: Temporal Primarch) Individual's below possessor's Level may not change the round's number without possessor's permission, may not count the round's number as a different round's number without possessor's permission, may not reset battle without possessor's permission, and may not create or modify Chronogeomantic Zones without possessor's permission

♢Perfected Exquisite Timepiece- (Passive Ability, Other: Temporal Primarch) If possessor is an item, the turn-order-determining stat sums of possessor's opponents do not include bonuses from non-unique items; if possessor is an item and none of possessor's opponents have any items equipped, possessor's allies turn-order-determining stat sums are multiplied by 1.1 for turn-order-determining purposes



Charming
Archmagus Sandor Arinceyd wrote: ♢Staff-Charge- (Passive Ability, Sage) When possessor casts a Wizard Magic spell that possesses a Magical Attack bonus, possessor may add the Magical Attack bonus of one equipped staff to said bonus (with capping still being obeyed)


♢Archmage's Mystic Defenses- (Passive Ability, Seer) Possessor's per-item Defense capping may be based on 2*Spirit instead of 2*Constitution if possessor is wearing a Robe and has at least 3 Wizard Magic spells equipped


♢Mystic Crown of the Archmage- (Passive Ability, Wizard) Possessor gains +1 Base SPI while possessor possesses at least one Wizard Magic buff



Dulcinea de Montreal, Nightmares' Angel

To pull more, must complete the task:
* Obtain the abilities Basic Geomancy Attunement, Basic Hypertech Attunement, Basic Wizard Magic Attunment, Basic Divine Magic Attunement, Basic Beastmaster Knowledge, Apprentice Smith Proficiency, Apprentice Jeweler Proficiency, Apprentice Magewright Proficiency, Apprentice Crafter Proficiency, Apprentice Enchantment Attunement, Commander, Conjurer, Controller, Inscriber, and Lawbringer

THIS TASK HAS BEEN COMPLETED
Universal Control System KIRGA wrote: Ultimate Attack- (Active Ability, Attack) Based on all stats added together. Uses Melee Attack bonus, Magical Attack bonus, and Ranged attack bonus. This action costs an amount of MP to perform equal to (User's Max MP) in additional to any other costs. Does double normal damage. Cannot critical. Never misses. Hits all foes. This attack's element is the user's element if none of the user's equipped items give a Magical Attack bonus, a Ranged Attack bonus, or a Melee Attack bonus. Otherwise, this attack possesses the elements of all items the user has equipped that provide a Magical Attack bonus, a Ranged Attack bonus, or a Melee Attack bonus. This ability requires two actions, the first of which is used to charge the attack, to use. These actions need not be one after the other in turn order, but they must be consecutive in terms of actions performed by this action's user. May only be used once per battle


♢Eternally Most High- (Passive Ability, Commander) Possessor's opponents of lower Level than possessor may not acquire buffs that increase their Level and may not treat their Level as greater than it is, this ability does not prevent entry into Transformations

♢Nemesis Overcrash: Perfect Omniversal Control- (Technique Ability, Commander) Possessor may use 'Nemesis Overcrash: Perfect Omniversal Control' in conjunction with an 'Ultimate Attack' action so long as possessor's MP is not set to 0, no other Technique or Overcrash is being used, and possessor has no higher-Level opponents. If possessor would be killed or defeated by a source of lower Level, there is no individual of higher Level than possessor present in any battlespace, and possessor's MP is not set to 0, possessor may preemptively perform an 'Ultimate Attack' action that includes this technique, and, if that action is successful, may immediately end the round. Possessor obtains an unremovable buff that lets its possessor control all decisions made by all entities in all battlespaces next round, with said buff unable to be extended, replicated, or altered and said buff not being able to control more than one round even in the cases of round renumbering or resetting. Said action sets its user's MP to 0 for the remainder of the thread.

♢Paramount Above The Crown- (Passive Ability, Commander) Possessor's actions cannot be controlled by sources whose Level is equal to or lower than possessor's Level; possessor cannot be forced to count as a pet or a summon by sources whose Level is equal to or lower than possessor's Level


♢Firmament's Fundamental Foundation Point- (Passive Ability, Conjurer) Possessor's opponents of equal or lower Level have their non-buff-including stats reduced by 5% as a constantly-applied effect while possessor is afflicted with a debuff or negative status effect

♢Origin of Elements- (Passive Ability, Conjurer) Possessor may, before any action or at the start of any round, declare that any element possessor possesses a class-name ability in is either base or non-base


♢Assertion of Supremacy- (Passive Ability, Controller) Possessor may, at the start of each round, become the controller of any number of summons that are non-unique and either lower-Level than possessor or controlled by one of possessor's allies


♢Elevated Command Priority- (Passive Ability, Enchanter) Possessor, instead of the inflictor, controls the actions of individuals afflicted with standard instances of Charm (but not its sub-status effects) provided said inflictor is of lower Level than possessor

♢Root Command- (Active Ability, Enchanter) Possessor gives target entity that does not Resist Dominion and is not Immune to Dominion that is not greater Level than possessor an action immediately following this action; possessor controls that entity's decisions during that action


♢Ablative Elemental Crystal Supershell- (Passive Ability, Inscriber) Possessor gains (Possessor Level / 2, rounded up)% Resistance to all non-Universe elements that possessor possesses


♢Fundamental Controlling Law- (Passive Ability, Lawbringer) Possessor's actions may not be cancelled or caused to fail by preemptive counters from lower-Level sources

♢Imposition of Inarguable Circumstance- (Passive Ability, Lawbringer) Status effects inflicted by possessor may not be cured or automatically recovered from by sources of lower Level than caster.

♢Metaphysically Final Rulings- (Passive Ability, Lawbringer) Possessor's actions may not be countered by lower-Level sources
Prioress Seretian wrote: ♢Builder of the Hidden Cathedrals- (Passive Ability, Abjurer) If possessor summons a Large Structure, possessor may give it a buff that provides it with +100% Dodge until it acts offensively; possessor may summon Large Structures into other battlespaces that already exist so long as no entity within those battlespaces of greater Level than possessor objects

♢Secret Doorways Within Each Diagram- (Passive Ability, Abjurer) If possessor begins a round in a battlespace that contains an individual who possesses a buff with possessor as a source, possessor may choose to enter a battlespace previously created by possessor so long as no individual of greater Level than possessor objects; possessor may choose to count possessor's Wanderer abilities as additionally being Abjurer abilities for non-prerequisite purposes


♢Devil-Pact Inversion- (Passive Ability, Pactmaker) Whenever a Devil or Arch-Devil of lower Level than possessor would place a debuff on possessor, possessor may choose to transfer it to that Devil or Arch-Devil instead of acquiring it


♢Arch-Blasphemer- (Passive Ability, Priest) Possessor ignores the Tenets, Requirements, and Restrictions of Patron Deities, Deities may not choose for possessor to not be their worshipper and may not prevent possessor from obtaining or benefiting from worshipper benefits they provide that possessor would otherwise possess or obtain

♢Enthroned Heresy- (Passive Ability, Priest) Possessor suffers no negative effects from the status effect Smitten: Excommunicated, instead obtain +1 to all Base Stats while afflicted with it

♢Most-Accursed Litany- (Passive Ability, Priest) If a target possesses 5 or more different Divine Magic debuffs with possessor as a source, possessor may stack an additional copy of each negative status effect on that individual, with those status effects stacking with themselves; any status effects applied in this manner above normal limits are removed if their possessor ceases to possesses at least 5 different Divine Magic debuffs with possessor as a source


♢Eternal Malice- (Passive Ability, Warlock) Curse abilities given by possessor to other individuals gain the Ability Addendum Clause 'Bound by Eternal Malice- This Curse may not be removed or altered by sources lower Level than <Possessor's Level at the time of its application>, Ability Addendum Clause', Possesssor may object to aspects of Curses as though possessor's name were 'Prioress Seretian'



Ryuutarou Ishinori
Silseria Dragonsbane wrote: ♢Dragonsbane- (Passive Ability, Slayer) Damage possessor deals to Dragons that exist as Dragons on the Enemy List or Boss List is increased by 50%, Damage possessor deals to Dragons that do not exist as Dragons on the Enemy List or Boss List is instead increased by 5%
Gran Markoloch, the Prime Dragon wrote:♢Overcharge Breath Weapon- (Passive Ability, Other: Dragon Lord) Whenever possessor would perform a 'Dragon's Breath' action, possessor may tally together the total post-Defense Damage it would deal to all of its targets it it had occurred (not including Damage added to it via this ability), bank that value into this ability (stacking up to 200 times), and skip the action, counting as having not used it for purposes of when the next Dragon's Breath action could be used; this banked Damage is cannot be retained across different battles


Enrica Stracciatella
Iris Sebastian wrote: ♢Chromaguard- (Passive Ability, Other: Chromatic Conductor) When an instance of possessor is replicated, possessor may choose which, if any, of possessor's non-Universe elements it possesses, and possessor may choose to obtain a buff that stacks 200 times that removes those chosen elements from possessor while the replicated instance of possessor exists; possessor controls the decisions of replicated copies of possessor unless possessor is afflicted with Charm, Dominion, Confusion, or Insanity or is being controlled by another individual; this ability is not replicated onto copies of possessor



Natsuu
Honce the Mammothine wrote: ♢Feels No Cold- (Passive Ability, Ravager) Possessor suffers no negative effects from the status effect Frozen, Possessor gains 40% Ice Resistance


♢Blade-Deflecting Belly- (Passive Ability, Protector) If possessor is wearing a Light Armor, possessor gains a 15% chance of ignoring each hit of each 'Melee Attack' action attack, 'Powerful Attack' action attack, 'Melee Overdrive' action attack or Physical element attack that comes from a source that is not 20 or more Levels greater than possessor and that possesses a Strength lower than possessor's Constitution


Mammothine Constitution- (Passive Ability, Monk) Possessor obtains +5,000 CON, Possessor obtains +1 Base CON if possessor's Fame is greater than the Fame of all opponents

Mammothine Strength- (Passive Ability, Monk) Possessor obtains +5,000 STR, Possessor obtains +1 Base STR if possessor's Fame is greater than the Fame of all opponents


♢Divinity Prism Stance- (Stance Ability, Priest) At the start of each round, for each of possessor's allies, possessor may choose one of possessor's Patron Deities, being unable to select the same Patron Deity more than once; Until the end of the round, as a buff effect on possessor that exists once across all choices made and does not stack, possessor causes the chosen ally for each deity to obtain possessor's Worshipper Benefits for that deity instead of possessor

♢Pantheons' Champion- (Passive Ability, Priest) Possessor may possessor (Possessor Level / 5, rounded up) Patron Deities

♢Pantheon's Last Hope Stance- (Stance Ability, Priest) Possessor may only enter this Stance once per thread and this ability is removed from the thread when possessor exits the Stance or dies while in the Stance; When possessor enters this stance, at the start of battle, and at the start of each round, possessor's unique allies who share a Patron Deity with possessor are afflicted with an instance of Vanished that causes its inflictor to count as additionally possessing the Fame of each individual afflicted with it


♢Inspiring Critical- (Passive Ability, General) Whenever wielder Criticals an opponent, wielder's allies are afflicted with Invigorated: High Morale


♢Fulcrum of 10,000 Legends- (Passive Ability, Other: Living Legend) Possessor gains +5 Fame for each unique ally possessor possesses

♢Boundless Legend Body- (Passive Ability, Other: Living Legend) Possessor's uncapped stats obtain +(Possessor's Fame * 100), Possessor gains +(Possessor's Level) Fame, Possesor's unmodified stats obtain +(Possessor's Level * 50)

♢Vast Ineclipsable Self- (Passive Ability, Other: Living Legend) If possessor is Glory element, possessor may choose to prevent offensive actions from targeting possessor's allies if they do not also target possessor, provided that the performers of said actions are lower Level than possessor and possesses less Fame than possessor and that said allies do not possess more Fame than possessor; If possessor is Glory element, possessor may choose to count as up to (Possessor's Fame) additional individuals for row-order purposes


Grey
Kelsius Darkfeather wrote: ♢Start of Armageddon- (Technique Ability, Controller) Possessor may use 'Start of Armageddon' in conjunction with a 'Magical Attack' or 'Overdrive' action so long as no other technique is used and possessor has a Force equipped. Said action gains '1 hit against all opponents' and, if possessor does not possess an Apocalypse Counter or possessor's Apocalypse Counter is set to 0, possessor gains an Apocalypse Counter of 1.


♢Armageddon Spell- (Technique Ability, Other: Eschatologist) Possessor may use 'Armageddon Spell' in conjunction with an 'Overdrive' action so long as no other technique is used and possessor is casting a spell with a Magical Attack bonus as part of said action. Said action deals (1,000,000 * Caster's Apocalypse Counter) additional Damage and sets possessor's Apocalypse Counter to 0.


Oliver
Parmansus wrote: ♢Parthevian Crystal Invoker's Casting- (Technique Ability, Ioun Master) Possessor may use 'Parthevia Crystal Invoker's Casting' in conjunction with a 'Magical Attack', 'Cast a Spell', or 'Overdrive' action, so long as possessor is casting a Wizard Magic spell as part of said action and is wielding a Stone that shares at least one element with said Wizard Magic spell. Said action treats said Wizard Magic spell's Magical Attack bonus (should it possess one) as being double its original value (subject to capping) and treats said Wizard Magic spell's MP cost (should it possess one) as being half its original value.
Inspector Cerina Ilrenden wrote: ♢Enigma Solver- (Passive Ability, Diviner) Enigma Man abilities and Mystery element buffs and items cannot effect possessor's scan attempts


Stearic Camphor
Arzendrassus, Helix Conquerer wrote: ♢Pillar of the Helix Force: Nexus of Belief- (Passive Ability, Commander) At the start of each round, for each unique ally possessor possesses, possessor obtains an instance of a buff that stacks 200 times that provides +(100 * Possessor Level) to all stats

♢Rising Helix Battle Wrath- (Passive Ability, Warrior) Whenever possessor, to a max of (Possessor Level/20, rounded up) times per round per opponent, targets an opponent with an offensive action or deals an opponent Damage outside of an action, possessor obtains a buff that stacks 200 times per opponent and across 999,999,999,999,999 different opponents that causes possessor to treat those opponents' Resistances as 1% lower, to a minimum of 0%

♢Surpassing the Impossible!- (Passive Ability, Eternal Champion) Each of possessor's actions has a 5% chance to ignore the Resistances of entities
Aryx Syrim wrote: ♢Viral Systems Hijack- (Active Ability, Other: Reality Coder) Possessor may spend an action to kill one of possessor's Coded Being summons, and, if said killing is successful, inflict Charm on a Robot or Machine of equal or lower Level
Erahaquss wrote: ♢Blade of the Beyond- (Passive Ability, Swordsman) Possessor's 'Melee Attack', 'Powerful Attack', 'Attack with Finesse', and 'Melee Overdrive' actions ignore the Resistances of lower-Level entities if possessor is wielding a Sword that provides a Melee Attack bonus

Underdog
Savvatmarl wrote: ♢Dweller Between the Stars of Hell- (Passive Ability, Pactmaker) If possessor is a Devil or a Darkspawn, possessor has a (Possessor Level)% chance of inflicting Insanity and Smitten: Great Atrocity on any individual who scans possessor's stats



Ultear
Aisaro Jinzan wrote: ♢Blade of Retribution- (Passive Ability, Kensei) If possessor is wielding a Sword, the first attack possessor performs per round that incorporates a Sword Arts spell that deals Damage deals an additional X Damage to one of its targets, where X is equal to 5% of the total Damage that target dealt to possessor during the battle, to a max of 20% of the attack's Damage to that target not counting this increase

♢Vengeance for the Worthy- (Passive Ability, Kensei) If possessor is wielding a Sword, possessor gains (Possessor Level)% inflicts Instant Death against targets who have killed at least one unique ally of caster who is not currently alive
Zhuren Wenzei wrote: ♢A Season for All Things- (Passive Ability, Conjurer) Possessor may prevent entities of equal or lower Level from summoning Electrical element Fae unless a Zone of Electrical or Chronogeomantic Zone of Spring is present, Possessor may prevent entities of equal or lower Level from summoning Energy element Fae unless a Zone of Energy or Chronogeomantic Zone of Summer is present, Possessor may prevent entities of equal or lower Level from summoning Acid element Fae unless a Zone of Acid or Chronogeomantic Zone of Autumn is present, Possessor may prevent entities of equal or lower Level from summoning Ice element Fae unless a Zone of Ice or Chronogeomantic Zone of Winter is present
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Aeromage
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Re: Other Special Activities

Post by Aeromage »

Bascaradine Corp. Energy Transfer Gizmo

Thread Type- Player Thread
Run By- Any Mod

For the low, low price of 1 gold per experience point, the Bascaradine Corperation is willing to use their nifty new machine to transfer XP between characters. Characters using this service must be unoccupied and in Town. This now can also now be used on Pets, Transformations, Artifacts, and anything else that happens to have an XP total.

New Regulations-
XP may not be moved from pets, summons, transformations, or Artifacts onto players or unique items. Unique items and Artifacts may not be de-levelled through XP transfer.
These regulations may be ignored if special permission is granted. Do not ask for special permission.
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