Kit and the Warehouse

User avatar
Modrageball
Site Admin
Posts: 1292
Joined: Sun May 31, 2020 7:04 pm
Location: RAGE

Kit and the Warehouse

Post by Modrageball »

This thread ran from Nov 21, 2018 to Sep 01, 2019.
Lord Gadigan wrote: Kit has 72 shiny new tickets!

Kit may be saving some of them for later, but I'm handing the whole pile out in this thread.

kitsune106 wrote: 40 go away for once I break level 60.


1/32

1 "Double Box Category Scramble"

Lord Gadigan wrote: Double Box Category Scramble-

{

Tower of the Elephant-

Abdelringogian Fractal-Iris Cage- (Accessory, Container, Grandeur & Spatial & Wood & Knowledge, 1,212,301,000 Gold) If wielder would be afflicted with Crippled: Blinded to the Nature of the Purpose, wielder may instead remove the text of one of wielder's equipped or carried Container accessories that does not already possess said debuff as a non-stacking debuff that is held by that item

Bosshunter's Armory-

Candelabra of the Forgotten Dawn- (Accessory, Magic Item, Time & Light & Astral & Stasis, 1,000,000,000 Gold) Wielder's opponents below Level 99 that are not 20 or more Levels greater than wielder that are bosses cannot summon entities through their Boss Effects on the first round of battle, Wielder must be Level 60 or greater

}

Nature's Heartbeat-

Robe of the Renewed Forest- (Accessory, Robe, Wood & Life, 17,350,000 Gold) +17,500 Defense, +17,500 MIN, +15,500 SPI, +175,000 HP as a non-stacking bonus, Wearer regenerates 17,500 HP at the start of each round, Wearer is cured of one minor negative status effect at the start of each round, Wearer may, up to once per battle, spend an action to re-create all Zones, Terrains, and Phantom Terrains that were destroyed by opponents of wearer during the previous round and the current round, provided said destruction was not performed by a source 20 or more Levels greater than wearer, with said re-creation undoing the removal of effects attached to those Zones, Terrains, and Phantom Terrains, retaining the original sources for the effects whose destruction was undone , with sources Level 80 or greater being able to object to wearer undoing the destruction of some or all of their specific effects, Wearer must be Level 20 or greater

kitsune106 wrote: 2/32

one more

Double Box Category Scramble

Lord Gadigan wrote: Magical Relics-

Coffee Brewer that Runs on MaaaaaAAAAAAaaaaaagic- (Item, Antiquity, Magic & Water & Earth, 17,000 Gold)

Ranged Weapons-

Dyzoslo Pistol- (Weapon, Gun, Chaos & Energy, 16,500,000 Gold) +1 Ranged Attack, 100% inflicts Confusion, Charm, Pain, Poison, Stat Drain, Impaired: Rewind, Poison: Atrophying Toxin, Stat Drain: DODGE Drain, Charm: Pacified, Confusion: Dizzy, Confusion: Paranoia, Hexed: Ill Fortune, Impaired: Mute, Poison: Damage Effect, and Poison: Numbing Agent

kitsune106 wrote: 3/32

Unvisited Futures

Lord Gadigan wrote: Portrait of Forcystus, Lord of Nexus- (Item, Antiquity, Evil & Law & Rot, 7,500,000 Gold)

kitsune106 wrote: 4/32

One Has Unlocked the Warehouse Category "Double Box Category Scramble"

Lord Gadigan wrote: The Noisy Category-

T-Shirt of the Swole Vegan Giant-Buster- (Armorx.5, Clothes, Physical & Earth & Sonic, 31,500,000 Gold) +31,500 Defense, +31,500 STR, +31,500 CON, 75% Resilience, Wearer gains a buff at the start of each round that stacks 200 times, all instances of this buff are removed if wearer deals Drain to a non-Plant entity or consumes a Food item whose name does not include 'Vegan', at the start of each round, this item announces "<Wearer's Name> IS GETTING HELLA BUFF FROM WORKING OUT AND HASN'T EATEN MEAT OR ANIMAL PRODUCTS IN <The number of rounds since either the start of battle or the last time that wearer dealt Drain to a non-Plant entity or consumed a Food item whose name does not include 'Vegan'> DAYS! BOOYAH! ASK <Wearer's Name> ABOUT WORKOUT TIPS AND FOR ADVICE ON HOW YOU CAN IMPROVE YOUR DIET! MEAT IS MURDER! YOLO, BITCHES!"

A Bullseye On My Forehead-

Earned the Ire of the Genie Sultan- (Passive Ability, Curse) Possessor, in RP threads, may be attacked by Genies and Wish-empowered mercenaries between Level 40 and Level 80; For each unique entity attracted by this Curse that possessor defeats, possessor, in addition to entity-specific rewards, gains 1 Fame, 20 Weirdworker Bonus Weeks, 20 Elementalist Bonus Weeks, and 20 Conjurer Bonus Weeks; This Curse tracks how many of these entities have been defeated and vanishes once 5 have been defeated

kitsune106 wrote: 5/32

Has Unlocked the Warehouse Category "Metatemporal Archaeology"

Lord Gadigan wrote: Horn of Foreign Fruits- (Accessory, Magic Item, Energy & War & Hope & Moon & Truth, 30,000,000 Gold) Wielder treats Energy, War, Hope, Moon, and Truth as nonbase elements, Wielder's opponents below Level 60 who are not 5 or more Levels greater than wielder treat Energy, War, Hope, Moon, and Truth as nonbase elements

======================================

You have unlocked another category! Choose from one of the following:

That One Warehouse Category's Title (Requires Level 40+)

Skillful Patterns (Requires Level 20+)

A Tightrope Above the Abyss (Requires Level 40+)

Landhawks and Cannon-Shields

Cool Supplies

kitsune106 wrote: 6/32

That One Warehouse Category's Title (Requires Level 40+)

Kit unlocks and uses

Lord Gadigan wrote: Elected President of Mayors- (Passive Ability, Wind Duke) Possessor gains +5 Fame, Possessor may, at the start of any round, choose to have a 60% chance of inflicting Dominion on any entity whose name includes 'Mayor', Possessor may, at the start of any round, choose to give any willing entity of lower Level's name the prefix 'Mayor ', Possessor may, at the start of any round, choose to give any entity of lower Level a debuff that removes the word 'Mayor' from its possessor's name

kitsune106 wrote: 7/32

Testing once more

That One Warehouse Category's Title (Requires Level 40+)

Lord Gadigan wrote: Viceduke of Vice- (Passive Ability, Pactmaker) Possessor's infliction chances of Charm: Lust, Poison: Drunk, and Poison: High are increased by 30%, Possessor may prevent lower Level entities from inflicting Charm: Lust, Poison: Drunk, and Poison: High, Possessor may choose to sextuple the HP and MP costs of Dark Magic and Demon Magic for lower Level individuals

kitsune106 wrote: Should it not b bice duchess....


8/32

Box Category Scramble"

Lord Gadigan wrote: My Favorite New Addiction!

Paradise Pill Addiction- (Passive Ability, Curse) Each week, possessor must consume 1 Paradise Pill in the Shop; if possessor does not, possessor's 'Has Heaven in the Mind' ability is replaced with the ability 'Paradise Pill Withdrawal'; if possessor does, possessor's 'Paradise Pill Withdrawal' ability is replaced with the ability 'Has Heaven in the Mind'; if possessor does not for 30 consecutive weeks, possessor loses the abilities 'Paradise Pill Addiction', 'Has Heaven in the Mind', and 'Paradise Pill Withdrawal'

Has Heaven in the Mind- (Passive Ability, Blessing) Possessor suffers no negative effects from the status effects Confusion, Charm, Pain, Poison, Disease, Voidstruck, Mindblasted, or Wounded, Possessor is dealt 1,000,000 Flat Whimsy & Faith & Psychic element HP Healing at the start of each round, Possessor cannot be prevented from being resurrected by sources below Level 60, Possessor may cast spells as though possessor possessed a Patron Deity even if possessor does not

Paradise Pill Withdraw- (Passive Ability, Curse) At the start of each round possessor is afflicted with Confusion: Depression, Hexed: Ill Fortune, Cursed: Damned, and Smitten: Excommunicated

100 Paradise Pill- (Consumable, Food, Whimsy & Faith & Toxin, 1 Charge, 20,000,000 Gold) Satiates addiction; Has RP effects

The Cosmic To-Do List

If Kit:
1) Gets a proxy elected mayor of a town or city
2) Gains control of all public utilities within a town or city
3) Builds a secret facility within a town or city that contains at least one Level 60 individual without anyone noticing for six months
4) Replaces a Level 40 or greater unique Human or Humanoid with an artificial replica without anyone noticing for six months
5) Saves a world from an extradimensional invasion with less than 0.01% of the population being aware of this

Kit gets-

*The Edgarville Papers- (Accessory, Tome, Technology & Mystery, 95,000,000 Gold) +95,000 MIN, +950,000 MP as a non-stacking bonus, Wielder and wielder's allies may delay their actions up to 25,228,800 rounds

kitsune106 wrote: 9/32

Box Category Scramble"

Lord Gadigan wrote: Effortlessly Divine-

Can Link to Multiple Planets- (Passive Ability, Other: Worldbound God) Possessor suffers no negative effects from failing to meet requirements of Worldbound God abilities regarding what Zones, Terrains, or Phantom Terrains possessor must be in (but does not count as being in them for other purposes when not in them)

Lesser Deific Domain: Light- (Passive Ability, Other: Worldbound God) Possessor's actions may gain (Possessor Level * 2)% Inflicts Awestruck, Possessor gains 40% Light Resistance, Possessor has RP powers connected to this divine domain

Lesser Deific Domain: Love- (Passive Ability, Other: Worldbound God) Possessor's actions may gain (Possessor Level * 3)% Inflicts Charm: Lovestruck, Possessor has RP powers connected to this divine domain

Lesser Deific Domain: Time- (Passive Ability, Other: Worldbound God) Possessor and possessor's allies are afflicted with Augmented: Haste at the start of each round, Possessor has RP powers connected to this divine domain

Creature Collection-

Earth Giant

kitsune106 wrote: 10/32

Nonbase Arsenal (Requires Level 40+)"
MODRAAAAAAAAAAAAAGE
User avatar
Modrageball
Site Admin
Posts: 1292
Joined: Sun May 31, 2020 7:04 pm
Location: RAGE

Re: Kit and the Warehouse

Post by Modrageball »

Lord Gadigan wrote: Normalizer- (Weapon, Gun, Basic, 75,000,000 Gold) +75,000 Ranged Attack, Wielder's 'Ranged Attack' actions, if hitting a single non-allied target below wielder's Level that is below Level 80, remove all buffs, debuffs, and status effects from that target

kitsune106 wrote: 11/32
Box Category Scramble"

Lord Gadigan wrote: Trinkets and Baubles-

Dragon-Redirecting Weathervane- (Accessory, Magic Item, Draco & Air & Magic, 63,500,000 Gold) Up to three times per round, wielder may redirect an attack or action performed by a Dragon below Level 60

Invocations-

Warpspeed Jousting- (Technique Ability, Lancer) Possessor may use 'Warpspeed Jousting' in conjunction with a 'Melee Overdrive' action so long as no other technique is used and possessor is wielding a unique Spear weapon called '*The Star Lance from Elgath'Thronginn'. Said action gains +135,000 Melee Attack, deals full Damage to the back row, cannot miss targets who are below Level 80, and may, if no entity of Level 80 or greater or that is both Level 60 or greater and greater Level than wielder in either wielder's current battlespace or wielder's chosen destination battlespace objects, wielder may, at the beginning of said action, move to another battlespace and target entities in that battlespace with said action.

kitsune106 wrote: Titanthrone Ivory- (Item, Material, Glory & Nobility & Faith & Time & Progress, 250,000,000 Gold) Cosmic Embryo- (Item, Material, Life & Astral & Time, 275,000,000 Gold) Adaptive Miracle Matter- (Item, Material, Void & Astral & Wonder & Faith & Progress, 500,000,000 Gold) for a ticket for tolva to get a luchador ticket, right?

12/32
Tolva ticket,
That one Warehouse categroy’s title

Lord Gadigan wrote: Tolva gets-

Known as the Janitor of the Shellfish- (Passive Ability, Seakeeper) Possessor gains +1 Fame, Possessor may, once per round, after any entity's action, remove a debuff from a source below Level 50 from an Aquatic whose name includes 'Shrimp', 'Lobster', 'Crab', 'Crustacean', 'Clam', 'Mussel', 'Oyster', or 'Shell'.

Lord Gadigan wrote: You have unlocked another category! Choose from one of the following:

Skillful Patterns (Requires Level 20+)

A Tightrope Above the Abyss (Requires Level 40+)

Landhawks and Cannon-Shields

Cool Supplies

kitsune106 wrote: 13/32

"Somewhere Different"

unlocking skillfull patterns

Lord Gadigan wrote: Juicy Cannon Shield- (Weapon, Shield, Physical & Acid, 99,500 Gold) +120 Defense, +40 Melee Attack, +110 Ranged Attack, 5% inflicts Fatigued: Stun, wielder's 'Ranged Attack' and 'Ranged Overdrive' actions count as involving the use of a Food consumable whose name is 'Orange Banana Melon Fruit' and a Drink consumable whose name is 'Apple Grape Orange Mango Banana Fruit Juice', and may gain 'May Heal'

kitsune106 wrote: 14/32

Skillful Patterns (Requires Level 20+)

Lord Gadigan wrote: Kit gains:

15 Skill Points

kitsune106 wrote: 15/32

Double. Box Category Scramble

Lord Gadigan wrote: Ocean's Bounty-

Anglefish Scales- (Armor, Other: Pelt, Water & Spatial, 177,000,000 Gold) +177,000 Defense, 250% To Hit, 75% Dodge, Wearer cannot be hit by sources below Level 60, Wearer cannot miss targets below Level 80, Wearer is Immune to sources below Level 40, Wearer must be Level 40 or greater

Within the Rainbow Beehive-

Bobbobattian Flypaper- (Weapon, Deadly Item, Earth & Acid, 14,500,000 Gold) +14,000 Melee Attack, 150% inflicts Paralyzed: Adhered

Paralyzed: Adhered (Possessor may not willingly change rows or move to different battlespaces. If possessor changes rows involuntarily or is moved to another battlespace involuntarily, this status effect is exchanged for Wounded: Torn.)

Wounded: Torn (Possessor's stats are reduced by 50% of their non-status-effect-counting values. Possessor's turn-order-determining stat sum is halved for turn-order-determining purposes. This status effect possesses no natural per-round recovery chance.)

kitsune106 wrote: 16/32

Somewhere different

Lord Gadigan wrote: Mr. Fly's Easily-Lost Golfball- (Accessory, Trinket, Air, 50 Gold) This item has a 25% chance of exiting the thread at the start of each round

kitsune106 wrote: 17/32

Somewhere different

Lord Gadigan wrote: Pompadour Megachinchilla of Atomic Doomfury- (Weapon, Deadly Item, Atomic & Destruction & Cute Pets, 67,500,000 Gold) +67,500 Ranged Attack, 100% inflicts Poison: Irradiated, 15% inflicts Crippled: Devastated, 'Ranged Attack' actions involving this item's attack bonus ignore To Hit reductions on their performer that come from debuffs that are present on their performer, This item additionally possesses the subtypes Animal and Throwing Weapon

kitsune106 wrote: 18/32


Skillfully patterns...

Has 15 skill points

Lord Gadigan wrote: Fleet Footed Messenger- (Skill Tree, Monk)
[][][][][]- Possessor gains +5% Dodge for each box marked; each box costs 1 Skill Point
[]- Possessor gains +500 to possessor's turn-order-determining stat sum if the box is marked; the box costs 5 skill points
[]- Possessor may gain an additional action once per battle that may only be a 'Switch Rows' action if the box is marked; the box costs 5 skill points
[]- Possessor may gain an additional action once per battle that may only be a 'Trade' action if the box is marked; the box costs 5 skill points
[]- Once per thread possessor may gain an additional action after completing a 'Trade' action if the box is marked; the box costs 12 skill points

Lord Gadigan wrote: Kit obtains 12 more tickets.

kitsune106 wrote: 19/44

Double box scramble
MODRAAAAAAAAAAAAAGE
User avatar
Modrageball
Site Admin
Posts: 1292
Joined: Sun May 31, 2020 7:04 pm
Location: RAGE

Re: Kit and the Warehouse

Post by Modrageball »

Lord Gadigan wrote: Nonbase Arsenal-

Fission Key- (Weapon, Other: Keyring, 63,000,000 Gold) +63,000 Magical Attack, 100% inflicts Poison: Irradiated, Each of wielder's 'Magical Attack' actions may replicate an Atomic element action performable by an Atomic element entity on the Enemy List that is below Level 80, below wielder's Level, and normally fightable for drops, doing so as though an instance of said entity is performing said ability

Baked Goods-

Cloversugar Luck-Cookie- (Consumable, Food, Earth & Fortune, 1 Charge, 7,000,000 Gold) Target acquires a non-stacking buff that provides +50% To Hit, +50% Dodge, +50% Critical, and +50% Resilience

kitsune106 wrote: 20/44

Due to deal with Cael,

Another ticket is given to tolva for


That one warehouse category title.

For tolva

Aeromage wrote: Clarification: Kit offered a ticket in return for more materials he wanted. Kit is getting:

2 Titanthrone Ivory- (Item, Material, Glory & Nobility & Faith & Time & Progress, 250,000,000 Gold)
2 Cosmic Embryo- (Item, Material, Life & Astral & Time, 275,000,000 Gold)
2 Godcrown Steel- (Item, Material, Glory & Air & Light, 200,000,000 Gold)

(From Orihalcum from Rosaline)

Lord Gadigan wrote: The King of Swing- (Passive Ability, Dancer) Possessor obtains +2 Fame, Possessor gains 150% To Hit, Possessor may choose, when casting a Dance spell, to gain the element Nobility, Possessor may choose, when casting a Dance spell, to gain a buff that stacks 5 times that provides +10% To Hit and +10% Dodge

kitsune106 wrote: 21/44

Somewhere different

Lord Gadigan wrote: The Twelve Balls of Calibrinatrii the Juggler (Level 60, 0 XP, # XP Required, Standard Multiplier x10)

*The Twelve Balls of Calibrinatrii the Juggler- (Weaponx2 Aspect: The Twelve Balls of Calibrinatrii the Juggler, Orb, Moon, X Gold) +150,000 Ranged Attack, +150,000 Magical Attack, +150,000 AGI, +150,000 MIN, +150,000 SPI, Wielder's 'Ranged Attack' and 'Ranged Overdrive' actions may use wielder's Magical Attack bonus instead of wielder's Ranged Attack bonus, Wielder's 'Magical Attack' and 'Overdrive' actions may use wielder's Ranged Attack bonus instead of wielder's Magical Attack bonus, Wielder's 'Ranged Attack', 'Magical Attack', 'Overdrive', and 'Ranged Overdrive' actions may use Agility, Mind, or Spirit as their Prime Attribute instead of Agility, Mind, or Spirit, Wielder's 'Ranged Attack', 'Magical Attack', 'Overdrive', and 'Ranged Overdrive' actions cannot be countered by individuals of lower Level than wielder who are opponents of wielder who have less MIN than wielder, Wielder's 'Ranged Attack', 'Magical Attack', 'Overdrive', and 'Ranged Overdrive' actions may gain '12 hits against 12', Wielder may choose for entities that wielder kills that are below Level 60 to not be resurrectable by normal means but instead be able to be resurrected through use of an effect that could cure an instance of Vanished from them, with individuals who this debuff is placed on at the time of their death not leaving corpses

*The Singing Spheres of Calibrinatrii the Juggler- (Weaponx2 Aspect: The Twelve Balls of Calibrinatrii the Juggler, Orb, Moon & Sonic & Illusion, X Gold) +150,000 Ranged Attack, +150,000 Magical Attack, Wielder may cast Illusion Magic spells as though they were Bardic Music spells and may cast Bardic Music spells as though they were Illusion Magic spells, Once per round, if wielder would be forced to change rows due to a factor other than row-order imbalance, wielder may choose not to move

*The Luminous Spheres of Calibrinatrii the Juggler- (Weaponx2 Aspect: The Twelve Balls of Calibrinatrii the Juggler, Orb, Moon & Light & Mystic, X Gold) +150,000 Magical Attack, +150,000 SPI, +150,000 MIN, Wielder's 'Ranged Attack', 'Magical Attack', 'Overdrive', and 'Ranged Overdrive' actions that incorporate an attack bonus of this weapon that do not involve the casting of a spell may repeat themselves the next round and incorporate the casting of a spell when repeated in this manner, with these actions not being able to repeat if one or more of their performer's actions already repeated in the same round, If wielder performs a 'Trade' action, wielder may replicate one buff that is present on wielder onto an individual that wielder gives at least one item to

*Calibrinatrii the Juggler's Astounding Costume- (Armorx0 Aspect: The Twelve Balls of Calibrinatrii the Juggler, Orb, Moon & Grandeur, X Gold) +1 Defense, This armor must be selected to be destroyed or stolen before any other armor its wearer is wearing if possible, Wearer's stats cannot be scanned by sources below Level 60 who are below wearer's Level

kitsune106 wrote: 22/44

Category "Matryoshka Mayhem"

Lord Gadigan wrote: Prison of Endless Teeth- (Weapon, Other: Box, Physical & Beast & Spatial & Terror, 145,000,000 Gold) +145,000 Melee Attack, +145,000 Ranged Attack, +145,000 Magical Attack, 175% inflicts Confusion: Fear, 50% inflicts Entombed: Oublietted, 5% inflicts Vanished, 5% inflicts Instant Death, At the start of each round, one of wielder's attacks from the previous round that targeted an individual who is currently afflicted with Confusion: Fear or Entombed: Oublietted may be repeated against that individual so long as none of wielder's other attacks already repeated on same round, Wielder must be Level 40 or greater

kitsune106 wrote: 23/44

The Subtree Bonsai Garden

Lord Gadigan wrote: What does Kit already have from that category?

kitsune106 wrote: Going to switch to

23/42
Double Box Category Scramble

As having issues posting the abilities.

kitsune106 wrote: Switching back to bonsai subtree



23/44

Excavate Insanity- (Technique Ability, Architect) Possessor may use 'Excavate Insanity' in conjunction with a 'Melee Attack' action so long as no other technique is used and possessor has a Tool or Axe whose name includes 'Pick', 'Shovel', or 'Mattock' equipped. Said action gains a 30% chance of inflicting or curing Insanity and an optional 100% chance of curing Confusion.
Eyes Honed In the Brain Mines- (Passive Ability, Architect) Possessor gains +15% To Hit against Mindshadows
Mindblast-Deflecting Pickaxe Spin- (Passive Ability, Architect) Up to once per round, if possessor is wielding an Axe or Tool, possessor may choose to have a 20% chance of cancelling a hit of an attack that is Psychic element that is targeting possessor that is coming from a source that is not greater Level than possessor

Thought Prospector- (Passive Ability, Architect) Possessor's 'Mine Brain' technique deals an additional 1,500 MIN Damage, applies a +15,000 Melee Attack bonus to actions it is involved in, and, if it deals at least 1 MIN Damage, gives its performer a buff that stacks 5 times that provides +1,500 MIN, with this buff being able to be transferred to any single willing target by its possessor at the start of any round.

Thought-Spelunker's Mind-Gas Immunity- (Passive Ability, Wanderer) Possessor gains 30% Psychic Resistance, 75% Suffocation Resistance, 120% Mindblasted Resistance, and Stat Drain: MIN Drain Immunity; Possessor gains 60% Dodge if possessor is in a Zone of Psychic

Lord Gadigan wrote: Excavate the Heart's Contents from the Pathways of the Mind- (Passive Ability, Architect) Possessor's 'Excavate Insanity' technique may gain a 30% chance of inflicting or curing Dominion and a 100% chance of inflicting or curing Charm

kitsune106 wrote: 24/44

The Subtree Bonsai Garden

Lord Gadigan wrote: Chip Away Mental Defenses- (Passive Ability, Architect) If possessor is wielding a Tool or Axe whose name includes 'Pick', 'Shovel', or 'Mattock', whenever possessor would deal MIN Damage that is not Healing to a target, possessor applies a debuff to that target that stacks 200 times that provides -200 Defense against MIN Damage

kitsune106 wrote: 25/42



The Subtree Bonsai Garden

Lord Gadigan wrote: Mattock of the Diamond Mind (Level 60, 0 XP, # XP Required, Standard Multiplier x11)

*Mattock of the Diamond Mind- (Weapon Aspect: Mattock of the Diamond Mind, Tool, Psychic & Earth & Physical, X Gold) +200,000 Melee Attack, +200,000 MIN, 240% inflicts Confusion, 120% inflicts Mindblasted, 30% inflicts Insanity, Wielder's 'Melee Attack', 'Powerful Attack', 'Attack with Finesse', and 'Melee Overdrive' actions may use Mind as their Prime Attribute, Wielder's 'Mental Overdrive' actions may use Strength as their Prime Attribute, Wielder's Melee Attack capping is based on Mind, Wielder's attacks deal 20,000 MIN Damage, Wielder's attacks that incorporate one of this weapon's attack bonuses may apply a debuff that stacks 200 times that provides -2,000 Defense against MIN Damage, Wielder may spend an action to give target individual +20,000 MIN as a buff that stacks 20 times, Wielder's 'Melee Overdrive' actions automatically Critical Mindshadows, Wielder gains +120% To Hit against Mindshadows as an uncapped bonus, Wielder may spend an action to cure Confusion, Mindblasted, or Insanity, Once per round, wielder may choose to Reflect (a Psychic element attack or an attack that deals MIN Damage) that comes from an equal or lower Level source, Once per thread, wielder may Transfer a minor, moderate, or major status effect affecting wielder to the target of one of wielder's 'Melee Overdrive' actions, This weapon additionally possesses the subtype Axe

*Mindswarm Omega- (Weaponx0 Aspect: Mattock of the Diamond Mind, Assault Matrix, Psychic, X Gold) +200,000 Ranged Attack, +200,000 Magical Attack, +200,000 MIN, +2,000,000 MP as a non-stacking bonus, Wielder's Ranged Attack capping is based on Mind, Wielder's Magical Attack capping is based on Mind, Wielder's attacks deal 20,000 MIN Damage, Wielder's 'Mental Overdrive' actions gain '12 hits against 10,000,000', Wielder's 'Ranged Attack', 'Ranged Overdrive', 'Snipe', 'Point Blank', 'Magical Attack', and 'Overdrive' actions may use Mind as their Prime Attribute, Wielder's MIN Damage cap is increased by 20%, Wielder counts as possessing 2,000,000 additional Mindshadow & Bio-Horror allies, Wielder's turn-order-determining stat becomes Mind, Wielder's HP-determining stat becomes Mind, Wielder's MP-determining stat becomes Mind, Wielder may spend an action to acquire a Temporary copy of a Psychic Power spell that is in stock in the Shop that is worth 200,000,000 Gold or less and equip that spell, Psychic Power spells cost wielder 200,000 less MP to cast, Wielder gains 10 Spell slots that may not be used for purposes other than carrying spells, may only carry Psychic Power Spells, and may not be converted into other types of slots by individuals below Level 100

*Chief Mind-Excavator's Psychocosmosuit- (Armor Aspect: Mattock of the Diamond Mind, Power Armor, Psychic & Spatial, X Gold) +200,000 Defense, +200,000 MIN, +2,000,000 MP as a non-stacking bonus, 90% Resilience, +60% Dodge if wearer is in a Zone of Psychic, Wielder's Defense capping is based on Mind, Wearer may spend an action to enter any battlespace (that contains a Zone of Psychic, an individual with the ability 'Psychic' or 'Mind Lord', or a Mindshadow) so long as no entity of Level 60 or greater in wielder's battlespace or the battlespace wearer is entering objects, 50% Psychic Resistance, 15% Mindshadow Resistance, Confusion Immunity, Charm Immunity, Pain Immunity, Stat Drain: MIN Drain Immunity, Mindblasted Immunity, Suffocation Immunity, Insanity Immunity

kitsune106 wrote: 26/44

Wooden Robo-Dragon Parade

Lord Gadigan wrote: Knows Some Smelly Goblins- (Passive Ability, Warlord) Humanoids and Fae summoned by possessor whose name includes 'Goblin' may natrually have their names gain the prefix 'Smelly ' and, if they do, naturally gain the effect 'Smells Vile- Entities in the same battlespace as possessor who do not possess the Constant Effect 'Smells Vile' have a 50% chance of being afflicted with Pain: Nauseous at the start of each round and when possessor enters their battlespace, Constant Effect'

kitsune106 wrote: 27/44



The Subtree Bonsai Garden
MODRAAAAAAAAAAAAAGE
User avatar
Modrageball
Site Admin
Posts: 1292
Joined: Sun May 31, 2020 7:04 pm
Location: RAGE

Re: Kit and the Warehouse

Post by Modrageball »

Lord Gadigan wrote: Preserve Extracted Brain- (Passive Ability, Mad Scientist) Once per round, possessor may choose to place a buff on a dying individual that prevents (dying or being dead) from removing MIN increasing buffs, but that, if removed, removes all MIN-increasing buffs on its possessor if its possessor is dead at the time of its removal

kitsune106 wrote: 28/44

Celiria turns in for
The Subtree Bonsai Garden

Lord Gadigan wrote: Has she pulled from this yet?

kitsune106 wrote: No. Never did. Was only Kit.

Lord Gadigan wrote: Bee Sting- (Technique Ability, Other: Vermin Lord) Possessor may use 'Bee Sting' in conjunction with a 'Melee Attack', 'Attack with Finesse', 'Powerful Attack', or 'Melee Overdrive' action so long as possessor is an Insect, possessor is not afflicted with Wounded: Maimed, and no other Technique is used. Said action gains +50 Melee Attack and a 30% chance of inflicting Poison and inflicts Wounded: Maimed on its performer.

kitsune106 wrote: 29/44

Double box scramble

Lord Gadigan wrote: Secrets of the Undead-

Heart of the Undying- (Weapon, Stone, Darkness & Life, 160,000,000 Gold) +160,000 Magical Attack, +160,000 SPI, Wielder's Undead allies are resurrected at the end of every round, Wielder must be Level 40 or greater

Tsundere Stuff-

Corest of REALLY Tight Squeezes- (Armorx.5, Clothes, Physical, 5,000,000 Gold) +5,000 Defense, +5,000 AGI, Wearer may not be prevented from targeting entities in the back row by entities below Level 60 who are in the front row of any row-order formation, Wearer may choose to count as up to 900,000 fewer entities for row-order purposes (to a minimum of 1), Wearer is dealt 50,000 Flat Physical element Damage at the start of each round and has a 95% chance of being afflicted with Pain and Suffocation at the start of each round

================================================

You have unlocked another category! Choose from one of the following:

A Tightrope Above the Abyss (Requires Level 40+)

Landhawks and Cannon-Shields

Cool Supplies

kitsune106 wrote: A Tightrope Above the Abyss (Requires Level 40+) is unlocked

30/44

another deal with cael is made.

Tolva is pulling from
Baonsai Subtree

Aeromage wrote: Kit has made a deal for more stuff!

Kit gets:
2 Star Emperor's Steel- (Item, Material, Astral & Nobility & Glory & Metal, 400,000,000 Gold)
2 Adaptive Miracle Matter- (Item, Material, Void & Astral & Wonder & Faith & Progress, 500,000,000 Gold)


Tolva hasn't pulled from the Bonsai Category Subtree before. He has pulled from the Weird Subsystem Liferaft plenty, however- his main subtrees from that were additions to his Soul Array, more Dol-Quorsii World Arts/World Artisan stuff, and his Alternate Costumes mechanic. He also got SAN/RES/INF as stats from it.

Lord Gadigan wrote: One Wild Beat- (Passive Ability, Musician) Once per round, when possessor performs an attack that incorporates an attack bonus of an Instrument with 'Bongo' in its name, one of possessor's Animal allies or Beast element allies may immediately be given an action

kitsune106 wrote: 31/44

Kit:
A Tightrope Above the Abyss (Requires Level 40+)

Lord Gadigan wrote: Gore-Explosion Vulnerability- (Passive Ability, Curse) Possessor takes 125% Damage. Possessor obtains -150% Resilience. If possessor is Criticalled, possessor is afflicted with Wounded, Wounded: Bleeding, and Wounded: Maimed. If possessor dies, each of possessor's opponents may choose to gain a non-stacking buff that gives its possessor the element Blood, with entities that take this option being afflicted with Elevated.

kitsune106 wrote: 32/44

kit
skill full patterns.

Lord Gadigan wrote: Ghost Hunter- (Skill Tree, Hunter)
[][][][][]- Possessor gains +5% To Hit against Undead whose name includes 'Ghost' or who possess a Constant Effect whose name includes 'Incorporeal' for each box marked; each box costs 1 Skill Point
[][][][][]- Possessor gains +3% Critical against Undead for each box marked; each box costs 1 Skill Point
[]- Possessor may spend an action to scan the stats of an Undead whose name includes 'Ghost' or who possesses a Constant Effect whose name includes 'Incorporeal'; the box costs 3 skill points
[]- Possessor ignores Dodge bonuses provided by Constant Effects whose name includes 'Incorporeal'; the box costs 8 skill points
[]- Possessor is Immune to debuffs that come from abilities whose name includes 'Possess' or 'Possession' that result in possessor's actions being controlled or possessor being treated as a transformation; the box costs 10 skill points

kitsune106 wrote: 33/44

kit
skill full patterns.

Lord Gadigan wrote: Kit gets 5 Skill Points.

kitsune106 wrote: 34/44
Kit

Double Box Category Scramble

kitsune106 wrote: actually, this is

35/84, Double Box Category Scramble.

as one ticket went to Cael's thread.

Lord Gadigan wrote: Realms and Holdings-

*Mount Luquastraviirat, Dwelling-House of the Serpents of Sea and Flame- (Item, Property, Water & Fire & Earth, 415,000,000 Gold)

==================================================

Magical Relics-

Ring of Djeenk- (Accessory, Ring, Ice & Magic, 14,500,000 Gold) Once per battle, when an item would be stolen from wielder, it instead is not stolen; Wielder's Fatigued: Sleep infliction chances are increased by 50% as a bonus that stacks twice

kitsune106 wrote: 36/84

Effortlessly divine: kit

level 79



from before:


Can Link to Multiple Planets- (Passive Ability, Other: Worldbound God) Possessor suffers no negative effects from failing to meet requirements of Worldbound God abilities regarding what Zones, Terrains, or Phantom Terrains possessor must be in (but does not count as being in them for other purposes when not in them)

Lesser Deific Domain: Light- (Passive Ability, Other: Worldbound God) Possessor's actions may gain (Possessor Level * 2)% Inflicts Awestruck, Possessor gains 40% Light Resistance, Possessor has RP powers connected to this divine domain

Lesser Deific Domain: Love- (Passive Ability, Other: Worldbound God) Possessor's actions may gain (Possessor Level * 3)% Inflicts Charm: Lovestruck, Possessor has RP powers connected to this divine domain

Lesser Deific Domain: Time- (Passive Ability, Other: Worldbound God) Possessor and possessor's allies are afflicted with Augmented: Haste at the start of each round, Possessor has RP powers connected to this divine domain
MODRAAAAAAAAAAAAAGE
User avatar
Modrageball
Site Admin
Posts: 1292
Joined: Sun May 31, 2020 7:04 pm
Location: RAGE

Re: Kit and the Warehouse

Post by Modrageball »

Lord Gadigan wrote: Lesser Deific Domain: Madness- (Passive Ability, Other: Worldbound God) Possessor's actions may gain (Possessor Level * 3)% Inflicts Confusion, Possessor has RP powers connected to this divine domain

kitsune106 wrote: 37/84

Effortlessly divine: kit

level 79



from before:
Is planetary


Lesser Deific Domain: Madness- (Passive Ability, Other: Worldbound God) Possessor's actions may gain (Possessor Level * 3)% Inflicts Confusion, Possessor has RP powers connected to this divine domain


Can Link to Multiple Planets- (Passive Ability, Other: Worldbound God) Possessor suffers no negative effects from failing to meet requirements of Worldbound God abilities regarding what Zones, Terrains, or Phantom Terrains possessor must be in (but does not count as being in them for other purposes when not in them)

Lesser Deific Domain: Light- (Passive Ability, Other: Worldbound God) Possessor's actions may gain (Possessor Level * 2)% Inflicts Awestruck, Possessor gains 40% Light Resistance, Possessor has RP powers connected to this divine domain

Lesser Deific Domain: Love- (Passive Ability, Other: Worldbound God) Possessor's actions may gain (Possessor Level * 3)% Inflicts Charm: Lovestruck, Possessor has RP powers connected to this divine domain

Lesser Deific Domain: Time- (Passive Ability, Other: Worldbound God) Possessor and possessor's allies are afflicted with Augmented: Haste at the start of each round, Possessor has RP powers connected to this divine domain

Lord Gadigan wrote: Lesser Deific Domain: Plants- (Passive Ability, Other: Worldbound God) Possessor's Plant allies gain +(Possessor Level * 200) to all stats, Possessor gains 15% Plant Resistance, Possessor has RP powers connected to this divine domain

kitsune106 wrote: 38/84

Effortlessly divine: kit

level 79



from before:
Is planetary

Lesser Deific Domain: Plants- (Passive Ability, Other: Worldbound God) Possessor's Plant allies gain +(Possessor Level * 200) to all stats, Possessor gains 15% Plant Resistance, Possessor has RP powers connected to this divine domain

Lesser Deific Domain: Madness- (Passive Ability, Other: Worldbound God) Possessor's actions may gain (Possessor Level * 3)% Inflicts Confusion, Possessor has RP powers connected to this divine domain


Can Link to Multiple Planets- (Passive Ability, Other: Worldbound God) Possessor suffers no negative effects from failing to meet requirements of Worldbound God abilities regarding what Zones, Terrains, or Phantom Terrains possessor must be in (but does not count as being in them for other purposes when not in them)

Lesser Deific Domain: Light- (Passive Ability, Other: Worldbound God) Possessor's actions may gain (Possessor Level * 2)% Inflicts Awestruck, Possessor gains 40% Light Resistance, Possessor has RP powers connected to this divine domain

Lesser Deific Domain: Love- (Passive Ability, Other: Worldbound God) Possessor's actions may gain (Possessor Level * 3)% Inflicts Charm: Lovestruck, Possessor has RP powers connected to this divine domain

Lesser Deific Domain: Time- (Passive Ability, Other: Worldbound God) Possessor and possessor's allies are afflicted with Augmented: Haste at the start of each round, Possessor has RP powers connected to this divine domain

Lord Gadigan wrote: Focus of Worship- (Passive Ability, Other: Worldbound God) Possessor's pets and summons may choose, when summoned, when equipped, or at the start of a round, if they possess no Patron Deity, for possessor to become their Patron Deity

kitsune106 wrote: 39/84

Effortlessly divine: kit

level 79



from before:
Is planetary

Focus of Worship- (Passive Ability, Other: Worldbound God) Possessor's pets and summons may choose, when summoned, when equipped, or at the start of a round, if they possess no Patron Deity, for possessor to become their Patron Deity


Lesser Deific Domain: Plants- (Passive Ability, Other: Worldbound God) Possessor's Plant allies gain +(Possessor Level * 200) to all stats, Possessor gains 15% Plant Resistance, Possessor has RP powers connected to this divine domain

Lesser Deific Domain: Madness- (Passive Ability, Other: Worldbound God) Possessor's actions may gain (Possessor Level * 3)% Inflicts Confusion, Possessor has RP powers connected to this divine domain


Can Link to Multiple Planets- (Passive Ability, Other: Worldbound God) Possessor suffers no negative effects from failing to meet requirements of Worldbound God abilities regarding what Zones, Terrains, or Phantom Terrains possessor must be in (but does not count as being in them for other purposes when not in them)

Lesser Deific Domain: Light- (Passive Ability, Other: Worldbound God) Possessor's actions may gain (Possessor Level * 2)% Inflicts Awestruck, Possessor gains 40% Light Resistance, Possessor has RP powers connected to this divine domain

Lesser Deific Domain: Love- (Passive Ability, Other: Worldbound God) Possessor's actions may gain (Possessor Level * 3)% Inflicts Charm: Lovestruck, Possessor has RP powers connected to this divine domain

Lesser Deific Domain: Time- (Passive Ability, Other: Worldbound God) Possessor and possessor's allies are afflicted with Augmented: Haste at the start of each round, Possessor has RP powers connected to this divine domain

Lord Gadigan wrote: Mad God's Breath- (Passive Ability, Other: Worldbound God) When possessor summons an entity, if that entity chooses when summoned to become a Devout Worshipper of possessor or otherwise a Devout Worshipper of possessor at the time of its summoning, possessor may choose to afflict that entity with an instance of Insanity that gives its possessor Immunity to Major Negative Status Effects from sources that are below possessor's Level in addition to its other effects

kitsune106 wrote: ticket 40/84

Effortlessly divine: kit
level 79


Mad God's Breath- (Passive Ability, Other: Worldbound God) When possessor summons an entity, if that entity chooses when summoned to become a Devout Worshipper of possessor or otherwise a Devout Worshipper of possessor at the time of its summoning, possessor may choose to afflict that entity with an instance of Insanity that gives its possessor Immunity to Major Negative Status Effects from sources that are below possessor's Level in addition to its other effects


from before:
Focus of Worship- (Passive Ability, Other: Worldbound God) Possessor's pets and summons may choose, when summoned, when equipped, or at the start of a round, if they possess no Patron Deity, for possessor to become their Patron Deity

Is planetary


Lesser Deific Domain: Madness- (Passive Ability, Other: Worldbound God) Possessor's actions may gain (Possessor Level * 3)% Inflicts Confusion, Possessor has RP powers connected to this divine domain


Can Link to Multiple Planets- (Passive Ability, Other: Worldbound God) Possessor suffers no negative effects from failing to meet requirements of Worldbound God abilities regarding what Zones, Terrains, or Phantom Terrains possessor must be in (but does not count as being in them for other purposes when not in them)

Lesser Deific Domain: Light- (Passive Ability, Other: Worldbound God) Possessor's actions may gain (Possessor Level * 2)% Inflicts Awestruck, Possessor gains 40% Light Resistance, Possessor has RP powers connected to this divine domain

Lesser Deific Domain: Love- (Passive Ability, Other: Worldbound God) Possessor's actions may gain (Possessor Level * 3)% Inflicts Charm: Lovestruck, Possessor has RP powers connected to this divine domain

Lesser Deific Domain: Time- (Passive Ability, Other: Worldbound God) Possessor and possessor's allies are afflicted with Augmented: Haste at the start of each round, Possessor has RP powers connected to this divine domain

Lord Gadigan wrote: Lesser Deific Domain: Wards- (Passive Ability, Other: Worldbound God) Possessor and possessor's allies gain +(200* Possessor's Level) Defense, Possessor gains 40% Warding Resistance, Possessor has RP powers connected to this divine domain

kitsune106 wrote: ticket 41/84

Effortlessly divine: kit
level 79


Mad God's Breath- (Passive Ability, Other: Worldbound God) When possessor summons an entity, if that entity chooses when summoned to become a Devout Worshipper of possessor or otherwise a Devout Worshipper of possessor at the time of its summoning, possessor may choose to afflict that entity with an instance of Insanity that gives its possessor Immunity to Major Negative Status Effects from sources that are below possessor's Level in addition to its other effects


from before:
Focus of Worship- (Passive Ability, Other: Worldbound God) Possessor's pets and summons may choose, when summoned, when equipped, or at the start of a round, if they possess no Patron Deity, for possessor to become their Patron Deity

Is planetary


Lesser Deific Domain: Wards- (Passive Ability, Other: Worldbound God) Possessor and possessor's allies gain +(200* Possessor's Level) Defense, Possessor gains 40% Warding Resistance, Possessor has RP powers connected to this divine domain

Lesser Deific Domain: Madness- (Passive Ability, Other: Worldbound God) Possessor's actions may gain (Possessor Level * 3)% Inflicts Confusion, Possessor has RP powers connected to this divine domain


Can Link to Multiple Planets- (Passive Ability, Other: Worldbound God) Possessor suffers no negative effects from failing to meet requirements of Worldbound God abilities regarding what Zones, Terrains, or Phantom Terrains possessor must be in (but does not count as being in them for other purposes when not in them)

Lesser Deific Domain: Light- (Passive Ability, Other: Worldbound God) Possessor's actions may gain (Possessor Level * 2)% Inflicts Awestruck, Possessor gains 40% Light Resistance, Possessor has RP powers connected to this divine domain

Lesser Deific Domain: Love- (Passive Ability, Other: Worldbound God) Possessor's actions may gain (Possessor Level * 3)% Inflicts Charm: Lovestruck, Possessor has RP powers connected to this divine domain

Lesser Deific Domain: Time- (Passive Ability, Other: Worldbound God) Possessor and possessor's allies are afflicted with Augmented: Haste at the start of each round, Possessor has RP powers connected to this divine domain

Lord Gadigan wrote: Bestow Worshipper Benefit: Rapid Prayer- (Passive Ability, Other: Worldbound God) Possessor may choose for possessor's Devout Worshippers to obtain the following Worshipper Benefit: Rapid Prayer- Possessor may declare at the start of a round that possessor is praying rapidly; if possessor does so, possessor broadcasts the message '<Possessor> is praying rapidly!', gains +((Possessor's Level, to a max of possessor's Patron Deity's Level -1)*100) to possessor's turn-order-determining stat sum for turn-order-determining purposes, may only conduct one action during the round, and may only perform 'Cast a Spell' actions that involve the casting of a Divine Magic spell during the round, Worshipper Benefit

====================================================================================================

You have unlocked another category! Choose from one of the following:

Landhawks and Cannon-Shields

Cool Supplies

kitsune106 wrote: 42/84

Night 100 ghosts

Cool supplies

Lord Gadigan wrote: Please post a list of all of the ghosts that have been pulled so far.

kitsune106 wrote: Ghosts thus far:
Quote:
*The Grinning Man's Reflection- (Accessory, Other: Legionnaire, Spatial & Dopple & Terror & Blood & Whimsy, 50,000,000 Gold) +50,000 Melee Attack, +50,000 Magical Attack, 100% inflicts Confusion: Fear or Confusion: Overwhelmed by Laughter, 50% inflicts Instant Death on targets afflicted with both Confusion: Fear and Confusion: Overwhelmed by Laughter, Wielder is afflicted with Invigorated and gains the elements Whimsy & Terror & Blood as a non-stacking buff if wielder kills an entity afflicted with Confusion: Fear and Confusion: Overwhelmed by Laughter through the application of Instant Death, Wielder gains +100% Critical if wielder is afflicted with Invigorated, Wielder counts as possessing an additional Undead & Horror ally

*The Thing that Watches- (Accessory, Other: Legionnaire, Terror & Psychic & Knowledge & Time, 55,000,000 Gold) +55,000 Magical Attack, +55,000 MIN, +550,000 MP as a non-stacking bonus, Wielder counts as 5 Levels higher for stat-scanning purposes as an effect that does not bypass Level-based Immunities, Whenever one of wielder's opponents that is not greater Level than wielder that is below Level 80 would reset battle to an earlier point without wielder's permission, it instead does not do so and is afflicted with Cursed, Plague, and Insanity, Wielder counts as possessing an additional Undead & Horror ally, Wielder must be Level 20 or greater

*The Voice Within Red Static- (Accessory, Other: Legionnaire, Terror & Blood & Psychic & Technology & Electrical, 60,000,000 Gold) +60,000 Magical Attack, +60,000 MIN, +600,000 MP as a non-stacking bonus, 6,000 MIN Damage, Wielder may target opponents below Level 60 that are below wielder's Level that are in other battlespaces with offensive actions, Entities below Level 80 may not link their HP, MP, or stats without wielder's permission, At the start of each round, wielder may place a debuff on two opponents that counts as an effect that links their HP even though it does not link their HP that causes each of its paired possessors, if below Level 80, to have a 100% chance of being afflicted with Instant Death if the other dies, Wielder counts as possessing an additional Undead & Horror ally, Wielder must be Level 20 or greater

*The Weeping Swordswoman- (Accessory, Other: Legionnaire, Terror & Water & Darkness & War, 65,000,000 Gold) +65,000 Melee Attack, +65,000 STR, +65,000 AGI, 80% Dodge, 80% Critical, 150% inflicts Confusion: Depression, 100% inflicts Confusion: Depression: Tears of Blood, 100% inflicts Wounded: Maimed, Wielder's 'Melee Attack' actions may incorporate the casting of an additional Terror, Water, Darkness, War, or Blood element Sword Arts spell, Wielder's 'Melee Attack' actions gain '2 hits against 1', Wielder counts as possessing an additional Undead & Horror ally, Wielder must be Level 20 or greater

*The Jolly Piemaker- (Accessory, Other: Legionnaire, Terror & Hunger & Whimsy & Darkness, 70,000,000 Gold) +70,000 Melee Attack, +70,000 CON, +700,000 HP as a non-stacking bonus, 85% Critical, 200% inflicts Fatigued: Starvation, At the start of each round, wielder may give any number of entities below Level 80 that are afflicted with Fatigued: Starvation that are not Immune to Dominion an action that wielder controls that may only target their allies that must involve an attack that must be offensive, with said action dealing HP Drain, Wielder may choose for Food consumables used by wielder to gain '200% inflicts Fatigued: Starvation', Wielder counts as possessing an additional Undead & Horror ally, Instances of Fatigued: Starvation inflicted by wielder possess no natural per-round chance of recovery, Wielder must be Level 20 or greater

*The Gaunt Giant- (Accessory, Other: Legionnaire, Terror & Darkness & Physical & Spatial, 75,000,000 Gold) +75,000 Melee Attack, +750,000 STR, +750,000 CON, +750,000 HP as a non-stacking bonus, 200% inflicts Confusion: Fear, Wielder deals double Damage (to a max of 75,000,000 additional Damage) to targets afflicted with Confusion: Fear, Wielder may, at the start of each round, replace one effect attached to a Zone, Terrain, or Phantom Terrain by a source below Level 60 that is below wielder's Level with an effect that does not stack on the same zone, terrain, or phantom terrain but does stack 5 times across different Zones, Terrains, and Phantom Terrains that has a 150% chance of inflicting Confusion: Fear on all entities inside the Zone, Terrain, or Phantom Terrain that it is attached to at the start of each round, Entities in wielder's row-order formation may ignore the minimum and maximum numbers of entities in rows in their formation and may ignore mandatory entity-number-based row-rebalancing, Wielder must be Level 20 or greater

*The Eyeless Child- (Accessory, Other: Legionnaire, Terror & Psychic & Order & Will, 80,000,000 Gold) +80,000 Melee Attack, +80,000 MIN, 160% inflicts Confusion: Fear, 160% inflicts Paralyzed, 160% inflicts Impaired: Blind, If wielder inflicts Impaired: Blind on an individual, wielder then immediately inflicts Wounded: Maimed on that individual, Wielder's opponents with less MIN than wielder who are not Immune to both Confusion: Fear (including Confusion Immunity) and Paralyzed who are below Level 80 have a chance at the start of each round of acquiring a non-stacking debuff that lasts until the end of the round that makes its possessor unable to conduct offensive actions and causes its possessor's actions to have a 25% chance of failing to occur, with things occurring before and after said actions still occurring and the individual whose action was skipped being afflicted with Confusion: Fear, with individuals already afflicted with Confusion: Fear being afflicted with Paralyzed, and with individuals already afflicted with both Confusion: Fear and Paralyzed being afflicted with Vanished: Temporary, Wielder ignores To Hit debuffs from sources below Level 80, Wielder suffers no negative effects from the status effects Impaired: Blind or Wounded: Maimed, Wielder must be Level 20 or greater

Vanished: Temporary (Possessor is not present on rounds of battle whose number is greater than the number of the round on which this status effect was inflicted on possessor. Possessor is considered Dead and Defeated for victory condition purposes on rounds on which this status effect makes possessor not present on.)

*The Bitter Surgeon's Skin- (Accessory, Other: Legionnaire, Terror & Blood & Flesh & Agony, 85,000,000 Gold) If this item is an Accessory, it provides +85,000 Melee Attack, If this item is an Accessory, it provides +85,000 AGI, If this item is an Accessory, it provides +80% Critical and +80% To Hit, If this item is an Accessory, it provides +85,000 MIN, If this item is an accessory, its wielder may spend an action to turn it into an Armorx0 and forcibly equip it on an individual below Level 80; If this item is an Armor, its wearer is considered Devoured, If this item is an Armor, it has a 250% chance of inflicting Wounded, Wounded: Maimed, Wounded: Laid Open, Wounded: Bleeding Wounded: Sawn Apart, Wounded: Mental Trauma, Pain, Pain: Exposed Nerves, Voidstruck: Bound, Voidstruck: Endless Torment, Voidstruck: Blood Rebellion, and Confusion: Fear on its wearer at the start of each round, If this item is an Armor, its wearer is dealt 850,000 Flat Terror & Blood & Flesh & Agony element Damage at the start of each round, If this item is an Armor and its wearer is not Immune to Dominion (and does not Reflect or Absorb Dominion), its wearer's actions are controlled by the individual who originally brought this item into the thread if that individual is in the same battlespace as its wearer, If this item is an Armor and its wearer dies, it returns to being carried by the individual who originally brought it into the thread, and, if unable to do that, leaves the thread and enters that individual's inventory

Pain: Exposed Nerves (Possessor's Resilience is halved. Possessor's Resistances against status effects are decreased by 25%. Possessor is afflicted with Pain whenever possessor takes Damage.)

Lord Gadigan wrote: *The Mother of Spiders- (Accessory, Other: Legionnaire, Terror & Life & Acid & Darkness, 90,000,000 Gold) +90,000 Melee Attack, +90,000 Ranged Attack, 180% inflicts Poison, 30% inflicts Venom, Wielder's 'Ranged Attack' and 'Ranged Overdrive' actions count as involving a Unit that is in Insect and gain a 270% chance of inflicting Poison and Pain and a 45% chance of inflicting Venom, If wielder kills an entity that is normally fightable for drops on the Enemy List, wielder may choose to summon a copy of it that possesses a non-stacking buff that gives its possessor the subtype Undead, that makes its possessor Immune to Pain and Charm, and that summons 5 Insects of Level equal to or lower than its possessor that are below Level 80 when its possessor dies whose name includes 'Spider', Wielder counts as possessing an additional Undead & Horror ally

Please add 'Wielder counts as possessing an additional Undead & Horror ally' to The Gaunt Giant and The Eyeless Child, Please add 'If this item is an Accessory, wielder counts as possessing an additional Undead & Horror ally' and 'If this item is an Armor, wielder counts as possessing an additional Undead & Horror opponent who is not dead or defeated'

kitsune106 wrote: 43/84


Night 100 ghosts

Lord Gadigan wrote: *The Luminous Rot- (Accessory, Other: Legionnaire, Terror & Life & Rot & Light, 95,000,000 Gold) +95,000 Ranged Attack, +95,000 Magical Attack, 180% inflicts Disease and Disease: Infested, 40% inflicts Plague: Forever's Rot, 40% inflicts Plague: Remade, 30% inflicts Dominion, Wielder and wielder's allies may treat entities below Level 80 who are afflicted with an instance of Disease or Plague with wielder as a source as though they and their actions and attacks additionally possessed the element Light, Entities afflicted with an instance of Disease or Plague with wielder as a source cannot Dodge wielder's attacks, Wielder may deal HP Drain, Wielder is resurrected at the start of each round and obtains a non-stacking buff that gives its possessor the subtypes Plant & Undead when resurrected in this manner, Wielder counts as possessing an additional Undead & Horror ally

Plague: Remade (If possessor is not Immune to, does not Reflect, and does not Absorb Dominion, possessor is controlled by inflictor's side of battle. Possessor counts as dead for purposes of victory conditions. If possessor is cured of this status effect, possessor is afflicted with Instant Death.)

*The Obscene Butcher- (Accessory, Other: Legionnaire, Terror & Blood & War & Pleasure, 100,000,000 Gold) +100,000 Melee Attack, 200% inflicts Wounded, Wounded: Maimed, Wounded: Bleeding, and Charm: Perverse Compulsion, Wielder's opponents have a 200% chance of being afflicted with Confusion: Fear, Confusion: Fear: Disconcerted, and Charm: Lust at the start of each round, Entities killed by wielder may not be resurrected by sources below Level 80, Wielder may destroy the corpses of entities wielder kills, Wielder may deal HP Drain, Whenever wielder afflicts an entity with Wounded or one of Wounded's sub-status effects, wielder may choose to inflict a minor positive status effect on itself, Wielder ignores the effects of Charm, Charm: Lust, Charm: Perverse Compulsion, Confusion, and Confusion: Berserk, Wielder counts as possessing an additional Undead & Horror ally

Charm: Perverse Compulsion (Wielder's negative status effect infliction chances are doubled against allies. Whenever wielder performs an offensive attack or action and does not assign all of its targets, if wielder possesses allied targets who were not chosen, wielder must assign them as targets offensively. Possessor may not be afflicted with positive status effects on rounds during which possessor has not killed or inflicted a negative status effect on an ally.)

kitsune106 wrote: 44/84

cool supplies, testing

Lord Gadigan wrote: *Yeet Boi Ebineezer's Skateboard Protractor- (Artifact, Level 59, 0 XP, # XP Required, Standard Multiplier x100, Power x1)

*Yeet Boi Ebineezer's Skateboard Protractor- (Accessory Aspect: Yeet Boi Ebineezer's Skateboard Protractor, Container, Ice & Numerals & Time, X Gold) +59,000 Melee Attack, +59,000 AGI, +59% Dodge, Wielder gains +59% To Hit as an uncapped bonus against targets afflicted with Poison: High, 59% may inflict Poison: High, Wielder counts as being in a Steed & Vehicle transformation, Wielder's Numerals element actions gain a 100% chance of inflicting Frozen, Wielder may choose for summons of equal or lower Level who are below Level 60 to treat wielder as a summon in the same generation of their summon-generation tree, Wielder may choose for summons of equal or lower Level to treat possessor as not being afflicted with Fatigued: Elderly

kitsune106 wrote: 45/84

Effortlessly divine



from before:

Mad God's Breath- (Passive Ability, Other: Worldbound God) When possessor summons an entity, if that entity chooses when summoned to become a Devout Worshipper of possessor or otherwise a Devout Worshipper of possessor at the time of its summoning, possessor may choose to afflict that entity with an instance of Insanity that gives its possessor Immunity to Major Negative Status Effects from sources that are below possessor's Level in addition to its other effects

Focus of Worship- (Passive Ability, Other: Worldbound God) Possessor's pets and summons may choose, when summoned, when equipped, or at the start of a round, if they possess no Patron Deity, for possessor to become their Patron Deity

Is planetary


Lesser Deific Domain: Wards- (Passive Ability, Other: Worldbound God) Possessor and possessor's allies gain +(200* Possessor's Level) Defense, Possessor gains 40% Warding Resistance, Possessor has RP powers connected to this divine domain

Lesser Deific Domain: Madness- (Passive Ability, Other: Worldbound God) Possessor's actions may gain (Possessor Level * 3)% Inflicts Confusion, Possessor has RP powers connected to this divine domain


Can Link to Multiple Planets- (Passive Ability, Other: Worldbound God) Possessor suffers no negative effects from failing to meet requirements of Worldbound God abilities regarding what Zones, Terrains, or Phantom Terrains possessor must be in (but does not count as being in them for other purposes when not in them)

Lesser Deific Domain: Light- (Passive Ability, Other: Worldbound God) Possessor's actions may gain (Possessor Level * 2)% Inflicts Awestruck, Possessor gains 40% Light Resistance, Possessor has RP powers connected to this divine domain

Lesser Deific Domain: Love- (Passive Ability, Other: Worldbound God) Possessor's actions may gain (Possessor Level * 3)% Inflicts Charm: Lovestruck, Possessor has RP powers connected to this divine domain

Lesser Deific Domain: Time- (Passive Ability, Other: Worldbound God) Possessor and possessor's allies are afflicted with Augmented: Haste at the start of each round, Possessor has RP powers connected to this divine domain

Bestow Worshipper Benefit: Rapid Prayer- (Passive Ability, Other: Worldbound God) Possessor may choose for possessor's Devout Worshippers to obtain the following Worshipper Benefit: Rapid Prayer- Possessor may declare at the start of a round that possessor is praying rapidly; if possessor does so, possessor broadcasts the message ' is praying rapidly!', gains +((Possessor's Level, to a max of possessor's Patron Deity's Level -1)*100) to possessor's turn-order-determining stat sum for turn-order-determining purposes, may only conduct one action during the round, and may only perform 'Cast a Spell' actions that involve the casting of a Divine Magic spell during the round, Worshipper Benefit
MODRAAAAAAAAAAAAAGE
User avatar
Modrageball
Site Admin
Posts: 1292
Joined: Sun May 31, 2020 7:04 pm
Location: RAGE

Re: Kit and the Warehouse

Post by Modrageball »

Lord Gadigan wrote: 'HEY BOZO, YOU SHOYLD WORSHIP KIT!' The Pamphlet- (Item, Antiquity, Fire, 60 Gold)

kitsune106 wrote: 46/84

Cool supplies

Lord Gadigan wrote: *Dame Marianne's Concerningly-Fancy Umbrella- (Artifact, Level 59, 0 XP, # XP Required, Standard Multiplier x100, Power x1)

*Dame Marianne's Concerningly-Fancy Umbrella- (Weapon Aspect: Dame Marianne's Concerningly-Fancy Umbrella, Bladecane, Whimsy & Grandeur & Spatial & Dream, X Gold) +59,000 Melee Attack, +59,000 Magical Attack, -59,000 MIN, +59,000 SPI, +59% Dodge, 100% inflicts Charm: Impressed, 100% inflicts Confusion: Fear: Disconcerted, Wielder's offensive an non-offensive actions gain a 1% chance of inflicting Vanished (with this status effect infliction addition not making said actions count as offensive against targets below wielder's Level if they otherwise would not), At the start of each round, wielder has a 25% chance of obtaining a non-stacking debuff that lasts until the end of the round that makes its possessor unable to target opponents and that makes its possessor unable to be targeted by lower-Level opponents, Wielder cannot be inside Zones, All individuals in wielder's battlespace (including wielder) have a 75% chance of being afflicted with Charm: Wanderlust and Charm: Impressed at the start of each round, Wielder treats this item's name as though it were 'The Somewhereelsebrella, I Think?'

kitsune106 wrote: 47/84

Cool supplies (test 3)

Lord Gadigan wrote: Stay-Frosty Underwear- (Accessory, Trinket, Ice, 15,000 Gold) Wielder gains Charm: Lust Immunity

kitsune106 wrote: 48/84

Kit
cool supplies test 4

Lord Gadigan wrote: Microwave that Sets Food's Temperature to 'Unpleasantly Tepid'- (Accessory, Gadget, Ice & Energy, 115,000 Gold) Food consumables used by wielder gain a 75% chance of inflicting Pain: Discomfort and do not inflict buffs

kitsune106 wrote: 49/84


Effortlessly divine



from before:

Mad God's Breath- (Passive Ability, Other: Worldbound God) When possessor summons an entity, if that entity chooses when summoned to become a Devout Worshipper of possessor or otherwise a Devout Worshipper of possessor at the time of its summoning, possessor may choose to afflict that entity with an instance of Insanity that gives its possessor Immunity to Major Negative Status Effects from sources that are below possessor's Level in addition to its other effects

Focus of Worship- (Passive Ability, Other: Worldbound God) Possessor's pets and summons may choose, when summoned, when equipped, or at the start of a round, if they possess no Patron Deity, for possessor to become their Patron Deity

Is planetary


Lesser Deific Domain: Wards- (Passive Ability, Other: Worldbound God) Possessor and possessor's allies gain +(200* Possessor's Level) Defense, Possessor gains 40% Warding Resistance, Possessor has RP powers connected to this divine domain

Lesser Deific Domain: Madness- (Passive Ability, Other: Worldbound God) Possessor's actions may gain (Possessor Level * 3)% Inflicts Confusion, Possessor has RP powers connected to this divine domain


Can Link to Multiple Planets- (Passive Ability, Other: Worldbound God) Possessor suffers no negative effects from failing to meet requirements of Worldbound God abilities regarding what Zones, Terrains, or Phantom Terrains possessor must be in (but does not count as being in them for other purposes when not in them)

Lesser Deific Domain: Light- (Passive Ability, Other: Worldbound God) Possessor's actions may gain (Possessor Level * 2)% Inflicts Awestruck, Possessor gains 40% Light Resistance, Possessor has RP powers connected to this divine domain

Lesser Deific Domain: Love- (Passive Ability, Other: Worldbound God) Possessor's actions may gain (Possessor Level * 3)% Inflicts Charm: Lovestruck, Possessor has RP powers connected to this divine domain

Lesser Deific Domain: Time- (Passive Ability, Other: Worldbound God) Possessor and possessor's allies are afflicted with Augmented: Haste at the start of each round, Possessor has RP powers connected to this divine domain

Bestow Worshipper Benefit: Rapid Prayer- (Passive Ability, Other: Worldbound God) Possessor may choose for possessor's Devout Worshippers to obtain the following Worshipper Benefit: Rapid Prayer- Possessor may declare at the start of a round that possessor is praying rapidly; if possessor does so, possessor broadcasts the message ' is praying rapidly!', gains +((Possessor's Level, to a max of possessor's Patron Deity's Level -1)*100) to possessor's turn-order-determining stat sum for turn-order-determining purposes, may only conduct one action during the round, and may only perform 'Cast a Spell' actions that involve the casting of a Divine Magic spell during the round, Worshipper Benefit

Lord Gadigan wrote: Bestow Worshipper Benefit: Unaging- (Passive Ability, Other: Worldbound God) Possessor may choose for possessor's Devout Worshippers to obtain the following Worshipper Benefit: Unaging- Possessor gains Fatigued: Elderly Immunity and 15% Time Resistance, Worshipper Benefit

kitsune106 wrote: 50/84

Double box category scramble

Lord Gadigan wrote: A Bullseye on My Forehead-

Extremely Haunted- (Passive Ability, Curse) Possessor, in RP threads, may be attacked by Undead and Living Rumors between Level 60 and Level 90; For each unique entity attracted by this Curse that possessor defeats, possessor, in addition to entity-specific rewards, gains 1 Fame, 20 Deathless One Bonus Weeks, 20 Necromancer Bonus Weeks, and 20 Warlock Bonus Weeks; This Curse tracks how many of these entities have been defeated and vanishes once 10 have been defeated

Technological Developments-

Hyper-Strength-Booster Exo-Frame- (Armor, Power Armor, Technology & Physical, 60,000,000 Gold) +30,000 Defense, +60,000 Melee Attack, +60,000 STR, Wielder may choose to use a Base STR of 20 instead of wielder's own Base STR

kitsune106 wrote: 51/84


Effortlessly divine



from before:

Mad God's Breath- (Passive Ability, Other: Worldbound God) When possessor summons an entity, if that entity chooses when summoned to become a Devout Worshipper of possessor or otherwise a Devout Worshipper of possessor at the time of its summoning, possessor may choose to afflict that entity with an instance of Insanity that gives its possessor Immunity to Major Negative Status Effects from sources that are below possessor's Level in addition to its other effects

Focus of Worship- (Passive Ability, Other: Worldbound God) Possessor's pets and summons may choose, when summoned, when equipped, or at the start of a round, if they possess no Patron Deity, for possessor to become their Patron Deity

Is planetary


Lesser Deific Domain: Wards- (Passive Ability, Other: Worldbound God) Possessor and possessor's allies gain +(200* Possessor's Level) Defense, Possessor gains 40% Warding Resistance, Possessor has RP powers connected to this divine domain

Lesser Deific Domain: Madness- (Passive Ability, Other: Worldbound God) Possessor's actions may gain (Possessor Level * 3)% Inflicts Confusion, Possessor has RP powers connected to this divine domain

Bestow Worshipper Benefit: Unaging- (Passive Ability, Other: Worldbound God) Possessor may choose for possessor's Devout Worshippers to obtain the following Worshipper Benefit: Unaging- Possessor gains Fatigued: Elderly Immunity and 15% Time Resistance, Worshipper Benefit


Can Link to Multiple Planets- (Passive Ability, Other: Worldbound God) Possessor suffers no negative effects from failing to meet requirements of Worldbound God abilities regarding what Zones, Terrains, or Phantom Terrains possessor must be in (but does not count as being in them for other purposes when not in them)

Lesser Deific Domain: Light- (Passive Ability, Other: Worldbound God) Possessor's actions may gain (Possessor Level * 2)% Inflicts Awestruck, Possessor gains 40% Light Resistance, Possessor has RP powers connected to this divine domain

Lesser Deific Domain: Love- (Passive Ability, Other: Worldbound God) Possessor's actions may gain (Possessor Level * 3)% Inflicts Charm: Lovestruck, Possessor has RP powers connected to this divine domain

Lesser Deific Domain: Time- (Passive Ability, Other: Worldbound God) Possessor and possessor's allies are afflicted with Augmented: Haste at the start of each round, Possessor has RP powers connected to this divine domain

Bestow Worshipper Benefit: Rapid Prayer- (Passive Ability, Other: Worldbound God) Possessor may choose for possessor's Devout Worshippers to obtain the following Worshipper Benefit: Rapid Prayer- Possessor may declare at the start of a round that possessor is praying rapidly; if possessor does so, possessor broadcasts the message ' is praying rapidly!', gains +((Possessor's Level, to a max of possessor's Patron Deity's Level -1)*100) to possessor's turn-order-determining stat sum for turn-order-determining purposes, may only conduct one action during the round, and may only perform 'Cast a Spell' actions that involve the casting of a Divine Magic spell during the round, Worshipper Benefit

Lord Gadigan wrote: Bestow Worshipper Benefit: Disjoined From Time- (Passive Ability, Other: Worldbound God) Possessor may choose for possessor's Devout Worshippers to obtain the following Worshipper Benefit: Disjoined From Time- Possessor gains Petrified: Time Stop Immunity, Dissolving: No Future Immunity, and 40% Time Resistance, Worshipper Benefit

kitsune106 wrote: 52/84

100 ghosts:

Ghosts thus far:
Quote:
*The Grinning Man's Reflection- (Accessory, Other: Legionnaire, Spatial & Dopple & Terror & Blood & Whimsy, 50,000,000 Gold) +50,000 Melee Attack, +50,000 Magical Attack, 100% inflicts Confusion: Fear or Confusion: Overwhelmed by Laughter, 50% inflicts Instant Death on targets afflicted with both Confusion: Fear and Confusion: Overwhelmed by Laughter, Wielder is afflicted with Invigorated and gains the elements Whimsy & Terror & Blood as a non-stacking buff if wielder kills an entity afflicted with Confusion: Fear and Confusion: Overwhelmed by Laughter through the application of Instant Death, Wielder gains +100% Critical if wielder is afflicted with Invigorated, Wielder counts as possessing an additional Undead & Horror ally

*The Thing that Watches- (Accessory, Other: Legionnaire, Terror & Psychic & Knowledge & Time, 55,000,000 Gold) +55,000 Magical Attack, +55,000 MIN, +550,000 MP as a non-stacking bonus, Wielder counts as 5 Levels higher for stat-scanning purposes as an effect that does not bypass Level-based Immunities, Whenever one of wielder's opponents that is not greater Level than wielder that is below Level 80 would reset battle to an earlier point without wielder's permission, it instead does not do so and is afflicted with Cursed, Plague, and Insanity, Wielder counts as possessing an additional Undead & Horror ally, Wielder must be Level 20 or greater

*The Voice Within Red Static- (Accessory, Other: Legionnaire, Terror & Blood & Psychic & Technology & Electrical, 60,000,000 Gold) +60,000 Magical Attack, +60,000 MIN, +600,000 MP as a non-stacking bonus, 6,000 MIN Damage, Wielder may target opponents below Level 60 that are below wielder's Level that are in other battlespaces with offensive actions, Entities below Level 80 may not link their HP, MP, or stats without wielder's permission, At the start of each round, wielder may place a debuff on two opponents that counts as an effect that links their HP even though it does not link their HP that causes each of its paired possessors, if below Level 80, to have a 100% chance of being afflicted with Instant Death if the other dies, Wielder counts as possessing an additional Undead & Horror ally, Wielder must be Level 20 or greater

*The Weeping Swordswoman- (Accessory, Other: Legionnaire, Terror & Water & Darkness & War, 65,000,000 Gold) +65,000 Melee Attack, +65,000 STR, +65,000 AGI, 80% Dodge, 80% Critical, 150% inflicts Confusion: Depression, 100% inflicts Confusion: Depression: Tears of Blood, 100% inflicts Wounded: Maimed, Wielder's 'Melee Attack' actions may incorporate the casting of an additional Terror, Water, Darkness, War, or Blood element Sword Arts spell, Wielder's 'Melee Attack' actions gain '2 hits against 1', Wielder counts as possessing an additional Undead & Horror ally, Wielder must be Level 20 or greater

*The Jolly Piemaker- (Accessory, Other: Legionnaire, Terror & Hunger & Whimsy & Darkness, 70,000,000 Gold) +70,000 Melee Attack, +70,000 CON, +700,000 HP as a non-stacking bonus, 85% Critical, 200% inflicts Fatigued: Starvation, At the start of each round, wielder may give any number of entities below Level 80 that are afflicted with Fatigued: Starvation that are not Immune to Dominion an action that wielder controls that may only target their allies that must involve an attack that must be offensive, with said action dealing HP Drain, Wielder may choose for Food consumables used by wielder to gain '200% inflicts Fatigued: Starvation', Wielder counts as possessing an additional Undead & Horror ally, Instances of Fatigued: Starvation inflicted by wielder possess no natural per-round chance of recovery, Wielder must be Level 20 or greater

*The Gaunt Giant- (Accessory, Other: Legionnaire, Terror & Darkness & Physical & Spatial, 75,000,000 Gold) +75,000 Melee Attack, +750,000 STR, +750,000 CON, +750,000 HP as a non-stacking bonus, 200% inflicts Confusion: Fear, Wielder deals double Damage (to a max of 75,000,000 additional Damage) to targets afflicted with Confusion: Fear, Wielder may, at the start of each round, replace one effect attached to a Zone, Terrain, or Phantom Terrain by a source below Level 60 that is below wielder's Level with an effect that does not stack on the same zone, terrain, or phantom terrain but does stack 5 times across different Zones, Terrains, and Phantom Terrains that has a 150% chance of inflicting Confusion: Fear on all entities inside the Zone, Terrain, or Phantom Terrain that it is attached to at the start of each round, Entities in wielder's row-order formation may ignore the minimum and maximum numbers of entities in rows in their formation and may ignore mandatory entity-number-based row-rebalancing, Wielder must be Level 20 or greater

*The Eyeless Child- (Accessory, Other: Legionnaire, Terror & Psychic & Order & Will, 80,000,000 Gold) +80,000 Melee Attack, +80,000 MIN, 160% inflicts Confusion: Fear, 160% inflicts Paralyzed, 160% inflicts Impaired: Blind, If wielder inflicts Impaired: Blind on an individual, wielder then immediately inflicts Wounded: Maimed on that individual, Wielder's opponents with less MIN than wielder who are not Immune to both Confusion: Fear (including Confusion Immunity) and Paralyzed who are below Level 80 have a chance at the start of each round of acquiring a non-stacking debuff that lasts until the end of the round that makes its possessor unable to conduct offensive actions and causes its possessor's actions to have a 25% chance of failing to occur, with things occurring before and after said actions still occurring and the individual whose action was skipped being afflicted with Confusion: Fear, with individuals already afflicted with Confusion: Fear being afflicted with Paralyzed, and with individuals already afflicted with both Confusion: Fear and Paralyzed being afflicted with Vanished: Temporary, Wielder ignores To Hit debuffs from sources below Level 80, Wielder suffers no negative effects from the status effects Impaired: Blind or Wounded: Maimed, Wielder must be Level 20 or greater

Vanished: Temporary (Possessor is not present on rounds of battle whose number is greater than the number of the round on which this status effect was inflicted on possessor. Possessor is considered Dead and Defeated for victory condition purposes on rounds on which this status effect makes possessor not present on.)

*The Bitter Surgeon's Skin- (Accessory, Other: Legionnaire, Terror & Blood & Flesh & Agony, 85,000,000 Gold) If this item is an Accessory, it provides +85,000 Melee Attack, If this item is an Accessory, it provides +85,000 AGI, If this item is an Accessory, it provides +80% Critical and +80% To Hit, If this item is an Accessory, it provides +85,000 MIN, If this item is an accessory, its wielder may spend an action to turn it into an Armorx0 and forcibly equip it on an individual below Level 80; If this item is an Armor, its wearer is considered Devoured, If this item is an Armor, it has a 250% chance of inflicting Wounded, Wounded: Maimed, Wounded: Laid Open, Wounded: Bleeding Wounded: Sawn Apart, Wounded: Mental Trauma, Pain, Pain: Exposed Nerves, Voidstruck: Bound, Voidstruck: Endless Torment, Voidstruck: Blood Rebellion, and Confusion: Fear on its wearer at the start of each round, If this item is an Armor, its wearer is dealt 850,000 Flat Terror & Blood & Flesh & Agony element Damage at the start of each round, If this item is an Armor and its wearer is not Immune to Dominion (and does not Reflect or Absorb Dominion), its wearer's actions are controlled by the individual who originally brought this item into the thread if that individual is in the same battlespace as its wearer, If this item is an Armor and its wearer dies, it returns to being carried by the individual who originally brought it into the thread, and, if unable to do that, leaves the thread and enters that individual's inventory

Pain: Exposed Nerves (Possessor's Resilience is halved. Possessor's Resistances against status effects are decreased by 25%. Possessor is afflicted with Pain whenever possessor takes Damage.)

*The Mother of Spiders- (Accessory, Other: Legionnaire, Terror & Life & Acid & Darkness, 90,000,000 Gold) +90,000 Melee Attack, +90,000 Ranged Attack, 180% inflicts Poison, 30% inflicts Venom, Wielder's 'Ranged Attack' and 'Ranged Overdrive' actions count as involving a Unit that is in Insect and gain a 270% chance of inflicting Poison and Pain and a 45% chance of inflicting Venom, If wielder kills an entity that is normally fightable for drops on the Enemy List, wielder may choose to summon a copy of it that possesses a non-stacking buff that gives its possessor the subtype Undead, that makes its possessor Immune to Pain and Charm, and that summons 5 Insects of Level equal to or lower than its possessor that are below Level 80 when its possessor dies whose name includes 'Spider', Wielder counts as possessing an additional Undead & Horror ally

Please add 'Wielder counts as possessing an additional Undead & Horror ally' to The Gaunt Giant and The Eyeless Child, Please add 'If this item is an Accessory, wielder counts as possessing an additional Undead & Horror ally' and 'If this item is an Armor, wielder counts as possessing an additional Undead & Horror opponent who is not dead or defeated'

*The Luminous Rot- (Accessory, Other: Legionnaire, Terror & Life & Rot & Light, 95,000,000 Gold) +95,000 Ranged Attack, +95,000 Magical Attack, 180% inflicts Disease and Disease: Infested, 40% inflicts Plague: Forever's Rot, 40% inflicts Plague: Remade, 30% inflicts Dominion, Wielder and wielder's allies may treat entities below Level 80 who are afflicted with an instance of Disease or Plague with wielder as a source as though they and their actions and attacks additionally possessed the element Light, Entities afflicted with an instance of Disease or Plague with wielder as a source cannot Dodge wielder's attacks, Wielder may deal HP Drain, Wielder is resurrected at the start of each round and obtains a non-stacking buff that gives its possessor the subtypes Plant & Undead when resurrected in this manner, Wielder counts as possessing an additional Undead & Horror ally

Plague: Remade (If possessor is not Immune to, does not Reflect, and does not Absorb Dominion, possessor is controlled by inflictor's side of battle. Possessor counts as dead for purposes of victory conditions. If possessor is cured of this status effect, possessor is afflicted with Instant Death.)

*The Obscene Butcher- (Accessory, Other: Legionnaire, Terror & Blood & War & Pleasure, 100,000,000 Gold) +100,000 Melee Attack, 200% inflicts Wounded, Wounded: Maimed, Wounded: Bleeding, and Charm: Perverse Compulsion, Wielder's opponents have a 200% chance of being afflicted with Confusion: Fear, Confusion: Fear: Disconcerted, and Charm: Lust at the start of each round, Entities killed by wielder may not be resurrected by sources below Level 80, Wielder may destroy the corpses of entities wielder kills, Wielder may deal HP Drain, Whenever wielder afflicts an entity with Wounded or one of Wounded's sub-status effects, wielder may choose to inflict a minor positive status effect on itself, Wielder ignores the effects of Charm, Charm: Lust, Charm: Perverse Compulsion, Confusion, and Confusion: Berserk, Wielder counts as possessing an additional Undead & Horror ally

Charm: Perverse Compulsion (Wielder's negative status effect infliction chances are doubled against allies. Whenever wielder performs an offensive attack or action and does not assign all of its targets, if wielder possesses allied targets who were not chosen, wielder must assign them as targets offensively. Possessor may not be afflicted with positive status effects on rounds during which possessor has not killed or inflicted a negative status effect on an ally.)

Lord Gadigan wrote: *The Crimson Gentleman- (Accessory, Other: Legionnaire, Terror & Commerce & Hope & Evil, 105,000,000 Gold) +105,000 Magical Attack, +105,000 SPI, 100% inflicts any minor or moderate status effect, Wielder may spend an action to choose a unique ally below Level 80, kill that ally if that ally is not Immune to, does not Reflect, and does not Absorb Instant Death, make that ally unresurrectable and, assuming said killing was successful, replicate six actions of entities on the Enemy List that are normally fightable for drops that are equal to or below that ally's Level as though instances of those entities were performing those actions (with the same entity being selectable multiple times), Wielder is afflicted with Instant Death, Smitten: Great Atrocity, and Cursed: Damned the third time per thread wielder performs this action, Wielder may, up to once per round, before or after any action, transfer a buff or debuff from a source below Level 80 from one target to another target, with a 30% chance of inflicting Cursed: Damned on each of these individuals, Wielder counts as possessing an additional Devil & Horror ally

kitsune106 wrote: 53/84

Double box catebory scramble

Lord Gadigan wrote: Trinkets and Baubles-

Invisible Weathervane- (Accessory, Trinket, Air, 40,000 Gold) 15% inflicts Confusion, At the start of each round, wielder is informed of the name of a random base element that wielder is not in a Zone of if such an element exists

Bound to Be Something-

Suit that Makes Its Wearer the President- (Armor, Clothes, Air & Civilization & Psychic, 30,000,000 Gold) +30,000 Defense, 100% inflicts Charm, +10 Fame as a non-stacking bonus, Wearer becomes the controller of Large Structure and Unit summons that were summoned by entities 10 or more Levels below wearer's Level that are below Level 70

It binds to Kit.

kitsune106 wrote: 54/84

Bonsai Subtree


Excavate Insanity- (Technique Ability, Architect) Possessor may use 'Excavate Insanity' in conjunction with a 'Melee Attack' action so long as no other technique is used and possessor has a Tool or Axe whose name includes 'Pick', 'Shovel', or 'Mattock' equipped. Said action gains a 30% chance of inflicting or curing Insanity and an optional 100% chance of curing Confusion.
Eyes Honed In the Brain Mines- (Passive Ability, Architect) Possessor gains +15% To Hit against Mindshadows
Mindblast-Deflecting Pickaxe Spin- (Passive Ability, Architect) Up to once per round, if possessor is wielding an Axe or Tool, possessor may choose to have a 20% chance of cancelling a hit of an attack that is Psychic element that is targeting possessor that is coming from a source that is not greater Level than possessor

Thought Prospector- (Passive Ability, Architect) Possessor's 'Mine Brain' technique deals an additional 1,500 MIN Damage, applies a +15,000 Melee Attack bonus to actions it is involved in, and, if it deals at least 1 MIN Damage, gives its performer a buff that stacks 5 times that provides +1,500 MIN, with this buff being able to be transferred to any single willing target by its possessor at the start of any round.

Thought-Spelunker's Mind-Gas Immunity- (Passive Ability, Wanderer) Possessor gains 30% Psychic Resistance, 75% Suffocation Resistance, 120% Mindblasted Resistance, and Stat Drain: MIN Drain Immunity; Possessor gains 60% Dodge if possessor is in a Zone of Psychic
Excavate the Heart's Contents from the Pathways of the Mind- (Passive Ability, Architect) Possessor's 'Excavate Insanity' technique may gain a 30% chance of inflicting or curing Dominion and a 100% chance of inflicting or curing Charm

Preserve Extracted Brain- (Passive Ability, Mad Scientist) Once per round, possessor may choose to place a buff on a dying individual that prevents (dying or being dead) from removing MIN increasing buffs, but that, if removed, removes all MIN-increasing buffs on its possessor if its possessor is dead at the time of its removal


Mine Brain- (Technique Ability, Architect) Possessor may use 'Mine Brain' in conjunction with a 'Melee Attack' action so long as no other Technique is involved an either an Axe or a Tool is equipped. Said action deals 500 MIN Damage and may scan its target's stats.
Chip Away Mental Defenses- (Passive Ability, Architect) If possessor is wielding a Tool or Axe whose name includes 'Pick', 'Shovel', or 'Mattock', whenever possessor would deal MIN Damage that is not Healing to a target, possessor applies a debuff to that target that stacks 200 times that provides -200 Defense against MIN Damage
Mattock of the Diamond Mind (Level 60, 0 XP, # XP Required, Standard Multiplier x11)

*Mattock of the Diamond Mind- (Weapon Aspect: Mattock of the Diamond Mind, Tool, Psychic & Earth & Physical, X Gold) +200,000 Melee Attack, +200,000 MIN, 240% inflicts Confusion, 120% inflicts Mindblasted, 30% inflicts Insanity, Wielder's 'Melee Attack', 'Powerful Attack', 'Attack with Finesse', and 'Melee Overdrive' actions may use Mind as their Prime Attribute, Wielder's 'Mental Overdrive' actions may use Strength as their Prime Attribute, Wielder's Melee Attack capping is based on Mind, Wielder's attacks deal 20,000 MIN Damage, Wielder's attacks that incorporate one of this weapon's attack bonuses may apply a debuff that stacks 200 times that provides -2,000 Defense against MIN Damage, Wielder may spend an action to give target individual +20,000 MIN as a buff that stacks 20 times, Wielder's 'Melee Overdrive' actions automatically Critical Mindshadows, Wielder gains +120% To Hit against Mindshadows as an uncapped bonus, Wielder may spend an action to cure Confusion, Mindblasted, or Insanity, Once per round, wielder may choose to Reflect (a Psychic element attack or an attack that deals MIN Damage) that comes from an equal or lower Level source, Once per thread, wielder may Transfer a minor, moderate, or major status effect affecting wielder to the target of one of wielder's 'Melee Overdrive' actions, This weapon additionally possesses the subtype Axe

*Mindswarm Omega- (Weaponx0 Aspect: Mattock of the Diamond Mind, Assault Matrix, Psychic, X Gold) +200,000 Ranged Attack, +200,000 Magical Attack, +200,000 MIN, +2,000,000 MP as a non-stacking bonus, Wielder's Ranged Attack capping is based on Mind, Wielder's Magical Attack capping is based on Mind, Wielder's attacks deal 20,000 MIN Damage, Wielder's 'Mental Overdrive' actions gain '12 hits against 10,000,000', Wielder's 'Ranged Attack', 'Ranged Overdrive', 'Snipe', 'Point Blank', 'Magical Attack', and 'Overdrive' actions may use Mind as their Prime Attribute, Wielder's MIN Damage cap is increased by 20%, Wielder counts as possessing 2,000,000 additional Mindshadow & Bio-Horror allies, Wielder's turn-order-determining stat becomes Mind, Wielder's HP-determining stat becomes Mind, Wielder's MP-determining stat becomes Mind, Wielder may spend an action to acquire a Temporary copy of a Psychic Power spell that is in stock in the Shop that is worth 200,000,000 Gold or less and equip that spell, Psychic Power spells cost wielder 200,000 less MP to cast, Wielder gains 10 Spell slots that may not be used for purposes other than carrying spells, may only carry Psychic Power Spells, and may not be converted into other types of slots by individuals below Level 100

*Chief Mind-Excavator's Psychocosmosuit- (Armor Aspect: Mattock of the Diamond Mind, Power Armor, Psychic & Spatial, X Gold) +200,000 Defense, +200,000 MIN, +2,000,000 MP as a non-stacking bonus, 90% Resilience, +60% Dodge if wearer is in a Zone of Psychic, Wielder's Defense capping is based on Mind, Wearer may spend an action to enter any battlespace (that contains a Zone of Psychic, an individual with the ability 'Psychic' or 'Mind Lord', or a Mindshadow) so long as no entity of Level 60 or greater in wielder's battlespace or the battlespace wearer is entering objects, 50% Psychic Resistance, 15% Mindshadow Resistance, Confusion Immunity, Charm Immunity, Pain Immunity, Stat Drain: MIN Drain Immunity, Mindblasted Immunity, Suffocation Immunity, Insanity Immunity

Lord Gadigan wrote: Mindscape-Boring Movement- (Passive Ability, Wanderer) Possessor gains Mindblasted: Lost in Thought Immunity, Possessor may, up to once per round, when possessor moves from one row to another row, destroy a Zone of Psychic created by a lower-Level entity or remove an effect attached to a Zone of Psychic that comes from a lower-Level entity, Effects attached to Zones of Psychic by entities below Level 60 cannot prevent possessor from moving to other rows or battlespaces

Mindblasted: Lost in Thought (Possessor has a 75% chance of skipping each action possessor would take, with things that would occur before and after each such action still occurring.)

kitsune106 wrote: 55/86


100 ghosts:

Ghosts thus far:
Quote:
*The Grinning Man's Reflection- (Accessory, Other: Legionnaire, Spatial & Dopple & Terror & Blood & Whimsy, 50,000,000 Gold) +50,000 Melee Attack, +50,000 Magical Attack, 100% inflicts Confusion: Fear or Confusion: Overwhelmed by Laughter, 50% inflicts Instant Death on targets afflicted with both Confusion: Fear and Confusion: Overwhelmed by Laughter, Wielder is afflicted with Invigorated and gains the elements Whimsy & Terror & Blood as a non-stacking buff if wielder kills an entity afflicted with Confusion: Fear and Confusion: Overwhelmed by Laughter through the application of Instant Death, Wielder gains +100% Critical if wielder is afflicted with Invigorated, Wielder counts as possessing an additional Undead & Horror ally

*The Thing that Watches- (Accessory, Other: Legionnaire, Terror & Psychic & Knowledge & Time, 55,000,000 Gold) +55,000 Magical Attack, +55,000 MIN, +550,000 MP as a non-stacking bonus, Wielder counts as 5 Levels higher for stat-scanning purposes as an effect that does not bypass Level-based Immunities, Whenever one of wielder's opponents that is not greater Level than wielder that is below Level 80 would reset battle to an earlier point without wielder's permission, it instead does not do so and is afflicted with Cursed, Plague, and Insanity, Wielder counts as possessing an additional Undead & Horror ally, Wielder must be Level 20 or greater

*The Voice Within Red Static- (Accessory, Other: Legionnaire, Terror & Blood & Psychic & Technology & Electrical, 60,000,000 Gold) +60,000 Magical Attack, +60,000 MIN, +600,000 MP as a non-stacking bonus, 6,000 MIN Damage, Wielder may target opponents below Level 60 that are below wielder's Level that are in other battlespaces with offensive actions, Entities below Level 80 may not link their HP, MP, or stats without wielder's permission, At the start of each round, wielder may place a debuff on two opponents that counts as an effect that links their HP even though it does not link their HP that causes each of its paired possessors, if below Level 80, to have a 100% chance of being afflicted with Instant Death if the other dies, Wielder counts as possessing an additional Undead & Horror ally, Wielder must be Level 20 or greater

*The Weeping Swordswoman- (Accessory, Other: Legionnaire, Terror & Water & Darkness & War, 65,000,000 Gold) +65,000 Melee Attack, +65,000 STR, +65,000 AGI, 80% Dodge, 80% Critical, 150% inflicts Confusion: Depression, 100% inflicts Confusion: Depression: Tears of Blood, 100% inflicts Wounded: Maimed, Wielder's 'Melee Attack' actions may incorporate the casting of an additional Terror, Water, Darkness, War, or Blood element Sword Arts spell, Wielder's 'Melee Attack' actions gain '2 hits against 1', Wielder counts as possessing an additional Undead & Horror ally, Wielder must be Level 20 or greater

*The Jolly Piemaker- (Accessory, Other: Legionnaire, Terror & Hunger & Whimsy & Darkness, 70,000,000 Gold) +70,000 Melee Attack, +70,000 CON, +700,000 HP as a non-stacking bonus, 85% Critical, 200% inflicts Fatigued: Starvation, At the start of each round, wielder may give any number of entities below Level 80 that are afflicted with Fatigued: Starvation that are not Immune to Dominion an action that wielder controls that may only target their allies that must involve an attack that must be offensive, with said action dealing HP Drain, Wielder may choose for Food consumables used by wielder to gain '200% inflicts Fatigued: Starvation', Wielder counts as possessing an additional Undead & Horror ally, Instances of Fatigued: Starvation inflicted by wielder possess no natural per-round chance of recovery, Wielder must be Level 20 or greater

*The Gaunt Giant- (Accessory, Other: Legionnaire, Terror & Darkness & Physical & Spatial, 75,000,000 Gold) +75,000 Melee Attack, +750,000 STR, +750,000 CON, +750,000 HP as a non-stacking bonus, 200% inflicts Confusion: Fear, Wielder deals double Damage (to a max of 75,000,000 additional Damage) to targets afflicted with Confusion: Fear, Wielder may, at the start of each round, replace one effect attached to a Zone, Terrain, or Phantom Terrain by a source below Level 60 that is below wielder's Level with an effect that does not stack on the same zone, terrain, or phantom terrain but does stack 5 times across different Zones, Terrains, and Phantom Terrains that has a 150% chance of inflicting Confusion: Fear on all entities inside the Zone, Terrain, or Phantom Terrain that it is attached to at the start of each round, Entities in wielder's row-order formation may ignore the minimum and maximum numbers of entities in rows in their formation and may ignore mandatory entity-number-based row-rebalancing, Wielder must be Level 20 or greater

*The Eyeless Child- (Accessory, Other: Legionnaire, Terror & Psychic & Order & Will, 80,000,000 Gold) +80,000 Melee Attack, +80,000 MIN, 160% inflicts Confusion: Fear, 160% inflicts Paralyzed, 160% inflicts Impaired: Blind, If wielder inflicts Impaired: Blind on an individual, wielder then immediately inflicts Wounded: Maimed on that individual, Wielder's opponents with less MIN than wielder who are not Immune to both Confusion: Fear (including Confusion Immunity) and Paralyzed who are below Level 80 have a chance at the start of each round of acquiring a non-stacking debuff that lasts until the end of the round that makes its possessor unable to conduct offensive actions and causes its possessor's actions to have a 25% chance of failing to occur, with things occurring before and after said actions still occurring and the individual whose action was skipped being afflicted with Confusion: Fear, with individuals already afflicted with Confusion: Fear being afflicted with Paralyzed, and with individuals already afflicted with both Confusion: Fear and Paralyzed being afflicted with Vanished: Temporary, Wielder ignores To Hit debuffs from sources below Level 80, Wielder suffers no negative effects from the status effects Impaired: Blind or Wounded: Maimed, Wielder must be Level 20 or greater

Vanished: Temporary (Possessor is not present on rounds of battle whose number is greater than the number of the round on which this status effect was inflicted on possessor. Possessor is considered Dead and Defeated for victory condition purposes on rounds on which this status effect makes possessor not present on.)

*The Bitter Surgeon's Skin- (Accessory, Other: Legionnaire, Terror & Blood & Flesh & Agony, 85,000,000 Gold) If this item is an Accessory, it provides +85,000 Melee Attack, If this item is an Accessory, it provides +85,000 AGI, If this item is an Accessory, it provides +80% Critical and +80% To Hit, If this item is an Accessory, it provides +85,000 MIN, If this item is an accessory, its wielder may spend an action to turn it into an Armorx0 and forcibly equip it on an individual below Level 80; If this item is an Armor, its wearer is considered Devoured, If this item is an Armor, it has a 250% chance of inflicting Wounded, Wounded: Maimed, Wounded: Laid Open, Wounded: Bleeding Wounded: Sawn Apart, Wounded: Mental Trauma, Pain, Pain: Exposed Nerves, Voidstruck: Bound, Voidstruck: Endless Torment, Voidstruck: Blood Rebellion, and Confusion: Fear on its wearer at the start of each round, If this item is an Armor, its wearer is dealt 850,000 Flat Terror & Blood & Flesh & Agony element Damage at the start of each round, If this item is an Armor and its wearer is not Immune to Dominion (and does not Reflect or Absorb Dominion), its wearer's actions are controlled by the individual who originally brought this item into the thread if that individual is in the same battlespace as its wearer, If this item is an Armor and its wearer dies, it returns to being carried by the individual who originally brought it into the thread, and, if unable to do that, leaves the thread and enters that individual's inventory

Pain: Exposed Nerves (Possessor's Resilience is halved. Possessor's Resistances against status effects are decreased by 25%. Possessor is afflicted with Pain whenever possessor takes Damage.)

*The Mother of Spiders- (Accessory, Other: Legionnaire, Terror & Life & Acid & Darkness, 90,000,000 Gold) +90,000 Melee Attack, +90,000 Ranged Attack, 180% inflicts Poison, 30% inflicts Venom, Wielder's 'Ranged Attack' and 'Ranged Overdrive' actions count as involving a Unit that is in Insect and gain a 270% chance of inflicting Poison and Pain and a 45% chance of inflicting Venom, If wielder kills an entity that is normally fightable for drops on the Enemy List, wielder may choose to summon a copy of it that possesses a non-stacking buff that gives its possessor the subtype Undead, that makes its possessor Immune to Pain and Charm, and that summons 5 Insects of Level equal to or lower than its possessor that are below Level 80 when its possessor dies whose name includes 'Spider', Wielder counts as possessing an additional Undead & Horror ally

Please add 'Wielder counts as possessing an additional Undead & Horror ally' to The Gaunt Giant and The Eyeless Child, Please add 'If this item is an Accessory, wielder counts as possessing an additional Undead & Horror ally' and 'If this item is an Armor, wielder counts as possessing an additional Undead & Horror opponent who is not dead or defeated'

*The Luminous Rot- (Accessory, Other: Legionnaire, Terror & Life & Rot & Light, 95,000,000 Gold) +95,000 Ranged Attack, +95,000 Magical Attack, 180% inflicts Disease and Disease: Infested, 40% inflicts Plague: Forever's Rot, 40% inflicts Plague: Remade, 30% inflicts Dominion, Wielder and wielder's allies may treat entities below Level 80 who are afflicted with an instance of Disease or Plague with wielder as a source as though they and their actions and attacks additionally possessed the element Light, Entities afflicted with an instance of Disease or Plague with wielder as a source cannot Dodge wielder's attacks, Wielder may deal HP Drain, Wielder is resurrected at the start of each round and obtains a non-stacking buff that gives its possessor the subtypes Plant & Undead when resurrected in this manner, Wielder counts as possessing an additional Undead & Horror ally

Plague: Remade (If possessor is not Immune to, does not Reflect, and does not Absorb Dominion, possessor is controlled by inflictor's side of battle. Possessor counts as dead for purposes of victory conditions. If possessor is cured of this status effect, possessor is afflicted with Instant Death.)

*The Obscene Butcher- (Accessory, Other: Legionnaire, Terror & Blood & War & Pleasure, 100,000,000 Gold) +100,000 Melee Attack, 200% inflicts Wounded, Wounded: Maimed, Wounded: Bleeding, and Charm: Perverse Compulsion, Wielder's opponents have a 200% chance of being afflicted with Confusion: Fear, Confusion: Fear: Disconcerted, and Charm: Lust at the start of each round, Entities killed by wielder may not be resurrected by sources below Level 80, Wielder may destroy the corpses of entities wielder kills, Wielder may deal HP Drain, Whenever wielder afflicts an entity with Wounded or one of Wounded's sub-status effects, wielder may choose to inflict a minor positive status effect on itself, Wielder ignores the effects of Charm, Charm: Lust, Charm: Perverse Compulsion, Confusion, and Confusion: Berserk, Wielder counts as possessing an additional Undead & Horror ally

*The Crimson Gentleman- (Accessory, Other: Legionnaire, Terror & Commerce & Hope & Evil, 105,000,000 Gold) +105,000 Magical Attack, +105,000 SPI, 100% inflicts any minor or moderate status effect, Wielder may spend an action to choose a unique ally below Level 80, kill that ally if that ally is not Immune to, does not Reflect, and does not Absorb Instant Death, make that ally unresurrectable and, assuming said killing was successful, replicate six actions of entities on the Enemy List that are normally fightable for drops that are equal to or below that ally's Level as though instances of those entities were performing those actions (with the same entity being selectable multiple times), Wielder is afflicted with Instant Death, Smitten: Great Atrocity, and Cursed: Damned the third time per thread wielder performs this action, Wielder may, up to once per round, before or after any action, transfer a buff or debuff from a source below Level 80 from one target to another target, with a 30% chance of inflicting Cursed: Damned on each of these individuals, Wielder counts as possessing an additional Devil & Horror ally

Charm: Perverse Compulsion (Wielder's negative status effect infliction chances are doubled against allies. Whenever wielder performs an offensive attack or action and does not assign all of its targets, if wielder possesses allied targets who were not chosen, wielder must assign them as targets offensively. Possessor may not be afflicted with positive status effects on rounds during which possessor has not killed or inflicted a negative status effect on an ally.)
MODRAAAAAAAAAAAAAGE
User avatar
Modrageball
Site Admin
Posts: 1292
Joined: Sun May 31, 2020 7:04 pm
Location: RAGE

Re: Kit and the Warehouse

Post by Modrageball »

Lord Gadigan wrote: *Maggie Nowhere- (Accessory, Other: Legionnaire, Terror & Void & Civilization & Spatial, 110,000,000 Gold) +110,000 Magical Attack, +111,000 SPI, 30% inflicts Vanished, 100% inflicts Confusion: Lonely and Confusion: Lost, If wielder's stats are scanned by a source below Level 80, wielder may choose to create a battlespace, set that battlespace's terrain to 'Empty Metropolis', create a Zone of Terror & Void in that battlespace, attach an effect to that Zone that has a 200% chance of inflicting Fatigued: Starvation, Confusion: Fear, Confusion: Lonely, and Confusion: Lost on each individual within it at the start of each round that ignores the Resistances and Immunities of entities below Level 60, move said scanning entity to that battlespace, create a Temporary copy of this item that equips itself to that entity, and remove this item from the thread, Wielder counts as possessing an additional Undead & Horror ally

kitsune106 wrote: 56/84

Doube box category scramble

Lord Gadigan wrote: Oddly-Sized Sports Memorabilia-

Obnoxiously-Titanic Bowling Trophy for Ants- (Accessory, Trinket, Earth, 160,000,000 Gold) +1,600,000 HP as a non-stacking bonus, Wielder's Insect allies gain +50% To Hit with Orbs, Wielder counts as possessing a Constant Effect named 'Hypermassive', No other individual below Level 80 can be in the back row of wielder's row-order formation if wielder is in the back row, Wielder may choose to count as 120,000,000,000 additional entities for row-order purposes, Wielder cannot be a passenger of entities below Level 80 and cannot be Devoured by entities below Level 80

Night of 100 Ghosts-

*The Bat Tender- (Accessory, Other: Legionnaire, Terror & Life & Blood & Beast, 115,000,000 Gold) +115,000 Ranged Attack, Wielder may deal HP Drain, Wielder's allies have quantities of HP Drain they deal doubled (to a max of 11,500,000 additional points), Wielder gains +100% Dodge if wielder has not conducted an offensive action during the current battle, Wielder may summon up to 20 Aerials, Animals, or Undead whose name includes 'Bat' who are below Level 80 at the start of each round, Max 2,000 summoned, Wielder counts as possessing an additional Undead & Horror ally

kitsune106 wrote: 57/84


Doube box category scramble

Lord Gadigan wrote: Cooking is Magical-

Skillet Covered in Anti-Plague Seasoning- (Accessory, Trinket, Life & Fire & Earth, 65,000,000 Gold) Food items wielder uses gain '60% cures Plague'

Old Man Carl's Battle Spa-

For next 20 non-RP battles Kit is in, regardless of whether they are continued in threads of battles that already exist and regardless of whether this thread has been updated or not, Kit obtains an unremovable buff called 'Imannian Vanilla Oil Deep Clean' that possesses the text 'Possessor is cured of all debuffs and negative status effects at the start of each round if possessor is not dead'. Multiple counts of a battle count against this count multiple times. If this effect is missed for ongoing battles, it still counts the numbers of the battles it was missed in. Unused counts of this effect expire on January 23rd, 2019.

kitsune106 wrote: 58/84


100 ghosts:

Ghosts thus far:
Quote:
*The Grinning Man's Reflection- (Accessory, Other: Legionnaire, Spatial & Dopple & Terror & Blood & Whimsy, 50,000,000 Gold) +50,000 Melee Attack, +50,000 Magical Attack, 100% inflicts Confusion: Fear or Confusion: Overwhelmed by Laughter, 50% inflicts Instant Death on targets afflicted with both Confusion: Fear and Confusion: Overwhelmed by Laughter, Wielder is afflicted with Invigorated and gains the elements Whimsy & Terror & Blood as a non-stacking buff if wielder kills an entity afflicted with Confusion: Fear and Confusion: Overwhelmed by Laughter through the application of Instant Death, Wielder gains +100% Critical if wielder is afflicted with Invigorated, Wielder counts as possessing an additional Undead & Horror ally

*The Thing that Watches- (Accessory, Other: Legionnaire, Terror & Psychic & Knowledge & Time, 55,000,000 Gold) +55,000 Magical Attack, +55,000 MIN, +550,000 MP as a non-stacking bonus, Wielder counts as 5 Levels higher for stat-scanning purposes as an effect that does not bypass Level-based Immunities, Whenever one of wielder's opponents that is not greater Level than wielder that is below Level 80 would reset battle to an earlier point without wielder's permission, it instead does not do so and is afflicted with Cursed, Plague, and Insanity, Wielder counts as possessing an additional Undead & Horror ally, Wielder must be Level 20 or greater

*The Voice Within Red Static- (Accessory, Other: Legionnaire, Terror & Blood & Psychic & Technology & Electrical, 60,000,000 Gold) +60,000 Magical Attack, +60,000 MIN, +600,000 MP as a non-stacking bonus, 6,000 MIN Damage, Wielder may target opponents below Level 60 that are below wielder's Level that are in other battlespaces with offensive actions, Entities below Level 80 may not link their HP, MP, or stats without wielder's permission, At the start of each round, wielder may place a debuff on two opponents that counts as an effect that links their HP even though it does not link their HP that causes each of its paired possessors, if below Level 80, to have a 100% chance of being afflicted with Instant Death if the other dies, Wielder counts as possessing an additional Undead & Horror ally, Wielder must be Level 20 or greater

*The Weeping Swordswoman- (Accessory, Other: Legionnaire, Terror & Water & Darkness & War, 65,000,000 Gold) +65,000 Melee Attack, +65,000 STR, +65,000 AGI, 80% Dodge, 80% Critical, 150% inflicts Confusion: Depression, 100% inflicts Confusion: Depression: Tears of Blood, 100% inflicts Wounded: Maimed, Wielder's 'Melee Attack' actions may incorporate the casting of an additional Terror, Water, Darkness, War, or Blood element Sword Arts spell, Wielder's 'Melee Attack' actions gain '2 hits against 1', Wielder counts as possessing an additional Undead & Horror ally, Wielder must be Level 20 or greater

*The Jolly Piemaker- (Accessory, Other: Legionnaire, Terror & Hunger & Whimsy & Darkness, 70,000,000 Gold) +70,000 Melee Attack, +70,000 CON, +700,000 HP as a non-stacking bonus, 85% Critical, 200% inflicts Fatigued: Starvation, At the start of each round, wielder may give any number of entities below Level 80 that are afflicted with Fatigued: Starvation that are not Immune to Dominion an action that wielder controls that may only target their allies that must involve an attack that must be offensive, with said action dealing HP Drain, Wielder may choose for Food consumables used by wielder to gain '200% inflicts Fatigued: Starvation', Wielder counts as possessing an additional Undead & Horror ally, Instances of Fatigued: Starvation inflicted by wielder possess no natural per-round chance of recovery, Wielder must be Level 20 or greater

*The Gaunt Giant- (Accessory, Other: Legionnaire, Terror & Darkness & Physical & Spatial, 75,000,000 Gold) +75,000 Melee Attack, +750,000 STR, +750,000 CON, +750,000 HP as a non-stacking bonus, 200% inflicts Confusion: Fear, Wielder deals double Damage (to a max of 75,000,000 additional Damage) to targets afflicted with Confusion: Fear, Wielder may, at the start of each round, replace one effect attached to a Zone, Terrain, or Phantom Terrain by a source below Level 60 that is below wielder's Level with an effect that does not stack on the same zone, terrain, or phantom terrain but does stack 5 times across different Zones, Terrains, and Phantom Terrains that has a 150% chance of inflicting Confusion: Fear on all entities inside the Zone, Terrain, or Phantom Terrain that it is attached to at the start of each round, Entities in wielder's row-order formation may ignore the minimum and maximum numbers of entities in rows in their formation and may ignore mandatory entity-number-based row-rebalancing, Wielder must be Level 20 or greater

*The Eyeless Child- (Accessory, Other: Legionnaire, Terror & Psychic & Order & Will, 80,000,000 Gold) +80,000 Melee Attack, +80,000 MIN, 160% inflicts Confusion: Fear, 160% inflicts Paralyzed, 160% inflicts Impaired: Blind, If wielder inflicts Impaired: Blind on an individual, wielder then immediately inflicts Wounded: Maimed on that individual, Wielder's opponents with less MIN than wielder who are not Immune to both Confusion: Fear (including Confusion Immunity) and Paralyzed who are below Level 80 have a chance at the start of each round of acquiring a non-stacking debuff that lasts until the end of the round that makes its possessor unable to conduct offensive actions and causes its possessor's actions to have a 25% chance of failing to occur, with things occurring before and after said actions still occurring and the individual whose action was skipped being afflicted with Confusion: Fear, with individuals already afflicted with Confusion: Fear being afflicted with Paralyzed, and with individuals already afflicted with both Confusion: Fear and Paralyzed being afflicted with Vanished: Temporary, Wielder ignores To Hit debuffs from sources below Level 80, Wielder suffers no negative effects from the status effects Impaired: Blind or Wounded: Maimed, Wielder must be Level 20 or greater

Vanished: Temporary (Possessor is not present on rounds of battle whose number is greater than the number of the round on which this status effect was inflicted on possessor. Possessor is considered Dead and Defeated for victory condition purposes on rounds on which this status effect makes possessor not present on.)

*The Bitter Surgeon's Skin- (Accessory, Other: Legionnaire, Terror & Blood & Flesh & Agony, 85,000,000 Gold) If this item is an Accessory, it provides +85,000 Melee Attack, If this item is an Accessory, it provides +85,000 AGI, If this item is an Accessory, it provides +80% Critical and +80% To Hit, If this item is an Accessory, it provides +85,000 MIN, If this item is an accessory, its wielder may spend an action to turn it into an Armorx0 and forcibly equip it on an individual below Level 80; If this item is an Armor, its wearer is considered Devoured, If this item is an Armor, it has a 250% chance of inflicting Wounded, Wounded: Maimed, Wounded: Laid Open, Wounded: Bleeding Wounded: Sawn Apart, Wounded: Mental Trauma, Pain, Pain: Exposed Nerves, Voidstruck: Bound, Voidstruck: Endless Torment, Voidstruck: Blood Rebellion, and Confusion: Fear on its wearer at the start of each round, If this item is an Armor, its wearer is dealt 850,000 Flat Terror & Blood & Flesh & Agony element Damage at the start of each round, If this item is an Armor and its wearer is not Immune to Dominion (and does not Reflect or Absorb Dominion), its wearer's actions are controlled by the individual who originally brought this item into the thread if that individual is in the same battlespace as its wearer, If this item is an Armor and its wearer dies, it returns to being carried by the individual who originally brought it into the thread, and, if unable to do that, leaves the thread and enters that individual's inventory

Pain: Exposed Nerves (Possessor's Resilience is halved. Possessor's Resistances against status effects are decreased by 25%. Possessor is afflicted with Pain whenever possessor takes Damage.)

*The Mother of Spiders- (Accessory, Other: Legionnaire, Terror & Life & Acid & Darkness, 90,000,000 Gold) +90,000 Melee Attack, +90,000 Ranged Attack, 180% inflicts Poison, 30% inflicts Venom, Wielder's 'Ranged Attack' and 'Ranged Overdrive' actions count as involving a Unit that is in Insect and gain a 270% chance of inflicting Poison and Pain and a 45% chance of inflicting Venom, If wielder kills an entity that is normally fightable for drops on the Enemy List, wielder may choose to summon a copy of it that possesses a non-stacking buff that gives its possessor the subtype Undead, that makes its possessor Immune to Pain and Charm, and that summons 5 Insects of Level equal to or lower than its possessor that are below Level 80 when its possessor dies whose name includes 'Spider', Wielder counts as possessing an additional Undead & Horror ally

Please add 'Wielder counts as possessing an additional Undead & Horror ally' to The Gaunt Giant and The Eyeless Child, Please add 'If this item is an Accessory, wielder counts as possessing an additional Undead & Horror ally' and 'If this item is an Armor, wielder counts as possessing an additional Undead & Horror opponent who is not dead or defeated'

*The Luminous Rot- (Accessory, Other: Legionnaire, Terror & Life & Rot & Light, 95,000,000 Gold) +95,000 Ranged Attack, +95,000 Magical Attack, 180% inflicts Disease and Disease: Infested, 40% inflicts Plague: Forever's Rot, 40% inflicts Plague: Remade, 30% inflicts Dominion, Wielder and wielder's allies may treat entities below Level 80 who are afflicted with an instance of Disease or Plague with wielder as a source as though they and their actions and attacks additionally possessed the element Light, Entities afflicted with an instance of Disease or Plague with wielder as a source cannot Dodge wielder's attacks, Wielder may deal HP Drain, Wielder is resurrected at the start of each round and obtains a non-stacking buff that gives its possessor the subtypes Plant & Undead when resurrected in this manner, Wielder counts as possessing an additional Undead & Horror ally

Plague: Remade (If possessor is not Immune to, does not Reflect, and does not Absorb Dominion, possessor is controlled by inflictor's side of battle. Possessor counts as dead for purposes of victory conditions. If possessor is cured of this status effect, possessor is afflicted with Instant Death.)

*The Obscene Butcher- (Accessory, Other: Legionnaire, Terror & Blood & War & Pleasure, 100,000,000 Gold) +100,000 Melee Attack, 200% inflicts Wounded, Wounded: Maimed, Wounded: Bleeding, and Charm: Perverse Compulsion, Wielder's opponents have a 200% chance of being afflicted with Confusion: Fear, Confusion: Fear: Disconcerted, and Charm: Lust at the start of each round, Entities killed by wielder may not be resurrected by sources below Level 80, Wielder may destroy the corpses of entities wielder kills, Wielder may deal HP Drain, Whenever wielder afflicts an entity with Wounded or one of Wounded's sub-status effects, wielder may choose to inflict a minor positive status effect on itself, Wielder ignores the effects of Charm, Charm: Lust, Charm: Perverse Compulsion, Confusion, and Confusion: Berserk, Wielder counts as possessing an additional Undead & Horror ally

*The Crimson Gentleman- (Accessory, Other: Legionnaire, Terror & Commerce & Hope & Evil, 105,000,000 Gold) +105,000 Magical Attack, +105,000 SPI, 100% inflicts any minor or moderate status effect, Wielder may spend an action to choose a unique ally below Level 80, kill that ally if that ally is not Immune to, does not Reflect, and does not Absorb Instant Death, make that ally unresurrectable and, assuming said killing was successful, replicate six actions of entities on the Enemy List that are normally fightable for drops that are equal to or below that ally's Level as though instances of those entities were performing those actions (with the same entity being selectable multiple times), Wielder is afflicted with Instant Death, Smitten: Great Atrocity, and Cursed: Damned the third time per thread wielder performs this action, Wielder may, up to once per round, before or after any action, transfer a buff or debuff from a source below Level 80 from one target to another target, with a 30% chance of inflicting Cursed: Damned on each of these individuals, Wielder counts as possessing an additional Devil & Horror ally


*Maggie Nowhere- (Accessory, Other: Legionnaire, Terror & Void & Civilization & Spatial, 110,000,000 Gold) +110,000 Magical Attack, +111,000 SPI, 30% inflicts Vanished, 100% inflicts Confusion: Lonely and Confusion: Lost, If wielder's stats are scanned by a source below Level 80, wielder may choose to create a battlespace, set that battlespace's terrain to 'Empty Metropolis', create a Zone of Terror & Void in that battlespace, attach an effect to that Zone that has a 200% chance of inflicting Fatigued: Starvation, Confusion: Fear, Confusion: Lonely, and Confusion: Lost on each individual within it at the start of each round that ignores the Resistances and Immunities of entities below Level 60, move said scanning entity to that battlespace, create a Temporary copy of this item that equips itself to that entity, and remove this item from the thread, Wielder counts as possessing an additional Undead & Horror ally

*The Bat Tender- (Accessory, Other: Legionnaire, Terror & Life & Blood & Beast, 115,000,000 Gold) +115,000 Ranged Attack, Wielder may deal HP Drain, Wielder's allies have quantities of HP Drain they deal doubled (to a max of 11,500,000 additional points), Wielder gains +100% Dodge if wielder has not conducted an offensive action during the current battle, Wielder may summon up to 20 Aerials, Animals, or Undead whose name includes 'Bat' who are below Level 80 at the start of each round, Max 2,000 summoned, Wielder counts as possessing an additional Undead & Horror ally

Lord Gadigan wrote: *Grandfather Greeley- (Accessory, Other: Legionnaire, Terror & Time & Wood & Wonder, 120,000,000 Gold) +120,000 Melee Attack, +120,000 Ranged Attack, +120,000 Magical Attack, All non-unique summons summoned by entities below Level 80 are summoned Dead, Whenever wielder uses a Consumable, wielder may resurrect a summon and give it that consumable's non-Universe elements and that consumable's subtypes as a non-stacking buff, Wielder counts as possessing an additional Undead & Horror ally

kitsune106 wrote: 59/84





Effortlessly divine



from before:

Mad God's Breath- (Passive Ability, Other: Worldbound God) When possessor summons an entity, if that entity chooses when summoned to become a Devout Worshipper of possessor or otherwise a Devout Worshipper of possessor at the time of its summoning, possessor may choose to afflict that entity with an instance of Insanity that gives its possessor Immunity to Major Negative Status Effects from sources that are below possessor's Level in addition to its other effects

Focus of Worship- (Passive Ability, Other: Worldbound God) Possessor's pets and summons may choose, when summoned, when equipped, or at the start of a round, if they possess no Patron Deity, for possessor to become their Patron Deity

Is planetary


Lesser Deific Domain: Wards- (Passive Ability, Other: Worldbound God) Possessor and possessor's allies gain +(200* Possessor's Level) Defense, Possessor gains 40% Warding Resistance, Possessor has RP powers connected to this divine domain

Lesser Deific Domain: Madness- (Passive Ability, Other: Worldbound God) Possessor's actions may gain (Possessor Level * 3)% Inflicts Confusion, Possessor has RP powers connected to this divine domain

Bestow Worshipper Benefit: Unaging- (Passive Ability, Other: Worldbound God) Possessor may choose for possessor's Devout Worshippers to obtain the following Worshipper Benefit: Unaging- Possessor gains Fatigued: Elderly Immunity and 15% Time Resistance, Worshipper Benefit


Can Link to Multiple Planets- (Passive Ability, Other: Worldbound God) Possessor suffers no negative effects from failing to meet requirements of Worldbound God abilities regarding what Zones, Terrains, or Phantom Terrains possessor must be in (but does not count as being in them for other purposes when not in them)

Lesser Deific Domain: Light- (Passive Ability, Other: Worldbound God) Possessor's actions may gain (Possessor Level * 2)% Inflicts Awestruck, Possessor gains 40% Light Resistance, Possessor has RP powers connected to this divine domain

Lesser Deific Domain: Love- (Passive Ability, Other: Worldbound God) Possessor's actions may gain (Possessor Level * 3)% Inflicts Charm: Lovestruck, Possessor has RP powers connected to this divine domain

Lesser Deific Domain: Time- (Passive Ability, Other: Worldbound God) Possessor and possessor's allies are afflicted with Augmented: Haste at the start of each round, Possessor has RP powers connected to this divine domain

Bestow Worshipper Benefit: Rapid Prayer- (Passive Ability, Other: Worldbound God) Possessor may choose for possessor's Devout Worshippers to obtain the following Worshipper Benefit: Rapid Prayer- Possessor may declare at the start of a round that possessor is praying rapidly; if possessor does so, possessor broadcasts the message ' is praying rapidly!', gains +((Possessor's Level, to a max of possessor's Patron Deity's Level -1)*100) to possessor's turn-order-determining stat sum for turn-order-determining purposes, may only conduct one action during the round, and may only perform 'Cast a Spell' actions that involve the casting of a Divine Magic spell during the round, Worshipper Benefit

Bestow Worshipper Benefit: Disjoined From Time- (Passive Ability, Other: Worldbound God) Possessor may choose for possessor's Devout Worshippers to obtain the following Worshipper Benefit: Disjoined From Time- Possessor gains Petrified: Time Stop Immunity, Dissolving: No Future Immunity, and 40% Time Resistance, Worshipper Benefit

Lord Gadigan wrote: Bestow Worshipper Benefit: Excellent Lover- (Passive Ability, Other: Worldbound God) Possessor may choose for possessor's Devout Worshippers to obtain the following Worshipper Benefit: Excellent Lover- At the start of each round, possessor may select a willing target to cause to regenerate (Possessor's Level (to a max of Possessor's granting Patron Deity's Level) * 1,000) HP and have a (Possessor's Level (to a max of Possessor's granting Patron Deity's Level) *4)% chance of inflicting Charm, Charm: Lovestruck, and Charm: Lust, Worshipper Benefit

kitsune106 wrote: 60/84

Bonsai Subtree


Excavate Insanity- (Technique Ability, Architect) Possessor may use 'Excavate Insanity' in conjunction with a 'Melee Attack' action so long as no other technique is used and possessor has a Tool or Axe whose name includes 'Pick', 'Shovel', or 'Mattock' equipped. Said action gains a 30% chance of inflicting or curing Insanity and an optional 100% chance of curing Confusion.
Eyes Honed In the Brain Mines- (Passive Ability, Architect) Possessor gains +15% To Hit against Mindshadows
Mindblast-Deflecting Pickaxe Spin- (Passive Ability, Architect) Up to once per round, if possessor is wielding an Axe or Tool, possessor may choose to have a 20% chance of cancelling a hit of an attack that is Psychic element that is targeting possessor that is coming from a source that is not greater Level than possessor

Thought Prospector- (Passive Ability, Architect) Possessor's 'Mine Brain' technique deals an additional 1,500 MIN Damage, applies a +15,000 Melee Attack bonus to actions it is involved in, and, if it deals at least 1 MIN Damage, gives its performer a buff that stacks 5 times that provides +1,500 MIN, with this buff being able to be transferred to any single willing target by its possessor at the start of any round.

Thought-Spelunker's Mind-Gas Immunity- (Passive Ability, Wanderer) Possessor gains 30% Psychic Resistance, 75% Suffocation Resistance, 120% Mindblasted Resistance, and Stat Drain: MIN Drain Immunity; Possessor gains 60% Dodge if possessor is in a Zone of Psychic
Excavate the Heart's Contents from the Pathways of the Mind- (Passive Ability, Architect) Possessor's 'Excavate Insanity' technique may gain a 30% chance of inflicting or curing Dominion and a 100% chance of inflicting or curing Charm

Preserve Extracted Brain- (Passive Ability, Mad Scientist) Once per round, possessor may choose to place a buff on a dying individual that prevents (dying or being dead) from removing MIN increasing buffs, but that, if removed, removes all MIN-increasing buffs on its possessor if its possessor is dead at the time of its removal
Mindscape-Boring Movement- (Passive Ability, Wanderer) Possessor gains Mindblasted: Lost in Thought Immunity, Possessor may, up to once per round, when possessor moves from one row to another row, destroy a Zone of Psychic created by a lower-Level entity or remove an effect attached to a Zone of Psychic that comes from a lower-Level entity, Effects attached to Zones of Psychic by entities below Level 60 cannot prevent possessor from moving to other rows or battlespaces

Mindblasted: Lost in Thought (Possessor has a 75% chance of skipping each action possessor would take, with things that would occur before and after each such action still occurring.)

Mine Brain- (Technique Ability, Architect) Possessor may use 'Mine Brain' in conjunction with a 'Melee Attack' action so long as no other Technique is involved an either an Axe or a Tool is equipped. Said action deals 500 MIN Damage and may scan its target's stats.
Chip Away Mental Defenses- (Passive Ability, Architect) If possessor is wielding a Tool or Axe whose name includes 'Pick', 'Shovel', or 'Mattock', whenever possessor would deal MIN Damage that is not Healing to a target, possessor applies a debuff to that target that stacks 200 times that provides -200 Defense against MIN Damage
Mattock of the Diamond Mind (Level 60, 0 XP, # XP Required, Standard Multiplier x11)

*Mattock of the Diamond Mind- (Weapon Aspect: Mattock of the Diamond Mind, Tool, Psychic & Earth & Physical, X Gold) +200,000 Melee Attack, +200,000 MIN, 240% inflicts Confusion, 120% inflicts Mindblasted, 30% inflicts Insanity, Wielder's 'Melee Attack', 'Powerful Attack', 'Attack with Finesse', and 'Melee Overdrive' actions may use Mind as their Prime Attribute, Wielder's 'Mental Overdrive' actions may use Strength as their Prime Attribute, Wielder's Melee Attack capping is based on Mind, Wielder's attacks deal 20,000 MIN Damage, Wielder's attacks that incorporate one of this weapon's attack bonuses may apply a debuff that stacks 200 times that provides -2,000 Defense against MIN Damage, Wielder may spend an action to give target individual +20,000 MIN as a buff that stacks 20 times, Wielder's 'Melee Overdrive' actions automatically Critical Mindshadows, Wielder gains +120% To Hit against Mindshadows as an uncapped bonus, Wielder may spend an action to cure Confusion, Mindblasted, or Insanity, Once per round, wielder may choose to Reflect (a Psychic element attack or an attack that deals MIN Damage) that comes from an equal or lower Level source, Once per thread, wielder may Transfer a minor, moderate, or major status effect affecting wielder to the target of one of wielder's 'Melee Overdrive' actions, This weapon additionally possesses the subtype Axe

*Mindswarm Omega- (Weaponx0 Aspect: Mattock of the Diamond Mind, Assault Matrix, Psychic, X Gold) +200,000 Ranged Attack, +200,000 Magical Attack, +200,000 MIN, +2,000,000 MP as a non-stacking bonus, Wielder's Ranged Attack capping is based on Mind, Wielder's Magical Attack capping is based on Mind, Wielder's attacks deal 20,000 MIN Damage, Wielder's 'Mental Overdrive' actions gain '12 hits against 10,000,000', Wielder's 'Ranged Attack', 'Ranged Overdrive', 'Snipe', 'Point Blank', 'Magical Attack', and 'Overdrive' actions may use Mind as their Prime Attribute, Wielder's MIN Damage cap is increased by 20%, Wielder counts as possessing 2,000,000 additional Mindshadow & Bio-Horror allies, Wielder's turn-order-determining stat becomes Mind, Wielder's HP-determining stat becomes Mind, Wielder's MP-determining stat becomes Mind, Wielder may spend an action to acquire a Temporary copy of a Psychic Power spell that is in stock in the Shop that is worth 200,000,000 Gold or less and equip that spell, Psychic Power spells cost wielder 200,000 less MP to cast, Wielder gains 10 Spell slots that may not be used for purposes other than carrying spells, may only carry Psychic Power Spells, and may not be converted into other types of slots by individuals below Level 100

*Chief Mind-Excavator's Psychocosmosuit- (Armor Aspect: Mattock of the Diamond Mind, Power Armor, Psychic & Spatial, X Gold) +200,000 Defense, +200,000 MIN, +2,000,000 MP as a non-stacking bonus, 90% Resilience, +60% Dodge if wearer is in a Zone of Psychic, Wielder's Defense capping is based on Mind, Wearer may spend an action to enter any battlespace (that contains a Zone of Psychic, an individual with the ability 'Psychic' or 'Mind Lord', or a Mindshadow) so long as no entity of Level 60 or greater in wielder's battlespace or the battlespace wearer is entering objects, 50% Psychic Resistance, 15% Mindshadow Resistance, Confusion Immunity, Charm Immunity, Pain Immunity, Stat Drain: MIN Drain Immunity, Mindblasted Immunity, Suffocation Immunity, Insanity Immunity

Lord Gadigan wrote: Mind-Shattering Strike- (Technique Ability, Architect) Possessor may use 'Mind-Shattering Strike' in conjunction with a 'Melee Attack' or 'Melee Overdrive' action so long as no other technique is used and possessor has a Tool or Axe whose name includes 'Pick', 'Shovel', or 'Mattock' equipped. Said action gains +60,000 Melee Attack, a 200% chance of inflicting Confusion, a 100% chance of inflicting Mindblasted, and a 30% chance of inflicting Insanity and removes all Psychic element buffs from sources below Level 60 from its target.

kitsune106 wrote: 61/84


Effortlessly divine



from before:

Mad God's Breath- (Passive Ability, Other: Worldbound God) When possessor summons an entity, if that entity chooses when summoned to become a Devout Worshipper of possessor or otherwise a Devout Worshipper of possessor at the time of its summoning, possessor may choose to afflict that entity with an instance of Insanity that gives its possessor Immunity to Major Negative Status Effects from sources that are below possessor's Level in addition to its other effects

Focus of Worship- (Passive Ability, Other: Worldbound God) Possessor's pets and summons may choose, when summoned, when equipped, or at the start of a round, if they possess no Patron Deity, for possessor to become their Patron Deity

Is planetary


Lesser Deific Domain: Wards- (Passive Ability, Other: Worldbound God) Possessor and possessor's allies gain +(200* Possessor's Level) Defense, Possessor gains 40% Warding Resistance, Possessor has RP powers connected to this divine domain

Lesser Deific Domain: Madness- (Passive Ability, Other: Worldbound God) Possessor's actions may gain (Possessor Level * 3)% Inflicts Confusion, Possessor has RP powers connected to this divine domain

Bestow Worshipper Benefit: Unaging- (Passive Ability, Other: Worldbound God) Possessor may choose for possessor's Devout Worshippers to obtain the following Worshipper Benefit: Unaging- Possessor gains Fatigued: Elderly Immunity and 15% Time Resistance, Worshipper Benefit


Can Link to Multiple Planets- (Passive Ability, Other: Worldbound God) Possessor suffers no negative effects from failing to meet requirements of Worldbound God abilities regarding what Zones, Terrains, or Phantom Terrains possessor must be in (but does not count as being in them for other purposes when not in them)

Lesser Deific Domain: Light- (Passive Ability, Other: Worldbound God) Possessor's actions may gain (Possessor Level * 2)% Inflicts Awestruck, Possessor gains 40% Light Resistance, Possessor has RP powers connected to this divine domain

Lesser Deific Domain: Love- (Passive Ability, Other: Worldbound God) Possessor's actions may gain (Possessor Level * 3)% Inflicts Charm: Lovestruck, Possessor has RP powers connected to this divine domain

Lesser Deific Domain: Time- (Passive Ability, Other: Worldbound God) Possessor and possessor's allies are afflicted with Augmented: Haste at the start of each round, Possessor has RP powers connected to this divine domain

Bestow Worshipper Benefit: Rapid Prayer- (Passive Ability, Other: Worldbound God) Possessor may choose for possessor's Devout Worshippers to obtain the following Worshipper Benefit: Rapid Prayer- Possessor may declare at the start of a round that possessor is praying rapidly; if possessor does so, possessor broadcasts the message ' is praying rapidly!', gains +((Possessor's Level, to a max of possessor's Patron Deity's Level -1)*100) to possessor's turn-order-determining stat sum for turn-order-determining purposes, may only conduct one action during the round, and may only perform 'Cast a Spell' actions that involve the casting of a Divine Magic spell during the round, Worshipper Benefit

Bestow Worshipper Benefit: Disjoined From Time- (Passive Ability, Other: Worldbound God) Possessor may choose for possessor's Devout Worshippers to obtain the following Worshipper Benefit: Disjoined From Time- Possessor gains Petrified: Time Stop Immunity, Dissolving: No Future Immunity, and 40% Time Resistance, Worshipper Benefit

Bestow Worshipper Benefit: Excellent Lover- (Passive Ability, Other: Worldbound God) Possessor may choose for possessor's Devout Worshippers to obtain the following Worshipper Benefit: Excellent Lover- At the start of each round, possessor may select a willing target to cause to regenerate (Possessor's Level (to a max of Possessor's granting Patron Deity's Level) * 1,000) HP and have a (Possessor's Level (to a max of Possessor's granting Patron Deity's Level) *4)% chance of inflicting Charm, Charm: Lovestruck, and Charm: Lust, Worshipper Benefit

Lord Gadigan wrote: Bestow Worshipper Benefit: Protection from Base Elements- (Passive Ability, Other: Worldbound God) Possessor may choose for possessor's Devout Worshippers to obtain the following Worshipper Benefit: Protection from Base Elements- Possessor gains 5% Base Element Resistance, Worshipper Benefit

Lord Gadigan wrote: You have unlocked:

Landhawks and Cannon-Shields

kitsune106 wrote: 62/84

unlocking landhawks and cannon shields

testing landhawks adn cannon shields.

Lord Gadigan wrote: %*Glanfloojdottmundr: Cannon-Shield of the Landhawk Lord- (Weapon, Other: Weapon of Legend, Physical & Air, Lv. 59, X Gold) +236,000 Defense, +118,000 Melee Attack, +236,000 Ranged Attack, 120% Resilience, 240% inflicts Fatigued: Stun, Fatigued: Stun Immunity, Wielder's pets and summons whose name includes 'Landhawk' gain +23,000 to all stats as a non-stacking bonus, This item possesses the subtype Shield, This item may not normally be equipped unless a proper ability is possessed
XP: 0
XP Needed: # (Standard Multiplier x1 (x10 artifact in terms of power), raised to x60 to bypass Level 60 barrier)

Wielder of Glanfloojdottmundr- (Passive Ability, Other: Legend) Possessor may equip 'Glanfloojdottmundr: Cannon-Shield of the Landhawk Lord'

kitsune106 wrote: 63/84

Land hawks and canon shields

Lord Gadigan wrote: Zardowak Landhawk- (Pet, Aerial, Earth, Lv.1, 80,000 Gold)
HP- 260
MP- 40
STR- 26
AGI- 32
CON- 15
MIN- 8
SPI- 9
XP- 0
XP Needed- 1,000 (Standard Multiplier x1)
Minimum Level- 1
Defense- 18
Critical Chance- 1%
Resilience- 1%
To Hit- 100%
Dodge- 1%
Resistances and Immunities- None
Prime Attribute- Agility
Constant Effects-
None
Abilities-
Beak Chomp- 25 Damage, Earth, 0 MP
Gail Blast- 20 Damage, 1% Stun, Air, 5 MP

This appears to be listed as a 'Bird' in the Zoo Record. Please change it to an Aerial (even if it is flightless).

kitsune106 wrote: 64/84

Double box category Scramble.
MODRAAAAAAAAAAAAAGE
User avatar
Modrageball
Site Admin
Posts: 1292
Joined: Sun May 31, 2020 7:04 pm
Location: RAGE

Re: Kit and the Warehouse

Post by Modrageball »

Lord Gadigan wrote: Faces of Nexus-

*Essence Injector: Rosaline Fabrice, Masterwork of the Artificer Velimir- (Permanent Consumable, Essence Sphere, Light, 1 Charge, X Gold) User's name becomes '"Lady Rosaline", Masterwork No. 53 of Artificer Velimir Fabrice', User's subtype becomes Clockwork, User's element becomes Light, User's Base STR becomes 4, User's base AGI becomes 18, User's base CON becomes 29, user's base MIN becomes 5, User's base SPI becomes 4, User obtains an award to reflect user's new total number of base stat points, User becomes Level 59 and completes and acquires awards for all Seal Tasks below that point, User's Fame becomes 28, All of user's awards that are RP-thread-based gain ' In a Past Life as Someone Else' appended to their end, User's abilities are replaced with the abilities on 'Rosaline List 1', excluding any Of the Tales abilities that might be on that list.

Rosaline List 1:

Abilities-
Melee Attack
Magical Attack
Ranged Attack
Elemental Attack
Defend
Counter
Guard Back Rank
Use an Item
Cast a Spell
Switch Rows
Unequip
Re-equip
Trade
Transform
Overdrive
Ranged Overdrive
Point Blank
Craft- (Active Ability, Attack) User uses a secret formula
Ranged Overdrive- (Active Ability, Attack) Based on AGI. Uses Ranged Attack bonus. This action costs an amount of MP to perform equal to (User's Max MP * .25) in additional to any other costs. Does double normal damage. Spells that give Ranged Attack bonuses are compatible with this attack. This attack's element is the user's element if none of the user's equipped items give a Ranged Attack Bonus. Otherwise, this attack possesses the elements of all items the user has equipped that provide a Ranged Attack bonus.

-Analyst of the Absolute-
Apprentice Truth Synchronization- (Passive Ability, Analyst of the Absolute) Possessor gains +50 to all stats for each Truth element item equipped, Possessor's Truth element pets and summons gain +250 to all stats
Apprentice Weaponization of Truth- (Passive Ability, Analyst of the Absolute) Quantities of Truth element Damage dealt by possessor are increased by 500 points
Basic Acceleration Within Truth's Dominion- (Passive Ability, Analyst of the Absolute) Possessor gains +25 to possessor's turn-order-determining stat sum for turn-order-determining purposes while in a Zone of Truth
Basic Truth Synchronization- (Passive Ability, Analyst of the Absolute) Possessor gains +25 to all stats if possessor is Truth element
Basic Weaponization of Truth- (Passive Ability, Analyst of the Absolute) Quantities of Truth element Damage dealt by possessor are increased by 50 points
Basic Zonal Acclimation of Truth- (Passive Ability, Analyst of the Absolute) Possessor gains +50 to all stats while in a Zone of Truth
Control of Truth- (Passive Ability, Analyst of the Absolute) Possessor has a 20% chance of being able to cancel the actions of Truth element individuals below Level 20, with things that would occur before and after said actions still occurring
Detect Truth- (Passive Ability, Analyst of the Absolute) Possessor gains +1% To Hit against Truth element targets
Improved Weaponization of Truth- (Passive Ability, Analyst of the Absolute) Quantities of Truth element Damage dealt by possessor are increased by 5,000 points
Truth Manipulation- (Passive Ability, Analyst of the Absolute) Possessor may choose one of the following at the beginning of each round if Truth element: Create a Zone of Truth, Remove a Zone of Truth created by either possessor or a source below Level 20, Remove an effect attached to a Zone of Truth by either possessor or a source below Level 20, Add Truth to the elements of possessor's first action of the round, place a non-stacking buff that provides +50 to all of its possessor's stats if its possessor is Truth element on a Truth element target, place a non-stacking buff on an individual that gives that individual +50 to all stats while in a Zone of Truth, place a non-stacking debuff on an individual that gives that individual -50 to all stats while in a Zone of Truth, Gain +50 to any one stat as a non-stacking buff until the end of the round, gain +50 Melee Attack, Magical Attack, or Ranged Attack as a non-stacking buff until the end of the round, Gain +50 Defense or +50 Defense against Stat Damage as a non-stacking buff until the end of the round, Unsummon a Truth element individual that is below Level 20 and was summoned by an individual below Level 20 that is below possessor's Level, Add Truth to the elements of the next action conducted by a willing ally, or give a chosen individual +500 Defense against Truth, 5% Truth Resistance, or +50 Defense against Truth and 1% Truth Resistance until the end of the round as a non-stacking buff

-Architect-
Apprentice Tool Training- (Passive Ability, Architect) Possessor gains +50 Melee Attack if possessor has a Tool equipped, Possessor gains +20 to all stats if possessor has a Tool equipped
Basic Dissassembly- (Passive Ability, Architect) Possessor, when wielding a Tool, gains +50 Melee Attack against Robots, Machines, Clockworks, Vehicles, Vessels, and Mechs
Basic Tool Training- (Passive Ability, Architect) This character gains +6 Melee Attack when a Tool is equipped.
Calibrate- (Active Ability, Architect) Possessor may, if possessor has a Tool equipped, spend an action to give target Robot, Machine, Clockwork, Mecha, Vehicle, Vessel, or War Machine +200 to all stats as a buff that stacks 3 times
Careful Tool Use- (Passive Ability, Architect) Possessor may reduce quantities of Damage that possessor deals to allies by 300 points if possessor has a Tool equipped
Knowledge of Architectural Techniques- (Passive Ability, Architect) Possessor's Large Structure pets and summons gain +200 Defense
Monkey's Strike- (Technique Ability, Architect) Possessor may use Monkey's Strike in conjunction with a Melee Attack, so long as no other technique is used and a Tool is equipped. Said Melee Attack action gains +75 Melee Attack, and, if targetting a Robot, Machine, Clockwork, Vehicle, Vessel, or Mech, inflicts a debuff that stacks 5 times and provides -50 to all stats

-Archer-
Apprentice Bow Training- (Passive Ability, Archer) Possessor gains +50 Ranged Attack if possessor has a Bow equipped, Possessor gains +20 to all stats if possessor has a Bow equipped
Archer's Aim- (Passive Ability, Archer) 104% to Hit with Bows, +5% to Hit with Archer techniques, +5 AGI
Basic Bow Training- (Passive Ability, Archer) This character gains +6 Ranged Attack when a Bow is equipped
Bird Hunter- (Technique Ability, Archer) Possessor may use Bird Hunter in conjunction with a Ranged Attack, so long as no other technique is used and possessor has a Bow equipped. Said attack gains +15 Ranged Attack and deals double damage if targeting a Bird. Said attack does 1/4 normal damage if not targeting a Bird.
Critical Arrow- (Technique Ability, Archer) Possessor may use 'Critical Arrow' in conjunction with a 'Melee Attack' action, so long as no other technique is used and possessor has a Bow equipped. Said attack gains +5% Critical.
Deft Arrow- (Technique Ability, Archer) Possessor may use 'Deft Arrow' in conjunction with a 'Melee Attack' action, so long as no other technique is used and possessor has a Bow equipped. Said attack gains +5% To Hit.
Demon-Hunting Arrow- (Technique Ability, Archer) Possessor may use 'Demon-Hunting Arrow' in conjunction with a 'Ranged Attack' action, so long as no other technique is used and possessor has a Bow equipped. Said attack gains +200 Ranged Attack against Demons and gains +5% To Hit against Demons.
Dud Arrow- (Technique Ability, Archer) Possessor may use 'Dud Arrow' in conjunction with a 'Ranged Attack' action, so long as no other technique is used and possessor has a Archer equipped. Said attack gains -1,000 Ranged Attack, cannot reduce its targets' stats, HP, or MP below 1, deals 1/10 Damage, has a 50% chance of failing, and becomes solely Null element.

-Artificer-
Apprentice Artifice Attunement- (Passive Ability, Artificer) All Artifice spells cost possessor 250 less MP, XP, and Gold to cast
Artifice Casting I- (Passive Ability, Artificer) Artifice spells cost possessor 20 less MP to cast
Artifice Casting II- (Passive Ability, Artificer) Artifice spells cost possessor 200 less MP to cast
Artificer- (Passive Ability, Artificer) Artifice spells cost possessor (50 * possessor Level) less MP, XP, and Gold to cast
Artificer's Enchanted Item Creation Discovery: Confer Air Resistance- (Passive Ability, Artificer) When possessor creates an Enchanted Item Consumable through an Artifice spell or Artificer ability, possessor may pay 2,000 Gold and 200 XP and give it the 'Artificer's Design' Enhancement 'Confer Air Resistance'
Artificer's Enchanted Item Creation Discovery: Confer Acid Resistance- (Passive Ability, Artificer) When possessor creates an Enchanted Item Consumable through an Artifice spell or Artificer ability, possessor may pay 2,000 Gold and 200 XP and give it the 'Artificer's Design' Enhancement 'Confer Acid Resistance'
Artificer's Enchanted Item Creation Discovery: Confer Fire Resistance- (Passive Ability, Artificer) When possessor creates an Enchanted Item Consumable through an Artifice spell or Artificer ability, possessor may pay 2,000 Gold and 200 XP and give it the 'Artificer's Design' Enhancement 'Confer Fire Resistance'
Artificer's Invention Creation Discovery: Deal Technology Damage- (Passive Ability, Artificer) When possessor creates an Invention Consumable through an Artifice spell or Artificer ability, possessor may pay 2,000 Gold and 200 XP and give it the 'Artificer's Design' Enhancement 'Basic Technology Damage Effect Addition'
Artificer's Invention Creation Discovery: Unfold Into Clockwork- (Passive Ability, Artificer) When possessor creates an Invention Consumable through an Artifice spell or Artificer ability, possessor may pay 2,000 Gold and 200 XP and give it the 'Artificer's Design' Enhancement 'Unfold Into Clockwork'
Basic Artifice Attunement- (Passive Ability, Artificer) All Artifice spells cost 10 less MP, XP, and Gold
Build Artificer's Gizmo- (Active Ability, Artificer) Possessor may spend an action, 500 Gold, and 50 XP to create either a Technology-element Invention Consumable or Magic-element Enchanted Item Consumable named '<Possessor's Name>'s Artificer's Gizmo' with a Gold value of 500, 1 Charge, and the text 'Target may obtain +5 or -5 to any one stat as an effect that stacks 5 times'
Improved Clockwork Gizmobot Action-Synchronizers- (Passive Ability, Artificer) When one of possessor's Invention consumables summons a Clockwork, said summon acquires a non-stacking buff that grants its possessor +2,500 to its turn-order-determining stat sum for turn-order-determining purposes as a non-stacking bonus if it possesses an ally that possesses the same buff
Improved Clockwork Gizmobot Armor- (Passive Ability, Artificer) The buff provided by possessors 'Improved Gizmobots (Clockwork)' ability additionally causes Clockworks that possess it to gain +5,000 Defense
Improved Clockwork Gizmobot Deployment- (Passive Ability, Artificer) When one of possessor's Invention consumables summons a Clockwork, said summoning may not be prevented by entities below Level 20
Improved Clockwork Gizmobot Power Reserves- (Passive Ability, Artificer) The buff provided by possessors 'Improved Gizmobots (Clockwork)' ability additionally causes Clockworks that possess it to gain +50,000 MP
Improved Clockwork Gizmobot Rush-Springs- (Passive Ability, Artificer) When one of possessor's Invention consumables summons a Clockwork, said summon's attacks on its round of summoning deal 50,000 additional Damage as a constantly-applied effect with possessor as a source
Improved Clockwork Gizmobot Weaponry- (Passive Ability, Artificer) The buff provided by possessors 'Improved Gizmobots (Clockwork)' ability additionally causes Clockworks that possess it to deal 50,000 additional Damage
Improved Gizmobots (Clockwork)- (Passive Ability, Artificer) When one of possessor's Invention consumables summons a Clockwork, said Clockwork obtains a non-stacking buff that provides +500 to all stats
Improved Sturdy Crafting- (Passive Ability, Artificer) Items possessed, equipped, or created by possessor cannot be destroyed by individuals below Level 10
Focused Artifice Casting- (Passive Ability, Artificer) Artifice spells cost possessor 200 less MP to cast if the only subtype of spell possessor has equipped is Artifice
Skilled In Cheap Manufacturing Techniques- (Passive Ability, Artificier) Possessor may choose to have any Artifice spell that possessor casts cost 2,500 less Gold to cast, with any item created by it becoming temporary and being worth 10,000 less Gold than it otherwise would be, to a minimum of 1 Gold
Sturdy Crafting- (Passive Ability, Artificer) Items possessed, equipped, or created by possessor cannot be destroyed by Level 1 individuals

-Blazing Sultan-
Apprentice Fire Synchronization- (Passive Ability, Blazing Sultan) Possessor gains +50 to all stats for each Fire element item equipped, Possessor's Fire element pets and summons gain +250 to all stats
Apprentice Weaponization of Fire- (Passive Ability, Blazing Sultan) Quantities of Fire element Damage dealt by possessor are increased by 500 points
Basic Acceleration Within Fire's Dominion- (Passive Ability, Blazing Sultan) Possessor gains +25 to possessor's turn-order-determining stat sum for turn-order-determining purposes while in a Zone of Fire
Basic Defenses Against Fire- (Passive Ability, Blazing Sultan) Possessor gains +50 Defense against Fire
Basic Fire Synchronization- (Passive Ability, Blazing Sultan) Possessor gains +25 to all stats if Fire element
Basic Weaponization of Fire- (Passive Ability, Blazing Sultan) Quantities of Fire element Damage dealt by possessor are increased by 50 points
Basic Zonal Acclimation of Fire- (Passive Ability, Blazing Sultan) Possessor gains +50 to all stats while in a Zone of Fire
Control of Fire- (Passive Ability, Blazing Sultan) Possessor has a 20% chance of being able to cancel the actions of Fire element individuals below Level 20, with things that would occur before and after said actions still occurring
Fire Manipulation- (Passive Ability, Blazing Sultan) Possessor may choose one of the following at the beginning of each round if Fire element: Create a Zone of Fire, Remove a Zone of Fire created by either possessor or a source below Level 20, Remove an effect attached to a Zone of Fire by either possessor or a source below Level 20, Add Fire to the elements of possessor's first action of the round, place a non-stacking buff that provides +50 to all of its possessor's stats if its possessor is Fire element on a Fire element target, place a non-stacking buff on an individual that gives that individual +50 to all stats while in a Zone of Fire, place a non-stacking debuff on an individual that gives that individual -50 to all stats while in a Zone of Fire, Gain +50 to any one stat as a non-stacking buff until the end of the round, gain +50 Melee Attack, Magical Attack, or Ranged Attack as a non-stacking buff until the end of the round, Gain +50 Defense or +50 Defense against Stat Damage as a non-stacking buff until the end of the round, Unsummon a Fire element individual that is below Level 20 and was summoned by an individual below Level 20 that is below possessor's Level, Add Fire to the elements of the next action conducted by a willing ally, or give a chosen individual +500 Defense against Fire, 5% Fire Resistance, or +50 Defense against Fire and 1% Fire Resistance until the end of the round as a non-stacking buff
Improved Weaponization of Fire- (Passive Ability, Blazing Sultan) Quantities of Fire element Damage dealt by possessor are increased by 5,000 points

-Blessing-
Aldriel's Blessing- (Passive Ability, Blessing) Possessor is immune to Fatigued: Sleep
Blessed Happiness- (Passive Ability, Blessing) Possessor gains +200 to all stats while not afflicted with Confusion: Depression, Possessor gains 50% Confusion: Depression Resistance
Blessed with Djorgammon's Fortitude- (Passive Ability, Blessing) Possessor gains +5,000 HP, +120 Defense against Stat Damage, and 15% Resilience
Seirudiel's Grace- (Passive Ability, Blessing) Possessor gains 15% Dodge, +300 AGI, and has a 30% chance of inflicting Charm on any individual whose action was Dodged by possessor
Waerdael’s Blessing- (Passive Ability, Blessing) Possessor gains 30% Ice Resistance that only applies to sources that are allies of possessor or possessor

-Botanist-
Apprentice Botanist Knowledge- (Passive Ability, Botanist) Possessor's Plant pets and summons gain +500 HP, +500 MP, +100 to damage dealt, and +50 to all stats
Basic Botanist Knowledge- (Passive Ability, Botanist) Possessor's Plant pets and summons gain +100 HP, +100 MP, +10 to damage dealt, and +10 to all stats
Basic Evergarden Gardening Techniques- (Passive Ability, Botanist) Possessor's Plant pets gain +3% Resilience
Knowledge of Forest Plants- (Passive Ability, Botanist) Possessor's Plant pets and summons gain +50 to all stats if the terrain or phantom terrain is Forest
Knowledge of Jungle Plants- (Passive Ability, Botanist) Possessor's Plant pets and summons gain +50 to all stats if the terrain or phantom terrain is Jungle
Knowledge of Marsh Plants- (Passive Ability, Botanist) Possessor's Plant pets and summons gain +50 to all stats if the terrain or phantom terrain is Marsh
Plant Researcher- (Passive Ability, Botanist) Possessor counts as being 2 Levels higher for stat-scanning purposes against Plants, to a max of Level 40, Possessor's Plant pets and summons gain +200 to all stats if possessor has scanned the stats of at least 15 different Plants in this thread successfully
Researched Methods to Prevent the Exploitation of Plant Weaknesses- (Passive Ability, Botanist) Possessor's Plant pets and summons count as having no weaknesses to individuals below Level 20
Took An Evergarden Plant-Idenfitication Course- (Passive Ability, Botanist) Possessor's chances of successfully scanning the stats of Plants increase by 5% if already at least 1%

-Caliph of Corrosion-
Apprentice Acid Resistance- (Passive Ability, Caliph of Corrosion) Possessor gains 5% Acid Resistance
Apprentice Acid Synchronization- (Passive Ability, Caliph of Corrosion) Possessor gains +50 to all stats for each Acid element item equipped, Possessor's Acid element pets and summons gain +250 to all stats
Apprentice Defenses Against Acid- (Passive Ability, Caliph of Corrosion) Possessor gains +500 Defense against Acid
Basic Acceleration Within Acid's Dominion- (Passive Ability, Caliph of Corrosion) Possessor gains +25 to possessor's turn-order-determining stat sum for turn-order-determining purposes while in a Zone of Acid
Basic Acid Resistance- (Passive Ability, Caliph of Corrosion) Possessor gains 1% Acid Resistance
Basic Acid Synchronization- (Passive Ability, Caliph of Corrosion) Possessor gains +25 to all stats if Acid element
Basic Defenses Against Acid- (Passive Ability, Caliph of Corrosion) Possessor gains +50 Defense against Acid
Basic Zonal Acclimation of Acid- (Passive Ability, Caliph of Corrosion) Possessor gains +50 to all stats while in a Zone of Acid
Caliph of Corrosion- (Passive Ability, Caliph of Corrosion) Possessor ignores (1 * (Possessor Level/5), rounded down)% Acid Resistance, Possessor ignores Acid Immunity of targets below (Possessor Level / 5, rounded down) Level, to a max of Level 80
Improved Acid Resistance- (Passive Ability, Caliph of Corrosion) Possessor gains 10% Acid Resistance
Improved Defenses Against Acid- (Passive Ability, Caliph of Corrosion) Possessor gains +5,000 Defense against Acid

-Channeler-
Apprentice Channeling Attunement- (Passive Ability, Channeler) All Channeling spells cast by possessor can that transfer HP or MP may transfer an additional 5,000 points of each that they can already transfer; all Channeling spells cast by possessor can that transfer stats may transfer an additional 500 points of each that they can already transfer
Basic Chain Casting Attunement- (Active Ability, Channeler) Possessor and an ally with at least one spell equipped and this ability may both use their 1 turn to cast a spell using their combined stats, which costs them both double normal MP, any effects of the spell may be tied to either caster
Basic Channeling Attunement- (Passive Ability, Channeler) All Channeling spells can transfer 50 more HP or MP
Basic Element Channeling- (Passive Ability, Channeler) Spells that include one of possessor's elements cost possessor 30 less MP to cast
Basic Linkup Mastery- (Passive Ability, Channeler) Possessor gains +800 HP, +800 MP, and +80 to all stats if possessor's HP, possessor's MP, or any of possessor's stats is linked to another individual's
Basic Magic Retention- (Passive Ability, Channeler) Spells cost possessor 20 less MP to cast
Basic Transfer Mastery- (Passive Ability, Channeler) Whenever possessor transfers HP or MP from on source to another, possessor may transfer an additional 200 points
Channeler- (Passive Ability, Channeler) All Channeling spells cast by possessor can that transfer HP or MP may transfer an additional (2,000 x Possessor Level) points of each that they can already transfer; all Channeling spells cast by possessor can that transfer stats may transfer an additional (100 x Possessor Level) points of each that they can already transfer
Improved Chain Casting Attunement- (Passive Ability, Channeler) Spells possessor casts through 'Basic Chain Casting Attunement' cost possessor 500 less MP to cast
Improved Linkup Mastery- (Passive Ability, Channeler) Possessor gains +1,000 HP, +1,000 MP, and +100 to all stats if possessor's HP, possessor's MP, or any of possessor's stats is linked to another individual's
Improved Magic Retention- (Passive Ability, Channeler) Spells cost possessor 100 less MP to cast

-Chef-
Apprentice Chef Proficiency- (Passive Ability, Chef) Possessor gains +50 to all stats for each Food or Drink equipped, Possessor's Food and Drink consumables that heal HP or MP heal 5,000 more points of each type that they already heal
Basic Chef Proficiency- (Passive Ability, Chef) Character gains +5 to all stats for each Food or Drink equipped, Foods and Drinks that heal HP or MP heal 50 more of each that they already heal
Candy Maker's Apprentice- (Passive Ability, Chef) Food consumables used by possessor that heal HP heal an additional 200 points, Food consumables used by possessor that increase AGI or SPI increase it by an additional 10 points per charge as an effect that stacks 50 times across all consumable applications on said target
Confectioner- (Passive Ability, Chef) Food consumables used by possessor that heal HP heal an additional 500 points, Food consumables used by possessor that increase AGI increase it by an additional 40 points per charge as an effect that stacks 40 times across all consumable applications on said target
Delicious Cooking- (Passive Ability, Chef) Food consumables used by possessor that buff any stat do so by an additional 30 points per charge as an effect that stacks 20 times per target across all consumable applications on said target
Food Critic- (Passive Ability, Chef) Possessor may choose for any Food consumable that is used on one of possessor's allies that has been used earlier in a thread on possessor to either heal 300 additional points of HP or MP (should it already provide said type or healing), to increase any one stat buff by 20 points as an effect that stacks 20 times across all applications of said ability on any one target individual, or to decrease any amount of HP or MP damage said consumable deals by 500 points or to decrease any one stat debuff said consumable inflicts by 60 points
Food Taster- (Passive Ability, Chef) Any Food consumable worth below 500,000 Gold that is used on one of possessor's allies that has been used earlier in a thread on possessor has a 50% chance of being unable to generate negative effects for said target or affect said target in a negative manner

-Coinlord-
Apprentice Defenses Against Wealth- (Passive Ability, Other: Coinlord) Possessor gains +500 Defense against Wealth
Apprentice Wealth Synchronization- (Passive Ability, Coinlord) Possessor gains +50 to all stats for each Wealth element item equipped, Possessor's Wealth element pets and summons gain +250 to all stats
Basic Defenses Against Wealth- (Passive Ability, Other: Coinlord) Possessor gains +50 Defense against Wealth
Basic Wealth Resistance- (Passive Ability, Other: Coinlord) Possessor gains 1% Wealth Resistance
Basic Wealth Synchronization- (Passive Ability, Other: Coinlord) Possessor gains +25 to all stats if possessor is Wealth element
Basic Weaponization of Wealth- (Passive Ability, Other: Coinlord) Quantities of Wealth element Damage dealt by possessor are increased by 50 points
Coinlord- (Passive Ability, Other: Coinlord) Possessor ignores (1 * (Possessor Level/5), rounded down)% Wealth Resistance, Possessor ignores Wealth Immunity of targets below (Possessor Level / 5, rounded down) Level, to a max of Level 80
Control of Wealth- (Passive Ability, Other: Coinlord) Possessor has a 20% chance of being able to cancel the actions of Wealth element individuals below Level 20, with things that would occur before and after said actions still occurring
Defenses that Utilize Wealth- (Passive Ability, Other: Coinlord) Possessor gains +500 Defense if possessor has any Wealth-element items equipped that provide a Defense bonus
Screw the Rules, I Have Money!- (Passive Ability, Other: Coinlord) If possessor is Wealth element and is carrying 500,000,000 Gold or more, possessor's stat caps are raised by 5,000 points
Wealth Manipulation- (Passive Ability, Other: Coinlord) Possessor may choose one of the following at the beginning of each round if Wealth element: Create a Zone of Wealth, Remove a Zone of Wealth created by either possessor or a source below Level 20, Remove an effect attached to a Zone of Wealth by either possessor or a source below Level 20, Add Wealth to the elements of possessor's first action of the round, place a non-stacking buff that provides +50 to all of its possessor's stats if its possessor is Wealth element on a Wealth element target, place a non-stacking buff on an individual that gives that individual +50 to all stats while in a Zone of Wealth, place a non-stacking debuff on an individual that gives that individual -50 to all stats while in a Zone of Wealth, Gain +50 to any one stat as a non-stacking buff until the end of the round, gain +50 Melee Attack, Magical Attack, or Ranged Attack as a non-stacking buff until the end of the round, Gain +50 Defense or +50 Defense against Stat Damage as a non-stacking buff until the end of the round, Unsummon a Wealth element individual that is below Level 20 and was summoned by an individual below Level 20 that is below possessor's Level, Add Wealth to the elements of the next action conducted by a willing ally, or give a chosen individual +500 Defense against Wealth, 5% Wealth Resistance, or +50 Defense against Wealth and 1% Wealth Resistance until the end of the round as a non-stacking buff

-Commander-
Apprentice Leadership Attunement- (Passive Ability, Commander) All Leadership spells cast by possessor affect one more target if they already affect multiple targets, and all Leadership spells cost possessor 250 less MP to cast
Basic Leadership Attunment- (Passive Ability, Commander) All Leadership spells cast by possessor affect one more target if they already affect multiple targets, and all Leadership spells cost possessor 10 less MP to cast
Commander's Hand- (Active Ability, Commander) Possessor may exchange one Accessory slot for an additional Pet slot provided that possessor keeps at least one empty Weapon slot
Focused Leadership Casting- (Passive Ability, Commander) Leadership spells cost possessor 200 less MP to cast if the only subtype of spell possessor has equipped is Leadership
Good at Keeping Allied Morale High- (Stance Ability, Commander) Possessor's allies gain 50% Confusion: Depression Resistance while possessor is not afflicted with Confusion: Depression
Improved Morale-Boosting Command- (Stance Ability, Commander) Possessor's allies have a 5% chance at the start of every round of being afflicted with Invigorated: High Morale
Leadership Casting I- (Passive Ability, Commander) Leadership spells cost possessor 20 less MP to cast
Leadership Casting II- (Passive Ability, Commander) Leadership spells cost possessor 200 less MP to cast
Morale-Boosting Command- (Stance Ability, Commander) Possessor's summons have a 5% chance at the start of every round of being afflicted with Invigorated: High Morale
Motivational Speaker- (Passive Ability, Commander) All allies gain +20 to all stats at the beginning of each thread, this bonus goes away as soon as an ally dies

-Controller-
Apprentice Force Training- (Passive Ability, Controller) Possessor gains +50 Melee Attack, +50 Ranged Attack, or +50 Magical Attack (chosen at the beginning of battle) if possessor has a Soul equipped, Possessor gains +50 to any one stat (chosen at the beginning of battle) if possessor has a Force equipped
Basic Force Training- (Passive Ability, Controller) This character gains +6 Magical Attack, Melee Attack, or Ranged Attack (possessor's choice at the start of each quest or battle) when a Force is equipped.
Bright Impulse- (Technique Ability, Controller) Possessor may use 'Bright Impulse' in conjunction with a 'Melee Attack', 'Magical Attack', or 'Ranged Attack' action, so long as no other technique is used and possessor has a Force equipped. Said attack gains +100 Melee Attack, +100 Magical Attack, and +100 Ranged Attack and becomes solely Light element.
Bubble Impulse- (Technique Ability, Controller) Possessor may use 'Bubble Impulse' in conjunction with a 'Melee Attack', 'Magical Attack', or 'Ranged Attack' action, so long as no other technique is used and possessor has a Force equipped. Said attack gains +100 Melee Attack, +100 Magical Attack, and +100 Ranged Attack and becomes solely Water element.
Caustic Impulse- (Technique Ability, Controller) Possessor may use 'Caustic Impulse' in conjunction with a 'Melee Attack', 'Magical Attack', or 'Ranged Attack' action, so long as no other technique is used and possessor has a Force equipped. Said attack gains +100 Melee Attack, +100 Magical Attack, and +100 Ranged Attack and becomes solely Acid element.
Demon-Hunting Impulse- (Technique Ability, Controller) Possessor may use 'Demon-Hunting Impulse' in conjunction with a 'Melee Attack', 'Magical Attack', or 'Ranged Attack' action, so long as no other technique is used and possessor has a Force equipped. Said attack gains +200 Melee Attack, +200 Magical Attack, and +200 Ranged Attack against Demons and gains +5% To Hit against Demons.
Devil-Hunting Impulse- (Technique Ability, Controller) Possessor may use 'Devil-Hunting Impulse' in conjunction with a 'Melee Attack', 'Magical Attack', or 'Ranged Attack' action, so long as no other technique is used and possessor has a Force equipped. Said attack gains +200 Melee Attack, +200 Magical Attack, and +200 Ranged Attack against Devils and gains +5% To Hit against Devils.
Dud Impulse- (Technique Ability, Controller) Possessor may use 'Dud Stab' in conjunction with a 'Melee Attack', 'Magical Attack', or 'Ranged Attack' action, so long as no other technique is used and possessor has a Force equipped. Said attack gains -1,000 Melee Attack, -1,000 Magical Attack, and -1,000 Ranged Attack, cannot reduce its targets' stats, HP, or MP below 1, deals 1/10 Damage, has a 50% chance of failing, and becomes solely Null element.

-Crafter-
Apprentice Crafter Proficiency- (Passive Ability, Crafter) Consumables (not including Permanent Consumables) possessor uses have a 4% chance of not expending the first charge that they would expend for said use, Consumables possessor uses that deal Flat HP Damage, Flat MP Damage, Flat HP Healing, or Flat MP Healing deal an additional 2,000 points
Artisan- (Passive Ability, Crafter) Items possessor creates are worth 5,000 additional Gold as a buff, Possessor's half-price per-item sell cap is increased by 2,000 Gold
Artist- (Passive Ability, Crafter) Possessor's consumables that buff the stats of possessor's allies do so by an additional 20 points as an effect that stacks a max of 50 times across all effects
Basic Crafter Proficiency- (Passive Ability, Crafter) Consumables (not including Permanent Consumables) possessor uses have a 1% chance of not expending the first charge that they would expend for said use
Basic Enchanted Item Charge Preservation- (Passive Ability, Crafter) Enchanted Item Consumables possessor uses have a 5% chance of not expending the first charge that they would expend for said use
Basic Gatestone Charge Preservation- (Passive Ability, Crafter) Gatestone Consumables possessor uses have a 5% chance of not expending the first charge that they would expend for said use
Basic Lethal Item Charge Preservation- (Passive Ability, Crafter) Lethal Item Consumables possessor uses have a 5% chance of not expending the first charge that they would expend for said use
Basic Libram Charge Preservation- (Passive Ability, Crafter) Libram Consumables possessor uses have a 5% chance of not expending the first charge that they would expend for said use
Basic Medicine Charge Preservation- (Passive Ability, Crafter) Medicine Consumables possessor uses have a 5% chance of not expending the first charge that they would expend for said use
Basic Potion Charge Preservation- (Passive Ability, Crafter) Potion Consumables possessor uses have a 5% chance of not expending the first charge that they would expend for said use
Basic Rod Charge Preservation- (Passive Ability, Crafter) Rod Consumables possessor uses have a 5% chance of not expending the first charge that they would expend for said use
Basic Scroll Charge Preservation- (Passive Ability, Crafter) Scroll Consumables possessor uses have a 5% chance of not expending the first charge that they would expend for said use
Basic Stored Spell Charge Preservation- (Passive Ability, Crafter) Stored Spell Consumables possessor uses have a 5% chance of not expending the first charge that they would expend for said use
Basic Summoning Stone Charge Preservation- (Passive Ability, Crafter) Summoning Stone Consumables possessor uses have a 5% chance of not expending the first charge that they would expend for said use
Basic Trap Charge Preservation- (Passive Ability, Crafter) Trap Consumables possessor uses have a 5% chance of not expending the first charge that they would expend for said use
Crafter- (Passive Ability, Crafter) Consumables possessor uses that deal Flat HP Damage, Flat MP Damage, Flat HP Healing, or Flat MP Healing deal an additional (1,000 * Possessor Level) points
Inventor- (Passive Ability, Crafter) Possessor's Invention consumables deal 500 additional Damage
Makeup Artist- (Passive Ability, Crafter) Disguises equipped by possessor and possessor's allies that provide a Defense or stat bonus provide an additional +5 points as an effect that does not stack across multiple instances of this ability and that does stack across 200 Disguises on the same wearer
Polar Elven Toymaking Skill- (Passive Ability, Crafter) Possessor's Golem, Clockwork, Robot, and Machine pets and summons gain +200 to all stats as a bonus that cannot increase their stats to above 1000% of their natural values, Temporary items created by possessor are considered to be worth 5,000 additional Gold

-Crusher-
Apprentice Hammer Training- (Ability, Crusher) +500 damage for all attacks involving Hammers, possessor gains +20 to all stats when a Hammer is equipped
Basic Hammer Training- (Passive Ability, Crusher) This character gains +6 Melee Attack when a Hammer is equipped.
Critical Smash- (Technique Ability, Crusher) Possessor may use 'Critical Smash' in conjunction with a 'Melee Attack' action, so long as no other technique is used and possessor has a Sword equipped. Said attack gains +5% Critical.
Flame Smash- (Technique Ability, Crusher) Possessor may use 'Flame Smash' in conjunction with a 'Melee Attack' action, so long as no other technique is used and possessor has an Hammer equipped. Said attack gains +100 Melee Attack and becomes solely Fire element.
Hammer Wielding I- (Passive Ability, Crusher) +5 to all stats when a Hammer is equipped
Hammer Wielding II- (Passive Ability, Crusher) +25 to all stats when a Hammer is equipped, +50 Melee Attack when a Hammer is equipped
Improved Paralytic Smash- (Passive Ability, Crusher) Possessor's 'Paralytic Smash' technique has its chance of inflicting Paralyzed increased to 30%
Knows Tricks to Get Less Fatigued While Repeatedly Hammering All Day- (Passive Ability, Crusher) Possessor gains +10% Fatigued Resistance if possessor is wielding a Hammer
Paralytic Smash- (Technique Ability, Crusher) Possessor may use 'Paralytic Smash' in conjunction with a 'Melee Attack' action, so long as no other technique is used and possessor has a Hammer equipped. Said attack gains a 20% chance of inflicting Paralyzed.
Walnut Smacker- (Active Ability, Crusher) This character may use Walnut Smacker in conjunction with a Melee Attack, so long as no other technique is used and a Hammer is equipped. This character gains +50 Melee Attack and pierces 500 Defense

-Dancer-
Apprentice Dance Attunement- (Passive Ability, Dancer) All Dance spells cast by possessor with a duration that costs an MP upkeep to maintain last 1 round longer with no extra cost, and all Dance spells cost possessor 250 less MP to cast
Basic Dance Attunement- (Passive Ability, Dancer) All Dance spells cast by possessor with a duration that costs an MP upkeep to maintain last 1 round longer with no extra cost, and all Dance spells cost possessor 10 less MP to cast
Dance Casting I- (Passive Ability, Dancer) Dance spells cost possessor 20 less MP to cast
Dance Casting II- (Passive Ability, Dancer) Dance spells cost possessor 200 less MP to cast
Fast Footwork- (Passive Ability, Dancer) Possessor gains +50 AGI and 10% Dodge
Good at Footwork- (Passive Ability, Dancer) Possessor gains 5% Dodge
Good at Jumping- (Passive Ability, Dancer) Possessor gains +50 AGI and 5% Dodge
Has Practiced Dancing with Partners- (Passive Ability, Dancer) Possessor gains +50 AGI if possessor has any allies who possess Dancer abilities
Knowledge of Ballet- (Passive Ability, Dancer) Possessor gains +25 AGI and +50 MIN
Swift Dodging- (Passive Ability, Dancer) Possessor gains +50 AGI and 15% Dodge

-Diplomat-
Apprentice Clothing Mastery- (Passive Ability, Diplomat) Possessor gains +25 Defense and +25 to all stats if possessor has a Clothing equipped
Basic Clothing Mastery- (Passive Ability, Diplomat) All Clothes worn by possessor provide +5 additional Defense and +5 to all stats
Courteous Side-Switching Apology Art- (Passive Ability, Diplomat) If possessor is afflicted with Charm by an individual on an opposing side, possessor's first action while on said opposing side is consumed by this ability provided the source of such affliction is below Level 70
Diplomat- (Passive Ability, Diplomat) Possessor gains +(200 + (20 * Possessor Level)) Defense and +(200 + (20 * Possessor Level)) to all stats if possessor has a Clothing equipped
Dressed to Impress- (Passive Ability, Diplomat) If possessor has a Clothes equipped, possessor's chances of inflicting Charm: Impressed are increased by 25%
Elitist Wine-Snob Defenses- (Passive Ability, Diplomat) Possessor may choose to be unaffected by Drink items that inflict Poison: Drunk that are worth under 10,000,000 Gold
Now I'm Really Getting Serious!- (Active Ability, Diplomat) Possessor may spend an action to unequip a single Clothes, Shoes, Boots, Hat, Scarf, Gloves, Eyewear, Cloak, or Belt, for the remainder of the current battle, possessor gains double the stat and Defense bonuses that the unequipped item would have provided, said item may not be re-equipped for the remainder of the current battle, this effect always wears off between battles, Buffs provided by this ability cannot exceed normal capping per item
Polite- (Passive Ability, Diplomant) Possessor's actions may not be countered by individuals below Level 5
Splendidly Charming Smile- (Passive Ability, Diplomat) Possessor gains a 60% chance of inflicting Charm on up to one chosen target at the start of each round
Trained in Proper Adventuring Etiquette- (Passive Ability, Diplomat) Possessor's allies gain +100 Defense against possessor while possessor is afflicted with Confusion or Charm
Training in Properly Polite Apologies to Use After Having Been Mind-Controlled Into Doing Terrible Things- (Passive Ability, Diplomat) Possessor may choose, at the beginning of a thread, to be unable to have actions that possessor performs under the control of other individuals be non-counter-able by allies below Level 40
Trendy Dresser- (Passive Ability, Diplomat) +200 HP for each Clothing equipped
Unflappable- (Passive Ability, Diplomat) Possessor is Immune to minor negative status effects from sources 10 or more Levels below possessor if possessor is wearing a Clothing worth at least 40,000,000 Gold

-Diviner-
Apprentice Divining Attunement- (Passive Ability, Diviner) Possessor's Level is counted as 1 higher, to a max of 99, for stat-scanning purposes as an effect that is not counted for purposes of bypassing "Immune to below Level X" effects
Basic Detective Skills- (Passive Ability, Diviner) Possessor's MIN is treated as being 140 points higher for stat-scanning purposes, +20 MIN
Classical Basic Divining Attunement- (Passive Ability, Diviner) All Divining spells function as though caster were 1 level higher for stat-scanning purposes, this ability counts as 'Basic Divining Attunement' for prerequisite purposes
Binocular Vision- (Passive Ability, Diviner) Possessor gains +5% To Hit against individuals in the back row who are below Level 60
Danger Sense- (Passive Ability, Diviner) Possessor gains +50 to possessor's turn-order-determining stat sum for turn-order-determining purposes on the first round of battle if in a Random Dungeon, Has RP effects
Deputize Assistant- (Active Ability, Diviner) Possessor may spend an action to cause a willing target to count as (Possessor's Level - 5) instead of target's normal Level for stat-scanning purposes (to a max of Level 99), Only one target may benefit from this buff at a time
Detective- (Passive Ability, Diviner) Possessor counts as being 5 levels higher for stat-scanning purposes, Possessor gains +400 MIN
Detective's Accusation- (Technique Ability, Diviner) Possessor may use Detective's Accusation in conjunction with a Magical Attack action, so long as no other technique is used and it is being used against targets whose stats have been scanned by possessor. This action gains an amount of Defense-Piercing equal to user's MIN (to a max of 10,000 points) and dis-buffs one buff from targets below Level 20
Detective's Evasion- (Passive Ability, Diviner) Possessor gains either +5% Dodge or 20% Dodge (chosen by possessor) against individuals below Level 40 whose stats possessor has scanned
Detective's Eye- (Passive Ability, Diviner) Possessor gains an additional +200 Defense against Traps, gains +40 MIN, and gains +50 Defense Against Individuals Whose Stats Have Been Scanned By Possessor as a conditionally-effective bonus
Classical Detective's Intuition- (Passive Ability, Diviner) Possessor gains +40 AGI and scans stats as though possessor were 1 level higher, this ability counts as 'Detective's Intuition' for prerequisite purposes
Detective's Investigation- (Active Ability, Diviner) Possessor may spend an action to examine target's stat
Detective's Perceptiveness- (Passive Ability, Diviner) Possessor's Level is counted as 1 higher, to a max of 99, for stat-scanning purposes as an effect that is not counted for purposes of bypassing "Immune to below Level X" effects
Detective's Relentlessness- (Passive Ability, Diviner) Possessor's To Hit may not be reduced by effects attached to Zones that come from sources below Level 40
Detective's Truth- (Passive Ability, Diviner) Possessor is informed that possessor's has recieved a fake stat-scan result if possessor has recieved said result from an individual below Level 20
Diviner- (Passive Ability, Diviner) Possessor ignores up to (Possessor Level) levels worth of level-doubling that bossess possess for purposes of resisting having their stats scanned
Diviner's Skill- (Passive Ability, Diviner) Possessor's Level is counted as 1 higher, to a max of 99, for stat-scanning purposes as an effect that is not counted for purposes of bypassing "Immune to below Level X" effects
Filter-Out Sensory Overstimulation- (Passive Ability, Diviner) Possessor gains 30% Confusion Resistance
Greater Stat Scanning- (Passive Ability, Diviner) Possessor's Level is counted as 5 higher, to a max of 99, for stat-scanning purposes as an effect that is not counted for purposes of bypassing "Immune to below Level X" effects
Hidden-Passage Spotting Art- (Passive Ability, Diviner) Possessor may follow targets below Level 20 or willing targets when they leave battle provided that the initiation of said individuals leaving battle was not sourced from a source that is both over Level 20 and unwilling
Improved Detective's Truth- (Passive Ability, Diviner) Possessor is informed that possessor's has recieved a fake stat-scan result if possessor has recieved said result from an individual below Level 40
Improved Stat Scanning- (Passive Ability, Diviner) Possessor's Level is counted as 2 higher, to a max of 99, for stat-scanning purposes as an effect that is not counted for purposes of bypassing "Immune to below Level X" effects
Investigative Stance- (Stance Ability, Diviner) Possessor treats targets below Level 40 as though their Dodge-raising or Dodge-altering buffs were of half the value that they actually are, Possessor scans stats as though possessor were 2 Levels higher
Item Ownership Deduction- (Active Ability, Diviner) Possessor may spend an action to obtain a list of the names of all individuals who are no more than 20 Levels above possessor's Level who previously possessed a chosen item or had said chosen item equipped, with said chosen item being an item that possessor either possesses or has equipped
Knowledge of Naughtiness and Niceness- (Passive Ability, Diviner) If possessor has scanned an individual's stats and said individual has not performed any offensive actions that targetted either possessor or possessor's allies during this thread, then possessor may increase any amount of HP Healing that possessor deals to said individual by 2,500 points; If possessor has scanned an individual's stats and said individual has performed one or more offensive actions that have targetted either possessor or possessor's allies during this thread, then possessor may increase any amount of HP Damage that possessor deals to said individual by 2,500 points
Nocturnal Tracking Capability- (Passive Ability, Diviner) Possessor's To Hit may not be reduced by effects attached to Zones that come from sources below Level 20
Retroactive Owner Analysis- (Passive Ability, Diviner) Possessor may, before or after any of possessor's actions, to a max of once per thread per individual, scan the stats of any individual whose name was listed by one of possessor's uses of the ability 'Item Ownership Deduction', even if said individual is not within the same battle, provided that said individual is within the same thread, Has RP effects
Swift Sensory-Input Processing- (Passive Ability, Diviner) Possessor gains 110% To Hit
Treasure Dowsing- (Stance Ability, Diviner) Possessor's chance of obtaining Treasure from battle increases by 1% if possessor was in Dowsing Stance both at the beginning of battle and at the end of battle
Uncounterable Accusation- (Passive Ability, Diviner) Possessor's attacks and actions involving the Technique Detective's Accusation may not be countered (including pre-emptively) by individuals below Level 40 whose stats have been scanned by possessor
Whisper-Mote Listener- (Passive Ability, Diviner) Possessor may claim Whisper Motes

-Enchanter-
Apprentice Enchantment Attunement- (Passive Ability, Enchanter) All Enchantment spells cost possessor 50 less XP and MP to cast, All Enchantment spells cast by possessor last 1 round longer if they already last over 1 round
Basic Enchantment Attunement- (Passive Ability, Enchanter) All Enchantment spells cost possessor 10 less XP and MP to cast, All Enchantment spells cast by possessor last 1 round longer if they already last over 1 round
Enchanter- (Passive Ability, Enchanter) All Enchantment spells cost possessor (1,000 * Possessor Level) less XP and MP to cast, All Enchantment spells cast by possessor last (Possessor Level) rounds longer if they already last over 12 rounds
Enchantment Casting I- (Passive Ability, Enchanter) Enchantment spells cost possessor 20 less MP to cast
Enchantment Casting II- (Passive Ability, Enchanter) Enchantment spells cost possessor 200 less MP to cast
Gun Enchanter- (Passive Ability, Enchanter) Possessor's Enchantment spells that apply Enchantment enhancements to Guns cost 200 XP less when applying said enhancements to Guns
Hammer Enchanter- (Passive Ability, Enchanter) Possessor's Enchantment spells that apply Enchantment enhancements to Hammers cost 200 XP less when applying said enhancements to Hammers
Instrument Enchanter- (Passive Ability, Enchanter) Possessor's Enchantment spells that apply Enchantment enhancements to Instruments cost 200 XP less when applying said enhancements to Instruments
Lethal Enchanter- (Passive Ability, Enchanter) Possessor's Enchantment spells that apply Enchantment enhancements to Deadly Items cost 200 XP less when applying said enhancements to Deadly Items
Mace Enchanter- (Passive Ability, Enchanter) Possessor's Enchantment spells that apply Enchantment enhancements to Maces cost 200 XP less when applying said enhancements to Maces
Tool Enchanter- (Passive Ability, Enchanter) Possessor's Enchantment spells that apply Enchantment enhancements to Tools cost 200 XP less when applying said enhancements to Tools

-Engineer-
Apprentice Engineer Proficiency- (Passive Ability, Engineer) Possessor gains +50 to all stats for each Upgrade, Bioaugmentation, or Gadget possessor has equipped
Basic Engineer Proficiency- (Passive Ability, Engineer) Possessor gains +3 to all stats for each Upgrade, Bioaugmentation, or Gadget possessor has equipped
Basic Invention Charge Preservation- (Passive Ability, Engineer) Invention Consumables possessor uses have a 5% chance of not expending the first charge that they would expend for said use
Bioaugmentation Designer- (Passive Ability, Engineer) Possessor gains +20 to all stats for each Bioaugmentation possessor has equipped
Clockwork Engineer- (Passive Ability, Engineer) Possessor's Clockwork pets and summons gain +200 to all stats
Developed Possibly-Whistling-Powered Technology That Nobody Knows How To Replicate- (Passive Ability, Engineer) Possessor may choose for the element Technology in possessor's equipped and carried items to instead be the element Whimsy; possessor's opponents below Level 80 may not replicate this ability and cannot force possessor to make this choice
Engineer- (Passive Ability, Engineer) Possessor gains +(50 * Possessor Level) to all stats for each Upgrade, Bioaugmentation, or Gadget possessor has equipped
Gadget Designer- (Passive Ability, Engineer) Possessor gains +20 to all stats for each Gadget possessor has equipped
Mechanical Engineer- (Passive Ability, Engineer) Possessor's Machine pets and summons gain +200 to all stats
Mechanical Knowledge- (Passive Ability, Engineer) All Mechs used by user gain 200 HP and 10 to all stats
Robotics Engineer- (Passive Ability, Engineer) Possessor's Robot pets and summons gain +200 to all stats
Tinker- (Active Ability, Engineer) Character may change (10 x possessor level) points of bonus to any one stat provided by an Upgrade, Bioaugmentation, or Gadget to a bonus to any one other stat as an action, this may not be done before threads, this may only be done once per thread per item
Upgrade Designer- (Passive Ability, Engineer) Possessor gains +20 to all stats for each Upgrade possessor has equipped

-Eternal Champion-
Apprentice Command of Hope- (Passive Ability, Eternal Champion) Possessor's Hope element pets and summons gain +250 to all stats as a bonus that cannot raise them above 2000% of their natural values
Apprentice Hope Synchronization- (Passive Ability, Eternal Champion) Possessor gains +50 to all stats for each Hope element item equipped, Possessor's Hope element pets and summons gain +250 to all stats
Basic Acceleration Within Hope's Dominion- (Passive Ability, Eternal Champion) Possessor gains +25 to possessor's turn-order-determining stat sum for turn-order-determining purposes while in a Zone of Hope
Basic Command of Hope- (Passive Ability, Eternal Champion) Possessor's Hope element pets and summons gain
Basic Hope Synchronization- (Passive Ability, Eternal Champion) Possessor gains +25 to all stats if Hope element
Basic Understanding of the Heart of Hope- (Passive Ability, Eternal Champion) Possessor's Hope element allies gain +10 to all stats
Basic Zonal Acclimation of Hope- (Passive Ability, Eternal Champion) Possessor gains +50 to all stats while in a Zone of Hope
Control of Hope- (Passive Ability, Eternal Champion) Possessor has a 20% chance of being able to cancel the actions of Hope element individuals below Level 20, with things that would occur before and after said actions still occurring
Detect Hope- (Passive Ability, Eternal Champion) Possessor gains +1% To Hit against Hope element targets
Hope Manipulation- (Passive Ability, Eternal Champion) Possessor may choose one of the following at the beginning of each round if Hope element: Create a Zone of Hope, Remove a Zone of Hope created by either possessor or a source below Level 20, Remove an effect attached to a Zone of Hope by either possessor or a source below Level 20, Add Hope to the elements of possessor's first action of the round, place a non-stacking buff that provides +50 to all of its possessor's stats if its possessor is Hope element on a Hope element target, place a non-stacking buff on an individual that gives that individual +50 to all stats while in a Zone of Hope, place a non-stacking debuff on an individual that gives that individual -50 to all stats while in a Zone of Hope, Gain +50 to any one stat as a non-stacking buff until the end of the round, gain +50 Melee Attack, Magical Attack, or Ranged Attack as a non-stacking buff until the end of the round, Gain +50 Defense or +50 Defense against Stat Damage as a non-stacking buff until the end of the round, Unsummon a Hope element individual that is below Level 20 and was summoned by an individual below Level 20 that is below possessor's Level, Add Hope to the elements of the next action conducted by a willing ally, or give a chosen individual +500 Defense against Hope, 5% Hope Resistance, or +50 Defense against Hope and 1% Hope Resistance until the end of the round as a non-stacking buff

-Evermason-
Apprentice Evermason Knowledge- (Passive Ability, Evermason) Possessor's Golem pets and summons gain +500 HP, +500 MP, +100 to damage dealt, and +50 to all stats
Basic Evermason Knowledge- (Passive Ability, Evermason) Possessor's Golem pets and summons gain +100 HP, +100 MP, +10 to damage dealt, and +10 to all stats
Defensive Golem Programming I- (Passive Ability, Evermason) Possessor's Golem pets and summons gain +50 Defense
Evermason- (Passive Ability, Evermason) Possessor may forfeit one Accessory slot or Spell slot at the start of a thread to gain a Pet slot that may contain a Golem pet only, This ability provides +50 HP and +10 to all stats of possessor's Golem pets and summons per Level of possessor
Golem Programming I- (Passive Ability, Evermason) Possessor's Golem pets and summons gain +20 to all stats
Golem Programming II- (Passive Ability, Evermason) Possessor's Golem pets and summons gain +100 to all stats
Sculptor of Clay- (Passive Ability, Evermason) Possessor's Golem pets and summons whose name includes 'Clay' or 'Mud' gain +300 to all stats
Sculptor of Crystal- (Passive Ability, Evermason) Possessor's Golem pets and summons whose name includes 'Crystal', 'Jewel', or 'Gem' gain +400 to all stats
Sculptor of Metal- (Passive Ability, Evermason) Possessor's Golem pets and summons whose name includes 'Metal', 'Iron', 'Steel', 'Brass', 'Gold', or 'Silver' gain +400 to all stats
Sculptor of Stone- (Passive Ability, Evermason) Possessor's Golem pets and summons whose name includes 'Stone' or 'Rock' gain +300 to all stats
Sculptor of Wood- (Passive Ability, Evermason) Possessor's Golem pets and summons whose name includes 'Wood' gain +200 to all stats

-Friendship-
A Hint of Fame in the Arena- (Passive Ability, Friendship) Possessor gains +10 to all unmodified stats if possessor has at least 5 Fame
Crowd's Favor- (Passive Ability, Friendship) +5% XP after battles
Friend and Research Associate of Wemblick Batsby- (Passive Ability, Friendship) Possessor gets +200 MIN while in battle on the same side as Wemblick Batsby
Good Friend of Caelum "Cael" Aetherius- (Passive Ability, Friendship) Possessor gains +200 to all stats if one of possessor's allies is named 'Caelum "Cael" Aetherius', Whenever possessor heals an individual named 'Caelum "Cael" Aetherius' possessor deals an additional 5,000 points of HP Healing or MP Healing, Possessor suffers -200 to all stats if one of possessor's opponents is named 'Caelum "Cael" Aetherius'
Good Friend of Caelum Aetherius (Time Cloned Spirit Binder)- (Passive Ability, Friendship) Possessor gains +200 to all stats if one of possessor's allies is named 'Caelum Aetherius (Time Cloned Spirit Binder)', Whenever possessor heals an individual named 'Caelum Aetherius (Time Cloned Spirit Binder)' possessor deals an additional 5,000 points of HP Healing or MP Healing, Possessor suffers -200 to all stats if one of possessor's opponents is named 'Caelum Aetherius (Time Cloned Spirit Binder)'
Good Friend of the Leadership of Volatilis- (Passive Ability, Friendship) Possessor gains +200 to all stats if one of possessor's allies is named 'The Floating Isle of Volatilis', Whenever possessor heals an individual named 'The Floating Isle of Volatilis' possessor deals an additional 5,000 points of HP Healing or MP Healing, Possessor suffers -200 to all stats if one of possessor's opponents is named 'The Floating Isle of Volatilis'
Good Friend of Zeo- (Passive Ability, Friendship) Possessor gains +200 to all stats if one of possessor's allies is named 'Zeo', Whenever possessor heals an individual named 'Zeo' possessor deals an additional 5,000 points of HP Healing or MP Healing,, Possessor suffers -200 to all stats if one of possessor's opponents is named 'Zeo'

-Gearwright-
Adept Gearwright Knowledge- (Passive Ability, Gearwright) Possessor's Clockwork pets and summons gain +2,000 to all stats, Possessor gains an additional summon slot that may only contain an Clockwork summon, Possessor's unmodified stats increase by 200 points if possessor is an Clockwork
Apprentice Gearwright Knowledge- (Passive Ability, Gearwright) Possessor's Clockwork pets and summons gain +500 HP, +500 MP, +100 to damage dealt, and +50 to all stats
Assumption of the Essence of the Clockwork- (Passive Ability, Gearwright) Possessor may, at the beginning of a thread, choose to become the subtype Clockwork
Auto-Lubricating Oil Ducts- (Passive Ability, Gearwright) If possessor is a Clockwork, possessor has a 15% chance of being cured of Paralyzed (but not its sub-status effects), Impaired (but not its sub-status effects, excluding Impaired: Slow) and Fatigued (but not its sub-status effects) at the start of each round
A Work of Mechanical Art- (Passive Ability, Gearwright) If possessor is a Clockwork, possessor's actions may gain a 30% chance of inflicting Charm: Impressed
Baroque Ornamentation- (Passive Ability, Gearwright) If possessor is a Golem or a Clockwork, possessor's Charm infliction chances are increased by 10%
Basic Gearwright Knowledge- (Passive Ability, Gearwright) Possessor's Clockwork pets and summons gain +100 HP, +100 MP, +10 to damage dealt, and +10 to all stats
Broad Knowledge of Clockwork Design Patterns- (Passive Ability, Gearwright) Possessor's Clockwork pets and summons gain +200 to all stats, Possessor's Clockwork pets and summons may ignore the Clockwork Resistance of individuals below Level 5
Built with Steampunk Tech- (Passive Ability, Gearwright) Possessor gains +200 to all stats if possessor is a Clockwork
Can Attach Cables To Detachable Arms Before Launch to Reel them Back In- (Passive Ability, Gearwright) If possessor is a Clockwork, possessor may equip any weapons unequipped through possessor's 'Detachable Arms' ability at the end of the round if they are still in possessor's possession
Clockwork Battlerush Piston-Installation- (Passive Ability, Gearwright) Possessor's (Technology-element Golem summons) and Clockwork summons may gain a non-stacking buff at the time of their summoning that causes their first offensive action each round that is Physical or Steam element to deal an additiona 50,000 Damage to one of its targets
Clockwork Programming I- (Passive Ability, Gearwright) Possessor's Clockwork pets and summons gain +20 to all stats
Clockwork Programming II- (Passive Ability, Gearwright) Possessor's Clockwork pets and summons gain +100 to all stats
Clockwork Springboost-Installation- (Passive Ability, Gearwright) Possessor's (Technology-element Golem summons) and Clockwork summons may gain a non-stacking buff at the time of their summoning that gives them +1,000 AGI on rounds during which they have moved from the back row into the front row previously and rounds directly after said rounds and that also gives them +1,000 AGI while conducting attacks that possess a Prime Attribute that includes Strength
Clockwork Traits- (Passive Ability, Gearwright) Possessor gains Pain Immunity, Confusion Immunity (Exception- System Overload), Impaired Immunity, Poison Immunity, and Diseased Immunity (Exception- Diseased: Computer Virus) so long as possessor is a Clockwork
Clockwork Timing- (Passive Ability, Gearwright) If possessor is a Clockwork, possessor gains +1% Dodge and +1% To Hit
Clockwork Wings- (Passive Ability, Gearwright) If possessor is a Clockwork, possessor gains +2,000 AGI, +500 to possessor's turn-order-determining stat sum for turn-order-determining purposes, and 20% Earth Resistance
Constant Tinkering- (Passive Ability, Gearwright) At the start of each round, one of possessor's equipped items may obtain a buff that stacks 200 times per item and 200 times across all items per attack bonus or stat that raises all attack bonuses and stats that said item provides by 25 points
Contains a Clock- (Passive Ability, Gearwright) If possessor is a Clockwork, the round that possessor counts the current round as may not be changed by sources below Level 20 without possessor's permission
Contains a Very Convincing Clock- (Passive Ability, Gearwright) If possessor is a Clockwork and possessor's stats are scanned, the individual scanning possessor's stats, if either willing or both below Level 60 and with a lower MIN than possessor's MIN, changes the number of thr round that it counts the current round as to the number of the round that possessor counts the current round as
Defensive Clockwork Programming I- (Passive Ability, Gearwright) Possessor's Clockwork pets and summons gain +50 Defense
Defensive Clockwork Programming II- (Passive Ability, Gearwright) Possessor's Clockwork pets and summons gain +250 Defense
Deploy Clockwork Kidnap-Cage- (Active Ability, Gearwright) Possessor may spend an action to have a 70% chance of inflicting Entombed: Encarcerated on target individual below Level 60, instances of said status effect coming from this ability possess no natural per-round auto-recovery rate for sources below Level 20 and cannot be cured by sources below Level 20
Detachable Arms- (Passive Ability, Gearwright) If possessor is a Clockwork, possessor may, at the end of any action that possessor was either targeted during or that possessor performed unequip up to 2 equipped weapons
Detachable Arms that Conceal Hidden Machine Guns- (Passive Ability, Gearwright) If possessor is a Clockwork, possessor may, whenever possessor unequips one or more weapons using possessor's 'Detachable Arms' ability, cause this ability to gain the text '+200 Ranged Attack and possessor counts as wielding an additional Gun' until the end of the round
Diamond Shredder Hidden Machine Guns- (Passive Ability, Gearwright) If possessor is a Clockwork, possessor's 'Detachable Arms that Conceal Hidden Machine Guns' may gain the text ' +3,000 Ranged Attack, 30% inflicts Wounded, possessor's 'Ranged Attack' and 'Ranged Overdrive' actions may gain the element Earth' and possessor counts as wielding an additional Gun' instead of the usual text it would gain when triggered by the unequipping of one or more weapons due to the ability 'Detachable Arms', with possessor not being able to gain this instance of added text at the same time that said ability possesses any other text added by any of possessor's Gearwright abilities (and possessor's 'Detachable arms that Conceal Hidden Machine Guns' not being able to add its natural text addition while this text addition is present)
Enhanced Clockwork Automata Production- (Passive Ability, Gearwright) Possessor's (Technology-element Golem summons) and Clockwork summons gain +250 to all stats as a non-stacking buff at the time of their summoning
Extendable, Deployable, Brass-Armored, Clockwork Item-Grabbing Hand- (Passive Ability, Gearwright) +30 Defense, If possessor is a Clockwork, possessor may obtain one non-equipped, carried item from a willing ally at the start of each round
Fast Gears- (Passive Ability, Gearwright) If possessor is a Clockwork, possessor gains +200 AGI
Formshift: Clockwork- (Stance Ability, Gearwright) Possessor's subtype becomes Clockwork
Gear Arrangement: Clockwork Battle Walker- (Stance Ability, Gearwright) If possessor is a Clockwork, possessor's turn-order-determining stat becomes Agility, possessor loses two accessory slots and gains two weapon slots that can only contain Gun weapons, and possessor obtains +7,000 Ranged Attack
Gearwright- (Passive Ability, Gearwright) Possessor may forfeit one Accessory slot or Spell slot at the start of a thread to gain a Pet slot that may contain a Clockwork pet only, This ability provides +50 HP and +10 to all stats of possessor's Clockwork pets and summons per Level of possessor
Gyroscope-Stabilized Internal Guns- (Passive Ability, Gearwright) If possessor is a Clockwork and has at least one Gun equipped, possessor gains +5% To Hit
Had Foom'Al'Frafoom Install a Chronomatic Rewinding System- (Passive Ability, Gearwright) This ability has an item named 'Chronomatic Rewinding System' attached to it, Said item is considered to be equipped by its possessor without being in a slot and cannot be unequipped normally, If said attached item is somehow altered or removed, it remains altered or removed until an RP solution is found
Had Foom'Al'Frafoom Install a Cogwork Ammo-Reloading System- (Passive Ability, Gearwright) This ability has an item named 'Cogwork Ammo-Reloading System' attached to it, Said item is considered to be equipped by its possessor without being in a slot and cannot be unequipped normally, If said attached item is somehow altered or removed, it remains altered or removed until an RP solution is found
Had Foom'Al'Frafoom Install a Deployable Clockwork Helicopter- (Passive Ability, Gearwright) This ability has an item named 'Deployable Clockwork Helicopter' attached to it, Said item is considered to be equipped by its possessor without being in a slot and cannot be unequipped normally, If said attached item is somehow altered or removed, it remains altered or removed until an RP solution is found
Had Foom'Al'Frafoom Install a Deployable Clockwork Umbrella- (Passive Ability, Gearwright) This ability has an item named 'Deployable Clockwork Umbrella' attached to it, Said item is considered to be equipped by its possessor without being in a slot and cannot be unequipped normally, If said attached item is somehow altered or removed, it remains altered or removed until an RP solution is found
Had Foom'Al'Frafoom Install a Gear Launcher- (Passive Ability, Gearwright) This ability has an item named 'Gear Launcher' attached to it, Said item is considered to be equipped by its possessor without being in a slot and cannot be unequipped normally, If said attached item is somehow altered or removed, it remains altered or removed until an RP solution is found
Had Foom'Al'Frafoom Install a Hyperfast Computation Gear Set- (Passive Ability, Gearwright) This ability has an item named 'Hyperfast Computation Gear Set' attached to it, Said item is considered to be equipped by its possessor without being in a slot and cannot be unequipped normally, If said attached item is somehow altered or removed, it remains altered or removed until an RP solution is found
Had Foom'Al'Frafoom Install a Snap-Out Clockwork Diver's Helmet and Air Tank- (Passive Ability, Gearwright) This ability has an item named 'Snap-Out Clockwork Diver's Helmet and Air Tank' attached to it, Said item is considered to be equipped by its possessor without being in a slot and cannot be unequipped normally, If said attached item is somehow altered or removed, it remains altered or removed until an RP solution is found
Had Foom'Al'Frafoom Install a Spring Heel- (Passive Ability, Gearwright) This ability has an item named 'Spring Heel' attached to it, Said item is considered to be equipped by its possessor without being in a slot and cannot be unequipped normally, If said attached item is somehow altered or removed, it remains altered or removed until an RP solution is found
Had Foom'Al'Frafoom Install an Everrestoring Gear- (Passive Ability, Gearwright) This ability has an item named 'Everrestoring Gear' attached to it, Said item is considered to be equipped by its possessor without being in a slot and cannot be unequipped normally, If said attached item is somehow altered or removed, it remains altered or removed until an RP solution is found
Had Foom'Al'Frafoom Install Precision Clockwork Targeting Components- (Passive Ability, Gearwright) This ability has an item named 'Precision Clockwork Targeting Components' attached to it, Said item is considered to be equipped by its possessor without being in a slot and cannot be unequipped normally, If said attached item is somehow altered or removed, it remains altered or removed until an RP solution is found
Had Foom'Al'Frafoom Upgrade the Installed Battle-Upgraded Far-Launching Spring Heel Into a Blitzgear Battle-Augmented Spring Heel- (Passive Ability, Gearwright) Possessor's 'Had Froom'Al'Frafoom Install a Spring Heel' ability has a 'Blitzgear Battle-Augmented Spring Heel' attached to it instead of a 'Battle-Upgraded Far-Launching Spring Heel'
Had Foom'Al'Frafoom Upgrade the Installed Everrestoring Array of Gears of Remaking Into the Gears Which See No Rust or Decay- (Passive Ability, Gearwright) Possessor's 'Had Froom'Al'Frafoom Install an Everestoring Gear' ability has a 'Gears Which See No Rust or Decay' attached to it instead of an 'Everrestoring Array of Gears of Remaking'
Had Foom'Al'Frafoom Upgrade the Installed Everrestoring Gear Array Into an Everrestoring Array of Gears of Remaking- (Passive Ability, Gearwright) Possessor's 'Had Froom'Al'Frafoom Install an Everestoring Gear' ability has an 'Everrestoring Array of Gears of Remaking' attached to it instead of an 'Everrestoring Gear Array'
Had Foom'Al'Frafoom Upgrade the Installed Everrestoring Gear Into an Everrestoring Gear Array- (Passive Ability, Gearwright) Possessor's 'Had Froom'Al'Frafoom Install an Everestoring Gear' ability has an 'Everestoring Gear Array' attached to it instead of an 'Everrestoring Gear'
Had Foom'Al'Frafoom Upgrade the Installed Far-Launching Spring Heel Into the Battle-Upgraded Far-Launching Spring Heel- (Passive Ability, Gearwright) Possessor's 'Had Froom'Al'Frafoom Install a Spring Heel' ability has a 'Battle-Upgraded Far-Launching Spring Heel' attached to it instead of a 'Far-Launching Spring Heel'
Had Foom'Al'Frafoom Upgrade the Installed Gear Launcher Into a Rapid-Fire Gear Launcher- (Passive Ability, Gearwright) Possessor's 'Had Froom'Al'Frafoom Install a Gear Launcher' ability has a 'Rapid-Fire Gear Launcher' attached to it instead of a 'Gear Launcher'
Had Foom'Al'Frafoom Upgrade the Installed Precision Clockwork Targeting Components Into Superior Precision Clockwork Targeting Components- (Passive Ability, Gearwright) Possessor's 'Had Froom'Al'Frafoom Install a Precision Clockwork Targeting Components' ability has a 'Superior Precision Clockwork Targeting Components' attached to it instead of a 'Precision Clockwork Targeting Components'
Had Foom'Al'Frafoom Upgrade the Installed Rapid-Fire Gear Launcher Into a Seven-Chances Gear Launcher- (Passive Ability, Gearwright) Possessor's 'Had Froom'Al'Frafoom Install a Gear Launcher' ability has a 'Seven-Chances Gear Launcher' attached to it instead of a 'Rapid-Fire Gear Launcher'
Had Foom'Al'Frafoom Upgrade the Installed Spring Heel Into the Far-Launching Spring Heel- (Passive Ability, Gearwright) Possessor's 'Had Froom'Al'Frafoom Install a Spring Heel' ability has a 'Far-Launching Spring Heel' attached to it instead of a 'Spring Heel'
Had Foom'Al'Frafoom Upgrade the Installed Superior Precision Clockwork Targeting Components Into Foom's Custom Precision Clockwork Targeting Components- (Passive Ability, Gearwright) Possessor's 'Had Froom'Al'Frafoom Install a Precision Clockwork Targeting Components' ability has a 'Foom's Custom Precision Clockwork Targeting Components' attached to it instead of a 'Superior Precision Clockwork Targeting Components'
Inbuilt Alarm Clock- (Passive Ability, Gearwright) If possessor is a Clockwork, possessor and up to 5 allies are cured of Fatigued: Asleep at the start of each round
Innovative Design Patterns- (Passive Ability, Gearwright) Possessor's Clockwork, Golem, Robot, Machine, and Magic Being summons gain +80 to all stats, The subtype-based resistances and immunities of individuals below Level 30 do not trigger based on the subtypes of possessor's summons or the subtypes of items that possessor creates during the same thread
Integrated Clockwork Rooster-Alarm- (Passive Ability, Gearwright) If possessor is a Clockwork, possessor may, at the beginning of a thread, select a number. At the start of rounds of battle that are a multiple of this number, all individuals in battle are cured of Fatigued: Asleep
Knowledge of Airborne Clockwork Construction- (Passive Ability, Gearwright) Possessor's Clockwork summons, upon their summoning, may be given the Air element in addition to their normal element along with 10% Earth Resistance at the cost of 20,000 Gold per such summon affected, Possessor's Air element Clockwork pets and summons gain +200 to all stats and +55 Defense
Land-Shifting Clockwork-Globe Component With Viewing-Crystal Shield- (Passive Ability, Gearwright) If possessor is a Clockwork, possessor may, at the start of any round, choose to remove any number of individuals below Level 60 from a Zone, Terrian, or Phantom Terrain that all of said individuals are in that was created by a source below Level 60, or possessor may move a zone, terrain, or phantom terrain created by a source below Level 60 from one battlespace to another battlespace in the same battle so long as no individual of Level 60 or greater in either battlespace objects
Launch Spikes Coated In Deadly Oils Via Clockwork-Pistons- (Passive Ability, Gearwright) If possessor is a Clockwork, possessor gains +200 Ranged Attack and possessor's 'Ranged Attack' and 'Snipe' actions may gain a 30% chance of inflicting Poison, This Ranged Attack bonus increases to +2,200 and possessor's 'Ranged Attack' and 'Snipe' actions may gain a 1% chance of inflicting Venom if possessor is Level 65 or greater.
Launchable Gears- (Passive Ability, Gearwright) If possessor is a Clockwork, possessor gains +200 Ranged Attack
Masterwork Gear-Brain- (Passive Ability, Gearwright) If possessor is a Clockwork, possessor gains +300 MIN
Offensive Clockwork Programming I- (Passive Ability, Gearwright) Possessor's Clockwork pets and summons have the Damage values of their abilities increased by 50 points
Offensive Clockwork Programming II- (Passive Ability, Gearwright) Possessor's Clockwork pets and summons have the Damage values of their abilities increased by 500 points
Precise Clockwork Mind- (Passive Ability, Gearwright) If possessor is a Clockwork, possessor gains Confusion Immunity
Precision Clockwork Repairer- (Passive Ability, Gearwright) Possessor's actions that heal Clockworks heal them for an additional 50% of the value that they would otherwise heal them, to a max of 100,000 additional HP healed in such a manner, Possessor may heal (5 x possessor level, to a max of 200) points of stat damage from a clockwork by using Repair Clockworks up to (possessor level) times per thread
Reconfigurable Gear-Patterns- (Passive Ability, Gearwright) If possessor is a Clockwork, whenever possessor chances Stances, possessor obtains a buff that stacks 3 times that provides +200 to all stats
Reconfiguration: Clockwork War-Engine- (Stance Ability, Gearwright) Only Clockworks may be in this stance, with individuals who stop being Clockworks immediately dropping out of said stance. Possessor gains +(200 * Possessor Level) Melee Attack and Ranged Attack. Possessor gains +(100 * Possessor Level) Defense. Possessor's turn-order-determining stat becomes (Mind + Agility / 2). Possessor deals +(200 * Possessor Level) additional Damage with its first attack each round. Possessor obtains +(100* Possessor Level) Strength, Agility, Mind, and Constitution. Possessor obtains +(400 * Possessor Level) HP. Possessor gains (Possessor Level)% Critical. Possessor gains the subtypes Machine and War Machine. Possessor cannot conduct 'Magical Attack', 'Overdrive', 'Grand Spell', or 'Cast a Spell' actions that involve non-Technology-element spells. Possessor counts as having two additional Gun and an additional Deadly Weapon equipped.
Repair Clockworks- (Active Ability, Gearwright) Possessor may use this ability as an action to make an attack equivalent to a Melee Attack that uses either its standard Prime Attribute or Mind as its Prime Attribute that Heals HP instead of doing HP Damage and only affects Clockworks
Reveal Ornamentally-Disguised Armaments- (Technique Ability, Gearwright) Possessor may use 'Reveal Ornamentally-Designed Armaments' in conjunction with a 'Ranged Attack' or 'Point Blank' action so long as no other technique is used and possessor is a Clockwork. Said action gains +300 Ranged Attack and a 30% chance of inflicting Confusion: Surprise.
Rework Gear-Programming- (Active Ability, Gearwright) Possessor may spend an action to choose one of its Clockwork pets and summons and one of said pet or summon's actions; said pet or summon acquires a non-stacking buff that makes it so that it must perform said action whenever it would take an action and would be able to take said action
Rework Gear-Programming: Automated Routine- (Passive Ability, Gearwright) Possessor's 'Rework Gear Programming' actions may, instead of their standard buff, place a non-stacking buff on their targets that involves selecting five actions instead of one, with said target having to perform whichever of said actions is the next action in said sequence, with said sequence taking the form of a loop, whenever it would take an action and would be able to take said action, with inability to take an action and failed actions not progressing said loop
Rework Gear-Programming: Gnomish Gearshop Ally-Tinkering Procedure- (Passive Ability, Gearwright) Possessor's 'Rework Gear Programming' actions may target non-unique Clockwork allies of possessor that are 20 or more Levels below possessor instead of possessor's Clockwork pets and summons
Rework Gear-Programming: Hostile Monkeywrench-Cog Insertion Procedure- (Passive Ability, Gearwright) Possessor's 'Rework Gear Programming' actions may target non-unique Clockwork opponents of possessor that are 20 or more Levels below possessor instead of possessor's Clockwork pets and summons
Rework Gear-Programming: Impair Gear Programming- (Passive Ability, Gearwright) Possessor's 'Rework Gear Programming' actions may, instead of their standard buff, place an instance of the status effect Stat Drain: MIN Drain on each of their targets that may not be automatically recovered from by or cured by entities that are of lower Level than its source
Rework Gear-Programming: Improve Gear Programming- (Passive Ability, Gearwright) Possessor's 'Rework Gear Programming' actions may, instead of their standard buff, grant each of their targets +5,000 MIN as a non-stacking buff
Rework Gear-Programming: Mass- (Passive Ability, Gearwright) Possessor's 'Rework Gear Programming' actions may target five different individuals instead of one individual provided that the same action may be selected for all action-selections said 'Rework Gear Programming' action requires across all said entities and provided that all of said entities are the same entity from the Zoo Record or Enemy List
Rework Gear-Programming: Recalibrate Attack-Targeting Mechanisms- (Passive Ability, Gearwright) Possessor's 'Rework Gear Programming' actions may, instead of their standard buff, choose a second corresponding entity for each of their targets, giving each of their targets a non-stacking buff that makes it so that each such second entity chosen being a mandatory target for at least one hit of each attack said buff's possesssor performs if it is a valid target for said attacks
Rework Gear-Programming: Tighten Programming-Cogs- (Passive Ability, Gearwright) Possessor's 'Rework Gear Programming' actions may, instead of their standard buff, place a non-stacking buff on their targets that gives its possessor Charm Immunity and Confusion Immunity
Rework Gear-Programming: Timed Freeze-Up- (Passive Ability, Gearwright) Possessor's 'Rework Gear Programming' actions may, instead of their standard buff, have their performer choose a round number, as a non-stacking debuff that may prevent a max of one action and that may not prevent more than one action in a row from the same entity, cause the target of said 'Rework Gear Programming' action to skip its first action on the numbered round
Self-Stabilizing Internal Gyroscope- (Passive Ability, Gearwright) If possessor is a Clockwork, possessor has a 30% chance of recovering from Fatigued: Stun before each of possessor's actions
Set Clockwork Routine- (Passive Ability, Gearwright) At the start of each thread, possessor may name three actions and obtain a non-stacking buff that makes it so that whenever possessor performs one of said actions while possessor is a Clockwork, from the start of the action until the end of the round, said action's performer obtains a buff that stacks three times that provides +300 to all stats
Snap-Out Steam-Canister Projectile Guns- (Passive Ability, Gearwright) If possessor is a Clockwork, possessor gains +500 Ranged Attack and may count as having an additional Gun equipped
Snap-Out Steam-Jet Guns- (Passive Ability, Gearwright) If possessor is a Clockwork, possessor gains +800 Ranged Attack and possessor's 'Ranged Attack' and 'Ranged Overdrive' actions may gain ('60% inflicts Pain' as well as the elements Fire & Water)
Spring-Out Brass, Gold, Silver, and Ivory Pipe-Organ- (Passive Ability, Gearwright) If possessor is a Clockwork, possessor gains +500 Magical Attack and may count as having an additional Instrument equipped
Steam-Canister Grappling Hook- (Passive Ability, Gearwright) If possessor is a Clockwork, possessor gains +200 Ranged Attack and possessor's 'Ranged Attack' actions, if not targeting individuals in the same row-order formation who are in the back row, may move possessor to the front row and may move targets who are below Level 20 who possess less Strength than possessor to the front row of their row-order formations
Steam-Jet Jetpack- (Passive Ability, Gearwright) If possessor is a Clockwork, possessor may pay 1,500 MP at the start of a round to gain +300 to its turn-order-determining stat sum for turn-order-determining purposes that round as a non-stacking buff that also makes its possessor count as possessing the elements Fire & Water during the assignment of actions based on turn-order-determining stat sums and the determination of turn-order at the end of the start of the round
Trained In Converting War-Clank-Style Clockworks Into Medical Clockworks- (Passive Ability, Gearwright) Possessor's Clockwork pets' and summons' action that heal HP heal an additional 200 points, Possessor may choose at the beginning of any thread to add 'Heals HP' to any one chosen ability possessed by one of possessor's Clockwork pets or summons that has an MP cost of 0, possesses a damage value, and naturally deals HP damage
Trained to Use Clockwork Arm-Reel Cables to Strangle Opponents- (Passive Ability, Gearwright) Whenever possessor equips one or more weapons using possessor's 'Can Attach Cables To Detachable Arms Before Launch to Reel them Back In' ability, possessor may choose have a 30% chance of inflicting Suffocation and Paralyzed on one opposing target
Upgraded Clockwork Automata Hydraulics- (Passive Ability, Gearwright) Possessor's (Technology-element Golem summons) and Clockwork summons gain a non-stacking buff at the time of their summoning that gives them +5,000 to their turn-order-determining stat sum for turn-order-determining purposes
Upgraded Clockwork Automata Munitions- (Passive Ability, Gearwright) Possessor's (Technology-element Golem summons) and Clockwork summons gain a non-stacking buff at the time of their summoning that causes their Technology-element and Fire-element attacks to deal 50,000 additional Damage
Upgraded Clockwork Automata Plating- (Passive Ability, Gearwright) Possessor's (Technology-element Golem summons) and Clockwork summons gain a non-stacking buff at the time of their summoning that gives them +5,000 Defense
Upgraded Gear Quality- (Passive Ability, Gearwright) Possessor gains +500 to all stats if possessor is a Clockwork
Upgraded Hidden Machine Guns- (Passive Ability, Gearwright) If possessor is a Clockwork, possessor's 'Detachable Arms that Conceal Hidden Machine Guns' may gain the text ' +500 Ranged Attack and possessor counts as wielding an additional Gun' instead of the usual text it would gain when triggered by the unequipping of one or more weapons due to the ability 'Detachable Arms', with possessor not being able to gain this instance of added text at the same time that said ability possesses any other text added by any of possessor's Gearwright abilities (and possessor's 'Detachable arms that Conceal Hidden Machine Guns' not being able to add its natural text addition while this text addition is present)
Well-Crafted Rotational Emotion-Displaying Masks- (Passive Ability, Gearwright) Possessor may choose to count as afflicted by Confusion: Fear, Confusion: Enraged, Confusion: Surprise, Confusion: Depression, Confusion, Confusion: Overwhelmed by Laughter, Invigorated, and/or Invigorated: High Morale if possessor is a Clockwork
Well-Oiled- (Passive Ability, Gearwright) Possessor obtains +1% Dodge and +1% To Hit if possessor is a Clockwork or a Machine
Working Like Clockwork- (Passive Ability, Gearwright) Possessor gains +2,000 to all stats while possessor possesses no debuffs or negative status effects and is a Clockwork

-Geomancer-
Apprentice Geomancy Attunement- (Passive Ability, Geomancer) All of possessor's Geomancy spells affect 1 additional target if they already affected multiple targets and cost 500 less MP if their element matches that of an item possessed by their caster or matches the element of possessor, Possessor gains +100 to all stats if possessor's element matches the element of a Square Mile of Terrain in the Shop that is associated with a Terrain or Phantom Terrain present
Basic Geomancy Attunement- (Passive Ability, Geomancer) All Geomancy spells affect 1 additional target if they already affected multiple targets and cost 10 less MP if their element matches that of an item possessed by their caster or their caster
Basic Zonal Linking- (Passive Ability, Geomancer) Possessor gains +50 to all stats if possessor is in a Zone
Geomancer- (Passive Ability, Geomancer) Geomancy spells cost possessor 500 less MP to cast, Geomancy spells cost possessor an additional (Possessor Level x 10) less MP to cast, Possessor gains +(10 x Possessor Level) to all stats if possessor's element matches the element of a Square Mile of Terrain in the Shop that is associated with a Terrain or Phantom Terrain present
Geomantic Denial Stance- (Stance Ability, Geomancer) At the start of each round, possessor removes on Zone or Phantom Terrain that has been created by a source below Level 40 from battle
Phantom Terrain Link Established: Battlefield- (Passive Ability, Geomancer) Possessor may begin the battle with the Phantom Terrain set to Battlefield
Phantom Terrain Link Established: Caverns- (Passive Ability, Geomancer) Possessor may begin the battle with the Phantom Terrain set to Caverns
Phantom Terrain Link Established: Graveyard- (Passive Ability, Geomancer) Possessor may begin the battle with the Phantom Terrain set to Graveyard
Phantom Terrain Link Established: Junkyard- (Passive Ability, Geomancer) Possessor may begin the battle with the Phantom Terrain set to Junkyard
Phantom Terrain Link Established: Meadow- (Passive Ability, Geomancer) Possessor may begin the battle with the Phantom Terrain set to Meadow
Phantom Terrain Link Established: Space- (Passive Ability, Geomancer) Possessor may begin the battle with the Phantom Terrain set to Space
Phantom Terrain Link Established: Sunny Forest- (Passive Ability, Geomancer) Possessor may begin the battle with the Phantom Terrain set to Sunny Forest

-Golomancer-
Basic Gear-Golem Creation Techniques- (Passive Ability, Golomancer) Possessor's Technology-element Golem summons gain +125 to all stats as a non-stacking buff at the time of their summoning
Basic Golomancy Attunement- (Passive Ability, Golomancer) All of possessor's Golomancy summons gain +200 HP and +20 CON

-Guardian-
Adept of the Brass Fortress- (Passive Ability, Guardian) Each equipped Heavy Armor provides +25 additional Defense
Apprentice Heavy Armor Mastery- (Passive Ability, Guardian) Possessor gains +50 Defense if possessor has a Heavy Armor equipped
Bulwark Stance- (Stance Ability, Guaridan) User must be in front row and have a Heavy Armor equipped, there is a 5% chance that any hit from a damage or stat-damage dealing attack that would hit an ally in the back row instead hits user
Hard to Push Around- (Passive Ability, Guardian) Possessor gains +450 STR and +450 CON per 5 levels (rounded up) to a max of +12,000 STR and +12,000 CON for purposes of resisting attempts to forcibly change possessor's row
Heavy Armor Wearer I- (Passive Ability, Guardian) Possessor gains +5 to all stats when possessor has a Heavy Armor equipped
Heavy Armor Wearer II- (Passive Ability, Guardian) Possessor gains +25 to all stats when possessor has a Heavy Armor equipped, Possessor gains +50 Defense when possessor has a Heavy Armor equipped
Security of Iron- (Passive Ability, Guardian) Possessor gains 15% Fear resistance while wearing Heavy Armor

-Gunner-
Accurate Gun Use- (Passive Ability, Gunner) Possessor gains +1% To Hit when a Gun is equipped
Adept Gun Training- (Passive Ability, Gunner) Possessor's Gun weapons can provide an additional +10,000 Ranged Attack before capping, Possessor's Gun Weapons that provide a Ranged Attack bonus provide an additional +500 Ranged Attack, Possessor's critical damage multiplier increases by 1 as an effect that does not stack with other critical-damage-multiplier-increasing effects that come from abilities if possessor is wielding a Gun
Alien Blaster- (Technique Ability, Gunner) Possessor may use Alien Blaster in conjunction with a Ranged Attack action, so long as no other technique is used and a Gun is equipped. Said Ranged Attack action gains +50 Ranged Attack against Aliens
Apprentice Gun Training- (Passive Ability, Gunner) This character gains +50 Ranged Attack when a Gun is equipped
Armor-Piercing Shot- (Technique Ability, Gunner) Possessor may use 'Armor-Piercing Shot' in conjunction with a 'Ranged Attack' action, so long as no other technique is used and possessor has a Gun equipped. Said attack pierces 200 Defense.
Atom-Tickling Waveform Shot- (Technique Ability, Gunner) Possessor may use 'Atom-Tickling Waveform Shot' in conjunction with a 'Ranged Attack' action so long as no other technique is used and a Gun is equipped. Said action gains +600 Ranged Attack, gains a 15% chance of inflicting Poison: Irradiated, and gains the element Atomic
Basic Gun Training- (Passive Ability, Gunner) This character gains +6 Ranged Attack when a Gun is equipped.
Bolt Shot- (Technique Ability, Gunner) Possessor may use 'Bolt Shot' in conjunction with a 'Ranged Attack' action, so long as no other technique is used and possessor has an Gun equipped. Said attack gains +100 Ranged Attack and becomes solely Electricity element.
Bubble Shot- (Technique Ability, Gunner) Possessor may use 'Bubble Shot' in conjunction with a 'Ranged Attack' action, so long as no other technique is used and possessor has an Gun equipped. Said attack gains +100 Ranged Attack and becomes solely Water element.
Clockwork-Bane Shot- (Technique Ability, Gunner) Possessor may use 'Clockwork-Bane Shot' in conjunction with a 'Ranged Attack' action, so long as no other technique is used and possessor has a Gun equipped. Said attack gains +750 Ranged Attack against Clockworks and gains +25% Critical against Clockworks.
Clockwork-Hunting Shot- (Technique Ability, Gunner) Possessor may use 'Clockwork-Hunting Shot' in conjunction with a 'Ranged Attack' action, so long as no other technique is used and possessor has a Gun equipped. Said attack gains +200 Ranged Attack against Clockworks and gains +5% To Hit against Clockworks.
Crisis Overcrash: Execution Sentence- (Technique Ability, Gunner) Possessor may use 'Crisis Overcrash: Execution Sentence' in conjunction with a 'Ranged Overdrive' or 'Ultimate Attack' action so long as possessor's MP is not set to 0, possessor has been in a Crisis Zone for the ends of the previous two rounds, possessor is currently in a Crisis Zone, no other technique or overcrash is being used, and possessor has a Gun equipped. Said action gains +10,000 Ranged Attack and '50% inflicts Instant Death'. Said action sets its user's MP to 0 for the remainder of the thread.
Critical Shot- (Technique Ability, Gunner) Possessor may use 'Critical Shot' in conjunction with a 'Ranged Attack' action, so long as no other technique is used and possessor has a Gun equipped. Said attack gains +5% Critical.
Current Shot- (Technique Ability, Gunner) Possessor may use 'Current Shot' in conjunction with a 'Ranged Attack' action, so long as no other technique is used and possessor has a Gun equipped. Said attack gains +200 Ranged Attack, becomes solely Electrical element, and gains '15% inflicts Electrocuted'.
Dangerous Gun Use- (Passive Ability, Gunner) Possessor gains +1% Critical when a Gun is equipped
Debilitating Shot- (Technique Ability, Gunner) Possessor may use 'Debilitating Shot' in conjunction with a 'Ranged Attack' action, so long as no other technique is used and possessor has a Gun equipped. Said attack gains a 20% chance of inflicting Stat Drain.
Deft Shot- (Technique Ability, Gunner) Possessor may use 'Deft Shot' in conjunction with a 'Ranged Attack' action, so long as no other technique is used and possessor has a Gun equipped. Said attack gains +5% To Hit.
Disconnection Shot- (Technique Ability, Gunner) Possessor may use 'Disconnection Shot' in conjunction with a 'Ranged Attack' or 'Ranged Overdrive' action so long as no other technique is used, possessor is Level 40 or greater, and a Gun is equipped. Said action gains +2,000 Ranged Attack and gains a 5% chance of inflicting Instant Death on Golems, Robots, Clockworks, and Machines.
Dizzying Shot- (Technique Ability, Gunner) Possessor may use 'Dizzying Shot' in conjunction with a 'Ranged Attack' action, so long as no other technique is used and possessor has a Gun equipped. Said attack gains a 20% chance of inflicting Confusion.
Dud Shot- (Technique Ability, Gunner) Possessor may use 'Dud Shot' in conjunction with a 'Ranged Attack' action, so long as no other technique is used and possessor has a Gun equipped. Said attack gains -1,000 Ranged Attack, cannot reduce its targets' stats, HP, or MP below 1, deals 1/10 Damage, has a 50% chance of failing, and becomes solely Null element.
Envenomed Shot- (Technique Ability, Gunner) Possessor may use 'Envenomed Shot' in conjunction with a 'Ranged Attack' action, so long as no other technique is used and possessor has a Gun equipped. Said attack gains a 20% chance of inflicting Poison.
Execution-Style Shot- (Technique Ability, Gunner) Possessor may use 'Execution-Style Shot' in conjunction with a 'Point Blank' action, so long as no other technique is used and possessor has a Gun equipped. Said attack gains +500 Ranged Attack against targets afflicted with Paralyzed and kills targets below Level 5 who are afflicted with Paralyzed.
Flame Shot- (Technique Ability, Gunner) Possessor may use 'Flame Shot' in conjunction with a 'Ranged Attack' action, so long as no other technique is used and possessor has an Gun equipped. Said attack gains +100 Ranged Attack and becomes solely Fire element.
Good at Aiming at Alien Weak Points- (Passive Ability, Gunner) Possessor gains +2% Critical against Aliens and +2% To Hit against Aliens, to a max of 100% and 200%, respectively, if possessor has a Gun equipped
Gun Accuracy Training- (Passive Ability, Gunner) Possessor gains 115% To Hit if possessor has a Gun equipped
Gunner- (Passive Ability, Gunner) Possessor gains +700 Ranged Attack and +50 to all stats when a Gun is equipped plus an additional +(10 x Possessor Level) Ranged Attack and +(5 x Possessor Level) to all stats if a Gun is equipped.
Gun Wielding I- (Passive Ability, Gunner) +5 to all stats when a Gun is equipped
Gun Wielding II- (Passive Ability, Gunner) +25 to all stats when a Gun is equipped, +50 Ranged Attack when a Gun is equipped
Gun Wielding III- (Passive Ability, Gunner) Possessor gains +200 to all stats when a Gun is equipped and +200 Ranged Attack when a Gun is equipped
Hard to Disarm With a Gun- (Passive Ability, Gunner) Individuals below Level 20 may not unequip or steal possessor's equipped Guns without possessor's permission
Heatseeking Target-Acquisition- (Technique Ability, Gunner) Possessor may use 'Heatseeking Target-Acquisition' in conjunction with a 'Ranged Attack' or 'Snipe' action so long as no other technique is used and a Gun is equipped. Said action gains +200 Ranged Attack against Fire-element targets, gains +2% Critical against Fire-element targets, and gains +5% To Hit against Fire element targets.
Ignition Shot- (Technique Ability, Gunner) Possessor may use 'Ignition Shot' in conjunction with a 'Ranged Attack' action, so long as no other technique is used and possessor has a Gun equipped. Said attack gains +200 Ranged Attack, becomes solely Fire element, and gains '15% inflicts Burning'.
Ill Shot- (Technique Ability, Gunner) Possessor may use 'Ill Shot' in conjunction with a 'Ranged Attack' action, so long as no other technique is used and possessor has a Gun equipped. Said attack gains a 20% chance of inflicting Diseased.
Impairing Shot- (Technique Ability, Gunner) Possessor may use 'Impairing Shot' in conjunction with a 'Ranged Attack' action, so long as no other technique is used and possessor has a Gun equipped. Said attack gains a 20% chance of inflicting Impaired.
Improved Alien Countering- (Passive, Ability, Gunner) Possessor's counters that deal damage to Aliens deal an additional 500 points
Improved Debilitating Shot- (Passive Ability, Gunner) Possessor's 'Debilitating Shot' technique has its chance of inflicting Stat Drain increased to 30%
Inundating Shot- (Technique Ability, Gunner) Possessor may use 'Inundating Shot' in in conjunction with a 'Ranged Attack' action, so long as no other technique is used and possessor has an Gun equipped. Said attack +200 Ranged Attack, becomes solely Water element, and gains '15% inflicts Drowning'.
Machine-Bane Shot- (Technique Ability, Gunner) Possessor may use 'Machine-Bane Shot' in conjunction with a 'Ranged Attack' action, so long as no other technique is used and possessor has a Gun equipped. Said attack gains +750 Ranged Attack against Machines and gains +25% Critical against Machines.
Machine-Hunting Shot- (Technique Ability, Gunner) Possessor may use 'Machine-Hunting Shot' in conjunction with a 'Ranged Attack' action, so long as no other technique is used and possessor has a Gun equipped. Said attack gains +200 Ranged Attack against Machines and gains +5% To Hit against Machines.
♢Maximum Suppression Stance- (Stance Ability, Gunner) If one of possessor's opponents is about to perform an attack that targets one of possessor's allies but does not target possessor, possessor may, up to (Possessor's Level) times per round (to a max of once per attack) as a preemptive counter conduct a 'Ranged Attack' action that may only target said opponent (and, optionally, also possessor)
Painful Shot- (Technique Ability, Gunner) Possessor may use 'Painful Shot' in conjunction with a 'Ranged Attack' action, so long as no other technique is used and possessor has a Gun equipped. Said attack gains a 20% chance of inflicting Pain.
Paralytic Shot- (Technique Ability, Gunner) Possessor may use 'Paralytic Shot' in conjunction with a 'Ranged Attack' action, so long as no other technique is used and possessor has a Gun equipped. Said attack gains a 20% chance of inflicting Paralyzed.
Quick Draw- (Passive Ability, Gunner) This character gains 30 AGI on the first round of combat for each Gun equipped
Rapid Reloading- (Active Ability, Gunner) Possessor may choose a non-equipped Ammo accessory to be designated as an alternate Ammo for one equipped Ammo accessory, possessor may spend a turn switching between the two or switch between the two at no cost of time between battles
Robot-Hunting Shot- (Technique Ability, Gunner) Possessor may use 'Robot-Hunting Shot' in conjunction with a 'Ranged Attack' action, so long as no other technique is used and possessor has a Gun equipped. Said attack gains +200 Ranged Attack against Robots and gains +5% To Hit against Robots.
Robot-Slaying Shot- (Technique Ability, Gunner) Possessor may use 'Robot-Slaying Shot' in conjunction with a 'Ranged Attack' action, so long as no other technique is used and possessor has a Gun equipped. Said attack gains +1,000 Ranged Attack against Robots, gains +25% Critical against Robots, gains +5% To Hit against Robots, and gains 5% inflicts Instant Death against Robots.
Shoot Swords- (Technique Ability, Gunner) Possessor may use 'Shoot Swords' in conjunction with a 'Ranged Attack' or 'Ranged Overdrive' action so long as possessor has a Gun equipped. For purposes of said action, all of said action's performer's Swords have their Melee Attack bonus converted into an equal Ranged Attack bonus (with said conversion replacing lower, but not higher, prexisting Ranged Attack bonuses and not stacking with prexisting Ranged Attack bonuses) and gain the subtype Ammo
Shot from Above the Sky- (Technique Ability, Gunner) Possessor may use 'Shot from Above the Sky' in conjunction with a 'Ranged Attack' action so long as no other technique is used and a Gun is equipped. Said action cannot miss targets below Level 60, cannot be countered by targets below Level 60, and deals full Damage to targets below Level 60 in the back row.
Shot Mastery- (Passive Ability, Gunner) Technique Abilities from the Gunner class whose name includes 'Shot' cost possessor 1 less week (to a minimum of 1) and 200,000 less Gold (to a minimum of 0) to learn from ability shops.
Shot of the Alien Sea's Mariner- (Technique Ability, Gunner) Possessor may use 'Shot of the Alien Sea's Mariner' in conjunction with a 'Ranged Attack' or 'Ranged Overdrive' action so long as no other technique is used and a Gun is equipped. Said action gains +500 Ranged Attack, gains +5% To Hit against Aliens, gains +5% To Hit against Aquatics, gains '50% inflicts Paralyzed', and pierces 200 Defense against CON Damage
Shot on the Run- (Technique Ability, Gunner) Possessor may use 'Shot on the Run' in conjunction with a 'Ranged Attack' action, so long as no other technique is used and possessor has a Gun equipped. Said attack gains +100 Ranged Attack, may be made from the front row, and moves its user to the back row. Damage-halving for 'Ranged Attack' actions is not factored into this attack, but its performer is moved to the back row at the end of the attack.
♢Swiftest Killshot- (Passive Ability, Gunner) If no opponent has greater AGI than possessor and possessor is wielding a Gun, possessor's offensive actions that involve possessor's Ranged Attack bonus may not be countered (including preemptively) by lower-Level opponents than possessor who have not yet acted
Totally-Mind-Breaking Hyped Up Gun Trick- (Technique Ability, Gunner) Possessor may use 'Totally-Mind-Breaking Hyped Up Gun Trick' in conjunction with a 'Ranged Attack' action so long as no other technique is used and a Gun is equipped. Said action gains +1 Ranged Attack, deals 1 Flat Psychic element Sanity Damage, and is delayed 5 rounds.
Tri Shot- (Active Ability, Gunner) This character may use Tri Shot in conjunction with a Ranged Attack, so long as no other active ability is used and a Gun is equipped. This character's attack inflicts 3 hits against 1 or 1 hit against 3, does 66% normal damage, has +1% Critical and a -1% To Hit.
Unfolding Multishot- (Technique Ability, Gunner) Possessor may use 'Unfolding Multishot' in conjunction with a 'Ranged Attack' action so long as no other technique is used and a Gun is equipped. Caster may treat any of caster's empty weapon slots as containing Gun weapons that provide +200 Ranged Attack for purposes of said action.
Wind-Up Shot- (Technique Ability, Gunner) Possessor may use 'Wind-Up Shot' in conjunction with a 'Ranged Attack' action, so long as no other technique is used and possessor has a Gun equipped. Said attack gains +300 Ranged Attack and is delayed for 1 round.

-Gunslinger-
Accurate Shots- (Passive Ability, Gunslinger) Possessor gains +5% to Hit when a Gun is equipped
Adept Gunslinging Attunement- (Passive Ability, Gunslinger) Gunslinging spells cost possessor 10,000 less MP to cast, Gunslinging spells cast by possessor that provide a Ranged Attack bonus provide an additional +500 Ranged Attack, Possessor gains 10 Spell slots that may not be used for purposes other than carrying spells, may only carry Gunslinging Spells, and may not be converted into other types of slots by individuals below Level 100
Apprentice Gunslinging Attunement- (Passive Ability, Gunslinger) All Gunslinging spells cast by possessor that possess a Ranged Attack bonus gain +250 additional Ranged Attack and all Gunslinging spells cost possessor 50 less MP to cast
Basic Gunslinging Attunement- (Passive Ability, Gunslinger) All Gunslinging spells gain +10 Ranged Attack and all Gunslinging spells cost 10 less MP
Bullet Trajectory Expert- (Passive Ability, Gunslinger) In the (1/X) portion of the spell Trick Shot: Ricochet Bullet and the spell Trick Shot: Magic Gunman, X is considered to be 2 lower, to a minimum of 1
Close Shooting- (Passive Ability, Gunslinger) Possessor's 'Ranged Attack' actions deal full Damage to targets in the front row that are not higher Level than possessor if possessor has a Gun equipped and has either at least 5 Gunslinging spells equipped or no non-Gunslinging spells equipped
Element Bullet- (Technique Ability, Gunslinger) Possessor may use 'Element Bullet' in conjunction with a 'Ranged Attack' or 'Snipe' action so long as possessor has a Gun equipped and has a Gunslinging spell equipped. Said action gains possessor's element if possessor's element is a base element.
♢Hyperrapid Gun-Shift- (Passive Ability, Gunslinger) If no opponents has greater AGI than possessor, possessor may, before any action, choose to unequip and then equip any number of Gun or Ammo items
Fast Draw- (Passive Ability, Gunslinger) Possessor gains +250 to possessor's turn-order-determining stat sum for turn-order-determining purposes on the first round of combat if at least one Gun is equipped
Fast Reload- (Passive Ability, Gunslinger) Whenever possessor performs a Ranged Attack action, possessor may unequip an Ammo Accessory, and, following such option (regardless of whether or not it was taken), possessor may equip an Ammo Accessory
Gunslinger- (Passive Ability, Gunslinger) +400 Damage when using a ranged attack with a gun equipped, Gunslinging spells cost 50 less MP to cast, +50 additional damage and -5 additional MP per level of possessor
Gunslinging Casting I- (Passive Ability, Gunslinger) Gunslinging spells cost possessor 20 less MP to cast
Gunslinging Casting II- (Passive Ability, Gunslinger) Gunslinging spells cost possessor 200 less MP to cast
Trick Shooter- (Passive Ability, Gunslinger) Possessor gains +80 Ranged Attack when using spells with 'Trick Shot' in their name
Unified Knowledge of Guns and Gunslinging- (Passive Ability, Gunslinger) Possessor may count Gunner abilities possessor possesses as Gunslinger abilities (including for prerequisite purposes), Possessor may count Gunslinger abilities possessor possesses as Gunner abilities (including for prerequisite purposes)

-Healer-
Apprentice Healer Attunement- (Passive Ability, Healer) All Healer Magic Spells cost possessor and possessor's allies 20 less MP to cast
Basic Healer Magic Attunement- (Passive Ability, Healer) Healer Magic spells cast by possessor gain +10 Magical Attack and cost 10 less MP
Bolster Agility- (Technique Ability, Healer) Possessor may use Bolster Agility in conjunction with any Magical Attack or Cast a Spell action that involves a Healer Magic spell, so long as no other technique is used. The spell's target gains +20 AGI which stacks to a max of (20 x Possessor Level) AGI.
Bolster Constitution- (Technique Ability, Healer) Possessor may use Bolster Constitution in conjunction with any Magical Attack or Cast a Spell action that involves a Healer Magic spell, so long as no other technique is used. The spell's target gains +20 CON which stacks to a max of (20 x Possessor Level) CON.
Bolster Mind- (Technique Ability, Healer) Possessor may use Bolster Mind in conjunction with any Magical Attack or Cast a Spell action that involves a Healer Magic spell, so long as no other technique is used. The spell's target gains +20 MIN which stacks to a max of (20 x Possessor Level) MIN.
Bolster Spirit- (Technique Ability, Healer) Possessor may use Bolster Spirit in conjunction with any Magical Attack or Cast a Spell action that involves a Healer Magic spell, so long as no other technique is used. The spell's target gains +20 SPI which stacks to a max of (20 x Possessor Level) SPI.
Bolster Strength- (Technique Ability, Healer) Possessor may use Bolster Strength in conjunction with any Magical Attack or Cast a Spell action that involves a Healer Magic spell, so long as no other technique is used. The spell's target gains +20 STR which stacks to a max of (20 x Possessor Level) STR.
Can Instantly Access the Medical Archives on Disc 911 of Nexus- (Passive Ability, Healer) Whenever possessor would Heal HP, possessor heals an additional 2,000 points, Whenever possessor would Heal stat damage, possessor heals an additional 40 points, Possessor's Healer Magic spells that have a percent chance of curing a minor status effect have said chance increased by 10%, Possessor's Healer Magic spells that have a percent chance of curing a moderate status effect have said chance increased by 2%, Possessor gains +200 MIN, Has RP effects
Doctor- (Passive Ability, Healer) Possessor's actions that heal may gain +200 Ranged, Melee or Magical Attack if they already possess such a bonus, Once per round after an enemy attacks one of possessor's allies, possessor may choose to have a 5% chance of countering said attack with a positive action targeting said ally and no other targets.
Healer- (Passive Ability, Healer) Possessor's Healer Magic spells that provide a Magical Attack bonus gain +500 Magical Attack for purposes of non-offensive actions, Healer Magic spells cost possessor 50 less MP to cast, Possessor's Healer Magic spells that provide a Magical Attack bonus gain and additional +(50 x Possessor Level) Magical Attack for purposes of non-offensive actions, Healer Magic spells cost possessor an additional (10 x Possessor Level) less MP to cast,
Healer's Stat Protection- (Passive Ability) Possessor's allies gain +200 Defense against Stat Damage
Greater Healing- (Passive Ability, Healer) Whenever possessor would Heal HP, possessor Heals an additional 2,500 points
Greater Stat Damage Healing- (Passive Ability, Healer) Whenever possessor would Heal Stat Damage, possessor heals an additional 250 points of each type
Healer Magic Casting I- (Passive Ability, Healer) Healer Magic spells cost possessor 20 less MP to cast
Improved Healing- (Passive Ability, Healer) Whenever possessor would Heal HP, possessor heals an additional 500 points
Improved Stat Damage Healing- (Passive Ability, Healer) Whenever possessor would Heal Stat Damage, possessor heals an additional 50 points of each type

-Heir of Dust-
♢Grave of All Life- (Passive Ability, Other: Heir of Dust) No one in the same battlespace as possessor may be resurrected

-Illusionist-
Apprentice Illusion Magic Attunement- (Passive Ability, Illusionist) All of possessor's Illusion Magic summons have 500 more HP, 50 more of each stat, last 1 round longer if they last over 1 round already, and require 250 more of the relevant stats to dispel
Basic Illusion Magic Attunement- (Passive Ability, Illusionist) All Illusion Magic summons have 200 more HP, 10 more of each stat, last 1 turn longer if they last over 1 turn already, and require 25 more of the relevant stats to dispel
Can Pretend to Be Knowledgeable and Multitalented- (Passive Ability, Illusionist) Possessor may choose to count as possessing one more ability in each class that possessor posssesses at least 1 ability in; This ability works for prerequisite purposes if it is permanently possessed by its possessor
Convincing Liar- (Passive Ability, Illusionist) Possessor counts as being 1 Level higher for purposes of resisting stat-scanning attempts, with said bonus not being able to overcome 'Immune to below Level X' effects
Fake Agility- (Passive Ability, Illusionist) Possessor gains +250 AGI if possessor's stats have not been scanned yet during this thread by any opponent
Fake Constitution- (Passive Ability, Illusionist) Possessor gains +250 CON if possessor's stats have not been scanned yet during this thread by any opponent
Fake Defense- (Passive Ability, Illusionist) Possessor gains +250 Defense if possessor's stats have not been scanned yet during this thread by any opponent
Fake Stat Defense- (Passive Ability, Illusionist) Possessor gains +250 Defense against Stat Damage if possessor's stats have not been scanned yet during this thread by any opponent

-Jeweler-
Apprentice Jeweler Proficiency- (Passive Ability, Jeweler) Possessor gains +50 to all stats for each Ring, Crown, Broach, Eyewear, Crystal, Wristwear, or Amulet possessor has equipped
Basic Appraisal Skills- (Passive Ability, Jeweler) Possessor's equipped and carried items count as being worth 500 additional Gold
Basic Gemcutting Skills- (Passive Ability, Jeweler) Possessor gains +20 to all stats for each Crystal possessor has equipped
Basic Jewelcrafting Proficiency- (Passive Ability, Jeweler) Character gains +2 to all stats for each Ring, Crown, Broach, Eyewear, Crystal, Wristwear, or Amulet equipped
Crystal-Maker- (Passive Ability, Jeweler) Possessor gains +20 to all stats for each Crystal possessor has equipped
Gemcutter- (Passive Ability, Jeweler) Possessor gains +25 to all stats for each Crystal possessor has equipped
Glasses-Maker- (Passive Ability, Jeweler) Possessor gains +20 to all stats for each Eyewear possessor has equipped
Jeweler- (Passive Ability, Jeweler) Possessor gains +(50 * Possessor Level) to all stats for each Ring, Crown, Broach, Eyewear, Crystal, Wristwear, or Amulet possessor has equipped
Lenscrafter- (Passive Ability, Jeweler) Possessor gains +25 to all stats for each Eyewear possessor has equipped
Ring-Maker- (Passive Ability, Jeweler) Possessor gains +20 to all stats for each Ring possessor has equipped
Watch-Maker- (Passive Ability, Jeweler) Possessor gains +25 to all stats for each Wristwear possessor has equipped

-Lady of the Exceptional Leaf-
Accurate Teapot Use- (Passive Ability, Lady of the Exceptional Leaf) Possessor gains +1% To Hit when a Teapot is equipped
Apprentice Teapot Training- (Passive Ability, Other: Lady of the Exceptional Leaf) Possessor gains +500 Magical Attack and +500 to all stats if possessor has a Teapot equipped
Acidic Pour- (Technique Ability, Lady of the Exceptional Leaf) Possessor may use 'Acidic Pour' in conjunction with a 'Magical Attack' action, so long as no other technique is used and possessor has a Teapot equipped. Said attack gains +500 Magical Attack, becomes solely Acid element, and gains '30% inflicts Dissolving'.
Basic Teapot Training- (Passive Ability, Lady of the Exceptional Leaf) Possessor gains +50 Magical Attack and +50 to all stats if possessor has a Teapot equipped
Bubble Pour- (Technique Ability, Lady of the Exceptional Leaf) Possessor may use 'Bubble Pour' in conjunction with a 'Magical Attack' action, so long as no other technique is used and possessor has a Teapot equipped. Said attack gains +100 Magical Attack and becomes solely Water element.
Caustic Pour- (Technique Ability, Lady of the Exceptional Leaf) Possessor may use 'Caustic Pout' in conjunction with a 'Magical Attack' action, so long as no other technique is used and possessor has a Teapot equipped. Said attack gains +100 Magical Attack and becomes solely Acid element.
Charming Pour- (Technique Ability, Lady of the Exceptional Leaf) Possessor may use 'Charming Pour' in conjunction with a 'Magical Attack' action, so long as no other technique is used and possessor has a Teapot equipped. Said attack gains a 20% chance of inflicting Charm.
Dangerous Teapot Use- (Passive Ability, Lady of the Exceptional Leaf) Possessor gains +1% Critical when a Teapot is equipped
Debilitating Pour- (Technique Ability, Lady of the Exceptional Leaf) Possessor may use 'Debilitating Pour' in conjunction with a 'Magical Attack' action, so long as no other technique is used and possessor has a Teapot equipped. Said attack gains a 20% chance of inflicting Stat Drain.
Dissolution Pour- (Technique Ability, Lady of the Exceptional Leaf) Possessor may use 'Dissolution Pour' in conjunction with a 'Magical Attack' action, so long as no other technique is used and possessor has a Teapot equipped. Said attack gains +200 Magical Attack, becomes solely Acid element, and gains '15% inflicts Dissolving'.
Dizzying Pour- (Technique Ability, Lady of the Exceptional Leaf) Possessor may use 'Dizzying Pour' in conjunction with a 'Magical Attack' action, so long as no other technique is used and possessor has a Teapot equipped. Said attack gains a 20% chance of inflicting Confusion.
Dud Pour- (Technique Ability, Lady of the Exceptional Leaf) Possessor may use 'Dud Pour' in conjunction with a 'Magical Attack' action, so long as no other technique is used and possessor has a Teapot equipped. Said attack gains -1,000 Magical Attack, cannot reduce its targets' stats, HP, or MP below 1, deals 1/10 Damage, has a 50% chance of failing, and becomes solely Null element.
Envenomed Pour- (Technique Ability, Lady of the Exceptional Leaf) Possessor may use 'Envenomed Pour' in conjunction with a 'Magical Attack' action, so long as no other technique is used and possessor has a Teapot equipped. Said attack gains a 20% chance of inflicting Poison.
Erasure Pour- (Technique Ability, Lady of the Exceptional Leaf) Possessor may use 'Erasure Pour' in conjunction with a 'Magical Attack' action, so long as no other technique is used and possessor has a Teapot equipped. Said attack removes one buff from its target that comes from a source that is below Level 40 and 10 or more Levels below user.
Erosion Pour- (Technique Ability, Lady of the Exceptional Leaf) Possessor may use 'Erosion Pour' in conjunction with a 'Magical Attack' action, so long as no other technique is used and possessor has a Teapot equipped. Said attack gains +300 Magical Attack, becomes solely Acid element, gains '15% inflicts Dissolving', deals 1/4 Damage, and gains '1 hit against 10'.
Fae-Bane Pour- (Technique Ability, Lady of the Exceptional Leaf) Possessor may use 'Fae-Bane Pour' in conjunction with a 'Magical Attack' action, so long as no other technique is used and possessor has a Teapot equipped. Said attack gains +750 Magical Attack against Fae and gains +25% Critical against Fae.
Fae-Hunting Pour- (Technique Ability, Lady of the Exceptional Leaf) Possessor may use 'Fae-Hunting Pour' in conjunction with a 'Magical Attack' action, so long as no other technique is used and possessor has a Teapot equipped. Said attack gains +200 Magical Attack against Fae and gains +5% To Hit against Fae.
Fountain Pour- (Technique Ability, Lady of the Exceptional Leaf) Possessor may use 'Fountain Pour' in conjunction with a 'Magical Attack' action, so long as no other technique is used and possessor has a Teapot equipped. Said attack gains +500 Magical Attack, becomes solely Water element, and gains '30% inflicts Drowning'.
Greater Erasure Pour- (Technique Ability, Lady of the Exceptional Leaf) Possessor may use 'Greater Erasure Pour' in conjunction with a 'Magical Attack' action, so long as no other technique is used and possessor has a Teapot equipped. Said attack removes one buff from its target that comes from a source that is below Level 80 and 10 or more Levels below user.
Hard to Disarm With a Teapot- (Passive Ability, Lady of the Exceptional Leaf) Individuals below Level 20 may not unequip or steal possessor's equipped Teapots without possessor's permission
Hexing Pour- (Technique Ability, Lady of the Exceptional Leaf) Possessor may use 'Hexing Pour' in conjunction with a 'Magical Attack' action, so long as no other technique is used and possessor has a Teapot equipped. Said attack gains a 20% chance of inflicting Hexed.
Human-Bane Pour- (Technique Ability, Lady of the Exceptional Leaf) Possessor may use 'Human-Bane Pour' in conjunction with a 'Magical Attack' action, so long as no other technique is used and possessor has a Teapot equipped. Said attack gains +750 Magical Attack against Human and gains +25% Critical against Human.
Human-Hunting Pour- (Technique Ability, Lady of the Exceptional Leaf) Possessor may use 'Human-Hunting Pour' in conjunction with a 'Magical Attack' action, so long as no other technique is used and possessor has a Teapot equipped. Said attack gains +200 Magical Attack against Human and gains +5% To Hit against Human.
Humanoid-Bane Pour- (Technique Ability, Lady of the Exceptional Leaf) Possessor may use 'Humanoid-Bane Pour' in conjunction with a 'Magical Attack' action, so long as no other technique is used and possessor has a Teapot equipped. Said attack gains +750 Magical Attack against Humanoid and gains +25% Critical against Humanoid.
Humanoid-Hunting Pour- (Technique Ability, Lady of the Exceptional Leaf) Possessor may use 'Humanoid-Hunting Pour' in conjunction with a 'Magical Attack' action, so long as no other technique is used and possessor has a Teapot equipped. Said attack gains +200 Magical Attack against Humanoid and gains +5% To Hit against Humanoid.
Ill Pour- (Technique Ability, Lady of the Exceptional Leaf) Possessor may use 'Ill Pour' in conjunction with a 'Magical Attack' action, so long as no other technique is used and possessor has a Teapot equipped. Said attack gains a 20% chance of inflicting Diseased.
Impairing Pour- (Technique Ability, Lady of the Exceptional Leaf) Possessor may use 'Impairing Pour' in conjunction with a 'Magical Attack' action, so long as no other technique is used and possessor has a Teapot equipped. Said attack gains a 20% chance of inflicting Impaired.
Improved Charming Pour- (Passive Ability, Lady of the Exceptional Leaf) Possessor's 'Charming Pour' technique has its chance of inflicting Charm increased to 30%
Improved Debilitating Pour- (Passive Ability, Lady of the Exceptional Leaf) Possessor's 'Debilitating Pour' technique has its chance of inflicting Stat Drain increased to 30%
Improved Dizzying Pour- (Passive Ability, Lady of the Exceptional Leaf) Possessor's 'Dizzying Pour' technique has its chance of inflicting Confusion increased to 30%
Improved Envenomed Pour- (Passive Ability, Lady of the Exceptional Leaf) Possessor's 'Hexing Pour' technique has its chance of inflicting Poison increased to 30%
Improved Hexing Pour- (Passive Ability, Lady of the Exceptional Leaf) Possessor's 'Hexing Pour' technique has its chance of inflicting Hexed increased to 30%
Improved Ill Pour- (Passive Ability, Lady of the Exceptional Leaf) Possessor's 'Ill Pour' technique has its chance of inflicting Diseased increased to 30%
Improved Impairing Pour- (Passive Ability, Lady of the Exceptional Leaf) Possessor's 'Impairing Pour' technique has its chance of inflicting Impaired increased to 30%
Improved Lazy Pour- (Passive Ability, Lady of the Exceptional Leaf) Possessor's 'Lazy Pour' technique has its chance of inflicting Fatigued increased to 30%
Improved Painful Pour- (Passive Ability, Lady of the Exceptional Leaf) Possessor's 'Painful Pour' technique has its chance of inflicting Pain increased to 30%
Improved Paralytic Pour- (Passive Ability, Lady of the Exceptional Leaf) Possessor's 'Paralytic Pour' technique has its chance of inflicting Paralysis increased to 30%
Inundating Pour- (Technique Ability, Lady of the Exceptional Leaf) Possessor may use 'Inundating Pour' in conjunction with a 'Magical Attack' action, so long as no other technique is used and possessor has a Teapot equipped. Said attack gains +200 Magical Attack, becomes solely Water element, and gains '15% inflicts Drowning'.
Lady of the Exceptional Leaf- (Passive Ability, Other: Lady of the Exceptional Leaf) Possessor gains +(500 * Possessor Level) Magical Attack if possessor has a Teapot equipped, Possessor gains +(250 * Possessor Level) to all stats if possessor has a Teapot equipped
Lazy Pour- (Technique Ability, Lady of the Exceptional Leaf) Possessor may use 'Lazy Pour' in conjunction with a 'Magical Attack' action, so long as no other technique is used and possessor has an Teapot equipped. Said attack gains a 20% chance of inflicting Fatigued.
Painful Pour- (Technique Ability, Lady of the Exceptional Leaf) Possessor may use 'Painful Pour' in conjunction with a 'Magical Attack' action, so long as no other technique is used and possessor has a Teapot equipped. Said attack gains a 20% chance of inflicting Pain.
Paralytic Pour- (Technique Ability, Lady of the Exceptional Leaf) Possessor may use 'Paralytic Pour' in conjunction with a 'Magical Attack' action, so long as no other technique is used and possessor has a Teapot equipped. Said attack gains a 20% chance of inflicting Paralyzed.
Pour Mastery- (Passive Ability, Lady of the Exceptional Leaf) Technique Abilities from the Lady of the Exceptional Leaf class whose name includes 'Pour' cost possessor 1 less week (to a minimum of 1) and 200,000 less Gold (to a minimum of 0) to learn from ability shops.
Teapot Wielding I- (Passive Ability, Lady of the Exceptional Leaf) +5 to all stats when a Teapot is equipped
Teapot Wielding II- (Passive Ability, Lady of the Exceptional Leaf) +25 to all stats when a Teapot is equipped, +50 Magical Attack when a Teapot is equipped
Teapot Wielding III- (Passive Ability, Lady of the Exceptional Leaf) Possessor gains +200 to all stats when a Teapot is equipped and +200 Magical Attack when a Teapot is equipped
Thirsty Pour- (Technique Ability, Lady of the Exceptional Leaf) Possessor may use 'Thirsty Command' in conjunction with a 'Magical Attack' action, so long as no other technique is used and possessor has a Teapot equipped. Said attack gains +300 Magical Attack, deals MP Drain, and deals 1/2 Damage.
Tipsy Pour- (Technique Ability, Lady of the Exceptional Leaf) Possessor may use 'Tipsy Pour' in conjunction with a 'Magical Attack' action, so long as no other technique is used and possessor has a Teapot equipped. Said attack gains a 20% chance of inflicting Poison: Drunk.
Vexatious Pour- (Technique Ability, Lady of the Exceptional Leaf) Possessor may use 'Vexatious Pour' in conjunction with a 'Magical Attack' action, so long as no other technique is used and possessor has a Teapot equipped. Said attack gains +200 Magical Attack and gains a 50% chance of inflicting a random minor negative status effect that its target is not yet afflicted with.
Wave Pour- (Technique Ability, Lady of the Exceptional Leaf) Possessor may use 'Wave Pour' in conjunction with a 'Magical Attack' action, so long as no other technique is used and possessor has a Teapot equipped. Said attack gains +300 Magical Attack, becomes solely Water element, gains '15% inflicts Drowning', deals 1/4 Damage, and gains '1 hit against 10'.

-Lawbringer-
Apprentice Mace Training- (Passive Ability, Lawbringer) This character gains +50 Melee Attack, +50 Magical Attack, and +500 HP when a Mace is equipped.
Basic Mace Training- (Passive Ability, Lawbringer) Possessor gains +6 Magical Attack and +6 Melee Attack when a Mace is equipped.
Knowledge of Legal Codes- (Passive Ability, Lawbringer) +150 MIN, 10% Entombed: Incarcerated Resistance
Lawyer- (Passive Ability, Lawbringer) Possessor has a 5% chance of, each time a debuff would be applied to one of possessor's allies, delaying said debuff for 1-3 rounds, provided that said debuff comes from a lower-level source that is below level 20, +40 MIN
Officer of the Law- (Passive Ability, Lawbringer) Possessor's Melee Attack bonuses and stat bonuses from Lawbringer abilities that require a Mace to be equipped are applied at half value if possessor has a Sword or Gun equipped but no Mace
Ordered Harmony- (Passive Ability, Lawbringer) Possessor has a 5% chance of ignoring each instance of buff removal by a source of lower level than possessor that is below level 60

-Magewright-
Apprentice Magewright Proficiency- (Passive Ability, Magewright) Possessor gains +50 to all stats for each Glyph, Holy Symbol, Idol, Ioun Stone, Sigil, Tome, Trinket, Magic Item, Container, Seal, or Rune possessor has equipped
Basic Accessory Harmonization- (Passive Ability, Magewright) Possessor gains +50 to all stats for each different subtype of Accessory (to a max of 24 types) possessor has equipped
Basic Magewright Proficiency- (Passive Ability, Magewright) Possessor gains +3 to all stats for each Glyph, Holy Symbol, Idol, Ioun Stone, Sigil, Tome, Trinket, Magic Item, Container, Seal, or Rune possessor has equipped.
Basic Magic Item Augmentation- (Passive Ability, Magewright) Magic Items that possessor has equipped that provide bonuses to STR, CON, AGI, MIN, or SPI have each such bonus they provide increased by 30 points
Container Maker- (Passive Ability, Magewright) Possessor gains +20 to all stats for each Container possessor has equipped
Enhanced Item Familiarity- (Passive Ability, Magewright) Possessor's items that possess at least one Enhancement provide an additional +50 points to any stat that they provide bonuses to
Idol Maker- (Passive Ability, Magewright) Possessor gains +20 to all stats for each Idol possessor has equipped
Magewright- (Passive Ability, Magewright) Possessor gains +(50 * Possessor Level) to all stats for each Glyph, Holy Symbol, Idol, Ioun Stone, Sigil, Tome, Trinket, Magic Item, Container, Seal, or Rune possessor has equipped
Magic Item Maker- (Passive Ability, Magewright) Possessor gains +20 to all stats for each Magic Item possessor has equipped
Tome Maker- (Passive Ability, Magewright) Possessor gains +20 to all stats for each Tome possessor has equipped
Trinket Maker- (Passive Ability, Magewright) Possessor gains +20 to all stats for each Trinket possessor has equipped

-Mechanist-
Apprentice Mechanist Knowledge- (Passive Ability, Mechanist) Possessor's Machine pets and summons gain +500 HP, +500 MP, +100 to damage dealt, and +50 to all stats
Basic Machine Loyalty Programming- (Passive Ability, Mechanist) Possessor's Machine pets and summons gain 20% Charm Resistance
Basic Mechanist Knowledge- (Passive Ability, Mechanist) Possessor's Machine pets and summons gain +100 HP, +100 MP, +10 to damage dealt, and +10 to all stats
Defensive Machine Programming I- (Passive Ability, Mechanist) Possessor's Machine pets and summons gain +50 Defense
Inbuilt Microwave Oven- (Passive Ability, Mechanist) Possessor's Fire element Food consumables deal 2,000 additional HP Healing
Machine Loyalty Programming- (Passive Ability, Mechanist) Possessor's Machine pets and summons gain 40% Charm Resistance
Machine Programming I- (Passive Ability, Mechanist) Possessor's Machine pets and summons gain +20 to all stats
Machine Programming II- (Passive Ability, Mechanist) Possessor's Machine pets and summons gain +100 to all stats

-Merchant-
Antiquity Salesman- (Passive Ability, Merchant) Character's half-price sales cap increases by 500 Gold for Antiquities
Apprentice Merchant Proficiency- (Passive Ability, Merchant) Character's half-price sales cap increases by 10,000 Gold.
Armor Salesman- (Passive Ability, Merchant) Character's half-price sales cap increases by 500 Gold for Armor
Basic Merchant Proficiency- (Passive Ability, Merchant) Character's half-price sales cap increases by 5,000 Gold.
Chest Finder- (Passive Ability, Merchant) Possessor may claim Bonus Chests
Economist- (Passive Ability, Merchant) Possessor may choose to have possessor's half-price sales cap increases by 5,000 Gold for 1 week in regards to sold-out items in exchange for having possessor's half-price sales cap decrease by 10,000 Gold for 2 weeks in regards to in-stock items.
Florist- (Passive Ability, Merchant) Possessor's half-price sales cap increases by 2,500 Gold for Plant pets, Possessor's Plant pets and summons gain +100 to all stats
Gift Wrapper- (Passive Ability, Merchant) Possessor chooses on month of the year upon acquring this ability; possessor's per-item half-price sell cap is increased by 5,000 Gold during that month
Material Salesman- (Passive Ability, Merchant) Character's half-price sales cap increases by 500 Gold for Materials
Merchant- (Passive Ability, Merchant) Character's half-price sales cap increases by 5,000 Gold, Possessor gains +5 to all stats for every 25,000 points of value that possessor's equipped items are worth.
Pet Salesman- (Passive Ability, Merchant) Character's half-price sales cap increases by 500 Gold for Pets
Training in Economics- (Passive Ability, Merchant) Character's half-price sales cap increases by 500 Gold.
Weapons Salesman- (Passive Ability, Merchant) Character's half-price sales cap increases by 500 Gold for Weapons

-Monk-
Apprentice Unarmed Technique Attunement- (Passive Ability, Monk) Possessor gains +500 Melee Attack if no weapon is equipped, Unarmed Technique spells cost 50 less MP to cast, Possessor gains +200 Defense if possessor has at least 2 empty weapon slots, Possessor gains 5% Dodge if possessor has no weapons equipped
Basic Unarmed Technique Attunement- (Passive Ability, Monk) Possessor gains +30 Melee Attack if possessor has no weapon equipped. Possessor gains +30 Defense if possessor has no armor equipped.
Blue Belt- (Passive Ability, Monk) Possessor gains +100 Melee Attack, +100 STR, +100 AGI, and +100 CON
Good Balance- (Passive Ability, Monk) Possessor's row may not be shifted without possessor's permission by sources below Level 4
Green Belt- (Passive Ability, Monk) Possessor gains +50 Melee Attack, +50 STR, +50 AGI, and +50 CON
Martial Arts Trainee- (Passive Ability, Monk) +5 STR, AGI, and CON
Oldschool Sprinter's Stance- (Stance Ability, Monk) Possessor's turn-order-determining stat becomes agility
Orange Belt- (Passive Ability, Monk) Possessor gains +40 Melee Attack, +40 STR, +40 AGI, and +40 CON
Purple Belt- (Passive Ability, Monk) Possessor gains +100 Melee Attack, +100 STR, +100 AGI, and +100 CON
White Belt- (Passive Ability, Monk) Possessor gains +10 Melee Attack, +10 STR, +10 AGI, and +10 CON
Yellow Belt- (Passive Ability, Monk) Possessor gains +20 Melee Attack, +20 STR, +20 AGI, and +20 CON

-Musician-
Apprentice Instrument Training- (Passive Ability, Musician) Possessor gains +50 Magical Attack if possessor has an Instrument equipped, Possessor gains +20 to all stats if possessor has an Instrument equipped
Basic Instrument Training- (Passive Ability, Musician) Possessor gains +6 Magical Attack when an Instrument is equipped.
Can Play the Clarinet- (Passive Ability, Musician) Possessor gains +50 Magical Attack and +25 to all stats if possessor has an Instrument with 'Clarinet' in its name equipped
Can Play the Flute- (Passive Ability, Musician) Possessor gains +50 Magical Attack and +25 to all stats if possessor has an Instrument with 'Flute' in its name equipped
Can Play the Harp- (Passive Ability, Musician) Possessor gains +50 Magical Attack and +25 to all stats if possessor has an Instrument with 'Harp' in its name equipped
Can Play the Organ- (Passive Ability, Musician) Possessor gains +50 Magical Attack and +25 to all stats if possessor has an Instrument with 'Organ' in its name equipped
Can Play the Piano- (Passive Ability, Musician) Possessor gains +50 Magical Attack and +25 to all stats if possessor has an Instrument with 'Piano' in its name equipped
Can Play the Trumpet- (Passive Ability, Musician) Possessor gains +50 Magical Attack and +25 to all stats if possessor has an Instrument with 'Trumpet' in its name equipped
Can Play the Viola- (Passive Ability, Musician) Possessor gains +50 Magical Attack and +25 to all stats if possessor has an Instrument with 'Viola' in its name equipped
Can Play the Violin- (Passive Ability, Musician) Possessor gains +50 Magical Attack and +25 to all stats if possessor has an Instrument with 'Violin' in its name equipped
Musician- (Passive Ability, Musician) Possessor gains +(50 * Possessor Level) Magical Attack if possessor has an Instrument equipped, Possessor gains +(25 * Possessor Level) to all stats if possessor has an Instrument equipped

-Noble-
Adept Nobility Synchronization- (Passive Ability, Other: Noble) Amounts of Nobility element Damage possessor deals are increased by 10,000 points, Nobility element spells cost possessor 10,000 less MP to cast, Possessor gains 5 Spell slots that may not be used for purposes other than carrying spells, may only carry Nobility element Spells, and may not be converted into other types of slots by individuals below Level 100
Absorb Nobility- (Passive Ability, Other: Noble) Possessor Absorbs Nobility against sources below Level 20 if Level 20 or greater
Apprentice Affinity to Healing Via Nobility- (Passive Ability, Other: Noble) Whenever possessor obtains Nobility element HP Healing or MP Healing, said amount is increased by 1,000 points
Apprentice Command of Nobility- (Passive Ability, Other: Noble) Possessor's Nobility element pets and summons gain +250 to all stats as a bonus that cannot raise them above 2000% of their natural values
Apprentice Nobility Synchronization- (Passive Ability, Noble) Possessor gains +50 to all stats for each Nobility element item equipped, Possessor's Nobility element pets and summons gain +250 to all stats
Apprentice Understanding of the Heart of Nobility- (Passive Ability, Other: Noble) Possessor's Nobility element allies gain +100 to all stats
Apprentice Weaponization of Nobility- (Passive Ability, Other: Noble) Quantities of Nobility element Damage dealt by possessor are increased by 500 points
Basic Command of Nobility- (Passive Ability, Other: Noble) Possessor's Nobility element pets and summons gain +50 to all stats
Apprentice Defenses Against Nobility- (Passive Ability, Other: Noble) Possessor gains +500 Defense against Nobility
Apprentice Nobility Resistance- (Passive Ability, Other: Noble) Possessor gains 5% Nobility Resistance
Apprentice Zonal Acclimation of Nobility- (Passive Ability, Other: Noble) Possessor gains +500 to all stats while in a Zone of Nobility
Away, Peasants- (Passive Ability, Other: Noble) If possessor is Nobility element, at the beginning of each round, possessor may unsummon up to 30 individuals below Level 20 who are non-unique and are not Nobility element or Universe element
Basic Affinity to Healing Via Nobility- (Passive Ability, Other: Noble) Whenever possessor obtains Nobility element HP Healing or MP Healing, said amount is increased by 500 points
Basic Defenses Against Nobility- (Passive Ability, Other: Noble) Possessor gains +50 Defense against Nobility
Basic Nobility Resistance- (Passive Ability, Other: Noble) Possessor gains 1% Nobility Resistance
Basic Nobility Synchronization- (Passive Ability, Other: Noble) Possessor gains +25 to all stats if possessor is Nobility element
Basic Understanding of the Heart of Nobility- (Passive Ability, Other: Noble) Possessor's Nobility element allies gain +10 to all stats
Basic Weaponization of Nobility- (Passive Ability, Other: Noble) Quantities of Nobility element Damage dealt by possessor are increased by 50 points
Basic Zonal Acclimation of Nobility- (Passive Ability, Other: Noble) Possessor gains +50 to all stats while in a Zone of Nobility
Control of Nobility- (Passive Ability, Other: Noble) Possessor has a 20% chance of being able to cancel the actions of Nobility element individuals below Level 20, with things that would occur before and after said actions still occurring
Defenses that Utilize Nobility- (Passive Ability, Other: Noble) Possessor gains +500 Defense if possessor has any Nobility-element items equipped that provide a Defense bonus
Detect Nobility- (Passive Ability, Noble) Possessor gains +1% To Hit against Nobility element targets
Elemental Attack-Conversion: Nobility- (Technique Ability, Other: Noble) Possessor may use 'Elemental Attack-Conversion: Nobility' in conjunction with a 'Melee Attack', 'Melee Overdrive', 'Ranged Attack', 'Ranged Overdrive', 'Magical Attack', or 'Overdrive' action so long as possessor is Nobility element and no other technique is used. Said action becomes solely the element Nobility.
Elemental Invocation of Nobility- (Technique Ability, Other: Noble) Possessor may use 'Elemental Invocation of Nobility' in conjunction with an 'Elemental Attack' action so long as possessor is Nobility element and no other technique is used. Said action gains +500 Melee Attack, +500 Magical Attack, or +500 Ranged Attack.
Emanate Nobility- (Passive Ability, Other: Noble) Whenever possessor absorbs Damage that is Nobility element Damage, Possessor may choose to deal 10,000 Flat Nobility element Damage to up to 10 targets
Empowered By Nobility- (Passive Ability, Noble) If possessor is Nobility element, possessor has a 5% chance of being afflicted with Mind Restore at the start of each round if possessor is in a Zone of Nobility
Greater Weaponization of Nobility- (Passive Ability, Other: Noble) Quantities of Nobility element Damage dealt by possessor are increased by 25,000 points
Improved Command of Nobility- (Passive Ability, Other: Noble) Possessor's Nobility element pets and summons gain +1,000 to all stats as a bonus that cannot raise them above 2000% of their natural values
Improved Defenses that Utilize Nobility- (Passive Ability, Other: Noble) Possessor gains +2,000 Defense if possessor has any Nobility-element items equipped that provide a Defense bonus
Improved Nobility Resistance- (Passive Ability, Other: Noble) Possessor gains 10% Nobility Resistance
Improved Understanding of the Heart of Nobility- (Passive Ability, Other: Noble) Possessor's Nobility element allies gain +250 to all stats
Improved Weaponization of Nobility- (Passive Ability, Other: Noble) Quantities of Nobility element Damage dealt by possessor are increased by 5,000 points
Improved Zonal Acclimation of Nobility- (Passive Ability, Other: Noble) Possessor gains +1,000 to all stats while in a Zone of Nobility
Improved Zonal Nobility Empowerment- (Passive Ability, Other: Noble) Possessor gains +500 to all stats while in a Zone of Nobility, Possessor gains +500 Melee Attack, Magical Attack, Ranged Attack, and Defense while in a Zone of Nobility
Meditative Assumption of Nobility- (Passive Ability, Other: Noble) Possessor may choose, at the beginning of a thread, to become solely Nobility element
Noble- (Passive Ability, Other: Noble) Possessor ignores (1 * (Possessor Level/5), rounded down)% Nobility Resistance, Possessor ignores Nobility Immunity of targets below (Possessor Level / 5, rounded down) Level, to a max of Level 80
Nobility Battle-Aura- (Stance Ability, Other: Noble) Possessor deals 10,000 Flat Nobility element Damage to each opponent at the start of each round
Nobility Body Form- (Stance Ability, Other: Noble) Possessor gains +200 Defense against Nobility, Possessor gains 15% Nobility Resistance, Possessor may deal 5,000 Flat Nobility element Damage to any individual who conducts an offensive action that targets possessor
Nobility Immunity- (Passive Ability, Other: Noble) Possessor gains Nobility Immunity against sources below Level 20 if Level 20 or greater
Nobility Manipulation- (Passive Ability, Other: Noble) Possessor may choose one of the following at the beginning of each round if Nobility element: Create a Zone of Nobility, Remove a Zone of Nobility created by either possessor or a source below Level 20, Remove an effect attached to a Zone of Nobility by either possessor or a source below Level 20, Add Nobility to the elements of possessor's first action of the round, place a non-stacking buff that provides +50 to all of its possessor's stats if its possessor is Nobility element on a Nobility element target, place a non-stacking buff on an individual that gives that individual +50 to all stats while in a Zone of Nobility, place a non-stacking debuff on an individual that gives that individual -50 to all stats while in a Zone of Nobility, Gain +50 to any one stat as a non-stacking buff until the end of the round, gain +50 Melee Attack, Magical Attack, or Ranged Attack as a non-stacking buff until the end of the round, Gain +50 Defense or +50 Defense against Stat Damage as a non-stacking buff until the end of the round, Unsummon a Nobility element individual that is below Level 20 and was summoned by an individual below Level 20 that is below possessor's Level, Add Nobility to the elements of the next action conducted by a willing ally, or give a chosen individual +500 Defense against Nobility, 5% Nobility Resistance, or +50 Defense against Nobility and 1% Nobility Resistance until the end of the round as a non-stacking buff
Noblesse Oblige- (Passive Ability, Other: Noble) If possessor is Nobility element and performed an action that either was offensive and targetted an opponent or was non-offensive and targetted a non-Nobility-element ally during the last 5 rounds, possessor may, at the start of each round, cure up to three debuffs or minor negative status effects (with the three being across all targets and not per target) from lower-level sources that are not Nobility or Universe element from allied non-Nobility-element individuals
Nonsynchronous Elemental Attack-Conversion: Nobility- (Passive Ability, Other: Noble) Possessor may use the Technique 'Elemental Attack-Conversion: Nobility' in conjunction with a 'Melee Attack', 'Melee Overdrive', 'Ranged Attack', 'Ranged Overdrive', 'Magical Attack', or 'Overdrive' action even if possessor is not Nobility element.
Nourished By Nobility- (Passive Ability, Noble) If possessor is Nobility element, possessor has a 5% chance of being afflicted with Rejuvenation at the start of each round if possessor is in a Zone of Nobility
Training Cost? My Family Name is All that Matters!- (Passive Ability, Other: Noble) The first 50,000,000 Gold worth of payment possessor spends when using possessor's 'Training Time? I Have Money!' ability is automatically provided by this ability
Training Time? I Have Money!- (Passive Ability, Other: Noble) Possessor may reduce the cost in weeks of Noble abilities by 1 week for every 50,000,000 Gold possessor spends doing so, to a max of 10 weeks reduction and to a minimum of a cost of 1 week
Predict the Flow of Nobility- (Passive Ability, Other: Noble) Possessor gains +5% Dodge against Nobility element individuals
Project Nobility- (Passive Ability, Other: Noble) Possessor may choose for possessor's 'Ranged Attack' actions to gain +300 Ranged Attack and the element Nobility
Reflect Nobility- (Passive Ability, Other: Noble) Possessor Reflects Nobility against sources below Level 20 if Level 20 or greater
Relentless Tempest of Nobility- (Passive Ability, Other: Noble) If possessor's last action was solely Nobility element either due to this ability or the technique 'Elemental Attack-Conversion: Nobility', possessor may make any of possessor's offensive actions solely Nobility element.
Stability Within Nobility- (Passive Ability, Other: Noble) Possessor gains 25% minor negative status effect resistance while in a Zone of Nobility
Zonal Nobility Control- (Passive Ability, Other: Noble) Possessor may, at the start of each round, choose one Zone of Nobility that is present that was created by a source equal to or below possessor's Level that is below Level 80 and destroy that zone or remove an effect attached to said Zone that is from a source that is equal to or below possessor's Level that is below Level 80

-Ocean Prince-
Apprentice Water Synchronization- (Passive Ability, Ocean Prince) Possessor gains +50 to all stats for each Water element item equipped, Possessor's Water element pets and summons gain +250 to all stats
Apprentice Weaponization of Water- (Passive Ability, Ocean Prince) Quantities of Water element Damage dealt by possessor are increased by 500 points
Basic Acceleration Within Water's Dominion- (Passive Ability, Ocean Prince) Possessor gains +25 to possessor's turn-order-determining stat sum for turn-order-determining purposes while in a Zone of Water
Basic Defenses Against Water- (Passive Ability, Ocean Prince) Possessor gains +50 Defense against Water
Basic Water Synchronization- (Passive Ability, Ocean Prince) Possessor gains +25 to all stats if Water element
Basic Weaponization of Water- (Passive Ability, Ocean Prince) Quantities of Water element Damage dealt by possessor are increased by 50 points
Basic Zonal Acclimation of Water- (Passive Ability, Ocean Prince) Possessor gains +50 to all stats while in a Zone of Water
Control of Water- (Passive Ability, Ocean Prince) Possessor has a 20% chance of being able to cancel the actions of Water element individuals below Level 20, with things that would occur before and after said actions still occurring
Improved Weaponization of Water- (Passive Ability, Ocean Prince) Quantities of Water element Damage dealt by possessor are increased by 5,000 points
Ocean Prince- (Passive Ability, Ocean Prince) Possessor ignores (1 * (Possessor Level/5), rounded down)% Water Resistance, Possessor ignores Water Immunity of targets below (Possessor Level / 5, rounded down) Level, to a max of Level 80
Water Manipulation- (Passive Ability, Ocean Prince) Possessor may choose one of the following at the beginning of each round if Water element: Create a Zone of Water, Remove a Zone of Water created by either possessor or a source below Level 20, Remove an effect attached to a Zone of Water by either possessor or a source below Level 20, Add Water to the elements of possessor's first action of the round, place a non-stacking buff that provides +50 to all of its possessor's stats if its possessor is Water element on a Water element target, place a non-stacking buff on an individual that gives that individual +50 to all stats while in a Zone of Water, place a non-stacking debuff on an individual that gives that individual -50 to all stats while in a Zone of Water, Gain +50 to any one stat as a non-stacking buff until the end of the round, gain +50 Melee Attack, Magical Attack, or Ranged Attack as a non-stacking buff until the end of the round, Gain +50 Defense or +50 Defense against Stat Damage as a non-stacking buff until the end of the round, Unsummon a Water element individual that is below Level 20 and was summoned by an individual below Level 20 that is below possessor's Level, Add Water to the elements of the next action conducted by a willing ally, or give a chosen individual +500 Defense against Water, 5% Water Resistance, or +50 Defense against Water and 1% Water Resistance until the end of the round as a non-stacking buff

-Paladin-
Apprentice Holy Magic Attunement- (Passive Ability, Paladin) All Holy Magic spells possessor casts that possess a Magical Attack bonus gain +50 additional Magical Attack, and all Holy Magic spells that buff stats do so by 50 more points per such stat
Basic Holy Magic Attunement- (Passive Ability, Paladin) All Holy Magic spells possessor casts that possess a Magical Attack bonus gain +10 additional Magical Attack, and all Holy Magic spells that buff stats do so by 5 more points per such stat
Clarifying Touch- (Passive Ability, Paladin) 15% Charm Resistance, Possessor's Lay on Hands ability cures Charm
Comforting Touch- (Passive Ability, Paladin) 15% Pain Resistance, Possessor's Lay on Hands ability cures Pain
Disease-Neutralizing Touch- (Passive Ability, Paladin) 15% Disease Resistance, Possessor's Lay on Hands ability cures Disease
Lay on Hands- (Active Ability, Paladin) Possessor may spend an action to heal a target for 50 HP per possessor Level a number of times per thread equal to possessor's Level
Paladin's Grace- (Passive Ability, Paladin) Possessor gains +50 AGI, 15% Paralysis Resistance, and 5% Dodge if possessor has at least 3 Holy Magic spells equipped, this AGI bonus is increased to +150 if any foes are Demons, Daemons, Devils, Darkspawn, or Undead
Pure Self- (Passive Ability, Paladin) Possessor has a 5% chance at the start of every round per minor status effect possessor is afflicted with to have said minor status effect cured immediately
Redeeming Touch- (Passive Ability, Paladin) 15% Hexed Resistance, +20 SPI, Possessor's Lay on Hands ability cures Hexed
Restorative Touch- (Passive Ability, Paladin) 15% Stat Drain Resistance, Possessor's Lay on Hands ability cures Stat Drain and heals 50 points of stat damage from any combination of stats

-Priest-
Apprentice Divine Magic Attunement- (Passive Ability, Priest) Possessor gains +250 Damage to all damage-dealing (including Healing) Divine Magic spells, Divine Magic spells cost possessor 50 less MP, Possessor counts as 1 Level higher, to a max of Level 20, for purposes of worshipper benefits
Basic Channeling of Divine Mercy- (Passive Ability, Priest) Divine Magic spells cast by possessor that possess a Magical Attack and Heal bonus gain +50 additional Magical Attack for purposes of non-offensive actions
Basic Divine Magic Attunement- (Passive Ability, Priest) All Divine Magic spells gain +10 Magical Attack and cost 10 less MP
Bless Holy Water- (Passive Ability, Priest) Possessor's Water-element 'Magical Attack' actions gain +50 Magical Attack
Channel Divine Magic through Holy Symbol- (Passive Ability, Priest) Possessor gains +50 Magical Attack and +50 SPI if possessor has a Holy Symbol equipped
Observer of Holy Relics- (Passive Ability, Priest) Possessor gains +50 to all stats when possessor has a Holy Symbol or an item that provides bonuses to Divine Magic spells or wielders of Divine Magic spells
Perform Funeral Rites- (Active Ability, Priest) Possessor may spend an action and make it so that a target's ally's corpse cannot be destroyed, transformed, or resurrected by individuals below Level 40 without possessor's permission
Pray- (Active Ability, Priest) Possessor may spend an action to use this ability. This ability restores 1% of possessor's HP and MP and has a (Possessor Level)% chance of curing possessor of all minor and moderate status effects, May only be used (Possessor Level) times per thread, Possessor must be a devout follower of some deity for this ability to take effect
Resist Temptation- (Passive Ability, Priest) 5% Confusion Resistance, 20% Charm Resistance

-Radiant Hierophant-
Apprentice Light Synchronization- (Passive Ability, Radiant Hierophant) Possessor gains +50 to all stats for each Light element item equipped, Possessor's Light element pets and summons gain +250 to all stats
Apprentice Weaponization of Light- (Passive Ability, Radiant Hierophant) Quantities of Light element Damage dealt by possessor are increased by 500 points
Basic Acceleration Within Light's Dominion- (Passive Ability, Radiant Hierophant) Possessor gains +25 to possessor's turn-order-determining stat sum for turn-order-determining purposes while in a Zone of Light
Basic Command of Light- (Passive Ability, Radiant Hierophant) Possessor's Light element pets and summons gain +50 to all stats
Basic Defenses Against Light- (Passive Ability, Radiant Hierophant) Possessor gains +50 Defense against Light
Basic Light Synchronization- (Passive Ability, Radiant Hierophant) Possessor gains +25 to all stats if Light element
Basic Weaponization of Light- (Passive Ability, Radiant Hierophant) Quantities of Light element Damage dealt by possessor are increased by 50 points
Basic Zonal Acclimation of Light- (Passive Ability, Radiant Hierophant) Possessor gains +50 to all stats while in a Zone of Light
Improved Weaponization of Light- (Passive Ability, Radiant Hierophant) Quantities of Light element Damage dealt by possessor are increased by 5,000 points
Radiant Hierophant- (Passive Ability, Radiant Hierophant) Possessor ignores (1 * (Possessor Level/5), rounded down)% Light Resistance, Possessor ignores Light Immunity of targets below (Possessor Level / 5, rounded down) Level, to a max of Level 80

-Relic Keeper-
Apprentice Command of Treasure- (Passive Ability, Relic Keeper) Possessor's Treasure element pets and summons gain +250 to all stats as a bonus that cannot raise them above 2000% of their natural values
Apprentice Treasure Synchronization- (Passive Ability, Relic Keeper) Possessor gains +50 to all stats for each Treasure element item equipped, Possessor's Treasure element pets and summons gain +250 to all stats
Apprentice Understanding of the Heart of Treasure- (Passive Ability, Relic Keeper) Possessor's Treasure element allies gain +100 to all stats
Apprentice Zonal Acclimation of Treasure- (Passive Ability, Relic Keeper) Possessor gains +500 to all stats while in a Zone of Treasure
Basic Command of Treasure- (Passive Ability, Relic Keeper) Possessor's Treasure element pets and summons gain +50 to all stats
Basic Defenses Against Treasure- (Passive Ability, Relic Keeper) Possessor gains +50 Defense against Treasure
Basic Treasure Synchronization- (Passive Ability, Other: Relic Keeper) Possessor gains +25 to all stats if possessor is Treasure element
Basic Understanding of the Heart of Treasure- (Passive Ability, Relic Keeper) Possessor's Treasure element allies gain +10 to all stats
Basic Weaponization of Treasure- (Passive Ability, Relic Keeper) Quantities of Treasure element Damage dealt by possessor are increased by 50 points
Basic Zonal Acclimation of Treasure- (Passive Ability, Relic Keeper) Possessor gains +50 to all stats while in a Zone of Treasure
Control of Treasure- (Passive Ability, Relic Keeper) Possessor has a 20% chance of being able to cancel the actions of Treasure element individuals below Level 20, with things that would occur before and after said actions still occurring
Defenses that Utilize Treasure- (Passive Ability, Relic Keeper) Possessor gains +500 Defense if possessor has any Treasure-element items equipped that provide a Defense bonus
Improved Command of Treasure- (Passive Ability, Relic Keeper) Possessor's Treasure element pets and summons gain +1,000 to all stats as a bonus that cannot raise them above 2000% of their natural values
Invisible Storehouse's Grasping Hands- (Passive Ability, Other: Relic Keeper) If possessor is Treasure element, entities that are not greater Level than possessor that are below Level 80 may not steal or cause possessor to involuntarily equip items equipped by or carried by possessor
Improved Understanding of the Heart of Treasure- (Passive Ability, Relic Keeper) Possessor's Treasure element allies gain +250 to all stats
Improved Zonal Acclimation of Treasure- (Passive Ability, Relic Keeper) Possessor gains +1,000 to all stats while in a Zone of Treasure
Meditative Assumption of Treasure- (Passive Ability, Relic Keeper) Possessor may choose, at the beginning of a thread, to become solely Treasure element
Procession of Relics- (Passive Ability, Relic Keeper) Possessor may carry 10 additional unequipped items into threads
Relic Keeper- (Passive Ability, Relic Keeper) Possessor ignores (1 * (Possessor Level/5), rounded down)% Treasure Resistance, Possessor ignores Treasure Immunity of targets below (Possessor Level / 5, rounded down) Level, to a max of Level 80
Soul Storehouse's Invulnerable Treasures- (Passive Ability, Other: Relic Keeper) If possessor is Treasure element, entities that are not greater Level than possessor may not destroy items equipped by or carried by possessor
Soul-Storehouse of Glorious Treasures- (Passive Ability, Relic Keeper) At the start of each round, if possessor is Treasure element, possessor may create a Temporary version of a non-unique Antiquity that is in stock in the Shop and worth below (Possessor's Level * 1,000,000) Gold, to a max of 200 such Temporary items being created at any one time
Stored Treasures of Lordly Fortitude- (Passive Ability, Relic Keeper) Possessor may, if Treasure element, incorporate the Constitution bonus of one unequipped item that possessor is carrying as though it were equipped, being able to switch which item is being included in this manner at the start of a round or upon having an item equipped or unequipped
Stored Treasures of Lordly Fury- (Passive Ability, Relic Keeper) Possessor may, if Treasure element, incorporate the Critical value (but not bonus) of one unequipped item that possessor is carrying as though it were equipped, being able to switch which item is being included in this manner at the start of a round or upon having an item equipped or unequipped
Stored Treasures of Lordly Grace- (Passive Ability, Relic Keeper) Possessor may, if Treasure element, incorporate the Agility bonus of one unequipped item that possessor is carrying as though it were equipped, being able to switch which item is being included in this manner at the start of a round or upon having an item equipped or unequipped
Stored Treasures of Lordly Insight- (Passive Ability, Relic Keeper) Possessor may, if Treasure element, incorporate the To Hit value (but not bonus) of one unequipped item that possessor is carrying as though it were equipped, being able to switch which item is being included in this manner at the start of a round or upon having an item equipped or unequipped
Stored Treasures of Lordly Might- (Passive Ability, Relic Keeper) Possessor may, if Treasure element, incorporate the Strength bonus of one unequipped item that possessor is carrying as though it were equipped, being able to switch which item is being included in this manner at the start of a round or upon having an item equipped or unequipped
Stored Treasures of Lordly Position- (Passive Ability, Relic Keeper) Possessor may, if Treasure element, incorporate the Dodge value (but not bonus) of one unequipped item that possessor is carrying as though it were equipped, being able to switch which item is being included in this manner at the start of a round or upon having an item equipped or unequipped
Stored Treasures of Lordly Power- (Passive Ability, Relic Keeper) Possessor may, if Treasure element, incorporate the Spirit bonus of one unequipped item that possessor is carrying as though it were equipped, being able to switch which item is being included in this manner at the start of a round or upon having an item equipped or unequipped
Stored Treasures of Lordly Will- (Passive Ability, Relic Keeper) Possessor may, if Treasure element, incorporate the Resilience value (but not bonus) of one unequipped item that possessor is carrying as though it were equipped, being able to switch which item is being included in this manner at the start of a round or upon having an item equipped or unequipped
Stored Treasures of Lordly Wisdom- (Passive Ability, Relic Keeper) Possessor may, if Treasure element, incorporate the Mind bonus of one unequipped item that possessor is carrying as though it were equipped, being able to switch which item is being included in this manner at the start of a round or upon having an item equipped or unequipped
Treasure Manipulation- (Passive Ability, Relic Keeper) Possessor may choose one of the following at the beginning of each round if Treasure element: Create a Zone of Treasure, Remove a Zone of Treasure created by either possessor or a source below Level 20, Remove an effect attached to a Zone of Treasure by either possessor or a source below Level 20, Add Treasure to the elements of possessor's first action of the round, place a non-stacking buff that provides +50 to all of its possessor's stats if its possessor is Treasure element on a Treasure element target, place a non-stacking buff on an individual that gives that individual +50 to all stats while in a Zone of Treasure, place a non-stacking debuff on an individual that gives that individual -50 to all stats while in a Zone of Treasure, Gain +50 to any one stat as a non-stacking buff until the end of the round, gain +50 Melee Attack, Magical Attack, or Ranged Attack as a non-stacking buff until the end of the round, Gain +50 Defense or +50 Defense against Stat Damage as a non-stacking buff until the end of the round, Unsummon a Treasure element individual that is below Level 20 and was summoned by an individual below Level 20 that is below possessor's Level, Add Treasure to the elements of the next action conducted by a willing ally, or give a chosen individual +500 Defense against Treasure, 5% Treasure Resistance, or +50 Defense against Treasure and 1% Treasure Resistance until the end of the round as a non-stacking buff

-Roboticist-
Apprentice Roboticist Knowledge- (Passive Ability, Roboticist) Possessor's Robot pets and summons gain +500 HP, +500 MP, +100 to damage dealt, and +50 to all stats
Basic Roboticist Knowledge- (Passive Ability, Roboticist) Possessor's Robot pets and summons gain +100 HP, +100 MP, +10 to damage dealt, and +10 to all stats
Launch Gun-Equipped Eye-Drone- (Active Ability, Roboticist) If possessor is a Robot or a Clockwork, possessor may spend an action to gain +5% To Hit and +5,000 Ranged Attack as a non-stacking buff
Robot Programming I- (Passive Ability, Roboticist) Possessor's Robot pets and summons gain +20 to all stats
Robot Programming II- (Passive Ability, Roboticist) Possessor's Robot pets and summons gain +100 to all stats
Basic Robot Loyalty Programming- (Passive Ability, Roboticist) Possessor's Robot pets and summons gain 20% Charm Resistance


-Ruin Bringer-
Apprentice Devastation Resistance- (Passive Ability, Other: Ruin Bringer) Possessor gains 5% Devastation Resistance
Apprentice Devastation Synchronization- (Passive Ability, Other: Ruin Bringer) Possessor gains +50 to all stats for each Devastation element item equipped, Possessor's Devastation element pets and summons gain +250 to all stats
Apprentice Weaponization of Devastation- (Passive Ability, Other: Ruin Bringer) Quantities of Devastation element Damage dealt by possessor are increased by 500 points
Apprentice Zonal Acclimation of Devastation- (Passive Ability, Other: Ruin Bringer) Possessor gains +500 to all stats while in a Zone of Devastation
Basic Acceleration Within Devastation's Dominion- (Passive Ability, Other: Ruin Bringer) Possessor gains +25 to possessor's turn-order-determining stat sum for turn-order-determining purposes while in a Zone of Devastation
Basic Defenses Against Devastation- (Passive Ability, Other: Ruin Bringer) Possessor gains +50 Defense against Devastation
Basic Devastation Resistance- (Passive Ability, Other: Ruin Bringer) Possessor gains 1% Devastation Resistance
Basic Devastation Synchronization- (Passive Ability, Other: Ruin Bringer) Possessor gains +25 to all stats if possessor is Devastation element
Basic Weaponization of Devastation- (Passive Ability, Other: Ruin Bringer) Quantities of Devastation element Damage dealt by possessor are increased by 50 points
Basic Zonal Acclimation of Devastation- (Passive Ability, Other: Ruin Bringer) Possessor gains +50 to all stats while in a Zone of Devastation
Control of Devastation- (Passive Ability, Other: Ruin Bringer) Possessor has a 20% chance of being able to cancel the actions of Devastation element individuals below Level 20, with things that would occur before and after said actions still occurring
Devastation Immunity- (Passive Ability, Other: Ruin Bringer) Possessor gains Devastation Immunity against sources below Level 20 if Level 20 or greater
Devastation Manipulation- (Passive Ability, Other: Ruin Bringer) Possessor may choose one of the following at the beginning of each round if Devastation element: Create a Zone of Devastation, Remove a Zone of Devastation created by either possessor or a source below Level 20, Remove an effect attached to a Zone of Devastation by either possessor or a source below Level 20, Add Devastation to the elements of possessor's first action of the round, place a non-stacking buff that provides +50 to all of its possessor's stats if its possessor is Devastation element on a Devastation element target, place a non-stacking buff on an individual that gives that individual +50 to all stats while in a Zone of Devastation, place a non-stacking debuff on an individual that gives that individual -50 to all stats while in a Zone of Devastation, Gain +50 to any one stat as a non-stacking buff until the end of the round, gain +50 Melee Attack, Magical Attack, or Ranged Attack as a non-stacking buff until the end of the round, Gain +50 Defense or +50 Defense against Stat Damage as a non-stacking buff until the end of the round, Unsummon a Devastation element individual that is below Level 20 and was summoned by an individual below Level 20 that is below possessor's Level, Add Devastation to the elements of the next action conducted by a willing ally, or give a chosen individual +500 Defense against Devastation, 5% Devastation Resistance, or +50 Defense against Devastation and 1% Devastation Resistance until the end of the round as a non-stacking buff
Elemental Attack-Conversion: Devastation- (Technique Ability, Other: Ruin Bringer) Possessor may use 'Elemental Attack-Conversion: Devastation' in conjunction with a 'Melee Attack', 'Melee Overdrive', 'Ranged Attack', 'Ranged Overdrive', 'Magical Attack', or 'Overdrive' action so long as possessor is Devastation element and no other technique is used. Said action becomes solely the element Devastation.
Greater Weaponization of Devastation- (Passive Ability, Other: Ruin Bringer) Quantities of Devastation element Damage dealt by possessor are increased by 25,000 points
Improved Devastation Resistance- (Passive Ability, Other: Ruin Bringer) Possessor gains 10% Devastation Resistance
Improved Weaponization of Devastation- (Passive Ability, Other: Ruin Bringer) Quantities of Devastation element Damage dealt by possessor are increased by 5,000 points
Improved Zonal Acclimation of Devastation- (Passive Ability, Other: Ruin Bringer) Possessor gains +1,000 to all stats while in a Zone of Devastation
Nonsynchronous Elemental Attack-Conversion: Devastation- (Passive Ability, Other: Ruin Bringer) Possessor may use the Technique 'Elemental Attack-Conversion: Devastation' in conjunction with a 'Melee Attack', 'Melee Overdrive', 'Ranged Attack', 'Ranged Overdrive', 'Magical Attack', or 'Overdrive' action even if possessor is not Devastation element.
Partial Channeling of the Wrath of Devastation- (Passive Ability, Other: Ruin Bringer) Possessor's Melee Attack, Magical Attack, and Ranged Attack actions may gain 5% inflicts Overwhelmed
Partially Unfettered by the Bonds of Devastation- (Passive Ability, Other: Ruin Bringer) Possessor gains 5% Voidstruck: Wrecked Resistance
Ruin Bringer- (Passive Ability, Other: Ruin Bringer) Possessor ignores (1 * (Possessor Level/5), rounded down)% Devastation Resistance, Possessor ignores Devastation Immunity of targets below (Possessor Level / 5, rounded down) Level, to a max of Level 80
Zonal Devastation Control- (Passive Ability, Other: Ruin Bringer) Possessor may, at the start of each round, choose one Zone of Devastation that is present that was created by a source equal to or below possessor's Level that is below Level 80 and destroy that zone or remove an effect attached to said Zone that is from a source that is equal to or below possessor's Level that is below Level 80

-Scholar-
Basic Understanding of Area Mana Patterns- (Passive Ability, Scholar) Possessor gains +100 to all stats if a Zone, Terrain, or Phantom Terrain is present
Basic Understanding of Mana Patterns- (Passive Ability, Scholar) Possessor gains +50 MIN.
General Knowledge of the Main Universe within the Second Holy Empire- (Passive Ability, Scholar) +100 MIN
Knowledge of History- (Passive Ability, Scholar) Possessor gains +400 MIN

-Scientist-
Advanced Understanding of Common Practices of Theoretical Science- (Passive Ability, Scientist) Possessor gains +500 MIN, Possessor gains an additional +200 MIN if possessor has at least five spells, at least one of which is a Hypertech spell and at least three of which are non-'Hypertech' spells of different subtypes, equipped
Analytical- (Passive Ability, Scientist) Possessor counts as 1 Level higher for stat-scanning purposes, to a max of Level 99
Basic Hypertech Attunement- (Passive Ability, Scientist) All Hypertech spells possessor castst that possess a Magical Attack bonus gain +10 additional Magical Attack, and all Hypertech spells cost possessor 10 less MP to cast
Basic Programming Skills- (Passive Ability, Scientist) All possessor's Robot, Clockwork, and Machine pets and summons gain +40 to all stats
Basic Research Skills- (Passive Ability, Scientist) Possessor counts as 1 Level higher for stat-scanning purposes, to a max of Level 20
Has Researched Common Technologies- (Passive Ability, Scientist) Possessor gains +100 MIN for each Upgrade, Bioaugmentation, Gadget, or Invention possessor has equipped, to a max of +1,000 MIN
Mathematical Knowledge- (Passive Ability, Scientist) +150 MIN that is counted as unmodified for capping purposes
Psychologist- (Passive Ability, Scientist) Possessor gains +200 MIN
Scientist- (Passive Ability, Scientist) All Hypertech spells possessor casts that possess a Magical Attack bonus gain +(50* Possessor Level) additional Magical Attack, and all Hypertech spells cost possessor (50 * Possessor Level) less MP to cast
Therapist- (Passive Ability, Scientist) Possessor may cure one ally of Charm or Confusion at the end of each round
Understanding of Common Practices of Theoretical Science- (Passive Ability, Scientist) Possessor gains +180 MIN, Possessor gains an additional +70 MIN if possessor has at least two spells, one of which is a Hypertech spell and one of which is a non-'Hypertech' spell equipped
Utilize Researched Knowledge- (Passive Ability, Scientist) Possessor deals 110% Damage to targets below Level 20 whose stats possessor has scanned, to a max of 1,000,000 additional damage

-Slayer-
And With This, I Will Burn You!- (Passive Ability, Slayer) An item that possessor equips as a weapon through one of possessor's Slayer abilities that was an Antiquity at the time it was equipped that is Fire element may gain '5% inflicts Burning'
And With This, I Will Bury You!- (Passive Ability, Slayer) An item that possessor equips as a weapon through one of possessor's Slayer abilities that was an Antiquity at the time it was equipped that is Earth element may gain '5% inflicts Entombed'
And With This, I Will Cast You Into Void!- (Passive Ability, Slayer) An item that possessor equips as a weapon through one of possessor's Slayer abilities that was an Antiquity at the time it was equipped that is Darkness element may gain '5% inflicts Voidstruck'
And With This, I Will Drown You!- (Passive Ability, Slayer) An item that possessor equips as a weapon through one of possessor's Slayer abilities that was an Antiquity at the time it was equipped that is Water element may gain '5% inflicts Drowning'
And With This, I Will Strangle You!- (Passive Ability, Slayer) An item that possessor equips as a weapon through one of possessor's Slayer abilities that was an Antiquity at the time it was equipped that is Air element may gain '5% inflicts Suffocation'
And With This, I Will Melt You!- (Passive Ability, Slayer) An item that possessor equips as a weapon through one of possessor's Slayer abilities that was an Antiquity at the time it was equipped that is Acid element may gain '5% inflicts Dissolving'
And With This, I Will Freeze You!- (Passive Ability, Slayer) An item that possessor equips as a weapon through one of possessor's Slayer abilities that was an Antiquity at the time it was equipped that is Ice element may gain '5% inflicts Frozen'
Any Object Is Deadly In My Hands- (Passive Ability, Slayer) Possessor may choose to count Antiquities equipped through possessor's Slayer abilities as weapons as Deadly Items
Apprentice Deadly Item Training- (Passive Ability, Slayer) This character gains +60 Melee Attack, +60 Ranged Attack, +60 Magical Attack, and +5% Critical when a Deadly Item is equipped.
Basic Deadly Item Training- (Passive Ability, Slayer) This character gains +6 Melee Attack when a Deadly Item is equipped.
Basic Weapon Improvisation- (Passive Ability, Slayer) Possessor may equip Antiquities in weapon slots, these Antiquities provide a Ranged, Melee, and Magical attack bonus equal to their value divided by 1,000, to a max of +1,000

-Smith-
Advanced Flameforging Technique- (Passive Ability, Smith) Possessor's spells that create items cost 25,000 less XP to cast if possessor is in a Zone of Fire, Possessor gains +3,000 STR if in a Zone of Fire, Artifice and Golomancy spells cost possessor 20,000 less MP if possessor is in a Zone of Fire
Ammocrafter- (Passive Ability, Smith) All equipped Ammo accessories give +20 Ranged Attack if possessor has a Gun equipped
Apprentice Smith Proficiency- (Passive Ability, Smith) This character gains +25 to each type of Attack for each weapon equipped that provides a bonus to that type of attack. This character gains +25 Defense for each Shield, Heavy Armor, or Light Armor is equipped. This character gains +25 to all stats for each Ammo, Weapon Coating, or Helm equipped.
Armorer- (Passive Ability, Smith) All armors have their stat bonuses that they provide increased by +20
Basic Blacksmithing Training- (Passive Ability, Smith) Posessor gains +6 Melee Attack if a Sword, Hammer, Axe, Mace, Spear or Polearm is equipped by possessor. This character gains +6 Defense if a Shield, Heavy Armor, or Light Armor is equipped by possessor.
Basic Flameforging Technique- (Passive Ability, Smith) Possessor's spells that create items cost 2,500 less XP to cast if possessor is in a Zone of Fire, Possessor gains +300 SPI if in a Zone of Fire, Artifice and Golomancy spells cost possessor 2,000 less MP if possessor is in a Zone of Fire
Basic Smith Proficiency- (Passive Ability, Smith) This character gains +6 to each type of Attack for each weapon equipped that provides a bonus to that type of attack. This character gains +6 Defense if a Shield, Heavy Armor, or Light Armor is equipped. This character gains +3 to all stats for each Ammo, Weapon Coating, or Helm equipped.
Bladesmith- (Passive Ability, Smith) +25 Melee Attack if a Sword, Knife, Bladecane, Polearm, Axe, Bailartix, or Scythe is equipped
Efficient Crafter- (Passive Ability, Smith) Possessor's spells and secret formulas that create items cost possessor 150 less XP to use
Experienced at Tempering- (Technique Ability, Smith) Possessor may use Experienced at Tempering in conjunction with a Melee or Magical Attack, so long as no other technique is used. If possessor hits a target with a Ice element attack that includes this technique that possessor hit with an Fire element attack the round prior, and said target is affected by a debuff that reduces its Defense by 50 that stacks 25 times
Gauntlet Crafting- (Passive Ability, Smith) Possessor gains +10 to all stats and +20 Defense for each Gauntlets equipped
Gunsmith- (Passive Ability, Smith) Each Gun equipped provides +40 Ranged Attack
Hammersmith- (Passive Ability, Smith) All Hammers equipped give +20 CON
Helmcrafter- (Passive Ability, Smith) +50 Defense and 5% Resilience if a Helm is equipped
Knowledge of Common Smithing Tricks- (Passive Ability, Smith) Possessor's Smith abilities cost 5,000 Gold and 500 XP less in terms of costs for providing items with Smithing Technique Enhancements
Knows About Smithing Unusual Materials- (Passive Ability, Smith) Possessor's equipped items that possesses at least one nonbase element have their stat bonuses increased by 300 points
Light Armor Crafter- (Passive Ability, Smith) +50 Defense if a Light Armor is equipped
Miner- (Passive Ability, Smith) +10 Defense against Earth, +40 Defense if the terrain or phantom terrain is Caverns, 20% Suffocation Resistance if an Aerial pet or summon is possessed by possessor in battle
Mr. Fix-It- (Passive Ability, Smith) Possessor may choose to expend an item named 'Magi-Seal Tape' in order to raise the chance possessor's 'Repair' or 'Speedy Repairs Stance' abilities working to 90%, with one expenditure affecting a single instance of said chance of working being determined
Reforge- (Active Ability, Smith) Possessor may spend an action, 5,000 Gold, and 500 XP to give an item worth below 5,000,000 Gold the Smithing Technique Enhancement 'Reforged'
Reforge (Attack Focus)- (Active Ability, Smith) Possessor may spend an action, 100,000 Gold, and 5,000 XP to give an item worth below 7,500,000 Gold the Smithing Technique Enhancement 'Reforged (Attack Focus)'
Reforge (Defense Focus)- (Active Ability, Smith) Possessor may spend an action, 100,000 Gold, and 5,000 XP to give an item worth below 7,500,000 Gold the Smithing Technique Enhancement 'Reforged (Defense Focus)'
Reforge (Fanciness Focus)- (Active Ability, Smith) Possessor may spend an action, 10,000,000 Gold, and 5,000 XP to give an item worth below 17,500,000 Gold the Smithing Technique Enhancement 'Reforged (Fanciness Focus)'
Reforge (Speed Focus)- (Active Ability, Smith) Possessor may spend an action, 200,000 Gold, and 10,000 XP to give an item worth below 12,500,000 Gold the Smithing Technique Enhancement 'Reforged (Attack Focus)'
Repair- (Passive Ability, Smith) Possessor and possessor's allies have a 25% chance of having their equipment broken equipment that was broken by a non-unique source of lower level than possessor repaired at the end of a thread
Smith- (Passive Ability, Smith) Equipped armors provide +20 Defense per possessor level and equipped Weapons give +10 to each attack bonus they already possess per possessor level
Speedy Repairs Stance- (Stance Ability, Smith) Possessor and possessor's allies have a 25% chance of having their equipment immediately repaired if it is broken by a non-unique source of lower level than possessor
Trained Smelter- (Passive Ability, Smith) Each Light Armor or Heavy Armor equipped provides +20 Defense
Weaponsmith- (Passive Ability, Smith) All weapons give +30 Melee Attack, Ranged Attack, and Magical Attack if they already give the aforementioned type of bonus

-Swordsman-
Apprentice Sword Training- (Passive Ability, Swordsman) This character gains +50 Melee Attack when a Sword is equipped.
Basic Sword Training- (Passive Ability, Swordsman) This character gains +6 Melee Attack when a Sword is equipped.
Deft Slash- (Technique Ability, Swordsman) Possessor may use 'Deft Slash' in conjunction with a 'Melee Attack' action, so long as no other technique is used and possessor has a Sword equipped. Said attack gains +5% To Hit.
Demon-Hunting Slash- (Technique Ability, Swordsman) Possessor may use 'Demon-Hunting Slash' in conjunction with a 'Melee Attack' action, so long as no other technique is used and possessor has a Sword equipped. Said attack gains +200 Melee Attack against Demons and gains +5% To Hit against Demons.
Devil-Hunting Slash- (Technique Ability, Swordsman) Possessor may use 'Devil-Hunting Slash' in conjunction with a 'Melee Attack' action, so long as no other technique is used and possessor has a Sword equipped. Said attack gains +200 Melee Attack against Devils and gains +5% To Hit against Devils.
Dramatically Stand On Sword- (Passive Ability, Swordsman) Possessor gains a 5% chance of inflicting Charm: Impressed on opponents below Level 20 at the start of battle
Dud Slash- (Technique Ability, Swordsman) Possessor may use 'Dud Slash' in conjunction with a 'Melee Attack' action, so long as no other technique is used and possessor has a Sword equipped. Said attack gains -1,000 Melee Attack, cannot reduce its targets' stats, HP, or MP below 1, deals 1/10 Damage, has a 50% chance of failing, and becomes solely Null element.
Practiced Sword Swings- (Passive Ability, Swordsman) +1% To Hit while possessor has a Sword equipped
Yell Loudly While Slashing- (Technique Ability, Swordsman) Possessor may use 'Yell Loudly While Slashing' in conjunction with a 'Melee Attack', 'Powerful Attack', or 'Melee Overdrive' action, so long as no other technique is used and possessor has a Sword equipped. Said attack gains +30 Melee Attack.

-Thunder Czar-
Apprentice Electrical Synchronization- (Passive Ability, Thunder Czar) Possessor gains +50 to all stats for each Electrical element item equipped, Possessor's Electrical element pets and summons gain +250 to all stats
Apprentice Weaponization of Electrical- (Passive Ability, Thunder Czar) Quantities of Electrical element Damage dealt by possessor are increased by 500 points
Basic Electrical Synchronization- (Passive Ability, Thunder Czar) Possessor gains +25 to all stats if Electrical element
Basic Weaponization of Electrical- (Passive Ability, Thunder Czar) Quantities of Electrical element Damage dealt by possessor are increased by 50 points
Improved Weaponization of Electrical- (Passive Ability, Thunder Czar) Quantities of Electrical element Damage dealt by possessor are increased by 5,000 points

-Wanderer-
Apprentice Gate Magic Attunement- (Passive Ability, Wanderer) All Gate Magic spells cost possessor 250 less MP to cast
Basic Gate Magic Attunement- (Passive Ability, Wanderer) All Gate Magic spells cost possessor 10 less MP to cast
Basic Zonal Resistance- (Passive Ability, Wanderer) Possessor gains +50 Defense against effects attached to Zones
Down the Chimney!- (Passive Ability, Wanderer) Possessor pierces 2,000 Defense when targeting Large Structures
Enjoys Travelling- (Passive Ability, Wanderer) Possessor gains +10 to all stats if Terrain or Phantom Terrain is present
Familiarity with Being Teleported- (Passive Ability, Wanderer) Spatial element actions have a 20% lower chance of inflicting Confusion on possessor
Fatigue Resistance- (Passive Ability, Wanderer) Possessor gains 10% Fatigued Resistance
Knowledge of Portals- (Passive Ability, Wanderer) Possessor's 'Switch Rows' actions may not be countered by sources below Level 20
Opener of Forgotten Doorways- (Passive Ability, Wanderer) Possessor may claim Forgotten Keys
Short-Distance Item Teleportation- (Active Ability, Wanderer) Possessor may spend an action to re-obtain an item stolen in the current battle by a source below Level 20 that has not been destroyed
Short-Distance Self-Teleportation- (Active Ability, Wanderer) Possessor may spend an action to be able to move to either the Front Row or the Back Row at the beginning of the next round
Wanderer- (Passive Ability, Wanderer) Gate Magic spells cost possessor (100 * Possessor Level) less MP to cast

-Warrior-
Accurate in a Crisis- (Passive Ability, Warrior) Posessor gains +1% To Hit while in a Crisis Zone
Apprentice Combat Arts Attunement- (Passive Ability, Warrior) +250 Damage to all damage dealing Combat Arts spells, All Combat Arts spells cost 50 less MP
Basic Combat Arts Attunement- (Passive Ability, Warrior) All Combat Arts spells gain +10 Magical Attack and cost 10 less MP, Possessor gains +10 STR, +4 CON, and +5 AGI
Capable in a Crisis- (Passive Ability, Warrior) Posessor gains a Buff Slot while in a Crisis Zone
Commanding in a Crisis- (Passive Ability, Warrior) Posessor gains a Summon Slot while in a Crisis Zone
Crisis Zone- (Passive Ability, Warrior) Possessor counts as being in a Crisis Zone when at 1% of possessor's Max HP or lower
Deadly in a Crisis- (Passive Ability, Warrior) Posessor gains +1% Critical while in a Crisis Zone
Expanded Crisis Zone- (Passive Ability, Warrior) Possessor counts as being in a Crisis Zone when at 5% of possessor's Max HP or lower
Knowledge of Weapons- (Passive Ability, Warrior) At the start of each thread, possessor chooses a type of weapon, Possessor gains +200 Melee, Magical, and Ranged Attack while said type of weapon is equipped
Pure in a Crisis- (Passive Ability, Warrior) Posessor may cure itself of any one minor status effect from a source below Level 40 at the start of each round while in a Crisis Zone
Swift in a Crisis- (Passive Ability, Warrior) Posessor gains +1% Dodge while in a Crisis Zone

-Misc-
Basic Alienist Knowledge- (Passive Ability, Alienist) Possessor's Alien pets and summons gain +100 HP, +100 MP, +10 to damage dealt, and +10 to all stats
Can Create Snowman-Animating Headwear- (Passive Ability, Clothier) If possessor is in a Zone of Ice, possessor may unequip a Hat to summon 1 Snowman from the Enemy List, with said Snowman being unsummoned if any individual equips said Hat, said Hat is destroyed, said Hat ceases to be an item, said Hat leaves the thread, or said Hat becomes a pet
Chimney-Creating Art- (Passive Ability, Other: Subspace Architect) Large Structures below Level 60 gain -40% Resilience against possessor
Covered in Golden Glitter- (Passive Ability, Transmuter) Possessor's Charm infliction chances are raised by 2%, Possessor's equipped items count as being worth a total of 5,000 Gold more if the total value of all of possessor's equipped items is checked
Detachable Hypno-Eyes- (Passive Ability, Mentalist) 45% may inflict Confusion, Charm, or Fatigued: Asleep, Possessor is Immune to Imparied: Blind from sources below Level 10
Has a Basic Permit to Battle Desert Corsair Warship- (Passive Ability, Clearance) Possessor may fight the monster 'Desert Corsair Warship' for drops, This ability cannot be used in combos
Has a Basic Permit to Battle Mirage Dragon Czar- (Passive Ability, Clearance) Possessor may fight the monster 'Mirage Dragon Czar' for drops, This ability cannot be used in combos
Has a Basic Permit to Battle Orihalcum Submersible- (Passive Ability, Clearance) Possessor may fight the monster 'Orihalcum Submersible' for drops, This ability cannot be used in combos
Has a Basic Permit to Battle The Benjamins- (Passive Ability, Clearance) Possessor may fight the monster 'The Benjamins' for drops, This ability cannot be used in combos
Has Consumed 1 of the Permanent Consumable "Artful Fire Bonus Potion"- (Passive Ability, Permanent Item Effect) Possesor gains +30 Ranged Attack, +2% Critical with Ranged Attack actions, and +5% To Hit with Ranged Attack actions, Cannot be used in combos
Knowledge of Esoteric Elements- (Passive Ability, Elementalist) Possessor gains +100 MIN if possessor has any item equipped that is a nonbase element
Temporal Assassin- (Passive Ability, Gentleman Assassin) Possessor deals 60,000 additional Damage to individuals who count the current round's number as a different number than possessor does
Warded Core Essence- (Passive Ability, Auramancer) Possessor gains +30,000 Defense, Possessor gains +5,000 CON, Possessor gains +5,000 MIN, Possessor gains +100,000 HP, Possessor's Defense may not be pierced by sources below Level 20, Individuals below Level 20 may not inflict negative status effects on possessor
Well-Timed Plotter- (Passive Ability, Controller) Possessor may choose a round number at the start of battle, and, on the first round of said number in battle, gain +200 MIN as a non-stacking buff that lasts until the end of the round

-Other: High Judge-
Mindlink to the Cosmic Accordance- (Passive Ability, Other: High Judge) Possessor and possessor's allies gain Confusion Immunity and Insanity Immunity



Bulk Orders-

47,319,208 Statue of a Yak with Destructo-Laser-Cannons in Its Eyes- (Accessory, Gadget, Technology & Psychic & Energy, 4,500,000 Gold) Wielder may deal 45,000 Flat Technology & Psychic & Energy element Damage to up to 2 targets at the start of each round, Wielder counts as possessing an additional Animal & Golem & Robot ally
MODRAAAAAAAAAAAAAGE
User avatar
Modrageball
Site Admin
Posts: 1292
Joined: Sun May 31, 2020 7:04 pm
Location: RAGE

Re: Kit and the Warehouse

Post by Modrageball »

kitsune106 wrote: 65/84

Alligator Zydeco Showdown (Requires Level 40+) Generally-potent abilities that have additional powers when involved with unusual battle systems

Lord Gadigan wrote: Warp Step- (Passive Ability, Wanderer) Possessor gains +35% Dodge, Possessor gains +3 Move, Possessor's Movetype becomes Warp

kitsune106 wrote: 66/84

Items Of The Lower Planes (Requires Level 20+) Demonic, Daemonic and Devilish stuff, or otherwise all things hellish.

Lord Gadigan wrote: Flames of Inferno- (Weapon, Force, Fire & Acid & Atomic & Law & Evil, 230,000,000 Gold) +230,000 Melee Attack, +230,000 Ranged Attack, +230,000 Magical Attack, 300% inflicts Poison: Irradiated and Hexed, 150% inflicts Burning and Dissolving, 30% inflicts Cursed and Smitten: Great Atrocity, Wielder must be Level 40 or greater

kitsune106 wrote: 67/84


Alligator Zydeco Showdown (Requires Level 40+) Generally-potent abilities that have additional powers when involved with unusual battle systems

Lord Gadigan wrote: Solid Mortar- (Accessory, Trinket, Earth & Physical, 200,000 Gold) Wielder's Home Base gains +2,000 HP as a bonus that stacks 3 times

Lord Gadigan wrote: 6:17 PM] Kitsune106: having some issues. but have to get read for dinner
[6:17 PM] Kitsune106: will be doing an lower pleans for 69/84. once done

Corporealized Foulness- (Item, Antiquity, Darkness & Earth & Water & Psychic & Magic, 1,450,000 Gold)

Lord Gadigan wrote: [6:20 PM] Kitsune106: right now was 68/84 . will repeat
[6:21 PM] Gadigan: Repeat the Lower Realms?
[6:22 PM] Kitsune106: sure. give me a bit.
[6:23 PM] Kitsune106: but yes. running for dinner
[6:23 PM] Gadigan: I can handle it without you posting in the thread since you confirmed here

Transdimensional Cataclysm Rod- (Weapon, Wand, Fire & Destruction & Spatial, 268,000,000 Gold) +268,000 Magical Attack, 30% inflicts Crippled, At the start of each round, wielder may deal (1,000,000 * the number of battlespaces that wielder possesses at least 5 different Memento of Ruin allies in, to a max of 10 such battlespaces) Flat Fire & Destruction & Spatial element Damage to all entities in any one battlespace, with this Damage not being dealable to entities above wielder's Level who are in a different battlespace than wielder, Wielder must be Level 40 or greater

kitsune106 wrote: 69/84

from Lower Realms (20+)

Lord Gadigan wrote: Can you please confirm your used ticket count? I think we went to 69, then 68, and now are at 70?

kitsune106 wrote: oh, it is 70. lower realms. missed the fossil.

Lord Gadigan wrote: Malignant Soul-Anchor- (Accessory, Trinket, Evil & Spatial, 180,000,000 Gold) 30% inflicts Cursed: Damned on every non-wielder individual who is not a Demon, Devil, or Daemon at the start of each round

kitsune106 wrote: 71/84

Double box scrabmle

Lord Gadigan wrote: That Doesn't Sound Right-

Celas Costume- (Accessory, Container, Wood & Moon, 3,000,000 Gold) Wearer's Base STR becomes 5, Wearer's Base AGI becomes 2, Wearer's Base CON becomes 5, Wearer's Base MIN becomes 1, Wearer's Base SPI becomes 3, Wearer's name becomes 'Costume', Wearer counts as having a Grand Armor armor named 'Celas' equipped that is also an Aquatic

Thralls to the Cause-

*Heaven's Dancing Gale (Dragon & Angel, Level 65)

joins The Rangers of Light.

kitsune106 wrote: 72/84

Double box scramble

Lord Gadigan wrote: Kit gets 12 more tickets!

Lord Gadigan wrote: Cool Supplies:

Unfathomable Undercrash: Cool Thy Numbers and Thy Tits, Thot- (Technique Ability, Other: Cosmic Mathematician) Possessor may use 'Unfathomable Undercrash: Cool Thy Numbers and Thy Tits, Thot' in conjunction with an 'Overdrive' or 'Ultimate Attack' action so long as possessor has not previously used an Undercrash during the thread, no other Technique, Undercrash, or Overcrash is being used, and possessor has a unique Container named 'Yeet Boi Ebineezer's Skateboard Protractor' equipped. Said action gains +49,000 Melee Attack, becomes solely the elements Ice & Numerals, and applies an unremovable debuff to one of its targets that prevents its possessor's stats from being altered by buffs, debuffs, or status effects from sources that are not 5 Levels greater than its source, prevents its possessor from benefiting from minor positive status effects, and that prevents its possessor from inflicting Charm. Said action's user may not, as an effect that is not a debuff, use Overcrashes the remainder of the thread.

Magical Relics:

Stone of the Seven Sages- (Accessory, Magic Item, Magic, 77,777,770 Gold) +77,777 Magical Attack, +77,777 MIN, +77,777 SPI, +777,777 MP as a bonus that stacks 7 times, 40% Magic Resistance, Ritual Magic spells cast by wielder may count as including 7 additional casters who possess abilities with the same names as wielder's abilities

kitsune106 wrote: 73/96



Effortlessly Divine (Requires Level 60+ and Deity status) Expand your divine purview with this! Gain additional divine domains! Also things related to what pantheons you're part of.
level 79


from before:

Mad God's Breath- (Passive Ability, Other: Worldbound God) When possessor summons an entity, if that entity chooses when summoned to become a Devout Worshipper of possessor or otherwise a Devout Worshipper of possessor at the time of its summoning, possessor may choose to afflict that entity with an instance of Insanity that gives its possessor Immunity to Major Negative Status Effects from sources that are below possessor's Level in addition to its other effects

Focus of Worship- (Passive Ability, Other: Worldbound God) Possessor's pets and summons may choose, when summoned, when equipped, or at the start of a round, if they possess no Patron Deity, for possessor to become their Patron Deity

Is planetary


Lesser Deific Domain: Wards- (Passive Ability, Other: Worldbound God) Possessor and possessor's allies gain +(200* Possessor's Level) Defense, Possessor gains 40% Warding Resistance, Possessor has RP powers connected to this divine domain

Lesser Deific Domain: Madness- (Passive Ability, Other: Worldbound God) Possessor's actions may gain (Possessor Level * 3)% Inflicts Confusion, Possessor has RP powers connected to this divine domain

Bestow Worshipper Benefit: Unaging- (Passive Ability, Other: Worldbound God) Possessor may choose for possessor's Devout Worshippers to obtain the following Worshipper Benefit: Unaging- Possessor gains Fatigued: Elderly Immunity and 15% Time Resistance, Worshipper Benefit


Can Link to Multiple Planets- (Passive Ability, Other: Worldbound God) Possessor suffers no negative effects from failing to meet requirements of Worldbound God abilities regarding what Zones, Terrains, or Phantom Terrains possessor must be in (but does not count as being in them for other purposes when not in them)

Lesser Deific Domain: Light- (Passive Ability, Other: Worldbound God) Possessor's actions may gain (Possessor Level * 2)% Inflicts Awestruck, Possessor gains 40% Light Resistance, Possessor has RP powers connected to this divine domain

Lesser Deific Domain: Love- (Passive Ability, Other: Worldbound God) Possessor's actions may gain (Possessor Level * 3)% Inflicts Charm: Lovestruck, Possessor has RP powers connected to this divine domain

Lesser Deific Domain: Time- (Passive Ability, Other: Worldbound God) Possessor and possessor's allies are afflicted with Augmented: Haste at the start of each round, Possessor has RP powers connected to this divine domain

Bestow Worshipper Benefit: Rapid Prayer- (Passive Ability, Other: Worldbound God) Possessor may choose for possessor's Devout Worshippers to obtain the following Worshipper Benefit: Rapid Prayer- Possessor may declare at the start of a round that possessor is praying rapidly; if possessor does so, possessor broadcasts the message ' is praying rapidly!', gains +((Possessor's Level, to a max of possessor's Patron Deity's Level -1)*100) to possessor's turn-order-determining stat sum for turn-order-determining purposes, may only conduct one action during the round, and may only perform 'Cast a Spell' actions that involve the casting of a Divine Magic spell during the round, Worshipper Benefit

Bestow Worshipper Benefit: Disjoined From Time- (Passive Ability, Other: Worldbound God) Possessor may choose for possessor's Devout Worshippers to obtain the following Worshipper Benefit: Disjoined From Time- Possessor gains Petrified: Time Stop Immunity, Dissolving: No Future Immunity, and 40% Time Resistance, Worshipper Benefit

Bestow Worshipper Benefit: Excellent Lover- (Passive Ability, Other: Worldbound God) Possessor may choose for possessor's Devout Worshippers to obtain the following Worshipper Benefit: Excellent Lover- At the start of each round, possessor may select a willing target to cause to regenerate (Possessor's Level (to a max of Possessor's granting Patron Deity's Level) * 1,000) HP and have a (Possessor's Level (to a max of Possessor's granting Patron Deity's Level) *4)% chance of inflicting Charm, Charm: Lovestruck, and Charm: Lust, Worshipper Benefit


Bestow Worshipper Benefit: Protection from Base Elements- (Passive Ability, Other: Worldbound God) Possessor may choose for possessor's Devout Worshippers to obtain the following Worshipper Benefit: Protection from Base Elements- Possessor gains 5% Base Element Resistance, Worshipper Benefit

Lord Gadigan wrote: Bestow Worshipper Benefit: Glows With Inner Light- (Passive Ability, Other: Worldbound God) Possessor may choose for possessor's Devout Worshippers to obtain the following Worshipper Benefit: Glows With Inner Light- Possessor's presence counts as the presence of (Possessor's Level (to a max of Possessor's granting Patron Deity's Level)/10, rounded up) Zones of Light

kitsune106 wrote: 74/96

Bonsai Subtree


Mine Brain- (Technique Ability, Architect) Possessor may use 'Mine Brain' in conjunction with a 'Melee Attack' action so long as no other Technique is involved an either an Axe or a Tool is equipped. Said action deals 500 MIN Damage and may scan its target's stats.

Excavate Insanity- (Technique Ability, Architect) Possessor may use 'Excavate Insanity' in conjunction with a 'Melee Attack' action so long as no other technique is used and possessor has a Tool or Axe whose name includes 'Pick', 'Shovel', or 'Mattock' equipped. Said action gains a 30% chance of inflicting or curing Insanity and an optional 100% chance of curing Confusion.
Eyes Honed In the Brain Mines- (Passive Ability, Architect) Possessor gains +15% To Hit against Mindshadows

Mindblast-Deflecting Pickaxe Spin- (Passive Ability, Architect) Up to once per round, if possessor is wielding an Axe or Tool, possessor may choose to have a 20% chance of cancelling a hit of an attack that is Psychic element that is targeting possessor that is coming from a source that is not greater Level than possessor

Thought Prospector- (Passive Ability, Architect) Possessor's 'Mine Brain' technique deals an additional 1,500 MIN Damage, applies a +15,000 Melee Attack bonus to actions it is involved in, and, if it deals at least 1 MIN Damage, gives its performer a buff that stacks 5 times that provides +1,500 MIN, with this buff being able to be transferred to any single willing target by its possessor at the start of any round.

Thought-Spelunker's Mind-Gas Immunity- (Passive Ability, Wanderer) Possessor gains 30% Psychic Resistance, 75% Suffocation Resistance, 120% Mindblasted Resistance, and Stat Drain: MIN Drain Immunity; Possessor gains 60% Dodge if possessor is in a Zone of Psychic


Excavate the Heart's Contents from the Pathways of the Mind- (Passive Ability, Architect) Possessor's 'Excavate Insanity' technique may gain a 30% chance of inflicting or curing Dominion and a 100% chance of inflicting or curing Charm

Preserve Extracted Brain- (Passive Ability, Mad Scientist) Once per round, possessor may choose to place a buff on a dying individual that prevents (dying or being dead) from removing MIN increasing buffs, but that, if removed, removes all MIN-increasing buffs on its possessor if its possessor is dead at the time of its removal

Mindscape-Boring Movement- (Passive Ability, Wanderer) Possessor gains Mindblasted: Lost in Thought Immunity, Possessor may, up to once per round, when possessor moves from one row to another row, destroy a Zone of Psychic created by a lower-Level entity or remove an effect attached to a Zone of Psychic that comes from a lower-Level entity, Effects attached to Zones of Psychic by entities below Level 60 cannot prevent possessor from moving to other rows or battlespaces

Chip Away Mental Defenses- (Passive Ability, Architect) If possessor is wielding a Tool or Axe whose name includes 'Pick', 'Shovel', or 'Mattock', whenever possessor would deal MIN Damage that is not Healing to a target, possessor applies a debuff to that target that stacks 200 times that provides -200 Defense against MIN Damage
Mattock of the Diamond Mind (Level 60, 0 XP, # XP Required, Standard Multiplier x11)


Mind-Shattering Strike- (Technique Ability, Architect) Possessor may use 'Mind-Shattering Strike' in conjunction with a 'Melee Attack' or 'Melee Overdrive' action so long as no other technique is used and possessor has a Tool or Axe whose name includes 'Pick', 'Shovel', or 'Mattock' equipped. Said action gains +60,000 Melee Attack, a 200% chance of inflicting Confusion, a 100% chance of inflicting Mindblasted, and a 30% chance of inflicting Insanity and removes all Psychic element buffs from sources below Level 60 from its target.




*Mattock of the Diamond Mind- (Weapon Aspect: Mattock of the Diamond Mind, Tool, Psychic & Earth & Physical, X Gold) +200,000 Melee Attack, +200,000 MIN, 240% inflicts Confusion, 120% inflicts Mindblasted, 30% inflicts Insanity, Wielder's 'Melee Attack', 'Powerful Attack', 'Attack with Finesse', and 'Melee Overdrive' actions may use Mind as their Prime Attribute, Wielder's 'Mental Overdrive' actions may use Strength as their Prime Attribute, Wielder's Melee Attack capping is based on Mind, Wielder's attacks deal 20,000 MIN Damage, Wielder's attacks that incorporate one of this weapon's attack bonuses may apply a debuff that stacks 200 times that provides -2,000 Defense against MIN Damage, Wielder may spend an action to give target individual +20,000 MIN as a buff that stacks 20 times, Wielder's 'Melee Overdrive' actions automatically Critical Mindshadows, Wielder gains +120% To Hit against Mindshadows as an uncapped bonus, Wielder may spend an action to cure Confusion, Mindblasted, or Insanity, Once per round, wielder may choose to Reflect (a Psychic element attack or an attack that deals MIN Damage) that comes from an equal or lower Level source, Once per thread, wielder may Transfer a minor, moderate, or major status effect affecting wielder to the target of one of wielder's 'Melee Overdrive' actions, This weapon additionally possesses the subtype Axe

*Mindswarm Omega- (Weaponx0 Aspect: Mattock of the Diamond Mind, Assault Matrix, Psychic, X Gold) +200,000 Ranged Attack, +200,000 Magical Attack, +200,000 MIN, +2,000,000 MP as a non-stacking bonus, Wielder's Ranged Attack capping is based on Mind, Wielder's Magical Attack capping is based on Mind, Wielder's attacks deal 20,000 MIN Damage, Wielder's 'Mental Overdrive' actions gain '12 hits against 10,000,000', Wielder's 'Ranged Attack', 'Ranged Overdrive', 'Snipe', 'Point Blank', 'Magical Attack', and 'Overdrive' actions may use Mind as their Prime Attribute, Wielder's MIN Damage cap is increased by 20%, Wielder counts as possessing 2,000,000 additional Mindshadow & Bio-Horror allies, Wielder's turn-order-determining stat becomes Mind, Wielder's HP-determining stat becomes Mind, Wielder's MP-determining stat becomes Mind, Wielder may spend an action to acquire a Temporary copy of a Psychic Power spell that is in stock in the Shop that is worth 200,000,000 Gold or less and equip that spell, Psychic Power spells cost wielder 200,000 less MP to cast, Wielder gains 10 Spell slots that may not be used for purposes other than carrying spells, may only carry Psychic Power Spells, and may not be converted into other types of slots by individuals below Level 100

*Chief Mind-Excavator's Psychocosmosuit- (Armor Aspect: Mattock of the Diamond Mind, Power Armor, Psychic & Spatial, X Gold) +200,000 Defense, +200,000 MIN, +2,000,000 MP as a non-stacking bonus, 90% Resilience, +60% Dodge if wearer is in a Zone of Psychic, Wielder's Defense capping is based on Mind, Wearer may spend an action to enter any battlespace (that contains a Zone of Psychic, an individual with the ability 'Psychic' or 'Mind Lord', or a Mindshadow) so long as no entity of Level 60 or greater in wielder's battlespace or the battlespace wearer is entering objects, 50% Psychic Resistance, 15% Mindshadow Resistance, Confusion Immunity, Charm Immunity, Pain Immunity, Stat Drain: MIN Drain Immunity, Mindblasted Immunity, Suffocation Immunity, Insanity Immunity
MODRAAAAAAAAAAAAAGE
User avatar
Modrageball
Site Admin
Posts: 1292
Joined: Sun May 31, 2020 7:04 pm
Location: RAGE

Re: Kit and the Warehouse

Post by Modrageball »

Lord Gadigan wrote: Psyche-Manifesting Pickaxe Blow- (Technique Ability, Architect) Possessor may use 'Psyche-Manifesting Pickaxe Blow' in conjunction with a 'Melee Attack' or 'Melee Overdrive' action so long as no other technique is used and possessor has a Tool or Axe whose name includes 'Pick', 'Shovel', or 'Mattock' equipped. Said action gains +35,000 Melee Attack, may deal no Damage, may deal 3,500 MIN Damage, cures all Possession and Haunting effects on target from Mindshadows below user's Level that are below Level 80, allows the target to optionally summon up to 5 Mindshadows of lower Level than the target that are normally fightable for drops on the Enemy List (with a max of 5 summoned per target).

kitsune106 wrote: 75/96

Bonsai subtree Celiria:

Bee Sting- (Technique Ability, Other: Vermin Lord) Possessor may use 'Bee Sting' in conjunction with a 'Melee Attack', 'Attack with Finesse', 'Powerful Attack', or 'Melee Overdrive' action so long as possessor is an Insect, possessor is not afflicted with Wounded: Maimed, and no other Technique is used. Said action gains +50 Melee Attack and a 30% chance of inflicting Poison and inflicts Wounded: Maimed on its performer.

Lord Gadigan wrote: Bumblebee Stinger- (Passive Ability, Other: Vermin Lord) Possessor's 'Bee Sting' technique does not inflict Wounded: Maimed on possessor

kitsune106 wrote: 76/96

Bonsai subtree Remalius

he has zilch

Lord Gadigan wrote: Rare warehouse directional question: Are you looking to enhance his core competencies or spread him out to new areas?

kitsune106 wrote: Enhance his swordship. if it goes into odd swordmanship, I will gladly take it.

kitsune106 wrote: I meant sure, lets go odd with the spell. I was thinking hera for some reason.

Lord Gadigan wrote: Excellent at Crafting Muscles on Statues- (Passive Ability, Golomancer) Possessor's Golem summons gain +2,000 STR as a non-stacking buff at the time of their summoning

kitsune106 wrote: 77/96

Lucky 7 heaven

level 79 kit:

Items Of The Upper Planes (Requires Level 20+) Celestial, Angelic and Devic stuff, or otherwise all things heavenly.

Lord Gadigan wrote: *Staff of the Dreaming Future- (Weapon, Staff, Dream & Hope & Time, 450,000,000 Gold) +450,000 Magical Attack, +400,000 Melee Attack, +450,000 SPI, +4,500,000 MP as a non-stacking bonus, Wielder's Fantasmic allies obtain +40,000 to all stats as a non-stacking buff, Wielder may spend an action to summon up to 5 Fantasmics below Level 90 from the Enemy List, with this action optionally being delayed up to 24 rounds

kitsune106 wrote: 80/96

Bonsai subtree Remalius:

Excellent at Crafting Muscles on Statues- (Passive Ability, Golomancer) Possessor's Golem summons gain +2,000 STR as a non-stacking buff at the time of their summoning

Lord Gadigan wrote: Imbue Statues With a Simmering Rage- (Passive Ability, Golomancer) Possessor's Golem summons may, at the time of their summoning, at possessor's choosing, obtain a non-stacking buff that makes its possessor suffer no negative effects for the status effect Confusion: Enraged or Confusion: Enraged: Berserk, gain the ability to choose to count as being afflicted with Confusion: Enraged or Confusion: Enraged: Berserk, gain +2,000 STR, gain the elements Fury & Fire, and gain +25% Critical.

kitsune106 wrote: 81/96

Bonsai subtree Remalius:

Excellent at Crafting Muscles on Statues- (Passive Ability, Golomancer) Possessor's Golem summons gain +2,000 STR as a non-stacking buff at the time of their summoning


Imbue Statues With a Simmering Rage- (Passive Ability, Golomancer) Possessor's Golem summons may, at the time of their summoning, at possessor's choosing, obtain a non-stacking buff that makes its possessor suffer no negative effects for the status effect Confusion: Enraged or Confusion: Enraged: Berserk, gain the ability to choose to count as being afflicted with Confusion: Enraged or Confusion: Enraged: Berserk, gain +2,000 STR, gain the elements Fury & Fire, and gain +25% Critical.

Lord Gadigan wrote: Can Teach Statues the Art of Aggressively Hip-Checking Any Who Dare Question Their Beauty- (Passive Ability, Evermason) Possessor may choose, when summoning a Golem, to give it a non-stacking buff that allows its possessor to choose to deal, up to a max of once per round, (50,000 * Possessor's Level) Flat Physical & (Possessor's elements) element Damage to an entity that is not afflicted with Charm (or one of its sub-status effects) when possessor attempts to inflict Charm (or one of its sub-status effects) on that entity

kitsune106 wrote: 82/96


Effortlessly Divine (Requires Level 60+ and Deity status) Expand your divine purview with this! Gain additional divine domains! Also things related to what pantheons you're part of.
level 79
Planetary

from before:


Focus of Worship- (Passive Ability, Other: Worldbound God) Possessor's pets and summons may choose, when summoned, when equipped, or at the start of a round, if they possess no Patron Deity, for possessor to become their Patron Deity



Lesser Deific Domain: Wards- (Passive Ability, Other: Worldbound God) Possessor and possessor's allies gain +(200* Possessor's Level) Defense, Possessor gains 40% Warding Resistance, Possessor has RP powers connected to this divine domain


Bestow Worshipper Benefit: Protection from Base Elements- (Passive Ability, Other: Worldbound God) Possessor may choose for possessor's Devout Worshippers to obtain the following Worshipper Benefit: Protection from Base Elements- Possessor gains 5% Base Element Resistance, Worshipper Benefit


Lesser Deific Domain: Madness- (Passive Ability, Other: Worldbound God) Possessor's actions may gain (Possessor Level * 3)% Inflicts Confusion, Possessor has RP powers connected to this divine domain

Mad God's Breath- (Passive Ability, Other: Worldbound God) When possessor summons an entity, if that entity chooses when summoned to become a Devout Worshipper of possessor or otherwise a Devout Worshipper of possessor at the time of its summoning, possessor may choose to afflict that entity with an instance of Insanity that gives its possessor Immunity to Major Negative Status Effects from sources that are below possessor's Level in addition to its other effects



Can Link to Multiple Planets- (Passive Ability, Other: Worldbound God) Possessor suffers no negative effects from failing to meet requirements of Worldbound God abilities regarding what Zones, Terrains, or Phantom Terrains possessor must be in (but does not count as being in them for other purposes when not in them)

Lesser Deific Domain: Light- (Passive Ability, Other: Worldbound God) Possessor's actions may gain (Possessor Level * 2)% Inflicts Awestruck, Possessor gains 40% Light Resistance, Possessor has RP powers connected to this divine domain

Bestow Worshipper Benefit: Excellent Lover- (Passive Ability, Other: Worldbound God) Possessor may choose for possessor's Devout Worshippers to obtain the following Worshipper Benefit: Excellent Lover- At the start of each round, possessor may select a willing target to cause to regenerate (Possessor's Level (to a max of Possessor's granting Patron Deity's Level) * 1,000) HP and have a (Possessor's Level (to a max of Possessor's granting Patron Deity's Level) *4)% chance of inflicting Charm, Charm: Lovestruck, and Charm: Lust, Worshipper Benefit



Bestow Worshipper Benefit: Glows With Inner Light- (Passive Ability, Other: Worldbound God) Possessor may choose for possessor's Devout Worshippers to obtain the following Worshipper Benefit: Glows With Inner Light- Possessor's presence counts as the presence of (Possessor's Level (to a max of Possessor's granting Patron Deity's Level)/10, rounded up) Zones of Light
Lesser Deific Domain: Love- (Passive Ability, Other: Worldbound God) Possessor's actions may gain (Possessor Level * 3)% Inflicts Charm: Lovestruck, Possessor has RP powers connected to this divine domain

Lesser Deific Domain: Time- (Passive Ability, Other: Worldbound God) Possessor and possessor's allies are afflicted with Augmented: Haste at the start of each round, Possessor has RP powers connected to this divine domain

Bestow Worshipper Benefit: Unaging- (Passive Ability, Other: Worldbound God) Possessor may choose for possessor's Devout Worshippers to obtain the following Worshipper Benefit: Unaging- Possessor gains Fatigued: Elderly Immunity and 15% Time Resistance, Worshipper Benefit


Bestow Worshipper Benefit: Rapid Prayer- (Passive Ability, Other: Worldbound God) Possessor may choose for possessor's Devout Worshippers to obtain the following Worshipper Benefit: Rapid Prayer- Possessor may declare at the start of a round that possessor is praying rapidly; if possessor does so, possessor broadcasts the message ' is praying rapidly!', gains +((Possessor's Level, to a max of possessor's Patron Deity's Level -1)*100) to possessor's turn-order-determining stat sum for turn-order-determining purposes, may only conduct one action during the round, and may only perform 'Cast a Spell' actions that involve the casting of a Divine Magic spell during the round, Worshipper Benefit

Bestow Worshipper Benefit: Disjoined From Time- (Passive Ability, Other: Worldbound God) Possessor may choose for possessor's Devout Worshippers to obtain the following Worshipper Benefit: Disjoined From Time- Possessor gains Petrified: Time Stop Immunity, Dissolving: No Future Immunity, and 40% Time Resistance, Worshipper Benefit

Lord Gadigan wrote: Bestow Worshipper Benefit: Destined for Lasting Romance- (Passive Ability, Other: Worldbound God) Possessor may choose for possessor's Devout Worshippers to obtain the following Worshipper Benefit: Destined for Lasting Romance- Possessor's stat values may not be delinked by sources below (Possessor's Level, to a max of possessor's granting Patron Deity's Level) without possessor's permission, Worshipper Benefit

kitsune106 wrote: 83/96


Effortlessly Divine (Requires Level 60+ and Deity status) Expand your divine purview with this! Gain additional divine domains! Also things related to what pantheons you're part of.
level 79
Planetary

from before:


Focus of Worship- (Passive Ability, Other: Worldbound God) Possessor's pets and summons may choose, when summoned, when equipped, or at the start of a round, if they possess no Patron Deity, for possessor to become their Patron Deity



Lesser Deific Domain: Wards- (Passive Ability, Other: Worldbound God) Possessor and possessor's allies gain +(200* Possessor's Level) Defense, Possessor gains 40% Warding Resistance, Possessor has RP powers connected to this divine domain


Bestow Worshipper Benefit: Protection from Base Elements- (Passive Ability, Other: Worldbound God) Possessor may choose for possessor's Devout Worshippers to obtain the following Worshipper Benefit: Protection from Base Elements- Possessor gains 5% Base Element Resistance, Worshipper Benefit


Lesser Deific Domain: Madness- (Passive Ability, Other: Worldbound God) Possessor's actions may gain (Possessor Level * 3)% Inflicts Confusion, Possessor has RP powers connected to this divine domain

Mad God's Breath- (Passive Ability, Other: Worldbound God) When possessor summons an entity, if that entity chooses when summoned to become a Devout Worshipper of possessor or otherwise a Devout Worshipper of possessor at the time of its summoning, possessor may choose to afflict that entity with an instance of Insanity that gives its possessor Immunity to Major Negative Status Effects from sources that are below possessor's Level in addition to its other effects



Can Link to Multiple Planets- (Passive Ability, Other: Worldbound God) Possessor suffers no negative effects from failing to meet requirements of Worldbound God abilities regarding what Zones, Terrains, or Phantom Terrains possessor must be in (but does not count as being in them for other purposes when not in them)

Lesser Deific Domain: Light- (Passive Ability, Other: Worldbound God) Possessor's actions may gain (Possessor Level * 2)% Inflicts Awestruck, Possessor gains 40% Light Resistance, Possessor has RP powers connected to this divine domain





Bestow Worshipper Benefit: Glows With Inner Light- (Passive Ability, Other: Worldbound God) Possessor may choose for possessor's Devout Worshippers to obtain the following Worshipper Benefit: Glows With Inner Light- Possessor's presence counts as the presence of (Possessor's Level (to a max of Possessor's granting Patron Deity's Level)/10, rounded up) Zones of Light

Lesser Deific Domain: Love- (Passive Ability, Other: Worldbound God) Possessor's actions may gain (Possessor Level * 3)% Inflicts Charm: Lovestruck, Possessor has RP powers connected to this divine domain

Bestow Worshipper Benefit: Excellent Lover- (Passive Ability, Other: Worldbound God) Possessor may choose for possessor's Devout Worshippers to obtain the following Worshipper Benefit: Excellent Lover- At the start of each round, possessor may select a willing target to cause to regenerate (Possessor's Level (to a max of Possessor's granting Patron Deity's Level) * 1,000) HP and have a (Possessor's Level (to a max of Possessor's granting Patron Deity's Level) *4)% chance of inflicting Charm, Charm: Lovestruck, and Charm: Lust, Worshipper Benefit

Bestow Worshipper Benefit: Destined for Lasting Romance- (Passive Ability, Other: Worldbound God) Possessor may choose for possessor's Devout Worshippers to obtain the following Worshipper Benefit: Destined for Lasting Romance- Possessor's stat values may not be delinked by sources below (Possessor's Level, to a max of possessor's granting Patron Deity's Level) without possessor's permission, Worshipper Benefit

Lesser Deific Domain: Time- (Passive Ability, Other: Worldbound God) Possessor and possessor's allies are afflicted with Augmented: Haste at the start of each round, Possessor has RP powers connected to this divine domain

Bestow Worshipper Benefit: Unaging- (Passive Ability, Other: Worldbound God) Possessor may choose for possessor's Devout Worshippers to obtain the following Worshipper Benefit: Unaging- Possessor gains Fatigued: Elderly Immunity and 15% Time Resistance, Worshipper Benefit


Bestow Worshipper Benefit: Rapid Prayer- (Passive Ability, Other: Worldbound God) Possessor may choose for possessor's Devout Worshippers to obtain the following Worshipper Benefit: Rapid Prayer- Possessor may declare at the start of a round that possessor is praying rapidly; if possessor does so, possessor broadcasts the message ' is praying rapidly!', gains +((Possessor's Level, to a max of possessor's Patron Deity's Level -1)*100) to possessor's turn-order-determining stat sum for turn-order-determining purposes, may only conduct one action during the round, and may only perform 'Cast a Spell' actions that involve the casting of a Divine Magic spell during the round, Worshipper Benefit

Bestow Worshipper Benefit: Disjoined From Time- (Passive Ability, Other: Worldbound God) Possessor may choose for possessor's Devout Worshippers to obtain the following Worshipper Benefit: Disjoined From Time- Possessor gains Petrified: Time Stop Immunity, Dissolving: No Future Immunity, and 40% Time Resistance, Worshipper Benefit

Lord Gadigan wrote: Bestow Worshipper Benefit: Temporally Hasted- (Passive Ability, Other: Worldbound God) Possessor may choose for possessor's Devout Worshippers to obtain the following Worshipper Benefit: Temporally Hasted- Possessor is afflicted with Augmented: Haste at the start of each round and gains the element Time, Worshipper Benefit

kitsune106 wrote: 84/96
Kit level 79

Somewhere Different

Lord Gadigan wrote: Photo of Kot the Bed and Geo the Rock Posing Together (Or Just Having Been Placed Next to Each Other?)- (Item, Antiquity, Earth & Air, 500 Gold)
MODRAAAAAAAAAAAAAGE
User avatar
Modrageball
Site Admin
Posts: 1292
Joined: Sun May 31, 2020 7:04 pm
Location: RAGE

Re: Kit and the Warehouse

Post by Modrageball »

kitsune106 wrote: 85/96
kit level 79
Upper planes (requires level 20+)

Lord Gadigan wrote: Crisis Overcrash: Golden Rapture- (Technique Ability, Heavenly Protector) Possessor may use 'Crisis Overcrash: Golden Rapture' in conjunction with an 'Overdrive' or 'Ultimate Attack' action so long as possessor's MP is not set to 0, possessor has been in a Crisis Zone for the ends of the previous two rounds, possessor is currently in a Crisis Zone, no other technique or overcrash is being used, and possessor is an Angel, Celestial, or Deva. Said action gains +400,000 Magical Attack, gains '1 hit against all', may move its targets who are not equal Level to or greater Level than user to the existing battlespace of user's choice, unsummons its targets who are Daemons, Devils, and Demons, removes buffs and debuffs from its targets that grant their possessors the subtype Undead, ignores the Resistances and Immunities of non-unique entities below Level 80 and unique entities below Level 60, and has a 100% chance of inflicting Cursed: Damned and Vanished on opponents of user who are not greater Level than user. Said action sets its user's MP to 0 for the remainder of the thread.

kitsune106 wrote: 86/96
kit level 79

Upper planes (requires level 20+)

Lord Gadigan wrote: Celestial Clarion- (Weapon, Instrument, Light & Sonic, 210,000,000 Gold) +210,000 Magical Attack, +210,000 SPI, +2,100,000 MP as a non-stacking bonus, 240% To Hit, Wielder may not be prevented from applying buffs to Celestials, Angels, Devas, Aisurii, or Illuminated by sources below Level 80, Wielder must be Level 40 or greater

kitsune106 wrote: 87/96
Kit level 79
100 ghosts:

Ghosts thus far:
Quote:
*The Grinning Man's Reflection- (Accessory, Other: Legionnaire, Spatial & Dopple & Terror & Blood & Whimsy, 50,000,000 Gold) +50,000 Melee Attack, +50,000 Magical Attack, 100% inflicts Confusion: Fear or Confusion: Overwhelmed by Laughter, 50% inflicts Instant Death on targets afflicted with both Confusion: Fear and Confusion: Overwhelmed by Laughter, Wielder is afflicted with Invigorated and gains the elements Whimsy & Terror & Blood as a non-stacking buff if wielder kills an entity afflicted with Confusion: Fear and Confusion: Overwhelmed by Laughter through the application of Instant Death, Wielder gains +100% Critical if wielder is afflicted with Invigorated, Wielder counts as possessing an additional Undead & Horror ally

*The Thing that Watches- (Accessory, Other: Legionnaire, Terror & Psychic & Knowledge & Time, 55,000,000 Gold) +55,000 Magical Attack, +55,000 MIN, +550,000 MP as a non-stacking bonus, Wielder counts as 5 Levels higher for stat-scanning purposes as an effect that does not bypass Level-based Immunities, Whenever one of wielder's opponents that is not greater Level than wielder that is below Level 80 would reset battle to an earlier point without wielder's permission, it instead does not do so and is afflicted with Cursed, Plague, and Insanity, Wielder counts as possessing an additional Undead & Horror ally, Wielder must be Level 20 or greater

*The Voice Within Red Static- (Accessory, Other: Legionnaire, Terror & Blood & Psychic & Technology & Electrical, 60,000,000 Gold) +60,000 Magical Attack, +60,000 MIN, +600,000 MP as a non-stacking bonus, 6,000 MIN Damage, Wielder may target opponents below Level 60 that are below wielder's Level that are in other battlespaces with offensive actions, Entities below Level 80 may not link their HP, MP, or stats without wielder's permission, At the start of each round, wielder may place a debuff on two opponents that counts as an effect that links their HP even though it does not link their HP that causes each of its paired possessors, if below Level 80, to have a 100% chance of being afflicted with Instant Death if the other dies, Wielder counts as possessing an additional Undead & Horror ally, Wielder must be Level 20 or greater

*The Weeping Swordswoman- (Accessory, Other: Legionnaire, Terror & Water & Darkness & War, 65,000,000 Gold) +65,000 Melee Attack, +65,000 STR, +65,000 AGI, 80% Dodge, 80% Critical, 150% inflicts Confusion: Depression, 100% inflicts Confusion: Depression: Tears of Blood, 100% inflicts Wounded: Maimed, Wielder's 'Melee Attack' actions may incorporate the casting of an additional Terror, Water, Darkness, War, or Blood element Sword Arts spell, Wielder's 'Melee Attack' actions gain '2 hits against 1', Wielder counts as possessing an additional Undead & Horror ally, Wielder must be Level 20 or greater

*The Jolly Piemaker- (Accessory, Other: Legionnaire, Terror & Hunger & Whimsy & Darkness, 70,000,000 Gold) +70,000 Melee Attack, +70,000 CON, +700,000 HP as a non-stacking bonus, 85% Critical, 200% inflicts Fatigued: Starvation, At the start of each round, wielder may give any number of entities below Level 80 that are afflicted with Fatigued: Starvation that are not Immune to Dominion an action that wielder controls that may only target their allies that must involve an attack that must be offensive, with said action dealing HP Drain, Wielder may choose for Food consumables used by wielder to gain '200% inflicts Fatigued: Starvation', Wielder counts as possessing an additional Undead & Horror ally, Instances of Fatigued: Starvation inflicted by wielder possess no natural per-round chance of recovery, Wielder must be Level 20 or greater

*The Gaunt Giant- (Accessory, Other: Legionnaire, Terror & Darkness & Physical & Spatial, 75,000,000 Gold) +75,000 Melee Attack, +750,000 STR, +750,000 CON, +750,000 HP as a non-stacking bonus, 200% inflicts Confusion: Fear, Wielder deals double Damage (to a max of 75,000,000 additional Damage) to targets afflicted with Confusion: Fear, Wielder may, at the start of each round, replace one effect attached to a Zone, Terrain, or Phantom Terrain by a source below Level 60 that is below wielder's Level with an effect that does not stack on the same zone, terrain, or phantom terrain but does stack 5 times across different Zones, Terrains, and Phantom Terrains that has a 150% chance of inflicting Confusion: Fear on all entities inside the Zone, Terrain, or Phantom Terrain that it is attached to at the start of each round, Entities in wielder's row-order formation may ignore the minimum and maximum numbers of entities in rows in their formation and may ignore mandatory entity-number-based row-rebalancing, Wielder must be Level 20 or greater

!Kit *The Eyeless Child- (Accessory, Other: Legionnaire, Terror & Psychic & Order & Will, 80,000,000 Gold) +80,000 Melee Attack, +80,000 MIN, 160% inflicts Confusion: Fear, 160% inflicts Paralyzed, 160% inflicts Impaired: Blind, If wielder inflicts Impaired: Blind on an individual, wielder then immediately inflicts Wounded: Maimed on that individual, Wielder's opponents with less MIN than wielder who are not Immune to both Confusion: Fear (including Confusion Immunity) and Paralyzed who are below Level 80 have a chance at the start of each round of acquiring a non-stacking debuff that lasts until the end of the round that makes its possessor unable to conduct offensive actions and causes its possessor's actions to have a 25% chance of failing to occur, with things occurring before and after said actions still occurring and the individual whose action was skipped being afflicted with Confusion: Fear, with individuals already afflicted with Confusion: Fear being afflicted with Paralyzed, and with individuals already afflicted with both Confusion: Fear and Paralyzed being afflicted with Vanished: Temporary, Wielder ignores To Hit debuffs from sources below Level 80, Wielder suffers no negative effects from the status effects Impaired: Blind or Wounded: Maimed, Wielder must be Level 20 or greater

!Kit *The Bitter Surgeon's Skin- (Accessory, Other: Legionnaire, Terror & Blood & Flesh & Agony, 85,000,000 Gold) If this item is an Accessory, it provides +85,000 Melee Attack, If this item is an Accessory, it provides +85,000 AGI, If this item is an Accessory, it provides +80% Critical and +80% To Hit, If this item is an Accessory, it provides +85,000 MIN, If this item is an accessory, its wielder may spend an action to turn it into an Armorx0 and forcibly equip it on an individual below Level 80; If this item is an Armor, its wearer is considered Devoured, If this item is an Armor, it has a 250% chance of inflicting Wounded, Wounded: Maimed, Wounded: Laid Open, Wounded: Bleeding Wounded: Sawn Apart, Wounded: Mental Trauma, Pain, Pain: Exposed Nerves, Voidstruck: Bound, Voidstruck: Endless Torment, Voidstruck: Blood Rebellion, and Confusion: Fear on its wearer at the start of each round, If this item is an Armor, its wearer is dealt 850,000 Flat Terror & Blood & Flesh & Agony element Damage at the start of each round, If this item is an Armor and its wearer is not Immune to Dominion (and does not Reflect or Absorb Dominion), its wearer's actions are controlled by the individual who originally brought this item into the thread if that individual is in the same battlespace as its wearer, If this item is an Armor and its wearer dies, it returns to being carried by the individual who originally brought it into the thread, and, if unable to do that, leaves the thread and enters that individual's inventory

Pain: Exposed Nerves (Possessor's Resilience is halved. Possessor's Resistances against status effects are decreased by 25%. Possessor is afflicted with Pain whenever possessor takes Damage.)

*The Mother of Spiders- (Accessory, Other: Legionnaire, Terror & Life & Acid & Darkness, 90,000,000 Gold) +90,000 Melee Attack, +90,000 Ranged Attack, 180% inflicts Poison, 30% inflicts Venom, Wielder's 'Ranged Attack' and 'Ranged Overdrive' actions count as involving a Unit that is in Insect and gain a 270% chance of inflicting Poison and Pain and a 45% chance of inflicting Venom, If wielder kills an entity that is normally fightable for drops on the Enemy List, wielder may choose to summon a copy of it that possesses a non-stacking buff that gives its possessor the subtype Undead, that makes its possessor Immune to Pain and Charm, and that summons 5 Insects of Level equal to or lower than its possessor that are below Level 80 when its possessor dies whose name includes 'Spider', Wielder counts as possessing an additional Undead & Horror ally

Please add 'Wielder counts as possessing an additional Undead & Horror ally' to The Gaunt Giant and The Eyeless Child, Please add 'If this item is an Accessory, wielder counts as possessing an additional Undead & Horror ally' and 'If this item is an Armor, wielder counts as possessing an additional Undead & Horror opponent who is not dead or defeated'

*The Luminous Rot- (Accessory, Other: Legionnaire, Terror & Life & Rot & Light, 95,000,000 Gold) +95,000 Ranged Attack, +95,000 Magical Attack, 180% inflicts Disease and Disease: Infested, 40% inflicts Plague: Forever's Rot, 40% inflicts Plague: Remade, 30% inflicts Dominion, Wielder and wielder's allies may treat entities below Level 80 who are afflicted with an instance of Disease or Plague with wielder as a source as though they and their actions and attacks additionally possessed the element Light, Entities afflicted with an instance of Disease or Plague with wielder as a source cannot Dodge wielder's attacks, Wielder may deal HP Drain, Wielder is resurrected at the start of each round and obtains a non-stacking buff that gives its possessor the subtypes Plant & Undead when resurrected in this manner, Wielder counts as possessing an additional Undead & Horror ally

Plague: Remade (If possessor is not Immune to, does not Reflect, and does not Absorb Dominion, possessor is controlled by inflictor's side of battle. Possessor counts as dead for purposes of victory conditions. If possessor is cured of this status effect, possessor is afflicted with Instant Death.)

*The Obscene Butcher- (Accessory, Other: Legionnaire, Terror & Blood & War & Pleasure, 100,000,000 Gold) +100,000 Melee Attack, 200% inflicts Wounded, Wounded: Maimed, Wounded: Bleeding, and Charm: Perverse Compulsion, Wielder's opponents have a 200% chance of being afflicted with Confusion: Fear, Confusion: Fear: Disconcerted, and Charm: Lust at the start of each round, Entities killed by wielder may not be resurrected by sources below Level 80, Wielder may destroy the corpses of entities wielder kills, Wielder may deal HP Drain, Whenever wielder afflicts an entity with Wounded or one of Wounded's sub-status effects, wielder may choose to inflict a minor positive status effect on itself, Wielder ignores the effects of Charm, Charm: Lust, Charm: Perverse Compulsion, Confusion, and Confusion: Berserk, Wielder counts as possessing an additional Undead & Horror ally

*The Crimson Gentleman- (Accessory, Other: Legionnaire, Terror & Commerce & Hope & Evil, 105,000,000 Gold) +105,000 Magical Attack, +105,000 SPI, 100% inflicts any minor or moderate status effect, Wielder may spend an action to choose a unique ally below Level 80, kill that ally if that ally is not Immune to, does not Reflect, and does not Absorb Instant Death, make that ally unresurrectable and, assuming said killing was successful, replicate six actions of entities on the Enemy List that are normally fightable for drops that are equal to or below that ally's Level as though instances of those entities were performing those actions (with the same entity being selectable multiple times), Wielder is afflicted with Instant Death, Smitten: Great Atrocity, and Cursed: Damned the third time per thread wielder performs this action, Wielder may, up to once per round, before or after any action, transfer a buff or debuff from a source below Level 80 from one target to another target, with a 30% chance of inflicting Cursed: Damned on each of these individuals, Wielder counts as possessing an additional Devil & Horror ally


*Maggie Nowhere- (Accessory, Other: Legionnaire, Terror & Void & Civilization & Spatial, 110,000,000 Gold) +110,000 Magical Attack, +111,000 SPI, 30% inflicts Vanished, 100% inflicts Confusion: Lonely and Confusion: Lost, If wielder's stats are scanned by a source below Level 80, wielder may choose to create a battlespace, set that battlespace's terrain to 'Empty Metropolis', create a Zone of Terror & Void in that battlespace, attach an effect to that Zone that has a 200% chance of inflicting Fatigued: Starvation, Confusion: Fear, Confusion: Lonely, and Confusion: Lost on each individual within it at the start of each round that ignores the Resistances and Immunities of entities below Level 60, move said scanning entity to that battlespace, create a Temporary copy of this item that equips itself to that entity, and remove this item from the thread, Wielder counts as possessing an additional Undead & Horror ally

*The Bat Tender- (Accessory, Other: Legionnaire, Terror & Life & Blood & Beast, 115,000,000 Gold) +115,000 Ranged Attack, Wielder may deal HP Drain, Wielder's allies have quantities of HP Drain they deal doubled (to a max of 11,500,000 additional points), Wielder gains +100% Dodge if wielder has not conducted an offensive action during the current battle, Wielder may summon up to 20 Aerials, Animals, or Undead whose name includes 'Bat' who are below Level 80 at the start of each round, Max 2,000 summoned, Wielder counts as possessing an additional Undead & Horror ally

*Grandfather Greeley- (Accessory, Other: Legionnaire, Terror & Time & Wood & Wonder, 120,000,000 Gold) +120,000 Melee Attack, +120,000 Ranged Attack, +120,000 Magical Attack, All non-unique summons summoned by entities below Level 80 are summoned Dead, Whenever wielder uses a Consumable, wielder may resurrect a summon and give it that consumable's non-Universe elements and that consumable's subtypes as a non-stacking buff, Wielder counts as possessing an additional Undead & Horror ally

!Kit *Doctor Bird- (Accessory, Other: Legionnaire, Terror & Knowledge & Agony & Evil, 125,000,000 Gold) +125,000 Melee Attack, +125,000 Ranged Attack, 200% inflicts Pain and Pain: Wracked, 150% inflicts Wounded, Wounded: Bleeding, Wounded: Maimed, Wounded: Laid Open, Wounded: Sawn Apart, and Voidstruck: Endless Torment, Wielder's 'Melee Attack' and 'Attack with Finesse' actions may scan their targets' stats, Whenever wielder's stats would be scanned by a source below Level 80, wielder may, if wielder killed an entity earlier in the same thread, choose to broadcast the message 'IT'S THE DOCTOR BIRD SHOW!', cause the scanner to have a 150% chance of being afflicted with Confusion: Fear, Mindblasted, Voidstruck, and Pain: Discomfort, and instead cause the scanner to scan that previously-killed entity's stats at the time of its death, Wielder may, whenever wielder kills an individual, replicate a buff or a debuff from a source below Level 80 that was on that killed entity at the time of its death onto a chosen target, with the replication of a debuff in this manner having a 200% chance of inflicting Voidstruck: Endless Torment and Wounded: Maimed on the individual it is replicated onto, Wielder counts as possessing an additional Undead & Horror ally

Lord Gadigan wrote: Kit gets-

A Box Containing A Fallen Candle- (Item, Antiquity, Terror, 300 Gold)

I'm frankly surprised this took this long to happen.

You see, every time someone pulls from the Night of 100 Ghosts category, there's a roughly 30% chance of something happening. If recent pulls have been on a good roll or unusually high, it decreases to a 10% chance.

The 'something' in this case being the ghosts going berserk, slipping their leash, becoming full-fledged Living Rumors (this part added after the subtype update), and haunt-Cursing their former handlers.

Each ghost is going to become a Curse. If its holder is particularly weak compared to it, it is likely to stay on the periphery, causing problems around the curse victim and only sometimes directly attacking. If its holder is of around the same power level, it becomes more direct, setting up situations reflective of its story to entrap the cursed adventurer, for succeeding in this task with a strong enough former master might grant it additional power and freedom. If the holder is of notably greater power than the ghost, it retreats to the edge of the 'bubble' around its caster, and attempts to cause problems for others and amass power while staying out of its former owner's sight. If its possessor is evil and of similar bent to the ghost, there's a chance that it will still be vaguely cooperative at times, but still desiring its ultimate freedom from Curse-status into being a fully-unleashed Living Rumor - which requires defeating the former holder in some manner.

If the ghost-rumor is tracked down and defeated, it is re-bound as a Legionairre (possibly with a power boost in some cases) and is bound more tightly than before - though there's still a chance that the category (or other forces) will unleash it again.

They each get Undead & Living Rumor as their subtype, except for the devil, which gets Arch-Devil & Living Rumor - he's a result of rolling a 66 in the category, which swaps a Devil rumor in for an Undead one. The bottom two are Level 60, then the three above them are Level 61, then two are 62, then three are 63, with Levels continuing in this pattern of two being one Level, then three the next.

Can I get a list of who has which ghost so that the curses can be assigned properly, please?

kitsune106 wrote: All but these are KIT

Kazivon:

!Kit *Doctor Bird- (Accessory, Other: Legionnaire, Terror & Knowledge & Agony & Evil, 125,000,000 Gold) +125,000 Melee Attack, +125,000 Ranged Attack, 200% inflicts Pain and Pain: Wracked, 150% inflicts Wounded, Wounded: Bleeding, Wounded: Maimed, Wounded: Laid Open, Wounded: Sawn Apart, and Voidstruck: Endless Torment, Wielder's 'Melee Attack' and 'Attack with Finesse' actions may scan their targets' stats, Whenever wielder's stats would be scanned by a source below Level 80, wielder may, if wielder killed an entity earlier in the same thread, choose to broadcast the message 'IT'S THE DOCTOR BIRD SHOW!', cause the scanner to have a 150% chance of being afflicted with Confusion: Fear, Mindblasted, Voidstruck, and Pain: Discomfort, and instead cause the scanner to scan that previously-killed entity's stats at the time of its death, Wielder may, whenever wielder kills an individual, replicate a buff or a debuff from a source below Level 80 that was on that killed entity at the time of its death onto a chosen target, with the replication of a debuff in this manner having a 200% chance of inflicting Voidstruck: Endless Torment and Wounded: Maimed on the individual it is replicated onto, Wielder counts as possessing an additional Undead & Horror ally

Stearic Camphor

!Kit *The Eyeless Child- (Accessory, Other: Legionnaire, Terror & Psychic & Order & Will, 80,000,000 Gold) +80,000 Melee Attack, +80,000 MIN, 160% inflicts Confusion: Fear, 160% inflicts Paralyzed, 160% inflicts Impaired: Blind, If wielder inflicts Impaired: Blind on an individual, wielder then immediately inflicts Wounded: Maimed on that individual, Wielder's opponents with less MIN than wielder who are not Immune to both Confusion: Fear (including Confusion Immunity) and Paralyzed who are below Level 80 have a chance at the start of each round of acquiring a non-stacking debuff that lasts until the end of the round that makes its possessor unable to conduct offensive actions and causes its possessor's actions to have a 25% chance of failing to occur, with things occurring before and after said actions still occurring and the individual whose action was skipped being afflicted with Confusion: Fear, with individuals already afflicted with Confusion: Fear being afflicted with Paralyzed, and with individuals already afflicted with both Confusion: Fear and Paralyzed being afflicted with Vanished: Temporary, Wielder ignores To Hit debuffs from sources below Level 80, Wielder suffers no negative effects from the status effects Impaired: Blind or Wounded: Maimed, Wielder must be Level 20 or greater

!Kit *The Bitter Surgeon's Skin- (Accessory, Other: Legionnaire, Terror & Blood & Flesh & Agony, 85,000,000 Gold) If this item is an Accessory, it provides +85,000 Melee Attack, If this item is an Accessory, it provides +85,000 AGI, If this item is an Accessory, it provides +80% Critical and +80% To Hit, If this item is an Accessory, it provides +85,000 MIN, If this item is an accessory, its wielder may spend an action to turn it into an Armorx0 and forcibly equip it on an individual below Level 80; If this item is an Armor, its wearer is considered Devoured, If this item is an Armor, it has a 250% chance of inflicting Wounded, Wounded: Maimed, Wounded: Laid Open, Wounded: Bleeding Wounded: Sawn Apart, Wounded: Mental Trauma, Pain, Pain: Exposed Nerves, Voidstruck: Bound, Voidstruck: Endless Torment, Voidstruck: Blood Rebellion, and Confusion: Fear on its wearer at the start of each round, If this item is an Armor, its wearer is dealt 850,000 Flat Terror & Blood & Flesh & Agony element Damage at the start of each round, If this item is an Armor and its wearer is not Immune to Dominion (and does not Reflect or Absorb Dominion), its wearer's actions are controlled by the individual who originally brought this item into the thread if that individual is in the same battlespace as its wearer, If this item is an Armor and its wearer dies, it returns to being carried by the individual who originally brought it into the thread, and, if unable to do that, leaves the thread and enters that individual's inventory


Kit:

100 ghosts:

Ghosts thus far:
Quote:
*The Grinning Man's Reflection- (Accessory, Other: Legionnaire, Spatial & Dopple & Terror & Blood & Whimsy, 50,000,000 Gold) +50,000 Melee Attack, +50,000 Magical Attack, 100% inflicts Confusion: Fear or Confusion: Overwhelmed by Laughter, 50% inflicts Instant Death on targets afflicted with both Confusion: Fear and Confusion: Overwhelmed by Laughter, Wielder is afflicted with Invigorated and gains the elements Whimsy & Terror & Blood as a non-stacking buff if wielder kills an entity afflicted with Confusion: Fear and Confusion: Overwhelmed by Laughter through the application of Instant Death, Wielder gains +100% Critical if wielder is afflicted with Invigorated, Wielder counts as possessing an additional Undead & Horror ally

*The Thing that Watches- (Accessory, Other: Legionnaire, Terror & Psychic & Knowledge & Time, 55,000,000 Gold) +55,000 Magical Attack, +55,000 MIN, +550,000 MP as a non-stacking bonus, Wielder counts as 5 Levels higher for stat-scanning purposes as an effect that does not bypass Level-based Immunities, Whenever one of wielder's opponents that is not greater Level than wielder that is below Level 80 would reset battle to an earlier point without wielder's permission, it instead does not do so and is afflicted with Cursed, Plague, and Insanity, Wielder counts as possessing an additional Undead & Horror ally, Wielder must be Level 20 or greater

*The Voice Within Red Static- (Accessory, Other: Legionnaire, Terror & Blood & Psychic & Technology & Electrical, 60,000,000 Gold) +60,000 Magical Attack, +60,000 MIN, +600,000 MP as a non-stacking bonus, 6,000 MIN Damage, Wielder may target opponents below Level 60 that are below wielder's Level that are in other battlespaces with offensive actions, Entities below Level 80 may not link their HP, MP, or stats without wielder's permission, At the start of each round, wielder may place a debuff on two opponents that counts as an effect that links their HP even though it does not link their HP that causes each of its paired possessors, if below Level 80, to have a 100% chance of being afflicted with Instant Death if the other dies, Wielder counts as possessing an additional Undead & Horror ally, Wielder must be Level 20 or greater

*The Weeping Swordswoman- (Accessory, Other: Legionnaire, Terror & Water & Darkness & War, 65,000,000 Gold) +65,000 Melee Attack, +65,000 STR, +65,000 AGI, 80% Dodge, 80% Critical, 150% inflicts Confusion: Depression, 100% inflicts Confusion: Depression: Tears of Blood, 100% inflicts Wounded: Maimed, Wielder's 'Melee Attack' actions may incorporate the casting of an additional Terror, Water, Darkness, War, or Blood element Sword Arts spell, Wielder's 'Melee Attack' actions gain '2 hits against 1', Wielder counts as possessing an additional Undead & Horror ally, Wielder must be Level 20 or greater

*The Jolly Piemaker- (Accessory, Other: Legionnaire, Terror & Hunger & Whimsy & Darkness, 70,000,000 Gold) +70,000 Melee Attack, +70,000 CON, +700,000 HP as a non-stacking bonus, 85% Critical, 200% inflicts Fatigued: Starvation, At the start of each round, wielder may give any number of entities below Level 80 that are afflicted with Fatigued: Starvation that are not Immune to Dominion an action that wielder controls that may only target their allies that must involve an attack that must be offensive, with said action dealing HP Drain, Wielder may choose for Food consumables used by wielder to gain '200% inflicts Fatigued: Starvation', Wielder counts as possessing an additional Undead & Horror ally, Instances of Fatigued: Starvation inflicted by wielder possess no natural per-round chance of recovery, Wielder must be Level 20 or greater

*The Gaunt Giant- (Accessory, Other: Legionnaire, Terror & Darkness & Physical & Spatial, 75,000,000 Gold) +75,000 Melee Attack, +750,000 STR, +750,000 CON, +750,000 HP as a non-stacking bonus, 200% inflicts Confusion: Fear, Wielder deals double Damage (to a max of 75,000,000 additional Damage) to targets afflicted with Confusion: Fear, Wielder may, at the start of each round, replace one effect attached to a Zone, Terrain, or Phantom Terrain by a source below Level 60 that is below wielder's Level with an effect that does not stack on the same zone, terrain, or phantom terrain but does stack 5 times across different Zones, Terrains, and Phantom Terrains that has a 150% chance of inflicting Confusion: Fear on all entities inside the Zone, Terrain, or Phantom Terrain that it is attached to at the start of each round, Entities in wielder's row-order formation may ignore the minimum and maximum numbers of entities in rows in their formation and may ignore mandatory entity-number-based row-rebalancing, Wielder must be Level 20 or greater


*The Mother of Spiders- (Accessory, Other: Legionnaire, Terror & Life & Acid & Darkness, 90,000,000 Gold) +90,000 Melee Attack, +90,000 Ranged Attack, 180% inflicts Poison, 30% inflicts Venom, Wielder's 'Ranged Attack' and 'Ranged Overdrive' actions count as involving a Unit that is in Insect and gain a 270% chance of inflicting Poison and Pain and a 45% chance of inflicting Venom, If wielder kills an entity that is normally fightable for drops on the Enemy List, wielder may choose to summon a copy of it that possesses a non-stacking buff that gives its possessor the subtype Undead, that makes its possessor Immune to Pain and Charm, and that summons 5 Insects of Level equal to or lower than its possessor that are below Level 80 when its possessor dies whose name includes 'Spider', Wielder counts as possessing an additional Undead & Horror ally

Please add 'Wielder counts as possessing an additional Undead & Horror ally' to The Gaunt Giant and The Eyeless Child, Please add 'If this item is an Accessory, wielder counts as possessing an additional Undead & Horror ally' and 'If this item is an Armor, wielder counts as possessing an additional Undead & Horror opponent who is not dead or defeated'

*The Luminous Rot- (Accessory, Other: Legionnaire, Terror & Life & Rot & Light, 95,000,000 Gold) +95,000 Ranged Attack, +95,000 Magical Attack, 180% inflicts Disease and Disease: Infested, 40% inflicts Plague: Forever's Rot, 40% inflicts Plague: Remade, 30% inflicts Dominion, Wielder and wielder's allies may treat entities below Level 80 who are afflicted with an instance of Disease or Plague with wielder as a source as though they and their actions and attacks additionally possessed the element Light, Entities afflicted with an instance of Disease or Plague with wielder as a source cannot Dodge wielder's attacks, Wielder may deal HP Drain, Wielder is resurrected at the start of each round and obtains a non-stacking buff that gives its possessor the subtypes Plant & Undead when resurrected in this manner, Wielder counts as possessing an additional Undead & Horror ally

Plague: Remade (If possessor is not Immune to, does not Reflect, and does not Absorb Dominion, possessor is controlled by inflictor's side of battle. Possessor counts as dead for purposes of victory conditions. If possessor is cured of this status effect, possessor is afflicted with Instant Death.)

*The Obscene Butcher- (Accessory, Other: Legionnaire, Terror & Blood & War & Pleasure, 100,000,000 Gold) +100,000 Melee Attack, 200% inflicts Wounded, Wounded: Maimed, Wounded: Bleeding, and Charm: Perverse Compulsion, Wielder's opponents have a 200% chance of being afflicted with Confusion: Fear, Confusion: Fear: Disconcerted, and Charm: Lust at the start of each round, Entities killed by wielder may not be resurrected by sources below Level 80, Wielder may destroy the corpses of entities wielder kills, Wielder may deal HP Drain, Whenever wielder afflicts an entity with Wounded or one of Wounded's sub-status effects, wielder may choose to inflict a minor positive status effect on itself, Wielder ignores the effects of Charm, Charm: Lust, Charm: Perverse Compulsion, Confusion, and Confusion: Berserk, Wielder counts as possessing an additional Undead & Horror ally

*The Crimson Gentleman- (Accessory, Other: Legionnaire, Terror & Commerce & Hope & Evil, 105,000,000 Gold) +105,000 Magical Attack, +105,000 SPI, 100% inflicts any minor or moderate status effect, Wielder may spend an action to choose a unique ally below Level 80, kill that ally if that ally is not Immune to, does not Reflect, and does not Absorb Instant Death, make that ally unresurrectable and, assuming said killing was successful, replicate six actions of entities on the Enemy List that are normally fightable for drops that are equal to or below that ally's Level as though instances of those entities were performing those actions (with the same entity being selectable multiple times), Wielder is afflicted with Instant Death, Smitten: Great Atrocity, and Cursed: Damned the third time per thread wielder performs this action, Wielder may, up to once per round, before or after any action, transfer a buff or debuff from a source below Level 80 from one target to another target, with a 30% chance of inflicting Cursed: Damned on each of these individuals, Wielder counts as possessing an additional Devil & Horror ally


*Maggie Nowhere- (Accessory, Other: Legionnaire, Terror & Void & Civilization & Spatial, 110,000,000 Gold) +110,000 Magical Attack, +111,000 SPI, 30% inflicts Vanished, 100% inflicts Confusion: Lonely and Confusion: Lost, If wielder's stats are scanned by a source below Level 80, wielder may choose to create a battlespace, set that battlespace's terrain to 'Empty Metropolis', create a Zone of Terror & Void in that battlespace, attach an effect to that Zone that has a 200% chance of inflicting Fatigued: Starvation, Confusion: Fear, Confusion: Lonely, and Confusion: Lost on each individual within it at the start of each round that ignores the Resistances and Immunities of entities below Level 60, move said scanning entity to that battlespace, create a Temporary copy of this item that equips itself to that entity, and remove this item from the thread, Wielder counts as possessing an additional Undead & Horror ally

*The Bat Tender- (Accessory, Other: Legionnaire, Terror & Life & Blood & Beast, 115,000,000 Gold) +115,000 Ranged Attack, Wielder may deal HP Drain, Wielder's allies have quantities of HP Drain they deal doubled (to a max of 11,500,000 additional points), Wielder gains +100% Dodge if wielder has not conducted an offensive action during the current battle, Wielder may summon up to 20 Aerials, Animals, or Undead whose name includes 'Bat' who are below Level 80 at the start of each round, Max 2,000 summoned, Wielder counts as possessing an additional Undead & Horror ally

*Grandfather Greeley- (Accessory, Other: Legionnaire, Terror & Time & Wood & Wonder, 120,000,000 Gold) +120,000 Melee Attack, +120,000 Ranged Attack, +120,000 Magical Attack, All non-unique summons summoned by entities below Level 80 are summoned Dead, Whenever wielder uses a Consumable, wielder may resurrect a summon and give it that consumable's non-Universe elements and that consumable's subtypes as a non-stacking buff, Wielder counts as possessing an additional Undead & Horror ally

kitsune106 wrote: 88/96
Kit level 79

Bears and Motorcycles

Has Unlocked the Warehouse Category "Bears and Motorcycles" at the Standard Warehouse

as a note.

also:

https://gfycat.com/insistenthonestazurevasesponge

kitsune106 wrote: 100 ghosts:

Ghosts thus far:
Quote:
level 60 *The Grinning Man's Reflection- (Accessory, Other: Legionnaire, Spatial & Dopple & Terror & Blood & Whimsy, 50,000,000 Gold) +50,000 Melee Attack, +50,000 Magical Attack, 100% inflicts Confusion: Fear or Confusion: Overwhelmed by Laughter, 50% inflicts Instant Death on targets afflicted with both Confusion: Fear and Confusion: Overwhelmed by Laughter, Wielder is afflicted with Invigorated and gains the elements Whimsy & Terror & Blood as a non-stacking buff if wielder kills an entity afflicted with Confusion: Fear and Confusion: Overwhelmed by Laughter through the application of Instant Death, Wielder gains +100% Critical if wielder is afflicted with Invigorated, Wielder counts as possessing an additional Undead & Horror ally

level 60 *The Thing that Watches- (Accessory, Other: Legionnaire, Terror & Psychic & Knowledge & Time, 55,000,000 Gold) +55,000 Magical Attack, +55,000 MIN, +550,000 MP as a non-stacking bonus, Wielder counts as 5 Levels higher for stat-scanning purposes as an effect that does not bypass Level-based Immunities, Whenever one of wielder's opponents that is not greater Level than wielder that is below Level 80 would reset battle to an earlier point without wielder's permission, it instead does not do so and is afflicted with Cursed, Plague, and Insanity, Wielder counts as possessing an additional Undead & Horror ally, Wielder must be Level 20 or greater

level 61 *The Voice Within Red Static- (Accessory, Other: Legionnaire, Terror & Blood & Psychic & Technology & Electrical, 60,000,000 Gold) +60,000 Magical Attack, +60,000 MIN, +600,000 MP as a non-stacking bonus, 6,000 MIN Damage, Wielder may target opponents below Level 60 that are below wielder's Level that are in other battlespaces with offensive actions, Entities below Level 80 may not link their HP, MP, or stats without wielder's permission, At the start of each round, wielder may place a debuff on two opponents that counts as an effect that links their HP even though it does not link their HP that causes each of its paired possessors, if below Level 80, to have a 100% chance of being afflicted with Instant Death if the other dies, Wielder counts as possessing an additional Undead & Horror ally, Wielder must be Level 20 or greater

level 61 *The Weeping Swordswoman- (Accessory, Other: Legionnaire, Terror & Water & Darkness & War, 65,000,000 Gold) +65,000 Melee Attack, +65,000 STR, +65,000 AGI, 80% Dodge, 80% Critical, 150% inflicts Confusion: Depression, 100% inflicts Confusion: Depression: Tears of Blood, 100% inflicts Wounded: Maimed, Wielder's 'Melee Attack' actions may incorporate the casting of an additional Terror, Water, Darkness, War, or Blood element Sword Arts spell, Wielder's 'Melee Attack' actions gain '2 hits against 1', Wielder counts as possessing an additional Undead & Horror ally, Wielder must be Level 20 or greater

level 61 *The Jolly Piemaker- (Accessory, Other: Legionnaire, Terror & Hunger & Whimsy & Darkness, 70,000,000 Gold) +70,000 Melee Attack, +70,000 CON, +700,000 HP as a non-stacking bonus, 85% Critical, 200% inflicts Fatigued: Starvation, At the start of each round, wielder may give any number of entities below Level 80 that are afflicted with Fatigued: Starvation that are not Immune to Dominion an action that wielder controls that may only target their allies that must involve an attack that must be offensive, with said action dealing HP Drain, Wielder may choose for Food consumables used by wielder to gain '200% inflicts Fatigued: Starvation', Wielder counts as possessing an additional Undead & Horror ally, Instances of Fatigued: Starvation inflicted by wielder possess no natural per-round chance of recovery, Wielder must be Level 20 or greater

level 62 *The Gaunt Giant- (Accessory, Other: Legionnaire, Terror & Darkness & Physical & Spatial, 75,000,000 Gold) +75,000 Melee Attack, +750,000 STR, +750,000 CON, +750,000 HP as a non-stacking bonus, 200% inflicts Confusion: Fear, Wielder deals double Damage (to a max of 75,000,000 additional Damage) to targets afflicted with Confusion: Fear, Wielder may, at the start of each round, replace one effect attached to a Zone, Terrain, or Phantom Terrain by a source below Level 60 that is below wielder's Level with an effect that does not stack on the same zone, terrain, or phantom terrain but does stack 5 times across different Zones, Terrains, and Phantom Terrains that has a 150% chance of inflicting Confusion: Fear on all entities inside the Zone, Terrain, or Phantom Terrain that it is attached to at the start of each round, Entities in wielder's row-order formation may ignore the minimum and maximum numbers of entities in rows in their formation and may ignore mandatory entity-number-based row-rebalancing, Wielder must be Level 20 or greater

level 62 !Kit *The Eyeless Child- (Accessory, Other: Legionnaire, Terror & Psychic & Order & Will, 80,000,000 Gold) +80,000 Melee Attack, +80,000 MIN, 160% inflicts Confusion: Fear, 160% inflicts Paralyzed, 160% inflicts Impaired: Blind, If wielder inflicts Impaired: Blind on an individual, wielder then immediately inflicts Wounded: Maimed on that individual, Wielder's opponents with less MIN than wielder who are not Immune to both Confusion: Fear (including Confusion Immunity) and Paralyzed who are below Level 80 have a chance at the start of each round of acquiring a non-stacking debuff that lasts until the end of the round that makes its possessor unable to conduct offensive actions and causes its possessor's actions to have a 25% chance of failing to occur, with things occurring before and after said actions still occurring and the individual whose action was skipped being afflicted with Confusion: Fear, with individuals already afflicted with Confusion: Fear being afflicted with Paralyzed, and with individuals already afflicted with both Confusion: Fear and Paralyzed being afflicted with Vanished: Temporary, Wielder ignores To Hit debuffs from sources below Level 80, Wielder suffers no negative effects from the status effects Impaired: Blind or Wounded: Maimed, Wielder must be Level 20 or greater

level 63!Kit *The Bitter Surgeon's Skin- (Accessory, Other: Legionnaire, Terror & Blood & Flesh & Agony, 85,000,000 Gold) If this item is an Accessory, it provides +85,000 Melee Attack, If this item is an Accessory, it provides +85,000 AGI, If this item is an Accessory, it provides +80% Critical and +80% To Hit, If this item is an Accessory, it provides +85,000 MIN, If this item is an accessory, its wielder may spend an action to turn it into an Armorx0 and forcibly equip it on an individual below Level 80; If this item is an Armor, its wearer is considered Devoured, If this item is an Armor, it has a 250% chance of inflicting Wounded, Wounded: Maimed, Wounded: Laid Open, Wounded: Bleeding Wounded: Sawn Apart, Wounded: Mental Trauma, Pain, Pain: Exposed Nerves, Voidstruck: Bound, Voidstruck: Endless Torment, Voidstruck: Blood Rebellion, and Confusion: Fear on its wearer at the start of each round, If this item is an Armor, its wearer is dealt 850,000 Flat Terror & Blood & Flesh & Agony element Damage at the start of each round, If this item is an Armor and its wearer is not Immune to Dominion (and does not Reflect or Absorb Dominion), its wearer's actions are controlled by the individual who originally brought this item into the thread if that individual is in the same battlespace as its wearer, If this item is an Armor and its wearer dies, it returns to being carried by the individual who originally brought it into the thread, and, if unable to do that, leaves the thread and enters that individual's inventory

Pain: Exposed Nerves (Possessor's Resilience is halved. Possessor's Resistances against status effects are decreased by 25%. Possessor is afflicted with Pain whenever possessor takes Damage.)

level 63 *The Mother of Spiders- (Accessory, Other: Legionnaire, Terror & Life & Acid & Darkness, 90,000,000 Gold) +90,000 Melee Attack, +90,000 Ranged Attack, 180% inflicts Poison, 30% inflicts Venom, Wielder's 'Ranged Attack' and 'Ranged Overdrive' actions count as involving a Unit that is in Insect and gain a 270% chance of inflicting Poison and Pain and a 45% chance of inflicting Venom, If wielder kills an entity that is normally fightable for drops on the Enemy List, wielder may choose to summon a copy of it that possesses a non-stacking buff that gives its possessor the subtype Undead, that makes its possessor Immune to Pain and Charm, and that summons 5 Insects of Level equal to or lower than its possessor that are below Level 80 when its possessor dies whose name includes 'Spider', Wielder counts as possessing an additional Undead & Horror ally

Please add 'Wielder counts as possessing an additional Undead & Horror ally' to The Gaunt Giant and The Eyeless Child, Please add 'If this item is an Accessory, wielder counts as possessing an additional Undead & Horror ally' and 'If this item is an Armor, wielder counts as possessing an additional Undead & Horror opponent who is not dead or defeated'

level 63 *The Luminous Rot- (Accessory, Other: Legionnaire, Terror & Life & Rot & Light, 95,000,000 Gold) +95,000 Ranged Attack, +95,000 Magical Attack, 180% inflicts Disease and Disease: Infested, 40% inflicts Plague: Forever's Rot, 40% inflicts Plague: Remade, 30% inflicts Dominion, Wielder and wielder's allies may treat entities below Level 80 who are afflicted with an instance of Disease or Plague with wielder as a source as though they and their actions and attacks additionally possessed the element Light, Entities afflicted with an instance of Disease or Plague with wielder as a source cannot Dodge wielder's attacks, Wielder may deal HP Drain, Wielder is resurrected at the start of each round and obtains a non-stacking buff that gives its possessor the subtypes Plant & Undead when resurrected in this manner, Wielder counts as possessing an additional Undead & Horror ally

Plague: Remade (If possessor is not Immune to, does not Reflect, and does not Absorb Dominion, possessor is controlled by inflictor's side of battle. Possessor counts as dead for purposes of victory conditions. If possessor is cured of this status effect, possessor is afflicted with Instant Death.)

level 64 *The Obscene Butcher- (Accessory, Other: Legionnaire, Terror & Blood & War & Pleasure, 100,000,000 Gold) +100,000 Melee Attack, 200% inflicts Wounded, Wounded: Maimed, Wounded: Bleeding, and Charm: Perverse Compulsion, Wielder's opponents have a 200% chance of being afflicted with Confusion: Fear, Confusion: Fear: Disconcerted, and Charm: Lust at the start of each round, Entities killed by wielder may not be resurrected by sources below Level 80, Wielder may destroy the corpses of entities wielder kills, Wielder may deal HP Drain, Whenever wielder afflicts an entity with Wounded or one of Wounded's sub-status effects, wielder may choose to inflict a minor positive status effect on itself, Wielder ignores the effects of Charm, Charm: Lust, Charm: Perverse Compulsion, Confusion, and Confusion: Berserk, Wielder counts as possessing an additional Undead & Horror ally

level 64 *The Crimson Gentleman- (Accessory, Other: Legionnaire, Terror & Commerce & Hope & Evil, 105,000,000 Gold) +105,000 Magical Attack, +105,000 SPI, 100% inflicts any minor or moderate status effect, Wielder may spend an action to choose a unique ally below Level 80, kill that ally if that ally is not Immune to, does not Reflect, and does not Absorb Instant Death, make that ally unresurrectable and, assuming said killing was successful, replicate six actions of entities on the Enemy List that are normally fightable for drops that are equal to or below that ally's Level as though instances of those entities were performing those actions (with the same entity being selectable multiple times), Wielder is afflicted with Instant Death, Smitten: Great Atrocity, and Cursed: Damned the third time per thread wielder performs this action, Wielder may, up to once per round, before or after any action, transfer a buff or debuff from a source below Level 80 from one target to another target, with a 30% chance of inflicting Cursed: Damned on each of these individuals, Wielder counts as possessing an additional Devil & Horror ally


level 65 *Maggie Nowhere- (Accessory, Other: Legionnaire, Terror & Void & Civilization & Spatial, 110,000,000 Gold) +110,000 Magical Attack, +111,000 SPI, 30% inflicts Vanished, 100% inflicts Confusion: Lonely and Confusion: Lost, If wielder's stats are scanned by a source below Level 80, wielder may choose to create a battlespace, set that battlespace's terrain to 'Empty Metropolis', create a Zone of Terror & Void in that battlespace, attach an effect to that Zone that has a 200% chance of inflicting Fatigued: Starvation, Confusion: Fear, Confusion: Lonely, and Confusion: Lost on each individual within it at the start of each round that ignores the Resistances and Immunities of entities below Level 60, move said scanning entity to that battlespace, create a Temporary copy of this item that equips itself to that entity, and remove this item from the thread, Wielder counts as possessing an additional Undead & Horror ally

level 65 *The Bat Tender- (Accessory, Other: Legionnaire, Terror & Life & Blood & Beast, 115,000,000 Gold) +115,000 Ranged Attack, Wielder may deal HP Drain, Wielder's allies have quantities of HP Drain they deal doubled (to a max of 11,500,000 additional points), Wielder gains +100% Dodge if wielder has not conducted an offensive action during the current battle, Wielder may summon up to 20 Aerials, Animals, or Undead whose name includes 'Bat' who are below Level 80 at the start of each round, Max 2,000 summoned, Wielder counts as possessing an additional Undead & Horror ally

level 65 *Grandfather Greeley- (Accessory, Other: Legionnaire, Terror & Time & Wood & Wonder, 120,000,000 Gold) +120,000 Melee Attack, +120,000 Ranged Attack, +120,000 Magical Attack, All non-unique summons summoned by entities below Level 80 are summoned Dead, Whenever wielder uses a Consumable, wielder may resurrect a summon and give it that consumable's non-Universe elements and that consumable's subtypes as a non-stacking buff, Wielder counts as possessing an additional Undead & Horror ally

level 66 !Kit *Doctor Bird- (Accessory, Other: Legionnaire, Terror & Knowledge & Agony & Evil, 125,000,000 Gold) +125,000 Melee Attack, +125,000 Ranged Attack, 200% inflicts Pain and Pain: Wracked, 150% inflicts Wounded, Wounded: Bleeding, Wounded: Maimed, Wounded: Laid Open, Wounded: Sawn Apart, and Voidstruck: Endless Torment, Wielder's 'Melee Attack' and 'Attack with Finesse' actions may scan their targets' stats, Whenever wielder's stats would be scanned by a source below Level 80, wielder may, if wielder killed an entity earlier in the same thread, choose to broadcast the message 'IT'S THE DOCTOR BIRD SHOW!', cause the scanner to have a 150% chance of being afflicted with Confusion: Fear, Mindblasted, Voidstruck, and Pain: Discomfort, and instead cause the scanner to scan that previously-killed entity's stats at the time of its death, Wielder may, whenever wielder kills an individual, replicate a buff or a debuff from a source below Level 80 that was on that killed entity at the time of its death onto a chosen target, with the replication of a debuff in this manner having a 200% chance of inflicting Voidstruck: Endless Torment and Wounded: Maimed on the individual it is replicated onto, Wielder counts as possessing an additional Undead & Horror ally

Lord Gadigan wrote: Haunted by The Grinning Man's Reflection- (Passive Ability, Curse) Possessor cannot Reflect anything, Possessor has a 100% chance of being afflicted with Confusion: Fear or Confusion: Overwhelmed by Laughter at the start of each round, Wielder is afflicted with Instant Death if wielder is afflicted with both Confusion: Fear and Confusion: Overwhelmed by Laughter, Possessor is haunted and made the center of a repeating series of ghost stories involving the Living Rumor responsible for this curse as an RP effect

Haunted by The Thing that Watches- (Passive Ability, Curse) Possessor cannot reset battle to earlier points and is afflicted with Cursed, Plague, and Insanity if battle is reset, Possessor is haunted and made the center of a repeating series of ghost stories involving the Living Rumor responsible for this curse as an RP effect

Haunted by The Voice Within Red Static- (Passive Ability, Curse) Possessor may not willingly link its values to the values of any other individual; at the start of each round, each opposing side of possessor's side of battle may choose to link possessor's HP or MP to the HP or MP of a chosen individual that is either on its side or on possessor's side; possessor's opponents may target possessor from any battlespace, Possessor is haunted and made the center of a repeating series of ghost stories involving the Living Rumor responsible for this curse as an RP effect

Haunted by The Weeping Swordswoman- (Passive Ability, Curse) Possessor is afflicted with Confusion: Depression at the start of each round, Possessor's opponents may choose for their attacks to inflict one of Pain, Wounded, Wounded: Bleeding, or Wounded: Maimed on possessor, Possessor's opponents may choose, before one of their actions, to a max of four times per round per side of battle, to forgo one of their actions to deal 650,000 Flat Terror & War element Damage to possessor, with things that would occur before and after said action still occurring, Possessor is haunted and made the center of a repeating series of ghost stories involving the Living Rumor responsible for this curse as an RP effect

Haunted by The Jolly Piemaker- (Passive Ability, Curse) Possessor is afflicted with an incurable instance of Fatigued: Starvation at the start of each thread, Possessor gains no benefits from Food or Drink consumables, At the end of each round, one randomly determined side of battle opposing possessor may choose to control possessor for an action that may only target possessor's allies, must involve an attack, and must be offensive, with said action counting as involving the consumption of a Food consumable, Possessor is haunted and made the center of a repeating series of ghost stories involving the Living Rumor responsible for this curse as an RP effect

Haunted by The Gaunt Giant- (Passive Ability, Curse) Possessor is afflicted with Confusion: Fear at the start of each round, Possessor takes double Damage (not including Healing, to a max of 750,000,000 additional Damage) Possessor's opponents may choose to prevent possessor from being able to create, alter, or destroy Zones, Terrains, Phantom Terrains, or effects attached to Zones, Terrains, or Phantom Terrains, Possessor's opponents may choose before any action to remove any number of effects attached to Zones, Terrains, or Phantom Terrains by possessor, Possessor's opponents may ignore the minimum and maximum number of entities in rows, , Possessor is haunted and made the center of a repeating series of ghost stories involving the Living Rumor responsible for this curse as an RP effect

Haunted by The Eyeless Child- (Passive Ability, Curse) Possessor has a 50% chance of being forced to skip all actions each round, with things occurring before and after actions skipped in this manner still occurring, Possessor's opponents have a 25% chance of becoming undamagable for the duration of the round as a non-stacking buff at the start of each round, Possessor is afflicted with incurable instances of Pain, Wounded: Bleeding, and Impaired: Blind at the start of each battle that last until the end of that battle, Possessor is haunted and made the center of a repeating series of ghost stories involving the Living Rumor responsible for this curse as an RP effect

Haunted by The Bitter Surgeon's Skin- (Passive Ability, Curse) If possessor is not Immune to Dominion or being Devoured (or Reflect or Absorb either), possessor's actions are controlled by a consensus of opposing sides of battle, Possessor is haunted and made the center of a repeating series of ghost stories involving the Living Rumor responsible for this curse as an RP effect

Haunted by The Mother of Spiders- (Passive Ability, Curse) Possessor is afflicted with Venom at the start of each thread; each side of battle opposing possessor may summon 200 Insect or Undead entities whose name includes 'Spider', 'Arachnid', 'Widow', or 'Recluse' that are below Level 64 and are normally fightable for drops at the start of each round, Infliction chances of Poison and Venom are automatically successful on possessor, Possessor cannot become Immune to Poison or Venom, Possessor is haunted and made the center of a repeating series of ghost stories involving the Living Rumor responsible for this curse as an RP effect

Haunted by The Luminous Rot- (Passive Ability, Curse) Possessor has a 100% chance of being afflicted with Plague: Forver's Rot, Plague: Remade, and Dominion at the start of each round, with possessor's opponents being able to choose to become the source of these effects (with multiple opponents desiring this having the highest Level become the source and equal-Level-highest-Level cross-claimants having priority determined randomly), Possessor cannot Dodge attacks coming from opponents, Possessor's opponents may choose to be resurrected at the start of each round, gaining a non-stacking buff that gives its possessor's the subtypes Plant & Undead if they do so, Possessor is haunted and made the center of a repeating series of ghost stories involving the Living Rumor responsible for this curse as an RP effect

Haunted by The Obscene Butcher- (Passive Ability, Curse) Possessor's opponents have their stats and Damage dealt doubled, Possessor's opponents may choose to additionally possess the elements Pleasure & Terror, Possessor's opponents may choose to deal HP Drain to possessor instead of HP Damage, Possessor's opponents cannot have their decisions, actions, or attacks controlled or randomized by possessor, possessor's allies, or status effects or debuffs created by possessor or possesesor's allies, Possessor's opponents ignore the effects of minor and moderate negative status effects, Possessor is haunted and made the center of a repeating series of ghost stories involving the Living Rumor responsible for this curse as an RP effect

Marked by The Crimson Gentleman- (Passive Ability, Curse) Possessor is afflicted with Cursed: Damned at the start of each thread, Each of possessor's opponents may, before its first action of each round, replicate six actions of entities on the Enemy List that are normally fightable for drops that are equal to or below the greater of (that opponent's Level or Level 65) as though instances of those entities were performing those actions (with the same entity being selectable multiple times), Possessor is haunted and made the center of a repeating series of horror stories involving the Living Rumor & Arch-Devil responsible for this curse as an RP effect

Haunted by Maggie Nowhere- (Passive Ability, Curse) Possessor has a 100% chance of being afflicted with Confusion: Lonely and Confusion: Lost at the start of ecah round, Whenever possessor is afflicted with a negative status effect, each side of battle opposing possessor may choose to create a Battlespace, set the Terrain of that battlespace to 'Empty Metropolis', create a Zone of Terror & Void in that battlespace, and attach an effect to said Zone that causes possessor to count as Defeated while in that Zone, Possessor is haunted and made the center of a repeating series of ghost stories involving the Living Rumor responsible for this curse as an RP effect

Haunted by The Bat Tender- (Passive Ability, Curse) Quantities of Drain possessor takes are doubled, Possessor cannot Dodge Animals, Aerials, Undead, Horrors, or Living Rumors; each side of battle opposing possessor may summon 200 Animal, Aerial, or Undead entities whose name includes 'Bat' that are below Level 66 and are normally fightable for drops at the start of each round, Possessor is haunted and made the center of a repeating series of ghost stories involving the Living Rumor responsible for this curse as an RP effect

Haunted by Grandfather Greeley- (Passive Ability, Curse) All summons of possessor and possessor's allies are summoned Dead; at the start of each round, one of possessor's Dead summons is resurrected, and, if successfully resurrected, added to an opposing side of battle made up of uncontrolled summons, with this summon not being able to become controlled and being able to choose to count as possessing any base Consumable subtypes, Possessor is haunted and made the center of a repeating series of ghost stories involving the Living Rumor responsible for this curse as an RP effect

Haunted by Doctor Bird- (Passive Ability, Curse) Each of possessor's opponents may choose at the start of each round to scan possessor's stats, with said scan being unable to fail or be prevented, with possessor being unable to benefit from this scan or its results and possessor's opponents being unable to be penalized by possessor or possessor's allies for this scan or its results, Possessor's opponents may choose for their actions to gain or solely become any combination of elements that possessor is Weak to, Possessor's opponents have their infliction chances of Wounded, Confusion, and their sub-status effects doubled, Possessor is haunted and made the center of a repeating series of ghost stories involving the Living Rumor responsible for this curse as an RP effect

Elder Bear-Centipede Tentacle-Head- (Accessory, Bioaugmentation, Physical & Beast, 30,000,000 Gold) +30,000 Melee Attack, +30,000 STR, +300,000 HP as a bonus that stacks 5 times, Possessor may conduct 'Melee Attack' and 'Melee Overdrive' actions while in the back row, Possessor gains the subtypes Animal & Insect, Possessor counts as wielding an additional Whip, Possessor must be Level 20 or greater

kitsune106 wrote: 89/96
Kit level 79

Bears and Motorcycles

Has Unlocked the Warehouse Category "Bears and Motorcycles" at the Standard Warehouse

Lord Gadigan wrote: Kit has acquired 12 more tickets. Still working on that last pull. You can post in here again so it doesn't look like I'm the most recent one here.

kitsune106 wrote: reposting the pull:

89/108
Kit level 79

Bears and Motorcycles

Has Unlocked the Warehouse Category "Bears and Motorcycles" at the Standard Warehouse

Lord Gadigan wrote: Pyroclasmic Line-Cycle- (Transformation, Vehicle, Fire, 86,500,000 Gold)
Level 61
HP- #
MP- #
STR- #
AGI- #
CON- #
MIN- #
SPI- #
XP- 0
XP Needed- # (Standard Multiplier x1)
Minimum Level- 61
Defense- #, +# against Air
Defense against Stat Damage- #
Critical Chance- #%
Resilience- #%
To Hit- #%
Dodge- #%
Resistances and Immunities- Fire Immunity, 95% Energy Resistance, 50% Air Resistance, 50% Technology Resistance, Pain Immunity, Confusion Immunity (except Confusion: System Overload), Impaired Immunity, Poison Immunity, Diseased Immunity (except Diseased: Computer Virus), 122% Minor Status Effect Resistance, 61% Moderate Status Effect Resistance, 5% Major Status Effect Resistance
Prime Attribute- (Agility + Spirit)/2
Constant Effects-
Motorcycle- Possessor's name counts as including 'Motorcycle', Possessor gains the subtype Machine, Constant Effect
Drive Upon the Firelines- Whenever possessor switches rows, possessor may create a Zone of Fire or a Zone of Fire & Air, Constant Effect
Bringing the Inferno Behind It- Whenever possessor creates a Zone of Fire, possessor may, up to 20 times per round, deal # Flat Fire element Damage to up to 600,000 targets, Constant Effect
Blazingly Fast- Possessor gains +# AGI, +# SPI, and +# to its turn-order-determining stat sum for turn-order-determining purposes, Constant Effect
Abilities-
Red Spinner- # Damage, 300% inflicts Fatigued: Stun, Fire or Physical & Fire or Technology & Fire, 0 MP
Blazeblitz- # Damage, 300% inflicts Burning, 1 hit against 500,000, Fire, # MP
Infernojet- # Damage, Caster gains a non-stacking buff until the end of the round after the current round that provides +# AGI and +# SPI, Fire & Sonic, # MP
50,000 Blazebeam Barrage- # Damage, 200% inflicts Burning, 5 hits against 10,000, Fire, # MP
Line Burner- Caster, as a delayed action, deals # Flat Fire element Damage to all entities in target row at the start of the next round, Fire, # MP
Pycroclasmic Energizer- # Damage, Target obtains a non-stacking debuff that deals its possessor # Flat Energy element Damage whenever its possessor is given an additional action beyond those normally assigned to it in turn order by its turn-order-determining stat sum, Fire & Energy, # MP

kitsune106 wrote: 90/108

Double box scramble

kitsune106 wrote: 90/108


Effortlessly Divine (Requires Level 60+ and Deity status) Expand your divine purview with this! Gain additional divine domains! Also things related to what pantheons you're part of.
level 79
Planetary

from before:


Focus of Worship- (Passive Ability, Other: Worldbound God) Possessor's pets and summons may choose, when summoned, when equipped, or at the start of a round, if they possess no Patron Deity, for possessor to become their Patron Deity



Lesser Deific Domain: Wards- (Passive Ability, Other: Worldbound God) Possessor and possessor's allies gain +(200* Possessor's Level) Defense, Possessor gains 40% Warding Resistance, Possessor has RP powers connected to this divine domain


Bestow Worshipper Benefit: Protection from Base Elements- (Passive Ability, Other: Worldbound God) Possessor may choose for possessor's Devout Worshippers to obtain the following Worshipper Benefit: Protection from Base Elements- Possessor gains 5% Base Element Resistance, Worshipper Benefit

Lesser Deific Domain: Plants- (Passive Ability, Other: Worldbound God) Possessor's Plant allies gain +(Possessor Level * 200) to all stats, Possessor gains 15% Plant Resistance, Possessor has RP powers connected to this divine domain


Lesser Deific Domain: Madness- (Passive Ability, Other: Worldbound God) Possessor's actions may gain (Possessor Level * 3)% Inflicts Confusion, Possessor has RP powers connected to this divine domain

Mad God's Breath- (Passive Ability, Other: Worldbound God) When possessor summons an entity, if that entity chooses when summoned to become a Devout Worshipper of possessor or otherwise a Devout Worshipper of possessor at the time of its summoning, possessor may choose to afflict that entity with an instance of Insanity that gives its possessor Immunity to Major Negative Status Effects from sources that are below possessor's Level in addition to its other effects



Can Link to Multiple Planets- (Passive Ability, Other: Worldbound God) Possessor suffers no negative effects from failing to meet requirements of Worldbound God abilities regarding what Zones, Terrains, or Phantom Terrains possessor must be in (but does not count as being in them for other purposes when not in them)

Lesser Deific Domain: Light- (Passive Ability, Other: Worldbound God) Possessor's actions may gain (Possessor Level * 2)% Inflicts Awestruck, Possessor gains 40% Light Resistance, Possessor has RP powers connected to this divine domain


Bestow Worshipper Benefit: Glows With Inner Light- (Passive Ability, Other: Worldbound God) Possessor may choose for possessor's Devout Worshippers to obtain the following Worshipper Benefit: Glows With Inner Light- Possessor's presence counts as the presence of (Possessor's Level (to a max of Possessor's granting Patron Deity's Level)/10, rounded up) Zones of Light

Lesser Deific Domain: Love- (Passive Ability, Other: Worldbound God) Possessor's actions may gain (Possessor Level * 3)% Inflicts Charm: Lovestruck, Possessor has RP powers connected to this divine domain

Bestow Worshipper Benefit: Excellent Lover- (Passive Ability, Other: Worldbound God) Possessor may choose for possessor's Devout Worshippers to obtain the following Worshipper Benefit: Excellent Lover- At the start of each round, possessor may select a willing target to cause to regenerate (Possessor's Level (to a max of Possessor's granting Patron Deity's Level) * 1,000) HP and have a (Possessor's Level (to a max of Possessor's granting Patron Deity's Level) *4)% chance of inflicting Charm, Charm: Lovestruck, and Charm: Lust, Worshipper Benefit

Bestow Worshipper Benefit: Destined for Lasting Romance- (Passive Ability, Other: Worldbound God) Possessor may choose for possessor's Devout Worshippers to obtain the following Worshipper Benefit: Destined for Lasting Romance- Possessor's stat values may not be delinked by sources below (Possessor's Level, to a max of possessor's granting Patron Deity's Level) without possessor's permission, Worshipper Benefit

Lesser Deific Domain: Time- (Passive Ability, Other: Worldbound God) Possessor and possessor's allies are afflicted with Augmented: Haste at the start of each round, Possessor has RP powers connected to this divine domain

Bestow Worshipper Benefit: Temporally Hasted- (Passive Ability, Other: Worldbound God) Possessor may choose for possessor's Devout Worshippers to obtain the following Worshipper Benefit: Temporally Hasted- Possessor is afflicted with Augmented: Haste at the start of each round and gains the element Time, Worshipper Benefit

Bestow Worshipper Benefit: Unaging- (Passive Ability, Other: Worldbound God) Possessor may choose for possessor's Devout Worshippers to obtain the following Worshipper Benefit: Unaging- Possessor gains Fatigued: Elderly Immunity and 15% Time Resistance, Worshipper Benefit


Bestow Worshipper Benefit: Rapid Prayer- (Passive Ability, Other: Worldbound God) Possessor may choose for possessor's Devout Worshippers to obtain the following Worshipper Benefit: Rapid Prayer- Possessor may declare at the start of a round that possessor is praying rapidly; if possessor does so, possessor broadcasts the message ' is praying rapidly!', gains +((Possessor's Level, to a max of possessor's Patron Deity's Level -1)*100) to possessor's turn-order-determining stat sum for turn-order-determining purposes, may only conduct one action during the round, and may only perform 'Cast a Spell' actions that involve the casting of a Divine Magic spell during the round, Worshipper Benefit

Bestow Worshipper Benefit: Disjoined From Time- (Passive Ability, Other: Worldbound God) Possessor may choose for possessor's Devout Worshippers to obtain the following Worshipper Benefit: Disjoined From Time- Possessor gains Petrified: Time Stop Immunity, Dissolving: No Future Immunity, and 40% Time Resistance, Worshipper Benefit

Lord Gadigan wrote: Enjoys Being Worshipped- (Passive Ability, Other: Worldbound God) Possessor is afflicted with Elevated or Invigorated at the start of each round when possessor possesses at least 5 Devout Worshippers in the same battlespace

Give me a list of the second warehouse site's categories that you haven't unlocked yet, and pick one to add to your list (or let me know if you have them all).

kitsune106 wrote: 91/108
Kit will pick:
Things That Are On Fire to unlock

then tosses a ticket at it.

Warehouse Secondary Site, Base
Things that Start with 'J' Exactly as it says. This is exceptionally broad. Kit has unlocked this category in the Main Warehouse.
Cooking is Magical Culinary Arts spells and related gear.
Robot Dinosaur Emporium Robotic dinosaur pets and transformations.
Oddly-Sized Sports Memorabilia
Just Music Bardic Music spells, instruments and gear related to said. Also has a heavy sub-theme of Litigamancy and Law
Related to Goats Exactly as it sounds.
Magic Shoes Shoes!
Bears and Motorcycles Sometimes both at once. Kit has unlocked this category in the Main Warehouse.
Things That Are On Fire
Probably Bombs Bombs. Probably.

Warehouse Secondary Site, Unlocked
Can't Stop the Rock Probably earth and music-related things.
Stuff That Tastes Weird Unknown, not yet picked. Maybe food you don't want to eat. Probably any number of other things.
Heavily Disguised Things Unknown, not yet picked. Presumably things that aren't what they seem.
Fuzzy But Dangerous Things that happen to be fuzzy. Generally weapons. Probably also pets.
Balls, Both Large and Small Anything vaguely spherical. The upper and lower size limit on this is very, veeeeeeery generous.
Things Most People Don't Want Unknown, not yet picked. Probably not for the usual customer.

Kit's abilities:
Has Unlocked the Warehouse Category "Bears and Motorcycles" at the Standard Warehouse
Has Unlocked the Warehouse Category "Things that Start with 'J'" at the Standard Warehouse
Has Unlocked the Warehouse Category "Balls, Both Large and Small" at the Standard Warehouse

kitsune106 wrote: also has: Has Unlocked the Warehouse Category "It's Collectable!" at the Standard Warehouse

Lord Gadigan wrote: *Aunt Florence's Hair- (Accessory, Bioaugmentation, Fire, 65,000,000 Gold) +65,000 Ranged Attack, +65,000 MIN, +6,500 Defense against Stat Damage, All other individuals in wielder's battlespace have a 100% chance of being afflicted with Confusion and Confusion: Fear at the start of each round, Wielder is dealt 650,000 Flat Fire element Damage at the start of each round, Wielder Absorbs Fire from sources that are wielder's allies (including wielder), Wielder's attacks may gain the element Fire
MODRAAAAAAAAAAAAAGE
User avatar
Modrageball
Site Admin
Posts: 1292
Joined: Sun May 31, 2020 7:04 pm
Location: RAGE

Re: Kit and the Warehouse

Post by Modrageball »

kitsune106 wrote: 92/108


Effortlessly Divine (Requires Level 60+ and Deity status) Expand your divine purview with this! Gain additional divine domains! Also things related to what pantheons you're part of.
level 79
Planetary

from before:


Focus of Worship- (Passive Ability, Other: Worldbound God) Possessor's pets and summons may choose, when summoned, when equipped, or at the start of a round, if they possess no Patron Deity, for possessor to become their Patron Deity



Lesser Deific Domain: Wards- (Passive Ability, Other: Worldbound God) Possessor and possessor's allies gain +(200* Possessor's Level) Defense, Possessor gains 40% Warding Resistance, Possessor has RP powers connected to this divine domain


Bestow Worshipper Benefit: Protection from Base Elements- (Passive Ability, Other: Worldbound God) Possessor may choose for possessor's Devout Worshippers to obtain the following Worshipper Benefit: Protection from Base Elements- Possessor gains 5% Base Element Resistance, Worshipper Benefit

Lesser Deific Domain: Plants- (Passive Ability, Other: Worldbound God) Possessor's Plant allies gain +(Possessor Level * 200) to all stats, Possessor gains 15% Plant Resistance, Possessor has RP powers connected to this divine domain


Lesser Deific Domain: Madness- (Passive Ability, Other: Worldbound God) Possessor's actions may gain (Possessor Level * 3)% Inflicts Confusion, Possessor has RP powers connected to this divine domain

Mad God's Breath- (Passive Ability, Other: Worldbound God) When possessor summons an entity, if that entity chooses when summoned to become a Devout Worshipper of possessor or otherwise a Devout Worshipper of possessor at the time of its summoning, possessor may choose to afflict that entity with an instance of Insanity that gives its possessor Immunity to Major Negative Status Effects from sources that are below possessor's Level in addition to its other effects



Can Link to Multiple Planets- (Passive Ability, Other: Worldbound God) Possessor suffers no negative effects from failing to meet requirements of Worldbound God abilities regarding what Zones, Terrains, or Phantom Terrains possessor must be in (but does not count as being in them for other purposes when not in them)

Lesser Deific Domain: Light- (Passive Ability, Other: Worldbound God) Possessor's actions may gain (Possessor Level * 2)% Inflicts Awestruck, Possessor gains 40% Light Resistance, Possessor has RP powers connected to this divine domain

Enjoys Being Worshipped- (Passive Ability, Other: Worldbound God) Possessor is afflicted with Elevated or Invigorated at the start of each round when possessor possesses at least 5 Devout Worshippers in the same battlespace


Bestow Worshipper Benefit: Glows With Inner Light- (Passive Ability, Other: Worldbound God) Possessor may choose for possessor's Devout Worshippers to obtain the following Worshipper Benefit: Glows With Inner Light- Possessor's presence counts as the presence of (Possessor's Level (to a max of Possessor's granting Patron Deity's Level)/10, rounded up) Zones of Light

Lesser Deific Domain: Love- (Passive Ability, Other: Worldbound God) Possessor's actions may gain (Possessor Level * 3)% Inflicts Charm: Lovestruck, Possessor has RP powers connected to this divine domain

Bestow Worshipper Benefit: Excellent Lover- (Passive Ability, Other: Worldbound God) Possessor may choose for possessor's Devout Worshippers to obtain the following Worshipper Benefit: Excellent Lover- At the start of each round, possessor may select a willing target to cause to regenerate (Possessor's Level (to a max of Possessor's granting Patron Deity's Level) * 1,000) HP and have a (Possessor's Level (to a max of Possessor's granting Patron Deity's Level) *4)% chance of inflicting Charm, Charm: Lovestruck, and Charm: Lust, Worshipper Benefit

Bestow Worshipper Benefit: Destined for Lasting Romance- (Passive Ability, Other: Worldbound God) Possessor may choose for possessor's Devout Worshippers to obtain the following Worshipper Benefit: Destined for Lasting Romance- Possessor's stat values may not be delinked by sources below (Possessor's Level, to a max of possessor's granting Patron Deity's Level) without possessor's permission, Worshipper Benefit

Lesser Deific Domain: Time- (Passive Ability, Other: Worldbound God) Possessor and possessor's allies are afflicted with Augmented: Haste at the start of each round, Possessor has RP powers connected to this divine domain

Bestow Worshipper Benefit: Temporally Hasted- (Passive Ability, Other: Worldbound God) Possessor may choose for possessor's Devout Worshippers to obtain the following Worshipper Benefit: Temporally Hasted- Possessor is afflicted with Augmented: Haste at the start of each round and gains the element Time, Worshipper Benefit

Bestow Worshipper Benefit: Unaging- (Passive Ability, Other: Worldbound God) Possessor may choose for possessor's Devout Worshippers to obtain the following Worshipper Benefit: Unaging- Possessor gains Fatigued: Elderly Immunity and 15% Time Resistance, Worshipper Benefit


Bestow Worshipper Benefit: Rapid Prayer- (Passive Ability, Other: Worldbound God) Possessor may choose for possessor's Devout Worshippers to obtain the following Worshipper Benefit: Rapid Prayer- Possessor may declare at the start of a round that possessor is praying rapidly; if possessor does so, possessor broadcasts the message ' is praying rapidly!', gains +((Possessor's Level, to a max of possessor's Patron Deity's Level -1)*100) to possessor's turn-order-determining stat sum for turn-order-determining purposes, may only conduct one action during the round, and may only perform 'Cast a Spell' actions that involve the casting of a Divine Magic spell during the round, Worshipper Benefit

Bestow Worshipper Benefit: Disjoined From Time- (Passive Ability, Other: Worldbound God) Possessor may choose for possessor's Devout Worshippers to obtain the following Worshipper Benefit: Disjoined From Time- Possessor gains Petrified: Time Stop Immunity, Dissolving: No Future Immunity, and 40% Time Resistance, Worshipper Benefit

Lord Gadigan wrote: Kit Bobble-Head that Says 'I Feel DIVINE!'- (Item, Antiquity, Air & Magic, 380 Gold)

kitsune106 wrote: 93/108

Somewhere different

Lord Gadigan wrote: Reversible Cassette of Remalius's Greatest Workout Secrets- (Accessory, Trinket, Technology & Physical, 6,500,000 Gold) 200% inflicts or cures Fatigued, Impaired, Stat Drain: STR Drain, Stat Drain: AGI Drain, Stat Drain: CON Drain, Impaired: Obese, Wielder's actions count as involving an additional Bardic Music spell

Impaired: Obese (Possessor's Dodge value is halved, Possessor's turn-order-determining stat sum is halved for turn-order-determining purposes)

kitsune106 wrote: 94/108

Kit, level 79
A Tightrope Above the Abyss (Requires Level 40+)

Lord Gadigan wrote: *Knives of the Paramount Chef (Level 80, 0 XP, # XP Required, Standard Multiplier x16)

*Knives of the Paramount Chef- (Weaponx2 Aspect: Knives of the Paramount Chef, Knife, Glory & Fire, X Gold) +4,000,000 Melee Attack, 260% To Hit, +160% To Hit, 160% Critical, +160% Critical, Wielder cannot miss Foods and cannot be dodged by Foods, Wielder may spend an action to create 200 Temporary instances of any Food consumable that is in stock in the Shop that is worth under 200,000,000 Gold, Wielder's per-item bonus caps are doubled for this item

*Coat of the Paramount Chef- (Armor Aspect: Knives of the Paramount Chef, Light Armor, Glory & Warding, X Gold) +2,000,000 Defense, +2,000,000 CON, Food Immunity, Fire Immunity, Wounded Immunity, Poison Immunity, 80% Knife Resistance

*Hat of the Paramount Chef- (Accessory Aspect: Knives of the Paramount Chef, Hat, Glory & Air, X Gold) +2,000,000 Defense, +2,000,000 CON, Food consumables used by wearer deal an additional 20,000,000 points of HP and/or MP Healing, Wearer may choose not to consume the charges of Food consumables that wearer uses that are worth under 200,000,000 Gold

*Recipe Book of the Paramount Chef- (Item Aspect: Knives of the Paramount Chef, Resource, Glory & Wonder, X Gold) Possessor may create up to 2,000 Food or Drink consumables that are worth under 400,000,000 Gold that are for sale in the Shop each month by posting in the Shop and declaring which such consumables possessor is making

kitsune106 wrote: 95/108

Double scramble box

Lord Gadigan wrote: Unvisited Futures

Shrink-Wrapped New-Nexus-Rangers Action Figure- (Item, Antiquity, Energy & Physical, 6,500,000 Gold)

Days of War

*Nation Masher- (Weapon, Hammer, War & Destruction, 1,850,000,000 Gold) +1,850,000 Melee Attack, Wielder deals double Damage (to a max of 185,000,000 additional points) to Units, Large Structures, and Civilization-element targets as an effect that does not stack with effects that multiply Damage specifically against any of those three things, Wielder's 'Melee Overdrive' actions inflict a non-stacking debuff that makes its possessor unable to summon Units or Large Structures, Wielder's 'Melee Overdrive' attacks gain '1 hit against all opponents in wielder's battlespace', Wielder must be Level 60 or greater and must have 12 or greater Base STR

kitsune106 wrote: 96/108
Level 79 kit
Double scramble box

Lord Gadigan wrote: Pimp My Guild

Loom of Certain Futures- (Active Guild Benefit, 60,000,000 Gold) If possessor has this Guild Benefit active, possessor gains Suffocation: No Future Immunity and may choose to additionally possess the element Fate

Oddly-Sized Sports Memorabilia

Obviously-Huge Banner Announcing the Most Recent Time its Owner's Favorite Sports Team Lost and the Score- (Item, Antiquity, Air & Darkness, 17,500 Gold)

Lord Gadigan wrote: That Guild Benefit is Not for Sale

kitsune106 wrote: Kit will open her

Random Ultra-Festive Giftbox Plus- (Item, Ticket, Ice & Chaos & Hope, 40,000,000 Gold) Can be opened at the Warehouse for a roll on the Random Ultra-Festive Giftbox Plus table

Lord Gadigan wrote: Big Ribbon That Sadly Protects Against No Status Effects- (Accessory, Hat, Basic, 10,000 Gold) +10 Defense, +10 SPI

kitsune106 wrote: Festive Landscape Giftbox- (Item, Ticket, Ice & Fire & Hope, 40,000,000 Gold) Can be opened at the Warehouse for a roll on the Festive Landscape Giftbox table

Lord Gadigan wrote: Square Mile of River of Lanterns in a Random Dimension- (Item, Property, Darkness & Water & Fate & Warding, 30,000,000 Gold)

kitsune106 wrote: 97/108

Orkanit gets a ticket for
A Tightrope Above the abyss (40+)

Armocida wrote: I accept

Lord Gadigan wrote: Orkanith gets-

Disarmed Whenever Struck- (Passive Ability, Curse) Possessor unequips all weapons whenever an attack hits possessor

It lasts until Orkanith defeats a Level 60+ unique entity in combat in an RP thread despite being disarmed at least three times during the battle.

=========

Kit gets to unlock another beta-site Warehouse category at the main one

kitsune106 wrote: Unlocking Can't Stop the Rock Probably earth and music-related things.

98/106

Orka is again. Offered a ticket for tight rope across the abyss, level 40+

Armocida wrote: Orky will take it
MODRAAAAAAAAAAAAAGE
User avatar
Modrageball
Site Admin
Posts: 1292
Joined: Sun May 31, 2020 7:04 pm
Location: RAGE

Re: Kit and the Warehouse

Post by Modrageball »

Lord Gadigan wrote: The Suffering- (Passive Ability, Curse) Possessor is afflicted with Pain at the start of each round and cannot become Immune to, Absorb, Reflect, or fail to suffer negative effects from Pain; Possessor obtains -5 Base STR, -5 Base CON, -5 Base AGI, -5 Base MIN, and -5 Base SPI

It lasts until Orkanith gains a permanent Base Stat Point in an RP thread

kitsune106 wrote: 99/108
Level 79 kit
Ability-Granting Objects Items that grant abilities. Range from the ever-popular Phantom Shell Grain to Vessels of Power.

Lord Gadigan wrote: Fae Prince's Heartblood- (Permanent Consumable, Empowered Item, Magic & Blood & Life & Wood, 1 Charge, 80,000,000 Gold) Target willing player gains the ability 'Prince of Faerie' and 40 Counselor of Faerie Bonus Weeks

Prince of Faerie- (Passive Ability, Counselor of Faerie) +80,000 SPI, +40,000 AGI, +40,000 Magical Attack, +20% Dodge, 20% Fae Resistance, Possessor gains a 200% chance of optionally inflicting Charm on Fae, Possessor gains a 45% chance of optionally inflicting Dominion on Fae, Possessor may control the actions of lower Level Fae that are below Level 60 and non-unique

kitsune106 wrote: 100/108
Level 79 kit
Ability-Granting Objects Items that grant abilities. Range from the ever-popular Phantom Shell Grain to Vessels of Power.

Lord Gadigan wrote: Radioactive-Rhino-DNA Injector- (Permanent Consumable, Empowered Item, Atomic & Blood & Beast, 1 Charge, 85,000,000 Gold) Target willing player gains the ability 'Super Rhino Mode'

Super Rhino Mode- (Stance Ability, Other: Superhero) Possessor gains the subtypes Animal & Humanoid & Shapeshifter. Possessor gains +3 Base STR and +2 Base CON. Possessor's chances of inflicting Fatigued: Stun are increased by 30%. Possessor gains 30% Atomic Resistance and Poison: Irradiated Immunity. Possessor counts as possessing one additional Flux Baron ability for prerequisite purposes.

kitsune106 wrote: 101/108
Effortlessly Divine (Requires Level 60+ and Deity status) Expand your divine purview with this! Gain additional divine domains! Also things related to what pantheons you're part of.
level 79
Planetary

from before:


Focus of Worship- (Passive Ability, Other: Worldbound God) Possessor's pets and summons may choose, when summoned, when equipped, or at the start of a round, if they possess no Patron Deity, for possessor to become their Patron Deity



Lesser Deific Domain: Wards- (Passive Ability, Other: Worldbound God) Possessor and possessor's allies gain +(200* Possessor's Level) Defense, Possessor gains 40% Warding Resistance, Possessor has RP powers connected to this divine domain


Bestow Worshipper Benefit: Protection from Base Elements- (Passive Ability, Other: Worldbound God) Possessor may choose for possessor's Devout Worshippers to obtain the following Worshipper Benefit: Protection from Base Elements- Possessor gains 5% Base Element Resistance, Worshipper Benefit

Lesser Deific Domain: Plants- (Passive Ability, Other: Worldbound God) Possessor's Plant allies gain +(Possessor Level * 200) to all stats, Possessor gains 15% Plant Resistance, Possessor has RP powers connected to this divine domain


Lesser Deific Domain: Madness- (Passive Ability, Other: Worldbound God) Possessor's actions may gain (Possessor Level * 3)% Inflicts Confusion, Possessor has RP powers connected to this divine domain

Mad God's Breath- (Passive Ability, Other: Worldbound God) When possessor summons an entity, if that entity chooses when summoned to become a Devout Worshipper of possessor or otherwise a Devout Worshipper of possessor at the time of its summoning, possessor may choose to afflict that entity with an instance of Insanity that gives its possessor Immunity to Major Negative Status Effects from sources that are below possessor's Level in addition to its other effects



Can Link to Multiple Planets- (Passive Ability, Other: Worldbound God) Possessor suffers no negative effects from failing to meet requirements of Worldbound God abilities regarding what Zones, Terrains, or Phantom Terrains possessor must be in (but does not count as being in them for other purposes when not in them)

Lesser Deific Domain: Light- (Passive Ability, Other: Worldbound God) Possessor's actions may gain (Possessor Level * 2)% Inflicts Awestruck, Possessor gains 40% Light Resistance, Possessor has RP powers connected to this divine domain

Enjoys Being Worshipped- (Passive Ability, Other: Worldbound God) Possessor is afflicted with Elevated or Invigorated at the start of each round when possessor possesses at least 5 Devout Worshippers in the same battlespace


Bestow Worshipper Benefit: Glows With Inner Light- (Passive Ability, Other: Worldbound God) Possessor may choose for possessor's Devout Worshippers to obtain the following Worshipper Benefit: Glows With Inner Light- Possessor's presence counts as the presence of (Possessor's Level (to a max of Possessor's granting Patron Deity's Level)/10, rounded up) Zones of Light

Lesser Deific Domain: Love- (Passive Ability, Other: Worldbound God) Possessor's actions may gain (Possessor Level * 3)% Inflicts Charm: Lovestruck, Possessor has RP powers connected to this divine domain

Bestow Worshipper Benefit: Excellent Lover- (Passive Ability, Other: Worldbound God) Possessor may choose for possessor's Devout Worshippers to obtain the following Worshipper Benefit: Excellent Lover- At the start of each round, possessor may select a willing target to cause to regenerate (Possessor's Level (to a max of Possessor's granting Patron Deity's Level) * 1,000) HP and have a (Possessor's Level (to a max of Possessor's granting Patron Deity's Level) *4)% chance of inflicting Charm, Charm: Lovestruck, and Charm: Lust, Worshipper Benefit

Bestow Worshipper Benefit: Destined for Lasting Romance- (Passive Ability, Other: Worldbound God) Possessor may choose for possessor's Devout Worshippers to obtain the following Worshipper Benefit: Destined for Lasting Romance- Possessor's stat values may not be delinked by sources below (Possessor's Level, to a max of possessor's granting Patron Deity's Level) without possessor's permission, Worshipper Benefit

Lesser Deific Domain: Time- (Passive Ability, Other: Worldbound God) Possessor and possessor's allies are afflicted with Augmented: Haste at the start of each round, Possessor has RP powers connected to this divine domain

Bestow Worshipper Benefit: Temporally Hasted- (Passive Ability, Other: Worldbound God) Possessor may choose for possessor's Devout Worshippers to obtain the following Worshipper Benefit: Temporally Hasted- Possessor is afflicted with Augmented: Haste at the start of each round and gains the element Time, Worshipper Benefit

Bestow Worshipper Benefit: Unaging- (Passive Ability, Other: Worldbound God) Possessor may choose for possessor's Devout Worshippers to obtain the following Worshipper Benefit: Unaging- Possessor gains Fatigued: Elderly Immunity and 15% Time Resistance, Worshipper Benefit


Bestow Worshipper Benefit: Rapid Prayer- (Passive Ability, Other: Worldbound God) Possessor may choose for possessor's Devout Worshippers to obtain the following Worshipper Benefit: Rapid Prayer- Possessor may declare at the start of a round that possessor is praying rapidly; if possessor does so, possessor broadcasts the message ' is praying rapidly!', gains +((Possessor's Level, to a max of possessor's Patron Deity's Level -1)*100) to possessor's turn-order-determining stat sum for turn-order-determining purposes, may only conduct one action during the round, and may only perform 'Cast a Spell' actions that involve the casting of a Divine Magic spell during the round, Worshipper Benefit

Bestow Worshipper Benefit: Disjoined From Time- (Passive Ability, Other: Worldbound God) Possessor may choose for possessor's Devout Worshippers to obtain the following Worshipper Benefit: Disjoined From Time- Possessor gains Petrified: Time Stop Immunity, Dissolving: No Future Immunity, and 40% Time Resistance, Worshipper Benefit

Armocida wrote: Kit has offered the third ticket if the offer stands I’m feeling ballsy tonight

kitsune106 wrote: actually, 101/108

Orka, for Tigthrope above the abyss, (level 40+), if he approves... DO YOU FEEL LUCKY?

Armocida wrote: Idk if lucky is the word but yes I accept

Lord Gadigan wrote: Orkanith gets-

Keeps Drowning in Stupid Places- (Passive Ability, Curse) Possessor has a 100% chance of being afflicted with Drowning at the start of each round if possessor is not in a Zone of Water and has not died due to Damage from the status effect Drowning (not counting its sub-status effects) yet in the same thread

It lasts until Orkanith intentionally tracks down and slays a unique sea creature or until he manages to die of drowning inside a locked room with no other people present and no sources of liquids at a party attended by at least 10 unique individuals, at least one of whom is a detective, in an RP thread

===============

Kit unlocks another beta-site category at the main Warehouse.

kitsune106 wrote: 102/108

Can't stop the rock for the ticket.


Things Most People Don't Want will ulocked:

Lord Gadigan wrote: *The Unstoppable Boulder- (Weapon, Stone, Earth, 800,000,000 Gold) +800,000 Melee Attack, +800,000 Ranged Attack, +800,000 Magical Attack, Paralyzed Immunity, +50% Petrified Resistance, Wielder ignores the Resistances, Immunities, Reflections, and Absorptions of lower-Level entities below Level 80; At the start of each round, if none of wielder's other attacks or actions have yet repeated, wielder may, at the same cost as the previous use, repeat a non-Overcrash attack that incorporated one of this item's attack bonuses, being able to choose different targets for this repeated attack; This item additionally counts as possessing the subtypes Deadly Item, Throwing Weapon, and Orb, Wielder must be Level 60 or greater

kitsune106 wrote: 103/108

Double box scramble!

kitsune106 wrote: Kit's level 79

Lord Gadigan wrote: Commandments of the Seething Idol

* THOU SHALT NOT EAT THE FLESH OF HUMANS
Until Kit breaks this commandment in an RP thread (battle threads do not count), Kit gains +50% Minor Negative Status Effect Resistance.

The already-open thread with the wendigo doesn't count, for reference. If that happens again, though, you're out.

============================================

%Water of Eternal Unity- (Permanent Consumable, Minor Artifact, Water & Eternity, 1 Charge, X Gold) User, if a willing PC of Level 60 or greater who is not being controlled by any entity, may choose to permanently retire and become unable to be unretired; if user does so, user's character slot is transformed into a Keybearer Character Slot

kitsune106 wrote: Kit level 79

104/108

FrI'm upper realms

Lord Gadigan wrote: Heaven Quill- (Weapon, Wand, Light & Air, 275,000,000 Gold) +275,000 Magical Attack, +2,750,000 MP as a non-stacking bonus, 200% inflicts Awestruck, Wielder may inflict up to 5 minor or moderate status effects on each ally at the start of each round, Wielder must be Level 40 or greater

kitsune106 wrote: 105/108

Double box scramble

Lord Gadigan wrote: Somewhat Odd

Bag of Line-Dancing Miniature Elephants Made of Dread-Basilisk-Blood-Coated Swords- (Weapon, Throwing Weapon, War & Beast, 37,500,000 Gold) +37,500 Ranged Attack, 15% inflicts Petrified, 15% inflicts Instant Death, Wielder's 'Ranged Attack', 'Point Blank', and 'Ranged Overdrive' actions count as involving the casting of a Dance spell and count as involving twenty additional Animals that are also Golems and Swords, Wielder must be Level 20 or greater and must possess the abilities 'Slayer' and 'Assassin'

Recent, By Some Vague Approximation Of The Word

Grandmaster's Gouda- (Permanent Consumable, Empowered Item, Hax, 1 Charge, 2,000,000,000 Gold) Target PC who does not possess the award 'Has Partaken of a Very Rare Meal' and who possesses Expert tier-abilities in at least five classes gains 80 bonus weeks and the award 'Has Partaken of a Very Rare Meal'

kitsune106 wrote: 106/108

Double box scramble
MODRAAAAAAAAAAAAAGE
User avatar
Modrageball
Site Admin
Posts: 1292
Joined: Sun May 31, 2020 7:04 pm
Location: RAGE

Re: Kit and the Warehouse

Post by Modrageball »

Lord Gadigan wrote: It's Collectable!

Battle Arena Member Greatest Hits Figure Collection: Tia - That One Time She Opened A Fake Car Wash And Robbed People- (Item, Antiquity, Water & Darkness, 19,500 Gold)

Things Most People Don't Want

*Belt that Improves Kit- (Accessory, Belt, Magic & Physical, 300,000,000 Gold) +30,000 to all uncapped stats, +30,000 Defense against Stat Damage, 100% Minor Status Effect Resistance, Wearer is Immune to sources below Level 60, Wearer must be Level 60 or greater and must be a unique Battle Arena Member whose name includes 'Kit' and does not include 'Fake' or 'Clone'

==================

Kit has unlocked another beta-site category at the main warehouse.

kitsune106 wrote: 107/08
Unvisited futures


What if kit was evil?

kitsune106 wrote: Cooking is Magical Culinary Arts spells and related gear


Is unlocked.


[quote="Lord Gadigan"}
Separate from this pick, Kit gets a 9 Tailed Kitsune.
[/quote]


kitsune106 wrote: Repeating

107/08
Unvisited futures


What if kit was evil?

Lord Gadigan wrote: Banner of Nexus-Within-Shade- (Accessory, Magic Item, Darkness & Astral & Civilization, 180,000,000 Gold) +180,000 to all stats, Wielder's allies gain +9,000 to all stats as a non-stacking bonus, Zones of Light cannot be created by sources below Level 80, Wielder must be Level 40 or greater

kitsune106 wrote: 108/108
Tightrope Above the abyss

Kit. Level 79

Final ticket. Go big or go home.

Lord Gadigan wrote: Constant Essence Bleed- (Passive Ability, Curse) Possessor's Level is reduced by 10, Possessor's opponents gain +1 Level (to a max of possessor's Level, not counting reductions from this ability)

Lord Gadigan wrote: Thread moved for updating.
MODRAAAAAAAAAAAAAGE
User avatar
Modrageball
Site Admin
Posts: 1292
Joined: Sun May 31, 2020 7:04 pm
Location: RAGE

Re: Kit and the Warehouse

Post by Modrageball »

Summary

Kit gets:

20 Skill Points

Commandment:
*THOU SHALT NOT EAT THE FLESH OF HUMANS
Until Kit breaks this commandment in an RP thread (battle threads do not count), Kit gains +50% Minor Negative Status Effect Resistance.

Constant Essence Bleed- (Passive Ability, Curse) Possessor's Level is reduced by 10, Possessor's opponents gain +1 Level (to a max of possessor's Level, not counting reductions from this ability)

Earned the Ire of the Genie Sultan- (Passive Ability, Curse) Possessor, in RP threads, may be attacked by Genies and Wish-empowered mercenaries between Level 40 and Level 80; For each unique entity attracted by this Curse that possessor defeats, possessor, in addition to entity-specific rewards, gains 1 Fame, 20 Weirdworker Bonus Weeks, 20 Elementalist Bonus Weeks, and 20 Conjurer Bonus Weeks; This Curse tracks how many of these entities have been defeated and vanishes once 5 have been defeated

Extremely Haunted- (Passive Ability, Curse) Possessor, in RP threads, may be attacked by Undead and Living Rumors between Level 60 and Level 90; For each unique entity attracted by this Curse that possessor defeats, possessor, in addition to entity-specific rewards, gains 1 Fame, 20 Deathless One Bonus Weeks, 20 Necromancer Bonus Weeks, and 20 Warlock Bonus Weeks; This Curse tracks how many of these entities have been defeated and vanishes once 10 have been defeated

Gore-Explosion Vulnerability- (Passive Ability, Curse) Possessor takes 125% Damage. Possessor obtains -150% Resilience. If possessor is Criticalled, possessor is afflicted with Wounded, Wounded: Bleeding, and Wounded: Maimed. If possessor dies, each of possessor's opponents may choose to gain a non-stacking buff that gives its possessor the element Blood, with entities that take this option being afflicted with Elevated.

Haunted by Grandfather Greeley- (Passive Ability, Curse) All summons of possessor and possessor's allies are summoned Dead; at the start of each round, one of possessor's Dead summons is resurrected, and, if successfully resurrected, added to an opposing side of battle made up of uncontrolled summons, with this summon not being able to become controlled and being able to choose to count as possessing any base Consumable subtypes, Possessor is haunted and made the center of a repeating series of ghost stories involving the Living Rumor responsible for this curse as an RP effect

Haunted by Maggie Nowhere- (Passive Ability, Curse) Possessor has a 100% chance of being afflicted with Confusion: Lonely and Confusion: Lost at the start of ecah round, Whenever possessor is afflicted with a negative status effect, each side of battle opposing possessor may choose to create a Battlespace, set the Terrain of that battlespace to 'Empty Metropolis', create a Zone of Terror & Void in that battlespace, and attach an effect to said Zone that causes possessor to count as Defeated while in that Zone, Possessor is haunted and made the center of a repeating series of ghost stories involving the Living Rumor responsible for this curse as an RP effect

Haunted by The Bat Tender- (Passive Ability, Curse) Quantities of Drain possessor takes are doubled, Possessor cannot Dodge Animals, Aerials, Undead, Horrors, or Living Rumors; each side of battle opposing possessor may summon 200 Animal, Aerial, or Undead entities whose name includes 'Bat' that are below Level 66 and are normally fightable for drops at the start of each round, Possessor is haunted and made the center of a repeating series of ghost stories involving the Living Rumor responsible for this curse as an RP effect

Haunted by The Gaunt Giant- (Passive Ability, Curse) Possessor is afflicted with Confusion: Fear at the start of each round, Possessor takes double Damage (not including Healing, to a max of 750,000,000 additional Damage) Possessor's opponents may choose to prevent possessor from being able to create, alter, or destroy Zones, Terrains, Phantom Terrains, or effects attached to Zones, Terrains, or Phantom Terrains, Possessor's opponents may choose before any action to remove any number of effects attached to Zones, Terrains, or Phantom Terrains by possessor, Possessor's opponents may ignore the minimum and maximum number of entities in rows, , Possessor is haunted and made the center of a repeating series of ghost stories involving the Living Rumor responsible for this curse as an RP effect

Haunted by The Grinning Man's Reflection- (Passive Ability, Curse) Possessor cannot Reflect anything, Possessor has a 100% chance of being afflicted with Confusion: Fear or Confusion: Overwhelmed by Laughter at the start of each round, Wielder is afflicted with Instant Death if wielder is afflicted with both Confusion: Fear and Confusion: Overwhelmed by Laughter, Possessor is haunted and made the center of a repeating series of ghost stories involving the Living Rumor responsible for this curse as an RP effect

Haunted by The Jolly Piemaker- (Passive Ability, Curse) Possessor is afflicted with an incurable instance of Fatigued: Starvation at the start of each thread, Possessor gains no benefits from Food or Drink consumables, At the end of each round, one randomly determined side of battle opposing possessor may choose to control possessor for an action that may only target possessor's allies, must involve an attack, and must be offensive, with said action counting as involving the consumption of a Food consumable, Possessor is haunted and made the center of a repeating series of ghost stories involving the Living Rumor responsible for this curse as an RP effect

Haunted by The Luminous Rot- (Passive Ability, Curse) Possessor has a 100% chance of being afflicted with Plague: Forver's Rot, Plague: Remade, and Dominion at the start of each round, with possessor's opponents being able to choose to become the source of these effects (with multiple opponents desiring this having the highest Level become the source and equal-Level-highest-Level cross-claimants having priority determined randomly), Possessor cannot Dodge attacks coming from opponents, Possessor's opponents may choose to be resurrected at the start of each round, gaining a non-stacking buff that gives its possessor's the subtypes Plant & Undead if they do so, Possessor is haunted and made the center of a repeating series of ghost stories involving the Living Rumor responsible for this curse as an RP effect

Haunted by The Mother of Spiders- (Passive Ability, Curse) Possessor is afflicted with Venom at the start of each thread; each side of battle opposing possessor may summon 200 Insect or Undead entities whose name includes 'Spider', 'Arachnid', 'Widow', or 'Recluse' that are below Level 64 and are normally fightable for drops at the start of each round, Infliction chances of Poison and Venom are automatically successful on possessor, Possessor cannot become Immune to Poison or Venom, Possessor is haunted and made the center of a repeating series of ghost stories involving the Living Rumor responsible for this curse as an RP effect

Haunted by The Obscene Butcher- (Passive Ability, Curse) Possessor's opponents have their stats and Damage dealt doubled, Possessor's opponents may choose to additionally possess the elements Pleasure & Terror, Possessor's opponents may choose to deal HP Drain to possessor instead of HP Damage, Possessor's opponents cannot have their decisions, actions, or attacks controlled or randomized by possessor, possessor's allies, or status effects or debuffs created by possessor or possesesor's allies, Possessor's opponents ignore the effects of minor and moderate negative status effects, Possessor is haunted and made the center of a repeating series of ghost stories involving the Living Rumor responsible for this curse as an RP effect

Haunted by The Thing that Watches- (Passive Ability, Curse) Possessor cannot reset battle to earlier points and is afflicted with Cursed, Plague, and Insanity if battle is reset, Possessor is haunted and made the center of a repeating series of ghost stories involving the Living Rumor responsible for this curse as an RP effect

Haunted by The Voice Within Red Static- (Passive Ability, Curse) Possessor may not willingly link its values to the values of any other individual; at the start of each round, each opposing side of possessor's side of battle may choose to link possessor's HP or MP to the HP or MP of a chosen individual that is either on its side or on possessor's side; possessor's opponents may target possessor from any battlespace, Possessor is haunted and made the center of a repeating series of ghost stories involving the Living Rumor responsible for this curse as an RP effect

Haunted by The Weeping Swordswoman- (Passive Ability, Curse) Possessor is afflicted with Confusion: Depression at the start of each round, Possessor's opponents may choose for their attacks to inflict one of Pain, Wounded, Wounded: Bleeding, or Wounded: Maimed on possessor, Possessor's opponents may choose, before one of their actions, to a max of four times per round per side of battle, to forgo one of their actions to deal 650,000 Flat Terror & War element Damage to possessor, with things that would occur before and after said action still occurring, Possessor is haunted and made the center of a repeating series of ghost stories involving the Living Rumor responsible for this curse as an RP effect

Marked by The Crimson Gentleman- (Passive Ability, Curse) Possessor is afflicted with Cursed: Damned at the start of each thread, Each of possessor's opponents may, before its first action of each round, replicate six actions of entities on the Enemy List that are normally fightable for drops that are equal to or below the greater of (that opponent's Level or Level 65) as though instances of those entities were performing those actions (with the same entity being selectable multiple times), Possessor is haunted and made the center of a repeating series of horror stories involving the Living Rumor & Arch-Devil responsible for this curse as an RP effect

Paradise Pill Addiction- (Passive Ability, Curse) Each week, possessor must consume 1 Paradise Pill in the Shop; if possessor does not, possessor's 'Has Heaven in the Mind' ability is replaced with the ability 'Paradise Pill Withdrawal'; if possessor does, possessor's 'Paradise Pill Withdrawal' ability is replaced with the ability 'Has Heaven in the Mind'; if possessor does not for 30 consecutive weeks, possessor loses the abilities 'Paradise Pill Addiction', 'Has Heaven in the Mind', and 'Paradise Pill Withdrawal'




Has Heaven in the Mind- (Passive Ability, Blessing) Possessor suffers no negative effects from the status effects Confusion, Charm, Pain, Poison, Disease, Voidstruck, Mindblasted, or Wounded, Possessor is dealt 1,000,000 Flat Whimsy & Faith & Psychic element HP Healing at the start of each round, Possessor cannot be prevented from being resurrected by sources below Level 60, Possessor may cast spells as though possessor possessed a Patron Deity even if possessor does not




Chip Away Mental Defenses- (Passive Ability, Architect) If possessor is wielding a Tool or Axe whose name includes 'Pick', 'Shovel', or 'Mattock', whenever possessor would deal MIN Damage that is not Healing to a target, possessor applies a debuff to that target that stacks 200 times that provides -200 Defense against MIN Damage

Excavate the Heart's Contents from the Pathways of the Mind- (Passive Ability, Architect) Possessor's 'Excavate Insanity' technique may gain a 30% chance of inflicting or curing Dominion and a 100% chance of inflicting or curing Charm

Mind-Shattering Strike- (Technique Ability, Architect) Possessor may use 'Mind-Shattering Strike' in conjunction with a 'Melee Attack' or 'Melee Overdrive' action so long as no other technique is used and possessor has a Tool or Axe whose name includes 'Pick', 'Shovel', or 'Mattock' equipped. Said action gains +60,000 Melee Attack, a 200% chance of inflicting Confusion, a 100% chance of inflicting Mindblasted, and a 30% chance of inflicting Insanity and removes all Psychic element buffs from sources below Level 60 from its target.

Psyche-Manifesting Pickaxe Blow- (Technique Ability, Architect) Possessor may use 'Psyche-Manifesting Pickaxe Blow' in conjunction with a 'Melee Attack' or 'Melee Overdrive' action so long as no other technique is used and possessor has a Tool or Axe whose name includes 'Pick', 'Shovel', or 'Mattock' equipped. Said action gains +35,000 Melee Attack, may deal no Damage, may deal 3,500 MIN Damage, cures all Possession and Haunting effects on target from Mindshadows below user's Level that are below Level 80, allows the target to optionally summon up to 5 Mindshadows of lower Level than the target that are normally fightable for drops on the Enemy List (with a max of 5 summoned per target).



Crisis Overcrash: Golden Rapture- (Technique Ability, Heavenly Protector) Possessor may use 'Crisis Overcrash: Golden Rapture' in conjunction with an 'Overdrive' or 'Ultimate Attack' action so long as possessor's MP is not set to 0, possessor has been in a Crisis Zone for the ends of the previous two rounds, possessor is currently in a Crisis Zone, no other technique or overcrash is being used, and possessor is an Angel, Celestial, or Deva. Said action gains +400,000 Magical Attack, gains '1 hit against all', may move its targets who are not equal Level to or greater Level than user to the existing battlespace of user's choice, unsummons its targets who are Daemons, Devils, and Demons, removes buffs and debuffs from its targets that grant their possessors the subtype Undead, ignores the Resistances and Immunities of non-unique entities below Level 80 and unique entities below Level 60, and has a 100% chance of inflicting Cursed: Damned and Vanished on opponents of user who are not greater Level than user. Said action sets its user's MP to 0 for the remainder of the thread.



Ghost Hunter- (Skill Tree, Hunter)
[][][][][]- Possessor gains +5% To Hit against Undead whose name includes 'Ghost' or who possess a Constant Effect whose name includes 'Incorporeal' for each box marked; each box costs 1 Skill Point
[][][][][]- Possessor gains +3% Critical against Undead for each box marked; each box costs 1 Skill Point
[]- Possessor may spend an action to scan the stats of an Undead whose name includes 'Ghost' or who possesses a Constant Effect whose name includes 'Incorporeal'; the box costs 3 skill points
[]- Possessor ignores Dodge bonuses provided by Constant Effects whose name includes 'Incorporeal'; the box costs 8 skill points
[]- Possessor is Immune to debuffs that come from abilities whose name includes 'Possess' or 'Possession' that result in possessor's actions being controlled or possessor being treated as a transformation; the box costs 10 skill points



Warpspeed Jousting- (Technique Ability, Lancer) Possessor may use 'Warpspeed Jousting' in conjunction with a 'Melee Overdrive' action so long as no other technique is used and possessor is wielding a unique Spear weapon called '*The Star Lance from Elgath'Thronginn'. Said action gains +135,000 Melee Attack, deals full Damage to the back row, cannot miss targets who are below Level 80, and may, if no entity of Level 80 or greater or that is both Level 60 or greater and greater Level than wielder in either wielder's current battlespace or wielder's chosen destination battlespace objects, wielder may, at the beginning of said action, move to another battlespace and target entities in that battlespace with said action.



Preserve Extracted Brain- (Passive Ability, Mad Scientist) Once per round, possessor may choose to place a buff on a dying individual that prevents (dying or being dead) from removing MIN increasing buffs, but that, if removed, removes all MIN-increasing buffs on its possessor if its possessor is dead at the time of its removal



Fleet Footed Messenger- (Skill Tree, Monk)
[][][][][]- Possessor gains +5% Dodge for each box marked; each box costs 1 Skill Point
[]- Possessor gains +500 to possessor's turn-order-determining stat sum if the box is marked; the box costs 5 skill points
[]- Possessor may gain an additional action once per battle that may only be a 'Switch Rows' action if the box is marked; the box costs 5 skill points
[]- Possessor may gain an additional action once per battle that may only be a 'Trade' action if the box is marked; the box costs 5 skill points
[]- Once per thread possessor may gain an additional action after completing a 'Trade' action if the box is marked; the box costs 12 skill points



Viceduke of Vice- (Passive Ability, Pactmaker) Possessor's infliction chances of Charm: Lust, Poison: Drunk, and Poison: High are increased by 30%, Possessor may prevent lower Level entities from inflicting Charm: Lust, Poison: Drunk, and Poison: High, Possessor may choose to sextuple the HP and MP costs of Dark Magic and Demon Magic for lower Level individuals



Mindscape-Boring Movement- (Passive Ability, Wanderer) Possessor gains Mindblasted: Lost in Thought Immunity, Possessor may, up to once per round, when possessor moves from one row to another row, destroy a Zone of Psychic created by a lower-Level entity or remove an effect attached to a Zone of Psychic that comes from a lower-Level entity, Effects attached to Zones of Psychic by entities below Level 60 cannot prevent possessor from moving to other rows or battlespaces

Warp Step- (Passive Ability, Wanderer) Possessor gains +35% Dodge, Possessor gains +3 Move, Possessor's Movetype becomes Warp



Knows Some Smelly Goblins- (Passive Ability, Warlord) Humanoids and Fae summoned by possessor whose name includes 'Goblin' may natrually have their names gain the prefix 'Smelly ' and, if they do, naturally gain the effect 'Smells Vile- Entities in the same battlespace as possessor who do not possess the Constant Effect 'Smells Vile' have a 50% chance of being afflicted with Pain: Nauseous at the start of each round and when possessor enters their battlespace, Constant Effect'



Elected President of Mayors- (Passive Ability, Wind Duke) Possessor gains +5 Fame, Possessor may, at the start of any round, choose to have a 60% chance of inflicting Dominion on any entity whose name includes 'Mayor', Possessor may, at the start of any round, choose to give any willing entity of lower Level's name the prefix 'Mayor ', Possessor may, at the start of any round, choose to give any entity of lower Level a debuff that removes the word 'Mayor' from its possessor's name



Unfathomable Undercrash: Cool Thy Numbers and Thy Tits, Thot- (Technique Ability, Other: Cosmic Mathematician) Possessor may use 'Unfathomable Undercrash: Cool Thy Numbers and Thy Tits, Thot' in conjunction with an 'Overdrive' or 'Ultimate Attack' action so long as possessor has not previously used an Undercrash during the thread, no other Technique, Undercrash, or Overcrash is being used, and possessor has a unique Container named 'Yeet Boi Ebineezer's Skateboard Protractor' equipped. Said action gains +49,000 Melee Attack, becomes solely the elements Ice & Numerals, and applies an unremovable debuff to one of its targets that prevents its possessor's stats from being altered by buffs, debuffs, or status effects from sources that are not 5 Levels greater than its source, prevents its possessor from benefiting from minor positive status effects, and that prevents its possessor from inflicting Charm. Said action's user may not, as an effect that is not a debuff, use Overcrashes the remainder of the thread.



Wielder of Glanfloojdottmundr- (Passive Ability, Other: Legend) Possessor may equip 'Glanfloojdottmundr: Cannon-Shield of the Landhawk Lord'



Bestow Worshipper Benefit: Destined for Lasting Romance- (Passive Ability, Other: Worldbound God) Possessor may choose for possessor's Devout Worshippers to obtain the following Worshipper Benefit: Destined for Lasting Romance- Possessor's stat values may not be delinked by sources below (Possessor's Level, to a max of possessor's granting Patron Deity's Level) without possessor's permission, Worshipper Benefit

Bestow Worshipper Benefit: Disjoined From Time- (Passive Ability, Other: Worldbound God) Possessor may choose for possessor's Devout Worshippers to obtain the following Worshipper Benefit: Disjoined From Time- Possessor gains Petrified: Time Stop Immunity, Dissolving: No Future Immunity, and 40% Time Resistance, Worshipper Benefit

Bestow Worshipper Benefit: Excellent Lover- (Passive Ability, Other: Worldbound God) Possessor may choose for possessor's Devout Worshippers to obtain the following Worshipper Benefit: Excellent Lover- At the start of each round, possessor may select a willing target to cause to regenerate (Possessor's Level (to a max of Possessor's granting Patron Deity's Level) * 1,000) HP and have a (Possessor's Level (to a max of Possessor's granting Patron Deity's Level) *4)% chance of inflicting Charm, Charm: Lovestruck, and Charm: Lust, Worshipper Benefit

Bestow Worshipper Benefit: Glows With Inner Light- (Passive Ability, Other: Worldbound God) Possessor may choose for possessor's Devout Worshippers to obtain the following Worshipper Benefit: Glows With Inner Light- Possessor's presence counts as the presence of (Possessor's Level (to a max of Possessor's granting Patron Deity's Level)/10, rounded up) Zones of Light

Bestow Worshipper Benefit: Protection from Base Elements- (Passive Ability, Other: Worldbound God) Possessor may choose for possessor's Devout Worshippers to obtain the following Worshipper Benefit: Protection from Base Elements- Possessor gains 5% Base Element Resistance, Worshipper Benefit

Bestow Worshipper Benefit: Rapid Prayer- (Passive Ability, Other: Worldbound God) Possessor may choose for possessor's Devout Worshippers to obtain the following Worshipper Benefit: Rapid Prayer- Possessor may declare at the start of a round that possessor is praying rapidly; if possessor does so, possessor broadcasts the message '<Possessor> is praying rapidly!', gains +((Possessor's Level, to a max of possessor's Patron Deity's Level -1)*100) to possessor's turn-order-determining stat sum for turn-order-determining purposes, may only conduct one action during the round, and may only perform 'Cast a Spell' actions that involve the casting of a Divine Magic spell during the round, Worshipper Benefit

Bestow Worshipper Benefit: Temporally Hasted- (Passive Ability, Other: Worldbound God) Possessor may choose for possessor's Devout Worshippers to obtain the following Worshipper Benefit: Temporally Hasted- Possessor is afflicted with Augmented: Haste at the start of each round and gains the element Time, Worshipper Benefit

Bestow Worshipper Benefit: Unaging- (Passive Ability, Other: Worldbound God) Possessor may choose for possessor's Devout Worshippers to obtain the following Worshipper Benefit: Unaging- Possessor gains Fatigued: Elderly Immunity and 15% Time Resistance, Worshipper Benefit

Can Link to Multiple Planets- (Passive Ability, Other: Worldbound God) Possessor suffers no negative effects from failing to meet requirements of Worldbound God abilities regarding what Zones, Terrains, or Phantom Terrains possessor must be in (but does not count as being in them for other purposes when not in them)

Enjoys Being Worshipped- (Passive Ability, Other: Worldbound God) Possessor is afflicted with Elevated or Invigorated at the start of each round when possessor possesses at least 5 Devout Worshippers in the same battlespace

Focus of Worship- (Passive Ability, Other: Worldbound God) Possessor's pets and summons may choose, when summoned, when equipped, or at the start of a round, if they possess no Patron Deity, for possessor to become their Patron Deity

Lesser Deific Domain: Light- (Passive Ability, Other: Worldbound God) Possessor's actions may gain (Possessor Level * 2)% Inflicts Awestruck, Possessor gains 40% Light Resistance, Possessor has RP powers connected to this divine domain

Lesser Deific Domain: Love- (Passive Ability, Other: Worldbound God) Possessor's actions may gain (Possessor Level * 3)% Inflicts Charm: Lovestruck, Possessor has RP powers connected to this divine domain

Lesser Deific Domain: Madness- (Passive Ability, Other: Worldbound God) Possessor's actions may gain (Possessor Level * 3)% Inflicts Confusion, Possessor has RP powers connected to this divine domain

Lesser Deific Domain: Plants- (Passive Ability, Other: Worldbound God) Possessor's Plant allies gain +(Possessor Level * 200) to all stats, Possessor gains 15% Plant Resistance, Possessor has RP powers connected to this divine domain

Lesser Deific Domain: Time- (Passive Ability, Other: Worldbound God) Possessor and possessor's allies are afflicted with Augmented: Haste at the start of each round, Possessor has RP powers connected to this divine domain

Lesser Deific Domain: Wards- (Passive Ability, Other: Worldbound God) Possessor and possessor's allies gain +(200* Possessor's Level) Defense, Possessor gains 40% Warding Resistance, Possessor has RP powers connected to this divine domain

Mad God's Breath- (Passive Ability, Other: Worldbound God) When possessor summons an entity, if that entity chooses when summoned to become a Devout Worshipper of possessor or otherwise a Devout Worshipper of possessor at the time of its summoning, possessor may choose to afflict that entity with an instance of Insanity that gives its possessor Immunity to Major Negative Status Effects from sources that are below possessor's Level in addition to its other effects








%*Glanfloojdottmundr: Cannon-Shield of the Landhawk Lord- (Weapon, Other: Weapon of Legend, Physical & Air, Lv. 59, X Gold) +236,000 Defense, +118,000 Melee Attack, +236,000 Ranged Attack, 120% Resilience, 240% inflicts Fatigued: Stun, Fatigued: Stun Immunity, Wielder's pets and summons whose name includes 'Landhawk' gain +23,000 to all stats as a non-stacking bonus, This item possesses the subtype Shield, This item may not normally be equipped unless a proper ability is possessed
XP: 0
XP Needed: # (Standard Multiplier x1 (x10 artifact in terms of power), raised to x60 to bypass Level 60 barrier)

*Nation Masher- (Weapon, Hammer, War & Destruction, 1,850,000,000 Gold) +1,850,000 Melee Attack, Wielder deals double Damage (to a max of 185,000,000 additional points) to Units, Large Structures, and Civilization-element targets as an effect that does not stack with effects that multiply Damage specifically against any of those three things, Wielder's 'Melee Overdrive' actions inflict a non-stacking debuff that makes its possessor unable to summon Units or Large Structures, Wielder's 'Melee Overdrive' attacks gain '1 hit against all opponents in wielder's battlespace', Wielder must be Level 60 or greater and must have 12 or greater Base STR

*Staff of the Dreaming Future- (Weapon, Staff, Dream & Hope & Time, 450,000,000 Gold) +450,000 Magical Attack, +400,000 Melee Attack, +450,000 SPI, +4,500,000 MP as a non-stacking bonus, Wielder's Fantasmic allies obtain +40,000 to all stats as a non-stacking buff, Wielder may spend an action to summon up to 5 Fantasmics below Level 90 from the Enemy List, with this action optionally being delayed up to 24 rounds

*The Unstoppable Boulder- (Weapon, Stone, Earth, 800,000,000 Gold) +800,000 Melee Attack, +800,000 Ranged Attack, +800,000 Magical Attack, Paralyzed Immunity, +50% Petrified Resistance, Wielder ignores the Resistances, Immunities, Reflections, and Absorptions of lower-Level entities below Level 80; At the start of each round, if none of wielder's other attacks or actions have yet repeated, wielder may, at the same cost as the previous use, repeat a non-Overcrash attack that incorporated one of this item's attack bonuses, being able to choose different targets for this repeated attack; This item additionally counts as possessing the subtypes Deadly Item, Throwing Weapon, and Orb, Wielder must be Level 60 or greater



Bobbobattian Flypaper- (Weapon, Deadly Item, Earth & Acid, 14,500,000 Gold) +14,000 Melee Attack, 150% inflicts Paralyzed: Adhered

Pompadour Megachinchilla of Atomic Doomfury- (Weapon, Deadly Item, Atomic & Destruction & Cute Pets, 67,500,000 Gold) +67,500 Ranged Attack, 100% inflicts Poison: Irradiated, 15% inflicts Crippled: Devastated, 'Ranged Attack' actions involving this item's attack bonus ignore To Hit reductions on their performer that come from debuffs that are present on their performer, This item additionally possesses the subtypes Animal and Throwing Weapon


Flames of Inferno- (Weapon, Force, Fire & Acid & Atomic & Law & Evil, 230,000,000 Gold) +230,000 Melee Attack, +230,000 Ranged Attack, +230,000 Magical Attack, 300% inflicts Poison: Irradiated and Hexed, 150% inflicts Burning and Dissolving, 30% inflicts Cursed and Smitten: Great Atrocity, Wielder must be Level 40 or greater


Dyzoslo Pistol- (Weapon, Gun, Chaos & Energy, 16,500,000 Gold) +1 Ranged Attack, 100% inflicts Confusion, Charm, Pain, Poison, Stat Drain, Impaired: Rewind, Poison: Atrophying Toxin, Stat Drain: DODGE Drain, Charm: Pacified, Confusion: Dizzy, Confusion: Paranoia, Hexed: Ill Fortune, Impaired: Mute, Poison: Damage Effect, and Poison: Numbing Agent

Normalizer- (Weapon, Gun, Basic, 75,000,000 Gold) +75,000 Ranged Attack, Wielder's 'Ranged Attack' actions, if hitting a single non-allied target below wielder's Level that is below Level 80, remove all buffs, debuffs, and status effects from that target


Celestial Clarion- (Weapon, Instrument, Light & Sonic, 210,000,000 Gold) +210,000 Magical Attack, +210,000 SPI, +2,100,000 MP as a non-stacking bonus, 240% To Hit, Wielder may not be prevented from applying buffs to Celestials, Angels, Devas, Aisurii, or Illuminated by sources below Level 80, Wielder must be Level 40 or greater


Juicy Cannon Shield- (Weapon, Shield, Physical & Acid, 99,500 Gold) +120 Defense, +40 Melee Attack, +110 Ranged Attack, 5% inflicts Fatigued: Stun, wielder's 'Ranged Attack' and 'Ranged Overdrive' actions count as involving the use of a Food consumable whose name is 'Orange Banana Melon Fruit' and a Drink consumable whose name is 'Apple Grape Orange Mango Banana Fruit Juice', and may gain 'May Heal'


Heart of the Undying- (Weapon, Stone, Darkness & Life, 160,000,000 Gold) +160,000 Magical Attack, +160,000 SPI, Wielder's Undead allies are resurrected at the end of every round, Wielder must be Level 40 or greater


Bag of Line-Dancing Miniature Elephants Made of Dread-Basilisk-Blood-Coated Swords- (Weapon, Throwing Weapon, War & Beast, 37,500,000 Gold) +37,500 Ranged Attack, 15% inflicts Petrified, 15% inflicts Instant Death, Wielder's 'Ranged Attack', 'Point Blank', and 'Ranged Overdrive' actions count as involving the casting of a Dance spell and count as involving twenty additional Animals that are also Golems and Swords, Wielder must be Level 20 or greater and must possess the abilities 'Slayer' and 'Assassin'



Heaven Quill- (Weapon, Wand, Light & Air, 275,000,000 Gold) +275,000 Magical Attack, +2,750,000 MP as a non-stacking bonus, 200% inflicts Awestruck, Wielder may inflict up to 5 minor or moderate status effects on each ally at the start of each round, Wielder must be Level 40 or greater

Transdimensional Cataclysm Rod- (Weapon, Wand, Fire & Destruction & Spatial, 268,000,000 Gold) +268,000 Magical Attack, 30% inflicts Crippled, At the start of each round, wielder may deal (1,000,000 * the number of battlespaces that wielder possesses at least 5 different Memento of Ruin allies in, to a max of 10 such battlespaces) Flat Fire & Destruction & Spatial element Damage to all entities in any one battlespace, with this Damage not being dealable to entities above wielder's Level who are in a different battlespace than wielder, Wielder must be Level 40 or greater


Prison of Endless Teeth- (Weapon, Other: Box, Physical & Beast & Spatial & Terror, 145,000,000 Gold) +145,000 Melee Attack, +145,000 Ranged Attack, +145,000 Magical Attack, 175% inflicts Confusion: Fear, 50% inflicts Entombed: Oublietted, 5% inflicts Vanished, 5% inflicts Instant Death, At the start of each round, one of wielder's attacks from the previous round that targeted an individual who is currently afflicted with Confusion: Fear or Entombed: Oublietted may be repeated against that individual so long as none of wielder's other attacks already repeated on same round, Wielder must be Level 40 or greater



Fission Key- (Weapon, Other: Keyring, 63,000,000 Gold) +63,000 Magical Attack, 100% inflicts Poison: Irradiated, Each of wielder's 'Magical Attack' actions may replicate an Atomic element action performable by an Atomic element entity on the Enemy List that is below Level 80, below wielder's Level, and normally fightable for drops, doing so as though an instance of said entity is performing said ability





Corset of REALLY Tight Squeezes- (Armorx.5, Clothes, Physical, 5,000,000 Gold) +5,000 Defense, +5,000 AGI, Wearer may not be prevented from targeting entities in the back row by entities below Level 60 who are in the front row of any row-order formation, Wearer may choose to count as up to 900,000 fewer entities for row-order purposes (to a minimum of 1), Wearer is dealt 50,000 Flat Physical element Damage at the start of each round and has a 95% chance of being afflicted with Pain and Suffocation at the start of each round

Suit that Makes Its Wearer the President- (Armor, Clothes, Air & Civilization & Psychic, 30,000,000 Gold) +30,000 Defense, 100% inflicts Charm, +10 Fame as a non-stacking bonus, Wearer becomes the controller of Large Structure and Unit summons that were summoned by entities 10 or more Levels below wearer's Level that are below Level 70

T-Shirt of the Swole Vegan Giant-Buster- (Armorx.5, Clothes, Physical & Earth & Sonic, 31,500,000 Gold) +31,500 Defense, +31,500 STR, +31,500 CON, 75% Resilience, Wearer gains a buff at the start of each round that stacks 200 times, all instances of this buff are removed if wearer deals Drain to a non-Plant entity or consumes a Food item whose name does not include 'Vegan', at the start of each round, this item announces "<Wearer's Name> IS GETTING HELLA BUFF FROM WORKING OUT AND HASN'T EATEN MEAT OR ANIMAL PRODUCTS IN <The number of rounds since either the start of battle or the last time that wearer dealt Drain to a non-Plant entity or consumed a Food item whose name does not include 'Vegan'> DAYS! BOOYAH! ASK <Wearer's Name> ABOUT WORKOUT TIPS AND FOR ADVICE ON HOW YOU CAN IMPROVE YOUR DIET! MEAT IS MURDER! YOLO, BITCHES!"



Hyper-Strength-Booster Exo-Frame- (Armor, Power Armor, Technology & Physical, 60,000,000 Gold) +30,000 Defense, +60,000 Melee Attack, +60,000 STR, Wielder may choose to use a Base STR of 20 instead of wielder's own Base STR



Robe of the Renewed Forest- (Armor, Robe, Wood & Life, 17,350,000 Gold) +17,500 Defense, +17,500 MIN, +15,500 SPI, +175,000 HP as a non-stacking bonus, Wearer regenerates 17,500 HP at the start of each round, Wearer is cured of one minor negative status effect at the start of each round, Wearer may, up to once per battle, spend an action to re-create all Zones, Terrains, and Phantom Terrains that were destroyed by opponents of wearer during the previous round and the current round, provided said destruction was not performed by a source 20 or more Levels greater than wearer, with said re-creation undoing the removal of effects attached to those Zones, Terrains, and Phantom Terrains, retaining the original sources for the effects whose destruction was undone , with sources Level 80 or greater being able to object to wearer undoing the destruction of some or all of their specific effects, Wearer must be Level 20 or greater



Anglefish Scales- (Armor, Other: Pelt, Water & Spatial, 177,000,000 Gold) +177,000 Defense, 250% To Hit, 75% Dodge, Wearer cannot be hit by sources below Level 60, Wearer cannot miss targets below Level 80, Wearer is Immune to sources below Level 40, Wearer must be Level 40 or greater





*Aunt Florence's Hair- (Accessory, Bioaugmentation, Fire, 65,000,000 Gold) +65,000 Ranged Attack, +65,000 MIN, +6,500 Defense against Stat Damage, All other individuals in wielder's battlespace have a 100% chance of being afflicted with Confusion and Confusion: Fear at the start of each round, Wielder is dealt 650,000 Flat Fire element Damage at the start of each round, Wielder Absorbs Fire from sources that are wielder's allies (including wielder), Wielder's attacks may gain the element Fire



*Belt that Improves Kit- (Accessory, Belt, Magic & Physical, 300,000,000 Gold) +30,000 to all uncapped stats, +30,000 Defense against Stat Damage, 100% Minor Status Effect Resistance, Wearer is Immune to sources below Level 60, Wearer must be Level 60 or greater and must be a unique Battle Arena Member whose name includes 'Kit' and does not include 'Fake' or 'Clone'



Elder Bear-Centipede Tentacle-Head- (Accessory, Bioaugmentation, Physical & Beast, 30,000,000 Gold) +30,000 Melee Attack, +30,000 STR, +300,000 HP as a bonus that stacks 5 times, Possessor may conduct 'Melee Attack' and 'Melee Overdrive' actions while in the back row, Possessor gains the subtypes Animal & Insect, Possessor counts as wielding an additional Whip, Possessor must be Level 20 or greater



Abdelringogian Fractal-Iris Cage- (Accessory, Container, Grandeur & Spatial & Wood & Knowledge, 1,212,301,000 Gold) If wielder would be afflicted with Crippled: Blinded to the Nature of the Purpose, wielder may instead remove the text of one of wielder's equipped or carried Container accessories that does not already possess said debuff as a non-stacking debuff that is held by that item

Celas Costume- (Accessory, Container, Wood & Moon, 3,000,000 Gold) Wearer's Base STR becomes 5, Wearer's Base AGI becomes 2, Wearer's Base CON becomes 5, Wearer's Base MIN becomes 1, Wearer's Base SPI becomes 3, Wearer's name becomes 'Costume', Wearer counts as having a Grand Armor armor named 'Celas' equipped that is also an Aquatic


Microwave that Sets Food's Temperature to 'Unpleasantly Tepid'- (Accessory, Gadget, Ice & Energy, 115,000 Gold) Food consumables used by wielder gain a 75% chance of inflicting Pain: Discomfort and do not inflict buffs


47,319,208 Statue of a Yak with Destructo-Laser-Cannons in Its Eyes- (Accessory, Gadget, Technology & Psychic & Energy, 4,500,000 Gold) Wielder may deal 45,000 Flat Technology & Psychic & Energy element Damage to up to 2 targets at the start of each round, Wielder counts as possessing an additional Animal & Golem & Robot ally



Big Ribbon That Sadly Protects Against No Status Effects- (Accessory, Hat, Basic, 10,000 Gold) +10 Defense, +10 SPI



Banner of Nexus-Within-Shade- (Accessory, Magic Item, Darkness & Astral & Civilization, 180,000,000 Gold) +180,000 to all stats, Wielder's allies gain +9,000 to all stats as a non-stacking bonus, Zones of Light cannot be created by sources below Level 80, Wielder must be Level 40 or greater

Candelabra of the Forgotten Dawn- (Accessory, Magic Item, Time & Light & Astral & Stasis, 1,000,000,000 Gold) Wielder's opponents below Level 99 that are not 20 or more Levels greater than wielder that are bosses cannot summon entities through their Boss Effects on the first round of battle, Wielder must be Level 60 or greater

Dragon-Redirecting Weathervane- (Accessory, Magic Item, Draco & Air & Magic, 63,500,000 Gold) Up to three times per round, wielder may redirect an attack or action performed by a Dragon below Level 60

Horn of Foreign Fruits- (Accessory, Magic Item, Energy & War & Hope & Moon & Truth, 30,000,000 Gold) Wielder treats Energy, War, Hope, Moon, and Truth as nonbase elements, Wielder's opponents below Level 60 who are not 5 or more Levels greater than wielder treat Energy, War, Hope, Moon, and Truth as nonbase elements

Stone of the Seven Sages- (Accessory, Magic Item, Magic, 77,777,770 Gold) +77,777 Magical Attack, +77,777 MIN, +77,777 SPI, +777,777 MP as a bonus that stacks 7 times, 40% Magic Resistance, Ritual Magic spells cast by wielder may count as including 7 additional casters who possess abilities with the same names as wielder's abilities



Ring of Djeenk- (Accessory, Ring, Ice & Magic, 14,500,000 Gold) Once per battle, when an item would be stolen from wielder, it instead is not stolen; Wielder's Fatigued: Sleep infliction chances are increased by 50% as a bonus that stacks twice



Invisible Weathervane- (Accessory, Trinket, Air, 40,000 Gold) 15% inflicts Confusion, At the start of each round, wielder is informed of the name of a random base element that wielder is not in a Zone of if such an element exists

Malignant Soul-Anchor- (Accessory, Trinket, Evil & Spatial, 180,000,000 Gold) 30% inflicts Cursed: Damned on every non-wielder individual who is not a Demon, Devil, or Daemon at the start of each round

Mr. Fly's Easily-Lost Golfball- (Accessory, Trinket, Air, 50 Gold) This item has a 25% chance of exiting the thread at the start of each round

Obnoxiously-Titanic Bowling Trophy for Ants- (Accessory, Trinket, Earth, 160,000,000 Gold) +1,600,000 HP as a non-stacking bonus, Wielder's Insect allies gain +50% To Hit with Orbs, Wielder counts as possessing a Constant Effect named 'Hypermassive', No other individual below Level 80 can be in the back row of wielder's row-order formation if wielder is in the back row, Wielder may choose to count as 120,000,000,000 additional entities for row-order purposes, Wielder cannot be a passenger of entities below Level 80 and cannot be Devoured by entities below Level 80

Reversible Cassette of Remalius's Greatest Workout Secrets- (Accessory, Trinket, Technology & Physical, 6,500,000 Gold) 200% inflicts or cures Fatigued, Impaired, Stat Drain: STR Drain, Stat Drain: AGI Drain, Stat Drain: CON Drain, Impaired: Obese, Wielder's actions count as involving an additional Bardic Music spell

Skillet Covered in Anti-Plague Seasoning- (Accessory, Trinket, Life & Fire & Earth, 65,000,000 Gold) Food items wielder uses gain '60% cures Plague'

Solid Mortar- (Accessory, Trinket, Earth & Physical, 200,000 Gold) Wielder's Home Base gains +2,000 HP as a bonus that stacks 3 times

Stay-Frosty Underwear- (Accessory, Trinket, Ice, 15,000 Gold) Wielder gains Charm: Lust Immunity





Cloversugar Luck-Cookie- (Consumable, Food, Earth & Fortune, 1 Charge, 7,000,000 Gold) Target acquires a non-stacking buff that provides +50% To Hit, +50% Dodge, +50% Critical, and +50% Resilience


100 Paradise Pill- (Consumable, Other: Drug, Whimsy & Faith & Toxin, 1 Charge, 20,000,000 Gold) Satiates addiction; Has RP effects




*Essence Injector: Rosaline Fabrice, Masterwork of the Artificer Velimir- (Permanent Consumable, Essence Sphere, Light, 1 Charge, X Gold) User's name becomes '"Lady Rosaline", Masterwork No. 53 of Artificer Velimir Fabrice', User's subtype becomes Clockwork, User's element becomes Light, User's Base STR becomes 4, User's base AGI becomes 18, User's base CON becomes 29, user's base MIN becomes 5, User's base SPI becomes 4, User obtains an award to reflect user's new total number of base stat points, User becomes Level 59 and completes and acquires awards for all Seal Tasks below that point, User's Fame becomes 28, All of user's awards that are RP-thread-based gain ' In a Past Life as Someone Else' appended to their end, User's abilities are replaced with the abilities on 'Rosaline List 1', excluding any Of the Tales abilities that might be on that list.
(http://battle-arena.online/forum/viewto ... 1131#p1131)

Fae Prince's Heartblood- (Permanent Consumable, Empowered Item, Magic & Blood & Life & Wood, 1 Charge, 80,000,000 Gold) Target willing player gains the ability 'Prince of Faerie' and 40 Counselor of Faerie Bonus Weeks

Grandmaster's Gouda- (Permanent Consumable, Empowered Item, Hax, 1 Charge, 2,000,000,000 Gold) Target PC who does not possess the award 'Has Partaken of a Very Rare Meal' and who possesses Expert tier-abilities in at least five classes gains 80 bonus weeks and the award 'Has Partaken of a Very Rare Meal'

Radioactive-Rhino-DNA Injector- (Permanent Consumable, Empowered Item, Atomic & Blood & Beast, 1 Charge, 85,000,000 Gold) Target willing player gains the ability 'Super Rhino Mode'

Water of Eternal Unity- (Permanent Consumable, Minor Artifact, Water & Eternity, 1 Charge, X Gold) User, if a willing PC of Level 60 or greater who is not being controlled by any entity, may choose to permanently retire and become unable to be unretired; if user does so, user's character slot is transformed into a Keybearer Character Slot



*Mount Luquastraviirat, Dwelling-House of the Serpents of Sea and Flame- (Item, Property, Water & Fire & Earth, 415,000,000 Gold)

'HEY BOZO, YOU SHOYLD WORSHIP KIT!' The Pamphlet- (Item, Antiquity, Fire, 60 Gold)

A Box Containing A Fallen Candle- (Item, Antiquity, Terror, 300 Gold)

Battle Arena Member Greatest Hits Figure Collection: Tia - That One Time She Opened A Fake Car Wash And Robbed People- (Item, Antiquity, Water & Darkness, 19,500 Gold)

Coffee Brewer that Runs on MaaaaaAAAAAAaaaaaagic- (Item, Antiquity, Magic & Water & Earth, 17,000 Gold)

Corporealized Foulness- (Item, Antiquity, Darkness & Earth & Water & Psychic & Magic, 1,450,000 Gold)

Kit Bobble-Head that Says 'I Feel DIVINE!'- (Item, Antiquity, Air & Magic, 380 Gold)

Obviously-Huge Banner Announcing the Most Recent Time its Owner's Favorite Sports Team Lost and the Score- (Item, Antiquity, Air & Darkness, 17,500 Gold)

Photo of Kot the Bed and Geo the Rock Posing Together (Or Just Having Been Placed Next to Each Other?)- (Item, Antiquity, Earth & Air, 500 Gold)

Portrait of Forcystus, Lord of Nexus- (Item, Antiquity, Evil & Law & Rot, 7,500,000 Gold)

Shrink-Wrapped New-Nexus-Rangers Action Figure- (Item, Antiquity, Energy & Physical, 6,500,000 Gold)


5 Adaptive Miracle Matter- (Item, Material, Void & Astral & Wonder & Faith & Progress, 500,000,000 Gold)

3 Cosmic Embryo- (Item, Material, Life & Astral & Time, 275,000,000 Gold)

2 Star Emperor's Steel- (Item, Material, Astral & Nobility & Glory & Metal, 400,000,000 Gold)

3 Titanthrone Ivory- (Item, Material, Glory & Nobility & Faith & Time & Progress, 250,000,000 Gold)



Square Mile of River of Lanterns in a Random Dimension- (Item, Property, Darkness & Water & Fate & Warding, 30,000,000 Gold)









*Dame Marianne's Concerningly-Fancy Umbrella- (Artifact, Level 59, 0 XP, # XP Required, Standard Multiplier x100, Power x1)

*Dame Marianne's Concerningly-Fancy Umbrella- (Weapon Aspect: Dame Marianne's Concerningly-Fancy Umbrella, Bladecane, Whimsy & Grandeur & Spatial & Dream, X Gold) +59,000 Melee Attack, +59,000 Magical Attack, -59,000 MIN, +59,000 SPI, +59% Dodge, 100% inflicts Charm: Impressed, 100% inflicts Confusion: Fear: Disconcerted, Wielder's offensive an non-offensive actions gain a 1% chance of inflicting Vanished (with this status effect infliction addition not making said actions count as offensive against targets below wielder's Level if they otherwise would not), At the start of each round, wielder has a 25% chance of obtaining a non-stacking debuff that lasts until the end of the round that makes its possessor unable to target opponents and that makes its possessor unable to be targeted by lower-Level opponents, Wielder cannot be inside Zones, All individuals in wielder's battlespace (including wielder) have a 75% chance of being afflicted with Charm: Wanderlust and Charm: Impressed at the start of each round, Wielder treats this item's name as though it were 'The Somewhereelsebrella, I Think?'



*Knives of the Paramount Chef (Level 80, 0 XP, # XP Required, Standard Multiplier x16)

*Knives of the Paramount Chef- (Weaponx2 Aspect: Knives of the Paramount Chef, Knife, Glory & Fire, X Gold) +4,000,000 Melee Attack, 260% To Hit, +160% To Hit, 160% Critical, +160% Critical, Wielder cannot miss Foods and cannot be dodged by Foods, Wielder may spend an action to create 200 Temporary instances of any Food consumable that is in stock in the Shop that is worth under 200,000,000 Gold, Wielder's per-item bonus caps are doubled for this item

*Coat of the Paramount Chef- (Armor Aspect: Knives of the Paramount Chef, Light Armor, Glory & Warding, X Gold) +2,000,000 Defense, +2,000,000 CON, Food Immunity, Fire Immunity, Wounded Immunity, Poison Immunity, 80% Knife Resistance

*Hat of the Paramount Chef- (Accessory Aspect: Knives of the Paramount Chef, Hat, Glory & Air, X Gold) +2,000,000 Defense, +2,000,000 CON, Food consumables used by wearer deal an additional 20,000,000 points of HP and/or MP Healing, Wearer may choose not to consume the charges of Food consumables that wearer uses that are worth under 200,000,000 Gold

*Recipe Book of the Paramount Chef- (Item Aspect: Knives of the Paramount Chef, Resource, Glory & Wonder, X Gold) Possessor may create up to 2,000 Food or Drink consumables that are worth under 400,000,000 Gold that are for sale in the Shop each month by posting in the Shop and declaring which such consumables possessor is making




Mattock of the Diamond Mind (Level 60, 0 XP, # XP Required, Standard Multiplier x11)

*Mattock of the Diamond Mind- (Weapon Aspect: Mattock of the Diamond Mind, Tool, Psychic & Earth & Physical, X Gold) +200,000 Melee Attack, +200,000 MIN, 240% inflicts Confusion, 120% inflicts Mindblasted, 30% inflicts Insanity, Wielder's 'Melee Attack', 'Powerful Attack', 'Attack with Finesse', and 'Melee Overdrive' actions may use Mind as their Prime Attribute, Wielder's 'Mental Overdrive' actions may use Strength as their Prime Attribute, Wielder's Melee Attack capping is based on Mind, Wielder's attacks deal 20,000 MIN Damage, Wielder's attacks that incorporate one of this weapon's attack bonuses may apply a debuff that stacks 200 times that provides -2,000 Defense against MIN Damage, Wielder may spend an action to give target individual +20,000 MIN as a buff that stacks 20 times, Wielder's 'Melee Overdrive' actions automatically Critical Mindshadows, Wielder gains +120% To Hit against Mindshadows as an uncapped bonus, Wielder may spend an action to cure Confusion, Mindblasted, or Insanity, Once per round, wielder may choose to Reflect (a Psychic element attack or an attack that deals MIN Damage) that comes from an equal or lower Level source, Once per thread, wielder may Transfer a minor, moderate, or major status effect affecting wielder to the target of one of wielder's 'Melee Overdrive' actions, This weapon additionally possesses the subtype Axe

*Mindswarm Omega- (Weaponx0 Aspect: Mattock of the Diamond Mind, Assault Matrix, Psychic, X Gold) +200,000 Ranged Attack, +200,000 Magical Attack, +200,000 MIN, +2,000,000 MP as a non-stacking bonus, Wielder's Ranged Attack capping is based on Mind, Wielder's Magical Attack capping is based on Mind, Wielder's attacks deal 20,000 MIN Damage, Wielder's 'Mental Overdrive' actions gain '12 hits against 10,000,000', Wielder's 'Ranged Attack', 'Ranged Overdrive', 'Snipe', 'Point Blank', 'Magical Attack', and 'Overdrive' actions may use Mind as their Prime Attribute, Wielder's MIN Damage cap is increased by 20%, Wielder counts as possessing 2,000,000 additional Mindshadow & Bio-Horror allies, Wielder's turn-order-determining stat becomes Mind, Wielder's HP-determining stat becomes Mind, Wielder's MP-determining stat becomes Mind, Wielder may spend an action to acquire a Temporary copy of a Psychic Power spell that is in stock in the Shop that is worth 200,000,000 Gold or less and equip that spell, Psychic Power spells cost wielder 200,000 less MP to cast, Wielder gains 10 Spell slots that may not be used for purposes other than carrying spells, may only carry Psychic Power Spells, and may not be converted into other types of slots by individuals below Level 100

*Chief Mind-Excavator's Psychocosmosuit- (Armor Aspect: Mattock of the Diamond Mind, Power Armor, Psychic & Spatial, X Gold) +200,000 Defense, +200,000 MIN, +2,000,000 MP as a non-stacking bonus, 90% Resilience, +60% Dodge if wearer is in a Zone of Psychic, Wielder's Defense capping is based on Mind, Wearer may spend an action to enter any battlespace (that contains a Zone of Psychic, an individual with the ability 'Psychic' or 'Mind Lord', or a Mindshadow) so long as no entity of Level 60 or greater in wielder's battlespace or the battlespace wearer is entering objects, 50% Psychic Resistance, 15% Mindshadow Resistance, Confusion Immunity, Charm Immunity, Pain Immunity, Stat Drain: MIN Drain Immunity, Mindblasted Immunity, Suffocation Immunity, Insanity Immunity





The Twelve Balls of Calibrinatrii the Juggler (Level 60, 0 XP, # XP Required, Standard Multiplier x10)

*The Twelve Balls of Calibrinatrii the Juggler- (Weaponx2 Aspect: The Twelve Balls of Calibrinatrii the Juggler, Orb, Moon, X Gold) +150,000 Ranged Attack, +150,000 Magical Attack, +150,000 AGI, +150,000 MIN, +150,000 SPI, Wielder's 'Ranged Attack' and 'Ranged Overdrive' actions may use wielder's Magical Attack bonus instead of wielder's Ranged Attack bonus, Wielder's 'Magical Attack' and 'Overdrive' actions may use wielder's Ranged Attack bonus instead of wielder's Magical Attack bonus, Wielder's 'Ranged Attack', 'Magical Attack', 'Overdrive', and 'Ranged Overdrive' actions may use Agility, Mind, or Spirit as their Prime Attribute instead of Agility, Mind, or Spirit, Wielder's 'Ranged Attack', 'Magical Attack', 'Overdrive', and 'Ranged Overdrive' actions cannot be countered by individuals of lower Level than wielder who are opponents of wielder who have less MIN than wielder, Wielder's 'Ranged Attack', 'Magical Attack', 'Overdrive', and 'Ranged Overdrive' actions may gain '12 hits against 12', Wielder may choose for entities that wielder kills that are below Level 60 to not be resurrectable by normal means but instead be able to be resurrected through use of an effect that could cure an instance of Vanished from them, with individuals who this debuff is placed on at the time of their death not leaving corpses

*The Singing Spheres of Calibrinatrii the Juggler- (Weaponx2 Aspect: The Twelve Balls of Calibrinatrii the Juggler, Orb, Moon & Sonic & Illusion, X Gold) +150,000 Ranged Attack, +150,000 Magical Attack, Wielder may cast Illusion Magic spells as though they were Bardic Music spells and may cast Bardic Music spells as though they were Illusion Magic spells, Once per round, if wielder would be forced to change rows due to a factor other than row-order imbalance, wielder may choose not to move

*The Luminous Spheres of Calibrinatrii the Juggler- (Weaponx2 Aspect: The Twelve Balls of Calibrinatrii the Juggler, Orb, Moon & Light & Mystic, X Gold) +150,000 Magical Attack, +150,000 SPI, +150,000 MIN, Wielder's 'Ranged Attack', 'Magical Attack', 'Overdrive', and 'Ranged Overdrive' actions that incorporate an attack bonus of this weapon that do not involve the casting of a spell may repeat themselves the next round and incorporate the casting of a spell when repeated in this manner, with these actions not being able to repeat if one or more of their performer's actions already repeated in the same round, If wielder performs a 'Trade' action, wielder may replicate one buff that is present on wielder onto an individual that wielder gives at least one item to

*Calibrinatrii the Juggler's Astounding Costume- (Armorx0 Aspect: The Twelve Balls of Calibrinatrii the Juggler, Disguise, Moon & Grandeur, X Gold) +1 Defense, This armor must be selected to be destroyed or stolen before any other armor its wearer is wearing if possible, Wearer's stats cannot be scanned by sources below Level 60 who are below wearer's Level




*Yeet Boi Ebineezer's Skateboard Protractor- (Artifact, Level 59, 0 XP, # XP Required, Standard Multiplier x100, Power x1)

*Yeet Boi Ebineezer's Skateboard Protractor- (Accessory Aspect: Yeet Boi Ebineezer's Skateboard Protractor, Container, Ice & Numerals & Time, X Gold) +59,000 Melee Attack, +59,000 AGI, +59% Dodge, Wielder gains +59% To Hit as an uncapped bonus against targets afflicted with Poison: High, 59% may inflict Poison: High, Wielder counts as being in a Steed & Vehicle transformation, Wielder's Numerals element actions gain a 100% chance of inflicting Frozen, Wielder may choose for summons of equal or lower Level who are below Level 60 to treat wielder as a summon in the same generation of their summon-generation tree, Wielder may choose for summons of equal or lower Level to treat possessor as not being afflicted with Fatigued: Elderly




Pyroclasmic Line-Cycle- (Transformation, Vehicle, Fire, 86,500,000 Gold)
Level 61
HP- #
MP- #
STR- #
AGI- #
CON- #
MIN- #
SPI- #
XP- 0
XP Needed- # (Standard Multiplier x1)
Minimum Level- 61
Defense- #, +# against Air
Defense against Stat Damage- #
Critical Chance- #%
Resilience- #%
To Hit- #%
Dodge- #%
Resistances and Immunities- Fire Immunity, 95% Energy Resistance, 50% Air Resistance, 50% Technology Resistance, Pain Immunity, Confusion Immunity (except Confusion: System Overload), Impaired Immunity, Poison Immunity, Diseased Immunity (except Diseased: Computer Virus), 122% Minor Status Effect Resistance, 61% Moderate Status Effect Resistance, 5% Major Status Effect Resistance
Prime Attribute- (Agility + Spirit)/2
Constant Effects-
Motorcycle- Possessor's name counts as including 'Motorcycle', Possessor gains the subtype Machine, Constant Effect
Drive Upon the Firelines- Whenever possessor switches rows, possessor may create a Zone of Fire or a Zone of Fire & Air, Constant Effect
Bringing the Inferno Behind It- Whenever possessor creates a Zone of Fire, possessor may, up to 20 times per round, deal # Flat Fire element Damage to up to 600,000 targets, Constant Effect
Blazingly Fast- Possessor gains +# AGI, +# SPI, and +# to its turn-order-determining stat sum for turn-order-determining purposes, Constant Effect
Abilities-
Red Spinner- # Damage, 300% inflicts Fatigued: Stun, Fire or Physical & Fire or Technology & Fire, 0 MP
Blazeblitz- # Damage, 300% inflicts Burning, 1 hit against 500,000, Fire, # MP
Infernojet- # Damage, Caster gains a non-stacking buff until the end of the round after the current round that provides +# AGI and +# SPI, Fire & Sonic, # MP
50,000 Blazebeam Barrage- # Damage, 200% inflicts Burning, 5 hits against 10,000, Fire, # MP
Line Burner- Caster, as a delayed action, deals # Flat Fire element Damage to all entities in target row at the start of the next round, Fire, # MP
Pycroclasmic Energizer- # Damage, Target obtains a non-stacking debuff that deals its possessor # Flat Energy element Damage whenever its possessor is given an additional action beyond those normally assigned to it in turn order by its turn-order-determining stat sum, Fire & Energy, # MP








Earth Giant
Level 54
Humanoid, Earth
HP- 1,800,000
MP- 1,500,000
STR- 18,000
AGI- 11,000
CON- 16,500
MIN- 15,000
SPI- 15,000
XP- 0
Defense- 10,000
Defense against Stat Damage- 1,000
Critical Chance- 63%
Resilience- 60%
To Hit- 148%
Dodge- 41%
Resistances and Immunities- Absorbs Earth, 70% Earth Resistance, 70% Earth Resistance, 70% Light Resistance, 70% Darkness Resistance, 70% Physical Resistance, 70% Psychic Resistance, 70% Magic Resistance, 70% Technology Resistance, 70% Ice Resistance, 70% Energy Resistance, 70% Electrical Resistance, 70% Acid Resistance, 50% Earth Weakness, 50% Sling Weakness, Minor Status Effect Immunity, 20% Moderate Status Effect Resistance
Prime Attribute- Strength + Spirit
Constant Effects-
Very Large- Possessor may count as four individuals for row-order-determining purposes, Constant Effect
Very Strong- +4,000 STR, Constant Effect
Great Fortitude- +600,000 HP, +6,000 CON, Constant Effect
Unusual Tallness- Possessor may deal full damage to the back rank, Constant Effect
Attuned to Earth- Possessor gains +3,000 to all stats, +300,000 HP, and +300,000 MP when in a Zone of Earth, Constant Effect
Abilities-
Smash- 35,000 Damage, Inflicts Fatigued: Stun on individuals whose CON is lower than caster's STR, Physical, 0 MP
Elemental Earth Blast- 25,000 Damage, inflicts Entombed, Earth, 0 MP
Create Zone of Elemental Earth- Creates a Zone of Earth, Earth, 0 MP
Sweep- 20,000 Damage, 1 hit against 3, Physical, 25,000 MP
Elemental Earth Assault- 20,000 Damage, inflicts Entombed, 1 hit against 200, Earth, 100,000 MP
Confer Earth Resistance- Target gains 50% Earth Resistance, does not stack, Earth, 150,000 MP
Restore Being of Earth- 150,000 Damage, Heals, Cures all minor and moderate status effects, only affects Earth-element targets, Earth, 100,000 MP
Zonal Rage: Earth- Attaches an effect to target Zone of Earth that deals 21,000 Flat Earth element damage to every individual within said Zone at the start of every round, stacks 20 times per Zone and across all Zones, Earth, 50,000 MP
Summon Earth Elementals- Summons 10 Earth Elemental from the Enemy List, Max 200 summoned, Earth, 300,000 MP
Elementalize: Earth- Target becomes Earth element, does not stack, Earth, 100,000 MP


Nine-Tailed Kitsune
Level 76
Shapeshifter, Magic
HP- 4,800,000
MP- 5,400,000
STR- 29,450
AGI- 33,310
CON- 29,110
MIN- 33,590
SPI- 35,500
XP- 0
Defense- 20,000, +20,000 against Darkness
Defense against Stat Damage- 3,500, +5,300 against SPI Damage
Critical Chance- 71%
Resilience- 70%
To Hit- 190%
Dodge- 83%
Resistances and Immunities- 70% Darkness Resistance, 70% Magic Resistance, 70% Base Element Resistance, Poison Immunity, Confusion Immunity, Hexed Immunity, Minor Status Effect Immunity, Moderate Status Effect Immunity, 50% Major Status Effect Resistance
Prime Attribute- Spirit
Constant Effects-
Legendary Power- Possessor is immune to individuals below Level 35, Possessor takes half damage from individuals below Level 56, Constant Effect
Assume Human Form- Possessor may, at the start of any round, choose to replace its subtype with Human, Constant Effect
Assume Fox Form- Possessor may, at the start of any round, choose to replace its subtype with Animal, Constant Effect
Assume Spirit Form- Possessor may, at the start of any round, choose to replace its subtype with Spirit, Constant Effect
Assume True Form- Possessor may, at the start of any round, choose to replace its subtype with Shapeshifter, Constant Effect
Assume Plant Form- Possessor may, at the start of any round, choose to replace its subtype with Plant, Constant Effect
Assume Moon Form- Possessor may, at the start of any round, choose to replace its subtype with Astral Being and to make any inactive Constant Effect is possesses named 'Hypermassive' active, Constant Effect
Uncanny Wisdom- Possessor gains +10,000 MIN, Possessor is considered to be 20 Levels higher for stat-scanning purposes, Constant Effect
Mystic Flight- Possessor gains +10,000 AGI, 30% Earth Resistance, and Entombed Immunity, Constant Effect
Space-Bending Art- Possessor may target individuals below Level 96 who are in different battles, Possessor deals full damage to the back row, Constant Effect
Vexatious Mystic Field- Possessor may, at the beginning of battle, remove up to one Constant Effect or Ability from each individual in battle who is below Level 60, Constant Effect
Hypermassive- Possessor gains an amount of HP equal to (100x Possessor's Listed HP on the Enemy List or Boss List), provided that possessor is present on either the Enemy List or Boss List, Possessor may be targetted as up to 10 different individuals by actions that may target multiple individuals, being affected by such actions a number of times equal to the number of times that possessor is targetted, This ability is set as inactive at the beginning of battle and has no effect while inactive, Constant Effect
Knowledge of All Lands- Possessor scans the stats of every individual that possessor can target at the start of each round, Possessor may remove any Zone, Terrain, or Phantom Terrain that was created by an individual below Level 40, from battle at the start of any round or at the start of any of possessor's actions, Constant Effect
Abilities-
Bite- 60,000 Damage, Physical, 0 MP
Absorb Life- 50,000 Damage, Drains HP, Darkness, 0 MP
Absorb Mystic Energy- 50,000 MP Damage, Drains MP, Darkness, O MP
Absorb Power- 60,000 Damage, Deals both HP Drain and MP Drain, Darkness, 60,000 MP
Fox Fire- 60,000 Damage, inflicts Burning, may inflict Hexed, 1 hit against 500, Fire, 190,000 MP
Breathe Lightning- 60,000 Damage, inflicts Electrocuted, may inflict Paralyzed, 1 hit against 500, Electrical, 190,000 MP
Invade Dream- 9,000 MIN Damage, May Heal MIN Damage, Scans target's stats, May inflict or cure any any number of minor status effects, Psychic & Magic, 200,000 MP
Alluring Form- Inflicts Charm, may inflict Charm: Impressed, may inflict Charm: Lovestruck, may inflict Charm: Infatuation, may inflict Charm: Lust, 1 hit against 70, Light, 25,000 MP
Turn Invisible- Caster gains +75% Dodge as a non-stacking buff, Air, 250,000 MP
Craft Grand Illusion- Inflicts Confusion, target gains -25% To Hit and -25% Dodge, stacks 4 times, 1 hit against 50,000, Psychic & Magic, 650,000 MP
Possess- Caster begins treating target as a Transformation that caster is in, Target's actions are controlled by caster and caster may not be targetted as though caster were transformed into target, does not work against individuals above Level 40 or individuals who are immune to Charm, Caster re-enters battle upon target's death or de-transformation, Magic, 50,000 MP
Maddening Gaze- Inflicts Insanity, Psychic & Air, 520,000 MP
Meteor Rain- 35,000 Damage, 5 hits against 800, Fire & Physical & Destruction, 500,000 MP
Great Magic- 10,000 Damage, may Heal, may inflict any one minor and any one moderate positive or negative status effect, 5 hits against 50, Magic, 300,000 MP
Great Curse- Inflicts Cursed and any number of minor negative status effects, Darkness & Magic, 550,000 MP
Rewind- If no individual above Level 59 desires otherwise, caster may reset the state of the current thread to the state it was in at the start of the current round, with caster's MP being reduced by the cost of this ability after said resetting, This ability may not be used if it would unsummon its user, This ability may not (as an effect that does not reset as part of this round-reset or other round-resets) be used to reset a round more than once across all copies of itself, Time, 3,000,000 MP
Timeskip- If no individual above Level 59 desires otherwise, the current round ends, Time, 200,000 MP
Doublespeed- Target gains an additional action every round, with said action being assigned a place in turn-order immediately after target's first other action's assigned position, does not stack, Time, 300,000 MP
Spatial Distortion Wave- 30,000 Damage, may shift target to either the front row or the back row, 1 hit against 40,000, Spatial, 300,000 MP



Zardowak Landhawk- (Pet, Aerial, Earth, Lv.1, 80,000 Gold)
HP- 260
MP- 40
STR- 26
AGI- 32
CON- 15
MIN- 8
SPI- 9
XP- 0
XP Needed- 1,000 (Standard Multiplier x1)
Minimum Level- 1
Defense- 18
Critical Chance- 1%
Resilience- 1%
To Hit- 100%
Dodge- 1%
Resistances and Immunities- None
Prime Attribute- Agility
Constant Effects-
None
Abilities-
Beak Chomp- 25 Damage, Earth, 0 MP
Gail Blast- 20 Damage, 1% Stun, Air, 5 MP


Kit loses:
All those unique Ghosts Legionnaires
Festive Landscape Giftbox
Random Ultra-Festive Giftbox Plus


Tasks

If Kit:
1) Gets a proxy elected mayor of a town or city
2) Gains control of all public utilities within a town or city
3) Builds a secret facility within a town or city that contains at least one Level 60 individual without anyone noticing for six months
4) Replaces a Level 40 or greater unique Human or Humanoid with an artificial replica without anyone noticing for six months
5) Saves a world from an extradimensional invasion with less than 0.01% of the population being aware of this

Kit gets-

*The Edgarville Papers- (Accessory, Tome, Technology & Mystery, 95,000,000 Gold) +95,000 MIN, +950,000 MP as a non-stacking bonus, Wielder and wielder's allies may delay their actions up to 25,228,800 rounds



Has Unlocked the Warehouse Category "That One Warehouse Category's Title (Requires Level 40+)"
Has Unlocked the Warehouse Category "Skillful Patterns (Requires Level 20+)"
Has Unlocked the Warehouse Category "Cool Supplies"
Has Unlocked the Warehouse Category "Landhawks and Cannon-Shields"
Has Unlocked the Warehouse Category "Things That Are On Fire" at the Standard Warehouse
Has Unlocked the Warehouse Category "Can't Stop the Rock" at the Standard Warehouse
Has Unlocked the Warehouse Category "Things Most People Don't Want" at the Standard Warehouse
Has Unlocked the Warehouse Category "Cooking is Magical" at the Standard Warehouse



The Rangers of Light gets:

Loom of Certain Futures- (Active Guild Benefit, 60,000,000 Gold) If possessor has this Guild Benefit active, possessor gains Suffocation: No Future Immunity and may choose to additionally possess the element Fate




Celiria gets:

Bee Sting- (Technique Ability, Other: Vermin Lord) Possessor may use 'Bee Sting' in conjunction with a 'Melee Attack', 'Attack with Finesse', 'Powerful Attack', or 'Melee Overdrive' action so long as possessor is an Insect, possessor is not afflicted with Wounded: Maimed, and no other Technique is used. Said action gains +50 Melee Attack and a 30% chance of inflicting Poison and inflicts Wounded: Maimed on its performer.

Bumblebee Stinger- (Passive Ability, Other: Vermin Lord) Possessor's 'Bee Sting' technique does not inflict Wounded: Maimed on possessor



Remalius gets:

Can Teach Statues the Art of Aggressively Hip-Checking Any Who Dare Question Their Beauty- (Passive Ability, Evermason) Possessor may choose, when summoning a Golem, to give it a non-stacking buff that allows its possessor to choose to deal, up to a max of once per round, (50,000 * Possessor's Level) Flat Physical & (Possessor's elements) element Damage to an entity that is not afflicted with Charm (or one of its sub-status effects) when possessor attempts to inflict Charm (or one of its sub-status effects) on that entity

Excellent at Crafting Muscles on Statues- (Passive Ability, Golomancer) Possessor's Golem summons gain +2,000 STR as a non-stacking buff at the time of their summoning

Imbue Statues With a Simmering Rage- (Passive Ability, Golomancer) Possessor's Golem summons may, at the time of their summoning, at possessor's choosing, obtain a non-stacking buff that makes its possessor suffer no negative effects for the status effect Confusion: Enraged or Confusion: Enraged: Berserk, gain the ability to choose to count as being afflicted with Confusion: Enraged or Confusion: Enraged: Berserk, gain +2,000 STR, gain the elements Fury & Fire, and gain +25% Critical.


Kazivon gets:

Haunted by Doctor Bird- (Passive Ability, Curse) Each of possessor's opponents may choose at the start of each round to scan possessor's stats, with said scan being unable to fail or be prevented, with possessor being unable to benefit from this scan or its results and possessor's opponents being unable to be penalized by possessor or possessor's allies for this scan or its results, Possessor's opponents may choose for their actions to gain or solely become any combination of elements that possessor is Weak to, Possessor's opponents have their infliction chances of Wounded, Confusion, and their sub-status effects doubled, Possessor is haunted and made the center of a repeating series of ghost stories involving the Living Rumor responsible for this curse as an RP effect


Loses:

*Doctor Bird


Stearic Camphor gets:

Haunted by The Eyeless Child- (Passive Ability, Curse) Possessor has a 50% chance of being forced to skip all actions each round, with things occurring before and after actions skipped in this manner still occurring, Possessor's opponents have a 25% chance of becoming undamagable for the duration of the round as a non-stacking buff at the start of each round, Possessor is afflicted with incurable instances of Pain, Wounded: Bleeding, and Impaired: Blind at the start of each battle that last until the end of that battle, Possessor is haunted and made the center of a repeating series of ghost stories involving the Living Rumor responsible for this curse as an RP effect

Haunted by The Bitter Surgeon's Skin- (Passive Ability, Curse) If possessor is not Immune to Dominion or being Devoured (or Reflect or Absorb either), possessor's actions are controlled by a consensus of opposing sides of battle, Possessor is haunted and made the center of a repeating series of ghost stories involving the Living Rumor responsible for this curse as an RP effect


Loses:
*The Eyeless Child
*The Bitter Surgeon's Skin


Rosaline gets:

-9 Orihalcum



Tolva gets:

The King of Swing- (Passive Ability, Dancer) Possessor obtains +2 Fame, Possessor gains 150% To Hit, Possessor may choose, when casting a Dance spell, to gain the element Nobility, Possessor may choose, when casting a Dance spell, to gain a buff that stacks 5 times that provides +10% To Hit and +10% Dodge

One Wild Beat- (Passive Ability, Musician) Once per round, when possessor performs an attack that incorporates an attack bonus of an Instrument with 'Bongo' in its name, one of possessor's Animal allies or Beast element allies may immediately be given an action

Known as the Janitor of the Shellfish- (Passive Ability, Seakeeper) Possessor gains +1 Fame, Possessor may, once per round, after any entity's action, remove a debuff from a source below Level 50 from an Aquatic whose name includes 'Shrimp', 'Lobster', 'Crab', 'Crustacean', 'Clam', 'Mussel', 'Oyster', or 'Shell'.



Orkanith gets:

Disarmed Whenever Struck- (Passive Ability, Curse) Possessor unequips all weapons whenever an attack hits possessor
Lasts until Orkanith defeats a Level 60+ unique entity in combat in an RP thread despite being disarmed at least three times during the battle.

Keeps Drowning in Stupid Places- (Passive Ability, Curse) Possessor has a 100% chance of being afflicted with Drowning at the start of each round if possessor is not in a Zone of Water and has not died due to Damage from the status effect Drowning (not counting its sub-status effects) yet in the same thread
Lasts until Orkanith intentionally tracks down and slays a unique sea creature or until he manages to die of drowning inside a locked room with no other people present and no sources of liquids at a party attended by at least 10 unique individuals, at least one of whom is a detective, in an RP thread

The Suffering- (Passive Ability, Curse) Possessor is afflicted with Pain at the start of each round and cannot become Immune to, Absorb, Reflect, or fail to suffer negative effects from Pain; Possessor obtains -5 Base STR, -5 Base CON, -5 Base AGI, -5 Base MIN, and -5 Base SPI
Lasts until Orkanith gains a permanent Base Stat Point in an RP thread


Notes

One of Kit's tickets got used in my thread. This has been accounted for.



Other Things


People

Doctor Bird (Undead & Living Rumor, Level 66) Reference Link
Once a Legionnaire Accessory from the Night of 100 Ghosts Warehouse Category, a bad pull led to them breaking free and haunting their previous owner. A rather flamboyant entity that exhibits its victims as surgical shows... and shows an interest in grafting bits of them onto other unfortunate people in a horribly painful manner. Was reverted back to Accessory-form by Nole thanks to an emergency purification/exorcism effort during the Universal Crash Incident.

Grandfather Greeley (Undead & Living Rumor, Level 65) Reference Link
Once a Legionnaire Accessory from the Night of 100 Ghosts Warehouse Category, a bad pull led to them breaking free and haunting their previous owner. Kills people and stuffs their souls into objects so they can live out what remains of their lives as sentient trinkets. Was reverted back to Accessory-form by Nole thanks to an emergency purification/exorcism effort during the Universal Crash Incident.

Heaven's Dancing Gale (Dragon & Angel, Level 65) Reference Link
An angelic dragon that joined Kit's Guild, the Rangers of Light, through the Warehouse.

Kot (Unknown, Unknown) Reference Link
A bed that may know Geo the rock. Or perhaps is occasionally placed in close proximity to Geo the rock.

Maggie Nowhere (Undead & Living Rumor, Level 65) Reference Link
Once a Legionnaire Accessory from the Night of 100 Ghosts Warehouse Category, a bad pull led to them breaking free and haunting their previous owner. A ghostly entity that wanders lost and alone in an empty city, she pulls others that notice her into her world where they will share her fate until they perish of starvation and fear. Was reverted back to Accessory-form by Nole thanks to an emergency purification/exorcism effort during the Universal Crash Incident.

The Bat Tender (Undead & Living Rumor, Level 65) Reference Link
Once a Legionnaire Accessory from the Night of 100 Ghosts Warehouse Category, a bad pull led to them breaking free and haunting their previous owner. A bat bartender who summons flocks of bats to drain its victims dry. Was reverted back to Accessory-form by Nole thanks to an emergency purification/exorcism effort during the Universal Crash Incident.

The Bitter Surgeon's Skin (Undead & Living Rumor, Level 63) Reference Link
Once a Legionnaire Accessory from the Night of 100 Ghosts Warehouse Category, a bad pull led to them breaking free and haunting their previous owner. A empty skin that wraps around its victims and forces itself to be worn by them, whereupon it proceeds to control their bodies while it surgically dismantles them in the most painful manner possible. Was reverted back to Accessory-form by Nole thanks to an emergency purification/exorcism effort during the Universal Crash Incident.

The Crimson Gentleman (Arch-Devil & Living Rumor, Level 64) Reference Link
Once a Legionnaire Accessory from the Night of 100 Ghosts Warehouse Category, a bad pull led to them breaking free and haunting their previous owner. A devilish entity that tempts others into killing their allies, takes their souls, and performs dark miracles with the power it receives, damning its enthralled victims (and anyone else it chooses to torment) in the process. Was reverted back to Accessory-form by Nole thanks to an emergency purification/exorcism effort during the Universal Crash Incident.

The Eyeless Child (Undead & Living Rumor, Level 62) Reference Link
Once a Legionnaire Accessory from the Night of 100 Ghosts Warehouse Category, a bad pull led to them breaking free and haunting their previous owner. Paralyses and blinds its victims into terrified stillness, then maims them and makes them disappear from reality. Was reverted back to Accessory-form by Nole thanks to an emergency purification/exorcism effort during the Universal Crash Incident.

The Gaunt Giant (Undead & Living Rumor, Level 62) Reference Link
Once a Legionnaire Accessory from the Night of 100 Ghosts Warehouse Category, a bad pull led to them breaking free and haunting their previous owner. Looms over areas and terrifies its victims. Was reverted back to Accessory-form by Nole thanks to an emergency purification/exorcism effort during the Universal Crash Incident.

The Grinning Man's Reflection (Undead & Living Rumor, Level 60) Reference Link
Once a Legionnaire Accessory from the Night of 100 Ghosts Warehouse Category, a bad pull led to them breaking free and haunting their previous owner. Terrifies his victims into lethal laughing fits. Was reverted back to Accessory-form by Nole thanks to an emergency purification/exorcism effort during the Universal Crash Incident.

The Jolly Piemaker (Undead & Living Rumor, Level 61) Reference Link
Once a Legionnaire Accessory from the Night of 100 Ghosts Warehouse Category, a bad pull led to them breaking free and haunting their previous owner. Causes its victims to starve, gaining no benefit from food or drink (and in fact causing them to become even hungrier) and turn on one another. Was reverted back to Accessory-form by Nole thanks to an emergency purification/exorcism effort during the Universal Crash Incident.

The Luminous Rot (Undead & Living Rumor, Level 63) Reference Link
Once a Legionnaire Accessory from the Night of 100 Ghosts Warehouse Category, a bad pull led to them breaking free and haunting their previous owner. A supernatural rot that spreads disease and plague, causing those it touches to rot into glowing mold-zombies under its own control. Was reverted back to Accessory-form by Nole thanks to an emergency purification/exorcism effort during the Universal Crash Incident.

The Mother of Spiders (Undead & Living Rumor, Level 63) Reference Link
Once a Legionnaire Accessory from the Night of 100 Ghosts Warehouse Category, a bad pull led to them breaking free and haunting their previous owner. A ghost that causes spiders to manifest everywhere, all of them poisonous, many of them venomous, and has its victims become zombie-incubators for yet more spider-swarms. Was reverted back to Accessory-form by Nole thanks to an emergency purification/exorcism effort during the Universal Crash Incident.

The Obscene Butcher (Undead & Living Rumor, Level 64) Reference Link
Once a Legionnaire Accessory from the Night of 100 Ghosts Warehouse Category, a bad pull led to them breaking free and haunting their previous owner. A perverse entity that maims its victims, chops up their corpses, and infects survivors with its own twisted desires to harm, kill and eat others. Was reverted back to Accessory-form by Nole thanks to an emergency purification/exorcism effort during the Universal Crash Incident.

The Thing that Watches (Undead & Living Rumor, Level 60) Reference Link
Once a Legionnaire Accessory from the Night of 100 Ghosts Warehouse Category, a bad pull led to them breaking free and haunting their previous owner. Highly capable of scanning things, and will not allow mistakes to be rewound or undone without permission... on pain of horrible curses, plagues and insanity. Was reverted back to Accessory-form by Nole thanks to an emergency purification/exorcism effort during the Universal Crash Incident.

The Voice Within Red Static (Undead & Living Rumor, Level 61) Reference Link
Once a Legionnaire Accessory from the Night of 100 Ghosts Warehouse Category, a bad pull led to them breaking free and haunting their previous owner. Can strike from long distances and disrupt communications and connections between people... and link people together in a manner that causes one to die if the other does. Was reverted back to Accessory-form by Nole thanks to an emergency purification/exorcism effort during the Universal Crash Incident.

The Weeping Swordswoman (Undead & Living Rumor, Level 61) Reference Link
Once a Legionnaire Accessory from the Night of 100 Ghosts Warehouse Category, a bad pull led to them breaking free and haunting their previous owner. A very straightforward ghost that weeps tears of blood and maims its victims horribly with its Sword Arts. Was reverted back to Accessory-form by Nole thanks to an emergency purification/exorcism effort during the Universal Crash Incident.



New Abilities

Paradise Pill Withdrawal- (Passive Ability, Curse) At the start of each round possessor is afflicted with Confusion: Depression, Hexed: Ill Fortune, Cursed: Damned, and Smitten: Excommunicated

Prince of Faerie- (Passive Ability, Counselor of Faerie) +80,000 SPI, +40,000 AGI, +40,000 Magical Attack, +20% Dodge, 20% Fae Resistance, Possessor gains a 200% chance of optionally inflicting Charm on Fae, Possessor gains a 45% chance of optionally inflicting Dominion on Fae, Possessor may control the actions of lower Level Fae that are below Level 60 and non-unique

Super Rhino Mode- (Stance Ability, Other: Superhero) Possessor gains the subtypes Animal & Humanoid & Shapeshifter. Possessor gains +3 Base STR and +2 Base CON. Possessor's chances of inflicting Fatigued: Stun are increased by 30%. Possessor gains 30% Atomic Resistance and Poison: Irradiated Immunity. Possessor counts as possessing one additional Flux Baron ability for prerequisite purposes.


New Items
Legionnaires are here because they became entities; their Accessory-entries are being kept for bookkeeping purposes.


*Grandfather Greeley- (Accessory, Other: Legionnaire, Terror & Time & Wood & Wonder, 120,000,000 Gold) +120,000 Melee Attack, +120,000 Ranged Attack, +120,000 Magical Attack, All non-unique summons summoned by entities below Level 80 are summoned Dead, Whenever wielder uses a Consumable, wielder may resurrect a summon and give it that consumable's non-Universe elements and that consumable's subtypes as a non-stacking buff, Wielder counts as possessing an additional Undead & Horror ally

*Maggie Nowhere- (Accessory, Other: Legionnaire, Terror & Void & Civilization & Spatial, 110,000,000 Gold) +110,000 Magical Attack, +111,000 SPI, 30% inflicts Vanished, 100% inflicts Confusion: Lonely and Confusion: Lost, If wielder's stats are scanned by a source below Level 80, wielder may choose to create a battlespace, set that battlespace's terrain to 'Empty Metropolis', create a Zone of Terror & Void in that battlespace, attach an effect to that Zone that has a 200% chance of inflicting Fatigued: Starvation, Confusion: Fear, Confusion: Lonely, and Confusion: Lost on each individual within it at the start of each round that ignores the Resistances and Immunities of entities below Level 60, move said scanning entity to that battlespace, create a Temporary copy of this item that equips itself to that entity, and remove this item from the thread, Wielder counts as possessing an additional Undead & Horror ally

*The Bat Tender- (Accessory, Other: Legionnaire, Terror & Life & Blood & Beast, 115,000,000 Gold) +115,000 Ranged Attack, Wielder may deal HP Drain, Wielder's allies have quantities of HP Drain they deal doubled (to a max of 11,500,000 additional points), Wielder gains +100% Dodge if wielder has not conducted an offensive action during the current battle, Wielder may summon up to 20 Aerials, Animals, or Undead whose name includes 'Bat' who are below Level 80 at the start of each round, Max 2,000 summoned, Wielder counts as possessing an additional Undead & Horror ally

*The Edgarville Papers- (Accessory, Tome, Technology & Mystery, 95,000,000 Gold) +95,000 MIN, +950,000 MP as a non-stacking bonus, Wielder and wielder's allies may delay their actions up to 25,228,800 rounds

*The Crimson Gentleman- (Accessory, Other: Legionnaire, Terror & Commerce & Hope & Evil, 105,000,000 Gold) +105,000 Magical Attack, +105,000 SPI, 100% inflicts any minor or moderate status effect, Wielder may spend an action to choose a unique ally below Level 80, kill that ally if that ally is not Immune to, does not Reflect, and does not Absorb Instant Death, make that ally unresurrectable and, assuming said killing was successful, replicate six actions of entities on the Enemy List that are normally fightable for drops that are equal to or below that ally's Level as though instances of those entities were performing those actions (with the same entity being selectable multiple times), Wielder is afflicted with Instant Death, Smitten: Great Atrocity, and Cursed: Damned the third time per thread wielder performs this action, Wielder may, up to once per round, before or after any action, transfer a buff or debuff from a source below Level 80 from one target to another target, with a 30% chance of inflicting Cursed: Damned on each of these individuals, Wielder counts as possessing an additional Devil & Horror ally

*The Luminous Rot- (Accessory, Other: Legionnaire, Terror & Life & Rot & Light, 95,000,000 Gold) +95,000 Ranged Attack, +95,000 Magical Attack, 180% inflicts Disease and Disease: Infested, 40% inflicts Plague: Forever's Rot, 40% inflicts Plague: Remade, 30% inflicts Dominion, Wielder and wielder's allies may treat entities below Level 80 who are afflicted with an instance of Disease or Plague with wielder as a source as though they and their actions and attacks additionally possessed the element Light, Entities afflicted with an instance of Disease or Plague with wielder as a source cannot Dodge wielder's attacks, Wielder may deal HP Drain, Wielder is resurrected at the start of each round and obtains a non-stacking buff that gives its possessor the subtypes Plant & Undead when resurrected in this manner, Wielder counts as possessing an additional Undead & Horror ally

*The Mother of Spiders- (Accessory, Other: Legionnaire, Terror & Life & Acid & Darkness, 90,000,000 Gold) +90,000 Melee Attack, +90,000 Ranged Attack, 180% inflicts Poison, 30% inflicts Venom, Wielder's 'Ranged Attack' and 'Ranged Overdrive' actions count as involving a Unit that is in Insect and gain a 270% chance of inflicting Poison and Pain and a 45% chance of inflicting Venom, If wielder kills an entity that is normally fightable for drops on the Enemy List, wielder may choose to summon a copy of it that possesses a non-stacking buff that gives its possessor the subtype Undead, that makes its possessor Immune to Pain and Charm, and that summons 5 Insects of Level equal to or lower than its possessor that are below Level 80 when its possessor dies whose name includes 'Spider', Wielder counts as possessing an additional Undead & Horror ally

*The Obscene Butcher- (Accessory, Other: Legionnaire, Terror & Blood & War & Pleasure, 100,000,000 Gold) +100,000 Melee Attack, 200% inflicts Wounded, Wounded: Maimed, Wounded: Bleeding, and Charm: Perverse Compulsion, Wielder's opponents have a 200% chance of being afflicted with Confusion: Fear, Confusion: Fear: Disconcerted, and Charm: Lust at the start of each round, Entities killed by wielder may not be resurrected by sources below Level 80, Wielder may destroy the corpses of entities wielder kills, Wielder may deal HP Drain, Whenever wielder afflicts an entity with Wounded or one of Wounded's sub-status effects, wielder may choose to inflict a minor positive status effect on itself, Wielder ignores the effects of Charm, Charm: Lust, Charm: Perverse Compulsion, Confusion, and Confusion: Berserk, Wielder counts as possessing an additional Undead & Horror ally



Text changes

I have changed the Robe of the Renewed Forest from 'Accessory' to 'Armor' as it was already the subtype Robe. If it was intended to be weird (although the category doesn't seem to lend itself to that), I will change it back.

I have changed *Calibrinatrii the Juggler's Astounding Costume from the subtype 'Orb' to the subtype 'Disguise', as that seemed to be more in-line with what it was supposed to be. I will change it back if this isn't correct.

I have changed 'Corest of REALLY Tight Squeezes' to 'Corset of REALLY Tight Squeezes', unless it was an intentional typo.

All pulls from My Favourite New Addiction made to be Drug subtype.

Please add 'Wielder counts as possessing an additional Undead & Horror ally' to The Gaunt Giant and The Eyeless Child, Please add 'If this item is an Accessory, wielder counts as possessing an additional Undead & Horror ally' and 'If this item is an Armor, wielder counts as possessing an additional Undead & Horror opponent who is not dead or defeated'


New Status Effects

Charm: Perverse Compulsion (Wielder's negative status effect infliction chances are doubled against allies. Whenever wielder performs an offensive attack or action and does not assign all of its targets, if wielder possesses allied targets who were not chosen, wielder must assign them as targets offensively. Possessor may not be afflicted with positive status effects on rounds during which possessor has not killed or inflicted a negative status effect on an ally.)

Crippled: Blinded to the Nature of the Purpose (from the Tower of the Elephant pull 'Abdelringogian Fractal-Iris Cage') has no mechanics text mentioned.

Paralyzed: Adhered (Possessor may not willingly change rows or move to different battlespaces. If possessor changes rows involuntarily or is moved to another battlespace involuntarily, this status effect is exchanged for Wounded: Torn.)

Wounded: Torn (Possessor's stats are reduced by 50% of their non-status-effect-counting values. Possessor's turn-order-determining stat sum is halved for turn-order-determining purposes. This status effect possesses no natural per-round recovery chance.)

Vanished: Temporary (Possessor is not present on rounds of battle whose number is greater than the number of the round on which this status effect was inflicted on possessor. Possessor is considered Dead and Defeated for victory condition purposes on rounds on which this status effect makes possessor not present on.)

Pain: Exposed Nerves (Possessor's Resilience is halved. Possessor's Resistances against status effects are decreased by 25%. Possessor is afflicted with Pain whenever possessor takes Damage.)

Plague: Remade (If possessor is not Immune to, does not Reflect, and does not Absorb Dominion, possessor is controlled by inflictor's side of battle. Possessor counts as dead for purposes of victory conditions. If possessor is cured of this status effect, possessor is afflicted with Instant Death.)

Mindblasted: Lost in Thought (Possessor has a 75% chance of skipping each action possessor would take, with things that would occur before and after each such action still occurring.)

Impaired: Obese (Possessor's Dodge value is halved, Possessor's turn-order-determining stat sum is halved for turn-order-determining purposes)


New Player Character Types

Keybearer
MODRAAAAAAAAAAAAAGE
User avatar
Modrageball
Site Admin
Posts: 1292
Joined: Sun May 31, 2020 7:04 pm
Location: RAGE

Re: Kit and the Warehouse

Post by Modrageball »

The quest ends here.

Flipping it to Gad-Review so the entries, text-changes and suchlike can be looked over and given the all-clear.

A reminder note to myself (or whoever updates this) that the people who got the ghosts are now getting their Accessory-forms instead of the curse-forms mentioned here.

Kit also loses the Constant Essence Bleed and Gore-Explosion Vulnerability curses.
MODRAAAAAAAAAAAAAGE
Lord Gadigan
Site Admin
Posts: 2180
Joined: Thu May 21, 2020 9:26 pm

Re: Kit and the Warehouse

Post by Lord Gadigan »

Item text changes approved.

Make Kot the same Level as Geo and a Golem.

PPT entries approved after that. The Bat Tender originally didn't share the bartender pun, and Grandfather Greeley's power is slightly more complex than that, but I like that the living rumors were evocative enough that you pulled such good overall descriptions out of their statlines and curses. I think I'm going to keep your descriptions for all of them (the above two included), and just have living-rumor-drift account for slight changes there (though they may revert to old forms too sometimes).
Lord Gadigan
Site Admin
Posts: 2180
Joined: Thu May 21, 2020 9:26 pm

Re: Kit and the Warehouse

Post by Lord Gadigan »

Moved to NMA.
User avatar
Aeromage
Arena Lieutenant
Posts: 1084
Joined: Wed May 27, 2020 10:54 pm
Location: Right here.

Re: Kit and the Warehouse

Post by Aeromage »

-Updated-


Crippled: Blinded to the Nature of the Purpose has not been given mechanics. That's the only thing that needs further attention from this (although given its status as something attached to the Tower of the Elephant category, it's likely not a priority)
Lord Gadigan
Site Admin
Posts: 2180
Joined: Thu May 21, 2020 9:26 pm

Re: Kit and the Warehouse

Post by Lord Gadigan »

Crippled: Blinded to the Nature of the Purpose (Has no effect on its own at this time.)
Locked