Zoo Record

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Lord Gadigan
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Zoo Record

Post by Lord Gadigan »

This is a list of all non-artifact, non-unique pets, summons, and transformations at every level they have been raised to.
Lord Gadigan
Site Admin
Posts: 2180
Joined: Thu May 21, 2020 9:26 pm

Re: Zoo Record

Post by Lord Gadigan »

~Pets~
LEVEL 1

Acolyte of Sereyn- (Pet, Human, Earth, Lv.1, 500 Gold)
HP- 130
MP- 100
STR- 11
AGI- 14
CON- 12
MIN- 15
SPI- 30
XP- 0
XP Needed- 1,000 (Standard Multiplier x1)
Minimum Level- 1
Defense- 12
Defense against Stat Damage- 0
Critical Chance- 1%
Resilience- 1%
To Hit- 100%
Dodge- 1%
Resistances and Immunities- 10% Light Resistance
Prime Attribute- Spirit
Constant Effects-
None
Abilities-
Silver Mace- 70 Damage, Light, 0 MP
Cure- Heals 30 HP, Light, 40 MP
Pray- +10 MP to user, Light, 0 MP

Advertising Bird from Wonders of the Spirit World's Old Marketing Campaign- (Pet, Aerial, Air, Lv.1, 48,500 Gold)
HP- 300
MP- 300
STR- 21
AGI- 29
CON- 22
MIN- 28
SPI- 23
XP- 0
XP Needed- 1,000 (Standard Multiplier x1)
Minimum Level- 1
Defense- 10
Defense against Stat Damage- 0
Critical Chance- 0%
Resilience- 0%
To Hit- 101%
Dodge- 2%
Resistances and Immunities- None
Prime Attribute- Agility
Constant Effects-
It's a Sale!- Possessor and possessor's allies may treat items in the Shop that are for sale as being worth 5,000 Gold less as a non-stacking effect in threads that are not The Shop, Items purchased in this way may not be sold to the shop, Constant Effect
Abilities-
Peck- 35 Damage, Physical or Physical & Air, 0 MP
Announce!- 1% inflicts Elevated, Air, 1 MP

Animated Halberd- (Pet, Golem, Physical, Lv.1, 900 Gold)
HP- 10
MP- 7
STR- 15
AGI- 19
CON- 14
MIN- 8
SPI- 10
XP- 0
XP Needed- 1,000 (Standard Multiplier x1)
Minimum Level- 1
Defense- 5
Defense against Stat Damage- 0
Critical Chance- 1%
Resilience- 1%
To Hit- 100%
Dodge- 1%
Resistances and Immunities- Immune to Confusion, Impaired, Poison, Diseased
Prime Attribute- Agility
Constant Effects-
Unusually Weak- Possessor counts as being 1/2 possessor's level for all purposes, rounded up, Constant Effect
Abilities-
Chop- 8 Damage, Physical, 0 MP

Animated Hammer- (Pet, Golem, Physical, Lv.1, 1,800 Gold)
HP- 12
MP- 6
STR- 18
AGI- 15
CON- 15
MIN- 8
SPI- 9
XP- 0
XP Needed- 1,000 (Standard Multiplier x1)
Minimum Level- 1
Defense- 7
Defense against Stat Damage- 0
Critical Chance- 1%
Resilience- 1%
To Hit- 100%
Dodge- 1%
Resistances and Immunities- Immune to Confusion, Impaired, Poison, Diseased
Prime Attribute- Strength
Constant Effects-
Unusually Weak- Possessor counts as being 1/2 possessor's level for all purposes, rounded up, Constant Effect
Abilities-
Smash- 15 Damage, Physical, 0 MP

Apprentice Blacksmith- (Pet, Human, Earth & Fire, Lv.1, 11,000 Gold)
HP- 300
MP- 250
STR- 30
AGI- 18
CON- 24
MIN- 25
SPI- 21
XP- 0
XP Needed- 1,000 (Standard Multiplier x1)
Minimum Level- 1
Defense- 19
Critical Chance- 1%
Resilience- 2%
To Hit- 100%
Dodge- 0%
Resistances and Immunities- None
Prime Attribute- Strength
Constant Effects-
None
Abilities-
Hammer Thawack- 40 Damage, Physical, 0 MP
Reforging-Style Hammering- 10 Damage, -10 Defense, stacks 5 times, Physical & Earth & Fire, 20 MP
Temper Armor- +50 Defense to target armor that already provides a bonus to Defense, stacks 5 times, Earth & Physical & Fire, 25 MP
Temper Melee Weapon- +50 Melee Attack to target weapon that already provides a bonus to Melee Attack, stacks 5 times, Earth & Physical & Fire, 25 MP
Temper Ranged Weapon- +50 Ranged Attack to target weapon that already provides a bonus to Ranged Attack, stacks 5 times, Earth & Physical & Fire, 25 MP
Temper Magical Weapon- +50 Magical Attack to target weapon that already provides a bonus to Magical Attack, stacks 5 times, Earth & Physical & Fire, 25 MP

Aqua Bird- (Pet, Aerial, Water, Lv.1, 60,000 Gold)
HP- 170
MP- 80
STR- 8
AGI- 17
CON- 14
MIN- 5
SPI- 6
XP- 0
XP Needed- 1,000 (Standard Multiplier x1)
Minimum Level- 1
Defense- 2
Defense against Stat Damage- 0
Critical Chance- 1%
Resilience- 1%
To Hit- 100%
Dodge- 1%
Resistances and Immunities- 5% Water Resistance
Prime Attribute- Agility
Constant Effects-
None
Abilities-
Water Peck- 8 Damage, Water, 0 MP
Bubble Jet- 18 Damage, Water, 8 MP
Flap Around and Get Things Wet- 3 Damage, Cannot Kill Targets, 3 hits against 16, Water, 3 MP

Arborist- (Pet, Human, Earth, Lv.1, 70,000 Gold)
HP- 225
MP- 225
STR- 17
AGI- 19
CON- 18
MIN- 21
SPI- 19
XP- 0
XP Needed- 1,000 (Standard Multiplier x1)
Minimum Level- 1
Defense- 15
Defense against Stat Damage- 0
Critical Chance- 1%
Resilience- 1%
To Hit- 101%
Dodge- 1%
Resistances and Immunities- 5% Earth Resistance
Prime Attribute- Agility
Constant Effects-
None
Abilities-
Tree Pruner- 40 Damage, deals 1.2 times damage, to a max of 50,000 additional damage, to Plants, Physical & Technology, 0 MP
Gather Fruits- 50 Damage, Heals, deals an additional 180 Damage if one of possessor's allies is a Plant, Earth, 25 MP
Identify Plants- Scans target's stats, Only provides results if target is a Plant, Earth, 25 MP

Arena Member's Staff (2)- (Pet, Human, Possessor's Controller's Element, Lv. 1, 50,000 Gold)
HP- 350
MP- 350
STR- 25
AGI- 25
CON- 25
MIN- 25
SPI- 25
XP- 0
XP Needed- 2,000 (Standard Multiplier x2)
Minimum Level- 1
Defense- 18
Defense against Stat Damage- 1
Critical Chance- 1%
Resilience- 1%
To Hit- 100%
Dodge- 1%
Resistances and Immunities- None
Prime Attribute- Strength
Constant Effects-
BA Member's Servants- Possessor gains +50 to all stats while possessor's controller is a PC, only works if said PC is a Battle Arena member in RP threads, Constant Effect
Unit- This unit has increments in its HP called thresholds, it cannot be healed above a unit threshold once it drops below one except by actions that either state that they can heal units or that can resurrect in addition to heal, This unit's thresholds each contain (Max HP / 3 rounded up HP), This unit gains a number of actions equal to (the number of thresholds it possesses / 2) each time it would normally have an action, this unit's maxes in each stat other than HP decrease by 1% each time it loses 5% of its total thresholds, this Unit may not have more than 20 thresholds, Unit Effect
Abilities-
Fling Objects- 25 Damage, Physical & Air, 0 MP
Channel Master's Power- 55 Damage, Possessor's controller's element, 0 MP
Assist- +50 to all stats, may target caster's controller only, stacks 5 times, 70 MP

Armadillo- (Pet, Animal, Earth, Lv.1, 31,000 Gold)
HP- 235
MP- 210
STR- 19
AGI- 18
CON- 20
MIN- 16
SPI- 16
XP- 0
XP Needed- 1,000 (Standard Multiplier x1)
Minimum Level- 1
Defense- 16
Defense against Stat Damage- 0
Critical Chance- 1%
Resilience- 1%
To Hit- 99%
Dodge- 1%
Resistances and Immunities- 10% Earth Resistance, 10% Physical Resistance
Prime Attribute- Strength
Constant Effects-
None
Abilities-
Roll- 45 Damage, Physical, 0 MP
Curl Up- +15 Defense, affects caster only, does not stack, lasts 3 rounds, Physical, 0 MP
Harden- +10 Defense, affects caster only, stacks 3 times, Earth, 20 MP

Astronaut- (Pet, Human, Technology, Lv.1, 780,000 Gold)
HP- 240
MP- 230
STR- 20
AGI- 18
CON- 19
MIN- 18
SPI- 20
XP- 0
XP Needed- 1,000 (Standard Multiplier x1)
Minimum Level- 1
Defense- 14
Defense against Stat Damage- 0
Critical Chance- 1%
Resilience- 1%
To Hit- 100%
Dodge- 0%
Resistances and Immunities- 30% Darkness Resistance, 30% Ice Resistance, 30% Air Resistance, 100% Suffocation Resistance, 50% Frozen Resistance, 30% Voidstruck Resistance
Prime Attribute- Strength
Constant Effects-
None
Abilities-
Space Suit Fist- 46 Damage, Physical, 0 MP
Conduct Experiement- +10 MIN, stacks 4 times, Technology & Darkness, 20 MP
One Small Step- Caster moves to the front row, up to 10 of caster's allies may switch rows, Technology & Air & Light, 35 MP

Baboon- (Pet, Animal, Physical, Lv.1, 27,000 Gold)
HP- 300
MP- 190
STR- 28
AGI- 19
CON- 24
MIN- 16
SPI- 16
XP- 0
XP Needed- 1,000 (Standard Multiplier x1)
Minimum Level- 1
Defense- 16
Defense against Stat Damage- 0
Critical Chance- 1%
Resilience- 1%
To Hit- 100%
Dodge- 1%
Resistances and Immunities- None
Prime Attribute- Strength
Constant Effects-
None
Abilities-
Punch- 50 Damage, Physical, 0 MP
Display Posterior- 5% inflicts Confusion: Fear, 5% inflicts Confusion, 5% inflicts Confusion: Overcome by Laughter, Physical & Fire, 10 MP
Steal- 1% caster obtains a selected item either from target's equipment or target's drop table, Only affects targets Level 3 or lower, targets who have an item stolen from their drop tables do not drop normal loot at the end of battle and may not have more items stolen from their drop tables, Air, 15 MP

Banker- (Pet, Human, Earth, Lv.1, 450,000 Gold)
HP- 200
MP- 235
STR- 15
AGI- 20
CON- 16
MIN- 23
SPI- 18
XP- 0
XP Needed- 1,000 (Standard Multiplier x1)
Minimum Level- 1
Defense- 15
Defense against Stat Damage- 0
Critical Chance- 1%
Resilience- 1%
To Hit- 101%
Dodge- 1%
Resistances and Immunities- None
Prime Attribute- Mind
Constant Effects-
Bank Vaults- Possessor gains +500 Defense against Gold Damage, Constant Effect
Abilities-
Beat with Gold Bar- 35 Damage, Earth, 0 MP
Bank Cash- +200 Defense against Gold Damage, stacks 50 times, Earth, 25 MP
Invest- +65 to all stats, this attack is auto-delayed for 5 rounds, stacks 5 times, 235 MP

Bartender- (Pet, Human, Water, Lv.1, 80,000 Gold)
HP- 225
MP- 225
STR- 16
AGI- 21
CON- 18
MIN- 22
SPI- 22
XP- 0
XP Needed- 1,000 (Standard Multiplier x1)
Minimum Level- 1
Defense- 15
Defense against Stat Damage- 0
Critical Chance- 1%
Resilience- 1%
To Hit- 101%
Dodge- 1%
Resistances and Immunities- None
Prime Attribute- Strength
Constant Effects-
None
Abilities-
Broken Bottle Slash- 45 Damage, Physical, 0 MP
Serve Drinks- 90 Damage, Heals, +25 to any one stat, 30% inflicts Poison: Drunk, stacks 3 times, Water & Physical, 15 MP
Listen to Your Troubles- Caster may cancel any of a friendly target's actions while said target is afflicted with Confusion, providing said target was inflicted with Confusion by a source below Level 20, does not stack, Psychic & Water, 45 MP

Baseball Pitcher- (Pet, Human, Air, Lv.1, 90,000 Gold)
HP- 225
MP- 225
STR- 21
AGI- 22
CON- 20
MIN- 16
SPI- 17
XP- 0
XP Needed- 1,000 (Standard Multiplier x1)
Minimum Level- 1
Defense- 15
Defense against Stat Damage- 0
Critical Chance- 1%
Resilience- 1%
To Hit- 102%
Dodge- 1%
Resistances and Immunities- None
Prime Attribute- Agility
Constant Effects-
None
Abilities-
Throw Ball- 26 Damage, Physical & Air, 0 MP
Fastball- 30 Damage, This attack cannot be countered by individuals of equal or lower level than caster, to a max of Level 20, Physical & Air, 15 MP
Groin-Breaker- 43 Damage, 15% inflicts Pain, Physical & Air, 30 MP

Baseball Player- (Pet, Human, Air, Lv.1, 90,000 Gold)
HP- 250
MP- 250
STR- 24
AGI- 23
CON- 22
MIN- 16
SPI- 17
XP- 0
XP Needed- 1,000 (Standard Multiplier x1)
Minimum Level- 1
Defense- 15
Defense against Stat Damage- 0
Critical Chance- 1%
Resilience- 1%
To Hit- 101%
Dodge- 1%
Resistances and Immunities- None
Prime Attribute- Strength
Constant Effects-
None
Abilities-
Baseball Bat- 45 Damage, Physical, 0 MP
Homerun Swing- 50 Damage, May change the row of target if target is of equal or lower level than caster, to a max of Level 20, with target being the last individual to be able to be re-arranged in the case of automatic forced row rearrangement, Physical or Physical & Air, 50 MP
Practice Swings- +8% To Hit, Affects caster only, stacks 5 times, Physical & Air, 50 MP

Basic Golem (Summoned)
Level 1
Golem, Earth
HP- 300
MP- 200
STR- 20
AGI- 20
CON- 20
MIN- 14
SPI- 14
XP- 0
XP Needed- 1,000 (Standard Multiplier x1)
Minimum Level- 1
Defense- 19
Defense against Stat Damage- 0
Critical Chance- 1%
Resilience- 2%
To Hit- 100%
Dodge- 1%
Resistances and Immunities- Immune to Pain, Confusion, Impaired, Poison, and Diseased
Prime Attribute- Strength
Constant Effects-
Hard Body- Possessor gains +20% Resilience and +90 Defense, Constant Effect
Abilities-
Fist- 40 Damage, Earth, 0 MP
Hard Punch- 40 Damage, Physical, 0 MP
Bolster- Caster gains +50 Defense, stacks 5 times, Earth, 100 MP

Basic Magewright's Seal (2)- (Pet, Aquatic, Magic, Lv. 1, 30,000 Gold)
HP- 450
MP- 215
STR- 27
AGI- 12
CON-33
MIN- 28
SPI- 17
XP- 0
XP Needed- 1,000 (Standard Multiplier x1)
Minimum Level- 1
Defense- 11
Defense against Stat Damage- 0
Critical Chance- 1%
Resilience- 2%
To Hit- 100%
Dodge- 0%
Resistances and Immunities- 30% Magic Resistance, 30% Technology Resistance, 50% Drowning Resistance
Prime Attribute- Spirit
Constant Effects-
None
Abilities-
Fin Pound- 41 Damage, Physical, 0 MP
Body Slam- 55 Damage, 5% inflicts Fatigued: Stun, Physical, 140 MP
Magus Calculation- 250 MP Damage, Heals, +25 MIN, stacks 4 times, Magic, 30 MP

Beastman Lackey- (Pet, Humanoid, Physical, Lv.1, 30,000 Gold)
HP- 200
MP- 116
STR- 19
AGI- 65
CON- 18
MIN- 19
SPI- 22
XP- 0
XP Needed- 1,000 (Standard Multiplier x1)
Minimum Level- 1
Defense- 20
Defense against Stat Damage- 0
Critical Chance- 1%
Resilience- 1%
To Hit- 99%
Dodge- 2%
Resistances and Immunities- None
Prime Attribute- Strength
Constant Effects-
None
Abilities-
Bite- 65 Damage, Physical, 0 MP
Claw- 30 Damage, 2 hits against 1, Physical, 0 MP
Dodge- +5% Dodge, lasts 1 turn, does not stack, Air, 20 MP
Growl- 5% Does 5 SPI damage to an enemy of equal or lower level with equal or lower SPI than user's STR and CON, Air, 5 MP

Blessed Gunman- (Pet, Human, Light, Lv.1 5,000 Gold)
HP- 300
MP- 90
STR- 27
AGI- 25
CON- 17
MIN- 19
SPI- 28
XP- 0
XP Needed- 1,000
Minimum Level- 1
Defense- 15, +4 against Light
Defense against Stat Damage- 0
Critical Chance- 1%
Resilience- 1%
To Hit- 100%
Dodge- 1%
Resistances and Immunities- None
Prime Attribute- Agility
Constant Effects-
None
Abilities-
Left Hook- 70 Damage, Physical, 0 MP
Justice and Redemption- 65 Damage, 2 hits against 1, Light, 0 MP
Heal- Heals 20 Damage, Light, 15 MP

Boarder Collie- (Pet, Animal, Earth, Lv.1, 90,000 Gold)
HP- 205
MP- 130
STR- 13
AGI- 23
CON- 14
MIN- 19
SPI- 15
XP- 0
XP Needed- 500 (Standard Multiplier x.5)
Minimum Level- 1
Defense- 15
Defense against Stat Damage- 0
Critical Chance- 1%
Resilience- 0%
To Hit- 101%
Dodge- 1%
Resistances and Immunities- None
Prime Attribute- Strength
Constant Effects-
Loyal- Possessor cannot be afflicted with Charm by sources below Level 20 who are below one half possessor's controller's Level, rounded up, Constant Effect
Abilities-
Bite- 42 Damage, 5% inflicts Wounded, Physical, 0 MP
Bark Loudly- 5 Damage, 50% inflicts Confusion, May not reduce targets' HP to 0 or less, Sonic, 0 MP
Rent Lodgings- 150 Damage, Heals, Inflicts Fatigued: Asleep, Targets must be willing, 1 hit against 20, Earth, 50 MP

Bodybuilder- (Pet, Human, Physical, Lv.1, 80,000 Gold)
HP- 265
MP- 200
STR- 30
AGI- 18
CON- 22
MIN- 12
SPI- 16
XP- 0
XP Needed- 1,000 (Standard Multiplier x1)
Minimum Level- 1
Defense- 15
Defense against Stat Damage- 0
Critical Chance- 1%
Resilience- 1%
To Hit- 101%
Dodge- 1%
Resistances and Immunities- 10% Physical Resistance, 20% Psychic Weakness
Prime Attribute- Strength
Constant Effects-
None
Abilities-
Hefty Strike- 40 Damage, Physical, 0 MP
Bulk Up- +25 STR, affects caster only, stacks 30 times, Physical, 60 MP
Flex- 5% inflicts Charm: Impressed, Physical, 1 MP

Border Collie- (Pet, Animal, Earth, Lv.1, 9,000 Gold)
HP- 205
MP- 130
STR- 13
AGI- 23
CON- 14
MIN- 11
SPI- 15
XP- 0
XP Needed- 500 (Standard Multiplier x.5)
Minimum Level- 1
Defense- 15
Defense against Stat Damage- 0
Critical Chance- 1%
Resilience- 0%
To Hit- 101%
Dodge- 1%
Resistances and Immunities- None
Prime Attribute- Strength
Constant Effects-
Loyal- Possessor cannot be afflicted with Charm by sources below Level 20 who are below one half possessor's controller's Level, rounded up, Constant Effect
Abilities-
Bite- 42 Damage, 5% inflicts Wounded, Physical, 0 MP
Herd- Moves target summon below Level 20 to target row that is not in the row-order-formation of any individual of Level 20 or greater who objects, Earth, 0 MP
Rescue Child From Well- Cures Paralysis, Only affects summons, Water & Earth, 50 MP

Botanist (3)- (Pet, Human, Earth & Technology, Lv.1, 500,000 Gold)
HP- 300
MP- 300
STR- 11
AGI- 15
CON- 20
MIN- 22
SPI- 20
XP- 0
XP Needed- 1,000 (Standard Multiplier- x1)
Minimum Level- 1
Defense- 10, +20 against Earth
Defense against Stat Damage- 0
Critical Chance- 0%
Resilience- 0%
To Hit- 100%
Dodge- 1%
Resistances and Immunities- 5% Plant Resistance, 70% Minor Status Effect Resistance
Prime Attribute- Mind
Constant Effects-
Archetype- Possessor counts as having an ability that is named 'Botanist', as having 1 Botanist ability, as having 1 Plant pet, and may count as being the Plant subtype, Constant Effect
Bolster Plants- Possessor's Plant allies gain +10 to all stats, Constant Effect
Abilities-
Drain Seeds- 20 Damage, inflicts HP Drain, Earth, 0 MP
Heal Plant- 50 Damage, Heals, Only affects Plants, Earth & Technology, 5 MP
Boost Plant- +10 to all stats, Only affects Plants, stacks 10 times, Earth & Technology, 15 MP

Boxer- (Pet, Human, Light, Lv.1, 70,000 Gold)
HP- 325
MP- 225
STR- 23
AGI- 26
CON- 24
MIN- 18
SPI- 18
XP- 0
XP Needed- 1,000 (Standard Multiplier x1)
Minimum Level- 1
Defense- 15
Defense against Stat Damage- 0
Critical Chance- 2%
Resilience- 2%
To Hit- 101%
Dodge- 2%
Resistances and Immunities- 10% Physical Resistance, 20% Psychic Weakness
Prime Attribute- Agility
Constant Effects-
None
Abilities-
Punch- 40 Damage, Physical, 0 MP
Left Hook- 45 Damage, 15% inflicts Fatigued: Stun, Physical, 15 MP
Duck and Weave- Caster gains +20% Dodge, stacks 3 times, lasts 5 rounds, Physical & Air, 30 MP

Butler- (Pet, Human, Air, Lv.1, 80,000 Gold)
HP- 225
MP- 225
STR- 19
AGI- 22
CON- 19
MIN- 20
SPI- 21
XP- 0
XP Needed- 1,000 (Standard Multiplier x1)
Minimum Level- 1
Defense- 15
Defense against Stat Damage- 0
Critical Chance- 1%
Resilience- 1%
To Hit- 101%
Dodge- 1%
Resistances and Immunities- None
Prime Attribute- Strength
Constant Effects-
None
Abilities-
Butler Fist- 36 Damage, Physical & Air, 0 MP
Clean Up- Removes target debuff from a source below Level 10, Air or Water, 5 MP
Refresh- 100 Damage, Heals, Light, 10 MP

Camp Counselor- (Pet, Human, Earth, Lv.1, 70,000 Gold)
HP- 220
MP- 250
STR- 15
AGI- 22
CON- 16
MIN- 16
SPI- 20
XP- 0
XP Needed- 1,000 (Standard Multiplier x1)
Minimum Level- 1
Defense- 15
Defense against Stat Damage- 1
Critical Chance- 1%
Resilience- 1%
To Hit- 100%
Dodge- 1%
Resistances and Immunities- None
Prime Attribute- Agility
Constant Effects-
None
Abilities-
Camp Counselor's Bow- 43 Damage, Physical & Air, 0 MP
Light Campfire- Creates a Zone of Fire that lasts 3 rounds, Fire, 25 MP
Tell Scary Campfire Stories- 15% inflicts Confusion: Fear, Darkness, 30 MP

Cat- (Pet, Animal, Air, Lv.1, 700 Gold)
HP- 90
MP- 130
STR- 5
AGI- 32
CON- 6
MIN- 6
SPI- 8
XP- 0
XP Needed- 250 (Standard Multiplier = x0.25)
Minimum Level- 1
Defense- 10
Critical Chance- 1%
Resilience- 0%
To Hit- 101%
Dodge- 2%
Resistances and Immunities- None
Prime Attribute- Agility
Constant Effects-
Unusually Weak- Possessor counts as being 1/2 possessor's level for all purposes, rounded up, Constant Effect
Abilities-
Claw- 31 Damage, Physical, 0 MP
Arch Back and Hiss- 10% inflicts Confusion: Fear on targets who possess the Constant Effect Unusually Weak, Air & Fire, 7 MP
Bat Around- 13 Damage, 1% shifts target's row to the front row if target is below Level 5 and has less Strength than caster, Physical, 12 MP

Catgirl Pleasure Concubine- (Pet, Humanoid, Fire, Lv.1, 35,000 Gold)
HP- 65
MP- 21
STR- 11
AGI- 29
CON- 16
MIN- 11
SPI- 14
XP- 0
XP Needed- 1,000 (Standard Multiplier x1)
Minimum Level- 1
Defense- 5
Defense against Stat Damage- 0
Critical Chance- 1%
Resilience- 0%
To Hit- 99%
Dodge- 1%
Resistances and Immunities- 100% Psychic Weakness
Prime Attribute- Strength
Constant Effects-
None
Abilities-
Claw- 25 Damage, may inflict 2 hits against 1 and deal 1/2 damage with each, Physical, 0 MP
Refresh- 40 Damage, Heals, Light, 5 MP
Relaxing Massage- 50% cures Fear, 50% cures Confusion: Depression, Light & Physical & Earth & Water, 45 MP
Sexy Wink- 5% inflicts Charm, does not work on targets with a SPI value over 10 times both possessor's SPI and possessor's CON, Fire, 40 MP

Chaffeur- (Pet, Human, Earth, Lv.1, 90,000 Gold)
HP- 200
MP- 300
STR- 16
AGI- 25
CON- 16
MIN- 20
SPI- 18
XP- 0
XP Needed- 1,000 (Standard Multiplier x1)
Minimum Level- 1
Defense- 16
Defense against Stat Damage- 0
Critical Chance- 1%
Resilience- 1%
To Hit- 100%
Dodge- 2%
Resistances and Immunities- None
Prime Attribute- Agility
Constant Effects-
None
Abilities-
Gloved Hand- 30 Damage, Physical, 0 MP
Drive to Location- Caster and one allied target may switch to the same row, Air, 30 MP
Run Over with Car- 55 Damage, Physical, 40 MP

Chef- (Pet, Human, Water, Lv.1, 80,000 Gold)
HP- 300
MP- 250
STR- 16
AGI- 18
CON- 22
MIN- 24
SPI- 18
XP- 0
XP Needed- 1,000 (Standard Multiplier x1)
Minimum Level- 1
Defense- 12
Defense against Stat Damage- 0
Critical Chance- 1%
Resilience- 1%
To Hit- 100%
Dodge- 1%
Resistances and Immunities- None
Prime Attribute- Mind
Constant Effects-
None
Abilities-
Cleaver Chop- 40 Damage, Physical, 0 MP
Cook Food- 45 Damage, Heals, 1 hit against 3, Fire & Water & Earth, 60 MP
Sear Well- 35 Damage, 5 CON Damage, Fire, 45 MP

Chemist- (Pet, Human, Acid, Lv.1, 130,000 Gold)
HP- 200
MP- 350
STR- 15
AGI- 25
CON- 15
MIN- 22
SPI- 22
XP- 0
XP Needed- 1,000 (Standard Multiplier x1)
Minimum Level- 1
Defense- 12
Defense against Stat Damage- 1
Critical Chance- 1%
Resilience- 1%
To Hit- 100%
Dodge- 1%
Resistances and Immunities- 10% Acid Resistance, 10% Technology Resistance
Prime Attribute- Agility
Constant Effects-
None
Abilities-
Fling Acidic Chemicals- 45 Damage, 5% inflicts Dissolving, Acid, 0 MP
Mix Treatment- 50 Damage, Heals, Technology & Acid, 35 MP
Mix Poison- 30% inflicts Poison, Acid, 35 MP

Chocalatier- (Pet, Human, Earth, Lv.1, 70,000 Gold)
HP- 220
MP- 250
STR- 14
AGI- 18
CON- 16
MIN- 20
SPI- 22
XP- 0
XP Needed- 1,000 (Standard Multiplier x1)
Minimum Level- 1
Defense- 15
Defense against Stat Damage- 0
Critical Chance- 1%
Resilience- 1%
To Hit- 100%
Dodge- 1%
Resistances and Immunities- 5% Earth Resistance, 5% Fire Resistance
Prime Attribute- Spirit
Constant Effects-
None
Abilities-
Extremely Hot Chocolate- 30 Damage, Earth & Fire, 0 MP
Cook Tasty Chocolate- 45 Damage, Heals, Earth, 0 MP
Warming Cocoa- 50 Damage, Heals, 15% Cures Frozen, Earth & Fire, 25 MP

Construction Worker- (Pet, Human, Physical, Lv.1, 60,000 Gold)
HP- 350
MP- 180
STR- 25
AGI- 18
CON- 24
MIN- 14
SPI- 14
XP- 0
XP Needed- 1,000 (Standard Multiplier x1)
Minimum Level- 1
Defense- 17
Defense against Stat Damage- 0
Critical Chance- 1%
Resilience- 1%
To Hit- 100%
Dodge- 1%
Resistances and Immunities- 5% Earth Resistance, 5% Air Resistance
Prime Attribute- Strength
Constant Effects-
None
Abilities-
Punch- 40 Damage, Physical, 0 MP
Drill- 50 Damage, Pierces 10 Defense, Physical & Technology, 25 MP
Buzz Saw- 50 Damage, 5% inflicts Wounded, Physical or Physical & Electrical, 25 MP
Construct- 45 Damage, Heals, +15 Defense, Only affects Large Strctures, Physical & Earth, 30 MP

Cricket- (Pet, Insect, Earth, Lv.1, 40 Gold)
HP- 1
MP- 2
STR- 1
AGI- 3
CON- 1
MIN- 1
SPI- 2
XP- 0
XP Needed- 100 (Standard Multiplier x0.1)
Minimum Level- 1
Defense- 1
Defense against Stat Damage- 0
Critical Chance- 1%
Resilience- 1%
To Hit- 100%
Dodge- 1%
Resistances and Immunities- None
Prime Attribute- Agility
Constant Effects-
Unusually Weak- Possessor counts as being 1/2 possessor's level for all purposes, rounded up, Constant Effect
Abilities-
Chirp- 1 Damage, 95% does no damage, prime attribute for this attack is Spirit, Magic, 0 MP

Crocodile- (Pet, Animal, Water, Lv.1, 7,000 Gold)
HP- 300
MP- 150
STR- 26
AGI- 20
CON- 20
MIN- 10
SPI- 10
XP- 0
XP Needed- 1,000 (Standard Multiplier x1)
Minimum Level- 1
Defense- 16
Defense against Stat Damage- 0
Critical Chance- 2%
Resilience- 1%
To Hit- 100%
Dodge- 1%
Resistances and Immunities- 10% Water Resistance
Prime Attribute- Strength
Constant Effects-
None
Abilities-
Bite- 45 Damage, Physical, 0 MP
Dive- Caster gains +10% Dodge, Stacks 3 Times, lasts 5 rounds, Water, 20 MP
Death Roll- 60 Damage, 15% inflicts Wounded, Physical or Physical & Water or Physical & Darkness, 35 MP

Cross-Dressing Lion- (Pet, Animal, Air, Lv.1, 16,000 Gold)
HP- 426
MP- 110
STR- 42
AGI- 32
CON- 25
MIN- 14
SPI- 19
XP- 0
XP Needed- 1,000 (Standard Multiplier x1)
Minimum Level- 1
Defense- 11
Defense against Stat Damage- 0
Critical Chance- 3%
Resilience- 1%
To Hit- 99%
Dodge- 1%
Resistances and Immunities- Confusion: Fear Immunity
Prime Attribute- Strength
Constant Effects-
Wearing Ladies' Clothing- Possessor has a 20% chance of inflicting Confused on up to 20 foes below level 20 at the start of the combat, Constant Effect
Abilities-
Claw- 68 Damage, Earth, 0 MP
Roar- 10% inflicts Confusion: Fear on targets of lower level, 15% inflicts Confusion on targets of lower level, 1 hit against 15, Air & Physical, 15 MP
Lion's Pride- +30 SPI, +30 AGI, affects caster only, stacks 3 times, Fire & Air, 60 MP

Crow Man- (Pet, Aerial, Darkness, Lv.1, 6,000 Gold)
HP- 300
MP- 110
STR- 16
AGI- 19
CON- 13
MIN- 14
SPI- 11
XP- 0
XP Needed- 1,000 (Standard Multiplier x1)
Minimum Level- 1
Defense- 16, +50 Against Darkness
Defense against Stat Damage- 0
Critical Chance- 1%
Resilience- 1%
To Hit- 100%
Dodge- 1%
Resistances and Immunities- None
Prime Attribute- Strength
Constant Effects-
None
Abilities-
Hook Scythe- 54 Damage, Darkness, 0 MP
Short Sword- 42 Damage, Physical, 0 MP
Bloodshed Combo- 50 Damage, Darkness, 3 hits against 1, 15 MP

Crow of Misfortune- (Pet, Animal, Darkness, Lv. 1, 60,000 Gold)
HP- 30
MP- 410
STR- 6
AGI- 19
CON- 4
MIN- 7
SPI- 2
XP- 0
XP Needed- 1,000 (Standard Multiplier x1)
Minimum Level- 1
Defense- 15
Critical Chance- 1%
Resilience- 1%
To Hit- 100%
Dodge- 1%
Resistances and Immunities- None
Prime Attribute- Spirit
Constant Effects-
None
Abilities-
Dark Pecking- 15 Damage, Darkness, 3 hits against 1, 0 MP
Misfortune- -5% Critical Chance, Lasts 1 turn, Does not stack, 400 MP

Cute Little Sister- (Pet, Human, Light & Air, Lv.1, 80,000 Gold)
HP- 150
MP- 170
STR- 13
AGI- 18
CON- 13
MIN- 19
SPI- 22
XP- 0
XP Needed- 1,000 (Standard Multiplier x1)
Minimum Level- 1
Defense- 14
Defense against Stat Damage- 0, +7 Defense against SPI Damage
Critical Chance- 1%
Resilience- 1%
To Hit- 99%
Dodge- 1%
Resistances and Immunities- None
Prime Attribute- Strength
Constant Effects-
Very Cute- Possessor may increase possessor's chance of success on possessor's ability named 'Be Very Cute' by +5%, provided possessor possesses an effect named 'Be Very Cute' as a non-stacking non-buff effect for 1 Month, this effect disappears if possessor is destroyed or stolen, Possessor may not, while this effect is active, be combo'd, voluntarily destroyed, voluntarily sacrificed, sold, traded, or voluntarily dropped, Enhancement Effect
Abilities-
Punch- 36 Damage, Physical, 0 MP
Cook Food for Older Sibling- 50 Damage, Heals, Only affects caster's owner, 15% Fails to work, Fire & Water & Earth, 5 MP
Refresh- 45 Damage, Heals, 5% Cures Fatigued, Darkness, 15 MP
Be Very Cute- 5% Humans and Humanoids with less SPI than user cannot attack user next turn, Light & Air, 2 MP

Dark Ooze- (Pet, Ooze, Darkness, Lv.1, 170,000 Gold)
HP- 225
MP- 350
STR- 20
AGI- 20
CON- 20
MIN- 20
SPI- 20
XP- 0
XP Needed- 1,000 (Standard Multiplier x1)
Minimum Level- 1
Defense- 30
Critical Chance- 1%
Resilience- 1%
To Hit- 100%
Dodge- 1%
Resistances and Immunities- Immune to Impaired, Pain, Fatigue, Diseased
Prime Attribute- Strength
Constant Effects-
None
Abilities-
Dark Consumption- 30 Damage, Heals 10 HP, Darkness, 0 MP
Black Rain- 60 Damage, Darkness, 1 Hit against 5, 50 MP
Demon Link- Dark Ooze's controller regenerates 5 HP per turn until Dark Ooze is killed, Darkness, 30 MP

Darktouched Drakeling- (Pet, Darkspawn, Darkness, Lv.1, 60,000 Gold)
HP- 500
MP- 300
STR- 19
AGI- 25
CON- 21
MIN- 59
SPI- 26
XP- 0
XP Needed- 2,000 (Standard Multiplier x2)
Minimum Level- 1
Defense- 16, +25 Against Darkness
Critical Chance- 1%
Resilience- 1%
To Hit- 100%
Dodge- 1%
Resistances and Immunities- 15% Darkness Resistance, Confusion Immunity, Poison Immunity, Diseased Immunity
Prime Attribute- Spirit
Constant Effects-
None
Abilities-
Bite- 15 Damage, Darkness, 0 MP
Tendril Strike- 60 Damage, 1% Inflicts Confusion, Darkness, 3 MP
Lesser Litany of Doom- 700 Damage, 15% Inflicts Confusion, 30% Inflicts Poison, 5% Inflicts Paralyzed, Affects allies, Hits all except Darkspawn, Darkness, 300 MP

Dark Vine Thing- (Pet, Plant, Earth, Lv.1, 20,000 Gold)
HP- 2300
MP- 100
STR- 15
AGI- 10
CON- 29
MIN- 3
SPI- 7
XP- 0
XP Needed- 1,000 (Standard Multiplier x1)
Minimum Level- 1
Defense- 15
Critical Chance- 1%
Resilience- 1%
To Hit- 100%
Dodge- 1%
Resistances and Immunities- 20% Darkness Resistance, Impaired Immunity
Prime Attribute- Strength
Constant Effects-
None
Abilities-
Lash- 30 Damage, Earth, 0 MP
Corrupt- 50 Damage, Heals user for 19, Darkness, 3 MP

Demolitions Expert- (Pet, Human, Light, Lv.1, 90,000 Gold)
HP- 220
MP- 220
STR- 16
AGI- 18
CON- 18
MIN- 24
SPI- 22
XP- 0
XP Needed- 1,000 (Standard Multiplier x1)
Minimum Level- 1
Defense- 18
Defense against Stat Damage- 0
Critical Chance- 2%
Resilience- 1%
To Hit- 99%
Dodge- 1%
Resistances and Immunities- 20% Fire Resistance, 20% Technology Resistance
Prime Attribute- Mind
Constant Effects-
None
Abilities-
Small Bomb- 35 Damage, Fire or Fire & Technology, 0 MP
Bomb- 50 Damage, 1 hit against 5, Fire or Fire & Technology, 75 MP
Defuse- Cancels target delayed action from a source of equal or lower level to caster, to a max of Level 10, Technology, 25 MP

Desperado- (Pet, Human, Darkness, Lv.2, 45,000 Gold)
HP- 520
MP- 190
STR- 51
AGI- 92
CON- 41
MIN- 35
SPI- 40
XP- 0
XP Needed- 1,000 (Standard Multiplier x1)
Minimum Level- 2
Defense- 25
Defense against Stat Damage- 0
Critical Chance- 3%
Resilience- 0%
To Hit- 102%
Dodge- 3%
Resistances and Immunities- 25% Air Resistance, 25% Earth Resistance, 25% Fire Weakness, 25% Light Weakness
Prime Attribute- Agility
Constant Effects-
Cheap Shot- Possessor's attacks deal 1,500 additional damage to targets who have not yet acted and are lower level, Constant Effect
Abilities-
Hook to the Jaw- 45 Damage, the Prime Attribute of this attack is Strength, Physical, 0 MP
Gun Down- 250 Damage, Technology, 0 MP
Sand in Yer' Eye- 25% inflicts Blindness, -2% to Hit, lasts 3 turns, stacks 5 times, Earth & Darkness, 25 MP
You Can't Run, Ya' Yella'-Bellied Varmint!- 250 Damage, May only be used as a counter against targets who are attempting to somehow leave battle, Darkness & Technology, 150 MP

Discounted Cute Little Brother- (Pet, Human, Light & Air, Lv.1, 50,000 Gold)
HP- 150
MP- 170
STR- 15
AGI- 13
CON- 18
MIN- 16
SPI- 22
XP- 0
XP Needed- 1,000 (Standard Multiplier x1)
Minimum Level- 1
Defense- 15
Defense against Stat Damage- 0, +7 Defense against SPI Damage
Critical Chance- 1%
Resilience- 1%
To Hit- 99%
Dodge- 1%
Resistances and Immunities- None
Prime Attribute- Strength
Constant Effects-
None
Abilities-
Punch- 36 Damage, Physical, 0 MP
Play Catch with Older Sibling- +10% To Hit, Only affects caster's owner, 15% Fails to work, does not stack, Fire & Water & Earth, 17 MP
Refresh- 45 Damage, Heals, 5% Cures Fatigued, Darkness, 15 MP
Be Very Cute- 5% Humans and Humanoids with less SPI than user cannot attack user next turn, Light & Air, 2 MP

Doctor- (Pet, Human, Light, Lv.1, 250,000 Gold)
HP- 300
MP- 350
STR- 14
AGI- 20
CON- 19
MIN- 25
SPI- 22
XP- 0
XP Needed- 1,000 (Standard Multiplier x1)
Minimum Level- 1
Defense- 16
Defense against Stat Damage- 2
Critical Chance- 0%
Resilience- 1%
To Hit- 100%
Dodge- 1%
Resistances and Immunities- None
Prime Attribute- Mind
Constant Effects-
None
Abilities-
Scalpel Slash- 30 Damage, Physical, 0 MP
Heal- 60 Damage, Heals, Light & Technology, 0 MP
Treat- 30% Cures Poison, Paralysis, Fatigued, or Diseased, Light & Technology, 35 MP

Dog Girl- (Pet, Humanoid, Earth, Lv.1, 26,000 Gold)
HP- 240
MP- 210
STR- 22
AGI- 20
CON- 21
MIN- 11
SPI- 14
XP- 0
XP Needed- 1,000 (Standard Multiplier x1)
Minimum Level- 1
Defense- 17
Defense against Stat Damage- 0
Critical Chance- 1%
Resilience- 1%
To Hit- 101%
Dodge-1%
Resistances and Immunities- 70% Psychic Weakness
Prime Attribute- Strength
Constant Effects-
Loyal- Possessor cannot be afflicted with Charm by sources below Level 20 who are below one half possessor's controller's Level, rounded up, Constant effect
Abilities-
Bite- 29 Damage, Physical, 0 MP
Punch- 21 Damage, Physical, 0 MP
Fetch Item- Trades an item from a willing target to caster's controller, Physical, 20 MP

Drakeling- (Pet, Dragon, Fire, Lv.1, 6,800 Gold)
HP- 560
MP- 120
STR- 15
AGI- 18
CON- 20
MIN- 31
SPI- 18
XP- 0
XP Needed- 2,000 (Standard Multiplier x2)
Minimum Level- 1
Defense- 26
Critical Chance- 1%
Resilience- 1%
To Hit- 100%
Dodge- 1%
Resistances and Immunities- None
Prime Attribute- Two Highest Stats
Constant Effects-
None
Abilities-
Bite- 15 Damage, Earth, 0 MP
Flame Breath- 40 Damage, Prime Attribute is Spirit for this attack, 1 Hit Against 3, Fire, 5 MP

Dwarf Miner- (Pet, Humanoid, Earth, Lv.1, 80,000 Gold)
HP- 350
MP- 200
STR- 22
AGI- 22
CON- 25
MIN- 16
SPI- 16
XP- 0
XP Needed- 1,000 (Standard Multiplier x1)
Minimum Level- 1
Defense- 18
Defense against Stat Damage- 16
Critical Chance- 1%
Resilience- 2%
To Hit- 100%
Dodge- 1%
Resistances and Immunities- 20% Earth Resistance, 50% Entombed Resistance
Prime Attribute- Agility
Constant Effects-
None
Abilities-
Pick-Hammer Strike- 45 Damage, Physical, 0 MP
Dig Deeper- Caster and up to 10 chosen other targets exit target Zone of Earth created by a source below Level 40 that has no effects attached to it by a source above Level 39, Earth, 25 MP
Trigger Collapse- 56 Damage, 15% inflicts Entombed, Earth, 20 MP

Dwogglin Pig- (Pet, Animal, Physical, Lv.1, 700 Gold)
HP- 8
MP- 4
STR- 6
AGI- 5
CON- 6
MIN- 2
SPI- 3
XP- 0
XP Needed- 250 (Standard Multiplier x0.25)
Minimum Level- 1
Defense- 2
Critical Chance- 1%
Resilience- 1%
To Hit- 100%
Dodge- 1%
Resistances and Immunities- None
Prime Attribute- Strength
Constant Effects-
Unusually Weak- Possessor counts as being 1/2 possessor's level for all purposes, rounded up, Constant Effect
Abilities-
Gore- 2 Damage, 43% Does no damage, Physical & Earth, 0 MP
Roll Attack- 5 Damage, Physical, 0 MP

Elf Archer- (Pet, Fae, Earth, Lv.1, 60,000 Gold)
HP- 135
MP- 288
STR- 14
AGI- 26
CON- 16
MIN- 20
SPI- 22
XP- 0
XP Needed- 1,000 (Standard Multiplier x1)
Minimum Level- 1
Defense- 12
Defense against Stat Damage- 0
Critical Chance- 1%
Resilience- 1%
To Hit- 100%
Dodge- 1%
Resistances and Immunities- 10% Magic Resistance, 10% Technology Weakness, Fatigued Immunity
Prime Attribute- Agility
Constant Effects-
None
Abilities-
Shoot Arrow- 45 Damage, Air & Earth or Air & Physical, 0 MP
Aim- Caster gains +20% To Hit until the end of caster's next offensive action, stacks 4 times, Air, 23 MP
Precise Shot- 60 Damage, this attack gains +20% to Hit, Air & Physical, 35 MP

Engineer- (Pet, Human, Technology, Lv.1, 100,000 Gold)
HP- 230
MP- 220
STR- 20
AGI- 18
CON- 20
MIN- 22
SPI- 16
XP- 0
XP Needed- 1,000 (Standard Multiplier x1)
Minimum Level- 1
Defense- 17
Defense against Stat Damage- 0
Critical Chance- 1%
Resilience- 1%
To Hit- 100%
Dodge- 1%
Resistances and Immunities- None
Prime Attribute- Mind
Constant Effects-
None
Abilities-
Designed Weapon- 46 Damage, Technology, 0 MP
Assess- Scans target's stats, Caster is treated as 1 Level higher, to a max of Level 40, for stat-scanning purposes, if target is a Large Structure, Air & Technology, 20 MP
Calculate Optimal Angle- +1% to Hit, Stacks 40 times, Affects caster only, Air & Psychic & Technology, 30 MP

Ephemeral Pigeon- (Pet, Aerial, Air, Lv.1, 90,000 Gold)
HP- 200
MP- 80
STR- 8
AGI- 12
CON- 5
MIN- 5
SPI- 20
XP- 0
XP Needed- 1,000 (Standard Multiplier x1)
Minimum Level- 1
Defense- 22
Critical Chance- 1%
Resilience- 1%
To Hit- 100%
Dodge- 1%
Resistances and Immunities- None
Prime Attribute- Agility
Constant Effects-
Blinking Form- 50% Dodge, Constant Effect
Abilities-
Peck- 20 Damage, 50% Miss, Air, 0 MP
Blinking Tactics- +20% Dodge, lasts 1 turn, does not stack, Air, 60 MP


Ermine- (Pet, Animal, Ice, Lv.1, 75,000 Gold)
HP- 26
MP- 29
STR- 7
AGI- 11
CON- 4
MIN- 5
SPI- 7
XP- 0
XP Needed- 250 (Standard Multiplier x.25)
Minimum Level- 1
Defense- 10
Defense against Stat Damage- 1
Critical Chance- 0%
Resilience- 0%
To Hit- 99%
Dodge- 1%
Resistances and Immunities- 5% Ice Resistance
Prime Attribute- Strength
Constant Effects-
Unusually Weak- Possessor counts as being 1/2 possessor's level for all purposes, rounded up, Constant Effect
Abilities-
Bite- 8 Damage, Physical, 0 MP
Blend in with Snow- +25% Dodge while in a Zone of Ice, affects caster only, does not stack, Ice, 13 MP
Be Fancy- Caster's Gold value increases by +5,000, stacks 5 times, Earth, 5 MP

Feeding Mouse- (Pet, Animal, Earth, Lv.1, 50 Gold)
HP- 1
MP- 1
STR- 1
AGI- 4
CON- 1
MIN- 1
SPI- 1
XP- 0
XP Needed- 100 (Standard Multiplier x0.1)
Minimum Level- 1
Defense- 1
Critical Chance- 1%
Resilience- 1%
To Hit- 100%
Dodge- 1%
Resistances and Immunities- None
Prime Attribute- Agility
Constant Effects-
Unusually Weak- Possessor counts as being 1/2 possessor's level for all purposes, rounded up, Constant Effect
Abilities-
Bite- 1 Damage, 80% Does no damage, Earth, 0 MP

Fine Mule- (Pet, Animal, Earth, Lv.1, 90,000 Gold)
HP- 1,100
MP- 10
STR- 15
AGI- 20
CON- 80
MIN- 6
SPI- 10
XP- 0
XP Needed- 1,000 (Standard Multiplier x1)
Minimum Level- 1
Defense- 80
Defense against Stat Damage- 0
Critical Chance- 1%
Resilience- 0%
To Hit- 99%
Dodge- 1%
Resistances and Immunities- None
Prime Attribute- Constitution
Constant Effects-
Pack Animal- Fine Mule may carry 20 items and spend its turn and target's turn to swap one of them with an item carried by an ally, Constant Effect
Abilities-
Kick- 20 Damage, Earth, 0 MP

Fisherman- (Pet, Human, Water, Lv.1, 70,000 Gold)
HP- 220
MP- 200
STR- 16
AGI- 22
CON- 20
MIN- 16
SPI- 18
XP- 0
XP Needed- 1,000 (Standard Multiplier x1)
Minimum Level- 1
Defense- 14
Defense against Stat Damage- 0
Critical Chance- 1%
Resilience- 1%
To Hit- 101%
Dodge- 1%
Resistances and Immunities- 10% Water Resistance, 20% Drowning Resistance
Prime Attribute- Agility
Constant Effects-
None
Abilities-
Cast Line and Hook- 35 Damage, 5% inflicts Paralyzed, Water & Physical, 0 MP
Bait Hook- Caster's next offensive action gains +3% To Hit and 5% inflicts Charm, does not stack, Earth & Water, 22 MP
Wait Patiently- Buffs on caster that last a number of rounds, provided the number of said rounds remaining is at least 6, do not decrement how many rounds they have remaining at the end of this round, Water & Air, 30 MP

Flame Drakeling- (Pet, Dragon, Fire, Lv.1, 6,800 Gold)
HP- 600
MP- 180
STR- 17
AGI- 19
CON- 23
MIN- 35
SPI- 19
XP- 0
XP Needed- 2,000 (Standard Multiplier x2)
Minimum Level- 1
Defense- 26
Critical Chance- 1%
Resilience- 1%
To Hit- 100%
Dodge- 1%
Resistances and Immunities- None
Prime Attribute- Two Highest Stats
Constant Effects-
None
Abilities-
Bite- 15 Damage, Earth, 0 MP
Clamp Bite- 15 Damage, Physical, 0 MP
Fire Claw- 35 Damage, Fire, 0 MP
Flame Breath- 50 Damage, Prime Attribute is Spirit for this attack, 1 Hit Against 3, Fire, 5 MP
Flaros- 70 Damage, Prime Attribute is Spirit for this attack, Fire, 8 MP

Flame Wolf- (Pet, Animal, Fire, Lv.1, 14,100 Gold)
HP- 370
MP- 189
STR- 45
AGI- 32
CON- 11
MIN- 29
SPI- 23
XP- 0
XP Needed- 1,000 (Standard Multiplier x1)
Minimum Level- 1
Defense- 25
Abilities-
Vicious Bite- 90 Damage, Physical, 0 MP
Flame Bite- 92 Damage, Fire, 0 MP
Howl of Rage- +100 Damage to all attacks, lasts 5 rounds, stacks 1 time, 1 hit against 15, Fire & Air, 200 MP

Flunkie- (Pet, Human, Darkness, Lv.1, 500 Gold)
HP- 100
MP- 10
STR- 10
AGI- 10
CON- 10
MIN- 10
SPI- 10
XP- 0
XP Needed- 500 (Standard Multiplier x0.5)
Minimum Level- 1
Defense- 3
Defense against Stat Damage- 0
Critical Chance- 1%
Resilience- 0%
To Hit- 99%
Dodge- 1%
Resistances and Immunities- 100% Psychic Weakness
Prime Attribute- Strength or Mind
Constant Effects-
None
Constant Effects-
None
Abilities-
Punch- 10 Damage, Physical, 0 MP
Assist- +1 Defense to controller, does not stack, lasts 1 turn, Physical, 0 MP

Football Player- (Pet, Human, Light, Lv.1, 90,000 Gold)
HP- 240
MP- 190
STR- 24
AGI- 20
CON- 18
MIN- 14
SPI- 14
XP- 0
XP Needed- 1,000 (Standard Multiplier x1)
Minimum Level- 1
Defense- 14
Defense against Stat Damage- 0
Critical Chance- 2%
Resilience- 1%
To Hit- 99%
Dodge- 1%
Resistances and Immunities- None
Prime Attribute- Strength
Constant Effects-
None
Abilities-
Tackle- 45 Damage, Physical, 0 MP
Takedown- 52 Damage, 15% inflicts Fatigued: Stun, Physical, 20 MP
Sprint- +10 AGI, affects caster only, lasts 3 rounds, stacks 2 times, Air & Earth, 20 MP

Fortune Teller- (Pet, Human, Psychic, Lv.1, 90,000 Gold)
HP- 160
MP- 350
STR- 12
AGI- 12
CON- 14
MIN- 28
SPI- 26
XP- 0
XP Needed- 1,000 (Standard Multiplier x1)
Minimum Level- 1
Defense- 14
Defense against Stat Damage- 1
Critical Chance- 1%
Resilience- 0%
To Hit- 101%
Dodge- 2%
Resistances and Immunities- 50% Psychic Resistance, 50% Magic Resistance, 50% Light Resistance, 50% Darkness Resistance
Prime Attribute- Mind
Constant Effects-
None
Abilities-
Mental Lance- 45 Damage, Psychic, 0 MP
Good Fortune- +14 to all stats, +14 Defense, lasts 15 rounds, stacks 5 times, Psychic & Light or Light, 45 MP
Ominous Fortune- 55 Damage, 30% inflicts Hexed, Psychic & Darkness or Darkness, 35 MP

Foxgirl Pleasure Concubine- (Pet, Humanoid, Fire, Lv.1, 35,000 Gold)
HP- 68
MP- 22
STR- 14
AGI- 23
CON- 15
MIN- 11
SPI- 13
XP- 0
XP Needed- 1,000 (Standard Multiplier x1)
Minimum Level- 1
Defense- 4
Defense against Stat Damage- 0
Critical Chance- 1%
Resilience- 0%
To Hit- 99%
Dodge- 1%
Resistances and Immunities- 100% Psychic Weakness
Prime Attribute- Strength
Constant Effects-
None
Abilities-
Claw- 30 Damage, may inflict 2 hits against 1 and deal 1/2 damage with each, Physical, 0 MP
Refresh- 35 Damage, Heals, Light, 5 MP
Relaxing Massage- 50% cures Fear, 50% cures Confusion: Depression, Light & Physical & Earth & Water, 45 MP
Sexy Wink- 5% inflicts Charm, does not work on targets with a SPI value over 10 times both possessor's SPI and possessor's CON, Fire, 40 MP

Fox-Kin Beastman Butler- (Pet, Humanoid, Earth, Lv.1, 27,000 Gold)
HP- 500
MP- 319
STR- 27
AGI- 42
CON- 21
MIN- 30
SPI- 41
XP- 0
XP Needed- 1,000 (Standard Multiplier x1)
Minimum Level- 1
Defense- 40
Defense against Stat Damage- 1
Critical Chance- 1%
Resilience- 1%
To Hit- 100%
Dodge- 1%
Resistances and Immunities- None
Prime Attribute- Strength
Constant Effects-
None
Abilities-
Bite- 58 Damage, Physical, 0 MP
Butler AXE!- 67 Damage, 1% inflicts Stun, Physical, 5 MP
Dodge- +5% Dodge, affects caster only, lasts 1 turn, does not stack, Air, 70 MP
Prepare and Deliver Foods- 300 Damage, Heals, May be charged for one turn to deal double damage, Earth & Water, 40 MP
Assist- +20 Defense to controller, +20 damage to all of controller's attacks, controller gains +5 to all stats, does not stack, lasts 1 turn, Physical, 50 MP

Fox-kin Mystic Plant Tender- (Pet, Humanoid, Earth, Lv.1, 90,000 Gold)
HP- 700
MP- 900
STR- 43
AGI- 46
CON- 15
MIN- 70
SPI- 55
XP- 0
XP Needed- 1,000 (Standard Multiplier x1)
Minimum Level- 1
Defense- 20, +500 Defense against Earth
Critical Chance- 1%
Resilience- 1%
To Hit- 100%
Dodge- 1%
Resistances and Immunities- 5% Light Resistance, 5% Earth Resistance
Prime Attribute- Spirit
Constant Effects-
None
Abilities-
Magic Staff- 60 Damage, Magic & Physical, 0 MP
Spell of Growth- Heals 500 HP, Only affects plants, Earth, 30 MP

Futuristic Mercenary who Likes Going by the Name 'Mad Dog'- (Pet, Human, Technology & Fire, Lv. 1, 79,000 Gold)
HP- 320
MP- 180
STR- 23
AGI- 23
CON- 20
MIN- 14
SPI- 14
XP- 0
XP Needed- 1,000 (Standard Multiplier x1)
Minimum Level- 1
Defense- 18
Defense against Stat Damage- 1
Critical Chance- 1%
Resilience- 1%
To Hit- 101%
Dodge- 1%
Resistances and Immunities- 20% Fatigued Resistance
Prime Attribute- Strength or Agility
Constant Effects-
Call me 'Mad Dog'- Possessor may respond to effects as though possessor's name were 'Mad Dog', Constant Effect
Terrain Affinity: City- Possessor gains +11 to all stats if the terrain or phantom terrain is City, Constant Effect
Terrain Affinity: Ruins- Possessor gains +11 to all stats if the terrain or phantom terrain is Ruins, Constant Effect
Terrain Affinity: Wasteland- Possessor gains +11 to all stats if the terrain or phantom terrain is Wasteland, Constant Effect
Terrain Affinity: Road- Possessor gains +11 to all stats if the terrain or phantom terrain is Road, Constant Effect
Abilities-
Rough Punch- 35 Damage, Physical, 0 MP
Cyberblade- 42 Damage, Physical or Technology or Electrical or Physical & Technology or Physical & Electrical or Electrical & Technology or Physical & Technology & Electrical, 0 MP
'Dog's Jaw' Handcannon- 48 Damage, 15% inflicts Fatigued: Stun, Technology & Physical, 18 MP
Scavenge- +15 to a random stat, stacks 3 times, Technology, 22 MP

Gangsta- (Pet, Human, Darkness, Lv.1, 21,000 Gold)
HP- 275
MP- 85
STR- 33
AGI- 35
CON- 29
MIN- 12
SPI- 14
XP- 0
XP Needed- 1,000 (Standard Multiplier x1)
Minimum Level- 1
Defense- 8
Critical Chance- 1%
Resilience- 1%
To Hit- 95%
Dodge- 1%
Resistances and Immunities- None
Prime Attribute- Agility
Constant Effects-
Shot Nine Times and Still Standing- Possessor gets +250 Defense for the first nine rounds of each thread, Constant Effect
Abilities-
Bust A Cap In Yo' Ass- 75 Damage, Technology, 0 MP
Display Bling Prominently- 5% inflicts Charm: Impressed on a target who is below level 20, does not have any item worth at least 100,000 Gold equipped, or does not drop any item worth at least 100,000 Gold, Light, 25 MP
Power Word: Keep it Real- Dispels any Phantom Terrain, 25% Cures Confusion, Technology, 75 MP
Pimp out Ride- Target Vehicle or Machine gets +25 to all stats, does not stack, Technology, 50 MP
Install Hydraulics- Target Vehicle or Machine gets +1% Dodge, does not stack, Technology, 50 MP

Gangster- (Pet, Human, Darkness, Lv.1, 35,000 Gold)
HP- 260
MP- 90
STR- 30
AGI- 31
CON- 22
MIN- 21
SPI- 17
XP- 0
XP Needed- 1,000 (Standard Multiplier x1)
Minimum Level- 1
Defense- 10
Critical Chance- 1%
Resilience- 1%
To Hit- 100%
Dodge- 1%
Resistances and Immunities- None
Prime Attribute- Strength or Agility
Constant Effects-
Legitimate Businessman?- Possessor may choose to become any base element at the start of any round, Constant Effect
Abilities-
Whack 'Em!- 80 Damage, Technology, 0 MP
Cement Shoes- 10% inflicts Drowning, Darkness & Earth & Water, 45 MP
Unexpected Horse Head- 20% inflicts Confusion: Fear, Darkness, 50 MP
An Offer You Can't Refuse- 20% inflicts Charm, Darkness, 50 MP
Launder Money- +500 Defense against Gold damage, does not stack, Technology & Darkness, 80 MP

Gentleman- (Pet, Human, Air, Lv.1, 5,000,000 Gold)
HP- 230
MP- 400
STR- 14
AGI- 19
CON- 18
MIN- 34
SPI- 29
XP- 0
XP Needed- 1,000 (Standard Multiplier x1)
Minimum Level- 1
Defense- 120
Defense against Stat Damage- 4
Critical Chance- 0%
Resilience- 1%
To Hit- 100%
Dodge- 1%
Resistances and Immunities- None
Prime Attribute- Spirit
Constant Effects-
Wealthy- Possessor and possessor's controller gain +5,000 Defense against Gold damage, Possessor and possessor's controller regenerate 1,000 Gold damage that has been dealt during this thread per round while possessor is alive, Constant Effect
Classy- Possessor has a 30% chance of ignoring any instance of infliction of a minor status effect caused by a source below Level 20, Constant Effect
Monocle that Pops Off as a Defense against Confusion- Possessor ignores the first instance of being afflicted with the status effect Confusion per thread, Constant Effect
Abilities-
Rap with Cane- 45 Damage, 5% inflicts Confusion on each opponent with 'Gangsta' in its name, Physical & Air, 0 MP
Sip Tea Calmly- 100 Damage, Heals MP, 50% cures any one minor status effect, affects caster only, Water & Earth & Air, 0 MP
"Bodyguards! I require assistance!"- 65 Damage, 10% inflicts Fatigued: Stunned, may be used as a counter, Physical, 100 MP

Giant Leech- (Pet, Insect, Acid, Lv.1, 20,000 Gold)
HP- 300
MP- 200
STR- 23
AGI- 16
CON- 21
MIN- 22
SPI- 22
XP- 0
XP Needed- 1,000 (Standard Multiplier x1)
Minimum Level- 1
Defense- 25
Critical Chance- 2%
Resilience- 1%
To Hit- 100%
Dodge- 1%
Resistances and Immunities- 30% Acid Resistance, 50% Water Resistance, 50% Fire Weakness
Prime Attribute- Constitution
Constant Effects-
Swamp Affinity- Possessor gains +15 to all stats while the Terrain or Phantom Terrain is Swamp, Constant Effect
Abilities-
Leech Bite- 45 Damage, Deals HP Drain, Physical or Physical & Acid, 0 MP
Leech Strength- Deals 10 STR Drain, Acid, 50 MP
Leech Constitution- Deals 10 CON Drain, Acid, 50 MP

Golden Landhawk- (Pet, Aerial, Light, Lv.1, 90,000 Gold)
HP- 360
MP- 210
STR- 28
AGI- 35
CON- 13
MIN- 14
SPI- 19
XP- 0
XP Needed- 1,000 (Standard Multiplier x1)
Minimum Level- 1
Defense- 25
Critical Chance- 1%
Resilience- 1%
To Hit- 100%
Dodge- 1%
Resistances and Immunities- 15% Light Resistance
Prime Attribute- Agility
Constant Effects-
None
Abilities-
Beak Chomp- 35 Damage, Earth, 0 MP
Bright Blast- 45 Damage, 1% inflicts Awestruck, Air & Light, 3 MP

Goofy Animated Armor- (Pet, Golem, Physical, Lv.1, 15,000 Gold)
HP- 60
MP- 190
STR- 20
AGI- 20
CON- 7
MIN- 14
SPI- 20
XP- 0
XP Needed- 1,000 (Standard Multiplier x1)
Minimum Level- 1
Defense- 60, +900 on odd numbered turns
Critical Chance- 1%
Resilience- 1%
To Hit- 100%
Dodge- 1%
Resistances and Immunities- Immune to Confusion, Impaired, Poison, Diseased
Prime Attribute- Strength
Constant Effects-
None
Abilities-
Squeaky Hammer!- 50 Damage, 50% Does no damage, Physical, 0 MP
Gaze of the Lamenting Turkey- 200 Damage, this attack uses Spirit as its Prime Attribute, Magic & Darkness, 0 MP
Duck Stream- 40 Damage, 1 hit against 3 targets in each of 2 rows, Magic & Air, 10 MP
Shield of Robotic Goose Feathers- User gainst 80 Defense, Lasts 1 turn, Air & Technology, 15 MP

Grave Digger- (Pet, Human, Darkness, Lv.1, 70,000 Gold)
HP- 249
MP- 200
STR- 24
AGI- 16
CON- 20
MIN- 14
SPI- 14
XP- 0
XP Needed- 1,000 (Standard Multiplier x1)
Minimum Level- 1
Defense- 16
Defense against Stat Damage- 1
Critical Chance- 1%
Resilience- 1%
To Hit- 100%
Dodge- 1%
Resistances and Immunities- 10% Darkness Resistance, 50% Confusion: Fear Resistance
Prime Attribute- Strength
Constant Effects-
None
Abilities-
Shovel Smack- 32 Damage, Physical or Physical & Earth, 0 MP
Bury- Consumes target corpse of an indivdual below Level 60, Earth, 50 MP
Bury Alive- 30% inflicts Entombed, Earth & Darkness, 20 MP

Great Tengu's Fan (2)- (Pet, Human, Physical, Lv.1, 500,000 Gold)
HP- 240
MP- 240
STR- 19
AGI- 21
CON- 19
MIN- 18
SPI- 18
XP- 0
XP Needed- 1,000 (Standard Multiplier x1)
Minimum Level- 1
Defense- 15
Defense against Stat Damage- 0
Critical Chance- 1%
Resilience- 1%
To Hit- 100%
Dodge- 1%
Resistances and Immunities- None
Prime Attribute- Spirit
Constant Effects-
Thinks the Great Tengu is REALLY GREAT- Possessor's allies whose name includes the word 'Tengu' gain +# to all stats as an effect that stacks 3 times, Constant Effect
Abilities-
Punch- 35 Damage, Physical, 0 MP
Wind Ball- 47 Damage, Air, 0 MP
Cheer On!- +10 to all stats, Cures Confusion, stacks 5 times, Light & Air, 80 MP

Guinea Pig- (Pet, Animal, Earth, Lv.1, 300 Gold)
HP- 4
MP- 2
STR- 3
AGI- 2
CON- 3
MIN- 1
SPI- 1
XP- 0
XP Needed- 250 (Standard Multiplier x0.25)
Minimum Level- 1
Defense- 1
Critical Chance- 1%
Resilience- 1%
To Hit- 100%
Dodge- 1%
Resistances and Immunities- None
Prime Attribute- Constitution
Constant Effects-
Unusually Weak- Possessor counts as being 1/2 possessor's level for all purposes, rounded up, Constant Effect
Abilities-
Bite- 1 Damage, 50% Does no damage, Earth, 0 MP

Gunman- (Pet, Human, Technology, Lv.1, 500 Gold)
HP- 120
MP- 40
STR- 14
AGI- 17
CON- 16
MIN- 15
SPI- 15
XP- 0
XP Needed- 1,000 (Standard Multiplier x1)
Minimum Level- 1
Defense- 5
Critical Chance- 1%
Resilience- 1%
To Hit- 100%
Dodge- 1%
Resistances and Immunities- None
Prime Attribute- Agility
Constant Effects-
None
Abilities-
Punch- 10 Damage, Physical, 0 MP
Shoot- 15 Damage, Technology, 1 MP

Half-Orc Prostitute- (Pet, Humanoid, Fire & Physical, Lv.1, 18,000 Gold)
HP- 410
MP- 210
STR- 31
AGI- 17
CON- 27
MIN- 12
SPI- 11
XP- 0
XP Needed- 1,000 (Standard Multiplier x1)
Minimum Level- 1
Defense- 20
Defense against Stat Damage- 0
Critical Chance- 2%
Resilience- 2%
To Hit- 101%
Dodge- 1%
Resistances and Immunities- 110% Psychic Weakness, 20% Law Weakness
Prime Attribute- Strength
Constant Effects-
None
Abilities-
Punch- 60 Damage, may inflict 2 hits against 1 and deal 1/2 damage with each, Physical, 0 MP
Refresh- 60 Damage, Heals, Fire & Darkness, 100 MP
Battle Cry- +30 STR, affects caster only, Fire & Physical, 20 MP

Hammer Wielding Servant- (Pet, Human, Physical, Lv.1, 900 Gold)
HP- 110
MP- 30
STR- 12
AGI- 12
CON- 12
MIN- 12
SPI- 12
XP- 0
XP Needed- 1,000 (Standard Multiplier x1)
Minimum Level- 1
Defense- 5
Critical Chance- 1%
Resilience- 1%
To Hit- 100%
Dodge- 1%
Resistances and Immunities- None
Prime Attribute- Strength
Constant Effects-
None
Abilities-
Hammer- 60 Damage, Earth, 0 MP

Hamster- (Pet, Animal, Earth, Lv.1, 100 Gold)
HP- 3
MP- 4
STR- 1
AGI- 4
CON- 1
MIN- 1
SPI- 3
XP- 0
XP Needed- 250 (Standard Multiplier x1)
Minimum Level- 1
Defense- 1
Critical Chance- 1%
Resilience- 1%
To Hit- 100%
Dodge- 1%
Resistances and Immunities- None
Prime Attribute- Agility
Constant Effects-
Unusually Weak- Possessor counts as being 1/2 possessor's level for all purposes, rounded up, Constant Effect
Abilities-
Bite- 1 Damage, 50% Does no damage, Earth, 0 MP

Honest Man- (Pet, Human, Light, Lv.1, 290,000 Gold)
HP- 225
MP- 225
STR- 18
AGI- 18
CON- 18
MIN- 24
SPI- 18
XP- 0
XP Needed- 1,000 (Standard Multiplier x1)
Minimum Level- 1
Defense- 15
Defense against Stat Damage- 1
Critical Chance- 1%
Resilience- 1%
To Hit- 100%
Dodge- 1%
Resistances and Immunities- 10% Confusion Resistance, 10% Charm Resistance
Prime Attribute- Mind
Constant Effects-
Honest- Possessor may not obtain buffs or debuffs from actions involving Illusion Magic spells from sources below Level 20, Possessor may not cast Illusion Magic spells, Possessor's actions may not count as including Illusion Magic spells, Constant Effect
Abilities-
Punch- 30 Damage, Physical, 0 MP
Reveal Something True- Removes an debuff from target that comes from an Illusion Magic spell from a source below Level 5, Air, 22 MP
Offer Advice- +5 MIN, stacks 5 times, Psychic, 25 MP

Horrid, Mutated Servant- (Pet, Bio-Horror, Acid, Lv.1, 900 Gold)
HP- 150
MP- 100
STR- 20
AGI- 12
CON- 13
MIN- 15
SPI- 8
XP- 0
XP Needed- 1,000 (Standard Multiplier x1)
Minimum Level- 1
Defense- 14
Defense against Stat Damage- 1
Critical Chance- 1%
Resilience- 1%
To Hit- 100%
Dodge- 1%
Prime Attribute- Strength
Abilities-
Fist and Claw- 35 Damage, Physical, 0 MP
Spit Acid- 35 Damage, Acid, 0 MP
Assist- Caster's controller gains +7 MIN, does not stack, lasts 1 round, Physical & Acid, 0 MP

Horribly Mutated Servant with Rending Claws- (Pet, Bio-Horror, Physical & Darkness, Lv.1, 16,500 Gold)
HP- 160
MP- 115
STR- 21
AGI- 11
CON- 13
MIN- 7
SPI- 4
XP- 0
XP Needed- 1,000 (Standard Multiplier x1)
Minimum Level- 1
Defense- 11
Critical Chance- 2%
Resilience- 0%
To Hit- 99%
Dodge- 0%
Resistances and Immunities- 15% Acid Resistance, 10% Physical Resistance, 10% Electrical Weakness, 5% Light Weakness
Prime Attribute- Strength
Constant Effects-
None
Abilities-
Claw- 35 Damage, Physical, 0 MP
Double Rend- 45 Damage, deals 1/2 damage, 2 hits against 1, deals full damage instead of 1/2 damage to targets afflicted with Paralysis, Physical, 3 MP
Acidic Bile- 50 Damage, 1% inflicts Dissolving, Acid, 25 MP

Horse- (Pet, Animal, Earth, Lv.1, 5,000 Gold)
HP- 20
MP- 8
STR- 7
AGI- 18
CON- 5
MIN- 2
SPI- 5
XP- 0
XP Needed- 1,000 (Standard Multiplier x1)
Minimum Level- 1
Defense- 1
Critical Chance- 1%
Resilience- 1%
To Hit- 100%
Dodge- 1%
Resistances and Immunities- None
Prime Attribute- Strength
Constant Effects-
None
Abilities-
Back Kick- 5 Damage, Earth, 0 MP
Trample- 20 Damage, Only affects Stunned foes, Earth & Physical, 0 MP

House Hellstrom Staff (2)- (Pet, Human, Fire & Darkness, Lv. 1, 180,000 Gold)
HP- 450
MP- 450
STR- 28
AGI- 28
CON- 28
MIN- 28
SPI- 28
XP- 0
XP Needed- 2,000 (Standard Multiplier x2)
Minimum Level- 1
Defense- 19
Defense against Stat Damage- 1
Critical Chance- 2%
Resilience- 2%
To Hit- 101%
Dodge- 2%
Resistances and Immunities- None
Prime Attribute- Strength
Constant Effects-
House Hellstrom Servants- Possessor gains +150 to all stats while one of possessor's allies has the words "House Hellstrom" in its name, As an RP effect may be instantly killed by House Hellstrom Noblility, Constant Effect
Unit- This unit has increments in its HP called thresholds, it cannot be healed above a unit threshold once it drops below one except by actions that either state that they can heal units or that can resurrect in addition to heal, This unit's thresholds each contain (Max HP / 3 rounded up HP), This unit gains a number of actions equal to (the number of thresholds it possesses / 2) each time it would normally have an action, this unit's maxes in each stat other than HP decrease by 1% each time it loses 5% of its total thresholds, this Unit may not have more than 20 thresholds, Unit Effect
Abilities-
Fling Objects- 45 Damage, Physical & Air, 0 MP
Assist- +35 to all stats, may target caster's controller only, stacks 5 times, Magic, 250 MP
Serve Meals- 250 Damage, Heals, Fire & Earth, 25 MP

Hunter- (Pet, Human, Earth, Lv.1, 80,000 Gold)
HP- 260
MP- 180
STR- 19
AGI- 24
CON- 20
MIN- 16
SPI- 14
XP- 0
XP Needed- 1,000 (Standard Multiplier x1)
Minimum Level- 1
Defense- 16
Defense against Stat Damage- 0
Critical Chance- 1%
Resilience- 1%
To Hit- 101%
Dodge- 1%
Resistances and Immunities- None
Prime Attribute- Agility
Constant Effects-
None
Abilities-
Shoot Gun- 40 Damage, Physical & Technology, 0 MP
Stalk Prey- Caster gains +10% Dodge until caster performs an offensive action, stacks 3 times, Physical & Earth & Water, 20 MP
Take Aim- Caster gains +20% To Hit until the end of caster's next offensive action, stacks 4 times, Air & Technology, 30 MP

Hyaena- (Pet, Animal, Physical, Lv.1, 26,000 Gold)
HP- 240
MP- 240
STR- 21
AGI- 23
CON- 19
MIN- 14
SPI- 13
XP- 0
XP Needed- 1,000
Minimum Level- 1
Defense- 10
Defense against Stat Damage- 0
Critical Chance- 2%
Resilience- 1%
To Hit- 100%
Dodge- 2%
Resistances and Immunities- None
Prime Attribute- Strength
Constant Effects-
None
Abilities-
Snapping Bite- 54 Damage, 1% inflicts Wounded, Physical, 0 MP
Chuckle Ominously- 10% inflicts Confusion: Fear, This chance increases by 1%, to a max of 30%, for each ally named 'Hyaena' who also used an ability named 'Chuckle Ominously' this round, Air & Darkness, 20 MP
Chuckle Dismissively- Cures caster of any one debuff from a source below Level 2, Air & Light, 20 MP

Ice Armor- (Pet, Golem, Ice, Lv.1, 15,000 Gold)
HP- 500
MP- 450
STR- 35
AGI- 29
CON- 30
MIN- 14
SPI- 15
XP- 0
XP Needed- 1,000 (Standard Multiplier x1)
Minimum Level- 1
Defense- 20, +50 against Ice
Defense against Stat Damage- 0
Critical Chance- 2%
Resilience- 1%
To Hit- 100%
Dodge- 1%
Resistances and Immunities- 70% Ice Resistance, 70% Fire Weakness, Immune to Confusion, Impaired, Poison, Diseased
Prime Attribute- Strength
Constant Effects-
None
Abilities-
Chop- 50 Damage, Physical, 0 MP
Freeze- 70 Damage, the Prime Attribute of this attack is Spirit, Ice, 5 MP
Ice Ward- Gives target 5% Ice Resistance, Ice, 40 MP

Icon-Being Clown- (Pet, Humanoid, Psychic & Air & Light & Darkness, Lv.1, 1,000,000 Gold)
(Link to Shop post with the stat-bits. It has generatable stats from levels 1 to 99)

Justicar of Justoriel- (Pet, Human, Light, Lv.1, 70,000 Gold)
HP- 700
MP- 480
STR- 92
AGI- 53
CON- 39
MIN- 35
SPI- 41
XP- 0
XP Needed- 1,000 (Standard Multiplier x1)
Minimum Level- 1
Defense- 160, +180 against Light, +180 against Darkness
Critical Chance- 1%
Resilience- 1%
To Hit- 100%
Dodge- 1%
Resistances and Immunities- None
Prime Attribute- Spirit
Constant Effects-
None
Abilities-
Holy Blade of Justoriel- 290 Damage, +5% Critical, Light & Physical, 0 MP
Shield of Justoriel- +400 Defense, Does not stack, Light, 180 MP
Justice Bow- 180 Damage, 360 Damage from back row, Light, 60 MP

Kelp- (Pet, Plant, Water, Lv.1, 40 Gold)
HP- 2
MP- 1
STR- 2
AGI- 1
CON- 3
MIN- 1
SPI- 2
XP- 0
XP Needed- 100 (Standard Multiplier x0.1)
Minimum Level- 1
Defense- 1
Defense against Stat Damage- 0
Critical Chance- 1%
Resilience- 1%
To Hit- 100%
Dodge- 1%
Resistances and Immunities- None
Prime Attribute- Constitution
Constant Effects-
Unusually Weak- Possessor counts as being 1/2 possessor's level for all purposes, rounded up, Constant Effect
Aquatic Plant- Possessor may choose at the start of a thread to count as an Aquatic, Constant Effect
Mark of the Patterned Lizard- Possessor gains 13% Dodge while in a Zone of Earth or Water, +210 to all stats while in a Zone of Earth or Water, 10% Earth Resistance, 10% Water Resistance, and possessor's abilities that have a chance of "does no damage" (specifically as having a chance of this, not simply a chance of failing to inflict damage) have said chance reduced by 5%, Possessor may, at the start of a thread, change its subtype to Other: Reptile if possessor is an Animal, Constant Effect
Abilities-
Brush Against Target- 1 Damage, 95% does no damage, Earth or Water, 0 MP

King- (Pet, Human, Magic, Lv.1, 1,500,000 Gold)
HP- 500
MP- 500
STR- 28
AGI- 28
CON- 28
MIN- 28
SPI- 28
XP- 0
XP Needed- 2,000 (Standard Multiplier x2)
Minimum Level- 1
Defense- 20
Defense against Stat Damage- 2
Critical Chance- 1%
Resilience- 1%
To Hit- 100%
Dodge- 1%
Resistances and Immunities- None
Prime Attribute- Spirit
Constant Effects-
None
Abilities-
Scepter Smack- 45 Damage, Earth & Air or Physical, 0 MP
Inspiring Speech- +15 to all stats, 1 hit against 5, stacks 5 times, Air & Light, 100 MP
Knight- 15% inflicts Elevated, Earth & Light, 10 MP

Kitten- (Pet, Animal, Air, Lv.1, 300 Gold)
HP- 4
MP- 3
STR- 2
AGI- 4
CON- 1
MIN- 3
SPI- 3
XP- 0
XP Needed- 250 (Standard Multiplier x0.25)
Minimum Level- 1
Defense- 1
Critical Chance- 1%
Resilience- 1%
To Hit- 100%
Dodge- 1%
Resistances and Immunities- None
Prime Attribute- Agility
Constant Effects-
Unusually Weak- Possessor counts as being 1/2 possessor's level for all purposes, rounded up, Constant Effect
Abilities-
Claw- 1 Damage, Earth, 0 MP

Lamb- (Pet, Animal, Light, Lv.1, 400 Gold)
HP- 7
MP- 2
STR- 2
AGI- 4
CON- 3
MIN- 3
SPI- 5
XP- 0
XP Needed- 250 (Standard Multiplier x0.25)
Minimum Level- 1
Defense- 1
Critical Chance- 1%
Resilience- 1%
To Hit- 100%
Dodge- 1%
Resistances and Immunities- None
Prime Attribute- Strength
Constant Effects-
Unusually Weak- Possessor counts as being 1/2 possessor's level for all purposes, rounded up, Constant Effect
Abilities-
Headbutt- 1 Damage, 50% Does no damage, Earth & Physical & Light, 0 MP

Lamplighter- (Pet, Human, Light, Lv.1, 60,000 Gold)
HP- 200
MP- 240
STR- 14
AGI- 22
CON- 15
MIN- 18
SPI- 22
XP- 0
XP Needed- 1,000 (Standard Multiplier x1)
Minimum Level- 1
Defense- 14
Defense against Stat Damage- 0
Critical Chance- 1%
Resilience- 1%
To Hit- 100%
Dodge- 1%
Resistances and Immunities- 10% Light Resistance
Prime Attribute- Agility
Constant Effects-
None
Abilities-
Prod- 30 Damage, Physical, 0 MP
Light Area- Removes target Zone of Darkness from a source below Level 40, Light, 24 MP
Light Ablaze- 50 Damage, 5% inflicts Burning, Light & Fire, 34 MP

Large Bunny- (Pet, Animal, Light, Lv.1, 1,000 Gold)
HP- 45
MP- 8
STR- 7
AGI- 6
CON- 5
MIN- 5
SPI- 5
XP- 0
XP Needed- 250 (Standard Multiplier x0.25)
Minimum Level- 1
Defense- 2
Critical Chance- 1%
Resilience- 1%
To Hit- 100%
Dodge- 1%
Resistances and Immunities- None
Prime Attribute- Agility
Constant Effects-
Unusually Weak- Possessor counts as being 1/2 possessor's level for all purposes, rounded up, Constant Effect
Abilities-
Hop Stomp- 18 Damage, Earth, 0 MP

Liar- (Pet, Human, Psychic, Lv.1, 25,000 Gold)
HP- 225
MP- 225
STR- 18
AGI- 18
CON- 18
MIN- 20
SPI- 18
XP- 0
XP Needed- 1,000 (Standard Multiplier x1)
Minimum Level- 1
Defense- 14
Defense against Stat Damage- 1
Critical Chance- 1%
Resilience- 1%
To Hit- 100%
Dodge- 1%
Resistances and Immunities- 50% Light Weakness
Prime Attribute- Mind
Constant Effects-
None
Abilities-
Lure Into Trap- 45 Damage, Physical & Psychic, 0 MP
Fib Like Crazy- Places a debuff on target that individuals below Level 5 must choose as the first debuff to remove from target when given the oppertunity to remove debuffs from target, Psychic & Darkness, 25 MP
Confusing Excuse- 20% inflicts Confusion, Psychic, 22 MP

Lion- (Pet, Animal, Air, Lv.1, 14,000 Gold)
HP- 426
MP- 90
STR- 45
AGI- 30
CON- 25
MIN- 14
SPI- 19
XP- 0
XP Needed- 1,000 (Standard Multiplier x1)
Minimum Level- 1
Defense- 12
Defense against Stat Damage- 0
Critical Chance- 3%
Resilience- 1%
To Hit- 99%
Dodge- 1%
Resistances and Immunities- Confusion: Fear Immunity
Prime Attribute- Strength
Constant Effects-
None
Abilities-
Claw- 68 Damage, Earth, 0 MP
Roar- 15% inflicts Confusion: Fear on targets of lower level, Air & Physical, 15 MP
Lion's Pride- +50 SPI, affects caster only, stacks 3 times, Fire & Light, 60 MP

Living Bouquet - (Pet, Plant, Light, Lv.1, 14,000 Gold)
HP- 450
MP- 200
STR- 8
AGI- 10
CON- 2
MIN- 3
SPI- 4
XP- 0
XP Needed- 1,000 (Standard Multiplier x1)
Minimum Level- 1
Defense- 10
Critical Chance- 1%
Resilience- 1%
To Hit- 100%
Dodge- 1%
Resistances and Immunities- 10% Light Resistance, 50% Darkness Weakness, Impaired Immunity
Prime Attribute- Spirit
Constant Effects-
None
Abilities-
Bouquet Beam- 20 Damage, Light, 0 MP
Blossom- +10 to all stats and +80 Damage to Bouquet Beam, stacks 5 times, Earth, 10 MP

Lurching Coral Thing- (Pet, Chaos Effect, Chaos & Water, Lv.1, 170,000 Gold)
HP- *
MP- *
STR- 18
AGI- 15
CON- 16
MIN- 25
SPI- 37
XP- 0
XP Needed- 2,000 (Standard Multiplier x2)
Minimum Level- 1
Defense- 50
Critical Chance- 1%
Resilience- 1%
To Hit- 100%
Dodge- 1%
Resistances and Immunities- None
Prime Attribute- Randomly determined for each attack
Constant Effects-
Flux Effect- Begins battle with 20-700 HP, 40-400 MP, and -5 to +8% Critical Chance, Its starting HP and MP totals are each 80-100% of its max HP and MP, It has a 15% chance of being Poisoned at the beginning of battle, and it has an 8% chance of having Rejuvenation constantly effecting it, Constant Effect
Abilities-
Lurching Strike- 3-57 Damage, Hits 1-3 targets, targets beyond its original are determined randomly, this attack may not target Lurching Coral Thing, Chaos & Physical, -5 to 18 MP
Zoph- -89 to 150 Damage, 30% inflicts Poison, 5% inflicts Confusion, 3% cures Confusion, Water & Chaos, 5-57 MP
Fish Summoning Dance- 50-900 Damage, 30% Inflicts Confusion, 5% Drains all of controller's MP, 3% summons 1-5 Ichthorimir that give no drops to fight against its controller's side, 2% summons 1-2 Ichthorimir to fight for its controller?s side, Chaos & Water

Mage- (Pet, Human, Magic, Lv.1, 100,000 Gold)
HP- 160
MP- 340
STR- 12
AGI- 14
CON- 12
MIN- 22
SPI- 26
XP- 0
XP Needed- 1,000 (Standard Multiplier x1)
Minimum Level- 1
Defense- 12
Defense against Stat Damage- 1
Critical Chance- 1%
Resilience- 1%
To Hit- 100%
Dodge- 1%
Resistances and Immunities- 10% Magic Resistance
Prime Attribute- Spirit
Constant Effects-
None
Abilities-
Magic Bolt- 45 Damage, Magic, 0 MP
Element Bolt- 50 Damage, Air or Earth or Fire or Water, 20 MP
Charge Magic- +30 MP, +5 MIN, +6 SPI, affects caster only, stacks 10 times, Magic, 40 MP

Magpuff- (Pet, Animal, Light, Lv.1, 10,000 Gold)
HP- 245
MP- 300
STR- 19
AGI- 11
CON- 21
MIN- 14
SPI- 12
XP- 0
XP Needed- 1,000 (Standard Multiplier- x1)
Minimum Level- 1
Defense- 14
Defense against Stat Damage- 0
Critical Chance- 1%
Resilience- 0%
To Hit- 100%
Dodge- 0%
Resistances and Immunities- 5% Light Resistance, 5% Air Resistance, 5% Earth Resistance
Prime Attribute- Strength
Constant Effects-
None
Abilities-
Fluffy Rush!- 25 Damage, Light, 0 MP
Giant Pompuff Hop- 30 Damage, Physical & Air, 0 MP
Summon Pomfdumf- Summons 1 Level 1 Pomfdumf from the Zoo Record, Max 5 summoned, Air & Light, 4 MP

Maid- (Pet, Human, Air, Lv.1, 80,000 Gold)
HP- 190
MP- 305
STR- 15
AGI- 20
CON- 16
MIN- 18
SPI- 13
XP- 0
XP Needed- 1,000 (Standard Multiplier x1)
Minimum Level- 1
Defense- 12
Defense against Stat Damage- 0
Critical Chance- 1%
Resilience- 0%
To Hit- 101%
Dodge- 2%
Resistances and Immunities- None
Prime Attribute- Agility
Constant Effects-
None
Abilities-
Feather Duster Strike- 40 Damage, Physical & Air, 0 MP
Clean Up- Removes target debuff from a source below Level 10, Air or Water, 108 MP
Refresh- 60 Damage, Heals, Light, 45 MP

Malformed Experiment- (Pet, Bio-Horror, Technology, Lv.1, 600 Gold)
HP- 20
MP- 35
STR- 8
AGI- 8
CON- 8
MIN- 8
SPI- 8
XP- 0
XP Needed- 500 (Standard Multiplier x0.5)
Minimum Level- 1
Defense- 10
Critical Chance- 1%
Resilience- 1%
To Hit- 100%
Dodge- 1%
Resistances and Immunities- None
Prime Attribute- Constitution
Constant Effects-
Unusually Weak- Possessor counts as being 1/2 possessor's level for all purposes, rounded up, Constant Effect
Abilities-
Tendrils, Claws, and Ooze- 15 Damage, Technology or Acid, 0 MP

Man'o Pyramid- (Pet, Aquatic, Earth, Lv.1, 65,000 Gold)
HP- 200
MP- 240
STR- 22
AGI- 20
CON- 16
MIN- 12
SPI- 14
XP- 0
XP Needed- 1,000 (Standard Multiplier x1)
Minimum Level- 1
Defense- 15, +15 against Earth
Defense against Stat Damage- 0
Critical Chance- 1%
Resilience- 1%
To Hit- 100%
Dodge- 1%
Resistances and Immunities- 50% Earth Resistance, 50% Light Resistance, 100% Water Weakness, 50% Darkness Weakness, Entombed Immunity, Drowning Immunity
Prime Attribute- Strength
Constant Effects-
Enhance Pyramidal Necromancy- Possessor's controller's Necromancy spells with the words 'Pyramidal Necromancy' in them cost 5 less MP and, if they provide a Magical Attack bonus, give an additional +70, Constant Effect
Abilities-
Tentacle Strike- 40 Damage, 15% inflicts Paralyzed, Earth or Physical, 0 MP
Sand Wave- 35 Damage, 10% inflicts Entombed, 1 hit against 5, Earth, 75 MP
Float Upon Sand- +20% Dodge while in a Zone of Earth, affects caster only, does not stack, Earth, 30 MP

Many-Faced Totem- (Pet, Golem, Magic, Lv.1, 170,000 Gold)
HP- 300
MP- 300
STR- 25
AGI- 15
CON- 25
MIN- 25
SPI- 30
XP- 0
XP Needed- 1,000 (Standard Multiplier x1)
Minimum Level- 1
Defense- 10
Defense against Stat Damage- 0
Critical Chance- 1%
Resilience- 1%
To Hit- 100%
Dodge- 0%
Resistances and Immunities- 10% Light Resistance
Prime Attribute- Spirit
Constant Effects-
Immobile- Possessor does not possess the ability 'Switch Rows', Constant Effect
Totemic Magical Focus- Possessor counts as a Totemic Magical Focus, Possessor's controller may place up to one buff from a spell beginning with the phrase "Totemic Magic" on possessor even if said spell can normally only place said buff on its caster, Possessor gains 1 buff slot as a non-stacking effect that does not stack with other sources of additional buff slots, Constant Effect
Abilities-
Magical Bolt- 45 Damage, Magic, 0 MP
Heal- 90 Damage, Heals, Magic, 0 MP
Bolster- +10 to any one stat, stacks 20 times, Magic, 0 MP

Marching Flower- (Pet, Plant, Light, Lv.1, 2,000 Gold)
HP- 21
MP- 65
STR- 4
AGI- 11
CON- 5
MIN- 6
SPI- 14
XP- 0
XP Needed- 500 (Standard Multiplier x0.5)
Minimum Level- 1
Defense- 1
Critical Chance- 1%
Resilience- 1%
To Hit- 99%
Dodge- 1%
Resistances and Immunities- Impaired Immunity
Prime Attribute- Spirit
Constant Effects-
None
Abilities-
Spirited March- 2 Damage, Earth, 0 MP
Flower Sparkle- 16 Damage, Magic or Light, 0 MP

Marmoset- (Pet, Animal, Magic, Lv.1, 1,200 Gold)
HP- 14
MP- 40
STR- 2
AGI- 6
CON- 3
MIN- 14
SPI- 17
XP- 0
XP Needed- 1,000 (Standard Multiplier x1)
Minimum Level- 1
Defense- 2, +4 against Magic
Critical Chance- 1%
Resilience- 1%
To Hit- 100%
Dodge- 1%
Resistances and Immunities- None
Prime Attribute- Spirit
Constant Effects-
None
Abilities-
Smack- 3 Damage, 50% does no damage, prime attribute for this attack is Strength, Physical, 0 MP
Mysterious Power- 8 Damage, Magic, 4 MP

Matador- (Pet, Human, Air, Lv.1, 90,000 Gold)
HP- 225
MP- 195
STR- 24
AGI- 20
CON- 14
MIN- 12
SPI- 18
XP- 0
XP Needed- 1,000 (Standard Multiplier x1)
Minimum Level- 1
Defense- 10
Defense against Stat Damage- 0
Critical Chance- 2%
Resilience- 0%
To Hit- 100%
Dodge- 1%
Resistances and Immunities- None
Prime Attribute- Strength
Constant Effects-
None
Abilities-
Matador's Blade- 50 Damage, 1% inflicts Wounded, Physical, 0 MP
Wave Cape- Target gets -4% To Hit, Target suffers an additional -2% To Hit if target's next action is not an offensive action against caster as an effect that stacks 5 times, stacks 3 times, Fire & Air, 60 MP
Prepare to Dodge- +2% Dodge, affects caster only, stacks 3 times, lasts 2 rounds, Air, 40 MP

Mecha Nemicolopterus- (Pet, Robot, Technology, Lv.1, 100,000 Gold)
HP- 160
MP- 240
STR- 14
AGI- 26
CON- 14
MIN- 15
SPI- 18
XP- 0
XP Needed- 1,000 (Standard Multiplier x1)
Minimum Level- 1
Defense- 12
Defense against Stat Damage- 0
Critical Chance- 1%
Resilience- 1%
To Hit- 101%
Dodge- 2%
Resistances and Immunities- Pain Immunity, Confusion Immunity (except Confusion: System Overload), Impaired Immunity, Poison Immunity, Diseased Immunity (except Diseased: Computer Virus)
Prime Attribute- Agility
Constant Effects-
Small- Possessor gains +13 AGI, +2% Dodge, -5 STR, -5 CON, and -2% Resilience, Constant Effect
Robotic Avian Dinosaur- Possessor gains the subtypes Reptile and Aerial, Possessor's name counts as including 'Dinosaur', Constant Effect
Abilities-
Mini-Bite- 30 Damage, Physical or Technology, 0 MP
Heat Laser- 45 Damage, Fire or Fire & Technology or Fire & Energy, 0 MP
Tiny Double-Scratch- 35 Damage, 2 hits against 1, deals 1/2 Damage, 50% deals no Damage, 45 MP

Mortician- (Pet, Human, Darkness, Lv.1, 85,000 Gold)
HP- 220
MP- 230
STR- 15
AGI- 15
CON- 18
MIN- 20
SPI- 22
XP- 0
XP Needed- 1,000 (Standard Multiplier x1)
Minimum Level- 1
Defense- 14
Defense against Stat Damage- 0
Critical Chance- 1%
Resilience- 1%
To Hit- 100%
Dodge- 1%
Resistances and Immunities- 10% Darkness Resistance, 5% Acid Resistance
Prime Attribute- Mind
Constant Effects-
None
Abilities-
Fluid Injection- 40 Damage, 15% inflicts Poison, Acid & Darkness, 0 MP
Embalm Corpse- Stops the next 5 rounds as counting for purposes of the number of rounds target has been dead, Darkness & Technology, 23 MP
Assess Corpse- Scans target dead individual's stats, Darkness & Psychic, 23 MP

Mule- (Pet, Animal, Earth, Lv.1, 2,000 Gold)
HP- 60
MP- 10
STR- 13
AGI- 14
CON- 9
MIN- 6
SPI- 10
XP- 0
XP Needed- 1,000 (Standard Multiplier x1)
Minimum Level- 1
Defense- 1
Defense against Stat Damage- 0
Critical Chance- 1%
Resilience- 0%
To Hit- 99%
Dodge- 1%
Resistances and Immunities- None
Prime Attribute- Strength
Constant Effects-
Pack Animal- Mule may carry 10 items and spend its turn and target's turn to swap one of them with an item carried by an ally, Constant Effect
Abilities-
Kick- 10 Damage, Earth, 0 MP

Minion- (Pet, Human, Darkness, Lv.1, 500 Gold)
HP- 100
MP- 10
STR- 10
AGI- 10
CON- 10
MIN- 10
SPI- 10
XP- 0
XP Needed- 500 (Standard Multiplier x0.5)
Minimum Level- 1
Defense- 3
Critical Chance- 1%
Resilience- 1%
To Hit- 100%
Dodge- 1%
Resistances and Immunities- None
Prime Attribute- Strength + Mind
Constant Effects-
None
Abilities-
Punch- 10 Damage, Physical, 0 MP
Assist- +1 Defense to controller, Physical, 0 MP

Miniature Bear Cub- (Pet, Animal, Earth, Lv.1, 300 Gold)
HP- 25
MP- 6
STR- 14
AGI- 6
CON- 12
MIN- 4
SPI- 8
XP- 0
XP Needed- 250 (Standard Multiplier x0.25)
Minimum Level- 1
Defense- 6
Critical Chance- 1%
Resilience- 1%
To Hit- 100%
Dodge- 1%
Resistances and Immunities- None
Prime Attribute- Strength
Constant Effects-
Unusually Weak- Possessor counts as being 1/2 possessor's level for all purposes, rounded up, Constant Effect
Abilities-
Bite- 5 Damage, Earth, 0 MP
Claw- 4 Damage, Earth, 0 MP

Miniature Earth Elemental- (Pet, Elemental, Earth, Lv. 1, 35,000 Gold)
HP- 300
MP- 410
STR- 29
AGI- 28
CON- 31
MIN- 26
SPI- 19
XP- 0
XP Needed- 1,000 (Standard Multiplier x1)
Minimum Level- 1
Defense- 30, +20 Against Earth
Critical Chance- 1%
Resilience- 1%
To Hit- 100%
Dodge- 1%
Resistances and Immunities- Immune to Pain, Deafened, Diseased, Earth for attackers less than 10 levels above
Prime Attribute- Constitution
Constant Effects-
None
Abilities-
Rock Rain- 49 Damage, Earth, 0 MP
Hover- +4% Dodge against Earth element attacks, affects self only, lasts 1 turn, Air, 0 MP

Mini-Taur- (Pet, Monster, Earth, Lv.1, 80,000 Gold)
HP- 200
MP- 100
STR- 18
AGI- 23
CON- 21
MIN- 14
SPI- 11
XP- 0
XP Needed- 1,000 (Standard Multiplier x1)
Minimum Level- 1
Defense- 20
Critical Chance- 1%
Resilience- 1%
To Hit- 100%
Dodge- 1%
Resistances and Immunities- None
Prime Attribute- Strength
Constant Effects-
None
Abilities-
Hammer Smash- 15 Damage, Physical, 0 MP
Block- +15 Defense for next turn, Physical, 0 MP
War Call- Hammer Smash does +15 Damage, Block gives +15 Defense, Air & Physical, 20 MP

Moo Bird- (Pet, Aerial, Air, Lv.1, 15,000 Gold)
HP- 150
MP- 30
STR- 14
AGI- 12
CON- 12
MIN- 2
SPI- 2
XP- 0
XP Needed- 500 (Standard Multiplier x0.5)
Minimum Level- 1
Defense- 8
Defense against Stat Damage- 0
Critical Chance- 1%
Resilience- 0%
To Hit- 99%
Dodge- 1%
Resistances and Immunities- None
Prime Attribute- Strength
Constant Effects-
Unusually Weak- Possessor counts as being 1/2 possessor's level for all purposes, rounded up, Constant Effect
Abilities-
Peck- 15 Damage, Air, 0 MP
Moo!- 1% Inflicts Confusion, Earth, 2 MP

Mouse- (Pet, Animal, Earth, Lv.1, 100 Gold)
HP- 3
MP- 1
STR- 2
AGI- 5
CON- 1
MIN- 1
SPI- 1
XP- 0
XP Needed- 1,000
Minimum Level- 1
Defense- 1
Critical Chance- 1%
Resilience- 1%
To Hit- 100%
Dodge- 1%
Resistances and Immunities- None
Prime Attribute- Agility
Constant Effects-
Unusually Weak- Possessor counts as being 1/2 possessor's level for all purposes, rounded up, Constant Effect
Abilities-
Bite- 1 Damage, Earth, 0 MP

Mysolodes- (Pet, Darkspawn, Darkness, Lv.1, 45,000 Gold)
HP- 400
MP- 200
STR- 26
AGI- 21
CON- 24
MIN- 23
SPI- 19
XP- 0
XP Needed- 1,000 (Standard Multiplier x1)
Minimum Level- 1
Defense- 40, +30 Against Darkness
Critical Chance- 1%
Resilience- 1%
To Hit- 100%
Dodge- 1%
Resistances and Immunities- 45% Darkness Resistance, 15% Electrical Resistance, Confusion Immunity, Voidstruck Immunity, Paralyze Immunity, Impaired Immunity, Diseased Immunity
Prime Attribute- Strength & Agility
Constant Effects-
None
Abilities-
Shadow Bite- 90 Damage, Darkness, 0 MP
Electric Tendrils- 120 Damage, 2% Inflicts Confusion, Electrical, 3 MP
Insane Gatling- 700 Damage, 19% Inflicts Confusion, 4% Inflicts Pain, Used on all non-Darkspawn allies at the start of each round, Darkness & Magic & Technology, 25 MP

Obsidian Rhapsody- (Pet, Celestial, Earth, Lv.1, 200,000 Gold)
HP- 400
MP- 360
STR- 25
AGI- 27
CON- 23
MIN- 21
SPI- 24
XP- 0
XP Needed- 3,000 (Standard Multiplier x3)
Minimum Level- 1
Defense- 30
Defense against Stat Damage- 0
Critical Chance- 1%
Resilience- 0%
To Hit- 99%
Dodge- 0%
Resistances and Immunities- Immune to Diseased and Hexed
Prime Attribute- Spirit
Constant Effects-
None
Abilities-
Metal Bolt- 25 Damage, Earth, 0 MP
Crystal Harmony- 20 Damage, 20 MP Damage, Heals self by 20, Earth, 200 MP
Liquidize Armor- -20 Defense, Water, 10 MP
Calming Melody- 50% Cures Confusion: Berserk, Earth & Light, 20 MP

Office Worker- (Pet, Human, Technology, Lv.1, 50,000 Gold)
HP- 225
MP- 225
STR- 18
AGI- 18
CON- 18
MIN- 18
SPI- 18
XP- 0
XP Needed- 1,000 (Standard Multiplier x1)
Minimum Level- 1
Defense- 15
Defense against Stat Damage- 0
Critical Chance- 1%
Resilience- 1%
To Hit- 100%
Dodge- 1%
Resistances and Immunities- None
Prime Attribute- Strength
Constant Effects-
None
Abilities-
Jab with Pen- 45 Damage, Physical or Technology, 0 MP
Write Up Reports- Scans target's stats, Technology, 30 MP
Put in Extra Hours- Caster gains an additional 2 actions this round if no opponents are Level 10 or greater, inflicts Fatigued: Knocked Out on caster at the end of the round, Technology, 50 MP

Oneman: Larval Form of the Dreaded Nineman- (Pet, Abstract, Hax, Lv.1, 11,111,111,111 Gold)
HP- 11,111
MP- 11,111
STR- 111
AGI- 111
CON- 111
MIN- 111
SPI- 111
XP- NA
XP Needed- Level Capped at 1 (Standard Multiplier x11)
Minimum Level- 1
Defense- 1,111
Defense against Stat Damage- 111
Critical Chance- 11%
Resilience- 11%
To Hit- 111%
Dodge- 11%
Resistances and Immunities- 11% Resistance to all base elements, 11% Resistance to minor and moderate status effects
Prime Attribute- Any one
Constant Effects-
What Can Oneman Do?- Oneman may equip up to 11 pets at a time, these pets do not actually appear in battle, Oneman may choose to replace its HP, MP, STR, AGI, CON, MIN, SPI, Critical Chance, Resilience, To Hit, Dodge, Resistances, Defense, and Defense against Stat Damage, with the stats of any of said pets, Oneman's HP and MP may not differ from one another by more than 11,111, and they may not be more than 11x the sum of possessor's stats, Oneman's STR, AGI, CON, MIN, and SPI may not differ from each other by more than 111, Oneman's elemental Resistances may not differ from each other by more than 11%, Oneman's Critical Chance, Resilience, To Hit, and (One Hundred - Dodge) may not differ from each other by more than 11%, Oneman's minor status effect Resistance may not differ from each other by more than 11%, Oneman's moderate status effect Resistances may not differ from each other by more than 11%, Oneman's Defense, with the last one digit removed, must not differ from its stats by more than 111, Oneman's Defense against Stat Damage may not differ from Oneman's Defense by more than 111, Oneman chooses up to 11 attacks and constant effects from the equipped pets, one of which may only cost a percentile amount of MP, one of which may only cost no MP, one of which may only cost 1 MP, one of which may only set the caster's MP to have a value of zero for the remainder of the thread, and one of which may only be a constant effect, Constant Effect
Oneman against an Army- If Oneman has no allies, then a max of 11 foes under level 111 may take actions each turn, Constant Effect
Oneman to Rule them All- All of Oneman's allies have their stats multiplied by 111%, Constant Effect
Oneman Stands Alone- Oneman may remove up to 11 allies, along with their pets and summons, excluding Oneman, from battle at the beginning of battle, these allies may either be set to reappear in 11 turns or not reappear until Oneman is defeated, Constant Effect
The Music of the Oneman Band- May maintain any one ally's one Bardic Music spell for up to 11 turns after caster stops doing so providing that said ability lasts more than one turn at no cost, Constant Effect
Oneman's Trash is Another Man's Treasure- One attack or value one of Oneman's equipped pets that Oneman is not using may be chosen by 11 of Oneman's foes at the start of battle, those 11 foes have their chosen attribute or attack, Constant Effect
Oneman in a Crowd- If Oneman has at least 111 allies, there is an 11% chance that all attacks with one target that target Oneman instead hit one of Oneman's allies randomly, Constant Effect
Only Oneman can Save Us All!- Once per thread when Oneman defeats a one-of-a-kind adversary (as in a unique pet, summon, or transformation, a boss, a unique NPC, or a PC), 11 of Oneman's allies may be resurrected and set so they are at full HP and MP with no buffs, debuffs, or status effects applied to them or simply set so they are at full HP and MP with no buffs, debuffs, or status effects applied to them, Constant Effect
The Can be Only Oneman!- Oneman may be the only pet equipped by Oneman's controller, Constant Effect
Oneman's Destiny- Keep a record attached to Oneman of every foe it defeats alone, of how much XP it is given (though it doesn't actually hold on to this XP), every pet it has equipped (with the level(s) it equipped said pet at, If Oneman defeats another Oneman, add their lists together on the victorious Oneman, this may have RP powers at some point, Constant Effect
Abilities-
One Attack- 11,111 Damage, may Heal, this attack's cost is reduced by 1 if its possessor is named Oneman, 11% inflicts any one minor status effect (not including sub status effects), 1% inflicts any one moderate status effect (not including sub status effects), 11 hits against 11, deals 1/11 damage, Any One Base Element or Hax, 1 MP

Painter- (Pet, Human, Air, Lv.1, 80,000 Gold)
HP- 200
MP- 300
STR- 14
AGI- 18
CON- 16
MIN- 20
SPI- 23
XP- 0
XP Needed- 1,000 (Standard Multiplier x1)
Minimum Level- 1
Defense- 13
Defense against Stat Damage- 0
Critical Chance- 1%
Resilience- 1%
To Hit- 101%
Dodge- 1%
Resistances and Immunities- 1% Water Resistance
Prime Attribute- Spirit
Constant Effects-
None
Abilities-
Punch- 40 Damage, Physical, 0 MP
Brush Stroke- 25 Damage, 95% deals no damage, -2% Dodge, stacks 3 times, Water, 0 MP
Paint Portrait- 5% inflicts Elevated, Water & Air, 30 MP

Pharmacist- (Pet, Human, Technology, Lv.1, 90,000 Gold)
HP- 220
MP- 310
STR- 15
AGI- 20
CON- 16
MIN- 22
SPI- 18
XP- 0
XP Needed- 1,000 (Standard Multiplier x1)
Minimum Level- 1
Defense- 16
Defense against Stat Damage- 1
Critical Chance- 1%
Resilience- 1%
To Hit- 99%
Dodge- 1%
Resistances and Immunities- 10% Acid Resistance
Prime Attribute- Agility
Constant Effects-
None
Abilities-
Punch- 35 Damage, Physical, 0 MP
Curative Pills- 50 Damage, Heals, Light & Technology, 32 MP
Detox Medicine- 60% cures Poison from sources below Level 60, Technology, 50 MP

Photographer- (Pet, Human, Technology, Lv.1, 80,000 Gold)
HP- 220
MP- 240
STR- 15
AGI- 20
CON- 18
MIN- 18
SPI- 16
XP- 0
XP Needed- 1,000 (Standard Multiplier x1)
Minimum Level- 1
Defense- 15
Defense against Stat Damage- 0
Critical Chance- 1%
Resilience- 1%
To Hit- 101%
Dodge- 0%
Resistances and Immunities- None
Prime Attribute- Agility
Constant Effects-
None
Abilities-
Snapshot- 35 Damage, Psychic or Technology, 0 MP
Take Picture- 10% inflicts Elevated, Air & Technology, 30 MP
Excellent Photo- Scans target's stats, Technology & Light, 30 MP
Flash!- 15% inflicts Impaired: Blind, Light & Technology, 24 MP

Physicist- (Pet, Human, Technology, Lv.1, 410,000 Gold)
HP- 180
MP- 280
STR- 12
AGI- 15
CON- 15
MIN- 22
SPI- 19
XP- 0
XP Needed- 1,000 (Standard Multiplier x1)
Minimum Level- 1
Defense- 13
Defense against Stat Damage- 0
Critical Chance- 1%
Resilience- 1%
To Hit- 99%
Dodge- 1%
Resistances and Immunities- 10% Technology Resistance, 50% Antimatter Resistance
Prime Attribute- Mind
Constant Effects-
None
Abilities-
Theorized Attack Method- 42 Damage, Technology, 0 MP
Gauge Laws of Reality- Determines if the current Battle System is the standard Battle System, Technology, 20 MP
Research- +10 MIN, stacks 10 times, Technology, 30 MP

Plague Bringer- (Pet, Demon, Darkness, Lv.1, 190,000 Gold)
HP- 160
MP- 400
STR- 18
AGI- 15
CON- 16
MIN- 25
SPI- 37
XP- 0
XP Needed- 2,000 (Standard Multiplier x2)
Minimum Level- 1
Defense- 50
Defense Against Stat Damage- 0
Critical Chance- 1%
Resilience- 1%
To Hit- 100%
Dodge- 1%
Resistances and Immunities- None
Prime Attribute- Spirit
Constant Effects-
None
Abilities-
Staff Strike- 5 Damage, Earth, 0 MP
Poison- 80% inflicts Poison, Acid, 5 MP
Plague Wind- 160 Damage, 20% inflicts Poison, 5% inflicts Disease, Darkness & Acid, 150 MP

Pleasure Concubine- (Pet, Human, Fire, Lv.1, 35,000 Gold)
HP- 70
MP- 30
STR- 12
AGI- 16
CON- 17
MIN- 14
SPI- 13
XP- 0
XP Needed- 1,000 (Standard Multiplier x1)
Minimum Level- 1
Defense- 5
Defense against Stat Damage- 0
Critical Chance- 1%
Resilience- 0%
To Hit- 99%
Dodge- 1%
Resistances and Immunities- 100% Psychic Weakness
Prime Attribute- Strength
Constant Effects-
None
Abilities-
Punch- 20 Damage, may inflict 2 hits against 1 and deal 1/3 damage with each, Physical, 0 MP
Refresh- 40 Damage, Heals, Light, 5 MP
Relaxing Massage- 50% cures Confusion: Fear, 50% cures Confusion: Depression, Light & Physical & Earth & Water, 45 MP
Sexy Wink- 5% inflicts Charm, does not work on targets with a SPI value over 10 times both possessor's SPI and possessor's CON, Fire, 40 MP

Police Officer- (Pet, Human, Light, Lv.1, 90,000 Gold)
HP- 240
MP- 200
STR- 18
AGI- 22
CON- 20
MIN- 16
SPI- 16
XP- 0
XP Needed- 1,000 (Standard Multiplier x1)
Minimum Level- 1
Defense- 17
Defense against Stat Damage- 0
Critical Chance- 2%
Resilience- 1%
To Hit- 100%
Dodge- 1%
Resistances and Immunities- None
Prime Attribute- Agility
Constant Effects-
None
Abilities-
Police Issue Gun- 50 Damage, Physical & Air & Technology, 0 MP
Nightstick- 42 Damage, Physical, 0 MP
Handcuff- 30% inflicts Paralysis, Physical & Light, 30 MP

Politician- (Pet, Human, Air, Lv.1, 1,200,000 Gold)
HP- 200
MP- 230
STR- 15
AGI- 15
CON- 16
MIN- 24
SPI- 16
XP- 0
XP Needed- 1,000 (Standard Multiplier x1)
Minimum Level- 1
Defense- 15
Defense against Stat Damage- 1
Critical Chance- 1%
Resilience- 1%
To Hit- 99%
Dodge- 2%
Resistances and Immunities- None
Prime Attribute- Mind
Constant Effects-
None
Abilities-
Slap- 35 Damage, Physical, 0 MP
Aggressively Push Bill- 45 Damage, Psychic & Air, 0 Gold
Campaign- May give +10 to all stats, 30% May inflict Charm, 1 hit against 5, 40 Gold

Pomfdumf- (Pet, Animal, Light, Lv.1, 100 Gold)
HP- 1
MP- 1
STR- 1
AGI- 2
CON- 1
MIN- 1
SPI- 4
XP- 0
XP Needed- 1,000
Level Adjustment- -15
Defense- 1
Critical Chance- 1%
Resilience- 1%
To Hit- 100%
Dodge- 1%
Resistances and Immunities- None
Prime Attribute- Spirit
Constant Effects-
None
Abilities-
Fluffy Attack!- 1 Damage, 95% does no damage, Light, 0 MP

Private Investigator- (Pet, Human, Psychic, Lv.1, 120,000 Gold)
HP- 240
MP- 200
STR- 18
AGI- 22
CON- 18
MIN- 20
SPI- 16
XP- 0
XP Needed- 1,000 (Standard Multiplier x1)
Minimum Level- 1
Defense- 17
Defense against Stat Damage- 0
Critical Chance- 1%
Resilience- 1%
To Hit- 101%
Dodge- 1%
Resistances and Immunities- 10% Psychic Resistance, 10% Darkness Resistance
Prime Attribute- Agility
Constant Effects-
None
Abilities-
Fire Gun- 50 Damage, Air & Technology or Physical & Air & Technology, 0 MP
Investigate- Caster gain +10 MIN, Scans target's stats, stacks 15 times, Psychic & Air, 40 MP
Reveal Secret- Target, provided target is below Level 20 and has its stats scanned by caster, gains a 10% Weakness to individuals on caster's side of battle, Psychic, 50 MP

Prostitute- (Pet, Human, Fire & Darkness, Lv.1, 14,000 Gold)
HP- 160
MP- 230
STR- 9
AGI- 18
CON- 13
MIN- 12
SPI- 13
XP- 0
XP Needed- 1,000 (Standard Multiplier x1)
Minimum Level- 1
Defense- 6
Defense against Stat Damage- 0
Critical Chance- 1%
Resilience- 0%
To Hit- 100%
Dodge- 1%
Resistances and Immunities- 110% Psychic Weakness, 20% Law Weakness
Prime Attribute- Strength
Constant Effects-
None
Abilities-
Punch- 20 Damage, may inflict 2 hits against 1 and deal 1/3 damage with each, Physical, 0 MP
Refresh- 110 Damage, Heals, Fire & Darkness, 30 MP
Lewd Suggestion- 5% inflicts Confusion, 1% inflicts Charm, Darkness & Air, 20 MP

Queen- (Pet, Human, Magic, Lv.1, 1,500,000 Gold)
HP- 530
MP- 530
STR- 35
AGI- 35
CON- 35
MIN- 35
SPI- 35
XP- 0
XP Needed- 2,000 (Standard Multiplier x2)
Minimum Level- 1
Defense- 21
Defense against Stat Damage- 3
Critical Chance- 2%
Resilience- 2%
To Hit- 101%
Dodge- 2%
Resistances and Immunities- None
Prime Attribute- Spirit
Constant Effects-
None
Abilities-
Slap- 35 Damage, Physical, 0 MP
Gracious Gift- +20 to all stats, 1 hit against 5, stacks 5 times, Air & Light, 100 MP
Healing Salve- 150 Damage, Heals, Light & Water, 20 MP

Rabbit- (Pet, Animal, Light, Lv.1, 300 Gold)
HP- 5
MP- 3
STR- 2
AGI- 3
CON- 1
MIN- 1
SPI- 2
XP- 0
XP Needed- 250 (Standard Multiplier x0.25)
Minimum Level- 1
Defense- 1
Critical Chance- 1%
Resilience- 1%
To Hit- 99%
Dodge- 1%
Resistances and Immunities- None
Prime Attribute- Agility
Constant Effects-
Unusually Weak- Possessor counts as being 1/2 possessor's level for all purposes, rounded up, Constant Effect
Abilities-
Hop Kick- 3 Damage, Earth, 0 MP

Rabbit Made of Holy Water- (Pet, Animal, Light & Water, Lv.1, 35,000 Gold)
HP- 95
MP- 100
STR- 4
AGI- 14
CON- 7
MIN- 5
SPI- 6
XP- 0
XP Needed- 500 (Standard Multiplier x0.5)
Minimum Level- 1
Defense- 4
Critical Chance- 0%
Resilience- 0%
To Hit- 99%
Dodge- 1%
Resistances and Immunities- None
Prime Attribute- Spirit or Agility
Constant Effects-
Unusually Weak- Possessor counts as being 1/2 possessor's level for all purposes, rounded up, Constant Effect
Abilities-
Hop Kick- 10 Damage, Water & Light, 0 MP
Very Cute Holy Water Breath Weapon- 50 Damage, Heals, deals damage instead of healing to Demons, Devils, Daemons, Darkspawn, and Undead, Light & Water, 10 MP
Bless- 30% inflicts Favored, Light, 15 MP

Rancher- (Pet, Human, Light, Lv.1, 90,000 Gold)
HP- 230
MP- 190
STR- 18
AGI- 21
CON- 19
MIN- 14
SPI- 16
XP- 0
XP Needed- 1,000 (Standard Multiplier x1)
Minimum Level- 1
Defense- 16
Defense against Stat Damage- 0
Critical Chance- 1%
Resilience- 1%
To Hit- 101%
Dodge- 0%
Resistances and Immunities- 5% Earth Resistance
Prime Attribute- Agility
Constant Effects-
None
Abilities-
Rancher's Gun- 50 Damage, Technology & Earth, 0 MP
Cow Prod- 43 Damage, 5% inflicts Electrocuted, 5% inflicts Pain, Electrical, 0 MP
Animal Husbandry- 45 Damage, Heals, +10 to all stats, only affects Animals, stacks 3 times, Earth, 30 MP

Rat Catcher- (Pet, Human, Darkness, Lv.1, 60,000 Gold)
HP- 230
MP- 170
STR- 16
AGI- 22
CON- 18
MIN- 17
SPI- 14
XP- 0
XP Needed- 1,000 (Standard Multiplier x1)
Minimum Level- 1
Defense- 14
Defense against Stat Damage- 0
Critical Chance- 1%
Resilience- 0%
To Hit- 101%
Dodge- 1%
Resistances and Immunities- 10% Earth Resistance, 10% Darkness Resistance, 10% Acid Resistance, 20% Poison Resistance
Prime Attribute- Agility
Constant Effects-
None
Abilities-
Rat Poker- 35 Damage, deals double damage, to a max of 2,000,000 additional damage, to individuals with the constant effect "Unusually Weak", Physical, 0 MP
Utilize a Trap- 60% inflicts Paralysis, Only affects individuals with the constant effect "Unusually Weak", Physical & Technology, 20 MP
Utilize Rat Poison- 30% inflicts Poison, Acid & Darkness & Technology, 20 MP


Robust Homosexual Weightlifting Squad- (Pet, Human, Physical, Lv. 1, 140,000 Gold)
HP- 400
MP- 200
STR- 31
AGI- 14
CON- 26
MIN- 13
SPI- 19
XP- 0
XP Needed- 2,000 (Standard Multiplier x2)
Minimum Level- 1
Defense- 16
Defense against Stat Damage- 0
Critical Chance- 1%
Resilience- 1%
To Hit- 100%
Dodge- 0%
Resistances and Immunities- None
Prime Attribute- Strength
Constant Effects-
Buff- Possessor gains +25 STR and +25 CON, Constant Effect
Abilities-
Hefty Strike- 60 Damage, Physical, 0 MP
Bulk Up- +5 STR, affects caster only, stacks 30 times, Physical, 50 MP
Flex- 5% inflicts Charm: Impressed, Physical, 1 MP

Runic Golem- (Pet, Golem, Earth & Magic, Lv.1, 50,000 Gold)
HP- 400
MP- 200
STR- 25
AGI- 18
CON- 41
MIN- 18
SPI- 16
XP- 0
XP Needed- 1,000 (Standard Multiplier x1)
Minimum Level- 1
Defense- 20
Critical Chance- 1%
Resilience- 1%
To Hit- 100%
Dodge- 1%
Resistances and Immunities- Immune to Pain, Confusion, Impaired, Poison, Diseased
Prime Attribute- Strength
Constant Effects-
None
Abilities-
Runic Smash- 15 Damage, Earth, 1 Hit Against 3, 0 MP
Rune Cannon- 30 Damage, Prime Attribute is Spirit for this attack, Magic, 1 Hit Against 2, 150 MP

Running Bush- (Pet, Plant, Air, Lv.1, 4,000 Gold)
HP- 135
MP- 30
STR- 10
AGI- 21
CON- 10
MIN- 3
SPI- 8
XP- 0
XP Needed- 500 (Standard Multiplier x0.5)
Minimum Level- 1
Defense- 1
Critical Chance- 1%
Resilience- 1%
To Hit- 99%
Dodge- 1%
Resistances and Immunities- Impaired Immunity
Prime Attribute- Agility
Constant Effects-
None
Abilities-
Rush- 25 Damage, Air, 0 MP
Bush Whap- 8 Damage, Earth, 0 MP

Sales Clerk- (Pet, Human, Technology, Lv.1, 40,000 Gold)
HP- 225
MP- 225
STR- 18
AGI- 20
CON- 16
MIN- 18
SPI- 16
XP- 0
XP Needed- 1,000 (Standard Multiplier x1)
Minimum Level- 1
Defense- 15
Defense against Stat Damage- 0
Critical Chance- 1%
Resilience- 1%
To Hit- 99%
Dodge- 1%
Resistances and Immunities- None
Prime Attribute- Agility
Constant Effects-
None
Abilities-
Fling Product- 43 Damage, Physical or Technology, 0 MP
Sell Product- 50 Gold Damage, +10 to all stats, Technology, 20 MP
Store's Gun- 55 Damage, Technology, 30 MP

Samurai- (Pet, Human, Physical, Lv.1, 90,000 Gold)
HP- 450
MP- 450
STR- 33
AGI- 27
CON- 30
MIN- 26
SPI- 26
XP- 0
XP Needed- 1,000 (Standard Multiplier x1)
Minimum Level- 1
Defense- 20
Defense Against Stat Damage- 0
Critical Chance- 2%
Resilience- 2%
To Hit- 101%
Dodge- 2%
Resistances and Immunities- None
Prime Attribute- Strength
Constant Effects-
Deadly Blade- Possessor gains +25% Critical, Constant Effect
Honor- When possessor would be caused by a source below Level 50 to conduct an offensive action against possessor's owner, possessor conducts said action against possessor instead, with said action failing if such cannot occur, Constant Effect
Abilities-
Samurai's Blade- 55 Damage, 1% inflicts Wounded, Physical, 0 MP
Focus- Caster's abilities with damage values gain +50 Damage to their damage values, stacks 10 times, lasts 5 rounds, Physical, 10 MP
Deadly Blade Draw- 60 Damage, This attack gains +35% Critical, May not be used if caster has already conducted an offensive action this battle, Physical, 45 MP

Sculptor- (Pet, Human, Earth, Lv.1, 80,000 Gold)
HP- 200
MP- 250
STR- 21
AGI- 20
CON- 16
MIN- 18
SPI- 20
XP- 0
XP Needed- 1,000 (Standard Multiplier x1)
Minimum Level- 1
Defense- 15
Defense against Stat Damage- 0
Critical Chance- 1%
Resilience- 1%
To Hit- 99%
Dodge- 1%
Resistances and Immunities- None
Prime Attribute- Strength
Constant Effects-
None
Abilities-Chisel Away- 40 Damage, deals 20 additional damage to Golems, Earth, 0 MP
Sculpt!- Summons 1 Inert Statue, Max 5 Summoned, Earth, 65 MP
Polish Golem- 45 Damage, Heals, affects Golems only, Earth & Light, 25 MP

Servant- (Pet, Human, Earth, Lv.1, 500 Gold)
HP- 100
MP- 10
STR- 10
AGI- 10
CON- 10
MIN- 10
SPI- 10
XP- 0
XP Needed- 500 (Standard Multiplier x0.5)
Minimum Level- 1
Defense- 3
Critical Chance- 1%
Resilience- 1%
To Hit- 100%
Dodge- 1%
Resistances and Immunities- None
Prime Attribute- Strength
Constant Effects-
None
Abilities-
Punch- 10 Damage, Earth, 0 MP

Seedlet- (Pet, Plant, Earth, Lv.1, 40 Gold)
HP- 3
MP- 1
STR- 1
AGI- 1
CON- 2
MIN- 1
SPI- 1
XP- 0
XP Needed- 100 (Standard Multiplier x0.1)
Minimum Level- 1
Defense- 1
Defense against Stat Damage- 0
Critical Chance- 0%
Resilience- 0%
To Hit- 99%
Dodge- 2%
Resistances and Immunities- Impaired Immunity
Prime Attribute- Constitution
Constant Effects-
Unusually Weak- Possessor counts as being 1/2 possessor's level for all purposes, rounded up, Constant Effect
Abilities-
Sprout a Bit- 1 Damage, 95% does no damage, Earth, 0 MP

Sexy Spellcasting Nurse- (Pet, Human, Magic, Lv.1, 180,000 Gold)
HP- 250
MP- 375
STR- 16
AGI- 21
CON- 20
MIN- 33
SPI- 29
XP- 0
XP Needed- 1,000 (Standard Multiplier x1)
Minimum Level- 1
Defense- 11
Defense against Stat Damage- 1
Critical Chance- 1%
Resilience- 1%
To Hit- 100%
Dodge- 1%
Resistances and Immunities- 15% Darkness Resistance
Prime Attribute- Spirit
Constant Effects-
Magical Healing- Possessor deals 100 additional points of Healing, Constant Effect
Sexy- Possessor's Charm infliction chances are increased by 5%, Constant Effect
Abilities-
Sexy Heel Strike- 35 Damage, 15% inflicts Charm, Physical, 0 MP
Treat- 70 Damage, Heals, 15% cures any one minor negative status effect, Physical & Technology, 5 MP
Healing Magic- 50 Damage, 1 hit against 5, Hope, 15 MP
Refresh- 100 Damage, Heals, 60% cures Fatigued, Fire, 10 MP
Assist Healer- Target's actions that Heal provide an additional 25 points of Healing, stacks 5 times, Light & Technology, 50 MP

Shop Owner- (Pet, Human, Physical, Lv.1, 80,000 Gold)
HP- 230
MP- 225
STR- 20
AGI- 20
CON- 16
MIN- 18
SPI- 12
XP- 0
XP Needed- 1,000 (Standard Multiplier x1)
Minimum Level- 1
Defense- 16
Defense against Stat Damage- 0
Critical Chance- 1%
Resilience- 1%
To Hit- 100%
Dodge- 1%
Resistances and Immunities- None
Prime Attribute- Agility
Constant Effects-
None
Abilities-
Proprieter's Gun- 55 Damage, Physical, 0 MP
Restock- 40 Damage, Heals MP, Earth & Technology, 40 MP
Call in Insurence Policy- 40 Damage, Heals Gold Damage, Earth & Air, 40 MP

Sky Pirate- (Pet, Human, Air, Lv.1, 17,000 Gold)
HP- 200
MP- 70
STR- 15
AGI- 35
CON- 14
MIN- 13
SPI- 11
XP- 0
XP Needed- 1,000 (Standard Multiplier x1)
Minimum Level- 1
Defense- 3
Defense against Stat Damage- 0
Critical Chance- 1%
Resilience- 1%
To Hit- 9%
Dodge- 1%
Resistances and Immunities- None
Prime Attribute- Agility
Constant Effects-
None
Abilities-
Punch- 30 Damage, Earth, 0 MP
Wind Cutlass Slash- 70 Damage, Air, 0 MP
Izzorido- +20 AGI, +5% non-stacking Electrical resistance that lasts 3 turns, Electrical, 20 MP
Acrobatic Attack- 60 Damage, 2 hits against 1, Air, 20 MP

Sleepy Gangsta- (Pet, Human, Darkness & Air, Lv.1, 21,000 Gold)
HP- 235
MP- 205
STR- 18
AGI- 21
CON- 19
MIN- 15
SPI- 15
XP- 0
XP Needed- 1,000 (Standard Multiplier x1)
Minimum Level- 1
Defense- 15
Defense against Stat Damage- 0
Critical Chance- 1%
Resilience- 1%
To Hit- 101%
Dodge- 1%
Resistances and Immunities- None
Prime Attribute- Agility
Constant Effects-
Wearing Pajamas and Bling- Possessor regenerates 30 HP at the start of each round if afflicted with Fatigued: Asleep, Possessor has a 10% chance of inflicting Confusion on opponents below Level 10 at the start of each round, Possessor may choose to become afflicted with Fatigued: Asleep at the end of any round, Constant Effect
Shot Nine Times and Still Sleeping- Possessor gains +200 Defense while afflicted with Fatigued: Asleep, Possessor may choose not to auto-recover from Fatigued: Sleep upon taking Damage or Stat Damage, Possessor may choose to not auto-recover from Fatigued: Asleep at the start of each round, Constant Effect
Abilities-
Bust A Cap In Yo’ Ass While Yawning- 48 Damage, 20% inflicts Fatigued, Technology & Air, 0 MP
Display Bling Prominently- 5% inflicts Charm: Impressed on a target who is below level 20, does not have any item worth at least 100,000 Gold equipped, or does not drop any item worth at least 100,000 Gold, Light, 25 MP
Pimp out Ride- Target Vehicle or Vessel gets +25 to all stats, does not stack, Technology, 50 MP
Install A Comfortable Bed- Passengers of target Vehicle or Vessel regenerate 30 HP at the start of every round if afflicted with Fatigued: Asleep, Technology & Air, 80 MP

Soccer Player- (Pet, Human, Air, Lv.1, 80,000 Gold)
HP- 240
MP- 190
STR- 24
AGI- 20
CON- 18
MIN- 14
SPI- 14
XP- 0
XP Needed- 1,000 (Standard Multiplier x1)
Minimum Level- 1
Defense- 14
Defense against Stat Damage- 0
Critical Chance- 1%
Resilience- 1%
To Hit- 101%
Dodge- 1%
Resistances and Immunities- None
Prime Attribute- Agility
Constant Effects-
None
Abilities-
Kick- 45 Damage, Physical, 0 MP
Goal-Scorer- 52 Damage, this attack gains +10% To Hit, Physical & Air, 20 MP
Sprint- +10 AGI, affects caster only, lasts 3 rounds, stacks 2 times, Air & Earth, 20 MP

Stonehide Drakeling- (Pet, Dragon, Earth, Lv.1, 28,300 Gold)
HP- 900
MP- 700
STR- 65
AGI- 46
CON- 70
MIN- 48
SPI- 54
XP- 0
XP Needed- 2,000 (Standard Multiplier x2)
Minimum Level- 1
Defense- 40
Defense Against Stat Damage- 0
Critical Chance- 1%
Resilience- 3%
To Hit- 101%
Dodge- 0%
Resistances and Immunities- 60% Earth Resistance, 30% Physical Resistance, 50% Air Weakness
Prime Attribute- Strength
Constant Effects-
Stone Hide- Possessor gains +15% Resilience, Constant Effect
Cave-Dwelling- Possessor gains +50 to all stats while in a Zone of Earth or when the terrain or phantom terrain is Caves, Constant Effect
Abilities-
Bite- 90 Damage, Earth, 0 MP
Stone Breath- 95 Damage, 1 Hit Against 3, Earth, 200 MP
Harden- +25 Defense, affects caster only, stacks 10 times, Earth, 100 MP

Swimmer- (Pet, Human, Water, Lv.1, 70,000 Gold)
HP- 230
MP- 200
STR- 22
AGI- 20
CON- 16
MIN- 15
SPI- 15
XP- 0
XP Needed- 1,000 (Standard Multiplier x1)
Minimum Level- 1
Defense- 15
Defense against Stat Damage- 0
Critical Chance- 1%
Resilience- 1%
To Hit- 100%
Dodge- 2%
Resistances and Immunities- 30% Water Resistance, 50% Drowning Resistance
Prime Attribute- Strength
Constant Effects-
None
Abilities-
Fin Kick- 45 Damage, this attack suffers -2% To Hit while caster is not in a Zone of Water, Physical & Water, 0 MP
Swim Quickly- +25 AGI while in a Zone of Water, affects caster only, stacks 5 times, lasts 20 rounds, Water, 25 MP
Dive- +15% Dodge while in a Zone of Water, affects caster only, stacks 3 times, lasts 15 rounds, Water, 40 MP

Tax Collector- (Pet, Human, Darkness, Lv.1, 70,000 Gold)
HP- 200
MP- 240
STR- 14
AGI- 20
CON- 15
MIN- 20
SPI- 18
XP- 0
XP Needed- 1,000 (Standard Multiplier x1)
Minimum Level- 1
Defense- 15
Defense against Stat Damage- 0
Critical Chance- 1%
Resilience- 1%
To Hit- 99%
Dodge- 1%
Resistances and Immunities- None
Prime Attribute- Agility
Constant Effects-
Collector of Taxes- Possessor gains +10 Defense against Gold Damage, Constant Effect
Abilities-
Strike- 40 Damage, Physical, 0 MP
Collect Taxes- 55 Gold Damage, Air & Darkness, 24 MP
Stare with Anticipation- 15% inflicts Confusion: Fear, Darkness & Psychic, 24 MP

Teacher- (Pet, Human, Water, Lv.1, 70,000 Gold)
HP- 200
MP- 300
STR- 16
AGI- 16
CON- 15
MIN- 22
SPI- 20
XP- 0
XP Needed- 1,000 (Standard Multiplier x1)
Minimum Level- 1
Defense- 15
Defense against Stat Damage- 1
Critical Chance- 1%
Resilience- 1%
To Hit- 101%
Dodge- 1%
Resistances and Immunities- 10% Psychic Resistance
Prime Attribute- Mind
Constant Effects-
None
Abilities-
Eraser Fling- 43 Damage, 1% removes one buff from target that has a source that is caster's Level or lower, to a max of Level 20, Earth & Air, 0 MP
Instruct- +5 MIN, stacks 30 times, Psychic, 0 MP
Detention- 5% inflicts Entombed: Incarcerated, Earth & Psychic, 35 MP

Temporal Drakeling- (Pet, Dragon, Time, Lv.1, 5,000,000 Gold)
HP- 850
MP- 850
STR- 31
AGI- 38
CON- 32
MIN- 27
SPI- 30
XP- 0
XP Needed- 4,000 (Standard Multiplier x4)
Minimum Level- 1
Defense- 22
Critical Chance- 2%
Resilience- 2%
To Hit- 101%
Dodge- 2%
Resistances and Immunities- 50% Time Resistance, 20% Minor Status Effect Resistance
Prime Attribute- Two Highest Stats
Constant Effects-
None
Abilities-
Bite- 110 Damage, Earth, 0 MP
Aging Breath- 125 Damage, 10 AGI Damage, 50% inflicts Fatigued: Elderly, 1 Hit Against 3, Time, 250 MP
Speed Up- +50 AGI, stacks 5 times, Time, 50 MP

The Deific 'Mecha Vashna''s Fan- (Pet, Human, Physical, Lv.1, 500,000 Gold)
HP- 300
MP- 300
STR- 19
AGI- 19
CON- 19
MIN- 19
SPI- 19
XP- 0
XP Needed- 1,000 (Standard Multiplier x1)
Minimum Level- 1
Defense- 19
Defense against Stat Damage- 1
Critical Chance- 1%
Resilience- 1%
To Hit- 100%
Dodge- 1%
Resistances and Immunities- None
Prime Attribute- Strength
Constant Effects-
Worships Mecha-Vashna- Possessor counts as possessing a Patron Deity unless any individual who has scanned possessor's stats who is in the same battlespace as possessor chooses for possessor not to, Constant Effect
Abilities-
Punch- 45 Damage, Physical, 0 MP
Mecha-Sword-Fist- 58 Damage, 15% inflicts Wounded, Physical & Technology, 0 MP
Cheer On!- +8 to all stats, Cures Confusion, stacks 5 times, Light & Air, 40 MP

Ultra-Rare Winged Burmalong- (Pet, Animal, Earth & Air, Lv.1, 500,000 Gold)
HP- 190
MP- 80
STR- 8
AGI- 15
CON- 15
MIN- 3
SPI- 3
XP- 0
XP Needed- 3,000 (Standard Multiplier x3)
Minimum Level- 1
Defense- 30
Critical Chance- 1%
Resilience- 1%
To Hit- 100%
Dodge- 7%
Resistances and Immunities- None
Prime Attribute- Agility
Constant Effects-
None
Abilities-
Dive Kick- 70 Damage, 8% Inflicts Poison, 2 hits against 1, Acid & Air, 0 MP
Tail Lash- 40 Damage, 7% Inflicts Confusion, Earth, 0 MP

Undead Zombie Puppy- (Pet, Undead, Darkness, Lv.1, 45,000 Gold)
HP- 95
MP- 56
STR- 22
AGI- 21
CON- 16
MIN- 11
SPI- 13
XP- 0
XP Needed- 500 (Standard Multiplier x0.5)
Minimum Level- 1
Defense- 10, +10 against Darkness
Defense against Stat Damage- 0
Critical Chance- 1%
Resilience- 0%
To Hit- 99%
Dodge- 0%
Resistances and Immunities- Immune to Pain, Poison, Diseased, Fatigue
Prime Attribute- Strength
Constant Effects-
Harvestable Corpse- Possessor may at any time change this item to the item Dead Zombie Puppy, Transmutable Trait
Abilities-
Bite- 15 Damage, Physical, 0 MP
Moaning Howl- 1% inflicts Fear, Darkness & Physical, 14 MP
Necrosis Cuddle- 110 Damage, Heals Undead, Darkness, 25 MP

Vrehns-Lashmordu- - (Pet, Darkspawn, Electricity, Lv. 1, 70,000 Gold)
HP- 420
MP- 160
STR- 18
AGI- 29
CON- 17
MIN- 34
SPI- 16
XP- 0
XP Needed- 1,000 (Standard Multiplier x1)
Minimum Level- 1
Defense- 18, +70 Defense against Psychic
Critical Chance- 1%
Resilience- 1%
To Hit- 100%
Dodge- 1%
Resistances and Immunities- 90% Electricity Resistance, Immune to Poison, Paralyze, Electrocution, Burning, Confusion, Diseased, Impaired and Insanity
Prime Attribute- Strength + Agility
Constant Effects-
None
Abilities-
Tendril Lash- 50 Damage, Pierces 15 Armor, Electricity, 0 MP
Darkspawn Touch- 2% Confusion, 1% Paralyze, Darkness, 0 MP

Warfather- (Pet, Golem, Fire, Lv.1, 210,000 Gold)
HP- 700
MP- 600
STR- 45
AGI- 21
CON- 36
MIN- 21
SPI- 22
XP- 0
XP Needed- 1,000 (Standard Multiplier x1)
Minimum Level- 1
Defense- 40
Critical Chance- 1%
Resilience- 1%
To Hit- 100%
Dodge- 1%
Resistances and Immunities- 5% Physical Resistance, Immune to Pain, Confusion, Impaired, Poison, and Diseased
Prime Attribute- Strength
Constant Effects-
Blade of Sharpness- +5% Cricital, Constant Effect
Abilities-
Grand Blade- 70 Damage, Physical, 0 MP
Tides of Battle- All characters in battle, whether friendly or enemy, gain +5% critical, Air, 5 MP

Writer- (Pet, Human, Air, Lv.1, 80,000 Gold)
HP- 200
MP- 310
STR- 13
AGI- 16
CON- 14
MIN- 19
SPI- 23
XP- 0
XP Needed- 1,000 (Standard Multiplier x1)
Minimum Level- 1
Defense- 13
Defense against Stat Damage- 0
Critical Chance- 1%
Resilience- 1%
To Hit- 100%
Dodge- 1%
Resistances and Immunities- None
Prime Attribute- Spirit
Constant Effects-
None
Abilities-
The Pen- 50 Damage, Physical or Water, 0 MP
Write Biography- 15% inflicts Elevated, Air, 31 MP
Excellent Tale- +10 to all stats, stacks 3 times, 1 hit against 5, Water & Air, 50 MP

X-Treme X-Terminator- (Pet, Human, Acid, Lv.1, 35,000 Gold)
HP- 250
MP- 250
STR- 17
AGI- 22
CON- 19
MIN- 18
SPI- 17
XP- 0
XP Needed- 1,000 (Standard Multiplier x1)
Minimum Level- 1
Defense- 15
Critical Chance- 1%
Resilience- 0%
To Hit- 100%
Dodge- 0%
Resistances and Immunities- None
Prime Attribute- Agility
Constant Effects-
None
Abilities-
12-Gauge Rat-Stopper- 45 Damage, may inflict 1 hit against 3 if all targets are Insects, Aerials, or Animals, Technology & Physical, 0 MP
The Death Mist- 30% inflicts Poison, 1 hit against 5, Acid, 15 MP
Bug-Burner Bomb- 30 Damage, 30% inflicts Burning against Animals and Insects, 1 hit against 5, Fire & Air, 20 MP

Young Fox that Kills and Makes Trophies Out of Other Animals- (Pet, Animal, Earth, Lv.1, 5,600 Gold)
HP- 220
MP- 200
STR- 20
AGI- 19
CON- 15
MIN- 8
SPI- 10
XP- 0
XP Needed- 1,000 (Standard Multiplier x1)
Minimum Level- 1
Defense- 13
Defense against Stat Damage- 0
Critical Chance- 2%
Resilience- 0%
To Hit- 100%
Dodge- 1%
Resistances and Immunities- 1% Animal Resistance
Prime Attribute- Strength
Constant Effects-
Kind of Psychotic- Possessor deals 12 additional Damage, Possessor has a +5% chance of auto-recovering from minor positive status effects at the start of every round if they were not inflicted on possessor by actions that involved possessor killing something, Constant Effect
Abilities-
Bite- 42 Damage, Physical, 0 MP
Wield a Tiny Knife with its Mouth- 40 Damage, 5% inflicts Wounded, Earth, 0 MP
Make a Trophy!- 56 Damage, 30% inflicts Invigorated: Zesty on caster if caster killed one or more targets, only affects Animals, Physical & Darkness, 25 MP

Young Fox Training to Become an Animal Hair-Stylist- (Pet, Animal, Water, Lv.1, 1,200 Gold)
HP- 60
MP- 75
STR- 9
AGI- 13
CON- 8
MIN- 11
SPI- 10
XP- 0
XP Needed- 500 (Standard Multiplier x.5)
Minimum Level- 1
Defense- 8
Defense against Stat Damage- 0
Critical Chance- 0%
Resilience- 0%
To Hit- 100%
Dodge- 1%
Resistances and Immunities- None
Prime Attribute- Strength
Constant Effects-
Unusually Weak- Possessor counts as being 1/2 possessor's level for all purposes, rounded up, Constant Effect
Abilities-
Bite- 25 Damage, 5% Deals no Damage, Physical, 0 MP
Wash- 5% cures target debuff from a Level 1 source, Water, 0 MP
Groom- +5 to all stats, only affects Pets, lasts until target obtains a debuff, does not stack, Water, 25 MP

Zardowak Landhawk- (Pet, Aerial, Earth, Lv.1, 80,000 Gold)
HP- 260
MP- 40
STR- 26
AGI- 32
CON- 15
MIN- 8
SPI- 9
XP- 0
XP Needed- 1,000 (Standard Multiplier x1)
Minimum Level- 1
Defense- 18
Critical Chance- 1%
Resilience- 1%
To Hit- 100%
Dodge- 1%
Resistances and Immunities- None
Prime Attribute- Agility
Constant Effects-
None
Abilities-
Beak Chomp- 25 Damage, Earth, 0 MP
Gail Blast- 20 Damage, 1% Stun, Air, 5 MP

Zombie (2)- (Pet, Undead, Darkness, Lv.1, 500 Gold)
Level 1
Undead, Darkness
HP- 100
MP- 70
STR- 15
AGI- 3
CON- 19
MIN- 4
SPI- 7
XP- 0
XP Needed- 500 (Standard Multiplier x1)
Minimum Level- 1
Defense- 5, +10 Defense against Darkness
Critical Chance- 1%
Resilience- 1%
To Hit- 100%
Dodge- 1%
Resistances and Immunities- None
Prime Attribute- Strength
Constant Effects-
None
Abilities-
Strike- 10 Damage, Physical, 0 MP
Devour- 15 Defense, Zombie gains 10 HP, Darkness, 0 MP


Level 2

Animated Hammer- (Pet, Golem, Physical, Lv.2, 1,800 Gold)
HP- 18
MP- 9
STR- 21
AGI- 17
CON- 18
MIN- 11
SPI- 14
XP- 0
XP Needed- 2,500 (Standard Multiplier x1)
Minimum Level- 1
Defense- 9
Critical Chance- 1%
Resilience- 1%
To Hit- 100%
Dodge- 1%
Resistances and Immunities- Immune to Pain, Confusion, Impaired, Poison, Diseased
Prime Attribute- Strength
Constant Effects-
Unusually Weak- Possessor counts as being 1/2 possessor's level for all purposes, rounded up, Constant Effect
Abilities-
Smash- 30 Damage, Physical, 0 MP

Arctic Aseriathris- (Pet, Aerial, Ice, Lv.2, 130,000 Gold)
HP- 1,200
MP- 300
STR- 180
AGI- 114
CON- 120
MIN- 40
SPI- 70
XP- 0
XP Needed- 2,500 (Standard Multiplier x1)
Minimum Level- 2
Defense- 40, +200 Defense against Ice
Defense against Stat Damage- 0
Critical Chance- 1%
Resilience- 1%
To Hit- 100%
Dodge- 1%
Resistances and Immunities- 90% Ice Resistance
Prime Attribute- Strength
Constant Effects-
None
Abilities-
Beak Crush- 200 Damage, Physical, 30 MP
Wind- 140 Damage, Beak Crush auto-hits Paralyzed enemies Wind has be used on, 5% inflicts Paralysis, Ice, 20 MP

Aura Reader of Sereyn- (Pet, Human, Light, Lv.2, 30,000 Gold)
HP- 900
MP- 1,400
STR- 41
AGI- 40
CON- 30
MIN- 61
SPI- 115
XP- 0
XP Needed- 2,500 (Standard Multiplier x1)
Minimum Level- 2
Defense- 60, +50 against Light
Defense against Stat Damage- 0
Critical Chance- 1%
Resilience- 6%
To Hit- 100%
Dodge- 1%
Resistances and Immunities- 30% Light Resistance, 30% Magic Resistance
Prime Attribute- Spirit
Constant Effects-
None
Abilities-
Holy Bolt- 130 Damage, Light, 0 MP
Cure- 500 Damage, Heals, Light, 20 MP
Treat Poison- 20% Cures Poison, Earth, 25 MP
Treat Paralysis- 20% Cures Paralysis, Light, 25 MP
Read Aura- Determines target's Element, user is considered 5 Levels higher for purposes of this attack, Light, 50 MP

Battle Lord of the Wooded Lands- (Pet, Monster, Earth, Lv.2, 317,000 Gold)
HP- 1,400
MP- 1,100
STR- 67
AGI- 32
CON- 51
MIN- 80
SPI- 45
XP- 0
XP Needed- 2,500 (Standard Multiplier x1)
Minimum Level- 2
Defense- 60, +500 Defense against Fire
Defense against Stat Damage- 0
Critical Chance- 5%
Resilience- 1%
To Hit- 100%
Dodge- 1%
Resistances and Immunities- None
Prime Attribute- Strength
Constant Effects-
None
Abilities-
Axe of the Woodland Lord- 450 Damage, Earth & Physical, 0 MP
Battle Roar- All friendly entities in battle gain +5% critical, All enemy entities in battle lose 5% to hit, Does not stack, Earth, 40 MP

Bear- (Pet, Animal, Air, Lv.2, 16,000 Gold)
HP- 500
MP- 110
STR- 45
AGI- 20
CON- 41
MIN- 15
SPI- 12
XP- 0
XP Needed- 2,500 (Standard Multiplier x1)
Minimum Level- 2
Defense- 18
Defense against Stat Damage- 0
Critical Chance- 1%
Resilience- 4%
To Hit- 99%
Dodge- 1%
Resistances and Immunities- 5% Ice Resistance
Prime Attribute- Strength
Constant Effects-
None
Abilities-
Claw- 78 Damage, Physical, 0 MP
Bash- 110 Damage, 5% inflicts Stun, Physical, 80 MP
Knock Down a Tree- 600 Damage, Physical & Earth, 320 MP

Beastman Lackey- (Pet, Humanoid, Physical, Lv.2, 34,000 Gold)
HP- 300
MP- 149
STR- 28
AGI- 76
CON- 24
MIN- 24
SPI- 32
XP- 0
XP Needed- 2,500 (Standard Multiplier x1)
Minimum Level- 1
Defense- 25
Defense against Stat Damage- 0
Critical Chance- 2%
Resilience- 1%
To Hit- 99%
Dodge- 3%
Resistances and Immunities- None
Prime Attribute- Strength
Constant Effects-
None
Abilities-
Bite- 120 Damage, Physical, 0 MP
Claw- 32 Damage, 2 hits against 1, Physical, 0 MP
Dodge- +6% Dodge, lasts 1 round, does not stack, Air, 20 MP
Growl- 10% Does 10 SPI damage to an enemy of equal or lower level with equal or lower SPI than user's STR and CON, Air, 5 MP
Ravage and Maul- 230 Damage, 5% inflicts Wounded, Physical, 300 MP

Beauteous Clam- (Pet, Aquatic, Light, Lv. 2, 75,000 Gold)
Aquatic, Light
HP- 1,800
MP- 2,090
STR- 60
AGI- 5
CON- 180
MIN- 14
SPI- 12
XP- 0
Xp Needed- 2,500 (Standard Multiplier x1)
Minimum Level- 2
Defense- 180, +500 Against Light
Defense against Stat Damage- 0
Critical Chance- 1%
Resilience- 1%
To Hit- 100%
Dodge- 1%
Resistances and Immunities- None
Prime Attribute- Spirit
Constant Effects-
None
Abilities-
Radiant Bolt- 180 Damage, Light, 0 MP
Snap- 200 Damage, The Prime Attribute for this attack is Strength, Physical, 2 MP
Dazzle- 30 Damage if user desires damage to be inflicted, 5% Inflicts Charm, 3% Inflicts Confusion if it does not inflict Charm, Light, 140 MP

Beta-Type Gun Fluxoid- (Pet, Shapeshifter, Magic, Lv.2, 85,000 Gold)
HP- 100
MP- 100
STR- 22
AGI- 40
CON- 21
MIN- 38
SPI- 29
XP- 0
XP Needed- 2,500 (Standard Multiplier x1)
Minimum Level- 2
Defense- 0, +50 against Physical
Defense against Stat Damage- 15
Critical Chance- 1%
Resilience- 0%
To Hit- 99%
Dodge- 1%
Resistances and Immunities- 150% Psychic Weakness
Prime Attribute- Agility or Spirit
Constant Effects-
Form of Gun- This pet may instead be equipped in a weapon slot where it provides +85 Ranged Attack and is a Gun, Constant Effect
Highly Transmutable- This pet retains XP when placed in a combo provided that the combo result also possesses this constant effect, Constant Effect
Unusually Agile- Possessor Gains +150 AGI, Constant Effect
Abilities-
Masterful Shot- 190 Damage, Physical, 0 MP
Distort- 5 Damage to any stat, Magic, 30 MP

Beta-Type Sword Fluxoid- (Pet, Shapeshifter, Magic, Lv. 2, 85,000 Gold)
HP- 100
MP- 100
STR- 120
AGI- 50
CON- 60
MIN- 20
SPI- 120
XP- 0
XP Needed- 1,000 (Standard Multiplier x1)
Defense- 0, +50 against Physical
Defense against Stat Damage- 5
Critical Chance- 2%
Resilience- 0%
To Hit- 100%
Dodge- 1%
Resistances and Immunities- 150% Psychic Weakness
Prime Attribute- Strength or Spirit
Constant Effects-
Form of Sword- This pet may instead be equipped in a weapon slot where it provides +85 Melee Attack and is a Sword, Constant Effect
Highly Transmutable- This pet retains XP when placed in a combo provided that the combo result also possesses this constant effect, Constant Effect
Abilities-
Masterful Stab- 250 Damage, Physical, 0 MP
Distort- 15 Damage to any stat, Magic, 30 MP

Boneclaw Reaver Beast of Arget'Dzan's Horrid Wastes- (Pet, Demon, Darkness, Lv.2, 36,000 Gold)
HP- 820
MP- 78
STR- 94
AGI- 45
CON- 38
MIN- 26
SPI- 21
XP- 0
XP Needed- 2,500 (Standard Multiplier x1)
Minimum Level- 2
Defense- 34, +20 Defense against Darkness
Defense against Stat Damage- 0
Critical Chance- 2%
Resilience- 1%
To Hit- 100%
Dodge- 2%
Resistances and Immunities- Impaired Immunity, Hexed Immunity, Diseased Immunity
Prime Attribute- Strength
Constant Effects-
None
Abilities-
Dark Claw- 140 Damage, Darkness, 0 MP
Scent of Fresh Prey- Caster gains +5% To Hit against target non-Demon, does not stack, Darkness, 41 MP
Void Rip- 200 Damage, 5% inflicts Wounded, 5% inflicts Voidstruck, Darkness & Physical, 78 MP

Cleansed Violet Drakeling - (Pet, Dragon, Darkness, Lv.2, 63,000 Gold)
HP- 1,000
MP- 600
STR- 19
AGI- 25
CON- 21
MIN- 59
SPI- 26
XP- 0
XP Needed- 5,000 (Standard Multiplier x2)
Minimum Level- 2
Defense- 16, +25 Defense against Darkness
Defense against Stat Damage- 0
Critical Chance- 1%
Resilience- 1%
To Hit- 100%
Dodge- 1%
Resistances and Immunities- 15% Darkness Resistance, Awestruck Immunity, Hexed Immunity, Diseased Immunity
Prime Attribute- Two Highest Stats
Constant Effects-
None
Abilities-
Bite- 15 Damage, Darkness, 0 MP
Cleansing Gaze- 20 Damage, 20% Inflicts Voidstruck: Black Cleansing, Darkness, 200 MP
Breath of Violet Tide- 650 Damage, 5% inflicts Voidstruck: Black Cleansing, Hits all Darkspawn, including allies, Darkness, 300 MP

Codirilian Choker - (Pet, Plant, Acid, Lv. 2, 39,000 Gold)
HP- 1,632
MP- 1,900
STR- 42
AGI- 12
CON- 49
MIN- 57
SPI- 14
XP- 0
XP Needed- 2,500 (Standard Multiplier x1)
Minimum Level- 2
Defense- 20
Defense against Stat Damage- 0
Critical Chance- 1%
Resilience- 1%
To Hit- 100%
Dodge- 3%
Resistances and Immunities- 20% Acid Resistance, 30% Ice Weakness, Impaired Immunity
Prime Attribute- Strength
Constant Effects-
None
Abilities-
Lash- 170 Damage, 2 hits against 1, Physical, 0 MP
Choke- 380 Damage, 1% Inflicts Suffocation on Humans or Humanoids, Earth, 20 MP

Drakeling- (Pet, Dragon, Fire, Lv.2, 6,800 Gold)
HP- 960
MP- 240
STR- 27
AGI- 31
CON- 40
MIN- 51
SPI- 36
XP- 0
XP Needed- 5,000 (Standard Multiplier x2)
Minimum Level- 1
Defense- 36
Critical Chance- 1%
Resilience- 1%
To Hit- 100%
Dodge- 1%
Resistances and Immunities- None
Prime Attribute- Two Highest Attributes
Constant Effects-
None
Abilities-
Bite- 25 Damage, Earth, 0 MP
Flame Breath- 45 Damage, Prime Attribute is Spirit for this attack, 1 Hit Against 3, Fire, 4 MP
Ball of Searing Fire- 70 Damage, Prime Attribute is Spirit for this attack, Fire, 25 MP
Laitmos- 200 Damage, Prime Attribute is Spirit for this attack, Fire, 115 MP

Dwarven Ghost- (Pet, Undead, Darkness, Lv.2, 75,000 Gold)
HP- 590
MP- 640
STR- 85
AGI- 41
CON- 72
MIN- 63
SPI- 64
XP- 0
XP Needed- 2,500 (Standard Multiplier x1)
Minimum Level- 2
Defense- 70
Critical Chance- 1%
Resilience- 1%
To Hit- 100%
Dodge- 1%
Resistances and Immunities- 95% Physical Resistance, 50% Darkness Resistance, 55% Earth Resistance, Immune to Pain, Poison, Diseased, Fatigue
Prime Attribute- Strength
Constant Effects-
Whoo! I'm a ghost!- 15% Dodge against non-Undead, Constant Effect
Abilities-
Meet My Axe!- 190 Damage, Physical, 0 MP
Ectoplasmic Slap- 5 Damage, 15% inflicts Paralysis, Earth & Darkness & Air, 20 MP
Howling in the Halls- Creates a Zone of Darkness that has the added effect of possessing a 5% chance of inflicting Fear on all foes that dissipates along with any phantom terrain when caster dies, sets the phantom terrain to Caverns, Ruins, or Haunted Structure (user's choice), Darkness, 550 MP

Flame Drakeling- (Pet, Dragon, Fire, Lv.2, 15,000 Gold)
HP- 1,200
MP- 360
STR- 38
AGI- 40
CON- 51
MIN- 55
SPI- 40
XP- 0
XP Needed- 5,000 (Standard Multiplier x2)
Minimum Level- 1
Defense- 40, +50 against Fire
Critical Chance- 1%
Resilience- 1%
To Hit- 100%
Dodge- 1%
Resistances and Immunities- 20% Fire Resistance
Prime Attribute- Two Highest Attributes
Constant Effects-
None
Abilities-
Bite- 30 Damage, Earth, 0 MP
Clamp Bite- 30 Damage, Physical, 0 MP
Fire Claw- 45 Damage, Fire, 0 MP
Flame Breath- 130 Damage, Prime Attribute is Spirit for this attack, 1 Hit Against 4, Fire, 4 MP
Flaros- 200 Damage, Prime Attribute is Spirit for this attack, Fire, 5 MP
Flaming Forces- +20 Fire damage for all attacks, lasts 3 turns, Fire, 20 MP

Flame Wolf- (Pet, Animal, Fire, Lv.2, 16,200 Gold)
HP- 560
MP- 320
STR- 65
AGI- 61
CON- 44
MIN- 38
SPI- 37
XP- 0
XP Needed- 2,500 (Standard Multiplier x1)
Minimum Level- 1
Defense- 45
Defense against Stat Damage- 2
Critical Chance- 2%
Resilience- 2%
To Hit- 101%
Dodge- 3%
Resistances and Immunities- 50% Fire Resistance
Prime Attribute- Strength
Constant Effects-
None
Abilities-
Vicious Bite- 120 Damage, Physical, 0 MP
Flame Bite- 180 Damage, Fire, 0 MP
Howl of Rage- +160 Damage to all damage-dealing attacks, lasts 5 rounds, does not stack, 1 hit against 15, Fire & Air, 200 MP

Flowering Neovorid- (Pet, Plant, Earth, Lv.2, 350,000 Gold)
HP- 2,100
MP- 1,200
STR- 85
AGI- 47
CON- 90
MIN- 89
SPI- 95
XP- 0
XP Needed- 2,500 (Standard Multiplier x1)
Minimum Level- 2
Defense- 350, +120 against Earth
Defense against Stat Damage- 0
Critical Chance- 1%
Resilience- 0%
To Hit- 9%
Dodge- 0%
Resistances and Immunities- 55% Light Resistance, 5% Magic Resistance, Impaired Immunity
Prime Attribute- Spirit
Constant Effects-
None
Abilities-
Cosmos Meditation- Controller's attacks do 50 extra damage, stacks 20 times, Air, 4 MP
Aquae Formus Laquacious- Heals 270 Damage, 1 hit against 7, Water, 150 MP
Lash- 190 Damage, Earth, 0 MP
Cosmos Rays- 290 Damage, 1 hit against 7, Air, 60 MP
Moon Bolts- 60 Damage, 7 hits divided amongst 7, Air & Magic & Electrical, 180 MP
Sparkling Curtain- 5% inflicts Confusion on targets attacking user before user's next turn, Light, 50 MP

Fog Bird- (Pet, Aerial, Water & Air, Lv.2, 90,000 Gold)
HP- 4,100
MP- 2,600
STR- 80
AGI- 90
CON- 40
MIN- 50
SPI- 35
XP- 0
XP Needed- 2,500 (Standard Multiplier x1)
Minimum Level- 2
Defense- 15
Defense against Stat Damage- 2
Critical Chance- 1%
Resilience- 0%
To Hit- 99%
Dodge- 1%
Resistances and Immunities- 5% Water Resistance
Prime Attribute- Agility
Constant Effects-
Likes the Fog- If controller is wearing Fog Boots, possessor's natural, unbuffed stats are multiplied by 4, Constant Effect
Abilities-
Claw- 20 Damage, Physical, 0 MP
Vanish?- 5% gives caster 80% Dodge for the next 3 turns, does not stack, Air & Water, 0 MP
Fog Blast- 900 Damage, may deal 1/5 damage to deal 1 hit against 5, gives allies 15% Dodge for the next 5 turns if they desire such, Does not stack, May only be used if controller is wearing Fog Boots, Air & Water, 800 MP
Fog Horn- 500 Damage, 15% inflicts Deafened, may deal 1/5 damage to deal 1 hit against 5, Air, 875 MP

Gaagiilos- (Pet, Aerial, Darkness, Lv.2, 6,000 Gold)
HP- 500
MP- 210
STR- 21
AGI- 31
CON- 18
MIN- 47
SPI- 31
XP- 0
XP Needed- 2,500 (Standard Multiplier x1)
Minimum Level- 2
Defense- 20, +65 Against Darkness
Critical Chance- 1%
Resilience- 1%
To Hit- 100%
Dodge- 1%
Resistances and Immunities- None
Prime Attribute- Spirit
Constant Effects-
None
Abilities-
Staff of the Moon of Death- 120 Damage, Darkness, 0 MP
Bone Rip- 90 Damage, Physical & Darkness, 0 MP
Scrape- 30 Damage, Physical, 0 MP
Dark Meditation- +50 MP, Magic & Psychic, 0 MP
Blackened Symphony- 150 Damage, 3 hits against 5, Darkness, 90 MP
Summon Skeleton- Summons 1 Skeleton under Gaagiilos's control that dies if Gaagiilos does, caps at 50 summoned skeletons across all gaagiilos, Darkness, 20 MP

Gear Wizard with a Kind Heart- (Pet, Clockwork, Magic & Light, Lv.2, 98,000 Gold)
HP- 1,850
MP- 2,000
STR- 66
AGI- 70
CON- 71
MIN- 73
SPI- 72
XP- 0
XP Needed- 2,500 (Standard Multiplier x1)
Minimum Level- 2
Defense- 120
Defense against Stat Damage- 0
Critical Chance- 0%
Resilience- 2%
To Hit- 102%
Dodge- 1%
Resistances and Immunities- 20% Magic Resistance, Immune to Pain, Confusion (except System Overload), Impaired, Poison, Diseased (except Computer Virus)
Prime Attribute- Spirit
Constant Effects-
Kind Heart- Possessor cannot conduct offensive actions while Charmed, Constant Effect
His Heart Befuddles the Logical Mind- Ownership of possessor counts as possession of three Anarchomancer abilities for purposes of fighting The Contemplative Gentleman, Constant Effect
Surprisingly Useful Sometimes- There is a 1% chance at the beginning of a thread that possessor's stats increase by 400 and possessor, at the start of every round, may cure any one ally or itself of a minor status effect, Constant Effect
Abilities-
Mystic Bolt- 350 Damage, Magic, 0 MP
Heal- 950 Damage, Heals, Magic & Light, 50 MP
Mystic Boost- +50 SPI for Magic element actions, stacks 3 times, Magic, 100 MP

General Moth- (Pet, Insect, Air, Lv.2, 80,000 Gold)
HP- 15
MP- 500
STR- 2
AGI- 67
CON- 3
MIN- 120
SPI- 105
XP- 0
XP Needed- 5,000 (Standard Multiplier x2)
Minimum Level- 2
Defense- 1
Critical Chance- 1%
Resilience- 1%
To Hit- 100%
Dodge- 1%
Resistances and Immunities- None
Prime Attribute- Mind
Constant Effects-
None
Abilities-
Gust- 1 Damage, Air, 0 MP
Zap- 6 Damage, Electrical, 5 MP
Inspire- +20 HP, Can bring HP above max, Air, 20 MP
Currents of War- +5 STR, +5 CON, +10 Damage for Melee Attacks, Affects up to 20 friendly creatures, stacks 45 times, Air, 15 MP
Shieldwall Tactics- Up to 50 friendly creatures that defend this turn have each others defenses added to theirs for 1 turn, Earth, 20 MP
Direct- Give another character an extra turn after this one, Air, 40 MP

Giraffe- (Pet, Animal, Earth, Lv.2, 70,000 Gold)
HP- 1,500
MP- 1,900
STR- 63
AGI- 95
CON- 71
MIN- 74
SPI- 75
XP- 0
XP Needed- 3,125 (Standard Multiplier x1.25)
Minimum Level- 2
Defense- 103
Defense against Stat Damage- 0
Critical Chance- 1%
Resilience- 2%
To Hit- 101%
Dodge- 3%
Resistances and Immunities- None
Prime Attribute- Strength
Constant Effects-
Long Neck- Possessor deals full damage to targets in the back row, Constant Effect
Abilities-
Giraffe Bite- 200 Damage, deals 350 additional damage to Plants, Physical, 0 MP
Kick- 420 Damage, Physical, 0 MP
Be Very Tall- 1% inflicts Charm: Impressed, Air, 100 MP

Golden Landhawk- (Pet, Aerial, Light, Lv.2, 150,000 Gold)
HP- 910
MP- 280
STR- 35
AGI- 61
CON- 22
MIN- 21
SPI- 31
XP- 0
XP Needed- 2,500 (Standard Multiplier x1)
Minimum Level- 1
Defense- 45
Defense against Stat Damage- 0
Critical Chance- 1%
Resilience- 0%
To Hit- 99%
Dodge- 4%
Resistances and Immunities- 15% Light Resistance
Prime Attribute- Agility
Constant Effects-
None
Abilities-
Beak Chomp- 55 Damage, Earth, 0 MP
Bright Blast- 125 Damage, 1% inflicts Awestruck, Air & Light, 3 MP
Speed Up- +50 AGI, affects self only, stacks 3 times, lasts 10 turns, Air & Light, 30 MP

Haubaros- (Pet, Humanoid, Earth, Lv.2, 160,000 Gold)
HP- 500
MP- 200
STR- 86
AGI- 17
CON- 19
MIN- 8
SPI- 6
XP- 0
XP Needed- 2,500 (Standard Multiplier x1)
Minimum Level- 2
Defense- 26
Critical Chance- 1%
Resilience- 1%
To Hit- 100%
Dodge- 1%
Resistances and Immunities- None
Prime Attribute- Strength
Constant Effects-
None
Abilities-
Haubaros Strike- 200 Damage, 50% Miss, Earth, 0 MP
Hammer Crash- 60 Damage, Earth, 0 MP
Hammer Bash- 70 Damage, Physical, 0 MP

Healer of the Order of Sereyn- (Pet, Human, Light, Lv.2, 30,000 Gold)
HP- 500
MP- 90
STR- 24
AGI- 39
CON- 26
MIN- 55
SPI- 71
XP- 0
XP Needed- 2,500 (Standard Multiplier x1)
Minimum Level- 2
Defense- 20, +20 against Light
Critical Chance- 1%
Resilience- 1%
To Hit- 100%
Dodge- 1%
Resistances and Immunities- None
Prime Attribute- Spirit
Constant Effects-
None
Abilities-
Holy Knife- 60 Damage, Light & Physical, 0 MP
Light Bolt- 80 Damage, Light, 5 MP
Cure Other- Heals target for 300, Light, 10 MP
Treat Poison- 20% cures Poison, Earth, 25 MP

Heavy Armor Fluxoid- (Pet, Shapeshifter, Magic, Lv. 2, 85,000 Gold)
HP- 1,000
MP- 100
STR- 40
AGI- 30
CON- 120
MIN- 30
SPI- 21
XP- 0
XP Needed- 2,500 (Standard Multiplier x1)
Minimum Level- 2
Defense- 100, +50 against Physical
Defense against Stat Damage- 15
Critical Chance- 1%
Resilience- 0%
To Hit- 99%
Dodge- 1%
Resistances and Immunities- 150% Psychic Weakness
Prime Attribute- Constitution + Spirit
Constant Effects-
Form of Heavy Armor- This pet may instead be equipped in an armor slot where it provides +85 Defense and is a Heavy Armor, Constant Effect
Highly Transmutable- This pet retains XP when placed in a combo provided that the combo result also possesses this constant effect, Constant Effect
Abilities-
Slam- 190 Damage, Physical, 0 MP
Guard- +30 Defense, stacks 5 times, Physical, 0 MP
Distort- 5 Damage to any stat, Magic, 30 MP

Horribly Tormented Mutant Tiger- (Pet, Bio-Horror, Darkness & Physical, Lv.2, 23,000 Gold)
HP- 2,100
MP- 800
STR- 72
AGI- 56
CON- 71
MIN- 40
SPI- 35
XP- 0
XP Needed- 1,250 (Standard Multiplier x0.5)
Minimum Level- 2
Defense- 97
Defense against Stat Damage- 0
Critical Chance- 1%
Resilience- 0%
To Hit- 99%
Dodge- 1%
Resistances and Immunities- 10% Water Resistance, 10% Ice Resistance, 10% Air Resistance, 30% Fire Weakness, 60% Acid Weakness
Prime Attribute- Strength
Constant Effects-
Horribly Tormented- There is a 40% chance that possessor is afflicted with both Pain and Confusion at the start of every round, Constant Effect
Abilities-
Terrible Ripping Arm- 370 Damage, 10% inflicts Wounded, 6% inflicts Pain, Physical or Physical & Darkness, 0 MP
Self-Destroying Acid Breath Cone- 500 Damage, 20% inflicts Dissolving, 1 hit against 4, deals backlash damage to caster as though caster were an additional target for this attack, Acid, 100 MP
Terrify- 21% inflicts Fear, Darkness & Physical, 50 MP

Huge Bear- (Pet, Animal, Earth, Lv.2, 35,000 Gold)
HP- 290
MP- 18
STR- 39
AGI- 15
CON- 16
MIN- 9
SPI- 10
XP- 0
XP Needed- 2,500 (Standard Multiplier x2)
Minimum Level- 2
Defense- 20
Critical Chance- 1%
Resilience- 1%
To Hit- 100%
Dodge- 1%
Resistances and Immunities- None
Prime Attribute- Strength
Constant Effects-
None
Abilities-
Swipe- 30 Damage, Physical, 0 MP
Bite- 50 Damage, Physical, 0 MP
Maul- 65 Damage, 5% Critical, Physical, 2% Max MP

Jogalyian Vinid- (Pet, Plant, Earth, Lv. 2, 45,000 Gold)
HP- 615
MP- 370
STR- 47
AGI- 30
CON- 31
MIN- 18
SPI- 14
XP- 0
XP Needed- 2,500 (Standard Multiplier x1)
Minimum Level- 2
Defense- 20, +50 against Earth
Critical Chance- 1%
Resilience- 1%
To Hit- 100%
Dodge- 1%
Resistances and Immunities- 50% Fire Weakness, Impaired Immunity
Prime Attribute- Strength
Constant Effects-
None
Abilities-
Tendril Whip- 52 Damage, Earth, 0 MP
Constrict-68 Damage, Automatically hits the turn after it is used if it hit when it was at first used and is used again the turn immediately afterward, Earth, 20 MP

Kelp- (Pet, Plant, Water, Lv.2, 80 Gold)
HP- 15
MP- 10
STR- 2
AGI- 1
CON- 3
MIN- 1
SPI- 1
XP- 165,400
XP Needed- 100 (Standard Multiplier x0.1)
Minimum Level- 1
Defense- 8
Defense against Stat Damage- 0
Critical Chance- 0%
Resilience- 0%
To Hit- 100%
Dodge- 0%
Resistances and Immunities- None
Prime Attribute- Constitution
Constant Effects-
Unusually Weak- Possessor counts as being 1/2 possessor's level for all purposes, rounded up, Constant Effect
Aquatic Plant- Possessor may choose at the start of a thread to count as an Aquatic, Constant Effect
Granted Effects-
Mark of the Patterned Lizard- Possessor gains 13% Dodge while in a Zone of Earth or Water, +210 to all stats while in a Zone of Earth or Water, 10% Earth Resistance, 10% Water Resistance, and possessor's abilities that have a chance of "does no damage" (specifically as having a chance of this, not simply a chance of failing to inflict damage) have said chance reduced by 5%, Possessor may, at the start of a thread, change its subtype to Other: Reptile if possessor is an Animal, Constant Effect
Abilities-
Brush Against Target- 1 Damage, 90% does no damage, Earth or Water, 0 MP

Kitten- (Pet, Animal, Air, Lv.2, 400 Gold)
HP- 14
MP- 13
STR- 12
AGI- 14
CON- 11
MIN- 13
SPI- 13
XP- 0
XP Needed- 625 (Standard Multiplier x0.25)
Minimum Level- 1
Defense- 3
Critical Chance- 1%
Resilience- 1%
To Hit- 100%
Dodge- 1%
Resistances and Immunities- None
Prime Attribute- Agility
Constant Effects-
Unusually Weak- Possessor counts as being 1/2 possessor's level for all purposes, rounded up, Constant Effect
Abilities-
Claw- 4 Damage, Earth, 0 MP

Lesser Neovorid- (Pet, Plant, Earth, Lv.2, 350,000 Gold)
HP- 1,350
MP- 700
STR- 57
AGI- 21
CON- 84
MIN- 82
SPI- 83
XP- 0
XP Needed- 2,500 (Standard Multiplier x1)
Minimum Level- 2
Defense- 220, +65 against Earth
Critical Chance- 1%
Resilience- 1%
To Hit- 100%
Dodge- 1%
Resistances and Immunities- 55% Light Resistance, Impaired Immunity
Prime Attribute- Spirit
Constant Effects-
None
Abilities-
Cosmos Meditation- Controller's attacks do 50 extra damage, stacks 20 times, Air, 4 MP
Earth Shell- +70 Defense, stacks 8 times, Earth, 10 MP
Aquae Formus- Heals 200 Damage, Water, 5 MP
Lash- 180 Damage, Earth, 0 MP
Cosmos Ray- 290 Damage, Air, 2 MP
Moon Bolts- 20 Damage, 7 hits divided amongst 7, Air & Magic & Electrical, 20 MP

Lion- (Pet, Animal, Air, Lv.2, 16,000 Gold)
HP- 1,100
MP- 240
STR- 95
AGI- 70
CON- 40
MIN- 20
SPI- 29
XP- 0
XP Needed- 2,500 (Standard Multiplier x1)
Minimum Level- 1
Defense- 31
Defense against Stat Damage- 0
Critical Chance- 5%
Resilience- 1%
To Hit- 100%
Dodge- 1%
Resistances and Immunities- Confusion Immunity
Prime Attribute- Strength
Constant Effects-
King of the Beasts- 5% inflicts Charm on all lower level, non-unique Animals on opposing sides of battle at the start of each of possessor's actions (to a max of 4 times per turn), Constant Effect
Abilities-
Claw- 120 Damage, Earth, 0 MP
Claws- 120 Damage, 2 hits against 1, deals 3/4 damage, Physical, 5 MP
Roar- 20% inflicts Confusion: Fear on targets of lower level, Air & Physical, 15 MP
Lion's Pride- +70 SPI, affects caster only, stacks 3 times, Fire & Light, 60 MP

Living Bouquet - (Pet, Plant, Light, Lv.2, 26,000 Gold)
HP- 750
MP- 300
STR- 16
AGI- 21
CON- 14
MIN- 15
SPI- 35
XP- 0
XP Needed- 2,500 (Standard Multiplier x1)
Minimum Level- 1
Defense- 10
Defense against Stat Damage- 0
Critical Chance- 1%
Resilience- 0%
To Hit- 99%
Dodge- 1%
Resistances and Immunities- 10% Light Resistance, 50% Darkness Weakness, Immune to Impaired
Prime Attribute- Spirit
Constant Effects-
None
Abilities-
Bouquet Beam- 140 Damage, Light, 0 MP
Blossom- +30 to all stats and +150 Damage to Bouquet Beam, stacks 5 times, Earth, 10 MP
Floral Dance- +40 to the stats of all Earth element or Plant allies, does not stack, lasts 400 rounds, Light & Earth, 60 MP

Locally Famous Singing Frog- (Pet, Animal, Water, Lv. 2, 70,000 Gold)
HP- 280
MP- 500
STR- 20
AGI- 90
CON- 30
MIN- 60
SPI- 80
XP- 0
XP Needed- 2,500 (Standard Multiplier x1)
Minimum Level- 2
Defense- 30
Critical Chance- 1%
Resilience- 1%
To Hit- 100%
Dodge- 1%
Resistances and Immunities- 80% Water Resistance, 50% Air Resistance, 30% Earth Resistance, 50% Ice Weakness, 50% Electrical Weakness
Prime Attribute- Agility
Constant Effects-
Locally Famous- Possessor's owner and allies who have the same owner as possessor gain +20 to all stats, Constant Effect
Abilities-
Cane Smack- 110 Damage, 5% inflicts Stun, Physical, 0 MP
Baritone Voice- 550 Damage, 50% inflicts Impaired: Defened, Air, 300 MP
Banjo Assault- 230 Damage, 5% inflicts Stun, Physical, 20 MP
Sing About the Good Times- 50% Cures any one minor status effect, 1 hit against 5, Light & Air, 40 MP
Sing About the Bad Times- 50% inflicts Confusion: Depression, 1 hit against 5, Darkness & Air, 40 MP
Dance Back and Forth With a Cane- 50% inflicts Confusion or Cures any one minor status effect, 1 hit against 10, Water & Physical, 500 MP
Song of Rain- 210 Damage, deals 1/5 damage, 1 hit against 15, Water, 200 MP

Mandrill- (Pet, Animal, Physical & Magic, Lv.2, 61,000 Gold)
HP- 2,000
MP- 1,700
STR- 90
AGI- 79
CON- 90
MIN- 71
SPI- 72
XP- 0
XP Needed- 2,500 (Standard Multiplier x1)
Minimum Level- 2
Defense- 125
Defense against Stat Damage- 0
Critical Chance- 2%
Resilience- 2%
To Hit- 101%
Dodge- 3%
Resistances and Immunities- Animal Traits
Prime Attribute- Strength
Constant Effects-
None
Abilities-
Punch- 360 Damage, Physical, 0 MP
Drill Punch- 395 Damage, Pierces 150 Defense, 60 MP
Display Posterior- 5% inflicts Confusion: Fear, 5% inflicts Confusion, 5% inflicts Confusion: Overcome by Laughter, Physical & Fire, 10 MP
Intense Glare- 5% inflicts Charm: Impressed, Magic & Air, 5 MP

Minion- (Pet, Human, Darkness, Lv.2, 1,000 Gold)
HP- 200
MP- 200
STR- 20
AGI- 20
CON- 20
MIN- 20
SPI- 20
XP- 0
XP Needed- 1,250 (Standard Multiplier x0.5)
Minimum Level- 1
Defense- 10
Defense against Stat Damage- 2
Critical Chance- 2%
Resilience- 2%
To Hit- 100%
Dodge- 2%
Resistances and Immunities- None
Prime Attribute- Strength + Mind
Constant Effects-
None
Abilities-
Punch- 20 Damage, Physical, 0 MP
Assist- +10 Defense to controller, stacks 2 times, lasts 2 turns, Physical, 0 MP
Lend Power- Transfers 50 HP, 50 MP, or 5 of any stat point off of Minion to heal controller, Psychic, 0 MP

Mini-Taur- (Pet, Monster, Earth, Lv.2, 80,000 Gold)
HP- 400
MP- 150
STR- 27
AGI- 26
CON- 25
MIN- 18
SPI- 15
XP- 0
XP Needed- 2,500 (Standard Multiplier x1)
Minimum Level- 1
Defense- 21
Critical Chance- 1%
Resilience- 1%
To Hit- 100%
Dodge- 1%
Resistances and Immunities- None
Prime Attribute- Strength
Constant Effects-
None
Abilities-
Hammer Smash- 80 Damage, Physical, 0 MP
Block- +17 Defense for next turn, Physical, 0 MP
War Call- Hammer Smash does +90 Damage, Block gives +90 Defense, Air & Physical, 17 MP

Minor Demon Butler- (Pet, Demon, Darkness, Lv.2, 49,000 Gold)
HP- 700
MP- 850
STR- 15
AGI- 49
CON- 19
MIN- 34
SPI- 65
XP- 0
XP Needed- 2,500 (Standard Multiplier x1)
Minimum Level- 2
Defense- 25
Defense against Stat Damage- 1
Critical Chance- 1%
Resilience- 0%
To Hit- 101%
Dodge- 4%
Resistances and Immunities- 30% Darkness Resistance, 20% Technology Resistance, 15% Fire Resistance, 200% Light Weakness, Immune to Hexed, Diseased
Prime Attribute- Mind or Spirit
Constant Effects-
None
Abilities-
Butler Kick- 23 Damage, Physical, 0 MP
Fling Demonic Cutlery- 35 Damage, Darkness, 0 MP
This Tea Tastes Like Basalt!- 200 Damage, Heals, 5% inflicts Discomfort on individuals who do not have the Award 'Accustomed to Basalt Flavored Tea', 1% bestows the award 'Accustomed to Basalt Flavored Tea', Darkness & Fire, 30 MP
Assist- +40 Defense to controller, +50 damage to all of controller's attacks, controller gains 5% Darkness Resistance, does not stack, lasts 1 turn, Darkness, 0 MP
Dark Fire- 300 Damage, Darkness, 200 MP
Delights of the Underworld- 500 Damage, Heals, 10% Cures Minor Status Effects, +400 to all stats, does not stack, only affects Demons, Daemons, Devils, and Fiends, 1 hit against all allies, Darkness, 50% max MP

Neovorid Chyrisalid- (Pet, Plant, Earth, Lv.2, 250,000 Gold)
HP- 1200
MP- 600
STR- 20
AGI- 3
CON- 70
MIN- 70
SPI- 70
XP- 0
XP Needed- 2,500 (Standard Multiplier x1)
Minimum Level- 2
Defense- 200, +50 against Earth
Critical Chance- 1%
Resilience- 1%
To Hit- 100%
Dodge- 1%
Resistances and Immunities- 50% Light Resistance, Immune to Impaired
Prime Attribute- Spirit
Constant Effects-
None
Abilities-
Cosmos Meditation- Controller's attacks do 50 extra damage, Air, 5 MP
Earth Shell- +50 Defense, Earth, 10 MP
Aquae Formus- Heals 150 Damage, Water, 5 MP

Neovorid Sporeling- (Pet, Plant, Earth, Lv.2, 100,000 Gold)
HP- 570
MP- 270
STR- 42
AGI- 15
CON- 29
MIN- 64
SPI- 63
XP- 0
XP Needed- 2,500 (Standard Multiplier x1)
Minimum Level- 2
Defense- 35
Critical Chance- 1%
Resilience- 1%
To Hit- 100%
Dodge- 1%
Resistances and Immunities- Impaired Immunity
Prime Attribute- Spirit
Constant Effects-
None
Abilities-
Lash- 15 Damage, Earth, 0 MP
Cosmos Ray- 60 Damage, Air, 5 MP
Aquae Formus- 65 Healing, Water, 7 MP

Obese, Ugly, Unintelligent Lady Assistant-General- (Pet, Human, Physical, Lv.2, 17,000 Gold)
HP- 600
MP- 450
STR- 21
AGI- 14
CON- 48
MIN- 17
SPI- 20
XP- 0
XP Needed- 2,000 (Standard Multiplier x2)
Minimum Level- 2
Defense- 30
Defense against Stat Damage- 0
Critical Chance- 1%
Resilience- 0%
To Hit- 99%
Dodge- 0%
Resistances and Immunities- 70% Fire Weakness, 50% Air Weakness, 40% Magic Weakness, 400% Psychic Weakness
Prime Attribute- Strength
Constant Effects-
Bad Orders- All allies gain -5% to Hit, -5% Resilience, and deal 200 less damage with all attacks, Constant Effect
Unusually Weak- Possessor counts as being 1/2 possessor's level for all purposes, rounded up, Constant Effect
Abilities
Slap- 25 Damage, Physical, 0 MP
Spout Confusing Commands- 1% Gives target another action, 25% inflicts Confusion, Air, 200 MP
Angry Yell- +50 STR, self only, lasts 4 turns, stacks 5 times, Fire, 60 MP
Assist- +50 Defense to controller, +50 damage to all of controller's attacks, controller gains +5 to all stats, 25% Does not work, does not stack, lasts 1 turn, Darkness & Psychic, 0 MP

Poisonbriar Bush- (Pet, Plant, Acid, Lv.2, 49,000 Gold)
HP- 3,200
MP- 1,900
STR- 37
AGI- 28
CON- 31
MIN- 29
SPI- 22
XP- 0
XP Needed- 2,500 (Standard Multiplier x1)
Minimum Level- 2
Defense- 55
Defense against Stat Damage- 0
Critical Chance- 1%
Resilience- 0%
To Hit- 99%
Dodge- 2%
Resistances and Immunities- 50% Acid Resistance, 50% Ice Weakness
Prime Attribute- Strength + Agility
Constant Effects-
None
Abilities-
Thorn Covered Lash- 120 Damage, Physical, 0 MP
Needle Spurt- 900 Damage, Earth, 20 MP
Poisonous Strike- 70 Damage, 7% Inflicts Poison, Acid, 20 MP

Prototype Wardroid- (Pet, Robot, Technology, Lv.2, 65,000 Gold)
HP- 1,600
MP- 3,200
STR- 46
AGI- 18
CON- 41
MIN- 22
SPI- 29
XP- 0
XP Needed- 2,500 (Standard Multiplier x1)
Minimum Level- 2
Defense- 27
Critical Chance- 1%
Resilience- 6%
To Hit- 100%
Dodge- 7%
Resistances and Immunities- 50% Technology Resistance, Immune to Pain, Confusion (except System Overload), Impaired, Poison, Diseased (except Computer Virus)
Prime Attribute- Strength
Constant Effects-
None
Abilities-
Kill Claw- 104 Damage, Physical, 0 MP
Guns! Lots of Guns!- 200 Damage, Technology, 15 MP
Amplify- Controller's Technomancy spells that deal damage deal an additional 60, Controller's Technomancy spells that boost stats add 4 additional points to all stats boosted, Lasts 1 turn, Technology, 14 MP

Runic Golem- (Pet, Golem, Earth & Magic, Lv.2, 60,000 Gold)
HP- 800
MP- 300
STR- 95
AGI- 21
CON- 118
MIN- 25
SPI- 31
XP- 0
XP Needed- 2,500 (Standard Multiplier x1)
Minimum Level- 1
Defense- 200, +50 against Magic
Critical Chance- 1%
Resilience- 1%
To Hit- 100%
Dodge- 1%
Resistances and Immunities- Immune to Pain, Confusion, Impaired, Poison, Diseased
Prime Attribute- Strength
Constant Effects-
None
Abilities-
Defense- 200, +50 against Magic
Runic Smash- 30 Damage, Earth, 1 Hit Against 3, 0 MP
Rune Cannon- 300 Damage, Prime Attribute is Spirit for this attack, 1 Hit Against 2, Magic, 150 MP
Runic Wall- +50 Defense, Does not stack, Magic, 50 MP

Seafoam Hawk- (Pet, Aerial, Water, Lv.2, 70,000 Gold)
HP- 900
MP- 700
STR- 20
AGI- 24
CON- 19
MIN- 14
SPI- 12
XP- 0
XP Needed- 2,500 (Standard Multiplier x1)
Minimum Level- 2
Defense- 18
Defense against Stat Damage- 0
Critical Chance- 1%
Resilience- 0%
To Hit- 99%
Dodge- 1%
Resistances and Immunities- 5% Water Resistance
Prime Attribute- Agility
Constant Effects-
None
Abilities-
Water Beak- 75 Damage, Water, 0 MP
Hawk Dive- 90 Damage, Air, 0 MP
Seafoam Orb Blast- 200 Damage, Water, 200 MP
Tracking- -1% Dodge, does not stack, Air, 5 MP

Shady Guy With Guns- (Pet, Human, Darkness & Technology, Lv.2, 2,000 Gold)
HP- 460
MP- 200
STR- 21
AGI- 45
CON- 36
MIN- 19
SPI- 22
XP- 0
XP Needed- 2,500 (Standard Multiplier x1)
Minimum Level- 2
Defense- 11
Defense against Stat Damage- 0
Critical Chance- 3%
Resilience- 0%
To Hit- 100%
Dodge- 1%
Resistances and Immunities- 15% Light Weakness, 5% Technology Resistance
Prime Attribute- Agility
Constant Effects-
I'm Shady!- +400 Damage to attacks against targets who have not acted yet, Constant Effect
Carry Guns- Controller may bring another Gun on threads that is listed along with this Pet, said Gun is not equipped and said controller does not gain additional Weapon slots to use said Gun, Constant Effect
Abilities-
Knife- 30 Damage, Physical, 0 MP
Shoot- 65 Damage, Technology, 1 MP
Riddle With Bullets- 110 Damage, 5 hits against 1, Technology, 200 MP
Black Bullet- 500 Damage, can only be used in Zones of Darkness, Darkness, 180 MP

Shield Fluxoid- (Pet, Shapeshifter, Magic, Lv. 2, 85,000 Gold)
HP- 1,000
MP- 100
STR- 60
AGI- 40
CON- 180
MIN- 30
SPI- 20
XP- 0
XP Needed- 2,500 (Standard Multiplier x1)
Minimum Level- 2
Defense- 180, +100 against Physical
Defense against Stat Damage- 15
Critical Chance- 0%
Resilience- 5%
To Hit- 99%
Dodge- 1%
Resistances and Immunities- 150% Psychic Weakness
Prime Attribute- Constitution + Spirit
Constant Effects-
Form of Shield- This pet may instead be equipped in a weapon slot where it provides +85 Defense and is a Shield, Constant Effect
Highly Transmutable- This pet retains XP when placed in a combo provided that the combo result also possesses this constant effect, Constant Effect
Abilities-
Slam- 210 Damage, Physical, 0 MP
Block- +85 Defense, cannot affect more than one individual at a time, does not stack, Physical, 50 MP

Silver Warlord- (Pet, Golem, Earth & Air & Magic, Lv.2, 600,000 Gold)
HP- 1,500
MP- 1,300
STR- 120
AGI- 100
CON- 164
MIN- 180
SPI- 75
XP- 0
XP Needed- 3,750 (Standard Multiplier x1.5)
Minimum Level- 2
Defense- 200
Critical Chance- 1%
Resilience- 1%
To Hit- 100%
Dodge- 1%
Resistances and Immunities- 5% Earth Resistance, 10% Fire Resistance, Immune to Pain, Confusion, Impaired, Poison, Diseased
Prime Attribute- Strength
Constant Effects-
None
Abilities-
Blade of Sharpness- +2% Critical, Constant Effect
Reflective Form- Instead of Dodging attacks, Silver Warlord reflects them instead
Blade of Earth and Wind- 500 Damage, Physical & Air & Earth, 0 MP
Eastern Wind of Battle- All friendly characters in battle gain 5% critical if they have less than 5% critical already, Air, 300 MP

Small Krulian Phoenix- (Pet, Aerial, Fire, Lv.2, 120,000 Gold)
HP- 600
MP- 350
STR- 46
AGI- 64
CON- 31
MIN- 33
SPI- 71
XP- 0
XP Needed- 2,500 (Standard Multiplier x1)
Minimum Level- 2
Defense- 45
Critical Chance- 1%
Resilience- 1%
To Hit- 100%
Dodge- 1%
Resistances and Immunities- 45% Fire Resistance
Prime Attribute- Spirit
Constant Effects-
None
Abilities-
Flame Flap- 40 Damage, Fire, 0 MP
Flame Wave- 80 Damage, 1 hit against 5, Fire, 30 MP

Snaptrap Box- (Pet, Golem, Physical, Lv.2, 35,000 Gold)
HP- 600
MP- 200
STR- 60
AGI- 24
CON- 80
MIN- 15
SPI- 23
XP- 0
XP Needed- 2,500 (Standard Multiplier x1)
Minimum Level- 2
Defense- 5
Defense against Stat Damage- 0
Critical Chance- 1%
Resilience- 1%
To Hit- 99%
Dodge- 3%
Resistances and Immunities- 50% Magic Resistance, 50% Technology Resistance, 50% Psychic Resistance, 50% Physical Weakness, Immune to Pain, Confusion, Impaired, Poison, and Diseased
Prime Attribute- Strength
Constant Effects-
Surprising!- Possessor gets +15% Critical on the first turn of battle against enemies who have not yet acted, Constant Effect
It's a Trap!- Possessor may make a pre-emptive counter attack against any individual under level 10 who attempts to steal anything from possessor's controller, Constant Effect
Abilities-
Snap!- 90 Damage, Physical, 0 MP
Defend- +20 Defense, stacks 4 times, Physical, 20 MP
Box of Dangerous Things- 200 Damage, Physical or Darkness, 90 MP

Spectacled Sage of Aimandrathor- (Pet, Human, Light, Lv.2, 30,000 Gold)
HP- 700
MP- 1,600
STR- 39
AGI- 49
CON- 40
MIN- 70
SPI- 90
XP- 0
XP Needed- 2,500 (Standard Multiplier x1)
Minimum Level- 2
Defense- 60, +50 against Light
Critical Chance- 1%
Resilience- 5%
To Hit- 100%
Dodge- 1%
Resistances and Immunities- 30% Light Resistance, 30% Magic Resistance
Prime Attribute- Mind and Spirit
Constant Effects-
None
Abilities-
Holy Bolt- 150 Damage, Light, 0 MP
Cure- 200 Damage, Heals, Light, 20 MP
Echoes of Knowledge- +10 MIN, stacks 5 times, lasts 7 turns, Magic, 20 MP
Magic Restore- Restores 200 MP, Magic, 0 MP
Scan- Determines target's HP, Water, 60 MP

Stormborg 1.0- (Pet, Robot, Electrical, Lv. 2, 70,000 Gold)
HP- 1,000
MP- 1,000
STR- 60
AGI- 65
CON- 40
MIN- 50
SPI- 40
XP- 0
XP Needed- 2,500 (Standard Multiplier x1)
Minimum Level- 2
Defense- 50
Critical Chance- 1%
Resilience- 1%
To Hit- 100%
Dodge- 1%
Resistances and Immunities- 50% Acid Resistance, 50% Ice Weakness, Immune to Pain, Confusion (except System Overload), Impaired, Poison, Diseased (except Computer Virus)
Prime Attribute- Agility
Constant Effects-
None
Abilities-
Stab- 100 Damage, Physical, 0 MP
Thunder Gun- 300 Damage, Earth, 0 MP
Lightning Curtain- 500 Damage, 5% inflicts Electrified, Electrical, 15 MP

Sword Fluxoid- (Pet, Shapeshifter, Magic, Lv. 2, 85,000 Gold)
HP- 100
MP- 100
STR- 190
AGI- 50
CON- 15
MIN- 20
SPI- 17
XP- 0
XP Needed- 2,500 (Standard Multiplier x1)
Minimum Level- 2
Defense- 0, +50 against Physical
Defense against Stat Damage- 15
Critical Chance- 1%
Resilience- 0%
To Hit- 99%
Dodge- 1%
Resistances and Immunities- 150% Psychic Weakness
Prime Attribute- Strength + Spirit
Constant Effects-
Form of Sword- This pet may instead be equipped in a weapon slot where it provides +85 Melee Attack and is a Sword, Constant Effect
Highly Transmutable- This pet retains XP when placed in a combo provided that the combo result also possesses this constant effect, Constant Effect
Abilities-
Masterful Stab- 190 Damage, Physical, 0 MP
Distort- 5 Damage to any stat, Magic, 30 MP

Sworn Armsman in Service to the Zalderos Empire- (Pet, Human, Darkness, Lv.2, 80,000 Gold)
HP- 1,500
MP- 1,100
STR- 60
AGI- 51
CON- 40
MIN- 43
SPI- 35
XP- 0
XP Required- 2,500 (Standard Multiplier x1)
Minimum Level- 2
Defense- 60, +20 Defense against Darkness
Critical Chance- 2%
Resilience- 1%
To Hit- 99%
Dodge- 1%
Resistances and Immunities- 50% Darkness Resistance, 5% Light Resistance, 20% Magic Resistance
Prime Attribute- Strength
Constant Effects-
None
Abilities-
Halberd Slash- 90 Damage, Physical, 0 MP
Blade Stab- 70 Damage, 1% Inflicts Wounded, Physical, 0 MP

Thunder-Doomed Blademan - (Pet, Undead, Darkness, Lv.2, 22,000 Gold)
HP- 1,100
MP- 260
STR- 60
AGI- 75
CON- 50
MIN- 45
SPI- 60
XP- 0
XP Needed- 2,500 (Standard Multiplier x1)
Minimum Level- 1
Defense- 95
Defense against Stat Damage- 2
Critical Chance- 2%
Resilience- 0%
To Hit- 99%
Dodge- 1%
Resistances and Immunities- Absorbs Electrical, Immune to Pain, Poison, Diseased, Fatigue
Prime Attribute- Strength
Constant Effects-
None
Abilities-
Bony Claws- 90 Damage, 2 hits against 1, Darkness, 0 MP
Thunder Hands!- 290 Damage, 5% 1 hit against 3, Prime Attribute for this attack is Spirit, Electrical, 90 MP
Thunder's Caress- 15% inflicts Electrocuted, Electrical, 140 MP
Thunder Body- Caster's Element becomes Electrical, Electrical, 0 MP
Doom of Thunder- 40 Damage, If target is lower level than user inflicts a debuff that causes target to become generate a Level 1 Thunder Doomed Blademan upon death, A max of 20 can be summoned, these summons are considered to be under owner's control and the cap acts across all Thunder Doomed Blademen controller controls, Electrical & Darkness, 500 MP

Tiger- (Pet, Animal, Air, Lv.2, 16,000 Gold)
HP- 326
MP- 190
STR- 30
AGI- 45
CON- 25
MIN- 19
SPI- 14
XP- 0
XP Needed- 2,500 (Standard Multiplier x1)
Minimum Level- 2
Defense- 12
Defense against Stat Damage- 0
Critical Chance- 3%
Resilience- 1%
To Hit- 100%
Dodge- 1%
Resistances and Immunities- 5% Water Resistance
Prime Attribute- Strength
Constant Effects-
None
Abilities-
Claw- 78 Damage, Physical, 0 MP
Claw Rake- 140 Damage, 2 hits against 1, deals 1/2 damage, Physical, 0 MP
Fling Medicine Ball- 240 Damage, Physical, 260 MP

Ultra-Rare Winged Burmalong- (Pet, Animal, Earth & Air, Lv.2, 600,000 Gold)
HP- 200
MP- 85
STR- 10
AGI- 17
CON- 17
MIN- 5
SPI- 5
XP- 0
XP Needed- 7,500 (Standard Multiplier x3)
Minimum Level- 1
Defense- 30
Critical Chance- 1%
Resilience- 1%
To Hit- 100%
Dodge- 7%
Resistances and Immunities- None
Prime Attribute- Agility
Constant Effects-
None
Abilities-
Dive Kick- 75 Damage, 9% Inflicts Poison, 2 hits against 1, Acid & Air, 0 MP
Tail Lash- 45 Damage, 8% Inflicts Confusion, Earth, 0 MP
Burma?- Heals 15 damage from self, 4% Inflicts Confusion on self, Air, 0 MP

Unisus- (Pet, Monster, Air & Light, Lv.2, 450,000 Gold)
HP- 950
MP- 650
STR- 50
AGI- 75
CON- 22
MIN- 48
SPI- 56
XP- 0
XP needed - 2,500 (Standard Multiplier x1)
Minimum Level- 2
Defense- 60
Critical Chance- 1%
Resilience- 1%
To Hit- 100%
Dodge- 15%
Resistances and Immunities- 55% Light Resistance, 20% Earth Resistance, 30% Darkness Weakness
Prime Attribute- Strength
Constant Effects-
None
Abilities-
Horn Spear- 270 Damage, 5% Inflicts Injured, Physical, 0 MP
Shining Horn- 270 Damage, Light, 0 MP
Dazzling Wing Buffet- 180 Damage, 5% Inflicts Charm, 1 hit against 15, Light, 0 MP

Warfather- (Pet, Golem, Fire, Lv.2, 230,000 Gold)
HP- 1,200
MP- 840
STR- 95
AGI- 61
CON- 83
MIN- 65
SPI- 68
XP- 0
XP Needed- 2,500 (Standard Multiplier x1)
Minimum Level- 1
Defense- 80
Critical Chance- 1%
Resilience- 1%
To Hit- 100%
Dodge- 1%
Resistances and Immunities- 5% Physical Resistance, Immune to Pain, Confusion, Impaired, Poison, and Diseased
Prime Attribute- Strength
Constant Effects-
Blade of Sharpness- +6% Cricital, Constant Effect
Abilities-
Grand Blade- 300 Damage, Physical, 0 MP
Tides of Battle- All characters in battle, whether friendly or enemy, gain +6% critical, Air, 5 MP
Swords of War- All attacks from allies in the front row do 100 extra damage, lasts 5 turns, stacks 20 times, Physical, 10 MP

Waruncle- (Pet, Golem, Water, Lv.2, 215,000 Gold)
HP- 900
MP- 500
STR- 43
AGI- 51
CON- 29
MIN- 22
SPI- 21
XP- 0
XP Needed- 2,500 (Standard Multiplier x1)
Minimum Level- 2
Defense- 50, +1,100 on odd numbered turns
Critical Chance- 1%
Resilience- 1%
To Hit- 100%
Dodge- 1%
Resistances and Immunities- 45% Tacky Resistance, 35% Electrical Weakness on even numbered turns, 5% Chaos Resistance on turns 4-16, Immune to Pain, Confusion, Impaired, Poison, and Diseased
Prime Attribute- Strength
Constant Effects-
Blade of Squeaky- -5% Cricital on odd numbered turns, Constant Effect
Abilities-
Squeaky Blade- 70 Damage, Physical, 0 MP
Cheese Hammer!- 200 Damage, 75% Does no damage, Physical & Water, 0 MP
Loud Tie- 50 Damage, 5% inflicts Deafened, Ice, 50 MP
Tides of Irate Hobos- 350 Damage, 1 hit against 10, 5% you gain the Gold that an enemy would drop at the end of battle (this is rolled seperately for each enemy and enemies that drop Gold here do not drop it again to this attack, to other stealing attacks, or at the end of battle) , 5% creates a Pastrami on Rye Sandwich at the cost of 50 XP that one enemy would give at the end of battle, 1% creates BLT Sandwich at the cost of 100 XP that one enemy would give at the end of battle, does not create sandwiches if the enemies would not give enough XP to do so, Earth & Physical, 400 MP
Gaze of the Unrepentant Turkey- 180 Damage, 5% inflicts Depressed on target, this attack uses Spirit as its Prime Attribute, Magic & Darkness, 0 MP
Duck Blast- 100 Damage, 1 hit against 1 target in each of 2 rows, Magic & Air, 20 MP
Shield of Plastic Goose Feathers- User against 50 Defense, Lasts 2 turns, Air & Technology, 15 MP
Billiard Ball Attack- 900 Damage, 5% inflicts Stunned, user skips next turn, Physical, 30 MP

Woodborg 2.0- (Pet, Robot, Earth, Lv. 2, 140,000 Gold)
HP- 2,800
MP- 1,700
STR- 70
AGI- 68
CON- 74
MIN- 62
SPI- 58
XP- 0
XP Needed- 2,500 (Standard Multiplier x1)
Minimum Level- 2
Defense- 110
Critical Chance- 1%
Resilience- 1%
To Hit- 100%
Dodge- 1%
Resistances and Immunities- 50% Water Resistance, 50% Fire Weakness, Immune to Pain, Confusion (except System Overload), Impaired, Poison, Diseased (except Computer Virus)
Prime Attribute- Strength
Constant Effects-
None
Abilities-
Impressive Hands- 400 Damage, 5% inflicts Stun, 2 hits against 1, Physical, 0 MP
Leaf Gun- 300 Damage, Earth, 0 MP
Rain of Logs- 1,900 Damage, can be used once per battle, 1 hit aginst 15, Earth, 15 MP

Zardowak Landhawk- (Pet, Aerial, Earth, Lv.2, 90,000 Gold)
HP- 500
MP- 100
STR- 50
AGI- 72
CON- 33
MIN- 15
SPI- 21
XP- 0
XP Needed- 2,500 (Standard Multiplier x1)
Minimum Level- 1
Defense- 50
Critical Chance- 1%
Resilience- 1%
To Hit- 100%
Dodge- 1%
Resistances and Immunities- 5% Air Resistance
Prime Attribute- Agility
Constant Effects-
None
Abilities-
Beak Chomp- 125 Damage, Earth, 0 MP
Gail Blast- 80 Damage, 5% Stun, Air, 5 MP
Rush- 180 Damage, Can only be used if Zardowak Landhawk is in the back row, Moves Zardowak Landhawk to the front row, Physical, 50 MP


Level 3

Animated Hammer- (Pet, Golem, Physical, Lv.3, 1,800 Gold)
HP- 110
MP- 60
STR- 35
AGI- 41
CON- 27
MIN- 18
SPI- 19
XP- 0
XP Needed- 5,000 (Standard Multiplier x1)
Minimum Level- 1
Defense- 20
Critical Chance- 1%
Resilience- 1%
To Hit- 100%
Dodge- 1%
Resistances and Immunities- Immune to Pain, Impaired, Confusion, Poison, and Diseased
Prime Attribute- Strength
Constant Effects-
Unusually Weak- Possessor counts as being 1/2 possessor's level for all purposes, rounded up, Constant Effect
Abilities-
Smash- 120 Damage, Physical, 0 MP
Smash Combo- 30 Damage, Physical, 3 hits against 1, 3 MP

Animated Drakespawn Skeleton- (Pet, Undead, Darkness, Lv.3, 43,000 Gold)
HP- 2,000
MP- 1,400
STR- 52
AGI- 71
CON- 53
MIN- 51
SPI- 52
XP- 0
XP Needed- 5,000 (Standard Multiplier x1)
Minimum Level- 3
Defense- 70, +20 Defense against Darkness
Defense against Stat Damage- 0
Critical Chance- 1%
Resilience- 1%
To Hit- 100%
Dodge- 1%
Resistances and Immunities- Immune to Pain, Poison, Diseased, Fatigue
Prime Attribute- Strength
Constant Effects-
None
Abilities-
Bite- 150 Damage, Physical, 0 MP
Talons- 200 Damage, 2 hits against 1, Physical, 0 MP
Mauling- 160 Damage, 2 hits against 4, Physical, 0 MP
Boneclap- 400 Damage, 5% Inflicts Voidstruck, Darkness, 50 MP

Apprentice Vampire Ninja of Sensei Dracula- (Pet, Undead, Darkness & Physical, Lv.3, 167,000 Gold)
HP- 3,400
MP- 3,550
STR- 150
AGI- 150
CON- 130
MIN- 120
SPI- 120
XP- 0
XP Needed- 10,000 (Standard Multiplier x2)
Minimum Level- 3
Defense- 140
Defense against Stat Damage- 0
Critical Chance- 4%
Resilience-2%
To Hit- 104%
Dodge- 4%
Resistances and Immunities- 30% Light Weakness, 30% Fire Weakness, 30% Acid Weakness, 30% Darkness Resistance, 30% Air Resistance, 30% Physical Resistance, Pain Immunity, Poison Immunity, Diseased Immunity, Fatigue Immunity
Prime Attribute- Agility
Constant Effects-
Vampiric Reflexes- Possessor gets +15% Dodge, Constant Effect
Abilities-
Improperly Copied Sensei Kick- 660 Damage, 1% inflicts Fatigue: Stun, Physical, 0 MP
Improperly Copied Sensei Punch- 660 Damage, 1% once per round user gains another action immediately following this action, Physical, 0 MP
Improperly Copied Sensei Blur- +20% Dodge, only targets caster, does not stack, Darkness, 500 MP
Meditate Upon Imperfections- +20 to all stats, affects caster only, stacks 5 times, Psychic & Physical, 400 MP

Arctic Aseriathris- (Pet, Aerial, Ice, Lv.3, 160,000 Gold)
HP- 1,600
MP- 500
STR- 190
AGI- 134
CON- 160
MIN- 50
SPI- 90
XP- 0
XP Needed- 5,000 (Standard Multiplier x1)
Minimum Level- 2
Defense- 60, +300 Defense against Ice
Defense against Stat Damage- 0
Critical Chance- 2%
Resilience- 1%
To Hit- 100%
Dodge- 2%
Resistances and Immunities- 90% Ice Resistance
Prime Attribute- Strength
Constant Effects-
None
Abilities-
Beak Crush- 300 Damage, Physical, 0 MP
Wind- 180 Damage, Beak Crush auto-hits Paralyzed enemies Wind has be used on, 10% inflicts Paralysis, Ice, 20 MP
Freezing Bluster- 210 Damage, 1% inflicts Frozen, Ice & Air or Ice, 200 MP

Battle Lord of the Wooded Lands- (Pet, Monster, Earth, Lv.3, 380,000 Gold)
HP- 1,900
MP- 1,410
STR- 180
AGI- 50
CON- 79
MIN- 110
SPI- 61
XP- 0
XP Needed- 5,000 (Standard Multiplier x1)
Minimum Level- 2
Defense- 110, +700 Defense against Fire
Critical Chance- 9%
Resilience- 1%
To Hit- 100%
Dodge- 1%
Resistances and Immunities- None
Prime Attribute- Strength
Constant Effects-
Ally of the Fae- Allied Fae receive +10 to all stats, Constant Effect
Abilities-
Axe of the Woodland Lord- 1,100 Damage, Earth & Physical, 0 MP
Battle Roar- All friendly entities in battle gain +7% critical, All enemy entities in battle lose 7% to hit, Does not stack, Earth, 40 MP
Vine Storm- 110 Damage, 8% inflicts Paralysis, 1 hit against 15, Earth, 900 MP

Beastman Lackey- (Pet, Humanoid, Physical, Lv.3, 36,000 Gold)
HP- 400
MP- 165
STR- 41
AGI- 96
CON- 31
MIN- 25
SPI- 48
XP- 0
XP Needed- 5,000 (Standard Multiplier x1)
Minimum Level- 1
Defense- 29
Defense against Stat Damage- 0
Critical Chance- 3%
Resilience- 1%
To Hit- 100%
Dodge- 3%
Resistances and Immunities- None
Prime Attribute- Strength
Constant Effects-
None
Abilities-
Bite- 150 Damage, Physical, 0 MP
Claw- 38 Damage, 2 hits against 1, Physical, 0 MP
Dodge- +8% Dodge, lasts 1 round, does not stack, Air, 20 MP
Growl- 15% Does 15 SPI damage to an enemy of equal or lower level with equal or lower SPI than user's STR and CON
Ravage and Maul- 290 Damage, 5% inflicts Wounded, 300 MP

Beta-Type Gun Fluxoid- (Pet, Shapeshifter, Magic, Lv.3, 95,000 Gold)
HP- 2,100
MP- 2,100
STR- 90
AGI- 140
CON- 92
MIN- 81
SPI- 83
XP- 4,000
XP Needed- 5,000 (Standard Multiplier x1)
Minimum Level- 2
Defense- 120, +120 against Physical
Defense against Stat Damage- 2
Critical Chance- 3%
Resilience- 1%
To Hit- 101%
Dodge- 2%
Resistances and Immunities- 150% Psychic Weakness
Prime Attribute- Agility or Spirit
Constant Effects-
Form of Gun- This pet may instead be equipped in a weapon slot where it provides +170 Ranged Attack and is a Gun, Constant Effect
Highly Transmutable- This pet retains XP when placed in a combo provided that the combo result also possesses this constant effect, Constant Effect
Unusually Agile- Possessor Gains +100 AGI
Abilities-
Masterful Shot- 190 Damage, Physical, 0 MP
Distort- 20 Damage to any stat, Magic, 30 MP
Aim- Caster gains +20% To Hit against target, does not stack either in relation to different targets or the same target, Air, 80 MP

Dark Guardian Drake- (Pet, Dragon, Darkness, Lv.3, 76,500 Gold)
HP- 2,800
MP- 2,200
STR- 70
AGI- 40
CON- 120
MIN- 35
SPI- 40
XP- 0
XP Needed- 10,000 (Standard Multiplier x2)
Minimum Level- 3
Defense- 600
Defense against Stat Damage- 30
Critical Chance- 1%
Resilience- 5%
To Hit- 99%
Dodge- 1%
Resistances and Immunities- 75% Darkness Resistance, 50% Physical Resistance, 200% Light Weakness
Prime Attribute- Two Highest Stats
Constant Effects-
Dark Guardian- Possessor possesses an additional 10,000 HP, Constant Effect
Guardian Drake- This pet's controller gains +200 Defense, Constant Effect
Abilities-
Bite- 60 Damage, Physical, 0 MP
Black Claw- 35 Damage, 2 hits against 1, Darkness & Physical, 0 MP
Shadow Breath- 400 Damage, Darkness, 1 Hit Against 15, 200 MP
Noctus- 540 Damage, Fire, 400 MP
Guard- +450 Defense, cannot affect self, can only affect one target at a time, does not stack, wears off immediately upon caster's death or disappearance, Physical & Darkness, 400 MP

Desperado- (Pet, Human, Darkness, Lv.3, 65,000 Gold)
HP- 1,220
MP- 380
STR- 61
AGI- 142
CON- 61
MIN- 45
SPI- 61
XP- 0
XP Needed- 5,000 (Standard Multiplier x1)
Minimum Level- 2
Defense- 40
Defense against Stat Damage- 0
Critical Chance- 5%
Resilience- 0%
To Hit- 102%
Dodge- 4%
Resistances and Immunities- 25% Air Resistance, 25% Earth Resistance, 25% Fire Weakness, 25% Light Weakness
Prime Attribute- Agility
Constant Effects-
Cheap Shot- Possessor's attacks deal 1,900 additional damage to targets who have not yet acted and are lower level, Constant Effect
Accustomed to the Desert- Possessor gains 20% Fire Resistance, 20% Air Resistance, and 20% Ice Resistance if the terrain or phantom terrain is Desert, Constant Effect
Abilities-
Hook to the Jaw- 125 Damage, the Prime Attribute of this attack is Strength, Physical, 0 MP
Gun Down- 750 Damage, Technology, 0 MP
Sand in Yer' Eye- 30% inflicts Blindness, -3% to Hit, lasts 3 turns, stacks 5 times, Earth & Darkness, 25 MP
You Can't Run, Ya' Yella'-Bellied Varmint!- 450 Damage, May only be used as a counter against targets who are attempting to somehow leave battle, If this attack deals damage, its target's action has a 10% chance of failing, Darkness & Technology, 150 MP
I Shot Yer' Leg, Partnah', There's No Runnin' Now- 750 Damage, 15 AGI Damage, if this attack dealt AGI damage, its target's attempts to escape battle or move to the back row have a 5% chance of failing, Physical, 450 MP

Dwarven Ghost- (Pet, Undead, Darkness, Lv.3, 95,000 Gold)
HP- 950
MP- 720
STR- 115
AGI- 61
CON- 118
MIN- 73
SPI- 79
XP- 0
XP Needed- 5,000 (Standard Multiplier x1)
Minimum Level- 2
Defense- 120
Defense against Stat Damage- 5
Critical Chance- 2%
Resilience- 2%
To Hit- 99%
Dodge- 2%
Resistances and Immunities- 95% Physical Resistance, 50% Darkness Resistance, 55% Earth Resistance, Immune to Pain, Poison, Diseased, Fatigue
Prime Attribute- Strength
Constant Effects-
Whoo! I'm a ghost!- 15% Dodge against non-Undead, Constant Effect
Abilities-
Meet My Axe!- 240 Damage, Physical, 0 MP
Ectoplasmic Slap- 35 Damage, 15% inflicts Paralysis, Earth & Darkness & Air, 20 MP
Howling in the Halls- Creates a Zone of Darkness that has the added effect of possessing a 5% chance of inflicting Fear on all foes that dissipates along with any phantom terrain created by this spell when caster dies, sets the phantom terrain to Caverns, Ruins, or Haunted Structure (user's choice), Darkness, 550 MP
Ghost Slam- 15 STR Damage, 5 CON Damage, Darkness, 250 MP

Elementalist- (Pet, Human, Earth & Air & Fire & Water, Lv.3, 90,000 Gold)
HP- 4,200
MP- 4,900
STR- 60
AGI- 80
CON- 60
MIN- 110
SPI- 290
XP- 0
XP Needed- 5,000 (Standard Multiplier x1)
Minimum Level- 3
Defense- 200, +100 against Earth, +100 against Air, +100 against Fire, +100 against Water
Defense against Stat Damage- 1
Critical Chance- 2%
Resilience- 1%
To Hit- 102%
Dodge- 2%
Resistances and Immunities- 20% Earth Resistance, 20% Air Resistance, 20% Fire Resistance, 20% Water Resistance
Prime Attribute- Spirit
Constant Effects-
Call Upon the Elements- At the beginning of battle, this pet creates an effect that makes it so that everything responds as though Call Unto Air, Call Unto Earth, Call Unto Water, or Call Unto Fire has been cast, Constant Effect
Abilities-
Book Slap- 40 Damage, the Prime Attribute for this attack is Strength, Physical, 0 MP
Fireball- 200 Damage, Call Unto Fire must have been cast for this attack to be usable, Fire, 0 MP
Aqua Shot- 200 Damage, Call Unto Water must have been cast for this attack to be usable, Water, 0 MP
Rock Smash- 200 Damage, Call Unto Earth must have been cast for this attack to be usable, Earth, 0 MP
Gust- 200 Damage, Call Unto Air must have been cast for this attack to be usable, Air, 0 MP
Ash Cloud- 500 Damage, 20% inflicts Poison, Call Unto Fire must have been cast for this attack to be usable, Fire, 500 MP
Convert Blood to Water- 500 Damage, 20% inflicts Stat Drain, Call Unto Water must have been cast for this attack to be usable, Water, 500 MP
Earth Hand- 500 Damage, 20% inflicts Paralysis, Call Unto Earth must have been cast for this attack to be usable, Earth, 500 MP
Gale Smash- 200 Damage, 20% inflicts Stun, Call Unto Air must have been cast for this attack to be usable, Air, 500 MP

Fire Mage- (Pet, Human, Fire & Magic, Lv.3, 80,000 Gold)
HP- 3,100
MP- 3,500
STR- 116
AGI- 132
CON- 120
MIN- 140
SPI- 150
XP- 0
XP Needed- 5,000 (Standard Multiplier x1)
Minimum Level- 3
Defense- 215
Defense against Stat Damage- 0
Critical Chance- 5%
Resilience- 2%
To Hit- 102%
Dodge- 3%
Resistances and Immunities- 30% Fire Resistance, 10% Magic Resistance, 20% Water Weakness, None
Prime Attribute- Spirit
Constant Effects-
None
Abilities-
Staff Thwap- 550 Damage, Physical, 0 MP
Fire Bolt- 700 Damage, Fire, 0 MP
Fireball- 1,000 Damage, deals 1/2 damage, 1 hit against 5, Fire, 150 MP
Immolate- 650 Damage, 15% inflicts Burning, Fire, 100 MP
Fire Wall- 700 Damage, may be used as a counter, Fire, 300 MP
Magically Imbue Fire- Caster's Fire element abilities gain the Magic element, lasts 5 rounds, Magic & Fire, 100 MP

Flame Drakeling- (Pet, Dragon, Fire, Lv.3, 27,000 Gold)
HP- 7,000
MP- 7,000
STR- 260
AGI- 260
CON- 240
MIN- 235
SPI- 235
XP- 0
XP Needed- 10,000 (Standard Multiplier x2)
Minimum Level- 1
Defense- 400, +400 against Fire
Critical Chance- 2%
Resilience- 3%
To Hit- 102%
Dodge- 3%
Resistances and Immunities- 30% Fire Resistance
Prime Attribute- Two Highest Attributes
Constant Effects-
None
Abilities-
Bite- 1,200 Damage, Earth, 0 MP
Clamp Bite- 1,200 Damage, Physical, 0 MP
Fire Claw- 1,200 Damage, Fire, 0 MP
Flame Breath- 1,500 Damage, 1 Hit Against 4, Fire, 4 MP
Flaros- 1,500 Damage, Fire, 5 MP
Flaming Forces- All of caster's actions and effects that deal Fire element damage deal an additional 600 Fire element damage, lasts 3 turns, Fire, 20 MP

Flame Wolf- (Pet, Animal, Fire, Lv.3, 24,100 Gold)
HP- 2,240
MP- 2,110
STR- 188
AGI- 132
CON- 101
MIN- 107
SPI- 115
XP- 0
XP Needed- 5,000 (Standard Multiplier x1)
Minimum Level- 1
Defense- 78, +900 against Fire
Defense against Stat Damage- 15
Critical Chance- 3%
Resilience- 3%
To Hit- 102%
Dodge- 4%
Resistances and Immunities- 60% Fire Resistance
Prime Attribute- Strength
Constant Effects-
None
Abilities-
Vicious Bite- 180 Damage, Physical, 0 MP
Flame Bite- 580 Damage, Fire, 0 MP
Howl of Rage- +190 Damage to all damage-dealing attacks, lasts 10 rounds, stacks 2 times, 1 hit against 25, Fire & Air, 200 MP

Flowering Neovorid- (Pet, Plant, Earth, Lv.3, 350,000 Gold)
HP- 2,850
MP- 2,200
STR- 110
AGI- 87
CON- 140
MIN- 150
SPI- 170
XP- 0
XP Needed- 5,000 (Standard Multiplier x1)
Minimum Level- 2
Defense- 450, +170 against Earth
Defense against Stat Damage- 0
Critical Chance- 3%
Resilience- 1%
To Hit- 110%
Dodge- 0%
Resistances and Immunities- 55% Light Resistance, 10% Magic Resistance, Immune to Impaired
Prime Attribute- Spirit
Constant Effects-
None
Abilities-
Cosmos Meditation- Controller's attacks do 100 extra damage, stacks 20 times, Air, 4 MP
Aquae Formus Laquacious- Heals 500 Damage, 1 hit against 7, Water, 150 MP
Lash- 260 Damage, Earth, 0 MP
Cosmos Rays- 310 Damage, 1 hit against 7, Air, 60 MP
Moon Bolts- 150 Damage, 7 hits divided amongst 7, Air & Magic & Electrical, 180 MP
Sparkling Curtain- 10% inflicts Confusion on targets attacking user before user's next turn, Light, 50 MP
Moon Shell- +65 Defense, +50 additional Defense against Magic, Stacks 8 times, Light & Earth & Magic, 100 MP

Gaagiilos- (Pet, Aerial, Darkness, Lv.3, 6,000 Gold)
HP- 3,100
MP- 3,300
STR- 116
AGI- 142
CON- 110
MIN- 140
SPI- 140
XP- 0
XP Needed- 5,000 (Standard Multiplier x1)
Minimum Level- 2
Defense- 200, +400 Against Darkness
Critical Chance- 4%
Resilience- 1%
To Hit- 102%
Dodge- 2%
Resistances and Immunities- 10% Earth Resistance, 10% Darkness Resistance
Prime Attribute- Spirit
Constant Effects-
None
Abilities-
Staff of the Moon of Death- 400 Damage, Darkness, 0 MP
Bone Rip- 410 Damage, Physical & Darkness, 0 MP
Scrape- 390 Damage, Physical, 0 MP
Dark Meditation- +500 MP, Magic & Psychic, 0 MP
Blackened Symphony- 350 Damage, 3 hits against 5, Darkness, 90 MP
Summon Skeleton- Summons 1 Skeleton (this is a summon from the enemy list that does not level up) under Gaagiilos's control that dies if Gaagiilos does, max 200 summoned, Darkness, 20 MP

Gemstone Drake- (Pet, Dragon, Earth, Lv.3, 780,000 Gold)
HP- 29,800
MP- 720
STR- 214
AGI- 50
CON- 290
MIN- 31
SPI- 52
XP- 0
XP Needed- 10,000 (Standard Multiplier x2)
Minimum Level- 3
Defense- 680
Defense against Stat Damage- 1
Critical Chance- 1%
Resilience- 5%
To Hit- 99%
Dodge- 1%
Resistances and Immunities- 60% Earth Resistance, 10% Magic Resistance, 50% War Weakness
Prime Attribute- Two Highest Stats
Constant Effects-
Hard As Diamond- 50% Physical Resistance against individuals under level 30, +50 CON, Constant Effect
Gemstone Hide- Possessor possesses an additional 10,000 HP, Constant Effect
Abilities-
Gemstone Bite- 90 Damage, Earth, 0 MP
Gemstone Breath- 210 Damage, deals 1/3 damage, user may add up to one base element to this attack's element, 1 hit against 15, Earth, 300 MP
Harden- +190 Defense, affects user only, lasts 5 rounds, stacks 60 times, Earth or Physical, 200 MP
Gemstone Blessing- +50 Defense, cannot target user, Earth, 500 MP

General Moth- (Pet, Insect, Air, Lv.3, 120,000 Gold)
HP- 30
MP- 1,000
STR- 3
AGI- 120
CON- 5
MIN- 180
SPI- 145
XP- 0
XP Needed- 10,000 (Standard Multiplier x2)
Minimum Level- 2
Defense- 2
Critical Chance- 1%
Resilience- 1%
To Hit- 100%
Dodge- 1%
Resistances and Immunities- None
Prime Attribute- Mind
Constant Effects-
None
Abilities-
Gust- 3 Damage, Air, 0 MP
Zap- 8 Damage, Electrical, 3 MP
Inspire- +80 HP, Can bring HP 26 times above max, Air, 15 MP
Currents of War- +10 STR, +10 CON, +30 Damage for Melee Attacks, Affects up to 21 friendly creatures, stacks 45 times, Air, 10 MP
Shieldwall Tactics- Up to 50 friendly creatures that defend this turn have each others defenses added to theirs for 1 turn, Earth, 19 MP
Mind of the General- +10 MIN, stacks 45 times, Air, 10 MP
Direct- Give another character an extra turn after this one, Air, 40 MP

Greater Cockatrice- (Pet, Aerial, Earth, Lv.3, 1,000,000 Gold)
HP- 300
MP- 1,000
STR- 17
AGI- 14
CON- 18
MIN- 15
SPI- 14
XP- 0
XP Needed- 15,000 (Standard Multiplier x3)
Minimum Level- 3
Defense- 8
Critical Chance- 1%
Resilience- 1%
To Hit- 100%
Dodge- 1%
Resistances and Immunities- Immune to Paralyze and Petrify
Prime Attribute- Strength
Constant Effects-
None
Abilities-
Peck- 30 Damage, Earth, 0 MP
Glare- 5% Inflicts Petrify, Earth, 500 MP

Haubaros- (Pet, Giant, Earth, Lv.3, 180,000 Gold)
HP- 600
MP- 250
STR- 215
AGI- 22
CON- 45
MIN- 12
SPI- 11
XP- 0
XP Needed- 5,000 (Standard Multiplier x1)
Minimum Level- 2
Defense- 30
Critical Chance- 1%
Resilience- 1%
To Hit- 100%
Dodge- 1%
Resistances and Immunities- None
Prime Attribute- Strength
Constant Effects-
None
Abilities-
Haubaros Strike- 400 Damage, 49% Miss, Earth, 0 MP
Hammer Crash- 80 Damage, Earth, 0 MP
Hammer Bash- 90 Damage, Physical, 0 MP

Heavy Armor Fluxoid- (Pet, Shapeshifter, Magic, Lv. 3, 135,000 Gold)
HP- 5,000
MP- 300
STR- 70
AGI- 60
CON- 150
MIN- 45
SPI- 32
XP- 0
XP Needed- 5,000 (Standard Multiplier x1)
Minimum Level- 2
Defense- 200, +200 against Physical
Defense against Stat Damage- 35
Critical Chance- 1%
Resilience- 5%
To Hit- 99%
Dodge- 2%
Resistances and Immunities- 150% Psychic Weakness
Prime Attribute- Constitution + Spirit
Constant Effects-
Form of Heavy Armor- This pet may instead be equipped in an armor slot where it provides +170 Defense, +20 CON, and is a Heavy Armor, Constant Effect
Highly Transmutable- This pet retains XP when placed in a combo provided that the combo result also possesses this constant effect, Constant Effect
Abilities-
Slam- 230 Damage, Physical, 0 MP
Guard- +50 Defense, stacks 5 times, Physical, 0 MP
Distort- 10 Damage to any stat, Magic, 30 MP

Imp's Aunt- (Pet, Demon, Darkness, Lv.3, 56,000 Gold)
HP- 2,666
MP- 3,666
STR- 100
AGI- 266
CON- 116
MIN- 116
SPI- 216
XP- 0
XP Needed- 5,000 (Standard Multiplier- x1)
Minimum Level- 3
Defense- 166
Defense against Stat Damage- 11
Critical Chance- 2%
Resilience- 1%
To Hit- 102%
Dodge- 3%
Resistances and Immunities- 50% Fire Resistance, 50% Darkness Resistance, Hexed Immunity, Diseased Immunity
Prime Attribute- Agility
Constant Effects-
Has a Famous Brimstone Cookie Recipe- Demons treat possessor as though possessor were worth 5,000 more Gold for purposes other than sale to the Shop, Constant Effect
Abilities-
Cruelly-Hooked Claws- 166 Damage, 3% inflicts Wounded, deals 1/2 damage, 2 hits against 1, Physical, 0 MP
Flame-Injection Stinger- 560 Damage, 5% inflicts Burning, 5% inflicts Stat Drain, Fire, 366 MP
Ignite- 666 Damage, 1% inflicts Burning, Fire, 366 MP
Scheme- +50 AGI, +50 MIN, +50 SPI, +616 MP, affects caster only, stacks 5 times, Darkness, 400 MP
Loudly Harangue- 666 MP Damage, 16 MIN Damage, 5% inflicts Fatigued, 5% inflicts Stat Drain: MIN Drain, Psychic & Air, 416 MP

Kitten- (Pet, Animal, Air, Lv.3, 600 Gold)
HP- 30
MP- 16
STR- 18
AGI- 24
CON- 15
MIN- 16
SPI- 14
XP- 0
XP Needed- 1,250 (Standard Multiplier x0.25)
Minimum Level- 1
Defense- 5
Critical Chance- 1%
Resilience- 1%
To Hit- 100%
Dodge- 2%
Resistances and Immunities- None
Prime Attribute- Agility
Constant Effects-
Unusually Weak- Possessor counts as being 1/2 possessor's level for all purposes, rounded up, Constant Effect
Abilities-
Claw- 7 Damage, Earth, 0 MP
Bite- 6 Damage, Physical, 0 MP

Large, Animated, Strangely-Durable Ice Sculpture of a Bird- (Pet, Golem, Ice, Lv.3, 190,000 Gold)
HP- 5,000
MP- 3,200
STR- 250
AGI- 110
CON- 270
MIN- 90
SPI- 100
XP- 0
XP Needed- 5,000 (Standard Multiplier x1)
Minimum Level- 3
Defense- 270, +100 Defense against Physical
Defense against Stat Damage- 10
Critical Chance- 2%
Resilience- 6%
To Hit- 102%
Dodge- 102%
Resistances and Immunities- 90% Ice Resistance, 50% Physical Resistance, Pain Immunity, Fear Immunity, Deafened Immunity, Poison Immunity, Diseased Immunity
Prime Attribute- Strength
Constant Effects-
Sculpture of a Bird- Possessor gains the subtype Aerial, Constant Effect
Strangely Durable- Possessor gains +1,000 HP and +5% Resilience, Constant Effect
Abilities-
Ice Beak- 630 Damage, Physical & Ice, 0 MP
Dive Bomb- 630 Damage, Physical & Air, 0 MP
Freezing Cubes- 700 Damage, 30% inflicts Frozen, deals 1/2 Damage, 1 hit against 3, Ice, 450 MP

Lesser Neovorid- (Pet, Plant, Earth, Lv.3, 370,000 Gold)
HP- 2,025
MP- 800
STR- 61
AGI- 26
CON- 99
MIN- 88
SPI- 120
XP- 0
XP Needed- 5,000 (Standard Multiplier x1)
Minimum Level- 2
Defense- 270, +70 against Earth
Critical Chance- 1%
Resilience- 1%
To Hit- 100%
Dodge- 1%
Resistances and Immunities- 55% Light Resistance, Immune to Impaired
Prime Attribute- Spirit
Constant Effects-
None
Abilities-
Cosmos Meditation- Controller's attacks do 55 extra damage, stacks 20 times, Air, 4 MP
Earth Shell- +75 Defense, stacks 8 times, Earth, 9 MP
Aquae Formus- Heals 300 Damage, Water, 8 MP
Lash- 185 Damage, Earth, 0 MP
Cosmos Ray- 350 Damage, Air, 2 MP
Moon Bolts- 30 Damage, 7 hits divided amongst 7, Air & Magic & Electrical, 19 MP

Lion- (Pet, Animal, Air, Lv.3, 26,000 Gold)
HP- 3,700
MP- 3,360
STR- 174
AGI- 165
CON- 165
MIN- 126
SPI- 129
XP- 0
XP Needed- 5,000 (Standard Multiplier x1)
Minimum Level- 1
Defense- 225
Defense against Stat Damage- 0
Critical Chance- 6%
Resilience- 3%
To Hit- 103%
Dodge- 4%
Resistances and Immunities- Confusion Immunity
Prime Attribute- Strength
Constant Effects-
King of the Beasts- 7% inflicts Charm on all lower level, non-unique Animals on opposing sides of battle at the start of each of possessor's actions (to a max of 5 times per turn), Constant Effect
Abilities-
Claw- 680 Damage, Earth, 0 MP
Claws- 300 Damage, 2 hits against 1, deals 3/4 damage, Physical, 5 MP
Roar- 30% inflicts Confusion: Fear on targets of lower level, Air & Physical, 15 MP
Lion's Pride- +100 SPI, affects caster only, stacks 3 times, Fire & Light, 60 MP
Look Obscenely Relaxed- Cures caster of Confusion, 5% may inflict Confusion: Berserk on up to 3 targets, Fire & Light, 4 MP
Stalk- Caster gains +30% To Hit against one target, does not stack, lasts 2 rounds, Fire & Air, 85 MP

Mage Scribe- (Pet, Human, Magic, Lv.3, 90,000 Gold)
Human, Magic
HP-5,500
MP- 6,900
STR- 16
AGI- 40
CON- 17
MIN- 220
SPI- 149
XP- 0
XP Needed- 5,000 (Standard Multiplier x1)
Minimum Level- 3
Defense- 20, +900 against Magic
Defense against Stat Damage- 2
Critical Chance- 3%
Resilience- 1%
To Hit- 103%
Dodge- 1%
Resistances and Immunities- 40% Magic Resistance
Prime Attribute- Mind or Spirit
Constant Effects-
Scribe of Spells- Controller gains two Spell slots that, along with the spells in them, cannot be utilized while possessor is not alive and in battle, Constant Effect
Abilities-
Magic Script- 1,000 Damage, Magic, 0 MP
Inscribe Magic- This ability may only be used as a counter to possessor's controller casting a Wizard Magic spell on a single allied target with a duration of over 5 rounds, said spell's duration on said target is increased by 1 round, Magic, 500 MP
Indexed Abilities-
Minor Gale- 1,000 Damage, Air, 100 MP
Minor Flame- 1,000 Damage, Fire, 100 MP
Minor Bubble- 1,000 Damage, Water, 100 MP
Minor Warp- 1,000 Damage, Darkness, 100 MP
Minor Freeze- 1,000 Damage, Ice, 100 MP
Minor Bolt- 1,000 Damage, Electrical, 100 MP
Minor Corrosion- 1,000 Damage, Acid, 100 MP
Minor Orb- 1,000 Damage, Magic, 100 MP
Minor Quake- 500 Damage, 1 hit against 20, Earth, 600 MP
Minor Tornado- 500 Damage, 1 hit against 20, Air, 600 MP
Minor Blaze- 500 Damage, 1 hit against 20, Fire, 600 MP
Minor Flood- 500 Damage, 1 hit against 20, Water, 600 MP
Minor Void- 500 Damage, 1 hit against 20, Darkness, 600 MP
Minor Blizzard- 500 Damage, 1 hit against 20, Ice, 600 MP
Minor Blitz- 500 Damage, 1 hit against 20, Electrical, 600 MP
Minor Dissolving- 500 Damage, 1 hit against 20, Acid, 600 MP
Minor Destruction- 500 Damage, 1 hit against 20, Magic, 600 MP
Minor Curing- Heals 500 Damage, Light, 100 MP
Minor Restoration- Heals 500 Damage, 1 hit against 20, Light, 600 MP

Minion- (Pet, Human, Darkness, Lv.3, 2,000 Gold)
HP- 300
MP- 300
STR- 30
AGI- 30
CON- 30
MIN- 30
SPI- 30
XP- 0
XP Needed- 2,500 (Standard Multiplier x0.5)
Minimum Level- 1
Defense- 20
Defense against Stat Damage- 5
Critical Chance- 3%
Resilience- 3%
To Hit- 101%
Dodge- 3%
Resistances and Immunities- None
Prime Attribute- Strength + Mind
Constant Effects-
None
Abilities-
Punch- 30 Damage, Physical, 0 MP
Assist- +15 Defense to controller, stacks 3 times, lasts 3 turns, Physical, 0 MP
Lend Power- Transfers 100 HP, 100 MP, or 10 of any stat point off of Minion to heal controller, Psychic, 0 MP
Helpful Advice- All of controller's attempts to scan opposing stats are performed at 1 level higher, lasts 5 turns, does not stack, Darkness , 0 MP

Necromancer's Staff (2)- (Pet, Human, Darkness, Lv. 1, 180,000 Gold)
HP- 400
MP- 515
STR- 21
AGI- 27
CON- 25
MIN- 32
SPI- 32
XP- 0
XP Needed- 2,000 (Standard Multiplier x2)
Minimum Level- 1
Defense- 16
Defense against Stat Damage- 2
Critical Chance- 1%
Resilience- 1%
To Hit- 101%
Dodge- 2%
Resistances and Immunities- 50% Darkness Resistance
Prime Attribute- Spirit
Constant Effects-
BA Member's Servants- Possessor gains +50 to all stats while at least one ally possesses the ability Necromancer, Possessor's allies Necromancy spells cost 350 less MP as an effect that stacks 3 times, Constant Effect
Unit- This unit has increments in its HP called thresholds, it cannot be healed above a unit threshold once it drops below one except by actions that either state that they can heal units or that can resurrect in addition to heal, This unit's thresholds each contain (Max HP / 3 rounded up HP), This unit gains a number of actions equal to (the number of thresholds it possesses / 2) each time it would normally have an action, this unit's maxes in each stat other than HP decrease by 1% each time it loses 5% of its total thresholds, this Unit may not have more than 20 thresholds, Unit Effect
Abilities-
Activate Minor Magical Items Crafted by a Necromancer- 40 Damage, 1% deals HP Drain, 5% inflicts Hexed, Darkness or Magic or Darkness & Magic, 0 MP
Assist- +35 to all stats, may target caster's controller only, stacks 5 times, Magic, 35 MP
Bolster Undead- +60 to all stats, affects Undead only, does not stack, Darkness, 70 MP

Neovorid Sporeling- (Pet, Plant, Earth, Lv.3, 110,000 Gold)
HP- 1,170
MP- 400
STR- 97
AGI- 24
CON- 45
MIN- 94
SPI- 91
XP- 0
XP Needed- 5,000 (Standard Multiplier x1)
Minimum Level- 2
Defense- 5
Critical Chance- 1%
Resilience- 1%
To Hit- 100%
Dodge- 1%
Resistances and Immunities- Immune to Impaired
Prime Attribute- Spirit
Constant Effects-
None
Abilities-
Lash- 30 Damage, Earth, 0 MP
Cosmos Ray- 200 Damage, Air, 3 MP
Aquae Formus- 180 Healing, Water, 5 MP

Nurse- (Pet, Human, Light, Lv.1, 80,000 Gold)
HP- 200
MP- 250
STR- 16
AGI- 20
CON- 16
MIN- 23
SPI- 22
XP- 0
XP Needed- 1,000 (Standard Multiplier x1)
Minimum Level- 1
Defense- 13
Defense against Stat Damage- 0
Critical Chance- 1%
Resilience- 1%
To Hit- 100%
Dodge- 1%
Resistances and Immunities- 5% Acid Resistance
Prime Attribute- Spirit
Constant Effects-
None
Abilities-
Forcep Attack- 30 Damage, Physical, 0 MP
Treat- 100 Damage, Heals, Physical & Technology, 10 MP
Assist Healer- Target's actions that Heal provide an additional 40 points of Healing, stacks 5 times, Light & Technology, 20 MP

Prototype Wardroid- (Pet, Robot, Technology, Lv.3, 65,000 Gold)
HP- 1,900
MP- 3,500
STR- 54
AGI- 31
CON- 59
MIN- 32
SPI- 38
XP- 0
XP Needed- 5,000 (Standard Multiplier x1)
Minimum Level- 2
Defense- 90
Critical Chance- 1%
Resilience- 6%
To Hit- 100%
Dodge- 9%
Resistances and Immunities- 50% Technology Resistance, Immune to Pain, Confusion (except System Overload), Impaired, Poison, Diseased (except Computer Virus)
Prime Attribute- Strength
Constant Effects-
None
Abilities-
Kill Claw- 150 Damage, Physical, 0 MP
Guns! Lots of Guns!- 350 Damage, Technology, 15 MP
Amplify- Controller's Technomancy spells that deal damage deal an additional 90, Controller's Technomancy spells that boost stats add 5 additional points to all stats boosted, Lasts 2 turns, Technology, 14 MP

Ridiculously Enormous Bear- (Pet, Animal, Earth, Lv.3, 320,000 Gold)
HP- 4,000
MP- 4,000
STR- 590
AGI- 29
CON- 420
MIN- 14
SPI- 90
XP- 0
XP Needed- 5,000 (Standard Multiplier x1)
Minimum Level- 3
Defense- 140, +40 Defense against Physical
Critical Chance- 1%
Resilience- 1%
To Hit- 100%
Dodge- 1%
Resistances and Immunities- None
Prime Attribute- Strength
Constant Effects-
You Wouldn't Believe How Incredibly Huge This Thing Is- Possessor possesses an additional 10,000 HP, Maul does an additional 800 damage, possessor possesses an additional 400 STR, and possessor possesses an additional 300 CON, Constant Effect
It's Huge!- Ridiculously Enormous Bear counts as two entities while it is in the front row for purposes of determining row legality, Constant Effect
Abilities-
Maul- 1,490 Damage, 5% Critical, Physical, 2% Max MP
Take Down- 400 Damage, 5% Inflicts Stun, Physical, 0 MP

Runic Golem- (Pet, Golem, Earth & Magic, Lv.3, 60,000 Gold)
HP- 4,000
MP- 900
STR- 300
AGI- 38
CON- 350
MIN- 45
SPI- 39
XP- 0
XP Needed- 5,000 (Standard Multiplier x1)
Minimum Level- 1
Defense- 500, +150 against Magic
Critical Chance- 1%
Resilience- 1%
To Hit- 100%
Dodge- 1%
Resistances and Immunities- Immune to Pain, Confusion, Impaired, Poison, Diseased
Prime Attribute- Strength
Constant Effects-
None
Abilities-
Runic Smash- 110 Damage, 1 Hit Against 3, Earth, 0 MP
Rune Cannon- 340 Damage, Prime Attribute is Spirit for this attack, 1 Hit Against 2, Magic, 120 MP
Runic Wall- +70 Defense, Does not stack, Magic, 40 MP
Core Beam- 1,000 Damage, Prime Attribute is Spirit for this attack, Magic, 900 MP

Shady Guy With Guns- (Pet, Human, Darkness & Technology, Lv.3, 18,000 Gold)
HP- 4,050
MP- 3,000
STR- 133
AGI- 220
CON- 160
MIN- 123
SPI- 137
XP- 4,750
XP Needed- 5,000
Minimum Level- 2
Defense- 200
Defense against Stat Damage- 0
Critical Chance- 5%
Resilience- 2%
To Hit- 102%
Dodge- 3%
Resistances and Immunities- 15% Light Weakness, 5% Technology Resistance
Prime Attribute- Agility
Constant Effects-
I'm Shady!- +600 Damage to attacks against targets who have not acted yet, Constant Effect
Carry Guns- Controller may bring another two Guns on threads that is listed along with this Pet, said Guns are not equipped and said controller does not gain additional Weapon slots to use said Guns, Constant Effect
Abilities-
Knife- 500 Damage, Physical, 0 MP
Shoot- 500 Damage, Technology, 1 MP
Riddle With Bullets- 500 Damage, 5 hits against 1, Technology, 200 MP
Black Bullet- 1,000 Damage, can only be used in Zones of Darkness, Darkness, 180 MP
Spray Fire- 400 Damage, 1 hit against 5, Technology, 300 MP

Shield Fluxoid- (Pet, Shapeshifter, Magic, Lv. 3, 91,000 Gold)
HP- 1,400
MP- 350
STR- 95
AGI- 80
CON- 215
MIN- 65
SPI- 60
XP- 0
XP Needed- 5,000 (Standard Multiplier x1)
Minimum Level- 2
Defense- 220, +150 against Physical
Defense against Stat Damage- 21
Critical Chance- 0%
Resilience- 7%
To Hit- 100%
Dodge- 1%
Resistances and Immunities- 150% Psychic Weakness
Prime Attribute- Constitution + Spirit
Constant Effects-
Form of Shield- This pet may instead be equipped in a weapon slot where it provides +100 Defense and is a Shield, Constant Effect
Highly Transmutable- This pet retains XP when placed in a combo provided that the combo result also possesses this constant effect, Constant Effect
Abilities-
Slam- 260 Damage, Physical, 0 MP
Block- +100 Defense, cannot affect more than one individual at a time, does not stack, Physical, 50 MP

Silver Warlord- (Pet, Golem, Earth & Air & Magic, Lv.3, 650,000 Gold)
HP- 2,000
MP- 1,500
STR- 140
AGI- 120
CON- 180
MIN- 100
SPI- 90
XP- 0
XP Needed- 7,500 (Standard Multiplier x1.5)
Minimum Level- 2
Defense- 250
Critical Chance- 1%
Resilience- 1%
To Hit- 100%
Dodge- 1%
Resistances and Immunities- 5% Earth Resistance, 10% Fire Resistance, Immune to Pain, Confusion, Impaired, Poison, Diseased
Prime Attribute- Strength
Constant Effects-
Blade of Sharpness- +3% Critical, Constant Effect
Reflective Form- Instead of Dodging attacks, Silver Warlord reflects them instead, Constant Effect
Abilities-
Blade of Earth and Wind- 600 Damage, Physical & Air & Earth, 0 MP
Eastern Wind of Battle- All friendly characters in battle gain 5% critical if they have less than 5% critical already, Air, 300 MP
Northern Wind of Battle- All friendly characters in battle do +80 damage per attack, does not stack, Air, 300 MP

Spirit of Elements- (Pet, Spirit, Earth & Air & Fire & Water, Lv.3, 140,000 Gold)
HP- 2,400
MP- 3,600
STR- 40
AGI- 90
CON- 70
MIN- 160
SPI- 450
XP- 0
XP Needed- 5,000 (Standard Multiplier x1)
Minimum Level- 3
Defense- 100, +250 against Earth, +250 against Air, +250 against Fire, +250 against Water
Defense against Stat Damage- 20
Critical Chance- 1%
Resilience- 2%
To Hit- 101%
Dodge- 3%
Resistances and Immunities- 50% Earth Resistance, 50% Air Resistance, 50% Fire Resistance, 50% Water Resistance, Diseased Immunity
Prime Attribute- Spirit
Constant Effects-
Call Upon the Elements- At the beginning of battle, this pet creates an effect that makes it so that everything responds as though Call Unto Air, Call Unto Earth, Call Unto Water, or Call Unto Fire has been cast, Constant Effect
Abilities-
Fire Blast- 300 Damage, Fire, 0 MP
Air Cone- 300 Damage, Air, 0 MP
Earth Slam- 300 Damage, Earth, 0 MP
Water Gush- 300 Damage, Water, 0 MP
Elemental Barrage- 700 Damage, 1 hit against 15, deals 1/15 damage, Earth & Air & Fire & Water, 200 MP

Sworn Armsman in Service to the Zalderos Empire- (Pet, Human, Darkness, Lv.3, 105,000 Gold)
HP- 2,400
MP- 1,800
STR- 80
AGI- 81
CON- 65
MIN- 69
SPI- 58
XP- 0
XP Required- 5,000 (Standard Multiplier x1)
Minimum Level- 2
Defense- 180, +50 Defense against Darkness
Critical Chance- 3%
Resilience- 1%
To Hit- 99%
Dodge- 1%
Resistances and Immunities- 50% Darkness Resistance, 10% Light Resistance, 20% Magic Resistance
Prime Attribute- Strength
Constant Effects-
None
Abilities-
Halberd Slash- 180 Damage, Physical, 0 MP
Blade Stab- 150 Damage, 2% Inflicts Wounded, Physical, 0 MP
Dark Assault- 300 Damage, 2 hits against 1, Darkness & Physical, 90 MP

Thunder-Doomed Blademan - (Pet, Undead, Darkness, Lv.3, 36,000 Gold)
HP- 2,500
MP- 290
STR- 160
AGI- 150
CON- 140
MIN- 120
SPI- 180
XP- 0
XP Needed- 5,000 (Standard Multiplier x1)
Minimum Level- 1
Defense- 120
Defense against Stat Damage- 5
Critical Chance- 3%
Resilience- 1%
To Hit- 100%
Dodge- 2%
Resistances and Immunities- Absorbs Electrical, Immune to Pain, Poison, Diseased, Fatigue
Prime Attribute- Strength
Constant Effects-
Blast the Forest from Above- Possessor's attacks do 105% damage to Plants, Plants with a Fire weakness have said weakness transferred into an Electrical weakness in regards to possessor's attacks
Abilities-
Bony Claws- 120 Damage, 2 hits against 1, Darkness, 0 MP
Thunder Hands!- 350 Damage, 5% 1 hit against 3, Prime Attribute for this attack is Spirit, Electrical, 90 MP
Thunder's Caress- 15% inflicts Electrocuted, Electrical, 140 MP
Thunder Body- Caster's Element becomes Electrical, Electrical, 0 MP
Doom of Thunder- 270 Damage, If target is lower level than user inflicts a debuff that causes target to become generate a Level 1 Thunder Doomed Blademan upon death, A max of 20 can be summoned, these summons are considered to be under owner's control and the cap acts across all Thunder Doomed Blademen controller controls, Electrical & Darkness, 500 MP
Call Lightning- 900 Damage, May hit either the round it is cast or one round later, Electrical, 700 MP

Twingear Clockman (Combat-Focused)- (Pet, Clockwork, Fire & Ice & Technology, Lv. 3, 145,000 Gold)
HP- 4,500
MP- 4,630
STR- 95
AGI- 240
CON- 120
MIN- 132
SPI- 85
XP- 0
XP Needed- 5,000 (Standard Multiplier x1)
Minimum Level- 3
Defense- 90
Defense against Stat Damage- 30
Critical Chance- 2%
Resilience- 1%
To Hit- 100%
Dodge- 1%
Resistances and Immunities- 50% Fire Resistance, 50% Ice Resistance, Immune to Charm, Pain, Confusion (except System Overload), Impaired, Poison, Diseased (except Computer Virus)
Prime Attribute- Agility
Constant Effects-
Powered through Fire, Ice, and Rage- +500 to all stats if possessor is in a Zone of Fire, a Zone of Ice or in the presence of an individual who is Confused: Berserk
Combat-Focused- Possessor Possesses an additional 5,000 HP and 4,000 MP, Constant Effect
Abilities-
Fire and Ice Shape Cannons- 350 Damage, Fire or Ice or Fire & Ice, 0 MP
Glauric Cannon- 300 Damage, this attack may use Mind as its prime attribute, deals 1/10 damage to all but one target, pierces 300 Defense, 5% inflicts Paralysis, 5% inflicts Stun, +1% Critical for this attack, 1 hit against 5, Earth, 0 MP
Berserker Pulse Gun- 500 Damage, 15% inflicts Confusion: Berserk, Technology, 5,580 MP

Undying Scribe of the Mage Prince- (Pet, Undead, Darkness, Lv.3, 167,000 Gold)
HP- 6,500
MP- 7,900
STR- 21
AGI- 45
CON- 22
MIN- 197
SPI- 140
XP- 0
XP Needed- 5,000 (Standard Multiplier x1)
Minimum Level- 3
Defense- 40, +900 against Darkness, +3 against Water
Defense against Stat Damage- 3
Critical Chance- 3%
Resilience- 1%
To Hit- 103%
Dodge- 1%
Resistances and Immunities- 40% Darkness Resistance, 40% Light Weakness, Immune to Pain, Poison, Diseased, Fatigue
Prime Attribute- Mind or Spirit
Constant Effects-
Scribe of Dark Spells- Controller gains two Spell slots that, along with the spells in them, cannot be utilized while possessor is not alive and in battle, Constant Effect
Abilities-
Black Text- 1,000 Damage, Darkness, 0 MP
Inscribe Necromantic Magic- This ability may only be used as a counter to possessor's controller casting a Necromancy spell on a single allied target with a duration of over 5 rounds, said spell's duration on said target is increased by 1 round, Darkness, 500 MP
Indexed Abilities-
Minor Gale- 1,000 Damage, Air, 100 MP
Minor Flame- 1,000 Damage, Fire, 100 MP
Minor Bubble- 1,000 Damage, Water, 100 MP
Minor Warp- 1,000 Damage, Darkness, 100 MP
Minor Freeze- 1,000 Damage, Ice, 100 MP
Minor Bolt- 1,000 Damage, Electrical, 100 MP
Minor Corrosion- 1,000 Damage, Acid, 100 MP
Minor Orb- 1,000 Damage, Magic, 100 MP
Minor Quake- 500 Damage, 1 hit against 20, Earth, 600 MP
Minor Tornado- 500 Damage, 1 hit against 20, Air, 600 MP
Minor Blaze- 500 Damage, 1 hit against 20, Fire, 600 MP
Minor Flood- 500 Damage, 1 hit against 20, Water, 600 MP
Minor Void- 500 Damage, 1 hit against 20, Darkness, 600 MP
Minor Blizzard- 500 Damage, 1 hit against 20, Ice, 600 MP
Minor Blitz- 500 Damage, 1 hit against 20, Electrical, 600 MP
Minor Dissolving- 500 Damage, 1 hit against 20, Acid, 600 MP
Minor Destruction- 500 Damage, 1 hit against 20, Magic, 600 MP
Minor Curing- Heals 500 Damage, Light, 100 MP
Minor Restoration- Heals 500 Damage, 1 hit against 20, Light, 600 MP

Unisus- (Pet, Monster, Air & Light, Lv.3, 520,000 Gold)
HP- 1,490
MP- 1,150
STR- 60
AGI- 196
CON- 35
MIN- 64
SPI- 155
XP- 0
XP needed - 5,000 (Standard Multiplier x1)
Minimum Level- 2
Defense- 90, +30 against Light
Defense against Stat Damage- 1
Critical Chance- 2%
Resilience- 1%
To Hit- 100%
Dodge- 17%
Resistances and Immunities- 55% Light Resistance, 20% Earth Resistance, 30% Darkness Weakness
Prime Attribute- Strength
Constant Effects-
None
Abilities-
Horn Spear- 355 Damage, 7% Inflicts Injured, Physical, 0 MP
Shining Horn- 379 Damage, Light, 0 MP
Dazzling Wing Buffet- 380 Damage, 5% Inflicts Charm, 1 hit against 15, Light, 0 MP
Prance Happily- Cures self of Depression, +5% Dodge, affects caster only, does not stack, lasts 4 rounds, Light, 200 MP

Warfather- (Pet, Golem, Fire, Lv.3, 280,000 Gold)
HP- 1,600
MP- 1,100
STR- 130
AGI- 75
CON- 120
MIN- 72
SPI- 75
XP- 0
XP Needed- 5,000 (Standard Multiplier x1)
Minimum Level- 1
Defense- 160
Critical Chance- 5%
Resilience- 1%
To Hit- 100%
Dodge- 1%
Resistances and Immunities- 10% Physical Resistance, Immune to Pain, Confusion, Impaired, Poison, Diseased
Prime Attribute- Strength
Constant Effects-
Blade of Sharpness- +7% Critical, Constant Effect
Abilities-
Grand Blade- 600 Damage, Physical, 0 MP
Tides of Battle- All characters in battle, whether friendly or enemy, gain +7% critical, Air, 5 MP
Swords of War- All attacks from allies in the front row do 200 extra damage, lasts 5 turns, stacks 20 times, Physical, 10 MP
Shields of War- All allies in the front row gain 100 extra defense, lasts 5 turns, stacks 20 times, Physical, 10 MP

Waruncle- (Pet, Golem, Water, Lv.3, 215,000 Gold)
HP- 1,870
MP- 1,100
STR- 97
AGI- 110
CON- 85
MIN- 94
SPI- 89
XP- 0
XP Needed- 5,000 (Standard Multiplier x1)
Minimum Level- 2
Defense- 140, +2,000 on odd numbered turns
Critical Chance- 1%
Resilience- 1%
To Hit- 100%
Dodge- 1%
Resistances and Immunities- 50% Tacky Resistance, 20% Electrical Weakness on even numbered turns, 5% Chaos Resistance on turns 4-16, Immune to Pain, Confusion, Impaired, Poison, and Diseased
Prime Attribute- Strength
Constant Effects-
None
Abilities-
Blade of Squeaky- -4% Cricital on odd numbered turns, Constant Effect
Squeaky Blade- 110 Damage, Physical, 0 MP
Cheese Hammer!- 280 Damage, 65% Does no damage, Physical & Water, 0 MP
Loud Tie- 400 Damage, 10% inflicts Deafened, Ice, 50 MP
Tides of Irate Hobos- 700 Damage, 1 hit against 15, 6% you gain the Gold that an enemy would drop at the end of battle (this is rolled seperately for each enemy and enemies that drop Gold here do not drop it again to this attack, to other stealing attacks, or at the end of battle) , 10% creates a Pastrami on Rye Sandwich at the cost of 50 XP that one enemy would give at the end of battle, 5% creates BLT Sandwich at the cost of 100 XP that one enemy would give at the end of battle, 1% creates Ham and Cheese Sandwich at the cost of 250 XP that one enemy would give at the end of battle, does not create sandwiches if the enemies would not give enough XP to do so, Earth & Physical, 400 MP
Gaze of the Unrepentant Turkey- 210 Damage, 10% inflicts Depressed on target, this attack uses Spirit as its Prime Attribute, Magic & Darkness, 0 MP
Duck Blast- 130 Damage, 1 hit against 1 target in each of 2 rows, Magic & Air, 20 MP
Shield of Plastic Goose Feathers- User gains 90 Defense, Lasts 2 turns, Air & Technology, 15 MP
Billiard Ball Attack- 1,800 Damage, 10% inflicts Stunned, user skips next turn, Physical, 30 MP
Moose-Head-Shaped Comet- 1,400 Damage, 1 hit against 3 on turns that are multiples of 4 but not 9, user skips next turn if used in a Zone of Air, Fire & Earth, 90 MP
Pour Gratuitous Amounts of Glue- 30% inflicts Paralysis, Physical & Earth, 40 MP


Level 4

Animated Hammer- (Pet, Golem, Physical, Lv.4, 9,000 Gold)
HP- 300
MP- 90
STR- 59
AGI- 81
CON- 64
MIN- 29
SPI- 21
XP- 0
XP Needed- 7,500 (Standard Multiplier x1)
Minimum Level- 1
Defense- 60
Critical Chance- 1%
Resilience- 1%
To Hit- 100%
Dodge- 2%
Resistances and Immunities- 5% Earth Resistance, Immune to Pain, Confusion, Impaired, Poison, Diseased
Prime Attribute- Strength
Constant Effects-
Unusually Weak- Possessor counts as being 1/2 possessor's level for all purposes, rounded up, Constant Effect
Abilities-
Smash- 180 Damage, Physical, 0 MP
Smash Combo- 40 Damage, Physical, 3 hits against 1, 0 MP

Apprentice Vampire Ninja of Sensei Dracula- (Pet, Undead, Darkness & Physical, Lv.4, 178,000 Gold)
HP- 4,900
MP- 5,250
STR- 195
AGI- 195
CON- 180
MIN- 155
SPI- 155
XP- 0
XP Needed- 15,000 (Standard Multiplier x2)
Minimum Level- 3
Defense- 180
Defense against Stat Damage- 0
Critical Chance- 5%
Resilience- 2%
To Hit- 105%
Dodge- 5%
Resistances and Immunities- 30% Darkness Resistance, 30% Air Resistance, 30% Physical Resistance, 30% Light Weakness, 30% Fire Weakness, 30% Acid Weakness, Immune to Pain, Poison, Diseased and Fatigued
Prime Attribute- Agility
Constant Effects-
Vampiric Reflexes- Possessor gets +15% Dodge, Constant Effect
Abilities-
Improperly Copied Sensei Kick- 940 Damage, 5% inflicts Fatigue: Stun, Physical, 0 MP
Improperly Copied Sensei Punch- 940 Damage, 2% once per round caster gains another action immediately following this action, Physical, 0 MP
Improperly Copied Sensei Blur- +21% Dodge, only targets caster, does not stack, Darkness, 500 MP
Meditate Upon Imperfections- +50 to all stats, affects caster only, stacks 5 times, Psychic & Physical, 400 MP
Improperly Copied Sensei Leap- 980 Damage, 50% deals full damage to the back rank, Physical & Air, 250 MP

Battle Lord of the Wooded Lands- (Pet, Monster, Earth, Lv.4, 420,000 Gold)
HP- 2,600
MP- 1,800
STR- 240
AGI- 70
CON- 99
MIN- 140
SPI- 80
XP-0
XP Needed- 7,500 (Standard Multiplier x1)
Minimum Level- 2
Defense- 150, +1,000 Defense against Fire
Critical Chance- 12%
Resilience- 1%
To Hit- 100%
Dodge- 1%
Resistances and Immunities- None
Prime Attribute- Strength
Constant Effects-
Ally of the Fae- Allied Fae receive +90 to all stats, Constant Effect
Abilities-
Axe of the Woodland Lord- 1,600 Damage, Earth & Physical, 0 MP
Battle Roar- All friendly entities in battle gain +9% critical, All enemy entities in battle lose 9% to hit, Does not stack, Earth, 40 MP
Vine Storm- 320 Damage, 15% inflicts Paralysis, 1 hit against 15, Earth, 900 MP
Body Slam- 1,400 Damage, 10% inflicts Fatigued: Stun, Physical, 300 MP

Dangerous Mutant Tiger- (Pet, Bio-Horror, Darkness & Physical, Lv.4, 64,000 Gold)
HP- 5,200
MP- 4,800
STR- 180
AGI- 190
CON- 160
MIN- 135
SPI- 140
XP- 0
XP Needed- 7,500 (Standard Multiplier x1)
Minimum Level- 4
Defense- 400
Defense against Stat Damage- 2
Critical Chance- 5%
Resilience- 4%
To Hit- 103%
Dodge- 4%
Resistances and Immunities- 10% Water Resistance, 10% Ice Resistance, 10% Air Resistance, 10% Acid Resistance, 20$ Fire Weakness
Prime Attribute- Strength
Constant Effects-
Fearsome- Possessor may, at the start of battle, inflict Fear on up to 5 targets with a 40% chance of success, Constant Effect
Abilities-
Ripping Arms and Tentacles- 1,000 Damage, 10% inflicts Wounded, 10% inflicts Pain, Physical or Physical & Darkness, 0 MP
Acid Breath- 1,300 Damage, 10% inflicts Dissolving, may deal 1/2 damage and inflict 1 hit against 4, Acid, 500 MP
Terrify- 25% inflicts Fear, Darkness & Physical, 250 MP
Pounce- 1,350 Damage, caster moves to the front row if not already in the front row, Physical or Physical & Air, 420 MP

Dark Guardian Drake- (Pet, Dragon, Darkness, Lv.4, 95,000 Gold)
HP- 7,000
MP- 7,000
STR- 210
AGI- 170
CON- 200
MIN- 180
SPI- 185
XP- 0
XP Needed- 15,000 (Standard Multiplier x2)
Minimum Level- 3
Defense- 400
Defense against Stat Damage- 35
Critical Chance- 2%
Resilience- 5%
To Hit- 103%
Dodge- 3%
Resistances and Immunities- 80% Darkness Resistance, 50% Physical Resistance, 200% Light Weakness
Prime Attribute- Two Highest Stats
Constant Effects-
Dark Guardian- Possessor possesses an additional 10,000 HP, Constant Effect
Guardian Drake- This pet's controller gains +50 Defense, Possessor gains an additional +500 Defense, Constant Effect
Abilities-
Bite- 1,800 Damage, Physical, 0 MP
Black Claw- 1,000 Damage, 2 hits against 1, Darkness & Physical, 0 MP
Shadow Breath- 1,750 Damage, 1 Hit Against 15, Darkness, 200 MP
Noctus- 1,950 Damage, Fire, 400 MP
Guard- +800 Defense, cannot affect self, can only affect one target at a time, does not stack, wears off immediately upon caster's death or disappearance, Physical & Darkness, 400 MP
Black Breath- 6,000 Damage, deals 1/3 damage, 10% inflicts Voidstruck, 1 Hit Against 15, Darkness, 200 MP
Void Arc- 20% inflicts Voidstruck, Darkness, 200 MP
Corrosive Breath- 1,100 Damage, -400 Defense, stacks 10 times, Darkness & Acid & Air, 400 MP

Desperado- (Pet, Human, Darkness, Lv.4, 95,000 Gold)
HP- 2,750
MP- 690
STR- 95
AGI- 210
CON- 78
MIN- 69
SPI- 110
XP- 0
XP Needed- 7,500 (Standard Multiplier x1)
Minimum Level- 2
Defense- 60, +20 Defense against Air
Defense against Stat Damage- 0
Critical Chance- 6%
Resilience- 0%
To Hit- 103%
Dodge- 4%
Resistances and Immunities- 25% Air Resistance, 25% Earth Resistance, 25% Fire Weakness, 25% Light Weakness
Prime Attribute- Agility
Constant Effects-
Cheap Shot- Possessor's attacks deal 2,100 additional damage to targets who have not yet acted and are lower level, Constant Effect
Accustomed to the Desert- Possessor gains 20% Fire Resistance, 20% Air Resistance, and 20% Ice Resistance if the terrain or phantom terrain is Desert, Constant Effect
Abilities-
Hook to the Jaw- 350 Damage, 5% inflicts Stun, the Prime Attribute of this attack is Strength, Physical, 0 MP
Gun Down- 950 Damage, Technology, 0 MP
Sand in Yer' Eye- 35% inflicts Blindness, -4% to Hit, lasts 3 turns, stacks 5 times, Earth & Darkness, 25 MP
You Can't Run, Ya' Yella'-Bellied Varmint!- 650 Damage, May only be used as a counter against targets who are attempting to somehow leave battle, If this attack deals damage, its target's action has a 10% chance of failing, Darkness & Technology, 150 MP
I Shot Yer' Leg, Partnah', There's No Runnin' Now- 850 Damage, 20 AGI Damage, if this attack dealt AGI damage, its target's attempts to escape battle or move to the back row have a 5% chance of failing, Physical, 450 MP
This is a Stickup! Nobody Move!- 35% inflicts Paralyze: Thinks It Might Not Hit You If You Don't Move on foes that are no more than 2 levels higher than caster, Steals 500 Gold from targets who are paralyzed in any manner, including those Paralyzed by this action, subtracting said Gold from either the amount they possess, if player, or the amount they drop at end of battle if an enemy, this attack does no actual damage, this attack does not work on targets more than 5 levels higher than user or targets with higher Agility than user, 1 hit against 15, Darkness & Physical, 400 MP

Elaborate Sword Fluxoid- (Pet, Shapeshifter, Magic, Lv. 4, 295,000 Gold)
HP- 2,500
MP- 2,500
STR- 490
AGI- 120
CON- 95
MIN- 75
SPI- 86
XP- 0
XP Needed- 7,500 (Standard Multiplier x1)
Minimum Level- 4
Defense- 35, +200 against Physical
Defense against Stat Damage- 15
Critical Chance- 5%
Resilience- 1%
To Hit- 105%
Dodge- 2%
Resistances and Immunities- 150% Psychic Weakness
Prime Attribute- Strength + Spirit
Constant Effects-
Form of Sword- This pet may instead be equipped in a weapon slot where it provides +225 Melee Attack, 5% Critical, +15 AGI, and is a Sword, Constant Effect
Highly Transmutable- This pet retains XP when placed in a combo provided that the combo result also possesses this constant effect, Constant Effect
Abilities-
Masterful Stab- 270 Damage, Physical, 0 MP
Distort- 15 Damage to any stat, Magic, 30 MP
Flux Conversion- Converts 20 points from any one stat to any other, affects allies only, stacks a max of 5 times total per target unless a target possesses either the ability 'Highly Transmutable' or at least 5 Flux Baron abilities, in which case it stacks 10 times, Magic, 120 MP

Endurance Band (2)- (Pet, Human, Earth & Air, Lv. 4, 978,400 Gold)
HP- 6,000
MP- 6,000
STR- 165
AGI- 185
CON- 225
MIN- 190
SPI- 190
XP- 0
XP Needed- 7,500 (Standard Multiplier x2)
Minimum Level- 4
Defense- 350
Defense against Stat Damage- 3
Critical Chance- 3%
Resilience- 7%
To Hit- 104%
Dodge- 4%
Resistances and Immunities- Fatigued Immunity
Prime Attribute- Constitution
Constant Effects-
We'll Keep Playing Till Armageddon-and-a-Day- Buffs with possessor as a source that last at least 5 rounds last 5 rounds longer, All spells and abilities that possessor casts cost 5,000 less MP, Constant Effect
Unit- This unit has increments in its HP called thresholds, it cannot be healed above a unit threshold once it drops below one except by actions that either state that they can heal units or that can resurrect in addition to heal, This unit's thresholds each contain (Max HP / 3 rounded up HP), This unit gains a number of actions equal to (the number of thresholds it possesses / 2) each time it would normally have an action, this unit's maxes in each stat other than HP decrease by 1% each time it loses 5% of its total thresholds, this Unit may not have more than 20 thresholds, Unit Effect
Abilities-
Keep Up the Rockin'- 1,000 Damage, Earth, 0 MP
Waves of Sound- 1,000 Damage, Sonic or Air, 0 MP
Uplifting Tune- +150 to all stats, 5% inflicts Elevated, stacks 3 times, Air & Light, 0 MP

Fairy of Winter Ice- (Pet, Fae, Ice, Lv.4, 87,000 Gold)
HP- 4,375
MP- 2,875
STR- 27
AGI- 135
CON- 40
MIN- 45
SPI- 365
XP- 0
XP Needed- 7,500 (Standard Multiplier x1)
Minimum Level- 3
Defense- 40, +20 Defense against Ice
Defense against Stat Damage- 4
Critical Chance- 2%
Resilience- 2%
To Hit- 101%
Dodge- 4%
Resistances and Immunities- 99% Ice Resistance, 50% Magic Resistance, 250% Fire Weakness, 50% Psychic Weakness, 50% Darkness Weakness
Prime Attribute- Spirit
Constant Effects-
Being of Winter- +75 to all stats if Call Unto Seasons: Winter has been cast, -75 to all stats if Call Unto Seasons: Summer has been cast, Constant Effect
Abilities-
White Ray- 600 Damage, 8% inflicts Frozen, Ice, 0 MP
Call Unto Seasons: Winter- +300 damage to all Ice element attacks for the remainder of the battle, +60 Defense to all Ice element individuals in battle, stacks 5 times, Ice, 500 MP
Freeze!- 10% inflicts Frozen, 60% inflicts Frozen if Call Unto Seasons: Winter has been cast, Ice, 200 MP
Icicle Rain- 1,900 Damage, deals 1/15 damage, 1 hit against 20, Call Unto Seasons: Winter must have been cast for this ability to be used, Ice, 300 MP
Winter Bullets- 1,900 Damage, deals 1/3 damage, 1 hit against 5, Call Unto Seasons: Winter must have been cast for this ability to be used, Ice, 300 MP
Ride a Snowflake!- +6% Dodge, affects caster only, does not stack, this buff disappears as soon as caster is targeted with an offensive Fire element source, Call Unto Seasons: Winter must have been cast for this ability to be used, Ice, 150 MP
Throw Ice!- Deals 5,000 flat Ice element damage, 1 hit against 20, Call Unto Seasons: Winter must have been cast for this ability to be used, Ice, 999 MP
Wintry Kiss- 650 Damage, 20% inflicts Frozen, 20% inflicts Charm, Call Unto Seasons: Winter must have been cast for this ability to be used, Ice, 1,000 MP
Total Freeze!- 50% inflicts Frozen, 10% inflicts Frozen: Cubed, Call Unto Seasons: Winter must have been cast for this ability to be used, Ice, 2,500 MP

Flame Wolf- (Pet, Animal, Fire, Lv.4, 26,200 Gold)
HP- 2,840
MP- 2,310
STR- 258
AGI- 162
CON- 131
MIN- 157
SPI- 191
XP- 0
XP Needed- 7,500 (Standard Multiplier x1)
Minimum Level- 1
Defense- 123, +1,100 against Fire
Defense against Stat Damage- 20
Critical Chance- 4%
Resilience- 4%
To Hit- 103%
Dodge- 5%
Resistances and Immunities- 70% Fire Resistance
Prime Attribute- Strength
Constant Effects-
None
Abilities-
Vicious Bite- 680 Damage, Physical, 0 MP
Flame Bite- 980 Damage, Fire, 0 MP
Howl of Rage- +240 Damage to all damage-dealing attacks, lasts 10 rounds, stacks 2 times, 1 hit against 25, Fire & Air, 200 MP
Circle In- Opponents under level 10 cannot change rows via normal row-change actions, Requires caster to have at least 5 allies, Physical, 200 MP

Flowering Neovorid- (Pet, Plant, Earth, Lv.4, 420,000 Gold)
HP- 4,800
MP- 2,900
STR- 160
AGI- 130
CON- 190
MIN- 210
SPI- 250
XP- 0
XP Needed- 7,500 (Standard Multiplier x1)
Minimum Level- 2
Defense- 650, +220 against Earth, +30 against Magic
Defense against Stat Damage- 5
Critical Chance- 5%
Resilience- 3%
To Hit- 110%
Dodge- 1%
Resistances and Immunities- 55% Light Resistance, 10% Magic Resistance, Immune to Impaired
Prime Attribute- Spirit
Constant Effects-
None
Abilities-
Cosmos Meditation- Controller's attacks do 200 extra damage, stacks 20 times, Air, 4 MP
Aquae Formus Laquacious- Heals 700 Damage, 1 hit against 8, Water, 150 MP
Lash- 360 Damage, Earth, 0 MP
Cosmos Rays- 350 Damage, 1 hit against 8, Air, 60 MP
Moon Bolts- 190 Damage, 7 hits divided amongst 7, Air & Magic & Electrical, 180 MP
Sparkling Curtain- 15% inflicts Confusion on targets attacking user before user's next turn, Light, 50 MP
Moon Shell- +110 Defense, +70 additional Defense against Magic, Stacks 8 times, Light & Earth & Magic, 100 MP
Eye-Flower Glare of the Baleful Moon- 170 Damage, 20 SPI Damage, Scans target's SPI, assuming target is not more than 10 levels greater than user, Light & Magic, 120 MP

Gear Wizard Who Lived to See Hope in the Dawn After the Great War that Devestated Robot-Kind Across the Known World- (Pet, Clockwork, Magic & Light & Technology, Lv.4, 1,170,000 Gold)
HP- 5,500
MP- 6,000
STR- 185
AGI- 190
CON- 200
MIN- 300
SPI- 301
XP- 0
XP Needed- 15,000 (Standard Multiplier- x2)
Minimum Level- 4
Defense- 320
Defense against Stat Damage- 10
Critical Chance- 2%
Resilience- 7%
To Hit- 102%
Dodge- 3%
Resistances and Immunities- 20% Magic Resistance, Immune to Confusion: Depression, Diseased, Confusion, Pain, Confusion (except System Overload), Impaired, Poison, and Diseased (except Computer Virus)
Prime Attribute- Spirit
Constant Effects-
His Survival Befuddles the Architect of Destruction- Possessor may, upon the death or exit from a thread of possessor's controller, immediately be traded to one of possessor's controller's allies as part of a permanent trade to said target, with said target immediately being able to unequip any pets target chooses to and then being given the oppertunity to equip possessor, Possessor gains 5% Doomed Resistance against sources below Level 20, Constant Effect
Improved Ailment Recovery- Possessor's base chance of recovering per-round from minor status effects is 15%, Constant Effect
Abilities-
Shining Bolt- 1,000 Damage, Magic or Light or Light & Magic or Light & Fire, 0 MP
Heal- 4,000 Damage, Heals, deals double damage, to a max of 2,000,000 additional damage, to Robots, Light & Magic, 5 MP
Inspire- +100 to all stats, stacks 10 times, Light, 1,000 MP
Positodriver- Cures Antimatter, Light & Magic & Technology, 500 MP
Rebuild Robot- Ressurects target Robot or Machine that is below Level 5 that was killed by a source below Level 5, Technology & Light, 15 MP

General Moth- (Pet, Insect, Air, Lv.4, 140,000 Gold)
HP- 52
MP- 2,500
STR- 5
AGI- 190
CON- 6
MIN- 290
SPI- 186
XP- 0
XP Needed- 15,000 (Standard Multiplier x2)
Minimum Level- 2
Defense- 4
Critical Chance- 1%
Resilience- 1%
To Hit- 100%
Dodge- 1%
Resistances and Immunities- None
Prime Attribute- Mind
Constant Effects-
None
Abilities-
Gust- 9 Damage, Air, 0 MP
Zap- 15 Damage, Electrical, 2 MP
Inspire- +90 HP, Can bring HP above max, Air, 10 MP
Currents of War- +25 STR, +25 CON, +60 Damage for Melee Attacks, Affects up to 21 friendly creatures, Air, 15 MP
Shieldwall Tactics- Up to 50 friendly creatures that defend this turn have each others defenses added to theirs, Earth, 18 MP
Mind of the General- +35 MIN, Air, 10 MP
Direct- Give another character an extra turn after this one, Air, 35 MP
War Whispers- Target's next attack has a 1% chance of inflicting 2 hits if it normally only inflicts 1 hit on 1 target, Air, 30 MP

Glass Triangle With Legs- (Pet, Abstract, Air & Earth & Water, Lv.4, 333,333 Gold)
HP- 652,000
MP- 11,400
STR- 70
AGI- 95
CON- 600
MIN- 20
SPI- 34
XP- 0
XP Needed- 15,000 (Standard Multiplier x2)
Minimum Level- 4
Defense- 5
Defense against Stat Damage- 200
Critical Chance- 1%
Resilience- 0%
To Hit- 99%
Dodge- 1%
Resistances and Immunities- 5,000% Physical Weakness, 50% Magic Resistance, 50% Air Resistance, 50% Earth Resistance, 50% Water Resistance, 50% Fire Resistance, Immune to Paralysis, Fatigue, Entombed, and Hexed
Prime Attribute- Spirit
Constant Effects-
Reflects Effects- Possessor reflects minor and moderate status effects that enemies attempted to inflict on it that they were unsuccessful in inflicting, Constant Effect
Abilities-
Triangles Pierce the Mind- 205 Damage, 15% inflicts Confusion, Psychic, 0 MP
Triangle Rush- 170 Damage, 15% inflicts Fatigue: Stunned, Physical, 150 MP
Fire Green Triangles- 250 Damage, 15% inflicts Stat Drain, 15% inflicts Stat Drain: AGI Drain, Psychic, 300 MP

Greater Cockatrice- (Pet, Aerial, Earth, Lv.4, 1,005,000 Gold)
HP- 600
MP- 1,500
STR- 28
AGI- 25
CON- 39
MIN- 27
SPI- 28
XP- 0
XP Needed- 22,500 (Standard Multiplier x3)
Minimum Level- 3
Defense- 15
Critical Chance- 1%
Resilience- 1%
To Hit- 100%
Dodge- 1%
Resistances and Immunities- Immune to Paralyze and Petrify
Prime Attribute- Strength
Constant Effects-
None
Abilities-
Peck- 70 Damage, Earth, 0 MP
Glare- 5% Inflicts Petrify, Earth, 499 MP

Kitten- (Pet, Animal, Air, Lv.4, 700 Gold)
HP- 50
MP- 20
STR- 20
AGI- 28
CON- 17
MIN- 21
SPI- 17
XP- 0
XP Needed- 1,875 (Standard Multiplier x0.25)
Minimum Level- 1
Defense- 7
Defense against Stat Damage- 0
Critical Chance- 1%
Resilience- 1%
To Hit- 99%
Dodge- 3%
Resistances and Immunities- None
Prime Attribute- Agility
Constant Effects-
Unusually Weak- Possessor counts as being 1/2 possessor's level for all purposes, rounded up, Constant Effect
Abilities-
Claw- 9 Damage, 2 hits against 1, Earth, 0 MP
Bite- 11 Damage, Physical, 0 MP
Meow!- 5% cures Fear from target other Kitten, Air, 5 MP

Lesser Neovorid- (Pet, Plant, Earth, Lv.4, 380,000 Gold)
HP- 2,700
MP- 900
STR- 65
AGI- 36
CON- 114
MIN- 96
SPI- 138
XP- 0
XP Needed- 7,500 (Standard Multiplier x1)
Minimum Level- 2
Defense- 320, +85 against Earth
Critical Chance- 1%
Resilience- 1%
To Hit- 100%
Dodge- 1%
Resistances and Immunities- 55% Light Resistance, Immune to Impaired
Prime Attribute- Spirit
Constant Effects-
None
Abilities-
Cosmos Meditation- Controller's attacks do 60 extra damage, stacks 20 times, Air, 4 MP
Earth Shell- +80 Defense, stacks 8 times, Earth, 8 MP
Aquae Formus- Heals 350 Damage, Water, 5 MP
Lash- 190 Damage, Earth, 0 MP
Cosmos Ray- 380 Damage, Air, 2 MP
Moon Bolts- 45 Damage, 7 hits divided amongst 7, Air & Magic & Electrical, 18 MP
Moon Gaze- 80 Damage, Determines target's SPI, assuming target is not more than 10 levels greater than user, Air & Magic, 6 MP

Lion- (Pet, Animal, Air, Lv.4, 30,000 Gold)
HP- 5,200
MP- 4,560
STR- 352
AGI- 320
CON- 320
MIN- 140
SPI- 149
XP- 0
XP Needed- 7,500 (Standard Multiplier x1)
Minimum Level- 1
Defense- 330
Defense against Stat Damage- 0
Critical Chance- 7%
Resilience- 4%
To Hit- 104%
Dodge- 5%
Resistances and Immunities- Confusion Immunity
Prime Attribute- Strength
Constant Effects-
King of the Beasts- Possessor has a 7% of inflicting Charm on all lower level, non-unique Animals on opposing sides of battle at the start of each of possessor's actions (to a max of 5 times per round), Constant Effect
Abilities-
Claw- 960 Damage, Earth, 0 MP
Claws- 442 Damage, 2 hits against 1, deals 3/4 damage, Physical, 5 MP
Roar- 50% inflicts Confusion: Fear on targets of lower Level than caster, Air & Physical, 15 MP
Lion's Pride- +110 SPI, affects caster only, stacks 3 times, Fire & Light, 60 MP
Look Obscenely Relaxed- Cures caster of Confusion, 10% may inflict Confusion: Berserk on up to 3 targets, Fire & Light, 4 MP
Stalk- Caster gains +32% To Hit against one target, does not stack, lasts 2 rounds, Fire & Air, 85 MP

Lushook'Tynood- (Pet, Abstract, Light & Air, Lv.4, 135,005 Gold)
HP- 218,500
MP- 20,515
STR- 49
AGI- 31
CON- 409
MIN- 60
SPI- 250
XP- 0
XP Needed- 30,000 (Standard Multiplier x4)
Minimum Level- 4
Defense- 130
Defense against Stat Damage- 600
Critical Chance- 1%
Resilience- 15%
To Hit- 99%
Dodge- 1%
Resistances and Immunities- Immune to Poision, Charm, Confusion, and Stat Drain
Prime Attribute- Spirit
Constant Effects-
Priest of the Voices- 50% Becomes its own side in battle if controller does not worship The Voices That Be, +150 to all of controller's stats if controller worships The Voices That Be, Constant Effect
Abilities-
~~~@@@~~~- 95 Damage, 50% inflicts Confusion, Magic, 0 MP
$$(&)- Inflicts Drowning, Suffocation, and Entombed, Water & Air & Earth, 400 MP
@#@K?- Cures Poison, Paralysis, and Disease, Light, 550 MP
```%^- Inflicts Paralysis: Turned to Glass, Earth & Water, 320 MP

Masked Lady-General of the Spring Court- (Pet, Fae, Air & Light & Electrical, Lv.4, 158,000 Gold)
HP- 825
MP- 3,625
STR- 61
AGI- 135
CON- 60
MIN- 490
SPI- 212
XP- 0
XP Needed- 15,000 (Standard Multiplier x2)
Minimum Level- 4
Defense- 20
Defense against Stat Damage- 5
Critical Chance- 1%
Resilience- 0%
To Hit- 99%
Dodge- 1%
Resistances and Immunities- None
Prime Attribute- Mind
Constant Effects-
Leads from Behind- Possessor gains 12% Dodge, 250 Defense, 50% Physical Resistance, and 100 Defense Against Stat Damage while in the back row, Constant Effect
Cunning Orders- All allies gain +5% to Hit, +5% Resilience, and deal 200 more damage with all damage-dealing attacks, does not stack, Constant Effect
Abilities-
Fan Thwack- 175 Damage, May also deal an equal quantity of MP damage, May optionally not reduce target below 1 HP and / or 1 MP, Physical, 0 MP
Assist- +50 Defense and +25 MIN to controller, stacks 5 times, lasts 5 turns, Physical, 50 MP
Helpful Advice- All of controller's attempts to scan opposing stats are performed at 5 levels higher, +125 MIN to controller, lasts 5 turns, does not stack, Light , 200 MP
Masterful Command- All of controller's other pets and summons gain +500 HP, +200 MP, and +50 to all stats, does not stack, lasts 25 turns, 1,100 MP
Swords of War- All attacks from allies in the front row do 300 extra damage, lasts 5 turns, stacks 5 times, Physical, 100 MP
Shields of War- All allies in the front row gain 100 extra Defense, lasts 5 turns, stacks 5 times, Physical, 100 MP
Boots of War- All allies in the front row gain 50 extra AGI, lasts 5 turns, stacks 5 times, Physical, 100 MP
Thunder Cone- 1,280 Damage, 1 hit against 4, Electrical, 1,100 MP
Direct- Give another character an extra turn after this one, Air, 40 MP

Minion- (Pet, Human, Darkness, Lv.4, 5,000 Gold)
HP- 400
MP- 400
STR- 40
AGI- 40
CON- 40
MIN- 40
SPI- 40
XP- 0
XP Needed- 3,750 (Standard Multiplier x0.5)
Minimum Level- 1
Defense- 30
Defense against Stat Damage- 10
Critical Chance- 4%
Resilience- 4%
To Hit- 102%
Dodge- 3%
Resistances and Immunities- None
Prime Attribute- Strength + Mind
Constant Effects-
None
Abilities-
Punch- 40 Damage, Physical, 0 MP
Assist- +20 Defense to controller, stacks 4 times, lasts 4 turns, Physical, 0 MP
Lend Power- Transfers 150 HP, 150 MP, or 15 of any stat point off of Minion to heal controller, Psychic, 0 MP
Helpful Advice- All of controller's attempts to scan opposing stats are performed at 2 levels higher, lasts 5 turns, does not stack, Light , 0 MP
Rally the Lackeys!- All of controller's other pets and summons gain +50 HP, +50 MP, and +5 to all stats, does not stack, lasts 5 turns, Darkness, 0 MP

Neovorid Sporeling- (Pet, Plant, Earth, Lv.4, 140,000 Gold)
HP- 2,070
MP- 700
STR- 112
AGI- 54
CON- 68
MIN- 130
SPI- 155
XP- 0
XP Needed- 7,500 (Standard Multiplier x1)
Minimum Level- 2
Defense- 40
Defense against Stat Damage- 0
Critical Chance- 2%
Resilience- 1%
To Hit- 99%
Dodge- 2%
Resistances and Immunities- Immune to Impaired
Prime Attribute- Spirit
Constant Effects-
None
Abilities-
Lash- 60 Damage, Earth, 0 MP
Cosmos Ray- 500 Damage, Air, 3 MP
Aquae Formus- 380 Damage, Heals, Water, 5 MP
Moon Blink- 160 Damage, 1% inflicts Confusion, Magic & Air, 60 MP

Prototype Wardroid- (Pet, Robot, Technology, Lv.4, 72,000 Gold)
HP- 2,200
MP- 3,700
STR- 72
AGI- 63
CON- 71
MIN- 48
SPI- 42
XP- 0
XP Needed- 7,500 (Standard Multiplier x1)
Minimum Level- 2
Defense- 120
Critical Chance- 1%
Resilience- 8%
To Hit- 103%
Dodge- 12%
Resistances and Immunities- 50% Technology Resistance, Immune to Pain, Confusion (except System Overload), Impaired, Poison, Diseased (except Computer Virus)
Prime Attribute- Strength
Constant Effects-
None
Abilities-
Kill Claw- 180 Damage, Physical, 0 MP
Guns! Lots of Guns!- 590 Damage, Technology, 15 MP
Amplify- Controller's Technomancy spells that deal damage deal an additional 110, Controller's Technomancy spells that boost stats add 7 additional points to all stats boosted, Lasts 2 turns, Technology, 14 MP
Flashbang- 110 Damage, 5% inflicts Stun for 1 turn, 1 hit against 3, Light, 5 MP

Runic Golem- (Pet, Golem, Earth & Magic, Lv.4, 60,000 Gold)
HP- 5,000
MP- 1,600
STR- 450
AGI- 68
CON- 426
MIN- 96
SPI- 54
XP- 0
XP Needed- 7,500 (Standard Multiplier x1)
Minimum Level- 1
Defense- 650, +250 against Magic, +150 against Darkness
Critical Chance- 1%
Resilience- 1%
To Hit- 100%
Dodge- 1%
Resistances and Immunities- Immune to Pain, Confusion, Impaired, Poison, Diseased
Prime Attribute- Strength
Constant Effects-
Daemon Link- Possessor gains +20 to all stats if controller is a Daemon, Constant Effect
Abilities-
Runic Smash- 230 Damage, 1 Hit Against 3, Earth, 0 MP
Rune Cannon- 550 Damage, Prime Attribute is Spirit for this attack, 1 Hit Against 2, Magic, 120 MP
Runic Wall- +140 Defense, Does not stack, Magic, 40 MP
Core Beam- 1,500 Damage, Prime Attribute is Spirit for this attack, Magic, 900 MP
Restore Master- 400 Damage, Heals, Can only target controller, Magic 7 Light & Darkness, 500 MP

Shield Fluxoid- (Pet, Shapeshifter, Magic, Lv.4, 108,000 Gold)
HP- 5,200
MP- 4,000
STR- 150
AGI- 155
CON- 195
MIN- 150
SPI- 170
XP- 0
XP Needed- 7,500 (Standard Multiplier x1)
Minimum Level- 2
Defense- 400, +400 against Physical
Defense against Stat Damage- 25
Critical Chance- 1%
Resilience- 9%
To Hit- 102%
Dodge- 2%
Resistances and Immunities- 150% Psychic Weakness, 5% Physical Resistance
Prime Attribute- Constitution + Spirit
Constant Effects-
Form of Shield- This pet may instead be equipped in a weapon slot where it provides +200 Defense and is a Shield, Constant Effect
Highly Transmutable- This pet retains XP when placed in a combo provided that the combo result also possesses this constant effect, Constant Effect
Abilities-
Slam- 800 Damage, Physical, 0 MP
Block- +200 Defense, cannot affect more than one individual at a time, does not stack, Physical, 50 MP
Anti-Physical Shield- Target gains 5% Physical Resistance, Cannot affect more than one individual at a time, does not stack, Physical, 500 MP

Silver Warlord- (Pet, Golem, Earth & Air & Magic, Lv.4, 700,000 Gold)
HP- 2,500
MP- 1,700
STR- 190
AGI- 150
CON- 215
MIN- 134
SPI- 120
XP- 0
XP Needed- 11,250 (Standard Multiplier x1.5)
Minimum Level- 2
Defense- 300
Critical Chance- 1%
Resilience- 1%
To Hit- 100%
Dodge- 1%
Resistances and Immunities- 5% Earth Resistance, 15% Fire Resistance, Immune to Pain, Confusion, Impaired, Poison, Diseased
Prime Attribute- Strength
Constant Effects-
Blade of Sharpness- +5% Critical, Constant Effect
Reflective Form- Instead of Dodging attacks, Silver Warlord reflects them instead, Constant Effect
Abilities-
Blade of Earth and Wind- 700 Damage, Physical & Air & Earth, 0 MP
Eastern Wind of Battle- All friendly characters in battle gain 5% critical if they have less than 5% critical already, Air, 300 MP
Northern Wind of Battle- All friendly characters in battle do +80 damage per attack, does not stack, Air, 300 MP
Southern Wind of Battle- All friendly characters in battle gain +50 Defense, does not stack, Air, 300 MP

Small Death Ash- (Pet, Plant, Darkness, Lv.4, 150,000 Gold)
HP- 6,500
MP- 5,000
STR- 170
AGI- 90
CON- 220
MIN- 130
SPI- 170
XP- 0
XP Needed- 7,500 (Standard Multiplier x1)
Minimum Level- 4
Defense- 400
Defense against Stat Damage- 1
Critical Chance- 4%
Resilience- 6%
To Hit- 102%
Dodge- 1%
Resistances and Immunities- 50% Darkness Resistance, 50% Fire Weakness, Impaired Immunity
Prime Attribute- Constitution
Constant Effects-
Tree of the Dead- Possessor gains +6,000 HP, Possessor's Undead allies gain +100 to all stats, Stacks 5 times, Constant Effect
Abilities-
Creepy Branch Scratch- 1,000 Damage, deals 1/4 damage, Darkness or Physical, 0 MP
Ashen Leaves- 3,000 Damage, Heals HP, only affects Undead, Darkness, 10 MP
Summon Zombies- Summons 2 Zombie from the Enemy List, Max 15 Summoned, Darkness, 50 MP

Sworn Armsman in Service to the Zalderos Empire- (Pet, Human, Darkness, Lv.4, 120,000 Gold)
HP- 3,500
MP- 2,000
STR- 89
AGI- 92
CON- 79
MIN- 80
SPI- 74
XP- 0
XP Required- 7,500 (Standard Multiplier x1)
Minimum Level- 2
Defense- 250, +70 Defense against Darkness
Critical Chance- 5%
Resilience- 1%
To Hit- 100%
Dodge- 1%
Resistances and Immunities- 50% Darkness Resistance, 20% Light Resistance, 20% Magic Resistance
Prime Attribute- Strength
Constant Effects-
None
Abilities-
Halberd Slash- 300 Damage, Physical, 0 MP
Blade Stab- 200 Damage, 5% Inflicts Wounded, Physical, 0 MP
Dark Assault- 500 Damage, 3 hits against 1, Darkness & Physical, 90 MP
Void Lance- 200 Damage, 10% Inflicts Voidstruck, Darkness, 20 MP

Temporal Drakeling- (Pet, Dragon, Time, Lv.1, 5,000,000 Gold)
HP- 800
MP- 760
STR- 26
AGI- 28
CON- 25
MIN- 25
SPI- 23
XP- 0
XP Needed- 4,000 (Standard Multiplier x4)
Minimum Level- 1
Defense- 18
Defense against Stat Damage- 4
Critical Chance- 1%
Resilience- 1%
To Hit- 100%
Dodge- 2%
Resistances and Immunities- 50% Time Resistance, 20% Minor Status Effect Resistance
Prime Attribute- Two Highest Stats
Constant Effects-
None
Abilities-
Bite- 52 Damage, Earth, 0 MP
Aging Breath- 54 Damage, 6 AGI Damage, 50% inflicts Fatigued: Elderly, 1 Hit Against 3, Time, 76 MP
Speed Up- +10 AGI, stacks 5 times, Time, 63 MP

Twingear Clockman (Combat-Focused)- (Pet, Clockwork, Fire & Ice & Technology, Lv. 4, 165,000 Gold)
HP- 6,000
MP- 6,170
STR- 120
AGI- 295
CON- 150
MIN- 165
SPI- 110
XP- 1,241,275
XP Needed- 7,500 (Standard Multiplier x1)
Minimum Level- 3
Defense- 140
Defense against Stat Damage- 40
Critical Chance- 4%
Resilience- 3%
To Hit- 103%
Dodge- 3%
Resistances and Immunities- 50% Fire Resistance, 50% Ice Resistance, Immune to Charm, Pain, Confusion (except System Overload), Impaired, Poison, Diseased (except Computer Virus)
Prime Attribute- Agility
Constant Effects-
Powered through Fire, Ice, and Rage- +800 to all stats if possessor is in a Zone of Fire, a Zone of Ice or in the presence of an individual who is Confused: Berserk, Constant Effect
Combat-Focused- Possessor Possesses +8,000 HP and +6,500 MP, Constant Effect
Added Effects-
Spring-Heeled- Possessor gains +80 AGI and +3% Dodge, Possessor, if a Clockwork, may, before any of possessor's actions, choose to obtain a buff that does not stack and provides +600 AGI for one round, with said buff not being re-activatable for 17 rounds after each such activation, Constant Effect
Cloaked in the Winter of Waerdael- Possessor may deal 5,000 flat Ice element damage to an equal number of allies and enemies at the start of each round, to a max of 30 such targets, Constant Effect
Abilities-
Fire and Ice Shape Cannons- 500 Damage, Fire or Ice or Fire & Ice, 0 MP
Glauric Cannon- 450 Damage, this attack may use Mind as its prime attribute, deals 1/10 damage to all but one target, pierces 450 Defense, 10% inflicts Paralysis, 10% inflicts Fatigued: Stun, +2% Critical for this attack, 1 hit against 5, Earth, 0 MP
Berserker Pulse Gun- 750 Damage, 15% inflicts Confusion: Berserk, Technology, 5,580 MP
Stun Pulse Gun- 600 Damage, 15% inflicts Fatigued: Stun, Technology, 2,000 MP
Added Abilities-
Diamond Night Shape Cannon- 10,315 Damage, May deal 1/10 damage to deal Gold Damage, 5% inflicts Voidstruck: Hole in the Pocket, Wealth & Darkness, 7,300 MP

Unisus- (Pet, Monster, Air & Light, Lv.4, 570,000 Gold)
HP- 2,590
MP- 2,300
STR- 74
AGI- 229
CON- 50
MIN- 81
SPI- 350
XP- 0
XP needed- 7,500 (Standard Multiplier x1)
Minimum Level- 2
Defense- 140, +60 against Light
Defense against Stat Damage- 50
Critical Chance- 2%
Resilience- 2%
To Hit- 101%
Dodge- 18%
Resistances and Immunities- 55% Light Resistance, 20% Earth Resistance, 30% Darkness Weakness
Prime Attribute- Strength
Constant Effects-
Aura of Happiness- Allies' Charm infliction chances rise by 15%, Enemies Depression infliction chances decrease by 15%, does not stack across multiple possessors, Constant Effect
Abilities-
Horn Spear- 550 Damage, 8% Inflicts Injured, Physical, 0 MP
Shining Horn- 430 Damage, 2% inflicts Awestruck, Light, 0 MP
Dazzling Wing Buffet- 550 Damage, 5% Inflicts Charm, 4% inflicts Awestruck, 1 hit against 15, Light, 0 MP
Prance Happily- Cures self of Depression, +8% Dodge, affects caster only, does not stack, lasts 4 rounds, Light, 200 MP
Purify- 35% cures Poison, 35% cures Disease, Light, 400 MP

Warfather- (Pet, Golem, Fire, Lv.4, 340,000 Gold)
HP- 5,000
MP- 2,200
STR- 290
AGI- 115
CON- 180
MIN- 120
SPI- 115
XP- 0
XP Needed- 7,500 (Standard Multiplier x1)
Minimum Level- 1
Defense- 350, 15% Physical Resistance
Defense against Stat Damage- 2
Critical Chance- 8%
Resilience- 4%
To Hit- 104%
Dodge- 3%
Resistances and Immunities- Immune to Pain, Confusion, Impaired, Poison, Diseased
Prime Attribute- Strength
Constant Effects-
Blade of Sharpness- +8% Critical, Constant Effect
Abilities-
Grand Blade- 900 Damage, Physical, 0 MP
Tides of Battle- All characters in battle, whether friendly or enemy, gain +10% critical, Air, 5 MP
Swords of War- All attacks from allies in the front row do 300 extra damage, lasts 5 turns, stacks 20 times, Physical, 10 MP
Shields of War- All allies in the front row gain 150 extra defense, lasts 5 turns, stacks 20 times, Physical, 10 MP
Boots of War- All allies in the front row gain 50 extra AGI, lasts 5 turns, stacks 20 times, Physical, 10 MP

Waruncle- (Pet, Golem, Water, Lv.4, 255,000 Gold)
HP- 2,990
MP- 2,450
STR- 210
AGI- 195
CON- 189
MIN- 135
SPI- 165
XP- 0
XP Needed- 7,500 (Standard Multiplier x1)
Minimum Level- 2
Defense- 180, +4,000 on odd numbered turns
Critical Chance- 1%
Resilience- 1%
To Hit- 100%
Dodge- 1%
Resistances and Immunities- 50% Tacky Resistance, 20% Electrical Weakness on even numbered turns, 5% Chaos Resistance on turns 4-16, Immune to Pain, Confusion, Impaired, Poison, Diseased
Prime Attribute- Strength
Constant Effects-
None
Abilities-
Blade of Squeaky- -4% Critical on odd numbered turns, Constant Effect
Squeaky Blade- 190 Damage, Physical, 0 MP
Cheese Hammer!- 390 Damage, 60% Does no damage, Physical & Water, 0 MP
Loud Tie- 750 Damage, 15% inflicts Deafened, Ice, 50 MP
Tides of Irate Hobos- 900 Damage, 1 hit against 15, 6% you gain the Gold that an enemy would drop at the end of battle (this is rolled separately for each enemy and enemies that drop Gold here do not drop it again to this attack, to other stealing attacks, or at the end of battle), 15% creates a Pastrami on Rye Sandwich at the cost of 50 XP that one enemy would give at the end of battle, 10% creates BLT Sandwich at the cost of 100 XP that one enemy would give at the end of battle, 5% creates Ham and Cheese Sandwich at the cost of 250 XP that one enemy would give at the end of battle, 1% creates Ultra Tasty Deli Sandwich at the cost of 500 XP that one enemy would give at the end of battle, does not create sandwiches if the enemies would not give enough XP to do so, Earth & Physical, 400 MP
Gaze of the Unrepentant Turkey- 500 Damage, 10% inflicts Depressed on target, 5% inflicts Confusion on target, this attack uses Spirit as its Prime Attribute, Magic & Darkness, 0 MP
Duck Blast- 290 Damage, 1 hit against 1 target in each of 2 rows, Magic & Air, 20 MP
Shield of Plastic Goose Feathers- User gains 290 Defense, Lasts 2 turns, stacks 5 times, Air & Technology, 15 MP
Billiard Ball Attack- 2,400 Damage, 15% inflicts Stunned, user skips next turn, Physical, 30 MP
Moose-Head-Shaped Comet- 1,900 Damage, 1 hit against 3 on turns that are multiples of 4 but not 9, user skips next turn if used in a Zone of Air, Fire & Earth, 90 MP
Pour Gratuitous Amounts of Glue- 35% inflicts Paralysis, Physical & Earth, 40 MP
Gaze of the Lamenting Turkey- 400 Damage, 15% inflicts Depressed on target, 5% inflicts Confusion on target, this attack uses Spirit as its Prime Attribute, Magic & Darkness, 0 MP
It's Disco Time!- 1,900 Damage, 5% inflicts Awestruck, 5% inflicts Electrocuted, +5% Dodge for next two turns, does not stack, Electrical, 1,500 MP
Gaze of the Berserk Goose- 300 Damage, 5% inflicts Enraged on target, 5% inflicts Burning on target, this attack uses Spirit as its Prime Attribute, Magic & Fire, 200 MP

Whipped Mindeater Cocktail- (Pet, Ooze, Water & Electrical, Lv.4, 210,000 Gold)
HP- 21,000
MP- 14,200
STR- 160
AGI- 210
CON- 430
MIN- 65
SPI- 186
XP- 0
XP Needed- 11,250 (Standard Multiplier x1.5)
Minimum Level- 4
Defense- 138
Defense against Stat Damage- 40
Critical Chance- 2%
Resilience- 5%
To Hit- 102%
Dodge- 1%
Resistances and Immunities- 50% Physical Resistance, 50% Psychic Resistance, 50% Water Resistance, 50% Electrical Resistance, 50% Darkness Weakness, 50% Ice Weakness, Immune to Impaired, Pain, Fatigue, Diseased
Prime Attribute- Constitution
Constant Effects-
But it LOOKS Like a Tasty Beverage- Characters may choose, as an action, to have possessor inflict 4,000 Flat Water or Physical element points of HP Drain or MP Drain and inflicting Poison: Drunk, Confused characters have a 50% chance, before their normal chance of selected actions, of choosing this action, Possessor may, if not Confused, choose to inflict HP Healing instead of Drain while doing and amount of defense-piercing damage to itself equal to the amount healed, Constant Effect
Consume Allies to Remain Alive- If possessor would be about to die via an amount of HP damage that would not put possessor below -5,000 HP, then possessor may kill up to 5 Human, Humanoid, Aerial, Aquatic, Animal, or Ooze allies, healing up to their HP in HP, to a max of its maximum normal HP, Possessor may use this ability up to 3 times per thread, Constant Effect
Abilities-
Whip 'em Good- 450 Damage, Water, 0 MP
Consume Magic- 350 Damage, Deals MP Damage, 50% inflicts Drain, Water & Psychic, 0 MP
Devour- 50 Damage, inflicts Drain, Water & Physical, 0 MP
Drink and Be Restored!- 690 Damage, Heals, inflicts Poison: Drunk, Water, 200 MP
Drink and Feel Your Mind Come Alive!- 690 Damage, Heals MP, inflicts Poison: Drunk, Psychic, 200 MP
Invade their Body- 700 Damage, 60% inflicts Charm, Psychic & Water, 12,000 MP
Whip Up a Bloody Mary- 690 Damage, Heals, Cures Poison except Poison: Drunk, inflicts Poison: Drunk, Water & Darkness, 5,000 MP
Whip Up a Fruit Cocktail- 650 Damage, Heals MP, Cures Stat Drain, inflicts Poison: Drunk, Water & Light, 5,000 MP
Whip Up a Honeyed Cocktail- 650 Damage, Heals HP and MP, Water & Light, 10,000 MP
Burn Mind- 30 MIN Damage, 50% inflicts Stat Drain: MIN Drain, 30% inflicts Poison: Drunk, Fire & Psychic, 7,200 MP


Level 5

Alchemy Regents- (Pet, Human, Magic & Acid, Lv.5, 500,000 Gold)
HP- 7,000
MP- 7,000
STR- 240
AGI- 240
CON- 250
MIN- 350
SPI- 300
XP- 0
Xp Needed- 20,000 (Standard Multiplier x2)
Minimum Level- 5
Defense- 400, +1,000 Against Acid
Defense against Stat Damage- 0
Critical Chance- 4%
Resilience- 5%
To Hit- 107%
Dodge- 4%
Resistances and Immunities- 30% Acid Resistance, Poison Immunity, 60% Paralysis Resistance
Prime Attribute- Mind
Constant Effects-
Unit- This unit has increments in its HP called thresholds, it cannot be healed above a unit threshold once it drops below one except by actions that either state that they can heal units or that can resurrect in addition to heal, This unit's thresholds each contain (Max HP / 40 rounded up HP), This unit gains a number of actions equal to (the number of thresholds it possesses / 10) each time it would normally have an action, this unit's maxes in each stat other than HP decrease by 1% each time it loses 5% of its total thresholds, Unit Effect
Standing in for the King of Alchemy- Possessor counts as possessing 5 Alchemist abilities, Constant Effect
Abilities-
Fling Chemicals- 1,200 Damage, 15% inflicts Dissolving, Acid, 0 MP
Suggest Ideas- Target gains +100 MIN, cannot target caster, stacks 5 times, Air, 300 MP
Confer- Caster gains +150 MIN, stacks 5 times, lasts 15 rounds, Air, 300 MP

Battle Lord of the Wooded Lands- (Pet, Monster, Earth, Lv.5, 540,000 Gold)
HP- 4,700
MP- 2,400
STR- 560
AGI- 104
CON- 120
MIN- 160
SPI- 110
XP- 0
XP Needed- 10,000 (Standard Multiplier x1)
Minimum Level- 2
Defense- 290, +2,000 Defense against Fire
Defense against Stat Damage- 0
Critical Chance- 16%
Resilience- 4%
To Hit- 103%
Dodge- 5%
Resistances and Immunities- 25% Fire Resistance
Prime Attribute- Strength
Constant Effects-
Ally of the Fae- Allied Fae receive +150 to all stats, Constant Effect
Wards Plants Against Fire- All allied Plants gain 15% Fire Resistance if their percent Fire Resistance is not at least 15% already
Abilities-
Axe of the Woodland Lord- 2,500 Damage, Earth & Physical, 0 MP
Battle Roar- All friendly entities in battle gain +11% critical, All enemy entities in battle lose 11% to hit, Does not stack, Earth, 40 MP
Vine Storm- 450 Damage, 15% inflicts Paralysis, 1 hit against 15, Earth, 900 MP
Body Slam- 2,900 Damage, 20% inflicts Fatigued:Stun, Physical, 300 MP
Debilitate Fire- 50% inflicts Weakness, only affects Fire element targets, 1 hit against 80, Water, 1,400 MP

Beta-Type Cannon Shield Fluxoid - (Pet, Shapeshifter, Magic, Lv. 5, 195,000 Gold)
HP- 6,500
MP- 6,000
STR- 240
AGI- 260
CON- 260
MIN- 220
SPI- 240
XP- 0
XP Needed- 10,000 (Standard Multiplier x1)
Minimum Level- 5
Defense- 530
Defense against Stat Damage- 0
Critical Chance- 5%
Resilience- 6%
To Hit- 103%
Dodge- 10%
Resistances and Immunities- 80% Physical Resistance, 10% Air Resistance, 10% Earth Resistance, 10% Fire Resistance, 10% Water Resistance, 30% Psychic Weakness
Prime Attribute- Agility or Constitution or Spirit
Constant Effects-
Form of Shield- This pet may instead be equipped in a weapon slot where it provides +250 Defense, +250 Ranged Attack, and is a Shield, Constant Effect
Improved Shiftable Blocking- Whenever one of possessor's allies takes damage, wielder may immediately take 1,000 damage that is not reduced by Defense or other damage-reducing buffs from sources under level 80 to reduce the damage to the original target by 1,000, Constant Effect
Full Blocking- 5% Blocks an offensive action coming from a source that is an entity, causing said action to deal 50% damage (assuming the attack does under 140,000 Damage), Constant Effect
Highly Transmutable- This pet retains XP when placed in a combo provided that the combo result also possesses this constant effect, Constant Effect
Abilities-
Heavy Slam- 1,100 Damage, 5% inflicts Fatigued: Stun, Physical, 0 MP
Cannon Blast- 1,400 Damage, 5% inflicts Fatigued: Stun, 10% deals normal damage to back-row targets, Physical or Technology or Air or Air & Physical or Air & Technology or Physical & Technology or Physical & Air & Technology, 0 MP
Block- +530 Defense, cannot affect more than one individual at a time, does not stack, Physical, 600 MP

Dangerous Mutant Tiger- (Pet, Bio-Horror, Darkness & Physical, Lv.5, 71,000 Gold)
HP- 6,400
MP- 5,900
STR- 270
AGI- 280
CON- 250
MIN- 225
SPI- 230
XP- 9,000
XP Needed- 10,000 (Standard Multiplier x1)
Minimum Level- 4
Defense- 450
Defense against Stat Damage- 3
Critical Chance- 6%
Resilience- 5%
To Hit- 105%
Dodge- 5%
Resistances and Immunities- 10% Water Resistance, 10% Ice Resistance, 10% Air Resistance, 10% Acid Resistance, 5% Physical Resistance, 15% Fire Weakness
Prime Attribute- Strength
Constant Effects-
Fearsome- Possessor may, at the start of battle, inflict Fear on up to 5 targets with a 40% chanece of success, Constant Effect
Abilities-
Ripping Arms and Tentacles- 1,450 Damage, 10% inflicts Wounded, 12% inflicts Pain, Physical or Physical & Darkness, 0 MP
Acid Breath- 1,800 Damage, 10% inflicts Dissolving, may deal 1/2 damage and inflict 1 hit against 4, Acid, 450 MP
Terrify- 30% inflicts Fear, Darkness & Physical, 240 MP
Pounce- 1,900 Damage, caster moves to the front row if not already in the front row, Physical or Physical & Air, 400 MP

Elaborate Sword Fluxoid- (Pet, Shapeshifter, Magic, Lv. 5, 318,000 Gold)
HP- 3,100
MP- 3,100
STR- 610
AGI- 150
CON- 110
MIN- 98
SPI- 93
XP- 0
XP Needed- 10,000 (Standard Multiplier x1)
Minimum Level- 4
Defense- 50, +300 against Physical
Defense against Stat Damage- 24
Critical Chance- 7%
Resilience- 2%
To Hit- 107%
Dodge- 3%
Resistances and Immunities- 150% Psychic Weakness
Prime Attribute- Strength + Spirit
Constant Effects-
Form of Sword- This pet may instead be equipped in a weapon slot where it provides +310 Melee Attack, 6% Critical, +30 AGI, and is a Sword, Constant Effect
Highly Transmutable- This pet retains XP when placed in a combo provided that the combo result also possesses this constant effect, Constant Effect
Abilities-
Masterful Stab- 550 Damage, Physical, 0 MP
Distort- 24 Damage to any stat, Magic, 30 MP
Flux Conversion- Converts 30 points from any one stat to any other, affects allies only, stacks a max of 5 times total per target unless a target possesses either the ability 'Highly Transmutable' or at least 5 Flux Baron abilities, in which case it stacks 10 times, Magic, 120 MP

Evil Robot Mariachi- (Pet, Robot, Darkness & Air & Fire & Technology, Lv.5, 500,000 Gold)
HP- 7,600
MP- 8,600
STR- 200
AGI- 240
CON- 310
MIN- 240
SPI- 560
XP- 0
XP Needed- 10,000 (Standard Multiplier x1)
Minimum Level- 5
Defense- 360
Defense against Stat Damage- 30
Critical Chance- 3%
Resilience- 3%
To Hit- 103%
Dodge- 3%
Resistances and Immunities- 10% Technology Resistance, 50% Gun Resistance, 50% Bardic Music Resistance
Prime Attribute- Spirit
Constant Effects-
Robot Mariachi- Possessor's actions count as involving a Bardic Music spell and an Instrument weapon, Constant Effect
Abilities-
Guitar Gun- 1,600 Damage, Technology, 0 MP
Mariachi Music- Target gains +100 to all stats, target deals 150 additional Damage per action, stacks 3 times, Air & Fire, 900 MP
Ballad of the Evil Robot Mariachi- Target suffers -100 to all stats, target deals 150 less Damage per action, stacks 3 times, Air & Fire & Darkness, 900 MP

Fairy of Winter Ice- (Pet, Fae, Ice, Lv.5, 97,000 Gold)
HP- 6,050
MP- 4,050
STR- 88
AGI- 268
CON- 130
MIN- 120
SPI- 500
XP- 0
XP Needed- 10,000 (Standard Multiplier x1)
Minimum Level- 3
Defense- 120, +60 Defense against Ice
Defense against Stat Damage- 10
Critical Chance- 3%
Resilience- 3%
To Hit- 102%
Dodge- 6%
Resistances and Immunities- 99% Ice Resistance, 50% Magic Resistance, 250% Fire Weakness, 50% Psychic Weakness, 50% Darkness Weakness
Prime Attribute- Spirit
Constant Effects-
Being of Winter- +150 to all stats if Call Unto Seasons: Winter has been cast, -150 to all stats if Call Unto Seasons: Summer has been cast, Constant Effect
Abilities-
White Ray- 700 Damage, 10% inflicts Frozen, Ice, 0 MP
Call Unto Seasons: Winter- +400 damage to all Ice element attacks for the remainder of the battle, +90 Defense to all Ice element individuals in battle, stacks 5 times, Ice, 500 MP
Freeze!- 15% inflicts Frozen, 65% inflicts Frozen if Call Unto Seasons: Winter has been cast, Ice, 200 MP
Icicle Rain- 2,400 Damage, deals 1/15 damage, 1 hit against 25, Call Unto Seasons: Winter must have been cast for this ability to be used, Ice, 300 MP
Winter Bullets- 2,400 Damage, deals 1/3 damage, 1 hit against 5, Call Unto Seasons: Winter must have been cast for this ability to be used, Ice, 300 MP
Ride a Snowflake!- +8% Dodge, affects caster only, does not stack, this buff disappears as soon as caster is targeted with an offensive Fire element source, Call Unto Seasons: Winter must have been cast for this ability to be used, Ice, 150 MP
Throw Ice!- Deals 6,500 flat Ice element damage, 1 hit against 20, Call Unto Seasons: Winter must have been cast for this ability to be used, Ice, 999 MP
Wintry Kiss- 800 Damage, 20% inflicts Frozen, 20% inflicts Charm, Call Unto Seasons: Winter must have been cast for this ability to be used, Ice, 1,000 MP
Total Freeze!- 55% inflicts Frozen, 10% inflicts Frozen: Cubed, Call Unto Seasons: Winter must have been cast for this ability to be used, Ice, 2,500 MP

Fire Guardian Golem: Meteor Rider Variant- (Pet, Golem, Fire & Magic & Air, Lv.5, 260,000 Gold)
HP- 6,500
MP- 5,200
STR- 280
AGI- 315
CON- 320
MIN- 210
SPI- 260
XP- 0
XP Needed- 30,000 (Standard Multiplier x3)
Minimum Level- 5
Defense- 310
Defense against Stat Damage- 0
Critical Chance- 3%
Resilience- 0%
To Hit- 99%
Dodge- 11%
Resistances and Immunities- Absorbs Fire, 180% Ice Weakness, 50% Water Weakness, 50% Earth Resistance, 15% Physical Resistance, Immune to Poison, Confusion, Impaired, Disease, Entombed, and Antimatter
Prime Attribute- Strength
Constant Effects-
None
Abilities-
Meteoric Fist- 2,900 Damage, 5% inflicts Stun, Physical & Fire, 0 MP
Block- User becomes the target of all single-target attacks targeting user's controller that are not Fire element, Takes half of damage for controller from Fire element single-target attacks, Physical, 0 MP
Hundred Flames Descending from the Sky- 3,500 Damage, 25% inflicts Burning, 25% inflicts Stun, 1 hit against 15, Fire, 50% max MP
Burning Word- 900 Damage, 50% inflicts Burning, Fire, 0 MP
Fire Torrent- 1,100 Damage, 15% inflicts Burning, 1 hit against 4, Fire, 1,500 MP
Ashen Snowfall- 2,500 Damage, +10% Dodge to user, Heals user for damage dealt, 1 hit against 25, does not stack, Fire, 50% max MP
Meteor Palms- 1,200 Damage, Deals 25% damage, 4 hits against 1, Fire & Physical, 550 MP
Left Hand of Armageddon- 6,900 Damage, 25% inflicts Stun, 25% inflicts Burning, 25% inflicts Wounded, 25% inflicts Weakened, 25% inflicts Stat Drain, Fire, 1 MP, Reduces user's MP to 0 for remainder of thread

Flame Wolf- (Pet, Animal, Fire, Lv.5, 35,400 Gold)
HP- 4,220
MP- 4,180
STR- 375
AGI- 262
CON- 175
MIN- 247
SPI- 228
XP- 0
XP Needed- 10,000 (Standard Multiplier x1)
Minimum Level- 1
Defense- 168, +1,500 against Fire
Defense against Stat Damage- 25
Critical Chance- 5%
Resilience- 5%
To Hit- 105%
Dodge- 6%
Resistances and Immunities- 80% Fire Resistance
Prime Attribute- Strength
Constant Effects-
None
Abilities-
Vicious Bite- 1,250 Damage, Physical, 0 MP
Flame Bite- 1,980 Damage, Fire, 0 MP
Howl of Rage- +350 Damage to all damage-dealing attacks, lasts 10 rounds, stacks 2 times, 1 hit against 50, Fire & Air, 200 MP
Circle In- Opponents under level 10 cannot change rows via normal row-change actions, Requires caster to have at least 5 allies, Physical, 200 MP
Blazing Breath- 3,400 Damage, 15% inflicts Burning, Fire, 1,400 MP
Leader of the Pack- Allied Animals of lower level than caster gain +40 to all stats, stacks 5 times on caster, Psychic & Earth, 1,200 MP

Flowering Neovorid- (Pet, Plant, Earth, Lv.5, 480,000 Gold)
HP- 7,200
MP- 5,600
STR- 190
AGI- 180
CON- 230
MIN- 270
SPI- 420
XP- 0
XP Needed- 10,000 (Standard Multiplier x1)
Minimum Level- 2
Defense- 700, +250 against Earth, +50 against Magic
Defense against Stat Damage- 15
Critical Chance- 6%
Resilience- 6%
To Hit- 110%
Dodge- 1%
Resistances and Immunities- 55% Light Resistance, 10% Magic Resistance, Immune to Impaired
Prime Attribute- Spirit
Constant Effects-
None
Abilities-
Cosmos Meditation- Controller's attacks do 400 extra damage, stacks 20 times, Air, 4 MP
Aquae Formus Laquacious- Heals 900 Damage, 1 hit against 8, Water, 150 MP
Lash- 490 Damage, Earth, 0 MP
Cosmos Rays- 370 Damage, 1 hit against 8, Air, 60 MP
Moon Bolts- 240 Damage, 7 hits divided amongst 7, Air & Magic & Electrical, 180 MP
Sparkling Curtain- 20% inflicts Confusion on targets attacking user before user's next turn, Light, 50 MP
Moon Shell- +140 Defense, +90 additional Defense against Magic, stacks 8 times, Light & Earth & Magic, 100 MP
Eye-Flower Glare of the Baleful Moon- 190 Damage, 40 SPI Damage, Scans target's SPI, assuming target is not more than 10 levels greater than user, Light & Magic, 120 MP
Moonlight Absorption- Heals 500 Damage, Can only be used on self, Darkness & Light, 0 MP

General Moth- (Pet, Insect, Air, Lv.5, 180,000 Gold)
HP- 60
MP- 2,500
STR- 7
AGI- 320
CON- 8
MIN- 320
SPI- 196
XP- 0
XP Needed- 20,000 (Standard Multiplier x2)
Minimum Level- 2
Defense- 6
Critical Chance- 1%
Resilience- 1%
To Hit- 100%
Dodge- 1%
Resistances and Immunities- None
Prime Attribute- Mind
Constant Effects-
None
Abilities-
Gust- 13 Damage, Air, 0 MP
Zap- 22 Damage, Electrical, 0 MP
Inspire- +180 HP, Can bring HP above max, stacks 31 times above max HP, Air, 8 MP
Currents of War- +50 STR, +50 CON, +120 Damage for Melee Attacks, Affects up to 23 friendly creatures, stacks 61 times, Air, 15 MP
Shieldwall Tactics- Up to 50 friendly creatures that defend this turn have each others defenses added to theirs, lasts 1 turn, Earth, 18 MP
Mind of the General- +35 MIN, Air, stacks 45 times, 10 MP
Direct- Give another character an extra turn after this one, Air, 25 MP
War Whispers- Target's next attack has a 1% chance of inflicting 2 hits if it normally only inflicts 1 hit on 1 target, Air, 22 MP
Fortuitous Wind- +1% Critical, lasts 1 turn, Air, 50 MP

Golden Liar- (Pet, Human, Psychic, Lv.5, 225,000 Gold)
HP- 6,050
MP- 7,500
STR- 225
AGI- 260
CON- 230
MIN- 270
SPI- 500
XP- 0
XP Needed- 20,000 (Standard Multiplier x2)
Minimum Level- 1
Defense- 400
Defense against Stat Damage- 3
Critical Chance- 6%
Resilience- 6%
To Hit- 107%
Dodge- 8%
Resistances and Immunities- None
Prime Attribute- Mind
Constant Effects-
Is Actually Gold Plated- Possessor's Gold value is increased by 1,000,000 in battles if no opponent has successfully scanned possessor's stats, Constant Effect
Abilities-
Lure Into Trap- 1,800 Damage, Physical & Psychic, 0 MP
Fib Like Crazy- Places a debuff on target that individuals below Level 10 must choose as the first debuff to remove from target when given the oppertunity to remove debuffs from target, Psychic & Darkness, 600 MP
Confusing Excuse- 30% inflicts Confusion, Psychic, 35 MP
Be Shiny- 15% inflicts Impaired: Blind, Earth, 4 MP

Good Robot Mariachi- (Pet, Robot, Light & Air & Fire & Technology, Lv.5, 500,000 Gold)
HP- 6,500
MP- 6,500
STR- 230
AGI- 240
CON- 265
MIN- 225
SPI- 230
XP- 0
XP Needed- 10,000 (Standard Multiplier x1)
Minimum Level- 5
Defense- 300
Defense against Stat Damage- 0
Critical Chance- 4%
Resilience- 5%
To Hit- 103%
Dodge- 3%
Resistances and Immunities- 10% Technology Resistance, 50% Gun Resistance, 50% Bardic Music Resistance, Immune to Pain, Confusion (except System Overload), Impaired, Poison, and Diseased (except Computer Virus)
Prime Attribute- Spirit
Constant Effects-
Robot Mariachi- Possessor's actions count as involving a Bardic Music spell and an Instrument weapon, Constant Effect
Abilities-
Guitar Gun- 1,350 Damage, Technology, 0 MP
Mariachi Music- Target gains +80 to all stats, target deals 50 additional Damage per action, stacks 3 times, Air & Fire, 650 MP
Ballad of the Good Robot Mariachi- Inflicts Elevated, Inflicts Favored, Air & Fire & Light, 400 MP

Greater Cockatrice- (Pet, Aerial, Earth, Lv.5, 1,025,000 Gold)
HP- 800
MP- 1,700
STR- 58
AGI- 52
CON- 65
MIN- 61
SPI- 63
XP- 0
XP Needed- 30,000 (Standard Multiplier x3)
Minimum Level- 3
Defense- 67
Critical Chance- 1%
Resilience- 1%
To Hit- 100%
Dodge- 1%
Resistances and Immunities- Immune to Paralyze and Petrify, 2% Magic Resistance
Prime Attribute- Strength
Constant Effects-
None
Abilities-
Peck- 90 Damage, Earth, 0 MP
Glare- 5% Inflicts Petrify, Earth, 497 MP

Ice Guardian Golem: Polar Slayer Variant- (Pet, Golem, Ice & Magic & Physical, Lv.5, 190,000 Gold)
HP- 4,600
MP- 1,800
STR- 262
AGI- 180
CON- 259
MIN- 140
SPI- 111
XP- 0
XP Needed- 30,000 (Standard Multiplier x3)
Minimum Level- 5
Defense-
Critical Chance- 1%
Resilience- 1%
To Hit- 100%
Dodge- 1%
Resistances and Immunities- Absorbs Ice, 180% Fire Weakness, 15% Physical Resistance, Immune to Charm, Disease, Poison, Confusion, Impaired, Drowning, and Suffocation
Prime Attribute- Strength
Constant Effects-
None
Defense- 270
5% Dodge
Prime Attribute- Strength
Constant Effect-
Reflective!- Dodged attacks may instead be reflected, Constant Effect
Abilities-
Serrated Cleaver- 1,950 Damage, 5% inflicts Bleeding, Physical, 0 MP
Block- User becomes the target of all single-target attacks targeting user's controller that are not Ice element, Takes half of damage for controller from Ice element single-target attacks, Physical, 0 MP
Northern Lights- 3,200 Damage, 25% inflicts Confusion, 1 hit against 15, Ice, 50% max MP
Snowblind- +15% Dodge to user, +30% Dodge to user instead if in a Zone of Ice, Does not stack, Lasts until end of battle, Ice, 800 MP
Slaughter with Glee- 1,500 Damage, Cures user of Depression if successful in slaying target, Physical & Darkness, 0 MP
Polar Breath- 2,100 Damage, 1 hit against 7, Ice, 600 MP
Freeze- 2,200 Damage, 50% inflicts Frozen, Ice, 500 MP
Crimson Blizzard- 2,500 Damage, Heals user for damage dealt, 1 hit against 25, Ice, 50% max MP
Blizzard Blade- 2,700 Damage, 25% Critical,Ice & Physical, Ice, 750 MP
Bloodied Borealis- 5,700 Damage, 25% inflicts Confusion, Heals user for damage dealt, Ice, 1 MP, Reduces user's MP to 0 for remainder of thread

Kitten- (Pet, Animal, Air, Lv.5, 900 Gold)
HP- 61
MP- 24
STR- 26
AGI- 34
CON- 19
MIN- 25
SPI- 22
XP- 0
XP Needed- 2,500 (Standard Multiplier x0.25)
Minimum Level- 1
Defense- 9
Defense against Stat Damage- 0
Critical Chance- 2%
Resilience- 1%
To Hit- 99%
Dodge- 4%
Resistances and Immunities- None
Prime Attribute- Agility
Constant Effects-
Unusually Weak- Possessor counts as being 1/2 possessor's level for all purposes, rounded up, Constant Effect
Abilities-
Claw- 11 Damage, 2 hits against 1, Earth, 0 MP
Bite- 15 Damage, Physical, 0 MP
Meow!- 10% cures Fear from target other Kitten, Air, 5 MP
Be Very Cute- 5% Humans and Humanoids with less SPI than user cannot attack user next turn, Light & Air, 2 MP

Lesser Neovorid- (Pet, Plant, Earth, Lv.5, 420,000 Gold)
HP- 3,900
MP- 1,500
STR- 83
AGI- 66
CON- 147
MIN- 129
SPI- 187
XP- 0
XP Needed- 10,000 (Standard Multiplier x1)
Minimum Level- 2
Defense- 430, +97 against Earth
Critical Chance- 1%
Resilience- 1%
To Hit- 100%
Dodge- 1%
Resistances and Immunities- 55% Light Resistance, 5% Magic Resistance, Immune to Impaired
Prime Attribute- Spirit
Constant Effects-
None
Abilities-
Cosmos Meditation- Controller's attacks do 80 extra damage, stacks 25 times, Air, 4 MP
Earth Shell- +120 Defense, stacks 8 times, Earth, 8 MP
Aquae Formus- Heals 780 Damage, Water, 5 MP
Lash- 270 Damage, Earth, 0 MP
Cosmos Ray- 420 Damage, Air, 0 MP
Moon Bolts- 65 Damage, 7 hits divided amongst 7, Air & Magic & Electrical, 15 MP
Moon Gaze- 120 Damage, Determines target's SPI, assuming target is not more than 10 levels greater than user, Air & Magic, 3 MP
Moonlight Absorption- Heals 300 Damage, Can only be used on self, Darkness & Light, 0 MP

Lion- (Pet, Animal, Air, Lv.5, 35,000 Gold)
HP- 7,100
MP- 5,360
STR- 552
AGI- 520
CON- 520
MIN- 180
SPI- 189
XP- 0
XP Needed- 10,000 (Standard Multiplier x1)
Minimum Level- 1
Defense- 420
Defense against Stat Damage- 0
Critical Chance- 8%
Resilience- 5%
To Hit- 105%
Dodge- 6%
Resistances and Immunities- Confusion Immunity
Prime Attribute- Strength
Constant Effects-
King of the Beasts- Possessor has a 15% of inflicting Charm on all lower level, non-unique Animals on opposing sides of battle at the start of each of possessor's actions (to a max of 5 times per round), Constant Effect
Abilities-
Claw- 1,230 Damage, Earth, 0 MP
Claws- 623 Damage, 2 hits against 1, deals 3/4 damage, Physical, 5 MP
Roar- 80% inflicts Confusion: Fear on targets of lower Level than caster, 1 hit against 3, Air & Physical, 15 MP
Lion's Pride- +120 SPI, affects caster only, stacks 3 times, Fire & Light, 60 MP
Look Obscenely Relaxed- Cures caster of Confusion, 15% may inflict Confusion: Berserk on up to 3 targets, Fire & Light, 4 MP
Stalk- Caster gains +34% To Hit against one target, does not stack, lasts 2 rounds, Fire & Air, 85 MP

Lushook'Tynood- (Pet, Abstract, Light & Air, Lv.5, 195,005 Gold)
HP- 318,500
MP- 30,515
STR- 69
AGI- 51
CON- 819
MIN- 80
SPI- 270
XP- 0
XP Needed- 40,000 (Standard Multiplier x4)
Minimum Level- 4
Defense- 290
Defense against Stat Damage- 70
Critical Chance- 1%
Resilience- 20%
To Hit- 100%
Dodge- 1%
Resistances and Immunities- Immune to Poision, Charm, Confusion, Paralysis, Impaired, Fatigue, and Stat Drain
Prime Attribute- Spirit
Constant Effects-
Priest of the Voices- 50% Becomes its own side in battle if controller does not worship The Voices That Be, +150 to all of controller's stats if controller worships The Voices That Be, Constant Effect
That Right There Is My Good Friend Jim, I'm Sure of It!- Possessor may not be targeted by offensive actions by individuals who are Confused and acting randomly, Constant Effect
Abilities-
~~~@@@~~~- 105 Damage, 50% inflicts Confusion, Magic, 0 MP
$$(&)- Inflicts Drowning, Suffocation, and Entombed, Water & Air & Earth, 400 MP
@#@K?- Cures Poison, Paralysis, and Disease, Light, 550 MP
```%^- Inflicts Paralysis: Turned to Glass, Earth & Water, 320 MP
%,@###- Inflicts Confusion, Psychic, 450 MP

Masked Lady-General of the Spring Court- (Pet, Fae, Air & Light & Electrical, Lv. 5, 179,000 Gold)
HP- 4,000
MP- 5,500
STR- 98
AGI- 190
CON- 95
MIN- 740
SPI- 300
XP- 0
XP Needed- 20,000 (Standard Multiplier x2)
Minimum Level- 4
Defense- 270
Defense against Stat Damage- 7
Critical Chance- 2%
Resilience- 2%
To Hit- 105%
Dodge- 4%
Resistances and Immunities- None
Prime Attribute- Mind
Constant Effects-
Leads from Behind- Possessor gains 15% Dodge, +400 Defense, 50% Physical Resistance, and +200 Defense Against Stat Damage while in the back row, Constant Effect
Cunning Orders- All allies gain +7% to Hit, +7% Resilience, and deal 500 more damage with all damage-dealing attacks, does not stack, Constant Effect
Abilities-
Fan Thwack- 230 Damage, May also deal an equal quantity of MP damage, May optionally not reduce target below 1 HP and / or 1 MP, Physical, 0 MP
Assist- +200 Defense and +75 MIN to controller, stacks 5 times, lasts 5 rounds, Physical, 50 MP
Helpful Advice- All of caster's controller's attempts to scan opposing stats are performed at 5 levels higher, +150 MIN to caster's controller, lasts 5 rounds, does not stack, Light, 200 MP
Masterful Command- All of caster's controller's pets and summons that are not caster gain +650 HP, +650 MP, and +65 to all stats, does not stack, lasts 25 turns, 1,100 MP
Swords of War- All attacks from caster's allies in the front row deal 600 additional damage, lasts 5 rounds, stacks 5 times, Physical, 100 MP
Shields of War- All of caster's allies in the front row gain +200 Defense, lasts 5 rounds, stacks 5 times, Physical, 100 MP
Boots of War- All of caster's allies in the front row gain +100 AGI, lasts 5 rounds, stacks 5 times, Physical, 100 MP
Thunder Cone- 1,550 Damage, 1 hit against 4, Electrical, 1,100 MP
Direct- Target gains an additional action immediately after this action, this ability may not, through text that is on this ability naturally, give caster an action, Air, 40 MP
Subtle Troop Movements- Up to 5 target allies may immediately perform 'Switch Rows' actions if they possess an ability named 'Switch Rows', Said actions may not be countered by individuals below Level 20, Air, 450 MP

Minion- (Pet, Human, Darkness, Lv.5, 5,000 Gold)
HP- 500
MP- 500
STR- 50
AGI- 50
CON- 50
MIN- 50
SPI- 50
XP- 0
XP Needed- 5,000 (Standard Multiplier x0.5)
Minimum Level- 1
Defense- 50
Defense against Stat Damage- 15
Critical Chance- 5%
Resilience- 5%
To Hit- 104%
Dodge- 5%
Resistances and Immunities- None
Prime Attribute- Strength + Mind
Constant Effects-
None
Abilities-
Punch- 50 Damage, Physical, 0 MP
Assist- +25 Defense to controller, stacks 5 times, lasts 5 turns, Physical, 0 MP
Lend Power- Transfers 200 HP, 200 MP, or 20 of any stat point off of Minion to heal controller, Psychic, 0 MP
Helpful Advice- All of controller's attempts to scan opposing stats are performed at 3 levels higher, lasts 5 turns, does not stack, Light , 0 MP
Rally the Lackeys!- All of controller's other pets and summons gain +100 HP, +100 MP, and +10 to all stats, does not stack, lasts 5 turns, 0 MP
Intercept Deathblow- 1% automatically used as a counter if controller is about to be killed by a non-multi-hit attack via normal damage, Said attack's target, if attack's user was under level 5 and Intercept Deathblow's user was in the same row as the individual being saved or in a row in front of said individual, becomes this Minion, Cannot be used except as a counter, Darkness, 100 MP

Prototype Wardroid- (Pet, Robot, Technology, Lv.5, 95,000 Gold)
HP- 3,500
MP- 4,400
STR- 104
AGI- 235
CON- 208
MIN- 109
SPI- 85
XP- 0
XP Needed- 10,000 (Standard Multiplier x1)
Minimum Level- 2
Defense- 350
Defense against Stat Damage- 5
Critical Chance- 3%
Resilience- 9%
To Hit- 3%
Dodge- 14%
Resistances and Immunities- 50% Technology Resistance, Immune to Pain, Confusion (except System Overload), Impaired, Poison, Diseased (except Computer Virus)
Prime Attribute- Strength
Constant Effects-
None
Abilities-
Kill Claw- 250 Damage, Physical, 0 MP
Guns! Lots of Guns!- 620 Damage, 1 hit against 4, Technology, 15 MP
Amplify- Controller's Technomancy spells that deal damage deal an additional 190, Controller's Technomancy spells that boost stats add 15 additional points to all stats boosted, Lasts 2 turns, Technology, 14 MP
Flashbang- 160 Damage, 25% inflicts Stun for 1 turn, 10% inflicts Blindness for 1 turn, 1 hit against 4, Light, 5 MP
Laser-Guided Targetting- +5% To-Hit, affects caster only, does not stack, lasts 4 turns, Technology, 20 MP

Runic Golem- (Pet, Golem, Earth & Magic, Lv.5, 165,000 Gold)
HP- 6,000
MP- 2,100
STR- 490
AGI- 89
CON- 450
MIN- 110
SPI- 130
XP- 0
XP Needed- 10,000 (Standard Multiplier x1)
Minimum Level- 1
Defense- 750, +350 against Magic, +250 against Darkness
Critical Chance- 7%
Resilience- 15%
To Hit- 110%
Dodge- 3%
Resistances and Immunities- 10% Magic Resistance, Pain Immunity, Fear Immunity, Deafened Immunity, Poison Immunity, Confusion Immunity, Impaired Immunity, Diseased Immunity
Prime Attribute- Strength
Constant Effects-
Daemon Link- Possessor gains +40 to all stats if controller is a Daemon, Constant Effect
Abilities-
Runic Smash- 320 Damage, 1 Hit Against 3, Earth, 0 MP
Rune Cannon- 650 Damage, Prime Attribute is Spirit for this attack, 1 Hit Against 2, Magic, 120 MP
Runic Wall- +210 Defense, Does not stack, Magic, 40 MP
Core Beam- 2,000 Damage, Prime Attribute is Spirit for this attack, Magic, 900 MP
Restore Master- 600 Damage, Heals, Can only target controller, Magic 7 Light & Darkness, 500 MP
Sinwash- 600 Damage, 15% inflicts Charm, 20% inflicts Depression if it does not inflict Charm, 1 hit against 15, Water & Darkness, 1,000 MP

Silver Warlord- (Pet, Golem, Earth & Air & Magic, Lv.5, 800,000 Gold)
HP- 2,800
MP- 1,900
STR- 220
AGI- 170
CON- 380
MIN- 157
SPI- 150
XP- 0
XP Needed- 15,000 (Standard Multiplier x1.5)
Minimum Level- 2
Defense- 320
Critical Chance- 2%
Resilience- 1%
To Hit- 100%
Dodge- 2%
Resistances and Immunities- 7% Earth Resistance, 15% Fire Resistance, 2% Water Resistance, Immune to Pain, Confusion, Impaired, Poison, Diseased
Prime Attribute- Strength
Constant Effects-
Blade of Sharpness- +5% Critical, Constant Effect
Reflective Form- Instead of Dodging attacks, Silver Warlord reflects them instead, Constant Effect
Abilities-
Blade of Earth and Wind- 800 Damage, Physical & Air & Earth, 0 MP
Eastern Wind of Battle- All friendly characters in battle gain 5% critical if they have less than 5% critical already, Air, 300 MP
Northern Wind of Battle- All friendly characters in battle do +80 damage per attack, does not stack, Air, 300 MP
Southern Wind of Battle- All friendly characters in battle gain +50 Defense, does not stack, Air, 300 MP
Western Wind of Battle- All friendly characters in battle gain +20 to each stat, does not stack, Air, 300 MP

Unisus- (Pet, Monster, Air & Light, Lv.5, 596,000 Gold)
HP- 4,200
MP- 3,100
STR- 126
AGI- 297
CON- 80
MIN- 98
SPI- 410
XP- 0
XP needed- 10,000 (Standard Multiplier x1)
Minimum Level- 2
Defense- 180, +90 against Light
Defense against Stat Damage- 90
Critical Chance- 3%
Resilience- 3%
To Hit- 102%
Dodge- 20%
Resistances and Immunities- 60% Light Resistance, 20% Earth Resistance, 30% Darkness Weakness
Prime Attribute- Strength
Constant Effects-
Aura of Happiness- Allies' Charm infliction chances rise by 15%, Enemies Depression infliction chances decrease by 15%, does not stack across multiple possessors, Constant Effect
Abilities-
Horn Spear- 850 Damage, 10% Inflicts Injured, Physical, 0 MP
Shining Horn- 630 Damage, 5% inflicts Awestruck, Light, 0 MP
Dazzling Wing Buffet- 590 Damage, 7% Inflicts Charm, 5% inflicts Awestruck, 1 hit against 15, Light, 0 MP
Prance Happily- Cures self of Depression, +9% Dodge, affects caster only, does not stack, lasts 4 rounds, Light, 200 MP
Purify- 80% cures Poison, 60% cures Disease, Light, 400 MP
Vitify- 50% cures Stat Drain, +50 CON, stacks 5 times, Light, 900 MP

Warbriar Bush- (Pet, Plant, Physical, Lv.5, 195,000 Gold)
HP- 10,800
MP- 7,900
STR- 197
AGI- 100
CON- 192
MIN- 180
SPI- 164
XP- 0
XP Needed- 10,000 (Standard Multiplier x1)
Minimum Level- 5
Defense- 200, +90 against Physical
Critical Chance- 3%
Resilience- 1%
To Hit- 100%
Dodge- 1%
Resistances and Immunities- 50% Fire Weakness, Impaired Immunity
Prime Attribute- Strength
Constant Effects-
Highly Dangerous- Damage Value for War Lash is increased by 4,000, Damage value for Lacerating Strike is increased by 1,000, Possessor's HP is increased by 10,000 and MP is increased by 5,000, Constant Effect
Abilities-
War Lash- 2,000 Damage, Physical, 0 MP
War Needles- War Lash does 400 extra damage, stacks 4 times, Physical, 90 MP
Lacerating Slice- 1,900 Damage, 7% Inflicts Bleeding, Physical, 40 MP
Root Trample- 400 Damage, Earth, 20 MP

Warfather- (Pet, Golem, Fire, Lv.5, 360,000 Gold)
HP- 6,200
MP- 3,120
STR- 385
AGI- 176
CON- 233
MIN- 181
SPI- 176
XP- 0
XP Needed- 10,000 (Standard Multiplier x1)
Minimum Level- 1
Defense- 505, 15% Physical Resistance
Defense against Stat Damage- 4
Critical Chance- 9%
Resilience- 5%
To Hit- 105%
Dodge- 3%
Resistances and Immunities- Immune to Pain, Confusion, Impaired, Poison, Diseased
Prime Attribute- Strength
Constant Effects-
Blade of Sharpness- +9% Critical, Constant Effect
Abilities-
Grand Blade- 1200 Damage, Physical, 0 MP
Tides of Battle- All characters in battle, whether friendly or enemy, gain +11% critical, Air, 5 MP
Swords of War- All attacks from allies in the front row deal 400 additional damage, lasts 5 turns, stacks 20 times, Physical, 10 MP
Shields of War- All allies in the front row gain +200 Defense, lasts 5 turns, stacks 20 times, Physical, 10 MP
Boots of War- All allies in the front row gain +75 AGI, lasts 5 turns, stacks 20 times, Physical, 10 MP
Eastern Wind of Battle- All allies in battle gain 9% critical if they have less than 9% critical already, Air, 600 MP

Waruncle- (Pet, Golem, Water, Lv.5, 275,000 Gold)
HP- 6,850
MP- 7,100
STR- 250
AGI- 220
CON- 229
MIN- 190
SPI- 210
XP- 0
XP Needed- 10,000 (Standard Multiplier x1)
Minimum Level- 2
Defense- 210, +9,000 on odd numbered turns
Critical Chance- 6%
Resilience- 9%
To Hit- 102%
Dodge- 3%
Resistances and Immunities- 60% Tacky Resistance, 20% Electrical Weakness on even numbered turns, 5% Chaos Resistance on turns 4-18, Immune to Pain, Confusion, Impaired, Poison, Diseased
Prime Attribute- Strength
Constant Effects-
Blade of Squeaky- -4% Critical on odd numbered turns, Constant Effect
Joined a Rowing Team that One Time- Possessor gives all Water element vehicles that possessor is a passenger in +200 AGI and 12% Dodge, Constant Effect
Abilities-
Squeaky Blade- 240 Damage, Physical, 0 MP
Cheese Hammer!- 500 Damage, 55% Does no damage, Physical & Water, 0 MP
Loud Tie- 1,320 Damage, 20% inflicts Impaired: Deafened, Ice or Tacky or Sonic, 50 MP
Tides of Irate Hobos- 1,100 Damage, 1 hit against 15, 7% you gain the Gold that an enemy would drop at the end of battle (this is rolled separately for each enemy and enemies that drop Gold here do not drop it again to this attack, to other stealing attacks, or at the end of battle), 20% creates a Pastrami on Rye Sandwich at the cost of 50 XP that one enemy would give at the end of battle, 15% creates BLT Sandwich at the cost of 100 XP that one enemy would give at the end of battle, 10% creates Ham and Cheese Sandwich at the cost of 250 XP that one enemy would give at the end of battle, 5% creates Ultra Tasty Deli Sandwich at the cost of 500 XP that one enemy would give at the end of battle, 1% creates Stolen Sandwich Containing a Surprising Amount of Bacon at the cost of 750 XP that one enemy would give at the end of battle, does not create sandwiches if the enemies would not give enough XP to do so, Earth & Physical, 400 MP
Gaze of the Unrepentant Turkey- 630 Damage, 15% inflicts Confusion: Depression on target, 10% inflicts Confusion on target, debuffs that would reduce the Damage value of this ability reduce it by 250 points less, this attack uses Spirit as its Prime Attribute, Magic & Darkness, 0 MP
Duck Blast- 360 Damage, 1 hit against 1 target in each of 2 rows, Magic & Air, 20 MP
Shield of Plastic Goose Feathers- User gains 350 Defense, Lasts 2 turns, stacks 5 times, Air & Technology, 15 MP
Billiard Ball Attack- 3,600 Damage, 15% inflicts Fatigued: Stunned, user skips next turn, Physical, 30 MP
Moose-Head-Shaped Comet- 2,500 Damage, 1 hit against 3 on turns that are multiples of 4 but not 9, user skips next turn if used in a Zone of Air, Fire & Earth, 90 MP
Pour Gratuitous Amounts of Glue- 35% inflicts Paralysis, 10% inflicts Paralysis: Sticky, Physical & Earth, 40 MP
Gaze of the Lamenting Turkey- 700 Damage, This attack's To Hit increased by 5% in a non-stacking manner if it missed on the round prior to this use, 15% inflicts Confusion: Depression on target, 10% inflicts Confusion on target, this attack uses Spirit as its Prime Attribute, Magic & Darkness, 0 MP
It's Disco Time!- 2,760 Damage, 10% inflicts Awestruck, 10% inflicts Electrocuted, +5% Dodge for the next two turns, does not stack, Electrical, 1,500 MP
Gaze of the Berserk Goose- 490 Damage, 5% inflicts Confusion: Berserk: Enraged on target, 5% inflicts Burning on target, this attack uses Spirit as its Prime Attribute, Magic & Fire, 200 MP
Throw Golf Club High Into the Air- 2,100 Damage, 1% inflicts Fatigued: Stun, this attack may be delayed for 1-5 rounds, only 14 instances of this ability may be delayed from one source at a time, this attack may not be used if 14 instances of it with possessor as its source are currently delayed, Physical & Air, 400 MP

Whipped Mindeater Cocktail- (Pet, Ooze, Water & Electrical, Lv.5, 260,000 Gold)
HP- 26,000
MP- 18,200
STR- 195
AGI- 250
CON- 490
MIN- 75
SPI- 206
XP- 0
XP Needed- 11,250 (Standard Multiplier x1.5)
Minimum Level- 4
Defense- 138
Defense against Stat Damage- 40
Critical Chance- 2%
Resilience- 5%
To Hit- 102%
Dodge- 1%
Resistances and Immunities- 50% Physical Resistance, 50% Psychic Resistance, 50% Water Resistance, 50% Electrical Resistance, 50% Darkness Weakness, 50% Ice Weakness, Immune to Impaired, Pain, Fatigue, Diseased
Prime Attribute- Constitution
Constant Effects-
But it LOOKS Like a Tasty Beverage- Individuals may choose, as an action, to have possessor inflict 6,000 Flat Water or Physical element points of HP Drain or MP Drain and inflicting Poison: Drunk, Confused individuals have a 50% chance, before their normal chance of selected actions, of choosing this action, Possessor may, if not Confused, choose to inflict HP Healing instead of Drain while dealing an amount of defense-piercing damage to itself equal to the amount healed, Constant Effect
Consume Allies to Remain Alive- If possessor would be about to die via an amount of HP damage that would not put possessor below -10,000 HP, then possessor may kill up to 5 Human, Humanoid, Aerial, Aquatic, Animal, or Ooze allies, healing up to their HP in HP, to a max of its maximum normal HP, Possessor may use this ability up to 3 times per thread, Constant Effect
Abilities-
Whip 'em Good- 510 Damage, Water, 0 MP
Consume Magic- 390 Damage, Deals MP Damage, 50% inflicts MP Drain, Water & Psychic, 0 MP
Devour- 90 Damage, inflicts Drain, Water & Physical, 0 MP
Drink and Be Restored!- 1,100 Damage, Heals, inflicts Poison: Drunk, Water, 200 MP
Drink and Feel Your Mind Come Alive!- 1,100 Damage, Heals MP, inflicts Poison: Drunk, Psychic, 200 MP
Invade their Body- 950 Damage, 60% inflicts Charm, Psychic & Water, 12,000 MP
Whip Up a Bloody Mary- 1,100 Damage, Heals, Cures Poison except Poison: Drunk, inflicts Poison: Drunk, Water & Darkness, 5,000 MP
Whip Up a Fruit Cocktail- 1,000 Damage, Heals MP, Cures Stat Drain, inflicts Poison: Drunk, Water & Light, 5,000 MP
Whip Up a Honeyed Cocktail- 1,000 Damage, Heals HP and MP, Water & Light, 10,000 MP
Burn Mind- 40 MIN Damage, 50% inflicts Stat Drain: MIN Drain, 30% inflicts Poison: Drunk, Fire & Psychic, 7,200 MP
Deluding Assumption- 45 MIN Damage, 50% inflicts Confusion, 30% inflicts Stat Drain: MIN Drain, Water & Psychic, 11,000 MP



Level 6

Beta-Type Cannon Shield Fluxoid - (Pet, Shapeshifter, Magic, Lv. 6, 225,000 Gold)
HP- 15,000
MP- 15,000
STR- 280
AGI- 310
CON- 304
MIN- 294
SPI- 297
XP- 0
XP Needed- 12,500 (Standard Multiplier x1)
Minimum Level- 5
Defense- 580
Defense against Stat Damage- 5
Critical Chance- 6%
Resilience- 7%
To Hit- 103%
Dodge- 10%
Resistances and Immunities- 80% Physical Resistance, 10% Air Resistance, 10% Earth Resistance, 10% Fire Resistance, 10% Water Resistance, 30% Psychic Weakness, Poison Immunity, Paralyzed Immunity, Impaired Immunity
Prime Attribute- Agility or Constitution or Spirit
Constant Effects-
Form of Shield- This pet may instead be equipped in a weapon slot where it provides +350 Defense, +350 Ranged Attack, 3% Resilience, and is a Shield, Constant Effect
Improved Shiftable Blocking- Whenever one of possessor's allies takes damage, wielder may immediately take 2,000 damage that is not reduced by Defense or other damage-reducing buffs from sources under level 80 to reduce the damage to the original target by #, Constant Effect
Full Blocking- 5% Blocks an offensive action coming from a source that is an entity, causing said action to deal 50% damage (assuming the attack does under 140,000 Damage), This effect applies only to offensive actions targeting or effecting possessor, Constant Effect
Highly Transmutable- This pet retains XP when placed in a combo provided that the combo result also possesses this constant effect, Constant Effect
Abilities-
Heavy Slam- 1,450 Damage, 5% inflicts Fatigued: Stun, Physical, 0 MP
Cannon Blast- 1,450 Damage, 10% inflicts Fatigued: Stun, 10% deals normal damage to back-row targets, Physical or Technology or Air or Air & Physical or Air & Technology or Physical & Technology or Physical & Air & Technology, 0 MP
Block- +610 Defense, cannot affect more than one individual at a time, does not stack, Physical, 600 MP
Equip Self- Caster re-equips itself to a willing target, Physical & Magic, 600 MP


Dangerous Mutant Tiger- (Pet, Bio-Horror, Darkness & Physical, Lv.6, 79,000 Gold)
HP- 15,500
MP- 12,300
STR- 410
AGI- 420
CON- 390
MIN- 240
SPI- 255
XP- 4,000
XP Needed- 12,500 (Standard Multiplier x1)
Minimum Level- 4
Defense- 580
Defense against Stat Damage- 5
Critical Chance- 7%
Resilience- 6%
To Hit- 106%
Dodge- 6%
Resistances and Immunities- 10% Water Resistance, 10% Ice Resistance, 10% Air Resistance, 10% Acid Resistance, 5% Physical Resistance, 15% Fire Weakness
Prime Attribute- Strength
Constant Effects-
Fearsome- Possessor may, at the start of battle, inflict Fear on up to 5 targets with a 50% chanece of success, Constant Effect
Abilities-
Ripping Arms and Tentacles- 1,550 Damage, 10% inflicts Wounded, 15% inflicts Pain, Physical or Physical & Darkness, 0 MP
Acid Breath- 2,200 Damage, 10% inflicts Dissolving, may deal 1/2 damage and inflict 1 hit against 5, Acid, 450 MP
Terrify- 40% inflicts Fear, Darkness & Physical, 240 MP
Pounce- 2,400 Damage, caster moves to the front row if not already in the front row, Physical or Physical & Air, 400 MP

Fairy of Winter Ice- (Pet, Fae, Ice, Lv.6, 109,000 Gold)
HP- 15,300
MP- 13,000
STR- 190
AGI- 350
CON- 230
MIN- 208
SPI- 800
XP- 0
XP Needed- 12,500 (Standard Multiplier x1)
Minimum Level- 3
Defense- 200, +100 Defense against Ice
Defense against Stat Damage- 15
Critical Chance- 4%
Resilience- 3%
To Hit- 103%
Dodge- 8%
Resistances and Immunities- 99% Ice Resistance, 50% Magic Resistance, 250% Fire Weakness, 50% Psychic Weakness, 40% Darkness Weakness
Prime Attribute- Spirit
Constant Effects-
Being of Winter- +220 to all stats if Call Unto Seasons: Winter has been cast, -150 to all stats if Call Unto Seasons: Summer has been cast, Constant Effect
Abilities-
White Ray- 1,300 Damage, 14% inflicts Frozen, Ice, 0 MP
Icicle Sword- 1,500 Damage, 5% inflicts Frozen, 10% inflicts Wounded, Ice & Physical, 0 MP
Call Unto Seasons: Winter- +550 damage to all Ice element attacks for the remainder of the battle, +150 Defense to all Ice element individuals in battle, stacks 5 times, Ice, 500 MP
Freeze!- 20% inflicts Frozen, 65% inflicts Frozen if Call Unto Seasons: Winter has been cast, Ice, 200 MP
Icicle Rain- 3,200 Damage, deals 1/15 damage, 1 hit against 25, Call Unto Seasons: Winter must have been cast for this ability to be used, Ice, 300 MP
Winter Bullets- 3,200 Damage, deals 1/3 damage, 1 hit against 5, Call Unto Seasons: Winter must have been cast for this ability to be used, Ice, 300 MP
Ride a Snowflake!- +12% Dodge, affects caster only, does not stack, this buff disappears as soon as caster is targeted with an offensive Fire element source, Call Unto Seasons: Winter must have been cast for this ability to be used, Ice, 150 MP
Throw Ice!- Deals 7,400 flat Ice element damage, 1 hit against 20, Call Unto Seasons: Winter must have been cast for this ability to be used, Ice, 999 MP
Wintry Kiss- 1,000 Damage, 25% inflicts Frozen, 25% inflicts Charm, Call Unto Seasons: Winter must have been cast for this ability to be used, Ice, 1,000 MP
Total Freeze!- 60% inflicts Frozen, 10% inflicts Frozen: Cubed, Call Unto Seasons: Winter must have been cast for this ability to be used, Ice, 2,500 MP

Fire Guardian Golem: Meteor Rider Variant- (Pet, Golem, Fire & Magic & Air, Lv.6, 310,000 Gold)
HP- 11,900
MP- 7,900
STR- 670
AGI- 650
CON- 620
MIN- 530
SPI- 599
XP- 0
XP Needed- 37,500 (Standard Multiplier x3)
Minimum Level- 5
Defense- 650, +200 Defense against Fire
Defense against Stat Damage- 0
Critical Chance- 3%
Resilience- 0%
To Hit- 99%
Dodge- 11%
Resistances and Immunities- Absorbs Fire, 180% Ice Weakness, 50% Water Weakness, 50% Earth Resistance, 15% Physical Resistance, Immune to Poison, Disease, Entombed, Pain, Confusion, Impaired, and Antimatter
Prime Attribute- Strength
Constant Effects-
None
Abilities-
Meteoric Fist- 5,600 Damage, 10% inflicts Stun, Physical & Fire, 0 MP
Block- User becomes the target of all single-target attacks targeting user's controller that are not Fire element, Takes half of damage for controller from Fire element single-target attacks, Physical, 0 MP
Hundred Flames Descending from the Sky- 5,500 Damage, 30% inflicts Burning, 25% inflicts Stun, 1 hit against 15, Fire, 50% max MP
Burning Word- 1,900 Damage, 50% inflicts Burning, Fire, 0 MP
Fire Torrent- 1,100 Damage, 15% inflicts Burning, 1 hit against 4, Fire, 1,500 MP
Ashen Snowfall- 5,900 Damage, +15% Dodge to user, Heals user for damage dealt, 1 hit against 25, does not stack, Fire, 50% max MP
Meteor Palms- 3,900 Damage, Deals 25% damage, 4 hits against 1, Fire & Physical, 550 MP
Meteor Siege- 12,100 Damage, Deals double damage to Large Structures, Fire & Physical, 6,500 MP
Left Hand of Armageddon- 15,900 Damage, 35% inflicts Stun, 35% inflicts Burning, 35% inflicts Wounded, 35% inflicts Weakened, 35% inflicts Stat Drain, Fire, 1 MP, Reduces user's MP to 0 for remainder of thread

Flowering Neovorid- (Pet, Plant, Earth, Lv.6, 495,000 Gold)
HP- 15,600
MP- 6,700
STR- 230
AGI- 210
CON- 260
MIN- 350
SPI- 580
XP- 0
XP Needed- 12,500 (Standard Multiplier x1)
Minimum Level- 2
Defense- 900, +350 against Earth, +150 against Magic
Defense against Stat Damage- 20
Critical Chance- 8%
Resilience- 8%
To Hit- 112%
Dodge- 3%
Resistances and Immunities- 55% Light Resistance, 10% Magic Resistance, Impaired Immunity
Prime Attribute- Spirit
Constant Effects-
None
Abilities-
Lash- 1,000 Damage, Earth, 0 MP
Moonlight Absorption- 800 Damage, Heals, Can only be used on self, Darkness & Light, 0 MP
Cosmos Meditation- Controller's attacks do 400 extra damage, stacks 20 times, Air, 4 MP
Aquae Formus Laquacious- 900 Damage, Heals, 1 hit against 8, Water, 150 MP
Cosmos Rays- 480 Damage, 1 hit against 8, Air, 60 MP
Moon Bolts- 340 Damage, 7 hits divided amongst 7, Air & Magic & Electrical, 180 MP
Sparkling Curtain- 25% inflicts Confusion on targets attacking user before user's next turn, does not stack, Light, 50 MP
Moon Shell- +160 Defense, +110 additional Defense against Magic, stacks 8 times, Light & Earth & Magic, 100 MP
Eye-Flower Glare of the Baleful Moon- 240 Damage, 45 SPI Damage, Scans target's SPI, assuming target is not more than 10 levels greater than user, Light & Magic, 120 MP

General Moth- (Pet, Insect, Air, Lv.6, 210,000 Gold)
HP- 82
MP- 3,000
STR- 9
AGI- 360
CON- 11
MIN- 390
SPI- 245
XP- 0
XP Needed- 25,000 (Standard Multiplier x2)
Minimum Level- 2
Defense- 6
Critical Chance- 1%
Resilience- 1%
To Hit- 100%
Dodge- 1%
Resistances and Immunities- None
Prime Attribute- Mind
Constant Effects-
None
Abilities-
Gust- 23 Damage, Air, 0 MP
Zap- 31 Damage, Electrical, 0 MP
Inspire- +240 HP, Can bring HP above max, stacks 31 times above max HP, Air, 8 MP
Currents of War- +75 STR, +75 CON, +190 Damage for Melee Attacks, Affects up to 25 friendly creatures, stacks 62 times, Air, 15 MP
Shieldwall Tactics- Up to 50 friendly creatures that defend this turn have each others defenses added to theirs, lasts 1 turn, Earth, 18 MP
Mind of the General- +50 MIN, Air, stacks 45 times, 10 MP
Direct- Give another character an extra turn after this one, Air, 20 MP
War Whispers- Target's next attack has a 2% chance of inflicting 2 hits if it normally only inflicts 1 hit on 1 target, Air, 20 MP
Fortuitous Wind- +2% Critical, lasts 1 turn, Air, 50 MP
Wisdom of Your Elders- +40 MIN, +40 SPI, +2% Critical against foes of equal or lower level, stacks 2 times, lasts 5 turns, Air, 30 MP

Greater Cockatrice- (Pet, Aerial, Earth, Lv.6, 1,050,000 Gold)
HP- 1,200
MP- 1,900
STR- 65
AGI- 62
CON- 85
MIN- 97
SPI- 84
XP- 0
XP Needed- 37,500 (Standard Multiplier x3)
Minimum Level- 3
Defense- 98
Critical Chance- 1%
Resilience- 1%
To Hit- 100%
Dodge- 1%
Resistances and Immunities- Immune to Poison, Paralyze, and Petrify, 4% Magic Resistance
Prime Attribute- Strength
Constant Effects-
None
Abilities-
Peck- 270 Damage, Earth, 0 MP
Glare- 6% Inflicts Petrify, Earth, 496 MP
Baleful Gaze- 200 Damage 15% Inflicts Fear, 1 hit against 9, 320 MP

Ice Guardian Golem: Polar Slayer Variant- (Pet, Golem, Ice & Magic & Physical, Lv.6, 240,000 Gold)
HP- 7,600
MP- 2,900
STR- 360
AGI- 245
CON- 360
MIN- 180
SPI- 150
XP- 0
XP Needed- 37,500 (Standard Multiplier x3)
Minimum Level- 5
Defense- 340
Defense against Stat Damage- 4
Critical Chance- 5%
Resilience- 2%
To Hit- 100%
Dodge- 7%
Resistances and Immunities- Absorbs Ice, 180% Fire Weakness, 15% Physical Resistance, Immune to Charm, Disease, Drowning, Pain, Confusion, Impaired, Poison, and Suffocation
Prime Attribute- Strength
Constant Effects-
Reflective!- Dodged attacks may instead be reflected, Constant Effect
Abilities-
Serrated Cleaver- 2,400 Damage, 11% inflicts Bleeding, Physical, 0 MP
Block- User becomes the target of all single-target attacks targeting user's controller that are not Ice element, Takes half of damage for controller from Ice element single-target attacks, Physical, 0 MP
Northern Lights- 3,700 Damage, 25% inflicts Confusion, 1 hit against 15, Ice, 50% max MP
Snowblind- +15% Dodge to user, +30% Dodge to user instead if in a Zone of Ice, Does not stack, Lasts until end of battle, Ice, 800 MP
Slaughter with Glee- 1,800 Damage, Cures user of Depression if successful in slaying target, Physical & Darkness, 0 MP
Polar Breath- 2,900 Damage, 1 hit against 7, Ice, 600 MP
Freeze- 2,500 Damage, 60% inflicts Frozen, Ice, 500 MP
Crimson Blizzard- 2,900 Damage, Heals user for damage dealt, 1 hit against 25, Ice, 50% max MP
Blizzard Blade- 3,500 Damage, 30% Critical, Ice & Physical, Ice, 750 MP
Bloodied Borealis- 9,500 Damage, 30% inflicts Confusion, Heals user for damage dealt, Ice, 1 MP, Reduces user's MP to 0 for remainder of thread

Kitten- (Pet, Animal, Air, Lv.6, 1,000 Gold)
HP- 81
MP- 31
STR- 31
AGI- 39
CON- 22
MIN- 27
SPI- 26
XP- 0
XP Needed- 3,125 (Standard Multiplier x0.25)
Minimum Level- 1
Defense- 11
Defense against Stat Damage- 0
Critical Chance- 3%
Resilience- 1%
To Hit- 99%
Dodge- 5%
Resistances and Immunities- None
Prime Attribute- Agility
Constant Effects-
Unusually Weak- Possessor counts as being 1/2 possessor's level for all purposes, rounded up, Constant Effect
Abilities-
Claw- 21 Damage, 2 hits against 1, Earth, 0 MP
Bite- 19 Damage, Physical, 0 MP
Meow!- 15% cures Confusion: Fear from target other Kitten, Air, 5 MP
Be Very Cute- 6% Humans and Humanoids with less SPI than user cannot attack user next turn, Light & Air, 2 MP

Lesser Neovorid- (Pet, Plant, Earth, Lv.6, 480,000 Gold)
HP- 4,500
MP- 2,000
STR- 110
AGI- 86
CON- 170
MIN- 155
SPI- 213
XP- 0
XP Needed- 12,500 (Standard Multiplier x1)
Minimum Level- 2
Defense- 450, +100 against Earth
Critical Chance- 1%
Resilience- 1%
To Hit- 100%
Dodge- 1%
Resistances and Immunities- 55% Light Resistance, 5% Magic Resistance, Immune to Impaired
Prime Attribute- Spirit
Constant Effects-
None
Abilities-
Cosmos Meditation- Controller's attacks do 85 extra damage, stacks 25 times, Air, 4 MP
Earth Shell- +140 Defense, stacks 8 times, Earth, 8 MP
Aquae Formus- Heals 900 Damage, Water, 5 MP
Lash- 300 Damage, Earth, 0 MP
Cosmos Ray- 470 Damage, Air, 0 MP
Moon Bolts- 70 Damage, 7 hits divided amongst 7, Air & Magic & Electrical, 15 MP
Moon Gaze- 140 Damage, Determines target's SPI, assuming target is not more than 10 levels greater than user, Air & Magic, 3 MP
Moonlight Absorption- Heals 350 Damage, Can only be used on self, Darkness & Light, 0 MP

Lion- (Pet, Animal, Air, Lv.6, 45,000 Gold)
HP- 16,300
MP- 12,060
STR- 752
AGI- 720
CON- 720
MIN- 200
SPI- 229
XP- 0
XP Needed- 12,500 (Standard Multiplier x1)
Minimum Level- 1
Defense- 563
Defense against Stat Damage- 0
Critical Chance- 9%
Resilience- 6%
To Hit- 106%
Dodge- 7%
Resistances and Immunities- Confusion Immunity, 5% Charm Resistance, 5% Stat Drain Resistance
Prime Attribute- Strength
Constant Effects-
King of the Beasts- Possessor has a 20% of inflicting Charm on all lower level, non-unique Animals on opposing sides of battle at the start of each of possessor's actions (to a max of 5 times per round), Constant Effect
Abilities-
Claw- 1,520 Damage, Earth, 0 MP
Claws- 762 Damage, 2 hits against 1, deals 3/4 damage, Physical, 5 MP
Roar- 100% inflicts Confusion: Fear on targets of lower Level than caster, 1 hit against 3, Air & Physical, 15 MP
Lion's Pride- +135 SPI, affects caster only, stacks 3 times, Fire & Light, 60 MP
Look Obscenely Relaxed- Cures caster of Confusion, 20% may inflict Confusion: Berserk on up to 3 targets, Fire & Light, 4 MP
Stalk- Caster gains +36% To Hit against one target, does not stack, lasts 2 rounds, Fire & Air, 85 MP

Masked Lady-General of the Spring Court- (Pet, Fae, Air & Light & Electrical, Lv. 6, 225,000 Gold)
HP- 8,000
MP- 13,500
STR- 135
AGI- 260
CON- 168
MIN- 990
SPI- 460
XP- 368,045
XP Needed- 25,000 (Standard Multiplier x2)
Minimum Level- 4
Defense- 380
Defense against Stat Damage- 10
Critical Chance- 3%
Resilience- 3%
To Hit- 106%
Dodge- 5%
Resistances and Immunities- None
Prime Attribute- Mind
Constant Effects-
Leads from Behind- Possessor gains 20% Dodge, +600 Defense, 50% Physical Resistance, and +300 Defense Against Stat Damage while in the back row, Constant Effect
Cunning Orders- All of possessor's allies gain +9% to Hit, +9% Resilience, and deal 650 additional damage with all damage-dealing attacks, does not stack, Constant Effect
Abilities-
Fan Thwack- 300 Damage, Caster may also deal a quantity of MP damage equal to the HP damage dealt by this ability to each target of this ability, May optionally not reduce target below 1 HP and / or 1 MP, Physical, 0 MP
Assist- +300 Defense and +125 MIN to caster's controller, stacks 5 times, lasts 5 rounds, Physical, 50 MP
Helpful Advice- All of caster's controller's attempts to scan opposing stats are performed at 5 levels higher, +200 MIN to caster's controller, lasts 5 rounds, does not stack, Light, 200 MP
Masterful Command- All of caster's controller's pets and summons that are not caster gain +1,000 HP, +1,000 MP, and +100 to all stats, does not stack, lasts 30 rounds, 1,100 MP
Swords of War- All attacks from caster's allies in the front row deal 1,000 additional damage, lasts 5 rounds, stacks 5 times, Physical, 100 MP
Shields of War- All of caster's allies in the front row gain +500 Defense, lasts 5 rounds, stacks 5 times, Physical, 100 MP
Boots of War- All of caster's allies in the front row gain +125 AGI, lasts 5 rounds, stacks 5 times, Physical, 100 MP
Thunder Cone- 2,000 Damage, 1 hit against 4, Electrical, 1,100 MP
Direct- Target gains an additional action immediately after this action, this ability may not, through text that is on this ability naturally, give caster an action, Air, 40 MP
Subtle Troop Movements- Up to 5 target allies may immediately perform 'Switch Rows' actions if they possess an ability named 'Switch Rows', Said actions may not be countered by individuals below Level 20, Air, 450 MP
Indexed Abilities-
Fan Self- Cures caster of Fatigued, Air, 5 MP

Minion- (Pet, Human, Darkness, Lv.6, 6,000 Gold)
HP- 600
MP- 600
STR- 60
AGI- 60
CON- 60
MIN- 60
SPI- 60
XP- 75
XP Needed- 6,250 (Standard Multiplier x0.5)
Minimum Level- 1
Defense- 60
Defense against Stat Damage- 20
Critical Chance- 6%
Resilience- 6%
To Hit- 106%
Dodge- 6%
Resistances and Immunities- None
Prime Attribute- Strength + Mind
Constant Effects-
Learned Accounting in Order to Become Less Dispensable- Possessor may increase possessor's controller's Sell Cap (regardless of whether possessor is equipped or not) by 500 Gold as a non-stacking non-buff effect for 1 Month, this effect disappears if possessor is destroyed or stolen, Possessor may not, while this effect is active, be combo'd, voluntarily destroyed, voluntarily sacrificed, sold, traded, or voluntarily dropped, Enhancement Effect
Abilities-
Punch- 60 Damage, Physical, 0 MP
Assist- +30 Defense to controller, stacks 6 times, lasts 6 rounds, Physical, 0 MP
Lend Power- Transfers 300 HP, 300 MP, or 30 of any stat point off of Minion to heal controller, Psychic, 0 MP
Helpful Advice- All of controller's attempts to scan opposing stats are performed at 4 levels higher, lasts 6 rounds, does not stack, Light , 0 MP
Rally the Lackeys!- All of controller's other pets and summons gain +200 HP, +200 MP, and +20 to all stats, does not stack, lasts 6 turns, 0 MP
Provide Fawning Praise- 60% Cures Confusion: Depression, Air, 0 MP
Intercept Deathblow- 2% automatically used as a counter if controller is about to be killed by a non-multi-hit attack via normal damage, Said attack's target, if attack's user was under level 6 and Intercept Deathblow's user was in the same row as the individual being saved or in a row in front of said individual, becomes this Minion, Cannot be used except as a counter, Darkness, 100 MP
Take Notes- +10 MIN to caster's controller, with this buff being present on caster as opposed to caster's controller, stacks 6 times, Psychic, 100 MP

Prototype Wardroid- (Pet, Robot, Technology, Lv.6, 125,000 Gold)
HP- 5,700
MP- 6,200
STR- 124
AGI- 350
CON- 268
MIN- 159
SPI- 125
XP- 0
XP Needed- 12,500 (Standard Multiplier x1)
Minimum Level- 2
Defense- 390
Defense against Stat Damage- 5
Critical Chance- 5%
Resilience- 10%
To Hit- 3%
Dodge-15%
Resistances and Immunities- 50% Technology Resistance, Pain Immunity, Fear Immunity, Deafened Immunity, Poison Immunity, Diseased Immunity (except Diseased: Computer Virus)
Prime Attribute- Strength
Constant Effects-
None
Abilities-
Kill Claw- 560 Damage, Physical, 0 MP
Guns! Lots of Guns!- 710 Damage, the Prime Attribute for this attack may be Agility, 1 hit against 4, Technology, 15 MP
Amplify- Controller's Technomancy spells that deal damage deal an additional 210, Controller's Technomancy spells that boost stats add 20 additional points to all stats boosted, Lasts 2 turns, stacks 15 times, Technology, 14 MP
Flashbang- 190 Damage, 25% inflicts Stun for 2 turns, 30% inflicts Blindness for 1 turns, 1 hit against 4, Light, 5 MP
Laser-Guided Targetting- +10% To-Hit, affects caster only, does not stack, lasts 4 turns, Technology, 20 MP
Anti-Personnel Rifle- 500 Damage, 50% Critical against Humans and Humanoids for this attack, the Prime Attribute for this attack may be Agility, Technology, 1,200 MP

Runic Golem- (Pet, Golem, Earth & Magic, Lv.6, 190,000 Gold)
HP- 7,500
MP- 3,100
STR- 620
AGI- 145
CON- 510
MIN- 160
SPI- 185
XP- 0
XP Needed- 12,500 (Standard Multiplier x1)
Minimum Level- 1
Defense- 800, +450 against Magic, +350 against Darkness
Critical Chance- 7%
Resilience- 15%
To Hit- 110%
Dodge- 3%
Resistances and Immunities- 15% Magic Resistance, 5% Darkness Resistance, Immune to Pain, Diseased, Confusion, Impaired, Fear, Deafened, Poison, Suffocation, Drowning, Entombed, and Burning
Prime Attribute- Strength
Constant Effects-
Daemon Link- Possessor gains +80 to all stats if controller is a Daemon, Constant Effect
Abilities-
Runic Smash- 450 Damage, 1 Hit Against 3, Earth, 0 MP
Rune Cannon- 765 Damage, Prime Attribute is Spirit for this attack, 1 Hit Against 2, Magic, 120 MP
Runic Wall- +310 Defense, Does not stack, Magic, 40 MP
Core Beam- 3,500 Damage, Prime Attribute is Spirit for this attack, Magic, 900 MP
Restore Master- 800 Damage, Heals, Can only target controller, Magic & Light & Darkness, 500 MP
Sinwash- 700 Damage, 20% inflicts Charm, 20% inflicts Depression if it does not inflict Charm, 1 hit against 20, Water & Darkness, 1,000 MP
Runic Cube Gale- 5 Damage, 15 hits against 1, Darkness & Physical, 700 MP

Unisus- (Pet, Monster, Air & Light, Lv.6, 615,000 Gold)
HP- 13,000
MP- 12,000
STR- 190
AGI- 340
CON- 90
MIN- 110
SPI- 510
XP- 0
XP needed- 12,500 (Standard Multiplier x1)
Minimum Level- 2
Defense- 200, +150 against Light, +50 against Air
Defense against Stat Damage- 1
Critical Chance- 3%
Resilience- 5%
To Hit- 105%
Dodge- 8%
Resistances and Immunities- 65% Light Resistance, 20% Earth Resistance, 30% Darkness Weakness, 10% Awestruck Resistance
Prime Attribute- Strength
Constant Effects-
Aura of Happiness- Allies' Charm infliction chances rise by 15%, Enemies Depression infliction chances decrease by 15%, does not stack across multiple possessors, Constant Effect
Abilities-
Horn Spear- 445 Damage, 10% Inflicts Injured, Physical, 0 MP
Shining Horn- 460 Damage, 10% inflicts Awestruck, Light, 0 MP
Dazzling Wing Buffet- 450 Damage, 10% Inflicts Charm, 10% inflicts Awestruck, 1 hit against 15, Light, 0 MP
Prance Happily- Cures self of Depression, +10% Dodge, affects caster only, does not stack, lasts 4 rounds, Light, 200 MP
Purify- Cures Poison, Cures Disease, 10% Cures Hexed, Light, 400 MP
Vitify- 60% cures Stat Drain, +60 CON, stacks 5 times, Light, 900 MP
Short-Distance Ride- Switches target willing ally's row, Air, 500 MP

Very Fast but Very Stupid and Very Insane Sextuplepegasus- (Pet, Aerial, Air, Lv.6, 1,480,000 Gold)
HP- 14,750
MP- 2,000
STR- 303
AGI- 650
CON- 295
MIN- 170
SPI- 280
XP- 0
XP Needed- 6,000 (Standard Multiplier x.5)
Minimum Level- 6
Defense- 430
Defense against Stat Damage- 0
Critical Chance- 5%
Resilience- 7%
To Hit- 101%
Dodge- 4%
Resistances and Immunities- 1% Electrical Resistance, 500% Psychic Weakness
Prime Attribute- Agility
Constant Effects-
Aerial Animal- Possessor gains the subtype Animal, Constant Effect
Very Stupid- Possessor obtains -140 MIN, Constant Effect
Whoops, Wrong Target- Possessor possesses a 25% chance, whenever possessor targets an individual with an action, of having said target randomly re-determined from all possible targets, including possessor if possessor is a possible target, Constant Effect
Insane- Possessor is afflicted with Confusion at the start of every round, Constant Effect
Very Fast- Possessor gains +650 AGI, Constant Effect
Six Pairs of Wings and Twenty Four Legs- Possessor gains +650 AGI, Possessor's Physical element attacks deal 1,500 additional Damage and possess a 6% chance of gaining '2 hits against 1' against targets that are below Level 20, Constant Effect
Abilities-
Stomp- 1,250 Damage, Physical, 0 MP
Deliver Mail- Caster moves one target buff from a willing target to a chosen target, Air & Physical, 50 MP
Ram Into- 1,300 Damage, 5% inflicts Fatigued: Stun, Physical or Physical & Air, 75 MP
Gust- 1,500 Damage, 5% inflicts Suffocation, Air, 1,700 MP
Lightning Bolt- 1,500 Damage, 5% inflicts Electrocuted, Electrical, 1,700 MP

Waruncle- (Pet, Golem, Water, Lv.6, 280,000 Gold)
HP- 16,400
MP- 17,550
STR- 320
AGI- 290
CON- 309
MIN- 260
SPI- 310
XP- 0
XP Needed- 12,500 (Standard Multiplier x1)
Minimum Level- 2
Defense- 400, +10,000 on odd numbered turns
Critical Chance- 6%
Resilience- 10%
To Hit- 103%
Dodge- 5%
Resistances and Immunities- 60% Tacky Resistance, 20% Electrical Weakness on even numbered turns, 5% Chaos Resistance on turns 4-23, Immune to Pain, Confusion, Impaired, Poison, Diseased
Prime Attribute- Strength
Constant Effects-
Blade of Squeaky- -4% Critical on odd numbered turns, Constant Effect
Joined a Rowing Team that One Time- Possessor gives all Water element vehicles that possessor is a passenger in +220 AGI and 14% Dodge, Constant Effect
Abilities-
Squeaky Blade- 270 Damage, Physical, 0 MP
Cheese Hammer!- 540 Damage, 30% Does no damage, Physical & Water, 0 MP
Loud Tie- 1,450 Damage, 30% inflicts Impaired: Deafened, Ice or Tacky or Sonic, 50 MP
Tides of Irate Hobos- 1,300 Damage, 1 hit against 15, 8% you gain the Gold that an enemy would drop at the end of battle (this is rolled separately for each enemy and enemies that drop Gold here do not drop it again to this attack, to other stealing attacks, or at the end of battle), 25% creates a Pastrami on Rye Sandwich at the cost of 50 XP that one enemy would give at the end of battle, 20% creates BLT Sandwich at the cost of 100 XP that one enemy would give at the end of battle, 15% creates Ham and Cheese Sandwich at the cost of 250 XP that one enemy would give at the end of battle, 10% creates Ultra Tasty Deli Sandwich at the cost of 500 XP that one enemy would give at the end of battle, 5% creates Stolen Sandwich Containing a Surprising Amount of Bacon at the cost of 750 XP that one enemy would give at the end of battle, 1% creates Lead Goat Deli Special (Sandwich) at the cost of 1,000 XP that one enemy would give at the end of battle, does not create sandwiches if the enemies would not give enough XP to do so, Earth & Physical, 400 MP
Gaze of the Unrepentant Turkey- 740 Damage, 20% inflicts Confusion: Depression on target, 12% inflicts Confusion on target, debuffs that would reduce the Damage value of this ability reduce it by 300 points less, this attack uses Spirit as its Prime Attribute, Magic & Darkness, 0 MP
Duck Blast- 410 Damage, 1 hit against 1 target in each of 2 rows, Magic & Air, 20 MP
Shield of Plastic Goose Feathers- User gains 410 Defense, Lasts 2 rounds, stacks 5 times, Air & Technology, 15 MP
Billiard Ball Attack- 4,200 Damage, 15% inflicts Fatigued: Stunned, user skips next turn, Physical, 30 MP
Moose-Head-Shaped Comet- 2,900 Damage, 1 hit against 3 on turns that are multiples of 4 but not 9, user skips next turn if used in a Zone of Air, Fire & Earth, 90 MP
Pour Gratuitous Amounts of Glue- 35% inflicts Paralysis, 15% inflicts Paralysis: Sticky, Physical & Earth, 40 MP
Gaze of the Lamenting Turkey- 900 Damage, This attack's To Hit increased by 5% in a non-stacking manner if it missed on the round prior to this use, 20% inflicts Confusion: Depression on target, 15% inflicts Confusion on target, this attack uses Spirit as its Prime Attribute, Magic & Darkness, 0 MP
It's Disco Time!- 3,140 Damage, 10% inflicts Awestruck, 10% inflicts Electrocuted, +5% Dodge for the next two turns, does not stack, Electrical, 1,500 MP
Gaze of the Berserk Goose- 590 Damage, 10% inflicts Confusion: Berserk: Enraged on target, 10% inflicts Burning on target, this attack uses Spirit as its Prime Attribute, Magic & Fire, 200 MP
Throw Golf Club High Into the Air- 3,700 Damage, 5% inflicts Fatigued: Stun, this attack may be delayed for 1-5 rounds, only 14 instances of this ability may be delayed from one source at a time, this attack may not be used if 14 instances of it with possessor as its source are currently delayed, Physical & Air, 400 MP
Declare Gin Out of Nowhere- 6,000 Damage, Deals MP Damage, 20% inflicts Confusion, deals 1/4 damage, 1 hit against 4, Psychic, 1,150 MP


LEVEL 7

Dracoleech- (Pet, Dragon, Acid, Lv.7, 578,300 Gold)
HP- 40,000
MP- 45,000
STR- 650
AGI- 680
CON- 680
MIN- 720
SPI- 730
XP- 0
XP Needed- 60,000 (Standard Multiplier x4)
Minimum Level- 7
Defense- 900
Critical Chance- 10%
Resilience- 9%
To Hit- 108%
Dodge- 9%
Resistances and Immunities- 80% Acid Resistance, 70% Water Resistance, 50% Magic Resistance, 10% Physical Weakness
Prime Attribute- Two Highest Stats
Constant Effects-
What a Monster!- Possessor counts as a Monster for all purposes, Constant Effect
Knows Unusual Magic Secrets- Possessor's controller counts as having 2 additional Wizard abilities, 2 additional Warlock abilities, and 1 additional Dragon Lord ability, does not stack, Constant Effect
Swamp Affinity- Possessor gains +400 to all stats while the Terrain or Phantom Terrain is Swamp, Constant Effect
Abilities-
Leech Bite- 3,000 Damage, Deals HP Drain, Physical or Physical & Acid, 0 MP
Spirit Leeching Bite- 4,500 Damage, Deals MP Drain, Psychic or Psychic & Acid or Psychic & Physical & Acid, 0 MP
Leech Strength- Deals 190 STR Drain, Acid, 1,500 MP
Leech Constitution- Deals 190 CON Drain, Acid, 1,500 MP
Leech Agility- Deals 190 AGI Drain, Acid, 1,500 MP
Leech Mind- Deals 190 MIN Drain, Acid, 1,500 MP
Leech Spirit- Deals 190 SPI Drain, Acid, 1,500 MP
Diabolic Magic of the Deepest, Blackest Marsh- 4,200 Damage, 1 hit against 2, Magic & Darkness, 5,000 MP
Summon Leeches- Summons 5 Level 1 Giant Leech, Max 10 summoned, Acid & Water, 3,000 MP

Eater of Foolish Wisemen who Dwell in the East- (Pet, Monster, Magic, Lv.7, 290,000 Gold)
HP- 21,000
MP- 23,000
STR- 370
AGI- 330
CON- 350
MIN- 390
SPI- 330
XP- 0
XP Needed- 30,000 (Standard Multiplier x2)
Minimum Level- 7
Defense- 250
Defense against Stat Damage- 3
Critical Chance- 6%
Resilience- 5%
To Hit- 110%
Dodge- 5%
Resistances and Immunities- None
Prime Attribute- Mind or Strength
Constant Effects-
Eater of Foolish Wisemen- Possessor is immune to Magical Attacks, Hypertech spells, Technomancy spells, Guns, Wizard Magic spells, Enchantment spells, Dark Magic spells, Necromancy spells, Summoning spells, Ninjutsu spells, Golomancy spells, Elementalist Magic spells, and offensive actions that contain the Magic element provided that they come from sources below Level 20 that have below 2,500 MIN, Constant Effect
Disguised- Possessor counts as 5 levels higher for stat-scanning purposes, Constant Effect
Abilities-
Crooked Cutter- 1,900 Damage, 5% inflicts Wounded, 5% inflicts Stat Drain: MIN Drain, Physical or Darkness or Physical & Darkness, 0 MP
Brain Feast- 2,300 Damage, 80 MIN Damage, if this attack kills its target, then its caster recovers (target's Max MIN x 10) in HP, to a max of 1,000,000 HP, Physical & Darkness, 0 MP
Leap- 1,800 Damage, deals full damage to the back row, Physical & Air, 1,000 MP

Fairy of Winter Ice- (Pet, Fae, Ice, Lv.7, 121,000 Gold)
HP- 21,000
MP- 18,000
STR- 300
AGI- 354
CON- 340
MIN- 210
SPI- 410
XP- 0
XP Needed- 15,000 (Standard Multiplier x1)
Minimum Level- 3
Defense- 600, +600 Defense against Ice
Defense against Stat Damage- 30
Critical Chance- 5%
Resilience- 5%
To Hit- 104%
Dodge- 8%
Resistances and Immunities- 99% Ice Resistance, 50% Magic Resistance, 200% Fire Weakness, 40% Psychic Weakness, 30% Darkness Weakness
Prime Attribute- Spirit
Constant Effects-
Being of Winter- +400 to all stats if Call Unto Seasons: Winter has been cast, -150 to all stats if Call Unto Seasons: Summer has been cast, Constant Effect
Abilities-
White Ray- 1,800 Damage, 15% inflicts Frozen, Ice, 0 MP
Icicle Sword- 1,800 Damage, 5% inflicts Frozen, 10% inflicts Wounded, Ice & Physical, 0 MP
Call Unto Seasons: Winter- +900 damage to all Ice element attacks for the remainder of the battle, +900 Defense to all Ice element individuals in battle, stacks 5 times, Ice, 500 MP
Freeze!- 20% inflicts Frozen, 65% inflicts Frozen if Call Unto Seasons: Winter has been cast, Ice, 200 MP
Icicle Rain- 18,000 Damage, deals 1/15 damage, 1 hit against 25, Call Unto Seasons: Winter must have been cast for this ability to be used, Ice, 300 MP
Winter Bullets- 12,000 Damage, deals 1/3 damage, 1 hit against 5, Call Unto Seasons: Winter must have been cast for this ability to be used, Ice, 300 MP
Ride a Snowflake!- +12% Dodge, affects caster only, does not stack, this buff disappears as soon as caster is targeted with an offensive Fire element source, Call Unto Seasons: Winter must have been cast for this ability to be used, Ice, 150 MP
Throw Ice!- Deals 6,000 flat Ice element damage, 1 hit against 20, Call Unto Seasons: Winter must have been cast for this ability to be used, Ice, 999 MP
Wintry Kiss- 500 Damage, 25% inflicts Frozen, 25% inflicts Charm, Call Unto Seasons: Winter must have been cast for this ability to be used, Ice, 1,000 MP
Total Freeze!- 60% inflicts Frozen, 10% inflicts Frozen: Cubed, Call Unto Seasons: Winter must have been cast for this ability to be used, Ice, 2,500 MP
Cessation of Motion- 90 AGI Damage, Ice, 900 MP

Flowering Neovorid- (Pet, Plant, Earth, Lv.7, 515,000 Gold)
HP- 19,400
MP- 8,300
STR- 270
AGI- 260
CON- 310
MIN- 380
SPI- 635
XP- 0
XP Needed- 15,000 (Standard Multiplier x1)
Minimum Level- 2
Defense- 1,200, +450 against Earth, +200 against Magic
Defense against Stat Damage- 25
Critical Chance- 9%
Resilience- 9%
To Hit- 114%
Dodge- 3%
Resistances and Immunities- 55% Light Resistance, 15% Magic Resistance, Impaired Immunity, Paralyzed Immunity, Confusion Immunity
Prime Attribute- Spirit
Constant Effects-
None
Abilities-
Lash- 1,300 Damage, Earth, 0 MP
Moonlight Absorption- 1,800 Damage, Heals, Can only be used on self, Darkness & Light, 0 MP
Cosmos Meditation- Controller's attacks do 550 extra damage, stacks 20 times, Air, 4 MP
Aquae Formus Laquacious- 1,300 Damage, Heals, 1 hit against 8, Water, 150 MP
Cosmos Rays- 600 Damage, 1 hit against 8, Air, 60 MP
Moon Bolts- 420 Damage, 7 hits divided amongst 7, Air & Magic & Electrical, 180 MP
Sparkling Curtain- 40% inflicts Confusion on targets attacking user before user's next turn, does not stack, Light, 50 MP
Moon Shell- +210 Defense, +160 additional Defense against Magic, stacks 8 times, Light & Earth & Magic, 100 MP
Eye-Flower Glare of the Baleful Moon- 300 Damage, 60 SPI Damage, Scans target's SPI, assuming target is not more than 10 levels greater than user, Light & Magic, 120 MP
Produce Sporelings- Summons 4 Level 1 Neovorid Sporeling, Max 8 Summoned, Earth, 1,200 MP

Gay Pride- (Pet, Animal, Air, Lv.7, 84,000 Gold)
HP- 18,000
MP- 18,000
STR- 370
AGI- 375
CON- 360
MIN- 320
SPI- 360
XP- 0
XP Needed- 30,000 (Standard Multiplier x2)
Minimum Level- 7
Defense- 600
Defense against Stat Damage- 0
Critical Chance- 6%
Resilience- 8%
To Hit- 108%
Dodge- 7%
Resistances and Immunities- Confusion: Fear Immunity
Prime Attribute- Strength or Spirit
Constant Effects-
Unit- This unit has increments in its HP called thresholds, it cannot be healed above a unit threshold once it drops below one except by actions that either state that they can heal units or that can resurrect in addition to heal, This unit's thresholds each contain (Max HP / 40 rounded up HP), This unit gains a number of actions equal to (the number of thresholds it possesses / 10) each time it would normally have an action, this unit's maxes in each stat other than HP decrease by 1% each time it loses 5% of its total thresholds, Unit Effect
Comprised of Cross-Dressing Lions- Possessor has a 30% chance of inflicting Confused on up to 20 foes below level 20 at the start of the combat, Constant Effect
Coordinated Dance Moves- Possessor may maintain a single Dance spell for possessor's controller, costing one of possessor's actions each round to do so, Constant Effect
Coordinated Fashion Sense- Possessor gains +25 to all stats for each Clothing, Shoes, Gloves, Hat, Amulet, Wristwear, or Broach equipped by possessor or possessor's controller, Constant Effect
Abilities-
Claws and Teeth- 1,800 Damage, Earth, 0 MP
Roar- 15% inflicts Confusion: Fear on targets of lower level, 15% inflicts Confusion on targets of lower level, 1 hit against 20, Air & Physical, 800 MP
Lions' Pride- +50 SPI, +50 AGI, affects caster only, stacks 5 times, Fire & Air, 500 MP

General Moth- (Pet, Insect, Air, Lv.7, 250,000 Gold)
HP- 112
MP- 5,900
STR- 11
AGI- 550
CON- 15
MIN- 670
SPI- 430
XP- 0
XP Needed- 30,000 (Standard Multiplier x2)
Minimum Level- 2
Defense- 8
Defense against Stat Damage- 0
Critical Chance- 1%
Resilience- 0%
To Hit- 99%
Dodge- 2%
Resistances and Immunities- None
Prime Attribute- Mind
Constant Effects-
General's Presence- +80 to all allies' stats, does not stack, Constant Effect
Abilities-
Gust- 26 Damage, Air, 0 MP
Zap- 75 Damage, Electrical, 0 MP
Inspire- +250 HP, stacks 32 times, Air, 8 MP
Currents of War- +75 STR, +75 CON, +190 Damage for Melee Attacks, Affects up to 25 friendly creatures, stacks 62 times, Air, 15 MP
Shieldwall Tactics- Up to 50 friendly creatures that defend this turn have each other's defenses added to theirs, lasts 1 turn, does not stack, Earth, 18 MP
Mind of the General- +50 MIN, Air, stacks 45 times, 10 MP
Direct- Give another character an extra turn after this one, Air, 20 MP
War Whispers- Target's next attack has a 5% chance of inflicting 2 hits if it normally only inflicts 1 hit on 1 target, Air, 20 MP
Fortuitous Wind- +3% Critical, lasts 1 turn, does not stack, Air, 50 MP
Wisdom of Your Elders- +80 MIN, +80 SPI, +4% Critical against foes of equal or lower level, stacks 2 times, lasts 5 turns, Air, 30 MP

Greater Cockatrice- (Pet, Aerial, Earth, Lv.7, 1,750,000 Gold)
HP- 3,200
MP- 2,500
STR- 95
AGI- 296
CON- 115
MIN- 140
SPI- 460
XP- 0
XP Needed- 45,000 (Standard Multiplier x3)
Minimum Level- 3
Defense- 215
Defense against Stat Damage- 30
Critical Chance- 1%
Resilience- 0%
To Hit- 99%
Dodge- 3%
Resistances and Immunities- Immune to Poison, Paralyze, and Petrify, 10% Magic Resistance
Prime Attribute- Strength
Constant Effects-
None
Abilities-
Peck- 360 Damage, Earth, 0 MP
Glare- 7% Inflicts Petrify, Earth, 496 MP
Baleful Gaze- 600 Damage, 25% Inflicts Fear, 1 hit against 9, 320 MP
Paralyzing Stare- 75% Inflicts Paralysis, Earth, 300 MP
Glassy Leer- 30% Inflicts Paralysis: Turned to Glass, Earth, 1,000 MP

Ice Guardian Golem: Polar Slayer Variant- (Pet, Golem, Ice & Magic & Physical, Lv.7, 460,000 Gold)
HP- 12,900
MP- 4,500
STR- 560
AGI- 395
CON- 580
MIN- 210
SPI- 205
XP- 0
XP Needed- 75,000 (Standard Multiplier x3)
Minimum Level- 5
Defense- 670
Defense against Stat Damage- 20
Critical Chance- 7%
Resilience- 4%
To Hit- 103%
Dodge- 8%
Resistances and Immunities- Absorbs Ice, 180% Fire Weakness, 20% Physical Resistance, Immune to Charm, Disease, Drowning, Pain, Confusion, Impaired, Poison, and Suffocation
Prime Attribute- Strength
Constant Effects-
Reflective!- Dodged attacks may instead be reflected, Constant Effect
Abilities-
Serrated Cleaver- 4,500 Damage, 15% inflicts Bleeding, Physical, 0 MP
Block- User becomes the target of all single-target attacks targeting user's controller that are not Ice element, Takes half of damage for controller from Ice element single-target attacks, Physical, 0 MP
Slaughter with Glee- 2,400 Damage, Cures user of Depression if successful in slaying target, Physical & Darkness, 0 MP
Blizzard Blade- 4,900 Damage, 33% Critical for this attack, Ice & Physical, Ice, 750 MP
Snowblind- +20% Dodge to user, +35% Dodge to user instead if in a Zone of Ice, Does not stack, Lasts until end of battle, Ice, 800 MP
Polar Breath- 4,500 Damage, 1 hit against 7, Ice, 600 MP
Freeze- 4,700 Damage, 60% inflicts Frozen, Ice, 500 MP
Minor Freeze- 2,000 Damage, Ice, 100 MP
Minor Blizzard- 1,000 Damage, 1 hit against 30, Ice, 500 MP
Elemental Transfer: Ice- Sets one of controller's weapons to be solely Ice element, this effect counts as a buff on controller, does not stack, lasts until end of thread, 500 MP
Crimson Blizzard- 6,200 Damage, Heals user for damage dealt, 1 hit against 25, Ice, 50% max MP
Northern Lights- 5,900 Damage, 25% inflicts Confusion, 1 hit against 15, Ice, 50% max MP
Bloodied Borealis- 15,900 Damage, 50% inflicts Confusion, Heals user for damage dealt, Ice, 1 MP, Reduces user's MP to 0 for remainder of thread

Kitten- (Pet, Animal, Air, Lv.7, 1,000 Gold)
HP- 92
MP- 40
STR- 39
AGI- 47
CON- 32
MIN- 33
SPI- 31
XP- 0
XP Needed- 3,750 (Standard Multiplier x0.25)
Minimum Level- 1
Defense- 15
Defense against Stat Damage- 0
Critical Chance- 3%
Resilience- 1%
To Hit- 100%
Dodge- 6%
Resistances and Immunities- None
Prime Attribute- Agility
Constant Effects-
Unusually Weak- Possessor counts as being 1/2 possessor's level for all purposes, rounded up, Constant Effect
Abilities-
Claw- 23 Damage, 2 hits against 1, Earth, 0 MP
Bite- 25 Damage, Physical, 0 MP
Meow!- 15% cures Confusion: Fear from target other Kitten, Air, 5 MP
Be Very Cute- 7% Humans and Humanoids with less SPI than user cannot attack user next turn, Light & Air, 2 MP

Lion- (Pet, Animal, Air, Lv.7, 50,000 Gold)
HP- 19,530
MP- 14,660
STR- 882
AGI- 850
CON- 850
MIN- 230
SPI- 259
XP- 0
XP Needed- 15,000 (Standard Multiplier x1)
Minimum Level- 1
Defense- 623
Defense against Stat Damage- 0
Critical Chance- 10%
Resilience- 7%
To Hit- 107%
Dodge- 8%
Resistances and Immunities- Confusion Immunity, 5% Charm Resistance, 5% Stat Drain Resistance
Prime Attribute- Strength
Constant Effects-
King of the Beasts- Possessor has a 25% of inflicting Charm on all lower level, non-unique Animals on opposing sides of battle at the start of each of possessor's actions (to a max of 5 times per round), Constant Effect
Abilities-
Claw- 1,880 Damage, Earth, 0 MP
Claws- 642 Damage, 2 hits against 1, deals 3/4 damage, Physical, 5 MP
Roar- 100% inflicts Confusion: Fear on targets of lower Level than caster, 1 hit against 5, Air & Physical, 15 MP
Lion's Pride- +140 SPI, affects caster only, stacks 3 times, Fire & Light, 60 MP
Look Obscenely Relaxed- Cures caster of Confusion, 25% may inflict Confusion: Berserk on up to 3 targets, Fire & Light, 4 MP
Stalk- Caster gains +38% To Hit against one target, does not stack, lasts 2 rounds, Fire & Air, 85 MP

Minion- (Pet, Human, Darkness, Lv.7, 7,000 Gold)
HP- 700
MP- 700
STR- 70
AGI- 70
CON- 70
MIN- 70
SPI- 70
XP- 0
XP Needed- 7,500 (Standard Multiplier x0.5)
Minimum Level- 1
Defense- 70
Defense against Stat Damage- 25
Critical Chance- 7%
Resilience- 7%
To Hit- 107%
Dodge- 7%
Resistances and Immunities- None
Prime Attribute- Strength + Mind
Constant Effects-
Learned Accounting in Order to Become Less Dispensable- Possessor may increase possessor's controller's Sell Cap (regardless of whether possessor is equipped or not) by 1,000 Gold as a non-stacking non-buff effect for 1 Month, this effect disappears if possessor is destroyed or stolen, Possessor may not, while this effect is active, be combo'd, voluntarily destroyed, voluntarily sacrificed, sold, traded, or voluntarily dropped, Enhancement Effect
Abilities-
Punch- 70 Damage, Physical, 0 MP
Assist- +35 Defense to controller, stacks 7 times, lasts 7 rounds, Physical, 0 MP
Lend Power- Transfers 400 HP, 400 MP, or 40 of any stat point off of Minion to heal controller, Psychic, 0 MP
Helpful Advice- All of controller's attempts to scan opposing stats are performed at 5 levels higher, lasts 7 rounds, does not stack, Light , 0 MP
Rally the Lackeys!- All of controller's other pets and summons, as well as caster's pets and summons, gain +300 HP, +300 MP, and +30 to all stats, does not stack, lasts 6 turns, 0 MP
Provide Fawning Praise- 70% Cures Confusion: Depression, Air, 0 MP
Intercept Deathblow- 3% automatically used as a counter if controller is about to be killed by a non-multi-hit attack via normal damage, Said attack's target, if attack's user was under level 7 and Intercept Deathblow's user was in the same row as the individual being saved or in a row in front of said individual, becomes this Minion, Cannot be used except as a counter, Darkness, 100 MP
Take Notes- +20 MIN to caster's controller, with this buff being present on caster as opposed to caster's controller, stacks 7 times, Psychic, 100 MP
Hire Assorted Monster Lackies- Summons 1 Level 1 individual from the Enemy List that can normally be fought for drops, max 3 summoned, Darkness, 100 MP

Minor Succubus (Bitchy Variant)- (Pet, Demon, Darkness, Lv.7, 215,000 Gold)
HP- 18,000
MP- 17,000
STR- 310
AGI- 330
CON- 332
MIN- 327
SPI- 342
XP- 0
XP Needed- 15,000 (Standard Multiplier x1)
Minimum Level- 7
Defense- 580
Defense against Stat Damage- 0
Critical Chance- 7%
Resilience- 6%
To Hit- 105%
Dodge- 7%
Resistances and Immunities- 50% Psychic Resistance, 50% Darkness Resistance, 40% Fire Resistance, 40% Ice Resistance, 140% Light Weakness, Hexed Immunity, Disease Immunity, Poison Immunity
Prime Attribute- Spirit
Constant Effects-
Cold Shoulder- Any individual who recovers from an infliction of Charm or Charm: Lovestruck from possessor is immediately afflicted with Confusion: Depression if below Level 10, Constant Effect
Exude Sex Appeal- 5% inflicts Charm on up to 20 targets at the start of each round, Constant Effect
Vain- Possessor is Immune to Charm from sources below level 20, Constant Effect
Abilities-
Caress- 1,500 Damage, May Heal, May inflict Drain, Darkness or Ice, 0 MP
Slap- 1,520 Damage, 5% inflicts Pain, Physical, 0 MP
Refresh- 2,200 Damage, Cures Fatigued, Heals, Darkness, 500 MP
Energy-Draining Kiss- 1,200 Damage, 1,200 MP Damage, inflicts both Drain and MP Drain, Deals 120 CON Drain, 30% inflicts Fatigued: Weakened, 10% inflicts Fatigued, Darkness, 2,000 MP
Heel Stomp- 1,600 Damage, 15% inflicts Pain, Physical, 700 MP
Loudly Harangue- 1,600 MP Damage, 160 MIN Damage, 15% inflicts Fatigued, 15% inflicts Stat Drain: MIN Drain, Psychic & Air, 1,700 MP
Sexy Wink- 30% inflicts Charm, does not work on targets with a SPI value over 10 times both possessor's SPI and possessor's CON, Fire, 600 MP
Reel 'Em In- 5% inflicts Charm: Lovestruck, Fire & Air, 300 MP
Dominatrix Whip- 1,200 Damage, 10% inflicts Pain, 10% inflicts Charm, Darkness & Physical, 600 MP

Miracle Botanist's Apprentice- (Pet, Human, Magic & Light & Earth & Technology, Lv.7, 17,000,000 Gold)
HP- 21,000
MP- 20,000
STR- 395
AGI- 320
CON- 430
MIN- 630
SPI- 1,120
XP- 0
XP Needed- 22,500 (Standard Multiplier- x1.5)
Minimum Level- 7
Defense- 585
Defense against Stat Damage- 16
Critical Chance- 6%
Resilience- 9%
To Hit- 111%
Dodge- 7%
Resistances and Immunities- 5% Plant Resistance, 70% Minor Status Effect Resistance
Prime Attribute- Spirit
Constant Effects-
Miraculously Bolster Plants- Possessor's allies who are Plants gain +5,000 HP, +5,000 MP, and +200 to all stats, stacks 3 times, Constant Effect
Abilities-
Glowing Fluid- 1,700 Damage, 30% inflicts Stat Drain, Technology or Water, 0 MP
Heal Plant- 11,000 Damage, Heals HP, only affects Plants, Magic or Light or Water or Technology or Air or Earth, 0 MP
Incomplete Miracle Botanist's Cure- 50,000 Damage, Heals HP, Cures all minor negative status effects inflicted by sources below Level 40, only affects Plants, Earth & Magic & Light & Technology, 15,000 MP

Myrindrian Phoenix of the Flame Dancer- (Pet, Aerial, Fire, Lv.7, 1,400,000 Gold)
HP- 27,000
MP- 20,000
STR- 360
AGI- 390
CON- 346
MIN- 365
SPI- 392
XP- 0
XP Needed- 45,000 (Standard Multiplier x3)
Minimum Level- 7
Defense- 700
Critical Chance- 1%
Resilience- 1%
To Hit- 100%
Dodge- 1%
Resistances and Immunities- Absorbs Fire
Prime Attribute- Spirit
Constant Effects-
None
Abilities--
Flame Torrent- 1,200 Damage, 1 hit against 5, Fire, 0 MP
Mystic Glare- 15% inflicts Charm, Magic, 0 MP
Kamikaze- 4,500 Damage, kills Myrindrian Phoenix of the Flame Dancer, Myrindrian Phoenix of the Flame Dancer resurrects itself in 5 turns if its master is still alive at that time with full HP and MP, Fire, 16,000 MP

Prototype Wardroid- (Pet, Robot, Technology, Lv.7, 145,000 Gold)
HP- 6,500
MP- 7,400
STR- 165
AGI- 490
CON- 314
MIN- 178
SPI- 135
XP- 0
XP Needed- 15,000 (Standard Multiplier x1)
Minimum Level- 2
Defense- 460
Defense against Stat Damage- 6
Critical Chance- 7%
Resilience- 12%
To Hit- 104%
Dodge-17%
Resistances and Immunities- 50% Technology Resistance, 50% Stun Resistance, Pain Immunity, Fear Immunity, Impaired Immunity, Poison Immunity, Diseased Immunity (except Diseased: Computer Virus)
Prime Attribute- Strength
Constant Effects-
Unusually Weak- Possessor counts as being 1/2 possessor's level for all purposes, rounded up, Constant Effect
Abilities-
Kill Claw- 1,230 Damage, Physical, 0 MP
Guns! Lots of Guns!- 780 Damage, the Prime Attribute for this attack may be Agility, 1 hit against 4, Technology, 15 MP
Amplify- Controller's Technomancy spells that deal damage deal an additional 230, Controller's Technomancy spells that boost stats add 25 additional points to all stats boosted, Lasts 2 turns, stacks 15 times, Technology, 14 MP
Flashbang- 210 Damage, 25% inflicts Stun for 2 turns, 35% inflicts Blindness for 2 turns, 1 hit against 4, Light, 5 MP
Laser-Guided Targetting- +11% To-Hit, affects caster only, does not stack, lasts 4 turns, Technology, 20 MP
Anti-Personnel Rifle- 760 Damage, 50% Critical against Humans and Humanoids for this attack, the Prime Attribute for this attack may be Agility, Technology, 1,200 MP
Electric War Taser- 500 Damage, 15% inflicts Stun against targets under level 10, Electrical, 60 MP

Runic Golem- (Pet, Golem, Earth & Magic, Lv.7, 350,000 Gold)
HP-11,500
MP- 6,500
STR- 620
AGI- 195
CON- 560
MIN- 199
SPI- 280
XP- 0
XP Needed- 15,000 (Standard Multiplier x1)
Minimum Level- 1
Defense- 950, +600 against Magic, +400 against Darkness
Critical Chance- 12%
Resilience- 24%
To Hit- 116%
Dodge- 4%
Resistances and Immunities- 20% Magic Resistance, 10% Darkness Resistance, 4% Dodge, Immune to Confusion, Impaired, Diseased, Pain, Fear, Deafened, Poison , Suffocation , Drowning, Entombed, and Burning
Prime Attribute- Strength
Constant Effects-
Daemon Link- Possessor gains +100 to all stats if controller is a Daemon, Constant Effect
Abilities-
Runic Smash- 500 Damage, 1 Hit Against 3, Earth, 0 MP
Rune Cannon- 1,200 Damage, Prime Attribute is Spirit for this attack, 1 Hit Against 2, Magic, 120 MP
Runic Wall- +350 Defense, Does not stack, Magic, 40 MP
Core Beam- 5,000 Damage, Prime Attribute is Spirit for this attack, Magic, 900 MP
Restore Master- 900 Damage, Heals, Can only target controller, Magic & Light & Darkness, 500 MP
Sinwash- 850 Damage, 21% inflicts Charm, 21% inflicts Depression if it does not inflict Charm, 1 hit against 20, Water & Darkness, 1,000 MP
Runic Cube Gale- 10 Damage, 15 hits against 1, Darkness & Physical, 700 MP

Tree Organizer Mach II- (Pet, Robot, Technology, Lv.7, 1,320,000 Gold)
HP- 18,000
MP- 18,000
STR- 450
AGI- 400
CON- 400
MIN- 400
SPI- 400
XP- 0
XP Needed- 15,000 (Standard Multiplier x1)
Minimum Level- 7
Defense- 650
Defense against Stat Damage- 1
Critical Chance- 7%
Resilience- 8%
To Hit- 109%
Dodge- 5%
Resistances and Immunities- 50% Earth Resistance, 20% Plant Resistance, Robot Traits
Prime Attribute- Strength
Constant Effects-
None
Abilities-
Lifter-Grabber- 2,000 Damage, 15% inflicts Fatigued: Stun, Physical or Technology & Air, 0 MP
Organize Trees- Caster may change the row that all target Plants are in, 1 hit against 50,000, Earth & Technology, 300 MP
Uprooting Thrust- 1,000 Damage, Changes target's row to the front row, Target may not Regenerate if target is a Plant that is below Level 20, Earth & Physical or Technology & Physical, 400 MP
Get Back in Line, Shrub!- 2,500 Damage, Target Plant's row is changed to be the row it was in before the row-shift that triggered this counter, May only be used as a counter against actions in which a Plant voluntarily changed rows due to some reason other than forced row re-ordering, Earth, 500 MP

Unisus- (Pet, Monster, Air & Light, Lv.7, 640,000 Gold)
HP- 19,000
MP- 17,000
STR- 225
AGI- 380
CON- 110
MIN- 140
SPI- 600
XP- 0
XP needed- 15,000 (Standard Multiplier x1)
Minimum Level- 2
Defense- 250, +250 against Light, +150 against Air
Defense against Stat Damage- 1
Critical Chance- 4%
Resilience- 6%
To Hit- 106%
Dodge- 9%
Resistances and Immunities- 70% Light Resistance, 20% Earth Resistance, 5% Air Resistance, 30% Darkness Weakness, 10% Awestruck Resistance
Prime Attribute- Strength
Constant Effects-
Aura of Happiness- Allies' Charm infliction chances rise by 15%, Enemies Confusion: Depression infliction chances decrease by 20%, does not stack across multiple possessors, Constant Effect
Abilities-
Horn Spear- 570 Damage, 15% Inflicts Wounded: Injured, Physical, 0 MP
Shining Horn- 615 Damage, 15% inflicts Awestruck, Light, 0 MP
Dazzling Wing Buffet- 600 Damage, 10% Inflicts Charm, 10% inflicts Awestruck, 1 hit against 15, Light, 0 MP
Prance Happily- Cures caster of Confusion: Depression, +13% Dodge, affects caster only, does not stack, lasts 4 rounds, Light, 200 MP
Purify- Cures Poison, Cures Disease, 50% Cures Hexed, Light, 400 MP
Vitify- 70% Cures Stat Drain, +90 CON, stacks 5 times, Light, 900 MP
Short-Distance Ride- Switches target willing ally's row to any row within the same row formation, Air, 500 MP

LEVEL 8

Basic Tank- (Pet, Machine, Technology, Lv.8, 175,000 Gold)
HP- 26,000
MP- 17,000
STR- 430
AGI- 300
CON- 450
MIN- 350
SPI- 330
XP- 0
XP Needed- 17,500 (Standard Multiplier x1)
Minimum Level- 8
Defense- 750, +750 against Physical
Critical Chance- 8%
Resilience- 11%
To Hit- 104%
Dodge- #%
Resistances and Immunities- 50% Physical Resistance, 10% Fire Weakness, 50% Electrical Weakness, 50% Magic Weakness, Machine Traits
Prime Attribute- Agility
Constant Effects-
None
Abilities-
Open Fire- 2,000 Damage, 15% inflicts Fatigued: Stun on targets below Level 20, Technology & Physical, 0 MP
Crush- 1,800 Damage, -300 Defense, stacks 3 times, Physical, 0 MP
Machine Guns- 3,000 Damage, 2 hits against 1, Deals 1/2 damage, Technology, 0 MP
Target- Caster gains +35% To Hit against target, does not stack across multiple targets or for the same target, Technology, 1,500 MP

Crimson Slime- (Pet, Ooze, Light & Water, Lv.8, 975,000 Gold)
HP- 27,000
MP- 18,000
STR- 360
AGI- 440
CON- 450
MIN- 372
SPI- 375
XP- 0
XP Needed- 17,500 (Standard Multiplier x1)
Minimum Level- 8
Defense- 500
Critical Chance- 13%
Resilience- 6%
To Hit- 110%
Dodge- 7%
Resistances and Immunities- 60% Fire Resistance, 40% Water Resistance, 30% Acid Resistance, 30% Physical Resistance, 40% Light Weakness, Immune to Impaired, Pain, Fatigue, and Diseased
Prime Attribute- Agility or Constitution
Constant Effects-
None
Abilities-
Crimson Slime Assault- 2,500 Damage, Deals 100 CON damage to individuals below Level 20, Acid, 0 MP
Regrow- 7,000 Damage, Heals, affects caster only, Acid, 0 MP
Toxic Touch- 20% inflicts Poison, Acid, 700 MP
Bolster Self- +225 CON, affects caster only, stacks 4 times, Acid, 1,250 MP

Crimson Slime With An Afro- (Pet, Ooze, Light & Water, Lv.8, 975,000 Gold)
HP- 27,000
MP- 18,000
STR- 360
AGI- 440
CON- 450
MIN- 372
SPI- 375
XP- 0
XP Needed- 17,500 (Standard Multiplier x1)
Minimum Level- 8
Defense- 500
Critical Chance- 13%
Resilience- 6%
To Hit- 110%
Dodge- 7%
Resistances and Immunities- 60% Fire Resistance, 40% Water Resistance, 30% Acid Resistance, 30% Physical Resistance, 40% Light Weakness, Immune to Impaired, Pain, Fatigue, and Diseased
Prime Attribute- Agility or Constitution
Constant Effects-
Has an Afro- Possessor's actions may gain '15% inflicts Confusion', Constant Effect
Abilities-
Crimson Slime Assault- 2,500 Damage, Deals 100 CON damage to individuals below Level 20, Acid, 0 MP
Regrow- 7,000 Damage, Heals, affects caster only, Acid, 0 MP
Toxic Touch- 20% inflicts Poison, Acid, 700 MP
Bolster Self- +225 CON, affects caster only, stacks 4 times, Acid, 1,250 MP

Elemental Martial Artist of Xai-Hotai- (Pet, Human, Earth & Air & Fire & Water, Lv.8, 1,200,000 Gold)
HP- 24,000
MP- 20,000
STR- 500
AGI- 420
CON- 450
MIN- 400
SPI- 500
XP- 0
XP Needed- 17,500 (Standard Multiplier x1)
Minimum Level- 8
Defense- 680, +680 against Earth, +680 against Air, +680 against Fire, +680 against Water, +680 against Acid
Defense against Stat Damage- 50
Critical Chance- 11%
Resilience- 9%
To Hit- 107%
Dodge- 11%
Resistances and Immunities- 20% Earth Resistance, 20% Air Resistance, 20% Fire Resistance, 20% Water Resistance, 20% Acid Resistance, 20% Elemental Resistance, 30% Fae Resistance
Prime Attribute- Spirit
Constant Effects-
Call Upon the Elements- At the beginning of battle, this pet creates an effect that makes it so that everything responds as though Call Unto Air, Call Unto Earth, Call Unto Water, or Call Unto Fire has been cast, Constant Effect
Wind Stance- Possessor gains +30% Dodge, Possessor may choose to have one stance active at a time, being able to switch between possessed stances at the start of each round, this effect counts as a Stance, Constant Effect
Rock Stance- Possessor gains +30% Resilience, Possessor may choose to have one stance active at a time, being able to switch between possessed stances at the start of each round, this effect counts as a Stance, Constant Effect
Flame Stance- Possessor gains +30% Critical, Possessor may choose to have one stance active at a time, being able to switch between possessed stances at the start of each round, this effect counts as a Stance, Constant Effect
Tide Stance- Possessor gains +30% To Hit, Possessor may choose to have one stance active at a time, being able to switch between possessed stances at the start of each round, this effect counts as a Stance, Constant Effect
Abilities-
Precise Rock-Splitting Fist- 2,000 Damage, pierces 600 Defense, Physical, 0 MP
Project Elemental Blast- 2,000 Damage, this action may become any combination of Earth, Air, Fire, and Water as its effective elements, Earth & Air & Fire & Water, 0 MP
Elemental Meditation- +5,000 MP, affects caster only, stacks 40 times, Earth & Air & Fire & Water, 1,000 MP
Fix Refreshing Broth- 1,000 Damage, Heals HP and MP, deals 1/2 damage, Fire & Water, 200 MP
Overwhelm with Elements- Inflicts Burning if Fire element, inflicts Entombed if Earth element, inflicts Drowning if Water element, inflicts Suffocation if Air element, only affects individuals below level 10, this action may become any combination of Earth, Air, Fire, and Water as its effective elements, Earth & Air & Fire & Water, 1,500 MP
Anti-Fae Defensive Ki Shield- +5,000 Defense against Fae, stacks 5 times, Physical, 1,000 MP

Fairy of Winter Ice- (Pet, Fae, Ice, Lv.8, 133,000 Gold)
HP- 25,000
MP- 21,000
STR- 332
AGI- 411
CON- 393
MIN- 237
SPI- 480
XP- 0
XP Needed- 17,500 (Standard Multiplier x1)
Minimum Level- 3
Defense- 750, +750 Defense against Ice
Defense against Stat Damage- 35
Critical Chance- 5%
Resilience- 6%
To Hit- 105%
Dodge- 9%
Resistances and Immunities- 99% Ice Resistance, 50% Magic Resistance, 180% Fire Weakness, 40% Psychic Weakness, 30% Darkness Weakness
Prime Attribute- Spirit
Constant Effects-
Being of Winter- +500 to all stats if Call Unto Seasons: Winter has been cast, -150 to all stats if Call Unto Seasons: Summer has been cast, Constant Effect
Abilities-
White Ray- 2,200 Damage, 15% inflicts Frozen, Ice, 0 MP
Icicle Sword- 2,200 Damage, 5% inflicts Frozen, 10% inflicts Wounded, Ice & Physical, 0 MP
Call Unto Seasons: Winter- +1,100 damage to all Ice element attacks for the remainder of the battle, +1,100 Defense to all Ice element individuals in battle, stacks 5 times, Ice, 500 MP
Freeze!- 25% inflicts Frozen, 70% inflicts Frozen if Call Unto Seasons: Winter has been cast, Ice, 200 MP
Icicle Rain- 22,000 Damage, deals 1/15 damage, 1 hit against 25, Call Unto Seasons: Winter must have been cast for this ability to be used, Ice, 300 MP
Winter Bullets- 14,000 Damage, deals 1/3 damage, 1 hit against 5, Call Unto Seasons: Winter must have been cast for this ability to be used, Ice, 300 MP
Ride a Snowflake!- +15% Dodge, affects caster only, does not stack, this buff disappears as soon as caster is targeted with an offensive Fire element source, Call Unto Seasons: Winter must have been cast for this ability to be used, Ice, 150 MP
Throw Ice!- Deals 7,000 flat Ice element damage, 1 hit against 20, Call Unto Seasons: Winter must have been cast for this ability to be used, Ice, 999 MP
Wintry Kiss- 650 Damage, 25% inflicts Frozen, 25% inflicts Charm, Call Unto Seasons: Winter must have been cast for this ability to be used, Ice, 1,000 MP
Total Freeze!- 60% inflicts Frozen, 11% inflicts Frozen: Cubed, Call Unto Seasons: Winter must have been cast for this ability to be used, Ice, 2,500 MP
Cessation of Motion- 110 AGI Damage, Ice, 5,000 MP
Conjure Giant Rolling Snowball- 2,800 Damage, 1 additional hit against 1 target in up to 4 different rows, with these additional hits not being able to be applied to targets who have already been hit by this action, 1% may deal damage to up to 1 target in up to 5 different rows the round after it was cast as an additional source damage that cannot be countered by individuals below Level 30, Ice, 9,000 MP

Flowering Neovorid- (Pet, Plant, Earth, Lv.8, 535,000 Gold)
HP- 24,700
MP- 10,100
STR- 310
AGI- 295
CON- 365
MIN- 425
SPI- 745
XP- 412,500
XP Needed- 17,500 (Standard Multiplier x1)
Minimum Level- 2
Defense- 1,500, +2,000 against Earth, +1,200 against Magic
Defense against Stat Damage- 30
Critical Chance- 10%
Resilience- 10%
To Hit- 115%
Dodge- 4%
Resistances and Immunities- 55% Light Resistance, 15% Magic Resistance, Impaired Immunity, Paralyzed Immunity, Confusion Immunity
Prime Attribute- Spirit
Constant Effects-
None
Abilities-
Lash- 1,700 Damage, Earth, 0 MP
Moonlight Absorption- 3,100 Damage, Heals, May only target caster, Darkness & Light, 0 MP
Cosmos Meditation- Caster's controller's damage-dealing attacks do 750 extra damage, stacks 20 times, Air, 4 MP
Aquae Formus Laquacious- 1,600 Damage, Heals, 1 hit against 8, Water, 150 MP
Cosmos Rays- 700 Damage, 1 hit against 8, Air, 60 MP
Moon Bolts- 500 Damage, 6 bonus hits divided amongst 7, Air & Magic & Electrical, 180 MP
Sparkling Curtain- 50% inflicts Confusion on targets attacking caster before caster's next turn, does not stack, Light, 50 MP
Moon Shell- +400 Defense, +400 additional Defense against Magic, stacks 8 times, Light & Earth & Magic, 100 MP
Eye-Flower Glare of the Baleful Moon- 500 Damage, 100 SPI Damage, Scans target's SPI, assuming target is not more than 10 levels greater than user, Light & Magic, 120 MP
Produce Sporelings- Summons 5 Level 1 Neovorid Sporeling from the Zoo Record, Max 10 Summoned, Earth, 1,200 MP

Greater Cockatrice- (Pet, Aerial, Earth, Lv.8, 1,860,000 Gold)
HP- 6,500
MP- 4,400
STR- 126
AGI- 455
CON- 210
MIN- 160
SPI- 580
XP- 0
XP Needed- 52,500 (Standard Multiplier x3)
Minimum Level- 3
Defense- 310
Defense against Stat Damage- 50
Critical Chance- 2%
Resilience- 1%
To Hit- 100%
Dodge- 4%
Resistances and Immunities- Immune to Poison, Paralyze, and Petrify, 10% Magic Resistance
Prime Attribute- Strength
Constant Effects-
None
Abilities-
Peck- 460 Damage, Earth, 0 MP
Glare- 8% Inflicts Petrify, Earth, 496 MP
Baleful Gaze- 900 Damage, 25% Inflicts Fear, caster may use Spirit as the Prime Attribute for this attack, 1 hit against 9, 320 MP
Paralyzing Stare- 75% Inflicts Paralysis, Earth, 300 MP
Glassy Leer- 40% Inflicts Paralysis: Turned to Glass, Earth, 1,000 MP
Stasis Eye- 1% Inflicts Paralysis: Molecular Stasis, Magic, 5,000 MP

Ice Guardian Golem: Polar Slayer Variant- (Pet, Golem, Ice & Magic & Physical, Lv. 8, 500,000 Gold)
HP- 25,000
MP- 18,000
STR- 600
AGI- 445
CON- 650
MIN- 340
SPI- 335
XP- 538,200
XP Needed- 52,500 (Standard Multiplier x3)
Minimum Level- 5
Defense- 600, +400 against Earth
Defense against Stat Damage- 70
Critical Chance- 5%
Resilience- 10%
To Hit- 107%
Dodge- 5%
Resistances and Immunities- Absorbs Ice, 150% Fire Weakness, 50% Physical Resistance, Immune to Charm, Disease, Drowning, Pain, Confusion, Impaired, Poison, and Suffocation, 5% Minor Status Effect Resistance
Prime Attribute- Strength
Constant Effects-
Reflective!- Attacks that possessor Dodges may instead by Reflected by possessor, Constant Effect
Abilities-
Serrated Cleaver- 5,300 Damage, 20% inflicts Bleeding, Physical, 0 MP
Block- Caster becomes the target of all single-target attacks targeting user's controller that are not Ice element, Caster half of damage for caster's controller controller from Ice element single-target attacks, Physical, 0 MP
Slaughter with Glee- 3,000 Damage, Cures user of Depression if successful in slaying target, Physical & Darkness, 0 MP
Blizzard Blade- 6,000 Damage, this attack possesses 37% Critical, Ice & Physical, Ice, 600 MP
Snowblind- Caster gains +29% Dodge, Caster gains +35% Dodge instead if in a Zone of Ice, Does not stack, Lasts until end of battle, Ice, 700 MP
Polar Breath- 5,300 Damage, 1 hit against 7, Ice, 600 MP
Freeze- 5,300 Damage, 60% inflicts Frozen, Ice, 500 MP
Minor Freeze- 2,500 Damage, Ice, 100 MP
Minor Blizzard- 2,000 Damage, 1 hit against 40, Ice, 500 MP
Elemental Transfer: Ice- One of caster's controller's weapons becomes solely Ice element, this effect counts as a buff on controller, does not stack, lasts until end of thread, 500 MP
Crimson Blizzard- 7,400 Damage, Heals user for damage dealt, 1 hit against 25, Ice, 50% max MP
Northern Lights- 7,000 Damage, 25% inflicts Confusion, 1 hit against 15, Ice, 50% max MP
Grand Overcrash: Bloodied Borealis- 21,000 Damage, 50% inflicts Confusion, Heals user for damage dealt, Ice, 1 MP, Reduces user's MP to 0 for remainder of thread and prevents user's MP from increasing above 0 for the remainder of thread, May not be used if possessor has 0 MP
Freeze Self- Caster is afflicted with Frozen, Ice, 200 MP

Kitten- (Pet, Animal, Air, Lv.8, 1,400 Gold)
HP- 100
MP- 50
STR- 43
AGI- 55
CON- 41
MIN- 42
SPI- 41
XP- 0
XP Needed- 4,375 (Standard Multiplier x0.25)
Minimum Level- 1
Defense- 17
Defense against Stat Damage- 0
Critical Chance- 4%
Resilience- 1%
To Hit- 100%
Dodge- 6%
Resistances and Immunities- None
Prime Attribute- Agility
Constant Effects-
Lands on Four Feet- +300 Defense against attacks that shift possessor's row, Constant Effect
Unusually Weak- Possessor counts as being 1/2 possessor's level for all purposes, rounded up, Constant Effect
Abilities-
Claw- 25 Damage, 2 hits against 1, Earth, 0 MP
Bite- 50 Damage, Physical, 0 MP
Meow!- 50% cures Confusion: Fear from target other Kitten, 1% cures Confusion: Fear from target non-Kitten, Air, 5 MP
Be Very Cute- 7% Humans and Humanoids with less SPI than user cannot attack user next turn, Light & Air, 2 MP

Lion- (Pet, Animal, Air, Lv.8, 60,000 Gold)
HP- 22,850
MP- 16,260
STR- 922
AGI- 900
CON- 900
MIN- 260
SPI- 289
XP- 0
XP Needed- 17,500 (Standard Multiplier x1)
Minimum Level- 1
Defense- 703
Defense against Stat Damage- 0
Critical Chance- 11%
Resilience- 8%
To Hit- 108%
Dodge- 9%
Resistances and Immunities- Confusion Immunity, 10% Charm Resistance, 10% Stat Drain Resistance
Prime Attribute- Strength
Constant Effects-
King of the Beasts- Possessor has a 30% of inflicting Charm on all lower level, non-unique Animals on opposing sides of battle at the start of each of possessor's actions (to a max of 5 times per round), Constant Effect
Pack Master- Possessor gains +100 Defense for every ally possessor has that possesses the Constant Effect "Pack Hunter", to a max of 200 such allies, Constant Effect
Abilities-
Claw- 2,020 Damage, Earth, 0 MP
Claws- 1,012 Damage, 2 hits against 1, deals 3/4 damage, Physical, 5 MP
Roar- 100% inflicts Confusion: Fear on targets of lower Level than caster, 1 hit against 5, Air & Physical, 15 MP
Lion's Pride- +150 SPI, affects caster only, stacks 3 times, Fire & Light, 60 MP
Look Obscenely Relaxed- Cures caster of Confusion, 30% may inflict Confusion: Berserk on up to 3 targets, Fire & Light, 4 MP
Stalk- Caster gains +40% To Hit against one target, does not stack, lasts 2 rounds, Fire & Air, 85 MP

Minion- (Pet, Human, Darkness, Lv.8, 8,000 Gold)
HP- 800
MP- 800
STR- 80
AGI- 80
CON- 80
MIN- 80
SPI- 80
XP- 0
XP Needed- 8,750 (Standard Multiplier x0.5)
Minimum Level- 1
Defense- 80
Defense against Stat Damage- 30
Critical Chance- 8%
Resilience- 8%
To Hit- 108%
Dodge- 8%
Resistances and Immunities- None
Prime Attribute- Strength + Mind
Constant Effects-
Learned Accounting in Order to Become Less Dispensable- Possessor may increase possessor's controller's Sell Cap (regardless of whether possessor is equipped or not) by 1,500 Gold as a non-stacking non-buff effect for 1 Month, this effect disappears if possessor is destroyed or stolen, Possessor may not, while this effect is active, be combo'd, voluntarily destroyed, voluntarily sacrificed, sold, traded, or voluntarily dropped, Enhancement Effect
Carries an Unobtrusive Briefcase- Possessor may carry 5 additional items and spend its turn and willing target's turn to swap one of them with an item carried by said ally, These items are considered to be in possessor's briefcase, Constant Effect
Abilities-
Punch- 80 Damage, Physical, 0 MP
Assist- +40 Defense to controller, stacks 8 times, lasts 8 rounds, Physical, 0 MP
Lend Power- Transfers 500 HP, 500 MP, or 50 of any stat point off of Minion to heal controller, Psychic, 0 MP
Helpful Advice- All of controller's attempts to scan opposing stats are performed at 5 levels higher, lasts 8 rounds, does not stack, Light , 0 MP
Rally the Lackeys!- All of controller's other pets and summons, as well as caster's pets and summons, gain +400 HP, +400 MP, and +40 to all stats, does not stack, lasts 8 rounds, 0 MP
Provide Fawning Praise- 80% Cures Confusion: Depression, Air, 0 MP
Intercept Deathblow- 4% automatically used as a counter if controller is about to be killed by a non-multi-hit attack via normal damage, Said attack's target, if attack's user was under level 8 and Intercept Deathblow's user was in the same row as the individual being saved or in a row in front of said individual, becomes this Minion, Cannot be used except as a counter, Darkness, 100 MP
Take Notes- +30 MIN to caster's controller, with this buff being present on caster as opposed to caster's controller, stacks 8 times, Psychic, 100 MP
Hire Assorted Monster Lackies- Summons 1 Level 1-2 individual from the Enemy List that can normally be fought for drops, max 6 summoned, Darkness, 100 MP
Yes-Man Briefcase Slam- 1 Damage, this attack's damage value increases by 800 for each item in possessor's briefcase, 8% inflicts Fatigued: Stun, Physical, 100 MP

Minor Succubus (Bitchy Variant)- (Pet, Demon, Darkness, Lv.8, 215,000 Gold)
HP- 18,000
MP- 17,000
STR- 335
AGI- 360
CON- 367
MIN- 359
SPI- 376
XP- 0
XP Needed- 17,500 (Standard Multiplier x1)
Minimum Level- 7
Defense- 666
Defense against Stat Damage- 0
Critical Chance- 8%
Resilience- 7%
To Hit- 106%
Dodge- 8%
Resistances and Immunities- 50% Psychic Resistance, 50% Darkness Resistance, 40% Fire Resistance, 40% Ice Resistance, 140% Light Weakness, Hexed Immunity, Disease Immunity, Poison Immunity
Prime Attribute- Spirit
Constant Effects-
Cold Shoulder- Any individual who recovers from an infliction of Charm or Charm: Lovestruck from possessor is immediately afflicted with Confusion: Depression if below Level 10, Constant Effect
Exude Sex Appeal- 10% inflicts Charm on up to 20 targets at the start of each round, Constant Effect
Vain- Possessor is Immune to Charm from sources below level 20, Constant Effect
Abilities-
Caress- 1,750 Damage, May Heal, May inflict Drain, Darkness or Ice, 0 MP
Slap- 1,790 Damage, 9% inflicts Pain, Physical, 0 MP
Refresh- 2,650 Damage, Cures Fatigued, Heals, Darkness, 500 MP
Energy-Draining Kiss- 1,500 Damage, 1,500 MP Damage, inflicts both Drain and MP Drain, Deals 160 CON Drain, 40% inflicts Fatigued: Weakened, 20% inflicts Fatigued, Darkness, 2,000 MP
Heel Stomp- 2,000 Damage, 15% inflicts Pain, Physical, 700 MP
Loudly Harangue- 2,000 MP Damage, 200 MIN Damage, 20% inflicts Fatigued, 20% inflicts Stat Drain: MIN Drain, Psychic & Air, 1,700 MP
Sexy Wink- 30% inflicts Charm, does not work on targets with a SPI value over 10 times both possessor's SPI and possessor's CON, Fire, 600 MP
Reel 'Em In- 5% inflicts Charm: Lovestruck, Fire & Air, 300 MP
Dominatrix Whip- 1,500 Damage, 10% inflicts Pain, 15% inflicts Charm, Darkness & Physical, 600 MP
Public Rejection- 30% inflicts Confusion: Depression, Cures Charm with caster as a source, Darkness & Air, 400 MP

Myrindrian Phoenix of the Flame Dancer- (Pet, Aerial, Fire, Lv.8, 1,900,000 Gold)
HP- 42,000
MP- 40,000
STR- 650
AGI- 790
CON- 630
MIN- 625
SPI- 710
XP- 0
XP Needed- 52,500 (Standard Multiplier x3)
Minimum Level- 7
Defense- 900
Defense against Stat Damage- 20
Critical Chance- 11%
Resilience- 5%
To Hit- 102%
Dodge- 5%
Resistances and Immunities- Absorbs Fire
Prime Attribute- Spirit
Constant Effects-
None
Abilities-
Flame Torrent- 1,900 Damage, 1 hit against 5, Fire, 0 MP
Mystic Glare- 20% inflicts Charm, Magic, 0 MP
Kamikaze- 9,000 Damage, kills Myrindrian Phoenix of the Flame Dancer, Myrindrian Phoenix of the Flame Dancer resurrects itself in 5 turns if its master is still alive at that time with full HP and MP, Fire, 16,000 MP
Flamethrower Breath Weapon- 700 Damage, 15% inflicts Burning, 1 hit against 1 target in both rows, Fire, 700 MP

Prototype Wardroid- (Pet, Robot, Technology, Lv.8, 165,000 Gold)
HP- 22,000
MP- 19,000
STR- 410
AGI- 440
CON- 420
MIN- 430
SPI- 410
XP- 0
XP Needed- 17,500 (Standard Multiplier x1)
Minimum Level- 2
Defense- 670
Defense against Stat Damage- 2
Critical Chance- 6%
Resilience- 6%
To Hit- 107%
Dodge- 5%
Resistances and Immunities- 50% Technology Resistance, 70% Fatigued Resistance, Pain Immunity, Fear Immunity, Impaired Immunity, Poison Immunity, Diseased Immunity (except Diseased: Computer Virus)
Prime Attribute- Strength
Constant Effects-
None
Abilities-
Kill Claw- 1,600 Damage, Physical, 0 MP
Guns! Lots of Guns!- 800 Damage, the Prime Attribute for this attack may be Agility, 1 hit against 4, Technology, 15 MP
Amplify- Controller's Technomancy spells that deal damage deal an additional #, Controller's Technomancy spells that boost stats add 30 additional points to all stats boosted, Lasts 3 rounds, stacks 15 times, Technology, 14 MP
Flashbang- 600 Damage, 30% inflicts Fatigued: Stun for 3 rounds, 35% inflicts Impaired: Blind for 3 rounds, 1 hit against 4, Light, 5 MP
Laser-Guided Targetting- +13% To-Hit, affects caster only, does not stack, lasts 4 turns, Technology, 20 MP
Anti-Personnel Rifle- 2,000 Damage, 50% Critical against Humans and Humanoids for this attack, the Prime Attribute for this attack may be Agility, Technology, 1,200 MP
Electric War Taser- 1,500 Damage, 50% inflicts Stun against targets under level 10, Electrical, 60 MP
Prototype Flamethrower- 1,400 Damage, 30% inflicts Burning on target if target is below level 30, 5% inflicts Burning on caster, Fire, 800 MP

Unisus- (Pet, Monster, Air & Light, Lv.8, 690,000 Gold)
HP- 22,000
MP- 19,000
STR- 245
AGI- 420
CON- 130
MIN- 160
SPI- 650
XP- 0
XP needed- 17,500 (Standard Multiplier x1)
Minimum Level- 2
Defense- 300, +300 against Light, +175 against Air
Defense against Stat Damage- 3
Critical Chance- 4%
Resilience- 7%
To Hit- 108%
Dodge- 10%
Resistances and Immunities- 70% Light Resistance, 20% Earth Resistance, 10% Air Resistance, 30% Darkness Weakness, 15% Awestruck Resistance
Prime Attribute- Strength
Constant Effects-
Aura of Happiness- Allies' Charm infliction chances rise by 15%, Enemies' Confusion: Depression infliction chances decrease by 25%, does not stack across multiple possessors, Constant Effect
Effect
Abilities-
Horn Spear- 610 Damage, 20% Inflicts Wounded: Injured, Physical, 0 MP
Shining Horn- 670 Damage, 20% inflicts Awestruck, Light, 0 MP
Dazzling Wing Buffet- 650 Damage, 10% Inflicts Charm, 10% inflicts Awestruck, 1 hit against 15, Light, 0 MP
Prance Happily- Cures caster of Confusion: Depression, +15% Dodge, affects caster only, does not stack, lasts 5 rounds, Light, 200 MP
Purify- Cures Poison, Cures Disease, 75% Cures Hexed, Light, 400 MP
Vitify- 90% Cures Stat Drain, +101 CON, stacks 5 times, Light, 900 MP
Short-Distance Ride- Switches target willing ally's row to any row within the same row formation, Air, 500 MP


LEVEL 9

Elemental Martial Artist of Xai-Hotai- (Pet, Human, Earth & Air & Fire & Water, Lv.9, 1,315,000 Gold)
HP- 28,000
MP- 25,000
STR- 555
AGI- 460
CON- 500
MIN- 450
SPI- 555
XP- 0
XP Needed- 20,000 (Standard Multiplier x1)
Minimum Level- 8
Defense- 700, +700 against Earth, +700 against Air, +700 against Fire, +700 against Water, +700 against Acid
Defense against Stat Damage- 55
Critical Chance- 12%
Resilience- 10%
To Hit- 108%
Dodge- 12%
Resistances and Immunities- 20% Earth Resistance, 20% Air Resistance, 20% Fire Resistance, 20% Water Resistance, 20% Acid Resistance, 20% Elemental Resistance, 30% Fae Resistance
Prime Attribute- Spirit
Constant Effects-
Call Upon the Elements- At the beginning of battle, this pet creates an effect that makes it so that everything responds as though Call Unto Air, Call Unto Earth, Call Unto Water, or Call Unto Fire has been cast, Constant Effect
Wind Stance- Possessor gains +32% Dodge, Possessor may choose to have one stance active at a time, being able to switch between possessed stances at the start of each round, this effect counts as a Stance, Constant Effect
Rock Stance- Possessor gains +32% Resilience, Possessor may choose to have one stance active at a time, being able to switch between possessed stances at the start of each round, this effect counts as a Stance, Constant Effect
Flame Stance- Possessor gains +32% Critical, Possessor may choose to have one stance active at a time, being able to switch between possessed stances at the start of each round, this effect counts as a Stance, Constant Effect
Tide Stance- Possessor gains +32% To Hit, Possessor may choose to have one stance active at a time, being able to switch between possessed stances at the start of each round, this effect counts as a Stance, Constant Effect
Abilities-
Precise Rock-Splitting Fist- 2,300 Damage, pierces 750 Defense, Physical, 0 MP
Project Elemental Blast- 2,300 Damage, this action may become any combination of Earth, Air, Fire, and Water as its effective elements, Earth & Air & Fire & Water, 0 MP
Elemental Meditation- +6,000 MP, affects caster only, stacks 40 times, Earth & Air & Fire & Water, 1,000 MP
Fix Refreshing Broth- 6,000 Damage, Heals HP and MP, deals 1/2 damage, Fire & Water, 200 MP
Overwhelm with Elements- Inflicts Burning if Fire element, inflicts Entombed if Earth element, inflicts Drowning if Water element, inflicts Suffocation if Air element, only affects individuals below level 11, this action may become any combination of Earth, Air, Fire, and Water as its effective elements, Earth & Air & Fire & Water, 1,500 MP
Anti-Fae Defensive Ki Shield- +7,500 Defense against Fae, stacks 5 times, Physical, 1,000 MP
Fae-Dispersing Fist- 2,000 Damage, deals x2 damage to Fae (to a max of 5,000,000 additional damage), Magic & Earth & Air & Fire & Water, 1,000 MP

Fairy of Winter Ice- (Pet, Fae, Ice, Lv.9, 150,000 Gold)
HP- 39,999
MP- 39,999
STR- 399
AGI- 499
CON- 499
MIN- 299
SPI- 999
XP- 0
XP Needed- 20,000 (Standard Multipllier x1)
Minimum Level- 3
Defense- 999, +999 Defense against Ice
Defense against Stat Damage- 99
Critical Chance- 9%
Resilience- 9%
To Hit- 9%
Dodge- 9%
Resistances and Immunities- 99% Ice Resistance, 50% Magic Resistance, 180% Fire Weakness, 40% Psychic Weakness, 30% Darkness Weakness
Prime Attribute- Spirit
Constant Effects-
Being of Winter- +999 to all stats if Call Unto Seasons: Winter has been cast, -150 to all stats if Call Unto Seasons: Summer has been cast, Constant Effect
Abilities-
White Ray- 2,999 Damage, 20% inflicts Frozen, Ice, 0 MP
Icicle Sword- 2,999 Damage, 10% inflicts Frozen, 15% inflicts Wounded, Ice & Physical, 0 MP
Call Unto Seasons: Winter- +1,999 damage to all Ice element attacks for the remainder of the battle, +1,999 Defense to all Ice element individuals in battle, stacks 5 times, Ice, 500 MP
Freeze!- 30% inflicts Frozen, 75% inflicts Frozen if Call Unto Seasons: Winter has been cast, Ice, 200 MP
Icicle Rain- 29,999 Damage, deals 1/10 damage, 1 hit against 25, Call Unto Seasons: Winter must have been cast for this ability to be used, Ice, 300 MP
Winter Bullets- 19,999 Damage, deals 1/3 damage, 1 hit against 5, Call Unto Seasons: Winter must have been cast for this ability to be used, Ice, 300 MP
Ride a Snowflake!- +29% Dodge, affects caster only, does not stack, this buff disappears as soon as caster is targeted with an offensive Fire element source, Call Unto Seasons: Winter must have been cast for this ability to be used, Ice, 150 MP
Throw Ice!- Deals 9,999 Flat Ice element damage, 1 hit against 20, Call Unto Seasons: Winter must have been cast for this ability to be used, Ice, 999 MP
Wintry Kiss- 999 Damage, 30% inflicts Frozen, 30% inflicts Charm, Call Unto Seasons: Winter must have been cast for this ability to be used, Ice, 1,000 MP
Total Freeze!- 60% inflicts Frozen, 12% inflicts Frozen: Cubed, Call Unto Seasons: Winter must have been cast for this ability to be used, Ice, 2,500 MP
Cessation of Motion- 149 AGI Damage, Ice, 5,000 MP
Conjure Giant Rolling Snowball- 2,999 Damage, 1 additional hit against 1 target in up to 4 different rows, with these additional hits not being able to be applied to targets who have already been hit by this action, 5% may deal damage to up to 1 target in up to 5 different rows the round after it was cast as an additional source damage that cannot be countered by individuals below Level 30, Ice, 9,999 MP
Brain Freeze- 199 MIN Damage, Ice, 9,999 MP

Flowering Neovorid- (Pet, Plant, Earth, Lv.9, 565,000 Gold)
HP- 27,600
MP- 11,600
STR- 330
AGI- 325
CON- 395
MIN- 455
SPI- 795
XP- 395,000
XP Needed- 20,000 (Standard Multiplier x1)
Minimum Level- 2
Defense- 1,700, +3,000 against Earth, +1,700 against Magic
Defense against Stat Damage- 35
Critical Chance- 11%
Resilience- 10%
To Hit- 116%
Dodge- 5%
Resistances and Immunities- 55% Light Resistance, 15% Magic Resistance, Impaired Immunity, Paralyzed Immunity, Confusion Immunity, Fatigued Immunity
Prime Attribute- Spirit
Constant Effects-
Moonlight Drinking- Whenever possessor obtains Darkness & Light element MP Healing, Magic & Light element MP Healing, or Magic & Darkness element MP Healing, said amount is increased by 5,000 points, Constant Effect
Abilities-
Lash- 2,100 Damage, Earth, 0 MP
Moonlight Absorption- 6,000 Damage, Heals, May only target caster, Darkness & Light, 0 MP
Cosmos Meditation- Caster's controller's damage-dealing attacks do 900 extra damage, stacks 20 times, Air, 4 MP
Aquae Formus Laquacious- 1,750 Damage, Heals, 1 hit against 8, Water, 150 MP
Cosmos Rays- 800 Damage, 1 hit against 8, Air, 60 MP
Moon Bolts- 600 Damage, 6 bonus hits divided amongst 7, Air & Magic & Electrical, 180 MP
Sparkling Curtain- 70% inflicts Confusion on targets attacking caster before caster's next turn, does not stack, Light, 50 MP
Moon Shell- +450 Defense, +500 additional Defense against Magic, stacks 8 times, Light & Earth & Magic, 100 MP
Eye-Flower Glare of the Baleful Moon- 600 Damage, 115 SPI Damage, Scans target's SPI, assuming target is not more than 10 levels greater than user, Light & Magic, 120 MP
Produce Sporelings- Summons 5 Level 1 Neovorid Sporeling from the Zoo Record, Max 10 Summoned, Earth, 1,200 MP

Ice Guardian Golem: Polar Slayer Variant- (Pet, Golem, Ice & Magic & Physical, Lv. 9, 570,000 Gold)
HP- 35,000
MP- 26,000
STR- 700
AGI- 510
CON- 780
MIN- 400
SPI- 395
XP- 484,700
XP Needed- 60,000 (Standard Multiplier x3)
Minimum Level- 5
Defense- 900, +900 against Earth
Defense against Stat Damage- 90
Critical Chance- 6%
Resilience- 11%
To Hit- 109%
Dodge- 6%
Resistances and Immunities- Absorbs Ice, 150% Fire Weakness, 50% Physical Resistance, Immune to Charm, Disease, Drowning, Pain, Confusion, Impaired, Poison, and Suffocation, 8% Minor Status Effect Resistance
Prime Attribute- Strength
Constant Effects-
Reflective!- Attacks that possessor Dodges may instead by Reflected by possessor, Constant Effect
Snow Mastery- Possessor gains +500 to all stats if in a Zone of Ice, Constant Effect
Lingering Power- Possessor deals +3,000 damage with all its damage dealing attacks, abilities named "Crimson Blizzard" and "Northern Lights" deal an additional 3,000 damage, Constant Effect
Abilities-
Serrated Cleaver- 3,000 Damage, 25% inflicts Wounded: Bleeding, Physical, 0 MP
Block- Caster becomes the target of all single-target attacks targeting user's controller that are not Ice element, Caster half of damage for caster's controller controller from Ice element single-target attacks, Physical, 0 MP
Slaughter with Glee- 1,000 Damage, Cures caster of Confusion: Depression if successful in slaying target, Physical & Darkness, 0 MP
Blizzard Blade- 3,800 Damage, this attack possesses 45% Critical, Ice & Physical, Ice, 600 MP
Snowblind- Caster gains +35% Dodge, Caster gains +47% Dodge instead if in a Zone of Ice, Does not stack, Lasts until end of battle, Ice, 700 MP
Polar Breath- 3,000 Damage, 1 hit against 7, Ice, 600 MP
Freeze- 3,000 Damage, 70% inflicts Frozen, Ice, 500 MP
Minor Freeze- 1,500 Damage, Ice, 100 MP
Minor Blizzard- 1,000 Damage, 1 hit against 40, Ice, 500 MP
Elemental Transfer: Ice- One of caster's controller's weapons becomes solely Ice element, this effect counts as a buff on caster's controller, does not stack, lasts until end of thread, 500 MP
Freeze Self- Caster is afflicted with Frozen, Ice, 200 MP
Crimson Blizzard- 3,400 Damage, Heals caster for damage dealt, 1 hit against 25, Ice, 50% max MP
Northern Lights- 3,000 Damage, 35% inflicts Confusion, 1 hit against 15, Ice, 50% max MP
Grand Overcrash: Bloodied Borealis- 30,000 Damage, 70% inflicts Confusion, Heals caster for damage dealt, Ice, 1 MP, Reduces user's MP to 0 for remainder of thread and prevents user's MP from increasing above 0 for the remainder of thread, May not be used if possessor has 0 MP

Kitten- (Pet, Animal, Air, Lv.9, 1,600 Gold)
HP- 120
MP- 61
STR- 52
AGI- 61
CON- 48
MIN- 47
SPI- 51
XP- 0
XP Needed- 5,000 (Standard Multiplier x0.25)
Minimum Level- 1
Defense- 23
Defense against Stat Damage- 0
Critical Chance- 4%
Resilience- 1%
To Hit- 100%
Dodge- 9%
Resistances and Immunities- None
Prime Attribute- Agility
Constant Effects-
Lands on Four Feet- +300 Defense against attacks that shift possessor's row, Constant Effect
Unusually Weak- Possessor counts as being 1/2 possessor's level for all purposes, rounded up, Constant Effect
Abilities-
Claw- 30 Damage, 2 hits against 1, Earth, 0 MP
Bite- 75 Damage, Physical, 0 MP
Meow!- 80% cures Confusion: Fear from target other Kitten, 10% cures Confusion: Fear from target non-Kitten, Air, 5 MP
Be Very Cute- 8% Humans and Humanoids with less SPI than user cannot attack user next turn, Light & Air, 2 MP

Lion- (Pet, Animal, Air, Lv.9, 70,000 Gold)
HP- 26,350
MP- 17,760
STR- 1,052
AGI- 1,020
CON- 1,020
MIN- 280
SPI- 309
XP- 0
XP Needed- 20,000 (Standard Multiplier x1)
Minimum Level- 1
Defense- 853
Defense against Stat Damage- 0
Critical Chance- 12%
Resilience- 9%
To Hit- 9%
Dodge- 10%
Resistances and Immunities- Confusion Immunity, 10% Charm Resistance, 10% Stat Drain Resistance
Prime Attribute- Strength
Constant Effects-
King of the Beasts- Possessor has a 40% of inflicting Charm on all lower level, non-unique Animals on opposing sides of battle at the start of each of possessor's actions (to a max of 5 times per round), Constant Effect
Pack Master- Possessor gains +120 Defense for every ally possessor has that possesses the Constant Effect "Pack Hunter", to a max of 200 such allies, Constant Effect
Abilities-
Claw- 2,570 Damage, Earth, 0 MP
Claws- 1,302 Damage, 2 hits against 1, deals 3/4 damage, Physical, 5 MP
Roar- 100% inflicts Confusion: Fear on targets of lower Level than caster, 20% may inflict Fatigued: Stun on targets of lower Level than caster, 1 hit against 5, Air & Physical, 15 MP
Lion's Pride- +160 SPI, affects caster only, stacks 3 times, Fire & Light, 60 MP
Look Obscenely Relaxed- Cures caster of Confusion, 40% may inflict Confusion: Berserk on up to 3 targets, Fire & Light, 4 MP
Stalk- Caster gains +42% To Hit against one target, does not stack, lasts 2 rounds, Fire & Air, 85 MP

Minion- (Pet, Human, Darkness, Lv.9, 9,000 Gold)
HP- 900
MP- 900
STR- 90
AGI- 90
CON- 90
MIN- 90
SPI- 90
XP- 0
XP Needed- 10,000 (Standard Multiplier x0.5)
Minimum Level- 1
Defense- 90
Defense against Stat Damage- 35
Critical Chance- 9%
Resilience- 9%
To Hit- 109%
Dodge- 9%
Resistances and Immunities- None
Prime Attribute- Strength + Mind
Constant Effects-
Learned Accounting in Order to Become Less Dispensable- Possessor may increase possessor's controller's Sell Cap (regardless of whether possessor is equipped or not) by 2,000 Gold as a non-stacking non-buff effect for 1 Month, this effect disappears if possessor is destroyed or stolen, Possessor may not, while this effect is active, be combo'd, voluntarily destroyed, voluntarily sacrificed, sold, traded, or voluntarily dropped, Enhancement Effect
Carries an Unobtrusive Briefcase- Possessor may carry 6 additional items and spend its turn and willing target's turn to swap one of them with an item carried by said ally, These items are considered to be in possessor's briefcase, Constant Effect
Abilities-
Punch- 90 Damage, Physical, 0 MP
Assist- +45 Defense to controller, stacks 9 times, lasts 9 rounds, Physical, 0 MP
Lend Power- Transfers 600 HP, 600 MP, or 60 of any stat point off of Minion to heal controller, Psychic, 0 MP
Helpful Advice- All of controller's attempts to scan opposing stats are performed at 5 levels higher, lasts 9 rounds, does not stack, Light , 0 MP
Rally the Lackeys!- All of controller's other pets and summons, as well as caster's pets and summons, gain +500 HP, +500 MP, and +50 to all stats, does not stack, lasts 9 rounds, 0 MP
Provide Fawning Praise- 90% Cures Confusion: Depression, Air, 0 MP
Intercept Deathblow- 5% automatically used as a counter if controller is about to be killed by a non-multi-hit attack via normal damage, Said attack's target, if attack's user was under level 9 and Intercept Deathblow's user was in the same row as the individual being saved or in a row in front of said individual, becomes this Minion, Cannot be used except as a counter, Darkness, 100 MP
Take Notes- +35 MIN to caster's controller, with this buff being present on caster as opposed to caster's controller, stacks 9 times, Psychic, 100 MP
Hire Assorted Monster Lackies- Summons 2 Level 1-3 individual from the Enemy List that can normally be fought for drops, max 7 summoned, Darkness, 100 MP
Yes-Man Briefcase Slam- 1 Damage, this attack's damage value increases by 900 for each item in possessor's briefcase, 9% inflicts Fatigued: Stun, Physical, 100 MP
Utilize Resources- Caster creates and uses a consumable worth no more than 18,000 Gold that is in stock, then said consumable vanishes, consumables made by this ability may not be taken out of threads unless explicitly specified, Physical & Air, 100 MP

Myrindrian Phoenix of the Flame Dancer- (Pet, Aerial, Fire, Lv.9, 2,200,000 Gold)
HP- 47,000
MP- 49,000
STR- 850
AGI- 990
CON- 850
MIN- 845
SPI- 960
XP- 0
XP Needed- 60,000 (Standard Multiplier x3)
Minimum Level- 7
Defense- 1,100
Defense against Stat Damage- 22
Critical Chance- 12%
Resilience- 7%
To Hit- 104%
Dodge- 7%
Resistances and Immunities- Absorbs Fire
Prime Attribute- Spirit
Constant Effects-
None
Abilities-
Flame Torrent- 2,100 Damage, 1 hit against 5, Fire, 0 MP
Flame Burst- 3,000 Damage, deals 1/3 damage, 1 hit against 5, Fire, 0 MP
Mystic Glare- 20% inflicts Charm, Magic, 0 MP
Kamikaze- 10,000 Damage, kills Myrindrian Phoenix of the Flame Dancer, Myrindrian Phoenix of the Flame Dancer resurrects itself in 5 turns if its master is still alive at that time with full HP and MP, Fire, 16,000 MP
Flamethrower Breath Weapon- 900 Damage, 20% inflicts Burning, 1 hit against 1 target in both rows, Fire, 700 MP
Blaze- 50% inflicts Burning, Fire, 200 MP

Shield-Projecting Houseplant - (Pet, Plant, Air, Lv. 9, 1,120,000 Gold)
HP- 64,500
MP- 38,000
STR- 500
AGI- 68
CON- 900
MIN- 500
SPI- 600
XP- 0
XP Needed- 20,000 (Standard Multiplier x1)
Minimum Level- 9
Defense- 1,500
Defense against Stat Damage- 250
Critical Chance- 10%
Resilience- 15%
To Hit- 110%
Dodge- 5%
Resistances and Immunities- 50% Air Resistance, 50% Earth Resistance, 50% Fire Resistance, 50% Water Resistance, 50% Magic Resistance, 50% Technology Resistance, 50% Physical Resistance, 50% Psychic Resistance, 50% Light Resistance, 50% Darkness Resistance, 50% Minor Status Effect Resistance, 50% Moderate Status Effect Resistance, Impaired Immunity
Prime Attribute- Spirit or Constitution
Constant Effects-
Fertilized With Magic- Possessor possesses an additional 40,000 HP, Constant Effect
Shield-Projecting- All allies gain +100 Defense, Constant Effect
The Orcish Hordes Shall Not Interrupt My Master's Carefully Prepared Dinner Party!- Individuals of lower level than possessor who are not unique and are under level 20 have a 50% chance per attempt of being unable to remove buffs on possessor's controller or coming from a source that is possessor's controller, Constant Effect
Abilities-
Force Bullet- 1,400 Damage, Air, 0 MP
Heal- 2,000 Damage, Heals, Air & Light, 0 MP
Project Elemental Shield- Gives target 50% Resistance to any one base element, does not stack, Magic & Physical, 500 MP
Fortify- Gives target 15% Resilience, Air & Physical, 900 MP


LEVEL 10

Animated Magemetal Gear Frame- (Pet, Clockwork, Earth, Lv.10, 1,200,000 Gold)
HP- 40,000
MP- 30,000
STR- 500
AGI- 470
CON- 580
MIN- 430
SPI- 420
XP- 0
XP Needed- 25,000 (Standard Multiplier x1)
Minimum Level- 10
Defense- 1,300
Defense against Stat Damage- 25
Critical Chance- 6%
Resilience- 18%
To Hit- 109%
Dodge- 5%
Resistances and Immunities- 80% Magic Resistance, 40% Physical Resistance, Immune to Pain, Confusion (except System Overload), Impaired, Poison, and Diseased (except Computer Virus)
Prime Attribute- Strength
Constant Effects-
None
Abilities-
Framework Punch- 2,400 Damage, Earth, 0 MP
Magic Cannon- 2,700 Damage, Magic, 0 MP
Release Magic- 3,000 Damage, May either deal HP Damage or Heal MP, Magic, 3,000 MP
Reinforce- Caster becomes a buff that provides target Clockwork with +300 to all stats, +10,000 HP, and +5,000 MP, as well as 40% Magic Resistance and the ability:
Magic Cannon- 2,700 Damage, Magic, 0 MP
Caster is not permenantly destroyed by this in non-RP threads, this buff stacks 5 times, Magic & Technology, 10,000 MP

Elemental Martial Artist of Xai-Hotai- (Pet, Human, Earth & Air & Fire & Water, Lv.10, 1,350,000 Gold)
HP- 35,000
MP- 35,000
STR- 630
AGI- 510
CON- 550
MIN- 500
SPI- 630
XP- 0
XP Needed- 25,000 (Standard Multiplier x1)
Minimum Level- 8
Defense- 1,000, +1,000 against Earth, +1,000 against Air, +1,000 against Fire, +1,000 against Water, +1,000 against Acid
Defense against Stat Damage- 70
Critical Chance- 14%
Resilience- 10%
To Hit- 109%
Dodge- 14%
Resistances and Immunities- 25% Earth Resistance, 25% Air Resistance, 25% Fire Resistance, 25% Water Resistance, 30% Acid Resistance, 20% Elemental Resistance, 30% Fae Resistance
Prime Attribute- Spirit
Constant Effects-
Call Upon the Elements- At the beginning of battle, this pet creates an effect that makes it so that everything responds as though two different selections ofCall Unto Air, Call Unto Earth, Call Unto Water, or Call Unto Fire have been cast, Constant Effect
Wind Stance- Possessor gains +35% Dodge, Possessor may choose to have one stance active at a time, being able to switch between possessed stances at the start of each round, this effect counts as a Stance, Constant Effect
Rock Stance- Possessor gains +35% Resilience, Possessor may choose to have one stance active at a time, being able to switch between possessed stances at the start of each round, this effect counts as a Stance, Constant Effect
Flame Stance- Possessor gains +35% Critical, Possessor may choose to have one stance active at a time, being able to switch between possessed stances at the start of each round, this effect counts as a Stance, Constant Effect
Tide Stance- Possessor gains +35% To Hit, Possessor may choose to have one stance active at a time, being able to switch between possessed stances at the start of each round, this effect counts as a Stance, Constant Effect
Abilities-
Precise Rock-Splitting Fist- 2,800 Damage, pierces 2,800 Defense, Physical, 0 MP
Project Elemental Blast- 2,800 Damage, this action may become any combination of Earth, Air, Fire, and Water as its effective elements, Earth & Air & Fire & Water, 0 MP
Elemental Meditation- +7,500 MP, affects caster only, stacks 40 times, Earth & Air & Fire & Water, 1,000 MP
Fix Refreshing Broth- 7,500 Damage, Heals HP and MP, deals 1/2 damage, Fire & Water, 200 MP
Overwhelm with Elements- Inflicts Burning if Fire element, inflicts Entombed if Earth element, inflicts Drowning if Water element, inflicts Suffocation if Air element, only affects individuals below level 11, this action may become any combination of Earth, Air, Fire, and Water as its effective elements, Earth & Air & Fire & Water, 1,500 MP
Anti-Fae Defensive Ki Shield- +10,000 Defense against Fae, stacks 5 times, Physical, 1,000 MP
Fae-Dispersing Fist- 2,400 Damage, deals x2 damage to Fae (to a max of 5,000,000 additional damage), Magic & Earth & Air & Fire & Water, 1,000 MP
Elemental Guardians' Judgment- Gives target Fae a 10% Weakness to Air, Earth, Fire, or Water; this becomes a 20% Weakness if said Fae is Acid element, this acts as a debuff that stacks 10 times (note that it is not naturally a +#% buff, however), Decrements all numeric accumulations of castings of Call Unto Seasons: Fall by 1, to a minimum of 0, provided no such count comes from a casting by a source of at least Level 40, Air or Earth or Fire or Water, 3,000 MP

Golden Warlord- (Pet, Golem, Earth & Light & Air, Lv.10, 2,000,000 Gold)
HP- 15,000
MP- 15,000
STR- 500
AGI- 480
CON- 520
MIN- 460
SPI- 580
XP- 0
XP Needed- 250,000 (Standard Multiplier x5)
Minimum Level- 10
Defense- 900
Defense against Stat Damage- 200
Critical Chance- 15%
Resilience- 15%
To Hit- 114%
Dodge- 15%
Resistances and Immunities- 90% Light Resistance, 50% Physical Resistance, 50% Air Resistance, 50% Earth Resistance, Immune to Confusion, Impaired, Poison, Diseased
Prime Attribute- Strength or Spirit
Constant Effects-
On a Mission of Divine Justice- +500 to all of possessor's stats if possessor has at least 15 Luminary, Paladin, and Priest abilities equipped, Constant Effect
Holy Edge of Absolute Purification- +20% Critical, If possessor kills a Demon, Devil, Daemon, or Darkspawn, possessor may immediately take another action, Constant Effect
Form of Unstrikable Light- Golden Warlord may reflect any attack that it would Dodge, if it chooses to reflect them, it may change them to solely Light element with a 100% chance of inflicting Awestruck, Constant Effect
Ally of the Upper Realms- All allied Celestials, Angels, Devas, Illuminated, and Holy Ones gain +150 to all stats, Constant Effect
Holy General- All allies gain +50 to all stats, have a 5% lower chance of their summons being uncontrolled, and deal 500 more damage with all damage-dealing attacks, does not stack, Constant Effect
Abilities-
Blade of the Heavens and the Earths- 5,000 Damage, Physical & Light or Earth & Light or Earth & Air or Air & Light or Physical & Earth, 0 MP
Northern Wind of Battle- All friendly characters in battle do +500 damage per attack, does not stack, Air, 500 MP
Eastern Wind of Battle- All friendly characters in battle gain 15% critical if they have less than 15% critical already, Air, 500 MP
Western Wind of Battle- All friendly characters in battle gain +200 to each stat, does not stack, Air, 500 MP
Southern Wind of Battle- All friendly characters in battle gain +200 Defense, does not stack, Air, 500 MP
Swords of War- All attacks from allies in the front row do +200 Damage, lasts 5 turns, stacks 20 times, Physical, 100 MP
Shields of War- All allies in the front row gain +100 Defense, lasts 5 turns, stacks 20 times, Physical, 100 MP
Boots of War- All allies in the front row gain +100 AGI, lasts 5 turns, stacks 20 times, Physical, 100 MP
Tides of Battle: Surge Forward- All characters in battle, whether friendly or enemy, gain +10% Critical and +10% To Hit, All effects of this spell dissipate if Tides of Battle: Swell Back is cast, Stacks 5 times, Air, 300 MP
Tides of Battle: Swell Back- All characters in battle, whether friendly or enemy, gain +10% Resilience and +10% Dodge, All effects of this spell dissipate if Tides of Battle: Surge Forward is cast, Stacks 5 times, Air, 300 MP
Direct- Give another character an extra turn after this one, Air, 500 MP
Sublime Command- All of controller's other pets and summons gain +2,000 HP, +2,000 MP, and +250 to all stats, does not stack, lasts 5 turns, 50% max MP
Holy Guardian- User becomes the target of all single-target attacks targeting user's controller that are not Light element, Takes half of damage for controller from Light element single-target attacks, Light, 0 MP
Celestial Purification Overcannon: 200 Miles of Holy Rage- 15,000 Damage, Inflicts Awestruck, Inflicts Stun, 1 hit against 15,000,000, deals 1/4 damage, deals full damage to Demons, Daemons, Devils, and Darkspawn, deals full damage to back row, Cures all minor and moderate status effects on caster's allies, Takes 5 turns to cast, Possessor must have at least 5 Celestial, Angel, Deva, or Illuminated allies or 1 Holy One ally, Light, 1 MP, Reduces user's MP to 0 for remainder of thread

Kitten- (Pet, Animal, Air, Lv.10, 15,000 Gold)
HP- 500
MP- 140
STR- 95
AGI- 163
CON- 71
MIN- 82
SPI- 98
XP- 0
XP Needed- 6,250 (Standard Multiplier x0.25)
Minimum Level- 1
Defense- 41
Defense against Stat Damage- 0
Critical Chance- 7%
Resilience- 2%
To Hit- 104%
Dodge- 14%
Resistances and Immunities- None
Prime Attribute- Agility
Constant Effects-
Lands on Four Feet- +300 Defense against attacks that shift possessor's row, Constant Effect
Nine Lives- Possessor has a 9% chance, upon death, of auto-self-resurrecting one turn later if possessor's controller is still in battle, this ability activates a maximum of nine times per thread, Constant Effect
Unusually Weak- Possessor counts as being 1/2 possessor's level for all purposes, rounded up, Constant Effect
Abilities-
Claw- 45 Damage, 2 hits against 1, Earth, 0 MP
Bite- 170 Damage, Physical, 0 MP
Meow!- Cures Confusion: Fear from target other Kitten, 50% cures Confusion: Fear from target non-Kitten, Air, 5 MP
Be Very Cute- 15% Humans and Humanoids with less SPI than user cannot attack user next turn, Light & Air, 2 MP
Hundred Cat Pileup- 300 Damage, deals 1/3 damage, 1 hit against 20, Physical, 100 MP

Knower of Sound- (Pet, Aerial, Air, Lv.10, 300,000 Gold)
HP- 79,000
MP- 60,000
STR- 580
AGI- 720
CON- 610
MIN- 688
SPI- 757
XP- 0
XP Needed- 50,000 (Standard Multiplier x2)
Minimum Level- 10
Defense- 180, +9,000 Defense against Air
Critical Chance- 1%
Resilience- 1%
To Hit- 100%
Dodge- 1%
Resistances and Immunities- None
Prime Attribute- Agility & Spirit
Constant Effects-
Unusually Weak- Possessor counts as being 1/2 possessor's level for all purposes, rounded up, Constant Effect
Abilities-
Thousand Bells- 5,000 Damage, Air, 0 MP
Thousand Chimes- Heals 5,000 Damage, Air, 0 MP
Amplify Voices- The next Leadership spell controller casts is cast a second time at no MP cost by Knower of Sound, Air, 30,000 MP

Lion- (Pet, Animal, Air, Lv.10, 70,000 Gold)
HP- 30,550
MP- 19,860
STR- 1,182
AGI- 1,130
CON- 1,130
MIN- 330
SPI- 359
XP- 0
XP Needed- 25,000 (Standard Multiplier x1)
Minimum Level- 1
Defense- 923
Defense against Stat Damage- 0
Critical Chance- 13%
Resilience- 10%
To Hit- 10%
Dodge- 11%
Resistances and Immunities- 5% Earth Resistance, 5% Air Resistance, Confusion Immunity, 15% Charm Resistance, 15% Stat Drain Resistance
Prime Attribute- Strength
Constant Effects-
King of the Beasts- Possessor has a 60% of inflicting Charm on all lower level, non-unique Animals on opposing sides of battle at the start of each of possessor's actions (to a max of 5 times per round), Constant Effect
Pack Master- Possessor gains +140 Defense for every ally possessor has that possesses the Constant Effect "Pack Hunter", to a max of 200 such allies, Constant Effect
Abilities-
Claw- 2,800 Damage, Earth, 0 MP
Claws- 1,402 Damage, 2 hits against 1, deals 3/4 damage, Physical, 5 MP
Roar- 100% inflicts Confusion: Fear on targets of lower Level than caster, 40% may inflict Fatigued: Stun on targets of lower Level than caster, 1 hit against 5, Air & Physical, 15 MP
Lion's Pride- +180 SPI, affects caster only, stacks 3 times, Fire & Light, 60 MP
Look Obscenely Relaxed- Cures caster of Confusion, 50% may inflict Confusion: Berserk on up to 3 targets, Fire & Light, 4 MP
Stalk- Caster gains +44% To Hit against one target, does not stack, lasts 2 rounds, Fire & Air, 85 MP
Devour- 4,500 Damage, Deals HP Drain, Physical, 1,980 MP

Minion- (Pet, Human, Darkness, Lv.10, 10,000 Gold)
HP- 1,000
MP- 1,000
STR- 100
AGI- 100
CON- 100
MIN- 100
SPI- 100
XP- 0
XP Needed- 12,500 (Standard Multiplier x0.5)
Minimum Level- 1
Defense- 100
Defense against Stat Damage- 40
Critical Chance- 10%
Resilience- 10%
To Hit- 110%
Dodge- 10%
Resistances and Immunities- None
Prime Attribute- Strength + Mind
Constant Effects-
Learned Accounting in Order to Become Less Dispensable- Possessor may increase possessor's controller's Sell Cap (regardless of whether possessor is equipped or not) by 3,000 Gold as a non-stacking non-buff effect for 1 Month, this effect disappears if possessor is destroyed or stolen, Possessor may not, while this effect is active, be combo'd, voluntarily destroyed, voluntarily sacrificed, sold, traded, or voluntarily dropped, Enhancement Effect
Carries an Unobtrusive Briefcase- Possessor may carry 7 additional items and spend its turn and willing target's turn to swap one of them with an item carried by said ally, These items are considered to be in possessor's briefcase, Constant Effect
Abilities-
Punch- 100 Damage, Physical, 0 MP
Assist- +50 Defense to controller, stacks 10 times, lasts 10 rounds, Physical, 0 MP
Lend Power- Transfers 700 HP, 700 MP, or 70 of any stat point off of Minion to heal controller, Psychic, 0 MP
Helpful Advice- All of controller's attempts to scan opposing stats are performed at 5 levels higher, lasts 10 rounds, does not stack, Light , 0 MP
Rally the Lackeys!- All of controller's other pets and summons, as well as caster's pets and summons, gain +600 HP, +600 MP, and +60 to all stats, does not stack, lasts 10 rounds, 0 MP
Provide Fawning Praise- Cures Confusion: Depression, Air, 0 MP
Intercept Deathblow- 6% automatically used as a counter if controller is about to be killed by a non-multi-hit attack via normal damage, Said attack's target, if attack's user was under level 10 and Intercept Deathblow's user was in the same row as the individual being saved or in a row in front of said individual, becomes caster, Cannot be used except as a counter, Darkness, 100 MP
Take Notes- +40 MIN to caster's controller, with this buff being present on caster as opposed to caster's controller, stacks 10 times, Psychic, 100 MP
Hire Assorted Monster Lackies- Summons 3 Level 1-4 individual from the Enemy List that can normally be fought for drops, max 8 summoned, Darkness, 100 MP
Yes-Man Briefcase Slam- 1 Damage, this attack's damage value increases by 1,000 for each item in possessor's briefcase, 10% inflicts Fatigued: Stun, Physical, 100 MP
Utilize Resources- Caster creates and uses a consumable worth no more than 20,000 Gold that is in stock, then said consumable vanishes, consumables made by this ability may not be taken out of threads unless explicitly specified, Physical & Air, 100 MP
Coordinate- For the next 10 rounds, up to 10 target willing allies may act on caster's turn-order-determining-stat-count instead of their own, Psychic, 100 MP

Very Lucky Girl- (Pet, Human, Fortune, Lv.10, 777,777 Gold)
HP- 77,777
MP- 77,777
STR- 777
AGI- 777
CON- 777
MIN- 777
SPI- 777
XP- 0
XP Needed- 50,000 (Standard Multiplier x2)
Minimum Level- 10
Defense- 800
Defense against Stat Damage- 70
Critical Chance- 17%
Resilience- 17%
To Hit- 117%
Dodge- 17%
Resistances and Immunities- Minor Status Effect Immunity, Hexed Immunity, Hexed: Ill Fortune Immuinity
Prime Attribute- Spirit
Constant Effects-
Very Lucky- Possessor gains +17% Critical Chance, +17% Resilience, +17% To Hit, and +17% Dodge, Constant Effect
Conduit of Luck- Possessor's controller counts as being 1 Level higher for worshipper benefits if possessor's patron deity is Lady Luck, does not stack, Constant Effect
Aura of Fortune- Possessor's allies gain 10% Minor Status Effect Resistance, Hexed: Ill Fortune Immunity, and have a 10% chance of ignoring the infliction of debuffs by sources below Level 10, and have a 5% greater chance of getting Gold and Treasure drops, does not stack, Constant Effect
Abilities-
Handy Nearby Weapon- 2,700 Damage, Fortune or any one base element, 0 MP
Healing Touch- 7,777 Damage, Heals, Cures any 1 minor status effect, removes up to 1 debuff from a source below Level 20, Light, 3,700 MP
Lucky Touch- Target gains +17% Critical Chance, +17% Resilience, +17% To Hit, and +17% Dodge, does not stack, Light, 7,777 MP


LEVEL 11

Elephant- (Pet, Animal, Earth, Lv.14, 490,000 Gold)
HP- 110,000
MP- 60,000
STR- 1,650
AGI- 900
CON- 1,650
MIN- 1,480
SPI- 1,440
XP- 0
XP Needed- 37,500 (Standard Multiplier x1.25)
Minimum Level- 14
Defense- 1,500
Defense against Stat Damage- 0
Critical Chance- 14%
Resilience- 17%
To Hit- 107%
Dodge- 8%
Resistances and Immunities- None
Prime Attribute- Strength
Constant Effects-
Never Forgets- Opposing individuals below Level 20 may not change the number of the current round, nor may they act as though the current round is in fact a round of a different number, Opposing individuals below Level 20 may not count individuals who have acted as having not acted, Constant Effect
Abilities-
Trample- 4,600 Damage, 15% inflicts Fatigued: Stun, Physical, 0 MP
Gore- 4,500 Damage, 10% inflicts Wounded, Physical, 0 MP
Subsonic Assault- 4,000 Damage, ignores Sonic Resistance values of 40% or less, Sonic, 3,000 MP
Trumpet- 5,000 Damage, 10% inflicts Fatigued: Stun, Sonic, 6,500 MP

Golden Warlord- (Pet, Golem, Earth & Light & Air, Lv.11, 2,250,000 Gold)
HP- 32,000
MP- 32,000
STR- 1,100
AGI- 1,000
CON- 1,200
MIN- 900
SPI- 1,300
XP- 0
XP Needed- 150,000 (Standard Multiplier x5)
Minimum Level- 10
Defense- 1,050
Defense against Stat Damage- 220
Critical Chance- 16%
Resilience- 16%
To Hit- 115%
Dodge- 15%
Resistances and Immunities- 90% Light Resistance, 60% Physical Resistance, 50% Air Resistance, 50% Earth Resistance, Immune to Pain, Confusion, Impaired, Poison, Diseased and Fatigued
Prime Attribute- Strength or Spirit
Constant Effects-
On a Mission of Divine Justice- +550 to all of possessor's stats if possessor or possessor's controller has at least 15 Luminary, Paladin, and Priest abilities, Constant Effect
Holy Edge of Absolute Purification- +22% Critical, If possessor kills a Demon, Devil, Daemon, or Darkspawn, possessor may immediately take another action, Constant Effect
Form of Unstrikable Light- Possessor may reflect any attack that it would Dodge, and, if it chooses to reflect them, it may change them to be solely Light element with a 100% chance of inflicting Awestruck in addition to their other effects, Constant Effect
Ally of the Upper Realms- All of possessor's allies who are Celestials, Angels, Devas, Illuminated, or Holy Ones gain +200 to all stats, Constant Effect
Holy General- All of possessor's allies gain +75 to all stats, have a 5% lower chance of their summons being uncontrolled, and deal 600 more damage with all damage-dealing attacks, does not stack, Constant Effect
Abilities-
Blade of the Heavens and the Earths- 6,000 Damage, Physical & Light or Earth & Light or Earth & Air or Air & Light or Physical & Earth, 0 MP
Northern Wind of Battle- All of caster's allies in the same battle as caster deal +600 damage per attack, does not stack, Air, 500 MP
Eastern Wind of Battle- All of caster's allies in the same battle as caster gain 16% critical if they have less than 16% critical already, Air, 500 MP
Western Wind of Battle- All of caster's allies in the same battle as caster gain +240 to each stat, does not stack, Air, 500 MP
Southern Wind of Battle- All of caster's allies in the same battle as caster gain +240 Defense, does not stack, Air, 500 MP
Swords of War- All of caster's allies in the front row deal +240 Damage whenever they would deal damage, lasts 5 turns, stacks 20 times, Physical, 100 MP
Shields of War- All of caster's allies in the front row gain +120 Defense, lasts 5 turns, stacks 20 times, Physical, 100 MP
Boots of War- All of caster's allies in the front row gain +120 AGI, lasts 5 turns, stacks 20 times, Physical, 100 MP
Tides of Battle: Surge Forward- All characters in the same battle as caster, whether allies or enemies, gain +11% Critical and +11% To Hit, All effects of this spell dissipate if "Tides of Battle: Swell Back" is cast, stacks 5 times, Air, 300 MP
Tides of Battle: Swell Back- All characters in the same battle as caster, whether allies or enemies, gain +11% Resilience and +11% Dodge, All effects of this spell dissipate if "Tides of Battle: Surge Forward" is cast, stacks 5 times, Air, 300 MP
Direct- Target gains an additional action immediately after this one, Air, 500 MP
Sublime Command- All of caster's controller's other pets and summons gain +4,000 HP, +4,000 MP, and +300 to all stats, does not stack, lasts 5 turns, 50% max MP
Holy Guardian- Caster becomes the target of all single-target attacks targeting caster's controller that are not Light element, Caster takes half the of damage for caster's controller from Light element single-target attacks, Light, 0 MP
Holy Burst- Inflicts Awestruck, 1 hit against 5, Light, 6,500 MP
Grand Overcrash: Celestial Purification Overcannon: 200 Miles of Holy Rage- 20,000 Damage, Inflicts Awestruck, Inflicts Stun, deals full damage to the back row, 1 hit against 15,000,000, deals 1/4 damage to targets that are not Demons, Daemons, Devils, or Darkspawn, Cures all minor and moderate negative status effects on caster's allies, Takes 5 actions to cast, Possessor must have at least 5 Celestial, Angel, Deva, or Illuminated allies or 1 Holy One ally to cast this ability, Light, 1 MP, Sets user's MP to 0 for remainder of thread, Cannot be cast if its possessor's MP or caster's MP is 0

Kitten- (Pet, Animal, Air, Lv.11, 17,000 Gold)
HP- 715
MP- 180
STR- 116
AGI- 193
CON- 81
MIN- 91
SPI- 113
XP- 0
XP Needed- 7,500 (Standard Multiplier x0.25)
Minimum Level- 1
Defense- 52
Defense against Stat Damage- 0
Critical Chance- 7%
Resilience- 2%
To Hit- 104%
Dodge- 16%
Resistances and Immunities- None
Prime Attribute- Agility
Constant Effects-
Lands on Four Feet- +300 Defense against attacks that shift possessor's row, Constant Effect
Nine Lives- Possessor has a 9% chance, upon death, of auto-self-resurrecting one turn later if possessor's controller is still in battle, this ability activates a maximum of nine times per thread, Constant Effect
Unusually Weak- Possessor counts as being 1/2 possessor's level for all purposes, rounded up, Constant Effect
Abilities-
Claw- 50 Damage, 2 hits against 1, Earth, 0 MP
Bite- 195 Damage, Physical, 0 MP
Meow!- Cures Confusion: Fear from target other Kitten, 55% cures Confusion: Fear from target non-Kitten, Air, 5 MP
Be Very Cute- 16% Humans and Humanoids with less SPI than user cannot attack user next turn, Light & Air, 2 MP
Hundred Cat Pileup- 350 Damage, deals 1/3 damage, 1 hit against 20, Physical, 100 MP
Sharpen Claws- +10 Damage to all of caster's attacks, stacks 5 times, lasts until caster takes 5 offensive actions, Physical, 20 MP

Lion- (Pet, Animal, Air, Lv.11, 90,000 Gold)
HP- 53,700
MP- 39,910
STR- 2,400
AGI- 2,280
CON- 2,280
MIN- 680
SPI- 720
XP- 0
XP Needed- 30,000 (Standard Multiplier x1)
Minimum Level- 1
Defense- 1,025
Defense against Stat Damage- 11
Critical Chance- 15%
Resilience- 11%
To Hit- 11%
Dodge- 12%
Resistances and Immunities- 5% Physical Resistance, 5% Earth Resistance, 5% Air Resistance, Confusion Immunity, 15% Charm Resistance, 15% Stat Drain Resistance
Prime Attribute- Strength
Constant Effects-
King of the Beasts- Possessor has a 80% of inflicting Charm on all lower level, non-unique Animals on opposing sides of battle at the start of each of possessor's actions (to a max of 5 times per round), Constant Effect
Pack Master- Possessor gains +160 Defense for every ally possessor has that possesses the Constant Effect "Pack Hunter", to a max of 200 such allies, Constant Effect
Abilities-
Claw- 3,000 Damage, Earth, 0 MP
Claws- 1,602 Damage, 2 hits against 1, deals 3/4 damage, Physical, 5 MP
Roar- 100% inflicts Confusion: Fear on targets of lower Level than caster, 40% may inflict Fatigued: Stun on targets of lower Level than caster, 1 hit against 5, Air & Physical, 15 MP
Lion's Pride- +220 SPI, affects caster only, stacks 3 times, Fire & Light, 60 MP
Look Obscenely Relaxed- Cures caster of Confusion, 50% may inflict Confusion: Berserk on up to 3 targets, Fire & Light, 4 MP
Stalk- Caster gains +46% To Hit against one target, does not stack, lasts 2 rounds, Fire & Air, 85 MP
Devour- 4,800 Damage, Deals HP Drain, Physical, 1,980 MP

Rhinoceros- (Pet, Animal, Physical, Lv.11, 489,000 Gold)
HP- 50,000
MP- 41,000
STR- 1,300
AGI- 1,220
CON- 1,300
MIN- 900
SPI- 840
XP- 0
XP Needed- 37,500 (Standard Multiplier x1.25)
Minimum Level- 11
Defense- 1,050
Defense against Stat Damage- 0
Critical Chance- 15%
Resilience- 15%
To Hit- 110%
Dodge- 6%
Resistances and Immunities- None
Prime Attribute- Strength
Constant Effects-
Carries Backup Credit Cards- Possessor and possessor's controller have +10,000 Defense against Gold Damage as a non-stacking buff, Constant Effect
Abilities-
Trample- 3,000 Damage, 10% inflicts Fatigued: Stun, Physical, 0 MP
Gore- 4,600 Damage, 15% inflicts Wounded, Physical, 0 MP
Can't Stop This Charging!- Purchases any one in-stock item from the shop that is worth under 100,000 Gold and gives it to possessor's controller (costing possessor's controller the appropriate amount of money), caster gains +500 STR and +500 AGI, An item must be successfully purchased for caster to gain the stat buffs this ability provides, This action may not be countered by individuals below Level 20, stacks 5 times, Physical & Air, 7,000 MP

Very Lucky Girl- (Pet, Human, Fortune, Lv.11, 777,777 Gold)
HP- 77,777
MP- 77,777
STR- 827
AGI- 827
CON- 827
MIN- 827
SPI- 827
XP- 0
XP Needed- 60,000 (Standard Multiplier x2)
Minimum Level- 10
Defense- 900
Defense against Stat Damage- 75
Critical Chance- 18%
Resilience- 18%
To Hit- 118%
Dodge- 18%
Resistances and Immunities- Minor Status Effect Immunity, Hexed Immunity, Hexed: Ill Fortune Immuinity, 10% Moderate Status Effect Resistance
Prime Attribute- Spirit
Constant Effects-
Very Lucky- Possessor gains +18% Critical Chance, +18% Resilience, +18% To Hit, and +18% Dodge, Constant Effect
Conduit of Luck- Possessor's controller counts as being 1 Level higher for worshipper benefits if possessor's patron deity is Lady Luck, does not stack, Constant Effect
Aura of Fortune- Possessor's allies gain 10% Minor Status Effect Resistance, Hexed: Ill Fortune Immunity, and have a 10% chance of ignoring the infliction of debuffs by sources below Level 15, and have a 5% greater chance of getting Gold and Treasure drops, does not stack, Constant Effect
Abilities-
Handy Nearby Weapon- 3,100 Damage, Fortune or any one base element, 0 MP
Healing Touch- 8,888 Damage, Heals, Cures any 1 minor status effect, removes up to 1 debuff from a source below Level 20, Light, 3,700 MP
Lucky Touch- Target gains +18% Critical Chance, +18% Resilience, +18% To Hit, and +18% Dodge, does not stack, Light, 7,777 MP


LEVEL 12

Contract Killer- (Pet, Human, Darkness & Technology, Lv.12, 650,000 Gold)
HP- 50,000
MP- 50,000
STR- 1,100
AGI- 1,400
CON- 1,100
MIN- 1,100
SPI- 1,100
XP- 0
XP Needed- 35,000 (Standard Multiplier x1)
Minimum Level- 12
Defense- 1,000
Defense against Stat Damage- 35
Critical Chance- 15%
Resilience- 9%
To Hit- 115%
Dodge- 11%
Resistances and Immunities- 30% Light Weakness, 50% Technology Resistance, 50% Darkness Resistance, 30% Physical Resistance, Poison Immunity, Confusion Immunity, 50% Charm Resistance
Prime Attribute- Agility
Constant Effects-
Hitman- Possessor deals 120% damage to Doomed targets under Level 60, Constant Effect
Paid Killer- If possessor's controller is below level 30, then possessor costs 50,000 Gold to bring into a thread via any means, Constant Effect
Surprise Hit- +4,000 Damage to attacks against targets who have not acted yet, Constant Effect
Abilities-
Deadly Stabbing- 3,600 Damage, Physical, 0 MP
Lethal Shooting- 3,600 Damage, Technology, 0 MP
Add to Hit List- Caster gains +3,000 Damage for all damage-dealing attacks targeting a given target, Darkness, 4,000 MP
Load Piercing Rounds- Caster's next 10 uses of Lethal Shooting pierce 1,000 Defense, does not stack, Physical & Technology, 2,000 MP
Load Incindiary Rounds- Caster's next 10 uses of Lethal Shooting have a 10% chance of inflicting Burning and become solely Fire element, does not stack with Load Piercing Rounds, Fire, 2,000 MP

Golden Warlord- (Pet, Golem, Earth & Light & Air, Lv.12, 2,500,000 Gold)
HP- 72,000
MP- 72,000
STR- 1,300
AGI- 1,200
CON- 1,400
MIN- 1,100
SPI- 1,600
XP- 0
XP Needed- 175,000(Standard Multiplier x5)
Minimum Level- 10
Defense- 1,250
Defense against Stat Damage- 280
Critical Chance- 17%
Resilience- 17%
To Hit- 116%
Dodge- 16%
Resistances and Immunities- 90% Light Resistance, 60% Physical Resistance, 50% Air Resistance, 50% Earth Resistance, Immune to Pain, Confusion, Impaired, Poison, Diseased and Fatigued
Prime Attribute- Strength or Spirit
Constant Effects-
On a Mission of Divine Justice- Possessor gains +2,400 to all stats if possessor or possessor's controller has at least 15 Luminary, Paladin, and Priest abilities, Constant Effect
Holy Edge of Absolute Purification- Possessor gains +25% Critical, If possessor kills a Demon, Devil, Daemon, or Darkspawn, possessor may immediately take another action, Constant Effect
Form of Unstrikable Light- Possessor may reflect any attack that it would Dodge, and, if it chooses to reflect them, it may change them to be solely Light element with a 100% chance of inflicting Awestruck in addition to their other effects, Constant Effect
Ally of the Upper Realms- All of possessor's allies who are Celestials, Angels, Devas, Illuminated, or Holy Ones gain +800 to all stats, Constant Effect
Holy General- All of possessor's allies gain +350 to all stats, have a 7% lower chance of their summons being uncontrolled, and deal 2,000 more damage with all damage-dealing attacks, does not stack, Constant Effect
Abilities-
Blade of the Heavens and the Earths- 6,200 Damage, 10% may inflict Awestruck, 10% may inflict Suffocation, 10% may inflict Entombed, Physical & Light or Earth & Light or Earth & Air or Air & Light or Physical & Earth, 0 MP
Northern Wind of Battle- All of caster's allies in the same battle as caster deal +3,000 additional Damage per damage-dealing attack, does not stack, Air, 500 MP
Eastern Wind of Battle- All of caster's allies in the same battle as caster gain 20% Critical if they have less than 20% Critical already, Air, 500 MP
Western Wind of Battle- All of caster's allies in the same battle as caster gain +500 to each stat, does not stack, Air, 500 MP
Southern Wind of Battle- All of caster's allies in the same battle as caster gain +500 Defense, does not stack, Air, 500 MP
Swords of War- All of caster's allies in the front row deal +500 Damage whenever they would deal damage, lasts 5 turns, stacks 20 times, Physical, 100 MP
Shields of War- All of caster's allies in the front row gain +500 Defense, lasts 5 turns, stacks 20 times, Physical, 100 MP
Boots of War- All of caster's allies in the front row gain +500 AGI, lasts 5 turns, stacks 20 times, Physical, 100 MP
Tides of Battle: Surge Forward- All characters in the same battle as caster, whether allies or enemies, gain +12% Critical and +12% To Hit, All effects of this spell dissipate if "Tides of Battle: Swell Back" is cast, stacks 5 times, Air, 300 MP
Tides of Battle: Swell Back- All characters in the same battle as caster, whether allies or enemies, gain +12% Resilience and +12% Dodge, All effects of this spell dissipate if "Tides of Battle: Surge Forward" is cast, stacks 5 times, Air, 300 MP
Sublime Command- All of caster's controller's other pets and summons gain +26,000 HP, +26,000 MP, and +1,600 to all stats, does not stack, lasts 5 turns, 50% max MP
Holy Burst- Inflicts Awestruck, 1 hit against 5, Light, 6,500 MP
Grand Overcrash: Celestial Purification Overcannon: 200 Miles of Holy Rage- 30,000 Damage, Inflicts Awestruck, Inflicts Stun, deals full damage to the back row, 1 hit against 15,000,000, deals 1/4 damage to targets that are not Demons, Daemons, Devils, or Darkspawn, Cures all minor and moderate negative status effects on caster's allies, Takes 5 actions to cast, Possessor must have at least 5 Celestial, Angel, Deva, or Illuminated allies or 1 Holy One ally to cast this ability, Light, 1 MP, Sets user's MP to 0 for remainder of thread, Cannot be cast if its possessor's MP or caster's MP is 0
Indexed Abilities-
Holy Guardian- Caster becomes the target of all single-target attacks targeting caster's controller that are not Light element, Caster takes half the of damage for caster's controller from Light element single-target attacks, Light, 0 MP
Direct- Target gains an additional action immediately after this one, Air, 500 MP
Resist Light- Target gains 20% Light Resistance, Light, 1,000 MP

Kitten- (Pet, Animal, Air, Lv.12, 17,000 Gold)
HP- 915
MP- 210
STR- 130
AGI- 261
CON- 95
MIN- 100
SPI- 125
XP- 0
XP Needed- 8,750 (Standard Multiplier x0.25)
Minimum Level- 1
Defense- 61
Defense against Stat Damage- 0
Critical Chance- 7%
Resilience- 2%
To Hit- 105%
Dodge- 18%
Resistances and Immunities- None
Prime Attribute- Agility
Constant Effects-
Lands on Four Feet- +300 Defense against attacks that shift possessor's row, Constant Effect
Nine Lives- Possessor has a 9% chance, upon death, of auto-self-resurrecting one turn later if possessor's controller is still in battle, this ability activates a maximum of nine times per thread, Constant Effect
Unusually Weak- Possessor counts as being 1/2 possessor's level for all purposes, rounded up, Constant Effect
Abilities-
Claw- 55 Damage, 2 hits against 1, Earth, 0 MP
Bite- 235 Damage, Physical, 0 MP
Meow!- Cures Confusion: Fear from target other Kitten, 55% cures Confusion: Fear from target non-Kitten, Air, 5 MP
Be Very Cute- 16% Humans and Humanoids with less SPI than user cannot attack user next turn, Light & Air, 2 MP
Hundred Cat Pileup- 450 Damage, deals 1/3 damage, 1 hit against 20, Physical, 100 MP
Sharpen Claws- +15 Damage to all of caster's attacks, stacks 5 times, lasts until caster takes 5 offensive actions, Physical, 20 MP
Bat Around- 20 Damage, 10% inflicts Fatigued: Stun on targets under half caster's level, may shift a Fatigued: Stunned target's row, Physical, 10 MP

Lion- (Pet, Animal, Air, Lv.12, 110,000 Gold)
HP- 64,600
MP- 47,400
STR- 2,600
AGI- 2,450
CON- 2,450
MIN- 770
SPI- 800
XP- 0
XP Needed- 35,000 (Standard Multiplier x1)
Minimum Level- 1
Defense- 1,025
Defense against Stat Damage- 11
Critical Chance- 16%
Resilience- 12%
To Hit- 12%
Dodge- 14%
Resistances and Immunities- 5% Physical Resistance, 5% Earth Resistance, 5% Air Resistance, Confusion Immunity, 25% Charm Resistance, 25% Stat Drain Resistance
Prime Attribute- Strength
Constant Effects-
King of the Beasts- Possessor has a 100% of inflicting Charm on all lower level, non-unique Animals on opposing sides of battle at the start of each of possessor's actions (to a max of 5 times per round), Constant Effect
Pack Master- Possessor gains +180 Defense for every ally possessor has that possesses the Constant Effect "Pack Hunter", to a max of 200 such allies, Constant Effect
Noble Lord of Animals- Possessor's Animal allies gain Confusion: Fear Immunity and +400 to all stats as a non-stacking effect, Constant Effect
Abilities-
Claw- 3,350 Damage, Earth, 0 MP
Claws- 1,780 Damage, 2 hits against 1, deals 3/4 damage, Physical, 5 MP
Roar- 100% inflicts Confusion: Fear on targets of lower Level than caster, 80% may inflict Fatigued: Stun on targets of lower Level than caster, 1 hit against 5, Air & Physical, 15 MP
Lion's Pride- +250 SPI, affects caster only, stacks 3 times, Fire & Light, 60 MP
Look Obscenely Relaxed- Cures caster of Confusion, 55% may inflict Confusion: Berserk on up to 3 targets, Fire & Light, 4 MP
Stalk- Caster gains +48% To Hit against one target, does not stack, lasts 2 rounds, Fire & Air, 85 MP
Devour- 5,190 Damage, Deals HP Drain, Physical, 1,940 MP

Very Lucky Girl- (Pet, Human, Fortune, Lv.12, 777,777 Gold)
HP- 77,777
MP- 77,777
STR- 1,057
AGI- 1,057
CON- 1,057
MIN- 1,057
SPI- 1,057
XP- 0
XP Needed- 70,000 (Standard Multiplier x2)
Minimum Level- 10
Defense- 1,000
Defense against Stat Damage- 85
Critical Chance- 19%
Resilience- 19%
To Hit- 119%
Dodge- 19%
Resistances and Immunities- Minor Status Effect Immunity, Hexed Immunity, Hexed: Ill Fortune Immuinity, 20% Moderate Status Effect Resistance
Prime Attribute- Spirit
Constant Effects-
Very Lucky- Possessor gains +19% Critical Chance, +19% Resilience, +19% To Hit, and +19% Dodge, Constant Effect
Conduit of Luck- Possessor's controller counts as being 1 Level higher for worshipper benefits if possessor's patron deity is Lady Luck, does not stack, Constant Effect
Aura of Fortune- Possessor's allies gain 10% Minor Status Effect Resistance, Hexed: Ill Fortune Immunity, and have a 10% chance of ignoring the infliction of debuffs by sources below Level 16, and have a 5% greater chance of getting Gold and Treasure drops, does not stack, Constant Effect
Abilities-
Handy Nearby Weapon- 3,350 Damage, Fortune or any one base element, 0 MP
Healing Touch- 9,999 Damage, Heals, Cures any 1 minor status effect, removes up to 1 debuff from a source below Level 20, Light, 3,700 MP
Lucky Touch- Target gains +19% Critical Chance, +19% Resilience, +19% To Hit, and +19% Dodge, does not stack, Light, 7,777 MP


LEVEL 13

Kitten- (Pet, Animal, Air, Lv.13, 21,000 Gold)
HP- 1,014
MP- 305
STR- 146
AGI- 297
CON- 99
MIN- 114
SPI- 201
XP- 0
XP Needed- 10,000 (Standard Multiplier x0.25)
Minimum Level- 1
Defense- 71
Defense against Stat Damage- 0
Critical Chance- 9%
Resilience- 2%
To Hit- 106%
Dodge- 20%
Resistances and Immunities- None
Prime Attribute- Agility
Constant Effects-
Lands on Four Feet- +350 Defense against attacks that shift possessor's row, Constant Effect
Nine Lives- Possessor has a 9% chance, upon death, of auto-self-resurrecting one turn later if possessor's controller is still in battle, this ability activates a maximum of nine times per thread, Constant Effect
Unusually Weak- Possessor counts as being 1/2 possessor's level for all purposes, rounded up, Constant Effect
Abilities-
Claw- 60 Damage, 2 hits against 1, Earth, 0 MP
Bite- 290 Damage, Physical, 0 MP
Meow!- Cures Confusion: Fear from target other Kitten, 75% cures Confusion: Fear from target non-Kitten, 5% cures Confusion, Air, 5 MP
Be Very Cute- 19% Humans and Humanoids with less SPI than user cannot attack user next turn, Light & Air, 2 MP
Hundred Cat Pileup- 650 Damage, deals 1/3 damage, 1 hit against 20, Physical, 100 MP
Sharpen Claws- +35 Damage to all of caster's attacks, stacks 5 times, lasts until caster takes 5 offensive actions, Physical, 20 MP
Bat Around- 50 Damage, 12% inflicts Fatigued: Stun on targets under half caster's level, may shift a Fatigued: Stunned target's row, Physical, 10 MP
Turn Black and Cross Path- 20% inflicts Hexed: Ill Fortune, Darkness, 70 MP

Lion- (Pet, Animal, Air, Lv.13, 140,000 Gold)
HP- 80,100
MP- 62,900
STR- 2,870
AGI- 2,650
CON- 2,650
MIN- 850
SPI- 880
XP- 0
XP Needed- 40,000 (Standard Multiplier x1)
Minimum Level- 1
Defense- 1,025
Defense against Stat Damage- 11
Critical Chance- 18%
Resilience- 13%
To Hit- 13%
Dodge- 15%
Resistances and Immunities- 5% Physical Resistance, 5% Earth Resistance, 5% Air Resistance, Confusion Immunity, 25% Charm Resistance, 25% Stat Drain Resistance
Prime Attribute- Strength
Constant Effects-
King of the Beasts- Possessor has a 100% of inflicting Charm on all lower level, non-unique Animals on opposing sides of battle at the start of each of possessor's actions (to a max of 5 times per round), Constant Effect
Pack Master- Possessor gains +220 Defense for every ally possessor has that possesses the Constant Effect "Pack Hunter", to a max of 200 such allies, Constant Effect
Noble Lord of Animals- Possessor's Animal allies gain Confusion: Fear Immunity and +450 to all stats as a non-stacking effect, Constant Effect
Savannah Mastery- Possessor gains +1,000 to all stats if the terrain or phantom terrain is Savannah, Constant Effect
Abilities-
Claw- 3,690 Damage, Earth, 0 MP
Claws- 2,000 Damage, 2 hits against 1, deals 3/4 damage, Physical, 5 MP
Roar- 100% inflicts Confusion: Fear on targets of lower Level than caster, 80% may inflict Fatigued: Stun on targets of lower Level than caster, 1 hit against 5, Air & Physical, 15 MP
Lion's Pride- +280 SPI, affects caster only, stacks 3 times, Fire & Light, 60 MP
Look Obscenely Relaxed- Cures caster of Confusion, 55% may inflict Confusion: Berserk on up to 3 targets, Fire & Light, 4 MP
Stalk- Caster gains +50% To Hit against one target, does not stack, lasts 2 rounds, Fire & Air, 85 MP
Devour- 5,590 Damage, Deals HP Drain, Physical, 1,920 MP

Very Lucky Girl- (Pet, Human, Fortune, Lv.13, 13 Gold)
HP- 13
MP- 13
STR- 13
AGI- 13
CON- 13
MIN- 13
SPI- 13
XP- 105,200
XP Needed- 520,000 (Standard Multiplier x2, Standard multiplier raised to x13 for this Level)
Minimum Level- 10
Defense- 13
Defense against Stat Damage- 13
Critical Chance- 13%
Resilience- 13%
To Hit- 13%
Dodge- 13%
Resistances and Immunities- Minor Status Effect Immunity, Hexed Immunity, Hexed: Ill Fortune Immuinity, 20% Moderate Status Effect Resistance
Prime Attribute- Spirit
Constant Effects-
Very Lucky- Possessor gains +19% Critical Chance, +19% Resilience, +19% To Hit, and +19% Dodge, This ability is inactive, Constant Effect
Conduit of Luck- Possessor's controller counts as being 1 Level higher for worshipper benefits if possessor's patron deity is Lady Luck, does not stack, This ability is inactive, Constant Effect
Aura of Fortune- Possessor's allies gain 10% Minor Status Effect Resistance, Hexed: Ill Fortune Immunity, and have a 10% chance of ignoring the infliction of debuffs by sources below Level 16, and have a 5% greater chance of getting Gold and Treasure drops, does not stack, This ability is inactive, Constant Effect
Abilities-
Handy Nearby Weapon- 13 Damage, Fortune or any one base element, 0 MP
Healing Touch- 13 Damage, Heals, Cures any 1 minor status effect, removes up to 1 debuff from a source below Level 13, Light, 13 MP
Lucky Touch- Target gains +13% Critical Chance, +13% Resilience, +13% To Hit, and +13% Dodge, does not stack, Light, 13 MP


LEVEL 14

Blue Song Tree - (Pet, Plant, Water, Lv. 14, 1,380,000 Gold)
HP- 162,000
MP- 102,500
STR- 1,290
AGI- 217
CON- 1,800
MIN- 1,500
SPI- 1,487
XP- 0
XP Needed- 180,000 (Standard Multiplier x4)
Minimum Level- 14
Defense- 800
Defense against Stat Damage- 0
Critical Chance- 1%
Resilience- 1%
To Hit- 100%
Dodge- 0%
Resistances and Immunities- 20% Ice Resistance, 80% Physical Resistance, Impaired Immunity
Prime Attribute- Spirit
Constant Effects-
Massive Tree- +1000 CON, Constant Effect
Abilities-
Song of the Blue Tree- +200 STR, does not stack, Magic, 0 MP
Breeze of Health- Heals 2,000 HP, Air & Light, 70 MP

Creepy, Muscular, Partially-Animatronic Foxman Who Can Sometimes Turn Into An Adorable Toy- (Pet, Humanoid, Darkness & Ice & Technology, Lv.14, 3,100,000 Gold)
HP- 80,000
MP- 60,000
STR- 1,600
AGI- 1,400
CON- 1,600
MIN- 1,200
SPI- 1,200
XP- 0
XP Needed- 45,000 (Standard Multiplier x1)
Minimum Level- 1
Defense- 1,300, +2,000 against Physical, +2,000 against Ice
Defense against Stat Damage- 50
Critical Chance- 16%
Resilience- 15%
To Hit- 112%
Dodge- 14%
Resistances and Immunities- 30% Physical Resistance, 30% Psychic Resistance, 30% Ice Resistance, 30% Darkness Resistance, 30% Fire Resistance, 30% Electrical Weakness, Immunity to Pain, Confusion (except System Overload), Impaired, Poison, and Diseased (except Computer Virus)
Prime Attribute- Strength
Constant Effects-
Semi-Animatronic Foxman- Possessor gains the subtypes Animal and Robot, Constant Effect
Creepy Poses and Muttered Statements- Possessor has a 30% chance of inflicting Confusion: Fear and a 30% chance of inflicting Confusion: Fear Disconcerted on up to 30 selected targets at the start of each round, Constant Effect
Abilities-
Punch- 3,500 Damage, Physical, 0 MP
Slowly Rake Claws Down Body- 5,000 Damage, 30% inflicts Pain, Physical or Physical & Darkness, 0 MP
Chuckle- 30% inflicts Confusion: Fear, 30% inflicts Confusion: Fear: Disconcerted, Darkness & Air, 0 MP
Creepy Pose- 60% inflicts Confusion: Fear, 60% inflicts Confusion: Fear: Disconcerted, 1 hit against 15, Darkness & Physical, 50 MP
Become Small and Cute- Caster cannot inflict status effects with the Constant Effect 'Creepy Poses and Muttered Statements', Caster gains a 30% chance of inflicting Charm on up to 15 targets at the start of each round, does not stack, Technology & Air, 10,000 MP
Jolly Holiday Domestic Abuse- 6,000 Damage, 30% inflicts Wounded, 30% inflicts Confusion: Fear, 30% inflicts Pain, Ice & Physical & Darkness, 6,000 MP

Flawed-Offensive-Variant Lesser Warp Reaver- (Pet, Demon, Darkness & Magic, Lv.14, 5,000,000 Gold)
HP- 43,000
MP- 59,670
STR- 1,760
AGI- 1,760
CON- 1,285
MIN- 1,285
SPI- 1,760
XP- 0
XP Needed- 45,000 (Standard Multiplier x1)
Minimum Level- 14
Defense- 45, +6,000 against Magic, +6,000 against Darkness
Critical Chance- 22%
Resilience- 11%
To Hit- 11%
Dodge- #%
Resistances and Immunities- 30% Darkness Resistance, 30% Ice Resistance, 30% Acid Resistance, 30% Technology Resistance, 10% Voidstruck Resistance, Hexed Immunity, Diseased Immunity
Prime Attribute- Strength or Agility or Spirit
Constant Effects-
Dwells in the Lower Warp- Possessor gains +1,000 to all stats if in a Zone of Darkness, Possessor gains 30% Voidstruck Resistance, Constant Effect
Flawed- Possessor gains -500 to all stats, Possessor gains -11% Resilience and -11% To Hit, Note that this ability will get worse as this pet levels, Constant Effect
Faulty Regeneration- Possessor's HP value is reduced by 2,000 at the start of each round, to a minimum of 0, Note that this ability will get worse as this pet levels, Constant Effect
Offensive Focus- Possessor's abilities' Damage values gain +7,500 Damage, Possessor gains +25% To Hit, Possessor gains +25% Critical, Constant Effect
Abilities-
Warp Reaver Cannon Arm- 6,400 Damage, This action gains +25% To Hit and +25% Critical, Magic & Darkness, 0 MP
Warp Reaver Blade Arm- 7,000 Damage, This action gains +50% Critical, 50% inflicts Wounded, Physical or Physical & Darkness, 0 MP
Toxic Maw- 5,600 Damage, 250 CON Damage, 50% inflicts Poison, Magic & Darkness or Magic & Darkness & Physical, 0 MP
Faulty Spatial Warp Step- Inflicts Voidstruck on caster, Darkness, 3,800 MP
Faulty Darkness Bubble- Caster gains 100% Light Weakness, does not stack, Darkness, 4,500 MP

Greater Fairy of Winter Ice- (Pet, Fae, Ice, Lv.14, 570,000 Gold)
HP- 52,499
MP- 87,499
STR- 1,199
AGI- 1,399
CON- 1,399
MIN- 699
SPI- 2,099
XP- 0
XP Needed- 45,000 (Standard Multipllier x1)
Minimum Level- 14
Defense- 1,499, +1,499 Defense against Ice
Defense against Stat Damage- 199
Critical Chance- 14%
Resilience- 14%
To Hit- 114%
Dodge- 14%
Resistances and Immunities- Ice Immunity, 50% Magic Resistance, 30% Fire Weakness, 30% Darkness Weakness
Prime Attribute- Spirit
Constant Effects-
Being of Winter- +2,099 to all stats if Call Unto Seasons: Winter has been cast, -150 to all stats if Call Unto Seasons: Summer has been cast, Constant Effect
Abilities-
Winter Ray- 3,999 Damage, 20% inflicts Frozen, Ice, 0 MP
Icicle Blade- 3,999 Damage, 10% inflicts Frozen, 15% inflicts Wounded, Ice & Physical, 0 MP
Call Unto Seasons: Winter- +2,499 damage to all Ice element attacks for the remainder of the battle, +2,499 Defense to all Ice element individuals in battle, stacks 5 times, Ice, 500 MP
Freeze!- 30% inflicts Frozen, 75% inflicts Frozen if Call Unto Seasons: Winter has been cast, Ice, 200 MP
Icicle Rain- 39,999 Damage, deals 1/5 damage, 1 hit against 25, Call Unto Seasons: Winter must have been cast for this ability to be used, Ice, 2,999 MP
Chilly Barrage- 29,999 Damage, deals 1/3 damage, 1 hit against 5, Call Unto Seasons: Winter must have been cast for this ability to be used, Ice, 300 MP
Ride a Snowflake!- +32% Dodge, affects caster only, does not stack, this buff disappears as soon as caster is targeted with an offensive Fire element source that is at least Level 10, Call Unto Seasons: Winter must have been cast for this ability to be used, Ice, 150 MP
Throw Ice!- Deals 15,999 Flat Ice element damage, 1 hit against 20, Call Unto Seasons: Winter must have been cast for this ability to be used, Ice, 999 MP
Wintry Kiss- 1,999 Damage, 30% inflicts Frozen, 30% inflicts Charm, Call Unto Seasons: Winter must have been cast for this ability to be used, Ice, 999 MP
Total Freeze!- 60% inflicts Frozen, 12% inflicts Frozen: Cubed, Call Unto Seasons: Winter must have been cast for this ability to be used, Ice, 2,499 MP
Cessation of Motion- 399 AGI Damage, Ice, 4,999 MP
Cessation of Thought- 399 MIN Damage, Ice, 4,999 MP
Conjure Giant Rolling Snowball- 4,499 Damage, 1 additional hit against 1 target in up to 4 different rows, with these additional hits not being able to be applied to targets who have already been hit by this action, 5% may deal damage to up to 1 target in up to 5 different rows the round after it was cast as an additional source damage that cannot be countered by individuals below Level 30, Ice, 9,999 MP
Bolster Fae- +799 to all stats, only affects Fae, stacks 10 times, Magic, 799 MP

Heart that Seeks the Hunter- (Pet, Bio-Horror, Fire & Acid, Lv.14, 6,000,000 Gold)
HP- 75,000
MP- 60,000
STR- 1,500
AGI- 1,110
CON- 1,600
MIN- 1,000
SPI- 1,000
XP- 0
XP Needed- 45,000 (Standard Multiplier x1)
Minimum Level- 14
Defense- 1,100
Defense against Stat Damage- 65
Critical Chance- 13%
Resilience- 11%
To Hit- 119%
Dodge- 18%
Resistances and Immunities- Charm Immunity, Poison Immunity
Prime Attribute- Constitution
Constant Effects-
Vital Heartbeat- Possessor gains +40,000 HP, Possessor regenerates 10,000 HP at the start of every round, Constant Effect
Abilities-
Insert Veins- 2,000 Damage, 200 CON Damage, Earth or Physical or Acid or Fire, 0 MP
Drink from Linked Heart- 2,500 Damage, 250 CON Damage, Deals HP Drain, Deals CON Drain, Earth or Physical or Acid or Fire, 1,130 MP
Disturbing Love- 60% inflicts Charm, Fire & Darkness, 100 MP
Stalk- Caster gains +55% To Hit against one target, does not stack, lasts 2 rounds, Fire & Air, 500 MP

Kitten- (Pet, Animal, Air, Lv.14, 25,000 Gold)
HP- 1,216
MP- 409
STR- 165
AGI- 345
CON- 104
MIN- 125
SPI- 235
XP- 0
XP Needed- 11,250 (Standard Multiplier x0.25)
Minimum Level- 1
Defense- 78
Defense against Stat Damage- 0
Critical Chance- 10%
Resilience- 2%
To Hit- 107%
Dodge- 22%
Resistances and Immunities- None
Prime Attribute- Agility
Constant Effects-
Lands on Four Feet- +400 Defense against attacks that shift possessor's row, Constant Effect
Nine Lives- Possessor has a 9% chance, upon death, of auto-self-resurrecting one turn later if possessor's controller is still in battle, this ability activates a maximum of nine times per thread, Constant Effect
Unusually Weak- Possessor counts as being 1/2 possessor's level for all purposes, rounded up, Constant Effect
Abilities-
Claw- 75 Damage, 2 hits against 1, Earth, 0 MP
Bite- 310 Damage, Physical, 0 MP
Meow!- Cures Confusion: Fear from target other Kitten, 95% cures Confusion: Fear from target non-Kitten, 10% cures Confusion, Air, 5 MP
Be Very Cute- 20% Humans and Humanoids with less SPI than user cannot attack user next turn, Light & Air, 2 MP
Hundred Cat Pileup- 950 Damage, deals 1/3 damage, 1 hit against 20, Physical, 100 MP
Sharpen Claws- +45 Damage to all of caster's attacks, stacks 5 times, lasts until caster takes 5 offensive actions, Physical, 20 MP
Bat Around- 60 Damage, 15% inflicts Fatigued: Stun on targets under half caster's level, may shift a Fatigued: Stunned target's row, Physical, 10 MP
Turn Black and Cross Path- 30% inflicts Hexed: Ill Fortune, Darkness, 70 MP

Lion- (Pet, Animal, Air, Lv.14, 160,000 Gold)
HP- 93,100
MP- 72,900
STR- 3,150
AGI- 2,890
CON- 2,890
MIN- 950
SPI- 1,010
XP- 0
XP Needed- 40,000 (Standard Multiplier x1)
Minimum Level- 1
Defense- 1,325
Defense against Stat Damage- 72
Critical Chance- 20%
Resilience- 14%
To Hit- 14%
Dodge- 17%
Resistances and Immunities- 5% Physical Resistance, 5% Earth Resistance, 5% Air Resistance, Confusion Immunity, 25% Charm Resistance, 25% Stat Drain Resistance
Prime Attribute- Strength
Constant Effects-
King of the Beasts- Possessor has a 100% of inflicting Charm on all lower level, non-unique Animals on opposing sides of battle at the start of each of possessor's actions (to a max of 5 times per round), Constant Effect
Pack Master- Possessor gains +250 Defense for every ally possessor has that possesses the Constant Effect "Pack Hunter", to a max of 200 such allies, Constant Effect
Noble Lord of Animals- Possessor's Animal allies gain Confusion: Fear Immunity and +500 to all stats as a non-stacking effect, Constant Effect
Savannah Mastery- Possessor gains +1,150 to all stats if the terrain or phantom terrain is Savannah, Constant Effect
Abilities-
Claw- 4,000 Damage, Earth, 0 MP
Claws- 2,160 Damage, 2 hits against 1, deals 3/4 damage, Physical, 5 MP
Roar- 100% inflicts Confusion: Fear on targets of lower Level than caster, 90% may inflict Fatigued: Stun on targets of lower Level than caster, 1 hit against 5, Air & Physical, 15 MP
Lion's Pride- +320 SPI, affects caster only, stacks 3 times, Fire & Light, 60 MP
Look Obscenely Relaxed- Cures caster of Confusion, 60% may inflict Confusion: Berserk on up to 3 targets, Fire & Light, 4 MP
Stalk- Caster gains +52% To Hit against one target, does not stack, lasts 2 rounds, Fire & Air, 85 MP
Devour- 5,780 Damage, Deals HP Drain, Physical, 1,900 MP

Very Lucky Girl- (Pet, Human, Fortune, Lv.14, 7,777,777 Gold)
HP- 85,000
MP- 85,000
STR- 1,500
AGI- 1,500
CON- 1,500
MIN- 1,500
SPI- 1,500
XP- 0
XP Needed- 90,000 (Standard Multiplier x2)
Minimum Level- 10
Defense- 1,750
Defense against Stat Damage- 85
Critical Chance- 20%
Resilience- 20%
To Hit- 20%
Dodge- 20%
Resistances and Immunities- Minor Status Effect Immunity, Hexed Immunity, Hexed: Ill Fortune Immuinity, 30% Moderate Status Effect Resistance
Prime Attribute- Spirit
Constant Effects-
Very Lucky- Possessor gains +20% Critical Chance, +20% Resilience, +20% To Hit, and +20% Dodge, Constant Effect
Conduit of Luck- Possessor's controller counts as being 1 Level higher for worshipper benefits if possessor's patron deity is Lady Luck, does not stack, Constant Effect
Aura of Fortune- Possessor's allies gain 14% Minor Status Effect Resistance, Hexed: Ill Fortune Immunity, have a 15% chance of ignoring the infliction of debuffs by sources below Level 19, and have a 5% greater chance of getting Gold and Treasure drops, does not stack, Constant Effect
Abilities-
Handy Nearby Weapon- 4,000 Damage, Fortune or any one base element, 0 MP
Healing Touch- 16,000 Damage, Heals, Cures any 1 minor status effect, removes up to 1 debuff from a source below Level 14, Light, 3,700 MP
Lucky Touch- Target gains +20% Critical Chance, +20% Resilience, +20% To Hit, and +20% Dodge, does not stack, Light, 7,777 MP
Fortune Touch- Target is afflicted with Favored: Good Fortune, Light, 5,000 MP


LEVEL 15

Darksea Kelp- (Pet, Plant, Water & Darkness, Lv.15, 1,500,000 Gold)
HP- 83,000
MP- 64,000
STR- 1,800
AGI- 800
CON- 1,450
MIN- 900
SPI- 1,410
XP- 165,500
XP Needed- 50,000 (Standard Multiplier x1)
Minimum Level- 15
Defense- 1,500
Defense against Stat Damage- 51
Critical Chance- 11%
Resilience- 19%
To Hit- 114%
Dodge- 7%
Resistances and Immunities- 75% Darkness Resistance, 75% Water Resistance, Drowning Immunity, Voidstruck Immunity, Impaired Immunity
Prime Attribute- Constitution
Constant Effects-
Aquatic Plant- Possessor may choose at the start of a thread to count as an Aquatic, Constant Effect
Abilities-
Darksea Snare- 2,000 Damage, 50% inflicts Drowning, Darkness & Water, 0 MP
Kelp Strike- 3,000 Damage, Earth or Water, 0 MP
Darksea Bubbles- 4,000 Damage, deals 1/2 Damage, 1 hit against 3, Darkness & Water, 1,000 MP

Echo of a Fairy Lady of Encroaching Eternal Winter- (Pet, Fae, Ice, Lv.15, 2,000,000 Gold)
HP- 65,000
MP- 95,000
STR- 1,520
AGI- 1,260
CON- 1,320
MIN- 1,670
SPI- 2,100
XP- 0
XP Needed- 45,000 (Standard Multiplier x1)
Minimum Level- 14
Defense- 1,310, +26,000 Defense against Ice, +13,000 Defense against Magic, +13,000 Defense against Energy, +13,000 Defense against Psychic
Defense against Stat Damage- 120, +2,400 Defense against Ice, +1,200 Defense against Magic, +1,200 Defense against Energy, +1,200 Defense against Psychic
Critical Chance- 17%
Resilience- 12%
To Hit- 120%
Dodge- 13%
Resistances and Immunities- Absorbs Ice, 80% Energy Resistance, 50% Magic Resistance, 50% Psychic Resistance, 50% Fire Weakness, 30% Manablated Resistance
Prime Attribute- Spirit
Constant Effects-
Being of Eternal Winter- Possessor gains +700 to all stats if Call Unto Seasons: Winter has been cast, At the start of each round, possessor causes the total number of castings of 'Call Unto Seasons: Summer' to count as being one lower for each individual in battle, to a minimum of 0, Constant Effect
Gather Power of Eternal Ice- Possessor creates a Zone of Ice at the start of each round that possessor is not at least in one Zone of Ice, Possessor gains +100 to all stats at the start of each round that possessor begins in a Zone of Ice (not counting ones created this round by this effect) as a buff that stacks 200 times, with said buff immediately vanishing if possessor ceases to be in a Zone of Ice, Constant Effect
Echo- Possessor has a 15% chance each round of being unable to act, with things that would occur before and after skipped actions still occurring, Constant Effect
Nobility- Possessor is Immune to Fae below Level 5, Constant Effect
Abilities-
Wand of Snow and Ice- 4,500 Damage, 50% inflicts Frozen, Ice, 0 MP
Slap- 2,600 Damage, 5% inflicts Fatigued: Stun, 50% deals no Damage, Physical, 0 MP
Locally Ban Summer- Possessor obtains a buff that prevents individuals below Level 40 in the same battle as possessor from creating Zones of Energy, Ice, 2,000 MP
Locally Preserve Winter- Possessor obtains a buff that prevents individuals below Level 40 in the same battle as possessor from removing or altering the element of Zones of Ice, Ice, 2,000 MP
Call Unto Seasons: Winter- +5,000 damage to all Ice element attacks for the remainder of the battle, +3,000 Defense to all Ice element individuals in battle, stacks 5 times, Ice, 5,000 MP
Snowcloak- Caster gains +48% Dodge, does not stack, this buff disappears as soon as caster is targeted with an offensive Fire element source that is at least Level 15, Ice, 11,000 MP
Phantom Cube- 4,444 Damage, 444 SPI Damage, 30% inflicts Frozen: Cubed, Ice & Magic or Ice & Psychic, 4,444 MP
Bolster Fae- +200 to all stats, only affects Fae, stacks 10 times, Magic or Ice, 3,000 MP
Bolster Ice- +800 to all stats, only affects Ice-element targets, stacks 2 times, Magic or Ice, 8,000 MP
White Rain- 12,000 Damage, 50% inflicts Frozen, deals 1/2 Damage, 1 hit against 50, Ice or Ice & Water or Ice & Air, 12,000 MP

Eye-Ray Gorgalhaath- (Pet, Bio-Horror, Magic, Lv.15, 187,000 Gold)
HP- 75,000
MP- 75,000
STR- 1,250
AGI- 1,650
CON- 1,600
MIN- 1,800
SPI- 1,800
XP- 0
XP Needed- 100,000 (Standard Multiplier x2)
Minimum Level- 15
Defense- 1,600
Defense against Stat Damage- 110
Critical Chance- 16%
Resilience- 15%
To Hit- 125%
Dodge- 12%
Resistances and Immunities- 20% Air Resistance, 20% Earth Resistance, 20% Fire Resistance, 20% Water Resistance, 20% Magic Resistance, 20% Psychic Resistance, 20% Light Resistance, 20% Darkness Resistance, 20% Ice Resistance, 20% Electrical Resistance, 20% Acid Resistance, Confusion Immunity, Charm Immunity, Stat Drain Immunity
Prime Attribute- Mind or Spirit
Constant Effects-
Eye Rays!- Possessor gets 2 additional actions per round, Possessor may not use the same ability during any of these actions that possessor used during another of these actions or possessor's first normal action each round, Constant Effect
Abilities-
Bite- 2,000 Damage, this ability uses Strength as its Prime Attribute, Physical, 0 MP
Blue Ray- 5,000 Damage, 15% inflicts Hexed, Water, 2,000 MP
Green Ray- 5,000 Damage, 15% inflicts Impaired: Slow, Earth, 2,000 MP
Red Ray- 5,000 Damage, 15% inflicts Confusion: Berserk, Fire, 2,000 MP
Yellow Ray- 5,000 Damage, 15% inflicts Impaired, Air, 2,000 MP
Purple Ray- 5,000 Damage, 15% inflicts Stat Drain, Darkness, 2,000 MP
White Ray- 5,000 Damage, 15% inflicts Impaired: Blind, Light, 2,000 MP
Lime Ray- 5,000 Damage, 15% inflicts Dissolving, Acid, 2,000 MP

Ghostly Orchestra- (Pet, Undead, Air, Lv. 15, 1,203,000 Gold)
HP- 65,000
MP- 65,000
STR- 1,250
AGI- 1,450
CON- 1,400
MIN- 1,450
SPI- 1,600
XP- 0
XP Needed- 100,000 (Standard Multiplier x2)
Minimum Level- 15
Defense- 1,300
Defense against Stat Damage- 66
Critical Chance- 15%
Resilience- 14%
To Hit- 118%
Dodge- 14%
Resistances and Immunities- 50% Bardic Music Resistance, Pain, Poison, Diseased, and Fatigue Immunity
Prime Attribute- Spirit
Constant Effects-
Ghostly- Possessor gains +35% Dodge and 50% Physical Resistance, Constant Effect
Unit- This unit has increments in its HP called thresholds, it cannot be healed above a unit threshold once it drops below one except by actions that either state that they can heal units or that can resurrect in addition to heal, This unit's thresholds each contain (Max HP / 3 rounded up HP), This unit gains a number of actions equal to (the number of thresholds it possesses / 2) each time it would normally have an action, this unit's maxes in each stat other than HP decrease by 1% each time it loses 5% of its total thresholds, this Unit may not have more than 20 thresholds, Unit Effect
Abilities-
Chill- 4,000 Damage, 250 CON Damage, Ice or Ice & Air or Ice & Air & Darkness, 0 MP
Wonderful Music- +300 to all stats, stacks 3 times, 1 hit against 30, Air & Light, 5,000 MP
Haunting Music- 400 SPI Damage, 30% inflicts Confusion: Fear, deals 1/2 damage, 1 hit against 30, Air & Darkness, 5,000 MP

Greater Fairy of Winter Ice- (Pet, Fae, Ice, Lv.15, 670,000 Gold)
HP- 70,000
MP- 80,000
STR- 1,900
AGI- 1,410
CON- 1,670
MIN- 999
SPI- 2,000
XP- 230,000
XP Needed- 50,000 (Standard Multipllier x1)
Minimum Level- 14
Defense- 1,500, +6,000 Defense against Ice
Defense against Stat Damage- 80
Critical Chance- 11%
Resilience- 16%
To Hit- 110%
Dodge- 17%
Resistances and Immunities- Ice Immunity, 50% Magic Resistance, 30% Fire Weakness, 30% Darkness Weakness, 10% Manablated Resistance
Prime Attribute- Spirit
Constant Effects-
Being of Winter- Possessor gains +1,000 to all stats if Call Unto Seasons: Winter has been cast, possessor suffers -150 to all stats if Call Unto Seasons: Summer has been cast, Constant Effect
Abilities-
Winter Ray- 4,350 Damage, 20% inflicts Frozen, Ice, 0 MP
Icicle Blade- 4,500 Damage, 15% inflicts Frozen, 15% inflicts Wounded, Ice & Physical, 0 MP
Call Unto Seasons: Winter- +2,000 damage to all Ice element attacks for the remainder of the battle, +1,000 Defense to all Ice element individuals in battle, stacks 5 times, Ice, 500 MP
Freeze!- 35% inflicts Frozen, 80% inflicts Frozen if Call Unto Seasons: Winter has been cast, Ice, 200 MP
Icicle Rain- 19,500 Damage, deals 1/5 damage, 1 hit against 25, Call Unto Seasons: Winter must have been cast for this ability to be used, Ice, 2,999 MP
Chilly Barrage- 15,000 Damage, deals 1/3 damage, 1 hit against 5, Call Unto Seasons: Winter must have been cast for this ability to be used, Ice, 300 MP
Ride a Snowflake!- +25% Dodge, affects caster only, does not stack, this buff disappears as soon as caster is targeted with an offensive Fire element source that is at least Level 15, Call Unto Seasons: Winter must have been cast for this ability to be used, Ice, 150 MP
Throw Ice!- Deals 18,000 Flat Ice element damage, 1 hit against 20, Call Unto Seasons: Winter must have been cast for this ability to be used, Ice, 999 MP
Wintry Kiss- 500 Damage, 35% inflicts Frozen, 30% inflicts Charm, Call Unto Seasons: Winter must have been cast for this ability to be used, Ice, 999 MP
Total Freeze!- 65% inflicts Frozen, 13% inflicts Frozen: Cubed, Call Unto Seasons: Winter must have been cast for this ability to be used, Ice, 2,499 MP
Cessation of Motion- 499 AGI Damage, Ice, 4,999 MP
Cessation of Thought- 499 MIN Damage, Ice, 4,999 MP
Conjure Giant Rolling Snowball- 4,000 Damage, 1 additional hit against 1 target in up to 4 different rows, with these additional hits not being able to be applied to targets who have already been hit by this action, 5% may deal damage to up to 1 target in up to 5 different rows the round after it was cast as an additional source damage that cannot be countered by individuals below Level 30, Ice, 9,999 MP
Bolster Fae- +300 to all stats, only affects Fae, stacks 10 times, Magic, 799 MP

Greater Wristwear Fluxoid- (Pet, Shapeshifter, Magic, Lv.15, 2,500,000 Gold)
HP- 70,000
MP- 70,000
STR- 1,500
AGI- 1,500
CON- 1,500
MIN- 1,500
SPI- 1,500
XP- 0
XP Needed- 50,000 (Standard Multiplier x1)
Minimum Level- 15
Defense- 1,500, +4,500 against Physical
Defense against Stat Damage- 150
Critical Chance- 15%
Resilience- 15%
To Hit- 15%
Dodge- 15%
Resistances and Immunities- 125% Psychic Weakness
Prime Attribute- Constitution or Spirit
Constant Effects-
Form of Wristwear- This pet may instead be equipped in an accessory slot where it provides +2,100 to all stats, +800 Defense, 5% Minor Status Effect Resistance, and is a Wristwear, Constant Effect
Highly Transmutable- This pet retains XP when placed in a combo provided that the combo result also possesses this constant effect, Constant Effect
Unusually Agile- Possessor Gains +150 AGI, Constant Effect
Abilities-
Loop and Contract- 4,500 Damage, Physical, 0 MP
Distort- 150 Damage to any stat, Magic, 30 MP
Heal- 15,000 Damage, Heals, Light or Magic, 1,500 MP
Cure Status- 50% cures any one minor status effect, Magic, 1,500 MP
Reflect- Caster gains a 5% chance of reflecting the next offensive action directed at caster from a lower level source that is below Level 20, lasts 2 rounds, does not stack, Magic, 4,500 MP

Kitten- (Pet, Animal, Air, Lv.15, 31,000 Gold)
HP- 1,416
MP- 602
STR- 195
AGI- 415
CON- 106
MIN- 142
SPI- 265
XP- 0
XP Needed- 12,500 (Standard Multiplier x0.25)
Minimum Level- 1
Defense- 91
Defense against Stat Damage- 0
Critical Chance- 11%
Resilience- 2%
To Hit- 107%
Dodge- 24%
Resistances and Immunities- None
Prime Attribute- Agility
Constant Effects-
Lands on Four Feet- +400 Defense against attacks that shift possessor's row, Constant Effect
Nine Lives- Possessor has a 9% chance, upon death, of auto-self-resurrecting one turn later if possessor's controller is still in battle, this ability activates a maximum of nine times per thread, Constant Effect
Unusually Weak- Possessor counts as being 1/2 possessor's level for all purposes, rounded up, Constant Effect
Abilities-
Claw- 79 Damage, 2 hits against 1, Earth, 0 MP
Bite- 350 Damage, Physical, 0 MP
Meow!- Cures Confusion: Fear from target other Kitten, Cures Confusion: Fear from target non-Kitten, 15% cures Confusion, Air, 5 MP
Be Very Cute- 20% Humans and Humanoids with less SPI than user cannot attack user next turn, Light & Air, 2 MP
Hundred Cat Pileup- 1,350 Damage, deals 1/3 damage, 1 hit against 20, Physical, 100 MP
Sharpen Claws- +65 Damage to all of caster's attacks, stacks 5 times, lasts until caster takes 5 offensive actions, Physical, 20 MP
Bat Around- 90 Damage, 15% inflicts Fatigued: Stun on targets under half caster's level, may shift a Fatigued: Stunned target's row, Physical, 10 MP
Turn Black and Cross Path- 30% inflicts Hexed: Ill Fortune, Darkness, 70 MP
Pounce- 290 Damage, Caster moves to the front row if not already in it, Physical, 90 MP

Laser-Bloom Flower- (Pet, Plant, Light, Lv.15, 5,000,000 Gold)
HP- 95,000
MP- 70,000
STR- 1,500
AGI- 1,150
CON- 1,500
MIN- 1,450
SPI- 1,650
XP- 0
XP Needed- 50,000 (Standard Multiplier- x1)
Minimum Level- 1
Defense- 1,450, +1,540 against Light
Defense against Stat Damage- 75
Critical Chance- 17%
Resilience- 14%
To Hit- 118%
Dodge- 17%
Resistances and Immunities- 90% Light Resistance, 50% Earth Resistance, 50% Fire Resistance, 100% Darkness Weakness, Fatigued Immunity
Prime Attribute- Spirit
Constant Effects-
Botanist Affinity- Possessor gains +900 to all stats if possessor has an ally with the ability 'Botanist', Constant Effect
Abilities-
Bloom Ray- 5,000 Damage, 15% inflicts Impaired: Blind, Light, 0 MP
Photosynthesis- 15,000 Damage, Heals HP and MP, affects caster only, Light or Earth or Light & Earth, 0 MP
Wide Blast- 3,500 Damage, 10% inflicts Awestruck, 1 hit against 3, Light, 3,000 MP

Lesser Cave Drake- (Pet, Dragon, Earth, Lv.15, 312,000 Gold)
HP- 130,000
MP- 110,000
STR- 3,200
AGI- 2,800
CON- 3,100
MIN- 2,500
SPI- 2,900
XP- 0
XP Needed- 100,000 (Standard Multiplier x2)
Minimum Level- 15
Defense- 3,600
Critical Chance- 20%
Resilience- 23%
To Hit- 122%
Dodge- 11%
Resistances and Immunities- Impaired Immunity, Entombed Immunity, Poison Immunity, 50% Wounded Resistance
Prime Attribute- Two Highest Stats
Constant Effects-
Coin Hoarder- Possessor's controller's chance of Gold dropping increases by 5% as a non-stacking effect while possessor is alive, Constant Effect
Abilities-
Bite- 9,000 Damage, 5% inflicts Wounded, 1% inflicts Wounded: Infected Wound, Earth or Earth & Physical or Earth & Physical & Acid, 0 MP
Stone Breath- 12,000 Damage, 1 Hit against 5, Earth, 3,000 MP
Erase Darkness- Destroys a Zone of Darkness created by a source below Level 25, Darkness, 9,000 MP
Heal Quickly- 30,000 Damage, Heals, 5% cures each Minor Status Effect on target, may only target caster, Earth & Physical, 1,000 MP
Cunningly Caused Cave-In- 15% inflicts Entombed, 1 hit against 3, Earth, 500 MP

Lesser Fire Drake- (Pet, Dragon, Fire, Lv.15, 312,000 Gold)
HP- 130,000
MP- 130,000
STR- 1,800
AGI- 1,800
CON- 1,800
MIN- 1,800
SPI- 1,800
XP- 0
XP Needed- 100,000 (Standard Multiplier x2)
Minimum Level- 15
Defense- 1,800
Critical Chance- 20%
Resilience- 20%
To Hit- 20%
Dodge- 20%
Resistances and Immunities- Impaired Immunity, Burning Immunity, Poison Immunity, 50% Wounded Resistance
Prime Attribute- Two Highest Stats
Constant Effects-
Coin Hoarder- Possessor's controller's chance of Gold dropping increases by 5% as a non-stacking effect while possessor is alive, Constant Effect
Abilities-
Bite- 10,000 Damage, 5% inflicts Wounded, Physical or Fire or Fire & Physical, 0 MP
Fire Breath- 13,500 Damage, 1 Hit against 5, Fire, 3,000 MP
Erase Water- Destroys a Zone of Water created by a source below Level 25, Fire, 11,000 MP
Heal Quickly- 40,000 Damage, Heals HP, 5% cures each Minor Status Effect on target, may only target caster, Earth & Physical, 25,000 MP
Hot Roar- 15% inflicts Confusion: Fear, 1% may inflict Burning, 1 hit against 15, Fire, 1,000 MP

Lesser Frost Drake- (Pet, Dragon, Ice, Lv.15, 750,000 Gold)
HP- 160,000
MP- 160,000
STR- 2,000
AGI- 2,000
CON- 2,000
MIN- 2,000
SPI- 2,000
XP- 0
XP Needed- 100,000 (Standard Multiplier x2)
Minimum Level- 15
Defense- 1,700, +29,000 against Ice, +29,000 against Water
Critical Chance- 14%
Resilience- 17%
To Hit- 120%
Dodge- 19%
Resistances and Immunities- 95% Ice Resistance, 60% Air Resistance, 20% Physical Resistance, 250% Fire Weakness, Frozen Immunity
Prime Attribute- Two Highest Stats
Constant Effects-
Ice Affinity- Possessor has +2,000 to all stats while in a Zone of Ice, Constant Effect
Abilities-
Frigid Bite- 13,000 Damage, Physical & Ice, 0 MP
Twin Claw- 12,000 Damage, deals 1/2 damage, 2 hits against 1, Physical, 0 MP
Ice Breath- 16,000 Damage, 15% inflicts Frozen, deals 1/3 damage, 1 hit against 15, Ice, 12,000 MP
Shield Against Ice- Gives target +5,000 Defense against Ice and 5% Ice Resistance, does not stack, lasts 30,000 rounds, Ice, 14,500 MP
Wintry Wind- 21,600 Damage, 15% inflicts Frozen, Call Unto Seasons: Winter must have been cast for possessor to use this ability, deals 1/2 damage, 1 hit against 10, Ice, 10,000 MP
Freeze- 50% inflicts Frozen, Ice, 1 MP

Lion- (Pet, Animal, Air, Lv.15, 200,000 Gold)
HP- 103,100
MP- 82,900
STR- 3,450
AGI- 3,090
CON- 3,090
MIN- 1,070
SPI- 1,160
XP- 0
XP Needed- 45,000 (Standard Multiplier x1)
Minimum Level- 1
Defense- 1,445
Defense against Stat Damage- 76
Critical Chance- 21%
Resilience- 15%
To Hit- 15%
Dodge- 18%
Resistances and Immunities- 5% Physical Resistance, 5% Earth Resistance, 5% Air Resistance, Confusion Immunity, 25% Charm Resistance, 25% Stat Drain Resistance
Prime Attribute- Strength
Constant Effects-
King of the Beasts- Possessor has a 100% of inflicting Charm on all lower level, non-unique Animals on opposing sides of battle at the start of each of possessor's actions (to a max of 5 times per round), Constant Effect
Pack Master- Possessor gains +300 Defense for every ally possessor has that possesses the Constant Effect "Pack Hunter", to a max of 200 such allies, Constant Effect
Noble Lord of Animals- Possessor's Animal allies gain Confusion: Fear Immunity and +580 to all stats as a non-stacking effect, Constant Effect
Savannah Mastery- Possessor gains +1,250 to all stats if the terrain or phantom terrain is Savannah, Constant Effect
Abilities-
Claw- 4,350 Damage, Earth, 0 MP
Claws- 2,320 Damage, 2 hits against 1, deals 3/4 damage, Physical, 5 MP
Roar- 100% inflicts Confusion: Fear on targets of lower Level than caster, 100% may inflict Fatigued: Stun on targets of lower Level than caster, 1 hit against 5, Air & Physical, 15 MP
Lion's Pride- +360 SPI, affects caster only, stacks 3 times, Fire & Light, 60 MP
Look Obscenely Relaxed- Cures caster of Confusion, 60% may inflict Confusion: Berserk on up to 3 targets, Fire & Light, 4 MP
Stalk- Caster gains +54% To Hit against one target, does not stack, lasts 2 rounds, Fire & Air, 85 MP
Devour- 5,950 Damage, Deals HP Drain, Physical, 1,900 MP
Power Slash- 7,000 Damage, Inflicts Wounded, Physical, 5,000 MP

Mystical Martial Artist Who Practices Rainbow Dragon Style- (Pet, Human, Light & Fire & Physical & Magic, Lv.15, 15,500,000 Gold)
HP- 122,000
MP- 108,000
STR- 3,000
AGI- 2,700
CON- 2,860
MIN- 2,780
SPI- 2,900
XP- 0
XP Needed- 100,000 (Standard Multiplier x2)
Minimum Level- 15
Defense- 1,800, +3,600 against Physical
Defense against Stat Damage- 150
Critical Chance- 20%
Resilience- 20%
To Hit- 20%
Dodge- 20%
Resistances and Immunities- 40% Physical Resistance, 30% Light Resistance, 10% Psychic Weakness, 15% Minor Status Effect Resistance (excluding Fatigued)
Prime Attribute- Strength or Spirit
Constant Effects-
Assume Aspect of the Dragon- Possessor may choose at the beginning of a battle to become the subtype Dragon, Constant Effect
Reassume Human Aspect- Possessor may choose at the beginning of a battle to become the subtype Human, Constant Effect
Loyal- Possessor cannot be afflicted with Charm or Dominon by sources below Level 40 who are below one half possessor's controller's Level, rounded up, Constant effect
Guardian Stance- Possessor's allies gain +5,000 Defense as a non-stacking buff, Possessor may choose to have one stance active at a time, being able to switch between possessed stances at the start of each round, this effect counts as a Stance, Constant Effect
Dragon's Fury Stance- Possessor's abilities' Damage values are increased by 15,000 points, Possessor may choose to have one stance active at a time, being able to switch between possessed stances at the start of each round, this effect counts as a Stance, Constant Effect
Strong, Tough, and Agile- Possessor gains +1,500 STR, +1,500 CON, +1,500 AGI, +95,000 HP, and +25% Resilience, Constant Effect
Abilities-
Precise Rock-Splitting Fist- 6,000 Damage, pierces 12,000 Defense, Physical, 0 MP
Project Elemental Blast- 6,000 Damage, this action may become any combination of Magic, Physical, Light, Earth, Air, Fire, and Water as its effective elements, Magic & Physical & Light & Earth & Air & Fire & Water, 0 MP
Meditation- +15,000 MP, affects caster only, stacks 40 times, Earth & Air & Fire & Water, 25,000 MP
Fix Refreshing Broth- 15,000 Damage, Heals HP and MP, deals 1/2 damage, Fire & Water, 5,000 MP
Rest- 35,000 Damage, Heals HP, inflicts Fatigued: Asleep, May only target caster, Air & Physical, 5,000 MP
Fist of the Dragon- 9,500 Damage, this attack's Prime Attribute becomes 'Two Highest Stats' if possessor's subtype is Dragon, Magic & Physical, 21,000 MP
Rainbow Kick- 8,000 Damage, Any combination of (Magic, Light, and Base Elements), 15,000 MP
Rainbow Energy Blast- 8,000 Damage, 5% deals full Damage to targets below Level 40 in the back row, Any combination of (Magic, Light, Base Elements), 15,000 MP

Roboraptor (Hidden Guns Variant)- (Pet, Robot, Technology, Lv.15, 700,000 Gold)
HP- 90,000
MP- 70,000
STR- 1,350
AGI- 1,900
CON- 1,700
MIN- 1,700
SPI- 1,500
XP- 0
XP Needed- 50,000 (Standard Multiplier x1)
Minimum Level- 15
Defense- 1,700
Defense against Stat Damage- 90
Critical Chance- 21%
Resilience- 16%
To Hit- 120%
Dodge- 22%
Resistances and Immunities- 50% Physical Resistance, 100% Electrical Weakness, Immune to Pain, Confusion (except System Overload), Impaired, Poison, and Diseased (except Computer Virus)
Prime Attribute- Strength or Agility
Constant Effects-
Deadliness- Possessor gains +1,000 STR, +1,000 AGI, and +25% Critical, Constant Effect
Abilities-
Bite- 4,500 Damage, Physical, 0 MP
Leap Attack- 5,000 Damage, 50% deals full damage to targets below Level 35 in the back row, Air & Physical, 2,000 MP
Surprise Shoulder-Mounted Machine Guns- 6,000 Damage, This ability deals 9,000 additional Damage the first time it is used per thread, Technology, 3,000 MP

Very Lucky Girl- (Pet, Human, Fortune, Lv.15, 7,777,777 Gold)
HP- 95,000
MP- 95,000
STR- 1,700
AGI- 1,700
CON- 1,700
MIN- 1,700
SPI- 1,700
XP- 0
XP Needed- 100,000 (Standard Multiplier x2)
Minimum Level- 10
Defense- 1,850
Defense against Stat Damage- 95
Critical Chance- 21%
Resilience- 21%
To Hit- 121%
Dodge- 21%
Resistances and Immunities- Minor Status Effect Immunity, Hexed Immunity, Hexed: Ill Fortune Immuinity, 32% Moderate Status Effect Resistance
Prime Attribute- Spirit
Constant Effects-
Very Lucky- Possessor gains +22% Critical Chance, +22% Resilience, +22% To Hit, and +22% Dodge, Constant Effect
Conduit of Luck- Possessor's controller counts as being 1 Level higher for worshipper benefits if possessor's patron deity is Lady Luck, does not stack, Constant Effect
Aura of Fortune- Possessor's allies gain 15% Minor Status Effect Resistance, Hexed: Ill Fortune Immunity, have a 15% chance of ignoring the infliction of debuffs by sources below Level 20, and have a 5% greater chance of getting Gold and Treasure drops, does not stack, Constant Effect
Abilities-
Handy Nearby Weapon- 4,500 Damage, Fortune or any one base element, 0 MP
Healing Touch- 18,000 Damage, Heals, Cures any 1 minor status effect, removes up to 1 debuff from a source below Level 16, Light, 3,700 MP
Lucky Touch- Target gains +22% Critical Chance, +22% Resilience, +22% To Hit, and +22% Dodge, does not stack, Light, 7,777 MP
Fortune Touch- Target is afflicted with Favored: Good Fortune, Light, 5,000 MP
Touch of Favor- Target is afflicted with Favored, Light, 4,750 MP

Zonic Fire Fluxoid- (Pet, Shapeshifter, Fire, Lv.15, 15,000,000 Gold)
HP- 60,000
MP- 68,000
STR- 1,200
AGI- 1,500
CON- 1,500
MIN- 1,300
SPI- 1,850
XP- 0
XP Needed- 50,000 (Standard Multiplier x1)
Minimum Level- 20
Defense- 0, +13,000 against Fire
Defense against Stat Damage- 30
Critical Chance- 25%
Resilience- 13%
To Hit- 116%
Dodge- 17%
Resistances and Immunities- Absorbs Fire, 200% Water Weakness, 150% Psychic Weakness, Burning Immunity
Prime Attribute- Constitution or Spirit
Constant Effects-
Zonic Form Reversion- Possessor may, at the start of any round that possessor is a Zone that it become through an ability named Shift that possessor naturally possessor that possessor was not an entity during, choose to become its normal entity self, Constant Effect
Zone Fluxoid- Possessor counts as a Zone Fluxoid, Constant Effect
Boost Fire Creatures- If possessor is a Zone, possessor causes all allied Fire element entities to obtain +(100 * Possessor Level) to all stats as a non-stacking effect, Zone Effect
Highly Transmutable- This pet retains XP when placed in a combo provided that the combo result also possesses this constant effect, Constant Effect
Unusually Spiritual- Possessor Gains +800 SPI, Constant Effect
Abilities-
Fire Blast- 5,000 Damage, Fire, 0 MP
Burn- 100% inflicts Burning, Fire, 0 MP
Boost Fire- Target Fire element individual obtains +150 to all stats as a buff that stacks 5 times, Fire, 1,500 MP
Weaken Water- Target Water element individual obtains -150 to all stats as a debuff that stacks 5 times, Water, 1,500 MP
Shift- Caster becomes a Zone that is a Zone of Fire and ceases being an entity while doing so, Being said Zone counts as a Transformation for purposes of what is and is not retained between shifting states, Magic, 1,000 MP
Distort- 200 Damage to any stat, Magic, 2,000 MP


LEVEL 16

Dancing Sphere Cloud of Hut'Rangoor - (Pet, Magic Being, Acid, Lv.16, 1,219,000 Gold)
HP- 45,000
MP- 165,000
STR- 1,124
AGI- 1,690
CON- 1,520
MIN- 1,982
SPI- 1,880
XP- 0
XP Needed- 165,000 (Standard Multiplier x3)
Minimum Level- 16
Defense- 1,600
Defense against Stat Damage- 180
Critical Chance- 13%
Resilience- 12%
To Hit- 119%
Dodge- 30%
Resistances and Immunities- 95% Magic Resistance, 90% Acid Resistance, 80% Physical Resistance, 300% Air Weakness, Immunity to Fatigue and Diseased
Prime Attribute- Spirit
Constant Effects-
Acidic Cloud of Color and Motion- At the start of each round, possessor deals 5,000 Acid element damage to up to 30 targets, with a 40% chance of inflicting Confusion and a 10% chance of inflicting Impaired: Blind on each such target, Constant Effect
Serenity of Form- Possessor gets +180 Defense against Stat Damage, Constant Effect
Abilities-
Acid Fog- 4,500 Damage, 5% inflicts Dissolving, Acid, 0 MP
Gamelheddio- 5,500 Damage, 50% inflicts Dissolving, Acid, 5,000 MP
Magic Rays- 6,120 Damage, 5% inflicts 1 hit against 3, Magic, 7,000 MP
Sphere Motion- +400 AGI, stacks 5 times, lasts 4 turns, Acid & Magic & Fire, 9,000 MP
Dissolution of Body- 190 CON Damage, 50% inflicts Stat Drain: CON Drain, Acid, 11,000 MP

Greater Fairy of Winter Ice- (Pet, Fae, Ice, Lv.16, 670,000 Gold)
HP- 85,000
MP- 99,000
STR- 2,100
AGI- 1,570
CON- 1,830
MIN- 1,099
SPI- 2,240
XP- 180,000
XP Needed- 55,000 (Standard Multipllier x1)
Minimum Level- 14
Defense- 1,660, +6,500 Defense against Ice
Defense against Stat Damage- 80
Critical Chance- 12%
Resilience- 17%
To Hit- 111%
Dodge- 18%
Resistances and Immunities- Ice Immunity, 50% Magic Resistance, 30% Fire Weakness, 29% Darkness Weakness, 10% Manablated Resistance
Prime Attribute- Spirit
Constant Effects-
Being of Winter- Possessor gains +1,150 to all stats if Call Unto Seasons: Winter has been cast, possessor suffers -150 to all stats if Call Unto Seasons: Summer has been cast, Constant Effect
Abilities-
Winter Ray- 4,650 Damage, 25% inflicts Frozen, Ice, 0 MP
Icicle Blade- 4,900 Damage, 20% inflicts Frozen, 20% inflicts Wounded, Ice & Physical, 0 MP
Call Unto Seasons: Winter- +2,200 damage to all Ice element attacks for the remainder of the battle, +1,100 Defense to all Ice element individuals in battle, stacks 5 times, Ice, 500 MP
Freeze!- 40% inflicts Frozen, 90% inflicts Frozen if Call Unto Seasons: Winter has been cast, Ice, 200 MP
Icicle Rain- 22,500 Damage, deals 1/5 damage, 1 hit against 25, Call Unto Seasons: Winter must have been cast for this ability to be used, Ice, 2,999 MP
Chilly Barrage- 17,500 Damage, deals 1/3 damage, 1 hit against 5, Call Unto Seasons: Winter must have been cast for this ability to be used, Ice, 300 MP
Ride a Snowflake!- +28% Dodge, affects caster only, does not stack, this buff disappears as soon as caster is targeted with an offensive Fire element source that is at least Level 15, Call Unto Seasons: Winter must have been cast for this ability to be used, Ice, 150 MP
Throw Ice!- Deals 19,500 Flat Ice element damage, 1 hit against 20, Call Unto Seasons: Winter must have been cast for this ability to be used, Ice, 999 MP
Wintry Kiss- 600 Damage, 40% inflicts Frozen, 35% inflicts Charm, Call Unto Seasons: Winter must have been cast for this ability to be used, Ice, 999 MP
Total Freeze!- 75% inflicts Frozen, 14% inflicts Frozen: Cubed, Call Unto Seasons: Winter must have been cast for this ability to be used, Ice, 2,499 MP
Cessation of Motion- 549 AGI Damage, Ice, 4,999 MP
Cessation of Thought- 549 MIN Damage, Ice, 4,999 MP
Conjure Giant Rolling Snowball- 4,400 Damage, 1 additional hit against 1 target in up to 4 different rows, with these additional hits not being able to be applied to targets who have already been hit by this action, 5% may deal damage to up to 1 target in up to 5 different rows the round after it was cast as an additional source damage that cannot be countered by individuals below Level 30, Ice, 9,999 MP
Bolster Fae- +325 to all stats, only affects Fae, stacks 10 times, Magic, 799 MP

Kitten- (Pet, Animal, Air, Lv.16, 35,000 Gold)
HP- 1,615
MP- 902
STR- 225
AGI- 468
CON- 120
MIN- 156
SPI- 295
XP- 0
XP Needed- 13,750 (Standard Multiplier x0.25)
Minimum Level- 1
Defense- 110
Defense against Stat Damage- 0
Critical Chance- 11%
Resilience- 2%
To Hit- 108%
Dodge- 26%
Resistances and Immunities- None
Prime Attribute- Agility
Constant Effects-
Lands on Four Feet- +600 Defense against attacks that shift possessor's row, Constant Effect
Nine Lives- Possessor has a 9% chance, upon death, of auto-self-resurrecting one turn later if possessor's controller is still in battle, this ability activates a maximum of nine times per thread, Constant Effect
Confer Agility- Possessor's controller gains +50 AGI, Constant Effect
Unusually Weak- Possessor counts as being 1/2 possessor's level for all purposes, rounded up, Constant Effect
Abilities-
Claw- 80 Damage, 2 hits against 1, Earth, 0 MP
Bite- 450 Damage, Physical, 0 MP
Meow!- Cures Confusion: Fear from target other Kitten, Cures Confusion: Fear from target non-Kitten, 25% cures Confusion, Air, 5 MP
Be Very Cute- 20% Humans and Humanoids with less SPI than user cannot attack user next turn, Light & Air, 2 MP
Hundred Cat Pileup- 1,650 Damage, deals 1/3 damage, 1 hit against 20, Physical, 100 MP
Sharpen Claws- +95 Damage to all of caster's attacks, stacks 5 times, lasts until caster takes 5 offensive actions, Physical, 20 MP
Bat Around- 140 Damage, 20% inflicts Fatigued: Stun on targets under half caster's level, may shift a Fatigued: Stunned target's row, Physical, 10 MP
Turn Black and Cross Path- 40% inflicts Hexed: Ill Fortune, Darkness, 70 MP
Pounce- 350 Damage, Caster moves to the front row if not already in it, Physical, 90 MP

Large Bubbling Blue Slime- (Pet, Ooze, Magic, Lv.16, 2,117,000 Gold)
HP- 130,000
MP- 93,000
STR- 1,630
AGI- 1,370
CON- 1,760
MIN- 1,510
SPI- 1,500
XP- 0
XP Needed- 65,000 (Standard Multiplier x1)
Minimum Level- 16
Defense- 1,300
Defense against Stat Damage- 90
Critical Chance- 17%
Resilience- 21%
To Hit- 118%
Dodge- 13%
Resistances and Immunities- Immune to Impaired, Pain, Fatigue, and Diseased
Prime Attribute- Constitution
Constant Effects-
Large- Possessor may choose to count as 2 individuals for row-number purposes while in the front row, Constant Effect
Bubbling Acidic Defense- Possessor deals 5,000 flat Acid & Magic element damage to any individual who conducts an offensive action against possessor, Possessor deals 5,000 flat Acid & Magic element damage to any individual who conducts an offensive action against possessor's controllor if possessor's controller is in the back row and possessor is in the front row, Constant Effect
Abilities-
Bubbling, Engulfing Strike- 4,700 Damage, 15% inflicts Dissolving, 15% inflicts Suffocation, Acid & Magic, 0 MP
Bubble Ray- 9,000 Damage, (1-14, random) hits against (1-8, random), deals 1/(2-10, random) damage, Magic or Magic & Water, 0 MP
Grow- +500 CON, affects caster only, stacks 20 times, Acid, 7,000 MP

Lesser Cave Drake- (Pet, Dragon, Earth, Lv.16, 340,000 Gold)
HP- 230,000
MP- 170,000
STR- 3,450
AGI- 2,950
CON- 3,320
MIN- 2,580
SPI- 2,010
XP- 0
XP Needed- 110,000 (Standard Multiplier x2)
Minimum Level- 15
Defense- 3,900
Critical Chance- 22%
Resilience- 26%
To Hit- 124%
Dodge- 11%
Resistances and Immunities- Impaired Immunity, Entombed Immunity, Poison Immunity, 50% Wounded Resistance
Prime Attribute- Two Highest Stats
Constant Effects-
Coin Hoarder- Possessor's controller's chance of Gold dropping increases by 5% as a non-stacking effect while possessor is alive, Constant Effect
Abilities-
Bite- 10,000 Damage, 6% inflicts Wounded, 5% inflicts Wounded: Infected Wound, Earth or Earth & Physical or Earth & Physical & Acid, 0 MP
Stone Breath- 13,500 Damage, 1 Hit against 5, Earth, 3,000 MP
Erase Darkness- Destroys a Zone of Darkness created by a source below Level 25, Darkness, 8,500 MP
Heal Quickly- 34,000 Damage, Heals, 10% cures each Minor Status Effect on target, may only target caster, Earth & Physical, 900 MP
Cunningly Caused Cave-In- 15% inflicts Entombed, 1 hit against 3, Earth, 450 MP

Lesser Prime of Passionate Physical Love- (Pet, Other: Prime, Fire, Lv.16, 27,000,000 Gold)
HP- 110,500
MP- 101,005
STR- 1,650
AGI- 1,560
CON- 1,650
MIN- 1,560
SPI- 1,650
XP- 0
XP Needed- 55,000 (Standard Multiplier x1)
Minimum Level- 16
Defense- 1,656
Defense against Stat Damage- 65
Critical Chance- 16%
Resilience- 15%
To Hit- 116%
Dodge- 15%
Resistances and Immunities- 50% Psychic Resistance, 50% Light Resistance, 50% Fire Resistance, 50% Darkness Resistance, 50% Ice Weakness, Hexed Immunity, Disease Immunity, Poison Immunity, Charm Immunity
Prime Attribute- Spirit
Constant Effects-
Hot Body- At the end of each offensive action that targets possessor, possessor may choose to either deal 8,000 Flat Fire element Damage to the source of said action or to have a 40% chance of inflicting Charm on said source, Constant Effect
Exudes Sex Appeal- Possessor has a 30% chance of inflicting Charm or Charm: Lust on each opponent at the start of each round, Constant Effect
Being of Passion- Possessor gains +1,500 to all stats if afflicted with Charm, Possessor suffers no negative effects for being afflicted with Charm, Constant Effect
Abilities-
Get Rough- 4,350 Damage, 30% inflicts Wounded, Physical or Physical & Fire, 0 MP
Red Passion Blast- 5,430 Damage, 30% inflicts Charm, 30% inflicts Charm: Lust, 0 MP
Refresh- 23,543 Damage, Heals, Cures Fatigued, Fire & Physical, 10,505 MP
Fiery Kiss- 5,111 Damage, 30% inflicts Burning, 60% inflicts Charm, 1,115 MP
My Head Is Suddenly a Giant Heart!- 60% inflicts Confusion: Fear, Fire, 525 MP
Loving Caress- 30% inflicts Charm: Lovestruck, Fire & Light, 252 MP
Sexy Blaze- 5,656 Damage 30% inflicts Charm: Lust, 40% inflicts Burning, deals 1/2 Damage, 1 hit against 5, Fire, 6,565 MP

Minion- (Pet, Human, Darkness, Lv.16, 160,000 Gold)
HP- 16,000
MP- 16,000
STR- 1,600
AGI- 1,600
CON- 1,600
MIN- 1,600
SPI- 1,600
XP- 55,800
XP Needed- 27,250 (Standard Multiplier x0.5)
Minimum Level- 1
Defense- 160
Defense against Stat Damage- 80
Critical Chance- 16%
Resilience- 16%
To Hit- 116%
Dodge- 16%
Resistances and Immunities- None
Prime Attribute- Strength + Mind
Constant Effects-
Learned Accounting in Order to Become Less Dispensable- Possessor may increase possessor's controller's Sell Cap (regardless of whether possessor is equipped or not) by 7,000 Gold as a non-stacking non-buff effect for 1 Month, this effect disappears if possessor is destroyed or stolen, Possessor may not, while this effect is active, be combo'd, voluntarily destroyed, voluntarily sacrificed, sold, traded, or voluntarily dropped, Enhancement Effect
Carries an Unobtrusive Briefcase- Possessor may carry 12 additional items and spend its turn and willing target's turn to swap one of them with an item carried by said ally, These items are considered to be in possessor's briefcase, Constant Effect
Indexed Effects-
Authorized to Seize Control of Compromised Assets- When possessor's controller is afflicted with Charm or Confusion, possessor, provided possessor is not afflicted with Charm or Confusion, may choose, provided that possessor's controller approved such when equipping possessor, to unequip any of possessor's controller's items and begin carrying them, excluding possessor itself, Constant Effect
Abilities-
Punch- 160 Damage, Physical, 0 MP
Assist- +100 Defense to caster's controller, stacks 10 times, lasts 16 rounds, Physical, 0 MP
Lend Power- Transfers 1,600 HP, 1,600 MP, or 160 of any stat point off of caster to heal caster's controller, Psychic, 0 MP
Helpful Advice- All of caster's controller's attempts to scan opposing stats are performed at 5 levels higher, lasts 16 rounds, does not stack, Light , 0 MP
Rally the Lackeys!- All of caster's controller's other pets and summons, as well as caster's pets and summons, gain +1,600 HP, +1,600 MP, and +160 to all stats, does not stack, lasts 16 rounds, 0 MP
Provide Fawning Praise- Cures Confusion: Depression, Air, 0 MP
Intercept Deathblow- 16% automatically used as a counter if possessor's controller is about to be killed by a non-multi-hit attack via normal damage, Said attack's target, if attack's user was under Level 16 and Intercept Deathblow's user was in the same row as the individual being saved or in a row in front of said individual, becomes caster, Cannot be used except as a counter, Darkness, 100 MP
Take Notes- +90 MIN to caster's controller, with this buff being present on caster as opposed to caster's controller, stacks 16 times, Psychic, 100 MP
Hire Assorted Monster Lackies- Summons 5 Level 1-11 individual from the Enemy List that can normally be fought for drops, max 16 summoned, Darkness, 100 MP
Yes-Man Briefcase Slam- 1 Damage, this attack's damage value increases by 1,600 for each item in possessor's briefcase, 30% inflicts Fatigued: Stun, Physical, 100 MP
Utilize Resources- Caster creates and uses a consumable worth no more than 35,000 Gold that is in stock, then said consumable vanishes, consumables made by this ability may not be taken out of threads unless explicitly specified, Physical & Air, 100 MP
Coordinate- For the next 16 rounds, up to 16 target willing allies may act on caster's turn-order-determining-stat-count instead of their own, Psychic, 100 MP
Organize R&R for Organizational Members- Target pet or summon of caster's controller or caster is removed from battle for 5-10 rounds (caster's choice) and then returned to battle, with said target being cured of up to 3 minor or moderate negative status effects or debuffs from sources below Level 32, 1,100 MP
Stall- Target skips its next action, with things that would occur before and after said action still occurring, only affects individuals that are Level 9 and lower, Air, 1,200 MP
Fill Out Zoning Paperwork- Caster may either create a Zone of any base element or removes any Zone that was created by a source that is below Level 16 that does not have any effects attached to it that come from sources below Level 16, Air & Water & Earth, 1,400 MP
Indexed Abilities-
Wardrobe Assistance- Caster unequips any number of items from caster's controller and then has caster's controller equip any number of items that either caster or caster's controller is carrying, Air, 1,300 MP
Falsify Paper Trail- Target buff or debuff with caster's controller as its source changes its source to caster, may affect up to 200 buffs or debuffs at once, Darkness & Air, 1,500 MP

Mystical Martial Artist Who Practices Rainbow Dragon Style- (Pet, Human, Light & Fire & Physical & Magic, Lv.16, 16,750,000 Gold)
HP- 143,000
MP- 119,000
STR- 3,300
AGI- 2,860
CON- 3,140
MIN- 2,980
SPI- 3,130
XP- 0
XP Needed- 110,000 (Standard Multiplier x2)
Minimum Level- 15
Defense- 2,000, +4,000 against Physical
Defense against Stat Damage- 200
Critical Chance- 21%
Resilience- 21%
To Hit- 21%
Dodge- 21%
Resistances and Immunities- 42% Physical Resistance, 32% Light Resistance, 10% Psychic Weakness, 17% Minor Status Effect Resistance (excluding Fatigued)
Prime Attribute- Strength or Spirit
Constant Effects-
Assume Aspect of the Dragon- Possessor may choose at the beginning of a battle to become the subtype Dragon, Constant Effect
Reassume Human Aspect- Possessor may choose at the beginning of a battle to become the subtype Human, Constant Effect
Loyal- Possessor cannot be afflicted with Charm or Dominion by sources below Level 40 who are below one half possessor's controller's Level, rounded up, Constant effect
Guardian Stance- Possessor's allies gain +5,500 Defense as a non-stacking buff, Possessor may choose to have one stance active at a time, being able to switch between possessed stances at the start of each round, this effect counts as a Stance, Constant Effect
Dragon's Fury Stance- Possessor's abilities' Damage values are increased by 18,000 points, Possessor may choose to have one stance active at a time, being able to switch between possessed stances at the start of each round, this effect counts as a Stance, Constant Effect
Strong, Tough, and Agile- Possessor gains +1,650 STR, +1,650 CON, +1,650 AGI, +110,000 HP, and +28% Resilience, Constant Effect
Abilities-
Precise Rock-Splitting Fist- 6,500 Damage, pierces 13,000 Defense, Physical, 0 MP
Project Elemental Blast- 6,500 Damage, this action may become any combination of Magic, Physical, Light, Earth, Air, Fire, and Water as its effective elements, Magic & Physical & Light & Earth & Air & Fire & Water, 0 MP
Meditation- +18,000 MP, affects caster only, stacks 40 times, Earth & Air & Fire & Water, 25,000 MP
Fix Refreshing Broth- 18,000 Damage, 30% cures Fatigued, Heals HP and MP, deals 1/2 damage, Fire & Water, 5,000 MP
Rest- 40,000 Damage, Heals HP, inflicts Fatigued: Asleep, May only target caster, Air & Physical, 5,000 MP
Fist of the Dragon- 10,900 Damage, this attack's Prime Attribute becomes 'Two Highest Stats' if possessor's subtype is Dragon, Magic & Physical, 21,000 MP
Rainbow Kick- 8,800 Damage, Any combination of (Magic, Light, and Base Elements), 15,000 MP
Rainbow Energy Blast- 8,800 Damage, 10% deals full Damage to targets below Level 40 in the back row, Any combination of (Magic, Light, and Base Elements), 15,000 MP
Indexed Effects-
Rainbow Dragon's Roar- 70% inflicts Confusion, 70% inflicts Confusion: Fear, 1 hit against 30, Any combination of (Magic, Light, and Base Elements), 10,000 MP

Very Lucky Girl- (Pet, Human, Fortune, Lv.16, 7,777,777 Gold)
HP- 105,000
MP- 105,000
STR- 1,900
AGI- 1,900
CON- 1,900
MIN- 1,900
SPI- 1,900
XP- 400,000
XP Needed- 110,000 (Standard Multiplier x2)
Minimum Level- 10
Defense- 1,950
Defense against Stat Damage- 95
Critical Chance- 22%
Resilience- 22%
To Hit- 122%
Dodge- 22%
Resistances and Immunities- Minor Status Effect Immunity, Hexed Immunity, Hexed: Ill Fortune Immuinity, 34% Minor Status Effect Resistance, 34% Moderate Status Effect Resistance
Prime Attribute- Spirit
Constant Effects-
Very Lucky- Possessor gains +23% Critical Chance, +23% Resilience, +23% To Hit, and +23% Dodge, Constant Effect
Conduit of Luck- Possessor's controller counts as being 1 Level higher for worshipper benefits if possessor's patron deity is Lady Luck, does not stack, Constant Effect
Aura of Fortune- Possessor's allies gain 16% Minor Status Effect Resistance, Hexed: Ill Fortune Immunity, have a 16% chance of ignoring the infliction of debuffs by sources below Level 20, and have a 5% greater chance of getting Gold and Treasure drops, does not stack, Constant Effect
Abilities-
Handy Nearby Weapon- 5,500 Damage, Fortune or any one base element, 0 MP
Healing Touch- 25,000 Damage, Heals, Cures any 1 minor status effect, removes up to 1 debuff from a source below Level 17, Light, 3,700 MP
Lucky Touch- Target gains +23% Critical Chance, +23% Resilience, +23% To Hit, and +23% Dodge, does not stack, Light, 7,777 MP
Indexed Abilities-
Fortune Touch- Target is afflicted with Favored: Good Fortune, Light, 5,000 MP
Touch of Favor- Target is afflicted with Favored, Light, 4,750 MP
Double-Favor- Target is afflicted with Favored and Favored: Good Fortune, Light, 15,000 MP


LEVEL 17

Greater Fairy of Winter Ice- (Pet, Fae, Ice, Lv.17, 998,000 Gold)
HP- 92,000
MP- 109,000
STR- 2,250
AGI- 1,710
CON- 2,010
MIN- 1,199
SPI- 2,520
XP- 125,000
XP Needed- 60,000 (Standard Multipllier x1)
Minimum Level- 14
Defense- 1,800, +7,000 Defense against Ice
Defense against Stat Damage- 90
Critical Chance- 13%
Resilience- 18%
To Hit- 112%
Dodge- 20%
Resistances and Immunities- Ice Immunity, 50% Magic Resistance, 30% Fire Weakness, 28% Darkness Weakness, 10% Manablated Resistance
Prime Attribute- Spirit
Constant Effects-
Being of Winter- Possessor gains +1,300 to all stats if Call Unto Seasons: Winter has been cast, possessor suffers -150 to all stats if Call Unto Seasons: Summer has been cast, Constant Effect
Abilities-
Winter Ray- 5,050 Damage, 30% inflicts Frozen, Ice, 0 MP
Icicle Blade- 5,500 Damage, 25% inflicts Frozen, 25% inflicts Wounded, Ice & Physical, 0 MP
Call Unto Seasons: Winter- +2,400 damage to all Ice element attacks for the remainder of the battle, +1,200 Defense to all Ice element individuals in battle, stacks 5 times, Ice, 500 MP
Icicle Rain- 25,000 Damage, deals 1/5 damage, 1 hit against 25, Call Unto Seasons: Winter must have been cast for this ability to be used, Ice, 2,999 MP
Chilly Barrage- 20,000 Damage, deals 1/3 damage, 1 hit against 5, Call Unto Seasons: Winter must have been cast for this ability to be used, Ice, 300 MP
Ride a Snowflake!- +32% Dodge, affects caster only, does not stack, this buff disappears as soon as caster is targeted with an offensive Fire element source that is at least Level 15, Call Unto Seasons: Winter must have been cast for this ability to be used, Ice, 150 MP
Throw Ice!- Deals 23,000 Flat Ice element damage, 1 hit against 20, Call Unto Seasons: Winter must have been cast for this ability to be used, Ice, 999 MP
Wintry Kiss- 700 Damage, 45% inflicts Frozen, 40% inflicts Charm, Call Unto Seasons: Winter must have been cast for this ability to be used, Ice, 999 MP
Total Freeze!- 85% inflicts Frozen, 15% inflicts Frozen: Cubed, Call Unto Seasons: Winter must have been cast for this ability to be used, Ice, 2,499 MP
Cessation of Motion- 599 AGI Damage, Ice, 4,999 MP
Cessation of Thought- 599 MIN Damage, Ice, 4,999 MP
Conjure Giant Rolling Snowball- 5,000 Damage, 1 additional hit against 1 target in up to 4 different rows, with these additional hits not being able to be applied to targets who have already been hit by this action, 5% may deal damage to up to 1 target in up to 5 different rows the round after it was cast as an additional source damage that cannot be countered by individuals below Level 30, Ice, 9,999 MP
Bolster Fae- +350 to all stats, only affects Fae, stacks 10 times, Magic, 799 MP
Indexed Abilities-
Freeze!- 50% inflicts Frozen, 100% inflicts Frozen if Call Unto Seasons: Winter has been cast, Ice, 200 MP
Shift Fae Element: Ice- Target Fae that is willing or below Level 40 becomes solely Ice element, Ice, 1,000 MP

Kitten- (Pet, Animal, Air, Lv.17, 42,000 Gold)
HP- 1,875
MP- 1,101
STR- 255
AGI- 614
CON- 145
MIN- 176
SPI- 335
XP- 0
XP Needed- 15,000 (Standard Multiplier x0.25)
Minimum Level- 1
Defense- 130
Defense against Stat Damage- 0
Critical Chance- 13%
Resilience- 2%
To Hit- 109%
Dodge- 28%
Resistances and Immunities- None
Prime Attribute- Agility
Constant Effects-
Lands on Four Feet- +800 Defense against attacks that shift possessor's row, 50% Fatigued: Stun Resistance, Constant Effect
Nine Lives- Possessor has a 9% chance, upon death, of auto-self-resurrecting one turn later if possessor's controller is still in battle, this ability activates a maximum of nine times per thread, Constant Effect
Confer Agility- Possessor's controller gains +80 AGI, Constant Effect
Unusually Weak- Possessor counts as being 1/2 possessor's level for all purposes, rounded up, Constant Effect
Abilities-
Claw- 90 Damage, 2 hits against 1, Earth, 0 MP
Bite- 650 Damage, Physical, 0 MP
Meow!- Cures Confusion: Fear from up to 10 target other Kitten or Cat, Cures Confusion: Fear from target non-Kitten, 40% cures Confusion, Air, 5 MP
Be Very Cute- 20% Humans and Humanoids with less SPI than user cannot attack user next turn, caster may choose to become solely Light element, Light & Air, 2 MP
Hundred Cat Pileup- 2,950 Damage, deals 1/3 damage, 1 hit against 20, Physical, 100 MP
Sharpen Claws- +110 Damage to all of caster's attacks, stacks 5 times, lasts until caster takes 5 offensive actions, Physical, 20 MP
Bat Around- 190 Damage, 40% inflicts Fatigued: Stun on targets under half caster's level, may shift a Fatigued: Stunned target's row, Physical, 10 MP
Turn Black and Cross Path- 60% inflicts Hexed: Ill Fortune, Darkness, 70 MP
Pounce- 450 Damage, Caster moves to the front row if not already in it, Physical, 90 MP
Mr. Tweety's Demise- 2,100 Damage, inflicts Drain, 25% inflicts Wounded, only affects Aerials, Physical, 1,000 MP

Minion- (Pet, Human, Darkness, Lv.17, 170,000 Gold)
HP- 17,000
MP- 17,000
STR- 1,700
AGI- 1,700
CON- 1,700
MIN- 1,700
SPI- 1,700
XP- 48,550
XP Needed- 30,000 (Standard Multiplier x0.5)
Minimum Level- 1
Defense- 170
Defense against Stat Damage- 90
Critical Chance- 17%
Resilience- 17%
To Hit- 117%
Dodge- 17%
Resistances and Immunities- Confusion Immunity, Charm Immunity
Prime Attribute- Strength + Mind
Constant Effects-
Learned Accounting in Order to Become Less Dispensable- Possessor may increase possessor's controller's Sell Cap (regardless of whether possessor is equipped or not) by 8,000 Gold as a non-stacking non-buff effect for 1 Month, this effect disappears if possessor is destroyed or stolen, Possessor may not, while this effect is active, be combo'd, voluntarily destroyed, voluntarily sacrificed, sold, traded, or voluntarily dropped, Enhancement Effect
Carries an Unobtrusive Briefcase- Possessor may carry 13 additional items and spend its turn and willing target's turn to swap one of them with an item carried by said ally, These items are considered to be in possessor's briefcase, Constant Effect
Unflappable- Possessor is immune to negative status effects and debuffs from sources below Level 17, Constant Effect
Indexed Effects-
Authorized to Seize Control of Compromised Assets- When possessor's controller is afflicted with Charm or Confusion, possessor, provided possessor is not afflicted with Charm or Confusion, may choose, provided that possessor's controller approved such when equipping possessor, to unequip any of possessor's controller's items and begin carrying them, excluding possessor itself, Constant Effect
Abilities-
Punch- 170 Damage, Physical, 0 MP
Assist- +110 Defense to caster's controller, stacks 10 times, lasts 17 rounds, Physical, 0 MP
Lend Power- Transfers 1,700 HP, 1,700 MP, or 170 of any stat point off of caster to heal caster's controller, Psychic, 0 MP
Helpful Advice- All of caster's controller's attempts to scan opposing stats are performed at 5 levels higher, lasts 17 rounds, does not stack, Light , 0 MP
Rally the Lackeys!- All of caster's controller's other pets and summons, as well as caster's pets and summons, gain +1,700 HP, +1,700 MP, and +170 to all stats, does not stack, lasts 17 rounds, 0 MP
Intercept Deathblow- 17% automatically used as a counter if possessor's controller is about to be killed by a non-multi-hit attack via normal damage, Said attack's target, if attack's user was under Level 17 and Intercept Deathblow's user was in the same row as the individual being saved or in a row in front of said individual, becomes caster, Cannot be used except as a counter, Darkness, 100 MP
Take Notes- +100 MIN to caster's controller, with this buff being present on caster as opposed to caster's controller, stacks 17 times, Psychic, 100 MP
Hire Assorted Monster Lackies- Summons 5 Level 1-12 individual from the Enemy List that can normally be fought for drops, max 17 summoned, Darkness, 100 MP
Yes-Man Briefcase Slam- 1 Damage, this attack's damage value increases by 1,700 for each item in possessor's briefcase, 40% inflicts Fatigued: Stun, Physical, 100 MP
Utilize Resources- Caster creates and uses a consumable worth no more than 40,000 Gold that is in stock, then said consumable vanishes, consumables made by this ability may not be taken out of threads unless explicitly specified, Physical & Air, 100 MP
Coordinate- For the next 17 rounds, up to 17 target willing allies may act on caster's turn-order-determining-stat-count or caster's controller's turn-order-determining stat count instead of their own, Psychic, 100 MP
Organize R&R for Organizational Members- Target pet or summon of caster's controller or caster is removed from battle for 5-10 rounds (caster's choice) and then returned to battle, with said target being cured of up to 4 minor or moderate negative status effects or debuffs from sources below Level 34, 1,100 MP
Stall- Target skips its next action, with things that would occur before and after said action still occurring, only affects individuals that are Level 10 and lower, Air, 1,200 MP
Fill Out Zoning Paperwork- Caster may either create a Zone of any base element or removes any Zone that was created by a source that is below Level 17 that does not have any effects attached to it that come from sources below Level 17, Air & Water & Earth, 1,400 MP
Indexed Abilities-
Provide Fawning Praise- Cures Confusion: Depression, If targetting caster's controller, caster's controller gains Confusion: Depression Immunity, Air, 0 MP
Wardrobe Assistance- Caster unequips any number of items from caster's controller and then has caster's controller equip any number of items that either caster or caster's controller is carrying, Air, 1,300 MP
Falsify Paper Trail- Target buff or debuff with caster's controller as its source changes its source to caster, may affect up to 200 buffs or debuffs at once, Darkness & Air, 1,500 MP

Mystical Martial Artist Who Practices Rainbow Dragon Style- (Pet, Human, Light & Fire & Physical & Magic, Lv.17, 17,215,000 Gold)
HP- 164,000
MP- 134,000
STR- 3,660
AGI- 3,100
CON- 3,445
MIN- 3,240
SPI- 3,440
XP- 0
XP Needed- 120,000 (Standard Multiplier x2)
Minimum Level- 15
Defense- 2,350, +4,800 against Physical
Defense against Stat Damage- 225
Critical Chance- 22%
Resilience- 22%
To Hit- 122%
Dodge- 22%
Resistances and Immunities- 42% Physical Resistance, 32% Light Resistance, 10% Psychic Weakness, 19% Minor Status Effect Resistance (excluding Fatigued)
Prime Attribute- Strength or Spirit
Constant Effects-
Assume Aspect of the Dragon- Possessor may choose at the beginning of a battle to become the subtype Dragon, Constant Effect
Reassume Human Aspect- Possessor may choose at the beginning of a battle to become the subtype Human, Constant Effect
Loyal- Possessor cannot be afflicted with Charm or Dominion by sources below Level 40 who are below one half possessor's controller's Level, rounded up, Constant effect
Guardian Stance- Possessor's allies gain +6,000 Defense as a non-stacking buff, Possessor may choose to have one stance active at a time, being able to switch between possessed stances at the start of each round, this effect counts as a Stance, Constant Effect
Dragon's Fury Stance- Possessor's abilities' Damage values are increased by 19,000 points, Possessor may choose to have one stance active at a time, being able to switch between possessed stances at the start of each round, this effect counts as a Stance, Constant Effect
Strong, Tough, and Agile- Possessor gains +1,850 STR, +1,850 CON, +1,850 AGI, +1,850 HP, and +30% Resilience, Constant Effect
Inedexed Effects-
Rainbow Strike- Possessor may spend 5,000 MP to change the element of any of possessor's actions to be solely any combination of (Magic, Light, and Base Elements), Constant Effect
Abilities-
Precise Rock-Splitting Fist- 7,000 Damage, pierces 14,000 Defense, Physical, 0 MP
Project Elemental Blast- 7,000 Damage, this action may become any combination of Magic, Physical, Light, Earth, Air, Fire, and Water as its effective elements, Magic & Physical & Light & Earth & Air & Fire & Water, 0 MP
Meditation- +20,000 MP, affects caster only, stacks 40 times, Earth & Air & Fire & Water, 25,000 MP
Fix Refreshing Broth- 20,000 Damage, 30% cures Fatigued, 5% cures any one minor negative status effect other than Fatigued, Heals HP and MP, deals 1/2 damage, Fire & Water, 5,000 MP
Rest- 44,000 Damage, Heals HP, inflicts Fatigued: Asleep, May only target caster, Air & Physical, 5,000 MP
Fist of the Dragon- 11,500 Damage, this attack's Prime Attribute becomes 'Two Highest Stats' if possessor's subtype is Dragon, Magic & Physical, 21,000 MP
Rainbow Kick- 9,300 Damage, Any combination of (Magic, Light, and Base Elements), 15,000 MP
Rainbow Energy Blast- 9,300 Damage, 10% deals full Damage to targets below Level 40 in the back row, Any combination of (Magic, Light, and Base Elements), 15,000 MP
Indexed Abilties-
Rainbow Dragon's Roar- 70% inflicts Confusion, 70% inflicts Confusion: Fear, 1 hit against 30, Any combination of (Magic, Light, and Base Elements), 10,000 MP

Wonderfully Articulated Magemetal Robo-Sensei- (Pet, Human, Earth, Lv.17, 70,000 Gold)
HP- 250,000
MP- 250,000
STR- 3,000
AGI- 3,000
CON- 3,000
MIN- 3,000
SPI- 3,000
XP- 0
XP Needed- 180,000 (Standard Multiplier x3)
Minimum Level- 17
Defense- 3,000
Defense against Stat Damage- 400
Critical Chance- 28%
Resilience- 28%
To Hit- 128%
Dodge- 28%
Resistances and Immunities- 50% Earth Resistance, 50% Air Resistance, 50% Technology Resistance, 50% Physical Resistance, Immune to Pain, Confusion (except System Overload), Impaired, Poison, and Diseased (except Computer Virus)
Prime Attribute- Strength or Agility
Constant Effects-
Sensei's Wisdom- Possessor and possessor's allies gain +1,500 MIN and +1,000 SPI as a non-stacking bonus, Constant Effect
Tough- Possessor gains +2,500 STR, +2,500 CON, and +150,000 HP, Constant Effect
Superior Robotic Reflexes- Possessor gains +2,500 AGI, +25% Dodge, and +25% To Hit, Constant Effect
Robo-Sensei- Possessor possesses a Tutoring-Based Ability Shop called the Robo-Sensei Ability Shop, Tutoring Effect
Abilities-
Robo-Sensei Fist- 8,000 Damage, Physical or Technology or Air, 0 MP
Robo-Sensei Stunning Chop- 6,000 Damage, 90% inflicts Fatigued: Stun, Physical or Technology or Air, 0 MP
Precision Chopsticks Blow- 4,000 Damage, this action treats the Dodge values of opponents below Level 20 as being 40% if it would otherwise be over 40%, Physical & Air, 10,000 MP
Spinning Air-Kick- 12,000 Damage, deals 3/4 Damage, 1 hit against 3, Physical & Air, 10,000 MP
Triple Jab- 12,000 Damage, deals 3/4 Damage, 3 hits against 1, Physical, 10,000 MP


LEVEL 18

Celestial Houndmistress- (Pet, Celestial, Light, Lv.18, 15,513,000 Gold)
HP- 105,500
MP- 115,500
STR- 1,650
AGI- 1,730
CON- 1,635
MIN- 1,810
SPI- 1,820
XP- 0
XP Needed- 130,000 (Standard Multiplier x2)
Minimum Level- 18
Defense- 1,500
Defense against Stat Damage- 105
Critical Chance- 11%
Resilience- 13%
To Hit- 115%
Dodge- 19%
Resistances and Immunities- 80% Light Resistance, 60% Air Resistance, 60% Physical Resistance, 40% Water Resistance, 20% Psychic Weakness, 50% Darkness Weakness, Confusion Immunity, Charm Immunity, Diseased Immunity, Stat Drain Immunity, 50% Minor Status Effect Resistance, Celestial Traits
Prime Attribute- (Mind + Strength)/2
Constant Effects-
Loyal- Possessor cannot be afflicted with Charm or Dominon by sources below Level 40 who are below one half possessor's controller's Level, rounded up, Constant effect
Pack Master- Possessor gets 250 Defense for every ally possessor has that possesses the Constant Effect "Pack Hunter", to a max of 200 such allies, Constant Effect
Abilities-
Celestial Greatsword- 5,000 Damage, Physical or Light or Physical & Light, 0 MP
Slap- 2,000 Damage, Cannot reduce a target's HP below 0, may inflict Confusion, may cure Confusion, Physical, 0 MP
Call Spiritual Hounds- 5,000 Damage, 15% inflicts 2 hits against 3, Light, 3,000 MP
Rallying Howl- +100 to all stats, Cures 1 minor status effect, 1 hit against 200, does not stack, lasts 30 rounds, Light & Air, 1,000 MP
Call Celestial Hounds- Summons 1-3 Celestial Hound, Max 20 summoned, Light, 5,000 MP
Warding Spell- +2,000 Defense, Target gains 15% Air Resistance, Earth Resistance, Fire Resistance, Water Resistance, and Light Resistance, does not stack, Magic & Physical, 20,000 MP

Dracoknight- (Pet, Dragon, Physical & Magic, Lv.18, 14,500,000 Gold)
HP- 240,000
MP- 200,000
STR- 3,500
AGI- 3,000
CON- 3,500
MIN- 2,200
SPI- 2,200
XP- 0
XP Needed- 130,000 (Standard Multiplier x2)
Minimum Level- 18
Defense- 3,500, +4,000 against Physical
Defense against Stat Damage- 120
Critical Chance- 26%
Resilience- 26%
To Hit- 123%
Dodge- 20%
Resistances and Immunities- 50% Physical Resistance, 20% Light Resistance, 20% Magic Resistance, 20% Fire Resistance, 20% Ice Resistance, 30% Manablasted Resistance, 10% Minor Status Effect Resistance
Prime Attribute- Two Highest Stats
Constant Effects-
Guardian- Possessor's controller gains +3,500 Defense as an effect that is capped and does not stack, Constant Effect
Dragon's Knight- Possessor gains +2,000 to all stats if possessor has a Dragon ally, Constant Effect
Abilities-
Dracoknight's Blade- 11,000 Damage, Physical, 0 MP
Elemental Breath- 14,000 Damage, deals 1/2 damage, 1 hit against 5, Any Single Base Element or Fire, 10,000 MP
Defend- Caster gains +4,000 Defense and +25% Resilience, does not stack, lasts 5 rounds, Physical, 20,000 MP

Kitten- (Pet, Animal, Air, Lv.18, 65,000 Gold)
HP- 2,160
MP- 1,420
STR- 280
AGI- 690
CON- 162
MIN- 195
SPI- 370
XP- 0
XP Needed- 16,250 (Standard Multiplier x0.25)
Minimum Level- 1
Defense- 155
Defense against Stat Damage- 0
Critical Chance- 13%
Resilience- 3%
To Hit- 110%
Dodge- 31%
Resistances and Immunities- None
Prime Attribute- Agility
Constant Effects-
Lands on Four Feet- +1,100 Defense against attacks that shift possessor's row, 70% Fatigued: Stun Resistance, Constant Effect
Nine Lives- Possessor has a 9% chance, upon death, of auto-self-resurrecting one turn later if possessor's controller is still in battle, this ability activates a maximum of nine times per thread, Constant Effect
Confer Agility- Possessor's controller gains +90 AGI, Constant Effect
Unusually Weak- Possessor counts as being 1/2 possessor's level for all purposes, rounded up, Constant Effect
Stealthy at Times- Possessor has a 50% chance of not being targetable or effected by individuals below half possessor's level, to a max of level 20, on the first round of combat, Constant Effect
Phantom Shell-Possessor gains 5% Physical Resistance and +150 Defense, Does not persist through combinations unless specifically noted, Constant Effect
Abilities-
Claw- 110 Damage, 2 hits against 1, Earth, 0 MP
Bite- 710 Damage, Physical, 0 MP
Meow!- Cures Confusion: Fear from up to 10 target other Kitten or Cat, Cures Confusion: Fear from target non-Kitten, 70% cures Confusion, Air, 5 MP
Be Very Cute- 30% Humans and Humanoids with less SPI than user cannot attack user next turn, caster may choose to become solely Light element, Light & Air, 2 MP
Hundred Cat Pileup- 3,200 Damage, deals 1/3 damage, 1 hit against 40, Physical, 100 MP
Sharpen Claws- +140 Damage to all of caster's attacks, stacks 5 times, lasts until caster takes 5 offensive actions, Physical, 20 MP
Bat Around- 230 Damage, 50% inflicts Fatigued: Stun on targets under half caster's level, may shift a Fatigued: Stunned target's row, Physical, 10 MP
Turn Black and Cross Path- 80% inflicts Hexed: Ill Fortune, Darkness, 70 MP
Pounce- 600 Damage, Caster moves to the front row if not already in it, Physical, 90 MP
Mr. Tweety's Demise- 2,500 Damage, inflicts Drain, 30% inflicts Wounded, only affects Aerials, Physical, 1,000 MP
Take Cover- Caster moves to the back row and gains +300 Defense while in the back row that lasts as a non-stacking buff that vanishes when caster takes an offensive action, Physical & Air, 200 MP
Roll Giant Ball of Yarn- 530 Damage, 50% inflicts Paralysis, Air & Physical, 100 MP

Lesser Fog Drake- (Pet, Dragon, Ice, Lv.18, 1,250,000 Gold)
HP- 230,000
MP- 235,000
STR- 3,500
AGI- 3,500
CON- 3,500
MIN- 3,500
SPI- 3,500
XP- 0
XP Needed- 130,000 (Standard Multiplier x2)
Minimum Level- 18
Defense- 3,600, +1,800 against Ice, +1,800 against Water, +3,000 against Air
Critical Chance- 15%
Resilience- 18%
To Hit- 120%
Dodge- 25%
Resistances and Immunities- 70% Air Resistance, 60% Ice Resistance, 40% Water Resistance, 30% Physical Resistance, Suffocation Immunity
Prime Attribute- Two Highest Stats
Constant Effects-
Fog Affinity- Possessor has +2,500 to all stats if its controller is wearing Fog Boots, Constant Effect
Abilities-
Bite- 10,000 Damage, 5% may inflict Wounded, Physical, 0 MP
Twin Claw- 15,000 Damage, deals 1/2 damage, 2 hits against 1, Physical, 0 MP
Frigid Breath- 15,000 Damage, 15% inflicts Frozen, deals 1/3 damage, 1 hit against 15, Ice, 25,000 MP
Breath-Stealing Breath- 15,000 Damage, 15% inflicts Suffocation, deals 1/3 damage, 1 hit against 15, Air, 25,000 MP
Drowning Fog- 15,000 Damage, 15% inflicts Drowning, deals 1/3 damage, 1 hit against 15, Water, 25,000 MP
Generate Fog- All individuals in battle, to a max of 50,000 individuals on both sides, gain +35% Dodge that does not stack with any other bonus that gives +#% Dodge but does stack with bonuses that give #% Dodge, this buff may be removed from all targets by expending one target of an Air element action that hits at least 15 targets, lasts 40 rounds, Air, 8,000 MP
Fog Torrent- 18,000 Damage, Possessor's controller must have Fog Boots equipped for this ability to be used, deals 1/2 damage, 1 hit against 15, Ice, 30,000 MP

Minion- (Pet, Human, Darkness, Lv.18, 180,000 Gold)
HP- 18,000
MP- 18,000
STR- 1,800
AGI- 1,800
CON- 1,800
MIN- 1,800
SPI- 1,800
XP- 18,550
XP Needed- 32,250 (Standard Multiplier x0.5)
Minimum Level- 1
Defense- 180
Defense against Stat Damage- 100
Critical Chance- 18%
Resilience- 18%
To Hit- 118%
Dodge- 18%
Resistances and Immunities- Confusion Immunity, Charm Immunity, Fatigued Immunity
Prime Attribute- Strength + Mind
Constant Effects-
Learned Accounting in Order to Become Less Dispensable- Possessor may increase possessor's controller's Sell Cap (regardless of whether possessor is equipped or not) by 9,000 Gold as a non-stacking non-buff effect for 1 Month, this effect disappears if possessor is destroyed or stolen, Possessor may not, while this effect is active, be combo'd, voluntarily destroyed, voluntarily sacrificed, sold, traded, or voluntarily dropped, Enhancement Effect
Carries an Unobtrusive Briefcase- Possessor may carry 14 additional items and spend its turn and willing target's turn to swap one of them with an item carried by said ally, These items are considered to be in possessor's briefcase, Constant Effect
Unflappable- Possessor is immune to negative status effects and debuffs from sources below Level 18, Constant Effect
Indexed Effects-
Authorized to Seize Control of Compromised Assets- When possessor's controller is afflicted with Charm or Confusion, possessor, provided possessor is not afflicted with Charm or Confusion, may choose, provided that possessor's controller approved such when equipping possessor, to unequip any of possessor's controller's items and begin carrying them, excluding possessor itself, Constant Effect
Abilities-
Punch- 180 Damage, Physical, 0 MP
Assist- +120 Defense to caster's controller, stacks 10 times, lasts 18 rounds, Physical, 0 MP
Lend Power- Transfers 1,800 HP, 1,800 MP, or 180 of any stat point off of caster to heal caster's controller, Psychic, 0 MP
Helpful Advice- All of caster's controller's attempts to scan opposing stats are performed at 5 levels higher, lasts 18 rounds, does not stack, Light , 0 MP
Rally the Lackeys!- All of caster's controller's other pets and summons, as well as caster's pets and summons, gain +1,800 HP, +1,800 MP, and +180 to all stats, does not stack, lasts 18 rounds, 0 MP
Intercept Deathblow- 18% automatically used as a counter if possessor's controller is about to be killed by a non-multi-hit attack via normal damage, Said attack's target, if attack's user was under Level 18 and Intercept Deathblow's user was in the same row as the individual being saved or in a row in front of said individual, becomes caster, Cannot be used except as a counter, Darkness, 100 MP
Take Notes- +110 MIN to caster's controller, with this buff being present on caster as opposed to caster's controller, stacks 18 times, Psychic, 100 MP
Hire Assorted Monster Lackies- Summons 5 Level 1-13 individual from the Enemy List that can normally be fought for drops, max 18 summoned, Darkness, 100 MP
Yes-Man Briefcase Slam- 1 Damage, this attack's damage value increases by 1,800 for each item in possessor's briefcase, 50% inflicts Fatigued: Stun, Physical, 100 MP
Utilize Resources- Caster creates and uses a consumable worth no more than 45,000 Gold that is in stock, then said consumable vanishes, consumables made by this ability may not be taken out of threads unless explicitly specified, Physical & Air, 100 MP
Coordinate- For the next 18 rounds, up to 18 target willing allies may act on caster's turn-order-determining-stat-count or caster's controller's turn-order-determining stat count instead of their own, Psychic, 100 MP
Organize R&R for Organizational Members- Target pet or summon of caster's controller or caster is removed from battle for 5-10 rounds (caster's choice) and then returned to battle, with said target being cured of up to 5 minor or moderate negative status effects or debuffs from sources below Level 36, 1,100 MP
Stall- Target skips its next action, with things that would occur before and after said action still occurring, only affects individuals that are Level 11 and lower, Air, 1,200 MP
Fill Out Zoning Paperwork- Caster may either create a Zone of any base element or removes any Zone that was created by a source that is below Level 18 that does not have any effects attached to it that come from sources below Level 18, Air & Water & Earth, 1,400 MP
Hostile Acquisitions- Caster gains control of target summons, provided said summons are below Level 12, were summoned by an individual below Level 12, are non-unique, and are either normally fightable for drops on the Enemy List or are present on the Zoo Record, These summons join caster's side but return to their prior side if no longer affected by this ability, These summons count as being summoned by caster, If caster dies said summons, if under this effect at said time, are unsummoned, Max 12 summons controlled at once, 1 hit against 12, Darkness & Magic & Psychic, 1,800 MP
Indexed Abilities-
Provide Fawning Praise- Cures Confusion: Depression, If targetting caster's controller, caster's controller gains Confusion: Depression Immunity, Air, 0 MP
Wardrobe Assistance- Caster unequips any number of items from caster's controller and then has caster's controller equip any number of items that either caster or caster's controller is carrying, Air, 1,300 MP
Falsify Paper Trail- Target buff or debuff with caster's controller as its source changes its source to caster, may affect up to 200 buffs or debuffs at once, Darkness & Air, 1,500 MP

Mystical Martial Artist Who Practices Rainbow Dragon Style- (Pet, Human, Light & Fire & Physical & Magic, Lv.18, 18,115,000 Gold)
HP- 189,000
MP- 154,000
STR- 3,760
AGI- 3,200
CON- 3,545
MIN- 3,340
SPI- 3,540
XP- 0
XP Needed- 130,000 (Standard Multiplier x2)
Minimum Level- 15
Defense- 2,650, +5,500 against Physical
Defense against Stat Damage- 250
Critical Chance- 23%
Resilience- 23%
To Hit- 123%
Dodge- 23%
Resistances and Immunities- 44% Physical Resistance, 34% Light Resistance, 10% Psychic Weakness, 22% Minor Status Effect Resistance (excluding Fatigued)
Prime Attribute- Strength or Spirit
Constant Effects-
Assume Aspect of the Dragon- Possessor may choose at the beginning of a battle to become the subtype Dragon, Constant Effect
Reassume Human Aspect- Possessor may choose at the beginning of a battle to become the subtype Human, Constant Effect
Loyal- Possessor cannot be afflicted with Charm or Dominion by sources below Level 40 who are below one half possessor's controller's Level, rounded up, Constant effect
Guardian Stance- Possessor's allies gain +7,000 Defense as a non-stacking buff, Possessor may choose to have one stance active at a time, being able to switch between possessed stances at the start of each round, this effect counts as a Stance, Constant Effect
Dragon's Fury Stance- Possessor's abilities' Damage values are increased by 20,000 points, Possessor may choose to have one stance active at a time, being able to switch between possessed stances at the start of each round, this effect counts as a Stance, Constant Effect
Swift Combat Stance- Possessor gains +3,500 to possessor's turn-order-determining stat sum for turn-order-determining purposes, Possessor may choose to have one stance active at a time, being able to switch between possessed stances at the start of each round, this effect counts as a Stance, Constant Effect
Strong, Tough, and Agile- Possessor gains +1,950 STR, +1,950 CON, +1,950 AGI, +19,500 HP, and +31% Resilience, Constant Effect
Inedexed Effects-
Rainbow Strike- Possessor may spend 5,000 MP to change the element of any of possessor's actions to be solely any combination of (Magic, Light, and Base Elements), Constant Effect
Abilities-Precise Rock-Splitting Fist- 7,500 Damage, pierces 15,000 Defense, Physical, 0 MP
Project Elemental Blast- 7,500 Damage, this action may become any combination of Magic, Physical, Light, Earth, Air, Fire, and Water as its effective elements, Magic & Physical & Light & Earth & Air & Fire & Water, 0 MP
Meditation- +21,000 MP, affects caster only, stacks 40 times, Earth & Air & Fire & Water, 25,000 MP
Fix Refreshing Broth- 21,000 Damage, 30% cures Fatigued, 15% cures any one minor negative status effect other than Fatigued, Heals HP and MP, deals 1/2 damage, Fire & Water, 5,000 MP
Rest- 47,000 Damage, Heals HP, inflicts Fatigued: Asleep, May only target caster, Air & Physical, 5,000 MP
Fist of the Dragon- 12,300 Damage, this attack's Prime Attribute becomes 'Two Highest Stats' if possessor's subtype is Dragon, Magic & Physical, 21,000 MP
Rainbow Kick- 9,800 Damage, Any combination of (Magic, Light, and Base Elements), 15,000 MP
Rainbow Energy Blast- 9,800 Damage, 12% deals full Damage to targets below Level 40 in the back row, Any combination of (Magic, Light, and Base Elements), 15,000 MP
Indexed Abilties-
Rainbow Dragon's Roar- 70% inflicts Confusion, 70% inflicts Confusion: Fear, 1 hit against 30, Any combination of (Magic, Light, and Base Elements), 10,000 MP


LEVEL 19

Adorable Little Sister Who Happens to Be a Hero- (Pet, Human, Light & Air, Lv.19, 24,000,000 Gold)
HP- 160,000
MP- 160,000
STR- 2,000
AGI- 2,000
CON- 2,000
MIN- 2,000
SPI- 2,000
XP- 0
XP Needed- 140,000 (Standard Multiplier x2)
Minimum Level- 19
Defense- 2,500
Defense against Stat Damage- 200, +300 Defense against SPI Damage
Critical Chance- 22%
Resilience- 22%
To Hit- 22%
Dodge- 22%
Resistances and Immunities- 50% Light Resistance, 30% Minor Status Effect Resistance
Prime Attribute- Strength or Agility or Spirit
Constant Effects-
Very Cute- Possessor may increase possessor's chance of success on possessor's ability named 'Be Very Cute' by +5%, provided possessor possesses an effect named 'Be Very Cute' as a non-stacking non-buff effect for 1 Month, this effect disappears if possessor is destroyed or stolen, Possessor may not, while this effect is active, be combo'd, voluntarily destroyed, voluntarily sacrificed, sold, traded, or voluntarily dropped, Enhancement Effect
Adorable- Individuals targeting possessor with offensive actions have a 60% chance of being afflicted with Charm after each such action, Constant Effect
Status-Warded- Individuals below Level 40 cannot inflict negative status effects on possessor, Constant Effect
Shining Armored Battle Dress- Possessor gains +2,000 Defense and +1,000 SPI, Constant Effect
Hero's Resolve- Possessor gains Confusion Immunity and Charm Immunity if possessor has any allies, Constant Effect
Abilities-
Punch- 5,500 Damage, Physical, 0 MP
Swordgun Slash!- 6,000 Damage, This action gains +25% Critical, Physical, 0 MP
Swordgun Shot!- 6,000 Damage, This action gains +25% To Hit, Technology & Air, 0 MP
Cook Food for Older Sibling- 65,000 Damage, Heals, Only affects caster's owner, Fire & Water & Earth, 10,000 MP
Refresh- 25,000 Damage, Heals, Cures Fatigued, Light, 10,000 MP
Be Very Cute- 20% Humans and Humanoids below Level 60 with less SPI than caster cannot attack caster during the next round, Light & Air, 3,000 MP
Spread Salve!- 7,000 Damage, Deals HP Healing, 1 hit against 15, deals 1/5 Damage, Light, 7,000 MP
Singeing Swoop!- 7,500 Damage, 50% inflicts Burning, Fire & Air or Fire & Air & Physical, 7,500 MP
Snowy Swoop!- 7,500 Damage, 50% inflicts Frozen, Ice & Air or Ice & Air & Physical, 7,500 MP
Sonic Strike!- 7,500 Damage, 50% inflicts Impaired: Deaf, Sonic or Sonic & Air or Sonic & Physical or Air & Physical, 7,500 MP
Share Strength!- Caster transfers up to 80,000 HP or MP or up to 1,000 points from any one stat to a willing target, Physical & Fire & Light & Magic, 25,000 MP
Speeding Slice!- 7,500 Damage, Caster gains +8,000 to caster's turn-order-determining stat sum for turn-order-determining purposes during the next round of combat, does not stack, Air & Physical, 7,500 MP
Sanctify Soul!- Target gains +1,000 Defense gainst SPI Damage, 60% Hexed Resistance, is afflicted with Favored, and cannot be transformed on death or while dead by opponents below Level 40, does not stack, Light, 50,000 MP
Stunning Smack!- 6,000 Damage, 70% inflicts Fatigued: Stun, 30% inflicts Paralyzed, Physical & Earth, 11,000 MP
Shining Symbol Slash Symphony!- 9,000 Damage, 50% inflicts Awestruck: Sealed, 3 hits against 1, Deals 1/2 Damage, Light or Light & Physical, 16,000 MP

Celestial Houndmistress- (Pet, Celestial, Light, Lv.19, 15,613,000 Gold)
HP- 115,000
MP- 125,000
STR- 1,725
AGI- 1,830
CON- 1,750
MIN- 1,930
SPI- 1,945
XP- 5,000
XP Needed- 2,800,000 (Standard Multiplier x2) (XP raised to bypass Level 20 barrier)
Minimum Level- 18
Defense- 1,700
Defense against Stat Damage- 115
Critical Chance- 12%
Resilience- 14%
To Hit- 116%
Dodge- 20%
Resistances and Immunities- 80% Light Resistance, 60% Air Resistance, 60% Physical Resistance, 40% Water Resistance, 20% Psychic Weakness, 50% Darkness Weakness, Confusion Immunity, Charm Immunity, Diseased Immunity, Stat Drain Immunity, 50% Minor Status Effect Resistance
Prime Attribute- (Mind + Strength)/2
Constant Effects-
Loyal- Possessor cannot be afflicted with Charm or Dominon by sources below Level 40 who are below one half possessor's controller's Level, rounded up, Constant effect
Pack Master- Possessor gains +275 Defense for every ally possessor has that possesses the Constant Effect "Pack Hunter", to a max of 200 such allies, Constant Effect
Abilities-
Celestial Greatsword- 5,500 Damage, Physical or Light or Physical & Light, 0 MP
Slap- 2,200 Damage, Cannot reduce a target's HP below 0, may inflict Confusion, may cure Confusion, Physical, 0 MP
Call Spiritual Hounds- 5,500 Damage, 15% inflicts 2 hits against 3, Light, 3,000 MP
Rallying Howl- +125 to all stats, Cures 1 minor status effect, 1 hit against 200, does not stack, lasts 30 rounds, Light & Air, 1,000 MP
Call Celestial Hounds- Summons 1-3 Celestial Hound, Max 20 summoned, Light, 5,000 MP
Warding Spell- +2,500 Defense, Target gains 15% Air Resistance, Earth Resistance, Fire Resistance, Water Resistance, and Light Resistance, does not stack, Magic & Physical, 20,000 MP
Rallying Cry- Inflicts Invigorated: High Morale, 1 hit against 30, Light, 5,000 MP

Dracoknight- (Pet, Dragon, Physical & Magic, Lv.19, 14,560,000 Gold)
HP- 470,000
MP- 400,000
STR- 3,700
AGI- 2,500
CON- 3,700
MIN- 2,400
SPI- 2,300
XP- 0
XP Needed- 2,800,000 (Standard Multiplier x2, Raised to x40 to break Level 20 cap)
Minimum Level- 18
Defense- 4,200, +20,000 against Physical
Defense against Stat Damage- 200
Critical Chance- 22%
Resilience- 25%
To Hit- 121%
Dodge- 14%
Resistances and Immunities- 50% Physical Resistance, 20% Light Resistance, 20% Magic Resistance, 20% Fire Resistance, 20% Ice Resistance, 30% Manablasted Resistance, 10% Minor Status Effect Resistance
Prime Attribute- Two Highest Stats
Constant Effects-
Guardian- Possessor's controller gains +4,200 Defense as an effect that is capped and does not stack, Constant Effect
Dragon's Knight- Possessor gains +2,500 to all stats if possessor has a Dragon ally, Constant Effect
Abilities-
Dracoknight's Blade- 15,000 Damage, Physical, 0 MP
Elemental Breath- 16,000 Damage, deals 1/2 damage, 1 hit against 5, Any Single Base Element or Fire, 10,000 MP
Defend- Caster gains +13,500 Defense and +40% Resilience, does not stack, lasts 5 rounds, Physical, 20,000 MP
Guard Other- Target gains +8,000 Defense and +25% Resilience, may not target caster, does not stack, lasts 1 round, Physical, 80,000 MP

Drake- (Pet, Dragon, Fire, Lv.19, 15,000,000 Gold)
HP- 250,000
MP- 250,000
STR- 2,500
AGI- 2,500
CON- 2,500
MIN- 2,500
SPI- 2,500
XP- 0
XP Needed- 140,000 (Standard Multiplier x2)
Minimum Level- 19
Defense- 4,000
Critical Chance- 23%
Resilience- 23%
To Hit- 123%
Dodge- 23%
Resistances and Immunities- None
Prime Attribute- Two Highest Stats
Constant Effects-
None
Abilities-
Bite- 12,000 Damage, Earth, 0 MP
Flame Breath- 10,000 Damage, 1 Hit Against 3, Fire, 5,000 MP
Variable Breath- 10,000 Damage, 1 Hit Against 3, Any One Base Element or Magic, 25,000 MP
Drake's Magic- 9,000 Damage, 50% may inflict one minor status effect, 1 hit against 2, Magic, 20,000 MP

Earth Dragon Wyrmling- (Pet, Dragon, Earth, Lv.19, 11,000,000 Gold)
HP- 300,000
MP- 300,000
STR- 3,950
AGI- 3,210
CON- 3,890
MIN- 3,315
SPI- 3,420
XP- 0
XP Needed- 70,000 (Standard Multiplier x1)
Minimum Level- 19
Defense- 6,000, +6,000 against Earth
Defense against Stat Damage- 300
Critical Chance- 21%
Resilience- 27%
To Hit- 120%
Dodge- 24%
Resistances and Immunities- 99% Earth Resistance, 70% Electrical Resistance, 50% Physical Resistance, 40% Air Weakness, 30% Minor Status Effect Resistance, Dragon Traits
Prime Attribute- Two Highest Attributes
Constant Effects-
Empowered by Earth- Possessor gains +1,500 to all stats while in a Zone of Earth, Constant Effect
Abilities-
Stony Claw- 12,000 Damage, Earth or Physical & Earth, 0 MP
Earth Breath- 12,500 Damage, 1 hit against 30, Earth, 10,000 MP
Stone-Cracker- 11,000 Damage, Pierces 8,000 Defense of Earth element targets, Earth, 5,000 MP
Burrow- Caster gains +25% Dodge, stacks 4 times, lasts 4 rounds, Earth, 4,000 MP

Lesser Solar Businessman- (Pet, Solar Being, Light, Lv.19, 25,000,000 Gold)
HP- 300,000
MP- 300,000
STR- 5,500
AGI- 5,900
CON- 5,800
MIN- 6,100
SPI- 6,500
XP- 0
XP Needed- 5,600,000 (Standard Multiplier x4, Raised to x80 to bypass Level 40)
Minimum Level- 39
Defense- 3,600
Critical Chance- 28%
Resilience- 28%
To Hit- 28%
Dodge- 28%
Resistances and Immunities- 99% Earth Resistance, 99% Physical Resistance, 99% Fire Resistance, 20% Minor Status Effect Resistance, 10% Moderate Status Effect Resistance, Hexed Immunity, Diseased Immunity, Immune to Light (from sources no more than 10 levels above possessor), 300% Darkness Weakness
Prime Attribute- Spirit
Constant Effects-
Shining Spirit- Possessor gains +5,000 SPI, Constant Effect
Wealth Guard (Businessman Technique)- Possessor and possessor's controller gain +60,000 Defense against Gold Damage, Constant Effect
Shining Form- Possessor's opponents have a 30% chance of being afflicted with Charm: Impressed at the start of each round, Constant Effect
Solar Form- Possessor may deal 20,000 Flat Fire element Damage and/or 20,000 Flat Light element Damage to any individual who conducts an offensive action targetting possessor at the beginning of said action, Constant Effect
Superior Market Skill (Businessman Technique)- Possessor may increase possessor's controller's Sell Cap (regardless of whether possessor is equipped or not) by 19,000 Gold as a non-stacking non-buff effect for 1 Month, this effect disappears if possessor is destroyed or stolen, Possessor may not, while this effect is active, be combo'd, voluntarily destroyed, voluntarily sacrificed, sold, traded, or voluntarily dropped, Enhancement Effect
Abilities-
Shining Fist- 9,000 Damage, 100% inflicts Impaired: Blind, Light or Light & Physical, 0 MP
Throw Burning Money- 10,000 Damage, 40,000 Gold Damage, 100% inflicts Burning, 100% inflicts Burning: Investment Pyre, Fire & Light, 20,000 MP
Investment of Solar Power- +2,000 to all stats if target is not Darkness element or Water element, stacks 4 times, Light & Fire, 60,000 MP
Shining Gift- 100% inflicts Charm, Light, 3,000 MP

Killborg- (Pet, Robot, Darkness & Technology, Lv.19, 10,000,000 Gold)
HP- 210,000
MP- 210,000
STR- 3,800
AGI- 3,450
CON- 3,360
MIN- 3,550
SPI- 3,200
XP- 0
XP Needed- 140,000 (Standard Multiplier x3)
Minimum Level- 19
Defense- 3,400
Defense against Stat Damage- 300
Critical Chance- 32%
Resilience- 18%
To Hit- 130%
Dodge- 21%
Resistances and Immunities- 70% Fire Resistance, 70% Physical Resistance, 70% Technology Resistance, Immune to Pain, Confusion, Impaired, Poison, and Diseased (except Computer Virus)
Prime Attribute- Any Three without buffs included or Any One
Constant Effects-
It's a Killborg!- Possessor gets +30% Critical, Possessor's damage-dealing actions and effects deal an additional 12,000 Damage with their first hit against each target, Constant Effect
Must Not Be Placed Near Other Killborgs or It Explodes- If possessor is in the same battle as another Killborg, both are afflicted with Instant Death at the start of every round, All allies of a Killborg that dies take 25,000 Fire & Technology element damage, Constant Effect
Abilities-
Kill! Kill! Kill!- 12,000 Damage, This attack deals 1.5 times extra damage (to a max of 1,000,000 extra) if at least 5 weaknesses are hit by it, Any combination of base elements, 0 MP
Killing Spree- 12,000 Damage, Caster gains an additional action, to a max of 200 additional actions per round, each time this ability kills a target, Physical & Technology, 10,000 MP
Everywhere Missiles- 12,000 Damage, 1 hit against 1,000,000, May only be used once per 5 rounds, Technology, 30,000 MP
Eradication Ray- 10% inflicts Instant Death, only affects targets below Level 20, Technology, 300,000 MP

Kitten- (Pet, Animal, Air, Lv.19, 70,000 Gold)
HP- 2,570
MP- 1,630
STR- 305
AGI- 735
CON- 182
MIN- 225
SPI- 395
XP- 0
XP Needed- 1,000,000 (Standard Multiplier x0.25)
Minimum Level- 1
Defense- 160
Defense against Stat Damage- 0
Critical Chance- 15%
Resilience- 3%
To Hit- 115%
Dodge- 35%
Resistances and Immunities- None
Prime Attribute- Agility
Constant Effects-
Lands on Four Feet- +1,500 Defense against attacks that shift possessor's row, Fatigued: Stun Immunity, Constant Effect
Nine Lives- Possessor has a 9% chance, upon death, of auto-self-resurrecting one turn later if possessor's controller is still in battle, this ability activates a maximum of nine times per thread, Constant Effect
Confer Agility- Possessor's controller gains +150 AGI, Constant Effect
Unusually Weak- Possessor counts as being 1/2 possessor's level for all purposes, rounded up, Constant Effect
Stealthy at Times- Possessor has a 60% chance of not being targetable or effected by individuals below half possessor's level, to a max of level 20, on the first round of combat, Constant Effect
Phantom Shell-Possessor gains 5% Physical Resistance and +150 Defense, Does not persist through combinations unless specifically noted, Constant Effect
Feline Grace- Possessor gains Immunity to any one minor status effect at the start of the thread, Constant Effect
Abilities-
Claw- 140 Damage, 2 hits against 1, Earth, 0 MP
Bite- 790 Damage, Physical, 0 MP
Meow!- Cures Confusion: Fear from up to 10 target other Kitten or Cat, Cures Confusion: Fear from target non-Kitten, Cures Confusion, Air, 5 MP
Be Very Cute- 30% Humans and Humanoids with less SPI than user cannot attack user next turn, caster may choose to become solely Light element, Light & Air, 2 MP
Hundred Cat Pileup- 3,800 Damage, deals 1/3 damage, 1 hit against 40, Physical, 100 MP
Sharpen Claws- +220 Damage to all of caster's attacks, stacks 5 times, lasts until caster takes 5 offensive actions, Physical, 20 MP
Bat Around- 270 Damage, 60% inflicts Fatigued: Stun on targets under half caster's level, may shift a Fatigued: Stunned target's row, Physical, 10 MP
Turn Black and Cross Path- 90% inflicts Hexed: Ill Fortune, Darkness, 70 MP
Pounce- 800 Damage, Caster moves to the front row if not already in it, Physical, 90 MP
Mr. Tweety's Demise- 3,000 Damage, inflicts Drain, 50% inflicts Wounded, only affects Aerials, Physical, 1,000 MP
Take Cover- Caster moves to the back row and gains +500 Defense while in the back row that lasts as a non-stacking buff that vanishes when caster takes an offensive action, Physical & Air, 200 MP
Roll Giant Ball of Yarn- 700 Damage, 60% inflicts Paralysis, Air & Physical, 100 MP

Loveborg- (Pet, Robot, Fire & Light & Technology, Lv.19, 20,000,000 Gold)
HP- 170,000
HP- 210,000
MP- 210,000
STR- 3,100
AGI- 3,450
CON- 3,360
MIN- 3,550
SPI- 3,900
XP- 0
XP Needed- 140,000 (Standard Multiplier x2)
Minimum Level- 19
Defense- 1,800
Defense against Stat Damage- 380
Critical Chance- 4%
Resilience- 19%
To Hit- 125%
Dodge- 21%
Resistances and Immunities- 70% Fire Resistance, 70% Physical Resistance, 70% Technology Resistance, Immune to Pain, Confusion, Impaired, Poison, and Diseased (except Computer Virus)
Prime Attribute- Spirit
Constant Effects-
It's a Loveborg!- Possessor's HP-Healing-dealing actions and effects deal an additional 12,000 points of HP Healing with their first hit against each target, Constant Effect
Based on a Killborg- Possessor's name is considered to be 'Killborg' for purposes of effects that check if possessor's name is 'Killborg', Constant Effect
I Understand Your Need to Explode and Tolerate You Despite That; I Hope that You Can Understand that My Also Exploding Into Flowers Is an Involuntary Reflex and Not a Reflection On How I Think Of You- If possessor is in the same battle as any individual named 'Killborg', both are afflicted with Instant Death at the start of every round, All allies of possessor, should possessor die from such an infliction of Instant Death, obtain 25,000 Flat Fire & Light element HP Healing at the start of every round, Constant Effect
Ostrich Empathy- Possessor gains +6,000 to all stats and may choose to count as the subtype 'Steed' if any of possessor's allies has 'Ostrich' in its name, Constant Effect
Abilities-
Flower Power- 6,500 Damage, May deal HP Healing, May deal MP Damage instead of HP Damage, May deal MP Healing instead of dealing MP Damage, Magic & Earth & Light, 0 MP
Free Love!- 25,000 Damage, Deals HP Healing, 50% inflicts Charm, Light & Fire, 0 MP
Refresh- 45,000 Damage, Deals HP Healing, Light & Fire, 6,000 MP
Time for a Hug- Cures Confusion, Cures Confusion: Depression, Cures Stat Drain, Light & Physical, 1,000 MP
Talk About Peace, Love, and Tolerance- Inflicts Charm, Target's abilities' Damage values are reduced by 3,000 points, to a minimum of 0, stacks 5 times, Light, 10,000 MP

Minion- (Pet, Human, Darkness, Lv.19, 190,000 Gold)
HP- 19,000
MP- 19,000
STR- 1,900
AGI- 1,900
CON- 1,900
MIN- 1,900
SPI- 1,900
XP- 0
XP Needed- 700,000 (Standard Multiplier x0.5, XP Required Increased to bypass Level 20 barrier)
Minimum Level- 1
Defense- 190
Defense against Stat Damage- 110
Critical Chance- 19%
Resilience- 19%
To Hit- 119%
Dodge- 19%
Resistances and Immunities- Confusion Immunity, Charm Immunity, Fatigued Immunity
Prime Attribute- Strength + Mind
Constant Effects-
Learned Accounting in Order to Become Less Dispensable- Possessor may increase possessor's controller's Sell Cap (regardless of whether possessor is equipped or not) by 10,000 Gold as a non-stacking non-buff effect for 1 Month, this effect disappears if possessor is destroyed or stolen, Possessor may not, while this effect is active, be combo'd, voluntarily destroyed, voluntarily sacrificed, sold, traded, or voluntarily dropped, Enhancement Effect
Carries an Unobtrusive Briefcase- Possessor may carry 15 additional items and spend its turn and willing target's turn to swap one of them with an item carried by said ally, These items are considered to be in possessor's briefcase, Constant Effect
Unflappable- Possessor is immune to negative status effects and debuffs from sources below Level 19, Constant Effect
Indexed Effects-
Authorized to Seize Control of Compromised Assets- When possessor's controller is afflicted with Charm or Confusion, possessor, provided possessor is not afflicted with Charm or Confusion, may choose, provided that possessor's controller approved such when equipping possessor, to unequip any of possessor's controller's items and begin carrying them, excluding possessor itself, Constant Effect
Loyal- Possessor may not be stolen, Possessor may not be forced by individuals below Level 80 to join other sides of battle that its controller is not on, Possessor's controller may not be changed without possessor's controller's consent unless being changed by an individual who is more than 19 Levels above both possessor and possessor's controller, Constant Effect
Abilities-
Punch- 190 Damage, Physical, 0 MP
Assist- +130 Defense to caster's controller, stacks 10 times, lasts 19 rounds, Physical, 0 MP
Lend Power- Transfers 1,900 HP, 1,900 MP, or 190 of any stat point off of caster to heal caster's controller, Psychic, 0 MP
Rally the Lackeys!- All of caster's controller's other pets and summons, as well as caster's pets and summons, gain +1,900 HP, +1,900 MP, and +190 to all stats, does not stack, lasts 18 rounds, 0 MP
Intercept Deathblow- 19% automatically used as a counter if possessor's controller is about to be killed by a non-multi-hit attack via normal damage, Said attack's target, if attack's user was under Level 19 and Intercept Deathblow's user was in the same row as the individual being saved or in a row in front of said individual, becomes caster, Cannot be used except as a counter, Darkness, 100 MP
Take Notes- +120 MIN to caster's controller, with this buff being present on caster as opposed to caster's controller, stacks 19 times, Psychic, 100 MP
Hire Assorted Monster Lackies- Summons 5 Level 1-14 individual from the Enemy List that can normally be fought for drops, max 19 summoned, Darkness, 100 MP
Yes-Man Briefcase Slam- 1 Damage, this attack's damage value increases by 1,900 for each item in possessor's briefcase, 60% inflicts Fatigued: Stun, Physical, 100 MP
Utilize Resources- Caster creates and uses a consumable worth no more than 50,000 Gold that is in stock, then said consumable vanishes, consumables made by this ability may not be taken out of threads unless explicitly specified, Physical & Air, 100 MP
Coordinate- For the next 19 rounds, up to 19 target willing allies may act on caster's turn-order-determining-stat-count or caster's controller's turn-order-determining stat count instead of their own, Psychic, 100 MP
Organize R&R for Organizational Members- Target pet or summon of caster's controller or caster is removed from battle for 5-10 rounds (caster's choice) and then returned to battle, with said target being cured of up to 5 minor or moderate negative status effects or debuffs from sources below Level 38, 1,100 MP
Stall- Target skips its next action, with things that would occur before and after said action still occurring, only affects individuals that are Level 12 and lower, Air, 1,200 MP
Fill Out Zoning Paperwork- Caster may either create a Zone of any base element or removes any Zone that was created by a source that is below Level 19 that does not have any effects attached to it that come from sources below Level 19, Air & Water & Earth, 1,400 MP
Hostile Acquisitions- Caster gains control of target summons, provided said summons are below Level 13, were summoned by an individual below Level 13, are non-unique, and are either normally fightable for drops on the Enemy List or are present on the Zoo Record, These summons join caster's side but return to their prior side if no longer affected by this ability, These summons count as being summoned by caster, If caster dies said summons, if under this effect at said time, are unsummoned, Max 13 summons controlled at once, 1 hit against 13, Darkness & Magic & Psychic, 1,800 MP
Indexed Abilities-
Provide Fawning Praise- Cures Confusion: Depression, If targetting caster's controller, caster's controller gains Confusion: Depression Immunity, Air, 0 MP
Helpful Advice- All of caster's controller's attempts to scan opposing stats are performed at 5 levels higher, does not stack, Light , 0 MP
Wardrobe Assistance- Caster unequips any number of items from caster's controller and then has caster's controller equip any number of items that either caster or caster's controller is carrying, Air, 1,300 MP
Falsify Paper Trail- Target buff or debuff with caster's controller as its source changes its source to caster, may affect up to 200 buffs or debuffs at once, Darkness & Air, 1,500 MP

Mystical Martial Artist Who Practices Rainbow Dragon Style- (Pet, Human, Light & Fire & Physical & Magic, Lv.19, 18,515,000 Gold)
HP- 199,000
MP- 164,000
STR- 3,860
AGI- 3,300
CON- 3,645
MIN- 3,440
SPI- 3,640
XP- 0
XP Needed- 140,000 (Standard Multiplier x2)
Minimum Level- 15
Defense- 3,000, +6,200 against Physical, +2,000 against Magic, +2,000 against Light
Defense against Stat Damage- 275
Critical Chance- 24%
Resilience- 24%
To Hit- 124%
Dodge- 24%
Resistances and Immunities- 44% Physical Resistance, 34% Light Resistance, 10% Psychic Weakness, 22% Minor Status Effect Resistance (excluding Fatigued)
Prime Attribute- Strength or Spirit
Constant Effects-
Assume Aspect of the Dragon- Possessor may choose at the beginning of a battle to become the subtype Dragon, Constant Effect
Reassume Human Aspect- Possessor may choose at the beginning of a battle to become the subtype Human, Constant Effect
Loyal- Possessor cannot be afflicted with Charm or Dominion by sources below Level 40 who are below one half possessor's controller's Level, rounded up, Constant effect
Guardian Stance- Possessor's allies gain +8,000 Defense as a non-stacking buff, Possessor may choose to have one stance active at a time, being able to switch between possessed stances at the start of each round, this effect counts as a Stance, Constant Effect
Dragon's Fury Stance- Possessor's abilities' Damage values are increased by 21,000 points, Possessor may choose to have one stance active at a time, being able to switch between possessed stances at the start of each round, this effect counts as a Stance, Constant Effect
Swift Combat Stance- Possessor gains +3,750 to possessor's turn-order-determining stat sum for turn-order-determining purposes, Possessor may choose to have one stance active at a time, being able to switch between possessed stances at the start of each round, this effect counts as a Stance, Constant Effect
Strong, Tough, and Agile- Possessor gains +2,050 STR, +2,050 CON, +2,050 AGI, +20,500 HP, and +32% Resilience, Constant Effect
Inedexed Effects-
Rainbow Strike- Possessor may spend 5,000 MP to change the element of any of possessor's actions to be solely any combination of (Magic, Light, and Base Elements), Constant Effect
Rainbow Warrior Stance- Possessor, while in this stance, may choose to to change the element of any of possessor's actions to be solely any combination of (Magic, Light, and Base Elements), Possessor may choose to have one stance active at a time, being able to switch between possessed stances at the start of each round, this effect counts as a Stance, Constant Effect
Abilities-
Precise Rock-Splitting Fist- 8,000 Damage, pierces 16,000 Defense, Physical, 0 MP
Project Elemental Blast- 8,000 Damage, this action may become any combination of Magic, Physical, Light, Earth, Air, Fire, and Water as its effective elements, Magic & Physical & Light & Earth & Air & Fire & Water, 0 MP
Meditation- +22,000 MP, affects caster only, stacks 40 times, Earth & Air & Fire & Water, 25,000 MP
Fix Refreshing Broth- 21,000 Damage, 60% cures Fatigued, 25% cures any one minor negative status effect other than Fatigued, Heals HP and MP, deals 1/2 damage, Fire & Water, 5,000 MP
Rest- 50,000 Damage, Heals HP, inflicts Fatigued: Asleep, May only target caster, Air & Physical, 5,000 MP
Fist of the Dragon- 13,000 Damage, this attack's Prime Attribute becomes 'Two Highest Stats' if possessor's subtype is Dragon, Magic & Physical, 21,000 MP
Rainbow Kick- 10,000 Damage, Any combination of (Magic, Light, and Base Elements), 15,000 MP
Rainbow Energy Blast- 10,000 Damage, 15% deals full Damage to targets below Level 40 in the back row, Any combination of (Magic, Light, and Base Elements), 15,000 MP
Indexed Abilties-
Rainbow Dragon's Roar- 70% inflicts Confusion, 70% inflicts Confusion: Fear, 1 hit against 30, Any combination of (Magic, Light, and Base Elements), 10,000 MP

Nobody- (Pet, Humanoid, Null, Lv.19, 0 Gold)
HP- 120,000
MP- 0
STR- 8,000
AGI- 8,000
CON- 8,000
MIN- 8,000
SPI- 8,000
XP- 0
XP Needed- 0 (Standard Multiplier x0, Power based on x5 Multiplier)
Minimum Level- 19
Defense- 0
Defense Against Stat Damage- 50
Critical Chance- 30%
Resilience- 30%
To Hit- 130%
Dodge- 30%
Resistances and Immunities- None
Prime Attribute- Spirit
Constant Effects-
Empty Strength- Possessor gains +5,000 Defense against STR Damage, Possessor is Immune to STR Damage from sources below Level 40, Constant Effect
Empty Agility- Possessor gains +5,000 Defense against AGI Damage, Possessor is Immune to AGI Damage from sources below Level 40, Constant Effect
Empty Constitution- Possessor gains +5,000 Defense against CON Damage, Possessor is Immune to CON Damage from sources below Level 40, Constant Effect
Empty Mind- Possessor gains +5,000 Defense against MIN Damage, Possessor is Immune to MIN Damage from sources below Level 40, Constant Effect
Empty Spirit- Possessor gains +5,000 Defense against SPI Damage, Possessor is Immune to SPI Damage from sources below Level 40, Constant Effect
Palpable Nonpresence- Possessor's stats may not be scanned by individuals below Level 40, Possessor has a 50% chance of failing to be targeted by non-Null-element individuals below Level 40, Constant Effect
Formless- Possessor gains +100% Dodge, Constant Effect
Unaffectable- Possessor is Immune to Base elements from sources below Level 40, Possessor is Immune to status effects and debuffs from sources below Level 40, Constant Effect
Abilities-
Move Name Not Found- 404 Damage, Null, 0 MP
Empty Presence- 10,000 MP Damage, 1,000 Stat Damage to any one stat, Inflicts Stat Drain, Null, 0 MP
Erasure- Removes target buff or debuff from a source below Level 40, 1 hit against 5, Null, 0 MP

Reality-Warper-Augmented Beastman Cowboy-Biker Gang- (Pet, Humanoid, Technology & Physical, Lv.19, 5,000,000 Gold)
HP- 200,000
MP- 200,000
STR- 1,000
AGI- 1,000
CON- 1,000
MIN- 1,000
SPI- 1,000
XP- 0
XP Needed- 1,400,000 (Standard Multiplier x1, Raised to x20 to reach Level 20)
Minimum Level- 19
Defense- 1,550
Defense against Stat Damage- 160
Critical Chance- 20%
Resilience- 20%
To Hit- 120%
Dodge- 20%
Resistances and Immunities- Fatigued Immunity, Pain Immunity
Prime Attribute- Strength or Agility
Constant Effects-
Augmented- Possessor gains +2,500 to all stats, Constant Effect
Unit- This unit has increments in its HP called thresholds, it cannot be healed above a unit threshold once it drops below one except by actions that either state that they can heal units or that can resurrect in addition to heal, This unit’s thresholds each contain (Max HP / 100 rounded up HP), This unit gains a number of actions equal to (the number of thresholds it possesses / 50) each time it would normally have an action, this unit’s maxes in each stat other than HP decrease by 1% each time it loses 5% of its total thresholds, Unit Effect
Abilities-
Strong Melee Attacks- 5,000 Damage, 70% inflicts Fatigued: Stun, Physical, 0 MP
Gun them Down- 5,000 Damage, Technology, 0 MP
Yell 'Yeehaw' In Unison- Caster is afflicted with Invigorated, Light & Air, 50 MP
Get Pumped Up- Caster gains +1,000 STR, +1,000 AGI, and +1,000 CON, and caster's abilities' Damage values increase by 2,000 points, stacks 3 times, lasts 15 rounds, Fire & Physical, 1,500 MP
Trick Shots and Bike Stunts- 4,000 Damage, 30% inflicts Charm: Impressed, Technology & Air, 500 MP

Stabilized Killborg- (Pet, Robot, Darkness & Technology, Lv.19, 10,000,000 Gold)
HP- 210,000
MP- 210,000
STR- 3,800
AGI- 3,450
CON- 3,360
MIN- 3,550
SPI- 3,200
XP- 0
XP Needed- 140,000
Minimum Level- 19
Defense- 3,400
Defense against Stat Damage- 300
Critical Chance- 32%
Resilience- 18%
To Hit- 130%
Dodge- 21%
Resistances and Immunities- 70% Fire Resistance, 70% Physical Resistance, 70% Technology Resistance, Immune to Pain, Confusion, Impaired, Poison, and Diseased (except Computer Virus)
Prime Attribute- Any Three without buffs included or Any One
Constant Effects-
It's a Killborg!- Possessor gets +30% Critical, Possessor's damage-dealing actions and effects deal an additional 12,000 Damage with their first hit against each target, Constant Effect
Stabilized through the Application of Axim-Derived Technologies- Possessor is Immune to Instant Death from sources whose name includes 'Killborg', Constant Effect
Abilities-
Kill! Kill! Kill!- 12,000 Damage, This attack deals 1.5 times extra damage (to a max of 1,000,000 extra) if at least 5 weaknesses are hit by it, Any combination of base elements, 0 MP
Killing Spree- 12,000 Damage, Caster gains an additional action, to a max of 200 additional actions per round, each time this ability kills a target, Physical & Technology, 10,000 MP
Everywhere Missiles- 12,000 Damage, 1 hit against 1,000,000, May only be used once per 5 rounds, Technology, 30,000 MP
Eradication Ray- 10% inflicts Instant Death, only affects targets below Level 20, Technology, 300,000 MP

Well-Tended Garden Full of Living Plants- (Pet, Plant, Light, Lv.19, 18,000,000 Gold)
HP- 300,000
MP- 150,000
STR- 1,740
AGI- 1,400
CON- 2,110
MIN- 1,710
SPI- 1,990
XP- 0
XP Needed- 140,000 (Standard Multiplier x2)
Minimum Level- 19
Defense- 1,700
Critical Chance- 18%
Resilience- 18%
To Hit- 124%
Dodge- 13%
Resistances and Immunities- 50% Earth Resistance, 50% Light Resistance, 30% Minor Status Effect Resistance, Impaired Immunity
Prime Attribute- Constitution
Constant Effects-
Unit- This unit has increments in its HP called thresholds, it cannot be healed above a unit threshold once it drops below one except by actions that either state that they can heal units or that can resurrect in addition to heal, This unit's thresholds each contain (Max HP / 1,000 rounded up HP), This unit gains a number of actions equal to (the number of thresholds it possesses / 500) each time it would normally have an action, this unit's maxes in each stat other than HP decrease by 1% each time it loses 5% of its total thresholds, this Unit may not have more than 1,000 thresholds, Unit Effect
Explicitly Living- Possessor gains 30% Necromancy Resistance and cannot become the subtype Undead, Constant Effect
Abilities-
Flower Beams- 6,000 Damage, Earth or Earth & Light or Earth & Magic, 0 MP
Photosynthesis- 50,000 MP Damage, Heals MP, May only target caster, Light & Earth, 0 MP
Healing Fruit- 20,000 Damage, Heals HP, Earth, 10,000 MP
Vine Rush- 13,000 Damage, 2 hits against 4, deals 1/4 Damage, Earth, 5,000 MP
Carnivorous Pitcher-Trap- 8,000 Damage, Deals HP Drain, 50% inflicts Dissolving, Acid or Acid & Earth, 15,000 MP
Coniferous Needle Hail- 7,500 Damage, 50% inflicts Pain, 50% gains '2 hits against 1', Earth, 15,000 MP

Whale Lancer- (Pet, Aquatic, Water, Lv. 19, 6,500,000 Gold)
HP- 180,000
MP- 130,000
STR- 3,500
AGI- 2,300
CON- 2,600
MIN- 1,800
SPI- 2,500
XP- 0
XP Needed- 140,000 (Standard Multiplier x2)
Minimum Level- 19
Defense- 2,350
Defense against Stat Damage- 280
Critical Chance- 29%
Resilience- 25%
To Hit- 127%
Dodge- 17%
Resistances and Immunities- 70% Water Resistance
Prime Attribute- Strength
Constant Effects-
Likes the Water- Possessor gains +1,000 to all stats while in a Zone of Water, Constant Effect
Beefy- Possessor gains +150,000 HP, Constant Effect
Abilities-
Lance Strike- 10,000 Damage, Physical, 0 MP
Impale- 11,000 Damage, inflicts Wounded, Physical, 7,500 MP
Body Slam- 6,000 Damage, 90% inflicts Fatigued: Stun, Physical, 11,000 MP


LEVEL 20

Lesser Rune Golem- (Pet, Golem, Earth & Magic & Darkness, Lv.20, 5,000,000 Gold)
HP- 175,000
MP- 120,000
STR- 2,100
AGI- 1,800
CON- 1,800
MIN- 1,800
SPI- 1,800
XP- 0
XP Needed- 95,000 (Standard Multiplier x1)
Minimum Level- 20
Defense- 2,900, +17,500 against Magic, +17,500 against Physical
Critical Chance- 20%
Resilience- 25%
To Hit- 120%
Dodge- 15%
Resistances and Immunities- 50% Darkness Resistance, 50% Rune Magic Resistance, 50% Glyph Magic Weakness, Immune to Pain, Confusion, Impaired, Poison, Diseased
Prime Attribute- Strength
Constant Effects-
Bolstered by Runes- Possessor gains +2,500 Defense if possessor has a Rune Magic buff on it, Constant Effect
Infused with Rune Magic- Buffs that possessor's controller applies to possessor's controller's Rune Magic summons are applied to possessor as though possessor were such a summon, Constant Effect
Abilities-
Golem Hand- 6,500 Damage, Earth or Physical, 0 MP
Rune Ray- 5,000 Damage, deals 1/2 Damage, 1 hit against 5 individuals in each of two selected rows, Darkness or Magic, 5,000 MP
Rune Shield- +15,000 Defense, lasts 50 rounds, does not stack, Magic & Darkness, 20,000 MP

Lesser Treant- (Pet, Plant, Earth, Lv.20, 10,000,000 Gold)
HP- 165,000
MP- 130,000
STR- 2,400
AGI- 1,500
CON- 2,150
MIN- 1,920
SPI- 1,990
XP- 0
XP Needed- 95,000 (Standard Multiplier- x1)
Minimum Level- 1
Defense- 2,050, +2,150 against Earth, +2,150 against Psychic, +2,150 against Water, +2,150 against Air
Defense against Stat Damage- 150
Critical Chance- 21%
Resilience- 23%
To Hit- 118%
Dodge- 12%
Resistances and Immunities- 70% Earth Resistance, 50% Water Resistance, 50% Physical Resistance, 50% Fire Weakness, 50% Destruction Weakness, Impaired Immunity
Prime Attribute- Strength
Constant Effects-
Guardian of the Forest- All allied Plants gain +500 Defense, all allied Animals gain 250 Defense, stacks 200 times, Constant Effect
Photosynthesis- Possessor regenerates 2,500 HP and 25,000 MP while in a Zone of Earth, in a Zone of Light, or in a type of terrain or phantom terrain that is some sort of forest that does not have the word 'Dark', 'Shadow', or 'Haunted' in its name, Constant Effect
Abilities-
Fist of Wood- 6,500 Damage, 175% inflicts Fatigued: Stun, Physical or Earth, 0 MP
Restore Plants- 21,000 Damage, Heals, Deals 5x normal damage when only healing and providing positive effects, only affects Plants, Earth or Life, 0 MP
Gather Mana- 10,000 Damage, Deals MP Damage, Heals, affects caster only, Magic or Air, 0 MP
Strength of the Forest- +400 STR, +400 CON, +400 HP, stacks 20 times, Earth or Life, 10,000 MP
Ironwood- +1,000 Defense, only affects Plants, stacks 10 times, Earth, 9,500 MP

Saltwater Marsh Fluxoid- (Pet, Shapeshifter, Water & Darkness, Lv.20, 30,000,000 Gold)
HP- 170,000
MP- 170,000
STR- 2,100
AGI- 1,500
CON- 2,200
MIN- 2,500
SPI- 2,300
XP- 0
XP Needed- 95,000 (Standard Multiplier x1)
Minimum Level- 20
Defense- 0, +10,000 against Water, +10,000 against Darkness
Defense against Stat Damage- 200
Critical Chance- 20%
Resilience- 23%
To Hit- 122%
Dodge- 14%
Resistances and Immunities- 90% Water Resistance, 90% Darkness Resistance, 150% Psychic Weakness, Drowning Immunity, Voidstruck Immunity
Prime Attribute- Constitution or Spirit
Constant Effects-
Form of Saltwater Marsh- Possessor may, at the start of any round, become a Phantom Terrain that is a Saltwater Marsh and cease being an entity while doing so, Possessor may, at the start of any round that possessor is a Phantom Terrain that it become through this effect that possessor was not an entity during, choose to become its normal entity self, Being said Phantom Terrain counts as a Transformation for purposes of what is and is not retained between shifting states, Constant Effect
Terrain Fluxoid- Possessor counts as a Terrain Fluxoid, Constant Effect
Nurture Marsh Creatures- If possessor is a Phantom Terrain, possessor causes all allied Aquatics to regenerate (1,000 * * Possessor Level) HP at the start of each round as an effect that stacks 2 times, Phantom Terrain Effect
Highly Transmutable- This pet retains XP when placed in a combo provided that the combo result also possesses this constant effect, Constant Effect
Unusually Big- Possessor Gains +1,150 CON and +80,000 HP, Constant Effect
Abilities-
Saltwater Drowning- 4,000 Damage, 60% inflicts Drowning, Water, 0 MP
Haunting Marshlight- 600 SPI Damage, 100% inflicts Hexed, Darkness, 0 MP
Mire Blast- 6,000 Damage, 50% inflicts Paralyzed, 50% inflicts Paralyzed: Sticky, Darkness & Water, 2,500 MP
Distort- 300 Damage to any stat, Magic, 3,000 MP


LEVEL 21

Ardent Believer in Mr. P. H. Turkey's Cause- (Pet, Humanoid, Air & Fire, Lv.21, 23,000,000 Gold)
HP- 170,000
MP- 170,000
STR- 3,100
AGI- 3,350
CON- 2,950
MIN- 2,750
SPI- 2,950
XP- 0
XP Needed- 120,000 (Standard Multiplier x1)
Minimum Level- 21
Defense- 2,500, +12,500 Against Darkness
Critical Chance- 30%
Resilience- 17%
To Hit- 115%
Dodge- 24%
Resistances and Immunities- 50% Darkness Resistance, 50% Air Resistance, 50% Fire Weakness, 50% Light Weakness, 70% Charm Resistance
Prime Attribute- Agility
Constant Effects-
Fowl Foe- Possessor gains the subtype Aerial, Constant Effect
Hates Humanity- Possessor cannot be equipped by a Human, Possessor gains +2,000 to all stats if possessor's controller is both a Humanoid and an Aerial, Constant Effect
Abilities-
Switchblade Used to Honor the Boss- 8,000 Damage, 50% inflicts Wounded, Physical, 0 MP
Bomb- 20,000 Damage, 1 hit against 15, deals 1/2 Damage, Fire & Technology, 0 MP
Arson!- 13,000 Damage, 70% inflicts Burning, Fire, 0 MP
Preach to the Animal Folk!- 60% inflicts Charm, Only affects Humanoids, Animals, and Aerials, Earth & Air & Light, 25,000 MP
Bomb All Humans!- 90,000 Damage, 1 hit against 60, deals 1/3 Damage, only affects Humans, Fire & Technology, 110,000 MP

Beta-Type Greater Sword Fluxoid- (Pet, Shapeshifter, Magic, Lv.21, 16,000,000 Gold)
HP- 130,000
MP- 130,000
STR- 3,700
AGI- 800
CON- 800
MIN- 800
SPI- 3,700
XP- 0
XP Needed- 120,000 (Standard Multiplier x1)
Minimum Level- 21
Defense- 2,300, +23,000 against Physical
Defense against Stat Damage- 125
Critical Chance- 33%
Resilience- 13%
To Hit- 125%
Dodge- 19%
Resistances and Immunities- 100% Psychic Weakness
Prime Attribute- Strength or Spirit
Constant Effects-
Form of Sword- This pet may instead be equipped in a weapon slot where it provides +2,500 Melee Attack, 20% Critical, 120% to Hit, and is a Sword, Constant Effect
Highly Transmutable- This pet retains XP when placed in a combo provided that the combo result also possesses this constant effect, Constant Effect
Abilities-
Masterful Slash- 11,000 Damage, Physical, 0 MP
Distort- 100 Damage to any stat, Magic, 35 MP
Cleave- 3,000 Damage, 1 hit against 5, Physical, 2,225 MP
Attack Boost- Target gains +8,000 Melee Attack and +800 Damage to all of its abilities' Damage values, stacks 3 times, lasts 21 rounds, Magic & Fire, 16,125 MP

Brain Jelly- (Pet, Ooze, Water & Psychic, Lv.21, 15,000,000 Gold)
HP- 235,000
MP- 360,000
STR- 3,030
AGI- 3,440
CON- 3,250
MIN- 3,980
SPI- 3,650
XP- 0
XP Needed- 240,000 (Standard Multiplier x2)
Minimum Level- 21
Defense- 1,900
Critical Chance- 17%
Resilience- 25%
To Hit- 122%
Dodge- 24%
Resistances and Immunities- 50% Acid Resistance, 90% Water Resistance, 90% Psychic Resistance, 90% Physical Weakness, 90% Fire Weakness, 90% Ice Weakness, Stat Drain Immunity, Poison Immunity, Paralyzed Immunity, Fatigued Immunity, Charm Immunity, Impaired Immunity, Diseased Immunity
Prime Attribute- Mind
Constant Effects-
Brain Jelly Mind Network- Possessor's controller's other Ooze pets and summons may choose to use possessor's unmodified MIN value instead of their own unmodified MIN values, Constant Effect
Abilities-
Acidic Spray- 8,000 Damage, 5% inflicts Dissolving, Acid, 0 MP
Mind Crush- 8,000 Damage, 5% inflicts Mindblasted, Psychic, 0 MP
Illusory Drowning- Inflicts Drowning, Cannot effect individuals above Level 99 or individuals with more MIN or SPI than caster has MIN, Water & Psychic, 10,000 MP
Direct Ooze- Target Ooze gains an action immediately following this action, Psychic, 12,000 MP
Mass Direct Oozes- Up to 3 target Oozes gain actions immediately following this action, cannot be used more than once every 3 rounds, Psychic, 108,000 MP
Bubbling Calculations- +1,000 MIN, stacks 4 times, Acid & Psychic, 18,000 MP
Bolster Ooze- +2,000 to all stats, affects Oozes only, does not stack, lasts 5 rounds, Psychic, 24,000 MP

Heroic Adventurer- (Pet, Human, Light & Air, Lv.21, 15,500,000 Gold)
HP- 180,000
MP- 180,000
STR- 3,000
AGI- 3,000
CON- 3,000
MIN- 3,000
SPI- 3,000
XP- 0
XP Needed- 120,000 (Standard Multiplier x1)
Minimum Level- 1
Defense- 2,500
Defense against Stat Damage- 170, +300 Defense against SPI Damage
Critical Chance- 21%
Resilience- 21%
To Hit- 121%
Dodge- 21%
Resistances and Immunities- 50% Light Resistance, 30% Darkness Resistance, 20% Minor Status Effect Resistance
Prime Attribute- Strength
Constant Effects-
Magic Items- At the beginning of each thread, possessor may choose for this effect to provide its possessor with any two of +2,000 to any one stat (with different stats counting as different choices), +150,000 HP, +150,000 MP, +10,000 to the Damage value of all of possessor's abilities, 20% Resistance to any one base element (with different elements counting as different choices), or Immunity to any one minor negative status effect (with different effects counting as different choices), with each choice being selectable a max of once and not stacking, Constant Effect
Abilities-
Magic Sword- 7,000 Damage, Physical or Magic or Physical & Magic, 0 MP
Longshot Bow- 6,000 Damage, deals full Damage to individuals below Level 60 in the back row, Air or Physical or Air & Physical or Air & Magic, 0 MP
Magic Blast- 5,500 Damage, 50% inflicts any one minor or moderate negative status effect, Any combination of base elements and Magic, 0 MP
Healing Magic- 10,000 Damage, Heals HP, 50% inflicts any one minor positive status effect, Light or Magic or Light & Magic, 0 MP
Block- Caster gains +15,000 Defense, lasts 1 round, does not stack, Earth or Earth & Physical, 0 MP
Magic Rain- 15,000 Damage, deals 1/2 Damage, 1 hit against 5, Magic, 18,000 MP

Volcanic Drake- (Pet, Dragon, Fire & Earth, Lv.21, 1,304,000 Gold)
HP- 380,000
MP- 379,010
STR- 6,960
AGI- 6,890
CON- 7,000
MIN- 6,920
SPI- 6,920
XP- 0
XP Needed- 240,000 (Standard Multiplier x2)
Minimum Level- 21
Defense- 7,000, +7,000 Defense against Fire, +7,000 Defense against Earth
Defense against Stat Damage- 600
Critical Chance- 23%
Resilience- 30%
To Hit- 124%
Dodge- 19%
Resistances and Immunities- 95% Fire Resistance, 90% Earth Resistance, 80% Physical Resistance, 30% Light Resistance, 200% Water Weakness, 200% Ice Weakness, 20% Psychic Weakness
Prime Attribute- Two Highest Stats
Constant Effects-
Molten Aura- At the start of each round, possessor deals 15,000 Fire element damage to up to 5 targets, with a 20% chance of inflicting Burning and a 20% chance of inflicting Entombed on each such target, Constant Effect
Abilities-
Assault- 16,000 Damage, Physical, 0 MP
Firey Assault- 17,000 Damage, 1% inflicts Burning, Fire or Fire & Physical, 0 MP
Snapping Jaw- 20,000 Damage, Auto-hits if used again on a target hit by this attack on a previous action that has not left battle and is not in the back row, provided that this ability's caster did not target another target or use another ability between said prior use and this casting, Targets hit by this attack that have less STR and CON than caster's STR may not shift rows for one round, Physical, 14,000 MP
Volcanic Breath Cone- 24,000 Damage, 10% inflicts Burning, 10% inflicts Entombed, 1 hit against 5, Fire & Earth or Fire, 10,000 MP
Control of Flame- Cures Burning, 50% may inflict Paralysis on a Fire element target, Fire, 5,000 MP
Bolster Fires- +1,500 to all stats, affects Fire element targets only, stacks 3 times, lasts 20 rounds, Fire, 30,000 MP
Flaros- 25,000 Damage, Fire, 20,000 MP


LEVEL 22


LEVEL 23

Hipster Orca- (Pet, Aqutic, Water, Lv.23, 6,000,000 Gold)
HP- 270,000
MP- 195,000
STR- 6,100
AGI- 3,210
CON- 4,650
MIN- 2,510
SPI- 2,200
XP- 0
XP Needed- 170,000 (Standard Multiplier x1)
Defense- 2,350
Defense against Stat Damage- 220
Critical Chance- 25%
Resilience- 16%
To Hit- 122%
Dodge- 11%
Resistances and Immunities- 90% Light Resistance, 90% Air Resistance, 90% Water Resistance, 50% Magic Resistance, 100% Darkness Weakness, Minor Status Effect Immunity, Moderate Status Effect Immunity
Prime Attribute- Strength or Spirit
Constant Effects-
Wears Glasses Without Lenses- Does nothing, Constant Effect
Fake Moustache- Possessor's actions may gain '5% inflicts Confusion', Constant Effect
Huge- Possessor gains +70,000 HP, +2,000 STR, and +2,000 CON and may count as up to 5 individuals in its row for row-order purposes, Constant Effect
Abilities-
'Killer' Bite- 2,000 Damage, Caster may choose for this action to deal no Damage to gain 1 Irony Point, Physical or Darkness & Physical, 0 MP
Carry Expensive Bottled Saltwater (Despite Living in the Ocean)- 2,500 Damage, Heals, Caster gains 1 Irony Point, Water, 12,600 MP
Play Whalesong Tracks You've Never Heard Of- 50% inflicts Confusion on Aquatics, 1 hit against 500, Water, 2,000 MP
Maul- 9,850 Damage, 100% inflicts Wounded: Maimed, Physical, 6,500 MP

Lesser Lawyer Devil- (Pet, Devil, Chaos & Technology, Lv.23, 19,210,000 Gold)
HP- 246,000
MP- 395,000
STR- 2,100
AGI- 2,300
CON- 2,250
MIN- 4,100
SPI- 2,300
XP- 0
XP Needed- 140,000 (Standard Multiplier x2)
Minimum Level- 23
Defense- 2,500
Defense against Stat Damage- 150
Critical Chance- 19%
Resilience- 17%
To Hit- 126%
Dodge- 25%
Resistances and Immunities- 75% Darkness Resistance, 75% Fire Resistance, 75% Ice Resistance, 50% Law Resistance, 50% Chaos Resistance, Charm Immunity, Confusion Immunity, Hexed Immunity, Diseased Immunity
Prime Attribute- Mind
Constant Effects-
Master of Contracts- Possessor deals 120% damage to Chaos element targets below Level 32, Constant Effect
Master of Legal Loopholes- Possessor deals 120% damage to Law element targets below Level 32, Constant Effect
Twists Laws to Its Own Ends- Possessor may choose at the beginning of any round to become solely Law element, solely Chaos element, solely Darkness element, Law & Darkness element, or Chaos & Darkness element, Constant Effect
The Best Kind of Lawyer- Possessor's opponents below Level 20 may not cast Litigamancy spells without possessor's permission, Constant Effect
Lesser Mammon Script Author- Possessor's controller gains +45,000 Defense against Gold Damage, Constant Effect
Devilishly Persausive- Possessor has a 130% chance of inflicting Charm on up to 25 chosen targets at the start of each round, Constant Effect
Potent Essence- Possessor is Immune to individuals below Level 5, Constant Effect
Abilities-
Devil Claws- 11,000 Damage, 2 hits against 1, deals 1/2 Damage, Physical or Darkness & Physical, 0 MP
Gentleman's Cane- 8,000 Damage, Physical, 0 MP
Gentleman's Gun- 9,000 Damage, Technology, 0 MP
Devil Flame- 9,500 Damage, 100% may inflict Burning, 100% may inflict Voidstruck, Fire or Darkness or Darkness & Fire, 10,000 MP
Devil Chill- 9,500 Damage, 100% may inflict Frozen, 100% may inflict Voidstruck, Ice or Darkness or Darkness & Ice, 10,000 MP
Annul Agreement- 4,000 Damage, target's stats, HP, and MP are de-linked from all individuals they are linked to if said targets are below Level 32, if said individuals they are linked to are below Level 32, and if said linking comes from a source below Level 32, Chaos & Destruction or Law & Destruction, 15,000 MP
Horrid Contracts- 15,000 Damage, removes one buff or debuff that target is the source of if target is below Level 32, Law & Darkness & Air, 28,000 MP
Contract-Burning Pen- 15,000 Damage, removes one buff or debuff that target is the source of if target is below Level 32, Chaos & Destruction & Fire, 28,000 MP
Contract that Secretly Claims the Souls of Your Descendants- If target is below Level 40, target's summons, if under Level 40, immediately become Dead when they are summoned, Darkness & Law, 45,000 MP


LEVEL 24


LEVEL 25

Fashionable Narwhal- (Pet, Aqutic, Water & Air, Lv.25, 9,000,000 Gold)
HP- 310,000
MP- 220,000
STR- 4,700
AGI- 4,900
CON- 4,650
MIN- 4,550
SPI- 4,900
XP- 0
XP Needed- 220,000 (Standard Multiplier x1)
Defense- 3,600
Defense against Stat Damage- 290
Critical Chance- 41%
Resilience- 27%
To Hit- 128%
Dodge- 19%
Resistances and Immunities- 90% Light Resistance, 90% Air Resistance, 90% Water Resistance, 50% Magic Resistance, 100% Darkness Weakness, Minor Status Effect Immunity, Moderate Status Effect Immunity
Prime Attribute- Strength or Spirit
Constant Effects-
Unicorn of the Sea- Possessor cannot be afflicted with status effects by sources below Level 60, Constant Effect
Downright Natty- Possessor counts as having 2 Clothes and 1 Eyewear equipped, Constant Effect
So Fashionable People Think People Around It Are Too- Clothes equipped by possessor's allies gain '20% inflicts Charm: Impressed', Constant Effect
Huge- Possessor gains +60,000 HP, +3,000 STR, and +3,000 CON and may count as up to 5 individuals in its row for row-order purposes, Constant Effect
Abilities-
Horn Jab- 17,000 Damage, Physical or Physical & Light, 0 MP
Heal- 40,000 Damage, Heals, Cures Poison, Cures Diseased, Light, 0 MP
Impale- 20,000 Damage, 70% inflicts Wounded, 60% inflicts Awestruck, Physical or Physical & Light, 9,000 MP
Touch with Horn- 70,000 Damage, Heals, Cures Minor Status Effects, Cures Moderate Status Effects, May remove up to 3 debuffs from a source below Level 30, Light, 20,000 MP
Purify Zone- Removes one effect from target Zone, Terrain, or Phantom Terrain, Light, 21,500 MP
Fashionable Narwhal's Blessing- Inflicts Stat Boost, Favored, Augmented, and Purified, Water, 3,000 MP

Skilled Ragebear Gladiator- (Pet, Animal, Physical, Lv.25, 14,500,000 Gold)
HP- 480,000
MP- 300,000
STR- 7,000
AGI- 4,500
CON- 4,800
MIN- 2,970
SPI- 3,155
XP- 0
XP Needed- 440,000 (Standard Multiplier x2)
Minimum Level- 25
Defense- 4,000, +12,000 against Physical
Critical Chance- 34%
Resilience- 29%
To Hit- 127%
Dodge- 33%
Resistances and Immunities- None
Prime Attribute- Strength
Constant Effects-
Rage Master- Possessor suffers no negative effects from being afflicted with Confusion: Berserk or Confusion: Enraged, Constant Effect
Barbarian Fury- Possessor gains +5,000 STR, +3,500 AGI, +3,500 CON, and +380,000 HP while possessor is afflicted with Confusion: Enraged or Confusion: Berserk, and possessor's abilities' Damage values increase by 20,000 points while possessor is afflicted with Confusion: Enraged or Confusion: Berserk, Constant Effect
Gladiator- Possessor gains +3,000 STR, +3,000 CON, and counts as possessing the ability 'Gladiator, Constant Effect
Possesses the Right to Bear Arms- Possessor may choose at the beginning of each round to count, for the remainder of that round, as wielding a weapon of any base weapon subtype, Constant Effect
Massive Strength- Possessor gains +3,000 STR, Constant Effect
Abilities-
Swipe- 13,000 Damage, 30% inflicts Fatigued: Stun, Physical, 0 MP
Bite- 13,000 Damage, 30% inflicts Wounded: Maimed, Physical or Earth, 0 MP
Bearlord's Battle Axe- 15,000 Damage, 50% inflicts Wounded, Physical or Fire, 0 MP
Variable Armaments- 12,500 Damage, Any one base element, 0 MP
Maul- 16,000 Damage, this action gains 60% Critical, 80% inflicts Wounded: Maimed, Physical, 15,000 MP or 15,000 HP
Engage Rage- Caster is afflicted with Confusion: Berserk, Fire, 5,000 MP or 5,000 HP

S.S. Disco Booty- (Pet, Machine, Fire, Lv.25, 60,000,000 Gold)
HP- 505,505
MP- 515,252
STR- 5,555
AGI- 9,999
CON- 7,777
MIN- 8,888
SPI- 6,666
XP- 0
XP Needed- 660,000 (Standard Multiplier x3)
Minimum Level- 25
Defense- 5,555
Defense against Stat Damage- 555
Critical Chance- 35%
Resilience- 35%
To Hit- 135%
Dodge- 45%
Resistances and Immunities- 50% Psychic Resistance, 50% Light Resistance, 50% Fire Resistance, 50% Darkness Resistance, 50% Ice Weakness, Confusion (except System Overload), Impaired, Poison, Hexed, Charm, and Diseased (except Computer Virus)
Prime Attribute- Agility
Constant Effects-
Spaceship Full of Pirates- Possessor gains the subtype Vessel, the subtype Astral Being, and the subtype Human, Constant Effect
Unit- This unit has increments in its HP called thresholds, it cannot be healed above a unit threshold once it drops below one except by actions that either state that they can heal units or that can resurrect in addition to heal, This unit's thresholds each contain (Max HP / 200 rounded up HP), This unit gains 1 additional action each time it would normally have an action, this unit's maxes in each stat other than HP decrease by 1% each time it loses 5% of its total thresholds, this Unit may not have more than 1,000 thresholds, Unit Effect
On a Quest for Booty!- Possessor's controller gains 50,000 additional Gold at the end of every battle thread or random quest that possessor's controller gained Gold during, Constant Effect
On a Quest for 'Booty'!- Possessor has a 50% chance of inflicting Charm on one chosen target at the start of each round, Constant Effect
Disco Distractiveness- Possessor's opponents have a 60% chance of being afflicted with Confusion at the end of each of their actions, Constant Effect
Flamboyant Disco Pirates- Individuals possessor targets with an offensive action have a 60% chance of being afflicted with Confusion, Constant Effect
Now It's Back From Outer Space- Possessor gains +8,000 to all stats if the terrain or phantom terrain that possessor was in was at one point Space but possessor is no longer in terrain or phantom terrain that is Space, Constant Effect
So Long as They Have Love to Give They Will Survive- Possessor has a 25% chance of resurrecting upon death, provided that possessor was not killed by a source above Level 60, if possessor is afflicted with Charm or if any individual is afflicted with Charm with possessor as a source, Constant Effect
Was Formerly Petrified- Possessor counts as having being previously afflicted with Petrified, Possessor gains 50% Petrified Resistance against sources below Level 60, Constant Effect
It's Not Unique...- Individuals who scan possessor's stats have a 75% of being afflicted with Confusion: Fear: Disconcerted, Constant Effect
Abilities-
Flashing Pirate Laser Cutlasses- 15,000 Damage, 50% may inflict Wounded, 50% may inflict Impaired: Blind, Energy, 1 MP
Pirate Rush- 20,000 Damage, 1 hit against 5, deals 1/2 Damage, Physical or Technology, 5,000 MP
Disco Color Barrage- 20,000 Damage, 100% inflicts Confusion, 50% inflicts Impaired: Blind, Technology & Light or Magic & Technology, 25,000 MP
Romantic Pirate Disco Song- 800 MIN Damage, 800 SPI Damage, May deal stat healing, May inflict Confusion, May inflict Charm, May gain 1 hit against 5 and deal 1/5 Damage, Air & Fire & Light, 20,000 MP
You're Not Welcome Any More!- Caster selects a summon and targets it, Caster obtains a buff that prevents individuals in the same battle that are of equal Level to or lower Level than caster (to a max of Level 60) from summoning individuals with the same name as target, stacks 20 times, Magic & Air, 40,000 MP

Superior-Model Nonlethal Robo-Sheriff- (Pet, Robot, Technology, Lv.25, 18,277,000 Gold)
HP- 225,000
MP- 225,000
STR- 3,500
AGI- 3,500
CON- 3,500
MIN- 3,500
SPI- 3,500
XP- 0
XP Needed- 220,000 (Standard Multiplier x1)
Minimum Level- 25
Defense- 3,000
Defense against Stat Damage- 200
Critical Chance- 30%
Resilience- 28%
To Hit- 138%
Dodge- 30%
Resistances and Immunities- 50% Technology Resistance, 50% Light Resistance, 50% Darkness Resistance, Entombed Immunity, Fatigued Immunity, Pain Immunity, Fear Immunity, Impaired Immunity, Poison Immunity, Diseased Immunity (except Diseased: Computer Virus)
Prime Attribute- Agility
Constant Effects-
Nonlethal- Damage with possessor as a source may not reduce the HP, MP, or stats of individuals below 1, Constant Effect
Knockout Specialization- Whenever a constant effect named 'Nonlethal' that is possessed by possessor stops possessor from reducing the HP, MP, or stats of an individual below 1, possessor may choose to inflict Fatigued: Knocked Out on said individual, Constant Effect
Honor- When possessor would be caused by a source below Level 60 to conduct an offensive action against possessor's controller, possessor conducts said action against possessor instead, with said action failing if such cannot occur, Constant Effect
Expert Shot- Possessor gains +20% To Hit, Constant Effect
Trick Shooting- Possessor's offensive actions may gain 80% inflicts Charm: Impressed, Constant Effect
Never Misses- Possessor gains +20% To Hit, possessor's attacks may not be Dodged and may not Miss as though they were Flat Damage attacks provided they are targeting individuals below Level 60, Constant Effect
Swift Movement- Possessor gains +15% Dodge and +1,500 AGI, Constant Effect
Abilities-
Morphic Arm-Guns- 9,000 Damage, pierces 9,000 Defense, 20% gains '2 hits against 1', Technology or Earth & Air or Earth & Technology or Air & Physical, 0 MP
Robo-Hand- 8,000 Damage, 100% may inflict Fatigued: Stun, Physical, 0 MP
Extending Arrest-Arm- 110% inflicts Entombed: Incarcerated, Technology, 3,000 MP
Guns! Lots of Guns!- 6,000 Damage, 1 hit against 20, Technology, 6,000 MP
Engage Superior Targeting Systems- Caster gains +50% To Hit, does not stack, Technology, 35,000 MP
Scan Eye- Scans target's stats, Technology or Technology & Electrical, 15,000 MP
Burst Fire- 8,000 Damage, this action gains -90% To Hit, 1 hit against 300, Technology, 15,000 MP
Radiance Burst Bullets- 9,000 Damage, 100% may inflict Awestruck, with instances of Awestruck inflicted by this action being unable to reduce the HP of individuals below 1, deals 3/4 Damage, 1 hit against 300, Light & Energy & Technology, 75,000 MP
Assist- Target gains +1,300 to all stats, does not stack, Air & Light, 20,000 MP


LEVEL 26

Flux Phoenix- (Pet, Aerial, Fire, Lv.26, 15,202,000 Gold)
HP- 335,000
MP- 360,000
STR- 4,020
AGI- 4,310
CON- 3,950
MIN- 4,450
SPI- 4,600
XP- 0
XP Needed- 735,000 (Standard Multiplier x3)
Minimum Level- 26
Defense-3,350
Defense against Stat Damage- 6,500
Critical Chance- 31%
Resilience- 26%
To Hit- 129%
Dodge- 32%
Resistances and Immunities- Absorbs Fire, 90% Light Resistance, 90% Chaos Resistance, 50% Water Weakness, 50% Earth Weakness, 90% Law Weakness, Minor Status Effect Immunity, 50% Voidstruck Resistance
Prime Attribute- Spirit
Constant Effects-
Highly Transmutable- This pet retains XP when placed in a combo provided that the combo result also possesses this constant effect, Constant Effect
Flux Being- Possessor may enter the thread as an item that is a Weapon, Armor, or Accessory, and any base subtype, providing +2,600 to any one attack type and to all stats; possessor's wielder may spend an action to turn possessor into this form, Constant Effect
Random Rebirth- Possessor has a 50% chance of auto-ressurecting upon death up to 3 times per thread, Constant Effect
Abilities-
Flux Flame- 11337 Damage, 1337 Damage to any one stat, Fire & Chaos, 0 MP
Deadly Flame- 16,000 Damage, 50% reduces targets below Level 6 to 0 HP automatically, Fire, 0 MP
Immolate- 50% inflicts Burning, Fire, 0 MP
Mass Flux Flame- 11337 Damage, 11337 Damage to any one stat, deals 1/5 damage, deals 1/5 stat damage, 1 hit against 80, Fire & Chaos, 20,000 MP
Empower- +1,337 to any one stat, stacks 20 times, Fire & Chaos, 11,337 MP

LEVEL 27

Devilish Mind-Vampire (Life-Destroyer Variant, Young-Looking Variant)- (Pet, Devil, Darkness & Psychic & Destruction, Lv. 27, 250,000,000 Gold)
HP- 362,974
MP- 392,316
STR- 11,224
AGI- 8,308
CON- 7,579
MIN- 10,495
SPI- 6,121
XP- 0
XP Needed- 1,350,000 (Standard Multiplier x5)
Minimum Level- 27
Defense- 3,867
Defense against Stat Damage- 512, +512 Defense against SPI Damage
Critical Chance- 29%
Resilience- 27%
To Hit- 132%
Dodge- 29%
Resistances and Immunities- Physical Immunity, 75% Darkness Resistance, 50% Psychic Resistance, 50% Fire Resistance, 50% Water Resistance, 50% Technology Resistance, 25% Earth Resistance, 25% Air Resistance, 450% Light Weakness, 200% Acid Weakness, Immune to Pain, Poison, Diseased, Stat Drain, and Hexed
Prime Attribute- Strength or Mind
Constant Effects-
Very Cute- Possessor may increase possessor's chance of success on possessor's ability named 'Be Very Cute' by +10%, provided possessor possesses an effect named 'Be Very Cute' as a non-stacking non-buff effect for 1 Month, this effect disappears if possessor is destroyed or stolen, Possessor may not, while this effect is active, be combo'd, voluntarily destroyed, voluntarily sacrificed, sold, traded, or voluntarily dropped, Enhancement Effect
Abilities-
Black Claws- 11,601 Damage, 2 hits against 1, Physical or Darkness, 0 MP
Annihilation Gaze- 13,059 Damage, -729 Defense, does not stack, Destruction, 0 MP
Shadow Claws- 18,891 Damage, 2 hits against 1, deals 1/2 damage, Physical or Darkness, 0 MP
Blood-Draining Bite- 10,872 Damage, Deals HP Drain, Darkness or Physical, 0 MP
Thought-Draining Bite- 10,872 MP Damage, Deals MP Drain, Darkness or Psychic or Physical, 0 MP
Mind Slash- 11,601 Damage, deals no normal damage, deals 1/20th the damage that would be dealt as MIN damage, Psychic, 0 MP
Witch Lightning- 12,330 Damage, inflicts Hexed, 1 hit against 4, Darkness, 15,692 MP
Devour Mind- 2,916 MIN Damage, Heals caster for (damage dealt x 5) MP, Psychic & Darkness, 35,398 MP
Mind Scream- 10,434 Damage, inflicts Pain,inflicts Confusion, 60% inflicts Mindblasted, Psychic, 25,692 MP
Induce Desire- Inflicts Charm, Psychic, 11,769 MP
Induce Perplexment- Inflicts Confusion, Psychic, 11,769 MP
Induce Grief- Inflicts Confusion: Depression, Psychic, 11,769 MP
Induce Still Terror- Inflicts Paralysis, Psychic, 11,769 MP
Vapor Form- +58% Dodge, Caster cannot perform offensive actions, May only be used once every 10 rounds, lasts 4 rounds, does not stack, Air, 82,386 MP
Inhabit Mind Thrall- Caster leaves the normal rows of battle, possessing target ally, while caster is possessing this ally, caster regenerates 36,297 HP and 39,231 MP per turn, on caster's turn, caster may de-inhabit the body it is possessing or use one of the following abilities at normal cost: 'Mind Slash', 'Inhabit Mind Thrall', 'Induce Desire', 'Induce Perplexment', 'Induce Grief', 'Induce Still Terror', 'Mind Scream', or 'Devour Mind', caster may be damaged instead of the being caster is possessing by MP-damaging attacks that hit the individual caster is possessing, if the being caster is possessing is killed, caster immediately exits the body and rejoins the battle in the possessed individual's former spot in the row order, does not stack, Psychic, 98,079 MP
Welcome to the World My Mind Created- Creates a Zone of Psychic that cannot be removed, replaced, or altered by individuals of lower level than its creator, This Zone gives Psychic element Devils in it +2,187 to all stats, Psychic, 62,930 MP
Fires of Loss- 32,013 Damage, 1 hit against 20, deals 1/20 damage, Fire or Fire & Darkness or Fire & Destruction, 25,692 MP
Be Very Cute- 50% Humans and Humanoids with less SPI than caster cannot conduct offensive actions against caster during the next round of battle, does not stack, Light & Air, 7,846 MP
Destroy- 24,723 Damage, -2,916 to all stats, stacks 5 times, Destruction, 74,540 MP

LEVEL 28

Earth-Shaking Trow- (Pet, Monster, Earth, Lv.28, 46,000,000 Gold)
HP- 500,000
MP- 300,000
STR- 9,000
AGI- 3,500
CON- 5,500
MIN- 2,000
SPI- 2,500
XP- 0
XP Needed- 295,000 (Standard Multiplier- x1)
Minimum Level- 28
Defense- 5,000
Defense against Stat Damage- 340
Critical Chance- 34%
Resilience- 33%
To Hit- 120%
Dodge- 22%
Resistances and Immunities- 90% Earth Resistance, 50% Physical Resistance, 100% Fire Weakness, 100% Acid Weakness, 30% Light Weakness, 50% Bardic Music Weakness, 40% Minor Status Effect
Prime Attribute- Strength
Constant Effects-
Regeneration- Possessor regenerations 40,000 HP and 4,000 MP per round, Constant Effect
Great Regenerative Power- If possessor is killed by a source that does not include count as of possessor's weaknesses and is not using an action or damage type that is an element which is one of possessor's weaknesses, and said source is not above Level 60, then there is a 95% chance that possessor does not count as being dead and is instead immediately resurrected at full HP, full MP, and full values on all stats with all prior buffs and debuffs still applied, Constant Effect
Bipedal- Possessor may choose to count as a Humanoid either instead of being a Monster or in addition to possessor's normal subtypes, Constant Effect
Abilities-
Claw- 13,000 Damage, Physical, 0 MP
Excellent Fiddling- May give +1,000 to all stats, 50% may inflict Fatigued: Sleep, 1 hit against 10, stacks 4 times, Air & Magic, 60,000 MP
Earth-Shattering Stomp- 5,000 Damage, inflicts Entombed, 1 hit against 30, Earth, 5,000 MP
Armor-Slicing Slash- 15,000 Damage, Pierces 15,000 Defense, 50% inflicts Wounded, Physical or Earth, 15,000 MP

Stardrop-Rune Golem- (Pet, Golem, Fire & Light, Lv.28, 5,875,900 Gold)
HP- 390,000
MP- 320,000
STR- 5,230
AGI- 4,580
CON- 4,700
MIN- 4,113
SPI- 4,150
XP- 0
XP Needed- 885,000 (Standard Multiplier x3)
Minimum Level- 28
Defense- 4,000
Critical Chance- 31%
Resilience- 34%
To Hit- 125%
Dodge- 22%
Resistances and Immunities- Absorbs Fire, Immune to Light from sources below Level 20, 90% Light Resistance, 300% Darkness Weakness, 80% Water Weakness, Pain, Confusion, Impaired Immunity, Poison Immunity, Immunity, Diseased Immunity, Fatigued Immunity, Awestruck Immunity
Prime Attribute- Strength
Constant Effects-
Blazing and Shining Aura- Possessor may deal 12,000 Fire or Light or Fire & Light element damage to any source conducting an offensive action against possessor, Constant Effect
Abilities-
Vulcan Fist- 13,000 Damage, 30% inflicts Fatigued: Stun, Fire & Physical, 0 MP
Rain of Runic Fire- 25,000 Damage, deals 1/3 damage, this action may gain the Darkness element at the cost of 5,000 additional MP, 1 hit against 15, Fire, 20,000 MP
Tear of a Liquid Star- 16,000 Damage, this ability deals equal damage to initial damage dealt at the start of the round after its use as a non-stacking effect, inflicts Burning, inflicts Awestruck, Fire & Light, 25,000 MP
Grant Blazing Runehalo- Gives target a Blazing Runehalo which does not stack with itself or other Runehalos, this Blazing Runehalo provides +550 Magical Attack, +700 MP, 20% Fire Resistance, 30% Burning Resistance, deals 35,000 Flat Fire element damage to any one target at the start of every round, causes its possessor's Rune Magic spells to cost 3,000 less MP, allows its possessor to replace the Darkness element in any of its non-unique Rune Magic summons' element types, Resistances, or attack elements with the Fire element, can be removed via the expenditure of 100,000 total MP from any number of sources (any individual may expend MP to do so at any time they could perform an action, not requiring an action to do so), causes the unsummoning of any element-altered summons upon disappearance, and responds as though Fire element, Fire, 50,000 MP
Pinpoint Searing Rune Ray- 16,000 Damage, 160% To Hit, Deals full damage to individuals below level 30 in the back row, this action may gain the Darkness element at the cost of 5,000 additional MP, Fire, 30,000 MP


LEVEL 29

Terror Omelet From Beyond the Known Reaches of Space- (Pet, Golem, Chaos & Darkness & Water & Astral, Lv.29, 32,000,000 Gold)
HP- 580,000
MP- 520,000
STR- 4,150
AGI- 3,910
CON- 5,500
MIN- 4,900
SPI- 5,500
XP- 0
XP Needed- 640,000 (Standard Multiplier x2)
Minimum Level- 29
Defense- 4,100
Defense against Stat Damage- 1,205
Critical Chance- 41%
Resilience- 37%
To Hit- 134%
Dodge- 24%
Resistances and Immunities- 50% Astral Resistance, 50% Water Resistance, 50% Darkness Resistance, 50% Chaos Resistance, Immune to Pain, Confusion, Impaired, Charm, Poison, ane Diseased, 1% Insanity Resistance
Prime Attribute- Constitution or Spirit
Constant Effects-
Wriggle Through Space- Possessor gains +50% Dodge on odd-numbered rounds, Constant Effect
Abilities-
Chaos Caress- 16,000 Damage, 50% Heals, Chaos, 0 MP
Terrible Omeletteness- 40,000 Flat Electrical Damage, +25,000 HP, +25,000 MP, Heals 800 AGI Damage, 160% inflicts Confusion, 1% inflicts Insanity on targets below Level 5, 110% inflicts Confusion: Despair, 190% inflicts Poison, 80% inflicts Fatigued: Stun, 130% cures Charm, Target's Golem pets and summons gain +135,000 HP, +135,000 MP, +3,000 Damage dealt, and +3,000 to all stats, Summoning spells cost target 8,000 less MP to cast, target gains +310,000 HP if target is Fire element, 1% causes a roll on the Wacky Sword Table, targeting one individual chosen by the target that this action was used on, stacks 4 times, Chaos & Water & Darkness & Astral, 350,000 MP
Strange Pulsation- Inflicts 2 random minor positive or negative (determined randomly for each) status effects, 1 hit against 5, Chaos or Astral & Spatial, 40,000 MP


LEVEL 30

Mumbling Suckdragon- (Pet, Dragon, Earth, Lv.30, 30,000,000 Gold)
HP- 200,000
MP- 200,000
STR- 1,500
AGI- 1,650
CON- 1,400
MIN- 1,700
SPI- 1,500
XP- 0
XP Needed- 185,000
Minimum Level- 30
Defense- 2,600
Defense against Stat Damage- 50
Critical Chance- 15%
Resilience- 15%
To Hit- 115%
Dodge- 15%
Resistances and Immunities- None
Prime Attribute- Two Highest Stats
Constant Effects-
Unusually Weak- Possessor counts as being 1/2 possessor's level for all purposes, rounded up, Constant Effect
Abilities-
Bite At Awkward Angle- 8,000 Damage, this action obtains -15% To Hit, Physical, 0 MP
Mumble- 5% gives target a debuff that provides -200 to all stats as an effect that does not stack, Air & Darkness, 0 MP
Projectile Spit- 5,000 Damage, 50% inflicts Paralysis: Sticky, 1 hit against 2, Water, 25,000 MP

Sexy Siren Battle-Nurse- (Pet, Humanoid, Air, Lv.30, 21,000,000 Gold)
HP- 380,000
MP- 400,000
STR- 4,400
AGI- 4,410
CON- 4,350
MIN- 4,500
SPI- 4,500
XP- 0
XP Needed- 370,000 (Standard Multiplier x1)
Minimum Level- 30
Defense- 4,000
Defense Against Stat Damage- 1,000
Critical Chance- 31%
Resilience- 28%
To Hit- 133%
Dodge- 35%
Resistances and Immunities- 60% Air Resistance, 50% Earth Resistance, 50% Water Resistance, 70% Minor Status Effect Resistance, 20% Moderate Status Effect Resistance
Prime Attribute- Spirit
Constant Effects-
Agile- Possessor gains +25% Dodge, Constant Effect
Sexy- Possessor's chances of inflicting Charm are increased by 10%, Constant Effect
Charm Master- Possessor does not suffer negative effects from Charm status effects, Constant Effect
Abilities-
Vicious Bite- 12,000 Damage, deals HP Drain, 50% inflicts Wounded, Physical, 0 MP
Claw- 13,500 Damage, deals 2/3 Damage, 2 hits against 1, Physical, 0 MP
Drown- 10,000 Damage, 100% inflicts Drowning, Water, 0 MP
Heal- 35,000 Damage, Heals HP, Cures any two minor or one moderate negative status effects, Light, 0 MP
Refresh- 50,000 Damage, Heals, Cures Fatigued, Light, 0 MP
Advanced Treatment- 90,000 Damage, Heals, Cures all minor and moderate negative status effects from sources below Level 40 and all debuffs from sources below Level 40, Light & Technology, 80,000 MP
Siren Song- 130% Inflicts Charm, Charm: Infatuated, Charm: Lovestruck, Charm: Lust, and Charm: Wanderlust, 1 hit against 50, Air & Sonic, 1,000 MP
Siren Scream- 3,000 Damage, 100% inflicts Suffocation: Sonic Whiplash, 1 hit against 30, Sonic, 15,000 MP


LEVEL 35

Battlefield Fluxoid- (Pet, Shapeshifter, Water & Darkness, Lv.35, 67,000,000 Gold)
HP- 770,000
MP- 400,000
STR- 7,000
AGI- 4,400
CON- 9,000
MIN- 5,500
SPI- 7,900
XP- 0
XP Needed- 620,000 (Standard Multiplier x1)
Minimum Level- 35
Defense- 0, +25,000 against Physical
Defense against Stat Damage- 500
Critical Chance- 45%
Resilience- 47%
To Hit- 130%
Dodge- 22%
Resistances and Immunities- 90% Physical Resistance, 150% Psychic Weakness, Wounded Immunity
Prime Attribute- Constitution or Spirit
Constant Effects-
Form of Battlefield- Possessor may, at the start of any round, become a Phantom Terrain that is a Battlefield and cease being an entity while doing so, Possessor may, at the start of any round that possessor is a Phantom Terrain that it become through this effect that possessor was not an entity during, choose to become its normal entity self, Being said Phantom Terrain counts as a Transformation for purposes of what is and is not retained between shifting states, Constant Effect
Terrain Fluxoid- Possessor counts as a Terrain Fluxoid, Constant Effect
Battlefield Assault- If possessor is a Phantom Terrain, possessor may deal any individual within it (1,000 * Possessor Level) Flat Physical element Damage at the start of each round, Phantom Terrain Effect
Highly Transmutable- This pet retains XP when placed in a combo provided that the combo result also possesses this constant effect, Constant Effect
Unusually Big- Possessor Gains +2,000 CON and +350,000 HP, Constant Effect
Abilities-
Blade Shard Assault- 20,000 Damage, 100% inflicts Wounded, Physical, 0 MP
Concussive Explosions- 20,000 Damage, 60% inflicts Fatigued: Knocked Out, deals 3/4 Damage, 1 hit against 15, Physical , 0 MP
Induce War Wounds- Target obtains a deubuff that gives it a 120% chance of being afflicted with Wounded whenever it takes Physical element Damage, Physical, 45,000 MP
Distort- 900 Damage to any stat, Magic, 40,000 MP

Draco-Cupid- (Pet, Dragon, Air & Fire, Lv.35, 40,000,000 Gold)
Dragon, Air
HP- 1,150,000
MP- 1,150,000
STR- 7,400
AGI- 8,900
CON- 8,000
MIN- 8,300
SPI- 9,600
XP- 0
XP Needed- 1,240,000 (Standard Multiplier x2)
Minimum Level- 35
Defense- 9,400
Defense against Stat Damage- 722
Critical Chance- 41%
Resilience- 38%
To Hit- 145%
Dodge- 36%
Resistances and Immunities- 80% Air Resistance, 80% Fire Resistance, 50% Electrical Resistance, 50% Light Resistance, 50% Earth Resistance, 50% Darkness Weakness, Minor Status Effect Immunity, 40% Moderate Status Effect Resistance, Diseased Immunity, Hexed Immunity
Prime Attribute- Two Highest Stats
Constant Effects-
Charm Master- Possessor does not suffer negative effects from Charm status effects, Constant Effect
Status Master- Possessor ignores the Immunities to status effects of individuals below Level 30, Constant Effect
Cupid for Dragons- Possessor gains the subtype Deva, Constant Effect
Abilities-
Cupid's Arrow- 16,500 Damage, inflicts Charm if target is a Dragon, Air or Light or Air & Fire or Physical & Air, 0 MP
Arrow of Love- 16,500 Damage, inflicts Charm: Lovestruck if target is a Dragon, Fire & Light, 3,000 MP
Arrow of Lust- 16,500 Damage, inflicts Charm: Lust if target is a Dragon, Fire & Darkness, 3,000 MP
Cupid's Barrage- 85,000 Damage, inflicts Charm if target is a Dragon, 2 hits against 30, deals 1/10 Damage, Air & Light & Physical, 100,000 MP
Romantic Arrow- Inflicts Charm if target is a Dragon, Caster inflicts Charm on target's next action's first target if said target is a Dragon, Fire, 10,000 MP
Toy with Affections- Changes the infliction source of a Charm status effect to either a willing target or a target below Level 30 from either a willing target or a target below Level 30 or Transfers an infliction instance of a Charm status effect to either a willing target or a target below Level 30 from either a willing target or a target below Level 30, Fire & Magic, 20,000 MP

Dragon's Horde- (Pet, Human, Earth, Lv. 35, 10,000,000 Gold)
HP- 1,520,000
MP- 615,000
STR- 9,400
AGI- 5,600
CON- 10,200
MIN- 3,450
SPI- 4,100
XP- 0
XP Needed- 1,240,000 (Standard Multiplier x2)
Minimum Level- 35
Defense- 3,400
Defense against Stat Damage- 700
Critical Chance- 33%
Resilience- 31%
To Hit- 138%
Dodge- 27%
Resistances and Immunities- 50% Fire Resistance, 50% Psychic Weakness
Prime Attribute- Strength
Constant Effects-
Dragon Servant- Possessor gains +4,000 to all stats while one of possessor's allies is a Dragon whose name does not include any of the words "Drakeling", "Drake", or "Draconite" and does include the word "Dragon", Constant Effect
Unit- This unit has increments in its HP called thresholds, it cannot be healed above a unit threshold once it drops below one except by actions that either state that they can heal units or that can resurrect in addition to heal, This unit's thresholds each contain (Max HP / 3 rounded up HP), This unit gains a number of actions equal to (the number of thresholds it possesses / 2) each time it would normally have an action, this unit's maxes in each stat other than HP decrease by 1% each time it loses 5% of its total thresholds, this Unit may not have more than 20 thresholds, Unit Effect
Abilities-
Mob of Magically Empowered Torches and Pitchforks- 21,000 Damage, inflicts 10 additional hits divided among 10, Physical or Fire or Physical & Fire, 0 MP
Overbear- Target of lower level than caster loses its next action if its STR is lower than caster's STR, Physical, 0 MP
Refresh Dragon- 55,000 Damage, inflicts HP Healing and MP Healing, only affects individuals with "Dragon" in their name, Darkness & Magic, 38,000 MP
Write Dragon-Aggrandizing Fiction- +6,000 to all stats, only affects Dragons, does not stack, Air, 122,000 MP


LEVEL 36

Beautiful Samurai Maiden of the Sun- (Pet, Human, Fire, Lv. 36, 16,775,000 Gold)
HP- 1,150,000
MP- 1,000,000
STR- 10,200
AGI- 9,530
CON- 8,350
MIN- 6,580
SPI- 6,500
XP- 0
XP Needed- 2,010,000 (Standard Multiplier x3)
Minimum Level- 36
Defense- 9,000
Defense Against Stat Damage- 750
Critical Chance- 50%
Resilience- 40%
To Hit- 141%
Dodge- 40%
Resistances and Immunities- 60% Fire Resistance, 60% Light Resistance, 60% Physical Resistance
Prime Attribute- Strength
Constant Effects-
Deadly Blade- Possessor gains +40% Critical, Constant Effect
Honor- When possessor would be caused by a source below Level 60 to conduct an offensive action against possessor's owner, possessor conducts said action against possessor instead, with said action failing if such cannot occur, Constant Effect
Pure Spirit- Possessor is immune to stat damage, debuffs, and negative status effects from sources below Level 20, Constant Effect
Abilities-
Samurai's Shining Blade- 30,000 Damage, 15% may inflict Wounded, 15% may inflict Burning, 15% may inflict Awesturck, Physical or Fire or Light or Physical & Fire & Light, 0 MP
Focus- Caster's abilities with damage values gain +20,000 Damage to their damage values, stacks 10 times, lasts 5 rounds, Physical, 10,000 MP
Tameshigiri- 35,000 Damage, This attack gains +50% Critical, May not be used if caster has already conducted an offensive action this round, Physical, 90,000 MP
Setting Sun- 28,000 Damage, inflicts Impaired: Blind, Darkness & Light, 15,000 MP
Rising Sun- 25,000 Damage, Caster's next Light element action that deals damage deals an additional 25,000 damage, does not stack, Light & Physical, 25,000 MP
Flame Impact- 10,000 Damage, 70% inflicts Burning, 1 hit against 10, Fire, 20,000 MP
Ghost-Eating Slash- 30,000 Damage, Ignores the Resistances and Immunities of individuals below Level 40, Acts as a Flat Damage attack for Dodging purposes for targets that are below Level 40, Magic or Light or Air, 25,000 MP
Grace- Caster gains +4,000 AGI, +5% to all Charm-infliction percentages, and +15% Dodge, stacks 4 times, Air, 60,000 MP
Fury- Caster gains +4,000 STR, +7,500 to all Damage values of abilities, and +15% Critical, stacks 4 times, Fire, 60,000 MP
Charming Glance- 60% inflicts Charm, Fire & Psychic, 2,000 MP
Charming Strike- 16,000 Damage, 30% inflicts Charm, 30% may inflict Charm against up to 1 secondary target, Fire & Light & Psychic, 5,000 MP
Decapitating Strike- 38,000 Damage, inflicts Wounded, Physical, 100,000 MP
Three Strikes- 35,000 Damage, 3 hits against 1, deals 4/5 damage, Physical, 50,000 MP

Greater Joyous Spirit- (Pet, Spirit, Light, Lv.36, 35,000,000 Gold)
HP- 900,000
MP- 900,000
STR- 7,000
AGI- 7,000
CON- 7,000
MIN- 7,000
SPI- 7,000
XP- 0
XP Needed- 670,000 (Standard Multiplier x1)
Minimum Level- 36
Defense- 5,500, +55,000 against Darkness
Defense against Stat Damage- 1,550
Critical Chance- 31%
Resilience- 37%
To Hit- 144%
Dodge- 41%
Resistances and Immunities- 90% Light Resistance, 50% Darkness Resistance, 72% Minor Status Effect Resistance, Awestruck Immunity, Voidstruck Immunity, Diseased Immunity
Prime Attribute- Spirit
Constant Effects-
Joyous Aura- Possessor's allies have a 50% chance of being cured of each minor negative status effect they are afflicted with that comes from a source below Level 60 at the start of each round, Constant Effect
Abilities-
Bolt of Cleansing Light- 16,850 Damage, Cures all minor negative status effect, Target cannot inflict negative status effects if below Level 40, Light, 0 MP
Touch of Restoration- 75,000 Damage, Deals HP Healing, Cures all minor negative status effects, Removes 1 debuff from a source below Level 40, Light, 0 MP
Eternal Joy- Target gains Confusion: Depression Immunity, this buff cannot be removed by sources below Level 60 without its possessor's consent, 1 hit against 5, Light, 4,000 MP
Blessing- +6,000 to all stats, stacks 3 times, lasts 15 rounds, Light, 90,000 MP


LEVEL 37

Beautiful Samurai Maiden of the Sun- (Pet, Human, Fire, Lv. 37, 16,875,000 Gold)
HP- 1,300,000
MP- 1,100,000
STR- 10,900
AGI- 10,120
CON- 8,830
MIN- 7,090
SPI- 7,000
XP- 7,031,950
XP Needed- 2,160,000 (Standard Multiplier x3)
Minimum Level- 36
Defense- 9,500
Defense Against Stat Damage- 800
Critical Chance- 52%
Resilience- 42%
To Hit- 143%
Dodge- 42%
Resistances and Immunities- 60% Fire Resistance, 60% Light Resistance, 60% Physical Resistance, 10% Minor Status Effect Resistance, 30% Confusion Resistance
Prime Attribute- Strength
Constant Effects-
Deadly Blade- Possessor gains +45% Critical, Constant Effect
Honor- When possessor would be caused by a source below Level 60 to conduct an offensive action against possessor's owner, possessor conducts said action against possessor instead, with said action failing if such cannot occur, Constant Effect
Pure Spirit- Possessor is immune to stat damage, debuffs, and negative status effects from sources below Level 21, Constant Effect
Abilities-
Samurai's Shining Blade- 34,000 Damage, 20% may inflict Wounded, 20% may inflict Burning, 20% may inflict Awesturck, Physical or Fire or Light or Physical & Fire & Light, 0 MP
Focus- Caster's abilities with damage values gain +24,000 Damage to their damage values, stacks 10 times, lasts 5 rounds, Physical, 10,000 MP
Tameshigiri- 38,000 Damage, This attack gains +50% Critical, May not be used if caster has already conducted an offensive action this round, Physical, 90,000 MP
Setting Sun- 30,000 Damage, inflicts Impaired: Blind, Darkness & Light, 15,000 MP
Rising Sun- 27,000 Damage, Caster's next Light element action that deals damage deals an additional 30,000 damage, does not stack, Light & Physical, 25,000 MP
Flame Impact- 11,000 Damage, 75% inflicts Burning, 1 hit against 10, Fire, 20,000 MP
Ghost-Eating Slash- 33,000 Damage, Ignores the Resistances and Immunities of individuals below Level 40, Acts as a Flat Damage attack for Dodging purposes for targets that are below Level 40, Individuals below Level 5 who are killed by this attack may not be resurrected by individuals below Level 5, Magic or Light or Air, 25,000 MP
Grace- Caster gains +4,500 AGI, +7% to all Charm-infliction percentages, and +18% Dodge, stacks 4 times, Air, 60,000 MP
Fury- Caster gains +4,500 STR, +8,500 to all Damage values of abilities, and +18% Critical, stacks 4 times, Fire, 60,000 MP
Charming Glance- 60% inflicts Charm, Fire & Psychic, 2,000 MP
Charming Strike- 18,000 Damage, 35% inflicts Charm, 35% may inflict Charm against up to 1 secondary target, Fire & Light & Psychic, 5,000 MP
Decapitating Strike- 41,000 Damage, inflicts Wounded, Physical, 100,000 MP
Three Strikes- 36,000 Damage, 3 hits against 1, deals 4/5 damage, Physical, 50,000 MP
Solar Shield- Any individual who conducts an offensive action against caster takes 125,000 Flat Fire & Light element damage, does not stack, lasts 3 rounds, Fire & Light, 50,000 MP


LEVEL 38

Whisperer in the Black Abyss- (Pet, Daemon, Darkness, Lv.38, 65,000,000 Gold)
HP- 800,000
MP- 800,000
STR- 8,120
AGI- 9,225
CON- 8,010
MIN- 22,250
SPI- 19,350
XP- 0
XP Needed- 1,540,000 (Standard Multiplier x2)
Minimum Level- 38
Defense- 6,550, +70,000 against Darkness, +70,000 against Magic, +70,000 against Physical
Critical Chance- 41%
Resilience- 44%
To Hit- 161%
Dodge- 46%
Resistances and Immunities- 99% Darkness Resistance, 70% Magic Resistance, 70% Water Resistance, 70% Air Resistance, 70% Physical Resistance, 70% Psychic Resistance, Voidstruck Immunity, Drowning Immunity, Suffocation Immunity, Wounded Immunity, Mindblasted Immunity, Hexed Immunity, Diseased Immunity, 50% Minor Status Effect Resistance
Prime Attribute- Spirit
Constant Effects-
Abyss Whispers- Possessor's allies gain +6,000 MIN, Possessor's opponents suffer -3,000 MIN, this effect does not stack, Constant Effect
Lurks within the Abyss of Shadows- Possessor gains +30% Dodge, Possessor gains +15,000 Defense against Darkness, Constant Effect
Aura of Spiritual Decay- Possessor deals 1,500 Flat Darkness-element SPI Damage to each of possessor's opponents at the start of each round, Constant Effect
Abilities-
Abyssal Whisper- 16,200 Damage, 4,000 MIN Damage, 4,000 SPI Damage, 50% inflicts Voidstruck, 50% inflicts Mindblasted, Darkness or Darkness & Psychic, 0 MP
Reveal Daemonic Secrets- +10,000 MIN, stacks 3 times, Darkness & Psychic or Darkness & Magic, 500,000 MP
Vital Panic- 50% inflicts Instant Death on targets below Level 20 who are not immune to Confusion, 100% inflicts Confusion: Fear, 100% inflicts Stat Drain, Darkness & Psychic & Fire, 34,000 MP
Wind of Shadows and Drowned Men- 35,000 Damage, 90% inflicts Drowning, 90% inflicts Suffocation, 90% inflicts Voidstruck, 1 hit against 30, deals 1/3 Damage, Darkness & Water & Air, 40,000 MP


LEVEL 39

Dragon (2)- (Pet, Dragon, Fire, Lv.39, 100,000,000 Gold)
HP- 1,500,000
MP- 1,500,000
STR- 16,000
AGI- 16,000
CON- 16,000
MIN- 16,000
SPI- 16,000
XP- 0
XP Needed- 1,640,000 (Standard Multiplier x2)
Minimum Level- 39
Defense- 18,000
Critical Chance- 45%
Resilience- 45%
To Hit- 45%
Dodge- 35%
Resistances and Immunities- 10% Physical Resistance, 10% Magic Resistance
Prime Attribute- Two Highest Stats
Constant Effects-
Glorious- Possessor is Immune to individuals below Level 20, Constant Effect
Abilities-
Bite- 40,000 Damage, 50% may inflict Wounded, Earth or Physical, 0 MP
Flame Breath- 45,000 Damage, 50% may inflict Burning, 1 Hit Against 3, May gain 1 hit against 15 and deal 1/3 Damage, Fire, 17,500 MP
Variable Breath- 45,000 Damage, 1 Hit Against 3, May gain 1 hit against 15 and deal 1/3 Damage, Any One Base Element or Magic, 60,000 MP
Draconic Magic- 35,000 Damage, 75% may inflict one minor status effect, 1 hit against 3, Magic, 100,000 MP

Holy Monk Mecha-Doll (Special Type A)- (Pet, Robot, Light & Physical, Lv.39, 30,000,000 Gold)
HP- 1,250,000
MP- 1,250,000
STR- 16,000
AGI- 13,500
CON- 13,500
MIN- 13,500
SPI- 13,500
XP- 0
XP Needed- 9,600,000 (Standard Multiplier x30, raised from x3)
Minimum Level- 39
Defense- 10,000
Defense against Stat Damage- 2,000
Critical Chance- 50%
Resilience- 50%
To Hit- 150%
Dodge- 50%
Resistances and Immunities- 50% Light Resistance, 50% Darkness Resistance, 20% Physical REsistance, 80% Minor Status Effect Resistance, 40% Moderate Status Effect Resistance, Immune to Pain, Confusion, Impaired, Hexed, Poison, ane Diseased
Prime Attribute- Strength
Constant Effects-
Robo-Doll- Possessor gains the subtype Golem, Constant Effect
Jessie's Buddy- Possessor and possessor's controller gain +6,000 to all stats if possessor's controller is named 'Jessie Calthion', Constant Effect
Proven Being of Holy Worth- Possessor may choose at the beginning of any round to defeat all opponents below Level 20 and make them count as Dead, Possessor is Immune to individuals below Level 20, Constant Effect
Super Strong- Possessor gains +15,000 STR, Constant Effect
Agile and Tough- Possessor gains +8,000 AGI, +8,000 CON, and +500,000 HP, Constant Effect
Resilient- Possessor gains +25% Resilience and +500,000 HP, Constant Effect
Holy Blows- Possessor deals 50,000 additional Damage to Daemons, Devils, Demons, Darkspawn, Undead, and Horrors, Constant Effect
Small, Fast Target- Possessor gains +10,000 AGI and +25% Dodge, Constant Effect
Abilities-
Cyber Arm- 23,000 Damage, Physical or Technology or Technology & Physical, 0 MP
Holy Fist- 20,000 Damage, 100% may inflict Awestruck, 100% may inflict Awestruck: Sealed on Undead, Devils, Demons, and Daemons below Level 60, Light or Light & Physical, 0 MP
Silver Kick- 20,000 Damage, this action pierces 20,000 Defense, Physical & Earth, 25,000 MP
Thorny Fists- 35,000 Damage, 120% inflicts Pain, 2 hits against 1, deals 1/2 Damage, Physical & Earth, 25,000 MP
Fast Strikes- 40,000 Damage, 4 hits against 1, deals 1/3 Damage, Physical & Air, 35,000 MP
Stunning Spin Kick- 33,000 Damage, 120% inflicts Fatigued: Stun, Physical or Physical & Air, 25,000 MP
Drain Punch- 25,000 Damage, Deals HP Drain, Physical or Magic, 25,000 MP
Spirit-Draining Punch- 45,000 MP Damage, Deals MP Drain, Physical or Magic, 25,000 MP
Destructo-Punch- 45,000 Damage, 100% inflicts Stat Drain: DEF Drain, Destruction, 125,000 MP

Implacable Crimson Murdermaster- (Pet, Horror, Darkness & Blood & Phsycial, Lv.39, 15,500,000 Gold)
HP- 1,200,000
MP- 900,000
STR- 8,050
AGI- 8,150
CON- 7,500
MIN- 8,010
SPI- 7,290
XP- 0
XP Needed- 1,640,000 (Standard Multiplier x2, Raised to x10 to bypass Level 40)
Minimum Level- 39
Defense- 6,000
Critical chance- 45%
Resilience- 35%
To Hit- 149%
Dodge- 35%
Resistances and Immunities- 90% Physical Resistance, 90% Water Resistance, 90% Darkness Resistance, 90% Blood Resistance, Disease Immunity, Pain Immunity, Stat Drain Immunity, Confusion Immunity, Charm Immunity, Poison Immunity, 80% Minor Status Effect Resistance, 38% Moderate Status Effect Resistance
Prime Attribute- Strength
Constant Effects-
Ominous- At the start of each round, possessor has a 100% chance of inflicting Confusion: Fear on all opponents below Level 45, Constant Effect
Implacable- Possessor regenerates 20,000 HP at the start of every round, There is a 90% chance that any action that would reduce any of possessor's stats or possessor's HP to 0 or lower instead lowers it to 1, provided that said action comes from a source below Level 50, Constant Effect
In Human Guise- Possessor may, at the start of a thread, change its subtype to Human, Constant Effect
Accursed Plague-Blood- Any individual who Damages possessor or is Damaged by one of possessor's Blood element actions that is below Level 40 and Human that is not Immune to Disease obtains a debuff that causes it to be transformed upon death into a Slasher on possessor's side of battle, Constant Effect
Aura of Ill Luck- Possessors opponents obtain -15% To Hit, -15% Resilience, -15% Dodge, and -15% Critical as a non-stacking effect, Constant Effect
Claim Souls of His Victims- Individuals below Level 40 who are killed by possessor may not be resurrected by sources below Level 40 without possessor's permission, Constant Effect
Masked- Possessor's stats may not be scanned by individuals below Level 40, Constant Effect
Takes Pleasure from Killing- Whenever possessor kills a target, to a max of 20 times per round, possessor regenerates 100,00 HP, regenerates 100,000 MP, and is afflicted with Invigorated, Constant Effect
Inhumanly Strong and Durable- Possessor gains +5,000 STR and +5,000 CON, Constant Effect
Abilities-
Bloodbath Chainsaw- 26,000 Damage, 150% inflicts Wounded, 150% inflicts Wounded: Maimed, 150% inflicts Wounded: Bleeding, Physical or Physical & Blood or Darkness & Physical or Darkness & Physical & Blood, 0 MP
Murder Implements- 29,000 Damage, 900 CON Damage, 150% inflicts Wounded: Maimed, Physical, 0 MP
Dissect- 15,000 Damage, 900 CON Damage, 150% inflicts Wounded: Maimed, Scans target's stats, Technology, 10,000 MP
Fiendish Trap- 30,000 Damage, 80% inflicts any one moderate status effect other than Awestruck, Any one non-Light Base Element or Physical, 60,000 MP
Torture Festival- 15,000 Damage, inflicts Pain, inflicts Wounded, inflicts Wounded: Maimed, 1 hit against 5, Physical & Darkness, 90,000 MP
Poison Syringe- 19,000 Damage, inflicts Poison, Acid, 6,000 MP
Shadow Attack- 25,000 Damage, inflicts Stat Drain, Darkness, 6,000 MP
Hollow-Eyed Mind-Melding Stare- 1,300 MIN Damage, 100% inflicts Confusion, 100% inflicts Confusion: Fear, 100% inflicts Stat Drain: MIN Drain, Psychic & Darkness, 60,000 MP
Paint It Black- Target's next action may become solely Darkness element, Darkness, 1,000 MP
Paint It Red- Target's next action may become solely Blood element, Darkness, 10,000 MP

Judicious Observer of Regulated Actuality- (Pet, Illuminated, Law, Lv.39, 50,000,000 Gold)
HP- 1,000,000
MP- 1,000,000
STR- 10,000
AGI- 10,000
CON- 10,000
MIN- 10,000
SPI- 10,000
XP- 0
XP Needed- 65,600,000 (Standard Multiplier x4, Raised to x80 to bypass Level 40)
Minimum Level- 39
Defense- 10,000
Defense Against Stat Damage- 4,000
Critical Chance- 40%
Resilience- 40%
To Hit- 40%
Dodge- 40%
Resistances and Immunities- 50% Base Element Resistance, 50% Law Resistance, 50% Chaos Resistance, 50% Minor Status Effect Resistance, 30% Moderate Status Effect Resistance, Hexed Immunity, Diseased Immunity
Prime Attribute- Spirit
Constant Effects-
Judicious Observation- Possessor may scan the stats of 4 individuals at the start of each round, Constant Effect
Regulated Actuality- Possessor gains 80% Illusion Resistance, individuals of lower Level than possessor who are below Level 80 may not cast Illusion spells, individuals of lower Level than possessor who are below Level 80 may not cast Chaos Magic spells, Possessor may remove 1 buff from each opponent of equal or lower Level who is below Level 80 at the start of each round, Constant Effect
Cog of the Great Machine- Possessor gains an additonal action each round if possessor possesses at least 1 Illuminated ally, Constant Effect
Illuminated Radience- Possessor's Law element or Illuminated allies gain +3,000 to all stats as a non-stacking bonus, Constant Effect
Concordant Presence Which Disrupts Unstructured Beings- Possessor deals 10 times normal damage to equal or lower Level Abstracts, to a maximum of 50,000,000 additional such points of damage, Constant Effect
Abilities-
Illuminated Fist- 25,000 Damage, Physical or Law or Light, 0 MP
Hammers of Holy Platinum- 50,000 Damage, 100% inflicts Fatigued: Stun, may gain 4 hits against 1 or 1 hit against 4 and deal 1/4 Damage, Physical or Law or Physical & Law, 0 MP
Fourfold Crux Beam- 50,000 Damage, 4 hits against 1, deals 1/2 Damage, Law or Energy, 40,000 MP
Dampen Chaos- All Chaos element individuals in battle obtain -2,000 to all stats, Chaos element spells and abilities cost 20,000 additional MP to cast, stacks 4 times, Law, 200,000 MP
Scan- Caster scans target's stats, Law & Air, 1,000 MP
Chaos-Rupturing Dictum of Unblemished Existance- 50,000 Damage, deals 1/4 Damage to non-Chaos-element, non-Abstract targets, 1 hit against 50, may remove 1 buff or debuff from up to 10 seperately chosen targets who may be the same targets if desired, Law or Law & Sonic, 100,000 MP

Umbral Assassin- (Pet, Umbral, Darkness, Lv.39, 50,000,000 Gold)
HP- 1,300,000
MP- 1,750,000
STR- 9,000
AGI- 36,000
CON- 11,000
MIN- 25,000
SPI- 31,000
XP- 0
XP Needed- 65,600,000 (Standard Multiplier x4, Raised to x80 to bypass Level 40)
Minimum Level- 39
Defense- 10,000
Defense Against Stat Damage- 2,000
Critical Chance- 60%
Resilience- 45%
To Hit- 160%
Dodge- 60%
Resistances and Immunities- 99% Earth Resistance, 99% Physical Resistance, 50% Ice Resistance, 60% Minor Status Effect Resistance, 40% Moderate Status Effect Resistance, Hexed Immunity, Diseased Immunity, Immune to Darkness (from sources no more than 10 levels above possessor), 300% Light Weakness
Prime Attribute- Spirit
Constant Effects-
Swift- Possessor gains +25,000 AGI, +50% To Hit, and +50% Dodge, Constant Effect
Shadow Form- Possessor gains +50% Dodge while not in a Zone of Light, Possessor gains +13,000 to all stats and +50% Dodge while in a Zone of Darkness, Constant Effect
Deadly- Possessor's abilities' Damage values are increased by 30,000 points, Possessor gains +50% Critical, Constant Effect
Shadow Assassination- Possessor gains +35,000 to possessor's turn-order-determining stat sum for turn-order-determining purposes on the first round of battle, Possessor deals 65,000 additional Damage to individuals who have not yet acted during this battle, Constant Effect
Abilities-
Blade of Living Shadow- 35,000 Damage, this action gains +50% To Hit and +50% Critical against non-Light-element, non-Darkness-element targets who are at least 1 base element, Darkness or Darkness & Physical, 0 MP
Shadow Step- Caster enters another currently active battle in the same thread, provided that no individual of Level 60 or greater in either battle objects, Darkness, 135,000 MP
Organ Theft- 25,000 Damage, 100% inflicts Wounded, 100% inflicts Wounded: Bleeding: 60% inflicts Wounded: Maimed, Darkness or Physical or Air, 115,000 MP
Sharpen Shadows- Target Darkness element individual or Umbral gains +50% Critical, statcks 3 times, Darkness, 40,000 MP
Spirit-Stabbing Knife- 3,000 SPI Damage, Darkness or Magic or Physical & Energy, 150,000 MP
Ubiquitous Blades of Shadow- 40,000 Damage, this action gains +50% to Hit, this action may deal 80,000 Flat Darkness or Darkness & Physical element Damage instead of its normal Damage, deals 1/2 Damage if not dealing Flat Damage, 1 hit against 500, Darkness or Darkness & Physical, 450,000 MP


LEVEL 40

Eater of Dragons- (Pet, Outsider, Darkness, Lv.40, 46,000,000 Gold)
HP- 2,600,000
MP- 2,600,000
STR- 19,000
AGI- 21,000
CON- 20,000
MIN- 27,000
SPI- 31,000
XP- 0
XP Needed- 4,280,000 (Standard Multiplier x4)
Minimum Level- 40
Defense- 27,500, +55,000 against Physical
Defense against Stat Damage- 3,450
Critical Chance- 69%
Resilience- 66%
To Hit- 165%
Dodge- 68%
Resistances and Immunities- Absorbs Darkness, 50% Physical Resistance, 50% Air Resistance, 50% Ice Resistance, 30% Dragon Resistance, 100% Hope Weakness, Hexed Immunity, 80% Minor Status Effect Resistance, 80% Moderate Status Effect Resistance,
Prime Attribute- Two Highest Stats
Constant Effects-
Nightmare Entity- Possessor gains the subtype Horror, Constant Effect
Eater of Dragons- Possessor gains Immunity to Dragons of equal or lower Level (to a max of Level 80), Constant Effect
Nightmare of Dragons- Possessor's opponents who are dragons who are not 5 or more Levels greater than possessor and are not Level 60 or greater have their Prime Attribute replaced with 'lowest stat', Possessor ignores the Resistances, Immunities, Reflections, and Absorptions of Dragons below Level 20, Constant Effect
Born of the Dragon Queen's Nightmares- Possessor resurrects itself at the start of each round that an opposing Dragon is afflicted with both Confusion: Fear and Fatigued, Constant Effect
Incorporeal- Possessor gains +100% Dodge, Constant Effect
Abilities-
Devour- 65,000 Damage, Deals HP Drain to Dragons, Physical or Darkness or Magic, 0 MP
Release Nightmare Tendrils- 69,000 Damage, deals 1/2 Damage, 2 hits against 50, Darkness, 0 MP
Elder Fear- 100% inflicts Confusion: Fear, Inflicts Instant Death and Vanished on Dragons below Level 20 who have been afflicted with Confusion: Fear at the start of the last 2 rounds, This action ignores the Confusion and Confusion: Fear Resistance and immunity of individuals below Level 60 who are below caster's Level, Darkness & Air, 35,000 MP
Mindrend- 30,000 Damage, 5,000 MIN Damage, 1 hit against 40, Psychic or Psychic & Darkness, 250,000 MP
Nightmare Breath- Inflicts Confusion: Fear and Fatigued: Asleep on targets below Level 40, Air & Darkness or Psychic & Darkness, 25,000 MP


LEVEL 41

Psychotic Moon-Base With Doom Lasers- (Pet, Large Structure, Technology, Lv.41, 27,500,000 Gold)
HP- 13,000,000
MP- 13,000,000
STR- 11,500
AGI- 8,400
CON- 13,600
MIN- 16,300
SPI- 15,400
XP- 0
XP Needed- 5,280,000 (Standard Multiplier x4)
Minimum Level- 41
Defense- 14,000
Defense against Stat Damage- 1,340
Critical Chance- 71%
Resilience- 146%
To Hit- 163%
Dodge- 7%
Resistances and Immunities- 70% Fire Resistance, 70% Physical Resistance, 70% Technology Resistance, Immune to Pain, Confusion, Impaired, Poison, Charm, and Diseased (except Computer Virus)
Prime Attribute- Any Three without buffs included or Any One
Constant Effects-
Automated Base- Possessor gains the subtypes Robot and Machine, Constant Effect
It's a Killborg Running a Moonbase!- Possessor gets +105% Critical, Possessor's damage-dealing actions and effects deal an additional 65,000 Damage with their first hit against each target, Constant Effect
Based On Killborg Technology- Possessor's name counts as including 'Killborg', Constant Effect
Must Not Be Placed Near Other Killborgs or It Explodes- If possessor is in the same battle as another andividual whose name includes 'Killborg', both are afflicted with Instant Death at the start of every round, All allies of a an individual named 'Killborg' that dies in this manner take 2,500,000 Flat Fire & Technology element damage, Constant Effect
Lives on the Moon- Possessor may not be targeted with offensive actions by lower level individuals who are below Level 40 during the first 5 rounds of battle, Constant Effect
Pinpoint Targeting- Possessor gains +75% To Hit, Constant Effect
Crazed AI- Possessor's offensive actions' targets have a 5% chance of being randomized, Constant Effect
Abilities-
Kill-Laser- 45,000 Damage, This attack deals 1.5 times extra damage (to a max of 1,000,000 extra) if at least 5 weaknesses are hit by it, Any combination of base elements, 0 MP
Doom Laser- 48,000 Damage, 5% inflicts Instant Death, Technology & Darkness & Energy, 100,000 MP
Moon Missile Armada- 44,000 Damage, 1 hit against 5,000,000, Technology, 1,000,000 MP


LEVEL 45

Bascaradine Employee Miniatures Collectable Animated Figurine #46,315: Edwin Cloremontt- (Pet, Golem, Physical, Level 45, 280,000,000 Gold)
HP- 200,000
MP- 200,000
STR- 3,500
AGI- 3,650
CON- 3,380
MIN- 3,450
SPI- 3,350
XP- 0
XP Needed- 170,000 (Standard Multiplier x1)
Minimum Level- 45
Defense- 2,650
Defense against Stat Damage- 220
Critical Chance- 24%
Resilience- 24%
To Hit- 125%
Dodge- 22%
Resistances and Immunities- 50% Physical Resistance, 50% Fire Resistance, 50% Air Resistance, 50% Ice Resistance, 50% Technology Resistance, 25% Minor Status Effect Resistance, Fatigued, Pain, Confusion, Impaired, Poison, and Diseased Immunity
Prime Attribute- Strength or Agility
Constant Effects-
Unusually Weak- Possessor counts as being 1/2 possessor's level for all purposes, rounded up, Constant Effect
Replica of a Human- Possessor may choose to count as a Human either in addition to or instead of possessor's other subtypes at the beginning of a thread, Constant Effect
Sound Investor- Possessor's controller gains +10,000 Defense against Gold Damage, Constant Effect
Clever Throwing Trajectories- Possessor has a 20% chance of dealing full damage to the back row with actions that include Throwing Weapons, Constant Effect
Shield Use Mastery- Possessor gains +2,500 Defense on rounds following rounds during which possessor used an action that involved a Shield, Constant Effect
Bascaradine Employee Replica- Possessor is considered to be a Devout Worshiper of Bascaradine Corporation, Possessor gains +250 to all stats for each item possessor's controller has equipped with 'Bascaradine' in its name, to a max of 200 such items, Worshiper Benefit
Abilities-
Punch- 6,500 Damage, Physical, 0 MP
Fling Throwing Stars- 8,000 Damage, 5% deals 2 hits against 1, This action is treated as including a Throwing Weapon, Air & Physical, 0 MP
Shield Bash- 7,000 Damage, 50% inflicts Fatigued: Stun, This action is treated as including a Shield, Physical, 0 MP
Block- Caster gains +2,500 Defense, does not stack, lasts 15 rounds, This action is treated as including a Shield, Physical, 0 MP
Block and Strike- 5,500 Damage, 50% inflicts Fatigued: Stun, Caster gains +2,000 Defense, does not stack, lasts 10 rounds, This action is treated as including a Shield and a Throwing Weapon, Physical, 6,000 MP
Fling Shield- 4,750 Damage, 95% deals full damage to the back row, 35% inflicts Fatigued: Stun, This action is treated as including a Shield, Physical or Physical & Air, 7,000 MP
Reflective Preparation- Caster chooses a base element and has a 25% chance of reflecting actions from individuals below Level 40 that are the chosen element, stacks across 10 different elements, does not stack for the same element, lasts 5 rounds, This action is treated as including a Shield, Energy & Air & Ice & Fire, 5,000 MP
Guard and Block- Caster gains +2,500 Defense, One non-caster target gains +2,500 Defense that goes away if caster is dead or is not in the same battle as target, lasts 8 rounds, stacks 2 times, This action is treated as including a Shield, Physical & Air, 10,000 MP
Improve Shield Designs- Target Shield, if it provides a bonus to Defense, has said bonus increase by 1,000 points, stacks 3 times, Technology, 10,000 MP
Advertise Shield- Target Shield is treated by individuals other than caster as being worth 500,000 additional Gold, stacks 4 times, Technology, 2,000 MP
Pep Meeting- +750 to all stats, Cures Fatigued, 40% cures Confusion, 1 hit against 30, does not stack, This action is treated as including a Leadership spell, Air & Ice, 13,000 MP
Inspiring Speech- +500 to all stats, cures Confusion, stacks 4 times, This action is treated as including a Leadership Spell, Air, 6,000 MP
Money Guard- Target gains +20,000 Defense against Gold Damage, stacks 2 times, Wealth & Earth & Technology, 8,000 MP
Throwing Star Barrage- 14,000 Damage, deals 1/5 damage, 3 hits against 15, This action is treated as including a Throwing Weapon, Physical & Air, 6,000 MP
Shadow Star- 6,000 Damage, 60% inflicts Voidstruck, This action is treated as including a Throwing Weapon, Darkness, 3,000 MP
Poison Knives- 4,000 Damage, 80% inflicts Poison, 1 hit against 3, This action is treated as including a Throwing Weapon, Physical or Acid & Physical, 3,000 MP
Accurate Throw- 15,000 Flat Physical element Damage, This action is treated as including a Throwing Weapon, Physical or Air or Air & Physical, 1,500 MP
Taste Wine- May only be cast if one of caster's allies possesses a Drink consumable that is worth over 10,000 Gold and has a chance of inflicting Poison: Drunk, Caster is healed of 40,000 points of Flat Water-element HP Healing and has a 50% chance of being cured of any one minor negative status effect, Water & Air & Darkness, 4,000 MP

Delchrassi Ulruthaion- (Pet, Bio Horror, Physical, Level 45, 88,400,000 Gold)
HP- 2,260,000
MP- 1,740,000
STR- 23,800
AGI- 19,445
CON- 22,750
MIN- 16,220
SPI- 15,890
XP- 0
XP Needed- 4,640,000 (Standard Multiplier x2)
Minimum Level- 45
Defense- 9,350
Defense against Stat Damage- 1,870
Critical Chance- 76%
Resilience- 90%
To Hit- 168%
Dodge- 144%
Resistances and Immunities- 80% Physical Resistance, 50% Earth Resistance, 50% Darkness Resistance, 50% Air Resistance, 20% Acid Resistance, 20% Water Resistance, 100% Psychic Weakness, Diseased Immunity, Fatigued Immunity
Prime Attribute- Strength
Constant Effects-
Fortress Body- Possessor gains +8,000,000 HP, +40,000 Defense, +10,000 Defense against Stat Damage, and +80% Resilience, Constant Effect
Second Body- The first time in each thread that possessor dies and is not afflicted with a major or greater negative status effect, possessor is restored to its listed values of HP, MP, and all stats, Possessor loses the condition 'Dead', and possessor's subtype changes to Horror, Constant Effect
Resistant Shell- Possessor gains +1,000,000 Defense until possessor's Defense has either blocked 2,260,000 Damage or has reduced the damage of 500 hits, Constant Effect
Abilities-
Pound- 41,000 Damage, Physical, 0 MP
Quad Pound- 44,444 Damage, 4 hits against 1, deals 1/2 damage, Physical, 44,444 MP
Impaling Spines- 67,100 Damage, inflicts Wounded, inflicts Stat Drain: CON Drain, 2 hits against 1, deals 1/2 damage, Physical, 51,250 MP
Gate-Breaker- 31,259 Damage, this attack's Prime Attribute is (Strength + Strength) against targets that are Large Structures, Physical, 26,500 MP
Terror Ray- 2,000 MIN Damage, 2,000 SPI Damage, inflicts Confusion: Fear, this action ignores the status effect Resistances, but not Immunities, of individuals below Level 40, Psychic & Darkness, 16,000 MP
Reinforce Self- Caster gains +20,000 Defense, stacks 5 times, Earth & Physical, 198,000 MP
Destruction Ray- 97,000 Damage, inflicts Manablasted, inflicts Voidstruck, 1 hit against 30, deals 1/3 damage, Magic or Darkness or Magic & Darkness, 86,500 MP
Howl- Inflicts Confusion, Mindblasted, Confusion: Fear, Confusion: Depression, Pain, Stat Drain, Hexed, and Voidstruck on targets below Level 40 whose name does not include the word 'Delchrassi', +4,000 to all stats of all targets whose name includes the word 'Delchrassi', 1 hit against 30, stacks 2 times, Air & Darkness, 25,000 MP

Dreaded Diamondshear Geodic Dragon- (Pet, Dragon, Earth, Lv.45, 737,328,400 Gold)
HP- 7,285,782
MP- 7,114,602
STR- 51,480
AGI- 48,770
CON- 53,106
MIN- 49,313
SPI- 50,614
XP- 0
XP Needed- 9,200,000 (Standard Multiplier x2) (TOO HIGH LEVEL TO CHECK XP)
Minimum Level- 45
Defense- 21,480, +20,000 against Earth, +19,570 against Physical, +18,000 against Electrical
Defense against Stat Damage- 6,804, +2,000 against Earth
Critical Chance- 84%
Resilience- 90%
To Hit- 176%
Dodge- 68%
Resistances and Immunities- 95% Physical Resistance, 90% Earth Resistance, 89% Electrical Resistance, 85% Magic Resistance, 50% Water Resistance, 30% Fire Resistance, 200% Air Weakness, Immune to Minor Status Effects, 80% Moderate Status Effect Resistance, Immune to Entombed, Immune to Wounded, Immune to Electrocuted, Immune to Manablasted, Immune to Drowning, Immune to Burning, 15% Petrified Resistance
Prime Attribute- Two Highest Stats
Constant Effects-
Hard As Diamond- Physical Immunity against individuals under level 40, +35,000 CON, Constant Effect
Supreme Defenses- Immune to individuals below level 20, Constant Effect
Reflective Form- Possessor may choose to reflect dodged non-Air element attacks that were targeting possessor, Constant Effect
Abilities-
Shearing Diamond Teeth- 61,400 Damage, Inflicts Wounded, Lowers target's Defense by 500, stacks 8 times, Physical or Earth or Physical & Earth, 0 MP
Cataclysm Diamond Rain- 58,799 Damage, Inflicts Wounded, Inflicts Wounded: Bleeding, Inflicts Pain, 15% may inflict Awestruck, Lowers target's Defense by 400, stacks 5 times, 1 hit against 50, deals 1/3 damage, Physical & Earth, 89,000 MP
Crystallizing Breath- 8,200 CON Damage, Inflicts Paralyze, Inflicts Paralyze: Turned to Glass, 1 hit against 50, Earth, 97,000 MP
Crystal Tomb- 4,200 AGI Damage, Inflicts Entombed, Inflicts Stat Drain: AGI Drain, 1 hit against 50, Earth, 130,000 MP
Army-Crushing Wave- 59,500 Damage, Deals double damage to Units and Large Structures, deals 1/5 damage, 1 hit against 40,000, Earth, 204,000 MP
Diamond Ward- +15,000 Defense, stacks 3 times, Earth & Magic, 220,000 MP
Magic Crisis- 45,000 Damage, 75% inflicts Mana Blasted, 90% inflicts Hexed, 90% inflicts Stat Drain, 90% inflicts Impaired, deals 1/3 damage, 1 hit against 50, Magic, 130,000 MP
Ancient Draconic Magics- 52,000 Damage, Any Base Element, 17,000 MP
Ruin Gaze- 2,000 Damage to all stats, Darkness & Earth, 298,000 MP

Hen that Lays Sand Diamonds- (Pet, Aerial, Earth, Lv.45, 70,000,000 Gold)
HP- 900,000
MP- 900,000
STR- 7,000
AGI- 13,000
CON- 8,000
MIN- 8,500
SPI- 8,500
XP- 0
XP Needed- 1,160,000 (Standard Multiplier x.5)
Minimum Level- 1
Defense- 4,500
Defense against Stat Damage- 850
Critical Chance- 40%
Resilience- 35%
To Hit- 145%
Dodge- 55%
Resistances and Immunities- Reflects Earth
Prime Attribute- Agility
Constant Effects-
Lay Sand Diamonds- Possessor produces 8 Sand Diamond Per Month, Replicated versions of this effect produce Temporary items, Production Effect
Abilities-
Peck- 10,000 Damage, Physical, 0 MP
Land Egg- 25,000 Damage, 1 hit against 50,000, Earth, 10,000 MP
Ultra Omelette- 2,500,000 Damage, Heals, Earth, 900,000 MP

Hen that Lays Sea Emeralds- (Pet, Aerial, Water, Lv.45, 70,000,000 Gold)
HP- 900,000
MP- 900,000
STR- 7,000
AGI- 13,000
CON- 8,000
MIN- 8,500
SPI- 8,500
XP- 0
XP Needed- 1,160,000 (Standard Multiplier x.5)
Minimum Level- 1
Defense- 4,500
Defense against Stat Damage- 850
Critical Chance- 40%
Resilience- 35%
To Hit- 145%
Dodge- 55%
Resistances and Immunities- Reflects Water
Prime Attribute- Agility
Constant Effects-
Lay Water Emeralds- Possessor produces 8 Water Emeralds Per Month, Replicated versions of this effect produce Temporary items, Production Effect
Abilities-
Peck- 10,000 Damage, Physical, 0 MP
Sea Egg- 25,000 Damage, 1 hit against 50,000, Water, 10,000 MP
Ten Thousand Chicken Assault- 55,000 Damage, Inflicts Wounded, this action repeats itself every round, with a max of 1 instance of it repeating across all casters per round, 1 hit aginst 10,000, Physical & Air, 900,000 MP

Hen that Lays Sky Sapphires- (Pet, Aerial, Air, Lv.45, 70,000,000 Gold)
HP- 900,000
MP- 900,000
STR- 7,000
AGI- 13,000
CON- 8,000
MIN- 8,500
SPI- 8,500
XP- 0
XP Needed- 1,160,000 (Standard Multiplier x.5)
Minimum Level- 1
Defense- 4,500
Defense against Stat Damage- 850
Critical Chance- 40%
Resilience- 35%
To Hit- 145%
Dodge- 55%
Resistances and Immunities- Reflects Air
Prime Attribute- Agility
Constant Effects-
Lay Sky Sapphires- Possessor produces 8 Sky Sapphire Per Month, Replicated versions of this effect produce Temporary items, Production Effect
Abilities-
Peck- 10,000 Damage, Physical, 0 MP
Sky Egg- 25,000 Damage, 1 hit against 50,000, Air, 10,000 MP
The Sky Is Falling!- Inflicts Confusion: Fear, this action creates an infinitely delayed attack that deals 600,000 Flat Air element Damage to up to 5,000,000 targets that can instantly be triggered by any effect that would reduce the duration that a delayed attack or action would be delayed, A max of 1 action created by this ability may be delayed at any one time, 1 hit against 5,000, Air, 900,000 MP

Variant Succubus 22853-b- (Pet, Demon, Air, Lv.45, 67,000,000 Gold)
HP- 1,460,000
MP- 1,640,000
STR- 13,250
AGI- 14,100
CON- 9,600
MIN- 13,500
SPI- 14,800
XP- 0
XP Needed- 2,320,000 (Standard Multiplier x1)
Minimum Level- 45
Defense- 7,600
Defense against Stat Damage- 975
Critical Chance- 47%
Resilience- 41%
To Hit- 144%
Dodge- 47%
Resistances and Immunities- 90% Darkness Resistance, 60% Fire Resistance, 50% Physical Resistance, 20% Ice Resistance, 150% Light Weakness, 50% Minor Status Effect Resistance, 20% Moderate Status Effect Resistance, Hexed Immunity, Diseased Immunity
Prime Attribute- Spirit
Constant Effects-
Garden-Keeper- Possessor may summon a Plant below Level 40 that is normally fightable for drops on the Enemy List, at the start of each round, Max 15 summoned, Constant Effect
Shy- Possessor's actions have a 5% chance of failing if possessor possesses a greater number of opponents than possessor possesses allies (counting possessor), Constant Effect
Seductive Shapeshifting- Possessor has a 70% chance of inflicting Charm, a 50% chance of inflicting Charm: Infatuation, and a 30% chance of inflicting Charm: Lovestruck on up to 30 targets at the start of every round, Constant Effect
Granted Effects-
Given the Name Cassandra- Possessor's name counts as including 'Cassandra' and may count as being 'Cassandra', Constant Effect
Abilities-
Draining Touch- 26,000 Damage, 1,600 CON Damage, inflicts both HP and MP Drain, deals double damage (to a max of 20,000,000 additional damage) to targets already afflicted with Charm, 100% inflicts Charm, Darkness, 0 MP
Incant Curses- 2,200 SPI Damage, 100% inflicts Hexed or Manablasted, Darkness or Magic, 45,000 MP
Refresh- 140,000 Damage, Heals, Cures 2 minor status effects, Darkness, 30,000 MP
Magisewing to Patch-Up Clothes- Repairs target Clothes Armor that was broken by a source below Level 60, Magic & Air, 50,000 MP
Sweet Voice- 100% inflicts Charm, 1 hit against 50,000, Air, 25,000 MP
Destruction Voice- 31,000 Damage, -5,000 Defense, 1 hit against 50,000, stacks 3 times, Sonic or Air, 100,000 MP


LEVEL 49

Border Collie (2)- (Pet, Animal, Spatial, Lv.49, 95,000,000 Gold)
HP- 1,850,000
MP- 2,050,000
STR- 11,160
AGI- 19,920
CON- 15,300
MIN- 10,400
SPI- 23,500
XP- 0
XP Needed- 6,640,000 (Standard Multiplier x2)
Minimum Level- 1
Defense- 11,700
Defense against Stat Damage- 2,080
Critical Chance- 53%
Resilience- 55%
To Hit- 180%
Dodge- 83%
Resistances and Immunities- Reflects Spatial, Physical Immunity, Light Immunity, Darkness Immunity
Prime Attribute- Spirit
Constant Effects-
Dwells Within Borders- Possessor gains +60% Dodge, Possessor gains +60% additional Dodge if at least 2 Zones or at least 2 Phantom Terrains are present, Constant Effect
Totally A Boss At Fence-Sitting When It Wants To Be- Possessor may delay actions through the actions of opponents, provided said opponents may not also delay actions through their opponents actions, Constant Effect
Loyal- Possessor cannot be afflicted with Charm by sources below Level 60 who are below one half possessor's controller's Level, rounded up, Constant Effect
Abilities-
Bite- 28,000 Damage, 50% inflicts Wounded, Physical, 0 MP
Border of Day and Night- 50,000 Damage, Inflicts Voidstruck, Inflicts Awesturck, Damage dealt by instances of Voidstruck inflicted by this ability may, at its caster's choosing, be solely Light element, Damage dealt by instances of Awestruck inflicted by this ability may, at its caster's choosing, be solely Darkness element, Light or Darkness or Light & Darkness, 0 MP
Spatial Shepherding- Moves target summon below Level 60 to target row that is not in the row-order-formation of any individual of Level 60 or greater who objects, This action may target other battlespaces, Spatial, 0 MP
Bites From Every Direction- 56,500 Damage, 200% inflicts Wounded, this action may not miss targets below Level 60, this action gains +80% To Hit, Spatial, 150,000 MP
Rescue Child From Nonreality- Cures Vanished from sources below Level 60, Only affects summons, Spatial, 50,000 MP

Chagmaraktheiss- (Pet, Outsider, Fire & Magic & Energy & Technology & Physical, Lv.49, 200,000,000 Gold)
HP- 3,700,000
MP- 5,000,000
STR- 20,000
AGI- 28,000
CON- 23,000
MIN- 47,000
SPI- 33,000
XP- 0
XP Needed- # (Standard Multiplier x4)
Minimum Level- 49
Defense- 15,000
Critical Chance- 43%
Resilience- 41%
To Hit- 167%
Dodge- 55%
Resistances and Immunities- 90% Fire Resistance, 90% Magic Resistance, 90% Energy Resistance, 90% Technology Resistance, 90% Physical Resistance, 100% Minor Status Effect Resistance, 30% Moderate Status Effect Resistance, Diseased Immunity
Prime Attribute- Spirit or Mind or Constitution
Constant Effects-
Glorious- Possessor is Immune to individuals below Level 20, Constant Effect
Connected Ruin- Whenever possessor is dealt damage, possessor may deal 100,000 Flat Energy, Technology, Magic, Fire, or Physical element Damage to either the source of said damage or to an ally of said source, to a max of 15 times per round, Constant Effect
Heart of Passions- Possessor ignores the Charm Resistance and Immunity, as well as the Minor Status Effect Resistance and Immunity, of individuals below Level 29, Individuals below Level 40 that are afflicted with Charm with possessor as a source have no natural per-round auto-recover chance and may not choose to auto-recover from it in the manner detailed in the Rules Thread for enemies, Constant Effect
Pulsing Heartbeat of the Wired Domain- Possessor's Machine, Clockwork, and Robot allies, as well as any Machines, Clockworks, and Robots that are afflicted with Charm with possessor as a source, regenerate 225,000 MP per round, Constant Effect
Self-Perpetuating Energy Core- Possessor gains +3,000,000 MP, Possessor regnerates 450,000 MP per round, Constant Effect
Can Enter Machines and Power Lines- Possessor gains +80% Dodge if possessor has any Machine, Clockwork, or Robot allies and has not targetted any opponents either this round or last round, Constant Effect
Abilities-
Radiant Tendrils- 90,000 Damage, deals 1/6 Damage, 2 hits against 12, Fire or Magic or Energy or Technology or Physical, 0 MP
Reroute Power- Caster transfers X MP from one willing target to another willing target, to a max of 750,000 MP, Magic or Energy or Energy & Technology, 0 MP
Transfer Health- Caster transfers X HP from one willing target to another willing target, to a max of 375,000 HP, Magic or Energy or Energy & Technology, 0 MP
Networked Fire- 60,000 Damage, 50% inflicts Burning, 50% inflicts Overload, This attack repeats itself against a target other than its most recent target on the same side as said target at the start of each round, A max of 5 copies of this attack may be repeating at once, Fire or Fire & Magic & Technology, 300,000 MP
Command Machines- Inflicts Charm, 1 hit against every Clockwork, Machine, and Robot in battle, Energy & Technology, 50,000 MP
Mass Reroute Power- Caster transfers MP from one willing target to another willing target up to 15 times, to a max of 750,000 MP, Magic or Energy or Energy & Technology, 750,000 MP
Mass Transfer Health- Caster transfers HP from one willing target to another willing target up to 15 times, to a max of 375,000 HP, Magic or Energy or Energy & Technology, 750,000 MP
Mass Direct Machines- Caster may give each Machine, Clockwork or Robot in battle (to a max of 30 such individuals) an action following this action, Caster may not be given additional actions by other sources on rounds during which caster previously cast this, This ability may be cast a max of once per round across all casters, Energy & Technology, 1,000,000 MP
Impulse-Control-Surge- Inflicts Charm, Energy, 65,000 MP
Gigacharge- Caster gains +1,000,000 HP, +1,000,000 MP, and +12,000 to all stats, stacks 3 times, lasts 5 rounds, Energy & Fire, 2,500,000 MP


LEVEL 55

Dark War Iron Dragon- (Pet, Dragon, Darkness & War & Destruction, Lv.55, 60,000,000 Gold)
HP- 3,600,000
MP- 3,600,000
STR- 31,000
AGI- 21,000
CON- 31,000
MIN- 31,000
SPI- 31,000
XP- 0
XP Needed- 12,640,000 (Standard Multiplier x 2)
Minimum Level- 55
Defense- 17,000, +25,000 Defense against Fire, +25,000 Defense against Darkness, +25,000 Defense against Physical, +25,000 Defense against War, +25,000 Defense against Destruction
Defense against Stat Damage- 1,300
Critical Chance- 60%
Resilience- 55%
To Hit- 160%
Dodge- 45%
Resistances and Immunities- 95% Fire Resistance, 95% War Resistance, 95% Darkness Resistance, 95% Physical Resistance, 95% Destruction Resistance, 50% Psychic Weakness, 110% Minor Status Effect Resistance, 55% Moderate Status Effect Resistance
Prime Attribute- Two Highest Stats
Constant Effects-
Dark War Iron Scales- +20,000 Defense, +40% Resilience, possessor gains Wounded Immunity, Constant Effect
Dark War Iron Spines- Possessor deals 40,000 Flat War & Darkness & Destruction element Damage to the source of each offensive action that targets possessor at the end of each such action, Constant Effect
Fury Aura- Possessor may deal 35,000 Flat War or Destruction element Damage to each opponent at the start of each round, Constant Effect
Colossal- Possessor gains +800,000 HP, +5,000 STR, +5,000 CON, +40% Resilience, and may count as up to 80 individuals for row-order-determining purposes, Constant Effect
Piercing Attacks- Possessor's attacks pierce 37,000 Defense, Constant Effect
Abilities-
Dark War Iron Claw- 60,000 Damage, This action gains +45% Critical, Darkness & War & Destruction, 0 MP
Dark War Iron Teeth- 60,000 Damage, deals HP Drain, Darkness & War & Destruction, 0 MP
Brawl- 70,000 Damage, Physical, 0 MP
Death-Shrapnel Breath- 54,000 Damage, 100% inflicts Wounded, 200% inflicts Hexed, 1 hit against 60, Darkness & War & Destruction, 0 MP
Moment of Violence- All attacks deal 50,000 additional Damage, does not stack, lasts 1 round, Fire & Destruction, 250,000 MP

Mecharex Kaiju- (Pet, Robot, Technology, Lv.55, 89,000,000 Gold)
HP- 2,800,000
MP- 2,800,000
STR- 37,000
AGI- 16,300
CON- 28,000
MIN- 23,700
SPI- 15,250
XP- 0
XP Needed- 12,640,000 (Standard Multiplier x2)
Minimum Level- 55
Defense- 51,000, +510,000 against Technology, +510,000 against Atomic
Critical Chance- 67%
Resilience- 66%
To Hit- 150%
Dodge- 43%
Resistances and Immunities- 80% Technology Resistance, 80% Atomic Resistance, 50% Physical Resistance, Antimatter Immunity, Pain Immunity, Confusion Immunity (except System Overload), Impaired Immunity, Poison Immunity, Diseased Immunity (except Computer Virus), Wounded: Bleeding Immunity, 110% Minor Status Effect Resistance, 55% Moderate Status Effect Resistance
Prime Attribute- Strength or ((Mind + Agility) /2)
Constant Effects-
Robot Dinosaur- Possessor's name counts as including 'Dinosaur', Possessor gains the subtype Reptile, Constant Effect
Giant Monster- Possessor gains +37,000 STR, +28,000 CON, +2,800,000 HP, and the subtype Monster, Constant Effect
Radioactive Core Engine- Possessor gains +5,600,000 MP; Possessor deals 1,000,000 Flat Atomic element Damage to every individual in battle when killed, Constant Effect
Massive- Possessor gains +18,500 STR, +14,000 CON, +1,400,000 HP, and may count as up to 50 individuals for row-order purposes, Constant Effect
Abilities-
Bite- 71,000 Damage, Physical or Physical & Technology, 0 MP
Massive Lasers- 30,000 Damage, 2 hits against 500,000, Technology, 0 MP
Missile Racks- 30,000 Damage, deals 1/2 Damage, 4 hits against 500, Fire & Technology, 400,000 MP
Atomic Destruction Wave- 90,000 Damage, 500% inflicts Poison: Irradiated, 100% inflicts Antimatter: Atomic Meltdown, 1 hit against 5,000,000, Atomic, 2,800,000 MP
Stomp- 50,000 Damage, 50% may inflict Fatigued: Stun on lower-Level individuals who count as one individual for row-order purposes, 1 hit against 20,000, Physical or Earth or Physical & Earth, 100,000 MP


LEVEL 65

Dragon of the Root- (Pet, Dragon, Earth & Life, Lv.65, 500,000,000 Gold)
HP- 15,000,000
MP- 15,000,000
STR- 80,000
AGI- 73,500
CON- 89,000
MIN- 71,450
SPI- 74,320
XP- 0
XP Needed- 76,920,000 (Standard Multiplier x6)
Minimum Level- 65
Defense- 80,000
Defense against Stat Damage- 3,000
Critical Chance- 85%
Resilience- 105%
To Hit- 182%
Dodge- 50%
Resistances and Immunities- Absorbs Earth, Absorbs Life, 200% Destruction Weakness, Entombed Immunity, 130% Minor Status Effect Resistance, 65% Moderate Status Effect Resistance, 10% Major Status Effect Resistance, Dragon Traits
Prime Attribute- Two Highest Stats
Constant Effects-
Of the Root- Possessor gains +35,000,000 HP, Possessor's controller's base stats increase by 1 as a non-stacking effect, Constant Effect
Massive- Possessor gains +20,000,000 HP, +30,000 STR, +30,000 CON, and may count as up to 40 individuals in its row for row-order-determining purposes, Constant Effect
Holy Powerfont- Possessor may be equipped in its minimum Level form by individuals of any Level, Constant Effect
Root of Life- Possessor's opponents of lower Level may not summon without possessor's permission, Constant Effect
Abilities-
Eyes of Overwhelming Life- 180,000 Damage, May Heal, 100% may inflict Awestruck: Lifeforce Overload, May provide a non-stacking buff that provides +35,000 CON and +1,500,000 HP, Life, 0 MP
Collapsing-Land Breath- 200,000 Damage, This action may destroy up to 200 terrains, zone, and phantom terrains from sources below Level 65 who are below caster's Level, Deals 40,000 additional Damage for each terrain, zone, or phantom terrain that it destroys, 1 hit against 20,000, Earth, 0 MP
Taste of the Root- 500,000 Damage, Heals, Cures up to 2 minor or moderate negative status effects or debuffs from sources below Level 70, Life or Earth or Life & Earth, 500,000 MP
Root of Health- Target regenerates 1,000,000 HP, Life, 500,000 MP
Root of Magic- Target regenerates 1,000,000 MP, Magic, 500,000 MP

Renowned Killer- (Pet, Human, Darkness & Technology, Lv.65, 1,215,000,000 Gold)
HP- 2,600,000
MP- 3,000,000
STR- 20,000
AGI- 27,000
CON- 22,000
MIN- 24,000
SPI- 24,000
XP- 0
XP Needed- 84,500,000 (Standard Multiplier x4) (TOO HIGH LEVEL TO CHECK XP)
Minimum Level- 65
Defense- 14,000
Defense against Stat Damage- 1,800
Critical Chance- 80%
Resilience- 45%
To Hit- 185%
Dodge- 55%
Resistances and Immunities- 30% Light Weakness, 99% Technology Resistance, 80% Darkness Resistance, 70% Psychic Resistance, Minor Status Effect Immunity, Immunity to 5 Moderate Status Effects chosen at the start of the thread, 20% Doomed Resistance
Prime Attribute- Agility
Constant Effects-
Lethal Wind- +60,000 Damage to attacks against targets who have not acted yet, Constant Effect
Paid Killer- If possessor's controller is below level 95, then possessor costs 45,000,000 Gold to bring into a thread via any means, Constant Effect
Network of Killers- Possessor creates 1 Contract Killer per week in exchange for 60,000 Gold, Allied Contract Killers in battle with possessor have their stats, HP, MP, and damage doubled as a non-stacking effect that does not stack with Boss Effects or other stat-multiplying effects, Constant Effect
Walking Arsenal- Possessor's controller may bring another 40 weapons on threads that possessor is brought on, these weapons are not equipped and said controller does not gain additional Weapon slots to use said weapons, Constant Effect
Were You Expecting to Use This?- At the start of each round, possessor may either steal or destroy a non-unique item owned by a target below level 30, At the start of each round, possessor may either steal or destroy a non-unique item owned by a target below level 60 with a 50% chance of success, Constant Effect
Endmaker- Possessor deals 600% damage to Doomed targets under Level 100, Constant Effect
Hero Eater- Possessor negates all effects of up to 5 buffs on up to 60 different opponents below Level 65, with said buffs being chosen at the start of each round, Possessor deals 200% Damage to lone opponents who are below Level 40, Possessor Heals 300,000 HP and 300,000 MP upon killing a unique foe, Constant Effect
Terrible Alacrity- Possessor gets 2 actions per round, Constant Effect
Superlative Lethality- Possessor may, at the start of a round, declare any number of individuals below Level 20 to be dead, provided that no foes are of Level 40 or higher, Possessor is immune to individuals below Level 20, Constant Effect
Aura of the Untouchable- The To Hit value of all opponents below Level 30 becomes 0% at the start of each round, Constant Effect
Shadow-Cloaked Realm Traversal Technique- Possessor may enter alternate battles created from a battle that possessor was participated in so long as the creator of said alternate battles is either willing or below Level 40, being able to return to the regular battle at the start of a round, Constant Effect
Abilities-
Lethal Weaponry- 45,000 Damage, Pierces 8,000 Defense, Any combination of base elements, 0 MP
500-Mile-Spanning Precision Shot- 38,000 Damage, Pierces 4,000 Defense, Deals full damage to the back row, Does not miss as though this were a flat damage attack, Technology, 0 MP
No Escape- 60,050 Damage, stops target from leaving battle, this ability may be used as a pre-emptive counter against an individual who is trying to leave battle, Darkness & Physical, 100,000 MP
Grandmaster's Hit List- Inflicts Doomed, Darkness, 240,000 MP
And the Cities Shall Burn to Make Him Dead- 80,000 Damage, 1 hit against 200, deals 1/10 damage, deals double damage to Large Structures, Fire, 200,000 MP
Masterfully Planned 'Accident'- 32,000 Damage, inflicts 2 Moderate Negative Status Effects and 5 Minor Negative Status Effects, may not be countered, Any base element plus up to two other base elements if desired, 300,000 MP
Prepare Implements- Caster deals 140% damage to targets of a chosen subtype that is either a base subtype that is not Holy One, Immortal, Fiend, or Serpent Blessed, or to a nonbase subtype that is either Large Structure, Umbral, Apparition, or Hollow One, has no effect in regards to individuals at or above Level 70, does not stack, Any base element, 100,000 MP
Step Into Shadows- Caster leaves battle and may take actions in a separate battle, caster re-appears at the start of a round that is 1 to 5 rounds from the current round, as determined by caster upon casting, Caster may cast this ability a max of 10 times per thread, Darkness, 140,000 MP
Cunning Oration Detailing An Opponent's Hundred Secret Weaknesses- Target below Level 40's Resilience and Dodge become 0%, Psychic & Air, 180,000 MP
Grand Overcrash: Final Execution- 80,000 Damage, Pierces 22,000 Defense, 1 hit against 40, inflicts Instant Death on all Doomed opponents below level 100 who are in battle, 1 MP, Reduces user's MP to 0 for remainder of thread and prevents user's MP from increasing above 0 for the remainder of thread, May not be used if possessor has 0 MP


LEVEL 67

Clockwork Dragon- (Pet, Dragon, Technology, Lv.67, 500,000,000 Gold)
HP- 15,000,000
MP- 15,000,000
STR- 83,000
AGI- 47,000
CON- 55,000
MIN- 41,000
SPI- 26,000
XP- 0
XP Needed- 57,280,000 (Standard Multiplier x4)
Minimum Level- 67
Defense- 42,999
Defense against Stat Damage- 3,850
Critical Chance- 91%
Resilience- 107%
To Hit- 183%
Dodge- 67%
Resistances and Immunities- 50% Physical Resistance, 50% Water Resistance, 50% Earth Resistance, 50% Electrical Resistance, 50% Air Resistance, 240% Minor Status Effect Resistance, 120% Moderate Status Effect Resistance, Petrification Immunity
Prime Attribute- Two Highest Stats
Constant Effects-
Enormous- Possessor may choose to count as 5 individuals in the front row while in the front row, Possessor gains +9,500,000 HP, Constant Effect
Masterfully Designed- Possessor may convert Mind bonuses from buffs present on possessor into equal Agility bonuses, Constant Effect
Action Banking- Whenever possessor would be able to take an action, possessor may instead choose to bank that action, Possessor may hold up to 5 banked actions at one time, Possessor may, immediately before or after any of possessor's actions, choose to expend up to 5 banked actions to obtain 1 action to take per such banked action expended, to a max of 5 additional actions per round, Constant Effect
Abilities-
Clockwork Dragon's Crystal Teeth- 140,000 Damage, Pierces 140,000 Defense, Technology or Technology & Earth, 0 MP
Mechanized Claw- 125,000 Damage, 50% gains '2 hits against 1', Technology or Technology & Physical, 0 MP
Gear Breath- 190,000 Damage, 100% may inflict Wounded, 100% may inflict Antimatter: Gravity Lock, 1 hit against 10,000, Technology, 200,000 MP
Steam Breath- 140,000 Damage, Target obtains -35% To Hit, 50% inflicts Burning, 100% inflicts Pain, does not stack, 1 hit against 10,000, Fire & Air & Water, 200,000 MP
Oil Breath- 110,000 Damage, Target obtain -100% Dodge, 50% inflicts Drowning, 50% inflicts Burning: Flammable, does not stack, 1 hit against 10,000, Darkness & Water, 200,000 MP
Lightning Engine Breath- 210,000 Damage, 100% inflicts Electrocuted, 200% inflicts Paralyzed, 1 hit against 10,000, Electrical, 200,000 MP
Magma Engine Breath- 205,000 Damage, 100% inflicts Burning, 100% inflicts Entombed, 60% inflicts Burning: Igneous, 1 hit against 10,000, Fire & Earth, 200,000 MP
Ticking Missile Barrage- 175,000 Damage, This action may be delayed up to 15 rounds, 1 hit against 15,000, Technology, 400,000 MP


LEVEL 84

Drunk Orochi- (Pet, Dragon, Darkness & Acid & Water & Fire & Earth & Air & Electrical & Light, Lv.84, 310,000,000 Gold)
HP- 14,000,000
MP- 14,000,000
STR- 76,000
AGI- 70,000
CON- 68,000
MIN- 73,000
SPI- 76,000
XP- 0
XP Needed- 73,640,000 (Standard Multiplier x2)
Minimum Level- 84
Defense- 50,000
Defense against Stat Damage- 3,700
Critical Chance- 85%
Resilience- 95%
To Hit- 120%
Dodge- 76%
Resistances and Immunities- Absorbs Darkness, Absorbs Electrical, Absorbs Acid, Absorbs Earth, Absorbs Light, Absorbs Water, Absorbs Air, Absorbs Fire, 50% Glory Weakness, Minor Status Effect Immunity (Excluding Poison: Drunk), 100% Poison: Drunk Resistance, 100% Moderate Status Effect Resistance, 60% Major Status Effect Resistance
Prime Attribute- Two Highest Stats
Constant Effects-
Constantly Drunk- Possessor always counts as afflicted with Poison: Drunk for purposes that check whether or not possessor is afflicted with Poison: Drunk, Possessor's modified MIN suffers a 10% reduction from its non-status-effect-counting value, Possessor obtains -5% To Hit and -5% Dodge, Constant Effect
Legendary Serpent-Dragon- Possessor is Immune to individuals below Level 40, Constant Effect
Eight Heads That Are Usually Drunk- Possessor has a 5% chance of gaining each of 7 possible additional actions per round, Constant Effect
Empowered by Virgin Sacrifices- Whenever an opposing individual who has no summoned anything during this thread dies, possessor gains +1,000 to all stats and +5,000 to the Damage values of all of possessor's abilities, Constant Effect
Impure Barrier- Possessor gains +50,000 Defense, Possessor has a 10% chance of inflicting a random major negative status effect on each individual who conducts an offensive action targetting possessor at the end of said action, This effect gives no Defense bonus and cannot inflict negative status effects if possessor is in a Zone of Water & Light, Constant Effect
Regeneration- Possessor regenerates 700,000 HP per round, Constant Effect
Enormous- Possessor may choose to count as 5 individuals in the front row while in the front row, Possessor gains +5,000,000 HP, Constant Effect
Accrued Resistances- Possessor gains Immunity to 2 major status effects and 95% Resistance to 2 non-standard, non-Universe elements, said immunities and resistances are determined at the beginning of each thread, Hierarchical Effect
Overwhelming Powers- Possessor may ignore up to 5 High Arts of opponents, Hierarchical Effect
Abilities-
Bite- 150,000 Damage, Physical, 0 MP
Consume- 100,000 Damage, Deals HP Drain, Physical, 0 MP
Manyfold Assault- 30,000 Damage, 7 additional hits divided among 7, Physical, 0 MP
Land-Choking Poison Mist- 15,000 Damage, 1000% inflicts Poison, 5% inflicts Venom, 1 hit against 50,000,000, Acid, 1,000,000 MP
Dark Ocean Tide- 30,000 Damage, 100% inflicts Drowning, 100% inflicts Drowning: Tide-Trapped, 1 hit against 50,000,000, Water, 1,400,000 MP
Destructive Fire- 170,000 Damage, Destroys all of target's non-unique items worth under 100,000,000 Gold that are not Drink consumables, Fire, 1,000,000 MP
Great Quake- 45,000 Damage, 100% inflicts Entombed, 100% inflicts Entombed: Oublietted, 1 hit against 50,000,000, Earth, 500,000 MP
Wind of Loss- 40,000 Damage, Removes all buffs from sources below Level 90 from targets, 1 hit against 50,000,000, Air, 500,000 MP
Seeking Lightning- 150,000 Flat Electrical element Damage, 1 hit against 500,000, Electrical, 500,000 MP
Corrupting Darkness- 45,000 Damage, 5% inflicts Cursed, -3,000 to all stats, stacks 10 times, Darkness, 1,400,000 MP
Piercing Light- 90,000 Damage, Pierces 120,000 Defense, 100% may inflict Awestruck, this action gains +75% Critical, Light, 500,000 MP
Lord Gadigan
Site Admin
Posts: 2180
Joined: Thu May 21, 2020 9:26 pm

Re: Zoo Record

Post by Lord Gadigan »

~Summoned~

LEVEL 1

Adoragoat- (Summoned)
Level 1
Animal, Air
HP- 255
MP- 255
STR- 18
AGI- 24
CON- 22
MIN- 18
SPI- 18
XP- 0
XP Needed- 1,000 (Standard Multiplier x1)
Minimum Level- 1
Defense- 20
Defense against Stat Damage- 0
Critical Chance- 1%
Resilience- 1%
To Hit- 1%
Dodge- 1%
Resistances and Immunities- None
Prime Attribute- Strength
Constant Effects-
Giant Anime Eyes- Possessor gains 120% to Hit, 100% Impaired: Blind Weakness, and all of target's chances of inflicting Charm are increased by 5%, Constant Effect
Abilities-
Head Butt- 45 Damage, Physical, 0 MP
Gnaw- 40 Damage, Deals 1/2 Damage, Deals HP Drain, Physical, 0 MP
Adoragaze- 5% inflicts Charm, Air & Light, 5 MP

Basic Steamborg (Summoned)
Level 1
Robot, Technology
HP- 200
MP- 90
STR- 21
AGI- 18
CON- 19
MIN- 8
SPI- 11
XP- 0
XP Needed- 1,000 (Standard Multiplier x1)
Minimum Level- 1
Defense- 20, +15 against Physical, +15 against Technology
Defense against Stat Damage- 0
Critical Chance- 1%
Resilience- 0%
To Hit- 100%
Dodge- 1%
Resistances and Immunities- 50% Air Weakness, 50% Magic Weakness, Immune to Pain, Confusion (except System Overload), Impaired, Poison, Diseased (except Computer Virus)
Prime Attribute- Physical
Constant Effects-
None
Abilities-
Steam Fist- 50 Damage, Physical, 0 MP
Plod Around- Switch caster's row, then switch caster's row again, Physical, 0 MP
Eerie Gear Noises- 1% Inflicts Confusion: Fear, Technology, 20 MP

Black Scaled Grasylfyr (Summoned)
Level 1
Demon, Darkness
HP- 300
MP- 115
STR- 19
AGI- 21
CON- 17
MIN- 4
SPI- 7
XP- 0
XP Needed- 1,000 (Standard Multiplier x1)
Minimum Level- 1
Defense- 18, +15 Against Darkness
Defense against Stat Damage- 0
Critical Chance- 1%
Resilience- 1%
To Hit- 100%
Dodge- 1%
Resistances and Immunities- Immune to Hexed and Diseased
Prime Attribute- Spirit
Constant Effects-
None
Abilities-
Chomp- 60 Damage, Physical, 0 MP
Flaring Breath- 30 Damage, The Prime Attribute for this attack is Spirit, Fire, 5 MP

Bright Self (Summoned)
Level 1
Spirit, Light
HP- Half Caster HP
MP- Half Caster MP
STR- Half Caster STR
AGI- Half Caster AGI
CON- Half Caster CON
MIN- Half Caster MIN
SPI- Half Caster SPI
XP- 0
XP Needed- Level Capped at 1 (Standard Multiplier x4)
Minimum Level- 1
Defense- Half Caster Defense
Defense against Stat Damage- 0
Critical Chance- 1%
Resilience- 1%
To Hit- 100%
Dodge- 1%
Resistances and Immunities- Minor Status Effect Immunity
Prime Attribute- Caster's highest base stat (chosen by caster if tied)
Constant Effects-
None
Abilities-
Puppet Blade- Double Caster Melee Attack Bonus, Physical, 0 MP
Puppet Bolt- Double Caster Magic Attack Bonus, Light, 0 MP
Puppet Bow- Double Caster Ranged Attack Bonus, Physical, 0 MP

Doom Puppet (Summoned)
Level 1
Golem, Darkness
HP- 150
MP- 120
STR- 18
AGI- 19
CON- 15
MIN- 8
SPI- 9
XP- 0
XP Needed- 1,000 (Standard Multiplier x1)
Minimum Level- 1
Defense- 15, +5 Against Darkness
Defense against Stat Damage- 0
Critical Chance- 1%
Resilience- 1%
To Hit- 100%
Dodge- 1%
Resistances and Immunities- Immune to Pain, Confusion, Impaired, Poison, and Diseased
Prime Attribute- Strength
Constant Effects-
None
Abilities-
Puppet Scythe- 80 Damage, Physical, 0 MP

Doom Puppet Assassin (Summoned)
Level 1
Golem, Darkness
HP- 800
MP- 800
STR- 27
AGI- 31
CON- 23
MIN- 21
SPI- 20
XP- 0
XP Needed- 1,000 (Standard Multiplier x1)
Minimum Level- 1
Defense- 35, +15 Against Darkness
Defense against Stat Damage- 0
Critical Chance- 5%
Resilience- 1%
To Hit- 100%
Dodge- 1%
Resistances and Immunities- Immune to Pain, Confusion, Impaired, Poison, and Diseased
Prime Attribute- Agility
Constant Effects-
None
Abilities-
Puppet Blades- 70 Damage, 2 hits against 1, Physical, 0 MP
Shadow Double- User gains +5% Dodge, lasts 1 turn, does not stack, Darkness, 15 MP

Doom Puppet Archer (Summoned)
Level 1
Golem, Darkness
HP- 450
MP- 250
STR- 18
AGI- 19
CON- 16
MIN- 15
SPI- 15
XP- 0
XP Needed- 1,000 (Standard Multiplier x1)
Minimum Level- 1
Defense- 15, +5 Against Darkness
Defense against Stat Damage- 0
Critical Chance- 1%
Resilience- 1%
To Hit- 100%
Dodge- 1%
Resistances and Immunities- Immune to Pain, Confusion, Impaired, Poison, and Diseased
Prime Attribute- Agility
Constant Effects-
None
Abilities-
Puppet Bow- 80 Damage, Physical, 0 MP
Aim- User's next attack has a 25% chance of being a critical, Air, 5 MP

Doom Puppet Mage (Summoned)
Level 1
Golem, Darkness
HP- 300
MP- 400
STR- 15
AGI- 17
CON- 14
MIN- 16
SPI- 19
XP- 0
XP Needed- 1,000 (Standard Multiplier x1)
Minimum Level- 1
Defense- 15, +5 Against Darkness
Defense against Stat Damage- 0
Critical Chance- 1%
Resilience- 1%
To Hit- 100%
Dodge- 1%
Resistances and Immunities- Immune to Pain, Confusion, Impaired, Poison, and Diseased
Prime Attribute- Spirit
Constant Effects-
None
Abilities-
Puppet Rod- 60 Damage, Physical, 0 MP
Dark Bolt- 90 Damage, Darkness & Magic, 5 MP
Daemonic Augmentation- +15 Damage to targets Melee attacks, lasts 5 turns, Darkness, 15 MP

Draconite Gunman (Summoned)
Level 1
Dragon, Technology
HP- 540
MP- 140
STR- 45
AGI- 42
CON- 41
MIN- 43
SPI- 46
XP- 0
XP Needed- 2,000 (Standard Multiplier x2)
Minimum Level- 1
Defense- 20
Defense against Stat Damage- 0
Critical Chance- 1%
Resilience- 0%
To Hit- 99%
Dodge- 0%
Resistances and Immunities- 15% Fire Resistance
Prime Attribute- Two Highest Attributes
Constant Effects-
None
Abilities-
Claw Rip- 70 Damage, Physical, 0 MP
Electro Shot- 185 Damage, Electrical, 0 MP
Become Enraged- Attacks do double damage, Adds a maximum of 100,000 damage, does not stack, Affects Caster Only, Fire, 30 MP

Glyph Puppet (Summoned)
Level 1
Golem, Light
HP- 150
MP- 120
STR- 18
AGI- 19
CON- 15
MIN- 8
SPI- 9
XP- 0
XP Needed- 1,000 (Standard Multiplier x1)
Minimum Level- 1
Defense- 15, +5 Against Light
Defense against Stat Damage- 0
Critical Chance- 1%
Resilience- 1%
To Hit- 100%
Dodge- 1%
Resistances and Immunities- Immune to Pain, Confusion, Impaired, Poison, and Diseased
Prime Attribute- Strength
Constant Effects-
None
Abilities-
Puppet Mace- 80 Damage, Physical, 0 MP

Hyjreldo (Summoned)
Level 1
Aquatic, Water
HP- 300
MP- 180
STR- 49
AGI- 27
CON- 28
MIN- 19
SPI- 17
XP- 0
XP Needed- 1,000 (Standard Multiplier x1)
Minimum Level- 1
Defense- 30, +20 Against Water
Defense against Stat Damage- 0
Critical Chance- 1%
Resilience- 1%
To Hit- 100%
Dodge- 1%
Resistances and Immunities- None
Prime Attribute- Strength
Constant Effects-
None
Abilities-
Sea Talons- 80 Damage, Physical, 0 MP
Bubble Cannon- 120 Damage, Prime Attribute is Spirit for this attack, Water, 8 MP

Inert Statue- (Summoned)
Level 1
Golem, Earth
HP- 450
MP- 100
STR- 16
AGI- 4
CON- 30
MIN- 15
SPI- 14
XP- 0
XP Needed- 1,000 (Standard Multiplier x1)
Minimum Level- 1
Defense- 18
Defense against Stat Damage- 0
Critical Chance- 0%
Resilience- 3%
To Hit- 95%
Dodge- 0%
Resistances and Immunities- Immune to Pain, Confusion, Impaired, Poison and Diseased
Prime Attribute- Agility
Constant Effects-
Immobile- Possessor does not possess the ability 'Switch Rows', Constant Effect
Abilities-
Sit There- Does nothing, Earth, 0 MP

Intelligent Animated Statue (Summoned)
Level 1
Golem, Earth
HP- 400
MP- 200
STR- 20
AGI- 10
CON- 30
MIN- 10
SPI- 10
XP- 0
XP Needed- 1,000 (Standard Multiplier x1)
Minimum Level- 1
Defense- 18
Defense against Stat Damage- 0, +10 Defense against MIN Damage
Critical Chance- 1%
Resilience- 1%
To Hit- 100%
Dodge- 1%
Resistances and Immunities- Immune to Pain, Confusion, Impaired, Poison, ane Diseased
Prime Attribute- Strength
Constant Effects-
Intelligent- Possessor gains +25 MIN
Abilities-
Punch- 35 Damage, Physical or Earth, 0 MP
Pose in a Manner that Makes People Think You are More Intelligent than You Are- Other individuals treat caster as though caster's MIN were 150 points higher, stacks 3 times, lasts 5 rounds, Psychic & Earth, 25 MP
Harden- Caster gains +50 Defense, does not stack, Earth, 50 MP

Lachrimorph Rune Golem- (Summoned)
Level 1
Golem, Water
HP- 600
MP- 400
STR- 35
AGI- 16
CON- 38
MIN- 19
SPI- 17
XP- 0
XP Needed- 1,000 (Standard Multiplier x1)
Minimum Level- 1
Defense- 50
Defense against Stat Damage- 0
Critical Chance- 1%
Resilience- 1%
To Hit- 100%
Dodge- 1%
Resistances and Immunities- 25% Water Resistance, Immune to Pain, Confusion, Impaired, Poison, and Diseased
Prime Attribute- Strength
Constant Effects-
None
Abilities-
Runic Smash- 25 Damage, 1 Hit Against 2, Water, 0 MP
Rune Cannon- 30 Damage, Prime Attribute is Spirit for this attack, 1 Hit Against 2, Magic, 150 MP
Form of Water- Transforms into Lachrimorph Water State, Water, 200 MP

Lachrimorph Water State (Summoned)
Level 1
Golem, Water
HP- 900
MP- 100
STR- 18
AGI- 31
CON- 22
MIN- 5
SPI- 8
XP- 0
XP Needed- 1,000
Minimum Level- 1
Defense- 200
Defense against Stat Damage- 0
Critical Chance- 1%
Resilience- 1%
To Hit- 100%
Dodge- 1%
Resistances and Immunities- 50% Water Resistance, Immune to Pain, Confusion, Impaired, Poison, and Diseased
Prime Attribute- Spirit
Constant Effects-
None
Abilities-
Drown- 60 Damage, 15% Inflicts Drowning, Water, 0 MP
Return to Self- Transforms into Lachrimorph Rune Golem, Water, 100 MP

Lawyer (Summoned)
Level 1
Human, Psychic
HP- 110
MP- 360
STR- 21
AGI- 42
CON- 23
MIN- 39
SPI- 25
XP- 0
XP Needed- 1,000 (Standard Multiplier x1)
Minimum Level- 1
Defense- 20, +40 against Technology
Defense against Stat Damage- 0
Critical Chance- 1%
Resilience- 0%
To Hit- 99%
Dodge- 1%
Resistances and Immunities- 50% Physical Weakness, 20% Psychic Resistance
Prime Attribute- Mind
Constant Effects-
None
Abilities-
Punch- 15 Damage, Prime Attribute for this attack is Strength, Physical, 0 MP
Unfounded Accusation- 65 Damage, 1% inflicts Confusion, Psychic, 200 MP
Objection!- May be used as a counter against an attack targeting controller that gives controller +5% Dodge for the purposes of one attack, stacks 3 times, Psychic & Air, 250 MP

Minor Bone Construct (Summoned)
Level 1
Undead, Darkness
HP- 70
MP- 40
STR- 9
AGI- 16
CON- 6
MIN- 3
SPI- 8
XP- 0
Xp Needed- 1,000 (Standard Multiplier x1)
Minimum Level- 1
Defense- 9, +15 Against Darkness
Defense against Stat Damage- 0
Critical Chance- 1%
Resilience- 1%
To Hit- 100%
Dodge- 1%
Resistances and Immunities- NImmune to Pain, Poison, Diseased, and Fatigue
Prime Attribute- Strength
Constant Effects-
None
Abilities-
Claw!- 50 Damage, Darkness, 0 MP

Mierphobul's Unrelenting Shadow Hound- (Pet, Umbral, Darkness, Lv.1, X Gold) (Summoned) (Tied to the unique summon Mierphobul)
HP- 530
MP- 530
STR- 35
AGI- 36
CON- 30
MIN- 18
SPI- 20
XP- 0
XP Needed- 60,000 (Standard Multiplier x3)
Minimum Level- 1
Defense- 20
Defense against Stat Damage- 2
Critical Chance- 2%
Resilience-2%
To Hit- 101%
Dodge- 2%
Resistances and Immunities- Umbral Traits, 50% Darkness Resistance
Prime Attribute- Spirit or Strength
Constant Effects-
Unrelenting- Possessor may follow any individual below level 40 who leaves battle, going to whatever location said individual goes to, Constant Effect
Just... Keeps... Coming- Possessor has a 5% chance of auto-ressurecting at the start of each round, for up to 10 rounds after death, provided that such resurrection does not break its controller's summon cap, Constant Effect
Abilities-
Ravage- 65 Damage, Darkness & Physical, 0 MP
Shadow Assault- 65 Damage, Heals Umbrals, Darkness, 0 MP
Horrid Baying- 15 SPI Damage, 45% inflicts Confusion: Fear, Darkness, 100 MP
Countdown to the Hound- Caster chooses a number of rounds between 1 and 14 and a target opponent, Possessor's stats gain +100 when interacting with said opponent on the round said number of rounds from this round, does not stack, Darkness, 300 MP
Converging Mists- Target with a STR and MIN both lower than 10, who does not have the ability Priest, the ability Shrine Maiden, or the ability Prophet of the Brightest Heavens, cannot willingly change rows, Darkness & Ice & Air, 50 MP

Mushroomite (Summoned)
Level 1
Plant, Earth
HP- 30
MP- 90
STR- 16
AGI- 15
CON- 14
MIN- 11
SPI- 12
XP- 0
XP Needed- 1,000 (Standard Multiplier x1)
Minimum Level- 1
Defense- 5
Defense against Stat Damage- 0
Critical Chance- 1%
Resilience- 0%
To Hit- 99%
Dodge- 1%
Resistances and Immunities- 5% Earth Resistance, 15% Physical Weakness, Immune to Impaired
Prime Attribute- Constitution
Constant Effects-
None
Abilities-
Mushroom Rush- 60 Damage, Earth, 0 MP
I'm Tasty!- 120 Damage, Heals, Deals 500 Defense-ignoring damage to self, Earth, 20 MP
Spores!- 1% inflicts Poison: Itchy, 1 hit against 3, Earth & Acid, 30 MP

Pale Undead Panther (Summoned)
Level 1
Undead, Air
HP- 260
MP- 190
STR- 23
AGI- 33
CON- 22
MIN- 9
SPI- 11
XP- 0
XP Needed- 1,000 (Standard Multiplier x1)
Minimum Level- 1
Defense- 11
Defense against Stat Damage- 0
Critical Chance- 2%
Resilience- 1%
To Hit- 102%
Dodge- 1%
Resistances and Immunities- 50% Darkness Resistance, 50% Air Resistance, 10% Ice Resistance, Immune to Pain, Poison, Diseased, and Fatigue
Prime Attribute- Strength or Agility
Constant Effects-
None
Abilities-
Claw Rip- 50 Damage, Physical or Air, 0 MP
Stalk- Caster gains +25% Dodge and +25% To Hit, does not stack, lasts 3 rounds, Air & Darkness, 10 MP
Cold Breath- 4 CON Damage, 5% inflicts Confusion: Fear, 1% inflicts Stat Drain: CON Drain, Air & Darkness or Air & Ice, 13 MP

Puppet Self (Summoned)
Level 1
Golem, Darkness
HP- Half Caster HP
MP- Half Caster MP
STR- Half Caster STR
AGI- Half Caster AGI
CON- Half Caster CON
MIN- Half Caster MIN
SPI- Half Caster SPI
XP- 0
XP Needed- Level Capped at 1 (Standard Multiplier x4)
Minimum Level- 1
Defense- Half Caster Defense
Defense against Stat Damage- 0
Critical Chance- 1%
Resilience- 1%
To Hit- 100%
Dodge- 1%
Resistances and Immunities- Minor Status Effect Immunity, Immune to Pain, Confusion, Impaired, Poison, and Diseased
Prime Attribute- Caster's highest base stat (chosen by caster if tied)
Constant Effects-
None
Abilities-
Puppet Blade- Double Caster Melee Attack Bonus, Physical, 0 MP
Puppet Bolt- Double Caster Magic Attack Bonus, Darkness, 0 MP
Puppet Bow- Double Caster Ranged Attack Bonus, Physical, 0 MP

One Soldier (Summoned)
Level 1
Golem, Physical
HP- 100
MP- 120
STR- 8
AGI- 15
CON- 9
MIN- 12
SPI- 6
XP- 0
XP Needed- 1,000 (Standard Multiplier x1)
Minimum Level- 1
Defense- 10
Defense against Stat Damage- 0
Critical Chance- 1%
Resilience- 1%
To Hit- 100%
Dodge- 1%
Resistances and Immunities- 30% Hexed Weakness, Immune to Pain, Confusion, Impaired, Poison, and Diseased
Prime Attribute- Strength
Constant Effects-
None
Abilities-
Spear Attack- 65 Damage, Physical, 0 MP

Orc Ravager (Summoned)
Level 1
Humanoid, Fire
HP- 110
MP- 80
STR- 36
AGI- 14
CON- 23
MIN- 8
SPI- 6
XP- 0
XP Needed- 1,000 (Standard Multiplier x1)
Minimum Level- 1
Defense- 5
Defense against Stat Damage- 0
Critical Chance- 1%
Resilience- 1%
To Hit- 100%
Dodge- 1%
Resistances and Immunities- None
Prime Attribute- Strength
Constant Effects-
None
Abilities-
Axe Slice- 60 Damage, Physical, 0 MP

Ordinary Goat- (Summoned)
Level 1
Animal, Earth
HP- 225
MP- 225
STR- 17
AGI- 21
CON- 20
MIN- 17
SPI- 17
XP- 0
XP Needed- 1,000 (Standard Multiplier x1)
Minimum Level- 1
Defense- 22
Defense against Stat Damage- 0
Critical Chance- 1%
Resilience- 1%
To Hit- 1%
Dodge- 1%
Resistances and Immunities- None
Prime Attribute- Strength
Constant Effects-
None
Abilities-
Head Butt- 45 Damage, Physical, 0 MP
Gnaw- 40 Damage, Deals 1/2 Damage, Deals HP Drain, Physical, 0 MP
Goat Glare- 1% inflicts Confusion: Fear: Disconcerted, Air & Physical & Darkness, 4 MP

Pale Undead Panther (Summoned)
Level 1
Undead, Air
HP- 260
MP- 260
STR- 19
AGI- 25
CON- 21
MIN- 9
SPI- 7
XP- 0
XP Needed- 1,000 (Standard Multiplier x1)
Minimum Level- 1
Defense- 14
Defense against Stat Damage- 0
Critical Chance- 2%
Resilience- 1%
To Hit- 101%
Dodge- 1%
Resistances and Immunities- 50% Darkness Resistance, 50% Air Resistance, 10% Ice Resistance, Immune to Pain, Poison, Diseased, and Fatigue
Prime Attribute- Strength or Agility
Constant Effects-
None
Abilities-
Claw Rip- 45 Damage, Physical or Air, 0 MP
Stalk- Caster gains +45% Dodge and +45% To Hit, does not stack, lasts 3 rounds, Air & Darkness, 25 MP
Cold Breath- 5 CON Damage, 5% inflicts Confusion: Fear, 1% inflicts Stat Drain: CON Drain, Air & Darkness or Air & Ice, 10 MP

Shadow Creeper (Summoned)
Level 1
Demon, Darkness
HP- 500
MP- 200
STR- 16
AGI- 35
CON- 17
MIN- 12
SPI- 9
XP- NA
XP Needed- Tied to level of Rakshasha Spellweaver Transformation
Minimum Level- 1
Defense- 20
Defense against Stat Damage- 0
Critical Chance- 1%
Resilience- 1%
To Hit- 104%
Dodge- 5%
Resistances and Immunities- 80% Darkness Resistance, 500% Light Weakness, Immune to Hexed and Diseased
Prime Attribute- Strength & Agility
Constant Effects-
None
Abilities-
Claw- 105 Damage, Darkness & Physical, 0 MP
Shred- 105 Damage, 15 hits against 1, Darkness & Physical, 50 MP
Shadow Drain- 110 Damage, Heals user for half damage dealt, 5 CON damage, Darkness, 30 MP

Shadow Shrouded Villager (Summoned)
Level 1
Other: Umbral, Darkness
HP- 175
MP- 160
STR- 17
AGI- 16
CON- 18
MIN- 15
SPI- 16
XP- 0
XP Needed- 1,000 (Standard Multiplier x1)
Minimum Level- 1
Defense- 16
Defense against Stat Damage- 0
Critical Chance- 1%
Resilience- 1%
To Hit- 100%
Dodge- 1%
Resistances and Immunities- Hexed, Diseased, Immune to Darkness (from sources no more than 10 levels above possessor), 300% Light Weakness
Prime Attribute- Strength or Spirit
Constant Effects-
None
Abilities-
Light-Draining Touch- 49 Damage, may Heal Darkness element targets, this ability's Damage value changes to # if being used against a Light element target, Darkness, 0 MP
Make Insubstantial- 35% Dodge, Does not stack, lasts 15 rounds if not targeting caster, lasts until the end of the thread if targeting caster, Darkness, 50 MP
Shadow Whisper- +5 MIN if target is Darkness element, -5 MIN if target is Light element, stacks 5 times, Darkness, 10 MP

Shadow Tentacle (Summoned)
Level 1
Magic Being, Darkness
HP- 50
MP- 160
STR- 10
AGI- 10
CON- 10
MIN- 10
SPI- 10
XP- 0
XP Needed- 1,000 (Standard Multiplier x1)
Minimum Level- 1
Defense- 5
Defense against Stat Damage- 0
Critical Chance- 1%
Resilience- 1%
To Hit- 100%
Dodge- 1%
Resistances and Immunities- 90% Darkness Resistance, 500% Light Weakness, 50% Psychic Weakness, Immune to Fatigued and Diseased
Prime Attribute- Strength & Agility
Constant Effects-
None
Abilities-
Grab- 90 Damage, Darkness, 0 MP
Drain- 10 MP Damage, Restores 10 % damage dealt as MP to self, summoner, or summoner's summoner, Darkness, 0 MP
Drain (2)- 10 Damage, Restore 10% damage dealt as HP to self, summoner, or summoner's summoner, Darkness, 5 MP

Skeleton (2) (Summoned)
Level 1
Undead, Darkness
HP- 100
MP- 100
STR- 15
AGI- 14
CON- 12
MIN- 3
SPI- 6
XP- 0
Xp Needed- 1,000 (Standard Multiplier x1)
Minimum Level- 1
Defense- 20, +10 Against Darkness
Defense against Stat Damage- 0
Critical Chance- 1%
Resilience- 1%
To Hit- 100%
Dodge- 1%
Resistances and Immunities- Immune to Pain, Poison, Diseased, and Fatigue
Prime Attribute- Strength
Constant Effects-
None
Abilities-
Bony Claws- 20 Damage, Darkness, 0 MP

Skeletal Soldier (Summoned)
Level 1
Undead, Darkness
HP- 120
MP- 100
STR- 17
AGI- 15
CON- 16
MIN- 3
SPI- 5
XP- 0
XP Needed- 1,000 (Standard Multiplier x1)
Minimum Level- 1
Defense- 30, +20 Against Darkness
Defense against Stat Damage- 0
Critical Chance- 1%
Resilience- 1%
To Hit- 100%
Dodge- 1%
Resistances and Immunities- Immune to Pain, Poison, Diseased, and Fatigue
Prime Attribute- Strength
Constant Effects-
None
Abilities-
Skeletal Blade- 30 Damage, Darkness, 0 MP
Block- +15 Defense, Lasts 1 turn, Physical 0 MP

Spirit of the Dead (Summoned)
Level 1
Spirit, Light & Darkness
HP- 250
MP- 300
STR- 4
AGI- 21
CON- 20
MIN- 23
SPI- 29
XP- 0
XP Needed- 1,000 (Standard Multiplier x1)
Minimum Level- 1
Defense- 9
Defense against Stat Damage- 0
Critical Chance- 1%
Resilience- 0%
To Hit- 100%
Dodge- 2%
Resistances and Immunities- Immune to Physical, Minor Status Effect Immunity
Prime Attribute- Spirit
Constant Effects-
Spiritual Movement- Possessor's turn-order-determining stat is Spirit, Constant Effect
Abilities-
Touch Spirit- 35 Damage, 4 SPI Damage, Magic or Light or Darkness or Light & Darkness, 0 MP
Spirit Pulse- 20 Damage, 1 hit against 3, Light or Darkness or Light & Darkness, 15 MP
Depart- Caster exits the thread, Light or Darkness or Light & Darkness, 100 MP

Undead Osprey (Summoned)
Level 1
Undead, Darkness
HP- 120
MP- 130
STR- 42
AGI- 31
CON- 16
MIN- 14
SPI- 12
XP- 0
Xp Needed- 500 (Standard Multiplier x0.5)
Minimum Level- 1
Defense- 40, +50 Against Air
Defense against Stat Damage- 0
Critical Chance- 1%
Resilience- 1%
To Hit- 100%
Dodge- 1%
Resistances and Immunities- 12% Darkness Resistance, Immune to Pain, Poison, Diseased, and Fatigue
Prime Attribute- Strength
Constant Effects-
None
Defense-
Abilities-
Bony Beak- 40 Damage, Darkness, 0 MP

Violet Syndicate Effigy (Summoned)
Level 1
Golem, Darkness
HP- 1,500
MP- 1,500
STR- 40
AGI- 40
CON- 40
MIN- 40
SPI- 40
XP- 0
XP Needed- 1,000 (Standard Multiplier x1)
Minimum Level- 1
Defense- 0, + 500 against Violet Syndicate members
Defense against Stat Damage- 0
Critical Chance- 1%
Resilience- 1%
To Hit- 100%
Dodge- 1%
Resistances and Immunities- Immune to Pain, Confusion, Impaired, Poison, Diseased
Prime Attribute- Spirit
Constant Effects-
None
Abilities-
Slaying Word: The Violet Syndicate- 400 Damage to Violet Syndicate members, Psychic & Water, 0 MP
Counter: Violet Lightning- Deals damage equal to damage taken before defense is factored in to a max of possessor's HP, Cannot be normally used, 95% activates against any foe who attacks Violet Syndicate Effigy, Darkness & Magic, 5 MP

Waterskin-Lurking Jell
Level 1
Ooze, Water
HP- 250
MP- 40
STR- 16
AGI- 23
CON- 18
MIN- 14
SPI- 11
XP- 0
XP Needed- 1,000 (Standard Multiplier x1)
Minimum Level- 1
Defense- 0
Defense against Stat Damage- 0
Critical Chance- 15%
Resilience- 1%
To Hit- 80%
Dodge- 1%
Resistances and Immunities- 50% Water Resistance, 50% Fire Resistance, 50% Acid Weakness, 50% Electrical Weakness, 50% Darkness Weakness, Immune to Impaired, Pain, Fatigue, Diseased
Prime Attribute- Constitution
Constant Effects-
That There Ooze Snuck Into My Waterskin!- Possessor's damage dealing attacks deal 500 additional damage against targets that have not yet acted, Constant Effect
That There Ooze Snuck Into My Wednesday!- Possessor has a 5% chance of ignoring Chronomancy spells and Chronicler of Eternity active abilities from sources under level 20, Constant Effect
Abilities-
Dilute the Bloodstream- 30 CON Damage, Water, 0 MP
Ruin Yer' Booze- Destroys target non-unique Drink item worth under 40,000 Gold, Target under level 5 cannot use abilities that inflict Poison: Drunk, Water, 400 MP
Windpipe Contracting Force- 5 CON Damage, 15% inflicts Suffocation, Air & Psychic, 400 MP


LEVEL 2

Chthonian Plushy (Summoned)
Level 2
Golem, Darkness
HP- 300
MP- 150
STR- 19
AGI- 20
CON- 25
MIN- 28
SPI- 169
XP- 0
Xp Needed- 7,500 (Standard Multiplier x3)
Minimum Level- 2
Defense- 30, +15 Against Light
Defense against Stat Damage- 0
Critical Chance- 1%
Resilience- 1%
To Hit- 100%
Dodge- 1%
Resistances and Immunities- Immune to Pain, Confusion, Impaired, Poison, and Diseased
Prime Attribute- Spirit
Constant Effects-
Cute and Huggable!- Enemies with less SPI than Chthonian Plushy have a 5% chance per attack that would hit it to cancel said attack because of its odd degree of cuteness, Constant Effect
Abilities-
Claw Pinch- 90 Damage, 2 hits against 1, Physical, 0 MP
Darkness Bolt- 150 Damage, Darkness & Magic, 15 MP
Shade Warp- 60 Damage, 4 SPI damage, Darkness, 20 MP
Cute and Fuzzy Tentacle Assault- 30 Damage, 6 hits against 1, Darkness & Magic, 20 MP

Doom Marionette (Summoned)
Level 2
Golem, Darkness
HP- 500
MP- 340
STR- 58
AGI- 41
CON- 35
MIN- 39
SPI- 35
XP- 0
Xp Needed- 2,500 (Standard Multiplier x1)
Minimum Level- 2
Defense- 25, +50 Against Darkness
Defense against Stat Damage- 0
Critical Chance- 3%
Resilience- 1%
To Hit- 99%
Dodge- 3%
Resistances and Immunities- 15% Darkness Resistance, 15% Light Weakness, Immune to Pain, Confusion, Impaired, Poison, and Diseased
Prime Attribute- Strength
Constant Effects-
None
Abilities-
Marionette Scythe- 80 Damage, Physical, 0 MP
Marionette Reaper- 80 Damage, hits another target if it kills its current target, Physical, 200 MP
Cackle- -50 Damage to all of target's attacks, stacks 5 times, Darkness, 20 MP

Doom Puppet (Summoned)
Level 2
Golem, Darkness
HP- 350
MP- 260
STR- 36
AGI- 38
CON- 30
MIN- 16
SPI- 18
XP- 0
Xp Needed- 2,500 (Standard Multiplier x1)
Minimum Level- 1
Defense- 35, +15 Against Darkness
Defense against Stat Damage- 0
Critical Chance- 1%
Resilience- 1%
To Hit- 100%
Dodge- 1%
Resistances and Immunities- Immune to Pain, Confusion, Impaired, Poison, Diseased
Prime Attribute- Spirit
Constant Effects-
None
Abilities-
Puppet Scythe- 180 Damage, Physcial, 0 MP
Death Cackle- 96 Damage, 1% Fear, Darkness, 0 MP

Doom Puppet Mage (Summoned)
Level 2
Golem, Darkness
HP- 400
MP- 700
STR- 19
AGI- 31
CON- 18
MIN- 45
SPI- 47
XP- 35
XP Needed- 2,500 (Standard Multiplier x1)
Minimum Level- 1
Defense- 40, +15 Against Darkness
Defense against Stat Damage- 0
Critical Chance- 1%
Resilience- 1%
To Hit- 100%
Dodge- 1%
Resistances and Immunities- 5% Darkness Resistance, Immune to Pain, Confusion, Impaired, Poison, Diseased
Prime Attribute- Spirit
Constant Effects-
None
Abilities-
Puppet Rod- 70 Damage, Physical, 0 MP
Dark Bolt- 110 Damage, Darkness & Magic, 0 MP
Dark Blast- 500 Damage, Darkness, 200 MP
Daemonic Augmentation- +30 Damage to target's Melee attacks, lasts 5 turns, Darkness, 14 MP
Rune Barrier- +50 Defense, lasts 2 turns, stacks 3 times, Darkness, 60 MP

Hyjreldo (Summoned)
Level 2
Aquatic, Water
HP- 500
MP- 240
STR- 67
AGI- 46
CON- 79
MIN- 41
SPI- 38
XP- 0
Xp Needed- 2,500 (Standard Multiplier x1)
Minimum Level- 1
Defense- 60, +80 Against Water
Defense against Stat Damage- 0
Critical Chance- 1%
Resilience- 1%
To Hit- 100%
Dodge- 1%
Resistances and Immunities- None
Prime Attribute- Strength
Constant Effects-
None
Abilities-
Sea Talons- 120 Damage, 2 hits against 1, Physical, 0 MP
Bubble Cannon- 120 Damage, Prime Attribute is Spirit for this attack, Water, 8 MP

Illusionary Phantom Warrior- (Summoned)
Level 2
Magic Being, Air
HP- 500
MP- 600
STR- 20
AGI- 35
CON- 15
MIN- 17
SPI- 31
XP- 0
XP Needed- 2,500 (Standard Multiplier x1)
Minimum Level- 2
Defense- 150
Defense against Stat Damage- 0
Critical Chance- 1%
Resilience- 1%
To Hit- 100%
Dodge- 15%
Resistances and Immunities- Physical Immunity, 200% Psychic Weakness, Immune to Fatigue and Diseased
Prime Attribute- Spirit
Constant Effects-
None
Abilities-
Insubstantial Illusion- Any foe may spend a turn to apply half its MIN to attempt to destroy all opposing entities with this ability or apply their whole MIN to destroy this specific creature, To destroy this creature, the MIN value applied must be at least 85
Phantom Blade- 190 Damage, Magic & Psychic, 0 MP
Phantom Cleave- 120 Damage, may target an additional target if current target is slain up to a max of 5 times, Magic & Psychic, 80 MP
Mind-Scrambling Touch- 15 MIN Damage, Psychic, 15 MP

Lachrimorph Rune Golem- (Summoned)
Level 2
Golem, Water
HP- 900
MP- 600
STR- 55
AGI- 30
CON- 60
MIN- 28
SPI- 34
XP- 0
XP Needed- 2,500 (Standard Multiplier x1)
Minimum Level- 1
Defense- 60
Defense against Stat Damage- 0
Critical Chance- 1%
Resilience- 1%
To Hit- 100%
Dodge- 1%
Resistances and Immunities- 30% Water Resistance, Absorbs Drowning, Immune to Pain, Confusion, Impaired, Poison, Diseased
Prime Attribute- Strength
Constant Effects-
None
Abilities-
Runic Smash- 50 Damage, 1 Hit Against 2, Water, 0 MP
Rune Cannon- 60 Damage, Prime Attribute is Spirit for this attack, 1 Hit Against 2, Magic, 150 MP
Form of Water- Transforms into Lachrimorph Water State, Water, 200 MP

Lachrimorph Water State (Summoned)
Level 2
Golem, Water
HP- 1,400
MP- 400
STR- 30
AGI- 60
CON- 30
MIN- 12
SPI- 12
XP- Tied to Lachrimorph Rune Golem
Minimum Level- 1
Defense- 300
Defense against Stat Damage- 0
Critical Chance- 1%
Resilience- 1%
To Hit- 100%
Dodge- 1%
Resistances and Immunities- 60% Water Resistance, Absorbs Drowining, Immune to Pain, Confusion, Impaired, Poison, Diseased
Prime Attribute- Spirit
Constant Effects-
None
Abilities-
Drown- 90 Damage, 20% Inflicts Drowning, Water, 0 MP
Return to Self- Transforms into Lachrimorph Rune Golem, Water, 100 MP

One Soldier (Summoned)
Level 2
Golem, Physical
HP- 300
MP- 400
STR- 29
AGI- 35
CON- 46
MIN- 24
SPI- 27
XP- 0
XP Needed- 2,500 (Standard Multiplier x1)
Minimum Level- 1
Defense- 30
Defense against Stat Damage- 0
Critical Chance- 1%
Resilience- 1%
To Hit- 100%
Dodge- 1%
Resistances and Immunities- 50% Poison Resistance, 29% Hexed Weakness, Immune to Pain, Confusion, Impaired, Poison, Diseased
Prime Attribute- Strength
Constant Effects-
None
Abilities-
Spear Attack- 150 Damage, Physical, 0 MP

Orc Ravager (Summoned)
Level 2
Humanoid, Fire
HP- 180
MP- 120
STR- 47
AGI- 21
CON- 42
MIN- 14
SPI- 17
XP- 0
Xp Needed- 2,500 (Standard Multiplier x1)
Minimum Level- 1
Defense- 30
Defense against Stat Damage- 0
Critical Chance- 1%
Resilience- 1%
To Hit- 100%
Dodge- 1%
Resistances and Immunities- None
Prime Attribute- Strength
Constant Effects-
None
Abilities-
Axe Slice- 80 Damage, Physical, 0 MP
Ravage- 300 Damage, Physical, 40 MP

Priestess Doll (Summoned)
Level 2
Golem, Light
HP- 400
MP- 700
STR- 20
AGI- 30
CON- 20
MIN- 30
SPI- 60
XP- 0
XP Needed- 2,500 (Standard Multiplier x1)
Minimum Level- 2
Defense- 40
Defense against Stat Damage- 0
Critical Chance- 1%
Resilience- 1%
To Hit- 100%
Dodge- 1%
Resistances and Immunities- 50% Darkness Weakness, 50% Light Resistance, Immune to Pain, Confusion, Impaired, Poison, and Diseased
Prime Attribute- Spirit
Constant Effects-
Naria's Touch- Summoner may choose to have this respond as a Darkness element Golem to effects that react differently to Darkness element Golems
Abilities-
Holy Stars- 110 Damage, 3 hits against 1, Light, 0 MP
Heal Other- 200 Damage, Cannot affect caster, Heals, Light, 50 MP
Heal- 50 Damage, Heals, Light, 200 MP
Blue Curtain- Darkness element Golems gain +400 Defense against Light and Air, This creates a Zone of Light, Does not stack with Zones, Light, 400 MP

Rolling Bobble Speartoy Captain of the Lower Realms (Summoned)
Level 2
Golem, Fire
HP- 500
MP- 600
STR- 65
AGI- 59
CON- 27
MIN- 28
SPI- 47
XP- 0
XP Needed- 2,500 (Standard Multiplier x1)
Minimum Level- 2
Defense- 60
Defense against Stat Damage- 0
Critical Chance- 1%
Resilience- 1%
To Hit- 100%
Dodge- 1%
Resistances and Immunities- 50% Darkness Resistance, Fire Immunity, 150% Light Weakness, 50% Air Weakness, 150% Psychic Weakness, Immune to Pain, Confusion, Impaired, Poison, and Diseased
Prime Attribute- Strength or Agility (but not both at the same time)
Constant Effects-
Naria's Touch- Summoner may choose to have this respond as a Darkness element Golem to effects that react differently to Darkness element Golems, Constant Effect
Captain's Presence- Allied darkness element Golems gain +100 Defense, Allied Rolling Bobble Speartoys of the Lower Planes gain 200 HP and deal 80 more damage with their attacks, Constant Effect
Abilities-
Rolling Charge- 160 Damage, Physical, 0 MP
Impale- 120 Damage, 5% inflicts Paralysis, Physical, 50 MP
Flaming Wheel Charge- 200 Damage, Fire & Physical, 120 MP
Lecteru- 50 Damage, Fire, 60 MP
Light Ablaze- 1,500 Damage, 100% inflicts Burning, may only be used against Paralyzed targets, Fire, 300 MP
Apocalypse Glimpse- All attacks deal double damage, beginning at the start of the next turn, 5% works properly, if it works improperly, caster is killed, This creates a Zone of Fire, Does not stack with Zones, Fire, 500 MP

Shadow Channeler Puppet (Summoned)
Level 2
Golem, Darkness
HP- 200
MP- 200
STR- 10
AGI- 26
CON- 10
MIN- 30
SPI- 28
XP- 0
XP Needed- 2,500 (Standard Multiplier x1)
Minimum Level- 2
Defense- 20
Defense against Stat Damage- 0
Critical Chance- 1%
Resilience- 1%
To Hit- 100%
Dodge- 1%
Resistances and Immunities- 70% Darkness Resistance, Immune to Pain, Confusion, Impaired, Poison, Diseased
Prime Attribute- Spirit
Constant Effects-
None
Abilities-
Shadow Twisting Staff- 80 Damage, Darkness, 0 MP
Shadow Grab- 50 Damage, Darkness, 0 MP
Shadow Leech- 140 Damage, Heals caster for 5% damage dealt to a max of 600,000, Darkness, 10 MP
Create Shadow Tentacle- Summons 1 Shadow Tentacle, max 90 summoned per summoner of this puppet, not per Shadow Channeler Puppet, Darkness, 180 MP

Shadow Creeper (Summoned)
Level 2
Demon, Darkness
HP- 700
MP- 400
STR- 32
AGI- 79
CON- 30
MIN- 20
SPI- 25
XP- NA
XP Needed- Tied to level of Rakshasha Spellweaver Transformation
Minimum Level- 1
Defense- 40
Defense against Stat Damage- 0
Critical Chance- 2%
Resilience- 2%
To Hit- 105%
Dodge- 6%
Resistances and Immunities- 85% Darkness Resistance, 500% Light Weakness, Immune to Hexed and Diseased
Prime Attribute- Strength & Agility
Constant Effects-
None
Abilities-
Claw- 135 Damage, Darkness & Physical, 0 MP
Shred- 135 Damage, 15 hits against 1, Darkness & Physical, 50 MP
Shadow Drain- 190 Damage, Heals user for half damage dealt, 12 CON damage, Darkness, 30 MP

Shadow Tentacle (Summoned)
Level 2
Magic Being, Darkness
HP- 100
MP- 240
STR- 20
AGI- 20
CON- 20
MIN- 20
SPI- 20
XP- 0
XP Needed- 2,500 (Standard Multiplier x1)
Minimum Level- 1
Defense- 10
Defense against Stat Damage- 0
Critical Chance- 1%
Resilience- 1%
To Hit- 99%
Dodge- 1%
Resistances and Immunities- 90% Darkness Resistance, 500% Light Weakness, 50% Psychic Weakness, Immune to Fatigue and Diseased
Prime Attribute- Strength & Agility
Constant Effects-
None
Abilities-
Grab- 180 Damage, Darkness, 0 MP
Drain- 100 MP Damage, Restores 10 % damage dealt as MP to self, summoner, or summoner's summoner, Darkness, 0 MP
Drain (2)- 100 Damage, Restore 10% damage dealt as HP to self, summoner, or summoner's summoner, Darkness, 5 MP
Obscure Vision- 1% inflicts Blind, Darkness, 140 MP

Skeleton (2) (Summoned)
Level 2
Undead, Darkness
HP- 200
MP- 200
STR- 30
AGI- 28
CON- 24
MIN- 6
SPI- 12
XP- 0
XP Needed- 2,500 (Standard Multiplier x1)
Minimum Level- 1
Defense- 40, +20 Defense against Darkness
Defense against Stat Damage- 0
Critical Chance- 1%
Resilience- 1%
To Hit- 100%
Dodge- 1%
Resistances and Immunities- NImmune to Pain, Poison, Diseased, and Fatigue
Prime Attribute- Strength
Constant Effects-
None
Abilities-
Bony Claws- 40 Damage, Darkness, 0 MP
Lurk- Possessor may forfeit its first turn of battle to have +20% Dodge until after the first two of its turns of battle, may be automatically activated at the beginning of battle, Darkness, 0 MP

Talsyrr's Ooze Double
Level 2
Ooze, Darkness & Electrical
HP- 2,250
MP- 1,240
STR- 60
AGI- 80
CON- 85
MIN- 65
SPI- 30
XP- 0
XP Needed- 2,500 (Standard Multiplier x1)
Minimum Level- 2
Defense- 120, +175 against Magic, +175 against Psychic, +300 against Water
Defense against Stat Damage- 60
Critical Chance- 6%
Resilience- 4%
To Hit- 104%
Dodge- 6%
Resistances and Immunities- 90% Air Resistance, 90% Electrical Resistance, 50% Fire Resistance, 50% Water Resistance, 50% Psychic Resistance, Immune to Impaired, Pain, Fatigue, and Diseased
Prime Attribute- Agility
Constant Effects-
Imprinted Love of Cruelty- Possessor does not behave normally if Charmed, sub-status-effects of Charm immediately become Charm if applied to possessor, If possessor is Charmed, possessor may control possessor's own actions but must perform offensive actions against the source of the Charm effect if able, Constant Effect
Abilities-
Clog the Bloodstream- 40 CON Damage, 5% inflicts Drowning: Poor Circulation, Water, 0 MP
Ruin Yer' Day-30% inflicts Poison, 20% inflicts Impaired, 20% inflicts Hexed, Darkness, 400 MP
Almost-Lightning-Fast Wand Counter- 600 Damage, May be used as a pre-emptive counter against any action by an individual with less SPI than (5 x Caster's AGI) if said individual is performing any action, Said countered action has a 15% chance of being cancelled unless this attack's target is over level 20, May not be used if possessor is afflicted with Charm, Electrical, 500 MP
Shadow Bomb- 500 Damage, 15% inflicts Voidstruck, Darkness, 300 MP
Strike of Stickiness- 250 Damage, 45% inflicts Pain: Discomfort, 40% inflicts Paralysis: Sticky, May be used as a counter, Water, 200 MP
Oozy Cyclone- 400 Damage, 30% inflicts Pain, 1% inflicts 5 hits against 1, Physical & Air, 900 MP

Violet Syndicate Effigy (Summoned)
Level 2
Golem, Darkness
HP- 2,000
MP- 2,000
STR- 80
AGI- 80
CON- 80
MIN- 80
SPI- 80
XP- 800
XP Needed- 2,500 (Standard Multiplier x1)
Minimum Level- 1
Defense- 0, + 750 against Violet Syndicate members
Defense against Stat Damage- 0
Critical Chance- 1%
Resilience- 1%
To Hit- 99%
Dodge- 1%
Resistances and Immunities- Immune to Pain, Confusion, Impaired, Poison, and Diseased
Prime Attribute- Spirit
Constant Effects-
None
Abilities-
Slaying Word: The Violet Syndicate- 800 Damage to Violet Syndicate members, Psychic & Water, 0 MP
Counter: Violet Lightning- Deals damage equal to damage taken before defense is factored in. dealing up to a max of possessor's current HP, Cannot be normally used, 96% activates against any foe who attacks Violet Syndicate Effigy, Darkness & Magic, 5 MP

Worthy Dead (Summoned)
Level 2
Undead, Darkness
HP- 500
MP- 700
STR- 28
AGI- 31
CON- 26
MIN- 25
SPI- 62
XP- 0
Xp Needed- 3,125 (Standard Multiplier x1.25)
Minimum Level- 2
Defense- 80, +50 Against Darkness, +50 Against Light
Defense against Stat Damage- 0
Critical Chance- 1%
Resilience- 1%
To Hit- 100%
Dodge- 1%
Resistances and Immunities- Immune to Pain, Poison, Diseased, and Fatigue
Prime Attribute- Spirit
Constant Effects-
None
Abilities-
Shining Blade- 90 Damage, Light, 0 MP
Defend- +40 Defense to self or target, Lasts 1 turn, Stacks 80 times, Physical, 0 MP


LEVEL 3

Assault-Handed Electroborg (Summoned)
Level 3
Robot, Technology & Fire
HP- 2,900
MP- 300
STR- 50
AGI- 60
CON- 40
MIN- 20
SPI- 40
XP- 0
Xp Needed- 10,000 (Standard Multiplier x2)
Minimum Level- 3
Defense- 30, +20 against Physical, +20 against Technology
Defense against Stat Damage- 0
Critical Chance- 4%
Resilience- 0%
To Hit- 99%
Dodge- 1%
Resistances and Immunities- 50% Fire Resistance, 400% Water Weakness, Immune to Pain, Confusion (except System Overload), Impaired, Poison, Diseased (except Computer Virus)
Prime Attribute- Strength or Agility
Constant Effects-
Built for Assault Situations- Possessor's prime attribute counts as being 70 higher, Constant Effect
Ready to Be Infused With Power- Possessor's creator, at time of possessor's creation, may lose 500 Max MP to give possessor plus 500 Max MP up to 100 times, Constant Effect
Abilities-
Powerful Fist- 190 Damage, Physical, 0 MP
Force-Edge Hand- 8,000 Damage, Technology, 6,000 MP
Thunder-Cannon Hand- 15,000 Damage, This attack takes 2 turns, Electrical, 15,000 MP
Explosive-Launcher Hand- 9,000 Damage, deals 1/2 damage, 1 hit against 15, Fire, 9,000 MP
Critical Cannon Hand- 50,000 Damage, May only be used when possessor has 1 HP, May only be used if controller is over level 10, Technology, 50,000 MP

Chthonian Plushy (Summoned)
Level 3
Golem, Darkness
HP- 600
MP- 400
STR- 35
AGI- 41
CON- 41
MIN- 54
SPI- 310
XP- 0
Xp Needed- 15,000 (Standard Multiplier x3)
Minimum Level- 2
Defense- 80, +200 Against Light
Defense against Stat Damage- 0
Critical Chance- 1%
Resilience- 1%
To Hit- 100%
Dodge- 1%
Resistances and Immunities- 6% Darkness Resistance, Immune to Pain, Confusion, Impaired, Poison, and Diseased
Prime Attribute- Spirit
Constant Effects-
Cute and Huggable!- Enemies with less SPI than Chthonian Plushy have a 6% chance per attack that would hit it to cancel said attack because of its odd degree of cuteness, Constant Effect
Abilities-
Claw Pinch- 300 Damage, 2 hits against 1, Physical, 0 MP
Darkness Bolt- 400 Damage, Darkness & Magic, 15 MP
Shade Warp- 120 Damage, 12 SPI damage, Darkness, 20 MP
Cute and Fuzzy Tentacle Assault- 110 Damage, 6 hits against 1, Darkness & Magic, 19 MP
Black Curse of Zalderos- 100 Damage, 10 MIN damage, Darkness, 20 MP

Doom Puppet (Summoned)
Level 3
Golem, Darkness
HP- 450
MP- 370
STR- 50
AGI- 64
CON- 58
MIN- 25
SPI- 29
XP- 0
Xp Needed- 5,000 (Standard Multiplier x1)
Minimum Level- 1
Defense- 40, +30 Against Darkness
Defense against Stat Damage- 0
Critical Chance- 1%
Resilience- 1%
To Hit- 100%
Dodge- 1%
Resistances and Immunities- Immune to Pain, Confusion, Impaired, Poison, and Diseased
Prime Attribute- Strength
Constant Effects-
None
Abilities-
Puppet Scythe- 190 Damage, Physcial, 0 MP
Death Cackle- 130 Damage, 4% inflicts Fear, Darkness, 0 MP
Black Ray- 170 Damage, Darkness, 5 MP

Doom Puppet Mage (Summoned)
Level 3
Golem, Darkness
HP- 1,300
MP- 1,700
STR- 41
AGI- 62
CON- 38
MIN- 118
SPI- 102
XP- 0
XP Needed- 5,000 (Standard Multiplier x1)
Minimum Level- 1
Defense- 80, +30 Against Darkness
Defense against Stat Damage- 0
Critical Chance- 1%
Resilience- 1%
To Hit- 100%
Dodge- 1%
Resistances and Immunities- 15% Darkness Resistance, Immune to Pain, Confusion, Impaired, Poison, and Diseased
Prime Attribute- Spirit
Constant Effects-
None
Abilities-
Puppet Rod- 90 Damage, Physical, 0 MP
Dark Bolt- 500 Damage, Darkness & Magic, 0 MP
Dark Blast- 700 Damage, Darkness, 180 MP
Daemonic Augmentation- +60 Damage to target's Melee attacks, lasts 8 turns, Darkness, 10 MP
Rune Barrier- +90 Defense, lasts 3 turns, stacks 3 times, Darkness, 45 MP
Rune War- +180 Damage to all attacks for all allies that are Darkness element, lasts 8 turns, does not stack, Darkness, 60 MP

Dusk Spirit- (Summoned)
Level 3
Undead, Darkness
HP- 4,200
MP- 2,700
STR- 18
AGI- 41
CON- 29
MIN- 43
SPI- 61
XP- 0
XP Needed- 5,000 (Standard Multiplier x1)
Minimum Level- 3
Defense- 170
Defense against Stat Damage- 0
Critical Chance- 1%
Resilience- 1%
To Hit- 100%
Dodge- 6%
Resistances and Immunities- Immune to Pain, Confusion, Impaired, Poison, and Diseased
Prime Attribute- Spirit
Constant Effects-
None
Abilities-
Dusk Orb- 800 Damage, Darkness, 0 MP
Shadow Blink- +50% Dodge, can only be cast on self, does not stack, lasts 1 turn, Darkness, 80 MP
Darkest Ritual- +500 MP for all Darkness element entities in combat, Darkness, 40 MP

Lachrimorph Rune Golem- (Summoned)
Level 3
Golem, Water
HP- 1,200
MP- 900
STR- 80
AGI- 50
CON- 95
MIN- 40
SPI- 50
XP- 0
XP Needed- 5,000 (Standard Multiplier x1)
Minimum Level- 1
Defense- 80
Defense against Stat Damage- 0
Critical Chance- 1%
Resilience- 1%
To Hit- 100%
Dodge- 1%
Resistances and Immunities- 35% Water Resistance, Absorbs Drowning, Immune to Pain, Confusion, Impaired, Poison, and Diseased
Prime Attribute- Strength
Constant Effects-
None
Abilities-
Runic Smash- 120 Damage, 1 Hit Against 2, Water, 0 MP
Rune Cannon- 350 Damage, Prime Attribute is Spirit for this attack, 1 Hit Against 2, Magic, 150 MP
Form of Water- Transforms into Lachrimorph Water State, Water, 200 MP
Body Rush- 500 Damage, 5% inflicts Stun, Physical, 400 MP

Lachrimorph Water State (Summoned)
Level 3
Golem, Water
HP- 3,000
MP- 500
STR- 40
AGI- 120
CON- 50
MIN- 14
SPI- 16
XP- Tied to Lachrimorph Rune Golem
Minimum Level- 1
Defense- 500
Defense against Stat Damage- 0
Critical Chance- 1%
Resilience- 1%
To Hit- 100%
Dodge- 1%
Resistances and Immunities- 70% Water Resistance, Absorbs Drowining, Immune to Pain, Confusion, Impaired, Poison, and Diseased
Prime Attribute- Spirit
Constant Effects-
None
Abilities-
Drown- 150 Damage, 30% Inflicts Drowning, Water, 0 MP
Return to Self- Transforms into Lachrimorph Rune Golem, Water, 100 MP
Bubble Ominously- 5% inflicts Fear: Disconcerted, Darkness, 30 MP

Minor Spirit of the Woodlands (Summoned)
Level 3
Spirit, Magic
HP- 800
MP- 400
STR- 60
AGI- 73
CON- 51
MIN- 53
SPI- 116
XP- NA
XP Needed- Tied to level of Kitsune Spirit Guide Transformation (Standard Multiplier x1)
Minimum Level- 1
Defense- 110
Defense against Stat Damage- 25
Critical Chance- 3%
Resilience- 2%
To Hit- 103%
Dodge- 5%
Resistances and Immunities- 50% Magic Resistance, 75% Technology Resistance, 20% Darkness Weakness, Immune to Diseased
Prime Attribute- Spirit
Constant Effects-
None
Abilities-
Assorted Minor Magic Attacks- 220 Damage, 7% 2 hits against 1, Magic, 0 MP
Glow- +4% Dodge, stacks 2 times, lasts 2 turns, Light & Magic, 20 MP
Magically Strike Spirit- 35 SPI Damage, Heals user's HP and MP for half damage dealt, Magic, 6 MP
Multiply!- Takes the action of an additional allied Minor Spirit of the Woodlands, Summons 1 Minor Spirit of the Woodlands, Uses the cap of summoner, and user's summoner is counted as the resultant summon's summoner also, Magic, 30 MP
Restore Plant- 100 Damage, Heals, only affects Plants, Earth, 20 MP

Mirage Puppet (Summoned)
Level 3
Golem, Darkness
HP- 1,800
MP- 1,600
STR- 42
AGI- 83
CON- 64
MIN- 59
SPI- 125
XP- 0
XP Needed- 5,000 (Standard Multiplier x1)
Minimum Level- 3
Defense- 70, +50 Against Darkness
Defense against Stat Damage- 0
Critical Chance- 1%
Resilience- 1%
To Hit- 100%
Dodge- 1%
Resistances and Immunities- 17% Darkness Resistance, 5% Light Weakness, Immune to Confused, Paralyzed, and Awestruck, Immune to Darkness element Charm effects, Immune to Pain, Confusion, Impaired, Poison, and Diseased
Prime Attribute- Spirit
Constant Effects-
Puppet Extension: Mind Within the Mirage- Controller gains 30 MIN, Controller becomes Immune to Confusion, Requires Establish Puppet Link to activate, Constant Effect
Puppet Extension: Soul Within the Mirage- Controller gains 30 SPI, Controller becomes Immune to Charm, Requires Establish Puppet Link to activate, Constant Effect
Linked to Master- HP and MP restored directly by controller are doubled, Constant Effect
Abilities-
Dazzling Dust- 150 Damage, 5% inflicts Confusion, Light & Magic, 0 MP
Dazzling Dust II- 5% inflicts Confusion, Light & Magic, 0 MP
Dark Drain- 200 Damage, Mirage Puppet is healed for 50% damage dealt, Darkness, 20 MP
Puppet's Gift- Transfers up to 200 HP and up to 200 MP to controller, can only be used once per summoned puppet, Darkness & Magic, 50 MP
Power of the Mirage- Mirage Puppet restores 30% of damage dealt as MP, lasts 5 turns, 20 MP
Delusions of Love- 5% inflicts Charm, Darkness & Magic, 60 MP
Such Pretty Pictures!- 15% inflicts Confusion, Darkness & Psychic, 60 MP

One Soldier (Summoned)
Level 3
Golem, Physical
HP- 500
MP- 800
STR- 49
AGI- 53
CON- 48
MIN- 35
SPI- 33
XP- 0
XP Needed- 5,000 (Standard Multiplier x1)
Minimum Level- 1
Defense- 50
Defense against Stat Damage- 0
Critical Chance- 1%
Resilience- 1%
To Hit- 100%
Dodge- 1%
Resistances and Immunities- 50% Poison Resistance, 28% Hexed Weakness, Immune to Pain, Confusion, Impaired, Poison, and Diseased
Prime Attribute- Strength
Constant Effects-
None
Abilities-
Spear Attack- 150 Damage, Physical, 0 MP
Spear Guard- Does 150 Physical damage to any foe attacking an ally in the user's front rank, Does 300 Physical damage to any foe attacking an ally in the user's back rank, Can only be used while user is in the front rank, Does not stack, Physical, 10 MP

Orc Ravager (Summoned)
Level 3
Humanoid, Fire
HP- 460
MP- 170
STR- 94
AGI- 65
CON- 102
MIN- 34
SPI- 42
XP- 0
Xp Needed- 5,000 (Standard Multiplier x1)
Minimum Level- 1
Defense- 80, +120 against Physical
Defense against Stat Damage- 0
Critical Chance- 1%
Resilience- 1%
To Hit- 100%
Dodge- 1%
Resistances and Immunities- None
Prime Attribute- Strength
Constant Effects-
None
Abilities-
Swarm- Axe Slice does +10 damage for each Orc Ravager in battle, Persistent Effect
Axe Slice- 190 Damage, Physical, 0 MP
Ravage- 700 Damage, Physical, 20 MP

Priestess Doll (Summoned)
Level 3
Golem, Light
HP- 750
MP- 900
STR- 30
AGI- 60
CON- 40
MIN- 60
SPI- 115
XP- 0
XP Needed- 5,000 (Standard Multiplier x1)
Minimum Level- 2
Defense- 60
Defense against Stat Damage- 0
Critical Chance- 1%
Resilience- 1%
To Hit- 100%
Dodge- 1%
Resistances and Immunities- 45% Darkness Weakness, 50% Light Resistance, Immune to Pain, Confusion, Impaired, Poison, Diseased
Prime Attribute- Spirit
Constant Effects-
Naria's Touch- Summoner may choose to have this respond as a Darkness element Golem to effects that react differently to Darkness element Golems
Abilities-
Holy Stars- 180 Damage, 3 hits against 1, Light, 0 MP
Heal Other- 260 Damage, Cannot affect caster, Heals, Light, 50 MP
Heal- 120 Damage, Heals, Light, 200 MP
Blue Curtain- Darkness element Golems gain +500 Defense against Light and Air, This creates a Zone of Light, Does not stack with Zones, Light, 400 MP
Cure Poison- 25% cures Poison, Light, 250 MP

Shadow Channeler Puppet (Summoned)
Level 3
Golem, Darkness
HP- 400
MP- 400
STR- 17
AGI- 49
CON- 20
MIN- 52
SPI- 51
XP- 0
XP Needed- 5,000 (Standard Multiplier x1)
Minimum Level- 2
Defense- 45,
Defense against Stat Damage- 0
Critical Chance- 1%
Resilience- 1%
To Hit- 100%
Dodge- 3%
Resistances and Immunities- 80% Darkness Resistance, Immune to Pain, Confusion, Impaired, Poison, Diseased
Prime Attribute- Spirit
Constant Effects-
Puppet Extension: Form of Blackness- 5% Darkness Resistance, 5% Dodge, +20 CON, Requires Establish Puppet Link to activate, Constant Effect
Linked to Master- HP and MP restored directly by controller are doubled, Constant Effect
Abilities-
Shadow Twisting Staff- 180 Damage, Darkness, 0 MP
Shadow Grab- 140 Damage, 1% inflicts Paralysis on targets of equal or lower level, Darkness, 0 MP
Shadow Leech- 180 Damage, Heals caster for 5% damage dealt to a max of 600,000, Darkness, 10 MP
Create Shadow Tentacle- Summons 2 Shadow Tentacles, max 90 summoned per summoner of this puppet, not per Shadow Channeler Puppet, Darkness, 180 MP
Shadow Lightning- 250 Damage, Darkness & Electrical, 310 MP

Shadow Creeper (Summoned)
Level 3
Demon, Darkness
HP- 1,000
MP- 600
STR- 55
AGI- 190
CON- 50
MIN- 52
SPI- 51
XP- NA
XP Needed- Tied to level of Rakshasha Spellweaver Transformation
Minimum Level- 1
Defense- 60
Defense against Stat Damage- 0
Critical Chance- 2%
Resilience- 2%
To Hit- 105%
Dodge- 8%
Resistances and Immunities- 85% Darkness Resistance, 500% Light Weakness, Immune to Hexed and Diseased
Prime Attribute- Strength & Agility
Constant Effects-
None
Abilities-
Claw- 165 Damage, Darkness & Physical, 0 MP
Shred- 165 Damage, 15 hits against 1, Darkness & Physical, 50 MP
Shadow Drain- 220 Damage, Heals user for half damage dealt, 15 CON damage, Darkness, 30 MP
Cackle- 5% inflicts Fear, Darkness, 10 MP

Sleazy Lawyer of Blight and Grime (Summoned)
Level 3
Elemental, Darkness
HP- 2,200
MP- 2,400
STR- 50
AGI- 220
CON- 160
MIN- 370
SPI- 210
XP- 0
XP Needed- 5,000 (Standard Multiplier x1)
Minimum Level- 3
Defense- 20, +70 against Technology, +50 against Acid
Defense against Stat Damage- 40
Critical Chance- 2%
Resilience- 4%
To Hit- 99%
Dodge- 12%
Resistances and Immunities- 90% Acid Resistance, 50% Darkness Resistance, 50% Psychic Resistance, 50% Technology Resistance, 50% Light Weakness, 50% Physical Weakness, Immune to Poison, Pain, Deafened, Diseased, Immune to Darkness for attackers less than 10 levels above
Prime Attribute- Mind
Constant Effects-
Mind of Rot- Foes who attempt to Scan possessor's stats or use a Psychic Power on possessor take 50 MIN damage and have a 15% of being afflicted with Diseased: Mind Rot, Constant Effect
Aura of Foulness- All individuals in battle who are not Blight Magic summons, drop Blight Magic spells, and do not have Blight Magic spells equipped, have a 5% chance each turn of being afflicted with Poison and a 5% chance each turn of being afflicted with Disease, Constant Effect
Abilities-
Painful Verdict- 400 Damage, Psychic or Darkness, 0 MP
Unlicensed Dumping- 600 Damage, 5% inflicts Poison: Irradiated, Acid & Technology, 2,000 MP
Pollution? I Don't Believe You Can Prove This Is Pollution- Enemies with lower SPI than caster's MIN cannot dispel, affect, or replace Zones or Phantom terrain that are on the battlefield, Darkness & Acid, 300 MP
Legal Loophole- Target Blight Magic spell which summons and has a summon cap of 20 or greater has said cap increased by 1, does not stack, Darkness & Air & Psychic, 400 MP
Unassailable By Mere Blades- Possessor's Physical Weakness or Resistance if not above a 100% Weakness or 75% Resistance, becomes a 75% Physical Resistance, lasts 5 turns, does not stack, Psychic, 1,000 MP

Talsyrr's Ooze Double (Summoned)
Level 3
Ooze, Darkness & Electrical
HP- 3,800
MP- 3,900
STR- 145
AGI- 160
CON- 120
MIN- 140
SPI- 130
XP- 0
XP Needed- 5,000 (Standard Multiplier x1)
Minimum Level- 2
Defense- 220, +130 against Magic, +130 against Psychic, +130 against Water
Defense against Stat Damage- 4
Critical Chance- 4%
Resilience- 4%
To Hit- 102%
Dodge- 2%
Resistances and Immunities- 90% Air Resistance, 90% Electrical Resistance, 50% Fire Resistance, 50% Water Resistance, 50% Psychic Resistance, Immune to Impaired, Pain, Fatigue, Confusion, and Diseased
Prime Attribute- Agility
Constant Effects-
Imprinted Love of Cruelty- Possessor does not behave normally if Charmed, sub-status-effects of Charm immediately become Charm if applied to possessor, If possessor is Charmed, possessor may control possessor's own actions but must perform offensive actions against the source of the Charm effect if able, Constant Effect
Imitates Talsyrr Well- If possessor is in battle on the same side as Talsyrr, there is a 20% chance that any single-target offensive action directed at Talsyrr by a source below Level 20 targets possessor instead, Constant Effect
Abilities-
Clog the Bloodstream- 10 CON Damage, 10% inflicts Drowning: Poor Circulation, Water, 0 MP
Ruin Yer' Day- 30% inflicts Poison, 25% inflicts Impaired, 20% inflicts Hexed, Darkness, 400 MP
Almost-Lightning-Fast Wand Counter- 700 Damage, May be used as a pre-emptive counter against any action by an individual with less SPI than (5 x Caster's AGI) if said individual is performing any action, Said countered action has a 15% chance of being cancelled unless this attack's target is over level 20, May not be used if possessor is afflicted with Charm, Electrical, 500 MP
Shadow Bomb- 750 Damage, 15% inflicts Voidstruck, Darkness, 300 MP
Strike of Stickiness- 600 Damage, 45% inflicts Pain: Discomfort, 40% inflicts Paralysis: Sticky, May be used as a counter, Water, 200 MP
Oozy Cyclone- 760 Damage, 30% inflicts Pain, 2% inflicts 5 hits against 1, Physical & Air, 900 MP

Worthy Dead (Summoned)
Level 3
Undead, Darkness
HP- 700
MP- 900
STR- 48
AGI- 51
CON- 37
MIN- 39
SPI- 91
XP- 2,250
Xp Needed- 6,250
Minimum Level- 2
Defense- 96, +100 Against Darkness, +100 Against Light
Defense against Stat Damage- 0
Critical Chance- 1%
Resilience- 1%
To Hit- 100%
Dodge- 1%
Resistances and Immunities- Immune to Pain, Poison, Diseased, and Fatigue
Prime Attribute- Spirit
Constant Effects-
None
Abilities-
Shining Blade- 164 Damage, Light, 0 MP
Defend- +60 Defense to self or target, Lasts 1 turn, Physical, 0 MP


LEVEL 4

Chthonian Plushy (Summoned)
Level 4
Golem, Darkness
HP- 900
MP- 600
STR- 80
AGI- 75
CON- 65
MIN- 80
SPI- 560
XP- 0
Xp Needed- 22,500 (Standard Multiplier x3)
Minimum Level- 2
Defense- 120, +300 Defense Against Light, +400 Defense against Darkness
Defense against Stat Damage- 0
Critical Chance- 1%
Resilience- 1%
To Hit- 100%
Dodge- 1%
Resistances and Immunities- 12% Darkness Resistance, Immune to Pain, Confusion, Impaired, Poison, and Diseased
Prime Attribute- Spirit
Constant Effects-
Cute and Huggable!- Enemies with less SPI than Chthonian Plushy have a 7% chance per attack that would hit it to cancel said attack because of its odd degree of cuteness, Constant Effect
Abilities-
Claw Pinch- 500 Damage, 2 hits against 1, Physical, 0 MP
Darkness Bolt- 600 Damage, Darkness & Magic, 15 MP
Shade Warp- 180 Damage, 30 SPI damage, Darkness, 20 MP
Cute and Fuzzy Tentacle Assault- 150 Damage, 6 hits against 1, Darkness & Magic, 19 MP
Black Curse of Zalderos- 190 Damage, 30 MIN damage, 5% inflicts Hexed, Darkness, 20 MP
Grappling Tentacle- 120 Damage, 5% inflicts Paralysis, Darkness, 40 MP

Doom Puppet (Summoned)
Level 4
Golem, Darkness
HP- 600
MP- 500
STR- 80
AGI- 120
CON- 70
MIN- 40
SPI- 42
XP- 0
Xp Needed- 7,500 (Standard Multiplier x1)
Minimum Level- 1
Defense- 70, +50 Against Darkness
Defense against Stat Damage- 0
Critical Chance- 5%
Resilience- 1%
To Hit- 100%
Dodge- 3%
Resistances and Immunities- Immune to Pain, Confusion, Impaired, Poison, and Diseased
Prime Attribute- Strength
Constant Effects-
None
Abilities-
Puppet Scythe- 220 Damage, Physcial, 0 MP
Death Cackle- 160 Damage, 5% inflicts Fear, Darkness, 0 MP
Black Ray- 190 Damage, Darkness, 5 MP

Doom Puppet Mage (Summoned)
Level 4
Golem, Darkness
HP- 1,800
MP- 2,100
STR- 60
AGI- 85
CON- 43
MIN- 150
SPI- 190
XP- 0
XP Needed- 7,500 (Standard Multiplier x1)
Minimum Level- 1
Defense- 160, +90 Against Darkness
Defense against Stat Damage- 0
Critical Chance- 1%
Resilience- 1%
To Hit- 100%
Dodge- 1%
Resistances and Immunities- 20% Darkness Resistance, 5% Magic Resistance, Immune to Pain, Confusion, Impaired, Poison, and Diseased
Prime Attribute- Spirit
Constant Effects-
Daemon Link- Possessor gains +40 to all stats if controller is a Daemon, Constant Effect
Abilities-
Puppet Rod- 120 Damage, Physical, 0 MP
Dark Bolt- 700 Damage, Darkness & Magic, 0 MP
Dark Blast- 900 Damage, Darkness, 180 MP
Daemonic Augmentation- +80 Damage to target's Melee attacks, lasts 8 turns, Darkness, 10 MP
Rune Barrier- +140 Defense, lasts 3 turns, stacks 3 times, Darkness, 45 MP
Rune War- +500 Damage to all attacks for all allies that are Darkness element, lasts 8 turns, does not stack, Darkness, 60 MP
Bolster Daemon- Target daemon gains +50 to all stats, stacks 4 times, Darkness, 600 MP

Doom Puppet Sniper (Summoned)
Level 4
Golem, Darkness
HP- 2,700
MP- 3,400
STR- 120
AGI- 350
CON- 70
MIN- 130
SPI- 110
XP- 0
XP Needed- 7,500 (Standard Multiplier x1)
Minimum Level- 4
Defense- 300, +160 Against Darkness
Defense against Stat Damage- 0
Critical Chance- 15%
Resilience- 2%
To Hit- 130%
Dodge- 2%
Resistances and Immunities- 25% Darkness Resistance, 5% Air Resistance, Pain Immunity, Fear Immunity, Poison Immunity, Confusion Immunity, Impaired Immunity, and Diseased Immunity
Prime Attribute- Agility
Constant Effects-
None
Abilities-
Defense- 300, +160 Against Darkness,
Prime Attribute- Agility
Abilities-
Daemon Link- Possessor gains +20 to all stats if controller is a Daemon, Constant Effect
Snipe- 140 Damage, Can only be used from Back Row, Air, 0 MP
Toy Rapier Slash- 140 Damage, Critical chance is halved, Physical & Earth, 0 MP
Dark Ray- 900 Damage, 5% inflicts Hexed, Cannot Critical, Darkness, 200 MP
Aim- Next attack does double damage and has Critical chance doubled if user is in the back row, does not stack, lasts 2 turns, Air & Technology, 500 MP

Dusk Spirit- (Summoned)
Level 4
Undead, Darkness
HP- 6,000
MP- 2,900
STR- 20
AGI- 75
CON- 30
MIN- 80
SPI- 130
XP- 0
XP Needed- 7,500 (Standard Multiplier x1)
Minimum Level- 3
Defense- 200
Defense against Stat Damage- 0
Critical Chance- 1%
Resilience- 1%
To Hit- 100%
Dodge- 6%
Resistances and Immunities- 50% Darkness Resistance, Immune to Pain, Poison, Diseased, and Fatigue
Prime Attribute- Spirit
Constant Effects-
None
Abilities-
Dusk Orb- 1,200 Damage, Darkness, 0 MP
Shadow Blink- +50% Dodge, can only be cast on self, does not stack, lasts 1 turn, Darkness, 80 MP
Darkest Ritual- +700 MP for all Darkness element entities in combat, Darkness, 40 MP
Shadow Claws- 400 Damage, 2 hits against 1, Darkness, 0 MP

Flamekeeper Grasylfyr (Summoned)
Level 4
Demon, Darkness & Fire
HP- 7,900
MP- 4,250
STR- 87
AGI- 94
CON- 118
MIN- 83
SPI- 89
XP- 0
Xp Needed- 7,500 (Standard Multiplier x1)
Minimum Level- 4
Defense- 70
Defense against Stat Damage- 0
Critical Chance- 1%
Resilience- 1%
To Hit- 100%
Dodge- 1%
Resistances and Immunities- Immunity to Fire, Immune to Hexed and Diseased
Prime Attribute- Strength + Spirit
Constant Effects-
None
Abilities-
Rending Crimson Claws- 790 Damage, 2 hits against 1, Physical & Fire, 0 MP
Flame Spire- 900 Damage, Fire, 0 MP
Seal Attack- Choose a known attack of your foe, if that foe is 5 levels lower than this ability?s user, that foe may not use said attack for the remainder of the battle, can be used once per battle, this effect counts as a moderate status effect called Seal, which I will add at some point, Magic, 700 MP

Forlorn Welsaoth- (Summoned)
Level 4
Undead, Darkness
HP- 4,000
MP- 1,800
STR- 49
AGI- 65
CON- 61
MIN- 62
SPI- 79
XP- 0
XP Needed- 7,500 (Standard Multiplier x1)
Minimum Level- 4
Defense- 180, +500 against Darkness
Defense against Stat Damage- 5
Critical Chance- 2%
Resilience- 2%
To Hit- 101%
Dodge- 4%
Resistances and Immunities- 95% Darkness Resistance, Wounded Immunity, Poison Immunity, Paralysis Immunity, Immune to Pain, Fatigue, and Diseased
Prime Attribute- Spirit
Constant Effects-
Minor Death Aura- Deals 300 Darkness damage to all non-Undead individuals who do not have Dark Magic equipped and do not drop Dark Magic spells in battle, allies included, to a max of 10,000 targets on each side, at the beginning of each turn
Amplify Master- Controller's Dark Magic spells that possess a Magical Attack bonus gain an additional +45 Magical Attack, Controller's Dark Magic spells cost 20 less MP to cast, If Controller has the ability 'Keeper of the Witch's Shroud' and is in a Zone of Darkness controller gains +45 Magical Attack, +5% Dodge, and deals 15 more points of stat damage with Dark Magic spells that deal stat damage, does not stack
Abilities-
Spirit Rip- 1,400 Damage, 60 SPI Damage, Darkness, 0 MP
Engulf in Grief- 80 SPI Damage, 40% inflicts Depression, Darkness, 690 MP
Chill of Drath-Mehkan- 700 Damage, 40 SPI Damage, Darkness & Ice, 700 MP

Lachrimorph Rune Golem- (Summoned)
Level 4
Golem, Water
HP- 1,600
MP- 1,100
STR- 150
AGI- 70
CON- 120
MIN- 90
SPI- 60
XP- 0
XP Needed- 7,500 (Standard Multiplier x1)
Minimum Level- 1
Defense- 130
Defense against Stat Damage- 0
Critical Chance- 1%
Resilience- 1%
To Hit- 100%
Dodge- 1%
Resistances and Immunities- 40% Water Resistance, 10% Darkness Resistance, Absorbs Drowning, Immune to Pain, Confusion, Impaired, Poison, and Diseased
Prime Attribute- Strength
Constant Effects-
None
Abilities-
Runic Smash- 300 Damage, 1 Hit Against 2, Water, 0 MP
Rune Cannon- 500 Damage, Prime Attribute is Spirit for this attack, 1 Hit Against 2, Magic, 150 MP
Form of Water- Transforms into Lachrimorph Water State, Water, 200 MP
Body Rush- 700 Damage, 7% inflicts Stun, Physical, 400 MP
Dark Beams- 300 Damage, 2 hits divided among 2, Darkness, 60 MP

Lachrimorph Water State (Summoned)
Level 4
Golem, Water
HP- 6,000
MP- 1,300
STR- 60
AGI- 180
CON- 70
MIN- 18
SPI- 90
XP- Tied to Lachrimorph Rune Golem
Minimum Level- 1
Defense- 700
Defense against Stat Damage- 0
Critical Chance- 1%
Resilience- 1%
To Hit- 100%
Dodge- 1%
Resistances and Immunities- 80% Water Resistance, Absorbs Drowining, Immune to Pain, Confusion, Impaired, Poison, and Diseased
Prime Attribute- Spirit
Constant Effects-
None
Abilities-
Drown- 200 Damage, 35% Inflicts Drowning, Water, 0 MP
Return to Self- Transforms into Lachrimorph Rune Golem, Water, 100 MP
Bubble Ominously- 6% inflicts Fear: Disconcerted, Darkness, 30 MP

Mirage Puppet (Summoned)
Level 4
Golem, Darkness
HP- 2,200
MP- 2,000
STR- 49
AGI- 110
CON- 74
MIN- 89
SPI- 165
XP- 0
XP Needed- 7,500 (Standard Multiplier x1)
Minimum Level- 3
Defense- 90, +80 Against Darkness
Defense against Stat Damage- 0
Critical Chance- 1%
Resilience- 1%
To Hit- 99%
Dodge- 1%
Resistances and Immunities- 19% Darkness Resistance, 5% Light Weakness, Immune to Paralyzed, and Awestruck, Immune to Darkness element Charm effects, Immune to Pain, Confusion, Impaired, Poison, Diseased
Prime Attribute- Spirit
Constant Effects-
Puppet Extension: Mind Within the Mirage- Controller gains 30 MIN, Controller becomes Immune to Confusion, Requires Establish Puppet Link to activate, Constant Effect
Puppet Extension: Soul Within the Mirage- Controller gains 30 SPI, Controller becomes Immune to Charm, Requires Establish Puppet Link to activate, Constant Effect
Linked to Master- HP and MP restored directly by controller are doubled, Constant Effect
Abilities-
Dazzling Dust- 350 Damage, 5% inflicts Confusion, Light & Magic, 0 MP
Dazzling Dust II- 10% inflicts Confusion, Light & Magic, 0 MP
Dark Drain- 400 Damage, Mirage Puppet is healed for 50% damage dealt, Darkness, 20 MP
Puppet's Gift- Transfers up to 300 HP and up to 300 MP to controller, can only be used once per summoned puppet, Darkness & Magic, 50 MP
Power of the Mirage- Mirage Puppet restores 30% of damage dealt as MP, lasts 5 turns, 20 MP
Delusions of Love- 7% inflicts Charm, Darkness & Magic, 60 MP
Such Pretty Pictures!- 18% inflicts Confusion, Darkness & Psychic, 60 MP
Welcome to the Festival!- Creates a Zone of Darkness and sets the phantom terrain to Daemon Carnival, Darkness, 2,000 MP

One Soldier (Summoned)
Level 4
Golem, Physical
HP- 700
MP- 989
STR- 73
AGI- 74
CON- 60
MIN- 51
SPI- 54
XP- 0
XP Needed- 7,500 (Standard Multiplier x1)
Minimum Level- 1
Defense- 64
Defense against Stat Damage- 0
Critical Chance- 1%
Resilience- 1%
To Hit- 101%
Dodge- 1%
Resistances and Immunities- 50% Poison Resistance, 28% Hexed Weakness, Immune to Pain, Confusion, Impaired, Poison, and Diseased
Prime Attribute- Strength
Constant Effects-
Guarding Stance- Possessor takes up two spots in the front row if under the effects of a buff named 'Spear Guard', Constant Effect
File Forward and Spear Charge!- Possessor may, once per round, conduct an action after switching from the back row to the front row voluntarily, Constant Effect
Abilities-
Spear Attack- 290 Damage, Physical, 0 MP
Spear Guard- Does 150 Physical damage to any foe attacking an ally in the caster's front rank, Does 300 Physical damage to any foe attacking an ally in the caster's back rank, Can only be used while user is in the front rank, Does not stack, Physical, 10 MP

Orc Ravager (Summoned)
Level 4
Humanoid, Fire
HP- 700
MP- 210
STR- 125
AGI- 85
CON- 130
MIN- 45
SPI- 56
XP- 0
Xp Needed- 7,500 (Standard Multiplier x1)
Minimum Level- 1
Defense- 180, +150 against Physical
Defense against Stat Damage- 0
Critical Chance- 1%
Resilience- 1%
To Hit- 100%
Dodge- 1%
Resistances and Immunities- None
Prime Attribute- Strength
Constant Effects-
None
Abilities-
Swarm- Axe Slice does +20 damage for each Orc Ravager in the front row of user's or opponent's side, Persistent Effect
Axe Slice- 250 Damage, Physical, 0 MP
Ravage- 900 Damage, Physical, 20 MP

Shadow Creeper (Summoned)
Level 4
Demon, Darkness
HP- 2,000
MP- 1,200
STR- 100
AGI- 460
CON- 100
MIN- 120
SPI- 120
XP- NA
XP Needed- Tied to level of Rakshasha Spellweaver Transformation
Minimum Level- 1
Defense- 240
Defense against Stat Damage- 15
Critical Chance- 3%
Resilience- 3%
To Hit- 106%
Dodge- 9%
Resistances and Immunities- 85% Darkness Resistance, 500% Light Weakness, Immune to Hexed and Diseased
Prime Attribute- Strength & Agility
Constant Effects-
None
Abilities-
Claw- 350 Damage, Darkness & Physical, 0 MP
Shred- 190 Damage, 15 hits against 1, Darkness & Physical, 50 MP
Shadow Drain- 250 Damage, Heals user for half damage dealt, 40 CON damage, Darkness, 30 MP
Cackle- 15% inflicts Fear, Darkness, 10 MP

Sleazy Lawyer of Blight and Grime (Summoned)
Level 4
Elemental, Darkness
HP- 4,100
MP- 3,600
STR- 80
AGI- 290
CON- 240
MIN- 420
SPI- 310
XP- 4,750
XP Needed- 7,500 (Standard Multiplier x1)
Minimum Level- 4
Defense- 60, +290 against Technology, +500 against Acid
Defense against Stat Damage- 60
Critical Chance- 2%
Resilience- 4%
To Hit- 100%
Dodge- 15%
Resistances and Immunities- 90% Acid Resistance, 50% Darkness Resistance, 50% Psychic Resistance, 50% Technology Resistance, 50% Light Weakness, 50% Physical Weakness, Poison Immunity, Pain, Deafened, Diseased, Darkness for attackers less than 10 levels above
Prime Attribute- Mind
Constant Effects-
Mind of Rot- Foes who attempt to Scan possessor's stats or use a Psychic Power on possessor take 100 MIN damage and have a 15% of being afflicted with Diseased: Mind Rot, Constant Effect
Aura of Foulness- All individuals in battle who are not Blight Magic summons, drop Blight Magic spells, and do not have Blight Magic spells equipped, have a 25% chance each turn of being afflicted with Poison and a 25% chance each turn of being afflicted with Disease, Constant Effect
Abilities-
Painful Verdict- 900 Damage, Psychic or Darkness, 0 MP
Unlicensed Dumping- 1,200 Damage, 8% inflicts Poison: Irradiated, Acid & Technology, 2,000 MP
Pollution? I Don't Believe You Can Prove This Is Pollution- Enemies with lower SPI than caster's MIN cannot dispel, affect, or replace Zones or Phantom terrain that are on the battlefield, Darkness & Acid, 300 MP
Legal Loophole- Target Blight Magic spell which summons and has a summon cap of 20 or greater has said cap increased by 1, does not stack, Darkness & Air & Psychic, 400 MP
Unassailable By Mere Blades- Possessor's Physical Weakness or Resistance if not above a 100% Weakness or 75% Resistance, becomes a 75% Physical Resistance, lasts 5 turns, does not stack, Psychic, 1,000 MP


Talsyrr's Ooze Double (Summoned)
Level 4
Ooze, Darkness & Electrical
HP- 5,100
MP- 5,300
STR- 235
AGI- 260
CON- 210
MIN- 230
SPI- 215
XP- 0
XP Needed- 7,500 (Standard Multiplier x1)
Minimum Level- 2
Defense- 290, +200 against Magic, +200 against Psychic, +200 against Water
Defense against Stat Damage- 7
Critical Chance- 5%
Resilience- 5%
To Hit- 103%
Dodge- 3%
Resistances and Immunities- 90% Air Resistance, 90% Electrical Resistance, 50% Fire Resistance, 50% Water Resistance, 50% Psychic Resistance, Immune to Impaired, Pain, Fatigue, Confusion, Poison, and Diseased
Prime Attribute- Agility
Constant Effects-
Imprinted Love of Cruelty- Possessor does not behave normally if Charmed, sub-status-effects of Charm immediately become Charm if applied to possessor, If possessor is Charmed, possessor may control possessor's own actions but must perform offensive actions against the source of the Charm effect if able, Constant Effect
Imitates Talsyrr Well- If possessor is in battle on the same side as Talsyrr, there is a 40% chance that any single-target offensive action directed at Talsyrr by a source below Level 20 targets possessor instead, Constant Effect
Abilities-
Clog the Bloodstream- 20 CON Damage, 15% inflicts Drowning: Poor Circulation, Water, 0 MP
Ruin Yer' Day- 30% inflicts Poison, 30% inflicts Impaired, 25% inflicts Hexed, 20% inflicts Impaired: Blind, Darkness, 400 MP
Almost-Lightning-Fast Wand Counter- 1,000 Damage, May be used as a pre-emptive counter against any action by an individual with less SPI than (5 x Caster's AGI) if said individual is performing any action, Said countered action has a 15% chance of being cancelled unless this attack's target is over level 20, May not be used if possessor is afflicted with Charm, Electrical, 500 MP
Shadow Bomb- 1,100 Damage, 20% inflicts Voidstruck, 14% inflicts 1 hit against 2, Darkness, 300 MP
Strike of Stickiness- 900 Damage, 45% inflicts Pain: Discomfort, 40% inflicts Paralysis: Sticky, May be used as a counter, Water, 200 MP
Oozy Cyclone- 1,200 Damage, 30% inflicts Pain, 15% inflicts Paralysis: Sticky, 3% inflicts 5 hits against 1, Physical & Air, 900 MP


Worthy Dead (Summoned)
Level 4
Undead, Darkness
HP- 900
MP- 1,100
STR- 70
AGI- 83
CON- 42
MIN- 59
SPI- 170
XP- 0
Xp Needed- 9,375 (Standard Multiplier x1.25)
Minimum Level- 2
Defense- 114, +150 Against Darkness, +150 Against Light
Defense against Stat Damage- 0
Critical Chance- 1%
Resilience- 1%
To Hit- 100%
Dodge- 1%
Resistances and Immunities- 5% Magic Resistance, Immune to Pain, Poison, Diseased, and Fatigue
Prime Attribute- Spirit
Constant Effects-
None
Abilities-
Shining Blade- 390 Damage, Light, 0 MP
Defend- +80 Defense to self or target, Lasts 1 turn, Stacks 80 times, Physical, 0 MP
Bless- +10 SPI, Stacks 7 times, Lasts 1 turn, Light, 0 MP
Bolster Resistance- +5% Poison Resistance, Stacks 4 times, Lasts 50 turns, Light, 0 MP
Redeeming Light- 290 Damage, 15% Critical against Darkness element Undead, Light, 30 MP

Young Ice Fairy Empress Doll (Summoned)
Level 4
Golem, Ice
HP- 690
MP- 799
STR- 159
AGI- 169
CON- 129
MIN- 99
SPI- 259
XP- 0
XP Needed- 7,500 (Standard Multiplier x1)
Minimum Level- 4
Defense- 99
Defense against Stat Damage- 0
Critical Chance- 1%
Resilience- 1%
To Hit- 100%
Dodge- 1%
Resistances and Immunities- 50% Fire Weakness, 50% Ice Resistance, Immune to Pain, Confusion, Impaired, Poison, Diseased
Prime Attribute- Spirit
Constant Effects-
Naria's Touch- Summoner may choose to have this respond as a Darkness element Golem to effects that react differently to Darkness element Golems
Leadership- Possessor's allies who are summons whose name includes the word or phrase "doll" gain +40 to their respective turn-order-determining stat sums for turn-order-determining purposes, stacks 20 times, Constant Effect
Abilities-
Blade of the Feast- 250 Damage, User heals 250 HP, Physical, 0 MP
Icicle Blast- 450 Damage, Ice, 0 MP
Freeze Mind- 50 MIN damage, Ice, 200 MP
Deep Freeze- 50% inflicts Frozen, Ice, 600 MP
Polar Crash- 1,500 Damage, 1 hit against 15, Cannot hit front row, Ice, 999 MP


LEVEL 5

Chthonian Plushy (Summoned)
Level 5
Golem, Darkness
HP- 1,600
MP- 900
STR- 90
AGI- 85
CON- 130
MIN- 110
SPI- 700
XP- 0
Xp Needed- 30,000 (Standard Multiplier x3)
Minimum Level- 2
Defense- 190, +400 Defense Against Light, +450 Defense against Darkness
Defense against Stat Damage- 0
Critical Chance- 1%
Resilience- 1%
To Hit- 100%
Dodge- 1%
Resistances and Immunities- 15% Darkness Resistance, Immune to Pain, Confusion, Impaired, Poison, and Diseased
Prime Attribute- Spirit
Constant Effects-
Cute and Huggable!- Enemies with less SPI than Chthonian Plushy have an 8% chance per attack that would hit it to cancel said attack because of its odd degree of cuteness, Constant Effect
Abilities-
Claw Pinch- 700 Damage, 2 hits against 1, Physical, 0 MP
Darkness Bolt- 700 Damage, Darkness & Magic, 15 MP
Shade Warp- 220 Damage, 50 SPI damage, Darkness, 20 MP
Cute and Fuzzy Tentacle Assault- 220 Damage, 6 hits against 1, Darkness & Magic, 19 MP
Black Curse of Zalderos- 240 Damage, 40 MIN damage, 10% inflicts Hexed, Darkness, 20 MP
Grappling Tentacle- 160 Damage, 5% inflicts Paralysis, Darkness, 40 MP
Choking Tentacle- 160 Damage, 5% inflicts Suffocation, Darkness & Air, 40 MP

Doom Puppet (Summoned)
Level 5
Golem, Darkness
HP- 700
MP- 600
STR- 120
AGI- 160
CON- 90
MIN- 80
SPI- 87
XP- 0
Xp Needed- 10,000 (Standard Multiplier x1)
Minimum Level- 1
Defense- 120, +80 Against Darkness
Defense against Stat Damage- 0
Critical Chance- 15%
Resilience- 9%
To Hit- 131%
Dodge- 14%
Resistances and Immunities- Pain Immunity, Fear Immunity, Deafened Immunity, Poison Immunity, Hexed Immunity, Impaired Immunity, Diseased Immunity
Prime Attribute- Strength
Constant Effects-
None
Abilities-
Puppet Scythe- 500 Damage, Physcial, 0 MP
Death Cackle- 190 Damage, 5% inflicts Fear, Darkness, 0 MP
Black Ray- 240 Damage, Darkness, 5 MP
Swarm- 20 Damage, Damage value increases by 20 per Darkness element Golem summoned through Rune Magic or with Rune in the name that controller's side has on the battlefield besides self, Darkness, 500 MP

Doom Puppet Mage (Summoned)
Level 5
Golem, Darkness
HP- 2,300
MP- 2,900
STR- 80
AGI- 120
CON- 65
MIN- 220
SPI- 274
XP- 0
XP Needed- 10,000 (Standard Multiplier x1)
Minimum Level- 1
Defense- 260, +140 Against Darkness
Defense against Stat Damage- 0
Critical Chance- 5%
Resilience- 2%
To Hit- 104%
Dodge- 6%
Resistances and Immunities- Fear Immunity, Deafened Immunity, 25% Darkness Resistance, 7% Magic Resistance, Immune to Pain, Confusion, Impaired, Poison, and Diseased
Prime Attribute- Spirit
Constant Effects-
Daemon Link- Possessor gains +80 to all stats if controller is a Daemon, Constant Effect
Abilities-
Puppet Rod- 130 Damage, Physical, 0 MP
Dark Bolt- 900 Damage, Darkness & Magic, 0 MP
Dark Blast- 1,100 Damage, Darkness, 180 MP
Daemonic Augmentation- +110 Damage to target's Melee attacks, lasts 8 turns, Darkness, 10 MP
Rune Barrier- +170 Defense, lasts 3 turns, stacks 3 times, Darkness, 45 MP
Rune War- +700 Damage to all attacks for all allies that are Darkness element, lasts 8 turns, does not stack, Darkness, 60 MP
Bolster Daemon- Target daemon gains +75 to all stats, stacks 4 times, Darkness, 600 MP
Heal Daemon- 140 Damage, Heals, Can only target Daemons, Darkness, 300 MP
Rune of Lambiel- 2,900 Damage, Can only target Glyph Mages or those with Glyph Magic equipped, Darkness, 600 MP

Draconite Cannoneer (Summoned)
Level 5
Dragon, Technology
HP- 14,000
MP- 16,000
STR- 300
AGI- 500
CON- 280
MIN- 320
SPI- 310
XP- 0
XP Needed- 10,000 (Standard Multiplier x2)
Minimum Level- 5
Defense- 460
Defense against Stat Damage- 0
Critical Chance- 9%
Resilience- 7%
To Hit- 108%
Dodge- 6%
Resistances and Immunities- 15% Fire Resistance
Prime Attribute- Two Highest Attributes
Constant Effects-
None
Abilities-
Claw Rip- 1,500 Damage, Physical, 0 MP
Cannon Shot- 3,000 Damage, 15% inflicts Fatigued: Stun Physical or Technology & Fire, 0 MP
Become Enraged- Caster's attacks deal double damage, to a max of 100,000 additional damage, does not stack, Fire, 7,000 MP

Flamekeeper Grasylfyr (Summoned)
Level 5
Demon, Darkness & Fire
HP- 13,200
MP- 7,650
STR- 218
AGI- 204
CON- 297
MIN- 246
SPI- 215
XP- 0
Xp Needed- 10,000 (Standard Multiplier x1)
Minimum Level- 4
Defense- 180
Defense against Stat Damage- 0
Critical Chance- 8%
Resilience- 1%
To Hit- 104%
Dodge- 13%
Resistances and Immunities- Immune to Fire, 5% Ice Resistance, Immune to Hexed and Diseased
Prime Attribute- Spirit
Constant Effects-
None
Abilities-
Rending Crimson Claws- 1,040 Damage, 2 hits against 1, Physical & Fire, 0 MP
Flame Spire- 1,800 Damage, Fire, 0 MP
Seal Attack- Choose a known attack of your foe, if that foe is 5 levels lower than this ability?s user, that foe may not use said attack for the remainder of the battle, can be used once per battle, this effect counts as a moderate status effect called Seal, which I will add at some point, Magic, 650 MP
Flame's Blessing- Flamekeeper Grasylfyr may declare its attacks to be entirely Fire element for the next 5 rounds, Fire, 200 MP

Forlorn Welsaoth- (Summoned)
Level 5
Undead, Darkness
HP- 8,000
MP- 4,300
STR- 125
AGI- 132
CON- 160
MIN- 110
SPI- 178
XP- 0
XP Needed-10,000 (Standard Multiplier x1)
Minimum Level- 4
Defense- 210, +550 against Darkness
Defense against Stat Damage- 8
Critical Chance- 3%
Resilience- 3%
To Hit- 102%
Dodge- 6%
Resistances and Immunities- 95% Darkness Resistance, Wounded Immunity, Poison Immunity, Paralysis Immunity
Prime Attribute- Spirit
Constant Effects-
Minor Death Aura- Deals 400 Darkness damage to all non-Undead individuals who do not have Dark Magic equipped and do not drop Dark Magic spells in battle, allies included, to a max of 10,000 targets on each side, at the beginning of each round
Amplify Master- Controller's Dark Magic spells that possess a Magical Attack bonus gain an additional +65 Magical Attack, Controller's Dark Magic spells cost 25 less MP to cast, If Controller has the ability 'Keeper of the Witch's Shroud' and is in a Zone of Darkness controller gains +75 Magical Attack, +6% Dodge, and deals 30 more points of stat damage with Dark Magic spells that deal stat damage, does not stack
Abilities-
Spirit Rip- 2,100 Damage, 65 SPI Damage, Darkness, 0 MP
Engulf in Grief- 100 SPI Damage, 45% inflicts Confusion: Depression, Darkness, 690 MP
Chill of Drath-Mehkan- 1,000 Damage, 50 SPI Damage, Darkness & Ice, 700 MP
Welsaoth's Wailing- 30 SPI Damage, 1 hit against 5, Darkness, 2,000 MP

Lachrimorph Rune Golem- (Summoned)
Level 5
Golem, Water
HP- 6,500
MP- 2,900
STR- 350
AGI- 140
CON- 190
MIN- 150
SPI- 170
XP- 0
XP Needed- 10,000 (Standard Multiplier x1)
Minimum Level- 1
Defense- 600
Defense against Stat Damage- 0
Critical Chance- 3%
Resilience- 12%
To Hit- 104%
Dodge- 4%
Resistances and Immunities- 45% Water Resistance, 15% Darkness Resistance, 5% Magic Resistance, Absorbs Drowning, Pain Immunity, Fear Immunity, Deafened Immunity, Poison Immunity, Impaired Immunity, Immune to Diseased
Prime Attribute- Strength
Constant Effects-
None
Abilities-
Runic Smash- 500 Damage, 1 Hit Against 2, Water, 0 MP
Rune Cannon- 900 Damage, Prime Attribute is Spirit for this attack, 1 Hit Against 2, Magic, 150 MP
Form of Water- Transforms into Lachrimorph Water State, Water, 200 MP
Body Rush- 1,000 Damage, 15% inflicts Stun, Physical, 400 MP
Dark Beams- 700 Damage, 2 hits divided among 2, Darkness, 60 MP

Lachrimorph Water State (Summoned)
Level 5
Golem, Water
HP- 7,500
MP- 1,600
STR- 70
AGI- 230
CON- 90
MIN- 25
SPI- 180
XP- Tied to Lachrimorph Rune Golem
Minimum Level- 1
Defense- 900
Defense against Stat Damage- 0
Critical Chance- 2%
Resilience- 30%
To Hit- 101%
Dodge- 15%
Resistances and Immunities- 90% Water Resistance, Absorbs Drowining, Pain Immunity, Fear Immunity, Deafened Immunity, Poison Immunity, Impaired Immunity, Diseased Immunity
Prime Attribute- Spirit
Constant Effects-
Abilities-
Drown- 250 Damage, 40% Inflicts Drowning, Water, 0 MP
Return to Self- Transforms into Lachrimorph Rune Golem, Water, 100 MP
Bubble Ominously- 8% inflicts Fear: Disconcerted, Darkness, 30 MP

Mirage Puppet (Summoned)
Level 5
Golem, Darkness
HP- 2,900
MP- 2,650
STR- 65
AGI- 186
CON- 110
MIN- 120
SPI- 235
XP- 0
XP Needed- 10,000 (Standard Multiplier x1)
Minimum Level- 3
Defense- 120, +250 Against Darkness
Defense against Stat Damage- 0
Critical Chance- 2%
Resilience- 1%
To Hit- 99%
Dodge- 3%
Resistances and Immunities- 20% Darkness Resistance, 5% Light Weakness, Immune to Confused, Paralyzed, and Awestruck, Immune to Darkness element Charm effects, Immune to Pain, Impaired, Poison, and Diseased
Prime Attribute- Spirit
Constant Effects-
Puppet Extension: Mind Within the Mirage- Controller gains 30 MIN, Controller becomes Immune to Confusion, Requires Establish Puppet Link to activate, Constant Effect
Puppet Extension: Soul Within the Mirage- Controller gains 30 SPI, Controller becomes Immune to Charm, Requires Establish Puppet Link to activate, Constant Effect
Linked to Master- HP and MP restored directly by controller are doubled, Constant Effect
Abilities-
Dazzling Dust- 460 Damage, 10% inflicts Confusion, Light & Magic, 0 MP
Dazzling Dust II- 15% inflicts Confusion, Light & Magic, 0 MP
Dark Drain- 600 Damage, Mirage Puppet is healed for 50% damage dealt, Darkness, 20 MP
Puppet's Gift- Transfers up to 400 HP and up to 400 MP to controller, can only be used once per summoned puppet, Darkness & Magic, 50 MP
Power of the Mirage- Mirage Puppet restores 30% of damage dealt as MP, lasts 5 turns, 20 MP
Delusions of Love- 8% inflicts Charm, Darkness & Magic, 60 MP
Such Pretty Pictures!- 20% inflicts Confusion, Darkness & Psychic, 60 MP
Welcome to the Festival!- Creates a Zone of Darkness and sets the phantom terrain to Daemon Carnival, Darkness, 2,000 MP
Phantom Pox- 5 CON damage if caster's SPI is greater than target's, 4% inflicts Disease, Darkness, 49 MP
Illusory Carnival Blades- 1,200 Damage, 15% inflicts Wounded, The terrain or phantom terrain must be Daemon Carnival, Darkness & Physical, 350 MP

One Soldier (Summoned)
Level 5
Golem, Physical
HP- 4,850
MP- 4,850
STR- 140
AGI- 140
CON- 140
MIN- 140
SPI- 140
XP- 0
XP Needed- 10,000 (Standard Multiplier x1)
Minimum Level- 1
Defense- 300
Defense against Stat Damage- 0
Critical Chance- 3%
Resilience- 3%
To Hit- 103%
Dodge- 3%
Resistances and Immunities- 100% Poison Resistance, 25% Hexed Weakness, Immune to Pain, Confusion, Impaired, Poison, and Diseased
Prime Attribute- Strength
Constant Effects-
Guarding Stance- Possessor takes up two spots in the front row if under the effects of a buff named 'Spear Guard', Constant Effect
File Forward and Spear Charge!- Possessor may, once per round, conduct an action after switching from the back row to the front row voluntarily, Constant Effect
Abilities-
Spear Attack- 800 Damage, Physical, 0 MP
Spear Guard- Deals 500 Flat Physical element Damage to any foe attacking an ally in the caster's front rank, Does 1,000 Flat Physical element Damage to any foe attacking an ally in the caster's back rank, Can only be used while user is in the front rank, Does not stack, Physical, 7 MP

Orc Ravager (Summoned)
Level 5
Humanoid, Fire
HP- 1,200
MP- 450
STR- 275
AGI- 135
CON- 190
MIN- 70
SPI- 110
XP- 0
Xp Needed- 10,000 (Standard Multiplier x1)
Minimum Level- 1
Defense- 240, +190 Defense against Physical
Defense against Stat Damage- 0
Critical Chance- 3%
Resilience- 0%
To Hit- 101%
Dodge- 2%
Resistances and Immunities- None
Prime Attribute- Strength
Constant Effects-
Swarm- Axe Slice does +25 damage for each Orc Ravager in the front row of user's or opponent's side, to a max of 200 Orc Ravagers, Constant Effect
Concentrated Fury- Possessor may choose targets and actions while afflicted with Confused: Enraged, Possessor gains +20 to all stats while Confused: Enraged, Constant Effect
Abilities-
Axe Slice- 450 Damage, Physical, 0 MP
Ravage- 1,700 Damage, Physical, 20 MP
Rage of the Horde- Inflicts Confused: Enraged on possessor and up to 40 allies that are a Orc Ravager, Fire or Physical, 60 MP

Rock Bear (Summoned)
Level 5
Elemental, Earth
HP- 8,500
MP- 4,500
STR- 450
AGI- 130
CON- 500
MIN- 160
SPI- 140
XP- 0
XP Needed- 10,000 (Standard Multiplier x1)
Minimum Level- 5
Defense- 570
Defense against Stat Damage- 3
Critical Chance- 5%
Resilience- 9%
To Hit- 104%
Dodge- 3%
Resistances and Immunities- 50% Physical Resistance, Hexed Immunity, Diseased Immunity, Immune to Earth (from sources no more than 10 levels above possessor), Immune to Pain, Deafened, and Diseased, Immune to Earth from sources less than 10 levels above possessor
Prime Attribute- Strength
Constant Effects-
Bear Made of Rock- Possessor gains the subtype Animal, Constant Effect
Hard Body- Possessor gains +45% Resilience and +1,500 Defense, Constant Effect
Abilities-
Smash- 1,300 Damage, Earth, 0 MP
Power Swing- 1,600 Damage, Physical, 0 MP
Double Strike- 1,300 Damage, 2 hits against 1, deals 1/2 Damage, Earth, 500 MP

Shadow Creeper (Summoned)
Level 5
Demon, Darkness
HP- 3,000
MP- 1,400
STR- 140
AGI- 480
CON- 120
MIN- 140
SPI- 140
XP- NA
XP Needed- Tied to level of Rakshasha Spellweaver Transformation
Minimum Level- 1
Defense- 280
Defense against Stat Damage- 20
Critical Chance- 4%
Resilience- 4%
To Hit- 107%
Dodge- 10%
Resistances and Immunities- 85% Darkness Resistance, 500% Light Weakness, Immune to Hexed and Diseased
Prime Attribute- Strength & Agility
Constant Effects-
None
Abilities-
Claw- 390 Damage, Darkness & Physical, 0 MP
Shred- 200 Damage, 15 hits against 1, Darkness & Physical, 50 MP
Shadow Drain- 260 Damage, Heals user for half damage dealt, 45 CON damage, Darkness, 30 MP
Cackle- 25% inflicts Fear, Darkness, 10 MP

Topiary Bear (Summoned)
Level 5
Golem, Earth
HP- 14,500
MP- 7,000
STR- 350
AGI- 170
CON- 300
MIN- 175
SPI- 175
XP- 0
XP Needed- 10,000 (Standard Multiplier x1)
Minimum Level- 5
Defense- 400
Defense against Stat Damage- 0
Critical Chance- 7%
Resilience- 6%
To Hit- 104%
Dodge- 4%
Resistances and Immunities- 50% Water Resistance, 50% Earth Resistance, Fatigued Immunity, Diseased Immunity, Pain Immunity, Confusion Immunity, Impaired Immunity, and Poison Immunity
Prime Attribute- Strength
Constant Effects-
Bear Made of Plants- Possessor gains the subtype Plant and the subtype Animal, Constant Effect
Abilities-
Smash- 1,200 Damage, Earth, 0 MP
Power Swing- 1,700 Damage, Physical, 0 MP
Double Strike- 2,000 Damage, 2 hits against 1, deals 1/2 Damage, Earth, 200 MP

Worthy Dead (Summoned)
Level 5
Undead, Darkness
HP- 1,300
MP- 1,400
STR- 110
AGI- 91
CON- 50
MIN- 68
SPI- 240
XP- 0
Xp Needed- 12,500 (Standard Multiplier x1.25)
Minimum Level- 1
Defense- 114, +150 Against Darkness, +150 Against Light
Defense against Stat Damage- 0
Critical Chance- 1%
Resilience- 1%
To Hit- 100%
Dodge- 1%
Resistances and Immunities- 5% Magic Resistance, Immune to Pain, POison, Diseased, and Fatigue
Prime Attribute- Spirit
Constant Effects-
Power of the Worthy Dead- Possessor's Redeeming Light has it's damage value increased by 3,000, Constant Effect
Abilities-
Shining Blade- 510 Damage, Light, 0 MP
Defend- +190 Defense to self or target, Lasts 1 turn, Stacks 80 times, Physical, 0 MP
Bless- +30 SPI, Stacks 7 times, Lasts 1 turn, Light, 0 MP
Bolster Resistance- +7% Poison Resistance, Stacks 4 times, Lasts 55 turns, Light, 0 MP
Redeeming Light- 700 Damage, 15% Critical against Darkness element Undead, Light, 28 MP

Young Ice Fairy Empress Doll (Summoned)
Level 5
Golem, Ice
HP- 950
MP- 920
STR- 185
AGI- 239
CON- 165
MIN- 110
SPI- 310
XP- 0
XP Needed- 10,000 (Standard Multiplier x1)
Minimum Level- 4
Defense- 117
Defense against Stat Damage- 4
Critical Chance- 2%
Resilience- 2%
To Hit- 101%
Dodge- 4%
Resistances and Immunities- 50% Ice Resistance, 50% Fire Weakness, Immune to Pain, Confusion, Impaired, Poison, and Diseased
Prime Attribute- Spirit
Constant Effects-
Naria's Touch- Summoner may choose to have this respond as a Darkness element Golem to effects that react differently to Darkness element Golems, Constant Effect
Leadership- Possessor's allies who are summons whose name includes the word or phrase "doll" gain +60 to their respective turn-order-determining stat sums for turn-order-determining purposes, stacks 20 times, Constant Effect
Puppet Extension: Hand of the Ice Princess- Controller gains 5% Ice Resistance, Controller gains 10% Frozen Resistance, Controller's Melee Attacks have a 5% chance of inflicting Frozen so long as either at least one Weapon slot is open, a Fist Weapon is equipped, or two Runes are equipped, Requires Establish Puppet Link to activate, Constant Effect
Abilities-
Blade of the Feast- 350 Damage, User heals 350 HP, Physical, 0 MP
Icicle Blast- 580 Damage, Ice, 0 MP
Freeze Mind- 70 MIN damage, Ice, 200 MP
Deep Freeze- 70% inflicts Frozen, Ice, 600 MP
Polar Crash- 2,500 Damage, 1 hit against 15, Ignores Defense being halved by back row, Cannot hit front row, Ice, 999 MP
Icy Kiss- 350 Damage, 5% inflicts Charm, Ice, 450 MP

Zombified Beast of Burden (Summoned)
Level 5
Undead, Darkness
HP- 10,000
MP- 5,000
STR- 290
AGI- 180
CON- 400
MIN- 140
SPI- 140
XP- 0
XP Needed- 10,000 (Standard Multiplier x1)
Minimum Level- 5
Defense- 500
Defense against Stat Damage- 0
Critical Chance- 2%
Resilience-9%
To Hit- 104%
Dodge- 3%
Resistances and Immunities- 80% Darkness Resistance, 40% Acid Resistance, 40% Physical Resistance, 20% Earth Resistance, 120% Light Weakness, 20% Psychic Weakness, Immune to Pain, Immune to Poison, Immune to Diseased
Prime Attribute- Strength or Constitution
Constant Effects-
Pack Animal- Possessor may carry 10 items and spend its action and a willing target's next action to swap one of them with an item carried by said target, Constant Effect
Shoulder Burdens- Possessor's controller gains 15% Fatigue Resistance, Constant Effect
Abilities-
Flesh-Ripping Maw- 1300 Damage, 5% inflicts HP Drain, Darkness or Physical or Darkness & Physical, 0 MP
Slam- 1400 Damage, 15% inflicts Fatigued: Stun, Physical or Darkness & Physical, 200 MP
Loom- 60 MIN Damage, 15% inflicts Confusion: Fear, does not affect targets above Level 10, Darkness, 300 MP
Necromantic Self-Bolstering- +70 STR, +50 CON, Affects caster only, stacks 5 times, Darkness, 300 MP
Take On Status Effect- Transfers a minor status effect from caster's controller to caster provided that caster's controller is willing to do so, Physical, 1,000 MP


LEVEL 6

Chthonian Plushy (Summoned)
Level 6
Golem, Darkness
HP- 2,100
MP- 1,400
STR- 130
AGI- 160
CON- 150
MIN- 180
SPI- 800
XP- 0
Xp Needed- 37,500 (Standard Multiplier x3)
Minimum Level- 2
Defense- 260, +900 Defense Against Light, +500 Defense against Darkness
Defense against Stat Damage- 0
Critical Chance- 10%
Resilience- 5%
To Hit- 115%
Dodge- 8%
Resistances and Immunities- 25% Darkness Resistance, Pain Immunity, Fear Immunity, Deafened Immunity, Poison Immunity, Hexed Immunity, Diseased Immunity, Impaired Immunity
Prime Attribute- Spirit
Constant Effects-
Cute and Huggable!- Enemies with less SPI than Chthonian Plushy have an 10% chance per attack that would hit it to cancel said attack because of its odd degree of cuteness, Constant Effect
Daemon Link- Possessor gains +20 to all stats if controller is a Daemon, Constant Effect
Abilities-
Claw Pinch- 800 Damage, 2 hits against 1, Physical, 0 MP
Darkness Bolt- 900 Damage, Darkness & Magic, 15 MP
Shade Warp- 260 Damage, 60 SPI damage, Darkness, 20 MP
Cute and Fuzzy Tentacle Assault- 280 Damage, 7 hits against 1, Darkness & Magic, 19 MP
Black Curse of Zalderos- 290 Damage, 60 MIN damage, 10% inflicts Hexed, Darkness, 20 MP
Grappling Tentacle- 220 Damage, 5% inflicts Paralysis, Darkness, 40 MP
Choking Tentacle- 220 Damage, 5% inflicts Suffocation, Darkness & Air, 40 MP
Life Transfer Tentacle- 500 Damage, Heals a second target for damage equal to half damage dealt, Darkness, 60 MP

Doom Puppet Mage (Summoned)
Level 6
Golem, Darkness
HP- 2,800
MP- 4,400
STR- 120
AGI- 170
CON- 110
MIN- 280
SPI- 360
XP- 0
XP Needed- 12,500 (Standard Multiplier x1)
Minimum Level- 1
Defense- 470, +190 Against Darkness
Defense against Stat Damage- 0
Critical Chance- 1%
Resilience- 1%
To Hit- 100%
Dodge- 1%
Resistances and Immunities- 30% Darkness Resistance, 10% Magic Resistance, Pain Immunity, Fear Immunity, Deafened Immunity, Poison Immunity, Diseased Immunity, Impaired Immunity
Prime Attribute- Spirit
Constant Effects-
Daemon Link- Possessor gains +120 to all stats if controller is a Daemon, Constant Effect
Abilities-
Puppet Rod- 145 Damage, Physical, 0 MP
Dark Bolt- 1,100 Damage, Darkness & Magic, 0 MP
Dark Blast- 1,800 Damage, Darkness, 180 MP
Daemonic Augmentation- +150 Damage to target's Melee attacks, lasts 8 turns, Darkness, 10 MP
Rune Barrier- +220 Defense, lasts 4 turns, stacks 3 times, Darkness, 45 MP
Rune War- +1,000 Damage to all attacks for all allies that are Darkness element, lasts 8 turns, does not stack, Darkness, 60 MP
Bolster Daemon- Target daemon gains +100 to all stats, stacks 4 times, Darkness, 600 MP
Heal Daemon- 190 Damage, Heals, Can only target Daemons, Darkness, 300 MP
Rune of Lambiel- 3,550 Damage, Can only target Glyph Mages or those with Glyph Magic equipped, Darkness, 600 MP

Shadow Creeper (Summoned)
Level 6
Demon, Darkness
HP- 4,000
MP- 2,100
STR- 180
AGI- 560
CON- 160
MIN- 170
SPI- 184
XP- NA
XP Needed- Tied to level of Rakshasha Spellweaver Transformation
Minimum Level- 1
Defense- 350, +30 against Darkness
Defense against Stat Damage- 22
Critical Chance- 6%
Resilience- 6%
To Hit- 109%
Dodge- 12%
Resistances and Immunities- 85% Darkness Resistance, 500% Light Weakness, Hexed Immunity, Diseased Immunity
Prime Attribute- Strength & Agility
Constant Effects-
None
Abilities-
Claw- 400 Damage, Darkness & Physical, 0 MP
Shred- 210 Damage, 15 hits against 1, Darkness & Physical, 50 MP
Shadow Drain- 280 Damage, Heals user for half damage dealt, 50 CON damage, Darkness, 30 MP
Cackle- 27% inflicts Confusion: Fear, Darkness, 10 MP

Worthy Dead (Summoned)
Level 6
Undead, Darkness
HP- 3,500
MP- 3,200
STR- 190
AGI- 135
CON- 160
MIN- 150
SPI- 450
XP- 0
Xp Needed- 15,625 (Standard Multiplier x1.25)
Minimum Level- 1
Defense- 194, +200 Defense against Darkness, +150 Defense against Light
Defense against Stat Damage- 0
Critical Chance- 1%
Resilience- 1%
To Hit- 100%
Dodge- 1%
Resistances and Immunities- Immune to Pain, Poison, and Diseased, 5% Magic Resistance, 10% Darkness Resistance, 10% Light Resistance, Immune to Pain, Poison, Diseased, and Fatigue
Prime Attribute- Spirit
Constant Effects-
Power of the Worthy Dead- Possessor's Redeeming Light has it's damage value increased by 3,000, Possessor's Exorcise the Unworthy has it's damage value increased by 3,000, Constant Effect
Abilities-
Shining Blade- 670 Damage, Light, 0 MP
Defend- +220 Defense to self or target, Lasts 1 turn, Stacks 80 times, Physical, 0 MP
Bless- +50 SPI, Stacks 7 times, Lasts 2 turns, Light, 0 MP
Bolster Resistance- +10% Poison Resistance, Stacks 4 times, Lasts 60 turns, Light, 0 MP
Redeeming Light- 1,600 Damage, 15% Critical against Darkness element Undead, Light, 28 MP
Exorcise the Unworthy- 2,500 Damage, 5% inflicts Stun, 20% inflicts Awestruck, Can only target Darkness element Undead of equal or lower level, Light, 900 MP

Young Ice Fairy Empress Doll (Summoned)
Level 6
Golem, Ice
HP- 1,400
MP- 1,260
STR- 195
AGI- 275
CON- 220
MIN- 160
SPI- 399
XP- 0
XP Needed- 12,500 (Standard Multiplier x1)
Minimum Level- 4
Defense- 140
Defense against Stat Damage- 6
Critical Chance- 3%
Resilience- 4%
To Hit- 102%
Dodge- 5%
Resistances and Immunities- 60% Ice Resistance, 50% Fire Weakness, Immune to Pain, Confusion, Impaired, Poison, and Diseased
Prime Attribute- Spirit
Constant Effects-
Naria's Touch- Summoner may choose to have this respond as a Darkness element Golem to effects that react differently to Darkness element Golems, Constant Effect
Leadership- Possessor's allies who are summons whose name includes the word or phrase "doll" gain +100 to their respective turn-order-determining stat sums for turn-order-determining purposes, stacks 20 times, Constant Effect
Puppet Extension: Hand of the Ice Princess- Controller gains 5% Ice Resistance, Controller gains 15% Frozen Resistance, Controller's Melee Attacks have a 6% chance of inflicting Frozen so long as either at least one Weapon slot is open, a Fist Weapon is equipped, or two Runes are equipped, Controller's Magical Attacks have a 5% chance of inflicting Frozen so long as either a Wand, a Staff, an Orb, a Bailartix, or two Runes are equipped, Requires Establish Puppet Link to activate, Constant Effect
Abilities-
Blade of the Feast- 470 Damage, User heals 470 HP, Physical, 0 MP
Icicle Blast- 950 Damage, Ice, 0 MP
Freeze Mind- 80 MIN damage, Ice, 200 MP
Deep Freeze- 75% inflicts Frozen, Ice, 600 MP
Polar Crash- 3,500 Damage, 1 hit against 15, Ignores Defense being halved by back row, Cannot hit front row, Ice, 999 MP
Icy Kiss- 450 Damage, 8% inflicts Charm, Ice, 450 MP
Royal Sparkle- 220 Damage, 5% inflicts Awestruck, Light, 455 MP


LEVEL 7-

Chthonian Plushy (Summoned)
Level 7
Golem, Darkness
HP- 2,700
MP- 1,800
STR- 170
AGI- 190
CON- 160
MIN- 220
SPI- 950
XP- 0
Xp Needed- 45,000 (Standard Multiplier x3)
Minimum Level- 2
Defense- 300, +1,000 Defense Against Light, +550 Defense against Darkness
Defense against Stat Damage- 0
Critical Chance- 12%
Resilience- 8%
To Hit- 130%
Dodge- 12%
Resistances and Immunities- 30% Darkness Resistance, Pain Immunity, Fear Immunity, Deafened Immunity, Poison Immunity, Hexed Immunity, Impaired Immunity, and Diseased Immunity
Prime Attribute- Spirit
Constant Effects-
Cute and Huggable!- Enemies with less SPI than Chthonian Plushy have an 10% chance per attack that would hit it to cancel said attack because of its odd degree of cuteness, Constant Effect
Daemon Link- Possessor gains +40 to all stats if controller is a Daemon, Constant Effect
Abilities-
Claw Pinch- 900 Damage, 2 hits against 1, Physical, 0 MP
Darkness Bolt- 1,100 Damage, Darkness & Magic, 15 MP
Shade Warp- 340 Damage, 75 SPI damage, Darkness, 20 MP
Cute and Fuzzy Tentacle Assault- 320 Damage, 7 hits against 1, Darkness & Magic, 19 MP
Black Curse of Zalderos- 350 Damage, 70 MIN damage, 15% inflicts Hexed, Darkness, 20 MP
Grappling Tentacle- 290 Damage, 6% inflicts Paralysis, Darkness, 40 MP
Choking Tentacle- 290 Damage, 6% inflicts Suffocation, Darkness & Air, 40 MP
Life Transfer Tentacle- 700 Damage, Heals a second target for damage equal to half damage dealt, Darkness, 60 MP
Replicate- 200 Damage, Summons an additional Chthonian Plushy for controller if controller's summon cap is not maxed out, can only be used on Paralyzed targets, has no effect if it would not kill target, Darkness, 900 MP

Doom Puppet Mage (Summoned)
Level 7
Golem, Darkness
HP- 4,000
MP- 9,000
STR- 160
AGI- 240
CON- 120
MIN- 320
SPI- 470
XP- 0
XP Needed- 15,000 (Standard Multiplier x1)
Minimum Level- 1
Defense- 500, +300 Against Darkness
Defense against Stat Damage- 0
Critical Chance- 7%
Resilience- 4%
To Hit- 108%
Dodge- 14%
Resistances and Immunities- 35% Darkness Resistance, 12% Magic Resistance, Pain Immunity, Fear Immunity, Deafened Immunity, Poison Immunity, Diseased Immunity, Fatigue Immunity
Prime Attribute- Spirit
Constant Effects-
Daemon Link- Possessor gains +160 to all stats if controller is a Daemon, Constant Effect
Abilities-
Puppet Rod- 160 Damage, Physical, 0 MP
Dark Bolt- 1,300 Damage, 5% 2 hits against 1, Darkness & Magic, 0 MP
Dark Blast- 2,400 Damage, Darkness, 180 MP
Daemonic Augmentation- +170 Damage to target's Melee attacks, lasts 8 turns, Darkness, 10 MP
Rune Barrier- +250 Defense, lasts 4 turns, stacks 3 times, Darkness, 45 MP
Rune War- +1,400 Damage to all attacks for all allies that are Darkness element, lasts 8 turns, does not stack, Darkness, 60 MP
Bolster Daemon- Target daemon gains +150 to all stats, stacks 4 times, Darkness, 600 MP
Heal Daemon- 300 Damage, Heals, Can only target Daemons, Darkness, 300 MP
Rune of Lambiel- 3,900 Damage, Can only target Glyph Mages or those with Glyph Magic equipped, Darkness, 600 MP
Mana Wall- Caster takes MP damage instead of the next 5,000 HP damage it would take, lasts 10 turns, stacks 5 times, Magic, 700 MP

Ghostfleece Goat- (Summoned)
Level 7
Animal, Darkness
HP- 17,000
MP- 18,000
STR- 320
AGI- 340
CON- 340
MIN- 330
SPI- 350
XP- 0
XP Needed- 15,000 (Standard Multiplier x1)
Minimum Level- 7
Defense- 350
Defense against Stat Damage- 10
Critical Chance- 7%
Resilience- 4%
To Hit- 107%
Dodge- 11%
Resistances and Immunities- 60% Darkness Resistance, 60% Ice Resistance, Immune to Pain, Poison, Diseased, and Fatigue
Prime Attribute- Spirit
Constant Effects-
Ghostly- Possessor gains +20% Dodge and +20% Resilience, Possessor may choose at the beginning of a thread to gain the subtype Undead, Constant Effect
Abilities-
Phantom Head Butt- 1,700 Damage, Physical, 0 MP
Bite- 1,600 Damage, Deals 1/2 Damage, Deals HP Drain, Physical, 0 MP
Cold Wave- 2,000 Damage, Deals 1/3 Damage, 1 hit against 3, Ice & Darkness, 0 MP
Become Mistlike- Caster gains +45% Dodge, does not stack, Air & Darkness, 1,500 MP
Phantom Freeze- 30% inflicts Frozen, 30% inflicts Voidstruck, Ice & Darkness, 500 MP

Spirit of the Whiskered Tortoise (Summoned)
Level 7
Spirit, Water & Magic
HP- 22,000
MP- 19,000
STR- 370
AGI- 110
CON- 450
MIN- 465
SPI- 405
XP- 0
Xp Needed- 22,500 (Standard Multiplier x 1.5)
Minimum Level- 7
Defense- 900, +1,800 Against Water, +1,800 against Magic, +1,800 against Light, +1,800 against Darkness
Defense against Stat Damage- 25
Critical Chance- 3%
Resilience- 13%
To Hit- 105%
Dodge- 2%
Resistances and Immunities- 50% Magic Resistance, 40% Water Resistance, 30% Light Resistance, 30% Darkness Resistance, 30% Electrical Resistance, 30% Earth Resistance, Immune to Pain, Confusion, Impaired, Hexed, Charm, Poison, and Diseased, Drowning Immunity
Prime Attribute- Strength
Constant Effects-
Aura of the Whiskered Tortoise- Possessor's allies who are Spirits gain +100 to all stats as a non-stacking buff, Constant Effect
Abilities-
Spiritual Tide- 750 Damage, 1 hit against 5, Water & Magic, 0 MP
Bolster Spirit- +100 to all stats, affects Spirits only, stacks 10 times, Water & Magic, 800 MP
Guard Spirit- +350 Defense, affects Spirits only, stacks 5 times, Earth & Physical & Magic, 1,000 MP
Wisdom of the Whiskered Tortoise- +150 MIN, affects Spirits only, stacks 15 times, 1 hit against 30, Magic & Water & Air, 1,500 MP

Young Ice Fairy Empress Doll (Summoned)
Level 7
Golem, Ice
HP- 2,500
MP- 2,350
STR- 229
AGI- 380
CON- 260
MIN- 195
SPI- 610
XP- 0
XP Needed- 15,000 (Standard Multiplier x1)
Minimum Level- 4
Defense- 160
Defense against Stat Damage- 20
Critical Chance- 4%
Resilience- 5%
To Hit- 103%
Dodge- 6%
Resistances and Immunities- 70% Ice Resistance, 50% Fire Weakness, Immune to Pain, Confusion, Impaired, Poison, and Diseased
Prime Attribute- Spirit
Constant Effects-
Naria's Touch- Summoner may choose to have this respond as a Darkness element Golem to effects that react differently to Darkness element Golems, Constant Effect
Leadership- Possessor's allies who are summons whose name includes the word or phrase "doll" gain +125 to their respective turn-order-determining stat sums for turn-order-determining purposes, stacks 20 times, Constant Effect
Puppet Extension: Hand of the Ice Princess- Controller gains 5% Ice Resistance, Controller gains 15% Frozen Resistance, Controller's Melee Attacks have a 10% chance of inflicting Frozen so long as either at least one Weapon slot is open, a Fist Weapon is equipped, or two Runes are equipped, Controller's Magical Attacks have a 10% chance of inflicting Frozen so long as either a Wand, a Staff, an Orb, a Bailartix, or two Runes are equipped, Requires Establish Puppet Link to activate, Constant Effect
Abilities-
Blade of the Feast- 520 Damage, User heals 550 HP, Physical, 0 MP
Icicle Blast- 1,310 Damage, Ice, 0 MP
Freeze Mind- 120 MIN damage, Ice, 200 MP
Deep Freeze- 75% inflicts Frozen, Ice, 600 MP
Polar Crash- 4,900 Damage, 1 hit against 15, Ignores Damage being halved by back row, Cannot hit front row, Ice, 999 MP
Icy Kiss- 600 Damage, 12% inflicts Charm, Ice, 450 MP
Royal Sparkle- 350 Damage, 6% inflicts Awestruck, Light, 455 MP
Set Icicle Array- Places an icicle array on the battlefield, only one may be set at any time by each caster, caster may at any time declare that it is used up to make an additional attack on one of caster's turns that is a 2,000 Ice Damage flat-damage attack that inflicts 1 hit against 3, any multi-hit Fire element attack may choose the array as one of its targets and automatically destroys it, the array dissipates when its caster is defeated, Ice, 410 MP


Level 8-

Chthonian Plushy (Summoned)
Level 8
Golem, Darkness
HP- 4,500
MP- 9,000
STR- 210
AGI- 320
CON- 190
MIN- 260
SPI- 1,200
XP- 0
Xp Needed- 52,500 (Standard Multiplier x3)
Minimum Level- 2
Defense- 400, +1,300 Defense Against Light, +750 Defense against Darkness
Defense against Stat Damage- 0
Critical Chance- 14%
Resilience- 19%
To Hit- 131%
Dodge- 15%
Resistances and Immunities- 30% Darkness Resistance, Pain Immunity, Fear Immunity, Deafened Immunity, Poison Immunity, Hexed Immunity, Impaired Immunity, Diseased Immunity
Prime Attribute- Spirit
Constant Effects-
Cute and Huggable!- Enemies with less SPI than Chthonian Plushy have an 10% chance per attack that would hit it to cancel said attack because of its odd degree of cuteness, Constant Effect
Daemon Link- Possessor gains +60 to all stats if controller is a Daemon, Constant Effect
Abilities-
Claw Pinch- 1,100 Damage, 2 hits against 1, Physical, 0 MP
Darkness Bolt- 1,200 Damage, Darkness & Magic, 15 MP
Shade Warp- 390 Damage, 90 SPI damage, Darkness, 20 MP
Cute and Fuzzy Tentacle Assault- 400 Damage, 7 hits against 1, Darkness & Magic, 19 MP
Black Curse of Zalderos- 450 Damage, 90 MIN damage, 15% inflicts Hexed, Darkness, 20 MP
Grappling Tentacle- 350 Damage, 10% inflicts Paralysis, Darkness, 40 MP
Choking Tentacle- 350 Damage, 10% inflicts Suffocation, Darkness & Air, 40 MP
Life Transfer Tentacle- 900 Damage, Heals a second target for damage equal to half damage dealt, Darkness, 60 MP
Replicate- 300 Damage, Summons an additional Chthonian Plushy for controller if controller's summon cap is not maxed out, can only be used on Paralyzed targets, 95% has no effect if it would not kill target, Darkness, 900 MP
Accursed Gaze of Madness- 5% inflicts Confusion, 5% inflicts Hexed, Darkness, 200 MP
Look Really Cute- 5% inflicts Charm, Light, 100 MP

Once-Dead Champion (Summoned)
Level 8
Undead, Light
HP- 19,985
MP- 18,979
STR- 487
AGI- 452
CON- 429
MIN- 299
SPI- 462
XP- 0
Xp Needed- 21,875 (Standard Multiplier x1.25)
Minimum Level- 8
Defense- 698, +1,400 Against Light, +900 Against Darkness
Defense against Stat Damage- 104
Critical Chance- 8%
Resilience- 8%
To Hit- 107%
Dodge- 7%
Resistances and Immunities- 90% Light Resistance, 40% Darkness Resistance, 30% Physical Resistance, Immune to Pain, Poison, Diseased, and Fatigue
Prime Attribute- Spirit or Strength
Constant Effects-
Aura of Glory- 50% inflicts Awestruck on individuals who target possessor with a hostile action, once per such action, Constant Effect
Abilities-
Shining Armaments- 2,014 Damage, Light, 0 MP
Defend- +602 Defense to self or target, Lasts 1 turn, Stacks 10 times, Physical, 0 MP
Purify- 1,901 Damage, Heals, 95% Cures Poison, 88% Cures Disease, May optionally damage Demons, Devils, Darkspawn, or Undead without curing them of said status effects, Light, 1,114 MP

Semi-Jerry-Rigged Automated Armored Improved Electranetic Robot Cannoneer (Summoned)
Level 8
Robot, Electrical
HP- 60,400
MP- 22,100
STR- 400
AGI- 480
CON- 900
MIN- 302
SPI- 465
XP- 0
Xp Needed- 17,500 (Standard Multiplier x1)
Minimum Level- 8
Defense- 890, +50 against Physical, +80 against Technology, +30 against Fire
Defense against Stat Damage- 10
Critical Chance- 10%
Resilience- 14%
To Hit- 104%
Dodge- 6%
Resistances and Immunities- 50% Electrical Resistance, 50% Physical Resistance, 200% Water Weakness, 200% Psychic Weakness, Immune to Pain, Confusion (except System Overload), Impaired, Poison, Diseased (except Computer Virus)
Prime Attribute- Strength or Agility
Constant Effects-
Built for Assault Situations- Possessor's prime attribute counts as being 100 higher, Constant Effect
Expensive Fuel- Possessor's creator, at time of possessor's creation, may lose 500 Gold to give possessor plus 500 Max MP up to 100 times, Constant Effect
Abilities-
Storm Crasher- 1,860 Damage, Electrical, 0 MP
Force Blades- 3,100 Damage, may inflict 3 hits against 1 and deal 1/3 damage, Technology, 200 MP
Thunder-Cannon- 5,000 Damage, 30% inflicts Electrocuted, 21% inflicts Paralyzed, Electrical, 2,000 MP
Set Up Shot- Caster's offensive actions that have a chance of missing get +10% To Hit during the round after this one, Technology, 3,000 MP
Manifold Arc Cannon Prototype- 15,000 Damage, 15% inflicts Electrocuted, 40% inflicts Paralyzed, deals 1/5 damage, 1 hit against 40, Electrical, 60,000 MP
Dekkara Blaster- 30,000 Damage, may not be used until 5 turns after its last use, Electrical, 70,000 MP

Young Ice Fairy Empress Doll (Summoned)
Level 8
Golem, Ice
HP- 6,100
MP- 5,222
STR- 319
AGI- 496
CON- 310
MIN- 268
SPI- 811
XP- 0
XP Needed- 17,500 (Standard Multiplier x1)
Minimum Level- 4
Defense- 190, +230 Defense against Ice, +40 Defense against Darkness
Defense against Stat Damage- 60
Critical Chance- 5%
Resilience- 6%
To Hit- 104%
Dodge- 7%
Resistances and Immunities- 70% Ice Resistance, 30% Fire Weakness, Pain Immunity, Poison Immunity, Disease Immunity, Impaired Immunity
Prime Attribute- Spirit
Constant Effects-
Naria's Touch- Summoner may choose to have this respond as a Darkness element Golem to effects that react differently to Darkness element Golems, Constant Effect
Leadership- Possessor's allies who are summons whose name includes the word or phrase "doll" gain +150 to their respective turn-order-determining stat sums for turn-order-determining purposes, stacks 20 times, Constant Effect
Puppet Extension: Hand of the Ice Princess- Controller gains 10% Ice Resistance, Controller gains 25% Frozen Resistance, Controller's Melee Attacks have a 10% chance of inflicting Frozen so long as either at least one Weapon slot is open, a Fist Weapon is equipped, or two Runes are equipped, Controller's Magical Attacks have a 10% chance of inflicting Frozen so long as either a Wand, a Staff, an Orb, a Bailartix, or two Runes are equipped, Requires Establish Puppet Link to activate, Constant Effect
Abilities-
Blade of the Feast- 920 Damage, User heals 950 HP, Physical, 0 MP
Icicle Blast- 1,620 Damage, Ice, 0 MP
Freeze Mind- 140 MIN damage, Ice, 200 MP
Deep Freeze- 75% inflicts Frozen, Ice, 500 MP
Polar Crash- 5,100 Damage, 1 hit against 15, Ignores Damage being halved by back row, Cannot hit front row, Ice, 999 MP
Icy Kiss- 900 Damage, 15% inflicts Charm, Ice, 450 MP
Royal Sparkle- 570 Damage, 15% inflicts Awestruck, Light, 455 MP
Set Icicle Array- Places an icicle array on the battlefield, only one may be set at any time by each caster, caster may at any time declare that it is used up to make an additional attack on one of caster's turns that is a 5,000 Ice Damage flat-damage attack that inflicts 1 hit against 3, any multi-hit Fire element attack may choose the array as one of its targets and automatically destroys it, the array dissipates when its caster is defeated, Ice, 410 MP


Level 9-

Young Ice Fairy Empress Doll (Summoned)
Level 9
Golem, Ice
HP- 6,100
MP- 5,222
STR- 319
AGI- 496
CON- 310
MIN- 268
SPI- 811
XP- 0
XP Needed- 20,000 (Standard Multiplier x1)
Minimum Level- 4
Defense- 190, +230 Defense against Ice, +40 Defense against Darkness
Defense against Stat Damage- 60
Critical Chance- 5%
Resilience- 6%
To Hit- 104%
Dodge- 7%
Resistances and Immunities- 70% Ice Resistance, 30% Fire Weakness, Pain Immunity, Poison Immunity, Disease Immunity, Impaired Immunity
Prime Attribute- Spirit
Constant Effects-
Naria's Touch- Summoner may choose to have this respond as a Darkness element Golem to effects that react differently to Darkness element Golems, Constant Effect
Leadership- Possessor's allies who are summons whose name includes the word or phrase "doll" gain +150 to their respective turn-order-determining stat sums for turn-order-determining purposes, stacks 20 times, Constant Effect
Puppet Extension: Hand of the Ice Princess- Controller gains 10% Ice Resistance, Controller gains 25% Frozen Resistance, Controller's Melee Attacks have a 10% chance of inflicting Frozen so long as either at least one Weapon slot is open, a Fist Weapon is equipped, or two Runes are equipped, Controller's Magical Attacks have a 10% chance of inflicting Frozen so long as either a Wand, a Staff, an Orb, a Bailartix, or two Runes are equipped, Requires Establish Puppet Link to activate, Constant Effect
Abilities-
Blade of the Feast- 920 Damage, User heals 950 HP, Physical, 0 MP
Icicle Blast- 1,620 Damage, Ice, 0 MP
Freeze Mind- 140 MIN damage, Ice, 200 MP
Deep Freeze- 75% inflicts Frozen, Ice, 500 MP
Polar Crash- 5,100 Damage, 1 hit against 15, Ignores Damage being halved by back row, Cannot hit front row, Ice, 999 MP
Icy Kiss- 900 Damage, 15% inflicts Charm, Ice, 450 MP
Royal Sparkle- 570 Damage, 15% inflicts Awestruck, Light, 455 MP
Set Icicle Array- Places an icicle array on the battlefield, only one may be set at any time by each caster, caster may at any time declare that it is used up to make an additional attack on one of caster's turns that is a 5,000 Ice Damage flat-damage attack that inflicts 1 hit against 3, any multi-hit Fire element attack may choose the array as one of its targets and automatically destroys it, the array dissipates when its caster is defeated, Ice, 410 MP

Level 10-


Level 11-


Level 12-


Level 13-


Level 14-

Celestial Hound (Summoned)
Celestial, Light
Level- 14
HP- 61,000
MP- 50,000
STR- 1,550
AGI- 1,400
CON- 1,400
MIN- 1,100
SPI- 1,350
XP- 0
XP Needed- 45,000 (Standard Multiplier x1)
Minimum Level- 18
Defense- 1,350
Defense against Stat Damage- 90
Critical Chance- 17%
Resilience- 14%
To Hit- 116%
Dodge- 15%
Resistances and Immunities- 60% Light Resistance, 40% Air Resistance, 40% Physical Resistance, 20% Water Resistance, 30% Psychic Weakness, 60% Darkness Weakness, 50% Minor Status Effect Resistance, Diseased Immunity
Prime Attribute- (Mind + Strength)/2
Constant Effects-
Loyal- Possessor cannot be afflicted with Charm by sources below Level 40 who are below one half possessor's controller's Level, rounded up, Constant effect
Pack Hunter- Possessor gets +130 to all stats for every ally possessor has that shares either possessor's name or the Constant Effect "Pack Hunter", to a max of 200 such allies, Constant Effect
Abilities-
Bite- 4,000 Damage, Physical, 0 MP
Fetch Item- Trades an item from a willing target to caster's controller or caster's controller's controller, Physical & Air & Light, 500 MP

Gilbezbran Doctor Doll (Summoned)
Level 14
Golem, Darkness
HP- 58,500
MP- 62,324
STR- 1,440
AGI- 1,910
CON- 1,856
MIN- 2,410
SPI- 1,996
XP- 0
XP Needed- 135,000 (Standard Multiplier x3)
Minimum Level- 14
Defense- 1,270, +1,400 against Darkness
Defense against Stat Damage- 0
Critical Chance- 12%
Resilience- 21%
To Hit- 114%
Dodge- 15%
Resistances and Immunities- 50% Darkness Resistance, 50% Light Weakness, 95% Minor Status Effect Resistance, 50% Voidstruck Resistance, Immune to Pain, Confusion, Impaired, Poison, and Diseased
Prime Attribute- Spirit
Constant Effects-
Dr. Beak's Touch- Summoner may choose to have this respond as a Daemon to effects that react differently to Daemon, This summon's level is adjusted for equipping and level up purposes by +5 if its summoner is not a worshipper of Doctor Beak, Constant Effect
Accomplished Dark Physician- Possessor's defense applies to Poison, and Diseased, Constant Effect
Abilities-
Dark Taint- 3,950 Damage, Darkness, 0 MP
Doctor's Rod- 2,979 Damage, 50% may either cure or inflict Diseased, may Heal, Darkness, 0 MP
Infectious Force- 4,100 Damage, 60% inflicts Diseased, 40% inflicts Diseased on a secondary target if this ability's primary target is already Diseased, Acid, 1,000 MP
Heal- 2,900 Damage, Heals, Light or Darkness, 1,800 MP
Fifty Five Diseases- Inflicts Diseased, Darkness, 1,400 MP
Incurable Ailment- Inflicts Diseased: Immunodeficiency, Darkness, 3,800 MP
Machine Plague- 2,700 Damage, Inflicts Diseased: Computer Virus, Technology, 2,900 MP
Mass Infection- 70% inflicts Diseased, 1 hit against 30, Darkness, 10,600 MP
Pox- Inflicts Diseased, 50% inflicts Fatigue: Weakened, Darkness, 2,700 MP
Dark Immunization- Gives target 50% Minor Status Effect Resistance and 50% Voidstruck Resistance, lasts 1,500 rounds, Darkness, 14,500 MP
Diabolically Miraculous Cure- Cures target of any 1 minor status effect, Darkness, 6,800 MP
Boost Power- +75 to any one of target's stats, lasts 20 rounds, stacks 5 times, Magic, 5,400 MP
Medical Shroud- +500 Defense and 75% Disease Resistance to all allies in the back row, may only be cast while in the back row, lasts 5 rounds, does not stack, Darkness & Physical, 7,900 MP
Wondrous Overcrash: Impossible Operation- 10,500 Damage, Heals, Cures all minor and moderate status effects, Gives target immunity to one minor status effect, May optinally have no other positive effect to have a 10% chance of resurrecting a target who died the turn before to a source under level 50, Requires 5 of this summon to be summoned by this summon's summoner, Dis-summons all of caster's summons of this type, Removes the ability of the summoner to summon another summon of this type for the remainder of this thread, Darkness & Magic, Full MP


Level 15-

Celestial Hound (Summoned)
Celestial, Light
Level- 15
HP- 69,000
MP- 55,000
STR- 1,650
AGI- 1,500
CON- 1,500
MIN- 1,200
SPI- 1,450
XP- 0
XP Needed- 50,000 (Standard Multiplier x1)
Minimum Level- 18
Defense- 1,400
Defense against Stat Damage- 100
Critical Chance- 18%
Resilience- 15%
To Hit- 117%
Dodge- 16%
Resistances and Immunities- 60% Light Resistance, 40% Air Resistance, 40% Physical Resistance, 20% Water Resistance, 30% Psychic Weakness, 60% Darkness Weakness, 50% Minor Status Effect Resistance, Diseased Immunity
Prime Attribute- (Mind + Strength)/2
Constant Effects-
Loyal- Possessor cannot be afflicted with Charm by sources below Level 40 who are below one half possessor's controller's Level, rounded up, Constant effect
Pack Hunter- Possessor gets +145 to all stats for every ally possessor has that shares either possessor's name or the Constant Effect "Pack Hunter", to a max of 200 such allies, Constant Effect
Abilities-
Bite- 4,450 Damage, Physical, 0 MP
Fetch Item- Trades an item from a willing target to caster's controller or caster's controller's controller, Physical & Air & Light, 500 MP
Bark Loudly- 30% inflicts Confusion: Fear, Air, 50 MP

Dracogoat- (Summoned)
Level 15
Animal, Fire
HP- 140,000
MP- 130,000
STR- 1,900
AGI- 2,200
CON- 2,200
MIN- 1,500
SPI- 1,500
XP- 0
XP Needed- 100,000 (Standard Multiplier x2)
Minimum Level- 15
Defense- 3,000
Defense against Stat Damage- 0
Critical Chance- 22%
Resilience- 20%
To Hit- 120%
Dodge- 22%
Resistances and Immunities- None
Prime Attribute- Two Highest Stats
Constant Effects-
Goat Dragon- Possessor gains the subtype Dragon, Constant Effect
Abilities-
Head Butt- 6,000 Damage, Physical, 0 MP
Gnaw- 8,000 Damage, Deals 1/2 Damage, Deals HP Drain, Physical, 0 MP
Flame Breath- 10,000 Damage, 30% inflicts Burning, 1 hit against 5, deals 1/2 Damage, Fire, 10,000 MP

Greater Earth Draconite Bladesman (Summoned)
Level 15
Dragon, Earth
HP- 150,000
MP- 120,000
STR- 3,250
AGI- 2,710
CON- 3,210
MIN- 2,690
SPI- 2,730
XP- 0
XP Needed- 100,000 (Standard Multiplier x2)
Minimum Level- 15
Defense- 3,300
Defense against Stat Damage- 160
Critical Chance- 22%
Resilience- 21%
To Hit- 119%
Dodge- 17%
Resistances and Immunities- 50% Earth Resistance, 15% Fire Resistance, 30% Dragon Resistance
Prime Attribute- Two Highest Stats
Constant Effects-
Earth Affinity- Possessor gains +1,000 to all stats while in a Zone of Earth, Constant Effect
Dragon Servant- Possessor gains +3,000 to all stats while one of possessor's allies is an Earth element Dragon whose name does not include any of the words "Drakeling", "Drake", or "Draconite" and does include the word "Dragon", Constant Effect
Abilities-
Great Blade- 8,500 Damage, Earth or Physical, 0 MP
Raise Defense- +1,500 Defense, affects caster only, stacks 10 times, Earth, 3,000 MP
Combo Slash- 5,500 Damage, 10% inflicts Fatigued: Stun, deals 1/2 damage, 3 hits against 1, Earth & Physical, 6,000 MP
Bolster Earth- Target Earth element individual's Earth element abilities gain +4,000 to their Damage values, stacks 2 times, Earth, 10,000 MP

Level 16-


Level 17-


Level 18-


Level 19-

Fallen Crusader (Summoned)
Level 19
Undead, Light
HP- 200,000
MP- 180,000
STR- 3,450
AGI- 2,400
CON- 3,300
MIN- 2,400
SPI- 3,450
XP- 0
Xp Needed- 140,000 (Standard Multiplier x2, Raised to x40 to bypass Level 20)
Minimum Level- 19
Defense- 4,000, +12,000 Against Light, +12,000 Against Darkness
Defense against Stat Damage- 210
Critical Chance- 24%
Resilience- 24%
To Hit- 124%
Dodge- 24%
Resistances and Immunities- 90% Light Resistance, 50% Darkness Resistance, 30% Physical Resistance, Immune to Pain, Hexed, Stat Drain, Poison, Diseased, and Fatigue, 10% Moderate Status Effect Resistance
Prime Attribute- Spirit or Strength
Constant Effects- Aura of Glory- Possessor has a 60% chance of inflicting Awestruck on individuals who target possessor with an offensive action at the end of each such action, Constant Effect
Abilities-
Blessed Armaments- 9,000 Damage, 40% may inflict Awestruck, Light, 0 MP
Defend- +6,000 Defense, Lasts 1 round, Stacks 10 times, Physical or Physical & Light, 0 MP
Purify- 45,000 Damage, Heals, Cures Poison, Cures Diseased, May optionally damage Demons, Devils, Abstracts, Darkspawn, or Undead without curing them of said status effects, Light, 1,114 MP
Crusade Warcry- +2,000 STR, +2,000 SPI, 1 hit against 50, lasts 30 rounds, does not stack, Air & Light & Fire, 30,000 MP
Lance of the Holy Seal- 12,000 Damage, 60% inflicts Awestruck: Sealed, Light or Light & Physical, 12,000 MP

Illusory Obsessive Stalker with an Interest in BA Members (Summoned)
Level 19
Magic Being, Illusion
HP- 120,000
MP- 120,000
STR- 2,000
AGI- 2,000
CON- 2,000
MIN- 2,000
SPI- 2,000
XP- 0
XP Needed- 140,000 (Standard Multiplier x2)
Minimum Level- 19
Defense- 1,000
Defense against Stat Damage- 180
Critical Chance- 24%
Resilience- 16%
To Hit- 118%
Dodge- 17%
Resistances and Immunities- <ERROR>
Prime Attribute-
Constant Effects-
Insubstantial Illusion- Any opponent may spend an action to apply half its MIN to attempt to destroy all opposing entities who possess a constant effect named 'Insubstantial Illusion' or apply their whole MIN to destroy possessor, To destroy possessor, the MIN value applied must be at least 3,000, Constant Effect
Relentless Pursuit- Opponents below Level 20 may not leave battle while possessor is present, Constant Effect
I'm Such a Fan!- Possessor deals double damage (including Healing) to targets with 10 or more Fame, to a max of 2,000,000 additional Damage, Constant Effect
I Live For You and Only You and Always You- When possessor is summoned, possessor's summoner chooses an individual, if possessor's controller ever ceases to be either said individual or the individual who summoned possessor (with said second individual being recorded at the time of possessor's summoning and not changing if the identity of the individual who summoned possessor is changed), possessor is immediately unsummoned; Possessor's Damage-dealing actions (including those that deal Healing) deal an additional 15,000 points of Damage to said chosen individual and possessor's offensive Damage-dealing actions deal an additional 10,000 Damage to individuals who have targeted said chosen individual with offensive actions, Constant Effect
Abilities-
'Friendly' Knife- 8,000 Damage, Physical or Psychic & Light, 0 MP
Clandestine Photos- Scans target's stats, Technology & Light & Darkness, 1,000 MP
Refresh- 30,000 Damage, Heals HP, 50% Cures Fatigued, Darkness & Psychic & Physical, 3,000 MP
Unexpected Mind-Caress- 300 MIN Damage, May deal MIN Healing, 30% may inflict Confusion: Fear, Psychic & Air or Psychic & Darkness, 11,000 MP
Take Body Parts as Mementos of Love!- 11,000 Damage, 60% inflicts Wounded, 20% inflicts Wounded: Maimed, Darkness & Physical, 11,000 MP

Lesser Selerethic Sunthrone Golem (Summoned)
Level 19
Golem, Light
HP- 280,000
MP- 280,000
STR- 4,500
AGI- 3,500
CON- 3,750
MIN- 3,250
SPI- 3,250
XP- 0
XP Needed- 210,000 (Standard Multiplier x3)
Minimum Level- 1
Defense- 4,000
Defense against Stat Damage- 500
Critical Chance- 30%
Resilience- 30%
To Hit- 130%
Dodge- 30%
Resistances and Immunities- Absorbs Light, Awestruck Immunity, 50% Darkness Weakness, Immune to Pain, Confusion, Impaired, Poison, and Diseased
Prime Attribute- Strength
Constant Effects-
Hard Body of Solid Light- Possessor gains +25% Resilience, +2,000 AGI, and +4,000 Defense, Constant Effect
Servant of the Lords of Suns- Possessor gains +6,000 Defense and +3,500 to all stats if one of possesser's allies possess the ability Sun Duke, Possessor gains +1,500 Defense and +1,200 to all stats if one of possessor's allies is a Solar Being, Constant Effect
Abilities-
Fist of Light- 11,000 Damage, Light, 0 MP
Fist of Fire- 11,000 Damage, Fire, 0 MP
Bolster- Caster gains +3,000 Defense, stacks 5 times, Light, 20,000 MP
Awestrike- Inflicts Awestruck, Light, 1,000 MP


Level 20-

Giant Goat- (Summoned)
Level 20
Animal, Earth
HP- 177,000
MP- 130,000
STR- 2,700
AGI- 2,200
CON- 2,300
MIN- 1,800
SPI- 1,700
XP- 0
XP Needed- 95,000 (Standard Multiplier x1)
Minimum Level- 20
Defense- 1,850
Defense against Stat Damage- 144
Critical Chance- 23%
Resilience- 26%
To Hit- 125%
Dodge- 17%
Resistances and Immunities- None
Prime Attribute- Strength
Constant Effects-
Large- Possessor gains +1,500 STR, +1,500 CON, +200,000 HP, deals 10,000 additional Damage, and may count as up to 5 individuals for row-order purposes, Constant Effect
Abilities-
Head Butt- 8,500 Damage, Physical, 0 MP
Gnaw- 6,000 Damage, Deals 1/2 Damage, Deals HP Drain, Physical, 0 MP
Stomp- 4,000 Damage, 50% inflicts Fatigued: Stun, 1 hit against 10, Physical & Earth, 0 MP
Goat Glare- 30% inflicts Confusion: Fear: Disconcerted, Air & Physical & Darkness, 50 MP


Level 21-


Fire Drake (Summoned)
Level 21
Dragon, Fire
HP- 450,000
MP- 450,000
STR- 3,600
AGI- 3,300
CON- 3,250
MIN- 3,100
SPI- 3,500
XP- 0
XP Needed- 240,000 (Standard Multiplier x2)
Minimum Level- 21
Defense- 2,700, +15,000 Defense against Fire
Defense against Stat Damage- 200
Critical Chance- 27%
Resilience- 25%
To Hit- 121%
Dodge- 22%
Resistances and Immunities- 95% Fire Resistance, 50% Light Resistance, 100% Water Weakness
Prime Attribute- Two Highest Stats
Constant Effects-
Fiery Aura- At the start of each round, possessor deals 18,000 Flat Fire element Damage to up to 5 targets, with a 30% chance of inflicting Burning on each such target, Constant Effect
Abilities-
Bite- 19,000 Damage, Physical, 0 MP
Firey Assault- 20,000 Damage, 15% inflicts Burning, Fire or Fire & Physical, 0 MP
Flame Breath- 24,000 Damage, 30% inflicts Burning, deals 1/2 Damage, 1 hit against 10, Fire, 15,000 MP
Bolster Fire- +1,500 to all stats, only affects Fire element targets , stacks 3 times, lasts 20 rounds, Fire, 30,000 MP
Weaken Water- -1,000 to all stats, only affects Water element targets, stacks 3 times, lasts 20 rounds, Fire, 30,000 MP


Level 22-


Level 23-

Jyushin-Myengi (Summoned)
Level 23
Undead, Darkness
HP- 164,000
MP- 138,540
STR- 5,489
AGI- 5,366
CON- 5,100
MIN- 5,499
SPI- 5,700
XP- 0
Xp Needed- 340,000 (Standard Multiplier x2)
Minimum Level- 23
Defense- 2,650, +2,900 Against Light, +2,900 Against Darkness, +2,000 against Psychic
Defense against Stat Damage- 650
Critical Chance- 20%
Resilience- 21%
To Hit- 118%
Dodge- 22%
Resistances and Immunities- 50% Light Resistance, 50% Darkness Resistance, 50% Psychic Resistance, 200% Fire Weakness, Immune to Pain, Poison, Diseased, and Fatigued
Prime Attribute- Spirit
Constant Effects-
Servant of Jyushin-Isuwari'Su'Mekai- Possessor's level adjustement is increased by 2 for all negative purposes if its summoner is not a worshipper of Jyushin-Isuwari'Su'Mekai, Constant Effect
Avert Death- Possessor's non-undead allies, upon death, may, should they and possessor both desire such, have a 30% chance to become the monster Zombie (equivalent to the ones on the enemy list), Constant Effect
Undead-Bolstering Aura- All allied Undead gain +1,200 to all stats, does not stack, Constant Effect
Abilities-
Silks of Death- 8,500 Damage, May inflict Drain on Humans, Humanoids, and Elementals, 30% inflicts Paralysis against Humans, Humanoids, and Elementals, Darkness, 0 MP
Strands of Dusk- 8,100 Damage, deals 1/5 damage, 1 hit against 30, Darkness, 2,100 MP
Vitalize Undead- 9,100 Damage, Heals, Cures any one minor status effect, Only affects Undead, Darkness, 1,200 MP
Allure- 30% inflicts Charm, 1 hit against 2, Darkness, 1,400 MP
Terrify- 823 MIN Damage, 55% inflicts Confusion: Fear, automatically inflicts Confusion: Fear on targets under level 10, Darkness, 12,100 MP


Level 24-

Lesser Watch Dog (Summoned)
Level 24
Animal, Time
HP- 230,000
MP- 241,000
STR- 3,770
AGI- 4,110
CON- 3,520
MIN- 3,110
SPI- 3,410
XP- 0
Xp Needed- 390,000 (Standard Multiplier x2)
Minimum Level- 24
Defense- 3,000
Defense against Stat Damage- 289
Critical Chance- 26%
Resilience- 21%
To Hit- 125%
Dodge- 26%
Resistances and Immunities- 90% Time Resistance, 50% Spatial Weakness, 20% Base Element Resistance, Immune to Diseased, Fatigued, Paralyzed, Stat Drain, Charm, Frozen, Entombed, Dissolving, Burning, and Voidstruck
Prime Attribute- Strength
Constant Effects-
Time Manipulation- Possessor gains extra actions for having 5x the turn-order-determining stat of all opponents instead of the normal 10x, Constant Effect
Watch Out!- Possessor may become the target of any single-target offensive action targeting any of possessor's allies that comes from a source below Level 40, Constant Effect
Pack Hunter- Possessor gets +125 to all stats for every ally possessor has that shares either possessor's name or the Constant Effect "Pack Hunter", to a max of 200 such allies, Constant Effect
Abilities-
Take a Bite Out of Time- 8,500 Damage, -250 to each stat involved in target's turn-order-determining stat total, Time or Physical or Time & Physical, 0 MP
Tick Away- Target effect, buff, debuff, or summon's duration is decreased by 1 round, with said target disappearing immediately if its duration has expired, Time, 0 MP
Mass Haste- +350 AGI, inflicts Augmented: Haste, 1 hit against 10, Stacks 5 times, Time, 10,000 MP
Mass Slow- -350 AGI, inflicts Impaired: Slow, 1 hit against 10, Stacks 5 times, Time, 10,000 MP
Fetch!- Target buff that is on a target below Level 40 that comes from a source below Level 40 is moved to caster, Air & Physical, 15,000 MP

Oblong Goat- (Summoned)
Level 24
Abstract, Magic & Light & Earth & Water
HP- 2,000,004
MP- 715,120
STR- 2,047
AGI- 2,047
CON- 6,247
MIN- 2,047
SPI- 2,047
XP- 0
XP Needed- 390,000 (Standard Multiplier x2)
Minimum Level- 24
Defense- 2,047
Defense against Stat Damage- 2,047
Critical Chance- 24%
Resilience- 24%
To Hit- 124%
Dodge- 24%
Resistances and Immunities- Ice Immunity, 73% Acid Resistance, 50% Air Resistance, Confusion Immunity, Stat Drain Immunity, Frozen Immunity, Voidstruck Immunity, Overload Immunity, Dissolving Immunity
Prime Attribute- Constitution
Constant Effects-
Fancy Teamaster- Possessor's Abstract allies (including possessor) are cured of one minor negative status effect at the start of every round, Constant Effect
Abilities-
!!@ = GOAT- Inflicts three random minor negative status effects, -800 CON, -800 AGI, stacks 5 times, Magic & Earth & Life, 0 MP
G0000000000000000000000000000000000000AT- 2,400 Damage, 480 CON Damage, Caster gains +2,047 CON, lasts 37 rounds, stacks 4 times, Chaos & Air & Technology, 0 MP
Teatime- Caster's Abstract allies are cured of one minor or moderate negative status effect from a source below Level 45, Earth & Water & Air, 65,432 MP
G0@+ Graphics- All individuals in battle that are non-unique and below caster's Level (to a max of Level 60) have their subtype changed to Abstract, have their Prime Attribute changed to Constitution if they already possess a Prime Attribute, and have Constitution become their turn-order-determining stat, does not stack, lasts 15 rounds, Chaos & Earth & Hax & Technology, 111,111 MP


Level 25-

Dark Wanderer Marionette (Summoned)
Level 25
Golem, Darkness
HP- 247,840
MP- 243,652
STR- 6,840
AGI- 7,290
CON- 4,655
MIN- 4,999
SPI- 11,190
XP- 0
XP Needed- 440,000 (Standard Multiplier x2)
Minimum Level - 25
Defense- 6,400
Defense against Stat Damage- 640
Critical Chance- 24%
Resilience- 20%
To Hit- 126%
Dodge- 22%
Resistances and Immunities- 90% Darkness Resistance, 50% Air Resistance, 50% Water Resistance, 50% Ice Resistance, 50% Acid Resistance, 50% Electrical Resistance, 130% Light Weakness, Immune to Pain, Fear, Deafened, Poison, Hexed, and Diseased
Prime Attribute- Strength, Spirit, or Agility (but not more than one at the same time)
Constant Effects-
Phrauxmatiel's Touch- Summoner may choose to have this respond as a Darkness element Golem to effects that react differently to Darkness element Golems, Gains an additional +500 to all stats if caster is a devout worshipper of Phrauxmatiel, Constant Effect
Abilities-
Seeking Missiles- 11,500 Damage, this attack possesses 500% to Hit, 1 hit against 10, Magic, 0 MP
Dark Guidance- +20% to Hit, 15% Darkness Resistance, 15% Air Resistance, 15% Water Resistance, 15% Ice Resistance, 15% Acid Resistance, 15% Electrical Resistance, does not stack, lasts 40 turns, 0 MP
Ghostly Fire of the Hopeless Carinival- 15,700 Damage, 95% inflicts Hexed, 1,420 SPI damage, Darkness & Fire, 5,400 MP
Repair Other Toy- 21,000 Damage, Heals, can only target Rune Magic Golem summons, Darkness, 6,000 MP
Phrauxmatiel's Spire- 23,700 Damage, 20% inflicts Suffocation, 1 hit against 20, may only be used if summoner is a devout worshipper of Phrauxmatiel, Air, 6,000 MP
Phrauxmatiel's Waves- 23,700 Damage, 20% inflicts Drowning, 1 hit against 20, may only be used if summoner is a devout worshipper of Phrauxmatiel, Water, 6,000 MP
Phrauxmatiel's Dissolving Mire- 23,700 Damage, 20% inflicts Dissolving, 1 hit against 20, may only be used if summoner is a devout worshipper of Phrauxmatiel, Acid, 6,000 MP
Phrauxmatiel's Blizzard- 23,700 Damage, 20% inflicts Frozen, 1 hit against 20, may only be used if summoner is a devout worshipper of Phrauxmatiel, Ice, 6,000 MP
Phrauxmatiel's Bleakness- 23,700 Damage, 20% inflicts Voidstruck, 1 hit against 20, may only be used if summoner is a devout worshipper of Phrauxmatiel, Darkness, 6,000 MP


Level 26-

Ancient Skeletal Dread Legionnaire (Summoned)
Level 26
Undead, Earth
HP- 316,000
MP- 302,000
STR- 3,400
AGI- 3,110
CON- 2,970
MIN- 3,090
SPI- 3,191
XP- 0
XP Needed- 245,000 (Standard Multiplier x1)
Minimum Level- 26
Defense- 16,500
Defense against Stat Damage- 190
Critical Chance- 23%
Resilience- 21%
To Hit- 119%
Dodge- 18%
Resistances and Immunities- None
Prime Attribute- Spirit
Constant Effects-
None
Abilities-
Ancient Dread Legionnaire's Blade- 12,500 Damage, Darkness or Earth or Physical, 0 MP
Legion's Shield- Possessor gains 200 Defense for every other allied Ancient Skeletal Dread Legionnaire in battle, does not stack, lasts until 5 Ancient Skeletal Dread Legionnaire on allied side are slain, Physical or Earth, 22,000 MP
Superior Skull Shield Bash- 11,100 Damage, 75% inflicts Stun, 20% may inflict Voidstruck, Earth or Darkness or Earth & Darkness or Earth & Darkness & Physical, 10,000 MP


LEVEL 39

Mierphobul's Unrelenting Shadow Hound- (Pet, Umbral, Darkness, Lv.39, X Gold) (Summoned) (Tied to the unique summon Mierphobul)
HP- 574,000
MP- 432,000
STR- 34,300
AGI- 37,500
CON- 32,910
MIN- 22,350
SPI- 33,950
XP- 0
XP Needed- 2,460,000 (Standard Multiplier x3)
Minimum Level- 1
Defense- 11,700
Defense against Stat Damage- 2,390
Critical Chance- 66%
Resilience- 59%
To Hit- 158%
Dodge- 54%
Resistances and Immunities- 50% Darkness Resistance, Darkness Immunity from sources below level 49, 300% Light Weakness, Confusion Immunity, Fatigued Immunity, Voidstruck Immunity, 90% Minor Status Effect Resistance, 20% Moderate Status Effect Resistance
Prime Attribute- Spirit or Strength
Constant Effects-
Unrelenting- Possessor may follow any individual below level 80 who leaves battle, going to whatever location said individual goes to, Constant Effect
Just...Keeps...Coming- Possessor has a 34% chance of auto-ressurecting at the start of each round, for up to 10 rounds after death, provided that such resurrection does not break its controller's summon cap, Constant Effect
Pack Hunter- Possessor gets +2,000 to all stats for every ally possessor has that shares either possessor's name or the Constant Effect "Pack Hunter", to a max of 200 such allies, Constant Effect
Abilities-
Ravage- 38,250 Damage, 100% may inflict Wounded, 100% may inflict Wounded: Maimed, 60% may deal HP Drain, Darkness & Physical, 0 MP
Shadow Assault- 41,000 Damage, Heals Umbrals, Darkness, 0 MP
Horrid Baying- 6,000 SPI Damage, 140% inflicts Confusion: Fear, 1 hit against 300, Darkness, 100 MP
Countdown to the Hound- Caster chooses a number of rounds between 1 and 64 and a target opponent, Caster gains +25,000 to all stats when interacting with said opponent on the round said number of rounds from this round, does not stack, Darkness, 300 MP
Converging Mists- Target with a STR and MIN both lower than 33,950, who does not have the ability Adept Divine Magic Attunement, the ability Adept Spirit Magic Attunement, or the ability Prophet of the Brightest Heavens, cannot willingly change rows, Darkness & Ice & Air, 50 MP


LEVEL 65

Greater Runic Guard Cannon Drone (Summoned)
Level 65
Golem, Darkness & Magic
HP- 2,100,000
MP- 2,800,000
STR- 14,800
AGI- 22,900
CON- 16,400
MIN- 17,500
SPI- 16,600
XP- 0
XP Needed- 12,070,000 (Standard Multiplier x1)
Minimum Level- 1
Defense- 16,000
Defense against Stat Damage- 6,200
Critical Chance- 57%
Resilience- 46
To Hit- 178%
Dodge- 73%
Resistances and Immunities- 50% Base Element Resistance, 5% Life Resistance, 150% Minor Status Effect Resistance, Immune to Pain, Poison, Fatigued, and Diseased, Immune to Pain, Confusion, Impaired, Poison, and Diseased
Prime Attribute- Agility
Constant Effects-
None
Abilities-
Rune Cannon!- 45,000 Damage, Darkness or Magic or Darkness & Magic, 0 MP
Group Fire- (15,000 x the number of individuals named 'Greater Runic Guard Cannon Drone' on caster's side) Damage with the number of such individuals capping out at 200, Darkness & Magic, 30,000 MP
Runic Flash- Inflicts a combination of 3 of Confusion, Charm, Stun, Impaired: Blind, Hexed, Paralyzed, and Weakened which can differ for each target, 1 hit against 20, Darkness or Magic or Darkness & Magic, 60,000 MP
Warning Alarm- Summons 1 Greater Runic Guard Cannon Drone from the same source of summons as caster, max 1 summoned, this summon may not be unsummoned by individuals below level 45, Technology, 1,500,000 MP
Lord Gadigan
Site Admin
Posts: 2180
Joined: Thu May 21, 2020 9:26 pm

Re: Zoo Record

Post by Lord Gadigan »

~Transformation~

Level 1

Car With An Installed Speaker That Constantly Announces 'Dragons Can't Touch Me Because I'm Smooth'- (Transformation, Vehicle, Technology, 65,000 Gold)
Level 1
HP- 300
MP- 250
STR- 22
AGI- 24
CON- 21
MIN- 9
SPI- 6
XP- 0
XP Needed- 1,000 (Standard Multiplier x1)
Minimum Level- 1
Defense- 16
Defense against Stat Damage- 0
Critical Chance- 1%
Resilience- 1%
To Hit- 99%
Dodge- 1%
Resistances and Immunities- Immune to Pain, Confusion (except System Overload), Impaired, Poison, and Diseased (except Computer Virus)
Prime Attribute- Agility + Strength
Constant Effects-
Car- Possessor gains the subtype Machine, Constant Effect
Smooth- Possessor gains +15 AGI and +10% Dodge, Constant Effect
Annoys Dragons- Dragons in the same battle as possessor have a 5% chance of being afflicted with 'Confusion: Berserk' at the start of each round, Constant Effect
Abilities-
Ram- 45 Damage, Physical, 0 MP
Hank- 5% inflicts Confusion: Fear, Technology & Air, 0 MP
Excessive Speeds- +35 AGI, Caster's abilities named 'Ram' gain +45 Damage to their Damage values, stacks 5 times, Air & Technology, 100 MP

Clanky Old Truck- (Transformation, Vehicle, Earth & Technology, 5,000 Gold)
Level 1
HP- 1,000
MP- 40
STR- 80a
AGI- 15
CON- 60
MIN- 5
SPI- 18
XP- 0
XP Needed- 500 (Standard Multiplier x0.5)
Minimum Level- 1
Defense- 10, +3 Against Air
Defense against Stat Damage- 0
Critical Chance- 1%
Resilience- 1%
To Hit- 100%
Dodge- 1%
Resistances and Immunities- Immune to Pain, Confusion (except System Overload), Impaired, Poison, and Diseased (except Computer Virus)
Prime Attribute- Strength
Constant Effects-
Fuel Inefficient- Clanky Old Truck uses 1 MP per turn automatically, and it's AGI is halved if it runs out, Constant Effect
Truck- Possessor gains the subtype Machine, Constant Effect
Abilities-
Ram- 20 Damage, Physical, 0 MP
Exhaust- 1% Poison, Darkness & Air & Technology, 5 MP

Classic Model Car- (Transformation, Vehicle, Fire & Technology, 65,000 Gold)
Level 1
HP- 2,000
MP- 80
STR- 77
AGI- 70
CON- 64
MIN- 18
SPI- 25
XP- 0
XP Needed- 1,000 (Standard Multiplier x1)
Minimum Level- 1
Defense- 20, +5 Against Water
Defense against Stat Damage- 0
Critical Chance- 1%
Resilience- 1%
To Hit- 100%
Dodge- 1%
Resistances and Immunities- Immune to Pain, Confusion (except System Overload), Impaired, Poison, and Diseased (except Computer Virus)
Prime Attribute- Agility + Strength
Constant Effects-
Car- Possessor gains the subtype Machine, Constant Effect
Abilities-
Ram- 35 Damage, Physical, 0 MP
Excessive Speeds- +45 AGI, +20 damage to Ram, stacks 5 times, Air & Technology, 10 MP

Form of Bat- (Transformation, Natural Being, Darkness, 900 Gold)
Level 1
HP- 20
MP- 70
STR- 4
AGI- 19
CON- 6
MIN- 10
SPI- 15
XP- 0
XP Needed- 250 (Standard Multiplier x0.25)
Minimum Level- 1
Defense- 2, +15 Defense Against Darkness
Defense against Stat Damage- 0
Critical Chance- 1%
Resilience- 1%
To Hit- 100%
Dodge- 6%
Resistances and Immunities- None
Prime Attribute- Agility
Constant Effects-
Bat- Possessor gains the subtypes Animal and Aerial, Constant Effect
Unusually Weak- Possessor counts as being 1/2 possessor’s level for all purposes, rounded up, Constant Effect
Abilities-
Bite- 5 Damage, Air, 0 MP
Darkness- All attacks have a +4% miss chance unless their users are Darkness element, Darkness, 10 MP

Form of Burmalong- (Transformation, Natural Being, Earth, 20,000 Gold)
Level 1
HP- 180
MP- 70
STR- 7
AGI- 9
CON- 12
MIN- 2
SPI- 2
XP- 0
XP- 1,000 (Standard Multiplier x1)
Minimum Level- 1
Defense- 15
Defense against Stat Damage- 0
Critical Chance- 1%
Resilience- 1%
To Hit- 100%
Dodge- 5%
Resistances and Immunities- None
Prime Attribute- Strength
Constant Effects-
Burmalong- Possessor gains the subtype Animal, Constant Effect
Abilities-
Kick- 10 Damage, 8% Inflicts Poison, 2 hits against 1, Acid, 0 MP
Tail Lash- 30 Damage, 5% Inflicts Confusion, Earth, 0 MP

Form of Dove- (Transformation, Natural Being, Air & Light, 900 Gold)
Level 1
HP- 20
MP- 70
STR- 4
AGI- 19
CON- 6
MIN- 10
SPI- 15
XP- 0
XP Needed- 250 (Standard Multiplier x0.25)
Minimum Level- 1
Defense- 2, +15 Defense Against Light
Defense against Stat Damage- 0
Critical Chance- 1%
Resilience- 1%
To Hit- 100%
Dodge- 3%
Resistances and Immunities- None
Prime Attribute- Agility
Constant Effects-
Bird- Possessor gains the subtype Aerial, Constant Effect
Unusually Weak- Possessor counts as being 1/2 possessor’s level for all purposes, rounded up, Constant Effect
Abilities-
Peck- 5 Damage, Air, 0 MP
Peace- All attacks do 15 less damage for the remainder of the round, Light, 10 MP

Form of Fox (2)- (Transformation, Natural Being, Earth, 600 Gold)
Level 1
HP- 20
MP- 70
STR- 5
AGI- 30
CON- 5
MIN- 9
SPI- 7
XP- 0
XP Needed- 250 (Standard Multiplier x0.25)
Minimum Level- 1
Defense- 2
Defense against Stat Damage- 0
Critical Chance- 1%
Resilience- 1%
To Hit- 100%
Dodge- 3%
Resistances and Immunities- None
Prime Attribute- Strength
Constant Effects-
Fox- Possessor gains the subtype Animal, Constant Effect
Unusually Weak- Possessor counts as being 1/2 possessor’s level for all purposes, rounded up, Constant Effect
Abilities-
Bite- 5 Damage, Physical, 0 MP

Form of Rabbit- (Transformation, Natural Being, Earth & Light, 500 Gold)
Level 1
HP- 30
MP- 50
STR- 7
AGI- 16
CON- 5
MIN- 8
SPI- 11
XP- 0
XP Needed- 350 (Standard Multiplier x0.35)
Minimum Level- 1
Defense- 2
Defense against Stat Damage- 0
Critical Chance- 1%
Resilience- 1%
To Hit- 100%
Dodge- 1%
Resistances and Immunities- None
Prime Attribute- Agility
Constant Effects-
Rabbit- Possessor gains the subtype Animal, Constant Effect
Unusually Weak- Possessor counts as being 1/2 possessor’s level for all purposes, rounded up, Constant Effect
Abilities-
Hop Kick- 5 Damage, Physical, 0 MP

Half-Squid Warhorse- (Transformation, Steed, Water, 73,000 Gold)
Level 1
HP- 400
MP- 150
STR- 31
AGI- 36
CON- 30
MIN- 7
SPI- 11
XP- 0
XP Needed- 1,000 (Standard Multiplier x1)
Minimum Level- 1
Defense- 17
Defense against Stat Damage- 0
Critical Chance- 1%
Resilience- 1%
To Hit- 100%
Dodge- 2%
Resistances and Immunities- 50% Electrical Weakness
Prime Attribute- Strength
Constant Effects-
Unusually Good Reflexes- Possessor has +50 AGI and +15% Dodge, Constant Effect
Zounds!- Possessor gains the subtypes Animal, Aquatic, and Bio-Horror, Constant Effect
Abilities-
Fast Tentacle- 45 Damage, Physical or Water, 0 MP
The Horrid Squid-Horse Noise- 30% inflicts Confusion: Fear, 1 hit against 18, Water, 2 MP
Spit Ink- 30 Damage, 20% inflicts Impaired: Blind, Water & Darkness, 15 MP

Handyman's Truck- (Transformation, Vechicle, Technology & Earth, 145,000 Gold)
Level 1
HP- 2,100
MP- 1,900
STR- 76
AGI- 85
CON- 80
MIN- 69
SPI- 82
XP- 0
XP Needed- 1,000 (Standard Multiplier x1)
Minimum Level- 1
Defense- 140
Defense against Stat Damage- 0
Critical Chance- 1%
Resilience- 3%
To Hit- 101%
Dodge- 2%
Resistances and Immunities- 40% Magic Weakness, 40% Fire Weakness, 30% Technology Resistance, Immune to Pain, Confusion (except System Overload), Impaired, Poison, and Diseased (except Computer Virus)
Prime Attribute- Agility
Constant Effects-
Truck- Possessor gains the subtype Machine, Constant Effect
Abilities-
Throw Tools Out the Window- 350 Damage, 5% inflicts Fatigued: Stun, Physical or Physical & Technology, 0 MP
Repair- 600 Damage, Heals, Only affects Robots, Machines, Vehicles, Mechs, and Vessels, Technology, 90 MP
Suavely Wink Out Window- 1% inflicts Charm, 4% inflicts Confusion if Charm was not inflicted, Air & Fire, 100 MP
Toss a Book About Repairs at Someone- 650 Damage, 1% deals damage, gives target a buff that increases the amount target heals Robots, Machines, Vechicles, Mechs, and Vessels by 200, Technology & Psychic, 120 MP

Riding Horse- (Transformation, Steed, Earth, 2,000 Gold)
Level 1
HP- 500
MP- 90
STR- 20
AGI- 35
CON- 20
MIN- 8
SPI- 7
XP- 0
XP Needed- 1,000 (Standard Multiplier x1)
Minimum Level- 1
Defense- 10
Defense against Stat Damage- 0
Critical Chance- 1%
Resilience- 1%
To Hit- 100%
Dodge- 1%
Resistances and Immunities- None
Prime Attribute- Strength
Constant Effects-
Horse- Possessor gains the subtype Animal, Constant Effect
Abilities-
Kick- 40 Damage, Earth & Physical, 0 MP
Leap- 10 Damage, +15 AGI on next turn, Air, 5 MP

Riding Ram- (Transformation, Steed, Earth & Air, 3,000 Gold)
Level 1
HP- 400
MP- 80
STR- 90
AGI- 28
CON- 15
MIN- 7
SPI- 6
XP- 0
XP Needed- 1,000 (Standard Multiplier x1)
Minimum Level- 1
Defense- 30
Defense against Stat Damage- 0
Critical Chance- 1%
Resilience- 1%
To Hit- 100%
Dodge- 1%
Resistances and Immunities- Pain Immunity
Prime Attribute- Strength
Constant Effects-
Ram- Possessor gains the subtype Animal, Constant Effect
Abilities-
Ram- 50 Damage, Earth & Physical & Air, 0 MP
Leap- 20 Damage, +5 AGI on next turn, Air, 5 MP

Skateboard- (Transformation, Vechicle, Air, 100,000 Gold)
Level 1, Weak
HP- 75
MP- 75
STR- 4
AGI- 12
CON- 6
MIN- 9
SPI- 9
XP- 0
XP Needed- 500 (Standard Multiplier x0.5)
Minimum Level- 1
Defense- 7
Defense against Stat Damage- 0
Critical Chance- 0%
Resilience- 0%
To Hit- 99%
Dodge- 1%
Resistances and Immunities- 20% Light Resistance, 5% Air Resistance, 15% Entombed Weakness, Immune to Pain, Confusion (except System Overload), Impaired, Poison, and Diseased (except Computer Virus)
Prime Attribute- Agility
Constant Effects-
It's a Skateboard- Possessor gains the subtype Machine, Constant Effect
Radness- Possessor has a 1% chance of inflicting Awestruck on all foes with less MIN than possessor’s AGI at the start of battle, Constant Effect
Skateboard Warrior- Possessor may use the Melee Attack and Ranged Attack actions, provided that possessor uses no Spells or Techniques as part of them, as though possessor were not transformed, Constant Effect
Abilities-
Gnarly Flip- 16 Damage, 55% deals no damage, Air & Earth, 0 MP
Grind Down Rails- 38 Damage, 99% deals no damage, Caster may switch rows, +20 AGI to caster, lasts 2 rounds, stacks 3 times, Sonic, 9 MP
Disobey Posted Signs- Caster ignores all effects of one chosen Zone coming from a source below Level 20, Air & Darkness, 6 MP

Level 2

Airplane- (Transformation, Vessel, Technology, 250,000 Gold)
Level 2
HP- 1,500
MP- 2,000
STR- 80
AGI- 110
CON- 65
MIN- 60
SPI- 60
XP- 0
XP Needed- 2,500 (Standard Multiplier x1)
Minimum Level- 2
Defense- 120
Defense against Stat Damage- 0
Critical Chance- 1%
Resilience- 2%
To Hit- 101%
Dodge- 3%
Resistances and Immunities- 50% Air Resistance, 50% Fire Weakness, 50% Electrical Weakness
Prime Attribute- Agility
Constant Effects-
Passenger Capacity (50)- Possessor may at any time take an action to pick up or deploy 1 passenger, Possessor may, when transforming into this form, pick up any number of passengers up to max capacity, All passengers are automatically deployed when possessor de-transforms, Vehicle Trait
Large- Possessor gains +3,500 HP, Constant Effect
Plane- Possessor gains the subtypes Aerial and Machine, Constant Effect
Abilities-
Ram- 370 Damage, deals damage to target and caster, Physical, 0 MP
In-Flight Meal- Each passenger of caster is healed for 1,000 points of Earth & Technology element Flat HP Healing, Earth & Technology, 50 MP
Fly High- Caster gains +35% Dodge, lasts 5 rounds, does not stack, Air, 100 MP

Bascaradine Presents Series- Mr. Mech: Model 335, Sub-Model 22 - (Transformation, Mech, Technology, 20,000 Gold)
Level 2
HP- 2,000
MP- 700
STR- 120
AGI- 30
CON- 49
MIN- 10
SPI- 16
XP- 0
XP Needed- 2,500 (Standard Multiplier x1)
Minimum Level- 2
Defense- 20
Defense against Stat Damage- 0
Critical Chance- 2%
Resilience- 1%
To Hit- 100%
Dodge- 1%
Resistances and Immunities- Immune to Pain, Confusion (except System Overload), Impaired, Poison, and Diseased (except Computer Virus)
Prime Attribute- Strength
Constant Effects-
Mecha- Possessor gains the subtype Robot, Constant Effect
Abilities-
Smash- 200 Damage, Technology, 0 MP
Dual Smash- 100 Damage, 2 hits against 1, 3% Critical, Physical & Technology, 10 MP
Mr. Gun- 700 Damage, 50% Misses, Prime Attribute is Agility for this attack, Technology, 20 MP

Gun Helicopter- (Transformation, Vessel, Technology, 270,000 Gold)
Level 2
HP- 5,400
MP- 1,900
STR- 61
AGI- 110
CON- 61
MIN- 25
SPI- 42
XP- 0
XP Needed- 2,500 (Standard Multiplier x1)
Minimum Level- 2
Defense- 90
Defense against Stat Damage- 0
Critical Chance- 4%
Resilience- 1%
To Hit- 103%
Dodge- 4%
Resistances and Immunities- 80% Earth Resistance, 50% Technology Weakness, 50% Magic Weakness, 50% Psychic Weakness, 40% Air Weakness, Immune to Pain, Confusion (except System Overload), Impaired, Poison, and Diseased (except Computer Virus)
Prime Attribute- Agility
Constant Effects-
Helicopter- Possessor gains the subtypes Machine and Aerial, Constant Effect
Passenger Capacity (1)- Possessor may at any time take an action to pick up or deploy 1 passenger, Possessor may, when transforming into this form, pick up any number of passengers up to max capacity, All passengers are automatically deployed when possessor de-transforms, Vehicle Trait
Abilities-
Copter Guns- 500 Damage, may choose to perform 2 hits divided among 2 for 1/2 damage, Technology, 0 MP
Open Fire!- 460 Damage, this attack gets -50% to Hit, 1 hit against 50, deals 1/30 damage, Technology, 200 MP
Pursue- Possessor gains +25% to Hit against one target, can only affect one target at once, does not stack, Air, 90 MP

Hot Air Balloon- (Transformation, Vessel, Air, 90,000 Gold)
Level 2
HP- 1,700
MP- 1,400
STR- 35
AGI- 50
CON- 70
MIN- 50
SPI- 30
XP- 0
XP Needed- 2,500 (Standard Multiplier x1)
Minimum Level- 2
Defense- 30
Defense against Stat Damage- 0
Critical Chance- 1%
Resilience- 0%
To Hit- 99%
Dodge- 2%
Resistances and Immunities- 50% Air Weakness, 50% Electrical Weakness, 50% Earth Resistance, 50% Darkness Resistance, Immune to Pain, Confusion (except System Overload), Impaired, Poison, and Diseased (except Computer Virus)
Prime Attribute- Agility
Constant Effects-
Balloon- Possessor gains the subtypes Machine and Aerial, Constant Effect
Passenger Capacity (4)- Possessor may at any time take an action to pick up or deploy 1 passenger, Possessor may, when transforming into this form, pick up any number of passengers up to max capacity, All passengers are automatically deployed when possessor de-transforms, Vehicle Trait
Abilities-
Drop the Ballast- 250 Damage, 50% inflicts Stun, +5% Dodge, lasts 5 turns, stacks 3 times, Earth, 0 MP
Hover- 90% Earth Resistance, self only, lasts 5 turns, does not stack, Air, 500 MP
Quick Maneuvering- Move forward a row and then back a row, May only be used if, out of all passengers and user, at least one is Air element and at least one is Fire element, Air, 10 MP

Old, Dysfunctional Farm Tour Bus- (Transformation, Vehicle, Technology & Earth, 60,000 Gold)
Level 2
HP- #
MP- #
STR- #
AGI- #
CON- #
MIN- #
SPI- #
XP- 0
XP Needed- # (Standard Multiplier x.5)
Minimum Level- 2
Defense- #
Defense against Stat Damage- #
Critical Chance- #%
Resilience- #%
To Hit- #%
Dodge- #%
Resistances and Immunities- 40% Fire Weakness, 5% Earth Resistance, Immune to Pain, Confusion (except System Overload), Impaired, Poison, and Diseased (except Computer Virus)
Prime Attribute- Strength
Constant Effects-
Passenger Capacity (70)- Possessor may at any time take an action to pick up or deploy 1 passenger, Possessor may, when transforming into this form, pick up any number of passengers up to max capacity, All passengers are automatically deployed when possessor de-transforms, Vehicle Trait
Breakdown-Prone- Possessor has a 15% chance of being afflicted with Paralyzed at the start of each round, Constant Effect
Bus- Possessor gains the subtype Machine, Constant Effect
Abilities-
Ram- # Damage, 5% inflicts Fatigued: Stun, Physical, 0 MP
Inform People About Plants Over Screechy Speaker System- Scans target Plant's stats, 15% inflicts Confusion: Enraged on a random ally, Air & Earth, 0 MP
Read Stacks of Old Farming Magazines Lying in the Back- +# MIN, stacks 2 times, Earth, # MP

Pendlewood Spire Standard Model Mole Tank- (Transformation, Vehicle, Earth & Technology, 90,000 Gold)
Level 2
HP- 3,000
MP- 40
STR- 110
AGI- 130
CON- 90
MIN- 40
SPI- 50
XP- 0
XP Needed- 2,500 (Standard Multiplier x1)
Minimum Level- 2
Defense- 110, +50 against Earth,
Defense- 110, +50 Earth
Critical Chance- 1%
Resilience- 1%
To Hit- 100%
Dodge- 1%
Resistances and Immunities- 10% Physical Resistance, Immune to Pain, Confusion (except System Overload), Impaired, Poison, and Diseased (except Computer Virus)
Prime Attribute- Strength
Constant Effects-
Mole Tank- Possessor gains the subtypes Machine and Cthonian, Constant Effect
Abilities-
Dig- 200 Damage, Physical, 0 MP
Dig!Dig!Dig!- 900 Damage, 1 hit against 14, Physical, 10% Current Maximum MP
Rock Blast- 300 Damage, Earth, 40 MP

Pocket Rowboat- (Transformation, Vessel, Water, 75,000 Gold)
Level 2
HP- 1,000
MP- 800
STR- 60
AGI- 50
CON- 40
MIN- 20
SPI- 40
XP- 0
XP Needed- 2,500 (Standard Multiplier x1)
Minimum Level- 2
Defense- 200
Defense against Stat Damage- 0
Critical Chance- 1%
Resilience- 1%
To Hit- 100%
Dodge- 1%
Resistances and Immunities- 50% Water Resistance
Prime Attribute- Agility
Constant Effects-
Rowboat- Possessor gains the subtype Aquatic, Constant Effect
Abilities-
Row It!- Pocket Rowboat gains 1/50th wielder's Agility to a max of +10,000 Agility, Constant Effect
Oar Slap- 70 Damage, Physical, 0 MP
Wave Attack- 200 Damage, 5% inflicts 1 hit against 8, Water, 92 MP

Rideable Cloud- (Transformation, Vessel, Air, 90,000 Gold)
Level 2
HP- 1,100
MP- 1,200
STR- 40
AGI- 190
CON- 60
MIN- 63
SPI- 70
XP- 0
XP Needed- 2,500 (Standard Multiplier x1)
Minimum Level- 2
Defense- 60, +40 Against Air, +40 Against Water
Defense against Stat Damage- 0
Critical Chance- 1%
Resilience- 1%
To Hit- 101%
Dodge- 7%
Resistances and Immunities- 50% Air Resistance, 50% Electrical Resistance, 70% Earth Resistance, 40% Darkness Resistance, 50% Acid Resistance, 30% Ice Resistance
Prime Attribute- Agility or Spirit
Constant Effects-
Cloud- Possessor gains the subtype Aerial, Constant Effect
Rideable Battle Platform- Possessor may make Ranged Attack actions while in this transformation, Vehicle Trait
Abilities-
Airborne Ki Blast- 210 Damage, Physical or Magic, 0 MP
Rain On You!- 240 Damage, 99% has no effect on non-Fire-element targets, Water, 20 MP
Lightning Bolts- 360 Damage, 1% inflicts Electrocuted, Electrical, 900 MP

Riding Horse- (Transformation, Steed, Earth, 2,000 Gold)
Level 2
HP- 700
MP- 180
STR- 30
AGI- 45
CON- 30
MIN- 18
SPI- 17
XP- 0
XP Needed- 2,500 (Standard Multiplier x1)
Minimum Level- 1
Defense- 20
Defense against Stat Damage- 0
Critical Chance- 1%
Resilience- 1%
To Hit- 100%
Dodge- 1%
Resistances and Immunities- None
Prime Attribute- Strength
Constant Effects-
Horse- Possessor gains the subtype Animal, Constant Effect
Abilities-
Kick- 60 Damage, Earth & Physical, 0 MP
Leap- 30 Damage, +30 AGI on next turn, Air, 3 MP
Gallop- +80 AGI, does not stack, lasts 4 turns, 4 MP

Small Helicopter- (Transformation, Vessel, Technology, 180,000 Gold)
Level 2
HP- 2,100
MP- 900
STR- 45
AGI- 60
CON- 55
MIN- 10
SPI- 12
XP- 0
XP Needed- 2,500 (Standard Multiplier x1)
Minimum Level- 2
Defense- 60
Defense against Stat Damage- 0
Critical Chance- 1%
Resilience- 1%
To Hit- 100%
Dodge- 1%
Resistances and Immunities- 5% Earth Resistance, 20% Psychic Weakness, Immune to Pain, Confusion (except System Overload), Impaired, Poison, and Diseased (except Computer Virus)
Prime Attribute- Agility
Constant Effects-
Helicopter- Possessor gains the subtypes Machine and Aerial, Constant Effect
Passenger Capacity (3)- Possessor may at any time take an action to pick up or deploy 1 passenger, Possessor may, when transforming into this form, pick up any number of passengers up to max capacity, All passengers are automatically deployed when possessor de-transforms, Vehicle Trait
Abilities-
Copter Gun- 100 Damage, Technology, 0 MP
Hover- 20% Earth Resistance, self only, does not stack, Air, 60 MP
Quick Maneuvering- Move forward a row and then back a row, Air, 10 MP

Swift Motorcycle- (Transformation, Vechicle, Technology, 100,000 Gold)
Level 2
HP- 1,520
MP- 1,790
STR- 71
AGI- 136
CON- 65
MIN- 70
SPI- 72
XP- 0
XP Needed- 2,500 (Standard Multiplier x1)
Minimum Level- 2
Defense- 100
Defense against Stat Damage- 0
Critical Chance- 0%
Resilience- 2%
To Hit- 101%
Dodge- 3%
Resistances and Immunities- 40% Magic Weakness, 40% Fire Weakness, 30% Air Resistance, 20% Ice Resistance, , Immune to Pain, Confusion (except System Overload), Impaired, Poison, and Diseased (except Computer Virus)
Prime Attribute- Agility
Constant Effects-
Motorcycle- Possessor gains the subtype Machine, Constant Effect
Swiftness- Possessor gains +135 AGI, Constant Effect
Abilities-
Motorcycle Guns- 340 Damage, Technology, 0 MP
Rev Up- +135 AGI, affects caster only, lasts 5 rounds, stacks 5 times, Technology & Air & Fire, 200 MP
Tricky Jump- 5% inflicts Awestruck, Cures caster of Entombed and Drowning, Causes caster to no longer be within a Zone of caster’s choice, Only works against status effects and Zones coming from sources below level 20, May be used as a counter to an attack that either has a chance of inflicting Entombed or Drowning or that modifies or creates Zones in some way, Air & Light, 150 MP

Very Fast Horse- (Transformation, Steed, Earth, 59,000 Gold)
Level 2
HP- 600
MP- 120
STR- 27
AGI- 355
CON- 27
MIN- 9
SPI- 25
XP- 2,000
XP Needed- 2,500 (Standard Multiplier x1)
Minimum Level- 2
Defense- 12
Defense against Stat Damage- 0
Critical Chance- 1%
Resilience- 0%
To Hit- 104%
Dodge- 7%
Resistances and Immunities- 25% Technology Weakness
Prime Attribute- Strength
Constant Effects-
Horse- Possessor gains the subtype Animal, Constant Effect
Abilities-
Kick- 70 Damage, Earth & Physical, 0 MP
Leap- 90 Damage, +180 AGI for the duration of the next round, does not stack, Air, 5 MP
Burst of Speed- +400 AGI, affects self only, lasts 2 rounds, does not stack, may only be used 3 times per thread, Air, 80 MP

Level 3

Bascaradine Presents Series- Mr. Copter: Model 210, Sub-Model 3- (Transformation, Vessel, Technology, 120,000 Gold)
Level 3
HP- 6,000
MP- 1,900
STR- 80
AGI- 350
CON- 200
MIN- 80
SPI- 60
XP- 0
XP Needed- 5,000 (Standard Multiplier x1)
Minimum Level- 3
Defense- 90
Defense against Stat Damage- 1
Critical Chance- 7%
Resilience- 1%
To Hit- 98%
Dodge- 14%
Resistances and Immunities- 70% Earth Resistance, 50% Technology Resistance, 50% Psychic Weakness, 50% Air Weakness, Immune to Pain, Confusion (except System Overload), Impaired, Poison, and Diseased (except Computer Virus)
Prime Attribute- Agility
Constant Effects-
Helicopter- Possessor gains the subtypes Machine and Aerial, Constant Effect
Passenger Capacity (1)- Possessor may at any time take an action to pick up or deploy 1 passenger, Possessor may, when transforming into this form, pick up any number of passengers up to max capacity, All passengers are automatically deployed when possessor de-transforms, Vehicle Trait
Abilities-
Gun- 400 Damage, Technology, 0 MP
Double Gun- 500 Damage, 2 hits against 1, +3% Critical, Technology, 10 MP
Mr. Gun x2- 700 Damage, 50% Misses, 2 hits against 1, Technology, 20 MP
Mr. Missile- 1,500 Damage, 50% Misses, 1 hit against 5, Technology & Fire, 60 MP
Ram With Blade- 600 Damage, 1% inflicts Wounded, User must be in front row, Prime Attribute is Strength for this attack, Physical, 10 MP

Brindleton Hunter-Killer Mech (Type 8 )- (Transformation, Mech, Technology, 80,000 Gold)
Level 3
HP- 8,000
MP- 4,000
STR- 170
AGI- 190
CON- 87
MIN- 54
SPI- 123
XP- 0
XP Needed- 5,000 (Standard Multiplier x1)
Minimum Level- 3
Defense- 80
Defense against Stat Damage- 0
Critical Chance- 5%
Resilience- 1%
To Hit- 103%
Dodge- 1%
Resistances and Immunities- Immune to Pain, Confusion (except System Overload), Impaired, Poison, and Diseased (except Computer Virus)
Prime Attribute- Agility
Constant Effects-
Mecha- Possessor gains the subtype Robot, Constant Effect
Abilities-
Twin Machine Guns- 600 Damage, Technology, 0 MP
Hunter-Killer Missile- 900 Damage, +50% to Hit, hits 1 turn after used, 200 MP
Lightning Bolter- 90 Damage, 1-15 hits against 1, 80 MP

Class D Hovertank- (Transformation, War Machine, Technology, 90,000 Gold)
Level 3
HP- 4,000
MP- 2,000
STR- 190
AGI- 80
CON- 180
MIN- 90
SPI- 105
XP- 0
XP Needed- 5,000 (Standard Multiplier x1)
Minimum Level- 3
Defense- 200, +80 Against Technology, +20 Against Magic
Defense against Stat Damage- 0
Critical Chance- 1%
Resilience- 1%
To Hit- 100%
Dodge- 1%
Resistances and Immunities- Immune to Pain, Confusion (except System Overload), Impaired, Poison, and Diseased (except Computer Virus)
Prime Attribute- Mind + Spirit
Constant Effects-
Hovertank- Possessor gains the subtype Machine, Constant Effect
Abilities-
Laser Turrets- 100 Damage, 1 hit against 4, Technology, 0 MP
Main Cannon- 800 Damage, Fire & Technology, 10 MP
Phantom Shield- +50 Defense, +100 Defense against Magic and Spirits, Stacks 3 times, Technology & Magic, 50 MP

Form of Weretiger- (Transformation, Shapeshifted Form, Physical, 80,000 Gold)
Level 3
HP- 6,000
MP- 5,000
STR- 185
AGI- 135
CON- 87
MIN- 75
SPI- 75
XP- 0
XP Needed- 5,000 (Standard Multiplier x1)
Minimum Level- 3
Defense- 80
Defense against Stat Damage- 0
Critical Chance- 1%
Resilience- 1%
To Hit- 100%
Dodge- 5%
Resistances and Immunities- 50% Physical Resistance
Prime Attribute- Strength
Constant Effects-
Regeneration- Possessor heals 40 HP per turn, Constant Effect
Werebeast- Possessor gains the subtype Shapeshifter, Constant Effect
Abilities-
Bite- 770 Damage, 5% inflicts Bleeding, Physical, 0 MP
Claws- 640 Damage, 2 hits against 1, Physical, 0 MP
Roll- +5% Dodge further attacks coming from the same attack action, May only be used as a counter to the first hit of a multi-hit attack which, unlike other counters, occurs after the first hit instead of after the entire attack, Physical, 200 MP

Form of the Foxfolk Mystic- (Transformation, Shapeshifted Form, Magic, 80,000 Gold)
Level 3
HP- 4,000
MP- 7,000
STR- 108
AGI- 144
CON- 65
MIN- 120
SPI- 168
XP- 0
XP Needed- 5,000 (Standard Multiplier x1)
Minimum Level- 3
Defense- 40
Defense against Stat Damage- 0
Critical Chance- 1%
Resilience- 1%
To Hit- 100%
Dodge- 6%
Resistances and Immunities- 50% Magic Resistance
Prime Attribute- Spirit
Constant Effects-
Foxfolk- Possessor gains the subtypes Humanoid and Animal, Constant Effect
Mental Regeneration- Possessor regenerates 40 MP per at the start of each round, Constant Effect
Abilities-
Bite- 320 Damage, Uses Strength as Prime Attribute, Physical, 0 MP
Claws- 201 Damage, 2 hits against 1, Uses Strength as Prime Attribute, Physical, 0 MP
Heal Other- Heals 450 Damage, Cannot target self, Magic & Light, 120 MP
Light Ray- 450 Damage, Light, 0 MP
Heal- Heals 320 Damage, Magic & Light, 145 MP
Vivify Plant- Heals 570 Damage, +40 CON, stacks 3 times, can only target Plants, Magic & Earth, 340 MP
Magic Orbs- 220 Damage, 3 hits divided among 3, Magic, 570 MP
Chastise- 550 Damage, 30 SPI damage, cannot target Light element individuals, deals double damage to Darkness element individuals, Light, 650 MP
Land’s Protection- +320 Defense and +10% Dodge to caster if Phantom Terrain is present, Earth, 700 MP

Hovering Missile Platform- (Transformation, War Machine, Technology, 90,000 Gold)
Level 3
HP- 3,500
MP- 5,000
STR- 170
AGI- 110
CON- 108
MIN- 115
SPI- 102
XP- 0
XP Needed- 6,250 (Standard Multiplier x1.25)
Minimum Level- 3
Defense- 170, +50 Against Fire
Defense against Stat Damage- 0
Critical Chance- 1%
Resilience- 1%
To Hit- 100%
Dodge- 1%
Resistances and Immunities- Immune to Pain, Confusion (except System Overload), Impaired, Poison, and Diseased (except Computer Virus)
Prime Attribute- Agility + Mind
Constant Effects-
War Engine- Possessor gains the subtype Machine, Constant Effect
Abilities-
Fire Missile- 250 Damage, Fire & Technology, 0 MP
Barrage- 200 Damage, 6 hits against 1, Fire & Technology, 60 MP
Split Barrage- 190 Damage, 6 hits that can be divided between 1 to 6 targets, Fire & Technology, 80 MP

Medium-Sized Dirigible- (Transformation, Vessel, Air, 90,000 Gold)
Level 3
HP- 12,400
MP- 1,600
STR- 80
AGI- 64
CON- 130
MIN- 90
SPI- 60
XP- 0
XP Needed- 5,000 (Standard Multiplier x1)
Minimum Level- 3
Defense- 60
Defense against Stat Damage- 0
Critical Chance- 1%
Resilience- 1%
To Hit- 100%
Dodge- 1%
Resistances and Immunities- 50% Air Weakness, 50% Electrical Weakness, 50% Fire Weakness, 50% Physical Weakness, 50% Earth Resistance, 50% Water Resistance, Immune to Pain, Confusion (except System Overload), Impaired, Poison, and Diseased (except Computer Virus)
Prime Attribute- Agility
Constant Effects-
Dirigible- Possessor gains the subtypes Machine and Aerial, Constant Effect
Passenger Capacity (40)- Possessor may at any time take an action to pick up or deploy 1 passenger, Possessor may, when transforming into this form, pick up any number of passengers up to max capacity, All passengers are automatically deployed when possessor de-transforms, Vehicle Trait
Abilities-
Float Around Aimlessly- 1 Damage, Heals MP, targets caster, Air, 0 MP
Dirigible Ram- 500 Damage, 50% has no effect, 5% damages caster instead of target, Air & Physical, 0 MP
Fly High- 90% Earth Resistance, targets caster, lasts 500 turns, does not stack, Air, 0 MP
Onboard Meal- 200 Damage, Heals, may only target passengers, Earth & Water, 600 MP
Enjoy the View- 120 Damage, Heals MP, may only target passengers, Air, 900 MP

Undead Drake Mount- (Transformation, Steed, Darkness, 70,000 Gold)
Level 3
HP- 4,500
MP- 2,900
STR- 170
AGI- 140
CON- 180
MIN- 40
SPI- 79
XP- 0
XP Needed- 5,000 (Standard Multiplier x2)
Minimum Level- 3
Defense- 300
Defense against Stat Damage- 0
Critical Chance- 1%
Resilience- 1%
To Hit- 100%
Dodge- 1%
Resistances and Immunities- 40% Darkness Resistance, Immune to Pain, Poison, Diseased, and Fatigue
Prime Attribute- Two Highest
Constant Effects-
Undead Dragon- Possessor gains the subtypes Undead and Dragon, Constant Effect
Abilities-
Bite- 200 Damage, Darkness & Physical, 0 MP
Black Buffet- 700 Damage, 1 hit against 5, Darkness, 70 MP

Very Fast Horse- (Transformation, Steed, Earth, 59,000 Gold)
Level 3
HP- 1,400
MP- 350
STR- 76
AGI- 699
CON- 41
MIN- 21
SPI- 49
XP- 0
XP Needed- 5,000 (Standard Multiplier x1)
Minimum Level- 2
Defense- 16
Defense against Stat Damage- 0
Critical Chance- 1%
Resilience- 0%
To Hit- 106%
Dodge- 11%
Resistances and Immunities- 25% Technology Weakness
Prime Attribute- Strength
Constant Effects-
First Out the Gate- +200 AGI on the first turn of combat, Constant Effect
Horse- Possessor gains the subtype Animal, Constant Effect
Abilities-
Kick- 110 Damage, Earth & Physical, 0 MP
Leap- 150 Damage, +180 AGI for the duration of the next round, does not stack, Air, 5 MP
Burst of Speed- +600 AGI, affects self only, lasts 2 rounds, does not stack, may only be used 4 times per thread, Air, 80 MP

Level 4

Brindleton Hunter-Killer Mech (Type 8 ) - (Transformation, Mech, Technology, 80,000 Gold)
Level 4
HP- 9,000
MP- 5,000
STR- 210
AGI- 240
CON- 100
MIN- 93
SPI- 154
XP- 0
XP Needed- 7,500 (Standard Multiplier x1)
Minimum Level- 3
Defense- 110
Defense against Stat Damage- 0
Critical Chance- 2%
Resilience- 1%
To Hit- 105%
Dodge- 1%
Resistances and Immunities- Immune to Pain, Confusion (except System Overload), Impaired, Poison, and Diseased (except Computer Virus)
Prime Attribute- Agility
Constant Effects-
Mecha- Possessor gains the subtype Robot, Constant Effect
Abilities-
Twin Machine Guns- 700 Damage, Technology, 0 MP
Hunter-Killer Missile- 1,100 Damage, +55% to Hit, hits 1 turn after used, Technology & Fire, 200 MP
Lightning Bolter- 100 Damage, 1-15 hits against 1, Electrical, 80 MP

Brindleton Storm Turner Mech (Type 3)- (Transformation, Mech, Electrical, 170,000 Gold)
Level 4
HP- 12,000
MP- 7,000
STR- 194
AGI- 158
CON- 183
MIN- 122
SPI- 150
XP- 0
XP Needed- 7,500 (Standard Multiplier x1)
Minimum Level- 4
Defense- 120
Defense against Stat Damage- 0
Critical Chance- 1%
Resilience- 1%
To Hit- 110%
Dodge- 1%
Resistances and Immunities- 50% Electrical Resistance, Immune to Pain, Confusion (except System Overload), Impaired, Poison, and Diseased (except Computer Virus)
Prime Attribute- Agility
Constant Effects-
Brindleton Mech- Possessor gains the subtype Robot, Constant Effect
Abilities-
Storm Blasts- 500 Damage, 1 hit against 9, Electrical, 0 MP
Varsinnain Chain Bolt Gun Arms- 1,900 Damage, +3% Critical against Oozes, Electrical & Technology, 100 MP
Electro Shield- +140 Defense for self and up to 3 allies, Those who attack targets of this move take 500 Electrical damage, lasts 3 turns, does not stack, cannot be reused while active, Electrical, 1,200 MP
Ice Missile- 1,600 Damage, 5% inflicts Frozen, can be used a max of 8 times per battle or quest, Ice, 1,400 MP

Form of Weretiger- (Transformation, Shapeshifted Form, Physical, 80,000 Gold)
Level 4
HP- 8,000
MP- 6,000
STR- 225
AGI- 195
CON- 115
MIN- 90
SPI- 130
XP- 0
XP Needed- 7,500 (Standard Multiplier x1)
Minimum Level- 3
Defense- 110
Defense against Stat Damage- 0
Critical Chance- 1%
Resilience- 1%
To Hit- 100%
Dodge- 7%
Resistances and Immunities- 50% Physical Resistance
Prime Attribute- Strength
Constant Effects-
None
Abilities-
Regeneration- Possessor heals 50 HP per turn, Constant Effect
Bite- 970 Damage, 10% inflicts Bleeding, Physical, 0 MP
Claws- 690 Damage, 2 hits against 1, Physical, 0 MP
Roll- +10% Dodge further attacks coming from the same attack action, May only be used as a counter to the first hit of a multi-hit attack which, unlike other counters, occurs after the first hit instead of after the entire attack, Physical, 200 MP
Roar- 5% inflicts Fear, Darkness, 10 MP

Form of the Foxfolk Mystic- (Transformation, Shapeshifted Form, Magic, 90,000 Gold)
Level 4
HP- 6,000
MP- 9,000
STR- 138
AGI- 175
CON- 98
MIN- 157
SPI- 214
XP- 0
XP Needed- 7,500 (Standard Multiplier x1)
Minimum Level- 3
Defense- 60
Defense against Stat Damage- 0
Critical Chance- 1%
Resilience- 1%
To Hit- 100%
Dodge- 8%
Resistances and Immunities- 50% Magic Resistance, 10% Light Resistance
Prime Attribute- Spirit
Constant Effects-
Foxfolk- Possessor gains the subtypes Humanoid and Animal, Constant Effect
Mental Regeneration- Possessor regenerates 50 MP per at the start of each round, Constant Effect
Abilities-
Bite- 370 Damage, 1% inflicts Wounded, Uses Strength as Prime Attribute, Physical, 0 MP
Claws- 231 Damage, 2 hits against 1, Uses Strength as Prime Attribute, Physical, 0 MP
Heal Other- Heals 590 Damage, Cannot target self, Magic & Light, 120 MP
Light Ray- 470 Damage, Light, 0 MP
Heal- Heals 390 Damage, Magic & Light, 145 MP
Vivify Plant- Heals 650 Damage, +60 CON, stacks 3 times, can only target Plants, Magic & Earth, 340 MP
Magic Orbs- 260 Damage, 3 hits divided among 3, Magic, 570 MP
Chastise- 590 Damage, 60 SPI damage, cannot target Light element individuals, deals double damage to Darkness element individuals, Light, 650 MP
Land’s Protection- +440 Defense and +11% Dodge to caster if Phantom Terrain is present, Earth, 700 MP
Call of the Grove- Sets the Phantom Terrain to Forest, Earth, 600 MP

Hovering Missile Platform- (Transformation, War Machine, Technology, 90,000 Gold)
Level 4
HP- 6,900
MP- 7,000
STR- 250
AGI- 210
CON- 208
MIN- 215
SPI- 235
XP- 0
XP Needed- 9,375 (Standard Multiplier x1.25)
Minimum Level- 3
Defense- 290, +180 Against Fire, +20 Against Technology
Defense against Stat Damage- 0
Critical Chance- 1%
Resilience- 1%
To Hit- 99%
Dodge- 1%
Resistances and Immunities- Immune to Pain, Confusion (except System Overload), Impaired, Poison, and Diseased (except Computer Virus)
Prime Attribute- Agility + Mind
Constant Effects-
None
Abilities-
Fire Missile- 700 Damage, Fire & Technology, 0 MP
Barrage- 400 Damage, 6 hits against 1, Fire & Technology, 45 MP
Split Barrage- 240 Damage, 6 hits that can be divided between 1 to 6 targets, Fire & Technology, 70 MP
Target Lock- +5% to hit target for remainder of battle, stacks 5 times, Air & Technology, 2 MP

Undead Drake Mount- (Transformation, Steed, Darkness, 110,000 Gold)
Level 4
HP- 6,900
MP-3,400
STR- 270
AGI- 290
CON- 310
MIN- 90
SPI- 140
XP- 0
XP Needed- 7,500 (Standard Multiplier x1)
Minimum Level- 3
Defense- 450
Defense against Stat Damage- 0
Critical Chance- 1%
Resilience- 1%
To Hit- 100%
Dodge- 1%
Resistances and Immunities- 40% Darkness Resistance, Immune to Pain, Poison, Diseased, and Fatigue
Prime Attribute- Two Highest
Constant Effects-
Undead Dragon- Possessor gains the subtypes Undead and Dragon, Constant Effect
Abilities-
Bite- 400 Damage, Darkness & Physical, 0 MP
Black Buffet- 900 Damage, 1 hit against 5, Darkness, 70 MP
Shades- +5% Dodge, Lasts 20 turns, Does not stack, Darkness, 300 MP

Very Fast Horse- (Transformation, Steed, Earth, 95,000 Gold)
Level 4
HP- 3,200
MP- 690
STR- 84
AGI- 1,119
CON- 61
MIN- 32
SPI- 94
XP- 0
XP Needed- 7,500 (Standard Multiplier x1)
Minimum Level- 2
Defense- 21
Defense against Stat Damage- 0, +20 Defense against AGI Damage
Critical Chance- 2%
Resilience- 1%
To Hit- 107%
Dodge- 14%
Resistances and Immunities- 25% Technology Weakness
Prime Attribute- Strength
Constant Effects-
First Out the Gate- +200 AGI on the first turn of combat, Constant Effect
Horse- Possessor gains the subtype Animal, Constant Effect
Oddly Swift- Possessor gains +500 to possessor's turn-order-determining stat sum for turn-order-determining purposes, Constant Effect
Stays Faster Longer- +15 Defense AGI Damage, Zone or Terrain-based Effects cast by sources 5 or more levels under possessor cannot lower possessor’s AGI, Constant Effect
Abilities-
Kick- 190 Damage, Earth & Physical, 0 MP
Leap- 250 Damage, +280 AGI for the duration of the next round, does not stack, Air, 5 MP
Burst of Speed- +800 AGI, affects self only, lasts 2 rounds, does not stack, may only be used 4 times per thread, Air, 80 MP
Second Wind- Heals 600 AGI damage, affects self only, may only be used once per thread, Air & Light, 120 MP


Level 5

Bascaradine Corp. Mulch Speader Model 5- (Transformation, Mech, Earth, 455,000 Gold)
Level 5
HP- 7,000
MP- 7,000
STR- 280
AGI- 220
CON- 240
MIN- 235
SPI- 225
XP- 0
XP Needed- 10,000 (Standard Multiplier x1)
Minimum Level- 5
Defense- 400
Defense against Stat Damage- 0
Critical Chance- 4%
Resilience- 6%
To Hit- 105%
Dodge- 3%
Resistances and Immunities- 50% Earth Resistance, 50% Electrical Weakness
Prime Attribute- Strength
Constant Effects-
Mulchbot- Possessor gains the subtype Robot, Constant Effect
Abilities-
Shovel-Pincer Claw- 1,400 Damage, Physical, 0 MP
Distribute Mulch- 1,400 Damage, Heals Plants, 15% inflicts Entombed on non-Plants, 1 hit against 5, Earth, 2,000 MP
Element-Sealing- Target's element may not be changed by sources below Level 5, Technology & Fire & Water, 2,000 MP

Bascaradine Corp. Plant Master Model 9- (Transformation, Mech, Earth, 935,000 Gold)
Level 5
HP- 7,500
MP- 7,500
STR- 280
AGI- 250
CON- 260
MIN- 245
SPI- 245
XP- 0
XP Needed- 10,000 (Standard Multiplier x1)
Minimum Level- 5
Defense- 500
Defense against Stat Damage- 5
Critical Chance- 5%
Resilience- 6%
To Hit- 106%
Dodge- 5%
Resistances and Immunities- 50% Earth Resistance, 50% Electrical Weakness
Prime Attribute- Strength
Constant Effects-
From a Bascaradine Mech Line- Possessor gains the subtype Robot, Constant Effect
Abilities-
Buzzsaw Arm- 1,350 Damage, 15% inflicts Wounded, 0 MP
Tree-Feller- 1,350 Damage, 20% inflicts Wounded against Plants, Deals 120% damage to Plants, to a max of 2,000,000 additional damage, Physical or Technology, 100 MP
Heal Plants- 3,500 Damage, Heals, Affects Plants only, Earth & Light or Technology & Water & Light, 200 MP
Prune- -1,000 to all stats, cannot reduce stats to below half their non-debuffed values, Only affects Plants, Physical & Technology or Physical & Earth, 3,500 MP

Bascaradine Transport Copter Type 5- (Transformation, Vessel, Technology, 180,000 Gold)
Level 5
HP- 25,000
MP- 3,000
STR- 150
AGI- 200
CON- 900
MIN- 110
SPI- 105
XP- 0
XP Needed- 20,000 (Standard Multiplier x2)
Minimum Level- 5
Defense- 200
Defense against Stat Damage- 100
Critical Chance- 1%
Resilience- 11%
To Hit- 99%
Dodge- 1%
Resistances and Immunities- 70% Earth Resistance, 30% Technology Resistance
Prime Attribute- Agility
Constant Effects-
Large Vehicle- Possessor has an additional 20,000 HP, Constant Effect
Passenger Capacity (30)- Possessor may at any time take an action to pick up or deploy 1 passenger, Possessor may, when transforming into this form, pick up any number of passengers up to max capacity, All passengers are automatically deployed when possessor de-transforms, Vehicle Trait
Abilities-
Gun- 200 Damage, Technology, 0 MP
Load Multiple Passengers- Picks up to a max of 10 passengers, Air, 0 MP
Deploy Multiple Passengers- Deploys up to a max of 10 passengers, Air, 0 MP

Brindleton Hunter-Killer Mech (Type 8 )- (Transformation, Mech, Technology, 80,000 Gold)
Level 5
HP- 12,000
MP- 7,000
STR- 280
AGI- 310
CON- 180
MIN- 150
SPI- 170
XP- 0
XP Needed- 10,000 (Standard Multiplier x1)
Minimum Level- 3
Defense- 310
Defense against Stat Damage- 0
Critical Chance- 5%
Resilience- 1%
To Hit- 115%
Dodge- 1%
Resistances and Immunities- Immune to Pain, Confusion (except System Overload), Impaired, Poison, and Diseased (except Computer Virus)
Prime Attribute- Agility
Constant Effects-
Mecha- Possessor gains the subtype Robot, Constant Effect
Abilities-
Twin Machine Guns- 800 Damage, Technology, 0 MP
Hunter-Killer Missile- 1,600 Damage, +70% to Hit, hits 1 turn after used, Technology & Fire, 200 MP
Lightning Bolter- 120 Damage, 1-15 hits against 1, Electrical, 80 MP

Brindleton Storm Turner Mech (Type 3)- (Transformation, Mech, Electrical, 170,000 Gold)
Level 5
HP- 15,000
MP- 9,000
STR- 250
AGI- 230
CON- 410
MIN- 215
SPI- 232
XP- 0
XP Needed- 10,000 (Standard Multiplier x1)
Minimum Level- 4
Defense- 280
Defense against Stat Damage- 0
Critical Chance- 1%
Resilience- 1%
To Hit- 120%
Dodge- 3%
Resistances and Immunities- 50% Electrical Resistance
Prime Attribute- Agility
Constant Effects-
Brindleton Mech- Possessor gains the subtype Robot, Constant Effect
Abilities-
Storm Blasts- 700 Damage, 1 hit against 9, Electrical, 0 MP
Varsinnain Chain Bolt Gun Arms- 2,400 Damage, +3% Critical against Oozes, Electrical & Technology, 100 MP
Electro Shield- +170 Defense for self and up to 4 allies, Those who attack targets of this move take 550 Electrical damage, lasts 3 turns, does not stack, cannot be reused while active, Electrical, 1,200 MP
Ice Missile- 1,900 Damage, 5% inflicts Frozen, can be used a max of 10 times per battle or quest, Ice, 1,400 MP

Hovering Missile Platform- (Transformation, War Machine, Technology, 90,000 Gold)
Level 5
HP- 8,200
MP- 9,000
STR- 310
AGI- 260
CON- 248
MIN- 225
SPI- 250
XP- 0
XP Needed- 12,500 (Standard Multiplier x1.25)
Minimum Level- 3
Defense- 400, +390 Against Fire, +220 Against Technology, +15 against Electrical
Defense against Stat Damage- 0
Critical Chance- 1%
Resilience- 1%
To Hit- 100%
Dodge- 1%
Resistances and Immunities- Immune to Pain, Confusion (except System Overload), Impaired, Poison, and Diseased (except Computer Virus)
Prime Attribute- Agility + Mind
Constant Effects-
None
Abilities-
Fire Missile- 900 Damage, Fire & Technology, 0 MP
Barrage- 500 Damage, 6 hits against 1, Fire & Technology, 45 MP
Split Barrage- 260 Damage, 6 hits that can be dividd between 1 to 6 targets, Fire & Technology, 70 MP
Target Lock- +6% to hit target for remainder of battle, stacks 5 times, Air & Technology, 2 MP
Defensive Guns- 120 Damage, 5% auto-activates as a counter unless specifically suppressed, Technology, 0 MP

Invisible Plane- (Transformation, Vessel, Air, 1,355,000 Gold)
Level 5
HP- 7,200
MP- 6,000
STR- 310
AGI- 270
CON- 273
MIN- 230
SPI- 250
XP- 0
XP Needed- 20,000 (Standard Multiplier x2)
Minimum Level- 5
Defense- 440
Defense against Stat Damage- 4
Critical Chance- 5%
Resilience- 5%
To Hit- 106%
Dodge- 11%
Resistances and Immunities- 50% Electrical Weakness, Immune to Pain, Confusion (except System Overload), Impaired, Poison, and Diseased (except Computer Virus)
Prime Attribute- Strength
Constant Effects-
Invsible- Possessor has +50% Dodge, Constant Effect
Plane- Possessor gains the subtypes Aerial and Machine, Constant Effect
Abilities-
Invisible Gunfire- 1,217 Damage, Air or Technology or Air & Technology, 0 MP
Fly in a Stealthy Manner- +50% Dodge, Target counts as being in the back row regardless of target's actual row, affects caster only, lasts 2 rounds, does not stack Air, 600 MP
Invisible Bomb- 600 Damage, 1 hit against 5, Fire & Technology. 400 MP

Moonmobile- (Transformation, Vehicle, Moon, 600,000 Gold)
Level 5
HP- 9,000
MP- 9,000
STR- 270
AGI- 230
CON- 290
MIN- 350
SPI- 290
XP- 0
XP Needed- 10,000 (Standard Multiplier x1)
Minimum Level- 1
Defense- 310
Defense against Stat Damage- 2
Critical Chance- 4%
Resilience- 5%
To Hit- 105%
Dodge- 6%
Resistances and Immunities- 50% Moon Resistance, Immune to Pain, Confusion (except System Overload), Impaired, Poison, and Diseased (except Computer Virus)
Prime Attribute- Mind
Constant Effects-
Car- Possessor gains the subtype Machine, Constant Effect
Runs On Different Basal Rules Of Reality- Possessor's turn-order-determining stat is Mind, Constant Effect
Passenger Capacity (3)- Possessor may at any time take an action to pick up or deploy 1 passenger, Possessor may, when transforming into this form, pick up any number of passengers up to max capacity, All passengers are automatically deployed when possessor de-transforms, Vehicle Trait
Abilities-
Ram- 900 Damage, this action's Prime Attribute is Strength + Mind, Physical, 0 MP
Excessive Speeds- +350 MIN, Caster's abilities named 'Ram' gain +900 Damage to their Damage values, stacks 5 times, Air & Technology, 3,000 MP
Lunar Laser- 1,300 Damage, 50% inflicts Mindblasted, Moon, 1,000 MP

Police Car- (Transformation, Vechicle, Technology, 220,000 Gold)
Level 5
HP- 6,000
MP- 6,000
STR- 250
AGI- 250
CON- 250
MIN- 200
SPI- 200
XP- 0
XP Needed- 10,000 (Standard Multiplier x1)
Minimum Level- 5
Defense- 400
Defense against Stat Damage- 75
Critical Chance- 3%
Resilience- 5%
To Hit- 102%
Dodge- 3%
Resistances and Immunities- 30% Fire Weakness, 20% Electrical Weakness, Immune to Pain, Confusion, Impaired, Poison, and Diseased (except Computer Virus)
Prime Attribute- Agility
Constant Effects-
Passenger Capacity (4)- Possessor may at any time take an action to pick up or deploy 1 passenger, Possessor may, when transforming into this form, pick up any number of passengers up to max capacity, All passengers are automatically deployed when possessor de-transforms, Vehicle Trait
Police Siren- Possessor may choose to inflict Confusion: Fear with a 20% chance of success on up to 5 targets at the start of battle, Possessor ignores effects that prevent possessor from switching rows that come from sources below Level 5, Constant Effect
Abilities-
Police-Issue Guns- 1,200 Damage, Technology, 0 MP
Ram- 1,500 Damage, deals 1,500 flat Physical element damage to caster if any target has over 1,000 Defense, Physical, 0 MP
Issue Tickets- 600 Gold Damage, Air & Technology, 200 MP
Make Arrest- 1% inflicts Entombed: Incarcerated, Earth & Technology, 50 MP
Call for a Blockade- Targets of lower level obtain a debuff that prevents them from leaving battle unless caster permits such or the source of said removal is above Level 19, Air & Earth, 650 MP

Soldier’s Horse - (Transformation, Mount, Physical, 68,000 Gold)
Level 5
HP- 6,500
MP- 4,500
STR- 210
AGI- 240
CON- 260
MIN- 225
SPI- 228
XP- 0
XP Needed- 10,000 (Standard Multiplier x1)
Minimum Level- 5
Defense- 400
Defense against Stat Damage- 0
Critical Chance- 3%
Resilience- 6%
To Hit- 102%
Dodge- 7%
Resistances and Immunities- None
Prime Attribute- Strength
Constant Effects-
Horse- Possessor gains the subtype Animal, Constant Effect
Abilities-
Lance Charge- 1,250 Damage, Deals 1.5 timers damage to individuals named ‘Unit of Swordsmen’, Physical, 0 MP
Assume Full Charge- User gains +100 STR and +100 AGI, user gains Agility as a second Prime Attribute for all attacks against individuals named ‘Unit of Swordsmen,’ stacks 5 times, Physical & Psychic, 0 MP
War March- +125 STR, +100 CON, +100 AGI, affects caster only, stacks 5 times, Physical & War, 500 MP

Undead Drake Mount- (Transformation, Steed, Darkness, 240,000 Gold)
Level 5
HP- 17,500
MP-12,900
STR- 460
AGI- 550
CON- 580
MIN- 270
SPI- 260
XP- 0
XP Needed- 10,000 (Standard Multiplier x1)
Minimum Level- 3
Defense- 850
Defense against Stat Damage- 0
Critical Chance- 5%
Resilience- 1%
To Hit- 100%
Dodge- 2%
Resistances and Immunities- 50% Darkness Resistance, Immune to Pain, Poison, Diseased, and Fatigue
Prime Attribute- Two Highest
Constant Effects-
Amplified by Necromancy- Undead Drake Mount’s stats all increase by 5 for each Necromancer Ability wielder possesses, Constant Effect
Necromancer’s Favored Mount- If wielder possesses the ability Necromancer and the ability Rider then wielder may use the Cast a Spell action to cast equipped Necromancy spells while transformed, Constant Effect
Undead Dragon- Possessor gains the subtypes Undead and Dragon, Constant Effect
Abilities-
Bite- 1,200 Damage, Darkness & Physical, 0 MP
Black Buffet- 2,400 Damage, 1% may inflict Voidstruck, 1 hit against 5, Darkness, 70 MP
Shades- +11% Dodge, Lasts 20 turns, Does not stack, Darkness, 300 MP
Counter: Fly Back- User may, after being attacked, choose to move to the back row should said move not be illegal on account of row sizes, This move may only be used as a counter in response to an enemy attack, Air, 0 MP
Fly Forward and Defend- User may, if in the back row, move to the front row and gain +350 Defense for 1 turn, does not stack, Air, 0 MP
Void Breath- 5,900 Damage, 25% may inflict Voidstruck, Darkness, 4,000 MP

Level 6

Form of Minor Devil Mind-Vampire- (Transformation, Dark Transformation, Darkness & Psychic, 145,000 Gold)
Level 6
HP- 14,000
MP- 12,000
STR- 179
AGI- 255
CON- 189
MIN- 270
SPI- 195
XP- 0
XP Needed- 62,500 (Standard Multiplier x5)
Minimum Level- 6
Defense- 195, +200 against Darkness
Defense against Stat Damage- 20
Critical Chance- 5%
Resilience- 5%
To Hit- 101%
Dodge- 11%
Resistances and Immunities- 75% Darkness Resistance, 50% Psychic Resistance, Physical Immunity, 50% Fire Resistance, 50% Water Resistance, 25% Earth Resistance, 25% Air Resistance, 50% Technology Resistance, Immune to Pain, Poison, Diseased, Stat Drain (the status effect, not stat damage), and Hexed, 900% Light Weakness, 400% Acid Weakness
Prime Attribute- Mind or Spirit or Strength
Constant Effects-
Ack, Run! It’s a Devil Vampire!- Possessor chooses at the beginning of each thread if this form is to be counted as an Undead, a Devil, both, or neither, Possessor takes double damage from Holy Magic and Holy Ones, Possessor takes double damage from Divine Magic, Celestial Magic, Celestials, Angels, and Devas unless possessor has a patron deity designated as appropriate to cause possessor to ignore this part of this ability, Possessor may not equip Holy Magic or have Holy Ones as allies, Possessor deals double damage to Celestials, Angels, and Devas, Possessor has a 50% chance of inflicting any one minor status effect (but not a sub status-effect) on foes of half possessor’s level or less at the beginning of battle, Constant Effect
Terror of the Mind- Possessor’s stats are multiplied by 1.5 while possessor is in a Zone of Psychic, Constant Effect
You Have Destroyed My Body, But I Still Live!- When HP reaches 0, instead of dying, possessor’s HP is set to 0 for the remainder of battle, any damage carrying over from the attack that set HP to 0 and all future damage is halved and dealt as MP damage, possessor dies when MP reaches 0, This ability does not function of possessor is Awestruck, Damage from Psychic-element damage is not halved by this effect, Constant Effect
Consume the Spirits of the Fallen- Possessor gains 25 XP, Heals 100 HP, and Heals 200 MP for each level of each slain foe, not counting the XP for slain summoned foes, Constant Effect
Abilities-
Black Claws- 500 Damage, 2 hits against 1, Physical or Darkness, 0 MP
Blood-Draining Bite- 200 Damage, Drains HP, Darkness or Physical, 0 MP
Thought-Draining Bite- 200 MP Damage, Drains MP, Darkness or Psychic or Physical, 0 MP
Mind Slash- 300 Damage, deals no normal damage, deals 1/20th the damage that would be dealt as MIN damage, Psychic, 0 MP
Witch Lightning- 500 Damage, 25% inflicts Hexed, 1 hit against 4, Darkness, 250 MP
Devour Mind- 250 MIN Damage, restores damage dealt x 5 in MP to user, Psychic & Darkness, 400 MP
Mind Scream- 600 Damage, 15% inflicts Pain, Psychic, 600 MP
Mentally Drop Large Objects on Foes- 1,200 Damage, 20% inflicts Stunned, 5% 1 hit against 4, Physical & Psychic, 600 MP
Induce Desire- 10% inflicts Charm, Psychic, 100 MP
Induce Perplexment- 10% inflicts Confusion, Psychic, 100 MP
Induce Grief- 10% inflicts Depression, Psychic, 100 MP
Induce Still Terror- 10% inflicts Paralysis, Psychic, 100 MP
Vapor Form- +100% Dodge, Caster cannot attack, May only be used once every 10 rounds, lasts 4 rounds, Air, 400 MP
Inhabit Mind Thrall- Possessor leaves the normal rows of, possessing target ally, while possessor is in this ally, possessor regenerates 100 HP and 200 MP per turn, on possessor’s turn, possessor may de-inhabit the body it is possessing or use one of the following attacks at normal cost: Mind Slash, Inhabit Mind Thrall, Induce Desire, Induce Perplexment, Induce Grief, Induce Still Terror, Mind Scream, or Devour Mind, possessor may be damaged instead of the being it is possessing by MP damaging attacks that hit its vessel body, if the being possessor is possessing is killed, possessor immediately exits the body and rejoins the battle in the possessed ally's spot in the ranks, Psychic, 1,000 MP

Kitsune Spirit Guide Transformation- (Transformation, Spirit Form, Light & Magic, 530,000 Gold)
Level 6
HP- 17,900
MP- 14,200
STR- 198
AGI- 254
CON- 220
MIN- 280
SPI- 355
XP- 0
XP Needed- 25,000 (Standard Multiplier x2)
Minimum Level- 6
Defense- 800
Defense against Stat Damage- 30
Critical Chance- 12%
Resilience- 19%
To Hit- 117%
Dodge- 22%
Resistances and Immunities- 50% Physical Resistance, 50% Air Resistance, 75% Technology Resistance, 15% Magic Weakness, 15% Psychic Weakness, Immune to Disease and Poison
Prime Attribute- Spirit
Constant Effects-
Regeneration- Possessor heals 500 HP and 700 MP per turn, Constant Effect
Guide to Spirits- Possessor may cast Spirit Magic spells that are equipped, Allied Spirits gain +200 HP and +40 to all stats, Constant Effect
Incorporeal Form- 50% chance Physical element Attacks used by individuals under level 50 have no effect on possessor unless it is noted that they bypass this ability, Constant Effect
Spirit Being- Possessor gains the subtype Spirit, Constant Effect
Abilities-
Magic Blast- 980 Damage, Magic, 0 MP
Nine Blasts- 550 Damage, 9 hits divided among 9, Magic, 999 MP
Phantom Dodge- +25% Dodge against further attacks coming from the same attack action, May only be used as a counter to the first hit of a multi-hit attack which, unlike other counters, occurs after the first hit instead of after the entire attack, Air & Light, 1,800 MP
Confusing Illusions- 5% inflicts Confusion, Magic, 200 MP
Beauteous Illusions- 5% inflicts Charm, Magic, 200 MP
Door to the Forest of Mystery- Can create a Zone of Magic and / or set the phantom terrain to Magic Forest, Magic, 5,000 MP
Ward Spirit- +200 Defense, may only target allied Spirits, stacks 2 times, Light, 300 MP
Ward Spirits- +200 Defense, may only target allied Spirits, 1 hit against 5, stacks 2 times, does not stack with Ward Spirit, Light, 500 MP
Ward Against Spirits- +200 Defense against Spirits, does not stack, Light, 400 MP
Shepherd Spirits- +200 AGI, only affects Spirits, 1 hit against 50, does not stack, Light & Air, 1,900 MP
Bolster STR- +50 STR, does not stack, lasts 80 turns, Magic, 60 MP
Bolster AGI- +50 AGI, does not stack, lasts 80 turns, Magic, 60 MP
Bolster CON- +50 CON, does not stack, lasts 80 turns, Magic, 60 MP
Bolster MIN- +50 MIN, does not stack, lasts 80 turns, Magic, 60 MP
Bolster SPI- +50 SPI, does not stack, lasts 80 turns, Magic, 60 MP
Create Ward- +50 Defense, does not stack, may only be affecting three targets at a time, Physical, 80 MP
Create Curtain- +200 Defense against Magic, 1 hit against 3, does not stack, Magic, 110 MP
Call Spirits- Summons 5 Minor Spirit of the Woodlands, Max 20 Summoned, Magic, 300 MP
Mystic Bow- 550 Damage, Deals normal damage to back rank, Magic, 1,700 MP
Knowledge of Many Points- Scans target’s stats, user is considered 15 levels higher for purposes of this effect, 1 hit against 5, Magic, 19,000 MP
Spirit Claw- 600 Damage, Magic & Physical, 300 MP
Confusing Wind- 15% inflicts Confusion, 1 hit against 5, 400 MP
Indexed Abilities:
Minor Stoning- 500 Damage, Earth, 100 MP
Minor Gale- 500 Damage, Air, 100 MP
Minor Flame- 500 Damage, Fire, 100 MP
Minor Bubble- 500 Damage, Water, 100 MP
Minor Flash- 500 Damage, Light, 100 MP
Minor Warp- 500 Damage, Darkness, 100 MP
Minor Freeze- 500 Damage, Ice, 100 MP
Minor Bolt- 500 Damage, Electrical, 100 MP
Minor Corrosion- 500 Damage, Acid, 100 MP
Minor Slice- 500 Damage, Physical, 100 MP
Minor Orb- 500 Damage, Magic, 100 MP
Minor Beam- 500 Damage, Technology, 100 MP
Minor Mindbolt- 500 Damage, Psychic, 100 MP
Minor Quake- 500 Damage, 1 hit against 20, Earth, 600 MP
Minor Tornado- 500 Damage, 1 hit against 20, Air, 600 MP
Minor Blaze- 500 Damage, 1 hit against 20, Fire, 600 MP
Minor Flood- 500 Damage, 1 hit against 20, Water, 600 MP
Minor Aurora- 500 Damage, 1 hit against 20, Light, 600 MP
Minor Void- 500 Damage, 1 hit against 20, Darkness, 600 MP
Minor Blizzard- 500 Damage, 1 hit against 20, Ice, 600 MP
Minor Blitz- 500 Damage, 1 hit against 20, Electrical, 600 MP
Minor Dissolving- 500 Damage, 1 hit against 20, Acid, 600 MP
Minor Dicing- 500 Damage, 1 hit against 20, Physical, 600 MP
Minor Destruction- 500 Damage, 1 hit against 20, Magic, 600 MP
Minor Array- 500 Damage, 1 hit against 20, Technology, 600 MP
Minor Mindcrash- 500 Damage, 1 hit against 20, Psychic, 600 MP
Minor Curing- Heals 500 Damage, Light, 100 MP
Minor Restoration- Heals 500 Damage, 1 hit against 20, Light, 600 MP


Rakshasha Spellweaver Transformation- (Transformation, Shapeshifted Form, Darkness & Magic, 590,000 Gold)
Level 6
HP- 15,300
MP- 5,000
STR- 236
AGI- 248
CON- 214
MIN- 265
SPI- 290
XP- 0
XP Needed- 25,000 (Standard Multiplier x2)
Minimum Level- 6
Defense- 700
Defense against Stat Damage- 0
Critical Chance- 15%
Resilience- 15%
To Hit- 115%
Dodge- 25%
Resistances and Immunities- Immune to Disease and Hexed, 50% Physical Resistance, 15% Psychic Resistance
Prime Attribute- Spirit
Constant Effects-
Regeneration- Possessor heals 400 HP and 600 MP per turn, Constant Effect
Master of Illusion- Possessor may cast Illusion Magic spells that are equipped, Constant Effect
Illusory Field- All foes have a 5% chance of being Confused at the fight's beginning, Constant Effect
Illusory Knowledge- Possessor’s stats are doubled for the purposes of dispelling illusions, Magic, Constant Effect
Shapeshifting- Possessor gains the subtype Shapeshifter, Constant Effect
Abilities-
Bite- 970 Damage, 5% inflicts Bleeding, 5% inflicts Hexed, uses Strength as Prime Attribute, Physical, 0 MP
Claws- 730 Damage, 2 hits against 1, 5% inflicts Hexed, uses Strength as Prime Attribute, Physical, 0 MP
Counter Claw- 730 Damage, 5% inflicts Hexed, uses Strength as Prime Attribute, may be used as a counter, Physical, 0 MP
Mirage Ray- 600 Damage, Magic, 0 MP
Roll- +5% Dodge further attacks coming from the same attack action, May only be used as a counter to the first hit of a multi-hit attack which, unlike other counters, occurs after the first hit instead of after the entire attack, Physical, 0 MP
Blinking Dodge- +50% Dodge further attacks coming from the same attack action, May only be used as a counter to the first hit of a multi-hit attack which, unlike other counters, occurs after the first hit instead of after the entire attack, Magic & Air, 1,200 MP
Confusing Illusions- 5% inflicts Confusion, Magic, 200 MP
Beauteous Illusions- 5% inflicts Charm, Magic, 200 MP
Demoralizing Illusions- 5% inflicts Weakness, Magic, 200 MP
Frightful Illusions- 5% inflicts Fear, Magic, 200 MP
Forlorn Illusions- 5% inflicts Depression, Magic, 200 MP
Intoxicating Illusions- 5% inflicts Poison: Drunk, Magic, 200 MP
Venomous Illusions- 5% inflicts Poison, Magic, 200 MP
Harrowing Illusions- 5% inflicts Fear, 5% inflicts Depression, 5% inflicts Weakness, Magic, 200 MP
Mirage Bolts- 600 Damage, 5 hits divided among 5, Magic, 600 MP
Minor Stoning- 300 Damage, Earth, 100 MP
Minor Gale- 300 Damage, Air, 100 MP
Minor Flame- 300 Damage, Fire, 100 MP
Minor Bubble- 300 Damage, Water, 100 MP
Minor Flash- 300 Damage, Light, 100 MP
Minor Warp- 300 Damage, Darkness, 100 MP
Minor Freeze- 300 Damage, Ice, 100 MP
Minor Bolt- 300 Damage, Electrical, 100 MP
Minor Corrosion- 300 Damage, Acid, 100 MP
Minor Slice- 300 Damage, Physical, 100 MP
Minor Orb- 300 Damage, Magic, 100 MP
Minor Beam- 300 Damage, Technology, 100 MP
Minor Mindbolt- 300 Damage, Psychic, 100 MP
Minor Quake- 300 Damage, 1 hit against 20, Earth, 600 MP
Minor Tornado- 300 Damage, 1 hit against 20, Air, 600 MP
Minor Blaze- 300 Damage, 1 hit against 20, Fire, 600 MP
Minor Flood- 300 Damage, 1 hit against 20, Water, 600 MP
Minor Aurora- 300 Damage, 1 hit against 20, Light, 600 MP
Minor Void- 300 Damage, 1 hit against 20, Darkness, 600 MP
Minor Blizzard- 300 Damage, 1 hit against 20, Ice, 600 MP
Minor Blitz- 300 Damage, 1 hit against 20, Electrical, 600 MP
Minor Dissolving- 300 Damage, 1 hit against 20, Acid, 600 MP
Minor Dicing- 300 Damage, 1 hit against 20, Physical, 600 MP
Minor Destruction- 300 Damage, 1 hit against 20, Magic, 600 MP
Minor Array- 300 Damage, 1 hit against 20, Technology, 600 MP
Minor Mindcrash- 300 Damage, 1 hit against 20, Psychic, 600 MP
Minor Curing- Heals 300 Damage, Light, 100 MP
Minor Restoration- Heals 300 Damage, 1 hit against 20, Light, 600 MP
Shadow Claws- 570 Damage, 2 hits against 1, Darkness, 800 MP
Summon Shadow Creeper- Summons 1 Shadow Creeper, Max 8 Summoned, Darkness, 300 MP
Touch of Sickness- 230 Damage, 5% inflicts Disease, Darkness, 600 MP
Illusory Desert- Can create a Zone of Fire and / or set the phantom terrain to Desert, Fire, 200 MP
Illusory Jungle- Can create a Zone of Magic, create a Zone of Water, create a Zone of Fire, and / or set the phantom terrain to Jungle, Fire & Water, 200 MP
Illusory Demon World- Can create a Zone of Darkness and / or set the phantom terrain to Demon World, Darkness, 500 MP
Oracluar Gaze- Scans target’s stats, user is considered 19 levels higher for purposes of this effect, Magic, 9,000 MP

Secret Agent’s Talking Car- (Transformation, Vehicle, Technology, 395,000 Gold)
Level 6
HP- 18,000
MP- 9,760
STR- 315
AGI- 670
CON- 240
MIN- 360
SPI- 130
XP- 0
XP Needed- 25,000 (Standard Multiplier x2)
Minimum Level- 6
Defense- 600, +460 against Technology, +550 against Electrical
Defense against Stat Damage- 0
Critical Chance- 1%
Resilience- 1%
To Hit- 102%
Dodge- 6%
Resistances and Immunities- 20% Technology Resistance, 40% Electrical Resistance, Immune to Pain, Confusion (except System Overload), Impaired, Poison, and Diseased (except Computer Virus)
Prime Attribute- Agility
Constant Effects-
Accurate GPS- Possessor has a 15% chance of optionally avoiding being in any Zone that is created by a non-boss at least 10 levels lower than possessor, Constant Effect
Car- Possessor gains the subtype Machine, Constant Effect
Abilities-
Ram- 490 Damage, Strength + Agility is this attack’s Prime Attribute, Physical, 0 MP
Laser Cannon Under the Hood- 2,750 Damage, Technology, 200 MP
Next Gear!- +90 AGI, +50 damage to Ram, stacks 11 times, 90 MP
Pop-Up Turrets- 2,100 Damage, 1 hit against 4, deals 1/4 damage, May be used as a counter once per battle that only inflicts 1 hit against 1, Technology, 400 MP
Agency’s Missile- 9,000 Damage, May not be used on the first turn of battle, May be used 2 times per thread, Technology & Fire, 6,000 MP
Scan Radar- Scans targets’ stats, 1 hit against 20, This attack uses MIN as its Prime Attribute, Technology, 2,000 MP
Nanorepair- 500 Damage, Heals, Affects caster only, This attack uses MIN as its Prime Attribute, Technology, 3,000 MP
Fog Generator- 15% Dodge, this Dodge does not apply to Air element targets or Aerials, 1 hit against 20, Air, 700 MP
Drop Nails Behind It- The next individual who conducts a harmful action against caster takes 900 Physical element damage that has a 1% chance of inflicting Pain if it deals damage, does not stack, Physical, 550 MP

The Detective’s Motorcycle with Accompanying Sidecar- (Transformation, Vechicle, Psychic, 1,200,000 Gold)
Level 6
HP- 16,000
MP- 16,000
STR- 290
AGI- 330
CON- 310
MIN- 335
SPI- 320
XP- 0
XP Needed- 18,750 (Standard Multiplier x1.5)
Minimum Level- 6
Defense- 500
Defense against Stat Damage- 4
Critical Chance- 8%
Resilience- 5%
To Hit- 108%
Dodge- 9%
Resistances and Immunities- 50% Magic Resistance, 70% Psychic Resistance, Immune to Pain, Confusion (except System Overload), Impaired, Poison, and Diseased (except Computer Virus)
Prime Attribute- Mind
Constant Effects-
Motorcycle- Possessor gains the subtype Machine, Constant Effect
Passenger Capacity (1)- Possessor may at any time take an action to pick up or deploy 1 passenger, Possessor may, when transforming into this form, pick up any number of passengers up to max capacity, All passengers are automatically deployed when possessor de-transforms, Vehicle Trait
Wisely-Designed Sidecar- Up to one passenger in this vehicle may, immediately after this vehicle’s action, take an action to perform a Melee, Ranged, or Magical Attack, Vehicle Trait
Sidecar Map Compartment- If a passenger in this vehicle has an accessory with the word ‘Map’ in its name equipped, then said passenger may, instead of making an attack as per the ability ‘Wisely-Designed Sidecar’ choose to inflict a buff on possessor that gives possessor +100 MIN and stacks 5 times, Constant Effect
Abilities-
Drive-By Caning- 700 Damage, 5% inflicts Confusion, Physical, 0 MP
Deduce!- Scans target’s stats, Psychic, 0 MP
Sharply Deduced Point- 1,600 Damage, Psychic, 0 MP
Reason Out Mysteries- Caster is cured of Awestruck and Mindblasted, Psychic, 0 MP
Deduce (With Handy Giant Magnifying Glass)!- Scans target’s stats as though caster were 10 levels higher, to a max of level 99, Psychic, 1,000 MP
Scream Mind-Meltingly Hard Puzzles- 1,500 Damage, 100 MIN Damage, 15% inflicts Mindblasted, if wielder has a weapon or accessory with the word ‘Megaphone’ in its damage, this attack gains +3,000 to its Damage value and deals an additional 150 MIN Damage, Psychic, 1,600 MP
Mental Preparatory Exercises- +75 MIN, stacks 20 times on caster, stacks 5 times on other targets, Psychic, 500 MP

Level 7

Form of Minor Devil Mind-Vampire- (Transformation, Dark Transformation, Darkness & Psychic, 145,000 Gold)
Level 7
HP- 18,000
MP- 16,000
STR- 294
AGI- 455
CON- 319
MIN- 560
SPI- 299
XP- 0
XP Needed- 75,000 (Standard Multiplier x5)
Minimum Level- 6
Defense- 395, +500 against Darkness
Defense against Stat Damage- 40
Critical Chance- 7%
Resilience- 8%
To Hit- 103%
Dodge- 16%
Resistances and Immunities- 75% Darkness Resistance, 50% Psychic Resistance, Physical Immunity, 50% Fire Resistance, 50% Water Resistance, 25% Earth Resistance, 25% Air Resistance, 50% Technology Resistance, Immune to Pain, Poison, Diseased, Stat Drain (the status effect, not stat damage), and Hexed, 900% Light Weakness, 400% Acid Weakness
Prime Attribute- Mind or Spirit or Strength
Constant Effects-
Ack, Run! It’s a Devil Vampire!- Possessor chooses at the beginning of each thread if this form is to be counted as an Undead, a Devil, both, or neither, Possessor takes double damage from Holy Magic and Holy Ones, Possessor takes double damage from Divine Magic, Celestial Magic, Celestials, Angels, and Devas unless possessor has a patron deity designated as appropriate to cause possessor to ignore this part of this ability, Possessor may not equip Holy Magic or have Holy Ones as allies, Possessor deals double damage to Celestials, Angels, and Devas, Possessor has a 50% chance of inflicting any one minor status effect (but not a sub status-effect) on foes of half possessor’s level or less at the beginning of battle, Constant Effect
Terror of the Mind- Possessor’s stats are multiplied by 1.5 while possessor is in a Zone of Psychic, Constant Effect
You Have Destroyed My Body, But I Still Live!- When HP reaches 0, instead of dying, possessor’s HP is set to 0 for the remainder of battle, any damage carrying over from the attack that set HP to 0 and all future damage is halved and dealt as MP damage, possessor dies when MP reaches 0, This ability does not function of possessor is Awestruck, Damage from Psychic-element damage is not halved by this effect, Constant Effect
Consume the Spirits of the Fallen- Possessor gains 50 XP, Heals 250 HP, and Heals 500 MP for each level of each slain foe, not counting the XP for slain summoned foes, Constant Effect
Abilities-
Black Claws- 700 Damage, 2 hits against 1, Physical or Darkness, 0 MP
Blood-Draining Bite- 500 Damage, Drains HP, Darkness or Physical, 0 MP
Thought-Draining Bite- 500 MP Damage, Drains MP, Darkness or Psychic or Physical, 0 MP
Mind Slash- 500 Damage, deals no normal damage, deals 1/20th the damage that would be dealt as MIN damage, Psychic, 0 MP
Witch Lightning- 700 Damage, 50% inflicts Hexed, 1 hit against 4, Darkness, 250 MP
Devour Mind- 350 MIN Damage, restores damage dealt x 5 in MP to user, Psychic & Darkness, 400 MP
Mind Scream- 900 Damage, 40% inflicts Pain, 5% inflicts Confusion, 5% inflicts Mindblasted, Psychic, 600 MP
Mentally Drop Large Objects on Foes- 1,500 Damage, 20% inflicts Stunned, 5% 1 hit against 4, Physical & Psychic, 600 MP
Induce Desire- 20% inflicts Charm, Psychic, 100 MP
Induce Perplexment- 20% inflicts Confusion, Psychic, 100 MP
Induce Grief- 20% inflicts Confusion: Depression, Psychic, 100 MP
Induce Still Terror- 20% inflicts Paralysis, Psychic, 100 MP
Vapor Form- +100% Dodge, Caster cannot attack, May only be used once every 10 rounds, lasts 4 rounds, Air, 400 MP
Inhabit Mind Thrall- Possessor leaves the normal rows of, possessing target ally, while possessor is in this ally, possessor regenerates 100 HP and 200 MP per turn, on possessor’s turn, possessor may de-inhabit the body it is possessing or use one of the following attacks at normal cost: Mind Slash, Inhabit Mind Thrall, Induce Desire, Induce Perplexment, Induce Grief, Induce Still Terror, Mind Scream, or Devour Mind, possessor may be damaged instead of the being it is possessing by MP damaging attacks that hit its vessel body, if the being possessor is possessing is killed, possessor immediately exits the body and rejoins the battle in the possessed ally's spot in the ranks, Psychic, 1,000 MP
Welcome to the World My Mind Created- Creates a Zone of Psychic that cannot be dispelled or replaced by individuals of lower level than its creator, This Zone gives Psychic element Devils in it +250 to all stats, Psychic, 500 MP

Kitsune Spirit Guide Transformation- (Transformation, Spirit Form, Light & Magic, 590,000 Gold)
Level 7
HP- 21,500
MP- 22,400
STR- 250
AGI- 325
CON- 320
MIN- 380
SPI- 620
XP- 475
XP Needed- 30,000 (Standard Multiplier x2)
Minimum Level- 6
Defense- 900
Defense against Stat Damage- 60
Critical Chance- 12%
Resilience- 23%
To Hit- 118%
Dodge- 23%
Resistances and Immunities- 50% Physical Resistance, 50% Air Resistance, 75% Technology Resistance, 15% Magic Weakness, 15% Psychic Weakness, Immune to Disease and Poison
Prime Attribute- Spirit
Constant Effects-
Regeneration- Possessor heals 1,000 HP and 1,200 MP per turn, Constant Effect
Guide to Spirits- Possessor may cast Spirit Magic spells that are equipped, Allied Spirits gain +400 HP and +60 to all stats, Constant Effect
Incorporeal Form- 50% chance Physical element Attacks used by individuals under level 50 have no effect on possessor unless it is noted that they bypass this ability, Constant Effect
Spirit Being- Possessor gains the subtype Spirit, Constant Effect
Abilities-
Magic Blast- 1,500 Damage, Magic, 0 MP
Nine Blasts- 650 Damage, 9 hits divided among 9, Magic, 999 MP
Phantom Dodge- +25% Dodge against further attacks coming from the same attack action, May only be used as a counter to the first hit of a multi-hit attack which, unlike other counters, occurs after the first hit instead of after the entire attack, Air & Light, 1,800 MP
Confusing Illusions- 10% inflicts Confusion, Magic, 200 MP
Beauteous Illusions- 10% inflicts Charm, Magic, 200 MP
Door to the Forest of Mystery- Can create a Zone of Magic and / or set the phantom terrain to Magic Forest, Magic, 5,000 MP
Ward Spirit- +400 Defense, may only target allied Spirits, stacks 2 times, Light, 300 MP
Ward Spirits- +300 Defense, may only target allied Spirits, 1 hit against 5, stacks 2 times, does not stack with Ward Spirit, Light, 500 MP
Ward Against Spirits- +400 Defense against Spirits, does not stack, Light, 400 MP
Shepherd Spirits- +300 AGI, only affects Spirits, 1 hit against 50, does not stack, Light & Air, 1,900 MP
Bolster STR- +100 STR, does not stack, lasts 80 turns, Magic, 60 MP
Bolster AGI- +100 AGI, does not stack, lasts 80 turns, Magic, 60 MP
Bolster CON- +100 CON, does not stack, lasts 80 turns, Magic, 60 MP
Bolster MIN- +100 MIN, does not stack, lasts 80 turns, Magic, 60 MP
Bolster SPI- +100 SPI, does not stack, lasts 80 turns, Magic, 60 MP
Create Ward- +140 Defense, does not stack, may only be affecting three targets at a time, Physical, 80 MP
Create Curtain- +400 Defense against Magic, 1 hit against 3, does not stack, Magic, 110 MP
Call Spirits- Summons 5 Minor Spirit of the Woodlands, Max 25 Summoned, Magic, 300 MP
Mystic Bow- 690 Damage, Deals normal damage to back rank, Magic, 1,700 MP
Spirit Claw- 900 Damage, Magic & Physical, 300 MP
Confusing Wind- 15% inflicts Confusion, 1 hit against 5, 400 MP
Wards Against Spirits- +300 Defense against Spirits, 1 hit against 5, stacks 2 times, does not stack with Ward Against Spirits, Light, 600 MP
Indexed Abilities:
Minor Stoning- 500 Damage, Earth, 100 MP
Minor Gale- 500 Damage, Air, 100 MP
Minor Flame- 500 Damage, Fire, 100 MP
Minor Bubble- 500 Damage, Water, 100 MP
Minor Flash- 500 Damage, Light, 100 MP
Minor Warp- 500 Damage, Darkness, 100 MP
Minor Freeze- 500 Damage, Ice, 100 MP
Minor Bolt- 500 Damage, Electrical, 100 MP
Minor Corrosion- 500 Damage, Acid, 100 MP
Minor Slice- 500 Damage, Physical, 100 MP
Minor Orb- 500 Damage, Magic, 100 MP
Minor Beam- 500 Damage, Technology, 100 MP
Minor Mindbolt- 500 Damage, Psychic, 100 MP
Minor Quake- 500 Damage, 1 hit against 20, Earth, 600 MP
Minor Tornado- 500 Damage, 1 hit against 20, Air, 600 MP
Minor Blaze- 500 Damage, 1 hit against 20, Fire, 600 MP
Minor Flood- 500 Damage, 1 hit against 20, Water, 600 MP
Minor Aurora- 500 Damage, 1 hit against 20, Light, 600 MP
Minor Void- 500 Damage, 1 hit against 20, Darkness, 600 MP
Minor Blizzard- 500 Damage, 1 hit against 20, Ice, 600 MP
Minor Blitz- 500 Damage, 1 hit against 20, Electrical, 600 MP
Minor Dissolving- 500 Damage, 1 hit against 20, Acid, 600 MP
Minor Dicing- 500 Damage, 1 hit against 20, Physical, 600 MP
Minor Destruction- 500 Damage, 1 hit against 20, Magic, 600 MP
Minor Array- 500 Damage, 1 hit against 20, Technology, 600 MP
Minor Mindcrash- 500 Damage, 1 hit against 20, Psychic, 600 MP
Minor Curing- Heals 500 Damage, Light, 100 MP
Minor Restoration- Heals 500 Damage, 1 hit against 20, Light, 600 MP
Knowledge of Many Points- Scans target’s stats, user is considered 20 levels higher for purposes of this effect, 1 hit against 5, Magic, 19,000 MP

Rakshasha Spellweaver Transformation- (Transformation, Shapeshifted Form, Darkness & Magic, 670,000 Gold)
Level 7
HP- 19,400
MP- 7,000
STR- 308
AGI- 255
CON- 310
MIN- 320
SPI- 380
XP- 6,300
XP Needed- 30,000 (Standard Multiplier x2)
Minimum Level- 6
Defense- 900
Defense against Stat Damage- 0
Critical Chance- 16%
Resilience- 16%
To Hit- 116%
Dodge- 27%
Resistances and Immunities- 50% Physical Resistance, 20% Psychic Resistance, Immune to Disease and Hexed
Prime Attribute- Spirit
Constant Effects-
Regeneration- Possessor heals 500 HP and 700 MP per turn, Constant Effect
Illusory Field- All foes have a 7% chance of being Confused at the fight's beginning, Constant Effect
Shapeshifting- Possessor gains the subtype Shapeshifter, Constant Effect
Abilities-
Bite- 1,700 Damage, 8% inflicts Bleeding, 10% inflicts Hexed, uses Strength as Prime Attribute, Physical, 0 MP
Claws- 1,350 Damage, 2 hits against 1, 9% inflicts Hexed, uses Strength as Prime Attribute, Physical, 0 MP
Counter Claw- 790 Damage, 10% inflicts Hexed, uses Strength as Prime Attribute, may be used as a counter, Physical, 0 MP
Mirage Ray- 1,100 Damage, Magic, 0 MP
Roll- +6% Dodge further attacks coming from the same attack action, May only be used as a counter to the first hit of a multi-hit attack which, unlike other counters, occurs after the first hit instead of after the entire attack, Physical, 0 MP
Blinking Dodge- +51% Dodge further attacks coming from the same attack action, May only be used as a counter to the first hit of a multi-hit attack which, unlike other counters, occurs after the first hit instead of after the entire attack, Magic & Air, 1,200 MP
Confusing Illusions- 10% inflicts Confusion, Magic, 200 MP
Beauteous Illusions- 10% inflicts Charm, Magic, 200 MP
Demoralizing Illusions- 10% inflicts Weakness, Magic, 200 MP
Frightful Illusions- 10% inflicts Fear, Magic, 200 MP
Forlorn Illusions- 10% inflicts Depression, Magic, 200 MP
Intoxicating Illusions- 10% inflicts Poison: Drunk, Magic, 200 MP
Venomous Illusions- 10% inflicts Poison, Magic, 200 MP
Harrowing Illusions- 10% inflicts Fear, 10% inflicts Depression, 10% inflicts Weakness, Magic, 200 MP
Mirage Bolts- 600 Damage, 5 hits divided among 5, Magic, 600 MP
Shadow Claws- 570 Damage, 2 hits against 1, Darkness, 800 MP
Summon Shadow Creeper- Summons 2 Shadow Creepers, Max 9 Summoned, Darkness, 300 MP
Touch of Sickness- 290 Damage, 10% inflicts Disease, Darkness, 600 MP
Oracluar Gaze- Scans target’s stats, user is considered 20 levels higher for purposes of this effect, Magic, 9,000 MP
----------------------------------------------------------------------------------------------------------
Indexed Abilities:
Master of Illusion- Possessor may cast Illusion Magic spells that are equipped, Constant Effect
Illusory Knowledge- Possessor’s stats are doubled for the purposes of dispelling illusions, Magic, Constant Effect
Minor Stoning- 500 Damage, Earth, 100 MP
Minor Gale- 500 Damage, Air, 100 MP
Minor Flame- 500 Damage, Fire, 100 MP
Minor Bubble- 500 Damage, Water, 100 MP
Minor Flash- 500 Damage, Light, 100 MP
Minor Warp- 500 Damage, Darkness, 100 MP
Minor Freeze- 500 Damage, Ice, 100 MP
Minor Bolt- 500 Damage, Electrical, 100 MP
Minor Corrosion- 500 Damage, Acid, 100 MP
Minor Slice- 500 Damage, Physical, 100 MP
Minor Orb- 500 Damage, Magic, 100 MP
Minor Beam- 500 Damage, Technology, 100 MP
Minor Mindbolt- 500 Damage, Psychic, 100 MP
Minor Quake- 500 Damage, 1 hit against 30, Earth, 500 MP
Minor Tornado- 500 Damage, 1 hit against 30, Air, 500 MP
Minor Blaze- 500 Damage, 1 hit against 30, Fire, 500 MP
Minor Flood- 500 Damage, 1 hit against 30, Water, 500 MP
Minor Aurora- 500 Damage, 1 hit against 30, Light, 500 MP
Minor Void- 500 Damage, 1 hit against 30, Darkness, 500 MP
Minor Blizzard- 500 Damage, 1 hit against 30, Ice, 500 MP
Minor Blitz- 500 Damage, 1 hit against 30, Electrical, 500 MP
Minor Dissolving- 500 Damage, 1 hit against 30, Acid, 500 MP
Minor Dicing- 500 Damage, 1 hit against 30, Physical, 500 MP
Minor Destruction- 500 Damage, 1 hit against 30, Magic, 500 MP
Minor Array- 500 Damage, 1 hit against 30, Technology, 500 MP
Minor Mindcrash- 500 Damage, 1 hit against 30, Psychic, 500 MP
Minor Curing- Heals 500 Damage, Light, 100 MP
Minor Restoration- Heals 500 Damage, 1 hit against 30, Light, 500 MPP
Illusory Desert- Can create a Zone of Fire and / or set the phantom terrain to Desert, Fire, 200 MP
Illusory Jungle- Can create a Zone of Magic, create a Zone of Water, create a Zone of Fire, and / or set the phantom terrain to Jungle, Fire & Water, 200 MP
Illusory Demon World- Can create a Zone of Darkness and / or set the phantom terrain to Demon World, Darkness, 500 MP

Level 8

Armored Police Car- (Transformation, Vechicle, Technology, 680,000 Gold)
Level 8
HP- 25,000
MP- 25,000
STR- 450
AGI- 450
CON- 450
MIN- 450
SPI- 450
XP- 0
XP Needed- 17,500 (Standard Multiplier x1)
Minimum Level- 8
Defense- 1,300
Defense against Stat Damage- 30
Critical Chance- 6%
Resilience- 14%
To Hit- 106%
Dodge- 9%
Resistances and Immunities- 15% Technology Resistance, 15% Earth Resistance, 15% Physical Resistance, 15% Air Resistance, Immune to Pain, Confusion, Impaired, Poison, and Diseased (except Computer Virus)
Prime Attribute- Agility
Constant Effects-
Car- Possessor gains the subtype Machine, Constant Effect
Passenger Capacity (4)- Possessor may at any time take an action to pick up or deploy 1 passenger, Possessor may, when transforming into this form, pick up any number of passengers up to max capacity, All passengers are automatically deployed when possessor de-transforms, Vehicle Trait
Police Siren- Possessor may choose to inflict Confusion: Fear with a 20% chance of success on up to 5 targets at the start of battle, Possessor ignores effects that prevent possessor from switching rows that come from sources below Level 5, Constant Effect
Armored- Possessor gets +2,000 Defense, Constant Effect
Abilities-
Police-Issue Guns- 2,200 Damage, Technology, 0 MP
Ram- 3,000 Damage, Physical, 0 MP
Issue Tickets- 4,000 Gold Damage, Air & Technology, 200 MP
Make Arrest- 1% inflicts Entombed: Incarcerated, Earth & Technology, 50 MP
Call for a Blockade- Targets of lower level obtain a debuff that prevents them from leaving battle unless caster permits such or the source of said removal is above Level 19, Air & Earth, 200 MP

Form of Minor Devil Mind-Vampire- (Transformation, Dark Transformation, Darkness & Psychic, 215,000 Gold)
Level 8
HP- 26,000
MP- 21,000
STR- 384
AGI- 695
CON- 495
MIN- 715
SPI- 399
XP-
XP Needed- 87,500 (Standard Multiplier x5)
Minimum Level- 6
Defense- 510, +600 against Darkness
Defense against Stat Damage- 70
Critical Chance- 9%
Resilience- 10%
To Hit- 105%
Dodge- 18%
Resistances and Immunities- 75% Darkness Resistance, 50% Psychic Resistance, Physical Immunity, 50% Fire Resistance, 50% Water Resistance, 25% Earth Resistance, 25% Air Resistance, 50% Technology Resistance, Immune to Pain, Poison, Diseased, Stat Drain (the status effect, not stat damage), and Hexed, 900% Light Weakness, 400% Acid Weakness
Prime Attribute- Mind or Spirit or Strength
Constant Effects-
Ack, Run! It’s a Devil Vampire!- Possessor chooses at the beginning of each thread if this form is to be counted as an Undead, a Devil, both, or neither, Possessor takes double damage from Holy Magic and Holy Ones, Possessor takes double damage from Divine Magic, Celestial Magic, Celestials, Angels, and Devas unless possessor has a patron deity designated as appropriate to cause possessor to ignore this part of this ability, Possessor may not equip Holy Magic or have Holy Ones as allies, Possessor deals double damage to Celestials, Angels, and Devas, Possessor has a 50% chance of inflicting any one minor status effect (but not a sub status-effect) on foes of half possessor’s level or less at the beginning of battle, Constant Effect
Terror of the Mind- Possessor’s stats are multiplied by 1.5 while possessor is in a Zone of Psychic, Constant Effect
You Have Destroyed My Body, But I Still Live!- When HP reaches 0, instead of dying, possessor’s HP is set to 0 for the remainder of battle, any damage carrying over from the attack that set HP to 0 and all future damage is halved and dealt as MP damage, possessor dies when MP reaches 0, This ability does not function of possessor is Awestruck, Damage from Psychic-element damage is not halved by this effect, Constant Effect
Consume the Spirits of the Fallen- Possessor gains 50 XP, Heals 250 HP, and Heals 500 MP for each level of each slain foe, not counting the XP for slain summoned foes, Constant Effect
Abilities-
Black Claws- 1,200 Damage, 2 hits against 1, Physical or Darkness, 0 MP
Shadow Claws- 1,900 Damage, 2 hits against 1, deals 1/2 damage, Physical or Darkness, 0 MP
Blood-Draining Bite- 900 Damage, Drains HP, Darkness or Physical, 0 MP
Thought-Draining Bite- 900 MP Damage, Drains MP, Darkness or Psychic or Physical, 0 MP
Mind Slash- 900 Damage, deals no normal damage, deals 1/20th the damage that would be dealt as MIN damage, Psychic, 0 MP
Witch Lightning- 1,100 Damage, 50% inflicts Hexed, 1 hit against 4, Darkness, 250 MP
Devour Mind- 400 MIN Damage, restores damage dealt x 5 in MP to user, Psychic & Darkness, 400 MP
Mind Scream- 1,600 Damage, 40% inflicts Pain, 15% inflicts Confusion, 10% inflicts Mindblasted, Psychic, 600 MP
Mentally Drop Large Objects on Foes- 2,400 Damage, 20% inflicts Stunned, 5% 1 hit against 4, Physical & Psychic, 600 MP
Induce Desire- 25% inflicts Charm, Psychic, 100 MP
Induce Perplexment- 30% inflicts Confusion, Psychic, 100 MP
Induce Grief- 40% inflicts Confusion: Depression, Psychic, 100 MP
Induce Still Terror- 30% inflicts Paralysis, Psychic, 100 MP
Vapor Form- +100% Dodge, Caster cannot attack, May only be used once every 10 rounds, lasts 4 rounds, Air, 400 MP
Inhabit Mind Thrall- Possessor leaves the normal rows of, possessing target ally, while possessor is in this ally, possessor regenerates 100 HP and 200 MP per turn, on possessor’s turn, possessor may de-inhabit the body it is possessing or use one of the following attacks at normal cost: Mind Slash, Inhabit Mind Thrall, Induce Desire, Induce Perplexment, Induce Grief, Induce Still Terror, Mind Scream, or Devour Mind, possessor may be damaged instead of the being it is possessing by MP damaging attacks that hit its vessel body, if the being possessor is possessing is killed, possessor immediately exits the body and rejoins the battle in the possessed ally's spot in the ranks, Psychic, 1,000 MP
Welcome to the World My Mind Created- Creates a Zone of Psychic that cannot be dispelled or replaced by individuals of lower level than its creator, This Zone gives Psychic element Devils in it +350 to all stats, Psychic, 500 MP
Fires of Loss- 1,500 Damage, 1 hit against 20, deals 1/20 damage, Fire or Fire & Darkness, 1,500 MP

Kitsune Spirit Guide Transformation- (Transformation, Spirit Form, Light & Magic, 650,000 Gold)
Level 8
HP- 31,500
MP- 32,400
STR- 450
AGI- 600
CON- 470
MIN- 510
SPI- 820
XP- 0
XP Needed- 35,000 (Standard Multiplier x2)
Minimum Level- 6
Defense- 1,200
Defense against Stat Damage- 80
Critical Chance- 14%
Resilience- 24%
To Hit- 119%
Dodge- 24%
Resistances and Immunities- 50% Physical Resistance, 50% Air Resistance, 75% Technology Resistance, 15% Magic Weakness, 15% Psychic Weakness, Immune to Disease and Poison
Prime Attribute- Spirit
Constant Effects-
Regeneration- Possessor heals 2,500 HP and 1,500 MP per turn, Constant Effect
Guide to Spirits- Possessor may cast Spirit Magic spells that are equipped, Allied Spirits gain +500 HP and +70 to all stats, Constant Effect
Incorporeal Form- 50% chance Physical element Attacks used by individuals under level 50 have no effect on possessor unless it is noted that they bypass this ability, Constant Effect
Spirit Being- Possessor gains the subtype Spirit, Constant Effect
Abilities-
Magic Blast- 2,600 Damage, Magic, 0 MP
Nine Blasts- 690 Damage, 9 hits divided among 9, Magic, 999 MP
Phantom Dodge- +25% Dodge against further attacks coming from the same attack action, May only be used as a counter to the first hit of a multi-hit attack which, unlike other counters, occurs after the first hit instead of after the entire attack, Air & Light, 1,800 MP
Confusing Illusions- 25% inflicts Confusion, Magic, 200 MP
Beauteous Illusions- 25% inflicts Charm, Magic, 200 MP
Door to the Forest of Mystery- Can create a Zone of Magic and / or set the phantom terrain to Magic Forest, Magic, 5,000 MP
Ward Spirit- +500 Defense, may only target allied Spirits, stacks 2 times, Light, 300 MP
Ward Spirits- +400 Defense, may only target allied Spirits, 1 hit against 5, stacks 2 times, does not stack with Ward Spirit, Light, 500 MP
Ward Against Spirits- +500 Defense against Spirits, does not stack, Light, 400 MP
Shepherd Spirits- +400 AGI, only affects Spirits, 1 hit against 50, does not stack, Light & Air, 1,900 MP
Bolster STR- +200 STR, does not stack, lasts 80 turns, Magic, 60 MP
Bolster AGI- +200 AGI, does not stack, lasts 80 turns, Magic, 60 MP
Bolster CON- +200 CON, does not stack, lasts 80 turns, Magic, 60 MP
Bolster MIN- +200 MIN, does not stack, lasts 80 turns, Magic, 60 MP
Bolster SPI- +200 SPI, does not stack, lasts 80 turns, Magic, 60 MP
Create Ward- +190 Defense, does not stack, may only be affecting three targets at a time, Physical, 80 MP
Create Curtain- +500 Defense against Magic, 1 hit against 5, does not stack, Magic, 110 MP
Call Spirits- Summons 5 Minor Spirit of the Woodlands, Max 25 Summoned, Magic, 300 MP
Mystic Bow- 720 Damage, Deals normal damage to back rank, Magic, 1,700 MP
Spirit Claw- 1,900 Damage, Magic & Physical, 300 MP
Confusing Wind- 35% inflicts Confusion, 1 hit against 5, 400 MP
Wards Against Spirits- +400 Defense against Spirits, 1 hit against 5, stacks 2 times, does not stack with Ward Against Spirits, Light, 600 MP
Mystic Forest’s Leaves- 1,200 Damage, 1 hit against 20, deals 1/20 damage, the terrain or Phantom Terrain must be Magic Forest and caster must be in a Zone of Magic for this spell to be cast, 790 MP
Dis-Buff Spirit- Removes a buff cast by a lower level caster than caster assuming said caster has a SPI and a MIN that are both lower than caster’s MIN and that the target of said buff is a Spirit, Magic, 200 MP
Indexed Abilities:
Minor Stoning- 500 Damage, Earth, 100 MP
Minor Gale- 500 Damage, Air, 100 MP
Minor Flame- 500 Damage, Fire, 100 MP
Minor Bubble- 500 Damage, Water, 100 MP
Minor Flash- 500 Damage, Light, 100 MP
Minor Warp- 500 Damage, Darkness, 100 MP
Minor Freeze- 500 Damage, Ice, 100 MP
Minor Bolt- 500 Damage, Electrical, 100 MP
Minor Corrosion- 500 Damage, Acid, 100 MP
Minor Slice- 500 Damage, Physical, 100 MP
Minor Orb- 500 Damage, Magic, 100 MP
Minor Beam- 500 Damage, Technology, 100 MP
Minor Mindbolt- 500 Damage, Psychic, 100 MP
Minor Quake- 500 Damage, 1 hit against 20, Earth, 600 MP
Minor Tornado- 500 Damage, 1 hit against 20, Air, 600 MP
Minor Blaze- 500 Damage, 1 hit against 20, Fire, 600 MP
Minor Flood- 500 Damage, 1 hit against 20, Water, 600 MP
Minor Aurora- 500 Damage, 1 hit against 20, Light, 600 MP
Minor Void- 500 Damage, 1 hit against 20, Darkness, 600 MP
Minor Blizzard- 500 Damage, 1 hit against 20, Ice, 600 MP
Minor Blitz- 500 Damage, 1 hit against 20, Electrical, 600 MP
Minor Dissolving- 500 Damage, 1 hit against 20, Acid, 600 MP
Minor Dicing- 500 Damage, 1 hit against 20, Physical, 600 MP
Minor Destruction- 500 Damage, 1 hit against 20, Magic, 600 MP
Minor Array- 500 Damage, 1 hit against 20, Technology, 600 MP
Minor Mindcrash- 500 Damage, 1 hit against 20, Psychic, 600 MP
Minor Curing- Heals 500 Damage, Light, 100 MP
Minor Restoration- Heals 500 Damage, 1 hit against 20, Light, 600 MP
Knowledge of Many Points- Scans target’s stats, user is considered 20 levels higher for purposes of this effect, 1 hit against 5, Magic, 19,000 MP

Queltous-Class Lightwing Astramech- (Transformation, Mech, Astral, 1,100,000 Gold)
Level 8
HP- 18,000
MP- 18,000
STR- 340
AGI- 420
CON- 360
MIN- 360
SPI- 350
XP-
XP Needed- 26,250 (Standard Multiplier x1.5)
Minimum Level- 8
Defense- 850
Defense against Stat Damage- 25
Critical Chance- 9%
Resilience- 10%
To Hit- 109%
Dodge- 10%
Resistances and Immunities- 5% Astral Resistance, Voidstruck Immunity, Suffocation Immunity, Antimatter Immunity, Pain Immunity, Confusion Immunity, Impaired Immunity, Poison Immunity, Diseased (except Computer Virus) Immunity
Prime Attribute- Agility
Constant Effects-
Astramech- Possessor gains the subtype Robot, Constant Effect
Astromech Bio-Uplink Port- If possessor’s owner has the ability Astromech Bio-Uplink Capability, then possessor gains +500 to all stats, may use any one stat as its Prime Attribute, and may have its Level treated as being 4 lower for equipping purposes, Vehicle Trait
Abilities-
Astramech Blades- 1,750 Damage, may inflict 2 hit against 1 and deal 1/2 damage, Physical or Technology or Physical & Technology, 0 MP
Tri-Laser Cannon- 1,750 Damage, may inflict 1 hit against 3 or 3 hits against 1 and deal 1/3 damage, Technology, 0 MP
Antimatter Cannon- 3,000 Damage, 15% inflicts Antimatter, Possessor must have the ability Astromech Bio-Uplink Capability to use this ability, Technology, 3,000 MP
Wings of Light- +500 AGI, affects caster only, Possessor must have the ability Astromech Bio-Uplink Capability to use this ability, Light & Technology & Astral, 2,000 MP
Purge Systems- Cures caster of any one minor status effect, Possessor must have the ability Astromech Bio-Uplink Capability to use this ability, Technology, 1,000 MP

Rakshasha Spellweaver Transformation- (Transformation, Shapeshifted Form, Darkness & Magic, 670,000 Gold)
Level 8
HP- 25,700
MP- 11,500
STR- 328
AGI- 350
CON- 339
MIN- 380
SPI- 457
XP- 0
XP Needed- 35,000 (Standard Multiplier x2)
Minimum Level- 6
Defense- 1,200
Defense against Stat Damage- 80
Critical Chance- 19%
Resilience- 17%
To Hit- 120%
Dodge- 28%
Resistances and Immunities- 50% Physical Resistance, 30% Psychic Resistance, Immune to Disease and Hexed
Prime Attribute- Spirit
Constant Effects-
Shapeshifting- Possessor gains the subtype Shapeshifter, Constant Effect
Abilities-
Regeneration- Possessor heals 600 HP and 800 MP per turn, Constant Effect
Illusory Field- All foes have a 10% chance of being Confused at the fight's beginning, Constant Effect
Bite- 1,950 Damage, 10% inflicts Bleeding, 15% inflicts Hexed, uses Strength as Prime Attribute, Physical, 0 MP
Claws- 1,650 Damage, 2 hits against 1, 10% inflicts Hexed, uses Strength as Prime Attribute, Physical, 0 MP
Counter Claw- 1,200 Damage, 15% inflicts Hexed, uses Strength as Prime Attribute, may be used as a counter, Physical, 0 MP
Mirage Ray- 1,700 Damage, May optionally have a 5% chance of inflicting Confusion, Magic, 0 MP
Roll- +8% Dodge further attacks coming from the same attack action, May only be used as a counter to the first hit of a multi-hit attack which, unlike other counters, occurs after the first hit instead of after the entire attack, Physical, 0 MP
Blinking Dodge- +52% Dodge further attacks coming from the same attack action, May only be used as a counter to the first hit of a multi-hit attack which, unlike other counters, occurs after the first hit instead of after the entire attack, Magic & Air, 1,200 MP
Confusing Illusions- 15% inflicts Confusion, Magic, 200 MP
Beauteous Illusions- 15% inflicts Charm, Magic, 200 MP
Demoralizing Illusions- 15% inflicts Weakness, Magic, 200 MP
Frightful Illusions- 15% inflicts Fear, Magic, 200 MP
Forlorn Illusions- 15% inflicts Depression, Magic, 200 MP
Intoxicating Illusions- 15% inflicts Poison: Drunk, Magic, 200 MP
Venomous Illusions- 15% inflicts Poison, Magic, 200 MP
Harrowing Illusions- 15% inflicts Fear, 15% inflicts Depression, 15% inflicts Weakness, Magic, 200 MP
Mirage Bolts- 800 Damage, 5 hits divided among 5, Magic, 600 MP
Shadow Claws- 620 Damage, 2 hits against 1, Darkness, 800 MP
Touch of Sickness- 540 Damage, 12% inflicts Disease, Darkness, 600 MP
Vexing Illusions- +10% Dodge, Does not stack, lasts 10 turns, Psychic, 500 MP
Sap Resilience- -5% Resilience, Does not stack, lasts 20 turns, Magic & Acid, 600 MP
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Indexed Abilities:
Master of Illusion- Possessor may cast Illusion Magic spells that are equipped, Constant Effect
Illusory Knowledge- Possessor’s stats are doubled for the purposes of dispelling illusions, Magic, Constant Effect
Minor Stoning- 500 Damage, Earth, 100 MP
Minor Gale- 500 Damage, Air, 100 MP
Minor Flame- 500 Damage, Fire, 100 MP
Minor Bubble- 500 Damage, Water, 100 MP
Minor Flash- 500 Damage, Light, 100 MP
Minor Warp- 500 Damage, Darkness, 100 MP
Minor Freeze- 500 Damage, Ice, 100 MP
Minor Bolt- 500 Damage, Electrical, 100 MP
Minor Corrosion- 500 Damage, Acid, 100 MP
Minor Slice- 500 Damage, Physical, 100 MP
Minor Orb- 500 Damage, Magic, 100 MP
Minor Beam- 500 Damage, Technology, 100 MP
Minor Mindbolt- 500 Damage, Psychic, 100 MP
Minor Quake- 500 Damage, 1 hit against 30, Earth, 500 MP
Minor Tornado- 500 Damage, 1 hit against 30, Air, 500 MP
Minor Blaze- 500 Damage, 1 hit against 30, Fire, 500 MP
Minor Flood- 500 Damage, 1 hit against 30, Water, 500 MP
Minor Aurora- 500 Damage, 1 hit against 30, Light, 500 MP
Minor Void- 500 Damage, 1 hit against 30, Darkness, 500 MP
Minor Blizzard- 500 Damage, 1 hit against 30, Ice, 500 MP
Minor Blitz- 500 Damage, 1 hit against 30, Electrical, 500 MP
Minor Dissolving- 500 Damage, 1 hit against 30, Acid, 500 MP
Minor Dicing- 500 Damage, 1 hit against 30, Physical, 500 MP
Minor Destruction- 500 Damage, 1 hit against 30, Magic, 500 MP
Minor Array- 500 Damage, 1 hit against 30, Technology, 500 MP
Minor Mindcrash- 500 Damage, 1 hit against 30, Psychic, 500 MP
Minor Curing- Heals 500 Damage, Light, 100 MP
Minor Restoration- Heals 500 Damage, 1 hit against 30, Light, 500 MPP
Illusory Desert- Can create a Zone of Fire and / or set the phantom terrain to Desert, Fire, 200 MP
Illusory Jungle- Can create a Zone of Magic, create a Zone of Water, create a Zone of Fire, and / or set the phantom terrain to Jungle, Fire & Water, 200 MP
Illusory Demon World- Can create a Zone of Darkness and / or set the phantom terrain to Demon World, Darkness, 500 MP
Oracluar Gaze- Scans target’s stats, user is considered 25 levels higher for purposes of this effect, Magic, 9,000 MP
Summon Shadow Creeper- Summons 2 Shadow Creepers, Max 10 Summoned, Darkness, 300 MP

Level 9

Form of Minor Devil Mind-Vampire- (Transformation, Dark Transformation, Darkness & Psychic, 215,000 Gold)
Level 9
HP- 26,000
MP- 21,000
STR- 384
AGI- 695
CON- 495
MIN- 715
SPI- 399
XP- 0
XP Needed- 100,000 (Standard Multiplier x5)
Minimum Level- 6
Defense- 510, +600 against Darkness
Defense against Stat Damage- 70
Critical Chance- 9%
Resilience- 10%
To Hit- 105%
Dodge- 18%
Resistances and Immunities- 75% Darkness Resistance, 50% Psychic Resistance, Physical Immunity, 50% Fire Resistance, 50% Water Resistance, 25% Earth Resistance, 25% Air Resistance, 50% Technology Resistance, Immune to Pain, Poison, Diseased, Stat Drain (the status effect, not stat damage), and Hexed, 900% Light Weakness, 400% Acid Weakness
Prime Attribute- Mind or Spirit or Strength
Constant Effects-
Ack, Run! It’s a Devil Vampire!- Possessor chooses at the beginning of each thread if this form is to be counted as an Undead, a Devil, both, or neither, Possessor takes double damage from Holy Magic and Holy Ones, Possessor takes double damage from Divine Magic, Celestial Magic, Celestials, Angels, and Devas unless possessor has a patron deity designated as appropriate to cause possessor to ignore this part of this ability, Possessor may not equip Holy Magic or have Holy Ones as allies, Possessor deals double damage to Celestials, Angels, and Devas, Possessor has a 50% chance of inflicting any one minor status effect (but not a sub status-effect) on foes of half possessor’s level or less at the beginning of battle, Constant Effect
Terror of the Mind- Possessor’s stats are multiplied by 1.5 while possessor is in a Zone of Psychic, Constant Effect
You Have Destroyed My Body, But I Still Live!- When HP reaches 0, instead of dying, possessor’s HP is set to 0 for the remainder of battle, any damage carrying over from the attack that set HP to 0 and all future damage is halved and dealt as MP damage, possessor dies when MP reaches 0, This ability does not function of possessor is Awestruck, Damage from Psychic-element damage is not halved by this effect, Constant Effect
Consume the Spirits of the Fallen- Possessor gains 50 XP, Heals 250 HP, and Heals 500 MP for each level of each slain foe, not counting the XP for slain summoned foes, Constant Effect
Abilities-
Black Claws- 1,200 Damage, 2 hits against 1, Physical or Darkness, 0 MP
Shadow Claws- 1,900 Damage, 2 hits against 1, deals 1/2 damage, Physical or Darkness, 0 MP
Blood-Draining Bite- 900 Damage, Drains HP, Darkness or Physical, 0 MP
Thought-Draining Bite- 900 MP Damage, Drains MP, Darkness or Psychic or Physical, 0 MP
Mind Slash- 900 Damage, deals no normal damage, deals 1/20th the damage that would be dealt as MIN damage, Psychic, 0 MP
Witch Lightning- 1,100 Damage, 50% inflicts Hexed, 1 hit against 4, Darkness, 250 MP
Devour Mind- 400 MIN Damage, restores damage dealt x 5 in MP to user, Psychic & Darkness, 400 MP
Mind Scream- 1,600 Damage, 40% inflicts Pain, 15% inflicts Confusion, 10% inflicts Mindblasted, Psychic, 600 MP
Mentally Drop Large Objects on Foes- 2,400 Damage, 20% inflicts Stunned, 5% 1 hit against 4, Physical & Psychic, 600 MP
Induce Desire- 25% inflicts Charm, Psychic, 100 MP
Induce Perplexment- 30% inflicts Confusion, Psychic, 100 MP
Induce Grief- 40% inflicts Confusion: Depression, Psychic, 100 MP
Induce Still Terror- 30% inflicts Paralysis, Psychic, 100 MP
Vapor Form- +100% Dodge, Caster cannot attack, May only be used once every 10 rounds, lasts 4 rounds, Air, 400 MP
Inhabit Mind Thrall- Possessor leaves the normal rows of, possessing target ally, while possessor is in this ally, possessor regenerates 100 HP and 200 MP per turn, on possessor’s turn, possessor may de-inhabit the body it is possessing or use one of the following attacks at normal cost: Mind Slash, Inhabit Mind Thrall, Induce Desire, Induce Perplexment, Induce Grief, Induce Still Terror, Mind Scream, or Devour Mind, possessor may be damaged instead of the being it is possessing by MP damaging attacks that hit its vessel body, if the being possessor is possessing is killed, possessor immediately exits the body and rejoins the battle in the possessed ally's spot in the ranks, Psychic, 1,000 MP
Welcome to the World My Mind Created- Creates a Zone of Psychic that cannot be dispelled or replaced by individuals of lower level than its creator, This Zone gives Psychic element Devils in it +350 to all stats, Psychic, 500 MP
Fires of Loss- 1,500 Damage, 1 hit against 20, deals 1/20 damage, Fire or Fire & Darkness, 1,500 MP

Lightning Form- (Transformation, Spirit Form, Electrical, 600,000 Gold)
Level 9
HP- 25,000
MP- 25,000
STR- 310
AGI- 600
CON- 480
MIN- 460
SPI- 600
XP- 0
XP Needed- 20,000 (Standard Multiplier x1)
Miniumum Level- 9
Defense- 750
Defense against Stat Damage- 15
Critical Chance- 13%
Resilience- 7%
To Hit- 111%
Dodge- 15%
Resistances and Immunities- 99% Electrical Resistance, 95% Physical Resistance, 90% Air Resistance, 90% Water Resistance, 100% Earth Weakness, 100% Magic Weakness, Absorbs Electrocuted, Immune to Pain, Deafened, and Diseased
Prime Attribute- Spirit or Agility
Constant Effects-
Lightning-Motion (Mystical)- Possessor may use either AGI or SPI as possessor's turn-order-determining stat, Constant Effect
Spirit Body- Possessor gains the subtype Spirit, Constant Effect
Thunderous Defense- Any individual who conducts a hostile action against possessor takes 3,000 Flat Electrical element damage, Constant Efect
Abilities-
Lightning Bolt- 2,500 Damage, Electrical, 0 MP
Lightning Bolts- 2,000 Damage, 1 hit against 3, deals 5/6 damage, Electrical, 1,000 MP
Dance Amidst the Lightning- Caster gains +15% Dodge, may only be cast while in a Zone of Electrical, stacks 4 times, lasts 200 rounds, Electrical, 500 MP
Electrocuting Zap- 30% inflicts Electrocuted or inflicts Electrocuted on a willing target, Electrical, 200 MP
Gather Lightning- 5,000 Damage, Heals HP, Heals MP, Affects caster only, may only be cast while in a Zone of Electrical, Electrical, 0 MP

Queltous-Class Lightwing Astramech- (Transformation, Mech, Astral, 1,200,000 Gold)
Level 9
HP- 23,000
MP- 23,000
STR- 365
AGI- 470
CON- 390
MIN- 390
SPI- 378
XP- 0
XP Needed- 30,000 (Standard Multiplier x1.5)
Minimum Level- 8
Defense- 940
Defense against Stat Damage- 31
Critical Chance- 10%
Resilience- 11%
To Hit- 110%
Dodge- 12%
Resistances and Immunities- 10% Astral Resistance, 5% Darkness Resistance, 5% Air Resistance, 5% Fire Resistance, 5% Ice Resistance, Voidstruck Immunity, Suffocation Immunity, Antimatter Immunity, Pain Immunity, Confusion Immunity, Impaired Immunity, Poison Immunity, Diseased (except Computer Virus) Immunity
Prime Attribute- Agility
Constant Effects-
Astromech Bio-Uplink Port- If possessor’s owner has the ability Astromech Bio-Uplink Capability, then possessor gains +650 to all stats, may use any one stat as its Prime Attribute, and may have its Level treated as being 4 lower for equipping purposes, Vehicle Trait
Abilities-
Astramech Blades- 2,000 Damage, may inflict 2 hit against 1 and deal 1/2 damage, Physical or Technology or Physical & Technology, 0 MP
Tri-Laser Cannon- 2,000 Damage, may inflict 1 hit against 3 or 3 hits against 1 and deal 1/3 damage, Technology, 0 MP
Antimatter Cannon- 4,000 Damage, 15% inflicts Antimatter, Possessor must have the ability Astromech Bio-Uplink Capability to use this ability, Technology, 3,000 MP
Wings of Light- +600 AGI, affects caster only, Possessor must have the ability Astromech Bio-Uplink Capability to use this ability, stacks 40 times, Light & Technology & Astral, 2,000 MP
Purge Systems- Cures caster of any one minor status effect, Possessor must have the ability Astromech Bio-Uplink Capability to use this ability, Technology, 900 MP
Warp Leap- Caster may follow target out of battle, ending up where target does and returning to battle when target does, This ability cannot target or effect individuals above Level 20, This ability may be used as a counter in response to an individual leaving battle that may target an individual who has left battle, 4,000 MP

Rakshasha Spellweaver Transformation- (Transformation, Shapeshifted Form, Darkness & Magic, 740,000 Gold)
Level 9
HP- 32,500
MP- 14,500
STR- 497
AGI- 514
CON- 389
MIN- 439
SPI- 610
XP- 0
XP Needed- 40,000 (Standard Multiplier x2)
Minimum Level- 6
Defense- 1,400
Defense against Stat Damage- 15
Critical Chance- 21%
Resilience- 19%
To Hit- 124%
Dodge- 29%
Resistances and Immunities- 50% Physical Resistance, 30% Psychic Resistance, Immune to Disease and Hexed
Prime Attribute- Spirit
Constant Effects-
Regeneration- Possessor heals 900 HP and 1,400 MP per turn, Constant Effect
Illusory Field- All foes have a 15% chance of being Confused at the fight's beginning, Constant Effect
Shapeshifting- Possessor gains the subtype Shapeshifter, Constant Effect
Abilities-
Bite- 2,500 Damage, 15% inflicts Bleeding, 20% inflicts Hexed, uses Strength as Prime Attribute, Physical, 0 MP
Claws- 1,900 Damage, 2 hits against 1, 15% inflicts Hexed, uses Strength as Prime Attribute, Physical, 0 MP
Counter Claw- 1,900 Damage, 20% inflicts Hexed, uses Strength as Prime Attribute, may be used as a counter, Physical, 0 MP
Mirage Ray- 1,900 Damage, May optionally have a 10% chance of inflicting Confusion, Magic, 0 MP
Roll- +11% Dodge further attacks coming from the same attack action, May only be used as a counter to the first hit of a multi-hit attack which, unlike other counters, occurs after the first hit instead of after the entire attack, Physical, 0 MP
Blinking Dodge- +70% Dodge further attacks coming from the same attack action, May only be used as a counter to the first hit of a multi-hit attack which, unlike other counters, occurs after the first hit instead of after the entire attack, Magic & Air, 1,200 MP
Confusing Illusions- 25% inflicts Confusion, Magic, 200 MP
Beauteous Illusions- 25% inflicts Charm, Magic, 200 MP
Demoralizing Illusions- 25% inflicts Weakness, Magic, 200 MP
Frightful Illusions- 25% inflicts Fear, Magic, 200 MP
Forlorn Illusions- 25% inflicts Depression, Magic, 200 MP
Intoxicating Illusions- 25% inflicts Poison: Drunk, Magic, 200 MP
Venomous Illusions- 25% inflicts Poison, Magic, 200 MP
Harrowing Illusions- 25% inflicts Fear, 25% inflicts Depression, 25% inflicts Weakness, Magic, 200 MP
Mirage Bolts- 1,200 Damage, 5 hits divided among 5, Magic, 600 MP
Shadow Claws- 900 Damage, 2 hits against 1, Darkness, 800 MP
Touch of Sickness- 800 Damage, 14% inflicts Disease, Darkness, 600 MP
Vexing Illusions- +15% Dodge, Does not stack, lasts 10 turns, Psychic, 500 MP
Sap Resilience- -10% Resilience, Does not stack, lasts 20 turns, Magic & Acid, 600 MP
Fell Whisper- 100 MIN Damage, Psychic & Darkness, 400 MP
----------------------------------------------------------------------------------------------------------
Indexed Constant Effects:
Master of Illusion- Possessor may cast Illusion Magic spells that are equipped, Constant Effect
Illusory Knowledge- Possessor’s stats are doubled for the purposes of dispelling illusions, Magic, Constant Effect
Indexed Abilities:
Minor Stoning- 500 Damage, Earth, 100 MP
Minor Gale- 500 Damage, Air, 100 MP
Minor Flame- 500 Damage, Fire, 100 MP
Minor Bubble- 500 Damage, Water, 100 MP
Minor Flash- 500 Damage, Light, 100 MP
Minor Warp- 500 Damage, Darkness, 100 MP
Minor Freeze- 500 Damage, Ice, 100 MP
Minor Bolt- 500 Damage, Electrical, 100 MP
Minor Corrosion- 500 Damage, Acid, 100 MP
Minor Slice- 500 Damage, Physical, 100 MP
Minor Orb- 500 Damage, Magic, 100 MP
Minor Beam- 500 Damage, Technology, 100 MP
Minor Mindbolt- 500 Damage, Psychic, 100 MP
Minor Quake- 500 Damage, 1 hit against 30, Earth, 500 MP
Minor Tornado- 500 Damage, 1 hit against 30, Air, 500 MP
Minor Blaze- 500 Damage, 1 hit against 30, Fire, 500 MP
Minor Flood- 500 Damage, 1 hit against 30, Water, 500 MP
Minor Aurora- 500 Damage, 1 hit against 30, Light, 500 MP
Minor Void- 500 Damage, 1 hit against 30, Darkness, 500 MP
Minor Blizzard- 500 Damage, 1 hit against 30, Ice, 500 MP
Minor Blitz- 500 Damage, 1 hit against 30, Electrical, 500 MP
Minor Dissolving- 500 Damage, 1 hit against 30, Acid, 500 MP
Minor Dicing- 500 Damage, 1 hit against 30, Physical, 500 MP
Minor Destruction- 500 Damage, 1 hit against 30, Magic, 500 MP
Minor Array- 500 Damage, 1 hit against 30, Technology, 500 MP
Minor Mindcrash- 500 Damage, 1 hit against 30, Psychic, 500 MP
Minor Curing- Heals 500 Damage, Light, 100 MP
Minor Restoration- Heals 500 Damage, 1 hit against 30, Light, 500 MPP
Illusory Desert- Can create a Zone of Fire and / or set the phantom terrain to Desert, Fire, 200 MP
Illusory Jungle- Can create a Zone of Magic, create a Zone of Water, create a Zone of Fire, and / or set the phantom terrain to Jungle, Fire & Water, 200 MP
Illusory Demon World- Can create a Zone of Darkness and / or set the phantom terrain to Demon World, Darkness, 500 MP
Oracluar Gaze- Scans target’s stats, user is considered 25 levels higher for purposes of this effect, Magic, 9,000 MP
Summon Shadow Creeper- Summons 2 Shadow Creepers, Max 10 Summoned, Darkness, 300 MP

Level 10

Queltous-Class Lightwing Astramech- (Transformation, Mech, Astral, 1,200,000 Gold)
Level 10
HP- 29,000
MP- 29,000
STR- 480
AGI- 590
CON- 530
MIN- 530
SPI- 495
XP- 0
XP Needed- 37,500 (Standard Multiplier x1.5)
Minimum Level- 8
Defense- 1,110
Defense against Stat Damage- 37
Critical Chance- 11%
Resilience- 13%
To Hit- 110%
Dodge- 13%
Resistances and Immunities- 10% Astral Resistance, 5% Darkness Resistance, 5% Air Resistance, 5% Fire Resistance, 5% Ice Resistance, Voidstruck Immunity, Suffocation Immunity, Antimatter Immunity, Pain Immunity, Confusion Immunity, Impaired Immunity, Poison Immunity, Diseased (except Computer Virus) Immunity, Frozen Immunity
Prime Attribute- Agility
Constant Effects-
Astromech Bio-Uplink Port- If possessor’s owner has the ability Astromech Bio-Uplink Capability, then possessor gains +780 to all stats, may use any one stat as its Prime Attribute, and may have its Level treated as being 4 lower for equipping purposes, Vehicle Trait
Abilities-
Astramech Blades- 2,500 Damage, may inflict 2 hit against 1 and deal 1/2 damage, Physical or Technology or Physical & Technology, 0 MP
Tri-Laser Cannon- 2,500 Damage, may inflict 1 hit against 3 or 3 hits against 1 and deal 1/3 damage, Technology, 0 MP
Antimatter Cannon- 2,500 Damage, 15% inflicts Antimatter, Possessor must have the ability Astromech Bio-Uplink Capability to use this ability, Technology, 3,000 MP
Wings of Light- +800 AGI, affects caster only, Possessor must have the ability Astromech Bio-Uplink Capability to use this ability, stacks 40 times, Light & Technology & Astral, 2,000 MP
Purge Systems- Cures caster of any one minor status effect, Possessor must have the ability Astromech Bio-Uplink Capability to use this ability, Technology, 900 MP
Warp Leap- Caster may follow target out of battle, ending up where target does and returning to battle when target does, This ability cannot target or effect individuals above Level 20, This ability may be used as a counter in response to an individual leaving battle that may target an individual who has left battle, 4,000 MP
Dodge- +55% Dodge, affects caster only, lasts 1 round, does not stack, Air, # MP
Starfreeze Mystic Protocol- 2,800 Damage, 15% inflicts Frozen, Ice & Magic & Astral, 1,200 MP

Rakshasha Spellweaver Transformation- (Transformation, Shapeshifted Form, Darkness & Magic, 960,000 Gold)
Level 10
HP- 42,500
MP- 21,500
STR- 785
AGI- 954
CON- 621
MIN- 678
SPI- 1,010
XP- 0
XP Needed- 50,000 (Standard Multiplier x2)
Minimum Level- 6
Defense- 1,600
Defense against Stat Damage- 45
Critical Chance- 22%
Resilience- 20%
To Hit- 126%
Dodge- 30%
Resistances and Immunities- 50% Physical Resistance, 30% Psychic Resistance, Immune to Disease and Hexed
Prime Attribute- Spirit
Constant Effects-
Regeneration- Possessor heals 1,300 HP and 1,600 MP per turn, Constant Effect
Illusory Field- All foes have a 20% chance of being Confused at the fight's beginning, Constant Effect
Shapeshifting- Possessor gains the subtype Shapeshifter, Constant Effect
Abilities-
Bite- 3,500 Damage, 15% inflicts Bleeding, 25% inflicts Hexed, uses Strength as Prime Attribute, Physical, 0 MP
Twin Rake- 5,000 Damage, 2 hits against 1, deals 1/2 damage per hit, 25% inflicts Hexed, uses Strength as Prime Attribute, Physical, 0 MP
Counter Claw- 2,100 Damage, 25% inflicts Hexed, uses Strength as Prime Attribute, may be used as a counter, Physical, 0 MP
Mirage Ray- 2,400 Damage, May optionally have a 15% chance of inflicting Confusion, Magic, 0 MP
Roll- +12% Dodge further attacks coming from the same attack action, May only be used as a counter to the first hit of a multi-hit attack which, unlike other counters, occurs after the first hit instead of after the entire attack, Physical, 0 MP
Blinking Dodge- +72% Dodge against further attacks coming from the same attack action, May only be used as a counter to the first hit of a multi-hit attack which, unlike other counters, occurs after the first hit instead of after the entire attack, Magic & Air, 1,200 MP
Confusing Illusions- 30% inflicts Confusion, Magic, 200 MP
Beauteous Illusions- 25% inflicts Charm, Magic, 200 MP
Harrowing Illusions- 30% inflicts Fear, 30% inflicts Depression, 30% inflicts Weakness, Magic, 200 MP
Touch of Sickness- 1,400 Damage, 20% inflicts Disease, Darkness, 600 MP
Vexing Illusions- +16% Dodge, Does not stack, lasts 12 turns, Psychic, 500 MP
Sap Resilience- -11% Resilience, Does not stack, lasts 20 turns, Magic & Acid, 600 MP
Fell Whisper- 180 MIN Damage, Psychic & Darkness, 400 MP
Debilitating Spiral- 1,500 Damage, 120 CON Damage, 120 AGI Damage, 120 STR Damage, 1 hit against 3, deals 1/5 damage, deals 1/10 stat damage, Magic, 1,900 MP
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Indexed Constant Effects:
Master of Illusion- Possessor may cast Illusion Magic spells that are equipped, Constant Effect
Illusory Knowledge- Possessor’s stats are doubled for the purposes of dispelling illusions, Magic, Constant Effect
Illusion Demon- Possessor may choose at the beginning of the thread to count as a Shapeshifter, a Demon, both, or neither, Constant Effect
Indexed Abilities:
Minor Stoning- 500 Damage, Earth, 100 MP
Minor Gale- 500 Damage, Air, 100 MP
Minor Flame- 500 Damage, Fire, 100 MP
Minor Bubble- 500 Damage, Water, 100 MP
Minor Flash- 500 Damage, Light, 100 MP
Minor Warp- 500 Damage, Darkness, 100 MP
Minor Freeze- 500 Damage, Ice, 100 MP
Minor Bolt- 500 Damage, Electrical, 100 MP
Minor Corrosion- 500 Damage, Acid, 100 MP
Minor Slice- 500 Damage, Physical, 100 MP
Minor Orb- 500 Damage, Magic, 100 MP
Minor Beam- 500 Damage, Technology, 100 MP
Minor Mindbolt- 500 Damage, Psychic, 100 MP
Minor Quake- 500 Damage, 1 hit against 30, Earth, 500 MP
Minor Tornado- 500 Damage, 1 hit against 30, Air, 500 MP
Minor Blaze- 500 Damage, 1 hit against 30, Fire, 500 MP
Minor Flood- 500 Damage, 1 hit against 30, Water, 500 MP
Minor Aurora- 500 Damage, 1 hit against 30, Light, 500 MP
Minor Void- 500 Damage, 1 hit against 30, Darkness, 500 MP
Minor Blizzard- 500 Damage, 1 hit against 30, Ice, 500 MP
Minor Blitz- 500 Damage, 1 hit against 30, Electrical, 500 MP
Minor Dissolving- 500 Damage, 1 hit against 30, Acid, 500 MP
Minor Dicing- 500 Damage, 1 hit against 30, Physical, 500 MP
Minor Destruction- 500 Damage, 1 hit against 30, Magic, 500 MP
Minor Array- 500 Damage, 1 hit against 30, Technology, 500 MP
Minor Mindcrash- 500 Damage, 1 hit against 30, Psychic, 500 MP
Minor Curing- Heals 500 Damage, Light, 100 MP
Minor Restoration- Heals 500 Damage, 1 hit against 30, Light, 500 MPP
Illusory Desert- Can create a Zone of Fire and / or set the phantom terrain to Desert, Fire, 200 MP
Illusory Jungle- Can create a Zone of Magic, create a Zone of Water, create a Zone of Fire, and / or set the phantom terrain to Jungle, Fire & Water, 200 MP
Illusory Demon World- Can create a Zone of Darkness and / or set the phantom terrain to Demon World, Darkness, 500 MP
Oracluar Gaze- Scans target’s stats, user is considered 25 levels higher for purposes of this effect, Magic, 9,000 MP
Summon Shadow Creeper- Summons 2 Shadow Creepers, Max 10 Summoned, Darkness, 300 MP
Mirage Bolts- 1,500 Damage, 5 hits divided among 5, Magic, 600 MP
Shadow Claws- 1,100 Damage, 2 hits against 1, Darkness, 800 MP
Demoralizing Illusions- 50% inflicts Weakness, Magic, 200 MP
Frightful Illusions- 50% inflicts Fear, Magic, 200 MP
Forlorn Illusions- 50% inflicts Depression, Magic, 200 MP
Intoxicating Illusions- 50% inflicts Poison: Drunk, Magic, 200 MP
Venomous Illusions- 50% inflicts Poison, Magic, 200 MP
Claws- 2,500 Damage, 2 hits against 1, 25% inflicts Hexed, uses Strength as Prime Attribute, Physical, 0 MP

Level 11

Rakshasha Spellweaver Transformation- (Transformation, Shapeshifted Form, Darkness & Magic, 1,210,000 Gold)
Level 11
HP- 61,450
MP- 31,200
STR- 940
AGI- 1,240
CON- 802
MIN- 791
SPI- 1,310
XP- 0
XP Needed- 60,000 (Standard Multiplier x2)
Minimum Level- 6
Defense- 1,800, +400 against Physical
Defense against Stat Damage- 65
Critical Chance- 24%
Resilience- 22%
To Hit- 128%
Dodge- 32%
Resistances and Immunities- 50% Physical Resistance, 30% Psychic Resistance, Immune to Disease and Hexed
Prime Attribute- Spirit
Constant Effects-
Regeneration- Possessor heals 2,500 HP, 2,900 MP, and 10 points to all stats per turn, Constant Effect
Illusory Field- All foes have a 25% chance of being Confused at the fight's beginning, Constant Effect
Shapeshifting- Possessor gains the subtype Shapeshifter, Constant Effect
Abilities-
Bite- 5,500 Damage, 20% inflicts Wounded: Bleeding, 30% inflicts Hexed, uses Strength as Prime Attribute, Physical, 0 MP
Twin Rake- 7,000 Damage, 2 hits against 1, deals 1/2 damage per hit, 30% inflicts Hexed, uses Strength as Prime Attribute, Physical, 0 MP
Counter Claw- 4,100 Damage, 30% inflicts Hexed, uses Strength as Prime Attribute, may be used as a counter, Physical, 0 MP
Mirage Ray- 4,400 Damage, May optionally have a 20% chance of inflicting Confusion, Magic, 0 MP
Roll- +13% Dodge further attacks coming from the same attack action, May only be used as a counter to the first hit of a multi-hit attack which, unlike other counters, occurs after the first hit instead of after the entire attack, Physical, 0 MP
Blinking Dodge- +74% Dodge against further attacks coming from the same attack action, May only be used as a counter to the first hit of a multi-hit attack which, unlike other counters, occurs after the first hit instead of after the entire attack, Magic & Air, 1,200 MP
Confusing Illusions- 35% inflicts Confusion, Magic, 200 MP
Beauteous Illusions- 30% inflicts Charm, Magic, 200 MP
Harrowing Illusions- 35% inflicts Confusion: Fear, 35% inflicts Confusion: Depression, 35% inflicts Wounded: Weakened, Magic, 200 MP
Touch of Sickness- 3,400 Damage, 25% inflicts Disease, Darkness, 600 MP
Vexing Illusions- +17% Dodge, Does not stack, lasts 13 turns, Psychic, 500 MP
Sap Resilience- -12% Resilience, Does not stack, lasts 22 turns, Magic & Acid, 600 MP
Fell Whisper- 200 MIN Damage, Psychic & Darkness, 400 MP
Debilitating Spiral- 3,500 Damage, 140 CON Damage, 140 AGI Damage, 140 STR Damage, 1 hit against 3, deals 1/5 damage, deals 1/8 stat damage, Magic, 1,900 MP
----------------------------------------------------------------------------------------------------------
Indexed Constant Effects:
Master of Illusion- Possessor may cast Illusion Magic spells that are equipped, Constant Effect
Illusory Knowledge- Possessor’s stats are doubled for the purposes of dispelling illusions, Magic, Constant Effect
Illusion Demon- Possessor may choose at the beginning of the thread to count as a Shapeshifter, a Demon, both, or neither, Constant Effect
Indexed Abilities:
Minor Stoning- 500 Damage, Earth, 100 MP
Minor Gale- 500 Damage, Air, 100 MP
Minor Flame- 500 Damage, Fire, 100 MP
Minor Bubble- 500 Damage, Water, 100 MP
Minor Flash- 500 Damage, Light, 100 MP
Minor Warp- 500 Damage, Darkness, 100 MP
Minor Freeze- 500 Damage, Ice, 100 MP
Minor Bolt- 500 Damage, Electrical, 100 MP
Minor Corrosion- 500 Damage, Acid, 100 MP
Minor Slice- 500 Damage, Physical, 100 MP
Minor Orb- 500 Damage, Magic, 100 MP
Minor Beam- 500 Damage, Technology, 100 MP
Minor Mindbolt- 500 Damage, Psychic, 100 MP
Minor Quake- 500 Damage, 1 hit against 30, Earth, 500 MP
Minor Tornado- 500 Damage, 1 hit against 30, Air, 500 MP
Minor Blaze- 500 Damage, 1 hit against 30, Fire, 500 MP
Minor Flood- 500 Damage, 1 hit against 30, Water, 500 MP
Minor Aurora- 500 Damage, 1 hit against 30, Light, 500 MP
Minor Void- 500 Damage, 1 hit against 30, Darkness, 500 MP
Minor Blizzard- 500 Damage, 1 hit against 30, Ice, 500 MP
Minor Blitz- 500 Damage, 1 hit against 30, Electrical, 500 MP
Minor Dissolving- 500 Damage, 1 hit against 30, Acid, 500 MP
Minor Dicing- 500 Damage, 1 hit against 30, Physical, 500 MP
Minor Destruction- 500 Damage, 1 hit against 30, Magic, 500 MP
Minor Array- 500 Damage, 1 hit against 30, Technology, 500 MP
Minor Mindcrash- 500 Damage, 1 hit against 30, Psychic, 500 MP
Minor Curing- Heals 500 Damage, Light, 100 MP
Minor Restoration- Heals 500 Damage, 1 hit against 30, Light, 500 MPP
Illusory Desert- Can create a Zone of Fire and / or set the phantom terrain to Desert, Fire, 200 MP
Illusory Jungle- Can create a Zone of Magic, create a Zone of Water, create a Zone of Fire, and / or set the phantom terrain to Jungle, Fire & Water, 200 MP
Illusory Demon World- Can create a Zone of Darkness and / or set the phantom terrain to Demon World, Darkness, 500 MP
Oracluar Gaze- Scans target’s stats, user is considered 25 levels higher for purposes of this effect, Magic, 9,000 MP
Summon Shadow Creeper- Summons 2 Shadow Creepers, Max 10 Summoned, Darkness, 300 MP
Mirage Bolts- 1,500 Damage, 5 hits divided among 5, Magic, 600 MP
Shadow Claws- 1,100 Damage, 2 hits against 1, Darkness, 800 MP
Demoralizing Illusions- 50% inflicts Weakness, Magic, 200 MP
Frightful Illusions- 50% inflicts Fear, Magic, 200 MP
Forlorn Illusions- 50% inflicts Depression, Magic, 200 MP
Intoxicating Illusions- 50% inflicts Poison: Drunk, Magic, 200 MP
Venomous Illusions- 50% inflicts Poison, Magic, 200 MP
Claws- 2,500 Damage, 2 hits against 1, 25% inflicts Hexed, uses Strength as Prime Attribute, Physical, 0 MP
Bolster Mana- +5,000 MP, +5,000 Max MP, does not stack, Magic, 28,000 MP

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Level 15

Noble Cruiser Model 4- (Transformation, Vechicle, Air & Earth, 5,000,000 Gold)
Level 15
HP- 60,000
MP- 60,000
STR- 1,460
AGI- 3,000
CON- 1,410
MIN- 1,400
XP- 0
XP Needed- 50,000 (Standard Multiplier x1)
Minimum Level- 15
Defense- 1,500
Defense against Stat Damage- 60
Critical Chance- 11%
Resilience- 14%
To Hit- 10%
Dodge- 12%
Resistances and Immunities- 10% Air Resistance, 20% Physical Weakness, Immune to Pain, Confusion, Impaired, Poison, and Diseased (except Computer Virus)
Prime Attribute- Agility
Constant Effects-
Car- Possessor gains the subtype Machine, Constant Effect
Luxurious- Possessor counts as being worth 2,000,000 additional Gold, Constant Effect
Stylish- Possessor's passenger's gain +500 to all stats, Constant Effect
Somewhat Fast- Possessor gains +1,500 AGI, Constant Effect
Passenger Capacity (4)- Possessor may at any time take an action to pick up or deploy 1 passenger, Possessor may, when transforming into this form, pick up any number of passengers up to max capacity, All passengers are automatically deployed when possessor de-transforms, Vehicle Trait
Abilities-
Dazzling Driveby- 1,000 Damage, 20% inflicts Awestruck or Charm: Impressed, Earth or Air or Light, 0 MP
Look Fancy- 35% inflicts Charm: Impressed, Light & Air, 50 MP
Increase Speed- Caster gains +2,000 AGI, stacks 4 times, Air & Earth, 5,000 MP


Level 16

Desert Corsair Sand Ship - (Transformation, Vessel, Earth, 750,000 Gold)
Level 16
HP- 100,000
MP- 100,000
STR- 1,400
AGI- 1,600
CON- 1,590
MIN- 1,510
SPI- 1,510
XP- 0
XP Needed- 350,000 (Standard Multiplier x2)
Miniumum Level- 16
Defense- 1,600
Defense against Stat Damage- 90
Critical Chance- 14%
Resilience- 19%
To Hit- 117%
Dodge- 11%
Resistances and Immunities- 80% Earth Resistance, 40% Water Resistance, 200% Psychic Weakness, Entombed Immunity, Drowning Immunity, Pain Immunity, Poison Immunity, Diseased Immunity (Exception- Diseased: Computer Virus) Confusion Immunity (except System Overload), Impaired Immunity
Prime Attribute- Agility
Constant Effects-
Sand Ship- Possessor counts as a Vehicle, Vehicle Trait
Ship- Possessor gains the subtype Machine, Constant Effect
Passenger Capacity (20)- Possessor may at any time take an action to pick up or deploy 1 passenger, Possessor may, at the start of battle, pick up any number of passengers up to max capacity, All passengers are automatically deployed when possessor dies, Vehicle Trait
The Desert Corsairs are on a Boat!- Passengers of this vehicles whose name includes ‘Desert Corsair’ may take one action per round at the start of possessor’s first action of said round; said actions may be countered with actions targeting possessor’s passengers, Vehicle Trait
Abilities-
Overrun- 4,800 Damage, May only be used against targets in the front row unless this ability was used on at least one target either this round or last round, Caster may, until the end of the next round, deal full damage to individuals in the back row, Physical, 0 MP
Pressurized Sand Cannon- 2,500 Damage, 50% inflicts Entombed, 75% inflicts Impaird: Blind, -5% To Hit, stacks 4 times, 1 hit against 5, Earth, 0 MP
Mass Deploy- Caster deploys any number of passengers, Earth & Air & Physical, 0 MP
Mass Pick-Up- Caster picks up any number of passengers, Earth & Air & Physical, 0 MP
Speed Up- +200 AGI, provides +500 AGI instead if the terrain or phantom terrain is Desert, affects caster only, stacks 5 times, Earth, 10,000 MP
Aim- +45% To Hit, Target’s To-Hit value ignores Dodge-providing or To-Hit-Penalizing effects that come from earth element actions or sources provided said sources are below Level 20, affects caster only, Earth, 6,000 MP

.
.
.

Level 17

Lesser War Blimp- (Transformation, Vessel, Air, 786,000 Gold)
Level 17
HP- 130,000
MP- 110,000
STR- 1,720
AGI- 1,350
CON- 1,730
MIN- 1,620
SPI- 1,610
XP- 0
XP Needed- 60,000 (Standard Multiplier x1)
Minimum Level- 17
Defense- 1,800
Defense against Stat Damage- 80
Critical Chance- 19%
Resilience- 16%
To Hit- 115%
Dodge- 13%
Resistances and Immunities- 70% Earth Resistance, 70% Physical Resistance, 50% Technology Resistance, 10% Air Resistance, 50% Fire Weakness, 50% Acid Weakness, Immune to Pain, Confusion, Impaired, Poison, and Diseased (except Computer Virus)
Prime Attribute- Agility
Constant Effects-
Blimp- Possessor gains the subtypes Machine and Aerial, Constant Effect
Passenger Capacity (40)- Possessor may at any time take an action to pick up or deploy 1 passenger, Possessor may, at the start of battle, pick up any number of passengers up to max capacity, All passengers are automatically deployed when possessor dies, Vehicle Trait
Cargo Ship- Possessor may carry up to 50 items and spend its action and target’s action to swap one of them with an item carried by a willing ally, to trade the item to said willing ally, or to obtain an item from said willing ally, Vehicle Trait Effect
Large- Possessor gains +100,000 Max HP, Constant Effect
Abilities-
Prow Lance Ram- 5,400 Damage, 15% inflicts Wounded, Physical, 0 MP
Blimp Guns- 5,000 Damage, deals full damage to the back row, Physical or Technology or Physical & Air, 0 MP
Aerial Strafing- 25,000 Damage, deals 1/5 damage, hits random targets from the chosen side of battle, 4 bonuus hits divided among 4, Technology & Air, 5,000 MP
Deploy Bombs- 5,000 Damage, this ability deals double damage (to a max of 5,000,000 additional damage) to targets that are Large Structures, Fire & Technology or Fire & Technology & Air, 5,000 MP
Fire Torpedos- 5,800 Damage, 15% inflicts Burning, Fire or Fire & Technology, 5,000 MP
Ice Torpedos- 5,800 Damage, 15% inflicts Frozen, Ice or Ice & Technology, 5,000 MP
Thunder Torpedos- 5,800 Damage, 15% inflicts Electrocuted, Electrical or Electrical & Technology, 5,000 MP
Soar- Caster counts as being in the back row for targetting and damage purposes, lasts 5 rounds, does not stack, Air, 1,000 MP
Accellerate- +500 AGI, affects caster only, stacks 5 times, Technology & Air, 15,000 MP
Aim- +25% To Hit, lasts 5 rounds, stacks 3 times, affects caster only, Air & Technology, 1,000 MP

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Level 19

Bascaradine Year 7381 Combat Rider's Motorcycle: Mobile Gunner Variant- (Transformation, Vehicle, Technology, 9,000,000 Gold)
Level 19
HP- 130,000
MP- 115,000
STR- 1,650
AGI- 2,350
CON- 1,910
MIN- 1,740
SPI- 1,500
XP- 0
XP Needed- 70,000 (Standard Multiplier x1)
Minimum Level- 19
Defense- 1,800
Defense against Stat Damage- 130
Critical Chance- 17%
Resilience- 14%
To Hit- 122%
Dodge- 25%
Resistances and Immunities- 50% Technology Resistance, Immune to Pain, Confusion (except System Overload), Impaired, Poison, and Diseased (except Computer Virus)
Prime Attribute- Agility
Constant Effects-
Gunner's Motorcycle- Possessor may make Ranged Attack actions while in this transformation, Vehicle Trait
Motorcycle- Possessor gains the subtype Machine, Constant Effect
Very Fast- Possessor's turn-order-determining stat is Agility + Agility, Possessor gains +2,000 AGI, Constant Effect
Easy to Maneuver- Possessor gains +25% Dodge, Vehicle Trait
Abilities-
Gun Down- 6,000 Damage, Technology, 0 MP
Smooth Dodge- This ability may be used as a pre-emptive counter, Caster gains +40% Dodge for the current string of actions as a non-stacking buff, Air & Technology, 25,000 MP
Fling Grenades- 2,000 Damage, 15% inflicts wounded, 1 hit against 5, Fire, 7,000 MP
Weave through Area- Caster gains +10% Dodge while in a phantom terrain, does not stack, Technology & Air, 15,000 MP
Rev Engine- +1,000 AGI, affects caster only, stacks 5 times, lasts 5 rounds, Technology, 5,000 MP

Corona-Voyager- (Transformation, Vessel, Light & Fire & Technology, 85,000,000 Gold)
Level 19
HP- 170,000
MP- 170,000
STR- 2,300
AGI- 3,000
CON- 2,800
MIN- 2,000
SPI- 2,000
XP- 0
XP Needed- 140,000 (Standard Multiplier x2)
Minimum Level- 19
Defense- 3,000, +6,000 against Fire, +6,000 against Light
Defense against Stat Damage- 200
Critical Chance- 21%
Resilience- 28%
To Hit- 122%
Dodge- 25%
Resistances and Immunities- 95% Light Resistance, 95% Fire Resistance, 40% Electrical Weakness, Immunity to Pain, Confusion (except System Overload), Impaired, Poison, and Diseased (except Computer Virus)
Prime Attribute- Agility
Constant Effects-
Spaceship- Possessor gains the subtype Machine, Constant Effect
Passenger Capacity (30)- Possessor may at any time take an action to pick up or deploy 1 passenger, Possessor may, when transforming into this form, pick up any number of passengers up to max capacity, All passengers are automatically deployed when possessor de-transforms, Vehicle Trait
Warded against Suns- Possessor gains +5,000 Defense, +12,000 Defense against Light, +12,000 Defense against Fire, and +8,000 Defense against Energy, Constant Effect
Abilities-
Voyager Cannons- 6,000 Damage, 1 additional hit against 1, Technology & Physical, 0 MP
Flameproof- Caster gains +6,000 Defense against Fire, stacks 20 times, Fire, 3,000 MP
Lightproof- Caster gains +6,000 Defense against Light, stacks 20 times, Light, 3,000 MP
Blinding Missile- 10,000 Damage, 90% inflicts Imparied: Blind, Light & Technology, 11,000 MP

Sky Hauler Blimp- (Transformation, Vessel, Air, 890,000 Gold)
Level 19
HP- 170,000
MP- 100,000
STR- 2,200
AGI- 1,000
CON- 2,500
MIN- 1,700
SPI- 1,700
XP- 0
XP Needed- 140,000 (Standard Multiplier x2)
Minimum Level- 19
Defense- 2,300
Defense against Stat Damage- 100
Critical Chance- 14%
Resilience- 23%
To Hit- 120%
Dodge- 11%
Resistances and Immunities- 80% Earth Resistance, 20% Air Resistance, 10% Ice Resistance, 40% Fire Weakness, 50% Electrical Weakness, Immune to Pain, Confusion, Impaired, Poison, and Diseased (except Computer Virus)
Prime Attribute- Constitution
Constant Effects-
Blimp- Possessor gains the subtypes Machine and Aerial, Constant Effect
Passenger Capacity (40)- Possessor may at any time take an action to pick up or deploy 1 passenger, Possessor may, at the start of battle, pick up any number of passengers up to max capacity, All passengers are automatically deployed when possessor dies, Vehicle Trait
Cargo Ship- Possessor may carry up to 50 items and spend its action and target’s action to swap one of them with an item carried by a willing ally, to trade the item to said willing ally, or to obtain an item from said willing ally, Vehicle Trait Effect
Large- Possessor gains +200,000 Max HP, Constant Effect
Abilities-
Ram- 5,500 Damage, 15% inflicts Fatigued: Stun, Physical, 0 MP
Mass Deploy- Caster deploys any number of passengers, to a max of 200 such passengers, Air & Physical, 0 MP
Mass Pick-Up- Caster picks up any number of passengers, to a max of 200 such passengers, Air & Physical, 0 MP
Mass Load- Caster takes any number of items from willing allies, to a max of 2,000 such items, Air & Physical, 0 MP
Mass Unload- Caster trades any number of held items to willing allies, to a max of 2,000 such items, Air & Physical, 0 MP
Hover- Caster counts as being in the back row for targetting and damage purposes, lasts 2 rounds, does not stack, Air, 50 MP

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LEVEL 21

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LEVEL 25

Motorcycle that Makes Jackasses Standing Near It Explode- (Transformation, Vehicle, Technology, 20,000,000 Gold)
Level 25
HP- 250,000
MP- 250,000
STR- 3,100
AGI- 5,000
CON- 3,350
MIN- 3,250
SPI- 3,100
XP- 0
XP Needed- 220,000 (Standard Multiplier x1)
Minimum Level- 25
Defense- 3,000
Defense against Stat Damage- 300
Critical Chance- 25%
Resilience- 23%
To Hit- 122%
Dodge- 30%
Resistances and Immunities- 50% Darkness Resistance, 30% Agony Resistance, Immune to Pain, Confusion, Impaired, Poison, and Diseased (except Computer Virus)
Prime Attribute- Agility
Constant Effects-
Motorcycle- Possessor gains the subtype Machine, Constant Effect
Swiftness- Possessor gains +3,000 AGI, Constant Effect
Makes Nearby Jackasses Explode- At the start of each round possessor deals 100,000 Flat Fire element Damage to all individuals in battle who are either Agony element or who have inflicted a negative status effect on an individual who has conducted no offensive actions previously in the thread, Constant Effect
Abilities-
Ram- 8,500 Damage, Technology, 0 MP
Rev Up- +3,500 AGI, affects caster only, lasts 5 rounds, stacks 5 times, Technology & Air & Fire, 25,000 MP
Directed Explosion- 8,000 Damage, may gain '1 hit against 5', Fire, 20,000 MP


LEVEL 35

Dragon-Selling Petshop on Wheels- (Transformation, Vehicle, Magic, 50,000,000 Gold)
Level 35
HP- 6,000,000
MP- 600,000
STR- 7,100
AGI- 7,000
CON- 6,150
MIN- 7,430
SPI- 7,500
XP- 0
XP Needed- 1,240,000 (Standard Multiplier x2)
Minimum Level- 35
Defense- 6,500
Defense against Stat Damage- 650
Critical Chance- 31%
Resilience- 158%
To Hit- 140%
Dodge- 5%
Resistances and Immunities- 20% Dragon Resistance, Immune to Impaired, Confusion, Pain, Poison, Diseased, and Charmed
Prime Attribute- Spirit
Constant Effects-
Full of Dragons- Possessor may summon a Dragon of equal or lower Level below Level 60 from the Enemy List that is normally fightable for drops or from the Zoo Record that is in stock at the start of each round, Max 60 summoned, Constant Effect
Wheeled Building- Possessor gains the subtype Large Structure, Constant Effect
Passenger Capacity (50)- Possessor may at any time take an action to pick up or deploy 1 passenger, Possessor may, when transforming into this form, pick up any number of passengers up to max capacity, All passengers are automatically deployed when possessor de-transforms, Vehicle Trait
Abilities-
Biting Dragon Head Out the Door- 38,000 Damage, this action may be used as a counter, Physical, 0 MP
Ram- 20,000 Damage, 50% inflicts Fatigued: Stun, Physical, 0 MP
Synchronized Breath- 36,000 Damage, 50% gains 3 bonus hits divided among 4, May be used a max of once per round, Magic or any combination of base elements, 50,000 MP


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Level 41

Battlemode Mecharex- (Transformation, Mech, Fire & Technology, 40,000,000 Gold)
Level 41
HP- 1,200,000
MP- 800,000
STR- 18,000
AGI- 10,000
CON- 12,000
MIN- 7,000
SPI- 8,000
XP- 0
XP Needed- 2,640,000 (Standard Multiplier x2)
Minimum Level- 41
Defense- 10,000
Defense against Stat Damage- 800
Critical Chance- 47%
Resilience- 45%
To Hit- 140%
Dodge- 27%
Resistances and Immunities- 50% Technology Resistance, 70% Minor Status Effect Resistance, 20% Moderate Status Effect Resistance, Immune to Pain, Confusion (except System Overload), Immune to Impaired, Poison, and Diseased (except Computer Virus)
Prime Attribute- Agility
Constant Effects-
Robot Dinosaur- Possessor gains the subtype Robot, Constant Effect
Hulking and Dangerous- Possessor's abilities Damage values increase by 20,000 points, Possessor gains +3,000 STR, +3,000 CON, and +500,000 HP, Possessor may count as 2 individuals in possessor's row for row-formation purposes, Constant Effect
Mecha Tyrant Lizard- Possessor's Animal, Robot, and Reptile opponents have a 50% chance of being afflicted with Confusion: Fear at the start of each round, Possessor's Animal and Reptile allies gain +500 to all stats, does not stack, Constant Effect
Beefy- Possessor gains +500,000 HP, Constant Effect
Large and In Charge- Possessor gains +3,000 STR, +3,000 CON, and +500,000 HP, Constant Effect
Battle Targetting- Possessor gains +4,000 AGI and +25% To Hit, Constant Effect
Abilities-
Bite- 22,000 Damage, This action's Prime Attribute is STR, Physical, 0 MP
Rip Apart- 25,000 Damage, This action's Prime Attribute is STR, 900 CON Damage, inflicts Wounded, Inflicts Wounded: Maimed, Physical, 10,000 MP
Roar- Inflicts Confusion: Fear, 1 hit against 200, Air, 500 MP
Sonic Roar- 10,000 Damage, 100% inflicts Confusion: Fear, 50% inflicts Suffocation: Sonic Whiplash, deals 3/4 Damage, 1 hit against 200, Technology & Sonic, 22,000 MP
Rex Missile- 15,000 Damage, deals 3/4 Damage, 1 hit against 5, Physical & Fire & Technology, 35,000 MP
Surprise Laser- 20,000 Damage, the first time per battle that this ability is cast, the attack that includes it gains +100% To Hit, Technology or Energy & Technology, 35,000 MP
Transportalize Meteor-Bomb- 120,000 Damage, 100% inflicts Fatigued: Stun, 50% inflicts Fatigued: Knocked Out, 30% inflicts Burning, 30% may inflict Antimatter, requires 1 action of charge-up, 1 hit against 200, Technology & Fire, 400,000 MP


Level 45

Desert Corsair Warship- (Transformation, Vessel, Earth, 68,000,000 Gold)
Level 45
HP- 55,000,000
MP- 5,000,000
STR- 22,000
AGI- 24,000
CON- 22,000
MIN- 18,000
SPI- 18,000
XP- 0
XP Needed- 125,000,000
Minimum Level- 45
Defense- 42,000
Defense against Stat Damage- 3,000
Critical Chance- 70%
Resilience- 200%
To Hit- 80%
Dodge- 10%
Resistances and Immunities- 80% Earth Resistance, 40% Water Resistance, 200% Psychic Weakness, Minor Status Effect Immunity, 50% Moderate Status Effect Resistance, Entombed Immunity, Drowning Immunity
Prime Attribute- Agility
Constant Effects-
Sand Fortress Ship- Possessor counts as a Vehicle and a Large Structure, Vehicle Trait
Flagship- All allies whose name includes ‘Desert Corsair’ gain +2,000 to all stats, stacks 3 times, Constant Effect
Passenger Capacity (2,000)- Possessor may at any time take an action to pick up or deploy up to 50 passengers, Possessor may, at the start of battle, pick up any number of passengers up to max capacity, All passengers are automatically deployed when possessor dies, Vehicle Trait
The Desert Corsairs are on a Boat!- Passengers of this vehicles whose name includes ‘Desert Corsair’ may take one action per round at the start of possessor’s first action of said round; Passengers of this vehicles whose name includes ‘Desert Corsair Captain’ may take one additional action per round at the start of possessor’s first action of said round; said actions may be countered with actions targeting possessor’s passengers, Vehicle Trait
Menace- 50% Cured of any negative effect from a source below level 50 at the start of each action with a separate roll for each effect, 90% Minor Status Effect Resistance, 45% Moderate Status Effect Resistance, 20% Possessor gains an extra action this round, Constant Effect
Warship- Possessor gains the subtype Machine, Constant Effect
Abilities-
Overrun- 50,000 Damage, May only be used against targets in the front row unless this ability was used on at least one target either this round or last round, Caster may, until the end of the next round, deal full damage to individuals in the back row, Physical, 0 MP
Pressurized Sand Cannons- 30,000 Damage, Inflicts Entombed, Inflicts Impaired: Blind, -15% To Hit, stacks 4 times, 1 hit against 30, Earth, 0 MP
Mass Deploy- Caster deploys any number of passengers, Earth & Air & Physical, 0 MP
Mass Pick-Up- Caster picks up any number of passengers, Earth & Air & Physical, 0 MP
Speed Up- +4,000 AGI, provides +8,000 AGI instead if the terrain or phantom terrain is Desert, affects caster only, stacks 5 times, Earth, 50,000 MP
Aim- +80% To Hit, Target’s To-Hit value ignores Dodge-providing or To-Hit-Penalizing effects that come from earth element actions or sources provided said sources are below Level 50, affects caster only, does not stack, Earth, 80,000 MP
Sand Wall- All individual in battle gain +20% Dodge for the next 10 rounds, stacks 10 times, this effect counts as coming from a Level 45 Source unless its source is below Level 20 or above Level 99, Earth, 80,000 MP

Fortress Mech- (Transformation, Mech, Earth & Physical, 100,000,000 Gold)
Level 45
HP- 20,000,000
MP- 1,600,000
STR- 31,000
AGI- 7,000
CON- 33,000
MIN- 11,700
SPI- 10,400
XP- 0
XP Needed- 4,640,000 (Standard Multiplier x 2)
Minimum Level- 45
Defense- 25,000
Defense against Stat Damage- 3,350
Critical Chance- 51%
Resilience- 230%
To Hit- 130%
Dodge- 6%
Resistances and Immunities- 50% Physical Resistance, 90% Minor Status Effect Resistance, 45% Moderate Status Effect Resistance, Robot Traits, Immune to Impaired, Confusion, Pain, Poison, Diseased, and Charmed
Prime Attribute- Strength
Constant Effects-
Fortress Body- Possessor gains +50,000 Defense, +20,000,000 HP, and +100% Resilience, Constant Effect
Colossal- Possessor gains +10,000,000 HP, +20,000 STR, +20,000 CON, and may count as up to 20,000 individuals for row-order purposes, Constant Effect
Impenetrable Armor- Possessor's Defense may not be pierced by individuals below Level 60, Constant Effect
Passenger Capacity (20,000)- Possessor may at any time take an action to pick up or deploy up to 50 passengers, Possessor may, at the start of battle, pick up any number of passengers up to max capacity, All passengers are automatically deployed when possessor dies, Vehicle Trait
Fortress Mech- Possessor gains the subtypes Robot and Large Structure, Constant Effect
Abilities-
Fortress Fist- 34,000 Damage, 110% inflicts Fatigued: Stun, may gain '1 hit against 50', Physical or Technology, 0 MP
Land-Cracker Missiles- 45,000 Damage, -15,000 Defense, -15% Resilience, deals 1/2 Damage to non-Earth-element targets, stacks 5 times, 1 hit against 5,000, Earth & Technology, 200,000 MP
Automate- Caster chooses one of caster's abilities that takes an action to use, a number of actions, and, optionally, a set of entities, Caster's next number of actions equal to said number of actions may only be said action and may, if a set of entities was chosen, may only target entities in said set, Technology, 50,000 MP

~Sky-Pirate Cloudtech Warship- (Transformation, Vessel, Air, 98,000,000 Gold)
Level 45
HP- 59,000,000
MP- 6,000,000
STR- 24,500
AGI- 28,000
CON- 21,000
MIN- 18,000
SPI- 18,000
XP- 0
XP Needed- 2,320,000 (Standard Multiplier x5)
Minimum Level- 45
Defense- 38,000
Defense against Stat Damage- 4,500
Critical Chance- 100%
Resilience- 200%
To Hit- 100%
Dodge- 10%
Resistances and Immunities- 80% Earth Resistance, 80% Air Resistance, 80% Ice Resistance, 40% Water Resistance, 20% Fire Weakness, 100% Psychic Weakness, 100% Unit Weakness, Minor Status Effect Immunity, 55% Moderate Status Effect Resistance, Suffocation Immunity, Drowning Immunity, Frozen Immunity
Prime Attribute- Agility
Constant Effects-
Sky Fortress Ship- Possessor gains the subtypes Vehicle and Large Structure, Vehicle Trait
Flagship- All allies whose name includes ‘Corsair’ or 'Pirate' gain +2,000 to all stats, stacks 3 times, Constant Effect
Passenger Capacity (2,000)- Possessor may at any time take an action to pick up or deploy up to 50 passengers, Possessor may, at the start of battle, pick up any number of passengers up to max capacity, All passengers are automatically deployed when possessor dies, Vehicle Trait
The Sky Pirates are on a Boat!- Passengers of this vehicles whose name includes ‘Sky Pirate’ may take one action per round at the start of possessor’s first action of said round; Passengers of this vehicles whose name includes ‘Sky Pirate Captain’ may take one additional action per round at the start of possessor’s first action of said round; said actions may be countered with actions targeting possessor’s passengers, Vehicle Trait
Menace- Possessor has a 50% of being cured of any negative effect from a source below Level 50 at the start of each action with a separate roll for each effect, 90% Minor Status Effect Resistance, 45% Moderate Status Effect Resistance, 20% Possessor gains an extra action this round, Constant Effect
Abilities-
Overrun- 50,000 Damage, May only be used against targets in the front row unless this ability was used on at least one target either this round or last round, Caster may, until the end of the next round, deal full damage to individuals in the back row, Physical, 0 MP
Pressurized Air Cannons- 30,000 Damage, Inflicts Suffocation, Inflicts Impaired: Blind, -15% To Hit, stacks 4 times, 1 hit against 30, Air, 0 MP
Pressurized Ice Cannons- 40,000 Damage, Inflicts Wounded, 1 hit against 30, Ice, 0 MP
Mass Deploy- Caster deploys any number of passengers, Air & Physical, 0 MP
Mass Pick-Up- Caster picks up any number of passengers, Air & Physical, 0 MP
Speed Up- +4,000 AGI, provides +8,000 AGI instead if the terrain or phantom terrain is Sky or Cloud Kingdoms, affects caster only, stacks 5 times, Air, 50,000 MP
Aim- +80% To Hit, Target’s To-Hit value ignores Dodge-providing or To-Hit-Penalizing effects that come from Earth element actions or sources provided said sources are below Level 50, affects caster only, does not stack, Air, 80,000 MP
Mist Wall- All individual in battle gain +20% Dodge for the next 10 rounds, stacks 10 times, this effect counts as coming from a Level 45 Source unless its source is below Level 20 or above Level 99, Air, 80,000 MP
Mass Shackle- Inflicts Paralysis, Inflicts Entombed: Incarcerated, 1 hit against 25, Physical, 100,000 MP
Take No Prisoners- Destroys target corpse, Darkness, 65,000 MP

Ultramodern Ninja Queen Motorcycle- (Transformation, Vehicle, Technology, 86,000,000 Gold)
Level 45
HP- 1,100,000
MP- 1,350,000
STR- 9,850
AGI- 29,500
CON- 11,100
MIN- 9,400
SPI- 11,600
XP- 0
XP Needed- 2,320,000 (Standard Multiplier x1)
Minimum Level- 45
Defense- 9,700
Defense against Stat Damage- 920
Critical Chance- 54%
Resilience- 37%
To Hit- 160%
Dodge- 65%
Resistances and Immunities- 50% Ninjutsu Resistance, Immune to Pain, Confusion (except System Overload), Impaired, Poison, and Diseased (except Computer Virus)
Prime Attribute- Agility
Constant Effects-
Ninja's Motorcycle- Possessor may make 'Melee Attack' and 'Ranged Attack' actions that include Ninjutsu spells while in this transformation, Vehicle Trait
Motorcycle- Possessor gains the subtype Machine, Constant Effect
Fast- Possessor's turn-order-determining stat is Agility, Possessor gains +20,000 AGI, Constant Effect
Ultrasleek Stealth-Chassis- Possessor gains +65% Dodge, Vehicle Trait
Wall-Climbing Tires- Possessor deals full Damage to individuals below Level 40 in the back row, Constant Effect
Abilities-
Driveby Ancestral-Katana-ing- 39,500 Damage, 60% inflicts Wounded, Physical or Physical & Magic, 0 MP
Ninja Shadow-Missiles- 31,000 Damage, this action gains +80% To Hit, this action deals 1/2 Damage, 2 hits against 10, Darkness or Darkness & Technology, 83,000 MP
Imbue Mecha-Chakras With Power- Caster gains +5,000 to all stats and +20% Dodge, stacks 4 times, Magic & Technology & Energy, 500,000 MP



LEVEL 54

High Council of Seasons' Landcraft- (Transformation, Vessel, Electrical & Energy & Acid & Ice, 90,000,000 Gold)
Level 54
HP- 2,241,525
MP- 3,546,750
STR- 11,650
AGI- 16,810
CON- 17,425
MIN- 23,515
SPI- 28,760
XP- 0
XP Needed- 11,640,000 (Standard Multiplier x1)
Minimum Level- 54
Defense- 14,060
Defense against Stat Damage- 1,755
Critical Chance- 63%
Resilience- 66%
To Hit- 160%
Dodge- 65%
Resistances and Immunities- 95% Electrical Resistance, 95% Energy Resistance, 95% Acid Resistance, 95% Ice Resistance, 108% Minor Status Effect Resistance, 54% Moderate Status Effect Resistance, Immune to Pain, Confusion (except System Overload), Impaired, Poison, and Diseased (except Computer Virus)
Prime Attribute- Spirit
Constant Effects-
Magicraft- Possessor gains the subtypes Machine, +20,000 MIN, and +20,000 SPI, Constant Effect
Passenger Capacity (30)- Possessor may at any time take an action to pick up or deploy 1 passenger, Possessor may, when transforming into this form, pick up any number of passengers up to max capacity, All passengers are automatically deployed when possessor de-transforms, Vehicle Trait
Land-Merged- Possessor gains +75% Dodge if a Zone, Terrain, or Phantom Terrain is present, Constant Effect
Protected by the Elements- Possessor is Immune to individuals below Level 20, Possessor may deal 90,000 Flat Damage that is any combination of the elements Electrical, Energy, Acid, and Ice to any individual who conducts an action that targets possessor at the end of each such action, Constant Effect
Abilities-
Spring Thunder- 60,000 Damage, inflicts Impaired: Deaf, Electrical, 100,000 MP
Summer Heat- -7,000 to all Stats, to a minimum of 1,000, does not stack, Energy, 100,000 MP
Autumn Decay- Inflicts all minor negative status effects on target, Acid, 100,000 MP
Winter Blizzard- 37,000 Damage, 100% inflicts Frozen, deals 3/4 Damage, 1 hit against 30,000, Ice, 100,000 MP
Summon Seasonal Elementals- Caster summon 5 Elementals that are below Level 50 and are Electrical, Energy, Acid, or Ice element from the Enemy List that are normally fightable for drops, Max 20 summoned, Electrical or Energy or Acid or Ice or Electrical & Energy or Electrical & Acid or Electrical & Ice or Energy & Acid or Energy & Ice or Electrical & Energy & Acid or Electrical & Energy & Ice or Energy & Acid & Ice or Electrical & Energy & Acid & Ice, 400,000 MP



LEVEL 59

Bascaradine Employee Semi-Custom Battle Motorcycle Style Number 553,681,249- (Transformation, Vehicle, Technology, 90,000,000 Gold)
Level 59
HP- 2,400,000
MP- 2,130,000
STR- 29,600
AGI- 42,100
CON- 34,300
MIN- 31,200
SPI- 26,900
XP- 0
XP Needed- 332,800,000 (Standard Multiplier x2,Raised to x40 to bypass Level 60)
Minimum Level- 59
Defense- 12,000
Defense against Stat Damage- 1,500
Critical Chance- 54%
Resilience- 46%
To Hit- 163%
Dodge- 70%
Resistances and Immunities- 70% Technology Resistance, 50% Time Resistance, 50% Spatial Resistance, 118% Minor Status Effect Resistance, 59% Moderate Status Effect Resistance, 3% Major Status Effect Resistance, Immune to Pain, Confusion (except System Overload), Impaired, Poison, and Diseased (except Computer Virus)
Prime Attribute- Agility
Constant Effects-
Motorcycle- Possessor gains the subtype Machine, Constant Effect
Gunner's Battle-Cycle- Possessor may make Ranged Attack actions while in this transformation and gains +30,000 Ranged Attack while transformed, Vehicle Trait
Passenger Capacity (1)- Possessor may at any time take an action to pick up or deploy 1 passenger, Possessor may, when transforming into this form, pick up any number of passengers up to max capacity, All passengers are automatically deployed when possessor de-transforms, Vehicle Trait
Magical Cat-Containment Decal- Possessor possesses a special secondary passenger capacity that may contain a max of 1 individual whose name includes 'Cat' or 'Kitten', Possessor may at any time take an action to pick up or deploy 1 passenger whose name includes 'Cat' or 'Kitten', Possessor may, when transforming into this form, pick up any number of such passengers up to max capacity, All such passengers are automatically deployed when possessor de-transforms, Vehicle Trait
Goes Zoom- Possessor's turn-order-determining stat is Agility + Agility, Possessor gains +30,000 AGI, Constant Effect
Easy to Maneuver- Possessor gains +65% Dodge, Vehicle Trait
Digital Chameleon Stealth Patterns- Possessor gains +70% Dodge against individuals who have not scanned possessor's stats while in both a Zone and a (Terrain or phantom Terrain), Constant Effect
VR Transition-Capable- Possessor gains +8000 to all stats if in a Zone of Technology, Possessor may, as an RP power, enter virtual worlds, Constant Effect
Identity Keyed To Bascaradine Employees- This item may only be equipped by individuals who are devout worshippers of the Bascaradine Corporation, This item may not be stolen or destroyed by sources below Level 60, Constant Effect
Abilities-
Golden Autoguns- 36,000 Damage, This action's possessor may cast it once per round as a bonus action immediately before or after any of its possessor's other actions so long as no individual of Level 80 or greater in the same battlespace objects, Wealth or Technology, 10,000 MP
Void-Matter Missiles- 30,000 Damage, 200% inflicts Antimatter, deals 1/2 Damage, 1 hit against 20,000,000, Darkness or Darkness & Void, 100,000 MP
Songfire Missiles- 28,000 Damage, Removes up to 5 buffs on target from sources below Level 80, Removes up to 5 debuffs that have target as their source if target is below Level 80, 1 hit against 15, Fire & Sonic, 100,000 MP
Advertisement Ray- 1,600 MIN Damage, 25,000 Gold Damage, 50% inflicts Confusion, 50% inflicts Charm: Overwhelmed By Greed, Traps targets in temporary miniature advertisement-worlds as an RP effect, Commerce or Commerce & Technology, 90,000 MP
Space-Hopping Backflip- This ability may be used as a preemptive counter, Caster is moved to the back row, Caster gains +70% Dodge for the current string of actions as a non-stacking buff, Spatial, 60,000 MP
Smooth Dodge- This ability may be used as a preemptive counter, Caster gains +80% Dodge for the current string of actions as a non-stacking buff, Air & Technology, 60,000 MP
Weave through Area- Caster gains +30% Dodge while in a Terrain or Phantom Terrain, does not stack, Technology & Air, 45,000 MP
Engage Turbo-Mode- +16,000 AGI, affects caster only, stacks 5 times, lasts 5 rounds, Technology or Electrical & Energy, 80,000 MP


LEVEL 65

Battle Satellite- (Transformation, War Machine, Technology, 100,000,000 Gold)
Level 65
HP- 6,200,000
MP- 4,000,000
STR- 30,000
AGI- 30,000
CON- 30,000
MIN- 55,000
SPI- 30,000
XP- 0
XP Needed- 25,640,000 (Standard Multiplier x2)
Minimum Level- 65
Defense- 28,000
Defense against Stat Damage- 5,400
Critical Chance- 78%
Resilience- 74%
To Hit- 180%
Dodge- 46%
Resistances and Immunities- 50% Technology Resistance, Immune to Pain, Confusion (except System Overload), Impaired, Poison, and Diseased (except Computer Virus), 80% Minor Status Effect Resistance, 35% Moderate Status Effect Resistance
Prime Attribute- Mind
Constant Effects-
In Spaaaaaaace- Possessor may not be targeted with offensive actions by lower level individuals who are below Level 60 during the first 3 rounds of battle, Constant Effect
Satellite- Possessor gains the subtypes Machine and Astral Being, Constant Effect
Repair Nanites- Possessor regenerates 300,000 HP at the start of each round, Constant Effect
Passenger Capacity (10)- Possessor may at any time take an action to pick up or deploy 1 passenger, Possessor may, when transforming into this form, pick up any number of passengers up to max capacity, All passengers are automatically deployed when possessor de-transforms, Vehicle Trait
Abilities-
Pinpoint Laser- 40,000 Damage, this action gains +250% To Hit and cannot miss targets below Level 60, Technology, 0 MP
Land-Scorcher- 25,000 Damage, 150% inflicts Burning, may destroy any one Zone, Terrain, or Phantom Terrain from a source below Level 80, 1 hit against 7,000, Fire or Fire & Technology, 0 MP
Re-Entry Rush- 65,000 Damage, 100% inflicts Fatigued: Stun, Physical & Fire & Air, 0 MP
Polaris Cannon- 80,000 Damage, this action gains +80% To Hit, 100% may inflict Frozen, Ice or Astral, 100,000 MP
Antimatter Bombardment- 35,000 Damage, 150% inflicts Antimatter, 1 hit against 50,000, Technology, 200,000 MP
Nuke Battery- 60,000 Damage, 150% inflicts Poison: Irradiated, 150% inflicts Antimatter: Atomic Meltdown, 1 hit against 5,000,000, Technology or Atomic, 800,000 MP
Deathray- 128,000 Damage, 30% inflicts Instant Death, Technology, 400,000 MP
Advanced Targeting Acquisition- Caster gains +250% To Hit, does not stack, lasts 3 rounds, Technology, 10,000 MP
Mind-Control Broadcast- 200% inflicts Charm, 1 hit against 50,000,000, Psychic & Technology, 10,000 MP


LEVEL 75

Quietus-Class Voidwing Astramech- (Transformation, Mech, Astral & Void, 415,570,000 Gold)
Level 75
HP- 6,000,000
MP- 6,000,000
STR- 60,000
AGI- 100,000
CON- 70,000
MIN- 65,000
SPI- 60,000
XP- 0
XP Needed- a lot (Standard Multiplier x 2)
Minimum Level- 75
Defense- 30,000
Defense against Stat Damage- 6,000
Critical Chance- 90%
Resilience- 90%
To Hit- 200%
Dodge- 140%
Resistances and Immunities- 99% Darkness Resistance, 70% Ice Resistance, 70% Light Resitance, 70% Fire Resistance, 70% Technology Resistance, 70% Physical Resistance, 50% Astral Resistance, 50% Void Resistance, Voidstruck Immunity, Suffocation Immunity, Antimatter Immunity, Pain Immunity, Confusion Immunity, Impaired Immunity, Poison Immunity, Diseased Immunity, Frozen Immunity, Burning Immunity, Entombed Immunity, Voidstruck Immunity, Awestruck Immunity, 160% Minor Status Effect Resistance, 75% Moderate Status Effect Resistance, 5% Major Status Effect Resistance
Prime Attribute- Agility
Constant Effects-
Astromech Bio-Uplink Port- If the individual transformed into possessor possesses the ability 'Astromech Bio-Uplink Capability', then possessor gains +45,000 to all stats, may use any one stat as its Prime Attribute, and may have its Level treated as being 5 lower for equipping purposes, If the individual transformed into possessor does not possess the ability 'Astromech Bio-Uplink Capability', possessor's actions have a 95% chance of failing, with things that would occur before and after said actions still occurring, Vehicle Trait
Sun-Walker- Possessor gains +100,000 Defense against effects that are attached to Zones, Terrain, or Phantom Terrain, Possessor gains +100,000 Defense against Fire, Possessor gains +100,000 Defense against Light, Constant Effect
Void-Walker- Possessor gains +100,000 Defense against effects that are attached to Zones, Terrain, or Phantom Terrain, Possessor gains +100,000 Defense against Ice, Possessor gains +100,000 Defense against Darkness, Constant Effect
Indexed Abilities-
Orihalcum-Cosmos-Metal-Dark-Matter Composite Chassis- Possessor is Immune to individuals below Level 60, Constant Effect
Impossibly Durable- Possessor gains +15,000 Defense and +2,000,000 HP, Possessor multiplies any damage from sources below Level 80 by .25, Possessor multiplies any stat damage from sources below Level 80 by .5, Constant Effect
Impenatrable- Possessor gains +15,000 Defense, +5,000 Defense against Stat Damage, and +100% Resilience, Possessor is immune to Criticals from lower level sources, Possessor's Defense may not be piereced by lower level individuals, Constant Effect
Voidmatter Core- Possessor has a 50% chance of not obtaining debuffs from sources below Level 80, Constant Effect
Abilities-
Warp-Rending Claws- 70,000 Damage, 7,000 SPI Damage, Void or Void & Technology or Void & Astral, 0 MP
Assault Dive- 90,000 Damage, 150% inflicts Wounded, deals 3/4 damage to the back row, Physical, 0 MP
White Flash- 150% inflicts Impaired: Blind, 1 hit against 30, Light, 16,000 MP
Repeating Antimatter Cannon- 60,000 Damage, 150% inflicts Antimatter, may inflict 1 hit against 5 or 5 hits against 1 and deal 1/3 damage, Technology, 15,000 MP
Black Flash Cannon- 100,000 Damage, may deal an additional 300,000 Darkness or Void element Damage on hit, 150% inflicts Impaired: Blind, 150% inflicts Voidstruck, this ability takes 2 consecutive actions to use, Possessor's non-transformed self must have the ability Astromech Bio-Uplink Capability to use this ability, Darkness & Astral or Void & Astral, 50,000 MP
Wings of Void- +15,000 AGI, affects caster only, Possessor's non-transformed self must have the ability Astromech Bio-Uplink Capability to use this ability, stacks 10 times, Void & Technology & Astral, 20,000 MP
Purge Systems- Cures caster of any one minor status effect or one moderate status effect or one debuff from a source below Level 80, Possessor's non-transformed self must have the ability Astromech Bio-Uplink Capability to use this ability, Technology, 22,000 MP
Warp Leap- Caster may follow target out of battle, ending up where target does and returning to battle when target does, This ability cannot target or effect individuals above Level 80, This ability may be used as a counter in response to an individual leaving battle that may target an individual who has left battle, 5,000 MP
Dodge- +70% Dodge, affects caster only, lasts 1 round, does not stack, Air, 5,000 MP
Voidchill Mystic Protocol- 95,000 Damage, 150% inflicts Frozen, Ice & Magic & Astral, 11,000 MP
Sunflame Mystic Protocol- 95,000 Damage, 150% inflicts Burning, 150% inflicts Awestruck, Fire & Light & Magic & Astral, 11,000 MP
Voidspace Mystic Protocol- Caster's stats may not be affected by debuffs, status effects, or stat damage coming from sources below Level 80, lasts 20 rounds, does not stack, Air & Magic & Astral, 10,000 MP
Void-Releaser- 65,000 Damage, deals 1/2 Damage, 100% may inflict Voidstruck, Unsummons all target summons below Level 60 whose summoners are below Level 60 and below caster's Level, Removes all buffs on targets from sources below Level 60, 1 hit against 2,000,000, Void, 100,000 MP
Dark Matter Projector- 100,000 Damage, 10,000 SPI Damage, Removes all buffs on targets below Level 80, Void, 300,000 MP
Life-Wiper Cannon- 160,000 Damage, deals 1/2 Damage, Unsummons all targets below Level 80 who were summoned by sources below Level 80, Targets who possess Constant Effects named 'Supermassive' or 'Hypermassive' obtain a debuff that makes them unable to summon, 1 hit against 5,000,000, Destruction & Technology, 600,000 MP
Final Cannon- 8,000,000 Damage, deals double Damage (to a max of 1,000,000,000 additional Damage) to targets below Level 80, this ability requires 5 actions of charge-up, 1 hit against 5,000,000, Destruction & Astral & Void, 5,000,000 MP
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