The Ramen Squad visit the Bascaradine Sale Rack

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The Ramen Squad visit the Bascaradine Sale Rack

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This quest began on Jul 15, 2018.
The Nottest of Daves wrote: Dulcinea, Ryuutarou, and Celestine stride boldly through the doors of Bascaradine, looking for deals!

"Fair shopkeeps, what hast thou on the price discounted?" Dulcinea shouts boisterously.

Lord Gadigan wrote: To confirm, you're going to the Nexus branch, not the Grand Mall of Worlds one, Corporate HQ, or another one, right?

The Nottest of Daves wrote: Nexus Branch, yeah.

Lord Gadigan wrote: You are greeted by four different salespeople, all eager for business for their departments.

The first one is informing you that there's a broad sale on guns - many are 30% off, and (due to the recent mass-despawning of the actual Smoke Pirates) the Bascaradine Smoke Pirate line items are all 60-80% off.

The second one wants to sell your group tea. There's a buy-one-get-one-free special on several of the types.

The third one wants to sell you a pyjama pants that contain monsters in their pockets. Those have been put on clearance discount.

The fourth one wants to sell you anti-vampire training, which he is insisting is crucial to adventurers' survival in many areas.

The Nottest of Daves wrote: Dulcinea is quite interested in the Anti-Vampire training, while Celestine and Ryuutarou are quite interested in the teas on offer.

Lord Gadigan wrote: Can I get confirmations of how much Gold each member of the group is carrying, please?

Also, which of the two sub-groups do you want to handle first?

The Nottest of Daves wrote: Dulcinea came in with 1,000,000,000 Gold for herself, and 100,000,000 Gold for each of Ryuutarou and Celestine.

Vampire-hunting goes first!
Lord Gadigan wrote: Dulcinea is led to a white room with lamps around it containing miniature suns. Holy magic suffuses the air, and light, life, and knowledge flow through specially-constructed geomantic ley-lines guided by anointed wires in the walls, ceiling, and floor.

Several egg-like swivel chairs with floating computer consoles in front of them sit in the room, and there are several large monitors on the far wall.

Dulcinea is asked several questions by the salesman, Edo Carringen, that ultimately amount to asking about her previous experiences with vampires and what specific anti-vampire powers she might already possess. Also her grounding in Mentalist, Paladin, and Radiant Hierophant.

The Nottest of Daves wrote: She has no specific experience with vampires (in combat or otherwise), nor any specific anti-vampire powers.

She has Apprentice Mentalist, name-rank Paladin, and name-rank Radiant Hierophant for tier-based abilities.

Mentalist:
Apprentice Psychic Power Attunement- (Passive Ability, Mentalist) All Psychic Power spells gain +250 Magical Attack and cost 50 less MP
Basic Psychic Power Attunement- (Passive Ability, Mentalist) All Psychic Power spells gain +10 Magical Attack and cost 10 less MP
Basic Psychometry Powers- (Passive Ability, Mentalist) Possessor's Psychic element items that provide bonuses to stats have said bonuses increasted by +20, Possessor counts as 1 Level higher for stat-scanning purposes when targetting targets who formerly possessed items currently possessed by possessor
Basic Telekinesis Powers- (Passive Ability, Mentalist) Possessor's Psychic-element Psychic Power spells that provide a Magical Attack bonus provide an additional +40 Magical Attack
Heightened Senses- (Passive Ability, Mentalist) +30 AGI, +2% Dodge, +300 AGI on the first turn of combat, Guard Other has a 5% higher chance of working
High Self-Confidence- (Passive Ability, Mentalist) Possessor gains 20% Confusion: Depression Resistance
Improved Psychometry Powers- (Passive Ability, Mentalist) Possessor's equpped Psychic element items that provide bonuses to stats have said bonuses increasted by +50, Possessor counts as 1 Level higher for stat-scanning purposes when targetting targets who formerly possessed items currently possessed by possessor (with this effect not bypassing 'Immune to under Level X' effects)
Mental Focus- (Passive Ability, Mentalist) All Psychic Power spells gain +15 Magical Attack and cost 20 less MP, 5% Mindblasted Resistance
Mental Levitation- (Passive Ability, Mentalist) +50 AGI, 3% Dodge, 5% Earth Resistance
Mind-Grab- (Passive Ability, Mentalist) Whenever possessor conducts a 'Meditate' action, possessor may obtain one item from a willing ally

Paladin:
Apprentice Holy Magic Attunement- (Passive Ability, Paladin) All Holy Magic spells possessor casts that possess a Magical Attack bonus gain +50 additional Magical Attack, and all Holy Magic spells that buff stats do so by 50 more points per such stat
Basic Holy Magic Attunement- (Passive Ability, Paladin) All Holy Magic spells possessor casts that possess a Magical Attack bonus gain +10 additional Magical Attack, and all Holy Magic spells that buff stats do so by 5 more points per such stat
Basic Paladin Combat Training- (Passive Ability, Paladin) All Holy Magic spells possessor casts that possess a Melee Attack bonus gain +10 additional Melee Attack, Possessor gains +50 Defense and +50 SPI
Holy Magic Casting I- (Passive Ability, Paladin) Holy Magic spells cost possessor 20 less MP to cast
Holy Magic Casting II- (Passive Ability, Paladin) Holy Magic spells cost possessor 200 less MP to cast
Holy Shield- (Passive Ability, Paladin) Possessor gains +50 Defense per Light element Shield and Armor equipped against Demons, Daemons, and Devils
Holy Sword- (Passive Ability, Paladin) Possessor gains +50 Melee Attack with Light element Weapons against Demons, Daemons, and Devils, Possessor gains -200 Melee Attack with all weapons against Angels, Devas, Celestials, and Holy Ones
Paladin- (Passive Ability, Paladin) Possessor's Damage-dealing actions that involve the casting of Holy Magic spells deal (500 + 100 * Possessor Level) additional Damage, Holy Magic spells cost possessor (50 + 30 * Possessor Level) less MP to cast
Shielded by Spiritual Purity- (Passive Ability, Paladin) +50 Defense, Possessor gains +50 additional Defense when possessor has not taken any SPI Damage and is not afflicted with Stat Drain: SPI Drain

Stopped a Samurai from Becoming a Murderer Once- (Passive Ability, Friendship) +1 Fame, Wielder counts as possessing 2 additional Paladin abilities for prerequisite purposes

Radiant Hierophant:
Apprentice Defenses Against Light- (Passive Ability, Radiant Hierophant) Possessor gains +500 Defense against Light
Apprentice Light Synchronization- (Passive Ability, Radiant Hierophant) Possessor gains +50 to all stats for each Light element item equipped, Possessor's Light element pets and summons gain +250 to all stats
Apprentice Weaponization of Light- (Passive Ability, Radiant Hierophant) Quantities of Light element Damage dealt by possessor are increased by 500 points
Basic Defenses Against Light- (Passive Ability, Radiant Hierophant) Possessor gains +50 Defense against Light
Basic Light Resistance- (Passive Ability, Radiant Hierophant) Possessor gains 1% Light Resistance
Basic Light Synchronization- (Passive Ability, Radiant Hierophant) Possessor gains +25 to all stats if Light element
Defenses that Utilize Light- (Passive Ability, Radiant Hierophant) Possessor gains +500 Defense if possessor has any Light-element items equipped that provide a Defense bonus
Improved Defenses Against Light- (Passive Ability, Radiant Hierophant) Possessor gains +5,000 Defense against Light
Improved Defenses that Utilize Light- (Passive Ability, Radiant Hierophant) Possessor gains +2,000 Defense if possessor has any Light-element items equipped that provide a Defense bonus
Improved Weaponization of Light- (Passive Ability, Radiant Hierophant) Quantities of Light element Damage dealt by possessor are increased by 5,000 points
Radiant Hierophant- (Passive Ability, Radiant Hierophant) Possessor ignores (1 * (Possessor Level/5), rounded down)% Light Resistance, Possessor ignores Light Immunity of targets below (Possessor Level / 5, rounded down) Level, to a max of Level 80

Lord Gadigan wrote: "Alright! That's good to hear. You've got some background in this. You're sort of ready for vampires, but it's time to take the next step. How about we start with something a little basic, but at the same time - really important: Your neck muscles. If you strengthen those, then those vampires will have a harder time chomping down. That course is discounted - this week only - to just be 475,000 Gold. You ready to get a workout for those neck muscles?"

The Nottest of Daves wrote: "Absolutely!"

Lord Gadigan wrote: Dulcinea is led through a three-hour course of neck-flexes and stretches, assisted by the salesman and a video that appears on the screens.

She thinks that her neck feels much stronger:

Strong Neck Muscles- (Passive Ability, Monk) Possessor gains +25 STR, Possessor's Defense is increased by 1,250 points against attacks that deal Drain, Possessor's Defense is increased by 1,250 points against opponents whose name includes 'Vampire' or 'Vampiric', Possessor's Resilience is increased by 5% against opponents whose name includes 'Vampire' or 'Vampiric'

"Ooh, yeah! Feel that burn in the neck! You're looking more ready for those vampires already. Now, you familiar with crossbows?"

Lord Gadigan wrote: That'll get a prereq of Monk and a cost of 1,250,000 Gold and 4 Weeks. Just to put in for sale. Cost is high since it's a weird sub-branch.

The Nottest of Daves wrote: "Not at all, good sir!"

Lord Gadigan wrote: "That's alright! That's why we're here - to help you learn new things to defend against vampires. You wouldn't be here if you already knew everything! Now, the basic archery courses needed can be sent to you via skill-jack, but they're not covered by the sale, so the total price for 'em comes out to 6,250,000 Gold. That okay with you?"

The Nottest of Daves wrote: "Indeed!"

Lord Gadigan wrote: Dulcinea gets-

Basic Bow Training

Basic Archery Training

Crossbow Training- (Passive Ability, Archer) Possessor gains +25 Ranged Attack if possessor has a Bow equipped whose name includes 'Crossbow'
Requires: Basic Bow Training
Cost: 250,000 Gold, 2 Weeks

Stake Shot- (Technique Ability, Hunter) Possessor may use 'Stake Shot' in conjunction with a 'Ranged Attack' or 'Ranged Overdrive' action so long as no other technique is used and possessor has a Bow whose name includes 'Crossbow' equipped. Said action gains +350 Ranged Attack, gains the element Wood, and gains '30% inflicts Instant Death on Undead whose name includes Vampire or Vampiric'
Requires: Hunter, Archer, Slayer, Level 20
Cost: 14,500,000 Gold, 8 Weeks

"Very nice! You picked that right up. Now let's give that data a couple minutes to settle, maybe shoot at a target a few times as practice, then on to the next bit. You've trained your body, next up is your mind. Vampires like to get in there. You ready to fight 'em off? Just 1,315,000 Gold for this next bit, and let me tell you, it is key when you've got those counts trying to give you the ol' stare-down."

The Nottest of Daves wrote: Dulcinea does make a few practice shots with the sample crossbow, before agreeing to the next stage of training!

Lord Gadigan wrote: Dulcinea's mind is stimulated with psychic impulses while she watches a training video and stares off against some sets of hypnotic eyes that appear on the big screen. It's a success!

Dulcinea gets:

Hypnotic Gaze Resistance- (Passive Ability, Mentalist) Possessor gains 30% Charm Resistance, Possessor gains +30% Charm Resistance against actions, spells, and abilities whose name includes 'Gaze' or 'Stare' and against Undead, Aliens, Devils, and Mindshadows whose name includes 'Vampire' or 'Vampiric', Possessor gains +5% Dominion Resistance against (actions, spells, and abilities whose name includes 'Gaze' or 'Stare' and against Undead, Aliens, Devils, and Mindshadows whose name includes 'Vampire' or 'Vampiric') with sources below Level 60 that are not 5 or more Levels greater than possessor
Requires: Mentalist, Monk
Cost: 4,500,000 Gold, 4 Weeks

"Excellent! You are knocking it out of the park. Those vampires won't know what hit 'em. The next important part of fighting vampires, though, is identifying them. How good are you at divination?"

The Nottest of Daves wrote:
Diviner:
Basic Detective Skills- (Passive Ability, Diviner) Possessor's MIN is treated as being 140 points higher for stat-scanning purposes, +20 MIN
Basic Divining Attunement- (Passive Ability, Diviner) All Divining spells function as though caster were 1 level higher for stat-scanning purposes
Detective's Accusation- (Technique Ability, Diviner) Possessor may use Detective's Accusation in conjunction with a Magical Attack action, so long as no other technique is used and it is being used against targets whose stats have been scanned by possessor. This action gains an amount of Defense-Piercing equal to user's MIN (to a max of 10,000 points) and dis-buffs one buff from targets below Level 20
Detective's Eye- (Passive Ability, Diviner) Possessor gains an additional +200 Defense against Traps, gains +40 MIN, and gains +50 Defense Against Individuals Whose Stats Have Been Scanned By Possessor as a conditionally-effective bonus
Detective's Intuition- (Passive Ability, Diviner) Possessor gains +40 AGI and scans stats as though possessor were 1 level higher
Detective's Investigation- (Active Ability, Diviner) Possessor may spend an action to scan target's stats
Detective's Truth- (Passive Ability, Diviner) Possessor is informed that possessor's has recieved a fake stat-scan result if possessor has recieved said result from an individual below Level 20
Uncounterable Accusation- (Passive Ability, Diviner) Possessor's attacks and actions involving the Technique Detective's Investigation may not be countered (including pre-emptively) by individuals below Level 40 whose stats have been scanned by possessor
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Re: The Ramen Squad visit the Bascaradine Sale Rack

Post by Modrageball »

Lord Gadigan wrote: Celestine is shown videos, slideshows, and demonstrations of various techniques for picking vampires out in a crowd and determining their presence in one-on-one settings.

She absorbs the knowledge well.

She gets:

Vampire Spotter- (Passive Ability, Diviner) At the start of each round, possessor is informed of how many entities in the same battlespace as possessor have a name that includes 'Vampire' or 'Vampiric', Possessor's stat scan attempts treat possessor's Level as being 5 greater for purposes of scanning the stats of entities whose name includes 'Vampire' or 'Vampiric' as an effect that does not bypass Level-based Immunities
Requires: Diviner, Detective, Deathless One
Cost: 5,000,000 Gold, 3 Weeks

"Excellent. Now you're ready to spot the vampires, even if they try to hide from you. Now, how about some more offense-based training? Ready for the next course? It's only 15,000,000 Gold when you factor in the discount."

The Nottest of Daves wrote: "Ever onward, my good friend!"

Lord Gadigan wrote: Dulcinea is given a crash course in hurling holy symbols around with a surprising mixture of force, accuracy, and grace. The room is filled with little arcing suns, blades of the heavens, Bascaradine B-with-dollar-marks, and little metal wedding dresses with circuitry on them.

Dulcinea passes the course with flying colors! Looks like this discount Bascaradine training is pretty effective!

Can Throw Holy Symbols As Boomerangs- (Passive Ability, Priest) Possessor may treat Holy Symbol accessories as additionally being weapons that possess the subtype Throwing Weapon, Holy Symbols equipped by wielder may, if wielder chooses for them to, provide +(Their Gold Value/1,000) Ranged Attack if they are Throwing Weapons
Requires: Slayer, Priest, Assassin, Accurate Improvisation, Nimble Improvisation, Apprentice Weapon Improvisation
Cost: 21,000,000 Gold, 8 Weeks

"Fantastic! You've got this down. Now how about you get ready to stare down those vampires? Want to be able to lay down an unexpected double smackdown? I've got another power ready to go for only 4,000,000 Gold!"

The Nottest of Daves wrote: "Let's go!"

Lord Gadigan wrote: Dulcinea is introduced to starting contests with screens again, this time with psychic instruction (and handy little pamphlets) about how to channel her Radiant Hierophant powers into an anti-vampire gaze attack. It works!

She gets:

Sunburn Stare- (Technique Ability, Radiant Hierophant) Possessor may use 'Sunburn Stare' in conjunction with a 'Ranged Attack', 'Ranged Overdrive', 'Snipe', 'Point Blank', 'Magical Attack', or 'Overdrive' action so long as no other technique is used and possessor is Light element or has a Light element Eyewear equipped. Said action gains +5,000 Ranged Attack, gains +5,000 Magical Attack, gains '100% inflicts Awestruck', and gains '100% inflicts Burning: Sunburnt'; said action gains +50% Critical against targets whose name includes 'Vampire' or 'Vampiric' that are not Light element.
Requires: Radiant Hierophant, Improved Weaponization of Light
Cost: 30,000,000 Gold, 6 Weeks

Burning: Sunburnt (Possessor's Defense is reduced by 5% of its non-status-effect-counting value. Possessor gains a 25% Pain Weakness, 25% Light Weakness, and 25% Physical Weakness if possessor does not already have such weaknesses and has the values of such weaknesses that possessor already possesess increased by 25%.)

"Fantastic! Now how about we dial things back a bit. Ready for some anti-vampire cooking? This one is an absolute steal at 800,000 Gold."

The Nottest of Daves wrote: "You shouldn't trust me in a normal kitchen, but I'm sure my normal disasters would only COOK VAMPIRES HARDER! Onward!"

Lord Gadigan wrote: Dulcinea gets a crash-course hosted by a variety of Bascaradine TV Chefs, complete with hands-on practice cooking a bunch of highly-garlic-infused dishes.

Cookin' With Garlic!- (Passive Ability, Chef) Food consumables used by possessor may give their targets 5% Undead Resistance as a non-stacking buff
Requires: Chef
Cost: 800,000 Gold, 4 Weeks

"Fan-tabulous! Now, you've had practice with your eyes, with your cookin' knives, and with your crossbows, but you haven't had a chance to meet the number one vampire enemy yet: The whip. You ready to whip some undead? Special deal on this course bundle is 20,000,000 Gold!"

The Nottest of Daves wrote: "A chance to study in the footsteps of the great vampire hunters of yore? SIGN ME UP!!"

Lord Gadigan wrote: Dulcinea is put through an intense training regimen that gets he 'whipped' into shape. She finds herself much better at using whips than she was previously.

Dulcinea gets-

Basic Whip Training
Apprentice Whip Training
Dominator
Undead-Hunting Lash
Undead-Bane Lash
Undead-Slaying Lash

Vampire Slayer- (Technique Ability, Dominator) Possessor may use 'Vampire Slayer' in conjunction with a 'Melee Attack' or 'Melee Overdrive' action, so long as no other technique is used and possessor has a Whip equipped. Said attack gains +10,000 Melee Attack against Undead, gains +25% Critical against Undead, gains +25% To Hit against Undead, gains 5% inflicts Instant Death against Undead, and gains a 30% chance of inflicting Instant Death on Undead whose name includes 'Vampire' or 'Vampiric'.
Requires: Undead-Slaying Lash
Cost: 20,000,000 Gold, 4 Weeks

Dulcinea feels very edified, but also very tired. She isn't really up to much more training here today ... and her companions may very well have already left, as she realizes that she has spent over nine hours in this series of discounted courses.

Does Dulcinea want to leave at this point, to keep shopping, to try to find some way to perk up, to try to find the rest of her shopping group, or to keep going with the vampire-sale stuff even though she's pretty fatigued?

The Nottest of Daves wrote: She's going to stop the training here, but she's interested in picking up a set of Vampire-hunting gear, specifically a Whip, a Crossbow, Light-element eyewear, and a Vampire-hunting Hunter spell. Armor or other standard Vampire-hunting accessories would also be of interest, if they have any in-stock.

Lord Gadigan wrote: Would Dulcinea be more interested in standard vampire-hunter gear, or more expensive elite offerings for the more-discerning patron?

The Nottest of Daves wrote: "What are the price ranges of the elite offerings? I am well-funded, but certainly not the richest person to walk through the doors of this establishment, hahaha!"

Lord Gadigan wrote: The elite items are in the 30-90 million range per item. The standard vampire hunter set is in the 5-8 million range per item (to match vampire drops and put you on even footing power-level-wise but with an anti-them spec that would give you the advantage).

The Nottest of Daves wrote: "Show me the elite set, good sir!"

Lord Gadigan wrote: As requested, Celestine is being freed from this thread so she can go questing. Ryuutarou and Dulcinea remain in.

Lord Gadigan wrote: 6:22 PM] Ordo Hereticus: Vampire Spotter- (Passive Ability, Diviner) At the start of each round, possessor is informed of how many entities in the same battlespace as possessor have a name that includes 'Vampire' or 'Vampiric', Possessor's stat scan attempts treat possessor's Level as being 5 greater for purposes of scanning the stats of entities whose name includes 'Vampire' or 'Vampiric' as an effect that does not bypass Level-based Immunities
Requires: Diviner, Detective, Deathless One
Cost: 5,000,000 Gold, 3 Weeks
[6:22 PM] Ordo Hereticus: never got a sale price given in-thread
[6:23 PM] Gadigan: Hm
[6:23 PM] Gadigan: Were the others at a specific ratio compared to their real cost?
[6:24 PM] Ordo Hereticus: No
[6:24 PM] Gadigan: Alright. Investigating
[6:25 PM] Gadigan: Let's make it 2,000,000 Gold
[6:25 PM] Gadigan: I'll post this bit

The Nottest of Daves wrote: Dulcinea is exiting for the newest Official Quest also. She shall return for her vampire-hunting equipment at a later date!

Dulcinea loses:
49,840,000 Gold

Dulcinea gains:

Basic Bow Training- (Passive Ability, Archer) This character gains +6 Ranged Attack when a Bow is equipped
Crossbow Training- (Passive Ability, Archer) Possessor gains +25 Ranged Attack if possessor has a Bow equipped whose name includes 'Crossbow'

Cookin' With Garlic!- (Passive Ability, Chef) Food consumables used by possessor may give their targets 5% Undead Resistance as a non-stacking buff

Vampire Spotter- (Passive Ability, Diviner) At the start of each round, possessor is informed of how many entities in the same battlespace as possessor have a name that includes 'Vampire' or 'Vampiric', Possessor's stat scan attempts treat possessor's Level as being 5 greater for purposes of scanning the stats of entities whose name includes 'Vampire' or 'Vampiric' as an effect that does not bypass Level-based Immunities

Apprentice Whip Training- (Passive Ability, Dominator) Possessor gains +50 Melee Attack if possessor has a Whip equipped, Possessor gains +20 to all stats if possessor has a Whip equipped
Basic Whip Training- (Passive Ability, Dominator) Possessor gains +6 Melee Attack when a Whip is equipped.
Dominator- (Passive Ability, Dominator) Possessor gains +(50 * Possessor Level) Melee Attack if possessor has a Whip equipped, Possessor gains +(25 * Possessor Level) to all stats if possessor has a Whip equipped
Undead-Bane Lash- (Technique Ability, Dominator) Possessor may use 'Undead-Bane Lash' in conjunction with a 'Melee Attack' action, so long as no other technique is used and possessor has a Whip equipped. Said attack gains +750 Melee Attack against Undeads and gains +25% Critical against Undeads.
Undead-Hunting Lash- (Technique Ability, Dominator) Possessor may use 'Undead-Hunting Lash' in conjunction with a 'Melee Attack' action, so long as no other technique is used and possessor has a Whip equipped. Said attack gains +200 Melee Attack against Undeads and gains +5% To Hit against Undeads.
Undead-Slaying Lash- (Technique Ability, Dominator) Possessor may use 'Undead-Slaying Lash' in conjunction with a 'Melee Attack' action, so long as no other technique is used and possessor has a Whip equipped. Said attack gains +1,000 Melee Attack against Undeads, gains +25% Critical against Undeads, gains +5% To Hit against Undeads, and gains 5% inflicts Instant Death against Undeads.
Vampire Slayer- (Technique Ability, Dominator) Possessor may use 'Vampire Slayer' in conjunction with a 'Melee Attack' or 'Melee Overdrive' action, so long as no other technique is used and possessor has a Whip equipped. Said attack gains +10,000 Melee Attack against Undead, gains +25% Critical against Undead, gains +25% To Hit against Undead, gains 5% inflicts Instant Death against Undead, and gains a 30% chance of inflicting Instant Death on Undead whose name includes 'Vampire' or 'Vampiric'.

Basic Archery Attunement- (Passive Ability, Hunter) All Archery spells cast by possessor that possess a Ranged Attack bonus gain +10 additional Ranged Attack, and all actions possessor takes that involve Archery spells that gain +1% Critical
Stake Shot- (Technique Ability, Hunter) Possessor may use 'Stake Shot' in conjunction with a 'Ranged Attack' or 'Ranged Overdrive' action so long as no other technique is used and possessor has a Bow whose name includes 'Crossbow' equipped. Said action gains +350 Ranged Attack, gains the element Wood, and gains '30% inflicts Instant Death on Undead whose name includes Vampire or Vampiric'

Hypnotic Gaze Resistance- (Passive Ability, Mentalist) Possessor gains 30% Charm Resistance, Possessor gains +30% Charm Resistance against actions, spells, and abilities whose name includes 'Gaze' or 'Stare' and against Undead, Aliens, Devils, and Mindshadows whose name includes 'Vampire' or 'Vampiric', Possessor gains +5% Dominion Resistance against (actions, spells, and abilities whose name includes 'Gaze' or 'Stare' and against Undead, Aliens, Devils, and Mindshadows whose name includes 'Vampire' or 'Vampiric') with sources below Level 60 that are not 5 or more Levels greater than possessor

Strong Neck Muscles- (Passive Ability, Monk) Possessor gains +25 STR, Possessor's Defense is increased by 1,250 points against attacks that deal Drain, Possessor's Defense is increased by 1,250 points against opponents whose name includes 'Vampire' or 'Vampiric', Possessor's Resilience is increased by 5% against opponents whose name includes 'Vampire' or 'Vampiric'

Can Throw Holy Symbols As Boomerangs- (Passive Ability, Priest) Possessor may treat Holy Symbol accessories as additionally being weapons that possess the subtype Throwing Weapon, Holy Symbols equipped by wielder may, if wielder chooses for them to, provide +(Their Gold Value/1,000) Ranged Attack if they are Throwing Weapons

Sunburn Stare- (Technique Ability, Radiant Hierophant) Possessor may use 'Sunburn Stare' in conjunction with a 'Ranged Attack', 'Ranged Overdrive', 'Snipe', 'Point Blank', 'Magical Attack', or 'Overdrive' action so long as no other technique is used and possessor is Light element or has a Light element Eyewear equipped. Said action gains +5,000 Ranged Attack, gains +5,000 Magical Attack, gains '100% inflicts Awestruck', and gains '100% inflicts Burning: Sunburnt'; said action gains +50% Critical against targets whose name includes 'Vampire' or 'Vampiric' that are not Light element.




New In-stock abilities:

Crossbow Training- (Passive Ability, Archer) Possessor gains +25 Ranged Attack if possessor has a Bow equipped whose name includes 'Crossbow'
Requires: Basic Bow Training
Cost: 250,000 Gold, 2 Weeks

Cookin' With Garlic!- (Passive Ability, Chef) Food consumables used by possessor may give their targets 5% Undead Resistance as a non-stacking buff
Requires: Chef
Cost: 800,000 Gold, 4 Weeks

Vampire Spotter- (Passive Ability, Diviner) At the start of each round, possessor is informed of how many entities in the same battlespace as possessor have a name that includes 'Vampire' or 'Vampiric', Possessor's stat scan attempts treat possessor's Level as being 5 greater for purposes of scanning the stats of entities whose name includes 'Vampire' or 'Vampiric' as an effect that does not bypass Level-based Immunities
Requires: Diviner, Detective, Deathless One
Cost: 5,000,000 Gold, 3 Weeks

Undead-Bane Lash- (Technique Ability, Dominator) Possessor may use 'Undead-Bane Lash' in conjunction with a 'Melee Attack' action, so long as no other technique is used and possessor has a Whip equipped. Said attack gains +750 Melee Attack against Undeads and gains +25% Critical against Undeads.
Requires: Undead-Hunting Lash, Dominator, Level 20
Cost: 300,000 Gold, 2 Weeks

Undead-Hunting Lash- (Technique Ability, Dominator) Possessor may use 'Undead-Hunting Lash' in conjunction with a 'Melee Attack' action, so long as no other technique is used and possessor has a Whip equipped. Said attack gains +200 Melee Attack against Undeads and gains +5% To Hit against Undeads.
Requires: Basic Whip Training
Cost: 300,000 Gold, 2 Weeks

Undead-Slaying Lash- (Technique Ability, Dominator) Possessor may use 'Undead-Slaying Lash' in conjunction with a 'Melee Attack' action, so long as no other technique is used and possessor has a Whip equipped. Said attack gains +1,000 Melee Attack against Undeads, gains +25% Critical against Undeads, gains +5% To Hit against Undeads, and gains 5% inflicts Instant Death against Undeads.
Requires: Undead-Bane Lash, Adept Whip Training, Level 40
Cost: 300,000 Gold, 2 Weeks

Vampire Slayer- (Technique Ability, Dominator) Possessor may use 'Vampire Slayer' in conjunction with a 'Melee Attack' or 'Melee Overdrive' action, so long as no other technique is used and possessor has a Whip equipped. Said attack gains +10,000 Melee Attack against Undead, gains +25% Critical against Undead, gains +25% To Hit against Undead, gains 5% inflicts Instant Death against Undead, and gains a 30% chance of inflicting Instant Death on Undead whose name includes 'Vampire' or 'Vampiric'.
Requires: Undead-Slaying Lash
Cost: 20,000,000 Gold, 4 Weeks

Stake Shot- (Technique Ability, Hunter) Possessor may use 'Stake Shot' in conjunction with a 'Ranged Attack' or 'Ranged Overdrive' action so long as no other technique is used and possessor has a Bow whose name includes 'Crossbow' equipped. Said action gains +350 Ranged Attack, gains the element Wood, and gains '30% inflicts Instant Death on Undead whose name includes Vampire or Vampiric'
Requires: Hunter, Archer, Slayer, Level 20
Cost: 14,500,000 Gold, 8 Weeks

Hypnotic Gaze Resistance- (Passive Ability, Mentalist) Possessor gains 30% Charm Resistance, Possessor gains +30% Charm Resistance against actions, spells, and abilities whose name includes 'Gaze' or 'Stare' and against Undead, Aliens, Devils, and Mindshadows whose name includes 'Vampire' or 'Vampiric', Possessor gains +5% Dominion Resistance against (actions, spells, and abilities whose name includes 'Gaze' or 'Stare' and against Undead, Aliens, Devils, and Mindshadows whose name includes 'Vampire' or 'Vampiric') with sources below Level 60 that are not 5 or more Levels greater than possessor
Requires: Mentalist, Monk
Cost: 4,500,000 Gold, 4 Weeks

Strong Neck Muscles- (Passive Ability, Monk) Possessor gains +25 STR, Possessor's Defense is increased by 1,250 points against attacks that deal Drain, Possessor's Defense is increased by 1,250 points against opponents whose name includes 'Vampire' or 'Vampiric', Possessor's Resilience is increased by 5% against opponents whose name includes 'Vampire' or 'Vampiric'
Requires: Monk
Cost: 1,250,000 Gold, 4 Weeks

Can Throw Holy Symbols As Boomerangs- (Passive Ability, Priest) Possessor may treat Holy Symbol accessories as additionally being weapons that possess the subtype Throwing Weapon, Holy Symbols equipped by wielder may, if wielder chooses for them to, provide +(Their Gold Value/1,000) Ranged Attack if they are Throwing Weapons
Requires: Slayer, Priest, Assassin, Accurate Improvisation, Nimble Improvisation, Apprentice Weapon Improvisation
Cost: 21,000,000 Gold, 8 Weeks

Sunburn Stare- (Technique Ability, Radiant Hierophant) Possessor may use 'Sunburn Stare' in conjunction with a 'Ranged Attack', 'Ranged Overdrive', 'Snipe', 'Point Blank', 'Magical Attack', or 'Overdrive' action so long as no other technique is used and possessor is Light element or has a Light element Eyewear equipped. Said action gains +5,000 Ranged Attack, gains +5,000 Magical Attack, gains '100% inflicts Awestruck', and gains '100% inflicts Burning: Sunburnt'; said action gains +50% Critical against targets whose name includes 'Vampire' or 'Vampiric' that are not Light element.
Requires: Radiant Hierophant, Improved Weaponization of Light
Cost: 30,000,000 Gold, 6 Weeks



New Status Effect:

Burning: Sunburnt (Possessor's Defense is reduced by 5% of its non-status-effect-counting value. Possessor gains a 25% Pain Weakness, 25% Light Weakness, and 25% Physical Weakness if possessor does not already have such weaknesses and has the values of such weaknesses that possessor already possesess increased by 25%.)

Lord Gadigan wrote: Dulcinea's fast-exit for the Official Quest is approved.

The Nottest of Daves wrote: Marker post: Ryuutarou waits for teatime.

Lord Gadigan wrote: Ryuutarou is offered a sample of Leemus Blossom Tea. It looks somewhat pink and is in a white china cup.
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Re: The Ramen Squad visit the Bascaradine Sale Rack

Post by Modrageball »

The Nottest of Daves wrote: He ponders the cup of tea, examining the appearance of both the tea and the china it is served in, and breathes deeply of the scent of the tea, before taking a small sip.

Lord Gadigan wrote: It is relaxing. The taste is mild, but feels fulfilling somehow. Ryuutarou feels like he just spent an evening relaxing in a fine garden after the initial sip.

Leemus Blossom Tea- (Consumable, Drink, Earth & Light & Air, 1 Charge, 3,500,000 Gold) Target obtains a non-stacking buff that provides +3,500 SPI, Target is cured of Fatigued

Does he want to buy any? Each unit is at 50% of the normal base cost.

The Nottest of Daves wrote: He'll buy 100 units!

The Nottest of Daves wrote: After enjoying a brief spot of tea, Ryuutarou remembers a few things that have been swirling around his mind to look into purchasing:

First, he would like a chef's outfit suitable for engaging in MORTAL COMBAT: IRON CHEF EDITION!

Lord Gadigan wrote: Ryuutarou buys a lot of tea!

Ryuutarou is offered:

Bascaradine Battle-Chef's Raiment- (Armor, Clothes, Fire & Metal, 35,000,000 Gold) +35,000 Defense, +35,000 MIN, +350,000 MP as a non-stacking bonus, Wearer obtains a buff at the start of each round that provides +35,000 Melee Attack if its possessor is wielding a Knife, Culinary Arts spells cost wearer 70,000 less MP to cast, Food and Drink consumables that wearer uses have quantities of Damage (including Healing) and Regeneration they deal increased by 350,000 points, Wearer must be Level 20 or greater and must possess the ability 'Chef'

For 35,000,000 Gold

The Nottest of Daves wrote: He'll buy that!

Next up, he's looking for a good set of Cooking Knives! And possibly some chef-related skill tricks for using them!

The Nottest of Daves wrote: Ryuutarou briefly vanishes from the Bascaradine Counter in order to chase rumors of Yummy Mana Sparks!

The Nottest of Daves wrote: Ryuutarou returns to Bascaradine, now questioning his easily-unlocked stomach(?) and how this has come to be...

Lord Gadigan wrote: Bascaradine Battle-Chef's War Knives- (Weaponx2, Knife, Fire & Metal, 35,000,000 Gold) +70,000 Melee Attack, Wielder's 'Melee Attack' and 'Attack with Finesse' actions may deal HP Drain, Culinary Arts spells cost wearer 70,000 less MP to cast, Food and Drink consumables that wearer uses have quantities of Damage (including Healing) and Regeneration they deal increased by 350,000 points, Wearer must be Level 20 or greater and must possess the ability 'Chef'

For list price.

The Nottest of Daves wrote: He'll take them!

His next query is related to his recently acquired stomach issues. Do they have Locksmith available? If not, he's curious about their Chef-based Accessory lines.

The Nottest of Daves wrote: Enrica joins Ryuutarou at Bascaradine, as there's something he's got that she'd like transferred!

Lord Gadigan wrote: Enrica's entry to this thread is approved, but she is under the restriction of not buying ability training that was hitting other people in new threads.

Does Locksmith exist yet as an ability? What's the text on the Curse?

The Nottest of Daves wrote: Locksmith does not exist as an ability.

Curse wrote:Easily-Unlocked Stomach- (Passive Ability, Curse) Any individual who possessor counts as having Swallowed may choose at the beginning of a round to lose any debuff effect that causes its possessor to count as swallowed by possessor. Any individual with the ability 'Thief' or a higher tier-ability in the Thief class may spend an action to remove a Food or Drink buff from possessor.
It lasts until Ryuutarou either eats a meal considered 'notable and significant' in an RP thread, until Ryuutarou learns the ability 'Locksmith', or until Ryuutarou wins 200 battles as a Robot & Large Structure.



and Enrica is just here to get Ryuutarou's two Chromatic Conductor abilities transferred over (the Basic Color Synch he got from a Grabbyfest, and the Ascendant ability that got transferred onto him from Dulcinea because Enrica was quantumly not-existing).

Lord Gadigan wrote: 60 mil to transfer over the Chromatic Conductor abilities.

The Nottest of Daves wrote: Dulcinea pays!

Ryuutarou remains curious about the possibility of obtaining Locksmith.

Lord Gadigan wrote: Locksmith- (Passive Ability, Thief) Possessor pierces 500 Defense while using a Thief Arts spell; Possessor treats the Resilience of Large Structures as though it were 20% lower
Requires: Thief or Architect
Cost: 800,000 Gold, 3 Weeks

They have it for 30,000,000.

The Nottest of Daves wrote: Dulcinea pays again!

Enrica has interest in what Disguises they may have in stock, while Ryuutarou is looking for cooking-based accessories (possibly including recipe books?).

Lord Gadigan wrote: Cunning Beefsteak Disguise- (Armor, Disguise, Earth & Physical, 35,000 Defense) +35 Defense, +35 MIN, 3% Dodge, Wearer gains the subtype Food and loses all other subtypes

Elf Child Disguise- (Armor, Disguise, Earth & Magic, 65,000 Defense) +65 Defense, +65 AGI, +65 MIN, +65 SPI, 5% Dodge, Wearer gains the subtype Fae and loses all other subtypes

Train Golem Battle-Disguise- (Armor, Disguise, Technology & Physical & Earth & Fire, 16,500,000 Defense) +16,500 Defense, +16,000 Melee Attack, +16,500 Ranged Attack, +16,500 CON, 45% Resilience, Wearer is Immune to (AGI Damage and SPI Damage) from sources below Level 60, Wearer gains the subtypes Golem & Machine and loses all other subtypes

Leonduuric Axe-Therapist Disguise- (Armor, Disguise, Physical & Earth & Fire, 5,000,000 Gold) +5,000 Defense, +5,000 Melee Attack, 15% Resilience, Wearer's 'Melee Attack' actions may remove one minor negative status effect or one (debuff from a source below Level 40) from each of their targets if wearer is wielding an Axe, Wearer gains the subtypes Humanoid & Animal and loses all other subtypes

All at list price.

The Nottest of Daves wrote: Enrica wants them all! Dulcinea covers the costs.

Next, Enrica would like to check on any fancy umbrellas they may have in stock.
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Re: The Ramen Squad visit the Bascaradine Sale Rack

Post by Modrageball »

And then the Universe took a crash course. It failed.


Moved to Gad Review to determine what happens to it next.
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Re: The Ramen Squad visit the Bascaradine Sale Rack

Post by Lord Gadigan »

She gets the

Grandspangle Gloomdunfloomper- (Weapon, Bladecane, Grandeur & Wealth & Glitz, 244,000,000 Gold) +244,000 Melee Attack, +244,000 Magical Attack, +244,000 Defense, Wielder is Immune to Wealth and/or Water element effects attached to Zones by sources below Level 80, Wielder Reflects Wealth from sources below Level 60, Wielder's equipped items each count as being worth 24,000,000 more Gold as an effect that stacks 10 times, this item's name counts as including the word 'Umbrella', Wielder must be Level 40 or greater

She loses 20,000,000 Gold if she has it. Otherwise, her Gold is zeroed.
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Re: The Ramen Squad visit the Bascaradine Sale Rack

Post by Lord Gadigan »

Thread moved for updating.
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Re: The Ramen Squad visit the Bascaradine Sale Rack

Post by Ordo Hereticus »

Summary

Dulcinea loses:
426,440,000 Gold

Dulcinea gains:

Basic Bow Training- (Passive Ability, Archer) This character gains +6 Ranged Attack when a Bow is equipped
Crossbow Training- (Passive Ability, Archer) Possessor gains +25 Ranged Attack if possessor has a Bow equipped whose name includes 'Crossbow'

Cookin' With Garlic!- (Passive Ability, Chef) Food consumables used by possessor may give their targets 5% Undead Resistance as a non-stacking buff

Vampire Spotter- (Passive Ability, Diviner) At the start of each round, possessor is informed of how many entities in the same battlespace as possessor have a name that includes 'Vampire' or 'Vampiric', Possessor's stat scan attempts treat possessor's Level as being 5 greater for purposes of scanning the stats of entities whose name includes 'Vampire' or 'Vampiric' as an effect that does not bypass Level-based Immunities

Apprentice Whip Training- (Passive Ability, Dominator) Possessor gains +50 Melee Attack if possessor has a Whip equipped, Possessor gains +20 to all stats if possessor has a Whip equipped
Basic Whip Training- (Passive Ability, Dominator) Possessor gains +6 Melee Attack when a Whip is equipped.
Dominator- (Passive Ability, Dominator) Possessor gains +(50 * Possessor Level) Melee Attack if possessor has a Whip equipped, Possessor gains +(25 * Possessor Level) to all stats if possessor has a Whip equipped
Undead-Bane Lash- (Technique Ability, Dominator) Possessor may use 'Undead-Bane Lash' in conjunction with a 'Melee Attack' action, so long as no other technique is used and possessor has a Whip equipped. Said attack gains +750 Melee Attack against Undeads and gains +25% Critical against Undeads.
Undead-Hunting Lash- (Technique Ability, Dominator) Possessor may use 'Undead-Hunting Lash' in conjunction with a 'Melee Attack' action, so long as no other technique is used and possessor has a Whip equipped. Said attack gains +200 Melee Attack against Undeads and gains +5% To Hit against Undeads.
Undead-Slaying Lash- (Technique Ability, Dominator) Possessor may use 'Undead-Slaying Lash' in conjunction with a 'Melee Attack' action, so long as no other technique is used and possessor has a Whip equipped. Said attack gains +1,000 Melee Attack against Undeads, gains +25% Critical against Undeads, gains +5% To Hit against Undeads, and gains 5% inflicts Instant Death against Undeads.
Vampire Slayer- (Technique Ability, Dominator) Possessor may use 'Vampire Slayer' in conjunction with a 'Melee Attack' or 'Melee Overdrive' action, so long as no other technique is used and possessor has a Whip equipped. Said attack gains +10,000 Melee Attack against Undead, gains +25% Critical against Undead, gains +25% To Hit against Undead, gains 5% inflicts Instant Death against Undead, and gains a 30% chance of inflicting Instant Death on Undead whose name includes 'Vampire' or 'Vampiric'.

Basic Archery Attunement- (Passive Ability, Hunter) All Archery spells cast by possessor that possess a Ranged Attack bonus gain +10 additional Ranged Attack, and all actions possessor takes that involve Archery spells that gain +1% Critical
Stake Shot- (Technique Ability, Hunter) Possessor may use 'Stake Shot' in conjunction with a 'Ranged Attack' or 'Ranged Overdrive' action so long as no other technique is used and possessor has a Bow whose name includes 'Crossbow' equipped. Said action gains +350 Ranged Attack, gains the element Wood, and gains '30% inflicts Instant Death on Undead whose name includes Vampire or Vampiric'

Hypnotic Gaze Resistance- (Passive Ability, Mentalist) Possessor gains 30% Charm Resistance, Possessor gains +30% Charm Resistance against actions, spells, and abilities whose name includes 'Gaze' or 'Stare' and against Undead, Aliens, Devils, and Mindshadows whose name includes 'Vampire' or 'Vampiric', Possessor gains +5% Dominion Resistance against (actions, spells, and abilities whose name includes 'Gaze' or 'Stare' and against Undead, Aliens, Devils, and Mindshadows whose name includes 'Vampire' or 'Vampiric') with sources below Level 60 that are not 5 or more Levels greater than possessor

Strong Neck Muscles- (Passive Ability, Monk) Possessor gains +25 STR, Possessor's Defense is increased by 1,250 points against attacks that deal Drain, Possessor's Defense is increased by 1,250 points against opponents whose name includes 'Vampire' or 'Vampiric', Possessor's Resilience is increased by 5% against opponents whose name includes 'Vampire' or 'Vampiric'

Can Throw Holy Symbols As Boomerangs- (Passive Ability, Priest) Possessor may treat Holy Symbol accessories as additionally being weapons that possess the subtype Throwing Weapon, Holy Symbols equipped by wielder may, if wielder chooses for them to, provide +(Their Gold Value/1,000) Ranged Attack if they are Throwing Weapons

Sunburn Stare- (Technique Ability, Radiant Hierophant) Possessor may use 'Sunburn Stare' in conjunction with a 'Ranged Attack', 'Ranged Overdrive', 'Snipe', 'Point Blank', 'Magical Attack', or 'Overdrive' action so long as no other technique is used and possessor is Light element or has a Light element Eyewear equipped. Said action gains +5,000 Ranged Attack, gains +5,000 Magical Attack, gains '100% inflicts Awestruck', and gains '100% inflicts Burning: Sunburnt'; said action gains +50% Critical against targets whose name includes 'Vampire' or 'Vampiric' that are not Light element.


Ryuutarou loses:
Easily-Unlocked Stomach- (Passive Ability, Curse) Any individual who possessor counts as having Swallowed may choose at the beginning of a round to lose any debuff effect that causes its possessor to count as swallowed by possessor. Any individual with the ability 'Thief' or a higher tier-ability in the Thief class may spend an action to remove a Food or Drink buff from possessor.
It lasts until Ryuutarou either eats a meal considered 'notable and significant' in an RP thread, until Ryuutarou learns the ability 'Locksmith', or until Ryuutarou wins 200 battles as a Robot & Large Structure.

Basic Color Synchronization- (Passive Ability, Other: Chromatic Conductor) Possessor gains +25 to all stats if possessor is Color element

♢Chromaguard- (Passive Ability, Other: Chromatic Conductor) When an instance of possessor is replicated, possessor may choose which, if any, of possessor's non-Universe elements it possesses, and possessor may choose to obtain a buff that stacks 200 times that removes those chosen elements from possessor while the replicated instance of possessor exists; possessor controls the decisions of replicated copies of possessor unless possessor is afflicted with Charm, Dominion, Confusion, or Insanity or is being controlled by another individual; this ability is not replicated onto copies of possessor


Ryuutarou gains:
Locksmith- (Passive Ability, Thief) Possessor pierces 500 Defense while using a Thief Arts spell; Possessor treats the Resilience of Large Structures as though it were 20% lower

100 Leemus Blossom Tea- (Consumable, Drink, Earth & Light & Air, 1 Charge, 3,500,000 Gold) Target obtains a non-stacking buff that provides +3,500 SPI, Target is cured of Fatigued

Bascaradine Battle-Chef's Raiment- (Armor, Clothes, Fire & Metal, 35,000,000 Gold) +35,000 Defense, +35,000 MIN, +350,000 MP as a non-stacking bonus, Wearer obtains a buff at the start of each round that provides +35,000 Melee Attack if its possessor is wielding a Knife, Culinary Arts spells cost wearer 70,000 less MP to cast, Food and Drink consumables that wearer uses have quantities of Damage (including Healing) and Regeneration they deal increased by 350,000 points, Wearer must be Level 20 or greater and must possess the ability 'Chef'

Bascaradine Battle-Chef's War Knives- (Weaponx2, Knife, Fire & Metal, 35,000,000 Gold) +70,000 Melee Attack, Wielder's 'Melee Attack' and 'Attack with Finesse' actions may deal HP Drain, Culinary Arts spells cost wearer 70,000 less MP to cast, Food and Drink consumables that wearer uses have quantities of Damage (including Healing) and Regeneration they deal increased by 350,000 points, Wearer must be Level 20 or greater and must possess the ability 'Chef'


Enrica Gains
Basic Color Synchronization- (Passive Ability, Other: Chromatic Conductor) Possessor gains +25 to all stats if possessor is Color element

♢Chromaguard- (Passive Ability, Other: Chromatic Conductor) When an instance of possessor is replicated, possessor may choose which, if any, of possessor's non-Universe elements it possesses, and possessor may choose to obtain a buff that stacks 200 times that removes those chosen elements from possessor while the replicated instance of possessor exists; possessor controls the decisions of replicated copies of possessor unless possessor is afflicted with Charm, Dominion, Confusion, or Insanity or is being controlled by another individual; this ability is not replicated onto copies of possessor

Cunning Beefsteak Disguise- (Armor, Disguise, Earth & Physical, 35,000 Defense) +35 Defense, +35 MIN, 3% Dodge, Wearer gains the subtype Food and loses all other subtypes

Elf Child Disguise- (Armor, Disguise, Earth & Magic, 65,000 Defense) +65 Defense, +65 AGI, +65 MIN, +65 SPI, 5% Dodge, Wearer gains the subtype Fae and loses all other subtypes

Train Golem Battle-Disguise- (Armor, Disguise, Technology & Physical & Earth & Fire, 16,500,000 Defense) +16,500 Defense, +16,000 Melee Attack, +16,500 Ranged Attack, +16,500 CON, 45% Resilience, Wearer is Immune to (AGI Damage and SPI Damage) from sources below Level 60, Wearer gains the subtypes Golem & Machine and loses all other subtypes

Leonduuric Axe-Therapist Disguise- (Armor, Disguise, Physical & Earth & Fire, 5,000,000 Gold) +5,000 Defense, +5,000 Melee Attack, 15% Resilience, Wearer's 'Melee Attack' actions may remove one minor negative status effect or one (debuff from a source below Level 40) from each of their targets if wearer is wielding an Axe, Wearer gains the subtypes Humanoid & Animal and loses all other subtypes

Grandspangle Gloomdunfloomper- (Weapon, Bladecane, Grandeur & Wealth & Glitz, 244,000,000 Gold) +244,000 Melee Attack, +244,000 Magical Attack, +244,000 Defense, Wielder is Immune to Wealth and/or Water element effects attached to Zones by sources below Level 80, Wielder Reflects Wealth from sources below Level 60, Wielder's equipped items each count as being worth 24,000,000 more Gold as an effect that stacks 10 times, this item's name counts as including the word 'Umbrella', Wielder must be Level 40 or greater


New In-stock abilities:

Crossbow Training- (Passive Ability, Archer) Possessor gains +25 Ranged Attack if possessor has a Bow equipped whose name includes 'Crossbow'
Requires: Basic Bow Training
Cost: 250,000 Gold, 2 Weeks

Cookin' With Garlic!- (Passive Ability, Chef) Food consumables used by possessor may give their targets 5% Undead Resistance as a non-stacking buff
Requires: Chef
Cost: 800,000 Gold, 4 Weeks

Vampire Spotter- (Passive Ability, Diviner) At the start of each round, possessor is informed of how many entities in the same battlespace as possessor have a name that includes 'Vampire' or 'Vampiric', Possessor's stat scan attempts treat possessor's Level as being 5 greater for purposes of scanning the stats of entities whose name includes 'Vampire' or 'Vampiric' as an effect that does not bypass Level-based Immunities
Requires: Diviner, Detective, Deathless One
Cost: 5,000,000 Gold, 3 Weeks

Undead-Bane Lash- (Technique Ability, Dominator) Possessor may use 'Undead-Bane Lash' in conjunction with a 'Melee Attack' action, so long as no other technique is used and possessor has a Whip equipped. Said attack gains +750 Melee Attack against Undeads and gains +25% Critical against Undeads.
Requires: Undead-Hunting Lash, Dominator, Level 20
Cost: 300,000 Gold, 2 Weeks

Undead-Hunting Lash- (Technique Ability, Dominator) Possessor may use 'Undead-Hunting Lash' in conjunction with a 'Melee Attack' action, so long as no other technique is used and possessor has a Whip equipped. Said attack gains +200 Melee Attack against Undeads and gains +5% To Hit against Undeads.
Requires: Basic Whip Training
Cost: 300,000 Gold, 2 Weeks

Undead-Slaying Lash- (Technique Ability, Dominator) Possessor may use 'Undead-Slaying Lash' in conjunction with a 'Melee Attack' action, so long as no other technique is used and possessor has a Whip equipped. Said attack gains +1,000 Melee Attack against Undeads, gains +25% Critical against Undeads, gains +5% To Hit against Undeads, and gains 5% inflicts Instant Death against Undeads.
Requires: Undead-Bane Lash, Adept Whip Training, Level 40
Cost: 300,000 Gold, 2 Weeks

Vampire Slayer- (Technique Ability, Dominator) Possessor may use 'Vampire Slayer' in conjunction with a 'Melee Attack' or 'Melee Overdrive' action, so long as no other technique is used and possessor has a Whip equipped. Said attack gains +10,000 Melee Attack against Undead, gains +25% Critical against Undead, gains +25% To Hit against Undead, gains 5% inflicts Instant Death against Undead, and gains a 30% chance of inflicting Instant Death on Undead whose name includes 'Vampire' or 'Vampiric'.
Requires: Undead-Slaying Lash
Cost: 20,000,000 Gold, 4 Weeks

Stake Shot- (Technique Ability, Hunter) Possessor may use 'Stake Shot' in conjunction with a 'Ranged Attack' or 'Ranged Overdrive' action so long as no other technique is used and possessor has a Bow whose name includes 'Crossbow' equipped. Said action gains +350 Ranged Attack, gains the element Wood, and gains '30% inflicts Instant Death on Undead whose name includes Vampire or Vampiric'
Requires: Hunter, Archer, Slayer, Level 20
Cost: 14,500,000 Gold, 8 Weeks

Hypnotic Gaze Resistance- (Passive Ability, Mentalist) Possessor gains 30% Charm Resistance, Possessor gains +30% Charm Resistance against actions, spells, and abilities whose name includes 'Gaze' or 'Stare' and against Undead, Aliens, Devils, and Mindshadows whose name includes 'Vampire' or 'Vampiric', Possessor gains +5% Dominion Resistance against (actions, spells, and abilities whose name includes 'Gaze' or 'Stare' and against Undead, Aliens, Devils, and Mindshadows whose name includes 'Vampire' or 'Vampiric') with sources below Level 60 that are not 5 or more Levels greater than possessor
Requires: Mentalist, Monk
Cost: 4,500,000 Gold, 4 Weeks

Strong Neck Muscles- (Passive Ability, Monk) Possessor gains +25 STR, Possessor's Defense is increased by 1,250 points against attacks that deal Drain, Possessor's Defense is increased by 1,250 points against opponents whose name includes 'Vampire' or 'Vampiric', Possessor's Resilience is increased by 5% against opponents whose name includes 'Vampire' or 'Vampiric'
Requires: Monk
Cost: 1,250,000 Gold, 4 Weeks

Can Throw Holy Symbols As Boomerangs- (Passive Ability, Priest) Possessor may treat Holy Symbol accessories as additionally being weapons that possess the subtype Throwing Weapon, Holy Symbols equipped by wielder may, if wielder chooses for them to, provide +(Their Gold Value/1,000) Ranged Attack if they are Throwing Weapons
Requires: Slayer, Priest, Assassin, Accurate Improvisation, Nimble Improvisation, Apprentice Weapon Improvisation
Cost: 21,000,000 Gold, 8 Weeks

Sunburn Stare- (Technique Ability, Radiant Hierophant) Possessor may use 'Sunburn Stare' in conjunction with a 'Ranged Attack', 'Ranged Overdrive', 'Snipe', 'Point Blank', 'Magical Attack', or 'Overdrive' action so long as no other technique is used and possessor is Light element or has a Light element Eyewear equipped. Said action gains +5,000 Ranged Attack, gains +5,000 Magical Attack, gains '100% inflicts Awestruck', and gains '100% inflicts Burning: Sunburnt'; said action gains +50% Critical against targets whose name includes 'Vampire' or 'Vampiric' that are not Light element.
Requires: Radiant Hierophant, Improved Weaponization of Light
Cost: 30,000,000 Gold, 6 Weeks

Locksmith- (Passive Ability, Thief) Possessor pierces 500 Defense while using a Thief Arts spell; Possessor treats the Resilience of Large Structures as though it were 20% lower
Requires: Thief or Architect
Cost: 800,000 Gold, 3 Weeks


New Shop Items
Leemus Blossom Tea- (Consumable, Drink, Earth & Light & Air, 1 Charge, 3,500,000 Gold) Target obtains a non-stacking buff that provides +3,500 SPI, Target is cured of Fatigued

Bascaradine Battle-Chef's Raiment- (Armor, Clothes, Fire & Metal, 35,000,000 Gold) +35,000 Defense, +35,000 MIN, +350,000 MP as a non-stacking bonus, Wearer obtains a buff at the start of each round that provides +35,000 Melee Attack if its possessor is wielding a Knife, Culinary Arts spells cost wearer 70,000 less MP to cast, Food and Drink consumables that wearer uses have quantities of Damage (including Healing) and Regeneration they deal increased by 350,000 points, Wearer must be Level 20 or greater and must possess the ability 'Chef'

Cunning Beefsteak Disguise- (Armor, Disguise, Earth & Physical, 35,000 Defense) +35 Defense, +35 MIN, 3% Dodge, Wearer gains the subtype Food and loses all other subtypes

Elf Child Disguise- (Armor, Disguise, Earth & Magic, 65,000 Defense) +65 Defense, +65 AGI, +65 MIN, +65 SPI, 5% Dodge, Wearer gains the subtype Fae and loses all other subtypes

Train Golem Battle-Disguise- (Armor, Disguise, Technology & Physical & Earth & Fire, 16,500,000 Defense) +16,500 Defense, +16,000 Melee Attack, +16,500 Ranged Attack, +16,500 CON, 45% Resilience, Wearer is Immune to (AGI Damage and SPI Damage) from sources below Level 60, Wearer gains the subtypes Golem & Machine and loses all other subtypes

Leonduuric Axe-Therapist Disguise- (Armor, Disguise, Physical & Earth & Fire, 5,000,000 Gold) +5,000 Defense, +5,000 Melee Attack, 15% Resilience, Wearer's 'Melee Attack' actions may remove one minor negative status effect or one (debuff from a source below Level 40) from each of their targets if wearer is wielding an Axe, Wearer gains the subtypes Humanoid & Animal and loses all other subtypes

Bascaradine Battle-Chef's War Knives- (Weaponx2, Knife, Fire & Metal, 35,000,000 Gold) +70,000 Melee Attack, Wielder's 'Melee Attack' and 'Attack with Finesse' actions may deal HP Drain, Culinary Arts spells cost wearer 70,000 less MP to cast, Food and Drink consumables that wearer uses have quantities of Damage (including Healing) and Regeneration they deal increased by 350,000 points, Wearer must be Level 20 or greater and must possess the ability 'Chef'

Grandspangle Gloomdunfloomper- (Weapon, Bladecane, Grandeur & Wealth & Glitz, 244,000,000 Gold) +244,000 Melee Attack, +244,000 Magical Attack, +244,000 Defense, Wielder is Immune to Wealth and/or Water element effects attached to Zones by sources below Level 80, Wielder Reflects Wealth from sources below Level 60, Wielder's equipped items each count as being worth 24,000,000 more Gold as an effect that stacks 10 times, this item's name counts as including the word 'Umbrella', Wielder must be Level 40 or greater


New Status Effect:

Burning: Sunburnt (Possessor's Defense is reduced by 5% of its non-status-effect-counting value. Possessor gains a 25% Pain Weakness, 25% Light Weakness, and 25% Physical Weakness if possessor does not already have such weaknesses and has the values of such weaknesses that possessor already possesess increased by 25%.)
The Ordo Hereticus serves Our Glorious God-Emperor in maintaining the Sanctity of His Holy Realm.
BURN THE HERETIC. KILL THE MUTANT. PURGE THE UNCLEAN.

This is my MODERATION color, if you see this, pay attention.
This is my ADMIN color, if you see this, BEWARE.
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Ordo Hereticus
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Posts: 110
Joined: Wed May 27, 2020 10:26 pm
Location: Sanctum Prioris, Holy Terra

Re: The Ramen Squad visit the Bascaradine Sale Rack

Post by Ordo Hereticus »

~UPDATED~ Moved and Locked
The Ordo Hereticus serves Our Glorious God-Emperor in maintaining the Sanctity of His Holy Realm.
BURN THE HERETIC. KILL THE MUTANT. PURGE THE UNCLEAN.

This is my MODERATION color, if you see this, pay attention.
This is my ADMIN color, if you see this, BEWARE.
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