Geddoe sets out to the Monasteries of Candoclar
Posted: Fri Jun 05, 2020 1:38 am
This quest began on Oct 02, 2018.
Geddoe wrote: Use this one!
Geddoe (Geddoe42)
Level 79
Archangel, Light & Divine
HP- 17,800
MP- 19,775
STR: 80 (1)
AGI: 712 (9)
CON: 712 (9)
MIN: 791 (10)
SPI: 3,699 (37)
Abilities-
Melee Attack
Magical Attack
Ranged Attack
Elemental Attack
Defend
Counter
Guard Back Rank
Use an Item
Cast a Spell
Switch Rows
Unequip
Re-equip
Trade
Transform
Fortify Body
Overdrive
Abilities
Weapons-
*Dreamlighter- (Weapon, Gun, Light, X Gold) +(Wielder's SPI) Ranged Attack, ((Wielder's Level * 1.25, rounded down,) +100)% To Hit, (Wielder's Level)% Critical, Wielder's 'Ranged Attack' and 'Ranged Overdrive' actions use Spirit as their Prime Attribute, Wielder's Ranged Attack bonus cap is based on Spirit, Wielder's actions may become solely Light element, (Wielder's Level * 4)% inflicts Impaired: Blind, (Wielder's Level * 2)% inflicts Awestruck, (Wielder's Level/4, rounded down)% inflicts Smitten
w/ Dynaboosted- Wielder gains +275,000 to all stats, +10% To Hit, +10% Dodge, +10% Resilience, +10% Critical, Enchantment
w/ Magiburst- Wielder gains +275,000 Magical Attack, and wielder's Overdrive actions may become solely any one base element, Enchantment
w/ Geddoe's Gun's Enchantment- Wielder's 'Ranged Attack' actions incorporate wielder's Magical Attack bonus instead of wielder's Ranged Attack bonus, Quest Enchantment
w/ Coated in Asmalaung Oil- +2,500 Magical Attack, +2,100 SPI, 5% Magic Resistance, Affects Weapons, Smithing Technique
*War-Pyramid Leyline-Nexus Staff of the Giant Prophet- (Weapon, Staff, Knowledge & Fate & Energy, 4,500,000,000 Gold) +4,500,000 Magical Attack, +4,500,000 MIN, +4,500,000 SPI, +45,000,000 MP as a non-stacking bonus, Wielder's Divination and Divine Magic spells may, up to once per round, deal 45,000,000 additional Damage, Wielder may not be prevented from casting spells by entities below Level 95, Wielder may spend an action to destroy this item until the end of the round and regenerate 450,000,000 MP, 40% Geomancy Resistance, 40% Channeling Resistance, Wielder may transfer up to 450,000,000 HP and/or MP between up to 3 willing allied targets (including wielder) at the start of each round, Wielder may scan the stats of any number of entities at the start of each round, 290% To Hit, +190% To Hit, Wielder may, up to three times per round, gain an additional action when an opponent of wielder below Level 95 creates a Zone, Terrain, or Phantom Terrain, Wielder must be Level 60 or greater and must possess the ability 'Expert Divine Magic Attunment' or 'Expert Geomancy Attunement'
Ulashtu Zahannhossah- (Weapon, Staff, Light & Astral, 400,000,000 Gold) +400,000 Magical Attack, +400,000 CON, +400,000 SPI, +400,000 MIN, +4,000,000 HP as a non-stacking bonus, +4,000,000 MP as a non-stacking bonus, 180% To Hit, Wielder's 'Magical Attack' actions may Heal HP, Divine Magic, Healer Magic, Astral Magic, and Gate Magic spells cost wielder 3,000,000 less MP to cast, Wielder's Magical Attack actions may cure their targets of all minor and moderate negative status effects, 150% may inflict any one moderate status effect or Awestruck: Sealed, 35% Darkness Resistance, 35% Earth Resistance, 35% Magic Resistance, 35% Light Resistance, 35% Astral Resistance, Fatigued Immunity, Hexed Immunity, 50% Cursed Resistance, Up to 12 times per thread, wearer may choose to not be afflicted with a minor or moderate status effect that wearer would otherwise be afflicted with, Wielder may choose to change the element of any of wielder's actions that involves a Divine Magic spell to be solely Light element or, at the cost of 15,000 MP, to be solely Astral Element, Wielder may spend an action to resurrect a target that was killed by a source below Level 99 that is not 20 or more Levels greater than wielder, Wielder gains Smitten: Excommunicated Immunity against sources below Level 99, Wielder may spend an action to replicate the effect of any ability performable by an entity on the enemy list that is below Level 60, below caster's Level, and normally fightable for drops, doing so as though an instance of said entity is performing said ability, Wielder gains 10 spell slots that may only contain Divine Magic spells, may not be used for purposes other than holding spells, and may not be converted into other types of slots, Wearer’s per-item Magical Attack bonus cap becomes 2x the relevant stat, Charm: Wanderlust Immunity, Wielder is afflicted with Elevated and Stat Boost: SPI Boost at the start of every round, Wielder counts as wielding an additional 'Holy Symbol', Wielder is immune to individuals below Level 60, If wielder possesses the ability 'Adept Divine Magic Attunement', the first time per thread that wearer is killed by a source below Level 99 that is not more than 20 Levels higher than wearer, wielder self-resurrects and is then healed for 10,000,000 points of Flat Light element HP Healing and MP Healing, Possessor's side of battle does not count as losing if all its members are dead by standard victory conditions until after possessor's self resurrection chance is accounted for if no individual of Level 80 or greater is opposing possessor's side of battle, with this non-loss only applying if possessor is in battle and possessor's ability to check for self-resurrection has not been disabled, with said non-loss automatically deactivating if a round ends while it is in effect, Wielder's 'Overdrive' actions may gain '1 hit against any number of entities in wielder's battlespace', Wielder may summon an Angel below Level 80 that is normally fightable for drops on the Enemy List at the start of every round, Max 20 summoned, Wielder must be Level 60 or greater, must possess the ability 'Priest', and must be a devout worshipper of Phalerin
w/ Unbreakable- This item cannot be Broken or destroyed except by the most exceptional measures, This treatment does not prevent pets or summons it is applied to from being killed, This item cannot be stolen outside of Official Quests and Player Quests, This does not count as a Mystic Treatment for number of Mystic Treatments that can be applied to this item if this item is unique, Affects any type of possession, Mystic Treatment
*Destroyer's Blade- (Weapon Aspect: The Manifold Paladin's Regalia, Sword, Destruction, X Gold) +2,800,000 Melee Attack, +2,800,000 Ranged Attack, +2,800,000 Magical Attack, +2,800,000 Defense, +2,800,000 STR, +2,800,000 CON, +2,800,000 SPI, +28,000,000 HP as a non-stacking bonus, 160% Resilience, 160% Critical, +160% Critical, 40% Destruction Resistance, 30% Devastated Resistance, 30% Base Element Resistance, 15% Serpent Blessed Resistance, Wielder deals double Damage, as a non-stacking effect, to Serpent Blessed, Undead, Demons, and Serpent Blessed killed by wielder may not resurrect themselves if below Level 90, Wielder's attacks that would have their Damage value divided by a spell they incorporate do not have their Damage value divided, Wielder's first attack per round that involves the casting of a Holy Magic spell deals 15% additional Damage as a non-stacking effect, Wielder's attacks may gain the element Destruction or solely become the element Destruction
*Fortune's Ward- (Weapon Aspect: The Manifold Paladin's Regalia, Shield, Fortune, X Gold) +2,800,000 Defense, +2,000,000 Melee Attack, +2,800,000 CON, +28,000,000 HP as a non-stacking bonus, 40% Fortune Resistance, 40% Illusion Resistance, 40% Litigamancy Resistance, 15% Clipboard Resistance, Wielder's chance of hitting an opponent below Level 80 cannot be reduced below 1% by that opponent's Dodge, Wielder's chance of being criticalled by an opponent below Level 80 cannot be raised above 99% by that opponent's Critical Chance, Wielder's chance of dodging an opponent below Level 80 cannot be reduced below 1% by that opponent's To Hit, Wielder's chance of criticalling an opponent below Level 80 cannot be reduced below 1% by that opponent's Resilience, Wielder's opponents below Level 90 may not change wielder's element without wielder's permission, Wielder has a non-stacking, non-modifiable, non-rerollable, non-auto-selectable 15% chance to ignore the effects of offensive actions performed by opponents below Level 80, Wielder's attacks may gain the element Fortune or solely become the element Fortune
*Staff of the Empress of Primordial Ice- (Weapon Aspect: Crown of Primordial Ice, Staff, Ice, X Gold) +2,113,209 Magical Attack, +2,100,100 MIN, +2,112,308 SPI, +21,500,000 MP as a non-stacking bonus, 200% inflicts Frozen, 100% inflicts Frozen: Cubed, Wielder's Frozen infliction chances are increased by 30%, This item additionally possesses the subtype Wand, Wielder may treat Ice as a Tier 2 nonbase element, Wielder may force entities below Level 90 to treat Ice as a Tier 2 nonbase element, Wielder's actions and attacks may gain or solely become the element Ice, Ice element spells cost wielder 2,000,000 less MP to cast as a non-stacking effect, Wielder's Ice element summons gain +200,000 to all stats as a non-stacking bonus
Blade of High Providence- (Weapon, Sword, Light & Glory, 800,000,000 Gold) +800,000 Melee Attack, +800,000 Magical Attack, Wielder pierces 8,000,000 Defense, Wielder, to a max of once per target each round, deals 8,000,000 additional Damage to Demons, Devils, and Daemons, Wielder may choose to cancel the actions of lower-Level entities below Level 85 that involve the casting of Holy Magic, Celestial Magic, or Divine Magic spells, Wielder must be Level 60 or greater
Typhon's Fury- (Weapon, Force, Fury, 190,000,000 Gold) +190,000 Melee Attack, +190,000 Ranged Attack, +190,000 Magical Attack, Wielder, as a non-stacking effect, deals double Damage (to a max of 100,000,000 additional Damage) to individuals who killed one or more of wielder's unique allies who have not been resurrected either on the current round or the round prior to the current round, Wielder must be Level 40 or greater
Armor-
*Robe of the Solar Hierophant- (Armor, Robes, Light, 1,450,000,000 Gold) +1,450,000 Defense, +1,400,000 Magical Attack, +1,417,000 MIN, +1,410,000 SPI, +14,500,000 MP as a non-stacking bonus, +140,000 Defense against Stat Damage, 40% Light Resistance, 40% Fire Resistance, 40% Darkness Resistance, 40% Hope Resistance, 40% Destruction Resistance, 10% Base Element Resistance, +9,000,000 HP, 160% Resilience, 80% Dodge, Wielder's 'Magical Attack' and 'Overdrive' actions gain 190% To Hit, Wearer's actions may become solely Light element as an effect that overrides other effects that are not from sources of at least Level 80, Divine Magic spells and Astral Magic spells cost wearer 1,400,000 less MP to cast, Wearer has a 230% chance of inflicting Charm on each opposing Solar being at the start of every round, when an individual conducts an offensive action that targets wearer, wearer may, at the end of said action, deal 1,450,000 Flat Light element Damage to said individual, 160% inflicts Awestruck, 130% inflicts Burning, Awestruck Immunity, Burning Immunity, Wearer may Absorb Light from sources below Level 80, 200% Awestruck Resistance, 140% Burning Resistance, Wearer is Immune to individuals below Level 40, Wearer may reflect actions from sources below Level 40, 45% Wearer may reflect actions from sources below Level 60, 5% wearer may reflect actions from sources above Level 60 but below Level 80, Wearer gains +1,400,000 Defense as a non-stacking, non-capped bonus against Damage that comes from effects attached to Zones, Wearer may not be prevented from leaving battle or acting by individuals below Level 60, The first time per thread that wearer is killed by a source below Level 80 that is not more than 20 Levels higher than wearer, wearer regenerates and is then healed for 14,000,000 points of Flat Light element HP Healing and MP Healing, Possessor's side of battle does not count as losing if all its members are dead by standard victory conditions until after possessor's self resurrection chance is accounted for if no individual of Level 80 or greater is opposing possessor's side of battle, with this non-loss only applying if possessor is in battle and possessor's ability to check for self-resurrection has not been disabled, with said non-loss automatically deactivating if a round ends while it is in effect, Wearer must be Level 60 or greater
w/ Defies the Devil's Paperwork- Wearer removes abilities and constant effects named 'The Devil's Paperwork' from all opponents below Level 100 that are not 20 or more Levels greater than wearer, Quest Enchantment
w/ Unbreakable- This item cannot be Broken or destroyed except by the most exceptional measures, This treatment does not prevent pets or summons it is applied to from being killed, This item cannot be stolen outside of Official Quests and Player Quests, This does not count as a Mystic Treatment for number of Mystic Treatments that can be applied to this item if this item is unique, Affects any type of possession, Mystic Treatment
Accessories-
*Space-Cutting Boots- (Accessory Aspect: The Manifold Paladin's Regalia, Boots, Spatial, X Gold) +2,800,000 Defense, +2,800,000 AGI, +2,800,000 SPI, 40% Spatial Resistance, 40% Spatial Magic Resistance, 15% Nemesauth Resistance, If wielder has this item equipped, wielder may, at the start of each round, at the start of each of wielder's actions, and at the end of each of wielder's actions, choose one unequipped item that wielder is carrying, and, as a non-stacking buff, gain the effects of having that item equipped while it is unequipped, If one of wielder's pets or summons is in a different battlespace from wielder, wielder may, before any of wielder's actions, move said pet or summon to wielder's battlespace so long as no entity of Level 99 or greater objects, Wielder's movement between battlespaces, as well as wielder's pets' and summons' movement between battlespaces, may not be prevented by sources below Level 80 without wielder's permission, Wielder ignores Dodge bonuses that come from Spatial element buffs, Spatial element equipped items, or from Reality Arranger or Spatial Mage abilities, Wielder may spend an action to leave wielder's current battlespace and enter another existing battlespace so long as no entity of Level 99 or greater in either battlespace objects, Wielder's attacks may gain the element Spatial or solely become the element Spatial
The Manifold Paladin's Regalia- (Accessoryx5 Aspect: The Manifold Paladin's Regalia, Magic Item, Life & Destruction & Spatial & Time & Fate & Fortune & Good, X Gold) 60% Divine Magic Resistance against sources whose Patron Deity is 'Yaralsias Valcont', 'Harkala Gillingman', 'Maleficus', or 'Iepterro', 15% Fiend Resistance, 15% Evil Resistance, 15% Good Resistance, Smitten: Excommunicated Immunity, Wielder counts as possessing 100 additional Paladin abilities and gains the next tier-name Paladin ability (to a max of Legendary), At the start of each of wielder's actions, wielder, as a non-stacking buff effect, chooses 5 unequipped items that wielder is carrying that wielder could equip and gains the bonuses of those items as though they were equipped until the end of said action, Wielder's attacks may gain the element Good or solely become the element Good
Highly-Customized Boots of the Fog-Shrouded Monster-Master- (Accessory, Boots, Air & Mystic, 275,000,000 Gold) +275,000 Defense, +200,000 Magical Attack, +275,000 to all stats, +2,750,000 HP as a non-stacking bonus, +2,750,000 MP as a non-stacking bonus, 80% Dodge, +12% Dodge, Wearer gains +275,000 additional AGI on turn 4, 40% Air Resistance, 40% Darkness Resistance, 30% Magic Resistance, Wearer counts as wearing an item named 'Fog Boots', Wearer gains 10% Resistance to summons below Level 80, Wearer's pets gain +20,000 to all stats as a non-stacking bonus, Wearer's offensive actions may gain a 30% chance of unsummoning non-unique targets below Level 90 that are below wearer's Level, Wearer may equip pets and summons up to 2 Levels higher than wearer, to a max of Level 99, as an effect that does not stack with other effects that raise wearer' Level for purposes of equipping pets and summons of any type, 10% Base Element Resistance, Wielder is immune to individuals below Level 40, Wearer ignores Defense-piercing from sources below Level 80, Wielder takes half damage from non-unique sources below Level 90, Wearer must be Level 40 or greater
w/ Dynaboosted- Wielder gains +275,000 to all stats, +10% To Hit, +10% Dodge, +10% Resilience, +10% Critical, Enchantment
w/ Magiburst- Wielder gains +275,000 Magical Attack, and wielder's Overdrive actions may become solely any one base element, Enchantment
w/ Death-Choir- Whenever one of wielder's allies dies, wielder and up to 20 of wielder's pets and summons may gain +20,000 to all stats as a non-stacking buff, One per round, at the start of a round, wielder may choose to resurrect one of wielder's dead summons or pets that was killed by a source below Level 100 that is not 10 or more Levels greater than wielder, to a max of once per thread per pet or summon, Enchantment
w/ Supremely Deflective- Wielder gains a 25% chance of reflecting actions from sources below Level 90 that are of equal or lower Level, Artificer's Design
w/ Maximally Holy- Wielder gains +275,000 Defense, +275,000 SPI, and Smitten: Excommunicated Immunity, Anointment
w/ Unbreakable- This item cannot be Broken or destroyed except by the most exceptional measures, This treatment does not prevent pets or summons it is applied to from being killed, This item cannot be stolen outside of Official Quests and Player Quests, This does not count as a Mystic Treatment for number of Mystic Treatments that can be applied to this item if this item is unique, Affects any type of possession, Mystic Treatment
(Free Broach Slot)*Key to the City- (Accessory, Trinket, Spatial & Law & Glory & Nobility, 6,500,000,000 Gold) +6,500,000 Magical Attack, +6,500,000 SPI, +65,000,000 MP as a non-stacking bonus, +12 Fame, Wielder is Immune to effects attached to Zones, Terrains, and Phantom Terrains by sources below Level 99, Wielder ignores the Resistances, Immunities, Reflections, and Absorptions of Large Structures below Level 99, Whenever an entity below Level 99 that does not possess an ability or Constant Effect called 'Holy Imperial Authority' would create a Terrain, Phantom Terrain, or Battlespace, wielder may replace said Terrain, Phantom Terrain, or Battlespace with a Terrain or Phantom Terrain of any type with an in-stock Square Mile in the Shop worth under 5,000,000,000 Gold or a Zone of any base element or any non-Universe element that wielder possesses, Wielder may enter any battlespace at the start of a round or before any of wielder's actions so long as no entity of Level 99 or greater in wielder's battlespace or the battlespace wielder would be entering objects, 60% inflicts Dominion on Large Structures, Wielder Pierces 65,000,000 Defense of Large Structures, Wielder may spend an action to defeat a Large Structure below Level 80, Wielder may control the decisions of entities below Level 80 that are below wielder's Level that are either encounters in a Random Dungeon or that were summoned by an effect attached to a Zone, a Terrain, or a Phantom Terrain, Wielder may spend an action to set the terrain to 'City of Discs', Wielder must possess the ability 'Master Subspace Architect Knowledge', the ability 'Master Tool Training', the ability 'Master Magewright Proficiency', the ability 'Master Thief Arts Attunement', the ability 'Master General Knowledge', the ability 'Master Spatial Synchronization', the ability 'Master Litigamancy Attunement', or the award 'Won the Megaquest "Crisis Across Infinite Nexii"', and must be Level 79 or greater
*Crown of Primordial Ice- (Accessory Aspect: Crown of Primordial Ice, Crown, Ice, X Gold) +2,114,308 Defense, +2,098,000 MIN, +2,100,000 SPI, +22,000,000 MP as a non-stacking bonus, 40% Ice Resistance, Ice Immunity against sources below Level 80, 30% Spatial Resistance, 30% Time Resistance, 30% Channeling Resistance, 150% Frozen Resistance, Frozen Immunity against sources below Level 80, 60% Dominion Resistance, 30% may inflict Dominion, 30% Solar Being Resistance, 100% Fire Resistance against sources below Level 80, 100% Burning Resistance against sources below Level 80, Once per round, wielder may choose to have a 45% chance of preventing an action from a source below Level 85 from occurring, this chance is doubled against targets who are Solar Beings or whose name includes 'Solar', 'Sun', or 'Star', Wielder may, at the start of a round or action, as a buff, gain or solely become the element Ice, Wielder may ignore the Ice Resistance and Immunity of sources below Level 79, Arch-Solars below Level 90 may not provide worshipper benefits while in the same battlespace as wielder without wielder's permission, Once per round wielder may choose to have a 90% chance of stopping a source below Level 90 from applying a debuff to wielder, Wielder is Immune to sources below Level 60
(Free Cloak Slot)*Wandering Priest's Knotproof Cloak- (Accessory, Cloak, Glory & Astral & Spatial & Warding & Mystic, 500,000,000 Gold) +500,000 Defense, +500,000 SPI, +500,000 CON, 80% Resilience, +100,000 Defense against each base element as an uncapped bonus, Wearer gains 50% Resistance to individuals below Level 100 whose name includes 'Darston', Wearer is Immune to Instant Death from sources below Level 80, Wearer's Defense cannot be pierced by individuals below Level 80, Wearer does not take damage from moderate status effects (not counting sub-status effects), Charm: Wanderlust Immunity, Poison Immunity, Burning Immunity, Voidstruck: Torn Across Space Immunity, Wearer gains +50,000 Defense as a non-stacking, non-capped bonus against Damage that comes from effects attached to Zones, Divine Magic and Gate Magic spells cost wielder 150,000 less MP to cast as a non-stacking effect, 40% Spatial Resistance, 30% Light Resistance, 30% Darkness Resistance, 30% Ice Resistance, 30% Earth Resistance, 30% Air Resistance, 30% Astral Resistance, 5% Undead Resistance, 60% Awestruck Resistance, 60% Voidstruck Resistance, 60% Frozen Resistance, 60% Suffocation Resistance, Effects attached to Zones by sources below Level 80 cannot inflict Frozen, Suffocation, Voidstruck, Awestruck, Overload, Zealblasted, or Fatigued on wearer, Wielder's allies who are devout worshippers of the same deity as wearer gain +10,000 to all stats as a non-stacking bonus, Wearer gains 5 spell slots that may only contain Divine Magic spells, may not be used for purposes other than holding spells, and may not be converted into other types of slots, Wearer's 'Melee Attack', 'Ranged Attack', and 'Melee Overdrive' actions use SPI as their Prime Attribute, +500,000 HP if wearer possesses the ability 'Priest' as a non-stacking effect, Wielder may resurrect dead allies whose corpses have been consumed by sources below Level 80, Individuals below Level 80 may not prevent wearer from resurrecting allies who are devout worshippers of Phalerin, Wearer's turn-order-determining stat becomes SPI, Wearer is afflicted with Elevated and Stat Boost: SPI Boost at the start of every round, Wearer regenerates 50,000 HP per round, Wielder regenerates additional 20,000 HP per round while the terrain or phantom terrain is Desert, Wielder regenerates 5,000 HP per turn while the terrain or phantom terrain is not Desert, Wielder' allies, to a max of 200 such allies, have a 95% chance at the start of each round of being cured of Poison, Paralysis, Confusion, Stat Drain, and Disease (one roll curing all effects per ally), Wearer increases the number of turns past death an individual may be resurrected by wearer for time-sensitive resurrection spells, abilities, and effects, by five as a non-stacking effect, This item counts as a Holy Symbol, Wearer must be a devout worshipper of Phalerin, Wearer must possess the ability Priest, Wearer must possesses the ability Wanderer, Wearer must be Level 40 or greater, Wearer gains the ability to travel between dimensions as an RP power
w/ Super-Woven- +5,000 Defense, 50% Resilience, This item cannot be destroyed by individuals below Level 80, Smithing Technique
w/ Opulent- This item is worth 4 times its prior value, Affects any type of possession, Smithing Technique
w/ Unbreakable- This item cannot be Broken or destroyed except by the most exceptional measures, This treatment does not prevent pets or summons it is applied to from being killed, This item cannot be stolen outside of Official Quests and Player Quests, This does not count as a Mystic Treatment for number of Mystic Treatments that can be applied to this item if this item is unique, Affects any type of possession, Mystic Treatment
*Crown of Life- (Accessory Aspect: The Manifold Paladin's Regalia, Crown, Life, X Gold) +2,800,000 Defense, +2,800,000 SPI, +28,000,000 HP as a non-stacking bonus, Wielder regenerates 2,800,000 HP at the start of each of wielder's actions and at the start of each round, to a max of 12 times per round, 40% Life Resistance, 30% Undead Resistance, 40% Instant Death Resistance, Instant Death Immunity against entities who are wielding an item whose name includes 'Reaperglass', Wielder ignores effects that prevent wielder from applying bonuses that wielder gains against Undead that come from sources below Level 90, Wielder's Level may not be reduced by equal or lower Level sources, Damage dealt to wielder by sources below Level 90 that would be unhealable is instead not unhealable, Wielder is resurrected at the start of each round, Wielder's HP Determining stat cannot be reduced by debuffs or Stat Damage from sources of lower Level than wielder, Wielder's attacks may gain the element Life or solely become the element Life
*Circlet which Contains the Memories of the Stars- (Accessory, Crown, Light, 1,000,000,000 Gold) +400,000 Magical Attack, Wearer gains +200,000 Defense against Astral, Wearer gains +2,000,000 MP, Wearer gains 20 Spell slots that may not be exchanged for other types of slots, 35% Astral Resistance, 30% Darkness Resistance, 30% Air Resistance, 30% Ice Resistance, 30% Light Resistance, Wearer's Astral Being pets and summons gain +10,000 to all stats as a non-stacking bonus that cannot raise their stats by more than 30% of their unbuffed amount, Wearer's per-item Magical Attack bonus cap becomes 2x the relevant stat if wearer has at least 10 Astral Magic spells equipped and has an Astral-element weapon equipped, Wearer may spend an action to scan the stats of all Astral Beings and Solar beings in battle, Wearer may spend an action to resurrect an Astral Being or Solar Being killed by a source below Level 100 that is not 20 or more Levels greater than wearer, Wearer may spend an action to inflict Instant Death on an Astral Being or Solar Being below Level 100 that is not 20 or more Levels greater than wearer
w/ Unbreakable- This item cannot be Broken or destroyed except by the most exceptional measures, This treatment does not prevent pets or summons it is applied to from being killed, This item cannot be stolen outside of Official Quests and Player Quests, This does not count as a Mystic Treatment for number of Mystic Treatments that can be applied to this item if this item is unique, Affects any type of possession, Mystic Treatment
Text Equipped During Actions Through the Regalia wrote:
Unbelievably-Magically-Powerful Staff-Chan- (Weapon, Staff, Atomic & Mystic & Glory & Destruction, 315,000,000 Gold) +315,000 Magical Attack, +315,000 SPI, +3,150,000 MP as a non-stacking bonus, 300% inflicts Manablasted, Wielder's actions that involve both a spell and one of this item's attack bonuses ignore the Resistances of sources below Level 80, Wielder may spend an action to deal 3,150,000 Flat Atomic & Mystic & Glory & Destruction element Damage to all opponents, If this item's wielder performs an attack that does not incorporate this item's attack bonus, this item inflicts Manablasted on its wielder, deals its wielder 3,150,000 Flat Atomic & Mystic & Glory & Destruction element Damage, and loses its text for 3 rounds as a non-stacking debuff, Wielder must be Level 40 or greater
Typhon's Fury- (Weapon, Force, Fury, 190,000,000 Gold) +190,000 Melee Attack, +190,000 Ranged Attack, +190,000 Magical Attack, Wielder, as a non-stacking effect, deals double Damage (to a max of 100,000,000 additional Damage) to individuals who killed one or more of wielder's unique allies who have not been resurrected either on the current round or the round prior to the current round, Wielder must be Level 40 or greater
'Under the Guidance of the Stars': Esoteric Holy Text of Phalerin- (Accessory, Tome, Light & Astral, 200,000,000 Gold) +200,000 Magical Attack, +200,000 MIN, +200,000 SPI, +400,000 MP, 200% To Hit, Wielder gains 5 spell slots that may only contain Divine Magic spells, may not be used for purposes other than holding spells, and may not be converted into other types of slots, Charm: Wanderlust Immunity, Wielder is afflicted with Elevated and Stat Boost: SPI Boost at the start of every round, This item counts as a Holy Symbol, Wielder must be a devout worshipper of Phalerin, Wielder must be Level 40 or greater
Tome of Angels Wreathed In Glory- (Accessory, Tome, Light, 280,000,000 Gold) +280,000 Magical Attack, +210,000 Defense, +250,000 MIN, +280,000 SPI, +2,800,000 MP as a non-stacking effect, +1,000,000 HP as a non-stacking effect, 40% Magic Resistance, 40% Darkness Resistance, 40% Light Resistance, 10% Base Element Resistance, Wielder is immune to sources below Level 40, Wearer ignores Defense-piercing from sources below Level 40, Wielder takes half damage from non-unique sources below Level 60, The first time per thread that wearer is killed by a source below Level 80 that is not more than 20 Levels higher than wearer, wielder self-resurrects and is then healed for 1,000,000 points of Flat Light element HP Healing and MP Healing, Wielder's side of battle does not count as losing if all its members are dead by standard victory conditions until after possessor's self resurrection chance is accounted for if no individual of Level 80 or greater is opposing possessor's side of battle, with this non-loss only applying if possessor is in battle and possessor's ability to check for self-resurrection has not been disabled, with said non-loss automatically deactivating if a round ends while it is in effect, 60% inflicts Awestruck, At the start of each round, wielder may summon 1 Angel or Arch-Angel from the Enemy List that is below Level 90 and is normally fightable for drops, Max 40 summoned, Wielder must be Level 40 or greater
'Under the Guidance of the Stars': Esoteric Holy Text of Phalerin- (Accessory, Tome, Light & Astral, 200,000,000 Gold) +200,000 Magical Attack, +200,000 MIN, +200,000 SPI, +400,000 MP, 200% To Hit, Wielder gains 5 spell slots that may only contain Divine Magic spells, may not be used for purposes other than holding spells, and may not be converted into other types of slots, Charm: Wanderlust Immunity, Wielder is afflicted with Elevated and Stat Boost: SPI Boost at the start of every round, This item counts as a Holy Symbol, Wielder must be a devout worshipper of Phalerin, Wielder must be Level 40 or greater
Spells-
25 Spell Slots(1 given up for Glenda)
*Allfreeze- (Spell Aspect: Crown of Primordial Ice, Enchantment, Ice, 20,000,000 MP, X Gold) 300% inflicts Frozen, 200% inflicts Frozen: Cubed, 200% inflicts Stat Drain: SPD Drain, 1 hit against all opponents
Annihilation- (Spell, Dark Magic, Destruction, 400,000 MP, 200,000,000 Gold) +200,000 Magical Attack, Individuals killed by this action cannot be resurrected by individuals below Level 95 who are not 5 or more Levels greater than caster, Caster must be Level 40 or greater
Apocalypse- (Spell, Other: Catastrophe Magic, Destruction & Fate & Light & Acid & War & Earth & Darkness, 940,000 MP, 210,000,000 Gold) +440,000 Magical Attack, 30% inflicts Plague, 30% inflicts Dominion, 30% inflicts Devestated, 30% inflicts Smited, 30% inflicts Instant Death, deals 1/2 Damage, 1 hit against 5,000,000, 150% this action hits all allies of caster below Level 100, to a max of 20,000,000 such allies, including caster, Caster must by Level 60 or greater
Awestrike- (Spell, Celestial Magic, Light, 1,000 MP, 500,000 Gold) Inflicts Awestruc
*Call Aluette, Celestial-Dragon-Riding Paladin- (Spell, Summoner Magic, Light, 20,000 MP, 300,000,000 Gold) Caster summons *Aluette, Celestial-Dragon-Riding Paladin, Max 1 summoned
Dispell Elemental Fury- (Spell, Healer Magic, Light, 15,000 MP, 55,000,000 Gold) Cures 1 Moderate Status Effect, Caster must be at least Level 20
*Frozen Genesis- (Spell Aspect: Crown of Primordial Ice, Enchantment, Ice, 20,000,000 MP, X Gold) Caster may create a Zone of Ice that cannot be modified or destroyed by sources below Level 80 without caster's permission, Target obtains a buff that makes all buffs and debuffs that it applies during the next two rounds unable to be removed by sources below Level 80
Gate to the Holy City- (Spell, Celestial Magic, Light, 65,000 MP, 8,300,000 Gold) +8,100 Magical Attack, 95% inflicts Awestruck, May deal no damage to Celestials or individuals with the ability 'Luminary', May avoid afflicting negative status effects on Celestials, indivdiuals who are devout worshippers of The Celestial Lord, or individuals with the ability 'Luminary', May give target Celestials, individuals who are devout worshippers of The Celestial Lord, or individuals with the ability 'Luminary' +2,500 to all stats as a non-stacking buff, 1 hit against 30, deals 1/4 damage, May only be cast by individuals above Level 29 who possess the ability 'Luminary' or who are devout worshippers of The Celestial Lord
One Hundred Thousand Rays- (Spell, Hypertech, Technology, 1,416,000 MP, 12,515,000 Gold) +14,575 Magical Attack, +14,550 Ranged Attack, deals 1/20 damage, 100 hits divided among 100, this spell repeats itself as a Cast a Spell action that costs no MP, has a Prime Attribute of (SPI / 2), and does not have this repetition effect attached at the beginning of its caster's first action every round for 100 rounds, does not stack
*Protoglacier Deluge- (Spell Aspect: Crown of Primordial Ice, Wizard Magic, Ice, 20,000,000 MP, X Gold) +2,000,000 Magical Attack, 100% inflicts Frozen, 200% inflicts Fatigued: Stun, 4 hits against 20,000,000,000
Ragnarok- (Spell, Other: Catastrophe Magic, Destruction & Fate & Fire & Ice & Electrical & Physical & War, 640,000 MP, 160,000,000 Gold) +320,000 Magical Attack, 60% inflicts Devastated, deals 1/2 Damage, 1 hit against 4,000,000, 95% this action hits all allies of caster below Level 100, to a max of 20,000,000 such allies, including caster, Caster must by Level 40 or greater
Restore Level Drain (Mass)- (Spell, Healer Magic, Light & Life, 250,000,000 Gold) Targets become immune to unwillingly losing Levels to sources below Level 60, Targets have all Levels that they lost unwillingly to sources below Level 70, with this effect moving any XP back from sources that gained XP from said Level loss and not occurring if said XP cannot be recovered, Caster must be Level 45 or greater
*Sculpt Primordial Ice- (Spell Aspect: Crown of Primordial Ice, Summoner Magic, Ice, 20,000,000 MP, X Gold) Caster summons up to 20 Golems or Elementals that are Ice element from the enemy list that are below Level 81 and normally fightable for drops, these entities, as a non-stacking buff, gain 'Primordial' before their name, gain +200,000 to all stats, have their Level increased to 60 if it would be below 60, gain Fire Immunity against sources below Level 80, and cannot be unsummoned by sources below Level 80, Max 200 summoned
Shared Life- (Spell, Channeling Magic, Light, 200 MP, 120,000 Gold) Two target allies of caster (caster included as a possible target) combine HP totals and share HP, does not stack, even if only recast on 1 of the two individuals involved
Summon- (Spell, Summoner Magic, Magic, 20,000 MP, 5,000,000 Gold) Summons any single non-Holy-One, non-Serpent-Blessed, non-Fiend monster from the enemy list that is non-Elite, below Level 40, and can normally be fought for drops, A max of 1 being may be summoned through this spell at a time, beings summoned through this spell may not summon
*Years Frozen Eternal- (Spell Aspect: Crown of Primordial Ice, Enchantment, Ice & Time, 20,000,000 MP, X Gold) 100% inflicts Frozen: Time stop on targets who do not possess 40% or greater Ice Resistance, Ice Immunity, Ice Absorption, Ice Reflection, 100% or greater Frozen Resistance, Frozen Immunity, Frozen Absorption, or Frozen Reflection, 1 hit against 6,000
Wish- (Spell, Wizard Magic, Magic, 100,000 MP, 50,000,000 Gold) Replicates the effect of any ability performable by a monster on the enemy list that is below Level 50, below caster's Level, and normally fightable for drops, doing so as though said monster is performing said ability, May be cast a max of 12 times per thread per caster and per copy of this spell, Summons created through this spell may not summon, Costs 5,000 XP and 1,000,000 Gold to cast, Has RP effects
65 Divine Magic Slots
*Archbishop Samuel's Flawless Sealing Ritual- (Spell, Divine Magic, Light, 300,000 MP, 30,000,000 Gold) +30,500 Magical Attack, deals 1/(X/2, rounded down, minimum 1) times normal damage, where X is equal to the number of targets this spell is hitting, 1 hit against X (where X can be a number from 1 to 300), 80% inflicts Awestruck: Sealed on Undead, Demons, Daemons, Darkspawn, Devils, Horrors, Umbrals, Fiends, and Abstracts, 30% inflicts Awestruck: Sealed on other targets, One target Undead, Demon, Daemon, Darkspawn, Devil, Horror, or Umbral loses its next action if under level 30, cannot stop more than 3 actions in a row, Caster must have a patron deity to cast this spell, Demons, Daemons, Devils, Darkspawn, and Undead killed by this attack may not be resurrected by sources below Level 60, 60% inflicts Awestruck on Undead, Demons, Daemons, Darkspawn, Devils, Horrors, Umbrals, Fiends, and Abstracts, Pierces 15,000 Defense, May only be cast by individuals above Level 30
w/ Unbreakable- This item cannot be Broken or destroyed except by the most exceptional measures, This treatment does not prevent pets or summons it is applied to from being killed, This item cannot be stolen outside of Official Quests and Player Quests, This does not count as a Mystic Treatment for number of Mystic Treatments that can be applied to this item if this item is unique, Affects any type of possession, Mystic Treatment
Atonement- (Spell, Divine Spell, Light, 20,000 MP, 20,000,000 Gold) Removes any one debuff on target from a source below Level 40, Cures Smitten: Excommunicated from sources below Level 60, Costs 5,000 XP to cast, Caster must have a patron deity, Has RP effects
Blessing- (Spell, Divine Spell, Light, 90 MP, 35,000 Gold) Gives +40 to all stats and +50 to Defense, lasts 20 turns
Call Down Aura: Projects Aura-Blast Variant: Divine Variant: Restorative Holy Helix Zone- (Spell, Divine Magic, Light, 15,000 MP, 175,000 Gold) +175 Magical Attack, Crates a Called Area Aura buff that causes all of caster's allies regenerate 5% of their Max HP per round, to a max of 15,000 HP, that stacks 15 times, with said buff lasting until end of thread but being unable to be carried in buff slots that do not specifically carry Called Area Auras
Create Organni's Bread- (Spell, Divine Magic, Light & Earth, 200 MP, 60,000 Gold) Creates 1 Organni's Bread for 2,000 Gold and 50 XP
Create Organni's Bread Basket- (Spell, Divine Magic, Light & Earth, 10,000 MP, 8,000,000 Gold) Creates 1 Organni's Bread Basket for 1,600,000 Gold and 50,000 XP
Expel Eternal Malice- (Spell, Divine Magic, Light & Glory, 2,500,000 MP, 250,000,000 Gold) Cures Cursed from a source that is not 20 or more Levels greater than caster, Caster must be Level 60 or greater, must possess the ability 'Expert Divine Magic Attunement', and must have a Patron Deity
Falling Star of Divine Judgment- (Spell, Divine Magic, Light & Astral, 640,000 MP, 320,000,000 Gold) +320,000 Magical Attack, 120% inflicts Awestruck, 120% inflicts Voidstruck: Astral Echoes, 100% inflicts Fatigued: Stun, 5% inflicts Smited, Caster's per-item Magical Attack bonus cap becomes 2x the relevant stat for the duration of this action, this action may gain '1 hit against 500,000' and deal 3/4 Damage, This spell's caster may choose to count its name as being 'Starry Rain of Phalerin', This action ignores the Resistances, Immunities, and Reflections of individuals below Level 40, This spell also counts as possessing the subtype Astral Magic, Caster must be a devout worshipper of Phalerin, Caster must be Level 40 or greater
Geddoe's Superior Falling Star of Divine Judgment- (Spell, Divine Magic, Light & Astral, 640,000 MP, 550,000,000 Gold) +550,000 Magical Attack, 300% inflicts Awestruck, 300% inflicts Voidstruck: Astral Echoes, 200% inflicts Fatigued: Stun, 60% inflicts Smitten, Caster's per-item Magical Attack bonus cap becomes 2x the relevant stat for the duration of this action, this action may gain '1 hit against 20,000,000' and deal 3/4 Damage, This spell's caster may choose to count its name as being 'Starry Rain of Phalerin', This action ignores the Resistances, Immunities, and Reflections of individuals below Level 60, This spell also counts as possessing the subtype Astral Magic, Caster must be a devout worshipper of Phalerin, Caster must be Level 40 or greater
Greater Sunlit Mass Protection of Phalerin- (Spell, Divine Magic, Light & Air, 28,000 MP, 14,500,000 Gold) +1,000 Defense, +100 Defense against Stat Damage, inflicts Stat Boost: DEF Boost, Cures Fatigued, Cures Impaired, Cures Drowning: Dehydration, 1 hit against 5, stacks 10 times, lasts 50 rounds, caster must be a devout worshipper of Phalerin who is at least Level 20
Great Flood- (Spell, Divine Magic, Water, 75,000 MP, 55,500,000 Gold) +55,000 Magical Attack, 60% inflicts Drowning, 60% inflicts Drowning: Tide Trapped as an effect that lasts a max of 40 rounds, may inflict 1 hit against 30 and deal 1/2 damage, Caster must be at least Level 45 with at least 20,000 MIN to cast this spell
Holy Meteorite- (Spell, Divine Magic, Air & Magic, 15,000 MP, 2,500,000 Gold) +2,500 Magical Attack, may inflict 1 hit against 5 and deal 1/2 damage, Caster must be at least Level 25 with at least 3,000 SPI to cast this spell
Immaculate Resurrection- (Spell, Divine Magic, Light, 4,000,000 MP, 400,000,000 Gold) Resurrects target if target was not killed by a source above Level 99 that is not more than 20 Levels above caster, Caster must have a Patron Deity, must be Level 40 or greater, and must possess the ability 'Adept Divine Magic Attunement'
Improved Hedonist-Smiting Divine Meteorite Strike- (Spell, Divine Magic, Air & Fire, 60,000 MP, 21,500,000 Gold) +21,500 Magical Attack, 30% may inflict Awestruck, 30% may inflict Fatigued: Stun, may inflict 1 hit against 5 and deal 1/2 damage, Magical Attack actions targeting solely individuals who are afflicted with Poison: Drunk deal double damage (to a max of 5,000,000 additional Damage), Caster must be at least Level 25 with at least 3,000 SPI to cast this spell, Caster may choose for this spell to count as an Astral Magic spell instead of a Divine Magic spell, Caster must have a Patron Deity to cast this spell
Lesser Divine Sunburst- (Spell, Divine Magic, Light & Fire, 800,000 MP, 200,000,000 Gold) +400,000 Magical Attack, deals 1/2 Damage, 100% may inflict Burning, 100% may inflict Awestruck, 1 hit against 2,000,000, Caster must be Level 40 or greater
Mass Greater Miraculous Cure- (Spell, Divine Magic, Light & Water, 800,000 MP, 200,000,000 Gold) 30% cures Plague, 1 hit against 100, Caster must be Level 40 or greater and must have a patron deity
Perfect Cleansing- (Spell, Divine Magic, Hope, 20,000,000 MP, 2,000,000,000 Gold) Caster cures a debuffs from sources below Level 100, Caster must be Level 79 or greater and must possess the ability 'Expert Healer Magic Attunement'
Phalerin's Mystic Starfall- (Spell, Divine Magic, Air & Light, 2,400 MP, 950,000 Gold) +640 Magical Attack, 3 hits against 5, Caster must be a devout worshipper of Phalerin above Level 15w/ Unbreakable- This item cannot be Broken or destroyed except by the most exceptional measures, This treatment does not prevent pets or summons it is applied to from being killed, This item cannot be stolen outside of Official Quests and Player Quests, This does not count as a Mystic Treatment for number of Mystic Treatments that can be applied to this item if this item is unique, Affects any type of possession, Mystic Treatment
Starlit Mass Restoration of Phalerin- (Spell, Divine Magic, Light & Air, 1,950 MP, 1,300,000 Gold) +450 Magical Attack, Cures Fatigued, Cures Drowning: Dehydration, deals 3/4 damage, 1 hit against 5, caster must be a devout worshipper of Phalerin who is at least Level 10
Starscape of Divine Portents: Healing- (Spell, Divine Magic, Astral & Magic & Hope, 3,800 MP, 3,800,000 Gold) Sets the Starscape of Divine Portents: Healing as an Empowered Constellation for caster, said constellation begins with a Phase of 1 at the start of every battle and has a Max Phase of 3, its phase resets between battles, its phase increases at the end of each round during which its possessor casts a Divine Magic spell or Astral Magic spell, It causes its possessor to deal 38,000 additional points of Healing per phase, It provides an effect that allows its possessor to choose to have actions that involve the casting of a Divine Magic spell to cure one minor or moderate negative status effect per target while its phase is full, It provides an effect that causes its possessor to regenereate 38,000 HP at the start of every round while its phase is full, with these effects only affecting devout worshippers of Phalerin, This spell also possesses the subtype Astral Magic, Caster must be a devout worshipper of Phalerin
Starsign of Holy Disasters- (Spell, Divine Magic, Astral, 1,416,000 MP, 13,515,000 Gold) +14,575 Magical Attack, +14,550 Ranged Attack, deals 1/20 damage, 100 hits divided among 100, this spell repeats itself as a Cast a Spell action that costs no MP, has a Prime Attribute of (SPI / 2), and does not have this repetition effect attached at the beginning of its caster's first action every round for 100 rounds, does not stack
Sublime Divine Purification- (Spell, Divine Magic, Light & Glory, 3,000,000 MP, 300,000,000 Gold) Caster cures up to 3 debuffs from sources below Level 99 and up to 1 major negative status effect from a source below Level 99, Caster must be Level 60 or greater, must possess the ability 'Expert Divine Magic Attunement', and must have a Patron Deity
Worldwide Harvest- (Spell, Divine Magic, Earth & Life, 3,200,000 MP, 160,000,000 Gold) +160,000 Magical Attack, Heals HP, deals 1/2 Damage, 1 hit against 5,000,000,000 willing targets, May be cast once every 1,000 rounds, Caster must be Level 40 or greater
5 Truth Slots
10 Astral Slots
Astral Ice- (Spell, Astral Magic, Ice, 75,000 MP, 30,000,000 Gold) +30,000 Magical Attack, 40% inflicts Frozen, may inflict 2 hits against 15 and deal 1/3 damage, Caster must be at least Level 39 with at least 9,000 MIN to cast this spell
Astronomer's Glorious Impact- (Spell, Astral Magic, Air & Magic, 75,000 MP, 55,500,000 Gold) +55,000 Magical Attack, 60% inflicts Awestruck, 60% inflicts Charm: Impressed, inflicts Fatigued: Stun, may inflict 1 hit against 30 and deal 1/2 damage, Caster must be at least Level 45 with at least 20,000 MIN to cast this spell
*Cosmic Cryostasis- (Spell Aspect: Crown of Primordial Ice, Astral Magic, Ice, 20,000,000 MP, X Gold) All Empowered Constellations set by caster cannot be modified, unset, relocated, or destroyed without caster's permission by sources below Level 80, All Solar Beings and Arch-Solars in caster's battlespace have a 200% chance of being afflicted with Frozen and an 80% chance of being afflicted with Petrified
Create Constellation of the Holy Herald- (Spell, Astral Magic, Light & Hope, 60,000 MP, 30,000,000 Gold) Caster creates an Empowered Constellation called the 'Constellation of the Holy Herald', said empowered constellation causes all Angels, Celestials, and Devas on its possessor's side of battle to gain +15,000 to all stats as a non-stacking effect and makes Light and Hope base elements
Create Constellation of the Rainbow Dragon- (Spell, Astral Magic, Earth & Metal & Wood & Fire & Water & Ice & Energy & Electrical & Acid & Air & Hope & Darkness & Technology & Psychic & Physical, 60,000 MP, 30,000,000 Gold) Caster creates an Empowered Constellation called the 'Constellation of the Rainbow Dragon', said empowered constellation causes all base element, Wood element, or Metal element element individuals on its possessor's side of battle to gain +15,000 to all stats as a non-stacking effect and makes Wood and Metal base elements
Create Constellation of the Yellow Dragon- (Spell, Astral Magic, Earth & Metal & Wood & Fire & Water & Ice & Energy & Electrical & Acid, 60,000 MP, 30,000,000 Gold) Caster creates an Empowered Constellation called the 'Constellation of the Yellow Dragon', said empowered constellation causes all Wood, Electrical, Metal, Acid, Water, Ice, Fire, Energy, and Earth element individuals on its possessor's side of battle to gain +15,000 to all stats as a non-stacking effect and makes Wood, Metal, Ice, Water, Electrical, Energy, Fire, Earth, and Acid base elements
*Freeze the Stars- (Spell, Astral Magic, Ice, 2,000,000 MP, 1,000,000,000 Gold) Creates a Persistent Enchantment called The Stars Have Frozen; said Persistent Enchantment's removal condition is the spending of 500,000 actions by Solar beings over level 60, or the spending of 100 actions by Solar Beings who are above Level 80, or the spending of 1 action by an individual over Level 100; All Astral Beings and Solar Beings in this thread are afflicted with Frozen: Cubed at the start of every round, All individuals in this thread are afflicted with Frozen at the start of every round, All Astral Magic spells in this thread become solely Ice element, All Solar Beings in this thread become solely Ice element, All damage dealt by Solar Beings in this thread becomes solely Ice element; This spell takes 200 consecutive actions to cast, any individual above Level 80 may spend an action to make this spell uncastable so long as this spell's owner is of lower level than said individual and no individual of higher level than said individual has spent any actions to cast this spell, this spell, across all copies, may be cast only once per thread; This spell's effects cannot be cancelled by its caster and do not take a buff slot; This spell has often-intense RP effects; Keep track of the casting count on this, stuff may start happening once it hits various values; Though non-unique, copies of this spell should be tracked separately
Casting Count: 1
Ice Comet- (Spell, Astral Magic, Ice, 75,000 MP, 12,500,000 Gold) +14,500 Magical Attack, 30% inflicts Frozen, 60% inflicts Fatigued: Stun, may inflict 1 hit against 30 and deal 1/2 damage, Caster must be at least Level 39 with at least 9,000 MIN to cast this spell
2 Meteorite- (Spell, Astral Magic, Air & Magic, 15,000 MP, 2,500,000 Gold) +2,500 Magical Attack, may inflict 1 hit against 5 and deal 1/2 damage, Caster must be at least Level 25 with at least 3,000 MIN to cast this spell
Reveal Constellation of the Mage- (Spell, Astral Magic, Astral & Magic, 300 MP, 120,000 Gold) Sets the Constellation of the Mage as an Empowered Constellation for caster, said constellation begins with a Phase of 1 at the start of every battle and has a Max Phase of 3, its phase resets between battles, its phase increases at the end of each round during which its posesssor conducted a Magical Attack action, It provides +50 Magical Attack per phase as a buff, It provides an effect that reduces the cost of spells cast by its possessor by 500 while its phase is full
Sunstrike- (Spell, Astral Magic, Light, 37,000 MP, 30,000,000 Gold) +35,000 Magical Attack, 30% inflicts Awestruck, May gain the element Fire and a 30% chance of inflicting Burning
15 Spatial Slots
10 Gate Slots
Grand Rift- (Spell, Gate Magic, Spatial, 8,000,000 MP, 400,000,000 Gold) +400,000 Magical Attack, Targets that are summons below Level 80 that were summoned by a source below Level 100 are unsummoned, Buffs from sources under Level 60 on targets are removed, 1 hit against 500,000,000, deals 1/2 Damage, Caster must be Level 60 or greater and must possess the ability 'Adept Gate Magic Synchronization'
Open Gate to Nexus: Top Disc- (Spell, Gate Magic, Magic, 5,000 MP, 160,000 Gold) Has RP effects, Permits escape from random quests at the start of the round after it is cast
Void Gate- (Spell, Gate Magic, Void, 800,000 MP, 200,000,000 Gold) +400,000 Magical Attack, deals 1/2 Damage, 100% may inflict Voidstruck, Unsummons all target summons below Level 60 whose summoners are below Level 60 and below caster's Level, Removes all buffs on targets from sources below Level 60, 1 hit against 2,000,000, Caster must be Level 40 or greater
Consumables-
Cup Which Quenches the Thirst- (Consumable, Enchanted Item, Water & Light, Unlimited Charges, 316,000 Gold) A max of 100 charges may be used per thread, Cures Fatigued: Dehydration, Gives target Fatigued: Dehydration Immunity, 75% Cures Fatigued w/ Unbreakable- This item cannot be Broken or destroyed except by the most exceptional measures, This treatment does not prevent pets or summons it is applied to from being killed, This item cannot be stolen outside of Official Quests and Player Quests, This does not count as a Mystic Treatment for number of Mystic Treatments that can be applied to this item if this item is unique, Affects any type of possession, Mystic Treatment
Doorway to the Sun- (Consumable, Lethal Item, Light, Unlimited Charges, 200,000,000 Gold) Deals 2,000,000 Light element damage to every individual in battle, may be used a max of 15 times per thread
Ectoplasmic Milk- (Consumable, Drink, Earth & Darkness, 1 Charge, 1,700 Gold) Heals 200 HP and 200 MP, Heals an additional 500 HP and 500 MP for Undead, Gives target Undead +15 CON
*Raul's Spiciest Salsa- (Consumable, Food, Fire, Unlimited Charges, 4,000,000,000 Gold) Target is dealt 40,000,000 Flat Fire element Damage, May Heal, 400% inflicts Pain, 200% inflicts Burning 80% inflicts Smitten
Carried Items-
*Salsa God Apron- (Armor, Light Armor, Fire & Light, 4,500,000,000 Gold) +4,500,000 Defense, +45,000,000 HP as a non-stacking bonus, +45,000,000 MP as a non-stacking bonus, Up to three times per round, wearer may increase the amount of Flat Fire element Damage wearer deals with a Food or Drink consumable by 45,000,000 points, 50% Fire Resistance, 30% Food Resistance, 30% Drink Resistance, Pain Immunity, 80% Smitten Resistance, 40% Major Status Effect Resistance, 120% Moderate Status Effect Resistance, 240% Minor Status Effect Resistance, Wearer must be Level 60 or greater and must possess the ability 'Expert Chef Proficiency', 'Expert Divine Magic Attunement', or 'Expert Light Armor Mastery'
*Dissipation, Spiral Relic- (Accessory, Other: Relic, Void, 100,000,000 Gold) +1 Magical Attack, +1 Ranged Attack, +1 Melee Attack, +50,000 Defense against base elements (as an uncapped bonus), Wielder may remove any zones created by sources below Level 80 at the start of battle, at the start of a round round, or before any of possessor's actions, Wielder may remove base elements from attacks that wielder performs that involve this item, Wielder may change any instance of Damage composed entirely of base elements that comes from sources that are individuals who are willing, who are below wielder's level, and who are below Level 71 into solely Void element Damage, Wielder may spend an action to create a zone of void that has an effect attached to it that stacks 5 times that provides -2,500 to all stats of base element individuals below Level 80 as an effect that stacks up to 5 times, Wielder may, up to a number of times equal to (Wielder's Level/30, rounded up) per thread, spend an action to declare a base element as non-base as an effect that sits on this item and can be optionally ignored by anything over Level 70, this item possesses the subtype Ioun Stone, Has often-intense RP effects on some mod-run worlds and sometimes ceases to function entirely outside them in RP threads, wielder must be above Level 40
*Genocide, Spiral Relic- (Accessory, Other: Relic, Atomic, X Gold) +150,000 Magical Attack, 150% inflicts an instance of Poison: Irradiated that has a 1% per-round chance of wearing off instead of the usual chance for minor status effects, Wielder's 'Magical Attack' and 'Overdrive' actions deal an additional 200,000 Atomic element Damage, Wielder's 'Overdrive' actions may gain '2 hits against 100,000' and deal 1/4 damage, individuals killed by attacks involving this item may not be resurrected by sources below (wielder's Level +5, to a max of Level 71), Entities from the Enemy List that are normally fightable for drops of the same type as non-unique summons killed by attacks that wielder performs that incorporate this item may not be summoned again by the same individual that summoned them, Entities from the Enemy List that are normally fightable for drops of the same type as non-unique summons killed by attacks that wielder performs that incorporate this item may not be summoned by individuals below Level 71 and are considered to no longer be present on the Enemy List, with said effect being a global effect that stacks 200 times that is neither a buff or debuff that does not wear off between battles that may be ignored by individuals who are Level 71 or greater or who are individuals who possess the ability 'Genesis Archiect' and may be removed by an individual who is Level 80 or greater or possesses the ability 'Adept Life Synchronization' spending an action, this item possesses the subtype Ioun Stone, Has often-intense RP effects on some mod-run worlds and sometimes ceases to function entirely outside them in RP threads, wielder must be above Level 40
*Liberty, Spiral Relic- (Accessory, Other: Relic, Aether, X Gold) Wielder gains Immunity to charm, Wielder gains immunity to Dominion and Paralysis from sources below level 71, Wielder gains Immunity to Enchantment Magic from sources below level 71, Wielder's actions cannot be controlled by individuals whose Level is below (Wielder's Level + 5, to a max of Level 70) unless possessor, not counting control from such sources, chooses such, Wielder's row may not be shifted by sources below Level 71 unless wielder permits such, Wielder may, once per thread, spend an action to place a buff on a willing individual that said individual may use to move possessor into the battlespace they are currently in if they are in the same thread and wielder is alive, Wielder may, once per thread, spend an action to place a debuff on an individual below wielder's Level that wielder may choose, before or after any action, to activate and remove to enter any battlespace that said target is in, provided that said target is alive and in a battlespace, Wielder may as an RP effect, once per thread, spend an action to double the stats of all opposing entities that can normally be encountered off the area spawn tables <to a max of +150,000 to any given stat and +30,000,000 HP, this item possesses the subtype Ioun Stone, Has often-intense RP effects on some mod-run worlds and sometimes ceases to function entirely outside them in RP threads, wielder must be above Level 40
*Cloak of the Artificial Forests' Lord- (Accessory, Cloak, Earth & Technology & Wood, 45,000,000 Gold) Wearer's allies who are (Robot & Plant) subtype gain +20,000 to all stats and +45,000 Defense
Dysgorgon's Eye- (Accessory, Trinket, Numerals & Formus & Warding, 3,300,000,000 Gold) Entities below Level 100 may not inflict Petrification or its sub-status effects, Entities in different battlespaces may target each other as though they were in the same battlespace unless an entity of Level 99 or greater objects, 30% Basilisk Emblem Resistance, Wielder gains Basilisk Emblem Immunity against sources below Level 80, Wielder gains the subtypes Monster and Outsider, Wielder must be Level 60 or greater
Feathered Heavenly Dragon's Cloak- (Accessory, Cloak, Light & Hope & Air, 199,000,000 Gold) +199,000 Ranged Attack, +199,000 Defense, +199,000 SPI, 35% Light Resistance, 35% Air Resistance, 35% Hope Resistance, Wielder's 'Ranged Attack' actions gain '90% inflicts Awestruck', Spirit may become wielder's HP-determining stat at the start of a thread as a non-stacking buff that cannot be removed by individuals below Level 80, Wielder must be Level 40 or greater and must possesses at least 2 of the abilities out of 'Dragon Lord', 'Paladin', 'Luminary', 'Radiant Hierophant', and 'Eternal Champion'
Glorious Divine Radiance Focus- (Accessory, Holy Symbol, Light, 150,000,000 Gold) +150,000 Magical Attack, +75,000 Defense, +150,000 SPI, +75,000 CON, +75,000 AGI, +1,500,000 MP as a non-stacking effect, +750,000 HP as a non-stacking effect, 40% Physical Resistance, 40% Darkness Resistance, 40% Light Resistance, 10% Base Element Resistance, Wielder is immune to individuals below Level 40, Wielder may Reflect actions from sources of lower Level than wielder who are below Level 40, Wearer ignores Defense-piercing from sources below Level 40, Wielder takes half damage from non-unique sources below Level 60, The first time per thread that wearer is killed by a source below Level 80 that is not more than 20 Levels higher than wearer, wearer regenerates and is then healed for 1,000,000 points of Flat Light element HP Healing and MP Healing, 60% inflicts Awestruck, Wielder must be at least Level 40 and must have a patron deity
Gunmaster's Bandolier- (Accessory, Container, Air & Physical, 1,250,000 Gold) +1,000 Ranged Attack, +1,400 AGI, +800 AGI for determining turn order, but not bonus actions, on the first turn, 12% Critical, 12% Dodge, 111% to Hit, 12% Resilience, grants either an additional Weapon slot that can contain a Gun Weapon or two additional spell slots that can each contain a Gunslinging spell or three additional consumable slots that can each contain a Lethal Item, Wearer counts the first three turns of battle as the first turn of battle for purposes of spell and ability effects, Humans drop an additional 100 Gold at the end of battle if they otherwise do drop Gold, This item cannot be equipped by an individual who has the item 'Huntmaster's Bandolier' equipped and ceases to function if its wielder has an item equipped thanks to the item 'Huntmaster's Bandolier'
Sublime Exorcist-Purifier's Archdevil-Expelling Bullets- (Accessory, Ammo, Light & Faith, 250,000,000 Gold) +250,000 Ranged Attack, +250,000 SPI, Wielder's 'Ranged Attack', 'Snipe', and 'Ranged Overdrive' actions may remove all debuffs with their targets as sources (chosen on a per-target-as-source basis) provided that said targets are below Level 95 and not more than 5 Levels greater than wielder, Wielder must have a Gun equipped to benefit from this item
Titan Fetters- (Accessory, Wristwear, Earth & Glory, 150,000,000 Gold) Wielder obtains +300,000 to all stats, Wielder ignores the Resistances and Immunities of individuals below Level 60, Wielder's actions gain a non-stacking 25% chance of ignoring the Resistances and Immunities of individuals below Level 80, Wielder is afflicted with Petrified at the start of each round and when this item is equipped, This item may not be unequipped during threads by individuals below Level 90, Wielder must be Level 60 or greater
*Mantle of Respun Time- (Armor Aspect: The Manifold Paladin's Regalia, Heavy Armor, Time, X Gold) +2,800,000 Defense, +2,800,000 to all stats, Wielder may use any one stat as wielder's turn-order-determining stat, 40% Time Resistance, 40% Chronomancy Resistance, 100% Petrified: Time Stop Resistance, 15% Time Devourer Resistance If wielder has this item unequipped, wielder may, at the start of each round, at the start of each of wielder's actions, and at the end of each of wielder's actions, unequip any one equipped item, and, if wielder does so, immediately equip an item in a slot that said unequipped item formerly occupied, Entities of Level equal to or lower than wielder may not reset battle to earlier points without wielder's permission, Wielder's opponents below Level 80 may not expend their actions from future rounds in advance of those rounds without wielder's permission, If an entity would prevent wielder from gaining an action and would gain an action itself for doing so, and said entity is below Level 90, wielder may instead prevent that entity from gaining said action, regain its own lost action, and prevent that action's reacquisition from being prevented by sources below Level 90, Entities may not use wielder's turn-order-determining stat sum as part of their own turn-order-determining stat sums without wielder's permission, Wielder's attacks may gain the element Time or solely become the element Time
*The Manifold Paladin's Regalia- (Accessoryx5 Aspect: The Manifold Paladin's Regalia, Magic Item, Life & Destruction & Spatial & Time & Fate & Fortune & Good, X Gold) 60% Divine Magic Resistance against sources whose Patron Deity is 'Yaralsias Valcont', 'Harkala Gillingman', 'Maleficus', or 'Iepterro', 15% Fiend Resistance, 15% Evil Resistance, 15% Good Resistance, Smitten: Excommunicated Immunity, Wielder counts as possessing 100 additional Paladin abilities and gains the next tier-name Paladin ability (to a max of Legendary), At the start of each of wielder's actions, wielder, as a non-stacking buff effect, chooses 5 unequipped items that wielder is carrying that wielder could equip and gains the bonuses of those items as though they were equipped until the end of said action, Wielder's attacks may gain the element Good or solely become the element Good
Angelslayer Lance- (Weapon, Mace, Darkness, 7,000,000 Gold) +7,555 Melee Attack, +7,200 to all stats, 100% Critical against Angels
Dragon-Bane Doomblade- (Weapon, Sword, Darkness & Glory, 12,000,000 Gold) +12,795 Melee Attack, +8,960 to all stats, +4,000 additional STR, +3,480 additional CON, +2,569 additional AGI, inflicts Voidstruck on Dragons, ignores the Moderate Status Effect Resistances and Immunities of Dragons below Level 100, Deals 1.5 times normal damage to Dragons (to a max of 500,000,000 additional damage), May only be wielded by individuals who are either over Level 60 or who have the ability Dragonslayer
w/ Coated in Asmalaung Oil- +2,500 Magical Attack, +2,100 SPI, 5% Magic Resistance, Affects Weapons, Smithing Technique
Eight Hand Mirror- (Weapon, Shield, Glory & Light, 140,000,000 Gold) +140,000 Defense, +35,000 Melee Attack, 50% reflects the actions of individuals below Level 60, 8% reflects the actions of individuals named 'Orochi' who are below Level 100, Wielder must be Level 40 or greater
Grass-Cutter Sword- (Weapon, Sword, Glory & Light & Water & Earth & Electrical & Air & Fire, 180,000,000 Gold) +180,000 Melee Attack, +180,000 STR, +180,000 CON, +180,000 SPI, 130% Critical, 230% To Hit, Wielder may create or destroy a Zone of Air at the start of each round, Possessor may deal 1,800,000 Flat Fire element Damage to one opponent at the start of each round, 1% inflicts Instant Death, 1% inflicts Cursed, Wielder must be Level 40 or greater
Holy Dragonslayer's Sword- (Weapon, Sword, Light & Glory, 12,000,000 Gold) +12,795 Melee Attack, +8,960 to all stats, +4,000 additional STR, +3,480 additional CON, +2,569 additional AGI, inflicts Awestruck on Dragons, ignores the Moderate Status Effect Resistances and Immunities of Dragons below Level 100, Deals 1.5 times normal damage to Dragons (to a max of 500,000,000 additional damage), May only be wielded by individuals who are either over Level 60 or who have the ability Dragonslayer
w/ Coated in Asmalaung Oil- +2,500 Magical Attack, +2,100 SPI, 5% Magic Resistance, Affects Weapons, Smithing Technique
*Solem Benedictus- (Weapon, Sword, Light, 710,000,000 Gold) +780,000 Melee Attack, 120% To Hit, 80% Critical, Inflicts Awestruck, deals double damage (to a max of 200,000,000 added damage) to Umbrals, non-Light-element Demons, and Darkness element targets, 50% inflicts Awestruck: Sealed, 80% inflicts Awestruck, 30% Light Resistance, 30% Darkness Resistance, Wielder ignores the Defense of individuals below Level 40, Wielder ignores the Light Resistance and Immunity of individuals below Level 60, wielder inflicts Awestruck on Demons if wielder possesses the ability 'Paladin' and the ability 'Demon Slayer', ignores the Moderate Status Effect Resistances and Immunities of Demons below Level 100 if wielder possesses the ability 'Paladin' and the ability 'Demon Slayer', Wielder deals 1.5 times normal damage to Demons (to a max of 500,000,000 additional damage) if wielder possesses the ability 'Paladin' and the ability 'Demon Slayer', Wielder is Immune to individuals below Level 20, Wielder must be Level 40 or greater
w/ Miserly- Provides an additional (Item Value) / 10,000 bonus to all Attack Bonuses this item already provides, Affects Weapons, Enchantment
w/ Coated in Asmalaung Oil- +2,500 Magical Attack, +2,100 SPI, 5% Magic Resistance, Affects Weapons, Smithing Technique
w/ Unbreakable- This item cannot be Broken or destroyed except by the most exceptional measures, This treatment does not prevent pets or summons it is applied to from being killed, This item cannot be stolen outside of Official Quests and Player Quests, This does not count as a Mystic Treatment for number of Mystic Treatments that can be applied to this item if this item is unique, Affects any type of possession, Mystic Treatment
20 Typhon's Fury- (Weapon, Force, Fury, 190,000,000 Gold) +190,000 Melee Attack, +190,000 Ranged Attack, +190,000 Magical Attack, Wielder, as a non-stacking effect, deals double Damage (to a max of 100,000,000 additional Damage) to individuals who killed one or more of wielder's unique allies who have not been resurrected either on the current round or the round prior to the current round, Wielder must be Level 40 or greater
*Hands of Fate- (Accessory Aspect: The Manifold Paladin's Regalia, Gauntlet, Fate, X Gold) +2,800,000 Melee Attack, +2,800,000 Defense, +2,800,000 SPI, 260% To Hit, 160% Critical, +160% To Hit, 40% Fate Resistance, 40% Demon Magic Resistance, 30% Demon Resistance, Wielder ignores effects that prevent wielder from applying bonuses that wielder gains against Demons that come from sources below Level 90, Wielder's Critical is increased by 160% against Demons, Arch-Demons, Devils, Arch-Devils, Daemons, Arch-Daemons, and Fiends, Wielder ignores Dodge bonuses from Illusion Magic and Illusion element buffs, Wielder may ignore the effects of Fateweavings from sources below Level 90, Wielder's opponents below Level 80 may not gain bonuses against wielder based on wielder's subtypes or name, Wielder's attacks may gain the element Fate or solely become the element Fate
Tome of Angels Wreathed In Glory- (Accessory, Tome, Light, 280,000,000 Gold) +280,000 Magical Attack, +210,000 Defense, +250,000 MIN, +280,000 SPI, +2,800,000 MP as a non-stacking effect, +1,000,000 HP as a non-stacking effect, 40% Magic Resistance, 40% Darkness Resistance, 40% Light Resistance, 10% Base Element Resistance, Wielder is immune to sources below Level 40, Wearer ignores Defense-piercing from sources below Level 40, Wielder takes half damage from non-unique sources below Level 60, The first time per thread that wearer is killed by a source below Level 80 that is not more than 20 Levels higher than wearer, wielder self-resurrects and is then healed for 1,000,000 points of Flat Light element HP Healing and MP Healing, Wielder's side of battle does not count as losing if all its members are dead by standard victory conditions until after possessor's self resurrection chance is accounted for if no individual of Level 80 or greater is opposing possessor's side of battle, with this non-loss only applying if possessor is in battle and possessor's ability to check for self-resurrection has not been disabled, with said non-loss automatically deactivating if a round ends while it is in effect, 60% inflicts Awestruck, At the start of each round, wielder may summon 1 Angel or Arch-Angel from the Enemy List that is below Level 90 and is normally fightable for drops, Max 40 summoned, Wielder must be Level 40 or greater
Heaven-Holding Crown- (Accessory, Crown, Light & Spatial, 800,000,000 Gold) +800,000 to all stats, +8,000,000 MP as a non-stacking bonus, Entities below Level 95 may not prevent wearer or wearer's allies from being resurrected, with this effect still applying while wearer is dead and applying across battlespaces, At the start of battle, wearer creates a battlespace that contains a Zone of Light and that has Celestial City as its Terrain, Wearer must be Level 60 or greater
Armor of High Providence- (Armor, Heavy Armor, Light & Glory, 800,000,000 Gold) +800,000 Defense, +800,000 STR, +800,000 CON, +800,000 SPI, +8,000,000 HP as a non-stacking bonus, 170% Resilience +170% Resilience, 40% Light Resistance, 40% Glory Resistance, 80% Celestial Magic Resistance, 80% Holy Magic Resistance, 30% Demon Resistance, 30% Daemon Resistance, 30% Devil Resistance, Wearer's actions may not be controlled by lower-Level opponents below Level 80, Wearer is Immune to sources below Level 60, Wearer must be Level 60 or greater
2 'Under the Guidance of the Stars': Esoteric Holy Text of Phalerin- (Accessory, Tome, Light & Astral, 200,000,000 Gold) +200,000 Magical Attack, +200,000 MIN, +200,000 SPI, +400,000 MP, 200% To Hit, Wielder gains 5 spell slots that may only contain Divine Magic spells, may not be used for purposes other than holding spells, and may not be converted into other types of slots, Charm: Wanderlust Immunity, Wielder is afflicted with Elevated and Stat Boost: SPI Boost at the start of every round, This item counts as a Holy Symbol, Wielder must be a devout worshipper of Phalerin, Wielder must be Level 40 or greater
Unbelievably-Magically-Powerful Staff-Chan- (Weapon, Staff, Atomic & Mystic & Glory & Destruction, 315,000,000 Gold) +315,000 Magical Attack, +315,000 SPI, +3,150,000 MP as a non-stacking bonus, 300% inflicts Manablasted, Wielder's actions that involve both a spell and one of this item's attack bonuses ignore the Resistances of sources below Level 80, Wielder may spend an action to deal 3,150,000 Flat Atomic & Mystic & Glory & Destruction element Damage to all opponents, If this item's wielder performs an attack that does not incorporate this item's attack bonus, this item inflicts Manablasted on its wielder, deals its wielder 3,150,000 Flat Atomic & Mystic & Glory & Destruction element Damage, and loses its text for 3 rounds as a non-stacking debuff, Wielder must be Level 40 or greater
Pets-
*Ayame- (Pet, Human, Fire, Lv. 81, 2,412,680,000 Gold)
HP- 16,700,000
MP- 16,700,000
STR- 173,500
AGI- 173,500
CON- 170,500
MIN- 164,500
SPI- 173,500
XP- 0
XP Needed- # (Standard Multiplier x3; someone else go grab this, anyone can do it)
Defense- 59,500
Defense Against Stat Damage- 18,300, +110,000 against Physical, +110,000 against Glory, +110,000 against Blood
Critical Chance- 143%
Resilience- 135%
To Hit- 139%
Dodge- 140%
Resistances and Immunities- Fire Immunity, Light Immunity, 99% Physical Resistance, 95% Darkness Resistance, 80% Glory Resistance, 80% Astral Resistance, 35% Solar Being Resistance, 35% Umbral Resistance, Confusion Immunity, Charm Immunity, Stat Drain Immunity, Burning Immunity, Awestruck Immunity, 45% Smitten Resistance, 212% Minor Status Effect Resistance, 131% Moderate Status Effect Resistance, 30% Major Status Effect Resistance
Prime Attribute- Strength + Spirit
Constant Effects-
Deadly Blade- Possessor gains +104% Critical, Constant Effect
Shining Leadership- Possessor's Light-element and Solar Being allies gain +29,600 to all stats as a non-stacking effect, Constant Effect
Unstoppable Perfected Warrior- Possessor is Immune to sources below Level 60, Possessor's actions cannot be prevented or cancelled by sources below Level 91, Possessor deals 150,000 additional Damage, Constant Effect
Light-Cutting Blade- Possessor's Critical Damage Multiplier is increased by 1, Possessor gains +104% To Hit, Possessor's attacks may remove one buff from (a Light element source below Level 91 that do not come from a non-Light element action of said entity) or from a Light element action performed by a source below Level 91 from each of their targets (with removed buffs being able to differ between targets), Constant Effect
Sun Shogun- Possessor gains the element Nobility, Possessor gains Nobility Immunity, Possessor may control Solar Beings below Level 80 that are not Immune to Dominion, Possessor may control Light-element or Fire-element Elementals below Level 80 that are not Immune to Dominion, Possessor gains 60% Dominion Resistance, Possessor may spend an action to set the Phantom Terrain to Sun, Constant Effect
Lightspeed Movement- Possessor may automatically Dodge attacks from sources below Level 80, Possessor's actions cannot be countered by sources below Level 80, Constant Effect
Indexed Effects-
Traversed the Knot- Possessor gains 40% Spatial Resistance, Constant Effect
Honor- When possessor would be caused by a source below Level 99 to conduct an offensive action against possessor's owner, possessor conducts said action against possessor instead, with said action failing if such cannot occur, Constant Effect
Spirit Motion- Possessor's turn-order-determining stat is the higher of possessor's Spirit and Agility (using either value randomly in the case of a tie), Possessor's turn-order-determining stat sum is increased by 150,000 for turn-order-determining purposes, Constant Effect
Astounding Speed- Possessor gains an additional three actions every round, assigned normally in turn order, Constant Effect
Granted Effects-
Pure Spirit- Possessor is immune to stat damage, debuffs, and negative status effects from sources below Level 80, Possessor gains +15,000 Defense against Stat Damage, Constant Effect
Devout Worshipper of Phalerin- Possessor counts as having Phalerin as a Patron Deity, Constant Effect
Abilities-
Solar Samurai's Blade- 163,000 Damage, 160% may inflict Wounded, 160% may inflict Burning, 160% may inflict Awesturck, Physical or Fire or Light or Physical & Fire & Light, 0 MP
Focus- Caster's abilities with damage values gain +107,000 Damage to their damage values, stacks 10 times, lasts until the end of battle or for 12 rounds (with caster choosing which at the time of application), Physical, 10,000 MP
Ghost-Eating Slash- 151,000 Damage, This attack ignores the Resistances and Immunities of individuals below Level 99, This attack acts as a Flat Damage attack for Dodging purposes for targets that are below Level 80, Individuals below Level 80 who are killed by this attack may not be resurrected by individuals below Level 80, Magic or Light or Air, 25,000 MP
Solar Shield- Any individual who conducts an offensive action against caster is dealt 500,000 Flat Fire & Light element Damage at the end of said action, does not stack, Fire & Light, 50,000 MP
Solar Bombardment- 200,000 Damage, deals 1/2 Damage, 300% inflicts Burning, 300% inflicts Awestruck, 380% inflicts Impaired: Blind, 2 hits against 6,000,000,000, Light, 500,000 MP
Mirror-Leaping Serpent-Slaying Strike- 201,000 Damage, this action cannot miss targets below Level 97, this attack gains +205% To Hit against Reptiles and Serpent Blessed, this attack gains +205% Critical against Reptiles and Serpent Blessed, this action may target entities below Level 70 in other battlespaces so long as no entity of Level 89 or greater in caster's battlespace or said target's battlespace objects, Spatial & Magic & Physical or Faith & Glory & Fury, 250,000 MP
Nova Cutter- 146,000 Damage, This action may destroy up to 10 Zones, Terrains, or Phantom Terrains created by sources below Level 92, 1 hit against 300,000,000, Light & Fire & Astral & Destruction, 2,450,000 MP
Blade Constellation- 103,503 Damage, This action cannot miss non-unique targets below Level 81 or unique targets below Level 71, 10 hits against 30, This action may not be used on rounds during which it was already used at least once, This action may not be used on rounds following rounds on which it was already used, Astral & War, 1,000,000 MP
Gather Power- Caster's next attack deals double Damage to targets below Level 90 (to a max of 2,000,000,000 additional Damage), does not stack, Fire & Glory, 217,000 MP
Final Strike- 90,000 Damage, This attack inflicts Instant Death on targets below Level 77 that are at 30% of their Max HP or less when first hit by it, Physical & Darkness, 3,100,000 MP
Shadow-Banishing Sword- 116,000 Damage, Unsummons Umbrals below Level 100, Removes all buffs on targets that come from sources that are Umbrals below Level 99, 1 hit against 300,000, Light, 408,000 MP
Indexed Abilities-
Tameshigiri- 140,000 Damage, This attack gains +130% Critical, May not be used if caster has already conducted an offensive action this round, Physical, 90,000 MP
Setting Sun- 99,000 Damage, inflicts Impaired: Blind, Darkness & Light, 15,000 MP
Rising Sun- 99,000 Damage, Caster's next Light element action that deals Damage deals an additional 210,000 Damage, Caster's next action may be 'Rising Sun's Fury' should caster possess an ability of said name, does not stack, Light & Physical, 25,000 MP
Rising Sun's Fury- 350,000 Damage, 200% inflicts Awestruck, 150% inflicts Burning, 150% inflicts Wounded, This ability may not be used normally, Fire & Light & Physical, 2,500,000 MP
Three Strikes- 66,000 Damage, 3 hits against 1, Physical or Light, 50,000 MP
Flame Impact- 54,000 Damage, 185% inflicts Burning, 100% may inflict Fatigued: Stun, 1 hit against 3,500,000, Fire, 20,000 MP
Charming Glance- 250% inflicts Charm, 1 hit against 3, Fire & Psychic, 2,000 MP
Charming Strike- 78,000 Damage, 200% inflicts Charm, 200% may inflict Charm against up to 200,000 secondary targets, Fire & Light & Psychic, 5,000 MP
Grace- Caster gains +17,500 AGI, +19% to all Charm-infliction percentages, and +38% Dodge, stacks 5 times, Air, 60,000 MP
Fury- Caster gains +17,500 STR, +36,500 to all the Damage values of all abilities caster possesses that possess Damage values, and +38% Critical, stacks 5 times, Fire, 60,000 MP
Purify- 512,000 Damage, Heals, Cures up to 5 debuffs, minor status effects, and/or moderate negative status effects from sources below Level 99, Light, 100,000 MP
Decapitating Strike- 159,000 Damage, inflicts Wounded, 60% inflicts Instant Death, Physical, 100,000 MP
Enhancements-
Unbreakable- This item cannot be Broken or destroyed except by the most exceptional measures, This treatment does not prevent pets or summons it is applied to from being killed, This item cannot be stolen outside of Official Quests and Player Quests, This does not count as a Mystic Treatment for number of Mystic Treatments that can be applied to this item if this item is unique, Affects any type of possession, Mystic Treatment
*Glenda Winters- (Pet, Human, Ice & Darkness, Lv. 73, 2,500,000,000 Gold)
HP- 3,650,000
MP- 3,650,000
STR- 23,900
AGI- 23,900
CON- 23,900
MIN- 23,900
SPI- 23,900
XP- X
XP Needed- X
Minimum Level- 1
Defense- 7,600
Defense against Stat Damage- 2,250
Critical Chance- 66%
Resilience- 66%
To Hit- 166%
Dodge- 66%
Resistances and Immunities- 146% Minor Status Effect Resistance, 73% Moderate Status Effect Resistance, 15% Major Status Effect Resistance, Instant Death Immunity
Prime Attribute- Strength
Constant Effects-
Magical Girl's Detransformed Self- The two versions of this item are enhanced differently and count differently for effects that are applied to them, This item may not be in the same thread as *Mystical Shinigami-Girl Glenda-Chan at the same time, This item shares experience with *Mystical Shinigami-Girl Glenda-Chan and the two items level up together, with this item being permenantly 7 Levels lower, Item Effect
Indexed Effects-
Pretty Moon-Flower Hair Ornament- Possessor gains +150 SPI, Constant Effect
Joined the Track Team and Immediately Became Its Best Member- Possessor's turn-order-determining stat sum is increased by 21,400 for turn-order-determining purposes, Constant Effect
Abilities-
Cook- Creates 1 Meal Token, which sits on either caster, caster's controller, or one of caster's unique allies, this Meal Token may be consumed at the start of any round to Heal 2,800,000 HP, 2,800,000 MP, and 26,000 Stat Points to all stats, with said Healing being Flat Water & Earth element Healing, a max of 3,000,000 Meal Tokens may be created by caster at any one time, Water & Earth, 200 MP
Exercise- +4,300,000 HP, +20,000 STR, +20,000 CON, +20,000 AGI, stacks 5 times, Physical & Earth, 150 MP
Sweep Furiously- Removes up to 20 effects attached to up to 3 Zones, Terrains, or Phantom Terrains that come from sources equal to or below Level 71, Air & Physical, 150 MP
Indexed Abilities-
Take a Nap- 465,000 Damage, Heals HP, Heals MP, cures Fatigued then inflicts Fatigued: Asleep, Cures caster of Fatigued: Asleep at the start of the round in 4 rounds, affects caster only, Air & Magic, 0 MP
Reluctantly Give Present- Takes an item from one willing target, gives said item to another willing target 1 or 2 rounds later at the start of the round, with said target being able to immediately equip said item or unequip one item and then equip said item in the vacated slot, Air & Fire, 300 MP
Sullenly Don Swimsuit- Caster gains 80% Water Resistance and Drowning Immunity, 5% fails to work, followed by caster gaining an action after this action that must be used to perform the ability 'Slap' against caster's controller if possible, if caster is not in a Zone of Water and the terrain or phantom terrain is not Beach or Ocean, Water, 100 MP
Henshin Sequence- Possessor becomes *Magical Shinigami-Girl Glenda-Chan and then is given an action, Mystic, 0 MP
Slap- 61,000 Damage, Target cannot inflict Charm, does not affect targets above level 73, this debuff may be given a duration where it lasts 10 rounds or it may be permanent, Physical, 0 MP
Study- +4,300,000 MP, +32,000 MIN, stacks 5 times, Psychic & Magic, 150 MP
Others-
1 Fame
Awards-
Involved in Saving Jorge the Everyhand in the Second Eggman Quest on Noix
Was Involved in the Partially-Temporally-Shattered Conflict Against Eggxodia on Noix
*Mystical Shinigami-Girl Glenda-Chan- (Pet, Human, Darkness & Mystic, Lv. 80, 2,500,000,000 Gold)
HP- 10,375,000
MP- 10,375,000
STR- 155,050
AGI- 153,950
CON- 154,200
MIN- 153,625
SPI- 156,300
XP- 4,717,500
XP Needed- Max Level Reached (Standard Multiplier x3)
Minimum Level- 8
Defense- 48,000, +480,000 against Darkness, +480,000 against Light, +480,000 against Warding, +480,000 against Moon
Defense against Stat Damage- 21,040
Critical Chance- 129%
Resilience- 114%
To Hit- 214%
Dodge- 129%
Resistances and Immunities- Mystic Immunity, Light Immunity, Darkness Immunity, 90% Demon Resistance, 90% Undead Resistance, 90% Magic Being Resistance, 90% Monster Resistance, 90% Darkspawn Resistance, 50% Arch-Demon Resistance, 50% Outer Terror Resistance, 380% Minor Status Effect Resistance, 140% Moderate Status Effect Resistance, 60% Major Status Effect Resistance, Confusion Immunity, Instant Death Immunity
Prime Attribute- Strength or Spirit
Constant Effects-
Fog-Shrouded- Possessor gains +90,000 to all stats, Possessor gains +155% Dodge, Possessor counts as wearing Fog Boots, Possessor's controller must be wearing Fog Boots or possessor leaves the thread immediately, being afflicted with Vanished if unable to leave normally, Possessor may create a Phantom Terrain that is Fogsea at the start of battle, Possessor may create a Zone of Fogsea at the start of battle, Constant Effect
Emissary of Death- Possessor is Immune to individuals below Level 60, Possessor's Instant Death infliction chances are increased by 10%, Constant Effect
Slaying Scythe- Possessor gains +125% Critical, Possessor's abilities' Damage values are increased by 175,000 points, Possessor's Instant Death infliction chances are increased by 5%, Constant Effect
Death Comes Swiftly- Possessor gains +140,000 to possessor's turn-order-determining stat sum for turn-order-determining purposes, Constant Effect
Unavoidable- Possessor may not be Dodged by individuals below Level 85, Constant Effect
Finality- Individuals killed by possessor may not be resurrected by sources below Level 90, Constant Effect
Magical Girl's Transformed Self- The two versions of this item are enhanced differently and count differently for effects that are applied to them, This item may not be in the same thread as *Glenda Winters at the same time, This item shares experience with *Glenda Winters and the two items level up together, with *Glenda Winters being permanently 7 levels lower than this item, Item Effect
Abilities-
Moon-and-Spirit-Drinking Scythe- 144,000 Damage, inflicts HP Drain, MP Drain, and an amount of SPI Drain equal to 1/10 the HP Drain that would be dealt before Defense is factored in, Mystic or Physical or Physical & Magic or Physical & Light or Physical & Darkness, 0 MP
Reaping Blow- 165,000 Damage, 60% inflicts Instant Death, Inflicts Instant Death on non-unique targets below Level 80, inflicts Instant Death on targets below Level 60, Mystic or Darkness & Physical, 0 MP
Spiritual Restoration- 680,000 Damage, Inflicts Mind Restore, Stat Boost, and Mana Overdrive, Deals MP Damage, Heals MP, Magic, 0 MP
Expunge- 148,000 Damage, All debuffs and negative status effects inflicted by targets below Level 99 who are killed by this move are removed, Target may not be resurrected by sources below Level 99 if killed by this action, Mystic or Light or Darkness or Void, 5,000 MP
Core-Vanishing Strike- 33,000 CON Damage, 33,000 SPI Damage, inflicts Stat Drain: CON Drain, inflicts Stat Drain: SPI Drain, individuals killed by this action may not be resurrected by sources below Level 99, Mystic or Void, 60,000 MP
Fire of the Roorlong- 109,000 Damage, 275% inflicts Burning, 275% may inflict Voidstruck, 270% inflicts Manablasted: Mystic Overload, 270% inflicts Manablasted: Mystic Devestation, this ability re-casts itself 8 rounds after being cast if not cast again before that time, with this generating a new action instead of repeating an action, Targets dealt Damage by this action may not summon Undead or cast Necromancy spells, Targets killed by this action may not be resurrected by individuals below Level 99, 1 hit against 77,000,000, Fire & Ice & Mystic & Light & Darkness, 50% max MP
Glorious Overcrash: Invisible World- All individuals in battle who are wearing Fog Boots gain +200% To Hit, individuals in battle who are wearing Fog Boots gain +200% Dodge, Individuals who are wearing Fog Boots are immune to non-unique individuals below Level 80, The spells and abilities of individuals wearing Fog Boots cost 3,000,000 less MP, No zones, terrains, or phantom terrains that come from sources below Level 99 have any effect attached to them unless said effect is created by caster, The offensive actions conducted by wearers of Fog Boots gain '75% inflicts Instant Death' against non-unique individuals below Level 99 who are not wearing Fog Boots, Creates a Zone of Fogsea, this ability's duration may not be extended by sources below Level 80, lasts 5 rounds, Mystic, 1 MP, Reduces user's MP to 0 for remainder of thread and prevents user's MP from increasing above 0 for the remainder of thread, May not be used if possessor has 0 MP
Glorious Overcrash: Reaper's Verdict- Caster and caster's allies gain '100% inflicts Instant Death' for 3 rounds, Caster immediately gains 2 actions, This buff may not be extended or replicated, Mystic, 1 MP, Reduces user's MP to 0 for remainder of thread and prevents user's MP from increasing above 0 for the remainder of thread, May not be used if possessor has 0 MP
Indexed Abilities-
Hunter's Leap- Caster deals full damage to the back row, Darkness & Air, 0 MP
Alter Weakness- Changes target's Weakness to any one Base element to any other Base element (or Mystic) that it does not Resist, is not Immune to, does not Reflect, and does not Absorb, Mystic, 10,000 MP
Steely Glare- Target cannot inflict minor or moderate status effects, does not affect targets above Level 79, Ice & Air, 2,000 MP
Detransform- Possessor becomes *Glenda Winters and then gains an action, Mystic, 0 MP
Mystic Infusion- Willing target's actions and attacks become solely Mystic element, Said willing target gains a seperate buff that is non-stacking that makes Mystic spells cost 400,000 less MP for it to cast, Said willing target is also afflicted with Mana Overdrive, Mystic, 5,000 MP
Seeking Orb- 950,000 Flat Damage, Mystic, 10,000 MP
Forbid- Caster chooses one of target's known abilities, target takes 1,600,000 Flat Mystic element damage each time target uses said ability, to a max of 12 times per round, does not stack on the same ability but may stack across 24 different abilities, Mystic or Law, 40,000 MP
Mystic Sealing Circle- 124,816 Damage, 250% Inflicts Awestruck: Sealed or Voidstruck: Bound, Demon and Arch-Demon targets below Level 99 have a 50% chance of being forced to skip their next action as a non-stacking debuff that effects a single target a max of 5 times per thread, Light & Mystic or Darkness & Mystic, 35,000 MP
Inverted Violet Moon Kick- 151,000 Damage, 300% inflicts Fatigued: Stun, 300% inflicts Impaired: Slow, 80% Caster gains an action immediately after this action up to 5 times per round that must be either used to use the ability 'Upright Moonlight Kick' or be passed, Moon or Darkness & Mystic & Physical, 11,000 MP
Upright Moonlight Kick- 151,000 Damage, 300% inflicts Fatigued: Stun, 300% inflicts Impaired: Slow, 80% Caster gains an action immediately after this action up to 5 times per round that must be either used to use the ability 'Inverted Violet Moon Kick' or be passed, Moon or Light & Mystic & Physical, 11,000 MP
Blinking Dodge- +160% Dodge against further attacks coming from the same attack action, May only be used as a counter to the first hit of a multi-hit attack which, unlike other counters, occurs after the first hit instead of after the entire attack, Mystic & Air, 2,000 MP
Condemn- All damage values dealt to target are increased by 190,000, to a max of 200 such values per round, does not stack, Mystic & Light or Mystic & Darkness, 30,000 MP
Frozen Moon's Midnight- 54,000 Damage, inflicts Frozen, inflicts Paralyzed, 250% may inflict Voidstruck, 1 hit against 40,000, Ice & Mystic, 20,000 MP
Scythe Wind- 75,000 Damage, 75% inflicts Instant Death on targets below Level 99, 250% inflicts Wounded: Maimed, 2 hits against 6,000,000, Physical or Darkness or Fate or Air or Physical & Air or Physical & Darkness or Physical & Fate or Darkness & Fate or Physical & Darkness & Fate, 500,000 MP
Others-
2 Fame
Awards-
Involved in Saving Jorge the Everyhand in the Second Eggman Quest on Noix
Was Involved in the Partially-Temporally-Shattered Conflict Against Eggxodia on Noix
'Baked the Key'
Geddoe (Geddoe42)
Level 79
Archangel, Light & Divine
HP- 302,295,500
MP- 361,652,750
STR: 75,500
AGI: 81,820
CON: 81,820
MIN: 84,110
SPI: 182,780
---------------------Defense---------------------
190% Resilience
191% Dodge
+5% Dodge against attacks coming from the enemy's back row
+50% Dodge while in a chosen Terrain or Phantom Terrain
100% Fire Resistance against sources below Level 80
60% Divine Magic Resistance against sources whose Patron Deity is 'Yaralsias Valcont', 'Harkala Gillingman', 'Maleficus', or 'Iepterro'
45% Air, Light
40% Destruction, Spatial, Life, Darkness, Spatial Magic, Ice, Fire, Hope, Time, Magic, Darkness, Geomancy, Channeling
35% Astral
30% Time, Demon, Illusion, Earth
10% Base Element
50% Resistance to individuals below Level 100 whose name includes 'Darston'
30% Solar Being, Undead, Astral Being Resistance
15% Nemesauth, Fiend, Evil, Good Resistance
10% Resistance to summons below Level 80
5% Astral Being
15% Scythe Resistance
200% Awestruck Resistance
150% Frozen Resistance
140% Burning Resistance
60% Awestruck, Voidstruck, Frozen, Suffocation, Dominion Resistance
40% Instant Death Resistance
30% Confusion Resistance
20% Charm Resistance
15% Stat Drain, Paralysis Resistance
10% Fatigued, Entombed: Incarcerated Resistance
5% Drowning, Hexed Resistance
Possessor may choose any three minor and one moderate status effect at the beginning of a thread and gain immunity to these effects from sources below Level 50
Awestruck, Suffocation, Stat Drain, Hexed, Confusion, Diseased, Charm: Wanderlust, Poison, Burning, Voidstruck: Torn Across Space, Fatigued, Frozen, Impaired Immunity
Dominion, Smitten Immunity against lower-Level individuals
Ice, Frozen Immunity against sources below Level 80
Fire, Light Immunity against sources below 79
Confusion Immunity against sources below Level 60
Fatigued Immunity while the Terrain or Phantom Terrain is set to Desert
Instant Death Immunity against entities who are wielding an item whose name includes 'Reaperglass'
+1,410,920 Defense (1,170,920 without Constellations, 1,650,920 with 2)
+1,450,050 Defense against effects attached to Zones
+140,000 Defense against Stat Damage
+100,000 Defense against Base Elements
+7,525 Defense against Light
+5,000 Defense against Spatial
+1,975 Defense against Fire and Undead
+1,250 Defense against a specific chosen opponent (1 only)
+500 Defense against effects attached to Terrains or Phantom Terrains that are Desert
+100 Defense against Ranged Attacks
+200 Defense against MIN, SPI, and STR Damage
Wearer's Defense cannot be pierced by individuals below Level 80
Wearer does not take damage from moderate status effects (not counting sub-status effects)
Individuals below Level 80 may not prevent wearer from resurrecting allies who are devout worshippers of Phalerin
Wearer's turn-order-determining stat becomes SPI
Wearer is afflicted with Elevated and Stat Boost: SPI Boost at the start of every round
Wielder regenerates 2,800,000 HP at the start of each of wielder's actions and at the start of each round, to a max of 12 times per round
Wearer regenerates 50,000 HP per round (Wielder regenerates additional 20,000 HP per round while the terrain or phantom terrain is Desert)
Wielder' allies, to a max of 200 such allies, have a 95% chance at the start of each round of being cured of Poison, Paralysis, Confusion, Stat Drain, and Disease (one roll curing all effects per ally)
Wearer increases the number of turns past death an individual may be resurrected by wearer for time-sensitive resurrection spells, abilities, and effects, by five as a non-stacking effect
Wielder is Immune to effects attached to Zones, Terrains, and Phantom Terrains by sources below Level 99
Whenever an entity below Level 99 that does not possess an ability or Constant Effect called 'Holy Imperial Authority' would create a Terrain, Phantom Terrain, or Battlespace, wielder may replace said Terrain, Phantom Terrain, or Battlespace with a Terrain or Phantom Terrain of any type with an in-stock Square Mile in the Shop worth under 5,000,000,000 Gold or a Zone of any base element or any non-Universe element that wielder possesses
Wielder may enter any battlespace at the start of a round or before any of wielder's actions so long as no entity of Level 99 or greater in wielder's battlespace or the battlespace wielder would be entering objects
Wielder may control the decisions of entities below Level 80 that are below wielder's Level that are either encounters in a Random Dungeon or that were summoned by an effect attached to a Zone, a Terrain, or a Phantom Terrain
Wielder may spend an action to set the terrain to 'City of Discs'
Whenever one of wielder's allies dies, wielder and up to 20 of wielder's pets and summons may gain +20,000 to all stats as a non-stacking buff, One per round, at the start of a round, wielder may choose to resurrect one of wielder's dead summons or pets that was killed by a source below Level 100 that is not 10 or more Levels greater than wielder, to a max of once per thread per pet or summon
Wielder's Level may not be reduced by equal or lower Level sources
Damage dealt to wielder by sources below Level 90 that would be unhealable is instead not unhealable
Wielder is resurrected at the start of each round
Wielder's HP Determining stat cannot be reduced by debuffs or Stat Damage from sources of lower Level than wielder
Once per round, wielder may choose to have a 45% chance of preventing an action from a source below Level 85 from occurring, this chance is doubled against targets who are Solar Beings or whose name includes 'Solar', 'Sun', or 'Star'
Wielder may, at the start of a round or action, as a buff, gain or solely become the element Ice
Arch-Solars below Level 90 may not provide worshipper benefits while in the same battlespace as wielder without wielder's permission
Once per round wielder may choose to have a 90% chance of stopping a source below Level 90 from applying a debuff to wielder
Wielder is Immune to sources below Level 60
Wielder ignores effects that prevent wielder from applying bonuses that wielder gains against Demons that come from sources below Level 90
Wielder may ignore the effects of Fateweavings from sources below Level 90
Wielder's opponents below Level 80 may not gain bonuses against wielder based on wielder's subtypes or name
wielder may, at the start of each round, at the start of each of wielder's actions, and at the end of each of wielder's actions, choose one unequipped item that wielder is carrying, and, as a non-stacking buff, gain the effects of having that item equipped while it is unequipped (Destoyer's Blade Chosen)
If one of wielder's pets or summons is in a different battlespace from wielder, wielder may, before any of wielder's actions, move said pet or summon to wielder's battlespace so long as no entity of Level 99 or greater objects
Wielder's movement between battlespaces, as well as wielder's pets' and summons' movement between battlespaces, may not be prevented by sources below Level 80 without wielder's permission
Wielder may spend an action to leave wielder's current battlespace and enter another existing battlespace so long as no entity of Level 99 or greater in either battlespace objects
when an individual conducts an offensive action that targets wearer, wearer may, at the end of said action, deal 1,450,000 Flat Light element Damage to said individual
Wearer may Absorb Light from sources below Level 80
Wearer may reflect actions from sources below Level 40
45% Wearer may reflect actions from sources below Level 60
5% wearer may reflect actions from sources above Level 60 but below Level 80
Wearer may not be prevented from leaving battle or acting by individuals below Level 60
The first time per thread that wearer is killed by a source below Level 80 that is not more than 20 Levels higher than wearer, wearer regenerates and is then healed for 14,000,000 points of Flat Light element HP Healing and MP Healing
Possessor's side of battle does not count as losing if all its members are dead by standard victory conditions until after possessor's self resurrection chance is accounted for if no individual of Level 80 or greater is opposing possessor's side of battle
Wearer removes abilities and constant effects named 'The Devil's Paperwork' from all opponents below Level 100 that are not 20 or more Levels greater than wearer
Up to 12 times per thread, wearer may choose to not be afflicted with a minor or moderate status effect that wearer would otherwise be afflicted with
Wielder may spend an action to resurrect a target that was killed by a source below Level 99 that is not 20 or more Levels greater than wielder
Wielder may spend an action to replicate the effect of any ability performable by an entity on the enemy list that is below Level 60
Wielder counts as wielding an additional 'Holy Symbol'
If wielder possesses the ability 'Adept Divine Magic Attunement', the first time per thread that wearer is killed by a source below Level 99 that is not more than 20 Levels higher than wearer, wielder self-resurrects and is then healed for 10,000,000 points of Flat Light element HP Healing and MP Healing
Possessor may carry up to 200 unequipped items into threads
The first time each thread that possessor is killed (to a max of once across all copies of this ability), possessor immediately self-resurrects, Possessor's side of battle does not count as losing if all its members are dead by standard victory conditions until after possessor's self resurrection occurs (or is stopped from occurring) (Beat Death in a Gunfight)
Possessor ignores the first instance of Instant Death to affect possessor per battle
Wielder takes half damage from non-unique sources below Level 90
Wearer counts as wearing an item named 'Fog Boots'
Wearer may equip pets and summons up to 2 Levels higher than wearer, to a max of Level 99, as an effect that does not stack with other effects that raise wearer' Level for purposes of equipping pets and summons of any type
---------------------Offense---------------------
448% To Hit
+2% To Hit against individuals whose turn-order-determining stat sum is below possessor's
+1% To Hit against Spatial, Light element targets
318% Critical (During Attacks)
Possessor's Critical is doubled against Demons, Devils, and Daemons (to a max of increasing by 1,000%)
Wielder's Critical is increased by 160% against Demons, Arch-Demons, Devils, Arch-Devils, Daemons, Arch-Daemons, and Fiends
Possessor's critical damage multiplier increases by 1 as an effect that does not stack with other critical-damage-multiplier-increasing effects that come from abilities if possessor is wielding a Staff
If possessor is targeting an enemy, boss, pet, or summon with an attack and possessor is wielding a Gun, possessor's Critical chance against said target is increased by a value equal to the highest Instant Death infliction chance of said entity's abilities, with 'inflicts Instant Death' conferring an automatic Critical
Wielder's 'Ranged Attack' and 'Ranged Overdrive' actions use Spirit as their Prime Attribute, Wielder's Ranged Attack bonus cap is based on Spirit
Wielder's actions may become solely Light element
Wielder may choose to change the element of any of wielder's actions that involves a Divine Magic spell to be solely Light element or, at the cost of 15,000 MP, to be solely Astral Element
Wearer’s per-item Magical Attack bonus cap becomes 2x the relevant stat
+4,942,923 Magical Attack (3,757,923 before Regalia equipped items, 5,212,923 with a second constellation)
+400 Magical Attack if the terrain or phantom terrain is desert
Possessor's 'Magical Attack' actions deal double Damage (including Healing) to Undead (Sanctity for the Dead)
Wielder's 'Magical Attack' actions may Heal HP
Wielder may choose to change the element of any of wielder's actions that involves a Divine Magic spell to be solely Light element or, at the cost of 15,000 MP, to be solely Astral Element
Divine Magic spells and Astral Magic spells cost wearer 1,400,000 less MP to cast
+4,942,923 Ranged Attack
Possessor ignores 15% Light, Spatial, Truth Resistance
Possessor treats all Resistances possessed by targets below level 99 as being 5% lower, to a minimum of 0%, if possessor so desires
Wielder deals double Damage, as a non-stacking effect, to Serpent Blessed
Wielder's attacks that would have their Damage value divided by a spell they incorporate do not have their Damage value divided
Undead, Demons, and Serpent Blessed killed by wielder may not resurrect themselves if below Level 90
Wearer’s per-item Magical Attack bonus cap becomes 2x the relevant stat
Wearer's 'Melee Attack', 'Ranged Attack', and 'Melee Overdrive' actions use SPI as their Prime Attribute
Wielder's 'Overdrive' actions may gain '1 hit against any number of entities in wielder's battlespace'
Wielder ignores Dodge bonuses that come from Spatial element buffs, Spatial element equipped items, or from Reality Arranger or Spatial Mage abilities
Possessor ignores the Dodge Bonuses granted by buffs from sources below Level 80 that are present on targets that are in different battles
Wielder's attacks may gain the element Spatial or solely become the element Spatial
Wielder's attacks may gain the element Fate or solely become the element Fate
Wielder's attacks may gain the element Life or solely become the element Life
Wielder's attacks may gain the element Destruction or solely become the element Destruction
Wielder's attacks may gain the element Fortune or solely become the element Fortune
Wielder ignores effects that prevent wielder from applying bonuses that wielder gains against Demons that come from sources below Level 90
Wielder ignores effects that prevent wielder from applying bonuses that wielder gains against Undead that come from sources below Level 90
Wielder ignores Dodge bonuses from Illusion Magic and Illusion element buffs
Wielder may ignore the Ice Resistance and Immunity of sources below Level 79
Wearer's offensive actions may gain a 30% chance of unsummoning non-unique targets below Level 90 that are below wearer's Level
Wielder Pierces 65,000,000 Defense of Large Structures
Wielder Pierces 8,000,000 Defense
Wielder, to a max of once per target each round, deals 8,000,000 additional Damage to Demons, Devils, and Daemons
Wielder may choose to cancel the actions of lower-Level entities below Level 85 that involve the casting of Holy Magic, Celestial Magic, or Divine Magic spells
Possessor may deal HP Drain or MP Drain to entities that are Light or Fire element
316% inflicts Impaired: Blind
300% inflicts Awestruck
150% may inflict any one moderate status effect or Awestruck: Sealed
300% inflicts Burning
60% inflicts Dominion on Large Structures
30% may inflict Dominion
May gain '30% inflicts Time Stop' or '30% inflicts Vanished'
19% inflicts Smitten
---------------------Start of Round---------------------
Possessor may, at the start of any action, round, or battle, scan the stats of any number of individuals below Level 80; said stat scanning is automatically successful and cannot be blocked by sources below Level 80, Possessor gains 30% Illusion Resistance, As an RP effect, possessor ignores The Enigmatic Python's divination blocking and invisibility
Possessor may summon up to 200 entities that are Solar Beings or (Light or Fire element Elementals) that are below possessor's Level that are below Level 99 at the start of each round, Max 20,000 summoned
At the start of each round, possessor may summon up to 5 individuals below Level 60 that are either fightable for drops on the enemy list or who are in stock in the shop who are either Humans or who have a name that includes 'Butler' or 'Maid', Max 20 summoned
At the start of each round, wielder may summon 1 Angel or Arch-Angel from the Enemy List that is below Level 90 and is normally fightable for drops, Max 40 summoned, Wielder must be Level 40 or greater
Wearer has a 230% chance of inflicting Charm on each opposing Solar being at the start of every round
Wielder regenerates 2,800,000 HP at the start of each of wielder's actions and at the start of each round, to a max of 12 times per round
At the start of each round, possessor may choose to be provided with the full tables for any random quest or encounter area that possessor is in, provided that no enemies on said tables are above Level 40 or more than double caster's Level
Possessor may cure one debuff from a source below Level 80 that is not 20 or more Levels greater than possessor at the start of each round if possessor is not in a non-Healer stance
Up to (Possessor Level/25, rounded up=4) times per thread, at the start of a round, possessor may resurrect a dead ally that was not killed by a source of higher Level than possessor, and, when doing so, possessor may transform said ally into a Human, Humanoid, Animal, Aerial, Aquatic, Cthonian, or Insect that is equal to or below said said ally's Level, equal to or below possessor's Level, and normally fightable for drops on the Enemy List as a non-stacking Polymorph effect, Possessor has RP powers connected to this divine domain
At the start of each round and of each of possessor's actions, possessor may choose to cause individuals who are either below Level 60 and not 20 or more Levels greater than possessor or who are willing to either be in a Zone or not be in a Zone, provided that said zone was created by a source that is either below Level 60 and not 20 or more Levels greater than possessor, is possessor, is one of possessor's pets, or is one of possessor's summons
At the start of each round, possessor may exit the battle possessor is in and enter any other currently active battle in the same thread, provided that no individual of Level 60 or greater who is in either the battle possessor is leaving or possessor's destination battle objects and that no individual who is 20 or more Levels greater than possessor who is in either said battle objects
Possessor may, at the start of each round, choose one Zone of Spatial that is present that was created by a source equal to or below possessor's Level that is below Level 80 and destroy that zone or remove an effect attached to said Zone that is from a source that is equal to or below possessor's Level that is below Level 80
Possessor has a 5% chance at the start of every round per minor status effect possessor is afflicted with to have said minor status effect cured immediately
Possessor may, at the start of any round, leave possessor's current battlespace and enter any other battlespace in the same thread that contains at least one individual who is not carrying a consumable with 'Milk' in its name and give 1 Milk to said individual, provided that no individual of Level 60 or greater in either the battle possessor is leaving or the battle possessor is entering objects.
Possessor may, at the start of each round, move to the Front Row or to the Back Row
wielder may, at the start of each round, at the start of each of wielder's actions, and at the end of each of wielder's actions, choose one unequipped item that wielder is carrying, and, as a non-stacking buff, gain the effects of having that item equipped while it is unequipped
Wielder may, at the start of a round or action, as a buff, gain or solely become the element Ice
Wearer is afflicted with Elevated and Stat Boost: SPI Boost at the start of every round
---------------------Ally Bonuses---------------------
Possessor may count as up to 200,000,000,000,000 entities for row-order-determining purposes
Wielder's allies who are devout worshippers of the same deity as wearer gain +10,000 to all stats as a non-stacking bonus
Possessor's allies have a 5% chance at the start of every round of being afflicted with Invigorated: High Morale
At the start of each round, possessor's Human allies may be afflicted with Fortified: Air Warded, Fortified: Earth Warded, Fortified: Fire Warded, Fortified: Water Warded, Fortified: Shine Warded, Fortified: Shadow Warded, Fortified: Cold Warded, Fortified: Acid Warded, Fortified: Force Warded, Fortified: Bolt Warded, Fortified: Tech Warded, Fortified: Magic Warded, Fortified: Physical Warded, or Fortified: Psi Warded if they are not already afflicted with Fortified or any of its sub-status effects
Possessor's Human allies may move to the front row or back row at the start of each round, Possessor's Human allies may move to the back round at the end of each action that is an attack that targets them, Possessor's Human allies may move to the front row at the end of each action during which they perform an attack that targets an opponent, Possessor's Human allies gain +200 to all stats, +200 Defense, and deal 2,000 additional Damage as a non-stacking bonus
Possessor's allies, including possessor, may scan each other's stats at the start of any action
Wielder' allies, to a max of 200 such allies, have a 95% chance at the start of each round of being cured of Poison, Paralysis, Confusion, Stat Drain, and Disease (one roll curing all effects per ally)
Possessor's Light element allies gain +100 to all stats
Possessor's Aquatic allies have their minor negative status effect infliction chances raised by 30% as a non-stacking effect
Possessor's allies gain +15% Instant Death Resistance
---------------------Transformation, Pet and Summon Bonuses---------------------
Wearer's pets gain +20,000 to all stats as a non-stacking bonus
Possessor's pet and summon allies may regenerate 25,000 HP at the start of each round and gain +250 to all stats as a non-stacking effect
Possessor's summons have a 5% chance at the start of every round of being afflicted with Invigorated: High Morale
Possessor's Large Structure pets and summons may become solely Wealth element at the start of any round
Possessor's pet and summon allies may regenerate 25,000 HP at the start of each round and gain +250 to all stats as a non-stacking effect
---------------------Worshipper Benefits---------------------
Salvation Halo- Possessor gains the subtype Angel at the start of a thread as a buff, Possessor may spend an action to consume this buff to move to the same battlespace as possessor's patron deity that grants this Worshiper Benefit provided said Patron Deity exists in the same thread as possessor and that no entity of greater Level than possessor's Patron Deity objects to such travel, Worshiper Benefit
Also brought in with hammerspace access
Whispering Magic Blueprint- (Item, Material, Magic, 30,000,000 Gold)
10 Sunproof Cloth- (Item, Material, Light, 30,000,000 Gold)
Tablet of Fire- (Accessory, Magic Item, Fire, 259,000 Gold) Fire element spells that have a Magical Attack bonus gain +265 Magical Attack, Fire element Elementals summoned through Elemental Magic gain +300 HP and +45 to all stats, Fire element Elemental Magic and Wizard Magic spells cost 50 less MP to cast, 5% Fire Resistance, +200 Defense against Fire
3 Sunflame- (Item, Material, Light & Fire, 30,000,000 Gold)
10 Sunmetal- (Item, Material, Light, 15,000,000 Gold)
20 | Sand Diamond- (Item, Material, Earth, 36,000,000 Gold)
Mountain Range's Worth of Highly Enchanted Gems- (Item, Material, Earth & Wealth, 90,000,000 Gold)
4 Large Container of Fire Mana Oil- (Item, Material, Fire, 50,000 Gold)
4 Large Container of Water Mana Oil- (Item, Material, Water, 50,000 Gold)
Great Forest's Worth of Highly Enchanted Wood- (Item, Material, Wood, 30,000,000 Gold)
Great Reef's Worth of Highly Enchanted Coral- (Item, Material, Water & Magic, 30,000,000 Gold)
10 Dragon's Hoarded Treasures- (Item, Antiquity, Physical & Magic & Earth, 870,000 Gold)
Codex of the Ancients- (Item, Crafting Equipment, Technology, 250,000,000 Gold) Is not consumed in combos unless specifically noted
'Oh Shit! It's a Samurai!' The Award-Winning Novel- (Item, Antiquity, Fire & Air & Sonic, 75,000 Gold)
'The Fall of Sildreza'- (Item, Antiquity, Darkness & Earth & Fire, 50,000 Gold)
5 Essence of the First Fire- (Weapon, Force, Fire, 60,000,000 Gold) +60,000 Melee Attack, +60,000 Ranged Attack, +60,000 Magical Attack, Wielder's actions may become solely Fire element, 40% Fire Resistance, If an source below Level 60 would deal possessor Fire element Damage, said Damage (including Stat Damage or Defense Damage) is converted into healing, Wielder ignores the the Fire Immunity, Resistance, Reflection, and Absorption of individuals below Level 60, Wielder must be Level 20 or greater
5 Heart of the First Fire- (Weapon, Soul, Fire, 60,000,000 Gold) +60,000 Magical Attack, Wielder ignores the the Fire Immunity, Resistance, Reflection, and Absorption of individuals below Level 60, Wielder must be Level 20 or greater
For personal tracking I am tagging this post with 'Crimson Magic' and 'Azure Magic' 'Develop Azure Magic' 'Develop Crimson Magic'
Geddoe shows up at the Nexus portal nexus full of energy and vigor which is further displayed through his (now) sun eyes. Garbed in his newly acquired Paladin Regalia, Geddoe is determined to create new magic to amplify his control over ice and fire. With Glenda and Ayame close by, he heads toward one of the helpful guides and asks for directions to a well-known monastery of Candolcar.
Once the portal and destination have been decided, he will apply a few buffs to himself, Glenda, Aluette (who he will summon), and Ayame before stepping through.
Buff Slots
'Constellation of the Holy Herald', said empowered constellation causes all Angels, Celestials, and Devas on its possessor's side of battle to gain +15,000 to all stats as a non-stacking effect and makes Light and Hope base elements
Starscape of Divine Portents: Healing
Great Wall
Holy Ward x2
Divine Protection x2
Bring the Day x2
Wall of Clouds and Hymns- Caster and caster's allies obtain a non-stacking buff that gives them +30,000 Defense, +30% Resilience, 30% Smitten Resistance, 30% Sonic Resistance, and +10,000 SPI, Light & Air & Sonic, 615,000 MP
Azure Dragon's Might- Target obtains +25,000 to all stats, does not stack, Wood or Electrical, 2,500,000 MP
Doublespeed- Target gains an additional action every round, with said action being assigned a place in turn-order immediately after target's first other action's assigned position, does not stack, Time, 300,000 MP
Ayame uses grace, fury, and gather power until they cap stacks.