Geddoe sets out to the Monasteries of Candoclar

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Modrageball
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Geddoe sets out to the Monasteries of Candoclar

Post by Modrageball »

This quest began on Oct 02, 2018.
Geddoe wrote: Use this one!

Geddoe (Geddoe42)
Level 79
Archangel, Light & Divine
HP- 17,800
MP- 19,775
STR: 80 (1)
AGI: 712 (9)
CON: 712 (9)
MIN: 791 (10)
SPI: 3,699 (37)

Abilities-
Melee Attack
Magical Attack
Ranged Attack
Elemental Attack
Defend
Counter
Guard Back Rank
Use an Item
Cast a Spell
Switch Rows
Unequip
Re-equip
Trade
Transform
Fortify Body
Overdrive
Abilities


Weapons-

*Dreamlighter- (Weapon, Gun, Light, X Gold) +(Wielder's SPI) Ranged Attack, ((Wielder's Level * 1.25, rounded down,) +100)% To Hit, (Wielder's Level)% Critical, Wielder's 'Ranged Attack' and 'Ranged Overdrive' actions use Spirit as their Prime Attribute, Wielder's Ranged Attack bonus cap is based on Spirit, Wielder's actions may become solely Light element, (Wielder's Level * 4)% inflicts Impaired: Blind, (Wielder's Level * 2)% inflicts Awestruck, (Wielder's Level/4, rounded down)% inflicts Smitten
w/ Dynaboosted- Wielder gains +275,000 to all stats, +10% To Hit, +10% Dodge, +10% Resilience, +10% Critical, Enchantment
w/ Magiburst- Wielder gains +275,000 Magical Attack, and wielder's Overdrive actions may become solely any one base element, Enchantment
w/ Geddoe's Gun's Enchantment- Wielder's 'Ranged Attack' actions incorporate wielder's Magical Attack bonus instead of wielder's Ranged Attack bonus, Quest Enchantment
w/ Coated in Asmalaung Oil- +2,500 Magical Attack, +2,100 SPI, 5% Magic Resistance, Affects Weapons, Smithing Technique
*War-Pyramid Leyline-Nexus Staff of the Giant Prophet- (Weapon, Staff, Knowledge & Fate & Energy, 4,500,000,000 Gold) +4,500,000 Magical Attack, +4,500,000 MIN, +4,500,000 SPI, +45,000,000 MP as a non-stacking bonus, Wielder's Divination and Divine Magic spells may, up to once per round, deal 45,000,000 additional Damage, Wielder may not be prevented from casting spells by entities below Level 95, Wielder may spend an action to destroy this item until the end of the round and regenerate 450,000,000 MP, 40% Geomancy Resistance, 40% Channeling Resistance, Wielder may transfer up to 450,000,000 HP and/or MP between up to 3 willing allied targets (including wielder) at the start of each round, Wielder may scan the stats of any number of entities at the start of each round, 290% To Hit, +190% To Hit, Wielder may, up to three times per round, gain an additional action when an opponent of wielder below Level 95 creates a Zone, Terrain, or Phantom Terrain, Wielder must be Level 60 or greater and must possess the ability 'Expert Divine Magic Attunment' or 'Expert Geomancy Attunement'
Ulashtu Zahannhossah- (Weapon, Staff, Light & Astral, 400,000,000 Gold) +400,000 Magical Attack, +400,000 CON, +400,000 SPI, +400,000 MIN, +4,000,000 HP as a non-stacking bonus, +4,000,000 MP as a non-stacking bonus, 180% To Hit, Wielder's 'Magical Attack' actions may Heal HP, Divine Magic, Healer Magic, Astral Magic, and Gate Magic spells cost wielder 3,000,000 less MP to cast, Wielder's Magical Attack actions may cure their targets of all minor and moderate negative status effects, 150% may inflict any one moderate status effect or Awestruck: Sealed, 35% Darkness Resistance, 35% Earth Resistance, 35% Magic Resistance, 35% Light Resistance, 35% Astral Resistance, Fatigued Immunity, Hexed Immunity, 50% Cursed Resistance, Up to 12 times per thread, wearer may choose to not be afflicted with a minor or moderate status effect that wearer would otherwise be afflicted with, Wielder may choose to change the element of any of wielder's actions that involves a Divine Magic spell to be solely Light element or, at the cost of 15,000 MP, to be solely Astral Element, Wielder may spend an action to resurrect a target that was killed by a source below Level 99 that is not 20 or more Levels greater than wielder, Wielder gains Smitten: Excommunicated Immunity against sources below Level 99, Wielder may spend an action to replicate the effect of any ability performable by an entity on the enemy list that is below Level 60, below caster's Level, and normally fightable for drops, doing so as though an instance of said entity is performing said ability, Wielder gains 10 spell slots that may only contain Divine Magic spells, may not be used for purposes other than holding spells, and may not be converted into other types of slots, Wearer’s per-item Magical Attack bonus cap becomes 2x the relevant stat, Charm: Wanderlust Immunity, Wielder is afflicted with Elevated and Stat Boost: SPI Boost at the start of every round, Wielder counts as wielding an additional 'Holy Symbol', Wielder is immune to individuals below Level 60, If wielder possesses the ability 'Adept Divine Magic Attunement', the first time per thread that wearer is killed by a source below Level 99 that is not more than 20 Levels higher than wearer, wielder self-resurrects and is then healed for 10,000,000 points of Flat Light element HP Healing and MP Healing, Possessor's side of battle does not count as losing if all its members are dead by standard victory conditions until after possessor's self resurrection chance is accounted for if no individual of Level 80 or greater is opposing possessor's side of battle, with this non-loss only applying if possessor is in battle and possessor's ability to check for self-resurrection has not been disabled, with said non-loss automatically deactivating if a round ends while it is in effect, Wielder's 'Overdrive' actions may gain '1 hit against any number of entities in wielder's battlespace', Wielder may summon an Angel below Level 80 that is normally fightable for drops on the Enemy List at the start of every round, Max 20 summoned, Wielder must be Level 60 or greater, must possess the ability 'Priest', and must be a devout worshipper of Phalerin
w/ Unbreakable- This item cannot be Broken or destroyed except by the most exceptional measures, This treatment does not prevent pets or summons it is applied to from being killed, This item cannot be stolen outside of Official Quests and Player Quests, This does not count as a Mystic Treatment for number of Mystic Treatments that can be applied to this item if this item is unique, Affects any type of possession, Mystic Treatment
*Destroyer's Blade- (Weapon Aspect: The Manifold Paladin's Regalia, Sword, Destruction, X Gold) +2,800,000 Melee Attack, +2,800,000 Ranged Attack, +2,800,000 Magical Attack, +2,800,000 Defense, +2,800,000 STR, +2,800,000 CON, +2,800,000 SPI, +28,000,000 HP as a non-stacking bonus, 160% Resilience, 160% Critical, +160% Critical, 40% Destruction Resistance, 30% Devastated Resistance, 30% Base Element Resistance, 15% Serpent Blessed Resistance, Wielder deals double Damage, as a non-stacking effect, to Serpent Blessed, Undead, Demons, and Serpent Blessed killed by wielder may not resurrect themselves if below Level 90, Wielder's attacks that would have their Damage value divided by a spell they incorporate do not have their Damage value divided, Wielder's first attack per round that involves the casting of a Holy Magic spell deals 15% additional Damage as a non-stacking effect, Wielder's attacks may gain the element Destruction or solely become the element Destruction
*Fortune's Ward- (Weapon Aspect: The Manifold Paladin's Regalia, Shield, Fortune, X Gold) +2,800,000 Defense, +2,000,000 Melee Attack, +2,800,000 CON, +28,000,000 HP as a non-stacking bonus, 40% Fortune Resistance, 40% Illusion Resistance, 40% Litigamancy Resistance, 15% Clipboard Resistance, Wielder's chance of hitting an opponent below Level 80 cannot be reduced below 1% by that opponent's Dodge, Wielder's chance of being criticalled by an opponent below Level 80 cannot be raised above 99% by that opponent's Critical Chance, Wielder's chance of dodging an opponent below Level 80 cannot be reduced below 1% by that opponent's To Hit, Wielder's chance of criticalling an opponent below Level 80 cannot be reduced below 1% by that opponent's Resilience, Wielder's opponents below Level 90 may not change wielder's element without wielder's permission, Wielder has a non-stacking, non-modifiable, non-rerollable, non-auto-selectable 15% chance to ignore the effects of offensive actions performed by opponents below Level 80, Wielder's attacks may gain the element Fortune or solely become the element Fortune
*Staff of the Empress of Primordial Ice- (Weapon Aspect: Crown of Primordial Ice, Staff, Ice, X Gold) +2,113,209 Magical Attack, +2,100,100 MIN, +2,112,308 SPI, +21,500,000 MP as a non-stacking bonus, 200% inflicts Frozen, 100% inflicts Frozen: Cubed, Wielder's Frozen infliction chances are increased by 30%, This item additionally possesses the subtype Wand, Wielder may treat Ice as a Tier 2 nonbase element, Wielder may force entities below Level 90 to treat Ice as a Tier 2 nonbase element, Wielder's actions and attacks may gain or solely become the element Ice, Ice element spells cost wielder 2,000,000 less MP to cast as a non-stacking effect, Wielder's Ice element summons gain +200,000 to all stats as a non-stacking bonus
Blade of High Providence- (Weapon, Sword, Light & Glory, 800,000,000 Gold) +800,000 Melee Attack, +800,000 Magical Attack, Wielder pierces 8,000,000 Defense, Wielder, to a max of once per target each round, deals 8,000,000 additional Damage to Demons, Devils, and Daemons, Wielder may choose to cancel the actions of lower-Level entities below Level 85 that involve the casting of Holy Magic, Celestial Magic, or Divine Magic spells, Wielder must be Level 60 or greater
Typhon's Fury- (Weapon, Force, Fury, 190,000,000 Gold) +190,000 Melee Attack, +190,000 Ranged Attack, +190,000 Magical Attack, Wielder, as a non-stacking effect, deals double Damage (to a max of 100,000,000 additional Damage) to individuals who killed one or more of wielder's unique allies who have not been resurrected either on the current round or the round prior to the current round, Wielder must be Level 40 or greater


Armor-

*Robe of the Solar Hierophant- (Armor, Robes, Light, 1,450,000,000 Gold) +1,450,000 Defense, +1,400,000 Magical Attack, +1,417,000 MIN, +1,410,000 SPI, +14,500,000 MP as a non-stacking bonus, +140,000 Defense against Stat Damage, 40% Light Resistance, 40% Fire Resistance, 40% Darkness Resistance, 40% Hope Resistance, 40% Destruction Resistance, 10% Base Element Resistance, +9,000,000 HP, 160% Resilience, 80% Dodge, Wielder's 'Magical Attack' and 'Overdrive' actions gain 190% To Hit, Wearer's actions may become solely Light element as an effect that overrides other effects that are not from sources of at least Level 80, Divine Magic spells and Astral Magic spells cost wearer 1,400,000 less MP to cast, Wearer has a 230% chance of inflicting Charm on each opposing Solar being at the start of every round, when an individual conducts an offensive action that targets wearer, wearer may, at the end of said action, deal 1,450,000 Flat Light element Damage to said individual, 160% inflicts Awestruck, 130% inflicts Burning, Awestruck Immunity, Burning Immunity, Wearer may Absorb Light from sources below Level 80, 200% Awestruck Resistance, 140% Burning Resistance, Wearer is Immune to individuals below Level 40, Wearer may reflect actions from sources below Level 40, 45% Wearer may reflect actions from sources below Level 60, 5% wearer may reflect actions from sources above Level 60 but below Level 80, Wearer gains +1,400,000 Defense as a non-stacking, non-capped bonus against Damage that comes from effects attached to Zones, Wearer may not be prevented from leaving battle or acting by individuals below Level 60, The first time per thread that wearer is killed by a source below Level 80 that is not more than 20 Levels higher than wearer, wearer regenerates and is then healed for 14,000,000 points of Flat Light element HP Healing and MP Healing, Possessor's side of battle does not count as losing if all its members are dead by standard victory conditions until after possessor's self resurrection chance is accounted for if no individual of Level 80 or greater is opposing possessor's side of battle, with this non-loss only applying if possessor is in battle and possessor's ability to check for self-resurrection has not been disabled, with said non-loss automatically deactivating if a round ends while it is in effect, Wearer must be Level 60 or greater
w/ Defies the Devil's Paperwork- Wearer removes abilities and constant effects named 'The Devil's Paperwork' from all opponents below Level 100 that are not 20 or more Levels greater than wearer, Quest Enchantment
w/ Unbreakable- This item cannot be Broken or destroyed except by the most exceptional measures, This treatment does not prevent pets or summons it is applied to from being killed, This item cannot be stolen outside of Official Quests and Player Quests, This does not count as a Mystic Treatment for number of Mystic Treatments that can be applied to this item if this item is unique, Affects any type of possession, Mystic Treatment


Accessories-

*Space-Cutting Boots- (Accessory Aspect: The Manifold Paladin's Regalia, Boots, Spatial, X Gold) +2,800,000 Defense, +2,800,000 AGI, +2,800,000 SPI, 40% Spatial Resistance, 40% Spatial Magic Resistance, 15% Nemesauth Resistance, If wielder has this item equipped, wielder may, at the start of each round, at the start of each of wielder's actions, and at the end of each of wielder's actions, choose one unequipped item that wielder is carrying, and, as a non-stacking buff, gain the effects of having that item equipped while it is unequipped, If one of wielder's pets or summons is in a different battlespace from wielder, wielder may, before any of wielder's actions, move said pet or summon to wielder's battlespace so long as no entity of Level 99 or greater objects, Wielder's movement between battlespaces, as well as wielder's pets' and summons' movement between battlespaces, may not be prevented by sources below Level 80 without wielder's permission, Wielder ignores Dodge bonuses that come from Spatial element buffs, Spatial element equipped items, or from Reality Arranger or Spatial Mage abilities, Wielder may spend an action to leave wielder's current battlespace and enter another existing battlespace so long as no entity of Level 99 or greater in either battlespace objects, Wielder's attacks may gain the element Spatial or solely become the element Spatial
The Manifold Paladin's Regalia- (Accessoryx5 Aspect: The Manifold Paladin's Regalia, Magic Item, Life & Destruction & Spatial & Time & Fate & Fortune & Good, X Gold) 60% Divine Magic Resistance against sources whose Patron Deity is 'Yaralsias Valcont', 'Harkala Gillingman', 'Maleficus', or 'Iepterro', 15% Fiend Resistance, 15% Evil Resistance, 15% Good Resistance, Smitten: Excommunicated Immunity, Wielder counts as possessing 100 additional Paladin abilities and gains the next tier-name Paladin ability (to a max of Legendary), At the start of each of wielder's actions, wielder, as a non-stacking buff effect, chooses 5 unequipped items that wielder is carrying that wielder could equip and gains the bonuses of those items as though they were equipped until the end of said action, Wielder's attacks may gain the element Good or solely become the element Good
Highly-Customized Boots of the Fog-Shrouded Monster-Master- (Accessory, Boots, Air & Mystic, 275,000,000 Gold) +275,000 Defense, +200,000 Magical Attack, +275,000 to all stats, +2,750,000 HP as a non-stacking bonus, +2,750,000 MP as a non-stacking bonus, 80% Dodge, +12% Dodge, Wearer gains +275,000 additional AGI on turn 4, 40% Air Resistance, 40% Darkness Resistance, 30% Magic Resistance, Wearer counts as wearing an item named 'Fog Boots', Wearer gains 10% Resistance to summons below Level 80, Wearer's pets gain +20,000 to all stats as a non-stacking bonus, Wearer's offensive actions may gain a 30% chance of unsummoning non-unique targets below Level 90 that are below wearer's Level, Wearer may equip pets and summons up to 2 Levels higher than wearer, to a max of Level 99, as an effect that does not stack with other effects that raise wearer' Level for purposes of equipping pets and summons of any type, 10% Base Element Resistance, Wielder is immune to individuals below Level 40, Wearer ignores Defense-piercing from sources below Level 80, Wielder takes half damage from non-unique sources below Level 90, Wearer must be Level 40 or greater
w/ Dynaboosted- Wielder gains +275,000 to all stats, +10% To Hit, +10% Dodge, +10% Resilience, +10% Critical, Enchantment
w/ Magiburst- Wielder gains +275,000 Magical Attack, and wielder's Overdrive actions may become solely any one base element, Enchantment
w/ Death-Choir- Whenever one of wielder's allies dies, wielder and up to 20 of wielder's pets and summons may gain +20,000 to all stats as a non-stacking buff, One per round, at the start of a round, wielder may choose to resurrect one of wielder's dead summons or pets that was killed by a source below Level 100 that is not 10 or more Levels greater than wielder, to a max of once per thread per pet or summon, Enchantment
w/ Supremely Deflective- Wielder gains a 25% chance of reflecting actions from sources below Level 90 that are of equal or lower Level, Artificer's Design
w/ Maximally Holy- Wielder gains +275,000 Defense, +275,000 SPI, and Smitten: Excommunicated Immunity, Anointment
w/ Unbreakable- This item cannot be Broken or destroyed except by the most exceptional measures, This treatment does not prevent pets or summons it is applied to from being killed, This item cannot be stolen outside of Official Quests and Player Quests, This does not count as a Mystic Treatment for number of Mystic Treatments that can be applied to this item if this item is unique, Affects any type of possession, Mystic Treatment
(Free Broach Slot)*Key to the City- (Accessory, Trinket, Spatial & Law & Glory & Nobility, 6,500,000,000 Gold) +6,500,000 Magical Attack, +6,500,000 SPI, +65,000,000 MP as a non-stacking bonus, +12 Fame, Wielder is Immune to effects attached to Zones, Terrains, and Phantom Terrains by sources below Level 99, Wielder ignores the Resistances, Immunities, Reflections, and Absorptions of Large Structures below Level 99, Whenever an entity below Level 99 that does not possess an ability or Constant Effect called 'Holy Imperial Authority' would create a Terrain, Phantom Terrain, or Battlespace, wielder may replace said Terrain, Phantom Terrain, or Battlespace with a Terrain or Phantom Terrain of any type with an in-stock Square Mile in the Shop worth under 5,000,000,000 Gold or a Zone of any base element or any non-Universe element that wielder possesses, Wielder may enter any battlespace at the start of a round or before any of wielder's actions so long as no entity of Level 99 or greater in wielder's battlespace or the battlespace wielder would be entering objects, 60% inflicts Dominion on Large Structures, Wielder Pierces 65,000,000 Defense of Large Structures, Wielder may spend an action to defeat a Large Structure below Level 80, Wielder may control the decisions of entities below Level 80 that are below wielder's Level that are either encounters in a Random Dungeon or that were summoned by an effect attached to a Zone, a Terrain, or a Phantom Terrain, Wielder may spend an action to set the terrain to 'City of Discs', Wielder must possess the ability 'Master Subspace Architect Knowledge', the ability 'Master Tool Training', the ability 'Master Magewright Proficiency', the ability 'Master Thief Arts Attunement', the ability 'Master General Knowledge', the ability 'Master Spatial Synchronization', the ability 'Master Litigamancy Attunement', or the award 'Won the Megaquest "Crisis Across Infinite Nexii"', and must be Level 79 or greater
*Crown of Primordial Ice- (Accessory Aspect: Crown of Primordial Ice, Crown, Ice, X Gold) +2,114,308 Defense, +2,098,000 MIN, +2,100,000 SPI, +22,000,000 MP as a non-stacking bonus, 40% Ice Resistance, Ice Immunity against sources below Level 80, 30% Spatial Resistance, 30% Time Resistance, 30% Channeling Resistance, 150% Frozen Resistance, Frozen Immunity against sources below Level 80, 60% Dominion Resistance, 30% may inflict Dominion, 30% Solar Being Resistance, 100% Fire Resistance against sources below Level 80, 100% Burning Resistance against sources below Level 80, Once per round, wielder may choose to have a 45% chance of preventing an action from a source below Level 85 from occurring, this chance is doubled against targets who are Solar Beings or whose name includes 'Solar', 'Sun', or 'Star', Wielder may, at the start of a round or action, as a buff, gain or solely become the element Ice, Wielder may ignore the Ice Resistance and Immunity of sources below Level 79, Arch-Solars below Level 90 may not provide worshipper benefits while in the same battlespace as wielder without wielder's permission, Once per round wielder may choose to have a 90% chance of stopping a source below Level 90 from applying a debuff to wielder, Wielder is Immune to sources below Level 60
(Free Cloak Slot)*Wandering Priest's Knotproof Cloak- (Accessory, Cloak, Glory & Astral & Spatial & Warding & Mystic, 500,000,000 Gold) +500,000 Defense, +500,000 SPI, +500,000 CON, 80% Resilience, +100,000 Defense against each base element as an uncapped bonus, Wearer gains 50% Resistance to individuals below Level 100 whose name includes 'Darston', Wearer is Immune to Instant Death from sources below Level 80, Wearer's Defense cannot be pierced by individuals below Level 80, Wearer does not take damage from moderate status effects (not counting sub-status effects), Charm: Wanderlust Immunity, Poison Immunity, Burning Immunity, Voidstruck: Torn Across Space Immunity, Wearer gains +50,000 Defense as a non-stacking, non-capped bonus against Damage that comes from effects attached to Zones, Divine Magic and Gate Magic spells cost wielder 150,000 less MP to cast as a non-stacking effect, 40% Spatial Resistance, 30% Light Resistance, 30% Darkness Resistance, 30% Ice Resistance, 30% Earth Resistance, 30% Air Resistance, 30% Astral Resistance, 5% Undead Resistance, 60% Awestruck Resistance, 60% Voidstruck Resistance, 60% Frozen Resistance, 60% Suffocation Resistance, Effects attached to Zones by sources below Level 80 cannot inflict Frozen, Suffocation, Voidstruck, Awestruck, Overload, Zealblasted, or Fatigued on wearer, Wielder's allies who are devout worshippers of the same deity as wearer gain +10,000 to all stats as a non-stacking bonus, Wearer gains 5 spell slots that may only contain Divine Magic spells, may not be used for purposes other than holding spells, and may not be converted into other types of slots, Wearer's 'Melee Attack', 'Ranged Attack', and 'Melee Overdrive' actions use SPI as their Prime Attribute, +500,000 HP if wearer possesses the ability 'Priest' as a non-stacking effect, Wielder may resurrect dead allies whose corpses have been consumed by sources below Level 80, Individuals below Level 80 may not prevent wearer from resurrecting allies who are devout worshippers of Phalerin, Wearer's turn-order-determining stat becomes SPI, Wearer is afflicted with Elevated and Stat Boost: SPI Boost at the start of every round, Wearer regenerates 50,000 HP per round, Wielder regenerates additional 20,000 HP per round while the terrain or phantom terrain is Desert, Wielder regenerates 5,000 HP per turn while the terrain or phantom terrain is not Desert, Wielder' allies, to a max of 200 such allies, have a 95% chance at the start of each round of being cured of Poison, Paralysis, Confusion, Stat Drain, and Disease (one roll curing all effects per ally), Wearer increases the number of turns past death an individual may be resurrected by wearer for time-sensitive resurrection spells, abilities, and effects, by five as a non-stacking effect, This item counts as a Holy Symbol, Wearer must be a devout worshipper of Phalerin, Wearer must possess the ability Priest, Wearer must possesses the ability Wanderer, Wearer must be Level 40 or greater, Wearer gains the ability to travel between dimensions as an RP power
w/ Super-Woven- +5,000 Defense, 50% Resilience, This item cannot be destroyed by individuals below Level 80, Smithing Technique
w/ Opulent- This item is worth 4 times its prior value, Affects any type of possession, Smithing Technique
w/ Unbreakable- This item cannot be Broken or destroyed except by the most exceptional measures, This treatment does not prevent pets or summons it is applied to from being killed, This item cannot be stolen outside of Official Quests and Player Quests, This does not count as a Mystic Treatment for number of Mystic Treatments that can be applied to this item if this item is unique, Affects any type of possession, Mystic Treatment
*Crown of Life- (Accessory Aspect: The Manifold Paladin's Regalia, Crown, Life, X Gold) +2,800,000 Defense, +2,800,000 SPI, +28,000,000 HP as a non-stacking bonus, Wielder regenerates 2,800,000 HP at the start of each of wielder's actions and at the start of each round, to a max of 12 times per round, 40% Life Resistance, 30% Undead Resistance, 40% Instant Death Resistance, Instant Death Immunity against entities who are wielding an item whose name includes 'Reaperglass', Wielder ignores effects that prevent wielder from applying bonuses that wielder gains against Undead that come from sources below Level 90, Wielder's Level may not be reduced by equal or lower Level sources, Damage dealt to wielder by sources below Level 90 that would be unhealable is instead not unhealable, Wielder is resurrected at the start of each round, Wielder's HP Determining stat cannot be reduced by debuffs or Stat Damage from sources of lower Level than wielder, Wielder's attacks may gain the element Life or solely become the element Life
*Circlet which Contains the Memories of the Stars- (Accessory, Crown, Light, 1,000,000,000 Gold) +400,000 Magical Attack, Wearer gains +200,000 Defense against Astral, Wearer gains +2,000,000 MP, Wearer gains 20 Spell slots that may not be exchanged for other types of slots, 35% Astral Resistance, 30% Darkness Resistance, 30% Air Resistance, 30% Ice Resistance, 30% Light Resistance, Wearer's Astral Being pets and summons gain +10,000 to all stats as a non-stacking bonus that cannot raise their stats by more than 30% of their unbuffed amount, Wearer's per-item Magical Attack bonus cap becomes 2x the relevant stat if wearer has at least 10 Astral Magic spells equipped and has an Astral-element weapon equipped, Wearer may spend an action to scan the stats of all Astral Beings and Solar beings in battle, Wearer may spend an action to resurrect an Astral Being or Solar Being killed by a source below Level 100 that is not 20 or more Levels greater than wearer, Wearer may spend an action to inflict Instant Death on an Astral Being or Solar Being below Level 100 that is not 20 or more Levels greater than wearer
w/ Unbreakable- This item cannot be Broken or destroyed except by the most exceptional measures, This treatment does not prevent pets or summons it is applied to from being killed, This item cannot be stolen outside of Official Quests and Player Quests, This does not count as a Mystic Treatment for number of Mystic Treatments that can be applied to this item if this item is unique, Affects any type of possession, Mystic Treatment


Text Equipped During Actions Through the Regalia wrote:

Unbelievably-Magically-Powerful Staff-Chan- (Weapon, Staff, Atomic & Mystic & Glory & Destruction, 315,000,000 Gold) +315,000 Magical Attack, +315,000 SPI, +3,150,000 MP as a non-stacking bonus, 300% inflicts Manablasted, Wielder's actions that involve both a spell and one of this item's attack bonuses ignore the Resistances of sources below Level 80, Wielder may spend an action to deal 3,150,000 Flat Atomic & Mystic & Glory & Destruction element Damage to all opponents, If this item's wielder performs an attack that does not incorporate this item's attack bonus, this item inflicts Manablasted on its wielder, deals its wielder 3,150,000 Flat Atomic & Mystic & Glory & Destruction element Damage, and loses its text for 3 rounds as a non-stacking debuff, Wielder must be Level 40 or greater
Typhon's Fury- (Weapon, Force, Fury, 190,000,000 Gold) +190,000 Melee Attack, +190,000 Ranged Attack, +190,000 Magical Attack, Wielder, as a non-stacking effect, deals double Damage (to a max of 100,000,000 additional Damage) to individuals who killed one or more of wielder's unique allies who have not been resurrected either on the current round or the round prior to the current round, Wielder must be Level 40 or greater
'Under the Guidance of the Stars': Esoteric Holy Text of Phalerin- (Accessory, Tome, Light & Astral, 200,000,000 Gold) +200,000 Magical Attack, +200,000 MIN, +200,000 SPI, +400,000 MP, 200% To Hit, Wielder gains 5 spell slots that may only contain Divine Magic spells, may not be used for purposes other than holding spells, and may not be converted into other types of slots, Charm: Wanderlust Immunity, Wielder is afflicted with Elevated and Stat Boost: SPI Boost at the start of every round, This item counts as a Holy Symbol, Wielder must be a devout worshipper of Phalerin, Wielder must be Level 40 or greater
Tome of Angels Wreathed In Glory- (Accessory, Tome, Light, 280,000,000 Gold) +280,000 Magical Attack, +210,000 Defense, +250,000 MIN, +280,000 SPI, +2,800,000 MP as a non-stacking effect, +1,000,000 HP as a non-stacking effect, 40% Magic Resistance, 40% Darkness Resistance, 40% Light Resistance, 10% Base Element Resistance, Wielder is immune to sources below Level 40, Wearer ignores Defense-piercing from sources below Level 40, Wielder takes half damage from non-unique sources below Level 60, The first time per thread that wearer is killed by a source below Level 80 that is not more than 20 Levels higher than wearer, wielder self-resurrects and is then healed for 1,000,000 points of Flat Light element HP Healing and MP Healing, Wielder's side of battle does not count as losing if all its members are dead by standard victory conditions until after possessor's self resurrection chance is accounted for if no individual of Level 80 or greater is opposing possessor's side of battle, with this non-loss only applying if possessor is in battle and possessor's ability to check for self-resurrection has not been disabled, with said non-loss automatically deactivating if a round ends while it is in effect, 60% inflicts Awestruck, At the start of each round, wielder may summon 1 Angel or Arch-Angel from the Enemy List that is below Level 90 and is normally fightable for drops, Max 40 summoned, Wielder must be Level 40 or greater
'Under the Guidance of the Stars': Esoteric Holy Text of Phalerin- (Accessory, Tome, Light & Astral, 200,000,000 Gold) +200,000 Magical Attack, +200,000 MIN, +200,000 SPI, +400,000 MP, 200% To Hit, Wielder gains 5 spell slots that may only contain Divine Magic spells, may not be used for purposes other than holding spells, and may not be converted into other types of slots, Charm: Wanderlust Immunity, Wielder is afflicted with Elevated and Stat Boost: SPI Boost at the start of every round, This item counts as a Holy Symbol, Wielder must be a devout worshipper of Phalerin, Wielder must be Level 40 or greater



Spells-
25 Spell Slots(1 given up for Glenda)

*Allfreeze- (Spell Aspect: Crown of Primordial Ice, Enchantment, Ice, 20,000,000 MP, X Gold) 300% inflicts Frozen, 200% inflicts Frozen: Cubed, 200% inflicts Stat Drain: SPD Drain, 1 hit against all opponents
Annihilation- (Spell, Dark Magic, Destruction, 400,000 MP, 200,000,000 Gold) +200,000 Magical Attack, Individuals killed by this action cannot be resurrected by individuals below Level 95 who are not 5 or more Levels greater than caster, Caster must be Level 40 or greater
Apocalypse- (Spell, Other: Catastrophe Magic, Destruction & Fate & Light & Acid & War & Earth & Darkness, 940,000 MP, 210,000,000 Gold) +440,000 Magical Attack, 30% inflicts Plague, 30% inflicts Dominion, 30% inflicts Devestated, 30% inflicts Smited, 30% inflicts Instant Death, deals 1/2 Damage, 1 hit against 5,000,000, 150% this action hits all allies of caster below Level 100, to a max of 20,000,000 such allies, including caster, Caster must by Level 60 or greater
Awestrike- (Spell, Celestial Magic, Light, 1,000 MP, 500,000 Gold) Inflicts Awestruc
*Call Aluette, Celestial-Dragon-Riding Paladin- (Spell, Summoner Magic, Light, 20,000 MP, 300,000,000 Gold) Caster summons *Aluette, Celestial-Dragon-Riding Paladin, Max 1 summoned
Dispell Elemental Fury- (Spell, Healer Magic, Light, 15,000 MP, 55,000,000 Gold) Cures 1 Moderate Status Effect, Caster must be at least Level 20
*Frozen Genesis- (Spell Aspect: Crown of Primordial Ice, Enchantment, Ice, 20,000,000 MP, X Gold) Caster may create a Zone of Ice that cannot be modified or destroyed by sources below Level 80 without caster's permission, Target obtains a buff that makes all buffs and debuffs that it applies during the next two rounds unable to be removed by sources below Level 80
Gate to the Holy City- (Spell, Celestial Magic, Light, 65,000 MP, 8,300,000 Gold) +8,100 Magical Attack, 95% inflicts Awestruck, May deal no damage to Celestials or individuals with the ability 'Luminary', May avoid afflicting negative status effects on Celestials, indivdiuals who are devout worshippers of The Celestial Lord, or individuals with the ability 'Luminary', May give target Celestials, individuals who are devout worshippers of The Celestial Lord, or individuals with the ability 'Luminary' +2,500 to all stats as a non-stacking buff, 1 hit against 30, deals 1/4 damage, May only be cast by individuals above Level 29 who possess the ability 'Luminary' or who are devout worshippers of The Celestial Lord
One Hundred Thousand Rays- (Spell, Hypertech, Technology, 1,416,000 MP, 12,515,000 Gold) +14,575 Magical Attack, +14,550 Ranged Attack, deals 1/20 damage, 100 hits divided among 100, this spell repeats itself as a Cast a Spell action that costs no MP, has a Prime Attribute of (SPI / 2), and does not have this repetition effect attached at the beginning of its caster's first action every round for 100 rounds, does not stack
*Protoglacier Deluge- (Spell Aspect: Crown of Primordial Ice, Wizard Magic, Ice, 20,000,000 MP, X Gold) +2,000,000 Magical Attack, 100% inflicts Frozen, 200% inflicts Fatigued: Stun, 4 hits against 20,000,000,000
Ragnarok- (Spell, Other: Catastrophe Magic, Destruction & Fate & Fire & Ice & Electrical & Physical & War, 640,000 MP, 160,000,000 Gold) +320,000 Magical Attack, 60% inflicts Devastated, deals 1/2 Damage, 1 hit against 4,000,000, 95% this action hits all allies of caster below Level 100, to a max of 20,000,000 such allies, including caster, Caster must by Level 40 or greater
Restore Level Drain (Mass)- (Spell, Healer Magic, Light & Life, 250,000,000 Gold) Targets become immune to unwillingly losing Levels to sources below Level 60, Targets have all Levels that they lost unwillingly to sources below Level 70, with this effect moving any XP back from sources that gained XP from said Level loss and not occurring if said XP cannot be recovered, Caster must be Level 45 or greater
*Sculpt Primordial Ice- (Spell Aspect: Crown of Primordial Ice, Summoner Magic, Ice, 20,000,000 MP, X Gold) Caster summons up to 20 Golems or Elementals that are Ice element from the enemy list that are below Level 81 and normally fightable for drops, these entities, as a non-stacking buff, gain 'Primordial' before their name, gain +200,000 to all stats, have their Level increased to 60 if it would be below 60, gain Fire Immunity against sources below Level 80, and cannot be unsummoned by sources below Level 80, Max 200 summoned
Shared Life- (Spell, Channeling Magic, Light, 200 MP, 120,000 Gold) Two target allies of caster (caster included as a possible target) combine HP totals and share HP, does not stack, even if only recast on 1 of the two individuals involved
Summon- (Spell, Summoner Magic, Magic, 20,000 MP, 5,000,000 Gold) Summons any single non-Holy-One, non-Serpent-Blessed, non-Fiend monster from the enemy list that is non-Elite, below Level 40, and can normally be fought for drops, A max of 1 being may be summoned through this spell at a time, beings summoned through this spell may not summon
*Years Frozen Eternal- (Spell Aspect: Crown of Primordial Ice, Enchantment, Ice & Time, 20,000,000 MP, X Gold) 100% inflicts Frozen: Time stop on targets who do not possess 40% or greater Ice Resistance, Ice Immunity, Ice Absorption, Ice Reflection, 100% or greater Frozen Resistance, Frozen Immunity, Frozen Absorption, or Frozen Reflection, 1 hit against 6,000
Wish- (Spell, Wizard Magic, Magic, 100,000 MP, 50,000,000 Gold) Replicates the effect of any ability performable by a monster on the enemy list that is below Level 50, below caster's Level, and normally fightable for drops, doing so as though said monster is performing said ability, May be cast a max of 12 times per thread per caster and per copy of this spell, Summons created through this spell may not summon, Costs 5,000 XP and 1,000,000 Gold to cast, Has RP effects


65 Divine Magic Slots

*Archbishop Samuel's Flawless Sealing Ritual- (Spell, Divine Magic, Light, 300,000 MP, 30,000,000 Gold) +30,500 Magical Attack, deals 1/(X/2, rounded down, minimum 1) times normal damage, where X is equal to the number of targets this spell is hitting, 1 hit against X (where X can be a number from 1 to 300), 80% inflicts Awestruck: Sealed on Undead, Demons, Daemons, Darkspawn, Devils, Horrors, Umbrals, Fiends, and Abstracts, 30% inflicts Awestruck: Sealed on other targets, One target Undead, Demon, Daemon, Darkspawn, Devil, Horror, or Umbral loses its next action if under level 30, cannot stop more than 3 actions in a row, Caster must have a patron deity to cast this spell, Demons, Daemons, Devils, Darkspawn, and Undead killed by this attack may not be resurrected by sources below Level 60, 60% inflicts Awestruck on Undead, Demons, Daemons, Darkspawn, Devils, Horrors, Umbrals, Fiends, and Abstracts, Pierces 15,000 Defense, May only be cast by individuals above Level 30
w/ Unbreakable- This item cannot be Broken or destroyed except by the most exceptional measures, This treatment does not prevent pets or summons it is applied to from being killed, This item cannot be stolen outside of Official Quests and Player Quests, This does not count as a Mystic Treatment for number of Mystic Treatments that can be applied to this item if this item is unique, Affects any type of possession, Mystic Treatment
Atonement- (Spell, Divine Spell, Light, 20,000 MP, 20,000,000 Gold) Removes any one debuff on target from a source below Level 40, Cures Smitten: Excommunicated from sources below Level 60, Costs 5,000 XP to cast, Caster must have a patron deity, Has RP effects
Blessing- (Spell, Divine Spell, Light, 90 MP, 35,000 Gold) Gives +40 to all stats and +50 to Defense, lasts 20 turns
Call Down Aura: Projects Aura-Blast Variant: Divine Variant: Restorative Holy Helix Zone- (Spell, Divine Magic, Light, 15,000 MP, 175,000 Gold) +175 Magical Attack, Crates a Called Area Aura buff that causes all of caster's allies regenerate 5% of their Max HP per round, to a max of 15,000 HP, that stacks 15 times, with said buff lasting until end of thread but being unable to be carried in buff slots that do not specifically carry Called Area Auras
Create Organni's Bread- (Spell, Divine Magic, Light & Earth, 200 MP, 60,000 Gold) Creates 1 Organni's Bread for 2,000 Gold and 50 XP
Create Organni's Bread Basket- (Spell, Divine Magic, Light & Earth, 10,000 MP, 8,000,000 Gold) Creates 1 Organni's Bread Basket for 1,600,000 Gold and 50,000 XP
Expel Eternal Malice- (Spell, Divine Magic, Light & Glory, 2,500,000 MP, 250,000,000 Gold) Cures Cursed from a source that is not 20 or more Levels greater than caster, Caster must be Level 60 or greater, must possess the ability 'Expert Divine Magic Attunement', and must have a Patron Deity
Falling Star of Divine Judgment- (Spell, Divine Magic, Light & Astral, 640,000 MP, 320,000,000 Gold) +320,000 Magical Attack, 120% inflicts Awestruck, 120% inflicts Voidstruck: Astral Echoes, 100% inflicts Fatigued: Stun, 5% inflicts Smited, Caster's per-item Magical Attack bonus cap becomes 2x the relevant stat for the duration of this action, this action may gain '1 hit against 500,000' and deal 3/4 Damage, This spell's caster may choose to count its name as being 'Starry Rain of Phalerin', This action ignores the Resistances, Immunities, and Reflections of individuals below Level 40, This spell also counts as possessing the subtype Astral Magic, Caster must be a devout worshipper of Phalerin, Caster must be Level 40 or greater
Geddoe's Superior Falling Star of Divine Judgment- (Spell, Divine Magic, Light & Astral, 640,000 MP, 550,000,000 Gold) +550,000 Magical Attack, 300% inflicts Awestruck, 300% inflicts Voidstruck: Astral Echoes, 200% inflicts Fatigued: Stun, 60% inflicts Smitten, Caster's per-item Magical Attack bonus cap becomes 2x the relevant stat for the duration of this action, this action may gain '1 hit against 20,000,000' and deal 3/4 Damage, This spell's caster may choose to count its name as being 'Starry Rain of Phalerin', This action ignores the Resistances, Immunities, and Reflections of individuals below Level 60, This spell also counts as possessing the subtype Astral Magic, Caster must be a devout worshipper of Phalerin, Caster must be Level 40 or greater
Greater Sunlit Mass Protection of Phalerin- (Spell, Divine Magic, Light & Air, 28,000 MP, 14,500,000 Gold) +1,000 Defense, +100 Defense against Stat Damage, inflicts Stat Boost: DEF Boost, Cures Fatigued, Cures Impaired, Cures Drowning: Dehydration, 1 hit against 5, stacks 10 times, lasts 50 rounds, caster must be a devout worshipper of Phalerin who is at least Level 20
Great Flood- (Spell, Divine Magic, Water, 75,000 MP, 55,500,000 Gold) +55,000 Magical Attack, 60% inflicts Drowning, 60% inflicts Drowning: Tide Trapped as an effect that lasts a max of 40 rounds, may inflict 1 hit against 30 and deal 1/2 damage, Caster must be at least Level 45 with at least 20,000 MIN to cast this spell
Holy Meteorite- (Spell, Divine Magic, Air & Magic, 15,000 MP, 2,500,000 Gold) +2,500 Magical Attack, may inflict 1 hit against 5 and deal 1/2 damage, Caster must be at least Level 25 with at least 3,000 SPI to cast this spell
Immaculate Resurrection- (Spell, Divine Magic, Light, 4,000,000 MP, 400,000,000 Gold) Resurrects target if target was not killed by a source above Level 99 that is not more than 20 Levels above caster, Caster must have a Patron Deity, must be Level 40 or greater, and must possess the ability 'Adept Divine Magic Attunement'
Improved Hedonist-Smiting Divine Meteorite Strike- (Spell, Divine Magic, Air & Fire, 60,000 MP, 21,500,000 Gold) +21,500 Magical Attack, 30% may inflict Awestruck, 30% may inflict Fatigued: Stun, may inflict 1 hit against 5 and deal 1/2 damage, Magical Attack actions targeting solely individuals who are afflicted with Poison: Drunk deal double damage (to a max of 5,000,000 additional Damage), Caster must be at least Level 25 with at least 3,000 SPI to cast this spell, Caster may choose for this spell to count as an Astral Magic spell instead of a Divine Magic spell, Caster must have a Patron Deity to cast this spell
Lesser Divine Sunburst- (Spell, Divine Magic, Light & Fire, 800,000 MP, 200,000,000 Gold) +400,000 Magical Attack, deals 1/2 Damage, 100% may inflict Burning, 100% may inflict Awestruck, 1 hit against 2,000,000, Caster must be Level 40 or greater
Mass Greater Miraculous Cure- (Spell, Divine Magic, Light & Water, 800,000 MP, 200,000,000 Gold) 30% cures Plague, 1 hit against 100, Caster must be Level 40 or greater and must have a patron deity
Perfect Cleansing- (Spell, Divine Magic, Hope, 20,000,000 MP, 2,000,000,000 Gold) Caster cures a debuffs from sources below Level 100, Caster must be Level 79 or greater and must possess the ability 'Expert Healer Magic Attunement'
Phalerin's Mystic Starfall- (Spell, Divine Magic, Air & Light, 2,400 MP, 950,000 Gold) +640 Magical Attack, 3 hits against 5, Caster must be a devout worshipper of Phalerin above Level 15w/ Unbreakable- This item cannot be Broken or destroyed except by the most exceptional measures, This treatment does not prevent pets or summons it is applied to from being killed, This item cannot be stolen outside of Official Quests and Player Quests, This does not count as a Mystic Treatment for number of Mystic Treatments that can be applied to this item if this item is unique, Affects any type of possession, Mystic Treatment
Starlit Mass Restoration of Phalerin- (Spell, Divine Magic, Light & Air, 1,950 MP, 1,300,000 Gold) +450 Magical Attack, Cures Fatigued, Cures Drowning: Dehydration, deals 3/4 damage, 1 hit against 5, caster must be a devout worshipper of Phalerin who is at least Level 10
Starscape of Divine Portents: Healing- (Spell, Divine Magic, Astral & Magic & Hope, 3,800 MP, 3,800,000 Gold) Sets the Starscape of Divine Portents: Healing as an Empowered Constellation for caster, said constellation begins with a Phase of 1 at the start of every battle and has a Max Phase of 3, its phase resets between battles, its phase increases at the end of each round during which its possessor casts a Divine Magic spell or Astral Magic spell, It causes its possessor to deal 38,000 additional points of Healing per phase, It provides an effect that allows its possessor to choose to have actions that involve the casting of a Divine Magic spell to cure one minor or moderate negative status effect per target while its phase is full, It provides an effect that causes its possessor to regenereate 38,000 HP at the start of every round while its phase is full, with these effects only affecting devout worshippers of Phalerin, This spell also possesses the subtype Astral Magic, Caster must be a devout worshipper of Phalerin
Starsign of Holy Disasters- (Spell, Divine Magic, Astral, 1,416,000 MP, 13,515,000 Gold) +14,575 Magical Attack, +14,550 Ranged Attack, deals 1/20 damage, 100 hits divided among 100, this spell repeats itself as a Cast a Spell action that costs no MP, has a Prime Attribute of (SPI / 2), and does not have this repetition effect attached at the beginning of its caster's first action every round for 100 rounds, does not stack
Sublime Divine Purification- (Spell, Divine Magic, Light & Glory, 3,000,000 MP, 300,000,000 Gold) Caster cures up to 3 debuffs from sources below Level 99 and up to 1 major negative status effect from a source below Level 99, Caster must be Level 60 or greater, must possess the ability 'Expert Divine Magic Attunement', and must have a Patron Deity
Worldwide Harvest- (Spell, Divine Magic, Earth & Life, 3,200,000 MP, 160,000,000 Gold) +160,000 Magical Attack, Heals HP, deals 1/2 Damage, 1 hit against 5,000,000,000 willing targets, May be cast once every 1,000 rounds, Caster must be Level 40 or greater


5 Truth Slots

10 Astral Slots

Astral Ice- (Spell, Astral Magic, Ice, 75,000 MP, 30,000,000 Gold) +30,000 Magical Attack, 40% inflicts Frozen, may inflict 2 hits against 15 and deal 1/3 damage, Caster must be at least Level 39 with at least 9,000 MIN to cast this spell
Astronomer's Glorious Impact- (Spell, Astral Magic, Air & Magic, 75,000 MP, 55,500,000 Gold) +55,000 Magical Attack, 60% inflicts Awestruck, 60% inflicts Charm: Impressed, inflicts Fatigued: Stun, may inflict 1 hit against 30 and deal 1/2 damage, Caster must be at least Level 45 with at least 20,000 MIN to cast this spell
*Cosmic Cryostasis- (Spell Aspect: Crown of Primordial Ice, Astral Magic, Ice, 20,000,000 MP, X Gold) All Empowered Constellations set by caster cannot be modified, unset, relocated, or destroyed without caster's permission by sources below Level 80, All Solar Beings and Arch-Solars in caster's battlespace have a 200% chance of being afflicted with Frozen and an 80% chance of being afflicted with Petrified
Create Constellation of the Holy Herald- (Spell, Astral Magic, Light & Hope, 60,000 MP, 30,000,000 Gold) Caster creates an Empowered Constellation called the 'Constellation of the Holy Herald', said empowered constellation causes all Angels, Celestials, and Devas on its possessor's side of battle to gain +15,000 to all stats as a non-stacking effect and makes Light and Hope base elements
Create Constellation of the Rainbow Dragon- (Spell, Astral Magic, Earth & Metal & Wood & Fire & Water & Ice & Energy & Electrical & Acid & Air & Hope & Darkness & Technology & Psychic & Physical, 60,000 MP, 30,000,000 Gold) Caster creates an Empowered Constellation called the 'Constellation of the Rainbow Dragon', said empowered constellation causes all base element, Wood element, or Metal element element individuals on its possessor's side of battle to gain +15,000 to all stats as a non-stacking effect and makes Wood and Metal base elements
Create Constellation of the Yellow Dragon- (Spell, Astral Magic, Earth & Metal & Wood & Fire & Water & Ice & Energy & Electrical & Acid, 60,000 MP, 30,000,000 Gold) Caster creates an Empowered Constellation called the 'Constellation of the Yellow Dragon', said empowered constellation causes all Wood, Electrical, Metal, Acid, Water, Ice, Fire, Energy, and Earth element individuals on its possessor's side of battle to gain +15,000 to all stats as a non-stacking effect and makes Wood, Metal, Ice, Water, Electrical, Energy, Fire, Earth, and Acid base elements
*Freeze the Stars- (Spell, Astral Magic, Ice, 2,000,000 MP, 1,000,000,000 Gold) Creates a Persistent Enchantment called The Stars Have Frozen; said Persistent Enchantment's removal condition is the spending of 500,000 actions by Solar beings over level 60, or the spending of 100 actions by Solar Beings who are above Level 80, or the spending of 1 action by an individual over Level 100; All Astral Beings and Solar Beings in this thread are afflicted with Frozen: Cubed at the start of every round, All individuals in this thread are afflicted with Frozen at the start of every round, All Astral Magic spells in this thread become solely Ice element, All Solar Beings in this thread become solely Ice element, All damage dealt by Solar Beings in this thread becomes solely Ice element; This spell takes 200 consecutive actions to cast, any individual above Level 80 may spend an action to make this spell uncastable so long as this spell's owner is of lower level than said individual and no individual of higher level than said individual has spent any actions to cast this spell, this spell, across all copies, may be cast only once per thread; This spell's effects cannot be cancelled by its caster and do not take a buff slot; This spell has often-intense RP effects; Keep track of the casting count on this, stuff may start happening once it hits various values; Though non-unique, copies of this spell should be tracked separately
Casting Count: 1
Ice Comet- (Spell, Astral Magic, Ice, 75,000 MP, 12,500,000 Gold) +14,500 Magical Attack, 30% inflicts Frozen, 60% inflicts Fatigued: Stun, may inflict 1 hit against 30 and deal 1/2 damage, Caster must be at least Level 39 with at least 9,000 MIN to cast this spell
2 Meteorite- (Spell, Astral Magic, Air & Magic, 15,000 MP, 2,500,000 Gold) +2,500 Magical Attack, may inflict 1 hit against 5 and deal 1/2 damage, Caster must be at least Level 25 with at least 3,000 MIN to cast this spell
Reveal Constellation of the Mage- (Spell, Astral Magic, Astral & Magic, 300 MP, 120,000 Gold) Sets the Constellation of the Mage as an Empowered Constellation for caster, said constellation begins with a Phase of 1 at the start of every battle and has a Max Phase of 3, its phase resets between battles, its phase increases at the end of each round during which its posesssor conducted a Magical Attack action, It provides +50 Magical Attack per phase as a buff, It provides an effect that reduces the cost of spells cast by its possessor by 500 while its phase is full
Sunstrike- (Spell, Astral Magic, Light, 37,000 MP, 30,000,000 Gold) +35,000 Magical Attack, 30% inflicts Awestruck, May gain the element Fire and a 30% chance of inflicting Burning


15 Spatial Slots

10 Gate Slots

Grand Rift- (Spell, Gate Magic, Spatial, 8,000,000 MP, 400,000,000 Gold) +400,000 Magical Attack, Targets that are summons below Level 80 that were summoned by a source below Level 100 are unsummoned, Buffs from sources under Level 60 on targets are removed, 1 hit against 500,000,000, deals 1/2 Damage, Caster must be Level 60 or greater and must possess the ability 'Adept Gate Magic Synchronization'
Open Gate to Nexus: Top Disc- (Spell, Gate Magic, Magic, 5,000 MP, 160,000 Gold) Has RP effects, Permits escape from random quests at the start of the round after it is cast
Void Gate- (Spell, Gate Magic, Void, 800,000 MP, 200,000,000 Gold) +400,000 Magical Attack, deals 1/2 Damage, 100% may inflict Voidstruck, Unsummons all target summons below Level 60 whose summoners are below Level 60 and below caster's Level, Removes all buffs on targets from sources below Level 60, 1 hit against 2,000,000, Caster must be Level 40 or greater


Consumables-

Cup Which Quenches the Thirst- (Consumable, Enchanted Item, Water & Light, Unlimited Charges, 316,000 Gold) A max of 100 charges may be used per thread, Cures Fatigued: Dehydration, Gives target Fatigued: Dehydration Immunity, 75% Cures Fatigued w/ Unbreakable- This item cannot be Broken or destroyed except by the most exceptional measures, This treatment does not prevent pets or summons it is applied to from being killed, This item cannot be stolen outside of Official Quests and Player Quests, This does not count as a Mystic Treatment for number of Mystic Treatments that can be applied to this item if this item is unique, Affects any type of possession, Mystic Treatment
Doorway to the Sun- (Consumable, Lethal Item, Light, Unlimited Charges, 200,000,000 Gold) Deals 2,000,000 Light element damage to every individual in battle, may be used a max of 15 times per thread
Ectoplasmic Milk- (Consumable, Drink, Earth & Darkness, 1 Charge, 1,700 Gold) Heals 200 HP and 200 MP, Heals an additional 500 HP and 500 MP for Undead, Gives target Undead +15 CON
*Raul's Spiciest Salsa- (Consumable, Food, Fire, Unlimited Charges, 4,000,000,000 Gold) Target is dealt 40,000,000 Flat Fire element Damage, May Heal, 400% inflicts Pain, 200% inflicts Burning 80% inflicts Smitten



Carried Items-

*Salsa God Apron- (Armor, Light Armor, Fire & Light, 4,500,000,000 Gold) +4,500,000 Defense, +45,000,000 HP as a non-stacking bonus, +45,000,000 MP as a non-stacking bonus, Up to three times per round, wearer may increase the amount of Flat Fire element Damage wearer deals with a Food or Drink consumable by 45,000,000 points, 50% Fire Resistance, 30% Food Resistance, 30% Drink Resistance, Pain Immunity, 80% Smitten Resistance, 40% Major Status Effect Resistance, 120% Moderate Status Effect Resistance, 240% Minor Status Effect Resistance, Wearer must be Level 60 or greater and must possess the ability 'Expert Chef Proficiency', 'Expert Divine Magic Attunement', or 'Expert Light Armor Mastery'
*Dissipation, Spiral Relic- (Accessory, Other: Relic, Void, 100,000,000 Gold) +1 Magical Attack, +1 Ranged Attack, +1 Melee Attack, +50,000 Defense against base elements (as an uncapped bonus), Wielder may remove any zones created by sources below Level 80 at the start of battle, at the start of a round round, or before any of possessor's actions, Wielder may remove base elements from attacks that wielder performs that involve this item, Wielder may change any instance of Damage composed entirely of base elements that comes from sources that are individuals who are willing, who are below wielder's level, and who are below Level 71 into solely Void element Damage, Wielder may spend an action to create a zone of void that has an effect attached to it that stacks 5 times that provides -2,500 to all stats of base element individuals below Level 80 as an effect that stacks up to 5 times, Wielder may, up to a number of times equal to (Wielder's Level/30, rounded up) per thread, spend an action to declare a base element as non-base as an effect that sits on this item and can be optionally ignored by anything over Level 70, this item possesses the subtype Ioun Stone, Has often-intense RP effects on some mod-run worlds and sometimes ceases to function entirely outside them in RP threads, wielder must be above Level 40
*Genocide, Spiral Relic- (Accessory, Other: Relic, Atomic, X Gold) +150,000 Magical Attack, 150% inflicts an instance of Poison: Irradiated that has a 1% per-round chance of wearing off instead of the usual chance for minor status effects, Wielder's 'Magical Attack' and 'Overdrive' actions deal an additional 200,000 Atomic element Damage, Wielder's 'Overdrive' actions may gain '2 hits against 100,000' and deal 1/4 damage, individuals killed by attacks involving this item may not be resurrected by sources below (wielder's Level +5, to a max of Level 71), Entities from the Enemy List that are normally fightable for drops of the same type as non-unique summons killed by attacks that wielder performs that incorporate this item may not be summoned again by the same individual that summoned them, Entities from the Enemy List that are normally fightable for drops of the same type as non-unique summons killed by attacks that wielder performs that incorporate this item may not be summoned by individuals below Level 71 and are considered to no longer be present on the Enemy List, with said effect being a global effect that stacks 200 times that is neither a buff or debuff that does not wear off between battles that may be ignored by individuals who are Level 71 or greater or who are individuals who possess the ability 'Genesis Archiect' and may be removed by an individual who is Level 80 or greater or possesses the ability 'Adept Life Synchronization' spending an action, this item possesses the subtype Ioun Stone, Has often-intense RP effects on some mod-run worlds and sometimes ceases to function entirely outside them in RP threads, wielder must be above Level 40
*Liberty, Spiral Relic- (Accessory, Other: Relic, Aether, X Gold) Wielder gains Immunity to charm, Wielder gains immunity to Dominion and Paralysis from sources below level 71, Wielder gains Immunity to Enchantment Magic from sources below level 71, Wielder's actions cannot be controlled by individuals whose Level is below (Wielder's Level + 5, to a max of Level 70) unless possessor, not counting control from such sources, chooses such, Wielder's row may not be shifted by sources below Level 71 unless wielder permits such, Wielder may, once per thread, spend an action to place a buff on a willing individual that said individual may use to move possessor into the battlespace they are currently in if they are in the same thread and wielder is alive, Wielder may, once per thread, spend an action to place a debuff on an individual below wielder's Level that wielder may choose, before or after any action, to activate and remove to enter any battlespace that said target is in, provided that said target is alive and in a battlespace, Wielder may as an RP effect, once per thread, spend an action to double the stats of all opposing entities that can normally be encountered off the area spawn tables <to a max of +150,000 to any given stat and +30,000,000 HP, this item possesses the subtype Ioun Stone, Has often-intense RP effects on some mod-run worlds and sometimes ceases to function entirely outside them in RP threads, wielder must be above Level 40
*Cloak of the Artificial Forests' Lord- (Accessory, Cloak, Earth & Technology & Wood, 45,000,000 Gold) Wearer's allies who are (Robot & Plant) subtype gain +20,000 to all stats and +45,000 Defense
Dysgorgon's Eye- (Accessory, Trinket, Numerals & Formus & Warding, 3,300,000,000 Gold) Entities below Level 100 may not inflict Petrification or its sub-status effects, Entities in different battlespaces may target each other as though they were in the same battlespace unless an entity of Level 99 or greater objects, 30% Basilisk Emblem Resistance, Wielder gains Basilisk Emblem Immunity against sources below Level 80, Wielder gains the subtypes Monster and Outsider, Wielder must be Level 60 or greater
Feathered Heavenly Dragon's Cloak- (Accessory, Cloak, Light & Hope & Air, 199,000,000 Gold) +199,000 Ranged Attack, +199,000 Defense, +199,000 SPI, 35% Light Resistance, 35% Air Resistance, 35% Hope Resistance, Wielder's 'Ranged Attack' actions gain '90% inflicts Awestruck', Spirit may become wielder's HP-determining stat at the start of a thread as a non-stacking buff that cannot be removed by individuals below Level 80, Wielder must be Level 40 or greater and must possesses at least 2 of the abilities out of 'Dragon Lord', 'Paladin', 'Luminary', 'Radiant Hierophant', and 'Eternal Champion'
Glorious Divine Radiance Focus- (Accessory, Holy Symbol, Light, 150,000,000 Gold) +150,000 Magical Attack, +75,000 Defense, +150,000 SPI, +75,000 CON, +75,000 AGI, +1,500,000 MP as a non-stacking effect, +750,000 HP as a non-stacking effect, 40% Physical Resistance, 40% Darkness Resistance, 40% Light Resistance, 10% Base Element Resistance, Wielder is immune to individuals below Level 40, Wielder may Reflect actions from sources of lower Level than wielder who are below Level 40, Wearer ignores Defense-piercing from sources below Level 40, Wielder takes half damage from non-unique sources below Level 60, The first time per thread that wearer is killed by a source below Level 80 that is not more than 20 Levels higher than wearer, wearer regenerates and is then healed for 1,000,000 points of Flat Light element HP Healing and MP Healing, 60% inflicts Awestruck, Wielder must be at least Level 40 and must have a patron deity
Gunmaster's Bandolier- (Accessory, Container, Air & Physical, 1,250,000 Gold) +1,000 Ranged Attack, +1,400 AGI, +800 AGI for determining turn order, but not bonus actions, on the first turn, 12% Critical, 12% Dodge, 111% to Hit, 12% Resilience, grants either an additional Weapon slot that can contain a Gun Weapon or two additional spell slots that can each contain a Gunslinging spell or three additional consumable slots that can each contain a Lethal Item, Wearer counts the first three turns of battle as the first turn of battle for purposes of spell and ability effects, Humans drop an additional 100 Gold at the end of battle if they otherwise do drop Gold, This item cannot be equipped by an individual who has the item 'Huntmaster's Bandolier' equipped and ceases to function if its wielder has an item equipped thanks to the item 'Huntmaster's Bandolier'
Sublime Exorcist-Purifier's Archdevil-Expelling Bullets- (Accessory, Ammo, Light & Faith, 250,000,000 Gold) +250,000 Ranged Attack, +250,000 SPI, Wielder's 'Ranged Attack', 'Snipe', and 'Ranged Overdrive' actions may remove all debuffs with their targets as sources (chosen on a per-target-as-source basis) provided that said targets are below Level 95 and not more than 5 Levels greater than wielder, Wielder must have a Gun equipped to benefit from this item
Titan Fetters- (Accessory, Wristwear, Earth & Glory, 150,000,000 Gold) Wielder obtains +300,000 to all stats, Wielder ignores the Resistances and Immunities of individuals below Level 60, Wielder's actions gain a non-stacking 25% chance of ignoring the Resistances and Immunities of individuals below Level 80, Wielder is afflicted with Petrified at the start of each round and when this item is equipped, This item may not be unequipped during threads by individuals below Level 90, Wielder must be Level 60 or greater
*Mantle of Respun Time- (Armor Aspect: The Manifold Paladin's Regalia, Heavy Armor, Time, X Gold) +2,800,000 Defense, +2,800,000 to all stats, Wielder may use any one stat as wielder's turn-order-determining stat, 40% Time Resistance, 40% Chronomancy Resistance, 100% Petrified: Time Stop Resistance, 15% Time Devourer Resistance If wielder has this item unequipped, wielder may, at the start of each round, at the start of each of wielder's actions, and at the end of each of wielder's actions, unequip any one equipped item, and, if wielder does so, immediately equip an item in a slot that said unequipped item formerly occupied, Entities of Level equal to or lower than wielder may not reset battle to earlier points without wielder's permission, Wielder's opponents below Level 80 may not expend their actions from future rounds in advance of those rounds without wielder's permission, If an entity would prevent wielder from gaining an action and would gain an action itself for doing so, and said entity is below Level 90, wielder may instead prevent that entity from gaining said action, regain its own lost action, and prevent that action's reacquisition from being prevented by sources below Level 90, Entities may not use wielder's turn-order-determining stat sum as part of their own turn-order-determining stat sums without wielder's permission, Wielder's attacks may gain the element Time or solely become the element Time
*The Manifold Paladin's Regalia- (Accessoryx5 Aspect: The Manifold Paladin's Regalia, Magic Item, Life & Destruction & Spatial & Time & Fate & Fortune & Good, X Gold) 60% Divine Magic Resistance against sources whose Patron Deity is 'Yaralsias Valcont', 'Harkala Gillingman', 'Maleficus', or 'Iepterro', 15% Fiend Resistance, 15% Evil Resistance, 15% Good Resistance, Smitten: Excommunicated Immunity, Wielder counts as possessing 100 additional Paladin abilities and gains the next tier-name Paladin ability (to a max of Legendary), At the start of each of wielder's actions, wielder, as a non-stacking buff effect, chooses 5 unequipped items that wielder is carrying that wielder could equip and gains the bonuses of those items as though they were equipped until the end of said action, Wielder's attacks may gain the element Good or solely become the element Good
Angelslayer Lance- (Weapon, Mace, Darkness, 7,000,000 Gold) +7,555 Melee Attack, +7,200 to all stats, 100% Critical against Angels
Dragon-Bane Doomblade- (Weapon, Sword, Darkness & Glory, 12,000,000 Gold) +12,795 Melee Attack, +8,960 to all stats, +4,000 additional STR, +3,480 additional CON, +2,569 additional AGI, inflicts Voidstruck on Dragons, ignores the Moderate Status Effect Resistances and Immunities of Dragons below Level 100, Deals 1.5 times normal damage to Dragons (to a max of 500,000,000 additional damage), May only be wielded by individuals who are either over Level 60 or who have the ability Dragonslayer
w/ Coated in Asmalaung Oil- +2,500 Magical Attack, +2,100 SPI, 5% Magic Resistance, Affects Weapons, Smithing Technique
Eight Hand Mirror- (Weapon, Shield, Glory & Light, 140,000,000 Gold) +140,000 Defense, +35,000 Melee Attack, 50% reflects the actions of individuals below Level 60, 8% reflects the actions of individuals named 'Orochi' who are below Level 100, Wielder must be Level 40 or greater
Grass-Cutter Sword- (Weapon, Sword, Glory & Light & Water & Earth & Electrical & Air & Fire, 180,000,000 Gold) +180,000 Melee Attack, +180,000 STR, +180,000 CON, +180,000 SPI, 130% Critical, 230% To Hit, Wielder may create or destroy a Zone of Air at the start of each round, Possessor may deal 1,800,000 Flat Fire element Damage to one opponent at the start of each round, 1% inflicts Instant Death, 1% inflicts Cursed, Wielder must be Level 40 or greater
Holy Dragonslayer's Sword- (Weapon, Sword, Light & Glory, 12,000,000 Gold) +12,795 Melee Attack, +8,960 to all stats, +4,000 additional STR, +3,480 additional CON, +2,569 additional AGI, inflicts Awestruck on Dragons, ignores the Moderate Status Effect Resistances and Immunities of Dragons below Level 100, Deals 1.5 times normal damage to Dragons (to a max of 500,000,000 additional damage), May only be wielded by individuals who are either over Level 60 or who have the ability Dragonslayer
w/ Coated in Asmalaung Oil- +2,500 Magical Attack, +2,100 SPI, 5% Magic Resistance, Affects Weapons, Smithing Technique
*Solem Benedictus- (Weapon, Sword, Light, 710,000,000 Gold) +780,000 Melee Attack, 120% To Hit, 80% Critical, Inflicts Awestruck, deals double damage (to a max of 200,000,000 added damage) to Umbrals, non-Light-element Demons, and Darkness element targets, 50% inflicts Awestruck: Sealed, 80% inflicts Awestruck, 30% Light Resistance, 30% Darkness Resistance, Wielder ignores the Defense of individuals below Level 40, Wielder ignores the Light Resistance and Immunity of individuals below Level 60, wielder inflicts Awestruck on Demons if wielder possesses the ability 'Paladin' and the ability 'Demon Slayer', ignores the Moderate Status Effect Resistances and Immunities of Demons below Level 100 if wielder possesses the ability 'Paladin' and the ability 'Demon Slayer', Wielder deals 1.5 times normal damage to Demons (to a max of 500,000,000 additional damage) if wielder possesses the ability 'Paladin' and the ability 'Demon Slayer', Wielder is Immune to individuals below Level 20, Wielder must be Level 40 or greater
w/ Miserly- Provides an additional (Item Value) / 10,000 bonus to all Attack Bonuses this item already provides, Affects Weapons, Enchantment
w/ Coated in Asmalaung Oil- +2,500 Magical Attack, +2,100 SPI, 5% Magic Resistance, Affects Weapons, Smithing Technique
w/ Unbreakable- This item cannot be Broken or destroyed except by the most exceptional measures, This treatment does not prevent pets or summons it is applied to from being killed, This item cannot be stolen outside of Official Quests and Player Quests, This does not count as a Mystic Treatment for number of Mystic Treatments that can be applied to this item if this item is unique, Affects any type of possession, Mystic Treatment
20 Typhon's Fury- (Weapon, Force, Fury, 190,000,000 Gold) +190,000 Melee Attack, +190,000 Ranged Attack, +190,000 Magical Attack, Wielder, as a non-stacking effect, deals double Damage (to a max of 100,000,000 additional Damage) to individuals who killed one or more of wielder's unique allies who have not been resurrected either on the current round or the round prior to the current round, Wielder must be Level 40 or greater
*Hands of Fate- (Accessory Aspect: The Manifold Paladin's Regalia, Gauntlet, Fate, X Gold) +2,800,000 Melee Attack, +2,800,000 Defense, +2,800,000 SPI, 260% To Hit, 160% Critical, +160% To Hit, 40% Fate Resistance, 40% Demon Magic Resistance, 30% Demon Resistance, Wielder ignores effects that prevent wielder from applying bonuses that wielder gains against Demons that come from sources below Level 90, Wielder's Critical is increased by 160% against Demons, Arch-Demons, Devils, Arch-Devils, Daemons, Arch-Daemons, and Fiends, Wielder ignores Dodge bonuses from Illusion Magic and Illusion element buffs, Wielder may ignore the effects of Fateweavings from sources below Level 90, Wielder's opponents below Level 80 may not gain bonuses against wielder based on wielder's subtypes or name, Wielder's attacks may gain the element Fate or solely become the element Fate
Tome of Angels Wreathed In Glory- (Accessory, Tome, Light, 280,000,000 Gold) +280,000 Magical Attack, +210,000 Defense, +250,000 MIN, +280,000 SPI, +2,800,000 MP as a non-stacking effect, +1,000,000 HP as a non-stacking effect, 40% Magic Resistance, 40% Darkness Resistance, 40% Light Resistance, 10% Base Element Resistance, Wielder is immune to sources below Level 40, Wearer ignores Defense-piercing from sources below Level 40, Wielder takes half damage from non-unique sources below Level 60, The first time per thread that wearer is killed by a source below Level 80 that is not more than 20 Levels higher than wearer, wielder self-resurrects and is then healed for 1,000,000 points of Flat Light element HP Healing and MP Healing, Wielder's side of battle does not count as losing if all its members are dead by standard victory conditions until after possessor's self resurrection chance is accounted for if no individual of Level 80 or greater is opposing possessor's side of battle, with this non-loss only applying if possessor is in battle and possessor's ability to check for self-resurrection has not been disabled, with said non-loss automatically deactivating if a round ends while it is in effect, 60% inflicts Awestruck, At the start of each round, wielder may summon 1 Angel or Arch-Angel from the Enemy List that is below Level 90 and is normally fightable for drops, Max 40 summoned, Wielder must be Level 40 or greater
Heaven-Holding Crown- (Accessory, Crown, Light & Spatial, 800,000,000 Gold) +800,000 to all stats, +8,000,000 MP as a non-stacking bonus, Entities below Level 95 may not prevent wearer or wearer's allies from being resurrected, with this effect still applying while wearer is dead and applying across battlespaces, At the start of battle, wearer creates a battlespace that contains a Zone of Light and that has Celestial City as its Terrain, Wearer must be Level 60 or greater
Armor of High Providence- (Armor, Heavy Armor, Light & Glory, 800,000,000 Gold) +800,000 Defense, +800,000 STR, +800,000 CON, +800,000 SPI, +8,000,000 HP as a non-stacking bonus, 170% Resilience +170% Resilience, 40% Light Resistance, 40% Glory Resistance, 80% Celestial Magic Resistance, 80% Holy Magic Resistance, 30% Demon Resistance, 30% Daemon Resistance, 30% Devil Resistance, Wearer's actions may not be controlled by lower-Level opponents below Level 80, Wearer is Immune to sources below Level 60, Wearer must be Level 60 or greater
2 'Under the Guidance of the Stars': Esoteric Holy Text of Phalerin- (Accessory, Tome, Light & Astral, 200,000,000 Gold) +200,000 Magical Attack, +200,000 MIN, +200,000 SPI, +400,000 MP, 200% To Hit, Wielder gains 5 spell slots that may only contain Divine Magic spells, may not be used for purposes other than holding spells, and may not be converted into other types of slots, Charm: Wanderlust Immunity, Wielder is afflicted with Elevated and Stat Boost: SPI Boost at the start of every round, This item counts as a Holy Symbol, Wielder must be a devout worshipper of Phalerin, Wielder must be Level 40 or greater
Unbelievably-Magically-Powerful Staff-Chan- (Weapon, Staff, Atomic & Mystic & Glory & Destruction, 315,000,000 Gold) +315,000 Magical Attack, +315,000 SPI, +3,150,000 MP as a non-stacking bonus, 300% inflicts Manablasted, Wielder's actions that involve both a spell and one of this item's attack bonuses ignore the Resistances of sources below Level 80, Wielder may spend an action to deal 3,150,000 Flat Atomic & Mystic & Glory & Destruction element Damage to all opponents, If this item's wielder performs an attack that does not incorporate this item's attack bonus, this item inflicts Manablasted on its wielder, deals its wielder 3,150,000 Flat Atomic & Mystic & Glory & Destruction element Damage, and loses its text for 3 rounds as a non-stacking debuff, Wielder must be Level 40 or greater





Pets-
*Ayame- (Pet, Human, Fire, Lv. 81, 2,412,680,000 Gold)
HP- 16,700,000
MP- 16,700,000
STR- 173,500
AGI- 173,500
CON- 170,500
MIN- 164,500
SPI- 173,500
XP- 0
XP Needed- # (Standard Multiplier x3; someone else go grab this, anyone can do it)
Defense- 59,500
Defense Against Stat Damage- 18,300, +110,000 against Physical, +110,000 against Glory, +110,000 against Blood
Critical Chance- 143%
Resilience- 135%
To Hit- 139%
Dodge- 140%
Resistances and Immunities- Fire Immunity, Light Immunity, 99% Physical Resistance, 95% Darkness Resistance, 80% Glory Resistance, 80% Astral Resistance, 35% Solar Being Resistance, 35% Umbral Resistance, Confusion Immunity, Charm Immunity, Stat Drain Immunity, Burning Immunity, Awestruck Immunity, 45% Smitten Resistance, 212% Minor Status Effect Resistance, 131% Moderate Status Effect Resistance, 30% Major Status Effect Resistance
Prime Attribute- Strength + Spirit
Constant Effects-
Deadly Blade- Possessor gains +104% Critical, Constant Effect
Shining Leadership- Possessor's Light-element and Solar Being allies gain +29,600 to all stats as a non-stacking effect, Constant Effect
Unstoppable Perfected Warrior- Possessor is Immune to sources below Level 60, Possessor's actions cannot be prevented or cancelled by sources below Level 91, Possessor deals 150,000 additional Damage, Constant Effect
Light-Cutting Blade- Possessor's Critical Damage Multiplier is increased by 1, Possessor gains +104% To Hit, Possessor's attacks may remove one buff from (a Light element source below Level 91 that do not come from a non-Light element action of said entity) or from a Light element action performed by a source below Level 91 from each of their targets (with removed buffs being able to differ between targets), Constant Effect
Sun Shogun- Possessor gains the element Nobility, Possessor gains Nobility Immunity, Possessor may control Solar Beings below Level 80 that are not Immune to Dominion, Possessor may control Light-element or Fire-element Elementals below Level 80 that are not Immune to Dominion, Possessor gains 60% Dominion Resistance, Possessor may spend an action to set the Phantom Terrain to Sun, Constant Effect
Lightspeed Movement- Possessor may automatically Dodge attacks from sources below Level 80, Possessor's actions cannot be countered by sources below Level 80, Constant Effect
Indexed Effects-
Traversed the Knot- Possessor gains 40% Spatial Resistance, Constant Effect
Honor- When possessor would be caused by a source below Level 99 to conduct an offensive action against possessor's owner, possessor conducts said action against possessor instead, with said action failing if such cannot occur, Constant Effect
Spirit Motion- Possessor's turn-order-determining stat is the higher of possessor's Spirit and Agility (using either value randomly in the case of a tie), Possessor's turn-order-determining stat sum is increased by 150,000 for turn-order-determining purposes, Constant Effect
Astounding Speed- Possessor gains an additional three actions every round, assigned normally in turn order, Constant Effect
Granted Effects-
Pure Spirit- Possessor is immune to stat damage, debuffs, and negative status effects from sources below Level 80, Possessor gains +15,000 Defense against Stat Damage, Constant Effect
Devout Worshipper of Phalerin- Possessor counts as having Phalerin as a Patron Deity, Constant Effect
Abilities-
Solar Samurai's Blade- 163,000 Damage, 160% may inflict Wounded, 160% may inflict Burning, 160% may inflict Awesturck, Physical or Fire or Light or Physical & Fire & Light, 0 MP
Focus- Caster's abilities with damage values gain +107,000 Damage to their damage values, stacks 10 times, lasts until the end of battle or for 12 rounds (with caster choosing which at the time of application), Physical, 10,000 MP
Ghost-Eating Slash- 151,000 Damage, This attack ignores the Resistances and Immunities of individuals below Level 99, This attack acts as a Flat Damage attack for Dodging purposes for targets that are below Level 80, Individuals below Level 80 who are killed by this attack may not be resurrected by individuals below Level 80, Magic or Light or Air, 25,000 MP
Solar Shield- Any individual who conducts an offensive action against caster is dealt 500,000 Flat Fire & Light element Damage at the end of said action, does not stack, Fire & Light, 50,000 MP
Solar Bombardment- 200,000 Damage, deals 1/2 Damage, 300% inflicts Burning, 300% inflicts Awestruck, 380% inflicts Impaired: Blind, 2 hits against 6,000,000,000, Light, 500,000 MP
Mirror-Leaping Serpent-Slaying Strike- 201,000 Damage, this action cannot miss targets below Level 97, this attack gains +205% To Hit against Reptiles and Serpent Blessed, this attack gains +205% Critical against Reptiles and Serpent Blessed, this action may target entities below Level 70 in other battlespaces so long as no entity of Level 89 or greater in caster's battlespace or said target's battlespace objects, Spatial & Magic & Physical or Faith & Glory & Fury, 250,000 MP
Nova Cutter- 146,000 Damage, This action may destroy up to 10 Zones, Terrains, or Phantom Terrains created by sources below Level 92, 1 hit against 300,000,000, Light & Fire & Astral & Destruction, 2,450,000 MP
Blade Constellation- 103,503 Damage, This action cannot miss non-unique targets below Level 81 or unique targets below Level 71, 10 hits against 30, This action may not be used on rounds during which it was already used at least once, This action may not be used on rounds following rounds on which it was already used, Astral & War, 1,000,000 MP
Gather Power- Caster's next attack deals double Damage to targets below Level 90 (to a max of 2,000,000,000 additional Damage), does not stack, Fire & Glory, 217,000 MP
Final Strike- 90,000 Damage, This attack inflicts Instant Death on targets below Level 77 that are at 30% of their Max HP or less when first hit by it, Physical & Darkness, 3,100,000 MP
Shadow-Banishing Sword- 116,000 Damage, Unsummons Umbrals below Level 100, Removes all buffs on targets that come from sources that are Umbrals below Level 99, 1 hit against 300,000, Light, 408,000 MP
Indexed Abilities-
Tameshigiri- 140,000 Damage, This attack gains +130% Critical, May not be used if caster has already conducted an offensive action this round, Physical, 90,000 MP
Setting Sun- 99,000 Damage, inflicts Impaired: Blind, Darkness & Light, 15,000 MP
Rising Sun- 99,000 Damage, Caster's next Light element action that deals Damage deals an additional 210,000 Damage, Caster's next action may be 'Rising Sun's Fury' should caster possess an ability of said name, does not stack, Light & Physical, 25,000 MP
Rising Sun's Fury- 350,000 Damage, 200% inflicts Awestruck, 150% inflicts Burning, 150% inflicts Wounded, This ability may not be used normally, Fire & Light & Physical, 2,500,000 MP
Three Strikes- 66,000 Damage, 3 hits against 1, Physical or Light, 50,000 MP
Flame Impact- 54,000 Damage, 185% inflicts Burning, 100% may inflict Fatigued: Stun, 1 hit against 3,500,000, Fire, 20,000 MP
Charming Glance- 250% inflicts Charm, 1 hit against 3, Fire & Psychic, 2,000 MP
Charming Strike- 78,000 Damage, 200% inflicts Charm, 200% may inflict Charm against up to 200,000 secondary targets, Fire & Light & Psychic, 5,000 MP
Grace- Caster gains +17,500 AGI, +19% to all Charm-infliction percentages, and +38% Dodge, stacks 5 times, Air, 60,000 MP
Fury- Caster gains +17,500 STR, +36,500 to all the Damage values of all abilities caster possesses that possess Damage values, and +38% Critical, stacks 5 times, Fire, 60,000 MP
Purify- 512,000 Damage, Heals, Cures up to 5 debuffs, minor status effects, and/or moderate negative status effects from sources below Level 99, Light, 100,000 MP
Decapitating Strike- 159,000 Damage, inflicts Wounded, 60% inflicts Instant Death, Physical, 100,000 MP
Enhancements-
Unbreakable- This item cannot be Broken or destroyed except by the most exceptional measures, This treatment does not prevent pets or summons it is applied to from being killed, This item cannot be stolen outside of Official Quests and Player Quests, This does not count as a Mystic Treatment for number of Mystic Treatments that can be applied to this item if this item is unique, Affects any type of possession, Mystic Treatment


*Glenda Winters- (Pet, Human, Ice & Darkness, Lv. 73, 2,500,000,000 Gold)
HP- 3,650,000
MP- 3,650,000
STR- 23,900
AGI- 23,900
CON- 23,900
MIN- 23,900
SPI- 23,900
XP- X
XP Needed- X
Minimum Level- 1
Defense- 7,600
Defense against Stat Damage- 2,250
Critical Chance- 66%
Resilience- 66%
To Hit- 166%
Dodge- 66%
Resistances and Immunities- 146% Minor Status Effect Resistance, 73% Moderate Status Effect Resistance, 15% Major Status Effect Resistance, Instant Death Immunity
Prime Attribute- Strength
Constant Effects-
Magical Girl's Detransformed Self- The two versions of this item are enhanced differently and count differently for effects that are applied to them, This item may not be in the same thread as *Mystical Shinigami-Girl Glenda-Chan at the same time, This item shares experience with *Mystical Shinigami-Girl Glenda-Chan and the two items level up together, with this item being permenantly 7 Levels lower, Item Effect
Indexed Effects-
Pretty Moon-Flower Hair Ornament- Possessor gains +150 SPI, Constant Effect
Joined the Track Team and Immediately Became Its Best Member- Possessor's turn-order-determining stat sum is increased by 21,400 for turn-order-determining purposes, Constant Effect
Abilities-
Cook- Creates 1 Meal Token, which sits on either caster, caster's controller, or one of caster's unique allies, this Meal Token may be consumed at the start of any round to Heal 2,800,000 HP, 2,800,000 MP, and 26,000 Stat Points to all stats, with said Healing being Flat Water & Earth element Healing, a max of 3,000,000 Meal Tokens may be created by caster at any one time, Water & Earth, 200 MP
Exercise- +4,300,000 HP, +20,000 STR, +20,000 CON, +20,000 AGI, stacks 5 times, Physical & Earth, 150 MP
Sweep Furiously- Removes up to 20 effects attached to up to 3 Zones, Terrains, or Phantom Terrains that come from sources equal to or below Level 71, Air & Physical, 150 MP
Indexed Abilities-
Take a Nap- 465,000 Damage, Heals HP, Heals MP, cures Fatigued then inflicts Fatigued: Asleep, Cures caster of Fatigued: Asleep at the start of the round in 4 rounds, affects caster only, Air & Magic, 0 MP
Reluctantly Give Present- Takes an item from one willing target, gives said item to another willing target 1 or 2 rounds later at the start of the round, with said target being able to immediately equip said item or unequip one item and then equip said item in the vacated slot, Air & Fire, 300 MP
Sullenly Don Swimsuit- Caster gains 80% Water Resistance and Drowning Immunity, 5% fails to work, followed by caster gaining an action after this action that must be used to perform the ability 'Slap' against caster's controller if possible, if caster is not in a Zone of Water and the terrain or phantom terrain is not Beach or Ocean, Water, 100 MP
Henshin Sequence- Possessor becomes *Magical Shinigami-Girl Glenda-Chan and then is given an action, Mystic, 0 MP
Slap- 61,000 Damage, Target cannot inflict Charm, does not affect targets above level 73, this debuff may be given a duration where it lasts 10 rounds or it may be permanent, Physical, 0 MP
Study- +4,300,000 MP, +32,000 MIN, stacks 5 times, Psychic & Magic, 150 MP
Others-
1 Fame
Awards-
Involved in Saving Jorge the Everyhand in the Second Eggman Quest on Noix
Was Involved in the Partially-Temporally-Shattered Conflict Against Eggxodia on Noix

*Mystical Shinigami-Girl Glenda-Chan- (Pet, Human, Darkness & Mystic, Lv. 80, 2,500,000,000 Gold)
HP- 10,375,000
MP- 10,375,000
STR- 155,050
AGI- 153,950
CON- 154,200
MIN- 153,625
SPI- 156,300
XP- 4,717,500
XP Needed- Max Level Reached (Standard Multiplier x3)
Minimum Level- 8
Defense- 48,000, +480,000 against Darkness, +480,000 against Light, +480,000 against Warding, +480,000 against Moon
Defense against Stat Damage- 21,040
Critical Chance- 129%
Resilience- 114%
To Hit- 214%
Dodge- 129%
Resistances and Immunities- Mystic Immunity, Light Immunity, Darkness Immunity, 90% Demon Resistance, 90% Undead Resistance, 90% Magic Being Resistance, 90% Monster Resistance, 90% Darkspawn Resistance, 50% Arch-Demon Resistance, 50% Outer Terror Resistance, 380% Minor Status Effect Resistance, 140% Moderate Status Effect Resistance, 60% Major Status Effect Resistance, Confusion Immunity, Instant Death Immunity
Prime Attribute- Strength or Spirit
Constant Effects-
Fog-Shrouded- Possessor gains +90,000 to all stats, Possessor gains +155% Dodge, Possessor counts as wearing Fog Boots, Possessor's controller must be wearing Fog Boots or possessor leaves the thread immediately, being afflicted with Vanished if unable to leave normally, Possessor may create a Phantom Terrain that is Fogsea at the start of battle, Possessor may create a Zone of Fogsea at the start of battle, Constant Effect
Emissary of Death- Possessor is Immune to individuals below Level 60, Possessor's Instant Death infliction chances are increased by 10%, Constant Effect
Slaying Scythe- Possessor gains +125% Critical, Possessor's abilities' Damage values are increased by 175,000 points, Possessor's Instant Death infliction chances are increased by 5%, Constant Effect
Death Comes Swiftly- Possessor gains +140,000 to possessor's turn-order-determining stat sum for turn-order-determining purposes, Constant Effect
Unavoidable- Possessor may not be Dodged by individuals below Level 85, Constant Effect
Finality- Individuals killed by possessor may not be resurrected by sources below Level 90, Constant Effect
Magical Girl's Transformed Self- The two versions of this item are enhanced differently and count differently for effects that are applied to them, This item may not be in the same thread as *Glenda Winters at the same time, This item shares experience with *Glenda Winters and the two items level up together, with *Glenda Winters being permanently 7 levels lower than this item, Item Effect
Abilities-
Moon-and-Spirit-Drinking Scythe- 144,000 Damage, inflicts HP Drain, MP Drain, and an amount of SPI Drain equal to 1/10 the HP Drain that would be dealt before Defense is factored in, Mystic or Physical or Physical & Magic or Physical & Light or Physical & Darkness, 0 MP
Reaping Blow- 165,000 Damage, 60% inflicts Instant Death, Inflicts Instant Death on non-unique targets below Level 80, inflicts Instant Death on targets below Level 60, Mystic or Darkness & Physical, 0 MP
Spiritual Restoration- 680,000 Damage, Inflicts Mind Restore, Stat Boost, and Mana Overdrive, Deals MP Damage, Heals MP, Magic, 0 MP
Expunge- 148,000 Damage, All debuffs and negative status effects inflicted by targets below Level 99 who are killed by this move are removed, Target may not be resurrected by sources below Level 99 if killed by this action, Mystic or Light or Darkness or Void, 5,000 MP
Core-Vanishing Strike- 33,000 CON Damage, 33,000 SPI Damage, inflicts Stat Drain: CON Drain, inflicts Stat Drain: SPI Drain, individuals killed by this action may not be resurrected by sources below Level 99, Mystic or Void, 60,000 MP
Fire of the Roorlong- 109,000 Damage, 275% inflicts Burning, 275% may inflict Voidstruck, 270% inflicts Manablasted: Mystic Overload, 270% inflicts Manablasted: Mystic Devestation, this ability re-casts itself 8 rounds after being cast if not cast again before that time, with this generating a new action instead of repeating an action, Targets dealt Damage by this action may not summon Undead or cast Necromancy spells, Targets killed by this action may not be resurrected by individuals below Level 99, 1 hit against 77,000,000, Fire & Ice & Mystic & Light & Darkness, 50% max MP
Glorious Overcrash: Invisible World- All individuals in battle who are wearing Fog Boots gain +200% To Hit, individuals in battle who are wearing Fog Boots gain +200% Dodge, Individuals who are wearing Fog Boots are immune to non-unique individuals below Level 80, The spells and abilities of individuals wearing Fog Boots cost 3,000,000 less MP, No zones, terrains, or phantom terrains that come from sources below Level 99 have any effect attached to them unless said effect is created by caster, The offensive actions conducted by wearers of Fog Boots gain '75% inflicts Instant Death' against non-unique individuals below Level 99 who are not wearing Fog Boots, Creates a Zone of Fogsea, this ability's duration may not be extended by sources below Level 80, lasts 5 rounds, Mystic, 1 MP, Reduces user's MP to 0 for remainder of thread and prevents user's MP from increasing above 0 for the remainder of thread, May not be used if possessor has 0 MP
Glorious Overcrash: Reaper's Verdict- Caster and caster's allies gain '100% inflicts Instant Death' for 3 rounds, Caster immediately gains 2 actions, This buff may not be extended or replicated, Mystic, 1 MP, Reduces user's MP to 0 for remainder of thread and prevents user's MP from increasing above 0 for the remainder of thread, May not be used if possessor has 0 MP
Indexed Abilities-
Hunter's Leap- Caster deals full damage to the back row, Darkness & Air, 0 MP
Alter Weakness- Changes target's Weakness to any one Base element to any other Base element (or Mystic) that it does not Resist, is not Immune to, does not Reflect, and does not Absorb, Mystic, 10,000 MP
Steely Glare- Target cannot inflict minor or moderate status effects, does not affect targets above Level 79, Ice & Air, 2,000 MP
Detransform- Possessor becomes *Glenda Winters and then gains an action, Mystic, 0 MP
Mystic Infusion- Willing target's actions and attacks become solely Mystic element, Said willing target gains a seperate buff that is non-stacking that makes Mystic spells cost 400,000 less MP for it to cast, Said willing target is also afflicted with Mana Overdrive, Mystic, 5,000 MP
Seeking Orb- 950,000 Flat Damage, Mystic, 10,000 MP
Forbid- Caster chooses one of target's known abilities, target takes 1,600,000 Flat Mystic element damage each time target uses said ability, to a max of 12 times per round, does not stack on the same ability but may stack across 24 different abilities, Mystic or Law, 40,000 MP
Mystic Sealing Circle- 124,816 Damage, 250% Inflicts Awestruck: Sealed or Voidstruck: Bound, Demon and Arch-Demon targets below Level 99 have a 50% chance of being forced to skip their next action as a non-stacking debuff that effects a single target a max of 5 times per thread, Light & Mystic or Darkness & Mystic, 35,000 MP
Inverted Violet Moon Kick- 151,000 Damage, 300% inflicts Fatigued: Stun, 300% inflicts Impaired: Slow, 80% Caster gains an action immediately after this action up to 5 times per round that must be either used to use the ability 'Upright Moonlight Kick' or be passed, Moon or Darkness & Mystic & Physical, 11,000 MP
Upright Moonlight Kick- 151,000 Damage, 300% inflicts Fatigued: Stun, 300% inflicts Impaired: Slow, 80% Caster gains an action immediately after this action up to 5 times per round that must be either used to use the ability 'Inverted Violet Moon Kick' or be passed, Moon or Light & Mystic & Physical, 11,000 MP
Blinking Dodge- +160% Dodge against further attacks coming from the same attack action, May only be used as a counter to the first hit of a multi-hit attack which, unlike other counters, occurs after the first hit instead of after the entire attack, Mystic & Air, 2,000 MP
Condemn- All damage values dealt to target are increased by 190,000, to a max of 200 such values per round, does not stack, Mystic & Light or Mystic & Darkness, 30,000 MP
Frozen Moon's Midnight- 54,000 Damage, inflicts Frozen, inflicts Paralyzed, 250% may inflict Voidstruck, 1 hit against 40,000, Ice & Mystic, 20,000 MP
Scythe Wind- 75,000 Damage, 75% inflicts Instant Death on targets below Level 99, 250% inflicts Wounded: Maimed, 2 hits against 6,000,000, Physical or Darkness or Fate or Air or Physical & Air or Physical & Darkness or Physical & Fate or Darkness & Fate or Physical & Darkness & Fate, 500,000 MP
Others-
2 Fame
Awards-
Involved in Saving Jorge the Everyhand in the Second Eggman Quest on Noix
Was Involved in the Partially-Temporally-Shattered Conflict Against Eggxodia on Noix
'Baked the Key'


Geddoe (Geddoe42)
Level 79
Archangel, Light & Divine
HP- 302,295,500
MP- 361,652,750
STR: 75,500
AGI: 81,820
CON: 81,820
MIN: 84,110
SPI: 182,780


---------------------Defense---------------------

190% Resilience

191% Dodge
+5% Dodge against attacks coming from the enemy's back row
+50% Dodge while in a chosen Terrain or Phantom Terrain

100% Fire Resistance against sources below Level 80
60% Divine Magic Resistance against sources whose Patron Deity is 'Yaralsias Valcont', 'Harkala Gillingman', 'Maleficus', or 'Iepterro'
45% Air, Light
40% Destruction, Spatial, Life, Darkness, Spatial Magic, Ice, Fire, Hope, Time, Magic, Darkness, Geomancy, Channeling
35% Astral
30% Time, Demon, Illusion, Earth
10% Base Element

50% Resistance to individuals below Level 100 whose name includes 'Darston'
30% Solar Being, Undead, Astral Being Resistance
15% Nemesauth, Fiend, Evil, Good Resistance
10% Resistance to summons below Level 80
5% Astral Being

15% Scythe Resistance

200% Awestruck Resistance
150% Frozen Resistance
140% Burning Resistance
60% Awestruck, Voidstruck, Frozen, Suffocation, Dominion Resistance
40% Instant Death Resistance
30% Confusion Resistance
20% Charm Resistance
15% Stat Drain, Paralysis Resistance
10% Fatigued, Entombed: Incarcerated Resistance
5% Drowning, Hexed Resistance

Possessor may choose any three minor and one moderate status effect at the beginning of a thread and gain immunity to these effects from sources below Level 50
Awestruck, Suffocation, Stat Drain, Hexed, Confusion, Diseased, Charm: Wanderlust, Poison, Burning, Voidstruck: Torn Across Space, Fatigued, Frozen, Impaired Immunity
Dominion, Smitten Immunity against lower-Level individuals
Ice, Frozen Immunity against sources below Level 80
Fire, Light Immunity against sources below 79
Confusion Immunity against sources below Level 60
Fatigued Immunity while the Terrain or Phantom Terrain is set to Desert
Instant Death Immunity against entities who are wielding an item whose name includes 'Reaperglass'


+1,410,920 Defense (1,170,920 without Constellations, 1,650,920 with 2)
+1,450,050 Defense against effects attached to Zones
+140,000 Defense against Stat Damage
+100,000 Defense against Base Elements
+7,525 Defense against Light
+5,000 Defense against Spatial
+1,975 Defense against Fire and Undead
+1,250 Defense against a specific chosen opponent (1 only)
+500 Defense against effects attached to Terrains or Phantom Terrains that are Desert
+100 Defense against Ranged Attacks

+200 Defense against MIN, SPI, and STR Damage

Wearer's Defense cannot be pierced by individuals below Level 80
Wearer does not take damage from moderate status effects (not counting sub-status effects)
Individuals below Level 80 may not prevent wearer from resurrecting allies who are devout worshippers of Phalerin
Wearer's turn-order-determining stat becomes SPI
Wearer is afflicted with Elevated and Stat Boost: SPI Boost at the start of every round
Wielder regenerates 2,800,000 HP at the start of each of wielder's actions and at the start of each round, to a max of 12 times per round
Wearer regenerates 50,000 HP per round (Wielder regenerates additional 20,000 HP per round while the terrain or phantom terrain is Desert)
Wielder' allies, to a max of 200 such allies, have a 95% chance at the start of each round of being cured of Poison, Paralysis, Confusion, Stat Drain, and Disease (one roll curing all effects per ally)
Wearer increases the number of turns past death an individual may be resurrected by wearer for time-sensitive resurrection spells, abilities, and effects, by five as a non-stacking effect
Wielder is Immune to effects attached to Zones, Terrains, and Phantom Terrains by sources below Level 99
Whenever an entity below Level 99 that does not possess an ability or Constant Effect called 'Holy Imperial Authority' would create a Terrain, Phantom Terrain, or Battlespace, wielder may replace said Terrain, Phantom Terrain, or Battlespace with a Terrain or Phantom Terrain of any type with an in-stock Square Mile in the Shop worth under 5,000,000,000 Gold or a Zone of any base element or any non-Universe element that wielder possesses
Wielder may enter any battlespace at the start of a round or before any of wielder's actions so long as no entity of Level 99 or greater in wielder's battlespace or the battlespace wielder would be entering objects
Wielder may control the decisions of entities below Level 80 that are below wielder's Level that are either encounters in a Random Dungeon or that were summoned by an effect attached to a Zone, a Terrain, or a Phantom Terrain
Wielder may spend an action to set the terrain to 'City of Discs'
Whenever one of wielder's allies dies, wielder and up to 20 of wielder's pets and summons may gain +20,000 to all stats as a non-stacking buff, One per round, at the start of a round, wielder may choose to resurrect one of wielder's dead summons or pets that was killed by a source below Level 100 that is not 10 or more Levels greater than wielder, to a max of once per thread per pet or summon
Wielder's Level may not be reduced by equal or lower Level sources
Damage dealt to wielder by sources below Level 90 that would be unhealable is instead not unhealable
Wielder is resurrected at the start of each round
Wielder's HP Determining stat cannot be reduced by debuffs or Stat Damage from sources of lower Level than wielder
Once per round, wielder may choose to have a 45% chance of preventing an action from a source below Level 85 from occurring, this chance is doubled against targets who are Solar Beings or whose name includes 'Solar', 'Sun', or 'Star'
Wielder may, at the start of a round or action, as a buff, gain or solely become the element Ice
Arch-Solars below Level 90 may not provide worshipper benefits while in the same battlespace as wielder without wielder's permission
Once per round wielder may choose to have a 90% chance of stopping a source below Level 90 from applying a debuff to wielder
Wielder is Immune to sources below Level 60
Wielder ignores effects that prevent wielder from applying bonuses that wielder gains against Demons that come from sources below Level 90
Wielder may ignore the effects of Fateweavings from sources below Level 90
Wielder's opponents below Level 80 may not gain bonuses against wielder based on wielder's subtypes or name
wielder may, at the start of each round, at the start of each of wielder's actions, and at the end of each of wielder's actions, choose one unequipped item that wielder is carrying, and, as a non-stacking buff, gain the effects of having that item equipped while it is unequipped (Destoyer's Blade Chosen)
If one of wielder's pets or summons is in a different battlespace from wielder, wielder may, before any of wielder's actions, move said pet or summon to wielder's battlespace so long as no entity of Level 99 or greater objects
Wielder's movement between battlespaces, as well as wielder's pets' and summons' movement between battlespaces, may not be prevented by sources below Level 80 without wielder's permission
Wielder may spend an action to leave wielder's current battlespace and enter another existing battlespace so long as no entity of Level 99 or greater in either battlespace objects
when an individual conducts an offensive action that targets wearer, wearer may, at the end of said action, deal 1,450,000 Flat Light element Damage to said individual
Wearer may Absorb Light from sources below Level 80
Wearer may reflect actions from sources below Level 40
45% Wearer may reflect actions from sources below Level 60
5% wearer may reflect actions from sources above Level 60 but below Level 80
Wearer may not be prevented from leaving battle or acting by individuals below Level 60
The first time per thread that wearer is killed by a source below Level 80 that is not more than 20 Levels higher than wearer, wearer regenerates and is then healed for 14,000,000 points of Flat Light element HP Healing and MP Healing
Possessor's side of battle does not count as losing if all its members are dead by standard victory conditions until after possessor's self resurrection chance is accounted for if no individual of Level 80 or greater is opposing possessor's side of battle
Wearer removes abilities and constant effects named 'The Devil's Paperwork' from all opponents below Level 100 that are not 20 or more Levels greater than wearer
Up to 12 times per thread, wearer may choose to not be afflicted with a minor or moderate status effect that wearer would otherwise be afflicted with
Wielder may spend an action to resurrect a target that was killed by a source below Level 99 that is not 20 or more Levels greater than wielder
Wielder may spend an action to replicate the effect of any ability performable by an entity on the enemy list that is below Level 60
Wielder counts as wielding an additional 'Holy Symbol'
If wielder possesses the ability 'Adept Divine Magic Attunement', the first time per thread that wearer is killed by a source below Level 99 that is not more than 20 Levels higher than wearer, wielder self-resurrects and is then healed for 10,000,000 points of Flat Light element HP Healing and MP Healing
Possessor may carry up to 200 unequipped items into threads
The first time each thread that possessor is killed (to a max of once across all copies of this ability), possessor immediately self-resurrects, Possessor's side of battle does not count as losing if all its members are dead by standard victory conditions until after possessor's self resurrection occurs (or is stopped from occurring) (Beat Death in a Gunfight)
Possessor ignores the first instance of Instant Death to affect possessor per battle
Wielder takes half damage from non-unique sources below Level 90
Wearer counts as wearing an item named 'Fog Boots'
Wearer may equip pets and summons up to 2 Levels higher than wearer, to a max of Level 99, as an effect that does not stack with other effects that raise wearer' Level for purposes of equipping pets and summons of any type



---------------------Offense---------------------

448% To Hit
+2% To Hit against individuals whose turn-order-determining stat sum is below possessor's
+1% To Hit against Spatial, Light element targets

318% Critical (During Attacks)
Possessor's Critical is doubled against Demons, Devils, and Daemons (to a max of increasing by 1,000%)
Wielder's Critical is increased by 160% against Demons, Arch-Demons, Devils, Arch-Devils, Daemons, Arch-Daemons, and Fiends
Possessor's critical damage multiplier increases by 1 as an effect that does not stack with other critical-damage-multiplier-increasing effects that come from abilities if possessor is wielding a Staff
If possessor is targeting an enemy, boss, pet, or summon with an attack and possessor is wielding a Gun, possessor's Critical chance against said target is increased by a value equal to the highest Instant Death infliction chance of said entity's abilities, with 'inflicts Instant Death' conferring an automatic Critical

Wielder's 'Ranged Attack' and 'Ranged Overdrive' actions use Spirit as their Prime Attribute, Wielder's Ranged Attack bonus cap is based on Spirit
Wielder's actions may become solely Light element
Wielder may choose to change the element of any of wielder's actions that involves a Divine Magic spell to be solely Light element or, at the cost of 15,000 MP, to be solely Astral Element
Wearer’s per-item Magical Attack bonus cap becomes 2x the relevant stat


+4,942,923 Magical Attack (3,757,923 before Regalia equipped items, 5,212,923 with a second constellation)
+400 Magical Attack if the terrain or phantom terrain is desert
Possessor's 'Magical Attack' actions deal double Damage (including Healing) to Undead (Sanctity for the Dead)
Wielder's 'Magical Attack' actions may Heal HP
Wielder may choose to change the element of any of wielder's actions that involves a Divine Magic spell to be solely Light element or, at the cost of 15,000 MP, to be solely Astral Element

Divine Magic spells and Astral Magic spells cost wearer 1,400,000 less MP to cast

+4,942,923 Ranged Attack

Possessor ignores 15% Light, Spatial, Truth Resistance
Possessor treats all Resistances possessed by targets below level 99 as being 5% lower, to a minimum of 0%, if possessor so desires

Wielder deals double Damage, as a non-stacking effect, to Serpent Blessed
Wielder's attacks that would have their Damage value divided by a spell they incorporate do not have their Damage value divided
Undead, Demons, and Serpent Blessed killed by wielder may not resurrect themselves if below Level 90
Wearer’s per-item Magical Attack bonus cap becomes 2x the relevant stat
Wearer's 'Melee Attack', 'Ranged Attack', and 'Melee Overdrive' actions use SPI as their Prime Attribute
Wielder's 'Overdrive' actions may gain '1 hit against any number of entities in wielder's battlespace'
Wielder ignores Dodge bonuses that come from Spatial element buffs, Spatial element equipped items, or from Reality Arranger or Spatial Mage abilities
Possessor ignores the Dodge Bonuses granted by buffs from sources below Level 80 that are present on targets that are in different battles
Wielder's attacks may gain the element Spatial or solely become the element Spatial
Wielder's attacks may gain the element Fate or solely become the element Fate
Wielder's attacks may gain the element Life or solely become the element Life
Wielder's attacks may gain the element Destruction or solely become the element Destruction
Wielder's attacks may gain the element Fortune or solely become the element Fortune
Wielder ignores effects that prevent wielder from applying bonuses that wielder gains against Demons that come from sources below Level 90
Wielder ignores effects that prevent wielder from applying bonuses that wielder gains against Undead that come from sources below Level 90
Wielder ignores Dodge bonuses from Illusion Magic and Illusion element buffs
Wielder may ignore the Ice Resistance and Immunity of sources below Level 79
Wearer's offensive actions may gain a 30% chance of unsummoning non-unique targets below Level 90 that are below wearer's Level
Wielder Pierces 65,000,000 Defense of Large Structures
Wielder Pierces 8,000,000 Defense
Wielder, to a max of once per target each round, deals 8,000,000 additional Damage to Demons, Devils, and Daemons
Wielder may choose to cancel the actions of lower-Level entities below Level 85 that involve the casting of Holy Magic, Celestial Magic, or Divine Magic spells
Possessor may deal HP Drain or MP Drain to entities that are Light or Fire element

316% inflicts Impaired: Blind
300% inflicts Awestruck
150% may inflict any one moderate status effect or Awestruck: Sealed
300% inflicts Burning
60% inflicts Dominion on Large Structures
30% may inflict Dominion
May gain '30% inflicts Time Stop' or '30% inflicts Vanished'
19% inflicts Smitten





---------------------Start of Round---------------------

Possessor may, at the start of any action, round, or battle, scan the stats of any number of individuals below Level 80; said stat scanning is automatically successful and cannot be blocked by sources below Level 80, Possessor gains 30% Illusion Resistance, As an RP effect, possessor ignores The Enigmatic Python's divination blocking and invisibility
Possessor may summon up to 200 entities that are Solar Beings or (Light or Fire element Elementals) that are below possessor's Level that are below Level 99 at the start of each round, Max 20,000 summoned
At the start of each round, possessor may summon up to 5 individuals below Level 60 that are either fightable for drops on the enemy list or who are in stock in the shop who are either Humans or who have a name that includes 'Butler' or 'Maid', Max 20 summoned
At the start of each round, wielder may summon 1 Angel or Arch-Angel from the Enemy List that is below Level 90 and is normally fightable for drops, Max 40 summoned, Wielder must be Level 40 or greater
Wearer has a 230% chance of inflicting Charm on each opposing Solar being at the start of every round
Wielder regenerates 2,800,000 HP at the start of each of wielder's actions and at the start of each round, to a max of 12 times per round
At the start of each round, possessor may choose to be provided with the full tables for any random quest or encounter area that possessor is in, provided that no enemies on said tables are above Level 40 or more than double caster's Level
Possessor may cure one debuff from a source below Level 80 that is not 20 or more Levels greater than possessor at the start of each round if possessor is not in a non-Healer stance
Up to (Possessor Level/25, rounded up=4) times per thread, at the start of a round, possessor may resurrect a dead ally that was not killed by a source of higher Level than possessor, and, when doing so, possessor may transform said ally into a Human, Humanoid, Animal, Aerial, Aquatic, Cthonian, or Insect that is equal to or below said said ally's Level, equal to or below possessor's Level, and normally fightable for drops on the Enemy List as a non-stacking Polymorph effect, Possessor has RP powers connected to this divine domain
At the start of each round and of each of possessor's actions, possessor may choose to cause individuals who are either below Level 60 and not 20 or more Levels greater than possessor or who are willing to either be in a Zone or not be in a Zone, provided that said zone was created by a source that is either below Level 60 and not 20 or more Levels greater than possessor, is possessor, is one of possessor's pets, or is one of possessor's summons
At the start of each round, possessor may exit the battle possessor is in and enter any other currently active battle in the same thread, provided that no individual of Level 60 or greater who is in either the battle possessor is leaving or possessor's destination battle objects and that no individual who is 20 or more Levels greater than possessor who is in either said battle objects
Possessor may, at the start of each round, choose one Zone of Spatial that is present that was created by a source equal to or below possessor's Level that is below Level 80 and destroy that zone or remove an effect attached to said Zone that is from a source that is equal to or below possessor's Level that is below Level 80
Possessor has a 5% chance at the start of every round per minor status effect possessor is afflicted with to have said minor status effect cured immediately
Possessor may, at the start of any round, leave possessor's current battlespace and enter any other battlespace in the same thread that contains at least one individual who is not carrying a consumable with 'Milk' in its name and give 1 Milk to said individual, provided that no individual of Level 60 or greater in either the battle possessor is leaving or the battle possessor is entering objects.
Possessor may, at the start of each round, move to the Front Row or to the Back Row
wielder may, at the start of each round, at the start of each of wielder's actions, and at the end of each of wielder's actions, choose one unequipped item that wielder is carrying, and, as a non-stacking buff, gain the effects of having that item equipped while it is unequipped
Wielder may, at the start of a round or action, as a buff, gain or solely become the element Ice
Wearer is afflicted with Elevated and Stat Boost: SPI Boost at the start of every round


---------------------Ally Bonuses---------------------
Possessor may count as up to 200,000,000,000,000 entities for row-order-determining purposes
Wielder's allies who are devout worshippers of the same deity as wearer gain +10,000 to all stats as a non-stacking bonus
Possessor's allies have a 5% chance at the start of every round of being afflicted with Invigorated: High Morale
At the start of each round, possessor's Human allies may be afflicted with Fortified: Air Warded, Fortified: Earth Warded, Fortified: Fire Warded, Fortified: Water Warded, Fortified: Shine Warded, Fortified: Shadow Warded, Fortified: Cold Warded, Fortified: Acid Warded, Fortified: Force Warded, Fortified: Bolt Warded, Fortified: Tech Warded, Fortified: Magic Warded, Fortified: Physical Warded, or Fortified: Psi Warded if they are not already afflicted with Fortified or any of its sub-status effects
Possessor's Human allies may move to the front row or back row at the start of each round, Possessor's Human allies may move to the back round at the end of each action that is an attack that targets them, Possessor's Human allies may move to the front row at the end of each action during which they perform an attack that targets an opponent, Possessor's Human allies gain +200 to all stats, +200 Defense, and deal 2,000 additional Damage as a non-stacking bonus
Possessor's allies, including possessor, may scan each other's stats at the start of any action
Wielder' allies, to a max of 200 such allies, have a 95% chance at the start of each round of being cured of Poison, Paralysis, Confusion, Stat Drain, and Disease (one roll curing all effects per ally)
Possessor's Light element allies gain +100 to all stats
Possessor's Aquatic allies have their minor negative status effect infliction chances raised by 30% as a non-stacking effect
Possessor's allies gain +15% Instant Death Resistance

---------------------Transformation, Pet and Summon Bonuses---------------------

Wearer's pets gain +20,000 to all stats as a non-stacking bonus
Possessor's pet and summon allies may regenerate 25,000 HP at the start of each round and gain +250 to all stats as a non-stacking effect
Possessor's summons have a 5% chance at the start of every round of being afflicted with Invigorated: High Morale
Possessor's Large Structure pets and summons may become solely Wealth element at the start of any round
Possessor's pet and summon allies may regenerate 25,000 HP at the start of each round and gain +250 to all stats as a non-stacking effect

---------------------Worshipper Benefits---------------------

Salvation Halo- Possessor gains the subtype Angel at the start of a thread as a buff, Possessor may spend an action to consume this buff to move to the same battlespace as possessor's patron deity that grants this Worshiper Benefit provided said Patron Deity exists in the same thread as possessor and that no entity of greater Level than possessor's Patron Deity objects to such travel, Worshiper Benefit




Also brought in with hammerspace access
Whispering Magic Blueprint- (Item, Material, Magic, 30,000,000 Gold)
10 Sunproof Cloth- (Item, Material, Light, 30,000,000 Gold)
Tablet of Fire- (Accessory, Magic Item, Fire, 259,000 Gold) Fire element spells that have a Magical Attack bonus gain +265 Magical Attack, Fire element Elementals summoned through Elemental Magic gain +300 HP and +45 to all stats, Fire element Elemental Magic and Wizard Magic spells cost 50 less MP to cast, 5% Fire Resistance, +200 Defense against Fire
3 Sunflame- (Item, Material, Light & Fire, 30,000,000 Gold)
10 Sunmetal- (Item, Material, Light, 15,000,000 Gold)
20 | Sand Diamond- (Item, Material, Earth, 36,000,000 Gold)
Mountain Range's Worth of Highly Enchanted Gems- (Item, Material, Earth & Wealth, 90,000,000 Gold)
4 Large Container of Fire Mana Oil- (Item, Material, Fire, 50,000 Gold)
4 Large Container of Water Mana Oil- (Item, Material, Water, 50,000 Gold)
Great Forest's Worth of Highly Enchanted Wood- (Item, Material, Wood, 30,000,000 Gold)
Great Reef's Worth of Highly Enchanted Coral- (Item, Material, Water & Magic, 30,000,000 Gold)
10 Dragon's Hoarded Treasures- (Item, Antiquity, Physical & Magic & Earth, 870,000 Gold)
Codex of the Ancients- (Item, Crafting Equipment, Technology, 250,000,000 Gold) Is not consumed in combos unless specifically noted
'Oh Shit! It's a Samurai!' The Award-Winning Novel- (Item, Antiquity, Fire & Air & Sonic, 75,000 Gold)
'The Fall of Sildreza'- (Item, Antiquity, Darkness & Earth & Fire, 50,000 Gold)
5 Essence of the First Fire- (Weapon, Force, Fire, 60,000,000 Gold) +60,000 Melee Attack, +60,000 Ranged Attack, +60,000 Magical Attack, Wielder's actions may become solely Fire element, 40% Fire Resistance, If an source below Level 60 would deal possessor Fire element Damage, said Damage (including Stat Damage or Defense Damage) is converted into healing, Wielder ignores the the Fire Immunity, Resistance, Reflection, and Absorption of individuals below Level 60, Wielder must be Level 20 or greater
5 Heart of the First Fire- (Weapon, Soul, Fire, 60,000,000 Gold) +60,000 Magical Attack, Wielder ignores the the Fire Immunity, Resistance, Reflection, and Absorption of individuals below Level 60, Wielder must be Level 20 or greater



For personal tracking I am tagging this post with 'Crimson Magic' and 'Azure Magic' 'Develop Azure Magic' 'Develop Crimson Magic'

Geddoe shows up at the Nexus portal nexus full of energy and vigor which is further displayed through his (now) sun eyes. Garbed in his newly acquired Paladin Regalia, Geddoe is determined to create new magic to amplify his control over ice and fire. With Glenda and Ayame close by, he heads toward one of the helpful guides and asks for directions to a well-known monastery of Candolcar.

Once the portal and destination have been decided, he will apply a few buffs to himself, Glenda, Aluette (who he will summon), and Ayame before stepping through.

Buff Slots
'Constellation of the Holy Herald', said empowered constellation causes all Angels, Celestials, and Devas on its possessor's side of battle to gain +15,000 to all stats as a non-stacking effect and makes Light and Hope base elements
Starscape of Divine Portents: Healing
Great Wall
Holy Ward x2
Divine Protection x2
Bring the Day x2
Wall of Clouds and Hymns- Caster and caster's allies obtain a non-stacking buff that gives them +30,000 Defense, +30% Resilience, 30% Smitten Resistance, 30% Sonic Resistance, and +10,000 SPI, Light & Air & Sonic, 615,000 MP
Azure Dragon's Might- Target obtains +25,000 to all stats, does not stack, Wood or Electrical, 2,500,000 MP
Doublespeed- Target gains an additional action every round, with said action being assigned a place in turn-order immediately after target's first other action's assigned position, does not stack, Time, 300,000 MP


Ayame uses grace, fury, and gather power until they cap stacks.
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Re: Geddoe sets out to the Monasteries of Candoclar

Post by Modrageball »

Lord Gadigan wrote: Before I start processing this, is Geddoe showing up in full glory of all his stuff, or is he going to be toning it down and appearing closer to mortal? Somewhere in the middle? If so, where?

Because Geddoe is now by default a bit over 64,825,350 miles tall (with his six wings having a wingspan around 108,042,250 miles), glows a few hundred times brighter than a standard star, carries actual constellations of literal stars above him in patterns, and is surrounded by celestial clouds and hymns that blast across nearby worlds. I'm kind of assuming he *isn't* going in like that, but want to get a rough idea of how he's approaching this in terms of power-masking an desired appearance.

Geddoe42 wrote: Fair point: geddoe is resplendent for sure, but only enough to make people question if he is human or not (before seeing the wings and such. I'd say somewhere close to the 20% in terms of grandiosity. Still six wings. Still glowing eyes, but soft glow to skin and a strong aura of calming warmth near him.

He is definitely not showing up miles tall. He will stick to maybe 6'9 to 9' if possible

Geddoe42 wrote: [Fun Fact: Geddoe is naturally (slightly) taller than the distance to Venus from the Sun irl - which I find AWESOME]

Lord Gadigan wrote: Can I get an update to Geddoe's entry here and his item/ability lists to reflect what abilities he did/didn't drop when the Gold-mixup was uncovered?
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Re: Geddoe sets out to the Monasteries of Candoclar

Post by Modrageball »

Geddoe wrote:Nothing changes except HP/MP, resistances, and infliction chances. No item changes at all.

Use this one!
Geddoe (Geddoe42)
Level 79
Archangel, Light & Divine
HP- 17,800
MP- 19,775
STR: 80 (1)
AGI: 712 (9)
CON: 712 (9)
MIN: 791 (10)
SPI: 3,699 (37)

Abilities-
Melee Attack
Magical Attack
Ranged Attack
Elemental Attack
Defend
Counter
Guard Back Rank
Use an Item
Cast a Spell
Switch Rows
Unequip
Re-equip
Trade
Transform
Fortify Body
Overdrive
Abilities


Weapons-

*Dreamlighter- (Weapon, Gun, Light, X Gold) +(Wielder's SPI) Ranged Attack, ((Wielder's Level * 1.25, rounded down,) +100)% To Hit, (Wielder's Level)% Critical, Wielder's 'Ranged Attack' and 'Ranged Overdrive' actions use Spirit as their Prime Attribute, Wielder's Ranged Attack bonus cap is based on Spirit, Wielder's actions may become solely Light element, (Wielder's Level * 4)% inflicts Impaired: Blind, (Wielder's Level * 2)% inflicts Awestruck, (Wielder's Level/4, rounded down)% inflicts Smitten
w/ Dynaboosted- Wielder gains +275,000 to all stats, +10% To Hit, +10% Dodge, +10% Resilience, +10% Critical, Enchantment
w/ Magiburst- Wielder gains +275,000 Magical Attack, and wielder's Overdrive actions may become solely any one base element, Enchantment
w/ Geddoe's Gun's Enchantment- Wielder's 'Ranged Attack' actions incorporate wielder's Magical Attack bonus instead of wielder's Ranged Attack bonus, Quest Enchantment
w/ Coated in Asmalaung Oil- +2,500 Magical Attack, +2,100 SPI, 5% Magic Resistance, Affects Weapons, Smithing Technique
*War-Pyramid Leyline-Nexus Staff of the Giant Prophet- (Weapon, Staff, Knowledge & Fate & Energy, 4,500,000,000 Gold) +4,500,000 Magical Attack, +4,500,000 MIN, +4,500,000 SPI, +45,000,000 MP as a non-stacking bonus, Wielder's Divination and Divine Magic spells may, up to once per round, deal 45,000,000 additional Damage, Wielder may not be prevented from casting spells by entities below Level 95, Wielder may spend an action to destroy this item until the end of the round and regenerate 450,000,000 MP, 40% Geomancy Resistance, 40% Channeling Resistance, Wielder may transfer up to 450,000,000 HP and/or MP between up to 3 willing allied targets (including wielder) at the start of each round, Wielder may scan the stats of any number of entities at the start of each round, 290% To Hit, +190% To Hit, Wielder may, up to three times per round, gain an additional action when an opponent of wielder below Level 95 creates a Zone, Terrain, or Phantom Terrain, Wielder must be Level 60 or greater and must possess the ability 'Expert Divine Magic Attunment' or 'Expert Geomancy Attunement'
Ulashtu Zahannhossah- (Weapon, Staff, Light & Astral, 400,000,000 Gold) +400,000 Magical Attack, +400,000 CON, +400,000 SPI, +400,000 MIN, +4,000,000 HP as a non-stacking bonus, +4,000,000 MP as a non-stacking bonus, 180% To Hit, Wielder's 'Magical Attack' actions may Heal HP, Divine Magic, Healer Magic, Astral Magic, and Gate Magic spells cost wielder 3,000,000 less MP to cast, Wielder's Magical Attack actions may cure their targets of all minor and moderate negative status effects, 150% may inflict any one moderate status effect or Awestruck: Sealed, 35% Darkness Resistance, 35% Earth Resistance, 35% Magic Resistance, 35% Light Resistance, 35% Astral Resistance, Fatigued Immunity, Hexed Immunity, 50% Cursed Resistance, Up to 12 times per thread, wearer may choose to not be afflicted with a minor or moderate status effect that wearer would otherwise be afflicted with, Wielder may choose to change the element of any of wielder's actions that involves a Divine Magic spell to be solely Light element or, at the cost of 15,000 MP, to be solely Astral Element, Wielder may spend an action to resurrect a target that was killed by a source below Level 99 that is not 20 or more Levels greater than wielder, Wielder gains Smitten: Excommunicated Immunity against sources below Level 99, Wielder may spend an action to replicate the effect of any ability performable by an entity on the enemy list that is below Level 60, below caster's Level, and normally fightable for drops, doing so as though an instance of said entity is performing said ability, Wielder gains 10 spell slots that may only contain Divine Magic spells, may not be used for purposes other than holding spells, and may not be converted into other types of slots, Wearer’s per-item Magical Attack bonus cap becomes 2x the relevant stat, Charm: Wanderlust Immunity, Wielder is afflicted with Elevated and Stat Boost: SPI Boost at the start of every round, Wielder counts as wielding an additional 'Holy Symbol', Wielder is immune to individuals below Level 60, If wielder possesses the ability 'Adept Divine Magic Attunement', the first time per thread that wearer is killed by a source below Level 99 that is not more than 20 Levels higher than wearer, wielder self-resurrects and is then healed for 10,000,000 points of Flat Light element HP Healing and MP Healing, Possessor's side of battle does not count as losing if all its members are dead by standard victory conditions until after possessor's self resurrection chance is accounted for if no individual of Level 80 or greater is opposing possessor's side of battle, with this non-loss only applying if possessor is in battle and possessor's ability to check for self-resurrection has not been disabled, with said non-loss automatically deactivating if a round ends while it is in effect, Wielder's 'Overdrive' actions may gain '1 hit against any number of entities in wielder's battlespace', Wielder may summon an Angel below Level 80 that is normally fightable for drops on the Enemy List at the start of every round, Max 20 summoned, Wielder must be Level 60 or greater, must possess the ability 'Priest', and must be a devout worshipper of Phalerin
w/ Unbreakable- This item cannot be Broken or destroyed except by the most exceptional measures, This treatment does not prevent pets or summons it is applied to from being killed, This item cannot be stolen outside of Official Quests and Player Quests, This does not count as a Mystic Treatment for number of Mystic Treatments that can be applied to this item if this item is unique, Affects any type of possession, Mystic Treatment
*Destroyer's Blade- (Weapon Aspect: The Manifold Paladin's Regalia, Sword, Destruction, X Gold) +2,800,000 Melee Attack, +2,800,000 Ranged Attack, +2,800,000 Magical Attack, +2,800,000 Defense, +2,800,000 STR, +2,800,000 CON, +2,800,000 SPI, +28,000,000 HP as a non-stacking bonus, 160% Resilience, 160% Critical, +160% Critical, 40% Destruction Resistance, 30% Devastated Resistance, 30% Base Element Resistance, 15% Serpent Blessed Resistance, Wielder deals double Damage, as a non-stacking effect, to Serpent Blessed, Undead, Demons, and Serpent Blessed killed by wielder may not resurrect themselves if below Level 90, Wielder's attacks that would have their Damage value divided by a spell they incorporate do not have their Damage value divided, Wielder's first attack per round that involves the casting of a Holy Magic spell deals 15% additional Damage as a non-stacking effect, Wielder's attacks may gain the element Destruction or solely become the element Destruction
*Fortune's Ward- (Weapon Aspect: The Manifold Paladin's Regalia, Shield, Fortune, X Gold) +2,800,000 Defense, +2,000,000 Melee Attack, +2,800,000 CON, +28,000,000 HP as a non-stacking bonus, 40% Fortune Resistance, 40% Illusion Resistance, 40% Litigamancy Resistance, 15% Clipboard Resistance, Wielder's chance of hitting an opponent below Level 80 cannot be reduced below 1% by that opponent's Dodge, Wielder's chance of being criticalled by an opponent below Level 80 cannot be raised above 99% by that opponent's Critical Chance, Wielder's chance of dodging an opponent below Level 80 cannot be reduced below 1% by that opponent's To Hit, Wielder's chance of criticalling an opponent below Level 80 cannot be reduced below 1% by that opponent's Resilience, Wielder's opponents below Level 90 may not change wielder's element without wielder's permission, Wielder has a non-stacking, non-modifiable, non-rerollable, non-auto-selectable 15% chance to ignore the effects of offensive actions performed by opponents below Level 80, Wielder's attacks may gain the element Fortune or solely become the element Fortune
*Staff of the Empress of Primordial Ice- (Weapon Aspect: Crown of Primordial Ice, Staff, Ice, X Gold) +2,113,209 Magical Attack, +2,100,100 MIN, +2,112,308 SPI, +21,500,000 MP as a non-stacking bonus, 200% inflicts Frozen, 100% inflicts Frozen: Cubed, Wielder's Frozen infliction chances are increased by 30%, This item additionally possesses the subtype Wand, Wielder may treat Ice as a Tier 2 nonbase element, Wielder may force entities below Level 90 to treat Ice as a Tier 2 nonbase element, Wielder's actions and attacks may gain or solely become the element Ice, Ice element spells cost wielder 2,000,000 less MP to cast as a non-stacking effect, Wielder's Ice element summons gain +200,000 to all stats as a non-stacking bonus
Blade of High Providence- (Weapon, Sword, Light & Glory, 800,000,000 Gold) +800,000 Melee Attack, +800,000 Magical Attack, Wielder pierces 8,000,000 Defense, Wielder, to a max of once per target each round, deals 8,000,000 additional Damage to Demons, Devils, and Daemons, Wielder may choose to cancel the actions of lower-Level entities below Level 85 that involve the casting of Holy Magic, Celestial Magic, or Divine Magic spells, Wielder must be Level 60 or greater
Typhon's Fury- (Weapon, Force, Fury, 190,000,000 Gold) +190,000 Melee Attack, +190,000 Ranged Attack, +190,000 Magical Attack, Wielder, as a non-stacking effect, deals double Damage (to a max of 100,000,000 additional Damage) to individuals who killed one or more of wielder's unique allies who have not been resurrected either on the current round or the round prior to the current round, Wielder must be Level 40 or greater


Armor-

*Robe of the Solar Hierophant- (Armor, Robes, Light, 1,450,000,000 Gold) +1,450,000 Defense, +1,400,000 Magical Attack, +1,417,000 MIN, +1,410,000 SPI, +14,500,000 MP as a non-stacking bonus, +140,000 Defense against Stat Damage, 40% Light Resistance, 40% Fire Resistance, 40% Darkness Resistance, 40% Hope Resistance, 40% Destruction Resistance, 10% Base Element Resistance, +9,000,000 HP, 160% Resilience, 80% Dodge, Wielder's 'Magical Attack' and 'Overdrive' actions gain 190% To Hit, Wearer's actions may become solely Light element as an effect that overrides other effects that are not from sources of at least Level 80, Divine Magic spells and Astral Magic spells cost wearer 1,400,000 less MP to cast, Wearer has a 230% chance of inflicting Charm on each opposing Solar being at the start of every round, when an individual conducts an offensive action that targets wearer, wearer may, at the end of said action, deal 1,450,000 Flat Light element Damage to said individual, 160% inflicts Awestruck, 130% inflicts Burning, Awestruck Immunity, Burning Immunity, Wearer may Absorb Light from sources below Level 80, 200% Awestruck Resistance, 140% Burning Resistance, Wearer is Immune to individuals below Level 40, Wearer may reflect actions from sources below Level 40, 45% Wearer may reflect actions from sources below Level 60, 5% wearer may reflect actions from sources above Level 60 but below Level 80, Wearer gains +1,400,000 Defense as a non-stacking, non-capped bonus against Damage that comes from effects attached to Zones, Wearer may not be prevented from leaving battle or acting by individuals below Level 60, The first time per thread that wearer is killed by a source below Level 80 that is not more than 20 Levels higher than wearer, wearer regenerates and is then healed for 14,000,000 points of Flat Light element HP Healing and MP Healing, Possessor's side of battle does not count as losing if all its members are dead by standard victory conditions until after possessor's self resurrection chance is accounted for if no individual of Level 80 or greater is opposing possessor's side of battle, with this non-loss only applying if possessor is in battle and possessor's ability to check for self-resurrection has not been disabled, with said non-loss automatically deactivating if a round ends while it is in effect, Wearer must be Level 60 or greater
w/ Defies the Devil's Paperwork- Wearer removes abilities and constant effects named 'The Devil's Paperwork' from all opponents below Level 100 that are not 20 or more Levels greater than wearer, Quest Enchantment
w/ Unbreakable- This item cannot be Broken or destroyed except by the most exceptional measures, This treatment does not prevent pets or summons it is applied to from being killed, This item cannot be stolen outside of Official Quests and Player Quests, This does not count as a Mystic Treatment for number of Mystic Treatments that can be applied to this item if this item is unique, Affects any type of possession, Mystic Treatment


Accessories-

*Space-Cutting Boots- (Accessory Aspect: The Manifold Paladin's Regalia, Boots, Spatial, X Gold) +2,800,000 Defense, +2,800,000 AGI, +2,800,000 SPI, 40% Spatial Resistance, 40% Spatial Magic Resistance, 15% Nemesauth Resistance, If wielder has this item equipped, wielder may, at the start of each round, at the start of each of wielder's actions, and at the end of each of wielder's actions, choose one unequipped item that wielder is carrying, and, as a non-stacking buff, gain the effects of having that item equipped while it is unequipped, If one of wielder's pets or summons is in a different battlespace from wielder, wielder may, before any of wielder's actions, move said pet or summon to wielder's battlespace so long as no entity of Level 99 or greater objects, Wielder's movement between battlespaces, as well as wielder's pets' and summons' movement between battlespaces, may not be prevented by sources below Level 80 without wielder's permission, Wielder ignores Dodge bonuses that come from Spatial element buffs, Spatial element equipped items, or from Reality Arranger or Spatial Mage abilities, Wielder may spend an action to leave wielder's current battlespace and enter another existing battlespace so long as no entity of Level 99 or greater in either battlespace objects, Wielder's attacks may gain the element Spatial or solely become the element Spatial
The Manifold Paladin's Regalia- (Accessoryx5 Aspect: The Manifold Paladin's Regalia, Magic Item, Life & Destruction & Spatial & Time & Fate & Fortune & Good, X Gold) 60% Divine Magic Resistance against sources whose Patron Deity is 'Yaralsias Valcont', 'Harkala Gillingman', 'Maleficus', or 'Iepterro', 15% Fiend Resistance, 15% Evil Resistance, 15% Good Resistance, Smitten: Excommunicated Immunity, Wielder counts as possessing 100 additional Paladin abilities and gains the next tier-name Paladin ability (to a max of Legendary), At the start of each of wielder's actions, wielder, as a non-stacking buff effect, chooses 5 unequipped items that wielder is carrying that wielder could equip and gains the bonuses of those items as though they were equipped until the end of said action, Wielder's attacks may gain the element Good or solely become the element Good
Highly-Customized Boots of the Fog-Shrouded Monster-Master- (Accessory, Boots, Air & Mystic, 275,000,000 Gold) +275,000 Defense, +200,000 Magical Attack, +275,000 to all stats, +2,750,000 HP as a non-stacking bonus, +2,750,000 MP as a non-stacking bonus, 80% Dodge, +12% Dodge, Wearer gains +275,000 additional AGI on turn 4, 40% Air Resistance, 40% Darkness Resistance, 30% Magic Resistance, Wearer counts as wearing an item named 'Fog Boots', Wearer gains 10% Resistance to summons below Level 80, Wearer's pets gain +20,000 to all stats as a non-stacking bonus, Wearer's offensive actions may gain a 30% chance of unsummoning non-unique targets below Level 90 that are below wearer's Level, Wearer may equip pets and summons up to 2 Levels higher than wearer, to a max of Level 99, as an effect that does not stack with other effects that raise wearer' Level for purposes of equipping pets and summons of any type, 10% Base Element Resistance, Wielder is immune to individuals below Level 40, Wearer ignores Defense-piercing from sources below Level 80, Wielder takes half damage from non-unique sources below Level 90, Wearer must be Level 40 or greater
w/ Dynaboosted- Wielder gains +275,000 to all stats, +10% To Hit, +10% Dodge, +10% Resilience, +10% Critical, Enchantment
w/ Magiburst- Wielder gains +275,000 Magical Attack, and wielder's Overdrive actions may become solely any one base element, Enchantment
w/ Death-Choir- Whenever one of wielder's allies dies, wielder and up to 20 of wielder's pets and summons may gain +20,000 to all stats as a non-stacking buff, One per round, at the start of a round, wielder may choose to resurrect one of wielder's dead summons or pets that was killed by a source below Level 100 that is not 10 or more Levels greater than wielder, to a max of once per thread per pet or summon, Enchantment
w/ Supremely Deflective- Wielder gains a 25% chance of reflecting actions from sources below Level 90 that are of equal or lower Level, Artificer's Design
w/ Maximally Holy- Wielder gains +275,000 Defense, +275,000 SPI, and Smitten: Excommunicated Immunity, Anointment
w/ Unbreakable- This item cannot be Broken or destroyed except by the most exceptional measures, This treatment does not prevent pets or summons it is applied to from being killed, This item cannot be stolen outside of Official Quests and Player Quests, This does not count as a Mystic Treatment for number of Mystic Treatments that can be applied to this item if this item is unique, Affects any type of possession, Mystic Treatment
(Free Broach Slot)*Key to the City- (Accessory, Trinket, Spatial & Law & Glory & Nobility, 6,500,000,000 Gold) +6,500,000 Magical Attack, +6,500,000 SPI, +65,000,000 MP as a non-stacking bonus, +12 Fame, Wielder is Immune to effects attached to Zones, Terrains, and Phantom Terrains by sources below Level 99, Wielder ignores the Resistances, Immunities, Reflections, and Absorptions of Large Structures below Level 99, Whenever an entity below Level 99 that does not possess an ability or Constant Effect called 'Holy Imperial Authority' would create a Terrain, Phantom Terrain, or Battlespace, wielder may replace said Terrain, Phantom Terrain, or Battlespace with a Terrain or Phantom Terrain of any type with an in-stock Square Mile in the Shop worth under 5,000,000,000 Gold or a Zone of any base element or any non-Universe element that wielder possesses, Wielder may enter any battlespace at the start of a round or before any of wielder's actions so long as no entity of Level 99 or greater in wielder's battlespace or the battlespace wielder would be entering objects, 60% inflicts Dominion on Large Structures, Wielder Pierces 65,000,000 Defense of Large Structures, Wielder may spend an action to defeat a Large Structure below Level 80, Wielder may control the decisions of entities below Level 80 that are below wielder's Level that are either encounters in a Random Dungeon or that were summoned by an effect attached to a Zone, a Terrain, or a Phantom Terrain, Wielder may spend an action to set the terrain to 'City of Discs', Wielder must possess the ability 'Master Subspace Architect Knowledge', the ability 'Master Tool Training', the ability 'Master Magewright Proficiency', the ability 'Master Thief Arts Attunement', the ability 'Master General Knowledge', the ability 'Master Spatial Synchronization', the ability 'Master Litigamancy Attunement', or the award 'Won the Megaquest "Crisis Across Infinite Nexii"', and must be Level 79 or greater
*Crown of Primordial Ice- (Accessory Aspect: Crown of Primordial Ice, Crown, Ice, X Gold) +2,114,308 Defense, +2,098,000 MIN, +2,100,000 SPI, +22,000,000 MP as a non-stacking bonus, 40% Ice Resistance, Ice Immunity against sources below Level 80, 30% Spatial Resistance, 30% Time Resistance, 30% Channeling Resistance, 150% Frozen Resistance, Frozen Immunity against sources below Level 80, 60% Dominion Resistance, 30% may inflict Dominion, 30% Solar Being Resistance, 100% Fire Resistance against sources below Level 80, 100% Burning Resistance against sources below Level 80, Once per round, wielder may choose to have a 45% chance of preventing an action from a source below Level 85 from occurring, this chance is doubled against targets who are Solar Beings or whose name includes 'Solar', 'Sun', or 'Star', Wielder may, at the start of a round or action, as a buff, gain or solely become the element Ice, Wielder may ignore the Ice Resistance and Immunity of sources below Level 79, Arch-Solars below Level 90 may not provide worshipper benefits while in the same battlespace as wielder without wielder's permission, Once per round wielder may choose to have a 90% chance of stopping a source below Level 90 from applying a debuff to wielder, Wielder is Immune to sources below Level 60
(Free Cloak Slot)*Wandering Priest's Knotproof Cloak- (Accessory, Cloak, Glory & Astral & Spatial & Warding & Mystic, 500,000,000 Gold) +500,000 Defense, +500,000 SPI, +500,000 CON, 80% Resilience, +100,000 Defense against each base element as an uncapped bonus, Wearer gains 50% Resistance to individuals below Level 100 whose name includes 'Darston', Wearer is Immune to Instant Death from sources below Level 80, Wearer's Defense cannot be pierced by individuals below Level 80, Wearer does not take damage from moderate status effects (not counting sub-status effects), Charm: Wanderlust Immunity, Poison Immunity, Burning Immunity, Voidstruck: Torn Across Space Immunity, Wearer gains +50,000 Defense as a non-stacking, non-capped bonus against Damage that comes from effects attached to Zones, Divine Magic and Gate Magic spells cost wielder 150,000 less MP to cast as a non-stacking effect, 40% Spatial Resistance, 30% Light Resistance, 30% Darkness Resistance, 30% Ice Resistance, 30% Earth Resistance, 30% Air Resistance, 30% Astral Resistance, 5% Undead Resistance, 60% Awestruck Resistance, 60% Voidstruck Resistance, 60% Frozen Resistance, 60% Suffocation Resistance, Effects attached to Zones by sources below Level 80 cannot inflict Frozen, Suffocation, Voidstruck, Awestruck, Overload, Zealblasted, or Fatigued on wearer, Wielder's allies who are devout worshippers of the same deity as wearer gain +10,000 to all stats as a non-stacking bonus, Wearer gains 5 spell slots that may only contain Divine Magic spells, may not be used for purposes other than holding spells, and may not be converted into other types of slots, Wearer's 'Melee Attack', 'Ranged Attack', and 'Melee Overdrive' actions use SPI as their Prime Attribute, +500,000 HP if wearer possesses the ability 'Priest' as a non-stacking effect, Wielder may resurrect dead allies whose corpses have been consumed by sources below Level 80, Individuals below Level 80 may not prevent wearer from resurrecting allies who are devout worshippers of Phalerin, Wearer's turn-order-determining stat becomes SPI, Wearer is afflicted with Elevated and Stat Boost: SPI Boost at the start of every round, Wearer regenerates 50,000 HP per round, Wielder regenerates additional 20,000 HP per round while the terrain or phantom terrain is Desert, Wielder regenerates 5,000 HP per turn while the terrain or phantom terrain is not Desert, Wielder' allies, to a max of 200 such allies, have a 95% chance at the start of each round of being cured of Poison, Paralysis, Confusion, Stat Drain, and Disease (one roll curing all effects per ally), Wearer increases the number of turns past death an individual may be resurrected by wearer for time-sensitive resurrection spells, abilities, and effects, by five as a non-stacking effect, This item counts as a Holy Symbol, Wearer must be a devout worshipper of Phalerin, Wearer must possess the ability Priest, Wearer must possesses the ability Wanderer, Wearer must be Level 40 or greater, Wearer gains the ability to travel between dimensions as an RP power
w/ Super-Woven- +5,000 Defense, 50% Resilience, This item cannot be destroyed by individuals below Level 80, Smithing Technique
w/ Opulent- This item is worth 4 times its prior value, Affects any type of possession, Smithing Technique
w/ Unbreakable- This item cannot be Broken or destroyed except by the most exceptional measures, This treatment does not prevent pets or summons it is applied to from being killed, This item cannot be stolen outside of Official Quests and Player Quests, This does not count as a Mystic Treatment for number of Mystic Treatments that can be applied to this item if this item is unique, Affects any type of possession, Mystic Treatment
*Crown of Life- (Accessory Aspect: The Manifold Paladin's Regalia, Crown, Life, X Gold) +2,800,000 Defense, +2,800,000 SPI, +28,000,000 HP as a non-stacking bonus, Wielder regenerates 2,800,000 HP at the start of each of wielder's actions and at the start of each round, to a max of 12 times per round, 40% Life Resistance, 30% Undead Resistance, 40% Instant Death Resistance, Instant Death Immunity against entities who are wielding an item whose name includes 'Reaperglass', Wielder ignores effects that prevent wielder from applying bonuses that wielder gains against Undead that come from sources below Level 90, Wielder's Level may not be reduced by equal or lower Level sources, Damage dealt to wielder by sources below Level 90 that would be unhealable is instead not unhealable, Wielder is resurrected at the start of each round, Wielder's HP Determining stat cannot be reduced by debuffs or Stat Damage from sources of lower Level than wielder, Wielder's attacks may gain the element Life or solely become the element Life
*Circlet which Contains the Memories of the Stars- (Accessory, Crown, Light, 1,000,000,000 Gold) +400,000 Magical Attack, Wearer gains +200,000 Defense against Astral, Wearer gains +2,000,000 MP, Wearer gains 20 Spell slots that may not be exchanged for other types of slots, 35% Astral Resistance, 30% Darkness Resistance, 30% Air Resistance, 30% Ice Resistance, 30% Light Resistance, Wearer's Astral Being pets and summons gain +10,000 to all stats as a non-stacking bonus that cannot raise their stats by more than 30% of their unbuffed amount, Wearer's per-item Magical Attack bonus cap becomes 2x the relevant stat if wearer has at least 10 Astral Magic spells equipped and has an Astral-element weapon equipped, Wearer may spend an action to scan the stats of all Astral Beings and Solar beings in battle, Wearer may spend an action to resurrect an Astral Being or Solar Being killed by a source below Level 100 that is not 20 or more Levels greater than wearer, Wearer may spend an action to inflict Instant Death on an Astral Being or Solar Being below Level 100 that is not 20 or more Levels greater than wearer
w/ Unbreakable- This item cannot be Broken or destroyed except by the most exceptional measures, This treatment does not prevent pets or summons it is applied to from being killed, This item cannot be stolen outside of Official Quests and Player Quests, This does not count as a Mystic Treatment for number of Mystic Treatments that can be applied to this item if this item is unique, Affects any type of possession, Mystic Treatment

Text Equipped During Actions Through the Regalia wrote:
Unbelievably-Magically-Powerful Staff-Chan- (Weapon, Staff, Atomic & Mystic & Glory & Destruction, 315,000,000 Gold) +315,000 Magical Attack, +315,000 SPI, +3,150,000 MP as a non-stacking bonus, 300% inflicts Manablasted, Wielder's actions that involve both a spell and one of this item's attack bonuses ignore the Resistances of sources below Level 80, Wielder may spend an action to deal 3,150,000 Flat Atomic & Mystic & Glory & Destruction element Damage to all opponents, If this item's wielder performs an attack that does not incorporate this item's attack bonus, this item inflicts Manablasted on its wielder, deals its wielder 3,150,000 Flat Atomic & Mystic & Glory & Destruction element Damage, and loses its text for 3 rounds as a non-stacking debuff, Wielder must be Level 40 or greater
Typhon's Fury- (Weapon, Force, Fury, 190,000,000 Gold) +190,000 Melee Attack, +190,000 Ranged Attack, +190,000 Magical Attack, Wielder, as a non-stacking effect, deals double Damage (to a max of 100,000,000 additional Damage) to individuals who killed one or more of wielder's unique allies who have not been resurrected either on the current round or the round prior to the current round, Wielder must be Level 40 or greater
'Under the Guidance of the Stars': Esoteric Holy Text of Phalerin- (Accessory, Tome, Light & Astral, 200,000,000 Gold) +200,000 Magical Attack, +200,000 MIN, +200,000 SPI, +400,000 MP, 200% To Hit, Wielder gains 5 spell slots that may only contain Divine Magic spells, may not be used for purposes other than holding spells, and may not be converted into other types of slots, Charm: Wanderlust Immunity, Wielder is afflicted with Elevated and Stat Boost: SPI Boost at the start of every round, This item counts as a Holy Symbol, Wielder must be a devout worshipper of Phalerin, Wielder must be Level 40 or greater
Tome of Angels Wreathed In Glory- (Accessory, Tome, Light, 280,000,000 Gold) +280,000 Magical Attack, +210,000 Defense, +250,000 MIN, +280,000 SPI, +2,800,000 MP as a non-stacking effect, +1,000,000 HP as a non-stacking effect, 40% Magic Resistance, 40% Darkness Resistance, 40% Light Resistance, 10% Base Element Resistance, Wielder is immune to sources below Level 40, Wearer ignores Defense-piercing from sources below Level 40, Wielder takes half damage from non-unique sources below Level 60, The first time per thread that wearer is killed by a source below Level 80 that is not more than 20 Levels higher than wearer, wielder self-resurrects and is then healed for 1,000,000 points of Flat Light element HP Healing and MP Healing, Wielder's side of battle does not count as losing if all its members are dead by standard victory conditions until after possessor's self resurrection chance is accounted for if no individual of Level 80 or greater is opposing possessor's side of battle, with this non-loss only applying if possessor is in battle and possessor's ability to check for self-resurrection has not been disabled, with said non-loss automatically deactivating if a round ends while it is in effect, 60% inflicts Awestruck, At the start of each round, wielder may summon 1 Angel or Arch-Angel from the Enemy List that is below Level 90 and is normally fightable for drops, Max 40 summoned, Wielder must be Level 40 or greater
'Under the Guidance of the Stars': Esoteric Holy Text of Phalerin- (Accessory, Tome, Light & Astral, 200,000,000 Gold) +200,000 Magical Attack, +200,000 MIN, +200,000 SPI, +400,000 MP, 200% To Hit, Wielder gains 5 spell slots that may only contain Divine Magic spells, may not be used for purposes other than holding spells, and may not be converted into other types of slots, Charm: Wanderlust Immunity, Wielder is afflicted with Elevated and Stat Boost: SPI Boost at the start of every round, This item counts as a Holy Symbol, Wielder must be a devout worshipper of Phalerin, Wielder must be Level 40 or greater
Spells-
25 Spell Slots(1 given up for Glenda)

*Allfreeze- (Spell Aspect: Crown of Primordial Ice, Enchantment, Ice, 20,000,000 MP, X Gold) 300% inflicts Frozen, 200% inflicts Frozen: Cubed, 200% inflicts Stat Drain: SPD Drain, 1 hit against all opponents
Annihilation- (Spell, Dark Magic, Destruction, 400,000 MP, 200,000,000 Gold) +200,000 Magical Attack, Individuals killed by this action cannot be resurrected by individuals below Level 95 who are not 5 or more Levels greater than caster, Caster must be Level 40 or greater
Apocalypse- (Spell, Other: Catastrophe Magic, Destruction & Fate & Light & Acid & War & Earth & Darkness, 940,000 MP, 210,000,000 Gold) +440,000 Magical Attack, 30% inflicts Plague, 30% inflicts Dominion, 30% inflicts Devestated, 30% inflicts Smited, 30% inflicts Instant Death, deals 1/2 Damage, 1 hit against 5,000,000, 150% this action hits all allies of caster below Level 100, to a max of 20,000,000 such allies, including caster, Caster must by Level 60 or greater
Awestrike- (Spell, Celestial Magic, Light, 1,000 MP, 500,000 Gold) Inflicts Awestruc
*Call Aluette, Celestial-Dragon-Riding Paladin- (Spell, Summoner Magic, Light, 20,000 MP, 300,000,000 Gold) Caster summons *Aluette, Celestial-Dragon-Riding Paladin, Max 1 summoned
Dispell Elemental Fury- (Spell, Healer Magic, Light, 15,000 MP, 55,000,000 Gold) Cures 1 Moderate Status Effect, Caster must be at least Level 20
*Frozen Genesis- (Spell Aspect: Crown of Primordial Ice, Enchantment, Ice, 20,000,000 MP, X Gold) Caster may create a Zone of Ice that cannot be modified or destroyed by sources below Level 80 without caster's permission, Target obtains a buff that makes all buffs and debuffs that it applies during the next two rounds unable to be removed by sources below Level 80
Gate to the Holy City- (Spell, Celestial Magic, Light, 65,000 MP, 8,300,000 Gold) +8,100 Magical Attack, 95% inflicts Awestruck, May deal no damage to Celestials or individuals with the ability 'Luminary', May avoid afflicting negative status effects on Celestials, indivdiuals who are devout worshippers of The Celestial Lord, or individuals with the ability 'Luminary', May give target Celestials, individuals who are devout worshippers of The Celestial Lord, or individuals with the ability 'Luminary' +2,500 to all stats as a non-stacking buff, 1 hit against 30, deals 1/4 damage, May only be cast by individuals above Level 29 who possess the ability 'Luminary' or who are devout worshippers of The Celestial Lord
One Hundred Thousand Rays- (Spell, Hypertech, Technology, 1,416,000 MP, 12,515,000 Gold) +14,575 Magical Attack, +14,550 Ranged Attack, deals 1/20 damage, 100 hits divided among 100, this spell repeats itself as a Cast a Spell action that costs no MP, has a Prime Attribute of (SPI / 2), and does not have this repetition effect attached at the beginning of its caster's first action every round for 100 rounds, does not stack
*Protoglacier Deluge- (Spell Aspect: Crown of Primordial Ice, Wizard Magic, Ice, 20,000,000 MP, X Gold) +2,000,000 Magical Attack, 100% inflicts Frozen, 200% inflicts Fatigued: Stun, 4 hits against 20,000,000,000
Ragnarok- (Spell, Other: Catastrophe Magic, Destruction & Fate & Fire & Ice & Electrical & Physical & War, 640,000 MP, 160,000,000 Gold) +320,000 Magical Attack, 60% inflicts Devastated, deals 1/2 Damage, 1 hit against 4,000,000, 95% this action hits all allies of caster below Level 100, to a max of 20,000,000 such allies, including caster, Caster must by Level 40 or greater
Restore Level Drain (Mass)- (Spell, Healer Magic, Light & Life, 250,000,000 Gold) Targets become immune to unwillingly losing Levels to sources below Level 60, Targets have all Levels that they lost unwillingly to sources below Level 70, with this effect moving any XP back from sources that gained XP from said Level loss and not occurring if said XP cannot be recovered, Caster must be Level 45 or greater
*Sculpt Primordial Ice- (Spell Aspect: Crown of Primordial Ice, Summoner Magic, Ice, 20,000,000 MP, X Gold) Caster summons up to 20 Golems or Elementals that are Ice element from the enemy list that are below Level 81 and normally fightable for drops, these entities, as a non-stacking buff, gain 'Primordial' before their name, gain +200,000 to all stats, have their Level increased to 60 if it would be below 60, gain Fire Immunity against sources below Level 80, and cannot be unsummoned by sources below Level 80, Max 200 summoned
Shared Life- (Spell, Channeling Magic, Light, 200 MP, 120,000 Gold) Two target allies of caster (caster included as a possible target) combine HP totals and share HP, does not stack, even if only recast on 1 of the two individuals involved
Summon- (Spell, Summoner Magic, Magic, 20,000 MP, 5,000,000 Gold) Summons any single non-Holy-One, non-Serpent-Blessed, non-Fiend monster from the enemy list that is non-Elite, below Level 40, and can normally be fought for drops, A max of 1 being may be summoned through this spell at a time, beings summoned through this spell may not summon
*Years Frozen Eternal- (Spell Aspect: Crown of Primordial Ice, Enchantment, Ice & Time, 20,000,000 MP, X Gold) 100% inflicts Frozen: Time stop on targets who do not possess 40% or greater Ice Resistance, Ice Immunity, Ice Absorption, Ice Reflection, 100% or greater Frozen Resistance, Frozen Immunity, Frozen Absorption, or Frozen Reflection, 1 hit against 6,000
Wish- (Spell, Wizard Magic, Magic, 100,000 MP, 50,000,000 Gold) Replicates the effect of any ability performable by a monster on the enemy list that is below Level 50, below caster's Level, and normally fightable for drops, doing so as though said monster is performing said ability, May be cast a max of 12 times per thread per caster and per copy of this spell, Summons created through this spell may not summon, Costs 5,000 XP and 1,000,000 Gold to cast, Has RP effects


65 Divine Magic Slots

*Archbishop Samuel's Flawless Sealing Ritual- (Spell, Divine Magic, Light, 300,000 MP, 30,000,000 Gold) +30,500 Magical Attack, deals 1/(X/2, rounded down, minimum 1) times normal damage, where X is equal to the number of targets this spell is hitting, 1 hit against X (where X can be a number from 1 to 300), 80% inflicts Awestruck: Sealed on Undead, Demons, Daemons, Darkspawn, Devils, Horrors, Umbrals, Fiends, and Abstracts, 30% inflicts Awestruck: Sealed on other targets, One target Undead, Demon, Daemon, Darkspawn, Devil, Horror, or Umbral loses its next action if under level 30, cannot stop more than 3 actions in a row, Caster must have a patron deity to cast this spell, Demons, Daemons, Devils, Darkspawn, and Undead killed by this attack may not be resurrected by sources below Level 60, 60% inflicts Awestruck on Undead, Demons, Daemons, Darkspawn, Devils, Horrors, Umbrals, Fiends, and Abstracts, Pierces 15,000 Defense, May only be cast by individuals above Level 30
w/ Unbreakable- This item cannot be Broken or destroyed except by the most exceptional measures, This treatment does not prevent pets or summons it is applied to from being killed, This item cannot be stolen outside of Official Quests and Player Quests, This does not count as a Mystic Treatment for number of Mystic Treatments that can be applied to this item if this item is unique, Affects any type of possession, Mystic Treatment
Atonement- (Spell, Divine Spell, Light, 20,000 MP, 20,000,000 Gold) Removes any one debuff on target from a source below Level 40, Cures Smitten: Excommunicated from sources below Level 60, Costs 5,000 XP to cast, Caster must have a patron deity, Has RP effects
Blessing- (Spell, Divine Spell, Light, 90 MP, 35,000 Gold) Gives +40 to all stats and +50 to Defense, lasts 20 turns
Call Down Aura: Projects Aura-Blast Variant: Divine Variant: Restorative Holy Helix Zone- (Spell, Divine Magic, Light, 15,000 MP, 175,000 Gold) +175 Magical Attack, Crates a Called Area Aura buff that causes all of caster's allies regenerate 5% of their Max HP per round, to a max of 15,000 HP, that stacks 15 times, with said buff lasting until end of thread but being unable to be carried in buff slots that do not specifically carry Called Area Auras
Create Organni's Bread- (Spell, Divine Magic, Light & Earth, 200 MP, 60,000 Gold) Creates 1 Organni's Bread for 2,000 Gold and 50 XP
Create Organni's Bread Basket- (Spell, Divine Magic, Light & Earth, 10,000 MP, 8,000,000 Gold) Creates 1 Organni's Bread Basket for 1,600,000 Gold and 50,000 XP
Expel Eternal Malice- (Spell, Divine Magic, Light & Glory, 2,500,000 MP, 250,000,000 Gold) Cures Cursed from a source that is not 20 or more Levels greater than caster, Caster must be Level 60 or greater, must possess the ability 'Expert Divine Magic Attunement', and must have a Patron Deity
Falling Star of Divine Judgment- (Spell, Divine Magic, Light & Astral, 640,000 MP, 320,000,000 Gold) +320,000 Magical Attack, 120% inflicts Awestruck, 120% inflicts Voidstruck: Astral Echoes, 100% inflicts Fatigued: Stun, 5% inflicts Smited, Caster's per-item Magical Attack bonus cap becomes 2x the relevant stat for the duration of this action, this action may gain '1 hit against 500,000' and deal 3/4 Damage, This spell's caster may choose to count its name as being 'Starry Rain of Phalerin', This action ignores the Resistances, Immunities, and Reflections of individuals below Level 40, This spell also counts as possessing the subtype Astral Magic, Caster must be a devout worshipper of Phalerin, Caster must be Level 40 or greater
Geddoe's Superior Falling Star of Divine Judgment- (Spell, Divine Magic, Light & Astral, 640,000 MP, 550,000,000 Gold) +550,000 Magical Attack, 300% inflicts Awestruck, 300% inflicts Voidstruck: Astral Echoes, 200% inflicts Fatigued: Stun, 60% inflicts Smitten, Caster's per-item Magical Attack bonus cap becomes 2x the relevant stat for the duration of this action, this action may gain '1 hit against 20,000,000' and deal 3/4 Damage, This spell's caster may choose to count its name as being 'Starry Rain of Phalerin', This action ignores the Resistances, Immunities, and Reflections of individuals below Level 60, This spell also counts as possessing the subtype Astral Magic, Caster must be a devout worshipper of Phalerin, Caster must be Level 40 or greater
Greater Sunlit Mass Protection of Phalerin- (Spell, Divine Magic, Light & Air, 28,000 MP, 14,500,000 Gold) +1,000 Defense, +100 Defense against Stat Damage, inflicts Stat Boost: DEF Boost, Cures Fatigued, Cures Impaired, Cures Drowning: Dehydration, 1 hit against 5, stacks 10 times, lasts 50 rounds, caster must be a devout worshipper of Phalerin who is at least Level 20
Great Flood- (Spell, Divine Magic, Water, 75,000 MP, 55,500,000 Gold) +55,000 Magical Attack, 60% inflicts Drowning, 60% inflicts Drowning: Tide Trapped as an effect that lasts a max of 40 rounds, may inflict 1 hit against 30 and deal 1/2 damage, Caster must be at least Level 45 with at least 20,000 MIN to cast this spell
Holy Meteorite- (Spell, Divine Magic, Air & Magic, 15,000 MP, 2,500,000 Gold) +2,500 Magical Attack, may inflict 1 hit against 5 and deal 1/2 damage, Caster must be at least Level 25 with at least 3,000 SPI to cast this spell
Immaculate Resurrection- (Spell, Divine Magic, Light, 4,000,000 MP, 400,000,000 Gold) Resurrects target if target was not killed by a source above Level 99 that is not more than 20 Levels above caster, Caster must have a Patron Deity, must be Level 40 or greater, and must possess the ability 'Adept Divine Magic Attunement'
Improved Hedonist-Smiting Divine Meteorite Strike- (Spell, Divine Magic, Air & Fire, 60,000 MP, 21,500,000 Gold) +21,500 Magical Attack, 30% may inflict Awestruck, 30% may inflict Fatigued: Stun, may inflict 1 hit against 5 and deal 1/2 damage, Magical Attack actions targeting solely individuals who are afflicted with Poison: Drunk deal double damage (to a max of 5,000,000 additional Damage), Caster must be at least Level 25 with at least 3,000 SPI to cast this spell, Caster may choose for this spell to count as an Astral Magic spell instead of a Divine Magic spell, Caster must have a Patron Deity to cast this spell
Lesser Divine Sunburst- (Spell, Divine Magic, Light & Fire, 800,000 MP, 200,000,000 Gold) +400,000 Magical Attack, deals 1/2 Damage, 100% may inflict Burning, 100% may inflict Awestruck, 1 hit against 2,000,000, Caster must be Level 40 or greater
Mass Greater Miraculous Cure- (Spell, Divine Magic, Light & Water, 800,000 MP, 200,000,000 Gold) 30% cures Plague, 1 hit against 100, Caster must be Level 40 or greater and must have a patron deity
Perfect Cleansing- (Spell, Divine Magic, Hope, 20,000,000 MP, 2,000,000,000 Gold) Caster cures a debuffs from sources below Level 100, Caster must be Level 79 or greater and must possess the ability 'Expert Healer Magic Attunement'
Phalerin's Mystic Starfall- (Spell, Divine Magic, Air & Light, 2,400 MP, 950,000 Gold) +640 Magical Attack, 3 hits against 5, Caster must be a devout worshipper of Phalerin above Level 15w/ Unbreakable- This item cannot be Broken or destroyed except by the most exceptional measures, This treatment does not prevent pets or summons it is applied to from being killed, This item cannot be stolen outside of Official Quests and Player Quests, This does not count as a Mystic Treatment for number of Mystic Treatments that can be applied to this item if this item is unique, Affects any type of possession, Mystic Treatment
Starlit Mass Restoration of Phalerin- (Spell, Divine Magic, Light & Air, 1,950 MP, 1,300,000 Gold) +450 Magical Attack, Cures Fatigued, Cures Drowning: Dehydration, deals 3/4 damage, 1 hit against 5, caster must be a devout worshipper of Phalerin who is at least Level 10
Starscape of Divine Portents: Healing- (Spell, Divine Magic, Astral & Magic & Hope, 3,800 MP, 3,800,000 Gold) Sets the Starscape of Divine Portents: Healing as an Empowered Constellation for caster, said constellation begins with a Phase of 1 at the start of every battle and has a Max Phase of 3, its phase resets between battles, its phase increases at the end of each round during which its possessor casts a Divine Magic spell or Astral Magic spell, It causes its possessor to deal 38,000 additional points of Healing per phase, It provides an effect that allows its possessor to choose to have actions that involve the casting of a Divine Magic spell to cure one minor or moderate negative status effect per target while its phase is full, It provides an effect that causes its possessor to regenereate 38,000 HP at the start of every round while its phase is full, with these effects only affecting devout worshippers of Phalerin, This spell also possesses the subtype Astral Magic, Caster must be a devout worshipper of Phalerin
Starsign of Holy Disasters- (Spell, Divine Magic, Astral, 1,416,000 MP, 13,515,000 Gold) +14,575 Magical Attack, +14,550 Ranged Attack, deals 1/20 damage, 100 hits divided among 100, this spell repeats itself as a Cast a Spell action that costs no MP, has a Prime Attribute of (SPI / 2), and does not have this repetition effect attached at the beginning of its caster's first action every round for 100 rounds, does not stack
Sublime Divine Purification- (Spell, Divine Magic, Light & Glory, 3,000,000 MP, 300,000,000 Gold) Caster cures up to 3 debuffs from sources below Level 99 and up to 1 major negative status effect from a source below Level 99, Caster must be Level 60 or greater, must possess the ability 'Expert Divine Magic Attunement', and must have a Patron Deity
Worldwide Harvest- (Spell, Divine Magic, Earth & Life, 3,200,000 MP, 160,000,000 Gold) +160,000 Magical Attack, Heals HP, deals 1/2 Damage, 1 hit against 5,000,000,000 willing targets, May be cast once every 1,000 rounds, Caster must be Level 40 or greater


5 Truth Slots

10 Astral Slots

Astral Ice- (Spell, Astral Magic, Ice, 75,000 MP, 30,000,000 Gold) +30,000 Magical Attack, 40% inflicts Frozen, may inflict 2 hits against 15 and deal 1/3 damage, Caster must be at least Level 39 with at least 9,000 MIN to cast this spell
Astronomer's Glorious Impact- (Spell, Astral Magic, Air & Magic, 75,000 MP, 55,500,000 Gold) +55,000 Magical Attack, 60% inflicts Awestruck, 60% inflicts Charm: Impressed, inflicts Fatigued: Stun, may inflict 1 hit against 30 and deal 1/2 damage, Caster must be at least Level 45 with at least 20,000 MIN to cast this spell
*Cosmic Cryostasis- (Spell Aspect: Crown of Primordial Ice, Astral Magic, Ice, 20,000,000 MP, X Gold) All Empowered Constellations set by caster cannot be modified, unset, relocated, or destroyed without caster's permission by sources below Level 80, All Solar Beings and Arch-Solars in caster's battlespace have a 200% chance of being afflicted with Frozen and an 80% chance of being afflicted with Petrified
Create Constellation of the Holy Herald- (Spell, Astral Magic, Light & Hope, 60,000 MP, 30,000,000 Gold) Caster creates an Empowered Constellation called the 'Constellation of the Holy Herald', said empowered constellation causes all Angels, Celestials, and Devas on its possessor's side of battle to gain +15,000 to all stats as a non-stacking effect and makes Light and Hope base elements
Create Constellation of the Rainbow Dragon- (Spell, Astral Magic, Earth & Metal & Wood & Fire & Water & Ice & Energy & Electrical & Acid & Air & Hope & Darkness & Technology & Psychic & Physical, 60,000 MP, 30,000,000 Gold) Caster creates an Empowered Constellation called the 'Constellation of the Rainbow Dragon', said empowered constellation causes all base element, Wood element, or Metal element element individuals on its possessor's side of battle to gain +15,000 to all stats as a non-stacking effect and makes Wood and Metal base elements
Create Constellation of the Yellow Dragon- (Spell, Astral Magic, Earth & Metal & Wood & Fire & Water & Ice & Energy & Electrical & Acid, 60,000 MP, 30,000,000 Gold) Caster creates an Empowered Constellation called the 'Constellation of the Yellow Dragon', said empowered constellation causes all Wood, Electrical, Metal, Acid, Water, Ice, Fire, Energy, and Earth element individuals on its possessor's side of battle to gain +15,000 to all stats as a non-stacking effect and makes Wood, Metal, Ice, Water, Electrical, Energy, Fire, Earth, and Acid base elements
*Freeze the Stars- (Spell, Astral Magic, Ice, 2,000,000 MP, 1,000,000,000 Gold) Creates a Persistent Enchantment called The Stars Have Frozen; said Persistent Enchantment's removal condition is the spending of 500,000 actions by Solar beings over level 60, or the spending of 100 actions by Solar Beings who are above Level 80, or the spending of 1 action by an individual over Level 100; All Astral Beings and Solar Beings in this thread are afflicted with Frozen: Cubed at the start of every round, All individuals in this thread are afflicted with Frozen at the start of every round, All Astral Magic spells in this thread become solely Ice element, All Solar Beings in this thread become solely Ice element, All damage dealt by Solar Beings in this thread becomes solely Ice element; This spell takes 200 consecutive actions to cast, any individual above Level 80 may spend an action to make this spell uncastable so long as this spell's owner is of lower level than said individual and no individual of higher level than said individual has spent any actions to cast this spell, this spell, across all copies, may be cast only once per thread; This spell's effects cannot be cancelled by its caster and do not take a buff slot; This spell has often-intense RP effects; Keep track of the casting count on this, stuff may start happening once it hits various values; Though non-unique, copies of this spell should be tracked separately
Casting Count: 1
Ice Comet- (Spell, Astral Magic, Ice, 75,000 MP, 12,500,000 Gold) +14,500 Magical Attack, 30% inflicts Frozen, 60% inflicts Fatigued: Stun, may inflict 1 hit against 30 and deal 1/2 damage, Caster must be at least Level 39 with at least 9,000 MIN to cast this spell
2 Meteorite- (Spell, Astral Magic, Air & Magic, 15,000 MP, 2,500,000 Gold) +2,500 Magical Attack, may inflict 1 hit against 5 and deal 1/2 damage, Caster must be at least Level 25 with at least 3,000 MIN to cast this spell
Reveal Constellation of the Mage- (Spell, Astral Magic, Astral & Magic, 300 MP, 120,000 Gold) Sets the Constellation of the Mage as an Empowered Constellation for caster, said constellation begins with a Phase of 1 at the start of every battle and has a Max Phase of 3, its phase resets between battles, its phase increases at the end of each round during which its posesssor conducted a Magical Attack action, It provides +50 Magical Attack per phase as a buff, It provides an effect that reduces the cost of spells cast by its possessor by 500 while its phase is full
Sunstrike- (Spell, Astral Magic, Light, 37,000 MP, 30,000,000 Gold) +35,000 Magical Attack, 30% inflicts Awestruck, May gain the element Fire and a 30% chance of inflicting Burning


15 Spatial Slots

10 Gate Slots

Grand Rift- (Spell, Gate Magic, Spatial, 8,000,000 MP, 400,000,000 Gold) +400,000 Magical Attack, Targets that are summons below Level 80 that were summoned by a source below Level 100 are unsummoned, Buffs from sources under Level 60 on targets are removed, 1 hit against 500,000,000, deals 1/2 Damage, Caster must be Level 60 or greater and must possess the ability 'Adept Gate Magic Synchronization'
Open Gate to Nexus: Top Disc- (Spell, Gate Magic, Magic, 5,000 MP, 160,000 Gold) Has RP effects, Permits escape from random quests at the start of the round after it is cast
Void Gate- (Spell, Gate Magic, Void, 800,000 MP, 200,000,000 Gold) +400,000 Magical Attack, deals 1/2 Damage, 100% may inflict Voidstruck, Unsummons all target summons below Level 60 whose summoners are below Level 60 and below caster's Level, Removes all buffs on targets from sources below Level 60, 1 hit against 2,000,000, Caster must be Level 40 or greater


Consumables-

Cup Which Quenches the Thirst- (Consumable, Enchanted Item, Water & Light, Unlimited Charges, 316,000 Gold) A max of 100 charges may be used per thread, Cures Fatigued: Dehydration, Gives target Fatigued: Dehydration Immunity, 75% Cures Fatigued w/ Unbreakable- This item cannot be Broken or destroyed except by the most exceptional measures, This treatment does not prevent pets or summons it is applied to from being killed, This item cannot be stolen outside of Official Quests and Player Quests, This does not count as a Mystic Treatment for number of Mystic Treatments that can be applied to this item if this item is unique, Affects any type of possession, Mystic Treatment
Doorway to the Sun- (Consumable, Lethal Item, Light, Unlimited Charges, 200,000,000 Gold) Deals 2,000,000 Light element damage to every individual in battle, may be used a max of 15 times per thread
Ectoplasmic Milk- (Consumable, Drink, Earth & Darkness, 1 Charge, 1,700 Gold) Heals 200 HP and 200 MP, Heals an additional 500 HP and 500 MP for Undead, Gives target Undead +15 CON
*Raul's Spiciest Salsa- (Consumable, Food, Fire, Unlimited Charges, 4,000,000,000 Gold) Target is dealt 40,000,000 Flat Fire element Damage, May Heal, 400% inflicts Pain, 200% inflicts Burning 80% inflicts Smitten



Carried Items-

*Salsa God Apron- (Armor, Light Armor, Fire & Light, 4,500,000,000 Gold) +4,500,000 Defense, +45,000,000 HP as a non-stacking bonus, +45,000,000 MP as a non-stacking bonus, Up to three times per round, wearer may increase the amount of Flat Fire element Damage wearer deals with a Food or Drink consumable by 45,000,000 points, 50% Fire Resistance, 30% Food Resistance, 30% Drink Resistance, Pain Immunity, 80% Smitten Resistance, 40% Major Status Effect Resistance, 120% Moderate Status Effect Resistance, 240% Minor Status Effect Resistance, Wearer must be Level 60 or greater and must possess the ability 'Expert Chef Proficiency', 'Expert Divine Magic Attunement', or 'Expert Light Armor Mastery'
*Dissipation, Spiral Relic- (Accessory, Other: Relic, Void, 100,000,000 Gold) +1 Magical Attack, +1 Ranged Attack, +1 Melee Attack, +50,000 Defense against base elements (as an uncapped bonus), Wielder may remove any zones created by sources below Level 80 at the start of battle, at the start of a round round, or before any of possessor's actions, Wielder may remove base elements from attacks that wielder performs that involve this item, Wielder may change any instance of Damage composed entirely of base elements that comes from sources that are individuals who are willing, who are below wielder's level, and who are below Level 71 into solely Void element Damage, Wielder may spend an action to create a zone of void that has an effect attached to it that stacks 5 times that provides -2,500 to all stats of base element individuals below Level 80 as an effect that stacks up to 5 times, Wielder may, up to a number of times equal to (Wielder's Level/30, rounded up) per thread, spend an action to declare a base element as non-base as an effect that sits on this item and can be optionally ignored by anything over Level 70, this item possesses the subtype Ioun Stone, Has often-intense RP effects on some mod-run worlds and sometimes ceases to function entirely outside them in RP threads, wielder must be above Level 40
*Genocide, Spiral Relic- (Accessory, Other: Relic, Atomic, X Gold) +150,000 Magical Attack, 150% inflicts an instance of Poison: Irradiated that has a 1% per-round chance of wearing off instead of the usual chance for minor status effects, Wielder's 'Magical Attack' and 'Overdrive' actions deal an additional 200,000 Atomic element Damage, Wielder's 'Overdrive' actions may gain '2 hits against 100,000' and deal 1/4 damage, individuals killed by attacks involving this item may not be resurrected by sources below (wielder's Level +5, to a max of Level 71), Entities from the Enemy List that are normally fightable for drops of the same type as non-unique summons killed by attacks that wielder performs that incorporate this item may not be summoned again by the same individual that summoned them, Entities from the Enemy List that are normally fightable for drops of the same type as non-unique summons killed by attacks that wielder performs that incorporate this item may not be summoned by individuals below Level 71 and are considered to no longer be present on the Enemy List, with said effect being a global effect that stacks 200 times that is neither a buff or debuff that does not wear off between battles that may be ignored by individuals who are Level 71 or greater or who are individuals who possess the ability 'Genesis Archiect' and may be removed by an individual who is Level 80 or greater or possesses the ability 'Adept Life Synchronization' spending an action, this item possesses the subtype Ioun Stone, Has often-intense RP effects on some mod-run worlds and sometimes ceases to function entirely outside them in RP threads, wielder must be above Level 40
*Liberty, Spiral Relic- (Accessory, Other: Relic, Aether, X Gold) Wielder gains Immunity to charm, Wielder gains immunity to Dominion and Paralysis from sources below level 71, Wielder gains Immunity to Enchantment Magic from sources below level 71, Wielder's actions cannot be controlled by individuals whose Level is below (Wielder's Level + 5, to a max of Level 70) unless possessor, not counting control from such sources, chooses such, Wielder's row may not be shifted by sources below Level 71 unless wielder permits such, Wielder may, once per thread, spend an action to place a buff on a willing individual that said individual may use to move possessor into the battlespace they are currently in if they are in the same thread and wielder is alive, Wielder may, once per thread, spend an action to place a debuff on an individual below wielder's Level that wielder may choose, before or after any action, to activate and remove to enter any battlespace that said target is in, provided that said target is alive and in a battlespace, Wielder may as an RP effect, once per thread, spend an action to double the stats of all opposing entities that can normally be encountered off the area spawn tables <to a max of +150,000 to any given stat and +30,000,000 HP, this item possesses the subtype Ioun Stone, Has often-intense RP effects on some mod-run worlds and sometimes ceases to function entirely outside them in RP threads, wielder must be above Level 40
*Cloak of the Artificial Forests' Lord- (Accessory, Cloak, Earth & Technology & Wood, 45,000,000 Gold) Wearer's allies who are (Robot & Plant) subtype gain +20,000 to all stats and +45,000 Defense
Dysgorgon's Eye- (Accessory, Trinket, Numerals & Formus & Warding, 3,300,000,000 Gold) Entities below Level 100 may not inflict Petrification or its sub-status effects, Entities in different battlespaces may target each other as though they were in the same battlespace unless an entity of Level 99 or greater objects, 30% Basilisk Emblem Resistance, Wielder gains Basilisk Emblem Immunity against sources below Level 80, Wielder gains the subtypes Monster and Outsider, Wielder must be Level 60 or greater
Feathered Heavenly Dragon's Cloak- (Accessory, Cloak, Light & Hope & Air, 199,000,000 Gold) +199,000 Ranged Attack, +199,000 Defense, +199,000 SPI, 35% Light Resistance, 35% Air Resistance, 35% Hope Resistance, Wielder's 'Ranged Attack' actions gain '90% inflicts Awestruck', Spirit may become wielder's HP-determining stat at the start of a thread as a non-stacking buff that cannot be removed by individuals below Level 80, Wielder must be Level 40 or greater and must possesses at least 2 of the abilities out of 'Dragon Lord', 'Paladin', 'Luminary', 'Radiant Hierophant', and 'Eternal Champion'
Glorious Divine Radiance Focus- (Accessory, Holy Symbol, Light, 150,000,000 Gold) +150,000 Magical Attack, +75,000 Defense, +150,000 SPI, +75,000 CON, +75,000 AGI, +1,500,000 MP as a non-stacking effect, +750,000 HP as a non-stacking effect, 40% Physical Resistance, 40% Darkness Resistance, 40% Light Resistance, 10% Base Element Resistance, Wielder is immune to individuals below Level 40, Wielder may Reflect actions from sources of lower Level than wielder who are below Level 40, Wearer ignores Defense-piercing from sources below Level 40, Wielder takes half damage from non-unique sources below Level 60, The first time per thread that wearer is killed by a source below Level 80 that is not more than 20 Levels higher than wearer, wearer regenerates and is then healed for 1,000,000 points of Flat Light element HP Healing and MP Healing, 60% inflicts Awestruck, Wielder must be at least Level 40 and must have a patron deity
Gunmaster's Bandolier- (Accessory, Container, Air & Physical, 1,250,000 Gold) +1,000 Ranged Attack, +1,400 AGI, +800 AGI for determining turn order, but not bonus actions, on the first turn, 12% Critical, 12% Dodge, 111% to Hit, 12% Resilience, grants either an additional Weapon slot that can contain a Gun Weapon or two additional spell slots that can each contain a Gunslinging spell or three additional consumable slots that can each contain a Lethal Item, Wearer counts the first three turns of battle as the first turn of battle for purposes of spell and ability effects, Humans drop an additional 100 Gold at the end of battle if they otherwise do drop Gold, This item cannot be equipped by an individual who has the item 'Huntmaster's Bandolier' equipped and ceases to function if its wielder has an item equipped thanks to the item 'Huntmaster's Bandolier'
Sublime Exorcist-Purifier's Archdevil-Expelling Bullets- (Accessory, Ammo, Light & Faith, 250,000,000 Gold) +250,000 Ranged Attack, +250,000 SPI, Wielder's 'Ranged Attack', 'Snipe', and 'Ranged Overdrive' actions may remove all debuffs with their targets as sources (chosen on a per-target-as-source basis) provided that said targets are below Level 95 and not more than 5 Levels greater than wielder, Wielder must have a Gun equipped to benefit from this item
Titan Fetters- (Accessory, Wristwear, Earth & Glory, 150,000,000 Gold) Wielder obtains +300,000 to all stats, Wielder ignores the Resistances and Immunities of individuals below Level 60, Wielder's actions gain a non-stacking 25% chance of ignoring the Resistances and Immunities of individuals below Level 80, Wielder is afflicted with Petrified at the start of each round and when this item is equipped, This item may not be unequipped during threads by individuals below Level 90, Wielder must be Level 60 or greater
*Mantle of Respun Time- (Armor Aspect: The Manifold Paladin's Regalia, Heavy Armor, Time, X Gold) +2,800,000 Defense, +2,800,000 to all stats, Wielder may use any one stat as wielder's turn-order-determining stat, 40% Time Resistance, 40% Chronomancy Resistance, 100% Petrified: Time Stop Resistance, 15% Time Devourer Resistance If wielder has this item unequipped, wielder may, at the start of each round, at the start of each of wielder's actions, and at the end of each of wielder's actions, unequip any one equipped item, and, if wielder does so, immediately equip an item in a slot that said unequipped item formerly occupied, Entities of Level equal to or lower than wielder may not reset battle to earlier points without wielder's permission, Wielder's opponents below Level 80 may not expend their actions from future rounds in advance of those rounds without wielder's permission, If an entity would prevent wielder from gaining an action and would gain an action itself for doing so, and said entity is below Level 90, wielder may instead prevent that entity from gaining said action, regain its own lost action, and prevent that action's reacquisition from being prevented by sources below Level 90, Entities may not use wielder's turn-order-determining stat sum as part of their own turn-order-determining stat sums without wielder's permission, Wielder's attacks may gain the element Time or solely become the element Time
*The Manifold Paladin's Regalia- (Accessoryx5 Aspect: The Manifold Paladin's Regalia, Magic Item, Life & Destruction & Spatial & Time & Fate & Fortune & Good, X Gold) 60% Divine Magic Resistance against sources whose Patron Deity is 'Yaralsias Valcont', 'Harkala Gillingman', 'Maleficus', or 'Iepterro', 15% Fiend Resistance, 15% Evil Resistance, 15% Good Resistance, Smitten: Excommunicated Immunity, Wielder counts as possessing 100 additional Paladin abilities and gains the next tier-name Paladin ability (to a max of Legendary), At the start of each of wielder's actions, wielder, as a non-stacking buff effect, chooses 5 unequipped items that wielder is carrying that wielder could equip and gains the bonuses of those items as though they were equipped until the end of said action, Wielder's attacks may gain the element Good or solely become the element Good
Angelslayer Lance- (Weapon, Mace, Darkness, 7,000,000 Gold) +7,555 Melee Attack, +7,200 to all stats, 100% Critical against Angels
Dragon-Bane Doomblade- (Weapon, Sword, Darkness & Glory, 12,000,000 Gold) +12,795 Melee Attack, +8,960 to all stats, +4,000 additional STR, +3,480 additional CON, +2,569 additional AGI, inflicts Voidstruck on Dragons, ignores the Moderate Status Effect Resistances and Immunities of Dragons below Level 100, Deals 1.5 times normal damage to Dragons (to a max of 500,000,000 additional damage), May only be wielded by individuals who are either over Level 60 or who have the ability Dragonslayer
w/ Coated in Asmalaung Oil- +2,500 Magical Attack, +2,100 SPI, 5% Magic Resistance, Affects Weapons, Smithing Technique
Eight Hand Mirror- (Weapon, Shield, Glory & Light, 140,000,000 Gold) +140,000 Defense, +35,000 Melee Attack, 50% reflects the actions of individuals below Level 60, 8% reflects the actions of individuals named 'Orochi' who are below Level 100, Wielder must be Level 40 or greater
Grass-Cutter Sword- (Weapon, Sword, Glory & Light & Water & Earth & Electrical & Air & Fire, 180,000,000 Gold) +180,000 Melee Attack, +180,000 STR, +180,000 CON, +180,000 SPI, 130% Critical, 230% To Hit, Wielder may create or destroy a Zone of Air at the start of each round, Possessor may deal 1,800,000 Flat Fire element Damage to one opponent at the start of each round, 1% inflicts Instant Death, 1% inflicts Cursed, Wielder must be Level 40 or greater
Holy Dragonslayer's Sword- (Weapon, Sword, Light & Glory, 12,000,000 Gold) +12,795 Melee Attack, +8,960 to all stats, +4,000 additional STR, +3,480 additional CON, +2,569 additional AGI, inflicts Awestruck on Dragons, ignores the Moderate Status Effect Resistances and Immunities of Dragons below Level 100, Deals 1.5 times normal damage to Dragons (to a max of 500,000,000 additional damage), May only be wielded by individuals who are either over Level 60 or who have the ability Dragonslayer
w/ Coated in Asmalaung Oil- +2,500 Magical Attack, +2,100 SPI, 5% Magic Resistance, Affects Weapons, Smithing Technique
*Solem Benedictus- (Weapon, Sword, Light, 710,000,000 Gold) +780,000 Melee Attack, 120% To Hit, 80% Critical, Inflicts Awestruck, deals double damage (to a max of 200,000,000 added damage) to Umbrals, non-Light-element Demons, and Darkness element targets, 50% inflicts Awestruck: Sealed, 80% inflicts Awestruck, 30% Light Resistance, 30% Darkness Resistance, Wielder ignores the Defense of individuals below Level 40, Wielder ignores the Light Resistance and Immunity of individuals below Level 60, wielder inflicts Awestruck on Demons if wielder possesses the ability 'Paladin' and the ability 'Demon Slayer', ignores the Moderate Status Effect Resistances and Immunities of Demons below Level 100 if wielder possesses the ability 'Paladin' and the ability 'Demon Slayer', Wielder deals 1.5 times normal damage to Demons (to a max of 500,000,000 additional damage) if wielder possesses the ability 'Paladin' and the ability 'Demon Slayer', Wielder is Immune to individuals below Level 20, Wielder must be Level 40 or greater
w/ Miserly- Provides an additional (Item Value) / 10,000 bonus to all Attack Bonuses this item already provides, Affects Weapons, Enchantment
w/ Coated in Asmalaung Oil- +2,500 Magical Attack, +2,100 SPI, 5% Magic Resistance, Affects Weapons, Smithing Technique
w/ Unbreakable- This item cannot be Broken or destroyed except by the most exceptional measures, This treatment does not prevent pets or summons it is applied to from being killed, This item cannot be stolen outside of Official Quests and Player Quests, This does not count as a Mystic Treatment for number of Mystic Treatments that can be applied to this item if this item is unique, Affects any type of possession, Mystic Treatment
20 Typhon's Fury- (Weapon, Force, Fury, 190,000,000 Gold) +190,000 Melee Attack, +190,000 Ranged Attack, +190,000 Magical Attack, Wielder, as a non-stacking effect, deals double Damage (to a max of 100,000,000 additional Damage) to individuals who killed one or more of wielder's unique allies who have not been resurrected either on the current round or the round prior to the current round, Wielder must be Level 40 or greater
*Hands of Fate- (Accessory Aspect: The Manifold Paladin's Regalia, Gauntlet, Fate, X Gold) +2,800,000 Melee Attack, +2,800,000 Defense, +2,800,000 SPI, 260% To Hit, 160% Critical, +160% To Hit, 40% Fate Resistance, 40% Demon Magic Resistance, 30% Demon Resistance, Wielder ignores effects that prevent wielder from applying bonuses that wielder gains against Demons that come from sources below Level 90, Wielder's Critical is increased by 160% against Demons, Arch-Demons, Devils, Arch-Devils, Daemons, Arch-Daemons, and Fiends, Wielder ignores Dodge bonuses from Illusion Magic and Illusion element buffs, Wielder may ignore the effects of Fateweavings from sources below Level 90, Wielder's opponents below Level 80 may not gain bonuses against wielder based on wielder's subtypes or name, Wielder's attacks may gain the element Fate or solely become the element Fate
Tome of Angels Wreathed In Glory- (Accessory, Tome, Light, 280,000,000 Gold) +280,000 Magical Attack, +210,000 Defense, +250,000 MIN, +280,000 SPI, +2,800,000 MP as a non-stacking effect, +1,000,000 HP as a non-stacking effect, 40% Magic Resistance, 40% Darkness Resistance, 40% Light Resistance, 10% Base Element Resistance, Wielder is immune to sources below Level 40, Wearer ignores Defense-piercing from sources below Level 40, Wielder takes half damage from non-unique sources below Level 60, The first time per thread that wearer is killed by a source below Level 80 that is not more than 20 Levels higher than wearer, wielder self-resurrects and is then healed for 1,000,000 points of Flat Light element HP Healing and MP Healing, Wielder's side of battle does not count as losing if all its members are dead by standard victory conditions until after possessor's self resurrection chance is accounted for if no individual of Level 80 or greater is opposing possessor's side of battle, with this non-loss only applying if possessor is in battle and possessor's ability to check for self-resurrection has not been disabled, with said non-loss automatically deactivating if a round ends while it is in effect, 60% inflicts Awestruck, At the start of each round, wielder may summon 1 Angel or Arch-Angel from the Enemy List that is below Level 90 and is normally fightable for drops, Max 40 summoned, Wielder must be Level 40 or greater
Heaven-Holding Crown- (Accessory, Crown, Light & Spatial, 800,000,000 Gold) +800,000 to all stats, +8,000,000 MP as a non-stacking bonus, Entities below Level 95 may not prevent wearer or wearer's allies from being resurrected, with this effect still applying while wearer is dead and applying across battlespaces, At the start of battle, wearer creates a battlespace that contains a Zone of Light and that has Celestial City as its Terrain, Wearer must be Level 60 or greater
Armor of High Providence- (Armor, Heavy Armor, Light & Glory, 800,000,000 Gold) +800,000 Defense, +800,000 STR, +800,000 CON, +800,000 SPI, +8,000,000 HP as a non-stacking bonus, 170% Resilience +170% Resilience, 40% Light Resistance, 40% Glory Resistance, 80% Celestial Magic Resistance, 80% Holy Magic Resistance, 30% Demon Resistance, 30% Daemon Resistance, 30% Devil Resistance, Wearer's actions may not be controlled by lower-Level opponents below Level 80, Wearer is Immune to sources below Level 60, Wearer must be Level 60 or greater
2 'Under the Guidance of the Stars': Esoteric Holy Text of Phalerin- (Accessory, Tome, Light & Astral, 200,000,000 Gold) +200,000 Magical Attack, +200,000 MIN, +200,000 SPI, +400,000 MP, 200% To Hit, Wielder gains 5 spell slots that may only contain Divine Magic spells, may not be used for purposes other than holding spells, and may not be converted into other types of slots, Charm: Wanderlust Immunity, Wielder is afflicted with Elevated and Stat Boost: SPI Boost at the start of every round, This item counts as a Holy Symbol, Wielder must be a devout worshipper of Phalerin, Wielder must be Level 40 or greater
Unbelievably-Magically-Powerful Staff-Chan- (Weapon, Staff, Atomic & Mystic & Glory & Destruction, 315,000,000 Gold) +315,000 Magical Attack, +315,000 SPI, +3,150,000 MP as a non-stacking bonus, 300% inflicts Manablasted, Wielder's actions that involve both a spell and one of this item's attack bonuses ignore the Resistances of sources below Level 80, Wielder may spend an action to deal 3,150,000 Flat Atomic & Mystic & Glory & Destruction element Damage to all opponents, If this item's wielder performs an attack that does not incorporate this item's attack bonus, this item inflicts Manablasted on its wielder, deals its wielder 3,150,000 Flat Atomic & Mystic & Glory & Destruction element Damage, and loses its text for 3 rounds as a non-stacking debuff, Wielder must be Level 40 or greater





Pets-
*Ayame- (Pet, Human, Fire, Lv. 81, 2,412,680,000 Gold)
HP- 16,700,000
MP- 16,700,000
STR- 173,500
AGI- 173,500
CON- 170,500
MIN- 164,500
SPI- 173,500
XP- 0
XP Needed- # (Standard Multiplier x3; someone else go grab this, anyone can do it)
Defense- 59,500
Defense Against Stat Damage- 18,300, +110,000 against Physical, +110,000 against Glory, +110,000 against Blood
Critical Chance- 143%
Resilience- 135%
To Hit- 139%
Dodge- 140%
Resistances and Immunities- Fire Immunity, Light Immunity, 99% Physical Resistance, 95% Darkness Resistance, 80% Glory Resistance, 80% Astral Resistance, 35% Solar Being Resistance, 35% Umbral Resistance, Confusion Immunity, Charm Immunity, Stat Drain Immunity, Burning Immunity, Awestruck Immunity, 45% Smitten Resistance, 212% Minor Status Effect Resistance, 131% Moderate Status Effect Resistance, 30% Major Status Effect Resistance
Prime Attribute- Strength + Spirit
Constant Effects-
Deadly Blade- Possessor gains +104% Critical, Constant Effect
Shining Leadership- Possessor's Light-element and Solar Being allies gain +29,600 to all stats as a non-stacking effect, Constant Effect
Unstoppable Perfected Warrior- Possessor is Immune to sources below Level 60, Possessor's actions cannot be prevented or cancelled by sources below Level 91, Possessor deals 150,000 additional Damage, Constant Effect
Light-Cutting Blade- Possessor's Critical Damage Multiplier is increased by 1, Possessor gains +104% To Hit, Possessor's attacks may remove one buff from (a Light element source below Level 91 that do not come from a non-Light element action of said entity) or from a Light element action performed by a source below Level 91 from each of their targets (with removed buffs being able to differ between targets), Constant Effect
Sun Shogun- Possessor gains the element Nobility, Possessor gains Nobility Immunity, Possessor may control Solar Beings below Level 80 that are not Immune to Dominion, Possessor may control Light-element or Fire-element Elementals below Level 80 that are not Immune to Dominion, Possessor gains 60% Dominion Resistance, Possessor may spend an action to set the Phantom Terrain to Sun, Constant Effect
Lightspeed Movement- Possessor may automatically Dodge attacks from sources below Level 80, Possessor's actions cannot be countered by sources below Level 80, Constant Effect
Indexed Effects-
Traversed the Knot- Possessor gains 40% Spatial Resistance, Constant Effect
Honor- When possessor would be caused by a source below Level 99 to conduct an offensive action against possessor's owner, possessor conducts said action against possessor instead, with said action failing if such cannot occur, Constant Effect
Spirit Motion- Possessor's turn-order-determining stat is the higher of possessor's Spirit and Agility (using either value randomly in the case of a tie), Possessor's turn-order-determining stat sum is increased by 150,000 for turn-order-determining purposes, Constant Effect
Astounding Speed- Possessor gains an additional three actions every round, assigned normally in turn order, Constant Effect
Granted Effects-
Pure Spirit- Possessor is immune to stat damage, debuffs, and negative status effects from sources below Level 80, Possessor gains +15,000 Defense against Stat Damage, Constant Effect
Devout Worshipper of Phalerin- Possessor counts as having Phalerin as a Patron Deity, Constant Effect
Abilities-
Solar Samurai's Blade- 163,000 Damage, 160% may inflict Wounded, 160% may inflict Burning, 160% may inflict Awesturck, Physical or Fire or Light or Physical & Fire & Light, 0 MP
Focus- Caster's abilities with damage values gain +107,000 Damage to their damage values, stacks 10 times, lasts until the end of battle or for 12 rounds (with caster choosing which at the time of application), Physical, 10,000 MP
Ghost-Eating Slash- 151,000 Damage, This attack ignores the Resistances and Immunities of individuals below Level 99, This attack acts as a Flat Damage attack for Dodging purposes for targets that are below Level 80, Individuals below Level 80 who are killed by this attack may not be resurrected by individuals below Level 80, Magic or Light or Air, 25,000 MP
Solar Shield- Any individual who conducts an offensive action against caster is dealt 500,000 Flat Fire & Light element Damage at the end of said action, does not stack, Fire & Light, 50,000 MP
Solar Bombardment- 200,000 Damage, deals 1/2 Damage, 300% inflicts Burning, 300% inflicts Awestruck, 380% inflicts Impaired: Blind, 2 hits against 6,000,000,000, Light, 500,000 MP
Mirror-Leaping Serpent-Slaying Strike- 201,000 Damage, this action cannot miss targets below Level 97, this attack gains +205% To Hit against Reptiles and Serpent Blessed, this attack gains +205% Critical against Reptiles and Serpent Blessed, this action may target entities below Level 70 in other battlespaces so long as no entity of Level 89 or greater in caster's battlespace or said target's battlespace objects, Spatial & Magic & Physical or Faith & Glory & Fury, 250,000 MP
Nova Cutter- 146,000 Damage, This action may destroy up to 10 Zones, Terrains, or Phantom Terrains created by sources below Level 92, 1 hit against 300,000,000, Light & Fire & Astral & Destruction, 2,450,000 MP
Blade Constellation- 103,503 Damage, This action cannot miss non-unique targets below Level 81 or unique targets below Level 71, 10 hits against 30, This action may not be used on rounds during which it was already used at least once, This action may not be used on rounds following rounds on which it was already used, Astral & War, 1,000,000 MP
Gather Power- Caster's next attack deals double Damage to targets below Level 90 (to a max of 2,000,000,000 additional Damage), does not stack, Fire & Glory, 217,000 MP
Final Strike- 90,000 Damage, This attack inflicts Instant Death on targets below Level 77 that are at 30% of their Max HP or less when first hit by it, Physical & Darkness, 3,100,000 MP
Shadow-Banishing Sword- 116,000 Damage, Unsummons Umbrals below Level 100, Removes all buffs on targets that come from sources that are Umbrals below Level 99, 1 hit against 300,000, Light, 408,000 MP
Indexed Abilities-
Tameshigiri- 140,000 Damage, This attack gains +130% Critical, May not be used if caster has already conducted an offensive action this round, Physical, 90,000 MP
Setting Sun- 99,000 Damage, inflicts Impaired: Blind, Darkness & Light, 15,000 MP
Rising Sun- 99,000 Damage, Caster's next Light element action that deals Damage deals an additional 210,000 Damage, Caster's next action may be 'Rising Sun's Fury' should caster possess an ability of said name, does not stack, Light & Physical, 25,000 MP
Rising Sun's Fury- 350,000 Damage, 200% inflicts Awestruck, 150% inflicts Burning, 150% inflicts Wounded, This ability may not be used normally, Fire & Light & Physical, 2,500,000 MP
Three Strikes- 66,000 Damage, 3 hits against 1, Physical or Light, 50,000 MP
Flame Impact- 54,000 Damage, 185% inflicts Burning, 100% may inflict Fatigued: Stun, 1 hit against 3,500,000, Fire, 20,000 MP
Charming Glance- 250% inflicts Charm, 1 hit against 3, Fire & Psychic, 2,000 MP
Charming Strike- 78,000 Damage, 200% inflicts Charm, 200% may inflict Charm against up to 200,000 secondary targets, Fire & Light & Psychic, 5,000 MP
Grace- Caster gains +17,500 AGI, +19% to all Charm-infliction percentages, and +38% Dodge, stacks 5 times, Air, 60,000 MP
Fury- Caster gains +17,500 STR, +36,500 to all the Damage values of all abilities caster possesses that possess Damage values, and +38% Critical, stacks 5 times, Fire, 60,000 MP
Purify- 512,000 Damage, Heals, Cures up to 5 debuffs, minor status effects, and/or moderate negative status effects from sources below Level 99, Light, 100,000 MP
Decapitating Strike- 159,000 Damage, inflicts Wounded, 60% inflicts Instant Death, Physical, 100,000 MP
Enhancements-
Unbreakable- This item cannot be Broken or destroyed except by the most exceptional measures, This treatment does not prevent pets or summons it is applied to from being killed, This item cannot be stolen outside of Official Quests and Player Quests, This does not count as a Mystic Treatment for number of Mystic Treatments that can be applied to this item if this item is unique, Affects any type of possession, Mystic Treatment


*Glenda Winters- (Pet, Human, Ice & Darkness, Lv. 73, 2,500,000,000 Gold)
HP- 3,650,000
MP- 3,650,000
STR- 23,900
AGI- 23,900
CON- 23,900
MIN- 23,900
SPI- 23,900
XP- X
XP Needed- X
Minimum Level- 1
Defense- 7,600
Defense against Stat Damage- 2,250
Critical Chance- 66%
Resilience- 66%
To Hit- 166%
Dodge- 66%
Resistances and Immunities- 146% Minor Status Effect Resistance, 73% Moderate Status Effect Resistance, 15% Major Status Effect Resistance, Instant Death Immunity
Prime Attribute- Strength
Constant Effects-
Magical Girl's Detransformed Self- The two versions of this item are enhanced differently and count differently for effects that are applied to them, This item may not be in the same thread as *Mystical Shinigami-Girl Glenda-Chan at the same time, This item shares experience with *Mystical Shinigami-Girl Glenda-Chan and the two items level up together, with this item being permenantly 7 Levels lower, Item Effect
Indexed Effects-
Pretty Moon-Flower Hair Ornament- Possessor gains +150 SPI, Constant Effect
Joined the Track Team and Immediately Became Its Best Member- Possessor's turn-order-determining stat sum is increased by 21,400 for turn-order-determining purposes, Constant Effect
Abilities-
Cook- Creates 1 Meal Token, which sits on either caster, caster's controller, or one of caster's unique allies, this Meal Token may be consumed at the start of any round to Heal 2,800,000 HP, 2,800,000 MP, and 26,000 Stat Points to all stats, with said Healing being Flat Water & Earth element Healing, a max of 3,000,000 Meal Tokens may be created by caster at any one time, Water & Earth, 200 MP
Exercise- +4,300,000 HP, +20,000 STR, +20,000 CON, +20,000 AGI, stacks 5 times, Physical & Earth, 150 MP
Sweep Furiously- Removes up to 20 effects attached to up to 3 Zones, Terrains, or Phantom Terrains that come from sources equal to or below Level 71, Air & Physical, 150 MP
Indexed Abilities-
Take a Nap- 465,000 Damage, Heals HP, Heals MP, cures Fatigued then inflicts Fatigued: Asleep, Cures caster of Fatigued: Asleep at the start of the round in 4 rounds, affects caster only, Air & Magic, 0 MP
Reluctantly Give Present- Takes an item from one willing target, gives said item to another willing target 1 or 2 rounds later at the start of the round, with said target being able to immediately equip said item or unequip one item and then equip said item in the vacated slot, Air & Fire, 300 MP
Sullenly Don Swimsuit- Caster gains 80% Water Resistance and Drowning Immunity, 5% fails to work, followed by caster gaining an action after this action that must be used to perform the ability 'Slap' against caster's controller if possible, if caster is not in a Zone of Water and the terrain or phantom terrain is not Beach or Ocean, Water, 100 MP
Henshin Sequence- Possessor becomes *Magical Shinigami-Girl Glenda-Chan and then is given an action, Mystic, 0 MP
Slap- 61,000 Damage, Target cannot inflict Charm, does not affect targets above level 73, this debuff may be given a duration where it lasts 10 rounds or it may be permanent, Physical, 0 MP
Study- +4,300,000 MP, +32,000 MIN, stacks 5 times, Psychic & Magic, 150 MP
Others-
1 Fame
Awards-
Involved in Saving Jorge the Everyhand in the Second Eggman Quest on Noix
Was Involved in the Partially-Temporally-Shattered Conflict Against Eggxodia on Noix

*Mystical Shinigami-Girl Glenda-Chan- (Pet, Human, Darkness & Mystic, Lv. 80, 2,500,000,000 Gold)
HP- 10,375,000
MP- 10,375,000
STR- 155,050
AGI- 153,950
CON- 154,200
MIN- 153,625
SPI- 156,300
XP- 4,717,500
XP Needed- Max Level Reached (Standard Multiplier x3)
Minimum Level- 8
Defense- 48,000, +480,000 against Darkness, +480,000 against Light, +480,000 against Warding, +480,000 against Moon
Defense against Stat Damage- 21,040
Critical Chance- 129%
Resilience- 114%
To Hit- 214%
Dodge- 129%
Resistances and Immunities- Mystic Immunity, Light Immunity, Darkness Immunity, 90% Demon Resistance, 90% Undead Resistance, 90% Magic Being Resistance, 90% Monster Resistance, 90% Darkspawn Resistance, 50% Arch-Demon Resistance, 50% Outer Terror Resistance, 380% Minor Status Effect Resistance, 140% Moderate Status Effect Resistance, 60% Major Status Effect Resistance, Confusion Immunity, Instant Death Immunity
Prime Attribute- Strength or Spirit
Constant Effects-
Fog-Shrouded- Possessor gains +90,000 to all stats, Possessor gains +155% Dodge, Possessor counts as wearing Fog Boots, Possessor's controller must be wearing Fog Boots or possessor leaves the thread immediately, being afflicted with Vanished if unable to leave normally, Possessor may create a Phantom Terrain that is Fogsea at the start of battle, Possessor may create a Zone of Fogsea at the start of battle, Constant Effect
Emissary of Death- Possessor is Immune to individuals below Level 60, Possessor's Instant Death infliction chances are increased by 10%, Constant Effect
Slaying Scythe- Possessor gains +125% Critical, Possessor's abilities' Damage values are increased by 175,000 points, Possessor's Instant Death infliction chances are increased by 5%, Constant Effect
Death Comes Swiftly- Possessor gains +140,000 to possessor's turn-order-determining stat sum for turn-order-determining purposes, Constant Effect
Unavoidable- Possessor may not be Dodged by individuals below Level 85, Constant Effect
Finality- Individuals killed by possessor may not be resurrected by sources below Level 90, Constant Effect
Magical Girl's Transformed Self- The two versions of this item are enhanced differently and count differently for effects that are applied to them, This item may not be in the same thread as *Glenda Winters at the same time, This item shares experience with *Glenda Winters and the two items level up together, with *Glenda Winters being permanently 7 levels lower than this item, Item Effect
Abilities-
Moon-and-Spirit-Drinking Scythe- 144,000 Damage, inflicts HP Drain, MP Drain, and an amount of SPI Drain equal to 1/10 the HP Drain that would be dealt before Defense is factored in, Mystic or Physical or Physical & Magic or Physical & Light or Physical & Darkness, 0 MP
Reaping Blow- 165,000 Damage, 60% inflicts Instant Death, Inflicts Instant Death on non-unique targets below Level 80, inflicts Instant Death on targets below Level 60, Mystic or Darkness & Physical, 0 MP
Spiritual Restoration- 680,000 Damage, Inflicts Mind Restore, Stat Boost, and Mana Overdrive, Deals MP Damage, Heals MP, Magic, 0 MP
Expunge- 148,000 Damage, All debuffs and negative status effects inflicted by targets below Level 99 who are killed by this move are removed, Target may not be resurrected by sources below Level 99 if killed by this action, Mystic or Light or Darkness or Void, 5,000 MP
Core-Vanishing Strike- 33,000 CON Damage, 33,000 SPI Damage, inflicts Stat Drain: CON Drain, inflicts Stat Drain: SPI Drain, individuals killed by this action may not be resurrected by sources below Level 99, Mystic or Void, 60,000 MP
Fire of the Roorlong- 109,000 Damage, 275% inflicts Burning, 275% may inflict Voidstruck, 270% inflicts Manablasted: Mystic Overload, 270% inflicts Manablasted: Mystic Devestation, this ability re-casts itself 8 rounds after being cast if not cast again before that time, with this generating a new action instead of repeating an action, Targets dealt Damage by this action may not summon Undead or cast Necromancy spells, Targets killed by this action may not be resurrected by individuals below Level 99, 1 hit against 77,000,000, Fire & Ice & Mystic & Light & Darkness, 50% max MP
Glorious Overcrash: Invisible World- All individuals in battle who are wearing Fog Boots gain +200% To Hit, individuals in battle who are wearing Fog Boots gain +200% Dodge, Individuals who are wearing Fog Boots are immune to non-unique individuals below Level 80, The spells and abilities of individuals wearing Fog Boots cost 3,000,000 less MP, No zones, terrains, or phantom terrains that come from sources below Level 99 have any effect attached to them unless said effect is created by caster, The offensive actions conducted by wearers of Fog Boots gain '75% inflicts Instant Death' against non-unique individuals below Level 99 who are not wearing Fog Boots, Creates a Zone of Fogsea, this ability's duration may not be extended by sources below Level 80, lasts 5 rounds, Mystic, 1 MP, Reduces user's MP to 0 for remainder of thread and prevents user's MP from increasing above 0 for the remainder of thread, May not be used if possessor has 0 MP
Glorious Overcrash: Reaper's Verdict- Caster and caster's allies gain '100% inflicts Instant Death' for 3 rounds, Caster immediately gains 2 actions, This buff may not be extended or replicated, Mystic, 1 MP, Reduces user's MP to 0 for remainder of thread and prevents user's MP from increasing above 0 for the remainder of thread, May not be used if possessor has 0 MP
Indexed Abilities-
Hunter's Leap- Caster deals full damage to the back row, Darkness & Air, 0 MP
Alter Weakness- Changes target's Weakness to any one Base element to any other Base element (or Mystic) that it does not Resist, is not Immune to, does not Reflect, and does not Absorb, Mystic, 10,000 MP
Steely Glare- Target cannot inflict minor or moderate status effects, does not affect targets above Level 79, Ice & Air, 2,000 MP
Detransform- Possessor becomes *Glenda Winters and then gains an action, Mystic, 0 MP
Mystic Infusion- Willing target's actions and attacks become solely Mystic element, Said willing target gains a seperate buff that is non-stacking that makes Mystic spells cost 400,000 less MP for it to cast, Said willing target is also afflicted with Mana Overdrive, Mystic, 5,000 MP
Seeking Orb- 950,000 Flat Damage, Mystic, 10,000 MP
Forbid- Caster chooses one of target's known abilities, target takes 1,600,000 Flat Mystic element damage each time target uses said ability, to a max of 12 times per round, does not stack on the same ability but may stack across 24 different abilities, Mystic or Law, 40,000 MP
Mystic Sealing Circle- 124,816 Damage, 250% Inflicts Awestruck: Sealed or Voidstruck: Bound, Demon and Arch-Demon targets below Level 99 have a 50% chance of being forced to skip their next action as a non-stacking debuff that effects a single target a max of 5 times per thread, Light & Mystic or Darkness & Mystic, 35,000 MP
Inverted Violet Moon Kick- 151,000 Damage, 300% inflicts Fatigued: Stun, 300% inflicts Impaired: Slow, 80% Caster gains an action immediately after this action up to 5 times per round that must be either used to use the ability 'Upright Moonlight Kick' or be passed, Moon or Darkness & Mystic & Physical, 11,000 MP
Upright Moonlight Kick- 151,000 Damage, 300% inflicts Fatigued: Stun, 300% inflicts Impaired: Slow, 80% Caster gains an action immediately after this action up to 5 times per round that must be either used to use the ability 'Inverted Violet Moon Kick' or be passed, Moon or Light & Mystic & Physical, 11,000 MP
Blinking Dodge- +160% Dodge against further attacks coming from the same attack action, May only be used as a counter to the first hit of a multi-hit attack which, unlike other counters, occurs after the first hit instead of after the entire attack, Mystic & Air, 2,000 MP
Condemn- All damage values dealt to target are increased by 190,000, to a max of 200 such values per round, does not stack, Mystic & Light or Mystic & Darkness, 30,000 MP
Frozen Moon's Midnight- 54,000 Damage, inflicts Frozen, inflicts Paralyzed, 250% may inflict Voidstruck, 1 hit against 40,000, Ice & Mystic, 20,000 MP
Scythe Wind- 75,000 Damage, 75% inflicts Instant Death on targets below Level 99, 250% inflicts Wounded: Maimed, 2 hits against 6,000,000, Physical or Darkness or Fate or Air or Physical & Air or Physical & Darkness or Physical & Fate or Darkness & Fate or Physical & Darkness & Fate, 500,000 MP
Others-
2 Fame
Awards-
Involved in Saving Jorge the Everyhand in the Second Eggman Quest on Noix
Was Involved in the Partially-Temporally-Shattered Conflict Against Eggxodia on Noix
'Baked the Key'
Geddoe (Geddoe42)
Level 79
Archangel, Light & Divine
HP- 102,295,500
MP- 181,652,750
STR: 75,500
AGI: 81,820
CON: 81,820
MIN: 84,110
SPI: 182,780


---------------------Defense---------------------

190% Resilience

191% Dodge
+5% Dodge against attacks coming from the enemy's back row
+50% Dodge while in a chosen Terrain or Phantom Terrain

100% Fire Resistance against sources below Level 80
60% Divine Magic Resistance against sources whose Patron Deity is 'Yaralsias Valcont', 'Harkala Gillingman', 'Maleficus', or 'Iepterro'
45% Air, Light
40% Destruction, Spatial, Life, Darkness, Spatial Magic, Ice, Fire, Hope, Time, Magic, Darkness, Geomancy, Channeling
35% Astral
30% Time, Demon, Illusion, Earth
10% Base Element

50% Resistance to individuals below Level 100 whose name includes 'Darston'
30% Solar Being, Undead, Astral Being Resistance
15% Nemesauth, Fiend, Evil, Good Resistance
10% Resistance to summons below Level 80
5% Astral Being

15% Scythe Resistance

200% Awestruck Resistance
150% Frozen Resistance
140% Burning Resistance
60% Awestruck, Voidstruck, Frozen, Suffocation, Dominion Resistance
40% Instant Death Resistance
30% Confusion Resistance
20% Charm Resistance
15% Stat Drain, Paralysis Resistance
10% Fatigued, Entombed: Incarcerated Resistance
5% Drowning, Hexed Resistance

Possessor may choose any three minor and one moderate status effect at the beginning of a thread and gain immunity to these effects from sources below Level 50
Awestruck, Suffocation, Stat Drain, Hexed, Confusion, Diseased, Charm: Wanderlust, Poison, Burning, Voidstruck: Torn Across Space, Fatigued, Frozen, Impaired Immunity
Dominion, Smitten Immunity against lower-Level individuals
Ice, Frozen Immunity against sources below Level 80
Confusion Immunity against sources below Level 60
Fatigued Immunity while the Terrain or Phantom Terrain is set to Desert
Instant Death Immunity against entities who are wielding an item whose name includes 'Reaperglass'


+1,410,920 Defense (1,170,920 without Constellations, 1,650,920 with 2)
+1,450,050 Defense against effects attached to Zones
+140,000 Defense against Stat Damage
+100,000 Defense against Base Elements
+7,525 Defense against Light
+5,000 Defense against Spatial
+1,975 Defense against Fire and Undead
+1,250 Defense against a specific chosen opponent (1 only)
+500 Defense against effects attached to Terrains or Phantom Terrains that are Desert
+100 Defense against Ranged Attacks

+200 Defense against MIN, SPI, and STR Damage

Wearer's Defense cannot be pierced by individuals below Level 80
Wearer does not take damage from moderate status effects (not counting sub-status effects)
Individuals below Level 80 may not prevent wearer from resurrecting allies who are devout worshippers of Phalerin
Wearer's turn-order-determining stat becomes SPI
Wearer is afflicted with Elevated and Stat Boost: SPI Boost at the start of every round
Wielder regenerates 2,800,000 HP at the start of each of wielder's actions and at the start of each round, to a max of 12 times per round
Wearer regenerates 50,000 HP per round (Wielder regenerates additional 20,000 HP per round while the terrain or phantom terrain is Desert)
Wielder' allies, to a max of 200 such allies, have a 95% chance at the start of each round of being cured of Poison, Paralysis, Confusion, Stat Drain, and Disease (one roll curing all effects per ally)
Wearer increases the number of turns past death an individual may be resurrected by wearer for time-sensitive resurrection spells, abilities, and effects, by five as a non-stacking effect
Wielder is Immune to effects attached to Zones, Terrains, and Phantom Terrains by sources below Level 99
Whenever an entity below Level 99 that does not possess an ability or Constant Effect called 'Holy Imperial Authority' would create a Terrain, Phantom Terrain, or Battlespace, wielder may replace said Terrain, Phantom Terrain, or Battlespace with a Terrain or Phantom Terrain of any type with an in-stock Square Mile in the Shop worth under 5,000,000,000 Gold or a Zone of any base element or any non-Universe element that wielder possesses
Wielder may enter any battlespace at the start of a round or before any of wielder's actions so long as no entity of Level 99 or greater in wielder's battlespace or the battlespace wielder would be entering objects
Wielder may control the decisions of entities below Level 80 that are below wielder's Level that are either encounters in a Random Dungeon or that were summoned by an effect attached to a Zone, a Terrain, or a Phantom Terrain
Wielder may spend an action to set the terrain to 'City of Discs'
Whenever one of wielder's allies dies, wielder and up to 20 of wielder's pets and summons may gain +20,000 to all stats as a non-stacking buff, One per round, at the start of a round, wielder may choose to resurrect one of wielder's dead summons or pets that was killed by a source below Level 100 that is not 10 or more Levels greater than wielder, to a max of once per thread per pet or summon
Wielder's Level may not be reduced by equal or lower Level sources
Damage dealt to wielder by sources below Level 90 that would be unhealable is instead not unhealable
Wielder is resurrected at the start of each round
Wielder's HP Determining stat cannot be reduced by debuffs or Stat Damage from sources of lower Level than wielder
Once per round, wielder may choose to have a 45% chance of preventing an action from a source below Level 85 from occurring, this chance is doubled against targets who are Solar Beings or whose name includes 'Solar', 'Sun', or 'Star'
Wielder may, at the start of a round or action, as a buff, gain or solely become the element Ice
Arch-Solars below Level 90 may not provide worshipper benefits while in the same battlespace as wielder without wielder's permission
Once per round wielder may choose to have a 90% chance of stopping a source below Level 90 from applying a debuff to wielder
Wielder is Immune to sources below Level 60
Wielder ignores effects that prevent wielder from applying bonuses that wielder gains against Demons that come from sources below Level 90
Wielder may ignore the effects of Fateweavings from sources below Level 90
Wielder's opponents below Level 80 may not gain bonuses against wielder based on wielder's subtypes or name
wielder may, at the start of each round, at the start of each of wielder's actions, and at the end of each of wielder's actions, choose one unequipped item that wielder is carrying, and, as a non-stacking buff, gain the effects of having that item equipped while it is unequipped (Destoyer's Blade Chosen)
If one of wielder's pets or summons is in a different battlespace from wielder, wielder may, before any of wielder's actions, move said pet or summon to wielder's battlespace so long as no entity of Level 99 or greater objects
Wielder's movement between battlespaces, as well as wielder's pets' and summons' movement between battlespaces, may not be prevented by sources below Level 80 without wielder's permission
Wielder may spend an action to leave wielder's current battlespace and enter another existing battlespace so long as no entity of Level 99 or greater in either battlespace objects
when an individual conducts an offensive action that targets wearer, wearer may, at the end of said action, deal 1,450,000 Flat Light element Damage to said individual
Wearer may Absorb Light from sources below Level 80
Wearer may reflect actions from sources below Level 40
45% Wearer may reflect actions from sources below Level 60
5% wearer may reflect actions from sources above Level 60 but below Level 80
Wearer may not be prevented from leaving battle or acting by individuals below Level 60
The first time per thread that wearer is killed by a source below Level 80 that is not more than 20 Levels higher than wearer, wearer regenerates and is then healed for 14,000,000 points of Flat Light element HP Healing and MP Healing
Possessor's side of battle does not count as losing if all its members are dead by standard victory conditions until after possessor's self resurrection chance is accounted for if no individual of Level 80 or greater is opposing possessor's side of battle
Wearer removes abilities and constant effects named 'The Devil's Paperwork' from all opponents below Level 100 that are not 20 or more Levels greater than wearer
Up to 12 times per thread, wearer may choose to not be afflicted with a minor or moderate status effect that wearer would otherwise be afflicted with
Wielder may spend an action to resurrect a target that was killed by a source below Level 99 that is not 20 or more Levels greater than wielder
Wielder may spend an action to replicate the effect of any ability performable by an entity on the enemy list that is below Level 60
Wielder counts as wielding an additional 'Holy Symbol'
If wielder possesses the ability 'Adept Divine Magic Attunement', the first time per thread that wearer is killed by a source below Level 99 that is not more than 20 Levels higher than wearer, wielder self-resurrects and is then healed for 10,000,000 points of Flat Light element HP Healing and MP Healing
Possessor may carry up to 200 unequipped items into threads
The first time each thread that possessor is killed (to a max of once across all copies of this ability), possessor immediately self-resurrects, Possessor's side of battle does not count as losing if all its members are dead by standard victory conditions until after possessor's self resurrection occurs (or is stopped from occurring) (Beat Death in a Gunfight)
Possessor ignores the first instance of Instant Death to affect possessor per battle
Wielder takes half damage from non-unique sources below Level 90
Wearer counts as wearing an item named 'Fog Boots'
Wearer may equip pets and summons up to 2 Levels higher than wearer, to a max of Level 99, as an effect that does not stack with other effects that raise wearer' Level for purposes of equipping pets and summons of any type



---------------------Offense---------------------

448% To Hit
+2% To Hit against individuals whose turn-order-determining stat sum is below possessor's
+1% To Hit against Spatial, Light element targets

318% Critical (During Attacks)
Possessor's Critical is doubled against Demons, Devils, and Daemons (to a max of increasing by 1,000%)
Wielder's Critical is increased by 160% against Demons, Arch-Demons, Devils, Arch-Devils, Daemons, Arch-Daemons, and Fiends
Possessor's critical damage multiplier increases by 1 as an effect that does not stack with other critical-damage-multiplier-increasing effects that come from abilities if possessor is wielding a Staff
If possessor is targeting an enemy, boss, pet, or summon with an attack and possessor is wielding a Gun, possessor's Critical chance against said target is increased by a value equal to the highest Instant Death infliction chance of said entity's abilities, with 'inflicts Instant Death' conferring an automatic Critical

Wielder's 'Ranged Attack' and 'Ranged Overdrive' actions use Spirit as their Prime Attribute, Wielder's Ranged Attack bonus cap is based on Spirit
Wielder's actions may become solely Light element
Wielder may choose to change the element of any of wielder's actions that involves a Divine Magic spell to be solely Light element or, at the cost of 15,000 MP, to be solely Astral Element
Wearer’s per-item Magical Attack bonus cap becomes 2x the relevant stat


+4,942,923 Magical Attack (3,757,923 before Regalia equipped items, 5,212,923 with a second constellation)
+400 Magical Attack if the terrain or phantom terrain is desert
Possessor's 'Magical Attack' actions deal double Damage (including Healing) to Undead (Sanctity for the Dead)
Wielder's 'Magical Attack' actions may Heal HP
Wielder may choose to change the element of any of wielder's actions that involves a Divine Magic spell to be solely Light element or, at the cost of 15,000 MP, to be solely Astral Element

Divine Magic spells and Astral Magic spells cost wearer 1,400,000 less MP to cast

+4,942,923 Ranged Attack

Possessor ignores 15% Light, Spatial, Truth Resistance
Possessor treats all Resistances possessed by targets below level 99 as being 5% lower, to a minimum of 0%, if possessor so desires

Wielder deals double Damage, as a non-stacking effect, to Serpent Blessed
Wielder's attacks that would have their Damage value divided by a spell they incorporate do not have their Damage value divided
Undead, Demons, and Serpent Blessed killed by wielder may not resurrect themselves if below Level 90
Wearer’s per-item Magical Attack bonus cap becomes 2x the relevant stat
Wearer's 'Melee Attack', 'Ranged Attack', and 'Melee Overdrive' actions use SPI as their Prime Attribute
Wielder's 'Overdrive' actions may gain '1 hit against any number of entities in wielder's battlespace'
Wielder ignores Dodge bonuses that come from Spatial element buffs, Spatial element equipped items, or from Reality Arranger or Spatial Mage abilities
Possessor ignores the Dodge Bonuses granted by buffs from sources below Level 80 that are present on targets that are in different battles
Wielder's attacks may gain the element Spatial or solely become the element Spatial
Wielder's attacks may gain the element Fate or solely become the element Fate
Wielder's attacks may gain the element Life or solely become the element Life
Wielder's attacks may gain the element Destruction or solely become the element Destruction
Wielder's attacks may gain the element Fortune or solely become the element Fortune
Wielder ignores effects that prevent wielder from applying bonuses that wielder gains against Demons that come from sources below Level 90
Wielder ignores effects that prevent wielder from applying bonuses that wielder gains against Undead that come from sources below Level 90
Wielder ignores Dodge bonuses from Illusion Magic and Illusion element buffs
Wielder may ignore the Ice Resistance and Immunity of sources below Level 79
Wearer's offensive actions may gain a 30% chance of unsummoning non-unique targets below Level 90 that are below wearer's Level
Wielder Pierces 65,000,000 Defense of Large Structures
Wielder Pierces 8,000,000 Defense
Wielder, to a max of once per target each round, deals 8,000,000 additional Damage to Demons, Devils, and Daemons
Wielder may choose to cancel the actions of lower-Level entities below Level 85 that involve the casting of Holy Magic, Celestial Magic, or Divine Magic spells

316% inflicts Impaired: Blind
150% may inflict any one moderate status effect or Awestruck: Sealed
60% inflicts Dominion on Large Structures
30% may inflict Dominion
May gain '30% inflicts Time Stop' or '30% inflicts Vanished'
19% inflicts Smitten





---------------------Start of Round---------------------

Possessor may, at the start of any action, round, or battle, scan the stats of any number of individuals below Level 80; said stat scanning is automatically successful and cannot be blocked by sources below Level 80, Possessor gains 30% Illusion Resistance, As an RP effect, possessor ignores The Enigmatic Python's divination blocking and invisibility
At the start of each round, possessor may summon up to 5 individuals below Level 60 that are either fightable for drops on the enemy list or who are in stock in the shop who are either Humans or who have a name that includes 'Butler' or 'Maid', Max 20 summoned
At the start of each round, wielder may summon 1 Angel or Arch-Angel from the Enemy List that is below Level 90 and is normally fightable for drops, Max 40 summoned, Wielder must be Level 40 or greater
Wearer has a 230% chance of inflicting Charm on each opposing Solar being at the start of every round
Wielder regenerates 2,800,000 HP at the start of each of wielder's actions and at the start of each round, to a max of 12 times per round
At the start of each round, possessor may choose to be provided with the full tables for any random quest or encounter area that possessor is in, provided that no enemies on said tables are above Level 40 or more than double caster's Level
Possessor may cure one debuff from a source below Level 80 that is not 20 or more Levels greater than possessor at the start of each round if possessor is not in a non-Healer stance
Up to (Possessor Level/25, rounded up=4) times per thread, at the start of a round, possessor may resurrect a dead ally that was not killed by a source of higher Level than possessor, and, when doing so, possessor may transform said ally into a Human, Humanoid, Animal, Aerial, Aquatic, Cthonian, or Insect that is equal to or below said said ally's Level, equal to or below possessor's Level, and normally fightable for drops on the Enemy List as a non-stacking Polymorph effect, Possessor has RP powers connected to this divine domain
At the start of each round and of each of possessor's actions, possessor may choose to cause individuals who are either below Level 60 and not 20 or more Levels greater than possessor or who are willing to either be in a Zone or not be in a Zone, provided that said zone was created by a source that is either below Level 60 and not 20 or more Levels greater than possessor, is possessor, is one of possessor's pets, or is one of possessor's summons
At the start of each round, possessor may exit the battle possessor is in and enter any other currently active battle in the same thread, provided that no individual of Level 60 or greater who is in either the battle possessor is leaving or possessor's destination battle objects and that no individual who is 20 or more Levels greater than possessor who is in either said battle objects
Possessor may, at the start of each round, choose one Zone of Spatial that is present that was created by a source equal to or below possessor's Level that is below Level 80 and destroy that zone or remove an effect attached to said Zone that is from a source that is equal to or below possessor's Level that is below Level 80
Possessor has a 5% chance at the start of every round per minor status effect possessor is afflicted with to have said minor status effect cured immediately
Possessor may, at the start of any round, leave possessor's current battlespace and enter any other battlespace in the same thread that contains at least one individual who is not carrying a consumable with 'Milk' in its name and give 1 Milk to said individual, provided that no individual of Level 60 or greater in either the battle possessor is leaving or the battle possessor is entering objects.
Possessor may, at the start of each round, move to the Front Row or to the Back Row
wielder may, at the start of each round, at the start of each of wielder's actions, and at the end of each of wielder's actions, choose one unequipped item that wielder is carrying, and, as a non-stacking buff, gain the effects of having that item equipped while it is unequipped
Wielder may, at the start of a round or action, as a buff, gain or solely become the element Ice
Wearer is afflicted with Elevated and Stat Boost: SPI Boost at the start of every round


---------------------Ally Bonuses---------------------
Wielder's allies who are devout worshippers of the same deity as wearer gain +10,000 to all stats as a non-stacking bonus
Possessor's allies have a 5% chance at the start of every round of being afflicted with Invigorated: High Morale
At the start of each round, possessor's Human allies may be afflicted with Fortified: Air Warded, Fortified: Earth Warded, Fortified: Fire Warded, Fortified: Water Warded, Fortified: Shine Warded, Fortified: Shadow Warded, Fortified: Cold Warded, Fortified: Acid Warded, Fortified: Force Warded, Fortified: Bolt Warded, Fortified: Tech Warded, Fortified: Magic Warded, Fortified: Physical Warded, or Fortified: Psi Warded if they are not already afflicted with Fortified or any of its sub-status effects
Possessor's Human allies may move to the front row or back row at the start of each round, Possessor's Human allies may move to the back round at the end of each action that is an attack that targets them, Possessor's Human allies may move to the front row at the end of each action during which they perform an attack that targets an opponent, Possessor's Human allies gain +200 to all stats, +200 Defense, and deal 2,000 additional Damage as a non-stacking bonus
Possessor's allies, including possessor, may scan each other's stats at the start of any action
Wielder' allies, to a max of 200 such allies, have a 95% chance at the start of each round of being cured of Poison, Paralysis, Confusion, Stat Drain, and Disease (one roll curing all effects per ally)
Possessor's Light element allies gain +100 to all stats
Possessor's Aquatic allies have their minor negative status effect infliction chances raised by 30% as a non-stacking effect
Possessor's allies gain +15% Instant Death Resistance

---------------------Transformation, Pet and Summon Bonuses---------------------

Wearer's pets gain +20,000 to all stats as a non-stacking bonus
Possessor's pet and summon allies may regenerate 25,000 HP at the start of each round and gain +250 to all stats as a non-stacking effect
Possessor's summons have a 5% chance at the start of every round of being afflicted with Invigorated: High Morale
Possessor's Large Structure pets and summons may become solely Wealth element at the start of any round
Possessor's pet and summon allies may regenerate 25,000 HP at the start of each round and gain +250 to all stats as a non-stacking effect

---------------------Worshipper Benefits---------------------

Salvation Halo- Possessor gains the subtype Angel at the start of a thread as a buff, Possessor may spend an action to consume this buff to move to the same battlespace as possessor's patron deity that grants this Worshiper Benefit provided said Patron Deity exists in the same thread as possessor and that no entity of greater Level than possessor's Patron Deity objects to such travel, Worshiper Benefit

Abilities


Abjurer
Larceny-Repelling Aura- (Passive Ability, Abjurer) Posessor's items cannot be stolen by sources equal to or below Level 40

Alchemist
Milk Mixer- (Passive Ability, Alchemist) Whenever possessor uses a Drink consumable, possessor may spend a charge of a Drink consumable that possessor has equipped that has 'Milk' in its name to cause the first said consumable to heal 5,000 additional HP

Analyst of the Absolute
Adept Truth Synchronization- (Passive Ability, Analyst of the Absolute) Amounts of Truth element Damage possessor deals are increased by 10,000 points, Truth element spells cost possessor 10,000 less MP to cast, Possessor gains 5 Spell slots that may not be used for purposes other than carrying spells, may only carry Truth element Spells, and may not be converted into other types of slots by individuals below Level 100
Analyst of the Absolute- (Passive Ability, Analyst of the Absolute) Possessor ignores (1 * (Possessor Level/5), rounded down)% Truth Resistance, Possessor ignores Truth Immunity of targets below (Possessor Level / 5, rounded down) Level, to a max of Level 80
Apprentice Truth Synchronization- (Passive Ability, Analyst of the Absolute) Possessor gains +50 to all stats for each Truth element item equipped, Possessor's Truth element pets and summons gain +250 to all stats
Basic Truth Synchronization- (Passive Ability, Analyst of the Absolute) Possessor gains +25 to all stats if possessor is Truth element


Anarchomancer
Psycho Flux- (Passive Ability, Anarchomancer) Possessor gains +50 to a random unmodified stat, with said stat being randomly chosen at the beginning of each thread

Arcane Vizier
Apprentice Command of Magic- (Passive Ability, Arcane Vizier) Possessor's Magic element pets and summons gain +250 to all stats as a bonus that cannot raise them above 2000% of their natural values
Apprentice Magic Synchronization- (Passive Ability, Arcane Vizier) Possessor gains +50 to all stats for each Magic element item equipped, Possessor's Magic element pets and summons gain +250 to all stats
Apprentice Understanding of the Heart of Magic- (Passive Ability, Arcane Vizier) Possessor's Magic element allies gain +100 to all stats
Apprentice Weaponization of Magic- (Passive Ability, Arcane Vizier) Quantities of Magic element Damage dealt by possessor are increased by 500 points
Arcane Vizier- (Passive Ability, Arcane Vizier) Possessor ignores (1 * (Possessor Level/5), rounded down)% Magic Resistance, Possessor ignores Magic Immunity of targets below (Possessor Level / 5, rounded down) Level, to a max of Level 80
Basic Command of Magic- (Passive Ability, Arcane Vizier) Possessor's Magic element pets and summons gain +50 to all stats
Basic Magic Synchronization- (Passive Ability, Arcane Vizier) Possessor gains +25 to all stats if Magic element
Basic Understanding of the Heart of Magic- (Passive Ability, Arcane Vizier) Possessor's Magic element allies gain +10 to all stats
Basic Weaponization of Magic- (Passive Ability, Arcane Vizier) Quantities of Magic element Damage dealt by possessor are increased by 50 points
Improved Command of Magic- (Passive Ability, Arcane Vizier) Possessor's Magic element pets and summons gain +1,000 to all stats as a bonus that cannot raise them above 2000% of their natural values
Improved Understanding of the Heart of Magic- (Passive Ability, Arcane Vizier) Possessor's Magic element allies gain +250 to all stats
Improved Weaponization of Magic- (Passive Ability, Arcane Vizier) Quantities of Magic element Damage dealt by possessor are increased by 5,000 points

Architect
Apprentice Tool Training- (Passive Ability, Architect) Possessor gains +50 Melee Attack if possessor has a Tool equipped, Possessor gains +20 to all stats if possessor has a Tool equipped
Architect- (Passive Ability, Architect) Possessor gains +(500 + 10 * Possessor Level) Melee Attack and +(100 + 10 * Possessor Level) to all stats when possessor has a Tool equipped
Basic Dissassembly- (Passive Ability, Architect) Possessor, when wielding a Tool, gains +50 Melee Attack against Robots, Machines, Clockworks, Vehicles, Vessels, and Mechs
Basic Tool Training- (Passive Ability, Architect) This character gains +6 Melee Attack when a Tool is equipped.
Builder of the Golden City- (Passive Ability, Architect) Items created by possessor may obtain a 'Smithing Technique' Enchancement called 'Of the Golden City' which makes them solely Wealth element, Possessor's Large Structure pets and summons may become solely Wealth element at the start of any round
Careful Tool Use- (Passive Ability, Architect) Possessor may reduce quantities of Damage that possessor deals to allies by 300 points if possessor has a Tool equipped
Combat Drill-Wielding- (Passive Ability, Architect) Possessor gains +200 Melee Attack if possessor has a Tool with 'Drill' in its name equipped, Possessor's attacks Pierce 150 Defense if possessor has a Tool with 'Drill' in its name equipped
Drill Usage- (Passive Ability, Architect) Possessor gains +20 Melee Attack if possessor has a Tool with 'Drill' in its name equipped, Possessor's attacks Pierce 20 Defense if possessor has a Tool with 'Drill' in its name equipped
Dual Tool-Wielding- (Passive Ability, Architect) Possessor gains +50 Melee Attack if possessor has two Tools or a Tool that is a Weaponx2 equipped
Make Bricks- (Passive Ability, Architect) All Property items owned by possessor are worth 5,000 more Gold (if already worth at least 20,000) for Guild purposes
Proper Tool Calibration- (Passive Ability, Architect) Possessor may remove any number of debuffs from Tool items that possessor is carrying that come from sources below Level 10 at the beginning of each round
Tool Wielding I- (Passive Ability, Architect) +5 to all stats when a Tool is equipped
Tool Wielding II- (Passive Ability, Architect) +25 to all stats when a Tool is equipped, +50 Melee Attack when a Tool is equipped

Astromancer
Adept Astral Magic Attunement- (Passive Ability, Astromancer) Astral Magic spells cost possessor 10,000 less MP to cast, Astral Magic spells cast by possessor that provide a Magical Attack bonus provide an additional +500 Magical Attack, Possessor gains 10 Spell slots that may not be used for purposes other than carrying spells, may only carry Astral Magic Spells, and may not be converted into other types of slots by individuals below Level 100
Apprentice Astral Magic Attunement- (Passive Ability, Astromancer) All Astral Magic spells possessor casts that possess a Magical Attack bonus gain +250 additional Magical Attack, All Astral Magic spells cost possessor 50 less MP to cast
Astral Magic Casting I- (Passive Ability, Astromancer) Astral Magic spells cost possessor 20 less MP to cast
Astral Magic Casting II- (Passive Ability, Astromancer) Astral Magic spells cost possessor 200 less MP to cast
Astromancer- (Passive Ability, Astromancer) Possessor's Damage-dealing actions that involve the casting of Astral Magic spells deal 500 additional Damage, Astral Magic spells cost possessor (50 + 30 * Possessor Level) less MP to cast, Astral Magic spells cast by possessor gain +(50 * Possessor Level) additinoal Magical Attack
Attuned to Constellations- (Passive Ability, Astromancer) Possessor gains +50 to all stats while possessor has at least 1 Empowered Constellation set
Basic Astral Magic Attunement- (Passive Ability, Astromancer) All Astral Magic spells gain +10 Magical Attack and cost 10 less MP
Beneath an Astral Sign- (Passive Ability, Astromancer) Posessor may, at the beginning of battle, choose to cast a spell that only produces the effect of setting a single Empowered Constellation, if possessor does so, possessor may not voluntarily set any Empowered Constellations besides said Empowered Constellation
Beneath Favorable Stars- (Passive Ability, Astromancer) Possessor gains +5% To Hit, +5% Critical, +5% Dodge, and +5% Resilieince that may not be used to raise said abilities above 50%, while possessor is in a Chronogeomantic Zone of Night and has at least 1 Empowered Constellation Set
Charter of Astrogeomantic Power- (Passive Ability, Astromancer) Possessor is considered to be 5 levels higher for stat-scanning purposes when scanning the stats of Astral element individuals or while the Terrain or Phantom Terrain is Space and possessor has at least one Empowered Constellation set
Draws Power from the Sky of Night- (Passive Ability, Astromancer) Possessor gains +100 to all stats and gains 2,000 MP that may only be used to cast Astral Magic spells while possessor is in a Chronogeomantic Zone of Night and has at least 1 Empowered Constellation Set
Earthbound Star-Cyclone Technique- (Technique Ability, Astromancer) Possessor may use 'Earthbound Star-Cyclone Technique' in conjunction with a 'Magical Attack' action so long as an Astral Magic spell is cast and no other technique is used. Said action gains +1,000 Magical Attack, gains a 50% chance of repeating at the start of each round if it hits at least 15 different targets and none of its caster's other actions have repeated on the same round, and gains the element Air
Fish-Smacking Meteor Technique- (Technique Ability, Astromancer) Possessor may use 'Fish-Smacking Meteor Technique' in conjunction with a 'Magical Attack' action so long as an Astral Magic spell is cast and no other technique is used. Said action gains +200 Magical Attack and gains a 50% chance of inflicting Fatigued: Knocked Out on Aquatics below Level 60
Interstellar Navigator- (Passive Ability, Astromancer) Possessor and possessor's Vessel transformations gain +100 to each of their turn-order-determining stats for turn-order-determining purposes while the Terrain or Phantom Terrain is Space
Invoke Hyped Up Astrological Event that's Totally Going to be the Apocalypse This Time- (Technique Ability, Astromancer) Possessor may use 'Invoke Hyped Up Astrological Event that's Totally Going to be the Apocalypse This Time' in conjunction with a 'Magical Overdrive' action so long as no other technique is used and an Astral Magic spell is cast. Said action gains +1 Magical Attack, is delayed 5 rounds, and obtains -50% To Hit.
Lesser Constellation Power Boost- (Passive Ability, Astromancer) Non-stacking stat-point increases (including passively-applied ones) coming from possessor's Empowered Constellations are increased by 20 points as a non-stacking effect
Lightning-Collecting Meteor Technique- (Technique Ability, Astromancer) Possessor may use 'Lightning-Collecting Meteor Technique' in conjunction with a 'Magical Attack' or 'Overdrive' action so long as no other technique is used and an Astral Magic spell is cast. Said action is delayed for 1 to 5 rounds (with caster determining the number of rounds). Said action deals (1,000,000 * the number of rounds it was delayed, to a max of 200 rounds) Electrical element Damage as added Damage to its main Damage total.
Minor Space Acclimation- (Passive Ability, Astromancer) Possessor gains 5% Voidstruck Resistance, 5% Suffocation Resistance, 5% Frozen Resistance, and 1% Darkness Resistance
Problematic Crotch-Aimed Meteor Technique- (Technique Ability, Astromancer) Possessor may use 'Problematic Crotch-Aimed Meteor Technique' in conjunction with a 'Magical Attack' action so long as an Astral Magic spell is cast and no other technique is used. Said action gains +300 Magical Attack, gains a 60% chance of inflicting Pain, gains a 60% chance of inflicting Fatigued: Stun, and gains +15% To Hit
Relift the Stars- (Active Ability, Astral Mage) Possessor may spend an action to replace all Active Constellations that were removed by sources below Level 100 during the current round or the previous round or had their durations expire during the current round or the previous round.
Spell of the Star's Reflection in the Sea's Depths- (Technique Ability, Astromancer) Possessor may use 'Spell of the Star's Reflection in the Sea's Depths' in conjunction with a 'Magical Attack' action so long as no other technique is used and an Astral Magic spell is cast. Said action gains +10% To Hit if a Zone of Water is present. Counters against said action from sources below Level 45 have a 25% chance of failing if a Zone of Water is present. Said action gains element Water and loses the element Void.
Star Charter- (Passive Ability, Astromancer) Posessor gains +20 MIN while in a Zone of Darkness, a Zone of Light, or a Zone of Astral Magic or while possessor has at least one Empowered Constellation set
Tap Into Astrogeomantic Power- (Passive Ability, Astromancer) Possessor gains +200 SPI and gains 2,000 MP if possessor is both in a Chronogeomantic Zone of Night and has at least 1 Empowered Constellation set or the Terrain or Phantom Terrain is Space
Twin-Constellation Link- (Passive Ability, Astromancer) Posssessor may have two Empowered Constellations set at a time

Attack
Mask True Power- (Stance Ability, Attack) When possessor enters this stance, possessor may voluntarily change the values of possessor's HP, MP, STR, AGI, CON, MIN, SPI, Critical, Resilience, Dodge, To Hit, and Level to any values lower than or equal to what they would be without this stance activated. While in this stance, possessor may take an action to alter any of the aforementioned values to any point within the allowed range. This stance does not count towards an individual's stance limit, so long as said individual is permitted to be in at least one stance. If something is lowered by this stance, any value depending on said thing is also lowered accordingly (For example, lowering your level will lower all of your stats).

Auramancer
Upgraded Warded Core Essence- (Passive Ability, Auramancer) Possessor gains +60,000 Defense, Possessor gains +10,000 CON, Possessor gains +10,000 MIN, Possessor gains +200,000 HP, Possessor's Defense may not be pierced by sources below Level 40, Individuals below Level 40 may not inflict negative status effects on possessor
Warded Core Essence- (Passive Ability, Auramancer) Possessor gains +30,000 Defense, Possessor gains +5,000 CON, Possessor gains +5,000 MIN, Possessor gains +100,000 HP, Possessor's Defense may not be pierced by sources below Level 20, Individuals below Level 20 may not inflict negative status effects on possessor

Beastmaster
Animal Traits- (Passive Ability, Beastmaster) Possessor gains +1 to all stats so long as possessor is a Animal
Antlers- (Passive Ability, Beastmaster) If possessor is an Animal, possessor gains +50 Melee Attack
Armadillo Plating- (Passive Ability, Beastmaster) If possessor is an Animal, possessor gains +200 Defense
Claws- (Passive Ability, Beastmaster) If possessor is an Animal, possessor gains +50 Melee Attack per empty weapon slot that possessor possesses, to a max of 4 such slots
Hound Nose- (Passive Ability, Beastmaster) Whenever an individual below Level 20 leaves battle, possessor may follow said individual so long as no individual in either the battle possessor is leaving or the battle possessor is entering who is Level 20 or greater objects
Milk Animals Well- (Passive Ability, Beastmaster) Quantities of HP Healing dealt by possessor's Animal pets and summons are increased by 2,500 points
Produces Nutritious Milk- (Passive Ability, Beastmater) Possessor's pet and summon allies may regenerate 25,000 HP at the start of each round and gain +250 to all stats as a non-stacking effect
Rabbit Quickness- (Passive Ability, Beastmaster) Possessor gains +500 AGI

Binder
Basic Binder Knowledge- (Passive Ability, Binder) Possessor' Spirit pets and summons gain +100 HP, +100 MP, +10 to damage dealt, and +10 to all stats
Crystallize Spirit (Basic)- (Passive Ability, Binder) Possessor may forfeit all XP gained from a defeated Spirit to instead gain 1 Crystallized Spirit Piece for every 100 XP forfeited, rounded up
Guider of Spirits- (Passive Ability, Binder) Possessor's Spirit allies gain +25 AGI and 4% Dodge, Possessor may skip an action to change the row an allied Spirit is in
Self-Based Spirit Magic Channeling- (Passive Ability, Binder) Possessor's Spirit Magic spells cost 200 less MP, Possessor's Spirit Magic spells with a Magical Attack bonus gain +40 to said bonus, and Possessor's Spirit Magic summons have a 5% less chance of being uncontrolled, This ability only functions while possessor is a Spirit
Spirit Traits- (Passive Ability, Binder) Possessor gains Diseased Immunity so long as possessor is a Spirit
Wendigo Howl- (Passive Ability, Binder) If possessor is a Spirit, possessor may choose to have a 5% chance of inflicting Instant Death: Doomed on all opponents at the beginning of battle if possessor is Level 40 or greater

Blazing Sultan
Apprentice Command of Fire- (Passive Ability, Blazing Sultan) Possessor's Fire element pets and summons gain +250 to all stats as a bonus that cannot raise them above 2000% of their natural values
Apprentice Fire Synchronization- (Passive Ability, Blazing Sultan) Possessor gains +50 to all stats for each Fire element item equipped, Possessor's Fire element pets and summons gain +250 to all stats
Basic Command of Fire- (Passive Ability, Blazing Sultan) Possessor's Fire element pets and summons gain +50 to all stats
Basic Defenses Against Fire- (Passive Ability, Blazing Sultan) Possessor gains +50 Defense against Fire
Basic Fire Synchronization- (Passive Ability, Blazing Sultan) Possessor gains +25 to all stats if Fire element
Blazing Soul- (Passive Ability, Blazing Sultan) Possessor gains +1,000 SPI if possessor is Fire element
Blazing Sultan- (Passive Ability, Blazing Sultan) Possessor ignores (1 * (Possessor Level/5), rounded down)% Fire Resistance, Possessor ignores Fire Immunity of targets below (Possessor Level / 5, rounded down) Level, to a max of Level 80
Basic Understanding of the Heart of Fire- (Passive Ability, Blazing Sultan) Possessor's Fire element allies gain +10 to all stats
Control of Fire- (Passive Ability, Blazing Sultan) Possessor has a 20% chance of being able to cancel the actions of Fire element individuals below Level 20, with things that would occur before and after said actions still occurring
Fire Manipulation- (Passive Ability, Blazing Sultan) Possessor may choose one of the following at the beginning of each round if Fire element: Create a Zone of Fire, Remove a Zone of Fire created by either possessor or a source below Level 20, Remove an effect attached to a Zone of Fire by either possessor or a source below Level 20, Add Fire to the elements of possessor's first action of the round, place a non-stacking buff that provides +50 to all of its possessor's stats if its possessor is Fire element on a Fire element target, place a non-stacking buff on an individual that gives that individual +50 to all stats while in a Zone of Fire, place a non-stacking debuff on an individual that gives that individual -50 to all stats while in a Zone of Fire, Gain +50 to any one stat as a non-stacking buff until the end of the round, gain +50 Melee Attack, Magical Attack, or Ranged Attack as a non-stacking buff until the end of the round, Gain +50 Defense or +50 Defense against Stat Damage as a non-stacking buff until the end of the round, Unsummon a Fire element individual that is below Level 20 and was summoned by an individual below Level 20 that is below possessor's Level, Add Fire to the elements of the next action conducted by a willing ally, or give a chosen individual +500 Defense against Fire, 5% Fire Resistance, or +50 Defense against Fire and 1% Fire Resistance until the end of the round as a non-stacking buff
Improved Command of Fire- (Passive Ability, Blazing Sultan) Possessor's Fire element pets and summons gain +1,000 to all stats as a bonus that cannot raise them above 2000% of their natural values
Improved Understanding of the Heart of Fire- (Passive Ability, Blazing Sultan) Possessor's Fire element allies gain +250 to all stats

Blessing
Access Higher Self (Geddoe)- (Active Ability, Blessing)- Possessor may spend an action on 5 consecutive rounds during which possessor must have been a valid target for at least one possible enemy action to transform into Geddoe's Higher Self (Level 20 Version), removing all allies from battle upon doing so, Possessor may do so a max of once per thread, If Geddoe's Higher Self (Level 20 Version) is defeated, killed, detransformed from, or somehow removed from the thread, then all allies removed with this ability return to battle, Possessor automatically de-transforms from Geddoe's Higher Self (Level 20 Version) between battles, Any guild that possessor is a member of gains access to 1 copy of Geddoe's Higher Self (Level 20 Version) as a boss for its guild-run dungeons
Acquired Resistance to Outright Bizarreness- (Passive Ability, Blessing) Possessor gains Confusion Immunity against sources below Level 60
Blessing of the Smiling Fire- (Passive Ability, Blessing) Possessor gains +250 to all stats if in a Zone of Fire, Possessor may choose, once per thread, to be afflicted with a minor positive status effect when possessor creates a Zone of Fire
The Celestial Lord's Blessing- (Passive Ability, Blessing) Possessor Absorbs Good against sources that are not 20 or more Levels greater than possessor, Possessor's actions may become solely Good element, Damage dealt by possessor may become solely Good element
Guided by a Star- (Passive Ability, Blessing) Possessor gains +1% To Hit, +1% Dodge, and is Immune to effects attached to zones, terrains, and phantom terrains by sources below Level 45
Murlakro's Blessing- (Passive Ability, Blessing) Possessor gains +5,000 Max MP and +50 Uncapped MIN
Nonbase Element Affinity- (Passive Ability, Blessing) Possessor's base stats increase by 1 if possessor is solely nonbase elements
Seirudiel's Grace- (Passive Ability, Blessing) Possessor gains 15% Dodge, +300 AGI, and has a 30% chance of inflicting Charm on any individual whose action was Dodged by possessor
Soul Guarded by the White Obelisk- (Passive Ability, Blessing) Possessor cannot be prevented from being resurrected by sources below Level 60, +50 SPI
Tasshaemot' Fury- (Passive Ability, Blessing) Possessor treats all Resistances possessed by targets below level 99 as being 5% lower, to a minimum of 0%, if possessor so desires

Botanist
Basic Evergarden Gardening Techniques- (Passive Ability, Botanist) Possessor's Plant pets gain +3% Resilience

Captain
Apprentice Vessel User- (Passive Ability, Captain) All of possessor's Vessel transformations gain +100 to all stats, +500 to the Damage values of their abilities, +5,000 HP, +2,500 MP, and have their abilities cost 50 less MP
Basic Airplane Piloting- (Passive Ability, Captain) Possessor's Vessel transformations gain 110% Dodge while the Terrain or Phantom Terrain is Sky
Basic Boat Sailing- (Passive Ability, Captain) Possessor's Vessel transformations gain 110% Dodge while the Terrain or Phantom Terrain is Ocean
Basic Spaceship Piloting- (Passive Ability, Captain) Possessor's Vessel transformations gain 110% Dodge while the Terrain or Phantom Terrain is Space
Basic Vessel User- (Passive Ability, Captain)- All Vessel transformations equipped by possessor gain +25 to all stats, +100 damage to all damaging attacks, +500 HP, +250 MP, and have attacks that cost 5 less MP to a minimum of 0
Can Navigate Via the Stars- (Passive Ability, Captain) Possessor and possessor's allies gain 105% To Hit if possessor is in a Chronogeomantic Zone of Night or in both a Zone of Light and a Zone of Darkness
Can Safely Perform Atmospheric Re-Entry in a Properly Equipped Spacecraft- (Passive Ability, Captain) Possessor's Vessel Transformations gain 20% Resilience
Captain- (Passive Ability, Captain) All of possessor's Vessel transformations gain +(25* Possessor Level) to all stats
Hyperspace Navigation- (Passive Ability, Captain) Possessor and possessor's allies gain 30% Dodge and 130% To Hit if possessor is in a Vessel transformation and the terrain or phantom terrain is Hyperspace
Improved Spaceship Piloting- (Passive Ability, Captain) Possessor's Vessel transformations gain +100 AGI and 130% Dodge while the Terrain or Phantom Terrain is Space
Improved Spaceship Combat Training- (Passive Ability, Captain) Possessor's Vessel transformations gain +100 AGI, 140% To Hit, and 140% Dodge while the Terrain or Phantom Terrain is Space
Navigator- (Passive Ability, Captain) Possessor and possessor's allies gain 115% To Hit if possessor or any of possessor's allies is a Vessel (including a Vessel transformation)
Warp Captain- (Passive Ability, Captain) Possessor gains +500 to all stats if in a Vessel Transformation if the Terrain or Phantom Terrain is Space, Possessor's Vessel Transformations gain +5% Dodge, to a max of 100%, and +5% To Hit, to a max of 200%, if the Terrain of Phantom Terrain is Space

Champion of the Upper Realms
Arms of the Heavenly War-Ender- (Passive Ability, Champion of the Upper Realms) If possessor is an Angel or Deva (Possessor gains 6 Weapon Slots, and Possessor's Critical is doubled against Demons, Devils, and Daemons (to a max of increasing by 1,000%))

Channeler
Apprentice Channeling Attunement- (Passive Ability, Channeler) All Channeling spells cast by possessor can that transfer HP or MP may transfer an additional 5,000 points of each that they can already transfer; all Channeling spells cast by possessor can that transfer stats may transfer an additional 500 points of each that they can already transfer
Basic Chain Casting Attunement- (Active Ability, Channeler) Possessor and an ally with at least one spell equipped and this ability may both use their 1 turn to cast a spell using their combined stats, which costs them both double normal MP, any effects of the spell may be tied to either caster
Basic Channeling Attunement- (Passive Ability, Channeler) All Channeling spells can transfer 50 more HP or MP
Basic Element Channeling- (Passive Ability, Channeler) Spells that include one of possessor's elements cost possessor 30 less MP to cast
Basic Magic Retention- (Passive Ability, Channeler) Spells cost possessor 20 less MP to cast

Chef
Evergarden Food Preservation Techniques- (Passive Ability, Chef) Effects attached to Zones that come from sources below Level 60 cannot destroy Food consumables equipped by possessor

Clearance
Has a Basic Permit to Battle Baalrath- (Passive Ability, Clearance) Possessor may fight the monster 'Baalrath' for drops, This ability cannot be used in combos
Has a Basic Permit to Battle Desert Corsair Warship- (Passive Ability, Clearance) Possessor may fight the monster 'Desert Corsair Warship' for drops, This ability cannot be used in combos
Issued the Bounty on that Rakshasha Asshat- (Passive Ability, Clearance) Possessor, as an RP effect, gets a Seal Piece if they kill the guy this is referencing, This ability can't be used in combos
Permitted to Battle Monster Trainer- (Passive Ability, Clearance) Possessor may fight the monster Monster Trainer for drops, possessor' allies also gain drops from this battle
Has a Basic Permit to Battle Orihalcum Submersible- (Passive Ability, Clearance) Possessor may fight the monster 'Orihalcum Submersible' for drops, This ability cannot be used in combos
Has a Basic Permit to Battle Panopticum Nautilus- (Passive Ability, Clearance) Possessor may fight the monster 'Panopticum Nautilus' for drops, This ability cannot be used in combos

Commander
Apprentice Leadership Attunement- (Passive Ability, Commander) All Leadership spells cast by possessor affect one more target if they already affect multiple targets, and all Leadership spells cost possessor 250 less MP to cast
Basic Leadership Attunment- (Passive Ability, Commander) All Leadership spells cast by possessor affect one more target if they already affect multiple targets, and all Leadership spells cost possessor 10 less MP to cast
Commander- (Passive Ability, Commander) All Leadership spells cast by possessor that place a buff or debuff on a given number of targets (Provided that said number is already 2 or greater) do so to an additional (Possessor Level / 5, rounded up) targets, and all Leadership spells cost possessor (Possessor Level * 50) less MP to cast
Commander's Hand- (Active Ability, Commander) Possessor may exchange one Accessory slot for an additional Pet slot provided that possessor keeps at least one empty Weapon slot
Focused Leadership Casting- (Passive Ability, Commander) Leadership spells cost possessor 200 less MP to cast if the only subtype of spell possessor has equipped is Leadership
Good at Keeping Allied Morale High- (Stance Ability, Commander) Possessor's allies gain 50% Confusion: Depression Resistance while possessor is not afflicted with Confusion: Depression
Hand Signal Expert- (Passive Ability, Commander) Possessor's Pets and Summons gain +50 to all stats for each Weapon slot possessor has open
Improved Morale-Boosting Command- (Stance Ability, Commander) Possessor's allies have a 5% chance at the start of every round of being afflicted with Invigorated: High Morale
Leadership Casting I- (Passive Ability, Commander) Leadership spells cost possessor 20 less MP to cast
Leadership Casting II- (Passive Ability, Commander) Leadership spells cost possessor 200 less MP to cast
Morale-Boosting Command- (Stance Ability, Commander) Possessor's summons have a 5% chance at the start of every round of being afflicted with Invigorated: High Morale
Motivational Speaker- (Passive Ability, Commander) All allies gain +20 to all stats at the beginning of each thread, this bonus goes away as soon as an ally dies

Conjurer
Apprentice Conjurer Knowledge- (Passive Ability, Conjurer) Possessor's Elemental pets and summons gain +500 HP, +500 MP, +100 to damage dealt, and +50 to all stats
Basic Conjurer Knowledge- (Passive Ability, Conjurer) Possessor's Elemental pets and summons gain +100 HP, +100 MP, +10 to damage dealt, and +10 to all stats
Basic Elemental Loyalty Communing- (Passive Ability, Conjurer) Possessor's Elemental pets and summons gain 20% Charm Resistance
Conjurer- (Passive Ability, Conjurer) Possessor may forfeit one Accessory slot or Spell slot at the start of a thread to gain a Pet slot that may contain a Elemental pet only, This ability provides +50 HP and +10 to all stats of possessor's Elemental pets and summons per Level of possessor
Defensive Elemental Communing I- (Passive Ability, Conjurer) Possessor's Elemental pets and summons gain +50 Defense
Defensive Elemental Communing II- (Passive Ability, Conjurer) Possessor's Elemental pets and summons gain +250 Defense
Elemental Communing I- (Passive Ability, Conjurer) Possessor's Elemental pets and summons gain +20 to all stats
Elemental Communing II- (Passive Ability, Conjurer) Possessor's Elemental pets and summons gain +100 to all stats
Elemental Loyalty Communing- (Passive Ability, Conjurer) Possessor's Elemental pets and summons gain 40% Charm Resistance
Offensive Elemental Communing I- (Passive Ability, Conjurer) Possessor's Elemental pets and summons have the Damage values of their abilities increased by 50 points
Offensive Elemental Communing II- (Passive Ability, Conjurer) Possessor's Elemental pets and summons have the Damage values of their abilities increased by 500 points
Speed-Focused Elemental Communing I- (Passive Ability, Conjurer) Possessor's Elemental pets and summons have their turn-order-determining stat sums increased by 50 points for turn-order-determining purposes

Controller
Bascaradine Soulsculpture-Variant Tsayyikproofing- (Passive Ability, Controller) Possessor may use SPI in place of SAN, INF, and RES and may choose to take SPI Damage instead of SAN Damage, INF Damage, or RES Damage
Good at Video Games- (Passive Ability, Controller) Possessor gains 115% To Hit against Machines and Coded Beings if possessor has a Gadget equipped

Demonologist
Essence Algorithm: Eye Demon- (Passive Ability, Demonologist) At the beginning of a thread, possessor may choose to become the subtype Demon, to gain the base stats: STR 5, CON 5, AGI 20, MIN 10, SPI 30, and to be able to choose, if a monster on the enemy list exists named 'Eye Demon', to be able to treat a single copy of said monster as an equipped transformation if it is equal to or below possessor's Level

Diviner
Apprentice Divining Attunement- (Passive Ability, Diviner) Possessor's Level is counted as 1 higher, to a max of 99, for stat-scanning purposes as an effect that is not counted for purposes of bypassing "Immune to below Level X" effects
Auto Zonescan- (Passive Ability, Diviner) At the start of each round, possessor may choose to be provided with the base entity encounter table of the current area of any random quest that possessor is in provided no enemies on said table are above Level 40 or more than double caster's Level
Basic Detective Skills- (Passive Ability, Diviner) Possessor's MIN is treated as being 140 points higher for stat-scanning purposes, +20 MIN
Basic Divining Attunement- (Passive Ability, Diviner) All Divining spells function as though caster were 1 level higher for stat-scanning purposes
Basic Fortune Telling- (Passive Ability, Diviner) All Divning buffs that possessor inflicts that raise stats raise them by an additional 20 points
Can Percieve Standard Portal Destinations- (Passive Ability, Diviner) Possessor gains +10 MIN, Possessor gains +10% Dodge on any round that possessor enters a battle from another battle, not counting the first round of battle, as a non-stacking bonus
Cracked the Enigmatic Python- (Passive Ability, Diviner) Possessor may, at the start of any action, round, or battle, scan the stats of any number of individuals below Level 80; said stat scanning is automatically successful and cannot be blocked by sources below Level 80, Possessor gains 30% Illusion Resistance, As an RP effect, possessor ignores The Enigmatic Python's divination blocking and invisibility
Detective's Accusation- (Technique Ability, Diviner) Possessor may use Detective's Accusation in conjunction with a Magical Attack action, so long as no other technique is used and it is being used against targets whose stats have been scanned by possessor. This action gains an amount of Defense-Piercing equal to user's MIN (to a max of 10,000 points) and dis-buffs one buff from targets below Level 20
Detective's Evasion- (Passive Ability, Diviner) Possessor gains either +5% Dodge or 20% Dodge (chosen by possessor) against individuals below Level 40 whose stats possessor has scanned
Detective's Eye- (Passive Ability, Diviner) Possessor gains an additional +200 Defense against Traps, gains +40 MIN, and gains +50 Defense Against Individuals Whose Stats Have Been Scanned By Possessor as a conditionally-effective bonus
Detective's Intuition- (Passive Ability, Diviner) Possessor gains +40 AGI and scans stats as though possessor were 1 level higher
Detective's Investigation- (Active Ability, Diviner) Possessor may spend an action to examine target's stats
Detective's Truth- (Passive Ability, Diviner) Possessor is informed that possessor's has recieved a fake stat-scan result if possessor has recieved said result from an individual below Level 20
Diviner- (Passive Ability, Diviner) Possessor ignores up to (Possessor Level) levels worth of level-doubling that bossess possess for purposes of resisting having their stats scanned
Diviner's Skill- (Passive Ability, Diviner) Possessor's Level is counted as 1 higher, to a max of 99, for stat-scanning purposes as an effect that is not counted for purposes of bypassing "Immune to below Level X" effects
Dowsing Stance- (Stance Ability, Diviner) Possessor gains +15% To Hit against Water element targets as a bonus that does not stack with other bonuses that provide +#% To Hit but does stack with bonuses that provide #% To Hit
Filter-Out Sensory Overstimulation- (Passive Ability, Diviner) Possessor gains 30% Confusion Resistance
Focus-Based Fortune Telling- (Passive Ability, Diviner) Possessor's Divining spells cost 50 less MP if possessor has a Magic Item, Crystal, or Trinket equipped, Possessor's Divining spells that provide a Magical Attack bonus provide an additional +20 points if possessor has a Magic Item, Crystal, or Trinket equipped
Knowledge of Naughtiness and Niceness- (Passive Ability, Diviner) If possessor has scanned an individual's stats and said individual has not performed any offensive actions that targetted either possessor or possessor's allies during this thread, then possessor may increase any amount of HP Healing that possessor deals to said individual by 2,500 points; If possessor has scanned an individual's stats and said individual has performed one or more offensive actions that have targetted either possessor or possessor's allies during this thread, then possessor may increase any amount of HP Damage that possessor deals to said individual by 2,500 points
Landsense- (Passive Ability, Diviner) At the start of each round, possessor may choose to be provided with the full tables for any random quest or encounter area that possessor is in, provided that no enemies on said tables are above Level 40 or more than double caster's Level
Metal-Detecting Prowess- (Stance Ability, Diviner) Possessor's Dowsing Stance ability treats Metal element targets as though they were Water element
Predict Natural Disasters- (Passive Ability, Diviner) Possessor gains +2,000 Defense against effects attached to Zones by sources below Level 40
Swift Sensory-Input Processing- (Passive Ability, Diviner) Possessor gains 110% To Hit
Treasure Dowsing- (Stance Ability, Diviner) Possessor's chance of obtaining Treasure from battle increases by 1% if possessor was in Dowsing Stance both at the beginning of battle and at the end of battle
Unusually Fast Eyesight- (Passive Ability, Diviner) Possessor gains +2% To Hit against individuals whose turn-order-determining stat sum is below possessor's
Whisper-Mote Listener- (Passive Ability, Diviner) Possessor may claim Whisper Motes
Zonal Perception- (Passive Ability, Diviner) Possessor gains +100 MIN for each Zone, Terrain, or Phantom Terrain present, to a max of +500, Possessor may, in RP threads, generally know the name of the area possessor is in

Doombringer
Horror Traits- (Passive Ability, Doombringer) Possessor gains +1 to all stats so long as possessor is a Horror

Dragon Lord
Basic Dragon Lord Knowledge- (Passive Ability, Dragon Lord) Possessor' Dragon pets and summons gain +500 HP, +500 MP, +50 to damage dealt, and +50 to all stats

Driver
My Vehicles Always Stay Shiny and New-Looking- (Passive Ability, Driver) Possessor's Vehicle Transformations are Immune to debuffs from sources below Level 20
Trucker's Soul- (Passive Ability, Driver) Possessor's Vehicle transformations gain +500 Defense against SPI Damage

Ebon Chancellor
Apprentice Darkness Synchronization- (Passive Ability, Ebon Chancellor) Possessor gains +50 to all stats for each Darkness element item equipped, Possessor's Darkness element pets and summons gain +250 to all stats
Basic Affinity to Healing Via Darkness- (Passive Ability, Ebon Chancellor) Whenever possessor obtains Darkness element HP Healing or MP Healing, said amount is increased by 500 points
Basic Command of Darkness- (Passive Ability, Ebon Chancellor) Possessor's Darkness element pets and summons gain +50 to all stats
Basic Darkness Resistance- (Passive Ability, Ebon Chancellor) Possessor gains 1% Darkness Resistance
Basic Darkness Synchronization- (Passive Ability, Ebon Chancellor) Possessor gains +25 to all stats if Darkness element
Basic Understanding of the Heart of Darkness- (Passive Ability, Ebon Chancellor) Possessor's Darkness element allies gain +10 to all stats
Basic Zonal Acclimation of Darkness- (Passive Ability, Ebon Chancellor) Possessor gains +50 to all stats while in a Zone of Darkness

Elementalist
Apprentice Elemental Magic Attunement- (Passive Ability, Elementalist) All Elemental Magic spells gain +250 Magical Attack and cost 50 less MP, all Elemental Magic summoned Elementals stay for 1 turn longer and have their stats increased by 50 each and the damage of their damage dealing attacks increased by 250
Aura of Winter- (Passive Ability, Elementalist) Possessor gains 5% Ice Resistance, Possessor's offensive actions have a 5% chance of inflicting a debuff on targets of lower Level than possessor who are below Level 20 that halves said targets' turn-order-determining stats for turn-order-determining purposes
Basic Elemental Magic Attunement- (Passive Ability, Elementalist) All Elemental Magic spells gain +10 Magical Attack and cost 10 less MP
Caller of the Hibernal Spirits- (Passive Ability, Elementalist) Summoned Elemental Magic Ice element Elementals gain +50 to all stats, +2% Critical, +2% Dodge, +2% Resilience, +2% to-Hit, and +100 Defense, and they count as having 5,000 additional MP, their attacks that have a chance of inflicting Frozen have a 1% higher chance, and said summons cost 150 less MP to summon
Cryomancer- (Passive Ability, Elementalist) Possessor gains +500 Damage to all damage dealing Ice element Elemental Magic spells, Possessor's Ice element Elemental Magic spells cost posessessor 50 less MP, Possessor's Ice element Elementalist Magic spells that decrease turn-order-determining stats for turn-order-determining purposes decrease them by an additional 250 points as a non-stacking effect, Possessor's Ice element Elemental Magic spells that have a chance of inflicting Fatigued: Slow have a 5% greater chance
Dome of Transparent Ice- (Stance Ability, Elementalist) User must have at least 3 Ice element Elemental Magic spells equipped, Possessor gains +200 Defense, Possessor gains a 5% chance of reflecting offensive actions from lower-level sources that are below Level 20
Elemental Magic Casting I- (Passive Ability, Elementalist) Elemental Magic spells cost possessor 20 less MP to cast
Elemental Magic Casting II- (Passive Ability, Elementalist) Elemental Magic spells cost possessor 200 less MP to cast
Envoy of Fire- (Ability, Elementalist) Character's spells, abilities, and items respond as though character had already cast Call Unto Elements: Fire
Envoy of Water- (Ability, Elementalist) Character's spells, abilities, and items respond as though character had already cast Call Unto Elements: Water
Envoy of Winter- (Ability, Elementalist) Character's spells, abilities, and items respond as though character had already cast Call Unto Seasons: Winter
Elementalist- (Passive Ability, Elementalist) +500 Damage to all damage dealing Elemental Magic spells, All Elemental Magic spells cost 50 less MP
Freezing Gestures- (Active Ability, Elementalist) Possessor gains +40 Magical Attack for Ice element Elemental Magic spells, So long as possessor has an Ice element Elemental Magic spell equipped then for each open weapon slot that is empty, possessor gains an additional action each turn that may only be used to make an attack that does a 200 Flat Ice element damage per user level that still has a chance of missing as though it was not a Flat-damage attack and causes a debuff that stacks 20 times that causes -50 to all turn-order-determining stats for turn-order-determining purposes
Hand of Frost- (Passive Ability, Elementalist) Possessor gains +20 Magical Attack for each Ice element Elemental Magic spell equipped to a max of 10 spells, Possessor's offensive actions that cause a reduction of stats for turn-order-determining purposes cause an additional 20 point reduction for each Ice element Elemental Magic spell equipped to a max of 10 spells, Possessor's melee attacks may, if at least one weapon slot is open, have a 1% chance of inflicting Frozen
Hand of Unchanging Winter- (Passive Ability, Elementalist) Possessor gains +25 Melee Attack for each open weapon slot if an Ice element elemental magic spell is equipped, Possessor's Melee Attack actions may be solely Ice element if no weapon is equipped
Hand of Unmelting Ice- (Passive Ability, Elementalist) Possessor's Ice element Elemental Magic spells that confer non-addative resistance to Ice have a 25% chance of conferring an equal amount of non-addative Technology resistance, to a max of 25%, +25 CON if an Ice element Elemental Magic spell is equipped
Knowledge of Esoteric Elements- (Passive Ability, Elementalist) Possessor gains +100 MIN if possessor has any item equipped that is a nonbase element
Purity of Winter- (Active Ability, Elementalist) Posessor's Magical attacks involving at least one Elemental Magic spell that is solely Ice element may deal solely Ice element damage, Posessor's Ice element Elemental Magic spells gain +50 Magical Attack if they provide a Magical Attack bonus and may inflict a non-stacking debuff that halves the turn-order-determining stats of targets below Level 20 for turn-order-determining purposes
Speak the Hibernal Tongue- (Passive Ability, Elementalist) Possessor's Ice element spells gain +5 Magical Attack

Flux Baron
Chameleon Flesh- (Passive Ability, Flux Baron) Possessor may, at the start of any round or the start of any of possessor's actions, become the same non-Universe element as any ally, any equipped Armor, or any Zone that possessor is in

Friendship
Ally of Hibernal Beasts- (Passive Ability, Friendship) Possessor's Ice element Elemental and Magic Being allies gain +50 to all stats, possessor gains +50 to all stats while possessor possesses an ally who is an Ice element Elemental
A Hint of Fame in the Arena- (Passive Ability, Friendship) Possessor gains +10 to all unmodified stats if possessor has at least 5 Fame
Has A Half-Imaginary Wife Named Wilma- (Passive Ability, Friendship) Possessor counts as possessing an additional ally whose name is 'Wilma', Possessor may choose to count as having possessor's SPI linked to the SPI of said additional ally, Possessor gains +400 SPI
In a Romantic Relationship with Aluette- (Passive Ability, Friendship) Possessor gains +300 to all stats if one of possessor's allies is named 'Aluette', Possessor gains +100 to all stats if afflicted with Charm from a source named 'Aluette', Possessor suffers -300 to all stats if one of possessor's opponents is named 'Aluette', The infliction chances of Charm for individuals named 'Aluette' are increased by 25% against possessor
Sauldak's Fellow Believer- (Passive Ability, Friendship) +20 to all stats while in battle on same side as Jeremiah Sauldak if a worshipper of Phalerin, Jermiah Sauldak costs 10,000 less Gold to hire

Gatekeeper
Apprentice Gatekeeper Knowledge- (Passive Ability, Gatekeeper) Possessor's Outsider pets and summons gain +2,500 HP, +2,500 MP, +500 to damage dealt, and +250 to all stats
Basic Gatekeeper Knowledge- (Passive Ability, Gatekeeper) Possessor's Outsider pets and summons gain +500 HP, +500 MP, +50 to damage dealt, and +50 to all stats
Basic Outsider Loyalty Communing- (Passive Ability, Gatekeeper) Possessor's Outsider pets and summons gain 20% Charm Resistance
Offensive Outsider Communing I- (Passive Ability, Gatekeeper) Possessor's Outsider pets and summons have the Damage values of their abilities increased by 50 points
Offensive Outsider Communing II- (Passive Ability, Gatekeeper) Possessor's Outsider pets and summons have the Damage values of their abilities increased by 500 points
Otherworldly Body- (Passive Ability, Gatekeeper) Possessor may choose any three minor and one moderate status effect at the beginning of a thread and gain immunity to these effects from sources below Level 50
Outsider Calling I- (Passive Ability, Gatekeeper) Possessor's Outsider summons gain +20 to all stats
Outsider Calling II- (Passive Ability, Gatekeeper) Possessor's Outsider summons gain +200 HP
Outsider Calling III- (Passive Ability, Gatekeeper) Possessor's Outsider summons gain +500 MP
Outsider Calling IV- (Passive Ability, Gatekeeper) Possessor's Outsider summons gain +2,000 HP and +4,000 MP
Outsider Communing I- (Passive Ability, Gatekeeper) Possessor's Outsider pets and summons gain +20 to all stats
Outsider Communing II- (Passive Ability, Gatekeeper) Possessor's Outsider pets and summons gain +100 to all stats

Geomancer
Accustomed to Cold- (Passive Ability, Geomancer) 1% Ice Resistance
Accustomed to Heat- (Passive Ability, Geomancer) 1% Fire Resistance
Apprentice Geomancy Attunement- (Passive Ability, Geomancer) All of possessor's Geomancy spells affect 1 additional target if they already affected multiple targets and cost 500 less MP if their element matches that of an item possessed by their caster or matches the element of possessor, Possessor gains +100 to all stats if possessor's element matches the element of a Square Mile of Terrain in the Shop that is associated with a Terrain or Phantom Terrain present
Attuned to Terrain: Desert- (Passive Ability, Geomancer) Possessor gains +100 to all stats if the terrain or phantom terrain is Desert
Attuned to Terrain: Space - (Passive Ability, Geomancer) Possessor gains +100 to all stats if the terrain or phantom terrain is Space
Base Terrain Element Alteration- (Active Ability, Geomancer) If the terrain or phantom terrain is Battlefield, possessor may skip an action to become Physical element, If the terrain or phantom terrain is Beach, possessor may skip an action to become Water element, If the terrain or phantom terrain is Boneyard, possessor may skip an action to become Darkness element, If the terrain or phantom terrain is Caverns, possessor may skip an action to become Earth element, If the terrain or phantom terrain is Cliffside, possessor may skip an action to become Air element, If the terrain or phantom terrain is Cloudy Sky, possessor may skip an action to become Air element, If the terrain or phantom terrain is Conifer Forest, possessor may skip an action to become Ice element, If the terrain or phantom terrain is Dark Forest, possessor may skip an action to become Darkness element, If the terrain or phantom terrain is Desert, possessor may skip an action to become Fire element, If the terrain or phantom terrain is Dry Riverbed, possessor may skip an action to become Earth element, If the terrain or phantom terrain is Farmland, possessor may skip an action to become Earth element, If the terrain or phantom terrain is Forest, possessor may skip an action to become Earth element, If the terrain or phantom terrain is Frozen Waste, possessor may skip an action to become Ice element, If the terrain or phantom terrain is Glacier, possessor may skip an action to become Ice element, If the terrain or phantom terrain is Graveyard, possessor may skip an action to become Darkness element, If the terrain or phantom terrain is Hills, possessor may skip an action to become Earth element, If the terrain or phantom terrain is Jungle, possessor may skip an action to become Water element, If the terrain or phantom terrain is Junkyard, possessor may skip an action to become Technology element, If the terrain or phantom terrain is Lake, possessor may skip an action to become Water element, If the terrain or phantom terrain is Marsh, possessor may skip an action to become Water element, If the terrain or phantom terrain is Meadow, possessor may skip an action to become Light element, If the terrain or phantom terrain is Mesa, possessor may skip an action to become Fire element, If the terrain or phantom terrain is Mountains, possessor may skip an action to become Earth element, If the terrain or phantom terrain is Ocean, possessor may skip an action to become Water element, If the terrain or phantom terrain is Open Plains, possessor may skip an action to become Air element, If the terrain or phantom terrain is Open Sky, possessor may skip an action to become Air element, If the terrain or phantom terrain is Polluted Morass, possessor may skip an action to become Acid element, If the terrain or phantom terrain is River-Land, possessor may skip an action to become Water element, If the terrain or phantom terrain is Road, possessor may skip an action to become Physical element, If the terrain or phantom terrain is Rolling Plains, possessor may skip an action to become Air element, If the terrain or phantom terrain is Salt Flats, possessor may skip an action to become Psychic element, If the terrain or phantom terrain is Savannah, possessor may skip an action to become Fire element, If the terrain or phantom terrain is Scrubland, possessor may skip an action to become Fire element, If the terrain or phantom terrain is Snowy Plains, possessor may skip an action to become Ice element, If the terrain or phantom terrain is Space, possessor may skip an action to become Darkness element, If the terrain or phantom terrain is Steppes, possessor may skip an action to become Earth element, If the terrain or phantom terrain is Stormy Plains, possessor may skip an action to become Electrical element, If the terrain or phantom terrain is Sunny Forest, possessor may skip an action to become Magic element, If the terrain or phantom terrain is Swamp, possessor may skip an action to become Acid element, If the terrain or phantom terrain is Tropical Island, possessor may skip an action to become Water element, If the terrain or phantom terrain is Wasteland, possessor may skip an action to become Earth element.
Basic Chronomantic Geomancy Skills- (Passive Ability, Geomancer) Possessor's spells that contain an effect that either creates a Zone or may create a Zone cost 20 less MP
Basic Geomancy Attunement- (Passive Ability, Geomancer) All Geomancy spells affect 1 additional target if they
already affected multiple targets and cost 10 less MP if their element matches that of an item possessed by their caster or their caster
Basic Zonal Linking- (Passive Ability, Geomancer) Possessor gains +50 to all stats if possessor is in a Zone
Create Zone- (Active Ability, Geomancer) Possessor may spend an action to create a zone of any base element
Empowered by Dawn- (Passive Ability, Geomancer) Possessor gains +50 to all stats while in a Chronogeomantic Zone of Dawn
Empowered by Day- (Passive Ability, Geomancer) Possessor gains +50 to all stats while in a Chronogeomantic Zone of Day
Empowered by Dusk- (Passive Ability, Geomancer) Possessor gains +50 to all stats while in a Chronogeomantic Zone of Dusk
Empowered by Early Night- (Passive Ability, Geomancer) Possessor gains +50 to all stats while in a Chronogeomantic Zone of Early Night
Empowered by Evening- (Passive Ability, Geomancer) Possessor gains +50 to all stats while in a Chronogeomantic Zone of Evening
Empowered by Late Night- (Passive Ability, Geomancer) Possessor gains +50 to all stats while in a Chronogeomantic Zone of Late Night
Empowered by Midnight- (Passive Ability, Geomancer) Possessor gains +50 to all stats while in a Chronogeomantic Zone of Midnight
Empowered by Morning- (Passive Ability, Geomancer) Possessor gains +50 to all stats while in a Chronogeomantic Zone of Morning
Empowered by Night- (Passive Ability, Geomancer) Possessor gains +50 to all stats while in a Chronogeomantic Zone of Night
Essence of the Oasis- (Passive Ability, Geomancer) Possessor's 'Desert Master's Dislike of Excess Water' ability does not give possessor a Water Weakness
Generate Chronogeomantic Zone of Night- (Passive Ability, Geomancer) Possessor may create a Chronogeomantic Zone of Night at the beginning of battle if no other Zones are present
Geomancer- (Passive Ability, Geomancer) Geomancy spells cost possessor 500 less MP to cast, Geomancy spells cost possessor an additional (Possessor Level x 10) less MP to cast, Possessor gains +(10 x Possessor Level) to all stats if possessor's element matches the element of a Square Mile of Terrain in the Shop that is associated with a Terrain or Phantom Terrain present
Improved Terrain Attunement: Desert: Cloaked in Mirage- (Passive Ability, Geomancer) Possessor gains 30% Dodge if the terrain or phantom terrain is Desert
Improved Terrain Attunement: Desert: Improved Mirage Magics- (Passive Ability, Geomancer) Possessor gains +400 Magical Attack and a 10% chance of inflicting Confusion with Magical Attack actions and Overdrive actions if the terrain or phantom terrain is Desert
Improved Terrain Attunement: Desert: Mirage Magics- (Passive Ability, Geomancer) Possessor gains +400 SPI if the terrain or phantom terrain is Desert
Mystic Terrain Reservoir: Desert- (Passive Ability, Geomancer) Possessor gains +5,000 MP if the terrain or phantom terrain is Desert
Phantom Terrain Link Established: Desert- (Active Ability, Geomancer) Possessor may begin the battle with the Phantom Terrain set to Desert
Phantom Terrain Link Established: Space- (Active Ability, Geomancer) Possessor may begin the battle with the Phantom Terrain set to Space
Terrain Survival: Desert- (Passive Ability, Geomancer) Possessor gains 50% Resistance to Fatigued, 5% Fire Resistance, 10% Burning Resistance, 10% Entombed Resistance, and 15% Confusion Resistance all from sources that are either Desert Terrain or Phantom Terrain or are attached to Desert Terrain or Phantom Terrain
Zonal Link Established: Zone of Darkness- (Passive Ability, Geomancer) Possessor may create a Zone of Darkness at the beginning of battle if no other Zones are present
Zonal Link Established: Zone of Light- (Active Ability, Geomancer) Possessor may create a Zone of Light at the beginning of battle if no other Zones are present

General
Adaptable Nature- (Passive Ability, General) Possessor, if Human, may choose at the beginning of a thread to count as possessing one more ability of any standard subtype that is not in the General / Other abilities category
Advanced Human Loyalty Instruction- (Passive Ability, General) Possessor's Human pets and summons gain 60% Charm Resistance
All-Weather Army Command- (Passive Ability, General) At the start of each round, possessor's Human allies may be afflicted with Fortified: Air Warded, Fortified: Earth Warded, Fortified: Fire Warded, Fortified: Water Warded, Fortified: Shine Warded, Fortified: Shadow Warded, Fortified: Cold Warded, Fortified: Acid Warded, Fortified: Force Warded, Fortified: Bolt Warded, Fortified: Tech Warded, Fortified: Magic Warded, Fortified: Physical Warded, or Fortified: Psi Warded if they are not already afflicted with Fortified or any of its sub-status effects
Apprentice General Knowledge- (Passive Ability, General) Possessor's Human pets and summons gain +500 HP, +500 MP, +100 to damage dealt, and +50 to all stats
Assumption of the Essence of the Human- (Passive Ability, General) Possessor may, at the beginning of a thread, choose to become the subtype Human
Basic Army Tactics- (Passive Ability, General) Possessor's Human allies who are units gain +200 Defense and deal 2,000 additional Damage as a non-stacking bonus
Basic General Knowledge- (Passive Ability, General) Possessor's Human pets and summons gain +100 HP, +100 MP, +10 to damage dealt, and +10 to all stats
Basic Human Loyalty Instruction- (Passive Ability, General) Possessor's Human pets and summons gain 20% Charm Resistance
Battlefield Tactician- (Passive Ability, General) Possessor's Human allies may move to the front row or back row at the start of each round, Possessor's Human allies may move to the back round at the end of each action that is an attack that targets them, Possessor's Human allies may move to the front row at the end of each action during which they perform an attack that targets an opponent, Possessor's Human allies gain +200 to all stats, +200 Defense, and deal 2,000 additional Damage as a non-stacking bonus
Charismatic Leadership- (Passive Ability, General) Whenever possessor targets an allied Human with an action that applies a buff to it, said target has a 15% chance of being afflicted with Invigorated or Invigorated: High Morale
Command Human Troops- (Passive Ability, General) Possessor's Human allies who are Units gain +200 to all stats as a non-stacking bonus
♢Cross-Spatial Commanding Presence- (Passive Ability, General) Possessor's allies in other battlespaces obtain constantly-applied bonuses to their stats that possessor would grant them if they were in the same battlespace as possessor
♢Decorated Officer of Ancient Wars- (Passive Ability, General) Possessor gains +12 Fame, Possessor, if possessor is wearing a Light Armor or an armor whose name includes the words 'Dress Uniform' or 'Parade Uniform', gains an additional Accessory slot that may only hold a Broach or Trinket
Defensive Human Instruction I- (Passive Ability, General) Possessor's Human pets and summons gain +50 Defense
Defensive Human Instruction II- (Passive Ability, General) Possessor's Human pets and summons gain +250 Defense
♢Defies Death- (Passive Ability, General) Possessor ignores the first instance of Instant Death to affect possessor per battle
Experienced In Commanding Human Troops- (Passive Ability, General) Possessor's Human allies who are Units gain +500 to all stats as a non-stacking bonus
Followed By Very Highly Talented Servants- (Passive Ability, General) At the start of each round, possessor may summon up to 5 individuals below Level 60 that are either fightable for drops on the enemy list or who are in stock in the shop who are either Humans or who have a name that includes 'Butler' or 'Maid', Max 20 summoned
Formshift: Human- (Stance Ability, General) Possessor's subtype becomes Human
General- (Passive Ability, General) Possessor may forfeit one Accessory slot or Spell slot at the start of a thread to gain a Pet slot that may contain a Human pet only, This ability provides +50 HP and +10 to all stats of possessor's Human pets and summons per Level of possessor
Human Instruction I- (Passive Ability, General) Possessor's Human pets and summons gain +20 to all stats
Human Instruction II- (Passive Ability, General) Possessor's Human pets and summons gain +100 to all stats
Human Loyalty Instruction- (Passive Ability, General) Possessor's Human pets and summons gain 40% Charm Resistance
Human Traits- (Passive Ability, General) Possessor gains +1 to all stats so long as possessor is a Human
♢Inspire Resolve In the Face of Death- (Passive Ability, General) Possessor's allies gain +15% Instant Death Resistance
Motivate the Troops- (Technique Ability, General) Possessor may use 'Motivate the Troops' in conjunction with a 'Cast a Spell' action. Allied Human targets of said action have a 30% chance of being afflicted with Invigorated: High Morale.
Offensive Human Instruction I- (Passive Ability, General) Possessor's Human pets and summons have the Damage values of their abilities increased by 50 points
Offensive Human Instruction II- (Passive Ability, General) Possessor's Human pets and summons have the Damage values of their abilities increased by 500 points
Speed-Focused Human Instruction I- (Passive Ability, General) Possessor's Human pets and summons have their turn-order-determining stat sums increased by 50 points for turn-order-determining purposes
Speed-Focused Human Instruction II- (Passive Ability, General) Possessor's Human pets and summons have their turn-order-determining stat sums increased by 250 points for turn-order-determining purposes
Superior Human Loyalty Instruction- (Passive Ability, General) Possessor's Human pets and summons gain 80% Charm Resistance
Through the Breach- (Passive Ability, General) Once per round when when one of possessor's opponents is killed, with said death forcing a shift in row-order, possessor may move from the back row to the front row. If possessor does so, all of possessor's Human allies may do the same. Any individual who shifts rows due to this ability allowing such obtains a non-stacking buff that provides +300 STR and +300 AGI until the end of the round.
Versatile Style- (Passive Ability, General) Possessor, if Human, may choose at the beginning of every round to count as possessing one more ability of any standard subtype that is not in the General / Other abilities category as a non-stacking effect


Guardian
Adept of the Brass Fortress- (Passive Ability, Guardian) Each equipped Heavy Armor provides +25 additional Defense
Apprentice Heavy Armor Mastery- (Passive Ability, Guardian) Possessor gains +50 Defense if possessor has a Heavy Armor equipped
Basic Heavy Armor Mastery- (Passive Ability, Guardian) All Heavy Armors worn by possessor provide +10 additional Defense
Bulwark Stance- (Stance Ability, Guardian) User must be in front row and have a Heavy Armor equipped, there is a 5% chance that any hit from a damage or stat-damage dealing attack that would hit an ally in the back row instead hits user
Grounded Solidity- (Active Ability, Guardian) This character may use Grounded Solidarity in conjunction with a Defend, so long as no other technique is used and a Heavy Armor is equipped. This attack gains +250 Defense factored into the user's current Defense for determining the effects of Defend and 5% Electrical resistance for the next turn.
Hard to Push Around- (Passive Ability, Guardian) Possessor gains +450 STR and +450 CON per 5 levels (rounded up) to a max of +12,000 STR and +12,000 CON for purposes of resisting attempts to forcibly change possessor's row
Heavy Armor Wearer I- (Passive Ability, Guardian) Possessor gains +5 to all stats when possessor has a Heavy Armor equipped
Heavy Armor Wearer II- (Passive Ability, Guardian) Possessor gains +25 to all stats when possessor has a Heavy Armor equipped, Possessor gains +50 Defense when possessor has a Heavy Armor equipped
Iron Body- (Passive Ability, Guardian) +500 HP for each Heavy Armor equipped
Security of Iron- (Passive Ability, Guardian) Possessor gains 15% Fear resistance while wearing Heavy Armor

Gunner
Accurate Gun Use- (Passive Ability, Gunner) Possessor gains +1% To Hit when a Gun is equipped
Adept Gun Training- (Passive Ability, Gunner) Possessor's Gun weapons can provide an additional +10,000 Ranged Attack before capping, Possessor's Gun Weapons that provide a Ranged Attack bonus provide an additional +500 Ranged Attack, Possessor's critical damage multiplier increases by 1 as an effect that does not stack with other critical-damage-multiplier-increasing effects that come from abilities if possessor is wielding a Gun
Aerial-Bane Shot- (Technique Ability, Gunner) Possessor may use 'Aerial-Bane Shot' in conjunction with a 'Ranged Attack' action, so long as no other technique is used and possessor has a Gun equipped. Said attack gains +750 Ranged Attack against Aerials and gains +25% Critical against Aerials.
Aerial-Hunting Shot- (Technique Ability, Gunner) Possessor may use 'Aerial-Hunting Shot' in conjunction with a 'Ranged Attack' action, so long as no other technique is used and possessor has a Gun equipped. Said attack gains +200 Ranged Attack against Aerials and gains +5% To Hit against Aerials.
Alien Blaster- (Technique Ability, Gunner) Possessor may use Alien Blaster in conjunction with a Ranged Attack action, so long as no other technique is used and a Gun is equipped. Said Ranged Attack action gains +50 Ranged Attack against Aliens
Alien-Bane Shot- (Technique Ability, Gunner) Possessor may use 'Alien-Bane Shot' in conjunction with a 'Ranged Attack' action, so long as no other technique is used and possessor has a Gun equipped. Said attack gains +750 Ranged Attack against Aliens and gains +25% Critical against Aliens.
Alien-Hunting Shot- (Technique Ability, Gunner) Possessor may use 'Alien-Hunting Shot' in conjunction with a 'Ranged Attack' action, so long as no other technique is used and possessor has a Gun equipped. Said attack gains +200 Ranged Attack against Aliens and gains +5% To Hit against Aliens.
Alien-Slaying Shot- (Technique Ability, Gunner) Possessor may use 'Alien-Slaying Shot' in conjunction with a 'Ranged Attack' action, so long as no other technique is used and possessor has a Gun equipped. Said attack gains +1,000 Ranged Attack against Aliens, gains +25% Critical against Aliens, gains +5% To Hit against Aliens, and gains 5% inflicts Instant Death against Aliens.
Animal-Bane Shot- (Technique Ability, Gunner) Possessor may use 'Animal-Bane Shot' in conjunction with a 'Ranged Attack' action, so long as no other technique is used and possessor has a Gun equipped. Said attack gains +750 Ranged Attack against Animals and gains +25% Critical against Animals.
Animal-Hunting Shot- (Technique Ability, Gunner) Possessor may use 'Animal-Hunting Shot' in conjunction with a 'Ranged Attack' action, so long as no other technique is used and possessor has a Gun equipped. Said attack gains +200 Ranged Attack against Animals and gains +5% To Hit against Animals.
Animal-Slaying Shot- (Technique Ability, Gunner) Possessor may use 'Animal-Slaying Shot' in conjunction with a 'Ranged Attack' action, so long as no other technique is used and possessor has a Gun equipped. Said attack gains +1,000 Ranged Attack against Animals, gains +25% Critical against Animals, gains +5% To Hit against Animals, and gains 5% inflicts Instant Death against Animals.
Apprentice Gun Training- (Passive Ability, Gunner) This character gains +50 Ranged Attack when a Gun is equipped.
Aquatic-Bane Shot- (Technique Ability, Gunner) Possessor may use 'Aquatic-Bane Shot' in conjunction with a 'Ranged Attack' action, so long as no other technique is used and possessor has a Gun equipped. Said attack gains +750 Ranged Attack against Aquatics and gains +25% Critical against Aquatics.
Aquatic-Hunting Shot- (Technique Ability, Gunner) Possessor may use 'Aquatic-Hunting Shot' in conjunction with a 'Ranged Attack' action, so long as no other technique is used and possessor has a Gun equipped. Said attack gains +200 Ranged Attack against Aquatics and gains +5% To Hit against Aquatics.
Aquatic-Slaying Shot- (Technique Ability, Gunner) Possessor may use 'Aquatic-Slaying Shot' in conjunction with a 'Ranged Attack' action, so long as no other technique is used and possessor has a Gun equipped. Said attack gains +1,000 Ranged Attack against Aquatics, gains +25% Critical against Aquatics, gains +5% To Hit against Aquatics, and gains 5% inflicts Instant Death against Aquatics.
Armor-Piercing Shot- (Technique Ability, Gunner) Possessor may use 'Armor-Piercing Shot' in conjunction with a 'Ranged Attack' action, so long as no other technique is used and possessor has a Gun equipped. Said attack pierces 200 Defense.
Astral Being-Bane Shot- (Technique Ability, Gunner) Possessor may use 'Astral Being-Bane Shot' in conjunction with a 'Ranged Attack' action, so long as no other technique is used and possessor has a Gun equipped. Said attack gains +750 Ranged Attack against Astral Beings and gains +25% Critical against Astral Beings.
Astral Being-Hunting Shot- (Technique Ability, Gunner) Possessor may use 'Astral Being-Hunting Shot' in conjunction with a 'Ranged Attack' action, so long as no other technique is used and possessor has a Gun equipped. Said attack gains +200 Ranged Attack against Astral Beings and gains +5% To Hit against Astral Beings.
Astral Being-Slaying Shot- (Technique Ability, Gunner) Possessor may use 'Astral Being-Slaying Shot' in conjunction with a 'Ranged Attack' action, so long as no other technique is used and possessor has a Gun equipped. Said attack gains +1,000 Ranged Attack against Astral Beings, gains +25% Critical against Astral Beings, gains +5% To Hit against Astral Beings, and gains 5% inflicts Instant Death against Astral Beings.
Basic Gun Training- (Passive Ability, Gunner) This character gains +6 Ranged Attack when a Gun is equipped.
♢Beat Death in a Gunfight- (Passive Ability, Gunner) The first time each thread that possessor is killed (to a max of once across all copies of this ability), possessor immediately self-resurrects, Possessor's side of battle does not count as losing if all its members are dead by standard victory conditions until after possessor's self resurrection occurs (or is stopped from occurring)
Bio-Horror-Bane Shot- (Technique Ability, Gunner) Possessor may use 'Bio-Horror-Bane Shot' in conjunction with a 'Ranged Attack' action, so long as no other technique is used and possessor has a Gun equipped. Said attack gains +750 Ranged Attack against Bio-Horrors and gains +25% Critical against Bio-Horrors.
Bio-Horror-Hunting Shot- (Technique Ability, Gunner) Possessor may use 'Bio-Horror-Hunting Shot' in conjunction with a 'Ranged Attack' action, so long as no other technique is used and possessor has a Gun equipped. Said attack gains +200 Ranged Attack against Bio-Horrors and gains +5% To Hit against Bio-Horrors.
Bio-Horror-Slaying Shot- (Technique Ability, Gunner) Possessor may use 'Bio-Horror-Slaying Shot' in conjunction with a 'Ranged Attack' action, so long as no other technique is used and possessor has a Gun equipped. Said attack gains +1,000 Ranged Attack against Bio-Horrors, gains +25% Critical against Bio-Horrors, gains +5% To Hit against Bio-Horrors, and gains 5% inflicts Instant Death against Bio-Horrors.
Clockwork-Bane Shot- (Technique Ability, Gunner) Possessor may use 'Clockwork-Bane Shot' in conjunction with a 'Ranged Attack' action, so long as no other technique is used and possessor has a Gun equipped. Said attack gains +750 Ranged Attack against Clockworks and gains +25% Critical against Clockworks.
Clockwork-Hunting Shot- (Technique Ability, Gunner) Possessor may use 'Clockwork-Hunting Shot' in conjunction with a 'Ranged Attack' action, so long as no other technique is used and possessor has a Gun equipped. Said attack gains +200 Ranged Attack against Clockworks and gains +5% To Hit against Clockworks.
Clockwork-Slaying Shot- (Technique Ability, Gunner) Possessor may use 'Clockwork-Slaying Shot' in conjunction with a 'Ranged Attack' action, so long as no other technique is used and possessor has a Gun equipped. Said attack gains +1,000 Ranged Attack against Clockworks, gains +25% Critical against Clockworks, gains +5% To Hit against Clockworks, and gains 5% inflicts Instant Death against Clockworks.
Coded Being-Bane Shot- (Technique Ability, Gunner) Possessor may use 'Coded Being-Bane Shot' in conjunction with a 'Ranged Attack' action, so long as no other technique is used and possessor has a Gun equipped. Said attack gains +750 Ranged Attack against Coded Beings and gains +25% Critical against Coded Beings.
Coded Being-Hunting Shot- (Technique Ability, Gunner) Possessor may use 'Coded Being-Hunting Shot' in conjunction with a 'Ranged Attack' action, so long as no other technique is used and possessor has a Gun equipped. Said attack gains +200 Ranged Attack against Coded Beings and gains +5% To Hit against Coded Beings.
Coded Being-Slaying Shot- (Technique Ability, Gunner) Possessor may use 'Coded Being-Slaying Shot' in conjunction with a 'Ranged Attack' action, so long as no other technique is used and possessor has a Gun equipped. Said attack gains +1,000 Ranged Attack against Coded Beings, gains +25% Critical against Coded Beings, gains +5% To Hit against Coded Beings, and gains 5% inflicts Instant Death against Coded Beings.
Crisis Overcrash: Execution Sentence- (Technique Ability, Gunner) Possessor may use 'Crisis Overcrash: Execution Sentence' in conjunction with a 'Ranged Overdrive' or 'Ultimate Attack' action so long as possessor's MP is not set to 0, possessor has been in a Crisis Zone for the ends of the previous two rounds, possessor is currently in a Crisis Zone, no other technique or overcrash is being used, and possessor has a Gun equipped. Said action gains +10,000 Ranged Attack and '50% inflicts Instant Death'. Said action sets its user's MP to 0 for the remainder of the thread.
Crisis Shot- (Technique Ability, Gunner) Possessor may use 'Crisis Shot' in conjunction with a 'Ranged Attack' action, so long as no other technique is used, possessor is in a Crisis Zone, and possessor has a Gun equipped. Said attack gains +1,000 Ranged Attack.
Critical Shot- (Technique Ability, Gunner) Possessor may use 'Critical Shot' in conjunction with a 'Ranged Attack' action, so long as no other technique is used and possessor has a Gun equipped. Said attack gains +5% Critical.
Cthonian-Bane Shot- (Technique Ability, Gunner) Possessor may use 'Cthonian-Bane Shot' in conjunction with a 'Ranged Attack' action, so long as no other technique is used and possessor has a Gun equipped. Said attack gains +750 Ranged Attack against Cthonians and gains +25% Critical against Cthonians.
Cthonian-Hunting Shot- (Technique Ability, Gunner) Possessor may use 'Cthonian-Hunting Shot' in conjunction with a 'Ranged Attack' action, so long as no other technique is used and possessor has a Gun equipped. Said attack gains +200 Ranged Attack against Cthonians and gains +5% To Hit against Cthonians.
Cthonian-Slaying Shot- (Technique Ability, Gunner) Possessor may use 'Cthonian-Slaying Shot' in conjunction with a 'Ranged Attack' action, so long as no other technique is used and possessor has a Gun equipped. Said attack gains +1,000 Ranged Attack against Cthonians, gains +25% Critical against Cthonians, gains +5% To Hit against Cthonians, and gains 5% inflicts Instant Death against Cthonians.
Dangerous Gun Use- (Passive Ability, Gunner) Possessor gains +1% Critical when a Gun is equipped
Darkspawn-Bane Shot- (Technique Ability, Gunner) Possessor may use 'Darkspawn-Bane Shot' in conjunction with a 'Ranged Attack' action, so long as no other technique is used and possessor has a Gun equipped. Said attack gains +750 Ranged Attack against Darkspawn and gains +25% Critical against Darkspawn.
Darkspawn-Hunting Shot- (Technique Ability, Gunner) Possessor may use 'Darkspawn-Hunting Shot' in conjunction with a 'Ranged Attack' action, so long as no other technique is used and possessor has a Gun equipped. Said attack gains +200 Ranged Attack against Darkspawn and gains +5% To Hit against Darkspawn.
Darkspawn-Slaying Shot- (Technique Ability, Gunner) Possessor may use 'Darkspawn-Slaying Shot' in conjunction with a 'Ranged Attack' action, so long as no other technique is used and possessor has a Gun equipped. Said attack gains +1,000 Ranged Attack against Darkspawn, gains +25% Critical against Darkspawn, gains +5% To Hit against Darkspawn, and gains 5% inflicts Instant Death against Darkspawn.
Debilitating Shot- (Technique Ability, Gunner) Possessor may use 'Debilitating Shot' in conjunction with a 'Ranged Attack' action, so long as no other technique is used and possessor has a Gun equipped. Said attack gains a 20% chance of inflicting Stat Drain.
Deft Shot- (Technique Ability, Gunner) Possessor may use 'Deft Shot' in conjunction with a 'Ranged Attack' action, so long as no other technique is used and possessor has a Gun equipped. Said attack gains +5% To Hit.
Dizzying Shot- (Technique Ability, Gunner) Possessor may use 'Dizzying Shot' in conjunction with a 'Ranged Attack' action, so long as no other technique is used and possessor has a Gun equipped. Said attack gains a 20% chance of inflicting Confusion.
♢Doomhunter- (Passive Ability, Gunner) If possessor is targeting an enemy, boss, pet, or summon with an attack and possessor is wielding a Gun, possessor's Critical chance against said target is increased by a value equal to the highest Instant Death infliction chance of said entity's abilities, with 'inflicts Instant Death' conferring an automatic Critical
Dragon-Bane Shot- (Technique Ability, Gunner) Possessor may use 'Dragon-Bane Shot' in conjunction with a 'Ranged Attack' action, so long as no other technique is used and possessor has a Gun equipped. Said attack gains +750 Ranged Attack against Dragons and gains +25% Critical against Dragons.
Dragon-Hunting Shot- (Technique Ability, Gunner) Possessor may use 'Dragon-Hunting Shot' in conjunction with a 'Ranged Attack' action, so long as no other technique is used and possessor has a Gun equipped. Said attack gains +200 Ranged Attack against Dragons and gains +5% To Hit against Dragons.
Execution-Style Shot- (Technique Ability, Gunner) Possessor may use 'Execution-Style Shot' in conjunction with a 'Point Blank' action, so long as no other technique is used and possessor has a Gun equipped. Said attack gains +500 Ranged Attack against targets afflicted with Paralyzed and kills targets below Level 5 who are afflicted with Paralyzed.
♢Fivespace Angle-Bouncing Crossdimensional Gunfight Experience- (Passive Ability, Gunner) Spatial element debuffs may not reduce possessor's To Hit if possessor has a Gun equipped, Possessor may ignore Dodge bonuses from Spatial element buffs if possessor has a Gun equipped
Gunner- (Passive Ability, Gunner) Possessor gains +700 Ranged Attack and +50 to all stats when a Gun is equipped plus an additional +(10 x Possessor Level) Ranged Attack and +(5 x Possessor Level) to all stats if a Gun is equipped.
Gun Accuracy Training- (Passive Ability, Gunner) Possessor gains 115% To Hit if possessor has a Gun equipped
Gun Wielding I- (Passive Ability, Gunner) +5 to all stats when a Gun is equipped
Gun Wielding II- (Passive Ability, Gunner) +25 to all stats when a Gun is equipped, +50 Ranged Attack when a Gun is equipped
Gun Wielding III- (Passive Ability, Gunner) Possessor gains +200 to all stats when a Gun is equipped and +200 Ranged Attack when a Gun is equipped
Hard to Disarm With a Gun- (Passive Ability, Gunner) Individuals below Level 20 may not unequip or steal possessor's equipped Guns without possessor's permission
Long Gunner's Stance- (Stance Ability, Gunner) +50 Ranged Attack when a Gun is equipped and possessor is in the back row
Nightmare-Erasing Shot- (Technique Ability, Gunner) Possessor may use 'Nightmare-Erasing Shot' in conjunction with a 'Ranged Attack' or 'Ranged Overdrive' action so long as possessor has a unqiue Gun named 'Dreamlighter' equipped and no other technique is used. Said action gains +30,000 Ranged Attack, and, if it kills an Agony or Corruption element target that is not 20 or more Levels greater than its performer (and is not greater than Level 80), it cures all debuffs with said target as a source.
Rapid Reloading- (Active Ability, Gunner) Possessor may choose a non-equipped Ammo accessory to be designated as an alternate Ammo for one equipped Ammo accessory, possessor may spend a turn switching between the two or switch between the two at no cost of time between battles
Shot Mastery- (Passive Ability, Gunner) Technique Abilities from the Gunner class whose name includes 'Shot' cost possessor 1 less week (to a minimum of 1) and 200,000 less Gold (to a minimum of 0) to learn from ability shops.
Sniping Shot- (Technique Ability, Gunner) Possessor may use 'Sniping Shot' in conjunction with a 'Ranged Attack' action or 'Snipe' action, so long as no other technique is used, possessor is in the back row, and possessor has a Gun equipped. Said attack gains +100 Ranged Attack and +5% To Hit.
♢Sublime Gunslinger- (Passive Ability, Gunner) Gun Weapons equipped by possessor gain +(100 * Possessor Level) additional Ranged Attack, Possessor gains (Possessor Level + 100)% To Hit while wielding a Gun
♢Sublime Overcrash: Requiem for the Reaper- (Technique Ability, Gunner) Possessor may use 'Sublime Overcrash: Requiem for the Reaper' in conjunction with a 'Ranged Overdrive' or 'Ultimate Attack' action so long as possessor's MP is not set to 0, no other technique or Overcrash is being used, and possessor has a Gun equipped. Possessor may, up to once per thread, when possessor would be killed by an action, if possessor is wielding a Gun, has not previously used this Overcrash during this thread, and not in Burnout, gain an unpreventable-by-non-Overcrash-effects, uncounterable-by-non-Overcrash-counters, action that must involve the use of this Overcrash. Said action gains +(10,000 * Possessor's Level) Ranged Attack, may target only one opponent, and causes said target opponent, if either below performer's Level or a Tier 3 or lower subtype, to obtain obtain a non-removable debuff that does not vanish upon death that makes its possessor unable to kill this action's performer.
Quick Draw- (Passive Ability, Gunner) This character gains 30 AGI on the first round of combat for each Gun equipped
Tri Shot- (Active Ability, Gunner) This character may use Tri Shot in conjunction with a Ranged Attack, so long as no other active ability is used and a Gun is equipped. This character's attack inflicts 3 hits against 1 or 1 hit against 3, does 66% normal damage, has +1% Critical and a -1% To Hit.
Undead-Bane Shot- (Technique Ability, Gunner) Possessor may use 'Undead-Bane Shot' in conjunction with a 'Ranged Attack' action, so long as no other technique is used and possessor has a Gun equipped. Said attack gains +750 Ranged Attack against Undead and gains +25% Critical against Undead.
Undead-Hunting Shot- (Technique Ability, Gunner) Possessor may use 'Undead-Hunting Shot' in conjunction with a 'Ranged Attack' action, so long as no other technique is used and possessor has a Gun equipped. Said attack gains +200 Ranged Attack against Undead and gains +5% To Hit against Undead.

Gunslinger
Adept Gunslinging Attunement- (Passive Ability, Gunslinger) Gunslinging spells cost possessor 10,000 less MP to cast, Gunslinging spells cast by possessor that provide a Ranged Attack bonus provide an additional +500 Ranged Attack, Possessor gains 10 Spell slots that may not be used for purposes other than carrying spells, may only carry Gunslinging Spells, and may not be converted into other types of slots by individuals below Level 100
Apprentice Gunslinging Attunement- (Passive Ability, Gunslinger) All Gunslinging spells cast by possessor that possess a Ranged Attack bonus gain +250 additional Ranged Attack and all Gunslinging spells cost possessor 50 less MP to cast
Basic Gunslinging Attunement- (Passive Ability, Gunslinger) All Gunslinging spells cast by possessor that possess a Ranged Attack bonus gain +10 additional Ranged Attack and all Gunslinging spells cost possessor 10 less MP to cast
Close Shooting- (Passive Ability, Gunslinger) Possessor's 'Ranged Attack' actions deal full Damage to targets in the front row that are not higher Level than possessor if possessor has a Gun equipped and has either at least 5 Gunslinging spells equipped or no non-Gunslinging spells equipped
Death-Dueling Gunslinger- (Passive Ability, Gunslinger) Possessor's base stats increase by 2 if possessor is in the same battlespace as one or more opposing non-summon Undead and either possessor possesses no unique allies or possessor has at least 40 Leadership spells equipped
Fast Draw- (Passive Ability, Gunslinger) Possessor gains +250 to possessor's turn-order-determining stat sum for turn-order-determining purposes on the first round of combat if at least one Gun is equipped
Fast Reload- (Passive Ability, Gunslinger) Whenever possessor performs a Ranged Attack action, possessor may unequip an Ammo Accessory, and, following such option (regardless of whether or not it was taken), possessor may equip an Ammo Accessory
Gunslinger- (Passive Ability, Gunslinger) +400 Damage when using a ranged attack with a gun equipped, Gunslinging spells cost 50 less MP to cast, +50 additional damage and -5 additional MP per level of possessor
Gunslinging Casting I- (Passive Ability, Gunslinger) Gunslinging spells cost possessor 20 less MP to cast
Gunslinging Casting II- (Passive Ability, Gunslinger) Gunslinging spells cost possessor 200 less MP to cast
♢Precise Countershot- (Passive Ability, Gunslinger) If possessor is wielding a Gun, possessor's 'Ranged Attack' and 'Point Blank' counters gain +50% To Hit
Shot on the Run- (Technique Ability, Gunner) Possessor may use 'Shot on the Run' in conjunction with a 'Ranged Attack' action, so long as no other technique is used and possessor has a Gun equipped. Said attack gains +100 Ranged Attack, may be made from the front row, and moves its user to the back row. Damage-halving for 'Ranged Attack' actions is not factored into this attack, but its performer is moved to the back row at the end of the attack.
Trick Shooter- (Passive Ability, Gunslinger) Possessor gains +80 Ranged Attack when using spells with ‘Trick Shot' in their name
Unified Knowledge of Guns and Gunslinging- (Passive Ability, Gunslinger) Possessor may count Gunner abilities possessor possesses as Gunslinger abilities (including for prerequisite purposes), Possessor may count Gunslinger abilities possessor possesses as Gunner abilities (including for prerequisite purposes)
Healer
Basic Healer Magic Attunement- (Passive Ability, Healer) Healer Magic spells cast by possessor gain +10 Magical Attack and cost 10 less MP
Bolster Agility- (Technique Ability, Healer) Possessor may use Bolster Agility in conjunction with any Magical Attack or Cast a Spell action that involves a Healer Magic spell, so long as no other technique is used. The spell's target gains +20 AGI which stacks to a max of (20 x Possessor Level) AGI.
Bolster Spirit- (Technique Ability, Healer) Possessor may use Bolster Spirit in conjunction with any Magical Attack or Cast a Spell action that involves a Healer Magic spell, so long as no other technique is used. The spell's target gains +20 SPI which stacks to a max of (20 x Possessor Level) SPI.
Doctor- (Passive Ability, Healer) Possessor's actions that heal may gain +200 Ranged, Melee or Magical Attack if they already possess such a bonus, Once per round after an enemy attacks one of possessor's allies, possessor may choose to have a 5% chance of countering said attack with a positive action targeting said ally and no other targets.
Miracle Healer- (Passive Ability, Healer) Possessor may cure one debuff from a source below Level 80 that is not 20 or more Levels greater than possessor at the start of each round if possessor is not in a non-Healer stance

Heavenly Protector
Advanced Angel Loyalty Instruction- (Passive Ability, Heavenly Protector) Possessor's Angel pets and summons gain 60% Charm Resistance
Angel Calling I- (Passive Ability, Heavenly Protector) Possessor's Angel summons gain +20 to all stats
Angel Calling II- (Passive Ability, Heavenly Protector) Possessor's Angel summons gain +200 HP
Angel Calling III- (Passive Ability, Heavenly Protector) Possessor's Angel summons gain +500 MP
Angel Calling IV- (Passive Ability, Heavenly Protector) Possessor's Angel summons gain +2,000 HP and +4,000 MP
Angel Calling V- (Passive Ability, Heavenly Protector) Possessor's Angel summons may not be unsummoned by sources below Level 5
Angel Instruction I- (Passive Ability, Heavenly Protector) Possessor's Angel pets and summons gain +20 to all stats
Angel Instruction II- (Passive Ability, Heavenly Protector) Possessor's Angel pets and summons gain +100 to all stats
Angel Loyalty Instruction- (Passive Ability, Heavenly Protector) Possessor's Angel pets and summons gain 40% Charm Resistance
Angel Traits- (Passive Ability, Heavenly Protector) Possessor may, at the beginning of a thread, choose to operate for the entirety of the thread with an effective level equal to half possessor's normal level, rounded up. All changes that would occur with this reduction in level occur. If this level reduction is ever somehow cancelled, the other effects of this ability are simultaneously cancelled. If possessor chooses to operate at half level, then possessor's SPI is multiplied by 2 as an effect that does not stack with other HP multiplying effects, with possessor also gaining Immunity to Hexed, to Diseased, and to Minor Status Effects, along with possessor being able to optionally use SPI * 2 as a Prime Attribute for 'Melee Attack', 'Ranged Attack', and 'Magical Attack' actions as well as being able to use Spirit as possessor's turn-order-determining stat. This ability only takes effect if possessor is an Angel.
Angel's Blessing- (Active Ability, Heavenly Protector) Possessor, if an Angel, may spend an action to apply a buff to a target that provides +200 to all stats and stacks 30 times, with said action having a 30% chance of inflicting Elevated, being Light element, and costing 5,000 MP
Angel's Light- (Active Ability, Heavenly Protector) Possessor, if an Angel, may spend an action to conduct an attack that has a Prime Attribute of Spirit, has a base Damage value of 10,000 that it incorporates as though possessor were an Enemy, incorporates the Magical Attack bonuses of up to 5 equipped Holy Magic spells, that deals both HP Damage and MP Damage, that has a 100% chance of inflicting Awestruck, is solely Light element, and costs 18,000 MP
Angelic Bow- (Active Ability, Heavenly Protector) Possessor, if an Angel, may spend an action to conduct an attack that has a Prime Attribute of Agility, has a base Damage value of 7,000 that it incorporates as though possessor were an Enemy, incorporates the Ranged Attack bonuses of equipped Bow items, that has a 100% chance of inflicting Charm: Pacified, has an 80% chance of optionally inflicting Impaired: Slow, is solely (Physical or Physical & Light) element, and costs 0 MP
Angelic Demigod- (Passive Ability, Heavenly Protector) Possessor is a deity and possesses a deity profile.
Archangelic Domain: Divine Power- (Passive Ability, Heavenly Protector) Divine Magic spells cast by possessor gain +(50 * Possessor Level) additional Magical Attack. Sources that are not 20 or more Levels greater than possessor's Level cannot prevent possessor from receiving worshipper beneifts. Possessor has RP powers connected to this divine domain
Archangelic Domain: Freedom- (Passive Ability, Heavenly Protector) Possessor is Immune to Charm from sources that are not 20 or more Levels greater than possessor. Possessor gains Dominion Immunity against lower-Level individuals. Possessor has RP powers connected to this divine domain
Archangelic Domain: Jellyfish- (Passive Ability, Heavenly Protector) Possessor's Aquatic allies have their minor negative status effect infliction chances raised by 30% as a non-stacking effect, Possessor has RP powers connected to this divine domain
Archangelic Domain: Manatees- (Passive Ability, Heavenly Protector) Possessor's Aquatic pets and summons whose name includes 'Manatee' gain (Possessor's Level)% Dodge, Possessor has RP powers connected to this divine domain
Archangelic Domain: Perfection- (Passive Ability, Heavenly Protector) Possessor is Immune to sources below Level 60 if possessor is Level 60 or greater, Possessor has RP powers connected to this divine domain
Archangelic Domain: Reincarnation- (Passive Ability, Other: Heavenly Protector) Up to (Possessor Level/25, rounded up) times per thread, at the start of a round, possessor may resurrect a dead ally that was not killed by a source of higher Level than possessor, and, when doing so, possessor may transform said ally into a Human, Humanoid, Animal, Aerial, Aquatic, Cthonian, or Insect that is equal to or below said said ally's Level, equal to or below possessor's Level, and normally fightable for drops on the Enemy List as a non-stacking Polymorph effect, Possessor has RP powers connected to this divine domain
Archangelic Domain: Salsa- (Passive Ability, Heavenly Protector) Quantities of Flat Fire element Damage possessor deals with Divine Magic spells, Culinary Arts spells, or Food consumables are increased by 4,000,000 points. Possessor has RP powers connected to this divine domain
Archangelic Domain: Spacetime- (Passive Ability, Heavenly Protector) Possessor gains (Possessor's Level*2)% Dodge, Possessor's actions may gain '30% inflicts Time Stop' or '30% inflicts Vanished', Possessor gains 40% Spatial Resistance and 40% Time Resistance, Possessor may change the element of possessor's actions or Damage possessor deals from Spatial into Time or from Time into Spatial, Possessor has RP powers connected to this divine domain
Archangelic Domain: Stars- (Passive Ability, Heavenly Protector) Astral Magic spells cast by possessor gain +(50 * Possessor Level) additional Magical Attack, Possessor's Astral element actions gain +(50 * Possessor Level) additional Magical Attack, Individuals who are not 20 or more Levels greater than possessor may not remove or alter Zones of Astral created by possessor while possessor is alive. Possessor has RP powers connected to this divine domain
Archangelic Domain: Judgment- (Passive Ability, Heavenly Protector) Possessor gains a (Possessor Level / 5, rounded up)% chance of inflicting Smitten on targets of lower Level, Possessor gains Smitten Immunity against lower-Level individuals, Possessor has RP powers connected to this divine domain
Archangelic Domain: Harems- (Passive Ability, Heavenly Protector) Possessor's pets and summons that possess the ability 'Refresh' may cure one major negative status effect from a source below possessor's Level that is also below their Level once per round (across all individuals) as part of an action of said name. Possessor counts as possessing an 'Atypical Angelic Domain', which is considered a type of 'Atypical Domain'. Possessor has RP powers connected to this divine domain
Apprentice Heavenly Protector Knowledge- (Passive Ability, Heavenly Protector) Possessor's Angel pets and summons gain +500 HP, +500 MP, +100 to damage dealt, and +50 to all stats
Assumption of the Essence of the Angel- (Passive Ability, Heavenly Protector) Possessor may, at the beginning of a thread, choose to become the subtype Angel
Basic Angel Loyalty Instruction- (Passive Ability, Heavenly Protector) Possessor's Angel pets and summons gain 20% Charm Resistance
Basic Heavenly Protector Knowledge- (Passive Ability, Heavenly Protector) Possessor's Angel pets and summons gain +100 HP, +100 MP, +10 to damage dealt, and +10 to all stats
Builder of Heavens- (Passive Ability, Heavenly Protector) Celestials, Angels, Devas, Arch-Celestials, Arch-Angels, Arch-Devas, and Holy Ones that possessor summons through effects attached to Zones, Terrains, or Phantom Terrains have their stats increased by 80,000 points and gain +800,000 HP as a non-stacking buff that is placed upon them at the time of their summoning
Call Fellow Putti- (Active Ability, Heavenly Protector) Possessor, if an Angel, may spend an action to summon 10-20 Putti (randomly determined) and 1-5 Greater Putti (randomly determined), with a max 30 summoned of each summon type and a max 60 summoned total, with said action being Light & Air element and costing 100,000 MP
Classic Angel Traits- (Passive Ability, Heavenly Protector) Possessor gains Hexed Immunity and Diseased Immunity so long as possessor is an Angel
Essence Algorithm: Greater Putti- (Passive Ability, Heavenly Protector) At the beginning of a thread, possessor may choose to becomes the subtype Angel, to gain the base stats: STR 5, CON 5, AGI 20, MIN 10, SPI 20, and to be able to choose, and if a monster on the enemy list exists named 'Greater Putti', to be able to treat a single copy of said monster as an equipped transformation if it is equal to or below possessor's Level
Formshift: Angel- (Stance Ability, Heavenly Protector) Possessor's subtype becomes Angel
Grant Salvation Halos- (Passive Ability, Heavenly Protector) Possessor may choose to provide, as a Worshiper Benefit, the following ability:
Salvation Halo- Possessor gains the subtype Angel at the start of a thread as a buff, Possessor may spend an action to consume this buff to move to the same battlespace as possessor's patron deity that grants this Worshiper Benefit provided said Patron Deity exists in the same thread as possessor and that no entity of greater Level than possessor's Patron Deity objects to such travel, Worshiper Benefit
Greater Putti Resistances- (Passive Ability, Heavenly Protector) Possessor, if an Angel, obtains 45% Light Resistance, 45% Air Resistance, Awestruck Immunity, Suffocation Immunity, Stat Drain Immunity, Hexed Immunity, and Diseased Immunity
Greater Putti's Innocence- (Passive Ability, Heavenly Protector) If possessor is an Angel, possessor is immune to negative status effects from sources below Level 40
Heavenly Protector- (Passive Ability, Heavenly Protector) Possessor may forfeit one Accessory slot or Spell slot at the start of a thread to gain a Pet slot that may contain a Angel pet only, This ability provides +50 HP and +10 to all stats of possessor's Angel pets and summons per Level of possessor
Holy Numeral-Bearer- (Passive Ability, Heavenly Protector) If possessor is an Arch-Celestial, Arch-Angel, Arch-Deva, or Holy One, possessor's actions cannot be controlled by lower-Level Celestials, Angels, Devas, Arch-Celestials, Arch-Angels, or Arch-Devas, and possessor is Immune to sources below Level 60
Play Joyfully- (Active Ability, Heavenly Protector) Possessor, if an Angel, may spend an action to cure Confusion and Confusion: Depression from up to 40 targets, with said action being Light element and costing 15,000 MP
Purify- (Active Ability, Heavenly Protector) Possessor, if an Angel, may spend an action to inflict Purified on any one target, with said action being Light element and costing 5,000 MP
Putti Heal- (Active Ability, Heavenly Protector) Possessor, if an Angel, may spend an action to conduct an attack that has a Prime Attribute of Spirit, has a base Damage value of 18,000 that it incorporates as though possessor were an Enemy, incorporates the Magical Attack bonuses of up to 5 equipped Healer Magic spells, that Heals, that may cure one debuff or minor negative status effect from a source below Level 40, is solely Light element, and costs 0 MP
Small Angel's Guidance- (Passive Ability, Heavenly Protector) If posessor is an Angel, whenever a non-allied source below Level 30 would remove a buff from one of possessor's allies before its point of expiration, there is a 40% chance that said buff is not removed
Speed-Focused Angel Instruction I- (Passive Ability, Heavenly Protector) Possessor's Angel pets and summons have their turn-order-determining stat sums increased by 50 points for turn-order-determining purposes
Undiminished Angelic Puissance- (Passive Ability, Heavenly Protector) If possessor makes the choice to operate at halved Level due to the ability 'Angel Traits' and is not already negating the Level-dividing effects of another ability whose name includes 'Traits', possessor ignores the Level division that would occur due to the choice made regarding 'Angel Traits', but still obtains the benefits from 'Angel Traits' of making that choice

Kensei
Badass Samurai- (Passive Ability, Kensei) +20,000 to all stats

Lawbringer
Apprentice Mace Training- (Passive Ability, Lawbringer) This character gains +50 Melee Attack and +500 HP when a Mace is equipped.
Basic Mace Training- (Passive Ability, Lawbringer) Possessor gains +6 Magical Attack when a Mace is equipped.
Forces of Justice- (Stance Ability, Lawbringer) Possessor and all of possessor' allies who either have at least 5 Lawbringer abilities or are Celestials, Illuminated, or Daemons, gain +50 to all stats, stacks 4 times
Good Cop Stance- (Stance Ability, Lawbringer) Possessor' attacks that have a chance of inflicting Charm have a 5% greater chance of doing so, Possessor acts as though possessor were 2 levels higher for purposes of scanning targets; These bonuses increase to 10% and 5 levels, respectively, should one of possessor' allies be in Bad Cop Stance
Handcuff 'Em- (Active Ability, Lawbringer) Possessor may use Handcuff 'Em in conjunction with a Melee Attack, so long as no other technique is used and a Mace is equipped. This character gains a 15% chance of inflicting Paralysis and a 5% chance of inflicting Entombed: Incarcerated with this attack. Alternately, possessor may choose to spend an action to have a 15% chance of inflicting Paralysis and a 5% chance of inflicting Entombed: Incarcerated on one target.
Judge- (Passive Ability, Lawbringer) Possessor has a 5% chance of being able to counter each hostile action targeting one of possessor' allies, to a max of one such action per turn, with a Melee Attack that has a 5% chance of inflicting Entombed: Incarcerated, with said attack being unable to use techniques, use spells, or be mutli-hit, Possessor has a 5% chance of being able to redirect debuffs from lower-level, non-unique sources that are below level 40 that target possessor' allies to any other target
Knowledge of Legal Codes- (Passive Ability, Lawbringer) +150 MIN, 10% Entombed: Incarcerated Resistance
Lawyer- (Passive Ability, Lawbringer) Possessor has a 5% chance of, each time a debuff would be applied to one of possessor' allies, delaying said debuff for 1-3 rounds, provided that said debuff comes from a lower-level source that is below level 20, +40 MIN
Officer of the Law- (Passive Ability, Lawbringer) Possessor' Melee Attack bonuses and stat bonuses from Lawbringer abilities that require a Mace to be equipped are applied at half value if possessor has a Sword or Gun equipped but no Mace
Ordered Harmony- (Passive Ability, Lawbringer) Possessor has a 5% chance of ignoring each instance of buff removal by a source of lower level than possessor that is below level 60

Lightkeeper
Savior of Machines and Code- (Passive Ability, Lightkeeper) Possessor's non-offensive actions may remove one debuff from a source below Level 80 from each Coded Being, Robot, or Machine that they target.

Magewright
Basic Magewright Proficiency- (Passive Ability, Magewright) Character gains +3 to all stats for each Glyph, Holy Symbol, Idol, Ioun Stone, Sigil, Tome, Trinket, Magic Item, Container, Seal, or Rune equipped.Basic Magewright Proficiency- (Passive Ability, Magewright) Character gains +3 to all stats for each Glyph, Holy Symbol, Idol, Ioun Stone, Sigil, Tome, Trinket, Magic Item, Container, Seal, or Rune equipped.
♢Known for Always Wearing a Cloak- (Passive Ability, Magewright) Possessor gains an Accessory slot that may only be used to equip Cloak accessories and that may not be converted into other slot types
♢Scythe-Catching Cloak- (Passive Ability, Magewright) Possessor gains 15% Scythe Resistance if possessor is wearing a Cloak

Mech Jockey
Astromech Bio-Uplink Capability- (Passive Ability, Mech Jockey) 5% Astral Resistance, +50 MIN, +50 AGI

Merchant
Accessory Salesman- (Passive Ability, Merchant) Character' half-price sales cap increases by 500 Gold for Accessories
Apprentice Merchant Proficiency- (Passive Ability, Merchant) Character' half-price sales cap increases by 10,000 Gold.
Basic Merchant Proficiency- (Passive Ability, Merchant) Character' half-price sales cap increases by 5,000 Gold.
Chest Finder- (Passive Ability, Merchant) Possessor may claim Bonus Chests
Drink Vendor- (Passive Ability, Merchant) Possessor's half-price sales cap increases by 500 Gold for Drink consumables
Economist- (Passive Ability, Merchant) Possessor may choose to have possessor' half-price sales cap increases by 5,000 Gold for 1 week in regards to sold-out items in exchange for having possessor' half-price sales cap decrease by 10,000 Gold for 2 weeks in regards to in-stock items
Gift Wrapper- (Passive Ability, Merchant) Possessor chooses on month of the year upon acquring this ability; possessor's per-item half-price sell cap is increased by 5,000 Gold during that month[November]
Item Salesman- (Passive Ability, Merchant) Character' half-price sales cap increases by 500 Gold for Items (as in the type Item, which most Materials and Antiquities have, not all items)
Material Salesman- (Passive Ability, Merchant) Character' half-price sales cap increases by 500 Gold for Materials
Merchant- (Passive Ability, Merchant) Character' half-price sales cap increases by 5,000 Gold, Possessor gains +5 to all stats for every 25,000 points of value that possessor's equipped items are worth.
Milk 'Em For All They're Worth- (Technique Ability, Merchant) Possessor may use 'Milk 'Em For All They're Worth' in conjunction with a 'Melee Attack' or 'Magical Attack' action. Said action deals Gold Drain instead of any HP Damage that it would deal.
Pet Salesman- (Passive Ability, Merchant) Character' half-price sales cap increases by 500 Gold for Pets
Property Salesman- (Passive Ability, Merchant) Character' half-price sales cap increases by 500 Gold for Properties
Spell Salesman- (Passive Ability, Merchant) Character' half-price sales cap increases by 500 Gold for Spells
Training in Economics- (Passive Ability, Merchant) Character' half-price sales cap increases by 500 Gold.
Transformation Salesman- (Passive Ability, Merchant) Character' half-price sales cap increases by 500 Gold for Transformations
Weapons Salesman- (Passive Ability, Merchant) Character' half-price sales cap increases by 500 Gold for Weapons

Other: Cosmic Ruler
Basic Astral Synchronization- (Passive Ability, Other: Cosmic Ruler) Possessor gains +25 to all stats if possessor is Astral element

Other: Deus Omnium
Basic Divine Synchronization- (Passive Ability, Other: Deus Omnium) Possessor gains +125 to all stats if Divine element

Other: Megacelebrity
Basic Glitz Synchronization- (Passive Ability, Other: Megacelebrity) Possessor gains +25 to all stats if possessor is Glitz element

Reality Arranger
Absorb Spatial- (Passive Ability, Other: Reality Arranger) Possessor Absorbs Spatial against sources below Level 20 if Level 20 or greater
Adept Spatial Synchronization- (Passive Ability, Other: Reality Arranger) Amounts of Spatial element Damage possessor deals are increased by 10,000 points, Spatial element spells cost possessor 10,000 less MP to cast, Possessor gains 5 Spell slots that may not be used for purposes other than carrying spells, may only carry Spatial element Spells, and may not be converted into other types of slots by individuals below Level 100
Apprentice Spatial Resistance- (Passive Ability, Other: Reality Arranger) Possessor gains 5% Spatial Resistance
Apprentice Spatial Synchronization- (Passive Ability, Reality Arranger) Possessor gains +50 to all stats for each Spatial element item equipped, Possessor's Spatial element pets and summons gain +250 to all stats
Apprentice Weaponization of Spatial- (Passive Ability, Other: Reality Arranger) Quantities of Spatial element Damage dealt by possessor are increased by 500 points
Apprentice Zonal Acclimation of Spatial- (Passive Ability, Other: Reality Arranger) Possessor gains +500 to all stats while in a Zone of Spatial
Basic Acceleration Within Spatial's Dominion- (Passive Ability, Other: Reality Arranger) Possessor gains +25 to possessor's turn-order-determining stat sum for turn-order-determining purposes while in a Zone of Spatial
Basic Command of Spatial- (Passive Ability, Other: Reality Arranger) Possessor's Spatial element pets and summons gain +50 to all stats
Basic Defenses Against Spatial- (Passive Ability, Other: Reality Arranger) Possessor gains +50 Defense against Spatial
Basic Spatial Resistance- (Passive Ability, Other: Reality Arranger) Possessor gains 1% Spatial Resistance
Basic Spatial Synchronization- (Passive Ability, Other: Reality Arranger) Possessor gains +25 to all stats if possessor is Spatial element
Basic Understanding of the Heart of Spatial- (Passive Ability, Other: Reality Arranger) Possessor's Spatial element allies gain +10 to all stats
Basic Weaponization of Spatial- (Passive Ability, Other: Reality Arranger) Quantities of Spatial element Damage dealt by possessor are increased by 50 points
Basic Zonal Acclimation of Spatial- (Passive Ability, Other: Reality Arranger) Possessor gains +50 to all stats while in a Zone of Spatial
Beyond an Ever-Vast Gulf- (Passive Ability, Reality Arranger) If possessor is Spatial element, possessor counts as being in the back row for purposes of back-row Damage-halving
Cause Spatial Ruptures- (Passive Ability, Reality Arranger) If possessor is Spatial element, whenever a Zone of Spatial is created, possessor may unsummon up to 5 non-unique individuals of Level 80 or lower who are not 20 or more Levels higher than possessor and who do not possess Spatial Resistance, Immunity, Reflection, or Absorption
Control of Spatial- (Passive Ability, Other: Reality Arranger) Possessor has a 20% chance of being able to cancel the actions of Spatial element individuals below Level 20, with things that would occur before and after said actions still occurring
Defenses that Utilize Spatial- (Passive Ability, Other: Reality Arranger) Possessor gains +500 Defense if possessor has any Spatial-element items equipped that provide a Defense bonus
Detect Spatial- (Passive Ability, Reality Arranger) Possessor gains +1% To Hit against Spatial element targets
Greater Weaponization of Spatial- (Passive Ability, Other: Reality Arranger) Quantities of Spatial element Damage dealt by possessor are increased by 25,000 points
Improved Defenses Against Spatial- (Passive Ability, Other: Reality Arranger) Possessor gains +5,000 Defense against Spatial
Improved Defenses that Utilize Spatial- (Passive Ability, Other: Reality Arranger) Possessor gains +2,000 Defense if possessor has any Spatial-element items equipped that provide a Defense bonus
Improved Spatial Resistance- (Passive Ability, Other: Reality Arranger) Possessor gains 10% Spatial Resistance
Improved Unreachable Body- (Passive Ability, Other: Reality Arranger) If possessor is Spatial element and Level 40 or greater, possessor may choose to automatically Dodge the attacks of individuals below Level 40
Improved Weaponization of Spatial- (Passive Ability, Other: Reality Arranger) Quantities of Spatial element Damage dealt by possessor are increased by 5,000 points
Improved Zonal Acclimation of Spatial- (Passive Ability, Other: Reality Arranger) Possessor gains +1,000 to all stats while in a Zone of Spatial
Meditative Assumption of Spatial- (Passive Ability, Other: Reality Arranger) Possessor may choose, at the beginning of a thread, to become solely Spatial element
Nullify Spatial- (Passive Ability, Other: Reality Arranger) Possessor may remove the element Spatial from the actions of individuals below possessor's Level who are below Level 60, Possessor may prevent the actions of Spatial-element individuals below Level 40 who are below possessor's Level, Possessor may prevent the Spatial-element actions of individuals below Level 40 who are below possessor's Level, Possessor may remove the element Spatial from possessor's actions, Things that would occur before and after actions that are prevented by this ability still occur
Reality Arranger- (Passive Ability, Other: Reality Arranger) Possessor ignores (1 * (Possessor Level/5), rounded down)% Spatial Resistance, Possessor ignores Spatial Immunity of targets below (Possessor Level / 5, rounded down) Level, to a max of Level 80
Reflect Spatial- (Passive Ability, Other: Reality Arranger) Possessor Reflects Spatial against sources below Level 20 if Level 20 or greater
Reshape Zones- (Passive Ability, Other: Reality Arranger) At the start of each round and of each of possessor's actions, possessor may choose to cause individuals who are either below Level 60 and not 20 or more Levels greater than possessor or who are willing to either be in a Zone or not be in a Zone, provided that said zone was created by a source that is either below Level 60 and not 20 or more Levels greater than possessor, is possessor, is one of possessor's pets, or is one of possessor's summons
Space Hopping- (Passive Ability, Other: Reality Arranger) At the start of each round, possessor may exit the battle possessor is in and enter any other currently active battle in the same thread, provided that no individual of Level 60 or greater who is in either the battle possessor is leaving or possessor's destination battle objects and that no individual who is 20 or more Levels greater than possessor who is in either said battle objects
Space-Bending Reach- (Passive Ability, Other: Reality Arranger) Possessor deals full damage to individuals below Level 80 who are not more than 19 Levels greater than possessor who are in the back row
Spatial Immunity- (Passive Ability, Other: Reality Arranger) Possessor gains Spatial Immunity against sources below Level 20 if Level 20 or greater
Spatial Interdiction- (Passive Ability, Reality Arranger) If possessor is Spatial element, whenever one of possessor's opponents of equal or lower Level who is below Level 60 summons an individual of Level 60 or lower in a battle that possessor is not in, possessor may instead have said individual be summoned in the battle that possessor is in, Whenever an individual of Level 60 who is not 20 or more Levels greater than possessor leaves a battle that possessor is not in to enter another battle, provided that said entering of said battle is caused by a source of Level 60 or lower, possessor may have said individual enter the battle possessor is in instead of whatever battle said individual would otherwise enter
Spatial Manipulation- (Passive Ability, Other: Reality Arranger) Possessor may choose one of the following at the beginning of each round if Spatial element: Create a Zone of Spatial, Remove a Zone of Spatial created by either possessor or a source below Level 20, Remove an effect attached to a Zone of Spatial by either possessor or a source below Level 20, Add Spatial to the elements of possessor's first action of the round, place a non-stacking buff that provides +50 to all of its possessor's stats if its possessor is Spatial element on a Spatial element target, place a non-stacking buff on an individual that gives that individual +50 to all stats while in a Zone of Spatial, place a non-stacking debuff on an individual that gives that individual -50 to all stats while in a Zone of Spatial, Gain +50 to any one stat as a non-stacking buff until the end of the round, gain +50 Melee Attack, Magical Attack, or Ranged Attack as a non-stacking buff until the end of the round, Gain +50 Defense or +50 Defense against Stat Damage as a non-stacking buff until the end of the round, Unsummon a Spatial element individual that is below Level 20 and was summoned by an individual below Level 20 that is below possessor's Level, Add Spatial to the elements of the next action conducted by a willing ally, or give a chosen individual +500 Defense against Spatial, 5% Spatial Resistance, or +50 Defense against Spatial and 1% Spatial Resistance until the end of the round as a non-stacking buff
Spatially Sidestep Zone- (Passive Ability, Other: Reality Arranger) Whenever an individual below Level 60 who is not 20 or more Levels greater than possessor creates a Zone, possessor may choose to not be in said Zone
Unreachable Body- (Passive Ability, Other: Reality Arranger) If possessor is Spatial element and Level 20 or greater, possessor may choose to automatically Dodge the attacks of individuals below Level 20
Zonal Spatial Control- (Passive Ability, Other: Reality Arranger) Possessor may, at the start of each round, choose one Zone of Spatial that is present that was created by a source equal to or below possessor's Level that is below Level 80 and destroy that zone or remove an effect attached to said Zone that is from a source that is equal to or below possessor's Level that is below Level 80

Other: Spatial Mage
Adept Spatial Magic Attunement- (Passive Ability, Other: Spatial Mage) Spatial Magic spells cost possessor 10,000 less MP to cast, Spatial Magic spells cast by possessor that provide a Magical Attack bonus provide an additional +500 Magical Attack, Possessor gains 10 Spell slots that may not be used for purposes other than carrying spells, may only carry Spatial Magic Spells, and may not be converted into other types of slots by individuals below Level 100
Apprentice Spatial Magic Attunement- (Passive Ability, Other: Spatial Mage) All Spatial Magic spells cast by possessor that possess a Magical Attack bonus gain +250 additional Magical Attack, All Spatial Magic spells cost possessor 250 less MP to cast
Basic Spatial Magic Attunement- (Passive Ability, Other: Spatial Mage) All Spatial Magic spells possessor casts that possess a Magical Attack bonus gain +10 Magical Attack and cost possessor 10 less MP to cast
Basic Subspace Architect Knowledge- (Passive Ability, Other: Subspace Architect) Possessor's Large Structure pets and summons gain +500 HP, +500 MP, +50 to damage dealt, and +50 to all stats
Displacing Spell- (Technique Ability, Other: Spatial Mage) Possessor may use 'Displacing Spell' in conjuction with a 'Magical Attack' action that possessor performs if said action includes no other technique and possessor casts a Spatial Magic spell as part of said action. Said action causes its targets to obtain -5% Dodge until the end of the round as a debuff that stacks 2 times.
Focused Spatial Magic Casting- (Passive Ability, Other: Spatial Mage) Spatial Magic spells cost possessor 200 less MP to cast if the only subtype of spell possessor has equipped is Spatial Magic
From One Hand to the Other- (Passive Ability, Other: Spatial Mage) If possessor loses a Weapon slot, possessor may, before losing said slot, exchange the item that is in said slot with an item in another slot that could be held in said slot, provided that possessor may hold said item in the other slot, provided that a source of Level 80 or greater did not cause possessor to lose said slot
Hand Window- (Passive Ability, Other: Spatial Mage) If another battle is present, possessor may, once per round, re-direct an action from a lower-Level source below Level 60 to any target within any other battle in the same thread
Increased Magic Reach- (Passive Ability, Other: Spatial Mage) Possessor gains 120% To Hit against targets in the back row
Mildly Self-Displacing Casting- (Passive Ability, Other: Spatial Mage) Possessor gains +1% Dodge as a non-stacking buff on rounds after rounds during which possessor cast a Spatial Magic spell, with said bonus not being able to increase possessor's Dodge above 50%
Spatial Mage- (Passive Ability, Other: Spatial Mage) All Spatial Magic spells cast by possessor that possess a Magical Attack bonus gain +(500 + 25 * Possessor Level) additional Magical Attack, All Spatial Magic spells cost possessor (500 + 100 * Possessor Level) less MP
Spatial Magic Casting I- (Passive Ability, Other: Spatial Mage) Spatial Magic spells cost possessor 20 less MP to cast
Spatial Magic Casting II- (Passive Ability, Other: Spatial Mage) Spatial Magic spells cost possessor 200 less MP to cast
Spatial Viewing- (Passive Ability, Spatial Mage) Possessor ignores the Dodge Bonuses granted by buffs from sources below Level 80 that are present on targets that are in different battles
Unified Knowledge of Space and Spatial Magic- (Passive Ability, Other: Spatial Mage) Possessor may count Spatial Mage abilities possessor possesses as Reality Arranger abilities (including for prerequisite purposes), Possessor may count Reality Arranger abilities possessor possesses as Spatial Mage abilities (including for prerequisite purposes)

Other: Subspace Architect
Basic Appreciation of Feng Shui- (Passive Ability, Other: Subspace Architect) Possessor gains +50 to all stats while a Terrain or Phantom Terrain is present
Basic Subspace Architect Knowledge- (Passive Ability, Other: Subspace Architect) Possessor's Large Structure pets and summons gain +500 HP, +500 MP, +50 to damage dealt, and +50 to all stats

Other: Sun Duke
Basic Sun Duke Knowledge- (Passive Ability, Other: Sun Duke) Possessor Solar Being pets and summons gain +200 to all stats
Blinding Blood- (Passive Ability, Other: Sun Duke) Possessor has a 30% chance of inflicting Impaired: Blind on any individual who inflicts damage on possessor
Solar Acclimation- (Passive Ability, Other: Sun Duke) Possessor gains 5% Light Resistance

Other: Time Mage
Aging Spell- (Passive Ability, Other: Time Mage) Possessor may use 'Aging Spell' in conjunction with a 'Magical Attack' action, so long as no other technique is used and possessor casts a Chronomancy spell as part of said action. Said action deals 200 CON Damage and has a 30% chance of inflicting Fatigued: Elderly
Apprentice Chronomancy Attunement- (Passive Ability, Other: Time Mage) All Chronomancy spells that possessor casts that possess a Magical Attack bonus gain +250 additional Magical Attack, Possessor gains +250 to possessor's turn-order-determining stat sum for turn-order-determining purposes
Basic Chronomancy Attunement- (Passive Ability, Other: Time Mage) All Chronomancy spells that possessor casts that possess a Magical Attack bonus gain +50 additional Magical Attack, Possessor gains +50 to possessor's turn-order-determining stat sum for turn-order-determining purposes
Basic Defensive Shaping of Chronomantic Technique- (Passive Ability, Other: Time Mage) Possessor gains +500 Defense against Time if possessor has a Chronomancy spell equipped, Possessor gains 30% Fatigued: Elderly Resistance if possessor has a Chronomancy spell equipped
Basic Offensive Shaping of Chronomantic Technique- (Passive Ability, Time Mage) All Chronomancy spells that possessor casts that possess a Magical Attack bonus gain +500 additional Magical Attack, All actions that possessor performs that involve Chronomancy spells that possessor casts that deal AGI Damage deal an additional 200 points
Chronomancy Casting I- (Passive Ability, Other: Time Mage) Chronomancy spells cost possessor 20 less MP to cast
Chronomancy Casting II- (Passive Ability, Other: Time Mage) Chronomancy spells cost possessor 200 less MP to cast
Focused Chronomancy Casting- (Passive Ability, Other: Time Mage) Chronomancy spells cost possessor 200 less MP to cast if the only subtype of spell possessor has equipped is Chronomancy
Inevitable Spell- (Technique Ability, Other: Time Mage) Possessor may use 'Inevitable Spell' in conjunction with a 'Magical Attack' action, so long as no other technique is used and possessor casts a Chronomancy spell as part of said action. Said action, as well as the next action performed by possessor that involves possessor casting a Chronomancy spell that possessor cast as part of said action, may not be countered by individuals below Level 60
Slightly Magically Enhanced Speed- (Passive Ability, Other: Time Mage) Possessor's turn-order-determining stat sum is increased by 50 for turn-order-determining purposes
Slowing Spell- (Technique Ability, Other: Time Mage) Possessor may use 'Slowing Spell' in conjunction with a 'Magical Attack' or 'Cast a Spell' action so long as a Chronomancy or Wizard Magic spell is cast as part of said action and no other technique is used. Said action gains a 30% chance of inflicting Impaired: Slow.
Time Mage- (Passive Ability, Other: Time Mage) All Chronomancy spells that possessor casts that possess a Magical Attack bonus gain +(250 + 10* Possessor Level) additional Magical Attack, Possessor gains +(250 + 10* Possessor Level) to possessor's turn-order-determining stat sum for turn-order-determining purposes

Other: Worldbound God
Archangel's Standard Deific Domain Compatibility- (Passive Ability, Other: Worldbound God) Possessor gains +10 to all stats if possessor is a Planetary, Possessor may gain Worldbound-God-related domains despite being an Archangel as an RP power

Paladin
Adept Holy Magic Attunement- (Passive Ability, Paladin) Holy Magic spells cost possessor 10,000 less MP to cast, Holy Magic spells cast by possessor that provide a Magical Attack bonus provide an additional +500 Magical Attack, Possessor gains 10 Spell slots that may not be used for purposes other than carrying spells, may only carry Holy Magic Spells, and may not be converted into other types of slots by individuals below Level 100
Apprentice Holy Magic Attunement- (Passive Ability, Paladin) All Holy Magic spells possessor casts that possess a Magical Attack bonus gain +50 additional Magical Attack, and all Holy Magic spells that buff stats do so by 50 more points per such stat
Basic Holy Magic Attunement- (Passive Ability, Paladin) All Holy Magic spells possessor casts that possess a Magical Attack bonus gain +10 additional Magical Attack, and all Holy Magic spells that buff stats do so by 5 more points per such stat
Basic Paladin Combat Training- (Passive Ability, Paladin) All Holy Magic spells possessor casts that possess a Melee Attack bonus gain +10 additional Melee Attack, Possessor gains +50 Defense and +50 SPI
Calming Touch- (Passive Ability, Paladin) 15% Confusion Resistance, Possessor's Lay on Hands ability cures Confusion
Clarifying Touch- (Passive Ability, Paladin) 15% Charm Resistance, Possessor's Lay on Hands ability cures Charm
Comforting Touch- (Passive Ability, Paladin) 15% Pain Resistance, Possessor's Lay on Hands ability cures Pain
Disease-Neutralizing Touch- (Passive Ability, Paladin) 15% Disease Resistance, Possessor's Lay on Hands ability cures Disease
Expert Holy Magic Attunement- (Passive Ability, Paladin) Holy Magic spells cost possessor half their normal MP cost to cast, Possessor gains 20 Spell slots that may not be used for purposes other than carrying spells, may only carry Holy Magic Spells, and may not be converted into other types of slots by individuals below Level 100
Focused Holy Magic Casting- (Passive Ability, Paladin) Holy Magic spells cost possessor 200 less MP to cast if the only subtype of spell possessor has equipped is Holy Magic
Freeing Touch- (Passive Ability, Paladin) 15% Paralysis Resistance, Possessor's Lay on Hands ability cures Paralysis
Healing Touch- (Passive Ability, Paladin) 15% Impaired Resistance, Possessor's Lay on Hands ability cures Impaired and 1,000 additional HP
Holy Power- (Passive Ability, Paladin) Possessor gains +500 STR, +500 SPI, +5,000 HP, and +5,000 MP
Holy Magic Casting I- (Passive Ability, Paladin) Holy Magic spells cost possessor 20 less MP to cast
Holy Magic Casting II- (Passive Ability, Paladin) Holy Magic spells cost possessor 200 less MP to cast
Holy Shield- (Passive Ability, Paladin) Possessor gains +50 Defense per Light element Shield and Armor equipped against Demons, Daemons, and Devils
Holy Sword- (Passive Ability, Paladin) Possessor gains +50 Melee Attack with Light element Weapons against Demons, Daemons, and Devils, Possessor gains -200 Melee Attack with all weapons against Angels, Devas, Celestials, and Holy Ones
Invigorating Touch- (Passive Ability, Paladin) 15% Fatigue Resistance, Possessor's Lay on Hands ability cures Fatigue
Lay on Hands- (Active Ability, Paladin) Possessor may spend an action to heal a target for 50 HP per possessor Level a number of times per thread equal to possessor's Level
Paladin- (Passive Ability, Paladin) Possessor's Damage-dealing actions that involve the casting of Holy Magic spells deal (500 + 100 * Possessor Level) additional Damage, Holy Magic spells cost possessor (50 + 30 * Possessor Level) less MP to cast
Paladin's Grace- (Passive Ability, Paladin) Possessor gains +50 AGI, 15% Paralysis Resistance, and 5% Dodge if possessor has at least 3 Holy Magic spells equipped, this AGI bonus is increased to +150 if any foes are Demons, Daemons, Devils, Darkspawn, or Undead
Paladin's Shield of Faith Stance- (Stance Ability, Paladin) 1/4 the Defense bonus provided by equipped Shields is added to possessor's Magical Attack for spells that heal or buff allies but have no negative effect for foes
Poison-Neutralizing Touch- (Passive Ability, Paladin) 15% Poison Resistance, Possessor's Lay on Hands ability cures Poison
Pure Self- (Passive Ability, Paladin) Possessor has a 5% chance at the start of every round per minor status effect possessor is afflicted with to have said minor status effect cured immediately
Purifying Art- (Passive Ability, Paladin) Possessor's Lay on Hands ability has a 5% chance of curing any one minor status effect on use, Possessor's Holy Magic spells that have a chance of curing minor status effects have a 10% greater chance of doing so
Redeeming Touch- (Passive Ability, Paladin) 15% Hexed Resistance, +20 SPI, Possessor's Lay on Hands ability cures Hexed
Restorative Touch- (Passive Ability, Paladin) 15% Stat Drain Resistance, Possessor's Lay on Hands ability cures Stat Drain and heals 50 points of stat damage from any combination of stats
Righteous Savior- (Passive Ability, Paladin) Possessor gains +30,000 uncapped SPI, Possessor gains +2,000,000 HP and +2,000,000 MP as a non-stacking bonus, Possessor's Demon, Devil, Daemon, Arch-Demon, Arch-Devil, Arch-Daemon, Fiend, Darkspawn, Outer Terror, and Undead opponents that are below Level 99 and possess a lower SPI than possessor may not prevent possessor from resurrecting entities
Shielded by Spiritual Purity- (Passive Ability, Paladin) +50 Defense, Possessor gains +50 additional Defense when possessor has not taken any SPI Damage and is not afflicted with Stat Drain: SPI Drain
Spiritual Purity that Protects against Agony- (Passive Ability, Paladin) Possessor is immune to Pain from sources below Level 20 that are below possessor's Level
Spiritual Purity that Protects against Confusion- (Passive Ability, Paladin) Possessor is immune to Confusion from sources below Level 20 that are below possessor's Level
Spiritual Purity that Protects against Destabilization- (Passive Ability, Paladin) Possessor is immune to Stat Drain from sources below Level 20 that are below possessor's Level
Spiritual Purity that Protects against Entrapment- (Passive Ability, Paladin) Possessor is immune to Paralysis from sources below Level 20 that are below possessor's Level
Spiritual Purity that Protects against Illness- (Passive Ability, Paladin) Possessor is immune to Disease from sources below Level 20 that are below possessor's Level
Spiritual Purity that Protects against Impairment- (Passive Ability, Paladin) Possessor is immune to Impaired from sources below Level 20 that are below possessor's Level
Spiritual Purity that Protects against Impurity- (Passive Ability, Paladin) Possessor is immune to Poison from sources below Level 20 that are below possessor's Level
Spiritual Purity that Protects against Lethargy- (Passive Ability, Paladin) Possessor is immune to Fatigue from sources below Level 20 that are below possessor's Level
Spiritual Purity that Protects against Lust- (Passive Ability, Paladin) Possessor is immune to Charm from sources below Level 20 that are below possessor's Level
Spiritual Purity that Protects against Taint- (Passive Ability, Paladin) Possessor is immune to Hexed from sources below Level 20 that are below possessor's Level
Unity of Purpose- (Passive Ability, Paladin) Possessor's allies, including possessor, may scan each other's stats at the start of any action

Permanent Item Effect
Partook of the Candied Wish-Stars- (Active Ability, Permanent Item Effect) Possessor may spend an action to replicate an action performable by any entity on the Enemy List of Level 80 or Lower that is of equal Level to or lower Level than possessor that is normally fightable for drops as though an instance of said entity were performing said action, This ability may not be used in combos

Priest
Adept Divine Magic Attunement- (Passive Ability, Priest) Divine Magic spells cost possessor 10,000 less MP to cast, Divine Magic spells cast by possessor that provide a Magical Attack bonus provide an additional +500 Magical Attack, Possessor gains 10 Spell slots that may not be used for purposes other than carrying spells, may only carry Divine Magic Spells, and may not be converted into other types of slots by individuals below Level 100
Aescetic Eradication of Worldly Possessions- (Technique Ability, Priest) Possessor may use 'Aescetic Eradication of Worldly Possessions' in conjunction with a 'Magical Attack' or 'Overdrive' action, so long as possessor casts a Divine Magic spell as part of said action. Said action gains the ability to destroy up to two non-unique items each of its targets has equipped or is carrying that are worth below 17,700,000 Gold each.
Apprentice Divine Magic Attunement- (Passive Ability, Priest) Possessor gains +250 Damage to all damage-dealing (including Healing) Divine Magic spells, Divine Magic spells cost possessor 50 less MP, Possessor counts as 1 Level higher, to a max of Level 20, for purposes of worshipper benefits
Astrologer-Priest of Phalerin- (Passive Ability, Priest) At the start of each thread, a random terrain or phantom terrain and a random empowered constellation, both of which possessor must be able to create (ignoring external requirements but not internal requirements) are chosen; all summons of possessor and possessor's allies', if summoned while said terrain or phantom terrain is present and said empowered constellation is set, obtain +300 to all stats, +30,000 MP, and 5% Undead Resistance. This ability has no effect if possessor is not a devout worshipper of Phalerin.
Basic Channeling of Divine Mercy- (Passive Ability, Priest) Divine Magic spells cast by possessor that possess a Magical Attack and Heal bonus gain +50 additional Magical Attack for purposes of non-offensive actions
Basic Channeling of Divine Wrath- (Passive Ability, Priest) Divine Magic spells cast by possessor that possess a Magical Attack bonus gain +50 additional Magical Attack
Basic Divine Magic Attunement- (Passive Ability, Priest) All Divine Magic spells gain +10 Magical Attack and cost 10 less MP
Bearer of Holy Relics- (Passive Ability, Priest) Possessor gains +20 to all stats and Divine Magic spells cost possessor 500 MP less when possessor has a Holy Symbol or an item that provides bonuses to Diving Magic spells or wielders of Divine Magic spells
Bearer of Religious Vestments- (Passive Ability, Priest) Possessor gains +80 to all stats and Divine Magic spells cost possessor 400 MP less to cast when possessor has an Armor that provides bonuses to Diving Magic spells or wielders of Divine Magic spells
Bearer of the Sublimely Sanctified Raiment- (Passive Ability, Priest) Possessor's equipped and carried items may not be broken by sources below Level 81 if possessor possesses a patron deity or is a deity
Bless Holy Water- (Passive Ability, Priest) Possessor's Water-element 'Magical Attack' actions gain +50 Magical Attack
Blessed Aura- (Passive Ability, Priest) If possessor is in a Priest stance, possessor and possessor's allies regenerate 5,000 HP and 5,000 MP per round, Possessor must have a Patron Deity for this ability to take effect
Blessing of Phalerin: Aura of Safe Journies- (Passive Ability, Priest) Possesssor's opponents who are below Level 20 may, should possessor desire such, be unable to trigger actions and effects based on the row-switching of possessor and possessor's allies, Possessor must be a devout worshipper of Phalerin for this ability to take effect
Blessing of Phalerin: Exorcismal Spells- (Passive Ability, Priest) Possessor gains +300 Magical Attack against Undead, Possessor's Magical Attack actions gain 15% inflicts Awestruck: Sealed on Undead below Level 60, Possessor must be a devout worshipper of Phalerin for this ability to take effect
Blessing of Phalerin: Footsteps Upon a Holy Path- (Passive Ability, Priest) Whenever possessor switches rows, to a max of 80 times per round, one target is healed for 80,000 HP as a Light-element effect and another target (which may be the same) gains +100 SPI as a buff that lasts 2 rounds and stacks 4 times, This ability only functions if its possessor is a Devout Worshipper of Phalerin and possessor's Active Holy Sign is the Guiding Star of Phalerin
Blessing of Phalerin: Sanctified Soul- (Passive Ability, Priest) If possessor died while a Soul Jar of Phalerin was equipped, possessor may be resurrected even if possessor's corpse has been consumed or transformed into something by a source below Level 40, with said transformation being undone in the case of transformation, Possessor's level for the purpose of worshipper benefits may not be reduced by indivduals below Level 40, Possessor is immune to SPI Damage from sources below Level 30, Possessor must be a devout worshipper of Phalerin for this ability to take effect
Blessing of Phalerin: Walker in Steadfast Purity- (Passive Ability, Priest) Whenever possessor switches rows, to a max of 80 times per round, one target is cured of any one minor status effect and another target (which may be the same) is cured of one debuff from a source below Level 40 that is also below possessor's level, This ability only functions if its possessor is a Devout Worshipper of Phalerin and possessor's Active Holy Sign is the Guiding Sign of Phalerin
Blessing of Phalerin: Uncorruptable Corpse- (Passive Ability, Priest) Possessor's corpse
may not be transformed into an Undead by sources below Level 40, Possessor must be a devout worshipper of Phalerin for this ability to take effect
Bolster Worshipper Benefits- (Passive Ability, Priest) Possessor gains +40 to any stat out of STR, AGI, CON, MIN, and SPI that possessor's Worshipper Benefits give possessor a bonus to
Call Upon Sign: Guiding Star of Phalerin- (Active Ability, Priest) Possessor may spend an action to set possessor's Active Holy Sign to the Guiding Star of Phalerin, While possessor's Active Holy Sign is the Guiding Star of Phalerin, possessor gains +1,000 SPI, may conduct a Switch Rows action to enter a battle that an opponent or willing individual below Level 20 entered from this battle so long as at least one other individual that is not a pet or summon of possessor in said battle or has been in said battle within the last 5 rounds, with possessor being returned to possessor's origin battle after being in an empty-save-for-self-and-owned-beings battle entered through this ability for 3 rounds, Possessor gains 120% to Hit while possessor's Active Holy Sign is the Guiding Sign of Phalerin, Possessor may spend 5% of possessor's Max MP to change the element of one of possessor's Magical Attack actions to solely Astral or solely Light if possessor's Active Holy Sign is the Guiding Star of Phalerin, Possessor must be a devout worshipper of Phalerin for this ability to take effect or be usable
Can Create Zones of Divinely Blessed Sanctuary- (Passive Ability, Priest) Poessessor may, when possessor conducts an 'Establish Sacred Geomantic Zone' action attach an effect to the Zone that is naturally created by said ability that gives devout worshippers of said deity +500 Defense while in said Zone as a non-stacking buff that does not stack across different deities or zones
Channel Divine Magic through Holy Symbol- (Passive Ability, Priest) Possessor gains +50 Magical Attack and +50 SPI if possessor has a Holy Symbol equipped
Channeler of Divine Light- (Passive Ability, Priest) Possessor may choose to make any Divine Magic spell, when cast, solely Light element, Possessor may, at the cost of 15,000 MP, choose to may any Divine Magic spell, when case solely Astral element
Cleric of Phalerin- (Passive Ability, Priest) +500 Damage Healed for all Divine Magic spells that heal, All Divine Magic spells cost 40 less MP, 5% Earth Resistance, Possessor must be a devout follower of Phalerin for this ability to take effect
Cloistered Monk- (Passive Ability, Priest) Possessor gains +1,000 to all stats if all of possessor's allies who are not possessor's pets or summons share possessor's Patron Deity or possess either the ability 'Nun' or the ability 'Cloistered Monk'
Confess Sins- (Active Ability, Priest) Up to three times per thread, possessor may spend an action to remove a debuff that possessor applied to one of possessor's allies, Possessor must have a Patron Deity to perform said action
Divine Magic Casting I- (Passive Ability, Priest) Divine Magic spells cost possessor 20 less MP to cast
Divine Magic Casting II- (Passive Ability, Priest) Divine Magic spells cost possessor 200 less MP to cast
Divine Shield- (Passive Ability, Priest) Possessor obtains +2,500 Defense if possessor has a patron deity and has at least 5 Divine Magic spells equipped, Possessor is Immune to individuals below Level 20 if possessor has a Patron Deity
Divine Touch to Heal the Faithful- (Passive Ability, Priest) Whenever possessor heals the HP of an individual who shares a Patron Deity with possessor, possessor heals 1,000 additional points of HP
Empowered by Signs of Faith- (Passive Ability, Priest) Possessor gains +200 to all stats while under the effect of an Empowered Sign of Faith, Possessor may possess one buff classified as an Empowered Sign of Faith at a time
Establish Sacred Geomantic Zone- (Active Ability, Priest) Possessor may, if possessor possesses at least 1 Patron Deity, spend an action to create a Zone that is Sacred To <Any one of possessor's Patron Deities> and attach an effect to said Zone that gives devout worshippers of said deity +500 to all stats while in said Zone as a non-stacking buff that does not stack across different deities or zones
Evangelist- (Passive Ability, Priest) Possessor's pets and summons, if not already considered Devout Worshippers of a deity, are considered to be devout worshippers of possessor's deity
Expert Divine Magic Attunement- (Passive Ability, Priest) Divine Magic spells cost possessor half their normal MP cost to cast, Possessor gains 20 Spell slots that may not be used for purposes other than carrying spells, may only carry Divine Magic Spells, and may not be converted into other types of slots by individuals below Level 100
Focused Divine Magic Casting- (Passive Ability, Priest) Divine Magic spells cost possessor 200 less MP to cast if the only subtype of spell possessor has equipped is Divine Magic
Group Prayer Leader- (Passive Ability, Priest) Whenever possessor conducts a 'Prayer' action, for the remainder of the round as a non-stacking effect, possessor's allies who conduct 'Prayer' actions have said actions heal an additional 500 HP and an additional 500 MP
Holy Channeling- (Passive Ability, Priest) Divine Magic spells gain +25 Magical Attack and cost 20 less MP if they do not share their caster' element or 50 less MP if they do, Possessor must be a devout follower of some deity for this ability to take effect
Holy Embalmer of Phalerin- (Passive Ability, Priest) 5% Hexed Resistance, Possessor has a 20% chance of inflicting Hexed: Ill Fortune on any individual who kills possessor immediately upon death, Possessor must be a devout follower of Phalerin for this ability to take effect
Holy Relic Attunement: Holy Symbol of Phalerin- (Passive Ability, Priest) Possessor gains +400 Magical Attack for actions that inflict Healing, Possessor gains +400 Magical Attack against Undead for actions that do not inflict Healing or MP Healing on said Undead, 15% Light Resistance, 10% Darkness Resistance, Possessor must have a Holy Symbol of Phalerin equipped for this ability to take effect, Possessor must be a devout worshipper of Phalerin for this ability to take effect
Holy Relic Attunement: Soul Jar of Phalerin- (Passive Ability, Priest) If possessor is wielding a Soul Jar of Phalerin at the time that possessor dies, possessor's percent chance of being Resurrected increases by 15%, Possessor gains +400 SPI when conducting offensive actions against Undead, Possessor must be a devout worshipper of Phalerin for this ability to take effect
Holy Symbol Maker- (Passive Ability, Priest) Possessor gains +20 to all stats for each Holy Symbol possessor has equipped
Holy Wardmaster- (Passive Ability, Priest) Defense buffs applied by Divine Magic spells cast by possessor are increased by 5,000 points as an effect that does not stack for multiple copies of the same effect and stacks 5 times per target across all buffs
Improved Divine Healing Magic- (Passive Ability, Priest) Divine Magic spells cast by possessor that possess a Magical Attack and Heal bonus gain +250 additional Magical Attack for purposes of non-offensive actions
Judgment of a Falling Star- (Technique Ability, Priest) Possessor may use this Technique in conjuction with a 'Magical Attack' or 'Overdrive' action if said action includes no other technique, possessor is a devout worshipper of Phalerin, and possessor casts a spell called 'Starry Rain of Phalerin' as part of said action. Said action gains +35,000 Magical Attack, may gain 1 hit against 50,000 and deal 1/2 Damage, gains 60% inflicts Awestruck, and may become solely Light & Astral element.
Leader of Phalerin's Pilgrims- (Passive Ability, Priest) Possessor's allies, as a non-stacking buff, gain +300 to all stats while in battle alongside possessor if they are Devout Worshippers of Phalerin, Possessor must be a devout worshipper of Phalerin for this ability to take effect
Liturgist- (Passive Ability, Priest) Possessor may give +50 to the stats of up to 5 targets, This bonus increases to +200 if possessor shares status as being a Devout Worshipper of at least one deity with said individuals, Possessor is able to allocate or re-allocate the targets of this effect at the start of battle and at the start of every round
Master Divine Magic Attunement- (Passive Ability, Priest) Possessor may choose for entities below Level 80 who do not possesses the ability 'Master Divine Magic Attunement' or a higher-Tier Tier-ability in the class Priest to be unable to cast Divine Magic spells, Possessor gains 20 Spell slots that may not be used for purposes other than carrying spells, may only carry Divine Magic Spells, and may not be converted into other types of slots by individuals below Level 100
Minor Aura of Divine Protection- (Passive Ability, Priest) Possessor gains +50 Defense if possessor has at least 5 Divine Magic spells equipped
Minorly Blessed by a Deity- (Passive Ability, Priest) 5% Hexed Resistance, Possessor has a 20% chance of inflicting Hexed: Ill Fortune on any individual who kills possessor immediately upon death, Possessor must be a devout follower of some deity for this ability to take effect
Oath of Phalerin- (Passive Ability, Priest) +500 SPI, Divine Magic spells cost 80 less MP, Possessor must be a devout follower of Phalerin for this ability to take effect and cannot cease being so
Observer of Holy Relics- (Passive Ability, Priest) Possessor gains +50 to all stats when possessor has a Holy Symbol or an item that provides bonuses to Diving Magic spells or wielders of Divine Magic spells
Perform Funeral Rites- (Active Ability, Priest) Possessor may spend an action and make it so that a target's ally's corpse cannot be destroyed, transformed, or resurrected by individuals below Level 40 without possessor's permission
Pious- (Passive Ability, Priest) Possessor's Level counts as being 1 higher, to a max of 99, for purposes of Worshiper Benefits, with said effect being unable to bypass 'Immune to Under Level X' effects
Polytheist- (Passive Ability, Priest) Possessor's Level is considered to be 1 Level higher, to a max of poessor's Level or 99, whichever is lower, for purposes of Worshipper Benefits for each of possessor's Patron Deities as an effect that is not divided by the normal divisor that possessor's Level is divided by for purposes of Pantheon Worshipper Benefits if possessor is a Devout Worshipper of a Pantheon
Pray- (Active Ability, Priest) Possessor may spend an action to use this ability. This ability restores 1% of possessor' HP and MP and has a (Possessor Level)% chance of curing possessor of all minor and moderate status effects, May only be used (Possessor Level) times per thread, Possessor must be a devout follower of some deity for this ability to take effect
Prayer for the Blessing of a Singular Deity- (Passive Ability, Priest) Possessor's 'Pray' actions may, if possessor is a worshipper of a pantheon, switch possessor to be a devout worshipper of any of the pantheon's individual deities for the duration of the thread; Possessor may not purchase new worshipper benefits while under this effect
Preacher- (Passive Ability, Priest) Possessor's allies who share at least 1 Patron Deity with possessor gain +100 to all stats
Preacher' Stance- (Stance Ability, Priest) Possessor' allies who share a patron deity with possessor gain +100 to all stats, Possessor must be a devout follower of some deity for this ability to take effect
Priest- (Passive Ability, Priest) +500 Damage to all damage-dealing Divine Magic spells, all Divine Magic spells cost 50 less MP per possessor Level, +50 damage to damage-dealing Divine Magic spells per possessor Level, +50 additional damage to Divine Magic spells that heal HP or MP per possessor Level, Possessor counts as being (Possessor Level / 10, rounded up) levels higher for purposes of worshipper benefits, Possessor must be a devout follower of some deity for this ability to take effect
Priestly Bling Mastery- (Passive Ability, Priest) Possessor gains +50 to all stats if possessor has at least 5 Holy Symbols equipped
Redeeming Touch- (Technique Ability, Priest) Possessor may use 'Redeeming Touch' in conjunction with a 'Melee Attack' or 'Magical Attack' action that is non-offensive so long as no other technique is used and a Divine Magic, Celestial Magic, or Holy Magic spell is used as part of said action. Said action's targets do not count previous (before the application of this buff) actions in which they performed offensive actions against their allies when said actions are checked as a buff that does not stack.
Resist Temptation- (Passive Ability, Priest) 5% Confusion Resistance, 20% Charm Resistance
Return Spirits to Rest- (Active Ability, Priest) Possessor may spend an action to de-transform up to 20 individuals who were turned into Undead by opposing sources below Level 60 that are currently Undead below Level 40, with said individuals becoming Dead if they were dead at the time of said transformation
Sermon-Tied Spell- (Technique Ability, Priest) Possessor may use Sermon-Tied Spell in conjunction with a Magical Attack action, so long as no other technique is used and a Divine Magic spell is cast as part of said action. Possessor gains +50 Magical Attack for purposes of said action if possessor is either using a spell that requires possessor to have one of possessor's patron deities or if possessor is targeting a fellow worshipper of one of possessor's patron deities with said action.
Servant of a Favored Sort- (Passive Ability, Priest) If possessor has a Patron Deity and possesses the <Class Name, Tier 3> ability for any of said deity's listed Preferred Classes, possessor, as a non-stacking bonus, gains +5,000 HP, +5,000 MP, and +200 to all stats
Title Bestowed by Phalerin: Interplanetary Pilgrimage Director- (Passive Ability, Priest) Possessor's allies gain 5% Voidstruck Resistance, 5% Suffocation Resistance, 5% Frozen Resistance, 5% Darkness Resistance, and 5% Astral Resistance, if said individuals are Devout Worshippers of Phalerin, they instead receive 10% Voidstruck Resistance, 10% Suffocation Resistance, 10% Frozen Resistance, 10% Darkness Resistance, 10% Astral Resistance, and 5% Astral Being Resistance, Possessor must be a devout worshipper of Phalerin for this ability to take effect
Title Bestowed by Phalerin: Pilgrim of Countless Deserts- (Passive Ability, Priest) Possessor gains Fatigued Immunity while the Terrain or Phantom Terrain is set to Desert, Possessor must be a devout worshipper of Phalerin for this ability to take effect
Writer of Holy Texts- (Passive Ability, Priest) Possessor gains +200 MIN and +200 SPI, Poessor gains +5,000 MP if possessor has a Book and 5 Divine Magic spells equipped

Protector
♢Dodging Shot- (Passive Ability, Protector) If possessor is wielding a Gun and wearing a Light Armor, whenever possessor Dodges an attack, possessor may perform, as a counter to said attack, a 'Point Blank' or 'Ranged Attack' action that may only target said attack's performer and/or possessor, with this ability being able to grant up to 12 bonus actions per round
♢Faced the Reapers and Won- (Passive Ability, Protector) If possessor is wearing Light Armor, possessor obtains (Possessor Level/4, rounded up)% Undead Resistance
♢Swift Gunslinger's Dodging Riposte- (Passive Ability, Protector) If possessor is wearing Light Armor and wielding a Gun, possessor may, up to (Possessor Level/25, rounded up) times per round, conduct a 'Ranged Attack' or 'Point Blank' action as a counter to an attack that missed possessor

Radiant Hierophant
Apprentice Affinity to Healing Via Light- (Passive Ability, Radiant Hierophant) Whenever possessor obtains Light element HP Healing or MP Healing, said amount is increased by 1,000 points
Apprentice Command of Light- (Passive Ability, Radiant Hierophant) Possessor's Light element pets and summons gain +250 to all stats as a bonus that cannot raise them above 2000% of their natural values
Apprentice Defenses Against Light- (Passive Ability, Radiant Hierophant) Possessor gains +500 Defense against Light
Apprentice Light Resistance- (Passive Ability, Radiant Hierophant) Possessor gains 5% Light Resistance
Apprentice Light Synchronization- (Passive Ability, Radiant Hierophant) Possessor gains +50 to all stats for each Light element item equipped, Possessor's Light element pets and summons gain +250 to all stats
Apprentice Understanding of the Heart of Light- (Passive Ability, Radiant Hierophant) Possessor's Light element allies gain +100 to all stats
Apprentice Weaponization of Light- (Passive Ability, Radiant Hierophant) Quantities of Light element Damage dealt by possessor are increased by 500 points
Apprentice Zonal Acclimation of Light- (Passive Ability, Radiant Hierophant) Possessor gains +500 to all stats while in a Zone of Light
Basic Acceleration Within Light's Dominion- (Passive Ability, Radiant Hierophant) Possessor gains +25 to possessor's turn-order-determining stat sum for turn-order-determining purposes while in a Zone of Light
Basic Affinity to Healing Via Light- (Passive Ability, Radiant Hierophant) Whenever possessor obtains Light element HP Healing or MP Healing, said amount is increased by 500 points
Basic Command of Light- (Passive Ability, Radiant Hierophant) Possessor's Light element pets and summons gain +50 to all stats
Basic Defenses Against Light- (Passive Ability, Radiant Hierophant) Possessor gains +50 Defense against Light
Basic Light Resistance- (Passive Ability, Radiant Hierophant) Possessor gains 1% Light Resistance
Basic Light Synchronization- (Passive Ability, Radiant Hierophant) Possessor gains +25 to all stats if Light element
Basic Understanding of the Heart of Light- (Passive Ability, Radiant Hierophant) Possessor's Light element allies gain +10 to all stats
Basic Weaponization of Light- (Passive Ability, Radiant Hierophant) Quantities of Light element Damage dealt by possessor are increased by 50 points
Basic Zonal Acclimation of Light- (Passive Ability, Radiant Hierophant) Possessor gains +50 to all stats while in a Zone of Light
Brilliant Dodge- (Passive Ability, Radiant Hierophant) Whenever possessor successfully dodges an attack, if possessor is Light element, possessor may choose to have a 50% chance of inflicting Impaired: Blind on up to 75 targets
Control of Light- (Passive Ability, Radiant Hierophant) Possessor has a 20% chance of being able to cancel the actions of Light element individuals below Level 20, with things that would occur before and after said actions still occurring
Defenses that Utilize Light- (Passive Ability, Radiant Hierophant) Possessor gains +500 Defense if possessor has any Light-element items equipped that provide a Defense bonus
Detect Light- (Passive Ability, Radiant Hierophant) Possessor gains +1% To Hit against Light element targets
Empowered By Light- (Passive Ability, Radiant Hierophant) If possessor is Light element, possessor has a 5% chance of being afflicted with Mind Restore at the start of each round if possessor is in a Zone of Light
Improved Affinity to Healing Via Light- (Passive Ability, Radiant Hierophant) Whenever possessor obtains Light element HP Healing or MP Healing, said amount is increased by 5,000 points
Improved Command of Light- (Passive Ability, Radiant Hierophant) Possessor's Light element pets and summons gain +1,000 to all stats as a bonus that cannot raise them above 2000% of their natural values
Improved Defenses Against Light- (Passive Ability, Radiant Hierophant) Possessor gains +5,000 Defense against Light
Improved Defenses that Utilize Light- (Passive Ability, Radiant Hierophant) Possessor gains +2,000 Defense if possessor has any Light-element items equipped that provide a Defense bonus
Improved Light Resistance- (Passive Ability, Radiant Hierophant) Possessor gains 10% Light Resistance
Light Immunity- (Passive Ability, Radiant Hierophant) Possessor gains Light Immunity against sources below Level 20 if Level 20 or greater
Light Manipulation- (Passive Ability, Radiant Hierophant) Possessor may choose one of the following at the beginning of each round if Light element: Create a Zone of Light, Remove a Zone of Light created by either possessor or a source below Level 20, Remove an effect attached to a Zone of Light by either possessor or a source below Level 20, Add Light to the elements of possessor's first action of the round, place a non-stacking buff that provides +50 to all of its possessor's stats if its possessor is Light element on a Light element target, place a non-stacking buff on an individual that gives that individual +50 to all stats while in a Zone of Light, place a non-stacking debuff on an individual that gives that individual -50 to all stats while in a Zone of Light, Gain +50 to any one stat as a non-stacking buff until the end of the round, gain +50 Melee Attack, Magical Attack, or Ranged Attack as a non-stacking buff until the end of the round, Gain +50 Defense or +50 Defense against Stat Damage as a non-stacking buff until the end of the round, Unsummon a Light element individual that is below Level 20 and was summoned by an individual below Level 20 that is below possessor's Level, Add Light to the elements of the next action conducted by a willing ally, or give a chosen individual +500 Defense against Light, 5% Light Resistance, or +50 Defense against Light and 1% Light Resistance until the end of the round as a non-stacking buff
Radiant Hierophant- (Passive Ability, Radiant Hierophant) Possessor ignores (1 * (Possessor Level/5), rounded down)% Light Resistance, Possessor ignores Light Immunity of targets below (Possessor Level / 5, rounded down) Level, to a max of Level 80

Ritualist
Apprentice Ritual Magic Attunement- (Passive Ability, Ritualist) All Ritual Magic spells possessor casts that possess a Magical Attack bonus gain +40 Magical Attack, All Ritual Magic spells possessor casts take 2 less actions to cast, to a minimum of 1, and all Ritual Magic spells cost possessor 50 less MP to cast
Basic Fast Ritual Casting- (Passive Ability, Ritualist) All Ritual Magic spells possessor casts take 3 less actions to cast, to a minimum of 1
Basic Ritual Circle Construction- (Passive Ability, Ritualist) Possessor's Ritual Magic spells that create Circle Effect have said effects provide possessor with +100 to all stats as a non-stacking buff and cannot be removed by opposing sources below Level 5
Basic Ritual Magic Attunement- (Passive Ability, Ritualist) All Ritual Magic spells possessor casts that possess a Magical Attack bonus gain +10 Magical Attack, All Ritual Magic spells possessor casts take 1 less action to cast, to a minimum of 1, and all Ritual Magic spells cost possessor 10 less MP to cast
Basic Ritual Summoning- (Passive Ability, Ritualist) Possessor's Ritual Magic summons gain +20 to all stats
Focused Ritual Magic Casting- (Passive Ability, Ritualist) Ritual Magic spells cost possessor 200 less MP to cast if the only subtype of spell possessor has equipped is Ritual Magic
Improved Ritual Circle Construction- (Passive Ability, Ritualist) Possessor's Ritual Magic spells that create Circle Effect have said effects provide possessor with +200 to all stats as a non-stacking buff and cannot be removed by opposing sources below Level 10
Improved Spellcasting Power from Ritual Circles- (Passive Ability, Ritualist) Possessor gains +100 Magical Attack, +50 MIN, and +50 SPI whenever possessor possesses a Ritual Magic Circle Effect
Ritual Magic Casting I- (Passive Ability, Ritualist) Ritual Magic spells cost possessor 20 less MP to cast
Ritual Magic Casting II- (Passive Ability, Ritualist) Ritual Magic spells cost possessor 200 less MP to cast
Ritualist- (Passive Ability, Ritualist) All Ritual Magic spells possessor casts that possess a Magical Attack bonus gain +(10 * Possessor Level) additional Magical Attack, All Ritual Magic spells possessor casts take (Possessor Level / 5, rounded up) less actions to cast, to a minimum of 1, and all Ritual Magic spells cost possessor (50 * Possessor Level) less MP to cast
Ritualist's Mana-Channeling Stance- (Stance Ability, Ritualist) Each turn possessor spends casting Ritual Magic spells counts as 2, but it cost 25 XP per turn casting until the number of turns required to cast the spell is reached

Sage
Adept Staff Training- (Passive Ability, Sage) Possessor's Staff weapons can provide an additional +10,000 Melee Attack and Magical Attack before capping, Possessor's Staff Weapons that provide a Melee Attack bonus provide an additional +500 Melee Attack, Possessor's Staff Weapons that provide a Magical Attack bonus provide an additional +500 Melee Attack, Possessor's critical damage multiplier increases by 1 as an effect that does not stack with other critical-damage-multiplier-increasing effects that come from abilities if possessor is wielding a Staff
Apprentice Staff Training- (Passive Ability, Sage) Possessor gains +50 Magical Attack and +25 Melee Attack if possessor has a Staff equipped, Possessor gains +20 to all stats if possessor has a Staff equipped
Arrow-Deflecting Stance- (Stance Ability, Sage) Possessor gains +5% Dodge against attacks coming from the enemy's back row, Possessor gains +100 Defense against Ranged Attack actions, Possessor gains the Melee Attack bonus of one equipped Staff as a bonus to Defense against attacks coming from the enemy's back row, Possessor's Melee Attack bonus for purposes of being factored into attack equations is halved
As a Pillar of Heaven- (Technique Ability, Sage) Possessor may use 'As a Pillar of Heaven' in conjunction with a 'Melee Attack' or 'Melee Overdrive' action so long as no other technique is used and possessor has a Staff equipped. For said action, one of wielder's equipped Staff weapons has its Magical Attack bonus converted into an equal Melee Attack bonus and added to any Melee Attack bonus that it would otherwise possess, Said action uses Spirit as its Prime Attribute, Wielder's per-item Melee Attack capping becomes based on Spirit for purposes of said action, Said action gains '100% inflicts Fatigued: Stun' and may gain '1 hit against 10,000' and deal 1/2 Damage
Basic Staff Training- (Passive Ability, Sage) This character gains +6 Melee Attack and +3 Magical Attack when a Staff is equipped
Demon-Banishing Ritual Smiting- (Technique Ability, Sage) Possessor may use 'Demon-Banishing Ritual Smiting' in conjunction with a 'Magical Attack' or 'Overdrive' action so long as no other technique is used and possessor has a Staff equipped. Said action gains +1,600 Magical Attack, gains an additional +1,600 Magical Attack against Demons, Unsummons Demons below Level 60, and gains a 60% chance of inflicting Awestruck: Sealed on Demons.
Earth-to-Mud-Tap- (Technique Ability, Sage) Possessor may use 'Earth-to-Mud-Tap' in conjunction with a 'Melee Attack', 'Magical Attack', or 'Cast a Spell' action so long as no other technique is used and possessor has a Staff equipped. Said action may add an effect to a Zone of Earth that provides -30% Dodge to all individuals in said Zone whose name does not include 'Mud' and does not stack.
Earth-to-Tar-Tap- (Technique Ability, Sage) Possessor may use 'Earth-to-Tar-Tap' in conjunction with a 'Melee Attack', 'Magical Attack', or 'Cast a Spell' action so long as no other technique is used and possessor has a Staff equipped. Said action may add an effect to a Zone of Earth that provides -60% Dodge to all individuals in said Zone whose name does not include 'Tar' and does not stack.
Empower Staff- (Active Ability, Sage) Possessor may use an action to make it so that one Staff equipped by user gains +50 Melee Attack, +50 Magical Attack, +50 Defense, or +50 to any stat, stacks twice regardless of effects chosen
Extreme Pole-Vault- (Technique Ability, Sage) Possessor may use 'Extreme Pole-Vault' in conjunction with a 'Switch Rows' action so long as no other technique is used and possessor has a Staff equipped. Said action gives its performer a buff that lasts until the end of the round after the current round that causes its possessor to deal full Damage to targets below Level 60 in the back row.
Lordly Rod-Blast- (Technique Ability, Sage) Possessor may use 'Lordly Rod-Blast' in conjunction with a 'Magical Attack' action so long as no other technique is used and possessor has a Staff equipped. Said action gains +600 Magical Attack, a 30% chance of inflicting Charm, and an optional 30% chance of inflicting Paralyzed
Noggin Thwack- (Active Ability, Sage) Possessor may use Noggin Thwack in conjunction with a Melee Attack, so long as no other technique is used and a Staff is equipped. This attack gains +45 Melee Attack has a 5% chance of inflicting Confusion, has a 5% chance of inflicting Stun, and has a 50% chance of dealing 5 MIN damage.
Old Man's Head Bonker- (Active Ability, Sage) Possessor may use Old Man's Head Bonker in conjunction with a Melee Attack, so long as no other technique is used and a Staff is equipped. This attack gains +35 Melee Attack and has a 5% chance of inflicting Confusion.
Orge High-Shaman's Skull-Bash- (Technique Ability, Sage) Possessor may use 'Orge High-Shaman's Skull-Bash' in conjunction with a 'Melee Attack' or 'Melee Overdrive' action so long as no other technique is used and possessor has a Staff equipped. Said action gains +1,200 Melee Attack, deals 1,200 MIN Damage, and gains a 60% chance of inflicting Fatigued: Stun and Stat Drain: MIN Drain
Piercing Blast- (Technique Ability, Sage) Possessor may use 'Piercing Blast' in conjunction with a 'Magical Attack' or 'Overdrive' action so long as no other technique is used and possessor has a Staff equipped. Said action gains +800 Magical Attack and pierces 1,600 Defense.
Point the Staff at the Stands- (Technique Abliliy, Sage) Possessor may use 'Point the Staff at the Stands' in conjunction with a 'Focus', 'Aim', or 'Change Stance' action so long as no other technique is used, at least 5 non-opposing entities other than possessor are present in the same battlespace and possessor has a Staff equipped. Said action applies a non-stacking buff to its performer that gives +15% To Hit for purposes of its possessor's next attack.
Raging Earth Smash- (Technique Ability, Sage) Possessor may use 'Raging Earth Smash' in conjunction with a 'Melee Attack' or 'Melee Overdrive' action so long as no other technique is used and possessor has a Staff equipped. Said action gains +1,200 Melee Attack, gains the element Earth, and may gain '1 hit against 30' and 'deals 3/4 Damage'
Sage- (Passive Ability, Sage) Possessor gains +(75 * Possessor Level) Magical Attack and +(25 * Possessor Level) Melee Attack if possessor has a Staff equipped, Possessor gains +(25 * Possessor Level) to all stats if possessor has a Staff equipped
Sense the Earth's Vibrations- (Passive Ability, Sage) 5% Dodge non-Aerials, 104% to Hit non-Aerials, Possessor ignores the status effect Impaired: Blind, but not its sub-status effects, when attacking Earth element individuals while not in a Zone that is not a Zone of Earth
Shockwave-Generating Staff-Strike- (Technique Ability, Sage) Possessor may use 'Shockwave-Generating Staff-Strike' in conjunction with a 'Magical Attack', 'Melee Attack', 'Overdrive', or 'Melee Overdrive' action so long as no other technique is used and so long as possessor is wielding a staff. Said action gains +300 Magical Attack, gains +300 Melee Attack, and gains a 25% chance per entity of moving up to 25 individuals from each row-order-formation targeted by at least one hit of said action to the back row, with a 75% chance of inflicting Fatigued: Stun on any individual moved in said manner.
Spiral Staff Strike- (Active Ability, Sage) Possessor may use Spiral Staff Strike in conjunction with a Melee Attack, so long as no other technique is used and a Staff is equipped. This attack gains +50 Melee Attack.
Spiral Staff Strike II- (Active Ability, Sage) Possessor may use Spiral Staff Strike in conjunction with a Melee Attack, so long as no other technique is used and a Staff is equipped. This attack gains +160 Melee Attack and has a 5% chance of inflicting Stun.
Staff-Bat the Spell at the Target- (Technique Ability, Sage) Possessor may use 'Staff-Bat the Spell at the Target' in conjunction with a 'Magical Attack' or 'Overdrive' action so long as no other technique is used, so long as a spell with a Magical Attack bonus is cast as part of said action, and so long as possessor is wielding a staff. Said action gains +70 Magical Attack and deals full Damage to targets below Level 10 in the back row.
Staff of Infection- (Active Ability, Sage) Possessor may use Staff of Infection in conjunction with a Melee Attack, so long as no other technique is used and a Staff is equipped. This attack gains +30 Melee Attack has a 5% chance of inflicting Disease.
Staff Wielding I- (Passive Ability, Sage) +5 to all stats when a Staff is equipped
Staff Wielding II- (Passive Ability, Sage) +25 to all stats when a Staff is equipped, +25 Melee Attack and +25 Magical Attack when a Staff is equipped
Strike Which Brings Water from Rocks- (Active Ability, Sage) Possessor may use Strike Which Brings Water from Rocks in conjunction with a Melee Attack, so long as no other technique is used and a Staff is equipped. This attack gains +70 Melee Attack against Earth element targets, and, if this attack deals damage to an Earth element target, then user may immediately deal 2,000 flat Water element damage to up to 5 targets.
Stunning Staff-Slam- (Technique Ability, Sage) Possessor may use 'Stunning Staff-Slam' in conjunction with a 'Melee Attack' or 'Melee Overdrive' action so long as no other technique is used and possessor has a Staff equipped. Said action gains +500 Melee Attack and a 40% chance of inflicting Fatigued: Stun.
Ten-Staff Shuffle- (Technique Ability, Sage) Possessor may use 'Ten-Staff Shuffle' in conjunction with a 'Melee Attack', 'Melee Overdrive', 'Magical Attack', or 'Magical Overdrive' action so long as no other technique is used, possessor has a Staff equipped, and possessor is carrying at least 9 unequipped Staff weapons. Possessor may unequip one Staff before each hit of said action and may then equip one Staff before each hit of said action
Transform Staff (Elements)- (Active Ability, Sage) Possessor may spend an action to un-equip a staff and turn it into a cloud of elements that acts on its creator's first action each turn, the cloud of elements, as an action, may initiate a Magical Attack that is solely Air, Earth, Fire, or Water element against a target, using its creator's Magical Attack bonus and SPI as though it were still equipped and having its ultimate damage result halved, the staff has an HP total equal to (Value / 10), to a max of 400,000 HP, and it has a Defense value equal to its Defense bonus, If the cloud of elements is destroyed, the staff is removed from the thread, The cloud of elements' creator may spend an action to turn it back into a staff and re-equip it, A cloud of elements thus transformed back into a staff cannot be re-transformed through any Sage ability for the remainder of the thread
Transform Staff (Serpents)- (Active Ability, Sage) Possessor may spend an action to un-equip a staff and turn it into a group of serpents that acts on its creator's first action each turn, the group of serpents, as an action, may initiate a Magical Attack that is solely Acid element against a target, using its creator's Magical Attack bonus and SPI as though it were still equipped and both having its ultimate damage result halved and having a 10% chance of inflicting Poison, the staff has an HP total equal to (Value / 10), to a max of 400,000 HP, and it has a Defense value equal to its Defense bonus, If the group of serpents is destroyed, the staff is removed from the thread, The group of serpents' creator may spend an action to turn it back into a staff and re-equip it, A group of serpents thus transformed back into a staff cannot be re-transformed through any Sage ability for the remainder of the thread
Transform Staff (Whirlwind)- (Active Ability, Sage) Possessor may spend an action to un-equip a staff and turn it into a whirlwind that acts on its creator's first action each turn, the whirlwind, as an action, may initiate a Magical Attack that is solely Air element against a target, using its creator's Magical Attack bonus and SPI as though it were still equipped and both having its ultimate damage result halved and having a 1% chance of moving its target to the front row, provided its target its under level 25, the staff has an HP total equal to (Value / 10), to a max of 400,000 HP, and it has a Defense value equal to its Defense bonus, If the whirlwind is destroyed, the staff is removed from the thread, The whirlwind's creator may spend an action to turn it back into a staff and re-equip it, A whirlwind thus transformed back into a staff cannot be re-transformed through any Sage ability for the remainder of the thread, This ability cannot be used on cursed items (though such items cannot be unequipped normally anyway, thus making it rather hard to even attempt to)
Twin-Ended Staff Style- (Passive Ability, Sage) Possessor may choose to have equipped Staff weapons that are Weaponx1 instead become Weaponx2 and have their Melee Attack bonus doubled

Scholar
Apprentice Book Training- (Passive Ability, Scholar) Possessor gains +50 Magical Attack when a Book is equipped.
Basic Book Training- (Passive Ability, Scholar) This character gains +6 Magical Attack when a Book is equipped.
Basic Knowledge of Common Dimensional Traits- (Passive Ability, Scholar) Possessor gains +100 MIN, Possessor gains +100 additional MIN and +100 SPI if a Zone, Terrain, or Phantom Terrain is present
Basic Knowledge of Dimensional Connectivity- (Passive Ability, Scholar) Spells that create Zones or allow individuals to exit battle or that summon cost possessor 200 less MP to cast
Basic Knowledge of Dimensions- (Passive Ability, Scholar) +50 MIN, Spells that create Zones or allow individuals to exit battle cost possessor 50 less MP to cast
Basic Understanding of Mana Patterns- (Passive Ability, Scholar) Possessor gains +50 MIN.
Basic Understanding of Area Mana Patterns- (Passive Ability, Scholar) Possessor gains +100 to all stats if a Zone, Terrain, or Phantom Terrain is present
Basic Understanding of Dimensional Mana Patterns- (Passive Ability, Scholar) Possessor gains +100 to all stats if a Zone, Terrain, or Phantom Terrain is present, Spells that create Zones or allow individuals to exit battle or that summon cost possessor 200 less MP to cast
Basic Understanding of Effect / Mana-Pattern Interaction- (Passive Ability, Scholar) Possessor gains 20% Resistance to Level 1 individuals
Basic Understanding of Entity Mana Patterns- (Passive Ability, Scholar) Possessor scans stats as though possessor were 1 Level higher as an effect that does not bypass 'Immune to below Level X' abilities
General Knowledge of the Main Universe within the Second Holy Empire- (Passive Ability, Scholar) +100 MIN
Improved Understanding of Mana Patterns- (Passive Ability, Scholar) Possessor gains +250 MIN
Improved Understanding of Area Mana Patterns- (Passive Ability, Scholar) Possessor gains +200 to all stats if a Zone, Terrain, or Phantom Terrain is present
Scholar- (Passive Ability, Scholar) Possessor gains +700 Magical Attack and +50 to all stats when a Book is equipped, Possessor gains an additional +(10 x Possessor Level) Magical Attack and +(5 x Possessor Level) to all stats when a Book is equipped.
Scholar of Dimensions- (Passive Ability, Scholar) Possessor gains +500 MIN, Possessor gains +200 to all stats if a Zone, Terrain, or Phantom Terrain is present, Spells that create Zones or allow individuals to exit battle or that summon cost possessor 500 less MP to cast
Scholar of Elements- (Passive Ability, Scholar) Possessor gains +100 MIN for each element that possessor possesses as the element of one of possessor's pieces of equipped equipment, to a max of 24 such elements
Studious- (Passive Ability, Scholar) Possessor gains +200 MIN


Scientist
Advanced Understanding of Common Practices of Theoretical Science- (Passive Ability, Scientist) Possessor gains +500 MIN, Possessor gains an additional +200 MIN if possessor has at least five spells, at least one of which is a Hypertech spell and at least three of which are non-'Hypertech' spells of different subtypes, equipped
Basic Hypertech Attunement- (Passive Ability, Scientist) All Hypertech spells possessor castst that possess a Magical Attack bonus gain +10 additional Magical Attack, and all Hypertech spells cost possessor 10 less MP to cast
Knowledge of Basic Hyperspace Theory- (Passive Ability, Scientist) Possssor gains +100 MIN if the Terrain or Phantom Terrain is Space
Knowledge of Basic Scientific Theory- (Passive Ability, Scientist) +5 Magical Attack, +30 MIN, Spells cost possessor 20 less MP to cast
Mathematical Knowledge- (Passive Ability, Scientist) +150 MIN that is counted as unmodified for capping purposes
Understanding of Common Practices of Theoretical Science- (Passive Ability, Scientist) Possessor gains +180 MIN, Possessor gains an additional +70 MIN if possessor has at least two spells, one of which is a Hypertech spell and one of which is a non-'Hypertech' spell equipped

Seakeeper
Apprentice Seakeeper Knowledge- (Passive Ability, Seakeeper) Possessor's Aquatic pets and summons gain +500 HP, +500 MP, +100 to damage dealt, and +50 to all stats
Aquatic Training I- (Passive Ability, Seakeeper) Possessor's Aquatic pets and summons gain +20 to all stats
Aquatic Training II- (Passive Ability, Seakeeper) Possessor's Aquatic pets and summons gain +100 to all stats
Basic Aquatic Loyalty Training- (Passive Ability, Seakeeper) Possessor's Aquatic pets and summons gain 20% Charm Resistance
Basic Seakeeper Knowledge- (Passive Ability, Seakeeper) Possessor's Aquatic pets and summons gain +100 HP, +100 MP, +10 to damage dealt, and +10 to all stats
Defensive Aquatic Training I- (Passive Ability, Seakeeper) Possessor's Aquatic pets and summons gain +50 Defense
Defensive Aquatic Training II- (Passive Ability, Seakeeper) Possessor's Aquatic pets and summons gain +250 Defense
Essence Algorithm: Wraith Jelly- (Passive Ability, Seakeeper) At the beginning of a thread, possessor may choose to become the subtype Aquatic, to gain the base stats: STR 5, CON 30, AGI 5, MIN 5, SPI 20, and to be able to choose, if a monster on the enemy list exists named 'Wraith Jelly', to be able to treat a single copy of said monster as an equipped transformation if it is equal to or below possessor's Level
Knowledge of Life that Lurks in the Dark Seas- (Passive Ability, Seakeeper) Possessor's Darkness element Aquatic pets and summons gain +60 to all stats as a constantly-applied effect
Speak to Fish- (Passive Ability, Seakeeper) Possessor's pet and summoned Aquatics gain +25 to all stats, Possessor's summoned Aquatics have a 5% lower chance of being uncontrolled
Speed-Focused Aquatic Training I- (Passive Ability, Seakeeper) Possessor's Aquatic pets and summons have their turn-order-determining stat sums increased by 50 points for turn-order-determining purposes
Swimmer- (Passive Ability, Seakeeper) Possessor gains +200 AGI while in a Zone of Water
Trained Swimmer- (Passive Ability, Seakeeper) 5% Drowning Resistance, +30 AGI while in a Zone of Water

Seer
Apprentice Robe Mastery- (Passive Ability, Seer) Possessor gains +50 Defense if possessor has a Robe equipped
Basic Robe Mastery- (Passive Ability, Seer) All Robes worn by possessor provide +10 additional Defense
Bearer of Basic Mystic Vestments- (Passive Ability, Seer) All Robes worn by possessor provide +30 MIN and SPI
Predict Direction of Attack (Basic)- (Passive Ability, Seer) At the start of each round, if possessor is wearing a Robe, possessor may choose one row in any one row-order formation and gain +50 Defense against said sources in said row as a non-stacking buff that lasts until the end of the round that only provides benefits if its possessor is wearing a Robe
Predict Direction of Attack- (Passive Ability, Seer) At the start of each round, if possessor is wearing a Robe, possessor may choose one row in any one row-order formation and gain +250 Defense against said sources in said row as a non-stacking buff that lasts until the end of the round that only provides benefits if its possessor is wearing a Robe
Predict Direction of Attack (Greater)- (Passive Ability, Seer) At the start of each round, if possessor is wearing a Robe, possessor may choose one row in any one row-order formation and gain +1,000 Defense against said sources in said row as a non-stacking buff that lasts until the end of the round that only provides benefits if its possessor is wearing a Robe
Predict Source of Attack (Basic)- (Passive Ability, Seer) At the start of each round, if possessor is wearing a Robe, possessor may choose one opponent and gain +50 Defense against said specific opponent (affecting only the one opponent even if said opponent was non-unique) as a non-stacking buff that lasts until the end of the round that only provides benefits if its possessor is wearing a Robe
Predict Source of Attack- (Passive Ability, Seer) At the start of each round, if possessor is wearing a Robe, possessor may choose one opponent and gain +250 Defense against said specific opponent (affecting only the one opponent even if said opponent was non-unique) as a non-stacking buff that lasts until the end of the round that only provides benefits if its possessor is wearing a Robe
Predict Source of Attack (Greater)- (Passive Ability, Seer) At the start of each round, if possessor is wearing a Robe, possessor may choose one opponent and gain +1,000 Defense against said specific opponent (affecting only the one opponent even if said opponent was non-unique) as a non-stacking buff that lasts until the end of the round that only provides benefits if its possessor is wearing a Robe
Robe Wearer I- (Passive Ability, Seer) Possessor gains +5 to all stats when possessor has a Robe equipped
Robe Wearer II- (Passive Ability, Seer) Possessor gains +25 to all stats when possessor has a Robe equipped, Possessor gains +50 Defense when possessor has a Robe equipped
Seer- (Passive Ability, Seer) Possessor gains +(50 * Possessor Level) Defense and +(1,000 * Possessor Level) MP if possessor has a Robe equipped
Seer of Distant Stars- (Passive Ability, Seer) Possessor gains 10% Astral Resistance if possessor has scanned the stats of an opposing Alien or Astral Being and is wearing a Robe
Seer's Vision- (Passive Ability, Seer) Individuals below Level 15 may not counter possessor's actions that scan stats if possessor is wearing a Robe

Shrine Maiden
Basic Spirit Magic Attunement- (Passive Ability, Shrine Maiden) All Spirit Magic spells gain +10 Magical Attack, have a 10% greater chance of working, and cost 10 less MP, and all Spirit Magic summons have 30 more HP, 5 more to each stat, and stay for 3 rounds longer

Slayer
Basic Deadly Item Training- (Passive Ability, Slayer) This character gains +6 Melee Attack when a Deadly Item is equipped.
Sheer-Offensive Stance- (Stance Ability, Slayer) Possessor' Defense is halved, Possessor' Resilience drops to 0%, Possessor' Dodge is halved, Possessor gains +(Possessor' former Resilience, to a max of 200)% Critical, Possessor gains +(One half possessor' lost Dodge, to a max of 200)% to Hit, Possessor gains +(One half possessor' former Defense value, to a max of 20,000) Melee Attack, Magical Attack, and Ranged Attack

Smith
Has Studied Weapon Blueprints- (Passive Ability, Smith) Poessessor's weapons that provide stat bonuses that are not buffs provide an additional +50 to each stat they provide a bonus to, Possessor's weapons that possess Melee Attack, Magical Attack, or Ranged Attack bonuses gain +200 to each such bonuses possessed, Possessor gains +60 MIN

Snow Queen
Apprentice Command of Ice- (Passive Ability, Snow Queen) Possessor's Ice element pets and summons gain +250 to all stats as a bonus that cannot raise them above 2000% of their natural values
Apprentice Ice Resistance- (Passive Ability, Snow Queen) Possessor gains 5% Ice Resistance
Apprentice Ice Synchronization- (Passive Ability, Snow Queen) Possessor gains +50 to all stats for each Ice element item equipped, Possessor's Ice element pets and summons gain +250 to all stats
Apprentice Understanding of the Heart of Ice- (Passive Ability, Snow Queen) Possessor's Ice element allies gain +100 to all stats
Apprentice Weaponization of Ice- (Passive Ability, Snow Queen) Quantities of Ice element Damage dealt by possessor are increased by 500 points
Basic Command of Ice- (Passive Ability, Snow Queen) Possessor's Ice element pets and summons gain +50 to all stats
Basic Defenses Against Ice- (Passive Ability, Snow Queen) Possessor gains +50 Defense against Ice
Basic Ice Resistance- (Passive Ability, Snow Queen) Possessor gains 1% Ice Resistance
Basic Ice Synchronization- (Passive Ability, Snow Queen) Possessor gains +25 to all stats if Ice element
Basic Understanding of the Heart of Ice- (Passive Ability, Snow Queen) Possessor's Ice element allies gain +10 to all stats
Basic Weaponization of Ice- (Passive Ability, Snow Queen) Quantities of Ice element Damage dealt by possessor are increased by 50 points
Control of Ice- (Passive Ability, Snow Queen) Possessor has a 20% chance of being able to cancel the actions of Ice element individuals below Level 20, with things that would occur before and after said actions still occurring
Elemental Attack-Conversion: Ice- (Technique Ability, Snow Queen) Possessor may use 'Elemental Attack-Conversion: Ice' in conjunction with a 'Melee Attack', 'Melee Overdrive', 'Ranged Attack', 'Ranged Overdrive', 'Magical Attack', or 'Overdrive' action so long as possessor is Ice element and no other technique is used. Said action becomes solely the element Ice.
Ice Manipulation- (Passive Ability, Snow Queen) Possessor may choose one of the following at the beginning of each round if Ice element: Create a Zone of Ice, Remove a Zone of Ice created by either possessor or a source below Level 20, Remove an effect attached to a Zone of Ice by either possessor or a source below Level 20, Add Ice to the elements of possessor's first action of the round, place a non-stacking buff that provides +50 to all of its possessor's stats if its possessor is Ice element on a Ice element target, place a non-stacking buff on an individual that gives that individual +50 to all stats while in a Zone of Ice, place a non-stacking debuff on an individual that gives that individual -50 to all stats while in a Zone of Ice, Gain +50 to any one stat as a non-stacking buff until the end of the round, gain +50 Melee Attack, Magical Attack, or Ranged Attack as a non-stacking buff until the end of the round, Gain +50 Defense or +50 Defense against Stat Damage as a non-stacking buff until the end of the round, Unsummon a Ice element individual that is below Level 20 and was summoned by an individual below Level 20 that is below possessor's Level, Add Ice to the elements of the next action conducted by a willing ally, or give a chosen individual +500 Defense against Ice, 5% Ice Resistance, or +50 Defense against Ice and 1% Ice Resistance until the end of the round as a non-stacking buff
Improved Command of Ice- (Passive Ability, Snow Queen) Possessor's Ice element pets and summons gain +1,000 to all stats as a bonus that cannot raise them above 2000% of their natural values
Improved Ice Resistance- (Passive Ability, Snow Queen) Possessor gains 10% Ice Resistance
Improved Understanding of the Heart of Ice- (Passive Ability, Snow Queen) Possessor's Ice element allies gain +250 to all stats
Improved Weaponization of Ice- (Passive Ability, Snow Queen) Quantities of Ice element Damage dealt by possessor are increased by 5,000 points
Nonsynchronous Elemental Attack-Conversion: Ice- (Passive Ability, Snow Queen) Possessor may use the Technique 'Elemental Attack-Conversion: Ice' in conjunction with a 'Melee Attack', 'Melee Overdrive', 'Ranged Attack', 'Ranged Overdrive', 'Magical Attack', or 'Overdrive' action even if possessor is not Ice element.
Snow Queen- (Passive Ability, Snow Queen) Possessor ignores (1 * (Possessor Level/5), rounded down)% Ice Resistance, Possessor ignores Ice Immunity of targets below (Possessor Level / 5, rounded down) Level, to a max of Level 80

Starkeeper
Advanced Astral Being Loyalty Training- (Passive Ability, Starkeeper) Possessor's Astral Being pets and summons gain 60% Charm Resistance
Apprentice Starkeeper Knowledge- (Passive Ability, Starkeeper) Possessor's Astral Being pets and summons gain +500 HP, +500 MP, +100 to damage dealt, and +50 to all stats
Astral Being Training I- (Passive Ability, Starkeeper) Possessor's Astral Being pets and summons gain +20 to all stats
Astral Being Training II- (Passive Ability, Starkeeper) Possessor's Astral Being pets and summons gain +100 to all stats
Basic Astral Being Loyalty Training- (Passive Ability, Starkeeper) Possessor's Astral Being pets and summons gain 20% Charm Resistance
Basic Starkeeper Knowledge- (Passive Ability, Starkeeper) Possessor's Astral Being pets and summons gain +500 HP, +500 MP, +50 to damage dealt, and +50 to all stats
Defensive Astral Being Training I- (Passive Ability, Starkeeper) Possessor's Astral Being pets and summons gain +50 Defense
Defensive Astral Being Training II- (Passive Ability, Starkeeper) Possessor's Astral Being pets and summons gain +250 Defense
Offensive Astral Being Training I- (Passive Ability, Starkeeper) Possessor's Astral Being pets and summons have the Damage values of their abilities increased by 50 points
Offensive Astral Being Training II- (Passive Ability, Starkeeper) Possessor's Astral Being pets and summons have the Damage values of their abilities increased by 500 points
Speed-Focused Astral Being Training I- (Passive Ability, Starkeeper) Possessor's Astral Being pets and summons have their turn-order-determining stat sums increased by 50 points for turn-order-determining purposes
Speed-Focused Astral Being Training II- (Passive Ability, Starkeeper) Possessor's Astral Being pets and summons have their turn-order-determining stat sums increased by 250 points for turn-order-determining purposes

Summoner
Apprentice Summoner Magic Attunement- (Passive Ability, Summoner) All of possessor's Summoner Magic Summons gain +250 to all stats, and all Summoner Magic spells cost possessor 50 less MP to cast
Basic Summon Constitution Augmentation- (Passive Ability, Summoner) All of possessor's summons gain +100 CON
Basic Summon Damage Augmentation- (Passive Ability, Summoner) The Damage values of all of possessor's summons' abilities that possess Damage values increase by 1,000 points
Basic Summoner Magic Attunement- (Passive Ability, Summoner) All creatures summoned through Summoner Magic spells gain +10 to all stats, and all Summoner Magic spells cost 10 less MP
Basic Fading-Call-Augmenting Techniques- (Passive Ability, Summoner) Spells cast by possessor whose name includes 'Fading Call' deal 5,000 additional points of Damage whenever they deal Damage; Spells cast by possessor whose name includes 'Fading Call' that replicate abilities performed by entities from the Enemy List as though said entities were performing them deal 5,000 additional points of Damage whenever they deal Damage
Knowledge of Basic Techniques in Summoning Air-Element Entities- (Passive Ability, Summoner) Possessor's Air-element summons gain +100 to all stats
Knowledge of Basic Techniques in Summoning Earth-Element Entities- (Passive Ability, Summoner) Possessor's Earth-element summons gain +100 to all stats
Knowledge of Basic Techniques in Summoning Electrical-Element Entities- (Passive Ability, Summoner) Possessor's Electrical-element summons gain +100 to all stats
Knowledge of Basic Techniques in Summoning Fire-Element Entities- (Passive Ability, Summoner) Possessor's Fire-element summons gain +100 to all stats
Knowledge of Basic Techniques in Summoning Light-Element Entities- (Passive Ability, Summoner) Possessor's Light-element summons gain +100 to all stats
Summoner- (Passive Ability, Summoner) Possessor's Summoner Magic summons gain (+1,000 x Possessor Level) HP and MP and +(10 x Possessor Level) to all stats
Well-Versed in Traditional Summoning Techniques- (Passive Ability, Summoner) Possessor's Summoner Magic summons gain +100 to all stats

Transmuter
Basic Transumutation Attunement- (Passive Ability, Transmuter) All Transmutation spells cast by possessor that increase Damage or Defense do so by an additional 40 more points, and all Transmutation spells cast by possessor cost 10 less MP
Expanded Transmutative Element-Warping- (Stance, Transmuter) Possessor may change elements using Warped Element Stance even if possessor is not a base element
Expanded Transmutative Element-Folding- (Stance, Transmuter) Possessor may change elements using Warped Element Stance even if possessor is not a single element
Expanded Transmutative Self-Warping- (Stance, Transmuter) Possessor may change subtypes using Warped Self Stance even if possessor is not a base subtype
Expanded Transmutative Self-Folding- (Stance, Transmuter) Possessor may change subtypes using Warped Self Stance even if possessor is not a single subtype
Shifting Weapon Stance- (Stance, Transmuter) Possessor' weapons with base subtypes may have themselves instead count as any other base subtype
Thrice-Warped Stance- (Passive Ability, Transmuter) Possessor counts as being in Shifting Weapon Stance while in Warped Self Stance
Twice-Warped Stance- (Passive Ability, Transmuter) Possessor counts as being in Warped Element Stance while in Warped Self Stance
Warped Element Stance- (Stance, Transmuter) Possessor, if a single base element, may choose to count as a different base element while in this stance
Warped Self Stance- (Stance, Transmuter) Possessor, if a single base subtype, may choose to count as a different base subtype while in this stance

Veilwalker
Apprentice Ethereal Magic Attunement- (Passive Ability, Veilwalker) All Ethereal Magic spells possessor casts that possess a Magical Attack bonus gain +50 additional Magical Attack, All Ethereal Magic spells that possessor casts have a 20% greater chance of working in regards to natural chance of 'failing to work', and all Ethereal Magic spells cost possessor 40 less MP to cast
Basic Ethereal Magic Attunement- (Passive Ability, Veilwalker) All Ethereal Magic spells possessor casts that possess a Magical Attack bonus gain +10 additional Magical Attack, All Ethereal Magic spells that possessor casts have a 10% greater chance of working in regards to natural chance of 'failing to work', and all Ethereal Magic spells cost possessor 10 less MP to cast
Elusive Magic- (Passive Ability, Veilwalker) Possessor's Cast a Spell actions may not be countered by individuals below Level 20, Possessor's Ethereal Magic spells may not be targeted or affected in a hostile manner by individuals below Level 20
Ethereal Magic Casting I- (Passive Ability, Veilwalker) Ethereal Magic spells cost possessor 20 less MP to cast
Ethereal Magic Casting II- (Passive Ability, Veilwalker) Ethereal Magic spells cost possessor 200 less MP to cast
Knowledge of Ethereal Pathways- (Passive Ability, Veilwalker) Possessor's 'Switch Rows' actions may not be countered by sources below Level 20
Phantom Body- (Passive Ability, Veilwalker) Individuals below Level 15 cannot inflict minor status effects on possessor
Phantom Steps- (Passive Ability, Veilwalker) Possessor may not be prevented from leaving battle by sources below Level 20
Semi-Ethereal Mind- (Passive Ability, Veilwalker) Possessor gains +200 Defense against MIN Damage
Semi-Ethereal Spirit- (Passive Ability, Veilwalker) Possessor gains +200 Defense against SPI Damage
Semi-Ethereal Strength- (Passive Ability, Veilwalker) Possessor gains +200 Defense against STR Damage
Veilwalker- (Passive Ability, Veilwalker) All Ethereal Magic spells possessor casts that possess a Magical Attack bonus gain +(50 * Possessor Level) additional Magical Attack, All Ethereal Magic spells that possessor casts have a (Possessor Level)% greater chance of working in regards to natural chance of 'failing to work', and all Ethereal Magic spells cost possessor (20 * Possessor Level) less MP to cast

Vermin Lord
Carry Insects- (Passive Ability, Vermin Lord) Possessor may carry up to 3 unequipped Insect pets into threads
Essence Algorithm: Dreggson's Lesser Cricket- (Passive Ability, Vermin Lord) At the beginning of a thread, possessor may choose to become the subtype Insect, to gain the base stats: STR 1, CON 1, AGI 2, MIN 1, SPI 1, and to be able to choose, if a monster on the enemy list exists named 'Dreggson's Lesser Cricket', to be able to treat a single copy of said monster as an equipped transformation if it is equal to or below possessor's Level

Wanderer
Adept Gate Magic Attunement- (Passive Ability, Wanderer) Gate Magic spells cost possessor 10,000 less MP to cast, Gate Magic spells cast by possessor that provide a AGI or CON buff provide an additional +500 such points (stacking to a max of 5,000 points per stat across all instances per individual), Possessor gains 10 Spell slots that may not be used for purposes other than carrying spells, may only carry Gate Magic Spells, and may not be converted into other types of slots by individuals below Level 100
Apprentice Gate Magic Attunement- (Passive Ability, Wanderer) All Gate Magic spells cost possessor 250 less MP to cast
Basic Gate Magic Attunement- (Passive Ability, Wanderer) All Gate Magic spells cost 10 less MP
Basic Knowledge of Mirror Magic- (Passive Ability, Wanderer) Possessor gains +400 MIN and +500 MP if possessor possesses the capability to Reflect any element or subtype
Basic Zonal Resistance- (Passive Ability, Wanderer) Possessor gains +50 Defense against effects attached to Zones
Caravan Leader- (Passive Ability, Wanderer) Whenever possessor conducts a 'Switch Rows' action, up to 3 chosen allies may also move to either the front row or the back row if they could move to said rows by performing a 'Switch Rows' action, Possessor gains +30 to all stats if the Terrain or Phantom Terrain is Road or Desert
Combat Teleportation- (Passive Ability, Wanderer) Possessor gains 35% Dodge
♢Chased the Reaper Across the Realms- (Passive Ability, Wanderer) If an opposing Undead moves to a different battlespace from the battlespace possessor is in, possessor may follow that Undead into that other battlespace so long as no entity 20 or more Levels greater than possessor in either battlespace objects
Desert Master's Dislike of Excess Water- (Passive Ability, Wanderer) Possessor gains a 200% Water Weakness, Possessor gains +200 to all stats while the Terrain or Phantom Terrain is Desert
Dimensional Milkman- (Passive Ability, Wanderer) Possessor may, at the start of any round, leave possessor's current battlespace and enter any other battlespace in the same thread that contains at least one individual who is not carrying a consumable with 'Milk' in its name and give 1 Milk to said individual, provided that no individual of Level 60 or greater in either the battle possessor is leaving or the battle possessor is entering objects.
Down the Chimney!- (Passive Ability, Wanderer) Possessor pierces 2,000 Defense when targeting Large Structures
Enjoys Travelling- (Passive Ability, Wanderer) Possessor gains +10 to all stats if Terrain or Phantom Terrain is present
Establish Dimensional Portal- (Active Ability, Wanderer) Possessor may spend an action if in a Random Quest to allow any of possessor's allies (including possessor) to leave said quest at the start of the next round, Has RP effects
Evade Dimensional Instabilities- (Passive Ability, Wanderer) Spatial Magic and Geomancy effects attached to Zones cannot negatively effect possessor based on possessor's entry into them from another battlespace, Spatial and Spatial Magic effects from sources below possessor's Level cannot prevent possessor from entering battlespaces or cause possessor to enter a battlespace other than a battlespace possessor chose to enter instead of said chosen battlespace
Familiarity with Being Teleported- (Passive Ability, Wanderer) Spatial element actions have a 20% lower chance of inflicting Confusion on possessor
Fast Mirror-Realm Egress- (Active Ability, Wanderer) If possessor possesses the capability to Reflect any element of subtype, possessor may choose at the beginning of the round if in a Random Quest to to leave said quest, with said exit not being preventable by sources below Level 40, Has RP effects
Fast Portals- (Passive Ability, Wanderer) Possessor's 'Establish Dimensional Portal' actions may allow possessor to immediately leave threads that they would allow escape from at the start of the next round if possessor's turn-order-determining stat sum is higher than that of each opponent for turn-order-determining purposes
Fast Short-Distance Item Teleportation- (Passive Ability, Wanderer) Possessor's items may not be stolen by sources below Level 20
Fast Short-Distance Teleportation- (Passive Ability, Wanderer) Possessor may, at the start of each round, move to the Front Row or to the Back Row
Fast Traveller- (Passive Ability, Wander) Possessor gains +200 to possessor's turn-order-determining stat sum for turn-order-determining purposes on the first round of battle in Random Quests
Fatigue Resistance- (Passive Ability, Wanderer) Possessor gains 10% Fatigued Resistance
Hammerspace Access- (Passive Ability, Wanderer) Possessor may carry up to 200 unequipped items into threads
Journeyman's Steps- (Passive Ability, Wanderer) Whenever possessor conducts a Switch Rows action, possessor has an optional 5% chance of removing any one Phantom Terrain created by a source of lower level than possessor that is below Level 20
Knowledge of Portals- (Passive Ability, Wanderer) Possessor's 'Switch Rows' actions may not be countered by sources below Level 20
Long-Range (Province-Ranged) Self-Teleportation- (Active Ability, Wanderer) Up to (Possessor Level / 5) times per thread, possessor may spend an action to be able to move to either the Front Row or the Back Row at the beginning of the next round and to gain 60% Dodge during the next round of battle as a non-stacking buff, with said buff being increased to 100% against individuals below Level 20
Mastered the Waking Desert- (Passive Ability, Wanderer) Possessor may make all decisions for effects attached to terrains and phantom terrains that are 'Desert' that come from sources below Level 65, Possessor gains +2,500 Defense against effects attached to terrains and phantom terrains that are 'Desert'
Mid-Range (City-Ranged) Self-Teleportation- (Active Ability, Wanderer) Possessor may spend an action to be able to move to either the Front Row or the Back Row at the beginning of the next round and to gain 40% Dodge during the next round of battle as a non-stacking buff, with said buff being increased to 80% against individuals below Level 20
Opener of Forgotten Doorways- (Passive Ability, Wanderer) Possessor may claim Forgotten Keys
Sandwalk- (Passive Ability, Wanderer) Effects attached to terrain or phantom terrain that is Desert that come from sources below Level 60 may not inflict Entombed or Burning on possessor
Short-Distance Item Teleportation- (Active Ability, Wanderer) Possessor may spend an action to re-obtain an item stolen in the current battle by a source below Level 20 that has not been destroyed
Short-Distance Self-Teleportation- (Active Ability, Wanderer) Possessor may spend an action to be able to move to either the Front Row or the Back Row at the beginning of the next round
Skilled Teleporter- (Passive Ability, Wanderer) Possessor gains +100 Melee Attack, 40% Dodge, and 140% To Hit on rounds after possessor used an active Wanderer ability whose name includes 'Teleportation'
Swift Arrival- (Passive Ability, Wanderer) Possessor's sum of turn-order-determining attributes is considered to be 200 points higher for turn-order-determining purposes on the first round of battle
Swift Travel- (Passive Ability, Wanderer) Possessor's sum of turn-order-determining attributes is considered to be 50 points higher for turn-order-determining purposes, Possessor's sum of turn-order-determining attributes is considered to be an additional 150 points higher for turn-order-determining purposes if possessor has a Vehicle, Vessel, or Steed transformation equipped
Teleporting Strike- (Technique Ability, Wanderer) Possessor may use 'Teleporting Strike' in conjuction with a 'Melee Attack' action if said action includes no other technique and possessor has a Gate Magic spell equipped. Said action gains +10% To Hit, +2% Critical, and deals full Damage to targets below Level 60 who are below its user's Level who are in the back row.
Unified Knowledge of Spatial Magic and Gate Magic- (Passive Ability, Wanderer) Possessor may count Wanderer abilities possessor possesses as Spatial Mage abilities (including for prerequisite purposes), Possessor may count Wanderer abilities possessor possesses as Spatial Mage abilities (including for prerequisite purposes)
Untiring Traveller- (Passive Ability, Wanderer) Whenever possessor conducts a Switch Rows action, possessor may switch rows one additional time, to a max of 5 times
Walker of Deserts- (Passive Ability, Wanderer) +40 AGI, 5% Fire Resistance
Wandered Through Wonderland- (Passive Ability, Wanderer) Possessor gains +50 unmodified AGI and +5% To Hit if in a Zone of Wonder, Possessor gains Confusion Immunity
Wanderer- (Passive Ability, Wanderer) Gate Magic spells cost possessor (100 * Possessor Level) less MP to cast
Wanderer of Phalerin- (Passive Ability, Wanderer) Possessor gains +200 to all stats and 40% Resilience while the Terrain or Phantom Terrain is Desert, Possessor must be a Devout Worshipper of Phalerin for this ability to take effect

Warlord
Essence Algorithm: Frogman Toxin Archer- (Passive Ability, Warlord) At the beginning of a thread, possessor may choose to become the subtype Humanoid, to gain the base stats: STR 5, CON 10, AGI 25, MIN 20, SPI 5, and to be able to choose, if a monster on the enemy list exists named 'Frogman Toxin Archer', to be able to treat a single copy of said monster as an equipped transformation if it is equal to or below possessor's Level
Essence Algorithm: Hag Matron- (Passive Ability, Warlord) At the beginning of a thread, possessor may choose to become the subtype Humanoid, to gain the base stats: STR 15, CON 12, AGI 8, MIN 15, SPI 15, and to be able to choose, if a monster on the enemy list exists named 'Hag Matron', to be able to treat a single copy of said monster as an equipped transformation if it is equal to or below possessor's Level

Warrior
Apprentice Combat Arts Attunement- (Passive Ability, Warrior) +250 Damage to all damage dealing Combat Arts spells, All Combat Arts spells cost 50 less MP
Basic Combat Arts Attunement- (Passive Ability, Warrior) All Combat Arts spells gain +10 Magical Attack and cost 10 less MP, Possessor gains +10 STR, +4 CON, and +5 AGI
Capable in a Crisis- (Passive Ability, Warrior) Posessor gains a Buff Slot while in a Crisis Zone
Commanding in a Crisis- (Passive Ability, Warrior) Posessor gains a Summon Slot while in a Crisis Zone
Crisis Zone- (Passive Ability, Warrior) Possessor counts as being in a Crisis Zone when at 1% of possessor's Max HP or lower
Deadly in a Crisis- (Passive Ability, Warrior) Posessor gains +1% Critical while in a Crisis Zone
Expanded Crisis Zone- (Passive Ability, Warrior) Possessor counts as being in a Crisis Zone when at 5% of possessor's Max HP or lower
Pure in a Crisis- (Passive Ability, Warrior) Posessor may cure itself of any one minor status effect from a source below Level 40 at the start of each round while in a Crisis Zone

Weirdworker
Advanced Magic Being Loyalty Programming- (Passive Ability, Weirdworker) Possessor's Magic Being pets and summons gain 60% Charm Resistance
Apprentice Weirdworker Knowledge- (Passive Ability, Weirdworker) Possessor's Magic Being pets and summons gain +500 HP, +500 MP, +100 to damage dealt, and +50 to all stats
Basic Magic Being Loyalty Programming- (Passive Ability, Weirdworker) Possessor's Magic Being pets and summons gain 20% Charm Resistance
Basic Magiconstruct Weaving- (Passive Ability, Weirdworker) Possessor's Magic Being summons gain +2,000 HP as a non-stacking buff when summoned
Basic Weirdworker Knowledge- (Passive Ability, Weirdworker) Possessor's Magic Being pets and summons gain +100 HP, +100 MP, +10 to damage dealt, and +10 to all stats
Craft Luminous Magiconstructs- (Passive Ability, Weirdworker) When possessor summons a Magic Being, possessor may attach an buff of it that stacks up to three times that causes its presence to count as the presence of a Zone of Light, Energy, or Hope (chosen at the time of the effect's creation)
Craft Volatile Magiconstructs- (Passive Ability, Weirdworker) When possessor summons a Magic Being, possessor may attach a non-stacking buff to it that causes it to have a 15% chance of being afflicted with Instant Death at the start of each round, that increases its abilities Damage values by 500 points, and that causes it to deal 5,000 Flat Magic & Energy element Damage to 5 randomly selected targets in the same battlespace when it dies
Defensive Magic Being Programming I- (Passive Ability, Weirdworker) Possessor's Magic Being pets and summons gain +50 Defense
Defensive Magic Being Programming II- (Passive Ability, Weirdworker) Possessor's Magic Being pets and summons gain +250 Defense
Magic Being Calling I- (Passive Ability, Weirdworker) Possessor's Magic Being summons gain +20 to all stats
Magic Being Calling II- (Passive Ability, Weirdworker) Possessor's Magic Being summons gain +200 HP
Magic Being Calling III- (Passive Ability, Weirdworker) Possessor's Magic Being summons gain +500 MP
Magic Being Calling IV- (Passive Ability, Weirdworker) Possessor's Magic Being summons gain +2,000 HP and +4,000 MP
Magic Being Calling V- (Passive Ability, Weirdworker) Possessor's Magic Being summons may not be unsummoned by sources below Level 5
Magic Being Loyalty Programming- (Passive Ability, Weirdworker) Possessor's Magic Being pets and summons gain 40% Charm Resistance
Magic Being Programming I- (Passive Ability, Weirdworker) Possessor's Magic Being pets and summons gain +20 to all stats
Magic Being Programming II- (Passive Ability, Weirdworker) Possessor's Magic Being pets and summons gain +100 to all stats
Magiconstructionist- (Passive Ability, Weirdworker) Possessor's Magic Being summons gain +25,000 HP and +500 to all stats as a non-stacking buff when summoned
Superior Magic Being Loyalty Programming- (Passive Ability, Weirdworker) Possessor's Magic Being pets and summons gain 80% Charm Resistance
Weirdworker- (Passive Ability, Weirdworker) Possessor may forfeit one Accessory slot or Spell slot at the start of a thread to gain a Pet slot that may contain a Magic Being pet only, This ability provides +50 HP and +10 to all stats of possessor's Magic Being pets and summons per Level of possessor


Wind Duke
Basic Air Synchronization- (Passive Ability, Wind Duke) Possessor gains +25 to all stats if Air element

Witness of the Divine
Basic Faith Synchronization- (Passive Ability, Other: Witness of the Divine) Possessor gains +25 to all stats if possessor is Faith element

Wizard
Advanced Understanding of Common Practices of Theoretical Magic- (Passive Ability, Wizard) Possessor gains +500 MIN, Possessor gains an additional +200 MIN if possessor has at least five spells, at least one of which is a Wizard Magic spell and at least three of which are non-'Wizard Magic' spells of different subtypes, equipped
Amplified Magical Potency- (Passive Ability, Wizard) +250 Magical Attack
Apprentice Wizard Magic Attunement- (Passive Ability, Wizard) All damage-dealing Wizard Magic spells that possessor casts gain +250 Damage, All Wizard Magic spells cost possessor 50 less MP to cast
Basic Mana-Saving Techniques- (Passive Ability, Wizard) Spells cost possessor 50 less MP to cast
Basic Understanding of Linking Magic Types- (Passive Ability, Wizard) Spells possessor casts cost 80 less MP if caster has cast a spell of a different subtype previously during this thread
Basic Understanding of Spatial Gate Magic- (Passive Ability, Wizard) Possessor gains 15% Dodge if possessor possesses a Gate Magic buff
Basic Understanding of Temporal Wizard Magic- (Passive Ability, Wizard) Wizard Magic spells that possessor casts that buff AGI buff it by an additional 20 points as an effect that stacks 10 times per individual, Wizard Magic spells that possessor casts that buff an individual's turn-order-determining stat sum for turn-order-determining purposes buff it by an additional 40 points as an effect that stacks 10 times per individual, Wizard Magic spells that possessor casts that have a chance of inflicting Augmented: Haste have said chance raised by 1%
Basic Wizard Magic Attunement- (Passive Ability, Wizard) All Wizard Magic spells gain +10 Magical Attack and cost 10 less MP
Broaden Casting- (Technique Ability, Wizard) Possessor may use Broaden Casting in conjunction with a Magical Attack involving a Wizard Magic spell, so long as no other technique is used and a Wizard Magic Spell is equipped. If this attack already inflicts at least 1 hit against 5 or more targets, its total number of targets increases by 2.
Fast Casting- (Technique Ability, Wizard) Possessor may, at the start of a round, declare that possessor's first action of said round will involve this ability; possessor's first action, should possessor declare such, must include said ability, with possessor being forced to skip actions that do not include this ability if possible until such an action is taken. Should possessor declare such, possessor's first action occurs on a turn-order count 500 points higher than it otherwise would, with possessor's other actions that would be based on a turn-order count occurring at the point at which they would otherwise occur. Possessor may use Fast Casting as part of a 'Magical Attack' action that involves a Wizard Magic spell, so long as no other technique is used and possessor has a Wizard Magic spell equipped.
Knowledge of Basic Magic Theory- (Passive Ability, Wizard) +5 Magical Attack, +30 MIN, Spells cost possessor 20 less MP to cast
Potent- (Passive Ability, Wizard) +200 SPI that is counted as unmodified for capping purposes
Space-Bending Spell- (Technique Ability, Wizard) Possessor may use 'Space-Bending Spell' in conjunction with a 'Magical Attack' action, so long as no other technique is used and possessor casts a Gate Magic or Wizard Magic spell as part of said action. Said action deals full Damage to targets below Level 40 that are in the back row
Theoretical Spellcaster- (Passive Ability, Wizard) Possessor gains +1,000 MIN, Possessor gains an additional +500 MIN if possessor has at least five spells, at least one of which is a Wizard Magic spell and at least three of which are non-'Wizard Magic' spells of different subtypes, equipped
Understanding of Common Practices of Theoretical Magic- (Passive Ability, Wizard) Possessor gains +180 MIN, Possessor gains an additional +70 MIN if possessor has at least two spells, one of which is a Wizard Magic spell and one of which is a non-'Wizard Magic' spell equipped
Wizard- (Passive Ability, Wizard) Possessor's Damage-dealing actions that involve the casting of Wizard Magic spells deal 500 additional Damage, Wizard Magic spells cost possessor (50 + 30 * Possessor Level) less MP to cast, Possessor gains +(50 * Possessor Level) Magical Attack
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Modrageball
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Re: Geddoe sets out to the Monasteries of Candoclar

Post by Modrageball »

404 Universe Not Found Error.

Moved to Gad Review to determine what happens to it next.
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Re: Geddoe sets out to the Monasteries of Candoclar

Post by Lord Gadigan »

He gets-

Implanted with a Seed of Anomalous Magic- (Passive Ability, Blessing) Possessor may convert this item into a new ability with the name 'Basic Crimson Magic Attunement', 'Basic Azure Magic Attunement', 'Basic Lurid Magic Attunement', 'Basic Golden Magic Attunement', 'Basic Pollution Magic Attunement', or 'Basic Dysarchic Principle Attunement', - these abilities will not have stats revealed until after the choice is made or they come into being through another means, This ability may be used in combos, but doing so is abstandardly risky

Crimson and Azure are known quantities from his theoretical pursuit here. The others are unknown factors introduced through the reality glitch.
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Re: Geddoe sets out to the Monasteries of Candoclar

Post by Lord Gadigan »

Thread moved for updating.
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Re: Geddoe sets out to the Monasteries of Candoclar

Post by Aeromage »

-Updated-

For Review


Things

Basic Azure Magic Attunement Reference Link
The Basic class of a theoretical, as-yet-unrealised school of magic focused around Ice. It would have blizzards/weather control, icicle bolts, blades of magic rime, ice armor/shields/walls, slowing effects that would scale up to time stop, the ability to freeze people's status to keep it from changing, and an overarching theme of stasis/preservation mixed with isolation, but tempered with elegance and beauty.

Basic Crimson Magic Attunement Reference Link
The Basic class of a theoretical, as-yet-unrealised school of magic focused around Fire. It would involve explosions, the ability to animate and control fires, divination through flame, candles-as-life instant death, fire-that-heals/cauterizes, colorless ghostflame that ignores resistances, rain of fire, wall of fire, fireballs, and so on. It'd be mono-element, but distinct from elemental magic in that it'd be channeling your own power and the power of flame rather than calling on external elementals.

Basic Dysarchic Principle Attunement Reference Link
The Basic class of a theoretical, as-yet-unrealised school of magic focused around an as-yet-unknown principle.

Basic Golden Magic Attunement Reference Link
The Basic class of a theoretical, as-yet-unrealised school of magic focused around an as-yet-unknown principle.

Basic Lurid Magic Attunement Reference Link
The Basic class of a theoretical, as-yet-unrealised school of magic focused around an as-yet-unknown principle.

Basic Pollution Magic Attunement Reference Link
The Basic class of a theoretical, as-yet-unrealised school of magic focused around an as-yet-unknown principle.
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Re: Geddoe sets out to the Monasteries of Candoclar

Post by Lord Gadigan »

Approved.
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Re: Geddoe sets out to the Monasteries of Candoclar

Post by Lord Gadigan »

Thread moved for updating.
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