Enrica Stracciatella (The Nottest of Daves)
Level 19 Smorgasborg (Enigma Man & Mandate Magellan) <Note: Smorgasborg rules are not yet defined>
Mindshadow, Mystery
HP: 11,875
MP: 9,500
Magellan's Forcefield HP: 38,000 (100 x the Magellan's Level x the Magellan's Base MIN)
STR: 285 (15)
AGI: 855 (45)
CON: 475 (25)
MIN: 380 (20)
SPI: 285 (15)
SAN: 95 (5)
INF: 95 (5)
RES: 95 (5)
XP- 10,000,000
XP Required- 70,000, Enigma Man Tasks
Fame- 0
Obscurity- 5
Paradox- 0
Gold- 193,440,000
Bonus Weeks: 74
Weeks: 5 Channeler Weeks, 5 Chromatic Conductor Weeks, 5 Diviner Weeks, 5 Enigmatic Stranger Weeks, 5 Gentleman Assassin Weeks, 6 Illusionist Weeks, 5 Mime Don Weeks, 6 Mind Lord Weeks, 5 Monk Weeks, 5 Notion-Crafter Weeks, 5 Scholar Weeks, 5 Spy Weeks, 5 Superhero Weeks
Active training:
Magellan's Vessel Track:
Abilities-
Attack:
Melee Attack
Magical Attack
Ranged Attack
Elemental Attack
Defend
Counter
Guard Back Rank
Use an Item
Cast a Spell
Switch Rows
Unequip
Re-equip
Trade
Transform
Overdrive
Combo
Core Classes: Enigmatic Stranger, Channeler, Chromatic Conductor, Diviner, Illusionist, Mime Don, Mind Lord, Monk, Notion-Crafter, Scholar, Slayer, Slayer Derivative: Gentleman Assassin, Spy, Superhero
Beastmaster:
Form of Lizard- (Stance Ability, Beastmaster) If possessor is an Animal, possessor gains +30 CON and the subtype Animal
Blessing:
Airaqua's Embrace- (Passive Ability, Blessing) Possessor gains 100% Resistance to Drowning (but not its sub-status effects) and Immunity to Drowning: Tide Trapped
Aldriel’s Blessing- (Passive Ability, Blessing) Possessor is immune to Fatigued: Sleep
Blessed with Djorgammon's Fortitude- (Passive Ability, Blessing) Possessor gains +5,000 HP, +120 Defense against Stat Damage, and 15% Resilience
Murlakro's Blessing- (Passive Ability, Blessing) Possessor gains +5,000 Max MP and +50 Uncapped MIN
Curse:
Body Odor that Offends Nearby Individuals- (Passive Ability, Curse) Possessor's Charm infliction chances are reduced by 80%, Possessor's Human and Fae allies obtain -500 to all stats and have a 50% chance of being afflicted with Confusion: Berserk at the start of each round
It will go away if its possessor completes a quest involving a rare or unique perfume in a notable capacity.
Harassed by Seagulls- (Passive Ability, Curse) If possessor is in a Zone of Water, does not Resist Aerials, is not Immune to Aerials, does not Absorb Aerials, and does not Reflect Aerials, possessor has a random Consumable unequipped at the start of each round, with said consumables being destroyed if they are nonunique Food worth under 5,000,000 Gold
Keeps Getting Samurai Confused with Echidnas- (Passive Ability, Curse) -200 MIN, Possessor's Kensei and Beastmaster abilities lose their text
Keeps Getting Samurai Confused with Enchiladas- (Passive Ability, Curse) -200 MIN, Possessor's Kensei and Chef abilities lose their text
Clearance:
Has a Basic Permit to Battle Chaos Butterfly- (Passive Ability, Clearance) Possessor may fight the monster 'Chaos Butterfly' for drops, This ability cannot be used in combos
Has a Basic Permit to Battle Desert Corsair Warship- (Passive Ability, Clearance) Possessor may fight the monster 'Desert Corsair Warship' for drops, This ability cannot be used in combos
Has a Basic Permit to Battle Mirage Dragon Czar- (Passive Ability, Clearance) Possessor may fight the monster 'Mirage Dragon Czar' for drops, This ability cannot be used in combos
Has a Basic Permit to Battle Orihalcum Submersible- (Passive Ability, Clearance) Possessor may fight the monster 'Orihalcum Submersible' for drops, This ability cannot be used in combos
Has a Basic Permit to Battle Panopticum Nautilus- (Passive Ability, Clearance) Possessor may fight the monster 'Panopticum Nautilus' for drops, This ability cannot be used in combos
Has a Basic Permit to Battle The Benjamins- (Passive Ability, Clearance) Possessor may fight the monster 'The Benjamins' for drops, This ability cannot be used in combos
!Channeler:
Apprentice Channeling Attunement- (Passive Ability, Channeler) All Channeling spells cast by possessor can that transfer HP or MP may transfer an additional 5,000 points of each that they can already transfer; all Channeling spells cast by possessor can that transfer stats may transfer an additional 500 points of each that they can already transfer
Assumption of the Colors of Beasts Within- (Passive Ability, Channeler) Possessor may choose at the beginning of a round to become the base elements of one an unequipped pet that possessor is carrying, with this ability not changing possessor's element if the chosen pet is not any base elements
Assumption of the Shapes of Beasts Within- (Passive Ability, Channeler) Possessor may choose at the beginning of a round to become the base subtypes of one an unequipped pet that possessor is carrying, with this ability not changing possessor's subtype if the chosen pet is not any base subtypes
Basic Channeling Attunement- (Passive Ability, Channeler) All Channeling spells can transfer 50 more HP or MP
Basic Element Channeling- (Passive Ability, Channeler) Spells that include one of possessor's elements cost possessor 30 less MP to cast
Basic Linkup Mastery- (Passive Ability, Channeler) Possessor gains +800 HP, +800 MP, and +80 to all stats if possessor's HP, possessor's MP, or any of possessor's stats is linked to another individual's
Basic Understanding of Theoretical Mana Pattern Copying- (Passive Ability, Channeler) Possessor gains +50 to all stats if possessor is not the only individual in battle
Channeler- (Passive Ability, Channeler) All Channeling spells cast by possessor can that transfer HP or MP may transfer an additional (2,000 x Possessor Level) points of each that they can already transfer; all Channeling spells cast by possessor can that transfer stats may transfer an additional (100 x Possessor Level) points of each that they can already transfer
Improved Linkup Mastery- (Passive Ability, Channeler) Possessor gains +1,000 HP, +1,000 MP, and +100 to all stats if possessor's HP, possessor's MP, or any of possessor's stats is linked to another individual's
Inclusion of INF- (Passive Ability, Channeler) Possessor gains +500 Defense against INF Damage. If possessor does not possess INF as a stat at the time of acquiring this ability, possessor gains INF as a stat with a Base value of 5.
Inclusion of RES- (Passive Ability, Channeler) Possessor gains +500 Defense against RES Damage. If possessor does not possess RES as a stat at the time of acquiring this ability, possessor gains RES as a stat with a Base value of 5.
Inclusion of SAN- (Passive Ability, Channeler) Possessor gains +500 Defense against SAN Damage. If possessor does not possess SAN as a stat at the time of acquiring this ability, possessor gains SAN as a stat with a Base value of 5.
Countess of Power:
Basic Defenses Against Energy- (Passive Ability, Countess of Power) Possessor gains +50 Defense against Energy
Basic Energy Synchronization- (Passive Ability, Countess of Power) Possessor gains +25 to all stats if Energy element
Basic Weaponization of Energy- (Passive Ability, Countess of Power) Quantities of Energy element Damage dealt by possessor are increased by 50 points
Defenses that Utilize Energy- (Passive Ability, Countess of Power) Possessor gains +500 Defense if possessor has any Energy-element items equipped that provide a Defense bonus
Diplomat:
Basic Clothing Mastery- (Passive Ability, Diplomat) All Clothes worn by possessor provide +5 additional Defense and +5 to all stats
!Diviner:
Apprentice Divining Attunement- (Passive Ability, Diviner) Possessor's Level is counted as 1 higher, to a max of 99, for stat-scanning purposes as an effect that is not counted for purposes of bypassing "Immune to below Level X" effects
Basic Detective Skills- (Passive Ability, Diviner) Possessor's MIN is treated as being 140 points higher for stat-scanning purposes, +20 MIN
Basic Divining Attunement- (Passive Ability, Diviner) All Divining spells function as though caster were 1 level higher for stat-scanning purposes
Danger Sense- (Passive Ability, Diviner) Possessor gains +50 to possessor's turn-order-determining stat sum for turn-order-determining purposes on the first round of battle if in a Random Dungeon, Has RP effects
Deputize Assistant- (Active Ability, Diviner) Possessor may spend an action to cause a willing target to count as (Possessor's Level - 5) instead of target's normal Level for stat-scanning purposes (to a max of Level 99), Only one target may benefit from this buff at a time
Detective- (Passive Ability, Diviner) Possessor counts as being 5 levels higher for stat-scanning purposes, Possessor gains +400 MIN
Detective's Accusation- (Technique Ability, Diviner) Possessor may use Detective's Accusation in conjunction with a Magical Attack action, so long as no other technique is used and it is being used against targets whose stats have been scanned by possessor. This action gains an amount of Defense-Piercing equal to user's MIN (to a max of 10,000 points) and dis-buffs one buff from targets below Level 20
Detective's Evasion- (Passive Ability, Diviner) Possessor gains either +5% Dodge or 20% Dodge (chosen by possessor) against individuals below Level 40 whose stats possessor has scanned
Detective's Eye- (Passive Ability, Diviner) Possessor gains an additional +200 Defense against Traps, gains +40 MIN, and gains +50 Defense Against Individuals Whose Stats Have Been Scanned By Possessor as a conditionally-effective bonus
Detective's Intuition- (Passive Ability, Diviner) Possessor gains +40 AGI and scans stats as though possessor were 1 level higher, with this increase not bypassing Level-based immunities
Detective's Investigation- (Active Ability, Diviner) Possessor may spend an action to scan target's stats
Detective's Perceptiveness- (Passive Ability, Diviner) Possessor's Level is counted as 1 higher, to a max of 99, for stat-scanning purposes as an effect that is not counted for purposes of bypassing "Immune to below Level X" effects
Detective's Truth- (Passive Ability, Diviner) Possessor is informed that possessor's has recieved a fake stat-scan result if possessor has recieved said result from an individual below Level 20
Diviner- (Passive Ability, Diviner) Possessor ignores up to (Possessor Level) levels worth of level-doubling that bossess possess for purposes of resisting having their stats scanned
Diviner's Eyes- (Passive Ability, Diviner) Possessor counts as 1 Level higher for stat-scanning purposes as an effect that does not bypass 'Immune to below Level X' effects
Filter-Out Sensory Overstimulation- (Passive Ability, Diviner) Possessor gains 30% Confusion Resistance
Improved Detective's Truth- (Passive Ability, Diviner) Possessor is informed that possessor's has recieved a fake stat-scan result if possessor has recieved said result from an individual below Level 40
Mentally Browse Local Phone Calls- (Passive Ability, Diviner) Possessor may see the text of buffs that are present on possessor's opponents that are below Level 40
Swift Sensory-Input Processing- (Passive Ability, Diviner) Possessor gains 110% To Hit
Uncounterable Accusation- (Passive Ability, Diviner) Possessor's attacks and actions involving the Technique Detective's Investigation may not be countered (including pre-emptively) by individuals below Level 40 whose stats have been scanned by possessor
Unusually Fast Eyesight- (Passive Ability, Diviner) Possessor gains +2% To Hit against individuals whose turn-order-determining stat sum is below possessor's
Ebon Chancellor:
Apprentice Command of Darkness- (Passive Ability, Ebon Chancellor) Possessor's Darkness element pets and summons gain +250 to all stats as a bonus that cannot raise them above 2000% of their natural values
Apprentice Darkness Synchronization- (Passive Ability, Ebon Chancellor) Possessor gains +50 to all stats for each Darkness element item equipped, Possessor's Darkness element pets and summons gain +250 to all stats
Apprentice Weaponization of Darkness- (Passive Ability, Ebon Chancellor) Quantities of Darkness element Damage dealt by possessor are increased by 500 points
Basic Command of Darkness- (Passive Ability, Ebon Chancellor) Possessor's Darkness element pets and summons gain +50 to all stats
Basic Darkness Synchronization- (Passive Ability, Ebon Chancellor) Possessor gains +25 to all stats if Darkness element
Basic Understanding of the Heart of Darkness- (Passive Ability, Ebon Chancellor) Possessor's Darkness element allies gain +10 to all stats
Basic Weaponization of Darkness- (Passive Ability, Ebon Chancellor) Quantities of Darkness element Damage dealt by possessor are increased by 50 points
Ebon Chancellor- (Passive Ability, Ebon Chancellor) Possessor ignores (1 * (Possessor Level/5), rounded down)% Darkness Resistance, Possessor ignores Darkness Immunity of targets below (Possessor Level / 5, rounded down) Level, to a max of Level 80
Elemental Attack-Conversion: Darkness- (Technique Ability, Ebon Chancellor) Possessor may use 'Elemental Attack-Conversion: Darkness' in conjunction with a 'Melee Attack', 'Melee Overdrive', 'Ranged Attack', 'Ranged Overdrive', 'Magical Attack', or 'Overdrive' action so long as possessor is Darkness element and no other technique is used. Said action becomes solely the element Darkness.
Improved Weaponization of Darkness- (Passive Ability, Ebon Chancellor) Quantities of Darkness element Damage dealt by possessor are increased by 5,000 points
Nonsynchronous Elemental Attack-Conversion: Darkness- (Passive Ability, Ebon Chancellor) Possessor may use the Technique 'Elemental Attack-Conversion: Darkness' in conjunction with a 'Melee Attack', 'Melee Overdrive', 'Ranged Attack', 'Ranged Overdrive', 'Magical Attack', or 'Overdrive' action even if possessor is not Darkness element.
Elementalist:
Knowledge of Esoteric Elements- (Passive Ability, Elementalist) Possessor gains +100 MIN if possessor has any item equipped that is a nonbase element
Enchanter:
Basic Enchantment Attunement- (Passive Ability, Enchanter) All Enchantment spells cost possessor 10 less XP and MP to cast, All Enchantment spells cast by possessor last 1 round longer if they already last over 1 round
Flux Baron:
Apprentice Flux Baron Knowledge- (Passive Ability, Flux Baron) Possessor's Shapeshifter pets and summons gain +500 HP, +500 MP, +100 to damage dealt, and +50 to all stats
Assumption of the Essence of the Shapeshifter- (Passive Ability, Flux Baron) Possessor may, at the beginning of a thread, choose to become the subtype Shapeshifter
Basic Flux Baron Knowledge- (Passive Ability, Flux Baron) Possessor's Shapeshifter pets and summons gain +100 HP, +100 MP, +10 to damage dealt, and +10 to all stats
Flux Baron- (Passive Ability, Flux Baron) Possessor may forfeit one Accessory slot or Spell slot at the start of a thread to gain a Pet slot that may contain a Shapeshifter pet only, This ability provides +50 HP and +10 to all stats of possessor's Shapeshifter pets and summons per Level of possessor
Flux Claws- (Passive Ability, Flux Baron) +50 Damage to possessor's Shapeshifter pet and summon Physical element attacks
Formshift: Shapeshifter- (Stance Ability, Flux Baron) Possessor's subtype becomes Shapeshifter
mproved Lycanthropic Regeneration- (Passive Ability, Flux Baron) If possessor is a Shapeshifter or in a Stance whose name includes 'Wereform', possessor regenerates 100,000 HP at the start of each round and has a 60% chance of being cured of Wounded at the start of each round
Improved Wereform Control- (Passive Ability, Flux Baron) Possessor's Shapeshifter stances whose name includes 'Wereform' have their chances of inflicting Confusion: Berserk on possessor reduced by 50%
Lunar Werebeast- (Passive Ability, Flux Baron) If possessor is in a Shapeshifter stance whose name includes 'Wereform', possessor gains +2,000 to all stats while in a Chronogeomatic Zone of Night or a Zone of Moon
Werebeast Mauling- (Technique Ability, Flux Baron) Possessor may use 'Werebeast Mauling' in conjunction with a 'Melee Attack', 'Powerful Attack', or 'Melee Overdrive' action so long as no other technique is used and possessor is in a Flux Baron stance whose name includes 'Wereform'. Said action gains +2,500 Melee Attack, may deal HP Drain to Animals, Humans, Humanoids, Aquatics, and Aerials, and gains '30% inflicts Wounded: Maimed'
Lycanthrope's Bite- (Passive Ability, Flux Baron) If possessor is a Shapeshifter or in a Stance whose name includes 'Wereform' or 'Form of', possessor's 'Melee Attack' actions may gain '30% inflicts Diseased: Lycanthropy'
Lycanthropic Regeneration- (Passive Ability, Flux Baron) If possessor is a Shapeshifter or in a Stance whose name includes 'Wereform', possessor regenerates 20,000 HP at the start of each round and has a 30% chance of being cured of Wounded at the start of each round
Resistant to Secondary Instances of Lycanthropy- (Passive Ability, Flux Baron) Possessor gains Diseased: Lycanthropy Immunity
Shapeshifter Traits- (Passive Ability, Flux Baron) Possessor gains +1 to all stats so long as possessor is a Shapeshifter
Werebeast's Claws- (Passive Ability, Flux Baron) If possessor is in a Shapeshifter stance whose name includes 'Wereform', possessor gains +350 Melee Attack, deals 1,500 additional Physical element Damage when dealing Physical element Damage with attacks, and has its chances of inflicting Wounded increased by 5%
Wereform Control- (Passive Ability, Flux Baron) Possessor's Shapeshifter stances whose name includes 'Wereform' have their chances of inflicting Confusion: Berserk on possessor reduced by 50%
Wereform: Werelizard- (Stance Ability, Flux Baron) Possessor, while in this stance, obtains +2 base CON, +1 base MIN, and the subtype Reptile, Possessor gains the subtype Shapeshifter, If possessor would not possess the subtype Shapeshifter without this Stance taking effect, possessor has a 90% chance of being afflicted with Confusion: Berserk at the start of each round
Were-Pounce- (Technique Ability, Flux Baron) Possessor may use 'Were-Pounce' in conjunction with a 'Melee Attack', 'Powerful Attack' or 'Melee Overdrive' action so long as no other technique is used. Said action's user enters a Flux Baron Stance whose name includes 'Wereform' at the start of said action.
Friendship:
Crowd's Favor- (Passive Ability, Friendship) +5% XP after battles
!Illusionist:
Apprentice Illusion Magic Attunement- (Passive Ability, Illusionist) All of possessor's Illusion Magic summons have 500 more HP, 50 more of each stat, last 1 round longer if they last over 1 round already, and require 250 more of the relevant stats to dispel
Basic Illusion Magic Attunement- (Passive Ability, Illusionist) All Illusion Magic summons have 200 more HP, 10 more of each stat, last 1 turn longer if they last over 1 turn already, and require 25 more of the relevant stats to dispel
Basic Unreality Sculpting- (Passive Ability, Illusionist) All of possessor's Illusion Magic summons have 1,000 more HP, 100 more of each stat, last 1 round longer if they last over 1 round already, and require 250 more of the relevant stats to dispel
Can Delude Self About Health Conditions- (Passive Ability, Illusionist) Possessor has a 50% chance per effect of suffering no negative effects from minor negative status effects from sources below Level 10
Can Pretend to Be Knowledgeable and Multitalented- (Passive Ability, Illusionist) Possessor may choose to count as possessing one more ability in each class that possessor posssesses at least 1 ability in; This ability works for prerequisite purposes if it is permanently possessed by its possessor
Convincing Liar- (Passive Ability, Illusionist) Possessor counts as being 1 Level higher for purposes of resisting stat-scanning attempts, with said bonus not being able to overcome 'Immune to below Level X' effects
False Kindness- (Passive Ability, Illusionist) Possessor may choose for individuals below Level 20 to treat possessor's offensive actions as being non-offensive actions
Illusionist- (Passive Ability, Illusionist) All of possessor's Illusion Magic summons have (500 * Possessor Level) more HP, (50 * Possessor Level) more of each stat, last (Possessor Level) rounds longer if they last over 1 round already, and require (50 * Possessor Level) more of the relevant stats to dispel
Honeyed Words- (Passive Ability, Illusionist) Possessor's Magical Attack actions may gain 15% inflicts Charm if possessor's stats have not been scanned by an opponent
Shadow Misdirection- (Passive Ability, Illusionist) Possessor may choose for effects that would forcibly shift possessor's row that come from sources below Level 20 to not do so
Skilled at Unreality Sculpting- (Passive Ability, Illusionist) All of possessor's Illusion Magic summons have 5,000 more HP, 200 more of each stat, last 1 round longer if they last over 1 round already, and require 500 more of the relevant stats to dispel
Mentalist:
Basic Psychic Power Attunement- (Passive Ability, Mentalist) All Psychic Power spells gain +10 Magical Attack and cost 10 less MP
!Mind Lord:
Apprentice Psychic Synchronization- (Passive Ability, Mind Lord) Possessor gains +50 to all stats for each Psychic element item equipped, Possessor's Psychic element pets and summons gain +250 to all stats
Apprentice Weaponization of Psychic- (Passive Ability, Mind Lord) Quantities of Psychic element Damage dealt by possessor are increased by 500 points
Basic Defenses Against Psychic- (Passive Ability, Mind Lord) Possessor gains +50 Defense against Psychic
Basic Psychic Resistance- (Passive Ability, Mind Lord) Possessor gains 1% Psychic Resistance
Basic Psychic Synchronization- (Passive Ability, Mind Lord) Possessor gains +25 to all stats if Psychic element
Basic Weaponization of Psychic- (Passive Ability, Mind Lord) Quantities of Psychic element Damage dealt by possessor are increased by 50 points
Improved Weaponization of Psychic- (Passive Ability, Mind Lord) Quantities of Psychic element Damage dealt by possessor are increased by 5,000 points
Elemental Attack-Conversion: Psychic- (Technique Ability, Mind Lord) Possessor may use 'Elemental Attack-Conversion: Psychic' in conjunction with a 'Melee Attack', 'Melee Overdrive', 'Ranged Attack', 'Ranged Overdrive', 'Magical Attack', or 'Overdrive' action so long as possessor is Psychic element and no other technique is used. Said action becomes solely the element Psychic.
Mind Lord- (Passive Ability, Mind Lord) Possessor ignores (1 * (Possessor Level/5), rounded down)% Psychic Resistance, Possessor ignores Psychic Immunity of targets below (Possessor Level / 5, rounded down) Level, to a max of Level 80
Nonsynchronous Elemental Attack-Conversion: Psychic- (Passive Ability, Mind Lord) Possessor may use the Technique 'Elemental Attack-Conversion: Psychic' in conjunction with a 'Melee Attack', 'Melee Overdrive', 'Ranged Attack', 'Ranged Overdrive', 'Magical Attack', or 'Overdrive' action even if possessor is not Psychic element.
Psychic Manipulation- (Passive Ability, Mind Lord) Possessor may choose one of the following at the beginning of each round if Psychic element: Create a Zone of Psychic, Remove a Zone of Psychic created by either possessor or a source below Level 20, Remove an effect attached to a Zone of Psychic by either possessor or a source below Level 20, Add Psychic to the elements of possessor's first action of the round, place a non-stacking buff that provides +50 to all of its possessor's stats if its possessor is Psychic element on a Psychic element target, place a non-stacking buff on an individual that gives that individual +50 to all stats while in a Zone of Psychic, place a non-stacking debuff on an individual that gives that individual -50 to all stats while in a Zone of Psychic, Gain +50 to any one stat as a non-stacking buff until the end of the round, gain +50 Melee Attack, Magical Attack, or Ranged Attack as a non-stacking buff until the end of the round, Gain +50 Defense or +50 Defense against Stat Damage as a non-stacking buff until the end of the round, Unsummon a Psychic element individual that is below Level 20 and was summoned by an individual below Level 20 that is below possessor's Level, Add Psychic to the elements of the next action conducted by a willing ally, or give a chosen individual +500 Defense against Psychic, 5% Psychic Resistance, or +50 Defense against Psychic and 1% Psychic Resistance until the end of the round as a non-stacking buff
!Monk:
100%-Natural, Grapple-Capable Eyeballs- (Passive Ability, Monk) If possessor has no Eyewear, Upgrades, or Bioaugmentations equipped and is not afflicted with Impaired: Blind, possessor has an optional 30% chance of inflicting Paralyzed on any individual who conducts an offensive Physical element action targeting possessor while both possessor and that individual are in the front rows of their respective row-order formations, with said infliction chance occurring after said action concludes
Apprentice Unarmed Technique Attunement- (Passive Ability, Monk) Possessor gains +500 Melee Attack if no weapon is equipped, Unarmed Technique spells cost 50 less MP to cast, Possessor gains +200 Defense if possessor has at least 2 empty weapon slots, Possessor gains 5% Dodge if possessor has no weapons equipped
Basic Unarmed Technique Attunement- (Passive Ability, Monk) Possessor gains +30 Melee Attack if possessor has no weapon equipped. Possessor gains +30 Defense if possessor has no armor equipped.
Black Belt- (Passive Ability, Monk) Possessor gains +500 Melee Attack, +500 STR, +500 AGI, +500 CON, +1% Resilience, +1% To Hit, +1% Critical, and +1% Dodge
Blue Belt- (Passive Ability, Monk) Possessor gains +100 Melee Attack, +100 STR, +100 AGI, and +100 CON
Brown Belt- (Passive Ability, Monk) Possessor gains +100 Melee Attack, +100 STR, +100 AGI, and +100 CON
Green Belt- (Passive Ability, Monk) Possessor gains +50 Melee Attack, +50 STR, +50 AGI, and +50 CON
Martial Arts Trainee- (Passive Ability, Monk) +5 STR, AGI, and CON
Monk- (Passive Ability, Monk) Possessor gains +1,000 Melee Attack if no weapon is equipped, Unarmed Technique spells cost 50 less MP to cast per possessor Level, Possessor gains +500 Defense if possessor has at least 2 empty weapon slots, Possessor gains (Possessor Level / 2, rounded up)% Dodge if possessor has no weapons equipped, Possessor gains +10 additional Melee Attack per possessor Level if no weapon is equipped, Possessor gains +20 to all stats per possessor Level if no weapon is equipped, +50 damage to damage-dealing Unarmed Technique spells per possessor Level
Orange Belt- (Passive Ability, Monk) Possessor gains +40 Melee Attack, +40 STR, +40 AGI, and +40 CON
Purple Belt- (Passive Ability, Monk) Possessor gains +100 Melee Attack, +100 STR, +100 AGI, and +100 CON
Red Belt- (Passive Ability, Monk) Possessor gains +200 Melee Attack, +200 STR, +200 AGI, and +200 CON
Snoozy Massusse- (Passive Ability, Monk) If possessor performs an action whose name includes 'Massage', possessor may choose for it to have a 200% chance of inflicting Fatigued: Asleep
White Belt- (Passive Ability, Monk) Possessor gains +10 Melee Attack, +10 STR, +10 AGI, and +10 CON
Yellow Belt- (Passive Ability, Monk) Possessor gains +20 Melee Attack, +20 STR, +20 AGI, and +20 CON
Musician:
Meditative Assumption of this Disorienting Song I am Listening To with Sand In Its Title- (Stance Ability, Musician) +30% Dodge, +30% to possessor's Confusion infliction chances, +30% to the MP Cost of all Bardic Music spells carried by, equipped by, or cast by possessor
Roboticist:
Formshift: Mechhive- (Stance Ability, Roboticist) Possessor's subtype becomes Robot & Machine & Large Structure, Possessor gains +1 Base CON, Possessor may, at the start of each round, summon up to 30 Robots, Machines, and/or Mechs (to a max of 30 total per round and a max of 200 overall) that are below the possessor's Level, below Level 80, at least 5 Levels below possessor's Level if Level 60 or greater, and either normally fightable for drops on the Enemy List or for sale in the Shop
!Scholar:
Apprentice Book Training- (Passive Ability, Scholar) Possessor gains +50 Magical Attack when a Book is equipped.
Basic Book Training- (Passive Ability, Scholar) This character gains +6 Magical Attack when a Book is equipped.
Basic Understanding of Entity Mana Patterns- (Passive Ability, Scholar) Possessor scans stats as though possessor were 1 Level higher as an effect that does not bypass 'Immune to below Level X' abilities
Basic Understanding of Mana Patterns- (Passive Ability, Scholar) Possessor gains +50 MIN.
Book Wielding I- (Passive Ability, Scholar) +5 to all stats when a Book is equipped
Book Wielding II- (Passive Ability, Scholar) +25 to all stats when a Book is equipped, +50 Magical Attack when a Book is equipped
General Knowledge of the Main Universe within the Second Holy Empire- (Passive Ability, Scholar) +100 MIN
Relevant Quotation- (Technique Ability, Scholar) Possessor may use 'Relevant Quotation' in conjunction with a 'Magical Attack' or 'Cast a Spell' action so long as a Book is equipped and no other technique is used as part of said action. Said action, if a spell is being cast as part of it that contains an element that is possessed by a book equipped by its performer, gains +15 Magical Attack.
Scholar of Elements- (Passive Ability, Scholar) Possessor gains +100 MIN for each element that possessor possesses as the element of one of possessor's pieces of equipped equipment, to a max of 24 such elements
Scholar- (Passive Ability, Scholar) Possessor gains +700 Magical Attack and +50 to all stats when a Book is equipped, Possessor gains an additional +(10 x Possessor Level) Magical Attack and +(5 x Possessor Level) to all stats when a Book is equipped.
Speed Reading- (Passive Ability, Scholar) Possessor may equip or unequip a Book or Tome at the start of each round
Student of Histories- (Passive Ability, Scholar) Possessor obtains +50 MIN if at least 15 rounds have passed in battle and possessor has a Book equipped
Studious- (Passive Ability, Scholar) Possessor gains +200 MIN
Shadow Blade:
Basic Knife Training- (Passive Ability, Shadow Blade) This character gains +6 Melee Attack and +3 Magical Attack when a Knife is equipped
!Slayer:
And With This, I Will Burn You!- (Passive Ability, Slayer) An item that possessor equips as a weapon through one of possessor's Slayer abilities that was an Antiquity at the time it was equipped that is Fire element may gain '5% inflicts Burning'
And With This, I Will Bury You!- (Passive Ability, Slayer) An item that possessor equips as a weapon through one of possessor's Slayer abilities that was an Antiquity at the time it was equipped that is Earth element may gain '5% inflicts Entombed'
And With This, I Will Cast You Into Void!- (Passive Ability, Slayer) An item that possessor equips as a weapon through one of possessor's Slayer abilities that was an Antiquity at the time it was equipped that is Darkness element may gain '5% inflicts Voidstruck'
And With This, I Will Drown You!- (Passive Ability, Slayer) An item that possessor equips as a weapon through one of possessor's Slayer abilities that was an Antiquity at the time it was equipped that is Water element may gain '5% inflicts Drowning'
Requires: Basic Weapon Improvisation
Cost: 100,000 Gold, 1 Week
And With This, I Will Freeze You!- (Passive Ability, Slayer) An item that possessor equips as a weapon through one of possessor's Slayer abilities that was an Antiquity at the time it was equipped that is Ice element may gain '5% inflicts Frozen'
And With This, I Will Strangle You!- (Passive Ability, Slayer) An item that possessor equips as a weapon through one of possessor's Slayer abilities that was an Antiquity at the time it was equipped that is Air element may gain '5% inflicts Suffocation'
And With This, I Will Melt You!- (Passive Ability, Slayer) An item that possessor equips as a weapon through one of possessor's Slayer abilities that was an Antiquity at the time it was equipped that is Acid element may gain '5% inflicts Dissolving'
Any Object Is Deadly In My Hands- (Passive Ability, Slayer) Possessor may choose to count Antiquities equipped through possessor's Slayer abilities as weapons as Deadly Items
Apprentice Deadly Item Training- (Passive Ability, Slayer) This character gains +60 Melee Attack, +60 Ranged Attack, +60 Magical Attack, and +5% Critical when a Deadly Item is equipped.
Apprentice Weapon Improvisation- (Passive Ability, Slayer) Possessor may equip Antiquities in weapon slots, these Antiquities provide a Ranged, Melee, and Magical attack bonus equal to their value divided by 1,000, to a max of +5,000
Basic Deadly Item Training- (Passive Ability, Slayer) This character gains +6 Melee Attack when a Deadly Item is equipped.
Basic Weapon Improvisation- (Passive Ability, Slayer) Possessor may equip Antiquities in weapon slots, these Antiquities provide a Ranged, Melee, and Magical attack bonus equal to their value divided by 1,000, to a max of +1,000
Slayer- (Passive Ability, Slayer) Possessor gains +(500 +(50 * Possessor Level)) Melee Attack, Magical Attack, and Ranged Attack if possessor has a Deadly Item equipped, Possessor gains +5% Critical if possessor has a Deadly Item equipped
!Slayer Derivative: Gentleman Assassin:
Accurate Bladecane Use- (Passive Ability, Gentleman Assassin) Possessor gains +1% To Hit when a Bladecane is equipped
Aerial-Hunting Slice- (Technique Ability, Gentleman Assassin) Possessor may use 'Aerial-Hunting Slice' in conjunction with a 'Melee Attack' or 'Magical Attack' action, so long as no other technique is used and possessor has a Bladecane equipped. Said attack gains +200 Melee Attack and Magical Attack against Aerials and gains +5% To Hit against Aerials.
Apprentice Bladecane Training- (Passive Ability, Gentleman Assassin) Possessor gains +50 Melee Attack and +50 Magical Attack if possessor has a Bladecane equipped, Possessor gains +20 to all stats if possessor has a Bladecane equipped
Armor-Piercing Slice- (Technique Ability, Gentleman Assassin) Possessor may use 'Armor-Piercing Slice' in conjunction with a 'Melee Attack' or 'Magical Attack' action, so long as no other technique is used and possessor has a Bladecane equipped. Said attack pierces 200 Defense.
Basic Bladecane Training- (Passive Ability, Gentleman Assassin) This character gains +6 Magical Attack when a Bladecane is equipped.
Basic Disguised Weaponry Training- (Passive Ability, Gentleman Assassin) The attack bonuses of each Shoes, Boots, Hat, Scarf, Gloves, Cloak, or Belt equipped increase by 45
Bladecane Wielding I- (Passive Ability, Gentleman Assassin) +5 to all stats when a Bladecane is equipped
Bladecane Wielding II- (Passive Ability, Gentleman Assassin) +25 to all stats when a Bladecane is equipped, +50 Melee Attack when a Bladecane is equipped
Bladecane Wielding III- (Passive Ability, Gentleman Assassin) Possessor gains +200 to all stats when a Bladecane is equipped and +200 Melee Attack and Magical Attack when a Bladecane is equipped
Classical Training in Standard Combat Utilizing the Bladecane- (Passive Ability, Gentleman Assassin) Possessor may treat Bladecane as a Base Weapon subtype
Dud Slice- (Technique Ability, Gentleman Assassin) Possessor may use 'Dud Slice' in conjunction with a 'Melee Attack' or 'Magical Attack' action, so long as no other technique is used and possessor has a Bladecane equipped. Said attack gains -1,000 Melee Attack and Magical Attack, cannot reduce its targets' stats, HP, or MP below 1, deals 1/10 Damage, has a 50% chance of failing, and becomes solely Null element.
Gentleman Assassin- (Passive Ability, Gentleman Assassin) Possessor gains +(50 * Possessor Level) Melee Attack and Magical Attack if possessor has a Bladecane equipped, Possessor gains +(25 * Possessor Level) to all stats if possessor has a Bladecane equipped
Hard to Disarm With a Bladecane- (Passive Ability, Gentleman Assassin) Individuals below Level 20 may not unequip or steal possessor's equipped Bladecanes without possessor's permission
My Hat is Fatal, My Good Sir- (Passive Ability, Gentleman Assassin) If possessor has at least one open Weapon slot, all Hats equipped by possessor may optionally gain a Ranged Attack bonus equal to their Defense bonus
Shadow Slice- (Technique Ability, Gentleman Assassin) Possessor may use 'Shadow Slice' in conjunction with a 'Melee Attack' or 'Magical Attack' action, so long as no other technique is used and possessor has an Bladecane equipped. Said attack gains +100 Melee Attack and Magical Attack and becomes solely Darkness element.
Slice Mastery- (Passive Ability, Gentleman Assassin) Technique Abilities from the Gentleman Assassin class whose name includes 'Slice' cost possessor 1 less week (to a minimum of 1) and 200,000 less Gold (to a minimum of 0) to learn from ability shops.
Temporal Assassin- (Passive Ability, Gentleman Assassin) Possessor deals 60,000 additional Damage to individuals who count the current round's number as a different number than possessor does
Unexpected Slice- (Technique Ability, Gentleman Assassin) Possessor may use 'Unexpected Slice' in conjunction with a 'Melee Attack' or 'Magical Attack' action, so long as no other technique is used and possessor has a Bladecane equipped. Said attack gains +500 Melee Attack and Magical Attack against targets that have not yet acted.
Vexatious Slice- (Technique Ability, Gentleman Assassin) Possessor may use 'Vexatious Slice' in conjunction with a 'Melee Attack' or 'Magical Attack' action, so long as no other technique is used and possessor has a Bladecane equipped. Said attack gains +200 Melee Attack and Magical Attack and gains a 50% chance of inflicting a random minor negative status effect that its target is not yet afflicted with.
!Spy:
Apprentice Disguise Mastery- (Passive Ability, Spy) Possessor gains +50 Defense if possessor has a Disguise equipped, Possessor gains +25 to all stats if possessor has a Disguise equipped
Basic Ability to Successfully Disguise Oneself as a Aerial- (Passive Ability, Spy) Possessor gains +100 Defense and +200 to all stats if possessor's subtype is Aerial and a Disguise equipped by possessor is changing possessor's subtype to Aerial
Basic Ability to Successfully Disguise Oneself as a Animal- (Passive Ability, Spy) Possessor gains +100 Defense and +200 to all stats if possessor's subtype is Animal and a Disguise equipped by possessor is changing possessor's subtype to Animal
Basic Ability to Successfully Disguise Oneself as a Aquatic- (Passive Ability, Spy) Possessor gains +100 Defense and +200 to all stats if possessor's subtype is Aquatic and a Disguise equipped by possessor is changing possessor's subtype to Aquatic
Basic Ability to Successfully Disguise Oneself as a Fae- (Passive Ability, Spy) Possessor gains +100 Defense and +200 to all stats if possessor's subtype is Fae and a Disguise equipped by possessor is changing possessor's subtype to Fae
Basic Ability to Successfully Disguise Oneself as a Horror- (Passive Ability, Spy) Possessor gains +100 Defense and +200 to all stats if possessor's subtype is Horror and a Disguise equipped by possessor is changing possessor's subtype to Horror
Basic Ability to Successfully Disguise Oneself as a Human- (Passive Ability, Spy) Possessor gains +100 Defense and +200 to all stats if possessor's subtype is Human and a Disguise equipped by possessor is changing possessor's subtype to Human
Basic Ability to Successfully Disguise Oneself as a Humanoid- (Passive Ability, Spy) Possessor gains +100 Defense and +200 to all stats if possessor's subtype is Humanoid and a Disguise equipped by possessor is changing possessor's subtype to Humanoid
Basic Ability to Successfully Disguise Oneself as a Insect- (Passive Ability, Spy) Possessor gains +100 Defense and +200 to all stats if possessor's subtype is Insect and a Disguise equipped by possessor is changing possessor's subtype to Insect
Basic Ability to Successfully Disguise Oneself as a Plant- (Passive Ability, Spy) Possessor gains +100 Defense and +200 to all stats if possessor's subtype is Plant and a Disguise equipped by possessor is changing possessor's subtype to Plant
Basic Ability to Successfully Disguise Oneself as a Shapeshifter- (Passive Ability, Spy) Possessor gains +100 Defense and +200 to all stats if possessor's subtype is Shapeshifter and a Disguise equipped by possessor is changing possessor's subtype to Shapeshifter
Basic Ability to Successfully Disguise Oneself as a Spirit- (Passive Ability, Spy) Possessor gains +100 Defense and +200 to all stats if possessor's subtype is Spirit and a Disguise equipped by possessor is changing possessor's subtype to Spirit
Basic Disguise Mastery- (Passive Ability, Spy) All Disguises worn by possessor provide +10 additional Defense and +5 to all stats
Covert Stance- (Stance Ability, Spy) Possessor's actions may not be countered by individuals of lower Level than possessor who are below Level 80 while possessor is in the back row and has a Disguise equipped
Good at Playing Pretend- (Passive Ability, Spy) Possessor's transformations gain +50 to all stats, Possessor gains +50 to all stats while possessor has a Disguise equipped
Secret Agent- (Passive Ability, Spy) Possessor gains +500 AGI, Possessor gains +10% Critical and Dodge, Thief Arts and Ninjutsu spells cost possessor 5,000 less MP to cast, Possessor's Charm infliction chance is increased by 10%, Possessor gains +10% Poison Resistance as a non-stacking bonus
Spy- (Passive Ability, Spy) Possessor gains +(250 + (25 * Possessor Level)) Defense and +(250 + (25 * Possessor Level)) to all stats, if possessor has a Disguise equipped
Thief:
Apprentice Thief Arts Attunement- (Passive Ability, Thief) All Thief Arts spells cast by possessor that possess a Melee Attack bonus gain +50 additional Melee Attack, All Thief Arts spells cost possessor 40 less MP to cast, Possessor gains +200 AGI on the first round of battle
Basic Item Thievery- (Passive Ability, Thief) Possessor's Thief Arts spells and Thief abilities that have a percent chance of stealing any item from a target under Level 20 have said chance increased by 5%
Basic Lock Picking- (Passive Ability, Thief) +20 AGI, Possessor's lower-levelled foes' abilities that have a chance of reducing the odds of said foes dropping treasure or Gold have a 30% chance of failing, providing said foes are non-unique and under level 20
Basic Thief Arts Attunement- (Passive Ability, Thief) All Thief Arts spells cast by possessor that possess a Melee Attack bonus gain +10 additional Melee Attack, All Thief Arts spells cost possessor 10 less MP to cast, Possessor gains +20 AGI on the first round of battle
Can Pick Her Nose with a Vuvuzela- (Passive Ability, Thief) Possessor, if wielding an Instrument whose name includes 'Vuvuzela', is cured of Diseased and all its sub-status effects at the start of each round
Locksmith- (Passive Ability, Thief) Possessor pierces 500 Defense while using a Thief Arts spell; Possessor treats the Resilience of Large Structures as though it were 20% lower
Sneaky- (Passive Ability, Thief) Possessor treats foes as not having acted if it is one of the first five turns of battle, said foes are of lower level, said foes have all of their stats as being lower than possessor's AGI, and said foes have not yet acted twice, +200 AGI
Sticky Fingers- (Passive Ability, Thief) Thief Arts abilities that steal Gold steal 10% more than they would without this ability
Sudden Attack- (Passive Ability, Thief) Possessor gains +100 AGI on the first turn of battle, Possessor gains +60 Melee Attack against targets that have not yet acted on the first turn of battle
Thief- (Passive Ability, Thief) All Thief Arts spells cast by possessor that possess a Melee Attack bonus gain +(200 +20 * Possessor Level) additional Melee Attack, All Thief Arts spells cost possessor (40 + 30 * Possessor's Level) less MP to cast, Possessor gains +(200 + 30 * Possessor Level) AGI on the first round of battle
Thief Arts Casting I- (Passive Ability, Thief) Thief Arts spells cost possessor 20 less MP to cast
Thief Arts Casting II- (Passive Ability, Thief) Thief Arts spells cost possessor 200 less MP to cast
Tricky- (Passive Ability, Thief) Possessor's foes of equal or lower level with a lower Mind than possessor have their resistances to minor status effects caused by possessor reduced by 5%, to a minimum of 0%
Transmuter:
Apprentice Transmutation Attunement- (Passive Ability, Transmuter) All Transmutation spells cast by possessor that increase Melee Attack, Magical Attack, or Ranged Attack increase said bonuses by 50 additional points, All Transmutation spells cast by possessor that increase stats do so by 50 additional points, and all Transmutation spells cast by possessor cost 200 less MP
Basic Transmutation Attunement- (Passive Ability, Transmuter) All Transmutation spells cast by possessor that increase Damage or Defense do so by an additional 40 more points, and all Transmutation spells cast by possessor cost 10 less MP
Expanded Transmutative Element-Folding- (Stance, Transmuter) Possessor may change elements using Warped Element Stance even if possessor is not a single element
Expanded Transmutative Element-Warping- (Stance, Transmuter) Possessor may change elements using Warped Element Stance even if possessor is not a base element
Expanded Transmutative Self-Folding- (Stance, Transmuter) Possessor may change subtypes using Warped Self Stance even if possessor is not a single subtype
Expanded Transmutative Self-Warping- (Stance, Transmuter) Possessor may change subtypes using Warped Self Stance even if possessor is not a base subtype
Shifting Weapon Stance- (Stance, Transmuter) Possessor's weapons with base subtypes may have themselves instead count as any other base subtype
Thrice-Warped Stance- (Passive Ability, Transmuter) Possessor counts as being in Shifting Weapon Stance while in Warped Self Stance
Transmuter- (Passive Ability, Transmuter) All Transmutation spells cast by possessor that increase Melee Attack, Magical Attack, or Ranged Attack increase said bonuses by (50 * Possessor Level) additional points as a non-stacking effect, All Transmutation spells cast by possessor that increase stats do so by (50 * Possessor Level) additional points as a non-stacking effect, and all Transmuatation spells cost possessor (100* Possessor Level) less MP to cast
Twice-Warped Stance- (Passive Ability, Transmuter) Possessor counts as being in Warped Element Stance while in Warped Self Stance
Warped Element Stance- (Stance, Transmuter) Possessor, if a single base element, may choose to count as a different base element while in this stance
Warped Self Stance- (Stance, Transmuter) Possessor, if a single base subtype, may choose to count as a different base subtype while in this stance
Umbramancer:
Basic Shadow Magic Attunement- (Passive Ability, Umbramancer) All Shadow Magic spells possessor casts that possess a Magical Attack bonus gain +10 additional Magical Attack, and all Shadow Magic spells cost possessor 10 less MP to cast
Wanderer:
Basic Gate Magic Attunement- (Passive Ability, Wanderer) All Gate Magic spells cost possessor 10 less MP to cast
Warlord:
Is the Fainting One- (Passive Ability, Warlord) If possessor would be afflicted with Confusion: Surprised, possessor may choose to be afflicted with Fatigued: Asleep instead
Warrior:
Knowledge of Weapons- (Passive Ability, Warrior) At the start of each thread, possessor chooses a type of weapon, Possessor gains +200 Melee, Magical, and Ranged Attack while said type of weapon is equipped
Wizard:
Infused Casting- (Active Ability, Wizard) This character may use Infused Casting in conjunction with a Magical Attack involving a Wizard Magic spell, so long as no other technique is used and a Wizard Magic Spell is equipped. +50 Magical Attack, this attack's element becomes any one base element
Possesses a Sliver of Veurmel's Magic- (Passive Ability, Wizard) Possessor gains +5,000 MP
!Other: Chromatic Conductor:
Basic Color Synchronization- (Passive Ability, Other: Chromatic Conductor) Possessor gains +25 to all stats if possessor is Color element
♢Chromaguard- (Passive Ability, Other: Chromatic Conductor) When an instance of possessor is replicated, possessor may choose which, if any, of possessor's non-Universe elements it possesses, and possessor may choose to obtain a buff that stacks 200 times that removes those chosen elements from possessor while the replicated instance of possessor exists; possessor controls the decisions of replicated copies of possessor unless possessor is afflicted with Charm, Dominion, Confusion, or Insanity or is being controlled by another individual; this ability is not replicated onto copies of possessor
Other: Elemental Researcher:
Comprehension of Horrid Elements Yet Unseen- (Passive Ability, Other: Elemental Researcher) Possessor gains +500 Defense against SAN, INF, and RES Damage.
Meditative Assumption of Samurai Detective from the Investigation of Meditative Assumptions and Forms of Forms of Meditative Assumptions- (Stance Ability, Elemental Researcher) Possessor's PC Type becomes Samurai Detective, All abilities whose name includes 'Meditative Assumption' become Stances for all individuals in possessor's battlespace, Possessor gains +2 Fame and +3 Obscurity
!Other: Enigmatic Stranger:
Basic Mystery Synchronization- (Passive Ability, Other: Enigmatic Stranger) Possessor gains +25 to all stats if possessor is Mystery element
Countless Rumors Concerning Their Varied Powers- (Passive Ability, Other: Enigmatic Stranger) Possessor gains an additional Core Class
Fog of Unknowable Graces- (Passive Ability, Other: Enigmatic Stranger) Once per round, before any individual's action, if possessor's stats have not been scanned and possessor is Mystery element, if possessor possesses a buff that came from a spell, possessor may choose a different spell equipped at the time of the casting by the spell's caster that has a Gold value no more than 20% greater than the value of the original spell cast (not counting previous applications of this ability or other Enigmatic Stranger abilities or Schemes), that would have been castable by that caster at that time, and that does not possess an costs other than HP and MP to cast, to convert that buff into a buff providable by said second spell, with said buff converting counting as still coming from a spell cast by that individual at that time
Suspiciously Dynamic Family Tree- (Passive Ability, Enigmatic Stranger) Possessor may, at the start of each round, choose to designate each ally as a 'Father', 'Mother', 'Aunt', 'Uncle', 'Cousin', 'Son', 'Daughter', 'Child', 'Parent', 'Sister', or 'Brother', with 'Grand-' as an optional prefix, any number of instances of 'Great ' up to possessor's Fame appended as prefixes, with 'Step-' as an optional prefix and ', <Any number up to possessor's Fame> Times Removed' as an optional suffix, with these designations being non-stacking buffs that last until the end of the round
!Other: Mime Don
NONE
!Other: Notion-Crafter
NONE
!Other: Superhero:
Apprentice Super Power Attunement- (Passive Ability, Other: Superhero) Possessor gains +500 to possessor's turn-order-determining stat sum for turn-order-determining purposes if possessor's highest stat is greater than the value possessed for that same stat by every individual opponent of possessor; possessor's allies gain +25% Resistance to Confusion and Confusion's sub-status effects as a non-stacking bonus while possessor is obtaining this bonus to turn-order-determining stats, provided that possessor is not 10 or more Levels lower than possessor's highest-Level opponent
Basic Super Power Attunement- (Passive Ability, Other: Superhero) All Super Power spells possessor casts that possess a Magical Attack bonus gain +50 Magical Attack, All Super Power spells possessor casts that possess a Melee Attack bonus gain +50 Melee Attack, All Super Power spells possessor casts that possess a Ranged Attack bonus gain +50 Ranged Attack, All Super Power spells cost possessor 50 less MP to cast, Possessor gains +10 to all unmodified stats
Dodge through Calculating Bullet Trajectory- (Passive Ability, Other: Superhero) Possessor gains (Possessor Level x 2, to a max of 120)% Dodge against 'Ranged Attack' actions from individuals below Possessor Level and (Possessor Level x 2, to a max of 120)% Dodge against attacks from individuals below Possessor Level who are in the back row
Energy Projection- (Passive Ability, Other: Superhero) Possessor gains +(100 * Possessor Level, to a max of +6,000) Magical Attack
Focused Super Power Casting- (Passive Ability, Other: Superhero) Super Power spells cost possessor 200 less MP to cast if the only subtype of spell possessor has equipped is Super Power
Project Energy Force Field- (Passive Ability, Other: Superhero) Possessor gains +(100 * Possessor Level, to a max of +6,000) Defense
Shield Allies with Energy Force Field- (Passive Ability, Other: Superhero) Possessor's allies, not counting possessor, gains +(100 * Possessor Level, to a max of +6,000) Defense as a non-stacking effect
Super-Endurance- (Passive Ability, Other: Superhero) Possessor gains +(1,000 * Possessor Level, to a max of +60,000) HP
Super-Flight- (Passive Ability, Other: Superhero) Possessor gains +(100 * Possessor Level, to a max of +6,000) AGI and (Possessor Level / 2, to a max of 30)% Earth Resistance
Super Power Casting I- (Passive Ability, Other: Superhero) Super Power spells cost possessor 20 less MP to cast
Super Power Casting II- (Passive Ability, Other: Superhero) Super Power spells cost possessor 200 less MP to cast
Super Speed- (Passive Ability, Other: Superhero) Possessor gains +(100 * Possessor Level, to a max of +6,000) to possessor's turn-order-determining stat sum for turn-order-determining purposes
Super Strength- (Passive Ability, Other: Superhero) Possessor gains +(100 * Possessor Level, to a max of +6,000) STR
Superhero- (Passive Ability, Other: Superhero) Possessor gains +500 unmodified STR, +500 unmodified CON, +500 unmodified AGI, +500 unmodified MIN, and +500 unmodified SPI
Superior Intellect- (Passive Ability, Other: Superhero) Possessor gains +(100 * Possessor Level, to a max of +6,000) MIN
Superior Reflexes- (Passive Ability, Other: Superhero) Possessor gains (Possessor Level, to a max of 60)% Dodge and (100 + Possessor Level, to a max of 160%) To Hit
Superior Resilience- (Passive Ability, Other: Superhero) Possessor gains (Possessor Level, to a max of 60)% Resilience
Inventory
Weapons-
$$$ Cane- (Weapon, Staff, Wealth & Chaos, 80,000,000 Gold) +80,000 Melee Attack, +800,000 Defense against Gold Damage, Wielder's 'Melee Attack' actions may deal Gold Damage or Gold Drain, 60% inflicts Antimatter: Glitched Out
A Bag of Venom- (Weapon, Deadly Item, Toxin, 6,000,000 Gold) +6,000 Ranged Attack, 200% inflicts Poison, 5% inflicts Venom, 100% inflicts Confusion on wielder at the start of each round
An Eagle that Shoots More Eagles- (Weapon, Deadly Item, Air & Patriotism, 8,000,000 Gold) +8,000 Ranged Attack, Wielder's allies gain +8,000 to all stats as a non-stacking bonus, Wielder's allies each count as having 80 more Aerials as allies for each ally they would count when not counting this item that is an Aerial
Arena Member's Bow- (Weaponx2, Bow, Wielder's Element, 100 Gold) +20 Ranged Attack, +10 Damage of Wielder's Element
Arena Member's Blade- (Weapon, Sword, Wielder's Element, 100 Gold) +15 Melee Attack , +10 Damage of Wielder's Element
Arena Member's Shield- (Weapon, Shield, Wielder's Element, 100 Gold) +15 Defense, +10 Damage of Wielder's Element
Arena Member's Staff- (Weaponx2, Staff, Wielder's Element, 100 Gold) +20 Magical Attack, +10 Damage of Wielder's Element
Alzarian Heartfire- (Weapon, Force, Fire & Psychic, 5,000,000 Gold) +5,000 Melee Attack, +5,000 Ranged Attack, +5,000 Magical Attack, 60% inflicts Charm or Charm: Lovestruck, Instances of Charm inflicted by wielder must be removed twice by sources below Level 60 to actually be removed
Burning Yellow Parasol- (Weapon, Deadly Item: Bladecane, Fire, 201,000 Gold) +202 Melee Attack, +185 Magical Attack, Deals 200 STR damage, Deals 200 SPI damage, 5% inflicts Burning, 15% Fire Resistance
w/ Crimson Nova- This wielder's attacks may gain '1 hit against 60,000' and gain the elements Fire and Magic, This item's wielder gains +30,000 to all stats, this item provides +30,000 additional Melee Attack, +30,000 additional Ranged Attack, and +30,000 additional Magical Attack, Enchantment
w/ Unbreakable- This item cannot be Broken or destroyed except by the most exceptional measures, This treatment does not prevent pets or summons it is applied to from being killed, This item cannot be stolen outside of Official Quests and Player Quests, This does not count as a Mystic Treatment for number of Mystic Treatments that can be applied to this item if this item is unique, Affects any type of possession, Mystic Treatment
Burning Yellow Parasol- (Weapon, Deadly Item: Bladecane, Fire, 201,000 Gold) +202 Melee Attack, +185 Magical Attack, Deals 200 STR damage, Deals 200 SPI damage, 5% inflicts Burning, 15% Fire Resistance
w/ Triumphant- This item's wielder becomes Immune to individuals below Level 20 if at least level 20, This item's wielder gains +20,000 to all stats, this item provides +20,000 additional Melee Attack, +20,000 additional Ranged Attack, and +20,000 additional Magical Attack, Enchantment
w/ Unbreakable- This item cannot be Broken or destroyed except by the most exceptional measures, This treatment does not prevent pets or summons it is applied to from being killed, This item cannot be stolen outside of Official Quests and Player Quests, This does not count as a Mystic Treatment for number of Mystic Treatments that can be applied to this item if this item is unique, Affects any type of possession, Mystic Treatment
Exploding Surprise Bush- (Weapon, Deadly Item, Fire & Wood, 60,000 Gold) +60 Ranged Attack, Entities below Level 20 cannot Dodge wielder's first 'Ranged Attack' action each round unless they are Immune to Traps
Grandspangle Gloomdunfloomper- (Weapon, Deadly Item: Bladecane, Grandeur & Wealth & Glitz, 244,000,000 Gold) +244,000 Melee Attack, +244,000 Magical Attack, +244,000 Defense, Wielder is Immune to Wealth and/or Water element effects attached to Zones by sources below Level 80, Wielder Reflects Wealth from sources below Level 60, Wielder's equipped items each count as being worth 24,000,000 more Gold as an effect that stacks 10 times, this item's name counts as including the word 'Umbrella', Wielder must be Level 40 or greater
Gray Weekend Umbrella- (Weapon, Deadly Item: Bladecane, Darkness, 30,000,000 Gold) +30,000 Melee Attack, +30,000 Defense, 30% Water Resistance, Confusion Immunity, 200% may inflict Confusion or Confusion: Depression, Wielder's stats may not be scanned by sources below Level 40
2 Hambelstern Prototype Cannon- (Weapon, Gun, Technology, 31,522,355 Gold) +29,830 Ranged Attack, +30,890 AGI, +30,570 MIN, +50,000 MP, 20% Technology Resistance, 15% Electrical Resistance, Damage from wielder pierces an additional 15,000 Defense as an effect that does not stack with itself
Photo of WHOAH!- (Weapon, Lethal Item, Sonic & Physical, 60,000,000 Gold) +60,000 Melee Attack, 'Ranged Attack' actions made in battlespaces containing wielder use 'Melee Attack' instead of 'Ranged Attack' for all purposes, with this not affecting other actions that use 'Ranged Attack', 200% inflicts Confusion: Surprise
Red Tear Stars- (Weapon, Throwing Weapon, Acid & Destruction, 8,765,432 Gold) +7,400 Ranged Attack, deals 15,000 CON damage, +8,000 CON, +7,000 HP, 15% inflicts Poison, 15% inflicts Charm, Stops the next action, to a max of 1 per round, of non-unique individuals below Level 30 who have a lower CON than possessor's AGI, so long as said amount is below 50,000 CON, Pierces 2,500 Defense and 2,500 Defense against stat damage of non-Destruction-element targets
Self-Sculpting Force- (Weapon, Force, Earth & Life, 60,000,000 Gold) Wielder may spend an action to Transform into one lower-Level Human, Humanoid, Fae, Animal, Cthonian, Aerial, Aquatic, or Monster below Level 65 that is normally fightable for drops on the enemy list
On Loan from El until she cap-breaks level 20:
Elegant Mistwork Chaingun Parasol that Fires Deathtooth Gears- (Weapon, Deadly Item: Bladecane, Wealth & Innovation, 45,500,000 Gold) +45,500 Ranged Attack, +36,000 to all stats, 135% To Hit, 45% Dodge, 20% Air Resistance, 20% Water Resistance, 60% inflicts Wounded, 5% inflicts Instant Death on targets below Level 40, Wielder's items may not be stolen, broken, or unequipped by sources below Level 60
Armor-
Arena Member's Armor- (Armor, Light Armor, Wielder's Element, 100 Gold) +20 Defense, +10 Defense against Wielder's Element
Cunning Beefsteak Disguise- (Armor, Disguise, Earth & Physical, 35,000 Defense) +35 Defense, +35 MIN, 3% Dodge, Wearer gains the subtype Food and loses all other subtypes
Dress of the Queen of Seasons- (Armor, Clothing, Electrical & Energy & Acid & Ice, 60,000,000 Gold) +60,000 Defense, +60,000 CON, +60,000 MIN, +60,000 SPI, +300,000 HP as a non-stacking bonus, +600,000 MP as a non-stacking bonus, 40% Electrical Resistance, 40% Energy Resistance, 30% Acid Resistance, 40% Ice Resistance, 15% Elemental Magic Resistance, 5% Spirit Resistance, 5% Elemental Resistance
Elf Child Disguise- (Armor, Disguise, Earth & Magic, 65,000 Defense) +65 Defense, +65 AGI, +65 MIN, +65 SPI, 5% Dodge, Wearer gains the subtype Fae and loses all other subtypes
Leonduuric Axe-Therapist Disguise- (Armor, Disguise, Physical & Earth & Fire, 5,000,000 Gold) +5,000 Defense, +5,000 Melee Attack, 15% Resilience, Wearer's 'Melee Attack' actions may remove one minor negative status effect or one (debuff from a source below Level 40) from each of their targets if wearer is wielding an Axe, Wearer gains the subtypes Humanoid & Animal and loses all other subtypes
Terrifying Holiday Costume- (Armor, Disguise, Darkness, 20,000 Gold) +15 Defense, 5% inflicts Confusion: Fear, Wearer's subtype becomes Horror
Train Golem Battle-Disguise- (Armor, Disguise, Technology & Physical & Earth & Fire, 16,500,000 Defense) +16,500 Defense, +16,000 Melee Attack, +16,500 Ranged Attack, +16,500 CON, 45% Resilience, Wearer is Immune to (AGI Damage and SPI Damage) from sources below Level 60, Wearer gains the subtypes Golem & Machine and loses all other subtypes
Accessories-
(A Mandate Magellan possesses 1 fewer Accessory Slot than an Arena Member, but is always considered to be wielding a non-destroyable, non-stealable Civilization & Knowledge element Unique Trinket Accessory with a value of X Gold called '<Magellan's Name>'s Magellan's Compass that by default allows its wielder to spend an action to scan the stats of all individuals in all battlespaces or to move to any other existing battlespace so long as no greater-Level entity in either battlespace objects.)
A Raft Full of Vipers- (Accessory, Container, Toxin & Water, 2,500,000 Gold) Wielder gains Drowning Immunity and may summon 5 Reptiles below Level 20 at the start of each round
Arena Member's Charm- (Accessory, Amulet, Wielder's Element, 100 Gold) +15 Damage for all attacks that include Wielder's Element as one of their element
Bag of Holding (2)- (Accessory, Container, Magic, 6,000,000 Gold) Wielder may bring 30 additional unequipped items into battle
Black Telephone- (Accessory, Gadget, Technology & Sonic & Mystery, 40,000,000 Gold) If wielder is Mystery element and has at least 1 Paradox, wielder may conduct non-offensive actions that target allies in other battlespaces that may not be countered or prevented by entities that have not scanned wielder's stats that are not 20 or more Levels greater than wielder
Bodacious Lips- (Accessory, Bioagumentation, Fire & Electrical, 300,000 Gold) Wielder's Charm infliction chances are increased by 30% as a non-stacking bonus
Body Made of Spiritually-Infused Doom Bees- (Accessory, Bioaugmentation, Light & Darkness & Fate, 30,000,000 Gold) +30,000 Ranged Attack, +30,000 Defense, +300,000 HP as a bonus that stacks 5 times, +300,000 MP as a bonus that stacks 5 times, 200% inflicts Poison, 100% inflicts Hexed, 30% inflicts Cursed, Poison Immunity, Hexed Immunity, 70% Cursed Resistance, Wielder's Defense-capping stat becomes ((Constitution + Spirit)/2), Wielder gains the subtype Insect and counts as a Unit, Wielder must be Level 40 or greater
Cap of the High Philosopher- (Accessory, Hat, Psychic & Light & Darkness, 471,000 Gold) +560 MIN, +50 Defense against MIN damage
Deathskull Pin- (Accessory, Trinket, Darkness & War, 15,500,000 Gold) +15,000 Ranged Attack, +15,000 to all stats, 10% War Resistance, Wearer's per-item Ranged Attack bonus cap becomes 2x the relevant stat
Earring that Wins Wars- (Accessory, Earwear, Magic & Wonder, 30,000,000 Gold) Wearer may scan the stats of any individual who changes rows, Wearer's offensive actions defeat Units below Level 40 who have changed rows earlier in the same battle
Essence of the Yellow Flame (Mystic Infusion)- (Accessory, Other: Mystic Infusion, Fire, 180,000 Gold) Possessor's offensive actions that deal damage or stat damage deal an additional 200 STR damage and an additional 200 SPI damage
Fancy Frilliness of the HAT- (Accessory, Trinket, Grandeur, 76,500 Gold) +765 Defense, Wielder may equip this on an equipped Hat as though the Hat were a slot, making the Hat count as a slot for effects that effect slots or exchange slots, with this item stopping being on the Hat if it stops being an equipped Hat, in which case the Hat stops being a slot
Faux-Fur Gloves- (Accessory, Gloves, Earth, 2,300 Gold) +2 Defense, 1% Ice Resistance
Global Shielding System- (Accessory, Gadget, Technology & Warding, 200,000,000 Gold) +200,000 Defense, Wielder's allies obtain +20,000 Defense as a buff that stacks 5 times
Great Ring of Life and Magic- (Accessory, Ring, Life & Magic, 36,000,000 Gold) +360,000 HP and +360,000 MP as an effect that stacks 2 times, +36,000 CON, +36,000 MIN, Wearer regenerates 360,000 HP and 360,000 MP at the start of each round
Greater Armband of Purity- (Accessory, Wristwear, Light, 24,000,000 Gold) +24,000 Magical Attack, +24,000 Defense, 40% Resilience, Individuals below Level 40 cannot inflict status effects on possessor
Highly-Practical Magestone Earrings of Enhanced Magic, Flight, Teleportation, Speed, Shielding, Anti-Aging, Sustenance, Regeneration, Diplomacy, and Scrying- (Accessory, Earwear, Magic, 20,000,000 Gold) +20,000 Magical Attack, +20,000 MIN, +20,000 AGI, +2,000 to wielder's turn-order-determining stat sum for turn-order-determining purposes as a non-stacking bonus, +200,000 MP as a non-stacking bonus, 60% Dodge, 60% Resilience, 30% Earth Resistance, 30% Physical Resistance, 60% Entombed Resistance, 120% Fatigued: Elderly Resistance, 120% Fatigued: Starvation Resistance, 120% Fatigued: Dehydration Resistance, 100% inflicts Charm, Wielder regenerates 20,000 HP and MP at the start of each round, Wielder may enter any row of any row-order formation in the same battlespace at the start of each round, Wielder may spend an action to enter another existing battlespace that is part of the same battle so long as no entity of Level 60 or greater in either the battlespace wielder is entering or the battlespace wielder is leaving objects, Wielder may spend an action to scan the stats of all opponents in wielder's battlespace
Penumbra Lantern- (Accessory, Magic Item, Darkness & Magic, 1,000,000 Gold) Wielder may spend an action to gain a non-stacking buff that allows its possessor to create a Zone of Darkness at the start of each round. Wielder may spend an action to apply a non-stacking debuff to non-Darkness element entities in wielder's battlespace that provides -X to all stats, where (X = 200*The number of Zones of Darkness present in the debuff's possessor's current battlespace, to a max of five Zones of Darkness).
3 Ring of the Magi- (Accessory, Ring, Magic, 40,000,000 Gold) +40,000 Magical Attack, +40,000 MIN, +40,000 SPI, +400,000 MP as a bonus that stacks 3 times
Three Thousand Upsetting Tongues- (Accessory, Bioaugmentation, Air & Fury & Sonic & Candy, 30,000,000 Gold) +30,000 Melee Attack, Wielder's 'Melee Attack' actions cannot have their damage be penalized by the text of wielder's non-Curse abilities, 300% inflicts Confusion: Enraged
Consumables-
Basket Full of You Ain't Real- (Consumable, Lethal Item, Aether & Psychic & Basic, 5 Charges, 200,000,000 Gold) Unsummons up to 12 targets below Level 99 that are below user's Level, This item also counts as possessing the subtypes Summoning Stone and Powder
Items-
Air Crystal- (Item, Material, Air, 20,000 Gold)
Antediluvian Deepswimmer Egg- (Item, Antiquity, Water & Time & Darkness, 147,500,000 Gold)
Tower of Birthdays- (Item, Property, Hope & Air & Wonder & Time, 30,000,000 Gold)
5 Pretty Dresses in a Box- (Item, Antiquity, Earth & Air, 15,000 Gold)
A Fake Goose- (Item, Antiquity, Dopple, 150,000 Gold)
5,000 Air Mana Oil- (Item, Material, Air, 5,000 Gold)
Apprentice’s Steam-Driven Power Core- (Item, Material, Technology & Physical, 5,000 Gold)
City Block- (Item, Property, Technology, 40,000 Gold)
Clean Air- (Item, Material, Air, 5 Gold)
Clockwork Hinge- (Item, Material, Technology, 80 Gold)
Expired Coupons- (Item, Antiquity, Air & Technology, 40 Gold)
Incorrect Maps- (Item, Antiquity, Water & Air & Earth, 200 Gold)
Miasma- (Item, Material, Toxin & Air, 5,000,000 Gold)
Psychic Crystal- (Item, Material, Psychic, 20,000 Gold)
Quelsyan Papyrus- (Item, Antiquity, Magic, 190,000 Gold)
Sign Proclaiming the End of the Grabbyfest with Sheep Images with Whiskey, Then Monkey Images with Beer, Then Preposterously Baller Images of Preposterously Baller Goblins, Then Drunk Goat Images, The Bullfighting Rat Images with Nose Beer, Then Buff Rat Sexy Bod Mirror Images of Weirdness- (Item, Antiquity, Formus, 300 Gold)
Wind's Breath- (Item, Material, Air, 5,000,000 Gold)
3 Yellow Flameman's Fire- (Item, Material, Fire, 25,000 Gold)
Spells-
Blackness Lash- (Spell, Shadow Magic, Darkness, 30 MP, 20,000 Gold) +27 Magical Attack
w/ Unbreakable- This item cannot be Broken or destroyed except by the most exceptional measures, This treatment does not prevent pets or summons it is applied to from being killed, This item cannot be stolen outside of Official Quests and Player Quests, This does not count as a Mystic Treatment for number of Mystic Treatments that can be applied to this item if this item is unique, Affects any type of possession, Mystic Treatment
Blastwave- (Spell, Other: War Magic, Fire & Physical, 150,000 MP, 15,000,000 Gold) +15,000 Magical Attack, 120% inflicts Fatigued: Stun, 1 hit against 30,000
Blessing of the Feathered Serpent- (Spell, Shaman Magic, Magic & Light & Acid, 400,000 MP, 40,000,000 Gold) +40,000 to all stats, Target obtains 2 chosen minor positive status effects and one chosen moderate positive status effect, Does not stack
Chop! Chop! Maim!- (Spell, Other: Murder Arts, Physical, 7,000 MP, 7,000,000 Gold) +7,000 Melee Attacks, 60% inflicts Wounded: Maimed, 3 hits against 3, deals 1/4 Damage, 5% caster gains another action after this action if it killed a non-allied target or dealt more than 50% of a non-allied target's Max HP
Craft Basic Disguise (Human or Humanoid)- (Spell, Illusion Magic, Magic, 50 MP, 7,000 Gold) Willing target’s subtype changes to Human or Humanoid, Does not work if any foes have more than 50 more MIN or SPI than caster has SPI and is instantly dispelled by the presence of said individuals
Dance of Flying Organs- (Spell, Other: Murder Arts, Physical & Air, 6,000 MP, 6,000,000 Gold) +6,000 Melee Attack, this spell may also count as a Dance spell, 100% inflicts Wounded: Maimed, 5% caster gains another action after this action if it killed a non-allied target or dealt more than 50% of a non-allied target's Max HP
Expert Alchemist's Greater Lunar Concoction- (Spell, Alchemy, Light & Magic, 200 MP, 5,000,000 Gold) +4,500 Magical Attack, Heals, Inflicts any one minor positive status effect
Fins of the Seawraith- (Spell, Necromancy, Water & Aether, 80,000 MP, 8,000,000 Gold) Target gains +8,000 SPI, 45% Dodge, 30% Physical Resistance, 30% Water Resistance, 50% Drowning Resistance, 50% Voidstruck Resistance, and 50% Awestruck Resistance, does not stack
Gentleman's Strike I- (Spell, Combat Arts, Physical, 100 MP, 50,000 Gold) +50 Melee Attack, user must have a Bladecane equipped
w/ Unbreakable- This item cannot be Broken or destroyed except by the most exceptional measures, This treatment does not prevent pets or summons it is applied to from being killed, This item cannot be stolen outside of Official Quests and Player Quests, This does not count as a Mystic Treatment for number of Mystic Treatments that can be applied to this item if this item is unique, Affects any type of possession, Mystic Treatment
छLesser Deathward of the Unbroken Circle- (Spell, Necromancy, Darkness & Hope, 40,000 MP, 2,000,000 Gold) Caster gains a non-stacking buff with three "Barrier" tokens associated with it. When the possessor of this buff is targeted with an offensive, non-Light-element action from a source below level 20, it may remove a Barrier token from said buff and cancel said action. When a non-summon individual in the same battlespace as said buff's possessor dies, said buff's possessor may add a Barrier token said buff, to a max of 200 such tokens.
Masterfully Timed Accusation- (Spell, Divining, Air, 5,000 MP, 8,000,000 Gold) This action gains an amount of Defense-Piercing equal to user's MIN (to a max of 10,000 points) and removes one buff from each targets below Level 50 that comes from a source below Level 50, This action may not be countered by individuals below Level 40, This spell may only be cast as part of an action that includes the Technique 'Detective's Accusation'
Pick Pocket- (Spell, Thief Arts, Physical, 30 MP, 5,000 Gold) +5 Melee Attack, 20% an amount of Gold equal to 1/2 damage that this attack would deal is stolen from target, subtracting said Gold from either the amount they possess, if player, or the amount they drop at end of battle if an enemy, this attack does no actual damage, this attack does not work on targets more than 5 levels higher than user or targets with higher Agility than user
Pilfer- (Spell, Thief Arts, Physical, 30 MP, 45,000 Gold) +30 Melee Attack, 20% an amount of Gold equal to 1/4 damage that this attack would deal is stolen from target, subtracting said Gold from either the amount they possess, if player, or the amount they drop at end of battle if an enemy, this attack does not work on targets more than 3 levels higher than user or targets with higher Agility than user
Smoke Bomb- (Spell, Thief Arts, Physical, 50 MP, 60,000 Gold) For purposes of using Thief Art spells, all turns taken by foes are wiped from the record in relation to this spell’s user
Stealthy Stab I- (Spell, Thief Arts, Physical, 100 MP, 50,000 Gold) +50 Melee Attack, user must have a Knife equipped
Superior Identity Protection- (Spell, Abjuration, Air & Psychic, 15,000 MP, 15,000,000 Gold) Caster's stats may not be scanned by individuals below Level 60, Caster's name may not be changed by individuals below Level 60 without caster's permission
Swiftly Pick Pocket- (Spell, Thief Arts, Air, 120 MP, 65,000 Gold) +20 Melee Attack, 50% an amount of Gold equal to 1/2 damage that this attack would deal is stolen from target, subtracting said Gold from either the amount they possess, if player, or the amount they drop at end of battle if an enemy, this attack does no actual damage, this attack does not work on targets more than 5 levels higher than user or targets with higher Agility than user, this Spell may only be used before target’s first turn of combat
Throw Caltrops- (Spell, Thief Arts, Physical, 15 MP, 7,000 Gold) Does 300 Physical element Damage to any enemies that attack next turn, 5% inflicts Wounded: Bleeding on those damaged by it
Pets-
None
Transformations-
*<NAME> (Magellan's Vessel: Enrica Stracciatella)- (Transformation, Mech & Robot (optionally also Machine and/or Clockwork), , X Gold)
Level 19 (Tied to Controlling Magellan)
HP- X
MP- X
STR- X (X)
AGI- X (X)
CON- X (X)
MIN- X + (Enrica's Base MIN/2) (Max Base Value, not counting owner's bonus, is 10)
SPI- X + (Enrica's Base SPI/2) (Max Base Value, not counting owner's bonus, is 10)
Defense- X
Defense against Stat Damage- X
Critical Chance- X
Resilience- X
To Hit- X
Dodge- X
Resistances and Immunities- X
Prime Attribute- X
Abilities:
None
Supersystems:
None
Slots:
Frame (1)-
Drive (1)-
Reactor (1)-
Field-Emitter (1)-
Plating (1)-
Paintjob (1)-
Ordnance (3)-
Modules (3)-
Programs (4)-
Special Cargo (4)-
Permanent Consumables-
None
Artifacts-
None
Awards-
Has 135 Base Stat Points
Gained 5 Base Stat Points in SAN from a Reality Glitch
Gained 5 Base Stat Points in INF from a Reality Glitch
Gained 5 Base Stat Points in RES from a Reality Glitch
Gained Slayer as an additional Core Class as a Consequence of the Weapon Reorganization
Has Consumed 5 Attunement Book: Channeler
Has Consumed 5 Attunement Book: Diviner
Has Consumed 5 Attunement Book: Illusionist
Has Consumed 5 Attunement Book: Mind Lord
Has Consumed 5 Attunement Book: Monk
Has Consumed 5 Essence Sphere: Channeler
Has Consumed 5 Improved Essence Sphere: Channeler
Has Consumed 5 Greater Essence Sphere: Channeler
Has Consumed 5 Essence Sphere: Diviner
Has Consumed 5 Improved Essence Sphere: Diviner
Has Consumed 5 Greater Essence Sphere: Diviner
Has Consumed 5 Essence Sphere: Gentleman Assassin
Has Consumed 5 Improved Essence Sphere: Gentleman Assassin
Has Consumed 5 Greater Essence Sphere: Gentleman Assassin
Has Consumed 5 Essence Sphere: Illusionist
Has Consumed 5 Improved Essence Sphere: Illusionist
Has Consumed 5 Greater Essence Sphere: Illusionist
Has Consumed 5 Essence Sphere: Mind Lord
Has Consumed 5 Improved Essence Sphere: Mind Lord
Has Consumed 5 Greater Essence Sphere: Mind Lord
Has Consumed 5 Essence Sphere: Monk
Has Consumed 5 Improved Essence Sphere: Monk
Has Consumed 5 Greater Essence Sphere: Monk
Has Consumed 5 Essence Sphere: Scholar
Has Consumed 5 Improved Essence Sphere: Scholar
Has Consumed 5 Greater Essence Sphere: Scholar
Has Consumed 5 Essence Sphere: Slayer
Has Consumed 5 Improved Essence Sphere: Slayer
Has Consumed 5 Greater Essence Sphere: Slayer
Has Consumed 5 Essence Sphere: Spy
Has Consumed 5 Improved Essence Sphere: Spy
Has Consumed 5 Greater Essence Sphere: Spy
Great-Great-Great-Great-Great-Step-Brother of Unfun, 17 Times Removed
Enrica Stracciatella
- Ordo Hereticus
- Inquisitor
- Posts: 110
- Joined: Wed May 27, 2020 10:26 pm
- Location: Sanctum Prioris, Holy Terra
Enrica Stracciatella
The Ordo Hereticus serves Our Glorious God-Emperor in maintaining the Sanctity of His Holy Realm.
BURN THE HERETIC. KILL THE MUTANT. PURGE THE UNCLEAN.
This is my MODERATION color, if you see this, pay attention.
This is my ADMIN color, if you see this, BEWARE.
BURN THE HERETIC. KILL THE MUTANT. PURGE THE UNCLEAN.
This is my MODERATION color, if you see this, pay attention.
This is my ADMIN color, if you see this, BEWARE.
- The Nottest of Daves
- High Plains Drifter
- Posts: 1299
- Joined: Wed May 27, 2020 11:49 pm
- Location: The House of Windsor
Re: Enrica Stracciatella
Of The Tales
Iris Sebastian wrote: ♢Chromaguard- (Passive Ability, Other: Chromatic Conductor) When an instance of possessor is replicated, possessor may choose which, if any, of possessor's non-Universe elements it possesses, and possessor may choose to obtain a buff that stacks 200 times that removes those chosen elements from possessor while the replicated instance of possessor exists; possessor controls the decisions of replicated copies of possessor unless possessor is afflicted with Charm, Dominion, Confusion, or Insanity or is being controlled by another individual; this ability is not replicated onto copies of possessor
Dulcinea de Montréal, Nightmares' Angel | Celestine von Reuter, The Clockwork Fairy | Ryuutarou Ishinori, The Spirit of Ramen | Willoughby the Atomikitty
Enrica Stracciatella
Professor Jack Durham
The Cydonian Rangers: Anaximander Lamda-Sigma-1, Chief Ranger
The Grand Fraternal Order and Wondrous Guild of the Citadel of the Fisherman
The Church of Timeless Truth
The Society for the Appreciation of Innovation and Noble Tradition
Enrica Stracciatella
Professor Jack Durham
The Cydonian Rangers: Anaximander Lamda-Sigma-1, Chief Ranger
The Grand Fraternal Order and Wondrous Guild of the Citadel of the Fisherman
The Church of Timeless Truth
The Society for the Appreciation of Innovation and Noble Tradition