Aesir

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Modrageball
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Aesir

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Aesir (Geddoe)
Level 59 Enigma Man
Outsider, Universe
HP: 32,450
MP: 44,250
STR: 1,298 (22)
AGI: 1,416 (24)
CON: 1,298 (22)
MIN: 1,770 (30)
SPI: 1,298 (22)
SAN: 295 (5)
INF: 295 (5)
RES: 295 (5)
XP- 0
XP Required- 8,320,000 | Scheme
Fame- 20 (Shared with identities)
Obscurity- 0 (Shared with identities)
Paradox- 0 (Shared with identities)
Gold- 0
Bonus Weeks: 96
Weeks:

Will Learn:
viewtopic.php?p=150917#p150917

Note wrote:Aesir's two alt-identities have learned:

Basic Force Training- (Passive Ability, Controller) This character gains +6 Magical Attack, Melee Attack, or Ranged Attack (possessor's choice at the start of each quest or battle) when a Force is equipped.
Requires: No prerequisites
Cost: 20,000 Gold, 2 Weeks

Basic Divining Attunement- (Passive Ability, Diviner) All Divining spells function as though caster were 1 level higher for stat-scanning purposes
Requires: No prerequisites
Cost: 20,000 Gold, 2 Weeks

Basic Psychic Synchronization- (Passive Ability, Mind Lord) Possessor gains +25 to all stats if Psychic element
Requires: No prerequisites
Cost: 20,000 Gold, 2 Weeks



Abilities-
Melee Attack
Magical Attack
Ranged Attack
Elemental Attack
Defend
Counter
Guard Back Rank
Use an Item
Cast a Spell
Switch Rows
Unequip
Re-equip
Trade
Transform
Mental Overdrive

Classical Basic Divining Attunement- (Passive Ability, Diviner) All Divining spells function as though caster were 1 level higher for stat-scanning purposes, this ability counts as 'Basic Divining Attunement' for prerequisite purposes
Basic Ethereal Magic Attunement- (Passive Ability, Veilwalker) All Etheral Magic spells gain +10 Magical Attack, havea 10% greater chance of working, and cost 10 less MP
Basic Evergarden Gardening Techniques- (Passive Ability, Botanist) Possessor's Plant pets gain +3% Resilience
Basic Force Training- (Passive Ability, Controller) This character gains +6 Magical Attack, Melee Attack, or Ranged Attack (possessor's choice at the start of each quest or battle) when a Force is equipped.
Basic General Knowledge- (Passive Ability, General) Possessor's Human pets and summons gain +100 HP, +100 MP, +10 to damage dealt, and +10 to all stats
Basic Justicar Knowledge- (Passive Ability, Justicar) Possessor's Celestial pets and summons gain +100 HP, +100 MP, +10 to damage dealt, and +10 to all stats
Basic Lightbearer Knowledge- (Passive Ability, Lightbearer) Possessor's Illuminated pets and summons gain +100 HP, +100 MP, +10 to damage dealt, and +10 to all stats
Basic Mystery Synchronization- (Passive Ability, Other: Enigmatic Stranger) Possessor gains +125 to all stats if possessor is Mystery element
Basic Psychic Synchronization- (Passive Ability, Mind Lord) Possessor gains +25 to all stats if Psychic element
Basic Spirit Form User- (Passive Ability, Medium)- All Spirit Form transformations equipped by possessor gain +25 to all stats, +100 damage to all damaging attacks, +500 HP, +250 MP, and have attacks that cost 5 less MP to a minimum of 0
Basic Scythe Training- (Passive Ability, Reaper) This character gains +6 Melee Attack when a Scythe is equipped.
Basic Steed User- (Passive Ability, Rider)- All Steed transformations equipped by possessor gain +25 to all stats, +100 damage to all damaging attacks, +500 HP, +250 MP, and have attacks that cost 5 less MP to a minimum of 0
Basic Transumutation Attunement- (Passive Ability, Transmuter) All Transmutation spells cast by possessor that increase Damage or Defense do so by an additional 40 more points, and all Transmutation spells cast by possessor cost 10 less MP
Can Fire Walrus Skulls While Racing- (Passive Ability, Driver) Possessor may, once per round while in a Transformation, after one of possessor's actions, deal 500,000 Flat Chaos & Water element Damage to one individual who possesses a lower turn-order-determining stat sum
Comprehension of Horrid Elements Yet Unseen- (Passive Ability, Other: Elemental Researcher) Possessor gains +500 Defense against SAN, INF, and RES Damage.
Evergarden Food Preservation Techniques- (Passive Ability, Chef) Effects attached to Zones that come from sources below Level 60 cannot destroy Food consumables equipped by possessor
Spiritual Reservoir- (Passive Ability, Medium)- All Spirit Form transformations gain +500 MP
Unleash Spiritual Power- (Active Ability, Medium)- Once per thread, while in a Spirit Form transformation, possessor may, as an action, use any ability possessed by said Spirit Form provided it does not cost more than twice said form's max MP at no MP cost; the use of this ability sets its user's MP and Max MP to 0 in all forms for the remainder of the thread
Basic Psychic Arts Attunement- (Passive Ability, Mentalist) All Psychic Arts spells gain +10 Magical Attack and cost 10 less MP
Excellent Toss- (Passive Ability, Assassin) Possessor's 'Trade' actions may not be countered by entities below Level 20 without possessor's permission, Possessor's 'Ranged Attack' actions may not be countered by entities below Level 20 if possessor has a Throwing Weapon equipped
Heightened Senses- (Passive Ability, Mentalist) +30 AGI, +2% Dodge, +300 AGI on the first turn of combat, Guard Other has a 5% higher chance of working
Has a Basic Permit to Battle Baalrath- (Passive Ability, Clearance) Possessor may fight the monster 'Baalrath' for drops, This ability cannot be used in combos
Has a Basic Permit to Battle Desert Corsair Warship- (Passive Ability, Clearance) Possessor may fight the monster 'Desert Corsair Warship' for drops, This ability cannot be used in combos
Inclusion of INF- (Passive Ability, Channeler) Possessor gains +500 Defense against INF Damage. If possessor does not possess INF as a stat at the time of acquiring this ability, possessor gains INF as a stat with a Base value of 5.
Inclusion of RES- (Passive Ability, Channeler) Possessor gains +500 Defense against RES Damage. If possessor does not possess RES as a stat at the time of acquiring this ability, possessor gains RES as a stat with a Base value of 5.
Inclusion of SAN- (Passive Ability, Channeler) Possessor gains +500 Defense against SAN Damage. If possessor does not possess SAN as a stat at the time of acquiring this ability, possessor gains SAN as a stat with a Base value of 5.
Mask True Power- (Stance Ability, Attack) When possessor enters this stance, possessor may voluntarily change the values of possessor's HP, MP, STR, AGI, CON, MIN, SPI, Critical, Resilience, Dodge, To Hit, and Level to any values lower than or equal to what they would be without this stance activated. While in this stance, possessor may take an action to alter any of the aforementioned values to any point within the allowed range. This stance does not count towards an individual's stance limit, so long as said individual is permitted to be in at least one stance. If something is lowered by this stance, any value depending on said thing is also lowered accordingly (For example, lowering your level will lower all of your stats).
Mental Levitation- (Passive Ability, Mentalist) +50 AGI, 3% Dodge, 5% Earth Resistance
Psycho Flux- (Passive Ability, Anarchomancer) Possessor gains +50 to a random unmodified stat, with said stat being randomly chosen at the beginning of each thread
Walrus-Induced Road-Rage- (Passive Ability, Driver) If possessor is in a Transformation and any individual present in the same battlespace either has 'Walrus' in their name or in the name of one of their carried, equipped, or dropped items, possessor deals 100,000 additional Damage

Engineer
Apprentice Engineer Proficiency- (Passive Ability, Engineer) Possessor gains +50 to all stats for each Upgrade, Bioaugmentation, or Gadget possessor has equipped
Mech Engineer- (Passive Ability, Engineer) Possessor's Mech transformations gain +200 to all stats
Basic Engineer Proficiency- (Passive Ability, Engineer) Possessor gains +3 to all stats for each Upgrade, Bioaugmentation, or Gadget possessor has equipped
Mechanical Knowledge- (Passive Ability, Engineer) All Mechs used by user gain 200 HP and 10 to all stats
Upgrade Designer- (Passive Ability, Engineer) Possessor gains +20 to all stats for each Upgrade possessor has equipped
Gadget Designer- (Passive Ability, Engineer) Possessor gains +20 to all stats for each Gadget possessor has equipped
Mech Engineer- (Passive Ability, Engineer) Possessor's Mech transformations gain +200 to all stats


Gatekeeper
Apprentice Gatekeeper Knowledge- (Passive Ability, Gatekeeper) Possessor's Outsider pets and summons gain +2,500 HP, +2,500 MP, +500 to damage dealt, and +250 to all stats
Assumption of the Essence of the Outsider- (Passive Ability, Gatekeeper) Possessor may, at the beginning of a thread, choose to become the subtype Outsider
Base Outsider Synchronicity- (Passive Ability, Gatekeeper) Possessor may treat Outsider as a base subtype
Basic Gatekeeper Knowledge- (Passive Ability, Gatekeeper) Possessor's Outsider pets and summons gain +500 HP, +500 MP, +50 to damage dealt, and +50 to all stats
Formshift: Outsider- (Stance Ability, Gatekeeper) Possessor's subtype becomes Outsider
Gatekeeper- (Passive Ability, Gatekeeper) Possessor may forfeit one Accessory slot or Spell slot at the start of a thread to gain a Pet slot that may contain a Outsider pet only, This ability provides +250 HP and +50 to all stats of possessor's Outsider pets and summons per Level of possessor
Legacy Outsider Traits- (Passive Ability, Gatekeeper) Possessor may, at the beginning of a thread, choose to operate for the entirety of the thread with an effective level equal to half possessor's normal level, rounded up. All changes that would occur with this reduction in level occur. If this level reduction is ever somehow cancelled, the other effects of this ability are simultaneously cancelled. If possessor chooses to operate at half level, then possessor's HP is multiplied by 2, possessor's MP is multiplied by 2, possessor's STR is multiplied by 2, possessor's AGI is multiplied by 2, possessor's CON is multiplied by 2, possessor's MIN is multiplied by 2, possessor's SPI is multiplied by 2, possessor's Defense is multiplied by 10, possessor's attack bonuses are multiplied by 2, and possessor's listed Damage values are multiplied by 2, with possessor also gaining Immunity to Diseased. This ability only takes effect if possessor is an Outsider. This ability explicitly bypasses clauses in other abilities that state that multipliers to various enumerated values do not stack (though such abilities still may not stack with each other, should Possessor have multiple). These multiplications occur at Application Step 2 in the Order of Effects, bypassing the standard ruling that the effects of Passive Abilities are calculated during Application Step 1.
Outsider Traits- If possessor is an Outsider, possessor's HP is multiplied by 2 as an effect that does not stack with other HP multiplying effects, possessor's MP is multiplied by 2 as an effect that does not stack with other MP multiplying effects, possessor's STR is multiplied by 2 as an effect that does not stack with other STR multiplying effects, possessor's AGI is multiplied by 2 as an effect that does not stack with other AGI multiplying effects, possessor's CON is multiplied by 2 as an effect that does not stack with other CON multiplying effects, possessor's MIN is multiplied by 2 as an effect that does not stack with other MIN multiplying effects, possessor's SPI is multiplied by 2 as an effect that does not stack with possessor's other SPI multiplying effects, possessor's Defense is multiplied by 10 as an effect that does not stack with other Defense multiplying effects, possessor's attack bonuses are multiplied by 2 as an effect that does not stack with other effects that multiply possessor's attack bonuses, and possessor's listed Damage values are multiplied by 2 as an effect that does not stack with any other effect that multiplies possessor's listed damage values, with possessor also gaining Immunity to Diseased. These multiplications occur at Application Step 2 in the Order of Effects, bypassing the standard ruling that the effects of Passive Abilities are calculated during Application Step 1.
Otherworldly Endurance- (Passive Ability, Gatekeeper) Possessor gains +2,000 CON and 20% Resilience if possessor is the subtype Outsider
Otherworldly Glory- (Passive Ability, Gatekeeper) Possessor is Immune to individuals below Level 20 if possessor is Level 20 or greater and possessor is an Outsider
Otherworldly Grace- (Passive Ability, Gatekeeper) Possessor gains +2,000 AGI and 20% Dodge if possessor is the subtype Outsider
Otherworldly Intellect- (Passive Ability, Gatekeeper) Possessor gains +2,000 MIN and 120% To Hit if possessor is the subtype Outsider
Otherworldly Power- (Passive Ability, Gatekeeper) Possessor gains +2,000 STR and 20% Critical if possessor is the subtype Outsider
Otherworldly Soul- (Passive Ability, Gatekeeper) Possessor gains +2,000 SPI and is Immune to status effects from sources below Level 20 if possessor is the subtype Outsider

Heavenly Protector
Angel Traits- (Passive Ability, Heavenly Protector) Possessor gains Hexed Immunity and Diseased Immunity so long as possessor is an Angel
Basic Heavenly Protector Knowledge- (Passive Ability, Heavenly Protector) Possessor's Angel pets and summons gain +100 HP, +100 MP, +10 to damage dealt, and +10 to all stats
Formshift: Angel- (Stance Ability, Heavenly Protector) Possessor's subtype becomes Angel


Lord of War
Basic War Machine User- (Passive Ability, Lord of War)- All War Machine transformations equipped by possessor gain +25 to all stats, +100 damage to all damaging attacks, +500 HP, +250 MP, and have attacks that cost 5 less MP to a minimum of 0

Mech Jockey
Apprentice Mech User- (Passive Ability, Mech Jockey) All of possessor's Mech transformations gain +100 to all stats, +500 to the Damage values of their abilities, +5,000 HP, +2,500 MP, and have their abilities cost 50 less MP
Astromech Bio-Uplink Capability- (Passive Ability, Mech Jockey) 5% Astral Resistance, +50 MIN, +50 AGI
Basic Mech User- (Passive Ability, Mech Jockey)- All Mech transformations equipped by possessor gain +50 to all stats, +200 damage to all damaging attacks, +1,000 HP, +500 MP, and have attacks that cost 5 less MP to a minimum of 0
Basic Mechanized Weaponry Training- (Passive Ability, Mech Jockey) +500 damage to all damage-dealing Mech attacks for possessor's Mech transformations
Battle Armor Pilot- (Passive Ability, Mech Jockey)- All Vehicle transformations equipped by possessor gain +50 to all stats if they have 'Armor' in the name
Customize Mech- (Passive Ability, Mech Jockey) Possessor's Mech transformations gain +100 to all stats
Gun Installer- (Passive Ability, Mech Jockey) Possessor's Mech transformations gain +20 to all stats and deal 200 additional Damage for each Upgrade possessor has equipped that provides a benefit to Mech transformations that has 'Gun' in its name
Mech Copilot Training (Basic)- (Passive Ability, Mech Jockey) +20 to all of any mech the user is a passenger of's stats
Mech Copilot Training (Improved)- (Passive Ability, Mech Jockey) Mechs that possessor is a passenger of gain +200 to all stats as a non-stacking bonus
Mech Jockey- (Passive Ability, Mech Jockey) All of possesser's Mech transformations gain +(25* Possessor Level) to all stats and +(100 * Possessor Level) to the Damage values of their abilities
Mech Pilot- (Passive Ability, Mech Jockey)- All Vehicle transformations equipped by possessor gain +50 to all stats if they have 'Mech' in the name
Mech Weapon Targetting- (Passive Ability, Mech Jockey)- Possessor's Mech transformations gain +1% To Hit, to a max of 175% To Hit
Mech Weaponry Training- (Passive Ability, Mech Jockey)- The Damage values of all abilities possessed by possessor's Mech transformations are increased by 250 points
Practiced Mech Ejection Technique- (Passive Ability, Mech Jockey)- Once per thread, if possessor is transformed into a Mech and is killed by a source below Level 40, possessor has a 1% chance of immediately transforming out of said Mech, if possessor re-transforms into the same form during the remainder of the thread, then possessor dies immediately
Tweak Mech- (Passive Ability, Mech Jockey) Possessor's Mech transformations gain +1 to all stats
Walker Pilot- (Passive Ability, Mech Jockey)- All Vehicle transformations equipped by possessor gain +50 to all stats if they have 'Walker' in the name


Wanderer
Basic Travel Magic Attunement- (Passive Ability, Wanderer) All Gate Magic spells cost 10 less MP


Loot stuffs:
3 Orihalcum- (Item, Material, Earth & Physical & Magic, 100,000,000 Gold)
8 Orihalcum Greatsword- (Weapon, Sword, Earth, 108,700,000 Gold) +109,500 Melee Attack, +110,300 STR, Wielder ignores the Defense of individuals below Level 40, Wielder ignores the Defense of non-unique individuals below Level 60, Wielder ignores the Physical Resistance, Immunity, and Reflection of individuals below Level 40, Pierces 50,000 Defense, Wielder must be at least Level 40
3 Codex of the Ancients- (Item, Crafting Equipment, Technology, 250,000,000 Gold) Is not consumed in combos unless specifically noted
7 Panopticum- (Item, Antiquity, Earth, 90,000,000 Gold)
6 Panopticum Shield- (Weapon, Shield, Earth, 94,500,000 Gold) +95,500 Melee Attack, +96,700 Defense, +21,000 CON, 30% Physical Resistance, 10% Base Element Resistance, Wearer may Reflect actions from sources of lower Level than wielder who are below Level 40, 25% Wearer may Reflect actions from non-unique sources of lower Level than wielder who are below Level 60, Wearer may scan the stats of any individual who conducts a hostile action against wearer, Wearer must be at least Level 40
3 Panopticum Plate- (Armor, Heavy Armor, Earth, 94,500,000 Gold) +96,700 Defense, +97,000 CON, 30% Physical Resistance, 10% Base Element Resistance, Wearer may Reflect actions from sources of lower Level than wielder who are below Level 40, 25% Wearer may Reflect actions from non-unique sources of lower Level than wielder who are below Level 60, Wearer may scan the stats of any individual who conducts a hostile action against wearer, Wearer must be at least Level 40
2 Great Wall- (Spell, Protection Magic, Magic & Earth, 6,000,000 MP, 99,000,000 Gold) Caster and all of caster's allies take half damage from sources below Level 60, lasts 5 rounds, Caster must be at least Level 40



Weapons-
Arena Member's Bow- (Weaponx2, Bow, Wielder's Element, 100 Gold) +20 Ranged Attack, +10 Damage of Wielder's Element
Arena Member's Blade- (Weapon, Sword, Wielder's Element, 100 Gold) +15 Melee Attack , +10 Damage of Wielder's Element
Arena Member's Shield- (Weapon, Shield, Wielder's Element, 100 Gold) +15 Defense, +10 Damage of Wielder's Element
Arena Member's Staff- (Weaponx2, Staff, Wielder's Element, 100 Gold) +20 Magical Attack, +10 Damage of Wielder's Element
Astral Lance- (Weapon, Spear, Astral, 750,000 Gold) +750 Melee Attack, +500 Magical Attack, +500 AGI, +500 STR, +1,800 HP, +1,800 MP, 20% Critical, +500 SPI, Pierces 400 Defense, 5% Astral Resistance
Blue Cannon-Shield- (Weapon, Shield, Physical, 97,000 Gold) +120 Defense, +40 Melee Attack, +99 Ranged Attack, 5% inflicts Fatigued: Stun, 5% Drowning Resistance
7 Demonslayer Mace- (Weapon, Mace, Light, 7,000,000 Gold) +7,555 Melee Attack, +7,200 to all stats, 100% Critical against Demons
2 Dwarven Fluid Worker's Wrench- (Weapon, Tool, Technology & Water, 31,000 Gold) +32 Melee Attack, all of wielder's equipped Mech transformations gain +350 HP and +30 to all stats
Holy General's Blade- (Weapon, Sword, Light & Physical, 3,100,000 Gold) +3,400 Melee Attack, +3,400 STR, +2,800 AGI, +3,000 CON, +3,200 SPI, 25% Critical, 135% To Hit, 20% inflicts Awestruck, Wielder's allies gain +200 to all stats, 10% Demon Resistance, 10% Daemon Resistance, 10% Devil Resistance
Iron Lotus Assault Array- (Weapon, Assault Matrix, Law & Technology, 4,800,000 Gold) +4,900 Ranged Attack, +4,400 MIN, +4,400 SPI, Wielder's Ranged Attacks may use MIN or SPI as their Prime Attribute, Wearer deals 2x damage to Abstracts as a multiplier that does not stack with other damage multipliers that specifically trigger against subtypes
Necromancer's Robe- (Weapon, Staff, Darkness & Magic, 710,000 Gold) +600 Defense, +200 Defense against Darkness, 20% Darkness Resistance, +730 Magical Attack, Wielder's Necromancy spells that provide a Magical Attack Bonus gain +200 additional Magical Attack, Wielder's Necromancy summons gain +210 to all stats as a non-stacking effect, Wielder's Necromancy spells cost 500 less MP
Sublime Hymn Axe- (Weapon, Axe, Wood & Light & Sonic, 60,000,000 Gold) +60,000 Melee Attack, +60,000 Magical Attack, Wielder may treat Bardic Music spells as Holy Magic spells and may treat Holy Magic spells as Bardic Music spells
7 Tank Cannon- (Weaponx2, Gun, Technology & Darkness, 142,500 Gold) +294 Ranged Attack, 15% inflicts Stun against enemies under level 17
3 Totally Awesome Dead Walrus!- (Weapon, Other: Chaos Talon, Water, 70,000 Gold) +70 Melee Attack, +70 Ranged Attack, +70 Magical Attack, +70 to all stats
8 Totally, Absolutely Awesome Dead Walrus, Silver Edition!- (Weapon, Other: Chaos Talon, Water, 240,000 Gold) +240 Melee Attack, +240 Ranged Attack, +240 Magical Attack, +240 to all stats
6 Totally, Absolutely, Completely Awesome Dead Walrus, Gold Edition!- (Weapon, Other: Chaos Talon, Water, 950,000 Gold) +950 Melee Attack, +950 Ranged Attack, +950 Magical Attack, +950 to all stats
4 Totally, Absolutely, Completely, Unequivocally Awesome Dead Walrus, Platinum Edition!- (Weapon, Other: Chaos Talon, Water, 2,000,000 Gold) +1,900 Melee Attack, +1,900 Ranged Attack, +1,900 Magical Attack, +1,900 to all stats, 19% Critical, 19% Resilience, 119% To Hit, 19% Dodge
Totally, Absolutely, Completely, Unequivocally, Unremittingly Awesome Dead Walrus, Emerald Edition!- (Weapon, Other: Chaos Talon, Water, 20,000,000 Gold) +19,000 Melee Attack, +19,000 Ranged Attack, +19,000 Magical Attack, +19,000 to all stats, 29% Critical, 29% Resilience, 129% To Hit, 29% Dodge, Wielder ignores the Resistances of individuals below Level 10, Wielder must be at least Level 20
3 Box of Army Surplus Grenades- (Weaponx2, Throwing Weapon, Technology & Fire, 60,000 Gold) +125 Ranged Attack, wielder's ranged attacks inflict 1 hit against 5 but deal 1/4 damage, +20 AGI, 15% Fire Weakness
52 Pistol- (Weapon, Gun, Technology, 900 Gold) +11 Ranged Attack
Whip of Cavern Dwellers- (Weapon, Whip, Earth & Darkness, 700 Gold) +14 Melee Attack, AGI is used to determine Melee Attacks against Earth element foes
Wristwatch Hiding a Battlecore-IX Nuclear Chaingun- (Weapon, Deadly Item, Atomic & Technology, 65,000,000 Gold) +65,000 Ranged Attack, 80% inflicts Poison: Irradiated, Wielder's 'Ranged Attack' actions deal full Damage from the front row

Armor-
Arena Member's Armor- (Armor, Light Armor, Wielder's Element, 100 Gold) +20 Defense, +10 Defense against Wielder's Element
5 Illuminated Warplate- (Armor, Grand Armor, Law & Technology & Physical, 4,500,000 Gold) +8,100 Defense, +4,900 CON, +4,500 MIN, +4,500 SPI, 30% Resilience, Wearer gains +50 additional Defense as a buff for each allied Illuminated, to a max of 200 such Illuminated, May not be worn by Abstracts, Demons, or Devas
Rupture-Mail- (Armor, Light Armor, Destruction & Blood & Fire, 15,500,000 Gold) +500 Defense, -150% Resilience, Wearer takes 5,000,000 Flat Physical element Damage at the start of every round, Wearer has a 50% chance of being afflicted with Wounded: Bleeding or Pain (chosen randomly) at the start of every round, This item is cursed and may not be unequipped normally
Thunder Pants- (Armor, Clothing, Electrical, 75,000 Gold) +99 Defense, 18% Electrical Resistance, Wielder gains +150 Melee Attack if no weapons are equipped and deals an additional 3,000 Electrical damage on hit
Tia Costume- (Armor, Disguise, Fire, 100,000,000 Gold) Wearer's subtype becomes solely Humanoid and wearer's element becomes solely Fire, Wearer's Base STR becomes 5, Wearer's Base AGI becomes 16, Wearer's Base CON becomes 7, Wearer's Base MIN becomes 16, Wearer's base SPI becomes 16, Wearer's name becomes 'Tia Telaria'
Ward Against Electrical- (Armor, Ward, Electrical, 600,000 Gold) +500 Defense against Electrical, 10% Electrocuted Resistance

Accessories-
Arena Member's Charm- (Accessory, Amulet, Wielder's Element, 100 Gold) +15 Damage for all attacks that include Wielder's Element as one of their element
44 Bag of Holding (2)- (Accessory, Container, Magic, 6,000,000 Gold) Wielder may bring 30 additional unequipped items into battle
3 Cloak of Shapes- (Accessory, Cloak, Magic, 1,700,000 Gold) +1,500 to all stats, this item's bonus to stats applies while in Transformations
Crown of the High Queen of All Lillies- (Accessory, Crown, Nobility, 450,000,000) +450,000 Defense, +450,000 Magical Attack, +450,000 SPI, +450,000 CON, Plants below Level 65 have their actions controlled by wearer unless they are Immune to Dominion, Wearer must be Level 40 or greater
5 Demonslayer Armor- (Armor, Heavy Armor, Light, 7,000,000 Gold) +7,555 Defense, +7,200 to all stats, 30% Demon Resistance
Finely Made Noixian Crystal Purity-Ward Amulet- (Bound Accessory, Amulet, Earth, 75,000,000 Gold) +75,000 to all stats, attacks deal an additional 500,000 damage to Evil, Agony, and Darkness element targets, Wielder gains +50,000 defense against Evil element attacks as a conditionally applied bonus, Wielder gains +50,000 defense against Agony element attacks as a conditionally applied bonus, Wielder gains +50,000 defense against Darkness element attacks as a conditionally applied bonus, User may not have Minor or Moderate negative status effects inflicted on them by Evil, Darkness, or Agony element individuals below level 65, this item may not be equipped or otherwise utilized outside mod-run worlds
Fog Boots- (Accessory, Boots, Air, 40,000 Gold) +50 HP, +3% Dodge, +20 AGI on turn 4
Great Hymntree- (Accessory, Magic Item, Wood & Light & Sonic, 60,000,000 Gold) Wielder's Celestial, Angel, and Deva allies, not including wielder, obtain +6,000 to all stats as a bonus that stacks 10 times
Holy Festival Scarf- (Accessory, Amulet, Hope & Wonder, 5,000,000 Gold) +500 Defense against Stat Damage, +5,000 to all stats, 30% Moon Resistanc
Insanity-Curing Birdhouse- (Accessory, Trinket, Air & Psychic, 65,000,000 Gold) Wielder has a 5% chance of being cured of Insanity at the start of each round if said effect comes from a source below Level 80 and wielder possesses an Aerial ally
Iron Halo-Lotus- (Accessory, Crown, Law & Technology, 4,700,000 Gold) +4,700 Ranged Attack, +4,000 CON, +4,000 AGI,
Pierces 2,000 Defense, 130% To Hit, 135% To Hit for Celestials, Illuminated, and Daemons, May not be worn by Abstracts, Demons, or Devas
2 Lesser Wartech Tank Shielding- (Accessory, Upgrade, Technology, 137,000 Gold) +148 Defense to wielder's War Machine and Vehicle transformations
Schweet Sneaks- (Accessory, Shoes, Air & Darkness, 35,000,000 Gold) Wearer gains +35% Dodge while in an opposing row-order formation

Consumables-
5 Army Combat Rations- (Consumable, Food, Technology, 1 Charge, 5,000 Gold) Heals 300 HP and 300 MP, +20 to all stats, stacks 5 times
Lightbulb of Thunder Spheres- (Consumable, Lethal Item, Electrical, Unlimited Charges, 41,000 Gold) Does 600 Electrical Damage, 3% Can be activated 3 times in 1 turn
Thunderbird Plume- (Consumable, Enchanted Item, Electrical, 1 Charge, 20,000,000 Gold) Either deals 1,000,000 Flat Electrical element damage or gives target a non-stacking buff that provides +2,000 STR
2 Thunder Prism- (Consumable, Gem, Electrical, 1 Charge, 24,000 Gold) Does 4,900 Flat Electrical damage to 5 targets

Items-
Ancient Fish Gift-Box- (Item, Ticket, Wonder, 36,000,000 Gold) Can be opened at the Warehouse for a roll on the Ancient Fish Gift-Box table
10 Better Alien Parts- (Item, Material, Technology, 800,000 Gold)
Blade of Ruin Upgrade: Incomplete- (Item, Antiquity, Destruction & Darkness & Fire & Chaos & Physical, 140,000,000 Gold)
Chaos Crystal Piece- (Item, Material, Chaos, 20,000 Gold)
26 Demon's Collected Souls- (Item, Antiquity, Darkness & Light, 1,300,000 Gold)
2 Dungeon Clear Pennant: Brightbeard Caverns, Standard- (Item, Antiquity, Earth & Light, 50,000 Gold)
6 Dungeon Clear Pennant: Crimson Citadel of Avandos, Standard- (Item, Antiquity, Fire & Physical, 50,000 Gold)
4 Dungeon Clear Pennant: Temple of Orithon, Standard- (Item, Antiquity, Earth & Light, 50,000 Gold)
Electric Razor- (Item, Antiquity, Technology, 1,600 Gold)
Festive Landscape Giftbox- (Item, Ticket, Ice & Fire & Hope, 40,000,000 Gold) Can be opened at the Warehouse for a roll on the Festive Landscape Giftbox table
31 Galvanized Plating- (Item, Material, Earth & Technology, 7,000 Gold)
10 High-End Tank Parts- (Item, Material, Technology, 14,000 Gold)
9 1/12 Holy Imperial Seal of Worth- (Item, Antiquity, Universe, 12,000,000,000 Gold) This item may not be equipped, traded, sold, discarded, or destroyed
Inexplicably Sexy Mountains- (Item, Property, Earth & Fire, 50,000,000 Gold)
12 Iron Lotus-Cog- (Item, Material, Law & Technology, 67,000 Gold)
84 Large Chest- (Item, Antiquity, Earth, 17,000 Gold)
20 Morphoresonant Material- (Item, Antiquity, Physical & Magic, 6,000,000 Gold)
Mystic Stone- (Item, Material, Earth, 25,000 Gold)
Phantom Challenge Clear Pennant: Brightbeard Caverns, Manethos Battle- (Item, Antiquity, Earth, 100,000 Gold)
Phantom Challenge Clear Pennant: Brightbeard Caverns, Orindar Battle- (Item, Antiquity, Darkness, 100,000 Gold)
Phantom Challenge Clear Pennant: Crimson Citadel of Avandos, Doppelganger Battle- (Item, Antiquity, Illusion, 100,000 Gold)
Phantom Challenge Clear Pennant: Crimson Citadel of Avandos, Irastor Battle- (Item, Antiquity, Fire & Magic, 100,000 Gold)
Phantom Challenge Clear Pennant: Crimson Citadel of Avandos, Lord Avandos Battle- (Item, Antiquity, Fire, 100,000 Gold)
Phantom Challenge Clear Pennant: Crimson Citadel of Avandos, Lyrandora Battle- (Item, Antiquity, Fire, 100,000 Gold)
Phantom Challenge Clear Pennant: Temple of Orithon, Azzhelossi Battle- (Item, Antiquity, Air, 100,000 Gold)
Phantom Challenge Clear Pennant: Temple of Orithon, Khrommanguard Battle- (Item, Antiquity, Light, 100,000 Gold)
Phantom Challenge Clear Pennant: Temple of Orithon, Khyzz-Drikk Battle- (Item, Antiquity, Water, 100,000 Gold)
Phantom Challenge Clear Pennant: Temple of Orithon, Sentinel Battle- (Item, Antiquity, Warding, 400,000 Gold)
Pocket Dimension: City on an Enormous Flying Rug- (Item, Property, Magic & Air & Fire, 55,000,000 Gold)
Random Ultra-Festive Giftbox Plus- (Item, Ticket, Ice & Chaos & Hope, 40,000,000 Gold) Can be opened at the Warehouse for a roll on the Random Ultra-Festive Giftbox Plus table
5 ~Quillion's Bladed Feather- (Item, Bound Antiquity, Physical, 36,000 Gold)
~Quillion Skystrain Egg- (Item, Bound Antiquity, Physical & Electrical, 262,000 Gold)
10 Tank Parts- (Item, Material, Technology, 11,000 Gold)
45 Tank Plating- (Item, Material, Technology, 12,000 Gold)
Thunderbird Totem- (Item, Antiquity, Electrical & Air, 800,000 Gold)
44 True Demon Blood- (Item, Material, Darkness & Fire, 400,000 Gold)
Unopened Spawn Table Giftbox- (Item, Ticket, Earth & Air, 3,000 Gold) Can be opened at the Warehouse for a roll on the Spawn Table Giftbox table
Useless Thing- (Item, Useless Thing, Junk, 1 Gold)

Spells-
Animate Undead- (Spell, Necromancy, Darkness, 15,000 MP, 780,000 Gold) Summons up to 5 Undead below Level 20 from the Enemy List that are normally fightable for drops, Max 20 summoned, Summons summoned through this spell cannot summon
Bolster Undead- (Spell, Necromancy, Darkness, 10,000 MP, 690,000 Gold) Caster's Undead pets and summons gain +310 to all stats, does not stack, lasts 5 rounds
Call Thunderbird- (Spell, Shaman Magic, Electrical, 300,000 MP, 30,000,000 Gold) Summons 1 Thunderbird from the Enemy List, Max 1 summoned
30 Open Gate to Nexus: Top Disc- (Spell, Gate Magic, Magic, 5,000 MP, 160,000 Gold) Has RP effects, Permits escape from random quests at the start of the round after it is cast
Transfer MP- (Spell, Channeling, Magic, 1 MP, 20,000 Gold) Transfers from 1-5,000 MP from one allied target to another

Pets-
*Glenda Winters- (Pet, Human, Ice & Darkness, Lv. 43, 150,000,000 Gold)
HP- 750,000
MP- 750,000
STR- 8,200
AGI- 8,200
CON- 8,200
MIN- 8,200
SPI- 8,200
XP- X
XP Needed- X
Minimum Level- 1
Defense- 7,600
Defense against Stat Damage- 2,250
Critical Chance- 37%
Resilience- 37%
To Hit- 137%
Dodge- 37%
Resistances and Immunities- None
Prime Attribute- Strength
Constant Effects-
Magical Girl's Detransformed Self- The two versions of this item are enhanced differently and count differently for effects that are applied to them, This item may not be in the same thread as *Mystical Shinigami-Girl Glenda-Chan at the same time, This item shares experience with *Mystical Shinigami-Girl Glenda-Chan and the two items level up together, with this item being permenantly 7 Levels lower, Item Effect
Indexed Effects-
Pretty Moon-Flower Hair Ornament- Possessor gains +150 SPI, Constant Effect
Abilities-
Slap- 16,500 Damage, Target cannot inflict Charm, does not affect targets above level 53, this debuff lasts 10 rounds, Physical, 0 MP
Study- +650,000 MP, +7,000 MIN, stacks 5 times, Psychic & Magic, 150 MP
Henshin Sequence- Possessor becomes *Magical Shinigami-Girl Glenda-Chan, Mystic, 0 MP
Cook- Creates 1 Meal Token, which sits on either caster or caster's controller, this Meal Token may be consumed at the start of any round to Heal 465,000 HP, 465,000 MP, and 8,500 Stat Points to all stats, with said Healing being Flat Water & Earth element Healing, a max of 60 Meal Tokens may be created by caster at any one time, Water & Earth, 200 MP
Reluctantly Give Present- Takes an item from one willing target, gives said item to another willing target 2 rounds later at the start of the round, with said target being able to immediately equip said item or unequip one item and then equip said item in the vacated slot, Air & Fire, 300 MP
Exercise- +650,000 HP, +6,000 STR, +6,000 CON, +6,000 AGI, stacks 5 times, Physical & Earth, 150 MP
Take a Nap- 375,000 Damage, Heals HP, Heals MP, inflicts Fatigued: Asleep, Cures caster of Fatigued: Asleep at the start of the round in 4 rounds, affects caster only, Air & Magic, 0 MP
Sweep Furiously- Removes one effect attached to a Zone, Terrain, or Phantom Terrain that comes from a source equal to or below Level 31, Air & Physical, 150 MP
Sullenly Don Swimsuit- Caster gains 60% Water Resistance and Drowning Immunity, 65% fails to work, followed by caster gaining an action after this action that must be used to perform the ability 'Slap' against caster's controller if possible, if caster is not in a Zone of Water and the terrain or phantom terrain is not Beach or Ocean, Water, 100 MP
Others-
1 Fame
Awards-
Involved in Saving Jorge the Everyhand in the Second Eggman Quest on Noix
Was Involved in the Partially-Temporally-Shattered Conflict Against Eggxodia on Noix

*Mystical Shinigami-Girl Glenda-Chan- (Pet, Human, Darkness & Mystic, Lv. 50, 150,000,000 Gold)
HP- 3,875,000
MP- 3,875,000
STR- 56,650
AGI- 58,225
CON- 55,990
MIN- 57,250
SPI- 58,100
XP- 0
XP Needed- 11,460,000 (Standard Multiplier x3)
Minimum Level- 8
Defense- 22,000, +220,000 against Darkness, +220,000 against Light, +220,000 against Warding
Defense against Stat Damage- 11,200
Critical Chance- 84%
Resilience- 71%
To Hit- 71%
Dodge- 84%
Resistances and Immunities- 80% Mystic Resistance, 90% Light Resistance, 90% Darkness Resistance, 60% Demon Resistance, 60% Undead Resistance, 60% Magic Being Resistance, 60% Monster Resistance, 60% Darkspawn Resistance, 300% Minor Status Effect Resistance, 100% Moderate Status Effect Resistance
Prime Attribute- Strength or Spirit
Constant Effects-
Fog-Shrouded- Possessor gains +45,000 to all stats, Possessor gains +105% Dodge, Possessor counts as wearing Fog Boots, Possessor's controller must be wearing Fog Boots or possessor leaves the thread immediately, being afflicted with Vanished if unable to leave normally, Constant Effect
Emissary of Death- Possessor is Immune to individuals below Level 40, Constant Effect
Slaying Scythe- Possessor gains +75% Critical, Possessor's abilities' Damage values are increased by 75,000 points, Constant Effect
Death Comes Swiftly- Possessor gains +65,000 to possessor's turn-order-determining stat sum for turn-order-determining purposes, Constant Effect
Unavoidable- Possessor may not be Dodged by individuals below Level 60, Constant Effect
Finality- Individuals killed by possessor may not be resurrected by sources below Level 60, Constant Effect
Magical Girl's Transformed Self- The two versions of this item are enhanced differently and count differently for effects that are applied to them, This item may not be in the same thread as *Glenda Winters at the same time, This item shares experience with *Glenda Winters and the two items level up together, with *Glenda Winters being permanently 7 levels lower than this item, Item Effect
Abilities-
Moon-and-Spirit-Drinking Scythe- 62,000 Damage, inflicts HP Drain, MP Drain, and an amount of SPI Drain equal to 1/10 the HP Drain that would be dealt before Defense is factored in, Mystic or Physical or Physical & Magic or Physical & Light or Physical & Darkness, 0 MP
Reaping Blow- 80,000 Damage, Inflicts Instant Death on non-unique targets below Level 60, inflicts Instant Death on targets below Level 40, Mystic or Darkness & Physical, 0 MP
Detransform- Possessor becomes *Glenda Winters, Mystic, 0 MP
Spiritual Restoration- 280,000 Damage, Deals MP Damage, Heals MP, Magic, 0 MP
Expunge- 66,500 Damage, All debuffs and negative status effects inflicted by targets below Level 80 who are killed by this move are removed, Target may not be resurrected by sources below Level 80 if killed by this action, Mystic or Light or Darkness, 5,000 MP
Mystic Infusion- Willing target's actions and attacks become solely Mystic element, Mystic, 5,000 MP
Seeking Orb- 450,000 Flat Damage, Mystic, 10,000 MP
Forbid- Choose one of target's known abilities, target takes 900,000 Flat Mystic element damage each time target uses said ability, to a max of 5 times per round, does not stack on the same ability but may stack across 7 different abilities, Mystic, 40,000 MP
Mystic Sealing Circle- 51,000 Damage, 150% Inflicts Awestruck: Sealed or Voidstruck: Bound, Light & Mystic or Darkness & Mystic, 35,000 MP
Inverted Violet Moon Kick- 71,000 Damage, 100% inflicts Fatigued: Stun, 100% inflicts Impaired: Slow, 60% Caster gains an action immediately after this action up to 5 times per round that must be either used to use the ability 'Upright Moonlight Kick' or be passed, Darkness & Mystic & Physical, 11,000 MP
Upright Moonlight Kick- 71,000 Damage, 100% inflicts Fatigued: Stun, 100% inflicts Impaired: Slow, 60% Caster gains an action immediately after this action up to 5 times per round that must be either used to use the ability 'Inverted Violet Moon Kick' or be passed, Light & Mystic & Physical, 11,000 MP
Core-Vanishing Strike- 11,500 CON Damage, 11,500 SPI Damage, inflicts Stat Drain: CON Drain, inflicts Stat Drain: SPI Drain, individuals killed by this action may not be resurrected by sources below Level 80, Mystic, 60,000 MP
Blinking Dodge- +105% Dodge against further attacks coming from the same attack action, May only be used as a counter to the first hit of a multi-hit attack which, unlike other counters, occurs after the first hit instead of after the entire attack, Mystic & Air, 2,000 MP
Condemn- All damage values dealt to target are increased by 70,000, to a max of 200 such values per round, does not stack, Mystic & Light or Mystic & Darkness, 30,000 MP
Frozen Moon's Midnight- 26,000 Damage, inflicts Frozen, inflicts Paralyzed, 1 hit against 40, Ice & Mystic, 20,000 MP
Scythe Wind- 95,000 Damage, 50% inflicts Instant Death on targets below Level 50, 100% inflicts Wounded: Maimed, Physical or Darkness or Fate or Air or Physical & Air or Physical & Darkness or Physical & Fate or Darkness & Fate or Physical & Darkness & Fate, 500,000 MP
Fire of the Roorlong- 360,080 Damage, 160% inflicts Burning, 160% may inflict Voidstruck, 160% inflicts Manablasted: Mystic Overload, 160% inflicts Manablasted: Mystic Devestation, this ability re-casts itself 8 rounds after being cast if not cast again before that time, Targets dealt Damage by this action may not summon Undead, Targets killed by this action may not be resurrected by individuals below Level 80, Fire & Ice & Mystic & Light & Darkness, 50% max MP
Glorious Overcrash: Invisible World- All individuals in battle who are wearing Fog Boots gain +150% To Hit (to a max of 250%), individuals in battle who are wearing Fog Boots gain +150% Dodge (to a max of 250%), Individuals who are wearing Fog Boots are immune to non-unique individuals below Level 40, The spells and abilities of individuals wearing Fog Boots cost 450,000 less MP, No zones, terrains, or phantom terrains that come from sources below Level 80 have any effect attached to them unless said effect is created by caster, The offensive actions conducted by wearers of Fog Boots gain 50% inflicts Instant Death against non-unique individuals below Level 60 who are not wearing Fog Boots, Creates a Zone of Fogsea, this ability's duration may not be extended by sources below Level 80, lasts 5 rounds, Mystic, 1 MP, Reduces user's MP to 0 for remainder of thread and prevents user's MP from increasing above 0 for the remainder of thread, May not be used if possessor has 0 MP
Indexed Abilities-
Hunter's Leap- Caster deals full damage to the back row, Darkness & Air, 0 MP
Alter Weakness- Changes target's Weakness to any one Base element to any other Base element (or Mystic) that it does not Resist, is not Immune to, does not Reflect, and does not Absorb, Mystic, 10,000 MP
Steely Glare- Target cannot inflict minor or moderate status effects, does not affect targets above level 79, Ice & Air, 2,000 MP
Others-
1 Fame
Awards-
Involved in Saving Jorge the Everyhand in the Second Eggman Quest on Noix
Was Involved in the Partially-Temporally-Shattered Conflict Against Eggxodia on Noix



Transformations-

Donselmacht-Class Godwing Astramech- (Transformation, Mech, Glory, 250,000,000 Gold)
Level 83
HP- #
MP- #
STR- #
AGI- #
CON- #
MIN- #
SPI- #
XP- 0
XP Needed- # (Standard Multiplier x2)
Minimum Level- 83
Defense- #
Defense against Stat Damage- #
Critical Chance- #%
Resilience- #%
To Hit- #%
Dodge- #%
Resistances and Immunities- 85% Glory Resistance, 50% Magic Resistance, 50% Darkness Resistance, 50% Astral Resistance, Voidstruck Immunity, Suffocation Immunity, Antimatter Immunity, Pain Immunity, Confusion Immunity, Impaired Immunity, Poison Immunity, Diseased (except Computer Virus) Immunity, Fatigued Immunity, Paralyzed Immunity, 170% Minor Status Effect Resistance, 100% Moderate Status Effect Resistance, 10% Major Status Effect Resistance
Prime Attribute- Agility or Spirit
Constant Effects-
Astramech- Possessor gains the subtype Robot, Constant Effect
Semi-Divine Power Source- Possessor may choose to count as a Planetary, Constant Effect
Astromech Bio-Uplink Port- If possessor’s owner has the ability Astromech Bio-Uplink Capability, then possessor gains +# to all stats, may use any one stat as its Prime Attribute, and may have its Level treated as being 4 lower for equipping purposes, Vehicle Trait
Sun-Walker- Possessor gains +# Defense against effects that are attached to Zones, Terrain, or Phantom Terrain, Possessor gains +# Defense against Fire, Possessor gains +# Defense against Hope, Constant Effect
Void-Walker- Possessor gains +# Defense against effects that are attached to Zones, Terrain, or Phantom Terrain, Possessor gains +# Defense against Ice, Possessor gains +# Defense against Darkness, Constant Effect
Abilities-
End Blade- # Damage, Destruction or Technology, 0 MP
Glorious Barrage Cannon- # Damage, deals 1/2 Damage, 2 hits against 50,000,000,000, Energy or Technology or Glory or Energy & Technology or Glory & Energy or Glory & Technology, 0 MP
Divine Wings- Caster gains +# AGI and +# SPI, Possessor's non-transformed self must have the ability 'Astromech Bio-Uplink Capability' to use this ability, stacks 10 times, Glory & Technology & Astral, # MP
Purge Systems- Cures caster of any one minor status effect or one moderate status effect or one major status effect from a source below Level 90 or one debuff from a source below Level 90, Possessor's non-transformed self must have the ability 'Astromech Bio-Uplink Capability' to use this ability, Technology, # MP
Breath of Darkness- # Damage, 200% may inflict Antimatter and/or Voidstruck, 1 hit against 500,000,000, Darkness & Void & Technology, # MP
Wide Pearl- # Damage, 200% may inflict Awestruck, 1 hit against 500,000,000,000, Light & Energy & Glory, # MP
Mighty Fury- # Damage, 200% may inflict Wounded, 100% may inflict Burning, 1 hit against 40,000,000, Physical or Fire or Fury, # MP

Fortress Mech- (Transformation, Mech, Earth & Physical, 100,000,000 Gold)
Level 45
HP- #
MP- #
STR- #
AGI- #
CON- #
MIN- #
SPI- #
XP- 0
XP Needed- # (Standard Multiplier x 2)
Minimum Level- 45
Defense- #
Defense against Stat Damage- #
Critical Chance- #%
Resilience- #%
To Hit- #%
Dodge- #%
Resistances and Immunities- 50% Physical Resistance, 90% Minor Status Effect Resistance, 45% Moderate Status Effect Resistance, Robot Traits, Large Structure Traits
Prime Attribute- Strength
Constant Effects-
Fortress Body- Possessor gains +# Defense, +# HP, and +#% Resilience, Constant Effect
Colossal- Possessor gains +# HP, +# STR, +# CON, and may count as up to 20,000 individuals for row-order purposes, Constant Effect
Impenetrable Armor- Possessor's Defense may not be pierced by individuals below Level 60, Constant Effect
Passenger Capacity (20,000)- Possessor may at any time take an action to pick up or deploy up to 50 passengers, Possessor may, at the start of battle, pick up any number of passengers up to max capacity, All passengers are automatically deployed when possessor dies, Vehicle Trait
Fortress Mech- Possessor gains the subtypes Robot and Large Structure, Constant Effect
Abilities-
Fortress Fist- # Damage, 110% inflicts Fatigued: Stun, may gain '1 hit against 50', Physical or Technology, 0 MP
Land-Cracker Missiles- # Damage, -# Defense, -#% Resilience, deals 1/2 Damage to non-Earth-element targets, stacks 5 times, 1 hit against 5,000, Earth & Technology, # MP
Automate- Caster chooses one of caster's abilities that takes an action to use, a number of actions, and, optionally, a set of entities, Caster's next number of actions equal to said number of actions may only be said action and may, if a set of entities was chosen, may only target entities in said set, Technology, # MP

Quietus-Class Voidwing Astramech- (Transformation, Mech, Astral & Void, 415,570,000 Gold)
Level 75
HP- 6,000,000
MP- 6,000,000
STR- 60,000
AGI- 100,000
CON- 70,000
MIN- 65,000
SPI- 60,000
XP- 0
XP Needed- a lot (Standard Multiplier x 2)
Minimum Level- 75
Defense- 30,000
Defense against Stat Damage- 6,000
Critical Chance- 90%
Resilience- 90%
To Hit- 200%
Dodge- 140%
Resistances and Immunities- 99% Darkness Resistance, 70% Ice Resistance, 70% Light Resitance, 70% Fire Resistance, 70% Technology Resistance, 70% Physical Resistance, 50% Astral Resistance, 50% Void Resistance, Voidstruck Immunity, Suffocation Immunity, Antimatter Immunity, Pain Immunity, Confusion Immunity, Impaired Immunity, Poison Immunity, Diseased Immunity, Frozen Immunity, Burning Immunity, Entombed Immunity, Voidstruck Immunity, Awestruck Immunity, 160% Minor Status Effect Resistance, 75% Moderate Status Effect Resistance, 5% Major Status Effect Resistance
Prime Attribute- Agility
Constant Effects-
Astromech Bio-Uplink Port- If the individual transformed into possessor possesses the ability 'Astromech Bio-Uplink Capability', then possessor gains +45,000 to all stats, may use any one stat as its Prime Attribute, and may have its Level treated as being 5 lower for equipping purposes, If the individual transformed into possessor does not possess the ability 'Astromech Bio-Uplink Capability', possessor's actions have a 95% chance of failing, with things that would occur before and after said actions still occurring, Vehicle Trait
Sun-Walker- Possessor gains +100,000 Defense against effects that are attached to Zones, Terrain, or Phantom Terrain, Possessor gains +100,000 Defense against Fire, Possessor gains +100,000 Defense against Light, Constant Effect
Void-Walker- Possessor gains +100,000 Defense against effects that are attached to Zones, Terrain, or Phantom Terrain, Possessor gains +100,000 Defense against Ice, Possessor gains +100,000 Defense against Darkness, Constant Effect
Indexed Abilities-
Orihalcum-Cosmos-Metal-Dark-Matter Composite Chassis- Possessor is Immune to individuals below Level 60, Constant Effect
Impossibly Durable- Possessor gains +15,000 Defense and +2,000,000 HP, Possessor multiplies any damage from sources below Level 80 by .25, Possessor multiplies any stat damage from sources below Level 80 by .5, Constant Effect
Impenatrable- Possessor gains +15,000 Defense, +5,000 Defense against Stat Damage, and +100% Resilience, Possessor is immune to Criticals from lower level sources, Possessor's Defense may not be piereced by lower level individuals, Constant Effect
Voidmatter Core- Possessor has a 50% chance of not obtaining debuffs from sources below Level 80, Constant Effect
Abilities-
Warp-Rending Claws- 70,000 Damage, 7,000 SPI Damage, Void or Void & Technology or Void & Astral, 0 MP
Assault Dive- 90,000 Damage, 150% inflicts Wounded, deals 3/4 damage to the back row, Physical, 0 MP
White Flash- 150% inflicts Impaired: Blind, 1 hit against 30, Light, 16,000 MP
Repeating Antimatter Cannon- 60,000 Damage, 150% inflicts Antimatter, may inflict 1 hit against 5 or 5 hits against 1 and deal 1/3 damage, Technology, 15,000 MP
Black Flash Cannon- 100,000 Damage, may deal an additional 300,000 Darkness or Void element Damage on hit, 150% inflicts Impaired: Blind, 150% inflicts Voidstruck, this ability takes 2 consecutive actions to use, Possessor's non-transformed self must have the ability Astromech Bio-Uplink Capability to use this ability, Darkness & Astral or Void & Astral, 50,000 MP
Wings of Void- +15,000 AGI, affects caster only, Possessor's non-transformed self must have the ability Astromech Bio-Uplink Capability to use this ability, stacks 10 times, Void & Technology & Astral, 20,000 MP
Purge Systems- Cures caster of any one minor status effect or one moderate status effect or one debuff from a source below Level 80, Possessor's non-transformed self must have the ability Astromech Bio-Uplink Capability to use this ability, Technology, 22,000 MP
Warp Leap- Caster may follow target out of battle, ending up where target does and returning to battle when target does, This ability cannot target or effect individuals above Level 80, This ability may be used as a counter in response to an individual leaving battle that may target an individual who has left battle, 5,000 MP
Dodge- +70% Dodge, affects caster only, lasts 1 round, does not stack, Air, 5,000 MP
Voidchill Mystic Protocol- 95,000 Damage, 150% inflicts Frozen, Ice & Magic & Astral, 11,000 MP
Sunflame Mystic Protocol- 95,000 Damage, 150% inflicts Burning, 150% inflicts Awestruck, Fire & Light & Magic & Astral, 11,000 MP
Voidspace Mystic Protocol- Caster's stats may not be affected by debuffs, status effects, or stat damage coming from sources below Level 80, lasts 20 rounds, does not stack, Air & Magic & Astral, 10,000 MP
Void-Releaser- 65,000 Damage, deals 1/2 Damage, 100% may inflict Voidstruck, Unsummons all target summons below Level 60 whose summoners are below Level 60 and below caster's Level, Removes all buffs on targets from sources below Level 60, 1 hit against 2,000,000, Void, 100,000 MP
Dark Matter Projector- 100,000 Damage, 10,000 SPI Damage, Removes all buffs on targets below Level 80, Void, 300,000 MP
Life-Wiper Cannon- 160,000 Damage, deals 1/2 Damage, Unsummons all targets below Level 80 who were summoned by sources below Level 80, Targets who possess Constant Effects named 'Supermassive' or 'Hypermassive' obtain a debuff that makes them unable to summon, 1 hit against 5,000,000, Destruction & Technology, 600,000 MP
Final Cannon- 8,000,000 Damage, deals double Damage (to a max of 1,000,000,000 additional Damage) to targets below Level 80, this ability requires 5 actions of charge-up, 1 hit against 5,000,000, Destruction & Astral & Void, 5,000,000 MP

Permanant Consumables-
Basic Permit: Orihalcum Submersible- (Permanent Consumable, Permit, Earth, 1 Charge, 7,500,000 Gold) Grants the ability ‘Has a Basic Permit to Battle Orihalcum Submersible'
Basic Permit: Panopticum Nautilus- (Permanent Consumable, Permit, Earth, 1 Charge, 7,000,000 Gold) Grants the ability ‘Has a Basic Permit to Battle Panopticum Nautilus'
2 Book of Gates- (Permanent Consumable, Grimoire, Magic, 1 Charge, 500,000 Gold) Gives user 2 bonus weeks that can only be used for Wanderer abilities and the award 'Has used X Book of Gates', cannot be used if X would become greater than 5
Empowered Holy Festival Bundt Cake- (Permanent Consumable, Empowered Item, Earth & Magic, 1 Charge, 75,000 Gold) Teaches user "Has Consumed # of the Permanent Consumable "Empowered Holy Festival Bundt Cake"", Cannot be used if # is already 5 or greater
Phantom Shell Grain- (Permanent Consumable, Empowered Item, Fire & Ice, 90,000 Gold) Target Animal pet or summon that is level 5 or greater gains the ability 'Phantom Shell'
Phantom Shell-Possessor gains 5% Physical Resistance and +150 Defense, Constant Effect

Artifacts-
None

Green Grear~ wrote:*The Green Knight's Shield- (Weapon, Shield, Physical, 1,000,000 Gold) +1,000 Defense, +1,000 Melee Attack, +1,000 CON, Wielder has a 25% chance of being unaffected by offensive actions from lower-Level sources if wielder has *The Green Knight's Helm, *The Green Knight's Sword, *The Green Knight's Gloves, *The Green Knight's Armor, and *The Green Knight's Boots equipped
*The Green Knight's Helm- (Weapon, Sword, Physical, 1,000,000 Gold) +1,000 Melee Attack, +1,000 STR, +1,000 CON, Wielder gains 40% Resilience and 40% Dodge if wielder has *The Green Knight's Shield, *The Green Knight's Sword, *The Green Knight's Gloves, *The Green Knight's Armor, and *The Green Knight's Boots equipped
*The Green Knight's Sword- (Weapon, Sword, Physical, 1,000,000 Gold) +1,000 Melee Attack, +1,000 STR, +1,000 CON, Wielder deals double damage (to a max of 10,000,000 additional points) to lower-Level targets if wielder has *The Green Knight's Helm, *The Green Knight's Shield, *The Green Knight's Gloves, *The Green Knight's Armor, and *The Green Knight's Boots equipped
*The Green Knight's Gloves- (Weapon, Sword, Physical, 1,000,000 Gold) +1,000 Melee Attack, +1,000 STR, +1,000 CON, Wielder gains 140% To Hit and 40% Critical if wielder has *The Green Knight's Helm, *The Green Knight's Sword, *The Green Knight's Shield, *The Green Knight's Armor, and *The Green Knight's Boots equipped
*The Green Knight's Armor- (Armor, Heavy Armor, Physical, 1,000,000 Gold) +1,000 Melee Attack, +1,000 CON, +10,000 HP, Wielder gains 30% Human Resistance, 30% Humanoid Resistance, and 30% Monster Resistance if wielder has *The Green Knight's Helm, *The Green Knight's Sword, *The Green Knight's Gloves, *The Green Knight's Shield, and *The Green Knight's Boots equipped
*The Green Knight's Boots- (Weapon, Sword, Physical, 1,000,000 Gold) +1,000 Defense, +1,000 AGI, +1,000 CON, Wielder gains +10,000 to wielder's turn-order-determining stat sum if wielder has *The Green Knight's Helm, *The Green Knight's Sword, *The Green Knight's Gloves, *The Green Knight's Armor, and *The Green Knight's Shield equipped



Tasks:
Eleventh Holy Imperial Challenge of Power: Test of Memories
Requirements: Complete the mini-quest 'Trial of Memories'

Awards-
'Portal Key to Old Tuelaris'
Temporarily Learned Sigilspeak
Has Completed the First Holy Imperial Challenge of Worth: Test of Fortune
Has Completed the Second Holy Imperial Challenge of Worth: Test of Skill
Has Completed the Third Holy Imperial Challenge of Worth: Test of War
Has Completed the Fourth Holy Imperial Challenge of Worth: Test of Seeking
Has Completed the Fifth Holy Imperial Challenge of Worth: Test of Mastery
Has Completed the Sixth Holy Imperial Challenge of Worth: Test of Stamina
Has Completed the Seventh Holy Imperial Challenge of Worth: Test of Test of Echos
Has Completed the Eighth Holy Imperial Challenge of Worth: Test of Time
Has Completed the Ninth Holy Imperial Challenge of Worth: Test of Collecting
Has Completed the Tenth Holy Imperial Challenge of Worth: Test of Combat
Has Completed the Eleventh Holy Imperial Challenge of Worth: Test of Remembrance
Has Completed the Twelfth Holy Imperial Challenge of Worth: Test of Choices
Visited the 10th Holy Festival
Has Completed the 'First Holy Imperial Challenge of Power: Test of Wealth'
Has Completed the 'Third Holy Imperial Challenge of Power: Test of Slaying'
Has Completed the 'Fourth Holy Imperial Challenge of Power: Test of Hours'
Has Completed the 'Fifth Holy Imperial Challenge of Power: Test of Opposition'
Has Completed the 'Sixth Holy Imperial Challenge of Power: Test of Tenacity'
Has Completed the 'Eighth Holy Imperial Challenge of Power: Test of Leadership'
Has Completed the 'Ninth Holy Imperial Challenge of Power: Test of Fame and Fortune'
Has Completed the 'Tenth Holy Imperial Challenge of Power: Test of Versatility'
Has Completed the 'Eleventh Holy Imperial Challenge of Power: Test of Memories'
Has Completed the 'Twelfth Holy Imperial Challenge of Power: Test of Options'
'Participated In The Quest 'A Phonecall from Donna''
'Fought the Ascendants of the Fourth Ascension as Part of the Three of Swords Corporation'
'Has used 10 Manual of A Thousand Arts'
"Has Won the "Adventurers!" Event Match" Award
"Has Won the "Drakespawn of the Caverns" Event Match" Award
"Has Won the "Winter's Grasp" Event Match" Award
"Has Won the "First of the Arcane Spirits" Event Match" Award
"Has Won the "Pillar of Self-Doubt" Event Match" Award
"Has Won the "First Test Against The Adversary's Forces" Event Match" Award
"Has Won the "In Search of Ore Where the Undead Lurk" Event Match" Award
"Has Won the "An Infamous Gang of Thieves!" Event Match" Award
"Has Won the "Fight Against the Storm" Event Match" Award
"Has Won the "Four Elementals" Event Match" Award
"Has Won the "Necromancer Lord Practice Bout" Event Match" Award
Has Completed the Mini Quest 'Trial of Remembrance'
Beat the Level 80 Version of Roulette Master from the Fourth Ascension
Has consumed 10 Essence Sphere: Mech Jockey
Has consumed 10 Essence Sphere: Engineer
Has comsunmed 2 Skillbanks
Level 40 in Alternate Boss Rush
Level 20 in Boss Rush
Level 40 in Endurance Match
Smoked with Flower Josh that Power Master
Killed Arbolt, Syrus, Orgrim, and Warbreog on Noix
Member of the Enigma Men
Founding Member of the Enigma Men
Rode a Dead Walrus through the Streets of Nexus
MODRAAAAAAAAAAAAAGE
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