Archimedes

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Modrageball
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Archimedes

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Archimedes (Wriggle Nightsparrow)
Level 39
Abstract & Prime, Energy
HP- 177,000
MP- 11,725
STR- 118 (3)
AGI - 1,005 (21)
CON- 708 (13)
MIN- 469 (12)
SPI- 235 (6)
XP- 49,761,100
XP Required- 870,000, Holy Imperial Seal of Power
Fame- 28
Gold- 103,470,005
Bonus Weeks: 51, 6 Botanist Weeks, 2 Evergarden Event Bonus Weeks

Devout Worshipper of the Deific Mecha-Vashna

Worshipper Benefits:
Divine Bride of Mecha-Vashna- Possesor gains +(1,000 * Possessor Level) SPI, gains the element Technology, and counts as having a name which includes 'Divine Bride of Mecha Vashna'; possessor's actions gain '(Possessor Level * 2)% May inflict Charm'; this effect does not stack with the 'Bestow Worshipper Benefits' Constant Effect of the unique pet 'The Deific Mecha Vashna', Worshipper Benefit


Abilities-
Melee Attack
Magical Attack
Ranged Attack
Elemental Attack
Defend
Counter
Guard Back Rank
Use an Item
Cast a Spell
Switch Rows
Unequip
Re-equip
Trade
Transform
Overdrive
Possesses an Inherent Spell List- (Passive Ability, Attack) Possessor may cast spells on possessor's Inherent Spell List as though they were equipped
Command Protocol- (Spell, Leadership, Technology & Air & Psychic & Metal, 100,000 XP, 10,000,000 Gold) Target non-unique individual gains an action immediately after this action
Metal Crash- (Spell, Artifice, Metal, 500 MP, 410,000 Gold) +400 Magical Attack, 5% inflicts Entombed: Metallic Doom

*Winner of Hippo-Wresting-Championship-40,000-(Passive Ability, Beastmaster) Possessor gains +40,000 STR, possessor gains +2 Fame, possessor's chances of inflicting Fatigued: Stun and Paralyzed on Animals are increased by 100%, Possessor gains Fatigued: Stun Immunity, Possessor gains +40,000 Defense against individuals whose name includes 'Hippo', Instances of Fatigued: Stun and Paralyzed with possessor as a source gain the added effect of causing their possessors who are Animals who are below Level 60 and not 20 or more Levels greater than possessor to count as defeated

Armored Mouth Interior- (Passive Ability, Beastmaster) Possessor gains +500 Defense against counters to actions during which possessor dealt HP Drain
Basic Clothing Mastery- (Passive Ability, Diplomat) All Clothes worn by possessor provide +5 additional Defense and +5 to all stats
Basic Disguise Mastery- (Passive Ability, Spy) All Disguises worn by possessor provide +10 additional Defense and +5 to all stats
Basic Force Training- (Passive Ability, Controller) This character gains +6 Magical Attack, Melee Attack, or Ranged Attack (possessor's choice at the start of each quest or battle) when a Force is equipped.
Basic Gun Training- (Passive Ability, Gunner) This character gains +6 Ranged Attack when a Gun is equipped.
Basic Law Synchronization- (Passive Ability, Other: High Judge) Possessor gains +25 to all stats if possessor is Law element
Basic Magewright Proficiency- (Passive Ability, Magewright) Character gains +3 to all stats for each Glyph, Holy Symbol, Idol, Ioun Stone, Sigil, Tome, Trinket, Magic Item, Container, Seal, or Rune equipped.
Basic Spatial Feng Shui Control- (Passive Ability, Subspace Architect) Whenever a Level 1 individual that is normally fightable for drops on the Enemy List would be summoned into a battle that possessor is present in by a source below Level 20 that is equal to or less than possessor's Level, possessor may, if a Zone, Terrain, or Phantom Terrain that possessor has created is present, instead make the entity that is summoned be any chosen type of entity from the Enemy List that is of the same Level as the replaced summon that is normally fightable for drops so long as possessor is carrying an Antiquity of the same element as the chosen entity that is worth at least 20,000 Gold, with said new entity being under the control of the same summoner as the original entity and counting toward the summon cap of the original type of summon
Blessing of the Sun-Eater- (Passive Ability, Blessing) Possessor gains 30% Light Resistance, +5,000 Defense against Light, and may deal HP Drain instead of HP Damage to Solar Beings and may deal MP Drain instead of MP Damage to Solar Beings
Can Drive in 'Love Gear'- (Passive Ability, Driver) If possessor is in a Vehicle transformation that is afflicted with Charm from an allied source, possessor gains +500 to all stats as a buff and gains 50% Charm Resistance
Celebrity Hairdresser- (Passive Ability, Architect) If possessor is wielding an item whose name includes 'Scissor' or 'Razor', possessor may choose at the beginning of each round to have an 80% chance of inflicting Elevated on any one target
Clackity-Clackity Lobster Claws- (Active/Passive Ability, Seakeeper) Possessor gains +150 Melee Attack, Possessor's Pain infliction chances are increased by 15%, Possessor may spend an action to perform a Sonic element action that does nothing on its own
Cloak Crafting- (Passive Ability, Clothier) Possessor gains +15 to all stats for each Cloak equipped
Controlled Self- (Passive Ability, Controller) This character may, at the start of a thread, if this character has a force that alters the basis of anything non-typical stats, choose one of those stats, and, as a buff, increase said stat by 10%, to a max of 10,000 added points, at the cost of reducing all but one other stats by 20%
Covert Stance- (Stance Ability, Spy) Possessor's actions may not be countered by individuals of lower Level than possessor who are below Level 80 while possessor is in the back row and has a Disguise equipped
Daytime TV Judge- (Passive Ability, Lawbringer) +1 Fame, Possessor may choose to count as possessing the element Law if at least 200 entities are in the same battle as possessor, across all battlespaces
Evergreen Needles- (Passive Ability, Botanist) If possessor is a Plant, possessor gains 5% Ice Resistance, +500 Defense against Ice, and may deal 5,000 Flat Physical or Earth element Damage to any individual who conducts an offensive action against possessor at the end of said action
Flashy-Ass Spell- (Technique Ability, Wizard) Possessor may use 'Flashy-Ass Spell' in conjunction with a 'Magical Attack' or 'Cast a Spell' action so long as no other technique is used and a Wizard Magic spell is cast. Possessor obtains a non-stacking buff that causes its possessor's opponent to have a 40% lower chance of scanning stats until the end of the round.
Glowing Red Nose- (Passive Ability, Beastmaster) Possessor may choose for possessor and any of possessor's allies to ignore effects attached to zones by sources below Level 20
Gorilla-Style Wrestling- (Stance Ability, Monk) Possessor's Strength value is 4,000 points higher when being compared to another entity's Strength value
Has a Basic Permit to Battle Bacchalamus- (Passive Ability, Clearance) Possessor may fight the monster 'Bacchalamus' for drops, This ability cannot be used in combos
Has a Basic Permit to Battle Desert Corsair Warship- (Passive Ability, Clearance) Possessor may fight the monster 'Desert Corsair Warship' for drops, This ability cannot be used in combos
Has a Basic Permit to Battle Mirage Dragon Czar- (Passive Ability, Clearance) Possessor may fight the monster 'Mirage Dragon Czar' for drops, This ability cannot be used in combos
Has a Basic Permit to Battle Orihalcum Submersible- (Passive Ability, Clearance) Possessor may fight the monster 'Orihalcum Submersible' for drops, This ability cannot be used in combos
Hostile Judge Stance- (Passive Ability, Lawbringer) If possessor has a Hammer equipped, possessor may choose once per round to prevent the infliction of a Litigamancy debuff or buff on an individual
Improved Propaganda- (Passive Ability, General) Possessor's Charm infliction chances are improved by 5% against Humans below Level 5.
Is Also Ivan Sparticus- (Passive Ability, General) Possessor's name counts as both being and including 'Ivan Sparticus' in addition to being possessor's normal name, Said addition also applies to possessor's transformations, Possessor may choose at the beginning of each thread to gain the subtypes Human and Devil, Possessor, if a Human and a Devil named 'Ivan Sparticus' gains +2% Critical, deals 80,000 additional Damage per Damage-dealing attack to Robots and Angels, gains +1,000 to all stats as a non-stacking buff if given Gold by an ally, obtains +500 to all stats if the terrain or phantom terrain is Moon, and gains +500 to all stats during actions granted to possessor by sources that are not possessor that possessor would not otherwise have had
Jolly Laughter- (Passive Ability, Commander) Possessor may choose at the beginning of each round of battle to have a 40% chance of curing every individual (including opponents) in battle of Confusion: Depression
Knowledge of Naughtiness and Niceness- (Passive Ability, Diviner) If possessor has scanned an individual's stats and said individual has not performed any offensive actions that targetted either possessor or possessor's allies during this thread, then possessor may increase any amount of HP Healing that possessor deals to said individual by 2,500 points; If possessor has scanned an individual's stats and said individual has performed one or more offensive actions that have targetted either possessor or possessor's allies during this thread, then possessor may increase any amount of HP Damage that possessor deals to said individual by 2,500 points
Moustache that Can Be Thrown Like a Bladed Boomerang- (Passive Ability, Assassin) Possessor may choose at the beginning of each thread for this ability to cause possessor to count as wielding an additional Throwing Weapon, If possessor chooses such, this ability provides +600 Ranged Attack and 20% inflicts Wounded
Now I'm Really Getting Serious!- (Active Ability, Diplomat) Possessor may spend an action to unequip a single Clothes, Shoes, Boots, Hat, Scarf, Gloves, Eyewear, Cloak, or Belt, for the remainder of the current battle, possessor gains double the stat and Defense bonuses that the unequipped item would have provided, said item may not be re-equipped for the remainder of the current battle, this effect always wears off between battles, Buffs provided by this ability cannot exceed normal capping per item
Pirate (2)- (Passive Ability, Thief) Possessor gains +250 to all stats while in a Zone of Water, Possessor's chances of successfully stealing from targets below Level 40 are increased by 5%, Possessor gains +200 Melee Attack if wielding a Sword, Possessor gains +250 Ranged Attack if wielding a Gun, Possessor gains +300 Melee Attack and +300 Ranged Attack if in a Zone of Water, Possessor gains 5% Drowning Resistance
Purified Through Nudity- (Passive Ability, Monk) At the start of each round, if no one in the same battlespace as possessor, including possessor, has any Armor equipped, possessor is cured of all minor negative status effects
Prime Traits- (Passive Ability, Other: Unfettered One) Possessor gains Hexed Immunity and Diseased Immunity so long as possessor is a Prime
Renegade Teeth- (Passive Ability, Warlord) If possessor is afflicted with Charm, possessor manages its repeating actions' decisions for actions that inflict HP Drain as though it were not inflicted with Charm provided it is not afflicted with Charm by an opposing source of Level 80 or greater
Sexy Punch- (Technique Ability, Monk) Possessor may use 'Sexy Punch' in conjunction with a 'Melee Attack' or 'Melee Overdrive' action so long as no other technique is used and possessor is wielding a Fist Weapon. Said action gains +600 Melee Attack and a 30% chance of inflicting Charm.
Subspatial Structural Integrity Induction- (Passive Ability, Other: Subspace Architect) Possessor's Large Structure pets and summons gain +10,000 HP, +10,000 MP, +50 to Defense, and +25 to all stats
Suspicious Ear-Cobra- (Passive Ability, Herpetologist) Possessor gains +500 Melee Attack and counts as having an additional Reptile ally, Possessor's opponents may choose to treat possessor as though possessor possessed the subtype Devil, Instances of Poison with possessor as a source has the quantity of per-round Damage they do increased by 1% (as an effect that affects the base amount of damage they deal, raising it normally from 1% to 2% if no other modifications are in play)
Trained to Hold Breath- (Passive Ability, Seakeeper) Possessor takes 1% Max HP in damage instead of 5% per round when Suffocating
Transparent Arms- (Passive Ability, Golomancer) Possessor gains +25% To Hit if possessor has no weapons equipped
Tri Shot- (Active Ability, Gunner) This character may use Tri Shot in conjunction with a Ranged Attack, so long as no other active ability is used and a Gun is equipped. This character's attack inflicts 3 hits against 1 or 1 hit against 3, does 66% normal damage, has +1% Critical and a -1% To Hit.
Wigmaker- (Passive Ability, Clothier) Possessor gains +25 to all stats for each Accessory equipped whose name includes 'Wig' or 'Toupee'
Wintry Sleighmastery- (Passive Ability, Driver) Possessor's Vehicle transformations whose name includes 'Sleigh' or 'Sled' gain +500 AGI as a bonus that cannot increase their stats to above 1000% of their natural values while in a Zone of Ice

Anarchomancer
Basic Chaos Magic Attunement- (Passive Ability, Anarchomancer) All Chaos Magic spells gain +50 Magical Attack 50% of the time
Holds a Lingering Suspicion that the True Meaning of Love May Be a Penguin- (Passive Ability, Anarchomancer) Possessor suffers no negative effects from Charm status effects from sources below Level 20
Randomized Minor Stat Bonus- (Passive Ability, Anarchomancer) Possessor gains +10 to a stat that is randomly chosen at the start of each round (with only one such bonus applying at a time)


Arcane Vizier
Basic Magic Synchronization- (Passive Ability, Arcane Vizier) Possessor gains +25 to all stats if Magic element


Bard
Accustomed to Being On Stage- (Passive Ability, Bard) Possessor gains +20 to all stats if at least 20 other individuals are in the same battle as possessor
Basic Bardic Music Attunement- (Passive Ability, Bard) Buffs, debuffs, and reperting effects from Bardic Music spells cast by possessor last 1 additional round if they already last at least 2 rounds and cost 10 less MP
Basic Sound Amplification- (Passive Ability, Bard) Bardic Music spells that possessor casts that possess a Magical Attack bonus have said bonus raised by +45 Magical Attack.
Sexy Singing Voice- (Passive Ability, Bard) Charm infliction chances (including those of its sub-status effects) that are present on Bardic Music spells cast by possessor are raised by 5%
Sexy Voice- (Passive Ability, Bard) Possessor may choose to add '5% inflicts Charm' to any action of possessor's that includes a Bardic Music spell
Sexy Wink- (Technique Ability, Bard) Possessor may use Sexy Wink in conjunction with a 'Magical Attack' or 'Cast a Spell' action, so long as no other technique is being used and a Bardic Music spell is being cast as part of said attack. Possessor's allies gain +40 to all stats as a buff that stacks 5 times and lasts 20 rounds when said technique is used, with this effect not being counted as part of the Bardic Music spell.


Blazing Sultan
Basic Fire Synchronization- (Passive Ability, Blazing Sultan) Possessor gains +25 to all stats if Fire element


Boxmeister
Box of Horrors: Tar Demon's Claw- (Technique Ability, Other: Boxmeister) Possessor may use 'Box of Horrors: Tar Demon's Claw' in conjunction with a 'Melee Attack' action so long as no other technique is used and possessor has a Box equipped. Said action generates an additional attack that counts as coming from a source other than its performer that is a Level 58 Demon that is the elements Darkness, Earth, and Water, with said attack possessing a Prime Attribute of Strength or Consitution, coming from a source with 9,016 STR and 14,700 CON, with a Damage value of 26,500 that possesses a 150% chance of inflicting Paralyzed
Mountain-Boxing Trick- (Technique Ability, Boxmeister) Possessor may use 'Mountain-Boxing Trick' in conjunction with a 'Guard Back Rank' action so long as no other technique is used and possessor has a Box equipped. Said action may unsummon one of its targets that is a non-unique Earth element Elemental or Golem that is either willing or below Level 50, with said action's performer obtaining a buff that does not stack and allows it to summon a copy of said entity (if said entity is normally fightable for drops on the enemy list or was originally already a summon of said buff's possessor) at the start of any round or before any of its actions.
Peerless Understanding of the True Power of the Box- (Passive Ability, Other: Boxmeister) Possessor treats Box as a Tier 2 Weapon subtype. Other entities treat instances of Boxes wielded by possessor as a Tier 2 Weapon subtype.
What's In the Box? MUD!- (Technique Ability, Other: Boxmeister) Possessor may use 'What's In the Box? MUD!' in conjunction with a 'Melee Attack', 'Magical Attack', or 'Ranged Attack' action so long as no other technique is used and possessor has a Box equipped. Said action gains +300 Melee Attack, +300 Ranged Attack, +300 Magical Attack, the element Earth and a 30% chance of inflicting Impaired: Blind.


Caliph of Corrosion
Basic Acid Synchronization- (Passive Ability, Caliph of Corrosion) Possessor gains +25 to all stats if Acid element


Chef
Baker's Apprentice- (Passive Ability, Chef) Food items used by possessor that restore HP restore an additional 200 HP, Food items used by possessor that increase STR or MIN increase it by an additional 10
Basic Chef Proficiency- (Passive Ability, Chef) Character gains +5 to all stats for each Food or Drink equipped, Foods and Drinks that heal HP or MP heal 50 more of each that they already heal
Consumed the Salsa of Power- (Passive Ability, Chef) Possessor gains +400 STR, +4,000 HP, +4,000 MP, 5% Food Resistance, and 10% Fire Resistance
Grill Fish- (Ability, Chef) 50 additional HP is restored for each Food element consumable possessor uses that restores HP, Possessor may skip a turn deal 500 Fire damage per possessor level to an Aquatic that is judged by a mod to be a fish in an RP thread, or 250 Fire damage per possessor level to an Aquatic judged to not be a fish in an RP thread, out of RP-based threads, this functions on the principle that all Aquatics count as fish
Has Attended Omni Cook-o-Tron Training Course- (Passive Ability, Chef) This character may substitute Omni Cook-o-Trons for Ovens and Stoves, Cooking Implements, Frypans, Woks, Kettles, Refrigerators, Drink Bars, Cutting Boards, Blenders, Basters, Knives, Mixers, Bowls, Grills, Flavor Injectors, Toasters, Waffle Irons, and Juicers when utilizing Secret Formulas
Rapid-Fire Toast Breath- (Technique, Chef) Possessor gains +450 Ranged Attack, Possessor's 'Ranged Attack' actions may gain '3 hits against 1' and 'deals 1/3 Damage', Possessor's 'Ranged Attack' actions may gain 'Heals'


Chronicler of Eternity
Acklowledgement of the Endless Progress of the Iron Dream- (Passive Ability, Chronicler of Eternity) Possessor's 'Elemental Attack' actions may become solely Innovation element at the cost of an amount of MP equal to 5% of possessor's Max MP
First Moment of Realization of the Iron Dream's Eternal Nature- (Passive Ability, Chronicler of Eternity) Possessor gains 5% Time Resistance
First Thought of the Iron Dream- (Passive Ability, Chronicler of Eternity) Possessor cannot take more than 50% of possessor's Max MP in MP Damage from one action that comes from a source or group of sources that are all below Level 50 (but still may lose more MP via other ways, such as spending it)
Second Moment of Realization of the Iron Dream's Eternal Nature- (Passive Ability, Chronicler of Eternity) Possessor gains 10% Time Resistance


Countess of Power
Basic Energy Synchronization- (Passive Ability, Countess of Power) Possessor gains +25 to all stats if Energy element


Dancer
Amazing Bod- (Passive Ability, Dancer) Possessor gains +200 STR, +200 CON, and +200 AGI
Basic Dance Attunement- (Passive Ability, Dancer) All Dance spells cast by possessor with a duration that costs an MP upkeep to maintain last 1 round longer with no extra cost, and all Dance spells cost possessor 10 less MP to cast
Sexy Dance Moves- (Passive Ability, Dancer) Possessor may choose to add '5% inflicts Charm' to any action of possessor's that includes a Dance spell


Ebon Chancellor
Basic Darkness Synchronization- (Passive Ability, Ebon Chancellor) Possessor gains +25 to all stats if Darkness element


Eternal Champion
Apprentice Affinity to Healing Via Hope- (Passive Ability, Eternal Champion) Whenever possessor obtains Hope element HP Healing or MP Healing, said amount is increased by 1,000 points
Apprentice Command of Hope- (Passive Ability, Eternal Champion) Possessor's Hope element pets and summons gain +250 to all stats as a bonus that cannot raise them above 2000% of their natural values
Apprentice Defenses Against Hope- (Passive Ability, Eternal Champion) Possessor gains +500 Defense against Hope
Apprentice Hope Resistance- (Passive Ability, Eternal Champion) Possessor gains 5% Hope Resistance
Apprentice Hope Synchronization- (Passive Ability, Eternal Champion) Possessor gains +50 to all stats for each Hope element item equipped, Possessor's Hope element pets and summons gain +250 to all stats
Apprentice Understanding of the Heart of Hope- (Passive Ability, Eternal Champion) Possessor's Hope element allies gain +100 to all stats
Apprentice Weaponization of Hope- (Passive Ability, Eternal Champion) Quantities of Hope element Damage dealt by possessor are increased by 500 points
Apprentice Zonal Acclimation of Hope- (Passive Ability, Eternal Champion) Possessor gains +500 to all stats while in a Zone of Hope
Basic Acceleration Within Hope's Dominion- (Passive Ability, Eternal Champion) Possessor gains +25 to possessor's turn-order-determining stat sum for turn-order-determining purposes while in a Zone of Hope
Basic Affinity to Healing Via Hope- (Passive Ability, Eternal Champion) Whenever possessor obtains Hope element HP Healing or MP Healing, said amount is increased by 500 points
Basic Command of Hope- (Passive Ability, Eternal Champion) Possessor's Hope element pets and summons gain +50 to all stats
Basic Defenses Against Hope- (Passive Ability, Eternal Champion) Possessor gains +50 Defense against Hope
Basic Hope Resistance- (Passive Ability, Eternal Champion) Possessor gains 1% Hope Resistance
Basic Hope Synchronization- (Passive Ability, Eternal Champion) Possessor gains +25 to all stats if Hope element
Basic Understanding of the Heart of Hope- (Passive Ability, Eternal Champion) Possessor's Hope element allies gain +10 to all stats
Basic Weaponization of Hope- (Passive Ability, Eternal Champion) Quantities of Hope element Damage dealt by possessor are increased by 50 points
Basic Zonal Acclimation of Hope- (Passive Ability, Eternal Champion) Possessor gains +50 to all stats while in a Zone of Hope


Flux Baron
Chameleon Flesh- (Passive Ability, Flux Baron) Possessor may, at the start of any round or the start of any of possessor's actions, become the same non-Universe element as any ally, any equipped Armor, or any Zone that possessor is in


Friendship
Crowd's Favor- (Passive Ability, Friendship) +5% XP after battles
Fan of Lili's Shielding Golem- (Passive Ability, Friendship) Possessor gains +200 to all stats if one of possessor's allies is named 'Lili's Shielding Golem', Possessor suffers -200 to all stats if one of possessor's opponents is named 'Lili's Shielding Golem', Individuals named 'Lili's Shielding Golem' may add '30% inflicts Charm: Impressed' to hits of their actions that target possessor
Fan of Vashna Saseen- (Passive Ability, Friendship) Possessor gains +200 to all stats if one of possessor's allies is named 'Vashna Saseen', Possessor suffers -200 to all stats if one of possessor's opponents is named 'Vashna Saseen', Individuals named 'Vashna Saseen' may add '30% inflicts Charm: Impressed' to hits of their actions that target possessor
Friend To Geese- (Passive Ability, Friendship) Possessor gains +200 to all stats if any of possessor's allies' names include 'Goose', 'Geese', or 'Gander'
Good Friend of Mreau- (Passive Ability, Friendship) Possessor gains +200 to all stats if one of possessor's allies is named 'Mreau the Summoner', Whenever possessor heals an individual named 'Mreau the Summoner' possessor deals an additional 5,000 points of HP Healing or MP Healing, Possessor suffers -200 to all stats if one of possessor's opponents is named 'Mreau the Summoner'
Holds a Deep Love for Vashna- (Passive Ability, Friendship) Possessor gains +500 to all stats if on the same side as an individual whose name includes 'Vashna', Possessor suffers -500 to all stats if any of possessor's opponents' names include 'Vashna', Possessor gains +5% Charm Resistance against individuals whose name does not include 'Vashna', Possessor gains +50% Charm Weakness against individiuals whose name does include 'Vashna'
Julian's Friend- (Passive Ability, Friendship) Possessor gains +200 to all stats if any of possessor's alleis are from the boss list and have names that include 'Julian'
Openly Loves Vashna Saseen- (Passive Ability, Friendship) Possessor gains +200 to all stats if one of possessor's allies is named 'Vashna Saseen', Possessor gains +100 to all stats if afflicted with Charm from a source named 'Vashna Saseen', Possessor suffers -200 to all stats if one of possessor's opponents is named 'Vashna Saseen', The infliction chances of Charm for individuals named 'Vashna Saseen' are increased by 25% against possessor


Geomancer
Improved Terrain Attunement: Battlefield: The Ground Giveth Me Mine Arms- (Active Ability, Geomancer) Possessor may use an action to create a Weapon that provides + (Possessor Level x50, to a max of 2,500) to any one attack type and + (Possessor Level x50, to a max of 2,500) to any one stat that is any base element, and, if desired, equip said weapon. This weapon disappears at the end of this thread. This ability may only be used if the terrain or phantom terrain is Battlefield.
Improved Terrain Attunement: Boneyard: Connection to the Undead- (Passive Ability, Geomancer) Possessor and possessor's Undead pets and summons gain +100 to all stats if the terrain or phantom terrain is Boneyard
Improved Terrain Attunement: Desert: Cloaked in Mirage- (Passive Ability, Geomancer) Possessor gains 30% Dodge if the terrain or phantom terrain is Desert
Improved Terrain Attunement: Desert: Improved Mirage Magics- (Passive Ability, Geomancer) Possessor gains +400 Magical Attack and a 10% chance of inflicting Confusion with Magical Attack actions and Overdrive actions if the terrain or phantom terrain is Desert
Improved Terrain Attunement: Desert: Mirage Magics- (Passive Ability, Geomancer) Possessor gains +400 SPI if the terrain or phantom terrain is Desert
Improved Terrain Attunement: Frozen Waste: Bearer of the Chill- (Passive Ability, Geomancer) Possessor gains +100 CON and possessor's damage-dealing Ranged Attack, Melee Atttack, and Magical Attack actions deal 25 AGI damage on hit, if the terrain or phantom terrain is Frozen Waste
Improved Terrain Attunement: Mountains: Strength of the Mountains- (Passive Ability, Geomancer) Possessor gains +400 STR and +200 CON, if the terrain or phantom terrain is Mountains
Improved Terrain Attunement: Mushroom Forest: Calmer of Fungal Beings- (Active Ability, Geomancer) Possessor gains +25 to all stats, and +15% infliction rate against Plants for attacks that can inflict Charm if the terrain or phantom terrain is Mushroom Forest
Improved Terrain Attunement: Mushroom Forest: Constitution of the Stalk Walker- (Active Ability, Geomancer) Possessor gains +25 to all stats save CON, +200 CON, and +5% Poison Resistance if the terrain or phantom terrain is Mushroom Forest
Improved Terrain Attunement: Mushroom Forest: Dancing Mayor of the Sporefolk- (Active Ability, Geomancer) Possessor gains +70 to all stats and possessor's Plant pets and summons gain +150 to all stats if the terrain or phantom terrain is Mushroom Forest, provides an additional bonus of +110 to all stats of said pets and summons if the previous bonus applies and possessor has either two Dancer abilities or a Dance spell equipped
Improved Terrain Attunement: Mushroom Forest: Poison Resistance of the Shroom Kings- (Active Ability, Geomancer) Possessor gains +50 to all stats and 25% Poison Resistance if the terrain or phantom terrain is Mushroom Forest
Improved Terrain Attunement: Swamp: One With the Mire- (Passive Ability, Geomancer) Possessor gains +10% Dodge and 50% Poison Resistance, if the terrain or phantom terrain is Swamp
Phantom Terrain Link Established: Battlefield- (Active Ability, Geomancer) Possessor may begin the battle with the Phantom Terrain set to Battlefield
Phantom Terrain Link Established: Beach- (Active Ability, Geomancer) Possessor may begin the battle with the Phantom Terrain set to Beach
Phantom Terrain Link Established: Boneyard- (Active Ability, Geomancer) Possessor may begin the battle with the Phantom Terrain set to Boneyard
Phantom Terrain Link Established: Caverns- (Active Ability, Geomancer) Possessor may begin the battle with the Phantom Terrain set to Caverns
Phantom Terrain Link Established: Cliffside- (Active Ability, Geomancer) Possessor may begin the battle with the Phantom Terrain set to Cliffside
Phantom Terrain Link Established: Cloudy Sky- (Active Ability, Geomancer) Possessor may begin the battle with the Phantom Terrain set to Cloudy Sky
Phantom Terrain Link Established: Conifer Forest- (Active Ability, Geomancer) Possessor may begin the battle with the Phantom Terrain set to Conifer Forest
Phantom Terrain Link Established: Dark Forest- (Active Ability, Geomancer) Possessor may begin the battle with the Phantom Terrain set to Dark Forest
Phantom Terrain Link Established: Desert- (Active Ability, Geomancer) Possessor may begin the battle with the Phantom Terrain set to Desert
Phantom Terrain Link Established: Dry Riverbed- (Active Ability, Geomancer) Possessor may begin the battle with the Phantom Terrain set to Dry Riverbed
Phantom Terrain Link Established: Farmland- (Active Ability, Geomancer) Possessor may begin the battle with the Phantom Terrain set to Farmland
Phantom Terrain Link Established: Forest- (Active Ability, Geomancer) Possessor may begin the battle with the Phantom Terrain set to Forest
Phantom Terrain Link Established: Frozen Waste- (Active Ability, Geomancer) Possessor may begin the battle with the Phantom Terrain set to Frozen Waste
Phantom Terrain Link Established: Glacier- (Active Ability, Geomancer) Possessor may begin the battle with the Phantom Terrain set to Glacier
Phantom Terrain Link Established: Graveyard- (Active Ability, Geomancer) Possessor may begin the battle with the Phantom Terrain set to Graveyard
Phantom Terrain Link Established: Hills- (Active Ability, Geomancer) Possessor may begin the battle with the Phantom Terrain set to Hills
Phantom Terrain Link Established: Jungle- (Active Ability, Geomancer) Possessor may begin the battle with the Phantom Terrain set to Jungle
Phantom Terrain Link Established: Junkyard- (Active Ability, Geomancer) Possessor may begin the battle with the Phantom Terrain set to Junkyard
Phantom Terrain Link Established: Lake- (Active Ability, Geomancer) Possessor may begin the battle with the Phantom Terrain set to Lake
Phantom Terrain Link Established: Marsh- (Active Ability, Geomancer) Possessor may begin the battle with the Phantom Terrain set to Marsh
Phantom Terrain Link Established: Meadow- (Active Ability, Geomancer) Possessor may begin the battle with the Phantom Terrain set to Meadow
Phantom Terrain Link Established: Mesa- (Active Ability, Geomancer) Possessor may begin the battle with the Phantom Terrain set to Mesa
Phantom Terrain Link Established: Mountains- (Active Ability, Geomancer) Possessor may begin the battle with the Phantom Terrain set to Mountains
Phantom Terrain Link Established: Mushroom Forest- (Active Ability, Geomancer) Possessor may begin the battle with the Phantom Terrain set to Mushroom Forest
Phantom Terrain Link Established: Ocean- (Active Ability, Geomancer) Possessor may begin the battle with the Phantom Terrain set to Ocean
Phantom Terrain Link Established: Open Plains- (Active Ability, Geomancer) Possessor may begin the battle with the Phantom Terrain set to Open Plains
Phantom Terrain Link Established: Open Sky- (Active Ability, Geomancer) Possessor may begin the battle with the Phantom Terrain set to Open Sky
Phantom Terrain Link Established: Polluted Morass- (Active Ability, Geomancer) Possessor may begin the battle with the Phantom Terrain set to Polluted Morass
Phantom Terrain Link Established: River-Land- (Active Ability, Geomancer) Possessor may begin the battle with the Phantom Terrain set to River-Land
Phantom Terrain Link Established: Road- (Active Ability, Geomancer) Possessor may begin the battle with the Phantom Terrain set to Road
Phantom Terrain Link Established: Rolling Plains- (Active Ability, Geomancer) Possessor may begin the battle with the Phantom Terrain set to Rolling Plains
Phantom Terrain Link Established: Salt Flats- (Active Ability, Geomancer) Possessor may begin the battle with the Phantom Terrain set to Salt Flats
Phantom Terrain Link Established: Savannah- (Active Ability, Geomancer) Possessor may begin the battle with the Phantom Terrain set to Savannah
Phantom Terrain Link Established: Scrubland- (Active Ability, Geomancer) Possessor may begin the battle with the Phantom Terrain set to Scrubland
Phantom Terrain Link Established: Snowy Plains- (Active Ability, Geomancer) Possessor may begin the battle with the Phantom Terrain set to Snowy Plains
Phantom Terrain Link Established: Space- (Active Ability, Geomancer) Possessor may begin the battle with the Phantom Terrain set to Space
Phantom Terrain Link Established: Steppes- (Active Ability, Geomancer) Possessor may begin the battle with the Phantom Terrain set to Steppes
Phantom Terrain Link Established: Stormy Plains- (Active Ability, Geomancer) Possessor may begin the battle with the Phantom Terrain set to Stormy Plains
Phantom Terrain Link Established: Sunny Forest- (Active Ability, Geomancer) Possessor may begin the battle with the Phantom Terrain set to Sunny Forest
Phantom Terrain Link Established: Swamp- (Active Ability, Geomancer) Possessor may begin the battle with the Phantom Terrain set to Swamp
Phantom Terrain Link Established: Tropical Island- (Active Ability, Geomancer) Possessor may begin the battle with the Phantom Terrain set to Tropical Island
Terrain Survival: Desert- (Passive Ability, Geomancer) Possessor gains 50% Resistance to Fatigued, 5% Fire Resistance, 10% Burning Resistance, 10% Entombed Resistance, and 15% Confusion Resistance all from sources that are either Desert Terrain or Phantom Terrain or are attached to Desert Terrain or Phantom Terrain
Basic Zonal Linking- (Passive Ability, Geomancer) Possessor gains +50 to all stats if possessor is in a Zone
Zonal Link Established: Zone of Acid- (Active Ability, Geomancer) Possessor may create a Zone of Acid at the beginning of battle if no other Zones are present
Zonal Link Established: Zone of Air- (Active Ability, Geomancer) Possessor may create a Zone of Air at the beginning of battle if no other Zones are present
Zonal Link Established: Zone of Darkness- (Active Ability, Geomancer) Possessor may create a Zone of Darkness at the beginning of battle if no other Zones are present
Zonal Link Established: Zone of Earth- (Active Ability, Geomancer) Possessor may create a Zone of Earth at the beginning of battle if no other Zones are present
Zonal Link Established: Zone of Electrical- (Active Ability, Geomancer) Possessor may create a Zone of Electrical at the beginning of battle if no other Zones are present
Zonal Link Established: Zone of Energy- (Active Ability, Geomancer) Possessor may create a Zone of Energy at the beginning of battle if no other Zones are present
Zonal Link Established: Zone of Fire- (Active Ability, Geomancer) Possessor may create a Zone of Fire at the beginning of battle if no other Zones are present
Zonal Link Established: Zone of Ice- (Active Ability, Geomancer) Possessor may create a Zone of Ice at the beginning of battle if no other Zones are present


Guardian
Augmented Resistance of the Iron Vastness- (Passive Ability, Guardian) Possessor gains 5% Minor Status Effect Resistance
Brief Witness to the Incorruptability of the Iron Dream- (Passive Ability, Guardian) Possessor gains 15% Minor Status Resistance
Droplet of the Enduring Nature of the Iron Dream- (Passive Ability, Guardian) Possessor gains +5,000 Max HP
First Fortification of the Iron Vastness- (Passive Ability, Guardian) Possessor gains +50 CON and 5% Resilience
Further Augmented Resistance of the Iron Vastness- (Passive Ability, Guardian) Possessor gains 5% Air Resistance, 5% Earth Resistance, 5% Fire Resistance, 5% Water Resistance, 5% Light Resistance, 5% Darkness Resistance, 5% Physical Resistance, 5% Psychic Resistance, 5% Magic Resistance, 5% Technology Resistance, 5% Acid Resistance, 5% Ice Resistance, and 5% Electrical Resistance
Further Meditation Upon the Iron Iris- (Passive Ability, Guardian) Possessor cannot be Criticalled by individuals below Level 20
Meditated Upon the Iron Iris- (Passive Ability, Guardian) Possessor cannot be Criticalled by individuals below Level 10
Newfound Understanding of the Adaptive Invulnerability of the Iron Dream- (Passive Ability, Guardian) Whenever possessor takes damage that possesses any Base element or elements as its elements or part of its elements, possessor gains a buff that provides 15% Resistance to said base element or elements
Resistance of the Iron Vastness- (Passive Ability, Guardian) Possessor gains 1% Air Resistance, 1% Earth Resistance, 1% Fire Resistance, 1% Water Resistance, 1% Light Resistance, 1% Darkness Resistance, 1% Physical Resistance, 1% Psychic Resistance, 1% Magic Resistance, 1% Technology Resistance, 1% Acid Resistance, 1% Ice Resistance, and 1% Electrical Resistance
Second Fortification of the Iron Vastness- (Passive Ability, Guardian) Possessor gains +2,000 HP
Third Fortification of the Iron Vastness- (Passive Ability, Guardian) Possessor gains +4,000 CON, +5,000 HP, and 15% Resilience


Heavenly Protector
Angel Calling I- (Passive Ability, Heavenly Protector) Possessor's Angel summons gain +20 to all stats
Angel Calling II- (Passive Ability, Heavenly Protector) Possessor's Angel summons gain +200 HP
Angel Calling III- (Passive Ability, Heavenly Protector) Possessor's Angel summons gain +500 MP
Angel Calling IV- (Passive Ability, Heavenly Protector) Possessor's Angel summons gain +2,000 HP and +4,000 MP
Angel Instruction I- (Passive Ability, Heavenly Protector) Possessor's Angel pets and summons gain +20 to all stats
Angel Instruction II- (Passive Ability, Heavenly Protector) Possessor's Angel pets and summons gain +100 to all stats
Angel Loyalty Instruction- (Passive Ability, Heavenly Protector) Possessor's Angel pets and summons gain 40% Charm Resistance
Apprentice Heavenly Protector Knowledge- (Passive Ability, Heavenly Protector) Possessor's Angel pets and summons gain +500 HP, +500 MP, +100 to damage dealt, and +50 to all stats
Basic Heavenly Protector Knowledge- (Passive Ability, Heavenly Protector) Possessor's Angel pets and summons gain +100 HP, +100 MP, +10 to damage dealt, and +10 to all stats
Defensive Angel Instruction I- (Passive Ability, Heavenly Protector) Possessor's Angel pets and summons gain +50 Defense
Defensive Angel Instruction II- (Passive Ability, Heavenly Protector) Possessor's Angel pets and summons gain +250 Defense
Heavenly Protector- (Passive Ability, Heavenly Protector) Possessor may forfeit one Accessory slot or Spell slot at the start of a thread to gain a Pet slot that may contain a Angel pet only, This ability provides +50 HP and +10 to all stats of possessor's Angel pets and summons per Level of possessor
Offensive Angel Instruction I- (Passive Ability, Heavenly Protector) Possessor's Angel pets and summons have the Damage values of their abilities increased by 50 points
Offensive Angel Instruction II- (Passive Ability, Heavenly Protector) Possessor's Angel pets and summons have the Damage values of their abilities increased by 500 points
Speed-Focused Angel Instruction I- (Passive Ability, Heavenly Protector) Possessor's Angel pets and summons have their turn-order-determining stat sums increased by 50 points for turn-order-determining purposes
Speed-Focused Angel Instruction II- (Passive Ability, Heavenly Protector) Possessor's Angel pets and summons have their turn-order-determining stat sums increased by 250 points for turn-order-determining purposes


Heir to the Future
Basic Technology Synchronization- (Passive Ability, Heir to the Future) Possessor gains +25 to all stats if Technology element


Kinetic Emperor
Basic Physical Synchronization- (Passive Ability, Kinetic Emperor) Possessor gains +25 to all stats if Physical element


Mind Lord
Basic Psychic Synchronization- (Passive Ability, Mind Lord) Possessor gains +25 to all stats if Psychic element


Mountain King
Basic Earth Synchronization- (Passive Ability, Mountain King) Possessor gains +25 to all stats if Earth element


Ocean Prince
Basic Water Synchronization- (Passive Ability, Ocean Prince) Possessor gains +25 to all stats if Water element


Radiant Hierophant
Basic Light Synchronization- (Passive Ability, Radiant Hierophant) Possessor gains +25 to all stats if Light element


Skykeeper
Avian Propagandist- (Passive Ability, Skykeeper) Possessor gains '60% inflicts Charm' against Aerials
Hairstylist For Birds- (Passive Ability, Skykeeper) Possessor's Aerial allies are afflicted with Elevated at the start of every round
Has a Cunning Eye that Spots Hidden Birds- (Passive Ability, Skykeeper) Possessor ignores the effects of Dodge buffs from sources below Level 60 that are present on Aerials


Smith
Ammocrafter- (Passive Ability, Smith) All equipped Ammo accessories give +20 Ranged Attack if possessor has a Gun equipped
Base Knowledge of Perfected Iron- (Passive Ability, Smith) Possessor's equipped items that provide a bonus to possessor's Defense provide an additional 250 points
Basic Smith Proficiency- (Passive Ability, Smith) This character gains +6 to each type of Attack for each weapon equipped that provides a bonus to that type of attack. This character gains +6 Defense if a Shield, Heavy Armor, or Light Armor is equipped. This character gains +3 to all stats for each Ammo, Weapon Coating, or Helm equipped.
Efficient Crafter- (Passive Ability, Smith) Possessor's spells and secret formulas that create items cost possessor 150 less XP to use
Miner- (Passive Ability, Smith) +10 Defense against Earth, +40 Defense if the terrain or phantom terrain is Caverns, 20% Suffocation Resistance if an Aerial pet or summon is possessed by possessor in battle
Mr. Fix-It- (Passive Ability, Smith) Possessor may choose to expend an item named 'Magi-Seal Tape' in order to raise the chance possessor's 'Repair' or 'Speedy Repairs Stance' abilities working to 90%, with one expenditure affecting a single instance of said chance of working being determined
Repair- (Passive Ability, Smith) Possessor and possessor's allies have a 25% chance of having their equipment broken equipment that was broken by a non-unique source of lower level than possessor repaired at the end of a thread
Smelter Who Has Attempted to Make Perfected Iron- (Passive Ability, Smith) Possessor's equipped items cannot be destroyed or stolen by individuals below Level 20
Speedy Repairs Stance- (Stance Ability, Smith) Possessor and possessor's allies have a 25% chance of having their equipment immediately repaired if it is broken by a non-unique source of lower level than possessor
Whittler- (Passive Ability, Smith) +25 to all stats if a Trinket is equipped, +15 MIN if a Staff is equipped, 1% Melee Attacks against Plants of lower level inflict a debuff that reduces their target's Defense by 25 that stacks 10 times
Woodcarver- (Passive Ability, Smith) +100 Damage against Plants to all attacks that deal damage, +20 STR if a Staff or Mace is equipped


Snow Queen
Basic Ice Synchronization- (Passive Ability, Snow Queen) Possessor gains +25 to all stats if Ice element


Superhero
Energy Projection- (Passive Ability, Other: Superhero) Possessor gains +(100 * Possessor Level, to a max of +6,000) Magical Attack
Super-Vibrating- (Passive Ability, Superhero) Possessor gains +500 Melee Attack and +500 Defense, Possessor gains 20% Large Structure Resistance if possessor is an Aerial


Thunder Czar
Basic Electrical Synchronization- (Passive Ability, Thunder Czar) Possessor gains +25 to all stats if Electrical element
Defensive Paralytic Lightning Release- (Passive Ability, Thunder Czar) Entities that conduct offensive actions that target possessor have a 30% chance of being afflicted with Paralyzed at the end of those actions if possessor is Electrical element


Transmuter
Basic Transumutation Attunement- (Passive Ability, Transmuter) All Transmutation spells increase damage or Defense by 40 more points and cost 10 less MP
Shifting Weapon Stance- (Stance, Transmuter) Possessor's weapons with base subtypes may have themselves instead count as any other base subtype
Warped Self Stance- (Stance, Transmuter) Possessor, if a single base subtype, may choose to count as a different base subtype while in this stance


Walker From Beyond
Abstract Traits- (Passive Ability, Walker from Beyond) If possessor is an Abstract, possessor's HP is multiplied by 10 as an effect that does not stack with other HP multiplying effects, possessor's Defense Against Stat Damage is multiplied by 10 as an effect that does not stack with other Defense Against Stat Damage multiplying effects, possessor's attack bonuses are multiplied by .5, and possessor's listed Damage values are multiplied by .5, with possessor also gaining Immunity to 3 randomly chosen minor or moderate status effects. These multiplications occur at Application Step 2 in the Order of Effects, bypassing the standard ruling that the effects of Passive Abilities are calculated during Application Step 1.
Essence of the Dead Walrus- (Passive Ability, Walker From Beyond) Possessor gains +70 Melee Attack, +70 Ranged Attack, +70 Magical Attack, and +70 to all stats if possessor is an Abstract
Feet Replaced With Laser-Shooting Fish- (Passive Ability, Walker From Beyond) Possessor gains +2,000 Ranged Attack, Possessor's 'Ranged Attack' actions may become solely Energy element or solely Energy & Water element
Gold-Streaked Essence of the Dead Walrus- (Passive Ability, Walker From Beyond) Possessor gains +7,000 Melee Attack, +7,000 Ranged Attack, +7,000 Magical Attack, and +7,000 to all stats if possessor is an Abstract
Legacy Abstract Traits- (Passive Ability, Walker from Beyond) Possessor may, at the beginning of a thread, choose to operate for the entirety of the thread with an effective level equal to half possessor's normal level, rounded up. All changes that would occur with this reduction in level occur. If this level reduction is ever somehow cancelled, the other effects of this ability are simultaneously cancelled. If possessor chooses to operate at half level, then possessor's HP is multiplied by 10, possessor's Defense Against Stat Damage is multiplied by 10, possessor's attack bonuses are multiplied by .5, and possessor's listed Damage values are multiplied by .5, with possessor also gaining Immunity to 3 randomly chosen minor or moderate status effects. This ability only takes effect if possessor is an Abstract. This ability explicitly bypasses clauses in other abilities that state that multipliers to various enumerated values do not stack (though such abilities still may not stack with each other, should Possessor have multiple). These multiplications occur at Application Step 2 in the Order of Effects, bypassing the standard ruling that the effects of Passive Abilities are calculated during Application Step 1.
Platinum-Streaked Essence of the Dead Walrus- (Passive Ability, Walker From Beyond) Possessor gains +17,000 Melee Attack, +17,000 Ranged Attack, +17,000 Magical Attack, and +17,000 to all stats if possessor is an Abstract
Silver-Streaked Essence of the Dead Walrus- (Passive Ability, Walker From Beyond) Possessor gains +700 Melee Attack, +700 Ranged Attack, +700 Magical Attack, and +700 to all stats if possessor is an Abstract
Terrain-Deployed Photographic-Llama War-Turret Assault- (Passive Ability, Walker From Beyond) Possessor gains +25,000 Ranged Attack, Possessor's 'Ranged Attack' actions may count as coming from a source whose subtypes additionally include Animal and/or Golem, Possessor gains +5% To Hit


Wind Duke
Basic Air Synchronization- (Passive Ability, Wind Duke) Possessor gains +25 to all stats if Air element


Worldbound God
Planetary Traits- (Passive Ability, Other: Worldbound God) If possessor is a Planetary, possessor's HP is multiplied by 2 as an effect that does not stack with other HP multiplying effects, possessor's MP is multiplied by 2 as an effect that does not stack with other MP multiplying effects, possessor's STR is multiplied by 2 as an effect that does not stack with other STR multiplying effects, possessor's AGI is multiplied by 2 as an effect that does not stack with other AGI multiplying effects, possessor's CON is multiplied by 2 as an effect that does not stack with other CON multiplying effects, possessor's MIN is multiplied by 2 as an effect that does not stack with other MIN multiplying effects, possessor's SPI is multiplied by 2 as an effect that does not stack with possessor's other SPI multiplying effects, possessor's Defense is multiplied by 2 as an effect that does not stack with other Defense multiplying effects, possessor's Critical Chance is multiplied by 2 as an effect that does not stack with other Critical Chance multiplying effects, possessor's Dodge is multiplied by 2 as an effect that does not stack with other Dodge multiplying effects, possessor's (To Hit - 100, Minimum 100) is multiplied by 2 as an effect that does not stack with other To Hit multiplying effects, possessor's Resilience is multiplied by 2 as an effect that does not stack with other Resilience multiplying effects, possessor's attack bonuses are multiplied by 2 as an effect that does not stack with other effects that multiply possessor's attack bonuses, and possessor's listed Damage values are multiplied by 2 as an effect that does not stack with any othe effect that multiplies possessor's listed damage values, with possessor also gaining Immunity to Minor Status Effects and Immunity to Moderate Status Effects. These multiplications occur at Application Step 2 in the Order of Effects, bypassing the standard ruling that the effects of Passive Abilities are calculated during Application Step 1.
Possessor also gains the Deity Effect:
Bestow Worshipper Benefits- Possessor's allies and Possessor may elect to receive worshipper benefits from possessor if they are not already receiving such benefits, Said benefits include +50 to all stats per level of worshipper, to a max of possessor's Level, Deity Effect
Has RP effects including potentially getting a Deity entry in the Cathedral of a Thousand Pantheons, the ability to control the worshipper benefit status of a list of worshippers, and being partially bound to a world.


Curses-
Chronically Lazy On a Conceptual Level- (Passive Ability, Curse) Possessor gains a 25% chance of automatically skipping any action possessor would have
Is Accompanied by Loud Bass that Makes Stealth Impossible- (Passive Ability, Curse) Possessor always counts as having acted previously in battle and treats the turn number of battle as being two if it is lower than two
Recurrant Leg Pain- (Passive Ability, Curse) Possessor gains a 50% chance of being afflicted with Pain whenever possessor moves to a different row
Suffers Nosebleeds When Confronted By Sexy Things- (Passive Ability, Curse) Possessor has a 50% chance of being afflicted with Wounded: Bleeding whenever a source attempts to inflict Charm on possessor
Unrecoverable Complications- (Passive Ability, Curse) -400 to all stats, This ability cannot be removed by sources below Level 100

Worshipper of Mecha-Vashna


Weapons-
*The Castle-Eating Cricket Swarm of Master Mauslesy- (Weaponx2, Other: Siege Weaponry, Air & Darkness, 490,000 Gold) +1,760 Ranged Attack, deals 100 CON damage, inflicts a debuff that stacks 50 times and lowers targets' Defense by 500, this debuff instead reduces the Defense of Large Structures by 1,000, may deal 1/10 damage and stat damage to inflict 15 hits divided among 15, wielder's ranged attacks use MIN as their prime attribute, deals double damage and to Large Structures

Abstraction Staff- (Weapon, Staff, Magic, 116,004 Gold) +21 Magical Attack, deals 15 stat damage to any stat on hit, 5% inflicts any one non-sub-status-effect minor status effect with each attack (which must be declared when making the attack) +20 MIN, +20 SPI, +114 CON
Assault Urchin- (Weapon, Other: Fish, Physical & Water, 120,000 Gold) +1 Melee Attack, +1 Ranged Attack, 2 hits against 1
Bag of Iron Hornets- (Weapon, Throwing Weapon, Metal, 3,500,000 Gold) +3,250 Ranged Attack, Wielder's Ranged Attack actions repeat themselves every round against non-allied targets below Level 60, with said repeated actions not being able to include spells or techniques, with the effect that repeats said actions being a buff on wielder that stacks 20 times
4 Bone Sword- (Weapon, Sword, Darkness, 17,000 Gold) +30 Melee Attack
3 Box of Army Surplus Grenades- (Weaponx2, Throwing Weapon, Technology & Fire, 60,000 Gold) +125 Ranged Attack, wielder's ranged attacks inflict 1 hit against 5 but deal 1/4 damage, +20 AGI, 15% Fire Weakness
2 Cannon-Shield- (Weapon, Shield, Physical, 95,000 Gold) +120 Defense, +40 Melee Attack, +99 Ranged Attack, 5% inflicts Fatigued: Stun
3 Dark Quill- (Weapon, Wand, Darkness, 145,000 Gold) +150 Melee Attack, 15% inflicts Hexed, 3% Critical with spells that provide a bonus to Magical Attack, +150 MP for each other Darkness element Book or Tome equipped, Wielder may choose to have this weapon also count as a Book
1 Darksky Sniper Rifle- (Weaponx2, Gun, Darkness, 105,000 Gold) +240 Ranged Attack, 120% To Hit, 5% Dodge, +240 additional Ranged Attack in a Zone of Darkness, 5% inflicts Blind in a Zone of Darkness
Desert Corsair's Falchion- (Weapon, Sword, Physical, 65,000 Gold) +71 Melee Attack, +400 HP while adventuring in the Desert of Sildriza encounter area
Elfcanon (Toy)- (Weapon, Other: Toy, Earth & Ice, 60,000 Gold) +60 Ranged Attack, +30 AGI, +30 MIN, +30 SPI, 105% To Hit, Wielder's 'Ranged Attack' actions may use SPI as their Prime Attribute
Exploding Rubber Duckies- (Weapon, Throwing Weapon, Fire & Water, 700,000 Gold) +700 Ranged Attack, Wielder's 'Ranged Attack' actions gain '1 hit against 5'
Eyeball Dagger- (Weapon, Knife, Water, 45,000 Gold) +56 Melee Attack, Possessor's stat-scanning abilities function as though possessor were 2 levels higher
Eyelid Clippers- (Weapon, Deadly Item, Physical, 7,000 Gold) +3 Melee Attack, Inflicts Pain, Target's of wielder's offensive actions gain Impaired: Blind Immunity
Force of Skill- (Weapon, Force, Air & Water, 20,000 Gold) +5 Melee Attack, +5 Ranged Attack, +5 Magical Attack, +40 AGI, Melee, Magical, and Ranged attacks use AGI
Giant Salsa Spoon- (Weapon, Tool, Fire, 60,000 Gold) +60 Melee Attack, 20% Burning Resistance
1 Golden Sunmetal Shield- (Weapon, Shield, Light, 15,000,000 Gold) +15,000 Defense, +7,500 Melee Attack, 35% Light Resistance
2 Golden Sunstaff- (Weapon, Staff, Light, 15,000,000 Gold) +15,000 Magical Attack, +3,000 Melee Attack, +15,000 MIN, +15,000 SPI, 25% Light Resistance, 10% Magic Resistance
Greeen Stapler- (Weapon, Tool, Earth, 5,000 Gold) +5 Melee Attack, Wielder's equipped items have their names count as including an additional 'e'
Growth Rod: Winter- (Weapon, Wand, Ice, 50,000 Gold) +30 Magical Attack, wielder may skip a turn to heal target Ice element individual for 1,000 HP
Horse-Dispensing Hose- (Weapon, Whip, Fire & Earth & Beast, 785,999 Gold) +780 Ranged Attack, Wielder's offensive actions count as involving a Steed
Hyena-Summoning War-Lungs- (Weapon, Deadly Item, War & Earth, 7,000,000 Gold) +7,000 Melee Attack, Wielder may spend an action to summon 5,000 'Hyena' from the Enemy List, Max 50,000 summoned
Invisible Knife- (Weapon, Knife, Air & Magic, 5,000,000 Gold) +4,300 Melee Attack, +2,000 AGI, Wielder's Melee Attack and Attack with Finesse actions may not be countered by individuals below Level 40
Lesser Blade of the Sun Eater- (Weapon, Sword, Light & Fire, 5,210,000 Gold) +5,230 Melee Attack, deals Drain to Light element targets, Ignores Light Resistance and Immunity of non-boss, non-unique individuals under level 40
Mace (2)- (Weapon, Deadly Item, Earth & Technology, 4,500 Gold) +3 Ranged Attack, 5% inflicts Pain, 5% inflicts Impaired: Blind
Magic Blade of Flame- (Weapon, Sword, Magic & Fire, 30,000 Gold) +60 Magical Attack
Magic Blade of Frost- (Weapon, Sword, Magic & Ice, 30,000 Gold) +60 Magical Attack
Metamorphic Weapon- (Weapon, Force, Magic, 1,575,000 Gold) +1,400 Melee Attack, +1,400 Ranged Attack, +1,400 Magical Attack, +800 to all stats, at the beginning of a thread, possessor may choose to make this weapon's element any base element or combination of base elements and its subtype any base weapon subtype
Moedanbic Hedge Clippers- (Weaponx2, Tool, Water, 15,400 Gold) +42 Melee Attack, Deals 130% damage to Plants
Orlumais Staff- (Weapon, Staff, Light & Darkness & Magic, 2,117,000 Gold) +40 Magical Attack, +200 MP on odd-numbered rounds, 1% inflicts Confusion
Noise Hand- (Weapon, Fist Weapon, Sonic, 80,000 Gold) +80 Melee Attack, +80 AGI, +80 MIN, 105% To Hit
2 Orb of Sap- (Weapon, Orb, Earth, 30,000 Gold) +35 Magic Attack,-30 MP to all Earth element Wizard magic Spells
2 Riding Crop- (Weapon, Whip, Physical, 15,000 Gold) +30 Melee Attack, +400 HP and +45 AGI for any Steed transformations, wielder may deal 5% of max HP to self in damage to remove 50% of all AGI damage wielder has taken while in a Steed transformation
Scissors of the Rooster- (Weapon, Tool, Fire & Air, 500,000 Gold) +500 Melee Attack, Wielder's allies are cured of Fatigued at the start of every round
7 Selerethric Flametongue- (Weapon, Sword, Light & Fire, 480,000 Gold) +565 Melee Attack, 20% Light Resistance, 15% inflicts Awestruck, 15% inflicts Burning, 1% inflicts 2 hits against 1 in an attack involving Melee Attack bonus
Selerethic Guard Rapier- (Weapon, Sword, Light & Fire, 475,000 Gold) +555 Melee Attack, 20% Light Resistance, 15% inflicts Awestruck, 120% To Hit
6 Selerethric Shield- (Weapon, Shield, Light, 463,000 Gold) +490 Defense, 25% Light Resistance, 20% Darkness Resistance, 40% Awestruck Resistance, 30% Voidstruck Resistance
Serrated Bone Sword- (Weapon, Sword, Darkness, 27,000 Gold) +47 Melee Attack
Softball Bat- (Weapon, Mace, Physical, 400 Gold) +4 Melee Attack
Solar Yoyo- (Weapon, Other: Yoyo, Light, 50,000,000 Gold) +50,000 Melee Attack, 20% inflicts Awestruck: Cage of Light
Staff of Dark Equations- (Weapon, Staff, Darkness & Psychic, 1,875,000 Gold) +1,915 Magical Attack, +1,850 MIN, Wielder's spells and abilities cost 2,000 less MP to cast, Wielder counts as 1 Level higher, to a max of Level 60, for purposes of applying and being the source of buffs and debuffs (but cannot bypass immunity to individuals below a certain level through this)
2 Starfish Gun- (Weapon, Gun, Technology, 30,000 Gold) +45 Ranged Attack, cannot damage Water element targets
Stone Globe Wand- (Weapon, Wand, Earth, 65,000 Gold) +75 Magical Attack, 1% inflicts Stun
Sunflame Blowtorch- (Weapon, Tool, Fire & Light, 30,000,000 Gold) +30,000 Melee Attack, 30% inflicts Burning, May deal HP Healing to Vehicles, Mechs, Vessels, Machines, War Machines, and Solar Beings
Sunflame War-Wire- (Weapon, Whip, Light & Fire, 65,000,000 Gold) +65,000 Melee Attack, +60,000 STR, +60,000 AGI, 60% inflicts Awestruck, 60% inflicts Burning, 60% may inflict Pain, 150% To Hit, Wielder's 'Melee Attack' and 'Attack with Finesse' actions use AGI as their Prime Attribute
9 Tank Cannon- (Weaponx2, Gun, Technology & Darkness, 142,500 Gold) +294 Ranged Attack, 15% inflicts Stun against enemies under level 17
The Surprise Return of Mr. Clay Turkey Bombadoodle- (Weapon, Throwing Weapon, Earth & Fire, 7,000,000 Gold) +6,000 Ranged Attack, 300% inflict Confusion: Surprised
3 Totally Awesome Dead Walrus!- (Weapon, Chaos Effect, Water, 70,000 Gold) +70 Melee Attack, +70 Ranged Attack, +70 Magical Attack, +70 to all stats
6 Totally, Absolutely, Completely Awesome Dead Walrus, Gold Edition!- (Weapon, Other: Chaos Talon, Water, 950,000 Gold) +950 Melee Attack, +950 Ranged Attack, +950 Magical Attack, +950 to all stats
7 Totally, Absolutely Awesome Dead Walrus, Silver Edition!- (Weapon, Other: Chaos Talon, Water, 240,000 Gold) +240 Melee Attack, +240 Ranged Attack, +240 Magical Attack, +240 to all stats
4 Totally, Absolutely, Completely, Unequivocally Awesome Dead Walrus, Platinum Edition!- (Weapon, Other: Chaos Talon, Water, 2,000,000 Gold) +1,900 Melee Attack, +1,900 Ranged Attack, +1,900 Magical Attack, +1,900 to all stats, 19% Critical, 19% Resilience, 119% To Hit, 19% Dodge
Totally, Absolutely, Completely, Unequivocally, Unremittingly Awesome Dead Walrus, Emerald Edition!- (Weapon, Other: Chaos Talon, Water, 20,000,000 Gold) +19,000 Melee Attack, +19,000 Ranged Attack, +19,000 Magical Attack, +19,000 to all stats, 29% Critical, 29% Resilience, 129% To Hit, 29% Dodge, Wielder ignores the Resistances of individuals below Level 10, Wielder must be at least Level 20
Toy Battleship With a Grim Man's Face- (Weapon, Other: Toy, Water & Darkness, 920,000 Gold) +920 Ranged Attack, +900 AGI, +900 MIN, +900 SPI, 140% To Hit, 15% Water Resistance, 15% Darkness Resistance, Wielder's 'Ranged Attack' and 'Point Blank' actions may use MIN or SPI as their Prime Attribute
2 Sword of Destruction- (Weapon, Sword, Destruction, 4,000,000 Gold) +4,500 Melee Attack, +4,000 STR, +3,500 AGI, Pierces 5,000 Defense, 30% Critical
Triangular Mega Spear- (Weaponx2, Spear, Physical, 900,000 Gold) +1,800 Melee Attack, +1,800 STR, +1,800 CON, 10% Critical, 110% To Hit, 5% deals an additional 50,000 Physical element damage per hit
Ven-Prauvsdale II- (Weapon, Staff, Light & Magic, 140,000 Gold) +130 Melee Attack, +130 Magical Attack, Healer Magic Spells cast by wielder cost 400 less MP, +140 additional Magical Attack for Healer Magic spells, 20% Confusion Resistance, 20% Paralysis Resistance, 20% Poison Resistance, 40% Fear Resistance, 20% Charm Resistance, 20% Berserk Resistance, 20% AGI Drain Resistance, 20% CON Drain Resistance, 20% SPI Drain Resistance, 20% STR Drain Resistance, 20% MIN Drain Resistance, 20% Hexed Resistance, 20% Pain Resistance, 20% Ill Fortune Resistance, 20% Stunned Resistance, 5% Wounded Resistance
Very Sharp Ice Shard- (Weapon, Deadly Item, Ice, 14,000 Gold) +37 Melee Attack, +5% Critical, 3% Does no damage

Armor-
Amazingly Loud Tropical Shirt- (Armorx.5, Clothing, Water & Air & Fire & Light, 17,000 Gold) +45 Defense, 5% Dodge, 5% Water Resistance, 5% Fire Resistance, 5% Chaos Resistance
Arena Member's Armor- (Armor, Light Armor, Wielder's Element, 100 Gold) +20 Defense, +10 Defense against Wielder's Element
Desert Corsair's Robes- (Armor, Robes, Earth, 61,000 Gold) +49 Defense, Miragi and Bel-Miragi cannot Confuse wearer
1 Earth Robes- (Armor, Robes, Earth & Magic) +15 Defense, +25 Magic Attack, 5% Earth Resistance
Illuminated Warplate- (Armor, Grand Armor, Law & Technology & Physical, 4,500,000 Gold) +8,100 Defense, +4,900 CON, +4,500 MIN, +4,500 SPI, 30% Resilience, Wearer gains +50 additional Defense as a buff for each allied Illuminated, to a max of 200 such Illuminated, May not be worn by Abstracts, Demons, or Devas
Imperial Pants - (Armorx.5, Clothing, Physical, 47,000 Gold) +40 Defense, +45 to all stats, +60 additional points to all stats if an Imperial Shirt is also equipped
Imperial Shirt - (Armorx.5, Clothing, Physical, 47,000 Gold) +40 Defense, +45 to all stats, +60 additional points to all stats if an Imperial Pants is also equipped
Metamorphic Armor- (Armor, Aura, Magic, 1,575,000 Gold) +1,400 Defense, +800 to all stats, +100 Defense against stat damage, at the beginning of a thread, possessor may choose to make this armor's element any base element or combination of base elements and its subtype any base armor subtype
Office Softball League T-Shirt- (Armorx.5, Clothes, Air & Water, 120 Gold) +5 Defense, +12 AGI
4 Oorlar Mail-(Armor, Heavy Armor, Light, 25,000 Gold) +50 Defense, +5 Magical Attack
Pants- (Armorx.5, Clothes, Physical, 100 Gold) +1 Defense
Pitch Black Shadow-Woven Cowboy Clothes- (Armor, Clothing, Darkness, 86,000 Gold) +69 Defense, +120 additional Defense when in a Zone of Darkness, 15% Dodge when in a Zone of Darkness, +99 Ranged Attack when in a Zone of Darkness
Robe of the Shadow Mage- (Armor, Robe, Darkness & Magic, 710,000 Gold) +600 Defense, +730 Magical Attack, +200 Defense against Darkness, 20% Darkness Resistance, Wielder’s Shadow Magic spells that provide a Magical Attack Bonus gain +200 additional Magical Attack, Wielder’s Shadow Magic summons gain +210 to all stats as a non-stacking effect, Wielder’s Shadow Magic spells cost 500 less MP
Robe of the Presiding Judge- (Armor, Robe, Light & Earth, 2,100,000 Gold) +2,100 Defense, 15% Darkness Resistance, 15% Chaos Resistance, 12% Resilience, +890 CON, +1,420 SPI, +2,500 damage to damage-dealing attacks against Undead, Devas, Abstracts, and Demons, +2,500 to all stats if wearer has the ability 'Lawbringer', Wearer's Lawbringer abilities treat Hammers and the item 'Lethal Noose' as Maces
251 Sandstorm Coat- (Armor, Light Armor, Earth, 1,450,000 Gold) +1,500 Defense, +1,400 Ranged Attack, +1,200 Melee Attack, +985 Magical Attack, 40% Resilience, 135% To Hit, Wearer ignores the direct negative effects of weather effects in the Desert of Sildriza encounter area, Wearer gains +950 additional Defense while the terrain or phantom terrain is Desert or while in a Zone of Earth that is not also a Zone of Darkness, Wearer’s To-Hit value ignores Dodge-providing or To-Hit-Penalizing effects that come from earth element actions or sources provided said sources are below Level 50
6 Selerethric Guard Armor- (Armor, Heavy Armor, Light, 475,000 Gold) +650 Defense, 30% Light Resistance, 20% Darkness Resistance, Light Element attacks gain +500 Melee Attack
Shirt of the Baller Octopus- (Armor, Clothing, Physical & Glitz, 8,000,000 Gold) +8,000 to all stats, +8,000 uncapped points to all stats if wielder has at least 8 Weapon slots and at least 8 Fame, You can't wear pants as an RP power
1 Spatial Robe- (Armor, Robes, Magic & Spatial, 116,000 Gold) +130 Defense, +260 MIN, +110 SPI, +40 Magical Attack, This item causes its wearer's side to count as having an additional individual in its front row for purposes of how many people can be in each row
Swimsuit with a Picture of a Vulture on It- (Armor, Clothes, Water & Air, 36,000 Gold) +14 Defense, 15% Air Resistance, Wearer's Aerial pets and summons gain +1,000 to all stats as a non-stacking effect if in a Zone of Water, Wearer's Ranged Attack actions have a 5% chance of inflicting Drain
Tia Costume- (Armor, Disguise, Fire, 100,000,000 Gold) Wearer's subtype becomes solely Humanoid and wearer's element becomes solely Fire, Wearer's Base STR becomes 5, Wearer's Base AGI becomes 16, Wearer's Base CON becomes 7, Wearer's Base MIN becomes 16, Wearer's base SPI becomes 16, Wearer's name becomes 'Tia Telaria'
10 Undead Scribe's Robe- (Armor, Robe, Magic & Darkness, 65,000 Gold) +51 Defense, +40 MIN, +40 SPI, +20 MIN for each Book or Tome equipped
Wedding Dress of the Bride-Prophet of the Deific Mecha-Vashna- (Armor, Clothing, Light & Technology, 20,000,000 Gold) +20,000 Defense, +20,000 SPI, If one of wearer's allies is a Deity whose name includes 'Vashna', wearer's stats, HP, and MP becomes linked with that individual's, Wearer must be Level 20 or greater, must be a devout worshipper of Mecha-Vashna, and must have 'Arc' in its name
5 Westerner's Clothes- (Armor, Clothing, Earth, 23,000 Gold) +22 Defense, 1% Fire Resistance, 1% Light Resistance, 1% Air Resistance, 1% Earth Resistance, 1% Physical Resistance

Accessories-
*Iris of Directed Catastrophe- (Accessory, Magic Item, Earth & Air & Fire & Water & Light & Darkness & Magic & Technology & Physical & Psychic & Acid & Electrical & Ice & Energy & Destruction, 90,000,000 Gold) At the start of each round, wielder may attach an effect to any Zone that stacks 5 times across all Zones that cannot be carried in a buff slot by individuals below Level 60 that deals 900,000 Flat Destruction element damage to each selected individual in it and inflicts any one moderate status effect on each selected individual in it at the time of its activation, with selection an activation occurring as per the rules listed later in this item, Each side of wielder's enemies divides itself into four sections as soon as this item is introduced to battle, and all new additions to said sides of enemies, as well as new sides of enemies, are also divided into similar sections, for each side of enemies, wielder chooses an order of four sections, with repetition being allowed, and, at the beginning of wielder's first action each turn, for each separate group of enemies wielder has, all enemies are affected by the zonal effects generated by this item, which activate at said time, selecting said individuals as targets, provided they are in the proper zones, and the next section cycles to be the currently selected section for this item, Has RP effects
*Twenty Ninth Shell Containing the Sun's Voice- (Accessory, Quest Item, Light, 580,000 Gold) 20% Light Resistance

4 Amulet of the Golden Sun- (Accessory, Amulet, Light, 15,000,000 Gold) +10,000 to all stats, 25% Light Resistance, 25% Awestruck Resistance
Awesome Socks- (Accessory, Shoes, Magic, 31,000 Gold) +35 to all stats
Bill the Sniper's Guide to Patience- (Accessory, Tome, Air, 700,000 Gold) +1% To Hit if the round number is greater than 700,000,000,000,000,000
Birdmaster's Ring Crafted By Julian- (Accessory, Ring, Air, 5,000,000 Gold Wearer's Aerial pets and summons gain +2,500 to all stats as a bonus that stacks twice
Box o' Sneks- (Accessory, Container, Earth & Darkness, 5,000,000 Gold) Wielder may spend an action to summon 1 Snek from the Enemy List, Max 1 summoned unless wielder is wielding an item whose name includes 'Colonel Wilson Jonas' or possesses an ability whose name includes 'Spoopy'
4 Camnepteron Bangle- (Accessory, Wristwear, Magic, 455,000 Gold) +59 Defense against stat damage, +290 to all stats
Daccehenburg Industries Boots- (Accessory, Boots, Darkness & Acid, 50,000 Gold) +800 Defense, +350 AGI, +350 CON, 20% Earth Resistance, 20% Acid Resistance, 20% Water Resistance, 20% Darkness Resistance, 20% Technology Resistance, 20% Air Resistance, 15% Resilience, 15% Dodge
3 Daccehenburg Industries Gloves- (Accessory, Gloves, Darkness & Technology, 50,000 Gold) +400 Defense, +400 to all stats, +350 Magical Attack for Psychic Power, Technomancy, and Rune Magic spells
Drakespawn Anklet- (Accessory, Magic Item, Earth, 5,000 Gold) +2% to Hit, +2% Enemy Miss, +5 to all stats
Drakespawn Bracelet- (Accessory, Bracelet, Earth, 5,000 Gold) +20 Defense, +5 to all stats
Drakespawn Broach- (Accessory, Broach, Earth, 5,000 Gold) 5% Air Resistance, 5% Earth Resistance, 5% Fire Resistance, 5% Water Resistance
Drakespawn Necklace- (Accessory, Necklace, Earth, 5,000 Gold) +20 Melee Attack, +5 to all stats
Drakespawn Ring- (Accessory, Ring, Earth, 5,000 Gold) +2% Critical, +2% Dodge, +5 to all stats
Drakespawn Tiara- (Accessory, Crown, Earth, 5,000 Gold) 5% Light Resistance, 5% Darkness Resistance, +5 to all stats, 5% Awestruck
Elven Promise Ring (Attuned)- (Accessory, Ring, Light & Magic & Earth, 450,000 Gold) +450 to all stats, Wearer gains +500 to all stats as a non-stacking buff if wearer has an ally with an item named 'Elven Promise Ring (Attuned)' equipped, Wearer, as an RP effect, is required by the ring to eventually marry an elf and to not marry any non-elves
Bound to- Archimedes
First Boss Badge (2)- (Accessory, Broach, Magic, 1,000,000 Gold) +1,000 Melee Attack, +1,000 Ranged Attack, +1,000 Magical Attack, +1,000 to all stats, 25% Dodge, 25% Critical, 25% Resilience, 125% to Hit, +10,000 HP, +10,000 MP, Opposing bosses below Level 10 that are listed as below Level 10 on the Boss List have their Boss Effects disabled, Wielder must be Level 12 or higher
Goggles that Can't See Lizards- (Accessory, Eyewear, Psychic & Technology, 5,000,000 Gold) -50% To Hit against Reptiles, -50% Dodge against Reptiles, +50% Petrified Resistance against Reptiles as a non-stacking effect
Hat of the Nonconformist Panda- (Accessory, Hat, Chaos & Flux & Wealth, 50,000,000 Gold) +45,000 Defense, +35,000 AGI, Wearer's turn-order-determining stat becomes Strength, Wielder's subtype, if Animal, becomes Angel & Demon & Elemental & Golem & Coded Being, Wearer's Monk abilities have no effect, Wearer counts as possessing 25 additional Dragon Lord abilities as a non-stacking effect, Wearer gains 150% Dodge against Plants whose name includes 'Bamboo'
5 Hero's Seal- (Accessory, Seal, Light, 1,000 Gold) +7 to all stats, +1% Critical, +1% Dodge, +5% To Hit
Huntmaster's Bandolier- (Accessory, Container, Air & Physical, 1,250,000 Gold) +1,000 Ranged Attack, +1,400 AGI, +800 AGI for determining turn order, but not bonus actions, on the first turn, 12% Critical, 12% Dodge, 111% to Hit, 12% Resilience, grants either an additional Weapon slot that can contain a Throwing Weapon or two additional spell slots that can each contain a Thief Arts spell or three additional consumable slots that can each contain a Lethal Item, Wearer counts the first three turns of battle as the first turn of battle for purposes of spell and ability effects, gives +250 to all stats for each piece of equipment with 'Huntmaster' in its name, to a max of +1,250, Humans drop an additional 100 Gold at the end of battle if they otherwise do drop Gold, The Enhancement 'Unbreakable' may be applied to owner's items with the word 'Huntmaster' in their name for free
Impressively Long Shoes- (Accessory, Shoes, Technology & Air & Earth, 4,000 Gold) +15 Defense, +15 AGI, +3% Critical if no weapon slots are filled, -1% Dodge
3 Important Timepiece- (Accessory, Trinket, Air, 250,000 Gold) +250 AGI, +2 Diplomacy, 15% Paralysis Resistance, +25 Ranged Attack to Ranged Attacks made on turns gained due to Agility being 10x enemy Agility or higher
Judgemental Eyes- (Accessory, Bioaugmentation, Psychic, 324,000 Gold) Wielder may choose to have a 45% chance of inflicting Confusion: Depression on up to 3 targets at the start of each round
3 Lesser Wartech Tank Shielding- (Accessory, Upgrade, Technology, 137,000 Gold) +148 Defense to wielder's War Machine and Vehicle transformations
Little Red Power Cape- (Accessory, Cloak, Physical & Air, 1,000,000 Gold) +1,000 STR, +1,000 CON, +1,000 AGI, +500 HP, Wielder's Superpower spells cost 2,000 less MP to cast
Loli-Identifying Magnifying Glass- (Accessory, Trinket, Air, 100,000 Gold) Wielder may select, at the start of each round, one entity and be informed as to whether or not that entity possesses any enemy-style or active abilities that deal Flat Damage
Metamorphic Gemstone of Self- (Accessory, Crystal, Magic, 1,750,000 Gold) +1,500 to all stats, at the beginning of a thread or as an action, wielder may become any normally-player-selectable base subtype and any base element
Metamorphic Trinket- (Accessory, Trinket, Magic, 1,575,000 Gold) +1,400 to all stats, 15% Critical, 15% Dodge, 15% Resilience, 115% To Hit, at the beginning of a thread, possessor may choose to make this accessory's element any base element or combination of base elements and its subtype any base accessory subtype
Mirror of the Sea of Glass- (Accessory, Trinket, Earth, 36,000,000 Gold) 80% wielder may Reflect the actions of individuals below Level 40 who are 5 or more Levels lower than wielder that do not include any non-base elements
Mousse Antlers- (Accessory, Upgrade, Acid & Water, 20,000,000 Gold) +20,000 STR, +20,000 CON, Wearer regenerates 200,000 HP at the start of each round, this item counts as possessing the subtype Food
Muscles Shaped Like Steamboats, Mountains, and Tanks that Sing- (Accessory, Upgrade, Physical & Air, 4,500,000 Gold) +4,500 STR, +4,000 CON, Food consumables that buff wielder's STR do so by an additional 50 points as a bonus that stacks a max of 40 times, 15% inflicts Confusion
Nethermind Rune- (Accessory, Rune, Darkness & Psychic & Law, 5,000,000 Gold) +5,600 MIN, Wielder's turn-order-determining stat becomes Mind, all of wielder's pets and summons may act on possessor's turn-order-determining stat's value instead of their own provided that no opponents are above (Wielder's Level + 20) or above Level 99
w/
Minor Rune of Runic Mastery <+5 to all stats save MIN, +15 MIN, +3% Darkness Resistance, All rune magic spells cost 1 less MP
Old Shoes- (Accessory, Shoes, Earth, 60 Gold) +1 Defense, +1 AGI, 50% fails to provide any natural bonuses each round
Pauldrons of the Smiling Sun- (Accessory, Magic Item, Light, 35,000,000 Gold) +35,000 Defense, +35,000 STR, +35,000 CON, 25% Light Resistance, 25% Physical Resistance, Confusion: Depression Immunity, 50% Impaired Resistance, 50% Hexed Resistance
Pipe of Black Smoke- (Accessory, Magic Item, Air & Darkness, 15,000,000 Gold) Wielder and wielder's allies gain +5% Dodge against individuals below Level 60 at the start of each round of combat, with said buff stacking 30 times and lasting until the end of battle
Prayer-Necklace to the Demon Lords- (Accessory, Amulet, Darkness, 750,000 Gold) +700 STR, +700 SPI, Demon Magic and Divine Magic spells cost wearer 7,000 less MP to cast, Has RP powers and effects
Origabreon Bangle- (Accessory, Wristwear, Magic & Psychic, 2,700,000 Gold) +800 Defense against Stat Damage, +1,950 to all stats, 115% To Hit, 15% Critical, 15% Dodge, 15% Resilience, Wearer ignores 100 points of Defense piercing and 50 points of Defense against Stat Damage piercing
Purified Viper Sigil- (Accessory, Sigil, Darkness, 1,000 Gold) +15 Melee Attack, 1% Poisons enemy on hit
Rainbow-Blast-Action Purse- (Accessory, Container, Earth & Air & Fire & Water & Electrical & Acid & Ice & Energy, 40,000,000 Gold) +40,000 Ranged Attack, +40,000 to all stats, 50% may inflict one moderate negative status effect, 45% Critical, 145% To Hit, 45% Dodge, 45% Resilience, Wielder's 'Ranged Attack' and 'Ranged Overdrive' actions may become solely any combination of base elements, Wielder may carry up to 5 additional unequipped accessories or consumables into threads
3 Scribe's Restorative Wrist-Straps- (Accessory, Wristwear, Physical & Fire, 145,000 Gold) +143 Magical Attack, +100 MIN, Wearer regenerates 50 MP per turn, 90% Fatigue Resistance, 90% cures Fatigue at the start of each round, Pain: Discomfort Immunity
5 Shifted Seal- (Accessory, Seal, Earth & Fire, 25,000 Gold) +50 to all stats, +100 Damage to all attacks that deal damage, Works while transformed into Shapeshifted Forms
2 Shoes of the Dancing Wind- (Accessory, Shoes, Air, 30,000 Gold) +20 AGI, 5% Dodge, 15% Dodge against Fey
Stone of the Corrupted Gate- (Accessory, Amulet, Magic, 4,000,000 Gold) +4,000 SPI, +4,321 MIN, At the beginning of wearer's first action of each round, wearer may convert up to 2,000 MP into HP, Wearer has a 1% chance of being able to re-direct an offensive action targeting wearer made by an individual 10 or more levels lower that is under level 50 to any other target, this final effect does not stack
w/
Minor Rune of Runic Mastery <+5 to all stats save MIN, +15 MIN, +3% Darkness Resistance, All rune magic spells cost 1 less MP
Spinning Head- (Accessory, Bioaugmentation, Physical & Fire, 5,000,000 Gold) Possessor gains Confusion: Dizzy Immunity and +5% To Hit against entities in the back row of its own formation and the front row of opposing formations as a non-stacking bonus
Talisman of Uriel Solaris- (Accessory, Amulet, Light, 900,000 Gold) +900 to all stats, 20% Light Resistance, Wearer gains an additional +1,800 to all stats if wearer possesses the ability 'Chosen By Uriel Solaris to Enter Sunthrone'
Tapdancing Superhero Gorilla Backup Squad- (Accessory, Upgrade, Energy & Physical & Metal, 75,000,000 Gold) +40,000 to all stats, Wielder counts as possessing 1 additional Dancer ability, Wielder's actions may count as involving wielder casting a Dance spell, At the start of each thread, this item's owner selects 5 Superhero abilities that are in stock in the Ability Shop whose only prerequisites are 'Basic Super Power Attunement', other abilities selected through this item's effect, and numbers of base stat points; wielder gains those abilities
Triple-Fancy Party Hat!- (Accessory, Hat, Magic, 33,333 Gold) +33 to all stats, 33% Confusion Resistance, +333 to all stats if wearer has a Defense value that is entirely composed of threes
Wartech Computer Intelligence System- (Accessory, Upgrade, Technology, 120,000 Gold) +500 MIN to wielder's War Machine transformations
Wax Reginald- (Accessory, Magic Item, Earth & Magic, 300,000 Gold) Wielder gains Confusion: Lonely Immunity
Wedding Ring for Mecha Vashna- (Accessory, Ring, Technology, 3,000,000 Gold) Wearer gains +6,000 to all stats if wearer's name includes 'Vashna', if wearer is a Robot, and if one of wearer's allies names includes 'Archimedes'
Winter Pendant- (Accessory, Amulet, Ice, 115,000 Gold) +30 to all stats, +60 Magical Attack, wearer may cast spells as if Call Unto Seasons: Winter has already been cast, 10% Ice Resistance

Consumables-
3 Army Combat Rations- (Consumable, Food, Technology, 1 Charge, 5,000 Gold) Heals 300 HP and 300 MP, +20 to all stats, stacks 5 times
Bag of Ice- (Consumable, Lethal Item, Ice, 2 Charges, 30,000 Gold) Deals 3,000 Ice damage to 40 targets
2 Bell of the Airs- (Consumable, Enchanted Item, Air, 1 Charge, 12,000 Gold) Casts Call Unto Elements: Air for purposes of effects based on whether or not Call Unto elements: Air has been cast
Black Raspberry Colasea Cola (Canned)- (Consumable, Drink, Water & Ice, 1 Charge, 8,000 Gold) Deals 800 Flat Water & Ice element HP Healing
3 Bitter Herb- (Consumable, Medicine, Earth, 1 Charge, 500 Gold) Cures any one minor status effect from target pet or summon, There is a 5% chance that any summon this item is used on becomes uncontrolled if its controller is below Level 10
Bug-B-Gone Spray- (Consumable, Potion, Air, 1 charge, 7,000 Gold) 40% inflicts Fear on target Insect, 83% repels all Killer Bees in any one Artillicas Botanica encounter (no XP or Gold is given for bees thusly repelled)
Cherry Colasea Cola (Canned)- (Consumable, Drink, Water & Ice, 1 Charge, 7,000 Gold) Deals 700 Flat Water & Ice element HP Healing
Colasea Cola (Canned)- (Consumable, Drink, Water & Ice, 1 Charge, 5,000 Gold) Deals 500 Flat Water & Ice element HP Healing
Curse-Swallowing Bottle- (Consumable, Enchanted Item, 4 Charges, 210,000 Gold) Allows target to unequip an uncursed item, removes some curses in RP threads
Darkside Colasea Cola (Canned)- (Consumable, Drink, Water & Ice, 1 Charge, 80,000 Gold) Deals 8,000 Flat Water & Ice element HP Healing, +80 to all stats, target obtains 20% Darkness Resistance, does not stack
Desert Dew Flower- (Consumable, Medicine, Water, 1 Charge, 2,600 Gold) +20 HP, 35% Cures Fatigue: Dehydration
8 Fish Flavor Colasea Cola (Canned With Fins)- (Consumable, Drink, Water & Ice, 1 Charge, 8,000 Gold) Deals 800 Flat Water & Ice element HP Healing, This item's user may also choose for it to count as a food
10 Grilled Finemeat Seasalmon- (Consumable, Food, Water & Fire, 8,000 Gold) Deals 9,000 Flat Water & Physical & Fire element HP Healing, 50% cures one debuff from a Water-element source that is below Level 5
Healing Fruit- (Consumable, Food, Earth & Light, 1 Charge, 15,000 Gold) Heals 5,000 HP
8 Ice Prism- (Consumable, Jewel, Ice, 1 charge, 24,000 Gold) Does 4,900 Ice damage to 5 targets
4 Inkwell Which Holds a Tryn-Goll'yor- (Consumable, Lethal Item, Darkness, 1 Charge, 110,000 Gold) 70% inflicts Voidstruk, 1 hit against 8
3 Jar of Killer Bee's Honey- (Consumable, Food, Earth, 8 charges, 30,000 Gold) +500 MP, +80 CON
5 Mirage Dust- (Consumable, Powder, Magic, 1,900 Gold) 20% Confusion
Mirvolian Spiced Meat Dish- (Consumable, Food, Magic & Fire, 2 Charges, 15,000 Gold) +400 HP, +60 AGI, 4% Cures Confused
Mr. Sun's Unbelievably Hot Hot Sauce- (Consumable, Food, Fire, 10 Charges, 1,450,000 Gold) +500 STR, +500 AGI for damage-dealing purposes, Target gains +5,000 damage to all non-flat damage-dealing attacks, deals 60,000 Fire element damage and inflicts Impaired: Pain, stacks 5 times
2 Old Tome- (Consumable, Antiquity, Earth, 5,000 Gold)
4 Old Vase- (Consumable, Antiquity, Earth, 2,000 Gold)
Popsicle-Flavored Bee-Spray- (Consumable, Potion, Ice & Air & War, 20 Charges, 500,000 Gold) Targets are dealt 5,000 Flat Ice & Air & War element Damage, This action may gain 'Heals'
Rare Colasea Cola (Canned)- (Consumable, Drink, Water & Ice, 1 Charge, 600,000 Gold) Deals 60,000 Flat Water & Ice element HP Healing
Sandwich of Financial Calamity- (Consumable, Food, Darkness, 1 Charge, 45,000 Gold) User loses all Gold, All Gold user would gain during the next 4 weeks through any means is divided by 100, and then each piece of Gold is replaced by 1 'Pocket Lint', User's Merchant abilities cease functioning for 2 months, This item is cursed and may not be unequipped normally without being used
10 Sun Cupcake- (Consumable, Food, Light, 1 Charge, 1,000,000 Gold) Heals 10,000 HP, Heals 500 points of Darkness-element Stat Damage for each stat, +500 Magical Attack, Deals 19,000 Flat Light element Damage, does not stack

Items-
6 1/12 Holy Imperial Seal of Worth- (Item, Antiquity, Universe, 12,000,000,000 Gold) This item may not be equipped, traded, sold, stolen, discarded, or destroyed, with this item's wording taking precedence over effects that can equip items that cannot normally be equipped, trade items that cannot normally be traded, steal items that cannot normally be stolen, discard items that cannot normally be discarded, or destroy items that cannot normally be destroyed; when this item is obtained as loot from anything, it may not be assigned, given to, or taken by any individual other than the individual that it was generated for, instantaneously being moved to said individual's inventory and being removed from the thread which generated it as an effect that ignores effects that prevent loot leaving a thread or being assigned or taken; this item's text may not be removed or altered as an effect that takes precedence over effects that can remove text from an item that cannot otherwise be removed or alter text on an item that cannot normally be altered; this item may not be equipped, carried, or brought into a thread or by a pet, transformation, or other item that can carry items and may not be held by another pet, transformation, or other item at any time in a thread; effects and/or text may not be added to this item as an effect that takes precedence over effects that may add effects or text to items that cannot normally have effects or text added to them; all effects on this item count as though coming from a Level 101 source

5 1/12 Holy Imperial Seal of Power- (Item, Antiquity, Universe, 24,000,000,000 Gold) This item may not be equipped, traded, sold, stolen, discarded, or destroyed, with this item's wording taking precedence over effects that can equip items that cannot normally be equipped, trade items that cannot normally be traded, steal items that cannot normally be stolen, discard items that cannot normally be discarded, or destroy items that cannot normally be destroyed; when this item is obtained as loot from anything, it may not be assigned, given to, or taken by any individual other than the individual that it was generated for, instantaneously being moved to said individual's inventory and being removed from the thread which generated it as an effect that ignores effects that prevent loot leaving a thread or being assigned or taken; this item's text may not be removed or altered as an effect that takes precedence over effects that can remove text from an item that cannot otherwise be removed or alter text on an item that cannot normally be altered; this item may not be equipped, carried, or brought into a thread or by a pet, transformation, or other item that can carry items and may not be held by another pet, transformation, or other item at any time in a thread; effects and/or text may not be added to this item as an effect that takes precedence over effects that may add effects or text to items that cannot normally have effects or text added to them; all effects on this item count as though coming from a Level 101 source


*Imported Wandering Monster Table from the Iron Wastes of Nyrr'Dom'Phyr- (Item, Property, Darkness & Metal & Fate, 12,000,000,000 Gold) <belongs to bascaradine now; I leave this here as a reminder to go harvest from it once>

120 Suncrow Feather- (Item, Antiquity, Fire & Light & Atomic, 30,000,000 Gold)
120 Phoenix Plume- (Consumable, Medicine, Fire & Light, 1 Charge, 20,000,000 Gold) Resurrects target if target was not killed by a source 40 or more levels higher than itself
120 Thunderbird Plume- (Consumable, Enchanted Item, Electrical, 1 Charge, 20,000,000 Gold) Either deals 1,000,000 Flat Electrical element damage or gives target a non-stacking buff that provides +2,000 STR
Majesty Core- (Accessory, Other: Mystic Infusion, Glory & Wealth, 800,000,000 Gold) +800,000 to all stats, Wielder is Immune to individuals below Level 40, Wielder is Immune to debuffs and negative status effects from individuals below Level 60 if wielder is Level 60 or greater, Wielder becomes solely Glory & Wealth element, Wielder must be Level 40 or greater



'Bees of Lovetown' the CD- (Item, Antiquity, Fire & Air, 76,000 Gold)
A Coupon for an Eventful Night With Roy Belwoo Inside the Caldera of an Active Volcano- (Item, Antiquity, Fire & Time, 7,000,000 Gold)
Ancient Fish Gift-Box- (Item, Ticket, Wonder, 36,000,000 Gold) Can be opened at the Warehouse for a roll on the Ancient Fish Gift-Box table
Aquatic Goblin’s Fishing Net- (Item, Antiquity, Water, 400 Gold)
33 Bone Scribe's Tome- (Item, Antiquity, Darkness, 15,000 Gold)
Book of Beasts Yet to Be Bound- (Item, Material, Fate, 18,000,000 Gold)
3 Book of Lore- (Item, Antiquity, Magic, 1,800 Gold)
Box of eeeeeeeeeEEEEEEEEEEEEEEEEEEEEEEEEEEeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeee- (Item, Antiquity, Sonic & Terror, 5 Gold)
Box of Extra Lips- (Item, Antiquity, Fire & Physical, 370,000 Gold)
Box that Can't Hold Puppies- (Item, Antiquity, Earth, 70,000 Gold)
Briefcase Full of Taco Menus- (Item, Antiquity, Fire & Earth, 700 Gold)
2 Breath of the East Wind- (Item, Material, Air, 69,000 Gold)
Bust of Vashna's Head Made Out of Sand Diamond- (Item, Antiquity, Earth, 36,000,000 Gold)
Chimpanzee Saddle- (Item, Antiquity, Earth & Physical, 7,300 Gold)
2,043 Crate of Stolen Desert Supplies and Finery- (Item, Material, Earth, 30,000 Gold)
Crazy Bendy Straw- (Item, Antiquity, Water, 600 Gold)
Conviction- (Item, Material, Light & Earth, 6,000,000 Gold)
Copper Fish Trophy with Muscle Arms- (Item, Antiquity, Earth, 10,000 Gold)
34 Daemonic Texts- (Item, Antiquity, Darkness, 110,000 Gold)
303 Deactivated Desert Corsair Warship- (Item, Antiquity, Earth, 42,000,000 Gold)
Diamond from the Hoard of Wonders- (Item, Material, Earth & Wonder, 36,000,000 Gold)
2 Dungeon Clear Pennant: Brightbeard Caverns, Standard- (Item, Antiquity, Earth & Light, 50,000 Gold)
6 Dungeon Clear Pennant: Crimson Citadel of Avandos, Standard- (Item, Antiquity, Fire & Physical, 50,000 Gold)
4 Dungeon Clear Pennant: Temple of Orithon, Standard- (Item, Antiquity, Earth & Light, 50,000 Gold)
Echo Diamond- (Item, Material, Sonic & Spatial, 36,000,000 Gold)
Fake Detective Who is Looking for All the Missing Samurai- (Item, Antiquity, Metal & Null, 500,000 Gold)
Fake Nostril-Enhancer- (Item, Antiquity, Technology & Illusion, 76,300 Gold)
Fixation- (Item, Material, Darkness & Psychic, 4,000,000 Gold)
Framed Silver Ear- (Item, Antiquity, Earth, 76,000 Gold)
30 Galvanized Plating- (Item, Material, Earth & Technology, 7,000 Gold)
Glass That Has Been Licked- (Item, Antiquity, Ice & Fire, 300 Gold)
5 Golden Sun-Embossed Plate (2)- (Item, Antiquity, Light, 5,500,000 Gold)
Golden Trophy- (Item, Antiquity, Physical, 40,000 Gold)
8 High-End Tank Parts- (Item, Material, Technology, 14,000 Gold)
Holy Festival Recipe Book- (Item, Regent, Universe, 200,000 Gold) Is not consumed in combos unless specifically noted
Incredibly-High-Quality Counterfeit Lesser Destiny Gem- (Item, Material, Earth, 2,000,000 Gold)
3 Iron Lotus-Cog- (Item, Material, Law & Technology, 67,000 Gold)
2 Jar of Algae- (Item, Material, Earth, 120 Gold)
Large Container of Air Mana Oil- (Item, Material, Air, 50,000 Gold)
Large Container of Earth Mana Oil- (Item, Material, Earth, 50,000 Gold)
Large Container of Fire Mana Oil- (Item, Material, Fire, 50,000 Gold)
Large Container of Water Mana Oil- (Item, Material, Water, 50,000 Gold)
2 Large Eye- (Item, Antiquity, Air, 18,000 Gold)
2 Lucky Coin- (Item, Antiquity, Light, 7,777 Gold)
5 Machine Parts- (Item, Material, Technology, 90 Gold)
Magi-Seal Tape- (Item, Antiquity, Magic, 1,500 Gold)
5 Magic Copper Ore- (Item, Material, Magic, 5,000 Gold)
Magic Crystal- (Item, Material, Air, 20,000 Gold)
5 Magic Gold Ore- (Item, Material, Magic, 100,000 Gold)
5 Magic Silver Ore- (Item, Material, Magic, 50,000 Gold)
Mary's Phone Number- (Item, Antiquity, Technology, 300 Gold)
Milk That Damages Nearby Photos- (Item, Antiquity, Water & Destruction, 55,000 Gold)
Mirror-Realm Diamond- (Item, Material, Ice & Spatial, 36,000,000 Gold)
Naught But Dust- (Item, Material, Earth, 50 Gold)
Note With Erotic Undertones- (Item, Antiquity, Fire & Darkness, 300 Gold)
3 Phantom Challenge Clear Pennant: Brightbeard Caverns, Manethos Battle- (Item, Antiquity, Earth, 100,000 Gold)
3 Phantom Challenge Clear Pennant: Brightbeard Caverns, Orindar Battle- (Item, Antiquity, Darkness, 100,000 Gold)
6 Phantom Challenge Clear Pennant: Crimson Citadel of Avandos, Doppelganger Battle- (Item, Antiquity, Illusion, 100,000 Gold)
6 Phantom Challenge Clear Pennant: Crimson Citadel of Avandos, Irastor Battle- (Item, Antiquity, Fire & Magic, 100,000 Gold)
6 Phantom Challenge Clear Pennant: Crimson Citadel of Avandos, Lord Avandos Battle- (Item, Antiquity, Fire, 100,000 Gold)
6 Phantom Challenge Clear Pennant: Crimson Citadel of Avandos, Lyrandora Battle- (Item, Antiquity, Fire, 100,000 Gold)
3 Phantom Challenge Clear Pennant: Temple of Orithon, Azzhelossi Battle- (Item, Antiquity, Air, 100,000 Gold)
3 Phantom Challenge Clear Pennant: Temple of Orithon, Khrommanguard Battle- (Item, Antiquity, Light, 100,000 Gold)
3 Phantom Challenge Clear Pennant: Temple of Orithon, Khyzz-Drikk Battle- (Item, Antiquity, Water, 100,000 Gold)
3 Phantom Challenge Clear Pennant: Temple of Orithon, Sentinel Battle- (Item, Antiquity, Warding, 400,000 Gold)
Photo that Spills Nearby Milk- (Item, Antiquity, Water & Chaos, 333,000 Gold)
Pornography-Locating Robot Cat- (Item, Antiquity, Technology, 65,000 Gold)
Poster of Lenny Winking- (Item, Antiquity, Air, 500 Gold)
Prayer Book- (Item, Antiquity, Light, 700 Gold)
2 Puff of Cloud- (Item, Material, Air, 4,000 Gold)
12 Pure Honey- (Item, Material, Earth, 9,000 Gold)
Salt of Awkward Pauses- (Item, Antiquity, Water & Psychic, 700,300 Gold)
11 Sand Diamond- (Item, Material, Earth, 36,000,000 Gold)
Short-Distance, Non-Transmatter Teleporter- (Item, Antiquity, Technology, 61,000 Gold)
Sign Proclaiming the End of Grabbyfest II- (Item, Antiquity, Whimsy, 300,000 Gold)
Signed Letter of Thanks from Prince Charming- (Item, Antiquity, Earth, 20,000 Gold)
Small Booklet of Lyrics that Would Be Included in a CD Jewel Case- (Item, Antiquity, Air, 40 Gold)
35 Sunmetal- (Item, Material, Light, 15,000,000 Gold)
Spare Tuesday- (Item, Material, Time, 1,200,000 Gold)
4 Softball- (Item, Antiquity, Air & Physical, 70 Gold)
Softball Signed By Some Guy You Don't Recognize- (Item, Antiquity, Technology & Air & Physical, 6,000 Gold)
Sticky Business- (Item, Property, Commerce & Acid, 500,000 Gold)
Striped Sack- (Item, Antiquity, Fire & Water, 5,000 Gold)
Sun Clock- (Item, Antiquity, Light & Time, 65,000,000 Gold)
2 Sunflame- (Item, Material, Light & Fire, 30,000,000 Gold)
35 Tank Plating- (Item, Material, Technology, 12,000 Gold)
6 Tank Parts- (Item, Material, Technology, 11,000 Gold)
10 The Essence of Divorce- (Item, Material, Darkness, 36,000 Gold)
The Sound of Loud Bass that Makes Stealth Impossible- (Item, Material, Physical & Air & Technology, 24,000 Gold)
Tjourquimaddan Advisor's Mind- (Item, Antiquity, Darkness & Psychic, 1,900,000 Gold)
Trophy Full of Ice Cream- (Item, Antiquity, Ice & Air & Light, 14,000 Gold)
Woonghoofer- (Item, Antiquity, Technology, 60,000 Gold)

Spells-
Body of Vapor- (Spell, Ethereal Magic, Air, 600 MP, 50,000 Gold) Gives caster 98% Dodge so long as caster opts to perform no actions, does not stack
8 Call Unto Seasons: Winter- (Spell, Elemental Magic, Ice, 45 MP, 45,000 Gold) All Ice attacks for the remainder of the battle do Caster's Level * 10 extra damage, Does 700 Ice damage or heals target Ice element individual for 700, does not stacEstablish Channeling Reservoir- (Spell, Channeling, Magic, 90 MP, 80,000 Gold) For the remainder of the battle, caster may user the MP of target ally to pay the cost of spellsk
Mass Confuse- (Spell, Wizard Magic, Magic, 70 MP, 20,000 Gold) +2 Magical Attack, 15% Confusion, 1 hit against 19
Grenade Barrage- (Spell, Hypertech, Fire & Air, 60 MP, 49,000 Gold) +45 Ranged Attack, 2% Inflicts Stun, 1 hit against 6
4 Holy Blades- (Spell, Divine Spell, Light, 30 MP, 9,000 Gold) Gives target +25 Melee Attack and changes all Melee Attack damage to light element, Lasts 3 turns, stacks 2 times
2 Holy Blast- (Spell, Divine Spell, Light, 7 MP, 1,900 Gold) +5 Magic Attack
4 Holy Healing- (Spell, Divine Spell, Light, 7 MP, 1,700 Gold) +5 Magic Attack, Heals
Mystic Treatment: Unbreakable- (Spell, Artifice, Magic, 50 MP, 100,000 Gold) Gives target possession the permanent Mystic Treatment Unbreakable, costs 200 XP, and the item's value in Gold
One Card of Dis-Buff- (Spell, Arcanist Magic, Magic, 50 MP, 12,000 Gold) Removes all stacked copies of 1 positive enhancements accrued on a single opposing character from items used by characters under level 10, spells cast by characters under level 10, and abilities activated by pets, summons, and transformations under level 10
One Card of Dis-Summon- (Spell, Arcanist Magic, Magic, 50 MP, 12,000 Gold) Unsummons 1 summoned entity that is under level 10 and were summoned by an entity that is under level 10
One Card of Flame Lash- (Spell, Arcanist Magic, Fire, 80 MP, 31,000 Gold) +40 Magical Attack
One Card of Summon Soldier- (Spell, Arcanist Magic, Magic, 60 MP, 29,000 Gold) Summons 1 One Soldier, Max 100 Summoned
30 Open Gate to Nexus: Top Disc- (Spell, Gate Magic, Magic, 5,000 MP, 160,000 Gold) Has RP effects, Permits escape from random quests at the start of the round after it is cast
4 Stone Shield- (Spell, Wizard Magic, Earth, 30 MP, 20,000 Gold) +20 Defense, Stacks 4 times, Lasts 6 turns
4 Stone Wall- (Spell, Wizard Magic, Earth, 60 MP, 10,000 Gold) +25 Defense, Stacks 4 times, Lasts 8 turns
Summon Shade Imp- (Spell, Shadow Magic, Darkness, 50 MP, 300,000 Gold) Summons 1 Shade Imp, Max 5 summoned
Summon Shadewing- (Spell, Shadow Magic, Darkness, 50 MP, 500,000 Gold) Summons 1 Shadewing, Max 3 summoned
Summon Shadow- (Spell, Shadow Magic, Darkness, 500 MP, 1,000,000 Gold) Summons 1 Shadow (2), Max 5 summoned
Summon Shadow Man- (Spell, Shadow Magic, Darkness, 50 MP, 300,000 Gold) Summons 1 Shadow Man (2), Max 5 summoned
Summon Topiary Bears- (Spell, Druid Magic, Earth, 200 MP, 500,000 Gold) Summons 5 Topiary Bear, Max 20 summoned
Teh Lazars of Infamey- (Spell, Chaos Magic, Light & Destruction, 6,000 MP, 300,000 Gold) +300 Magical Attack, 1% Destroys any item worth under 1,000,000 Gold in target's possession whose name includes the word 'Happiness', 5% Has no effect
w/ Unbreakable
7 Transcribe Text- (Spell, Artiface, Magic, 150 MP, 145,000 Gold) Creates a copy of target non-unique Book or Tome and gives said copy to a willing target, who may or may not choose to immediately equip it or replace a current piece of equipment with it, lasts 5 rounds, May be used to create more permanent copies of various texts in RP threads
Transdimensional Propaganda Scream of the Funky Machine King- (Spell, Anarchomancy, Technology, 270 MP, 230,000 Gold) +270 Magical Attack, 45% inflicts Charm, 1 hit against X, where X is a number under 50, damage dealt is divided by X+1, Can target the next room once per room when in a random quest, Robots, Machines, Vehicles, Clockworks, War Machines, and Mechs charmed by this spell gain a non-stacking bonus of +500 to all stats, may optionally deal no damage, Costs half MP if used by a Machine or Robot
Shade Restore- (Spell, Healer Magic, Darkness, 35 MP, 2,000 Gold) +30 Magic Attack, Heals target
Weave Phantasm: Phantom Warrior- (Spell, Illusion Magic, Magic & Air & Psychic, 30 MP, 20,000 Gold) Summons one Illusionary Phantom Warrior, max 20 summoned
2 Winter's Beauty- (Spell, Elemental Magic, Ice, 60 MP, 46,000 Gold) +47 Magical Attack, Heals target, 3% cures Frozen, Call Unto Seasons: Winter must have already been cast for this spell to be cast

Pets-

*Mr. The Center Is Dangerous- (Pet, Abstract, Light & Air, Lv.18, 11,111,111 Gold)
HP- 2,845,000
MP- 295,000
STR- 7,800
AGI- 6,310
CON- 7,850
MIN- 6,670
SPI- 6,265
XP- 0
XP Needed- # (Standard Multiplier x6)
Minimum Level- 18
Defense- 2,670
Defense against Stat Damage- 8,000
Critical Chance- 31%
Resilience- 33%
To Hit- 137%
Dodge- 13%
Resistances and Immunities- Stat Drain Immunity, Confusion Immunity, Hexed Immunity, Disease Immunity
Prime Attribute- Constitution
Constant Effects-
Wide- Possessor gains +4,000 CON, +1,500,000 HP, and counts as 5 individuals in its row for row-position purposes, Constant Effect
Has a Friendly Aura- Possessor applies a buff to every individual in battle that provides +15 to all stats, with said buff stacking 40 times, Possessor's Abstract allies and possessor may choose to not obtain copies of said buff, Constant Effect
The Center Is Dangerous!- Individuals who are buffed by possessor on 5 rounds in a row suffer a debuff that deals 25,000 Flat damage of any combination of Base Elements to them at the start of every round and inflicts a random Moderate Negative status effect on them at the start of each round, with said debuff stacking 15 times, Constant Effect
Attracts Random Objects- Possessor may steal an item from one individual at the start of every round, provided that said item is non-unique, worth under 18,000,000 Gold, and that its carrier is lower Level than possessor, Possessor's controller's chance of any treasure dropping after a standard Arena Match increases by 1% (this does not effect the chance of specific treasures dropping), Constant Effect
Indexed Effects-
Has a Face- Possessor gains +1 to all stats, Constant Effect
Abilities-
Mist Layer- Target gains +35% Dodge, does not stack, Air, 0 MP
Fun Layer- Target gains +1,650 to all stats, stacks 5 times, Air & Whimsy, 0 MP
Tasty Layer- 200,000 Damage, Deals HP Healing, target gains +175,000 HP, stacks 5 times, Earth & Ice, 0 MP
The Center- 6,000 Damage, inflicts any one moderate negative status effect, Chaos or any combination of Base Elements, 0 MP
Gravity Handshake- Target gains +1 to all stats, moves target from the back row to the front row if target is below Level 40, stacks 15 times, Earth & Magic, 5 MP
Moustache Made of Boats- 1,335 Damage, target gains +3,500 CON, stacks 2 times, Water, 12,906 MP

*The Toothy Terror of Pardman Strait- (Pet, Aquatic, Physical, Lv. 10, 1,000,000 Gold)
HP- #
MP- #
STR- #
AGI- #
CON- #
MIN- #
SPI- #
XP- 0
XP Needed- # (Standard Multiplier x1)
Minimum Level- 10
Defense- #
Critical Chance- #%
Resilience- #%
To Hit- #%
Dodge- #%
Resistances and Immunities- 50% Water Resistance, Drowning Immunity, Aquatic Traits
Prime Attribute- Strength
Constant Effects-
Large Shark- Possessor gains +# HP, Possessor's abilities' Damage values are increased by # points, Constant Effect
Abilities-
Bite- # Damage, Physical, 0 MP
Eat- # Damage, Deals HP Drain, Physical, 0 MP
Maul- # Damage, 60% inflicts Wounded, Physical, # MP

Special Agent Paumpkin Q.- (Pet, Abstract, Air & Technology, Lv.44, 136,000,000 Gold)
HP- #
MP- #
STR- #
AGI- #
CON- #
MIN- #
SPI- #
XP- 0
XP Needed- # (Standard Multiplier x2)
Minimum Level- 44
Defense- #
Defense against Stat Damage- 0
Critical Chance- #%
Resilience- #%
To Hit- #%
Dodge- #%
Resistances and Immunities- 90% Earth Resistance, Pain Immunity, Charm Immunity, Mindblasted Immunity, Burning Immunity, Zealblasted Immunity, Instant Death Immunity, 176% Minor Status Effect Resistance, 88% Moderate Status Effect Resistance, 4% Major Status Effect Resistance, Abstract Traits
Prime Attribute- Constitution or Agility
Constant Effects-
In Her Majesty's Double-Secret Service- Possessor's stats may not be scanned by individuals below Level 60, Debuffs on possessor may not lower possessor's controller's stats, Constant Effect
Such a Fine Moustache- Possessor has a 200% chance of inflicting Charm: Impressed on one target at the start of each round, Constant Effect
Vibrating Defenses- Possessor is Immune to individuals below Level 20, Constant Effect
Abilities-
I'm On The Case!- Caster may use this ability as a counter to an action that applies a debuff to one of caster's allies; said debuff, if coming from a source below Level 60, is removed at the end of three rounds, Air & Technology, 0 MP
Good Ol'Fashioned Fisticuffs- # Damage, Physical, 0 MP
Voosh!: Deploy Rrrrrrrocket Hands- # Damage, this action deals # additional Damage for each 'R' (including both upper and lowercase letters) in its target's name, to a max of 50, this action deals full Damage to targets below Level 60 in the back row, Technology & Fire & Air, # MP
Very-Sharp Monocle Chainsaw-Whip- # Damage, 200% may inflict Wounded, Charm: Impressed, and Confusion: Dizzy, Physical, # MP
Violently-Unstable Frog Emitter- # Damage, 200% may inflict Poison, Poison: Irradiated, Paralyzed, Confusion, Burning: Superheated, and Overload, Atomic & Energy, # MP
Very Shocking Weather Report Annouceograph- 200% inflicts Confusion: Suprise if any Zones, Terrains, or Phantom Terrains are present, Caster may deal # Flat Electrical, Ice, Fire, Air, Earth, Chaos, or Beast element Damage at the start of the next round to up to 45 targets, with said effect not stacking, Technology & Air & Electrical, # MP
Vole-Confusing Exercisotron- Caster gains +# STR, +# CON, and +#% Resilience, Stacks 10 times, All individuals in the same battlespace who are Animals whose name includes 'Vole' are afflicted with Confusion, Technology & Physical, # MP
Indexed Abilities-
Attack that Somehow Got Moved Here from Mr. Herschner's Stat Sheet- 168,000 Damage, this action does not incorporate buffs possessed by its possessor or constant stat boosts caused by items, effects, or allies unless its possessor is on the Boss List, 3 hits against 15, Chaos & Technology, 15,105,000 MP


4 Dracoleech- (Pet, Dragon, Acid, Lv.7, 578,300 Gold)
HP- 40,000
MP- 45,000
STR- 650
AGI- 680
CON- 680
MIN- 720
SPI- 730
XP- 0
XP Needed- 100,000
Minimum Level- 7
Defense- 900
Critical Chance- 10%
Resilience- 9%
To Hit- 108%
Dodge- 9%
Resistances and Immunities- 80% Acid Resistance, 70% Water Resistance, 50% Magic Resistance, 10% Physical Weakness
Prime Attribute- Two Highest Stats
Constant Effects-
What a Monster!- Possessor counts as a Monster for all purposes, Constant Effect
Knows Unusual Magic Secrets- Possessor's controller counts as having 2 additional Wizard abilities, 2 additional Warlock abilities, and 1 additional Dragon Lord ability, does not stack, Constant Effect
Swamp Affinity- Possessor gains +400 to all stats while the Terrain or Phantom Terrain is Swamp, Constant Effect
Abilities-
Leech Bite- 3,000 Damage, Deals HP Drain, Physical or Physical & Acid, 0 MP
Spirit Leeching Bite- 4,500 Damage, Deals MP Drain, Psychic or Psychic & Acid or Psychic & Physical & Acid, 0 MP
Leech Strength- Deals 190 STR Drain, Acid, 1,500 MP
Leech Constitution- Deals 190 CON Drain, Acid, 1,500 MP
Leech Agility- Deals 190 AGI Drain, Acid, 1,500 MP
Leech Mind- Deals 190 MIN Drain, Acid, 1,500 MP
Leech Spirit- Deals 190 SPI Drain, Acid, 1,500 MP
Diabolic Magic of the Deepest, Blackest Marsh- 4,200 Damage, 1 hit against 2, Magic & Darkness, 5,000 MP
Summon Leeches- Summons 5 Level 1 Giant Leech, Max 10 summoned, Acid & Water, 3,000 MP

Eye-Ray Gorgalhaath- (Pet, Bio-Horror, Magic, Lv.15, 187,000 Gold)
HP- 75,000
MP- 75,000
STR- 1,250
AGI- 1,650
CON- 1,600
MIN- 1,800
SPI- 1,800
XP- 0
XP Needed- 100,000 (Standard Multiplier x2)
Minimum Level- 15
Defense- 1,600
Defense against Stat Damage- 110
Critical Chance- 16%
Resilience- 15%
To Hit- 125%
Dodge- 12%
Resistances and Immunities- 20% Air Resistance, 20% Earth Resistance, 20% Fire Resistance, 20% Water Resistance, 20% Magic Resistance, 20% Psychic Resistance, 20% Light Resistance, 20% Darkness Resistance, 20% Ice Resistance, 20% Electrical Resistance, 20% Acid Resistance, Confusion Immunity, Charm Immunity, Stat Drain Immunity
Prime Attribute- Mind or Spirit
Constant Effects-
Eye Rays!- Possessor gets 2 additional actions per round, Possessor may not use the same ability during any of these actions that possessor used during another of these actions or possessor's first normal action each round, Constant Effect
Abilities-
Bite- 2,000 Damage, this ability uses Strength as its Prime Attribute, Physical, 0 MP
Blue Ray- 5,000 Damage, 15% inflicts Hexed, Water, 2,000 MP
Green Ray- 5,000 Damage, 15% inflicts Impaired: Slow, Earth, 2,000 MP
Red Ray- 5,000 Damage, 15% inflicts Confusion: Berserk, Fire, 2,000 MP
Yellow Ray- 5,000 Damage, 15% inflicts Impaired, Air, 2,000 MP
Purple Ray- 5,000 Damage, 15% inflicts Stat Drain, Darkness, 2,000 MP
White Ray- 5,000 Damage, 15% inflicts Impaired: Blind, Light, 2,000 MP
Lime Ray- 5,000 Damage, 15% inflicts Dissolving, Acid, 2,000 MP

25 Flame Drakeling- (Pet, Dragon, Fire, Lv.1, 6,800 Gold)
HP- 600
MP- 180
STR- 17
AGI- 19
CON- 23
MIN- 35
SPI- 19
XP- 0
XP Needed- 2,000
Minimum Level- 1
Defense- 26
Critical Chance- 1%
Resilience- 1%
To Hit- 100%
Dodge- 1%
Resistances and Immunities- None
Prime Attribute- Two Highest Stats
Constant Effects-
None
Abilities-
Bite- 15 Damage, Earth, 0 MP
Clamp Bite- 15 Damage, Physical, 0 MP
Fire Claw- 35 Damage, Fire, 0 MP
Flame Breath- 50 Damage, Prime Attribute is Spirit for this attack, 1 Hit Against 3, Fire, 5 MP
Flaros- 70 Damage, Prime Attribute is Spirit for this attack, Fire, 8 MP

9 Fog Bird- (Pet, Aerial, Water & Air, Lv.2, 90,000 Gold)
HP- 4,100
MP- 2,600
STR- 80
AGI- 90
CON- 40
MIN- 50
SPI- 35
XP- 0
XP Needed- 1,000
Minimum Level- 2
Defense- 15
Defense against Stat Damage- 2
Critical Chance- 1%
Resilience- 0%
To Hit- 99%
Dodge- 1%
Resistances and Immunities- 5% Water Resistance
Prime Attribute- Agility
Constant Effects-
Likes the Fog- If controller is wearing Fog Boots, possessor's natural, unbuffed stats are multiplied by 4, Constant Effect
Abilities-
Claw- 20 Damage, Physical, 0 MP
Vanish?- 5% gives caster 80% Dodge for the next 3 turns, does not stack, Air & Water, 0 MP
Fog Blast- 900 Damage, may deal 1/5 damage to deal 1 hit against 5, gives allies 15% Dodge for the next 5 turns if they desire such, Does not stack, May only be used if controller is wearing Fog Boots, Air & Water, 800 MP
Fog Horn- 500 Damage, 15% inflicts Deafened, may deal 1/5 damage to deal 1 hit against 5, Air, 875 MP

Gangster- (Pet, Human, Darkness, Lv.1, 35,000 Gold)
HP- 260
MP- 90
STR- 30
AGI- 31
CON- 22
MIN- 21
SPI- 17
XP- 0
XP Needed- 1,000
Minimum Level- 1
Defense- 10
Critical Chance- 1%
Resilience- 1%
To Hit- 100%
Dodge- 1%
Resistances and Immunities- None
Prime Attribute- Strength or Agility
Constant Effects-
Legitimate Businessman?- Possessor may choose to become any base element at the start of any round, Constant Effect
Abilities-
Whack 'Em!- 80 Damage, Technology, 0 MP
Cement Shoes- 10% inflicts Drowning, Darkness & Earth & Water, 45 MP
Unexpected Horse Head- 20% inflicts Confusion: Fear, Darkness, 50 MP
An Offer You Can't Refuse- 20% inflicts Charm, Darkness, 50 MP
Launder Money- +500 Defense against Gold damage, does not stack, Technology & Darkness, 80 MP

Lushook'Tynood- (Pet, Abstract, Light & Air, Lv.5, 195,005 Gold)
HP- 318,500
MP- 30,515
STR- 69
AGI- 51
CON- 819
MIN- 80
SPI- 270
XP- 0
XP Needed- 56,000
Minimum Level- 4
Defense- 290
Defense against Stat Damage- 70
Critical Chance- 1%
Resilience- 20%
To Hit- 100%
Dodge- 1%
Resistances and Immunities- Immune to Poision, Charm, Confusion, Paralysis, Impaired, Fatigue, and Stat Drain
Prime Attribute- Spirit
Constant Effects-
Priest of the Voices- 50% Becomes its own side in battle if controller does not worship The Voices That Be, +150 to all of controller's stats if controller worships The Voices That Be, Constant Effect
That Right There Is My Good Friend Jim, I'm Sure of It!- Possessor may not be targeted by offensive actions by individuals who are Confused and acting randomly, Constant Effect
Abilities-
~~~@@@~~~- 105 Damage, 50% inflicts Confusion, Magic, 0 MP
$$(&)- Inflicts Drowning, Suffocation, and Entombed, Water & Air & Earth, 400 MP
@#@K?- Cures Poison, Paralysis, and Disease, Light, 550 MP
```%^- Inflicts Paralysis: Turned to Glass, Earth & Water, 320 MP
%,@###- Inflicts Confusion, Psychic, 450 MP

Shade Imp (Summoned)
Level 1
Other: Umbral, Darkness
HP- 300
MP- 300
STR- 21
AGI- 27
CON- 22
MIN- 26
SPI- 26
XP- 0
XP Needed- 1,000 (Standard Multiplier x1)
Minimum Level- 1
Defense- 23
Defense against Stat Damage- 0
Critical Chance- 1%
Resilience- 1%
To Hit- 101%
Dodge- 2%
Resistances and Immunities- Hexed Immunity, Diseased Immunity, Immune to Darkness (from sources no more than 10 levels above possessor), 300% Light Weakness, Hexed Immunity, Diseased Immunity
Prime Attribute- Strength or Spirit
Constant Effects-
Swift- Possessor gains +50 AGI, Constant Effect
Abilities-
Light-Draining Touch- 45 Damage, may deal Drain against Light element targets, may Heal Darkness element targets, this ability's Damage value changes to 200 if being used against a Light element target, Darkness, 0 MP
Become Insubstantial- Caster gains 50% Dodge, Does not stack, Darkness, 150 MP
Chuckle- 10% inflicts Confusion: Fear, Darkness, 1 MP

Shadewing (Summoned)
Level 1
Other: Umbral, Darkness
HP- 200
MP- 200
STR- 18
AGI- 31
CON- 18
MIN- 19
SPI- 25
XP- 0
XP Needed- 1,000 (Standard Multiplier x1)
Minimum Level- 1
Defense- 9
Defense against Stat Damage- 0
Critical Chance- 2%
Resilience- 0%
To Hit- 102%
Dodge- 2%
Resistances and Immunities- Hexed Immunity, Diseased Immunity, Immune to Darkness (from sources no more than 10 levels above possessor), 300% Light Weakness, Hexed Immunity, Diseased Immunity
Prime Attribute- Strength or Spirit
Constant Effects-
None
Abilities-
Spear Tail- 50 Damage, 15% may inflict Wounded, 15% may inflict Voidstruck, Physical or Darkness or Physical & Darkness, 0 MP
Become Insubstantial- Caster gains 50% Dodge, Does not stack, Darkness, 100 MP

Shadow (2) (Summoned)
Level 5
Other: Umbral, Darkness
HP- 6,000
MP- 6,000
STR- 240
AGI- 235
CON- 240
MIN- 235
SPI- 240
XP- 0
XP Needed- 10,000 (Standard Multiplier x1)
Minimum Level- 5
Defense- 350
Defense against Stat Damage- 1
Critical Chance- 3%
Resilience- 4%
To Hit- 106%
Dodge- 10%
Resistances and Immunities- Hexed Immunity, Diseased Immunity, Immune to Darkness (from sources no more than 10 levels above possessor), 300% Light Weakness, Hexed Immunity, Diseased Immunity
Prime Attribute- Strength or Spirit
Constant Effects-
None
Abilities-
Light-Draining Touch- 1,200 Damage, may deal Drain against Light element targets, may Heal Darkness element targets, this ability's Damage value changes to 3,500 if being used against a Light element target, Darkness, 0 MP
Drain Life- 1,200 Damage, Deals HP Drain, Darkness, 0 MP
Drain Form- 100 CON Damage, Deals CON Drain, Darkness, 400 MP
Become Insubstantial- Caster gains 50% Dodge, Does not stack, Darkness, 2,000 MP
Shadow Curse- 90% inflicts Hexed, Darkness, 50 MP

Shadow Man (2) (Summoned)
Level 1
Other: Umbral, Darkness
HP- 220
MP- 220
STR- 20
AGI- 22
CON- 20
MIN- 22
SPI- 20
XP- 0
XP Needed- 1,000 (Standard Multiplier x1)
Minimum Level- 1
Defense- 20
Defense against Stat Damage- 0
Critical Chance- 1%
Resilience- 1%
To Hit- 101%
Dodge- 1%
Resistances and Immunities- Hexed Immunity, Diseased Immunity, Immune to Darkness (from sources no more than 10 levels above possessor), 300% Light Weakness, Hexed Immunity, Diseased Immunity
Prime Attribute- Strength or Spirit
Constant Effects-
None
Abilities-
Light-Draining Touch- 35 Damage, may deal Drain against Light element targets, may Heal Darkness element targets, this ability's Damage value changes to 200 if being used against a Light element target, Darkness, 0 MP
Become Insubstantial- Caster gains 50% Dodge, Does not stack, Darkness, 150 MP
Shadow Curse- 90% inflicts Hexed, Darkness, 5 MP

Topiary Bear (Summoned)
Level 5
Golem, Earth
HP- 14,500
MP- 7,000
STR- 350
AGI- 170
CON- 300
MIN- 175
SPI- 175
XP- 0
XP Needed- 10,000 (Standard Multiplier x1)
Minimum Level- 5
Defense- 400
Defense against Stat Damage- 0
Critical Chance- 7%
Resilience- 6%
To Hit- 104%
Dodge- 4%
Resistances and Immunities- 50% Water Resistance, 50% Earth Resistance, Fatigued Immunity, Diseased Immunity, Pain Immunity, Confusion Immunity, Impaired Immunity, and Poison Immunity
Prime Attribute- Strength
Constant Effects-
Bear Made of Plants- Possessor gains the subtype Plant and the subtype Animal, Constant Effect
Abilities-
Smash- 1,200 Damage, Earth, 0 MP
Power Swing- 1,700 Damage, Physical, 0 MP
Double Strike- 2,000 Damage, 2 hits against 1, deals 1/2 Damage, Earth, 200 MP

Transformations-

*Ernesto Guapo's Silver-Plated Sportscar- (Transformation, Vehicle, Technology & Light, 19,500,000 Gold)
Level 15
HP- #
MP- #
STR- #
AGI- #
CON- #
MIN- #
SPI- #
XP- 0
XP Needed- # (Standard Multiplier x2)
Minimum Level- 15
Defense- #
Defense against Stat Damage- #
Critical Chance- #%
Resilience- #%
To Hit- #%
Dodge- #%
Resistances and Immunities- 50% Air Resistance, 50% Fire Resistance, 50% Darkness Resistance, 50% Robot Weakness, Machine Traits
Prime Attribute- Agility
Constant Effects-
Sportscar- Possessor gains the subtype Machine, Constant Effect
Passenger Capacity (5)- Possessor may at any time take an action to pick up or deploy 1 passenger, Possessor may, when transforming into this form, pick up any number of passengers up to max capacity, All passengers are automatically deployed when possessor de-transforms, Vehicle Trait
Easily Stolen Car Keys- Individuals attempting to steal this item may treat it as though it were non-unique and cost 500,000 Gold, Constant Effect
Heart-Shaped Hood Ornament- Possessor's actions may gain '20% inflicts Charm', Constant Effect
Highly Reflective- Possessor has a 5% chance of being able to reflect actions from individuals below Level 20 who are neither Robots nor Planetaries, Constant Effect
Makes Its Driver Infuriatingly Handsome- Possessor's chances of inflicting Confusion: Enraged, Confusion: Berserk, and Charm increase by 15%, Constant Effect
Fast- Possessor gains +# AGI, Constant Effect
Can Now Be Driven In Love Gear Thanks to New Upgrades- If possessor is afflicted with Charm from an allied source, possessor gains +500 to all stats as a buff and gains 50% Charm Resistance, Constant Effect
Can Teleport Short Distances- Possessor gains +#% Dodge, Constant Effect
Abilities-
Ram- # Damage, deals damage to target and caster, Physical, 0 MP
Loud Speakers- # Damage, 50% inflicts Impaired: Deaf, Air or Sonic, 0 MP
Ernesto Guapo's Silver-Plated Magnum Handgun- # Damage, 15% may inflict Awestruck on targets below Level 20, Technology or Earth or Air, # MP
Smile While Driving By- 50% inflicts Charm, Fire & Air & Technology, # MP

Bascaradine Brand Vampire-Proof Golf Cart- (Transformation, Vehicle, Technology & Light & Earth, 1,197,000 Gold)
Level 7
HP- 21,400
MP- 16,700
STR- 354
AGI- 515
CON- 610
MIN- 330
SPI- 380
XP- 0
XP Needed- 25,000
Minimum Level- 7
Defense- 610, +600 against Darkness, +600 against Undead, +400 against Light
Defense against Stat Damage- 51
Critical Chance- 7%
Resilience- 9%
To Hit- 106%
Dodge- 8%
Resistances and Immunities- 60% Darkness Resistance, 40% Light Resistance, 50% Undead Resistance
Prime Attribute- Agility
Constant Effects-
Vampire-Proof- Any attacks from sources under level 60 that inflict drain on possessor instead inflict damage, Possessor gains +1,400 against attacks that would inflict Drain if not for this effect, Constant Effect
Makes You Look Rich- All items that possessor has equipped act as though they are worth 40,000 more Gold, this ability also works while possessor is not transformed unless possessor desires for it not to, Vehicle Trait
Passenger Capacity (1)- Possessor may at any time take an action to pick up or deploy 1 passenger, Possessor may, when transforming into this form, pick up any number of passengers up to max capacity, All passengers are automatically deployed when possessor de-transforms, Vehicle Trait
Abilities-
Ram With Golf Cart- 1,500 Damage, 20% inflicts Fatigue: Stun, Technology, 0 MP
Fore!- 150 Damage, If possessor has the ability Golfer while untransformed this attack's Damage value increases to 2,100, it gains 30% inflicts Fatigue: Stun, and gains a 5% chance of inflicting 2 hits against 1, Air & Physical, 0 MP
Bascaradine Sun Gun- 2,000 Damage, deals 1.2 times normal damage to non-Light-element Undead, Light, 500 MP
Auto-Refilling Martini- 1,100 Damage, inflicts both HP Healing and MP Healing, Water & Light & Technology, 600 MP

20 Desert Corsair Warship- (Transformation, Vessel, Earth, 68,000,000 Gold)
Level 45
HP- 55,000,000
MP- 5,000,000
STR- 22,000
AGI- 24,000
CON- 22,000
MIN- 18,000
SPI- 18,000
XP- 0
XP Needed- 125,000,000
Minimum Level- 45
Defense- 42,000
Defense against Stat Damage- 3,000
Critical Chance- 70%
Resilience- 200%
To Hit- 80%
Dodge- 10%
Resistances and Immunities- 80% Earth Resistance, 40% Water Resistance, 200% Psychic Weakness, Minor Status Effect Immunity, 50% Moderate Status Effect Resistance, Entombed Immunity, Drowning Immunity
Prime Attribute- Agility
Constant Effects-
Sand Fortress Ship- Possessor counts as a Vehicle and a Large Structure, Vehicle Trait
Flagship- All allies whose name includes ‘Desert Corsair’ gain +2,000 to all stats, stacks 3 times, Constant Effect
Passenger Capacity (2,000)- Possessor may at any time take an action to pick up or deploy up to 50 passengers, Possessor may, at the start of battle, pick up any number of passengers up to max capacity, All passengers are automatically deployed when possessor dies, Vehicle Trait
The Desert Corsairs are on a Boat!- Passengers of this vehicles whose name includes ‘Desert Corsair’ may take one action per round at the start of possessor’s first action of said round; Passengers of this vehicles whose name includes ‘Desert Corsair Captain’ may take one additional action per round at the start of possessor’s first action of said round; said actions may be countered with actions targeting possessor’s passengers, Vehicle Trait
Menace- 50% Cured of any negative effect from a source below level 50 at the start of each action with a separate roll for each effect, 90% Minor Status Effect Resistance, 45% Moderate Status Effect Resistance, 20% Possessor gains an extra action this round
Abilities-
Overrun- 50,000 Damage, May only be used against targets in the front row unless this ability was used on at least one target either this round or last round, Caster may, until the end of the next round, deal full damage to individuals in the back row, Physical, 0 MP
Pressurized Sand Cannons- 30,000 Damage, Inflicts Entombed, Inflicts Impaired: Blind, -15% To Hit, stacks 4 times, 1 hit against 30, Earth, 0 MP
Mass Deploy- Caster deploys any number of passengers, Earth & Air & Physical, 0 MP
Mass Pick-Up- Caster picks up any number of passengers, Earth & Air & Physical, 0 MP
Speed Up- +4,000 AGI, provides +4,000 AGI instead if the terrain or phantom terrain is Desert, affects caster only, stacks 5 times, Earth, 50,000 MP
Aim- +80% To Hit, Target’s To-Hit value ignores Dodge-providing or To-Hit-Penalizing effects that come from earth element actions or sources provided said sources are below Level 50, affects caster only, Earth, 80,000 MP
Sand Wall- All individual in battle gain +20% Dodge for the next 10 rounds, stacks 10 times, this effect counts as coming from a Level 45 Source unless its source is below Level 20 or above Level 99, Earth, 80,000 MP

Invisible Plane- (Transformation, Vessel, Air, 1,355,000 Gold)
Level 5
HP- 7,200
MP- 6,000
STR- 310
AGI- 270
CON- 273
MIN- 230
SPI- 250
XP- 0
XP Needed- 20,000 (Standard Multiplier x2)
Minimum Level- 5
Defense- 440
Defense against Stat Damage- 4
Critical Chance- 5%
Resilience- 5%
To Hit- 106%
Dodge- 11%
Resistances and Immunities- 50% Electrical Weakness
Prime Attribute- Strength
Constant Effects-
Invsible- Possessor has +50% Dodge, Constant Effect
Abilities-
Invisible Gunfire- 1,217 Damage, Air or Technology or Air & Technology, 0 MP
Fly in a Stealthy Manner- +50% Dodge, Target counts as being in the back row regardless of target's actual row, affects caster only, lasts 2 rounds, does not stack Air, 600 MP
Invisible Bomb- 600 Damage, 1 hit against 5, Fire & Technology. 400 MP

Sun Carriage- (Transformation, Vehicle, Light, 90,000,000 Gold)
Level 19
HP- 220,000
MP- 220,000
STR- 3,200
AGI- 2,800
CON- 3,000
MIN- 3,000
SPI- 4,900
XP- 0
XP Needed- 140,000 (Standard Multiplier x2)
Minimum Level- 19
Defense- 3,500, +5,300 against Fire
Defense against Stat Damage- 535
Critical Chance- 29%
Resilience- 27%
To Hit- 126%
Dodge- 24%
Resistances and Immunities- 99% Light Resistance, 90% Fire Resistance, 40% Darkness Weakness, Immune to Pain, Confusion, Impaired, Poison, and Diseased
Prime Attribute- Spirit
Constant Effects-
Carriage- Possessor gains the subtype Machine, Constant Effect
Passenger Capacity (4)- Possessor may at any time take an action to pick up or deploy 1 passenger, Possessor may, when transforming into this form, pick up any number of passengers up to max capacity, All passengers are automatically deployed when possessor de-transforms, Vehicle Trait
Wheels of Light and Fire- Possessor may choose to deal 20,000 Flat Fire & Light element damage to any one target any time possessor changes rows, to a max of 20 times per round, Constant Effect
Travel via the Sun's Power- Possessor may choose at the start of any round to make possessor's turn-order-determining stat Agility or Spirit, Constant Effect
Very Beautiful- Whenever an individual conducts an offensive action targetting possessor, said individual, if below possessor's Level, is afflicted with Charm: Impressed, Constant Effect
Aura of Light and Fire- Possessor deals 20,000 Flat Fire & Light element Damage to any individual who conducts an offensive action against possessor at the end of each such action, Constant Effect
Abilities-
Overrun- 10,000 Damage, Caster may move from the back row to the front row, Light & Physical or Light & Physical & Fire, 0 MP
Create Glasses of Solar Wine for Passengers- 40,000 Damage, Heals HP, 70% cures Confusion, 60% inflicts Poison: Drunk, 1 hit against all of caster's passengers, Light & Magic, 12,000 MP
The Burning Horses Have Flaming Eye Beams!- 5,000 Damage, 60% inflicts Burning, 1 bonus hit against 1, Fire or Fire & Light, 8,000 MP
Flame Spiral- 12,000 Damage, Target takes 25,000 Flat Fire element Damage before acting each time during the next round that target takes an action (not counting times target passes its action), does not stack, Fire, 20,000 MP

Useless Car- (Transformation, Vehicle, Null, 1 Gold)
Level 1
HP- 1
MP- 1
STR- 1
AGI- 1
CON- 1
MIN- 1
SPI- 1
XP- 0
XP Needed- LEVEL CAPPED
Minimum Level- 1
Defense- 0
Defense against Stat Damage- 0
Critical Chance- 1%
Resilience- 1%
To Hit- 1%
Dodge- 1%
Resistances and Immunities- None
Prime Attribute- None
Constant Effects-
Unusually Weak- Possessor counts as being 1/2 possessor's level for all purposes, rounded up, Constant Effect
Abilities-
Fail at Attacking- 1 Damage, 99% Fails to Work, Null, 0 MP
Be Terrible- Does nothing, Null, 0 MP


Permanant Consumables-
9,495 Essence Sphere: Botanist- (Permanent Consumable, Essence Sphere, Earth & Technology, 1 Charge, 1,000,000 Gold) Gives user 1 bonus week that may only be used on Botanist abilities, Gives user the award 'Has Consumed X (where X = X+1) Essence Sphere: Botanist', May not be used by a user who already has X equaling 5 or greater for such an award
23 Book of Gates- (Permanent Consumable, Grimoire, Magic, 1 Charge, 500,000 Gold) Gives user 2 bonus weeks that can only be used for Wanderer abilities and the award 'Has used X Book of Gates', cannot be used if X would become greater than 5
Empowered Holy Festival Fruit Salad- (Permanent Consumable, Empowered Item, Earth & Magic, 1 Charge, 35,000 Gold) Teaches user "Has Consumed # of the Permanent Consumable "Empowered Holy Festival Fruit Salad "", Cannot be used if # is already 5 or greater
'How to be a Sun Duke'- (Permanent Consumable, Empowered Item, Light, 1,000,000 Gold) Target willing player gains the ability "Basic Sun Duke Knowledge’

Artifacts-
None

Secret Formulas-
Secret Formula- Skilled Necromancer's Staff
Secret Formula- Skilled Purifier's Staff

Awards-
Has Won the "Adventurers!" Event Match
Beat Team Mercenary at the Holy Festival
Attempted to Fight The Bartender at the Holy Festival (While He Was Holding Back)
Has completed (5) Forays into the Temple of Orithon for Lord Ortharr Vhendris
1 Ally Point with Lord Ortharr Vhendris
Eliminated in Round Three of the Brass Disc Tournament
Has Unlocked the Warehouse Category "Days of War"
Has Completed the Third Holy Imperial Challenge of Worth: Test of War
Has Completed the Fourth Holy Imperial Challenge of Worth: Test of Seeking
Has Completed the Seventh Holy Imperial Challenge of Worth: Test of Echoes
Has Completed the Eighth Holy Imperial Challenge of Worth: Test of Time
Has Completed the Ninth Holy Imperial Challenge of Worth: Test of Collecting
Has Won the "Fight Against the Storm" Event Match
Participated in the Quest Muscles on the Beach
Entered the 15th Annual Muscleman Contest on Disc 415
Won Third Place in the 15th Annual Beach Muscleman Contest on Disc 415 of Nexus
Tasked by the Sombrero Overmind to Find the True Meaning of Love
Gave the Sombrero Overmind Knowledge of What Might Be the True Meaning of Love and Might Be Just a Penguin
Took the Sombrero Overmind's Side and Ensured He Got Some Nice Cars
Won 'Evil Robot Mariachis Stole My Car Keys' on The Sombrero Overmind's Side
'Will Marry an Elf'
'Survived the Princess of Suns Incident'
'Was on the Sun Eater' Team in the Princess of Suns Incident'
'Partially Responsible for Zaga Yazrath's Team's Defeat In Sunthrone'
'Brough the Sun Eater Solar Fire From Sunthrone'
Visited the 10th Holy Festival
'Chaos Messiah'
'Has Won the "Color-Coded for Your Convenience" Event Match'
Convinced A Runaway Ostrich To Return Home By Making It High With Candy, Then Making It Fat And Giving It A Stomachache, Then Using Propaganda
Subdued An Angry Vulture With A Pompadour
Started A Church To Mecha-Vashna Using Powerful Propaganda And Love
Stopped A Cult Unintentionally Run By a Penguin
Easily Befriended A Goose
Wrangled An Eagle With Three Afros In An Aerial Chase Involving A Sun Chariot
Won the Quest 'Birds are Annoying'
Caught All Seven of Julian's Missing Birds
"Has Won the "Drakespawn of the Caverns" Event Match" Award
"Has Won the "Winter's Grasp" Event Match" Award
"Has Won the "First of the Arcane Spirits" Event Match" Award
"Has Won the "Pillar of Self-Doubt" Event Match" Award
"Has Won the "First Test Against The Adversary's Forces" Event Match" Award
"Has Won the "In Search of Ore Where the Undead Lurk" Event Match" Award
"Has Won the "An Infamous Gang of Thieves!" Event Match" Award
"Has Won the "Four Elementals" Event Match" Award
"Has Won the "Necromancer Lord Practice Bout" Event Match" Award
Has Beaten 39 Bosses in Boss Rush Mode
Has Completed the Third Holy Imperial Challenge of Power: Test of Slaying
Has Completed the Fifth Holy Imperial Challenge of Power: Test of Opposition
Has Completed the Eleventh Holy Imperial Challenge of Power: Test of Memories
Has Completed the Twelfth Holy Imperial Challenge of Power: Test of Options
Defeated Soul Crystal Copy #1 - The Car Washer Kid, in Aundria
Caused Considerable Property Damage to the City of Faiy Tale
'Got This Award At Grabbyfest'
Has Won the "Evergarden Defense Test" Event Match
Has Won the "Surprise in the Gift Shop" Event Match
Beat Mousse Moose
Has Defeated Three Level 39 Bosses in the Alternative Boss Rush Mode
Has Completed the Task "Fifth Holy Imperial Challenge of Power: Test of Opposition"
MODRAAAAAAAAAAAAAGE
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