Alrick Slizer

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Modrageball
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Alrick Slizer

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Alrick Slizer (JTL9000)
Level 59
Human, Air
HP- 26,000
MP- 12,350
STR – 1,219 (17)
AGI – 1,050 (15)
CON – 1,040 (15)
MIN - 494 (8)
SPI - 317 (5)
XP- 615,706,963
XP Required- 8,320,000, Holy Imperial Seal of Glory
Fame- 53
Gold- 11,097,448,915
Bonus Weeks: 182, 1 Temporal Primarch, 5 Warrior, 3 Rune Mage, 2 Reality Arranger, 1 Warlord
Will learn:

Abilities-
Melee Attack
Magical Attack
Ranged Attack
Elemental Attack
Point Blank
Defend
Counter
Guard Back Rank
Use an Item
Craft
Cast a Spell
Switch Rows
Change Stance
Unequip
Re-equip
Trade
Transform
Attack With Finesse
Powerful Attack
Point Blank
Fortify Body
Overdrive
Melee Overdrive

Architect
Paleolithic Architect- (Passive Ability, Architect) Possessor's Large Structure summons gain +500 Defense as a non-stacking buff if they are summoned in a Zone of Earth

Blazing Sultan
Basic Acceleration Within Fire's Dominion- (Passive Ability, Blazing Sultan) Possessor gains +25 to possessor's turn-order-determining stat sum for turn-order-determining purposes while in a Zone of Fire
Basic Fire Synchronization- (Passive Ability, Blazing Sultan) Possessor gains +25 to all stats if Fire element
Basic Zonal Acclimation of Fire- (Passive Ability, Blazing Sultan) Possessor gains +50 to all stats while in a Zone of Fire

Blessing
Access Higher Self (Alrick)- (Active Ability, Blessing)- Possessor may spend an action on 5 consecutive rounds during which possessor must have been a valid target for at least one possible enemy action to transform into Alrick's Higher Self (Level 20 Version), removing all allies from battle upon doing so, Possessor may do so a max of once per thread, If Alrick's Higher Self (Level 20 Version) is defeated, killed, detransformed from, or somehow removed from the thread, then all allies removed with this ability return to battle, Possessor automatically de-transforms from Alrick's Higher Self (Level 20 Version) between battles, Any guild that possessor is a member of gains access to 1 copy of Alrick's Higher Self (Level 20 Version) as a boss for its guild-run dungeons
Access Higher Self (Alrick Level 40 Version)- (Active Ability, Blessing)- Possessor may spend an action on 5 consecutive rounds during which possessor must have been a valid target for at least one possible enemy action to transform into Alrick's Higher Self (Level 40 Version), removing all allies from battle upon doing so, Possessor may do so a max of once per thread, If Alrick's Higher Self (Level 40 Version) is defeated, killed, detransformed from, or somehow removed from the thread, then all allies removed with this ability return to battle, Possessor automatically de-transforms from Alrick's Higher Self (Level 40 Version) between battles, Any guild that possessor is a member of gains access to 1 copy of Alrick's Higher Self (Level 40 Version) as a boss for its guild-run dungeons
Acquired Resistance to Outright Bizarreness- (Passive Ability, Blessing) Possessor gains Confusion Immunity against sources below Level 60
Aldriel's Blessing- (Passive Ability, Blessing) Possessor is immune to Fatigued: Sleep
Blessed with Djorgammon's Fortitude- (Passive Ability, Blessing) Possessor gains +5,000 HP, +120 Defense against Stat Damage, and 15% Resilience
Blessing of the Healthful Pear- (Passive Ability, Blessing) +2,000 HP
Holy Strikes-(Passive Ability, Universe Blessing) +1% Critical, Can't be used in combos
Mystic Power of the Patterned Lizard- (Passive / Active Ability, Blessing) Possessor gains 13% Dodge while in a Zone of Earth or Water, possessor gains +60 to all stats while in a Zone of Earth or Water, Possessor takes 2,500 less damage from traps that are solely Earth or solely Water or only Earth and Water element, Possessor's sell cap for Earth and / or Water element Antiquities increases by 1,000 Gold, Possessor may, up to three times per random quest or per excursion into an encounter area, reroll any encounter that consists solely of Earth and / or Water element Animals and / or Reptiles, Possessor may, once per thread, use an action to summon one Animal or Repile of lower level than possessor that is normally combattable on the enemy list that is neither Elite nor a Boss.
Seirudiel's Grace- (Passive Ability, Blessing) Possessor gains 15% Dodge, +300 AGI, and has a 30% chance of inflicting Charm on any individual whose action was Dodged by possessor
Waerdael's Blessing- (Passive Ability, Blessing) Possessor gains 30% Ice Resistance that only applies to sources that are allies of possessor or possessor

Chef
Basic Chef Proficiency- (Passive Ability, Chef) Character gains +5 to all stats for each Food or Drink equipped, Foods and Drinks that heal HP or MP heal 50 more of each that they already heal
Food Critic- (Passive Ability, Chef) Possessor may choose for any Food consumable that is used on one of possessor's allies that has been used earlier in a thread on possessor to either heal 300 additional points of HP or MP (should it already provide said type or healing), to increase any one stat buff by 20 points as an effect that stacks 20 times across all applications of said ability on any one target individual, or to decrease any amount of HP or MP damage said consumable deals by 500 points or to decrease any one stat debuff said consumable inflicts by 60 points
Holiday Cookie Baking- (Passive Ability, Chef) Food consumables used by possessor that Heal HP heal an additional 5,000 points if in a Zone of Ice
Knowledge of Healthy Food Preparation Techniques- (Passive Ability, Chef) Whenever a Food or Drink consumable used by possessor would have a chance of curing a Minor Negative Status Effect, said chance rises by 5%, to a max of 30%

Commander
Annoyance General's Generally Annoying Tactics- (Passive Ability, Commander) At the start of each round, each of possessor's opponents is randomly afflicted with either -100 to a randomly determined stat, -2% to Dodge, To Hit, Resilience, or Critical, or -100 Defense, with said debuffs stacking 10 times across all possible debuffs
Apprentice Leadership Attunement- (Passive Ability, Commander) All Leadership spells cast by possessor affect one more target if they already affect multiple targets, and all Leadership spells cost possessor 250 less MP to cast
Basic Leadership Attunement- (Passive Ability, Commander) All Leadership spells affect one more target if they already affect multiple targets and all Leadership spells cost 10 less MP
Commander- (Passive Ability, Commander) All Leadership spells cast by possessor that place a buff or debuff on a given number of targets (Provided that said number is already 2 or greater) do so to an additional (Possessor Level / 5, rounded up) targets, and all Leadership spells cost possessor (Possessor Level * 50) less MP to cast
Commander's Hand- (Active Ability, Commander) Possessor may exchange one Accessory slot for an additional Pet slot provided that possessor keeps at least one empty Weapon slot
Focused Leadership Casting- (Passive Ability, Commander) Leadership spells cost possessor 200 less MP to cast if the only subtype of spell possessor has equipped is Leadership
Good at Keeping Allied Morale High- (Stance Ability, Commander) Possessor's allies gain 50% Confusion: Depression Resistance while possessor is not afflicted with Confusion: Depression
Improved Morale-Boosting Command- (Stance Ability, Commander) Possessor's allies have a 5% chance at the start of every round of being afflicted with Invigorated: High Morale
Leadership Casting I- (Passive Ability, Commander) Leadership spells cost possessor 20 less MP to cast
Leadership Casting II- (Passive Ability, Commander) Leadership spells cost possessor 200 less MP to cast
Morale-Boosting Command- (Stance Ability, Commander) Possessor's summons have a 5% chance at the start of every round of being afflicted with Invigorated: High Morale
Motivational Speaker- (Passive Ability, Commander) All allies gain +20 to all stats at the beginning of each thread, this bonus goes away as soon as an ally dies

Diviner
Apprentice Divining Attunement- (Passive Ability, Diviner) Possessor's Level is counted as 1 higher, to a max of 99, for stat-scanning purposes as an effect that is not counted for purposes of bypassing "Immune to below Level X" effects
Auto-Translate- (Passive Ability, Diviner) Possessor gains +200 MIN if any individual of a different subtype is present, Translates to and from common languages (both orally and in written form) as an RP effect
Classical Basic Divining Attunement- (Passive Ability, Diviner) All Divining spells function as though caster were 1 level higher for stat-scanning purposes, this ability counts as 'Basic Divining Attunement' for prerequisite purposes
Basic Detective Skills- (Passive Ability, Diviner) Possessor's MIN is treated as being 140 points higher for stat-scanning purposes, +20 MIN
Binocular Vision- (Passive Ability, Diviner) Possessor gains +5% To Hit against individuals in the back row who are below Level 60
Deputize Assistant- (Active Ability, Diviner) Possessor may spend an action to cause a willing target to count as (Possessor's Level - 5) instead of target's normal Level for stat-scanning purposes (to a max of Level 99), Only one target may benefit from this buff at a time
Detective- (Passive Ability, Diviner) Possessor counts as being 5 levels higher for stat-scanning purposes, Possessor gains +400 MIN
Detective's Accusation- (Technique Ability, Diviner) Possessor may use Detective's Accusation in conjunction with a Magical Attack action, so long as no other technique is used and it is being used against targets whose stats have been scanned by possessor. This action gains an amount of Defense-Piercing equal to user's MIN (to a max of 10,000 points) and dis-buffs one buff from targets below Level 20
Detective's Evasion- (Passive Ability, Diviner) Possessor gains either +5% Dodge or 20% Dodge (chosen by possessor) against individuals below Level 40 whose stats possessor has scanned
Detective's Eye- (Passive Ability, Diviner) Possessor gains an additional +200 Defense against Traps, gains +40 MIN, and gains +50 Defense Against Individuals Whose Stats Have Been Scanned By Possessor as a conditionally-effective bonus
Classical Detective's Intuition- (Passive Ability, Diviner) Possessor gains +40 AGI and scans stats as though possessor were 1 level higher, this ability counts as 'Detective's Intuition' for prerequisite purposes
Detective's Investigation- (Active Ability, Diviner) Possessor may spend an action to examine target's stats
Detective's Truth- (Passive Ability, Diviner) Possessor is informed that possessor's has recieved a fake stat-scan result if possessor has recieved said result from an individual below Level 20
Diviner- (Passive Ability, Diviner) Possessor ignores up to (Possessor Level) levels worth of level-doubling that bossess possess for purposes of resisting having their stats scanned
Diviner's Eyes- (Passive Ability, Diviner) Possessor counts as 1 Level higher for stat-scanning purposes as an effect that does not bypass 'Immune to below Level X' effects
Filter-Out Sensory Overstimulation- (Passive Ability, Diviner) Possessor gains 30% Confusion Resistance
Hidden-Passage Spotting Art- (Passive Ability, Diviner) Possessor may follow targets below Level 20 or willing targets when they leave battle provided that the initiation of said individuals leaving battle was not sourced from a source that is both over Level 20 and unwilling
Improved Detective's Truth- (Passive Ability, Diviner) Possessor is informed that possessor's has recieved a fake stat-scan result if possessor has recieved said result from an individual below Level 40
Magical Nightvision- (Passive Ability, Diviner) Effects that come from individuals below Level 40 that are attached to Zones of Darkness may not reduce possessor's To Hit and Dodge values
Mentally Browse Local Phone Calls- (Passive Ability, Diviner) Possessor may see the text of buffs that are present on possessor's opponents that are below Level 40
Microscopic Vision- (Passive Ability, Diviner) Possessor may ignore the Constant Effect 'Microscopic' on targets
Swift Sensory-Input Processing- (Passive Ability, Diviner) Possessor gains 110% To Hit
Uncounterable Accusation- (Passive Ability, Diviner) Possessor's attacks and actions involving the Technique Detective's Investigation may not be countered (including pre-emptively) by individuals below Level 40 whose stats have been scanned by possessor

Friendship
A Bit More Fame in the Arena- (Passive Ability, Friendship) Possessor gains Immunity to a chosen minor negative status effect at the start of each thread if possessor has at least 25 Fame
A Hint of Fame in the Arena- (Passive Ability, Friendship) Possessor gains +10 to all unmodified stats if possessor has at least 5 Fame
Crowd's Favor- (Passive Ability, Friendship) +5% XP after battles
Good Friend of Jessie- (Passive Ability, Friendship) Possessor gains +200 to all stats if one of possessor's allies is named 'Jessie Calthion', Whenever possessor heals an individual named 'Jessie Calthion' possessor deals an additional 5,000 points of HP Healing or MP Healing, Possessor suffers -200 to all stats if one of possessor's opponents is named 'Jessie Calthion'
Good Friend of Prince Charming- (Passive Ability, Friendship) Possessor gains +200 to all stats if one of possessor's allies is named 'Prince Charming 'val Charmingston XXVIII', Whenever possessor heals an individual named 'Prince Charming 'val Charmingston XXVIII' possessor deals an additional 5,000 points of HP Healing or MP Healing,, Possessor suffers -200 to all stats if one of possessor's opponents is named 'Prince Charming 'val Charmingston XXVIII'
Good Friend of Tia- (Passive Ability, Friendship) Possessor gains +200 to all stats if one of possessor's allies is named 'Tia Telaria', Whenever possessor heals an individual named 'Tia Telaria' possessor deals an additional 5,000 points of HP Healing or MP Healing, Possessor suffers -200 to all stats if one of possessor's opponents is named 'Tia Telaria'
Good Friend of Zeo- (Passive Ability, Friendship) Possessor gains +200 to all stats if one of possessor's allies is named 'Zeo', Whenever possessor heals an individual named 'Zeo' possessor deals an additional 5,000 points of HP Healing or MP Healing, Possessor suffers -200 to all stats if one of possessor's opponents is named 'Zeo'
Member of Alrick's Brigade- (Passive Ability, Friendship) Possessor gains +100 to all stats if any of possessor's allies have the ability 'Member of Alrick's Brigade'

General
Adaptable Nature- (Passive Ability, General) Possessor, if Human, may choose at the beginning of a thread to count as possessing one more ability of any standard subtype that is not in the General / Other abilities category
Apprentice General Knowledge- (Passive Ability, General) Possessor's Human pets and summons gain +500 HP, +500 MP, +100 to damage dealt, and +50 to all stats
Basic General Knowledge- (Passive Ability, General) Possessor's Human pets and summons gain +100 HP, +100 MP, +10 to damage dealt, and +10 to all stats
Charismatic Leadership- (Passive Ability, General) Whenever possessor targets an allied Human with an action that applies a buff to it, said target has a 15% chance of being afflicted with Invigorated or Invigorated: High Morale
Defensive Human Instruction I- (Passive Ability, General) Possessor's Human pets and summons gain +50 Defense
Human Instruction I- (Passive Ability, General) Possessor's Human pets and summons gain +20 to all stats
Human Instruction II- (Passive Ability, General) Possessor's Human pets and summons gain +100 to all stats
Human Traits- (Passive Ability, General) Possessor gains +1 to all stats so long as possessor is a Human
Offensive Human Instruction I- (Passive Ability, General) Possessor's Human pets and summons have the Damage values of their abilities increased by 50 points
Offensive Human Instruction II- (Passive Ability, General) Possessor's Human pets and summons have the Damage values of their abilities increased by 500 points
Through the Breach- (Passive Ability, General) Once per round when when one of possessor's opponents is killed, with said death forcing a shift in row-order, possessor may move from the back row to the front row. If possessor does so, all of possessor's Human allies may do the same. Any individual who shifts rows due to this ability allowing such obtains a non-stacking buff that provides +300 STR and +300 AGI until the end of the round.
Versatile Style- (Passive Ability, General) Possessor, if Human, may choose at the beginning of every round to count as possessing one more ability of any standard subtype that is not in the General / Other abilities category as a non-stacking effect

Guardian
Adept of the Brass Fortress- (Passive Ability, Guardian) Each equipped Heavy Armor provides +25 additional Defense
Apprentice Heavy Armor Mastery- (Passive Ability, Guardian) Possessor gains +50 Defense if possessor has a Heavy Armor equipped
Basic Heavy Armor Mastery- (Passive Ability, Guardian) All Heavy Armors worn by possessor provide +10 additional Defense
Guardian- (Passive Ability, Guardian) Possessor gains +(500 + (50 * Possessor Level)) Defense if possessor has a Heavy Armor equipped
Hard Defenses- (Passive Ability, Guardian) Possessor obtains +5,000 Defense if possessor has at least one item that provides a Defense bonus equipped
Hard to Push Around- (Passive Ability, Guardian) Possessor gains +450 STR and +450 CON per 5 levels (rounded up) to a max of +12,000 STR and +12,000 CON for purposes of resisting attempts to forcibly change possessor's row
Heavy Armor Wearer I- (Passive Ability, Guardian) Possessor gains +5 to all stats when possessor has a Heavy Armor equipped
Heavy Armor Wearer II- (Passive Ability, Guardian) Possessor gains +25 to all stats when possessor has a Heavy Armor equipped, Possessor gains +50 Defense when possessor has a Heavy Armor equipped
Iron Body- (Passive Ability, Guardian) +500 HP for each Heavy Armor equipped
Paid Bodyguard- (Passive Ability, Guardian) Possessor's allies may use an amount of Gold up to a max of 100,000 to give possessor a Defense bonus and the provider of the Gold equal to the amount of Gold divided by 1,000, rounded down, this counts as a buff that does not stack which disappears when possessor is killed or otherwise rendered unable to continue battle
Security of Iron- (Passive Ability, Guardian) Possessor gains 15% Fear resistance while wearing Heavy Armor
Well-Paid Bodyguard- (Passive Ability, Guardian) The Gold cap on Bodyguard is increased by 100,000 and possessor gains 15% of the money spent on said ability

Kensei
Apprentice Sword Arts Attunement- (Passive Ability, Kensei) Possessor gains +500 Melee Attack if possessor has a Sword equipped, Sword Arts spells cost possessor 50 less MP to cast, Sword Arts spells that possess a Magical Attack or Melee Attack bonus have said bonus increased by +50 when cast by possessor
Attuned to the Spirit of One's Weapon- (Passive Ability, Kensei) Possessor gains +60 SPI and 105% To Hit while possessor has a Sword equipped
Basic Sword Arts Attunement- (Passive Ability, Kensei) All Sword Arts spells gain +10 Melee Attack and cost 10 less MP
Can Tap Into a Blade's Power- (Passive Ability, Kensei) Possessor's Sword Arts spells have their MP cost reduced by X MP for possessor, where X = (The cost of wielder's most expensive equipped Sword / 100, to a max of 15,000 less MP)
Focused Sword Arts Casting- (Passive Ability, Kensei) Sword Arts spells cost possessor 200 less MP to cast if the only subtype of spell possessor has equipped is Sword Arts
Iaijutsu Training- (Passive Ability, Kensei) Possessor gains +(60 x Possessor Level) AGI and STR for 2 rounds upon equipping a weapon. This bonus does not stack with itself. The duration resets however, if a weapon is equipped while the Possessor has the buff
Kensei- (Passive Ability, Kensei) All Sword Arts spells possessor casts that possess a Melee Attack bonus gain +(250 * Possessor Level) additional Melee Attack, All Sword Arts spells cost possessor (250 * Possessor Level) less MP to cast
Magic Sword- (Passive Ability, Kensei) At the beginning of any round, possessor may pay 50 MP to add Magic to the element of any Sword equipped by possessor as a buff that does not stack
Mana Blade- (Active Ability, Kensei) Possessor may spend an action to obtain a buff that provides +20 Damage for every 'Melee Attack' action possessor makes that deals damage until end of battle, with said buff stacking 200 times, This ability costs mana equal to its user's max mana, this ability is only usable if possessor has a Sword equipped
Practiced Swordsman- (Passive Ability, Kensei) +500 Melee Attack while a Sword is equipped
Strike Like Air- (Passive Ability, Kensei) Possessor gains +5% To Hit (to a max of 200%) with 'Melee Attack' actions if possessor has an Air element Sword and an Air element Sword Arts spell equipped
Sword Arts Casting I- (Passive Ability, Kensei) Sword Arts spells cost possessor 20 less MP to cast
Sword Arts Casting II- (Passive Ability, Kensei) Sword Arts spells cost possessor 200 less MP to cast
Weapon of the Blademagus- (Active Ability, Kensei) Possessor may spend an action to exchange 20 points of Melee Attack bonus on a single Sword that character is wielding for 10 points of Magical Attack bonus, with said change being a buff on said weapon that stacks 200 times

Living Legend
Actualized Legend-Titan Body- (Passive Ability, Other: Living Legend) If possessor is Glory element, possessor may choose to count as up to (possessor's number of allies) individuals in possessor's row for row-order purposes if all of possessor's opponents are non-unique
A Name Etched In History- (Passive Ability, Other: Living Legend) If possessor is Glory element, name may not be changed without possessor's consent by individuals below Level 40, with possessor's name remaining unchanged while possessor is transformed if possessor is forcibly transformed and possessor does not consent to the name change that said transformation would bring, Possessor may choose to retain possessor's name when possessor voluntarily enters a transformation that is initiated by either possessor or an ally of possessor
A Name To Be Feared- (Passive Ability, Other: Living Legend) If possessor is Glory element, possessor may choose to have a (Possessor Level)% chance of inflicting Confusion: Fear on each opponent at the start of each round
A Name To Be Praised- (Passive Ability, Other: Living Legend) If possessor is Glory element, possessor may choose to have a (Possessor Level)% chance of inflicting Elevated on each ally at the start of each round
A Persona Defined By Stories And Deeds- (Passive Ability, Other: Living Legend) If possessor is Glory element, possessor may not be transformed by individuals below Level 40 without possessor's permission
Apprentice Glory Synchronization- (Passive Ability, Living Legend) Possessor gains +50 to all stats for each Glory element item equipped, Possessor's Glory element pets and summons gain +250 to all stats
Armored By One's Own Legend- (Passive Ability, Other: Living Legend) If possessor is Glory element, possessor gains +100 Defense for each ally possessor possesses
A Titan Among Men- (Passive Ability, Other: Living Legend) If possessor is Glory element, possessor gains +2,000 STR if all of possessor's opponents are non-unique, and possessor gains 20% Resistance to non-unique individuals below Level 60 who are not 20 or more Levels greater than possessor
Basic Affinity to Healing Via Glory- (Passive Ability, Other: Living Legend) Whenever possessor obtains Glory element HP Healing or MP Healing, said amount is increased by 500 points
Basic Command of Glory- (Passive Ability, Other: Living Legend) Possessor's Glory element pets and summons gain +50 to all stats
Basic Defenses Against Glory- (Passive Ability, Other: Living Legend) Possessor gains +50 Defense against Glory
Basic Glory Resistance- (Passive Ability, Other: Living Legend) Possessor gains 1% Glory Resistance
Basic Glory Synchronization- (Passive Ability, Other: Living Legend) Possessor gains +25 to all stats if possessor is Glory element
Basic Understanding of the Heart of Glory- (Passive Ability, Other: Living Legend) Possessor's Glory element allies gain +10 to all stats
Basic Weaponization of Glory- (Passive Ability, Other: Living Legend) Quantities of Glory element Damage dealt by possessor are increased by 50 points
Basic Zonal Acclimation of Glory- (Passive Ability, Other: Living Legend) Possessor gains +50 to all stats while in a Zone of Glory
Champion of the Tales- (Passive Ability, Other: Living Legend) If possessor is Glory element, possessor may choose at the beginning of each round to gain a 10% chance of inflicting Charm: Impressed or Confusion: Fear on each opponent
Empowered By The Stories- (Passive Ability, Other: Living Legend) If possessor is Glory element, at the start of each round, each of possessor's allies chooses a stat out of Strength, Agility, Constitution, Mind, and Spirit, This ability provides +100 to each such stat each time it is chosen for the duration of the round (this is not a buff and is capped), to a max of +5,000 to each stat
Known Across the Worlds- (Passive Ability, Other: Living Legend) If possessor is Glory element, possessor may, at the start of battle, choose for any individual who is either below Level 80 or willing to count as having scanned possessor's stats, Possessor gains +1 Fame, This ability has RP Effects
Living Legend- (Passive Ability, Other: Living Legend) Possessor ignores (1 * (Possessor Level/5), rounded down)% Glory Resistance, Possessor ignores Glory Immunity of targets below (Possessor Level / 5, rounded down) Level, to a max of Level 80
Living Legend Affirmation- (Passive Ability, Other: Living Legend) If possessor is Glory element, possesses any allies, and is not afflicted with any negative status effects or debuffs, possessor is afflicted with Elevated at the start of every round
Meditative Assumption of Glory- (Passive Ability, Other: Living Legend) Possessor may choose, at the beginning of a thread, to become solely Glory element
Unmatched Master's Competence- (Passive Ability, Other: Living Legend) If possessor is Glory element and possesses 25 or more Fame, possessor counts as possessing 10 additional abilities in each base class that possessor possesses the class-name ability for, provided that no other individual in the same battle as possessor possesses an equal or greater number of abilities from said class

Merchant
Accessory Salesman- (Passive Ability, Merchant) Character's half-price sales cap increases by 500 Gold for Accessories
Antiquity Salesman- (Passive Ability, Merchant) Character's half-price sales cap increases by 500 Gold for Antiquities
Apprentice Merchant Proficiency- (Passive Ability, Merchant) Character's half-price sales cap increases by 10,000 Gold.
Armor Salesman- (Passive Ability, Merchant) Character's half-price sales cap increases by 500 Gold for Armor
Basic Merchant Proficiency- (Passive Ability, Merchant) Character's half-price sales cap increases by 5,000 Gold
Bear-Ass-Utilization Technique- (Passive Ability, Merchant) Possessor may, once per month in the Shop thread, choose to sacrifice 500 non-unique Antiquities and/or Materials that drop from monsters that are normally fightable for drops on the Enemy List but that are out-of-stock in the Shop, Should possessor choose to do so, this ability provides +500 to all stats for the remainder of the month
Chest Finder- (Passive Ability, Merchant) Possessor may claim Bonus Chests
Consumable Salesman- (Passive Ability, Merchant) Possessor's half-price sales cap increases by 500 Gold for Consumables
Drink Vendor- (Passive Ability, Merchant) Possessor's half-price sales cap increases by 500 Gold for Drink consumables
Fast Food Vendor- (Passive Ability, Merchant) Possessor gains +100 to possessor's turn-order-determining stat sum for turn-order-determining purposes as a non-stacking bonus on rounds after rounds during which possessor trades or uses a Food consumable, Possessor gains +500 Defense against Gold Damage on rounds after rounds during which possessor trades a Food consumable
Food Vendor- (Passive Ability, Merchant) Possessor's half-price sales cap increases by 500 Gold for Food consumables
Gift Wrapper- (Passive Ability, Merchant) Possessor chooses on month of the year upon acquring this ability; possessor's per-item half-price sell cap is increased by 5,000 Gold during that month [January]
Item Salesman- (Passive Ability, Merchant) Character's half-price sales cap increases by 500 Gold for Items (as in the type Item, which most Materials and Antiquities have, not all items)
Loud Marketplace-Merchant-Yelling- (Passive Ability, Merchant) Possessor's 'Trade' actions may gain '50% inflicts Impaired: Deaf on a chosen target'
Material Salesman- (Passive Ability, Merchant) Character's half-price sales cap increases by 500 Gold for Materials
Merchant- (Passive Ability, Merchant) Character's half-price sales cap increases by 5,000 Gold, Possessor gains +5 to all stats for every 25,000 points of value that possessor's equipped items are worth.
Pet Salesman- (Passive Ability, Merchant) Character's half-price sales cap increases by 500 Gold for Pets
Property Salesman- (Passive Ability, Merchant) Character's half-price sales cap increases by 500 Gold for Properties
Spell Salesman- (Passive Ability, Merchant) Character's half-price sales cap increases by 500 Gold for Spells
Training in Economics- (Passive Ability, Merchant) Character's half-price sales cap increases by 500 Gold
Transformation Salesman- (Passive Ability, Merchant) Character's half-price sales cap increases by 500 Gold for Transformations
Weapons Salesman- (Passive Ability, Merchant) Character's half-price sales cap increases by 500 Gold for Weapons

Monk
Agile Speed- (Passive Ability, Monk) Possessor's turn-order-determining stat becomes Agility
Apprentice Unarmed Technique Attunement- (Passive Ability, Monk) Possessor gains +500 Melee Attack if no weapon is equipped, Unarmed Technique spells cost 50 less MP to cast, Possessor gains +200 Defense if possessor has at least 2 empty weapon slots, Possessor gains 5% Dodge if possessor has no weapons equipped
Basic Unarmed Technique Attunement- (Passive Ability, Monk) Possessor gains +30 Melee Attack if possessor has no weapon equipped. Possessor gains +30 Defense if possessor has no armor equipped.
Blue Belt- (Passive Ability, Monk) Possessor gains +100 Melee Attack, +100 STR, +100 AGI, and +100 CON
Brawny- (Passive Ability, Monk) Possessor gains +100 STR and +100 CON
Brown Belt- (Passive Ability, Monk) Possessor gains +100 Melee Attack, +100 STR, +100 AGI, and +100 CON
Good Balance- (Passive Ability, Monk) Possessor's row may not be shifted without possessor's permission by sources below Level 4
Green Belt- (Passive Ability, Monk) Possessor gains +50 Melee Attack, +50 STR, +50 AGI, and +50 CON
Has Undergone Harsh Training- (Passive Ability, Monk) +400 HP
Has Undergone More Harsh Training- (Passive Ability, Monk) +200 HP, +50 STR, +50 CON, +50 AGI
Martial Arts Trainee- (Passive Ability, Monk) +5 STR, AGI, and CON
Monk- (Passive Ability, Monk) Possessor gains +1,000 Melee Attack if no weapon is equipped, Unarmed Technique spells cost 50 less MP to cast per possessor Level, Possessor gains +500 Defense if possessor has at least 2 empty weapon slots, Possessor gains (Possessor Level / 2, rounded up)% Dodge if possessor has no weapons equipped, Possessor gains +10 additional Melee Attack per possessor Level if no weapon is equipped, Possessor gains +20 to all stats per possessor Level if no weapon is equipped, +50 damage to damage-dealing Unarmed Technique spells per possessor Level
Requires: Apprentice Unarmed Technique Attunement, 10 other Monk abilities not involved in prerequisites for other abilities used as this ability's prerequisites
Oldschool Sprinter's Stance- (Stance Ability, Monk) Possessor's turn-order-determining stat becomes agility
Orange Belt- (Passive Ability, Monk) Possessor gains +40 Melee Attack, +40 STR, +40 AGI, and +40 CON
Post-Strike FLEX- (Passive Ability, Monk) Possessor may choose to have a 60% chance of inflicting Charm: Impressed on up to 15 targets at the end of each of possessor's actions that involved an attack that successfully inflicted Fatigued: Stun on at least on target
Purple Belt- (Passive Ability, Monk) Possessor gains +100 Melee Attack, +100 STR, +100 AGI, and +100 CON
Unmask True Power- (Passive Ability, Monk) When possessor leaves the 'Mask True Power' Stance, if possessor is alive, possessor may choose to undo any changes to possessor that were produced by said Stance.
White Belt- (Passive Ability, Monk) Possessor gains +10 Melee Attack, +10 STR, +10 AGI, and +10 CON
Yellow Belt- (Passive Ability, Monk) Possessor gains +20 Melee Attack, +20 STR, +20 AGI, and +20 CON

Musician
Basic Instrument Training- (Passive Ability, Musician) Possessor gains +6 Magical Attack when an Instrument is equipped.
Can Play the Bongos- (Passive Ability, Musician) Possessor gains +50 Magical Attack and +25 to all stats if possessor has an Instrument with 'Bongo' in its name equipped
Can Play the Drum- (Passive Ability, Musician) Possessor gains +50 Magical Attack and +25 to all stats if possessor has an Instrument with 'Drum' in its name equipped
Can Play the Flute- (Passive Ability, Musician) Possessor gains +50 Magical Attack and +25 to all stats if possessor has an Instrument with 'Flute' in its name equipped
Can Play the Guitar- (Passive Ability, Musician) Possessor gains +50 Magical Attack and +25 to all stats if possessor has an Instrument with 'Guitar' in its name equipped
Can Play the Harmonica- (Passive Ability, Musician) Possessor gains +50 Magical Attack and +25 to all stats if possessor has an Instrument with 'Harmonica' in its name equipped
Can Play the Kazoo- (Passive Ability, Musician) Possessor gains +50 Magical Attack and +25 to all stats if possessor has an Instrument with 'Kazoo' in its name equipped
Can Play the Ocarina- (Passive Ability, Musician) Possessor gains +50 Magical Attack and +25 to all stats if possessor has an Instrument with 'Ocarina' in its name equipped
Can Play the Piano- (Passive Ability, Musician) Possessor gains +50 Magical Attack and +25 to all stats if possessor has an Instrument with 'Piano' in its name equipped

Noble
Once and Future King- (Passive Ability, Noble) If possessor has previously been afflicted with Fatigued: Asleep for the entirety of at least 200 rounds in this thread, possessor's base stats are each increased by 2
Served by Clay Soldiers While In a State of Slumber- (Passive Ability, Noble) Possessor summons up to 5 Golems whose name includes 'Clay' or 'Terra-Cotta' that are normally fightable for drops on the enemy list and are below Level 70 at the start of each round

Radiant Hierophant
Apprentice Light Synchronization- (Passive Ability, Radiant Hierophant) Possessor gains +50 to all stats for each Light element item equipped, Possessor's Light element pets and summons gain +250 to all stats
Basic Affinity to Healing Via Light- (Passive Ability, Radiant Hierophant) Whenever possessor obtains Light element HP Healing or MP Healing, said amount is increased by 500 points
Basic Command of Light- (Passive Ability, Radiant Hierophant) Possessor's Light element pets and summons gain +50 to all stats
Basic Defenses Against Light- (Passive Ability, Radiant Hierophant) Possessor gains +50 Defense against Light
Basic Light Resistance- (Passive Ability, Radiant Hierophant) Possessor gains 1% Light Resistance
Basic Light Synchronization- (Passive Ability, Radiant Hierophant) Possessor gains +25 to all stats if Light element
Basic Understanding of the Heart of Light- (Passive Ability, Radiant Hierophant) Possessor's Light element allies gain +10 to all stats
Basic Weaponization of Light- (Passive Ability, Radiant Hierophant) Quantities of Light element Damage dealt by possessor are increased by 50 points
Basic Zonal Acclimation of Light- (Passive Ability, Radiant Hierophant) Possessor gains +50 to all stats while in a Zone of Light
Partial Channeling of the Wrath of Light- (Passive Ability, Radiant Hierophant) Possessor's Melee Attack, Magical Attack, and Ranged Attack actions may gain 5% inflicts Awestruck
Partially Unfettered by the Bonds of Light- (Passive Ability, Radiant Hierophant) Possessor gains 5% Awestruck Resistance
Radiant Hierophant- (Passive Ability, Radiant Hierophant) Possessor ignores (1 * (Possessor Level/5), rounded down)% Light Resistance, Possessor ignores Light Immunity of targets below (Possessor Level / 5, rounded down) Level, to a max of Level 80

Reaper
Apprentice Scythe Training- (Passive Ability, Reaper) Possessor gains +50 Melee Attack when a Scythe is equipped.
Basic Scythe Training- (Passive Ability, Reaper) This character gains +6 Melee Attack when a Scythe is equipped.
Bee-Chopper- (Active Ability, Reaper) This character may use Bee-Chopper in conjunction with a Melee Attack, so long as no other technique is used and a Scythe is equipped. This character gains +35 Melee Attack against Insects and +7% Critical against Insects
Harvester's Scythe- (Passive Ability, Reaper) Possessor gains +80 Melee Attack against Plants
Haunted Claw- (Technique Ability, Reaper) Possessor may use ‘Haunted Claw’ in conjunction with a Melee Attack action, provided that possessor has a Scythe equipped and no other Technique is used. Said action gains +210 Melee Attack, 5% inflicts Confusion: Fear, 10% inflicts Stat Drain: CON Drain, and 15% inflicts Hexed.
Keen Scything Stance- (Stance Ability, Reaper) +5% Critical when a Scythe is equipped, +25 Melee Attack when a Scythe is equipped
Rapid Reaping- (Passive Ability, Reaper) Whenever possessor kills an opponent with a Melee Attack action that includes no Techniques and possessor has a Scythe equipped, possessor may immediately make another Melee Attack action that cannot target or affect individuals already targeted by wielder’s prior Melee Attack actions this round and may only target one individual; this ability may grant a maximum of 3 additional actions per round.
Reaper- (Passive Ability, Reaper) Possessor gains +700 Melee Attack and +50 to all stats when a Scythe is equipped plus an additional +10 Melee Attack and +5 to all stats per Level of possessor.
Reaper's Countainance- (Passive Ability, Reaper) Possessor gains 5% Confusion Resistance, 5% Pain Resistance, and 5% Charm Resistance if possessor has a Scythe equipped.
Scythe Wielding I- (Passive Ability, Reaper) +5 to all stats when a Scythe is equipped
Scythe Wielding II- (Passive Ability, Reaper) +25 to all stats when a Scythe is equipped, +50 Melee Attack when a Scythe is equipped
Spooky Scything- (Passive Ability, Reaper) Possessor’s Melee Attack actions gain 10% inflicts Confusion: Fear and 10% inflicts Hexed while possessor is wielding a Scythe.
Suddenly Elongate Scythe- (Technique Ability, Reaper) Possessor may use ‘Suddenly Elongate Scythe’ in conjunction with a Melee Attack action that solely targets individuals in the front row, provided that possessor has a Scythe equipped and no other Technique is used. Possessor gains +80 Melee Attack and may, after seeing the damage said Melee Attack action dealt to each individual in the front row, choose to not apply damage or any other effects from the Melee Attack action save the actual targeting of the individual as part of a Melee Attack action to any chosen number of front-row targets and make a second attack as part of the same Melee Attack action that solely targets a number of individual in the back row equal to the number of damage-forfeited targets in the front row, with this technique not being able to cancel damage and / or create a new attack more than once per round; this technique may re-assign missed and dodged hits.
Swift Scything- (Passive Ability, Reaper) Possessor gains +140 AGI when possessor has a Scythe equipped if possessor’s AGI is already at least 300.
Whirling Scything Stance- (Stance Ability, Reaper) +15 Melee Attack, Possessor's Melee Attacks deal 1/5 damage and gain 1 hit against 3, 5% possessor may counter Physical element attacks with a basic Melee Attack that involves no techniques or spells, -5% Dodge, a Scythe must be equipped to utilize this stance's abilities, excepting the Dodge penalty

Scholar
Apprentice Book Training- (Passive Ability, Scholar) Possessor gains +50 Magical Attack when a Book is equipped.
Basic Book Training- (Passive Ability, Scholar) This character gains +6 Magical Attack when a Book is equipped.
Basic Knowledge of Common Dimensional Traits- (Passive Ability, Scholar) Possessor gains +100 MIN, Possessor gains +100 additional MIN and +100 SPI if a Zone, Terrain, or Phantom Terrain is present
Basic Knowledge of Dimensional Connectivity- (Passive Ability, Scholar) Spells that create Zones or allow individuals to exit battle or that summon cost possessor 200 less MP to cast
Basic Knowledge of Dimensions- (Passive Ability, Scholar) +50 MIN, Spells that create Zones or allow individuals to exit battle cost possessor 50 less MP to cast
Basic Understanding of Area Mana Patterns- (Passive Ability, Scholar) Possessor gains +100 to all stats if a Zone, Terrain, or Phantom Terrain is present
Basic Understanding of Dimensional Mana Patterns- (Passive Ability, Scholar) Possessor gains +100 to all stats if a Zone, Terrain, or Phantom Terrain is present, Spells that create Zones or allow individuals to exit battle or that summon cost possessor 200 less MP to cast
Basic Understanding of Mana Patterns- (Passive Ability, Scholar) Possessor gains +50 MIN.
General Knowledge of Nexus Discs- (Passive Ability, Scholar) +15 MIN
General Knowledge of the Main Universe within the Second Holy Empire- (Passive Ability, Scholar) +100 MIN
Scholar- (Passive Ability, Scholar) Possessor gains +700 Magical Attack and +50 to all stats when a Book is equipped, Possessor gains an additional +(10 x Possessor Level) Magical Attack and +(5 x Possessor Level) to all stats when a Book is equipped.
Scholar of Dimensions- (Passive Ability, Scholar) Possessor gains +500 MIN, Possessor gains +200 to all stats if a Zone, Terrain, or Phantom Terrain is present, Spells that create Zones or allow individuals to exit battle or that summon cost possessor 500 less MP to cast
Studious- (Passive Ability, Scholar) Possessor gains +200 MIN

Seer
Basic Robe Mastery- (Passive Ability, Seer) All Robes worn by possessor provide +10 additional Defense
Bearer of Basic Mystic Vestments- (Passive Ability, Seer) All Robes worn by possessor provide +30 MIN and SPI
Robe Wearer I- (Passive Ability, Seer) Possessor gains +5 to all stats when possessor has a Robe equipped
Robe Wearer II- (Passive Ability, Seer) Possessor gains +25 to all stats when possessor has a Robe equipped, Possessor gains +50 Defense when possessor has a Robe equipped

Shadow Blade
Deadly Knife-Strikes- (Passive Ability, Shadow Blade) Possessor's offensive actions gain '30% inflicts Wounded' if possessor is wielding a Knife
Fancy Knifework- (Passive Ability, Shadow Blade) Possessor's offensive actions gain '30% inflicts Charm: Impressed' if possessor is wielding a Knife

Skykeeper
Aerial Traits- (Passive Ability, Skykeeper) Possessor gains +1 to all stats so long as possessor is an Aerial
Bird Beak- (Passive Ability, Skykeeper) If possessor is an Aerial, possessor gains +2 Melee Attack
Capable of Flight- (Passive Ability, Skykeeper) Possessor gains +200 AGI, 10% Earth Resistance, and 50% Entombed Resistance if possessor is Air Element or an Aerial
Flying- (Passive Ability, Skykeeper) Possessor gains +200 AGI, 10% Earth Resistance, and 50% Entombed Resistance
Formshift: Aerial- (Stance Ability, Skykeeper) Possessor's subtype becomes Aerial
Loud Caw- (Passive Ability, Skykeeper) If possessor is an Aerial, possessor's actions involving possessor casting 'Bardic Music' spells may not be countered by individuals below Level 20

Slayer
Basic Deadly Item Training- (Passive Ability, Slayer) This character gains +6 Melee Attack when a Deadly Item is equipped.
Dragonslayer- (Passive Ability, Slayer) Possessor deals 20% more Damage (not including Healing) to Dragons of equal or lower Level (to a max of Level 80)
Sheer-Offensive Stance- (Stance Ability, Slayer) Possessor's Defense is halved, Possessor's Resilience drops to 0%, Possessor's Dodge is halved, Possessor gains +(Possessor's former Resilience, to a max of 200)% Critical, Possessor gains +(One half possessor's lost Dodge, to a max of 200)% to Hit, Possessor gains +(One half possessor's former Defense value, to a max of 20,000) Melee Attack, Magical Attack, and Ranged Attack

Superhero
Can Turn Head Into a Large Hammer- (Passive Ability, Superhero) Possessor may, at the start of any round, gain a buff that does not stack and makes its possessor unable to equip Helms or Hats but provides +300 Melee Attack and causes its possessor to count as wielding an additional Hammer
Gerbil Control- (Passive Ability, Superhero) Possessor may summon 5 Level 1 Gerbil from the Zoo Record at the start of each round, Max 20 summoned, Possessor gains +500 Melee Attack, +500 Magical Attack, and +500 Ranged Attack, Possessor's actions may gain '30% inflicts Impaired: Overwhelmed by Gerbils'

Swordsman
Accurate Sword Use- (Passive Ability, Swordsman) Possessor gains +1% To Hit when a Sword is equipped
Adept Sword Training- (Passive Ability, Swordsman) Sword weapons equipped by possessor can provide an additional +10,000 Melee Attack before capping, Sword Weapons equipped by possessor that provide a Melee Attack bonus provide an additional +500 Melee Attack, Possessor's critical Damage multiplier increases by 1 as an effect that does not stack with other critical-damage-multiplier-increasing effects that come from abilities if possessor is wielding a Sword
Adventurous Spirit- (Passive Ability, Swordsman) Possessor obtains no negative effects from the status effect Charm: Wanderlust
Apprentice Sword Training- (Passive Ability, Swordsman) This character gains +50 Melee Attack when a Sword is equipped.
Armor-Piercing Slash- (Technique Ability, Swordsman) Possessor may use 'Armor-Piercing Slash' in conjunction with a 'Melee Attack' action, so long as no other technique is used and possessor has a Sword equipped. Said attack pierces 200 Defense.
Basic Fencing Skills- (Passive Ability, Swordsman) Possessor gains 105% To Hit, Possessor's Attack with Finesse actions may deal an additional 100 damage, This ability only takes effect when possessor has a Sword equipped
Basic Sword Training- (Passive Ability, Swordsman) This character gains +6 Melee Attack when a Sword is equipped.
Blade Parry- (Active Ability, Swordsman) This character may use Blade Parry in conjunction with a Melee Attack, so long as no other technique is used and a Sword is equipped. This character gains one weapon's melee attack bonus as a bonus to defense for 2 turns
Bolt Slash- (Technique Ability, Swordsman) Possessor may use 'Bolt Slash' in conjunction with a 'Melee Attack' action, so long as no other technique is used and possessor has a Sword equipped. Said attack gains +100 Melee Attack and becomes solely Electrical element.
Bright Slash- (Technique Ability, Swordsman) Possessor may use 'Bright Slash' in conjunction with a 'Melee Attack' action, so long as no other technique is used and possessor has a Sword equipped. Said attack gains +100 Melee Attack and becomes solely Light element.
Crippling Slash- (Active Ability, Swordsman) This character may use Crippling Slash in conjunction with a Melee Attack, so long as no other technique is used and a Sword is equipped. This character gains +25 Melee Attack for purposes of this attack, and this attack deals 15 additional AGI and CON damage.
Critical Slash- (Technique Ability, Swordsman) Possessor may use 'Critical Slash' in conjunction with a 'Melee Attack' action, so long as no other technique is used and possessor has a Sword equipped. Said attack gains +5% Critical.
Dangerous Sword Use- (Passive Ability, Swordsman) Possessor gains +1% Critical when a Sword is equipped
Deft Slash- (Technique Ability, Swordsman) Possessor may use 'Deft Slash' in conjunction with a 'Melee Attack' action, so long as no other technique is used and possessor has a Sword equipped. Said attack gains +5% To Hit.
Diamondbreaker- (Technique Ability, Swordsman) Possessor may use 'Diamondbreaker' in conjunction with a 'Melee Attack', 'Powerful Attack', or 'Melee Overdrive' action so long as possessor has a Sword equipped and no other technique is used. Said action gains +30,000 Melee Attack and reduces its target's Defense by 3,000 as a debuff that stacks 5 times.
Disabstraction Cleave- (Technique Ability, Swordsman) Possessor may use 'Disabstraction Cleave' in conjunction with a 'Melee Attack' or 'Melee Overdrive' action so long as no other technique is used and possessor has a Sword equipped. Said action deals double Damage to Abstracts below Level 60 (to a max of 100,000,000 additional Damage)
Double Slash- (Technique Ability, Swordsman) Possessor may use 'Double Slash' in conjunction with a 'Melee Attack' action, so long as no other technique is used and possessor has a Sword equipped. Said attack gains '2 hits against 1' and deals 1/3 Damage.
Drakeling-Bane Blade- (Passive Ability, Swordsman) Possessor gains +40 Melee Attack against Dragons if a Sword is equipped.
Dramatically Stand On Sword- (Passive Ability, Swordsman) Possessor gains a 5% chance of inflicting Charm: Impressed on opponents below Level 20 at the start of battle
Envenomed Slash- (Technique Ability, Swordsman) Possessor may use 'Envenomed Slash' in conjunction with a 'Melee Attack' action, so long as no other technique is used and possessor has a Sword equipped. Said attack gains a 20% chance of inflicting Poison.
Dual Sword-Wielding- (Passive Ability, Swordsman) Possessor gains +50 Melee Attack if possessor has two Swords or a Sword that is a Weaponx2 equipped
Fancy Fencer- (Passive Ability, Swordsman) Possessor gains 120% To Hit when a Sword is equipped, Possessor's Attack with Finesse actions may deal an additional 1,000 damage, Possessor gains +2% Dodge at all times when possessor's last action was an Attack with Finesse Action
Fast Strikes- (Active Ability, Swordsman) This character may use Fast Strikes in conjunction with a Melee Attack, so long as no other technique is used and a Sword is equipped. This character gains 2 hits against 1 for purposes of this attack, and this attack deals 1/2 damage.
Fencer (2)- (Passive Ability, Swordsman) Possessor's Attack with Finesse actions may deal an additional 5,000 damage, Possessor gains +5% Dodge at all times when possessor's last action was an Attack with Finesse Action, Possessor may conduct an Attack with Finesse action as a counter against any individual who conducts an offensive Physical element action or attack against possessor up to once per round
Fencer's Disengage- (Technique Ability, Swordsman) Possessor may use Fencer's Disengage in conjunction with a 'Melee Attack' or 'Attack with Finesse' action, so long as no other technique is used and possessor has a Sword equipped. Said attack suffers -5% To-Hit and its user is moved to the back row after the attack.
Fencer's Reposte- (Passive Ability, Swordsman) Possessor may Possessor may conduct an Attack with Finesse action that must include no spells and must include Fencer's Thrust as a technique as a counter against any individual below possessor's Level who is below Level 40 who conducts an offensive action against possessor up to once per round
Fencer's Thrust- (Technique Ability, Swordsman) Possessor may use Fencer's Thrust in conjunction with a Melee Attack or Attack with Finesse action, so long as no other technique is used and possessor has a Sword equipped. Said action gains +35 Melee Attack.
Fire Slash- (Technique Ability, Swordsman) Possessor may use 'Fire Slash' in conjunction with a 'Melee Attack' action, so long as no other technique is used and possessor has a Sword equipped. Said attack gains +100 Melee Attack and becomes solely Fire element.
Flatedge Strike- (Technique Ability, Swordsman) Possessor may use 'Flatedge Strike' in conjunction with a 'Melee Attack' action, so long as no other technique is used and possessor has a Sword equipped. Said attack may not reduce the HP of its targets below 1.
Frost Slash- (Technique Ability, Swordsman) Possessor may use 'Frost Slash' in conjunction with a 'Melee Attack' action, so long as no other technique is used and possessor has a Sword equipped. Said attack gains +100 Melee Attack and becomes solely Ice element.
Guardian Blade- (Passive Ability, Swordsman) Allies of this character gain +30 Defense when a Sword is equipped and this character is in the front row
Hard to Disarm With a Sword- (Passive Ability, Swordsman) Individuals below Level 20 may not unequip or steal possessor's equipped Swords without possessor's permission
Hefty Strike- (Passive Ability, Swordsman) Possessor's 'Powerful Attack' technique provides an additional +200 Melee Attack and may be used in conjunction with 'Powerful Attack' actions
Hexing Slash- (Technique Ability, Swordsman) Possessor may use 'Hexing Slash' in conjunction with a 'Melee Attack' action, so long as no other technique is used and possessor has a Sword equipped. Said attack gains a 20% chance of inflicting Hexed.
Impact Slash- (Technique Ability, Swordsman) Possessor may use 'Impact Slash' in conjunction with a 'Melee Attack' action, so long as no other technique is used and possessor has a Sword equipped. Said attack gains +100 Melee Attack and becomes solely Physical element.
Impairing Slash- (Technique Ability, Swordsman) Possessor may use 'Impairing Slash' in conjunction with a 'Melee Attack' action, so long as no other technique is used and possessor has a Sword equipped. Said attack gains a 20% chance of inflicting Impaired.
Man-Gutter- (Active Ability, Swordsman) This character may use Man-Gutter in conjunction with a Melee Attack, so long as no other technique is used and a Sword is equipped. This character gains +75 Melee Attack against Humans and Humanoids for purposes of this attack, this attack has a 5% chance of inflicting Wounded on Humans and Humanoids, and this attack deals 15 CON damage to Humans and Humanoids.
One-Man-Against-The-World Slash- (Technique Ability, Swordsman) Possessor may use 'One-Man-Against-The-World Slash' in conjunction with a 'Melee Attack' or 'Melee Overdrive' action so long as no other technique is used and possessor is wielding a Sword. Said action gains +25,000 Melee Attack as a buff that does not stack and lasts until the end of the action if caster possesses no allies.
Painful Slash- (Technique Ability, Swordsman) Possessor may use 'Painful Slash' in conjunction with a 'Melee Attack' action, so long as no other technique is used and possessor has a Sword equipped. Said attack gains a 20% chance of inflicting Pain.
Paralytic Slash- (Technique Ability, Swordsman) Possessor may use 'Paralytic Slash' in conjunction with a 'Melee Attack' action, so long as no other technique is used and possessor has a Sword equipped. Said attack gains a 20% chance of inflicting Paralyzed.
Powerful Slash- (Active Ability, Swordsman) This character may use Powerful Slash in conjunction with a Melee Attack, so long as no other technique is used and a Sword is equipped. This character gains +50 Melee Attack for purposes of this attack.
Practiced Sword Swings- (Passive Ability, Swordsman) +1% To Hit while possessor has a Sword equipped
Precision Strikes- (Passive Ability, Swordsman) Possessor's Attack with Finesse actions may gain a 15% chance of inflicting Impaired: Blind or Impaired Slow if targetting Humans or Humanoids, This ability only takes effect when possessor has a Sword equipped
Purifying Slash- (Technique Ability, Swordsman) Possessor may use 'Purifying Slash' in conjunction with a 'Melee Attack' action, so long as no other technique is used and possessor has a Sword equipped. Said action gains the element Light, gains +1,000 Melee Attack, and Demons, Devils, Daemons, Undead, and Darkspawn killed by said action cannot be resurrected by sources below Level 40.
Quick Sword Strike Training- (Passive Ability, Swordsman) Possessor's damage-dealing Melee Attack actions that involve more than one hit deal 250 additional Damage on every hit after the first.
Shadow Slash- (Technique Ability, Swordsman) Possessor may use 'Shadow Slash' in conjunction with a 'Melee Attack' action, so long as no other technique is used and possessor has a Sword equipped. Said attack gains +100 Melee Attack and becomes solely Darkness element.
Shining Slash- (Technique Ability, Swordsman) Possessor may use 'Shining Slash' in conjunction with a 'Melee Attack' action, so long as no other technique is used and possessor has a Sword equipped. Said action gains the element Light and +750 Melee Attack.
Slash Mastery- (Passive Ability, Swordsman) Technique Abilities from the Swordsman class whose name includes 'Slash' cost possessor 1 less week (to a minimum of 1) and 200,000 less Gold (to a minimum of 0) to learn from ability shops.
Steady Blade- (Passive Ability, Swordsman) Active Swordsman abilities that give 1-5 hits against 1, which also cause attacks to deal 1/2 damage or less and do not add a chance of inflicting status effects or stat damage to attacks, instead cause said attacks to deal 2/3 damage, +40 STR
Subliminally-Improved Sword-Strike Timing- (Passive Ability, Swordsman) Possessor gains +1% To Hit while wielding a Sword
Sweeping Slash- (Technique Ability, Swordsman) Possessor may use 'Sweeping Slash' in conjunction with a 'Melee Attack' action, so long as no other technique is used and possessor has a Sword equipped. Said attack gains '1 hit against 3' and deals 2/3 Damage.
Swift Strikes- (Active Ability, Swordsman) This character may use Swift Strikes in conjunction with a Melee Attack, so long as no other technique is used and a Sword is equipped. This character gains 3 hits against 1 for purposes of this attack, and this attack deals 1/3 damage.
Sword and Board Stance- (Stance Ability, Swordsman) Possessor gains +200 Melee Attack and +200 Defense if possessor has both a Sword and a Shield equipped while in this stance.
Swordsman- (Passive Ability, Swordsman) This character gains +700 Melee Attack and +50 to all stats when a Sword is equipped plus an additional +10 Melee Attack and +5 to all stats for each level character possesses.
Swordsman's Footwork- (Passive Ability, Swordsman) Possessor gains 5% Dodge, Possessor gains 15% Dodge against Physical element actions, This ability only takes effect when possessor has a Sword equipped.
Sword Wielding I- (Passive Ability, Swordsman) +5 to all stats when a Sword is equipped
Sword Wielding II- (Passive Ability, Swordsman) +25 to all stats when a Sword is equipped, +50 Melee Attack when a Sword is equipped
Sword Wielding III- (Passive Ability, Swordsman) Possessor gains +200 to all stats when a Sword is equipped and +200 Melee Attack when a Sword is equipped
Tri Slash- (Technique Ability, Swordsman) Possessor may use 'Tri Slash' in conjunction with a 'Melee Attack' action, so long as no other technique is used and possessor has a Sword equipped. Said attack gains '3 hits against 1' and deals 2/3 Damage
Wind Slash- (Technique Ability, Swordsman) Possessor may use 'Wind Slash' in conjunction with a 'Melee Attack' action, so long as no other technique is used and possessor has a Sword equipped. Said attack gains +100 Melee Attack and becomes solely Air element.
Yell Loudly While Slashing- (Technique Ability, Swordsman) Possessor may use 'Yell Loudly While Slashing' in conjunction with a 'Melee Attack', 'Powerful Attack', or 'Melee Overdrive' action, so long as no other technique is used and possessor has a Sword equipped. Said attack gains +30 Melee Attack.

Temporal Primarch
Basic Defenses Against Time- (Passive Ability, Other: Temporal Primarch) Possessor gains +50 Defense against Time
Unaging- (Passive Ability, Other: Temporal Primarch) Possessor gains Fatigued: Elderly Immunity

Wanderer
Apprentice Gate Magic Attunement- (Passive Ability, Wanderer) All Gate Magic spells cost possessor 250 less MP to cast
Basic Gate Magic Attunement- (Passive Ability, Wanderer) All Gate Magic spells cost possessor 10 less MP to cast
Basic Zonal Resistance- (Passive Ability, Wanderer) Possessor gains +50 Defense against effects attached to Zones
Can Percieve Standard Portal Destinations- (Passive Ability, Diviner) Possessor gains +10 MIN, Possessor gains +10% Dodge on any round that possessor enters a battle from another battle, not counting the first round of battle, as a non-stacking bonus
Caravan Leader- (Passive Ability, Wanderer) Whenever possessor conducts a 'Switch Rows' action, up to 3 chosen allies may also move to either the front row or the back row if they could move to said rows by performing a 'Switch Rows' action, Possessor gains +30 to all stats if the Terrain or Phantom Terrain is Road or Desert
Combat Teleportation- (Passive Ability, Wanderer) Possessor gains 35% Dodge
Defensive Combat Teleportation- (Passive Ability, Wanderer) Possessor gains 70% Dodge on rounds during which possessor performs a Defend action if no opponent is either 20 Levels or more greater than possessor or is Spatial element
Down the Chimney!- (Passive Ability, Wanderer) Possessor pierces 2,000 Defense when targeting Large Structures
Enjoys Travelling- (Passive Ability, Wanderer) Possessor gains +10 to all stats if Terrain or Phantom Terrain is present
Familiarity with Being Teleported- (Passive Ability, Wanderer) Spatial element actions have a 20% lower chance of inflicting Confusion on possessor
Fast Mirror-Realm Egress- (Active Ability, Wanderer) If possessor possesses the capability to Reflect any element of subtype, possessor may choose at the beginning of the round if in a Random Quest to to leave said quest, with said exit not being preventable by sources below Level 40, Has RP effects
Fast Short-Distance Item Teleportation- (Passive Ability, Wanderer) Possessor's items may not be stolen by sources below Level 20
Fast Short-Distance Teleportation- (Passive Ability, Wanderer) Possessor may, at the start of each round, move to the Front Row or to the Back Row
Fast Traveller- (Passive Ability, Wander) Possessor gains +200 to possessor's turn-order-determining stat sum for turn-order-determining purposes on the first round of battle in Random Quests
Fatigue Resistance- (Passive Ability, Wanderer) Possessor gains 10% Fatigued Resistance
Focused Gate Magic Casting- (Passive Ability, Wanderer) Gate Magic spells cost possessor 200 less MP to cast if the only subtype of spell possessor has equipped is Gate Magic
Future-Leaping Strike- (Technique Ability, Wanderer) Possessor may use 'Future-Leaping Strike' in conjunction with a 'Magical Attack', 'Melee Attack', or 'Ranged Attack' action so long as a Gate Magic spell is cast and no other technique is used. Said action gains +200 Melee Attack, +200 Ranged Attack, and +200 Magical Attack. Said action is delayed for 2 rounds. Caster is afflicted with an instance of Vanished that is automatically cured at the start of the round after next.
Gate Magic Casting I- (Passive Ability, Wanderer) Gate Magic spells cost possessor 20 less MP to cast
Gate Magic Casting II- (Passive Ability, Wanderer) Gate Magic spells cost possessor 200 less MP to cast
Hyped-Up Domain-Linked Spell- (Technique Ability, Wanderer) Possessor may use 'Hyped-Up Domain-Linked Spell' in conjunction with a 'Cast a Spell' action so long as a Gate Magic spell is cast, no other technique is used, and caster is in a Zone created by an allied source of Level 80 or greater. Said action is delayed 5 rounds and all stat buffs it provides are increased by 1 point as a non-stacking effect.
Journeyman's Steps- (Passive Ability, Wanderer) Whenever possessor conducts a Switch Rows action, possessor has an optional 5% chance of removing any one Phantom Terrain created by a source of lower level than possessor that is below Level 20
Knowledge of Portals- (Passive Ability, Wanderer) Possessor's 'Switch Rows' actions may not be countered by sources below Level 20
Mid-Range (City-Ranged) Self-Teleportation- (Active Ability, Wanderer) Possessor may spend an action to be able to move to either the Front Row or the Back Row at the beginning of the next round and to gain 40% Dodge during the next round of battle as a non-stacking buff, with said buff being increased to 80% against individuals below Level 20
Opener of Forgotten Doorways- (Passive Ability, Wanderer) Possessor may claim Forgotten Keys
Sea King's Domain-Linked Spell- (Technique Ability, Wanderer) Possessor may use 'Sea King's Domain-Linked Spell' in conjunction with a 'Cast a Spell' action so long as a Gate Magic spell is cast, no other technique is used, and caster is in a Zone of Water created by an allied source of Level 60 or greater. All AGI or SPI buffs created by said action are increased by 1,000 points as an effect that stacks 4 times across all buff instances per individual.
Short-Distance Item Teleportation- (Active Ability, Wanderer) Possessor may spend an action to re-obtain an item stolen in the current battle by a source below Level 20 that has not been destroyed
Short-Distance Self-Teleportation- (Active Ability, Wanderer) Possessor may spend an action to be able to move to either the Front Row or the Back Row at the beginning of the next round
Spell from Beyond the Fire Gate- (Technique Ability, Wanderer) Possessor may use 'Spell from Beyond the Fire Gate' in conjunction with a 'Magical Attack' action so long as no other technique is used and a Gate Magic spell is cast. Caster deals 120,000 Flat Fire element Damage to any individual who counters said action.
Swift Arrival- (Passive Ability, Wanderer) Possessor's sum of turn-order-determining attributes is considered to be 200 points higher for turn-order-determining purposes on the first round of battle
Skilled Teleporter- (Passive Ability, Wanderer) Possessor gains +100 Melee Attack, 40% Dodge, and 140% To Hit on rounds after possessor used an active Wanderer ability whose name includes 'Teleportation'
Squid-Dodging Spellstrike- (Technique Ability, Wanderer) Possessor may use 'Squid-Dodging Spellstrike' in conjunction with a 'Melee Attack' action so long as no other technique is used and a Gate Magic spell is cast. Said action may not be redirected by opposing Aquatics below Level 20.
Swift Travel- (Passive Ability, Wanderer) Possessor's sum of turn-order-determining attributes is considered to be 50 points higher for turn-order-determining purposes, Possessor's sum of turn-order-determining attributes is considered to be an additional 150 points higher for turn-order-determining purposes if possessor has a Vehicle, Vessel, or Steed transformation equipped
Teleporting Strike- (Technique Ability, Wanderer) Possessor may use 'Teleporting Strike' in conjuction with a 'Melee Attack' action if said action includes no other technique and possessor has a Gate Magic spell equipped. Said action gains +10% To Hit, +2% Critical, and deals full Damage to targets below Level 60 who are below its user's Level who are in the back row.
Untiring Traveller- (Passive Ability, Wanderer) Whenever possessor conducts a Switch Rows action, possessor may switch rows one additional time, to a max of 5 times
Wanderer- (Passive Ability, Wanderer) Gate Magic spells cost possessor (100 * Possessor Level) less MP to cast

Warlord
Apprentice Warlord Knowledge- (Passive Ability, Warlord) Possessor's Humanoid pets and summons gain +500 HP, +500 MP, +100 to damage dealt, and +50 to all stats
Basic Warlord Knowledge- (Passive Ability, Warlord) Possessor's Humanoid pets and summons gain +100 HP, +100 MP, +10 to damage dealt, and +10 to all stats
Large Giant- (Passive Ability, Warlord) If possessor is a Humanoid, possessor may choose at the beginning of a thread of when possessor's subtype has just changed from not being Humanoid to being Humanoid to have this ability provide possessor with +500 STR, +500 CON, -500 AGI, and to cause possessor to count as on additional individual in possessor's row for row-order-determining purposes
Humanoid Traits- (Passive Ability, Warlord) Possessor gains +1 to all stats so long as possessor is a Humanoid
Small Humanoid- (Passive Ability, Warlord) If possessor is an Humanoid, possessor may choose at the beginning of a thread of when possessor's subtype has just changed from not being Humanoid to being Humanoid to have this ability provide possessor with +500 AGI, +1% Dodge, -500 STR, and -500 CON

Warrior
Active Parry- (Active Ability, Warrior) User skips a turn and adds one weapon's melee attack bonus to Defense for 2 turns
Apprentice Combat Arts Attunement- (Passive Ability, Warrior) +250 Damage to all damage dealing Combat Arts spells, All Combat Arts spells cost 50 less MP
Arms Training- (Passive Ability, Warrior) Possessor gains +25 Melee, Ranged, or Magical Attack if a Weapon that possesses the same type of bonus is equipped
Basic Combat Arts Attunement- (Passive Ability, Warrior) All Combat Arts spells gain +10 Magical Attack and cost 10 less MP, Possessor gains +10 STR, +4 CON, and +5 AGI
Basic Dual Wielding Training- (Passive Ability, Warrior) +10 Melee Attack to all Melee Attack providing weapons, +10 Ranged Attack to all Ranged Attack providing weapons, +10 Magical Attack to all Magical Attack providing weapons, +2% to Hit, Only works is possessor is wielding two weapons
Combat Arts Casting I- (Passive Ability, Warrior) Combat Arts spells cost possessor 20 less MP to cast
Coordinated Combat Training- (Passive Ability, Warrior) Possessor gains +50 Melee Attack, +50 Magical Attack, +50 Ranged Attack, +500 Damage Dealt, and +50 to all stats for each ally possessor possesses who possesses an ability called 'Coordinated Combat Training'
Feared by the Kobolds of Disc 58- (Passive Ability, Warrior) Possessor has a 30% chance of inflicting Confusion: Fear on each opponent below Level 20 whose name includes 'Kobold' at the start of each round
Honed Strikes- (Passive Ability, Warrior) User possesses a base 17% Critical
Knowledge of Weapons- (Passive Ability, Warrior) At the start of each thread, possessor chooses a type of weapon, Possessor gains +200 Melee, Magical, and Ranged Attack while said type of weapon is equipped
Parrying Stance- (Stance Ability, Warrior) This character gains one weapon's melee attack bonus as a bonus to defense
Warrior- (Passive Ability, Warrior) Possessor's damage-dealing Combat Arts spells deal (500 + (50 * Possessor Level) additional points of Damage. All Combat Arts spells cost possessor (50 + (10* Possessor Level)) less MP to cast.
Weapons Demo- (Stance Ability, Warrior) When possessor enters this stance or enters a battle, begin tracking each subtype of Weapon possessor equips or has equipped, For each such subtype, possessor gains +50 to all stats as buff that does not stack but increases in increments of +100, to a max of +10,000, This stance resets its count if exited or at the end of battle
Weapon Juggling- (Stance Ability, Warrior) Whenever possessor makes a Melee Attack, Powerful Attack, or Attack with Finesse action, possessor may, as part of said action, either before or after any attacks produced by said action, unequip a weapon and then equip a weapon

Wind Duke
Basic Air Resistance- (Passive Ability, Wind Duke) Possessor gains 1% Air Resistance
Basic Air Synchronization- (Passive Ability, Wind Duke) Possessor gains +25 to all stats if Air element
Basic Command of Air- (Passive Ability, Wind Duke) Possessor's Air element pets and summons gain +50 to all stats
Basic Defenses Against Air- (Passive Ability, Wind Duke) Possessor gains +50 Defense against Air
Basic Understanding of the Heart of Air- (Passive Ability, Wind Duke) Possessor's Air element allies gain +10 to all stats

Misc
Autonarcoleptic Conditioning- (Passive Ability, Mentalist) Possessor may inflict Fatigued: Asleep on itself at the start of any round
Basic Appreciation of Feng Shui- (Passive Ability, Subspace Architect) Possessor gains +50 to all stats while a Terrain or Phantom Terrain is present
Basic Darkness Synchronization- (Passive Ability, Ebon Chancellor) Possessor gains +25 to all stats if Darkness element
Basic Gun Training- (Passive Ability, Gunner) This character gains +6 Ranged Attack when a Gun is equipped.
Basic Ice Synchronization- (Passive Ability, Snow Queen) Possessor gains +25 to all stats if Ice element
Basic Physical Synchronization- (Passive Ability, Kinetic Emperor) Possessor gains +25 to all stats if Physical element
Basic Roboticist Knowledge- (Passive Ability, Roboticist) Possessor's Robot pets and summons gain +100 HP, +100 MP, +10 to damage dealt, and +10 to all stats
Basic Shield Training- (Passive Ability, Defender) This character gains +6 Defense when a Shield is equipped.
Basic Weapon of Legend Training- (Passive Ability, Other: Legend) Possessor gains +1,000 Melee Attack, Ranged Attack, and Magical Attack when a Weapon of Legend is equipped; Possessor gains +1,000 STR, CON, AGI, MIN, and SPI when a Weapon of Legend is equipped. Possessor may equip Weapons of Legend that state 'may not normally be equipped unless a proper ability is possessed'
Blessed by Chaos- (Passive Ability, Anarchomancer) Possessor may use chaos element instead of possessor's normal element in attacks
Burly- (Passive Ability, Gigas Knight) +100 unmodified STR, +50 unmodified CON
Can Fire Walrus Skulls While Racing- (Passive Ability, Driver) Possessor may, once per round while in a Transformation, after one of possessor's actions, deal 500,000 Flat Chaos & Water element Damage to one individual who possesses a lower turn-order-determining stat sum
Celestial Sun Protection- (Ability, Justicar) Possessor gains 15% Fire Resistance, 15% Light Resistance, 30% Burning Resistance, and 30% Awestruck Resistance, Possessor may survive on suns as an RP effect
Chimney-Creating Art- (Passive Ability, Other: Subspace Architect) Large Structures below Level 60 gain -40% Resilience against possessor
♢Custom-Designer of High-Yield Ship-Mounted Weaponry- (Passive Ability, Other: Siegemaster) Possessor may conduct 'Ranged Attack', 'Point Blank', and 'Ranged Overdrive' actions while possessor is in a Vessel transformation as though possessor were not transformed if possessor has a Siege Weapon equipped
Forehead Trained To Be Resistant To Too Much Facepalming- (Passive Ability, Protector) Possessor gains 75% Confusion: Facepalming Too Hard Resistance
Green Mage- (Passive Ability, Wizard) Possessor's Wizard Magic, Geomancy, Druid Magic, Spirit Magic, and Transmutation spells cost 2,000 less MP, provide +500 additional Magical Attack if they provide a Magical Attack bonus, and count as being cast by an individual 1 Level higher for purposes of being debuffed, unsummoned, and countered as an effect that does not stack with other Level-altering effects and cannot raise said Level above 60. Possessor gains +6,000 MP while a Zone or Phantom Terrain is present. This ability provides an additional +500 to all stats while in a Zone that matches one or more of Possessor's elements. Possessor gains +300 Defense, +4,000 MP, and +200 SPI while the Terrain or Phantom Terrain is a type of Terrain that possessor possesses a Geomancer ability named 'Attuned to Terrain: X' , where X is the terrain type in question, for.
Interdimensional Chat- (Technique Ability, Engineer) Possessor may use 'Interdimensional Chat' in conjunction with a 'Cast a Spell' action so long as possessor is carrying a unique item named '*Doc's Palmcorder Containing Maps of the Dome of Margandil' and no other technique is used. Said action may target allies of its performer in other battlespaces so long as it does not target any opponents and so long as no individual 20 or more Levels greater than its user in either the battlespace said target is in or the battlespace its user is in objects.
Kind- (Passive Ability, Diplomat) Possessor gains +50 SPI
Mask True Power- (Stance Ability, Attack) When possessor enters this stance, possessor may voluntarily change the values of possessor's HP, MP, STR, AGI, CON, MIN, SPI, Critical, Resilience, Dodge, To Hit, and Level to any values lower than or equal to what they would be without this stance activated. While in this stance, possessor may take an action to alter any of the aforementioned values to any point within the allowed range. This stance does not count towards an individual's stance limit, so long as said individual is permitted to be in at least one stance. If something is lowered by this stance, any value depending on said thing is also lowered accordingly (For example, lowering your level will lower all of your stats).
♢My Ship is Where My Heart Is- (Passive Ability, Captain) Possessor's Vessels have possessor's unmodified stats added to them, Possessor's Vessel transformations may not be broken, unequipped, or removed from the thread by individuals who are not 20 or more Levels greater than possessor while possessor is alive
Peerless Understanding of the True Power of the Siege Weaponry- (Passive Ability, Other: Siegemaster) Possessor treats Siege Weaponry as a Tier 2 Weapon subtype. Other entities treat instances of Siege Weaponry wielded by possessor as a Tier 2 Weapon subtype.
♢Sailor of Forbidden Seas- (Passive Ability, Ocean Prince) Possessor may choose, once per round, either at the start of the round or at the start of any individual's action, to acquire a buff that lasts until the end of the round that causes its possessor and all of its possessor's allies to ignore one chosen effect attached to either a Zone of Water or a terrain or phantom terrain that is Ocean or Sea that does not come from a source that is 20 or more Levels greater than possessor
Spiritual Strength through Purity of Body, Mind, and Spirit- (Passive Ability, Paladin) Possessor gains +1 Base SPI while possessor is not afflicted with any negative status effects
♢Unfathomable Mad Genius- (Passive Ability, Mad Scientist) Possessor obtains +(100 * Possessor Level MIN), +(10 * Possessor Level) Defense against MIN Damage, and +(1,000 * Possessor Level) MP
Visualizer of Drifting Principles- (Passive Ability, Veilwalker) Possessor may claim Drifting Principles

Permenant Consumables
Has Consumed 1 of the Permenant Consumable "Cookie""- (Passive Ability, Permanent Item Effect) +1 STR, Cannot be used in combos
Has Consumed 1 of the Permenant Consumable "Might Increase Potion"- (Passive Ability, Permenant Item Effect) +50 STR per # consumed, Cannot be used in combos
Has Consumed 1 of the Permenant Consumable "Speed Increase Potion"- (Passive Ability, Permenant Item Effect) +50 AGI per # consumed, Cannot be used in combos
Has Consumed 1 of the Permenant Consumable "Stamina Increase Potion"- (Passive Ability, Permenant Item Effect) +50 CON per # consumed, Cannot be used in combos
Has Consumed 1 of the Permanent Consumable "Perfect Vaccine"- (Passive Ability, Permanent Item Effect) Possessor gains Paralyze Immunity
Has Consumed 1 of the Permanent Consumable "Universal Protection Stone"- (Passive Ability, Permanent Item Effect) Possessor gains 1% Darkness Resistance

Keys and Permissions
Has a Basic Permit to Battle Desert Corsair Warship- (Passive Ability, Clearance) Possessor may fight the monster 'Desert Corsair Warship' for drops, This ability cannot be used in combos
Permitted to Battle Gold Brick Man- (Passive Ability, Clearance) Possessor may fight the monster Gold Brick Man for drops, possessor's allies also gain drops from this battle, Possessor can create the item 'Golden Ticket' for 2,000 XP, 100,000 Gold, and 1 week spent in the ability shop
Possesses a Group-Attuned Portal Key to The Aetric Sword Mines

Undertaking:
"Safeguard the Desert"
136 out of 200 Miragas killed
49 out of 50 Great Sariscos Beetles killed
9 out of 20 Bel-Miragas killed

Weapons-
Bascaradine Standard Gun Type 45- (Weapon, Gun, Technology, 500,000 Gold) +600 Ranged Attack, +600 to all stats, 15% Critical, 15% Dodge, 115% To Hit, 15% Resilience
Celestial Brightsteel Rapier- (Weapon, Sword, Light, 600,000 Gold) +600 Melee Attack, +600 STR, +600 AGI, Wielder's Melee Attack actions gain 130% To Hit, 20% Light Resistance
Cheese Blade- (Weapon, Sword, Earth, 2,000 Gold) +5 Melee Attack, +3 Magic Attack, +1 Ranged Attack, +5 HP per turn, +3 MP per turn
5 Common Model Machine Gun- (Weaponx2, Gun, Technology, 30,000 Gold) +30 Ranged Attack, Does 150 additional Technology damage to Aerial
Crescent Moonbeam Sickle- (Weapon, Scythe, Magic & Light, 1,950,000 Gold) +1,950 Melee Attack, +1,950 Magical Attack, 25% Critical, 5% inflicts Awestruck, 5% inflicts Voidstruck, This item's wielder may deal MP Drain instead of MP Damage if MP Damage would be dealt
6 Crusader General's Shield- (Weapon, Shield, Light & Physical,3,050,000 Gold) +2,700 Melee Attack, +3,000 Defense, +3,000 CON, 30% Resilience, 15% Dodge, 20% Darkness Resistance, 20% Light Resistance, 20% Magic Resistance, 50% Voidstruck Resistance, 20% Burning Resistance, 60% Fatigued Resistance, 60% Charm Resistance, 60% Confusion Resistance
2 Dacchenburg Industries Sniper Rifle- (Weaponx2, Gun, Darkness & Air, 50,000 Gold) +1,600 Ranged Attack, 115% To Hit, 15% Critical, +450 AGI, +10% Critical against Humans, +10% Critical for Binding and Rune Magic spells
Demon’s Dark, Scything Sickle- (Weaponx2, Scythe, Physical & Darkness, 2,100,000 Gold) +4,250 Melee Attack, +4,400 STR, +4,300 AGI, 20% inflicts Wounded, 10% inflicts Voidstruck, 30% Critical
Dragonslayer Sword- (Weapon, Sword, Magic, 7,000,000 Gold) +7,555 Melee Attack, +7,200 to all stats, 100% Critical against Dragons

*Durandel- (Weapon, Other: Weapon of Legend, Light & Physical, Lv. 59, X Gold) +180,000 Melee Attack, Wielder pierces 180,000 Defense, 118% Critical, +118% Critical, Wielder ignores the Light and Physical Resistances, Immunities, Resistances, and Absorptions of individuals below Level 60, Wielder deals 1.45 times Damage to Undead, Horrors, Darkspawn, Demons, Devils, and Daemons, 118% may inflict Wounded or Awestruck, Wielder is afflicted with Favored: Anointed and Purified at the start of each round, Wielder may deal 1,800,000 Flat Fire, Light, or Physical element Damage to one opponent at the start of each round, This item possesses the subtype Sword, This item may not normally be equipped unless a proper ability is possessed
XP: 0
XP Needed: # (Standard Multiplier x1 (x10 artifact in terms of power), raised to x# to bypass Level 60 barrier)

3,183 Eight Hand Mirror- (Weapon, Shield, Glory & Light, 140,000,000 Gold) +140,000 Defense, +35,000 Melee Attack, 50% reflects the actions of individuals below Level 60, 8% reflects the actions of individuals named 'Orochi' who are below Level 100, Wielder must be Level 40 or greater
Energy Ray Cannon- (Weapon, Gun, Technology, 120,000) +145 Ranged Attack
Essence of the First Fire- (Weapon, Force, Fire, 60,000,000 Gold) +60,000 Melee Attack, +60,000 Ranged Attack, +60,000 Magical Attack, Wielder's actions may become solely Fire element, 40% Fire Resistance, If an source below Level 60 would deal possessor Fire element Damage, said Damage (including Stat Damage or Defense Damage) is converted into healing, Wielder ignores the the Fire Immunity, Resistance, Reflection, and Absorption of individuals below Level 60, Wielder must be Level 20 or greater
5 Evil Robot Mariachi Guitar- (Weapon, Instrument, Darkness & Technology & Fire, 86,000 Gold) +85 Magical Attack, +80 AGI, +80 SPI, 4% Darkness Resistance
Exquisite, Masterful Wanderer's Glass Swordcane- (Weapon, Bladecane, Physical, 10,400,000 Gold) +10,400 Melee Attack per Wanderer ability possessed (to a max of +140,000), +2,500 to all stats per Wanderer ability possessed (to a max of +25,000 per stat), +5,000 wielder's turn-order-determining stat sum for turn-order-determining purposes in Encounter Areas per Wanderer ability possessed (to a max of +20,000), 25% inflicts Paralysis: Turned to Glass, 60% inflicts Wounded
Fallen Kensei's Sword of Maiming- (Weapon, Sword, Physical & Darkness, 156,000 Gold) +165 Melee Attack, 12% Critical, deals 40 CON damage on hit, 15% inflicts Pain, Has a 5% chance on hit of activating the Sword Ability:
Blade Art of Grievous Strikes- Perfoms an action identical to a Melee Attack action on target that cannot include spells or techniques and cannot activate Sword Abilities that deals 1/3 damage, inflicts 3 hits against 1, has a 15% chance of inflicting Wounded, has a 15% chance of inflicting Pain, and is the elements Darkness & Physical
4 Flamethrower- (Weapon, Gun, Fire & Technology, 15,000 Gold) +21 Ranged Attack, 1% inflicts Burning on Humans, Humanoids, Insects, Aliens, or Plants
2 General’s Cannon Greatblade: Rising Legend Variant- (Weaponx2, Sword, Physical & Light & Technology, 9,455,445 Gold) +21,300 Melee Attack, +21,300 Ranged Attack, 30% inflicts Fatigued: Stun, 30% inflicts Awestruck, 30% inflicts Elevated on wielder after wielder performs a Melee Attack or Ranged Attack action, 10% Wielder may, once per round, immediately gain and perform a Ranged Attack action immediately after wielder has performed a Melee Attack action, with this second action having to possess at least one initial target in common with the action that triggered its allowance, This weapon provides +1,000 to all stats for each point of Fame that wielder is obtaining from a buff, to a max of 200 such points, Wielder may treat this Weapon as two weapons for per-weapon capping purposes
Giant Foam Hand that Impairs People- (Weapon, Fist Weapon, Air, 70,000 Gold) +40 Melee Attack, 30% inflicts Impaired
Goo Sword- (Weapon, Sword, Water, 110,000 Gold) +70 Melee Attack, 15 SPI damage per hit, 3 CON damage per hit
Grand Knight Lord's Sword- (Weapon, Sword, Physical, 8,500,000 Gold) +8,500 Melee Attack, +8,500 STR, +8,500 CON, 60% Critical, 160% To Hit, 40% may inflict Wounded
1,227 Grass-Cutter Sword- (Weapon, Sword, Glory & Light & Water & Earth & Electrical & Air & Fire, 180,000,000 Gold) +180,000 Melee Attack, +180,000 STR, +180,000 CON, +180,000 SPI, 130% Critical, 230% To Hit, Wielder may create or destroy a Zone of Air at the start of each round, Possessor may deal 1,800,000 Flat Fire element Damage to one opponent at the start of each round, 1% inflicts Instant Death, 1% inflicts Cursed, Wielder must be Level 40 or greater
Greater Magical Paintbrush- (Weapon, Wand, Magic, 329,000 Gold) +365 Magical Attack, +5,000 MP, Wielder's uses of Magical Pigments in the casting of spells reduce the cost of said spells by 5,000 additional MP, 15% Confusion: Depression Resistance
11 Heart of the First Fire- (Weapon, Soul, Fire, 60,000,000 Gold) +60,000 Magical Attack, Wielder ignores the the Fire Immunity, Resistance, Reflection, and Absorption of individuals below Level 60, Wielder must be Level 20 or greater
Holiday Gunblade- (Weapon, Sword, Physical & Ice & Fire, 2,100,000 Gold) +2,100 Melee Attack, +2,100 Ranged Attack, +2,100 to all stats, 30% inflicts Frozen, Wielder counts as having an additional Gun equipped
7 Holy Blade- (Weapon, Sword, Light & Physical, 1,780,000 Gold) +1,900 Melee Attack, +1,500 STR, +1,300 AGI, +1,500 CON, +1,500 SPI, 20% Critical, 130% To Hit, 15% inflicts Awestruck
Infinite Dragon's Sword- (Weapon, Sword, Glory & Spatial & Time, 300,000,000 Gold) +300,000 Melee Attack, +300,000 Magical Attack, +300,000 to all stats, Wielder is resurrected at the start of each round if killed by a source below Level 70, Wielder regenerates 3,000,000 HP and MP at the start of each round, Wielder is Immune to individuals below Level 40, Wielder must be Level 40 or greater
1 Infinite Shining Blade- (Weapon, Sword, Light, 300,000,000 Gold) +300,000 Melee Attack, +300,000 Magical Attack, +300,000 to all stats, Wielder is resurrected at the start of each round if killed by a source below Level 70, Wielder regenerates 3,000,000 HP and MP at the start of each round, Wielder ignores the Light Resistance and Immunity of sources below Level 70, Wielder may force sources below Level 70 to treat Light as a non-base element, Wielder is Immune to sources below Level 40, Wielder must be Level 40 or greater and must possess the ability 'Adept Light Synchronization'
Insect-Hunting Hobo's Shotgun- (Weapon, Gun, Technology, 65,000 Gold) +65 Ranged Attack, 40% Critical against Insects
It's Super-Pen!- (Weaponx0, Other:Toy, Air & Physical, 30,000,000 Gold) +30,000 Ranged Attack, +30,000 STR, +30,000 CON, 40% Physical Resistance, +1 Fame as a non-stacking effect, Wielder may use Strength, Mind, or Spirit as its Prime Attribute for 'Ranged Attack' actions, Wielder must be Glory element or greater than Level 40
2 Killer Swordsman's Sword- (Weapon, Sword, Physical, 178,000 Gold) +190 Melee Attack, 15% Critical, Has a 5% chance on hit of activating the Sword Ability:
Blade Art of the Swift Kill- If target has been damage by caster, is below 50% Max HP, is below Level 15, and is not immune to Instant Death, caster kills target, Sword Ability
Legendary Sword of the Queen of Suns- (Weapon, Sword, Light & Hope & Glory, 500,000,000 Gold) +500,000 Melee Attack, +500,000 STR, +500,000 SPI, +5,000,000 HP as a non-stacking buff, Wielder's allies (including wielder) who are devout worshippers of Selereth Helios gain +30,000 to all stats as a non-stacking effect, 100% Charm Resistance, Wielder gains Charm Immunity against sources below Level 80, 200% To Hit, 80% Critical, 150% inflicts Awestruck, 150% inflicts Zealblasted, 200% inflicts Impaired: Blind, Wielder ignores the Light and Hope Resistance, Absorption, Reflection, and Immunity of individuals below Level 60, Wielder gains the ability 'Priest', Wielder must be Level 40 or greater and must be a devout worshipper of Selerth Helios
Luckblade- (Weapon, Sword, Fortune, 8,200,000 Gold) +8,100 Melee Attack, 40% Critical, 40% Dodge, 140% To Hit, 40% Resilience
4 Minor Life Reaper Sickle- (Weapon, Scythe, Darkness, 70,000 Gold) +70 Melee Attack, +61 STR, +70 AGI, Inflicts Drain on targets below Level 20
Lethal Noose- (Weaponx2, Deadly Item, Darkness, 967,000 Gold) +1,955 Melee Attack, 29% Critical, 15% inflicts Suffocation on hit, +550 CON, +80 Defense, 15% Darkness Resistance
Object-Melter Gun- (Weapon, Gun, Fire, 128,000 Gold) +145 Ranged Attack, Reduces target's Defense by 60 if target is not Fire element, stacks 3 times
11 Orochi-Killer- (Weapon, Sword, Glory & Light & Water, 200,000,000 Gold) +200,000 Melee Attack, +200,000 STR, +200,000 CON, +200,000 SPI, 130% Critical, 230% To Hit, Wielder may create or destroy a Zone of Air at the start of each round, Possessor may deal 1,800,000 Flat Fire element Damage to one opponent at the start of each round, 1% inflicts Instant Death, 1% inflicts Cursed, Wielder ignores the Resistances and Immunities of individuals from the enemy list named 'Orochi', 200% inflicts Poison: Drunk, 10% Dragon Resistance, Wielder deals double Damage to individuals named 'Orochi' from the enemy list, to a max of 15,000,000 additional Damage, Wielder must be Level 40 or greater
Lesser Warp Slicer- (Weapon, Sword, Psychic, 140,000 Gold) +152 Melee Attack, +50 AGI, Wielder may make Melee Attacks from the back row`
Micro-Vibrational Cutting Edge- (Weapon, Sword, Technology, 510,000 Gold) +500 Melee Attack, Pierces 1500 Defense, Wielder's 'Melee Attack' and 'Melee Overdrive' actions deal an extra 10,000 Technology Damage
Mindslicer Cane- (Weapon, Bladecane, Darkness & Psychic, 398,000 Gold) +390 Melee Attack, Deals 35 MIN Damage on hit, +5% Critical
Minor Life Reaper Sickle- (Weapon, Scythe, Darkness, 70,000 Gold) +70 Melee Attack, +61 STR, +70 AGI, Inflicts Drain on targets below Level 20
Moonshooter Gunblade- (Weapon, Sword, Hope & Physical, 80,000,000 Gold) +80,000 Melee Attack, +80,000 Ranged Attack, +60,000 STR, +60,000 AGI, Wielder gains +60% Critical against Moon element targets, Moon element individuals have their chances of inflicting minor, moderate, and major negative status effects on wielder reduced by 5% as a non-stacking effect
*Reaver of the Orange Kingdom- (Weapon, Scythe, Fire & Earth, 55,755,000 Gold) +50,790 Melee Attack, inflicts Drain, +53,710 to all stats, 50% Critical, 46% Dodge, 130% To Hit, 40% may inflict Voidstruck on Demons, Devils, Daemons, Fae, Golems, Elementals, Magic Beings, Monsters, Horrors, Plants, Humanoids, or Shapeshifters, 5% wielder gains an extra action after wielder's first action each round, Wielder may maintain two Constant Mantras, Wielder's Spirit Magic and Combat Arts spells cost 700 less MP for each Constant Mantra maintained by wielder, Whenever wielder expends 2 or more points of Limit Burst, there is a 5% chance that 1 less point, to a minumum of 1, is expended, May sometimes change an area's music as an RP effect
w/ Unbreakable- This item cannot be Broken or destroyed except by the most exceptional measures, This treatment does not prevent pets or summons it is applied to from being killed, This item cannot be stolen outside of Official Quests and Player Quests, This does not count as a Mystic Treatment for number of Mystic Treatments that can be applied to this item if this item is unique, Affects any type of possession, Mystic Treatment
w/ Unbreakable- This item cannot be Broken or destroyed except by the most exceptional measures, This treatment does not prevent pets or summons it is applied to from being killed, This item cannot be stolen outside of Official Quests and Player Quests, This does not count as a Mystic Treatment for number of Mystic Treatments that can be applied to this item if this item is unique, Affects any type of possession, Mystic Treatment
Redsilver Swordgun- (Weapon, Sword, Fire, 197,000 Gold) +185 Melee Attack, +143 Ranged Attack, +15% Critical against non-Fire element Elementals, +1% chance that Elementals drop treasure, Wielder may, at the beginning of a thread, choose to have this weapon count as a Sword, a Gun, or both
Returning High-Caliber Rifle With Unlimited Ammo- (Weapon, Gun, Technology & Physical, 118,000 Gold) +102 Ranged Attack, +50 AGI, +30 CON, 105% To Hit, This item cannot be destroyed, stolen, debuffed, or disabled by sources below level 40
Sand Diamond Sword- (Weapon, Sword, Earth, 36,000,000 Gold) +36,000 Melee Attack, +36,000 CON, +9,000 STR, 40% Critical, 30% Earth Resistance
Sunshooter Gunblade- (Weapon, Sword, Light, 80,000,000 Gold) +80,000 Melee Attack, +80,000 Ranged Attack, +60,000 STR, +60,000 AGI, Wielder gains +60% Critical against Solar Being element targets, Solar Beings have their chances of inflicting minor, moderate, and major negative status effects on wielder reduced by 5% as a non-stacking effect, this weapon additionally counts as possessing the subtype 'Gun'
Sword of Infinite Solar Glory- (Weapon, Sword, Light, 510,000,000 Gold) +510,000 Melee Attack, +410,000 STR, +410,000 CON, +500,000 SPI, 100% inflicts Awestruck, 40% Light Resistance, 80% Critical, 80% Dodge, 80% Resilience, 180% To Hit, Wielder is resurrected at the start of each round if killed by a non-Darkness-element, non-Umbral source below Level 70, Wielder regenerates 3,000,000 HP and MP at the start of each round if in a Zone of Light, Wielder is Immune to individuals below Level 40, Wielder must be Level 45 or greater
2 Tank Cannon- (Weaponx2, Gun, Technology & Darkness, 142,500 Gold) +294 Ranged Attack, 15% inflicts Stun against enemies under level 17
100 Tiny Hammer- (Weapon, Tool, Earth, 500 Gold) +5 Melee Attack
5 Totally Awesome Dead Walrus!- (Weapon, Other: Chaos Talon, Water, 70,000 Gold) +70 Melee Attack, +70 Ranged Attack, +70 Magical Attack, +70 to all stats
11 Totally, Absolutely Awesome Dead Walrus, Silver Edition!- (Weapon, Other: Chaos Talon, Water, 240,000 Gold) +240 Melee Attack, +240 Ranged Attack, +240 Magical Attack, +240 to all stats
11 Totally, Absolutely, Completely Awesome Dead Walrus, Gold Edition!- (Weapon, Other: Chaos Talon, Water, 950,000 Gold) +950 Melee Attack, +950 Ranged Attack, +950 Magical Attack, +950 to all stats
3 Totally, Absolutely, Completely Awesome Dead Walrus, Gold Edition!- (Weapon, Other: Chaos Talon, Water, 950,000 Gold) +950 Melee Attack, +950 Ranged Attack, +950 Magical Attack, +950 to all stats
w/ Unbreakable- This item cannot be Broken or destroyed except by the most exceptional measures, This treatment does not prevent pets or summons it is applied to from being killed, This item cannot be stolen outside of Official Quests and Player Quests, This does not count as a Mystic Treatment for number of Mystic Treatments that can be applied to this item if this item is unique, Affects any type of possession, Mystic Treatment
4 Totally, Absolutely, Completely Awesome Dead Walrus, Gold Edition!- (Weapon, Other: Chaos Talon, Water, 950,000 Gold) +950 Melee Attack, +950 Ranged Attack, +950 Magical Attack, +950 to all stats
9 Totally, Absolutely, Completely, Unequivocally Awesome Dead Walrus, Platinum Edition!- (Weapon, Other: Chaos Talon, Water, 2,000,000 Gold) +1,900 Melee Attack, +1,900 Ranged Attack, +1,900 Magical Attack, +1,900 to all stats, 19% Critical, 19% Resilience, 119% To Hit, 19% Dodge
9 Totally, Absolutely, Completely, Unequivocally, Unremittingly Awesome Dead Walrus, Emerald Edition!- (Weapon, Other: Chaos Talon, Water, 20,000,000 Gold) +19,000 Melee Attack, +19,000 Ranged Attack, +19,000 Magical Attack, +19,000 to all stats, 29% Critical, 29% Resilience, 129% To Hit, 29% Dodge, Wielder ignores the Resistances of individuals below Level 10, Wielder must be at least Level 20
6 Totally, Absolutely, Completely, Unequivocally, Unremittingly, Unceasingly Awesome Dead Walrus, Sapphire Edition!- (Weapon, Other: Chaos Talon, Water, 40,000,000 Gold) +39,000 Melee Attack, +39,000 Ranged Attack, +39,000 Magical Attack, +39,000 to all stats, 39% Critical, 39% Resilience, 139% To Hit, 39% Dodge, Wielder ignores the Resistances of individuals below Level 20, Wielder must be at least Level 30
3 Totally, Absolutely, Completely, Unequivocally, Unremittingly, Unceasingly, Unstoppably Awesome Dead Walrus, Ruby Edition!- (Weapon, Other: Chaos Talon, Water, 60,000,000 Gold) +59,000 Melee Attack, +59,000 Ranged Attack, +59,000 Magical Attack, +59,000 to all stats, 59% Critical, 59% Resilience, 159% To Hit, 59% Dodge, Wielder ignores the Resistances of individuals below Level 40, Wielder ignores the Defense of individuals below Level 40, Wielder is Immune to individuals below Level 20, Wielder must be at least Level 50
Totally, Absolutely, Completely, Unequivocally, Unremittingly, Unceasingly, Unstoppably, Positively Awesome Dead Walrus, Diamond Edition!- (Weapon, Other: Chaos Talon, Water, 120,000,000 Gold) +119,000 Melee Attack, +119,000 Ranged Attack, +119,000 Magical Attack, +119,000 to all stats, 100% Critical, 100% Resilience, 200% To Hit, 100% Dodge, Wielder ignores the Resistances of individuals below Level 50, Wielder ignores the Defense of individuals below Level 50, Wielder is Immune to individuals below Level 30, Wielder must be at least Level 55
Uncle Steve's Whacky Sword- (Weapon, Sword, Magic, 90,000 Gold) +47 Melee Attack, Randomly uses one effect from the Uncle Steve's Whacky Sword Effect Table per melee attack it is used in
w/ Unbreakable- This item cannot be Broken or destroyed except by the most exceptional measures, This treatment does not prevent pets or summons it is applied to from being killed, This item cannot be stolen outside of Official Quests and Player Quests, This does not count as a Mystic Treatment for number of Mystic Treatments that can be applied to this item if this item is unique, Affects any type of possession, Mystic Treatment
White Waveblade- (Weapon, Sword, Light & Energy, 55,000,000 Gold) +55,000 Melee Attack, +55,000 SPI, Wielder's 'Melee Attack' actions may use Spirit as their Prime Attribute, Wielder's 'Melee Attack' actions may gain '1 hit against 50,000' and deal 1/3 Damage

Armor-
Aura of Dead Seconds- (Armor, Aura, Darkness & Time, 9,600,000 Gold) +9,500 Defense, +9,000 AGI, MIN, and SPI, +990 Defense against Stat Damage, Wielder regenerates 900 AGI Damage at the start of every round, All of wielder's opponents take 900 Time-element AGI Damage at the start of every round
12 Aura of Flaming Butterflies- (Armor, Aura, Fire, 1,000,000 Gold) +1,000 Defense, 30% Fire Resistance, Wielder may deal 10,000 Flat Fire element Damage to all opponents at the start of each round, Wielder may deal 10,000 Flat Fire element Damage to each individual who targets wielder with an action at the end of each such action
5 Carctori Spine Robe- (Armor, Robe, Earth, 39,000 Gold) +31 Defense, Wielder automatically counterattacks any attacker, doing 300 Physical element damage to said attacker
Crusader General's Armor- (Amor, Heavy Armor, Light & Physical, 3,200,000 Gold) +3,500 Defense, +2,500 STR, +1,900 AGI, +3,200 CON, +3,100 SPI, 35% Resilience, 20% Light Resistance, 20% Darkness Resistance, 20% Physical Resistance, 50% Awestruck Resistance, 20% Voidstruck Resistance, 60% Poison Resistance, 60% Diseased Resistance, 60% Hexed Resistance
Dragonslayer Armor- (Armor, Heavy Armor, Magic, 7,000,000 Gold) +7,555 Defense, +7,200 to all stats, 30% Dragon Resistance
Grand Knight Lord's Armor- (Armor, Heavy Armor, Physical, 8,500,000 Gold) +8,500 Defense, +8,500 STR, +8,500 CON, 60% Resilience, Stat Drain Immunity
43 Pants With Absurdly Spacious Pockets- (Armorx.5, Clothes, Physical & Magic, 1,000,000 Gold) +1,000 Defense, Wearer may carry 5 additional unequipped items into threads, Has RP effects
*Robes of the Pure Ruler- (Armor, Robes, Light & Air, 60,000,000 Gold) +60,000 Defense, +60,000 to all stats, +60,000 Defense against Light, 25% Fire Resistance, 25% Physical Resistance, 20% Light Resistance, 20% Darkness Resistance, 15% Chaos Resistance, 50% Awestruck Resistance, 20% Voidstruck Resistance, 60% Poison Resistance, 60% Diseased Resistance, 60% Hexed Resistance, Leadership spells cast by wearer that boost stats boost said stats by 250 more points each, This item has a 50% chance that it resists theft or destruction of items caused by individuals of lower level than wearer, Wearer has a 30% chance of inflicting Charm on each opponent at the beginning of battle, +250 to all stats of wearer's pets and summons, wearer may exchange a spell slot for a pet slot, Wearer's Damage-dealing attacks deal 70,000 additional Damage to Undead, Abstracts, and Demons, +2,500 to all stats if wearer has the ability 'Lawbringer', Wearer's Lawbringer abilities treat Hammers as Maces
with Unbreakable- This item cannot be Broken or destroyed except by the most exceptional measures, This treatment does not prevent pets or summons it is applied to from being killed, This item cannot be stolen outside of Official Quests and Player Quests, This does not count as a Mystic Treatment for number of Mystic Treatments that can be applied to this item if this item is unique, Affects any type of possession, Mystic Treatment
Sorrowful Minister's Robe of Absolute Darkness- (Armor, Robe, Darkness, 201,000,000 Gold) +215,000 Defense, +210,000 CON, +210,000 MIN, Mindblasted Immunity, 35% Darkness Resistance, Individuals below Level 80 may not pierce or ignore the Darkness Resistance, Immunity, Reflection, or Absorption that wearer possesses, Wearer must be Level 40 or greater
Tia Costume- (Armor, Disguise, Fire, 100,000,000 Gold) Wearer's subtype becomes solely Humanoid and wearer's element becomes solely Fire, Wearer's Base STR becomes 5, Wearer's Base AGI becomes 16, Wearer's Base CON becomes 7, Wearer's Base MIN becomes 16, Wearer's base SPI becomes 16, Wearer's name becomes 'Tia Telaria'
White Suit of the Unready Chronomancer- (Armor, Clothes, Time, 1,500,000 Gold) +1,500 Defense, Chronomancy spells cost wearer 30,000 less MP to cast if wearer does not possess the ability 'Chronomancer', the ability ' Time Mage', or the ability 'Temporal Primarch'
5 Work Overalls- (Armor, Clothing, Earth, 800 Gold) +14 Defense, +5 additional Defense if a Tool is equipped

Accessories-
Added Guns- (Accessory, Upgrade, Technology, 25,000 Gold) Wielder's Vessel, Vehicle, Mech, and War Machine transformations choose to either gain the ability-
Fire Guns!- 500 Damage, the Prime Attribute for this attack is Agility, Technology, 0 MP
Or have any one attack they possess that has both a damage value and the word 'Guns' (but not the word 'Gun' alone) in its name deal 500 more damage
Armband of Purity- (Accessory, Wristwear, Light, 2,700,000 Gold) +2,200 Magical Attack, +2,600 Defense, 20% Resilience, Individuals below Level 30 cannot inflict status effects on possessor
w/ Unbreakable- This item cannot be Broken or destroyed except by the most exceptional measures, This treatment does not prevent pets or summons it is applied to from being killed, This item cannot be stolen outside of Official Quests and Player Quests, This does not count as a Mystic Treatment for number of Mystic Treatments that can be applied to this item if this item is unique, Affects any type of possession, Mystic Treatment
2 Anti-Poison Bracer- (Accessory, Wristwear, Magic, 1,000,000 Gold) 50% Poison Resistance, Possessor gains immunity to Poison from sources below Level 20
3 Armor Piercing Weapon Coating- (Accessory, Weapon Coating, Physical, 10,000 Gold) Wielder's attacks involving bonuses from weapons ignore 50 enemy Defense
Bascaradine Quik-Slumber Pillowcase- (Accessory, Container, Air, 60,000 Gold) Wielder counts each round that wielder is asleep as 24 rounds of being asleep
3,250 Benevolent Magatama- (Accessory, Crystal, Light & Earth, 110,000,000 Gold) +110,000 SPI, Wielder is afflicted with Elevated, Favored, and Favored: Anointed at the start of every round, Wielder must be Level 40 or greater
Bracer of Kimelorn- (Accessory, Wristwear, Light, 125,000 Gold) +40% Paralysis Resistance, +210 Damage to all attacks against Undead, Item does not add Light element to attacks it participates in
Dacchenburg Industries Gloves- (Accessory, Gloves, Darkness & Technology, 50,000 Gold) +400 Defense, +400 to all stats, +350 Magical Attack for Psychic Power, Technomancy, and Rune Magic spells
Doom Juggernaut Frame- (Accessory, Bioaugmentation, Darkness & War & Ice & Physical, 75,000,000 Gold) +75,000 Defense, +750,000 HP as a non-stacking bonus, +75,000 STR, +75,000 CON, Wielder may, up to 5 times per round, redirect attacks from sources below Level 80 to itself, with all hits that could not target wielder vanishing instead of failing to be redirected, 130% Resilience, Wielder must be Level 40 or greater
First Boss Badge- (Accessory, Broach, Universe, 1,000,000 Gold) +1,000 Melee Attack, +1,000 Ranged Attack, +1,000 Magical Attack, +1,000 to all stats, 25% Dodge, 25% Critical, 25% Resilience, 125% to Hit, +10,000 HP, +10,000 MP, Opposing bossess below Level 10 that are listed as below Level 10 on the Boss List have their Boss Effects disabled, Wielder must be Level 12 or higher
w/ Unbreakable- This item cannot be Broken or destroyed except by the most exceptional measures, This treatment does not prevent pets or summons it is applied to from being killed, This item cannot be stolen outside of Official Quests and Player Quests, This does not count as a Mystic Treatment for number of Mystic Treatments that can be applied to this item if this item is unique, Affects any type of possession, Mystic Treatment
First Boss Badge (2)- (Accessory, Broach, Magic, 1,000,000 Gold) +1,000 Melee Attack, +1,000 Ranged Attack, +1,000 Magical Attack, +1,000 to all stats, 25% Dodge, 25% Critical, 25% Resilience, 125% to Hit, +10,000 HP, +10,000 MP, Opposing bosses below Level 10 that are listed as below Level 10 on the Boss List have their Boss Effects disabled, Wielder must be Level 12 or higher
First Endurance Badge (2)- (Accessory, Broach, Magic, 1,000,000 Gold) +1,000 Melee Attack, +1,000 Ranged Attack, +1,000 Magical Attack, +1,000 to all stats, 25% Dodge, 25% Critical, 25% Resilience, 125% to Hit, +10,000 HP, +10,000 MP, Wielder gains 1 Buff Slot, to a max of 10, Wielder must be Level 12 or higher
Great Medic's Cap- (Accessory, Hat, Light, 4,100,000 Gold) +4,000 Defense, +3,000 to all stats, all of wearer’s allies gain 20% Resilience, Immunity to minor status effects from sources below Level 40, +500 to all stats, and regenerate 5,000 HP per round, Bonuses to allies from this item do not stack
Hair Ribbon- (Accessory, Hat, Psychic, 200 Gold) +1 Defense, 1% Resistance to Minor Status Effects
w/ Unbreakable- This item cannot be Broken or destroyed except by the most exceptional measures, This treatment does not prevent pets or summons it is applied to from being killed, This item cannot be stolen outside of Official Quests and Player Quests, This does not count as a Mystic Treatment for number of Mystic Treatments that can be applied to this item if this item is unique, Affects any type of possession, Mystic Treatment
Hat with a Hand- (Accessory, Hat, Physical & Technology, 1,475,000 Gold) Wearer gains an additional Weapon slot if wearer has below 3 Weapon slots
w/ Unbreakable- This item cannot be Broken or destroyed except by the most exceptional measures, This treatment does not prevent pets or summons it is applied to from being killed, This item cannot be stolen outside of Official Quests and Player Quests, This does not count as a Mystic Treatment for number of Mystic Treatments that can be applied to this item if this item is unique, Affects any type of possession, Mystic Treatment
40 Hero Badge- (Accessory, Broach, Light, 2,000,000 Gold) +2,000 to all stats
Holy Festival Scarf- (Accessory, Amulet, Hope & Wonder, 5,000,000 Gold) +500 Defense against Stat Damage, +5,000 to all stats, 30% Moon Resistance
Huntmaster's Condor Feather Hat- (Accessory, Hat, Air, 320,000 Gold) +500 AGI, 15% Dodge, +5% Critical against Aerials, gives +250 to all stats for each piece of equipment with 'Huntmaster' in its name, to a max of +1,000
*Invitation for Alrick to Join the Awesome Squad as 'Gerbil Lad'- (Accessory, Quest Item, Earth, 700 Gold) +1 SPI, 1% inflicts Invigorated on wielder at the start of each round
5 Large, Golden '5' Ring- (Accessory, Ring, Earth, 55,555 Gold) +55 to all stats, +55 Melee Attack, +55 Ranged Attack, +55 Magical Attack, +55 Defense
67 Lucky Charm- (Accessory, Trinket, Magic & Light & Fortune, 500,000 Gold) Wielder is afflicted with Favored: Good Fortune at the start of every round of battle provided no opponent is above Level 60, Wielder is afflicted with Favored: Good Fortune at the start of battle
9 Monster Cube- (Accessory, Container, Magic & Technology, 65,000 Gold) Possessor may give up either an accessory slot or two spell slots for a pet slot
Mysterious Conspirator's Intelligence Suite- (Accessory, Gadget, Air, 90,000,000 Gold) Wielder may scan the stats of each opponent at the start of each round, Wielder's allies may choose to count as having scanned the stats of individuals whose stats wielder has scanned
Mysterious Conspirator's Number-Engine- (Accessory, Gadget, Technology, 90,000,000 Gold) +90,000 MIN, Wielder may use MIN as wielder's turn-order-determining stat
Mysterious Conspirator's Radio- (Accessory, Gadget, Air, 90,000,000 Gold) Possessor and possessor's allies (including ones in other battlespaces) may target their allies in other battlespaces so long as no individual of Level 60 or greater in either battlespace involved objects
Mysterious Conspirator's String Of Magic Pearls- (Accessory, Amulet, Air, 90,000,000 Gold) Wielder may ignore up to 8 different infliction instances of major negative status effects from sources below Level 60
*Old Crown of the Brightbeard Kings- (Accessory, Helm, Light and Earth, 450,000 Gold) +470 Defense, 5% Light Resistance, User may change attack's element completely to Light at will, +15% critical against Demons, Giants, and Fire element Humanoids
3 Ordinator's Ring of Efficiency: Eastward Pointing, Version I - (Accessory, Ring, Air, 15,000 Gold) +50 damage to all attacks
2 Ordinator's Ring of Efficiency: Northward Pointing, Version I - (Consumable, Enchanted Item, Air & Fire, 5 Charges, 6,000 Gold) +50 damage to all attacks
Pawn of Obedience- (Accessory, Figurine, Magic & Psychic, 50,000 Gold) +200 to all stats if an ally (not wielder) has any piece of the Chessboard of Control equipped, Wielder cannot conduct hostile actions against allies if an ally has the Chessboard of Control equipped (Assume any unique accessory that's a magic item with a name beginning with a chess piece name and ending with 'of Control' is one of these)
Pendant that Spites the Executioner- (Accessory, Amulet, Physical & Magic, 80,000,000 Gold) If possessor is killed due to the status effect Instant Death, this item deals 800,000 Flat Physical element Damage to the source of said status effect and inflicts Hexed on said source, This works for any sort of beheading in an RP thread
*Phillip's Autographed Hairball- (Accessory, Trinket, Darkness & Acid, 10 Gold) -1 to all stats
Phoenix-Feather Cloak- (Accessory, Cloak, Fire, 27,000,000 Gold) +26,000 AGI, +26,000 SPI, +29,000 Defense against Fire, The first time per thread that wearer is killed by a source below Level 80 that is not more than 20 Levels higher than wearer, wearer regenerates and is then healed for 1,000,000 points of Light & Fire element HP Healing and MP Healing, May only be wielded by individuals of Level 20 and greater
13 Plot Hook To Add A New Party Member- (Consumable, Summoning Stone, Physical & Light, 1 Charge, 5,000,000 Gold) Summons 1 Wandering Hero from the Enemy List, Max 7 summoned
Protective Fetish Made from Worldsmelted Iron- (Accessory, Trinket, Earth & Metal, 200,000,000 Gold) +200,000 Defense, 80% Resilience
Sheriff's Star- (Accessory, Trinket, Light & Air, 96,000 Gold) 30% Critical for Gunslinging spells and Gunslinger active abilities, 15% inflicts Stun for Gunslinging spells and Gunner active abilities, 50% inflicts Awestruck on Humans under level 5 at the beginning of battle
Silver Walrusfest Bumper Sticker- (Accessory, Trinket, Chaos & Air, 200,000 Gold) Wielder's vehicle transformations gain +200 to all stats
Sombrero of the Grateful Man- (Accessory, Hat, Light & Air, 500,000 Gold) +500 to all stats, 20% Minor Status Effect Resistance
Starfaring Wargod's Crown- (Accessory, Crown, War & Glory & Astral, 260,000,000 Gold) +260,000 Melee Attack, +260,000 Ranged Attack, +260,000 Magical Attack, +2,000,000 HP as a non-stacking bonus, 30% Darkness Resistance, 30% Ice Resistance, 30% Air Resistance, 30% Suffocation Resistance, 30% Drowning Resistance, 30% Frozen Resistance, 30% Wounded Resistance, 30% Voidstruck Resistance, 30% Zealblasted Resistance, Wearer may not be prevented from entering or leaving battlespaces by individuals below Level 80, Wielder must be Level 40 or greater
Talking Plaster Head of the Disapproving Minister- (Accessory, Trinket, Earth & Air, 1,300,000 Gold) +1,000 MIN, The actions of wielder's opponents below Level 40 have a 5% chance of being cancelled, with things that would occur before and after said actions still occurring
Truckload of Omegas- (Accessory, Magic Item, Energy & Glory, 350,000,000 Gold) Wielder deals double Damage to opposing targets below Level 80, the names of all of wielder's actions gain 'Omega-' at their beginning but also count as possessing their original names
Walrusfest Bumper Sticker- (Accessory, Trinket, Chaos & Air, 1,900 Gold) Wielder's vehicle transformations gain +70 to all stats
Whalegeneral Helm (Five Stars)- (Accessory, Helm, Water & Phyisical, 10,000,000 Gold) +5,000 Defense, +10,000 CON, Wearer's Aquatic allies gain +5,000 to all stats as a non-stacking bonus
White Bag of Yetzmador- (Accessory, Container, Light & Spatial, 2,600,000 Gold) Wielder may carry an additional 30 non-equipped items into threads

Unstatted Accessories-
Gold collar with three small red bells on it (Gives 15% dodge and +400 AGI, feel watched)
Orange collar with flame-style emblems around the outside (Boosts fire abilities, resists fire)
Plain red collar with ribbon (Confers 'Physically Unable to Expel Bodily Waste')
Silver collar with inward turned spikes and lightweight yet strong chain (Will-eroding)

Consumables-
6 6-Pack of Evil Beer- (Consumable, Drink, Darkness & Magic & Fire & Water & Earth & Physical, 6 Charges, 666,666 Gold) Heals 66,666 HP and MP, +66 to any six chosen stats, 66% inflicts Poison: Drunk, stacks 6 times
Bananas- (Consumable, Food, Earth & Water, 8 Charges, 800 Gold) Heals 80 HP, +5 CON, does not stack
BOOST! Cherry- (Consumable, Drink, Energy, 1 Charge, 50,000 Gold) +50 SPI, +50 AGI, +500 MP, Inflicts Invigorated, Inflicts Stat Boost: AGI Boost
Boozehound's Liquor- (Consumable, Drink, Water, 3 Charges, 67,000 Gold) +40 to all stats, 30% inflicts Poison: Drunk, stacks 20 times
16 Chloroform- (Consumable, Potion, Darkness & Air & Water, 5 Charges, 6,000 Gold) 20% inflicts Fatigued: Knocked Unconcious
3 Coffee- (Consumable, Drink, Water & Fire & Earth, 1 Charge, 400 Gold) +2 to all stats, 20% Inflicts Invigorated
3 Cuppa Joe- (Consumable, Drink, Water & Fire & Earth, 1 Charge, 5,000 Gold) +5 to all stats, 20% Inflicts Invigorated, target may choose to obtain a buff that causes target's name to change to 'Joe', lasts 25 rounds, stacks 3 times
5 Curative Potion- (Consumable, Potion, Magic, 1 Charge, 3,900 Gold) +500 HP
11 Desert Dew Flower- (Consumable, Medicine, Water, 1 Charge, 2,600 Gold) +20 HP, 35% Cures Fatigue: Dehydration
24,000 Dry Turkey- (Consumable, Food, Earth, 1 Charge, 70 Gold) Deals 4 Flat Earth element HP Healing, +1 AGI, +1 CON, does not stack
5 Giga Heal Potion- (Consumable, Potion, Magic, 1 Charge, 5,000,000 Gold) Heals 1,000,000 HP as Flat Magic element HP Healing
5 Giga Mana Restore Potion- (Consumable, Potion, Magic, 1 Charge, 5,000,000 Gold) Heals 1,000,000 MP as Flat Magic element MP Healing
5 Handy Potion- (Consumable, Potion, Magic, 1 Charge, 50,000 Gold) Heals 5,000 HP and 5,000 MP, +50 to all stats
Hanged Man's Rum- (Consumable, Drink, Darkness, 2 Charges, 75,000 Gold) +800 HP, +150 MP, -50 CON, Heals 6,000 HP, Heals 2,000 MP, 25% Cures Poison, 50% Inflicts Poison: Drunk
8 Large, Tasty, Blue Gumdrop- (Consumable, Food, Water & Earth & Magic, 1 Charge, 16,500 Gold) Heals 160 MP, Heals 90 HP, Heals 10 stat damage from every stat
8 Large, Tasty, Green Gumdrop- (Consumable, Food, Water & Earth & Acid, 1 Charge, 16,500 Gold) Heals 90 MP, Heals 90 HP, Heals 16 stat damage from every stat
9 Large, Tasty, Red Gumdrop- (Consumable, Food, Water & Earth & Fire, 1 Charge, 16,500 Gold) Heals 160 HP, Heals 90 MP, Heals 10 stat damage from every stat
2 Lesser Stone of Luck- (Consumable, Enchanted Item, Fortune, 1 Charge, 777,777 Gold) +7% Critical, +7% Resilience, +7% To Hit, +7% Dodge, lasts 777 rounds
3 Magical Pigments- (Consumable, Enchanted Item, Magic & Water, 100 Charges, 400,000 Gold) Heals 10,000 MP, Wielder may expend up to 10 charges of this item as part of an action involving the casting of a spell; each such charge expended reduces the cost of the aforementioned spell by 5,000 MP
Mini-Gro Tree Food- (Consumable, Powder, Earth, 3 Charges, 750 Gold) Heals target Plant with 900 or less Max HP for 120 HP
25 Mirage Dust- (Consumable, Powder, Magic, 1 Charge, 1,900 Gold) 20% Confusion
5 Mirage Globe- (Consumable, Stored Spell, Magic, 1 Charge, 17,000 Gold) 50 Inflicts Confusion, 1 hit against 6
Oblong Yellow Bloumfruit- (Consumable, Food, Earth, 1 Charge, 900 Gold) Deals 90 Flat Light element HP Healing
Phantom Lasso- (Consumable, Lethal Item, Light, 1 Charge, 65,000 Gold) 75% Inflicts Paralysis
5 Phoenix Plume- (Consumable, Medicine, Fire & Light, 1 Charge, 20,000,000 Gold) Resurrects target if target was not killed by a source 40 or more levels higher than itself
Plant-Gro Tree Food- (Consumable, Powder, Earth, 4 Charges, 900 Gold) Heals target Plant with over 900 Max HP for 120 HP
6 Sand Cube- (Consumable, Powder, Earth, 1 Charge, 10,002 Gold) +20% Dodge to all participants in battle, does not stack, this effect is a Constant Enchantment
3 Shockolatte- (Consumable, Drink, Electrical, 1 Charge, 60,000 Gold) +60 to all stats, Inflicts Invigorated, This item's name counts as including 'Coffee'
Tasy Mauve Deeptree Berries- (Consumable, Food, Water & Earth & Darkness & Light, 3 Charges, 70,000 Gold) Heals 7,000 HP, +70 SPI, stacks 5 times
2 Time Battle Ticket- (Item, Ticket, Time, 1 Charge, 500,000 Gold) This item's owner may use it when starting a battle thread or Special Fights thread to make all PCs in said thread solely Time element
Time Whistle- (Item, Trinket, Time, 1 Charge, 20,000,000 Gold) Target individual below Level 40 may not act next round
22,887 Twelve Purification Sake- (Consumable, Drink, Light & Water, 12 Charges, 12,000,000 Gold) 200% inflicts Poison: Drunk, 50% inflicts Awestruck: Sealed
Whitepetal Oil- (Consumable, Medicine, Light & Earth, 1 Charge, 30,000,000 Gold) Cures Poison from target source below Level 80 and gives target Poison Immunity against sources below Level 80
2 Yellow Carctori Flower- (Item, Antiquity, Earth, 900 Gold)

Items-
3 1/12 Holy Imperial Seal of Glory- (Item, Antiquity, Universe, 48,000,000,000 Gold) This item may not be equipped, traded, sold, stolen, discarded, or destroyed, with this item's wording taking precedence over effects that can equip items that cannot normally be equipped, trade items that cannot normally be traded, steal items that cannot normally be stolen, discard items that cannot normally be discarded, or destroy items that cannot normally be destroyed; when this item is obtained as loot from anything, it may not be assigned, given to, or taken by any individual other than the individual that it was generated for, instantaneously being moved to said individual's inventory and being removed from the thread which generated it as an effect that ignores effects that prevent loot leaving a thread or being assigned or taken; this item's text may not be removed or altered as an effect that takes precedence over effects that can remove text from an item that cannot otherwise be removed or alter text on an item that cannot normally be altered; this item may not be equipped, carried, or brought into a thread or by a pet, transformation, or other item that can carry items and may not be held by another pet, transformation, or other item at any time in a thread; effects and/or text may not be added to this item as an effect that takes precedence over effects that may add effects or text to items that cannot normally have effects or text added to them; all effects on this item count as though coming from a Level 101 source
1/12 Holy Imperial Seal of Worth- (Item, Antiquity, Universe, 12,000,000,000 Gold) This item may not be equipped, traded, sold, stolen, discarded, or destroyed, with this item's wording taking precedence over effects that can equip items that cannot normally be equipped, trade items that cannot normally be traded, steal items that cannot normally be stolen, discard items that cannot normally be discarded, or destroy items that cannot normally be destroyed; when this item is obtained as loot from anything, it may not be assigned, given to, or taken by any individual other than the individual that it was generated for, instantaneously being moved to said individual's inventory and being removed from the thread which generated it as an effect that ignores effects that prevent loot leaving a thread or being assigned or taken; this item's text may not be removed or altered as an effect that takes precedence over effects that can remove text from an item that cannot otherwise be removed or alter text on an item that cannot normally be altered; this item may not be equipped, carried, or brought into a thread or by a pet, transformation, or other item that can carry items and may not be held by another pet, transformation, or other item at any time in a thread; effects and/or text may not be added to this item as an effect that takes precedence over effects that may add effects or text to items that cannot normally have effects or text added to them; all effects on this item count as though coming from a Level 101 source
Acid Mana Oil- (Item, Material, Acid, 5,000 Gold)
Aetherium- (Item, Material, Earth & Air & Aether, 120,000,000 Gold)
3 Air Mana Oil- (Item, Material, Air, 5,000 Gold)
Alamar Rengriss's Contact Bubble- (Item, Quest Item, Time, 15,500 Gold)
Ancient Fish Gift-Box- (Item, Ticket, Wonder, 36,000,000 Gold) Can be opened at the Warehouse for a roll on the Ancient Fish Gift-Box table
Anyweight Stone- (Item, Antiquity, Earth & Physical & Magic, 900,000 Gold)
Apprentice's Electrical Gear Heart- (Item, Material, Technology & Electrical, 6,000 Gold)
2 Ancient Wood- (Item, Material, Earth, 80,000 Gold)
Astral Tear- (Item, Material, Astral, 210,000,000 Gold)
2 Bag of Cash- (Item, Currency, Earth, 15,000 Gold)
5 Bag of Entirely Blue Marbles- (Item, Antiquity, Water & Earth, 200 Gold)
Bag of Exotic Feathers- (Item, Material, Air, 15,000 Gold)
Basic Artificial Intelligence Program- (Item, Antiquity, Technology, 9,000 Gold)
8 Basket Full of Large Fruits- (Item, Antiquity, Earth, 1,200 Gold)
Bird-Raptor Feathers- (Item, Material, Earth, 3,700 Gold)
Blackened Leather- (Item, Material, Darkness, 700 Gold)
Blueprints for a Robot that Didn't Get Built - (Item, Antiquity, Technology, 3,000 Gold)
Botanica Guest Pass Keycard- (Item, Key, Earth, 1,900 Gold)
2 Botanica Keycard- (Item, Key, Earth, 9,000 Gold)
7 Brass- (Item, Material, Earth, 2,000 Gold)
3 Breath of the East Wind- (Item, Material, Air, 69,000 Gold)
Business Card from a Crusing Car Salesman (Level 15) on Disc 916 of Nexus- (Item, Antiquity, Air & Earth, 16,000 Gold)
2 Caravan Trader's Goods- (Item, Antiquity, Earth & Fire, 5,000 Gold)
Cardboard Box with Artillicas Botanica Logo on It- (Item, Antiquity, Earth & Technology, 60 Gold)
Citadel Basalt- (Item, Material, Fire & Darkness & Earth & Warding, 170,000,000 Gold)
Clean Air- (Item, Material, Air, 40,000 Gold)
Clod of Dirt- (Item, Material, Earth, 4 Gold)
Coffee Pot- (Item, Antiquity, Technology & Water & Fire, 800 Gold)
2 Common Spices- (Item, Material, Fire, 300 Gold)
5 Condor Feather- (Item, Material, Air, 80 Gold)
5 Coral Polyp- (Item, Material, Water, 60 Gold)
Dark Realm Art Gallery- (Item, Property, Darkness & Magic, 679,000 Gold)
5 Darkness Mana Oil- (Item, Material, Darkness, 5,000 Gold)
4 Dead Man's Hand- (Item, Antiquity, Darkness, 200 Gold)
75 Decorative Sword- (Item, Antiquity, Earth, 7,000 Gold)
Demon Lord Brass- (Item, Material, Fire & Darkness & Glory, 160,000,000 Gold)
1,300 Disc 21 Casino Token- (Item, Currency, Fortune, 100 Gold)
Disc Containing 5,000 Assorted TV-Show Episodes- (Item, Antiquity, Technology, 71,000 Gold)
*Doc's Palmcorder Containing Maps of the Dome of Margandil- (Item, Quest Item, Technology, 100 Gold)
w/ Unbreakable- This item cannot be Broken or destroyed except by the most exceptional measures, This treatment does not prevent pets or summons it is applied to from being killed, This item cannot be stolen outside of Official Quests and Player Quests, This does not count as a Mystic Treatment for number of Mystic Treatments that can be applied to this item if this item is unique, Affects any type of possession, Mystic Treatment
Dungeon Clear Pennant: Brightbeard Caverns, Standard- (Item, Antiquity, Earth & Light, 50,000 Gold)
Dungeon Clear Pennant: Crimson Citadel of Avandos, Standard- (Item, Antiquity, Fire & Physical, 50,000 Gold)
Dungeon Clear Pennant: Temple of Orithon, Standard- (Item, Antiquity, Earth & Light, 50,000 Gold)
Earth Mana Oil- (Item, Material, Earth, 5,000 Gold)
Electranine Spoon- (Item, Antiquity, Electrical, 74,000 Gold)
Electrical Mana Oil- (Item, Material, Electrical, 5,000 Gold)
28 Enchanted Mud of Robot Empowerment- (Item, Antiquity, Earth, 800 Gold)
Energy Mana Oil- (Item, Material, Energy, 5,000 Gold)
Espresso Machine- (Item, Antiquity, Fire & Water & Technology, 7,000 Gold)
75 Evil Robot Mariachi Parts- (Item, Antiquity, Darkness & Technology & Fire, 16,000 Gold)
Expired Coupons- (Item, Antiquity, Air & Technology, 40 Gold)
2 Fading Wing- (Item, Material, Magic, 1,000 Gold)
Festive Landscape Giftbox- (Item, Ticket, Ice & Fire & Hope, 40,000,000 Gold) Can be opened at the Warehouse for a roll on the Festive Landscape Giftbox table
4 Fine Corals- (Item, Material, Water, 4,000 Gold)
101 Fire Mana Oil- (Item, Material, Fire, 5,000 Gold)
*Flier from Farmer Ben Wizzem Asking For Help Defending His Crops- (Accessory, Quest Item, Earth, 250 Gold) +1 Defense if wielder is Earth element
2 Frame From a Shadow-Entity Containing Portrait- (Item, Antiquity, Darkness & Magic, 60,000 Gold)
12 Galvanized Plating- (Item, Material, Earth & Technology, 7,000 Gold)
Gatelord's Diamond- (Item, Material, Spatial & Nobility, 220,000,000 Gold)
Geologist's Tools- (Item, Antiquity, Earth, 7,000 Gold)
Glass of Fates- (Item, Material, Fire & Magic, 40,000 Gold)
Godcrown Steel- (Item, Material, Glory & Air & Light, 200,000,000 Gold)
Golden Mirror-Palace of Luck- (Item, Property, Fortune, 400,000,000 Gold)
Gold-Producing Bag- (Item, Other: Resource, Earth & Magic, 2,000,000 Gold) Creates 200,000 Gold per month
Gold Rock- (Item, Antiquity, Earth, 19,000 Gold)
Half a Sand Diamond- (Item, Material, Earth, 18,000,000 Gold)
Hard Work- (Item, Material, Earth & Physical, 3,000,000 Gold)
4 Helicopter's Propeller- (Item, Material, Technology, 14,000 Gold)
High-End Tank Parts- (Item, Material, Technology, 14,000 Gold)
High Quality Fishing Trip Gear for a Mid-Sized Group (Item, Antiquity, Water, 750,000 Gold)
2 Honor- (Item, Material, Light & Air, 5,000,000 Gold)
24 Hope and Dreams of an Adventuring Hero- (Item, Material, Light, 800,000 Gold)
Ice Mana Oil- (Item, Material, Ice, 5,000 Gold)
Impure Iron- (Item, Material, Earth, 400 Gold)
5 Iron Lotus-Cog- (Item, Material, Law & Technology, 67,000 Gold)
Juggernaut Steel- (Item, Material, Earth & Metal, 130,000,000 Gold)
18 Jumbled Robot Parts- (Item, Material, Technology, 200 Gold)
Kindness- (Item, Material, Light, 5,000,000 Gold)
Lesser Psionic Oni Blood- (Item, Material, Psychic, 97,000 Gold)
Light Mana Oil- (Item, Material, Light, 5,000 Gold)
Luminescent Wing- (Item, Material, Magic, 9,000 Gold)
25 Machine Parts- (Item, Material, Technology, 90 Gold)
8 Magic Copper Ore- (Item, Material, Magic, 5,000 Gold)
8 Magic Gold Ore- (Item, Material, Magic, 100,000 Gold)
Magic Mana Oil- (Item, Material, Magic, 5,000 Gold)
8 Magic Silver Ore- (Item, Material, Magic, 50,000 Gold)
Master's Silver- (Item, Material, Hope & Metal, 150,000,000 Gold)
Massive Blue Gillmaster Fish- (Item, Antiquity, Water, 5,000,000 Gold)
8 Medieval War Scroll- (Item, Antiquity, Earth & Physical, 8,000 Gold)
7 Metal Cube- (Consumable, Material, Earth, 100 Gold)
4 Minor Engine-Born Prime's Essence of Blaze- (Item, Material, Fire, 10,000 Gold)
5 Minor Engine-Born Prime's Essence of Earth- (Item, Material, Earth, 10,000 Gold)
5 Minor Engine-Born Prime's Essence of Fire- (Item, Material, Fire, 10,000 Gold)
10 Mobile Sphere- (Item, Antiquity, Earth & Magic & Technology, 70,000 Gold)
Motivational Poster Encouraging You to Kill the Rich- (Item, Antiquity, Darkness & Earth, 500 Gold)
67 Mud- (Antiquity, Material, Earth, 20 Gold)
9 Mylark Bird Feathers- (Item, Material, Air & Magic & Water, 4,900 Gold)
10 Mystic Key- (Item, Key, Magic, 45,000 Gold)
Nightsedge Glass- (Item, Material, Darkness & Aether & Time, 180,000,000 Gold)
14 Odd Fruits- (Item, Material, Earth, 700 Gold)
8 Old Gold Coin- (Item, Currency, Earth & Physical, 2,500 Gold)
Old Tarnished Gold Plate- (Item, Antiquity, Earth, 3,000 Gold)
5 Orihalcum- (Item, Material, Earth & Physical & Magic, 100,000,000 Gold)
11 Ornate Treasure- (Item, Antiquity, Earth & Magic, 412,000 Gold)
397 Orochi Plushie- (Item, Antiquity, Darkness & Acid & Water & Fire & Earth & Air & Electrical & Light, 88,888,888 Gold)
9 Palm Frond- (Item, Material, Earth, 100 Gold)
Phantom Challenge Clear Pennant: Crimson Citadel of Avandos, Lord Avandos Battle- (Item, Antiquity, Fire, 100,000 Gold)
Phantom Challenge Clear Pennant: Temple of Orithon, Azzhelossi Battle- (Item, Antiquity, Air, 100,000 Gold)
Phantom Challenge Clear Pennant: Temple of Orithon, Khrommanguard Battle- (Item, Antiquity, Light, 100,000 Gold)
Phantom Challenge Clear Pennant: Temple of Orithon, Khyzz-Drikk Battle- (Item, Antiquity, Water, 100,000 Gold)
Phantom Challenge Clear Pennant: Temple of Orithon, Sentinel Battle- (Item, Antiquity, Warding, 400,000 Gold)
4 Phenomenally Bad Piece of Art- (Item, Antiquity, Darkness & Water, 600 Gold)
Photograph that Turns Beer Tasteless- (Item, Antiquity, Air, 14,500 Gold)
Physical Mana Oil- (Item, Material, Physical, 5,000 Gold)
2 Pill Bottles- (Item, Antiquity, Technology, 600 Gold)
Pocket Dimension: Balloon City- (Item, Property, Air & Whimsy, 45,000,000 Gold)
Portable Video Game Console- (Item, Antiquity, Technology, 4,000 Gold)
w/ Unbreakable- This item cannot be Broken or destroyed except by the most exceptional measures, This treatment does not prevent pets or summons it is applied to from being killed, This item cannot be stolen outside of Official Quests and Player Quests, This does not count as a Mystic Treatment for number of Mystic Treatments that can be applied to this item if this item is unique, Affects any type of possession, Mystic Treatment
Pouch of Sand- (Item, Material, Earth, 20 Gold)
4 Premium Quality Electric Grill: Home Edition- (Item, Antiquity, Technology & Electrical, 70,000 Gold)
Prescription Slips- (Item, Antiquity, Technology, 600 Gold)
Psychic Mana Oil- (Item, Material, Psychic, 5,000 Gold)
9 Pure Honey- (Item, Material, Earth, 9,000 Gold)
7 Pure Metals- (Item, Material, Earth, 7,000 Gold)
11 Python Ogre Scales- (Item, Material, Earth, 1,000 Gold)
3 Quasi-Common Green Oasis Feather- (Item, Antiquity, Water, 3,000 Gold)
Random Ultra-Festive Giftbox Plus- (Item, Ticket, Ice & Chaos & Hope, 40,000,000 Gold) Can be opened at the Warehouse for a roll on the Random Ultra-Festive Giftbox Plus table
4 Rare Goops- (Item, Antiquities, Water, 9,000 Gold)
8 Raw Meat- (Item, Material, Physical, 200 Gold)
12 Red Stone- (Item, Material, Earth & Fire, 60 Gold)
11 Refined Magic Copper- (Item, Material, Magic, 10,000 Gold)
Retro Video Game Cartridge Containing 20 Classic Favorites- (Item, Antiquity, Technology, 600 Gold)
3 Rock- (Item, Material, Earth, 100 Gold)
3 Rope- (Item, Antiquity, Earth, 200 Gold)
12 Sand Bag- (Item, Antiquity, Earth & Air, 100 Gold)
Sand Ship Steering Wand- (Item, Antiquity, Earth, 20,000 Gold)
23 Scrap Metal- (Item, Material, Technology, 20 Gold)
Script of the Evermason- (Item, Crafting Equipment, Magic, 50,000 Gold) Not consumed in combinations it is a part of
2 Sea Creature Plating- (Item, Material, Water, 400 Gold)
3 Secret Cactus Juices- (Item, Material, Fire & Water & Earth, 16,000 Gold)
Sedimentary Stone- (Item, Material, Earth, 300 Gold)
Shoe Key- (Item, Key, Air & Earth, 5,000 Gold)
7 Snakeskin- (Item, Material, Earth & Acid, 200 Gold)
Sound of Cosmic Joy- (Item, Material, Astral & Hope & Sonic, 210,000,000 Gold)
Speed- (Item, Material, Air, 6,000,000 Gold)
Spiffy Pinecone- (Item, Antiquity, Earth, 15,000 Gold)
5 Spirit of the Sand's Essence- (Item, Material, Earth, 9,000 Gold)
Sunguarded Camera- (Item, Antiquity, Technology & Light & Fire, 1,000,000 Gold)
Superior Forgemaster's Forge- (Item, Crafting Equipment, Fire, 7,000,000 Gold) This item is not consumed in combos unless specifically noted
8 Tank Plating- (Item, Material, Technology, 12,000 Gold)
Tank Parts- (Item, Material, Technology, 11,000 Gold)
Technology Mana Oil- (Item, Material, Technology, 5,000 Gold)
*The Phone that Calls Suzanne Liu from the Lizard Quest- (Item, Antiquity, Technology & Darkness, 67,000 Gold)
2 The Sound of a Marching Army- (Item, Material, Physical & Technology, 17,000 Gold)
12 Time- (Item, Material, Time, 5,000,000 Gold)
2 Tjourquimaddan Advisor's Mind- (Item, Antiquity, Darkness & Psychic, 1,900,000 Gold)
Tree of Molten Gold- (Item, Antiquity, Earth & Fire, 6,000,000 Gold)
Unbowed Iron- (Item, Material, Nobility & Glory & Metal, 140,000,000 Gold)
Vial of Moon Sweat- (Item, Antiquity, Earth & Water & Physical & Darkness, 650,000 Gold)
5 Video Game Cartridge- (Item, Antiquity, Technology, 1,900 Gold)
4 Video Game Disc- (Item, Antiquity, Technology, 2,500 Gold)
Voidcry Steel- (Item, Material, Void & Sonic, 190,000,000 Gold)
100 Walrus Festival Token- (Item, Antiquity, Magic, 1 Gold)
Water Mana Oil- (Item, Material, Water, 5,000 Gold)
Weathermen of the Year Calendar- (Item, Antiquity, Air & Water & Electrical & Technology, 1,600 Gold)
Worldheart of Enthroned Heroes- (Item, Property, Glory, 400,000,000 Gold)
3 Yellow Carctori Flower- (Item, Antiquity, Earth, 900 Gold)
2 Yellow Flameman's Fire- (Item, Material, Fire, 25,000 Gold)

Spells-
Armor of Light- (Spell, Divine Spell, Light, 15 MP, 7,000 Gold) +5 Magic Attack, Adds 1/15th damage to Defense for 1 turn
Blade Flurry- (Spell, Sword Arts, Physical, 600 MP, 79,000 Gold) +5 Melee Attack, X hits against 1, deals 1/X damage, X can be any number up to 6, only works if a Sword is equipped
Blade of the Sun Goddess- (Spell, Sword Arts, Light, 2,000,000 MP, 200,000,000 Gold) +200,000 Melee Attack, 100% Critical against Demons, This action obtains +60% Critical against Demons, 160% inflicts Awestruck or Burning, Caster must be Level 40 or greater, must possess the ability 'Kensei', must possess 10 or more Base STR and SPI, must have a Sword equipped, and cannot be a Demon
Blade Technique I- (Spell, Sword Arts, Physical, 100 MP, 50,000 Gold) +50 Melee Attack, user must have a Sword equipped
4 Catastrophic Flameslash- (Spell, Sword Arts, Fire, 900,000 HP, 90,000,000 Gold) +90,000 Melee Attack, 100% inflicts Burning, 1% inflicts Smitten if caster is Level 40 or greater, This action may gain '1 hit against 50' and deal 1/3 Damage, This action ignores the the Fire Immunity, Resistance, Reflection, and Absorption of individuals below Level 60, Caster must be Level 20 or greater
Dancing Blade's Shadow- (Spell, Sword Arts, Physical & Air, 5,000,000 Gold) +5,000 Melee Attack, Actions this spell is involved in are delayed a number of rounds of caster's choosing that is between 1 and 3, Caster must be wielding a Sword worth 5,000,000 Gold or more
Demon Fire (2)- (Spell, Demon Magic, Fire, 800 MP, 780,000 Gold) +825 Magical Attack, 30% inflicts Burning, 10% may inflict Voidstruck and also gain the element Darkness
Demon Frost- (Spell, Dark Magic, Ice, 800 MP, 780,000 Gold) +825 Magical Attack, 30% inflicts Frozen, 10% may inflict Voidstruck and also gain the element Darkness
Demon Frost (2)- (Spell, Demon Magic, Ice, 800 MP, 780,000 Gold) +825 Magical Attack, 30% inflicts Frozen, 10% may inflict Voidstruck and also gain the element Darkness
Echoing Voice-Strike- (Spell, Bardic Music, Sonic, 18,000 MP, 18,000,000 Gold) +18,000 Ranged Attack, this action deals full Damage to individuals below Level 60 in the back row, 50% inflicts Wounded, Caster may choose to recheck this action's Miss chance once, Caster must be Level 35 or greater and must possess the ability 'Bard'
Elegant Strike- (Spell, Sword Arts, Physical & Air, 500 MP, 310,000 Gold) +350 Melee Attack, this spell may be used as part of an Attack with Finesse action
Energy Slash- (Spell, Sword Arts, Energy, 2,000 MP, 2,000,000 Gold) +2,000 Melee Attack, +2,000 Ranged Attack, This spell's natural bonuses ignore capping, Caster must be wielding a Sword and must be a Max HP
Fading Call: Wrench-Wielding Monkey- (Spell, Summoning, Technology, 2,000 MP, 2,000,000 Gold) Target, if below Level 40, obtains a non-stacking debuff that causes said target's actions to have a 20% chance of failing, with things that would occur before and after said actions still occurring
Glacial Blade Impact- (Spell, Sword Arts, Ice, 35,000 MP, 35,000,000 Gold) +35,000 Melee Attack, 60% inflicts Frozen, this action may become solely Ice element, Caster must be wielding a Sword worth at least 30,000,000 Gold
Golden Lion Roars and Strikes- (Spell, Unarmed Technique, Physical & Magic, 99 MP, 64,000 Gold) +195 Melee Attack, 5% inflicts Fear on Animals and Humans, Cannot be used if any weapons are equipped
10 Ki Fireball- (Spell, Unarmed Technique, Magic, 5 MP, 50,000 Gold) +50 Magical Attack, gains +50 Magical Attack, to a max of +7,000 Magical Attack, for each Martial Artist ability or Monk ability possessed for each empty Weapon slot
Light Ray- (Spell, Wizard Spell, Light, 5 MP, 700 Gold) +7 Magic Attack
Open Gate to Nexus: Top Disc- (Spell, Gate Magic, Magic, 5,000 MP, 160,000 Gold) Has RP effects, Permits escape from random quests at the start of the round after it is cast
6 Paralyze Other - (Spell, Wizard Spell, Earth, 50 MP, 3,000 Gold) 55% Inflicts Paralysis
Purifying Blade- (Spell, Holy Magic, Light, 3,000 MP, 2,100,000 Gold) +2,200 Melee Attack, Demons, Daemons, Devils, Darkspawn, and Undead killed by this attack may not be resurrected by sources below Level 50
Purity of the Sword- (Spell, Sword Arts, Light, 5,000 MP, 5,000,000 Gold) Target Sword wielded by caster becomes solely any one element that it currently is
Pyramidal Necromancy: Temporary Corpse Preservation- (Spell, Necromancy, Earth & Light, 90 MP, 31,000 Gold) Target dead ally does not count the next 5 rounds that pass for purposes of rounds passed since death
Rapture Edge- (Spell, Sword Arts, Hope, 2,000,000 MP, 200,000,000 Gold) +200,000 Melee Attack, 120% Critical against Demons, Devils, and Daemons, This action gains 'removes up to 3 buffs with sources that are Demons below Level 90' against Demons, Devils, and Daemons, 100% inflicts Zealblasted, Caster must be Level 40 or greater, must possess the ability 'Adept Sword Arts Attunement' or the ability 'Adept Sword Training', and must have a Sword equipped
Reaper's Strike I- (Spell, Combat Arts, Physical, 100 MP, 50,000 Gold) +50 Melee Attack, user must have a Scythe equipped
Restorative Invocation of Purity- (Spell, Healer Magic, Light, 20 MP, 25,000 Gold) +27 Magical Attack, Heals, Restores 10 SPI damage
Restorative Invocation of Innocence- (Spell, Healer Magic, Light, 40 MP, 110,000 Gold) +111 Magical Attack, Heals, Restores 50 SPI damage
Ribald Oration- (Spell, Leadership, Light & Magic, 50% Max MP, 125,000 Gold) + (10 x Caster Level) to all stats and Defense of all allies, allies attacks deal (100 x Caster Level) more damage or heal for an equal amount more, 1 hit against all allies, does not stack, lasts a number of turns equal to caster level
w/ Unbreakable- This item cannot be Broken or destroyed except by the most exceptional measures, This treatment does not prevent pets or summons it is applied to from being killed, This item cannot be stolen outside of Official Quests and Player Quests, This does not count as a Mystic Treatment for number of Mystic Treatments that can be applied to this item if this item is unique, Affects any type of possession, Mystic Treatment
Shining Blade- (Spell, Combat Arts, Light, 35,000 Gold) +35 Melee Attack, 5% inflicts Awestruck, requires a Sword to be equipped
2 Summon Ice Demon- (Spell, Demon Magic, Ice, 65,000 MP, 1,140,000 Gold) Summons 1 Ice Demon from the enemy list, Max 10 summoned, This spell's summons have an 80% chance of being uncontrolled
Teleporting Execution Strike- (Spell, Sword Arts, Darkness & Physical, 43,000 MP, 20,000,000 Gold) +20,000 Melee Attack, 60% inflicts Wounded, this action deals full Damage to targets below Level 40 who are in the back row, Inflicts Instant Death on targets below Level 20, Caster must be Level 20 or greater and must be wielding a Sword worth 20,000,000 Gold or more
Tenth Gust of Perodius- (Spell, Wizard Magic, Air, 20 MP, 10,000 Gold) +14 Magical Attack
'That Last Meal was Prepared Incorrectly, and Therefore the Execution Must Be Postponed!' - (Spell, Other: Litigamancy, Light & Air, 5,000 MP, 47,000 Gold) Target cannot die as the result of Doom (but not its sub-status effects) next round, 1% cures both Doom and Entombed: Incarcerated if they were inflicted by a source below level 40, this chance increases to 10% if caster possesses the ability Lawyer
Transmutative Augmentation: Augmented Constitution- (Spell, Transmutation, Magic, 500 MP, 70,000 Gold) Target gains +70 CON, stacks 5 times
Transmutative Augmentation: Augmented Mind- (Spell, Transmutation, Magic, 500 MP, 70,000 Gold) Target gains +70 MIN, stacks 5 times
Transmutative Augmentation: Poison-Cleansing Body- (Spell, Transmutation, Magic, 400 MP, 91,000 Gold) Target gains 30% Poison Resistance and target's natural chance of recovering from Poison increases to 50% per round, does not stack
2 Trick Shot: Disarming Shot- (Spell, Gunslinging, Technology & Physical, 700 MP, 89,000 Gold) +15 Ranged Attack, 15% unequips a weapon on target of lower or equal level, 15% target of lower level cannot use attacks for which Strength or Agility is the prime attribute that have the element is Physical or Technology for target's next action, Success chances for these effects decrease by 1% each concurrent round this attack is used by anyone on the same side, only works if a Gun is equipped
Trick Shot: Ricochet Bullet- (Spell, Gunslinging, Technology & Air, 600 MP, 79,000 Gold) +5 Ranged Attack, 1 hit against X, deals 1/X damage, X can be any number up to user level, only works if a Gun is equipped
Wish- (Spell, Wizard Magic, Magic, 100,000 MP, 50,000,000 Gold) Replicates the effect of any ability performable by a monster on the enemy list that is below Level 50, below caster's Level, and normally fightable for drops, doing so as though said monster is performing said ability, May be cast a max of 12 times per thread per caster and per copy of this spell, Summons created through this spell may not summon, Costs 5,000 XP and 1,000,000 Gold to cast, Has RP effects

Pets-
"Miyo"
Adorable Little Sister Who Happens to Be a Hero- (Pet, Human, Light & Air, Lv.19, 24,000,000 Gold)
HP- 160,000
MP- 160,000
STR- 2,000
AGI- 2,000
CON- 2,000
MIN- 2,000
SPI- 2,000
XP- 25,125
XP Needed- 140,000 (Standard Multiplier x2)
Minimum Level- 19
Defense- 2,500
Defense against Stat Damage- 200, +300 Defense against SPI Damage
Critical Chance- 22%
Resilience- 22%
To Hit- 22%
Dodge- 22%
Resistances and Immunities- 50% Light Resistance, 30% Minor Status Effect Resistance
Prime Attribute- Strength or Agility or Spirit
Constant Effects-
Very Cute- Possessor may increase possessor's chance of success on possessor's ability named 'Be Very Cute' by +5%, provided possessor possesses an effect named 'Be Very Cute' as a non-stacking non-buff effect for 1 Month, this effect disappears if possessor is destroyed or stolen, Possessor may not, while this effect is active, be combo'd, voluntarily destroyed, voluntarily sacrificed, sold, traded, or voluntarily dropped, Enhancement Effect
Adorable- Individuals targeting possessor with offensive actions have a 60% chance of being afflicted with Charm after each such action, Constant Effect
Status-Warded- Individuals below Level 40 cannot inflict negative status effects on possessor, Constant Effect
Shining Armored Battle Dress- Possessor gains +2,000 Defense and +1,000 SPI, Constant Effect
Hero's Resolve- Possessor gains Confusion Immunity and Charm Immunity if possessor has any allies, Constant Effect
Granted Effects-
Grace of Seirudiel- Possessor gains 15% Dodge and +50 AGI, Constant Effect
Likes Triceratopses- Possessor's allies whose name includes 'Triceratops' gain +50 to all stats, and possessor gains +50 to all stats if the name of any of possessor's allies contains 'Triceratops', Constant Effect
Abilities-
Punch- 5,500 Damage, Physical, 0 MP
Swordgun Slash!- 6,000 Damage, This action gains +25% Critical, Physical, 0 MP
Swordgun Shot!- 6,000 Damage, This action gains +25% To Hit, Technology & Air, 0 MP
Cook Food for Older Sibling- 65,000 Damage, Heals, Only affects caster's owner, Fire & Water & Earth, 10,000 MP
Refresh- 25,000 Damage, Heals, Cures Fatigued, Light, 10,000 MP
Be Very Cute- 20% Humans and Humanoids below Level 60 with less SPI than caster cannot attack caster during the next round, Light & Air, 3,000 MP
Spread Salve!- 7,000 Damage, Deals HP Healing, 1 hit against 15, deals 1/5 Damage, Light, 7,000 MP
Singeing Swoop!- 7,500 Damage, 50% inflicts Burning, Fire & Air or Fire & Air & Physical, 7,500 MP
Snowy Swoop!- 7,500 Damage, 50% inflicts Frozen, Ice & Air or Ice & Air & Physical, 7,500 MP
Sonic Strike!- 7,500 Damage, 50% inflicts Impaired: Deaf, Sonic or Sonic & Air or Sonic & Physical or Air & Physical, 7,500 MP
Share Strength!- Caster transfers up to 80,000 HP or MP or up to 1,000 points from any one stat to a willing target, Physical & Fire & Light & Magic, 25,000 MP
Speeding Slice!- 7,500 Damage, Caster gains +8,000 to caster's turn-order-determining stat sum for turn-order-determining purposes during the next round of combat, does not stack, Air & Physical, 7,500 MP
Sanctify Soul!- Target gains +1,000 Defense gainst SPI Damage, 60% Hexed Resistance, is afflicted with Favored, and cannot be transformed on death or while dead by opponents below Level 40, does not stack, Light, 50,000 MP
Stunning Smack!- 6,000 Damage, 70% inflicts Fatigued: Stun, 30% inflicts Paralyzed, Physical & Earth, 11,000 MP
Shining Symbol Slash Symphony!- 9,000 Damage, 50% inflicts Awestruck: Sealed, 3 hits against 1, Deals 1/2 Damage, Light or Light & Physical, 16,000 MP
Indexed Abilities-
Da Big Boss- Possessor may summon 2 Humanoids from the Enemy List that are below Level 15 whose name includes 'Goblin' at the start of each round, Max 30 summoned, Constant Effect
Awards-
3 Fame
Fixed Up Brinbeck Falls
Saved Brinbeck Falls from Goblins
Caught a Big One
w/ Unbreakable- This item cannot be Broken or destroyed except by the most exceptional measures, This treatment does not prevent pets or summons it is applied to from being killed, This item cannot be stolen outside of Official Quests and Player Quests, This does not count as a Mystic Treatment for number of Mystic Treatments that can be applied to this item if this item is unique, Affects any type of possession, Mystic Treatment

Flying Mule- (Pet, Animal, Air, Lv.1, 20,000 Gold)
HP- #
MP- #
STR- #
AGI- #
CON- #
MIN- #
SPI- #
XP- 0
XP Needed- 1,000 (Standard Multiplier x1)
Minimum Level- 1
Defense- #
Defense against Stat Damage- #
Critical Chance- #%
Resilience- #%
To Hit- #%
Dodge- #%
Resistances and Immunities- 30% Earth Resistance
Prime Attribute- (Strength + Agility) / 2
Constant Effects-
Flying Animal- Possessor gains +# AGI and the subtype Aerial, Constant Effect
Pack Animal- Possessor may carry up to 10 items, Constant Effect
Abilities-
Kick- # Damage, Earth, 0 MP
Flying Delivery- Caster trades an item to a willing target, Air, # MP
Flying Pick-Up- Caster obtains a carried, non-equipped item from a willing target, Air, # MP

2 Good Robot Mariachi- (Pet, Robot, Light & Air & Fire & Technology, Lv.5, 500,000 Gold)
HP- 6,500
MP- 6,500
STR- 230
AGI- 240
CON- 265
MIN- 225
SPI- 230
XP- 0
XP Needed- 10,000 (Standard Multiplier x1)
Minimum Level- 5
Defense- 300
Defense against Stat Damage- 0
Critical Chance- 4%
Resilience- 5%
To Hit- 103%
Dodge- 3%
Resistances and Immunities- 10% Technology Resistance, 50% Gun Resistance, 50% Bardic Music Resistance, Immune to Pain, Confusion (except System Overload), Impaired, Poison, and Diseased (except Computer Virus)
Prime Attribute- Spirit
Constant Effects-
Robot Mariachi- Possessor's actions count as involving a Bardic Music spell and an Instrument weapon, Constant Effect
Abilities-
Guitar Gun- 1,350 Damage, Technology, 0 MP
Mariachi Music- Target gains +80 to all stats, target deals 50 additional Damage per action, stacks 3 times, Air & Fire, 650 MP
Ballad of the Good Robot Mariachi- Inflicts Elevated, Inflicts Favored, Air & Fire & Light, 400 MP

*Meghan Laurence- (Pet, Human, Technology & Light, Level 59, 80,000,000 Gold)
HP- 2,150,000
MP- 2,150,000
STR- 20,000
AGI- 20,000
CON- 17,000
MIN- 17,000
SPI- 20,000
XP- 24,825
XP Needed- 166,400,000 (Standard Multiplier x1, Raised to x20 to bypass Level 60 barrier)
Minimum Level- 20
Defense- 12,500
Defense against Stat Damage- 1450
Critical Chance- 62%
Resilience- 62%
To Hit- 62%
Dodge- 62%
Resistances and Immunities- 70% Light Resistance, 50% Technology Resistance, Confusion Immunity, Awestruck Immunity, 102% Minor Status Effect Resistance, 61% Moderate Status Effect Resistance
Prime Attribute- Strength or Agility or Spirit
Constant Effects-
Notably Cute- Possessor's Charm infliction chances are increased by 60%, Constant Effect
Sells Items- Possessor's controller may, at the beginning of each round, spend an amount of Gold, up to a max of 80,000,000 Gold, to purchase a Temporary version of an item that is for sale in the shop that costs under 60,000,001 Gold, Constant Effect
Knows Acrobatic Dodges- Possessor gains +5,000 AGI and +30% Dodge, This Dodge bonus does not apply if possessor possesses any debuffs that reduce possessor's AGI, Constant Effect
Speaks Archaic Languages- Possessor gains +5,000 MIN, Possessor gains 5% Ancient Magic Resistance, Constant Effect
Indexed Effects-
Former Bascaradine Employee- Possessor's name may count as including 'Bascaradine', Possessor gains +500,000 Defense against Gold Damage, Constant Effect (Indexed at Level 42)
One One-Hundred-Twenty-Eighth Light Elemental- Possessor may choose for individuals who have scanned possessor's stats to treat possessor as additionally possessing the subtype Elemental, Possessor may choose at the start of any round to gain the subtype Elemental until the end of the round, Constant Effect (Indexed at Level 45)
Abilities-
Punch- 40,000 Damage, Physical, 0 MP
Burst Ray- 35,000 Damage, 1 hit against 30, Technology & Light or Magic & Light, 65,000 MP
Illumination Beam- 36,000 Damage, Individuals targeting target gain +30% To Hit against target, with this effect being a debuff that sits on its target and does not stack, Light & Magic, 95,000 MP
Flare Light- Individuals targeting target gain +35% To Hit against target, with this effect being a debuff that sits on its target and does not stack, Light or Light & Technology, 65,000 MP
Chaser Missile- 25,000 Damage, individuals below Level 60 cannot Dodge this attack, Technology, 45,000 MP
Purple Blossom- 25,000 Flat Magic element Damage, 150% inflicts Manablasted and Confusion, Magic, 45,000 MP
Nerve Pinch- 30,000 Damage, 150% inflicts Paralyzed, Physical, 34,500 MP
Phone In Support- Caster summons up to 20 Humans or Robots that are normally fightable for drops on the Enemy List and are below Level 40, Max 60 summoned, Technology, 340,500 MP
Hack- 3,000 AGI Damage, 3,000 MIN Damage, -2,000 to all stats, only affects Robots and Machines, stacks 4 times, Technology or Technology & Electrical, 40,000 MP
Wind Prison- 180% inflicts Suffocation: Prison of Wind, 1 hit against 5, Air, 60,000 MP
Illuminate- Caster and caster's allies obtain -80% Dodge and 40% Darkness Resistance, with this effect sitting as a buff on caster and not stacking, Light or Light & Magic, 65,000 MP
Blessing Of Inner Light- Inflicts Fortified: Light Warded, Sat Boost: SPI Boost, and Purified, Targets may choose to gain the element Light and/or Hope or have their element become solely Light, Hope, or Light & Hope, Light & Hope, 50,000 MP
Sundancer Sniper Rifle- 39,000 Damage, this action obtains +50% To Hit unless a Zone of Darkness is present, this action has a 25% chance of removing a random Zone of Darkness with a source below Level 80 from the battlespace it is used in, Hope or Light or Light & Hope or Light & Technology, 90,000 MP
Indexed Abilities-
Bascaradine Birdhunter Assault Rifle Model 96- 30,000 Damage, This action gains +25% Critical against Aerials, Technology, 0 MP (Indexed at Level 42)
Sales Smile- 100% inflicts Charm, Light or Technology, 1,000 MP (Indexed at Level 43)
Translate- Scans the stats of all Tomes, Books, Librams, and Stored Spells equipped by target, Caster gains +5,500 MIN as a non-stacking buff, Air or Magic, 25,000 MP (Indexed at Level 46)
Awards-
Watched the Ballet-Accompanied Musical The Incredibly Unexpected Mrs. Bronfroon
Watched the Ballet Piece Pyroclasmus
Watched the Ballet Piece The Bell Ringer
Watched the Ballet Piece Love on Dark Water
Was Filmed Attempting the Chomptonfroomer

*Talie- (Pet, Human, Fortune, Lv.59, 77,777,777 Gold)
HP- 4,777,777
MP- 4,777,777
STR- 77,777
AGI- 77,777
CON- 77,777
MIN- 77,777
SPI- 77,777
XP- 0
XP Needed- 16,400,000 (Standard Multiplier x2, Raised to x40 to bypass Level 60 jump)
Minimum Level- 10
Defense- 27,777
Defense against Stat Damage- 7,777
Critical Chance- 77%
Resilience- 77%
To Hit- 77%
Dodge- 77%
Resistances and Immunities- 95% Fortune Resistance, 50% Fate Resistance, 50% Light Resistance, 50% Hope Resistance, Minor Status Effect Immunity, Hexed Immunity, Hexed: Ill Fortune Immunity, 236% Moderate Status Effect Resistance, 5% Major Status Effect Resistance
Prime Attribute- Spirit
Constant Effects-
Very Lucky- Possessor gains +77% Critical Chance, +77% Resilience, +77% To Hit, and +77% Dodge, Constant Effect
Conduit of Luck- Possessor's controller counts as being 1 Level higher for worshipper benefits if possessor's patron deity is Lady Luck, does not stack, Constant Effect
Aura of Fortune- Possessor's allies gain 59% Minor Status Effect Resistance, Hexed: Ill Fortune Immunity, have a 50% chance of ignoring the infliction of debuffs by sources below Level 60, and have a 7% greater chance of getting Gold and Treasure drops, does not stack, Constant Effect
Fortune's Favored One- Possessor's Critical, Resilience, To Hit, and Dodge may not be reduced by sources below Level 85, Constant Effect
Auto-Crit- Possessor's attacks are always Criticals against targets below Level 40, Constant Effect
Auto-Hit- Possessor's attacks always hit targets below Level 40, Constant Effect
Auto-Dodge- Possessor may always Dodge the attacks of individuals below Level 40, Constant Effect
Auto-Parry- Possessor may always choose for the attacks of individuals below Level 40 that target possessor to not be Criticals against possessor, Constant Effect
Auto-Shrug- Possessor is cured of minor and moderate negative status effects from sources equal to or less than possessor's Level (to a Max of Level 60) and debuffs from sources equal to or less than possessor's Level (to a Max of Level 60) at the start of each round, Constant Effect
Fortuitous Circumstance- Possessor's opponents below Level 60 have a 7% chance of skipping their actions if not Immune to (or able to Absorbs or Reflect) Fortune, Constant Effect
Indexed Effects-
Empowered by Ancient Forces- Possessor gains +2,500 to all stats and +300,000 MP, Constant Effect
Entity of Pure Luck- Possessor Absorbs Fortune from equal and lower-Level sources, Constant Effect
Jackpot Essence- Possessor may choose to count as being worth 7 times possessor's listed Gold value (to a max of 777,777,777,777,777,777,777 additional Gold), Constant Effect
Granted Effects-
Can See Through Lead- Possessor pierces 500 Defense of individuals whose name includes 'Lead', Constant Effect
Cloaked in the Winter of Waerdael- Possessor may deal 5,000 flat Ice element damage to an equal number of allies and enemies at the start of each round, to a max of 30 such targets, Constant Effect
Has Breathed In Murlakro's Breath- +5,000 Max MP, This ability does not persist through combos, Constant Effect
Grace of Seirudiel- Possessor gains 15% Dodge and +50 AGI
Paleolithic Architect- Possessor's Large Structure summons gain +500 Defense as a non-stacking buff if they are summoned in a Zone of Earth, Constant Effect
Puzzlepiece Aura- Possessor's opponents with less MIN than possessor's MIN who are below Level 40 may not act on during first two rounds of battle, with things that would occur before and after skipped actions still occurring, and with this effect stopping a max of 40 actions per battle, Constant Effect
Temporal Defenses- Possessor gains +5,000 Defense against Time, Constant Effect
Abilities-
Handy Nearby Weapon- 47,500 Damage, 90% may inflict any one minor or moderate negative status effect, Fortune or any one base element, 0 MP
Healing Touch- 100,000 Damage, Heals, Cures any 3 minor status effects, removes up to 4 debuffs from a source below Level 60, Light, 3,700 MP
Lucky Touch- Target gains +57% Critical Chance, +57% Resilience, +57% To Hit, and +57% Dodge, does not stack, Light, 7,777 MP
The Cavalry Suddenly Arrives Just In Time!- Caster summons up to 10 individuals from the Enemy List that are below Level 59 and are normally fightable for drops, Max 10 summoned, Fortune, 77,777 MP
Sudden Nearby Rift In Spacetime- Unsummons one target summon below Level 60, Fortune & Time & Spatial, 77,777 MP
Indexed Abilities-
Fortune Touch- Target is afflicted with Favored: Good Fortune, Light, 0 MP
Touch of Favor- Target is afflicted with Favored, Light, 0 MP
Mass Blessing- Targets are afflicted with Favored and Favored: Good Fortune, 1 hit against 3,000, Light, 6,000 MP
Find a Book Detailing the Enemy- Scans target's stats, Fortune, 7,777 MP
Uncurse- Target may unequip any one item that may not normally be unequipped that is worth under 7,777,777 Gold, Light, 777,777 MP
Bank Luck- Caster's To Hit, Dodge, Resilience, and Critical values drop to 0 until the end of the round, During the next round, said values are doubled against sources below Level 60, Fortune, 131,313 MP
Phantom Jackpot- 77,777 Damage, 1 hit against 77,777, Wealth & Fortune & Illusion, 777,777 MP
Eat Luck Through Proximity- Target individual below Level 80 obtains -30% Critical, -30% Dodge, -30% To Hit, and -30% Resilience, Fortune, 1,313,131 MP
Awards-
5 Fame
Has Reached Round 41 in a Pet Endurance Match
Met Disco Horse
Won the Quest 'Unwinnable No Longer
Met the Puzzle Maker
Has Completed the Nexus Bonus Dungeon: 'The Mad Artist's Studio' on Disc 9,476,311 + 1/2
Danced with Death and Lived to Tell the Tale
Was on Team Selereth in the Knot
Was Involved With the Defeat of the Cultists of Bez'Bekklin in the Knot of Trelheis
Was Involved With the Defeat of Lureikimo Bekklin in the Knot of Trelheis
Witnessed the Self-Destruction of Neleimo Bekklin in the Knot of Trelheis
Was Involved in the Defeat of Banserro Bekklin in the Knot of Trelheis
Involved in the Rescue of Tzormod the Cursed in the Knot of Trelheis
Was Involved With the Defeat of the New Dark Empire in the Knot of Trelheis
Was Involved With the Defeat of Klordos the Unformed in the Knot of Trelheis
Was Involved With the Defeat of Ireimeki of Dendeloon in the Knot of Trelheis
Was Involved With the Defeat of Bolvurikk, The King of Rats in the Knot of Trelheis
Was Killed by the Camel-Fire that Destroyed the Outer and Middle Knot
Won a Flying Mule
Enhancements-
Unbreakable- This item cannot be Broken or destroyed except by the most exceptional measures, This treatment does not prevent pets or summons it is applied to from being killed, This item cannot be stolen outside of Official Quests and Player Quests, This does not count as a Mystic Treatment for number of Mystic Treatments that can be applied to this item if this item is unique, Affects any type of possession, Mystic Treatment

Transformations-
*Alrick's Higher Self (Level 20 Version)
Level 20 Boss
Spirit, Light
HP- 14,450,761
MP- 14,952,311
STR- 9,850
AGI- 9,870
CON- 9,870
MIN- 9,510
SPI- 9,300
XP- 0
Defense- 4,800, +5,000 against Light, +5,000 against Physical
Defense against Stat Damage- 1,240
Critical Chance- 37%
Resilience- 36%
To Hit- 137%
Dodge- 37%
Resistances and Immunities- Absorbs Light, Air Immunity, Air Immunity, 90% Physical Resistance, 90% Agony Resistance, 100% Darkness Weakness, Immune to all minor and moderate status effects except Voidstruck, Immune to stat damage
Prime Attribute- Spirit
Constant Effects-
Leader of a Band of Heroes- All allies have stats, HP, MP, and damage dealt doubled, Possessor summons 5 Hero-In-Training every 5 rounds, Boss Effect
Will Rashly Endanger Himself to Save Others- Possessor may be targeted as (Possessor's number of allies + 1) different individuals by actions that may target multiple individuals, being affected by such actions a number of times equal to the number of times that possessor is targeted, Constant Effect
Heroic Power- Possessor may choose at the start of battle to gain +5,000 to any one stat, Constant Effect
Glory in Solitude- Possessor loses all elementally-based immunities and absorptions, replacing them with 99% Resistances, if any opponents are unique, Constant Effect
Abilities-
Blade Strike- 11,000 Damage, 100% may inflict Wounded, Physical, 0 MP
Sword Parry- Caster gains +4,800 Defense, stacks 2 times, lasts 5 rounds, Physical, 0 MP
Villain-Slaying Strike- 12,000 Damage, Deals double damage, to a max of 2,000,000 additional points, to Daemons, Demons, Devils, Undead, Monsters, Horrors, Bio-Horrors, and Darkspawn, Light, 60,000 MP
Shield Other- +4,500 Defense, cannot target caster, stacks 2 times, may affect up to 5 targets at once, Physical, 60,000 MP
Wind of Blades- 12,000 Damage, 1 hit against 30, Air & Physical, 65,000 MP
Rallying Cry- Caster and up to 11 of caster's allies gain +3,000 to all stats and are cured of up to 1 minor or moderate status effect, lasts until the end of the round after the round in which it is cast, Air, 75,000 MP
Drops-
400,000 Gold
40,000 XP

*Alrick's Higher Self (Level 40 Version)
Level 40 Boss
Human, Glory
HP- 360,501,761
MP- 310,202,311
STR- 38,850
AGI- 38,870
CON- 38,870
MIN- 36,510
SPI- 36,300
XP- 0
Defense- 16,800, +15,000 against Light, +15,000 against Physical
Defense against Stat Damage- 5,200
Critical Chance- 76%
Resilience- 76%
To Hit- 177%
Dodge- 77%
Resistances and Immunities- Absorbs Light, Air Immunity, Glory Immunity, 90% Physical Resistance, 90% Agony Resistance, 100% Darkness Weakness, Immune to all minor and moderate status effects except Voidstruck, Immune to stat damage
Prime Attribute- Spirit or Strength
Constant Effects-
Leader of a Band of Heroes- All allies have stats, HP, MP, and damage dealt doubled, Possessor summons 5 Hero from Alrick's Brigade every 5 rounds, Boss Effect
Will Rashly Endanger Himself to Save Others- Possessor may be targeted as (Possessor's number of allies + 1) different individuals by actions that may target multiple individuals, being affected by such actions a number of times equal to the number of times that possessor is targeted, Constant Effect
Heroic Power- Possessor may choose at the start of battle to gain +35,000 to any one stat, Constant Effect
Glory in Solitude- Possessor loses all elementally-based immunities and absorptions, replacing them with 99% Resistances, if any opponents are unique, Constant Effect
Abilities-
Blade Strike- 45,000 Damage, 300% may inflict Wounded, Physical or Glory, 0 MP
Sword Parry- Caster gains +15,800 Defense, stacks 2 times, lasts 5 rounds, Physical, 0 MP
Villain-Slaying Strike- 51,000 Damage, Deals double damage, to a max of 20,000,000 additional points, to Daemons, Demons, Devils, Undead, Monsters, Horrors, Bio-Horrors, and Darkspawn, Light, 60,000 MP
Shield Other- +15,500 Defense, cannot target caster, stacks 2 times, may affect up to 5 targets at once, Physical, 60,000 MP
Wind of Blades- 51,000 Damage, 1 hit against 3,000, Air & Physical, 65,000 MP
Rallying Cry- Caster and up to 11 of caster's allies gain +25,000 to all stats and are cured of up to 1 minor or moderate status effect, lasts until the end of the round after the round in which it is cast, does not stack, Air, 75,000 MP
Teleporting Strike- 50,000 Damage, deals full Damage to targets in the back row, Spatial & Physical, 100,000 MP
Space Fling- 50,000 Damage, shifts target's row to any other row in the same row-formation, Spatial, 100,000 MP
Drops-
1,600,000 Gold
160,000 XP

Hot Air Balloon- (Transformation, Vessel, Air, 90,000 Gold)
HP- 1,700
MP- 1,400
STR- 35
AGI- 50
CON- 70
MIN- 50
SPI- 30
XP- 0
XP Needed- 1,000
Defense- 30
Defense against Stat Damage- 0
Critical Chance- 1%
Resilience- 0%
To Hit- 99%
Dodge- 2%
Resistances and Immunities- 50% Air Weakness, 50% Electrical Weakness, 50% Earth Resistance, 50% Darkness Resistance
Prime Attribute- Agility
Constant Effects-
Passenger Capacity (4)- Possessor may at any time take an action to pick up or deploy 1 passenger, Possessor may, when transforming into this form, pick up any number of passengers up to max capacity, All passengers are automatically deployed when possessor de-transforms, Vehicle Trait
Abilities-
Drop the Ballast- 250 Damage, 50% inflicts Stun, +5% Dodge, lasts 5 turns, stacks 3 times, Earth, 0 MP
Hover- 90% Earth Resistance, self only, lasts 5 turns, does not stack, Air, 500 MP
Quick Maneuvering- Move forward a row and then back a row, May only be used if, out of all passengers and user, at least one is Air element and at least one is Fire element, Air, 10 MP

Noble Cruiser Model 4- (Transformation, Vechicle, Air & Earth, 5,000,000 Gold)
Level 15
HP- 60,000
MP- 60,000
STR- 1,460
AGI- 3,000
CON- 1,410
MIN- 1,400
XP- 0
XP Needed- 50,000 (Standard Multiplier x1)
Minimum Level- 15
Defense- 1,500
Defense against Stat Damage- 60
Critical Chance- 11%
Resilience- 14%
To Hit- 10%
Dodge- 12%
Resistances and Immunities- 10% Air Resistance, 20% Physical Weakness, Immune to Pain, Confusion, Impaired, Poison, and Diseased (except Computer Virus)
Prime Attribute- Agility
Constant Effects-
Car- Possessor gains the subtype Machine, Constant Effect
Luxurious- Possessor counts as being worth 2,000,000 additional Gold, Constant Effect
Stylish- Possessor's passenger's gain +500 to all stats, Constant Effect
Somewhat Fast- Possessor gains +1,500 AGI, Constant Effect
Passenger Capacity (4)- Possessor may at any time take an action to pick up or deploy 1 passenger, Possessor may, when transforming into this form, pick up any number of passengers up to max capacity, All passengers are automatically deployed when possessor de-transforms, Vehicle Trait
Abilities-
Dazzling Driveby- 1,000 Damage, 20% inflicts Awestruck or Charm: Impressed, Earth or Air or Light, 0 MP
Look Fancy- 35% inflicts Charm: Impressed, Light & Air, 50 MP
Increase Speed- Caster gains +2,000 AGI, stacks 4 times, Air & Earth, 5,000 MP

Artifacts-
*Durandel- (Weapon, Other: Weapon of Legend, Light & Physical, Lv. 19, X Gold) +36,000 Melee Attack, Wielder pierces 36,000 Defense, 38% Critical, +38% Critical, Wielder ignores the Light and Physical Resistances, Immunities, Resistances, and Absorptions of individuals below Level 20, Wielder deals 1.25 times Damage to Undead, Horrors, Darkspawn, Demons, Devils, and Daemons, 38% may inflict Wounded or Awestruck, This item possesses the subtype Sword, This item may not normally be equipped unless a proper ability is possessed
XP: 0
XP Needed: 1,400,000 (Standard Multiplier x1 (x10 artifact in terms of power), raised to x20 to bypass Level 20 barrier)


Permanent Consumables-
Book of Weaponry- (Permanent Consumable, Grimoire, Physical & Fire, 1 Charge, 10,000,000 Gold) Teaches user "Knowledge of Weapons"
Empowered Holy Festival Bundt Cake- (Permanent Consumable, Empowered Item, Earth & Magic, 1 Charge, 75,000 Gold) Teaches user "Has Consumed # of the Permanent Consumable "Empowered Holy Festival Bundt Cake"", Cannot be used if # is already 5 or greater
6,296 Essence Sphere: Botanist- (Permanent Consumable, Essence Sphere, Earth & Technology, 1 Charge, 1,000,000 Gold) Gives user 1 bonus week that may only be used on Botanist abilities, Gives user the award 'Has Consumed X (where X = X+1) Essence Sphere: Botanist', May not be used by a user who already has X equaling 5 or greater for such an award
5 Knowledge Increase Potion- (Permanent Consumable, Stat Upgrade, Magic, 1 Charge, 50,000 Gold)- Teaches user "Has Consumed # of the Permanent Consumable "Knowledge Increase Potion"", Cannot be used if # is already 5 or greater
Perfect Vaccine- (Permanent Consumable, Minor Artifact, 1 Charge, Universe, 100,000 Gold) Teaches user "Has Consumed # of the Permanent Consumable "Perfect Vaccine"", Cannot be used if # is already 1 or greater
22 Premier Health Supplement- (Permanent Consumable, Empowered Item, Earth & Technology & Light, 1 Charge, 50,000 Gold) Teaches user "Has Consumed # of the Permanent Consumable "Premier Health Supplement"", Cannot be used if # is already 100 or greater
6 Premier Mana Supplement- (Permanent Consumable, Empowered Item, Magic & Technology & Light, 1 Charge, 50,000 Gold) Teaches user "Has Consumed X = # of the Permanent Consumable "Premier Mana Supplement"", Cannot be used if # is already 100 or greater
5 Stamina Increase Potion- (Permanent Consumable, Stat Upgrade, Magic, 1 Charge, 50,000 Gold)- Teaches user "Has Consumed # of the Permanent Consumable "Stamina Increase Potion"", Cannot be used if # is already 5 or greater

Secret Formulas-
Secret Formula- BOOST! Cherry
Requires:
None
Consumes:
50 Cherry
1 Energy Mana Oil
1 Tall Metal Can
Produces:
BOOST! Cherry- (Consumable, Drink, Energy, 1 Charge, 50,000 Gold) +50 SPI, +50 AGI, +500 MP, Inflicts Invigorated, Inflicts Stat Boost: AGI Boost

Secret Formula- Coffee
Requires:
1 Coffee Pot
Consumes:
1 Coffee Beans
1 Coffee Mug
1 Coffee Filter
Produces:
Coffee- (Consumable, Drink, Water & Fire & Earth, 1 Charge, 400 Gold) +2 to all stats, 20% Inflicts Invigorated

Secret Formula- Cuppa Joe
Requires:
1 Coffee Pot
1 Black Fine-Point Marker
Consumes:
1 Coffee Beans
1 Styrofoam Cup
1 Coffee Filter
1 Name Tag
Produces:
Cuppa Joe- (Consumable, Drink, Water & Fire & Earth, 1 Charge, 5,000 Gold) +5 to all stats, 20% Inflicts Invigorated, target may choose to obtain a buff that causes target's name to change to 'Joe', lasts 25 rounds, stacks 3 times

Secret Formula- Shockolatte
Requires:
1 Espresso Machine
1 Electranine Spoon
Consumes:
5 Coffee Beans
1 Coffee Mug
3 Electrical Mana Oil
1 Chocolate
1 Milk
Produces:
Shockolatte- (Consumable, Drink, Electrical, 1 Charge, 60,000 Gold) +60 to all stats, Inflicts Invigorated, This item's name counts as including 'Coffee'

Devout Worshipper of Selereth Helios-
Sun Queen's Blessing of Light- Possessor gains (Possessor Level)% Light Resistance, Worshipper Benefit
Power of the Heart of the Moon- Possessor gains +100 to all unmodified stats, Worshipper Benefit
Brilliant Light of Selereth Helios- If possessor is Level 5 or greater, possessor's Light element attacks gain a 5% chance of inflicting Awestruck, Worshipper Benefit
Sun's Holy Wrath- If possessor is Level 10 or greater, possessor's 'Magical Attack' actions deal 1.5 times Damage to Abstracts, Undead, Demons, Fiends, and Devils; If possessor is Level 10 or greater, possessor's 'Magical Attack' actions deal .5 times normal Damage to Solar Beings and Illuminated
Manly Awesomeness- If possessor is Level 15 or greater, possessor gains +500 Melee Attack, +500 STR, +500 CON, and +5,000 HP, Worshipper Benefit
Destined Victory- If possessor is Level 20 or greater, possessor is Immune to individuals below Level 20, Worshipper Benefit
Light of Order- If possessor is Level 30 or greater, once per thread at the start of a round, possessor may choose for all of possessor's opponent's multiply their Sum of Relevant Attributes by 1 to get their Randomized Attribute Sum values when calculating damage for the remainder of the round, Worshipper Benefit
Collateral Damage Elimination- If possessor is Level 35 or greater, possessor may choose at the start of each round to not be able to damage allies (not including possessor) during said round, Worshipper Benefit

Awards-
500 Empire of Thandolman Faction Points
250 House Al'Sildriz Reputation Points
25 Church of Phalerin Reputation Points
Has Consumed 5 Essence Sphere: Blazing Sultan
Has Consumed 5 Essence Sphere: Chef
Has Consumed 1 Improved Essence Sphere: Chef
Has Consumed 5 Improved Essence Sphere: Commander
Has Consumed 5 Improved Essence Sphere: Commander
Has Consumed 5 Greater Essence Sphere: Commander
Has Consumed 2 Essence Sphere: Defender
Has Consumed 5 Essence Sphere: Diviner
Has Consumed 5 Improved Essence Sphere: Diviner
Has Consumed 2 Essence Sphere: Ebon Chancellor
Has Consumed 5 Essence Sphere: General
Has Consumed 5 Improved Essence Sphere: General
Has Consumed 5 Greater Essence Sphere: General
Has Consumed 5 Essence Sphere: Gigas Knight
Has Consumed 5 Improved Essence Sphere: Gigas Knight
Has Consumed 5 Essence Sphere: Guardian
Has Consumed 5 Improved Essence Sphere: Guardian
Has Consumed 5 Greater Essence Sphere: Guardian
Has Consumed 2 Essence Sphere: Ice Queen
Has Consumed 2 Essence Sphere: Kinetic Emperor
Has Consumed 5 Essence Sphere: Kensei
Has Consumed 5 Improved Essence Sphere: Kensei
Has Consumed 5 Essence Sphere: Living Legend
Has Consumed 5 Improved Essence Sphere: Living Legend
Has Consumed 5 Greater Essence Sphere: Living Legend
Has Consumed 5 Essence Sphere: Merchant
Has Consumed 5 Improved Essence Sphere: Merchant
Has Consumed 5 Essence Sphere: Monk
Has Consumed 5 Improved Essence Sphere: Monk
Has Consumed 5 Essence Sphere: Musician
Has Consumed 5 Improved Essence Sphere: Musician
Has Consumed 5 Essence Sphere: Radiant Hierophant
Has Consumed 5 Improved Essence Sphere: Radiant Hierophant
Has Consumed 5 Greater Essence Sphere: Radiant Hierophant
Has Consumed 5 Essence Sphere: Reaper
Has Consumed 5 Improved Essence Sphere: Scholar
Has Consumed 5 Improved Essence Sphere: Scholar
Has Consumed 5 Greater Essence Sphere: Scholar
Has Consumed 5 Essence Sphere: Seer
Has Consumed 1 Improved Essence Sphere: Seer
Has Consumed 5 Essence Sphere: Skykeeper
Has Consumed 5 Essence Sphere: Swordsman
Has Consumed 5 Improved Essence Sphere: Swordsman
Has Consumed 5 Greater Essence Sphere: Swordsman
Has Consumed 1 Essence Sphere: Veilwalker
Has Consumed 5 Essence Sphere: Wanderer
Has Consumed 5 Improved Essence Sphere: Wanderer
Has Consumed 5 Essence Sphere: Warlord
Has Consumed 5 Improved Essence Sphere: Warlord
Has Consumed 5 Essence Sphere: Warrior
Has Consumed 5 Improved Essence Sphere: Warrior
Has Consumed 5 Greater Essence Sphere: Warrior
Has Consumed 5 Essence Sphere: Wind Duke
Has Consumed 5 Improved Essence Sphere: Wind Duke
Has used 10 Manual of A Thousand Arts
Has used 12 Grandmaster's Text
Has Consumed 1 of the Permanent Consumable "Perfect Vaccine"
Has Beaten 35 Bosses in Boss Rush Mode
Has Defeated Defeated Three Level 39 Bosses in the Alternative Boss Rush Mode
Has Reached Round 41 in an Endurance Match
Has Reached Round 41 in a Pet Endurance Match
Has Won the "Adventurers!" Event Match
Has Won the "A Massive Condor Appears" Event Match
Has Won the "Drakespawn of the Caverns" Event Match
Has Won the "Fight Against the Storm" Event Match
Has Won the "First of the Arcane Spirits" Event Match
Has Won the "First Test Against The Adversary's Forces" Event Match
Has Won the "In Search of Ore Where the Undead Lurk" Event Match
Has Won the "Pillar of Self-Doubt" Event Match
Has Won the "The Rehanging" Event Match
Has Won the "Winter's Grasp" Event Match
Has Completed the Task "Test of Choices"
Has Completed the Task "Test of Collecting"
Has Completed the Task "Test of Combat"
Has Completed the Task "Test of Echoes"
Has Completed the Task "Test of Essence"
Has Completed the Task "Test of Fame and Fortune"
Has Completed the Task "Test of Hours"
Has Completed the Task "Test of Legacy"
Has Completed the Task "Test of Leadership"
Has Completed the Task "Test of Mastery"
Has Completed the Task "Test of Memories"
Has Completed the Task "Test of Opposition'"
Has Completed the Task "Test of Options"
Has Completed the Task "Test of Seeking"
Has Completed the Task "Test of Skill"
Has Completed the Task "Test of Stamina"
Has Completed the Task "Test of Talent"
Has Completed the Task "Test of Tenacity"
Has Completed the Task "Test of Time"
Has Completed the Task "Test of War"
Has Completed the Task "Test of Wealth"
Has Completed the Task 'Water Shortage in Sildriza
Has Completed the Task "Test of Fortune"
Has Completed the Mini Quest 'Trial of Remembrance'
Has Completed the Mini Quest 'Trial of Versatility'
Has Completed 4 Frequent Formula Tasks
Learned the BOOST! Cherry Formula from Carl
Learned the Coffee Formula From Carl
Learned the Cuppa Joe Formula From Carl
Learned the Shockolatte Formula From Carl
Completed the 'Enter the Doctor' Quest
Has Donated Money to the Irrbid Hoopsig Memorial Fund
Attended a Carnival!
Has participated in Lord Thandolman's hunts for the Crimson Spear of Avandos (2) times
Involved in the Final Siege of Avandos
Slayer of Lord Avandos, Master of the Crimson Citadel
Slayer of Lyrandora, Crimson Priestess of Avandos
Got Stuck in a Desert for Months Thanks to a Lag Mage
Attempted to Fight The Bartender at the Holy Festival (While He Was Holding Back)
Has completed (1) Forays into the Temple of Orithon for Lady Thelrain
Eliminated in Round Two of the Brass Disc Tournament
Possesses a Group-Attuned Portal Key to The Aetric Sword Mines
Watched the Entirety of the Film 'The Arrest and Untimely Demise of Hossus Broon (with Commentary)'
Was Involved in the Princess of Suns Incident
Died in the Upper Oubliette of Sunthrone
Sealed the Injection Pit in the Maze of Horrors
Slew the Demotaur in the Maze of Horror
Still Climbs the Staircase in His Dreams Each Night
Arrived to Kill the Liquor Dragon After it was Already Defeated
Defeated Maestro during the Mariachi Massacre
Defeated Jose the Gunslinging Cactus
Knows the General Layout of Mount Evil Fortress
Bought the Sombrero Overmind 10 Nice Cars to Get Roberto's Keys Back
Won 'Evil Robot Mariachis Stole My Car Keys' on Roberto's Side
Has Roberto's Gratitude
'Rescured Ellanor'
Completed the Quest 'Finding Ellanor'
'Defeated No-Heart and Gromnag Halgeros, Eliminating the Twofold Alliance for Liberation, Representation, and Bloodshed'
Competed In the Blood Mirage Tournament (Under 20 Bracket)
Visited the 10th Holy Festival
Had a Really, Really Weird Dream
Obtained a Nemesis at Walrusfest
Nemesis of Lord Albus Westerfield
Was Defeated and Consumed By Hadjbalaum, and, in the Process, Purified of Sins
Indirectly Caused the Incineration of Keeper_Of_Rings
Indirectly Caused the Incineration of the Moon of Yesleintyr
Alerted Selereth Helios to the Location of Telwhat'Veyr'Khleys, Sphere of the Wishes of Gods
Saved the People of Yesleintyr from the Last Remnants of the Conspiracy
Indirectly Destroyed the Secondary Portal from Nexus to Yesleinty
'Lampslayer'
'Won A Match At Battlefest'
Was Featured In A Temporarily Popular Internet Video In Which A Massive Tide Of Cats Eliminated A Large Number Of Adventurers'
Participated in the Quest 'Unwinnable No Longer'
Defeated by the Puzzle Maker (Who Tends to Cheat)
Participated in the Mod-Run Event Relic Spiral
Started in the Primal Lands in the Mod-Run Event Relic Spiral
Killed by "Mother", the Lizard Matriarch in the Mod-Run Event Relic Spiral
Helped Kit Defeat Nega-Kit in an Arena Match
Participaed in a Survey About Superheroes at the Grand Mall of Worlds
Fought A Rather Odd Team Of Beta Negaselves And Handily Won In An Arena Match
Was on Team Selereth in the Knot
Was Involved With the Defeat of the Cultists of Bez'Bekklin in the Knot of Trelheis
Was Involved With the Defeat of Lureikimo Bekklin in the Knot of Trelheis
Witnessed the Self-Destruction of Neleimo Bekklin in the Knot of Trelheis
Was Involved in the Defeat of Banserro Bekklin in the Knot of Trelheis
Involved in the Rescue of Tzormod the Cursed in the Knot of Trelheis
Was Involved With the Defeat of the New Dark Empire in the Knot of Trelheis
Was Involved With the Defeat of Klordos the Unformed in the Knot of Trelheis
Was Involved With the Defeat of Ireimeki of Dendeloon in the Knot of Trelheis
Was Involved With the Defeat of Bolvurikk, The King of Rats in the Knot of Trelheis
Was Killed by the Camel-Fire that Destroyed the Outer and Middle Knot
Saw Masked Hero Z
Attended The Midnight Carnival (And Walked Away With Mysterious Prizes!) (Mod-Run World Award)
Beat Hadjbalaum in an Event Battle
Rode a Dead Walrus through the Streets of Nexus
Completed the Quest 'Bad Movie Night (1)'
Defeated Count Dracubeer
Has Received Two 1/12 Holy Imperial Seal of Glory from the Council of Ten Thousand Gods.



Alrick's drunken fortune with my comments.

* Alrick will gain the power to summon exploding gerbils and will be named an honorary member of the Awesome Squad. This will lead to an alliance between the Squad and Brigade.
-Weird but cool.
* Alrick will touch a Shaking mana spark and gain the ability to shake enemies to confuse them
-Useful!
* Alrick will save a town from destruction by beating a mechanical clown name Lozarro in a duel
-Must find this quest.
* Alrick will open a gold chest with a blue diamond key and release a demon dragon that possesses him and causes him to raze a city
-Avoid the chest, or prepare something to block possession.
* Alrick will regret choosing the kazoo as a weapon
-Don't ever give up swords for kazoos.
* Alrick is losing a fight against an Irrindil in a blue dress who commands a huge toy fish-ship that floats through the air and summons fish daemons and a man whose flesh was replaced by black liquid who can shape his body parts into weapons
-Watch out for that thing.
* Alrick stands face to face with the Sepernt Demon Yasamoth, who beheads him with a great khopesh before stepping over his corpse to battle Volatilis, Wlburforce, Charming, a musucular sailor wielding an anchor, and a woman who is dual-wielding lances and has a pet blizzard dragon
-Be careful and try to survive long enough to contribute to the fight.

The Admiral's Version:
"YER FRIEN' WILL GET AN EXPLODIN' GERBIL-SUMMONIN' POWER. SOME GROUP O' ODDBALLS CALLED TH' AWESOME SQUAD WILL TAKE INTERES' FOR LATER TEAMIN' UP.
SHAKIN' MANA SPARKS WILL GIVE HIM A USEFUL ABILITY.
HE'LL SAVE A TOWN FROM A ROBOT CLOWN CALLED LOZARRO.
TELL YER FRIEN' NOT TO OPEN ANY GOLD CHESTS WIT' BLUE DIAMON' KEYS, 'LESS HE LIKES BEIN' POSSESSED BY DEMON DRAGONS AN' DESTROYIN' CITIES.
HE'LL FEEL A DAM' FOOL IF HE CHOOSES A KAZOO AS A WEAPON.
HE LOOKS T' BE LOSIN A FIGHT AGAINS' SOME LITTLE DAEMON-GIRL IN BLUE WHO FIGHTS USIN' A HUGE TOY FISH-AIRSHIP-THING THAT SUMMONS DAEMON-FISH. ALSO A MAN WHOSE SKIN IS MADE OF BLACK LIQUID WHO FIGHTS USIN' HIS BODY PARTS.
HE'LL MEET SOME SERPENT DEMON THING WHO'LL BEHEAD HIM BEFORE FIGHTIN' US AND DOCTOR WILBURFORCE, SOME SHINY NANCY-BOY-PRINCE, A SAILOR AND SOME DRAGON-KEEPIN' LADY."




The SOS Brigade's drunken fortune with my comments.
* Charming will convince several women, as well as a few men, to join the guild
- Sounds good.
* Angry Puma will attempt to convince Tia that she shouldn't be so obsessed with Charming and fail
- Ok.
* Phillip the Cat will be a bad guild member because he will accidentally eat a valuable item
- He probably shouldn't be allowed to join.
* Zeo will eventually meet the Item God
- That's good to know.
* Tia will train a group of singing animals that will act as bards for Charming
- That sounds fitting.



Talie's drunken fortune.

* You will find tickets for the space plane under a chair
- Useful.
* You will win the lottery with the numbers 55-78-22-39-17.
- Must enter a lottery!
* You will find a Gelsunn-Disrupter Rifle under the sand when the invulnerable monsters attack at the pyramid
- Also useful.
* A man in a white suit with blonde hair and a red necktie is repeatedly pimp-slapping Talie back and forth on top of a basalt pillar in a sea of boiling milk. She can't escape his combo loop and is getting her ass handed to her in a rather humiliating manner. Her left leg is also burning from the inside like it has some terrible poison in it.
- Watch out for that guy.
* Talie is walking across a giant pit of needles barefoot, somehow avoiding being hurt by the sharp needles that she's stepping on. Once she crosses it, she throws a ball of rope thta is sitting on a platform on the far side into the air, and it unwinds into a bridge that goes across the gap.
- This might tie into know.


The Admiral's version.

"YE'LL FIN' TICKETS FER A SPACE-PLANE UNDER SOME CHAIR.
YER LUCKY LOT'RY NUMBERS ARE 55-78-22-39-17.
YE'LL FIN' SOME FANCY GUN UNDER THE SAND WHEN SOME INVINC'BLE MONSTERS CHARGE A PYRAMID.
SOME WHITE-SUITED PIMP'LL PERFORM A PIMP-SLAP COMBO ON YER YE CAN' ESCAPE FROM ON A PILLAR IN A SEA O' BOILIN' MILK. ALSO YER LEG HAS SOME BAD POISON IN IT.
AFTER WALKIN' ACROSS SOME GIAN' NEEDLE PIT WIT'OUT SHOES AND NOT GETTIN' HURT IN BLIN' DEFIANCE O' COMMON SENSE, YE'LL FIN' A BALL O' ROPE THAT YE'LL TOSS INTA TH' AIR AN' TURN INTA A BRIGE"



Miyo's druken fortune.

* Miyo is shopping for a present for her brother when she is suddenly beset by three salespeople. She buys an item from a lady in green velvet; it turns out to be a fancy, flowery teapot.
- Might want to get something else.
* The SOS Brigade gets an urgent letter requesting help from the village of Brenbeck Falls. Alrick and the others are away, so Miyo heads off by herself. Miyo successfully defeats the goblin forces there without issue and the village is extremely pleased.
- Looking forward to it.
* Miyo obtains a pretty pink hair-ribbon that prevents Stat Drain status.
- Make sure to find that.
* Miyo opens a blue chest with gold trim, and it turns out to be a Joker Mimic that kills her and the rest of the party.
- Don't open any such chest.
* Miyo goes fishing and catches a massive fish the size of a truck by using Green Wriggling Worm Bait.
- Get that bait.

The Admiral's version.

"YE'LL GET MOBBED BY SALESMEN WHEN SHOPPIN'. THE LADY IN GREEN VELVET'LL SELL YE A FANCY TEAPOT.
YE'LL GET A CALL FER HELP FROM BRENBRECK FALLS. ONLY YE'LL BE AROUN' T'ANSWER IT, BUT TH' GOBLINS ATTACKIN' THE PLACE ARE EASY T'DEAL WITH.
YE'LL GET A NICE L'IL RIBBON T' PREVEN' STAT DRAIN, MISSY.
DON' OPEN BLUE CHESTS WIT' GOLD TRIM. 'S A JOKER MIMIC THA'LL KILL YER PARTY AND YESELF.
GOIN' FISHIN' WIT' GREEN WRIGGLIN' WORM BAIT'LL NET YOU A RIDICULOUSLY HUGE FISH"
MODRAAAAAAAAAAAAAGE
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