Enemy List

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Lord Gadigan
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Re: Enemy List

Post by Lord Gadigan »

Level 40

!Antithesis Dragon
Level 40
Dragon, Null
HP- 1,600,032
MP- 1,600,032
STR- 15,640
AGI- 12,973
CON- 14,040
MIN- 12,211
SPI- 11,640
XP- 0
Defense- 11,682
Defense against Stat Damage- 2,941
Critical Chance- 49%
Resilience- 49%
To Hit- 147%
Dodge- 49%
Resistances and Immunities- 99% Non-base Element Resistance
Prime Attribute- Two Highest Stats
Constant Effects-
Erasure Barrier- Any PC who leaves battle or enters battle at a point later than the start of battle is afflicted with Instant Death at the start of each round, Constant Effect
Hateful Essence-Mirror- Whenever any of possessor's opponents summons any number of summons, possessor may immediately summon twice said number of summons worth of individuals from the Enemy List that are below Level 60 and are normally fightable for drops, with a cap of 1,000,000 summons across all summon types, Constant Effect
Anti-Stasis Aura- Whenever a round ends during which possessor did not willingly pass an action and possessor did not take any actions, all of possessor's opponents take 10,000,000 Flat Null element damage, Constant Effect
Negation Venom- Possessor ignores the status effect resistances and immunities of possessor's opponents, Possessor's offensive actions may inflict any status effect that their target is immune to or possesses greater than 50% Resistance to, Constant Effect
Empty and Hateful Body- Possessor suffers no negative effects from debuffs, At the start of each round, possessor may place a copy of each stacking of each debuff on it that was not inflicted by one of possessor's allies onto any chosen target, Constant Effect
Halo of Anti-Time- Whenever one of possessor's opponents takes more than one action within a single round, said individual is immediately afflicted with Time Stop as an effect that is timed as a pre-emptive counter that is not a counter and possessor may immediately take an action, to a max of 20 additional actions per round, Constant Effect
Curse the Unworthy- Possessor possesses 100,000,000 Defense against Universe element against sources below Level 100, Possessor's opponents take double normal backlash damage from dealing Universe-element damage if they suffer from backlash damage from doing so, Constant Effect
Overpowering Nullification- Possessor ignores the elemental resistances and immunities of individuals below Level 100, Constant Effect
Reactively Become a Hole in Reality- All damage dealt to possessor by actions that inflict more than one hit on possessor is reduced to 0, Constant Effect
Fault-Revealing Mirror Eyes- Possessor's actions may not be reflected or absorbed, Possessor inflicts Devestated on any individual who would have reflected any of possessor's actions, Constant Effect
God-Alerting Warning Claxon- At the start of each round, if any of possessor's opponents are below Level 100 and are immune to Level 40 individuals, possessor summons 10 Realmfathers from the enemy list, with a cap of 100 summons, Constant Effect
Sneers at Fruitless Conquests- Possessor's opponents may not win by non-standard victory conditions, Possessor may not be defeated by means other than being Dead, Constant Effect
Nonreality Coordinator- Possessor may cancel any delayed action or attack, Constant Effect
Powered by Malice- Possessor suffers no negative effects from minor, moderate, and major negative status effects on possessor, Possessor gains an additional action every round, to a max of 40 such actions, for each negative status effect on possessor that was inflicted by an opposing source, Constant Effect
Abilities-
Deletion Claw- 28,407 Damage, may deal 2 hits against 1, Null, 0 MP
Null Breath- 33,477 Damage, removes all buffs from targets, 1 hit against 5,000, Null, 0 MP
Poverty Globe- Target loses all of target's equipment slots, all of target's equipped items are unequipped, only affects targets with more than 2 Weapon slots, more than 1 Armor slot, more than 5 Accessory slots, more than 1 pet slot, have a Property equipped, have an item equipped that is not taking any slots, or have more than 20 items equipped total, 1 hit against 50, Null, 80,001 MP
King-Killing Glance- Inflicts Instant Death, Cannot be used if caster possesses one opponent that is a PC or less than 1 opponent that is a PC, Target is resurrected at the start of the next round, Null, 50,001 MP
Desynchronization Cleaver- 43,617 Damage, 50% inflicts Vanished, only affects targets that treat the current rounds number as a different number than caster treats it as, 1 hit against 3, Null, 75,001 MP
Spiteful Pantomime- Caster uses a copy of one of target's abilities as part of this action, provided target is below Level 100, Caster does not count as target or as having any of target's equipment for purposes of said ability, and caster counts as the possessor of said ability for purposes of said ability, Null, 40,001 MP
Drops-
78,000 Gold
15,600 XP
50% Useless Thing- (Item, Junk, Null, 1 Gold)
30% Null Mana Oil- (Item, Material, Null, 100,000 Gold)
10% Force of Nonpresence- (Weapon, Force, Null, 5,000,000 Gold) +5,000 Melee Attack, +5,000 Magical Attack, +5,000 Ranged Attack, Removes one buff or debuff from target that is from a source below wielder's Level that is below Level 100
10% Antithesis Dragon's Malice- (Item, Antiquity, Null, 3,000,000 Gold)


!Battle Arena Test Target
Level 40
Machine, Physical
HP- 1,000,000,000
MP- 1,000,000,000
STR- 100,000
AGI- 100,000
CON- 100,000
MIN- 100,000
SPI- 100,000
Defense- 0
Critical Chance- 0%
To Hit- 100%
Dodge- 0%
Resilience- 0%
Resistances and Immunities- None
Prime Attribute- Any one stat
Constant Effects-
Invulnerable- Possessor cannot be killed by individuals below Level 100, Possessor does not die if possessor reaches 0 HP or 0 in any stat, Constant Effect
Abilities-
Wait- Does nothing, Physical, 0 MP
Drops-
0 Gold
0 XP
100% Weird Poster- (Item, Antiquity, Whimsy, 100 Gold)

!Beautiful Spellcasting Angel-Maiden from Prince Charming's Fan Club
Level 40
Angel, Magic & Light
HP- 950,000
MP- 950,000
STR- 9,500
AGI- 9,500
CON- 9,500
MIN- 9,500
SPI- 16,500
XP- 0
Defense- 6,500
Defense against Stat Damage- 800
Critical Chance- 40%
Resilience- 40%
To Hit- 160%
Dodge- 53%
Resistances and Immunities- 90% Light Resistance, 50% Magic Resistance, 30% Darkness Weakness, 800% Minor Status Effect Resistance, 40% Moderate Status Effect Resistance, Diseased Immunity, Hexed Immunity
Prime Attribute- Spirit
Constant Effects-
City Mastery- Possessor gains +4,500 to all stats while the Terrain or Phantom Terrain is City, Constant Effect
Blessed Ground Mastery- Possessor gains +6,000 to all stats while the Terrain or Phantom Terrain is Blessed Ground, Constant Effect
Pretty- Possessor's offensive actions gain '100% inflicts Charm', Constant Effect
Abilities-
Magic Bolt- 20,001 Damage, Magic, 0 MP
Slap- 10,000 Damage, 50% inflicts Fatigued: Stun, deals 1/2 damage, Physical, 0 MP
Mystic Boost- +3,500 to all stats, stacks 5 times, Magic, 220,500 MP
Rain of Light- 5,000 Damage, 100% inflicts Awestruck, 1 hit against 100, Magic, 29,000 MP
Cheer On!- +6,000 SPI, Target is cured of 4 randomly chosen minor negative status effects out of the minor negative status effects target is afflicted with, stacks 2 times, Light & Air, 95,000 MP
Parade Around with Pictures of Prince Charming- Inflicts Elevated, Augmented, Favored, Rejuvenation, Invigorated, Elevated, and Elevated: Well Respected on caster's controller, has no effect if possessor is not a summon or otherwise in some way possessing a controller, Light & Air & Magic, 100,000 MP
Restore- 60,000 Damage, Heals HP, removes 1 debuff from a source below Level 60, Light, 30,000 MP
Protection Spell- Target gains +4,000 Defense, stacks 10 times, Magic, 150,000 MP
Drops-
80,000 Gold
8,000 XP
100% Gold-Framed Portrait of Prince Charming- (Item, Antiquity, Magic & Light, 800,000 Gold)


Bone Golem
Level 40
Golem, Darkness
HP- 800,000
MP- 500,000
STR- 8,200
AGI- 5,600
CON- 7,850
MIN- 6,100
SPI- 6,100
XP- 0
Defense- 6,400
Defense against Stat Damage- 700
Critical Chance- 45%
Resilience- 38%
To Hit- 130%
Dodge- 30%
Resistances and Immunities- Absorbs Darkness, 90% Physical Resistance, 90% Electrical Resistance, 90% Magic Resistance, 90% Fire Resistance, 90% Earth Resistance, 90% Ice Resistance, 70% Minor Status Effect Resistance, 20% Moderate Status Effect Resistance, Pain Immunity, Confusion Immunity, Impaired Immunity, Poison Immunity, Diseased Immunity, Fatigued Immunity, Golem Traits, Undead Traits
Prime Attribute- Strength
Additional Stats-
Move- 3
Movetype- Walking
Range- 1
Leadership- 1
Constant Effects-
Necromantic Golem- Possessor may choose at the beginning of a thread to count as an Undead, a Golem, or an Undead and a Golem instead of possessor's regular subtypes, Constant Effect
Sturdy- Possessor gains +800,000 HP, +4,000 Defense, +3,000 CON, and +25% Resilience, Constant Effect
Abilities-
Pummel- 10,000 Damage, 2 hits against 1, Physical or Darkness & Physical, 0 MP
Reinforce- +2,000 Defense, +500 Defense against SPI Damage, +1,500 CON, affects caster only, stacks 10 times, Darkness, 25,000 MP
Project Bone Spurs from the Earth- 5,000 Damage, 50% inflicst Wounded, 1 hit against 30, Physical & Darkness & Earth, 35,000 MP
Draining Hand of Bone- 25,000 Damage, deals HP Drain, Darkness, 10,000 MP
Radiate Fear- Inflicts Confusion: Fear, Ignores the immunities of targets below Level 30, 1 hit against 50, Darkness, 50,000 MP
Drops-
80,000 Gold
8,000 XP
75% Rare Bones- (Item, Material, Darkness, 43,000 Gold)
10% Animate Bone Golem- (Spell, Necromancy, Darkness, 60,000 MP, 1,850,000 Gold) Summons 1 Bone Golem, Max 1 Summoned
10% Construct Bone Golem- (Spell, Golomancy, Physical, 55,000 MP, 1,850,000 Gold) Summons 1 Bone Golem, Costs 750,000 Gold to cast, takes 5 rounds to cast, Max 20 Summoned
4% And Blood for Mortar- (Spell, Golomancy, Darkness & Blood, 38,000 MP, 3,220,000 Gold) Whenever caster or one of caster's pet or summoned Golems deals HP damage, an equal amount of MP is added to a pool attached to caster that does not stack across multiple castings of this spell, Said pool can hold up to 3,000,000 MP, MP in said pool may only naturally be accessed and used by caster to cast Golomancy spells, stacks 3 times
1% Bone Golem Armor- (Armor, Grand Armor, Darkness, 4,780,000 Gold) +4,078 Defense, +4,000 CON, +1,000 SPI, 35% Resilience, 20% Darkness Resistance, this armor may not be equipped by individuals below Level 20


Celestial Soldier
Level 40
Celestial, Light
HP- 800,000
MP- 800,000
STR- 7,900
AGI- 7,800
CON- 7,800
MIN- 7,900
SPI- 7,950
XP- 0
Defense- 7,000
Defense against Stat Damage- 800
Critical Chance- 45%
Resilience- 45%
To Hit- 140%
Dodge- 38%
Resistances and Immunities- Absorbs Light, 90% Air Resistance, 90% Electrical Resistance, 50% Fire Resistance, 50% Darkness Weakness, Hexed Immunity, Diseased Immunity
Prime Attribute- Spirit
Constant Effects-
Bathed in Holy Light- Possessor and possessor's allies regenerate 100,000 HP at the start of every round, Constant Effect
Abilities-
Holy Blast- 20,000 Damage, inflicts Awestruck, Light, 0 MP
Celestial Blade- 20,000 Damage, the Prime Attribute for this ability is Strength, inflicts Wounded, Physical, 0 MP
Shining Energy Blast- 15,000 Damage, inflicts Impaired: Blind and Awestruck, Light, 0 MP
Sword of Light- 12,000 Damage, inflicts Wounded and Awestruck, Light & Physical, 0 MP
Celestial Bombardment- 8,000 Damage, inflicts Awestruck and Impaired: Blind, 1 hit against 30, Light, 0 MP
Drops-
90,000 Gold
8,000 XP
75% Fragment of a Celestial Halo- (Item, Antiquity, Light, 41,000 Gold)
10% Holy Light Blast- (Spell, Holy Magic, Light , 800 MP, 780,000 Gold) +825 Magical Attack, 30% inflicts Awestruck, 10% may inflict Impaired: Blind
10% Celestial's Sword- (Weaponx2, Sword, Light, 825,000 Gold) +1,850 Melee Attack, +1,600 STR, +1,600 AGI, +1,600 SPI, 10% inflicts Awestruck, 5% inflicts Wounded, 25% Critical
4% Holy Light Blast (2)- (Spell, Celestial Magic, Light, 800 MP, 780,000 Gold) +825 Magical Attack, 30% inflicts Awestruck, 10% may inflict Impaired: Blind
1% Summon Celestial Soldier- (Spell, Celestial Magic, Light, 65,000 MP, 1,140,000 Gold) Summons 1 Celestial Soldier from the enemy list, Max 10 summoned, This spell’s summons have an 80% chance of being uncontrolled unless its summoner is a Celestial, an Illuminated, or an Angel or its summoner possesses the ability Luminary or Justicar


Fire Demon
Level 40
Demon, Fire
HP- 800,000
MP- 800,000
STR- 7,900
AGI- 7,800
CON- 7,800
MIN- 7,900
SPI- 7,950
XP- 0
Defense- 7,000
Defense against Stat Damage- 800
Critical Chance- 45%
Resilience- 45%
To Hit- 140%
Dodge- 38%
Resistances and Immunities- Absorbs Fire, 90% Darkness Resistance, 50% Light Weakness, 50% Water Weakness, 100% Ice Weakness, Hexed Immunity, Diseased Immunity
Prime Attribute- Spirit
Constant Effects-
Ablaze- Possessor is afflicted with Burning at the start of every round, any individual conducting an offensive action against possessor is afflicted with Burning, Constant Effect
Abilities-
Flaming Ball- 20,000 Damage, inflicts Burning, Fire, 0 MP
Wounding Talons- 20,000 Damage, the Prime Attribute for this ability is Strength, inflicts Wounded, Physical, 0 MP
Dark Energy Blast- 15,000 Damage, inflicts Hexed and Voidstruck, Darkness, 0 MP
Demon’s Sickle- 12,000 Damage, inflicts Burning, Wounded, and Voidstruck, Darkness & Physical & Fire, 0 MP
Rain of Demon Fire- 8,000 Damage, inflicts Burning, Hexed, and Voidstruck, 1 hit against 30, 0 MP
Drops-
90,000 Gold
8,000 XP
75% Demon Skin- (Item, Material, Darkness, 41,000 Gold)
10% Demon Fire- (Spell, Dark Magic, Fire, 800 MP, 780,000 Gold) +825 Magical Attack, 30% inflicts Burning, 10% may inflict Voidstruck and also gain the element Darkness
10% Demon’s Flaming Sickle- (Weaponx2, Scythe, Fire & Darkness, 825,000 Gold) +1,850 Melee Attack, +1,600 STR, +1,600 AGI, +1,600 SPI, 20% inflicts Burning, 10% inflicts Voidstruck, 5% inflicts Wounded, 25% Critical
4% Demon Fire (2)- (Spell, Demon Magic, Fire, 800 MP, 780,000 Gold) +825 Magical Attack, 30% inflicts Burning, 10% may inflict Voidstruck and also gain the element Darkness
1% Summon Fire Demon- (Spell, Demon Magic, Fire, 65,000 MP, 1,140,000 Gold) Summons 1 Fire Demon from the enemy list, Max 10 summoned, This spell’s summons have an 80% chance of being uncontrolled


!Fourpart Elemental Dragon
Level 40, Elite
Dragon, Earth & Air & Fire & Water
HP- 10,000,000
MP- 10,000,000
STR- 20,000
AGI- 20,000
CON- 20,000
MIN- 20,000
SPI- 20,000
XP- 0
Defense- 20,000
Defense against Stat Damage- 2,000
Critical Chance- 100%
Resilience- 100%
To Hit- 200%
Dodge- 100%
Resistances and Immunities- Absorbs Earth, Absorbs Air, Absorbs Fire, Absorbs Water, Immune to Earth, Air, Water, and Fire from sources below level 50, 100% Minor Status Effect Resistance, 60% Moderate Status Effect Resistance, Immune to Pain, Deafened, and Diseased
Prime Attribute- Two Highest Stats
Constant Effects-
Split- If possessor would be killed by a source below Level 40, before possessor dies possessor summons 1 Onepart Elemental Dragon of Earth, 1 Onepart Elemental Dragon of Air, 1 Onepart Elemental Dragon of Fire, and 1 Onepart Elemental Dragon of Water from the Enemy List, Constant Effect
Elemental Dragon- Possessor gains the subtype Elemental, Constant Effect
Spawn Elementals- Possessor summons 4 Earth Elemental, 4 Air Elemental, 4 Fire Water, and 4 Water Elemental at the start of each round, Max 200 of each of the 4 summons summoned, Constant Effect
Fourpart Body- Possessor's gains +30,000,000 HP, Constant Effect
Fourpart Essence- Possessor gains 3 additional actions per round, Constant Effect
Abilities-
Bite- 100,000 Damage, Physical or Earth or Air or Fire or Water, 0 MP
Quad-Breath- 125,000 Damage, 100% inflicts Entombed, 100% inflicts Suffocation, 100% inflicts Burning, 100% inflicts Drowning, 4 hits against 1 or 1 hit against 40, Earth & Air & Fire & Water, 200,000 MP
Elemental-Calling Roar- Caster summons 10 Earth Elemental, 10 Air Elemental, 10 Fire Elemental, and 10 Water Elemental, Max 400 of each of the 4 summons summoned, Earth & Air & Fire & Water, 2,000,000 MP
Drops-
320,000 Gold
32,000 XP
20% Huge Container of Air Mana Oil- (Item, Material, Air, 500,000 Gold)
20% Huge Container of Earth Mana Oil- (Item, Material, Earth, 500,000 Gold)
20% Huge Container of Fire Mana Oil- (Item, Material, Fire, 500,000 Gold)
20% Huge Container of Water Mana Oil- (Item, Material, Water, 500,000 Gold)
20% Fourpart Elemental Dragon's Gem- (Accessory, Crystal, Earth & Air & Fire & Water, 9,000,000 Gold) +9,000 Magical Attack, +8,500 to all stats, +50,000 Damage to all of possessor's damage-dealing actions that are Earth element as a non-stacking effect, +50,000 Damage to all of possessor's damage-dealing actions that are Air element as a non-stacking effect, +50,000 Damage to all of possessor's damage-dealing actions that are Fire element as a non-stacking effect, +50,000 Damage to all of possessor's damage-dealing actions that are Water element as a non-stacking effect


Glass Golem
Level 40
Golem, Magic
HP- 800,000
MP- 800,000
STR- 8,000
AGI- 8,000
CON- 8,000
MIN- 8,000
SPI- 8,000
XP- 0
Defense- 8,000
Defense against Stat Damage- 800
Critical Chance- 53%
Resilience- 30%
To Hit- 143%
Dodge- 36%
Resistances and Immunities- 95% Electrical Resistance, 90% Magic Resistance, 90% Earth Resistance, 90% Ice Resistance, 80% Air Resistance, 80% Light Resistance, 90% Physical Weakness, 90% Sonic Weakness, 80% Minor Status Effect Resistance, 55% Moderate Status Effect Resistance, Pain Immunity, Confusion Immunity, Impaired Immunity, Poison Immunity, Diseased Immunity, Fatigued Immunity, Golem Traits
Prime Attribute- Strength
Constant Effects-
Sturdy?- Possessor gains +200,000 HP, +4,000 Defense, +4,000 CON, and -25% Resilience, Constant Effect
Body of a Thousand Shards- Individuals who conduct offensive actions aginst possessor take 25,000 Flat Earth or Physical or Magic element damage at the end of each such action, Constant Effect
Abilities-
Pummel- 8,000 Damage, 2 hits against 1, Physical, 0 MP
Heavy Fist- 19,000 Damage, inflicts Fatigued: Stun, 10% breaks all Armor worn by target that is non-unique and worth below 500,000 Gold, Physical, 20,000 MP
Reinforce- +1,000 Defense, +500 CON, stacks 10 times, Physical, 45,000 MP
Glass Rain- 23,000 Damage, inflicts Wounded, inflicts Wounded: Bleeding, Physical & Air, # MP
Brittle Wave- Targets gain -2,800 Defense, -30% Resilience, and 200% Physical Weakness, does not affect targets above Level 65, lasts 4 rounds, Magic or Air, 200,000 MP
Drops-
80,000 Gold
8,000 XP
75% Magiglass- (Item, Material, Magic, 90,000 Gold)
10% Golem Glass- (Item, Material, Magic & Physical, 110,000 Gold)
10% Construct Glass Golem- (Spell, Golomancy, Physical, 75,000 MP, 1,500,000 Gold) Summons 1 Glass Golem from the enemy list, Costs 500,000 Gold to cast, takes 5 rounds to cast
4% Golem Shatterblast- (Spell, Golomancy, Magic & Sonic, 2,000,000 Gold) Caster unsummons a Golem that caster summoned and deals an amount of Flat Physical or Magic element damage equal to said Golem's HP (to a max of 2,000,000 HP) to up to three targets
1% Glass Golem Armor- (Armor, Grand Armor, Earth, 1,800,000 Gold) +1,800 Defense, +1,800 CON, Individuals who conduct offensive actions aginst wearer take 50,000 Flat Earth or Physical or Magic element damage at the end of each such action, 30% Physical Weakness

!Hero From Alrick's Brigade
Level 40
Human, Light
HP- 1,000,000
MP- 1,000,000
STR- 10,000
AGI- 10,000
CON- 10,000
MIN- 10,000
XP- 0
Defense- 7,000
Defense against Stat Damage- 900
Critical Chance- 46%
Resilience- 46%
To Hit- 146%
Dodge- 46%
Resistances and Immunities- 50% Light Resistance, 50% Darkness Resistance, 80% Minor Status Effect Resistance, 40% Moderate Status Effect Resistance
Prime Attribute- Strength or Spirit
Constant Effects-
Dungeon Mastery- Possessor gains +4,500 to all stats while the Terrain or Phantom Terrain is Dungeon, Constant Effect
Multitalented- Possessor gains +4,000 to all stats, Constant Effect
Loyal- Possessor cannot be afflicted with Charm by sources below Level 40 who are below one half possessor's controller's Level, rounded up, Constant Effect
Heroic- Possessor gains +5,000 STR and +5,000 SPI, Constant Effect
Abilities-
Sword Slash- 25,000 Damage, 50% may inflict Wounded, Physical, 0 MP
Shining Strike- 15,000 Damage, 100% may inflict Awestruck, 100% may inflict Impaired: Blind, Physical & Light, 0 MP
Heal- 95,000 Damage, Heals HP, Light, 0 MP
Mass Heal- 35,000 Damage, Heals HP, 1 hit against 15, Light, 0 MP
Mana Storm- 15,000 Damage, 1 hit against 500, Magic, 80,000 MP
Boost- +3,000 to all stats, stacks 5 times, Magic, 250,000 MP
Slash Drive- 20,000 Damage, 3 hits against 1, Physical, 100,000 MP
Drops-
80,000 Gold
8,000 XP
100% Hope and Dreams of an Adventuring Hero- (Item, Material, Light, 800,000 Gold)

Ice Demon
Level 40
Demon, Ice
HP- 750,000
MP- 750,000
STR- 7,000
AGI- 6,950
CON- 7,500
MIN- 7,500
SPI- 7,750
XP- 0
Defense- 6,500
Defense against Stat Damage- 650
Critical Chance- 35%
Resilience- 38%
To Hit- 132%
Dodge- 36%
Resistances and Immunities- Absorbs Ice, 90% Darkness Resistance, 50% Light Weakness, 50% Physical Weakness, 100% Fire Weakness, Diseased Immunity, Hexed Immunity
Prime Attribute- Spirit
Constant Effects-
Chilling- Possessor is afflicted with Frozen at the start of every round, any individual conducting an offensive action against possessor is afflicted with Frozen, Constant Effect
Abilities-
Freeze Form- 18,000 Damage, inflicts Frozen, Ice, 0 MP
Wounding Talons- 16,000 Damage, the Prime Attribute for this ability is Strength, inflicts Wounded, Physical, 0 MP
Dark Energy Blast- 20,000 Damage, inflicts Hexed and Voidstruck, Darkness, 0 MP
Demon’s Spear- 14,000 Damage, inflicts Frozen, Wounded, and Voidstruck, Darkness & Physical & Ice, 0 MP
Hopeless Frost- 4,000 Damage, inflicts Frozen, Hexed, and Voidstruck, 1 hit against 30, Darkness & Ice, 50,000 MP
Drops-
75,000 Gold
8,000 XP
75% Demon Skin- (Item, Material, Darkness, 41,000 Gold)
10% Demon Frost- (Spell, Dark Magic, Ice, 800 MP, 780,000 Gold) +825 Magical Attack, 30% inflicts Frozen, 10% may inflict Voidstruck and also gain the element Darkness
10% Demon’s Black-Ice Spear- (Weaponx2, Spear, Ice & Darkness, 825,000 Gold) +1,850 Melee Attack, +1,600 STR, +1,600 AGI, +1,600 SPI, 20% inflicts Frozen, 10% inflicts Voidstruck, 5% inflicts Wounded, 25% Critical
4% Demon Frost (2)- (Spell, Demon Magic, Ice, 800 MP, 780,000 Gold) +825 Magical Attack, 30% inflicts Frozen, 10% may inflict Voidstruck and also gain the element Darkness
1% Summon Ice Demon- (Spell, Demon Magic, Ice, 65,000 MP, 1,140,000 Gold) Summons 1 Ice Demon from the enemy list, Max 10 summoned, This spell’s summons have an 80% chance of being uncontrolled

!Onepart Elemental Dragon of Air
Level 40, Elite
Dragon
HP- 7,500,000
MP- 7,500,000
STR- 15,000
AGI- 15,000
CON- 15,000
MIN- 15,000
SPI- 15,000
XP- 0
Defense- 15,000
Defense against Stat Damage- 1,500
Critical Chance- 80%
Resilience- 80%
To Hit- 180%
Dodge- 80%
Resistances and Immunities- Absorbs Air, Immune to Air from sources below level 50, 100% Earth Weakness, 100% Minor Status Effect Resistance, 60% Moderate Status Effect Resistance, Immune to Pain, Deafened, and Diseased
Prime Attribute- Two Highest Stats
Constant Effects-
Elemental Dragon- Possessor gains the subtype Elemental, Constant Effect
Spawn Elementals- Possessor summons 1 Earth Elemental, at the start of each round, Max 200 summoned, Constant Effect
Abilities-
Bite- 80,000 Damage, Physical or Air, 0 MP
Air-Breath- 100,000 Damage, 100% inflicts Suffocation, 1 hit against 15, Air, 50,000 MP
Elemental-Calling Roar- Caster summons 5 Air Elemental, Max 200 summoned, Air, 500,000 MP
Drops-
200,000 Gold
32,000 XP
100% Huge Container of Air Mana Oil- (Item, Material, Air, 500,000 Gold)

!Onepart Elemental Dragon of Earth
Level 40, Elite
Dragon
HP- 7,500,000
MP- 7,500,000
STR- 15,000
AGI- 15,000
CON- 15,000
MIN- 15,000
SPI- 15,000
XP- 0
Defense- 15,000
Defense against Stat Damage- 1,500
Critical Chance- 80%
Resilience- 80%
To Hit- 180%
Dodge- 80%
Resistances and Immunities- Absorbs Earth, Immune to Earth from sources below level 50, 100% Air Weakness, 100% Minor Status Effect Resistance, 60% Moderate Status Effect Resistance, Immune to Pain, Deafened, and Diseased
Prime Attribute- Two Highest Stats
Constant Effects-
Elemental Dragon- Possessor gains the subtype Elemental, Constant Effect
Spawn Elementals- Possessor summons 1 Earth Elemental, at the start of each round, Max 200 summoned, Constant Effect
Abilities-
Bite- 80,000 Damage, Physical or Earth, 0 MP
Earth-Breath- 100,000 Damage, 100% inflicts Entombed, 1 hit against 15, Earth, 50,000 MP
Elemental-Calling Roar- Caster summons 5 Earth Elemental, Max 200 summoned, Earth, 500,000 MP
Drops-
200,000 Gold
32,000 XP
100% Huge Container of Earth Mana Oil- (Item, Material, Earth, 500,000 Gold)

!Onepart Elemental Dragon of Fire
Level 40, Elite
Dragon
HP- 7,500,000
MP- 7,500,000
STR- 15,000
AGI- 15,000
CON- 15,000
MIN- 15,000
SPI- 15,000
XP- 0
Defense- 15,000
Defense against Stat Damage- 1,500
Critical Chance- 80%
Resilience- 80%
To Hit- 180%
Dodge- 80%
Resistances and Immunities- Absorbs Fire, Immune to Fire from sources below level 50, 100% Water Weakness, 100% Minor Status Effect Resistance, 60% Moderate Status Effect Resistance, Immune to Pain, Deafened, and Diseased
Prime Attribute- Two Highest Stats
Constant Effects-
Elemental Dragon- Possessor gains the subtype Elemental, Constant Effect
Spawn Elementals- Possessor summons 1 Fire Elemental, at the start of each round, Max 200 summoned, Constant Effect
Abilities-
Bite- 80,000 Damage, Physical or Air, 0 MP
Fire-Breath- 100,000 Damage, 100% inflicts Burning, 1 hit against 15, Fire, 50,000 MP
Elemental-Calling Roar- Caster summons 5 Fire Elemental, Max 200 summoned, Fire, 500,000 MP
Drops-
200,000 Gold
32,000 XP
100% Huge Container of Fire Mana Oil- (Item, Material, Fire, 500,000 Gold)

!Onepart Elemental Dragon of Water
Level 40, Elite
Dragon
HP- 7,500,000
MP- 7,500,000
STR- 15,000
AGI- 15,000
CON- 15,000
MIN- 15,000
SPI- 15,000
XP- 0
Defense- 15,000
Defense against Stat Damage- 1,500
Critical Chance- 80%
Resilience- 80%
To Hit- 180%
Dodge- 80%
Resistances and Immunities- Absorbs Water, Immune to Water from sources below level 50, 100% Fire Weakness, 100% Minor Status Effect Resistance, 60% Moderate Status Effect Resistance, Immune to Pain, Deafened, and Diseased
Prime Attribute- Two Highest Stats
Constant Effects-
Elemental Dragon- Possessor gains the subtype Elemental, Constant Effect
Spawn Elementals- Possessor summons 1 Water Elemental, at the start of each round, Max 200 summoned, Constant Effect
Abilities-
Bite- 80,000 Damage, Physical or Air, 0 MP
Water-Breath- 100,000 Damage, 100% inflicts Drowning, 1 hit against 15, Water, 50,000 MP
Elemental-Calling Roar- Caster summons 5 Water Elemental, Max 200 summoned, Water, 500,000 MP
Drops-
200,000 Gold
32,000 XP
100% Huge Container of Water Mana Oil- (Item, Material, Water, 500,000 Gold)

Wind Demon
Level 40
Demon, Air
HP- 800,000
MP- 800,000
STR- 7,900
AGI- 7,800
CON- 7,800
MIN- 7,900
SPI- 7,950
XP- 0
Defense- 7,000
Defense against Stat Damage- 800
Critical Chance- 45%
Resilience- 45%
To Hit- 140%
Dodge- 38%
Resistances and Immunities- Absorbs Air, 90% Darkness Resistance, 50% Light Weakness, 50% Earth Weakness, Hexed Immunity, Diseased Immunity
Prime Attribute- Spirit
Constant Effects-
Windwrapped- Possessor's turn-order-determining stat sum is increased by 7,000 points for turn-order-determining purposes, Constant Effect
Abilities-
Wind Blade- 20,000 Damage, inflicts Suffocation, Air, 0 MP
Wounding Talons- 20,000 Damage, the Prime Attribute for this ability is Strength, inflicts Wounded, Physical, 0 MP
Dark Energy Blast- 15,000 Damage, inflicts Hexed and Voidstruck, Darkness, 0 MP
Demon’s Sickle- 12,000 Damage, inflicts Wounded and Voidstruck, Darkness & Physical, 0 MP
Wind of the Demon Lands- 8,000 Damage, inflicts Suffocation, Hexed, and Voidstruck, 1 hit against 30, Air & Darkness, 0 MP
Drops-
90,000 Gold
8,000 XP
75% Demon Skin- (Item, Material, Darkness, 41,000 Gold)
10% Demon Wind- (Spell, Dark Magic, Air, 800 MP, 780,000 Gold) +825 Magical Attack, 30% inflicts Suffocation, 10% may inflict Voidstruck and also gain the element Darkness
10% Demon’s Sickle- (Weaponx2, Scythe, Darkness, 825,000 Gold) +1,850 Melee Attack, +1,600 STR, +1,600 AGI, +1,600 SPI, 10% inflicts Voidstruck, 5% inflicts Wounded, 25% Critical
4% Demon Wind (2)- (Spell, Demon Magic, Air, 800 MP, 780,000 Gold) +825 Magical Attack, 30% inflicts Suffocation, 10% may inflict Voidstruck and also gain the element Darkness
1% Summon Wind Demon- (Spell, Demon Magic, Air, 65,000 MP, 1,140,000 Gold) Summons 1 Wind Demon from the enemy list, Max 10 summoned, This spell’s summons have an 80% chance of being uncontrolled
Lord Gadigan
Site Admin
Posts: 2180
Joined: Thu May 21, 2020 9:26 pm

Re: Enemy List

Post by Lord Gadigan »

Level 41


Bronze Golem
Level 41
Golem, Metal
HP- 900,000
MP- 900,000
STR- 10,480
AGI- 9,876
CON- 9,876
MIN- 9,876
SPI- 9,876
XP- 0
Defense- 9,000
Defense against Stat Damage- 510
Critical Chance- 41%
Resilience- 46%
To Hit- 140%
Dodge- 28%
Resistances and Immunities- 90% Physical Resistance, 90% Magic Resistance, 90% Earth Resistance, 82% Minor Status Effect Resistance, 41% Moderate Status Effect Resistance, Pain Immunity, Confusion Immunity, Impaired Immunity, Poison Immunity, Diseased Immunity, Fatigued Immunity, Frozen Immunity
Prime Attribute- Strength
Constant Effects-
Sturdy- Possessor gains +900,000 HP, +9,000 Defense, +6,584 CON, and +46% Resilience, Constant Effect
Armed and Armored- Possessor gains +9,000 Defense, Possessor's attacks deal 15,000 additional Damage, Possessor counts as wielding an additional Sword and an additional Shield, Constant Effect
Abilities-
Pummel- 19,500 Damage, 2 hits against 1, Physical, 0 MP
Slicing Blade- 21,500 Damage, 100% inflicts Wounded, Physical, 0 MP
Block- Caster gains +40,000 Defense, lasts 3 rounds, does not stack, Physical or Earth, 0 MP
Heavy Fist- 21,400 Damage, 100% inflicts Fatigued: Stun, 10% breaks all Armor worn by target that is non-unique and worth below 1,000,000 Gold, Physical, 30,500 MP
Reinforce- +9,000 Defense, +4,000 CON, stacks 5 times, Physical, 125,500 MP
Drops-
105,400 Gold
9,225 XP
75% Mystic Bronze- (Item, Material, Earth, 100,000 Gold)
10% Golem Bronze- (Item, Material, Magic & Physical, 200,000 Gold)
10% Construct Bronze Golem- (Spell, Golomancy, Earth, 60,000 MP, 2,000,000 Gold) Summons 1 Bronze Golem from the enemy list, Costs 200,000 Gold to cast, takes 5 rounds to cast
4% Blade-Servant Rush- (Spell, Golomancy, Physical, 3,000 MP, 3,000,000 Gold) +3,000 Magical Attack, 30% inflicts Wounded, this action counts as coming from a source that solely possesses the subtype Golem
1% Bronze Golem Armor- (Armor, Grand Armor, Earth, 3,000,000 Gold) +3,000 Defense, +3,000 STR, +3,000 CON, 30% Resilience, Wearer must be Level 20 or greater

Forest Kami
Level 41
Spirit, Earth
HP- 985,000
MP- 905,000
STR- 11,650
AGI- 7,300
CON- 10,700
MIN- 9,600
SPI- 14,000
Defense- 9,200
Stat Defense- 780
Critical Chance- 38%
Resilience- 45%
To Hit- 140%
Dodge- 40%
Resistances and Immunities- 80% Earth Resistance, 50% Spirit Resistance, 50% Human Resistance, Diseased Immunity
Prime Attribute- Spirit
Constant Effects-
Verdant Growth- Possessor regenerates 50,000 HP per round, Constant Effect
Bond to a Forest- Possessor's Plant allies Regenerate 20,000 HP at the start of every round, Constant Effect
Spirit-Body- Possessor uses Spirit as possessor's HP-determining stat, Constant Effect
Spirit Movement- Possessor uses Spirit as possessor's turn-order-determining stat, Constant Effect
Object Kami- Individuals below Level 50 may not steal items from possessor, Constant Effect
Large Body- Possessor may choose to gain 'Possessor gains +(3 * possessor's Natural Resilience, to a max of 135%) Resilience, +(9 x possessor's Natural HP, to a max of 8,865,000) HP, +(.5 x possessor's Natural Defense, to a max of 4,600) Defense, (.5 x possessor's Natural Defense against Stat Damage, to a max of 390) Defense against Stat Damage, -(.9 x possessor's Natural Dodge, to a max of 36%) Dodge, to provide twice possessor's Natural XP when possessor would provide XP (to a max of 9,225 additional XP), to provide twice possessor's Natural Gold when possessor would provide Gold (to a max of 100,000 extra Gold), and Immune to Impaired, Confusion, Pain, Poison, Diseased, and Charmed', as well as the subtype Large Structure, at the start of a thread, Constant Effect
Manypart Form- Possessor may choose to gain 'This unit has increments in its HP called thresholds, it cannot be healed above a unit threshold once it drops below one except by actions that either state that they can heal units or that can resurrect in addition to heal, This unit’s thresholds each contain (it max hp / 2,000), This unit gains a number of actions equal to (the number of thresholds it possesses / 2,000) each time it would normally have an action, this unit’s maxes in each stat other than HP decrease by 1% each time it loses 5% of its total thresholds' and count as a Unit at the beginning of a thread, Constant Effect
Minor Divine Powers- Possessor's allies and Possessor may elect to receive worshipper benefits from possessor if they are not already receiving such benefits, Said benefits include gaining +(80 * possessor Level) to all stats and regenerating 20,000 HP per round, to a max of level 20 for both effects, Deity Effect
Prime Attribute- Spirit
Abilities-
Spiritual Brach Thwacks- 19,850 Damage, May deal 2,000 SPI Damage instead of HP Damage, 100% inflicts Fatigued: Stun, 2 hits against 1, Earth or Physical or Magic, 0 MP
Nourish- 500,000 Damage, Heals, Magic & Earth, 0 MP
Spiritual Restoration- 120,000 Damage, Deals MP Damage, Heals MP, Magic, 0 MP
Hide in Object- Caster gains +45% Dodge, lasts 5 rounds, this ability may not be cast if any item has been stolen from possessor, Magic, 0 MP
Grand Leaf Hurricane- 36,000 Damage, 40% may inflict Entombed: Buried in Leaves, 1 hit against 3,000, Earth or Acid, 169,200 MP
Empower Plants- Target Plants gain +2,000 to all stats, 1 hit against 200, stacks 3 times, Earth, 81,000 MP
Entombing Roots- 16,000 Damage, 100% inflicts Entombed, 80% gains '2 hits against 1, Earth, 71,000 MP
Spirit-Boring Roots- 1,720 SPI Damage, 100% inflicts Stat Drain: SPI Drain, 50% gains '2 hits against 1, Magic or Earth, 114,000 MP
Drops-
100,000 Gold
9,225 XP
95% Square Mile of Forest on a Random World- (Item, Property, Earth, 30,000 Gold)
4% Scroll of Intermediate Kami Types- (Item, Antiquity, Light & Darkness & Magic, 2,000,000 Gold)
1% Call Forest Kami- (Spell, Spirit Magic, Earth, 10,000 MP, 5,000,000 Gold) Caster summons 1 Tree Kami from the Enemy List, Max 1 summoned

Foulness Demon
Level 41
Demon, Acid
HP- 890,000
MP- 890,000
STR- 10,000
AGI- 8,900
CON- 9,650
MIN- 9,000
SPI- 8,500
XP- 0
Defense- 5,400, +5,400 against Acid
Defense against Stat Damage- 540
Critical Chance- 35%
Resilience- 40%
To Hit- 139%
Dodge- 31%
Resistances and Immunities- 80% Acid Resistance, 80% Earth Resistance, 50% Water Resistance, 150% Light Weakness, Minor Status Effect Immunity, 90% Moderate Status Effect Resistance
Prime Attribute- Strength
Constant Effects-
Holy Water Weakness- Possessor's Water Resistance, Immunity, or Weakness (if a lower value) becomes 150% Water Weakness with respect to sources that are both Light and Water element, Constant Effect
Abilities-
Horrid Talon- 15,750 Damage, inflicts Wounded, inflicts Poison, inflicts Diseased, Physical and Acid, 0 MP
Foul Breath- 4,800 Damage, inflicts Poison, Diseased, Diseased: Immunodeficiency, Diseased: Computer Virus, Diseased: Lingering Illness, Fatigued: Weakness, Impaired, Impaired: Blind, and Stat Drain, 1 hit against 30, Acid & Air, 128,000 MP
Call Vermin- Summons up to 40 Insects that are below Level 40, are on the enemy list, are not elite, and can normally be fought for drops, Air & Acid & Darkness, 280,000 MP
Dissolving Vomit- 18,675 Damage, inflicts Dissolving, inflicts Stat Drain: DEF Drain, inflicts Fear: Disconcerted, Acid & Darkness, 106,000 MP
Whirr- Inflicts Impaired: Deaf, 1 hit against 40, Air, 108,000 MP
Drops-
95,750 Gold
9,225 XP
75% Demon Chitin- (Item, Material, Darkness, 46,000 Gold)
10% Foul Air- (Spell, Dark Magic, Darkness & Air & Acid, 1,900 MP, 119,000 Gold) Inflicts a selected 3 of Poison, Diseased, Diseased: Immunodeficiency, Diseased: Computer Virus, Diseased: Lingering Illness, Fatigued: Weakness, Impaired, Impaired: Blind, and Stat Drain per target with a 30% infliction chance for each, 1 hit against 5
10% Paste of Demonic Foulness- (Item, Material, Darkness & Acid, 46,000 Gold)
4% Fly Demon Rod- (Weapon, Rod, Acid & Air & Darkness, 1,590,000 Gold) +1,900 Magical Attack, +1,300 SPI, +1,243 AGI, 15% inflicts Poison, 15% inflicts Diseased, 15% inflicts Diseased: Lingering Illness, Wielder's Insect and Demon pets and summons gain +400 to all stats
1% Summon Foulness Demon- (Spell, Demon Magic, Acid, 65,000 MP, 1,140,000 Gold) Summons 1 Foulness Demon from the enemy list, Max 10 summoned, This spell's summons have an 80% chance of being uncontrolled

Magical Girl
Level 41
Human, Magic & Light
HP- 1,100,000
MP- 1,300,000
STR- 11,000
AGI- 13,100
CON- 12,000
MIN- 10,000
SPI- 13,500
XP- 0
Defense- 6,700
Defense against Stat Damage- 1,000
Critical Chance- 45%
Resilience- 37%
To Hit- 143%
Dodge- 47%
Resistances and Immunities- 95% Light Resistance, 80% Magic Resistance, 80% Darkness Resistance, 82% Minor Status Effect Resistance, 45% Moderate Status Effect Resistance, 100% Disease Resistance, 100% Fatigued Resistance
Prime Attribute- Spirit
Constant Effects-
Magical Hyperflight- Possessor's turn-order-determining stats are Spirit and Agility, Constant Effect
Catchy Theme Music- Bardic Music spells cost possessor's opponents 10,000 additional MP to cast, Constant Effect
Power of Friendship- Possessor gets +250 to all stats for every ally possessor has that shares either possessor's name or the Constant Effect "Power of Friendship", to a max of 200 such allies, Possessor Absorbs Light from allies, Constant Effect
Cute- Whenever an individual conducts an offensive action that targets possessor, possessor has a 60% chance of being able to inflict Charm on said individual at the end of said action, Constant Effect
Radiant Heart- Possessor has a 50% chance of being cured of any negative status effect from a source below Level 60 at the start of each round, Constant Effect
Abilities-
Magical Wand Smack- 9,000 Damage, 30% inflicts Fatigued: Stun, Physical or Magic or Physical & Magic, 0 MP
Rainbow Missile- 20,000 Damage, Any combination of Base Elements, 0 MP
Purifying Touch- 50,000 Damage, Heals HP, Cures any three (minor or moderate negative status effects or debuffs) that are from sources below Level 60, Light, 25,000 MP
Heart Beam- 13,000 Damage, 100% inflicts Charm, Light or Magic, 14,000 MP
Wizard Wall- Caster gains +15,000 Defense and +15,000 Defense against MP Damage, does not stack, Magic, 60,000 MP
Shining Barrier- Target gains +15,000 Defense and +1,500 Defense against Stat Damage, does not stack, Magic & Light, 60,000 MP
Aurora Ray- 8,000 Damage, 90% inflicts Awestruck or Frozen, 1 hit against 15, Ice or Light or Magic or Ice & Magic or Light & Magic or Light & Ice or Light & Magic & Ice, 60,000 MP
Sparkling Judgment Cannon- 90,000 Damage, requires three actions worth of charge-up to cast, 1 hit against 50,000, Mystic or Magic & Light, 600,000 MP
Drops-
100,000 Gold
9,225 XP
50% Good Anime- (Item, Antiquity, Technology & Light, 32,000 Gold)
40% Magical Winged Wand of Shining Power- (Weapon, Wand, Magic & Light, 870,000 Gold) +870 Magical Attack, +900 MIN, +900 SPI, 30% inflicts Awestruck, 30% inflicts Charm, 30% inflicts Manablasted
9% Heart-Shaped Power Jewel- (Accessory, Crystal, Magic & Light, 900,000 Gold) +9,000 MP, +900 MIN, +900 SPI
1% Magical Girl Henshin Sequence- (Spell, Wizard Magic, Magic & Light, 9,000 MP, 1,100,000 Gold) Caster becomes a Magical Girl from the Enemy List, Caster must be Level 41 or higher to cast this spell, This is a Polymorph Effect, This effect replaces any Polymorph Effect from a source of equal or lower Level than its caster and cannot replace a Polymorph Effect from a source of higher Level than its caster, Individuals may normally have a max of one Polymorph Effect on them at any given time, This spell does not remove damage, MP damage / loss, stat damage, debuffs, buffs, status effects, or any other such effects on its target

Nogitsune
Level 41
Shapeshifter, Darkness
HP- 921,500
MP- 902,100
STR- 9,985
AGI- 9,735
CON- 9,900
MIN- 9,500
SPI- 10,250
XP- 0
Defense- 7,100
Defense against Stat Damage- 745
Critical Chance- 36%
Resilience- 39%
To Hit- 144%
Dodge- 42%
Resistances and Immunities- 50% Darkness Resistance, 50% Physical Resistance, 20% Sword Weakness, Poison Immunity (excluding Poison: Drunk), Confusion Immunity, Hexed Immunity, 82% Minor Status Effect Resistance, 41% Moderate Status Effect Resistance
Prime Attribute- Spirit
Constant Effects-
Assume Human Form- Possessor may, at the start of any round, choose to replace its subtype with Human, Constant Effect
Assume Fox Form- Possessor may, at the start of any round, choose to replace its subtype with Animal, Constant Effect
Assume Spirit Form- Possessor may, at the start of any round, choose to replace its subtype with Spirit, Constant Effect
Assume True Form- Possessor may, at the start of any round, choose to replace its subtype with Shapeshifter, Constant Effect
Tricky Intellect- Possessor gains +4,500 MIN, Constant Effect
Mystic Flight- Possessor gains +4,500 AGI, 30% Earth Resistance, and Entombed Immunity, Constant Effect
Invisible- Possessor gains +70% Dodge, Constant Effect
Abilities-
Bite- 19,850 Damage, Physical, 0 MP
Absorb Life- 18,000 Damage, Deals HP Drain, Darkness, 0 MP
Absorb Mystic Energy- 28,000 MP Damage, Deals MP Drain, Darkness, O MP
Absorb Power- 20,000 Damage, Deals both HP Drain and MP Drain, Darkness, 100,000 MP
Fox Fire- 11,000 Damage, inflicts Burning, 1 hit against 50, Fire, 35,000 MP
Craft Illusion- Inflicts Confusion, target gains -15% To Hit and -15% Dodge, stacks 4 times, Psychic & Magic, 35,000 MP
Spread Illness- 100% inflicts Diseased, 1 hit against 50, Darkness, 2,000 MP
Lick Pox- 25% inflicts Instant Death on target individual below Level 60 afflicted with Diseased, Darkness, 20,000 MP
Possess- Caster begins treating target as a Transformation that caster is in, Target's actions are controlled by caster and caster may not be targeted as though caster were transformed into target, does not work against individuals above Level 20 or individuals who are immune to Charm, Caster re-enters battle upon target's death or de-transformation, Darkness, 25,000 MP
Drops-
92,250 Gold
9,225 XP
50% Nogitsune's Tail- (Item, Antiquity, Darkness & Magic, 81,455 Gold)
30% Disk of Computer Viruses- (Consumable, Lethal Item, Technology & Darkness, 1 Charge, 90,000 Gold) 60% inflicts Diseased: Computer Virus
10% Exquisite Black Fur- (Item, Material, Earth & Darkness, 4,000,000 Gold)
10% Worsen Illness- (Spell, Dark Magic, Darkness, 4,000 MP, 200,000 Gold) -400 CON, stacks 15 times, only affects targets afflicted with Diseased



Orthrus
Level 41
Monster, Darkness & Physical
HP- 900,000
MP- 900,000
STR- 10,250
AGI- 11,000
CON- 9,900
MIN- 9,000
SPI- 9,600
XP- 0
Defense- 6,800
Defense against Stat Damage- 750
Critical Chance- 45%
Resilience- 42%
To Hit- 147%
Dodge- 39%
Resistances and Immunities- Fire Immunity, Darkness Immunity, 100% Minor Status Effect Resistance, 100% Entombed Resistance, 20% Moderate Status Effect Resistance, Hexed Immunity, Diseased Immunity
Prime Attribute- Strength
Constant Effects-
Vicious- All Damage (but not Stat Damage) possessor deals is increased by 20,000 points, Constant Effect
Two Heads- Possessor gains 1 additional action per round, Constant Effect
Abilities-
Double Bite- 19,000 Damage, 2 hits against 1, Physical, 0 MP
Rip Apart- 27,000 Damage, inflicts Wounded, 100% inflicts Wounded: Maimed, Physical, 0 MP
Horrid Baying- Inflicts Confusion: Fear, 1 hit against 300, Darkness, 450 MP
Glare- 1,100 SPI Damage, inflicts Voidstruck, inflicts Confusion: Fear, Darkness & Psychic, 90,000 MP
Void Jaw- 25,000 Damage, inflicts Wounded, inflicts Voidstruck, inflicts Paralyzed, Physical & Darkness or Darkness, 70 MP
Sunset Gaze- 1,100 SPI Damage, Target entity below Level 60 cannot inflict buffs or debuffs on other targets, Darkness & Fire & Air, 95,000 MP
Maul- 22,000 Damage, 800 CON Damage, 100% inflicts Wounded, 100% inflicts Wounded: Maimed, Physical, 50,000 MP
Tail Sweep- 13,000 Damage, 50% inflicts Fatigued: Stun, 1 hit against 3, Physical, 20,000 MP
Drops-
92,250 Gold
9,225 XP
50% Urn Depicting an Orthrus- (Item, Antiquity, Earth & Physical & Darkness, 40,000 Gold)
30% Square Mile of Underground River on a Random World- (Item, Property, Earth & Water, 150,000 Gold)
10% Summon Orthrus- (Spell, Summoner Magic, Darkness & Physical, 14,000 MP, 7,000,000 Gold) Summons 1 Orthrus from the Enemy List, Max 1 Summoned
10% Orthrus Plushie- (Item, Antiquity, Physical & Darkness, 89,000 Gold)


Wandering Hero
Level 41
Human, Light
HP- 1,000,000
MP- 1,000,000
STR- 10,000
AGI- 10,000
CON- 10,000
MIN- 10,000
SPI- 10,000
XP- 0
Defense- 7,000
Defense against Stat Damage- 700
Critical Chance- 40%
Resilience- 40%
To Hit- 40%
Dodge- 40%
Resistances and Immunities- 50% Light Resistance, 50% Fire Resistance, 50% Water Resistance, 50% Air Resistance, 50% Earth Resistance, 50% Electrical Resistance, 50% Acid Resistance, 50% Ice Resistance, 50% Energy Resistance, 80% Minor Status Effect Resistance, 40% Minor Status Effect Resistance
Prime Attribute- Strength or Agility or Spirit
Constant Effects-
Status-Immunity Accessories- At the start of battle, possessor becomes Immune to one chosen minor negative status effect as part of this effect (not a buff), Constant Effect
Bonus Provided By Party Members- Possessor gains +500 to all stats for each ally possessor has, to a max of 7 such allies, Constant Effect
Specialization- At the start of battle, possessor chooses a stat and obtains +5,000 to said stat as part of this ability (not a buff), Constant Effect
Abilities-
Shining Blade- 15,000 Damage, 100% inflicts Awestruck: Sealed, Light & Physical, 0 MP
Deft Stab- 18,000 Damage, 100% may inflict Wounded, Physical, 0 MP
Heal- 40,000 Damage, Heals HP, Light, 0 MP
Flame Impact- 5,000 Damage, 100% inflicts Burning, 100% inflicts Fatigued: Stun, 1 hit against 500, Fire or Fire & Magic, 25,000 MP
Moon Arrow- 20,000 Damage, Removes any one buff from a source below Level 60 from target, Darkness & Magic or Darkness & Magic & Light, 25,000 MP
Healing Rain- 5,000 Damage, Heals HP, 1 hit against 4,000, Light & Water, 25,000 MP
Bolster- +1,000 to all stats, stacks 5 times, Light & Magic, 10,000 MP
Wizard Shield- +10,000 Defense, Target gains 50% Magic Resistance and 50% Physical Resistance, Does not stack, Magic, 100,000 MP
Vivify- Cures any one minor or moderate negative status effect, Removes any one debuff from a source below Level 60, Light & Water, 10,000 MP
Drops-
92,250 Gold
9225 XP
50% Pants With Absurdly Spacious Pockets- (Armorx.5, Clothes, Physical & Magic, 1,000,000 Gold) +1,000 Defense, Wearer may carry 5 additional unequipped items into threads, Has RP effects
30% Hero Badge- (Accessory, Broach, Light, 2,000,000 Gold) +2,000 to all stats
20% Plot Hook To Add A New Party Member- (Consumable, Summoning Stone, Physical & Light, 1 Charge, 5,000,000 Gold) Summons 1 Wandering Hero from the Enemy List, Max 7 summoned

Wood Golem
Level 41
Golem, Earth
HP- 1,000,000
MP- 700,000
STR- 11,500
AGI- 10,500
CON- 12,000
MIN- 7,000
SPI- 7,000
XP- 0
Defense- 7,000
Defense against Stat Damage- 750
Critical Chance- 35%
Resilience- 40%
To Hit- 140%
Dodge- 35%
Resistances and Immunities- 95% Physical Resistance, 90% Magic Resistance, 90% Earth Resistance, 90% Ice Resistance, 80% Air Resistance, 80% Light Resistance, 90% Fire Weakness, 90% Electrical Weakness, 80% Minor Status Effect Resistance, 55% Moderate Status Effect Resistance, Pain Immunity, Confusion Immunity, Impaired Immunity, Poison Immunity, Diseased Immunity, Fatigued Immunity
Prime Attribute- Strength
Constant Effects-
Sturdy- Possessor gains +500,000 HP, +5,000 Defense, +5,000 CON, and +25% Resilience, Constant Effect
Abilities-
Pummel- 20,000 Damage, 2 hits against 1, Physical, 0 MP
Heavy Fist- 23,000 Damage, inflicts Fatigued: Stun, 10% breaks all Armor worn by target that is non-unique and worth below 1,000,000 Gold, Physical, # MP
Reinforce- +3,000 Defense, +2,000 CON, stacks 10 times, Physical, 70,000 MP
March- (5,000 x the number of allies caster possesses, including caster, whose name includes 'Golem', to a max of 200 such allies) Damage, Physical & Earth, 70,000 MP
Barricade- Offensive actions made by individuals below Level 40 on sides of battle targetting individual's on caster's side of battle while caster is alive have a 50% chance of failing, with things that would occur before and after said actions still occurring, stacks 2 times across all casters per side of battle and does not stack on the same caster, Earth, 70,000 MP
Drops-
110,000 Gold
9,225 XP
75% Great Forest's Wood- (Item, Material, Earth, 80,000 Gold)
10% Golem Wood- (Item, Material, Magic & Physical, 120,000 Gold)
10% Construct Wood Golem- (Spell, Golomancy, Physical, 80,000 MP, 1,600,000 Gold) Summons 1 Wood Golem from the enemy list, Costs 500,000 Gold to cast, takes 5 rounds to cast
4% March of the Golems- (Spell, Golomancy, Air & Physical, 40,000 MP, 1,000,000 Gold) Targets gain +1,000 to their turn-order-determining stat sum for turn-order-determining purposes (to a max of their controller's turn-order-determining stat sum, with said max being 0 if they possess no controller), only affects Golems, stacks 4 times, may deal 1 hit against 5 if part of a 'Cast a Spell' action that no other spell is involved in that does not target any enemies
1% Wooden Golem Armor- (Armor, Grand Armor, Earth, 2,000,000 Gold) +2,000 Defense, +2,000 CON, 35% Resilience, 30% Fire Weakness
Lord Gadigan
Site Admin
Posts: 2180
Joined: Thu May 21, 2020 9:26 pm

Re: Enemy List

Post by Lord Gadigan »

Level 42

Boneform Demon
Level 42
Demon, Physical
HP- 925,000
MP- 875,000
STR- 12,500
AGI- 12,500
CON- 10,000
MIN- 9,250
SPI- 9,550
XP- 0
Defense- 8,000, +8,000 against Physical
Defense against Stat Damage- 825
Critical Chance- 34%
Resilience- 46%
To Hit- 138%
Dodge- 34%
Resistances and Immunities- 90% Physical Resistance, 90% Agony Resistance, 80% Ice Resistance, 80% Fire Resistance, 80% Darkness Resistance, 80% Water Resistance, 50% Psychic Resistance, 90% Light Weakness, 95% Minor Status Effect Resistance, Fatigued Immunity, 20% Moderate Status Effect Resistance, Diseased Immunity, Hexed Immunity
Prime Attribute- Strength
Constant Effects-
Legion-Blunting Form- Possessor may only be harmed by one individual from each side of battle that is below Level 30 per round, 50% Unit Resistance, Constant Effect
Horrific Shell- Possessor has an 80% chance of inflicting Confusion: Fear on up to 50 targets at the start of each round, Constant Effect
Abilities-
Crushing Fist- 17,000 Damage, inflicts Stat Drain: CON Drain, Physical, 0 MP
Wounding Talons- 20,000 Damage, the Prime Attribute for this ability is Strength, inflicts Wounded, Physical, 0 MP
Bone Needle Wreath- 12,500 Damage, inflicts Wounded, 1 hit against 15, Physical or Physical & Darkness, 87,500 MP
Spit Teeth- Summons 1-8 Boneform Demon, may only be used 5 times per battle per caster, Darkness, 425,000 MP
Chuckle- Inflicts Confusion: Fear, 5% inflicts Voidstruck, only affects targets below Level 20, Darkness, 76,000 MP
Drops-
89,000 Gold
9,450 XP
75% Demon Bone- (Item, Material, Darkness, 41,000 Gold)
10% Bone-Degrading Hex- (Spell, Dark Magic, Darkness, 600 MP, 420,000 Gold) 300 CON Damage, 30% inflicts Fatigued: Weakness, 30% inflicts Stat Drain: CON Drain, 30% inflicts Stat Drain: STR Drain
10% Mauve Watering Can- (Weapon, Tool, Water & Magic, 17,500 Gold) +4 Melee Attack, +19 Magical Attack, +19 MIN, +19 SPI, 2% Critical against Oozes
4% Boneform Demon’s Tooth- (Consumable, Summoning Stone, Darkness, 1 Charge, 403,000 Gold) Summons 1 Boneform Demon
1% Summon Boneform Demon- (Spell, Demon Magic, Physical, 65,000 MP, 1,140,000 Gold) Summons 1 Boneform Demon from the enemy list, Max 10 summoned, This spell’s summons have an 80% chance of being uncontrolled


Horde Demons
Level 42
Demon, Darkness
HP- 950,000
MP- 950,000
STR- 10,000
AGI- 10,000
CON- 10,000
MIN- 10,000
SPI- 10,000
XP- 0
Defense- 6,700
Defense against Stat Damage- 770
Critical Chance- 42%
Resilience- 42%
To Hit- 142%
Dodge- 42%
Resistances and Immunities- 90% Darkness Resistance, 50% Fire Resistance, 50% Ice Resistance, 50% Earth Resistance, 50% Water Resistance, 50% Air Resistance, 200% Light Weakness, Hexed Immunity, Diseased Immunity
Prime Attribute- Strength or Agility or Spirit
Constant Effects-
Unit- This unit has increments in its HP called thresholds, it cannot be healed above a unit threshold once it drops below one except by actions that either state that they can heal units or that can resurrect in addition to heal, This unit’s thresholds each contain (it max hp / 2,000), This unit gains a number of actions equal to (the number of thresholds it possesses / 2,000) each time it would normally have an action, this unit’s maxes in each stat other than HP decrease by 1% each time it loses 5% of its total thresholds, Unit Effect
Regenerating Horde- Possessor regenerates 20,000 HP and 20,000 MP per round, This effect heals units, Constant Effect
Thousands of Demons’ Powers- At the beginning of each thread, possessor chooses 10 abilities and 5 constant effects from individuals normally combatable for drops that are on the enemy list that are below Level 20, Possessor gains 5 of these abilities and 2 of these constant effects randomly, Constant Effect
Abilities-
Claws, Jaws, and Fiendish Stings- 20,000 Damage, 15% inflicts Wounded, 20% inflicts Hexed, Physical & Darkness, 50,000 MP
Throw Flames- 5,000 Damage, 90% inflicts Burning, 1 hit against 15, Fire, 50,000 MP
Ice Breath- 5,000 Damage, 90% inflicts Frozen, 1 hit against 15, Ice, 50,000 MP
Poison Mists- 5,000 Damage, 15% inflicts Dissolving, inflicts Poison, 1 hit against 15, Acid, 50,000 MP
Hurl Curses- 5,000 Damage, 80% inflicts Hexed, 20% inflicts Hexed: Ill Fortune, 5% inflicts Voidstruck, 1 hit against 15, Darkness, 50,000 MP
Foul Howls- Inflicts Confusion, Confusion: Fear, and Paralysis, 1 hit against 15, Darkness, 50,000 MP
Call Horde- 5% Summons Horde Demons, Darkness, 250,000 MP
Drops-
115,000 Gold
9,450 XP
75% Demon Skin- (Item, Material, Darkness, 41,000 Gold)
10% Demonskin Tunic- (Armorx.5, Clothing, Darkness & Fire, 520,000 Gold) +580 Defense, +200 to all stats, 15% Darkness Resistance, 15% Fire Resistance, Wearer has a 15% chance of inflicting Confusion: Fear on each opposing Demon at the start of battle, This item’s owner, at the beginning of a thread, may choose to make it count as Light Armor instead of Clothing
10% Pneumatic Warcleaver- (Weaponx2, Sword, Physical & Air, 799,000 Gold) +1,900 Melee Attack, +1,700 STR, +1,700 AGI, 10% inflicts Wounded, 27% Critical during the first 20 rounds of battle or while in a Zone of Air
4% Abyssal Gold- (Item, Material, Darkness & Earth, 370,000 Gold)
1% Summon Horde Demons- (Spell, Demon Magic, Darkness, 85,000 MP, 1,340,000 Gold) Summons 1 Horde Demons from the enemy list, Max 20 summoned, This spell’s summons have an 90% chance of being uncontrolled


Legion of Daemon Toys
Level 42
Golem, Darkness
HP- 1,000,000
MP- 1,000,000
STR- 10,000
AGI- 10,000
CON- 10,000
MIN- 10,000
SPI- 10,000
XP- 0
Defense- 7,000
Defense against Stat Damage- 800
Critical Chance- 37%
Resilience- 41%
To Hit- 145%
Dodge- 44%
Resistances and Immunities- 90% Darkness Resistance, 50% Fire Resistance, 50% Ice Resistance, 50% Earth Resistance, 50% Water Resistance, 50% Air Resistance, 200% Light Weakness, Immune to Hexed, Pain, Confusion, Impaired, Poison, and Diseased
Prime Attribute- Strength or Agility or Spirit
Constant Effects-
Daemon Toys- Possessor counts as a Daemon, a Golem, and Rune Magic Summon in addition to its normal types, Constant Effect
Unit- This unit has increments in its HP called thresholds, it cannot be healed above a unit threshold once it drops below one except by actions that either state that they can heal units or that can resurrect in addition to heal, This unit’s thresholds each contain (Max HP / 10,000 rounded up HP), This unit gains a number of actions equal to (the number of thresholds it possesses / 20) each time it would normally have an action, this unit’s maxes in each stat other than HP decrease by 1% each time it loses 5% of its total thresholds, Unit Effect
Obedient- Once per round, when possessor is given an additional action by an allied source, possessor gains a second additional action, Constant Effect
Abilities-
Toy Scythes, Blades, and Claws- 2,000 Damage, 15 hits divided among 15, Darkness & Physical, 75,000 MP
Runic Bolt Storm- 2,000 Damage, 20 hits divided among 20, Darkness & Magic, 90,000 MP
Mass Hex- Inflicts Hexed, 90% inflicts Hexed: Backlash, 90% inflicts Hexed: Ill Fortune, 1 hit against 50, Darkness, 50,000 MP
New Toys!- 50,000 Damage, Heals, +500 to all stats, +10,000 HP, +10,000 MP, +500 Damage to the Damage value of all of caster’s abilities, affects caster only, Heals Units, stacks 50 times, Darkness, 50,000 MP
Drops-
120,000 Gold
9,225 XP
75% Daemon Toys- (Item, Antiquity, Darkness, 65,000 Gold)
5% Toy-Animating Rune- (Accessory, Rune, Darkness & Air, 257,000 Gold) All Toy weapons possessor has equipped provide an additional +250 to all Melee, Magical, and Ranged Attack bonuses, provided that they provide such bonuses, an additional +250 Defense if they provide a Defense bonus, and an additional +250 to each stat they provide a bonus to
5% Daemon Toy Collection- (Weapon, Other: Toy, Darkness, 450,000 Gold) +455 Melee Attack, +455 Ranged Attack, +455 Magical Attack, +100 Defense, +200 to all stats, +100 additional points to all stats if wielder is a Daemon, 1% inflicts any one minor status effect
5% Extra Long Puppet Strings- (Weapon, Other: Puppet Strings, Darkness & Air, 550,000 Gold) +250 Melee Attack, +250 Ranged Attack, +250 Magical Attack, Wielder may make Melee Attack actions in the back row if a Toy is equipped, Wielder’s Golem pets and summons gain +100 to all stats
5% Animate Toy Swarm- (Spell, Rune Magic, Darkness & Earth, 6,000 MP, 1,620,000 Gold) Summons 1 Legion of Daemon Toys from the enemy list, Max 15 summoned, This summon has a 50% chance of being uncontrolled if not summoned by an individual with the ability Rune Mage or the ability Puppet Master, This spell requires 1 Daemon Toys to be used as part of the casting
5% Horrible Animated Stuffed Animal that Normally Looks Cute- (Weapon, Other: Toy, Darkness & Light, 2,220,000 Gold) +2,400 Melee Attack, +2,100 Magical Attack, +2,000 to all stats, 20% Critical, 120% To Hit, Wielder’s Charm and Confusion infliction rates increase by 5% as an effect that does not stack with other effects that raise the infliction rates of Charm and Confusion infliction


Maw Demon
Level 42
Demon, Physical
HP- 950,000
MP- 950,000
STR- 13,000
AGI- 10,100
CON- 10,540
MIN- 11,200
SPI- 9,780
XP- 0
Defense- 6,920, +7,000 against Physical
Defense against Stat Damage- 780
Critical Chance- 52%
Resilience- 41%
To Hit- 136%
Dodge- 35%
Resistances and Immunities- 50% Physical Resistance, 50% Destruction Resistance, 50% Fire Resistance, 50% Acid Resistance, 50% Light Weakness, 50% Magic Weakness, Minor Status Effect Immunity, 30% Moderate Status Effect Resistance
Prime Attribute- Strength
Constant Effects-
Viciously Roars- Possessor has a 45% chance of inflicting Confusion: Fear on up to 15 individuals at the start of every round, Constant Effect
Abilities-
Massive Chomp- 24,000 Damage, inflicts Wounded, 50% inflicts Wounded: Maimed, 3% inflicts Wounded: Disfigured, Heals caster for an amount equal to target’s Max HP (to a maximum of 10,000,000 HP) if target is killed by this ability, Physical, 0 MP
Pummel- 10,000 Damage, 15% inflicts Fatigued: Stun, 2 hits against 1, Physical, 0 MP
Fell Shockwave- 7,000 Damage, 10% inflicts Suffocation: Sonic Whiplash, 1 hit against 15, Sonic & Agony, 50,000 MP
Bellow- Inflicts Fatigued: Stun, inflicts Confusion: Fear, inflicts Paralysis, inflicts Confusion, 1 hit against 15, Darkness & Sonic, 41,000 MP
Devour- 20,000 Damage, inflicts Drain, Physical, 70,000 MP
Drops-
100,000 Gold
9,225 XP
75% Demon Skin- (Item, Material, Darkness, 41,000 Gold)
10% Maw Demon’s Teeth- (Item, Material, Darkness, 48,000 Gold)
6% Maw from the Abyss- (Spell, Demon Magic, Darkness, 900 MP, 1,218,000 Gold) +1,184 Magical Attack, 15% inflicts Wounded, 5% inflicts Voidstruck
4% Poofy Hat with a Ribbon Tied Around It- (Accessory, Hat, Light & Darkness, 700 Gold) +15 Defense, 4% Darkness Resistance, 4% Light Resistance
4% Demonically Possessed Karaoke Machine- (Weaponx0, Instrument, Darkness & Technology, 4,115,000 Gold) +5,000 Melee Attack, +6,000 Ranged Attack, +5,000 Magical Attack, +4,500 to all stats, +7,000 MP, if wielder is below Level 50 and does not have the ability Demonologist, then wielder performs, at the beginning of every round, a Melee Attack, a Ranged Attack, and then a Magical Attack on wielder, these three attacks cannot Heal or inflict any positive effects, This item provides an additional +5,000 Ranged Attack and +5,000 Magical Attack if its wielder has the ability Bard, This item provides an additional +5,500 AGI if its wielder has the ability Dancer, This item cannot be equipped with any other Weaponx0
1% Summon Maw Demon- (Spell, Demon Magic, Physical, 55,000 MP, 1,250,000 Gold) Summons 1 Maw Demon from the enemy list, Max 20 summoned, This spell’s summons have an 80% chance of being uncontrolled


Nocturnal Chameleon-Dragon
Level 42
Dragon, Earth & Darkness
HP- 168,000
MP- 186,000
STR- 10,090
AGI- 21,100
CON- 9,410
MIN- 14,900
SPI- 11,510
XP- 0
Defense- 7,650
Defense against Stat Damage- 765
Critical Chance- 45%
Resilience- 49%
To Hit- 149%
Dodge- 67%
Resistances and Immunities- Darkness Immunity, Acid Immunity, 80% Earth Resistance, Dissolving Immunity, Voidstruck Immunity, 168% Minor Status Effect Resistance, 84% Moderate Status Effect Resistance, 5% Major Status Effect Resistance
Prime Attribute- Two Highest Stats
Constant Effects-
Chameleon Camoflage- Possessor gains +15% Dodge for each terrain, phantom terrain, or zone present, to a max of 5 such terrains or zones, Constant Effect
Shadow-Melt- Possessor gains +20% Dodge, Possessor gains +40% additional Dodge if in a Zone of Darkness, Constant Effect
Spontaneously Make Jungles Appear- Possessor may set the Phantom Terrain to Jungle at the start of each round, Constant Effect
Emanate Darkness- Possessor may create a Zone of Darkness at the start of each round, Constant Effect
Nocturnal- Possessor gains -40% To Hit and -75% Dodge if in a Zone of Light or a Chronogeomantic Zone of Day, Constant Effect
Abilities-
Extendo-Tongue- 37,500 Damage, 4,000 CON Damage, Deals HP Drain, Deals CON Point Drain, Deals full Damage ot targets in the back row, Physical or Earth or Air, 0 MP
Sneak- Caster gains +45% Dodge, lasts 5 rounds, does not stack, Earth, 0 MP
Acid Breath- 53,000 Damage, 120% inflicts Dissolving, 1 hit against 3,000, Acid, 25,000 MP
Animated Shadow- 30,000 Damage, 80% inflicts Voidstruck: Turned to Shadow, May deal HP Drain to individuals afflicted with Voidstruck: Turned to Shadow, this action gains +65% To Hit, Darkness or Darkness & Magic, 75,000 MP
Multilayered Hex- Target obtains -10% To Hit, -10% Dodge, -10% Critical, and -10% Resilience, each stacked instance of this debuff must be removed 5 seperate times to actually be removed if being removed by a source below Level 80, stacks 5 times, Magic or Magic & Darkness, 250,000 MP
Drops-
189,000 Gold
18,900 XP
80% Chameleon-Dragon-Hide Armor- (Armor, Light Armor, Earth, 20,000,000 Gold) +20,000 Defense, +15,600 CON, Possessor gains 80% Dodge if a Zone, Terrain, or Phantom Terrain is present, Wearer must be Level 20 or greater
20% Chameleon-Dragon's Multicolored Blood- (Item, Antiquity, Earth & Light & Magic & Darkness, 7,000,000 Gold)


Stone Golem
Level 42
Golem, Earth
HP- 950,000
MP- 700,000
STR- 12,500
AGI- 7,000
CON- 12,500
MIN- 7,000
SPI- 6,500
XP- 0
Defense- 8,000
Defense against Stat Damage- 850
Critical Chance- 43%
Resilience- 46%
To Hit- 136%
Dodge- 20%
Resistances and Immunities- 95% Physical Resistance, 95% Electrical Resistance, 90% Magic Resistance, 90% Fire Resistance, 90% Earth Resistance, 90% Ice Resistance, 80% Earth Resistance, 50% Minor Status Effect Resistance, 20% Moderate Status Effect Resistance, Pain Immunity, Confusion Immunity, Impaired Immunity, Poison Immunity, Diseased Immunity
Prime Attribute- Strength
Constant Effects-
Sturdy- Possessor gains +500,000 HP, +4,000 Defense, +5,000 CON, and +30% Resilience, Constant Effect
Abilities-
Pummel- 10,000 Damage, 2 hits against 1, Physical, 0 MP
Heavy Fist- 15,000 Damage, inflicts Fatigued: Stun, 5% breaks all Armor worn by target that is non-unique and worth below 800,000 Gold, Physical, 20,000 MP
Reinforce- +3,000 Defense, +1,000 CON, stacks 10 times, Physical, 40,000 MP
Grab and Crush- 25,000 Damage, inflicts a debuff that functions identically to Paralysis save that it also deals damage to its target each round as though this attack was again used, this debuff can be cured by effects that cure Paralysis, this debuff is immediately cured if its caster dies or leaves battle, this debuff is instantly cured if its target leaves battle, this debuff does not stack, this debuff may only be applied to a max of two targets at a time, Physical, 50,000 MP
Earthen Shockwave- 14,000 Damage, 1 hit against 5, Earth, 60,000 MP
Drops-
100,000 Gold
9,450 XP
75% Mystic Stone- (Item, Material, Earth, 25,000 Gold)
10% Golemstone- (Item, Material, Magic & Earth, 85,000 Gold)
10% Construct Stone Golem- (Spell, Golomancy, Physical, 60,000 MP, 1,950,000 Gold) Summons 1 Stone Golem, Costs 800,000 Gold to cast, takes 5 rounds to cast
4% Great and Crushing Hand- (Spell, Golomancy, Physical, 16,000 MP, 1,655,000 Gold) Inflicts a debuff that functions identically to a Stone Golem from the enemy list performing a Grab and Crush attack on a target every round until cured, said attacks do not inflict further debuffs, Targets immune to Paralysis are immune to this effect
1% Golem Armor- (Armor, Grand Armor, Physical & Earth, 5,000,000 Gold) +5,000 Defense, +5,000 CON, 40% Resilience, this armor may not be equipped by individuals below Level 20
Lord Gadigan
Site Admin
Posts: 2180
Joined: Thu May 21, 2020 9:26 pm

Re: Enemy List

Post by Lord Gadigan »

Level 43

Casino Jack
Level 43
Spirit, Fortune
HP- 9,550,000
MP- 9,550,000
STR- 10,250
AGI- 10,250
CON- 10,250
MIN- 10,250
SPI- 10,250
XP- 0
Defense- 7,225
Defense against Stat Damage- 875
Critical Chance- 61%
Resilience- 56%
To Hit- 155%
Dodge- 52%
Resistances and Immunities- Absorbs Fortune, Reflects Physical, 90% Magic Resistance, 100% Fate Weakness, 86% Minor Status Effect Resistance, 43% Moderate Status Effect Resistance, 1% Major Status Effect Resistance, Hexed Immunity, Diseased Immunity
Prime Attribute- Agility + Spirit * 2 / 3
Constant Effects-
Deadly Luck- Possessor gains +50% Critical and +50% To Hit, Constant Effect
Nible Mastery- Possessor gains +10,000 AGI, +50% Dodge, and +50% To Hit, Constant Effect
Luck Pool- Whenever possessor would be able to choose the result of a randomly determined value but does not, possessor obtains 1 Luck Point, Possessor may spend 1 Luck Point at the start of a round to obtain a buff that lasts 1 round, stacks 45 times, and provides +1% To Hit, +1% Critical, +1% Dodge, and +1% Resilience, Possessor may possess a max of 20 luck points at a time, Constant Effect
Lucky Dodge- Possessor may spend 1 Luck Point once per round to make an opponent below Level 60's To Hit roll for one of said opponent's attacks be 100, Constant Effect
Smiles Before He Strikes- Possessor may choose to make possessor's Randomized Attribute Multiplier for purposes of any of possessor's attack be 4, Constant Effect
Royal Flush- Possessor gains +45,000 to all stats if possessor possesses at least 4 different Fortune element allies, three of whom are higher Level and 1 of whom is lower Level, Constant Effect
Abilities-
Jack's Sword- 24,500 Damage, this actions gains +50% To Hit, Physical or Fortune, 0 MP
Black Spade- 22,000 Damage, this action destroys the corpses of targets it kills, Darkness & Earth, 10,000 MP
Black Club- 22,000 Damage, 140% inflicts Fatigued: Sun, Physical & Darkness, 10,000 MP
Red Diamond- Target obtains +4,500 to all stats, lasts 7 rounds, stacks 4 times, Fire & Earth, 10,000 MP
Red Heart- 66,500 Damage, Heals, May cure any one minor or moderate negative status effect or debuff from a source below Level 60, Fire & Light, 10,000 MP
52 Pickup- 5,200 Damage, Unequips 1 item equipped by each target below Level 60, 1 hit against 52, Fortune & Chaos, 52,000 MP
Drops-
96,750 Gold
9,675 XP
100% Deadly Jack's Sword- (Weapon, Sword, Fortune & Physical, 5,000,000 Gold) +5,000 Melee Attack, +5,000 AGI, +5,000 SPI, 60% Critical, 160% To Hit


Clay Golem
Level 43
Golem, Earth
HP- 1,000,000
MP- 999,999
STR- 11,210
AGI- 10,600
CON- 7,700
MIN- 10,300
SPI- 10,400
XP- 0
Defense- 7,240
Defense against Stat Damage- 835
Critical Chance- 53%
Resilience- 30%
To Hit- 141%
Dodge- 36%
Resistances and Immunities- 95% Physical Resistance, 95% Electrical Resistance, 90% Magic Resistance, 90% Fire Resistance, 90% Earth Resistance, 90% Darkness Resistance, 80% Light Resistance, 50% Rune Magic Weakness, 50% Glyph Magic Weakness, 86% Minor Status Effect Resistance, 45% Moderate Status Effect Resistance, Pain Immunity, Confusion Immunity, Impaired Immunity, Poison Immunity, Diseased Immunity
Prime Attribute- Strength
Constant Effects-
Sturdy- Possessor gains +1,000,000 HP, +7,240 Defense, +15,200 CON, and +60% Resilience, Constant Effect
Berserk Fury- Possessor is afflicted with Confusion: Berserk when possessor its HP is equal to or less than half its Max HP, Possessor gains +15,000 STR and deals 90,000 additional Damage if afflicted with Confusion: Berserk, Possessor suffers no negative effects from the status effect Confusion: Berserk, Constant Effect
Abilities-
Pummel- 21,100 Damage, 2 hits against 1, Physical, 0 MP
Heavy Fist- 22,600 Damage, 150% inflicts Fatigued: Stun, 5% breaks all non-unique Armor worn by target that is non-unique and worth below 1,000,000 Gold, Physical, 20,000 MP
Wounding Strike- 25,440 Damage, Damage this action deals cannot be healed by individuals below Level 40, Physical & Magic, 23,450 MP
Burst of Speed- Caster's turn-order-determining stat sum is increased by 20,000 points for turn-order-determining purposes, lasts 5 rounds, does not stack, Magic or Air or Earth, 54,450 MP
Guardian's Clay- Target ally of caster gains +11,000 Defense as a non-stacking buff that lasts 7 rounds, Earth & Light, 23,540 MP
Drops-
96,750 Gold
9,675 XP
75% Mystic Clay- (Item, Material, Earth, 25,000 Gold)
10% Lexicon of Golem-Animating Symbols- (Item, Material, Magic & Light, 1,950,000 Gold)
10% Construct Clay Golem- (Spell, Golomancy, Earth, 60,000 MP, 2,750,000 Gold) Summons 1 Clay Golem, Costs 1,000,000 Gold to cast, takes 5 rounds to cast
5% Golem Armor- (Armor, Grand Armor, Physical & Earth, 5,000,000 Gold) +5,000 Defense, +5,000 CON, 40% Resilience, this armor may not be equipped by individuals below Level 20

Crusader Paladin
Level 43
Human, Light
HP- 980,000
MP- 950,000
STR- 10,300
AGI- 10,250
CON- 10,500
MIN- 10,250
SPI- 10,300
XP- 0
Defense- 7,162
Defense against Stat Damage- 800
Critical Chance- 44%
Resilience- 42%
To Hit- 141%
Dodge- 42%
Resistances and Immunities- 80% Light Resistance, 80% Darkness Resistance, 50% Physical Resistance, 50% Ice Resistance, 50% Fire Resistance, 100% Agony Weakness, 90% Awestruck Resistance, 90% Voidstruck Resistance, Poison Immunity, Diseased Immunity, Hexed Immunity
Prime Attribute- Strength or Spirit
Constant Effects-
Pure- Individuals below Level 50 cannot inflict status effects on possessor, Constant Effect
Selfless- Whenever possessor would be the source of an action or effect which would harm an ally, provided that no opponents are Level 80 or higher, cancel said effect and reduce possessor’s Max MP by 1% for the remainder of the thread instead, This effect has no effect if possessor’s Max MP is 0, Constant Effect
Protective Aura- Possessor’s allies gain +1,000 Defense, this effect stacks 20 times, Constant Effect
Abilities-
Holy Sword- 20,000 Damage, Deals 1.1 times normal damage (to a max of 15,000,000 additional damage) to Demons, Daemons, Devils, Darkspawn, and Undead, Light or Light & Physical, 0 MP
Heal- 20,500 Damage, Heals, Cures up to 5 minor status effects and up to 1 moderate status effect, Light, 95,000 MP
Purifying Blade- 18,000 Damage, Demons, Daemons, Devils, Darkspawn, and Undead killed by this attack may not be resurrected by sources below Level 80, Light, 95,000 MP
Divine Protection- +2,000 Defense, +200 Defense against Stat Damage, 50% Resilience, 70% Minor Status Effect Resistance, 10% Moderate Status Effect Resistance, stacks 2 times, Light, 120,000 MP
Holy Smite- 18,000 Damage, Pierces 2,000 Defense, Inflicts Awestruck, Light, 120,000 MP
Drops-
96,750 Gold
9,675 XP
74% Holy Blade- (Weapon, Sword, Light & Physical, 1,780,000 Gold) +1,900 Melee Attack, +1,500 STR, +1,300 AGI, +1,500 CON, +1,500 SPI, 20% Critical, 130% To Hit, 15% inflicts Awestruck
10% Crusader Paladin’s Armor- (Amor, Heavy Armor, Light & Physical, 1,910,000 Gold) +2,100 Defense, +1,000 STR, +1,100 AGI, +1,700 CON, +1,600 SPI, 30% Resilience, 20% Light Resistance, 20% Darkness Resistance, 20% Physical Resistance, 40% Awestruck Resistance
10% Crusader Paladin’s Shield- (Weapon, Shield, Light & Physical, 1,750,000 Gold) +1,100 Melee Attack, +1,800 Defense, +1,600 CON, 25% Resilience, 15% Dodge, 18% Darkness Resistance, 18% Light Resistance, 18% Magic Resistance, 40% Voidstruck Resistance
3% Purifying Blade- (Spell, Holy Magic, Light, 3,000 MP, 2,100,000 Gold) +2,200 Melee Attack, Demons, Daemons, Devils, Darkspawn, and Undead killed by this attack may not be resurrected by sources below Level 50
1% Holy Smite- (Spell, Holy Magic, Light, 4,000 MP, 2,200,000 Gold) +2,500 Magical Attack, Demons, Daemons, Devils, Darkspawn, and Undead killed by this attack may not be resurrected by sources below Level 50, Pierces 5,000 Defense, 30% inflicts Awestruck
1% Armband of Purity- (Accessory, Wristwear, Light, 2,700,000 Gold) +2,200 Magical Attack, +2,600 Defense, 20% Resilience, Individuals below Level 30 cannot inflict status effects on possessor
1% Armband of Selflessness- (Accessory, Wristwear, Light, 2,700,000 Gold) +2,200 Magical Attack, +2,600 Defense, 20% Resilience, Whenever wearer would be the source of an action or effect which would harm an ally, provided that no opponents are Level 50 or higher and that wearer’s Max MP is greater than 0, cancel said effect and reduce possessor’s Max MP by 10% for the remainder of the thread instead



Ice Golem
Level 43
Golem, Ice
HP- 999,999
MP- 999,999
STR- 10,835
AGI- 10,200
CON- 10,200
MIN- 10,200
SPI- 10,200
XP- 0
Defense- 7,420
Defense against Stat Damage- 835
Critical Chance- 53%
Resilience- 43%
To Hit- 142%
Dodge- 41%
Resistances and Immunities- 90% Ice Resistance, 90% Magic Resistance, 90% Water Resistance, 100% Fire Weakness, 86% Minor Status Effect Resistance, 43% Moderate Status Effect Resistance, Pain Immunity, Confusion Immunity, Impaired Immunity, Poison Immunity, Diseased Immunity, Fatigued Immunity, Frozen Immunity
Prime Attribute- Strength
Constant Effects-
Sturdy- Possessor gains +999,999 HP, +7,420 Defense, +10,200 CON, and +43% Resilience, Constant Effect
Aura of Cold- Possessor may choose at the start of each round to deal 50,000 Flat Ice element Damage to every individual in the same battlespace as possessor, Constant Effect
Abilities-
Pummel- 17,800 Damage, 2 hits against 1, Physical, 0 MP
Heavy Fist- 26,000 Damage, 100% inflicts Fatigued: Stun, 10% breaks all Armor worn by target that is non-unique and worth below 1,000,000 Gold, Physical, 35,000 MP
Reinforce- +4,000 Defense, +4,500 CON, stacks 5 times, Physical, 150,000 MP
Blizzard- 11,300 Damage, 150% inflicts Frozen, 1 hit against 30,000, Ice, 92,315 MP
Freezing Grasp- 13,340 Damage, 200% inflicts Frozen, 75% inflicts Frozen: Cubed, Ice or Ice & Physical, 55,445 MP
Drops-
96,750 Gold
9,675 XP
75% Mystic Ice- (Item, Material, Ice, 150,000 Gold)
10% Golem Ice- (Item, Material, Magic & Physical, 350,000 Gold)
10% Construct Ice Golem- (Spell, Golomancy, Ice, 60,000 MP, 6,000,000 Gold) Summons 1 Ivory Golem from the enemy list, Costs 1,000,000 Gold to cast, takes 5 rounds to cast
4% Hand of Ice- (Spell, Golomancy, Ice, 30,000 MP, 3,000,000 Gold) +3,000 Melee Attack, +3,000 Magical Attack, 40% inflicts Frozen, 20% inflicts Frozen: Cubed
1% Ice Golem Armor- (Armor, Grand Armor, Ice, 3,000,000 Gold) +3,000 Defense, +3,000 CON, 30% Ice Resistance, 60% Frozen Resistance, Wearer must be Level 20 or greater

Irrindil Medic
Level 43
Daemon, Darkness & Light
HP- 920,000
MP- 1,100,000
STR- 9,800
AGI- 10,000
CON- 9,300
MIN- 10,500
SPI- 10,000
XP- 0
Defense- 7,100
Defense against Stat Damage- 830
Critical Chance- 33%
Resilience- 44%
To Hit- 145%
Dodge- 45%
Resistances and Immunities- Absorbs Darkness, Time Immunity, 99% Atomic Resistance, 90% Light Resistance, 90% Chaos Weakness, Minor Status Effect Immunity, 40% Moderate Status Effect Resistance
Prime Attribute- Agility or Mind
Constant Effects-
Trustworthy Physician- Damage and stat damage possessor deals to allies that is not some type of healing is reduced by 75%, Possessor may not inflict negative status effects on unwilling allies, Constant Effect
Looks Cute at First- Individuals with a SPI and MIN both below possessor's SPI that are below Level 30 have a 50% chance of having their offensive actions against possessor cancelled until possessor conducts an offensive action, Constant Effect
Abilities-
Syringe Jab- 21,000 Damage, may Heal, may inflict Hexed, Poison, Disease, Rejuvenation, or Stat Boost, Light or Acid or Technology or Darkness, 0 MP
Refresh- 50,000 Damage, Heals, Heals MP with half-damage-rate, Cures Fatigued, Inflicts Invigorated, Light or Darkness, 34,000 MP
Treatment!- 50,000 Damage, Heals, Cures all minor status effects, Cures one moderate status effect, Removes one debuff from a source below Level 60, Light or Darkness, 110,000 MP
100,000 Syringes- 1,000 Flat Damage, 100,000 hits divided among 100,000, Physical & Technology, 100,000 MP
50,000 CC’s of Enriched Plutonium- 25,000 Damage, inflicts Poison: Irradiated, Technology or Acid or Atomic, 50,000 MP
Nasty Jab- Inflicts Poison, Diseased, Impaired, Confusion, Charm, Hexed, Pain, Fatigued, Stat Drain, and Paralysis, Darkness & Technology, 100,000 MP
Bolstering Tonic- +1,500 to all stats, inflicts Stat Boost, stacks 20 times, Light or Darkness, 80,000 MP
Organ-Liquidizing Injection- 11,000 Damage, inflicts Dissolving, Wounded: Maimed, Poison, and Pain, Darkness & Technology, 110,000 MP
Dark Alchemic Solvent- -800 Defense, Target loses all Resistance or Immunity to any one status effect, element, or subtype if below Level 40, Darkness & Technology & Magic & Acid, 90,000 MP
Irrindil's Curse- Inflicts Hexed: Backlash, Darkness, 80,000 MP
Daemonic Chemical Injection- 1,500 Damage to any one stat, Darkness & Acid, 90,000 MP
Drops-
100,000 Gold
9,675 XP
80% Shade Restore- (Spell, Healer Magic, Darkness, 35 MP, 2,000 Gold) +30 Magic Attack, Heals target
5% Treat Debuff- (Spell, Healer Magic, Light, 5,000 MP, 450,000 Gold) Removes any one debuff from a source below Level 50
5% Daemonic Curative- (Spell, Healer Magic, Darkness, 7,000 MP, 380,000 Gold) Cures any two minor status effects, Cures all minor status effects from affected Daemons
5% Rune of the Irrindil- (Accessory, Rune, Darkness, 415,000 Gold) 10% Time Resistance, +400 to all stats for Daemons
3% Rune of Kazakambras- (Accessory, Rune, Light, 265,000 Gold) +4,000 Magical Attack for actions that solely heal and provide positive effects
1% Syringe Danmaku- (Spell, Other: Danmaku, 9,400 MP, Darkness & Technology, 330,000 Gold) +315 Ranged Attack. May Heal, 10% may inflict Poison. 10% may inflict Diseased, The action associated with this spell is now considered to be a Danmaku Attack. This action’s To Hit is halved. For each Danmaku spell involved in this action, this action’s To Hit increases by 5%, to a max of the value this action would have without its To Hit being halved by this spell. These To-Hit-halving and To-Hit-increasing qualities do not stack. A number of Danmaku spells, counting this one, may be used together as part of this Danmaku Attack equal to possessor’s Danmaku Capacity value, which defaults to 5. The MP cost of all such Danmaku spells used as part of this attack is multiplied by the number of such spells in this attack, taking this into account before applying other MP-cost-modifying effects. No non-Danmaku spell or non-Bullet-. Technique may be used as A number of Danmaku Support Sources may be factored into this Danmaku Attack up to possessor’s Danmaku Support Value, which defaults to 5.
1% Runic Heal- (Spell, Rune Magic, Darkness & Light, 50 MP, 500,000 Gold) +575 Magical Attack, Heals, This spell may act as thought solely Darkness element or solely Light element when cast, This spell gains an additional +4,000 Magical Attack if only targeting Daemons and Golems and only providing beneficial effects

Radiant Templar
Level 43
Human, Light
HP- 980,000
MP- 950,000
STR- 10,300
AGI- 10,250
CON- 10,500
MIN- 10,250
SPI- 10,300
XP- 0
Defense- 7,162
Defense against Stat Damage- 800
Critical Chance- 45%
Resilience- 41%
To Hit- 143%
Dodge- 40%
Resistances and Immunities- 80% Light Resistance, 80% Darkness Resistance, 50% Physical Resistance, 50% Ice Resistance, 50% Fire Resistance, 90% Awestruck Resistance, 90% Voidstruck Resistance, Poison Immunity, Diseased Immunity, Hexed Immunity, Charm Immunity, Stat Drain Immunity, 86% Minor Status Effect Resistance, 43% Moderate Status Effect Resistance
Prime Attribute- Strength or Spirit
Constant Effects-
Inflexible- Individuals below Level 50 cannot inflict negative status effects on possessor, change possessor's subtype, or change possessor's element, Constant Effect
Pronouncement of the Anathemaic- Possessor may choose an opponent at the start of each round and give said opponent a debuff that allows possessor to treat it, if it is below Level 75, as possessing the subtype Devil, Constant Effect
Wrathful Inquisition- Possessor and possessor's allies deal 2,500 additional Damage to entities who possessor counts as possessing the subtype Devil as an effect that stacks 10 times, Constant Effect
Templar's Mindseals- Individuals below Level 40 may not scan possessor's stats and are afflicted with Pain, Impaired: Blind, Awestruck, and Mindblasted if they attempt to, Constant Effect
Of the Radiance- Possessor counts as possessing the ability 'Radiant Templar' and as having 5 Radiant Magic spells equipped, Constant Effect
Abilities-
Radiant Blade- 20,000 Damage, Deals 1.1 times normal damage (to a max of 15,000,000 additional damage) to Demons, Daemons, Devils, Darkspawn, and Undead, Light or Light & Physical, 0 MP
Purifying Blade- 18,000 Damage, Demons, Daemons, Devils, Darkspawn, and Undead killed by this attack may not be resurrected by sources below Level 80, Light, 95,000 MP
Heal- 20,500 Damage, Heals, Cures up to 5 minor status effects and up to 1 moderate status effect, Light, 95,000 MP
Radiant Wall- Target obtains (+1,200 Defense and +120 Defense against Stat Damage) against opponents of caster (with said bonus applying to entities that are opponents of caster at the time it is checked, regardless of whether they were such or not when said buff was applied), stacks 5 times, Light, 120,000 MP
Radiant Smite- 18,000 Damage, Pierces 2,100 Defense, 200% inflicts Awestruck, Light, 120,000 MP
Cleaving Blow- 17,500 Damage, 100% inflicts Wounded, 1 hit against 50, Physical, 150,000 MP
Drops-
96,750 Gold
9,675 XP
100% Radiant Templar's Shield- (Weapon, Shield, Light & Physical, 3,050,000 Gold) +3,000 Melee Attack, +3,000 Defense, +3,000 CON, 30% Resilience, Wearer gains +3,000 Defense as an uncapped, non-stacking bonus against entities that have one or more debuffs on them, 15% Dodge, 20% Darkness Resistance, 20% Magic Resistance, 50% Voidstruck Resistance, 20% Burning Resistance, 60% Hexed Resistance, 60% Fatigued Resistance, 60% Charm Resistance, 60% Confusion Resistance

Tentacle Demon
Level 43
Demon, Darkness
Demon, Physical
HP- 950,000
MP- 950,000
STR- 11,600
AGI- 14,300
CON- 11,510
MIN- 11,000
SPI- 11,120
XP- 0
Defense- 7,310,
Defense against Stat Damage- 800
Critical Chance- 41%
Resilience- 41%
To Hit- 150%
Dodge- 42%
Resistances and Immunities- 90% Darkness Resistance, 80% Acid Resistance, 90% Light Weakness, 90% Fire Weakness, Minor Status Effect Immunity, 50% Moderate Status Effect Resistance (excluding Awestruck)
Prime Attribute- Spirit
Constant Effects-
Writhing- 40% inflicts Fear on up to 10 targets at the start of each round, 10% inflicts Charm on up to 3 targets at the start of each round, Constant Effect
Abilities-
Tentacle Strike- 20,000 Damage, 75% inflicts Paralysis, Darkness & Physical, 0 MP
Tentacle Assault- 2,000 Damage, 15 hits divided among 15, Darkness, 75,000 MP
Dissolving Fluid- 16,000 Damage, 65% inflicts Dissolving, Acid, 30,000 MP
Restraining Fluid- 8,000 Damage, 70% inflicts Paralysis, 65% inflicts Paralysis: Sticky, Acid & Darkness, 30,000 MP
Release Mist- 55% inflicts Fatigued: Knocked Unconscious, inflicts Charm, 60% inflicts Fatigued, 1 hit against 40, Air, 95,000 MP
Replicate- 10,000 Damage, Summons 1 Tentacle Demon if target is killed, Darkness, 425,000 MP
Drops-
120,000 Gold
9,450 XP
75% Demon Tendril- (Item, Material, Darkness, 43,000 Gold)
10% Dark Allure- (Spell, Dark Magic, Darkness, 1,100 MP, 690,000 Gold) 30% inflicts Charm, 400% inflicts Charm on targets below Level 20 if caster is above Level 40
10% Lewd Tendril- (Weapon, Whip, Acid & Darkness, 830,000 Gold) +890 Melee Attack, +700 STR, +700 AGI, +700 CON, 20% inflicts Dissolving, 5% inflicts Paralysis, 10% inflicts Charm, 25% Critical
4% Dark Allure (2)- (Spell, Demon Magic, Darkness, 1,300 MP, 690,000 Gold) 30% inflicts Charm, 400% inflicts Charm on targets below Level 20 if caster is above Level 40
1% Spear of Demon-Searing Light- (Weaponx2, Spear, Light, 3,500,000 Gold) +7,000 Melee Attack, +6,500 AGI, +6,200 STR, +6,100 SPI, 22% Critical, 120% To Hit, If wielder is at least Level 15, this weapon deals 1.5 times normal damage to Demons as a modifier that doesn’t stack with other damage multipliers that specifically effect Demons


Tsuchigumo-
Level 43
Insect, Illusion
HP- 1,000,001
MP- 1,000,001
STR- 9,559
AGI- 11,511
CON- 10,001
MIN- 10,001
SPI- 11,511
XP- 0
Defense- 7,557, +6,006 against Darkness
Defense against Stat Damage- 808
Critical Chance- 44%
Resilience- 44%
To Hit- 141%
Dodge- 44%
Resistances and Immunities- 99% Darkness Resistance, 95% Illusion Resistance, 90% Magic Resistance, 90% Technology Resistance, 80% Ice Resistance, 80% Fire Resistance, 50% Physical Weakness, Minor Status Effect Immunity, 80% Moderate Status Effect Resistance (Excluding Wounded)
Prime Attribute- Spirit or Agility
Constant Effects-
Web of Lies- There is a 80% chance that any offensive action targetting possessor from any individual without Illusion Resistance, Immunity, Reflection or Absorbtion who is below Level 60 is re-directed to a target of possessor's choice, Constant Effect
Assume Human Form- Possessor may choose to change its subtype to Human at the beginning of any round, Constant Effect
Assume Demon Form- Possessor may choose to change its subtype to Demon at the beginning of any round, Constant Effect
Assume Insect Form- Possessor may choose to change its subtype to Insect at the beginning of any round, Constant Effect
Assume Crab Form- Possessor may choose to change its subtype to Aquatic at the beginning of any round, Constant Effect
Assume Form of Giant, Flying Skull- Possessor may choose to change its subtype to Undead at the beginning of any round, Constant Effect
Release Young- If possessor was killed by an action that could only target one individual and possessor is not a summon, 20 Tsuchigumo from the Enemy List are immediately summoned upon possessor's death, Constant Effect
False Remidies- Possessor's opponents may not be cured of debuffs or negative status effects by sources below Level 60 while possessor is present, Constant Effect
Abilities-
Many-Legged Assault- 7,887 Damage, 0-7 (randomly determined) bonus hits against 8, Physical, 0 MP
Illusory Charm- Inflicts Charm or Confusion or Charm: Lust or Charm: Wanderlust or Confusion: Fear, Illusion or Darnkess & Illusion, 0 MP
Toxic Bite- 7667 Damage, 949 CON Drain, Deals HP Drain, inflicts Poison, 50% inflicts Paralyzed, 30% inflicts Charm, Physical & Acid, 146,641 MP
Call Deadly Spiders- 4,004 Damage, 404 CON Damage, inflicts Poison, inflicts Paralyzed, 1 hit against 500, Earth or Acid, 185,581 MP
Web- 606 AGI Damage, inflicts Paralyzed, inflicts Stat Drain: AGI Drain, 1 hit against 50, Earth or Earth & Air, 51,815 MP
Drops-
120,000 Gold
9,675 XP
75% Tsuchigumo Silk- (Item, Material, Darkness & Illusion, 570,000 Gold)
10% Certain Toxin- (Consumable, Lethal Item, Acid, 1 Charge, 600,000 Gold) Inflicts Poison, Inflicts Stat Drain: CON Drain
10% Certain Web- (Consumable, Lethal Item, Earth & Air, 1 Charge, 600,000 Gold) Inflicts Paralyzed, Inflicts Stat Drain: AGI Drain
5% Spider-Killer- (Weapon, Sword, Physical, 2,000,000 Gold) +2,000 Melee Attack, Inflicts Wounded on Insects


Smoke Devil
Level 43
Devil, Darkness & Air
HP- 1,000,000
MP- 950,000
STR- 10,000
AGI- 10,000
CON- 12,000
MIN- 10,000
SPI- 10,000
XP- 0
Defense- 7250
Defense against Stat Damage- 712
Critical Chance- 41%
Resilience- 39%
To Hit- 144%
Dodge- 51%
Resistances and Immunities- Absorbs Darkness, Absorbs Air, 70% Fire Resistance, 70% Ice Resistance, 200% Light Weakness, 100% Life Weakness, Minor Status Effect Immunity, 50% Moderate Status Effect Resistance, Diseased Immunity, Hexed Immunity
Prime Attribute- Constitution or Mind
Constant Effects-
Made of Smoke- Possessor gains +40% Dodge until possessor takes an offensive action, Constant Effect
Form of Malign Smoke- Possessor gains +20% Dodge, Possessor’s turn-order determining stat is Agility + Constitution, Constant Effect
Choking Presence- At the start of every round, there is a 30% chance that each opponent who is below Level 30 may not act this round, effects that would occur before or after such skipped actions still occur, Constant Effect
Suffocating Form- Possessor has a 50% chance of inflicting Suffocation against each opponent at the start of each round, Constant Effect
Abilities-
Smoke Talon- 20,000 Damage, 50% inflicts Suffocation, Darkness & Air, 9,500 MP
Black Miasma- 10,000 Damage, inflicts any one minor status effect, 1 hit against 15, Darkness or Darkness & Air, 9,500 MP
Hellish Smoke- All Demon, Devil, Daemon, and Fiend allies, as well as all Darkness, Agony, and Air element allies, gain 45% Dodge for all purposes and +15% Dodge against individuals below Level 40, stacks 4 times, Darkness & Air, 125,000 MP
Summon Smoke Devils- 30% summons 1-3 Smoke Devil, Darkness & Air, 118,000 MP
Drops-
115,000 Gold
9,675 XP
75% Devil Smoke- (Item, Material, Darkness, 49,000 Gold)
15% Choking Smoke- (Spell, Dark Magic, Darkness & Air, 900 MP, 820,000 Gold) +850 Magical Attack, 30% inflicts Suffocation
10% Pactmaker’s Pipe- (Accessory, Trinket, Air & Darkness, 920,000 Gold) +1,200 MIN, +1,230 SPI, Wielder gains +4,500 MIN for purposes of spells, abilities, and effects that summon Devils
1% Pact with Smoke Devils- (Spell, Dark Magic, Darkness, 95,000 MP, 5,200,000 Gold) Summons 1 Smoke Devil from the enemy list, this summon remains for 6 rounds, Max 6 summoned, This spell costs 500,000 Gold to cast if its caster does not have the ability Pactmaker, This spell’s summons have a 90% chance of being uncontrolled if their summoner has below 20,000 MIN


Tengu Truth-Poisoner
Level 43
Spirit, Darkness & Illusion
HP- 980,000
MP- 1,300,000
STR- 8,200
AGI- 11,250
CON- 10,800
MIN- 16,750
SPI- 14,560
XP- 0
Defense- 5,400
Defense against Stat Damage- 805
Critical Chance- 37%
Resilience- 39%
To Hit- 155%
Dodge- 51%
Resistances and Immunities- Absorbs Darkness, Absorbs Agony, Absorbs Illusion, Air Immunity, Electrical Immunity, Minor Status Effect Immunity (Excluding Confusion), 50% Minor Status Effect Resistance, 90% Moderate Status Effect Resistance, Diseased Immunity
Prime Attribute- Spirit
Constant Effects-
Broken-Winged Flight- Possessor gains 80% Earth Resistance, Entombed Immunity, and +4,000 AGI, Constant Effect
Assume Humanoid Form- Possessor may choose to replace possessor's subtype with Humanoid at the start of any round, Constant Effect
Assume Spirit Form- Possessor may choose to replace possessor's subtype with Spirit at the start of any round, Constant Effect
Assume Bird Form- Possessor may choose to replace possessor's subtype with Humanoid at the start of any round, Constant Effect
Assume True Form- Possessor may choose to replace possessor's subtype with Horror at the start of any round, Constant Effect
Nihilistic Denial of Self- Possessor gains +2,500 Defense against Stat Damage and +30,000 Defense against Status Effects, Possessor may recover from all minor and moderate status effect at the start of every round, Constant Effect
Share Torment- Possessor may, at the start of each round, inflict any minor or moderate status effect or debuff from a source below Level 40 that is present on possessor on any one other target, Constant Effect
Abilities-
Screaming Wind- 21,150 Damage, inflicts Suffocation, Confusion: Fear, and Fatigued: Stun, Air or Air & Agony, 0 MP
Gut-Ripping Claw- 23,400 Damage, inflicts Wounded: Maimed and Stat Drain: CON Drain, 3 hits against 1, Physical or Physical & Darkness, 0 MP
Fan of Delicious Lies- 11,800 Damage, 3,850 MIN Damage, may inflict any combination of Suffocation, Charm, Charm: Lust, Charm: Infatuation, Charm: Wanderlust, Confusion, Confusion: Fear, Pain, Confusion: Depression, and Confusion: Despair, 50% inflicts Mindblasted: Illusory World Imprisonment, 1 hit against 15, Illusion or Darkness & Illusion, 0 MP
Apply Deformity- 8,000 Damage, Deals 3,000 Stat Damage from each stat, Inflicts up to 5 minor status effects, one of which must be Impaired, Physical & Darkness, 0 MP
Reshape Body- +2,000 to any one stat if target is Agony, Blood, or Illusion element, or -2,000 to any one stat (as an effect that does not naturally require target to be or not be any particular element), stacks 10 times, Darkness & Illusion & Agony, 75,000 MP
Read Mind- Scans target's stats, if target's stats are successfully scanned and target is below Level 60, caster gains 40% Resistance to target as a non-stacking buff, Psychic, 10,000 MP
Rewrite Existance Into Being of Suffering- Transforms target individual who is below Level 20 into a 'Twisted Fairy of Recursive Suffering' from the Enemy List as a Polymorph Effect that also joins caster's side of battle and is controlled by caster's side of battle though not caster specifically while said effect is in place, Air & Earth & Magic, 165,000 MP
Sanity-Breaking Image Bombardment- 4,000 MIN Damage, inflicts Confusion, Confusion: Fear, Confusion: Depression, Confusion: Despair, Stat Drain: MIN Drain, and Stat Drain: SPI Drain, 1 hit against 400, Darkness & Illusion, 54,000 MP
An End to Serenity- Target loses immunity to minor negative status effects, moderate negative status effects, and stat damage if below Level 40, Darkness & Agony, 42,000 MP
Whisper- -2,000 MIN, stacks 15 times, Air & Psychic & Darkness & Illusion, 15,000 MP
Possess and Torment- Caster begins treating target as a Transformation that caster is in, Target's actions are controlled by caster and caster may not be targetted as though caster were transformed into target, does not work against individuals above Level 40 or individuals who are immune to Charm, Said target individual takes 1,000 MIN Damage and 1,000 SPI Damage per round and becomes Darkness & Agony & Illusion element and, should caster possess a Constant Effect called 'Share Torment' said target gains said effect, Caster re-enters battle upon target's death or de-transformation, Darkness & Agony, 65,000 MP
Drops-
96,750 Gold
9,675 XP
50% Corrupted, Agonized Essence Fragment- (Item, Antiquity, Darkness & Agony, 80,000 Gold)
20% Liar's Mask- (Accessory, Mask, Air & Magic & Illusion, 1,230,000 Gold) +1,240 Defense, +1,230 AGI, +1,230 SPI, 20% Air Resistance, 20% Darkness Resistance, 20% Magic Resistance, 20% Physical Resistance, Wearer may choose at the beginning of a thread to change its subtype to Spirit
20% Fan of Pernicious Lies- (Weapon, Fan, Illusion, 1,250,000 Gold) +1,000 Ranged Attack, +1,000 Magical Attack, +1,000 AGI, 30% Dodge, If wielder's Melee Attack or Ranged Attack action damages an individual who has less than 20% of its Max HP that is below Level 45 at either the start or end of wielder's attack, then wielder may forcibly shift said individual's row, with said individual only being able to be moved for row-number-ordering purposes if no other individual may be moved to correct any imbalances, Wielder gains +1,000 to all stats if a Mask is equipped
10% Terror-Masking Aura- (Spell, Dark Magic, Illusion, 15,000 MP, 1,400,000 Gold) Target's actions that include Dark Magic spells may become solely Light element or Illusion element
Lord Gadigan
Site Admin
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Re: Enemy List

Post by Lord Gadigan »

Level 44

Deva of the Flowering Lands
Level 44
Deva, Earth
HP- 930,000
MP- 1,440,000
STR- 8,150
AGI- 9,450
CON- 9,100
MIN- 11,625
SPI- 11,200
XP- 0
Defense- 7,200
Defense against Stat Damage- 900
Critical Chance- 35%
Resilience- 41%
To Hit- 148%
Dodge- 41%
Resistances and Immunities- Light Immunity, Earth Immunity, 50% Physical Resistance, 50% Ice Weakness, 50% Darkness Weakness, Awestruck Immunity, Entombed Immunity, 84% Minor Status Effect Resistance, 44% Moderate Status Effect Resistance, Diseased Immunity, Hexed Immunity
Prime Attribute- Constitution
Constant Effects-
Strength of the Land- Possessor gains +2,000 to all stats and to possessor's turn-order-determining stat sum for turn-order-determining purposes as an effect that stacks 10 times for each terrain or phantom terrain present that does not have a corresponding square mile in the shop that is Darkness, Agony, or Ice element, or for each Zone present that is not Darkness, Agony, or Ice element, Constant Effect
Flowering Mana- Possessor and possessor's allies regenerate 15,000 MP at the start of each round, Constant Effect
Abilities-
Scything Flowers- 18,000 Damage, 80% may inflict Wounded, Earth, 0 MP
Bright Droplet- 20,000 Damage, May heal, May cure 1 minor or moderate negative status effect or debuff from a source below Level 60, Light, 0 MP
Vibrancy Ray- 13,500 Damage, 100% may inflict Awestruck, Inflicts Augmented and Invigorated on up to 30 of caster's allies, including caster, Earth & Light, 100,000 MP
Create Terrain- Caster creates a Zone of Light or Earth or a Phantom Terrain that is Meadow, Plains, Forest, Jungle, or Blessed Ground, Light or Earth or Light & Earth, 55,000 MP
Drops-
99,000 Gold
9,900 XP
50% Holy Flowers- (Item, Antiquity, Light & Earth, 80,000 Gold)
30% Terrain Spell of the Blessed Ground: Vibrancy Ray- (Spell, Geomancy, Light, 7,000 MP, 2,000,000 Gold) +2,000 Magical Attack, Inflicts Augmented and Invigorated on up to 30 of caster's allies, The terrain or phantom terrain must be Blessed Ground to cast this spell
20% Terrain Spell of the Meadow: Vibrancy Ray- (Spell, Geomancy, Light & Earth, 7,000 MP, 2,000,000 Gold) +2,000 Magical Attack, Inflicts Augmented and Invigorated on up to 30 of caster's allies, The terrain or phantom terrain must be Blessed Ground to cast this spell

Lesser Cerberus
Level 44
Monster, Darkness & Physical & Fire
HP- 1,000,000
MP- 1,000,000
STR- 14,500
AGI- 11,000
CON- 11,000
MIN- 10,050
SPI- 10,600
XP- 0
Defense- 7440
Defense against Stat Damage- 865
Critical Chance- 47%
Resilience- 45%
To Hit- 153%
Dodge- 40%
Resistances and Immunities- Fire Immunity, Darkness Immunity, 100% Minor Status Effect Resistance, 100% Entombed Resistance, 20% Moderate Status Effect Resistance, Hexed Immunity, Diseased Immunity
Prime Attribute- Strength
Constant Effects-
Vicious- All Damage (but not Stat Damage) possessor deals is increased by 25,000 points, Constant Effect
Three Heads- Possessor gains 2 additional actions per round, Constant Effect
Abilities-
Tri-Bite- 25,000 Damage, 3 hits against 1, Physical, 0 MP
Rip Apart- 35,000 Damage, inflicts Wounded, 100% inflicts Wounded: Maimed, Physical, 0 MP
Horrid Baying- Inflicts Confusion: Fear, 1 hit against 300, Darkness, 500 MP
Glare- 1,200 SPI Damage, inflicts Voidstruck, inflicts Confusion: Fear, Darkness & Psychic, 10,000 MP
Void Jaw- 30,000 Damage, inflicts Wounded, inflicts Voidstruck, inflicts Paralyzed, Physical & Darkness or Darkness, 80,000 MP
Flaming Breath- 4,000 Damage, 100% inflicts Burning, 1 hit against 300, Fire, # MP
Aging Bite- 16,000 Damage, 1,000 CON Damage, 100% inflicts Fatigued: Elderly, Earth & Darkness, 50,000 MP
Underworld Serpents- 25,000 Damage, 110% inflicts Poison, deals 1/2 Damage, 2 hits against 15, Acid & Physical & Darkness, 40,000 MP
Drops-
99,000 Gold
9,900 XP
50% Coins for the Ferryman- (Item, Currency, Darkness & Water, 100,000 Gold)
30% Square Mile of Underground River on a Random World- (Item, Property, Earth & Water, 150,000 Gold)
10% Summon Lesser Cerberus- (Spell, Summoner Magic, Fire & Darkness, 16,000 MP, 8,000,000 Gold) Summons 1 Lesser Cerberus from the Enemy List, Max 1 Summoned
10% Cerberus Plushie- (Item, Antiquity, Fire & Darkness, 90,000 Gold)

Lightclad Celestial
Level 44
Celestial, Light
HP- 1,005,000
MP- 1,015,000
STR- 10,500
AGI- 11,200
CON- 10,500
MIN- 11,000
SPI- 11,500
XP- 0
Defense- 7,500
Defense against Stat Damage- 850
Critical Chance- 46%
Resilience- 45%
To Hit- 140%
Dodge- 45%
Resistances and Immunities- Light Immunity, 50% Physical Resistance, 50% Magic Resistance, 50% Technology Resistance, 50% Darkness Weakness, Awestruck Immunity, Wounded Immunity, Manablasted Immunity, Antimatter Immunity, 84% Minor Status Effect Resistance, 42% Minor Status Effect Resistance, Diseased Immunity, Hexed Immunity
Prime Attribute- Spirit
Constant Effects-
Aura of Restorative Light- Possessor's Light-element or Celestial allies gain +1,500 to all stats as a non-stacking effect, Possessor's allies regenerate 20,000 HP at the start of each round, Constant Effect
Armor of Light- Possessor gains both +10,000 Defense against non-Darkness-element attacks and +25% Resilience against non-Darkness-element attacks, Constant Effect
Abilities-
Blades of Light- 21,000 Damage, 120% inflicts Impaired: Blind, 100% inflicts Awestruck, Light, 0 MP
Holy Magic- 24,000 Damage, May Heal, Magic, 0 MP
Rain of Shining Shards- 10,000 Damage, 100% inflicts Awestruck: Sealed, 1 hit against 5,000, Light, 105,000 MP
Project Light Armor- Target obtains +10,000 Defense against non-Darkness-element attacks and +10% Resilience against non-Darkness-element attacks, stacks 5 times, lasts 30 rounds, Light, 200,000 MP
Drops-
99,000 Gold
9,900 XP
50% Celestial Light- (Item, Material, Light, 200,000 Gold)
30% Celestial Lightblade- (Spell, Celestial Magic, Light, 2,000 MP, 2,000,000 Gold) +2,000 Melee Attack, +2,000 Magical Attack, 60% inflicts Impaired: Blind, 30% inflicts Awestruck
20% Morphic Celestial Light-Armor- (Armor, Light Armor, Light, 2,000,000 Gold) +2,000 Defense, +2,000 CON, +2,000 SPI, 30% Light Resistance, Wearer may choose for this item to also count as Heavy Armor and/or Grand Armor

Rakshasha
Level 44
Demon, Illusion
HP- 1,000,000
MP- 1,200,000
STR- 8,200
AGI- 10,340
CON- 8,400
MIN- 11,100
SPI- 12,200
XP- 0
Defense- 7,300, +5,000 against Physical
Defense against Stat Damage- 860
Critical Chance- 43%
Resilience- 36%
To Hit- 149%
Dodge- 50%
Resistances and Immunities- 90% Physical Resistance, 90% Illusion Resistance, 80% Darkness Resistance, 50% Magic Resistance, 40% Light Weakness, 50% Wood Weakness, Poison Immunity, Confusion Immunity, Charm Immunity, Diseased Immunity, 88% Minor Status Effect Resistance, 44% Moderate Status Effect Resistance
Prime Attribute- Spirit
Constant Effects-
Cloaked In Illusion- Possessor gains +25% Dodge, Constant Effect
Assume Human Form- Possessor may, at the start of any round, obtain a non-stacking buff that makes its possessor solely the subtype Human, Constant EffectC
Assume Feline Form- Possessor may, at the start of any round, obtain a non-stacking buff that makes its possessor solely the subtype Animal, Constant EffectC
Assume Shifting Form- Possessor may, at the start of any round, obtain a non-stacking buff that gives its possessor the subtype Shapeshifter, Constant Effect
Abilities-
Backwards Claws- 20,000 Damage, 2 hits against 1, Physical or Magic or Darkness, 0 MP
Rakshasha's Magic- 35,000 Damage, 1,200 Stat Damage to any one stat, May inflict any one minor positive status effect, 176% may inflict any one minor negative status effect, 88% may inflict any one moderate negative status effect, 1 hit against 500, Magic or Illusion or Any Base Element, 240,000 MP
Mirror Legion- Target gains +30% Dodge and may choose to count as a Unit, does not stack, Illusion, 120,000 MP
Veiling- Target gains +30% Dodge and may not be targeted by entities below Level 20, does not stack, Illusion, 240,000 MP
Dark Blood Magics- 30,000 Damage, 200% inflicts Hexed, 150% inflicts Wounded: Bleeding, 100% inflicts Pain, 100% inflicts Impaired: Blind, 100% inflicts Impaired: Deaf, 1 hit against 300, Blood, 360,000 MP
Mind-Rending Gaze- 2,000 MIN Damage, 200% inflicts Stat Drain: MIN Drain, 100% inflicts Mindblasted, Psychic, 360,000 MP
Drops-
130,000 Gold
9,900 XP
75% Rakshasha's Luxury Treasures- (Item, Material, Darkness & Earth, 175,000 Gold)
25% Mirror Legion- (Spell, Illusion Magic, Illusion, 75,000 MP, 7,500,000 Gold) Target gains +40% Dodge and may choose to count as a Unit, does not stack

Tjourquimaddan Advisor
Level 44
Daemon, Psychic & Law
HP- 1,000,000
MP- 1,300,000
STR- 10,000
AGI- 10,500
CON- 10,000
MIN- 11,000
SPI- 10,000
XP- 0
Defense- 7,500
Defense against Stat Damage- 850
Critical Chance- 45%
Resilience- 37%
To Hit- 149%
Dodge- 48%
Resistances and Immunities- Absorbs Psychic, Absorbs Darkness, Absorbs Law, 60% Physical Weakness, 80% Light Weakness, 120% Chaos Weakness, Minor Status Effect Immunity, 50% Moderate Status Effect Resistance
Prime Attribute- Mind
Constant Effects-
Reality-Overriding Calculations- Possessor uses MIN as a turn-order-determining stat, Possessor and all of possessor’s allies ignore debuffs, negative status effects, zones, and phantom terrain from sources below Level 40, Constant Effect
Mind Which Outwits the Master General- Possessor gains +4,000 MIN, All of possessor’s allies may act on possessor’s turn-order-determining stat’s value instead of their own provided that no opponents are above Level 99, Constant Effect
Abilities-
Dark Mind Blast- 24,000 Damage, 95% inflicts Mindblasted, Darkness & Psychic, 0 MP
Tendril Bore- 24,000 Damage, 50% inflicts Wounded, -500 Defense, Darkness & Physical, 0 MP
Destabilize Thought- 2,000 MIN Damage, Inflicts Stat Drain: MIN Drain, Psychic, 0 MP
Direct- Target gains another action immediately after this action, Psychic & Darkness, 100,000 MP
Dissect Essence- 1,000 Stat Damage to all stats, Removes all buffs from sources below Level 60 from target, -300 to all stats, stacks 50 times, Magic or Darkness or Psychic, 78,000 MP
Gift of Agony- 22,000 Damage, inflicts Pain, inflicts Pain: Wracked, Agony, 68,000 MP
Impose Order- 18,000 Damage, deals double damage (to a max of 5,000,000 additional damage) to Chaos element targets, Law, 50,000 MP
Calculate and Advise- +250 MIN, stacks 200 times, Darkness & Psychic, 5,000 MP
Drops-
130,000 Gold
9,900 XP
82% Daemonic Texts- (Item, Antiquity, Darkness, 110,000 Gold)
10% Tjourquimaddan Advisor’s Mind- (Item, Antiquity, Darkness & Psychic, 1,900,000 Gold)
4% Staff of Dark Equations- (Weapon, Staff, Darkness & Psychic, 1,875,000 Gold) +1,915 Magical Attack, +1,850 MIN, Wielder’s spells and abilities cost 2,000 less MP to cast, Wielder counts as 1 Level higher, to a max of Level 60, for purposes of applying and being the source of buffs and debuffs (but cannot bypass immunity to individuals below a certain level through this)
2% Text of Tjourquimadda- (Accessory, Tome, Darkness & Psychic & Law, 4,115,000 Gold) +4,000 Magical Attack, +4,000 MIN, wielder must have at least 10,000 MIN to receive any benefit from this item, Wielder is considered to be 1 Level higher for worshipper benefit purposes if wielder’s patron deity is Tjorquimadda
2% Nethermind Rune- (Accessory, Rune, Darkness & Psychic & Law, 5,000,000 Gold) +5,600 MIN, Wielder’s turn-order-determining stat becomes Mind, all of wielder’s pets and summons may act on possessor’s turn-order-determining stat’s value instead of their own provided that no opponents are above (Wielder’s Level + 20) or above Level 99


War Demon
Level 44
Demon, Destruction
HP- 1,000,000
MP- 1,000,000
STR- 12,500
AGI- 10,000
CON- 12,500
MIN- 7,500
SPI- 10,000
XP- 0
Defense- 5,000, +5,000 against Physical
Defense against Stat Damage- 500
Critical Chance- 45%
Resilience- 45%
To Hit- 155%
Dodge- 44%
Resistances and Immunities- 90% Physical Resistance, 90% Destruction Resistance, 80% War Resistance, 50% Magic Resistance, 40% Light Weakness, 50% Life Weakness, Minor Status Effect Immunity, 40% Moderate Status Effect Resistance
Prime Attribute- Strength
Constant Effects-
Warmonger- Possessor’s stats are treated as they were 1.5 times their actual value (to a max of 2,000,000 added points) for purposes of offensive actions conducted by possessor, Constant Effect
Abilities-
Blade of Destruction- 25,000 Damage, May inflict Wounded, Destruction, 0 MP
Blade of War- 25,000 Damage, May inflict Wounded, War, 0 MP
Rain of Fire- 10,000 Damage, 80% inflicts Burning, 1 hit against 200, Fire, 100,000 MP
Martial Empowerment- +1,000 STR, +1,000 AGI, +1,000 CON, +2,000 Damage to the damage value of all abilities, stacks 20 times, Physical & War, 100,000 MP
Charging Attack- Caster moves to the front row if not already in it, gains +2,000 STR and +2,000 AGI until the end of the round, and immediately gains another action, does not stack, Air & Fire, 250,000 MP
Drops-
155,000 Gold
9,675 XP
75% Demon Skin- (Item, Material, Darkness, 41,000 Gold)
10% War Demon’s Armor- (Armor, Heavy Armor, War, 4,000,000 Gold) +4,100 Defense, +4,200 CON, 30% Resilience, 15% Physical Resistance, 15% Destruction Resistance, 15% War Resistance, 15% Darkness Resistance
10% Sword of Destruction- (Weapon, Sword, Destruction, 4,000,000 Gold) +4,500 Melee Attack, +4,000 STR, +3,500 AGI, Pierces 5,000 Defense, 30% Critical
4% Dark War Iron- (Item, Material, Darkness & War & Destruction, 3,500,000 Gold)
1% Summon War Demon- (Spell, Demon Magic, Destruction, 68,000 MP, 1,560,000 Gold) Summons 1 War Demon from the enemy list, Max 20 summoned, This spell’s summons have an 60% chance of being uncontrolled
Lord Gadigan
Site Admin
Posts: 2180
Joined: Thu May 21, 2020 9:26 pm

Re: Enemy List

Post by Lord Gadigan »

Level 45

Blackclad Magus
Level 45
Human, Darkness & Magic
HP- 1,000,000
MP- 1,500,000
STR- 10,000
AGI- 10,000
CON- 10,000
MIN- 11,000
SPI- 11,000
XP- 0
Defense- 7,500
Defense against Stat Damage- 875
Critical Chance- 45%
Resilience- 45%
To Hit- 143%
Dodge- 44%
Resistances and Immunities- 80% Acid Resistance, 70% Magic Resistance, 60% Darkness Resistance, 50% Air Resistance, 50% Earth Resistance, 50% Fire Resistance, 50% Water Resistance, 50% Electrical Resistance, 50% Ice Resistance, 50% Electrical Resistance, 30% Psychic Resistance, 20% Physical Resistance, 20% Technology Resistance
Prime Attribute- Spirit
Constant Effects-
Accomplished Mage- Buffs, debuffs, and other non-status-effect effects generated by possessor may not be removed by individuals below Level 30, Summons summoned by possessor may not be unsummoned by individuals below Level 30, Constant Effect
Preparatory Combat Training- Possessor may take 3 actions before the start of battle that may not affect any opponents but may affect allies, with a round that is not part of battle occurring before battle, during which said actions occur, Constant Effect
Abilities-
Force-Slashing Staff- 22,000 Damage, 15% inflicts Wounded or 15% inflicts Manablasted, Magic or Physical, 0 MP
Seeking Bolts- 15,000 Flat Damage, 30 hits divided among 30, Magic, 0 MP
Mystic Restoration- 17,500 Damage, Heals HP, Heals MP, Cures up to 2 minor status effects, Cures up to 1 moderate status effect, Cures up to 1 debuff from a source below Level 50, Magic, 0 MP
Summon- Summons up to 3 non-Holy One, non-Fiend, non-Serpent-Blessed individuals from the enemy list who are of standard subtypes, are not elite, are below Level 40, and can normally be combated for drops, Max 50 total individuals summoned, Magic, 300,000 MP
Sticky Fires of Hazzet’Laban- 7,000 Damage, inflicts Burning, this ability stays on its target as a debuff that repeats itself as an attack (using its caster’s values at its time of casting) at the start of every round for 15 rounds, inflicts Burning, inflicts Manablasted, inflicts Manablasted: Mystic Overload, Fire & Magic, 500,000 MP
Imprisonment- Inflicts Paralysis, Paralysis: Temporal Stasis, Paralysis: Molecular Stasis, and Entombed: Incarcerated, Magic & Earth, 150,000 MP
Displacing Fog- Caster and up to 14 allied targets gain +20% Dodge and 25% Base Element Resistance, does not stack, lasts 10 rounds, Magic & Air, 150,000 MP
Bolstering Magics- +500 to all stats, +1,000 Damage to the Damage values of all abilities, +1,000 Defense, +10,000 HP, +10,000 MP, inflicts up to 1 minor positive status effect, 1 hit against 4, stacks 50 times, Magic, 280,000 MP
Varied Array of Offensive Spells- 16,500 Damage, inflicts any one minor status effect, inflicts any one moderate status effect, Any combination of base elements (excluding Universe), 10 hits divided among 10, 150,000 MP
Mass Hex- Inflicts Hexed, Hexed: Ill Fortune, Hexed: Backlash, Stat Drain, Stat Drain: STR Drain, Stat Drain: AGI Drain, Stat Drain: CON Drain, Stat Drain: MIN Drain, Stat Drain: SPI Drain, Stat Drain: ATK Drain, Stat Drain: DEF Drain, Confusion, Fatigued, Fatigued: Weakness, and Impaired, 1 hit against 30, Magic & Darkness, 500,000 MP
Direct Golem- Gives target Golem an additional action immediately after this action, Earth & Magic, 300,000 MP
Binding Magic- 20,000 Damage, 95% inflicts Awestruck: Sealed, Light or Darkness, 150,000 MP
Donhuljaks- Halves the HP of target, removes a max of 1,000,000,000 HP, only affects targets below Level 45, Magic & Darkness, 500,000 MP
Drops-
101,250 Gold
10,125 XP
25% Blackclad Order Robes- (Armor, Robes, Magic & Darkness, 1,980,000 Gold) +2,300 Defense, +1,000 CON, +1,500 MIN, +1,500 SPI, 20% Resilience, 10% Dodge, +15,000 MP, 20% Magic Resistance, 20% Darkness Resistance, 20% Acid Resistance
15% Blackclad Order Energy Staff- (Weapon, Staff, Magic & Physical, 2,100,000 Gold) +2,100 Melee Attack, +2,400 Magical Attack, +2,000 MIN, +2,000 SPI, 15% Critical, 20% Critical with Physical element Magical Attack actions, +5,000 MP
10% Blackclad Order Mage’s Mask- (Accessory, Mask, Magic & Physical & Darkness, 1,500,000 Gold) +1,450 Magical Attack, +1,450 Defense, +600 to all stats, 15% Magic Resistance, 15% Darkness Resistance, 15% Acid Resistance, +15,000 MP, 40% Resilience against Magic element attacks and effects, 15% Resilience, 130% To Hit
2% Wizard’s Fire- (Spell, Wizard Magic, Fire, 5,000 MP, 2,400,000 Gold) +2,500 Magical Attack, 40% inflicts Burning
2% Wizard’s Blaze- (Spell, Wizard Magic, Fire, 7,500 MP, 2,600,000 Gold) +2,750 Magical Attack, 30% inflicts Burning, 1 hit against 30, deals 1/2 damage
2% Wizard’s Bolt- (Spell, Wizard Magic, Electrical, 5,000 MP, 2,400,000 Gold) +2,500 Magical Attack, 40% inflicts Electrocuted
2% Wizard’s Storm- (Spell, Wizard Magic, Electrical, 7,500 MP, 2,600,000 Gold) +2,750 Magical Attack, 30% inflicts Electrocuted, 1 hit against 30, deals 1/2 damage
2% Wizard’s Wave- (Spell, Wizard Magic, Water, 5,000 MP, 2,400,000 Gold) +2,500 Magical Attack, 40% inflicts Drowning
2% Wizard’s Deluge- (Spell, Wizard Magic, Water, 7,500 MP, 2,600,000 Gold) +2,750 Magical Attack, 30% inflicts Drowning, 1 hit against 30, deals 1/2 damage
2% Wizard’s Wind- (Spell, Wizard Magic, Air, 5,000 MP, 2,400,000 Gold) +2,500 Magical Attack, 40% inflicts Suffocation
2% Wizard’s Tornado- (Spell, Wizard Magic, Air, 7,500 MP, 2,600,000 Gold) +2,750 Magical Attack, 30% inflicts Suffocation, 1 hit against 30, deals 1/2 damage
2% Wizard’s Spike- (Spell, Wizard Magic, Earth, 5,000 MP, 2,400,000 Gold) +2,500 Magical Attack, 40% inflicts Entombed
2% Wizard’s Quake- (Spell, Wizard Magic, Earth, 7,500 MP, 2,600,000 Gold) +2,750 Magical Attack, 30% inflicts Entombed, 1 hit against 30, deals 1/2 damage
2% Wizard’s Frost- (Spell, Wizard Magic, Ice, 5,000 MP, 2,400,000 Gold) +2,500 Magical Attack, 40% inflicts Frozen
2% Wizard’s Avalanche- (Spell, Wizard Magic, Ice, 7,500 MP, 2,600,000 Gold) +2,750 Magical Attack, 30% inflicts Frozen, 1 hit against 30, deals 1/2 damage
2% Wizard’s Blast- (Spell, Wizard Magic, Magic, 5,000 MP, 2,400,000 Gold) +2,500 Magical Attack, 40% inflicts Manablasted
2% Wizard’s Burst- (Spell, Wizard Magic, Magic, 7,500 MP, 2,600,000 Gold) +2,750 Magical Attack, 30% inflicts Manablasted, 1 hit against 30, deals 1/2 damage
2% Wizard’s Blade- (Spell, Wizard Magic, Physical, 5,000 MP, 2,400,000 Gold) +2,500 Magical Attack, 40% inflicts Wounded
2% Wizard’s Wounding- (Spell, Wizard Magic, Physical, 7,500 MP, 2,600,000 Gold) +2,750 Magical Attack, 30% inflicts Wounded, 1 hit against 30, deals 1/2 damage
2% Wizard’s Acid- (Spell, Wizard Magic, Acid, 5,000 MP, 2,400,000 Gold) +2,500 Magical Attack, 40% inflicts Dissolving
2% Wizard’s Corrosion- (Spell, Wizard Magic, Acid, 7,500 MP, 2,600,000 Gold) +2,750 Magical Attack, 30% inflicts Dissolving, 1 hit against 30, deals 1/2 damage
2% Wizard’s Shadow- (Spell, Wizard Magic, Darkness, 5,000 MP, 2,400,000 Gold) +2,500 Magical Attack, 40% inflicts Voidstruck
2% Wizard’s Void- (Spell, Wizard Magic, Darkness, 7,500 MP, 2,600,000 Gold) +2,750 Magical Attack, 30% inflicts Voidstruck, 1 hit against 30, deals 1/2 damage
2% Wizard’s Light- (Spell, Wizard Magic, Light, 5,000 MP, 2,400,000 Gold) +2,500 Magical Attack, 40% inflicts Awestruck
2% Wizard’s Corona- (Spell, Wizard Magic, Light, 7,500 MP, 2,600,000 Gold) +2,750 Magical Attack, 30% inflicts Awestruck, 1 hit against 30, deals 1/2 damage
1% Arcane Healing- (Spell, Wizard Magic, Magic, 5,000 MP, 2,200,000 Gold) +2,300 Magical Attack, Heals, 50% cures any one minor status effect
1% Donhuljaks- (Spell, Wizard Magic, Magic & Darkness, 17,000 MP, 2,500,000 Gold) Halves the HP of target, only works on targets below Level 30, removes a max of 1,000,000,000 HP
1% Tome of Mystic Knowledge- (Accessory, Tome, Magic, 2,100,000 Gold) +20,000 MP
1% Wizard’s Rock- (Accessory, Container, Magic, 3,000,000 Gold) Wielder gains 10 spell slots that may only hold Wizard Magic spells
1% Summon- (Spell, Summoner Magic, Magic, 20,000 MP, 5,000,000 Gold) Summons any single non-Holy-One, non-Serpent-Blessed, non-Fiend monster from the enemy list that is non-Elite, below Level 40, and can normally be fought for drops, A max of 1 being may be summoned through this spell at a time, beings summoned through this spell may not summon
1% Wizard’s Summoning- (Spell, Wizard Magic, Magic, 50,000 MP, 5,000,000 Gold) Summons any single non-Holy-One, non-Serpent-Blessed, non-Fiend monster from the enemy list that is non-Elite, below Level 40, and can normally be fought for drops, A max of 1 being may be summoned through this spell at a time, beings summoned through this spell may not summon


Blue Oni
Level 45
Demon, Ice
HP- 1,200,000
MP- 1,400,000
STR- 14,000
AGI- 12,000
CON- 13,000
MIN- 12,000
SPI- 12,000
XP- 0
Defense- 9,000, +9,000 against Physical
Defense against Stat Damage- 900
Critical Chance- 50%
Resilience- 50%
To Hit- 140%
Dodge- 45%
Resistances and Immunities- Absorbs Ice, Absorbs Water, Electrical Immunity, 90% Physical Resistance, 50% Destruction Resistance, 50% War Resistance, 50% Psychic Resistance, 50% Magic Weakness, Minor Status Effect Immunity (Excluding Charm), 40% Moderate Status Effect Resistance
Prime Attribute- Spirit
Constant Effects-
Warmonger- Possessor’s stats are treated as they were 1.5 times their actual value (to a max of 2,000,000 added points) for purposes of offensive actions conducted by possessor, Constant Effect
Cold and Calculating- Possessor gains +4,000 MIN and +4,000 SPI, Constant Effect
Drunken Master- Possessor suffers no negative effects from being afflicted with the status effect 'Poison: Drunk', Possessor gains +3,000 to all stats while afflicted with Poison: Drunk, Constant Effect
Assume Human Form- Possessor may choose to change its subtype to Human at the beginning of any round, Constant Effect
Assume Demon Form- Possessor may choose to change its subtype to Demon at the beginning of any round, Constant Effect
Assume Spirit Form- Possessor may choose to change its subtype to Spirit at the beginning of any round, Constant Effect
Abilities-
Kanabo Swing- 25,000 Damage, inflicts Fatigued: Stun, Physical, 0 MP
Oni's Ice- 17,000 Damage, 99% inflicts Frozen, 1 hit against 3, Ice, 0 MP
Imbibe Sake- 60,000 Damage, Heals HP, inflicts Poison: Drunk, Water, 0 MP
Targetted Disaster- 10,000 Damage, inflicts any two out of Dissolving, Frozen, Electrocuted, Entombed, Suffocation, Manablasted, Drowning, Wounded, and Voidstruck, 1 hit against 300, Ice or Earth or Air or Electrical or Physical or Darkness or Acid or Magic or Water, 90,000 MP
Mist Form- Caster gains +75% Dodge, does not stack, Air, 300,000 MP
Scheme- Caster gains +2,000 MIN and +2,000 SPI, stacks 15 times, Psychic & Ice, 80,000 MP
Call Oni- Summons 1 Red Oni from the Enemy List if caster is not a summon, max 1 summoned, Fire & Energy, 350,000 MP
Drops-
145,000 Gold
11,500 XP
75% Demon Skin- (Item, Material, Darkness, 41,000 Gold)
10% Oni Horn- (Item, Antiquity, Physical & Darkness, 69,000 Gold)
10% Oni Sake- (Consumable, Drink, Darkness & Physical & Water, 4 Charges, 39,000 Gold) Heals 5,000 HP, Heals 5,000 MP, 60% inflicts Poison: Drunk, +80 STR
5% Blue Oni's Bowl- (Accessory, Trinket, Water, 4,000,000 Gold) +4,000 MIN, +4,000 STR, Wielder gains +4,000 to all stats if afflicted with Posion: Drunk, Drink consumables that Heal wielder's HP or MP heal an additional 40,000 points


!Breathtastic Sheep-
Level 45, Elite
Animal, Fire & Acid & Electrical
HP- 5,000,000
MP- 5,000,000
STR- 22,500
AGI- 20,950
CON- 23,110
MIN- 20,100
SPI- 32,550
Defense- 11,000
Defense against Stat Damage- 6,000
Critical Chance- 61%
Resilience- 109%
To Hit- 175%
Dodge- 88%
Resistances and Immunities- 90% Minor Status Effect Resistance, 60% Moderate Status Effect Resistance
Prime Attribute- Spirit
Constant Effects-
Powerful in the Domain of Dreams- If possessor is in a Zone of Dream, possessor's natural stats are tripled, possessor gains 5 additional actions per round, possessor becomes Immune to individuals below Level 20, and possessor's Prime Attribute becomes (Spirit + Spirit + Spirit), Constant Effect
Breathtastic- Possessor's actions whose name includes 'Breath' deal double Damage (to a max of 1,000,000,000 additional Damage), Possessor gains 3 additional actions per round, each of which must be used to perform an action whose name includes the word 'Breath' that possessor has not yet performed this round, Constant Effect
Shifting Immunity- At the start of each round, possessor chooses three base elements, Possessor becomes Immune to those elements for the duration of the round, and possessor's opponents are informed of said choices, Constant Effect
Breath Potency- Status Effects inflicted by possessor may not be cured by or automatically recovered from by individuals of lower Level than possessor while possessor is alive, Constant Effect
Abilities-
Sheep Bite- 15,000 Damage, Physical, 0 MP
Acid Breath- 45,000 Damage, 100% inflicts Dissolving, 1 hit against 30, Acid, 0 MP
Polarity-Inversion Breath- 45,000 Damage, 100% inflicts Antimatter: Inverse Status Field, 1 hit against 30, Technology, 0 MP
Brilliance Breath- 45,000 Damage, 100% inflicts Awestruck or Impaired: Blind, 1 hit against 30, Light, 0 MP
Hypermagmagtic Breath- 45,000 Damage, 100% inflicts Burning: Igneous, 1 hit against 30, Fire, 0 MP
Slow-Water Breath- 45,000 Damage, 100% inflicts Drowning: Poor Circulation, 1 hit against 30, Water, 0 MP
Lightning Breath- 45,000 Damage, 100% inflicts Electrocuted, Pierces # Defense, 1 hit against 30, Electrical, 0 MP
Arrest-Warrant Breath- 45,000 Damage, 100% inflicts Entombed: Incarcerated, 1 hit against 30, Earth, 0 MP
Manaburst Breath- 45,000 Damage, 100% inflicts Manablasted: Mystic Overload, 1 hit against 30, Magic, 0 MP
Insane Breath- 45,000 Damage, 100% inflicts Mindblasted: Mental Destabilization, 1 hit against 30, Psychic, 0 MP
Energy Breath- 45,000 Damage, 100% inflicts Overload, 1 hit against 30, Energy, 0 MP
Miasmatic Breath- 45,000 Damage, 100% inflicts Suffocation: Miasmatic Air, 1 hit against 30, Air, 0 MP
Shadow-Transformation Breath- 45,000 Damage, 100% inflicts Voidstruck: Turned to Shadow, 1 hit against 30, Darkness, 0 MP
Disfiguring Breath- 45,000 Damage, 100% inflicts Wounded: Disfigured, 1 hit against 30, Physical, 0 MP
Baaaaad Breath- 85,000 Damage, 3,000 Stat Damage to each stat, May inflict any minor negative status effects its caster desires, 25% targets lose their next action if below Level 65, 1 hit against 30, Acid & Darkness, 0 MP
Drops-
202,500 Gold
20,250 XP
75% Breathtastic Fleece- (Item, Material, Earth & Air & Fire & Water & Light & Darkness & Physical & Psychic & Magic & Technology & Ice & Energy & Electrical & Acid, 5,000,000 Gold)
25% Breathtastic Pajamas- (Armor, Clothes, Earth & Air & Fire & Water & Light & Darkness & Physical & Psychic & Magic & Technology & Ice & Energy & Electrical & Acid, 5,000,000 Gold) +5,000 Defense, Wearer gains +5,000 to all stats if afflicted with Fatigued or one of its sub-status effects, Wearer gains 15% Resistance to actions whose name includes 'Breath'



Concordant Adjudicator of Beneficent Harmony
Level 45
Illuminated, Technology
HP- 1,000,000
MP- 1,000,000
STR- 10,000
AGI- 10,000
CON- 10,000
MIN- 10,000
SPI- 10,000
XP- 0
Defense- 10,000, +10,000 against Law
Defense against Stat Damage- 1000
Critical Chance- 50%
Resilience- 50%
To Hit- 150%
Dodge- 50%
Resistances and Immunities- 70% Law Resistance, 50% Physical Resistance, 50% Technology Resistance, 50% Electrical Resistance, 50% Air Resistance, 200% Chaos Weakness, Minor Status Effect Immunity, 40% Moderate Status Effect Resistance, Diseased Immunity, Hexed Immunity
Prime Attribute- Strength
Constant Effects-
Through Selflessness All Cogs Are Linked- Possessor may skip an action to give a higher level or unique Illuminated an extra action, Up to 200 lower level Illuminated per round may skip their actions to give possessor an additional action each time, things that would occur before or after any such skipped actions still occur, Constant Effect
Through Each Member A Perfect Whole Is Formed- Possessor gains +1,000 HP, +1,000 MP, +500 Defense, and +250 to all stats for each allied Illuminated, Constant Effect
Concordant Presence Which Disrupts Unstructured Beings- Possessor deals 10 times normal damage to equal or lower Level Abstracts, to a maximum of 50,000,000 additional such points of damage, Constant Effect
Abilities-
Piston Fist of Efficient Industry- 20,000 Damage, caster may choose to have damage dealt by this attack count as Flat Damage and either actually be Flat Damage or be generated randomly as thought it were not actually Flat, This attack gains +2000 to its Damage value for each ally, including caster, who has used an ability named ‘Piston Fist of Efficient Industry’ this round, Physical & Technology, 0 MP
Hundred Iron Lotus Rays- 5,000 Damage, 10 hits against 10, Technology & Earth & Air, 250,000 MP
Synchronized Hymn of Tranquil Indomitability- +1,000 Defense, +10,000 HP, +10% Resilience, stacks up to 50 times with other castings of this ability that occur on the same round as this casting but does not stack with castings from other rounds, Air & Light, 100,000 MP
Unfettering of Transient Burdens- Cures 1 debuff from a source below Level 50, all minor status effects, and 1 moderate status effect, Light & Air, 100,000 MP
Assistance-Requesting Mantra Protocol- Summons either 1 Concordant Adjudicator of Beneficent Harmony or 10 Illuminated below Level 45, max 100 beings summoned, Law & Spatial, 250,000 MP
Drops-
200,000 Gold
9,900 XP
75% Iron Lotus-Cog- (Item, Material, Law & Technology, 67,000 Gold)
10% Illuminated Warplate- (Armor, Grand Armor, Law & Technology & Physical, 4,500,000 Gold) +8,100 Defense, +4,900 CON, +4,500 MIN, +4,500 SPI, 30% Resilience, Wearer gains +50 additional Defense as a buff for each allied Illuminated, to a max of 200 such Illuminated, May not be worn by Abstracts, Demons, or Devas
10% Iron Halo-Lotus- (Accessory, Crown, Law & Technology, 4,700,000 Gold) +4,700 Ranged Attack, +4,000 CON, +4,000 AGI, Pierces 2,000 Defense, 130% To Hit, 135% To Hit for Celestials, Illuminated, and Daemons, May not be worn by Abstracts, Demons, or Devas
4% Iron Lotus Assault Array- (Weapon, Assault Matrix, Law & Technology, 4,800,000 Gold) +4,900 Ranged Attack, +4,400 MIN, +4,400 SPI, Wielder’s Ranged Attacks may use MIN or SPI as their Prime Attribute, Wearer deals 2x damage to Abstracts as a multiplier that does not stack with other damage multipliers that specifically trigger against subtypes
1% Contract of Transient and Conditional Servitude: Concordant Adjudicator of Beneficent Harmony- (Consumable, Summoning Stone, Law & Technology, 1 Charge, 890,000 Gold) Summons 1 Concordant Adjudicator of Beneficent Harmony from the enemy list, Max 5 summoned, This item’s summons remain for 15 rounds, this item’s summons’ summons vanish when their summoners do so, This item’s summons are uncontrolled if it is used by an individual who has allies, including said user, who are Abstracts, Demons, or Devas and said summons become uncontrolled if said user gains any such allies or becomes such a subtype


!Desert Corsair Warship
Level 45, Elite
Machine, Earth
HP- 55,000,000
MP- 5,000,000
STR- 22,000
AGI- 24,000
CON- 22,000
MIN- 18,000
SPI- 18,000
XP- 0
Defense- 42,000
Defense against Stat Damage- 3,000
Critical Chance- 70%
Resilience- 200%
To Hit- 180%
Dodge- 10%
Resistances and Immunities- 80% Earth Resistance, 40% Water Resistance, 200% Psychic Weakness, Minor Status Effect Immunity, 50% Moderate Status Effect Resistance, Entombed Immunity, Drowning Immunity
Prime Attribute- Agility
Constant Effects-
Sand Fortress Ship- Possessor counts as a Vehicle and a Large Structure, Vehicle Trait
Flagship- All allies whose name includes ‘Desert Corsair’ gain +2,000 to all stats, stacks 3 times, Constant Effect
Passenger Capacity (2,000)- Possessor may at any time take an action to pick up or deploy up to 50 passengers, Possessor may, at the start of battle, pick up any number of passengers up to max capacity, All passengers are automatically deployed when possessor dies, Vehicle Trait
The Desert Corsairs are on a Boat!- Passengers of this vehicles whose name includes ‘Desert Corsair’ may take one action per round at the start of possessor’s first action of said round; Passengers of this vehicles whose name includes ‘Desert Corsair Captain’ may take one additional action per round at the start of possessor’s first action of said round; said actions may be countered with actions targeting possessor’s passengers, Vehicle Trait
Menace- 50% Cured of any negative effect from a source below level 50 at the start of each action with a separate roll for each effect, 90% Minor Status Effect Resistance, 45% Moderate Status Effect Resistance, 20% Possessor gains an extra action this round
Abilities-
Overrun- 50,000 Damage, May only be used against targets in the front row unless this ability was used on at least one target either this round or last round, Caster may, until the end of the next round, deal full damage to individuals in the back row, Physical, 0 MP
Pressurized Sand Cannons- 30,000 Damage, Inflicts Entombed, Inflicts Impaired: Blind, -15% To Hit, stacks 4 times, 1 hit against 30, Earth, 0 MP
Mass Deploy- Caster deploys any number of passengers, Earth & Air & Physical, 0 MP
Mass Pick-Up- Caster picks up any number of passengers, Earth & Air & Physical, 0 MP
Speed Up- +4,000 AGI, provides +12,000 AGI instead if the terrain or phantom terrain is Desert, affects caster only, stacks 5 times, Earth, 50,000 MP
Aim- +80% To Hit, Target’s To-Hit value ignores Dodge-providing or To-Hit-Penalizing effects that come from earth element actions or sources provided said sources are below Level 50, affects caster only, Earth, 80,000 MP
Sand Wall- All individual in battle gain +20% Dodge for the next 10 rounds, stacks 10 times, this effect counts as coming from a Level 45 Source unless its source is below Level 20 or above Level 99, Earth, 80,000 MP
Fullisade- 25,000 Damage, 5 hits against 15, may only be used if possessor has at least 5 passengers whose name includes ‘Desert Corsair Archer’, Physical & Air, 130,000 MP
Chain-Cast Sandstorm- 40,000 Damage, inflicts Entombed, 1 hit against 200, deals 2x damage to Large Structures, may only be used if possessor has at least 5 passengers whose name includes ‘Desert Corsair Sand Mage’, Physical & Air, 120,000 MP
Heal and Repair- 180,000 Damage, Heals, deals 5x damage to Large Structures if solely healing and providing positive effects, may only be used if possessor has at least 5 passengers whose name includes ‘Desert Corsair Priest’, Light & Technology, 100,000 MP
Take Their Plunder!- 4,500,000 Gold Damage, may only be used if possessor has at least 5 passengers whose name includes ‘Desert Corsair’, Physical & Earth, 300,000 MP
Direct- Target gains an additional action immediately after this one, may only be used if possessor has at least 5 passengers whose name includes ‘Desert Corsair Captain’, Light & Air, 100,000 MP
Drops-
600,000 Gold
40,500 XP
75% Crate of Stolen Desert Supplies and Finery- (Item, Material, Earth, 30,000 Gold)
10% Sandstorm Coat- (Armor, Light Armor, Earth, 1,450,000 Gold) +1,500 Defense, +1,400 Ranged Attack, +1,200 Melee Attack, +985 Magical Attack, 40% Resilience, 135% To Hit, Wearer ignores the direct negative effects of weather effects in the Desert of Sildriza encounter area, Wearer gains +950 additional Defense while the terrain or phantom terrain is Desert or while in a Zone of Earth that is not also a Zone of Darkness, Wearer’s To-Hit value ignores Dodge-providing or To-Hit-Penalizing effects that come from earth element actions or sources provided said sources are below Level 50
10% Deactivated Desert Corsair Warship- (Item, Antiquity, Earth, 42,000,000 Gold)
4% Sand Diamond- (Item, Material, Earth, 36,000,000 Gold)
1% Desert Corsair Warship- (Transformation, Vessel, Earth, 68,000,000 Gold)
Level 45
HP- 55,000,000
MP- 5,000,000
STR- 22,000
AGI- 24,000
CON- 22,000
MIN- 18,000
SPI- 18,000
XP- 0
XP Needed- 125,000,000
Minimum Level- 45
Defense- 42,000
Defense against Stat Damage- 3,000
Critical Chance- 70%
Resilience- 200%
To Hit- 80%
Dodge- 10%
Resistances and Immunities- 80% Earth Resistance, 40% Water Resistance, 200% Psychic Weakness, Minor Status Effect Immunity, 50% Moderate Status Effect Resistance, Entombed Immunity, Drowning Immunity
Prime Attribute- Agility
Constant Effects-
Sand Fortress Ship- Possessor counts as a Vehicle and a Large Structure, Vehicle Trait
Flagship- All allies whose name includes ‘Desert Corsair’ gain +2,000 to all stats, stacks 3 times, Constant Effect
Passenger Capacity (2,000)- Possessor may at any time take an action to pick up or deploy up to 50 passengers, Possessor may, at the start of battle, pick up any number of passengers up to max capacity, All passengers are automatically deployed when possessor dies, Vehicle Trait
The Desert Corsairs are on a Boat!- Passengers of this vehicles whose name includes ‘Desert Corsair’ may take one action per round at the start of possessor’s first action of said round; Passengers of this vehicles whose name includes ‘Desert Corsair Captain’ may take one additional action per round at the start of possessor’s first action of said round; said actions may be countered with actions targeting possessor’s passengers, Vehicle Trait
Menace- 50% Cured of any negative effect from a source below level 50 at the start of each action with a separate roll for each effect, 90% Minor Status Effect Resistance, 45% Moderate Status Effect Resistance, 20% Possessor gains an extra action this round
Abilities-
Overrun- 50,000 Damage, May only be used against targets in the front row unless this ability was used on at least one target either this round or last round, Caster may, until the end of the next round, deal full damage to individuals in the back row, Physical, 0 MP
Pressurized Sand Cannons- 30,000 Damage, Inflicts Entombed, Inflicts Impaired: Blind, -15% To Hit, stacks 4 times, 1 hit against 30, Earth, 0 MP
Mass Deploy- Caster deploys any number of passengers, Earth & Air & Physical, 0 MP
Mass Pick-Up- Caster picks up any number of passengers, Earth & Air & Physical, 0 MP
Speed Up- +4,000 AGI, provides +8,000 AGI instead if the terrain or phantom terrain is Desert, affects caster only, stacks 5 times, Earth, 50,000 MP
Aim- +80% To Hit, Target’s To-Hit value ignores Dodge-providing or To-Hit-Penalizing effects that come from earth element actions or sources provided said sources are below Level 50, affects caster only, does not stack, Earth, 80,000 MP
Sand Wall- All individual in battle gain +20% Dodge for the next 10 rounds, stacks 10 times, this effect counts as coming from a Level 45 Source unless its source is below Level 20 or above Level 99, Earth, 80,000 MP



Galaxiriat
Level 45
Magic Being, Spatial
HP- 1,005,000
MP- 2,400,000
STR- 10,500
AGI- 10,500
CON- 10,500
MIN- 10,500
SPI- 21,000
XP- 0
Defense- 10,000, +50,000 against Magic, +50,000 against Fire, +50,000 against Electrical, +50,000 against Energy
Defense against Stat Damage- 900
Critical Chance- 50%
Resilience- 60%
To Hit- 145%
Dodge- 38%
Resistances and Immunities- Absorbs Spatial, Absorbs Astral, Absorbs Astral Magic, Reflects Light, Reflects Darkness, Magic Immunity, Technology Immunity, 50% Pan-Cosmic Haberdashery Weakness, 90% Minor Status Effect Resistance, 45% Moderate Status Effect Resistance, Awestruck Immunity, Voidstruck Immunity, Fatigued Immunity, Poison Immunity, Paralyzed Immunity, Disease Immunity, Magic Being Traits
Prime Attribute- Spirit
Constant Effects-
Encapsulated Vastness- Possessor may choose to allow itself to be targeted as up to 10 different individuals by actions that may target multiple individuals, being affected by such actions a number of times equal to the number of times that possessor is targeted, Constant Effect
Strikes Sweeping Through the Vastness Between Stars- Possessor gains +100% Dodge, Constant Effect
Awesome Presence- Possessor may choose to have a 120% chance of inflicting Awestruck and/or Charm: Impressed on any number of opponents at the start of each round, Constant Effect
Spatial Reach- Possessor deals full Damage to individuals below Level 60 who are in the back row who do not possess the ability 'Spatial Manipulation', Constant Effect
Abilities-
Galaxylike Body-Spin- 25,000 Damage, 100% may inflict Awestruck, Voidstruck, Frozen, Burning, Voidstruck: Astral Echoes, or Antimatter, Spatial or Astral or or Light or Darkness or Ice or Fire or Technology or Magic, 0 MP
Miniature Star-Missiles- 40,000 Damage, 60% may inflict Burning or Awestruck, 3 hits against 2, deals 1/3 Damage, Light or Fire or Astral or Light & Fire, 0 MP
Spatial Distortion: Isolation- Target, if below Level 40, may not target other individuals next round as a debuff that lasts 1 round that may not be applied to an individual more than 4 rounds in a row, Spatial, 20,000 MP
Spatial Distortion: Movement- Shifts target's row to the front row or the back row, Spatial, 10,000 MP
Spatial Distortion: Replication- Miss chances against target are checked twice as a non-stacking buff, Spatial, 40,000 MP
Heal Galaxiriat- Target named 'Galaxiriat' regenerates a number of HP equal to the quantity that its current HP is lower than the natural Max HP of a Galaxiriat on the Enemy List, Spatial, 20,000 MP
Galactic Noise- 100% inflicts Impaired: Blind: Colorblind, 20% may summon 1-5 Galaxiriat from the Enemy List, 1 hit against 50, Spatial, 200,000 MP
Drops-
120,000 Gold
10,125 XP
75% Galaxiriat Dust- (Item, Antiquity, Spatial & Light & Darkness, 1,000,000 Gold)
15% Dress of Illusory Galaxies- (Armor, Clothes, Spatial & Illusion, 4,500,000 Gold) +4,500 Defense, +4,500 MIN, +4,500 SPI, Wearer counts as possessing 5 additional Astral Mage abilities as a non-stacking effect
5% Galaxiriat Chaser- (Weapon, Bailartix, Astral & Spatial, 14,500,000 Gold) +14,500 Ranged Attack, Wielder's Ranged Attack actions ignore the Astral and Spatial absorption of targets below Level 50, Wielder gains 150% To Hit against Astral or Spatial element Targets
5% Galaxiriat Orb- (Weapon, Orb, Astral & Spatial, 14,500,000 Gold) +14,500 Magical Attack, +14,500 MIN, +14,500 SPI, 145% To Hit, 45% Dodge, 30% inflicts Impaired: Blind: Colorblind

High Priest of the King of Storms
Level 45
Human, Electrical
HP- 1,000,000
MP- 1,200,000
STR- 10,000
AGI- 10,000
CON- 10,000
MIN- 11,000
SPI- 14,000
XP- 0
Defense- 8,000
Defense against Stat Damage- 900
Critical Chance- 50%
Resilience- 40%
To Hit- 140%
Dodge- 45%
Resistances and Immunities- Absorbs Electrical, Air Immunity, 90% Fire Resistance, 90% Ice Resistance, 90% Acid Resistance, 60% Magic Resistance, 30% Light Resistance, 50% Dragon Resistance, 70% Minor Status Effect Resistance, 40% Moderate Status Effect Resistance, Poison Immunity, Diseased Immunity
Prime Attribute- Spirit
Constant Effects-
Leader of Humanity- Possessor's Human allies gain +1,000 to all stats, stacking to a max of 5 times, Constant Effect
Accomplished Spellcaster- Possessor’s cast buffs cannot be removed by individuals more than 3 levels lower than possessor, Possessor’s summons cannot be unsummoned by individuals more than 3 levels lower than possessor, Possessor’s summons’ cast buffs cannot be removed by individuals more than 5 levels lower than possessor, Possessor’s summons’ summons cannot be unsummoned by individuals more than 5 levels lower than possessor, Possessor’s zones, circles, and phantom terrains cannot be replaced or overridden by individuals of lower level than possessor, Possessor may not have status effects and debuffs applied to it by individuals more than 10 levels lower than possessor, Possessor’s summons may not have status effects and debuffs applied to them by individuals more than 15 levels lower than possessor, Possessor’s attacks may not be countered by individuals more than 10 levels lower than possessor, Individuals more than 15 levels lower than possessor may not get more than 5 extra actions due to high agility, Possessor’s Constant Effects and Persistent Enchantments cannot be removed or overridden by individuals more than 10 levels lower than possessor, Constant Effect
Worshipper of The King of Storms- Possessor is considered to be a Devout Worshipper of The King of Storms, Possessor deals an additional 69,000 Damage to Dragons, Possessor gains an additional +15,000 Defense against Dragons, Electrical element damage dealt by possessor is increased by 23,000, Possessor's stats are increased by +2,500 if possessor is a Human, Worshipper Benefit
Enactor of the Dragon's Bane- Possessor deals double damage to Dragons that are below Level 40 (to a max of 5,000,000 additional damage), Constant Effect
Abilities-
Stormstave- 20,000 Damage, may inflict Awestruck and/or Electrocuted (with the option to inflict neither being available), This attack uses Strength as its Prime Attribute, Physical & Electrical, 0 MP
Heal Human- 120,000 Damage, Heals HP, Cures up to 5 minor status effects and up to 1 moderate status effect, Only affects Humans, Light, 0 MP
Heal the Devout- 120,000 Damage, Heals HP, Cures up to 5 minor status effects and up to 1 moderate status effect, Only affects Debout Worshippers of the King of Storms, Electrical or Magic or Light, 0 MP
Bolt- 10,000 Damage, Electrical, 0 MP
Mega Bolt- 30,000 Damage, Electrical, 0 MP
Blitz- 5,000 Damage, 1 hit against 15, Electrical, 0 MP
Mega Blitz- 15,000 Damage, 1 hit against 20, Electrical, 0 MP
Giga Bolt- 45,000 Damage, inflicts Electrocuted, Electrical, 60,000 MP
Giga Blitz- 22,500 Damage, inflicts Electrocuted, 1 hit against 30, Electrical, 120,000 MP
Electro Shield- +30% Electrical Resistance (to a max of 99%), 1 hit against 20, does not stack, lasts 10 rounds, Electrical, 30,000 MP
Call Dragonslayer- Summons 1 Dragonslayer of the King of Storms from the Enemy List, Max 10 summoned, Electrical, 625,000 MP
Call Priests- Summons 20 Upper Priest of the King of Storms from the Enemy List, Max 200 summoned, Electrical, 625,000 MP
Weaken Dragon- -2,500 to all stats, stacks 5 times, only affects Dragons, Magic, 100,000 MP
Ward Against Dragons- Target gains +35,000 Defense against Dragons, 30% Dragon Resistance, and becomes Immune to Minor and Moderate status effects inflicted by Dragons below Level 60, does not stack, Magic & Physical or Light & Electrical & Magic, 75,000 MP
Dragon-Killing Lightning- Deals 2,000,000 Flat Electrical element Damage to target Dragon, Electrical, 300,000 MP
Pierce (Anti-Dragon Variant)- Target ignores the Weaknesses, Resistances, and Immunities of Dragons below Level 60, does not stack, lasts 5 rounds, Air & Electrical, 60,000 MP
Re-Align Weaponry against the Dragon- Caster chooses a Dragon that is present in battle and a target, all of target's actions become solely one element that Dragon possesses a Weakness to, excluding Universe, with said effect having no effect if said chosen Dragon possesses no elemental Weaknesses, does not stack, lasts 5 rounds, Electrical & Magic, 60,000 MP
Direct Human- Target Human gains another action immediately after this one, Air & Light, 80,000 MP
Drops-
200,000 Gold
10,125 XP
74% Holy Symbol of The King of Storms- (Accessory, Holy Symbol, Electrical & Air, 876,000 Gold) +800 Magical Attack, +800 Melee Attack, +1,600 Defense against Dragons, 10% Dragon Resistance, +800 to all stats if wielder is Human, May not be equipped by Dragons, This item's natural effects are only active if it is wielded by a Devout Worshipper of The King of Storms
10% Dragonbone Holy Symbol of The King of Storms- (Accessory, Holy Symbol, Electrical & Air, 4,876,000 Gold) +4,800 Magical Attack, +4,800 Melee Attack, +9,200 Defense against Dragons, 20% Dragon Resistance, +4,800 to all stats if wielder is Human, May not be equipped by Dragons, This item's natural effects are only active if it is wielded by a Devout Worshipper of The King of Storms
10% Dragon-Killing Lightning- (Spell, Divine Magic, Electrical, 7,000 MP, 3,900,000 Gold) +6,900 Magical Attack, 40% inflicts Electrocuted, This action gains +5% To Hit, to a max of 180% To Hit, attacks involving this spell ignore the Resistances and Immunities of Dragons below Level 40, Only affects Dragons, Caster must be a Devout Worshipper of The King of Storms
3% Votive Candle of Dragon-Killing Lightning- (Consumable, Lethal Item, Electrical, 1 Charge, 5,000,000 Gold) Target Dragon takes 2,500,000 Flat Electrical element Damage, 50% fails to work if not used by a Devout Worshipper of the King of Storms
3% High Priest of the King of Storms's Robe- (Armor, Robe, Electrical, 7,000,000 Gold) +7,000 Defense, +7,000 MIN, +7,000 SPI, Wearer's Divine Magic spells cost 7,000 less MP to cast if wearer if a Devout Worshipper of the King of Storms, 20% Dragon Resistance, 30% Electrical Resistance


Iron Golem
Level 45
Golem, Physical
HP- 1,300,000
MP- 1,000,000
STR- 14,500
AGI- 6,000
CON- 14,000
MIN- 5,500
SPI- 7,000
XP- 0
Defense- 12,500
Defense against Stat Damage- 700
Critical Chance- 50%
Resilience- 65%
To Hit- 130%
Dodge- 28%
Resistances and Immunities- 95% Physical Resistance, 95% Electrical Resistance, 90% Magic Resistance, 90% Fire Resistance, 90% Earth Resistance, 90% Ice Resistance, 80% Air Resistance, 80% Minor Status Effect Resistance, 55% Moderate Status Effect Resistance, Pain Immunity, Confusion Immunity, Impaired Immunity, Poison Immunity, Diseased Immunity, Fatigued Immunity, Golem Traits
Prime Attribute- Strength
Constant Effects-
Sturdy- Possessor gains +3,500,000 HP, +25,000 Defense, +5,000 CON, and +35% Resilience, Constant Effect
Abilities-
Pummel- 15,000 Damage, 2 hits against 1, Physical, 0 MP
Heavy Fist- 25,000 Damage, inflicts Fatigued: Stun, 10% breaks all Armor worn by target that is non-unique and worth below 1,000,000 Gold, Physical, 10,000 MP
Reinforce- +4,000 Defense, +1,000 CON, stacks 10 times, Physical, 80,000 MP
Oxidizing Mist- -3,000 Defense, 50% breaks each item equipped by target that is non-unique and worth below 800,000 Gold, 1 hit against 30, stacks 4 times, Air & Acid, 200,000 MP
Slam- 30,000 Damage, inflicts Fatigued: Stun, may change target's row to the front row or the back row, Physical or Earth, 30,000 MP
Drops-
120,000 Gold
10,125 XP
75% Mystic Iron- (Item, Material, Earth, 75,000 Gold)
10% Golem Iron- (Item, Material, Magic & Physical, 450,000 Gold)
10% Construct Iron Golem- (Spell, Golomancy, Physical, 80,000 MP, 2,450,000 Gold) Summons 1 Iron Golem from the enemy list, Costs 1,000,000 Gold to cast, takes 5 rounds to cast
4% Oxidizing Mist- (Spell, Golomancy, Air & Acid, 17,000 MP, 1,800,000 Gold) -1,400 Defense, targets fail to drop any items they would otherwise have dropped that are worth below 800,000 Gold that are non-unique, targets cannot have items worth under 800,000 Gold stolen from them, stacks 4 times
1% Iron Golem Armor- (Armor, Grand Armor, Physical, 6,000,000 Gold) +6,000 Defense, +6,000 CON, 45% Resilience, this armor may not be equipped by individuals below Level 20


!Ladjgurot Taskmaster
Level 45
Daemon, Earth & Law
HP- 700,000
MP- 1,200,000
STR- 10,200
AGI- 10,000
CON- 7,500
MIN- 13,000
SPI- 11,500
XP- 0
Defense- 6,000
Defense against Stat Damage- 890
Critical Chance- 38%
Resilience- 37%
To Hit- 144%
Dodge- 49%
Resistances and Immunities- Absorbs Fire, Absorbs Earth, Absorbs Law, 40% Psychic Weakness, 110% Light Weakness, 90% Chaos Weakness, Minor Status Effect Immunity, 30% Moderate Status Effect Resistance
Prime Attribute- Strength
Constant Effects-
Slave Driver- Possessor, at the beginning of battle, may summon up to 30 Daemons, Devils, Illuminated, Golems, Robots, Clockworks, Machines, Insects, Oozes, Monsters, Animals, Humans, Humanoids, Undead, Spirits, Aquatics, Aerials, or Elementals that are of lower level than possessor (to a max of Level 80) and may either on the enemy list and able to be fought for drops or are for sale in the shop, All of possessor’s summons get +1,000 to all stats, +1,000 to all turn-order determining stats for turn-order-determining purposes, Fatigued Immunity, and Charm Immunity, Constant Effect
Puissance- Possessor is immune to sources below Level 10, Possessor has an 80% chance of being unaffected by offensive actions and effects coming from sources below Level 40, Constant Effect
Abilities-
Enslaving Lash- 18,000 Damage, inflicts Charm, may inflict Pain, this ability ignores the Resistances and Immunities of individuals below Level 30, Physical & Darkness or Agony, 5,000 MP
Dull Yellow Blaze- 23,000 Damage, inflicts Entombed, inflicts Hexed, inflicts Confusion, this ability may not gain the Fire element, Earth, 0 MP
Direct- Target gains another action immediately after this action, Air & Darkness, 90,000 MP
Whip Crack- Up to 30 target summons gains another action immediately after this action, Air & Darkness, 120,000 MP
Black Lash- All of caster’s allies ignore the Resistances and Immunities of individuals below Level 20, this effect sits as a buff on its caster, Darkness & Air, 120,000 MP
Materialize Slaves- Summons up to 30 Daemons, Devils, Illuminated, Golems, Robots, Clockworks, Machines, Insects, Oozes, Monsters, Animals, Humans, Humanoids, Undead, Spirits, Aquatics, Aerials, or Elementals that are of lower level than possessor (to a max of Level 80) and may either on the enemy list and able to be fought for drops or are for sale in the shop, Darkness & Air, 60,000 MP
Lashmaster’s Dictum- All of caster’s allies may choose to deal average damage, this effect sits as a buff on its caster, Law, 60,000 MP
Conditioning of Endless Toil- All allied summons gain +1,000 to all stats, stacks 20 times, Darkness & Earth & Law, 60,000 MP
Drops-
180,000 Gold
10,125 XP
92% Daemon’s Coins- (Item, Antiquity, Darkness, 50,000 Gold)
2% Toilgrinder Cog- (Item, Antiquity, Darkness & Earth, 1,700,000 Gold)
2% Daemon Taskmaster’s Whip- (Weapon, Whip, Darkness & Law, 1,975,000 Gold) +1,850 Melee Attack, +400 Magical Attack, +8,000 HP for all summons and pets, +500 to each prime attribute of summons and pets, 20% inflicts Charm
2% Slavemaster Rune- (Accessory, Rune, Darkness, 3,100,000 Gold) Wielder’s offensive actions inflict Charm against individuals below Level 40, Wielder ignores the Charm Resistance and Immunity or non-unique individuals below Level 20
2% Rune of Dark Command- (Spell, Rune Magic, Darkness & Law, 30,000 MP, 2,500,000 Gold) Wielder’s pets and summons gain +1,500 to all stats, Fatigued Immunity, and Charm Immunity, does not stack


Loch Dweller
Level 45
Aquatic, Water
HP- 1,000,000
MP- 1,000,000
STR- 12,400
AGI- 9,400
CON- 10,400
MIN- 10,620
SPI- 9,850
XP- 0
Defense- 7,100
Defense against Stat Damage- 787
Critical Chance- 39%
Resilience- 46%
To Hit- 155%
Dodge- 66%
Resistances and Immunities- 90% Water Resistance, 50% Darkness Resistance, 50% Technology Resistance, 90% Minor Status Effect Resistance, 50% Moderate Status Effect Resistance
Prime Attribute- Strength
Constant Effects-
Elusive- Possessor gains +25% Dodge, Possessor's stats cannot be scanned by lower-Level individuals, Constant Effect
Large- Possessor gains +400,000 HP, +6,000 STR, +6,000 CON, and may count as up to 5 individuals for row-order purposes, Constant Effect
Abilities-
Bite- 24,100 Damage, Physical, 0 MP
Slam- 19,500 Damage, 100% inflicts Fatigued: Stun, Physical, 0 MP
Submerge- Caster gains +42% Dodge, lasts 5 rounds, Water, 0 MP
Maul- 28,850 Damage, 100% inflicts Wounded: Maimed, Physical, 0 MP
Pull Beneath- 10,500 Damage, 100% inflicts Drowning, 150% inflicts Paralyzed, Water or Water & Physical, 0 MP
Loch Water- 16,000 Damage, this action's Prime Attribute is 'Strength + Constitution', 100% inflicts Drowning, 100% inflicts Impaired: Blind, -25% To Hit, does not stack, 1 hit againts 5,000, Water & Darkness, 100,000 MP
Drops-
101,250 Gold
10,125 XP
50% Hoax Photo- (Item, Antiquity, Technology, 100 Gold)
30% Weirdly-Shaped Driftwood- (Item, Antiquity, Earth & Water, 600 Gold)
20% Loch-Dweller-Hide Coat- (Armor, Light Armor, Water & Darkness, 9,000,000 Gold) +9,000 Defense, +8,000 CON, Wearer gains 60% Dodge if in a Zone of Water



Minotaur Lord
Level 45
Monster, Earth
HP- 1,500,000
MP- 1,100,000
STR- 18,000
AGI- 12,500
CON- 15,000
MIN- 13,600
SPI- 11,100
XP- 0
Defense- 9,000
Defense against Stat Damage- 1,400, +7,000 Defense against MIN Damage
Critical Chance- 70%
Resilience- 65%
To Hit- 155%
Dodge- 50%
Resistances and Immunities- Confusion Immunity, Charm Immunity, 160% Minor Status Effect Resistance, 90% Moderate Status Effect Resistance
Prime Attribute- Strength + Strength
Constant Effects-
Extra Beefy- Possessor gains +1,500,000 HP, Constant Effect
Extra Burly- Possessor gains +18,000 STR, Constant Effect
Extra Deadly- Possessor gains +50% Critical, Constant Effect
Labrenthine Ambush- Possessor's foes with less MIN than possessor's STR + MIN + CON who are below Level 60 may not act on the first two rounds of battle, Constant Effect
Momentum Bonus- Possesor gains +50,000 Damage to all damage-dealing actions on the first round of combat, Possessor gains +15,000 Damage to all damage-dealing actions as a stacking buff that stacks 40 times upon conducting an attack against an individual who was the last individual possessor conducted an attack against, with said buff disappearing at the start of any attack action conducted against a different individual than said aforementioned individual, Constant Effect
Maze Lord- Possessor is immune to effects attached to Zones, Terrains, and Phantom Terrains by individuals below Level 60, Constant Effect
Crisis Rage- Possessor is considered to be in a Crisis Zone while at below 10% Max HP, possessor gains 1 additional action per round while in a Crisis Zone, Constant Effect
Abilities-
Minotaur Lord's Axe- 30,000 Damage, This attack gains +#% Critical, Physical, 0 MP
Minos Rush- 27,000 Damage, Switches target's row to either the front row or the back row if target's STR + CON is lower than caster's 4 * STR, with said individual only being able to switch rows are part of a triggered mandatory row change if no other individuals are able to do so, Physical, 0 MP
Cleaving Line Charge- 25,000 Damage, 1 hit against 1 row, Physical, 45,000 MP
Raging Heart- Caster's next damage-dealing offensive action deals double damage, to a max of 20,000,000 additional damage, Does Not Stack, Physical, 50,000 MP
Maze Lord's Mind- +3,000 MIN, lasts 80 rounds, stacks 40 times, Psychic, 10,000 MP
Severe Beatdown- 35,000 Damage, deals double damage, to a max of 20,000,000 additional damage, to individuals whose current HP is below 50% of their max HP, Physical, 100,000 MP
Maze- 35% inflicts an instance of Vanished on targets below Level 60 that automatically wears off after 5 rounds and does not affect individuals with over 20,000 MIN, Magic & Spatial, 200,000 MP
Drops-
150,000 Gold
10,125 XP
50% Minotaur Lord's Axe- (Weapon, Axe, Physical, 15,400,000 Gold) +15,645 Melee Attack, +15,000 STR, +15,000 CON, +15,000 MIN
30% Square Mile of Labyrinth on a Random World- (Item, Property, Earth & Magic, 500,000 Gold)
10% Supreme Cleave- (Spell, Combat Arts, Physical, 400 MP, 16,700,000 Gold) +32,000 Melee Attack, deals 1/2 damage, 1 hit against 60, caster must have an Axe equipped
9% Maze's Heart- (Accessory, Magic Item, Earth & Psychic, 7,000,000 Gold) +7,444 MIN, Wielder is immune to effects of Zones, Terrains, and Phantom Terrains that come from sources below Level 40
1% Wizard's Maze- (Spell, Wizard Magic, Magic & Spatial, 450,000 MP, 14,570,000 Gold) 35% inflicts an instance of Vanished on targets below Level 60 that automatically wears off after 5 rounds and does not affect individuals with over 40,000 MIN

Nue
Level 45
Shapeshifter, Electrical
HP- 1,150,000
MP- 1,050,000
STR- 11,500
AGI- 10,500
CON- 11,000
MIN- 11,000
SPI- 11,500
XP- 0
Defense- 8,000
Defense against Stat Damage- 1,300
Critical Chance- 51%
Resilience- 45%
To Hit- 146%
Dodge- 43%
Resistances and Immunities- Electrical Immunity, Darkness Immunity, 95% Air Resistance, 60% Physical Resistance, 50% Bow Weakness, Diseased Immunity, Poison Immunity, Minor Status Effect Immunity, Suffocation Immunity, Electrocuted Immunity, 70% Moderate Status Effect Resistance
Prime Attribute- Spirit
Constant Effects-
Deadly Beast- Possessor is immune to individuals below Level 10, Constant Effect
Assume Monster's Form- Possessor may, at the start of any round, choose to replace its subtype with Monster, Constant Effect
Assume Spirit Form- Possessor may, at the start of any round, choose to replace its subtype with Spirit, Constant Effect
Assume Elemental Form- Possessor may, at the start of any round, choose to replace its subtype with Elemental, Constant Effect
Assume True Form- Possessor may, at the start of any round, choose to replace its subtype with Shapeshifter, Constant Effect
Potent Status Effects- Status effects inflicted by possessor ignore the Resistance and Immunities of individuals below Level 20, Constant Effect
Two Heads- Possessor gains 1 additional action each round, Constant Effect
Abilities-
Slash- 11,000 Damage, 2 hits against 1, Physical, 0 MP
Bite- 22,000 Damage, inflicts Wounded, Physical, 0 MP
Poison Bite- 18,000 Damage, inflicts Poison, Physical or Acid or Physical & Acid, 0 MP
Lightning Strike- 21,000 Damage, inflicts Electrocuted, Electrical, 0 MP
Phantom Blow- 16,000 Damage, ignores the Defense of targets below Level 40, inflicts Confusion, Fatigued: Stun, and Mindblasted, cannot be Dodged by targets below Level 20, Illusion, 60,000 MP
Call Storm- 16,500 Damage, inflicts Electrocuted, may inflict Drowning, may inflict Suffocation, Electrical or Electrical & Air or Electrical & Water or Electrical & Water & Air, 100,000 MP
Curse of Misfortune- 17,000 Damage, inflicts Hexed, inflicts Hexed: Ill Fortune, Darkness, 2,000 MP
Curse of Illness- 17,000 Damage, inflicts Diseased, Darkness or Darkness & Acid, 2,000 MP
Rain of Illness- 17,000 Damage, inflicts Diseased, may inflict Drowning, may inflict Voidstruck, 1 hit against 500, Darkness or Darkness & Water, 200,000 MP
Storm of Curses- 17,000 Damage, inflicts Hexed, inflicts Hexed: Ill Fortune, 1 hit against 500, Darkness, 200,000 MP
Cloud Form- Caster gains +40% Dodge, does not stack, Air or Air & Darkness, 50,000 MP
Drops-
100,000 Gold
10,125 XP
50% Nue Beast's Fur- (Item, Material, Electrical, 270,000 Gold)
30% Vial of Illness and Misfortune- (Consumable, Lethal Item, Darkness, 1 Charge, 210,000 Gold) Inflicts Diseased, Hexed, and Hexed: Ill Fortune
10% Miasmatic Storm- (Spell, Dark Magic, Darkness & Air & Electrical & Water, 5,000 MP, 2,100,000 Gold) Attaches an effect to target Zone that deals 25,000 Flat Darkness & Air & Water & Electrical element Damage to all targets within said Zone at the start of each round and has a 30% chance of inflicting Poison, Diseased, Hexed, and Hexed: Ill Fortune on each individual within said Zone at the start of each round
10% Polymorph: Nue (Spell, Transmutation, Electrical, (Target's Max HP, Counting Buffs) MP, 14,000,000 Gold) Target becomes a Nue from the Enemy List, Does not work on unique targets, Does not work on targets above Level 60, Only works on individuals of lower Level than caster, Has a 30% chance of failing to work on non-Shapeshifters if caster does not have the ability Transmuter, Caster must be Level 45 or higher to cast this spell, This is either a buff or a debuff (as appropriate) and a Polymorph Effect, This effect replaces any Polymorph Effect from a source of equal or lower Level than its caster and cannot replace a Polymorph Effect from a source of higher Level than its caster, Individuals may normally have a max of one Polymorph Effect on them at any given time, This spell does not remove damage, MP damage / loss, stat damage, debuffs, buffs, status effects, or any other such effects on its target


Oni Deva
Level 45
Deva, Air & Physical
HP- 1,650,000
MP- 1,650,000
STR- 30,000
AGI- 13,000
CON- 26,000
MIN- 21,000
SPI- 25,500
XP- 0
Defense- 8,000, +36,000 against Physical
Defense against Stat Damage- 1,300
Critical Chance- 61%
Resilience- 51%
To Hit- 140%
Dodge- 48%
Resistances and Immunities- Absorbs Air, Fire Immunity, Energy Immunity, Illusion Immunity, Air Immunity, Electrical Immunity, 90% Physical Resistance, 50% Destruction Resistance, 50% War Resistance, 50% Magic Resistance, 50% Drink Resistance, Minor Status Effect Immunity (Excluding Confusion), 40% Moderate Status Effect Resistance, Hexed Immunity, Diseased Immunity
Prime Attribute- Strength or Spirit
Constant Effects-
Wears Shackles- Possessor suffers no negative effects from the status effect Entombed: Incarcerated, Constant Effect
Drunken Master- Possessor suffers no effects from being afflicted with the status effect 'Poison: Drunk', Possessor gains +6,000 to all stats while afflicted with Poison: Drunk, Constant Effect
Vastly Rarer than Conventional Oni- Possessor has a 100% chance of inflicting Confusion: Surprised on each opponent whose name includes 'Oni' who does not possess a Constant Effect with this Constant Effect's name, Constant Effect
Hates Interruptions to Battle- Possessor's opponents below Level 40 may not leave battle without possessor's permission, Possessor's opponents below Level 40 may not summon individuals below Level 40, Constant Effect
Giant Form- Possessor gains +15,000 STR, +15,000 CON, +900,000 HP, +40% Resilience, and may choose to count as 5 individuals in its current row for row-order purposes, Possessor may choose to have one stance active at a time, being able to switch between possessed stances at the start of each round, this effect counts as a Stance, Constant Effect
Tiny Form- Possessor gains +20,000 AGI and +60% Dodge, Possessor may choose to have one stance active at a time, being able to switch between possessed stances at the start of each round, this effect counts as a Stance, Constant Effect
Cloud-Of-Mist Form- Possessor gains Physical Immunity and Danmaku Immunity, Possessor may choose to have one stance active at a time, being able to switch between possessed stances at the start of each round, this effect counts as a Stance, Constant Effect
Abilities-
Kanabo Swing- 26,000 Damage, inflicts Fatigued: Stun, Physical, 0 MP
Oni's Fire- 25,000 Damage, 99% inflicts Burning, 1 hit against 3, Fire, 0 MP
Oni's Ice- 25,000 Damage, 99% inflicts Frozen, 1 hit against 3, Ice, 0 MP
Oni's Mist- 25,000 Damage, 99% inflicts Suffocation, 1 hit against 3, Air, 0 MP
Imbibe Sake- 125,000 Damage, Heals HP, inflicts Poison: Drunk, Water, 0 MP
Shining Energy Bolt Storm- 40,000 Damage, deals 1/2 Damage, 1 hit against 15,000, Light & Energy, 130,000 MP
Oni Bomb- 15,000 Damage, 1 hit against 15, Magic or Magic & Air, # MP
Crush- 40,000 Damage, 3,000 CON Damage, -4,000 Defense, -1,500 to all stats, stacks 4 times, Physical or Earth, 145,000 MP
Throw a Party to Attract Other Oni- 5% summons 1 Oni Deva from the Enemy List if caster is not a summon, max 10 summoned, Air & Physical, 10,000 MP
Shackles a Criminal Can't Remove- 100% inflicts Entombed: Incarcerated, instances of Entombed: Incarcerated inflicted by this ability possess no natural per-round recovery chance, Law & Light & Darkness, 11,000 MP
Minor Solar Bolt- 35,000 Damage, 90% may inflict Burning, 90% may inflict Awestruck, Fire & Light or Fire & Light & Energy, 90,000 MP
Ball-and-Chain Smash- 35,000 damage, 100% inflicts Fatigued: Stun, deals full Damage to targets below Level 60 in the back row, Physical or Physical & Earth, 90,000 MP
Drops-
150,000 Gold
10,125 XP
75% Oni Sake- (Consumable, Drink, Darkness & Physical & Water, 4 Charges, 39,000 Gold) Heals 5,000 HP, Heals 5,000 MP, 60% inflicts Poison: Drunk, +80 STR
20% Oni Horn- (Item, Antiquity, Physical & Darkness, 69,000 Gold)
5% Better Oni Sake- (Consumable, Drink, Darkness & Physical & Water, 4 Charges, 5,000,000 Gold) Heals 50,000 HP, Heals 50,000 MP, 80% inflicts Poison: Drunk, +1,600 STR, does not stack


Red Oni
Level 45
Demon, Fire
HP- 1,400,000
MP- 1,200,000
STR- 17,000
AGI- 12,000
CON- 13,000
MIN- 12,000
SPI- 12,000
XP- 0
Defense- 9,000, +9,000 against Physical
Defense against Stat Damage- 900
Critical Chance- 50%
Resilience- 50%
To Hit- 140%
Dodge- 45%
Resistances and Immunities- Absorbs Fire, Absorbs Energy, Electrical Immunity, 90% Physical Resistance, 50% Destruction Resistance, 50% War Resistance, 50% Magic Resistance, 50% Psychic Weakness, Minor Status Effect Immunity (Excluding Confusion), 40% Moderate Status Effect Resistance
Prime Attribute- Strength
Constant Effects-
Warmonger- Possessor’s stats are treated as they were 1.5 times their actual value (to a max of 2,000,000 added points) for purposes of offensive actions conducted by possessor, Constant Effect
Brash- Possessor must perform an offensive action that targets an individual who conducted an offensive action against possessor since possessor's last action whenever possessor performs an action if an individual conducted an offensive action against possessor since possessor's last action if possible, with this effect only taking effect if possessor possesses no allies who do not possess a constant effect with the same name, Constant Effect
Drunken Master- Possessor suffers no negative effects from being afflicted with the status effect 'Poison: Drunk', Possessor gains +5,000 to all stats while afflicted with Poison: Drunk, Constant Effect
Abilities-
Kanabo Swing- 25,000 Damage, inflicts Fatigued: Stun, Physical, 0 MP
Oni's Fire- 17,000 Damage, 99% inflicts Burning, 1 hit against 3, Fire, 0 MP
Imbibe Sake- 60,000 Damage, Heals HP, inflicts Poison: Drunk, Water, 0 MP
Furious Disaster- 10,000 Damage, inflicts any two out of Dissolving, Burning, Electrocuted, Entombed, Suffocation, Manablasted, Overload, Wounded, and Voidstruck, 1 hit against 300, Fire or Earth or Air or Electrical or Physical or Darkness or Acid or Magic or Energy, 90,000 MP
Rain of Fire and Lightning- 2,000 Damage, inflicts Burning, inflicts Electrocuted, 5 hits against 15, Fire & Electrical, 300,000 MP
Crush- 38,000 Damage, 750 CON Damage, -500 Defense, -350 to all stats, stacks 4 times, Physical, 70,000 MP
Call Oni- Summons 1 Blue Oni from the Enemy List if caster is not a summon, max 1 summoned, Ice & Water, 350,000 MP
Drops-
145,000 Gold
11,500 XP
75% Demon Skin- (Item, Material, Darkness, 41,000 Gold)
10% Oni Horn- (Item, Antiquity, Physical & Darkness, 69,000 Gold)
10% Oni Sake- (Consumable, Drink, Darkness & Physical & Water, 4 Charges, 39,000 Gold) Heals 5,000 HP, Heals 5,000 MP, 60% inflicts Poison: Drunk, +80 STR
5% Red Oni's Kanabo- (Weapon, Hammer, Physical, 4,000,000 Gold) +4,200 Melee Attack, +4,000 STR, +4,000 CON, 30% Critical, Wielder may treat this weapon as though it were an Axe for purposes of Ravager abilities



Sand Wurm of Sildriza
Level 45
Cthonian, Earth
HP- 1,000,000
MP- 900,000
STR- 15,000
AGI- 7,000
CON- 14,000
MIN- 8,000
SPI- 8,000
XP- 0
Defense- 9,000
Defense against Stat Damage- 800
Critical Chance- 51%
Resilience- 53%
To Hit- 140%
Dodge- 25%
Resistances and Immunities- 80% Earth Resistance, 40% Magic Resistance, 40% Darkness Resistance, 30% Light Resistance, 30% Fire Resistance, 30% Ice Resistance, 20% Technology Resistance, 80% Water Weakness, 80% Psychic Weakness, 30% Minor Status Effect Resistance, 10% Moderate Status Effect Resistance, Impaired Immunity, Entombed Immunity
Prime Attribute- Strength
Constant Effects-
Large- Possessor gains +500,000 HP, +20% Resilience, and counts as taking 5 spaces in a row when possessor desires to, Constant Effect
Abilities-
Massive Bite- 25,000 Damage, Physical, 0 MP
Massive Body Slam- 28,000 Damage, 135% inflicts Fatigued: Stun on targets with below 50,000 CON, 1 hit against 5, Physical or Earth, 60,000 MP
Swallow- 10,000 Damage, may remove up to one damaged individual below Level 25 from battle at a time, with said individual being considered Vanished, does not function against individuals immune to Vanished, Said individuals may be returned to battle by caster at the start of any of caster’s actions, the end of any of caster’s actions, or any point that caster could choose to remove a different individual, Any such individual is automatically returned if caster is killed or otherwise defeated by any means besides the infliction of Vanished or Gone on caster, said individuals are considered to be eaten by caster, Earth or Physical, 90,000 MP
Sand Deluge- 5,000 Damage, Inflicts Entombed, 1 hit against 50, Earth, 45,000 MP
Drops-
120,000 Gold
10,125 XP
75% Sandwurm Hide- (Item, Material, Earth, 140,000 Gold)
10% Sandwurm’s Tooth- (Item, Material, Earth & Physical, 160,000 Gold)
10% Attack from Within- (Spell, Combat Arts, Physical, 7,000 MP, 800,000 Gold) If this spell is equipped, its equipper may take actions while removed from battle by individuals below Level 100 in a manner that is considered being eaten, with each action costing this spell’s MP cost and being considered a casting of this spell
5% Terrain Spell of the Desert: Sandwyrm’s Sinkhole- (Spell, Geomancy, Earth, 7,000 MP, 760,000 Gold) Inflicts Entombed, 1 hit against 50, may only be cast by individuals Level 17 or higher, may only be cast if the terrain or phantom terrain is Desert


!Speed Freak
Level 45, Elite
Horror, Air & Sonic
HP- 3,000,000
MP- 3,000,000
STR- 30,000
AGI- 90,000
CON- 30,000
MIN- 30,000
SPI- 30,000
XP- 0
Defense- 10,000, +50,000 against Physical, +50,000 against Air
Defense against Stat Damage- 1,000
Critical Chance- 80%
Resilience- 80%
To Hit- 180%
Dodge- 80%
Resistances and Immunities- Air Immunity, Sonic Immunity, Physical Immunity, Technology Immunity, Reflects Impaired: Slow, Impaired Immunity, Stat Drain Immunity
Prime Attribute- Agility
Constant Effects-
Supserspeed- Possessor gains additional actions for having 2x the turn-order-determining stat sum of all opponents instead of the normal multiple, Constant Effect
Speed Dodge- Possessor gains +75% Dodge against individual with a lower turn-order-determining stat sum, Constant Effect
The Fastest Racer- Possessor's turn-order determining stats are Strength, Agility, Constitution, Mind, and Spirit, Constant Effect
Mad Momentum- Possessor's turn-order-determining stats are increased by 10,000 at the start of each round, Constant Effect
Speed Blitz- The number of hits possessor's attacks possess is squared against targets with a turn-order-determining stat sum equal to less than half of possessor's turn-order-determining stat sum, Constant Effect
Hypermotion- Possessor gains 20 additional actions on rounds that possessor's turn-order-determining stat sum is greater than that of all opponents, Constant Effect
Slowness Resistance- Possessor gains 50% Resistance to individuals with lower turn-order-determining stat sums, Constant Effect
Abilities-
Sonic Boom- 20,000 Damage, 100% inflicts Impaired: Deaf, 1 hit against 1,000,000, Sonic, 0 MP
Thousand-Hit Combo- 1,000 Damage, 1,000 hits against 1, Physical, 0 MP
Zip Around- 25,000 Damage, 3 hits against all opponents, Physical & Air, 100,000 MP
Speed Up!- Caster's turn-order-determining stat sum is increased by 20,000 points for turn-order-determining purposes, Air or Sonic, 1 MP
Creepy Glare- 100% inflicts Paralyzed, 100% inflicts Confusion: Fear, 100% inflicts Impaired: Slow, Darkness & Physical, 45,000 MP
Drops-
300,000 Gold
20,250 XP
75% Book of Race Records- (Item, Antiquity, Air & Physical & Earth, 1,200 Gold)
20% Mad Speed Shoes- (Accessory, Shoes, Air & Technology, 5,000,000 Gold) +5,000 to wielder's turn-order-determining stat sum for turn-order-determining purposes, does not stack
5% Miraculous Speedometer- (Accessory, Upgrade, Air & Technology, 15,000,000 Gold) Wielder may choose at the start of each round for any stat to be its turn-order-determining stat


Stormbirthed Thundertheign
Level 45
Spirit, Electrical
HP- 1,100,000
MP- 1,100,000
STR- 8,000
AGI- 34,000
CON- 11,000
MIN- 9,000
SPI- 21,000
XP- 0
Defense- 8,000
Defense against Stat Damage- 900
Critical Chance- 60%
Resilience- 30%
To Hit- 130%
Dodge- 60%
Resistances and Immunities- Absorbs Electrical, Absorbs Air, Physical Immunity, 90% Fire Resistance, 90% Ice Resistance, 90% Acid Resistance, 90% Magic Resistance, 30% Light Resistance, 50% Dragon Resistance, 90% Minor Status Effect Resistance, 50% Moderate Status Effect Resistance, Poison Immunity, Diseased Immunity, Fatigued Immunity
Prime Attribute- Spirit
Constant Effects-
Worshipper of The King of Storms- Possessor is considered to be a Devout Worshipper of The King of Storms, Possessor deals an additional 46,000 Damage to Dragons, Possessor gains an additional +16,000 Defense against Dragons, Electrical element damage dealt by possessor is increased by +46,000, Possessor's stats are increased by +1,000 if possessor is a Human, Worshipper Benefit
Servant of the King of Storms- Possessor may choose at the start of a thread to count as a Human for purposes of effects and abilities possessed by individuals whose name includes 'King of Storms', Constant Effect
Aura of Storms- Possessor may choose for possessor's opponents to take 25,000 Flat electrical damage at the start of every round, Constant Effect
Enactor of the Dragon's Bane- Possessor deals double damage to Dragons that are below Level 40 (to a max of 5,000,000 additional damage), Constant Effect
Semi-Incorporeal- Possessor has a 50% chance of ignoring offesnvie actions from individuals below Level 40 that do not include Ethereal Magic spells, Possessor gains +25% Dodge, Constant Effect
Abilities-
Storm Touch- 24,000 Damage, may inflict Electrocuted, Electrical & Magic, 0 MP
Bolt- 10,000 Damage, Electrical, 0 MP
Mega Bolt- 30,000 Damage, Electrical, 0 MP
Blitz- 5,000 Damage, 1 hit against 15, Electrical, 0 MP
Mega Blitz- 15,000 Damage, 1 hit against 20, Electrical, 0 MP
Giga Bolt- 45,000 Damage, inflicts Electrocuted, Electrical, 60,000 MP
Giga Blitz- 22,500 Damage, inflicts Electrocuted, 1 hit against 30, Electrical, 120,000 MP
Electro Shield- +30% Electrical Resistance (to a max of 99%), 1 hit against 20, does not stack, lasts 10 rounds, Electrical, 30,000 MP
Dragon-Killing Lightning- Deals 2,000,000 Flat Electrical element Damage to target Dragon, Electrical, 300,000 MP
Call Storm- Caster creates a Zone of Electrical and attaches an effect to said Zone that deals 25,000 Flat Electrical element damage to every individual in said Zone at the start of every round, with said effect stacking twice per zone and four times across all zones, Electrical & Air, 90,000 MP
Lightning Sign- Whenever an opponent of caster takes Electrical element damage from a source that is not caster, caster, to a max of 20 times per round, deals 60,000 Flat Electrical element damage to said individual, does not stack, lasts 15 rounds, Electrical, 200,000 MP
Summon Storm Spirits- Caster summons up to 5 Spirits from the Enemy List that are normally fightable for drops, under Level 46, and Electrical or Air element, Summons of the summons of this ability count towards the summon cap of this ability, Max 20 summoned, Electrical, 600,000 MP
Drops-
160,000 Gold
10,125 XP
74% Holy Symbol of The King of Storms- (Accessory, Holy Symbol, Electrical & Air, 876,000 Gold) +800 Magical Attack, +800 Melee Attack, +1,600 Defense against Dragons, 10% Dragon Resistance, +800 to all stats if wielder is Human, May not be equipped by Dragons, This item's natural effects are only active if it is wielded by a Devout Worshipper of The King of Storms
10% Summon Storm Spirits- (Spell, Spirit Magic, Electrical, 5,000 MP, 4,500,000 Gold) Caster summons 2 Spirits from the Enemy List that are normally fightable for drops, non-elite, under Level 40, and are either Air element or Electrical element, Max 20 summoned
10% Dragon-Killing Lightning- (Spell, Divine Magic, Electrical, 7,000 MP, 3,900,000 Gold) +6,900 Magical Attack, 40% inflicts Electrocuted, This action gains +5% To Hit, to a max of 180% To Hit, attacks involving this spell ignore the Resistances and Immunities of Dragons below Level 40, Only affects Dragons, Caster must be a Devout Worshipper of The King of Storms
3% Votive Candle of Dragon-Killing Lightning- (Consumable, Lethal Item, Electrical, 1 Charge, 5,000,000 Gold) Target Dragon takes 2,500,000 Flat Electrical element Damage, 50% fails to work if not used by a Devout Worshipper of the King of Storms
2% Crystallized Lightning Bolt (Decorative and Powerful Version)- (Item, Antiquity, Electrical, 6,100,000 Gold)



Succubus
Level 45
Demon, Darkness
HP- 1,050,000
MP- 1,050,000
STR- 10,800
AGI- 10,500
CON- 10,500
MIN- 10,800
SPI- 10,500
XP- 0
Defense- 7,500
Defense against Stat Damage- 888
Critical Chance- 47%
Resilience- 46%
To Hit- 144%
Dodge- 42%
Resistances and Immunities- 90% Darkness Resistance, 60% Fire Resistance, 50% Physical Resistance, 20% Ice Resistance, 150% Light Weakness, 50% Minor Status Effect Resistance, 20% Moderate Status Effect Resistance, Hexed Immunity, Diseased Immunity
Prime Attribute- Spirit
Constant Effects-
Seductive Shapeshifting- Possessor has a 70% chance of inflicting Charm, a 50% chance of inflicting Charm: Infatuation, and a 30% chance of inflicting Charm: Lovestruck on up to 30 targets at the start of every round, Constant Effect
Whore-Mother of Demons- Possessor may, at the start of each round, summon one non-unit Demon of lower level, Possessor may not choose to do so if possessor has already activated an effect named ‘Seductive Shapeshifting’ this round, Possessor’s effects named ‘Seductive Shapeshifting’ have no effect on rounds during which such a summoning occurs, Constant Effect
Abilities-
Draining Kiss- 25,000 Damage, 2,000 CON Damage, inflicts both HP and MP Drain, deals double damage (to a max of 20,000,000 additional damage) to targets already afflicted with Charm, Inflicts Charm, Darkness, 0 MP
Slap- 22,500 Damage, 50% inflicts Fatigued: Stun, Physical, 0 MP
Pin and Bind- Inflicts Paralysis, Inflicts Charm, Paralysis inflicted by this effect ignores Resistances but not Immunities of individuals below Level 20 and may not be cured by individuals below Level 20 while caster is alive and present, Darkness & Physical, 100,000 MP
Spit Curses- 2,200 SPI Damage, Inflicts Hexed, Darkness, 80,000 MP
Refresh- 75,000 Damage, Heals, Cures 2 minor status effects, Darkness, 50,000 MP
Rip Out Heart- 30,000 Damage, Inflicts Wounded, Inflicts Wounded: Bleeding, 15% fails to work on non-Charmed targets, Physical & Darkness, 120,000 MP
Drops-
130,000 Gold
10,125 XP
75% Succubus’s Lust- (Item, Material, Darkness, 71,000 Gold)
10% Succubus’s Lingerie- (Armor, Clothing, Darkness, 350,000 Gold) +355 Defense, +370 SPI, Wearer inflicts HP Drain against targets afflicted with Charm, Wielder’s Melee Attack actions gain a 15% chance of inflicting Charm
5% Succubus’s Kiss- (Spell, Dark Magic, Darkness, 6,000 MP, 450,000 Gold) +410 Melee Attack, actions involving this spell do not include caster’s Melee Attack bonuses from weapon, actions involving this spell that involve a Melee Attack bonus add half of wearer’s Magical Attack bonus as though it were a Melee Attack bonus coming from non-weapon sources
5% Ring of Invisible Armor- (Accessory, Ring, Air & Magic, 312,000 Gold) +500 Defense, Wearer counts as being 1 level higher for purposes of defense against stat scanning
4% Ring of Armor Invisibility- (Accessory, Ring, Air & Magic, 312,000 Gold) +300 Defense, Possessor’s equipped Armor may not be targeted or affected by sources below Level 40
1% Summon Succubus- (Spell, Demon Magic, Darkness, 90,000 MP, 1,410,000 Gold) Summons 1 Succubus from the enemy list, Max 10 summoned, This spell’s summons have an 90% chance of being uncontrolled


Treant-
Level 45
Plant, Earth
HP- 1,500,000
MP- 1,200,000
STR- 12,000
AGI- 7,000
CON- 11,250
MIN- 11,100
SPI- 9,400
XP- 0
Defense- 12,000, +12,000 against Earth, +12,000 against Psychic, +12,000 against Water, +12,000 against Air
Defense against Stat Damage- 1,000
Critical Chance- 49%
Resilience- 55%
To Hit- 38%
Dodge- 30%
Resistances and Immunities- Absorbs Life, 70% Earth Resistance, 50% Water Resistance, 50% Physical Resistance, 40% Mystic Resistance, 40% Time Resistance, 50% Fire Weakness, 50% Destruction Weakness, Impaired Immunity
Prime Attribute- Strength
Constant Effects-
Guardian of the Forest- All allied Plants gain +1,000 Defense, all allied Animals gain +500 Defense, stacks 200 times, Constant Effect
Photosynthesis- Possessor regenerates 15,000 HP and 65,000 MP while in a Zone of Earth, in a Zone of Light, or in a type of terrain or phantom terrain that is some sort of forest that does not have the word ‘Dark’, ‘Shadow’, or ‘Haunted’ in its name, Constant Effect
Abilities-
Fist of Wood- 26,000 Damage, 175% inflicts Fatigued: Stun, Physical or Earth, 0 MP
Restore Plants- 35,000 Damage, Heals, Deals 5x normal damage when only healing and providing positive effects, only affects Plants, Earth or Life, 0 MP
Gather Mana- 50,000 Damage, Deals MP Damage, Heals, affects caster only, Magic or Air, 0 MP
Strength of the Forest- +1,000 STR, +1,000 CON, +100,000 HP, stacks 20 times, Earth or Life, 100,000 MP
Ironwood- +2,000 Defense, only affects Plants, stacks 10 times, Earth, 50,000 MP
Tide of Wood- 20,000 Damage, 105% inflicts Entombed, 110% inflicts Fatigued: Stun, 1 hit against 30, Earth, 130,000 MP
Drops-
140,500 Gold
10,125 XP
80% Ancient Wood- (Item, Material, Earth, 80,000 Gold)
5% Sanctity of the Forest - (Spell, Druid Magic, Earth & Life, 35,000 MP, 1,550,000 Gold) +3,100 Magical Attack, Heals, +700 Defense, only affects Plants and Animals, Cures Burning from up to 30 seperately targetted Plants, does not stack, may only be cast by individuals above Level 15
5% Terrain Spell of the Forest: Vigor of a Thousand Plants- (Spell, Geomancy, Earth & Life & Physical, 51,000 MP, 1,798,900 Gold) Provides a buff that gives +700 Defense upon the condition that its possessor has at least 10 allies who are Plants, stacks 4 times, lasts 200,000 rounds, the terrain or phantom terrain must be Forest for this spell to be cast
5% Restore Plants- (Spell, Healer Magic, Life & Earth, 7,000 MP, 1,110,000 Gold) +2,800 Magical Attack, Heals, Heals 1/10 HP Healed in Stat Damage from all stats, Cures all Minor Status Effects, only affects Plants, deals 2/3 damage, 1 hit against 15
1% Ancient Wooden Druid’s Staff- (Weapon, Staff, Earth, 2,055,000 Gold) +2,200 Melee Attack, +2,400 Magical Attack, +1,700 STR, +1,400 CON, +2,000 MIN, +2,000 SPI, Wielder’s Druid Magic spells cost 15,000 less MP and heal an additional 20,000 HP and 10,500 MP provided they already provide such types of healing, Gives +2,000 Defense if wielder has at least 4 Plant allies whose combined levels total at least 60
1% Treantwood Club- (Weapon, Mace, Earth, 2,100,000 Gold) +2,100 Melee Attack, 10% Critical, Provides +4,500 to all stats if wielder possesses the ability ‘Guardian of Civilization’, Wielder is considered to be 5 Levels lower for purposes of equipping, summoning, and controlling Plant pets and summons, Wielder may, if wielder chooses to do so at the beginning of a thread and has at least 15 Justicar abilities, change this weapon’s elements to Law & Destruction, gain an additional +2,100 Melee Attack against Plants, and gain 41% Critical against Plants, and be considered 1 Level higher for purposes of equipping, summoning, and controlling Machine, Robot, Illuminated, Clockwork, and Large Structure pets and summons, If this item’s wielder chooses to do so, then said wielder loses all positive effects of possessed Druid abilities and may not cast Druid Magic spells
1% Terrain Spell of the Forest: Stomping Trees- (Spell, Geomancy, Earth & Physical, 61,000 MP, 2,100,300 Gold) +4,600 Melee Attack, +4,600 Magical Attack, each hit of this spell that does at least 10,000 Damage inflicts a debuff that gives its target -200 Defense, 4 hits against 15, deals 1/5 damage, This spell may only be cast if the terrain or phantom terrain is Forest
1% Call for Treants- (Spell, Druid Magic, Earth, 60,000 MP, 2,110,000 Gold) Summons 1 Treant, max 10 summoned
1% Wooden Forest Crown- (Accessory, Crown, Earth & Life, 2,500,000 Gold) +2,418 Defense, +2,455 SPI, +2,300 MIN, Wielder’s Druid Magic and Geomancy spells cost 10,000 MP less, Wielder and all of wielder’s pets and summons, if Plants, gain +50,000 HP, +4,100 STR, +4,100 additional MIN, and +4,100 additional SPI, Wielder must be at least Level 27
Lord Gadigan
Site Admin
Posts: 2180
Joined: Thu May 21, 2020 9:26 pm

Re: Enemy List

Post by Lord Gadigan »

Level 46

Celestial of the Hundred Wings
Level 46
Celestial, Air
HP- 1,400,000
MP- 1,400,000
STR- 11,700
AGI- 16,200
CON- 14,500
MIN- 12,200
SPI- 12,700
XP- 0
Defense- 6,800
Defense against Stat Damage- 1,000
Critical Chance- 53%
Resilience- 39%
To Hit- 150%
Dodge- 55%
Resistances and Immunities- Reflects Air, Light Immunity, 50% Physical Resistance, 50% Magic Resistance, 50% Technology Resistance, 50% Earth Weakness, Awestruck Immunity, Suffocation Immunity, 92% Minor Status Effect Resistance, 46% Minor Status Effect Resistance, Diseased Immunity, Hexed Immunity
Prime Attribute- Agility
Constant Effects-
Hundred Wings- Possessor gains +9,000 Defense, +25% Dodge, and +8,000 AGI, Whenever possessor reflects an action, to a max of twice per round, possessor may perform any of possessor's natural abilities as a counter to said action, Constant Effect
Blow Away Zones- Whenever a zone is created by a lower-Level source, possessor may destroy it, Constant Effect
Abilities-
Wing Globe- 25,000 Damage, Physical or Air, 0 MP
Boon Wind- 60,000 Damage, Heals, Inflicts Augmented: Haste, Air, 0 MP
Suffocation of Sin- 23,000 Damage, 100% inflicts Suffocation, Target's Darkness-action spells and abilities have said costs of 1 or more have said costs raised by 10,000 MP, stacks 30 times, Air or Air & Light, 22,000 MP
Celestial Wind- 22,000 Damage, Heals allies, Applies a buff that stacks 3 times and provides +4,500 AGI to allies, Inflicts Suffocation on opponents, 1 hit against 3,000, Air, 101,000 MP
Drops-
130,000 Gold
11,500 XP
50% Celestial Breath- (Item, Material, Light & Air, 200,000 Gold)
30% Feathered Celestial Wings- (Accessory, Bioaugmentation, Light & Air, 3,000,000 Gold) +3,000 AGI, +300 to wielder's turn-order-determining stat sum for turn-order-determining purposes as a non-stacking effect
20% Celestial Wind- (Spell, Celestial Magic, Air, 12,000 MP, 3,000,000 Gold) +3,000 Magical Attack, Heals allies, 30% inflicts suffocation on opponents, 1 hit against 30, deals 1/3 Damage

Celestial of the Pearl Wall
Level 46
Celestial, Light & Earth
HP- 2,000,000
MP- 800,000
STR- 9,500
AGI- 8,000
CON- 20,000
MIN- 8,500
SPI- 9,100
XP- 0
Defense- 21,000
Defense against Stat Damage- 2,000
Critical Chance- 30%
Resilience- 65%
To Hit- 140%
Dodge- 30%
Resistances and Immunities- Light Immunity, Physical Immunity, Earth Immunity, Awestruck Immunity, Entombed Immunity, Wounded Immunity, 92% Minor Status Effect Resistance, 46% Minor Status Effect Resistance, Hexed Immunity, Diseased Immunity
Prime Attribute- Constitution
Constant Effects-
Of the Pearl Wall- Possessor gains +1,000,000 HP, +20,000 Defense, and +40% Resilience, Constant Effect
Resolute- Possessor gains Charm Immunity, +500,000 HP, +10,000 Defense, and +20% Resilience, Constant Effect
Spears Dashed Against Its Shining Body- Whenever an individual attacks possessor, its Max HP is reduced by 10,000 as a debuff that stacks 200 times, its CON is reduced by 500 as a debuff that stacks 200 times, and all Damage it deals is reduced by 5,000 points as a debuff that stacks 200 times, Constant Effect
Abilities-
All Breaks When It Faces The Wall- 10,000 Damage, 1,500 CON Damage, this action may not be counted by individuals below Level 80, this ability may be used as a counter against an attack that targets its possessor, Physical or Light or Earth, 0 MP
Pearl Shield- +35,000 Defense, Target gains +10% Physical Resistance, to a max of 60%, does not stack, Physical or Light or Physical & Light, 200,000 MP
Withstand- The next attack that targets caster that comes from a source below Level 60 may not kill caster or reduce caster's HP or stats below 1, does not stack, Physical & Light, 10,000 MP
Drops-
150,000 Gold
11,500 XP
50% Celestial Pearl- (Item, Material, Light & Earth, 200,000 Gold)
30% Shield of the Pearl Wall- (Weapon, Shield, Light & Physical & Earth, 3,000,000 Gold) +3,000 Defense, +1,000 Melee Attack, +3,000 CON, +300 Defense against Stat Damage, wielder's HP may not be reduced below 1 by the first attack that targets wielder each turn that comes from a source below Level 40, Wielder must be Level 20 or greater
20% Resolute Blessing of the Pearl Wall- (Spell, Celestial Magic, Earth & Physical & Light, 12,000 MP, 3,000,000 Gold) The next attack that targets target that comes from a source below Level 60 may not kill target or reduce target's HP or stats below 1, with this buff not stacking and being able to prevent a max of 5 attacks from killing or reducing the HP or stats of each individual target per thread


Celestial Shepherd
Level 46
Celestial, Light & Earth
HP- 1,150,000
MP- 1,300,000
STR- 9,200
AGI- 11,400
CON- 11,100
MIN- 12,500
SPI- 12,300
XP- 0
Defense- 7,650
Defense against Stat Damage- 930
Critical Chance- 41%
Resilience- 47%
To Hit- 141%
Dodge- 43%
Resistances and Immunities- Light Immunity, Air Immunity, Earth Immunity, Awestruck Immunity, 92% Minor Status Effect Resistance, 46% Minor Status Effect Resistance, Hexed Immunity, Diseased Immunity
Prime Attribute- Constitution
Constant Effects-
Nurturing- Possessor's allies who are pets or summons gain +1,500 to all stats as an effect that stacks 3 times, Possessor's allies who are pets or summons regenerate # HP at the start of each round, Constant Effect
Abilities-
Shepherd's Crook- 15,000 Damage, May Heal, May unsummon targets below Level 60 that were summoned by sources below Level 60, Physical or Earth or Light or Physical & Light, 0 MP
Shepherd's Compassion- 45,000 Damage, Heals, Cures all minor and moderate negative status effects and all debuffs from sources below Level 60 on targets that are pets or summons, Light, 0 MP
Tend to the Herd- Target pet or summon gains +2,000 to all stats, stacks 5 times, Light or Earth, 0 MP
Summon Celestial Beasts- Caster summons up to 5 Animals, Aquatics, or Aerials from the Enemy List that are below Level 40, said summons gain the subtype Celestial and 50% Light Resistance, Max 60 summoned, Light & Earth, 250,000 MP
Drops-
115,000 Gold
11,500 XP
50% Celestial Light- (Item, Material, Light, 200,000 Gold)
30% Shepherd's Compassion- (Spell, Celestial Magic, Light & Earth, 1,000 MP, 2,000,000 Gold) +1,000 Magical Attack, Heals, Cures all minor and moderate negative status effects and all debuffs from sources below Level 60 that are not 10 or more Levels greater than caster on targets that are pets or summons
20% Celestial Shepherd's Crook- (Weapon, Staff, Light & Earth, 3,000,000 Gold) +3,000 Melee Attack, +3,000 Magical Attack, Wielder's 'Melee Attack' and 'Magical Attack' actions may heal wielder's pets and summons, Wielder's 'Melee Attack', 'Magical Attack', 'Melee Overdrive', and 'Magical Overdrive' actions may unsummon targets below Level 40 who are below wielder's Level



Mad Genius
Level 46
Human, Technology
HP- 1,200,000
MP- 2,000,000
STR- 9,000
AGI- 11,000
CON- 10,000
MIN- 35,000
SPI- 15,000
XP- 0
Defense- 8,500
Defense against Stat Damage- 2,000
Critical Chance- 47%
Resilience- 41%
To Hit- 146%
Dodge- 43%
Resistances and Immunities- 80% Minor Status Effect Resistance, Dissolving Immunity, Electrocuted Immunity, Antimatter Immunity, 90% Moderate Status Effect Resistance
Prime Attribute- Mind
Constant Effects-
Consumed by Madness- Possessor suffers no negative effects from the status effect Confusion and its sub-status effects, Constant Effect
Genius's Mind- Possessor gains +25,000 MIN and +1,000,000 MP, Constant Effect
Kill-Satillite- Possessor may deal 40,000 Flat Technology or Energy element Damage to up to 15 targets at the start of each round, Constant Effect
Building a Doomsday Device- At the start of each round whose number is 30 or greater, possessor may deal 1,500,000 Flat Damage of any combination of base elements to each opponent at the start of each round, Constant Effect
Hates Angry Mobs- Possessor gains a 10% Unit Weakness, Constant Effect
Abilities-
Death Ray- 25,000 Damage, deals double Damage (to a max of 3,000,000 additional Damage) to targets below Level 40, Technology or Energy or Energy & Technology, 0 MP
Freeze Ray- 25,000 Damage, 4,000 AGI Damage, 100% inflicts Frozen, Technology or Ice or Technology & Ice, 20,000 MP
Electrorevivification Technique- Resurrects target Bio-Horror, Robot, or Machine, Electrical, 100,000 MP
Biowarp- +2,500 or -2,500 to any one stat, stacks 4 times, Acid, 50,000 MP
Time Distorter- Target gains either +4,000 to its turn-order-determining stat sum for turn-order-determining purposes or -2,000 to its turn-order-determining stat sum for turn-order-determining purposes, stacks 5 times, Technology or Technology & Time, 25,000 MP
Behold, My Latest Creations!- Summons up to 5 Bio-Horrors, Robots, and/or Machines from the Enemy List that are normally fightable for drops and are below Level 45, Technology or Technology & Electrical or Technology & Acid, 500,000 MP
Acid Rain Inducer- 10,000 Damage, 80% inflicts Dissolving, Pierces 20,000 Defense, 1 hit against 5,000, Acid or Acid & Water, 110,000 MP
Cunning Deathtrap- 100% inflicst Paralyzed, 100% inflicts Paralyzed: Incarcerated, Target has an 80% chance of taking 100,000 Flat damage of any one chosen Base Element at the start of each round for the next 4 rounds, does not stack, Technology or Acid or Fire or Physical or Water or Electrical, 150,000 MP
Flying Robot Sharks with Laser Breath and Mega Flamethrowers- 50,000 Damage, 80% inflicts Burning, 80% inflicts Wounded, 80% inflicts Confusion, Technology or Technology & Fire & Energy, 200,000 MP
Drops-
150,000 Gold
11,500 XP
50% Mad Blueprints- (Item, Antiquity, Technology, 100,000 Gold)
30% Biowarp- (Spell, Biomancy, Acid, 23,000 MP, 2,000,000 Gold) Target gains +1,000 or -1,000 to any one stat, stacks 4 times
10% Variable Ray- (Weapon, Gun, Technology, 8,000,000 Gold) +8,000 Ranged Attack, +5,000 AGI, +5,000 MIN, 30% inflicts any one minor or moderate negative status effect
10% Low-End Doomsday Device Blueprints- (Item, Antiquity, Technology, 8,500,000 Gold)

Medusa
Level 46
Monster, Earth
HP- 1,200,000
MP- 1,200,000
STR- 9,000
AGI- 10,150
CON- 10,100
MIN- 10,080
SPI- 10,000
XP- 0
Defense- 8,000
Defense against Stat Damage- 850
Critical Chance- 45%
Resilience- 46%
To Hit- 145%
Dodge- 42%
Resistances and Immunities- Earth Immunity, 200% Air Weakness, Minor Status Effect Immunity, Moderate Status Effect Immunity
Prime Attribute- Agility
Constant Effects-
Gaze-Averting- Possessor gains +22% Dodge, Constant Effect
Serpentine Swiftness- Possessor gains +4,000 AGI and +45% Dodge, Constant Effect
Abilities-
Medusa's Bow- 21,000 Damage, Inflicts Paralysis, Inflicts Poison, Earth or Physical or Air or Earth & Air or Air & Physical, 0 MP
Serpent Rush- 7,000 Damage, Inflicts Poison, Inflicts Poison: Numbing Toxin, 1 hit against 5, Acid & Physical, 0 MP
Medusa Gaze- 1,300 AGI Damage, Inflicts Paralysis, Inflicts Entombed, Inflicts Fatigued: Slow, 30% inflicts Petrification, Earth, 90,000 MP
Petrification Gaze- Inflicts Petrification on target individual below Level 40, Earth, 200,000 MP
Drops-
115,000 Gold
11,500 XP
50% Medusa's Bow- (Weaponx2, Bow, Air & Earth & Physical, 3,100,000 Gold) +14,500 Ranged Attack, 60% inflicts Paralysis, 60% inflicts Poison
30% Statue that was Once a Person- (Item, Antiquity, Earth, 110,000 Gold)
10% Medusa's Dress- (Armor, Clothes, Air & Earth, 3,200,000 Gold) +3,270 Defense, +3,000 to all stats, 30% Earth Resistance, 30% Minor Status Effect Resistance
10% Status Mirror- (Accessory, Magic Item, Magic & Air, 9,000,000 Gold) 30% Reflects status effects from sources below Level 40 or sources below Level 60 named "Medusa"
Lord Gadigan
Site Admin
Posts: 2180
Joined: Thu May 21, 2020 9:26 pm

Re: Enemy List

Post by Lord Gadigan »

Level 47

Banshee
Level 47
Undead, Darkness & Sonic
HP- 1,100,000
MP- 1,250,000
STR- 5,150
AGI- 8,300
CON- 6,750
MIN- 9,450
SPI- 10,890
XP- 0
Defense- 8,000, +8,000 against Darkness
Defense against Stat Damage- 1,000, +1,000 against SPI damage
Critical Chance- 53%
Resilience- 31%
To Hit- 149%
Dodge- 51%
Resistances and Immunities- Darkness Immunity, Physical Immunity, Earth Immunity, Acid Immunity, Ice Immunity, Sonic Immunity, 90% Agony Resistance, 50% Light Weakness, 50% Air Weakness, 300% Minor Status Effect Resistance, Moderate Status Effect Immunity, Instant Death Immunity, Pain Immunity, Diseased Immunity, and Poison Immunity, Undead Traits
Prime Attribute- Spirit
Additional Stats:
Move- 3
Movetype- Intangible
Range- 4
Leadership- 2
Constant Effects-
Woeful Spirit- Possessor is Immune to the infliction of Minor Status Effects by sources below Level 60, Possessor suffers no ill effects from being afflicted with Confusion: Depression, Confusion: Depression does not have its standard per-round chance of wearing off when on possessor, instead having a 0% chance, Possessor is automatically afflicted with Confusion: Depression at the beginning of battle, Possessor gains +4,000 to all stats if afflicted with Confusion: Depression, Constant Effect
Incorporeal
Incorporeal- +50% Dodge, Possessor immune to debuffs from sources below Level 40, Possessor has a 50% chance of ignoring debuffs from sources below Level 60, Constant Effect
Abilities-
Bansheee Touch- 25,000 Damage, 2,500 CON Damage, Darkness, 0 MP
Banshee's Scream- 15,000 Damage, inflicts any one minor status effect, inflicts Confusion: Depression, 20% inflicts Instant Death, inflicts Instant Death on targets below Level 20, 1 hit against 50, Darkness & Sonic, 90,000 MP
Dark Miasma- Targets become unable to cure status effects, Target becomes unable to remove debuffs if below Level 60, 1 hit against 30, Darkness & Air, 35,000 MP
Sonic Assault- 15,0000 Damage, inflicts Suffocation: Sonic Whiplash, inflicts Suffocation: Sonic Assault, 1 hit against 2,000, Sonic, 30,000 MP
Wail of the Void- 20,000 Damage, 1,000 CON Damage, 1,000 SPI Damage, inflicts Voidstruck, inflicts Hexed, 1 hit against 2,000, Darkness, 45,000 MP
Mind-Breaking Scream- 20,000 Damage, 2,000 MIN Damage, 2,000 CON Damage, inflicts Mindblasted, inflicts Confusion, inflicts Stat Drain: MIN Drain, Darkness & Sonic or Sonic & Psychic, 110,000 MP
Drops-
110,000 Gold
11,750 XP
50% Corpse of a Murdered Maiden- (Item, Antiquity, Darkness & Light, 31,500 Gold)
20% Tragedy- (Item, Material, Darkness & Psychic, 7,800,000 Gold)
10% Wail of the Banshee- (Spell, Bardic Music, Darkness & Sonic, 31,500 MP, 7,960,000 Gold) +8,300 Magical Attack, 30% inflicts Confusion: Depression, 38% inflicts Paralysis, 890 MIN Damage, 890 SPI Damage, 890 CON Damage, 50% inflicts Instant Death on targets below Level 20, If caster is above Level 40 this spell inflicts Instant Death on targets below Level 20 and has a 50% chance of inflicting Instant Death on targets below Level 40, may inflict 1 hit against 5 and deal 1/2 damage, may inflict 1 hit against 30 and deal 1/3 damage
10% Wail of the Banshee (2)- (Spell, Necromancy, Darkness & Sonic, 31,500 MP, 7,960,000 Gold) +8,300 Magical Attack, 30% inflicts Confusion: Depression, 38% inflicts Paralysis, 890 MIN Damage, 890 SPI Damage, 890 CON Damage, 50% inflicts Instant Death on targets below Level 20, If caster is above Level 40 this spell inflicts Instant Death on targets below Level 20 and has a 50% chance of inflicting Instant Death on targets below Level 40, may inflict 1 hit against 5 and deal 1/2 damage, may inflict 1 hit against 30 and deal 1/3 damage
10% Invoke Tragedy- (Spell, Dark Magic, Darkness, 41,000 MP, 7,550,000 Gold) +8,100 Magical Attack, May deal no damage, May inflict any minor status effect on up to 5 targets that are non-unique and below Level 60, May remove up to 2 buffs from sources below Level 50 from up to 10 different targets, may inflict 1 hit against 20 if all targets are below Level 30, 120% Fails to work as a Malevolent Backlash Effect and inflicts Hexed and Instant Death on caster instead if caster does not possess the ability Witch or the ability Necromancer



Blade of Artolius
Level 47
Celestial, Physical & Air
HP- 1,250,000
MP- 1,250,000
STR- 19,000
AGI- 15,500
CON- 12,500
MIN- 10,500
SPI- 10,500
XP- 0
Defense- 9,350
Defense against Stat Damage- 1,000
Critical Chance- 60%
Resilience- 51%
To Hit- 155%
Dodge- 55%
Resistances and Immunities- Physical Immunity, 94% Minor Status Effect Resistance, 47% Minor Status Effect Resistance, Hexed Immunity, Diseased Immunity
Prime Attribute- Strength
Constant Effects-
Winged Sword- Possessor may, with possessor's permission, be equipped by an ally in a Weapon slot as a Sword that provides +2,000 Melee Attack, that provides +2,000 AGI, that ignores the Defense of individuals below Level 40, and that inflicts Awestruck on individuals below Level 60, Constant Effect
Potent Blade- Possessor deals 45,000 additional Damage, Possessor ignores the Defense of individuals below Level 40, Possessor ignores the Immunities and Resistances of individuals below Level 40, Constant Effect
Deadly Speed- Possessor gains +8,000 STR, +10,000 AGI, +25% To Hit, and +25% Critical, Constant Effect
Abilities-
Retribution Blade- 40,000 Damage, deals 80,000 additional Damage to individuals who have conducted an offensive action that targeted caster or one of caster's allies, Light or Physical or Light & Physical, 0 MP
Slice the Air- 35,000 Damage, 100% inflicts Suffocation, Removes any one Zone of Air from a source below Level 55, Air or Physical, 60,000 MP
Inevitable Strike- 100,000 Flat Fate element Damage, Fate, 100,000 MP
Shine- Caster's attacks deal 30,000 additional Damage, gain +20% Critical, and may inflict Awestruck, stacks 5 times, Light, 150,000 MP
Drops-
130,000 Gold
11,750 XP
50% Celestial Light- (Item, Material, Light, 200,000 Gold)
30% Celestial Sword Strike- (Spell, Celestial Magic, Light, 3,000,000 Gold) +3,000 Melee Attack, this action ignores the Defense, Immunities, and Resistances of targets below Level 40 who are below caster's Level
20% Blade of Artolius (2)- (Weapon, Sword, Physical & Air, 3,000,000 Gold) +2,000 Melee Attack, +2,000 AGI, wielder ignores the Defense of individuals below Level 40, inflicts Awestruck on individuals below Level 60, Wielder may spend an action to turn this item into a Blade of Artolius from the Enemy List that is a pet or a summon (with a max of 5 summoned in the case of summons) for the duration of the thread

Celestial Archivist
Level 47
Celestial, Magic & Psychic
HP- 1,600,000
MP- 1,600,000
STR- 9,600
AGI- 11,400
CON- 8,800
MIN- 16,500
SPI- 13,600
XP- 0
Defense- 8,100
Defense against Stat Damage- 1,050
Critical Chance- 37%
Resilience- 35%
To Hit- 160%
Dodge- 48%
Resistances and Immunities- Reflects Magic, Absorbs Light, Psychic Immunity, Physical Immunity, 94% Minor Status Effect Resistance, 47% Minor Status Effect Resistance, Confusion Immunity, Fatigued Immunity, Diseased Immunity, Hexed Immunity
Prime Attribute- Mind
Constant Effects-
Body of Knowledge- Possessor's HP-determining stat is MIN, Possessor resurrects at the start of the next round the first 5 times per thread that possessor is killed by individuals below Level 60 through a means other than reducing possessor's MIN to 0 or lower, Constant Effect
Wisdom of the Heavens- Possessor gains +10,000 MIN and +3,500 Defense against MIN Damage, Possessor gains Confusion Immunity and Charm Immunity, Constant Effect
Semiincorporeal- Possessor gains +55% Dodge against attacks that are only base elements, Constant Effect
Abilities-
Holy Word- 30,000 Damage, Inflicts Fatigued: Stun, 1 hit against 500, Light or Sonic or Magic & Light, 0 MP
Impart Wisdom- Target gains +3,000 MIN and +150,000 MP, stacks 5 times, Psychic or Magic, 0 MP
Shield of Flying Pages- +15,000 Defense, Target reflects Magic against sources below Level 40, does not stack, Magic, 150,000 MP
Healing Wisdom- 60,000 Damage, Heals, Deals HP Damage and MP Damage, +1,500 MIN, stacks 3 times, Magic & Light, 60,000 MP
Drops-
130,000 Gold
11,750 XP
50% Celestial Text- (Item, Antiquity, Light, 200,000 Gold)
30% Celestial Tome- (Weapon, Book, Light & Magic, 3,000,000 Gold) +3,000 Magical Attack, +3,000 MIN, +3,000 SPI, Celestial Magic spells cost wielder 30,000 less MP to cast
20% Celestial Wisdom- (Spell, Celestial Magic, Magic, 2,000 MP, 2,000,000 Gold) +2,000 MIN, does not stack




Silver Golem
Level 47
Golem, Physical
HP- 1,350,000
MP- 1,350,000
STR- 11,500
AGI- 21,500
CON- 11,500
MIN- 11,500
SPI- 11,500
XP- 0
Defense- 19,000
Defense against Stat Damage- 1,100
Critical Chance- 49%
Resilience- 53%
To Hit- 153%
Dodge- 69%
Resistances and Immunities- 90% Physical Resistance, 90% Magic Resistance, 90% Earth Resistance, 90% Electrical Resistance, 80% Psychic Resistance, 30% Shapeshifter Resistance, 94% Minor Status Effect Resistance, 60% Moderate Status Effect Resistance, Pain Immunity, Confusion Immunity, Impaired Immunity, Poison Immunity, Diseased Immunity, Fatigued Immunity
Prime Attribute- Strength or Agility
Constant Effects-
Sturdy- Possessor gains 1,350,000 HP, +19,000 Defense, +11,000 CON, and +49% Resilience, Constant Effect
Silver Motion- Possessor obtains +21,000 AGI, Constant Effect
Abilities-
Pummel- 23,500 Damage, 2 hits against 1, Physical, 0 MP
Heavy Fist- 30,000 Damage, 100% inflicts Fatigued: Stun, 10% breaks all Armor worn by target that is non-unique and worth below 1,000,000 Gold, Physical, 34,000 MP
Reinforce- +10,000 Defense, +4,500 CON, stacks 5 times, Physical, 250,000 MP
Rush- 34,000 Damage, Caster's turn-order-determining stat sum taken as though it were for turn-order-determining purposes (to a max of 1,000,000) is the Prime Attribute for this attack, Physical & Air, 140,000 MP
Silver Droplets- 16,000 Damage, 100% inflicts Wounded, 1 hit against 5,000, Physical or Air or Earth, 90,000 MP
Drops-
141,000 Gold
11,175 XP
75% Mystic Silver- (Item, Material, Earth, 100,000 Gold)
10% Golem Silver- (Item, Material, Magic & Physical, 650,000 Gold)
10% Construct Silver Golem- (Spell, Golomancy, Physical, 80,000 MP, 2,450,000 Gold) Summons 1 Silver Golem from the enemy list, Costs 3,000,000 Gold to cast, takes 6 rounds to cast
4% Silver Hand- (Spell, Golomancy, Physical & Air, 20,000 MP, 2,000,000 Gold) +2,000 Melee Attack, Caster's turn-order-determining stat sum taken as though it were for turn-order-determining purposes (to a max of 1,000,000) is the Prime Attribute for this attack
1% Silver Golem Armor- (Armor, Grand Armor, Physical & Earth, 7,000,000 Gold) +7,000 Defense, +7,000 CON, +7,000 AGI, 45% Dodge, Wearer must be Level 20 or greater

Spider Storyteller
Level 47
Deva, Darkness & Magic
HP- 960,000
MP- 1,400,000
STR- 11,500
AGI- 10,800
CON- 13,600
MIN- 12,000
SPI- 12,000
XP- 0
Defense- 8,000
Defense against Stat Damage- 800
Critical Chance- 48%
Resilience- 43%
To Hit- 160%
Dodge- 51%
Resistances and Immunities- Magic Immunity, Manablasted Immunity, 94% Minor Status Effect Resistance, 48% Minor Status Effect Resistance, Diseased Immunity, Hexed Immunity
Prime Attribute- Constitution
Constant Effects-
Insect Deva- Possessor gains the subtype Insect, Constant Effect
Supernatural Storytelling- Possessor's allies gain +1,500 to all stats and ignore the first negative status effect that would be inflicted on them by a source below Level 50 each round, Constant Effect
Abilities-
Painted Weapons- 19,000 Damage, target may not inflict debuffs on caster during the next round if lower Level, Physical or Physical & Magic or Water & Magic, 0 MP
Effect Flip- Exchanges two buffs or two debuffs between two targets who are either willing or lower Level than caster, Magic & Air, 15,000 MP
Illusion Field- 1,500 MIN Damage, 1,500 SPI Damage, -10% To Hit, -10% Dodge, stacks 5 times, Illusion, 45,000 MP
Web Snatch- May deal 2,000 AGI Damage, Inflicts Paralyzed, Physical & Earth, 17,000 MP
Deweave- Removes all stacked copies of target buff or debuff from a source below Level 60, Magic, 10,000 MP
Drops-
117,500 Gold
11,750 XP
50% Web of Stories- (Item, Antiquity, Magic & Psychic, 400,000 Gold)
30% Deweave- (Spell, Enchantment, Magic, 2,000 MP, 2,000,000 Gold) Removes all stacked copies of target buff or debuff from a source below Level 60 that is not 5 or more Levels greater than caster
20% Storybook Land (Small)- (Item, Property, Magic, 7,000,000 Gold)



Vampire
Level 47
Undead, Darkness
HP- 1,250,000
MP- 1,250,000
STR- 12,500
AGI- 12,500
CON- 12,500
MIN- 12,500
SPI- 12,500
XP- 0
Defense- 10,500
Defense against Stat Damage- 1,100
Critical Chance- 51%
Resilience- 45%
To Hit- 150%
Dodge- 55%
Resistances and Immunities- Darkness Immunity, 90% Ice Resistance, 90% Electrical Resistance, 50% Technology Resistance, 50% Physical Resistance, 200% Light Weakness, 50% Earth Weakness, Minor Status Effect Immunity, 50% Moderate Status Effect Resistance
Prime Attribute- Strength or Spirit
Additional Stats-
Move- 5
Movetype- Flight
Range- 1
Leadership- 5
Constant Effects-
Drain Master- Whenever possessor drains HP or MP, possessor is healed for double the amount absorbed, Constant Effect
Majesty- Possessor is immune to individuals below Level 10, Offensive actions against possessor from sources below Level 20 have a 50% chance of failing, Constant Effect
Vampiric Infliction- Any individual killed by possessor who is below Level 30 becomes a Vampire Spawn on possessor's side of battle, Any individual killed by possessor who is below Level 50 but above level 29 becomes a Vampire on possessor's side of battle, Constant Effect
Charismatic- Possessor's allies gain +1,000 to all stats, Stacks 30 times, Constant Effect
Vampiric Fortitude- Possessor gains +700,000 HP, Constant Effect
Sunlight Weakness- Possessor is afflicted with Awestruck if possessor is ever in a Zone of Light, Possessor takes 100,000 Flat Light element Damage at the start of each round if in a Zone of Light, Constant Effect
Abilities-
Vampiric Touch- 20,000 Damage, 1,000 SPI Damage, 1,000 CON Damage, deals HP Drain, Darkness, 0 MP
Bite- 25,000 Damage, deals HP Drain and MP Drain, 50% inflicts Fatigued: Knocked Unconscious, Darkness & Physical or Physical, 0 MP
Direct- Target gains an action immediately after this action, Air, 95,000 MP
Call Hordes- Summons 1 Legion of Vampirically-Augmented Thralls, Pack of Vampirically-Augmented Wolves, or Swarm of Vampirically-Augmented Bats, Darkness & Psychic, 300,000 MP
Dark Mist- All Darkness element individuals in battle gain +25% Dodge as a non-stacking buff, Darkness & Air, 50,000 MP
Dominating Gaze- Inflicts Charm, 1 hit against 5, Psychic, 100,000 MP
Dark Magic- 6,000 Damage, inflicts Voidstruck, inflicts Hexed, 1 hit against 30, Darkness or Magic or Darkness & Magic, 100,000 MP
Drops-
160,000 Gold
11,750 XP
50% Glass of Bloodwine- (Consumable, Drink, Darkness, 1 Charge, 244,000 Gold) Heals 200,000 HP, Cures Minor Status Effects, Target's next damage-dealing action may inflict HP Drain, only affects Undead, Daemons, Demons, and Devils
30% Vampire's Suit- (Armor, Clothing, Darkness, 5,700,000 Gold) +5,300 Defense, +5,100 STR, +5,100 MIN, +5,100 SPI, +4,700 AGI, +3,500 CON, 45% Darkness Resistance, Wearer's Melee Attack and Magical Attack actions inflict HP Drain, 50% Light Weakness
10% Vampire's Cloak- (Accessory, Cloak, Darkness, 6,400,000 Gold) +5,500 to all stats, Wearer's damaging actions inflict HP Drain, 45% Darkness Resistance, 30% Minor Status Effect Resistance, 50% Light Weakness
10% Vampire's Chateau- (Item, Property, Darkness & Earth & Air, 16,900,000 Gold)
Lord Gadigan
Site Admin
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Joined: Thu May 21, 2020 9:26 pm

Re: Enemy List

Post by Lord Gadigan »

Level 48

Celestial of Holy Fire
Level 48
Celestial, Fire
HP- 1,300,000
MP- 1,300,000
STR- 11,700
AGI- 11,300
CON- 12,000
MIN- 11,000
SPI- 28,000
XP- 0
Defense- 9,000
Defense against Stat Damage- 1,080
Critical Chance- 56%
Resilience- 48%
To Hit- 155%
Dodge- 50%
Resistances and Immunities- Absorbs Fire, Absorbs Light, 50% Ice Weakness, Awestruck Immunity, Burning Immunity, 94% Minor Status Effect Resistance, 48% Minor Status Effect Resistance, Diseased Immunity, Hexed Immunity
Prime Attribute- Spirit
Constant Effects-
Retribution Aura- Possessor may deal 90,000 Flat Fire or Light element Damage to any individual who conducts an offensive action that targets possessor at the end of each such action, Constant Effect
Holy Flame- Possessor ignores the Fire Resistance of individuals below Level 60 who do not also possess Light Resistance and vice-versa, Possessor ignores the Fire Immunity of individuals below Level 60 who do not possess Light Immunity and vice-versa, Constant Effect
Celestial Fury- Possessor gains +15,000 SPI and deals 45,000 additional Damage, Constant Effect
Abilities-
Flame that Burns Away Impurity- 45,000 Damage, May Heal, May inflict Burning, Awestruck, or Awestruck: Sealed, Fire or Fire & Light, 40,000 MP
Celestial Firestorm- 20,000 Damage, 4 hits against 8,000, this action does not incorporate buffs or equipped items on its possessor, Fire or Light & Fire, 200,000 MP
Gather Holy Power- Caster gains +2,000 to all stats, Caster's next attack deals 5,000 additional Damage, stacks 20 times, 60,000 MP
Drops-
12,000 Gold
12,000 XP
50% Celestial Fire- (Item, Material, Fire, 200,000 Gold)
30% Celestial Flame- (Weapon, Force, Fire & Light, 4,000,000 Gold) +4,000 Magical Attack, +4,000 Melee Attack, +4,000 Ranged Attack, The Prime Attribute of wielder's 'Melee Attack', 'Melee Overdrive', 'Ranged Attack', 'Magical Attack', and 'Overdrive' actions becomes Spirit, Possessor ignores the Fire Resistance of individuals below Level 60 who do not also possess Light Resistance and vice-versa, Possessor ignores the Fire Immunity of individuals below Level 60 who do not possess Light Immunity and vice-versa
20% Celestial Flamestrike- (Spell, Celestial Magic, Fire & Light, 8,000 MP, 4,000,000 Gold) +4,000 Melee Attack, This action ignores the Fire Resistance of individuals below Level 60 who do not also possess Light Resistance and vice-versa, Possessor ignores the Fire Immunity of individuals below Level 60 who do not possess Light Immunity and vice-versa, 1 hit against 100, deals 1/4 Damage, Caster must be Level 20 or greater



!Crafter of Discord
Level 48, Elite
Demon, Psychic
HP- 5,000,000
MP- 7,000,000
STR- 19,000
AGI- 23,000
CON- 20,000
MIN- 24,000
SPI- 20,000
XP- 0
Defense- 16,000
Defense against Stat Damage- 2,000
Critical Chance- 60%
Resilience- 75%
To Hit- 180%
Dodge- 70%
Resistances and Immunities- Absorbs Darkness, Absorbs Psychic, 95% Fire Resistance, 95% Earth Resistance, 95% Water Resistance, 95% Air Resistance, 80% Ice Resistance, 80% Electrical Resistance, 80% Acid Resistance, 200% Light Weakness, 80% Physical Weakness, Minor Status Effect Immunity, 80% Moderate Status Effect Resistance, Immunity to Hexed, Immunity to Diseased
Prime Attribute- Mind
Constant Effects-
Weaver of Discontent- Possessor may not be negatively affected by sources below level 50 that do not have at least 50 Paladin, Priest, Lawbringer, Luminary, Puppet Master, Rune Mage, Justicar, Heavenly Protector, Champion of the Upper Realms, Prophet of the Brightest Heavens, or Lightbearer abilities in combined total, This effect only takes effect during the first 10 rounds of battle, Constant Effect
Dancer Within Lies- Possessor gains +5% Dodge for each opponent of possessor who is afflicted with at least 1 negative status effect or at least 3 different debuffs, to a max of 50 such opponents, Possessor may Dodge flat damage attacks, Possessor may Dodge normally undodgeable offensive actions and effects that come from sources below level 40, Constant Effect
Diabolical Perversion- Possessor gains +500 MIN for each opponent of possessor’s who is afflicted with at least one debuffs, to a max of 100 such opponents; Should such an opponent be killed by possessor, then possessor’s count of such individuals increases by one for the remainder of the thread, Constant Effect
Accrued Resistances- Possessor gains Immunity to 5 Moderate status effects, 20% Resistance to two Major status effects, and 30% Resistance to 4 non-standard, non-Universe elements, said immunities and resistances are determined at the beginning of each thread, Hierarchical Effect
Untrue Wounds- Possessor has a 25% chance of completely ignoring any offensive action from a source below level 30, Possessor is cured of up to 5 debuffs and minor or moderate negative status effects at the start of possessor’s first action each round, Constant Effect
Maniacal Glory- Possessor is immune to all sources below level 20 and all effects generated by said sources, Constant Effect
Lies of Iron- Status Effects and debuffs inflicted by possessor may not be removed or cured by sources below level 35, There is a 75% chance that any attempt of doing so by individuals above level 34 but below level 46 is unsuccessful, Constant Effect
His Voice Is The Only Voice- Possessor may choose to become the source of infliction of any Charm status effect that possesses a source below level 55 at the start of each round, Constant Effect
Menace- 50% Cured of any negative effect from a source below level 50 at the start of each action with a separate roll for each effect, 96% Minor Status Effect Resistance, 48% Moderate Status Effect Resistance, 20% Possessor gains an extra action this round, Constant Effect
Abilities-
Mind Thorn- 40,000 Damage, 1,000 MIN Damage, Inflicts Confusion, Charm, Charm: Impressed, Charm: Lovestruck, or Stat Drain: MIN Drain, May not be countered by individuals below level 40, Ignores Resistances and immunities of individuals level 5 and lower, Psychic or Darkness or Psychic & Darkness, 0 MP
Collapse Bolt- 50,000 Damage, 1,300 Stat Damage to all stats, Destruction, 0 MP
Profound Denial- Target ability or constant effect is removed from its possessor, a debuff that acts as the continual source of this removal is placed on target’s possessor, and target returns to target’s possessor should said debuff be removed, neither this effect nor the effect it produces stacks, Darkness & Psychic, 600,000 MP
Mind Puppetry- Target immediately performs an action as specified by caster, Does not work on targets immune to Dominion, 25% fails to work on targets immune to Charm, Psychic, 400,000 MP
Hatemark- Target becomes Hatemarked, this effect counts as a debuff, 1 hit against 5, Darkness, 200,000 MP
Stir Conflict- Target becomes afflicted with a debuff that causes target to have a 95% chance every action, provided that target is not immune to Dominion, of being forced to perform an offensive action against a Hatemarked target, with the possessor of said debuff being able to propose such an action, which may be approved by any individual with the constant effect Weaver of Discontent; should said action not be approved, then said offensive action is randomized; Should possessor be unable to perform any action that meets the stated criteria, possessor may act normally; The chance of this debuff activating is reduced to 30% for individuals who are immune to Charm, Darkness & Psychic, 300,000 MP
Mind-Dulling Fires- 80,000 Damage, deals 1/4 damage, 1 hit against 20, -700 MIN, 30% Removes 1 minor or moderate status effect resistance or immunity as part of the MIN reducing debuff, stacks 10 times, Fire or Fire & Psychic, 100,000 MP
Hateful Magic- 53,000 Damage, -10% Critical, -10% Resilience, -10% To Hit, -10% Dodge, stacks 4 times, 1 hit against 4, Magic or Magic & Darkness, 250,000 MP
Vanish- Caster leaves battle for 5 rounds, appearing at the start of the round of reappearance, Caster may not recast this ability for 5 rounds upon reappearing, including the round of reappearance, Caster does not count as entering the thread or battle for the first time for purposes of caster’s Constant Effects when caster reappears from the departure caused by this spell, nor does caster count as not being present for determining battle victory conditions, nor does caster count as not being present for effects relating to the presence of buffs or debuffs, Magic & Air, 150,000 MP
Drops-
350,000 Gold
24,000 XP
50% Discord- (Item, Material, Chaos & Darkness, 165,000 Gold)
25% Crafter of Discord's Strings- (Weapon, Other: Puppet Strings, Darkness & Psychic, 4,000,000 Gold) +4,111 Magical Attack, +2,900 MIN, +2,900 SPI, 30% inflicts Charm. +400 to the stats of all of wielder's foes who are afflicted with Charm that have wielder as the source of said Charm infliction as an optional debuff (determined by wielder whether it is inflicted, which counts as a buff if inflicted on an ally of wielder) that goes away when wielder ceases to be afflicting said target with Charm, This item may be equipped as a Weaponx2 to gain an additional +5,000 Magical Attack, +3,800 MIN, +3,200 SPI, and increase the debuff to provide a bonus of an additional +300 points to all stats
10% Metaphysical Lure- (Consumable, Deadly Item, Darkness & Psychic, 1 Charge, 2,000,000 Gold) The next time target individual below Level 20 would target user, said target instead fails to target user, stacks 3 times
5% Treason Impulse- (Spell, Psychic Arts, Darkness & Psychic, 45,000 MP, 5,100,000 Gold) Target, provided target is below Level 20 and has lower MIN than user, performs an action determined by user, may affect a target a max of once a round across all copies and all casters
5% Mind-Dulling Fire- (Spell, Dark Magic, Darkness & Fire & Psychic, 8,500 MP, 5,765,000 Gold) +5,870 Magical Attack, -200 MIN, removes, as part of the same debuff as the MIN reduction, any one minor or moderate status effect resistance or immunity from non-unique targets below Level 40, stacks 4 times
3% Dormuraggha- (Spell, Dark Magic, Darkness & Psychic, 13,000 MP, 6,875,000 Gold) +7,133 Magical Attack, 20% causes target to perform an action determined by caster immediately after this action provided that target is either non-unique and below Level 40 or below Level 20
1% Insurrection Baton- (Weapon, Wand, Darkness & Psychic, 7,100,000 Gold) +1 Magical Attack, At the beginning of each round, as an effect that does not stack across multiple copies of this item with which version works being determined randomly in thecase that multiple instances of this item are present, wielder may cause each opponent below Level 20 to perform an action of wielder's choice
1% Traitor's Heart- (Accessory, Bioaugmenation, Darkness & Psychic, 8,200,000 Gold) +7,000 to all stats, Wielder may, at the end of battle or of a thread, choose to steal any number of item and Gold rewards obtained in said battle or thread from allies of lower level who are below Level 40, with items that are stolen by multiple different copies of this item instead not being stolen, Wielder gains, as a buff that stacks 5 times and lasts 5 rounds, +200 to all stats upon killing a unique ally, Wielder suffers, as a debuff that stacks 10 times, -500 to all stats whenever wielder or one of wielder's pets or summons ressurects an ally, Wielder inflicts 500 XP drain on every unique PC ally of wielder at the start of every round


Cyclopean Woolstilt
Level 48
Bio-Horror, Acid
HP- 1,290,000
MP- 1,290,000
STR- 13,200
AGI- 14,900
CON- 11,400
MIN- 10,800
SPI- 11,200
XP- 0
Defense- 6,700
Defense against Stat Damage- 998
Critical Chance- 62%
Resilience- 56%
To Hit- 166%
Dodge- 45%
Resistances and Immunities- Acid Immunity, 80% Technology Resistance, Fatigued Immunity, Diseased Immunity, Poison Immunity, 96% Minor Status Effect Resistance, 48% Moderate Status Effect Resistance, 2% Major Status Effect Resistance
Prime Attribute- Constitution
Constant Effects-
Absurdly Tall- Possessor deals full Damage to targets in the back row, Possessor gains +35% To Hit, Possessor gains +650,000 HP, Constant Effect
Rapid-Moving Stilt-Legs- Possessor gains +15,000 AGI and +20% Dodge, Constant Effect
Great Eye- Possessor gains +60% To Hit, Constant Effect
Internal Organs Composed of Carefully-Balanced Acids- Possessor gains +5,000 CON, -56% Resilience against (Water & Physical) element attacks, and may deal 75,000 Flat Acid element Damage to any individual who Damages possessor with non-Water-element Damage after said Damage is dealt, Constant Effect
Effect Stare- Each of possessor's opponents is afflicted with a random minor or moderate negative status effect at the start of each round, Constant Effect
So Wooly! So Fluffy!- Possessor's Charm infliction chances are raised 30%, Possessor gains +32,000 Defense until attacked by an individual wielding a Tool, Constant Effect
Abilities-
Magic Eye- 25,000 Damage, Magic, 0 MP
Cute Look- 200% inflicts Charm, Light & Air, 0 MP
Poison Extendo-Proboscus- 22,000 Damage, Deals HP Drain, 200% inflicts Poison, Acid, 0 MP
Nasty Look- 23,000 Damage, 4,100 MIN Damage, 180% inflicts Confusion and Hexed, Psychic, 0 MP
Heal Eye- 80,000 Damage, Heals, Cures 1 debuff or minor or moderate negative status effect from a source below Level 50, Light, 45,000 MP
Ruin Ray- 65,500 Damage, 6,000 CON Damage, 200% inflicts Poison, Paralyzed, Hexed, Dissolving, Antimatter, and Burning, 15% inflicts Devastated, Destruction, 600,000 MP
Acid Hurricane-Dance- 14,000 Damage, 200% inflicts Dissolving, 1 hit against 500,000, Acid, 200,000 MP
Drops-
120,000 Gold
12,000 XP
80% Weird Wool- (Item, Material, Air & Psychic, 1,000,000 Gold)
20% Internal-Organ-Replacing Acid Admixture- (Accessory, Bioaugmentation, Acid, 7,000,000 Gold) +7,000 CON, 50% Resilience, Wielder may deal 70,000 Flat Acid element Damage to any individual who Damages wielder with non-Water-element Damage after said Damage is dealt, Wielder's Resilience is reduced to 0% against (Water & Physical) element attacks


Demon
Level 48
Demon, Fire & Darkness
HP- 1,300,000
MP- 1,300,000
STR- 11,500
AGI- 11,500
CON- 11,500
MIN- 11,500
SPI- 11,500
XP- 0
Defense- 8,600
Defense against Stat Damage- 1,000
Critical Chance- 48%
Resilience- 48%
To Hit- 148%
Dodge- 48%
Resistances and Immunities- Fire Immunity, Darkness Immunity, 100% Light Weakness, Minor Status Effect Immunity, 50% Moderate Status Effect Resistance, 10% Major Status Effect Resistance
Prime Attribute- Spirit
Constant Effects-
Demonic Power- Possessor gains +4,000 to all stats, Possessor is immune to individuals below Level 10, Constant Effect
Collector of Souls- Individuals killed by possessor may not be resurrected while possessor is alive, Constant Effect
Exemplar- Possessor's subtype may not be changed, Constant Effect
Abilities-
Demonic Claws- 25,000 Damage, 50% inflicts Wounded, Physical or Darkness or Fire or Physical & Darkness or Physical & Fire or Physical & Darkness & Fire, 0 MP
Abyssal Fire- 10,000 Damage, inflicts Burning and Voidstruck, 1 hit against 30, Darkness & Fire, 80,000 MP
Demonic Magic- 4,000 Damage, Inflicts one minor negative status effect, Inflicts Burning or Voidstruck, 1 hit against 30, Fire or Darkness or Darkness & Fire, 100,000 MP
Summon Demon- Summons 1 Demon, Max 5 Summoned, Darkness & Fire, 600,000 MP
Drops-
150,000 Gold
12,000 XP
50% True Demon Blood- (Item, Material, Darkness & Fire, 400,000 Gold)
30% Demon's Collected Souls- (Item, Antiquity, Darkness & Light, 1,300,000 Gold)
10% Demonslayer Mace- (Weapon, Mace, Light, 7,000,000 Gold) +7,555 Melee Attack, +7,200 to all stats, 100% Critical against Demons
10% Demonslayer Armor- (Armor, Heavy Armor, Light, 7,000,000 Gold) +7,555 Defense, +7,200 to all stats, 30% Demon Resistance


Goldclad War-Ender
Level 48
Celestial, Light & War
HP- 1,800,000
MP- 1,800,000
STR- 15,000
AGI- 15,000
CON- 15,000
MIN- 15,000
SPI- 15,000
XP- 0
Defense- 12,500
Defense against Stat Damage- 1,250
Critical Chance- 55%
Resilience- 55%
To Hit- 155%
Dodge- 55%
Resistances and Immunities- Light Immunity, Physical Immunity, Earth Immunity, War Immunity, Awestruck Immunity, Entombed Immunity, Wounded Immunity, Suffocation Immunity, Frozen Immunity, Dissolving Immunity, 94% Minor Status Effect Resistance, 48% Minor Status Effect Resistance, Diseased Immunity, Hexed Immunity
Prime Attribute- Strength
Constant Effects-
Juggernaut of War and Peace- Possessor deals 30,000 additional Damage, Possessor gains +30,000 Defense, Possessor's allies gain +4,000 Defense as a non-stacking effect, Possessor's allies may not be targeted by opponents below Level 60 who are in other battles, Constant Effect
Resolute- Possessor gains Charm Immunity, +750,000 HP, +15,000 Defense, and +30% Resilience, Constant Effect
Shielding Presence- Possessor's opponents below Level 40 may not target opponents other than possessor with offensive actions, Constant Effect
Ending the War- Possessor's opponents below Level 60 may not summon, Possessor may cancel the War element actions of any individual below Level 40, Constant Effect
Shielded- Possessor is Immune to individuals below Level 20, Constant Effect
Abilities-
Stasis Fist- 25,000 Damage, Target skips its next action if below Level 40 as a non-stacking effect, Physical or Ice, 0 MP
Shining Missiles- 15,000 Damage, 150% may inflict Impaired: Blind, 150% may inflict Awestruck, 1 hit against 5,000, Light or War or Light & Water, 0 MP
Shield- +25,000 Defense, Target gains 50% Physical Resistance, does not stack, Physical & Technology, 25,000 MP
Slumbering Light- Inflicts Impaired: Blind, Inflicts Fatigued: Asleep, 1 hit against 10,000, Light & Air, 50,000 MP
Drops-
180,000 Gold
12,000 XP
50% Celestial Gold- (Item, Material, Light & Earth, 200,000 Gold)
30% Shield of the Golden Peace- (Weapon, Shield, Light & Physical & Earth, 4,000,000 Gold) +4,000 Defense, +2,000 Melee Attack, +4,000 CON, +400 Defense against Stat Damage, wielder's allies may not be targeted by offensive actions that come from opponents below Level 60 who are in different battles than they are
20% Celestial Battleplan- (Item, Antiquity, Light & Air, 400,000 Gold)

Linnorm
Level 48
Dragon, Ice & Physical
HP- 2,700,000
MP- 2,700,000
STR- 18,500
AGI- 13,000
CON- 14,100
MIN- 10,505
SPI- 11,050
XP- 0
Defense- 13,000
Defense against Stat Damage- 1,000
Critical Chance- 54%
Resilience- 55%
To Hit- 150%
Dodge- 41%
Resistances and Immunities- Ice Immunity, 95% Physical Resistance, 50% Base Element Resistance, 180% Minor Status Effect Resistance, 70% Moderate Status Effect Resistance
Prime Attribute- Two Highest Stats
Constant Effects-
Primal Beast's Power- Possessor gains +3,000 to all stats, Possessor is immune to individuals below Level 20, Constant Effect
Beast Dragon- Possessor may choose to use Strength + Strength as posessor's Prime Attribute, Constant Effect
Ferocity- Possessor gains an additional action every round, Constant Effect
Death Utterance- When possessor is killed, possessor may choose for the individual who killed possessor to be afflicted with Hexed: Backlash and obtains 200% Dragon Weakness if below Level 50 as an effect that does not stack with identically worded effects, including itself, Constant Effect
Abilities-
Great and Crushing Jaws- 55,000 Damage, -2,000 Defense, stacks 3 times, Physical, 0 MP
Wide Slash- 30,000 Damage, 80% inflicts Wounded, 1 hit against 15, Physical, 0 MP
Cursing Gaze- Target is afflicted with Hexed: Backlash and obtains 200% Dragon Weakness if below Level 50, does not stack, Magic, 100,000 MP
Polar Aura- Caster gains a buff that deals 30,000 Flat Ice element damage to each individual in the same battle as caster at the start of every round, stacks 4 times, Ice, 212,000 MP
Gather Power- Caster gains +8,500 STR, stacks 5 times, lasts 5 rounds, Physical & Ice, 155,000 MP
Drops-
260,000 Gold
24,000 XP
50% Linnorm's Head- (Item, Antiquity, Ice & Physical, 3,000,000 Gold)
30% Dragon's Hoard- (Item, Antiquity, Magic & Physical, 10,000,000 Gold)
10% Linnorm-Slayer's Axe Sword- (Weapon, Axe, Physical & Ice, 6,800,000 Gold) +6,800 Melee Attack, +6,500 STR, +6,300 CON, +6,200 AGI, 45% Critical, Wielder ignores the Physical and Ice Resistances and Immunities of Dragons below Level 60 if above Level 20
10% Linnorm-Claw Talisman- (Accessory, Amulet, Physical & Magic & Ice, 6,900,000 Gold) +5,500 STR, +5,500 CON, +5,500 SPI, +3,000 MIN, 25% Ice Resistance, 25% Physical Resistance, Hexed Immunity


!Mechanized Steam Giant
Level 48, Elite
Robot, Technology
HP- 6,800,000
MP- 6,000,000
STR- 55,000
AGI- 18,000
CON- 18,000
MIN- 18,000
SPI- 18,000
XP- 0
Defense- 18,000
Defense against Stat Damage- 1,800
Critical Chance- 126%
Resilience- 126%
To Hit- 176%
Dodge- 76%
Resistances and Immunities- Fire Immunity, Earth Immunity, Physical Immunity, Water Immunity, 50% Electrical Weakness, Immune to Pain, Confusion (except System Overload), Impaired, Poison, and Diseased (except Computer Virus), 200% Minor Status Effect Resistance, 100% Moderate Status Effect Resistance, 50% Major Status Effect Resistance
Prime Attribute- Strength * (The Number of actions possessor has taken so far this round, counting the current action)
Constant Effects-
Unstable Steam Drive- Possessor gains 5 steam counters at the start of battle and is in descending mode, If possessor is in descending mode, possessor loses a steam counter at the start of possessor’s first action of each round, If possessor’s steam counters would become a negative number, possessor’s steam counters are set to 0 and possessor enters ascending mode, If possessor is in ascending mode, possessor gains a steam counter at the start of possessor’s first action of each round, If possessor’s steam counters become a number higher than 4, possessor enters descending mode, Possessor’s number of actions per turn is multiplied by its number of steam counters, provided that such would give it no more than 50 extra actions, Possessor may hold a max of 10 steam counters, If possessor would have 0 actions as a result of this ability two turns in a row, possessor gains an action so that possessor has 1 action, Constant Effect
Abilities-
Mountain-Breaking Maul- 65,000 Damage, 300% inflicts Fatigued: Stun, Caster may destroy up to 5 zones, terrains, or phantom terrains, Physical & Technology, 0 MP
Maul Sweep- 35,000 Damage, 1 hit against 50,000, Physical or Physical & Technology, 0 MP
Crushing Stomp- 61,500 Damage, 300% inflicts Fatigued: Stun, reduces target’s Defense by 61,500, stacks 5 times, 1 hit against 5,000, Physical or Physical & Earth, 200,000 MP
Steam Grip- 40,000 Damage, 200% inflicts an instance of Paralyzed that possess a normal per-round chance of recovery, but wears off as soon as caster performs another action or caster dies, Physical, 200,000 MP
Special Gnomish Warding Glyphs- +45,000 Defense, +15,000 CON, +50% Resilience, Affects caster only, Stacks 3 times, Technology & Magic & Warding, 2,000,000 MP
Speed of Steam- +10,000 AGI, Affects caster only, Stacks 5 times, Technology & Air, 200,000 MP
Steam Drive!- Caster gains a steam counter, Technology, 20,000 MP
Fling- 60,000 Damage, Changes target's row to either the front row or the back row with target not being able to be chosen as an individual to switch rows for forced row rebalancing unless there are no other applicable targets, Physical or Physical & Air or Physical & Air & Earth, 200,000 MP
Drops-
24,000 Gold
2,400 XP
50% Giant Steam Maul- (Weaponx2, Hammer, Technology & Physical, 14,500,000 Gold) +30,000 Melee Attack, +30,000 CON, 30% inflicts Fatigued Stun, Wielder's per-item Melee Attack bonus caps are doubled for this item
20% Craft Steamborg- (Spell, Golomancy, Technology, 180 MP, 45,200 Gold) Summons 1 Basic Steamborg, Max 18 summoned
20% Gnomish Warding Method- (Spell, Artifice, Technology & Magic & Warding, 140,000 MP, 14,500,000 Gold) Target Golem, Machine, Robot, or Clockwork gains +14,500 Defense as a buff that stacks 2 times
10% Pramanashantok Chicken- (Consumable, Food, Earth, 1 Charge, 29,000 Gold) Heals 20,000 HP, Cures Paralysis, but not sub-status effects of Paralysis

Nyalmot
Level 48
Monster, Ice
HP- 1,500,000
MP- 1,200,000
STR- 13,000
AGI- 11,000
CON- 12,500
MIN- 10,000
SPI- 10,500
XP- 0
Defense- 8,000
Defense against Stat Damage- 1,100
Critical Chance- 47%
Resilience- 50%
To Hit- 150%
Dodge- 46%
Resistances and Immunities- Ice Immunity, Earth Immuntiy, 50% Physical Resistance, Fatigued Immunity, Stat Drain Immunity, 96% Minor Status Effect Resistance, 48% Moderate Status Effect Resistance
Prime Attribute- Strength
Constant Effects-
Elusive- Possessor gains +56% Dodge, Constant Effect
Burly- Possessor gains +12,000 STR and +11,000 CON, Constant Effect
Gigantic- Possessor gains +700,000 HP, +10,000 STR, and +9,500 CON, Possessor may count as up to 15 individuals for row-order purposes, Constant Effect
Abilities-
Humongous Fist- 24,500 Damage, 120% inflicts Fatigued: Stun, 100% inflicts Fatigued: Knocked Out, Physical, 0 MP
Hurl- 19,000 Damage, Moves target to a chosen row in its row-order formation, Physical & Air, 10,000 MP
Crush- 16,000 Damage, 2,500 Defense Damage that is treated as Stat Point Damage, Physical or Earth, 15,000 MP
Rock Avalanche- 12,000 Damage, 100% inflicts Entombed, 100% inflicts Paralyzed, 1 hit against 6,000, Earth, 30,000 MP
Snow Avalanche- 12,000 Damage, 100% inflicts Frozen, 100% inflicts Frozen, 1 hit against 6,000, Ice, 30,000 MP
Devour- 12,000 Damage, Deals HP Drain, Physical, 40,000 MP
Glacial Breath- 14,000 Damage, 80% inflicts Frozen: Cubed, 1 hit against 10, Ice, 50,000 MP
Double Swing- 14,000 Damage, 80% inflicts Fatigued: Stun, 2 hits against 1, Physical, 50,000 MP
Snowblind- -12% To Hit, stacks 5 times, lasts 15 rounds, Ice & Air, 20,000 MP
Quake- 10,000 Damage, Targets who are not Immune to Entombed have a 5% chance of skipping their next action if below Level 60, with things that would occur before and after said action still occurring, 1 hit against 6,000, Earth, 100,000 MP
Drops-
120,000 Gold
12,000 XP
50% Nyalmot Fur- (Item, Material, Ice, 4,900,000 Gold)
30% Photograph of a Yeti- (Item, Antiquity, Ice, 90,000 Gold)
10% Square Mile of Snowy Mountains on a Random World- (Item, Property, Ice, 260,000 Gold)
10% Bottled Glacier- (Consumable, Lethal Item, Ice, 1 Charge, 10,100,000 Gold) Deals 400,000 Flat Ice element damage, 1 hit against 500
Lord Gadigan
Site Admin
Posts: 2180
Joined: Thu May 21, 2020 9:26 pm

Re: Enemy List

Post by Lord Gadigan »

Level 49

Blackclad Force Commander
Level 49
Human, Darkness & Magic
HP- 1,350,000
MP- 2,000,000
STR- 11,000
AGI- 11,000
CON- 11,000
MIN- 12,000
SPI- 12,500
XP- 0
Defense- 9,000
Defense against Stat Damage- 1,050
Critical Chance- 50%
Resilience- 52%
To Hit- 151%
Dodge- 46%
Resistances and Immunities- 90% Acid Resistance, 80% Magic Resistance, 70% Darkness Resistance, 60% Air Resistance, 60% Earth Resistance, 60% Fire Resistance, 60% Water Resistance, 60% Electrical Resistance, 60% Ice Resistance, 60% Electrical Resistance, 40% Psychic Resistance, 30% Physical Resistance, 30% Technology Resistance, Minor Status Effect Immunity, 50% Moderate Status Effect Resistance
Prime Attribute- Spirit
Constant Effects-
Accomplished Mage- Buffs, debuffs, and other non-status-effect effects generated by possessor may not be removed by individuals below Level 40, Summons summoned by possessor may not be unsummoned by individuals below Level 40, Constant Effect
Preparatory Combat Training- Possessor may take 4 actions before the start of battle that may not affect any opponents but may affect allies, with a round that is not part of battle occurring before battle, during which said actions occur, Constant Effect
Abilities-
Force-Slashing Commander’s Staff- 28,000 Damage, 30% inflicts Wounded or 30% inflicts Manablasted, Magic or Physical, 0 MP
Seeking Bolts- 25,000 Flat Damage, 30 hits divided among 30, Magic, 0 MP
Mystic Restoration- 50,000 Damage, Heals HP, Heals MP, Cures up to 3 minor status effects, Cures up to 2 moderate status effects, Cures up to 2 debuffs from a source below Level 50, Magic, 0 MP
Summon- Summons up to 5 non-Holy One, non-Fiend, non-Serpent-Blessed individuals from the enemy list who are of standard subtypes, are not elite, are below Level 45, and can normally be combated for drops, max 60 total individuals summoned, Magic, 450,000 MP
Call for Reinforcements- Summons up to 5 Blackclad Monolith and up to 15 Blackclad Magus, max 50 Blackclad Monolith and 200 Blackclad Magus summoned, Magic, 700,000 MP
Sticky Fires of Hazzet’Laban- 10,000 Damage, inflicts Burning, this ability stays on its target as a debuff that repeats itself as an attack (using its caster’s values at its time of casting) at the start of every round for 15 rounds, inflicts Burning, inflicts Manablasted, inflicts Manablasted: Mystic Overload, Fire & Magic, 300,000 MP
Mass Imprisonment- Inflicts Paralysis, Paralysis: Temporal Stasis, Paralysis: Molecular Stasis, and Entombed: Incarcerated, This ability ignores the Resistances and Immunities of individuals below Level 40, 1 hit against 60, Magic & Earth, 400,000 MP
Displacing Fog- Caster and up to 14 allied targets gain +30% Dodge and 30% Base Element Resistance, does not stack, lasts 10 rounds, Magic & Air, 150,000 MP
Bolstering Magics- +1,000 to all stats, +2,000 Damage to the Damage values of all abilities, +2,000 Defense, +20,000 HP, +20,000 MP, inflicts up to 2 minor positive status effects, 1 hit against 4, stacks 50 times, Magic, 100,000 MP
Varied Array of Offensive Spells- 18,000 Damage, inflicts any three minor status effect, inflicts any one moderate status effect, Any combination of base elements (excluding Universe), 10 hits divided among 10, 200,000 MP
Mass Hex- Inflicts Hexed, Hexed: Ill Fortune, Hexed: Backlash, Stat Drain, Stat Drain: STR Drain, Stat Drain: AGI Drain, Stat Drain: CON Drain, Stat Drain: MIN Drain, Stat Drain: SPI Drain, Stat Drain: ATK Drain, Stat Drain: DEF Drain, Confusion, Fatigued, Fatigued: Weakness, and Impaired, 1 hit against 100, Magic & Darkness, 500,000 MP
Direct Golem- Gives target Golem an additional action immediately after this action, Earth & Magic, 100,000 MP
Direct - Gives target an additional action immediately after this action, Air & Darkness, 300,000 MP
Binding Magic- 25,000 Damage, 95% inflicts Awestruck: Sealed, Light or Darkness, 100,000 MP
Donhuljaks- Halves the HP of target, removes a max of 1,000,000,000 HP, only affects targets below Level 49, Magic & Darkness, 500,000 MP
Drops-
200,000 Gold
12,250 XP
25% Blackclad Order Force Commander Robes- (Armor, Robes, Magic & Darkness, 3,500,000 Gold) +3,200 Defense, +2,800 CON, +3,500 MIN, +3,500 SPI, 30% Resilience, 15% Dodge, +25,000 MP, 30% Magic Resistance, 30% Darkness Resistance, 30% Acid Resistance
15% Blackclad Order Force Commander’s Energy Staff- (Weapon, Staff, Magic & Physical, 3,100,000 Gold) +3,100 Melee Attack, +3,400 Magical Attack, +3,000 MIN, +3,000 SPI, 20% Critical, 25% Critical with Physical element Magical Attack actions, +10,000 MP
10% Blackclad Order Force Commander’s Mask- (Accessory, Mask, Magic & Physical & Darkness, 3,500,000 Gold) +3,450 Magical Attack, +3,450 Defense, +1,200 to all stats, 20% Magic Resistance, 20% Darkness Resistance, 20% Acid Resistance, +35,000 MP, 45% Resilience against Magic element attacks and effects, 20% Resilience, 135% To Hit, Wearer’s Wizard Magic spells cost 5,000 less MP to cast, Wearer’s summons have a 4% lower chance of being uncontrolled
2% Improved Wizard’s Fire- (Spell, Wizard Magic, Fire, 5,000 MP, 2,900,000 Gold) +3,500 Magical Attack, 40% inflicts Burning
2% Improved Wizard’s Blaze- (Spell, Wizard Magic, Fire, 7,500 MP, 3,600,000 Gold) +2,750 Magical Attack, 30% inflicts Burning, 1 hit against 30, deals 3/4 damage
2% Improved Wizard’s Bolt- (Spell, Wizard Magic, Electrical, 5,000 MP, 2, 900,000 Gold) +3,500 Magical Attack, 40% inflicts Electrocuted
2% Improved Wizard’s Storm- (Spell, Wizard Magic, Electrical, 7,500 MP, 3,600,000 Gold) +2,750 Magical Attack, 30% inflicts Electrocuted, 1 hit against 30, deals 3/4 damage
2% Improved Wizard’s Wave- (Spell, Wizard Magic, Water, 5,000 MP, 2, 900,000 Gold) +3,500 Magical Attack, 40% inflicts Drowning
2% Improved Wizard’s Deluge- (Spell, Wizard Magic, Water, 7,500 MP, 3,600,000 Gold) +2,750 Magical Attack, 30% inflicts Drowning, 1 hit against 30, deals 3/4 damage
2% Improved Wizard’s Wind- (Spell, Wizard Magic, Air, 5,000 MP, 2, 900,000 Gold) +3,500 Magical Attack, 40% inflicts Suffocation
2% Improved Wizard’s Tornado- (Spell, Wizard Magic, Air, 7,500 MP, 3,600,000 Gold) +2,750 Magical Attack, 30% inflicts Suffocation, 1 hit against 30, deals 3/4 damage
2% Improved Wizard’s Spike- (Spell, Wizard Magic, Earth, 5,000 MP, 2, 900,000 Gold) +3,500 Magical Attack, 40% inflicts Entombed
2% Improved Wizard’s Quake- (Spell, Wizard Magic, Earth, 7,500 MP, 3,600,000 Gold) +2,750 Magical Attack, 30% inflicts Entombed, 1 hit against 30, deals 3/4 damage
2% Improved Wizard’s Frost- (Spell, Wizard Magic, Ice, 5,000 MP, 2, 900,000 Gold) +3,500 Magical Attack, 40% inflicts Frozen
2% Improved Wizard’s Avalanche- (Spell, Wizard Magic, Ice, 7,500 MP, 3,600,000 Gold) +2,750 Magical Attack, 30% inflicts Frozen, 1 hit against 30, deals 3/4 damage
2% Improved Wizard’s Blast- (Spell, Wizard Magic, Magic, 5,000 MP, 2, 900,000 Gold) +3,500 Magical Attack, 40% inflicts Manablasted
2% Improved Wizard’s Burst- (Spell, Wizard Magic, Magic, 7,500 MP, 3,600,000 Gold) +2,750 Magical Attack, 30% inflicts Manablasted, 1 hit against 30, deals 3/4 damage
2% Improved Wizard’s Blade- (Spell, Wizard Magic, Physical, 5,000 MP, 2, 900,000 Gold) +3,500 Magical Attack, 40% inflicts Wounded
2% Improved Wizard’s Wounding- (Spell, Wizard Magic, Physical, 7,500 MP, 3,600,000 Gold) +2,750 Magical Attack, 30% inflicts Wounded, 1 hit against 30, deals 3/4 damage
2% Improved Wizard’s Acid- (Spell, Wizard Magic, Acid, 5,000 MP, 2, 900,000 Gold) +3,500 Magical Attack, 40% inflicts Dissolving
2% Improved Wizard’s Corrosion- (Spell, Wizard Magic, Acid, 7,500 MP, 3,600,000 Gold) +2,750 Magical Attack, 30% inflicts Dissolving, 1 hit against 30, deals 3/4 damage
2% Improved Wizard’s Shadow- (Spell, Wizard Magic, Darkness, 5,000 MP, 2, 900,000 Gold) +3,500 Magical Attack, 40% inflicts Voidstruck
2% Improved Wizard’s Void- (Spell, Wizard Magic, Darkness, 7,500 MP, 3,600,000 Gold) +2,750 Magical Attack, 30% inflicts Voidstruck, 1 hit against 30, deals 3/4 damage
2% Improved Wizard’s Light- (Spell, Wizard Magic, Light, 5,000 MP, 2, 900,000 Gold) +3,500 Magical Attack, 40% inflicts Awestruck
2% Improved Wizard’s Corona- (Spell, Wizard Magic, Light, 7,500 MP, 3,600,000 Gold) +2,750 Magical Attack, 30% inflicts Awestruck, 1 hit against 30, deals 3/4 damage
1% Blackclad Order’s Summoning Symbol- (Accessory, Magic Item, Magic, 2,750,000 Gold) Wielder’s summons have a 20% lower chance of being uncontrolled, No more than 3 copies of this item stack with each other for any effects on this item
1% Wizardly Dis-Buff- (Spell, Wizard Magic, Magic, 50,000 MP, 2,900,000 Gold) Removes 1 buff from a source below Level 40
1% Sticky Fires of Hazzet’Laban- (Spell, Wizard Magic, Fire & Magic, 49,000 MP, 3,100,000 Gold) +3,500 Magical Attack, 40% inflicts Burning, 20% this action, provided that Sticky Fires of Hazzet’Laban was the only spell involved in this action, repeats itself on its target, provided it had a single target, at the start of every round for 3 rounds following the round of its casting, with this effect attaching to this action’s target as a debuff, This spell may only be cast by individuals Level 30 or higher who have the ability Wizard
1% Blackclad Monolith Figurine- (Consumable, Summoning Stone, Darkness & Magic & Physical, 1 Charge, 2,500,000 Gold) Summons 1 Blackclad Monolith from the Enemy List, Max 3 summoned
1% Mage’s Homing Bolts- (Spell, Wizard Magic, Magic, 50,000 MP, 3,200,000 Gold) Deals 45,000 Flat Magic element damage, 5 hits divided among 5, This spell’s Damage value may not be increased above 100,000
1% Blackclad Order’s Summoning Defense Ward- (Spell, Wizard Magic, Magic, 36,000 MP, 3,100,000 Gold) +3,000 Defense against Summons, stacks 3 times




Cartographer of Dreams
Level 49
Deva, Psychic
HP- 1,300,000
MP- 1,600,000
STR- 11,600
AGI- 12,200
CON- 11,800
MIN- 15,500
SPI- 12,300
XP- 0
Defense- 9,000
Defense against Stat Damage- 2,000
Critical Chance- 50%
Resilience- 50%
To Hit- 170%
Dodge- 50%
Resistances and Immunities- Absorbs Psychic, Absorbs Magic, Physical Immunity, Ice Immunity, Water Immunity, Air Immunity, 50% Darkness Weakness, Awestruck Immunity, Mindblasted Immunity, Manablasted Immunity, Suffocation Immunity, Drowning Immunity, Frozen Immunity, Entombed Immunity, Paralyzed Immunity, 98% Minor Status Effect Resistance, 49% Minor Status Effect Resistance, Diseased Immunity, Hexed Immunity
Prime Attribute- Spirit
Constant Effects-
Walker In Impossible Places- Possessor gains +50% Dodge and may ignore effects attached to Zones that come from sources below Level 60, Constant Effect
Walking Through Dreams- Possessor gains +60% Dodge and +22,000 SPI if any ally is afflicted with Fatigued, Constant Effect
Spiritual Travelling- Possessor's turn-order-determining stat may be Spirit, Constant Effect
Potent- Possessor is Immune to individuals below Level 20, Constant Effect
Abilities-
Mindquill- 18,000 Damage, 1,500 MIN Damage, May Deal MP Damage, Psychic, 0 MP
Map of Impossibilities- Caster moves any number of allies or enemies into other battlespaces present in the same thread so long as no individual of Level 50 or greater in any of the battlespaces that targets are either entering or leaving objects, Psychic & Magic, 20,000 MP
Waterfall of Burning Midnight- 30,000 Damage, 100% may inflict Burning or Voidstruck, Fire & Darkness, 30,000 MP
Exploding Bubble Fountain- 10,000 Damage, 100% may inflict Suffocation or Fatigued: Stun, 1 hit against 500, deals 1/2 Damage, Water & Air or Fire & Air, 35,000 MP
Rezone- Creates up to 10 Zones of base elements, Removes up to 10 zones or phantom terrains with sources below Level 60, Psychic & Magic, 15,000 MP
Tale of Slumber- Inflicts Fatigued: Asleep, 1 hit against 50,000, Air, 1,000 MP
Dancing Crystal Shardwall- +35,000 Defense, Target gains 50% Earth Resistance, this buff moves itself to a random ally of its possessor at the start of each round if any such ally exists, stacks 3 times, Earth & Sonic, 22,000 MP
Drops-
122,500 Gold
12,250 XP
50% Dreamstuff- (Item, Material, Magic & Psychic, 500,000 Gold)
30% Block Geomancy- (Spell, Geomancy, Magic, 5,000 MP, 5,000,000 Gold) Individuals below Level 60 who are below caster's Level may not cast Geomancy spells without caster's permission, Caster must be Level 20 or greater
20% Dream Cartographer's Quill- (Weapon, Deadly Item, Psychic & Magic, 5,000,000 Gold) +5,000 Magical Attack, +5,000 Melee Attack, +5,000 MIN, +5,000 SPI, Wielder's 'Melee Attack' and 'Attack With Finesse' actions may use Mind or Spirit as their Prime Attribute, Wielder may destroy one zone or phantom terrain created by a source below Level 60 or may create a zone of any base element at the start of each round



Crusader General
Level 49
Human, Light
HP- 1,340,000
MP- 1,290,000
STR- 11,500
AGI- 11,400
CON- 11,550
MIN- 11,400
SPI- 11,500
XP- 0
Defense- 9,000
Defense against Stat Damage- 1,040
Critical Chance- 49%
Resilience- 47%
To Hit- 147%
Dodge- 48%
Resistances and Immunities- 80% Light Resistance, 80% Darkness Resistance, 50% Physical Resistance, 50% Ice Resistance, 50% Fire Resistance, 100% Agony Weakness, 90% Awestruck Resistance, 90% Voidstruck Resistance, Poison Immunity, Diseased Immunity, Hexed Immunity
Prime Attribute- Strength or Spirit
Constant Effects-
Pure- Individuals below Level 60 cannot inflict status effects on possessor, Constant Effect
Selfless- Whenever possessor would be the source of an action or effect which would harm an ally, provided that no opponents are Level 80 or higher, cancel said effect and reduce possessor’s Max MP by 1% for the remainder of the thread instead, This effect has no effect if possessor’s Max MP is 0, Constant Effect
Protective Aura- Possessor’s allies gain +1,500 Defense, this effect stacks 20 times, Constant Effect
Master of Righteous Combat- Possessor is immune to indviduals below Level 6, Possessor has 50% Resistance to individuals below Level 40, Constant Effect
Abilities-
Holy Sword- 26,000 Damage, Deals 1.1 times normal damage (to a max of 17,000,000 additional damage) to Demons, Daemons, Devils, Darkspawn, and Undead, Light or Light & Physical, 0 MP
Shield Bash- 18,000 Damage, 70% inflicts Fatigued: Stun, Physical or Earth, 0 MP
Heal- 22,000 Damage, Heals, Cures up to 5 minor status effects and up to 1 moderate status effect, Light, 140,000 MP
Mass Heal- 12,000 Damage, Heals, Cures up to 5 minor status effects and up to 1 moderate status effect, 1 hit against 15, may heal Units, Light, 180,000 MP
Purifying Blade- 24,000 Damage, Demons, Daemons, Devils, Darkspawn, and Undead killed by this attack may not be resurrected by sources below Level 80, Light, 114,000 MP
Divine Protection- +2,000 Defense, +500 Defense against Stat Damage, 55% Resilience, 90% Minor Status Effect Resistance, 40% Moderate Status Effect Resistance, 110,000 MP
Holy Smite- 26,000 Damage, Pierces 2,500 Defense, Inflicts Awestruck, Demons, Daemons, Devils, Darkspawn, and Undead killed by this attack may not be resurrected by sources below Level 50, Light, 118,000 MP
Holy Rain- 5,000 Damage, Pierces 2,000 Defense, Inflicts Awestruck, 1 hit against 40, Demons, Daemons, Devils, Darkspawn, and Undead killed by this attack may not be resurrected by sources below Level 50, Light, 120,000 MP
Direct- Target gains another action immediately after this one, Air & Light, 120,000 MP
Rallying Cry- +1,000 STR, +1,000 AGI, 30% Critical, +25,000 HP, 1 hit against 30, Light & Air, 250,000 MP
Tactical Formation- +1,000 CON, +1,000 AGI, +4,000 Defense, 30% Resilience, 130% To Hit, +25,000 HP, 1 hit against 30, Fire & Earth, 250,000 MP
Sanctity- Target counts as though target has been dead for 40 less rounds, to a minimum of 0 rounds, May target Dead individuals, Light & Magic, 120,000 MP
Restoration- Cures all minor and moderate status effects from target, Heals 1,500 stat damage from each stat, cures up to 10 debuffs from sources below Level 50, Light, 180,000 MP
Drops-
125,000 Gold
12,250 XP
74% Holy General’s Blade (2)- (Weapon, Sword, Light & Physical, 3,100,000 Gold) +3,400 Melee Attack, +3,400 STR, +2,800 AGI, +3,000 CON, +3,200 SPI, 25% Critical, 135% To Hit, 20% inflicts Awestruck, Wielder’s allies gain +200 to all stats as an effect that stacks a max of 10 times, 10% Demon Resistance, 10% Daemon Resistance, 10% Devil Resistance
10% Crusader General’s Armor- (Amor, Heavy Armor, Light & Physical, 3,200,000 Gold) +3,500 Defense, +2,500 STR, +1,900 AGI, +3,200 CON, +3,100 SPI, 35% Resilience, 20% Light Resistance, 20% Darkness Resistance, 20% Physical Resistance, 50% Awestruck Resistance, 20% Voidstruck Resistance, 60% Poison Resistance, 60% Diseased Resistance, 60% Hexed Resistance
10% Crusader General’s Shield- (Weapon, Shield, Light & Physical,3,050,000 Gold) +2,700 Melee Attack, +3,000 Defense, +3,000 CON, 30% Resilience, 15% Dodge, 20% Darkness Resistance, 20% Light Resistance, 20% Magic Resistance, 50% Voidstruck Resistance, 20% Burning Resistance, 60% Fatigued Resistance, 60% Charm Resistance, 60% Confusion Resistance
3% Touch Which Confers Bodily Wholeness- (Spell, Holy Magic, Light, 5,000 MP, 2,600,000 Gold) Target cannot be afflicted with Minor Status effects coming from sources below Level 30, May only be cast by individuals above Level 20
2% Holy Rain- (Spell, Holy Magic, Light, 17,000 MP, 3,400,000 Gold) +3,800 Magical Attack, Demons, Daemons, Devils, Darkspawn, and Undead killed by this attack may not be resurrected by sources below Level 50, Pierces 10,000 Defense, 35% inflicts Awestruck, may inflict 1 hit against 30 and deal 1/3 damage, May only be cast by individuals above Level 20
1% Crusader General’s Helm- (Accessory, Helmet, Light, 4,100,000 Gold) +4,100 Defense, +3,000 to all stats, all of wearer’s allies gain 20% Resilience, Immunity to minor status effects from sources below Level 30, +500 to all stats, and 50% Voidstruck Resistance, Bonuses to allies from this item do not stack

Dragonslayer of the King of Storms
Level 49
Human, Electrical
HP- 1,400,000
MP- 1,600,000
STR- 17,000
AGI- 13,000
CON- 13,000
MIN- 11,000
SPI- 12,000
XP- 0
Defense- 13,000
Defense against Stat Damage- 1,000
Critical Chance- 60%
Resilience- 60%
To Hit- 140%
Dodge- 40%
Resistances and Immunities- 90% Fire Resistance, 90% Ice Resistance, 90% Electrical Resistance, 90% Acid Resistance, 50% Physical Resistance, 50% Dragon Resistance, 50% Minor Status Effect Resistance, 30% Moderate Status Effect Resistance
Prime Attribute- Strength
Constant Effects-
Dragonslayer's Weapons- Possessor gains +100% Critical against Dragons, Whenever possessor deals Damage to a Dragon, said amount is increased by 75,000, Constant Effect
Dragonslayer's Armor- Possessor gains +26,000 Defense against Dragons, Possessor gains +60% Resilience against Dragons, and Dragons who are conducting offensive actions or attacks that target possessor who possess the Prime Attribute 'Two Highest Stats' have said attribute changed to 'Highest Stat', Constant Effect
Dragonslayer's Training- Possessor gains +60% Dodge against Dragons, Whenever possessor deals Damage to a Dragon, said amount is increased by 75,000, Constant Effect
Powerful- Possessor is immune to indviduals below Level 10, Possessor has 50% Resistance to individuals below Level 20, Constant Effect
Leader of Humanity- Possessor's Human allies gain +1,250 to all stats, stacking to a max of 5 times, Constant Effect
Worshipper of The King of Storms- Possessor is considered to be a Devout Worshipper of The King of Storms, Possessor deals an additional 75,000 Damage to Dragons, Possessor gains an additional +26,000 Defense against Dragons, Electrical element damage dealt by possessor is increased by +13,000, Possessor's stats are increased by +3,000 if possessor is a Human, Worshipper Benefit
Enactor of the Dragon's Bane- Possessor deals double damage to Dragons that are below Level 60 (to a max of 5,000,000 additional damage), Constant Effect
Abilities-
Dragonslaying Sword- 23,000 Damage, Deals 1.5 times normal damage (to a max of 17,000,000 additional damage) to Dragons, Electrical or Air or Physical, 0 MP
Shield Bash- 20,000 Damage, 70% inflicts Fatigued: Stun, Physical or Earth, 0 MP
Heal Human- 120,000 Damage, Heals HP, Cures up to 5 minor status effects and up to 1 moderate status effect, Only affects Humans, Light, 30,000 MP
Rallying Cry- Targets gain +500 STR, +500 AGI, 40% Critical, and +100,000 HP, 1 hit against 30, stacks 10 times, Light & Air, 100,000 MP
Tactical Formation- Targets gain +500 CON, +500 AGI, +2,000 Defense, 40% Resilience, 140% To Hit, and +100,000 HP, 1 hit against 30, does not stack, Fire & Earth, 100,000 MP
Direct Human- Target Human gains another action immediately after this one, Air & Light, 125,000 MP
Ward against Dragons- Target gains 30% Dragon Resistance and becomes Immune to Minor and Moderate status effects inflicted by Dragons below Level 60, does not stack, lasts 30 rounds, Light & Electrical & Magic, 100,000 MP
Pierce (Anti-Dragon Variant)- Target ignores the Weaknesses, Resistances, and Immunities of Dragons below Level 60, does not stack, lasts 5 rounds, Air & Electrical, 100,000 MP
Re-Align Weaponry against the Dragon- Caster chooses a Dragon that is present in battle and a target, all of target's actions become solely one element that Dragon possesses a Weakness to, excluding Universe, with said effect having no effect if said chosen Dragon possesses no elemental Weaknesses, does not stack, lasts 5 rounds, Electrical & Magic, 100,000 MP
Drops-
122,500 Gold
12,250 XP
74% Holy Symbol of The King of Storms- (Accessory, Holy Symbol, Electrical & Air, 876,000 Gold) +800 Magical Attack, +800 Melee Attack, +1,600 Defense against Dragons, 10% Dragon Resistance, +800 to all stats if wielder is Human, May not be equipped by Dragons, This item's natural effects are only active if it is wielded by a Devout Worshipper of The King of Storms
10% Dragonslayer Sword- (Weapon, Sword, Magic, 7,000,000 Gold) +7,555 Melee Attack, +7,200 to all stats, 100% Critical against Dragons
10% Dragonslayer Armor- (Armor, Heavy Armor, Magic, 7,000,000 Gold) +7,555 Defense, +7,200 to all stats, 30% Dragon Resistance
3% Votive Candle of Dragon-Killing Lightning- (Consumable, Lethal Item, Electrical, 1 Charge, 5,000,000 Gold) Target Dragon takes 2,500,000 Flat Electrical element Damage, 50% fails to work if not used by a Devout Worshipper of the King of Storms
2% Dragonbone Holy Symbol of The King of Storms- (Accessory, Holy Symbol, Electrical & Air, 4,876,000 Gold) +4,800 Magical Attack, +4,800 Melee Attack, +9,200 Defense against Dragons, 20% Dragon Resistance, +4,800 to all stats if wielder is Human, May not be equipped by Dragons, This item's natural effects are only active if it is wielded by a Devout Worshipper of The King of Storms
1% Stuffed and Mounted Dragon Trophy- (Item, Antiquity, Fire & Magic, 5,000,000 Gold)


Heavenly Charioteer
Level 49
Celestial, Light & Fire & Physical
HP- 1,350,000
MP- 1,350,000
STR- 13,500
AGI- 13,500
CON- 13,500
MIN- 10,000
SPI- 13,500
XP- 0
Defense- 13,500
Defense against Stat Damage- 1,350
Critical Chance- 53%
Resilience- 53%
To Hit- 153%
Dodge- 53%
Resistances and Immunities- 80% Physical Resistance, Awestruck Immunity, Wounded Immunity, Burning Immunity, Fatigued Immunity, 96% Minor Status Effect Resistance, 49% Minor Status Effect Resistance, Hexed Immunity, Diseased Immunity
Prime Attribute- Spirit
Constant Effects-
Chariot of the Heavens- Possessor gains +7,500 AGI, +20% Dodge, and +15,000 to possessor's turn-order-determining stat sum for turn-order-determining purposes, Constant Effect
Holy Speed- Possessor's turn-order-determining stat sum is considered to be higher than those of all individuals below Level 45 for turn-order-determining purposes, with all such individuals being assigned actions after possessor in turn-order, Constant Effect
Overrun- Whenever possessor kills an opponent, possessor immediately gains another action which may only be used to conduct an offensive action that targets at least one opponent in the same row-order formation, Constant Effect
Potent- Possessor is Immune to individuals below Level 20, Constant Effect
Riding a Chariot- Possessor gains the subtype Vehicle and +5,000 AGI, Vehicle Trait
Abilities-
Spear of Holy Fire- 32,000 Damage, 100% may inflict Wounded or Burning or Awestruck, Fire or Light or Physical or Fire & Light or Fire & Physical or Light & Physical or Fire & Light & Physical, 0 MP
Holy Speed Boost- +6,000 to target's turn-order-determining stat sum for turn-order-determining purposes, stacks 3 times, Air & Light, 10,000 MP
Trail of Fire- Caster obtains a buff that deals 120,000 Flat Light & Fire element Damage to any individual who targets possessor with an offensive action at the end of each such action, does not stack, Light & Fire, 150,000 MP
Drops-
122,500 Gold
12,250 XP
50% Celestial Fire- (Item, Material, Fire, 200,000 Gold)
30% Heaven's Chariot- (Spell, Celestial Magic, Light & Fire, 8,000 MP, 3,000,000 Gold) Target obtains +3,000 to its turn-order-determining stat sum for turn-order-determining purposes, does not stack
20% Spear of Holy Fire- (Weapon, Spear, Fire & Light, 4,000,000 Gold) +4,000 Melee Attack, +4,000 STR, +4,000 SPI, 30% inflicts Awestruck, 30% inflicts Burning


Ivory Golem
Level 49
Golem, Light
HP- 1,350,000
MP- 1,350,000
STR- 11,800
AGI- 11,800
CON- 11,800
MIN- 11,800
SPI- 11,800
XP- 0
Defense- 9,180
Defense against Stat Damage- 1,120
Critical Chance- 50%
Resilience- 54%
To Hit- 154%
Dodge- 46%
Resistances and Immunities- 90% Physical Resistance, 90% Magic Resistance, 90% Earth Resistance, 90% Air Resistance, 90% Fire Resistance, 90% Water Resistance, 90% Light Resistance, 100% Minor Status Effect Resistance, 55% Moderate Status Effect Resistance, Pain Immunity, Confusion Immunity, Impaired Immunity, Poison Immunity, Diseased Immunity, Fatigued Immunity
Prime Attribute- Strength
Constant Effects-
Sturdy- Possessor gains 1,350,000 HP, +14,000 Defense, +11,000 CON, and +54% Resilience, Constant Effect
Guardian of Ivory Towers- Possessor and possessor's allies are Immune to debuffs from sources below Level 49, Constant Effect
Abilities-
Pummel- 21,000 Damage, 2 hits against 1, Physical, 0 MP
Restore- 75,000 Damage, Heals, Light, 0 MP
Heavy Fist- 31,000 Damage, 100% inflicts Fatigued: Stun, 10% breaks all Armor worn by target that is non-unique and worth below 2,000,000 Gold, Physical, 35,000 MP
Reinforce- +9,000 Defense, +4,700 CON, stacks 5 times, Physical, 300,000 MP
Ivory Disc- +28,600 Defense, Target gains 30% Base Element Resistance against sources below Level 60, does not stack, Air & Earth or Earth & Light, 1,240,000 MP
Trample- 21,600 Damage, 100% inflicts Fatigued: Prone, 1 hit against 300, Physical & Earth, 90,000 MP
Drops-
180,250 Gold
12,250 XP
75% Mystic Ivory- (Item, Material, Light, 250,000 Gold)
10% Golem Ivory- (Item, Material, Magic & Physical, 950,000 Gold)
10% Construct Ivory Golem- (Spell, Golomancy, Air, 80,000 MP, 40,000,000 Gold) Summons 1 Ivory Golem from the enemy list, Costs 25,000,000 Gold to cast, takes 6 rounds to cast
4% Build the Ivory Sanctum- (Spell, Golomancy, Earth, 40,000 MP, 4,000,000 Gold) Target becomes Immune to debuffs from sources below Level 49, This buff cannot be removed by sources below Level 50, Costs 4,000,000 Gold to cast
1% Ivory Golem Armor- (Armor, Grand Armor, Earth, 7,500,000 Gold) +7,500 Defense, +7,000 CON, 49% Resilience, Wearer is Immune to debuffs from individuals below Level 40, Wearer must be Level 20 or greater
Lord Gadigan
Site Admin
Posts: 2180
Joined: Thu May 21, 2020 9:26 pm

Re: Enemy List

Post by Lord Gadigan »

Level 50


Celestial Jailer
Level 50
Celestial, Light & Physical
HP- 1,540,000
MP- 1,540,000
STR- 15,560
AGI- 11,070
CON- 13,550
MIN- 12,310
SPI- 11,000
XP- 0
Defense- 14,000
Defense against Stat Damage- 1,310
Critical Chance- 45%
Resilience- 55%
To Hit- 170%
Dodge- 50%
Resistances and Immunities- Physical Immunity, Light Immunity, Darkness Immunity, Wounded Immunity, Suffocation Immunity, Burning Immunity, Entombed Immunity, Drowning Immunity, Awestruck Immunity, Voidstruck Immunity, Confusion Immunity, Charm Immunity, Poison Immunity, Fatigued Immunity, 100% Minor Status Effect Resistance, 50% Minor Status Effect Resistance, Hexed Immunity, Diseased Immunity
Prime Attribute- Strength
Constant Effects-
Heaven's Warden- Individuals below Level 50 afflicted with Entombed: Incarcerated may not act, Constant Effect
Imprisoning the Devil Counts as Victory- Possessor's side of battle wins if all opponents are below Level 50 and are afflicted with Entombed: Incarcerated, Constant Effect
Warden- Possessor gains +20,000 Defense, +25% Resilience, and is Immune to individuals below Level 20, Constant Effect
One Unblinking Eye- Possessor's offensive actions may scan the stats of their targets, Possessor ignores Dodge-buffs from sources below Level 60, Possessor's actions may not miss individuals below Level 60, Constant Effect
Abilities-
Lock Up- Inflicts Entombed: Incarcerated, Light or Earth or Physical or Warding or Law, 0 MP
Law Hammer- 25,000 Damage, deals double Damage (to a max of 5,000,000 additional points) to Chaos element targets, Law, 0 MP
Grandmaul of Heaven- 28,500 Damage, 100% may inflict Wounded on Demons, Devils, Daemons, and Abstracts, Physical or Light or Physical & Light, 0 MP
Key to the Impossible Door- 5% inflicts Petrified or Vanished, Spatial & Light, 500,000 MP
Warded Shielding- +10,000 Defense, target gains 50% Resistance to individuals below Level 40, does not stack, Warding, 100,000 MP
Mass Arrest- 200% inflicts Entombed: Incarcerated, 1 hit against 200, Light & Law, 50,000 MP
Drops-
125,000 Gold
12,500 XP
50% Celestial Key- (Item, Key, Light, 200,000 Gold)
30% Celestial Jailer's Keys- (Weapon, Deadly Item, Law & Warding, 4,000,000 Gold) +4,000 Magical Attack, 60% inflicts Entombed: Incarcerated
20% Grandmaul of Heaven- (Weapon, Hammer, Light & Physical, 6,000,000 Gold) +6,000 Melee Attack, 60% inflicts Awestruck or Fatigued: Stun, 100% may inflict Wounded on Demons, Devils, Daemons, and Abstracts

Dragon
Level 50
Dragon, Magic
HP- 3,000,000
MP- 3,000,000
STR- 18,000
AGI- 10,000
CON- 15,000
MIN- 15,000
SPI- 15,000
XP- 0
Defense- 20,000
Defense against Stat Damage- 1,500
Critical Chance- 60%
Resilience- 65%
To Hit- 145%
Dodge- 40%
Resistances and Immunities- 50% Base Element Resistance, 200% Minor Status Effect Resistance, 50% Moderate Status Effect Resistance
Prime Attribute- Two Highest Stats
Constant Effects-
Draconic Power- Possessor gains +5,000 to all stats, Possessor is immune to individuals below Level 10, Constant Effect
Razer of Villages- Possessor deals double damage to Large Structures, Constant Effect
Exemplar- Possessor's subtype may not be changed, Constant Effect
Ferocity- Possessor gains an additional action every round, Constant Effect
Abilities-
Terrible Jaws- 53,000 Damage, Physical, 0 MP
Soar- Caster counts as being in the back row regardless of caster's actual row, lasts 5 rounds, Air, 50,000 MP
Breath Weapon- 50,000 Damage, deals double damage against Units, 50% inflicts Entombed if Earth-element, Suffocation if Air-element, Burning if Fire-element, Drowning if Water-element, Voidstruck if Darkness-element, Awestruck if Light-element, Dissolving if Acid-Element, Electrocuted if Electrical-element, Frozen if Ice-element, or Manablased if Magic-element, 1 hit against 50, Earth or Air or Fire or Water or Light or Darkness or Ice or Acid or Electrical or Magic, 50,000 MP
Draconic Magic- 55,000 Damage, Inflicts one minor negative status effect, Any combination of base elements, 200,000 MP
Heal- 280,000 Damage, Heals, Magic, 50,000 MP
Drops-
350,000 Gold
25,000 XP
50% True Dragon Scales- (Item, Material, Magic & Physical, 400,000 Gold)
30% Dragon's Hoard- (Item, Antiquity, Magic & Physical, 10,000,000 Gold)
10% Dragonslayer Sword- (Weapon, Sword, Magic, 7,000,000 Gold) +7,555 Melee Attack, +7,200 to all stats, 100% Critical against Dragons
10% Dragonslayer Armor- (Armor, Heavy Armor, Magic, 7,000,000 Gold) +7,555 Defense, +7,200 to all stats, 30% Dragon Resistance


Gold Golem
Level 50
Golem, Earth
HP- 1,400,000
MP- 1,400,000
STR- 11,860
AGI- 11,860
CON- 11,860
MIN- 11,860
SPI- 11,860
XP- 0
Defense- 8,675
Defense against Stat Damage- 1,082
Critical Chance- 51%
Resilience- 52%
To Hit- 154%
Dodge- 35%
Resistances and Immunities- 90% Physical Resistance, 90% Magic Resistance, 90% Earth Resistance, 90% Ice Resistance, 90% Energy Resistance, 90% Light Resistance, 100% Minor Status Effect Resistance, 60% Moderate Status Effect Resistance, Pain Immunity, Confusion Immunity, Impaired Immunity, Poison Immunity, Diseased Immunity, Fatigued Immunity
Prime Attribute- Strength
Constant Effects-
Sturdy- Possessor gains 1,400,000 HP, +14,300 Defense, +12,000 CON, and +52% Resilience, Constant Effect
Made of Money- Possessor counts as possessing 20,000,000 additional Gold when possessor's Gold value is checked (but does not actually possess said additional Gold and cannot spend it), Possessor obtains +300,000 Defense against Gold Damage, Constant Effect
Superior Golem-Body- Possessor is Immune to individuals below Level 20, Constant Effect
Abilities-
Pummel- 24,500 Damage, 2 hits against 1, Physical, 0 MP
Heavy Fist- 30,000 Damage, 100% inflicts Fatigued: Stun, 10% breaks all Armor worn by target that is non-unique and worth below 2,000,000 Gold, Physical, 35,000 MP
Reinforce- +9,000 Defense, +4,700 CON, stacks 5 times, Physical, 300,000 MP
Golden Blast- 13,000 Damage, 1 hit against 5,000, Earth, 26,000 MP
Midas Blow- 20,000 Damage, 4,000 AGI Damage, 100% inflicts Paralyzed, 25% inflicts Petrified, Earth, 1,000,000 MP
Drops-
250,000 Gold
12,500 XP
75% Mystic Gold- (Item, Material, Earth, 250,000 Gold)
10% Golem's Gold- (Item, Material, Magic & Physical, 1,000,000 Gold)
10% Construct Gold Golem- (Spell, Golomancy, Earth, 80,000 MP, 40,500,000 Gold) Summons 1 Silver Golem from the enemy list, Costs 30,000,000 Gold to cast, takes 7 rounds to cast
4% Gild Golem- (Spell, Golomancy, Earth, 40,000 MP, 4,000,000 Gold) Target Golem pet's Gold value is increased by 4,000,000 Gold, stacks 10 times
1% Gold Golem Armor- (Armor, Grand Armor, Earth, 8,000,000 Gold) +8,000 Defense, +8,000 CON, 45% Resilience, 30% Magic Resistance, Wearer must be Level 20 or greater


Keeper of Wild Places
Level 50
Deva, Earth & Physical
HP- 1,550,000
MP- 1,250,000
STR- 14,000
AGI- 14,000
CON- 13,000
MIN- 10,300
SPI- 10,700
XP- 0
Defense- 9,500
Defense against Stat Damage- 1,090
Critical Chance- 54%
Resilience- 55%
To Hit- 150%
Dodge- 51%
Resistances and Immunities- Earth Immunity, Air Immunity, Water Immunity, 50% Technology Weakness, Wounded Immunity, Suffocation Immunity, Burning Immunity, Entombed Immunity, Drowning Immunity, Fatigued Immunity, 100% Minor Status Effect Resistance, 50% Minor Status Effect Resistance, Hexed Immunity, Diseased Immunity
Prime Attribute- Strength
Constant Effects-
Fast and Fierce- Possessor gains +4,000 STR, +4,000 CON, +4,000 AGI, +20% Critical, +20% To Hit, and +20% Dodge, Constant Effect
Master of Wild Life- Possessor's Aquatic, Aerial, and Animal allies gain +2,500 to all stats, Possessor's Aquatic, Aerial, and Animal allies' weaknesses are not triggered by sources below Level 60, Constant Effect
Potent- Possessor is Immune to individuals below Level 20, Constant Effect
Abilities-
Daemon-Render- 20,000 Damage, Deals 80,000 additional Damage to Demons, Daemons, and Devils, Deals 160,000 further additional Damage to Daemons, this action is an automatic Critical against Daemons below Level 60, Physical or Physical & Earth or Physical & Light, 0 MP
Ferocity Rush- 30,000 Damage, caster's turn-order-determining stat sum is considered to be 10,000 points higher for turn-order-determining purposes during the next round of the same battle as a non-stacking effect, Physical or Physical & Air, 0 MP
Army of Spirit Beasts- 6,000 Damage, 1 hit against 5,000, Light & Magic & Physical, 0 MP
Heal Wild Beasts- 150,000 Damage, Heals, Removes all debuffs and minor negative status effects from sources below Level 60, Only affects Animals, Aerials, and Aquatics that do not possess any other subtypes that are not Spirit or Deva, 1 hit against 500, Air & Light, 17,000 MP
Call to the Wild- Summons 20 Aquatics, Animals, and / or Aerials from the Enemy List who are below Level 50 and are normally fightable for drops, Max 80 summoned, Earth & Air & Water, 500,000 MP
Drops-
135,000 Gold
12,500 XP
50% Superpure Water- (Item, Material, Water, 200,000 Gold)
30% Superpure Air- (Item, Material, Air, 200,000 Gold)
20% Superpure Earth- (Item, Material, Earth, 200,000 Gold)

Queen of Winter
Level 50
Spirit, Ice
HP- 1,500,000
MP- 1,800,000
STR- 11,050
AGI- 12,500
CON- 11,800
MIN- 13,400
SPI- 14,000
XP- 0
Defense- 13,000
Defense against Stat Damage- 1,350
Critical Chance- 57%
Resilience- 45%
To Hit- 150%
Dodge- 48%
Resistances and Immunities- Absorbs Ice, 50% Magic Resistance, 50% Psychic Resistance, 100% Energy Weakness, Frozen Immunity, 100% Minor Status Effect Resistance, 50% Moderate Status Effect Resistance, 1% Major Status Effect Resistance, Diseased Resistance
Prime Attribute- Spirit
Constant Effects-
Ruler of Winter- Possessor's Ice element allies gain +3,000 to all stats as a bonus that stacks 3 times, Possessor may create a Zone of Ice at the start of each round, Constant Effect
Noble Form- Possessor gains '60% inflicts Charm: Impressed' and may inflict Elevated on any number of allies at the start of each round, Constant Effect
Frigid Aura- Possessor may deal 60,000 Flat Ice element Damage to any number of opponents at the start of each round, Possessor may choose to have a 100% chance of inflicting Frozen and / or Paralyzed on any number of opponents at the start of each round, Possessor's opponents may not inflict Charm or minor positive status effects, Constant Effect
Being of Winter- Possessor's entry to battle counts as a casting of Call Unto Seasons: Winter, Possessor gains +2,000 to all stats, +11% To Hit, +11% Dodge, +11% Critical, and +11% Resilience if in a Zone of Ice, Possessor obtains -3,000 to all stats, -15% To Hit, -15% Dodge, -15% Critical, and -15% Resilience if in a Zone of Energy, Constant Effect
Abilities-
Frozen Blade- 25,000 Damage, 100% inflicts Frozen, Ice or Physical & Magic or Physical & Ice, 0 MP
Grand Ice Wall- +8,000 Defense as a buff that stacks 4 times, +25% Resilience as a buff that does not stack, 1 hit against 40,000, Ice, 90,000 MP
Dance Of Falling Snowflakes- Caster gains +35% Dodge, +6,000 AGI, and +25% To Hit, Caster's abilities' Damage values are increased by 15,000 points, lasts 20 rounds, Does Not Stack, Ice or Ice & Air, 50,000 MP
Frozen Edge of Death- 33,000 Damage, 200% inflicts Frozen, 30% inflicts Instant Death, Ice & Darkness, 400,000 MP
Grand Blizzard- 20,000 Damage, 3,000 AGI Damage, 150% inflicts Frozen, 1 hit against 4,000,000, Ice, 300,000 MP
Winter Magic- 30,000 Damage, May Heal Ice element targets, inflicts up to three minor status effects and / or Frozen, Ice, 85,000 MP
Summon Beasts of Winter- Summons up to 15 Animals, Spirits, Humanoids, and / or Monsters below Level 50 that are Ice element from the Enemy List that are normally fightable for drops, Max 200 summoned, Ice, 250,000 MP
Encase the Land in Ice- -10,000 AGI, Inflicts Frozen, inflicts Frozen: Cubed, only affects Large Structures, stacks 5 times, Ice & Magic, 50,000 MP
Thousand-Year Winter- Attaches an effect to target Zone of Ice that provides +7,500 to the stats of all Ice element individuals in it, provides -5,000 to the stats of all Energy element targets in it, causes Energy element spells and abilities to cost 500,000 additional MP, and makes said Zone unable to be removed or altered by individuals below Level 50, does not stack on the same zone or across zones, Ice, 1,000,000 MP
Drops-
200,000 Gold
12,500 XP
50% Queen of Winter's Blade- (Weapon, Sword, Ice, 25,000,000 Gold) +25,000 Melee Attack, +21,500 Magical Attack, 30% inflicts Frozen, This item's presence at the start of each round counts as a casting of Call Unto Seasons: Winter
40% Queen of Winter's Dress- (Armor, Clothing, Ice, 30,000,000 Gold) +30,000 Defense, +30,000 CON, +30,000 MIN, +30,000 SPI, +150,000 HP, +300,000 MP, 40% Ice Resistance, 100% Energy Weakness
10% Thousand-Year Winter- (Spell, Elemental Magic, Ice, 300,000 MP, 30,000,000 Gold) Attaches an effect to target Zone of Ice that provides +7,500 to the stats of all Ice element individuals in it, provides -5,000 to the stats of all Energy element targets in it, causes Energy element spells and abilities to cost 500,000 additional MP, and makes said Zone unable to be removed or altered by individuals below Level 50, does not stack on the same zone or across zones, Call Unto Seasons: Winter must have been cast 15 times to cast this spell

Red Dragon
Level 50
Dragon, Fire
HP- 3,000,000
MP- 3,000,000
STR- 35,000
AGI- 17,000
CON- 34,000
MIN- 28,000
SPI- 28,000
XP- 0
Defense- 22,000
Defense against Stat Damage- 2,000
Critical Chance- 55%
Resilience- 65%
To Hit- 155%
Dodge- 35%
Resistances and Immunities- Absorbs Fire, 80% Physical Resistance, 50% Water Weakness, 50% Ice Weakness, 200% Minor Status Effect Resistance, 50% Moderate Status Effect Resistance, Dragon Traits
Prime Attribute- Two Highest Stats
Constant Effects-
Draconic Power- Possessor gains +5,000 to all stats, Possessor is immune to individuals below Level 10, Constant Effect
Razer of Villages- Possessor deals double damage to Large Structures, Constant Effect
Ferocity- Possessor gains an additional action every round, Constant Effect
Hidden Weak Spot (Missing Scale)- Possessor's Physical Resistance does not apply to individuals who have scanned possessor's stats, Constant Effect
Abilities-
Massive Jaws- 57,000 Damage, Physical, 0 MP
Soar- Caster counts as being in the back row regardless of caster's actual row, lasts 5 rounds, Air, 100,000 MP
Flame Breath Weapon- 65,000 Damage, deals double damage against Units, inflicts Burning, 1 hit against 50, Fire, 100,000 MP
Draconic Magic- 35,000 Damage, Inflicts one minor negative status effect, Magic or Fire or Magic & Fire, 200,000 MP
Blaze- 10,000 Damage, inflicts Burning, 1 hit against 5,000, Fire, 200,000 MP
Drops-
250,000 Gold
25,000 XP
50% Red Dragon Scales- (Item, Material, Magic & Fire, 400,000 Gold)
30% Dragon's Hoard- (Item, Antiquity, Magic & Physical, 10,000,000 Gold)
10% Crimson Dragonslayer Sword- (Weapon, Sword, Magic, 7,000,000 Gold) +7,000 Melee Attack, +7,000 to all stats, 50% Critical against Dragons, 30% inflicts Burning
10% Crimson Dragonslayer Armor- (Armor, Heavy Armor, Magic & Fire, 7,000,000 Gold) +7,000 Defense, +7,000 Defense against Fire, +7,200 to all stats, 20% Dragon Resistance, 20% Fire Resistance

Risen Demon
Level 50
Demon, Light & Darkness
HP- 1,450,000
MP- 1,450,000
STR- 12,000
AGI- 12,000
CON- 12,000
MIN- 12,000
SPI- 12,000
XP- 0
Defense- 10,000
Defense against Stat Damage- 1,000
Critical Chance- 50%
Resilience- 50%
To Hit- 150%
Dodge- 50%
Resistances and Immunities- Absorbs Darkness, Absorbs Light, 90% Fire Resistance, Minor Status Effect Immunity, 60% Moderate Status Effect Resistance, 10% Major Status Effect Resistance, Awestruck: Sealed Immunity
Prime Attribute- Spirit
Constant Effects-
Mixture of Demonic and Holy Power- Possessor gains +6,000 to all stats, Possessor is immune to individuals below Level 20, Constant Effect
Atypical- Individuals below Level 80 who deal extra damage to individuals of possessor's subtype do not deal damage to possessor, Individuals below Level 80 who specifically inflict negative status effects on individuals of possessor's subtype do not inflict such effects on possessor, Constant Effect
Abilities-
Demonic Claws- 30,000 Damage, 80% inflicts Wounded, Physical or Darkness or Light or Physical & Darkness or Physical & Light or Physical & Darkness & Light, 0 MP
Abyssal Fire- 10,000 Damage, inflicts Burning and Voidstruck, 1 hit against 30, Darkness & Fire, 50,000 MP
Heavenly Fire- 10,000 Damage, inflicts Burning and Awestruck, 1 hit against 30, Light & Fire, 50,000 MP
Potent Magic- 10,000 Damage, May Heal, Inflicts one minor positive or negative status effect, May inflict Burning, Voidstruck, or Awestruck, 1 hit against 30, Fire or Darkness or Light or Darkness & Fire or Darkness & Light or Light & Fire or Fire & Darkness & Light, 120,000 MP
Drops-
150,000 Gold
12,500 XP
50% Sanctified Demon Blood- (Item, Material, Darkness & Light & Fire, 500,000 Gold)
30% Book of the Redeemed- (Accessory, Tome, Light, 5,000,000 Gold) +5,000 Magical Attack for non-offensive actions, +5,000 to all stats, 20% Light Resistance, 20% Darkness Resistance, Individuals below Level 60 who deal extra damage to individuals of possessor's subtype do not deal damage to possessor, Individuals below Level 60 who specifically inflict negative status effects on individuals of possessor's subtype do not inflict such effects on possessor
10% Mace Wreathed in Holy Energy- (Weapon, Mace, Light, 7,000,000 Gold) +7,000 Melee Attack, +7,200 to all stats, 25% inflicts Awestruck
10% Sanctified Demonplate- (Armor, Heavy Armor, Light & Darkness, 8,000,000 Gold) +8,000 Defense, +8,000 to all stats, 25% Darkness Resistance, 25% Light Resistance, 90% Awestruck: Sealed Resistance
Lord Gadigan
Site Admin
Posts: 2180
Joined: Thu May 21, 2020 9:26 pm

Re: Enemy List

Post by Lord Gadigan »

Level 51

!Alkonost
Level 51
Monster, Psychic & Light & Air
HP- 1,550,000
MP- 1,500,000
STR- 16,200
AGI- 17,100
CON- 15,050
MIN- 14,680
SPI- 17,650
XP- 0
Defense- 9,565
Defense against Stat Damage- 1,240
Critical Chance- 51%
Resilience- 49%
To Hit- 153%
Dodge- 56%
Resistances and Immunities- 100% Light Resistance, 100% Darkness Resistance, 210% Minor Status Effect Resistance, 51% Moderate Status Effect Resistance
Prime Attribute- Spirit
Constant Effects-
Sky Monster- Possessor gains the subtype Aerial, Constant Effect
Despair- Any individual afflicted with a debuff with possessor as a source is afflicted with Insanity if possessor is killed or ceases to be in the same battlespace as said individual, Constant Effect
Unstrikeable Beauty- Possessor gains +100% Dodge if not afflicted with Stat Drain: SPI Drain, Possessor is Immune to individuals below Level 20, Constant Effect
Abilities-
Shining Claw- 31,500 Damage, 50% inflicts Awestruck, 50% inflicts Wounded, Physical or Light or Physical & Light, 0 MP
Sonic Voice- 51,500 Damage, 1 hit against 5,000, Sonic, 40,000 MP
Beauty Voice- +4,000 to all stats, Inflicts Ivigorated, Elevated, and Favored, 1 hit against 500, does not stack, Light & Air, 45,000 MP
Rapt Voice- Inflicts Stat Drain: MIN Drain, inflicts Confusion, target, if below Level 50, obtains a 50% chance of being unable to act each action, does not stack, 1 hit against 500, Air & Light, 50,000 MP
Siren Voice- Inflicts Charm, Charm: Infatuated, Charm: Lovestruck, Charm: Lust, and Charm: Wanderlust, 1 hit against 500, Sonic & Air, 55,000 MP
Amnesia Voice- 6,800 MIN Damage, Inflicts Confusion and Stat Drain: MIN Drain, Removes all buffs from sources below Level 60 from target, target cannot acquire buffs from sources below Level 60 for 100 rounds, 1 hit against 500, Psychic & Air or Psychic & Sonic, 60,000 MP
Clarion Call- Inflicts Dominion on target individual below Level 50 for 1 round, Sonic or Sonic & Light, 1,500,000 MP
Great Thunderstorm- 80,000 Damage, 50% inflicts Electrocuted, 50% inflicts Drowning, 1 hit against 60,000, Water & Air & Electrical, 650,000 MP
Lay Eggs- Summons 2 Alkonost, caster immediately gains an additional action that may only be used for performing the 'Great Thunderstorm' action at the end of this action, This action is delayed for 2 rounds, Water & Air, 850,000 MP
Drops-
150,000 Gold
14,025 XP
50% Underworld Fish- (Item, Material, Water & Darkness, 800,000 Gold)
30% Storm Egg- (Item, Antiquity, Water & Electrical, 5,000,000 Gold)
10% Siren Whistle- (Consumable, Lethal Item, Sonic, 1 Charge, 3,000,000 Gold) Inflicts Confusion, Stat Drain, Charm, Charm: Infatuated, Charm: Lovestruck, Charm: Lust, and Charm: Wanderlust
10% Alkonost's Voice- (Weapon, Instrument, Air & Sonic, 15,900,000 Gold) +15,500 Magical Attack, +15,000 SPI, 60% inflicts Charm, 1% inflicts Dominion or Insanity on targets below Level 60

Bane Knight
Level 51
Undead, Darkness
HP- 2,000,000
MP- 1,300,000
STR- 17,450
AGI- 14,150
CON- 17,850
MIN- 12,530
SPI- 13,200
XP- 0
Defense- 15,000
Defense against Stat Damage- 1,500
Critical Chance- 59%
Resilience- 61%
To Hit- 158%
Dodge- 49%
Resistances and Immunities- Darkness Immunity, 99% Physical Resistance, 80% Psychic Resistance, 80% Ice Resistance, 80% Fire Resistance, 50% Light Weakness, Minor Status Effect Immunity, 40% Moderate Status Effect Resistance, Confusion Immunity
Prime Attribute- Strength
Additional Stats-
Move- 3
Movetype- Walking
Range- 1
Leadership- 5
Constant Effects-
Aura of Dark Restoration- At the start of every round, possessor is cured of any single debuff, moderate status effect, or minor status effect of possessor's choice, or possessor recovers 5% of possessor's Max HP and Max MP, to a Max of 60,000,000 HP or MP, Constant Effect
Bane Knight's Rebirth- Possessor has a 50% chance of resurrecting immediately after being killed if not killed by an action or damage that is an element that possessor is weak to, when possessor self-ressurects, possessor does so with amounts of HP, MP, and stats equal to possessor's normal Max values of said values, Possessor's side of battle does not count as losing if all its members are dead by standard victory conditions until after possessor's self resurrection chance is accounted for if no individual of Level 60 or greater is opposing possessor's side of battle, with this non-loss only applying if possessor is in battle and possessor's ability to check for self-ressurection has not been disabled, with said non-loss automatically deactivating if a round ends while it is in effect, Any individual above Level 19 who would successfully steal an item from possessor may instead choose to nullify this ability's effects, Constant Effect
Potency- Possessor is immune to individuals below Level 20, Possessor ignores the Resistances, Immuinities, Reflections, and Absorbtions of individuals below Level 30, Constant Effect
Anti-Life Fortification- Possessor gains +15,000 Defense against non-Undead, Buffs that are on possessor cannot be removed by individuals more than 3 Levels lower than possessor, Possessor's actions may not be countered by individuals more than 3 Levels lower than possessor, Possessor is immune to debuffs from sources more than 3 Levels below possessor, Constant Effect
Bane Knight's Mantra- Possessor recovers all HP at the start of a round if possessor did not take at least 5% of its max MP worth of MP damage during the prior round, to a max of 60,000,000 HP, Constant Effect
Outmaneuver- If possessor is targeted with an offensive action, possessor may immediately choose to make conduct an offensive action as a counter against the source of said action, should possessor kill the source of said action, possessor's action executes and possessor's target's action is cancelled, if, however, possessor's action would not kill the performer of said action, possessor's action is cancelled and possessor's target's action occurs as it normally would, Constant Effect
The Bane of Nations- If possessor kills a non-allied target with an action, possessor may immediately perform another action, up to 2,000 times per round, Constant Effect
Abilities-
Bane Blade- 30,000 Damage, Darkness or Physical or Darkness & Physical, 0 MP
Defend- +25,000 Defense, does not stack, lasts 5 rounds, Darkness & Physical, 0 MP
Agonize- 30,000 Damage, inflicts Pain, inflicts Pain: Wracked, Agony, 50,000 MP
Bane Knight's Curse- 1,750 MIN Damage, 1,750 SPI Damage, 1,750 CON Damage, inflicts Hexed, Hexed: Backlash, Voidstruck, Suffocation, and Dissolving, Darkness & Magic or Agony, 50,000 MP
Bane Lightning- 10,000 Damage, inflicts Voidstruck and Electrocuted, 1 hit against 30, Darkness & Electrical, 25,000 MP
Apocalyptic Umbranova- Caster cannot deal damage during the round that caster casts this spell, Caster deals 10x normal damage, to a max of 6,000,000,000 additional damage, on the round after caster's casting of this ability, does not stack, May only be cast four times per caster per thread, 200,000 MP
Blade Sanctified in Shadow- Caster's offensive actions that deal damage deal an additional 2,500 points, stacks 40 times, Darkness, 2,500 MP
Fortification of the Bone-Walled Citadel- Caster gains +200,000 HP, +500 CON, and +2,500 Defense, stacks 30 times, Darkness & Earth, 60,000 MP
No Escape- Target of lower level than caster cannot escape or otherwise leave battle, Darkness & Air, 400,000 MP
Gravemaker- 45,000 Damage, may inflict Frozen, Entombed, and / or Voidstruck, Targets killed by this attack cannot be ressurected by sources below Level 50, Darkness or Darkness & Earth or Darkness & Ice, 120,000 MP
Drops-
165,000 Gold
12,500 XP
20% Animate Greater Undead- (Spell, Necromancy, Darkness, 60,000 MP, 9,280,000 Gold) Summons up to 1 Undead below Level 40 from the Enemy List that is normally fightable for drops, Max 5 summoned, Summons summoned through this spell cannot summon
20% Bane Knight's Sword- (Weapon, Sword, Darkness & Physical, 8,500,000 Gold) +8,900 Melee Attack, Wielder's Necromancy spells that provide a Melee Attack Bonus gain +7,500 additional Melee Attack, Buffs on wielder from Necromancy spells that boost wielder's stats do so by an additional 300 points, to a max of 10 such buffs, with this effect not stacking across multiple copies of this item
20% Bane Knight's Armor- (Armor, Heavy Armor, Darkness & Physical, 8,710,000 Gold) +8,600 Defense, +8,200 Defense against Darkness, 30% Physical Resistance, +8,730 Melee Attack, Wielder's Necromancy spells that provide a Melee Attack Bonus gain +8,200 additional Melee Attack, Buffs on wielder from Necromancy spells that boost wielder's stats do so by an additional 300 points, to a max of 10 such buffs, with this effect not stacking across multiple copies of this item, Wielder gains +800 Defense against CON Damage
20% Greater Fortify Undead- (Spell, Necromancy, Darkness, 30,000 MP, 8,690,000 Gold) Caster's Undead pets and summons gain +100,000 HP, does not stack, lasts 5 rounds
10% Massive Sphere of Necromantic Energy- (Item, Material, Darkness & Magic, 7,602,000 Gold)
8% Bane Knight's Gauntlets- (Accessory, Gauntlets, Darkness & Physical, 8,800,000 Gold) +8,000 STR, +8,000 CON, 30% Darkness Resistance, 15% Physical Resistance, Wielder's Darkness-element, Physical-element, or Agony-element items that provide a Melee Attack bonus provide an additional 700 points
1% Bane Knight's Helm- (Accessory, Helm, Darkness & Physical, 8,980,000 Gold) +8,000 CON, +8,000 Defense, 30% Resilience, Up to 5 times per round as an effect that does not activate simultaneously across multiple copies of this item and tracks uses between all copies of this item per individual, when wearer is targeted with an offensive action by a source below Level 45, wearer may immediately choose to make a Melee Attack action that includes at least one attack against the source of said action, should wearer kill the source of said action, wearer's action executes and wearer's target's action is canceled, if, however, wearer's action would not kill the performer of said action, wearer's action is canceled and wearer's target's action occurs as it normally would
1% Phylactery- (Item, Antiquity, Darkness & Magic, 10,000,000 Gold)



Gardener of Heroes
Level 51
Celestial, Earth
HP- 1,500,000
MP- 1,300,000
STR- 11,500
AGI- 10,650
CON- 13,000
MIN- 12,300
SPI- 12,300
XP- 0
Defense- 9,050
Defense against Stat Damage- 1,120
Critical Chance- 35%
Resilience- 55%
To Hit- 146%
Dodge- 45%
Resistances and Immunities- Absorbs Light, Absorbs Earth, Absorbs Acid, Reflects Electrical, Ice Immunity, 50% Water Weakness, Wounded Immunity, Suffocation Immunity, Burning Immunity, Entombed Immunity, Drowning Immunity, Awestruck Immunity, Voidstruck Immunity, Confusion Immunity, Charm Immunity, Poison Immunity, Fatigued Immunity, 100% Minor Status Effect Resistance, 50% Minor Status Effect Resistance, Hexed Immunity, Diseased Immunity
Prime Attribute- Strength
Constant Effects-
Eyeless Sight- Possessor ignores the effects of the status effect Impaired: Blind, Posssessor gains +35% Dodge and +35% To Hit, Constant Effect
Ornately Warded Robes- Possessor gains +18,000 Defense and 90% Magic Resistance, Constant Effect
Nurturer of Heroism- Possessor's Human allies who are lower Level gain +3,000 to all stats as an effect that stacks twice and gain 50% Darkness Resistance , Constant Effect
Gardener of Plants and Men- At the start of each round, possessor may summon up to 4 Plants and/or Humans that are below Level 50 and are normally fightable for drops on the Enemy List, Constant Effect
Abilities-
Four Spined Legs- 27,500 Damage, 100% inflicts Wounded, 3 bonus hits divided among 4, deals 1/2 Damage, Physical, 0 MP
Placidity Tendril- 22,000 Damage, May deal no Damage, May inflict Paralyzed and / or Charm, Water & Acid, 0 MP
Song of the Voiceless Choir- 26,444 Damage, 2,013 MIN Damage, Heals allies, cures all debuffs from sources below Level 60 that are on allies, 1 hit against 5,000, Psychic & Light, 67,000 MP
Rain of Cerulean Light-Droplets- 17,000 Damage, Heals allies, 100% inflicts Drowning as an effect that may only be removed by effects that either come from sources of Level 60 or greater or that are capable of removing buffs from their targets, 1 hit against 500, Light & Water, 128,000 MP
Nurture- Target pet or summon gains +250,000 HP and +3,500 to all stats, stacks 5 times, Light, 0 MP
Drops-
140,250 Gold
14,025 XP
50% Map to an Alien Heaven- (Item, Key, Light & Magic, 500,000 Gold)
30% Ornately Warded Robe of the Hero-Gardener- (Armor, Robe, Warding & Light, 5,000,000 Gold) +5,000 Defense, +500 Defense against Stat Damage, 30% Magic Resistance, Wearer's allies gain +1,000 to all stats as a non-stacking bonus
20% Hero Seeds- (Consumable, Summoning Stone, Earth & Light, 1 Charge, 7,000,000 Gold) Summons any 1 Human from the Enemy List who is below Level 50 and normally fightable for drops, Max 10 summoned

!Lich
Level 51
Undead, Darkness
HP- 1,300,000
MP- 2,000,000
STR- 13,200
AGI- 14,150
CON- 12,530
MIN- 17,850
SPI- 17,450
XP- 0
Defense- 9,000
Defense against Stat Damage- 1,400
Critical Chance- 47%
Resilience- 45%
To Hit- 154%
Dodge- 47%
Resistances and Immunities- Absorbs Darkness, 70% Psychic Resistance, 50% Ice Resistance, 50% Fire Resistance, 50% Electrical Resistance, 50% Magic Resistance, 50% Light Weakness, Minor Status Effect Immunity, 40% Moderate Status Effect Resistance
Prime Attribute- Spirit
Additional Stats-
Move- 3
Movetype- Walking
Range- 4
Leadership- 5
Constant Effects-
Lich's Mantra- Possessor recovers all MP at the start of a round if possessor did not take at least 5% of its max HP in damage the prior round, to a max of 60,000,000 MP, Constant Effect
Glorious Spellcaster- Possessor's cast buffs cannot be removed by individuals more than 3 levels lower than possessor, Possessor's summons cannot be unsummoned by individuals more than 3 levels lower than possessor, Possessor's summons' cast buffs cannot be removed by individuals more than 5 levels lower than possessor, Possessor's summons' summons cannot be unsummoned by individuals more than 5 levels lower than possessor, Possessor's zones, circles, and phantom terrains cannot be replaced or overridden by individuals of lower level than possessor, Possessor may not have status effects and debuffs applied to it by individuals more than 10 levels lower than possessor, Possessor's summons may not have status effects and debuffs applied to them by individuals more than 15 levels lower than possessor, Possessor's attacks may not be countered by individuals more than 10 levels lower than possessor, Individuals more than 15 levels lower than possessor may not get more than 5 extra actions due to high agility, Possessor's Constant Effects and Persistent Enchantments cannot be removed or overridden by individuals more than 10 levels lower than possessor, Constant Effect
Preparatory Spellcasting- Possessor is considered to have pre-cast one buff and one summon, and one additional summon or buff that possessor can cast before the beginning of battle, These spells do not cost possessor MP to cast, Constant Effect
Aura of Dark Restoration- At the start of every round, possessor is cured of any single debuff, moderate status effect, or minor status effect of possessor's choice, or possessor recovers 5% of possessor's Max HP and Max MP, to a Max of 60,000,000 HP or MP, Constant Effect
Lich's Rebirth- Possessor has a 99% chance of resurrecting immediately after being killed if not killed by an action or damage that is an element that possessor is weak to, Possessor has a 50% chance of automatically resurrecting upon death in other circumstance, In these cases, when possessor self-ressurects, possessor does so with amounts of HP, MP, and stats equal to possessor's normal Max values of said values, Possessor's side of battle does not count as losing if all its members are dead by standard victory conditions until after possessor's self resurrection chance is accounted for if no individual of Level 60 or greater is opposing possessor's side of battle, with this non-loss only applying if possessor is in battle and possessor's ability to check for self-ressurection has not been disabled, with said non-loss automatically deactivating if a round ends while it is in effect, Any individual above Level 19 who would successfully steal an item from possessor may instead choose to nullify this ability's effects, Constant Effect
Potency- Possessor is immune to individuals below Level 20, Possessor ignores the Resistances, Immuinities, Reflections, and Absorbtions of individuals below Level 30, Constant Effect
Abilities-
Fell Bolt- 30,000 Damage, Darkness, 0 MP
Mana Blast- 30,000 Damage, Magic, 0 MP
Bane Staff- 28,000 Damage, Darkness or Physical or Darkness & Physical, 10,000 MP
Torment Ray- 30,000 Damage, Agony, 0 MP
Death Pulse- 23,000 Damage, 1 hit against X, where X cannot be greater than 200, deals 1/(X/2 rounded down) damage, individuals killed by this attack get added to caster's side as any Undead below Level 50 from the enemy list that caster selects that is normally fightable for drops, These summons possess a cap of 50 across all different summons, Darkness, 50,000 MP
Minion-Deflecting Force Shell- Caster gains a 10% Resistance to summons, for each hit or attack directed at caster by a summon, caster's resistance to summons of that type increases by 10% to a max of 95%, this increased resistance lasts until the end of the round, this overall effect lasts the entire battle, Does not stack, Darkness, 50,000 MP
Lich's Shadow Shroud- Caster gains a 10% Resistance to multi-hit attacks, for each hit from a multi-hit attack directed at caster by a summon, caster's resistance to the remainder of the hits from the same attack and other attacks that have the same name increases by 10% to a max of 95%, this increased resistance lasts until the end of the round, this overall effect lasts the entire battle, Does not stack, Darkness, 50,000 MP
Craft Pulsating Circle of the Necromantic Master- Caster's attacks and offensive actions all inflict Drain if they would already inflict damage, Caster gains +10,000 SPI and +50% Critical, this is a Circle Effect, does not stack with itself or other circles, Darkness, 450,000 MP
Craft Lich's Necromantic Summoning Circle- Caster's Undead summons gain +6,000 to all stats, +10,000 Defense, +10,000 Damage to all attacks, and have their attacks that would inflict damage instead inflict Drain that heals caster instead of them, this is a Circle Effect, does not stack with itself or other circles, Darkness, 450,000 MP
Call Forth the Undead- Caster may summon 10 Undead from the Enemy List that are below Level 50 and normally fightable for drops, These summons possess a cap of 40 across all different summons from this ability, Darkness, 300,000 MP
Doom Wave- 30,000 Damage, This ability may be used with no target to simply create a zone and attach an effect to it, Creates a Zone of Darkness that provides +5,000 to the stats of all Undead within it as an attached effect that does not stack on the same Zone or across Zones, Darkness, 50,000 MP
Twist Essence- 5,000 Damage, deals no normal damage, deals 1/10 the damage it would have dealt as a stat damage to any one stat, inflicts any two minor negative status effects, Darkness or Psychic or Magic, 50,000 MP
Responsively Direct Undead- Gives target Undead that is not caster another action immediately following this action, May only be used as a counter, Darkness & Air, 50,000 MP
Twist Summons- Turns target non-unique summons under level 40 into the the Undead that possessor's ability named Death Pulse would turn them into upon killing them, provided that possessor possesses an ability named Death Pulse that is capable of turning said summons into Undead upon killing them, 1 hit against 20, Darkness, 250,000 MP
Accursed Litany- Inflicts Voidstruck, Manablasted, Confusion, Confusion: Fear, Confusion: Depression, Paralysis, Hexed, Hexed: Ill Fortune, Hexed: Backlash, Stat Drain, Stat Drain: MIN Drain, and Stat Drain: SPI Drain, Darkness, 20,000 MP
Drops-
165,000 Gold
12,500 XP
20% Animate Greater Undead- (Spell, Necromancy, Darkness, 60,000 MP, 9,280,000 Gold) Summons up to 1 Undead below Level 40 from the Enemy List that is normally fightable for drops, Max 5 summoned, Summons summoned through this spell cannot summon
20% Lich's Staff- (Weapon, Staff, Darkness & Magic, 8,655,000 Gold) +8,420 Melee Attack, +8,670 Magical Attack, Wielder's Necromancy spells that provide a Magical Attack Bonus gain +8,200 additional Magical Attack, Wielder's Necromancy summons gain +5,200 to all stats as a non-stacking effect, Wielder's Necromancy spells cost 12,000 less MP
20% Lich's Robe- (Armor, Robe, Darkness & Magic, 8,710,000 Gold) +8,600 Defense, +8,200 Defense against Darkness, 30% Darkness Resistance, +8,730 Magical Attack, Wielder's Necromancy spells that provide a Magical Attack Bonus gain +8,200 additional Magical Attack, Wielder's Necromancy summons gain +4,500 to all stats as a non-stacking effect, Wielder's Necromancy spells cost 8,500 less MP
20% Greater Bolster Undead- (Spell, Necromancy, Darkness, 30,000 MP, 8,690,000 Gold) Caster's Undead pets and summons gain +3,100 to all stats, does not stack, lasts 5 rounds
10% Massive Sphere of Necromantic Energy- (Item, Material, Darkness & Magic, 7,602,000 Gold)
8% Lich's Tome- (Accessory, Tome, Darkness & Magic, 8,800,000 Gold) +8,000 MIN, +8,000 SPI, 30% Darkness Resistance, 15% Magic Resistance, +80,000 MP that may only be used for Necromancy spells, Wielder may equip 10 additional Necromancy spells, provided wielder has no non-Necromancy spells equipped
1% Lich's Finger- (Weapon, Wand, Darkness & Magic, 8,916,000 Gold) +9,902 Magical Attack, +9,300 SPI, +8,550 Defense against Darkness, 30% inflicts Charm on Undead, 30% inflicts Voidstruck or Manablasted, 20% Undead Resistance if wielder has the ability Necromancer
1% Phylactery- (Item, Antiquity, Darkness & Magic, 10,000,000 Gold)

Reaver
Level 51
Undead, Darkness
HP- 1,400,000
MP- 1,700,000
STR- 13,000
AGI- 28,000
CON- 13,000
MIN- 18,000
SPI- 11,000
XP- 0
Defense- 6,000
Defense against Stat Damage- 750
Critical Chance- 60%
Resilience- 40%
To Hit- 155%
Dodge- 50%
Resistances and Immunities- Darkness Immunity, 99% Physical Resistance, 80% Psychic Resistance, 80% Ice Resistance, 80% Fire Resistance, 50% Light Weakness, Minor Status Effect Immunity, 40% Moderate Status Effect Resistance, Immune to Pain, Poison, Confusion, Diseased, and Fatigue
Prime Attribute- Agility
Additional Stats-
Move- 4
Movetype- Intangible
Range- 5
Leadership- 5
Constant Effects-
Aura of Dark Restoration- At the start of every round, possessor is cured of any single debuff, moderate status effect, or minor status effect of possessor's choice, or possessor recovers 5% of possessor's Max HP and Max MP, to a Max of 60,000,000 HP or MP, Constant Effect
Reaver's Rebirth- Possessor has a 50% chance of resurrecting immediately after being killed if not killed by an action or damage that is an element that possessor is weak to, when possessor self-ressurects, possessor does so with amounts of HP, MP, and stats equal to possessor's normal Max values of said values, Possessor's side of battle does not count as losing if all its members are dead by standard victory conditions until after possessor's self resurrection chance is accounted for if no individual of Level 60 or greater is opposing possessor's side of battle, with this non-loss only applying if possessor is in battle and possessor's ability to check for self-ressurection has not been disabled, with said non-loss automatically deactivating if a round ends while it is in effect, Any individual above Level 19 who would successfully steal an item from possessor may instead choose to nullify this ability's effects, Constant Effect
Potency- Possessor is immune to individuals below Level 20, Possessor ignores the Resistances, Immuinities, Reflections, and Absorbtions of individuals below Level 30, Constant Effect
Gungslinging Murderfest- If possessor's turn-order-determining stat sum is greater than the turn-order-determining stat sum of each of possessor's opponents and none of possessor's opponents is Level 60 or greater, possessor gains an additional action per round for each opponent possessor possesses, to a max of 200 such actions per round, Constant Effect
Reaver's Mantra- Possessor recovers from all debuffs from sources below Level 80 at the start of each round if possessor did not take at least 5% of any of its stats (before stat damage possessed is taken into account) worth of stat damage to said stat during the prior round, Constant Effect
Deathly Swiftness- Possessor gains +10,000 AGI, +50% To Hit, and +50% Dodge, Constant Effect
Sniping- Possessor gains +50% To Hit and +50% Critical while in the back row, Possessor's abilities' Damage values are increased by 30,000 points while in the back row, Constant Effect
Close-Quarters Gunslinging- Possessor's actions may gain '2 hits against 1' and deal 1/2 Damage while possessor is in the front row, Constant Effect
Abilities-
Slaying Bullet- 40,000 Damage, Darkness or Air or Darkness & Air, 0 MP
De-Corporealize- Caster gains +60% Dodge, to a max of 200% Dodge, lasts 5 rounds, Darkness & Air, 0 MP
Reaving Wind- 30,000 Flat Air element Damage, 5 hits against 15, Air, 50,000 MP
Doom Bullet- 35,000 Damage, 100% may inflict Voidstruck, 100% may inflict Hexed, 100% may inflict Antimatter, Technology & Darkness, 35,000 MP
Gunslinging Assault- 20,000 Damage, 1 hit against 5,000, Technology & Air & Physical, 100,000 MP
Baleful Wind's Boon- Caster gains +2,000 AGI, +3% Dodge, and may Dodge Flat Damage attacks from sources below Level 60, stacks 30 times, Air & Darkness, 25,000 MP
Reaver's Curse- 1,500 AGI Damage, 1,500 SPI Damage, inflicts Hexed, Hexed: Backlash, Voidstruck, Suffocation, Antimatter, and Confusion, Darkness & Magic or Agony, 85,000 MP
Deathmark- Caster deals 50,000 additional Damage to target, caster may not deal Damage to individuals who are not target while this debuff is present on target and target is alive and in the same battle as caster if caster is below Level 60, Does not stack, Darkness & Magic, 350,000 MP
Soulseeker Bullet- 25,000 Damage, 2,500 SPI Damage, This attack cannot miss targets below Level 60, Darkness or Magic or Air, 150,000 MP
Drops-
150,000 Gold
10,125 XP
20% Animate Greater Undead- (Spell, Necromancy, Darkness, 60,000 MP, 9,280,000 Gold) Summons up to 1 Undead below Level 40 from the Enemy List that is normally fightable for drops, Max 5 summoned, Summons summoned through this spell cannot summon
20% Reaver's Rifle- (Weapon, Gun, Darkness & Magic, 8,655,000 Gold) +8,670 Ranged Attack, +8,000 AGI, Wielder's Necromancy and Gunslinging spells that provide a Ranged Attack Bonus gain +8,200 additional Ranged Attack, Wielder's Necromancy and Gunslinging spells cost 12,000 less MP
20% Reaver's Longcoat- (Armor, Light Armor, Darkness & Air, 8,710,000 Gold) +8,600 Defense, +8,200 Defense against Darkness, 30% Technology Resistance, +8,730 Ranged Attack, Necromancy spells cast by wearer that possessess a Ranged Attack bonus gain +8,200 additional Ranged Attack, Buffs on wearer from Necromancy spells that boost wearer's stats do so by an additional 300 points, to a max of 10 such buffs, with this effect not stacking across multiple copies of this item, Wearer gains +800 Defense against AGI Damage
20% Greater Fortify Undead- (Spell, Necromancy, Darkness, 30,000 MP, 8,690,000 Gold) Caster's Undead pets and summons gain +100,000 HP, does not stack, lasts 5 rounds
10% Massive Sphere of Necromantic Energy- (Item, Material, Darkness & Magic, 7,602,000 Gold)
8% Reaver's Gloves- (Accessory, Gloves, Darkness & Air, 8,800,000 Gold) +8,000 AGI, 151% To Hit, 30% Darkness Resistance, 15% Air Resistance, Wearer's Darkness-element, Physical-element, or Agony-element items that provide a Ranged Attack bonus provide an additional 700 points
1% Reaver's Hat- (Accessory, Hat, Darkness & Air, 8,980,000 Gold) +8,000 AGI, +8,000 Defense, 51% Critical
1% Phylactery- (Item, Antiquity, Darkness & Magic, 10,000,000 Gold)

Word On the Street
Level 51
Abstract, Physical
HP- 30,000,001
MP- 1,915,626
STR- 37,151
AGI- 38,690
CON- 49,501
MIN- 36,222
SPI- 41,000
XP- 0
Defense- 2,000
Defense against Stat Damage- 50,000
Critical Chance- 37%
Resilience- 60%
To Hit- 188%
Dodge- 75%
Resistances and Immunities- 90% Physical Resistance, 80% Light Resistance, 80% Darkness Resistance, 80% Technology Resistance, 70% Air Resistance, 70% Spatial Resistance, 70% Earth Resistance, 70% Psychic Resistance, 70% Electrical Resistance, 50% Ice Resistance, 50% Energy Resistance, 50% Acid Resistance, 30% Water Weakness, Poison Immunity, Diseased Immunity, Hexed Immunity, Stat Drain Immunity, Charm Immunity, Fatigued Immunity, Impaired Immunity, Awestruck Immunity, Entombed Immunity, Voidstruck Immunity, Mindblasted Immunity, Antimatter Immunity, 200% Minor Status Effect Resistance, 110% Moderate Status Effect Resistance
Prime Attribute- Strength or Spirit
Constant Effects-
The Voice of the Street Will Not Go Quiet- Possessor is Immune to individuals below Level 20, Constant Effect
On Every Street Of Every City Across the Nation- Whenever possessor would take Damage from a source below Level 80, possessor may choose to have any Large Structure that is either willing or below Level 60 take said Damage instead, Constant Effect
Spreads Like a Plague Made of Wildfire- At the beginning of each round that possessor is present, possessor may copy each buff, debuff, and / or status effect that possessor has created onto a new target that would have been a valid target for the original application were it present in its current condition at said time, Constant Effect
In the Know- Possessor scans every opponent's stats at the beginning of each round, Possessor gains +22,296 MIN, Possessor may use MIN as possessor's turn-order-determining stat, Constant Effect
Lingua Franca- Possessor may choose at the beginning of each round to gain or solely become any base subtype that is a subtype possessed by one of possessor's allies, Constant Effect
Art Knows No Boundaries; It Knows No Rules- Possessor may target individuals below Level 60 who are in other battles in the same thread, Possessor has a 25% chance per action of being able to ignore the Immunities (but not Resistances) of individuals below Level 40, Possessor treats the Resistances of individuals below Level 60 as though they were half their values, Constant Effect
Undeniable, Straight-Up, Matter-Of-Fact- Possessor's actions may not be countered by individuals below Level 70, Constant Effect
Representin' the People- Possessor has a separate 10% chance per ally possessor has of gaining an extra action each round, to a max of 5 such actions gained per round, Constant Effect
Optionally 2-D- Possessor gains +65% Dodge against non-Spatial-element individuals and +85,000 Defense against non-Spatial-element individuals, Constant Effect
Abilities-
Graffiti Sting- 7,000 Damage, 100% may inflict any one minor or moderate negative status effect, Chaos or Physical or Technology or Any one base element, 0 MP
Tag 'Em- 150% inflicts any six of Charm, Charm: Lust, Charm: Wanderlust, Confusion, Confusion: Berserk, Confusion: Depression, Confusion: Fear, Confusion: Lost, Confusion: Hallucinating, Confusion: Overcome by Laughter, Confusion: Paranoia, Confusion: Surprised, Fatigued, Fatigued: Knocked Unconscious, Hexed, Hexed: Haunted, Hexed: Outlined, Impaired, Impaired: Blind, Impaired: Deafened, Impaired: Silence, Pain, Pain: Bruised Ego, Pain: Nauseous, Pain: Tickle Overload, Poison, Stat Drain, Stat Drain: AGI Drain, Stat Drain: ATK Drain, Stat Drain: CON Drain, Stat Drain: CRIT Drain, Stat Drain: DEF Drain, Stat Drain: DEF Drain: STAT-DEF Drain, Stat Drain: DODGE Drain, Stat Drain: HIT Drain, Stat Drain: HP Drain, STAT Drain, MIN Drain, Stat Drain: MP Drain, Stat Drain: RES Drain, Stat Drain: SPD Drain, Stat Drain: SPI Drain, Stat Drain: STR Drain, Awestruck, Awestruck: Sealed, Voidstruck, and Voidstruck: Black Cleansing, Any combination of base elements, 1 hit against 15, 0 MP
Pass It On, Brother- Caster copies (and optionally removes) three buffs or debuffs that were generated by sources that are below caster's Level (to a max of Level 60) and applies them to up to three targets that would have been a valid target for the original application were it present in its current condition at said time, Psychic & Air, 11,177 MP
Word to Your Mother- This ability may only be cast as a counter to an action performed by a summon that targets its possessor, Said action's target is shifted from possessor to said summon's summoner, with said additional targeting instance being able to apply to said summoner twice as though said summoner were two different individuals and being applied to no one if it cannot be applied to said summoner, Technology & Physical, 182,018 MP
Respect- Caster becomes Immune to debuffs and negative status effects from individuals below Level 50, Light & Air, 72,555 MP
Chalkworld Execution- 1,000,000 Damage, 100% inflicts Instant Death on targets below Level 60 who are afflicted with 7 or more different debuffs and negative status effects in total, Spatial & Whimsy, 200,000 MP
Drops-
318,163 Gold
28,050 XP
65% Can of Spray Paint- (Item, Antiquity, Technology & Air & Water & Physical, 700 Gold)
30% Artbook of Graffiti- (Item, Antiquity, Technology & Physical, 2,000 Gold)
4% Chalk Nation- (Item, Property, Earth & Air & Physical & Spatial & Whimsy, 14,000,000 Gold)
1% Straight-Up Insurrection- (Spell, Anarchomancy, Chaos, 55,000 MP, 20,000,000 Gold) Caster unsummons all the summons that are below caster's Level and below Level 60 who are the summons of target individual who is below caster's Level and below Level 60 and deals (100,000 x the number of unsummoned summons, to a max of 200 such summons) Flat Chaos element Damage to their summoner, Caster must be Level 20 or greater
Lord Gadigan
Site Admin
Posts: 2180
Joined: Thu May 21, 2020 9:26 pm

Re: Enemy List

Post by Lord Gadigan »

Level 52


Celestial Harpist
Level 52
Celestial, Sonic & Light
HP- 1,600,000
MP- 2,400,000
STR- 15,000
AGI- 15,000
CON- 15,000
MIN- 15,000
SPI- 18,000
XP- 0
Defense- 10,000
Defense against Stat Damage- 2,000
Critical Chance- 55%
Resilience- 55%
To Hit- 155%
Dodge- 55%
Resistances and Immunities- Reflects Sonic, Reflects Air, Light Immunity, Psychic Immunity, Fatigued Immunity, Poison Immunity, 104% Minor Status Effect Resistance, 52% Minor Status Effect Resistance, Diseased Immunity, Hexed Immunity
Prime Attribute- Spirit
Constant Effects-
Member of the Great Choir- Possessor gains +1,000 to all stats for each ally (to a max of 200 such allies) who possess the Constant Effect 'Member of the Great Choir', Constant Effect
Pure Voice- Possessor's actions may count as involving Bardic Music, Divine Magic, and / or Celestial Magic spells, Possessor's actions may not be Resisted by individuals below Level 40, Constant Effect
Pure Spirit- Possessor gains +10,000 SPI and +4,000 Defense against SPI Damage, Constant Effect
Potent- Possessor is Immune to individuals below Level 20, Constant Effect
Abilities-
Heavenly Song- 60,000 Damage, Heals, Cures any one minor or moderate negative status effect or debuff from a source below Level 60, 1 hit against 5,000, Light or Air or Light & Air, 0 MP
Shout of Heaven- 25,000 Damage, Ignores the Defense of Large Structures below Level 70, -1,000 Defense to Large Structures as a debuff that stacks 200 times, Sonic or Sonic & Light, 0 MP
Choir's Song- +1,500 to all stats, Inflicts Elevated, Imbued, Fortified, Fortified: Darkness Warded, Augmented, Favored, Stat Boost, and Favored: Anointed, stacks 5 times, 1 hit against 5,000, Light & Air or Light & Sonic, 0 MP
Drops-
130,000 Gold
14,300 XP
50% Celestial Text- (Item, Antiquity, Light, 200,000 Gold)
30% Celestial's Voice- (Weapon, Instrument, Light & Air, 5,000,000 Gold) +5,000 Magical Attack, +5,000 SPI, Wielder is Immune to SPI Damage from sources below Level 60, Celestial Magic, Divine Magic, and Bardic Music spells cost wielder 50,000 less MP to cast
20% Celestial Choir Member's Robe- (Armor, Robe, Light & Sonic, 5,000,000 Gold) +5,000 Defense, +5,000 Magical Attack, +5,000 SPI, 30% Sonic Resistance, Celestial Magic, Divine Magic, and Bardic Music spells cost wielder 50,000 less MP to cast

!Celestial of the Grand Choir
Level 52, Elite
Celestial, Sonic & Light
HP- 8,000,000
MP- 13,600,000
STR- 30,000
AGI- 30,000
CON- 30,000
MIN- 30,000
SPI- 36,000
XP- 0
Defense- 20,000
Defense against Stat Damage- 4,000
Critical Chance- 110%
Resilience- 110%
To Hit- 210%
Dodge- 110%
Resistances and Immunities- Reflects Sonic, Reflects Air, Light Immunity, Psychic Immunity, Fatigued Immunity, Poison Immunity, 104% Minor Status Effect Resistance, 52% Minor Status Effect Resistance, Diseased Immunity, Hexed Immunity
Prime Attribute- Spirit
Constant Effects-
Eternal Choir- Possessor's opponents that are below Level 80 may not conduct offensive actions against possessor during the first 3 rounds of battle, Possessor may not be dealt damage or afflicted with debuffs or negative status effects by sources below Level 80 on the first 3 rounds of battle, Constant Effect
Member of the Great Choir- Possessor gains +1,000 to all stats for each ally (to a max of 200 such allies) who possess the Constant Effect 'Member of the Great Choir', Constant Effect
Pure Voice- Possessor's actions may count as involving Bardic Music, Divine Magic, and / or Celestial Magic spells, Possessor's actions may not be Resisted by individuals below Level 40, Constant Effect
Pure Spirit- Possessor gains +10,000 SPI and +4,000 Defense against SPI Damage, Constant Effect
Potent- Possessor is Immune to individuals below Level 20, Constant Effect
Menace- 25% Cured of any negative effect from a source below level 100 at the start of each action with a separate roll for each effect, Cured of any negative effect from a source below level 50 at the start of each action, Minor Status Effect Immunity, 104% Moderate Status Effect Resistance, 26% Major Status Effect Resistance, 75% Possessor gains an extra action this round, 50% Possessor gains a different extra action this round, Debuffs and buffs with possessor as a source cannot be removed by individuals below Level 50
Abilities-
Heavenly Song- 120,000 Damage, Heals, Cures any one minor or moderate negative status effect or debuff from a source below Level 60, 1 hit against 5,000, Light or Air or Light & Air, 0 MP
Shout of Heaven- 50,000 Damage, Ignores the Defense of Large Structures below Level 70, -1,000 Defense to Large Structures as a debuff that stacks 200 times, Sonic or Sonic & Light, 0 MP
Choir's Song- +15,000 to all stats, Inflicts Elevated, Imbued, Fortified, Fortified: Darkness Warded, Augmented, Favored, Stat Boost, and Favored: Anointed, stacks 5 times, 1 hit against 5,000, Light & Air or Light & Sonic, 0 MP
Call the Choir- Summons 5 Celestial of the Grand Choir, Max 200 Summoned, Light & Sonic, 1,000,000 MP
Drops-
300,000 Gold
28,600 XP
50% Celestial Text- (Item, Antiquity, Light, 200,000 Gold)
30% Celestial's Voice- (Weapon, Instrument, Light & Air, 5,000,000 Gold) +5,000 Magical Attack, +5,000 SPI, Wielder is Immune to SPI Damage from sources below Level 60, Celestial Magic, Divine Magic, and Bardic Music spells cost wielder 50,000 less MP to cast
20% Celestial Choir Member's Robe- (Armor, Robe, Light & Sonic, 5,000,000 Gold) +5,000 Defense, +5,000 Magical Attack, +5,000 SPI, 30% Sonic Resistance, Celestial Magic, Divine Magic, and Bardic Music spells cost wielder 50,000 less MP to cast


Celestial Tactician
Level 52
Celestial, Air
HP- 1,240,000
MP- 1,890,000
STR- 10,500
AGI- 13,180
CON- 9,350
MIN- 19,400
SPI- 13,700
XP- 0
Defense- 7,000
Defense against Stat Damage- 860
Critical Chance- 42%
Resilience- 39%
To Hit- 148%
Dodge- 43%
Resistances and Immunities- Reflects Air, Reflects Physical, Psychic Immunity, Confusion Immunity, Stat Drain: MIN Drain Immunity, 108% Minor Status Effect Resistance, 52% Minor Status Effect Resistance, Hexed Immunity, Diseased Immunity
Prime Attribute- Mind
Constant Effects-
Expert Tactics- Possessor's allies may choose to count as being in the front row or back row regardless of their actual row when their row is checked, Possessor's allies gain +2,000 to all stats as an effect that stacks 3 times, Constant Effect
Favorable Winds- Possessor's allies gain +20% Critical, +20% Dodge, and +20% To Hit, Possessor's allies gain +5,000 to their turn-order-determining stat sums for turn-order-determining purposes, does not stack, Constant Effect
Tactical Leader- Possessor's allies may use possessor's Mind as their turn-order-determining stat, Constant Effect
Tactical Acumen- Possessor's allies' actions and possessor's actions may not be countered by individuals below Level 70, Possessor's MIN may not be reduced by sources below Level 70, Constant Effect
Abilities-
Celestial Cannon-Pistol- 25,200 Damage, 100% may inflict Fatigued: Stun, 100% may inflict Awestruck or Wounded, Physical or Technology or Light or Light & Physical or Light & Technology, 0 MP
Direct- Target gains an action immediately after this one, Air, 0 MP
Word of Command- 5% inflicts Dominion, Inflicts Charm, May inflict Charm: Impressed, Air & Light, 450,000 MP
Exposit On the Finer Points of Reality's Nuances- +300 MIN, May inflict Charm: Impressed, Light & Air, 25,000 MP
Battleplan- +4,500 MIN, +4,500 STR, +30% Critical, target summons immediately gain an action after this one, may not be used if caster is a summon or by effects that replicate abilities, stacks 3 times, Air, 222,500 MP
Drops-
150,000 Gold
14,300 XP
50% Celestial Text- (Item, Antiquity, Light, 200,000 Gold)
30% Celestial Tome- (Weapon, Book, Light & Magic, 3,000,000 Gold) +3,000 Magical Attack, +3,000 MIN, +3,000 SPI, Celestial Magic spells cost wielder 30,000 less MP to cast
20% Celestial Tactician's Fan- (Weapon, Fan, Light & Air, 5,000,000 Gold) +5,000 Magical Attack, +5,000 MIN, 30% Light Resistance, +2,500 to the turn-order-determining stat sums of wielder's allies for turn-order-determining purposes as a non-stacking bonus


Corpse-Eater Demon
Level 52
Demon, Darkness
HP- 1,800,000
MP- 1,800,000
STR- 19,000
AGI- 15,000
CON- 15,500
MIN- 14,500
SPI- 14,500
XP- 0
Defense- 10,000, +10,000 against Darkness, +10,000 against Poison, +10,000 against Disease, +10,000 against Status Effects
Defense against Stat Damage- 1,200
Critical Chance- 52%
Resilience- 51%
To Hit- 150%
Dodge- 150%
Resistances and Immunities- 90% Darkness Resistance, 70% Acid Resistance, 40% Air Resistance, 40% Psychic Resistance, 40% Fire Resistance, 40% Physical Resistance, 30% Magic Weakness 200% Light Weakness, Minor Status Effect Immunity, 90% Moderate Status Effect Resistance, 5% Venom Resistance, 5% Plague Resistance
Prime Attribute- Strength or Spirit
Constant Effects-
Anatomist of Corpses- Possessor has 150% Critical against Undead, Constant Effect
Abilities-
Devour- 30,000 Damage, inflicts Drain, Darkness or Physical, 0 MP
Liquidize Flesh- 26,000 Damage, inflicts Dissolving, inflicts Stat Drain: CON Drain, Acid, 90,000 MP
Consume Corpse- This ability may only target dead individuals who are of standard subtypes that are not Holy One, Serpent Blessed, Fiend, Robot, Machine, or Clockwork, Target's corpse is consumed, caster heals an amount of HP and MP equal to target's Max HP, to a max of 30,000,000 HP, and heals an amount of damage to each stat equal to (Target's Max HP / 10), to a max of 3,000,000 points to each stat, Darkness, 90,000 MP
Dark Magic- 20,000 Damage, inflicts Voidstruck, inflicts Hexed, inflicts Confusion: Depression, Darkness or Darkness & Magic, 90,000 MP
Calcify Self- +500,000 HP, +2,000 Defense, -1,000 AGI, affects caster only, stacks 40 times, Darkness & Earth, 90,000 MP
Drops-
150,000 Gold
14,300 XP
75% Demon Honeys- (Item, Material, Darkness, 61,000 Gold)
10% Dark Banquest- (Spell, Demon Magic, Darkness, 7,500 MP, 1,460,000 Gold) If any attack of caster or one of up to 10 other allied targets kills an individual which is an Undead, Human, Humanoid, Animal, Aerial, Aquatic, Dragon, Monster, Celestial, Angel, Deva, Fae, or Insect, then said individual is healed for an amount of HP and MP equal to 1/30 the slain target'ss max HP or max MP (recipient's choice which), to a max of 600,000 HP and MP for non-Demon, non-Fiends and a max of 1,200,000 HP and MP for Demons and Fiends, lasts 86,400 rounds, does not stack
10% Properly Anointed Sacrifice to the Corpse-Eater Demon- (Consumable, Food, Darkness & Acid, 1 Charge, 69,000 Gold) Heals 800 MP, +60 CON, Target is considered to be 3 levels higher for purposes of summoning and controlling summoned Darkness & Acid element Demons, Target gains +500 Magical Attack if target inflicts HP or MP drains specifically on Undead through any ability possessed or item equipped or target is a Darkness and Acid element Demon, inflicts Diseased, affects user and up to 6 other willing allied targets only, Placates certain deities and beings in RP threads, does not stack
4% Corpse Eater's Angel-Cleaver- (Weapon, Knife, Darkness & Agony, 5,163,000 Gold) +5,554 Melee Attack, +3,400 to all stats of wielders who are Demons, Devils, Undead, Fiends, or individuals with the ability Demonologist, 15% inflicts Wounded, 15% inflicts Diseased, 15% inflicts Stat Drain: CON Drain, 30% inflicts Pain, deals HP Drain to Celestials, Angels, and Devas, Deals 1.1 times normal damage to Celestials, Angels, and Devas, to a max of 20,000,000 additional damage, as a bonus that does not stack with other multipliers that multiply damage against Celestials, Angels, or Devas
1% Summon Corpse-Eater Demon- (Spell, Demon Magic, Acid, 135,000 MP, 1,790,000 Gold) Summons 1 Corpse-Eater Demon from the enemy list, Max 10 summoned, This spell's summons have an 95% chance of being uncontrolled unless a Properly Anointed Sacrifice to the Corpse-Eater Demon is used as a component during the casting of this spell

Forest Dragon
Level 52
Dragon, Acid
HP- 3,000,000
MP- 3,000,000
STR- 32,000
AGI- 18,000
CON- 32,000
MIN- 28,000
SPI- 28,000
XP- 0
Defense- 14,000, +25,000 against Acid, +25,000 against Magic
Defense against Stat Damage- 1,200
Critical Chance- 50%
Resilience- 55%
To Hit- 150%
Dodge- 35%
Resistances and Immunities- Acid Immunity, 80% Earth Resistance, 70% Water Resistance, 50% Magic Resistance, 50% Electrical Weakness, 70% Fire Weakness, Dissolving Immunity, Minor Status Effect Immunity, 55% Moderate Status Effect Resistance, 15% Major Status Effect Resistance
Prime Attribute- Two Highest Stats
Constant Effects-
Swift Healing- Possessor regenerates 100,000 HP per round, Constant Effect
Caustic Aura- All opponents take 35,000 Flat Acid element damage at the start of every round, any individual who conducts a hostile action against possessor takes 35,000 Flat Acid element damage following said action, Constant Effect
Large- Possessor may choose to count as 5 individuals in the front row while in the front row, Possessor gains +1,600,000 HP, Constant Effect
Glory- Possessor is immune to individuals below Level 20, Possessor takes half damage from sources below Level 40, Constant Effect
Verdant Aura- Possessor may provide all Plant allies +3,500 to all stats, Stacks 5 times, Constant Effect
Abilities-
Consume- 59,000 Damage, absorbs HP if dealing a killing blow, Physical, 0 MP
Venom-Torrent Breath- 59,000 Damage, inflicts Dissolving, inflicts Poison, 1 hit against 30, Acid, 100,000 MP
Draconic Magics- 40,000 Damage, inflicts Manablasted and up to 1 selected minor status effect, 1 hit against 5, Magic, 200,000 MP
Mass Dispell- Removes up to 20 selected buffs, debuffs, or summons (as an unsummoning effect), Cannot effect targets that are over Level 80 or effects that come from sources above Level 80, Magic, 200,000 MP
Bolster Plant- +2,000 to all stats, only affects Plants, stacks 10 times, Acid & Magic, 200,000 MP
Stifle Electrical- Removes all Zones of Electrical in battle, All Electrical element individuals in battle gain -1,000 to all stats, All Electrical element spells and abilities cost 25,000 extra MP, stacks 5 times, Acid, 200,000 MP
Drops-
286,000 Gold
28,600 XP
75% Dragon's Hoarded Treasures- (Item, Antiquity, Physical & Magic & Earth, 870,000 Gold)
20% Acid Dragon Mantle- (Accessory, Cloak, Acid, 7,000,000 Gold) +7,400 Magical Attack, +6,900 SPI, +5,550 MIN, 30% Acid Resistance, 30% Critical for Magical Attacks
5% Forest Dragon's Gem- (Accessory, Crystal, Acid, 9,000,000 Gold) +9,000 Magical Attack, +8,500 to all stats, +50,000 Damage to all of possessor's damage-dealing actions that are Acid element as a non-stacking effect



Magical Lich Loli
Level 52
Undead, Light & Darkness
HP- 1,750,000
MP- 2,300,000
STR- 15,550
AGI- 17,950
CON- 16,500
MIN- 13,000
SPI- 18,600
XP- 0
Defense- 10,000
Defense against Stat Damage- 2,000
Critical Chance- 56%
Resilience- 63%
To Hit- 155%
Dodge- 60%
Resistances and Immunities- Absorbs Darkness, 95% Light Resistance, 80% Magic Resistance, 70% Psychic Resistance, 50% Ice Resistance, 50% Fire Resistance, 50% Electrical Resistance, Minor Status Effect Immunity, 60% Moderate Status Effect Resistance
Prime Attribute- Spirit + Spirit
Constant Effects-
Magical Hyperflight- Possessor's turn-order-determining stats are Spirit and Agility, Constant Effect
Catchy Theme Music- Bardic Music spells cost possessor's opponents 20,000 additional MP to cast, Constant Effect
Power of Friendship- Possessor gets +500 to all stats for every ally possessor has that shares either possessor's name or the Constant Effect "Power of Friendship", to a max of 200 such allies, Possessor Absorbs Light from allies, Constant Effect
Cute- Whenever an individual conducts an offensive action that targets possessor, possessor has a 60% chance of being able to inflict Charm on said individual at the end of said action, Constant Effect
Lich's Mantra- Possessor recovers all MP at the start of a round if possessor did not take at least 5% of its max HP in damage the prior round, to a max of 60,000,000 MP, Constant Effect
Glorious Spellcaster- Possessor's cast buffs cannot be removed by individuals more than 3 levels lower than possessor, Possessor's summons cannot be unsummoned by individuals more than 3 levels lower than possessor, Possessor's summons' cast buffs cannot be removed by individuals more than 5 levels lower than possessor, Possessor's summons' summons cannot be unsummoned by individuals more than 5 levels lower than possessor, Possessor's zones, circles, and phantom terrains cannot be replaced or overridden by individuals of lower level than possessor, Possessor may not have status effects and debuffs applied to it by individuals more than 10 levels lower than possessor, Possessor's summons may not have status effects and debuffs applied to them by individuals more than 15 levels lower than possessor, Possessor's attacks may not be countered by individuals more than 10 levels lower than possessor, Individuals more than 15 levels lower than possessor may not get more than 5 extra actions due to high agility, Possessor's Constant Effects and Persistent Enchantments cannot be removed or overridden by individuals more than 10 levels lower than possessor, Constant Effect
Aura of Dark Restoration- At the start of every round, possessor is cured of any single debuff, moderate status effect, or minor status effect of possessor's choice, or possessor recovers 5% of possessor's Max HP and Max MP, to a Max of 60,000,000 HP or MP, Constant Effect
Lich's Rebirth- Possessor has a 99% chance of resurrecting immediately after being killed if not killed by an action or damage that is an element that possessor is weak to, Possessor has a 50% chance of automatically resurrecting upon death in other circumstance, In these cases, when possessor self-resurrects, possessor does so with amounts of HP, MP, and stats equal to possessor's normal Max values of said values, Possessor's side of battle does not count as losing if all its members are dead by standard victory conditions until after possessor's self resurrection chance is accounted for if no individual of Level 60 or greater is opposing possessor's side of battle, with this non-loss only applying if possessor is in battle and possessor's ability to check for self-resurrection has not been disabled, with said non-loss automatically deactivating if a round ends while it is in effect, Any individual above Level 19 who would successfully steal an item from possessor may instead choose to nullify this ability's effects, Constant Effect
Potency- Possessor is immune to individuals below Level 20, Possessor ignores the Resistances, Immunities, Reflections, and Absorptions of individuals below Level 30, Constant Effect
Time Magic and Super Speed- Possessor gains an additional action every round if no opponent is Level 60 or greater, Constant Effect
Abilities-
Magical Sword- 30,000 Damage, 60% inflicts Wounded: Maimed, Physical or Magic or Physical & Magic, 0 MP
Fell Bolt- 30,000 Damage, Darkness, 0 MP
Kaleidoscope Missile- 30,000 Damage, 100% may inflict Confusion, Any combination of Base Elements, 0 MP
Wizard Wall- Caster gains +25,000 Defense and +25,000 Defense against MP Damage, does not stack, Magic, 100,000 MP
Shining Barrier- Target gains +25,000 Defense and +2,500 Defense against Stat Damage, does not stack, Magic & Light, 100,000 MP
Polestar Ray- 15,000 Damage, 90% inflicts Awestruck, Voidstruck, or Frozen, 1 hit against 15, Ice or Light or Magic or Ice & Magic or Light & Magic or Darkness & Astral or Light & Ice or Light & Magic & Ice, 88,000 MP
Final Judgment Cannon- 150,000 Damage, requires three actions worth of charge-up to cast, individuals killed by this action may not be resurrected by individuals below Level 60, 1 hit against 50,000, Mystic or Magic & Light or Darkness & Fire, 1,000,000 MP
Doom Wave- 10,000 Damage, This ability may be used with no target to simply create a zone and attach an effect to it, Creates a Zone of Darkness that provides +6,000 to the stats of all Undead within it as an attached effect that does not stack on the same Zone or across Zones,Does not Stack , 1 hit against 15, Darkness, 160,000 MP
Magical Curse Wave- Inflicts Voidstruck, Manablasted, Confusion, Confusion: Fear, Confusion: Depression, Paralysis, Hexed, Hexed: Ill Fortune, Hexed: Backlash, Stat Drain, Stat Drain: MIN Drain, and Stat Drain: SPI Drain, 1 hit against 15, Darkness, 92,000 MP
Ruin Wave- 15,000 Damage, removes up to 5 buffs, minor positive status effects, moderate positive status effects, or circle effects from each target, 1 hit against 15, Destruction or Magic & Darkness, 130,000 MP
Temporal Disruption- Individuals with a lower turn-order-determining stat sum than caster's SPI who are below Level 60 may not act this round, with things that would occur before and after said skipped actions not occurring, Time, 300,000 MP
Devour Essence- 25,000 Damage, 25,000 MP Damage, 2,000 SPI Damage, Deals HP Drain, Deals MP Drain, Deals Stat Drain, Darkness or Magic, 125,000 MP
Drops-
200,000 Gold
14,300 XP
50% Good Anime- (Item, Antiquity, Technology & Light, 32,000 Gold)
40% Wand of Shining Death- (Weapon, Wand, Magic & Light & Darkness, 8,700,000 Gold) +8,700 Magical Attack, +9,000 MIN, +9,000 SPI, 30% inflicts Awestruck, 30% inflicts Charm, 30% inflicts Manablasted, 30% inflicts Voidstruck
9% Dark Power Jewel- (Accessory, Crystal, Magic & Darkness, 9,000,000 Gold) +90,000 MP, +9,000 MIN, +9,000 SPI
1% Phylactery- (Item, Antiquity, Darkness & Magic, 10,000,000 Gold)


!Tribulationist Executioner
Level 52 Elite
Human, Destruction
HP- 10,025,150
MP- 9,715,303
STR- 116,700
AGI- 116,900
CON- 113,500
MIN- 114,300
SPI- 116,700
XP- 0
Defense- 16,500
Defense against Stat Damage- 14,504
Critical Chance- 204%
Resilience- 80%
To Hit- 254%
Dodge- 202%
Resistances and Immunities- Reflects Life, Reflects Chaos, Absorbs Destruction, Absorbs Devasation, Absorbs Faith, Absorbs Hope, Darkness Immunity, Fire Immunity, Air Immunity, Energy Immunity, Electrical Immunity, 208% Minor Status Effect Resistance, 104% Moderate Status Effect Resistance, 52% Major Status Effect Resistance
Prime Attribute- Any One Stat
Constant Effects-
Splendid Parry- Once per round, possessor may cancel an attack from a source below Level 60, Constant Effect
Assassination- When possessor enters battle, possessor may inflict Instant Death on a non-unique individual in the same row as possessor, Constant Effect
Infiltration- At the start of each round, possessor may move to any row of any row-order formation in any battlespace and, as a non-stacking debuff, reduce the Dodge of all individuals in that row to 0% until the end of the round, Constant Effect
And You Shall Be The Instrument- When possessor enters battle, if possessor possesses a unique ally, possessor may give said ally a non-stacking buff that is not removable by sources below Level 100 that doubles the stats of its possessor that doubles Damage dealt to its possessor, Constant Effect
Move Faster than the Light, Cut Deeper than the Void- Possessor gains +104% Dodge, To Hit, and Critical, Constant Effect
And Tribute to the Victor- If possessor possessed at least one unique ally and all of possessor's unique allies are dead or defeated, possessor is defeated and gives all of its unique opponents 100,000 XP (to a max of 1,000,000 XP across all instances of this entity per battle).
Arrange The Chessboard, Pull The Strings, Bring Down the Towers- Possessor possesses a Fate Matrix; Individuals in possessor's Fate Matrix cannot take actions save during possessor's Fate Matrix Activation; Possessor's Fate Matrix Activation occurs at 1 point lower in the Turn Order than possessor's turn-order-determining stat sum places possessor and is assigned said position in Turn Order when individuals are being assigned their actions in Turn Order; When possessor's Fate Matrix Activation occurs, possessor obtains a list of all of the actions that individuals in possessor's Fate Matrix would have taken but were prevented from taking due to this ability and that said individuals possess assigned to them later in Turn Order than possessor's Fate Matrix Activation, with possessor choosing an order for these actions that cannot be delayed and the individuals in possessor's Fate Matrix taking those actions during possessor's Fate Matrix Activation (preventing them from still being yet-to-occur after the end of possessor's Fate Matrix Activation in the instance of actions taken before they otherwise would be), Possessor may control the choices of individuals below Level 40 in possessor's Fate Matrix, Constant Effect
Flash-Counter- Whenever possessor dodges a hit of an attack, possessor may deal 1,000,000 Flat Devastation element Damage to the individual it Dodged, Constant Effect
Abilities-
Blades Towards Turmoil- 155,000 Damage, Possessor may choose to have all buffs on target removed from target with copies being randomly replicated to valid allies of possessor if such allies exist (with removal not being contingent upon replication), Possessor may choose to have all debuffs on target replicated onto random allies of target who are valid targets for such replication (replicating each debuff once), This action has a 50% chance of optionally gaining '3 hits against 1', Electrical & Physical & Magic or Destruction & Chaos & Spatial, 0 MP
Forest of Demise- 160,000 Damage, Targets cannot be healed by individuals below Level 72, does not stack, 1 hit against 500,000, Devastation & Wood & Blood, 300,000 MP
Annihilate the Foundations- Target's summons become uncontrolled if target is below Level 72, Acid or Destruction or Law, 500,000 MP
A Cloak to Weather This Storm- Target becomes Immune to effects attached to Zones, Target becomes Immune to Minor and Moderate Negative Status Effects, Does not stack, Faith & Warding & Knowledge, 400,000 MP
Arrange the Events- Whenever target would decide the result of something otherwise-randomized, caster decides that result instead, does not stack, Fate & Chaos & Time, 500,000 MP
Precision of Catastrophe- 14,000 MIN Damage, 14,000 SPI Damage, Any individual that takes at least 1 MIN or SPI Damage from this action obtains a non-stacking debuff that places it in this action's performer's Fate Matrix, 1 hit against 6, Fate & Devastation, 2,000,000 MP
Let the Dark Things In- Caster summons 20 entities from the Enemy List that are below Level 60 and normally fightable for drops, Max 200 summoned, Life & Chaos or Darkness & Void, 200,000 MP
Drops-
600,000 Gold
40,300 XP
90% Angel of the Tribulation- (Item, Antiquity, Destruction & Faith, 70,000 Gold)
10% Blade of Tribulation- (Weapon, Sword, Destruction & Chaos & Life & Faith, 30,000,000 Gold) +30,000 Melee Attack, 15% inflicts Instant Death, Wielder's offensive actions may summon an entity from the Enemy List that is below Level 60 and normally fightable for drops, Max 20 summoned
Lord Gadigan
Site Admin
Posts: 2180
Joined: Thu May 21, 2020 9:26 pm

Re: Enemy List

Post by Lord Gadigan »

Level 53

Armory Dragon
Level 53
Dragon, Physical
HP- 3,200,000
MP- 3,200,000
STR- 33,000
AGI- 19,000
CON- 29,000
MIN- 33,000
SPI- 29,000
XP- 0
Defense- 15,000, +25,000 against Physical, +25,000 against Magic
Defense against Stat Damage- 1,200
Critical Chance- 65%
Resilience- 56%
To Hit- 155%
Dodge- 35%
Resistances and Immunities- Physical Immunity, 80% Earth Resistance, 70% Acid Resistance, 50% Magic Resistance, 50% Electrical Weakness, 70% Psychic Weakness, Dissolving Immunity, Minor Status Effect Immunity, 55% Moderate Status Effect Resistance, 15% Major Status Effect Resistance
Prime Attribute- Two Highest Stats
Constant Effects-
Swift Healing- Possessor regenerates 100,000 HP per round, Constant Effect
Slicing Aura- All opponents take 36,000 Flat Physical element damage at the start of every round, any individual who conducts a hostile action against possessor takes 36,000 Flat Physical element damage following said action, Constant Effect
Large- Possessor may choose to count as 5 individuals in the front row while in the front row, Possessor gains +1,600,000 HP, Constant Effect
Glory- Possessor is immune to individuals below Level 20, Possessor takes half damage from sources below Level 40, Constant Effect
Sharp- Possessor gains +45% Critical, Constant Effect
Abilities-
Consume- 60,000 Damage, absorbs HP if dealing a killing blow, Physical, 0 MP
Blade-Cascade Breath- 60,000 Damage, inflicts Wounded, 1 hit against 30, Physical, 100,000 MP
Draconic Magics- 40,000 Damage, inflicts Manablasted and up to 1 selected minor status effect, 1 hit against 5, Magic, 200,000 MP
Mass Dispell- Removes up to 20 selected buffs, debuffs, or summons (as an unsummoning effect), Cannot effect targets that are over Level 80 or effects that come from sources above Level 80, Magic, 200,000 MP
Sharpen- Caster's Damage values on caster's abilities increase by 30,000, stacks 20 times, lasts 30 rounds, Physical & Magic, 200,000 MP
Stifle Electrical- Removes all Zones of Electrical in battle, All Electrical element individuals in battle gain -1,000 to all stats, All Electrical element spells and abilities cost 25,000 extra MP, stacks 5 times, Acid, 200,000 MP
Drops-
291,500 Gold
29,150 XP
75% Dragon's Hoarded Treasures- (Item, Antiquity, Physical & Magic & Earth, 870,000 Gold)
20% Physical Dragon Mantle- (Accessory, Cloak, Physical, 7,000,000 Gold) +7,400 Magical Attack, +6,900 SPI, +5,550 MIN, 30% Physical Resistance, 30% Critical for Magical Attacks
5% Armory Dragon's Gem- (Accessory, Crystal, Physical, 9,000,000 Gold) +9,000 Magical Attack, +8,500 to all stats, +50,000 Damage to all of possessor's damage-dealing actions that are Physical element as a non-stacking effect

!Black Clocktower-
Level 53
Large Structure, Time & Darkness & Fate
HP- 15,000,000
MP- 1,500,000
STR- 12,000
AGI- 12,000
CON- 14,200
MIN- 15,500
SPI- 16,000
XP- 0
Defense- 15,000
Defense against Stat Damage- 1,800
Critical Chance- 50%
Resilience- 180%
To Hit- 155%
Dodge- 4%
Resistances and Immunities- Time Immunity, Darkness Immunity, Fate Immunity, 100% Fortune Weakness, Immunity to Impaired, Confusion, Pain, Poison, Fatigue, Diseased, and Charmed
Prime Attribute- Spirit
Constant Effects-
Inevitable Sphere- Opponents below Level 60 may not leave battles that include possessor unless possessor permits such or said removal comes from sources of Level 60 or greater, Constant Effect
Ebon Focal Point- Possessor counts as a Dark Magical Focus, Possessor, as a Dark-Foci-based buff effect, gives +2,500 to the stats of all allied Black Foci that have stats, Undead, Demons, Devils, Daemons, Darkspawn, Umbrals, and Horrors, Possessor gives an additional +2,500 to the stats of all allied Umbrals, and allied Umbrals of possessor may not be unsummoned or debuffed by sources below Level 80, Possessor and possessor's allies may benefit from the stacked benefits of up to 7 Dark Magical Foci, even if said foci state that they do not stack in relation to other magical foci, This effect does not stack in relation to other magical foci, Constant Effect
The Time Draws Nigh- Possessor gains a Time Counter at the start of every round whose number is a multiple of 3, Possessor gains a Time Counter for every 10 non-unique opponents killed and a Time Counter for every unique opponent killed, possessor gains an extra action occurring immediately after possessor's first normal action for each Time Counter possessor possesses, to a max of 50 such counters, Constant Effect
Abilities-
Tick- 25,000 Damage, May heal, May deal MP Damage, May heal MP, 80% Caster gains another action immediately following this action, Fate or Darkness or Time, 0 MP
Tock- 25,000 Damage, May heal, May deal MP Damage, May heal MP, this action may only be used as a counter-attack rounds either upon which this ability's possessor has used the ability 'Tick' or rounds immediately following rounds during which this ability's possessor has used the ability 'Tick', 80% Caster gains another action immediately following this action, Fate or Darkness or Time, 0 MP
Yesterday's Misdeeds, Time and Time Again: They Haunt Me- All negative effects that affected or were in some manner applied to target last round by sources below Level 80 are replicated by caster and used against target, may only be used once per round per caster, X% Possessor gains another action after this one, where X = (10 x the number of rounds in a row in which possessor used this action), Time & Fate, 0 MP
Chime- Inflicts Doomed, 1 hit against 30, Darkness & Fate, 150,000 MP
Crushing Inevitability- 35,000 Damage, 2,500 Damage to all stats, Inflicts Paralysis, Fatigued, Confusion: Depression, Stat Drain, and Hexed, Fate, 120,000 MP
Time Dilation- +2,000 AGI to one target, -2,000 AGI to one separately chosen target, stacks 50 times, Time, 50,000 MP
Drops-
400,000 Gold
28,050 XP
50% The Sound of a Horrid Clocktower's Ticking- (Item, Antiquity, Time & Darkness, 365,000 Gold)
20% Desync- (Spell, Chronomancy, Time & Darkness, 5,000 MP, 6,000,000 Gold) Target may not delay its actions
10% Hand of Terrible Time- (Weapon, Deadly Item, Time & Fate, 9,450,000 Gold) +9,300 Melee Attack, Wielder's offensive actions deal 850 AGI damage, 30% inflicts Stat Drain: AGI Drain, 30% inflicts Hexed: Ill Fortune, 30% inflicts Fatigued: Slow
10% Aura of Dead Seconds- (Armor, Aura, Darkness & Time, 9,600,000 Gold) +9,500 Defense, +9,000 AGI, MIN, and SPI, +990 Defense against Stat Damage, Wielder regenerates 900 AGI Damage at the start of every round, All of wielder's opponents take 900 Time-element AGI Damage at the start of every round
10% Black Clocktower- (Item, Property, Time & Darkness & Fate, 90,000,000 Gold)


!Lesser Chronoreaper
Level 53, Elite
Undead, Time
HP- 8,400,000
MP- 9,000,000
STR- 24,000
AGI- 32,000
CON- 29,500
MIN- 28,000
SPI- 31,000
XP- 0
Defense- 17,000
Defense against Stat Damage- 2,500
Critical Chance- 110%
Resilience- 70%
To Hit- 225%
Dodge- 90%
Resistances and Immunities- Absorbs Time, 50% Spatial Weakness, 99% Base Element Resistance, Minor Status Effect Immunity, Moderate Status Effect Immunity, Major Status Effect Immunity
Prime Attribute- Spirit + Agility
Constant Effects-
Chronomantic Mastery- Possessors of a Constant Effect with the name Chronomantic Mastery, individuals above level 79, and individuals with the ability Chronomancer are the only individuals who may act, Constant Effect
Time Manipulation- Posessor gains extra actions for having 1.1x the turn-order-determining stat of all opponents instead of the normal 10x, Constant Effect
Moves with the Speed of Time Itself- Possessor's turn-order-determining stats are Strength, Agility, Constitution, Mind, and Spirit, Constant Effect
Time's Baneful Messenger- Possessor is immune to individuals below Level 39, Possessor gains +2,500 to all stats, Constant Effect
Without Error- Posessor cannot miss individuals below Level 80, Constant Effect
Menace- 25% Cured of any negative effect from a source below level 100 at the start of each action with a separate roll for each effect, Cured of any negative effect from a source below level 50 at the start of each action, Minor Status Effect Immunity, 106% Moderate Status Effect Resistance, 27% Major Status Effect Resistance, 75% Possessor gains an extra action this round, 50% Possessor gains a different extra action this round, Debuffs and buffs with possessor as a source cannot be removed by individuals below Level 50, Constant Effect
Abilities-
End You- 100,000 Damage, this attack is always a Critical, this attack deals triple damage, Time or Destruction or Physical or Darkness, 0 MP
Cut Out of Time- Inflicts Vanished, Time Stop, Instant Death, Suffocation: No Future, and Paralysis: Temporal Stasis, Time, 1,000,000 MP
Breath of the Temporal Abyss- 40,000 Damage, 5,000 AGI Damage, 5,000 SPI Damage, inflicts Suffocation: No Future and Paralysis: Temporal Stasis, 1 hit against 30, Time, 750,000 MP
Reaper's Cause- Caster gains a buff that heals caster for the Max HP of each individual caster kills or defeats, to a max of 50,000,000 HP per instance of healing, does not stack, Time, 1,500,000 MP
Drops-
500,000 Gold
29,150 XP
100% Lesser Chronoreaper's Scythe- (Weapon, Scythe, Time, 30,000,000 Gold) +35,000 Melee Attack, 35% Critical, 130% To Hit, 30% Dodge, 30% inflicts Fatigued: Elderly, Wielder's Melee Attack, Ranged Attack, and Magical Attack actions deal 3,500 AGI damage

Maiden of Alzarian Heartfire
Level 53
Deva, Fire
HP- 1,680,000
MP- 1,680,000
STR- 15,300
AGI- 15,500
CON- 15,400
MIN- 15,700
SPI- 16,500
XP- 0
Defense- 10,350
Defense against Stat Damage- 1,240
Critical Chance- 56%
Resilience- 48%
To Hit- 150%
Dodge- 51%
Resistances and Immunities- Absorbs Fire, Absorbs Light, 100% Darkness Weakness, 100% Ice Weakness, Charm Immunity, Poison Immunity, 104% Minor Status Effect Resistance, 52% Minor Status Effect Resistance, Diseased Immunity, Hexed Immunity
Prime Attribute- Spirit
Constant Effects-
Heartfire- Instances of Charm inflicted by possessor must be removed twice by sources below Level 60 to actually be removed, Instances of Charm inflicted by possessor are copied to a random ally of each of their possessor's at the start of each round, Constant Effect
Abilities-
Alzarian Heartfire- 31,000 Damage, inflicts Charm and Charm: Lovestruck, Fire or Psychic or Fire & Psychic, 0 MP
Alzarian Flamestorm- 18,000 Damage, 200% inflicts Charm and Charm: Lovestruck, 1 hit against 200,000, Fire or Psychic or Fire & Psychic, 0 MP
Spiritual Rapture-Touch- 10,000 Damage, 2,600 SPI Damage, Ignores the Resilience of targets below Level 60, May inflict Charm or Charm: Lovestruck, Fire & Psychic, 128,000 MP
Burst of Alzarian Light- 5,000 Damage, Inflicts Blind, Inflicts Awestruck, 1 hit against 30,000, Light, 70,000 MP
Drops-
145,750 Gold
14,575 XP
50% Love- (Item, Material, Light & Fire, 6,000,000 Gold)
30% Alzarian Heartfire- (Weapon, Force, Fire & Psychic, 5,000,000 Gold) +5,000 Melee Attack, +5,000 Ranged Attack, +5,000 Magical Attack, 60% inflicts Charm or Charm: Lovestruck, Instances of Charm inflicted by wielder must be removed twice by sources below Level 60 to actually be removed
20% Medallion of True Love- (Accessory, Amulet, Fire & Light, 5,000,000 Gold) Wearer gains Charm: Lovestruck and Charm: Lust Immunity

Pharoah
Level 53
Undead, Earth
HP- 1,500,000
MP- 1,800,000
STR- 12,850
AGI- 13,000
CON- 14,550
MIN- 16,500
SPI- 16,500
XP- 0
Defense- 10,000, +10,000 against Fire, +10,000 against Light
Defense against Stat Damage- 1,000
Critical Chance- 50%
Resilience- 50%
To Hit- 150%
Dodge- 50%
Resistances and Immunities- 99% Light Resistance, 99% Physical Resistance, 50% Fire Resistance, 50% Water Weakness, 50% Darkness Weakness, Minor Status Effect Immunity, 50% Moderate Status Effect Resistance
Prime Attribute- Strength or Spirit
Additional Stats:
Move- 3
Movetype- Walking
Range- 1
Leadership- 5
Constant Effects-
Pharoah's Curse- Any individual who conducts an offensive action against possessor is afflicted with Hexed, Hexed: Backlash, and a debuff that provides -2,000 to all stats that stacks 30 times, Constant Effect
Abilities-
Pound- 30,000 Damage, 25% inflicts 2 hits against 1, Physical, 0 MP
Wrap- 26,550 Damage, inflicts Paralysis, Physical & Air, 0 MP
Mass Wrap- 5,000 Damage, inflicts Paralysis, 1 hit against 400, Physical & Air, 45,000 MP
Brilliance Blast- 11,960 Damage, inflicts Awestruck, 1 hit against 5, Light, 21,000 MP
Disease Touch- 5,000 Damage, 2,000 CON Damage, 2,000 SPI Damage, inflicts Diseased, Darkness & Magic, 55,000 MP
Call Plague- 3,000 Damage, 1,000 CON Damage, 1,000 SPI Damage, inflicts Diseased, -500 to all stats, 1 hit against 5,000, stacks 12 times, Darkness & Magic, 110,000 MP
Solar Scouring- 36,000 Damage, inflicts Fatigued, inflicts Burning, inflicts Awestruck, inflicts Fatigued: Dehydration, Light & Fire, 81,000 MP
Summon Mummies- Summons 30 Mummy, Max 200 Summoned, Earth, 500,000 MP
Wind of Age- 1,000 Damage, inflicts Fatigued: Elderly, inflicts Hexed, Air & Time, 56,000 MP
Glorify- +6,000 to all stats, +500,000 HP, +500,000 MP, +20% Critical, +20% To Hit, +20% Dodge, +20% Resilience, inflicts Elevated, does not stack, Light, 250,000 MP
Pharonic Judgment- Removes 1 debuff or positive minor or moderate status effect from a source below Level 50 from each target, Targets, if below Level 30, may not act for 3 rounds, with things that would occur before and after said missed actions still occurring, 1 hit against 3, Light & Air, 100,000 MP
Desert's Power- +15,000 Damage to all of target's abilities' Damage values, Target loses 100% Fire Weakness, does not stack, 1 hit against 5, Fire & Light, 51,000 MP
Drops-
200,000 Gold
14,575 XP
50% Pharoah's Headdress- (Accessory, Crown, Light & Earth, 7,100,000 Gold) +7,300 Defense, +7,100 CON, +7,100 SPI, +7,200 Magical Attack, 15% Light Resistance, 30% Entombed Resistance
30% Pharoah's Sceptre- (Weapon, Wand, Light & Earth, 7,350,000 Gold) +7,400 Magical Attack, +2,100 Melee Attack, +7,300 SPI, Wielder may choose to give this item the additional subtype of Mace at the start of a thread if it is a Weapon at said point, 20% inflicts Awestruck, 5% inflicts Stat Drain: SPI Drain, Wielder's Necromancy spells cost 7,000 less MP
10% Summon Mummies- (Spell, Necromancy, Light, 5,000 MP, 6,500,000 Gold) Summons 2 Mummy from the enemy list, Max 10 summoned
10% Great Pyramid- (Item, Antiquity, Earth & Light, 8,570,000 Gold)


Singer of Life
Level 53
Celestial, Life
HP- 1,850,000
MP- 1,690,000
STR- 15,220
AGI- 15,500
CON- 16,000
MIN- 15,850
SPI- 16,368
XP- 0
Defense- 9,850
Defense against Stat Damage- 1,150
Critical Chance- 45%
Resilience- 54%
To Hit- 151%
Dodge- 50%
Resistances and Immunities- Absorbs Light, Absorbs Life, Earth Immunity, 99% Physical Resistance, 50% Darkness Weakness, Fatigued Immunity, Poison Immunity, 104% Minor Status Effect Resistance, 52% Minor Status Effect Resistance, Diseased Immunity, Hexed Immunity
Prime Attribute- Spirit
Constant Effects-
Member of the Great Choir- Possessor gains +1,000 to all stats for each ally (to a max of 200 such allies) who possess the Constant Effect 'Member of the Great Choir', Constant Effect
Singer of Life- Possessor's allies regenerate 50,000 HP at the start of each round, Constant Effect
Pure Spirit- Possessor gains +6,500 SPI and +5,000 Defense against SPI Damage, Constant Effect
Endless Lifesong- Whenever an ally of possessor's is killed by a source below Level 60, there is a 15% chance that possessor immediately resurrects said ally, Constant Effect
Potent- Possessor is Immune to individuals below Level 20, Constant Effect
Abilities-
Song of Gentle Passing- 10,000 Damage, If this action kills its target, its caster may resurrect said target at the start of any round as an effect that its present on both its caster and said target, with its caster only being able to maintain one such potential resurrection instance at a time, Light or Life or Sonic or Air, 0 MP
Song of Restoration- 120,000 Damage, Heals, Removes up to 5 debuffs or minor or moderate status effects that come from sources below Level 70 from each target, 1 hit against 5,000, Life or Air or Sonic or Life or Light & Life, 75,000 MP
Lifesong- Resurrects target individual that was not killed by a source of Level 70 or greater, Life or Life & Light, 150,000 MP
Drops-
110,000 Gold
14,575 XP
50% Celestial Breath- (Item, Material, Light & Air, 200,000 Gold)
49% Celestial's Voice- (Weapon, Instrument, Light & Air, 5,000,000 Gold) +5,000 Magical Attack, +5,000 SPI, Wielder is Immune to SPI Damage from sources below Level 60, Celestial Magic, Divine Magic, and Bardic Music spells cost wielder 50,000 less MP to cast
1% Celestial Revivification- (Spell, Celestial Magic, Light, 60,000 MP, 30,000,000 Gold) Resurrects target if target was not killed by a source above Level 59 that is not more than 20 Levels above either said target or caster, Caster must be Level 25 or greater

Wind of Salvation
Level 53
Celestial, Air & Light
HP- 1,700,000
MP- 1,700,000
STR- 16,000
AGI- 16,000
CON- 16,000
MIN- 16,000
SPI- 16,000
XP- 0
Defense- 11,500
Defense against Stat Damage- 1,250
Critical Chance- 58%
Resilience- 55%
To Hit- 160%
Dodge- 59%
Resistances and Immunities- Absorbs Air, Absorbs Light, 100% Earth Weakness, 100% Darkness Weakness, Fatigued Immunity, Poison Immunity, 104% Minor Status Effect Resistance, 52% Minor Status Effect Resistance, Hexed Immunity, Diseased Immunity
Prime Attribute- Spirit
Constant Effects-
Heavenly Force- Possessor gains the subtype Elemental, Constant Effect
Incorporeal- Possessor gains +100% Dodge, Constant Effect
Salvation's Wind- Possessor's allies are cured of all negative status effects and debuffs from sources below Level 60 at the start of each round, Constant Effect
Potent- Possessor is Immune to individuals below Level 20, Constant Effect
Abilities-
Invisible Wind- 31,000 Damage, Cannot miss targets below Level 60, Air, 0 MP
Release- Unsummons targets that are below Level 70 that were summoned by a source below Level 60, 1 hit against 30, Light & Air, 0 MP
Wind's Kind Caress- 75,000 Damage, Heals, Cures all minor and moderate negative status effects and debuffs from sources below Level 70, Air or Air & Light, 0 MP
Evil-Scourging Wind- 3,000 Damage, 100% inflicts Awestruck: Sealed, 1 hit against 15,000, Light & Air, 5,000 MP
Drops-
145,750 Gold
14,575 XP
50% Celestial Breath- (Item, Material, Light & Air, 200,000 Gold)
30% Celestial Wind- (Spell, Celestial Magic, Air, 12,000 MP, 3,000,000 Gold) +3,000 Magical Attack, Heals allies, 30% inflicts suffocation on opponents, 1 hit against 30, deals 1/3 Damage
20% Wind of Salvation (2)- (Spell, Celestial Magic, Air, 126,000 MP, 7,000,000 Gold) Caster obtains a non-stacking buff that causes its possessor's allies to be cured of all negative status effects and debuffs with sources below Level 60 at the start of each round, Caster must be Level 45 or greater
Lord Gadigan
Site Admin
Posts: 2180
Joined: Thu May 21, 2020 9:26 pm

Re: Enemy List

Post by Lord Gadigan »

Level 54

Air Giant
Level 54
Humanoid, Air
HP- 1,800,000
MP- 1,500,000
STR- 18,000
AGI- 11,000
CON- 16,500
MIN- 15,000
SPI- 15,000
XP- 0
Defense- 10,000
Defense against Stat Damage- 1,000
Critical Chance- 63%
Resilience- 60%
To Hit- 148%
Dodge- 41%
Resistances and Immunities- Absorbs Air, 70% Earth Resistance, 70% Air Resistance, 70% Light Resistance, 70% Darkness Resistance, 70% Physical Resistance, 70% Psychic Resistance, 70% Magic Resistance, 70% Technology Resistance, 70% Ice Resistance, 70% Energy Resistance, 70% Electrical Resistance, 70% Acid Resistance, 50% Air Weakness, 50% Sling Weakness, Minor Status Effect Immunity, 20% Moderate Status Effect Resistance
Prime Attribute- Strength + Spirit
Constant Effects-
Very Large- Possessor may count as four individuals for row-order-determining purposes, Constant Effect
Very Strong- +4,000 STR, Constant Effect
Great Fortitude- +600,000 HP, +6,000 CON, Constant Effect
Unusual Tallness- Possessor may deal full damage to the back rank, Constant Effect
Attuned to Air- Possessor gains +3,000 to all stats, +300,000 HP, and +300,000 MP when in a Zone of Air, Constant Effect
Abilities-
Smash- 35,000 Damage, Inflicts Fatigued: Stun on individuals whose CON is lower than caster's STR, Physical, 0 MP
Elemental Air Blast- 25,000 Damage, inflicts Suffocation, Air, 0 MP
Create Zone of Elemental Air- Creates a Zone of Air, Air, 0 MP
Sweep- 20,000 Damage, 1 hit against 3, Physical, 25,000 MP
Elemental Air Assault- 20,000 Damage, inflicts Suffocation, 1 hit against 200, Air, 100,000 MP
Confer Air Resistance- Target gains 50% Air Resistance, does not stack, Air, 150,000 MP
Restore Being of Air- 150,000 Damage, Heals, Cures all minor and moderate status effects, only affects Air-element targets, Air, 100,000 MP
Zonal Rage: Air- Attaches an effect to target Zone of Air that deals 21,000 Flat Air element damage to every individual within said Zone at the start of every round, stacks 20 times per Zone and across all Zones, Air, 50,000 MP
Summon Air Elementals- Summons 10 Air Elemental from the Enemy List, Max 200 summoned, Air, 300,000 MP
Elementalize: Air- Target becomes Air element, does not stack, Air, 100,000 MP
Drops-
144,750 Gold
14,575 XP
50% Square Mile of Elemental Air on a Random World- (Item, Property, Air, 15,000,000 Gold)
30% Untyped Element Core- (Item, Material, Null, 1,000,000 Gold)
10% Force of Air (2)- (Weapon, Force, Air, 5,000,000 Gold) +5,000 Magical Attack, +5,000 Melee Attack, +5,000 Ranged Attack, Wielder's actions become solely Air element, Wielder becomes Air element, 30% Air Resistance, 50% Suffocation Resistance, Wielder gains +1,000 to all stats if Air element
10% Giant Household Objects- (Item, Antiquity, Earth & Physical, 97,000 Gold)

Blossom Dragon
Level 54
Dragon, Magic
HP- 3,400,000
MP- 3,400,000
STR- 30,000
AGI- 20,000
CON- 30,000
MIN- 30,000
SPI- 30,000
XP- 0
Defense- 16,000, +30,000 against Magic
Defense against Stat Damage- 1,250
Critical Chance- 50%
Resilience- 60%
To Hit- 165%
Dodge- 40%
Resistances and Immunities- Magic Immunity, 50% Base Element Resistance, Manablasted Immunity, Minor Status Effect Immunity, 55% Moderate Status Effect Resistance, 15% Major Status Effect Resistance
Prime Attribute- Two Highest Stats
Constant Effects-
Swift Healing- Possessor regenerates 100,000 HP per round, Constant Effect
Mystic Aura- All opponents take 36,000 Flat Magic element damage at the start of every round, any individual who conducts a hostile action against possessor takes 36,000 Flat Magic element damage following said action, Constant Effect
Large- Possessor may choose to count as 5 individuals in the front row while in the front row, Possessor gains +1,600,000 HP, Constant Effect
Glory- Possessor is immune to individuals below Level 20, Possessor takes half damage from sources below Level 40, Constant Effect
Verdant Aura- Possessor may provide all Plant allies +4,000 to all stats, Stacks 5 times, Constant Effect
Abilities-
Consume- 62,000 Damage, absorbs HP if dealing a killing blow, Physical, 0 MP
Bewitching Breath- 62,000 Damage, inflicts Dissolving, inflicts Charm, 1 hit against 30, Acid, 100,000 MP
Draconic Magics- 40,000 Damage, inflicts Manablasted and up to 1 selected minor status effect, 1 hit against 5, Magic, 200,000 MP
Mass Dispell- Removes up to 20 selected buffs, debuffs, or summons (as an unsummoning effect), Cannot effect targets that are over Level 80 or effects that come from sources above Level 80, Magic, 200,000 MP
Bolster Plant- +2,500 to all stats, only affects Plants, stacks 10 times, Acid & Magic, 2,000,000 MP
Stifle Zones- Removes all Zones of elements other than Magic in battle, Magic, 200,000 MP
Drops-
296,000 Gold
29,600 XP
75% Dragon's Hoarded Treasures- (Item, Antiquity, Physical & Magic & Earth, 870,000 Gold)
20% Magic Dragon Mantle- (Accessory, Cloak, Magic, 7,000,000 Gold) +7,400 Magical Attack, +6,900 SPI, +5,550 MIN, 30% Magic Resistance, 30% Critical for Magical Attacks
5% Blossom Dragon's Gem- (Accessory, Crystal, Magic 9,000,000 Gold) +9,000 Magical Attack, +8,500 to all stats, +50,000 Damage to all of possessor's damage-dealing actions that are Magic element as a non-stacking effect

Earth Giant
Level 54
Humanoid, Earth
HP- 1,800,000
MP- 1,500,000
STR- 18,000
AGI- 11,000
CON- 16,500
MIN- 15,000
SPI- 15,000
XP- 0
Defense- 10,000
Defense against Stat Damage- 1,000
Critical Chance- 63%
Resilience- 60%
To Hit- 148%
Dodge- 41%
Resistances and Immunities- Absorbs Earth, 70% Earth Resistance, 70% Earth Resistance, 70% Light Resistance, 70% Darkness Resistance, 70% Physical Resistance, 70% Psychic Resistance, 70% Magic Resistance, 70% Technology Resistance, 70% Ice Resistance, 70% Energy Resistance, 70% Electrical Resistance, 70% Acid Resistance, 50% Earth Weakness, 50% Sling Weakness, Minor Status Effect Immunity, 20% Moderate Status Effect Resistance
Prime Attribute- Strength + Spirit
Constant Effects-
Very Large- Possessor may count as four individuals for row-order-determining purposes, Constant Effect
Very Strong- +4,000 STR, Constant Effect
Great Fortitude- +600,000 HP, +6,000 CON, Constant Effect
Unusual Tallness- Possessor may deal full damage to the back rank, Constant Effect
Attuned to Earth- Possessor gains +3,000 to all stats, +300,000 HP, and +300,000 MP when in a Zone of Earth, Constant Effect
Abilities-
Smash- 35,000 Damage, Inflicts Fatigued: Stun on individuals whose CON is lower than caster's STR, Physical, 0 MP
Elemental Earth Blast- 25,000 Damage, inflicts Entombed, Earth, 0 MP
Create Zone of Elemental Earth- Creates a Zone of Earth, Earth, 0 MP
Sweep- 20,000 Damage, 1 hit against 3, Physical, 25,000 MP
Elemental Earth Assault- 20,000 Damage, inflicts Entombed, 1 hit against 200, Earth, 100,000 MP
Confer Earth Resistance- Target gains 50% Earth Resistance, does not stack, Earth, 150,000 MP
Restore Being of Earth- 150,000 Damage, Heals, Cures all minor and moderate status effects, only affects Earth-element targets, Earth, 100,000 MP
Zonal Rage: Earth- Attaches an effect to target Zone of Earth that deals 21,000 Flat Earth element damage to every individual within said Zone at the start of every round, stacks 20 times per Zone and across all Zones, Earth, 50,000 MP
Summon Earth Elementals- Summons 10 Earth Elemental from the Enemy List, Max 200 summoned, Earth, 300,000 MP
Elementalize: Earth- Target becomes Earth element, does not stack, Earth, 100,000 MP
Drops-
144,750 Gold
14,575 XP
50% Square Mile of Elemental Earth on a Random World- (Item, Property, Earth, 15,000,000 Gold)
30% Untyped Element Core- (Item, Material, Null, 1,000,000 Gold)
10% Force of Earth (2)- (Weapon, Force, Earth, 5,000,000 Gold) +5,000 Magical Attack, +5,000 Melee Attack, +5,000 Ranged Attack, Wielder's actions become solely Earth element, Wielder becomes Earth element, 30% Earth Resistance, 50% Entombed Resistance, Wielder gains +1,000 to all stats if Earth element
10% Giant Household Objects- (Item, Antiquity, Earth & Physical, 97,000 Gold)


Fire Giant
Level 54
Humanoid, Fire
HP- 1,800,000
MP- 1,500,000
STR- 18,000
AGI- 11,000
CON- 16,500
MIN- 15,000
SPI- 15,000
XP- 0
Defense- 10,000
Defense against Stat Damage- 1,000
Critical Chance- 63%
Resilience- 60%
To Hit- 148%
Dodge- 41%
Resistances and Immunities- Absorbs Fire, 70% Earth Resistance, 70% Air Resistance, 70% Light Resistance, 70% Darkness Resistance, 70% Physical Resistance, 70% Psychic Resistance, 70% Magic Resistance, 70% Technology Resistance, 70% Ice Resistance, 70% Energy Resistance, 70% Electrical Resistance, 70% Acid Resistance, 50% Water Weakness, 50% Sling Weakness, Minor Status Effect Immunity, 20% Moderate Status Effect Resistance
Prime Attribute- Strength + Spirit
Constant Effects-
Very Large- Possessor may count as four individuals for row-order-determining purposes, Constant Effect
Very Strong- +4,000 STR, Constant Effect
Great Fortitude- +600,000 HP, +6,000 CON, Constant Effect
Unusual Tallness- Possessor may deal full damage to the back rank, Constant Effect
Attuned to Fire- Possessor gains +3,000 to all stats, +300,000 HP, and +300,000 MP when in a Zone of Fire, Constant Effect
Abilities-
Smash- 35,000 Damage, Inflicts Fatigued: Stun on individuals whose CON is lower than caster's STR, Physical, 0 MP
Elemental Fire Blast- 25,000 Damage, inflicts Burning, Fire, 0 MP
Create Zone of Elemental Fire- Creates a Zone of Fire, Fire, 0 MP
Sweep- 20,000 Damage, 1 hit against 3, Physical, 25,000 MP
Elemental Fire Assault- 20,000 Damage, inflicts Burning, 1 hit against 200, Fire, 100,000 MP
Confer Fire Resistance- Target gains 50% Fire Resistance, does not stack, Fire, 150,000 MP
Restore Being of Fire- 150,000 Damage, Heals, Cures all minor and moderate status effects, only affects Fire-element targets, Fire, 100,000 MP
Zonal Rage: Fire- Attaches an effect to target Zone of Fire that deals 21,000 Flat Fire element damage to every individual within said Zone at the start of every round, stacks 20 times per Zone and across all Zones, Fire, 50,000 MP
Summon Fire Elementals- Summons 10 Fire Elemental from the Enemy List, Max 200 summoned, Fire, 300,000 MP
Elementalize: Fire- Target becomes Fire element, does not stack, Fire, 100,000 MP
Drops-
144,750 Gold
14,575 XP
50% Square Mile of Elemental Fire on a Random World- (Item, Property, Fire, 15,000,000 Gold)
30% Untyped Element Core- (Item, Material, Null, 1,000,000 Gold)
10% Force of Fire (2)- (Weapon, Force, Fire, 5,000,000 Gold) +5,000 Magical Attack, +5,000 Melee Attack, +5,000 Ranged Attack, Wielder's actions become solely Fire element, Wielder becomes Fire element, 30% Fire Resistance, 50% Burning Resistance, Wielder gains +1,000 to all stats if Fire element
10% Giant Household Objects- (Item, Antiquity, Earth & Physical, 97,000 Gold)


Rutherford Von Antelopeface
Level 54
Abstract, Nobility & Beast
HP- 18,000,018
MP- 2,125,580
STR- 18,520
AGI- 17,999
CON- 19,522
MIN- 22,105
SPI- 15,228
XP- 0
Defense- 10,101
Defense against Stat Damage- 10,101
Critical Chance- 57%
Resilience- 57%
To Hit- 154%
Dodge- 54%
Resistances and Immunities- Absorbs Beast, Nobility Immunity, Technology Immunity, Ice Immunity, 216% Minor Status Effect Resistance, 108% Moderate Status Effect Resistance, Hexed Immunity, Impaired Immunity, Stat Drain Immunity, Awestruck Immunity
Prime Attribute- Constitution
Constant Effects-
Abstract Animal Lord- Possessor gains the subtype Animal, Constant Effect
Fanciest Moustache In The Animal Kingdom- Possessor's 'Charm: Impressed' infliction chances are increased by 108%, Constant Effect
Master of Doublecubist Wildlife- Possessor's allies who are both the subtype Abstract and the subtype Animal gain +10,000 to all stats, and their weaknesses are not triggered by sources below Level 60, Constant Effect
Unspeakable Fanciness- 50% inflicts Charm, Possessor is Immune to individuals below Level 20, Constant Effect
Abilities-
Jump Out Of His Own Face To Punch You- 21,550 Damage, 216% inflicts Confusion, 180% inflicts Fatigued: Stun, Physical or Physical & Spatial, 0 MP
Moustache Chokehold- 6,005 Damage, 200% inflicts Paralyzed, 200% inflicts Stat Drain, 200% inflicts Stat Drain: SPI Drain, 200% inflicts Charm: Impressed, 200% inflicts Suffocation, 20% inflicts Petrification: Time Stop, Nobility or Nobility & Physical, 0 MP
Space-Rending Antler-Mouth Multihowl- 8,350 CON Damage, 4,350 SPI Damage, 200% inflicts Confusion, 200% inflicts Confusion: Fear, 200% inflicts Stat Drain: CON Drain, 200% inflicts Stat Drain: SPI Drain, 200% inflicts Voidstruck, 200% inflicts Hexed, 200% inflicts Pain: Stomachache, 200% inflicts Impaired: Blind: Constant Glare, All opponents below Level 80 are moved to the front row, 1 hit against 20,000, Beast or Spatial & Sonic, 20,111 MP
Shape Moustache Into Windmill- 11,400 Damage, 200% inflicts Suffocation, 150% inflicts Charm: Impressed, 1 hit against 20,000, Air, 48,944 MP
Create An Impressive Chair And Sit In It- Inflicts Elevated, Imbued, Stat Boost, Mind Restore, and Imbued: Distinguished on caster, Removes all debuffs and negative status effects from sources below Level 60 from caster, Caster regenerates 4,000,000 HP, All opponents are afflicted with Charm: Impressed, Nobility & Life, 50,000 MP
Call to the Doublecubist Wild- Summons 20 Aquatics, Animals, Abstracts, and / or Aerials from the Enemy List who are below Level 50 and are normally fightable for drops, All such summons gain +400,000 HP and the subtypes Abstract and Animal, Max 80 summoned, Chaos & Nobility or Earth & Air & Water, 1,000,000 MP
Drops-
350,000 Gold
30,250 XP
50% Mouthy Abstract Antlers- (Accessory, Bioaugmentation, Nobility & Beast & Chaos, 24,000,000 Gold) +24,000 Melee Attack, +24,000 Ranged Attack, 30% inflicts Confusion, Confusion: Fear, Stat Drain: CON Drain, Stat Drain: SPI Drain, Voidstruck, Hexed, Pain: Stomachache, and Impaired: Blind: Constant Glare
30% Fanciest Moustache In The Animal Kingdom- (Accessory, Bioaugmentation, Nobility & Beast, 24,000,000 Gold) +24 Diplomacy against Animals, Wearer's Charm: Impressed infliction chances are increased by 10%, 30% inflicts Charm: Impressed
20% Call to the Doublecubist Wild- (Spell, Druid Magic, Chaos & Beast, 800,000 MP, 40,000,000 Gold) Summons 20 Aquatics, Animals, Abstracts, and / or Aerials from the Enemy List who are below Level 50 and are normally fightable for drops, All such summons gain +400,000 HP and the subtypes Abstract and Animal, Max 80 summoned


Water Giant
Level 54
Humanoid, Water
HP- 1,800,000
MP- 1,500,000
STR- 18,000
AGI- 11,000
CON- 16,500
MIN- 15,000
SPI- 15,000
XP- 0
Defense- 10,000
Defense against Stat Damage- 1,000
Critical Chance- 63%
Resilience- 60%
To Hit- 148%
Dodge- 41%
Resistances and Immunities- Absorbs Water, 70% Earth Resistance, 70% Air Resistance, 70% Light Resistance, 70% Darkness Resistance, 70% Physical Resistance, 70% Psychic Resistance, 70% Magic Resistance, 70% Technology Resistance, 70% Ice Resistance, 70% Energy Resistance, 70% Electrical Resistance, 70% Acid Resistance, 50% Fire Weakness, 50% Sling Weakness, Minor Status Effect Immunity, 20% Moderate Status Effect Resistance
Prime Attribute- Strength + Spirit
Constant Effects-
Very Large- Possessor may count as four individuals for row-order-determining purposes, Constant Effect
Very Strong- +4,000 STR, Constant Effect
Great Fortitude- +600,000 HP, +6,000 CON, Constant Effect
Unusual Tallness- Possessor may deal full damage to the back rank, Constant Effect
Attuned to Water- Possessor gains +3,000 to all stats, +300,000 HP, and +300,000 MP when in a Zone of Water, Constant Effect
Abilities-
Smash- 35,000 Damage, Inflicts Fatigued: Stun on individuals whose CON is lower than caster's STR, Physical, 0 MP
Elemental Water Blast- 25,000 Damage, inflicts Drowning, Water, 0 MP
Create Zone of Elemental Water- Creates a Zone of Water, Water, 0 MP
Sweep- 20,000 Damage, 1 hit against 3, Physical, 25,000 MP
Elemental Water Assault- 20,000 Damage, inflicts Drowning, 1 hit against 200, Water, 100,000 MP
Confer Water Resistance- Target gains 50% Water Resistance, does not stack, Water, 150,000 MP
Restore Being of Water- 150,000 Damage, Heals, Cures all minor and moderate status effects, only affects Water-element targets, Water, 100,000 MP
Zonal Rage: Water- Attaches an effect to target Zone of Water that deals 21,000 Flat Water element damage to every individual within said Zone at the start of every round, stacks 20 times per Zone and across all Zones, Water, 50,000 MP
Summon Water Elementals- Summons 10 Water Elemental from the Enemy List, Max 200 summoned, Water, 300,000 MP
Elementalize: Water- Target becomes Water element, does not stack, Water, 100,000 MP
Drops-
144,750 Gold
14,575 XP
50% Square Mile of Elemental Water on a Random World- (Item, Property, Water, 15,000,000 Gold)
30% Untyped Element Core- (Item, Material, Null, 1,000,000 Gold)
10% Force of Water (2)- (Weapon, Force, Water, 5,000,000 Gold) +5,000 Magical Attack, +5,000 Melee Attack, +5,000 Ranged Attack, Wielder's actions become solely Water element, Wielder becomes Water element, 30% Water Resistance, 50% Drowning Resistance, Wielder gains +1,000 to all stats if Water element
10% Giant Household Objects- (Item, Antiquity, Earth & Physical, 97,000 Gold)

!Ylarmaracchum-
Level 54
Outsider, Spatial
HP- 7,000,000
MP- 5,460,000
STR- 40,000
AGI- 38,800
CON- 41,210
MIN- 37,600
SPI- 40,803
XP- 0
Defense- 15,300, +15,000 against Base elements that are not Ice, Light, or Psychic
Defense against Stat Damage- 1,500
Critical Chance- 56%
Resilience- 71%
To Hit- 154%
Dodge- 50%
Resistances and Immunities- Absorbs Time, Absorbs Spatial, 70% Earth Resistance, 70% Air Resistance, 70% Fire Resistance, 70% Water Resistance, 70% Physical Resistance, 70% Magic Resistance, 70% Technology Resistance, 70% Darkness Resistance, 70% Acid Resistance, 70% Electrical Resistance, 50% Fortune Weakness, 50% War Weakness, Impaired Immunity, Pain Immunity, Fatigued Immunity, Diseased Immunity, Minor Status Effect Immunity, Moderate Status Effect Immunity, Stat Damage Immunity
Prime Attribute- Constitution
Constant Effects-
Etheric Insubstantiality- Possessor has a 50% chance of ignoring offensive actions from sources below Level 60, Constant Effect
Etheric Potency- Possessor is Immune to individuals below Level 20, Constant Effect
Etherspatial Firmament Ooze- Possessor gains the subtype Ooze, Constant Effect
Bubbling to Infinity- Possessor has a 15% chance of summoning 1-5 (determined randomly) Yllmarachum from the Enemy List at the start of every round, Constant Effect
Seperate Semiinfinity- Possessor may not be targetted by actions that target other individuals by sources below Level 60, Constant Effect
Abilities-
Etheric Assault- 70,000 Damage, Pierces 14,200 Defense, -3,100 AGI, Magic or Spatial, 0 MP
Bubble-Mouths- 61,000 Damage, May deal HP Drain, Damage dealt by this attack may not be healed by sources below Level 50, 4 hits against 3, Physical & Spatial, 0 MP
Sea of Nowhere- 80,900 Damage, this action may not be countered, This action may target individuals below Level 40 who are in other battles, 1 hit against 3,000, Spatial, 700,000 MP
Tide of Space-Time- 71,000 Damage, 7,000 AGI Damage, 7,000 MIN Damage, removes 10 buffs per target that were applied by sources below Level 60, unsummons targets that are below Level 50 and summoned by individuals below Level 60, 1 hit against 50, Spatial & Time, 110,000 MP
Action-Null- Target may not act next round if target is below Level 55, with all things that would occur before and after said skipped actions still occurring, does not stack, Time & Earth, 460,000 MP
Thalmabotic Reality Vibration- Caster leaves battle, entering a separate battle for 5 rounds, and returning to battle at the start of the sixth round after caster’s casting of this ability, Caster may not re-cast this ability for 10 rounds after casting it, Time & Spatial, 50,000 MP
Drops-
297,000 Gold
29,700 XP
100% Thalmabotic Etheric Protomatter- (Item, Antiquity, Time & Spatial, 50,000,000 Gold)
Lord Gadigan
Site Admin
Posts: 2180
Joined: Thu May 21, 2020 9:26 pm

Re: Enemy List

Post by Lord Gadigan »

Level 55

Ash Dragon
Level 55
Dragon, Fire
HP- 3,600,000
MP- 3,600,000
STR- 31,000
AGI- 21,000
CON- 31,000
MIN- 31,000
SPI- 31,000
XP- 0
Defense- 17,000, +25,000 against Fire, +25,000 against Magic
Defense against Stat Damage- 1,300
Critical Chance- 55%
Resilience- 50%
To Hit- 160%
Dodge- 40%
Resistances and Immunities- Fire Immunity, 80% Light Resistance, 70% Darkness Resistance, 50% Magic Resistance, 50% Ice Weakness, 70% Water Weakness, Burning Immunity, Minor Status Effect Immunity, 55% Moderate Status Effect Resistance, 15% Major Status Effect Resistance
Prime Attribute- Two Highest Stats
Constant Effects-
Swift Healing- Possessor regenerates 100,000 HP per round, Constant Effect
Burning Aura- All opponents take 37,000 Flat Fire element damage at the start of every round, any individual who conducts a hostile action against possessor takes 37,000 Flat Fire element damage following said action, Constant Effect
Large- Possessor may choose to count as 5 individuals in the front row while in the front row, Possessor gains +1,800,000 HP, Constant Effect
Glory- Possessor is immune to individuals below Level 20, Possessor takes half damage from sources below Level 40, Constant Effect
Ashen Aura- Possessor gains +45% Dodge, Constant Effect
Abilities-
Consume- 64,000 Damage, absorbs HP if dealing a killing blow, Physical, 0 MP
Smoldering Breath- 64,000 Damage, inflicts Burning, 1 hit against 30, Fire, 100,000 MP
Draconic Magics- 40,000 Damage, inflicts Manablasted and up to 1 selected minor status effect, 1 hit against 5, Magic, 200,000 MP
Mass Dispell- Removes up to 20 selected buffs, debuffs, or summons (as an unsummoning effect), Cannot effect targets that are over Level 80 or effects that come from sources above Level 80, Magic, 200,000 MP
Flare Up- Caster's Damage values on caster's abilities increase by 25,000, stacks 20 times, lasts 30 rounds, Fire & Magic, 150,000 MP
Stifle Ice- Removes all Zones of Ice in battle, All Ice element individuals in battle gain -1,000 to all stats, All Ice element spells and abilities cost 25,000 extra MP, stacks 5 times, Fire 200,000 MP
Drops-
302,500 Gold
30,250 XP
75% Dragon's Hoarded Treasures- (Item, Antiquity, Physical & Magic & Earth, 870,000 Gold)
20% Fire Dragon Mantle- (Accessory, Cloak, Fire, 7,000,000 Gold) +7,400 Magical Attack, +6,900 SPI, +5,550 MIN, 30% Fire Resistance, 30% Critical for Magical Attacks
5% Ash Dragon's Gem- (Accessory, Crystal, Fire, 9,000,000 Gold) +9,000 Magical Attack, +8,500 to all stats, +50,000 Damage to all of possessor's damage-dealing actions that are Fire element as a non-stacking effect

Blackclad Monolith
Level 55
Golem, Earth & Physical & Darkness
HP- 1,800,000
MP- 1,800,000
STR- 16,000
AGI- 12,000
CON- 19,000
MIN- 16,000
SPI- 16,000
XP- 0
Defense- 12,000
Defense against Stat Damage- 1,600
Critical Chance- 51%
Resilience- 55%
To Hit- 153%
Dodge- 34%
Resistances and Immunities- Absorbs Magic, 95% Physical Resistance, 95% Electrical Resistance, 90% Darkness Resistance, 90% Fire Resistance, 90% Earth Resistance, 90% Ice Resistance, 80% Earth Resistance, Minor Status Effect Immunity, Moderate Status Effect Immunity, Stat Damage Immunity
Prime Attribute- Strength or Constitution
Constant Effects-
Monolith- Possessor gains 18,000,000 HP, +24,000 Defense, and +25% Resilience, Constant Effect
Dampening Field- Enemies below Level 45 have a 75% chance of failing to use any action that costs 1 or more MP that does not reduce their Max MP by a percentage value, Enemies below Level 20 may not use any action that costs 1 or more MP that is not an Overcrash, Constant Effect
Mystical Protection Field- Possessor is immune to individuals below Level 25, Constant Effect
Self-Repairing- Possessor regenerates 400,000 HP and 40,000 MP at the start of every round, Constant Effect
Abilities-
Monolith Punch- 32,000 Damage, 50% inflicts Manablasted, Physical & Magic, 0 MP
Pummel- 16,000 Damage, 2 hits against 1, 78% inflicts Fatigued: Stun, Physical, 0 MP
Drain Magic- 18,000 Damage, Deals MP Drain, Magic, 0 MP
Crystal Shockwave- 5,000 Damage, 50% inflicts Entombed, 50% may inflict Wounded, 1 hit against 15, Earth, 100,000 MP
Anti-Summoner Lockdown Effect- Target, provided target is below Level 50, may not summon, Magic, 200,000 MP
Anti-Healer Lockdown Effect- Target, provided target is below Level 40, may not peroform actions that Heal HP, Heal MP, or remove Debuffs, Magic, 200,000 MP
Drops-
180,000 Gold
15,125 XP
75% Golemstone- (Item, Material, Magic & Earth, 85,000 Gold)
19% Anti-Magus Wall- (Spell, Wizard Magic, Magic, 25,000 MP, 3,100,000 Gold) +6,000 Defense against Magic, lasts 5 rounds, may only be cast by individuals above Level 35, does not stack
4% Monolith's Dampening Stone- (Accessory, Crystal, Magic, 4,000,000 Gold) Non-unique enemies below Level 40 have a 25% chance of failing to use any action that costs 1 or more MP that does not reduce their Max MP by a percentage value, Non-unique enemies below Level 20 may not use any action that costs 1 or more MP that is not an Overcrash, May only be wielded by individuals above Level 40
1% Blackclad Monolith Figurine- (Consumable, Summoning Stone, Darkness & Magic & Physical, 1 Charge, 2,500,000 Gold) Summons 1 Blackclad Monolith from the Enemy List, Max 3 summoned
1% Dampening Monolith Armor- (Armor, Grand Armor, Physical & Earth, 5,700,000 Gold) +6,200 Defense, +8,000 CON, +5,500 Defense against Magic, 40% Resilience, this armor may not be equipped by individuals below Level 20, Non-unique enemies below Level 30 have a 25% chance of failing to use any action that costs 1 or more MP that does not reduce their Max MP by a percentage value, Non-unique enemies below Level 20 may not use any action that costs 1 or more MP that is not an Overcrash, May only be wielded by individuals above Level 10

Core Dragon
Level 55
Dragon, Energy
HP- 3,600,000
MP- 3,600,000
STR- 31000
AGI- 21,000
CON- 31,000
MIN- 31,000
SPI- 31,000
XP- 0
Defense- 21,000, +20,000 against Energy, +20,000 against Magic
Defense against Stat Damage- 1,540
Critical Chance- 65%
Resilience- 60%
To Hit- 155%
Dodge- 43%
Resistances and Immunities- Energy Immunity, 80% Fire Resistance, 70% Electrical Resistance, 50% Magic Resistance, 50% Earth Weakness, 70% Ice Weakness, Overload Immunity, Minor Status Effect Immunity, 55% Moderate Status Effect Resistance, 15% Major Status Effect Resistance
Prime Attribute- Two Highest Stats
Constant Effects-
Swift Healing- Possessor regenerates 100,000 HP per round, Constant Effect
Energized Aura- All opponents take 50,000 Flat Energy element damage at the start of every round, any individual who conducts a hostile action against possessor takes 50,000 Flat Energy element damage following said action, Constant Effect
Large- Possessor may choose to count as 5 individuals in the front row while in the front row, Possessor gains +1,500,000 HP, Constant Effect
Glory- Possessor is immune to individuals below Level 20, Possessor takes half damage from sources below Level 40, Constant Effect
Form of Overwhelming Energy- Possessor gains +45% Critical, Constant Effect
Abilities-
Consume- 64,000 Damage, absorbs HP if dealing a killing blow, Physical, 0 MP
Power Breath- 64,000 Damage, inflicts Overload, -15% To Hit, stacks 3 times, 1 hit against 30, Energy, 500,000 MP
Draconic Magics- 40,000 Damage, inflicts Manablasted and up to 1 selected minor status effect, 1 hit against 5, Magic, 200,000 MP
Mass Dispell- Removes up to 20 selected buffs, debuffs, or summons (as an unsummoning effect), Cannot effect targets that are over Level 80 or effects that come from sources above Level 80, Magic, 200,000 MP
Bolster Elemental- +5,000 to all stats, only affects Elementals, stacks 10 times, Energy & Magic, 200,000 MP
Stifle Ice- Removes all Zones of Ice in battle, All Ice element individuals in battle gain -2,500 to all stats, All Ice element spells and abilities cost 50,000 extra MP, stacks 5 times, Energy, 200,000 MP
Drops-
302,500 Gold
30,250 XP
75% Dragon's Hoarded Treasures- (Item, Antiquity, Physical & Magic & Earth, 870,000 Gold)
20% Energy Dragon Mantle- (Accessory, Cloak, Energy, 7,000,000 Gold) +7,400 Magical Attack, +6,900 SPI, +5,550 MIN, 30% Energy Resistance, 30% Critical for Magical Attacks
5% Core Dragon's Gem- (Accessory, Crystal, Energy, 9,000,000 Gold) +9,000 Magical Attack, +8,500 to all stats, +50,000 Damage to all of possessor's damage-dealing actions that are Energy element as a non-stacking effect

!Grailkeeper Knight
Level 55
Human, Light & Magic
HP- 2,400,000
MP- 2,400,000
STR- 24,000
AGI- 24,000
CON- 24,000
MIN- 24,000
SPI- 24,000
XP- 0
Defense- 15,000
Defense against Stat Damage- 2,500
Critical Chance- 65%
Resilience- 65%
To Hit- 165%
Dodge- 65%
Resistances and Immunities- Light Immunity, Magic Immunity, Physical Immuntiy, 50% Darkness Resistance, 50% Destruction Weakness, Poison Immunity, Disease Immunity, Charm Immunity, Confusion Immunity, Hexed Immunity, 110% Minor Status Effect Resistance, 55% Moderate Status Effect Resistance, 5% Major Status Effect Resistance
Prime Attribute- Spirit + Strength
Constant Effects-
Holy Champion- Possessor gains +12,400 STR, +12,400 SPI, +1,200,000 HP, and +12,400 Defense, Constant Effect
Grail's Blessing- Possessor gains +12,400 SPI, +1,200,000 HP, and +1,200,000 MP, Possessor regenerates 120,000 HP and 120,000 MP at the start of each round, Constant Effect
Shield Wall- Possessor gains +12,400 Defense (to a max of 10,000,000 points) for each ally possessor possesses who possesses a Constant Effect named 'Shield Wall', Constant Effect
Abilities-
Holy Blade- 48,000 Damage, This action ignores the Resistance, Immunities, Absorptions, and Reflections of Demons, Devils, and Daemons below Level 60, Light, 0 MP
Holy Shield- +48,000 Defense, +4,800 Defense against Stat Damage, lasts 5 rounds, does not stack, Light, 0 MP
Holy Ward- +92,000 Defense, +9,200 Defense against Stat Damage, Whenever target it targeted with an attack, it inflicts Awestruck: Sealed on the source of said attack at the end of said action, does not stack, Light or Magic or Warding, 1,240,000 MP
Purify- 124,000 Damage, Heals, Cures all debuffs and negative status effects from sources below Level 60, Light, 400,000 MP
Grail Guard- Caster's allies (including caster) may not have items stolen from them by sources below Level 80, Caster's allies (including caster) may not have their unique items destroyed by sources below Level 80, Light, 2,400,000 MP
Drops-
151,250 Gold
15,125 XP
100% Grailkeeper Knight Card- (Spell, Arcanist Magic, Light & Magic, 450,000 MP, 45,000,000 Gold) Summons 1 Grailkeeper Knight, Max 3 summoned

Mr. Baggerty Went Off To War, But He Forgot His Britches: An Interperative Monster
Level 55
Abstract, War & Earth
HP- 18,000,000
MP- 1,800,000
STR- 16,122
AGI- 18,161
CON- 17,347
MIN- 8,445
SPI- 22,115
XP- 0
Defense- 10,855
Defense against Stat Damage- 10,855
Critical Chance- 67%
Resilience- 41%
To Hit- 138%
Dodge- 72%
Resistances and Immunities- Reflects Glory, Reflects Commerce, Human Immunity, Stat Drain Immunity, Hexed Immunity, Poison Immunity, 216% Minor Status Effect Resistance, 108% Moderate Status Effect Resistance
Prime Attribute- Constitution
Constant Effects-
Hard to Interperet- Possessor is Immune to individuals below Level 20, Possessor takes 80,000 less Damage from individuals with under 8,445 MIN, Constant Effect
Forgot His Britches- Possessor's opponents who are not Nobility or Glory element may choose to have their actions targeting possessor gain 20,000 points of Defense piercing against possessor as a non-stacking bonus, Possessor obtains -5% Ice Resistance, Constant Effect
Abilities-
We're a Marchin' Ta' War!- 100% inflicts Charm: Wanderlust, Caster and up to 50 target individuals below Level 50 who are not in a Zone of War lose their next 5 actions, does not stack, War & Earth, 1,000,000 MP
Pa-PEW! Pa-PEW!- 16,255 Damage, 4,950 CON Damage, War element actions cost target 100,000 additional MP, stacks 200 times, War, 0 MP
The Reason He Forget His Britches- 11,520 MIN Damage, inflicts Mindblasted, inflicts Confusion, inflicts Stat Drain: MIN Drain, Psychic & Chaos, 121,556 MP
The Wartime Boogie- 2,500 MIN Damage, 2,500 SAN Damage, inflicts Mindblasted: Stupefied on targets with 0 SAN, inflicts Mindblasted: Losing Your Mind, inflicts Confusion: Convinced It's DANCE TIME, targets become solely the element War, 1 hit against 50, Psychic & Air, 46,364 MP
Contains a Small, Red Square in the Upper Left-Hand Corner for No Reason- 150% inflicts Confusion: Vexed by the Inconsequential, 1 hit against 500, Air, 5,000 MP
Drops-
202,500 Gold
30,250 XP
50% Warthyme- (Consumable, Medicine, Earth & War, 1 Charge, 6,000,000 Gold) +6,000 Melee Attack, +6,000 Ranged Attack, stacks 15 times
49% The Wartime Boogie- (Spell, Dance, War, 150,000 MP, 25,000,000 Gold) 2,500 Flat War element MIN Damage, 2,500 Flat War element SAN Damage, inflicts Mindblasted: Stupefied on targets with 0 SAN, 30% inflicts Mindblasted: Losing Your Mind, 30% inflicts Confusion: Convinced It's DANCE TIME, targets below Level 50 become solely the element War, 1 hit against 50
1% Painting of the Missing Britches- (Item, Antiquity, Earth, 15,000 Gold)

Redwood Treant-
Level 55
Plant, Earth
HP- 2,540,000
MP- 1,800,000
STR- 22,500
AGI- 11,400
CON- 20,100
MIN- 16,550
SPI- 15,200
XP- 0
Defense- 13,000, +60,000 against Earth, +60,000 against Psychic, +60,000 against Water, +60,000 against Air
Defense against Stat Damage- 1,000
Critical Chance- 49%
Resilience- 65%
To Hit- 138%
Dodge- 30%
Resistances and Immunities- Absorbs Life, 70% Earth Resistance, 50% Water Resistance, 50% Physical Resistance, 40% Mystic Resistance, 40% Time Resistance, 50% Fire Weakness, 50% Destruction Weakness, Impaired Immunity, 110% Minor Status Effect Resistance, 55% Moderate Status Effect Resistance
Prime Attribute- Strength
Constant Effects-
Guardian of the Forest- All allied Plants gain +2,500 Defense, all allied Animals gain +1,250 Defense, stacks 200 times, Constant Effect
Photosynthesis- Possessor regenerates 60,000 HP and 60,000 MP while in a Zone of Earth, in a Zone of Light, or in a type of terrain or phantom terrain that is some sort of forest that does not have the word ‘Dark’, ‘Shadow’, or ‘Haunted’ in its name, Constant Effect
Towering- Possessor gains +1,250,000 HP, +9,000 CON, and deals full Damage to targets below Level 60 in the back rank, Constant Effect
Colossal- Possessor gains +5,000 STR, +5,000 CON, +800,000 HP, and +40% Resilience, Possessor counts as 25 individuals in possessor's row for row-order purposes, Constant Effect
Abilities-
Fist of Wood- 35,000 Damage, 225% inflicts Fatigued: Stun, Physical or Earth, 0 MP
Restore Plants- 90,000 Damage, Heals, Deals 5x normal damage when only healing and providing positive effects, only affects Plants, Earth or Life, 0 MP
Gather Mana- 130,000 Damage, Deals MP Damage, Heals, affects caster only, Magic or Air, 0 MP
Strength of the Forest- +1,500 STR, +1,500 CON, +200,000 HP, stacks 20 times, Earth or Life, 120,000 MP
Ironwood- +4,000 Defense, only affects Plants, stacks 10 times, Earth, 100,000 MP
Tide of Wood- 20,000 Damage, 155% inflicts Entombed, 155% inflicts Fatigued: Stun, 1 hit against 30,000, Earth, 200,000 MP
Drops-
150,000 Gold
15,125 XP
80% Ancient Wood- (Item, Material, Earth, 80,000 Gold)
5% Sanctity of the Forest - (Spell, Druid Magic, Earth & Life, 35,000 MP, 1,550,000 Gold) +3,100 Magical Attack, Heals, +700 Defense, only affects Plants and Animals, Cures Burning from up to 30 seperately targetted Plants, does not stack, may only be cast by individuals above Level 15
5% Terrain Spell of the Forest: Vigor of a Thousand Plants- (Spell, Geomancy, Earth & Life & Physical, 51,000 MP, 1,798,900 Gold) Provides a buff that gives +700 Defense upon the condition that its possessor has at least 10 allies who are Plants, stacks 4 times, lasts 200,000 rounds, the terrain or phantom terrain must be Forest for this spell to be cast
5% Restore Plants- (Spell, Healer Magic, Life & Earth, 7,000 MP, 1,110,000 Gold) +2,800 Magical Attack, Heals, Heals 1/10 HP Healed in Stat Damage from all stats, Cures all Minor Status Effects, only affects Plants, deals 2/3 damage, 1 hit against 15
1% Ancient Wooden Druid’s Staff- (Weapon, Staff, Earth, 2,055,000 Gold) +2,200 Melee Attack, +2,400 Magical Attack, +1,700 STR, +1,400 CON, +2,000 MIN, +2,000 SPI, Wielder’s Druid Magic spells cost 15,000 less MP and heal an additional 20,000 HP and 10,500 MP provided they already provide such types of healing, Gives +2,000 Defense if wielder has at least 4 Plant allies whose combined levels total at least 60
1% Redwood Treantwood Club- (Weapon, Mace, Earth, 15,100,000 Gold) +15,100 Melee Attack, 55% Critical, Provides +19,500 to all stats if wielder possesses the ability ‘Guardian of Civilization’, Wielder is considered to be 5 Levels lower for purposes of equipping, summoning, and controlling Plant pets and summons, Wielder may, if wielder chooses to do so at the beginning of a thread and has at least 15 Justicar abilities, change this weapon’s elements to Law & Destruction, gain an additional +15,100 Melee Attack against Plants, and gain 81% Critical against Plants, and be considered 1 Level higher for purposes of equipping, summoning, and controlling Machine, Robot, Illuminated, Clockwork, and Large Structure pets and summons as a non-stacking effect that does not stack with other effects that raise wielder's Level for said purposes, If this item’s wielder chooses to do so, then said wielder loses all positive effects of possessed Druid abilities and may not cast Druid Magic spells
1% Terrain Spell of the Forest: Stomping Trees- (Spell, Geomancy, Earth & Physical, 61,000 MP, 2,100,300 Gold) +4,600 Melee Attack, +4,600 Magical Attack, each hit of this spell that does at least 10,000 Damage inflicts a debuff that gives its target -200 Defense, 4 hits against 15, deals 1/5 damage, This spell may only be cast if the terrain or phantom terrain is Forest
1% Call for Treants- (Spell, Druid Magic, Earth, 60,000 MP, 2,110,000 Gold) Summons 1 Treant, max 10 summoned
1% Redwood King's Wooden Forest Crown- (Accessory, Crown, Earth & Life, 11,500,000 Gold) +11,418 Defense, +11,455 SPI, +11,300 MIN, Wielder’s Druid Magic and Geomancy spells cost 110,000 MP less, Wielder and all of wielder’s pets and summons, as a non-stacking effect, if Plants, gain +110,000 HP, +6,100 STR, +6,100 MIN, and +6,100 additional SPI, Wielder must be at least Level 47


Sand Dragon
Level 55
Dragon, Earth
HP- 3,600,000
MP- 3,600,000
STR- 31,000
AGI- 21,000
CON- 31,000
MIN- 31,000
SPI- 31,000
XP- 0
Defense- 17,000, +25,000 against Earth, +25,000 against Magic
Defense against Stat Damage- 1,300
Critical Chance- 50%
Resilience- 50%
To Hit- 160%
Dodge- 50%
Resistances and Immunities- Earth Immunity, 80% Fire Resistance, 70% Psychic Resistance, 50% Magic Resistance, 50% Water Weakness, 70% Acid Weakness, Entombed Immunity, Minor Status Effect Immunity, 55% Moderate Status Effect Resistance, 15% Major Status Effect Resistance
Prime Attribute- Two Highest Stats
Constant Effects-
Swift Healing- Possessor regenerates 100,000 HP per round, Constant Effect
Scouring Aura- All opponents take 37,000 Flat Earth element damage at the start of every round, any individual who conducts a hostile action against possessor takes 37,000 Flat Earth element damage following said action, Constant Effect
Large- Possessor may choose to count as 5 individuals in the front row while in the front row, Possessor gains +1,800,000 HP, Constant Effect
Glory- Possessor is immune to individuals below Level 20, Possessor takes half damage from sources below Level 40, Constant Effect
Form of Flowing Sand- Possessor gains +45% Resilieince, Constant Effect
Abilities-
Consume- 64,000 Damage, absorbs HP if dealing a killing blow, Physical, 0 MP
Sandstorm Breath- 64,000 Damage, inflicts Entombed, -15% To Hit, stacks 3 times, 1 hit against 30, Earth, 100,000 MP
Draconic Magics- 40,000 Damage, inflicts Manablasted and up to 1 selected minor status effect, 1 hit against 5, Magic, 200,000 MP
Mass Dispell- Removes up to 20 selected buffs, debuffs, or summons (as an unsummoning effect), Cannot effect targets that are over Level 80 or effects that come from sources above Level 80, Magic, 200,000 MP
Bolster Elemental- +2,500 to all stats, only affects Elementals, stacks 10 times, Earth & Magic, 2,000,000 MP
Stifle Water- Removes all Zones of Water in battle, All Water element individuals in battle gain -1,000 to all stats, All Water element spells and abilities cost 25,000 extra MP, stacks 5 times, Earth, 200,000 MP
Drops-
302,500 Gold
30,250 XP
75% Dragon's Hoarded Treasures- (Item, Antiquity, Physical & Magic & Earth, 870,000 Gold)
20% Earth Dragon Mantle- (Accessory, Cloak, Earth, 7,000,000 Gold) +7,400 Magical Attack, +6,900 SPI, +5,550 MIN, 30% Earth Resistance, 30% Critical for Magical Attacks
5% Sand Dragon's Gem- (Accessory, Crystal, Earth, 9,000,000 Gold) +9,000 Magical Attack, +8,500 to all stats, +50,000 Damage to all of possessor's damage-dealing actions that are Earth element as a non-stacking effect

Snow Dragon
Level 55
Dragon, Ice
HP- 3,600,000
MP- 3,600,000
STR- 31,000
AGI- 21,000
CON- 31,000
MIN- 31,000
SPI- 31,000
XP- 0
Defense- 17,000, +25,000 against Ice, +25,000 against Magic
Defense against Stat Damage- 1,300
Critical Chance- 55%
Resilience- 60%
To Hit- 155%
Dodge- 40%
Resistances and Immunities- Ice Immunity, 80% Water Resistance, 70% Air Resistance, 50% Magic Resistance, 50% Technology Weakness, 70% Fire Weakness, Frozen Immunity, Minor Status Effect Immunity, 55% Moderate Status Effect Resistance, 15% Major Status Effect Resistance
Prime Attribute- Two Highest Stats
Constant Effects-
Swift Healing- Possessor regenerates 100,000 HP per round, Constant Effect
Freezing Aura- All opponents take 37,000 Flat Ice element damage at the start of every round, any individual who conducts a hostile action against possessor takes 37,000 Flat Ice element damage following said action, Constant Effect
Large- Possessor may choose to count as 5 individuals in the front row while in the front row, Possessor gains +1,800,000 HP, Constant Effect
Glory- Possessor is immune to individuals below Level 20, Possessor takes half damage from sources below Level 40, Constant Effect
Cold Aura- Possessor's opponents suffer -4,000 to their turn-order-determining stat sums for turn-order-determining purposes if they are not Ice element, do not have 30% or greater Ice resistance, and are not immune to Frozen, Constant Effect
Abilities-
Consume- 64,000 Damage, absorbs HP if dealing a killing blow, Physical, 0 MP
White Breath- 64,000 Damage, inflicts Frozen, 1 hit against 30, Ice, 100,000 MP
Draconic Magics- 40,000 Damage, inflicts Manablasted and up to 1 selected minor status effect, 1 hit against 5, Magic, 200,000 MP
Mass Dispell- Removes up to 20 selected buffs, debuffs, or summons (as an unsummoning effect), Cannot effect targets that are over Level 80 or effects that come from sources above Level 80, Magic, 200,000 MP
Slowing Field- Inflicts Imapired: Slow, 1 hit against 2,000, Ice & Magic, 200,000 MP
Stifle Fire- Removes all Zones of Fire in battle, All Fire element individuals in battle gain -1,000 to all stats, All Fire element spells and abilities cost 25,000 extra MP, stacks 5 times, Ice, 200,000 MP
Drops-
302,500 Gold
30,250 XP
75% Dragon's Hoarded Treasures- (Item, Antiquity, Physical & Magic & Earth, 870,000 Gold)
20% Ice Dragon Mantle- (Accessory, Cloak, Ice, 7,000,000 Gold) +7,400 Magical Attack, +6,900 SPI, +5,550 MIN, 30% Ice Resistance, 30% Critical for Magical Attacks
5% Snow Dragon's Gem- (Accessory, Crystal, Ice, 9,000,000 Gold) +9,000 Magical Attack, +8,500 to all stats, +50,000 Damage to all of possessor's damage-dealing actions that are Ice element as a non-stacking effect
Lord Gadigan
Site Admin
Posts: 2180
Joined: Thu May 21, 2020 9:26 pm

Re: Enemy List

Post by Lord Gadigan »

Level 56

Crystal Golem
Level 56
Golem, Psychic
HP- 2,500,000
MP- 2,500,000
STR- 18,500
AGI- 13,000
CON- 17,450
MIN- 12,000
SPI- 16,700
XP- 0
Defense- 16,000
Defense against Stat Damage- 1,190
Critical Chance- 60%
Resilience- 69%
To Hit- 148%
Dodge- 43%
Resistances and Immunities- Absorbs Magic, Absorbs Psychic, 95% Physical Resistance, 95% Electrical Resistance, 95% Fire Resistance, 95% Earth Resistance, 95% Ice Resistance, 95% Water Resistance, 95% Technology Resistance, 95% Air Resistance, 95% Acid Resitance, 95% Ice Resistance, 95% Energy Resistance, Minor Status Effect Immunity, 90% Moderate Status Effect Resistance, Pain Immunity, Confusion Immunity, Impaired Immunity, Poison Immunity, Diseased Immunity, Fatigued Immunity
Prime Attribute- Strength
Constant Effects-
Sturdy- Possessor gains +7,500,000 HP, +40,000 Defense, +10,000 CON, and +50% Resilience, Constant Effect
Mystically Fortified- Possessor gains +2,000,000 MP, Constant Effect
Reflective Form- Possessor has a 50% chance of optionally reflecting actions from lower-level sources, Constant Effect
Powerful- Possessor gains +4,000 to all stats, Possessor is immune to individuals below Level 20, Constant Effect
Abilities-
Pummel- 25,000 Damage, 2 hits against 1, Physical, 0 MP
Mana Drain- 40,000 MP Damage, deals MP Drain, Psychic or Magic, 0 MP
Heavy Fist- 38,000 Damage, inflicts Fatigued: Stun, 10% breaks all Armor worn by target that is non-unique and worth below 1,000,000 Gold, Physical, 51,000 MP
Reinforce- +10,000 Defense, +2,500 CON, stacks 10 times, Physical, 150,000 MP
Mindwipe- 20,000 MP Damage, 3,000 MIN Damage, inflicts Mindblasted: Mental Destabilization, inflicts Confusion, inflicts Stat Drain: MIN Drain, Psychic, 200,000 MP
Mana-Devouring Fog- 5,000 MP Damage, 1,000 MIN Damage, inflicts Mindblasted: Mental Destabilization, inflicts Stat Drain: MIN Drain, 1 hit against 50, Psychic & Air, 200,000 MP
Drops-
200,000 Gold
16,800 XP
75% Crystal Dust- (Item, Material, Earth & Magic, 120,000 Gold)
10% Golem Crystal- (Item, Material, Magic, 1,000,000 Gold)
10% Construct Crystal Golem- (Spell, Golomancy, Magic, 120,000 MP, 8,650,000 Gold) Summons 1 Crystal Golem from the enemy list, Costs 16,000,000 Gold to cast, takes 5 rounds to cast
4% Golemic Formula of Thought-Destruction- (Spell, Golomancy, Psychic, 80,000 MP, 9,000,000 Gold) Target allied Golem deals MP Damage instead of HP Damage
1% Crystal Golem Armor- (Armor, Grand Armor, Physical, 11,000,000 Gold) +11,000 Defense, +11,000 CON, +11,000 SPI, 56% Resilience, 15% Base Element Resistance, this armor may not be equipped by individuals below Level 20

Day Dragon
Level 56
Dragon, Light
HP- 3,900,000
MP- 3,900,000
STR- 31,000
AGI- 21,000
CON- 31,000
MIN- 35,000
SPI- 35,000
XP- 0
Defense- 19,000, +25,000 against Light, +25,000 against Magic
Defense against Stat Damage- 1,300
Critical Chance- 58%
Resilience- 60%
To Hit- 155%
Dodge- 45%
Resistances and Immunities- Light Immunity, 80% Fire Resistance, 70% Air Resistance, 50% Magic Resistance, 50% Darkness Weakness, 70% Ice Weakness, Awestruck Immunity, Minor Status Effect Immunity, 55% Moderate Status Effect Resistance, 15% Major Status Effect Resistance
Prime Attribute- Two Highest Stats
Constant Effects-
Swift Healing- Possessor regenerates 100,000 HP per round, Constant Effect
Shining Aura- All opponents take 38,000 Flat Light element damage at the start of every round, any individual who conducts a hostile action against possessor takes 38,000 Flat Light element damage following said action, Constant Effect
Large- Possessor may choose to count as 5 individuals in the front row while in the front row, Possessor gains +1,800,000 HP, Constant Effect
Glory- Possessor is immune to individuals below Level 20, Possessor takes half damage from sources below Level 40, Constant Effect
Piercing Rays- Possessor gains +45% Critical, Constant Effect
Abilities-
Consume- 66,000 Damage, absorbs HP if dealing a killing blow, Physical, 0 MP
Daybreak Breath- 66,000 Damage, inflicts Awestruck, 1 hit against 30, Light, 100,000 MP
Draconic Magics- 43,000 Damage, inflicts Manablasted and up to 1 selected minor status effect, 1 hit against 5, Magic, 200,000 MP
Mass Dispell- Removes up to 30 selected buffs, debuffs, or summons (as an unsummoning effect), Cannot effect targets that are over Level 80 or effects that come from sources above Level 80, Magic, 200,000 MP
Bring the Day- Creates a Zone of Light with an attached effect that gives all Light element individuals inside said Zone +1,000 to all stats as an effect that stacks 10 times, Light & Magic, 200,000 MP
Stifle Darkness- Removes all Zones of Darkness in battle, All Darkness element individuals in battle gain -1,000 to all stats, All Darkness element spells and abilities cost 25,000 extra MP, stacks 5 times, Light, 200,000 MP
Drops-
336,000 Gold
33,600 XP
75% Dragon's Hoarded Treasures- (Item, Antiquity, Physical & Magic & Earth, 870,000 Gold)
20% Light Dragon Mantle- (Accessory, Cloak, Light, 7,000,000 Gold) +7,400 Magical Attack, +6,900 SPI, +5,550 MIN, 30% Light Resistance, 30% Critical for Magical Attacks
5% Day Dragon's Gem- (Accessory, Crystal, Light, 9,000,000 Gold) +9,000 Magical Attack, +8,500 to all stats, +50,000 Damage to all of possessor's damage-dealing actions that are Light element as a non-stacking effect

Factory Dragon
Level 56
Dragon, Technology
HP- 3,900,000
MP- 3,900,000
STR- 31,000
AGI- 21,000
CON- 35,000
MIN- 35,000
SPI- 31,000
XP- 0
Defense- 19,000, +25,000 against Technology, +25,000 against Magic
Defense against Stat Damage- 1,300
Critical Chance- 58%
Resilience- 65%
To Hit- 160%
Dodge- 40%
Resistances and Immunities- Technology Immunity, 80% Electrical Resistance, 70% Physical Resistance, 50% Magic Resistance, 50% Psychic Weakness, 70% Water Weakness, Electrocuted Immunity, Minor Status Effect Immunity, 55% Moderate Status Effect Resistance, 15% Major Status Effect Resistance
Prime Attribute- Two Highest Stats
Constant Effects-
Swift Healing- Possessor regenerates 100,000 HP per round, Constant Effect
Nanite Aura- All opponents take 38,000 Flat Technology element damage at the start of every round, any individual who conducts a hostile action against possessor takes 38,000 Flat Technology element damage following said action, Constant Effect
Large- Possessor may choose to count as 5 individuals in the front row while in the front row, Possessor gains +1,800,000 HP, Constant Effect
Glory- Possessor is immune to individuals below Level 20, Possessor takes half damage from sources below Level 40, Constant Effect
Mass Produce- Whenever a source below Level 80 would inflict a buff on one of possessor's allies, possessor may replicate an additional stacking of said buff, to a max of twice per round, Constant Effect
Abilities-
Consume- 66,000 Damage, absorbs HP if dealing a killing blow, Physical, 0 MP
Missile Breath- 66,000 Damage, inflicts Antimatter, inflicts Fatigued: Stun, 1 hit against 30, Technology, 100,000 MP
Draconic Magics- 43,000 Damage, inflicts Manablasted and up to 1 selected minor status effect, 1 hit against 5, Magic, 200,000 MP
Mass Dispell- Removes up to 30 selected buffs, debuffs, or summons (as an unsummoning effect), Cannot effect targets that are over Level 80 or effects that come from sources above Level 80, Magic, 200,000 MP
Upgrade- +1,250 to all stats, stacks 10 times, Technology & Magic, 100,000 MP
Stifle Psychic- Removes all Zones of Psychic in battle, All Psychic element individuals in battle gain -1,000 to all stats, All Psychic element spells and abilities cost 25,000 extra MP, stacks 5 times, Technology, 200,000 MP
Drops-
336,000 Gold
33,600 XP
75% Dragon's Hoarded Treasures- (Item, Antiquity, Physical & Magic & Earth, 870,000 Gold)
20% Technology Dragon Mantle- (Accessory, Cloak, Technology, 7,000,000 Gold) +7,400 Magical Attack, +6,900 SPI, +5,550 MIN, 30% Technology Resistance, 30% Critical for Magical Attacks
5% Factory Dragon's Gem- (Accessory, Crystal, Technology, 9,000,000 Gold) +9,000 Magical Attack, +8,500 to all stats, +50,000 Damage to all of possessor's damage-dealing actions that are Technology element as a non-stacking effect

Great White Whale
Level 56
Aquatic, Water
HP- 2,000,000
MP- 2,000,000
STR- 18,000
AGI- 12,000
CON- 17,000
MIN- 11,000
SPI- 13,000
XP- 0
Defense- 12,000
Defense against Stat Damage- 1,400
Critical Chance- 61%
Resilience- 59%
To Hit- 145%
Dodge- 40%
Resistances and Immunities- Water Immunity, 90% Physical Resistance, 50% Light Weakness, 50% Darkness Weakness, 150% Minor Status Effect Resistance, 70% Moderate Status Effect Resistance, 5% Major Status Effect Resistance, Vessel Immunity, Spear Immunity
Prime Attribute- Strength
Constant Effects-
Legendary Beast- Possessor gains +1,300,000 HP, May count as up to 20 individuals in its row for row-order determining purposes, is immune to individuals below Level 15, and cannot be afflicted with status effects by individuals below Level 40, Constant Effect
Dweller of Waves- A Zone of Water is created when possessor enters battle, it may not be removed or altered by individuals of lower level than possessor without possessor's permission, All zones that are of base elements that are not Water are removed when possessor enters battle, Individuals of lower level than possessor may not create Zones of base elements other than Water while possessor is in battle, Possessor gains +3,000 to all stats, +350,000 HP, +350,000 MP, and +8,000 to all Damage values possessor's abilities possess while possessor is in a Zone of Water, Constant Effect
Curse of Obsession- Any individual defeated by possessor's side of battle or that flees from battle against possessor's side of battle is afflicted with the ability Curse of Obsession (Great White Whale) from the ability shop, Constant Effect
Abilities-
Great Whale Body Slam- 34,000 Damage, inflicts Fatigued: Stun, 25% inflicts Fatigued: Knocked Out, Physical, 0 MP
Ship-Wrecker- 30,000 Damage, deals double damage to Vessels, to a max of 1,000,000,000 additional damage, Earth or Physical or Water, 68,000 MP
Assault Spout- 8,000 Damage, inflicts Fatigued: Stun, 1 hit against 15, Water, 75,000 MP
Leg-Eater- 38,000 Damage, inflicts Wounded: Maimed, Physical, 90,000 MP
Abyss of the Mind- 4,000 Damage, inflicts Mindblasted, inflicts Confusion, inflicts Pain, inflicts Charm, this attack uses Mind as its prime attribute, 1 hit against 15, Psychic, 210,000 MP
Drops-
200,000 Gold
16,800 XP
50% Whaling Manual- (Item, Antiquity, Water, 2,400 Gold)
30% Master's Harpoon- (Weapon, Spear, Water & Physical, 8,900,000 Gold) +9,400 Melee Attack, +9,400 Ranged Attack, Wielder may forcibly shift the row of targets of wielder's Melee Attack and Ranged Attack actions provided said targets are of lower Level than wielder and below Level 80
10% Obsessive Captain's Log- (Item, Antiquity, Water, 15,100 Gold)
10% Whale-Lancer- (Spell, Combat Arts, Physical, 400 MP, 7,000,000 Gold) +14,500 Melee Attack, +14,500 Ranged Attack, 250% To Hit against Aquatics, Wielder must have a Spear equipped to cast this spell

Night Dragon
Level 56
Dragon, Darkness
HP- 3,900,000
MP- 3,900,000
STR- 31,000
AGI- 21,000
CON- 31,000
MIN- 35,000
SPI- 35,000
XP- 0
Defense- 19,000, +25,000 against Darkness, +25,000 against Magic
Defense against Stat Damage- 1,300
Critical Chance- 58%
Resilience- 60%
To Hit- 165%
Dodge- 40%
Resistances and Immunities- Darkness Immunity, 80% Ice Resistance, 70% Air Resistance, 50% Magic Resistance, 50% Light Weakness, 70% Physical Weakness, Voidstruck Immunity, Minor Status Effect Immunity, 55% Moderate Status Effect Resistance, 15% Major Status Effect Resistance
Prime Attribute- Two Highest Stats
Constant Effects-
Swift Healing- Possessor regenerates 100,000 HP per round, Constant Effect
Shadowy Aura- All opponents take 38,000 Flat Darkness element damage at the start of every round, any individual who conducts a hostile action against possessor takes 38,000 Flat Darkness element damage following said action, Constant Effect
Large- Possessor may choose to count as 5 individuals in the front row while in the front row, Possessor gains +1,800,000 HP, Constant Effect
Glory- Possessor is immune to individuals below Level 20, Possessor takes half damage from sources below Level 40, Constant Effect
Strikes from Shadow- Possessor gains +45% to Hit, Constant Effect
Abilities-
Consume- 66,000 Damage, absorbs HP if dealing a killing blow, Physical, 0 MP
Benighted Breath- 66,000 Damage, inflicts Voidstruck, 1 hit against 30, Darkness, 100,000 MP
Draconic Magics- 43,000 Damage, inflicts Manablasted and up to 1 selected minor status effect, 1 hit against 5, Magic, 200,000 MP
Mass Dispell- Removes up to 30 selected buffs, debuffs, or summons (as an unsummoning effect), Cannot effect targets that are over Level 80 or effects that come from sources above Level 80, Magic, 200,000 MP
Bring the Night- Creates a Zone of Darkness with an attached effect that gives all Darkness element individuals inside said Zone +1,000 to all stats as an effect that stacks 10 times, Darkness & Magic, 100,000 MP
Stifle Light- Removes all Zones of Light in battle, All Light element individuals in battle gain -1,000 to all stats, All Light element spells and abilities cost 25,000 extra MP, stacks 5 times, Darkness, 200,000 MP
Drops-
336,000 Gold
33,600 XP
75% Dragon's Hoarded Treasures- (Item, Antiquity, Physical & Magic & Earth, 870,000 Gold)
20% Darkness Dragon Mantle- (Accessory, Cloak, Darkness, 7,000,000 Gold) +7,400 Magical Attack, +6,900 SPI, +5,550 MIN, 30% Darkness Resistance, 30% Critical for Magical Attacks
5% Night Dragon's Gem- (Accessory, Crystal, Darkness, 9,000,000 Gold) +9,000 Magical Attack, +8,500 to all stats, +50,000 Damage to all of possessor's damage-dealing actions that are Darkness element as a non-stacking effect

Sea Serpent
Level 56
Dragon, Water
HP- 3,500,000
MP- 3,500,000
STR- 23,000
AGI- 21,000
CON- 16,000
MIN- 19,000
SPI- 18,000
XP- 0
Defense- 11,000
Defense against Stat Damage- 1,350
Critical Chance- 51%
Resilience- 55%
To Hit- 155%
Dodge- 70%
Resistances and Immunities- Fire Immunity, Water Immunity, 100% Electrical Weakness, Minor Status Effect Immunity, Drowning Immunity, Suffocation Immunity, 50% Moderate Status Effect Resistance, 20% Major Status Effect Resistance
Prime Attribute- Two highest stats
Constant Effects-
Dweller of Waves- A Zone of Water is created when possessor enters battle, it may not be removed or altered by individuals of lower level than possessor without possessor's permission, All zones that are of base elements that are not Water are removed when possessor enters battle, Individuals of lower level than possessor may not create Zones of base elements other than Water while possessor is in battle, Possessor gains +2,000 to all stats, +200,000 HP, +200,000 MP, and +7,000 to all Damage values possessor's abilities possess while possessor is in a Zone of Water, Constant Effect
Elusive Dweller of the Farthest Waters at the World's Edge- Possessor may not be affected by individuals below Level 60 who are not in battle with possessor, Constant Effect
Aquatic Serpent- Possessor may choose to count as an Aquatic, Constant Effect
Stirrer of the Sea's Wrath- All damage from Drowning and its sub-status effects is doubled in battles that possessor is in, Constant Effect
Great and Powerful- Possessor gains +3,000,000 HP, +11,000 Defense, May count as up to 100 individuals in its row for row-order determining purposes, is immune to individuals below Level 15, and cannot be criticalled by individuals below Level 40, Constant Effect
Abilities-
Bite- 34,000 Damage, inflicts Wounded on Humans, Humanoids, and Aquatics, Physical, 0 MP
Ship-Wrecker- 30,000 Damage, deals double damage to Vessels, to a max of 1,000,000,000 additional damage, Earth or Physical or Water, 150,000 MP
Maelstrom- 4,000 Damage, inflicts Drowning, inflicts Drowning: Tidetrapped, 1 hit against 10,000, Water, 650,000 MP
Tsunami- 6,500 Damage, inflicts Drowning, deals full damage to the back row, 1 hit against 20,000, Water, 200,000 MP
Dash against Rocks- 36,500 Damage, 50% inflicts Wounded, Earth or Physical, 70,000 MP
Lurk Beneath- Caster gains +20% Dodge and always counts as being in the back row regardless of possessor's actual row if caster is in a Zone of Water, does not stack, Water & Darkness, 400,000 MP
Unleash Murk- Attaches an effect to a Zone of Water that causes all Aquatics within it to have -35% To Hit, does not stack, Darkness & Water, 50,000 MP
Angler's Light- Inflicts Charm and / or Charm: Wanderlust, 1 hit against 2,000, Water & Psychic & Light, 140,000 MP
Drops-
500,000 Gold
33,600 XP
50% Sea Serpent Scales- (Item, Material, Water, 1,690,000 Gold)
30% Graveyard of Ships- (Item, Property, Water, 1,200,000 Gold)
10% Waters at the World's Edge- (Item, Property, Water, 7,500,000 Gold)
10% Ocean Lure- (Item, Antiquity, Water & Magic, 6,000,000 Gold)
Lord Gadigan
Site Admin
Posts: 2180
Joined: Thu May 21, 2020 9:26 pm

Re: Enemy List

Post by Lord Gadigan »

Level 57

Aos Si
Level 57
Fae, Light & Magic
HP- 1,500,000
MP- 3,000,000
STR- 16,800
AGI- 18,450
CON- 16,250
MIN- 18,000
SPI- 20,000
XP- 0
Defense- 15,000, +50,000 against Light, +50,000 against Magic
Defense against Stat Damage- 2,000, +3,000 against SPI damage
Critical Chance- 65%
Resilience- 65%
To Hit- 165%
Dodge- 65%
Resistances and Immunities- Light Immunity, Sonic Immunity, 90% Physical Resistance, 90% Fortune Resistance, 100% Darkness Weakness, 50% Agony Weakness, 300% Minor Status Effect Resistance, Moderate Status Effect Immunity, Instant Death Immunity, Pain Immunity, Diseased Immunity, and Poison Immunity
Prime Attribute- Spirit
Constant Effects-
Resonant Power- Possessor is immune to indivduals below Level 15, Constant Effect
Incorporeal- +45% Dodge, Possessor immune to debuffs from sources below Level 40, Possessor has a 50% chance of ignoring debuffs from sources below Level 60, Constant Effect
Aura of Terrible Vengeance- Any individual who conducts an offensive action against possessor who is below Level 57 is afflicted with Hexed, Hexed: Ill Fortune, and a debuff that deals 40,000 Flat Fortune element damage to its possessor at the start of every round that stacks 20 times, said individual is also afflicted with Bad Luck if below Level 20, Constant Effect
Abilities-
Blade of Sound and Light- 25,000 Damage, This attack automatically criticals against targets below Level 60 that it hits, This attack ignores the Defense of individuals below Level 60, Light & Sonic, 0 MP
Call Fae- Summons 10 Fae from the enemy list that are below Level 40 and normally fightable for drops, Max 60 summoned, Magic, 900,000 MP
Ehterealize Buffs- Removes up to 10 buffs from a source below Level 60, 1 hit against 10, Magic & Air, 100,000 MP
Turn to Mist- Dis-summons targets that are below Level 60 that were summoned by a source below Level 60, 1 hit against 10, Air, 100,000 MP
Rain of Magic- 35,000 Flat Magic element Damage, 5 hits against 25, Magic, 150,000 MP
Glamour Veil- Caster and up to 60,000 willing allies may, provided no opponent present is Level 39 or greater, exit battle and enter another linked battle, with any individual who is either in said new battle, in said original battle and above Level 40, or in said original battle for over 80 rounds after the creation of said new battle and over Level 20, take an action to end said new battle, with all individuals in said new battle being moved to said original battle when such occurs, This ability cannot be cast while in a battle created by this ability, Magic & Air, 550,000 MP
Bless with Luck- +3,000 to all stats, +20% Critical, +20% To Hit, +20% Dodge, +20% Resilience, Inflicts Rejuvination, Mind Resore, Stat Boost, Favored, Favored: Good Fortune, Augmented, and Imbued, stacks 2 times, Magic & Light, 150,000 MP
Terrible Power- 40,000 Damage, 2,000 STR Damage or AGI Damage or CON Damage or MIN Damage or SPI Damage, Inflicts Awestruck, Manablasted, Confusion, Confusion: Fear, and Impaired: Blind, 1 hit against 30, Light & Darkness, 600,000 MP
Drops-
250,000 Gold
17,100 XP
50% Square Mile of Faerie Forest on a Random World- (Item, Property, Magic, 1,265,000 Gold)
29% Lucky Charm- (Accessory, Trinket, Magic & Light & Fortune, 500,000 Gold) Wielder is afflicted with Favored: Good Fortune at the start of every round of battle provided no opponent is above Level 60, Wielder is afflicted with Favored: Good Fortune at the start of battle
10% Glamour Veil- (Spell, Ethereal Magic, Air & Magic, 35,000 MP, 7,100,000 Gold) Caster and up to 5 willing allies may, provided no opponent present is Level 40 or greater and that no unique opponent present is Level 20 or greater, exit battle and enter another linked battle, with any individual who is either in said new battle, in said original battle and above Level 40, or in said original battle for over 5 rounds after the creation of said new battle and over Level 20, take an action to end said new battle, with all individuals in said new battle being moved to said original battle when such occurs, This ability cannot be cast while in a battle created by this ability
10% Sidhe Cloak- (Accessory, Cloak, Light & Magic, 7,900,000 Gold) +3,100 Defense, +3,000 Magical Attack, +1,500 Ranged Attack, +7,500 AGI, +7,500 SPI, +50,000 MP
1% Luckblade- (Weapon, Sword, Fortune, 8,200,000 Gold) +8,100 Melee Attack, 40% Critical, 40% Dodge, 140% To Hit, 40% Resilience



Celestial Champion of Valor
Level 57
Celestial, Light & Physical
HP- 3,500,000
MP- 2,100,000
STR- 21,000
AGI- 16,500
CON- 35,000
MIN- 15,200
SPI- 16,000
XP- 0
Defense- 11,600
Defense against Stat Damage- 1,350
Critical Chance- 61%
Resilience- 59%
To Hit- 155%
Dodge- 56%
Resistances and Immunities- 90% Light Resistance, 90% Darkness Resistance, 90% Physical Resistance, 90% Psychic Resistance, Fatigued Immunity, Pain Immunity, Confusion Immunity, Charm Immunity, Poison Immunity, 114% Minor Status Effect Resistance, 57% Minor Status Effect Resistance, Diseased Immunity, Hexed Immunity
Prime Attribute- Strength
Constant Effects-
Champion of Valor- Possessor ignores the effects of the status effect Confusion: Fear, Constant Effect
Champion of Virtue- Possessor gains +20,000 CON, +20,000 SPI, and is Immune to individuals below Level 20, Constant Effect
Unstoppable- Possessor's actions may not be prevented by sources below Level 80, Constant Effect
Abilities-
Valorous Strike- 38,000 Damage, this action may not be cancelled by preemptive counters from sources below Level 60, Light or Physical or Light & Physical or Physical & Fire, 0 MP
Heaven's Roar- 11,000 Damage, 300% inflicts Fatigued: Sun, 1 hit against 50, Sonic, 100,000 MP
Pole of Glory- Caster gains +12,000 to all stats, deals full Damage to individuals below Level 80 in the back row, counts as being in the back row for damage-halving purposes, and may change any of its actions to become solely Glory element, does not stack, Glory, 1,000,000 MP
Landsplitter- 20,000 Damage, this action may destroy any one Zone, Terrain, or Phantom Terrain created by a source below Level 60, 1 hit against 500, Earth or Earth & Physical, 85,000 MP
Celestial Healing- 65,000 Damage, Heals, Cures any one minor or moderate negative status effect or debuff from a source below Level 60, Light, 25,000 MP
Valorous Empowerment- +7,000 to all stats, +9,500 additional STR, +25% Critical, +25% Resilience, target deals 60,000 additional Damage, target gains Confusion: Fear Immunity, Cures Confusion: Fear and Insanity: Primal Terror, Does not Stack, Light & Physical & Fire, 300,000 MP
Drops-
190,000 Gold
17,100 XP
50% Valor- (Item, Material, Light & Fire & Physical, 6,000,000 Gold)
30% Armor of the Golden Celestial Lion- (Armor, Heavy Armor, Light & Physical, 7,000,000 Gold) +7,000 Defense, Confusion: Fear Immunity, 95% Confusion Resistance, 30% Darkness Resistance
20% Golden Blade of Valor- (Weapon, Sword, Glory, 7,000,000 Gold) +7,000 Melee Attack, Confusion: Fear Immunity


Celestial Guardian
Level 57
Celestial, Physical
HP- 2,500,000
MP- 2,000,000
STR- 18,400
AGI- 15,100
CON- 22,900
MIN- 16,950
SPI- 17,120
XP- 0
Defense- 32,000
Defense against Stat Damage- 4,000
Critical Chance- 51%
Resilience- 80%
To Hit- 150%
Dodge- 43%
Resistances and Immunities- 90% Light Resistance, 90% Darkness Resistance, 90% Physical Resistance, 90% Psychic Resistance, 90% Magic Resistance, 90% Technology Resistance, 50% Fire Resistance, 50% Water Resistance, 50% Earth Resistance, 50% Air Resistance, Fatigued Immunity, Pain Immunity, Confusion Immunity, Charm Immunity, Poison Immunity, Minor Status Effect Immunity, 114% Minor Status Effect Resistance, 57% Moderate Status Effect Resistance, Diseased Immunity, Hexed Immunity
Prime Attribute- Strength
Constant Effects-
Large- Possessor gains +1,000,000 HP, +7,500 STR, +7,500 CON, +26,500 Defense, and may choose to count as up to 15 individuals in its row for row-order purposes, Constant Effect
Inpenetrable Metal Skin- Possessor gains +7,500 HP, +7,500 CON, +55,000 Defense, and +35% Resilience, Possessor's Defense may not be pierced by lower Level sources, Constant Effect
Guardian Entity- Possessor's allies gain +15,000 Defense and +20% Resilience as a non-stacking bonus, At the start of each round, possessor may choose one individual and give said individual +75,000 Defense as a non-stacking bonus for the duration of the round, Constant Effect
Warded Celestial Armor- Possessor gains +45,000 Defense, +35% Resilience, and 50% Base Element Resistance, Constant Effect
Potent- Possessor is Immune to individuals below Level 20, Constant Effect
Abilities-
Grand Blade- 35,000 Damage, 1 hit against 5, Physical, 0 MP
Burst of Light- 4,000 Damage, 150% inflicts Impaired: Blind, 150% inflicts Awestruck, 1 hit against 5,000, Light, 0 MP
Restore- 75,000 Damage, Heals, Cures any one minor or moderate negative status effect or debuff from a source below Level 60, Light, 0 MP
Greater Restore- 180,000 Damage, 7,000 Stat Damage to each stat, Heals, Cures any one minor or moderate negative status effect or debuff from a source below Level 80, Light, 350,000 MP
Protection- Target becomes Immune to individuals below Level 40 until the end of the next round, Target obtains +20,000 Defense, +300,000 HP, +10,000 CON, and +25% Resilience, Does not stack, Light & Physical, 50,000 MP
Grand Ward- +40,000 Defense, Individuals below Level 70 may not obtain Criticals against targets, 1 hit against 5,000, Warding, 800,000 MP
Relic Shield- Target item may not be destroyed or stolen by sources below Level 80, Light, 200,000 MP
Drops-
220,000 Gold
17,100 XP
50% Valor- (Item, Material, Light & Fire & Physical, 6,000,000 Gold)
30% Celestial Steel- (Item, Material, Light & Physical, 3,000,000 Gold)
20% Celestial Guardian's Armor- (Armor, Heavy Armor, Light & Physical, 7,000,000 Gold) +7,000 Defense, 82% Resilience, 30% Light Resistance, 30% Darkness Resistance, 30% Physical Resistance, 30% Psychic Resistance, 30% Magic Resistance, 30% Technology Resistance, Wearer's Defense may not be pierced by individuals below Level 60, Wielder must be Level 20 or greater


!Greater Demon-Beast of the Underworld: Flamebearer Demon-Boar
Level 57
Demon, Fire
HP- 2,350,000
MP- 1,925,000
STR- 31,000
AGI- 18,250
CON- 21,350
MIN- 11,350
SPI- 12,250
XP- 0
Defense- 13,000, +69,000 against Fire
Defense against Stat Damage- 1,650, +20,000 against Fire
Critical Chance- 67%
Resilience- 76%
To Hit- 155%
Dodge- 30%
Resistances and Immunities- Absorbs Fire, Reflects Fire, Physical Immunity, Technology Immunity, 80% Darkness Resistance, 80% Light Resistance, 60% Ice Weakness, Burning Immunity, Voidstruck Immunity, 90% Minor Status Effect Resistance, 60% Moderate Status Effect Resistance, Hexed Immunity, Diseased Immunity
Prime Attribute- (Spirit + Constitution) / 2
Constant Effects-
Demon-Beast- Possessor gains the subtype Demon and the subtype Animal, Constant Effect
Massive- Possessor gains +1,000,000 HP, +50% Resilience, and +15,000 STR, Possessor may choose to count as up to 5,000 individuals in its row for row-order-purposes, Constant Effect
Momentum- Possessor gains +1,000 STR, +1,000 AGI, +1,000 CON, and +1,000 SPI at the start of every round of battle as a buff that lasts until the end of battle that stacks 40 times, Constant Effect
Flame-Bearer- Possessor may deal 200,000 Flat Fire element Damage to any individual who conducts an offensive action against possessor at the start of said action, Quantities or Fire-element Damage dealt by possessor's allies are increased by 15,000 points as a non-stacking effect, Constant Effect
Regenerative Flesh- Possessor regenerates 100,000 HP at the start of each round, Constant Effect
A History of Scars- Possessor suffers no negative effects from the status effect Wounded, Possessor gains +50,000 Defense while afflicted with Wounded, Constant Effect
Abilities-
Crown of Horns- 40,000 Damage, 100% may inflict Wounded, Physical or Physical & Darkness, 0 MP
City-Breaking Stomp- 35,500 Damage, Deals double Damage (to a max of 10,000,000 additional Damage) to Large Structures as an effect that does not stack with itself or with other effects that multiply Damage against Large Structures, 100% inflicts Entombed, 1 hit against 500,000, Physical or Earth or Physical & Earth, 0 MP
Flame Gout- 38,500 Damage, 100% may inflict Burning, Fire, 0 MP
Red Boar's Fury- Caster is afflicted with Confusion: Berserk, Caster gains +16,000 STR, +8,000 AGI, and +16,000 CON, stacks 2 times, Fire, 0 MP
Furnace Eyes- 45,000 Damage, -15,000 Defense to targets who are only base elements who are below Level 60, Pierces 45,000 Defense of targets below Level 60, Fire, 0 MP
Underworld Stars- 10,000 Damage, 120% inflicts Burning, 100% may inflict Voidstruck, 100% may inflict Awestruck, (70% inflicts 1 hit against 5, 20% inflicts 2 hits against 10, 5% inflicts 3 hits against 15, 5% inflicts 4 hits against 5,000,000), Fire or Fire & Light & Darkness, 140,000 MP
Light of Agony- 20,000 Damage, 150% inflicts Pain, 1 hit against 20,000, Light & Agony, 100,000 MP
Rage of the Demon-Beast- 65,000 Damage, 1 hit against 5,000, Caster is afflicted with Confusion: Berserk, Caster gains +16,000 STR, +8,000 AGI, and +16,000 CON, Caster's abilities' Damage values are increased by 30,000 points, stacks 2 times, Fire & Darkness, 550,000 MP
Drops-
220,000 Gold
17,100 XP
100% Crown of the Underworld's Sun- (Accessory, Crown, Darkness & Fire, 16,200,000 Gold) +16,000 to all stats, 40% Fire Resistance, 40% Darkness Resistance


!Greater Solar Elephant
Level 57
Solar Being, Fire & Light
HP- 2,350,000
MP- 1,925,000
STR- 31,000
AGI- 11,250
CON- 21,350
MIN- 12,350
SPI- 14,250
XP- 0
Defense- 13,000, +69,000 against Fire, +69,000 against Light, +69,000 against Darkness
Defense against Stat Damage- 1,650, +20,000 against Fire, +20,000 against Light, +20,000 against Darkness
Critical Chance- 67%
Resilience- 76%
To Hit- 155%
Dodge- 30%
Resistances and Immunities- Absorbs Fire, Absorbs Light, Light Immunity from sources below level 67, Physical Immunity, 80% Darkness Resistance, 300% Darkness Weakness, Burning Immunity, Voidstruck Immunity, Hexed Immunity, Dissease Immunity, Stat Drain Immunity, 90% Minor Status Effect Resistance, 60% Moderate Status Effect Resistance, Hexed Immunity, Diseased Immunity
Prime Attribute- (Strength + Constitution) / 2
Constant Effects-
Messenger of the Sun's Wrath- Possessor ignores any Darkness Weakness that possessor possesses against sources below Level 97, Constant Effect
Crafted Sun-Beast- Possessor gains the subtype Solar Being and the subtype Animal, Constant Effect
Massive- Possessor gains +1,000,000 HP, +50% Resilience, and +15,000 STR, Possessor may choose to count as up to 5,000 individuals in its row for row-order-purposes, Constant Effect
Momentum- Possessor gains +1,000 STR, +1,000 AGI, +1,000 CON, and +1,000 SPI at the start of every round of battle as a buff that lasts until the end of battle that stacks 40 times, Constant Effect
Flame-Bearer- Possessor may deal 200,000 Flat Fire element Damage to any individual who conducts an offensive action against possessor at the start of said action, Quantities or Fire-element Damage dealt by possessor's allies are increased by 15,000 points as a non-stacking effect, Constant Effect
Regenerative Body of Fire- Possessor regenerates 100,000 HP at the start of each round, Constant Effect
A History of Light and Flame- Possessor suffers no negative effects from the status effect Awestruck or the status effect Burning, Possessor gains +50,000 Defense while afflicted with either such status effect, Constant Effect
Abilities-
Holocaust Charge- 28,500 Damage, 100% may inflict Wounded, Burning, or Fatigued: Stun, may gain 1 hit against 15, deals full Damage to targets below Level 40 in the back row, Physical or Fire or Light or Physical & Fire or Physical & Light, 0 MP
City-Incenerating Stomp- 35,500 Damage, Deals double Damage (to a max of 10,000,000 additional Damage) to Large Structures as an effect that does not stack with itself or with other effects that multiply Damage against Large Structures, 100% inflicts Entombed, 1 hit against 500,000, Fire & Light, 0 MP
Flame Spray- 23,100 Damage, 100% may inflict Burning, 1 hit against 50, Fire, 0 MP
Atomic Noise- 17,000 Damage, 100% may inflict Poison: Irradiated, 100% may inflict Impaired: Deaf, 1 hit against 50,000, Sonic & Atomic, 56,000 MP
Gaze of the Distant Crucible- 45,000 Damage, -15,000 Defense to targets who are only base elements who are below Level 60, Pierces 45,000 Defense of targets below Level 60, Fire, 0 MP
Flarestorm- 10,000 Damage, 120% inflicts Burning, 100% may inflict Impaired: Blind, 100% may inflict Awestruck, (80% inflicts 1 hit against 100, 20% inflicts 2 hits against 100), Fire or Fire & Light, 140,000 MP
Light of Glory- 37,000 Damage, 150% inflicts Elevated on caster, 1 hit against 20,000, Light & Glory, 125,000 MP
Drops-
200,000 Gold
17,100 XP
100% Crown of the Solar Maharajah- (Accessory, Crown, Light & Fire, 16,200,000 Gold) +16,000 to all stats, 35% Fire Resistance, 35% Light Resistance, Impaired Immunity


Grid Dragon
Level 57
Dragon, Electrical
HP- 4,000,000
MP- 4,000,000
STR- 32,000
AGI- 32,000
CON- 32,000
MIN- 32,000
SPI- 35,000
XP- 0
Defense- 20,000, +25,000 against Electrical, +25,000 against Magic
Defense against Stat Damage- 1,400
Critical Chance- 65%
Resilience- 80%
To Hit- 160%
Dodge- 40%
Resistances and Immunities- Electrical Immunity, 80% Technology Resistance, 70% Light Resistance, 50% Magic Resistance, 50% Darkness Weakness, 70% Earth Weakness, Electrocuted Immunity, Minor Status Effect Immunity, 55% Moderate Status Effect Resistance, 15% Major Status Effect Resistance
Prime Attribute- Two Highest Stats
Constant Effects-
Swift Healing- Possessor regenerates 100,000 HP per round, Constant Effect
Shocking Aura- All opponents take 40,000 Flat Electrical element damage at the start of every round, any individual who conducts a hostile action against possessor takes 40,000 Flat Electrical element damage following said action, Constant Effect
Large- Possessor may choose to count as 5 individuals in the front row while in the front row, Possessor gains +2,000,000 HP, Constant Effect
Glory- Possessor is immune to individuals below Level 20, Possessor takes half damage from sources below Level 40, Constant Effect
Power Grid- At the start of each round, each of possessor's allies receives 200,000 MP that may be used during that round as an additional MP pool, Constant Effect
Abilities-
Consume- 70,000 Damage, absorbs HP if dealing a killing blow, Physical, 0 MP
Megavolt Breath- 70,000 Damage, inflicts Electrocuted, 1 hit against 30, Electrical, 100,000 MP
Draconic Magics- 45,000 Damage, inflicts Manablasted and up to 1 selected minor status effect, 1 hit against 5, Magic, 100,000 MP
Mass Dispell- Removes up to 30 selected buffs, debuffs, or summons (as an unsummoning effect), Cannot effect targets that are over Level 80 or effects that come from sources above Level 80, Magic, 200,000 MP
Shutdown- Targets, if lower level than caster, may not act next round, with effects that would occur before and after said skipped actions still occurring, only affects Electrical element targets, Robots, Machines, Mechs, Vehicles, Clockworks, Coded Beings, and Vessels, stacks 10 times, Electrical & Magic, 100,000 MP
Stifle Darkness- Removes all Zones of Darkness in battle, All Darkness element individuals in battle gain -1,000 to all stats, All Darkness element spells and abilities cost 25,000 extra MP, stacks 5 times, Electrical, 100,000 MP
Drops-
500,000 Gold
34,200 XP
75% Dragon's Hoarded Treasures- (Item, Antiquity, Physical & Magic & Earth, 870,000 Gold)
20% Electrical Dragon Mantle- (Accessory, Cloak, Electrical, 7,000,000 Gold) +7,400 Magical Attack, +6,900 SPI, +5,550 MIN, 30% Electrical Resistance, 30% Critical for Magical Attacks
5% Grid Dragon's Gem- (Accessory, Crystal, Electrical, 9,000,000 Gold) +9,000 Magical Attack, +8,500 to all stats, +50,000 Damage to all of possessor's damage-dealing actions that are Electrical element as a non-stacking effect


Mister Baron Wimpleby Senior's Jeweled Legs
Level 57
Abstract, Wealth
HP- 20,200,200
MP- 2,002,002
STR- 17,631
AGI- 18,224
CON- 19,663
MIN- 20,212
SPI- 21,842
XP- 0
Defense- 15,225
Defense against Stat Damage- 15,252
Critical Chance- 61%
Resilience- 51%
To Hit- 161%
Dodge- 51%
Resistances and Immunities- Absorbs Wealth, Progress Immunity, Air Immunity, Clockwork Immunity, 50% Golem Resistance, Stat Drain Immunity, Hexed Immunity, Poison Immunity, 228% Minor Status Effect Resistance, 114% Moderate Status Effect Resistance, 30% Major Status Effect Resistance
Prime Attribute- Constitution
Constant Effects-
Uh Oh- Possessor is Immune to individuals below Level 20, Possessor regenerates 1,000,000 HP at the start of every round, Constant Effect
Uh Oh!- Possessor's opponents obtain -3,333 to all stats as an effect that stacks 3 times, Status effects inflicted by possessor possess no automatic start-of-round chance of wearing off, Constant Effect
Uh Oh...- Individuals below Level 60 who are afflicted with one or more status effects with possessor as a source have a 30% chance of being reduced to 0 HP at the start of each round that they are in the same battlespace as possessor, Constant Effect
Abilities-
Oh My- 14,000 Damage, 6,540 CON Damage, 100% inflicts Stat Drain: CON Drain, Earth or Wealth, 0 MP
Oh My!- 2,613 STR Damage, 2,613 AGI Damage, 2,316 CON Damage, 2,316 MIN Damage, 2,316 SPI Damage, 66,113 Gold Damage, 100% inflicts Voidstruck, 100% inflicts Poison: Irradiated, Destruction, 113,366 MP
Oh My~- Inflicts Charm, Charm: Impressed, Charm: Lust, Stat Drain: SPI Drain, and Burning: Igneous, Fire & Life, 154,151 MP
Oh My...- 100% inflicts Poison, Diseased, Diseased: Immunodeficiency, Wounded: Bleeding, and Hexed, 30% inflicts Plague and Instant Death, Darkness, 777,777 MP
Oh Mu?- 5,638 MIN Damage, Caster regenerates 673,658 HP, Caster summons 5 Abstracts from the Enemy List that are below Level 57 and normally fightable for drops, Max 20 summoned, Chaos & Whimsy, 1,256,742 MP
Drops-
472,112 Gold
34,200 XP
50% Jeweled Legs- (Item, Antiquity, Earth, 90,000 Gold)
49% Triplefabulous Heeldrop- (Spell, Unarmed Technique, Chaos & Glory & Wealth, 100,000 MP, 30,000,000 Gold) +30,000 Melee Attack, 33% inflicts Charm, 33% inflicts Charm: Impressed, 33% inflicts Charm: Lovestruck, 3% gains '3 hits against 1'
1% Suprise Legs- (Accessory, Bioaugmentation, Chaos, 30,000,000 Gold) 100% inflicts Confusion


!Skill Miser
Level 57, Elite
Humanoid, Wealth
HP- 25,000,000
MP- 25,000,000
STR- 35,000
AGI- 35,000
CON- 35,000
MIN- 35,000
SPI- 35,000
XP- 0
Defense- 25,000
Defense against Stat Damage- 3,000
Critical Chance- 115%
Resilience- 115%
To Hit- 115%
Dodge- 115%
Resistances and Immunities- Humanoid Traits, Elite Traits
Prime Attribute- Mind
Constant Effects-
Skill Mastery- Possessor gains +15,000 to all stats and is Immune to individuals below Level 20, Constant Effect
Skill Miser- Possessor's opponents below Level 80 lose all of their abilities at the start of battle and whenever they enter battle, randomly regaining 2 of their missing abilites at the start of each round, Constant Effect
Element Wall- At the beginning of each round, possessor chooses a base element and gains Immunity to said base element for the remainder of the round, Constant Effect
Skill Thirst- Possessor gains an additional action per round, to a max of 200 additional actions, per individual who possessor presently is causing to have at least 1 ability lost, Constant Effect
Menace- 25% Cured of any negative effect from a source below level 100 at the start of each action with a separate roll for each effect, Cured of any negative effect from a source below level 50 at the start of each action, Minor Status Effect Immunity, 114% Moderate Status Effect Resistance, 29% Major Status Effect Resistance, 75% Possessor gains an extra action this round, 50% Possessor gains a different extra action this round, Debuffs and buffs with possessor as a source cannot be removed by individuals below Level 50, Constant Effect
Abilities-
Skill Coin- 70,000 Damage, Inflicts any one minor or moderate status effect, may Heal, may provide +6,000 to any one stat, may provide -6,000 to any one stat, may remove 1 buff from target, may remove 1 debuff from target, stacks 5 times, Wealth, 0 MP
Abrogate- Possessor may choose up to 1 active abilities (including all non-PC abilities) possessed by any individual, Said ability, as a debuff that may not be countered, removed, or altered by individuals below Level 100 that are are not the individual who instituted said debuff, may not be used, stacks 5 times, Law, 1,000,000 MP
All the Skills He Could Grab- Replicates the effect of any ability performable by a monster on the enemy list that is below Level 50, below caster's Level, and normally fightable for drops, doing so as though said monster is performing said ability and not being able to summon, with any buffs or debuffs generated not stacking and lasting 1 round if they would otherwise last longer, Magic, 100,000 MP
Skill Toss- Caster deals (15,000 * X) Flat Wealth element Damage, where X is equal to the number of abilities belonging to target that caster chooses to give back to target that caster causes target to lose, to a max of 200 such abilities, with target regaining said abilities as part of this action, Wealth, 1,000,000 MP
Drops-
342,000 Gold
34,200 XP
50% Skills- (Item, Material, Air & Physical, 10,000,000 Gold)
25% Miserliness- (Item, Material, Wealth & Darkness, 10,000,000 Gold)
10% Seal of Skill Hoarding- (Accessory, Seal, 10,000,000 Gold) Individuals below Level 60 who are no more than 19 Levels greater than wielder, not counting wielder, may not cause wielder's abilities to be unusable and may not remove them
10% Huge Earmarked Fund- (Item, Antiquity, Wealth & Air, 20,000,000 Gold)
4% Skill Miser's Force- (Weapon, Force, Wealth, 70,000,000 Gold) +70,000 Melee Attack, +70,000 Ranged Attack, +70,000 Magical Attack, If none of possessor's opponents are Level 60 or greater, possessor may use the Prime Attribute of any individual in battle as possessor's Prime Attribute (but using possessor's actual values, for example, if an opponent of possessor's had 'Two Highest Stats' as its Prime Attribute, possessor could use 'Two Highest Stats' as a Prime Attribute, but possessor would be using possessor's stats)
1% Skillbank- (Permanent Consumable, Empowered Item, Wealth, 5,000,000 Gold) Gives target 5 Bonus Weeks and the award ‘Has used X Skillbank’ if user is Level 39 or greater and possesses at least one <<Classname>, Tier 3> ability, cannot be used if X would become greater than 2

Vampire Count
Level 57
Undead, Darkness
HP- 2,200,000
MP- 2,200,000
STR- 17,500
AGI- 17,500
CON- 17,500
MIN- 17,500
SPI- 17,500
XP- 0
Defense- 12,000
Defense against Stat Damage- 1,700
Critical Chance- 71%
Resilience- 58%
To Hit- 167%
Dodge- 63%
Resistances and Immunities- Darkness Immunity, 90% Ice Resistance, 90% Electrical Resistance, 50% Technology Resistance, 50% Physical Resistance, 30% Light Weakness, 10% Earth Weakness, Minor Status Effect Immunity, Wounded Immunity, 70% Moderate Status Effect Resistance, 5% Instant Death Resistance
Prime Attribute- Strength or Spirit
Additional Stats-
Move- 5
Movetype- Flight
Range- 1
Leadership- 5
Constant Effects-
Drain Master- Whenever possessor drains HP or MP, possessor is healed for double the amount absorbed, Constant Effect
Majesty- Possessor is immune to individuals below Level 20, Offensive actions against possessor from sources below Level 30 have a 50% chance of failing, Constant Effect
Vampiric Infliction- Any individual killed by possessor who is below Level 30 becomes a Vampire on possessor's side of battle, Any individual killed by possessor who is below Level 60 but above level 29 becomes a Vampire Count on possessor's side of battle, Constant Effect
Charismatic- Possessor's allies gain +2,500 to all stats, Stacks 30 times, Constant Effect
Vampiric Fortitude- Possessor gains +1,000,000 HP, Constant Effect
Sunlight Weakness- Possessor has a 100% chance of being afflicted with Awestruck if possessor is ever in a Zone of Light, Possessor takes 100,000 Flat Light element Damage at the start of each round if in a Zone of Light, Constant Effect
Mesmerizing Monologue- Possessor may, at the beginning of battle, inflict Charm on up to 15 targets with a 50% chance of infliction and may perform one non-offensive action, This effect has no effect if any opponents are at least Level 37, Constant Effect
Vampiric Reconstitution- Possessor, if killed by HP damage that is not of an element that possessor possesses a weakness to that comes from a source below Level 60, has a 95% chance of automatically resurrecting with 400,000 HP at the start of the next round, Constant Effect
Abilities-
Vampiric Touch- 25,000 Damage, 2,500 SPI Damage, 2,500 CON Damage, deals HP Drain, Darkness, 0 MP
Bite- 30,000 Damage, deals HP Drain and MP Drain, 75% inflicts Fatigued: Knocked Unconscious, Darkness & Physical or Physical, 0 MP
Direct- Target gains an action immediately after this action, Air, 59,000 MP
Call Hordes- Summons 10 Legion of Vampirically-Augmented Thralls, Pack of Vampirically-Augmented Wolves, or Swarm of Vampirically-Augmented Bats, Darkness & Psychic, 80,000 MP
Summon Vampires- Summons 3 Vampire, Max 20 Summoned, Darkness, 300,000 MP
Dark Mist- All Darkness element individuals in battle gain +25% Dodge as a non-stacking buff, Darkness & Air, 30,000 MP
Dominating Gaze- Inflicts Charm, 15% inflicts Dominion on targets below Level 20, 1 hit against 25, Psychic, 42,000 MP
Dark Magic- 13,666 Damage, inflicts Voidstruck, inflicts Hexed, 1 hit against 30, Darkness or Magic or Darkness & Magic, 13,413 MP
Philosophically Ponder the Nature of Mankind- Caster gains +5,500 MIN, +80% Critical agianst Humans, and 50% Human Resistance, does not stack, Psychic, 300,000 MP
Turn into Mist- +70% Dodge, Target may not, if below Level 60, perform Physical element actions, affects caster only, lasts 5 rounds, does not stack, Air, 100,000 MP
Drops-
200,000 Gold
17,100 XP
50% Glass of Bloodwine- (Consumable, Drink, Darkness, 1 Charge, 244,000 Gold) Heals 200,000 HP, Cures Minor Status Effects, Target's next damage-dealing action may inflict HP Drain, only affects Undead, Daemons, Demons, and Devils
30% Vampire Count's Suit- (Armor, Clothing, Darkness, 8,700,000 Gold) +8,300 Defense, +8,100 STR, +8,100 MIN, +8,100 SPI, +8,700 AGI, +6,500 CON, 45% Darkness Resistance, Wearer's Melee Attack and Magical Attack actions inflict HP Drain, 30% Light Weakness
10% Vampire Count's Cloak- (Accessory, Cloak, Darkness, 8,400,000 Gold) +8,500 to all stats, Wearer's damaging actions inflict HP Drain, 45% Darkness Resistance, 40% Minor Status Effect Resistance, 30% Light Weakness
10% Vampire's Chateau- (Item, Property, Darkness & Earth & Air, 16,900,000 Gold)
Lord Gadigan
Site Admin
Posts: 2180
Joined: Thu May 21, 2020 9:26 pm

Re: Enemy List

Post by Lord Gadigan »

Level 58



Celestial Choirmaster
Level 58
Celestial, Sonic & Light
HP- 1,500,000
MP- 1,500,000
STR- 12,000
AGI- 12,000
CON- 12,000
MIN- 12,000
SPI- 12,000
XP- 0
Defense- 8,000
Defense against Stat Damage- 1,000
Critical Chance- 40%
Resilience- 40%
To Hit- 140%
Dodge- 40%
Resistances and Immunities- Reflects Sonic, Reflects Air, Light Immunity, Psychic Immunity, Fatigued Immunity, Poison Immunity, 116% Minor Status Effect Resistance, 58% Moderate Status Effect Resistance, Diseased Immunity, Hexed Immunity
Prime Attribute- Spirit
Constant Effects-
Member of the Great Choir- Possessor gains +3,000 to all stats for each ally (to a max of 200 such allies) who possess the Constant Effect 'Member of the Great Choir', Constant Effect
Pure Voice- Possessor's actions may count as involving Bardic Music, Divine Magic, and / or Celestial Magic spells, Possessor's actions may not be Resisted by individuals below Level 40, Constant Effect
Pure Spirit- Possessor gains +10,000 SPI and +10,000 Defense against SPI Damage, Constant Effect
Piercing Pitch- Possessor pierces 45,000 Defense and ignores the Resistance and Immunities of individuals below Level 40, Constant Effect
Choirmaster- Possessor's allies gain +6,000 to all stats as a non-stacking effect, Constant Effect
Potent- Possessor is Immune to individuals below Level 20, Constant Effect
Abilities-
Heavenly Song- 135,000 Damage, Heals, Cures any one minor or moderate negative status effect or debuff from a source below Level 60, 1 hit against 5,000, Light or Air or Light & Air, 0 MP
Shout of Heaven- 40,000 Damage, Ignores the Defense of Large Structures below Level 70, -1,800 Defense to Large Structures as a debuff that stacks 200 times, Sonic or Sonic & Light, 0 MP
Choir's Song- +4,000 to all stats, Inflicts Elevated, Imbued, Fortified, Fortified: Darkness Warded, Augmented, Favored, Stat Boost, and Favored: Anointed, stacks 5 times, 1 hit against 5,000, Light & Air or Light & Sonic, 0 MP
Call the Choir- Caster summons 5 Celestials with the Constant Effect 'Member of the Great Choir' who are lower Level, are normally fightable on the enemy list for drops, and below Level 100, Max 200 Summoned, Light & Sonic, 25,000 MP
Direct- Target gains an action immediately after this action, May not be used if caster is a summon, Air, 50,000 MP
Glorious Anthem- 125,000 Damage, 6,500 SPI Damage, 200% inflicts Awestruck, 200% inflicts Charm: Impressed, 200% inflicts Fatigued: Stun, 1 hit against 60,000, Glory, 2,000,000 MP
Drops-
180,000 Gold
17,400 XP
50% Celestial Text- (Item, Antiquity, Light, 200,000 Gold)
30% Celestial's Voice- (Weapon, Instrument, Light & Air, 5,000,000 Gold) +5,000 Magical Attack, +5,000 SPI, Wielder is Immune to SPI Damage from sources below Level 60, Celestial Magic, Divine Magic, and Bardic Music spells cost wielder 50,000 less MP to cast
20% Celestial Choir Master's Robe- (Armor, Robe, Light & Sonic, 8,000,000 Gold) +8,000 Defense, +8,000 Magical Attack, +8,000 SPI, 30% Sonic Resistance, 30% Light Resistance, 30% Air Resistance, Celestial Magic, Divine Magic, and Bardic Music spells cost wielder 80,000 less MP to cast



Celestial Judge
Level 58
Celestial, Law
HP- 2,050,000
MP- 2,350,000
STR- 18,000
AGI- 18,000
CON- 15,000
MIN- 18,000
SPI- 18,000
XP- 0
Defense- 11,800
Defense against Stat Damage- 1,650
Critical Chance- 60%
Resilience- 60%
To Hit- 160%
Dodge- 60%
Resistances and Immunities- Law Immunity, Physical Immunity, Technology Immunity, 95% Light Resistance, 95% Magic Resistance, 100% Chaos Weakness, Confusion Immunity, Charm Immunity, 116% Minor Status Effect Resistance, 58% Moderate Status Effect Resistance, Diseased Immunity, Hexed Immunity
Prime Attribute- Strength or Spirit
Constant Effects-
Judge's Ruling- Up to five times per round, when an individual would recover from the status effect Entombed: Incarcerated, possessor may choose for it not to, Constant Effect
Imprisoning the Devil Counts as Victory- Possessor's side of battle wins if all opponents are below Level 50 and are afflicted with Entombed: Incarcerated, Constant Effect
Action Ban- Whenever a pet or an enemy enters battle, provided that said entity is below Level 60, possessor may choose one of its abilities; it may not use said ability, this effect is applied as a debuff and does not stack, Constant Effect
Abilities-
Lock Up- Inflicts Entombed: Incarcerated, Light or Earth or Physical or Warding or Law, 0 MP
Law Hammer- 25,000 Damage, deals double Damage (to a max of 5,000,000 additional points) to Chaos element targets, Law, 0 MP
Grandmaul of Heaven- 32,000 Damage, 100% may inflict Wounded on Demons, Devils, Daemons, and Abstracts, Physical or Light or Physical & Light, 0 MP
Mass Arrest- 200% inflicts Entombed: Incarcerated, 1 hit against 200, Light & Law, 35,000 MP
Abrogate- Removes one chosen ability from target if target is below Level 60 and is not unique or is below Level 40, stacks 5 times, Law, 85,000 MP
Bar Debuffs- Target, if below Level 70, may not apply debuffs to individuals, Law, 100,000 MP
Bar Buffs- Target, if below Level 70, may not apply buffs to individuals or be buffed by individuals below Level 70, Law, 100,000 MP
Bar Chaos- All Chaos element individuals in the same battlespace as caster obtain -7,500 to all stats, and possessor obtains an effect that causes all Chaos element spells and abilities to cost 150,000 additional MP to cast, with said debuff stacking 5 times and said effect stacking 5 times as a buff on caster, Law, 460,000 MP
Summon Jailers- Summons 5 Celestial Jailer, Max 40 summoned, Law, 300,000 MP
Drops-
250,000 Gold
17,400 XP
50% Celestial Tablet- (Item, Antiquity, Light & Law, 6,000,000 Gold)
30% Grandmaul of Heaven- (Weapon, Hammer, Light & Physical, 6,000,000 Gold) +6,000 Melee Attack, 60% inflicts Awestruck or Fatigued: Stun, 100% may inflict Wounded on Demons, Devils, Daemons, and Abstracts
20% Celestial Judge's Gavel- (Weapon, Hammer, Light & Law, 7,000,000 Gold) +7,000 Melee Attack, +7,120 Magical Attack, +7,000 MIN, 60% inflicts Entombed: Incarcerated, Wielder's actions may cure Entombed: Incarcerated, Wielder deals 70,000 additional Damage to Chaos element targets


Mirage Dragon
Level 58
Dragon, Psychic
HP- 4,400,000
MP- 4,400,000
STR- 34,000
AGI- 24,000
CON- 34,000
MIN- 38,000
SPI- 38,000
XP- 0
Defense- 22,000, +25,000 against Psychic, +25,000 against Magic
Defense against Stat Damage- 1,450
Critical Chance- 55%
Resilience- 60%
To Hit- 160%
Dodge- 40%
Resistances and Immunities- Psychic Immunity, 80% Fire Resistance, 70% Air Resistance, 50% Magic Resistance, 50% Physical Weakness, 70% Electrical Weakness, Mindblasted Immunity, Minor Status Effect Immunity, 55% Moderate Status Effect Resistance, 15% Major Status Effect Resistance
Prime Attribute- Two Highest Stats
Constant Effects-
Swift Healing- Possessor regenerates 110,000 HP per round, Constant Effect
Vexing Aura- All opponents take 42,000 Flat Psychic element damage at the start of every round, any individual who conducts a hostile action against possessor takes 42,000 Flat Psychic element damage following said action, Constant Effect
Large- Possessor may choose to count as 5 individuals in the front row while in the front row, Possessor gains +2,200,000 HP, Constant Effect
Glory- Possessor is immune to individuals below Level 20, Possessor takes half damage from sources below Level 40, Constant Effect
Cloaked in Mirage- Possessor gains +55% Dodge, Constant Effect
Abilities-
Consume- 75,000 Damage, absorbs HP if dealing a killing blow, Physical, 0 MP
Illusion Breath- 75,000 Damage, inflicts Mindblasted, inflicts Confusion, 1 hit against 30, Psychic, 100,000 MP
Draconic Magics- 50,000 Damage, inflicts Manablasted and up to 1 selected minor status effect, 1 hit against 5, Magic, 220,000 MP
Mass Dispell- Removes up to 30 selected buffs, debuffs, or summons (as an unsummoning effect), Cannot effect targets that are over Level 80 or effects that come from sources above Level 80, Magic, 220,000 MP
Mirage- +8% Dodge, 1 hit against 100, stacks 10 times, Psychic & Magic, 440,000 MP
Stifle Physical- Removes all Zones of Physical in battle, All Physical element individuals in battle gain -1,000 to all stats, All Physical element spells and abilities cost 25,000 extra MP, stacks 5 times, Psychic, 440,000 MP
Drops-
500,000 Gold
34,800 XP
75% Dragon's Hoarded Treasures- (Item, Antiquity, Physical & Magic & Earth, 870,000 Gold)
20% Psychic Dragon Mantle- (Accessory, Cloak, Psychic, 7,000,000 Gold) +7,400 Magical Attack, +6,900 SPI, +5,550 MIN, 30% Psychic Resistance, 30% Critical for Magical Attacks
5% Mirage Dragon's Gem- (Accessory, Crystal, Psychic, 9,000,000 Gold) +9,000 Magical Attack, +8,500 to all stats, +50,000 Damage to all of possessor's damage-dealing actions that are Psychic element as a non-stacking effect


Pontiff
Level 58
Human, Light
HP- 2,100,000
MP- 2,100,000
STR- 16,000
AGI- 16,000
CON- 16,000
MIN- 16,000
SPI- 16,000
XP- 0
Defense- 12,000
Defense against Stat Damage- 1,550
Critical Chance- 60%
Resilience- 60%
To Hit- 160%
Dodge- 60%
Resistances and Immunities- Light Immunity, 50% Physical Weakness, Poison Immunity, Disease Immunity, Charm Immunity, Confusion Immunity, Hexed Immunity, 116% Minor Status Effect Resistance, 58% Moderate Status Effect Resistance
Prime Attribute- Spirit
Constant Effects-
Holy Man- Possessor gains +7,777 SPI and is immune to SPI Damage from lower-Level sources, Constant Effect
Pontiff's Leadership- Possessor's allies gain +7,777 to all stats as a non-stacking effect, Possessor's allies gain Hexed Immunity and Confusion Immunity, Constant Effect
Awesome Hat- Possessor's actions may gain '25% inflicts Charm: Impressed', Possessor counts as having a Hat equipped, Constant Effect
Potent Holy Magics- Possessor gains +7,777 SPI and deals 77,777 additional Damage, Possessor's status effect infliction chances are increased by 50%, Possessor's actions may count as including Celestial Magic spells, Constant Effect
Surrounded By A Ring of Fire- Possessor deals 77,777 Flat Fire element damage to any individual who conducts an offensive action that targets possessor, Possessor gains Plague Immunity against sources below Level 80, Constant Effect
Emissary of Divinity- Possessor gains +7,777 SPI and counts as having a patron deity, Possessor's actions may count as including Divine Magic spells, Constant Effect
Abilities-
Holy Magic- 37,777 Damage, May Heal, 1 hit against 500, Light, 0 MP
Call the Righteous- Summons 50 Humans from the Enemy List who are below Level 56 and are normally fightable for drops, Light or Air, 0 MP
Summon Angels- Summons 10 Angels, Celestials, or Devas from the Enemy List that are below Level 60 and are normally fightable for drops, these summons may not summon, Light, 0 MP
Crusade- Summons 50 Humans from the Enemy List who are below Level 56 and are normally fightable for drops, Summons 10 Angels, Celestials, or Devas from the Enemy List that are below Level 60 and are normally fightable for drops, All of caster's summons gain +30,000 to all stats, gain Charm Immunity, and deal 52,000 additional Damage, Max 200 summoned, does not stack, Light & War, 777,777 MP
Smite- 30% inflicts Smitted, May inflict Awestruck, Light, 77,777 MP
Excommunicate- Inflicts Smitten: Excommunicated, Light, 77,777 MP
Pearl Burst- 7,777 Damage, 1 hit against 50,000, Light, 77,777 MP
Resurrect- Resurrects target individual who was killed by a source below Level 60, Light, 7,777 MP
Mass Healing- 77,777 Damage, 1 hit against 500, Heals, Cures all minor and moderate negative status effects and debuffs from sources below Level 60, Light, 77,777 MP
Pontiff's Sight- Scans target's stats, Air, 7,777 MP
Lesser Miracle- Replicates the effect of any ability performable by a monster on the enemy list that is below Level 50, below caster's Level, and normally fightable for drops, doing so as though said monster is performing said ability, provided that said entity is not an Daemon, Devil, Demon, or Fiend, Light or Magic or Light & Magic, 200,000 MP
Great Shield- +30,000 Defense, +30% Resilience, 1 hit against 50,000, Does not stack, Light & Magic, 100,000 MP
Direct- Target gains an action immediately after this action, May not be used if caster is a summon, Air, 50,000 MP
Drops-
280,000 Gold
17,400 XP
50% Pontiff's Hat- (Accessory, Hat, Light, 7,000,000 Gold) +7,000 Magical Attack, +7,000 SPI, +70,000 MP, 15% inflicts Charm: Impressed, Divine Magic and Celestial Magic spells cost wielder 70,000 less MP to cast
30% Pontiff's Staff- (Weapon, Staff, Light, 8,000,000 Gold) +8,000 Magical Attack, +2,500 Melee Attack, +8,000 SPI, +80,000 MP, 30% Darkness Resistance, Divine Magic and Celestial Magic spells cost wielder 80,000 less MP to cast, 50% inflicts Awestruck
20% Pontiff's Robe- (Armor, Robe, Light, 8,000,000 Gold) +8,000 Defense, +8,000 SPI, +80,000 MP, 30% Light Resistance, Divine Magic and Celestial Magic spells cost wearer 80,000 less MP to cast, Hexed Immunity



Sea Dragon
Level 58
Dragon, Water
HP- 4,000,000
MP- 4,000,000
STR- 14,000
AGI- 17,000
CON- 14,000
MIN- 14,350
SPI- 15,100
XP- 0
Defense- 12,000, +15,000 against Water, +10,000 against Magic
Defense against Stat Damage- 1,500
Critical Chance- 60%
Resilience- 55%
To Hit- 165%
Dodge- 60%
Resistances and Immunities- Water Immunity, 80% Physical Resistance, 70% Ice Resistance, 50% Magic Resistance, 50% Fire Weakness, 70% Electrical Weakness, Drowning Immunity, Minor Status Effect Immunity, 55% Moderate Status Effect Resistance, 15% Major Status Effect Resistance
Prime Attribute- Two Highest Stats
Constant Effects-
Swift Healing- Possessor regenerates 100,000 HP per round, Constant Effect
Churning Aura- All opponents take 8,000 Water element damage at the start of every round, any individual who conducts a hostile action against possessor takes 20,000 Water element damage following said action, Constant Effect
Large- Possessor may choose to count as 5 individuals in the front row while in the front row, Possessor gains +750,000 HP, Constant Effect
Glory- Possessor is immune to individuals below Level 20, Possessor takes half damage from sources below Level 40, Constant Effect
Dweller of Waves- A Zone of Water is created when possessor enters battle, it may not be removed or altered by individuals of lower level than possessor without possessor's permission, All zones that are of base elements that are not Water are removed when possessor enters battle, Individuals of lower level than possessor may not create Zones of base elements other than Water while possessor is in battle, Possessor gains +3,000 to all stats, +900,000 HP, +900,000 MP, and +7,000 to all Damage values possessor's abilities possess while possessor is in a Zone of Water, Constant Effect
Abilities-
Consume- 55,000 Damage, absorbs HP if dealing a killing blow, Physical, 0 MP
Wave-Striking Breath- 70,000 Damage, inflicts Drowning, 1 hit against 30, Water, 300,000 MP
Draconic Magics- 30,000 Damage, inflicts Manablasted and up to 1 selected minor status effect, 1 hit against 5, Magic, 350,000 MP
Mass Dispell- Removes up to 30 selected buffs, debuffs, or summons (as an unsummoning effect), Cannot effect targets that are over Level 80 or come from sources above Level 80, Magic, 400,000 MP
Bolster Aquatic- +3,500 to all stats, only affects Aquatics, stacks 10 times, Water & Magic, 2,000,000 MP
Stifle Fire- Removes all Zones of Fire in battle, All Fire element individuals in battle gain -1,200 to all stats, All Fire element spells and abilities cost 40,000 extra MP, stacks 5 times, Water, 200,000 MP
Drops-
400,000 Gold
34,800 XP
75% Dragon's Hoarded Treasures- (Item, Antiquity, Physical & Magic & Earth, 870,000 Gold)
20% Water Dragon Mantle- (Accessory, Cloak, Water, 7,000,000 Gold) +7,400 Magical Attack, +6,900 SPI, +5,550 MIN, 30% Water Resistance, 30% Critical for Magical Attacks
5% Sea Dragon's Gem- (Accessory, Crystal, Water, 9,000,000 Gold) +9,000 Magical Attack, +8,500 to all stats, +50,000 Damage to all of possessor's damage-dealing actions that are Water element as a non-stacking effect
Lord Gadigan
Site Admin
Posts: 2180
Joined: Thu May 21, 2020 9:26 pm

Re: Enemy List

Post by Lord Gadigan »

Level 59

Bombshell Babe
Level 59
Abstract, Atomic
HP- 22,000,000
MP- 2,200,000
STR- 14,400
AGI- 12,600
CON- 16,200
MIN- 15,300
SPI- 18,000
XP- 0
Defense- 13,542
Defense against Stat Damage- 1,500
Critical Chance- 99%
Resilience- 45%
To Hit- 160%
Dodge- 55%
Resistances and Immunities- Absorbs Atomic, Fire Immunity, Technology Immunity, Water Immunity, Disease Immunity, Charm Immunity, Stat Drain Immunity, Antimatter Immunity, Burning Immunity, Suffocation Immunity, Drowning Immunity, 128% Minor Status Effect Resistance, 70% Moderate Status Effect Resistance
Prime Attribute- Constitution
Constant Effects-
She's Da Bomb, Man!- Possessor is Immune to individuals below Level 20, Possessor's Charm infliction chances are increased by 30%, Constant Effect
Sexy Legs- Possessor gains +4,664 AGI, Possessor gains 'Reflects Charm', Possessor gains +46% Dodge, Possessor's Charm infliction chances are increased by 30%, Constant Effect
Reinforced Plating Covering Bomb Chassis- Possessor gains +6,000,000 HP, +100% Resilience, and ignores 16,333 points of Defense piercing, Constant Effect
Somebody Set You Up (On A Date With) The Bomb- At the start of battle, possessor and any one target below Level 60 may, should possessor desire such, enter a newly created battlespace that vanishes as soon as only one individual is present in it or as soon as an individual of Level 60 or greater in any battlespace in the same thread spends an action to make it vanish, Individuals present in said battlespace when it vanishes are moved to the main battlespace of the battle, Constant Effect
Abilities-
Explode- 68,000 Damage, Deals 680,000 Flat Atomic element Damage to caster, 200% inflicts Poison: Irradiated, 1 hit against 60,000,000, Atomic or Technology & Fire, 0 MP
Adamantine-Piercing High-Heel- 13,000 Damage, Pierces 150,000 Defense, Ignores the Defense of targets below Level 45, Physical, 0 MP
Sexy Pose- Inflicts Charm, Charm: Lovestruck, Charm: Lust, Charm: Wanderlust, Stat Drain, Confusion, Impaired: Slow, Poison: Irradiated, Wounded: Bleeding, Dissolving, and Antimatter, 1 hit against 30, Fire or Chaos, 23,622 MP
Refresh Abstract- 763,245 Damage, Heals, Cures any three minor or moderate negative status effects, Cures any three debuffs from sources below Level 65, Only affects Abstracts, Water & Light, 44,112 MP
Drops-
350,000 Gold
35,400 XP
65% Lamp Shaped Like a Sexy Leg- (Item, Antiquity, Fire & Darkness & Light, 6,000 Gold)
30% Unusually Festive Lamp Shaped Like a Sexy Leg- (Item, Antiquity, Fire & Ice & Light, 36,000 Gold)
5% Nuke- (Spell, Hypertech, Atomic, 120,000 MP, 60,000,000 Gold) +60,000 Ranged Attack, 60% inflicts Poison: Irradiated, 1 hit against 600,000, deals 3/4 Damage

!Broken Celestial of the Bloody Smile
Level 59
Celestial, Darkness & Agony
HP- 2,551,000
MP- 2,487,000
STR- 15,350
AGI- 15,950
CON- 14,210
MIN- 16,150
SPI- 17,650
XP- 0
Defense- 12,000
Defense against Stat Damage- 1,900
Critical Chance- 71%
Resilience- 48%
To Hit- 165%
Dodge- 60%
Resistances and Immunities- Absorbs Darkness, Absorbs Agony, Light Immunity, Air Immunity, Sonic Immunity, 50% Base Element Resistance, Minor Status Effect Immunity, 70% Moderate Status Effect Resistance, 20% Major Status Effect Resistance
Prime Attribute- Spirit
Constant Effects-
Twisted Celestial Power- Possessor gains +4,000 to all stats, Possessor is immune to individuals below Level 20, Possessor has a 50% chance of ignoring offensive actions from sources below Level 40, Constant Effect
Impaled and Joyous- Possessor's HP is raised by HP Damage, Possessor's HP is reduced by HP Healing, Possessor's MP is raised by MP Damage, Possessor's MP is reduced by MP Healing, Possessor's stats are raised by Stat Damage, Possessor's stats are lowered by stat-damage-healing, possessor suffers no negative effects from negative status effects from sources below Level 60, The first time during each thread that possessor is killed, possessor is immediately resurrected with full HP and MP (to a max of 15,000,000 points of each), cured of all status effects, buffs, and debuffs from sources below Level 60, and this effect becomes inactive, An individual of Level 90 or greater may choose to remove all of this effect's effects at the beginning of battle, Individuals above Level 79 may choose to ignore this effect, Constant Effect
Wrathful Atrocity- Individuals killed by possessor may not be resurrected while possessor is alive, Constant Effect
Grace-Destroying Aura- Possessor's opponents may not have buffs or positive status effects inflicted on them by sources of lower Level than possessor (to a max of Level 80), At the start of each round, possessor removes all buffs and positive status effects from all opponents below Level 50 that have sources that are below Level 50, Constant Effect
Torturer of Thousands- Unit Effects cannot grant possessor's opponents of lower Level than possessor additional actions, Possessor may deal double damage to Units as an effect that does not stack with other effects that multiply damage against Units, Constant Effect
Share Torment- Possessor may, at the start of each round, inflict any minor or moderate status effect or debuff from a source below Level 30 that is present on possessor on any one other target, Constant Effect
Ritualistic Self-Flagellation- Possessor may deal 80,000 Flat Agony element damage to itself at the start of every round, Constant Effect
Abilities-
Nails for Teeth- 40,000 Damage, 3,000 CON Damage, inflicts Wounded, inflicts Pain, inflicts Diseased, may also deal damage to caster, Physical or Physical & Darkness, 0 MP
Light that Burns the Spirit- 40,000 Damage, 3,000 SPI Damage, inflicts Stat Drain: SPI Drain, Light or Agony, 0 MP
Blade of Corrupted Fire- 35,000 Damage, May inflict Awestruck or Voidstruck, May inflict Burning, May inflict Hexed, May inflict Stat Drain, Fire or Darkness & Fire, 0 MP
Maiming Wind- 10,000 Damage, inflicts Wounded, inflicts Wounded: Maimed, 1 hit against 300, Physical & Air or Agony, 50,000 MP
Gift of Suffering- 30,000 Damage, May deal 3,000 stat damage to any one stat, inflicts Pain, may inflict Wounded: Maimed, inflicts Voidstruck: Endless Torment, Status effects inflicted by this ability may not be cured by individuals below Level 60 and have no per-round auto-recovery chance, Agony, 200,000 MP
Invoke Disaster- 5,000 Damage, May inflict any combination of Minor and Moderate negative status effects, this action's element may become any combination of Base Elements, Darkness & Fire & Earth, 150,000 MP
Ruin and Salt the Land- Removes all Zones that come from sources below Level 80 from battle, Creates a Zone of Darkness & Agony & Earth that has an effect attached to it that prevents individuals below Level 80 from creating Zones or from attaching effects to Zones and a second effect (attached prior to the first effect) that deals 50,000 Flat Earth or Agony element Damage (caster's choice at the time of casting) to each individual within said Zone at the start of each round, with said effects not stacking across Zones or on the same Zone, Earth, 300,000 MP
Scream of Rapturous Pain- 1,500 SPI Damage, inflicts Stat Drain: SPI Drain, inflicts Voidstruck: Endless Torment, inflicts Suffocation, 1 hit against 50, Caster may summon up to 5 Agony element individuals below Level 50 from the Enemy List that are normally fighatable for drops, Max 40 summoned, Air & Agony, 1,000,000 MP
Drops-
250,000 Gold
17,700 XP
50% Greater Corrupted Essence Fragment- (Item, Antiquity, Darkness & Agony, 800,000 Gold)
30% Swords of Torment- (Item, Antiquity, Darkness & Physical & Agony, 4,000,000 Gold)
10% Bloody Angelskin Armor- (Armor, Light Armor, Darkness & Agony, 8,000,000 Gold) +8,000 Defense, +8,000 SPI, +8,000 CON, Wearer regenerates 80,000 HP per round, Wearer may not summon Angels, Devas, Celestials, or Holy Ones, Wearer may not cast Celestial Magic or Holy Magic spells, Wearer counts as possessing a Black Spiritual Mark and may not obtain White Spiritual Marks
10% Cast Into Torment- (Spell, Dark Magic, Agony, 7,000 MP, 6,500,000 Gold) 40% inflicts Voidstruck: Endless Torment, Status effects inflicted by this spell do not possess a per-round auto-recovery chance if caster is at least Level 20, Status effects inflicted by this action may not be cured by individuals below Level 20 if caster is at least Level 20, Status effects inflicted by this action may not be cured by individuals below Level 40 if caster is at least Level 40

Dolduvian
Level 59
Horror, Darkness & Water & Air & Progress
HP- 3,000,000
MP- 4,000,000
STR- 12,500
AGI- 14,000
CON- 18,500
MIN- 28,950
SPI- 19,000
XP- 0
Defense- 15,000
Defense against Stat Damage- 3,000
Critical Chance- 71%
Resilience- 50%
To Hit- 160%
Dodge- 52%
Resistances and Immunities- Agony Immunity, Technology Immunity, 50% Ice Resistance, 50% Air Resistance, 50% Physical Resistance, 50% Glory Weakness, 120% Minor Status Effect Resistance, 75% Moderate Status Effect Resistance, 5% Major Status Effect Resistance
Prime Attribute- Mind
Constant Effects-
Disease Master- Possessor does not suffer negative effects from Disease status effects, Constant Effect
Poison Master- Possessor does not suffer negative effects from Poison status effects, Constant Effect
Pain Master- Possessor does not suffer negative effects from Pain status effects, Constant Effect
Development Progress- Possessor or one of possessor's allies gains +5,000 to any one stat as a buff that stacks 5 times per stat and across all stats, Constant Effect
Wealth of Forbidden Treatments- Possessor may deal 200,000 Flat Darkness & Technology element HP Healing to up to 15 allies at the start of each round, Constant Effect
Assume Ooze Form- Possessor may choose at the beginning of any round to gain the subtype Ooze, Constant Effect
Assume Gaseous Form- Possessor may choose at the beginning of any round to gain the subtype Undead and gain +65% Dodge as a buff that does not stack and is removed if possessor ceases being the subtype Undead, Constant Effect
Reassume True Form- Possessor may choose at the beginning of any round to become solely the subtype Horror, Constant Effect
Abilities-
White-Gloved Hands- 40,000 Damage, 3,200 SPI Damage, 100% inflicts Paralyzed, Physical & Psychic, 0 MP
Plague Syringe- 20,000 Damage, 200% inflicts Disease, Darkness & Technology, 50,000 MP
New Concoction- 30,000 Damage, 2,500 Stat Damage to any one stat, Acid & Technology or Acid & Progress, 200,000 MP
Test Procedure- Target gains +2,000 or -2,000 to any one stat, stacks 5 times, Technology & Darkness & Progress, 100,000 MP
Antitreatment- Target may not be cured of debuffs or negative status effects by sources below Level 50, Darkness, 300,000 MP
Drops-
198,000 Gold
17,700 XP
70% Dolduvian Symbol- (Item, Antiquity, Darkness & Progress, 1,000,000 Gold)
30% Atrocity Procedure- (Spell, Healer Magic, Darkness & Progress, 30,000 MP, 10,000,000 Gold) +10,000 Magical Attack, May Heal, 100% inflicts any one minor negative status effect, May apply a debuff that provides -500 to any one stat that stacks 5 times

Genie
Level 59
Magic Being, Magic
HP- 2,000,000
MP- 2,000,000
STR- 20,000
AGI- 20,000
CON- 20,000
MIN- 20,000
SPI- 20,000
XP- 0
Defense- 12,500
Defense against Stat Damage- 1,500
Critical Chance- 65%
Resilience- 65%
To Hit- 165%
Dodge- 65%
Resistances and Immunities- Absorbs Magic, Reflects Physical, Water Immunity, Earth Immunity, Air Immunity, Fire Immunity, Technology Immunity, 30% Base Element Resistance, Minor Status Effect Immunity, Moderate Status Effect Immunity, 50% Major Status Effect Resistance
Prime Attribute- Spirit + Spirit
Constant Effects-
Great Magical Power- Possessor is immune to individuals below Level 20, Possessor is immune to debuffs and negative status effects from sources below Level 40, buffs and debuffs with possessor as a source may not be removed by individuals below Level 40, possessor's summons may not be unsummoned by individauls below Level 40, Constant Effect
Abilities-
Mystic Smackdown- 33,000 Damage, Magic or Any Combination of Base Elements, 0 MP
Element Bar- Caster chooses one base element, all spells and abilities of said element cost 10,000 additional MP, and individuals below Level 50 treat said element as a non-base element, stacks 50 times, Magic, 50,000 MP
Wish- Replicates the effect of any ability performable by a monster on the enemy list that is below Level 50, below caster's Level, and normally fightable for drops as though an instance of said entity is performing said ability, Magic, 200,000 MP
Fabricate Life Essence- Summons any 5 individuals from the Enemy List that are below Level 50 and normally fightable for drops, Max 50 summoned, Magic, 500,000 MP
Mystic Whim- May provide -1,500 to any stats, May provide -1,500 to any stats, stacks 40 times, Magic or Any Combination of Base Elements, 115,000 MP
Mystic Storm- 10,000 Damage, inflicts Manablasted, 1 hit against 100,000, Magic, 55,000 MP
Drops-
300,000 Gold
17,700 XP
50% Square Mile of Desert on a Random World- (Item, Property, Fire, 20,000 Gold)
48% Great Calif's Finery- (Armor, Clothing, Magic & Fire, 1,100,000 Gold) +1,200 Defense, +1,200 to all stats, 20% Magic Resistance, 20% Fire Resistance
1% Genie Lamp- (Consumable, Enchanted Item, Magic, 3 Charges, 50,000,000 Gold) Replicates the effect of any ability performable by a monster on the enemy list that is below Level 50, below caster's Level, and normally fightable for drops, This item may not be copied by sources below Level 90, Summons created through this spell may not summon
1% Wish- (Spell, Wizard Magic, Magic, 100,000 MP, 50,000,000 Gold) Replicates the effect of any ability performable by a monster on the enemy list that is below Level 50, below caster's Level, and normally fightable for drops, doing so as though said monster is performing said ability, May be cast a max of 12 times per thread per caster and per copy of this spell, Summons created through this spell may not summon, Costs 5,000 XP and 1,000,000 Gold to cast, Has RP effects

Reef of Sorceror Coral
Level 59
Aquatic, Magic
HP- 20,000,000
MP- 3,000,000
STR- 13,000
AGI- 12,500
CON- 16,000
MIN- 19,000
SPI- 21,000
XP- 0
Defense- 19,000
Defense against Stat Damage- 1,450
Critical Chance- 61%
Resilience- 220%
To Hit- 160%
Dodge- 5%
Resistances and Immunities- Absorbs Magic, 99% Water Resistance, 50% Acid Weakness, Drowning Immunity, 120% Minor Status Effect Resistance, 70% Moderate Status Effect Resistance
Prime Attribute- Spirit
Constant Effects-
Mystic Selfshield- Possessor is Immune to individuals below Level 20, Possessor has a 50% chance of optionally reflecting actions from individuals below Level 40 unless the performers of said actions possess 40% or greater Magic Resistance or Magic Immunity, Constant Effect
Reef- Possessor gains the subtype Large Structure, Constant Effect
Dweller of Waves- A Zone of Water is created when possessor enters battle, it may not be removed or altered by individuals of lower Level than possessor without possessor's permission, All zones that are of base elements that are not Water are removed when possessor enters battle, Individuals of lower Level than possessor may not create Zones of base elements other than Water while possessor is in battle, Possessor gains +2,000 to all stats, +300,000 HP, +300,000 MP, and +6,000 to all Damage values possessor's abilities possess while possessor is in a Zone of Water, Constant Effect
Abilities-
Sorceror Bolts- 28,000 Damage, deals 1/2 Damage, 4 hits against 600, Magic, 0 MP
Drain Polips- 35,000 Damage, 35,000 MP Damage, Deals HP Drain, Deals MP Drain, Magic, 0 MP
Arcing Lightning Blasts- 40,000 Damage, 100% inflicts Electrocuted, 1 hit against 600, Electrical or Electrical & Magic, 150,000 MP
Brainburst Impulse- 3,000 MIN Damage, 100% inflicts Wounded: Bleeding, 100% inflicts Mindblasted, Psychic or Psychic & Magic, 150,000 MP
Magic Forcefield- Caster gains +8,000 Defense and 50% Base Element Resistance, stacks 3 times, lasts 50 rounds, Magic, 20,000 MP
Regrow- Caster regenerates 1,000,000 HP, Water & Earth, 100,000 MP
Drops-
350,000 Gold
34,800 XP
50% Aquarium Containing Sorceror Coral- (Item, Water & Magic, 600,000 Gold)
30% Hyperenchanted Sorceror Coral Wand- (Weapon, Wand, Magic & Water, 14,000,000 Gold) +14,000 Magical Attack, +14,000 SPI, 30% Water Resistance, 20% Magic Resistance, Wielder Regenerates 100,000 HP and 100,000 MP per round
10% Brainburst Impulse- (Spell, Wizard Magic, Psychic, 14,000 MP, 14,000,000 Gold) 7,000 MIN Damage, 60% inflicts Wounded: Bleeding, 60% inflicts Mindblasted
10% Magic Forcefield (Type J)- (Armor, Aura, Magic, 14,000,000 Gold) +14,000 Defense, +14,000 Magical Attack, 20% Magic Resistance, 20% Water Resistance, 80% Drowning Resistance, 50% Acid Weakness

Sky Dragon
Level 59
Dragon, Air
HP- 4,400,000
MP- 4,400,000
STR- 38,000
AGI- 24,000
CON- 34,000
MIN- 34,000
SPI- 38,000
XP- 0
Defense- 22,000, +25,000 against Air, +25,000 against Magic
Defense against Stat Damage- 1,450
Critical Chance- 65%
Resilience- 65%
To Hit- 180%
Dodge- 40%
Resistances and Immunities- Air Immunity, 80% Electrical Resistance, 70% Water Resistance, 50% Magic Resistance, 50% Earth Weakness, 70% Technology Weakness, Suffocation Immunity, Minor Status Effect Immunity, 55% Moderate Status Effect Resistance, 15% Major Status Effect Resistance
Prime Attribute- Two Highest Stats
Constant Effects-
Swift Healing- Possessor regenerates 110,000 HP per round, Constant Effect
Blustering Aura- All opponents take 42,000 Flat Air element damage at the start of every round, any individual who conducts a hostile action against possessor takes 42,000 Flat Air element damage following said action, Constant Effect
Large- Possessor may choose to count as 5 individuals in the front row while in the front row, Possessor gains +2,200,000 HP, Constant Effect
Glory- Possessor is immune to individuals below Level 20, Possessor takes half damage from sources below Level 40, Constant Effect
Dweller of the Sky- Possessor may choose at the beginning of a thread to count as an Aerial in addition to possessor's normal subtypes, Constant Effect
Abilities-
Consume- 75,000 Damage, absorbs HP if dealing a killing blow, Physical, 0 MP
Air-Vortex Breath- 75,000 Damage, inflicts Sufocation, 1 hit against 30, Air, 100,000 MP
Draconic Magics- 50,000 Damage, inflicts Manablasted and up to 1 selected minor status effect, 1 hit against 5, Magic, 220,000 MP
Mass Dispell- Removes up to 30 selected buffs, debuffs, or summons (as an unsummoning effect), Cannot effect targets that are over Level 80 or effects that come from sources above Level 80, Magic, 220,000 MP
Bolster Aerial- +4,500 to all stats, only affects Aerials, stacks 10 times, Air & Magic, 440,000 MP
Stifle Earth- Removes all Zones of Earth in battle, All Earth element individuals in battle gain -1,000 to all stats, All Earth element spells and abilities cost 25,000 extra MP, stacks 5 times, Air, 440,000 MP
Drops-
500,000 Gold
35,400 XP
75% Dragon's Hoarded Treasures- (Item, Antiquity, Physical & Magic & Earth, 870,000 Gold)
20% Air Dragon Mantle- (Accessory, Cloak, Air, 7,000,000 Gold) +7,400 Magical Attack, +6,900 SPI, +5,550 MIN, 30% Air Resistance, 30% Critical for Magical Attacks
5% Sky Dragon's Gem- (Accessory, Crystal, Air, 9,000,000 Gold) +9,000 Magical Attack, +8,500 to all stats, +50,000 Damage to all of possessor's damage-dealing actions that are Air element as a non-stacking effect

!Unbound Genie
Level 59
Magic Being, Magic
HP- 2,000,000
MP- 2,000,000
STR- 20,000
AGI- 20,000
CON- 20,000
MIN- 20,000
SPI- 20,000
XP- 0
Defense- 12,500
Defense against Stat Damage- 1,500
Critical Chance- 65%
Resilience- 65%
To Hit- 165%
Dodge- 65%
Resistances and Immunities- Absorbs Magic, Reflects Physical, Water Immunity, Earth Immunity, Air Immunity, Fire Immunity, Technology Immunity, 30% Base Element Resistance, Minor Status Effect Immunity, Moderate Status Effect Immunity, 50% Major Status Effect Resistance
Prime Attribute- Spirit + Spirit
Constant Effects-
Great Magical Power- Possessor is immune to individuals below Level 20, Possessor is immune to debuffs and negative status effects from sources below Level 40, buffs and debuffs with possessor as a source may not be removed by individuals below Level 40, possessor's summons may not be unsummoned by individauls below Level 40, Constant Effect
Abilities-
Mystic Smackdown- 33,000 Damage, Magic or Any Combination of Base Elements, 0 MP
Element Bar- Caster chooses one base element, all spells and abilities of said element cost 10,000 additional MP, and individuals below Level 50 treat said element as a non-base element, stacks 50 times, Magic, 50,000 MP
Wish- Replicates the effect of any ability performable by a monster on the enemy list that is below Level 50, below caster's Level, and normally fightable for drops, Magic, 200,000 MP
Fabricate Life Essence- Summons any 5 individuals from the Enemy List that are below Level 50 and normally fightable for drops, Max 50 summoned, Magic, 500,000 MP
Mystic Whim- May provide -1,500 to any stats, May provide -1,500 to any stats, stacks 40 times, Magic or Any Combination of Base Elements, 115,000 MP
Mystic Storm- 10,000 Damage, inflicts Manablasted, 1 hit against 100,000, Magic, 55,000 MP
Drops-
300,000 Gold
17,700 XP
50% Square Mile of Desert on a Random World- (Item, Property, Fire, 20,000 Gold)
48% Great Calif's Finery- (Armor, Clothing, Magic & Fire, 1,100,000 Gold) +1,200 Defense, +1,200 to all stats, 20% Magic Resistance, 20% Fire Resistance
1% Genie Lamp- (Consumable, Enchanted Item, Magic, 3 Charges, 50,000,000 Gold) Replicates the effect of any ability performable by a monster on the enemy list that is below Level 50, below caster's Level, and normally fightable for drops, This item may not be copied by sources below Level 90, Summons created through this spell may not summon
1% Wish- (Spell, Wizard Magic, Magic, 100,000 MP, 50,000,000 Gold) Replicates the effect of any ability performable by a monster on the enemy list that is below Level 50, below caster's Level, and normally fightable for drops, doing so as though said monster is performing said ability, May be cast a max of 12 times per thread per caster and per copy of this spell, Summons created through this spell may not summon, Costs 5,000 XP and 1,000,000 Gold to cast, Has RP effects
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