Roundup: Mechanics Clashes and Clarifications

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Modrageball
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Roundup: Mechanics Clashes and Clarifications

Post by Modrageball »

Condensed from the hanging non-Mod-World Gad-Review threads, here's a roundup of item/ability mechanics that need clarifying, and clashes encountered.


Mandate Magellan Clarifications

Regarding Magellan's Vessels:

What is their Prime Attribute? What are their Base Dodge/To Hit/Critical/Resilience/Defense/Stat Defense Values? (Assumption: These are all entirely tied to abilities the Magellan learns and/or Supersystems the Vessel equips, as they're built like PCs- however, with no existing examples of Supersystems, I wasn't sure if this was the case.)


Ability Clarifications

Eternity Oath: My House Always Contains Minotaurs- (Passive Ability, Blessing) Whenever possessor creates a battlespace, 20 Minotaur from the Enemy List are summoned into it, even if possessor is lower Level

This should probably have 'on possessor's side of battle', otherwise that's more of a Curse than a Blessing. Reference Link

Lord Gadigan wrote:Any Worshipper Benefits that don't have the Patron Deity's Level in them as a cap likely should. Those can be run by me at the end of the thread as some kind of fix-batch.
The following Worshipper Benefit-related abilities don't mention the Patron Deity's Level as a cap:
Bestow Worshipper Benefit: Drug-Fueled Revelry- (Passive Ability, Other: Worldbound God) Possessor may choose for possessor's Devout Worshippers to obtain the following Worshipper Benefit: Drug-Fueled Revelry- Possessor, for purposes of possessor's Patron Deity's abilities whose name includes 'Empowered by', counts as an additional (Possessor's Level x the number of non-Withdrawal/Addiction Drug-granted abilities Possessor possesses), Worshipper Benefit

Bestow Worshipper Benefit: Hex-Banishing Luminescence - (Passive Ability, Other: Worldbound God) Possessor may choose for possessor's Devout Worshippers to obtain the following Worshipper Benefit: Hex-Banishing Luminescence- Possessor gains (Possessor's Level x 5)% Hexed Resistance, Possessor is cured of Hexed at the start of each round if in a Zone of Light, Possessor's allies have a (Possessor's Level x2)% chance of being cured of Hexed at the start of each round

Bestow Worshipper Benefit: Mad Magic- (Passive Ability, Other: Worldbound God) Possessor may choose for possessor's Devout Worshippers to obtain the following Worshipper Benefit: Mad Magic- Possessor's 'Magical Attack', 'Overdrive' and 'Grand Spell' actions may gain a (Possessor Level x 4)% Chance of inflicting Confusion or a (Possessor Level / 5, rounded down)% chance of inflicting Insanity, Worshipper Benefit
Reference Link


Item Clarifications

Probably missing text:
Imaginary Muscles- (Accessory, Bioaugmentation, Psychic, 500,000 Gold) If Muscles is set to Real, possessor gains +500 STR, (Insert Imaginary Element Text Here)
Attempted Fix, With Required Input wrote: Imaginary Muscles- (Accessory, Bioaugmentation, Psychic, 500,000 Gold) If Muscles is set to Real, possessor gains +500 STR, Wielder may, so long as no individual of higher Level or that is Level 100 or greater objects, spend an action to change this item's name to 'Muscle Thinking', sets the status of the Imaginary Element 'Muscles' to Manifested, changes this item's element to 'Muscles', and its text to <INSERT NEW MECHANICS HERE>
Missing element:
Fantastically Soothing Hand Lotion- (Consumable, Potion, 20 Charges, 500,000 Gold) Removes all Concern element items from the thread that aren't worth over 50,000,000 Gold
Reference Link

Intercontinental Hypersonic Barrage-Fire- (Spell, Other: War Magic, War, 210,000,000 Gold) +210,000 Ranged Attack, +210,000 Magical Attack, This action may not be countered by entities that are 10 or more Levels below caster, This action may target entities that are 10 Levels or more below caster that are in other battlespaces, with any entity targeted in this manner becoming able to target caster without regard to battlespaces until the end of the round in which that entity's next action occurs, Caster may, when casting this spell, choose an unequipped Missile weapon and designate it as being part of the spell's payload, with the Missile exiting all inventories and becoming attached to the action, with the caster, on future rounds of battle, if no other action of caster's has been replicated, to be able to choose, before caster's first action of the round, to repeat a 'Ranged Attack', 'Magical Attack', 'Ranged Overdrive', or 'Overdrive' action that is only capable of targeting the same entities the first, non-repeated version of the action targeted, with the chosen Missile being incorporated into said action, with the Missile returning, unequipped, to its wielder's inventory at the end of battle and returning to its wielder if the thread ends while it is still attached to an attack, Wielder must be Level 40 or greater
Reference Link
needs an MP cost.

*Demon-Banishing Gong- (Consumable, Enchanted Item, Light & Spatial & Warding, 400,000,000 Gold) Unsummons all Demons that are either below Level 60 or that are not 5 or more Levels greater than user
Reference Link
Given 'Unlimited Charges' for now, but this can be changed if necessary.

Principle Assault: Armor of the Hedgehog Knight- (Technique Ability, Dragoon: Jouster) Possessor may use 'Unicorn's Triumph' in conjunction with an 'Attack with Finesse' action

has been changed to

Principle Assault: Armor of the Hedgehog Knight- (Technique Ability, Dragoon: Jouster) Possessor may use 'Principle Assault: Armor of the Hedgehog Knight' in conjunction with an 'Attack with Finesse' action
Reference Link
for now.
Cauldron of Six Hells- (Accessory, Container: Chalice, Fire & Darkness & Torment, 66,666,666 Gold) Wielder's Demon allies obtain +6,666 to all stats as a non-stacking bonus, Wielder deals 666,666 additional HP Healing and MP Healing to Demons (when already dealing the corresponding value to said Demon), Wielder's Food consumables may gain the subtype Demon, Devil, or Daemon when wielder uses them
Reference Link
Chalice is currently a Weapon subtype (classname: Grailkeeper). Potential changes to address this: Make the Weapon subtype 'Grail', or change the Accessory subtype to 'Cup' or similar.



Artifact Aspect Clarifications Reference Link

Two of the Weapon Aspects of the The Chromesmith's Warchest have identical Elements. This is probably not intentional, as all of the other guns are distinct from each other.
*Bitter Wisdom- (Weapon Aspect: The Chromesmith's Warchest, Gun, Acid & Time & Rot & Madness & Stasis, X Gold) +400,000 Ranged Attack, For each different previous action (judging 'different' by either including a spell or technique not included in a previous action it performed or involving an active ability or enemy ability with a different name than all of its prior actions) that each target performed, wielder chooses a stat, with this item dealing (4,000 x #) Damage, with the # being the number of times that stat was chosen, with different stats being able to be chosen by this weapon's wielder for the same target when it would deal different instances of stat damage

*Grandfather's Dream- (Weapon Aspect: The Chromesmith's Warchest, Gun, Acid & Time & Rot & Madness & Stasis, X Gold) +400,000 Ranged Attack, if this weapon is wielded at the start of battle, wielder and all of wielder's allies obtain, as a non-stacking buff, a non-replenishable pool of 4,000,000 HP that is exhausted prior to other pools of HP, Wielder deals double Damage (to a max of 100,000,000,000 additional Damage) and gains +100,000 uncapped points to all stats if wielder previously possessed at least 5 unique allies during the thread, but they are all either dead due to an opposing source or have been removed from the thread by an opponent
*Bitter Wisdom is also likely missing 'to that stat' following 'with this item dealing (4,000 x #) Damage', given the following body of that statblock suggests stat damage is being dealt.

*Tropic of Dantallion- (Weapon Aspect: The Chromesmith's Warchest, Gun, Evil & Mystic & Spatial & Astral & Knowledge, X Gold) +400,000 Ranged Attack, 3 hits against 500,000, when wielder makes an attack using this weapon, wielder chooses a Wizard Magic, Necromancy, Dark Magic, Blight Magic, Demon Magic, Astral Magic, Binder Magic, Blood Magic, Contract Magic, Danmaku, Rune Magic, War Magic, Ancient Magic, Catastrophe Magic, or Contingency Magic spell that either wielder has equipped or is carrying or that is in stock in the Shop, At the start of each round, wielder gains an must, if able, perform a 'Cast a Spell' action involving each of those chosen spells sequentially, with spells chosen not being tracked between different battles
As written, this seems to suggest that this weapon will grant an ever-increasing number of bonus 'Cast A Spell' actions each round- for instance, if on round 1 the wielder chooses a Wizard Magic spell when attacking, on round 2 they would cast that spell. If they then choose a War Magic spell when they next attack on round 2, on round 3 they'd gain an action each to case both the previous Wizard Magic spell, then the War Magic spell. This continues, with the list of free actions.
This conflicts somewhat with the Additional Actions rule (namely, no more than one bonus action from the same effect from the same source per round), unless an exception is made.
Alternative possible intentions could include creating a list of spells with that first attack, and then gaining a single bonus action at the start of each subsequent round that has to go through that list in sequence on subsequent rounds (in which case, the wording should be 'wielder chooses a number of' before the list of spell types).
*Fortissmo Grandhavoc- (Weapon Aspect: The Chromesmith's Warchest, Gun, Time & Destruction & Sonic & Dopple, X Gold) +400,000 Ranged Attack, 1 hit against 700,000, When wielder kills an entity with an attack involving this weapon, wielder, up to 4 times per round, gains an additional action, creates a new battlespace that lasts until the end of that action that contains a Zone of Time & Destruction that, as a non-stacking effect, doubles the max number of targets of all multi-target attacks, to a max of 20,000,000,000 additional targets, and moves itself and all other entities in its battlespace that are not (entities Level 80 or greater than object) for the duration of that action
Fortissimo Grandhavoc likewise falls foul of the Additional Actions rule, unless an exception is specified.


Sword of Vashna Clarification Reference Link

Sword of Vashna- (Weapon, Sword, Mystic & Void & Glory & Fate & Destruction & Life & Spatial, 1,000,000,000 Gold) +1,000,000 Melee Attack, +1,000,000 Magical Attack, +1,000,000 to all stats, May Heal, May deal MP Damage, 150% Critical, 150% Dodge, 250% To Hit, 150% Resilience, 75% inflicts any two minor or moderate negative status effect (but not sub-status effect except Paralyzed: Temporal Stasis, Imparied: Mute, Charm: Impressed, Voidstruck: Turned To Shadow, Manablasted: Mystic Seal, Stat Drain: AGI Drain, Stat Drain: SPI Drain, Stat Drain: MAG Drain, Stat Drain: MIN Drain, Manablasted: Mystic Leak, Fatigued: Elderly, Antimatter: Obliterated, or Stat Drain: ELM Drain), 15% inflicts Instant Death, Smitten, Devastated, or Petrified: Time Stop, Wielder has a 20% chance of being able to change all targets of any single action of a lower-level individual that is below Level 40 each time such an individual conducts an action provided wielder's last action killed any entity that is not an ally of wielder, +10% Critical, +10% Resilience, +5% Dodge, +10% To Hit, Wielder's per-item Melee Attack bonus cap becomes two times the relevant stat, 25% Mystic Resistance, 25% Chaos Resistance, 25% Light Resistance, 20% Physical Resistance, 20% Technology Resistance, 20% Earth Resistance, 20% Magic Resistance, Charm Immunity, Stat Drain Immunity, Wounded Immunity, Paralyzed Immunity, Manablasted Immunity, Poison Immunity, Disease Immunity, Hexed Immunity, +750,000 HP, Wielder's 'Melee Attack' and 'Magical Attack' actions may remove one buff from a source below Level 60 on each of their targets, Wielder's 'Melee Attack' actions may destroy all of the non-unique spells worth under 100,000,000 Gold equipped by their targets, Wielder's 'Attack With Finesse' actions may deal full Damage to targets in the back row and may target individuals below Level 80 who are in different battlespaces, Wielder gains +15 Fame, Wielder is immune to debuffs from sources below Level 60, Sources below Level 60 cannot force wielder to leave battle or change rows, Wielder ignores the Defense of individuals below Level 60, Wielder ignores the Defense of non-unique individuals below Level 80, Wielder ignores the Resistances, Immunities, and Reflections of individuals below Level 60, Wielder is Immune to individuals below Level 40, Wielder gains +20,000 to its turn-order-determining stat sum for turn-order-determining purposes and +400,000 Magical Attack as an uncapped effect if wielder has no allies and at least one of wielder's opponents is a Boss, Wielder gains 2 hits against 1 against Bosses, Wielder regenerates 3,000,000 HP and MP at the start of each round, Wielder's 'Melee Attack' actions and 'Attack with Finesse' actions may use Spirit or Agility as their Prime Attribute, Wielder's 'Melee Attack' actions may become solely Glory element, Wielder's 'Magical Attack' actions scan their targets' stats, Wielder's Defense cannot be pierced by individuals below Level 60, Wielder's opponents below Level 60 cannot summon, Wielder's 'Overdrive', 'Melee Overdrive', and 'Ranged Overdrive' actions may become solely any combination of non-Universe elements that are Tier 1 or 2 that their targets are weak to, Wielder counts as having an additional spell of every base subtype equipped, Wielder's non-unique opponents below Level 99 and wielder's opponents below Level 100 lose their Deity Effects, Wielder ignores the Resistances and Immunities of non-unique Planetaries below Level 100, Wielder counts as having an additional spell of every subtype that wielder has at least one spell equipped from equipped, All non-unique Spells equipped by wielder that are worth under 100,000,000 Gold may, at wielder's discretion, become solely the subtype Wizard Magic, the subtype Combat Arts, the subtype Time Magic, the subtype Dark Magic, the subtype Combat Arts, the subtype Sword Arts, the subtype Astral Magic, the subtype Transmutation, the subtype Anarchomancy, the subtype Leadership, the subtype Ritual Magic, the subtype Divination, or the subtype Enchantment at the start of every round, targets of wielder's offensive actions that have a higher SPI than wielder obtain a debuff that causes their actions that do not have a Natural MP cost of 0 to cost 2,000,000 MP in addition to their other costs that stacks 5 times, Wielder's 'Melee Attack' and 'Melee Overdrive' actions (may remove one buff from a source below Level 90 from each of their targets, or may deal no Damage and remove one debuff from a source below Level 90 from each of their targets, or may have a 250% chance of inflicting an instance of Wounded: Maimed that, as a non-stacking effect that is part of it, removes one random Constant Effect or Passive Ability from its possessor while present (with which one is being removed being randomly determined at the time of application), provided that its possessor is not above Level 80 and is not greater Level than its inflictor), Wielder's opponents may not leave battle without wielder's permission if below Level 60, Individuals killed by wielder have their corpses disappear if they are below Level 80 and wielder desires such, Individuals below Level 80 cannot prevent wielder from resurrecting individuals, Individiuals killed by wielder cannot be resurrected by sources below Level 80, Wielder is resurrected at the start of each round if killed by a source below Level 70, Wielder's Prime Attribute for 'Melee Attack', 'Attack with Finesse', and 'Melee Overdrive' actions may become Spirit, Whenever wielder conducts an offensive action, wielder chooses a an entity from the Enemy List that is normally fightable for drops that is of a Level equal to or lower than wielder's Level (to a max of 60) and applies one stacked instance of every debuff that enemy could naturally apply (with the same application conditionals as the debuffs on said enemy, such as 'all Robots targeted are afflicted with' or 'targets below Level 20 are afflicted with') without referencing sources other than its own stat sheet, with said infliction instances counting as coming from a source of Level equal to the Level of the entity they are replicated from, Wielder counts as possessing 5 additional abilities from each base class excluding 'Prophet of the Brightest Heavens', 'Prophet of the Darkest Abysses', 'Chronicler of Eternity', and 'Hand of Valcont', Wielder counts as possessing 5 additional abilities from the class 'Radiant Hierophant', Wielder may, up to 12 times per thread as an action that is delayed 0 to 25 rounds, replicate the effect of any ability performable by a monster on the enemy list that is below Level 60, below caster's Level, and (normally fightable for drops or that is the entity 'Clock Stopper's Apprentice', 'Grandmaster', 'Clock Stopper', or 'Lesser Star Eater'), doing so as though said monster is performing said ability, Wielder may, if Level 71 or greater, spend an action to transform into the entity 'Grandmaster', Wielder may, if Level 99 or greater, spend an action to transform into the entity 'Lesser Star-Eater', Wielder's allies gain +10,000 to all stats and +100,000 HP and MP as a non-stacking bonus, Wielder must be Level 40 or greater, Wielder's name must include 'Vashna', Wielder may, in the shop thread, convert this item into the sub-character Sword-Vashna for a month, Cannot conduct absorbs, Generally requires reforging at the Forge of Aeons to upgrade in an RP thread
Alternate Whipform (Superior)- This item may, at the beginning of any round, gain '+1,000 points to wielder's unmodified stats as a non-stacking bonus', to become a Weaponx2, and to have its subtype change to Whip, Affects Weapons, Quest Enchantment
Alternate Swordform (Fast)- This item may, at the beginning of any round, gain '2 hits against 1', to become a Weaponx2, and to have its subtype change to Sword, Affects Weapons, Quest Enchantment
Alternate Axeform (Grandcleaving)- This item may, at the beginning of any round, to become a Weaponx1, to gain the effect 'wielder's per-item Melee Attack cap becomes two times the relevant stat', and to have its subtype change to Axe, Affects Weapons, Quest Enchantment
Alternate Soulform (Mageblood)- This item may, at the beginning of any round, have its subtype change to Soul and gain the effect 'Wielder dies if wielder reaches 0 MP; wielder may convert HP Damage dealt to wielder by sources below Level 60 into MP Damage', Affects Weapons, Quest Enchantment
Alternate Soulform (Ironsoul)- This item may, at the beginning of any round, have its subtype change to Soul and gain the effect 'Wielder dies if wielder reaches 0 HP; wielder may convert MP Damage dealt to wielder by sources below Level 60 into HP Damage', Affects Weapons, Quest Enchantment
Unbreakable- This item cannot be Broken or destroyed except by the most exceptional measures, This treatment does not prevent pets or summons it is applied to from being killed, This item cannot be stolen outside of Official Quests and Player Quests, This does not count as a Mystic Treatment for number of Mystic Treatments that can be applied to this item if this item is unique, Affects any type of possession, Mystic Treatment
Experimental Weapons Upgrade I- This item provides +1,000 to MIN, This item gains '40% may inflict Manablasted, This item provides +1% Dodge, Experimental Upgrade
Draconics wrote: "Wielder's non-unique opponents below Level 99 and wielder's opponents below Level 100"
Are the 100 and 99 supposed to be reversed there?

"Wielder may, in the shop thread, convert this item into the sub-character Sword-Vashna for a month"
I'm under the assumption after the CAIN shindig and becoming a real character with his own name, this might be dangerous wording to leave on here?
MODRAAAAAAAAAAAAAGE
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Re: Roundup: Mechanics Clashes and Clarifications

Post by Lord Gadigan »

Eternity Oath: My House Always Contains Minotaurs- (Passive Ability, Blessing) Whenever possessor creates a battlespace, 20 Minotaur from the Enemy List are summoned into it, even if possessor is lower Level

This should probably have 'on possessor's side of battle', otherwise that's more of a Curse than a Blessing. [urhttps://battle-arena.online/forum/viewtopic.php?p=5750#p5750]Reference Link[/url]
Does it need this? I was under the impression that, unless an ability or item that summons states that it summons on an opposing side of battle or as an uncontrolled summon, it summons the summon on the summoner's side of battle.

If it isn't, please add: 'Unless an ability or item that summons states that it summons on an opposing side of battle or as an uncontrolled summon, it summons the summon on the summoner's side of battle.' to the rules thread under the Summoning heading.
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Re: Roundup: Mechanics Clashes and Clarifications

Post by Lord Gadigan »

Ah, no, that'd be an incomplete ruling that'd do something funny in edge cases.

Also add this:

'If the caster of a spell is not the individual who possesses the spell, the summons are summoned on the caster's side of battle rather than the possessor's side of battle.'

after that.
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Re: Roundup: Mechanics Clashes and Clarifications

Post by Lord Gadigan »

[7:38 PM]Gadigan: Hrm, rules clarifications now have me wondering
[7:38 PM]Gadigan: Has anyone been using charm to summon things on sides of battle that aren't the side of the individual with the summoning ability?
[7:39 PM]The One True Pathaky: Charm the status effect?
[7:39 PM]Gadigan: Because if so, the new ruling is breaking that, but I'm not sure that was ever a thing in the first place, and it doesn't need to be (without an ability) if it wasn't
[7:39 PM]Gadigan: Yeah
[7:39 PM]Gadigan: For instance, hitting a Vampire with charm and then making it summon a bunch of bats or something. Are the bats yours or the vampire's side's?
[7:39 PM]The One True Pathaky: Hrm
[7:40 PM]Gadigan: The new ruling says they're on the side of the vampire, but I don't want to break someone's build if they were using that to summon them on the other side before
[7:42 PM]Caelzeph: Huh. I don't think anyone's been doing that.
[7:42 PM]Gadigan: Okay, that's sort of what I thought, but I've been disconnected enough from battles that I wasn't sure
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Re: Roundup: Mechanics Clashes and Clarifications

Post by Lord Gadigan »

Bestow Worshipper Benefit: Drug-Fueled Revelry- (Passive Ability, Other: Worldbound God) Possessor may choose for possessor's Devout Worshippers to obtain the following Worshipper Benefit: Drug-Fueled Revelry- Possessor, for purposes of possessor's Patron Deity's abilities whose name includes 'Empowered by', counts as an additional ((Possessor's Level, to a max of possessor's Patron Deity's Level) x the number of non-Withdrawal/Addiction Drug-granted abilities Possessor possesses), Worshipper Benefit

Bestow Worshipper Benefit: Hex-Banishing Luminescence - (Passive Ability, Other: Worldbound God) Possessor may choose for possessor's Devout Worshippers to obtain the following Worshipper Benefit: Hex-Banishing Luminescence- Possessor gains ((Possessor's Level, to a max of possessor's Patron Deity's Level) x 5)% Hexed Resistance, Possessor is cured of Hexed at the start of each round if in a Zone of Light, Possessor's allies have a ((Possessor's Level, to a max of possessor's Patron Deity's Level) x2)% chance of being cured of Hexed at the start of each round

Bestow Worshipper Benefit: Mad Magic- (Passive Ability, Other: Worldbound God) Possessor may choose for possessor's Devout Worshippers to obtain the following Worshipper Benefit: Mad Magic- Possessor's 'Magical Attack', 'Overdrive' and 'Grand Spell' actions may gain a ((Possessor's Level, to a max of possessor's Patron Deity's Level) x 4)% Chance of inflicting Confusion or a ((Possessor's Level, to a max of possessor's Patron Deity's Level) / 5, rounded down)% chance of inflicting Insanity, Worshipper Benefit
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Re: Roundup: Mechanics Clashes and Clarifications

Post by Lord Gadigan »

"Wielder's non-unique opponents below Level 99 and wielder's opponents below Level 100"
Are the 100 and 99 supposed to be reversed there?

"Wielder may, in the shop thread, convert this item into the sub-character Sword-Vashna for a month"
I'm under the assumption after the CAIN shindig and becoming a real character with his own name, this might be dangerous wording to leave on here?
Yes to the first, please.

Please take that out on the second. Give him 5 Bonus Weeks for the text loss.
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Re: Roundup: Mechanics Clashes and Clarifications

Post by Lord Gadigan »

*Demon-Banishing Gong- (Consumable, Enchanted Item, Light & Spatial & Warding, 400,000,000 Gold) Unsummons all Demons that are either below Level 60 or that are not 5 or more Levels greater than user
Reference Link
Given 'Unlimited Charges' for now, but this can be changed if necessary.
Yes, please. Unlimited Charges.
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Re: Roundup: Mechanics Clashes and Clarifications

Post by Lord Gadigan »

Principle Assault: Armor of the Hedgehog Knight- (Technique Ability, Dragoon: Jouster) Possessor may use 'Unicorn's Triumph' in conjunction with an 'Attack with Finesse' action

has been changed to

Principle Assault: Armor of the Hedgehog Knight- (Technique Ability, Dragoon: Jouster) Possessor may use 'Principle Assault: Armor of the Hedgehog Knight' in conjunction with an 'Attack with Finesse' action
Yes, please.
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Re: Roundup: Mechanics Clashes and Clarifications

Post by Modrageball »

-Updated-

In which I find the Uniques list in the Shop is actually out of order, with three separate clumps of Uniques beginning with 'The' in random places.

That's now been fixed.

Lord Gadigan wrote: Tue Nov 19, 2024 12:36 am
Eternity Oath: My House Always Contains Minotaurs- (Passive Ability, Blessing) Whenever possessor creates a battlespace, 20 Minotaur from the Enemy List are summoned into it, even if possessor is lower Level

This should probably have 'on possessor's side of battle', otherwise that's more of a Curse than a Blessing. [urhttps://battle-arena.online/forum/viewtopic.php?p=5750#p5750]Reference Link[/url]
Does it need this? I was under the impression that, unless an ability or item that summons states that it summons on an opposing side of battle or as an uncontrolled summon, it summons the summon on the summoner's side of battle.

If it isn't, please add: 'Unless an ability or item that summons states that it summons on an opposing side of battle or as an uncontrolled summon, it summons the summon on the summoner's side of battle.' to the rules thread under the Summoning heading.
The confusion over this was in the wording- instead of 'Possessor summons', the source of the summoning was kept neutral, potentially allowing for the argument the Minotaurs were an uncontrolled third side of battle.



Remaining Things To Review

Item Clarifications

Probably missing text:
Imaginary Muscles- (Accessory, Bioaugmentation, Psychic, 500,000 Gold) If Muscles is set to Real, possessor gains +500 STR, (Insert Imaginary Element Text Here)
Attempted Fix, With Required Input wrote: Imaginary Muscles- (Accessory, Bioaugmentation, Psychic, 500,000 Gold) If Muscles is set to Real, possessor gains +500 STR, Wielder may, so long as no individual of higher Level or that is Level 100 or greater objects, spend an action to change this item's name to 'Muscle Thinking', sets the status of the Imaginary Element 'Muscles' to Manifested, changes this item's element to 'Muscles', and its text to <INSERT NEW MECHANICS HERE>
Missing element:
Fantastically Soothing Hand Lotion- (Consumable, Potion, 20 Charges, 500,000 Gold) Removes all Concern element items from the thread that aren't worth over 50,000,000 Gold
Reference Link

Intercontinental Hypersonic Barrage-Fire- (Spell, Other: War Magic, War, 210,000,000 Gold) +210,000 Ranged Attack, +210,000 Magical Attack, This action may not be countered by entities that are 10 or more Levels below caster, This action may target entities that are 10 Levels or more below caster that are in other battlespaces, with any entity targeted in this manner becoming able to target caster without regard to battlespaces until the end of the round in which that entity's next action occurs, Caster may, when casting this spell, choose an unequipped Missile weapon and designate it as being part of the spell's payload, with the Missile exiting all inventories and becoming attached to the action, with the caster, on future rounds of battle, if no other action of caster's has been replicated, to be able to choose, before caster's first action of the round, to repeat a 'Ranged Attack', 'Magical Attack', 'Ranged Overdrive', or 'Overdrive' action that is only capable of targeting the same entities the first, non-repeated version of the action targeted, with the chosen Missile being incorporated into said action, with the Missile returning, unequipped, to its wielder's inventory at the end of battle and returning to its wielder if the thread ends while it is still attached to an attack, Wielder must be Level 40 or greater
Reference Link
needs an MP cost.

Cauldron of Six Hells- (Accessory, Container: Chalice, Fire & Darkness & Torment, 66,666,666 Gold) Wielder's Demon allies obtain +6,666 to all stats as a non-stacking bonus, Wielder deals 666,666 additional HP Healing and MP Healing to Demons (when already dealing the corresponding value to said Demon), Wielder's Food consumables may gain the subtype Demon, Devil, or Daemon when wielder uses them
Reference Link
Chalice is currently a Weapon subtype (classname: Grailkeeper). Potential changes to address this: Make the Weapon subtype 'Grail', or change the Accessory subtype to 'Cup' or similar.



Artifact Aspect Clarifications Reference Link

Two of the Weapon Aspects of the The Chromesmith's Warchest have identical Elements. This is probably not intentional, as all of the other guns are distinct from each other.
*Bitter Wisdom- (Weapon Aspect: The Chromesmith's Warchest, Gun, Acid & Time & Rot & Madness & Stasis, X Gold) +400,000 Ranged Attack, For each different previous action (judging 'different' by either including a spell or technique not included in a previous action it performed or involving an active ability or enemy ability with a different name than all of its prior actions) that each target performed, wielder chooses a stat, with this item dealing (4,000 x #) Damage, with the # being the number of times that stat was chosen, with different stats being able to be chosen by this weapon's wielder for the same target when it would deal different instances of stat damage

*Grandfather's Dream- (Weapon Aspect: The Chromesmith's Warchest, Gun, Acid & Time & Rot & Madness & Stasis, X Gold) +400,000 Ranged Attack, if this weapon is wielded at the start of battle, wielder and all of wielder's allies obtain, as a non-stacking buff, a non-replenishable pool of 4,000,000 HP that is exhausted prior to other pools of HP, Wielder deals double Damage (to a max of 100,000,000,000 additional Damage) and gains +100,000 uncapped points to all stats if wielder previously possessed at least 5 unique allies during the thread, but they are all either dead due to an opposing source or have been removed from the thread by an opponent
*Bitter Wisdom is also likely missing 'to that stat' following 'with this item dealing (4,000 x #) Damage', given the following body of that statblock suggests stat damage is being dealt.

*Tropic of Dantallion- (Weapon Aspect: The Chromesmith's Warchest, Gun, Evil & Mystic & Spatial & Astral & Knowledge, X Gold) +400,000 Ranged Attack, 3 hits against 500,000, when wielder makes an attack using this weapon, wielder chooses a Wizard Magic, Necromancy, Dark Magic, Blight Magic, Demon Magic, Astral Magic, Binder Magic, Blood Magic, Contract Magic, Danmaku, Rune Magic, War Magic, Ancient Magic, Catastrophe Magic, or Contingency Magic spell that either wielder has equipped or is carrying or that is in stock in the Shop, At the start of each round, wielder gains an must, if able, perform a 'Cast a Spell' action involving each of those chosen spells sequentially, with spells chosen not being tracked between different battles
As written, this seems to suggest that this weapon will grant an ever-increasing number of bonus 'Cast A Spell' actions each round- for instance, if on round 1 the wielder chooses a Wizard Magic spell when attacking, on round 2 they would cast that spell. If they then choose a War Magic spell when they next attack on round 2, on round 3 they'd gain an action each to case both the previous Wizard Magic spell, then the War Magic spell. This continues, with the list of free actions.
This conflicts somewhat with the Additional Actions rule (namely, no more than one bonus action from the same effect from the same source per round), unless an exception is made.
Alternative possible intentions could include creating a list of spells with that first attack, and then gaining a single bonus action at the start of each subsequent round that has to go through that list in sequence on subsequent rounds (in which case, the wording should be 'wielder chooses a number of' before the list of spell types).
*Fortissmo Grandhavoc- (Weapon Aspect: The Chromesmith's Warchest, Gun, Time & Destruction & Sonic & Dopple, X Gold) +400,000 Ranged Attack, 1 hit against 700,000, When wielder kills an entity with an attack involving this weapon, wielder, up to 4 times per round, gains an additional action, creates a new battlespace that lasts until the end of that action that contains a Zone of Time & Destruction that, as a non-stacking effect, doubles the max number of targets of all multi-target attacks, to a max of 20,000,000,000 additional targets, and moves itself and all other entities in its battlespace that are not (entities Level 80 or greater than object) for the duration of that action
Fortiss(i?)mo Grandhavoc likewise falls foul of the Additional Actions rule, unless an exception is specified.
MODRAAAAAAAAAAAAAGE
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