ITEMS FROM THE VOID EX: Hyper Void Turbo Edition
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Re: Giga-PPT EX: Hyper Void Turbo Edition
Markessich's Beautiful Dress
Arcanist Magic sold by Jirriland the Arcanist's shop for 496k Gold. An 'equipment card' that can turn into wearable gear. Can be auto-used and equipped at the start of battle. Apparently many Arcanists have all-card equipment layouts.
Mass Projecting Hyper Gauntlet
62 million gold at Bascaradine. Accessory/Accessory x.5 that allows the use of CON for Ranged Attacks.
Maximal Magic Increase Elixer
A potent potion on sale at Starrio's Mystic Potions. Also available as a free sample, if you're lucky.
Meeting of the Worlds Martini
Contains Sake, Vermouth, Gin, and the essence of Travel.
Mega-Speed Watch
Sold at Most Timely Wares for 860k Gold. Gives a high AGI bonus.
Metastatic Anchor
Chronomancy drop from the Great Clockwork Labyrinth on Disc 218,311. Sold for 30 million Gold by an enterprising adventurer.
Minor Slow
Chronomancy drop from the Great Clockwork Labyrinth on Disc 218,311. Sold for 40k Gold by an enterprising adventurer.
Minor Spring of Endless Life
An item worth 5.87 million gold.
Minor Time Ray
Chronomancy drop from the Great Clockwork Labyrinth on Disc 218,311. Sold for 65k Gold by an enterprising adventurer.
Motion Boost
Chronomancy drop from the Great Clockwork Labyrinth on Disc 218,311. Sold for 89k Gold by an enterprising adventurer. Gives a small boost to its target's turn-order-determining stat
Mr. Lobareggi's Leaf-Rim Glasses
On sale at Lanzer's Eyewear for 65k Gold. Make you seem compassionate to plants.
Multiheal Card
Arcanist Magic sold by Jirriland the Arcanist's shop for 65k Gold.
Nuclear Control Rod
61k gold at Bascaradine.
Off-Orange Coconut Alcohol Drink
Requires a Secret Formula to make.
Orange Joy
Fizzy beverage frequently found in vending machines.
Pagoda Covered in Jewels
8.95 million gold at Bascaradine. A Property.
Pale Ghostwood
Rare material Wood Vampires can create by biting trees and converting them into a type of semi-spectral plant.
Panathelimic Gauntlet
An expensive-to-make item that can channel the divine or arcane power of focus items, albeit in a limited manner and with limited potential for expansion in the long-term.
Parthelimium
Material related to the channeling of arcane and divine power.
Approved.
Arcanist Magic sold by Jirriland the Arcanist's shop for 496k Gold. An 'equipment card' that can turn into wearable gear. Can be auto-used and equipped at the start of battle. Apparently many Arcanists have all-card equipment layouts.
Mass Projecting Hyper Gauntlet
62 million gold at Bascaradine. Accessory/Accessory x.5 that allows the use of CON for Ranged Attacks.
Maximal Magic Increase Elixer
A potent potion on sale at Starrio's Mystic Potions. Also available as a free sample, if you're lucky.
Meeting of the Worlds Martini
Contains Sake, Vermouth, Gin, and the essence of Travel.
Mega-Speed Watch
Sold at Most Timely Wares for 860k Gold. Gives a high AGI bonus.
Metastatic Anchor
Chronomancy drop from the Great Clockwork Labyrinth on Disc 218,311. Sold for 30 million Gold by an enterprising adventurer.
Minor Slow
Chronomancy drop from the Great Clockwork Labyrinth on Disc 218,311. Sold for 40k Gold by an enterprising adventurer.
Minor Spring of Endless Life
An item worth 5.87 million gold.
Minor Time Ray
Chronomancy drop from the Great Clockwork Labyrinth on Disc 218,311. Sold for 65k Gold by an enterprising adventurer.
Motion Boost
Chronomancy drop from the Great Clockwork Labyrinth on Disc 218,311. Sold for 89k Gold by an enterprising adventurer. Gives a small boost to its target's turn-order-determining stat
Mr. Lobareggi's Leaf-Rim Glasses
On sale at Lanzer's Eyewear for 65k Gold. Make you seem compassionate to plants.
Multiheal Card
Arcanist Magic sold by Jirriland the Arcanist's shop for 65k Gold.
Nuclear Control Rod
61k gold at Bascaradine.
Off-Orange Coconut Alcohol Drink
Requires a Secret Formula to make.
Orange Joy
Fizzy beverage frequently found in vending machines.
Pagoda Covered in Jewels
8.95 million gold at Bascaradine. A Property.
Pale Ghostwood
Rare material Wood Vampires can create by biting trees and converting them into a type of semi-spectral plant.
Panathelimic Gauntlet
An expensive-to-make item that can channel the divine or arcane power of focus items, albeit in a limited manner and with limited potential for expansion in the long-term.
Parthelimium
Material related to the channeling of arcane and divine power.
Approved.
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Re: Giga-PPT EX: Hyper Void Turbo Edition
Pimp Cane of Life Drain
"A dark-wood and silver pimp cane that inflicts life drain"
I don't know what this is from, but based on that description, the name works. Name approved - at least for now.
"A dark-wood and silver pimp cane that inflicts life drain"
I don't know what this is from, but based on that description, the name works. Name approved - at least for now.
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Re: Giga-PPT EX: Hyper Void Turbo Edition
Praedic Diamond
Jewel of great power that would interest Zaga Yazrath.
Precise Sunglasses
On sale at Lanzer's Eyewear for 44k Gold.
Radiant Eye of the Living Disaster
31.2 trillion gold at Bascaradine. Nuclear power in a Sauron-ish eye.
Rage Gear
Clockwork Pet upgrade offered by Foom'Al'Frafoom for 100k. Increases damage output and Fatigue Resistance, but makes them weak to Berserk.
Approved.
Jewel of great power that would interest Zaga Yazrath.
Precise Sunglasses
On sale at Lanzer's Eyewear for 44k Gold.
Radiant Eye of the Living Disaster
31.2 trillion gold at Bascaradine. Nuclear power in a Sauron-ish eye.
Rage Gear
Clockwork Pet upgrade offered by Foom'Al'Frafoom for 100k. Increases damage output and Fatigue Resistance, but makes them weak to Berserk.
Approved.
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Re: Giga-PPT EX: Hyper Void Turbo Edition
*Rod of Master Chalberokh
Rod used by the original master of the Mansion of Horrors to build the place. Used by Blacklaw to summon the archdemon now sleeping under the mansio. Later it was used by Blacklaw's opponents against him, and was involved in his demise. The rod seems to have its own agenda, and is a device that weaves the magic of fate. May be an artifact.
Going to approve the name on this one. Add an 'n' to 'mansion'.
Rod used by the original master of the Mansion of Horrors to build the place. Used by Blacklaw to summon the archdemon now sleeping under the mansio. Later it was used by Blacklaw's opponents against him, and was involved in his demise. The rod seems to have its own agenda, and is a device that weaves the magic of fate. May be an artifact.
Going to approve the name on this one. Add an 'n' to 'mansion'.
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Re: Giga-PPT EX: Hyper Void Turbo Edition
Ruby Phoenix
"a solid ruby phoenix that seems to glow"
Item sold by McGuffen and Sons Jewellery Emporium. Noted as being very expensive.
Sapphire Stasis Nova
"It's a blue drink with a glowing, pulsating explosion repeating a few frames of existance over an over within the beverage. Magic power radiates from the drink, which smells of alcohol and barely-restrained destruction."
A Drink. Inflicts Drunk and gives +60,000 MP. At any point, the Drunkenness can be willingly exchanged for a one-round buff of +600,000 MP and +6,000 Magical Attack, with the user being inflicted by Knocked Out or Asleep afterwards, then waking with Drunk or a suitable hangover-type status effect, randomly-determined.
Seal of Inner Force Projection
3.8 million gold at Bascaradine. Accessory that allows the use of CON for Ranged Attacks.
Seal of Sword-Producing Industry
One of Irastor's special seals, granting him power over the element of Metal.
Seal of the Three Standing Trees
One of Irastor's special seals, granting him power over the element of Wood.
Shutter of Heisenburg
Device ostensibly created to rid the world of Esbeith of the Twilight Chancellor Gul-Deras, although its creator was, in fact, in league with them.
Specially Custom Made Dowsing Rods with 90 Degree Bend Included
15.24 million gold at Bascaradine.
Speed Upper
Chronomancy drop from the Great Clockwork Labyrinth on Disc 218,311. Sold for 70k Gold by an enterprising adventurer. +AGI.
Stat Restore Fairy Card
Arcanist Magic sold by Jirriland the Arcanist's shop for 110k Gold.
Stone Wall Card
Arcanist Magic sold by Jirriland the Arcanist's shop for 86k Gold.
Stream-Spanning Katar
Water-element fist weapon that may be made from an Aqua Lance Katar.
Stylish Dragon Armor
Armour for a Dragoon. Worth 950k Gold.
Summon Spiritual Swordsmen
65,000,000 Gold from Bascaradine. Summons a Level 17 Spirit and caps out at 5 guys.
Sunglasses Modelled After a Time Traveller's Sunglasses
On sale at Lanzer's Eyewear for 14.2k Gold.
Sweet-Mynt-Bites
"Tasty
Minty
Sweet
IT IS CRAWLING DOWN YOUR THROAT"
Candy from the Hallucinogenic Horrorphant's Domain. Grants the Doombringer ability 'Spider Breath'.
Synchronize
Chronomancy drop from the Great Clockwork Labyrinth on Disc 218,311. Sold for 6.9 million Gold by an enterprising adventurer.
Talmos Ore
Ore used to forge the Frulmumatic Crucible by the wizard-mechanists of Glorth.
Tasty, Fattening Witch's Cookie
Beloved by nefarious child-eating witches from all over.
Tear of the Wind-Monolith
Item that can be used to power a Veshmik Turbine. Can be obtained from the Druids of Gryshelk.
The Art of Bodily Demon Binding for Advanced Pactmakers
Book on binding demons to one's body.
*The Awesometastic-Funhouse-O-Doom Defense Grid
Defense grid set up at Ringmaster Fabular's Rocktastic Carnival-Zoo. Provided circus-themed defenses (such as cannon-fired flying squirrels to intercept ranged attacks). Present whereabouts unknown, presumably buried in the sands of Biranis IV.
*The Great Timepiece
Time-related artifact.
*The Mask of Conicus
Time-related artifact.
The Vacation Cannon
Favoured nonlethal weapon of Wemblick Batsby that sends its targets off on a paid vacation to some exotic resort-type destination.
*Three Stones of the Wargod's Trident
Scattered pieces of the Trident of Rakhulmas.
Ticking Hand
Item sold by Foom'Al'Frafoom for 68k Gold.
Time-Defense Watch
Sold at Most Timely Wares for 710k Gold.
Time-Zone-Friendly Watch
On sale in Disc 218,311 for 960 Gold.
*Trident of Rakhulmas
Potent weapon, currently missing its Three Stones of the Wargod's Trident. Can be used to weild divine or arcane power of foci affixed to it. Weilding it requires conversion to worship of the war god Rakhulmas. Presently located in the Labyrinth of Wars.
Todd Von'Oben
A ship from another place and time.
Undead Baron's Pocketwatch
Sold at Most Timely Wares for 204k Gold. Empowers undead.
Veshmik Turbine
Item that can be used in a ritual (The Hornsmouth-Blinkley Method) to harness arcane or divine power. Found in the radioactive ruins of the Dawn Voyager.
Watch of Occasional Speed
Sold at Most Timely Wares for 360k Gold. Has a low per-round chance of granting an additional action.
*XEVENON-KARISTASHI: Rage Core
Crystal accessory, and sibling to the XEVENON-MORTEIYORI: Sorrow Core, from the virus-entity of the same name. These items could be used by individuals of sufficient power, but, should they be used by the unworthy, they would take over their possessor's body and re-create their associated virus-entities. They can, if not kept in check properly, overtake all but the most secture copmputing systems, being able to subsume some systems that are beyond their own natural power.
Approved.
"a solid ruby phoenix that seems to glow"
Item sold by McGuffen and Sons Jewellery Emporium. Noted as being very expensive.
Sapphire Stasis Nova
"It's a blue drink with a glowing, pulsating explosion repeating a few frames of existance over an over within the beverage. Magic power radiates from the drink, which smells of alcohol and barely-restrained destruction."
A Drink. Inflicts Drunk and gives +60,000 MP. At any point, the Drunkenness can be willingly exchanged for a one-round buff of +600,000 MP and +6,000 Magical Attack, with the user being inflicted by Knocked Out or Asleep afterwards, then waking with Drunk or a suitable hangover-type status effect, randomly-determined.
Seal of Inner Force Projection
3.8 million gold at Bascaradine. Accessory that allows the use of CON for Ranged Attacks.
Seal of Sword-Producing Industry
One of Irastor's special seals, granting him power over the element of Metal.
Seal of the Three Standing Trees
One of Irastor's special seals, granting him power over the element of Wood.
Shutter of Heisenburg
Device ostensibly created to rid the world of Esbeith of the Twilight Chancellor Gul-Deras, although its creator was, in fact, in league with them.
Specially Custom Made Dowsing Rods with 90 Degree Bend Included
15.24 million gold at Bascaradine.
Speed Upper
Chronomancy drop from the Great Clockwork Labyrinth on Disc 218,311. Sold for 70k Gold by an enterprising adventurer. +AGI.
Stat Restore Fairy Card
Arcanist Magic sold by Jirriland the Arcanist's shop for 110k Gold.
Stone Wall Card
Arcanist Magic sold by Jirriland the Arcanist's shop for 86k Gold.
Stream-Spanning Katar
Water-element fist weapon that may be made from an Aqua Lance Katar.
Stylish Dragon Armor
Armour for a Dragoon. Worth 950k Gold.
Summon Spiritual Swordsmen
65,000,000 Gold from Bascaradine. Summons a Level 17 Spirit and caps out at 5 guys.
Sunglasses Modelled After a Time Traveller's Sunglasses
On sale at Lanzer's Eyewear for 14.2k Gold.
Sweet-Mynt-Bites
"Tasty
Minty
Sweet
IT IS CRAWLING DOWN YOUR THROAT"
Candy from the Hallucinogenic Horrorphant's Domain. Grants the Doombringer ability 'Spider Breath'.
Synchronize
Chronomancy drop from the Great Clockwork Labyrinth on Disc 218,311. Sold for 6.9 million Gold by an enterprising adventurer.
Talmos Ore
Ore used to forge the Frulmumatic Crucible by the wizard-mechanists of Glorth.
Tasty, Fattening Witch's Cookie
Beloved by nefarious child-eating witches from all over.
Tear of the Wind-Monolith
Item that can be used to power a Veshmik Turbine. Can be obtained from the Druids of Gryshelk.
The Art of Bodily Demon Binding for Advanced Pactmakers
Book on binding demons to one's body.
*The Awesometastic-Funhouse-O-Doom Defense Grid
Defense grid set up at Ringmaster Fabular's Rocktastic Carnival-Zoo. Provided circus-themed defenses (such as cannon-fired flying squirrels to intercept ranged attacks). Present whereabouts unknown, presumably buried in the sands of Biranis IV.
*The Great Timepiece
Time-related artifact.
*The Mask of Conicus
Time-related artifact.
The Vacation Cannon
Favoured nonlethal weapon of Wemblick Batsby that sends its targets off on a paid vacation to some exotic resort-type destination.
*Three Stones of the Wargod's Trident
Scattered pieces of the Trident of Rakhulmas.
Ticking Hand
Item sold by Foom'Al'Frafoom for 68k Gold.
Time-Defense Watch
Sold at Most Timely Wares for 710k Gold.
Time-Zone-Friendly Watch
On sale in Disc 218,311 for 960 Gold.
*Trident of Rakhulmas
Potent weapon, currently missing its Three Stones of the Wargod's Trident. Can be used to weild divine or arcane power of foci affixed to it. Weilding it requires conversion to worship of the war god Rakhulmas. Presently located in the Labyrinth of Wars.
Todd Von'Oben
A ship from another place and time.
Undead Baron's Pocketwatch
Sold at Most Timely Wares for 204k Gold. Empowers undead.
Veshmik Turbine
Item that can be used in a ritual (The Hornsmouth-Blinkley Method) to harness arcane or divine power. Found in the radioactive ruins of the Dawn Voyager.
Watch of Occasional Speed
Sold at Most Timely Wares for 360k Gold. Has a low per-round chance of granting an additional action.
*XEVENON-KARISTASHI: Rage Core
Crystal accessory, and sibling to the XEVENON-MORTEIYORI: Sorrow Core, from the virus-entity of the same name. These items could be used by individuals of sufficient power, but, should they be used by the unworthy, they would take over their possessor's body and re-create their associated virus-entities. They can, if not kept in check properly, overtake all but the most secture copmputing systems, being able to subsume some systems that are beyond their own natural power.
Approved.
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Re: Giga-PPT EX: Hyper Void Turbo Edition
A Nasty Cough
A curse.
Approved.
A curse.
Approved.
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Re: Giga-PPT EX: Hyper Void Turbo Edition
Nietrich's Second Experimental Lifeform gains the description "A man with short gray wings extending from the middle of his back with an eye pattern tattooed on his forehead."
Varatheon gains the description "Within the massive vault chamber stands an imposing figure. It stands 12 feet tall, towering over you, four crimson eyes staring down in your direction. Its flesh, a deep umber tone, ripples with visible muscles. Twin horns lance forth from its brow, and its massive maw contians glistening teeth made of a greenish, dagger-sharp, gemlike material. Its legs end in three-taloned, clawed feet, and each hand holds a massive weapon. In its left it holds a great maul, engraved with symbols of smiting, with a haft hewn from the bark of a dead world tree and a head chiseled from petrified dragon bone. In its other it holds a twin-bladed sword, six feet in length, that glows with blue flames. Along the sword's blade are drawings of some ancient war, depicting the forces of the demon king ravaging the mortal realms. It wears plated armor made from a mage-tempered metal, dyed red with the blood of celestials. On its back are four insect-like wings that produce a faint humming sound."
Castle Pelronde's description becomes "A grand fiasco in dungeon form, containing atypically powerful, important and potent items (and trapped entities) in an otherwise low-level setting. Created by a powerful wizard (possibly Talrusion himself) to house the pieces of a certain artifact. Part of the castle was dedicated to sealing away various evil forces (Demons, Daemons, Darkspawn, etc). Had notably weird security, given low-level adventuring Arena Members were able to release several of said powerful evil forces, but also contained powerful traps and guardian entities. Highlights include containing Varatheon. Previously taken over by fairies, which were destroyed when Naria unleashed her powers on the place, twisting the glyphic magics in it into runic magic."
Gorgoroth Bloodaxe's description becomes "An orc wearing golden armor who holds a large, red axe" and gains "Owned a pair of gauntlets that protected against Psychic Arts".
Hiro's description becomes "A kid in a costume dressed like a master arcanist from Grandmaster Card Saga"
The Mansion of Horrors' description gains "Sometimes contains a door to Hevectria".
The Botanica's 'Unknown Dimension' becomes 'Dimension of Luritann'
Cosmic Air Avatar: Drill Shark was a partial-possible name for Zeero's new Mech. I forgot to delete it.
The Cyclops of Bloodgrim Square is Rhak'Mar, The Bloodeye, and needs removing from Things.
The Forge of Aeons gains "The forge is cylindrical in shape, and a giant hammer floats above it. Out from the open center of the cynlindrical structure rises a massive rock pillar topped with a huge metal anvil. Rivers of magma are directed from a magical series of floating aquaduct-like pipes where the magma flows upward onto the top of the anvil, where they pour along the body of a singular, massive sword that is in the process of being created. A large group of robed figures with amulets and clothing-adornments shaped like hammers oversees this process. A massive set of double doors large enough for a full-sized colossus to walk in stands at the front of the structure, guarded by four of the robed figures. Despite the size of the building, relatively few people seem to be entering and exiting it, as it is difficult for non-Arena-members to get permission to use the forge."
"Contains a great many different forges, including one with a special ladel that can easily combine weapons (by hitting them with it)"
Approved - both additions and deletions.
Varatheon gains the description "Within the massive vault chamber stands an imposing figure. It stands 12 feet tall, towering over you, four crimson eyes staring down in your direction. Its flesh, a deep umber tone, ripples with visible muscles. Twin horns lance forth from its brow, and its massive maw contians glistening teeth made of a greenish, dagger-sharp, gemlike material. Its legs end in three-taloned, clawed feet, and each hand holds a massive weapon. In its left it holds a great maul, engraved with symbols of smiting, with a haft hewn from the bark of a dead world tree and a head chiseled from petrified dragon bone. In its other it holds a twin-bladed sword, six feet in length, that glows with blue flames. Along the sword's blade are drawings of some ancient war, depicting the forces of the demon king ravaging the mortal realms. It wears plated armor made from a mage-tempered metal, dyed red with the blood of celestials. On its back are four insect-like wings that produce a faint humming sound."
Castle Pelronde's description becomes "A grand fiasco in dungeon form, containing atypically powerful, important and potent items (and trapped entities) in an otherwise low-level setting. Created by a powerful wizard (possibly Talrusion himself) to house the pieces of a certain artifact. Part of the castle was dedicated to sealing away various evil forces (Demons, Daemons, Darkspawn, etc). Had notably weird security, given low-level adventuring Arena Members were able to release several of said powerful evil forces, but also contained powerful traps and guardian entities. Highlights include containing Varatheon. Previously taken over by fairies, which were destroyed when Naria unleashed her powers on the place, twisting the glyphic magics in it into runic magic."
Gorgoroth Bloodaxe's description becomes "An orc wearing golden armor who holds a large, red axe" and gains "Owned a pair of gauntlets that protected against Psychic Arts".
Hiro's description becomes "A kid in a costume dressed like a master arcanist from Grandmaster Card Saga"
The Mansion of Horrors' description gains "Sometimes contains a door to Hevectria".
The Botanica's 'Unknown Dimension' becomes 'Dimension of Luritann'
Cosmic Air Avatar: Drill Shark was a partial-possible name for Zeero's new Mech. I forgot to delete it.
The Cyclops of Bloodgrim Square is Rhak'Mar, The Bloodeye, and needs removing from Things.
The Forge of Aeons gains "The forge is cylindrical in shape, and a giant hammer floats above it. Out from the open center of the cynlindrical structure rises a massive rock pillar topped with a huge metal anvil. Rivers of magma are directed from a magical series of floating aquaduct-like pipes where the magma flows upward onto the top of the anvil, where they pour along the body of a singular, massive sword that is in the process of being created. A large group of robed figures with amulets and clothing-adornments shaped like hammers oversees this process. A massive set of double doors large enough for a full-sized colossus to walk in stands at the front of the structure, guarded by four of the robed figures. Despite the size of the building, relatively few people seem to be entering and exiting it, as it is difficult for non-Arena-members to get permission to use the forge."
"Contains a great many different forges, including one with a special ladel that can easily combine weapons (by hitting them with it)"
Approved - both additions and deletions.
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Re: Giga-PPT EX: Hyper Void Turbo Edition
Seven Resplendent Angels of Hope
Cast into the Living Despair by Tymus, Manifest of Unreasonable Hype. Given Tymus' purview, they may either not exist, be far less impressive than they sound, or never have been involved with Tymus at all.
The Society of Esoteric Binders
A society of summoners. They particularly specialise in the calling of special summonable entities known as 'Eidolons'.
Transit Police
Maintain order on the railway-filled Disc 81.
Approved.
Cast into the Living Despair by Tymus, Manifest of Unreasonable Hype. Given Tymus' purview, they may either not exist, be far less impressive than they sound, or never have been involved with Tymus at all.
The Society of Esoteric Binders
A society of summoners. They particularly specialise in the calling of special summonable entities known as 'Eidolons'.
Transit Police
Maintain order on the railway-filled Disc 81.
Approved.
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Re: Giga-PPT EX: Hyper Void Turbo Edition
NEXUS
(Disc 1)
->Town Museum
A museum curated by Lady Thelrain.
(Disc 21)
->Money Muffins
Buy baked goods that may contain tokens!
Disc 46,313
The Shoe Key Talie found opens something on this Disc.
Approved.
(Disc 1)
->Town Museum
A museum curated by Lady Thelrain.
(Disc 21)
->Money Muffins
Buy baked goods that may contain tokens!
Disc 46,313
The Shoe Key Talie found opens something on this Disc.
Approved.
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Re: Giga-PPT EX: Hyper Void Turbo Edition
(The Negaverse)
->->->Unknown Dimension
->->->->Unknown World
->->->->->The Golden City
A city that Nega-Kit tried to sacrifice the entire population of to Naria. He failed in this, and was driven back, losing a minor artifact of Naria in the process.
(Dusk Realm)
->->->->Serindil's Opaline Groves
A beautiful forest of white trees that sits within the Dusk Realm. It is said to be full of tantalizing pleasures and endless elicit bliss. All of your earthly and carnal desires will be fulfilled, and you will retain youth and beauty forever. Resurrection is sometimes possible. Souls are not protected. Afterlife domain is accessible.
That is... if you believe Serindil.
(Hallucinogenic Horrorphant's Domain)
->->->->Bizarre Hotel
"A hotel room with shining walls. There is a half-foot of water covering the floor, and a rubber duck with its eyes gouged out and drawn over with black permanent marker floats around."
A ridiculously-twisted alternate version of the Nexus Inn.
(Rinnhaveth)
->->->->->Bollivar's Rest
A presumably-destroyed town.
->->->->->Torrolith
->->->->->Zelmagier
->->->Black Infinity
Space crossed by Tymus, Manifest of Unreasonable Hype. Given Tymus' purview, it may either not exist, be far less impressive than it sounds, or never have been involved with Tymus at all.
->->->Heaven of Aquatic Wires
->->->Living Despair
Place into which Tymus, Manifest of Unreasonable Hype, cast the Seven Resplendent Angels of Hope. Given Tymus' purview, it may either not exist, be far less impressive than it sounds, or never have been involved with Tymus at all.
->->->Someplace Really, Really Weird
Seriously. The afterlife for abstracts is about as strange as you'd expect it to be. Presided over by the Voices That Be. Resurrection is possible. Souls are not protected. Afterlife domain is partially accessible.
->->->The Blessed Void
It is a dark expanse filled with calm and a feeling of ever-present love. Resurrection is possible. Souls are partially protected. Afterlife domain is partially accessible.
->->->The Domain of Storms
A dimension filled with elaborate cloud cities ruled by humans, all of whom hold splendid residences within the realm. Storms of wind, rain, lightning, and sand all whip through the area with great frequency, but the faithful dead and their cities remain unharmed by them. The King of Storms dwells within the clouds above the city. Human followers become nobles; nonhumans become their servants. Resurrection is possible. Souls are not protected. Afterlife domain is accessible.
->->->The Domain of the Seven Ancients
It is a place of glassy silver trees, pure light, contentment, knowledge-bearing music, and sacred power. Darkspawn cannot enter it. Resurrection is possible. Souls are partially protected. Afterlife domain is partially accessible.
->->->The Blue Palace of Vereyn
A sprawling palace where souls gain access to vast stores of magic and energy. Its rooms are many, and souls have access to great reservoirs of magical power and knowledge at their disposal, able to spend the rest of their days practicing greater and greater arcane works and delving into seemingly endless tomes of ancient lore. Resurrection is possible. Souls are not protected. Afterlife domain is accessible.
->->->The Celestial Realm
The souls of the Celestial Lord's fallen worshippers go to the Celestial Realm, a glorious place of peace and heavenly cities. Their exact duties reflect their loyalty to The Celestial Lord's cause and their righteousness.
->->->The Eternal Lands
The souls of Phalerin's faithful go to a realm made of many seemingly endless continents that drift around in their dimension, sometimes nearing each other, at which point bridges of light appear and allow their residents to travel from one to another. Residents of the Eternal Lands are bereft of all physical needs and are free to travel or form cities on the panorama of continents as they please.
->->->The Umbral Beyond
The fallen servants of the Elder Horror Zahz'Brahl'Nyrrgul go to a vast, dark expanse filled with horrid beings waiting to be unleashed upon mortal worlds. Such a realm is inhospitable and insanity-causing to all save darkspawn, who view it as both a paradise and a place to lurk until their master calls them forth to serve him in spreading terror and madness once more.
->->->The White Palace of Sereyn
A sprawling palace where souls feel eternally content and at peace. Its rooms are many, and souls have no needs or wants within the palace, able to spend the rest of their days mingling with the remainder of the blessed. Resurrection is possible. Souls are not protected. Afterlife domain is accessible.
->->->Umincarterio
The twelve-tiered realm of light. Worshippers are divided into various segments of the realm based on their deeds in life and how well they served Iz'Ghalor in life. The church leaders sit with Iz'Ghalor on the top tier, with various ranks of priests on the next few, and common worshippers on lower ones. Resurrection is sometimes possible. Souls are possibly protected. Afterlife domain is not accessible. May not actually exist, or else be a dressed-up version of one of Michael Helios' afterlife-realms.
->->->Unknown Dimension
->->->->Forest of Desires
->->->->->Path of Green Mist
Location named by the dubious fortuneteller 'Lady Yrralreb' as granting one's 'heart's greatest wish'
->->->Unknown Dimension
->->->->Lands of Paradine
->->->->->Royal Crypts
Filled with undead.
->->->Unknown Dimension
->->->->Seal of Grannyeik the Elder
Location named by the dubious fortuneteller 'Lady Yrralreb'. According to 'her', the entity beyond it is easy to defeat as it lost its powers through being sealed.
->->->Unknown Dimension
->->->->Unknown World
->->->->->Grand Vault
Location named by the dubious fortuneteller 'Lady Yrralreb'
->->->Unknown Dimension
->->->->Unknown World
->->->->->Treasure Swamp
A deathtrap due to a population of far too many hydras.
Approved. I feel like the Celestial Realm may already be around, holding the Celestial City on the Places list? If the Celestial City is there and the Celestial Realm isn't, put the Celestial City inside the Celestial Realm.
->->->Unknown Dimension
->->->->Unknown World
->->->->->The Golden City
A city that Nega-Kit tried to sacrifice the entire population of to Naria. He failed in this, and was driven back, losing a minor artifact of Naria in the process.
(Dusk Realm)
->->->->Serindil's Opaline Groves
A beautiful forest of white trees that sits within the Dusk Realm. It is said to be full of tantalizing pleasures and endless elicit bliss. All of your earthly and carnal desires will be fulfilled, and you will retain youth and beauty forever. Resurrection is sometimes possible. Souls are not protected. Afterlife domain is accessible.
That is... if you believe Serindil.
(Hallucinogenic Horrorphant's Domain)
->->->->Bizarre Hotel
"A hotel room with shining walls. There is a half-foot of water covering the floor, and a rubber duck with its eyes gouged out and drawn over with black permanent marker floats around."
A ridiculously-twisted alternate version of the Nexus Inn.
(Rinnhaveth)
->->->->->Bollivar's Rest
A presumably-destroyed town.
->->->->->Torrolith
->->->->->Zelmagier
->->->Black Infinity
Space crossed by Tymus, Manifest of Unreasonable Hype. Given Tymus' purview, it may either not exist, be far less impressive than it sounds, or never have been involved with Tymus at all.
->->->Heaven of Aquatic Wires
->->->Living Despair
Place into which Tymus, Manifest of Unreasonable Hype, cast the Seven Resplendent Angels of Hope. Given Tymus' purview, it may either not exist, be far less impressive than it sounds, or never have been involved with Tymus at all.
->->->Someplace Really, Really Weird
Seriously. The afterlife for abstracts is about as strange as you'd expect it to be. Presided over by the Voices That Be. Resurrection is possible. Souls are not protected. Afterlife domain is partially accessible.
->->->The Blessed Void
It is a dark expanse filled with calm and a feeling of ever-present love. Resurrection is possible. Souls are partially protected. Afterlife domain is partially accessible.
->->->The Domain of Storms
A dimension filled with elaborate cloud cities ruled by humans, all of whom hold splendid residences within the realm. Storms of wind, rain, lightning, and sand all whip through the area with great frequency, but the faithful dead and their cities remain unharmed by them. The King of Storms dwells within the clouds above the city. Human followers become nobles; nonhumans become their servants. Resurrection is possible. Souls are not protected. Afterlife domain is accessible.
->->->The Domain of the Seven Ancients
It is a place of glassy silver trees, pure light, contentment, knowledge-bearing music, and sacred power. Darkspawn cannot enter it. Resurrection is possible. Souls are partially protected. Afterlife domain is partially accessible.
->->->The Blue Palace of Vereyn
A sprawling palace where souls gain access to vast stores of magic and energy. Its rooms are many, and souls have access to great reservoirs of magical power and knowledge at their disposal, able to spend the rest of their days practicing greater and greater arcane works and delving into seemingly endless tomes of ancient lore. Resurrection is possible. Souls are not protected. Afterlife domain is accessible.
->->->The Celestial Realm
The souls of the Celestial Lord's fallen worshippers go to the Celestial Realm, a glorious place of peace and heavenly cities. Their exact duties reflect their loyalty to The Celestial Lord's cause and their righteousness.
->->->The Eternal Lands
The souls of Phalerin's faithful go to a realm made of many seemingly endless continents that drift around in their dimension, sometimes nearing each other, at which point bridges of light appear and allow their residents to travel from one to another. Residents of the Eternal Lands are bereft of all physical needs and are free to travel or form cities on the panorama of continents as they please.
->->->The Umbral Beyond
The fallen servants of the Elder Horror Zahz'Brahl'Nyrrgul go to a vast, dark expanse filled with horrid beings waiting to be unleashed upon mortal worlds. Such a realm is inhospitable and insanity-causing to all save darkspawn, who view it as both a paradise and a place to lurk until their master calls them forth to serve him in spreading terror and madness once more.
->->->The White Palace of Sereyn
A sprawling palace where souls feel eternally content and at peace. Its rooms are many, and souls have no needs or wants within the palace, able to spend the rest of their days mingling with the remainder of the blessed. Resurrection is possible. Souls are not protected. Afterlife domain is accessible.
->->->Umincarterio
The twelve-tiered realm of light. Worshippers are divided into various segments of the realm based on their deeds in life and how well they served Iz'Ghalor in life. The church leaders sit with Iz'Ghalor on the top tier, with various ranks of priests on the next few, and common worshippers on lower ones. Resurrection is sometimes possible. Souls are possibly protected. Afterlife domain is not accessible. May not actually exist, or else be a dressed-up version of one of Michael Helios' afterlife-realms.
->->->Unknown Dimension
->->->->Forest of Desires
->->->->->Path of Green Mist
Location named by the dubious fortuneteller 'Lady Yrralreb' as granting one's 'heart's greatest wish'
->->->Unknown Dimension
->->->->Lands of Paradine
->->->->->Royal Crypts
Filled with undead.
->->->Unknown Dimension
->->->->Seal of Grannyeik the Elder
Location named by the dubious fortuneteller 'Lady Yrralreb'. According to 'her', the entity beyond it is easy to defeat as it lost its powers through being sealed.
->->->Unknown Dimension
->->->->Unknown World
->->->->->Grand Vault
Location named by the dubious fortuneteller 'Lady Yrralreb'
->->->Unknown Dimension
->->->->Unknown World
->->->->->Treasure Swamp
A deathtrap due to a population of far too many hydras.
Approved. I feel like the Celestial Realm may already be around, holding the Celestial City on the Places list? If the Celestial City is there and the Celestial Realm isn't, put the Celestial City inside the Celestial Realm.
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Re: Giga-PPT EX: Hyper Void Turbo Edition
Robes of the Crimson King need to be noted as destroyed by Hadjbalaum and turned into the Robes of the Pure Ruler.
*Lamp from the Pit needs its text changed in the Shop to:
*Lamp from the Pit, Constructed as per the Orders of The Archdevil in an Age Long-Gone-By for Fell Purposes- (Accessory, Magic Item, Darkness & Evil & Fate, X Gold) +6 to all base stats as a non-stacking effect (with said base stat increase stopping for Levels past Level 99), 15% Holy One Resistance, 30% Celetial Resistance, 30% Angel Resistance, 30% Deva Resistance, -1,000 to all stats of all individuals in battle who are a Level equal to this item's wielder's Level plus 5 or lower, to a max of Level 99, at the beginning of every round as a debuff that stacks 121,212 times, this debuff cannot be removed from this item's wielder as though a Level 100 source caused said debuff, all individuals in battle are afflicted with Pain: Discomfort at the start of every round, All individuals in battle have a 25% chance of being afflicted with Smitten: Great Atrocity at the start of every round, This item's wielder is afflicted with Hexed at the start of every round, This item's wielder is afflicted with Smitten: Great Atrocity at the start of every round, This item's wielder loses all Resistances and Immunities to Pain, Smitten, Hexed, and their sub-status effects, as though a Level 100 source were causing such loss, May be further empowered if you're willing to risk that
Approved.
*Lamp from the Pit needs its text changed in the Shop to:
*Lamp from the Pit, Constructed as per the Orders of The Archdevil in an Age Long-Gone-By for Fell Purposes- (Accessory, Magic Item, Darkness & Evil & Fate, X Gold) +6 to all base stats as a non-stacking effect (with said base stat increase stopping for Levels past Level 99), 15% Holy One Resistance, 30% Celetial Resistance, 30% Angel Resistance, 30% Deva Resistance, -1,000 to all stats of all individuals in battle who are a Level equal to this item's wielder's Level plus 5 or lower, to a max of Level 99, at the beginning of every round as a debuff that stacks 121,212 times, this debuff cannot be removed from this item's wielder as though a Level 100 source caused said debuff, all individuals in battle are afflicted with Pain: Discomfort at the start of every round, All individuals in battle have a 25% chance of being afflicted with Smitten: Great Atrocity at the start of every round, This item's wielder is afflicted with Hexed at the start of every round, This item's wielder is afflicted with Smitten: Great Atrocity at the start of every round, This item's wielder loses all Resistances and Immunities to Pain, Smitten, Hexed, and their sub-status effects, as though a Level 100 source were causing such loss, May be further empowered if you're willing to risk that
Approved.
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Re: Giga-PPT EX: Hyper Void Turbo Edition
Sir Winkles (Animal, Unknown)
(Deceased)
"A very depressed-looking, light-blue cat"
Beloved cat of Mrs. Shelby Nushmunt, who painted a portrait of him entitled 'I Hope He Still Thinks Of Me Often'.
Sir Winkles is Level 1. Poor Sir Winkles.
(Deceased)
"A very depressed-looking, light-blue cat"
Beloved cat of Mrs. Shelby Nushmunt, who painted a portrait of him entitled 'I Hope He Still Thinks Of Me Often'.
Sir Winkles is Level 1. Poor Sir Winkles.
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Re: Giga-PPT EX: Hyper Void Turbo Edition
(Silver City's World)
Previously a part of the world in which the Isles of Orsirion could be found, before the split and the Worldstone War.
->->->->->->Argil Khalridi
Enemy city or nation of the Silver City before it fell.
->->->->->->Ordil Manthonor
Enemy city or nation of the Silver City before it fell.
->->->->->->Veryl Kharlund
Enemy city or nation of the Silver City before it fell.
(Silver City)
->->->->->->->Grand Square
->->->->->->->Palace of Silver Glory
Approved.
Previously a part of the world in which the Isles of Orsirion could be found, before the split and the Worldstone War.
->->->->->->Argil Khalridi
Enemy city or nation of the Silver City before it fell.
->->->->->->Ordil Manthonor
Enemy city or nation of the Silver City before it fell.
->->->->->->Veryl Kharlund
Enemy city or nation of the Silver City before it fell.
(Silver City)
->->->->->->->Grand Square
->->->->->->->Palace of Silver Glory
Approved.
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Re: Giga-PPT EX: Hyper Void Turbo Edition
(Mount Prazondracon)
->->->->->Dungeon of the Fourth Voice of War
Once contained the Fourth Voice of War.
->->->->->Orc Warcamp
->->->->->Pazzargo's Hut
Approved with those names.
->->->->->Dungeon of the Fourth Voice of War
Once contained the Fourth Voice of War.
->->->->->Orc Warcamp
->->->->->Pazzargo's Hut
Approved with those names.
- Aeromage
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Re: Giga-PPT EX: Hyper Void Turbo Edition
You have requested it, and thus I shall provide: A collated list of all People, Places, Things and Lost Items/etc that haven't been reviewed yet.
I've updated the things that have been reviewed, along with hanging unique Lost Items that I knew where they were supposed to go to.
This is a rather large post, so I'll stick each heading under a spoiler for ease of later navigation.
People
Places
Things
Lost Items
The non-unique entries from this will need determining whether to make out of stock or not. Note this is a straight-copy, so remarks like 'from here' were once links that are now rather deeply buried back in the old forum (or the forum before that, or before that...). If you need context, I can attempt to dredge the backups for specifics.
Lost Artifact Aspects
Lost Abilities
Most of these are likely going to be Not For Sale. I've included them here for review before they get updated, just in case.
Lost Pets
Lost Status Effects
Lost Subtypes
Lost Enemies
Lost Bosses
Other things
From further back in the thread, the Rymlukanth needs to be brought up to date and added to the Zoo Record.
Disruption Magic has been noted as a thing (among others, Berlarry has it). It has yet to be encountered in any tangible sense by the PCs yet, though, and thus has yet to show its class or any spell examples.
Sword of Vashna should have:
Alternate Bowform- This item may, at the beginning of any round, have its Melee Attack bonus converted into a Ranged Attack bonus, to become a Weaponx2, and to have its subtype change to Bow, Affects Weapons, Quest Enchantment
From the Wager Fights.
Time Whistle- (Consumable, Trinket, Time, 1 Charge, 20,000,000 Gold) Target individual below Level 40 may not act next round
Has a weird subtype, given Trinket isn't usually a Consumable. For whatever reason, it's presently been reclassed as an Item and is floating in the Ticket section.
New minor stat- Dignity (Heracles got a curse that lowers it from his getting slapped by the ERI when trying to pry its doors open)
Keith the Druid's Business Card- (Permanent Consumable, Empowered Item, Earth, 1 Charge, 30,000,000 Gold)
should have "Target willing PC gains the ability 'Training Under Keith the Druid' "
Elyion sponsered a Smoke Prospector in his treasure-hunting endeavours a while back. Perhaps she's due returns on her investment?
Kazivon got mail (possibly during the postal-chaos)! He never did end up examining the following:
"A large, black box with red string around it"
"A teapot-shaped parcel wrapped in wrapping paper"
"An overstuffed white envelope marked 'IMPORTATN' (spelled like that)"
Master Gobbler (the boss) has not yet been defeated, I believe.
WONDERMENT AND GLORY, THE DEIFIC MECHA-VASHNA EXISTS! He's notably got an ability-granting Walrusfest Giftbox that's been rattling about in the postal system for a while waiting for him. Given some of the results were rather impressively potent, who knows what effect this might have on him or his worshippers?
He also needs his write-up in People changed to reflect his now existing.
Elements that could have been, but weren't created due to untemplated core-yoinking: Housing (Darston gained the core and turned it into Evolution after performing impressive MANservice for Meredith Pikkins), Toon (the Overlord of Monkey Castle won it off Wacky Mallard and instead used it to make the element of Ki), Mutation (a superhero-related element that was considered, but dropped due to other elements having similar themes), Cosmic (a more spiritual element as a counterpoint to the physical-space Astral and Spatial, likewise dropped in favour of Ki).
In the Class Descriptions thread, Numerals needs the note added that due to the Administrators of Daghmal Gozzot screwing with it, it now simultaneously counts as a 'Real' and 'Imaginary' element, which will lead to weirdness if used in RP.
Remind me to come back to the Asshole Adventure. I could make a fair go at arranging the Golem's encounter such that you have a list of encounters/areas/loot for the Five-Metal Dungeon to make a Random Dungeon for the rest of us.
I've updated the things that have been reviewed, along with hanging unique Lost Items that I knew where they were supposed to go to.
This is a rather large post, so I'll stick each heading under a spoiler for ease of later navigation.
People
Organisations
Needs further info wrote:
Places
Things
Entities
Objects
*Primal Bloodthirst, *Blackwrought, *Gaggerloch, and *Cold Mourning need 'present whereabouts unknown after Iepterro killed their weilders' added to their descriptions.
Abilities
Lost Items
The non-unique entries from this will need determining whether to make out of stock or not. Note this is a straight-copy, so remarks like 'from here' were once links that are now rather deeply buried back in the old forum (or the forum before that, or before that...). If you need context, I can attempt to dredge the backups for specifics.
ANCIENT ITEMS FROM THE PAST wrote: While following links to try and put an earliest-appearance to some of the NPCs, I noticed some lost items!
Some very, very old lost items. Near-first-quest-ever old, in fact.
Treasure drops from Lord Excelsior!
Excelsius Blade- ATK + 608, +5% Critical, Tech, STR/AGI Based, Sword Type
Photos Merrys- ATK + 516, 2 Hits, Tech/Light, STR/AGI Based, Sword Type
Kammordion- ATK + 602, Shadow, STR/AGI Based, Sword Type
Zaphyris- ATK +302, 3 Hits, Air, STR/AGI Based, Sword Type
Energy Blade- ATK + 102, Tech, STR/AGI Based, Sword Type
Verioxis Cannon- ATK + 606, 6 Hits, AGI Based, Gun Type
Tome of Fifth Seal- Bestows Fifth Seal (25,000 XP Cost)
Tome of Ending Verse- Bestows Ending Verse (75,000 XP Cost)
Datacube: Paradox Ray- Bestows Paradox Ray (36,000 XP Cost)
Datacube: Torrent of Energy- Bestows Torrent of Energy (43,000 XP Cost)
Lumini Armor- +70 DEF, +10% Tech Resistance, +10% Magic Resistance, +1% HP
Poison Immunity
Lumini Gauntlets- +25 DEF, +10 ATK, +5% Tech Resistance, +5% Magic Resistance
Lumini Boots- +20 DEF, +5% Fire Resistance
Mirage Cape- +25 DEF, +20 AGI, -5% Enemy Hit
Old Enemy Drops!
Drop of Magic Honey (Consumable)- Heals 20 HP, Heals 20 MP (Likely got replaced with the ten-times-as-potent Jar of Magic Honey)
Petrified Vine- (Item) +1 Defense Against Earth Attacks, +1% Petrification Resistance (Used to drop from the Zanabrous Vinefiend. Major resistance on a low-level enemy-drop!)
Necromancer's Knife- (Weapon) +3 Physical Attack Power, +1 Magical Attack Power, Dark Element (Used to drop from Zombie)
More Lost Items!
This time, from the old Shop! I'm ignoring ones that have a counterpart in the present shop. It's the 'Items' that are the most interesting, here.
Weapons
Beam Saber- 5,000 Gold (Weapon) +20 Physical Attack Power, +1% Critical, Technology
Great Axe- 1,000 Gold- (Weapon *2) +8 Physical Attack Power
Handgun- 1,500 Gold- (Weapon) +9 Physical Attack Power, Technology
Katana- 1,000 Gold- (Weapon) +6 Physical Attack Power
Medium Shield- 500 Gold- (Weapon- Yes, I know it's not a weapon. It uses a weapon slot.) +3 Defense
Sniper Rifle- 2,500 Gold- (Weapon) +15 Physical Attack Power, +5% Critical, Technology (Mentioned due to that added Critical, which the present Sniper Rifle doesn't have)
Short Sword- 300 Gold- (Weapon) +3 Physical Attack Power
Shurikens- 700 Gold (Weapon) +5 Physical Attack Power
Armour
Bulletproof Vest- (Armor) 500 Gold- +4 Defense
'Items'
Amulet of Pure Spirit- 5,000 Gold- (Item) Spirit Cannot be Drained
Antique Poctetwatch- 7,000 Gold- (Item) Immunity to Slow
Bell of the Everclear- 5,000 Gold- (Item) Immunity to Silence
Boots of Dexterous Movement- 5,000 Gold- (Item) Agility Cannot be Drained
Bracers of Unstoppable Force- 5,000 Gold- (Item) Strength Cannot be Drained
Cloak of the Eternal Warrior- 10,000 Gold- (Item) +1% Experience After Each Battle
Gauntlet of the Warlord- 10,000 Gold- (Item) Immunity to Physical Binding
Heartless Broach- 7,000 Gold- (Item) Immunity to Charm
Merchant Baron's Ring- 10,000 Gold- (Item) +1% Gold After Each Battle
Mind's Circlet- 10,000 Gold- (Item) Immunity to Spell Lock (I'm guessing this was another status effect like Ability Lock- shown later in this post-, presumably preventing Spells from being used. If so, interestingly similar to a Moderate I had in mind to introduce to Seirei!)
Mirror of Reflection- 7,000 Gold- (Item) Immunity to Petrification
Ring of Clear Thought- 5,000 Gold- (Item) Immunity to Confusion
Ring of Movement- 5,000 Gold- (Item) Immunity to Paralyzation
Ring of Stout Body- 5,000 Gold- (Item) Constitution Cannot be Drained
Serpant's Ring- 2,000 Gold- (Item) Immunity to Poison
Spectacles of True Sight- 5,000 Gold- (Item) Immunity to Blindness
Stone of Incalculable Thought- 5,000 Gold- (Item) Mind Cannot be Drained
Spells
Aqua Bolt Spell- 1,000 Gold- (Spell) +7 Magical Attack Power, Water Element, 20 MP
Cure Spell- 1,000 Gold- (Spell) (Yes, I know it isn't an attack, it uses your magical attack stat) +3 Magical Attack Power, Heals instead of damage, Light Element, 15 MP
Energy Orb Spell- 1,000 Gold- (Spell) +7 Magical Attack Power, 20 MP
Flying Stones Spell- 1,000 Gold- (Spell) +7 Magical Attack Power, Earth Element, 20 MP
Ice Strike Spell- 1,000 Gold- (Spell) Magical attack, +7 Magical Attack Power, Ice Element, 20 MP
Laser Beam Spell- 1,000 Gold- (Spell) +7 Magical Attack Power, Technology Element, Does not inflict magic damage, 20 MP
Shadow Strike Spell- 1,000 Gold- (Spell) +7 Magical Attack Power, Shadow Element, 20 MP
Shock Spell- 1,000 Gold- (Spell) +7 Magical Attack Power, Electricity Element, 20 MP
Touch of Acid Spell- 1,000 Gold- (Spell) +7 Magical Attack Power, Acid Element, 20 MP
Wind Slash Spell- 1,000 Gold- (Spell) +7 Magical Attack Power, Air Element, 20 MP
(Most of these, with the exception of Cure Spell, have equal-attack-value-but-less-MP Wizard Magic counterparts in the shop. There was also a 'Fireball', which was pretty much exactly the same)
Consumables
Cure Potion- 100 Gold- (Consumable) Heals 100 HP (Looks like the Cure Potion lost potency in the newer versions)
Flaming Oil- 500 Gold- (Consumable) Does 100 non-magical Fire Damage
Grenade- 700 Gold- (Consumable) Does 100 Fire and 100 Technology damage
Heal Potion- 100 Gold- (Consumable) Cures Poison
Knockout Gas Grenade- 800 Gold- (Consumable) Causes Sleep 50%
Mana Crystal- 100 Gold- (Consumable) Heals 100 MP (A worse Mana Pyramid, basically)
Medical Kit- 700 Gold- (Consumable) Heals 100 HP, Cures Poison
Uniques
Periodic Varience Cannon- 15,000 Gold- (Weaponx2) Yopu may turn it off at any point during the battle. Does from -5,000-5,000 damage. It cannot be used in combination with other items when attacking. It cannot be used in special attack types. (I expect back when 100-damage things were a pretty big deal, this cannon was potentially lethal)
Lost Items from Disjointed Posts!
Betherion-Charged Laser Rifle- (Weapon) +12 Physical Attack Power, +1% Critical, Technology
Lost Items from the First Quest Ever!
Bonus points for reference to the 'massive' reward of... 5,000 gold. Inflation certainly is something.
VonDurion Crossbow- (Weapon) +20 Physical Attack, 10% 2 Hits
Hunter’s Scimitar- (Weapon) +27 Physical Attack
Globe Bolt Spell- (Spell) +15 Magical Attack, Costs 5 MP
Reinforced Leather Armor- (Armor) +10 Defense
Yet more lost items!
Stone Armor- (Armor) +15 Defense, -29 AGI, 1% of Skipping your turn unless you have 120+ Strength
Lost spell!
Entrarum Orbs Spell- (Spell) +50 Magical Attack, 3 Hits, Psychic, Costs 350 MPModernisation Attempt wrote: Entrarum Orbs Spell- (Spell, Psychic Power, Psychic, 350 MP, 50,000 Gold) +50 Magical Attack, 3 Hits against 1
Lost Combos!
Wind Blade+ Shadow Essence+ Heartless Broach= Byrmathis
Byrmathis- (Weapon) + 12 Physical Attack Power, +2 Magical Attack Power, Dark, Immunity to Charm
Fishbone Spear+ Shadow Essence= Bane Talon
Bane Talon- (Weaponx2) +15 Physical Attack Power, 50% Poison, Shadow
Drop of Magic Honey+ Rare Cheese+ Exotic Spice+ Alchemist's Stone= Feast Potion
Feast Potion- (Consumable) +1,500 HP
Beam Saber+ Hypertech Crystal+ Hypertech Crystal+ Hypertech Crystal+ Hypertech Crystal+ Hypertech Crystal+ Programming Augmentation+ Technomancy Ability= Energy Sword
Energy Sword- (Weapon) +150 Physical Attack Power, +2% Critical Technology
Out of Stock-
Broken Blade+ Villain's Seal= Baneshadow *Unique*
Baneshadow- (Weapon) +20 Physical Attack Power, +12 to all stats, +5% Earth, Air, Fire, Water, and Light Resistance, +12% Dark Resistance, +1% Enemy Miss, +3% Critical, Shadow
Notably- Exotic Spice, Alchemist's Stone, Hypertech Crystal and Programming Augmentation aren't around anymore either. Although that last one could have been an ability.
Exotic Spice's statblock can be found on Salphron's old character sheet, however!
Exotic Spice- 350 Gold- (Consumable) +100 HP, Cures Confusion and Paralyze
Baneshadow's another unique that's slipped through the cracks! It also looks like Salphron owned it, there. Presumably it was lost during the Mana Cannon Incident.
Lost Artifact Aspects
My, those Demon King artifacts are just shedding bits and pieces all over. Isquardis-in-the-Shop is notably missing its weapon aspects!
From the old powerup thread:
Isquardis- (Weapon Aspect- Isquardis, Sword, Darkness & Water) +300 Melee Attack, +170 Magical Attack, Deals 500 extra Water damage in magical attacks, 5% extra Gold is dropped at battle's end
Envy's Needle- (Weaponx2 Aspect- Isquardis, Bow, Darkness & Water & Magic) +375 Ranged Attack, +154 Magic Attack, +130 SPI, +130 MIN, +5% Critical, 5% Inflicts Charm on hit, May deal half damage to drain 20 points from each of the foe's stats
It's also missing its Grasping Tendril, Isquardic Puppet Mage, Isquardic Puppet Thief and Isquardic Puppet Sniper summon-blocks! BEHOLD THEIR PAST GRABBED-STATS:
Grasping Tendril (Summoned)
Aquatic, Darkness
HP- 500
MP- 180
STR- 30
AGI- 45
CON- 50
MIN- 35
SPI- 55
Defense- 130, +70 Against Light
Abilities-
Exudes Horror!- Enemies with less SPI than Grasping Tendril have a 5% chance per round to be affected by Fear, Constant Effect
Tendril Attack- 110 Damage, 2 hits against 1, Physical, 0 MP
Steal Essence- 300 Damage, Heals user for 300 HP and 300 MP, Darkness & Magic, 0 MP
Tentacle Assault- 50 Damage, Heals user for 50 HP and 50 MP per hit, 6 hits against 1, Darkness & Magic, 40 MP
Isquardic Puppet Thief (Summoned)
Level 1
Golem, Darkness & Water
HP- 700
MP- 400
STR- 21
AGI- 27
CON- 14
MIN- 23
SPI- 21
Defense- 50, +50 Against Water
Abilities-
Leeching Knife- 80 Damage, Isquardic Puppet Thief is healed for 80, Physical & Darkness, 0 MP
Coin Trick- User gains 200 Gold, Isquardic Puppet Thief dies, can be used once per quest or battle, Ice, 10 MP
Isquardic Puppet Mage (Summoned)
Level 1
Golem, Darkness & Water
HP- 600
MP- 500
STR- 18
AGI- 24
CON- 21
MIN- 27
SPI- 29
Defense- 50, +50 Against Magic
Abilities-
Leech Health- 90 Damage, Isquardic Puppet Mage is healed for 90, Magic & Darkness, 0 MP
Leech Magic- 80 MP Damage, Isquardic Puppet Mage is healed for 80 MP, Magic & Darkness, 0 MP
What's Mine is Yours, What's Yours is Mine- Isquardic Puppet Mage and target swap current MP totals, neither may go over its respective Max MP, Target may not be above level 20, Target cannot be immune to moderate status effects, Water & Magic, 450 MP
Isquardic Puppet Sniper (Summoned)
Level 1
Golem, Darkness & Water
HP- 700
MP- 400
STR- 21
AGI- 29
CON- 23
MIN- 26
SPI- 17
Defense- 50, +50 Against Water
Abilities-
Snipe- 80 Damage, Technology, 0 MP
Isquardic Aim- For its next turn, Isquardic Puppet Sniper gets +X% to hit, where X is target individual in this battle's to-hit bonus, using this number instead of its own, X cannot be greater than 25, Water & Magic, 10 MP
Isquardic Lethality- For its next turn, Isquardic Puppet Sniper gets +X% critical, where X is target individual in this battle's critical bonus, using this number instead of its own, X cannot be greater than 25, Water & Magic, 10 MP
Drain Bullet- For its next turn, Isquardic Puppet Sniper's attacks heal Isquardic Sniper for an amount of damage equal to the quantity of damage they deal, so long as said amount is not greater than 20,000, Darkness & Magic, 20 MP
Mageleech Bullet- For its next turn, Isquardic Puppet Sniper's attacks deal MP damage, Darkness & Magic, 5 MP
Also Nalphus' greatest power has been lost. The power to give people clothes.
Lost Abilities
Most of these are likely going to be Not For Sale. I've included them here for review before they get updated, just in case.
Hell-Cosmos Herald- (Passive Ability, Pactmaker) Possessor may set up to 5 empowered constellations, Once per battle, when 5 Hell Stars are set as Empowered Constellations, possessor may create a Hell Cosmos, which may not be carried in a buff slot, Possessor's name counts as being 'Savvatmarl'
Bonus temporary ability gained for a bonus fight. Presumably would have dropped permanent versions if it had been tackled, or a variant thereof.
Echo From Another Time- (Passive Ability, Blessing) This ability has no effect on its own, this ability may transform into one that grants an extra Level 80 bossform in an RP thread where possessor is of a Level around 80
From the Roulette Master Bonus Fight. Needs adding to the Shop.
Disabstraction Cleave- (Technique Ability, Swordsman) Possessor may use 'Disabstraction Cleave' in conjunction with a 'Melee Attack' or 'Melee Overdrive' action so long as no other technique is used and possessor has a Sword equipped. Said action deals double Damage to Abstracts below Level 60 (to a max of 100,000,000 additional Damage)
From the Battle Day RP Fights. Needs adding to the Shop.
Super Wardrobe-Shift- (Passive Ability, Superhero) Possessor may, at the start of any round, unequip and then equip any armors, Masks, Shoes, Hats, Boots, Helms, Wristwear, and/or Rings
From the Superhero Lottery thread. Needs adding to the Shop.
Has No Street Cred- (Passive Ability, Curse) Possessor cannot inflict Charm on entities that come from encounter tables in Encounter Areas
(Lili got this at some point)
Cat Herder- (Passive Ability, Beastmaster) Possessor's allies whose name includes 'Cat' or 'Kitten' gain +100 AGI and +1% Dodge as a non-stacking bonus
Requires: Apprentice Beastmaster Knowledge, Shepherd
Cost: 200,000 Gold, 3 Weeks
Pet Trainer- (Passive Ability, Beastmaster) Possessor gains '5% inflicts Charm' against Animals, Aerials, and Aquatics
Requires: Basic Beastmaster Knowledge
Cost: 80,000 Gold, 1 Week
Animal Trainer- (Passive Ability, Beastmaster) Possessor gains '20% inflicts Charm' against Animals
Requires: Pet Trainer
Cost: 200,000 Gold, 2 Weeks
Teach Pet Trick: Stay- (Passive Ability, Beastmaster) Possessor's Animal pets may not have their row shifted by sources below Level 20 without possessor's permission
Requires: Pet Trainer
Cost: 100,000 Gold, 1 Week
Teach Pet Trick: Fetch- (Passive Ability, Beastmaster) If possessor has an Animal pet, whenever an individual below Level 20 below the Level of said pet unequips an item, possessor may choose to acquire it, to a max of once per round
Requires: Pet Trainer
Cost: 200,000 Gold, 1 Week
Teach Pet Trick: Sic 'Em- (Passive Ability, Beastmaster) Possessor's Animal pets' abilities' Damage values are increased by 500 points
Requires: Pet Trainer
Cost: 200,000 Gold, 1 Week
Teach Pet Trick: Heel- (Passive Ability, Beastmaster) Whenever possessor enters a different row, possessor's Animal pets may choose to do the same
Requires: Pet Trainer
Cost: 200,000 Gold, 1 Week
Teach Pet Trick: Guard- (Passive Ability, Beastmaster) At the start of each round, possessor may choose one individual per each of possessor's Animal pets, each such pet obtains a non-stacking buff that provides +200 non-stacking Defense to the chosen individual if said individual is not the pet itself until the end of the round
Requires: Pet Trainer
Cost: 200,000 Gold, 2 Weeks
The above Beastmaster abilities came from this Bascaradine thread and never made it out. Need adding to the Shop. Apparently I thought someone else handled it.
Known In Nexus- (Passive Ability, Friendship) Possessor obtains +1 Fame
Idol of War- (Passive Ability, Evermason) Possessor's allies and Possessor may elect to receive worshipper benefits from possessor if they are not already receiving such benefits, Said benefits include +50 Melee Attack, +50 STR, +50 CON, and +25 AGI per level of worshipper, to a max of Level 80, Said benefits only take effect if possessor is a Golem and none of possessor's opponents are capable of granting worshipper benefits
Obdurate- (Passive Ability, Evermason) Possessor is Immune to individuals below Level 40, Possessor ignores the Defense of individuals below Level 40, Possessor ignores the Defense of non-unique individuals below Level 60, Possessor's Defense cannot be pierced by sources below Level 60
Wings of Destructive Fury- (Passive Ability, Demonologist) Possessor gains +15,000 AGI, +5,000 Magical Attack, +5,000 Melee Attack, and may deal 100,000 Flat Destruction or Fury element Damage to any one target once per round when possessor switches rows
Hallucinatory Nowhere-Body- (Passive Ability, Other: Unbound Guru) Possessor gains 120% Dodge, Individuals below Level 60 who both have not scanned possessor's stats and could not target possessor is possessor were in a different battlespace cannot hit possessor with attacks, Possessor is Immune to individuals below Level 40
Lost that Dancing Magic- (Passive Ability, Flaw) Dancer abilities cost possessor 2 additional Weeks to learn
Zwei got these, I believe from the Wager Fights.
Contains a Spatially-Linked Sub-Dimension Consisting of a Moon-Sized Star Blessed By Selereth Helios- (Passive Ability, Subspace Architect) Possessor's abilities named 'Sun Doorway Body' and this ability may not be removed disabled by sources below Level 80, Possessor gains 20% Light Resistance and 20% Fire Resistance if possessor is Spatial element
Darston got this from Selereth at some point.
Advanced Geological Knowledge- (Passive Ability, Scholar) Possessor gains +500 MIN if any opponent is Earth element, Possessor deals 500 additional Damage to Earth-element targets, Possessor deals 1,200 additional Damage to Earth-element Golems and Elementals
Avoids Being Bored While Listening (Or Reading) About Rocks For Hours On End- (Passive Ability, Scholar) Possessor gains 35% Fatigued Resistance against Earth-element actions of individuals below Level 30
Basic Knowledge of Geology- (Passive Ability, Scholar) Possessor gains +30 MIN if any opponent is Earth element
Expansive Knowledge of Planet Rocky Bob's Rocks- (Passive Ability, Scholar) Possessor gains +100 MIN
Form That Imitates Commonly-Seen Rocks- (Stance Ability, Flux Baron) If possessor is a Shapeshifter, possessor gains +10% Dodge while in a Zone of Earth while in this stance
Geologist- (Passive Ability, Scholar) Possessor gains +200 MIN if any opponent is Earth element, Possessor deals 300 additional Damage to Earth-element targets, Possessor deals 600 additional Damage to Earth-element Golems and Elementals
Understanding of What Makes Common Types of Rocks Spawn- (Passive Ability, Scholar) +30 MIN
Knows Tips and Tricks for Mineshaft Building (When Mining In Rock)- (Passive Ability, Architect) If possessor is already piercing at least 1 point of Defense of an Earth-element Elemental, possessor pierces 300 additional points
Knowledge of Rock-Specific Transmutation Techniques- (Passive Ability, Transmuter) Transmutation spells that possessor casts that provide buffs that increase stats have the values of said buffs increased by 50 points when affecting Earth-element Elementals as an effect that stacks a max of 30 times per individual across all buffs
Silent One got these from the Rocky Bob quest-thread. Never made it to the Shop.
Morphsteel Pelvis- (Passive Ability, Roboticist) +1,000 Defense against AGI Damage, 30% Resilience
Gained by Ave after that slight mishap that left his original pelvis stolen.
Understands the Basic Principles of Disc Creation- (Passive Ability, Evermason) Possessor's Large Structure Summons gain +100,000 HP
From that one postal quest where Bekkler rediverted a bunch of people to a time-slowed disc. Needs adding to the shop.
Expert Divine Magic Attunement- (Passive Ability, Priest) Divine Magic spells cost possessor half their normal MP cost to cast, Possessor gains 20 Spell slots that may not be used for purposes other than carrying spells, may only carry Divine Magic Spells, and may not be converted into other types of slots by individuals below Level 100
More from Geddoe's thread. They also need adding to the Shop.
Green Haze Impairment
Blue Creature-Drawing Field
Summon Replica-Override Curse
Crazed Thirst for Discovery
Curses the Golem got from inhaling random potions during the Asshole Adventure. Not statted, and I believe they were removed? They can be added as entries in Things, if you'd prefer.
Adept Vehicle User (referred to as 'Adept Driver' both in some threads and as a prerequisite for other abilities) does not exist yet.
Artisan of Wizardly Walls- (Passive Ability, Wizard) Non-entity objects created by possessor's Wizard Magic spells and Arcanist Magic spells whose name includes 'Wall' that possess an HP value have said value increased by 2,000,000 points and have values of Flat Damage they deal increased by 100,000 points
Elyion got this. Needs adding to the Ability Shop.
Gloom Bubble- (Active Ability, Umbramancer) Possessor may spend an action to conduct an attack that has a Prime Attribute of Agility, has a base Damage value of 1,200 that it incorporates as though possessor were an Enemy, incorporates the Magical Attack bonuses of up to 5 equipped Shadow Magic spells, that possesses a 30% chance of inflicting Impaired: Blind, is solely Darkness element, and costs 0 MP
Kelvar should have this from Walrusfest. It also needs adding to the Ability Shop.
Spearblast- (Active Ability, Lancer) Possessor may spend an action to conduct an attack that has a Prime Attribute of Spirit, has a base Damage value of 14,400 that it incorporates as though possessor were an Enemy, incorporates the Melee Attack or Ranged Attack bonuses of up to 5 equipped Spear weapons (incorporating the same type of bonus across all such weapons), that possesses a 50% chance of inflicting Fatigued: Stun, that possesses '1 hit against 600', is solely Darkness element, and costs 20,000 MP
Kelvar should have this from Walrusfest. It also needs adding to the Ability Shop.
Rather a weird one, here, from a previous Drifting Fortress encounter.
Basic Enchanter Training- (Ability, Engineer) Character gains +5 to all stats for each Magical Item equipped
It's an Engineer ability, for starters. Basic Enchantment (the modern version) doesn't have anywhere near the same text and doesn't give bonuses for Magic Items. Basic Magewright has a broader spectrum of gear affected for less bonus. In fact, there doesn't seem to be a specific Magic Item-only bonus-ability I can find.
The following are old. Very, very old.
Rath's Left Eye- (Active/Passive Ability, Cybernetics) +25 AGI, can skip a turn to view stats of an enemy of lower level, +3% to hit, +1% critical, +1% loses control of actions at start of turn, 5% weakness to chaos
Rath's Right Eye- (Passive Ability, Cybernetics) +5% to hit
Both from the Old Shop.
Swap Equipment- Change your equipment in mid-battle, but skip your turn doing so.
This is notably different from Unequip and Re-equip as it (presumably) does both at once.
Full Power Attack- Double Damage, Physical, 50% Miss (Likely became Powerful Attack)
Infused Attack- Does a Combination of Physical and Magical Damage, Can be of Chosen Element if Desired, Costs 10% Max MP
Magical Overload- Do double damage with a magic attack, lose 25% of your max MP and take 10% of the damage done as backlash. (Likely became Overdrive)
Lost Pets
Ave picked up a Common Brook Frog (Animal, Level 1, Unusually Weak) in the World of Night during Unwinnable No Longer.
Lost Status Effects
Nervousness (Presumably a subtype of Confusion: Fear, may be an already extant one under a different name. Inflicted by the Spawn of Dulmovai, the Chaos Moon)
Fatigued: Rust This may have been switched to Wounded: Rusting later.
Confusion: Time-Twisted (Possessor has a 50% chance of repeating its most-recently-performed action, being unable to select targets for it that it did not target with the previous instance of it, each time possessor would perform an action and said action is an available option. Possessor's opponents may choose for possessor to count the current round as the first round of battle and to count as having not yet acted.)
More put here for posterity, since it is hellishly unlikely anyone will ever encounter it due to beyond-the-barrier stuff likely never happening:
Consumed by Nightmare (10% Nightmare damage per turn, other stuff happens if you die from it, consult Gadigan if this effect is the cause of a death)
(From the old rules thead)
An interesting proto-status-effect that never got developed, made reference to in an obscure summon!
Seal Attack- Choose a known attack of your foe, if that foe is 5 levels lower than this ability’s user, that foe may not use said attack for the remainder of the battle, can be used once per battle, this effect counts as a moderate status effect called Seal, which I will add at some point, Magic, 650 MP
(From Flamekeeper Grasylfyr)
Given the site's presently lacking an actual Silence-effect (the current Silence not doing what traditional Silence does), this is notable.
Ability Lock (Cannot use abilities)
This was from Version 2. I think I mentioned this (and another related type) in Items From The Void. (Interestingly, somewhat similar to some Moderate status effects I was considering introducing to Seirei)
Sorrow (5% Cannot Act, Wears off 5%) (Likely became Confusion: Depression)
Terrified (Cannot Act, 50% Flee Attempt)
Lost Subtypes
Accessories:
Chaos Effect! Apparently it used to be the name of a weapon-type. This likely got changed to Chaos Talon.
Robotic Part! This presumably became 'Upgrade'.
Scientific Device! This presumably became 'Gadget'.
Scroll Tube! This presumably became 'Container'.
Totem! This likely joined Idol in being folded into Holy Symbol. (From the very first character sheet iterations, waaaaay back)
Soul Crystal! This apparently used to have its own special slot! (From the very first character sheet iterations, waaaaay back)
Datacube! Mentioned in Items from the Void, but again here. From the same thread as the Soul Crystal.
Relic! (from: Golden Grail of Celestial Power- (Accessory, Relic, Light, 200,000 Gold) Healer Magic and Divine Magic Spells cost 500 less MP to cast
'Relic' likely became 'Holy Symbol'.)
Consumables:
Dark Matter! ...I don't think there's a present incarnation of that!
Junk! Likely got shunted to the Item section! Notably, weirdly rare!
Speaking of Junk, the non-silly lost statblock that should probably replace the current version in the Shop:
Useless Thing- (Item, Junk, Null, 1 Gold)
Property:
This used to be split into three! Subtypes of Property were 'House', 'Land' and 'Landmark'.
The above are all (except where otherwise specified) from the old rules thread.
Items:
Amusingly, 'Regent' used to be one. Presumably a typo of 'Reagent', but we all know that nobility finds its ways. Later became Crafting Equipment.
'Document' was also an Item subtype, way back when.
Spells:
Ascendant Magic used to be a spell-class, apparently. (From the first Shop)
Permanent Consumables:
Plan! (Notably NOT Blueprint)
Recipe!
Recipe: Food!
Schematic! (Also not Blueprint, as that was its own thing)
Transformations:
Ascendant Self! (I suppose that's one way to kick battles into high gear)
The above from the old Shop.
Weapons:
Katar! (Likely folded into Fist Weapon)
Essence Stone! (Notably not 'Stone', as it was present later in the list)
Toxin!
Armour:
Device!
Entity:
Adversary Transcendent
Archdaemon Transcendent
Ascendant Saint
Quasi-Deity/Dreamer
Warped by Chaos
All of the above from the old rules thread. While Adversary remains (albeit with 'Transcendent' dropped), Ascendant Saint and Archdaemon Transcendent no longer appear anywhere. Quasi-Deity/Dreamer is similarly interesting for apparently having no other mention (or related present-incarnation). Warped By Chaos could be argued to have become Abstract, however.
Fish (Yes. Separate from Aquatic, which was on the same list here)
Giant (Same thread)
Abilities
Blasphemy, Renown and Universe were all their own ability schools, it seems, with no obvious present incarnation!
The Sealed Dance of Fire was, for a time, from the ability tree of "Dances of Myrindras". It's still presented as such on Firenza's character sheet today.
Lost Enemies
Lost Enemies
Some of these guys' drops aren't in the Shop. They also need to be added to the statting-list. They're put here for a quick look-over to ensure they aren't being weird first, though.
!Clock Stopper
Level 75, Elite
Human, Time
HP- #
MP- #
STR- #
AGI- #
CON- #
MIN- #
SPI- #
XP- 0
Defense- #
Defense against Stat Damage- #
Critical Chance- #%
Resilience- #%
To Hit- #%
Dodge- #%
Resistances and Immunities- Absorbs Time, Base Element Immunity, Immune to Diseased, Fatigued, Poison, Paralyzed, Stat Drain, Charm, Frozen, Entombed, Suffocation, Burning, Electrocuted, Drowning, Instant Death, Vanished, and Petrified, 300% Minor Status Effect Resistance, 150% Moderate Status Effect Resistance, 75% Major Status Effect Resistance
Prime Attribute- Spirit
Constant Effects-
Chronomantic Lockdown- Possessors of a Constant Effect with the name 'Chronomantic Mastery', individuals with the ability 'Chronomancer', and individuals with any 'Temporal Primarch' abilities may not act on odd-numbered rounds if below Level 80, Constant Effect
Temporal Recursion Field- After an individual below Level 75 performs an action, possessor may choose to have all of said individual's future actions gain the restriction of only being able to be said action, with said individual having to skip actions if unable to perform the same action; said forced actions may have different targets than the original action, Constant Effect
Field of Frozen Clocks- After an individual below Level 76 performs an action, possessor may choose to place a debuff on said individual that stops said individual from being able to take actions, with effects that would occur before and after said skipped actions not occurring, Possessor may place this debuff on up to 500 different individuals at any one time, with possessor being able to choose to remove this debuff from any individual it is affecting at any time provided that said debuff was inflicted by possessor, Constant Effect
Slow the Eons- Individuals in the same battle as possessor may not take more than 1 action per round, Constant Effect
Countainance of the Temporal Juggernaut- +# HP, +# CON, Individuals may not force possessor to count the current round's number as a different number, Possessor's opponents may not count the current round's number as a different number than possessor does during actions that target possessor, Possessor may not be stopped from taking actions, Possessor's actions may not be skipped, Possessor's actions may not be countered, Possessor may not be unsummoned, Possessor's turn-order-determining stat sum may not be modified by possessor's opponents, Constant Effect
Unchanging Life- Possessor resurrects itself at the start of each round, Possessor may, at the start of any round, set its HP and MP to values that they were at the start of any other round, Constant Effect
Block Progress- The element Progress is replaced by the element Null while possessor is present, 'Infinity Designer' abilities lose their text while possessor is present, Constant Effect
Dimension Walking- Possessor may enter any battlespace that is part of the same battle at the start of any round, Constant Effect
Menace- <TEXT HERE>, Constant Effect
Abilities-
Stasis Fist- # Damage, inflicts Petrified: Time Stop, Paralyzed, Entombed: Oublietted, Frozen: Cubed, Drowning: Tide-Trapped, Impaired: Slow, Paralyzed: Molecular Stasis, and Paralyzed: Temporal Stasis, Time & Physical, 0 MP
Positive Stasis- Target cannot obtain or lose buffs, target's buffs' durations do not go down each round, 1 hit against 10,000,000, Time, # MP
Negative Stasis- Target cannot obtain or lose debuffs, target's debuffs' durations do not go down each round, 1 hit against 10,000,000, Time, # MP
Full Stasis- Target cannot obtain or lose buffs or debuffs, target's buffs' durations and debuffs' durations do not go down each round, 1 hit against 10,000,000, Time, # MP
Yesterday was Then, Today is Forever- Whenever target's HP Total or MP Total would be changed, there is a 95% chance that it is not changed, 1 hit against 5, Time, # MP
Further Entry Denied- No indivdual may be summoned, This effect sits on caster as a buff, Time, # MP
Drops-
# Gold
# XP
75% Antique Clock- (Item, Antiquity, Air & Earth, 30,000 Gold)
10% Garden of Broken Clocks- (Item, Property, Time, 15,000,000 Gold)
5% Antique Clock (2)- (Item, Antiquity, Time, 80,000 Gold)
5% Clockstopper Fist- (Weapon, Fist Weapon, Time, 190,000,000 Gold) +190,000 Melee Attack, +190,000 CON, +190,000 SPI, 100% inflicts Paralyzed, Paralyzed: Temporal Stasis, Impaired: Slow, Paralyzed: Molecular Stasis, and Stat Drain: AGI Drain, 25% inflicts Petrified: Time Stop, Wielder must be Level 40 or greater, targets of wielder's 'Melee Attack' actions, if below Level 76, may not have buffs applied to them by sources below Level 76, may not summon, may not act more than once per round, and may not be healed by sources below Level 76
4% Supreme Stasis Coat- (Armor, Light Armor, Time, 190,000,000 Gold) +190,000 Defense, +190,000 CON, +190,000 SPI, Wearer's buffs may not be removed by sources below Level 75, Wearer is Immune to individuals below Level 40, Wearer must be Level 40 or greater
1% Gear of Unmoving Time- (Item, Antiquity, Time, 5,000,000 Gold)
Lesser Star-Eater
Level 99
Astral Being, Light & Fire
HP- #
MP- #
STR- #
AGI- #
CON- #
MIN- #
SPI- #
XP- 0
Defense- #
Defense against Stat Damage- #
Critical Chance- #%
Resilience- #%
To Hit- #%
Dodge- #%
Resistances and Immunities- Absorbs Light, Absorbs Fire, Absorbs Astral, Physical Immunity, Ice Immunity, Air Immunity, Darkness Immunity, Suffocation Immunity, Voidstruck Immunity, Frozen Immunity, Awestruck Immunity, Burning Immunity, 200% Minor Status Effect Resistance, 100% Moderate Status Effect Resistance, 50% Major Status Effect Resistance, Astral Being Traits
Prime Attribute- Constitution + Spirit
Constant Effects-
Hypermassive- Possessor gains an amount of HP equal to (100x Possessor's Listed HP on the Enemy List or Boss List), provided that possessor is present on either the Enemy List or Boss List, Possessor may be targetted as up to 10 different individuals by actions that may target multiple individuals, being affected by such actions a number of times equal to the number of times that possessor is targetted, Constant Effect
Planet-Burning Starfire Body- Possessor deals # Flat Light or Fire or Astral element Damage to each opponent at the start of each round, Possessor deals # Flat Light or Fire or Astral element Damage to the source of each offensive action that targets possessor at the end of each such action, Constant Effect
Star-Eating- Possessor regenerates # HP per round, this quantity is multiplied by 10, to a max of 10,000,000,000 additional points, if possessor is in a Zone of Astral, Light, or Fire, Constant Effect
Star-Eating Beast- Possessor is Immune to individuals below Level 60, Possessor gains 30% Astral Being Resistance, Constant Effect
Accrued Resistances- Possessor gains Immunity to 5 Major status effects and 95% Resistance to 4 non-standard, non-Universe elements, said immunities and resistances are determined at the beginning of each thread, Hierarchical Effect
Overwhelming Powers- Possessor may ignore up to 10 High Arts of opponents, Hierarchical Effect
Abilities-
Planet-Searing Claw- # Damage, may inflit Burning, Awestruck, Charm: Impressed, Confusion: Fear, or Voidstruck: Astral Echoes, 1 hit against 100,000,000,000, Light or Fire or Astral, 0 MP
Star-Grabbing Tendril- # Damage, inflicts Burning and Paralyzed, Light, Fire, or Astral element targets below Level 80 may not act, Astral or Light or Fire, 0 MP
Astral Tide- # Damage, Removes all buffs from sources below Level 80, 1 hit against 200,000,000, Astral, # MP
Consume the Flame- -# to all stats of target Fire, Light, or Astral element individual, stacks 10 times, Destruction, # MP
Drops-
# Gold
# XP
100% Small Star- (Item, Property, Light & Fire & Astral, 1,000,000,000 Gold)
Meanwhile, from the distant past... 'enemies that were mentioned'. Amusingly, in the 'Weak' category mentioned are such things as the Ghost and Spectral Legionnaire, which are nowadays in the 30s.
From the 'Semi-Weak' category, we have:
Monster Hunter
Shinma Samurai
From 'Average':
Archmage
Hover Tank
Legendary Hero
Ninja Master
Raaic Centurion
From 'Powerful':
Celestial Dragon
Lesser Ethryl
Void Dragon
Lost Bosses
Hailing from the very first quests in the search for The Rose, it's...
Zalerion: Dark Psychic
61 STR, 71 AGI, 64 CON, 165 MIN, 114 SPI
2,150 HP, 1,950 MP 15 DEF
0% Miss, 1% Critical
Entrarum Orbs - 50 Damage, Psychic, 3 Hits
Mind Wipe- 360 Damage to MP, Avoids armor, Psychic
Mental Assault- 200 Damage, Avoids Armor, Psychic
5,960 Gold, 3,600 Experience
Entrarum Orbs Spell- (Spell) +50 Magical Attack, 3 Hits, Psychic, Costs 350 MP
Other things
From further back in the thread, the Rymlukanth needs to be brought up to date and added to the Zoo Record.
Disruption Magic has been noted as a thing (among others, Berlarry has it). It has yet to be encountered in any tangible sense by the PCs yet, though, and thus has yet to show its class or any spell examples.
Sword of Vashna should have:
Alternate Bowform- This item may, at the beginning of any round, have its Melee Attack bonus converted into a Ranged Attack bonus, to become a Weaponx2, and to have its subtype change to Bow, Affects Weapons, Quest Enchantment
From the Wager Fights.
Time Whistle- (Consumable, Trinket, Time, 1 Charge, 20,000,000 Gold) Target individual below Level 40 may not act next round
Has a weird subtype, given Trinket isn't usually a Consumable. For whatever reason, it's presently been reclassed as an Item and is floating in the Ticket section.
New minor stat- Dignity (Heracles got a curse that lowers it from his getting slapped by the ERI when trying to pry its doors open)
Keith the Druid's Business Card- (Permanent Consumable, Empowered Item, Earth, 1 Charge, 30,000,000 Gold)
should have "Target willing PC gains the ability 'Training Under Keith the Druid' "
Elyion sponsered a Smoke Prospector in his treasure-hunting endeavours a while back. Perhaps she's due returns on her investment?
Kazivon got mail (possibly during the postal-chaos)! He never did end up examining the following:
"A large, black box with red string around it"
"A teapot-shaped parcel wrapped in wrapping paper"
"An overstuffed white envelope marked 'IMPORTATN' (spelled like that)"
Master Gobbler (the boss) has not yet been defeated, I believe.
WONDERMENT AND GLORY, THE DEIFIC MECHA-VASHNA EXISTS! He's notably got an ability-granting Walrusfest Giftbox that's been rattling about in the postal system for a while waiting for him. Given some of the results were rather impressively potent, who knows what effect this might have on him or his worshippers?
He also needs his write-up in People changed to reflect his now existing.
Elements that could have been, but weren't created due to untemplated core-yoinking: Housing (Darston gained the core and turned it into Evolution after performing impressive MANservice for Meredith Pikkins), Toon (the Overlord of Monkey Castle won it off Wacky Mallard and instead used it to make the element of Ki), Mutation (a superhero-related element that was considered, but dropped due to other elements having similar themes), Cosmic (a more spiritual element as a counterpoint to the physical-space Astral and Spatial, likewise dropped in favour of Ki).
In the Class Descriptions thread, Numerals needs the note added that due to the Administrators of Daghmal Gozzot screwing with it, it now simultaneously counts as a 'Real' and 'Imaginary' element, which will lead to weirdness if used in RP.
Remind me to come back to the Asshole Adventure. I could make a fair go at arranging the Golem's encounter such that you have a list of encounters/areas/loot for the Five-Metal Dungeon to make a Random Dungeon for the rest of us.
Modrageball wrote: ↑Sun Jun 14, 2020 5:32 pmSpecifically by name. The abilities that summon them are thus:Lord Gadigan wrote: ↑Sun Jun 14, 2020 5:07 pmSpecifically by name in the statblock, or are they just an example summon from this that never got made? If the former, I may go ahead and stat them. If the latter, they can wait.Demon Cruisers can be summoned by Architect Demons (which are on the Enemy List), but are presently without statblocks.Notably, Crawling Fortresses are Level 70 Elites, so the Demon Cruisers are likely around there.Demonic Construction- Caster summons up to 5 Large Structures from the Enemy List that are below Level 76 and are normally fightable for drops or 5 Crawling Fortress or 5 Demon Cruiser, Max 25 summoned, Progress & Darkness & Fire, 5,000,000 MP
Demon Siege- 4,500,000 Damage, May inflict Voidstruck, Hexed, Pain, and / or Burning, 3 hits against 500, this action repeats itself at the start of every round, Progress & Darkness & Fire & Technology, 3,000,000 MP
Apocalypse Engineering- Caster summons 500 Large Structures from the Enemy List that are below Level 76 and are normally fightable for drops, 25 Crawling Fortress, and 20 Demon Cruiser, Max 500, 25, and 20 summoned, respectively, this action may only be used once per thread, Progress & Darkness & Destruction & Earth & Life, 25,000,000 MP
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Re: Giga-PPT EX: Hyper Void Turbo Edition
Now that the huge PPT list and some other parts have been moved to condensed threads, this now contains actually-lost stuff. This includes items, abilities, artifact-aspects, and a bunch of old subtypes.
Lost Items
The non-unique entries from this will need determining whether to make out of stock or not. Note this is a straight-copy, so remarks like 'from here' were once links that are now rather deeply buried back in the old forum (or the forum before that, or before that...). If you need context, I can attempt to dredge the backups for specifics.
Lost Artifact Aspects
Lost Abilities
Most of these are likely going to be Not For Sale. I've included them here for review before they get updated, just in case.
Lost Pets
Lost Status Effects
Lost Subtypes
Lost Enemies
Lost Bosses
Other things
From further back in the thread, the Rymlukanth needs to be brought up to date and added to the Zoo Record.
Disruption Magic has been noted as a thing (among others, Berlarry has it). It has yet to be encountered in any tangible sense by the PCs yet, though, and thus has yet to show its class or any spell examples.
Sword of Vashna should have:
Alternate Bowform- This item may, at the beginning of any round, have its Melee Attack bonus converted into a Ranged Attack bonus, to become a Weaponx2, and to have its subtype change to Bow, Affects Weapons, Quest Enchantment
From the Wager Fights.
Time Whistle- (Consumable, Trinket, Time, 1 Charge, 20,000,000 Gold) Target individual below Level 40 may not act next round
Has a weird subtype, given Trinket isn't usually a Consumable. For whatever reason, it's presently been reclassed as an Item and is floating in the Ticket section.
New minor stat- Dignity (Heracles got a curse that lowers it from his getting slapped by the ERI when trying to pry its doors open)
Keith the Druid's Business Card- (Permanent Consumable, Empowered Item, Earth, 1 Charge, 30,000,000 Gold)
should have "Target willing PC gains the ability 'Training Under Keith the Druid' "
Elyion sponsered a Smoke Prospector in his treasure-hunting endeavours a while back. Perhaps she's due returns on her investment?
Kazivon got mail (possibly during the postal-chaos)! He never did end up examining the following:
"A large, black box with red string around it"
"A teapot-shaped parcel wrapped in wrapping paper"
"An overstuffed white envelope marked 'IMPORTATN' (spelled like that)"
Master Gobbler (the boss) has not yet been defeated, I believe.
WONDERMENT AND GLORY, THE DEIFIC MECHA-VASHNA EXISTS! He's notably got an ability-granting Walrusfest Giftbox that's been rattling about in the postal system for a while waiting for him. Given some of the results were rather impressively potent, who knows what effect this might have on him or his worshippers?
He also needs his write-up in People changed to reflect his now existing.
Elements that could have been, but weren't created due to untemplated core-yoinking: Housing (Darston gained the core and turned it into Evolution after performing impressive MANservice for Meredith Pikkins), Toon (the Overlord of Monkey Castle won it off Wacky Mallard and instead used it to make the element of Ki), Mutation (a superhero-related element that was considered, but dropped due to other elements having similar themes), Cosmic (a more spiritual element as a counterpoint to the physical-space Astral and Spatial, likewise dropped in favour of Ki).
In the Class Descriptions thread, Numerals needs the note added that due to the Administrators of Daghmal Gozzot screwing with it, it now simultaneously counts as a 'Real' and 'Imaginary' element, which will lead to weirdness if used in RP.
Remind me to come back to the Asshole Adventure. I could make a fair go at arranging the Golem's encounter such that you have a list of encounters/areas/loot for the Five-Metal Dungeon to make a Random Dungeon for the rest of us.
Lost Items
The non-unique entries from this will need determining whether to make out of stock or not. Note this is a straight-copy, so remarks like 'from here' were once links that are now rather deeply buried back in the old forum (or the forum before that, or before that...). If you need context, I can attempt to dredge the backups for specifics.
ANCIENT ITEMS FROM THE PAST wrote: While following links to try and put an earliest-appearance to some of the NPCs, I noticed some lost items!
Some very, very old lost items. Near-first-quest-ever old, in fact.
Treasure drops from Lord Excelsior!
Excelsius Blade- ATK + 608, +5% Critical, Tech, STR/AGI Based, Sword Type
Photos Merrys- ATK + 516, 2 Hits, Tech/Light, STR/AGI Based, Sword Type
Kammordion- ATK + 602, Shadow, STR/AGI Based, Sword Type
Zaphyris- ATK +302, 3 Hits, Air, STR/AGI Based, Sword Type
Energy Blade- ATK + 102, Tech, STR/AGI Based, Sword Type
Verioxis Cannon- ATK + 606, 6 Hits, AGI Based, Gun Type
Tome of Fifth Seal- Bestows Fifth Seal (25,000 XP Cost)
Tome of Ending Verse- Bestows Ending Verse (75,000 XP Cost)
Datacube: Paradox Ray- Bestows Paradox Ray (36,000 XP Cost)
Datacube: Torrent of Energy- Bestows Torrent of Energy (43,000 XP Cost)
Lumini Armor- +70 DEF, +10% Tech Resistance, +10% Magic Resistance, +1% HP
Poison Immunity
Lumini Gauntlets- +25 DEF, +10 ATK, +5% Tech Resistance, +5% Magic Resistance
Lumini Boots- +20 DEF, +5% Fire Resistance
Mirage Cape- +25 DEF, +20 AGI, -5% Enemy Hit
Old Enemy Drops!
Drop of Magic Honey (Consumable)- Heals 20 HP, Heals 20 MP (Likely got replaced with the ten-times-as-potent Jar of Magic Honey)
Petrified Vine- (Item) +1 Defense Against Earth Attacks, +1% Petrification Resistance (Used to drop from the Zanabrous Vinefiend. Major resistance on a low-level enemy-drop!)
Necromancer's Knife- (Weapon) +3 Physical Attack Power, +1 Magical Attack Power, Dark Element (Used to drop from Zombie)
More Lost Items!
This time, from the old Shop! I'm ignoring ones that have a counterpart in the present shop. It's the 'Items' that are the most interesting, here.
Weapons
Beam Saber- 5,000 Gold (Weapon) +20 Physical Attack Power, +1% Critical, Technology
Great Axe- 1,000 Gold- (Weapon *2) +8 Physical Attack Power
Handgun- 1,500 Gold- (Weapon) +9 Physical Attack Power, Technology
Katana- 1,000 Gold- (Weapon) +6 Physical Attack Power
Medium Shield- 500 Gold- (Weapon- Yes, I know it's not a weapon. It uses a weapon slot.) +3 Defense
Sniper Rifle- 2,500 Gold- (Weapon) +15 Physical Attack Power, +5% Critical, Technology (Mentioned due to that added Critical, which the present Sniper Rifle doesn't have)
Short Sword- 300 Gold- (Weapon) +3 Physical Attack Power
Shurikens- 700 Gold (Weapon) +5 Physical Attack Power
Armour
Bulletproof Vest- (Armor) 500 Gold- +4 Defense
'Items'
Amulet of Pure Spirit- 5,000 Gold- (Item) Spirit Cannot be Drained
Antique Poctetwatch- 7,000 Gold- (Item) Immunity to Slow
Bell of the Everclear- 5,000 Gold- (Item) Immunity to Silence
Boots of Dexterous Movement- 5,000 Gold- (Item) Agility Cannot be Drained
Bracers of Unstoppable Force- 5,000 Gold- (Item) Strength Cannot be Drained
Cloak of the Eternal Warrior- 10,000 Gold- (Item) +1% Experience After Each Battle
Gauntlet of the Warlord- 10,000 Gold- (Item) Immunity to Physical Binding
Heartless Broach- 7,000 Gold- (Item) Immunity to Charm
Merchant Baron's Ring- 10,000 Gold- (Item) +1% Gold After Each Battle
Mind's Circlet- 10,000 Gold- (Item) Immunity to Spell Lock (I'm guessing this was another status effect like Ability Lock- shown later in this post-, presumably preventing Spells from being used. If so, interestingly similar to a Moderate I had in mind to introduce to Seirei!)
Mirror of Reflection- 7,000 Gold- (Item) Immunity to Petrification
Ring of Clear Thought- 5,000 Gold- (Item) Immunity to Confusion
Ring of Movement- 5,000 Gold- (Item) Immunity to Paralyzation
Ring of Stout Body- 5,000 Gold- (Item) Constitution Cannot be Drained
Serpant's Ring- 2,000 Gold- (Item) Immunity to Poison
Spectacles of True Sight- 5,000 Gold- (Item) Immunity to Blindness
Stone of Incalculable Thought- 5,000 Gold- (Item) Mind Cannot be Drained
Spells
Aqua Bolt Spell- 1,000 Gold- (Spell) +7 Magical Attack Power, Water Element, 20 MP
Cure Spell- 1,000 Gold- (Spell) (Yes, I know it isn't an attack, it uses your magical attack stat) +3 Magical Attack Power, Heals instead of damage, Light Element, 15 MP
Energy Orb Spell- 1,000 Gold- (Spell) +7 Magical Attack Power, 20 MP
Flying Stones Spell- 1,000 Gold- (Spell) +7 Magical Attack Power, Earth Element, 20 MP
Ice Strike Spell- 1,000 Gold- (Spell) Magical attack, +7 Magical Attack Power, Ice Element, 20 MP
Laser Beam Spell- 1,000 Gold- (Spell) +7 Magical Attack Power, Technology Element, Does not inflict magic damage, 20 MP
Shadow Strike Spell- 1,000 Gold- (Spell) +7 Magical Attack Power, Shadow Element, 20 MP
Shock Spell- 1,000 Gold- (Spell) +7 Magical Attack Power, Electricity Element, 20 MP
Touch of Acid Spell- 1,000 Gold- (Spell) +7 Magical Attack Power, Acid Element, 20 MP
Wind Slash Spell- 1,000 Gold- (Spell) +7 Magical Attack Power, Air Element, 20 MP
(Most of these, with the exception of Cure Spell, have equal-attack-value-but-less-MP Wizard Magic counterparts in the shop. There was also a 'Fireball', which was pretty much exactly the same)
Consumables
Cure Potion- 100 Gold- (Consumable) Heals 100 HP (Looks like the Cure Potion lost potency in the newer versions)
Flaming Oil- 500 Gold- (Consumable) Does 100 non-magical Fire Damage
Grenade- 700 Gold- (Consumable) Does 100 Fire and 100 Technology damage
Heal Potion- 100 Gold- (Consumable) Cures Poison
Knockout Gas Grenade- 800 Gold- (Consumable) Causes Sleep 50%
Mana Crystal- 100 Gold- (Consumable) Heals 100 MP (A worse Mana Pyramid, basically)
Medical Kit- 700 Gold- (Consumable) Heals 100 HP, Cures Poison
Uniques
Periodic Varience Cannon- 15,000 Gold- (Weaponx2) Yopu may turn it off at any point during the battle. Does from -5,000-5,000 damage. It cannot be used in combination with other items when attacking. It cannot be used in special attack types. (I expect back when 100-damage things were a pretty big deal, this cannon was potentially lethal)
Lost Items from Disjointed Posts!
Betherion-Charged Laser Rifle- (Weapon) +12 Physical Attack Power, +1% Critical, Technology
Lost Items from the First Quest Ever!
Bonus points for reference to the 'massive' reward of... 5,000 gold. Inflation certainly is something.
VonDurion Crossbow- (Weapon) +20 Physical Attack, 10% 2 Hits
Hunter’s Scimitar- (Weapon) +27 Physical Attack
Globe Bolt Spell- (Spell) +15 Magical Attack, Costs 5 MP
Reinforced Leather Armor- (Armor) +10 Defense
Yet more lost items!
Stone Armor- (Armor) +15 Defense, -29 AGI, 1% of Skipping your turn unless you have 120+ Strength
Lost spell!
Entrarum Orbs Spell- (Spell) +50 Magical Attack, 3 Hits, Psychic, Costs 350 MPModernisation Attempt wrote: Entrarum Orbs Spell- (Spell, Psychic Power, Psychic, 350 MP, 50,000 Gold) +50 Magical Attack, 3 Hits against 1
Lost Combos!
Wind Blade+ Shadow Essence+ Heartless Broach= Byrmathis
Byrmathis- (Weapon) + 12 Physical Attack Power, +2 Magical Attack Power, Dark, Immunity to Charm
Fishbone Spear+ Shadow Essence= Bane Talon
Bane Talon- (Weaponx2) +15 Physical Attack Power, 50% Poison, Shadow
Drop of Magic Honey+ Rare Cheese+ Exotic Spice+ Alchemist's Stone= Feast Potion
Feast Potion- (Consumable) +1,500 HP
Beam Saber+ Hypertech Crystal+ Hypertech Crystal+ Hypertech Crystal+ Hypertech Crystal+ Hypertech Crystal+ Programming Augmentation+ Technomancy Ability= Energy Sword
Energy Sword- (Weapon) +150 Physical Attack Power, +2% Critical Technology
Out of Stock-
Broken Blade+ Villain's Seal= Baneshadow *Unique*
Baneshadow- (Weapon) +20 Physical Attack Power, +12 to all stats, +5% Earth, Air, Fire, Water, and Light Resistance, +12% Dark Resistance, +1% Enemy Miss, +3% Critical, Shadow
Notably- Exotic Spice, Alchemist's Stone, Hypertech Crystal and Programming Augmentation aren't around anymore either. Although that last one could have been an ability.
Exotic Spice's statblock can be found on Salphron's old character sheet, however!
Exotic Spice- 350 Gold- (Consumable) +100 HP, Cures Confusion and Paralyze
Baneshadow's another unique that's slipped through the cracks! It also looks like Salphron owned it, there. Presumably it was lost during the Mana Cannon Incident.
Lost Artifact Aspects
My, those Demon King artifacts are just shedding bits and pieces all over. Isquardis-in-the-Shop is notably missing its weapon aspects!
From the old powerup thread:
Isquardis- (Weapon Aspect- Isquardis, Sword, Darkness & Water) +300 Melee Attack, +170 Magical Attack, Deals 500 extra Water damage in magical attacks, 5% extra Gold is dropped at battle's end
Envy's Needle- (Weaponx2 Aspect- Isquardis, Bow, Darkness & Water & Magic) +375 Ranged Attack, +154 Magic Attack, +130 SPI, +130 MIN, +5% Critical, 5% Inflicts Charm on hit, May deal half damage to drain 20 points from each of the foe's stats
It's also missing its Grasping Tendril, Isquardic Puppet Mage, Isquardic Puppet Thief and Isquardic Puppet Sniper summon-blocks! BEHOLD THEIR PAST GRABBED-STATS:
Grasping Tendril (Summoned)
Aquatic, Darkness
HP- 500
MP- 180
STR- 30
AGI- 45
CON- 50
MIN- 35
SPI- 55
Defense- 130, +70 Against Light
Abilities-
Exudes Horror!- Enemies with less SPI than Grasping Tendril have a 5% chance per round to be affected by Fear, Constant Effect
Tendril Attack- 110 Damage, 2 hits against 1, Physical, 0 MP
Steal Essence- 300 Damage, Heals user for 300 HP and 300 MP, Darkness & Magic, 0 MP
Tentacle Assault- 50 Damage, Heals user for 50 HP and 50 MP per hit, 6 hits against 1, Darkness & Magic, 40 MP
Isquardic Puppet Thief (Summoned)
Level 1
Golem, Darkness & Water
HP- 700
MP- 400
STR- 21
AGI- 27
CON- 14
MIN- 23
SPI- 21
Defense- 50, +50 Against Water
Abilities-
Leeching Knife- 80 Damage, Isquardic Puppet Thief is healed for 80, Physical & Darkness, 0 MP
Coin Trick- User gains 200 Gold, Isquardic Puppet Thief dies, can be used once per quest or battle, Ice, 10 MP
Isquardic Puppet Mage (Summoned)
Level 1
Golem, Darkness & Water
HP- 600
MP- 500
STR- 18
AGI- 24
CON- 21
MIN- 27
SPI- 29
Defense- 50, +50 Against Magic
Abilities-
Leech Health- 90 Damage, Isquardic Puppet Mage is healed for 90, Magic & Darkness, 0 MP
Leech Magic- 80 MP Damage, Isquardic Puppet Mage is healed for 80 MP, Magic & Darkness, 0 MP
What's Mine is Yours, What's Yours is Mine- Isquardic Puppet Mage and target swap current MP totals, neither may go over its respective Max MP, Target may not be above level 20, Target cannot be immune to moderate status effects, Water & Magic, 450 MP
Isquardic Puppet Sniper (Summoned)
Level 1
Golem, Darkness & Water
HP- 700
MP- 400
STR- 21
AGI- 29
CON- 23
MIN- 26
SPI- 17
Defense- 50, +50 Against Water
Abilities-
Snipe- 80 Damage, Technology, 0 MP
Isquardic Aim- For its next turn, Isquardic Puppet Sniper gets +X% to hit, where X is target individual in this battle's to-hit bonus, using this number instead of its own, X cannot be greater than 25, Water & Magic, 10 MP
Isquardic Lethality- For its next turn, Isquardic Puppet Sniper gets +X% critical, where X is target individual in this battle's critical bonus, using this number instead of its own, X cannot be greater than 25, Water & Magic, 10 MP
Drain Bullet- For its next turn, Isquardic Puppet Sniper's attacks heal Isquardic Sniper for an amount of damage equal to the quantity of damage they deal, so long as said amount is not greater than 20,000, Darkness & Magic, 20 MP
Mageleech Bullet- For its next turn, Isquardic Puppet Sniper's attacks deal MP damage, Darkness & Magic, 5 MP
Also Nalphus' greatest power has been lost. The power to give people clothes.
Lost Abilities
Most of these are likely going to be Not For Sale. I've included them here for review before they get updated, just in case.
Hell-Cosmos Herald- (Passive Ability, Pactmaker) Possessor may set up to 5 empowered constellations, Once per battle, when 5 Hell Stars are set as Empowered Constellations, possessor may create a Hell Cosmos, which may not be carried in a buff slot, Possessor's name counts as being 'Savvatmarl'
Bonus temporary ability gained for a bonus fight. Presumably would have dropped permanent versions if it had been tackled, or a variant thereof.
Echo From Another Time- (Passive Ability, Blessing) This ability has no effect on its own, this ability may transform into one that grants an extra Level 80 bossform in an RP thread where possessor is of a Level around 80
From the Roulette Master Bonus Fight. Needs adding to the Shop.
Disabstraction Cleave- (Technique Ability, Swordsman) Possessor may use 'Disabstraction Cleave' in conjunction with a 'Melee Attack' or 'Melee Overdrive' action so long as no other technique is used and possessor has a Sword equipped. Said action deals double Damage to Abstracts below Level 60 (to a max of 100,000,000 additional Damage)
From the Battle Day RP Fights. Needs adding to the Shop.
Super Wardrobe-Shift- (Passive Ability, Superhero) Possessor may, at the start of any round, unequip and then equip any armors, Masks, Shoes, Hats, Boots, Helms, Wristwear, and/or Rings
From the Superhero Lottery thread. Needs adding to the Shop.
Has No Street Cred- (Passive Ability, Curse) Possessor cannot inflict Charm on entities that come from encounter tables in Encounter Areas
(Lili got this at some point)
Cat Herder- (Passive Ability, Beastmaster) Possessor's allies whose name includes 'Cat' or 'Kitten' gain +100 AGI and +1% Dodge as a non-stacking bonus
Requires: Apprentice Beastmaster Knowledge, Shepherd
Cost: 200,000 Gold, 3 Weeks
Pet Trainer- (Passive Ability, Beastmaster) Possessor gains '5% inflicts Charm' against Animals, Aerials, and Aquatics
Requires: Basic Beastmaster Knowledge
Cost: 80,000 Gold, 1 Week
Animal Trainer- (Passive Ability, Beastmaster) Possessor gains '20% inflicts Charm' against Animals
Requires: Pet Trainer
Cost: 200,000 Gold, 2 Weeks
Teach Pet Trick: Stay- (Passive Ability, Beastmaster) Possessor's Animal pets may not have their row shifted by sources below Level 20 without possessor's permission
Requires: Pet Trainer
Cost: 100,000 Gold, 1 Week
Teach Pet Trick: Fetch- (Passive Ability, Beastmaster) If possessor has an Animal pet, whenever an individual below Level 20 below the Level of said pet unequips an item, possessor may choose to acquire it, to a max of once per round
Requires: Pet Trainer
Cost: 200,000 Gold, 1 Week
Teach Pet Trick: Sic 'Em- (Passive Ability, Beastmaster) Possessor's Animal pets' abilities' Damage values are increased by 500 points
Requires: Pet Trainer
Cost: 200,000 Gold, 1 Week
Teach Pet Trick: Heel- (Passive Ability, Beastmaster) Whenever possessor enters a different row, possessor's Animal pets may choose to do the same
Requires: Pet Trainer
Cost: 200,000 Gold, 1 Week
Teach Pet Trick: Guard- (Passive Ability, Beastmaster) At the start of each round, possessor may choose one individual per each of possessor's Animal pets, each such pet obtains a non-stacking buff that provides +200 non-stacking Defense to the chosen individual if said individual is not the pet itself until the end of the round
Requires: Pet Trainer
Cost: 200,000 Gold, 2 Weeks
The above Beastmaster abilities came from this Bascaradine thread and never made it out. Need adding to the Shop. Apparently I thought someone else handled it.
Known In Nexus- (Passive Ability, Friendship) Possessor obtains +1 Fame
Idol of War- (Passive Ability, Evermason) Possessor's allies and Possessor may elect to receive worshipper benefits from possessor if they are not already receiving such benefits, Said benefits include +50 Melee Attack, +50 STR, +50 CON, and +25 AGI per level of worshipper, to a max of Level 80, Said benefits only take effect if possessor is a Golem and none of possessor's opponents are capable of granting worshipper benefits
Obdurate- (Passive Ability, Evermason) Possessor is Immune to individuals below Level 40, Possessor ignores the Defense of individuals below Level 40, Possessor ignores the Defense of non-unique individuals below Level 60, Possessor's Defense cannot be pierced by sources below Level 60
Wings of Destructive Fury- (Passive Ability, Demonologist) Possessor gains +15,000 AGI, +5,000 Magical Attack, +5,000 Melee Attack, and may deal 100,000 Flat Destruction or Fury element Damage to any one target once per round when possessor switches rows
Hallucinatory Nowhere-Body- (Passive Ability, Other: Unbound Guru) Possessor gains 120% Dodge, Individuals below Level 60 who both have not scanned possessor's stats and could not target possessor is possessor were in a different battlespace cannot hit possessor with attacks, Possessor is Immune to individuals below Level 40
Lost that Dancing Magic- (Passive Ability, Flaw) Dancer abilities cost possessor 2 additional Weeks to learn
Zwei got these, I believe from the Wager Fights.
Contains a Spatially-Linked Sub-Dimension Consisting of a Moon-Sized Star Blessed By Selereth Helios- (Passive Ability, Subspace Architect) Possessor's abilities named 'Sun Doorway Body' and this ability may not be removed disabled by sources below Level 80, Possessor gains 20% Light Resistance and 20% Fire Resistance if possessor is Spatial element
Darston got this from Selereth at some point.
Advanced Geological Knowledge- (Passive Ability, Scholar) Possessor gains +500 MIN if any opponent is Earth element, Possessor deals 500 additional Damage to Earth-element targets, Possessor deals 1,200 additional Damage to Earth-element Golems and Elementals
Avoids Being Bored While Listening (Or Reading) About Rocks For Hours On End- (Passive Ability, Scholar) Possessor gains 35% Fatigued Resistance against Earth-element actions of individuals below Level 30
Basic Knowledge of Geology- (Passive Ability, Scholar) Possessor gains +30 MIN if any opponent is Earth element
Expansive Knowledge of Planet Rocky Bob's Rocks- (Passive Ability, Scholar) Possessor gains +100 MIN
Form That Imitates Commonly-Seen Rocks- (Stance Ability, Flux Baron) If possessor is a Shapeshifter, possessor gains +10% Dodge while in a Zone of Earth while in this stance
Geologist- (Passive Ability, Scholar) Possessor gains +200 MIN if any opponent is Earth element, Possessor deals 300 additional Damage to Earth-element targets, Possessor deals 600 additional Damage to Earth-element Golems and Elementals
Understanding of What Makes Common Types of Rocks Spawn- (Passive Ability, Scholar) +30 MIN
Knows Tips and Tricks for Mineshaft Building (When Mining In Rock)- (Passive Ability, Architect) If possessor is already piercing at least 1 point of Defense of an Earth-element Elemental, possessor pierces 300 additional points
Knowledge of Rock-Specific Transmutation Techniques- (Passive Ability, Transmuter) Transmutation spells that possessor casts that provide buffs that increase stats have the values of said buffs increased by 50 points when affecting Earth-element Elementals as an effect that stacks a max of 30 times per individual across all buffs
Silent One got these from the Rocky Bob quest-thread. Never made it to the Shop.
Morphsteel Pelvis- (Passive Ability, Roboticist) +1,000 Defense against AGI Damage, 30% Resilience
Gained by Ave after that slight mishap that left his original pelvis stolen.
Understands the Basic Principles of Disc Creation- (Passive Ability, Evermason) Possessor's Large Structure Summons gain +100,000 HP
From that one postal quest where Bekkler rediverted a bunch of people to a time-slowed disc. Needs adding to the shop.
Expert Divine Magic Attunement- (Passive Ability, Priest) Divine Magic spells cost possessor half their normal MP cost to cast, Possessor gains 20 Spell slots that may not be used for purposes other than carrying spells, may only carry Divine Magic Spells, and may not be converted into other types of slots by individuals below Level 100
More from Geddoe's thread. They also need adding to the Shop.
Green Haze Impairment
Blue Creature-Drawing Field
Summon Replica-Override Curse
Crazed Thirst for Discovery
Curses the Golem got from inhaling random potions during the Asshole Adventure. Not statted, and I believe they were removed? They can be added as entries in Things, if you'd prefer.
Adept Vehicle User (referred to as 'Adept Driver' both in some threads and as a prerequisite for other abilities) does not exist yet.
Artisan of Wizardly Walls- (Passive Ability, Wizard) Non-entity objects created by possessor's Wizard Magic spells and Arcanist Magic spells whose name includes 'Wall' that possess an HP value have said value increased by 2,000,000 points and have values of Flat Damage they deal increased by 100,000 points
Elyion got this. Needs adding to the Ability Shop.
Gloom Bubble- (Active Ability, Umbramancer) Possessor may spend an action to conduct an attack that has a Prime Attribute of Agility, has a base Damage value of 1,200 that it incorporates as though possessor were an Enemy, incorporates the Magical Attack bonuses of up to 5 equipped Shadow Magic spells, that possesses a 30% chance of inflicting Impaired: Blind, is solely Darkness element, and costs 0 MP
Kelvar should have this from Walrusfest. It also needs adding to the Ability Shop.
Spearblast- (Active Ability, Lancer) Possessor may spend an action to conduct an attack that has a Prime Attribute of Spirit, has a base Damage value of 14,400 that it incorporates as though possessor were an Enemy, incorporates the Melee Attack or Ranged Attack bonuses of up to 5 equipped Spear weapons (incorporating the same type of bonus across all such weapons), that possesses a 50% chance of inflicting Fatigued: Stun, that possesses '1 hit against 600', is solely Darkness element, and costs 20,000 MP
Kelvar should have this from Walrusfest. It also needs adding to the Ability Shop.
Rather a weird one, here, from a previous Drifting Fortress encounter.
Basic Enchanter Training- (Ability, Engineer) Character gains +5 to all stats for each Magical Item equipped
It's an Engineer ability, for starters. Basic Enchantment (the modern version) doesn't have anywhere near the same text and doesn't give bonuses for Magic Items. Basic Magewright has a broader spectrum of gear affected for less bonus. In fact, there doesn't seem to be a specific Magic Item-only bonus-ability I can find.
The following are old. Very, very old.
Rath's Left Eye- (Active/Passive Ability, Cybernetics) +25 AGI, can skip a turn to view stats of an enemy of lower level, +3% to hit, +1% critical, +1% loses control of actions at start of turn, 5% weakness to chaos
Rath's Right Eye- (Passive Ability, Cybernetics) +5% to hit
Both from the Old Shop.
Swap Equipment- Change your equipment in mid-battle, but skip your turn doing so.
This is notably different from Unequip and Re-equip as it (presumably) does both at once.
Full Power Attack- Double Damage, Physical, 50% Miss (Likely became Powerful Attack)
Infused Attack- Does a Combination of Physical and Magical Damage, Can be of Chosen Element if Desired, Costs 10% Max MP
Magical Overload- Do double damage with a magic attack, lose 25% of your max MP and take 10% of the damage done as backlash. (Likely became Overdrive)
Lost Pets
Ave picked up a Common Brook Frog (Animal, Level 1, Unusually Weak) in the World of Night during Unwinnable No Longer.
Lost Status Effects
Nervousness (Presumably a subtype of Confusion: Fear, may be an already extant one under a different name. Inflicted by the Spawn of Dulmovai, the Chaos Moon)
Fatigued: Rust This may have been switched to Wounded: Rusting later.
Confusion: Time-Twisted (Possessor has a 50% chance of repeating its most-recently-performed action, being unable to select targets for it that it did not target with the previous instance of it, each time possessor would perform an action and said action is an available option. Possessor's opponents may choose for possessor to count the current round as the first round of battle and to count as having not yet acted.)
More put here for posterity, since it is hellishly unlikely anyone will ever encounter it due to beyond-the-barrier stuff likely never happening:
Consumed by Nightmare (10% Nightmare damage per turn, other stuff happens if you die from it, consult Gadigan if this effect is the cause of a death)
(From the old rules thead)
An interesting proto-status-effect that never got developed, made reference to in an obscure summon!
Seal Attack- Choose a known attack of your foe, if that foe is 5 levels lower than this ability’s user, that foe may not use said attack for the remainder of the battle, can be used once per battle, this effect counts as a moderate status effect called Seal, which I will add at some point, Magic, 650 MP
(From Flamekeeper Grasylfyr)
Given the site's presently lacking an actual Silence-effect (the current Silence not doing what traditional Silence does), this is notable.
Ability Lock (Cannot use abilities)
This was from Version 2. I think I mentioned this (and another related type) in Items From The Void. (Interestingly, somewhat similar to some Moderate status effects I was considering introducing to Seirei)
Sorrow (5% Cannot Act, Wears off 5%) (Likely became Confusion: Depression)
Terrified (Cannot Act, 50% Flee Attempt)
Lost Subtypes
Accessories:
Chaos Effect! Apparently it used to be the name of a weapon-type. This likely got changed to Chaos Talon.
Robotic Part! This presumably became 'Upgrade'.
Scientific Device! This presumably became 'Gadget'.
Scroll Tube! This presumably became 'Container'.
Totem! This likely joined Idol in being folded into Holy Symbol. (From the very first character sheet iterations, waaaaay back)
Soul Crystal! This apparently used to have its own special slot! (From the very first character sheet iterations, waaaaay back)
Datacube! Mentioned in Items from the Void, but again here. From the same thread as the Soul Crystal.
Relic! (from: Golden Grail of Celestial Power- (Accessory, Relic, Light, 200,000 Gold) Healer Magic and Divine Magic Spells cost 500 less MP to cast
'Relic' likely became 'Holy Symbol'.)
Consumables:
Dark Matter! ...I don't think there's a present incarnation of that!
Junk! Likely got shunted to the Item section! Notably, weirdly rare!
Speaking of Junk, the non-silly lost statblock that should probably replace the current version in the Shop:
Useless Thing- (Item, Junk, Null, 1 Gold)
Property:
This used to be split into three! Subtypes of Property were 'House', 'Land' and 'Landmark'.
The above are all (except where otherwise specified) from the old rules thread.
Items:
Amusingly, 'Regent' used to be one. Presumably a typo of 'Reagent', but we all know that nobility finds its ways. Later became Crafting Equipment.
'Document' was also an Item subtype, way back when.
Spells:
Ascendant Magic used to be a spell-class, apparently. (From the first Shop)
Permanent Consumables:
Plan! (Notably NOT Blueprint)
Recipe!
Recipe: Food!
Schematic! (Also not Blueprint, as that was its own thing)
Transformations:
Ascendant Self! (I suppose that's one way to kick battles into high gear)
The above from the old Shop.
Weapons:
Katar! (Likely folded into Fist Weapon)
Essence Stone! (Notably not 'Stone', as it was present later in the list)
Toxin!
Armour:
Device!
Entity:
Adversary Transcendent
Archdaemon Transcendent
Ascendant Saint
Quasi-Deity/Dreamer
Warped by Chaos
All of the above from the old rules thread. While Adversary remains (albeit with 'Transcendent' dropped), Ascendant Saint and Archdaemon Transcendent no longer appear anywhere. Quasi-Deity/Dreamer is similarly interesting for apparently having no other mention (or related present-incarnation). Warped By Chaos could be argued to have become Abstract, however.
Fish (Yes. Separate from Aquatic, which was on the same list here)
Giant (Same thread)
Abilities
Blasphemy, Renown and Universe were all their own ability schools, it seems, with no obvious present incarnation!
The Sealed Dance of Fire was, for a time, from the ability tree of "Dances of Myrindras". It's still presented as such on Firenza's character sheet today.
Lost Enemies
Lost Enemies
Some of these guys' drops aren't in the Shop. They also need to be added to the statting-list. They're put here for a quick look-over to ensure they aren't being weird first, though.
!Clock Stopper
Level 75, Elite
Human, Time
HP- #
MP- #
STR- #
AGI- #
CON- #
MIN- #
SPI- #
XP- 0
Defense- #
Defense against Stat Damage- #
Critical Chance- #%
Resilience- #%
To Hit- #%
Dodge- #%
Resistances and Immunities- Absorbs Time, Base Element Immunity, Immune to Diseased, Fatigued, Poison, Paralyzed, Stat Drain, Charm, Frozen, Entombed, Suffocation, Burning, Electrocuted, Drowning, Instant Death, Vanished, and Petrified, 300% Minor Status Effect Resistance, 150% Moderate Status Effect Resistance, 75% Major Status Effect Resistance
Prime Attribute- Spirit
Constant Effects-
Chronomantic Lockdown- Possessors of a Constant Effect with the name 'Chronomantic Mastery', individuals with the ability 'Chronomancer', and individuals with any 'Temporal Primarch' abilities may not act on odd-numbered rounds if below Level 80, Constant Effect
Temporal Recursion Field- After an individual below Level 75 performs an action, possessor may choose to have all of said individual's future actions gain the restriction of only being able to be said action, with said individual having to skip actions if unable to perform the same action; said forced actions may have different targets than the original action, Constant Effect
Field of Frozen Clocks- After an individual below Level 76 performs an action, possessor may choose to place a debuff on said individual that stops said individual from being able to take actions, with effects that would occur before and after said skipped actions not occurring, Possessor may place this debuff on up to 500 different individuals at any one time, with possessor being able to choose to remove this debuff from any individual it is affecting at any time provided that said debuff was inflicted by possessor, Constant Effect
Slow the Eons- Individuals in the same battle as possessor may not take more than 1 action per round, Constant Effect
Countainance of the Temporal Juggernaut- +# HP, +# CON, Individuals may not force possessor to count the current round's number as a different number, Possessor's opponents may not count the current round's number as a different number than possessor does during actions that target possessor, Possessor may not be stopped from taking actions, Possessor's actions may not be skipped, Possessor's actions may not be countered, Possessor may not be unsummoned, Possessor's turn-order-determining stat sum may not be modified by possessor's opponents, Constant Effect
Unchanging Life- Possessor resurrects itself at the start of each round, Possessor may, at the start of any round, set its HP and MP to values that they were at the start of any other round, Constant Effect
Block Progress- The element Progress is replaced by the element Null while possessor is present, 'Infinity Designer' abilities lose their text while possessor is present, Constant Effect
Dimension Walking- Possessor may enter any battlespace that is part of the same battle at the start of any round, Constant Effect
Menace- <TEXT HERE>, Constant Effect
Abilities-
Stasis Fist- # Damage, inflicts Petrified: Time Stop, Paralyzed, Entombed: Oublietted, Frozen: Cubed, Drowning: Tide-Trapped, Impaired: Slow, Paralyzed: Molecular Stasis, and Paralyzed: Temporal Stasis, Time & Physical, 0 MP
Positive Stasis- Target cannot obtain or lose buffs, target's buffs' durations do not go down each round, 1 hit against 10,000,000, Time, # MP
Negative Stasis- Target cannot obtain or lose debuffs, target's debuffs' durations do not go down each round, 1 hit against 10,000,000, Time, # MP
Full Stasis- Target cannot obtain or lose buffs or debuffs, target's buffs' durations and debuffs' durations do not go down each round, 1 hit against 10,000,000, Time, # MP
Yesterday was Then, Today is Forever- Whenever target's HP Total or MP Total would be changed, there is a 95% chance that it is not changed, 1 hit against 5, Time, # MP
Further Entry Denied- No indivdual may be summoned, This effect sits on caster as a buff, Time, # MP
Drops-
# Gold
# XP
75% Antique Clock- (Item, Antiquity, Air & Earth, 30,000 Gold)
10% Garden of Broken Clocks- (Item, Property, Time, 15,000,000 Gold)
5% Antique Clock (2)- (Item, Antiquity, Time, 80,000 Gold)
5% Clockstopper Fist- (Weapon, Fist Weapon, Time, 190,000,000 Gold) +190,000 Melee Attack, +190,000 CON, +190,000 SPI, 100% inflicts Paralyzed, Paralyzed: Temporal Stasis, Impaired: Slow, Paralyzed: Molecular Stasis, and Stat Drain: AGI Drain, 25% inflicts Petrified: Time Stop, Wielder must be Level 40 or greater, targets of wielder's 'Melee Attack' actions, if below Level 76, may not have buffs applied to them by sources below Level 76, may not summon, may not act more than once per round, and may not be healed by sources below Level 76
4% Supreme Stasis Coat- (Armor, Light Armor, Time, 190,000,000 Gold) +190,000 Defense, +190,000 CON, +190,000 SPI, Wearer's buffs may not be removed by sources below Level 75, Wearer is Immune to individuals below Level 40, Wearer must be Level 40 or greater
1% Gear of Unmoving Time- (Item, Antiquity, Time, 5,000,000 Gold)
Lesser Star-Eater
Level 99
Astral Being, Light & Fire
HP- #
MP- #
STR- #
AGI- #
CON- #
MIN- #
SPI- #
XP- 0
Defense- #
Defense against Stat Damage- #
Critical Chance- #%
Resilience- #%
To Hit- #%
Dodge- #%
Resistances and Immunities- Absorbs Light, Absorbs Fire, Absorbs Astral, Physical Immunity, Ice Immunity, Air Immunity, Darkness Immunity, Suffocation Immunity, Voidstruck Immunity, Frozen Immunity, Awestruck Immunity, Burning Immunity, 200% Minor Status Effect Resistance, 100% Moderate Status Effect Resistance, 50% Major Status Effect Resistance, Astral Being Traits
Prime Attribute- Constitution + Spirit
Constant Effects-
Hypermassive- Possessor gains an amount of HP equal to (100x Possessor's Listed HP on the Enemy List or Boss List), provided that possessor is present on either the Enemy List or Boss List, Possessor may be targetted as up to 10 different individuals by actions that may target multiple individuals, being affected by such actions a number of times equal to the number of times that possessor is targetted, Constant Effect
Planet-Burning Starfire Body- Possessor deals # Flat Light or Fire or Astral element Damage to each opponent at the start of each round, Possessor deals # Flat Light or Fire or Astral element Damage to the source of each offensive action that targets possessor at the end of each such action, Constant Effect
Star-Eating- Possessor regenerates # HP per round, this quantity is multiplied by 10, to a max of 10,000,000,000 additional points, if possessor is in a Zone of Astral, Light, or Fire, Constant Effect
Star-Eating Beast- Possessor is Immune to individuals below Level 60, Possessor gains 30% Astral Being Resistance, Constant Effect
Accrued Resistances- Possessor gains Immunity to 5 Major status effects and 95% Resistance to 4 non-standard, non-Universe elements, said immunities and resistances are determined at the beginning of each thread, Hierarchical Effect
Overwhelming Powers- Possessor may ignore up to 10 High Arts of opponents, Hierarchical Effect
Abilities-
Planet-Searing Claw- # Damage, may inflit Burning, Awestruck, Charm: Impressed, Confusion: Fear, or Voidstruck: Astral Echoes, 1 hit against 100,000,000,000, Light or Fire or Astral, 0 MP
Star-Grabbing Tendril- # Damage, inflicts Burning and Paralyzed, Light, Fire, or Astral element targets below Level 80 may not act, Astral or Light or Fire, 0 MP
Astral Tide- # Damage, Removes all buffs from sources below Level 80, 1 hit against 200,000,000, Astral, # MP
Consume the Flame- -# to all stats of target Fire, Light, or Astral element individual, stacks 10 times, Destruction, # MP
Drops-
# Gold
# XP
100% Small Star- (Item, Property, Light & Fire & Astral, 1,000,000,000 Gold)
Meanwhile, from the distant past... 'enemies that were mentioned'. Amusingly, in the 'Weak' category mentioned are such things as the Ghost and Spectral Legionnaire, which are nowadays in the 30s.
From the 'Semi-Weak' category, we have:
Monster Hunter
Shinma Samurai
From 'Average':
Archmage
Hover Tank
Legendary Hero
Ninja Master
Raaic Centurion
From 'Powerful':
Celestial Dragon
Lesser Ethryl
Void Dragon
Lost Bosses
Hailing from the very first quests in the search for The Rose, it's...
Zalerion: Dark Psychic
61 STR, 71 AGI, 64 CON, 165 MIN, 114 SPI
2,150 HP, 1,950 MP 15 DEF
0% Miss, 1% Critical
Entrarum Orbs - 50 Damage, Psychic, 3 Hits
Mind Wipe- 360 Damage to MP, Avoids armor, Psychic
Mental Assault- 200 Damage, Avoids Armor, Psychic
5,960 Gold, 3,600 Experience
Entrarum Orbs Spell- (Spell) +50 Magical Attack, 3 Hits, Psychic, Costs 350 MP
Other things
From further back in the thread, the Rymlukanth needs to be brought up to date and added to the Zoo Record.
Disruption Magic has been noted as a thing (among others, Berlarry has it). It has yet to be encountered in any tangible sense by the PCs yet, though, and thus has yet to show its class or any spell examples.
Sword of Vashna should have:
Alternate Bowform- This item may, at the beginning of any round, have its Melee Attack bonus converted into a Ranged Attack bonus, to become a Weaponx2, and to have its subtype change to Bow, Affects Weapons, Quest Enchantment
From the Wager Fights.
Time Whistle- (Consumable, Trinket, Time, 1 Charge, 20,000,000 Gold) Target individual below Level 40 may not act next round
Has a weird subtype, given Trinket isn't usually a Consumable. For whatever reason, it's presently been reclassed as an Item and is floating in the Ticket section.
New minor stat- Dignity (Heracles got a curse that lowers it from his getting slapped by the ERI when trying to pry its doors open)
Keith the Druid's Business Card- (Permanent Consumable, Empowered Item, Earth, 1 Charge, 30,000,000 Gold)
should have "Target willing PC gains the ability 'Training Under Keith the Druid' "
Elyion sponsered a Smoke Prospector in his treasure-hunting endeavours a while back. Perhaps she's due returns on her investment?
Kazivon got mail (possibly during the postal-chaos)! He never did end up examining the following:
"A large, black box with red string around it"
"A teapot-shaped parcel wrapped in wrapping paper"
"An overstuffed white envelope marked 'IMPORTATN' (spelled like that)"
Master Gobbler (the boss) has not yet been defeated, I believe.
WONDERMENT AND GLORY, THE DEIFIC MECHA-VASHNA EXISTS! He's notably got an ability-granting Walrusfest Giftbox that's been rattling about in the postal system for a while waiting for him. Given some of the results were rather impressively potent, who knows what effect this might have on him or his worshippers?
He also needs his write-up in People changed to reflect his now existing.
Elements that could have been, but weren't created due to untemplated core-yoinking: Housing (Darston gained the core and turned it into Evolution after performing impressive MANservice for Meredith Pikkins), Toon (the Overlord of Monkey Castle won it off Wacky Mallard and instead used it to make the element of Ki), Mutation (a superhero-related element that was considered, but dropped due to other elements having similar themes), Cosmic (a more spiritual element as a counterpoint to the physical-space Astral and Spatial, likewise dropped in favour of Ki).
In the Class Descriptions thread, Numerals needs the note added that due to the Administrators of Daghmal Gozzot screwing with it, it now simultaneously counts as a 'Real' and 'Imaginary' element, which will lead to weirdness if used in RP.
Remind me to come back to the Asshole Adventure. I could make a fair go at arranging the Golem's encounter such that you have a list of encounters/areas/loot for the Five-Metal Dungeon to make a Random Dungeon for the rest of us.
Modrageball wrote: ↑Sun Jun 14, 2020 5:32 pmSpecifically by name. The abilities that summon them are thus:Lord Gadigan wrote: ↑Sun Jun 14, 2020 5:07 pmSpecifically by name in the statblock, or are they just an example summon from this that never got made? If the former, I may go ahead and stat them. If the latter, they can wait.Demon Cruisers can be summoned by Architect Demons (which are on the Enemy List), but are presently without statblocks.Notably, Crawling Fortresses are Level 70 Elites, so the Demon Cruisers are likely around there.Demonic Construction- Caster summons up to 5 Large Structures from the Enemy List that are below Level 76 and are normally fightable for drops or 5 Crawling Fortress or 5 Demon Cruiser, Max 25 summoned, Progress & Darkness & Fire, 5,000,000 MP
Demon Siege- 4,500,000 Damage, May inflict Voidstruck, Hexed, Pain, and / or Burning, 3 hits against 500, this action repeats itself at the start of every round, Progress & Darkness & Fire & Technology, 3,000,000 MP
Apocalypse Engineering- Caster summons 500 Large Structures from the Enemy List that are below Level 76 and are normally fightable for drops, 25 Crawling Fortress, and 20 Demon Cruiser, Max 500, 25, and 20 summoned, respectively, this action may only be used once per thread, Progress & Darkness & Destruction & Earth & Life, 25,000,000 MP
MODRAAAAAAAAAAAAAGE