Updates

This is for important threads such as rules, the shop, and the enemy list. Players should not create topics here.
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Lord Gadigan
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Re: Updates

Post by Lord Gadigan »

Update: A Radio Motorcyclist's PC-type-based effects relating to Soundtracks and turn-order-determining stat sums apply while it is in its Magellan's Vessel.
Lord Gadigan
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Re: Updates

Post by Lord Gadigan »

A Horse Geneticist is not a BA member and is different from a BA member as follows:
* A Horse Geneticist is Bullfighting-Adjacent.
* A Horse Geneticist may not perform absorbs.
* A Horse Geneticist may not perform combos.
* A Horse Geneticist begins with 80 distributable base stat points.
* Horse Geneticists do not get bonus-points to assign on level-up.
* A Horse Geneticist may be Earth, Air, Fire, Water, Light, Darkness, Physical, Psychic, Magic, Technology, Electrical, Energy, Acid, Ice, Moon, Sun, Metal, Wood, Spatial, Time, Astral, Aether, Knowledge, Biological, Chemical, Evolution, Life, Void, Anime, Cute Pets, Magisparkly, Innovation, or Friendship element.
* A Horse Geneticist is an Animal. It may additionally choose to be up to two out of Humanoid, Bio-Horror, Demon, Celestial, Mutant, Metahuman, Cousin, and Steed.
* A Horse Geneticist may not participate in Event Matches.
* A Horse Geneticist may not participate in Mini Quests.
* A Horse Geneticist may not participate in Event Matches, excluding the Boss Rush and Alternative Boss Rush.
* A Horse Geneticist does not obtain starting Warehouse Tickets but may turn them in if it acquires them somehow.
* A Horse Geneticist uses all of its stats as HP-determining stats.
* A Horse Geneticist may purchase Gene-Mods. It may have up to 10 active at a time and may choose what Gene-Mods to bring into a thread at the thread's start at no cost rather than applying them to itself in the standard manner, even if it has never applied these Gene-Mods to a target at-cost. This number increases by 10 per cap it breaks. It may not have Gene-Mods attached to itself in the standard manner. It may attach up to 5 Gene-Mods to another willing PC in the Ability Shop for free provided it has already applied these Gene-Mods to at least one target at-cost. It may attach up to 5 Gene-Mods to a Pet it owns in the Ability Shop for free provided it has already applied these Gene-Mods to at least one target at-cost. This limit is increased by 15 for Pet Animals. This limit is increased by 15 for Pet Bio-Horrors. This limit is increased by 15 for Pet Steeds. A Hose Geneticist possesses a Horsetacular Genesteed and may unlock Horse Genes in addition to standard Gene-Mods.
* A Horse Geneticist with the listed prerequisite abilities for an Advanced Degree may post in the Ability Shop to acquire that Advanced Degree.
* A Horse Geneticist, at the time of creation, must choose to either be Crime-Prone or Upstanding. A Crime-Prone Horse-Geneticist obtains 2 additional bonus weeks per month that may be spent on Thief, Hacker, Mad Scientist, Mobster, Criminal, and Hitman abilities. An Upstanding Horse Geneticist obtains 1 Fame per month, to a max of (the highest PC's Fame, divided by 2).
* Horse Geneticists do not require Seal Pieces to break Level caps. Instead, they must possess given numbers of Gene-Mods and must complete quests related to mad-science or super-science, as per the following chart:
Level 20- 40 Gene-Mods and 1 Mad/Super-Science quest.
Level 40- 200 Gene-Mods and 5 Mad/Super-Science quests (of at least Level 31 in terms of opposition).
Level 60- 500 Gene-Mods and 20 Mad/Super-Science quests (of at least Level 61 in terms of opposition).
Level 80- 2,500 Gene-Mods and 50 Mad/Super-Science quests (of at least Level 71 in terms of opposition).
* As an RP effect, there is a 50% chance in any given quest that humans you haven't met before won't be able to understand anything you're saying and just hear you neighing. Somehow the powers of advanced genetics can't fix that.
* Horse Geneticists initially think they are going to respawn at the Bullfighting Palace but respawn at the Battle Arena (whether Criminal or Upstanding), a Fortress-Monastery of the Knightly Orders (if Upstanding), or Nexus Concord (if Crime-Prone) instead (chosen at the time of respawn); they, unlike Bullfighters, get used to this.

Radio Motorcyclists may not take Retainers.

Horse Geneticists may take Animals and Bio-Horrors as Retainers.
Lord Gadigan
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Re: Updates

Post by Lord Gadigan »

New Lesser PC Type:

Mad Genius

A Mad Genius is not a BA member and is different from a BA member as follows:
* A Mad Genius may not perform absorbs.
* A Mad Genius may not perform combos.
* A Mad Genius begins with 50 distributable base stat points.
* Mad Geniuses do not get bonus-points to assign on level-up.
* A Mad Genius may be Psychic, Technology, Electrical, Acid, Energy, Ice, Chemical, Biological, or Toxin element.
* A Mad Genius may be a Human, Humanoid, Bio-Horror, or Mutant.
* A Mad Genius may not participate in Event Matches.
* A Mad Genius may not participate in Mini Quests.
* A Mad Genius may not participate in Special Matches, excluding the Boss Rush and Alternative Boss Rush.
* A Mad Genius does not obtain starting Warehouse Tickets but may turn them in if it acquires them somehow.
* A Mad Genius is associated with the classes Gunner, Gazer, Mad Trapper, Facility Director, Exterminator, Manipulator, Matrix Keeper, Shadow Blade, Disabler, Parasite, Auramancer, Technocrat, Modificationist, Evolutionist, Protector, Researcher, Alchemist, Biomancer, Scientist, Transmuter, Scavenger, Roboticist, Mechanist, Mad Scientist, Grafter, and Engineer. It can only learn abilities from these classes and equip items whose subtypes match with those subtypes associated classes.
* Dimensional Heroes do not require Seal Pieces to break Level caps. Instead, they must complete level-band-appropriate quests with a focus on mad-science or super-science, as well as acquiring and applying Gene-Mods, as per the following chart:
Level 20- 2 Quests, At least 5 Gene-Mods acquired and applied to targets
Level 40- 10 Quests, At least 25 Gene-Mods acquired and applied to targets
Level 60- 20 Quests, At least 50 Gene-Mods acquired and applied to targets
Level 80- 50 Quests, At least 250 Gene-Mods acquired and applied to targets
* Mad Geniuses do not respawn automatically. They must be manually resurrected in some manner if killed in an RP thread.

Mad Geniuses may take Bio-Horrors, Clockworks, Machines, Mutants, Oozes, and Robots as Retainers.

New Legacy Organization:
Mad Genius - Research Foundation (Produces Foundation Geniuses)
Lord Gadigan
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Re: Updates

Post by Lord Gadigan »

If a Horse-Geneticist is a Steed, it gains a Passenger Capacity of 1, working in the same manner as a standard Transformation's ability with that name.
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Modrageball
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Re: Updates

Post by Modrageball »

-Updated-


Change Log:
New Weapon Categories added to the Complete Subtype List.
All current Needle weapons and Parasite abilities are now changed to reference Syringes.
Shop rearranged and new weapon categories added.
Ability Shop rearranged and new weapon categories added.
Appended (2) to existing abilities sharing the name of the new trees across the Ability Shop and all characters.
Added Classical Trainings and Peerless Understandings to the Ability Shop and Characters who should have them.
Added new Armour categories to the Subtype List.
Added new Armour Classes to Ability Shop.
Added new Armour categories to the Shop. Shop rearranged.
Created Peerless Understanding of the True Power of the Astral Raiment, Beastframe, Chaos Shroud and Supreme Attribute.
Created Peerless Understanding of the True Power of the Robe, Disguise, Aura and Body-Mod.
Appended (2) to non-classname instances of Astrologer, Swimmer, Researcher and Embalmer on character sheets and Ability Shop. Changed old instances of Researcher (Scientist) to its current incarnation of Analyst.
Added Radio Motorcyclist to the Rules thread as a character archetype.
Added Horse Geneticist to the Rules thread as a character archetype.
Added Mad Genius to the Rules thread as a character archetype.

Added Mandate Magellan Supersystem subcategories to the Ability Shop.




New Abilities To Approve

Peerless Understanding of the True Power of the Aura- (Passive Ability, Auramancer) Possessor treats Aura as a Tier 2 Armor subtype. Other entities treat instances of Auras equipped by possessor as a Tier 2 Armor subtype.
Requires: Adept Aura Mastery, Peerless Understanding of the True Power of the <Any Armor Subtype Derivative of this Armor Subtype>
Cost: 30,000,000 Gold, 30 Weeks

Peerless Understanding of the True Power of the Body-Mod- (Passive Ability, Modificationist) Possessor treats Body-Mod as a Tier 2 Armor subtype. Other entities treat instances of Body-Mods equipped by possessor as a Tier 2 Armor subtype.
Requires: Adept Body-Mod Mastery, Peerless Understanding of the True Power of the <Any Armor Subtype Derivative of this Armor Subtype>
Cost: 30,000,000 Gold, 30 Weeks

Peerless Understanding of the True Power of the Robe- (Passive Ability, Seer) Possessor treats Robe as a Tier 2 Armor subtype. Other entities treat instances of Robes equipped by possessor as a Tier 2 Armor subtype.
Requires: Adept Robe Mastery, Peerless Understanding of the True Power of the <Any Armor Subtype Derivative of this Armor Subtype>
Cost: 30,000,000 Gold, 30 Weeks

Peerless Understanding of the True Power of the Disguise- (Passive Ability, Spy) Possessor treats Disguise as a Tier 2 Armor subtype. Other entities treat instances of Disguises equipped by possessor as a Tier 2 Armor subtype.
Requires: Adept Disguise Mastery, Peerless Understanding of the True Power of the <Any Armor Subtype Derivative of this Armor Subtype>
Cost: 30,000,000 Gold, 30 Weeks



Peerless Understanding of the True Power of the Chaos Shroud- (Passive Ability, Anarchy's Raptor) Possessor treats Chaos Shroud as a Tier 2 Armor subtype. Other entities treat instances of Chaos Shrouds equipped by possessor as a Tier 2 Armor subtype.
Requires: Adept Chaos Shroud Mastery
Cost: 30,000,000 Gold, 30 Weeks

Peerless Understanding of the True Power of the Supreme Attribute- (Passive Ability, Marvel) Possessor treats Supreme Attribute as a Tier 2 Armor subtype. Other entities treat instances of Supreme Attributes equipped by possessor as a Tier 2 Armor subtype.
Requires: Adept Supreme Attribute Mastery
Cost: 30,000,000 Gold, 30 Weeks

Peerless Understanding of the True Power of the Beastframe- (Passive Ability, Mauler) Possessor treats Beastframe as a Tier 2 Armor subtype. Other entities treat instances of Beastframe equipped by possessor as a Tier 2 Armor subtype.
Requires: Adept Beastframe Mastery
Cost: 30,000,000 Gold, 30 Weeks

Peerless Understanding of the True Power of the Astral Raiment- (Passive Ability, Starclad) Possessor treats Astral Raiment as a Tier 2 Armor subtype. Other entities treat instances of Astral Raiments equipped by possessor as a Tier 2 Armor subtype.
Requires: Adept Astral Raiment Mastery
Cost: 30,000,000 Gold, 30 Weeks


New Elements

There's a few of these. Some of them were mentioned in the Grabbyfest post- I'll give that a bump later. The following are actually new and have yet to be mentioned anywhere else.

Biological- Class Unknown (If not Imaginary and inside Elemental Researcher, suggestion: Biologist. The Scientist ability will get a (2).)
Tier Unknown, presumably T1.
Present effects unknown. Presumably linked to Technology, Biomancy and Hypertech. Like Chemical, it may have an active anti-magic direction to it - stabilising worlds into a tech/super-science based paradigm and can be used to make some classes and subtypes less 'magical'.

Friendship- Class Unknown (If not Imaginary and inside Elemental Researcher, suggestion: Friendly Fellow)
Tier Unknown, presumably T1.
Present effects unknown. Presumbly linked to and boosts Friendship abilities and possesses ally-buffs, summoning and summon-boosts (likely in the vein of increasing summon caps) and support-effects. May also possess a link to the Magic and Magisparkly elements.

Sun- Class Unknown (Possibly not imaginary, since it's been showing up on items in their normal element-lines. Suggestion: Solar Prefect)
Tier Unknown, presumably T1.
Present effects unknown. Presumably holds opposing powers to Moon, with Light, Fire, Divination and Truth links, and themes of revelation, status-removal and setting altered things back to the way they were.


Other things

Soundtracks are now a thing. They're not a thing with present examples, however. Currently, we know they can be played or set, and possess a Genre and Subgenre thanks to the current rules and Alternate Costume: Hair Metal Tolva. They also seem to work across multiple battlespaces, or at least this is a thing they're capable of.
Alternate Costume: Hair Metal Tolva- (Stance Ability, Bard) Possessor gains the element Electrical, Bardic Music spells cost possessor 20,000 less MP to cast, Possessor gains a +2,000 uncapped bonus to STR, AGI, and CON if possessor is wielding a String Instrument, Possessor gains a +2,000 uncapped bonus to MIN and SPI if possessor is wielding a Bioaugmentation or Trinket whose name includes 'Wig' or 'Hair', If there is a Soundtrack currently playing (with a Genre of 'Metal' or whose name includes 'Tolva'), possessor's Base STR, AGI, and CON are increased by 1 as a non-stacking bonus, and (if its Subgenre is 'Hair Metal', 'Glam Metal', or 'Pop Metal' or if its name includes 'Tolva'), possessor's Base MIN and SPI are increased by 1 as a non-stacking bonus

I'm assuming they're going to be a Character-Specific Type Ability, like Magellan Supersystems. Their format will likely be thus:

Example Track
Soundtrack
Genre: Experimental, Subgenre: Noise
Effect While Playing: Broadcasts the message 'THIS IS AN EXAMPLE, YO' to every entity in every battlespace each time possessor takes an action.
Cost: 10,000 Gold, 2 Weeks


Gene-Mods are now a thing. They don't have present examples either. Currently, we know they can be be brought into threads and applied to other targets and Pets as well as the Horse Geneticist/Mad Genius involved, albeit only so many can be brought into threads at once. They also have a Horse Genes subcategory that can presumably only be applied to Horse Geneticists and Horsetacular Genesteeds.
Presumably they'll be Character-Specific abilities with the ability to pay an extra cost to apply to others. They may have costs in a format similar to Greater Fateweavings, potentially with an up-front Gold/Weeks cost for getting one added to your roster the first time.

Advanced Degrees are now a thing. These have no examples and even fewer references to them, except that Horse Geneticists can work towards them if they have the right prerequisites. Presumably these are also Character-Specific abilities. These will likely have costs and prerequisites like regular abilities. Perhaps Mad Geniuses should be able to work towards these too?


Pulled from the Setting Q&A whilst looking for instances of the new subtypes and elements:
The current plan is for the Imaginary Entity Subtypes to be both T1 and T2, counting as T2 when something requires they be one and not the other.
This should probably be added into the Rules Thread.


Other stuff that's been taken care of already, regarding subtype derivatives:
[22:22]Caelzeph: Some minor issues noticed while doing the weapons:
Atlatl - Launchmaster
T1 Nonbase Weapon Derivative of Throwing Weapon
This was nested in Bow. Was it meant to be Bow instead?
Net - Poacher
T1 Nonbase Weapon Derivative of Whip
This was nested in Throwing Weapons. Presumably it was meant to be a Throwing Weapon.
[22:22]Caelzeph: I'm currently sticking them with the category they were nested in.
[22:36]Caelzeph: There is a 'Swarm' weapon in the Shop:
Death-Stinger Bees- (Weapon, Other: Swarm, Toxin & Darkness, 250,000,000 Gold) +250,000 Ranged Attack, 200% inflicts Poison, 15% inflicts Venom, 15% inflicts Instant Death, Wielder's 'Ranged Attack' and 'Ranged Overdrive' actions count as involving an additional Insect Unit, Wielder must be Level 40 or greater
This doesn't have an existing entry in the Subtype List. Should it get changed to an existing variety? It seems closest to Army or Biopod as-written.
[22:45]Caelzeph: (I'm not counting the Animal weapon in this as it was deliberately intended to be glitch-weird)
[01:07]Gadigan: I guess a Bow? It's been both
[01:07]Gadigan: Throwing Weapon, please
[01:07]Gadigan: Keep Swarm
[01:08]Gadigan: Too tired from stuff today to decide what to do with it properly, so it's getting shoved off in the corner for three years or something
[01:08]Gadigan: Ehhhhh
[01:08]Caelzeph: Righto
[01:08]Gadigan: Make a swarm class under Throwing Weapon called Swarm Dude
[01:08]Caelzeph: Gotcha
[01:08]Gadigan: Have its description be Throw Swarms
[01:08]Gadigan: We can fix it to something better later if I feel up to it
[01:09]Caelzeph: Perhaps I should just put that one Nick Cage gif in the description
[01:09]Gadigan: lol
01:11]Caelzeph: More sensibly, maybe... hm. 'Throwing swarms of things. Attacks counting as coming from particular subtypes (particularly Insects). Vermin Master synergy. Unit synergy. Repeating attacks.'?
[01:11]Caelzeph: Seems on-theme enough for NOT THE BEES
[01:13]Gadigan: Ah, sure
[01:13]Gadigan: Thank you
MODRAAAAAAAAAAAAAGE
Lord Gadigan
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Re: Updates

Post by Lord Gadigan »

The recent updates gave me enough motivation to sort the Fist Weapons. It's a somewhat random update in the larger scheme of things, but it's something I wanted to get done that isn't tickets.

~Fist Weapon: Adornment~

~Fist Weapon: Battle Boot~

%Brother Horse's Stampede Hands- (Weaponx2, Fist Weapon, Fortune & Beast & Faith, 78,000,000 Gold) +78,000 Melee Attack, +78,000 Ranged Attack, +7,800 uncapped STR as a non-stacking bonus, Wielder's 'Ranged Attack' and 'Ranged Overdrive' actions count as involving 20,000 Animals that they otherwise would not involve, gain '2 hits against 2,000,000', and count as involving five Divine Magic buffs, Wielder's per-item bonus caps are doubled for purposes of this item, Wielder gains an 10 Spell slots that may only hold Divine Magic or Shaman Magic spells, Divine Magic and Shaman Magic spells cost wielder 780,000 less MP to cast, Animals and Steeds with no Patron Deity may treat wielder as their Patron Deity, Wielder must be Level 20 or greater

~Fist Weapon: Battle Glove~

%(Lesser) Hand of Fate (2)- (Weapon, Fist Weapon, Fate, 85,000 Gold) +90 Melee Attack, +90 Magical Attack, 5% Critical, 105% To Hit
%Adamantine Fist- (Weapon, Fist Weapon, Earth, 28,700,000 Gold) +29,500 Melee Attack, +29,300 STR, Wielder ignores the Defense of individuals below Level 20, Wielder ignores the Physical Resistance, Immunity, and Reflection of individuals below Level 20, Pierces 10,000 Defense, Wielder must be at least Level 35
%Anghemmalache- (Weapon, Fist Weapon, Chaos & Destruction & Time, 178,228,515 Gold) +178,000 Melee Attack, Wielder's 'Melee Attack' and 'Melee Overdrive' actions may deal both HP Damage and Gold Damage, Wielder's 'Melee Overdrive' actions may inflict a debuff on targets below Level 95 that causes its possessor to be unable to spend quantities of Gold greater than 0 to pay for the cost of spells and abilities, Wielder must be Level 55 or greater
%Atomic Boxing Glove- (Weapon, Fist Weapon, Atomic, 55,000,000 Gold) +55,000 Melee Attack, +55,000 STR, +55,000 CON, 60% inflicts Poison: Irradiated, 60% inflicts Fatigued: Knocked Out, Wielder must be Level 40 or greater
Bascaradine Flaming Fist Type 37- (Weapon, Fist Weapon, Fire, 32,000 Gold) +35 Melee Attack, Deals 200 additional Fire damage on hit
%Bascaradine Force Fist Model 221- (Weapon, Fist Weapon, Technology, 52,100 Gold) +61 Melee Attack, +2% Critical
%Bascaradine Master Fighter's Mecha Glove Model 3- (Weapon, Fist Weapon, Technology, 278,000 Gold) +350 Melee Attack, +240 STR, +180 CON, +150 AGI, Wielder may use Unarmed Technique spells as though this weapon and one other Fist Weapon with 'Bascaradine' in its name were not equipped
%Bascaradine Sun-ray Fist Model 2- (Weapon, Fist Weapon, Technology & Light, 55,500,000 Gold) +55,500 Melee Attack, +55,500 STR, +30,750 CON, +55,500 AGI, +32,500 SPI, 30% inflicts Awestruck, 15% may inflict Burning, Wielder's 'Melee attack' actions may become solely Light element, Wielder ignores the constant effect ‘Aerial Evasion’, Wielder may use Unarmed Technique spells as though this weapon and one other Fist Weapon with 'Bascaradine' in its name were not equipped, 10% wielder's 'Melee Attack' actions that do not involve the casting of any spells or use of any techniques may gain '2 hits against 1', Pierces 40,000 Defense, Wielder may spend an action and pay 75% of their max MP, assuming said value is over 10,000, to a max of 250,000 MP, to make this item's element become solely Astral and increase its chances of granting its '2 hits against 1' chance to 15%
%Bascaradine Star-ray Fist Model 5- (Weapon, Fist Weapon, Technology, 450,000 Gold) +390 Melee Attack, +355 STR, +210 CON, +350 AGI, +150 SPI, Ignores the constant effect ‘Aerial Evasion’, Wielder may use Unarmed Technique spells as though this weapon and one other Fist Weapon with 'Bascaradine' in its name were not equipped, 5% inflicts 2 hits against 1 with a basic Melee Attack using no spells or active abilities, Ignores 350 Defense, Wielder may spend an action and pay 75% of their max MP, assuming said value is over 10,000, to a max of 250,000 MP, to make this weapon's element Astral for 5 rounds and increase its 2 hits against 1 chance to 10%
%Boxing Gloves- (Weaponx2, Fist Weapon, Physical, 4,900 Gold) +8 Melee Attack, +3% Critical, 1% inflicts Fatigued: Stun, +4 STR
Ceramic Fist- (Weapon, Fist Weapon, Earth, 16,000 Gold) +28 Melee Attack, Stops providing any bonuses and is considered broken for the remainder of the thread if used on a target with at least 2,000 Defense
%Clockstopper Fist (Apprentice Version)- (Weapon, Fist Weapon, Time, 5,600,000 Gold) +5,550 Melee Attack, +5,500 CON, +5,500 SPI, 30% inflicts Paralyzed, 50% inflicts Paralyzed: Temporal Stasis on targets below Level 35, target's of wielder's Melee Attack actions, if below Level 36, may not have buffs applied to them by individuals below Level 36
%Dozer Hands- (Weaponx2, Fist Weapon, Physical, 25,000,000 Gold) +50,000 Melee Attack, targets of wielder's 'Melee Attack', 'Powerful Attack', and 'Melee Overdrive' actions obtain -5,000 Defense as a debuff that stacks 10 times, Wielder's per-item Melee Attack caps are doubled for this item
%Fists of the Skies and Stars- (Weaponx2, Fist Weapon, Air & Electrical & Magic, 265,000 Gold) +525 Melee Attack, Ignores the constant effect ‘Aerial Evasion’, +50 CON, +15 STR, +5 MIN, AGI, and SPI, Deals double damage to Astral Beings and Aerials, to a max of 75,000 additional damage, 5% inflicts Electrocuted, 1% inflicts Confusion
%Fury Elemental's Fist- (Weapon, Fist Weapon, Earth & Air & Fire & Physical, 6,000,000 Gold) +6,215 Melee Attack, +6,000 STR, +4,500 CON, 15% inflicts Entombed, 15% inflicts Suffocation, 15% inflicts Burning, 15% inflicts Wounded
%Glass Giant's Shattering Fist- (Weapon, Fist Weapon, Physical & Ice, 154,000 Gold) +218 Melee Attack, +150 CON on the first 3 rounds of battle, -150 CON after round 5 of battle, 5% inflicts Wounded, 1% inflicts Wounded: Bleeding, 1% inflicts Wounded: Maimed, 5% breaks when used in a Melee Attack, Deals 35,000 flat Phyiscal element damage as an offensive action that has a 15% chance of inflicted Wounded, a 10% chance of inflicting Wounded: Bleeding, and a 5% chance of inflicting Wounded: Mained to up to 5 targets, which are determined randomnly from those selected by this item's wielder and this item's wielder when destroyed
%Gold Fist- (Weapon, Fist Weapon, Earth, 555,555 Gold) +500 Melee Attack, +50 to all stats, +5,000 additional Melee Attack if wielder has over 1,000,000,000 Gold
%Grand Battle-Acrobat's War Gauntlets- (Weaponx2, Fist Weapon, War & Physical, 10,000,000 Gold) +10,000 Melee Attack, +10,000 STR, +10,000 AGI, +5,000 CON, 150% To Hit, 50% Dodge, 50% inflicts Fatigued: Stun
%Heroically Shining Fists- (Weaponx2, Fist Weapon, Light, 1,510,000 Gold) +3,500 Melee Attack, +3,500 STR, +3,500 CON, +3,500 AGI, +3,500 SPI, Wielder may use Unarmed Technique spells as though this weapon were not equipped, 15% inflicts 2 hits against 1 with a basic Melee Attack action using no spells, active abilities, or techniques, Pierces 2,000 Defense, this item gains an additional +500 Melee Attack for each round in a row in which it is part of a Melee Attack action, to a max of +12,000 additional Melee Attack, 12% Critical, 112% To Hit, 12% Resilience, 12% Dodge, 20% Light Resistance, 20% Darkness Resistance, 50% Critical against Demons, 50% Critical against Daemons, 50% Critical against Devils, 50% Crtitical against Undead, 50% Critical against Darkspawn, Wielder's allies gain +300 to all stats as a non-stacking effect
%Hope-Crusher's Hand- (Weapon, Fist Weapon, Darkness, 36,000,000 Gold) +36,000 Melee Attack, +35,000 STR, 170% To Hit, Wielder's 'Melee Attack' actions may remove a Hope element buff from a source that is below Level 80 from each of their targets, Wielder must be Level 20 or greater
%Icy Fist- (Weapon, Fist Weapon, Ice, 7,000 Gold) +6 Melee Attack, 1% inflicts Frozen, Wielder deals 200 additional Ice element Damage per hit
%Improved Holy Fist- (Weapon, Fist Weapon, Light & Physical, 5,650,000 Gold) +5,650 Melee Attack, +5,500 STR, +5,500 AGI, +5,500 CON, 25% Critical, 131% To Hit, 20% inflicts Awestruck
%Momentum Fist- (Weapon, Fist Weapon, Technology & Physical, 500,000 Gold) +500 Melee Attack, this item gains an additional +500 Melee Attack for each round in a row in which it is part of a Melee Attack action, to a max of +4,500 additional Melee Attack, +250 STR, this item gains an additional +250 STR for each round in a row in which it is part of a Melee Attack action, to a max of +2,250 additional STR, +450 CON, 110% To Hit, 10% Critical
%Nation-Breaker Bombfist- (Weapon, Fist Weapon, Fire & Technology & Destruction, 208,000,000 Gold) +208,000 Melee Attack, Wielder's 'Melee Overdrive' actions may destroy all Terrain, Phantom Terrain, and Zones created by opponents below Level 90, Wielder's 'Melee Overdrive' actions may delink the stats, HP, MP, and buffs of all opponents below Level 90, 1 hit against 3,000,000,000, Wielder must be Level 40 or greater
%Noise Hand- (Weapon, Fist Weapon, Sonic, 80,000 Gold) +80 Melee Attack, +80 AGI, +80 MIN, 105% To Hit
Plush Cat Paw- (Weapon, Fist Weapon, Air & Physical, 600 Gold) +4 Melee Attack, 50% Deals no damage, 5% makes a funny ‘BAP!’ sound upon hitting with no non-RP effect
%Sand-Glassing Fist- (Weapon, Fist Weapon, Physical & Fire, 186,000 Gold) +230 Melee Attack, +180 CON, +180 AGI, 9% Resilience, 5% Fire Resistance, 5% Earth Resistance, 1% inflicts Paralyzed: Turned to Glass against non-Earth element targets, 20% inflicts Paralyzed: Turned to Glass against Earth element targets, Wielder may spend an action to convert any Terrain or Phantom Terrain that is Desert into Sea of Glass, Wielder may spend an action to destroy a Phantom Terrain that is Desert that was created by a lower level source
%Sepherys Battleglove (Model 3)- (Weapon, Fist Weapon, Technology & Physical, 2,500,000 Gold) +2,500 Melee Attack, +3,000 STR, +1,200 CON, +1,000 MIN, 15% Critical, Wielder must be Level 20 or greater
%Sepherys Force Glove 2.0- (Weapon, Fist Weapon, Technology & Physical, 75,000 Gold) +79 Melee Attack, 5% inflicts Fatigued: Stun, Deals 1/2 damage to things with Bascaradine in the name
%Sepherys Force Glove 3.5- (Weapon, Fist Weapon, Technology & Physical, 230,000 Gold) +255 Melee Attack, 25% inflicts Fatigued: Stun, Deals 1/2 damage to things with Bascaradine in the name
%Splendid Sunmetal Fist- (Weapon, Fist Weapon, Light, 30,000,000 Gold) +30,000 Melee Attack, +30,000 STR, +30,000 CON, +60,000 HP, 40% inflicts Awestruck
%Sugerpuff Omeagasock Boxing Gloves- (Weaponx2, Fist Weapon, Candy & Energy, 120,000,000 Gold) +240,000 Melee Attack, 400% inflicts Fatigued: Stun, 200% inflicts Fatigued: Knocked Out, 200% inflicts an instance of Zealblasted: Sugar Rush that may not deal enough Damage to kill its possessor, Wielder's attacks that incorporate an attack bonus from this item may not kill individuals and gain '2 hits against 1'
%Superior Holiday Combat Mittens- (Weaponx2, Fist Weapon, Light & Ice & Water, 1,200,000 Gold) +2,400 Melee Attack, +2,400 AGI, +2,400 CON, +2,500 SPI, 30% Ice Resistance, 5% Physical Resistance, 1% Gun Resistance
%Sunmetal Fist Blessed by Angels Working for the Bascaradine Corporation- (Weapon, Fist Weapon, Technology & Light, 56,750,000 Gold) +55,500 Melee Attack, +55,500 STR, +30,750 CON, +55,500 AGI, +32,500 SPI, 40% inflicts Awestruck, 15% may inflict Burning, Wielder's 'Melee attack' actions may become solely Light element, Wielder ignores the constant effect ‘Aerial Evasion’, Wielder may use Unarmed Technique spells as though this weapon and one other Fist Weapon with 'Bascaradine' in its name were not equipped, 10% wielder's 'Melee Attack' actions that do not involve the casting of any spells or use of any techniques may gain '2 hits against 1', Pierces 40,000 Defense, Wielder may spend an action and pay 75% of their max MP, assuming said value is over 10,000, to a max of 250,000 MP, to make this item's element become solely Astral and increase its chances of granting its '2 hits against 1' chance to 15%, Wielder ignores the Light Resistance, Immunity, and Reflection of individuals below Level 40, Wielder must be Level 20 or greater

~Fist Weapon: Beamglove~

%Battlemode Gunclaw- (Weapon, Fist Weapon, Technology, 5,000,000 Gold) +5,000 Melee Attack, +5,000 Ranged Attack, +5,000 STR, +5,000 AGI, Wielder counts as wielding an additional Gun
%Cactus Needle-Shooter Fist- (Weapon, Fist Weapon, Fire & Earth & Physical, 7,000 Gold) +7 Melee Attack, +7 Ranged Attack, 15% inflicts Pain
Cube Gauntlet- (Weapon, Fist Weapon, Physical, 70,000 Gold) +70 Melee Attack, +20 Magical Attack
%Geisthand- (Weapon, Fist Weapon, Darkness & Ice, 15,000,000 Gold) +15,000 Melee Attack, +15,000 Magical Attack, Wielder may cause opponents below Level 60 to apply counters that would target wielder to a wielder-chosen Undead below Level 60 in the same battlespace

~Fist Weapon: Caress~

%Cruel Hand- (Weapon, Fist Weapon, Technology & Darkness, 162,000 Gold) +199 Melee Attack, 25% inflicts Pain, 15% inflicts Cursed on wielder at the start of each battle
%Crypt Guard's Hand- (Weapon, Fist Weapon, Darkness & Acid, 198,000 Gold) +210 Melee Attack, Inflicts 15 AGI damage on hit, 5% Inflicts Paralysis on hit
%Drain Hands of Conflicting Forces- (Weaponx2, Fist Weapon, Technology & Physical, 75,000 Gold) +75 Melee Attack, 4% Critical, 104% to Hit, 50% inflicts HP Drain, 50% inflicts HP Drain on wielder, healing the original target of any damage-dealing offensive action, Wearer deals 1/2 damage to and takes double damage from things that have Bascaradine, Sepherys, or Xaranadu in their name or are listed as working for any of the aforementioned corporations
%Hand of Terribletime- (Weapon, Fist Weapon, Time & Darkness, 9,450,000 Gold) +9,450 Melee Attack, Wielder's offensive actions deal 850 SPI damage, 30% inflicts Stat Drain: SPI Drain, 30% inflicts Pain: Discomfort, 30% inflicts Confusion: Fear: Disconcerted, 30% inflicts Confusion: Depression: Despair
%Needley Hand- (Weapon, Fist Weapon, Earth & Physical, 48,000 Gold) +59 Melee Attack, 5% inflicts Pain on hit
%Poison Zombie's Hand- (Weapon, Fist Weapon, Acid & Darkness, 75,000 Gold) +81 Melee Attack, 25% inflicts Poison on hit, 50% Poison Resistance, 5% Acid Resistance, +30 CON, 2% Dodge
%Spook Glove- (Weapon, Fist Weapon, Darkness & Ice, 47,000 Gold) +45 Melee Attack, 5% inflicts Stat Drain: AGI Drain, 5% inflicts Confusion: Fear
%Tickletickle Gloves- (Weapon, Fist Weapon, Air, 1,200,000 Gold) +1,200 Melee Attack, Wielder's 'Melee Attack' and 'Attack with Finesse' actions may deal no Damage, 80% inflicts Confusion: Overcome by Laughter

~Fist Weapon: Claw~

%Atom-Ripper- (Weapon, Fist Weapon, Destruction & Atomic & Fire & Chaos & Physical, 140,000,000 Gold) +140,000 Melee Attack, +140,000 Ranged Attack, +140,000 STR, 215% To Hit, 115% Critical, 150% inflicts Poison: Irradiated, Wearer’s per-item Melee Attack bonus cap becomes 2x the relevant stat, Wielder must be Level 40 or greater
Bone Claws- (Weapon, Fist Weapon, Darkness, 4,000 Gold) +16 Melee Attack
%Claws of the Shadow Lurker- (Weapon, Fist Weapon, Darkness & Physical, 70,000 Gold) +40 Melee Attack, 5% Inflicts Voidstruck on hit
%Dark War Iron Claw- (Weapon, Fist Weapon, Darkness & War & Destruction, 3,500,000 Gold) +3,500 Melee Attack, 25% Critical, 25% may inflict Wounded: Maimed
%Injector Claws- (Weaponx2, Fist Weapon, Acid & Darkness & Physical, 1,825,000 Gold) +1,850 Melee Attack, +1,600 MIN, 30% inflicts any one minor negative status effect, 35% Critical
%Lesser Dragon Claws- (Weapon, Fist Weapon, Magic & Physical, 3,100,000 Gold) +3,400 Melee Attack, +3,400 STR, +2,800 AGI, +3,000 CON, +3,200 SPI, 25% Critical, 135% To Hit, Wielder’s Dragon allies gain +200 to all stats as an effect that stacks 30 times, 20% Physical Resistance, 20% Magic Resistance
%Mole Claw- (Weapon, Fist Weapon, Physical & Earth, 11,000 Gold) +11 Melee Attack, Wielder's Melee Attack actions that deal damage deal an additional 50 damage to Earth-element targets
%Moleworm's Crystal Claws- (Weaponx2, Fist Weapon, Magic & Earth, 104,000 Gold) +228 Melee Attack, 7% Critical, +40 CON, Wielder may as an action, change this item's element to Physical & Earth
%Red Claw- (Weapon, Fist Weapon, Fire & Physical, 25,000 Gold) +25 Melee Attack, +25 CON, +25 STR, 1% inflicts Wounded, 1% inflicts Paralyzed
%Ruin Claw- (Weapon, Fist Weapon, Destruction & Darkness & Fire & Chaos & Physical, 140,000,000 Gold) +140,000 Melee Attack, +140,000 STR, 215% To Hit, 115% Critical, 50% inflicts any 3 minor or moderate negative status effects, Wearer’s per-item Melee Attack bonus cap becomes 2x the relevant stat, May only be wielded by individuals of Level 40 or greater
%Santa Claws- (Weaponx2, Fist Weapon, Ice & Physical, 60,000,000 Gold) +120,000 Melee Attack, +120,000 STR, +120,000 AGI, Wielder's per-item Melee Attack bonus caps are double for this item, Wielder's 'Melee Attack' actions deal 1,200,000 additional Damage as a non-stacking effect if wielder's subtype is Santa
%Silent Inquisitor's Claws- (Weapon, Fist Weapon, Darkness & Agony & Air, 91,110,555 Gold) +93,000 Melee Attack, +60,000 STR, +60,000 AGI, Inflicts Impaired: Mute, 100% inflicts Suffocation, 80% inflicts Pain
%Sunblade Claws- (Weapon, Fist Weapon, Light & Fire, 55,000,000 gold) +55,000 Melee Attack, +40,000 STR, +40,000 AGI, 40% inflicts Wounded, 40% inflicts Burning, Wielder may choose at the start of a thread to have this item count as an Sword in addition to a Fist Weapon as a non-stacking buff on this item
%Talons from Bermutha-Quenne- (Weapon, Fist Weapon, Fire & Dusk, 30,000,000 Gold) +30,000 Melee Attack, 60% Critical, Wielder's actions that incorporate this item's attack bonuses always count as occurring in a Chronogeomantic Zone of Dusk, This weapon counts as a 'Claw' for purposes of effects that check
%Talons of Dyojattamittidoian Paint- (Weapon, Fist Weapon, Water & Earth & Whimsy & Destruction, 135,000,000 Gold) +135,000 Melee Attack, 140% Critical, Wielder's 'Melee Attack' actions may not target more than 2 individuals, Wielder must be Level 55 or greater
%Talons of the Inquisition of Michael Helios- (Weapon, Fist Weapon, Light, 91,110,555 Gold) +93,000 Melee Attack, +60,000 STR, +60,000 AGI, +60,000 SPI, 100% inflicts Awestruck, 100% inflicts Pain on Darkness element targets, Wielder may deal Agony element Damage to Darkness element targets, Wielder must be a devout worshipper of Michael Helios
%Warathgus Claws- (Weaponx2, Fist Weapon, Physical & Beast, 31,000,000 Gold) +31,000 Melee Attack, Wielder's 'Melee Attack' actions gain '2 hits against 1' if Physical or Beast element
%Wolf King Hands- (Weaponx2, Fist Weapon, Earth & Physical, 40,000,000 Gold) +80,000 Melee Attack, +80,000 STR, +45,000 AGI, +45,000 CON, Wielder's allies who possess the Constant Effect 'Pack Hunter' gain +8,000 to all stats as a non-stacking bonus, Wielder's per-item 'Melee Attack' bonus cap is doubled for this item, Wielder must be Level 35 or greater

~Fist Weapon: Fang~

~Fist Weapon: Grafthand~

%Glue Golem Hands- (Weaponx2, Fist Weapon, Earth & Physical, 45,000,000 Gold) +45,000 Melee Attack, 120% inflicts Paralysis, 120% inflicts Paralysis: Adhered, Wielder places a debuff on the targets that wielder's 'Melee Attack' actions hits that stacks 5 times per source that causes its source's 'Melee Overdrive' actions to have an uncapped +25% To Hit, Wielder's 'Melee Attack' actions may steal a non-unique equipped weapon worth under 90,000,000 Gold from their targets
%Hands that are Always Clapping- (Weaponx2, Fist Weapon, Whimsy & Fury & Wonder, 5,500,000 Gold) +5,500,000 Melee Attack, Wielder cannot be afflicted with minor negative status effects by sources below Level 60, Wielder always counts as having already acted at least twice
%R0tl@nd of # H@nds- (Weapon, Fist Weapon, Rot & Flesh, 218,000,000 Gold) +218,000 Melee Attack, +200,000 STR, +200,000 CON, +200,000 INF, +200,000 RES, +200,000 SAN, Wielder's 'Melee Attack' and 'Melee Overdrive' actions deal 21,800 CON Damage, 21,800 RES Damage, and 21,800 SAN Damage, 200% inflicts Poison, 200% may inflict Disease, 200% inflicts Stat Drain: CON Drain, 200% inflicts Stat Drain: RES Drain, 20% inflicts Plague: Forever's Rot, Wielder's offensive actions gain '1 hit against (the number of summons wielder possesses * wielder's INF)' targets, This item counts as possessing the subtype Large Structure, Attacks involving this item's attack bonus count as involving the casting of a Geomancy spell, Wielder must be Level 40 or greater

~Fist Weapon: Horn~

~Fist Weapon: Knuckle~

Bascaradine Desert Wanderer Variant Duster Knuckles- (Weaponx2, Fist Weapon, Fire, 43,200 Gold) +92 Melee Attack, 5% Fire Resistance, +80 STR if possessor has a Wanderer ability
%Bascaradine Iron Knuckle Model 436- (Weapon, Fist Weapon, Physical, 46,500 Gold) +59 Melee Attack, +2% to Hit
Brass Knuckles- (Weapon, Fist Weapon, Earth, 600 Gold) +7 Melee Attack
%Goldman Knuckle- (Weapon, Fist Weapon, Earth, 5,000,000 Gold) +5,000 Melee Attack, Wielder's 'Melee Attack' actions inflict a debuff that stacks 200 times that reduces the Gold Damage dealt by its possessors by 500,000 Gold
Knuckle Dusters of Confusion- (Weaponx2, Fist Weapon, Fire & Air, 40,000 Gold) +15 Melee Attack, 1% Inflicts Confusion

~Fist Weapon: Slamtail~

~Fist Weapon: Spring-Fist~

%Glove that Sometimes Slaps People Silly- (Weapon, Fist Weapon, Physical & Fire & Darkness, 47,000 Gold) +65 Ranged Attack, wielder’s Melee Attack actions have a 1/6 chance of dealing triple damage, to a max of 250,000 extra damage, and a 5/6 chance (that corresponds to the same roll as the aforementioned 1/6 chance) of dealing half damage
Glove of Sonic Slapping- (Weapon, Fist Weapon, Air, 265,000 Gold) +118 Melee Attack, +40 AGI, 1% inflicts Suffocation: Sonic Whiplash, this item's Melee Attack bonus becomes +228 Melee Attack if wielder's Melee Attacks use Agility as their prime attribute
%Holiday Miser's Hand- (Weapon, Fist Weapon, Darkness & Acid, 10,000,000 Gold) +10,000 Melee Attack, +5,000 to all stats, Targets of wielder's offensive actions cannot obtain buffs if below Level 40

~Fist Weapon: War-Organ~

%Water Demon Swarmhand- (Weapon, Fist Weapon, Water & Darkness, 14,500,000 Gold) +14,500 Ranged Attack, 60% inflicts Wounded, Wielder's 'Ranged Attack' and 'Point Blank' actions count as coming from a source that additionally possesses the subtype Demon

~Fist Weapon: Wrapping~

%Hand Wrappings of Mind Drain- (Weapon, Fist Weapon, Magic & Psychic & Air, 60,000 Gold) +37 Melee Attack, +5 Ranged Attack, Does 7 MIN damage on hit
%Hands of the Holy Man- (Weaponx2, Fist Weapon, Light, 6,140,000 Gold) +18,200 Melee Attack, +12,355 STR, +12,210 CON, +12,350 AGI, +12,550 SPI, Wielder may use Unarmed Technique spells as though this weapon was not equipped, 30% inflicts Awestruck, Wielder's 'Melee Attack' actions gain 5% inflicts 2 hits against 1
Lesser Hand Wrappings of Mind Drain- (Weapon, Fist Weapon, Magic & Psychic & Air, 5,000 Gold) +10 Melee Attack, +1 Ranged Attack, Does 1 MIN damage on hit
%Zeal Fists- (Weaponx2, Fist Weapon, Light, 9,000,000 Gold) +27,000 Melee Attack, +27,000 STR, +27,000 AGI, +27,000 SPI, 90% inflicts Awestruck, Wielder's 'Melee Attack' actions may use Spirit as their Prime Attribute

~Force: Chaos Talon~

%Fistfull of Win- (Weapon, Fist Weapon, Glory, 200,000,000 Gold) +200,000 Melee Attack, +200,000 to all stats, Wielder's 'Melee Attack' and 'Melee Overdrive' actions defeat targets below Level 50, Wielder counts as wielding a Fist Weapon, Wielder counts as wielding all subtypes of Fist Weapon that wielder possesses at least one ability in the corresponding class for, Wielder must be Level 40 or greater

~Knife: Katar~
%Aqua Lance Katar- (Weapon, Fist Weapon, Water, 71,000 Gold) +72 Melee Attack, +50 Magical Attack, +35 to each stat, +40 Defense against Magic, +100 Defense against Water, Wielder may make Melee Attacks from the back row for 1/15 damage
%Earth Eater Katar- (Weapon, Fist Weapon, Acid & Earth, 70,000 Gold) +75 Melee Attack, does 120% damage against Earth element foes, Does 50 additional Acid element damage, does 300 additional Acid element damage, in addition to the prior 50, to Earth element foes, +20 AGI
%Four Forces' Fistblade- (Weapon, Fist Weapon, Earth & Air & Fire & Water, 2,570,000 Gold) +2,300 Melee Attack, +2,900 Magical Attack, +2,410 to each stat, +2,000 Defense against Earth, Air, Fire, and Water, 15% Air Resistance, 15% Earth Resistance, 15% Fire Resistance, 15% Water Resistance, There is a 25% chance at the beginning of a thread that wielder may treat this weapon's slot as containing no weapon solely for the purposes of Elemental Magic spells and their effects and Elementalist abilities and their effects, with this open ability allowing this item's slot to hold up to two things total provided that one of said two things comes from either an Elemental Magic spell or Elementalist ability
%Gem-Dotted Katar- (Weapon, Fist Weapon, Earth, 27,000 Gold) +25 Melee Attack, +25 Defense, 5% Earth Resistance
%Improved Aqua Lance Katar- (Weapon, Fist Weapon, Water, 956,000 Gold) +972 Melee Attack, +950 Magical Attack, +935 to each stat, +940 Defense against Magic, +2,100 Defense against Water, Wielder may make Melee Attacks from the back row for 1/12 damage
Inscribed Iron Katar- (Weapon, Fist Weapon, Magic, 2,000 Gold) +17 Melee Attack, +5 Defense against Magic
%Inscribed Katar of Seafoam- (Weapon, Fist Weapon, Water, 42,000 Gold) +52 Melee Attack, +30 Magical Attack, +15 to each stat, +20 Defense against Magic, +80 Defense against Water
%Passionate Katars- (Weaponx2, Fist Weapon, Fire, 650,000 Gold) +1,300 Melee Attack, Pierces 1,300 Defense, 30% inflicts Charm: Lovestruck, Wielder gains +1,200 to all stats if afflicted with Charm, Wielder gains +1,300 additional Melee Attack if afflicted with Charm
Piercing Katar- (Weapon, Fist Weapon, Physical, 2,500 Gold) +15 Melee Attack, Ignores 25 Defence
%Tyrannical Punching Dagger Of The Orient- (Weapon, Fist Weapon, Physical, 20,000,000 Gold) +20,000 Melee Attack, +2,000 to all stats, 140% to hit, 30% Critical, Wielder's Criticals with 'Melee Attack' and 'Attack with Finesse' actions deal 5% more Damage, to a max of 5,000,000 additional Damage, Wielder deals 20,000 additional Damage to Summons and targets that possess summons that are present, Wielder's Criticals unsummon target summons that are below Level 20 that are summoned by sources below Level 30
%Water Bladesman's Katar- (Weapon, Fist Weapon, Water, 1,210,000 Gold) +1,450 Melee Attack, +1,480 Magical Attack, +980 to each stat, +1,900 Defense against Magic, +2,210 Defense against Water, Wielder may make Melee Attacks from the back row for 1/3 damage, Wielder gains 15,000 MP that may only be used to cast Water element Elemental Magic spells
Wrist Blades of the Evening Sun- (Weaponx2, Fist Weapon, Light, 60,000 Gold) +47 Melee Attack, 5% inflicts 2 hits against 1

~Shield: Buckler~

%Bascaradine Shield Fist Type 14, Vintage Reproduction Edition- (Weapon, Fist Weapon, Physical, 41,000 Gold) +20 Melee Attack, +27 Defense

Caress - Lich-Courtesan
T1 Nonbase Weapon Derivative of Fist Weapon
Causing negative effects when able to hit but unable to deal damage, Inflicting status effects more easily on targets effected by status effects, Drain, Negative status effects, Uncounterable attacks that don't deal damage but layer negative effects

Has new text:

%Fistfull of Win- (Weapon, Fist Weapon, Glory, 200,000,000 Gold) +200,000 Melee Attack, +200,000 to all stats, Wielder's 'Melee Attack' and 'Melee Overdrive' actions defeat targets below Level 50, Wielder counts as wielding a Fist Weapon, Wielder counts as wielding all subtypes of Fist Weapon that wielder possesses at least one ability in the corresponding class for, Wielder must be Level 40 or greater
Lord Gadigan
Site Admin
Posts: 2180
Joined: Thu May 21, 2020 9:26 pm

Re: Updates

Post by Lord Gadigan »

Text update:

%Bascaradine Shield Fist Type 14, Vintage Reproduction Edition- (Weapon, Shield: Buckler, Physical, 41,000 Gold) +20 Melee Attack, +27 Defense, This item additionally counts as a Fist Weapon: Battleglove
Lord Gadigan
Site Admin
Posts: 2180
Joined: Thu May 21, 2020 9:26 pm

Re: Updates

Post by Lord Gadigan »

Instrument categorization update:

~Instrument: Bell~

%Angel-Blinding Bell- (Weapon, Instrument, Light & Agony, 35,000,000 Gold) +35,000 Ranged Attack, +35,000 Magical Attack, Wielder ignores the Awestruck Resistance of equal or lower Level entities (but does not ignore sub-status effect Resistances), Wielder may, upon hit, place a debuff on an entity that removes all Awestruck Resistance and Immunities (including sub-status effect ones) that come from Worshipper Benefits, If wielder places this debuff on an entity whose Patron Deity is present in the same battle (even in another battlespace) who is granting such a buff, said Patron Deity is dealt 35,000 Flat Light & Agony SPI Damage that ignores Resistance and Immunities to Light
%Bell of Butler-Stopping- (Weapon, Instrument, Air & Physical, 30,000,000 Gold) +30,000 Magical Attack, Targets of wielder's attacks who are pets or summons below Level 60 may not place buffs on their controllers or summoners
%Bell of the Mountain- (Weapon, Instrument, Earth, 15,000 Gold) +15 Magical Attack, Wielder's 'Magical Attack' actions may remove one debuff from source below Level 10
%Chorus Leader's Bell- (Weapon, Instrument, Light & Water, 64,000 Gold) +72 Magical Attack, User's Bardic Songs cost 20 less MP, All allies Bardic Songs cost 10 less MP, User's Divine Magic Spells cost 15 less MP
%Clear Glass Bell- (Weapon, Instrument, Air & Water, 9,000 Gold) +26 Magical Attack, +15 MIN
%Earth Breaking Bell- (Weapon, Instrument, Light, 43,000 Gold) +49 Magical Attack, Deals triple damage to Earth element foes, +8 SPI if any foes are Earth element
%Gold Bell of Decadent Chiming- (Weapon, Instrument, Fire & Darkness, 60,000 Gold) +40 Magical Attack, Food items that restore HP restore double their normal amount to a max of 40,000
Green Choral Bell- (Weapon, Instrument, Light, 14,000 Gold) +31 Magical Attack, Divine Magic Spells cost 20 less MP to cast
%Holy White Bell of Orithon Lost- (Weapon, Instrument, Light, 47,000 Gold) +59 Magical Attack, Divine Magic Spells cost 45 less MP to cast if wielder is Light element
%Kagara Suzu of Unearthly Calm- (Weapon, Instrument, Air & Light, 15,000,000 Gold) +15,000 Magical Attack, +15,000 SPI, +15,000 MIN, +9,000 AGI, Wielder's 'Magical Attack' and 'Cast a Spell' actions may, to a maximum of twice a round, remove an effect attached to a Zone by a source below Level 60
%Metal Bell of Golem Augmentation- (Weapon, Instrument, Air & Earth & Fire, 54,000 Gold) +43 Magical Attack, All allied Golems gain +900 HP and +20 points to all stats, All allied Golems regenerate 500 HP when this item's wielder casts a Bardic Song
Old Bell (2)- (Weapon, Instrument, Earth, 200 Gold) +6 Magical Attack
%Shadow Calling Bell- (Weapon, Instrument, Darkness, 42,000 Gold) +39 Magical Attack, Shadow Magic Spells cost 30 less MP to cast, 15% Does 15 SPI damage on hit
Sonic Blasting Bell- (Weapon, Instrument, Air & Magic, 60,000 Gold) +74 Ranged Attack, +40 AGI
%Twin Handbells- (Weaponx2, Instrument, Air, 49,000 Gold) +90 Magical Attack, 1% inflicts 2 hits against 1 when using a regular Magical Attack
%Veliria Bloodheart-Inspired Atomic-Vampire-Attracting Bell- (Weapon, Instrument, Atomic & Darkness, 30,000,000 Gold) +30,000 Magical Attack, +30,000 CON, +30,000 SPI, Wielder's Undead summons whose name includes 'Vampire' or 'Vampiric' gain +3,000 to all stats as a non-stacking bonus, Wielder may, at the end of any action that wielder performed an attack that incorporated an attack bonus from this item, summon up to 5 Vampire, with these summons naturally being named 'Atomic Vampire', with these summons naturally additionally possessing the element Atomic, with these summons naturally possessing Poison: Irradiated Immunity and 'Absorbs Atomic', and with these summons naturally obtain a Constant Effect named 'Atomic Vampire' with the text 'Possessor's offensive actions may gain 100% inflicts Poison: Irradiated'

~Instrument: Brass Instrument~

Bard's Trombone- (Weaponx2, Instrument, Magic, 7,000 Gold) +5 Magical Attack
%Celestial Clarion- (Weapon, Instrument, Light & Sonic, 210,000,000 Gold) +210,000 Magical Attack, +210,000 SPI, +2,100,000 MP as a non-stacking bonus, 240% To Hit, Wielder may not be prevented from applying buffs to Celestials, Angels, Devas, Aisurii, or Illuminated by sources below Level 80, Wielder must be Level 40 or greater
%Clarion of the Seven Spheres- (Weapon, Instrument: Brass Instrument, Air & Light & Glory, 275,000,000 Gold) +275,000 Magical Attack, If wielder possesses at least 7 different buffs, counting only buffs that are at least one out of Celestial Magic or Holy Magic, wielder's actions cannot be skipped, prevented, or caused to fail by opponents below Level 80, Wielder must be Level 40 or greater and must possess Adept or greater Tier in Instruments, Brass Instruments, Celestial Magic, Holy Magic, or Celestials
%Ghostly Trumpet- (Weaponx2, Instrument, Darkness, 60,000 Gold) +125 Magical Attack, +100 SPI, 10% inflicts Confusion: Fear, 5% Darkness Resistance, 5% Air Resistance, 105% To Hit
%Minotaur Sax- (Weapon, Instrument, Physical, 5,750,000 Gold) +5,845 Magical Attack, +5,200 STR, +4,500 CON, Wielder's Bardic Music spells costs 5,000 less MP
%Old Dwarven Saxophone- (Weaponx2, Instrument, Earth, 810,000 Gold) +85 Melee Attack, +1,650 Magical Attack, +1,800 MP if wielder has the ability Bard or at least 4 allies with 'Dwarf' or 'Dwarven' in thier names, +950 CON, 110% To Hit with Magical Attacks involving a Bardic Music spell that are Earth element
%Sad Trombone for the Missed Fight- (Weapon, Instrument, Water, 500,000 Gold) +50% inflicts Confusion: Depression
Saxaphone- (Weaponx2, Instrument, Air, 1,500 Gold) +15 Magical Attack
%Saxophone that Descended from the Sky-Rip- (Weapon, Instrument, Air & Aether & Flux & Spatial, 30,000,000 Gold) +30,000 Magical Attack, 60% inflicts Burning: On Green and Purple Fire, 60% inflicts Suffocation: No Future, 60% inflicts Confusion, 60% inflicts Poison: Somehow Got High on Bees, Wielder must be Level 20 or greater and must possess the ability 'Musician'
%Sonic Goat Trumpet- (Weapon, Instrument, Sonic, 15,500,000 Gold) +15,000 Ranged Attack, +15,000 Magical Attack, Pierces 1,500 Defense
Trombone- (Weaponx2, Instrument, Air, 900 Gold) +8 Magical Attack
Trumpet- (Weapon, Instrument, Air, 900 Gold) +5 Magical Attack
%Trumpet of the Flesh Mounds- (Weaponx2, Instrument, Darkness, 757,000 Gold) +649 Magical Attack, +739 CON, Possessor may skip a turn to give all allied Undead with over 500 CON +45 to all stats and +200 damage to all attacks, this buff stacks 5 times, Bardic Music, Necromancy, and Forbidden Magic spells cast by wielder cost 200 less MP to cost, said spells cost an additional 900 less MP to cast if they are Darkness element
%Trumpet that Unsummons the Pants of Government Officials- (Weapon, Instrument, Chaos & Air, 35,000,000 Gold) +35,000 Magical Attack, Wielder's offensive actions unequip all of the Armors whose name includes 'Pants' or 'Trousers' equipped by their targets who are below Level 60 and are Law or Nobility element
Tuba- (Weaponx2, Instrument, Air, 400 Gold) +5 Magical Attack

~Instrument: Deck~

%Cassette Player Containing a Casette Tape Containing Disturbing Recordings of Wolves- (Weapon, Instrument, Darkness & Air, 6,900 Gold) +2 Magical Attack, 15% inflicts Confusion: Fear
%Doctor Brother's Boombox- (Weapon, Instrument, Technology & Will, 154,000,000 Gold) +154,000 Ranged Attack, 154% inflicts Elevated, Wielder counts as possessing another ally, Wielder gains Confusion: Lonely Immunity, Wielder gains +2 Fame, Wielder's actions may gain 'may Heal', Wielder gains +308,000 Defense against Technology, Wielder's actions may gain '5% inflicts Smitten', Wielder may spend an action to resurrect up to 3 entities who were killed by sources below Level 68, Wielder must be Level 30 or greater or must possess the ability 'Rad Dude-Brother Messiah Battle-Fighter'
%Noise Synchronizer- (Weapon, Instrument, Sonic, 80,000 Gold) +80 Magical Attack, +80 AGI, +80 MIN, 105% To Hit
%Procession Instruments of the Immortal Emperor- (Weapon, Instrument: Deck, Glory & Wealth & Nobility, 500,000,000 Gold) +500,000 Magical Attack, +500,000 Ranged Attack, +500,000 SPI, 100% inflicts Awestruck: Myth Eaten, Awestruck: Imperial Wrath, and Dissolving: Bankrupt: Total Bust, Possessor's (Glory & Nobility & Wealth) element allies obtain +50,000 to all stats as a non-stacking effect, Wielder gains the subtype Immortal if wielder is a Deity and is Level 95 or greater, This item counts as additionally possessing the subtypes Instrument: Bell, Instrument: Brass Instrument, Instrument: Keyboard Instrument, Instrument: Percussion Instrument, Instrument: String Instrument, and Instrument: Wind Instrument
%World's Highest Singing Mountain- (Weapon, Instrument, Air & Ice & Earth & Sonic, 68,000,000 Gold) +69,000 Magical Attack, +65,000 STR, +65,000 CON, +65,000 SPI, 40% inflicts Confusion, 30% inflicts Suffocation: Sonic Whiplash, Wielder may use Unarmed Technique spells as though this weapon were not equipped, Difficult to carry in RP threads

~Instrument: Keyboard Instrument~

%A Piano Everyone Keeps Thinking is a Plant- (Weapon, Instrument, Illusion, 5,000,000 Gold) +2 Melee Attack, Everyone who isn't wielder treats this item as though its sole subtype is Plant unless they are Level 60 or greater
Church Organ- (Weaponx2, Instrument, Light, 45,000 Gold) +91 Magical Attack, 15% inflicts Favored on any one target
Eerie Organ- (Weaponx2, Instrument, Darkness, 45,000 Gold) +91 Magical Attack, 15% inflicts Hexed
Electronic Keyboard- (Weapon, Instrument, Technology, 900 Gold) +6 Magical Attack
%Ghostly Piano- (Weaponx2, Instrument, Darkness, 60,000 Gold) +125 Magical Attack, +50 SPI, +50 MIN, 5% inflicts Confusion: Fear, 5% Darkness Resistance, +300 MP, Bardic Music spells cost wielder 200 less MP to cast
Keyboard- (Weapon, Instrument, Air , 900 Gold) +6 Magical Attack
Piano- (Weaponx2, Instrument, Air & Magic, 20,000 Gold) +35 Magical Attack, Provides +100 Melee Attack if wielder has the ability "Basic Weapon Improvisation"
Pipe Organ- (Weaponx2, Instrument, Air & Magic, 20,000 Gold) +45 Magical Attack
%Severely Haunted Pipe Organ- (Weaponx0, Instrument, Darkness, 4,115,000 Gold) +5,000 Melee Attack, +6,000 Ranged Attack, +5,000 Magical Attack, +4,500 to all stats, +7,000 MP, if wielder is below Level 50 and does not have the ability Necromancer, then wielder performs, at the beginning of every round, a 'Melee Attack' action, a 'Ranged Attack' action, and then a 'Magical Attack' action that offensively target solely wielder, these three attacks cannot Heal or inflict any positive effects, This item provides an additional +5,000 Ranged Attack and +5,000 Magical Attack if its wielder has the ability Bard, This item provides an additional +5,500 AGI if its wielder has the ability Priest, This item cannot be equipped with any other Weaponx0

~Instrument: Microphone~

%Awesome, Formerly Demonically Possessed Karaoke Machine- (Weapon, Instrument, Technology, 5,115,000 Gold) +5,000 Melee Attack, +6,000 Ranged Attack, +5,000 Magical Attack, +4,500 to all stats, +7,000 MP, This item provides an additional +5,000 Ranged Attack and +5,000 Magical Attack if its wielder has the ability Bard, This item provides an additional +5,500 AGI if its wielder has the ability Dancer, This item may be equipped as a Weaponx0 if its wielder possesses two out of the abilities 'Programmer', 'Electrician', 'Bard', and 'Dancer', This item, if equipped as a Weaponx0, cannot be equipped with any other Weaponx0
%Awesome, Formerly-Demonically-Possessed Mystery-Quiz Machine- (Weapon, Instrument, Technology & Psychic, 5,115,000 Gold) +5,000 Melee Attack, +6,000 Ranged Attack, +5,000 Magical Attack, +4,500 to all stats, +50,000 MP, This item provides an additional +5,000 Ranged Attack and +5,000 Magical Attack if its wielder has the ability Scholar, This item provides an additional +5,500 MIN if its wielder has the ability Detective, 100% may inflict Confusion, 50% may inflict Mindblasted, This item may be equipped as a Weaponx0 if its wielder possesses two out of the abilities 'Programmer', 'Electrician', 'Scholar', and 'Detective', This item, if equipped as a Weaponx0, cannot be equipped with any other Weaponx0
%Demonically Possessed Karaoke Machine- (Weaponx0, Instrument, Darkness & Technology, 4,115,000 Gold) +5,000 Melee Attack, +6,000 Ranged Attack, +5,000 Magical Attack, +4,500 to all stats, +7,000 MP, if wielder is below Level 50 and does not have the ability Demonologist, then wielder performs, at the beginning of every round, a Melee Attack, a Ranged Attack, and then a Magical Attack on wielder, these three attacks cannot Heal or inflict any positive effects, This item provides an additional +5,000 Ranged Attack and +5,000 Magical Attack if its wielder has the ability Bard, This item provides an additional +5,500 AGI if its wielder has the ability Dancer, This item cannot be equipped with any other Weaponx0
%Highly Radioactive Karaoke Machine- (Weapon, Instrument, Darkness & Technology, 3,00,000 Gold) +3,000 Ranged Attack, 100% inflicts Poison: Irradiated, All entities in wielder's battlespace have a 100% chance of being afflicted with Poison: Irradiated and Stat Drain: CON Drain at the start of each round
%Intelligent Karaoke Machine that Fell in Love with Mecha-Vashna- (Weaponx0, Instrument, Sonic & Technology, 4,115,000 Gold) +5,000 Melee Attack, +6,000 Ranged Attack, +5,000 Magical Attack, +4,500 to all stats, +7,000 MP, Wielder must be a Devout Worshipper of 'Mecha Vashna', This item cannot be equipped with any other Weaponx0
Microphone (2)- (Weapon, Instrument, Electrical & Air & Technology, 1,000 Gold) +1 Magical Attack, +1 Ranged Attack, 102% To Hit
%Sapphire-Tipped Siren Microphone- (Weapon, Instrument, Air & Sonic, 7,900,000 Gold) +7,900 Magical Attack, +7,000 SPI, 60% inflicts Charm, Charm: Lovestruck, or Charm: Lust
%Sky-Sapphire-Tipped Siren Microphone- (Weapon, Instrument, Air & Sonic, 39,900,000 Gold) +39,900 Magical Attack, +39,000 SPI, 100% inflicts Charm, Charm: Lovestruck, Charm: Wanderlust, or Charm: Lust, Inflicts Dominion on targets below Level 20

~Instrument: Percussion Instrument~

Bongo- (Weaponx2, Instrument, Air & Earth, 600 Gold) +10 Magical Attack
Cymbals- (Weaponx2, Instrument, Air & Physical, 2,600 Gold) +4 Melee Attack, +17 Magical Attack
Drum- (Weapon, Instrument, Air & Earth, 600 Gold) +5 Magical Attack
%Drum of Unique Rhythm- (Weapon, Instrument, Sonic & Color & Wonder, 80,000,000 Gold) +80,000 Magical Attack, Individuals may not gain elements that possessor possesses that no other individual in the same battlespace possesses while in the same battlespace as possessor, instead gaining the element Null if they would gain such an element, Wielder must be Level 40 or greater
%Gong that Turns All the World's Animals Into Bears- (Weapon, Instrument, Fury & Flux & Earth, 218,000,000 Gold) +218,000 Magical Attack, Whenever wielder performs an action that incorporates this item's attack bonus, wielder may, as a non-stacking Polymorph effect that cannot effect entities of greater Level than wielder or that are Level 80 or greater that cannot override Polymorph effects from higher Level sources, select an Animal from the Enemy List that is normally fightable for drops whose name includes 'Bear' for each non-Transformted, non-Polymorphed Animal in the same battle as wielder to Transform into, with an entity that is within 10 Levels of the Level of each Transforming entity having to be selected if such an entity exists, and with no entity greater than Level 80 or greater than wielder's Level being selectable, Wielder must be Level 40 or greater
%Jungle King's Bongo- (Weapon, Instrument, Earth & Physical, 3,100,000 Gold) +3,400 Magical Attack, +3,400 STR, +2,800 AGI, +3,000 CON, +3,200 SPI, 25% Critical, 135% To Hit, 20% inflicts Entombed, Wielder’s allies gain +200 to all stats as an effect that stacks a max of 10 times, 10% Animal Resistance, 10% Aquatic Resistance, 10% Aerial Resistance
%Maracas Designed for Bears- (Weapon, Instrument, Earth & Air, 60,000 Gold) +6 Melee Attack, +6 Magical Attack, This item's Melee Attack and Magical Attack bonuses are each increased by 600 points if wielder's name includes 'Bear' or wielder has any abilities that include 'Bear'
Old, Cracked Hand Gong- (Weapon, Instrument, Earth, 60 Gold) +2 Magical Attack, 5% Does no damage
%Ritual Drum- (Weaponx2, Instrument, Earth, 30,000 Gold) +12 Magical Attack, +2 Melee Attack, User's and allies' Ritual Magic spells take 20 less MP to cast, Bard Songs cast by user last 2 rounds longer than their normal durations
Triangle- (Weapon, Instrument, Air, 500 Gold) +3 Magical Attack

~Instrument: Shellhorn~

%Horn of Famine- (Weapon, Instrument, Void & Destruction & Fate, 400,000,000 Gold) +400,000 Magical Attack, +400,000 CON, +400,000 SPI, 600% inflicts Fatigued: Starvation, 600% inflicts Fatigued: Dehydration, 40,000 CON Damage, 25% inflicts Venom: Essence Consumption, Fatigued Immunity, Wielder must be Level 60 or greater
%Lion of the Sun's Wind- (Weapon, Instrument, Light & Fire & Hope & Astral & Glory, 275,000,000 Gold) +275,000 Magical Attack, +275,000 SPI, 100% inflicts Charm, 100% inflicts Awestruck, 100% may inflicts Impaired: Deaf, 100% inflicts Burning, 100% inflicts Zealblasted, 80% inflicts Overload, 20% inflicts Dominion, Wielder gains the subtypes Animal and Solar Being while performing attacks that incorporate wielder's Magical Attack bonus, Wielder may choose to not reduce individuals afflicted with Dominion with wielder as its source to HP values below 1 HP with attacks, Wielder may treat Bardic Music spells as Leadership spells while casting them, Wielder's 'Magical Attack' actions gain '1 hit against 500,000,000', Wielder must be Level 40 or greater and must possess the ability 'Adept Instrument Training' or the ability 'Expert Leadership Attunement'
%Wishcarp Sounder- (Weapon, Instrument, Water & Magic, 60,000,000 Gold) +60,000 Magical Attack, Up to 5 times per wielder per thread, when this item's wielder conducts a 'Magical Attack', 'Overdrive', or 'Cast a Spell' action that involves the casting a Bardic Music spell, its wielder may, as part of said action, replicate the effect of any ability performable by a monster on the enemy list that is below Level 50, below caster's Level, and normally fightable for drops, doing so as though said monster is performing said ability

~Instrument: Songsphere~

%Lots of Ideas for Terrible Rap Songs About Obscure Math- (Weapon, Instrument, Air & Technology & Psychic, 810,000 Gold) +800 Magical Attack, +850 MIN, 30% inflicts Confusion, Wielder's Magical Attack actions deal no damage unless wielder has the ability 'Bard' or the ability 'Mathematical Knowledge'
%Requiem for the World- (Weapon, Instrument, Sonic & Destruction & Fate, 500,000,000 Gold) +500,000 Magical Attack, +500,000 CON, +500,000 SPI, Individuals killed by wielder may not be resurrected by lower Level sources below Level 100, Wielder may, once per thread, perform a Death Attack, Wielder must be Level 59 or greater

~Instrument: String Instrument~

Banjo- (Weapon, Instrument, Air, 800 Gold) +4 Magical Attack
%Banjo With a Picture of a Hippo on It- (Weaponx2, Instrument, Water, 25,000 Gold) +28 Magical Attack, Attacks that can inflict Charm on Water element animals have a 15% greater chance of doing so
Barastorian Handbell- (Weapon, Instrument, Darkness, 18,000 Gold) +4 Magical Attack, 5% Inflicts Pain, Bard Songs do 1.5 times normal damage if they are damage dealing (and assuming they do under 60,000 Damage)
Bard's Harp- (Weaponx2, Instrument, Magic, 6,900 Gold) +5 Magical Attack
Bass Guitar- (Weaponx2, Instrument, Air & Darkness, 1,800 Gold) +14 Magical Attack
Electric Guitar- (Weaponx2, Instrument, Electrical, 1,800 Gold) +14 Magical Attack
Electric Guitar (2)- (Weaponx2, Instrument, Technology, 1,800 Gold) +14 Magical Attack
%Evil Robot Mariachi Guitar- (Weapon, Instrument, Darkness & Technology & Fire, 86,000 Gold) +85 Magical Attack, +80 AGI, +80 SPI, 4% Darkness Resistance
Fife- (Weapon, Instrument, Air, 600 Gold) +4 Magical Attack
%Ghostly Violin- (Weaponx2, Instrument, Darkness, 60,000 Gold) +125 Magical Attack, +100 SPI, 5% inflicts Confusion: Fear, 10% Darkness Resistance, 5% Dodge
Golden Lyre- (Weaponx2, Instrument, Earth, 60,000 Gold) +15 Magical Attack, 5% Inflicts Charm, Bard Songs last 1 turn longer if they naturally have durations
Guitar- (Weaponx2, Instrument, Air, 1,800 Gold) +14 Magical Attack
%Guitar that Summons Giant Bass Made of Pure Energy- (Weapon, Instrument, Energy, 30,000,000 Gold) +30,000 Ranged Attack, +30,000 Magical Attack, Wielder counts as having a Fish equipped, Wielder's 'Ranged Attack' and 'Magical Attack' actions become solely Energy element
Harp- (Weaponx2, Instrument, Air & Light, 800 Gold) +11 Magical Attack
%Headless's Goose's Mandolin- (Weapon, Instrument, Water & Psychic, 300 Gold) +3 Melee Attack, +33,333 Melee Attack if wielder is afflicted with Instant Death: Vorpal Death
%Holy Festival Guitar- (Weapon, Instrument, Universe, 200,000 Gold) +90 Magical Attack, +40 to each stat
%Lamia Harp- (Weapon, Instrument, Air & Psychic & Sonic, 6,200,000 Gold) +6,400 Magical Attack, +6,000 SPI, +6,000 AGI, +6,000 MIN, 30% inflicts Fatigued: Asleep
%Lesser War Violin- (Weapon, Instrument, Physical, 60,000 Gold) +60 Magical Attack, +40 Melee Attack
Lyre- (Weaponx2, Instrument, Air & Light, 500 Gold) +5 Magical Attack
Mandolin of Wrathful Destruction- (Weaponx2, Instrument, Magic & Fire, 50,000 Gold) +49 Ranged Attack, +30 Magical Attack, Bard Songs last 2 turns longer if they naturally have durations
%Nice Violin- (Weaponx2, Instrument, Air, 7,000 Gold) +14 Magical Attack, +14 MIN, +14 SPI, +140 MP
Sitar- (Weaponx2, Instrument, Air & Water, 1,800 Gold) +14 Magical Attack
%Tennin's Biwa- (Weapon, Instrument, Light, 5,000,000 Gold) +5,000 Magical Attack, +2,500 Melee Attack, +5,000 SPI, +4,000 AGI, 30% Poison Resistance, 30% Diseased Resistance, 20% Light Resistance, 20% Earth Resistance, 30% Inflicts Charm
Violin- (Weaponx2, Instrument, Air & Magic, 1,300 Gold) +14 Magical Attack

~Intrument: Tongue~

%Alkonost's Voice- (Weapon, Instrument, Air & Sonic, 15,900,000 Gold) +15,500 Magical Attack, +15,000 SPI, 60% inflicts Charm, 1% inflicts Dominion or Insanity on targets below Level 60
%Bird-Commanding Voice- (Weapon, Instrument, Air, 600,000 Gold) +600 Magical Attack, 60% inflicts Charm on Aerials
%Celestial's Voice- (Weapon, Instrument, Light & Air, 5,000,000 Gold) +5,000 Magical Attack, +5,000 SPI, Wielder is Immune to SPI Damage from sources below Level 60, Celestial Magic, Divine Magic, and Bardic Music spells cost wielder 50,000 less MP to cast
%Dragon's Roar- (Weapon, Instrument, Air & Fire, 5,600,000 Gold) +5,500 Magical Attack, +5,000 CON, 30% inflicts Confusion: Fear
%Siren's Voice- (Weapon, Instrument, Air & Sonic, 5,900,000 Gold) +5,500 Magical Attack, +3,000 SPI, 30% inflicts Charm
%Voice of the Choirs- (Weapon, Instrument, Light & Law & Sonic, 126,000,000 Gold) +126,000 Magical Attack, +126,000 SPI, +1,260,000 MP as a non-stacking bonus, Once per round when an ally casts a non-unique Holy Magic or Bardic Music spell worth under 150,000,000 Gold, wielder may choose to immediately perform an action, with said action casting (for the same cost) a replicated copy of that spell, Holy Magic and Bardic Music spells cost wielder 10,000 less MP to cast per Angel or Celestial ally that wielder possesses, Wielder may spend an action to summon up to 200 Angels or Celestials below Level 70 that are normally fightable for drops on the Enemy List, Max 20,000 summoned

~Instrument: Whistle~

%Bakazooka- (Weapon, Instrument, Air & Technology, 3,500,000 Gold) +3,500 Ranged Attack, 250 MIN Damage, 100% inflicts Stat Drain: MIN Drain, 100% inflicts Stun, 50% inflicts Confusion: Surprised, wielder counts as having an additional Gun equipped
%Imaginary Moon-Whistle- (Weapon, Instrument, Magic & Psychic, 60,000,000 Gold) +60,000 Ranged Attack, +60,000 SPI, Attacks involving the attack bonus from this item may not be countered by targets below Level 60, Wielder must be Level 40 or greater
Kazoo- (Weapon, Instrument, Air, 400 Gold) +2 Magical Attack
Kazoo that Doesn't Work Right Anymore- (Weapon, Instrument, Air, 25 Gold) +0 Magical Attack
%Wozzloo Kazoo- (Weapon, Instrument, Air & Basic, 15,600 Gold) +4 Magical Attack, 15% inflicts Confusion: Berserk: Kinda Bothered I Guess?

~Instrument: Wind Instrument~

Bard's Flute- (Weaponx2, Instrument, Magic, 4,000 Gold) +5 Magical Attack
%Bone-Carved Flute of Sealing- (Weaponx2, Instrument, Darkness & Fire, 40,000 Gold) +45 Magical Attack, 5% Prevents target under level 5 from casting Summoning spells
Clarinet- (Weaponx2, Instrument, Air, 2,500 Gold) +15 Magical Attack
%Cloud Thunder Flute- (Weaponx2, Instrument, Air & Water, 45,000 Gold) +49 Magical Attack, Bardic Music spells cost 40 less MP to cast and 20 less MP per turn to maintain
%Digeredoo- (Weapon, Instrument, Magic, 6,000 Gold) +8 Magical Attack, +4 SPI
%Fife of Plant Soothing- (Weapon, Instrument, Earth & Water, 29,000 Gold) +21 Magical Attack, Bardic Songs that can inflict Charm have a 37% higher chance of affecting Plants with Charm
Flute- (Weapon, Instrument, Air, 700 Gold) +5 Magical Attack
%Harmfully Off-Tune Bagpipes- (Weaponx2, Instrument, Air & Physical, 6,800 Gold) +25 Ranged Attack, 2% inflicts Stat Drain
%Harmonica that Makes Arrows Materialize From Midair- (Weapon, Instrument, Physical, 68,000 Gold) +74 Ranged Attack, Possessor's attacks involving Ranged Attack bonus inflict 2-6 hits against 1, Possessor's attacks involving Ranged Attack bonus deal 1/3 damage
%Procession-Master's Pipes of Luring- (Weapon, Instrument, Air & Darkness, 6,500,000 Gold) +6,100 Magical Attack, +6,000 AGI, +6,000 SPI, 30% inflicts Charm, 15% inflicts Charm: Wanderlust
%Soldier’s Bagpipes- (Weapon, Instrument, Air, 85,000 Gold) +90 Magical Attack, +50 AGI, +90 SPI, Wielder's Unit allies gain +100 to all stats as an effect that stacks 3 times, 5% inflicts Confusion
%That Blasted Flute That No One Can Find- (Weaponx0, Instrument, Air, 30,000 Gold) +30 Magical Attack, This item may not be unequipped while in a thread or equipped while in a thread, This item may not be stolen or destroyed, This item's text may not be altered, This item may not be traded or sold, This item may not be combo'd or absorbed

Tongue - Voice-Stealer
T1 Nonbase Weapon Derivative of Fist Weapon
Counting actions as being performed by others, Impaired: Silence, Getting around being silenced, Drain, Fading Call effects, Ocean Magic synergy

New text:

%Procession Instruments of the Immortal Emperor- (Weapon, Instrument: Deck, Glory & Wealth & Nobility, 500,000,000 Gold) +500,000 Magical Attack, +500,000 Ranged Attack, +500,000 SPI, 100% inflicts Awestruck: Myth Eaten, Awestruck: Imperial Wrath, and Dissolving: Bankrupt: Total Bust, Possessor's (Glory & Nobility & Wealth) element allies obtain +50,000 to all stats as a non-stacking effect, Wielder gains the subtype Immortal if wielder is a Deity and is Level 95 or greater, This item counts as additionally possessing the subtypes Instrument: Bell, Instrument: Brass Instrument, Instrument: Keyboard Instrument, Instrument: Percussion Instrument, Instrument: String Instrument, and Instrument: Wind Instrument

Not being altered, mod-run content:

^%Aeolian Forsythia Harp- (Weaponx0, Instrument, Air & Sonic & Crystal (2) & Wood, 150,000,000 Gold) +150,000 Magical Attack, +150,000 Ranged Attack, +150,000 SPI, +150,000 AGI, +1,500,000 MP, Inflicts Charm: Wanderlust, wielder is informed at the start of each round if any other battlespaces are present in battle, wielder may, at the start if wielder's first action of the round, if wielder is in a Zone of Air, remove said Zone, and, if successful in doing so, gain an additional action that may only be used to take a 'Magical Attack' or 'Cast a Spell' action that does not benefit from the bonuses of any item or except this one, this item cannot be equipped at the same time that any other Weaponx0 is equipped
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Modrageball
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Re: Updates

Post by Modrageball »

Recategorisation updated.

I've also added new entries in the Subtype List and Ability Shop. Changing the subtypes on character sheets will come when I have more time later on.

I altered Tongue to be an Instrument derivative instead of Fist Weapon, as I'm assuming that was what was intended.

Bastorian Handbell and Fife are currently String Instruments. Should these be Bell and Wind Instrument, respectively?


Hanging Stuff For Review/Approval

New Abilities To Approve

Peerless Understanding of the True Power of the Aura- (Passive Ability, Auramancer) Possessor treats Aura as a Tier 2 Armor subtype. Other entities treat instances of Auras equipped by possessor as a Tier 2 Armor subtype.
Requires: Adept Aura Mastery, Peerless Understanding of the True Power of the <Any Armor Subtype Derivative of this Armor Subtype>
Cost: 30,000,000 Gold, 30 Weeks

Peerless Understanding of the True Power of the Body-Mod- (Passive Ability, Modificationist) Possessor treats Body-Mod as a Tier 2 Armor subtype. Other entities treat instances of Body-Mods equipped by possessor as a Tier 2 Armor subtype.
Requires: Adept Body-Mod Mastery, Peerless Understanding of the True Power of the <Any Armor Subtype Derivative of this Armor Subtype>
Cost: 30,000,000 Gold, 30 Weeks

Peerless Understanding of the True Power of the Robe- (Passive Ability, Seer) Possessor treats Robe as a Tier 2 Armor subtype. Other entities treat instances of Robes equipped by possessor as a Tier 2 Armor subtype.
Requires: Adept Robe Mastery, Peerless Understanding of the True Power of the <Any Armor Subtype Derivative of this Armor Subtype>
Cost: 30,000,000 Gold, 30 Weeks

Peerless Understanding of the True Power of the Disguise- (Passive Ability, Spy) Possessor treats Disguise as a Tier 2 Armor subtype. Other entities treat instances of Disguises equipped by possessor as a Tier 2 Armor subtype.
Requires: Adept Disguise Mastery, Peerless Understanding of the True Power of the <Any Armor Subtype Derivative of this Armor Subtype>
Cost: 30,000,000 Gold, 30 Weeks



Peerless Understanding of the True Power of the Chaos Shroud- (Passive Ability, Anarchy's Raptor) Possessor treats Chaos Shroud as a Tier 2 Armor subtype. Other entities treat instances of Chaos Shrouds equipped by possessor as a Tier 2 Armor subtype.
Requires: Adept Chaos Shroud Mastery
Cost: 30,000,000 Gold, 30 Weeks

Peerless Understanding of the True Power of the Supreme Attribute- (Passive Ability, Marvel) Possessor treats Supreme Attribute as a Tier 2 Armor subtype. Other entities treat instances of Supreme Attributes equipped by possessor as a Tier 2 Armor subtype.
Requires: Adept Supreme Attribute Mastery
Cost: 30,000,000 Gold, 30 Weeks

Peerless Understanding of the True Power of the Beastframe- (Passive Ability, Mauler) Possessor treats Beastframe as a Tier 2 Armor subtype. Other entities treat instances of Beastframe equipped by possessor as a Tier 2 Armor subtype.
Requires: Adept Beastframe Mastery
Cost: 30,000,000 Gold, 30 Weeks

Peerless Understanding of the True Power of the Astral Raiment- (Passive Ability, Starclad) Possessor treats Astral Raiment as a Tier 2 Armor subtype. Other entities treat instances of Astral Raiments equipped by possessor as a Tier 2 Armor subtype.
Requires: Adept Astral Raiment Mastery
Cost: 30,000,000 Gold, 30 Weeks


New Elements

There's a few of these. Some of them were mentioned in the Grabbyfest post- I'll give that a bump later. The following are actually new and have yet to be mentioned anywhere else.

Biological- Class Unknown (If not Imaginary and inside Elemental Researcher, suggestion: Biologist. The Scientist ability will get a (2).)
Tier Unknown, presumably T1.
Present effects unknown. Presumably linked to Technology, Biomancy and Hypertech. Like Chemical, it may have an active anti-magic direction to it - stabilising worlds into a tech/super-science based paradigm and can be used to make some classes and subtypes less 'magical'.

Friendship- Class Unknown (If not Imaginary and inside Elemental Researcher, suggestion: Friendly Fellow)
Tier Unknown, presumably T1.
Present effects unknown. Presumbly linked to and boosts Friendship abilities and possesses ally-buffs, summoning and summon-boosts (likely in the vein of increasing summon caps) and support-effects. May also possess a link to the Magic and Magisparkly elements.

Sun- Class Unknown (Possibly not imaginary, since it's been showing up on items in their normal element-lines. Suggestion: Solar Prefect)
Tier Unknown, presumably T1.
Present effects unknown. Presumably holds opposing powers to Moon, with Light, Fire, Divination and Truth links, and themes of revelation, status-removal and setting altered things back to the way they were.


Other things

Soundtracks are now a thing. They're not a thing with present examples, however. Currently, we know they can be played or set, and possess a Genre and Subgenre thanks to the current rules and Alternate Costume: Hair Metal Tolva. They also seem to work across multiple battlespaces, or at least this is a thing they're capable of.
Alternate Costume: Hair Metal Tolva- (Stance Ability, Bard) Possessor gains the element Electrical, Bardic Music spells cost possessor 20,000 less MP to cast, Possessor gains a +2,000 uncapped bonus to STR, AGI, and CON if possessor is wielding a String Instrument, Possessor gains a +2,000 uncapped bonus to MIN and SPI if possessor is wielding a Bioaugmentation or Trinket whose name includes 'Wig' or 'Hair', If there is a Soundtrack currently playing (with a Genre of 'Metal' or whose name includes 'Tolva'), possessor's Base STR, AGI, and CON are increased by 1 as a non-stacking bonus, and (if its Subgenre is 'Hair Metal', 'Glam Metal', or 'Pop Metal' or if its name includes 'Tolva'), possessor's Base MIN and SPI are increased by 1 as a non-stacking bonus

I'm assuming they're going to be a Character-Specific Type Ability, like Magellan Supersystems. Their format will likely be thus:

Example Track
Soundtrack
Genre: Experimental, Subgenre: Noise
Effect While Playing: Broadcasts the message 'THIS IS AN EXAMPLE, YO' to every entity in every battlespace each time possessor takes an action.
Cost: 10,000 Gold, 2 Weeks


Gene-Mods are now a thing. They don't have present examples either. Currently, we know they can be be brought into threads and applied to other targets and Pets as well as the Horse Geneticist/Mad Genius involved, albeit only so many can be brought into threads at once. They also have a Horse Genes subcategory that can presumably only be applied to Horse Geneticists and Horsetacular Genesteeds.
Presumably they'll be Character-Specific abilities with the ability to pay an extra cost to apply to others. They may have costs in a format similar to Greater Fateweavings, potentially with an up-front Gold/Weeks cost for getting one added to your roster the first time. They can also be 'Banked' for legacy-character-types?
* 5 AP, Horsetacular Genesteed unlocked - Bank one of your Horse Genes.
Advanced Degrees are now a thing. These have no examples and even fewer references to them, except that Horse Geneticists can work towards them if they have the right prerequisites. Presumably these are also Character-Specific abilities. These will likely have costs and prerequisites like regular abilities. Perhaps Mad Geniuses should be able to work towards these too?


Pulled from the Setting Q&A whilst looking for instances of the new subtypes and elements:
The current plan is for the Imaginary Entity Subtypes to be both T1 and T2, counting as T2 when something requires they be one and not the other.
Should this be tweaked and be added into the Rules Thread?
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Lord Gadigan
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Posts: 2180
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Re: Updates

Post by Lord Gadigan »

I altered Tongue to be an Instrument derivative instead of Fist Weapon, as I'm assuming that was what was intended.

Bastorian Handbell and Fife are currently String Instruments. Should these be Bell and Wind Instrument, respectively?
Yes to all, thank you.

===============

Throwing Weapon reorganization:

~Throwing Weapon: Ball~

%'The Lane Shooter' Bowling Ball- (Weapon, Orb, Air & Technology, 17,600 Gold) +19 Ranged Attack, 110% To Hit, Wielder's Attack with Finesse actions may inflict 1 hit against 2 if only targetting individuals below Level 5
%'The Reaper's Tempest' Bowling Ball- (Weapon, Orb, Darkness & Air, 47,300,000 Gold) +47,300 Ranged Attack, 180% To Hit, 15% inflicts Instant Death, 100% inflicts Fatigued: Stun
%'The Rolling Dragon' Bowling Ball- (Weapon, Orb, Magic & Physical, 6,300,000 Gold) +4,100 Ranged Attack, 145% To Hit
%Basketball Made of Hohosteel- (Weapon, Orb, Ice & Physical, 1,000,000 Gold) +1,000 Ranged Attack, 5% Ice Resistance
Bouncy Ball- (Weapon, Orb, Earth, 100 Gold) +2 Ranged Attack
%Bowling Ball that is Animated by a Skull Inside It- (Weapon, Orb, Darkness, 455,000 Gold) +455 Ranged Attack, +400 MIN, 110% To Hit
%Bowling Ball that Projects Fake Images Of Phoenix Feathers While It Rolls- (Weapon, Orb, Technology & Light, 210,000 Gold) +210 Ranged Attack, +200 MIN, 102% To Hit
%Bowling Ball that Sticks to the Fabric of Local Reality and Pulls It With It- (Weapon, Orb, Mystic, 180,000,000 Gold) +180,000 Ranged Attack, +180,000 AGI, +180,000 CON, +180,000 SPI, 230% To Hit, Wielder's actions gain the elements of all non-Universe-element Zones present, Wielder must be Level 40 or greater
%Bowling Ball With Phoenix Feathers Poorly Glued-On- (Weapon, Orb, Fire & Light, 2,100,000 Gold) +2,100 Ranged Attack, +2,100 Magical Attack, +2,000 SPI, 120% To Hit, Whenever wielder resurrects an individual, if wielder has not performed any 'Ranged Attack' actions during this thread while this item was equipped, said individual is healed for 50,000 points of Flat Light & Fire element HP Healing
Deflecto-Sphere- (Weapon, Orb, Physical, 700,000 Gold) +350 Melee Attack, +700 Defense, This item additionally counts as possessing the subtype 'Shield'
%Dreamcore Bowling Ball- (Weapon, Orb, Dream, 200,000,000 Gold) +200,000 Ranged Attack, 180% To Hit, Wielder's 'Ranged Attack' actions may deal no damage, Wielder's 'Ranged Attack' actions may set the stats of their targets who are below Level 40 or willing to any value between 0 and 10,000, Wielder's 'Ranged Attack' actions may exchange any target of Level 40 or lower from the enemy list that is normally fightable for drops that is present for any other individual of Level 40 or lower from the enemy list that is normally fightable for drops, Wielder must be Level 40 or greater
%Eloooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooongated Soccer 'Ball'- (Weapon, Orb, Physical & Air, 3,700,000 Gold) +3,700 Ranged Attack, Wielder obtains -50% To Hit, Wielder may choose for this item to not count as being an Orb if it possesses at least one other subtype, Wielder's actions may gain '1 hit against a target in each row' with this not overriding other targeting restrictions (such as 'caster only'), Wielder may, at the start of each round, as a buff on an allied row-order-formation or debuff on an opposing row-order-formation, add an additional front row or back row, with all back rows having to maintain row order with all front rows, but front rows not having to maintain row order with other front rows and back rows not having to maintain row order with other back rows
%Flame Juggler's Ball- (Weapon, Orb, Fire, 70,000 Gold) +70 Ranged Attack, +70 AGI, 15% inflicts Burning
%Hundred Wonders Bowling Ball- (Weapon, Orb, Wonder, 310,000,000 Gold) +310,000 Ranged Attack, 180% To Hit, 80% Dodge, 80% Critical, 80% Resilience, Wielder's 'Ranged Attack' actions may deal no damage, Wielder's 'Ranged Attack' actions may set the stats of their targets who are below Level 40 or willing to any value between 0 and 10,000, Wielder's 'Ranged Attack' actions may exchange any target of Level 40 or lower from the enemy list that is normally fightable for drops that is present for any other individual of Level 40 or lower from the enemy list that is normally fightable for drops, At the start of each round, wielder may replace this item's stats with the stats of any in-stock Orb in the Shop that is worth under 300,000,000 Gold whose name includes 'Bowling Ball' as a non-stacking buff that sits on this item, Wielder may spend an action to replicate the effect of any ability performable by a entity on the enemy list that is below Level 60, below wielder's Level, and normally fightable for drops, doing so as though said entity is performing said ability, Wielder must be Level 40 or greater and must possess the ability 'Adept Orb Training', the ability 'Basic Wonder Synchronization, or the ability 'Grand Champion Bowler'
%Life Diamond Bowling Ball- (Weapon, Orb, Life, 36,000,000 Gold) +35,000 Ranged Attack, +350,000 HP as a non-stacking bonus, 160% To Hit
%Magic Bowling Ball- (Weapon, Orb, Magic, 60,000 Gold) +60 Ranged Attack, +60 AGI, +60 MIN, +60 SPI
%Magic Fastball- (Weapon, Throwing Weapon, Physical & Air & Magic, 600,000 Gold) +600 Ranged Attack, +600 AGI, 115% To Hit, Wielder counts as wielding an Orb
%Massive Boulder- (Weaponx2, Throwing Weapon, Earth & Physical, 100,000 Gold) +400 Melee Attack, +800 Ranged Attack, 15% inflicts Fatigued: Stun
%Minor Sunflame Balls- (Weapon, Throwing Weapon, Fire & Light, 2,000,000 Gold) +2,000 Ranged Attack, 25% inflicts Impaired: Blind, 20% inflicts Burning, 15% inflicts Awestruck
%Mirage Diamond Bowling Ball- (Weapon, Orb, Illusion, 36,000,000 Gold) +36,000 Ranged Attack, Individuals below Level 40 may not Dodge wielder's attacks, 160% To Hit, 60% Dodge
%Sand Diamond Bowling Ball- (Weapon, Orb, Earth, 36,000,000 Gold) +36,000 Ranged Attack, +36,000 CON, +18,000 MIN, +18,000 SPI, 140% To Hit, 30% Earth Resistance
%Starheart Bowling Ball- (Weapon, Orb, Light & Astral, 36,000,000 Gold) +36,000 Ranged Attack, 60% inflicts Awestruck, 60% may inflict Voidstruck: Astral Echoes, Wielder must be Level 20 or greater
%Sticky Object-Collecting Sphere (Massive-Potential-Size-Increase Variant)- (Weapon, Orb, Physical & Astral & Spatial, 185,000,000 Gold) +1 Melee Attack, Wielder's chances to steal items are increased by 35% against targets below Level 90 as a non-stacking effect, Whenever wielder conducts an attack that incorporates this item's Melee Attack bonus, it doubles, to a max of 1,850,000 points, as a buff that stacks 200 times, Wielder must be Level 20 or greater
%Worldholder Bowling Ball- (Weapon, Orb, Earth & Air & Fire & Water, 300,000,000 Gold) +300,000 Ranged Attack, +300,000 CON, 150% inflicts Fatigued: Stun, 100% inflicts Entombed, Burning, Suffocation, Drowning, Awestruck, or Voidstruck, Wielder must be Level 60 or higher or must be Level 40 or higher and possess the ability 'League-Caliber Bowling Skills' and the ability 'Geomancer'

~Throwing Weapon: Boomerang~

%Aerodynamic Beefsteak from the Fire Arena- (Weapon, Throwing Weapon, Fire, 30,000,000 Gold) +30,000 Ranged Attack, 100% inflicts Burning, 30% Fire Resistance, Actions involving this item count as involving an additional Food (even if not already involving a Food), Wielder, if fighting in the Fire Arena, obtains +5 Fame as a non-stacking bonus
Boomerang- (Weapon, Throwing Weapon, Air & Physical, 600 Gold) +5 Ranged Attack, 15% makes a second To Hit roll if its first such roll fails
%Flavatto Boomerang- (Weapon, Throwing Weapon, Physical & Magic, 64,000 Gold) +78 Ranged Attack, +48 CON, 5% Critical against Demons, 20% makes a second To Hit roll if its first such roll fails
Metal Boomerang- (Weapon, Throwing Weapon, Air & Physical, 25,000 Gold) +35 Ranged Attack, 15% makes a second To Hit roll if its first such roll fails

~Throwing Weapon: Caltrop~

Bag of Marbles- (Weapon, Throwing Weapon, Air, 400 Gold) +1 Ranged Attack, 1% foe under 500 AGI skips turn
%Jewels by the Handful- (Weapon, Throwing Weapon, Earth & Wealth, 300,000,000 Gold) +30,000 Ranged Attack, Each time wielder performs a Ranged Attack action, wielder gains 3,000,000 Temporary Gold (to a max of 2,000 times per thread)
%Thrown Poker Chips of Flame- (Weapon, Throwing Weapon, Fire, 6,000 Gold) +19 Ranged Attack, Does 30 additional Fire damage on hit, +2% to hit

~Throwing Weapon: Dart~

Bladed Darts- (Weapon, Throwing Weapon, Physical, 20,000 Gold) +37 Ranged Attack
Darts of Poison- (Weapon, Throwing Weapon, Acid, 7,000 Gold) +5 Ranged Attack, does 3 CON damage on hit
%Endless Pouch of Thorn Darts- (Weapon, Throwing Weapon, Earth, 65,000 Gold) +68 Ranged Attack, 3% Inflicts Pain, 1% inflicts 2 hits against 1 so long as no other Throwing Weapon is equipped and no Spell is used
%Ezrindo Darts- (Weapon, Throwing Weapon, Electrical, 61,000 Gold) +81 Ranged Attack, 5% Inflicts Electrocuted
%Large Bag of Nonmagical Darts- (Weapon, Throwing Weapon, Physical, 20,000 Gold) +20 Ranged Attack
Shroom Darts- (Weapon, Throwing Weapon, Earth, 9,000 Gold) +15 Ranged Attack, 5% Inflicts Poison
Throwing Darts- (Weapon, Throwing Weapon, Air, 600 Gold) +7 Ranged Attack
%Viilranth Darts- (Weapon, Throwing Weapon, Darkness, 97,000 Gold) +75 Ranged Attack, 3% Inflicts Poison: Viilranth Sting, User may have this weapon do an additional 700 Electrical damage on hit if desired

~Throwing Weapon: Dice~
%Dead Bonesey- (Weapon, Dice, Destruction & Fate, 200,000,000 Gold) +200,000 Ranged Attack, +200,000 Magical Attack, Wielder's attacks that incorporate one of this item's attack bonuses roll on the Dead Bonesey Table

~Throwing Weapon: Explosive~

%Bag of Exotic Bombfruit- (Weapon, Throwing Weapon, Fire & Air, 75,000 Gold) +85 Ranged Attack, 5% 1 hit against 5, 1% performs Ranged Attack action twice if part of one
%Balloon Grenades- (Weapon, Throwing Weapon, Technology, 60,000 Gold) +68 Ranged Attack, regular ranged attacks deal damage 1 turn after they otherwise normally would
%Bascaradine Acid Grenade Model 19- (Weapon, Throwing Weapon, Acid, 714,000 Gold) +890 Ranged Attack, 30% inflicts Dissolving, 110% To Hit
%Bascaradine Atomic Grenade Model 3- (Weapon, Throwing Weapon, Atomic, 148,455,322 Gold) +157,000 Ranged Attack, Deals 14,500 CON Damage, 30% inflicts Poison: Irradiated, 140% To Hit, Wielder may deal an additional 290,000 Atomic element damage on Hit with a damage-dealing attack if wielder is at least Level 20
%Bascaradine Explosive Grenade Model 76- (Weapon, Throwing Weapon, Technology & Fire, 117,000 Gold) +120 Ranged Attack, 106% To Hit
%Bascaradine Geistmaker Grenade Model 4-B (Sellable Model)- (Weapon, Throwing Weapon, Air & Mystic, 145,050,771 Gold) +145,000 Ranged Attack, Deals 9,000 STR Damage, Deals 9,000 AGI Damage, Deals 9,000 CON Damage, Deals 9,000 MIN Damage, Deals 9,000 SPI Damage, Individuals killed by stat damage generated by this item cannot be resurrected by sources below Level 45
%Bascaradine Matter Displacer Grenade Premium Model 2- (Weapon, Throwing Weapon, Spatial, 127,499,355 Gold) +158,000 Ranged Attack, Deals 14,000 CON Damage, Deals 13,000 STR Damage, 40% inflicts Wounded: Weakened, 140% To Hit, Wielder change the row of any target of any offensive action made by wielder to a row of wielder's choice if said target is below Level 60 and has a lower AGI than wielder
%Bascaradine Noise Grenade Model 4- (Weapon, Throwing Weapon, Sonic, 14,211,313 Gold) +15,603 Ranged Attack, 30% inflicts Suffocation: Sonic Whiplash, 25% Critical
%Bascaradine Pyro Fountain Grenade Type 2- (Weapon, Throwing Weapon, Fire, 590,000 Gold) +590 Ranged Attack, Wielder deals an additional 5,000 Fire element damage on hit with 'Ranged Attack' actions, 30% inflicts Burning
%Bascaradine Ticking Grenade Model 3 (Even-Round Variant)- (Weapon, Throwing Weapon, Time & Fire, 224,466,880 Gold) +224,466 Ranged Attack, Wielder's offensive actions that deal damage deal an additional 886,644 points on even-numbered rounds, Wielder gains 44% Critical on even-numbered rounds, 66% inflicts Fatigued: Stun on even-numbered rounds
%Bascaradine Ticking Grenade Model 5 (Even-Round Variant)- (Weapon, Throwing Weapon, Time & Fire, 224,466,880 Gold) +224,466 Ranged Attack, Wielder's offensive actions that deal damage deal an additional 886,644 points on even-numbered rounds, Wielder gains 144% To Hit on even-numbered rounds, 66% inflicts Fatigued: Stun on even-numbered rounds
%Bounce-Chaser Bombs- (Weapon, Throwing Weapon, Technology & Fire, 1,100,000 Gold) +1,100 Ranged Attack, 140% To Hit, wielder's 'Ranged Attack' actions may gain 1 hit against 5 and deal 1/2 Damage
%Box of Army Surplus Grenades- (Weaponx2, Throwing Weapon, Technology & Fire, 60,000 Gold) +125 Ranged Attack, wielder's ranged attacks inflict 1 hit against 5 but deal 1/4 damage, +20 AGI, 15% Fire Weakness
%City-Vaporizing Egg- (Weapon, Throwing Weapon, Technology & Air, 80,000,000 Gold) +80,000 Ranged Attack, deals double Damage (to a max of 50,000,000 additional Damage) to Large Structures as an effect that does not stack with other effects that multiply Damage against Large Structures, Wielder must be Level 20 or greater
%Effect Grenades- (Weapon, Throwing Weapon, Acid & Air & Fire & Technology, 2,350,000 Gold) +2,350 Ranged Attack, 30% inflicts any one minor negative status effect
%Exploding Rubber Duckies- (Weapon, Throwing Weapon, Fire & Water, 700,000 Gold) +700 Ranged Attack, Wielder's 'Ranged Attack' actions gain '1 hit against 5'
%Ghargmabomb- (Weapon, Throwing Weapon, Earth & Air, 20,000,000 Gold) +20,000 Ranged Attack, target, if below Level 80, suffers -10% Earth Resistance and -10% Air Resistance as a non-stacking debuff, 140% To Hit
%Herschner Bombs- (Weapon, Throwing Weapon, Technology & Chaos, 86,000,000 Gold) +86,000 Ranged Attack, +86,000 MIN, Wielder's 'Ranged Attack' actions may use Mind or Constitution as their Prime Attribute, Wielder gains +10% Resilience on rounds during which at least one of wielder's actions has repeated (due to an actual action-repeating mechanic, not due to just performing the same action twice), Wielder's 'Ranged Attack' actions cost an additional 45,000 MP
%Missiles From All The Wars- (Weapon, Throwing Weapon, War, 180,000,000 Gold) +180,000 Ranged Attack, 1 hit against 18,000,000,000, This item Wielder may choose for this item to count as instead possessing the subtype Gun or the subtype Deadly Item, This weapon gains +180,000 Melee Attack if it is a Deadly Item, This weapon's Ranged Attack bonus may be treated as a Magical Attack bonus by actions that involve the casting of a Science or War Magic spell, Wielder may treat War as a base or nonbase element, Wielder must be Level 40 or greater
Mock Boom Urchin Explosives- (Weapon, Throwing Weapon, Fire, 4,000 Gold) +8 Ranged Attack, 4% Does 500 additional Physical damage to up to 4 targets
%The Surprise Return of Mr. Clay Turkey Bombadoodle- (Weapon, Throwing Weapon, Earth & Fire, 7,000,000 Gold) +6,000 Ranged Attack, 300% inflict Confusion: Surprised
%Wicker Handbasket of Bombs- (Weapon, Throwing Weapon, Fire & Earth, 60,000 Gold) +60 Ranged Attack, Wielder's Ranged Attack actions gain 1 hit against 5
%Wondersparkle Ornament Grenades- (Weapon, Throwing Weapon, Fire & Light, 1,580,000 Gold) +1,595 Ranged Attack, 25% Critical, 125% To Hit, 30% inflicts Awestruck

~Throwing Weapon: Flask~

~Throwing Weapon: Needle~

%Paralytic Throwing Needles- (Weapon, Throwing Weapon, Acid & Physical, 68,000 Gold) +69 Ranged Attack, 15% inflicts Paralyzed
%Platinum Death-Hairpin- (Weapon, Throwing Weapon, Air & Earth & Wealth, 30,000,000 Gold) +30,000 Ranged Attack, 5% inflicts Instant Death on targets below Level 80, Wielder may choose to count as wielding 1 less Throwing Weapon and instead count as wearing 1 additional Hat or Trinket

~Throwing Weapon: Net~

~Throwing Weapon: Orb~

%Dreampyre Orb- (Weapon, Orb, Fire & Dream, 10,825,000 Gold) +10,850 Magical Attack, +10,600 MIN, +10,600 AGI, +10,600 SPI, 60% inflicts Burning, 40% inflicts Manablasted, 60% Critical, If wielder is Dream element, wielder's offensive actions remove all buffs from sources below Level 60 from their targets
%Exorcismal Yin-Yang Orb- (Weapon, Orb, Magic & Light, 94,000 Gold) +110 Magical Attack, +110 SPI, +45 CON, Possessor's Spirit Magic spells gain an additional +110 Magical Attack and cost 10 less MP, Possessor's Divine Magic spells gain an additional +90 Magical Attack and cost 70 less MP, 5% inflicts Awestruck
%Element-Breaker Sphere- (Weapon, Orb, Earth & Air & Fire & Water, 7,000,000 Gold) +7,555 Ranged Attack, +7,000 Magical Attack, +7,200 to all stats, 100% Critical against Elementals, Wielder may make any attack from this weapon solely any one base element that the attack already is
%Eye of Truth- (Weapon, Orb, Psychic, 7,000,000 Gold) +7,500 Magical Attack, +8,000 MIN, +6,000 SPI, Wielder removes any Illusion Magic buffs from sources below Level 60 from target on hit, Possessor removes any Dodge-affecting buffs from sources below Level 60 from target at the start of any attack
Imperial Orb of Avandos- (Weapon, Orb, Air & Water, 12,000 Gold) +23 Magical Attack
%Galaxiriat Orb- (Weapon, Orb, Astral & Spatial, 14,500,000 Gold) +14,500 Magical Attack, +14,500 MIN, +14,500 SPI, 145% To Hit, 45% Dodge, 30% inflicts Impaired: Blind: Colorblind
%Glowing Lutruzz Spheres- (Weapon, Orb, Electrical & Energy & Spatial, 733,777 Gold) +733 Magical Attack, 50% inflicts Electrocuted, Overload, or Voidstruck: Torn Across Space
%Hohomega Santa-Orb Festival Tree- (Weaponx2, Orb, Glory & Wealth, 400,000,000 Gold) +400,000 Melee Attack, +400,000 Magical Attack, +400,000 STR, +400,000 SPI, Wielder's turn-order-determining stat sum is increased by +40,000 for turn-order-determining purposes as a non-stacking bonus if its wielder is a Santa, Wielder ignores the Resistances, Immunities, Absorptions, and Reflections of individuals below Level 70 who are below wielder's Level, Wielder is Immune to sources below Level 60, Wielder may spend an action to replicate an action performable by any Celestial, Angel, Santa, or Plant below Level 80 that is below wielder's Level that is normally fightable for drops on the enemy list as though an instance of said entity were performing said action, Wielder gains a non-stacking buff that lasts 1 round that provides +400,000 Defense whenever wielder trades an item to an ally, This item additionally counts as possessing the subtypes Plant and Santa, Wielder must be Level 60 or greater
%Improved Offensively-Aging Time Bubble- (Weapon, Orb, Time, 8,500,000 Gold) +8,500 Magical Attack, Wielder's offensive actions deal 850 CON Damage and 850 AGI Damage, 43% inflicts Fatigued: Elderly
%Impurity-Sealing Orb- (Weapon, Throwing Weapon: Orb, Light & Warding, 130,000,000 Gold) +130,000 Magical Attack, +130,000 Defense, +130,000 SPI, Wielder may, at the start of each round, choose a debuff, minor negative status effect, or moderate negative status effect present on wielder and each of wielder's allies (choosing individually per entity) that was applied by a source below Level 86 that is not 6 or more Levels greater than wielder and modify it to have no next while this weapon is wielded by wielder in the same battlespace, Wielder may not deal non-healing Damage or conduct offensive actions
%Inferno Demon's Orb- (Weapon, Orb, Fire & Darkness, 10,825,000 Gold) +10,850 Melee Attack, +10,600 STR, +10,600 AGI, +10,600 SPI, 60% inflicts Burning, 40% inflicts Voidstruck, 60% Critical
%Large Sphere of Fire- (Weapon, Orb, Fire, 602,000 Gold) +602 Ranged Attack, +602 Magical Attack, +600 SPI, 10% inflicts Burning
%Lesser Orb of Dragon Control- (Weapon, Orb, Magic, 7,000,000 Gold) +7,555 Magical Attack, +7,200 to all stats, 50% inflicts Charm against Dragons, Wielder's offensive actions ignore the Charm Resistance and Immunity of Dragons below Level 40
%Life Diamond Orb- (Weapon, Orb, Life, 36,000,000 Gold) +35,000 Magical Attack, +350,000 HP as a non-stacking bonus, 60% Resilience
%Master's Dancing Falsehood- (Weapon, Orb, Illusion, 60,000,000 Gold) +60,000 Magical Attack, Individuals below Level 60 may not Dodge wielder's attacks, 170% To Hit, 70% Dodge, Individuals below Level 60 may not scan wielder's stats, Individuals below Level 40 may not counter wielder's attacks, Wielder must be Level 20 or greater
%Minor Sphere of Seconds- (Weapon, Orb, Time, 80,000 Gold) +80 Magical Attack, +80 MIN, +40 AGI
%Murksphere- (Weapon, Orb, Acid & Water, 15,000 Gold) +15 Magical Attack, 15% inflicts Poison
%Noise Orb- (Weapon, Orb, Sonic, 80,000 Gold) +80 Magical Attack, +80 AGI, +80 MIN, 105% To Hit
%Offensively-Aging Time Bubble- (Weapon, Orb, Time, 7,000,000 Gold) +7,000 Magical Attack, Wielder's offensive actions deal 700 CON Damage and 700 AGI Damage, 40% inflicts Fatigued: Elderly
%Ooze Orb- (Weapon, Orb, Acid, 21,000 Gold) +22 Magical Attack, 1% Acid Resistance, +25 to all stats for wielder if wielder is an Ooze and to all stats of wielder's Ooze pets
%Orb Crafted by Irastor's Procedures- (Weapon, Orb, Air & Fire & Magic & Wood & Darkness & Physical, 68,000 Gold) +69 Magical Attack, +60 SPI
%Orb of Darkness- (Weapon, Orb, Darkness, 35,000 Gold) +45 Magic Attack
%Orb of Incarnate Mirage- (Weapon, Orb, Illusion, 36,000,000 Gold) +36,000 Magical Attack, Individuals below Level 40 may not Dodge wielder's attacks, 150% To Hit, 60% Dodge, Individuals below Level 45 may not scan wielder's stats
%Orb of Living Mud- (Weapon, Orb, Earth & Water, 36,000 Gold) +30 Magical Attack, Wielder gains +40 to all stats if the terrain or phantom terrain is Swamp, 5% inflicts Entombed, 5% inflicts Suffocation, 5% inflicts Drowning
Orb of Maraxx- (Weapon, Orb, Darkness & Fire, 75,000 Gold) +5 Magic Attack, Wielder may skip a turn and sacrifice 200 HP to get +5 Magic Attack for the next 5 turns
%Orb of Night- (Weapon, Orb, Darkness, 30,000 Gold) +40 Magic Attack, +20 MP, Necromancy Spells cost 40 MP less to cast
~%Orb of Running Water- (Weapon, Orb, Water, 131,000 Gold) +176 Magical Attack, +14 Ranged Attack, 3% inflicts Drowning
%Orb of Sap- (Weapon, Orb, Earth, 30,000 Gold) +35 Magic Attack,-30 MP to all Earth element Wizard magic Spells
%Orb of the Living Land- (Weapon, Orb, Life, 64,000,000 Gold) +64,000 Magical Attack, +640,000 HP as a non-stacking bonus, 70% Resilience, Whenever wielder would create a Zone of any one element, possessor may choose to change said element to Life
%Orb of Tree's Roots- (Weapon, Orb, Earth, 20,000 Gold) +45 Magic Attack,-15 MP to all Earth element Wizard magic Spells
%Orb that Sticks to the Fabric of Local Reality and Pulls It With It- (Weapon, Orb, Mystic, 180,000,000 Gold) +180,000 Magical Attack, +180,000 MIN, +180,000 CON, +180,000 SPI, 230% To Hit, Wielder's actions gain the elements of all non-Universe-element Zones present, Wielder must be Level 40 or greater
%Panopticum Orb- (Weapon, Orb, Earth, 90,000,000 Gold) +90,000 Magical Attack, +90,000 to all stats, Wielder's actions may scan the stats of their targets, Wielder may scan the stats of each opponent at the start of every round, Wielder must be Level 40 or greater
%Sphere of Exile- (Weapon, Orb, Light, 300,000,000 Gold) +300,000 Ranged Attack, +300,000 Magical Attack, Wielder's offensive actions that incorporate one of this item's attack bonuses unsummon (Brilliants, Paragons, Spireguides, Asterismics, Illuminated, Mechanichim, Oathbound, Infernals, Thrallspawn, Warshards, Disciples, Innocents, Verdants, Virtues, Wishkin, Edgelanders, Faceless, Fallen, Voidstalkers, Aisurii, Fantasmics, Aetherics, Dauntless, Demented, Quezmellym, Abyssals, Eroded, and Mementos of Ruin) below Level 80, Wielder must be Level 40 or greater
%Sphere of Magical Energy (2)- (Weapon, Orb, Magic, 602,000 Gold) +602 Magical Attack, +602 MIN
%Sphere of Necromantic Energy (2)- (Weapon, Orb, Darkness, 602,000 Gold) +602 Magical Attack, Wielder's Necromancy summons gain +200 to all stats as a non-stacking effect
Spooky Orb- (Weapon, Orb, Darkness, 45,000 Gold) +46 Magical Attack, 15% inflicts Confusion: Fear
~%Sporecloud Eye (Greater)- (Weapon, Orb, Earth & Air & Fire & Water & Magic, 7,300,000 Gold) +7,555 Ranged Attack, +7,000 Magical Attack, +7,200 to all stats, 100% Critical against Shapeshifters, Wielder may make any attack from this weapon solely any one base element that the attack already is
%Worldwalker's Unreality Globe- (Weapon, Orb, Illusion, 225,000,000 Gold) +225,000 Magical Attack, +225,000 Defense, 80% Dodge, 260% To Hit, Wielder may ignore effects attached to Zones by sources below Level 80, Wielder must be Level 40 or greater
Yin-Yang Orb- (Weapon, Orb, Magic & Light, 24,000 Gold) +21 Magical Attack, Possessor's Spirit Magic spells gain an additional +40 Magical Attack and cost 10 less MP, Possessor's Divine Magic spells gain an additional +10 Magical Attack and cost 5 less MP

~Throwing Weapon: Seed~

~Throwing Weapon: Shuriken~

%Dragonslayer Shuriken- (Weapon, Throwing Weapon, Magic, 7,000,000 Gold) +7,555 Ranged Attack, +7,200 to all stats, 100% Critical against Dragons
%Greater Flaming Throwing Stars- (Weapon, Throwing Weapon, Fire, 2,300,000 Gold) +2,100 Ranged Attack, 25% inflicts Burning
%Noise Star- (Weapon, Throwing weapon, Sonic, 80,000 Gold) +80 Ranged Attack, +80 AGI, +80 MIN, 105% To Hit
%Red Tear Stars- (Weapon, Throwing Weapon, Acid & Destruction, 8,765,432 Gold) +7,400 Ranged Attack, deals 15,000 CON damage, +8,000 CON, +7,000 HP, 15% inflicts Poison, 15% inflicts Charm, Stops the next action, to a max of 1 per round, of non-unique individuals below Level 30 who have a lower CON than possessor's AGI, so long as said amount is below 50,000 CON, Pierces 2,500 Defense and 2,500 Defense against stat damage of non-Destruction-element targets
%Seven Winds- (Weapon, Throwing Weapon, Air, 77,000 Gold) +77 Ranged Attack, +7% Critical
%Seventh Star- (Weapon, Throwing Weapon, Magic, 281,000 Gold) +319 Ranged Attack, +15% Critical
%Solar Shurikens- (Weapon, Throwing Weapon, Light & Fire, 60,000,000 Gold) +60,000 Ranged Attack, 40% inflicts Awestruck, 40% inflicts Burning, Wielder's 'Ranged Attack' and 'Point Blank' actions have a 5% chance of gaining 3 hits against 1

~Throwing Weapon: Swarm~

%Bag of Iron Hornets- (Weapon, Throwing Weapon, Metal, 3,500,000 Gold) +3,250 Ranged Attack, Wielder's Ranged Attack actions repeat themselves every round against non-allied targets below Level 60, with said repeated actions not being able to include spells or techniques, with the effect that repeats said actions being a buff on wielder that stacks 20 times
%Bag of Line-Dancing Miniature Elephants Made of Dread-Basilisk-Blood-Coated Swords- (Weapon, Throwing Weapon, War & Beast, 37,500,000 Gold) +37,500 Ranged Attack, 15% inflicts Petrified, 15% inflicts Instant Death, Wielder's 'Ranged Attack', 'Point Blank', and 'Ranged Overdrive' actions count as involving the casting of a Dance spell and count as involving twenty additional Animals that are also Golems and Swords, Wielder must be Level 20 or greater and must possess the abilities 'Slayer' and 'Assassin'
%Bag of Unusually Ornery Giraffes- (Weapon, Throwing Weapon, Physical & Earth & Fury, 7,500,000 Gold) +7,500 Ranged Attack, Wielder's actions that involve wielder's Ranged Attack bonus count as involving 20 additional Animals that are Fury element even if they do not already do so
%BEEFY BEEZ- (Weapon, Throwing Weapon, Physical, 3,000,000 Gold) +3,000 Ranged Attack, +3,000 STR, Wielder's 'Ranged Attack' actions and other actions that incorporate its Ranged Attack bonus use STR instead of AGI even if they are also already using STR, using STR again in that case, but not if AGI was replaced, only if it is there alongside the STR, Wielder's actions count as involving an Insect that has more STR than any individual it is compared directly to who is below Level 60
%Butterfly Containing Poison Containing Confusion Containing Pain Containing Burning Containing Hexed Containing Poison- (Weapon, Throwing Weapon, Acid & Primordium, 77,577,000 Gold) +77,500 Ranged Attack, Instances of Poison inflicted by wielder or wielder's status effects gain 'Possessor is afflicted with Confusion at the end of the round if possessor didn't acquire this during the end of the round', Instances of Confusion inflicted by wielder or wielder's status effects gain 'Possessor is afflicted with Pain at the end of the round if possessor didn't acquire this during the end of the round', Instances of Pain inflicted by wielder or wielder's status effects gain 'Possessor is afflicted with Burning at the end of the round if possessor didn't acquire this during the end of the round', Instances of Burning inflicted by wielder or wielder's status effects gain 'Possessor is afflicted with Hexed at the end of the round if possessor didn't acquire this during the end of the round, Instances of Hexed inflicted by wielder or wielder's status effects again 'Possessor is afflicted with Poison at the end of the round if possessor didn't acquire this during the end of the round'
%Greater Pink Flubblechuus- (Weapon, Throwing Weapon, Cute Pets & Light & Fire, 85,000,000 Gold) +85,000 Ranged Attack, Wielder's first action that incorporates this weapon gains a 200% chance of inflicting Charm and Confusion: Surprised, Wielder's actions that incorporate one of this item's attack bonuses gain '1 hit against 800,000' and a 100% chance of inflicting Burning and Fatigued: Stun, this item additionally possesses the subtype Animal
%Plastic Seagull Attack Swarm- (Weapon, Throwing Weapon, Tacky, 70,000 Gold) +60 Ranged Attack

~Throwing Weapon: Vajra~

~Throwing Weapon: Wheel~

%Juggling Buzzsaws- (Weapon, Throwing Weapon, Physical, 115,000 Gold) +115 Ranged Attack, 30% inflicts Wounded, 30% inflicts Wounded: Bleeding, 5% inflicts Wounded: Maimed
%Razor Chakram- (Weapon, Throwing Weapon, Physical, 120,000 Gold) +120 Ranged Attack, 10% Inflicts Wounded: Bleeding
%Returning Buzzsaw- (Weapon, Throwing Weapon, Physical, 76,000 Gold) +71 Ranged Attack, 15% inflicts Wounded
%Solar Discus- (Weapon, Throwing Weapon, Light & Fire, 45,000,000 Gold) +41,000 Ranged Attack, +40,000 STR, 15% inflicts Burning, Wielder's Ranged Attack actions may use STR as their Prime Attribute

~Book: Card~

%Adamantine Throwing Cards- (Weapon, Throwing Weapon, Physical, 28,700,000 Gold) +29,500 Ranged Attack, +29,300 AGI, Wielder ignores the Defense of individuals below Level 20, Wielder ignores the Physical Resistance, Immunity, and Reflection of individuals below Level 20, Pierces 10,000 Defense, Wielder must be at least Level 35
%Glowing Throwing Card that Holds Dangerous Magic- (Weapon, Throwing Weapon, Magic, 715,000 Gold) +715 Ranged Attack, +715 MIN, +715 SPI, Wielder gains +70,000 MP that may only be spent on Arcanist Magic spells
%Motion-Cancelling Master's Deck of Adamantine-Bladed Cards- (Weapon, Throwing Weapon, Physical, 29,700,000 Gold) +30,000 Ranged Attack, Deals 3,000 AGI Damage on hit, +29,500 AGI, 75% inflicts Impaired: Slow, Wielder ignores the Defense of individuals below Level 20, Wielder ignores the Physical Resistance, Immunity, and Reflection of individuals below Level 20, Pierces 10,000 Defense, Wielder must be at least Level 35

~Book: Talisman~

%Greater Corrupted Paper Talismans of Mystic Rot- (Weapon, Throwing Weapon, Corruption & Magic, 7,000,000 Gold) +7,500 Magical Attack, +7,000 Ranged Attack, +8,000 MIN if wielder is Corruption element, -8,000 MIN if wielder is not Corruption element, +6,000 SPI if wielder is Corruption element, -6,000 SPI if wielder is not Corruption element, Wielder removes a single buff applied by non-Corruption-element sources below Level 60 from target on hit, replacing the removed buff with a debuff that provides -200 to all stats and stacks 20 times, if wielder is not Corruption element, all buffs on wielder are removed and replaced by a debuff that provides -200 to all stats and stacks 20 times at the start of each round
%Greater Mystic Paper Talismans of Truth- (Weapon, Throwing Weapon, Light & Magic, 7,000,000 Gold) +7,500 Magical Attack, +7,000 Ranged Attack, +8,000 MIN, +6,000 SPI, Wielder removes any Illusion Magic buffs from sources below Level 60 from target on hit, Possessor removes any Dodge-affecting buffs from sources below Level 60 from target at the start of any attack

~Knife: Kunai~

%Bullet Knives- (Weapon, Throwing Weapon, Air & Technology & Physical, 550,000 Gold) +550 Ranged Attack, 35% Critical, 135% To Hit, Wielder counts as having an additional Ammo equipped
Easily Broken Throwing Knives- (Weapon, Throwing Weapon, Physical & Magic, 900 Gold) +2 Ranged Attack, +2 Magical Attack
%Imitation Dessyc Shell Knives- (Weapon, Throwing Weapon, Physical & Water, 65,000 Gold) +78 Ranged Attack, +25 AGI, +11 STR, 3% inflicts Wounded: Bleeding
Knife Fan- (Weapon, Throwing Weapon, Physical, 21,000 Gold) +25 Ranged Attack, 1% inflicts 3 hits on 1
%Knives of the Screaming Eye- (Weapon, Throwing Weapon, Darkness, 29,000 Gold) +64 Ranged Attack, +50 MIN for Darkspawn, 15% inflicts Impaired: Blind, 10% inflicts Pain, 20% each round deals 5 SPI damage to wielder and has a 5% chance of inflicting Wounded: Bleeding if wielder is not a Darkspawn, cannot be unequipped normally by non-darkspawn
%Splendid Adamantine Throwing Knives- (Weapon, Throwing Weapon, Earth, 50,000,000 Gold) +50,000 Ranged Attack, +50,000 MIN, 80% Critical, Wielder ignores the Defense of individuals below Level 30, Wielder ignores the Physical Resistance, Immunity, and Reflection of individuals below Level 20, Pierces 20,000 Defense, Wielder must be at least Level 35
%Splendid, Accurate Adamantine Throwing Knives- (Weapon, Throwing Weapon, Earth, 50,000,000 Gold) +50,000 Ranged Attack, +50,000 MIN, 180% To Hit, Wielder ignores the Defense of individuals below Level 30, Wielder ignores the Physical Resistance, Immunity, and Reflection of individuals below Level 20, Pierces 20,000 Defense, Wielder must be at least Level 35
%Throwing Daggers of Borgot'Sazin- (Weapon, Throwing Weapon, Fire, 20,000 Gold) +17 Melee Attack, +45 Ranged Attack, 4% inflicts Confusion on Elementals
%Throwing Daggers of Hyiim'Laris- (Weapon, Throwing Weapon, Water, 10,000 Gold) +15 Melee Attack, +35 Ranged Attack
Throwing Knives- (Weapon, Throwing Weapon, Physical, 900 Gold) +8 Ranged Attack
%Throwing Knives of the Scourge-Wind- (Weapon, Throwing Weapon, Air & Physical, 6,000,000 Gold) +6,000 Ranged Attack, +6,000 AGI, 20% Dodge, 20% Critical, 120% To Hit, 60% inflicts Pain

~Shield: Orbital~

%Shield Sphere- (Weapon, Orb, Magic & Physical, 600,000 Gold) +600 Defense, +200 Ranged Attack, Wielder counts as having a Shield equipped

Revised item:

%Whispering Cranes of the Labyrinth- (Weapon, Book: Paper, Air & Light, 20,000,000 Gold) +20,000 Ranged Attack, 2,000 MIN Damage, Wielder's 'Ranged Attack' actions may transfer a buff from wielder to a willing target, providing that said buff could have been applied to said target by the action that applied it to wielder were said target present in the same row of wielder's side at the time said buff was applied to wielder, this item additionally counts as possessing the subtype Throwing Weapon: Swarm

'Swarm Dude' is getting a class name change to Hivemaster.

Not included in this update because it is a mod-run world item:

^%Cintho-Moonstone-Fragment Darts- (Weapon, Throwing Weapon, Water, 700,000 Gold) +700 Ranged Attack, 30% Inflicts Drowning, 130% To Hit
^%Pluvium-Plated Darts- (Weapon, Throwing Weapon, Water & Metal, 1,500,000 Gold) +1,500 Ranged Attack, Wielder's offensive actions and attacks that incorporate an attack bonus that comes from this action Pierce 15,000 Defense (with this Piercing being 'additional' in cases where said actions and attacks already possessing Defense Piercing) against targets that do not possess Water Resistance or Immunity, Wielder's 'Ranged Attack' actions create a Zone of Water on hit

They should probably be Darts, though. You're pre-approved to make them that if you want to, Aero. Ditto for making that harp a String Instrument.

This somehow got into the Throwing Weapon section, so make sure it doesn't get lost in the update-shuffle:

~Other: Essence Reconfiguration~
%Uncooling Lava (2)- (Weapon, Other: Essence Reconfiguration, Fire, 990,000 Gold) +990 Melee Attack, +990 Ranged Attack, +990 Magical Attack, 30% inflicts Burning, Wielder gains 10% inflicts Burning: Igneous if wielder possesses the ability 'Protean Being'

Kunai - Typhoon
T1 Nonbase Weapon Derivative of Knife
Giving knives Ranged Attack bonuses, Throwing Weapon synergy, Cloning weapons and mass attacking, Turning weapons into Flat Damage consumables, Dodge-boosting and/or battlefield escape after hitting with an attack
Lord Gadigan
Site Admin
Posts: 2180
Joined: Thu May 21, 2020 9:26 pm

Re: Updates

Post by Lord Gadigan »

Peerless Understanding of the True Power of the Aura- (Passive Ability, Auramancer) Possessor treats Aura as a Tier 2 Armor subtype. Other entities treat instances of Auras equipped by possessor as a Tier 2 Armor subtype.
Requires: Adept Aura Mastery, Peerless Understanding of the True Power of the <Any Armor Subtype Derivative of this Armor Subtype>
Cost: 30,000,000 Gold, 30 Weeks

Peerless Understanding of the True Power of the Body-Mod- (Passive Ability, Modificationist) Possessor treats Body-Mod as a Tier 2 Armor subtype. Other entities treat instances of Body-Mods equipped by possessor as a Tier 2 Armor subtype.
Requires: Adept Body-Mod Mastery, Peerless Understanding of the True Power of the <Any Armor Subtype Derivative of this Armor Subtype>
Cost: 30,000,000 Gold, 30 Weeks

Peerless Understanding of the True Power of the Robe- (Passive Ability, Seer) Possessor treats Robe as a Tier 2 Armor subtype. Other entities treat instances of Robes equipped by possessor as a Tier 2 Armor subtype.
Requires: Adept Robe Mastery, Peerless Understanding of the True Power of the <Any Armor Subtype Derivative of this Armor Subtype>
Cost: 30,000,000 Gold, 30 Weeks

Peerless Understanding of the True Power of the Disguise- (Passive Ability, Spy) Possessor treats Disguise as a Tier 2 Armor subtype. Other entities treat instances of Disguises equipped by possessor as a Tier 2 Armor subtype.
Requires: Adept Disguise Mastery, Peerless Understanding of the True Power of the <Any Armor Subtype Derivative of this Armor Subtype>
Cost: 30,000,000 Gold, 30 Weeks



Peerless Understanding of the True Power of the Chaos Shroud- (Passive Ability, Anarchy's Raptor) Possessor treats Chaos Shroud as a Tier 2 Armor subtype. Other entities treat instances of Chaos Shrouds equipped by possessor as a Tier 2 Armor subtype.
Requires: Adept Chaos Shroud Mastery
Cost: 30,000,000 Gold, 30 Weeks

Peerless Understanding of the True Power of the Supreme Attribute- (Passive Ability, Marvel) Possessor treats Supreme Attribute as a Tier 2 Armor subtype. Other entities treat instances of Supreme Attributes equipped by possessor as a Tier 2 Armor subtype.
Requires: Adept Supreme Attribute Mastery
Cost: 30,000,000 Gold, 30 Weeks

Peerless Understanding of the True Power of the Beastframe- (Passive Ability, Mauler) Possessor treats Beastframe as a Tier 2 Armor subtype. Other entities treat instances of Beastframe equipped by possessor as a Tier 2 Armor subtype.
Requires: Adept Beastframe Mastery
Cost: 30,000,000 Gold, 30 Weeks

Peerless Understanding of the True Power of the Astral Raiment- (Passive Ability, Starclad) Possessor treats Astral Raiment as a Tier 2 Armor subtype. Other entities treat instances of Astral Raiments equipped by possessor as a Tier 2 Armor subtype.
Requires: Adept Astral Raiment Mastery
Cost: 30,000,000 Gold, 30 Weeks
Approved.
Lord Gadigan
Site Admin
Posts: 2180
Joined: Thu May 21, 2020 9:26 pm

Re: Updates

Post by Lord Gadigan »

~Shield: Alchemy-Satchel~

~Shield: Banner~

~Shield: Basilisk Emblem~

%Currents of Stone and Circuitry- (Weapon, Other: Basilisk Emblem, Technology & Earth, 116,000,000 Gold) +116,000 Ranged Attack, +116,000 Magical Attack, Wielder's 'Ranged Attack' and 'Magical Attack' actions use (Mind + Constitution)/2 as their Prime Attribute and deal 11,600 Flat Earth element MIN Damage, Whenever wielder deals MIN Damage to a target, to a max of once per round, wielder has a 30% chance of inflicting Petrified on that target, Whenever wielder is targeted with an offensive action, wielder may deal 5,500 Flat Technology element MIN Damage to said action's source at the end of said action, Whenever wielder's stats are scanned, wielder may choose to have a 45% chance of inflicting Petrified on the source of said scan, Wielder must be Level 55 or greater

~Shield: Buckler~

%Amazing Rubber Shield- (Weapon, Shield, Physical, 190,000 Gold) +185 Defense, 25% Physical Resistance, 5% Reflects Dodged attacks from lower level sources
%Bascaradine Shield Fist Type 14, Vintage Reproduction Edition- (Weapon, Shield: Buckler, Physical, 41,000 Gold) +20 Melee Attack, +27 Defense, This item additionally counts as a Fist Weapon: Battleglove
%Gompleton Barnacle- (Weapon, Shield, Water & Earth, 17,500,000 Gold) +17,500 Defense, +12,500 Melee Attack, 35% Water Resistance, Wielder is Immune to Physical from sources below Level 20, Wielder is Immune to Drowning from effects attached to Zones, Terrains, and Phantom Terrains
%Jelly and Frankfurter Sheild- (Weapon, Shield, Water, 800 Gold) +6 Defense, Food items that resore HP or MP restore an additional 40 of each one that is restored
%Jelly Buckler- (Weapon, Shield, Water, 7,000 Gold) +8 Defense, 5% Water Resistance
%Red Jelly Buckler- (Weapon, Shield, Fire, 7,000 Gold) +8 Defense, 5% Fire Resistance
%Selerethric Shield- (Weapon, Shield, Light, 463,000 Gold) +490 Defense, 25% Light Resistance, 20% Darkness Resistance, 40% Awestruck Resistance, 30% Voidstruck Resistance
%Shield of the Large Jellyfish- (Weapon, Shield, Water & Acid, 82,000 Gold) +75 Defense, 10% Water Resistance, 10% Electrical Resistance, 10% Acid Resistance, 40% Poison Resistance, 30% Discomfort Resistance
%Shield of the Tortoise Bush- (Weapon, Shield, Earth, 49,500 Gold) +47 Defense, 5% sources of damage from individuals below Level 20 are halved
%Sunmetal Buckler- (Weapon, Shield, Light, 14,500,000 Gold) +14,500 Defense, +3,000 Melee Attack, 35% Light Resistance
%Sunpattern Shield- (Weapon, Shield, Light, 55,000,000 Gold) +55,000 Defense, +27,500 Melee Attack, Wielder has a 60% chance of inflicting Confusion: Hallucinating on any individual who conducts an offensive action against wielder at the end of each such action
Tin Lid Shield-(Weapon, Shield, Physical & Technology, 118 Gold) +3 Defense, 5% does not give a bonus this turn
%Yellow Jelly Buckler- (Weapon, Shield, Electrical, 7,000 Gold) +8 Defense, 5% Electrical Resistance

~Shield: Cannon-Shield~

%A Cannon Shield From A Reality Where Cannon Shields Are Better- (Weapon, Shield, Metal & Warding & War, 135,500,000 Gold) +135,000 Defense, +135,000 Ranged Attack, +100,000, 100% Resilience, 150% inflicts Fatigued: Stun
%Blessed Cannon-Shield- (Weapon, Shield, Physical, 2,195,000 Gold) +2,120 Defense, +2,040 Melee Attack, +2,099 Ranged Attack, 55% inflicts Fatigued: Stun, 5% Demon Resistance
%Blue Cannon-Shield- (Weapon, Shield, Physical, 97,000 Gold) +120 Defense, +40 Melee Attack, +99 Ranged Attack, 5% inflicts Fatigued: Stun, 5% Drowning Resistance
%Cannon-Shield- (Weapon, Shield, Physical, 95,000 Gold) +120 Defense, +40 Melee Attack, +99 Ranged Attack, 5% inflicts Fatigued: Stun
%Graffiti-Mode Cannon Shield- (Weapon, Shield, Color, 9,500,000 Gold) +9,000 Defense, +9,000 Melee Attack, +9,500 Ranged Attack, 20% inflicts Fatigued: Stun
%Juicy Cannon Shield- (Weapon, Shield, Physical & Acid, 99,500 Gold) +120 Defense, +40 Melee Attack, +110 Ranged Attack, 5% inflicts Fatigued: Stun, wielder's 'Ranged Attack' and 'Ranged Overdrive' actions count as involving the use of a Food consumable whose name is 'Orange Banana Melon Fruit' and a Drink consumable whose name is 'Apple Grape Orange Mango Banana Fruit Juice', and may gain 'May Heal'
%Ominously-Spiky Cannon-Shield- (Weapon, Shield, Physical & Darkness, 5,097,000 Gold) +5,120 Defense, +3,040 Melee Attack, +5,099 Ranged Attack, 5% inflicts Fatigued: Stun, 5% inflicts Confusion: Fear
%Pink-Speckled Cannon-Shield- (Weapon, Shield, Physical, 97,000 Gold) +120 Defense, +40 Melee Attack, +99 Ranged Attack, 5% inflicts Fatigued: Stun, 5% Overload Resistance
%Sea-Green Cannon-Shield- (Weapon, Shield, Physical & Water, 97,000 Gold) +120 Defense, +40 Melee Attack, +99 Ranged Attack, 5% inflicts Fatigued: Stun, 5% Water Resistance
%Somewhat-Customized, Offensive, Spark-Bearing Shield- (Weapon, Shield, Electrical, 29,000 Gold) +35 Defense, +15 Ranged Attack, Does 50 Electrical damage to anyone who attacks and hits wielder

~Shield: Digi-Ice~

~Shield: Domegrid~

%Bulwark of Mobile Justice- (Weaponx10, Shield, Light, 45,200,014 Gold) +50,000 Melee Attack, +160,000 Defense, 30% Light Resistance, 30% Darkness Resistance, Any ally of wielder may, before any of said ally's actions, choose to lose a weapon slot as a buff that, while said individual is alive, affected by said buff, in the same battle as wielder, and one of wielder's allies, reduces the number of weapon slots this item takes to equip, to a minimum of 1 such slot
%Holy City's Barrier-Shield- (Weapon, Shield, Spatial & Light, 30,000,000 Gold) +30,500 Defense, +30,000 Melee Attack, +30,000 CON, +30,000 SPI, +25,000 STR, +3,000 Defense against Stat Damage, wielder's allies may not be targeted by offensive actions that come from opponents below Level 60 who are in different battles than they are
%Sentinel Grid Shield- (Weapon, Shield, Physical & Technology, 455,000 Gold) +500 Defense, +200 additional Defense per ally, up to a max of 5 such allies, who has a Sentinel Grid Shield equipped, +400 CON, Wielder has a 5% chance of being able to make a Melee Attack as a counter upon being attacked, Wielder has a 5% chance of being able to make a Ranged Attack as a counter upon being attacked if wielder is at least level 15 and has at least one Gun equipped, 10% Resilience

~Shield: Icon~

~Shield: Kite~

Arena Member's Shield- (Weapon, Shield, Wielder's Element, 100 Gold) +15 Defense, +10 Damage of Wielder's Element
Bone Drake Scale Shield- (Weapon, Shield, Darkness, 45,000 Gold) +48 Defense, +20 CON, 1% Darkness Resistance
Bone Shield- (Weapon, Shield, Darkness, 3,000 Gold) +8 Defense
%Broken Shield- (Weapon, Shield Physical, 60 Gold) +1 Melee Attack, +2 Defense, 30% wielder's 'Defend' actions have no effect if wielder is below Level 10
%Crusader General’s Shield- (Weapon, Shield, Light & Physical,3,050,000 Gold) +2,700 Melee Attack, +3,000 Defense, +3,000 CON, 30% Resilience, 15% Dodge, 20% Darkness Resistance, 20% Light Resistance, 20% Magic Resistance, 50% Voidstruck Resistance, 20% Burning Resistance, 60% Fatigued Resistance, 60% Charm Resistance, 60% Confusion Resistance
%Crusader Paladin’s Shield- (Weapon, Shield, Light & Physical, 1,750,000 Gold) +1,100 Melee Attack, +1,800 Defense, +1,600 CON, 25% Resilience, 15% Dodge, 18% Darkness Resistance, 18% Light Resistance, 18% Magic Resistance, 40% Voidstruck Resistance
Damaged Iron Shield- (Weapon, Shield, Physical, 20 Gold) +2 Defense
%Divine Champion's Orihalcum Shield- (Weapon, Shield, Spatial & Light, 108,700,000 Gold) +109,500 Defense, +110,300 CON, +10,000 Defense against Stat Damage, 40% Physical Resistance, Wielder is immune to individuals below Level 40, Wielder ignores Defense-piercing from sources below Level 60, Wielder takes half damage from non-unique sources below Level 60, Wielder's allies gain 15% Divine Magic Resistance and 15% Demon Magic Resistance, Wielder must be at least Level 40
%Dracoknight's Shield- (Weapon, Shield, Magic & Physical, 1,780,000 Gold) +1,900 Defense, +1,500 Melee Attack, wearer gains +2,000 to all stats if wearer is a Dragon or has a Dragon ally, 30% Resilience
%Dragonslayer Shield- (Weapon, Shield, Magic, 7,000,000 Gold) +3,500 Melee Attack, +7,555 Defense, +7,200 to all stats, 30% Dragon Resistance
Enchanted Shield- (Weapon, Shield, Magic, 5,000 Gold) +18 Defense
%Fifth Starkskeyn Regiment's Anti-Vampire-Spawn Shield- (Weapon, Shield, Darkness & Fire, 168,000 Gold) +190 Defense, +500 additional Defense against sources that are Drain, 5% the amount that would be drained from wielder by an action or effect that inflicts Drain is instead dealt as Fire & Darkness element damage to the source of the Drain infliction by this shield
%Flameworm Scale Shield- (Weapon, Shield, Fire, 7,000 Gold) +8 Defense, 3% Fire Resistance
%Forgotten Shield of Templar Priests- (Weapon, Shield, Light, 190,000 Gold) +90 Defense, +25 Melee Attack if any foes are Darkness element
%Golden Sunmetal Shield- (Weapon, Shield, Light, 15,000,000 Gold) +15,000 Defense, +7,500 Melee Attack, 35% Light Resistance
%Holy General's Shield- (Weapon, Shield, Light & Physical, 3,100,000 Gold) +3,400 Defense, +3,400 Melee Attack, +3,400 CON, +2,800 MIN, +3,000 STR, +3,200 SPI, 25% Dodge, 35% Resilience, Wielder's allies gain +200 to all stats, 10% Demon Resistance, 10% Daemon Resistance, 10% Devil Resistance
%Holy General's Shield (2)- (Weapon, Shield, Light & Physical, 3,100,000 Gold) +3,400 Defense, +3,400 Melee Attack, +3,400 CON, +2,800 MIN, +3,000 STR, +3,200 SPI, 25% Dodge, 35% Resilience, Wielder's allies gain +200 to all stats as an effect that stacks a max of 10 times, 10% Demon Resistance, 10% Daemon Resistance, 10% Devil Resistance
%Holy Shield of Sereyn- (Weapon, Shield, Light, 100,000 Gold) +90 Defense, Healer Magic and Divine Magic spells cost 40 less MP
House Hellstrom Flame Shield- (Weapon, Shield, Fire, 10,000 Gold) +50 Defense, +50 Melee Attack, Hellstrom nobility may instant-kill wearer,
5% Fire Resistance, 15 Fire damage to all who attack wielder
Imperial Shield of Avandos- (Weapon, Shield, Air & Water, 12,000 Gold) +23 Defense
%Improved Sunmetal Shield- (Weapon, Shield, Light, 20,000,000 Gold) +20,000 Defense, +15,000 Melee Attack, +30,000 STR, +30,000 CON, +60,000 HP, 35% Light Resistance
Iron Shield- (Weapon, Shield, Physical, 500 Gold) +5 Defense
Knight's Shield- (Weapon, Shield, Physical, 60,000 Gold) +80 Defense, +80 CON, 8% Resilience
%Knight Lord's Shield- (Weapon, Shield, Physical, 210,000 Gold) +220 Defense, +200 Melee Attack, +210 STR, +205 CON, 11% Resilience, 111% To Hit
%Magic-Being-Slayer Shield- (Weapon, Shield, Technology, 7,000,000 Gold) +3,500 Melee Attack, +7,555 Defense, +7,200 to all stats, 30% Magic Being Resistance
%Master's Silver Shield- (Weapon, Shield, Metal, 150,000,000 Gold) +150,000 Melee Attack, +150,000 Defense, +150,000 CON, Wielder must be Level 20 or greater and must possess the ability 'Adept Shield Training'
%Radiant Templar's Shield- (Weapon, Shield, Light & Physical, 3,050,000 Gold) +3,000 Melee Attack, +3,000 Defense, +3,000 CON, 30% Resilience, Wearer gains +3,000 Defense as an uncapped, non-stacking bonus against entities that have one or more debuffs on them, 15% Dodge, 20% Darkness Resistance, 20% Magic Resistance, 50% Voidstruck Resistance, 20% Burning Resistance, 60% Hexed Resistance, 60% Fatigued Resistance, 60% Charm Resistance, 60% Confusion Resistance
%Salamander's Shield- (Weapon, Shield, Fire, 201,000 Gold) +210 Defense, +155 Melee Attack, 20% Fire Resistance, Deals 30,000 Flat Fire element damage to any individual who conducts an offensive action against wielder
%Sand Diamond Shield- (Weapon, Shield, Earth, 36,000,000 Gold) +36,000 Defense, +18,000 Melee Attack, +36,000 CON, 40% Resilience, 30% Earth Resistance
Scale Shield- (Weapon, Shield, Physical, 16,000 Gold) +30 Defense, +15 CON, +15 STR
Scale Shield (2)- (Weapon, Shield, Physical, 4,600 Gold) +6 Defense, +2 CON
%Shield of Gaphoom- (Weapon, Shield, Ice, 37,000 Gold) +50 Defense, +12 CON, Ice element attacks do 2 less SPI damage
%Shield of Isrusian Brilliance- (Weapon, Shield, Ice & Light, 70,000 Gold) +95 Defense, Ice element attacks do 15 less SPI damage, 1% Reflects a dodged Ice element attack instead of dodging it
%Shield of Occasional Awesomeness +5- (Weapon, Shield, Technology & Light, 50,000 Gold) +5 Defense, 1% it instead provides +5,000 Defense
%Shield of Suffering Mortal Souls- (Weapon, Shield, Darkness, 61,000 Gold) +64 Defense, +200 Defense against Darkness, +200 Defense against Light, This shield has 5,000 HP and make take portions of damage that its wielder would otherwise take instead of its wielder provided that such damage does not reduce it to below 0 HP, If this shield is reduced to 0 HP it is considered destroyed for the remainder of the thread but returns to a non-destroyed state afterward, Wielder may not use Holy Magic or Celestial Magic, Wielder may not obtain White Spiritual Marks, Wielder is considered to have a Black Spiritual Mark that cannot be removed by sources below level 80 while this item is equipped
%Shield of the Boundary Line- (Weapon, Shield, Spatial, 4,000,000 Gold) +4,000 Defense, +2,000 Melee Attack, +4,000 SPI, +400 Defense against Stat Damage, wielder's allies may not be targeted by offensive actions that come from opponents below Level 60 who are in different battles than they are
%Shield of the Clouds Above- (Weapon, Shield, Light & Air, 4,000,000 Gold) +4,000 Defense, +2,000 Melee Attack, +4,000 AGI, +400 Defense against Stat Damage, wielder's allies may not be targeted by offensive actions that come from opponents below Level 60 who are in different battles than they are
%Shield of the Frowning Blue Sun- (Weapon, Shield, Light & Psychic, 65,000,000 Gold) +65,000 Defense, +45,000 Melee Attack, +45,000 CON, 20% Water Resistance, 20% Physical Resistance, 30% Light Resistance, Wielder is Immune to Charm from sources below Level 60
%Shield of the Golden Peace- (Weapon, Shield, Light & Physical & Earth, 4,000,000 Gold) +4,000 Defense, +2,000 Melee Attack, +4,000 CON, +400 Defense against Stat Damage, wielder's allies may not be targeted by offensive actions that come from opponents below Level 60 who are in different battles than they are
%Shield of the Honest Knight- (Weapon, Shield, Light, 210,000 Gold) +265 Defense, Whenever one of wielder's allies takes damage, wielder may immediately take 1,000 damage that is not reduced by Defense or other damage-reducing buffs from sources under level 80 to reduce the damage to the original target by 1,000, wielder may not use Illusion Magic
%Shield of the Last Knight- (Weapon, Shield, Spatial & Time & Fate & Fortune & Light, 215,000,000 Gold) +215,000 Defense, +200,000 Melee Attack, +215,000 Constitution, +215,000 Spirit, Wielder's HP-determining stat becomes Constitution + Spirit, Wielder treats Light as a non-base element, This item loses its text if any of wielder's allies are Knights of the Orders, Wielder must be Level 40 or greater
%Shield of the Men Who Fought Against the Sea- (Weapon, Shield, Physical & Water, 475,000 Gold) +515 Defense, +216 Melee Attack, +300 additional Melee Attack against Water element Spirits and Elementals, 30% Water Resistance, 15% Resilience
%Silver-Plated Shield- (Weapon, Shield, Air, 3,000 Gold) + 7 Defense
Skeletal Soldier’s Shield- (Weapon, Shield, Physical & Darkness, 61,000 Gold) +64 Defense, +60 CON
Soldier’s Shield- (Weapon, Shield, Physical, 61,000 Gold) +64 Defense, +60 CON

~Shield: Mindfocus~

~Shield: Mirror~

%Eight Hand Mirror- (Weapon, Shield, Glory & Light, 140,000,000 Gold) +140,000 Defense, +35,000 Melee Attack, 50% reflects the actions of individuals below Level 60, 8% reflects the actions of individuals named 'Orochi' who are below Level 100, Wielder must be Level 40 or greater
%Invulnerable Ancient King's Mirror Shield- (Weapon, Shield, Glory & Ice & Light & Darkness, 750,000,000 Gold) +750,000 Defense, +200,000 Melee Attack, +700,000 CON, 20% reflects the actions of individuals below Level 80, 80% reflects the actions of individuals below Level 60, Wielder may not be criticalled by individuals below Level 60, Wielder is Immune to indivduals below Level 40, Wielder is Immune to individuals below Level 60 who are 20 or more Levels lower than wielder, Wielder must be Level 60 or greater
%Mirror Realm Shield- (Weapon, Shield, Ice & Spatial, 36,000,000 Gold) +36,000 Defense, +18,000 Melee Attack, +36,000 MIN, 50% Resilience, 30% Magic Resistance, Wielder may choose to have a non-stacking 30% chance of reflecting instances of offensive actions that target wielder that come from sources below Level 40
%Mirror Which Reflects the Will of the Cosmic Accordance- (Weapon, Shield, Glory & Light, 160,000,000 Gold) +160,000 Defense, +35,000 Melee Attack, +160,000 MIN, Wielder's Confusion Immunity may not be bypassed by individuals below Level 60, 50% reflects the actions of individuals below Level 60, 8% reflects the actions of Chaos-element individuals who are below Level 100, Wielder must be Level 40 or greater and must possess the ability 'Mindlink to the Cosmic Accordance'
%Origin-Reflecting Mirror- (Weapon, Shield, Universe, 140,000,000 Gold) +140,000 Defense, +35,000 Melee Attack, 50% reflects the actions of individuals below Level 60, 30% Base Element Resistance, Wielder must be Level 40 or greater
%Panopticum Shield- (Weapon, Shield, Earth, 94,500,000 Gold) +95,500 Melee Attack, +96,700 Defense, +21,000 CON, 30% Physical Resistance, 10% Base Element Resistance, Wearer may Reflect actions from sources of lower Level than wielder who are below Level 40, 25% Wearer may Reflect actions from non-unique sources of lower Level than wielder who are below Level 60, Wearer may scan the stats of any individual who conducts a hostile action against wearer, Wearer must be at least Level 40
%Planetary's Mirror Which Refuses the Mortal and the Weak- (Weapon, Shield, Glory & Ice & Light & Darkness, 200,000,000 Gold) +200,000 Defense, +50,000 Melee Attack, 50% reflects the actions of individuals below Level 60, Wielder is Immune to indivduals below Level 40, Wielder is Immune to individuals below Level 60 who are 20 or more Levels lower than wielder who possess no Instant Death Resistance or Immunity, Wielder must be Level 40 or greater
%Scale of the All-Reflecting Firmament- (Weapon, Shield, Universe, 750,000,000 Gold) +750,000 Defense, +200,000 Melee Attack, +750,000 CON, +7,500,000 HP as a non-stacking bonus, 160% Resilience, 30% Base Element Resistance, 20% Reflects the actions of individuals below Level 99, 80% Reflects the actions of individuals below Level 80, Reflects the actions of individuals below Level 60, Wielder may not be criticalled by individuals below Level 80, Wielder is Immune to individuals below Level 60, Wielder must be Level 60 or greater
%Wide Panopticum Shield- (Weapon, Shield, Earth, 94,500,000 Gold) +45,500 Melee Attack, +96,700 Defense, +21,000 CON, 30% Physical Resistance, Wielder's allies gain 10% Base Element Resistance as a buff when wielder targets them with 'Defend' or 'Guard Back Rank' actions, 10% Base Element Resistance, Wearer may Reflect actions from sources of lower Level than wielder who are below Level 40, 25% Wearer may Reflect actions from non-unique sources of lower Level than wielder who are below Level 60, Wearer may scan the stats of any individual who conducts a hostile action against wearer, Wearer must be at least Level 40

~Shield: Orbital~

%Bascaradine Energy Shield (Type 14, Power Model)- (Weapon, Shield, Energy & Technology, 48,555,333 Gold) +49,000 Defense, +30,000 Melee Attack, +50,000 Defense against Energy, +50,000 Defense against Physical, +40,000 CON, 35% Resilience, 20% Physical Resistance, 20% Technology Resistance, 20% Energy Resistance
Blinking Shield- (Weapon, Shield, Magic, 16,000 Gold) +60 Defense on even or odd turns (decided by wielder at start of battle)
%Fourth-Metal Shield- (Weapon, Shield, Technology & Psychic & Metal, 5,000,000 Gold) +5,000 Defense, +2,500 Melee Attack, +5,000 MIN, Wielder's 'Melee Attack' actions use MIN as their Prime Attribute
%Magical Attack version of Bascaradine Energy Shield (Type 14, Power Model)- (Weapon, Shield, Energy & Technology, 48,555,333 Gold) +49,000 Defense, +30,000 Melee Attack, +50,000 Defense against Energy, +50,000 Defense against Physical, +40,000 CON, 35% Resilience, 20% Physical Resistance, 20% Technology Resistance, 20% Energy Resistance
%Noise Shield- (Weapon, Shield, Sonic, 80,000 Gold) +80 Defense, +40 Melee Attack, +80 AGI, +80 MIN, 5% Resilience
%Sepherys Prisma Shield Type 2- (Weapon, Shield, Technology & Magic, 240,000 Gold) +260 Defense, 15% Air Resistance, 15% Earth Resistance, 15% Water Resistance, 15% Fire Resistance, Wielder takes double damage from things with Bascaradine in the name
%Shield Sphere- (Weapon, Orb, Magic & Physical, 600,000 Gold) +600 Defense, +200 Ranged Attack, Wielder counts as having a Shield equipped

~Shield: Spellshield~

%Bascaradine Premium Wizard Protector Model 4- (Weapon, Shield, Magic & Technology, 52,471,335 Gold) +51,500 Defense, +40,000 Magical Attack, +51,000 Defense against Energy, +51,000 Defense against Physical, +51,000 Defense against Magic, +30,000 MIN, +30,000 CON, 35% Resilience, 20% Magic Resistance
%Bean Man Mage Knight's Shield- (Weapon, Shield, Magic & Physical & Earth, 12,500,000 Gold) +12,000 Melee Attack, +12,500 Magical Attack, +12,500 Defense, +12,500 CON, +12,000 SPI, 30% Magic Resistance, 30% Physical Resistance, 30% Earth Resistance, 90% Manablasted Resistance, +125,000 HP as a non-stacking bonus, +125,000 MP as a non-stacking bonus, 80% Resilience, Wielder must be Level 20 or greater
%Frigid Defensive Mage-Pattern- (Weapon, Shield, Ice, 4,600,000 Gold) +4,600 Magical Attack, +4,000 Defense, +4,000 MIN, +4,000 SPI, 30% inflicts Frozen
%Greater Mage Shield- (Weapon, Shield, Magic & Light, 8,015,000 Gold) +8,000 Defense, +6,300 Magical Attack, +7,000 CON, +8,000 MIN, +8,000 SPI, +80,000 MP, Wielder may choose to have their Unmodified HP Total equal (10 x MIN) instead of its default value, Any spells that wielder possesses that have a percent chance of failing to work that is based on having a Shield equipped or having any number of Weapon slots filled have said chance reduced by 40%, 20% Magic Resistance, 20% Physical Resistance

~Shield: Tower~

%Bascaradine Commemerative Great Wall Shield Celebrating the Promotion of Edwin Cloremontt- (Weapon, Shield, Physical & Technology, 49,999,999 Gold) +59,455 Defense, +50,000 CON, 50% Resilience, Wielder gains a further +20,000 Defense and +20,000 Defense against Base Elements if wielder possesses an ally whose name includes 'Edwin Cloremontt'
%Belsicite Shield- (Weapon, Shield, 2,000,000 Gold) +2,000 Defense, +1,000 Melee Attack, +2,000 CON, 20% Resilience
Blessed White Bone Shield of Kaldahar- (Weapon, Shield, Light & Air, 45,000 Gold) +43 Defense, +200 Defense against Darkness
%Bulwark of Diamondtacular Sunshine- (Weapon, Shield, Light & Fire & Hope, 36,000,000 Gold) +36,000 Defense, +18,000 Melee Attack, +36,000 CON, 50% Resilience, 60% inflicts Impaired: Blind, Impaired: Blind Immunity, 30% Light Resistance, 30% Fire Resistance, 30% Hope Resistance
%Colossus Aegis- (Weaponx3, Shield, Earth & Physical, 61,000,000 Gold) +120,000 Melee Attack, +180,000 Defense, +120,000 STR, +180,000 CON, Wielder's per-item Melee Attack and Defense bonus caps are tripled for this item, Wielder must be Level 40 or greater
Cube Shield- (Weapon, Shield, Physical, 70,000 Gold) +70 Defense, 5% Ice Resistance
%Dwarf's Shield- (Weapon, Shield, Earth & Physical, 4,800 Gold) +5 Melee Attack, +7 Defense, +3 CON
%Dwarven Heirloom Shield- (Weapon, Shield, Earth & Physical, 915,000 Gold) +935 Defense, 15% Physical Resistance, 15% Humanoid Resistance
%Dwarven Silver Shield- (Weapon, Shield, Earth, 19,000 Gold) +25 Defense
%Gigadiamond Shield- (Weapon, Shield, Earth, 20,500,000 Gold) +18,200 Melee Attack, +20,600 Defense, +21,000 CON, 30% Physical Resistance, 5% Wearer Reflects Physical, Electrical, and Magic element actions from sources of lower Level than wielder who are below Level 60, Wielder must be at least Level 35
%Golden Dwarven Shield- (Weapon, Shield, Earth, 49,000 Gold) +20 Defense, 7% Dodge against attacks from enemies under level 60
%Great Sarisscos Shield- (Weapon, Shield, Earth & Physical, 80,000 Gold) +69 Defense, +15 STR, +20 CON
%Large Bulwark- (Weaponx2, Shield, Physical, 100,000 Gold) +20 Melee Attack, +400 Defense, +400 CON, 15% Resilience
%Large Shield- (Weapon, Shield, Physical, 900 Gold) +12 Defense
Large Bone Shield- (Weapon, Shield, Darkness, 7,900 Gold) +18 Defense, +2 Melee Attack against Light enemies
Large Bone Shield (2)- (Weapon, Shield, Darkness, 9,000 Gold) +18 Defense
Large Spark Bearing Shield- (Weapon, Shield, Electrical, 12,000 Gold) +22 Defense, Does 30 Electrical damage to anyone who attacks and hits wielder
%Mega Shield- (Weaponx2, Shield, Physical & Earth, 1,000,000 Gold) +2,000 Defense, +400 CON, 10% Resilience
%Red Brick Shield- (Weapon, Shield, Fire, 50,000 Gold) +80 Defense, 3% Fire Resistance, 5% Electrical Resistance
%Ruined Dwarven Shield- (Weapon, Shield, Earth, 60 Gold) +1 Defense, Each round this item has a 50% chance of providing no benefits to its wielder
%Shield of the Heavenly Tower- (Weapon, Shield, Light & Physical, 60,000,000 Gold) +60,000 Defense, +20,000 Melee Attack, +2,000 Defense against MIN Damage, Wielder's per-item Defense capping may be based on wielder's Mind x 2 instead of wielder's Constitution x 2, 30% Light Resistance, 30% Darkness Resistance, 30% Psychic Resistance
%Shield of the Pearl Wall- (Weapon, Shield, Light & Physical & Earth, 3,000,000 Gold) +3,000 Defense, +1,000 Melee Attack, +3,000 CON, +300 Defense against Stat Damage, wielder's HP may not be reduced below 1 by the first attack that targets wielder each turn that comes from a source below Level 40, Wielder must be Level 20 or greater
%Shield of the Sacred Boundary- (Weapon, Shield, Spatial, 8,500,000 Gold) +8,500 Defense, +6,000 Melee Attack, +8,500 CON, +8,500 SPI, +850 Defense against Stat Damage, wielder's allies may not be targeted by offensive actions that come from opponents below Level 60 who are in different battles than they are
Spark Bearing Shield- (Weapon, Shield, Electrical, 1,900 Gold) +5 Defense, Does 15 Electrical damage to anyone who attacks and hits wielder
%Stone Shield- (Weapon, Shield, Earth, 10,000 Gold) +10 Defense, -15 AGI
%Tortoise Bush Shield- (Weapon, Shield, Earth, 49,500 Gold) +47 Defense, Possessor gains a +5% chance of activating an effect called 'Blocking' when targeted by an attack that has a source that is an opponent, The effect 'Blocking' causes possessor to take half damage from any attack it is activated as part of if said attack does under 120,000 Damage, with this effect not stacking with other instances of effects that are considered 'Blocking' that halve damage
Wall Mussel Shield- (Weapon, Shield, Water, 40,000 Gold) +80 Defense, +30 CON
%War-Tortoise Shield- (Weapon, Shield, Physical & Earth, 5,000,000 Gold) +5,000 Defense, +5,000 Melee Attack, 60% Resilience, Wielder gains a 50% chance of not taking Damage from attacks from sources below Level 40

~Shield: Umbrella~

%Umbrella of Bodaciously-Disguised Demons- (Weapon, Shield: Umbrella, Illusion & Glitz & Color, 180,000,000 Gold) +80,000 Melee Attack, +90,000 Magical Attack, +180,000 Defense, +180,000 SPI, +90,000 CON, Wielder's Demon allies gain 15% Divination Resistance, Wielder's Demon allies gain +5 Fame, Wielder may choose for allied Demons (including wielder) to count as instead possessing any base entity subtype or entity subtype that wielder possesses classname in instead of Demon and/or Arch-Demon whenever their subtypes are checked and may choose different subtypes for different checks/purposes within the same action/chain-of-effects (but cannot choose separately for multiple effects that work as a single group stemming from the same effect), Wielder may choose for sources of lower Level than wielder, when checking the name of a Demon that is lower Level than wielder, to determine its name to be 'Trendy Celebrity', Wielder must be Level 40 or greater

Domefield - Municipal Overseer
T1 Nonbase Weapon Derivative of Shield
Guarding allies, Defenses that build while stationary, 'Pulsing' defenses in a manner that drops them for a round to do AOE Flat Damage or negative effects, Guarding areas, Blocking battlefield entry
User avatar
Aeromage
Arena Lieutenant
Posts: 1084
Joined: Wed May 27, 2020 10:54 pm
Location: Right here.

Re: Updates

Post by Aeromage »

Recategorisation updated.

New entries added in the Subtype List and Ability Shop. Note to self: Change subtypes in Character inventories later. Probably also enemy drops.




Hanging Stuff For Review/Approval


New Elements (I'll be adding these to the roundup post later to make it easier if you don't get them here)

There's a few of these. Some of them were mentioned in the Grabbyfest post- I'll give that a bump later. The following are actually new and have yet to be mentioned anywhere else.

Biological- Class Unknown (If not Imaginary and inside Elemental Researcher, suggestion: Biologist. The Scientist ability will get a (2).)
Tier Unknown, presumably T1.
Present effects unknown. Presumably linked to Technology, Biomancy and Hypertech. Like Chemical, it may have an active anti-magic direction to it - stabilising worlds into a tech/super-science based paradigm and can be used to make some classes and subtypes less 'magical'.

Friendship- Class Unknown (If not Imaginary and inside Elemental Researcher, suggestion: Friendly Fellow)
Tier Unknown, presumably T1.
Present effects unknown. Presumbly linked to and boosts Friendship abilities and possesses ally-buffs, summoning and summon-boosts (likely in the vein of increasing summon caps) and support-effects. May also possess a link to the Magic and Magisparkly elements.

Sun- Class Unknown (Possibly not imaginary, since it's been showing up on items in their normal element-lines. Suggestion: Solar Prefect)
Tier Unknown, presumably T1.
Present effects unknown. Presumably holds opposing powers to Moon, with Light, Fire, Divination and Truth links, and themes of revelation, status-removal and setting altered things back to the way they were.


Other things

Soundtracks are now a thing. They're not a thing with present examples, however. Currently, we know they can be played or set, and possess a Genre and Subgenre thanks to the current rules and Alternate Costume: Hair Metal Tolva. They also seem to work across multiple battlespaces, or at least this is a thing they're capable of.
Alternate Costume: Hair Metal Tolva- (Stance Ability, Bard) Possessor gains the element Electrical, Bardic Music spells cost possessor 20,000 less MP to cast, Possessor gains a +2,000 uncapped bonus to STR, AGI, and CON if possessor is wielding a String Instrument, Possessor gains a +2,000 uncapped bonus to MIN and SPI if possessor is wielding a Bioaugmentation or Trinket whose name includes 'Wig' or 'Hair', If there is a Soundtrack currently playing (with a Genre of 'Metal' or whose name includes 'Tolva'), possessor's Base STR, AGI, and CON are increased by 1 as a non-stacking bonus, and (if its Subgenre is 'Hair Metal', 'Glam Metal', or 'Pop Metal' or if its name includes 'Tolva'), possessor's Base MIN and SPI are increased by 1 as a non-stacking bonus

I'm assuming they're going to be a Character-Specific Type Ability, like Magellan Supersystems. Their format will likely be thus:

Example Track
Soundtrack
Genre: Experimental, Subgenre: Noise
Effect While Playing: Broadcasts the message 'THIS IS AN EXAMPLE, YO' to every entity in every battlespace each time possessor takes an action.
Cost: 10,000 Gold, 2 Weeks


Gene-Mods are now a thing. They don't have present examples either. Currently, we know they can be be brought into threads and applied to other targets and Pets as well as the Horse Geneticist/Mad Genius involved, albeit only so many can be brought into threads at once. They also have a Horse Genes subcategory that can presumably only be applied to Horse Geneticists and Horsetacular Genesteeds.
Presumably they'll be Character-Specific abilities with the ability to pay an extra cost to apply to others. They may have costs in a format similar to Greater Fateweavings, potentially with an up-front Gold/Weeks cost for getting one added to your roster the first time. They can also be 'Banked' for legacy-character-types?
* 5 AP, Horsetacular Genesteed unlocked - Bank one of your Horse Genes.
Advanced Degrees are now a thing. These have no examples and even fewer references to them, except that Horse Geneticists can work towards them if they have the right prerequisites. Presumably these are also Character-Specific abilities. These will likely have costs and prerequisites like regular abilities. Perhaps Mad Geniuses should be able to work towards these too?


Pulled from the Setting Q&A whilst looking for instances of the new subtypes and elements:
The current plan is for the Imaginary Entity Subtypes to be both T1 and T2, counting as T2 when something requires they be one and not the other.
Should this have its wording tweaked and be added into the Rules Thread?
Lord Gadigan
Site Admin
Posts: 2180
Joined: Thu May 21, 2020 9:26 pm

Re: Updates

Post by Lord Gadigan »

~Tool: Brush~

%Lizard Titan Doom-Hostess's Ruinous Comb- (Weapon, Tool, Destruction & Color & Tacky, 450,000,000 Gold) +450,000 Melee Attack, Damage wielder deals may not be healed by sources below Level 80 that are not 5 or more Levels greater than wielder, Wielder may spend an action to convert any stat, HP, or MP bonus from all stacked instances of a buff from a source below Level 80 that are present on a target entity into an equal penalty that seperates the bonus from said buff and places the converted penalty into a seperate debuff that stacks 5 times across all debuffs created by this item, regardless of their original buff source, Wielder must be Level 60 or greater

~Tool: Drill~

%A Large, Golden Drill- (Weapon, Tool, Earth & Wealth & Technology, 500,000 Gold) +500 Melee Attack, +500 STR, Wielder deals 5% more Gold Damage (to a max of 5,000,000 more)
%Noise Drill- (Weapon, Tool, Sonic, 80,000 Gold) +80 Melee Attack, +80 AGI, +80 MIN, 105% To Hit

~Tool: Farmtool~

%Mauve Watering Can- (Weapon, Tool, Water & Magic, 17,500 Gold) +4 Melee Attack, +19 Magical Attack, +19 MIN, +19 SPI, 2% Critical against Oozes
Old Hoe- (Weaponx2, Tool, Earth, 90 Gold) +2 Melee Attack

~Tool: Grinder~

~Tool: Hammer~

%Barminathine Hammer of Blessed Luck- (Weaponx2, Hammer, Light & Earth, 620,000 Gold) +340 Melee Attack, +15% Critical, +15% Dodge
%Barmanth's Sorrow- (Weaponx2, Hammer, Darkness & Light & Earth, 670,000 Gold) +360 Melee Attack, +85 Magical Attack, +12% Critical, +10% Dodge, Does 45 SPI damage on hit
Big Earth Hammer- (Weapon, Hammer, Earth, 940 Gold) +15 Melee Attack
%Blood Giant Chieftan's Moaning Hammer- (Weaponx2, Hammer, Blood & Air & Darkness, 45,000,000 Gold) +90,000 Melee Attack, +90,000 STR, +90,000 CON, +900,000 HP as a non-stacking bonus, 120% inflicts Wounded, 120% inflicts Wounded: Bleeding, 180% inflicts Hexed, Wielder's 'Melee Attack' and 'Melee Overdrive' actions may gain 'Deals HP Drain', Wielder's per-item Magical Attack bonus cap becomes 2x the relevant stat, Wielder's per-item Melee Attack caps are doubled for this item as a non-stacking effect, Wielder must be Level 30 or greater
%Bloodlord's Sacrificial Mallet of Tzak'Tlarchann- (Weapon, Hammer, Blood, 112,000,000 Gold) +112,000 Melee Attack, +112,000 STR, +112,000 SPI, +1,120,000 HP as a non-stacking bonus, +1,120,000 MP as a non-stacking bonus, 100% Critical, Wielder's 'Melee Attack' and 'Melee Overdrive' actions deal HP Drain, Wielder may ressurrect a Demon ally that was killed by a source that is below Level 90 and is not a Fiend or Holy One whenever wielder kills a non-summoned opponent if wielder is an Arch-Demon, Wielder's per-item Melee Attack bonus cap becomes 2x the relevant stat, If wielder is an Arch-Demon and is killed by a Fiend ally, once per battle, wielder's death causes said ally to regenerate 11,200,000 HP and MP as well as to obtain a non-stacking buff that provides +112,000 to all stats that lasts 2 rounds, Wielder must be Level 30 or greater
Court Mallet- (Weapon, Hammer, Earth, 30,000 Gold) +15 Melee Attack, Does double damage against Chaos element foes, +20 additional Melee Attack if no other weapon is equipped
%Cursed Mallet- (Weaponx2, Hammer, Earth, 2,000 Gold) -15 Melee attack, -5 STR, Cannot be unequipped normally
%Depth Hammer- (Weaponx2, Hammer, Water, 48,000 Gold) +49 Melee Attack, +500 Melee Attack if Call Unto Elements: Water has been cast or the battle is taking place within a Zone of Water, +5% damage against Constructs for Water element characters with a base Strength of at least 15
Dhrambas Hammer- (Weapon, Hammer, Earth & Fire, 7,000 Gold) +15 Damage against Robots
%Doom Obsidian Grandgavel- (Weaponx2, Hammer, Darkness & Earth, 40,000,000 Gold) +80,000 Melee Attack, +80,000 STR, +80,000 CON, 150% inflicts Hexed, 20% Darkness Resistance, Wielder must be Level 20 or greater
%Dunklqunzer- (Weapon, Hammer, Darkness & Ice & Astral & Candy & Whimsy, 165,000,000 Gold) +165,000 Melee Attack, +160,000 CON, Wielder's 'Melee Attack' and 'Melee Overdrive' actions gain 'May Heal', 100% may inflict Zealblasted: Sugar Rush, 100% may inflict Voidstruck: Astral Echoes, 100% may inflict Confusion, 100% may inflict Frozen: Frostbite, 100% inflicts Augmented: Haste: Excessively Energetic, This item may count as possessing the subtype Staff and/or the subtype Sword, Wielder must be Level 35 or greater and must either be Candy element, be Astral element, be Whimsy element, or possess the ability 'Adept Hammer Training'
%Dwarven Hammerlord's Hammer- (Weapon, Hammer, Earth & Physical, 16,000,000 Gold) +16,000 Melee Attack, +16,000 STR, +16,000 CON, 60% may inflict Fatigued: Stun on Humanoids, Dragons, Fae, and Monsters, 35% Critical
Dwarven Steel Hammer- (Weapon, Hammer, Earth, 14,000 Gold) +18 Melee Attack, +30 Earth damage
Earth Mallet- (Weapon, Hammer, Earth, 500 Gold) +5 Melee Attack, +10 Earth Damage
Flaming Mallet- (Weapon, Hammer, Fire, 2,000 Gold) +7 Melee Attack, +50 Fire damage
%Flashydoodastic Flamatronic Battlecryomatic Smackenthrottler- (Weapon, Hammer, Fury & Hope & Fire & Light & Tacky, 100,000,000 Gold) +100,000 Melee Attack, Wielder countas as casting a Bardic Music spell at the beginning of each round and as part of each of wielder's 'Melee Attack' and 'Melee Overdrive' actions, Wielder creates a Zone of Fire & Tacky & Fury & Light at the start of each attack that wielder performs that lasts until the end of said attack, 50% inflicts Burning, Awestruck, Confusion, Impaired: Blind, or Fatigued: Stun, Wielder must be Level 30 or greater and must possess at least 5 Base STR
%Ghostly Dwarven Hammer- (Weapon, Hammer, Darkness, 37,000 Gold) +42 Melee Attack, Inflicts 3 SPI damage on hit
Gong Mallet of Hothos- (Weapon, Hammer, Magic, 7,000 Gold) +1 Melee Attack, +5 Magic Attack, Does 50 Air Damage if it bypasses defense
%Golemslayer Hammer- (Weapon, Hammer, Physical, 7,000,000 Gold) +7,555 Melee Attack, +7,200 to all stats, 100% Critical against Golems
Hammer- (Weapon, Hammer, Earth, 200 Gold) +2 Melee Attack
%Hymnhammer- (Weapon, Hammer, Faith & Sonic, 65,000,000 Gold) +65,000 Melee Attack, Each time an ally of wielder casts a Divine Magic, Holy Magic, or Bardic Music spell, this weapon obtains a buff that stacks 200 times that causes its next hit to deal 12,000 additional Damage, Wielder must be Level 20 or greater
%Junkmeister's Hammer of Throttling - (Weapon, Hammer, Earth, 28,000 Gold) +31 Melee Attack, +400 Damage against foes with over 350 Defense, -300 Damage against foes with over 95,000 Defense
%Massive Squeaky Hammer- (Weapon, Hammer, Earth, 16,000 Gold) +40 Melee Attack, 50% Does no damage
Mega Hammer- (Weaponx2, Hammer, Earth, 40,000 Gold) +60 Melee Attack, 5 CON damage per hit
Mildly Enchanted Mallet- (Weapon, Hammer, Magic, 2,500 Gold) +9 Melee Attack
%Mind-King Hammer- (Weapon, Hammer, Psychic & Technology, 8,765,432 Gold) +7,400 Melee Attack, deals 15,000 MIN damage, +8,000 MIN, +7,000 MP, 15% inflicts Mindblasted, 15% inflicts Charm, Stops the next action, to a max of 1 per round, of non-unique individuals below Level 30 who have less MIN than possessor, so long as said amount is below 50,000 MIN, Pierces 2,500 Defense and 2,500 Defense against stat damage of non-Psychic-element targets
%Miniature Ice Hammer- (Weapon, Tool, Ice, 1,800 Gold) +7 Melee Attack, +3% damage against Fire element foes to a max of 200,000 added damage
%Mochi Pounder- (Weapon, Hammer, Earth, 57,000 Gold) +45 Melee Attack, +40 CON, Wielder's Food items that heal HP heal an additional 500 points
%Noise Hammer- (Weapon, Hammer, Sonic, 80,000 Gold) +80 Melee Attack, +80 AGI, +80 MIN, 105% To Hit
%Peridot Hammer- (Weapon, Hammer, Water, 75,000 Gold) +75 Melee Attack, +70 Defense against Water element Golems
%Shadow Hammer- (Weaponx2, Hammer, Darkness, 30,000 Gold) +61 Melee Attack, 1% inflicts Voidstruck, +2% to Hit against Darkness element targets
%Sledge of Elements- (Weaponx2, Hammer, Earth & Air & Fire & Water, 53,000 Gold) +86 Melee Attack, +35 Magical Attack, +55 Earth, Air, Fire, or Water Damage, Can limit self to any combination of its four elements
Sledgehammer- (Weaponx2, Hammer, Physical, 18,000 Gold) +32 Melee Attack, 1% inflicts Stun
%Smashing Hammer- (Weapon, Hammer, Earth & Physical, 6,000 Gold) +15 Melee Attack, Does 15 additional Melee damage
%Spiked Meat Pounder- (Weapon, Hammer, Earth, 98,000 Gold) +99 Melee Attack, +90 CON, 10% inflicts Wounded
Taped-Together Wooden Mallet- (Weapon, Hammer, Earth, 82 Gold) +6 Melee Attack, 1% is unequipped when wielder performs a melee attack
Tiny Hammer- (Weapon, Tool, Earth, 500 Gold) +5 Melee Attack
%Unsmith's Hammer- (Weapon, Hammer, Null & Time, 85,000,000 Gold) +85,000 Melee Attack, Target removes 1 buff from a source below Level 85 from the target of each of wielder's 'Melee Attack' actions, Wielder has a 50% chance of unsummoning targets of wielder's 'Melee Attack' actions that are below Level 80, Wielder must be Level 40 or greater
%Unsubtle Hammer- (Weapon, Hammer, Physical & Sonic, 30,000,000 Gold) +45,000 Melee Attack, Wielder may not prevent wielder's actions from being countered
Venom Mallet- (Weapon, Hammer, Earth, 35,100 Gold) +37 Melee Attack, 5 SPI damage per hit
Wheel Mallet- (Weapon, Tool, Technology, 900 Gold) +9 Melee Attack
%Wonder Mason's Hammer- (Weapon, Hammer, Earth & Physical, 3,100,000 Gold) +3,400 Melee Attack, +3,400 Magical Attack, +3,400 STR, +2,800 CON, +3,000 SPI, +3,200 MIN, 35% Resilience, 20% inflicts Entombed, Wielder’s Large Structure, Golem, Machine, Clockwork, and Elemental allies gain +300 to all stats as an effect that stacks a max of 10 times, 10% Large Structure Resistance

~Tool: Kitchenware~

Bascaradine Brand Cast-Iron Frypan- (Weapon, Tool, Physical, 31,000 Gold) +30 Melee Attack
%Battle Frying Pan- (Weapon, Tool, Physical, 49,000 Gold) +45 Melee Attack, 2% Critical, 1% inflicts Fatigued: Stun
Cast-Iron Frypan- (Weapon, Tool, Physical, 27,000 Gold) +29 Melee Attack
%Chef's Frypan- (Weapon, Tool, Water, 20,000 Gold) +17 Melee Attack, All Food items used by Wielder restore an additional 300 HP or MP if they already restore HP or MP
Old Frypan- (Weapon, Tool, Earth, 700 Gold) +2 Melee Attack
Thorn-Shooting Waffle Iron- (Weaponx2, Tool, Earth, 60,000 Gold) +58 Ranged Attack

~Tool: Nailgun~

~Tool: Office Supply~

%Dragon-Eraser- (Weapon, Tool, Void & Whimsy, 60,000,000 Gold) +1 Melee Attack, Wielder may spend an action to unsummon a Dragon
%Giraffe-Attaching Stapler- (Weapon, Tool, Earth, 330,000 Gold) +330 Melee Attack, Wielder's 'Melee Attack', 'Attack with Finesse', 'Powerful Attack', and 'Melee Overdrive' actions give their targets the subtype Animal as a non-stacking debuff if said targets are below Level 60
%Greeen Stapler- (Weapon, Tool, Earth, 5,000 Gold) +5 Melee Attack, Wielder's equipped items have their names count as including an additional 'e'
%Man-Attaching Stapler- (Weapon, Tool, Physical, 2,000,000 Gold) +2,000 Melee Attack, Targets of wielder's 'Melee Attack' actions that are below Level 40 are afflicted with a non-stacking debuff that allows its possessor's opponents to treat its possessors as though they possessed the subtype Human in addition to their other subtypes and/or as though their stats are linked to the stats of a Human
%Rapid-Action Corgi-Stapler- (Weapon, Tool, Cute Pets, 2,000,000 Gold) +2,000 Melee Attack, Wielder's 'Melee Attack' actions that are Cute Pets element gain '2 hits against 1' and deal 1/2 Damage, Wielder's 'Melee Attack' actions that are Cute Pets element apply a debuff that stacks 200 times that causes its possessor to count as possessing an additional Animal ally
Stapler- (Weapon, Tool, Technology, 5,000 Gold) +5 Attack, All damage against foes who have stolen your Stapler is multiplied by 10 and has a 95% chance of inflicting Burning if you so desire
%Stapler that Just Can't- (Weapon, Tool, Null, 300 Gold) Wielder's 'Melee Attack' actions have a 100% chance of failing to link the stats of individuals

~Tool: Pliers~

Pliers- (Weapon, Tool, Air, 300 Gold) +4 Melee Attack
%Precise Clockwork-Repairing Tools- (Weapon, Tool: Pliers, Technology, 55,000 Gold) +10 Melee Attack, +60 MIN, Heals Clockworks if wielder possesses at least 3 Gearwright abilities, 110% To Hit, This item additionally possesses the subtypes Tool: Screwdriver and Tool: Hammer

~Tool: Plunger~

%Mad Plumber’s Plunger- (Weapon, Tool, Water, 475,000 Gold) +420 Melee Attack, 5% inflicts Confusion, 5% inflicts Paralysis
Plunger- (Weapon, Tool, Technology & Water, 1,100 Gold) +4 Melee Attack, Wielder may skip a turn to have a 5% chance of curing target of Paralysis

~Tool: Saw~

%Astoundingly Good Tree Pruner- (Weaponx2, Tool, Earth & Physical, 65,000 Gold) 15% inflicts Confusion: Fear on each opposing Plant under level 15 at the beginning of battle, 25% inflicts Discomfort on each opposing Plant under level 15 if used in an attack that kills a Plant
%Automated Battle-Buzzsaw- (Weapon, Tool, Technology & Physical, 500,000 Gold) +500 Melee Attack, +500 AGI, Wielder's first action per round while wielder is afflicted with Confusion obtains a 25% chance of having to be a 'Melee Attack' action that targets an opponent
%Bascaradine Corp. Premium Weed Whacker- (Weapon, Tool, Earth & Technology, 70,000 Gold) +70 Melee Attack, 1% Inflicts 2 Hits, +55% Critical Against Plants, +300 Damage against Plants
%Battle Saw- (Weapon, Tool, Physical, 400,000 Gold) +400 Melee Attack, 30% inflicts Wounded
%Buzzsaw Pete's Best Buzzsaw (Replicated)- (Weapon, Tool, Physical & Technology, 78,800 Gold) +788 Melee Attack, 35% Critical when wielder attacks itself
%Carp Saw- (Weapon, Tool, Physical & Water, 17,000,000 Gold) +17,000 Melee Attack, 80% Critical against Aquatics below Level 40
Chainsaw- (Weapon, Tool, Physical, 8,000 Gold) +16 Melee Attack, +10 additional Melee Attack against Undead
%Chaos Buzzsaw- (Weapon, Tool, Chaos, 350,000 Gold) +15,000 Melee Attack, +550 STR, +530 CON, 15% Dodge, 5% inflicts Wounded, Wielder's target's for all actions are determined randomly (with wielder not being an acceptable accidental target if an opponent was the original target of an offensive action), Wielder may choose to replace this item's stats at the start of a thread with the following stats: +490 Melee Attack, +365 STR, +230 CON, 10% Dodge
Nasty-Looking Tools- (Weaponx2, Tool: Saw, Darkness, 700 Gold) +9 Melee Attack, 1% inflicts Confusion: Fear on 1st attack of battle, This item additionally gains the subtypes Knife: Cleaver, Knife: Dagger, Mace: Torch, Tool: Drill, Tool: Grinder, Tool: Hammer, Tool: Pliers, Tool: Scissors
%Silent Wood Saw- (Weapon, Tool, Physical & Magic, 41,000 Gold) +43 Melee Attack, Wielder's Melee Attack actions deal an additional 700 Damage to Earth element plants, Wielder's Melee Attack actions may not be countered by individuals below Level 5
%Trippy Buzzkiller- (Weapon, Tool, Acid & Toxin & Whimsy, 45,000,000 Gold) +45,000 Melee Attack, 100% may inflict Wounded, 100% may inflict Poison, 100% may inflict or cure Poison: High, 100% may inflict or cure Poison: Numbing Agent, 100% may inflict or cure Fatigued, 100% may inflict Dissolving, 50% may inflict Dissolving: Deadly Toxin, 50% may remove one buff or debuff from targets of wielder's 'Melee Attack' and 'Melee Overdrive' actions that comes from a source below Level 80, Wielder may choose to be afflicted with Poison: High, Poison: Numbing Agent, and/or Fatigued at the start of any round, Wielder must be Level 30 or greater

~Tool: Scissors~

%Fate-Cutter Scissors- (Weapon, Tool, Fate & Destruction, 180,000,000 Gold) +180,000 Melee Attack, +180,000 STR, +180,000 MIN, +180,000 SPI, 130% Critical, 230% To Hit, Wielder may spend an action to remove a single stacking of a debuff from a source below Level 80, 10% inflicts Instant Death, Wielder must be Level 40 or greater
%Giant Scissors- (Weaponx2, Tool, Physical, 65,000 Gold) +154 Melee Attack, 14% Critical
%Hedge Clippers of the Fortann-Doumehd- (Weapon, Tool, Physical & Fire & Earth, 78,000 Gold) +94 Melee Attack, +70 CON, +700 HP, 5% Fire Resistance, +120 additional Melee Attack against Plants, +78 STR if any foes are Plants, +3% Critical against Plants
%Hedge Dominators- (Weapon, Tool, Physical & Metal, 5,665,000 Gold) +5,665 Melee Attack, 80% Critical against Plants, This item's name counts as including 'Scissor'
Keen Hedge Clippers- (Weapon, Tool, Physical & Fire & Earth, 78,000 Gold) +94 Melee Attack, +70 CON, +700 HP, 5% Fire Resistance, +120 additional Melee Attack against Plants, +78 STR if any foes are Plants, 20% Critical against Plants
%Moedanbic Hedge Clippers- (Weaponx2, Tool, Water, 15,400 Gold) +42 Melee Attack, Deals 130% damage to Plants
%Restriction-Clipping Shears- (Weapon, Tool, Spatial, 5,500,000 Gold) +5,500 Melee Attack, Wielder ignores the Resistances and Immunities of entities below Level 20, Wielder's Patron Deity must be 'Veil Render'
%Scissors of the Rooster- (Weapon, Tool, Fire & Air, 500,000 Gold) +500 Melee Attack, Wielder's allies are cured of Fatigued at the start of every round
%Severing Scissors- (Weapon, Tool, Physical & Magic, 26,500 Gold) +26 Melee Attack, Wielder's 'Melee Attack' actions gain 'Delinks all of target's stats, target's HP, target's MP, and target's Defense from anything they would be linked to if said link was created by a source below Level 20'
Toenail Clippers (2)- (Weapon, Tool, Technology, 60 Gold) +0 Melee Attack
%Vapor-Cutting Scissors- (Weapon, Tool, Air & Physical, 30,000,000 Gold) +30,000 Melee Attack, Dodge bonuses that Air element individuals below Level 70 obtain from Constant Effects do not apply against wielder
%You Can't Stop This Stapler- (Weapon, Tool, Fury, 5,000,000 Gold) +5,000 Melee Attack, Wielder's attacks pierce 50,000 Defense, Wielder's attacks cannot be countered by entities below Level 40, Entities below Level 40 may not be Immune to this item's elements while in the same battlespace as this item even if it is unequipped

~Tool: Screwdriver~

Girdolian Tri-Scrwerer- (Weapon, Tool, Technology, 14,000 Gold) +9 Melee Attack
Screwdriver- (Weapon, Tool, Technology, 300 Gold) +4 Melee Attack
Size 14 Mech Screwdriver- (Weaponx2, Tool, Technology, 8,000 Gold) +14 Melee Attack

~Tool: Scrubber~

%Quacking Squeegee- (Weapon, Tool, Water & Sonic, 8,000 Gold) +8 Melee Attack, 80% inflicts Confusion
Scrubbing Brush- (Weapon, Tool, Technology & Water, 400 Gold) +2 Melee Attack
%Surprisingly-Powerful Car Washer's Fire Hose- (Weapon, Tool, Water, 3,500,000 Gold) +4,000 Ranged Attack, 20% inflicts Drowning
%Surprisingly-Powerful Car Washer's Giant Sponge- (Weapon, Tool, Water, 2,500,000 Gold) +3,000 Defense, Wielder may, once per round, negate one attack targeting wielder from a source below level 20, with said negated attack having no effect on any of its targets
%Surprisingly-Powerful Car Washer's Power Waxer- (Weapon, Tool, Fire & Earth, 2,500,000) +2,500 Ranged Attack, 75% inflicts Paralysis or Paralysis: Sticky
%Squeegee of Vengeance- (Weapon, Tool, Water, 19,000 Gold) +18 Melee Attack, +15 Magical Attack, +7 Ranged Attack, Deals 200 extra damage per hit to any target that has previously damaged user in this battle

~Tool: Shovel~

%Child's Toy Hand Trowel- (Weapon, Tool, Earth & Technology, 1,600 Gold) +1 Melee Attack
%Earth-Shaking Trowel- (Weapon, Tool, Earth, 75,000 Gold) +15 Melee Attack, +75 Magical Attack, 15% Critical against Earth element targets
%Mage-Mortar Trowel- (Weapon, Tool, Magic & Earth, 5,500,000 Gold) +5,000 Melee Attack, +5,500 Magical Attack, Wielder's Golem summons gain +50,000 HP and +5,000 to all stats as a non-stacking buff at the time of their summoning
%Murderer's Shovel- (Weaponx2, Tool, Darkness, 45,000 Gold) +98 Melee Attack, +5% Critical, 5% may inflict Entombed, 5% may inflict Wounded, 5% may inflict Fatigued: Knocked Unconscious
%Shovel of Plant Repositioning- (Weapon, Tool, Earth, 17,500 Gold) +12 Melee Attack, 5% inflicts Fatigued: Stun on Plants under level 100 at the start of each of the next 3 turns
Trowel of Aideez- (Weapon, Tool, Earth, 3,400 Gold) +15 Melee Attack, +8 Magical Attack, +50% damage to Plants, May heal Plants instead of dealing damage
%Trow of Potence- (Weapon, Tool, Earth & Magic & Technology, 40,000,000 Gold) +40,000 Melee Attack, +40,000 Magical Attack, +400,000 MP as a non-stacking bonus, Wielder's Plant pets and summons gain +40,000 to all stats as a non-stacking bonus, Wielder must be Level 40 or greater

~Tool: Techno-Tool~

Gryvotractor- (Weapon, Tool, Technology, 18,000 Gold) +9 Melee Attack, +2 AGI for Technology element characters

~Tool: Vaccuum~

%Airubondan Leaf Vac-(Weaponx2, Tool, Earth & Air, 30,000 Gold) +20 to all stats, User can skip a turn to drain 500 HP from target Plant (this is unaffected by normal defense)

~Tool: Wrench~

%All-Purpose Wrench- (Weapon, Tool, Technology, 1,000 Gold) +10 Melee Attack
%Apprentice Gearwright's Wrench- (Weapon, Tool, Technology, 49,000 Gold) +35 Melee Attack, Wielder's melee attacks may Heal Clockworks, All of wielder's summoned Clockworks and Clockwork pets have 500 additional HP and all of their stats are 25 points higher
%Bascaradine Starflame Wrench- (Weapon, Tool, Technology, 17,000 Gold) +17 Melee Attack, +5 AGI, +5% Fire Resistance
%Bascaradine Wrench A-001- (Weapon, Tool, Technology, 2,000 Gold) +15 Melee Attack
%Bascaradine Wrench B-006- (Weapon, Tool, Technology, 2,000 Gold) +16 Melee Attack
Bill Ardrin's Trustworth Wrench- (Weapon, Tool, Earth & Physical, 400 Gold) +9 Melee Attack
Dwarven Fluid Worker's Wrench- (Weapon, Tool, Technology & Water, 31,000 Gold) +32 Melee Attack, all of wielder's equipped Mech transformations gain +350 HP and +30 to all stats
Engineer's Wrench- (Weapon, Tool, Technology, 7,000 Gold) +11 Melee Attack, all Mech transformations gain +200 HP and +14 to all stats
%Greaseblast Wrench- (Weapon, Tool, Steam & Water & Darkness, 97,500 Gold) +90 Melee Attack, +80 Ranged Attack, 50% inflicts Fatigued: Prone, 50% inflicts Burning: Flammable
%Ibodian Wrench- (Weapon, Tool, Technology & Physical, 1,000,000 Gold) +1,000 Melee Attack, +1,000 AGI, +1,000 MIN, Wielder's actions that target Vessels may gain 'Heals'
%Improved Dwarven Fluid Worker's Wrench- (Weapon, Tool, Technology & Water, 80,000 Gold) +45 Melee Attack, +90 Melee Attack against Water element Elementals and Magic Beings of any element, Possessor may skip an action, even while in a Mech transformation, to change any one of an allied or equipped Mech transformation's single-base-element attacks to any one other base element for 50 turns, all of wielder's equipped Mech transformations gain +400 HP and +50 to all stats
%Large Mech Wrench- (Weapon, Tool, Technology, 63,200 Gold) +40 Melee Attack, all healing spells targeting Mechs, Robots, War Machines, or Vehicles heal an additional 300 HP and 70 MP, all allied Mech transformations do an additional 200 Damage with their damage-dealing attacks
%Mechanic's Wrench- (Weapon, Tool, Technology, 500 Gold) +5 Melee Attack
Mechanic's Wrench (2)- (Weapon, Tool, Technology, 6,500 Gold) +9 Melee Attack, all healing spells targeting Mechs, Robots, War Machines, or Vehicles heal an additional 200 HP and 50 MP
Murdonite Spanner- (Weapon, Tool, Technology, 7,000 Gold) +4 Melee Attack
%Startech Omniwrench- (Weapon, Tool, Technology, 15,000 Gold) +17 Melee Attack, +5 HP
Terwing's Efbulg-Sprocket Wrench- (Weapon, Tool, Technology, 1,800 Gold) +9 Melee Attack, +20 STR for Technology element characters
%Unpleasently Tingly Wrench- (Weapon, Tool, Technology & Electrical, 600 Gold) +3 Melee Attack, Wielder's Robot and Machine pets and summons get +1 to all stats, Wielder has a 3% chance of being afflicted with Pain: Discomfort at the start of every round, this item is cursed and requires 300 XP to be unequipped
Wrench- (Weapon, Tool, Earth, 300 Gold) +4 Melee Attack

~Axe: Pickaxe~

%Black Pickaxe- (Weapon, Tool, Darkness & Earth, 78,000 Gold) +70 Melee Attack, +40 CON, 30% inflicts Hexed
Blur Pick- (Weapon, Hammer, Magic & Air, 6,000 Gold) +15 Melee Attack, 5% Inflicts Confusion
Brafkicc Pick- (Weapon, Hammer, Earth & Physical, 7,000 Gold) +18 Melee Attack, +2 STR
%Wealth Pick- (Weapon, Tool, Earth, 390,000 Gold) +350 Melee Attack, +3,500 Defense against Gold Damage, Improves odds of finding good ore as an RP effect

~Mace: Club~

%Great Metalworker's Club- (Weapon, Hammer, Physical & Earth, 1,700,000 Gold) +1,600 Melee Attack, +1,500 STR, +1,500 CON, +1,800 Defense against Gold Damage, 20% inflicts Fatigued: Stun, Wielder gains +400 Defense as a buff that lasts 5 rounds and stacks 5 times each time wielder takes an action at the end of said action
%Petrified Year- (Weapon, Hammer, Time & Earth, 185,000,000 Gold) +185,000 Melee Attack, 300% inflicts Fatigued: Stun, 300% inflicts Fatigued: Elderly, 100% inflicts Suffocation: No Future, 30% inflicts Petrified, Wielder must be Level 40 or greater and must possess the ability 'Adept Time Synchronization'
%Red Oni's Kanabo- (Weapon, Hammer, Physical, 4,000,000 Gold) +4,200 Melee Attack, +4,000 STR, +4,000 CON, 30% Critical, Wielder may treat this weapon as though it were an Axe for purposes of Ravager abilities
%Yohmenswatsrairu- (Weaponx2, Hammer, Air & Earth, 320,000 Gold) +25 Melee Attack, Deals CON damage with basic Melee attacks, Damage dealt is divided by four, Deals double damage to Golems

~Mace: Crowbar~

%Bascaradine Soda-Opener- (Weapon, Tool, Technology, 200 Gold) +2 Melee Attack, Wielder may spend an action to use an equipped Drink consumable whose name includes 'Soda', 'Soft Drink', 'Fizz', or 'Pop'
%Crowbar- (Weapon, Tool, Physical, 1,700 Gold) +5 Melee Attack, +2 STR
%Crowbar of Bashing- (Weapon, Tool, Earth, 24,000 Gold) +26 Melee Attack, +200 Damage against foes with over 350 Defense, -500 Damage against foes with over 180,000 Defense

~Mace: Gavel~

%Celestial Judge's Gavel- (Weapon, Hammer, Light & Law, 7,000,000 Gold) +7,000 Melee Attack, +7,120 Magical Attack, +7,000 MIN, 60% inflicts Entombed: Incarcerated, Wielder's actions may cure Entombed: Incarcerated, Wielder deals 70,000 additional Damage to Chaos element targets
%Grandgavel of Just Litigation- (Weapon, Hammer, Air & Physical, 3,100,000 Gold) +3,400 Melee Attack, +3,400 STR, +2,800 CON, +3,000 SPI, +3,200 MIN, 25% Critical, 35% Resilience, 20% inflicts Suffocation, Wielder’s allies gain +200 to all stats as an effect that stacks a max of 10 times, Wielder's allies are immune to debuffs from sources that are lower Level than wielder that are either below Level 20 or below Level 40 and non-unique

~Mace: Greatmaul~

%Abyssal Fleshpounder- (Weapon, Hammer, Darkness & Physical, 6,000,000 Gold) +6,000 Melee Attack, 60% inflicts Voidstruck or Fatigued: Stun, 100% may inflict Wounded on Angels, Celestials, Fae, and Humans
%Clanfather- (Weapon, Hammer, Fate & Earth, 255,000,000 Gold) +255,000 Melee Attack, +255,000 STR, +255,000 CON, Wielder gains the ability 'Adept Hammer Training', Wielder's (summons and their descendant summons) whose name includes 'Dwarf' or 'Dwarven' gain +25,500 to all stats and cannot be unsummoned by individuals below Level 40, Wielder must be Level 40 or greater
Cold Iron Great Hammer- (Weaponx2, Hammer, Physical, 132,000 Gold) +302 Melee Attack, deals 130% damage to Fae under level 40, This item additionally possesses the subtype Hammer
Dwarven Maul- (Weaponx2, Hammer, Earth, 3,000 Gold) +35 Melee Attack
%Fourth-Metal Greatmaul- (Weaponx2, Hammer, Technology & Psychic & Metal, 5,000,000 Gold) +10,000 Melee Attack, +10,000 MIN, Wielder's 'Melee Attack' actions use MIN as their Prime Attribute
%Giant Steam Maul- (Weaponx2, Hammer, Technology & Physical, 14,500,000 Gold) +30,000 Melee Attack, +30,000 CON, 30% inflicts Fatigued Stun, Wielder's per-item Melee Attack bonus caps are doubled for this item
%Gigantic Abyssal Fleshpounder- (Weapon, Hammer, Darkness & Physical, 9,000,000 Gold) +18,000 Melee Attack, 120% inflicts Voidstruck or Fatigued: Stun, 200% may inflict Wounded on Angels, Celestials, Fae, and Humans
%Gingphatts Hammer- (Weaponx2, Hammer, Earth & Physical, 45,000 Gold) +45 Melee Attack, CON is used to determine Melee Attack damage instead of STR, This item additionally possesses the subtype Hammer
%Grandmaul of Heaven- (Weapon, Hammer, Light & Physical, 6,000,000 Gold) +6,000 Melee Attack, 60% inflicts Awestruck or Fatigued: Stun, 100% may inflict Wounded on Demons, Devils, Daemons, and Abstracts
%Pentaslammer- (Weapon, Hammer, Darkness & Fire & Physical, 23,500,000 Gold) +12,900 Melee Attack, +22,000 STR, +22,500 CON, 50% Critical, 50% inflicts Hexed, 50% inflicts Voidstruck, 50% inflicts Burning, Wielder's 'Melee Attack' actions may summon a Demon or Devil below wielder's Level that is below Level 50, Max 5 summoned, Wielder must be Level 30 or greater
%Slumbering Gamberjukk- (Weapon, Hammer, Light & Darkness, 4,700,000 Gold) +4,700 Melee Attack, 104% inflicts Fatigued: Stun, 104% inflicts Fatigued: Asleep
Steam Maul- (Weaponx2, Hammer, Technology & Physical, 80,000 Gold) +198 Melee Attack, +120 CON, 15% inflicts Fatigued: Stun, 5% wielder skips next action after an attack involving this weapon
%Symbolomagical Crimsonmaul- (Weapon, Hammer, Darkness & Magic, 7,500,000 Gold) +7,500 Melee Attack, 100% inflicts Hexed, 75% inflicts Fatigued: Stun
%War Demon's Hammer- (Weapon, Hammer, Darkness & Fire & Physical, 12,500,000 Gold) +12,900 Melee Attack, +12,000 STR, +11,500 CON, 50% Critical, This item additionally possesses the subtype Hammer
%Wintry Maul- (Weaponx2, Hammer, Ice, 91,000 Gold) +180 Melee Attack, If Call Unto Seasons: Winter has been cast, this item's Melee Attack bonus becomes +450, it also gains the bonuses +120 CON, +123 STR, +40 Defense, and 5% inflicts Frozen, and Inflicts a debuff that lowers the target's Ice Resistance by 1%, to a max of 3% from all items named 'Wintry Maul' with no number following their name or of less value (note that pets are a type of item)
%Woldstein Hammer- (Weaponx2, Hammer, Physical & Ice, 145,000 Gold) +380 Melee Attack, 15% inflicts Stun, 2% Critical, This item additionally possesses the subtype Hammer
%Yolneen Hammer- (Weapon, Hammer, Light, 6,000,000 Gold) +6,000 Melee Attack, The targets of wielder's attacks may not inflict Impaired: Silence, This item additionally possesses the subtype Hammer

~Mace: Swatter~

Bascaradine Lime Green Flyswatter: Third Revised Version- (Weapon, Tool, Air, 7,000 Gold) +3 Melee Attack, Criticals do x5 damage against Insects

~Mace: Torch~

Blusatech Welding Iron- (Weapon, Tool, Technology & Fire, 1,700 Gold) +16 Melee Attack, 1% lowers CON by 1
Old, Slightly Ineffective Welding Torch- (Weapon, Tool, Technology & Fire, 1,400 Gold) +15 Melee Attack, 14% does no damage
%Sunflame Blowtorch- (Weapon, Tool, Fire & Light, 30,000,000 Gold) +30,000 Melee Attack, 30% inflicts Burning, May deal HP Healing to Vehicles, Mechs, Vessels, Machines, War Machines, and Solar Beings

~Polearm: Fork~

Old, Rusty Fork- (Weapon, Tool, Earth, 16 Gold) +1 Melee Attack, 5% does no damage
%World-Gourmand's Fork- (Weapon, Tool, Destruction & Wonder & Wealth, 210,000,000 Gold) +210,000 Melee Attack, Wielder's attacks gain 'deals HP Drain', Wielder gains +100% Critical against Astral Beings who possess either the Constant Effect or ability 'Supermassive' or the Constant Effect or ability 'Hypermassive'

~Polearm: Golf Club~

Mage Iron Golf Club- (Weaponx2, Tool, Magic & Physical, 75,000 Gold) +79 Melee Attack, +84 Magical Attack, 5% inflicts Impaired: Deafened when a Melee attack involving it deals damage

~Staff: Broom~

Old, Sorta Useless Broom- (Weaponx2, Tool, Earth, 30 Gold) +2 Melee Attack, 16% does no damage

~Wand: Spoon~

%Giant Salsa Spoon- (Weapon, Tool, Fire, 60,000 Gold) +60 Melee Attack, 20% Burning Resistance

', This item additionally possesses the subtype Hammer' has been added to the Cold Iron Great Hammer, Gingphatts Hammer, War Demon's Hammer, Woldstein Hammer, and Yolneen Hammer.

Gained some text:

%Precise Clockwork-Repairing Tools- (Weapon, Tool: Pliers, Technology, 55,000 Gold) +10 Melee Attack, +60 MIN, Heals Clockworks if wielder possesses at least 3 Gearwright abilities, 110% To Hit, This item additionally possesses the subtypes Tool: Screwdriver and Tool: Hammer

This item got a fair bit more text:

Nasty-Looking Tools- (Weaponx2, Tool: Saw, Darkness, 700 Gold) +9 Melee Attack, 1% inflicts Confusion: Fear on 1st attack of battle, This item additionally gains the subtypes Knife: Cleaver, Knife: Dagger, Mace: Torch, Tool: Drill, Tool: Grinder, Tool: Hammer, Tool: Pliers, Tool: Scissors

Crowbar - Prowler
T1 Nonbase Weapon Derivative of Mace
Breaching defenses, Forcing battlespace entry to enemy-occupied battlespaces, Theft-boosting, Stun - particularly upon exiting stealth, Low-accuracy-high-damage attacks, Dislodging guarding enemies through multi-turn actions, Bonuses against Aliens and Undead

Golf Club - Golfer
T1 Nonbase Weapon Derivative of Polearm
Stun, Knocking targets into other rows/battlespaces, Messing up formations, Triggering dangerous consumables without your side being hit by them, Accuracy boosts, Bonuses for defeating things quickly / with fewer actions

Plunger - Plumber
T1 Nonbase Weapon Derivative of Tool
Has three main paths, one of which is a 'straight, honest plumber' path that includes zone-repairing effects, anti-drowning effects, anti-negative status effects, and Battleboot/Battleglove/Combat Arts synergy, one of which is the 'sleazy, money-grubbing plumber' path that sets up effects that force a regular tax or collapse on opponents, increases stealth, and applies negative effects and then fixes them later at the cost of Gold Drain or Charm, and one of which is the 'mad doom-plumber' path that sets up damaging zones, creates zones that recurringly spray negative effects until someone performs a sometimes-complex repair procedure, that befouls zones to prevent their positive effects from applying, and has Drowning/Chaos Magic/hippopotamus synergy

Scrubber - Maid
T1 Nonbase Weapon Derivative of Tool
Removing debuffs, Reducing enemy defense, Cleaning up field effects, Making hard-to-remove effects easier to remove, Healing and positive status effects

Techno-Tool - Gizmologist
T1 Nonbase Weapon Derivative of Tool
Synergy with other high-tech things, Synergy with Magical Tools, Employing non-combat functions of items in combat-effective ways, Manipulating the structure of an area's mana patterns

Spoon - Wonderbaker
T1 Nonbase Weapon Derivative of Wand
Improving Food effects, Merging Culinary Arts with magic - particularly Transmutation, Enchantment, and general witchcraft, Multiplying foodstuffs, Drain, Making targets edible, Lolly synergy, Candy synergy, Fork synergy

'Hoe' is becoming 'Farmtool' to accept the Watering Can and become more of a 'things that characters in farming simulators use to manage crops and such that don't fall into other categories' category. It gains 'Drowning synergy, Teapot Synergy

This is a Bioaugmentation and shouldn't have been in the Tool section:

%Spinning Head- (Accessory, Bioaugmentation, Physical & Fire, 5,000,000 Gold) Possessor gains Confusion: Dizzy Immunity and +5% To Hit against entities in the back row of its own formation and the front row of opposing formations as a non-stacking bonus

Not being altered by default, the mod-run world runner can approve it as a Kitchenware, though:

^%Inconvenient Spatula- (Weapon, Tool, Earth, 800 Gold) +2 Melee Attack, 10% inflicts Pain: Discomfort, 20% inflicts Pain: Discomfort on wielder at the start of each round

Not being altered by default, the mod-run world runner can approve it as a Scythe: Dredehook though:

^%Mariner's Hook- (Weapon, Tool, Water & Physical, 20,000 Gold) +20 Melee Attack, 5% inflicts Wounded, +2% To Hit against Aquatics and Vessels, +2% Critical against Aquatics and Vessels
Lord Gadigan
Site Admin
Posts: 2180
Joined: Thu May 21, 2020 9:26 pm

Re: Updates

Post by Lord Gadigan »

This is now a Throwing Weapon:

%Death-Stinger Bees- (Weapon, Other: Swarm, Toxin & Darkness, 250,000,000 Gold) +250,000 Ranged Attack, 200% inflicts Poison, 15% inflicts Venom, 15% inflicts Instant Death, Wielder's 'Ranged Attack' and 'Ranged Overdrive' actions count as involving an additional Insect Unit, Wielder must be Level 40 or greater
Lord Gadigan
Site Admin
Posts: 2180
Joined: Thu May 21, 2020 9:26 pm

Re: Updates

Post by Lord Gadigan »

~Book: Card~

%Adamantine Throwing Cards- (Weapon, Book: Card, Physical, 28,700,000 Gold) +29,500 Ranged Attack, +29,300 AGI, Wielder ignores the Defense of individuals below Level 20, Wielder ignores the Physical Resistance, Immunity, and Reflection of individuals below Level 20, Pierces 10,000 Defense, Wielder must be at least Level 35
Aqua Card- (Weapon, Card, Water, 1,800 Gold) +9 Magical Attack
Bladed Cards of Shadow- (Weapon, Cards, Darkness, 30,000 Gold) +17 Ranged Attack
Bladed Playing Cards- (Weapon, Card, Physical, 900 Gold) +8 Ranged Attack
%Cards of Masterful Dicing- (Weapon, Card, Physical, 69,000 Gold) +74 Ranged Attack, +3% Critical
Card With A Blue Back- (Weapon, Card, Water, 20,000 Gold) +20 Magical Attack, +15 to all stats, 10% Water Resistance
Card With A Green Back- (Weapon, Card, Earth, 20,000 Gold) +20 Magical Attack, +15 to all stats, 10% Earth Resistance
Card With A Red Back- (Weapon, Card, Fire, 20,000 Gold) +20 Magical Attack, +15 to all stats, 10% Fire Resistance
Card With A Yellow Back- (Weapon, Card, Air, 20,000 Gold) +20 Magical Attack, +15 to all stats, 10% Air Resistance
Flame Card- (Weapon, Card, Fire, 1,800 Gold) +9 Magical Attack
%Forbidden, Cursed Card- (Weapon, Card, Darkness, 5,000,000 Gold) +5,000 Magical Attack, +5,000 Ranged Attack, Inflicts Hexed on wielder at the start of every round, This item is cursed and cannot be unequipped normally
%Glowing Throwing Card that Holds Dangerous Magic- (Weapon, Book: Card, Magic, 715,000 Gold) +715 Ranged Attack, +715 MIN, +715 SPI, Wielder gains +70,000 MP that may only be spent on Arcanist Magic spells
%Grinning Sun Card- (Weapon, Card, Light & Magic, 8,916,000 Gold) +9,902 Magical Attack, +9,300 SPI, +8,550 Defense against Light, 30% inflicts Charm on Solar Beings, 30% inflicts Awestruck or Manablasted, 5% Solar Being Resistance if wielder has the ability Card Mystic
%Lucky Playing Card- (Weapon, Card, Fortune, 7,777 Gold) +7 Ranged Attack, +7% Critical, +7% Dodge, +7% Resilience, +7% To Hit, +7% opponents drop Gold, +7% opponenets drop treasure, this item's bonuses do not stack with other bonuses that give a +#% to anything, but do stack with things that give #% to things
%Motion-Cancelling Master's Deck of Adamantine-Bladed Cards- (Weapon, Book: Card, Physical, 29,700,000 Gold) +30,000 Ranged Attack, Deals 3,000 AGI Damage on hit, +29,500 AGI, 75% inflicts Impaired: Slow, Wielder ignores the Defense of individuals below Level 20, Wielder ignores the Physical Resistance, Immunity, and Reflection of individuals below Level 20, Pierces 10,000 Defense, Wielder must be at least Level 35
%Noise Card- (Weapon, Card, Sonic, 80,000 Gold) +80 Ranged Attack, +40 Magical Attack, +80 AGI, +80 MIN, 105% To Hit
%Razor Edge Cards- (Weapon, Card, Physical, 19,000 Gold) +24 Ranged Attack, +2% Critical
%Salvation Card- (Weapon, Card, Hope, 200,000,000 Gold) +200,000 Magical Attack, +200,000 Ranged Attack, Wielder's 'Ranged Attack', 'Ranged Overdrive', 'Magical Attack', and 'Magical Overdrive' actions gain 'Heals' and cure all debuffs and negative status effects from sources below Level 80 that are not 20 or more Levels greater than wielder, Wielder must be Level 40 or greater and must possess (the ability 'Adept Arcanist' or the ability 'Adept Healer') and the ability 'Card Mystic'
Thrown Breeze- (Weapon, Card, Air, 17,500 Gold) +22 Magical Attack, +22 Ranged Attack, Cannot damage targets with 20% or greater Air Resistance
Thunder Card- (Weapon, Card, Electrical, 1,800 Gold) +9 Magical Attack

~Book: Catalog~

%Book Full of Scissors- (Weapon, Book, Physical, 715,000 Gold) +715 Melee Attack, +715 Ranged Attack, +715 Magical Attack, Wielder counts as wielding 10 additional Tool weapons
%Book of 1,000 Ailments- (Weapon, Book, Darkness & Acid, 10,000,000 Gold) +10,000 Magical Attack, 60% inflicts Diseased, Wielder's chances of inflicting Diseased are increased by 10% as a non-stacking effect
%Book of 1,000 Maladies- (Weapon, Book, Darkness & Air, 10,000,000 Gold) +10,000 Magical Attack, +10,000 CON, +10,000 SPI, 30% Disease Resistance, 60% inflicts Disease
%Bountiful Trivia Factbook of Power- (Weapon, Book, Magic & Psychic, 1,000,000 Gold) +1,000 Magical Attack, +1,000 MIN, +10,000 MP, Wielder's 'Magical Attack' actions may use Mind as their Prime Attribute
%Catelogue of the World's Wisdom- (Weapon, Book, Technology & Psychic, 86,500,000 Gold) +85,000 Ranged Attack, +85,000 Magical Attack, +85,000 MIN, +850,000 MP as a non-stacking bonus, If any of wielder's allies possess MP-increasing buffs, wielder may choose to have this item add an equal amount of MP to wielder's Max MP as the value of one such buff (being able to make or change this decision at any point which conditionals are check) to a max of 1,700,000 MP as a non-stacking effect that vanishes should said buff vanish and has its value change whenever said buff's value changes, Wielder must be Level 40 or greater
%Index of Serial Killers- (Weapon, Book, Darkness, 4,000,000 Gold) +4,000 Melee Attack, 40% Critical, Wielder's 'Magical Attack' actions may use wielder's 'Melee Attack' bonus instead of wielder's 'Magical Attack' bonus, and, if they do, they count as involving three additional Humans, and this Magical Attack can only involve the casting of Murder Arts Spells that provide a Melee Attack Bonus.
%Songs of the Humming Trees- (Weapon, Book, Sonic & Wood, 2,300,000 Gold) +2,300 Magical Attack, this item counts as possessing the subtype Instrument
%Tome of Oozes- (Weapon, Book, Water & Acid, 17,000 Gold) +28 Magical Attack, Doubles CON of summoned Ooze to a max of 600 CON above normal

~Book: Console~

~Book: Envelope~

~Book: Keytext~

%Planetary of Knowledge's Tome- (Weapon, Book, Knowledge & Magic, 190,000,000 Gold) +190,000 Magical Attack, +1,900,000 MP as a non-stacking bonus, +190,000 MIN, +190,000 SPI, 160% Critical, 260% To Hit, Wielder's allies gain +8,000 MIN and SPI as a non-stacking bonus, Wielder must be Level 40 or greater

~Book: Ledger~

~Book: Paper~

%Papers of the Magic Cranes- (Weapon, Book, Air & Light, 20,000,000 Gold) +20,000 Magical Attack, +200,000 MP as a non-stacking bonus, 30% Magic Resistance, 15% Aerial Resistance
%Strips of Inked Cranepaper- (Weapon, Book, Light & Darkness, 4,500,000 Gold) +4,500 Magical Attack, +4,500 MIN, +4,500 SPI, +45,000 MP as a bonus that stacks twice, Wielder's 'Magical Attack' actions may gain either '45% inflicts Hexed' or 'Cures Hexed'
%Whispering Cranes of the Labyrinth- (Weapon, Book: Paper, Air & Light, 20,000,000 Gold) +20,000 Ranged Attack, 2,000 MIN Damage, Wielder's 'Ranged Attack' actions may transfer a buff from wielder to a willing target, providing that said buff could have been applied to said target by the action that applied it to wielder were said target present in the same row of wielder's side at the time said buff was applied to wielder, this item additionally counts as possessing the subtype Throwing Weapon: Swarm

~Book: Poem~

%'Journey to the Hall of Stillness'- (Weapon, Book, Void & Aether, 36,500,000 Gold) +36,500 Magical Attack, Wielder's 'Magical Attack' actions may, so long as no individual that is either Level 60 or greater or both Level 40 or greater and greater Level than wielder that is present in any battlespace of the current battle objects, create a new battlespace that contains a Zone of Void & Aether and a Formless Realm Terrain and may move a single entity below Level 40 into said battlespace, with entities being moved to said battlespace acquiring a non-stacking debuff that cannot be removed by sources below Level 40 that causes its possessors to count as defeated while in said battlespace

~Book: Popup~

%More Powerful Book that Shoots Swords- (Weapon, Book, Physical & Magic, 610,000 Gold) +600 Melee Attack, +600 Ranged Attack, +500 MIN, +500 SPI

~Book: Restricted Volume~

%'War is Hell'- (Weapon, Book, War & Darkness & Fire, 160,000,000 Gold) +160,000 Magical Attack, Whenever an individual finishes performing a War-element action, you may summon up to 66 Devils that are below your Level that are below Level 80 that are normally fightable for drops on the Enemy List, Max 666 summoned, Wielder must be Level 40 or greater
%Book of Cthonian Secrets- (Weapon, Book, Psychic & Earth, 145,000 Gold) +201 Magical Attack, +215 SPI, 15% inflicts Mindblasted on Hit, 15% Confusion Resistance
%Book that Melts Nearby Swords- (Weapon, Book, Fire, 16,000,000 Gold) +16,000 Magical Attack, +15,000 STR, +15,000 CON, +15,000 MIN, Wielder destroys all non-unique Swords worth under 20,000,000 Gold that are equipped or carried by individuals in the same battle as wielder at the start of every round, Wielder, as a buff that stacks 20 times and lasts 20 rounds, gains +200 STR for each such destroyed Sword
%Chaos-Planetary's World-Consuming Tendril-Tome of Wild Magics- (Weapon, Book, Chaos & Magic, 230,000,000 Gold) +230,000 Magical Attack, +230,000 SPI, +2,300,000 MP as a non-stacking bonus, 160% Critical, 260% To Hit, Wielder's 'Magical Attack' and 'Overdrive' actions may gain '1 hit against 2,000,000,000', Wielder's MP-determining stat becomes Spirit, 10% inflicts Insanity, Wielder's actions may destroy a Zone, Terrain, or Phantom Terrain created by a source that is either below Level 80 or both below Level 95 and below wielder's Level, Entities killed by wielder's 'Overdrive', 'Melee Overdrive', and 'Ranged Overdrive' actions may not be resurrected by sources below Level 90 that are not greater Level than wielder, Wielder may choose for wielder's 'Overdrive', 'Melee Overdrive', and 'Ranged Overdrive' actions to randomly use any one stat as their Prime Attribute, Wielder may choose at the beginning of any round to become a combination of randomly selected base elements (with each combination of such elements having an equal probability of being selected) as a non-stacking buff, Wielder gains 30% Mystic Resistance if wielder has a Chaos-element Darkspawn ally or an ally that is both a Darkspawn and an Abstract, Wielder gains 30% Law Resistance if wielder has a Chaos-element Planetary ally or an ally that is both a Planetary and an Abstract, Whenever one of wielder's opponents would choose a value that would normally be determined randomly, if wielder possesses the abiliy 'Adept Chaos Synchronization', wielder may choose for said value to instead be determined randomly, with individuals below Level 80 not being able to choose its result, Wielder gains an additional action every round that must be used to perform a 'Magical Attack' or 'Cast a Spell', that, unless wielder possesses the ability 'Adept Chaos Synchronization' is randomized as though wielder were afflicted with Insanity, with said action being unable to be taken if its possessor does not possess the ability 'Adept Chaos Synchronization' if it would somehow be prevented from being randomized, with its possessor being unable to willingly choose its results in such cases even if its wielder normally would be able to choose said results, Wielder must be Level 58 or greater and must possess the ability 'Adept Chaos Magic Attunement', 'Adept Wizard Magic Attunement', 'Worldbound God', or 'Xaos Xomptroller'
%Record of the Coming Disaster- (Weapon, Book, Destruction & Mystic & Time & Fate, 250,000,000 Gold) +250,000 Magical Attack, +250,000 MIN, +250,000 SPI, Individuals of lower Level than wielder who are below Level 95 who are dealt at least one point of Damage by one of wielder's 'Overdrive' actions that involves the casting of a Catastrophe Magic spell may not cast Ancient Magic spells as a non-stacking debuff, Wielder's 'Overdrive' actions may gain '1 hit against 20,000,000' and deal 1/2 Damage, Wielder must be Level 40 or greater
%Text of Al Azif- (Weapon, Book, Darkness & Mystic, 85,000,000 Gold) +85,000 Magical Attack, +85,000 MIN, +85,000 SPI, +425,000 MP as a non-stacking bonus, Forbidden Magic spells cost wielder 850,000 less MP to cast, 5% inflicts Insanity, 20% Darkspawn Resistance
%The Scourge-Wind's Howl- (Weapon, Book, Air, 69,500,000 Gold) +69,000 Magical Attack, 80% Critical, Damage done by actions that involve Air element Elemental Magic spells that wielder casts may not be healed by sources below Level 60, Wielder must be Level 20 or greater and must possess the abilities 'Aeromancer' and 'Slayer'
%Tome of Strange Aeons- (Weapon, Book, Mystic & Time & Dream, 450,000,000 Gold) +450,000 Magical Attack, +450,000 MIN, +450,000 SPI, +4,500,000 MP as a non-stacking bonus, Forbidden Magic spells cost wielder 8,500,000 less MP to cast, Inflicts Confusion, Inflicts Stat Drain, 30% inflicts Insanity, 20% Darkspawn Resistance, 20% Mech Resistance, Instant Death Immunity, Wielder suffers no negative effects from the status effect Fatigued, Wielder cannot be killed by sources below Level 60, Wielder may spend an action to resurrect a target killed by a source below Level 80, Wielder must be Level 60 or greater

~Book: Scripture~

%Book of Lhaivos the Pure- (Weapon, Book, Light, 60,000 Gold) +15 Magic Attack, Magic Attacks Heal, Wielder's 'Magic Attack' actions cost 5% of their performer's max MP in addition to their other costs
%Celestial Tome- (Weapon, Book, Light & Magic, 3,000,000 Gold) +3,000 Magical Attack, +3,000 MIN, +3,000 SPI, Celestial Magic spells cost wielder 30,000 less MP to cast
%Greater Holy Book of Sereyn- (Weapon, Book, Light, 11,000,000 Gold) +11,111 Magical Attack, May Heal, +11,111 SPI, +200 AGI, 40% inflicts Awestruck, 5% inflicts Awestruck: Sealed against Demons, Abstracts, Devils, Undead, and Darkspawn
%Holy Book of Sereyn- (Weapon, Book, Light, 100,000 Gold) +90 Magical Attack, Healer Magic and Divine Magic spells cost 40 less MP, +15 MIN, +15 SPI
%Illuminated Text of Lindel'Dyarr- (Weapon, Book, Magic, 10,000,000 Gold) +10,000 Magical Attack, +100,000 MP as a non-stacking bonus, +10,000 MIN, +10,000 SPI, Spells equipped by wielder may not be destroyed by Fire element actions conducted by entities below Level 100
%Priest's Hymnal - (Weapon, Book, Light, 16,000 Gold) +15 Magical Attack, Wielder's equipped Instruments that provide bonuses to Bardic Music also provide an identical bonus to Divine Magic
%The Storm's Judgment- (Weapon, Book, Air & Electrical & Light, 27,500,000 Gold) +27,500 Magical Attack, 100% may inflict Suffocation, Electrocuted, or Awestruck, Wielder's Electrical element 'Magical Attack' actions may remove 1 buff from a source below Level 60 that is not 5 or more Levels greater than wielder from each target if wielder is not in a Zone of Earth
%'Walking the Bronze Stairway'- (Weapon, Book, Air & Earth & Time, 65,500,000 Gold) +65,000 Magical Attack, +65,500 AGI, +65,000 MIN, +65,000 SPI, 75% Resilience, 75% Dodge, 50% inflicts Impaired: Slow, 50% inflicts Impaired: Rewind, Wielder must be Level 20 or greater

~Book: Spellbook~

%Abjurer's Book - (Weapon, Book, Physical & Magic, 55,000 Gold) +65 Defense, Protection Magic spells cost caster 30 less MP to cast
%Book of Dark Clouds- (Weapon, Book, Air & Darkness, 17,900,000 Gold) +17,900 Magical Attack, Wielder's Air element actions may gain the element Darkness, Wielder may treat Air element Elemental Magic spells that wielder has equipped as though they possessed the subtype Dark Magic, 45% Dodge, 35% Critical
%Book of Dragonsbreath- (Weapon, Book, Fire & Magic, 87,000 Gold) +89 Magical Attack, 140 additional Fire damage inflicted on every hit, +30 SPI, can only be used by Dragons and Elementals
Book of Flame- (Weapon, Book, Fire, 5,000 Gold) +11 Magical Attack
%Book of Magical Youth- (Weapon, Book, Time, 10,000,000 Gold) +10,000 Magical Attack, +10,000 SPI, Wielder's 'Magical Attack' actions Heal HP, Wielder gains Fatigued: Elderly Immunity, Wielder's 'Magical Attack' actions gain 'Cures Fatigued: Elderly', Has RP powers
Book of Psychic Arts- (Weapon, Book, Psychic, 5,000 Gold) +12 Magical Attack, Possessor may use MIN in place of SPI for Psychic Power spells and Psychic-element-only Magical Attacks
%Book of Streeblos- (Weapon, Book, Water, 7,000 Gold) +15 Magic Attack, +3 Optional Water Damage on hit
%Book of Years- (Weapon, Book, Time, 4,000,000 Gold) +4,000 Magical Attack, +4,000 MIN, +4,000 SPI, 80% inflicts Fatigued: Elderly, 50% inflicts Suffocation: No Future
%Cloud and Thunder- (Weapon, Book, Air & Electrical, 4,500,000 Gold) +4,500 Magical Attack, 30% inflicts Fatigued: Stun
%Elaborate Text of the Elementalist- (Weapon, Book, Earth & Air & Fire & Water & Electrical & Acid & Ice, 340,000 Gold) +330 Magical Attack, At the beginning of wielder's first action each round, wielder may choose to produce an effect that counts as Call Unto Air, Call Unto Earth, Call Unto Fire, Call Unto Water, Call Unto Seasons: Spring, Call Unto Seasons: Summer, Call Unto Seasons: Fall, or Call Unto Seasons: Winter being cast, All of wielder's Elemental pets and summons get +250 to all stats, 10% Air Resistance, 10% Earth Resistance, 10% Fire Resistance,10% Water Resistance, 10% Electrical Resistance, 10% Acid Resistance, 10% Ice Resistance, at the beginning of each thread, wielder chooses one of the elements out of Earth, Air, Fire, Ice, Acid, Electrical, and Water, and wielder's attacks for the remainder of the battle do Caster's Level * 50 extra damage, as a non-stacking effect
%Elementalist Sage's Tome (Special Type A)- (Weapon, Book, Earth & Air & Fire & Water & Light & Darkness & Wood & Metal, 3,100,000 Gold) +3,400 Magical Attack, +3,400 SPI, +3,000 AGI, +3,400 MIN, 25% Critical, 135% To Hit, Wielder's Earth, Air, Fire, Water, Light, Darkness, Wood, and Metal element allies gain +500 to all stats as a bonus that does not stack, 10% Elemental Resistance, 10% Air Resistance, 10% Earth Resistance, 10% Water Resistance, 10% Fire Resistance, 10% Light Resistance, 10% Darkness Resistance, 10% Wood Resistance, 10% Metal Resistance
%How to Summon Deadly Saws From Midair to Advance Your Daily Gruesome Combat Methods- (Weapon, Book, Metal & Darkness & Spatial, 6,000,000 Gold) +6,000 Ranged Attack, +6,000 Magical Attack, 60% inflicts Wounded, 60% inflicts Wounded: Maimed, 60% inflicts Wounded: Bleeding, 60% inflicts Confusion: Fear
%Lesser Elaborate Text of the Elementalist- (Weapon, Book, Earth & Air & Fire & Water & Electrical & Acid & Ice, 80,000 Gold) +85 Magical Attack, At the beginning of wielder's first action each round, wielder may choose to produce an effect that counts as Call Unto Air, Call Unto Earth, Call Unto Fire, Call Unto Water, Call Unto Seasons: Spring, Call Unto Seasons: Summer, Call Unto Seasons: Fall, or Call Unto Seasons: Winter being cast, All of wielder's Elemental pets and summons get +80 to all stats, 5% Air Resistance, 5% Earth Resistance, 5% Fire Resistance, 5% Water Resistance, 5% Electrical Resistance, 5% Acid Resistance, 5% Ice Resistance, at the beginning of each thread, wielder chooses one of the elements out of Earth, Air, Fire, Ice, Acid, Electrical, and Water, and wielder's attacks for the remainder of the battle do Caster's Level * 10 extra damage, as a non-stacking effect
%Lesser Tome of Minor Human Subjugation- (Weapon, Book, Magic & Darkness & Electrical, 65,000 Gold) +51 Magical Attack, 15% Inflicts Charm on Humans on hit, 5% Inflicts Charm on Humanoids on hit, can only be used by Dragons, Demons, Devils, Fiends, Daemons, and Undead
%Mad World-Judge's Tome of World-Destabilizing Magics- (Weapon, Book, Chaos & Law & Magic, 230,000,000 Gold) +230,000 Magical Attack, +230,000 Defense, +230,000 SPI, +2,300,000 MP as a non-stacking bonus, 160% Critical, 260% To Hit, Wielder's 'Magical Attack' and 'Overdrive' actions may gain '1 hit against 2,000,000,000', Wielder's MP-determining stat becomes Spirit, 10% inflicts Insanity, 25% Insanity Resistance, Wielder's actions may destroy a Zone, Terrain, or Phantom Terrain created by a source that is either below Level 80 or both below Level 95 and below wielder's Level, Entities killed by wielder's 'Overdrive', 'Melee Overdrive', and 'Ranged Overdrive' actions may not be resurrected by sources below Level 90 that are not greater Level than wielder without wielder's permission, Wielder may choose for wielder's 'Overdrive', 'Melee Overdrive', and 'Ranged Overdrive' actions to randomly use any one stat as their Prime Attribute, Wielder may choose at the beginning of any round to become a combination of randomly selected base elements (with each combination of such elements having an equal probability of being selected) as a non-stacking buff, Wielder may treat Law and/or Chaos as base elements, Wielder gains 30% Chaos Resistance if wielder has a Law-element ally, Wielder gains 30% Law Resistance if wielder has a Chaos-element ally, Whenever one of wielder's opponents would choose a value that would normally be determined randomly, if wielder possesses the ability 'Adept Chaos Synchronization' or the ability 'Adept Law Synchronization', wielder may choose for said value to instead be determined randomly, with individuals below Level 80 not being able to choose its result, Wielder must be Level 40 or greater and must possess the ability 'Adept Chaos Magic Attunement', 'Adept Wizard Magic Attunement', 'Worldbound God', 'High Judge', or 'Xaos Xomptroller'
%Mage's Books- (Weaponx2, Book, Magic, 1,000,000 Gold) +2,000 Magical Attack, +2,000 MIN, +2,000 SPI
Minor Apprentice's Spellbook- (Weapon, Book, Magic, 600 Gold) +7 Magic Attack
Minor Spellbook of a Single Season- (Weapon, Book, Magic, 2,000 Gold) +25 Magical Attack to sources that gain bonuses or use requiring one of: Call Unto Seasons: Spring, Call Unto Seasons: Summer, Call Unto Seasons: Fall, or Call Unto Seasons: Winter, which of the four is affected is chosen at the beginning of each thread
%Minor Spellbook of Fall- (Weapon, Book, Acid, 29,000 Gold) +60 Magical Attack to sources that gain bonuses from Call Unto Seasons: Fall or require Call Unto Seasons: Fall to use, Wielder and wielder's pets and summons may act as though Call Unto Seasons: Fall has been cast
%Minor Spellbook of Spring- (Weapon, Book, Electrical, 29,000 Gold) +60 Magical Attack to sources that gain bonuses from Call Unto Seasons: Spring or require Call Unto Seasons: Spring to use, Wielder and wielder's pets and summons may act as though Call Unto Seasons: Spring has been cast
%Minor Spellbook of Summer- (Weapon, Book, Earth & Air & Fire & Water, 29,000 Gold) +60 Magical Attack to sources that gain bonuses from Call Unto Seasons: Summer or require Call Unto Seasons: Summer to use, Wielder and wielder's pets and summons may act as though Call Unto Seasons: Summer has been cast
%Minor Spellbook of Winter- (Weapon, Book, Ice, 29,000 Gold) +60 Magical Attack to sources that gain bonuses from Call Unto Seasons: Winter or require Call Unto Seasons: Winter to use, Wielder and wielder's pets and summons may act as though Call Unto Seasons: Winter has been cast
Necromantic Tome- (Weapon, Book, Darkness, 47,000 Gold) +51 Magical Attack, All of wielder's Undead pets and summons gain +50 to all stats, as does wielder if wielder is either Undead or has at least 5 Necromancer abilities
%Noise Scroll- (Weapon, Book, Sonic, 80,000 Gold) +80 Magical Attack, +80 AGI, +80 MIN, 105% To Hit
%Primordial Codex of the Elder Elements- (Weapon, Book, Earth & Air & Fire & Water, 120,000,000 Gold) +120,000 Magical Attack, At the beginning of wielder's first action each round, wielder may choose to produce an effect that counts as Call Unto Air, Call Unto Earth, Call Unto Fire, and/or Call Unto Water being cast, All of wielder's Elemental pets and summons get +12,000 to all stats as a non-stacking bonus, 35% Air Resistance, 35% Earth Resistance, 35% Fire Resistance, 35% Water Resistance, If a source below Level 60 would deal possessor Air, Earth, Fire, or Water element Damage, said Damage (including Stat Damage or Defense Damage) is converted into healing, Wielder ignores the the Air, Earth, Fire, and Water Immunity, Resistance, Reflection, and Absorption of individuals below Level 60, Wielder must be Level 20 or greater and must possess the ability 'Adept Elemental Magic Attunement' or the abilities 'Elementalist' and 'Archmage of the Ancients'
%Secret Veils of the Fae- (Weapon, Book, Magic & Illusion, 6,100,000 Gold) +6,100 Magical Attack, +6,100 Defense, +5,000 MIN, +6,000 SPI, 60% Dodge, 60% Resilience if wielder does not possess any Dodge-reducing debuffs
%Symbologist's Warscrolls- (Weapon, Book, Light & Darkness & Magic, 8,000,000 Gold) +8,000 Magical Attack, +80,000 MP as a non-stacking bonus, +8,000 MIN, +8,000 SPI, Wielder's minor status effect infliction chances (not counting sub-status effects) are increased by 30% as a non-stacking effect
%Tattered Magescript- (Weapon, Book, Earth & Magic, 5,400,000 Gold) +5,000 Magical Attack, +5,000 MIN, +5,000 SPI, +50,000 MP as a non-stacking bonus, This item may not be destroyed by sources below Level 60, This item's wielder may choose to count it as though it were destroyed
%Tome of Dragon Magic- (Weapon, Book, Magic, 5,500,000 Gold) +5,600 Magical Attack, Wielder gains +5,500 to all stats if wielder is a Dragon or possesses either the ability Dragon Lord or Draconic Magus, Wielder's Dragon Magic spells cost 5,000 less MP
%Tome of Gale and Storm- (Weapon, Book, Air & Electrical & Water, 14,500,000 Gold) +14,500 Magical Attack, Wielder's 'Ranged Attack' and 'Magical Attack' actions gain '50% may move targets below Level 50 to the back row', 30% inflicts Fatigued: Stun
%Tome of the Ancient Sand Magus- (Weapon, Book, Earth, 130,000 Gold) +145 Magical Attack, Fire Element spells cost 20 less MP
%Tome of the Seventh Wind- (Weapon, Book, Air, 70,000 Gold) +70 Magical Attack, +20 SPI
%Tumult of the Skies- (Weapon, Book, Air, 34,100,000 Gold) +31,000 Magical Attack, +31,000 CON, +31,000 MIN, Whenever wielder performs a 'Cast a Spell' action that casts solely Air element Elemental Magic spells (of which at least one must be cast to trigger said effect), wielder may choose to rearrange any willing allies and any enemies below Level 60 who are not 10 or more Levels greater than wielder into any chosen row of their respective row-order formations
%Witch Doctor Book- (Accessory, Tome, Darkness & Light & Magic & Earth, 5,500,000 Gold) +5,500 Magical Attack, 30% may inflict or cured Hexed, May Heal
%Wrath of the Cloudy Skies- (Weapon, Book, Air, 4,500,000 Gold) +4,500 Magical Attack, Wielder's 'Magical Attack' and 'Overdrive' actions gain an additional, non-stacking +45,000 Magical Attack if wielder is afflicted with Confusion: Enraged or Confusion: Berserk and is in a Zone of Air that was created by an Air element Elemental Magic or Geomancy spell cast by wielder

~Book: Storybook~

%'All the Fishes You Will Meet'- (Weapon, Book, Whimsy & Water, 44,444,444 Gold) +44,444 Magical Attack, +44,444 CON, Wielder's Aquatic summons gain the element Whimsy, Wielder may spend an action to summon up to 5 Aquatics from the Enemy List that are below Level 60 and normally fightable for drops, Max 30 summoned, Wielder's 'Magical Attack' actions may use Mind as their Prime Attribute and may gain '1 hit against 40,000', Wielder may spend an action to unsummon an equal-or-lower-Level non-unique Horror and, if said unsummoning is unsuccessful, summon an Aquatic of Level equal to or lower than said Horror (with a separate max of 1 summoned), Wielder may choose to count as being in a Zone of Whimsy & Water if at least one Whimsy-element Aquatic is present in the same battlespace, Actions incorporating an Attack Bonus granted by this item may optionally gain the element Fate
%'The Exceptionally Pleasant Book'- (Weapon, Book, Light & Hope & Air, 4,500,000 Gold) +4,500 Magical Attack, Wielder's 'Magical Attack' actions gain 'Heals' and 'may inflict any one minor positive status effect'

~Book: Tablet~

Granite Text- (Weapon, Book, Earth, 6,000 Gold) +12 Magical Attack, +12 Defense
%Proclamation of the Heavens- (Weapon, Book, Hope & Glory & Air, 99,500,000 Gold) +99,500 Magical Attack, +99,500 Defense, +99,500 Constitution, +86,500 MIN, +99,500 SPI, +1,000,000 HP as a non-stacking bonus, +1,000,000 MP as a non-stacking bonus, Wielder's actions may not be countered by Demons, Daemons, or Devils below Level 80 that are not 20 or more Levels greater than wielder, 80% inflicts Zealblasted, Impaired: Blind, or Impaired: Deaf, Wielder's per-item Defense capping is based on Spirit instead of Constitution, Wielder must be Level 40 or greater

~Book: Treatise~

%A Discourse on the Rumbling Caused by the Vibration of the Wings of Monsaalian Sap-Bees on the Thirtieth of the Month of Annstrom in the High Desert of Cenu-Phrek Seven Feet to the West of the Town of Golbedor While Silt-Tree Farmer Erwist Seppmun Was Sleeping on His Zokkley-Cork Bedframe With No Blankets (Because of the Unusually High Temperature for that Time of Year)- (Weapon, Book, Fire & Earth & Wood & Psychic, 7,000,000 Gold) +7,000 Magical Attack, Wielder's 'Magical Attack' actions may deal 700 MIN Damage, 100% inflicts Fatigued: Asleep, 30% inflicts Mindblasted: Stupefied
%'A Report Chronicling the Angelic Hierarchies' by Elmeressa Suterne- (Weapon, Book, Light & Hope, 90,000,000 Gold) +90,000 Magical Attack, +90,000 MIN, +90,000 SPI, +900,000 MP as a non-stacking bonus, Wielder may summon 1 Angel below Level 80 that is below wielder's Level that is normally fightable for drops on the Enemy List at the start of each round, Max 50 summoned, Wielder must be Level 30 or greater
%'Wonders of the Aetheric World'- (Weapon, Book, Aether & Spatial, 26,500,000 Gold) +26,500 Magical Attack, +26,000 MIN, Wielder gains +25,000 to all stats while in a Zone of Aether, Wielder may spend an action to create a Zone of Aether, Wielder may spend an action to summon an Aether element entity from the enemy list that is below Level 60 and normally fightable for drops, Max 20 summoned, Wielder must be Level 20 or greater
%A Whack to the Noggin! The Art of Book-Based Self Defense- (Weapon, Book, Physical, 50,000 Gold) Wielder's equipped Book weapons that do not possess a Melee Attack bonus gain a Melee Attack bonus equal to their Gold value divided by 1,000, to a max of +50,000
%Book of Applied Offensive Magical Theorems- (Weapon, Book, Magic, 6,000,000 Gold) +6,000 Magical Attack, +6,000 MIN, Wielder's 'Magical Attack' and 'Overdrive' actions use MIN as their Prime Attribute
%Book of Dynamic Medicine and Splendid Medical Innovation- (Weapon, Book, Light & Progress, 15,000,000 Gold) +15,000 Melee Attack, +15,000 Magical Attack, Wielder's 'Melee Attack', 'Magical Attack', and 'Overdrive' actions Heal HP, +15,000 MIN, +15,000 SPI, Wielder may cure any one stacking of any one disbuff from a source below wielder's Level, to a max of Level 80, at the start of each round
%Book of the Solar Man- (Weapon, Book, Light, 6,000,000 Gold) +6,000 Melee Attack, +6,000 Magical Attack, +6,100 to all stats, 20% Light Resistance, Wielder gains 30% Resilience if wielder is a Solar Being
%Botanical Lexicon- (Weapon, Book, Earth, 95,000 Gold) +1 Magical Attack, 20% Critical against Plants, Wielder's level counts as being 10 higher for purposes of stat-scanning Plants
%Codex of the Hidden Library- (Weapon, Book, Magic & Earth, 80,000,000 Gold) +80,000 Magical Attack, Individuals below Level 40 may not scan wielder's stats, Individuals below Level 60 may not steal or break spells equipped by wielder, Wielder may equip 5 additional spells, Wielder must be Level 35 or greater
%Confessions of a Full-Time Meta-Manipulator: Orlue's Secrets Revealed!- (Weapon, Book, Spatial & Time & Fate & Fortune & Aether & Astral, 250,000,000 Gold) +250,000 Magical Attack, +250,000 MIN, +2,500,000 MP as a non-stacking bonus, Wielder's summons obtain a non-stacking buff that makes its possessors immune to effects attached to Zones, Terrains, and Phantom Terrains by sources below Level 99 that are lower Level that wielder, Wielder must be Level 40 or greater, Has RP effects that foul up scans and make it look like a gossipy puff-piece book full of half-truths and its wielder like an overblown spellcaster pretending to be more powerful than wielder actually is (while at the same time making wielder appear less power than wielder truly is and disguising wielder's actually-useful equipment)
%Elite Sage's Book- (Weapon, Book, Magic & Psychic, 195,000 Gold) +390 Magical Attack, +450 MIN, +430 SPI, +10,000 MP, Wielder must have a Base MIN of at least 30 to have this item equipped
%Patterns of the Ancient Cosmos- (Weapon, Book, Light & Darkness & Technology & Magic, 140,000,000 Gold) +140,000 Magical Attack, +140,000 Ranged Attack, +140,000 MIN, +140,000 SPI, +240,000 MP, 30% inflicts Awestruck, Voidstruck, Manablasted, or Antimatter
%Time's Closed Loop: The Text of Endless Recurrence- (Weapon, Book, Time & Life & Destruction & Magic & Technology & Dopple, 350,000,000 God) +350,000 Magical Attack, +350,000 CON, +350,000 MIN, +350,000 SPI, 50% inflicts Petrified: Time Stop: Looped, Wielder may choose for each individual of equal or lower Level's turn-order-determining stat sum to count as any value that it was at an earlier point in the same battle, Wielder may spend an action to unsummon a summon of equal or lower Level, Wielder may spend an action to re-summon a summon that was unsummoned by an individual of equal or lower Level during the same battle, Wielder may spend an action to resurrect an individual, Wielder may spend an action to kill a resurrected individual of lower Level who was resurrected by a source of equal or lower Level, If wielder is killed by a source of lower Level, wielder may choose to resurrect at the start or end of a round, Wielder must be Level 60 or greater
%Tome of Collected Lore- (Weapon, Book, Magic, 65,000 Gold) +60 Magical Attack, +10,000 MP, +300 MIN, -100 STR
%Vexations of the Fairy Kingdom- (Weapon, Book, Illusion, 6,500,000 Gold) +6,500 Magical Attack, 70% inflicts Confusion, 60% inflicts Impaired: Blind, 60% inflicts Hexed: Mystic Backlash

~Book: Talisman~

Daemon-Sealing Exorcismal Talisman- (Weapon, Card, Light, 116,000 Gold) +112 Magical Attack, +130 SPI, +80 CON, 10% Voidstruck Resistance, 10% Manablasted Resistance, 5% inflicts Awestruck: Sealed on Daemons below level 30
Darkspawn-Sealing Exorcismal Talisman- (Weapon, Card, Light, 116,000 Gold) +112 Magical Attack, +130 SPI, +80 CON, 20% Voidstruck Resistance, 10% Dissolving Resistance, 5% inflicts Awestruck: Sealed on Darkspawn below level 30
Demon-Sealing Exorcismal Talisman- (Weapon, Card, Light, 116,000 Gold) +112 Magical Attack, +130 SPI, +80 CON, 10% Voidstruck Resistance, 10% Burning Resistance, 5% inflicts Awestruck: Sealed on Demons below level 30
Devil-Sealing Exorcismal Talisman- (Weapon, Card, Light, 116,000 Gold) +112 Magical Attack, +130 SPI, +80 CON, 10% Voidstruck Resistance, 10% Burning Resistance, 5% inflicts Awestruck: Sealed on Devils below level 30
Exorcismal Talisman- (Weapon, Card, Light, 84,000 Gold) +98 Magical Attack, +103 SPI, +50 CON, 5% inflicts Awestruck, 5% inflicts Fatigued: Stunned
%Greater Corrupted Paper Talismans of Mystic Rot- (Weapon, Book: Talisman, Corruption & Magic, 7,000,000 Gold) +7,500 Magical Attack, +7,000 Ranged Attack, +8,000 MIN if wielder is Corruption element, -8,000 MIN if wielder is not Corruption element, +6,000 SPI if wielder is Corruption element, -6,000 SPI if wielder is not Corruption element, Wielder removes a single buff applied by non-Corruption-element sources below Level 60 from target on hit, replacing the removed buff with a debuff that provides -200 to all stats and stacks 20 times, if wielder is not Corruption element, all buffs on wielder are removed and replaced by a debuff that provides -200 to all stats and stacks 20 times at the start of each round
%Greater Mystic Paper Talismans of Truth- (Weapon, Book: Talisman, Light & Magic, 7,000,000 Gold) +7,500 Magical Attack, +7,000 Ranged Attack, +8,000 MIN, +6,000 SPI, Wielder removes any Illusion Magic buffs from sources below Level 60 from target on hit, Possessor removes any Dodge-affecting buffs from sources below Level 60 from target at the start of any attack
Minor Exorcismal Talisman- (Weapon, Card, Light, 14,000 Gold) +18 Magical Attack, 1% inflicts Awestruck, 3% inflicts Fatigued: Stunned
Undead-Sealing Exorcismal Talisman- (Weapon, Card, Light, 116,000 Gold) +112 Magical Attack, +130 SPI, +80 CON, 20% Voidstruck Resistance, 5% inflicts Awestruck: Sealed on Undead below level 30

~Polearm: Signpost~

%Sign Saying 'Get Swole, Son'- (Weapon, Book, Physical, 3,000,000 Gold) +3,000 Melee Attack, +3,000 STR, Wielder may spend an action to gain a buff that stacks 3 times that provides +3,000 STR

Poem - Poet
T1 Nonbase Weapon Derivative of Book
Activating alternate item effects via actions, Mental status effects, Triggering additional effects upon actions that incorporate the item, Creating themes across multiple instances of other Poem weapons, swapping them out, and strengthening the themes as long as a chain of relevant actions continues

Popup - Battle-Performer
T1 Nonbase Weapon Derivative of Book
Easy-to-repeat attacks that lock in randomized values, Surprise, Summons, Summoning on attack, Creating temporary items, Counting as other weapon subtypes, Mock attacks that can't kill or undo themselves - leaving targets Stunned/Charmed or providing you with Fame, Ranged or melee on Books

Restricted Volume - Curator
T1 Nonbase Weapon Derivative of Book
Confusion/Insanity, SAN Damage, Forbidden Magic Synergy, Releasing dangerous effects that harm all sides of battle, Establishing risks that can be worked around to prevent broader risks, Anti-divination properties, Sealing things away in books

Keytext - Worldauthor
T1 Nonbase Weapon Derivative of Book
Establishing oneself as the focal point of a new battlespace (with the battlespace collapsing when you do), Summons that are either hard to lose control of or hard to trace back to you, Creating and manipulating battlespaces, Countermanding law-based effects while within your own domain or supported by worshipers

For mod-run world runners to place:

~%Skilled Carpenter's Handbook- (Weapon, Book, Water & Acid, 164,000 Gold) +228 Magical Attack, All of wielder's Large Structure or Wood Element Golem pets and summons gain +450 to all stats and +50,000 additional HP, as does wielder if wielder is either a Large Structure or Wood Element
- Recommendation: Treatise

^%Scroll Written in Ancient Spirit Script- (Weapon, Book, Light & Darkness, 3,000,000 Gold) +3,000 Magical Attack, +3,000 MIN, +3,000 SPI, +60,000 MP, Spirit Magic spells cost wielder 30,000 MP less to cast, Wielder counts as possessing 3 additional Binder and Shrine Maiden abilities for non-prerequisite purposes
- Recommendation: Spellbook
Lord Gadigan
Site Admin
Posts: 2180
Joined: Thu May 21, 2020 9:26 pm

Re: Updates

Post by Lord Gadigan »

Change mention of Knife: Cleaver to Axe: Cleaver. Add Knife Synergy to the Butcher class.
Lord Gadigan
Site Admin
Posts: 2180
Joined: Thu May 21, 2020 9:26 pm

Re: Updates

Post by Lord Gadigan »

~Gun: Automatic Weapon~

%Arm-Mounted Miniature Gatling Gun- (Weapon, Gun, Technology, 25,000 Gold) +45 Ranged Attack, May perform 2 hits against 1 if no other item bonuses are counted for those attacks
%Bangin' Rotater- (Weapon, Gun, Technology, 70,500 Gold) +71 Ranged Attack, Wielder's 'Ranged Attack' actions gain a random base element
%Bascaradine Corp. Sunfire Autorifle Version 7- (Weapon, Gun, Light & Fire, 270,000 Gold) +340 Ranged Attack, 3% Inflicts Impaired: Blind, This item additionally gains the subtype Gun: Rifle
Common Model Machine Gun- (Weaponx2, Gun, Technology, 30,000 Gold) +30 Ranged Attack, Does 150 additional Technology damage to Aerial
%Factory-Made Machine Gun- (Weapon, Gun, Technology, 2,000 Gold) +18 Ranged Attack
%Gangster's Gun- (Weapon, Gun, Technology & Darkness & Physical, 60,000 Gold) +60 Ranged Attack, 6% Critical
%Happy Gun- (Weapon, Gun, Magic & Physical, 45,000 Gold) +30 Ranged Attack, Heals, Cures Confusion: Depression and Confusion: Berserk
%Legion Reaper- (Weapon, Gun: Automatic Weapon, War, 350,000,000 Gold) +350,000 Ranged Attack, +350,000 AGI, 4 hits against 400,000,000,000, Wielder's To Hit does not decrease per hit in multi-hit attacks against Units whose Level is below wielder's Level, Wielder must be Level 40 or greater
%Lucient Machine Gun- (Weapon, Gun, Magic, 7,000 Gold) +21 Ranged Attack, +5 Magic Attack, +2% Dodge
Marine's Autorifle- (Weaponx2, Gun, Technology, 63,000 Gold) +143 Ranged Attack, +50 AGI, Deals 1.1 times normal damage to Aliens, to a max of 500,000 extra damage
%Miniature SMG- (Weapon, Gun, Technology, 31,000 Gold) +30 Ranged Attack, 5% inflicts 3 hits against 1 that deal 7/8 damage with Ranged Attacks
%Ocean Maker Autopistol- (Weapon, Gun, Technology, 160,000 Gold) +120 Ranged Attack, +2% Critical, This item additionally possesses the subtype Pistol
%Spiritually Powered Chaingun- (Weaponx2, Gun, Magic & Light, 275,000 Gold) +268 Ranged Attack, attacks involving this weapon use Spirit as their prime attribute and wielder's Ranged Attack caps are determined by Spirit, 15 hits against 1, deals 1/13 damage
%Tardil Style Ruin-Hail Autocannon- (Weapon, Gun, Technology & Air & War, 40,000,000 Gold) +40,000 Ranged Attack, Wielder's 'Ranged Attack' actions may gain 2 hits against 5 and deal 1/5 Damage
%Veristatz Autogun- (Weapon, Gun, Technology, 17,000 Gold) +35 Ranged Attack, +5 AGI

~Gun: Beameye~

%White Laser- (Weapon, Gun, Technology & Light, 96,000 Gold) +115 Ranged Attack, +102 AGI, +98 MIN, 5% inflicts Awestruck, 1% inflicts Antimatter
%World-Crystallizer- (Weapon, Gun: Beameye, Crystal (2), 250,000,000 Gold) +250,000 Ranged Attack, +200,000 Magical Attack, Wielder may spend an action to scan a target's stats, If wielder scans a target's stats successfully, wielder may convert all Zones created by that target, provided it is not 20 Levels greater than wielder and is not (both Level 99 or greater and unique), into Zones of Crystal (2), attaching a non-stacking effect to said Zones that causes each Zone it is attached to to, at the start of each round, convert a random Zone in the same battlespace that is not solely a Zone of Crystal (2) that is not created by a source that is either (20 Levels greater than wielder or (both Level 99 or greater and unique)), into a Zone of Crystal (2), attaching a replicated copy of the same effect (without any post-creation modifications) to the converted Zone; whenever wielder creates a Zone, wielder may choose for it to be a Zone of Crystal (2) with the aforementioned effect on it rather than the Zone it would otherwise normally be, with this effect being unable to alter the effects of unique spells, Persistent Enchantments, and Overcrashes; Wielder must be Level 60 or greater

~Gun: Blunderbuss~

%Graysmoke- (Weapon, Gun, Technology & Darkness, 65,000,000 Gold) +65,000 Ranged Attack, +60,000 AGI, +60,000 CON, Stat Drain: CON Drain Immunity, Confusion: Loneliness Immunity
Newly Developed Black Powder Gun- (Weaponx2, Gun, Technology, 85,000 Gold) +260 Ranged Attack, +300 AGI, Wielder does 1.5 times damage to individuals named ‘Unit of Samurai’
%Pirate-Ender- (Weapon, Gun, Technology & Air, 65,000,000 Gold) +65,000 Ranged Attack, +60,000 AGI, Wielder's 'Ranged Attack' actions deal an amount of Flat Fire element Damage to their targets equal to the total amount of Gold Damage said targets have dealt during the present battle (to a max of 40,000,000 Damage), Wielder's 'Ranged Attack' actions may de-transform targets below Level 60 who are in Vessel transformations that are below Level 60

~Gun: Disc-Launcher~

%Dire Gear Launcher- (Weapon, Gun, Technology, 300,000 Gold) +300 Ranged Attack, Wielder may, if a Clockwork, as an additional cost to a Ranged Attack action, pay 50,000 HP to give that action +300 uncapped Ranged Attack
%Electrified Gear Launcher- (Weapon, Gun, Technology & Electrical, 160,000 Gold) +160 Ranged Attack, 30% inflicts Electrocuted
%Gear Launcher- (Weapon, Gun, Technology, 17,000 Gold) +17 Ranged Attack
%Gun that Shoots Bladed Starfish- (Weapon, Gun, Water & Physical, 12,000 Gold) +14 Ranged Attack, 1% Water Resistance, 3% inflicts Wounded
%Rapid-Fire Gear Launcher- (Weapon, Gun, Technology, 120,000 Gold) +120 Ranged Attack, Wielder's 'Ranged Attack' actions gain '2 hits against 1' against targets below Level 5
%Rapid-Fire Serrated Gear Launcher- (Weapon, Gun, Technology, 250,000 Gold) +250 Ranged Attack, Wielder's 'Ranged Attack' actions gain '2 hits against 1' against targets below Level 5, 30% inflicts Wounded
%Serrated Gear Launcher- (Weapon, Gun, Technology & Physical, 170,000 Gold) +170 Ranged Attack, 30% inflicts Wounded
%Seven-Chances Gear Launcher- (Weapon, Gun, Technology & Hope, 700,000 Gold) +700 Ranged Attack, Wielder's 'Ranged Attack' actions gain '2 hits against 1' against targets below Level 10, Wielder's 'Ranged Attack' options may recheck their miss chance up to 6 times
%Sonic Rapid-Fire Gear Launcher- (Weapon, Gun, Sonic, 16,000,000 Gold) +16,000,000 Ranged Attack, Wielder's 'Ranged Attack' actions gain '2 hits against 1' against targets below Level 20
%Wide-Fire Rapid-Fire Gear Launcher- (Weapon, Gun, Technology, 350,000 Gold) +250 Ranged Attack, Wielder's 'Ranged Attack' actions gain '2 hits against 5' against targets below Level 5

~Gun: Field-Switch~

%Bascaradine Sun Trigger- (Weapon, Gun, Light & Fire, 510,000 Gold) +556 Ranged Attack, 15% Inflicts Impaired: Blind, 5% inflicts Burning, Wielder may spend an action to have a target take 60,000 Flat Fire & Light element Damage in 5 rounds at the start of the round in addition to being afflicted with Burning, Awestruck, and Impaired: Blind in 5 rounds at the start of the round, This effect only triggers if wielder is still alive at the time it would go off
%Rainhammer- (Weapon, Gun, Water & Energy & Physical, 80,000,000 Gold) +80,000 Ranged Attack, Wielder may choose to convert the element Water in the element Energy, the element Physical, or the elements Energy & Physical in any of wielder's attacks, actions, or instances of Damage dealt, Wielder may spend an action to attach an effect to a Zone of Water that deals 800,000 Flat Water or Energy element Damage to every opponent in that Zone at the start of each round (with which element being chosen at the time of the effect's creation) as an effect that stacks 5 times per Zone and 5 times across all Zones (with each Zone only being able to choose one of the two elements of Damage per applier but with different elements choosable across different zones or different appliers, but with stacking limitations counting regardless of elemental differences)

~Gun: Heavy Weapon~

%A-001 Tank Destroyer- (Weapon, Gun, Technology, 9,000 Gold) +15 Ranged Attack, +60 Ranged Attack against Machines
%Advanced, Manned Sentry Turret that Shoots People who Lie- (Weapon, Gun, Technology & Psychic, 5,200,000 Gold) +5,000 Ranged Attack, +5,000 MIN, wielder may perform up to one Ranged Attack per round as a counter to an action that involves the casting of an Illusion Magic spell, this item additionally possesses the subtype Power Armor: Frame but cannot be equipped in an armor slot without some additional effect that would allow equipping a weapon as an armor or a second source granting it an armor subtype (including the same armor subtype)
%Armor-Melter Cannon- (Weapon, Gun, Fire & Technology, 2,500,000 Gold) +2,500 Ranged Attack, Wielder's 'Ranged Attack' and 'Point Black' actions apply a debuff that provides -2,500 Defense and stacks 3 times
%Bascaradine Energy Cannon A-001- (Weapon, Gun, Technology, 6,000 Gold) +28 Ranged Attack, +5 AGI
%Bascaradine Energy Cannon B-001- (Weapon, Gun, Technology, 12,000 Gold) +32 Ranged Attack, +1% to Hit
%Bascaradine Energy Cannon C-009- (Weapon, Gun, Technology, 45,000 Gold) +59 Ranged Attack, +5 Melee Attack, +15 STR
Bascaradine Gigarail Megacannon III: Armor Piercing Version- (Weaponx2, Gun, Technology, 680,000 Gold) +525 Ranged Attack, Pierces 2,000 Defense, +30 AGI, +200 HP, Double damage against Vehicles, 5% inflicts 2 hits against 1
%Bascaradine Grenade Cannon Type 89-G- (Weapon, Gun, Fire, 137,000 Gold) +145 Ranged Attack, 15% inflicts 1 hit against 8
%Bascaradine Lightning Grenade Launcher Model 57- (Weapon, Gun, Electrical, 145,000 Gold) +152 Ranged Attack, 15% deals 900 Electrical damage to up to 900 selected foes
%Bascaradine Presents the Rocket Propelled Grenade: Model 45- (Weapon, Gun, Fire, 150,000 Gold) +120 Ranged Attack, 1 hit against 3, +20 AGI
%Bascaradine Presents the Rocket Propelled Grenade: Model 48- (Weapon, Gun, Fire, 150,000 Gold) +125 Ranged Attack, 15% inflicts 1 hit against 5, +3% Critical for Ranged Attacks
%Bascaradine Rocket Launcher Year 7381 Type 5- (Weapon, Gun, Fire, 126,000 Gold) +135 Ranged Attack, Does 500 Fire damage to up to 5 foes
%Bascaradine Rocket Launcher Year 7381 Type 15- (Weapon, Gun, Technology, 146,000 Gold) +115 Ranged Attack, 1 hit against 3
%Bascaradine Technologies Luminous Grenade Launcher- (Weapon, Gun, Light, 128,000 Gold) +120 Ranged Attack, 15% inflicts Impaired: Blind on 7 targets
%Bascaradine Terrain-Rupture Grenade Launcher- (Weapon, Gun, Earth & Technology, 560,000 Gold) +530 Ranged Attack, wielder's Ranged Attacks, destroy any Phantom Terrain as though it were either its user's level (to a max of 99) or level 16, whichever is higher, creates a Zone of Earth and attaches an effect to it that causes all allies of user to have +800 Defense and all foes to have -800 Defense that lasts 5 rounds, this zone's effect is non-stacking on that zone or across Zones, wielder's Ranged Attacks gain 1 hit against 15 and deal 1/4 damage
%Bascaradine Thunderblast Rocket Launcher- Type 2- (Weapon, Gun, Fire, 147,000 Gold) +175 Ranged Attack, 1 hit against 8, Deals 2,000 damage to wielder when fired
%Battle Systems Quad Cannon- (Weaponx2, Gun, Technology, 84,000 Gold) +360 Ranged Attack, wielder's Ranged Attacks deal 1/4 damage and gain 3 bonus hits divided among 3
%Biggerburg Biggerbullet- (Weapon, Gun, Technology & Physical, 1,750,000 Gold) +1,750 Ranged Attack, +5% To Hit
%Brainwave Cannon- (Weapon, Gun, Psychic & Technology, 8,765,432 Gold) +7,400 Ranged Attack, deals 15,000 MIN damage, +8,000 MIN, +7,000 MP, 15% inflicts Mindblasted, 15% inflicts Charm, Stops the next action, to a max of 1 per round, of non-unique individuals below Level 30 who have less MIN than possessor, so long as said amount is below 50,000 MIN, Pierces 2,500 Defense and 2,500 Defense against stat damage of non-Psychic-element targets
%Burst Grenade Launcher- (Weapon, Gun, Fire, 25,000 Gold) +35 Ranged Attack, +15 Fire Damage, 1 hit against 6
%Cannon Covered in Spikes- (Weaponx2, Gun, Darkness & Technology, 55,000 Gold) +120 Ranged Attack, 5% Critical
%Common Grenade Launcher- (Weaponx2, Gun, Technology, 30,000 Gold) +35 Ranged Attack, Does 120 additional Technology damage to Aerial, 1 hit against 5
Cube Cannon- (Weapon, Gun, Physical, 70,000 Gold) +70 Ranged Attack
%Deconstruction Nanite Cannon- (Weapon, Gun, Technology, 190,000 Gold) +150 Ranged Attack, deals 1% of target's max HP in damage per turn until possessor is defeated or leaves the battle for the remainder of the battle unless target is immune to Antimatter or is over level 30, this effect is a debuff that stacks a max of 5 times, Those affected or the allies of those affected may skip a turn to have a 50% of removing this effect if over level 5
%Destructo-Gun- (Weapon, Gun, Destruction, 3,850,000 Gold) +4,200 Ranged Attack, +3,800 AGI, +2,900 MIN, Pierces 5,500 Defense, 30% Critical, May optionally add Technology element to wielder's Ranged Attack actions or actions involving wielder's Ranged Attack bonus
%Double Freeze-Missile Cannon- (Weapon, Gun, Technology & Ice, 120,000 Gold) +120 Ranged Attack, 30% inflicts Frozen, 1% wielder's 'Ranged Attack' actions gain 2 hits against 1, This item additionally gains the subtype Gun: Missile
%Dr. Warcannon- (Weapon, Gun, Technology & War, 77,000,000 Gold) +77,000 Ranged Attack, When conducting 'Ranged Attack' actions, wielder may, instead of using wielder's normal Prime Attribute, elect to use a static MIN value of 77,000 as said action's Prime Attribute, This item talks as an RP power (generally giving tactical advice or fun-facts)
%Dragon Shaped Firework Cannon- (Weapon, Gun, Fire, 30,000 Gold) +24 Ranged Attack, Does 15 Fire damage to up to 16 targets, This item additionally gains the subtype Gun: Missile
%Dual Danmaku Cannons- (Weaponx2, Gun, Magic & Technology, 600,000 Gold) +1,856 Ranged Attack, +1,000 AGI, 15% Dodge, Use of this weapon counts as four additional Danmaku spells when used in a Danmaku Attack
Energy Ray Cannon- (Weapon, Gun, Technology, 120,000) +145 Ranged Attack
%Eros-Class Beamcannon+- (Weapon, Gun, Light & Fire & Energy, 320,000,000 Gold) +320,000 Ranged Attack, +1,500,000 HP as a non-stacking bonus, +320,000 AGI, +320,000 SPI, 260% To Hit, Wielder's allies gain +12,000 to all stats as a non-stacking bonus, 110% inflicts Charm or Charm: Lovestruck, Wielder must be Level 40 or greater
%First-Metal Cannon- (Weaponx2, Gun, Technology & Physical & Metal, 5,000,000 Gold) +10,000 Ranged Attack, +10,000 STR, Wielder's 'Ranged Attack' actions use STR as their Prime Attribute
%Fourth-Metal Cannon- (Weaponx2, Gun, Technology & Psychic & Metal, 5,000,000 Gold) +10,000 Ranged Attack, +10,000 MIN, Wielder's 'Ranged Attack' actions use MIN as their Prime Attribute
%Fragganator 20K- (Weaponx2, Gun, Technology & Fire, 200,000 Gold) +20,000 Ranged Attack, +200 to all stats, wielder's Ranged Attack actions deal 1/20 damage and gain 1 hit against 20, this damage multiplier is changed to 1/10 damage if wielder possesses the ability Gunner
%Gaghavetto Cannon- (Weaponx4, Gun, Technology, 60,000,000 Gold) +240,000 Ranged Attack, 40% inflicts Antimatter, 10% inflicts Antimatter: Inverse Status Field, 140% To Hit, +210,000 MIN, This item does not provide bonuses until it has spent an entire round of battle not providing bonuses, Wielder may treat this Weapon as two weapons for per-weapon capping purposes
%Glauriss Cannon- (Weaponx2, Gun, Technology, 50,000 Gold) +45 Ranged Attack, deals 5% damage dealt to its main target to up to 3 other foes besides target, Ignores 2% of target's Defense
%Grenade Launcher- (Weapon, Gun, Technology, 15,000 Gold) +25 Ranged Attack, 1 hit againt 3
%Gun Shaped Like a Hippo's Head- (Weapon, Gun, Water, 45,000 Gold) +48 Ranged Attack, Attacks that can inflict Charm on Water element animals have a 15% greater chance of doing so
%Hambelstern Prototype Cannon- (Weapon, Gun, Technology, 31,522,355 Gold) +29,830 Ranged Attack, +30,890 AGI, +30,570 MIN, +50,000 MP, 20% Technology Resistance, 15% Electrical Resistance, Damage from wielder pierces an additional 15,000 Defense as an effect that does not stack with itself
%House-Leveling Kazoo-Gun- (Weapon, Gun, Air & Technology, 3,500,000 Gold) +3,500 Ranged Attack, Wielder gains +35% Critical against Large Structures, Wielder gains '100% inflicts Stun' against Large Structures, This item gains the subtypes Deadly Item: Trick Weapon and Instrument: Whistle
%Huge Ray Gun- (Weapon, Gun, Technology, 40,000 Gold) +55 Ranged Attack, This item additionally possesses the subtype Gun: Wave Emitter
%Improved Mecha Tank Cannon- (Weaponx2, Gun, Technology & Darkness, 542,500 Gold) +2,094 Ranged Attack, 40% inflicts Fatigued: Stun against targets under level 40
%Infinipumkin Megacannon: All the Pumpkins Edition- (Weapon, Gun, Earth, 320,000,000 Gold) +320,000 Ranged Attack, +1,500,000 HP as a non-stacking bonus, +320,000 AGI, +320,000 CON, 260% To Hit, Wielder counts as possessing the subtype Plant when conducting 'Ranged Attack', 'Point Blank', 'Snipe', and 'Ranged Overdrive' actions, Wielder's 'Ranged Attack', 'Point Blank', 'Snipe', and 'Ranged Overdrive' actions may gain 'Heals', Wielder's 'Ranged Attack', 'Point Blank', 'Snipe', and 'Ranged Overdrive' actions may each create 1,000,000 Temporary 'Pumpkin', Wielder must be Level 40 or greater
%Laser of Madly Outrageous Boomsplosions- (Weapon, Gun, Technology & Fury, 70,000,000 Gold) +70,000 Ranged Attack, 1 hit against 50,000 Wielder may, so long as no individual of higher Level or that is Level 100 or greater objects, spend an action to change this item's name to 'Laser blasts are highly stimulating mutations', sets the status of the Imaginary Element 'Destruck' to Manifested, changes this item's element to 'Destruck', and its text to '+70,000 Ranged Attack, 277% inflicts Confusion, Wielder's 'Ranged Attack', 'Point Blank', and 'Ranged Overdrive' actions target as though wielder were afflicted with Confusion and have a 30% chance of failing, but deal double Damage (to a max of 7,000,000 additional Damage) and gain a 15% chance of randomly inflicting either Devastated or Insanity, 2 hits against 700,000, Wielder must be Level 20 or greater', Wielder must be Level 20 or greater, This item additionally gains the subtype Gun: Rifle
%Lightrail Megacannon- (Weapon, Gun, Technology & Light, 125,000 Gold) +75 Ranged Attack
%Modified Glauriss Cannon- (Weaponx2, Gun, Technology, 50,000 Gold) +68 Ranged Attack, +41 additional Ranged attack if wielder has over 2,000 MIN, deals 5% damage dealt to its main target to up to 3 other foes besides target, Ignores 2% of target's Defense, +2% to Hit, 5% may inflict Paralysis or Stun (chosen when attack is made)
%Multi-Lock-On Manifold-Laser Starship Cluster-Ray Cannon- (Weaponx2, Gun, Technology, 87,575,300 Gold) +98,000 Ranged Attack, +76,580 AGI, +65,554 MIN, 195% To Hit, Wielder may spend an action to give the next Ranged Attack involving this weapon that does not involve any Techniques or Spells and normally has 1 hit against 1 an added 150 bonus hits divided among 150 that each deal 1/10 damage, 230% To Hit against Astral Beings, Vessels, Robots, and Machines, Wielder must be at least Level 45, Impaired: Blind Immunity, 75% Critical against Astral Beings, Vessels, Robots, and Machines, may choose to gain 5 bonus hits divided among 5 and deal 1/3 damage
%Non-Lethal Hambelstern Prototype Cannon- (Weapon, Gun, Technology, 30,221,355 Gold) +29,830 Ranged Attack, +30,890 AGI, +30,570 MIN, +50,000 MP, 20% Technology Resistance, 15% Electrical Resistance, Damage from wielder pierces an additional 15,000 Defense as an effect that does not stack with itself, May only be equipped by individuals above Level 19, Attacks involving this weapon cannot reduce an individual's HP, STR, AGI, CON, SPI, or MIN below 1
%Planetary of War's Gun- (Weapon, Gun, War & Destruction, 190,000,000 Gold) +190,000 Ranged Attack, +1,900,000 HP as a non-stacking bonus, +190,000 AGI, +190,000 CON, 160% Critical, 260% To Hit, Wielder's allies gain +8,000 to all stats as a non-stacking bonus, Wielder must be Level 40 or greater, This item additionally gains the subtypes Gun: Pistol, Gun: Rifle, and Gun: Missile
%Pantheon-Class Linkup Cannons- (Weaponx2, Gun, Magic & Light & Air, 725,000,000 Gold) +14,000 Ranged Attack, +2,000 additional Ranged Attack per Deity that wielder counts as a Devout Worshipper of, to a max of 40 Deities, +4,000 to each stat per Deity that wielder counts as a Devout Worshipper of, to a max of 40 Deities, Wielder's Divine Magic and Gunslinging spells cost 2,000 less MP per Deity that wielder counts as a Devout Worshipper of, to a max of 40 Deities, At the beginning of each thread, wielder may choose up to one base element per Deity that wielder counts as a Devout Worshipper of, with this item being able to change any of wielder's actions to be solely any one of said chosen elements, This item additionally gains the subtype Remote: Drone
%Perfectly Balanced Burst Grenade Launcher- (Weapon, Gun, Fire, 69,000 Gold) +45 Ranged Attack, +15 Fire Damage, +10% to hit, +3 to every stat, 1 hit against 8
%Perfectly Balanced Flaming Grenade Launcher (2)- (Weapon, Gun, Fire, 68,000 Gold) +50 Ranged Attack, +90 Fire Damage, +10% to hit, +3 to every stat, 1 hit against 3
%Prime Cluster Assault Cannon- (Weapon, Gun, Technology & Fire, 25,000,000 Gold) +25,000 Ranged Attack, +21,000 AGI, 150% To Hit, 50% Critical, 4 hits against 15, This item additionally gains the subtype Remote: Drone
%Quaddaprapshi Cannon- (Weaponx4, Gun, Technology, 29,000,000 Gold) +80,000 Ranged Attack, 40% inflicts Antimatter, 50% Antimatter Resistance, +80,000 MIN, Wielder's Ranged Attack actions may use Mind as their Prime Attribute, Wielder may treat this Weapon as two weapons for per-weapon capping purposes
%Rail Gun (4)- (Weapon, Gun, Physical, 6,500,000 Gold) +6,500 Ranged Attack, Wielder's 'Ranged Attack' actions deal an additional 2,500,000 Flat Physical element Damage that possesses an 80% chance of inflicting Fatigued: Stun to each of their targets 2 rounds later if said targets are, at the start of said round, in the same row as they were when targeted by said actions
%Sepherys Warmech Arm Cannon- (Weapon, Gun, Technology, 50,000,000 Gold) +50,000 Ranged Attack, +50,000 SPI, Wielder's 'Ranged Attack' actions may use Spirit as their Prime Attribute, Wielder may, at the start of each round, deal 100,000 Flat Fire element Damage to one target or may deal 100,000 Flat Technology element Damage to one target
%Sonic Fist Grandcannon- (Weapon, Gun, Sonic & Physical, 8,200,000 Gold) +8,200 Ranged Attack, 60% inflicts Fatigued: Stun, 50% Critical
%Spore Cannon- (Weaponx2, Gun, Earth & Acid, 350,007 Gold) +810 Ranged Attack, 30% inflicts Poison, 30% inflicts Confusion, 5% wielder's Ranged Attack actions gain 1 hit against 1, This item additionally possesses the subtypes Gun: Spray and Throwing Weapon: Seed
%Standard Purpose Energy Cannon- (Weapon, Gun, Technology, 6,000 Gold) +26 Ranged Attack
%Starship’s Main Cannon- (Weaponx2, Gun, Technology, 87,000,500 Gold) +148,000 Ranged Attack, ignores the Defense of individuals below level 30, inflicts Fatigued: Stun on individuals below level 40, may inflict 1 hit against 200 and deal 1/5 damage, this item’s wielder may spend an action to apply a non-stacking buff that gives this item +150,000 additional Ranged Attack for one round
%Sun Cannon Mark I- (Weaponx2, Gun, Technology, 1,000,000 Gold) +2,600 Ranged Attack, 15% inflicts Stun, 30% inflicts Impaired: Blind, 30% inflicts Burning, 30% inflicts Awestruck, wielder may choose to have this item be an Other: Siege Weaponry instead of a gun at the beginning of a thread, deals double damage to Large Structures
Tank Cannon- (Weaponx2, Gun, Technology & Darkness, 142,500 Gold) +294 Ranged Attack, 15% inflicts Fatigued: Stun against enemies under level 17
%Tardil Style Worldcracker- (Weapon, Gun, Technology & Earth & Destruction, 40,000,000 Gold) +40,000 Ranged Attack, Wielder's 'Ranged Attack' actions may pierce 40,000 additional Defense
%The MacFistO'Pain- (Weapon, Gun, Physical, 70,000,000 Gold) +70,000 Ranged Attack, +80,000 STR, 120% inflicts Fatigued: Stun, Wielder's 'Ranged Attack' actions may use Strength as their Prime Attribute, and possessor's per-item Ranged Attack bonus capping may be determined based on Strength, Each of wielder's 'Ranged Attack' actions may incorporate the Melee Attack bonus of one equipped Fist Weapon as though it were an equal Ranged Attack bonus, Wielder must be Level 35 or greater
%The Motherfucking Bitchslap Cannon- (Weapon, Gun, Technology & Fury, 70,000,000 Gold) +70,000 Ranged Attack, 150% inflicts Fatigued: Stun, Wielder may, so long as no individual of higher Level or that is Level 100 or greater objects, spend an action to change this item's name to 'She fuckin' that weapon five.', sets the status of the Imaginary Element 'Vulgar' to Manifested, changes this item's element to 'Vulgar', and its text to '+70,000 Ranged Attack, +70,000 STR, Wielder's 'Ranged Attack' actions may use Strength as their Prime Attribute, 150% inflicts Fatigued: Stun, 200% inflicts Confusion on non-'Vulgar'-element targets, 200% inflicts Charm on Abstracts, Wielder must be Level 40 or greater', Wielder must be Level 40 or greater
%Third-Metal Beam Cannon- (Weaponx2, Gun, Technology & Physical & Metal, 5,000,000 Gold) +10,000 Ranged Attack, +10,000 CON, Wielder's 'Ranged Attack' actions use CON as their Prime Attribute
%Toxic Metabomb Launcher- (Weapon, Gun, Toxin, 80,000,000 Gold) +80,000 Ranged Attack, 150% inflicts Poison, Wielder's 'Ranged Attack' actions may gain '1 hit against 4,000,000' and deal 1/4 Damage
%Twilight-Ripper Ooze Gigacannon- (Weapon, Gun, Darkness & Water & Time, 210,000,000 Gold) +220,000 Ranged Attack, 250% inflicts Paralyzed: Sticky, 250% inflicts Voidstruck: Torn From Time, Wielder's Ranged Attack actions may summon an Ooze from the enemy list that is normally fightable for drops that is below Level 60 into the row-formation of their targets in any front or back row, Max 10 summoned, This item additionally gains the subtype Gun: Spray
%Unexpected Beef Cannon- (Weapon, Gun, Earth & Physical, 45,000 Gold) +45 Ranged Attack, +45 CON, +450 HP as a bonus that stacks 2 times, 50% inflicts Confusion: Surprised, Wielder's 'Ranged Attack' actions may gain 'Heals'
%Warmly Knitted Baked Bee Cannon (Serves 5,000,000)- (Weapon, Gun, Fire & Life, 40,000,000 Gold) +40,000 Ranged Attack, 100% may inflict Burning, Poison, and Pain, Wielder's actions that incorporate one or more of this item's attack bonuses count as coming from a source that additionally possesses the subtype Insect and that possesses 50,000,000 more Insect allies than it otherwise would, May Heal, 1 hit against 5,000,000
%Wannabe Fish Cannon- (Weapon, Gun, Fire, 27,000 Gold) +21 Ranged Attack, +50 Fire Damage to all attacks, +3% to hit, +2% Critical, +8 to every stat, 1 hit against 2, Grants user the ability-
Good Gravy! It's....Not that Impressive- All enemies have a 15% chance of losing 1 points in each stat, Auto activates at the start of battle

~Gun: Lens~

%Qssk'Qxx'Llrym *%%3 Rez'Lykkix- (Weapon, Gun, Metal & Void, 300,000 Gold) +102 Ranged Attack, 20% Fate Resistance, 33% Reflects Hexed: Backlash

~Gun: Magecaster~

%Deck-Based Arcanist's Roulette Pistol- (Weapon, Gun: Magecaster, Magic & Fortune, 120,000 Gold) +120 Ranged Attack, Wielder, if in Deck-Based Arcanist Mode, may spend an action to cast a random spell from wielder's deck that costs under 120,000 MP at no MP cost, This item additionally gains the subtype Gun: Pistol
%Hambelcaster- (Weapon, Gun, Technology & Magic, 7,299,875 Gold) +7,830 Ranged Attack, +7,000 Magical Attack, +6,890 AGI, +6,890 SPI, +6,570 MIN, +5,000 MP, 20% Technology Resistance, 20% Magic Resistance, Arcanist Magic spells cost wielder 10,000 MP less to cast, Wielder, if in Deck-Based Arcanist Mode, may spend an action to cast a spell chosen from two random spells selected from wielder's deck that cost under 150,000 MP at no MP cost
%Hambelcaster: Kaleidoscopic Momentum Variant- (Weapon, Gun, Technology & Magic, 9,599,875 Gold) +9,430 Ranged Attack, +9,000 Magical Attack, +9,490 AGI, +9,490 SPI, +9,470 MIN, +9,000 MP, 20% Technology Resistance, 20% Magic Resistance, Arcanist Magic spells cost wielder 10,000 MP less to cast, Whenever wielder performs a 'Magical Attack' or 'Ranged Attack' action, wielder may request to have X (where X is the number of the current round of battle) random Spells chosen from wielder's Deck if wielder is in Deck-Based Arcanist Mode and select one of said spells, making said action solely the element(s) of said chosen spell, Wielder, if in Deck-Based Arcanist Mode, may spend an action to cast a spell chosen from X (where X is the number of the current round of battle) random spells selected from wielder's deck that cost under 150,000 MP at no MP cost
%Hambelcaster: Momentum Variant- (Weapon, Gun, Technology & Magic, 7,599,875 Gold) +7,830 Ranged Attack, +7,000 Magical Attack, +6,890 AGI, +6,890 SPI, +6,570 MIN, +5,000 MP, 20% Technology Resistance, 20% Magic Resistance, Arcanist Magic spells cost wielder 10,000 MP less to cast, Wielder, if in Deck-Based Arcanist Mode, may spend an action to cast a spell chosen from X (where X is the number of the current round of battle) random spells selected from wielder's deck that cost under 150,000 MP at no MP cost
%Lichbinder- (Weapon, Gun, Darkness & Devastation & Life, 160,000,000 Gold) +160,000 Ranged Attack, +160,000 Magical Attack, 30% inflicts Cursed: Stygian Binding
%Orb-Shooter- (Weapon, Gun, Magic, 45,000 Gold) This weapon gains a Magical Attack bonus and Ranged Attack bonus equal to the Magical Attack bonus provided by one Orb wielder has equipped (with wielder being able to choose which Orb at the beginning of any thread, battle, round, or any of wielder's actions), to a max of 5,000 points, This item additionally possesses the subtypes Gun: Pistol and Throwing Weapon: Orb

~Gun: Missile~

%Cog-Driven Launchable Missile Arms from the Third Clockwork War of Lincomeir- (Weaponx2, Gun, Fire & Technology, 575,000 Gold) +1,374 Ranged Attack, +400 to all stats if wielder is a Clockwork or a Robot, wielder may inflict 1 hit against 4 with a Ranged Attack and deal 1/4 with said attack, Wielder counts as having an additional Upgrade equipped
%Missile that Follows Missiles- (Weapon, Gun: Missile, War, 180,000,000 Gold) +180,000 Ranged Attack, Up to once per round across all instances of this item across all wielders, on rounds of battle that are not considered the first round of battle by wielder or by any individual of greater Level than wielder, wielder may, after performing a 'Ranged Attack', 'Snipe', or 'Ranged Overdrive' action that generates an attack that incorporates the Ranged Attack bonus of a different Missile weapon that wielder is wielder, choose to immediately gain a bonus action that may only be used to perform a 'Ranged Attack', 'Snipe', or 'Ranged Overdrive' action that may not involve the casting of any Spells or use of any Techniques, that must incorporate a Ranged Attack bonus from this item, that may only target entities that were targeted by the attack generated by the action that permitted the bonus action, Wielder must be Level 40 or greater
%Pyroclasmic Blast-Eruptor- (Weapon, Gun: Missile, Fire & Earth, 230,000,000 Gold) +230,000 Ranged Attack, 200% inflicts Burning, 200% inflicts Entombed, 100% inflicts Burning: Igneous, If wielder performed a 'Ranged Overdrive' action that incorporated this weapon that did not incorporate any Spells or Techniques, wielder may, at the start of wielder's first action of the next round, choose to repeat that action against the same targets, with the inherent MP costs of the 'Ranged Overdrive' waived, provided no other action of wielder's has repeated on the same round, Wielder must be Level 40 or greater and must have a Base MIN of 10 or greater

~Gun: Pistol~

%Accurate Revolver- (Weapon, Gun, Air, 81,000 Gold) +94 Ranged Attack, +110 AGI, 115% To Hit
%Ace's Revolver- (Weapon, Gun, Light, 77,000 Gold) +94 Ranged Attack, +5% Critical
%Ace's Revolver (2)- (Weapon, Gun, Light, 70,000 Gold) +70 Ranged Attack, 5% Critical
%Anticlimactic Gun- (Weapon, Gun, Physical & Technology, 30,000,000 Gold) +30,000 Ranged Attack, Once per thread, this item may be used in an attack and gain 'Deals double Damage (to a max of 300,000,000 additional Damage), 30% inflicts Instant Death', but, if the attack does not kill all of its opposing targets, the attack fails, and this item is removed from the thread
Bascaradine Force Pistol Year 7381 Type 6- (Weapon, Gun, Technology, 82,000 Gold) +70 Ranged Attack, 5% Inflicts Fatigued: Stun on Humans, 4% Inflicts Fatigued: Stun on Humanoids, 1% Inflicts Fatigued: Stun on Elementals
Bascaradine Pistol- (Weapon, Gun, Technology, 1,000 Gold) + 6 Ranged Attack, +5 Defense
%Clockwork Pistol- (Weapon, Gun, Technology, 1,200 Gold) +14 Ranged Attack
%Cowboy's Pearl-Handled Revolver- (Weapon, Gun, Air, 70,000 Gold) +79 Ranged Attack, 120% to Hit
%Crazed Pistol- (Weapon, Gun, Darkness, 3,000 Gold) +10 Ranged Attack, 3% inflicts Confusion
Criminal's Gun- (Weapon, Gun, Technology, 1,900 Gold) +14 Ranged Attack, Thief Arts spells that improve ranged attack specifically with Guns gain an additional +15 bonus to the amount they improve ranged attacks which is doubled for all attacks that take place before any opponents have performed any action other than defending
%Crimson Estross Ringleford Long Pistol- (Weapon, Gun, Magic & Fire, 65,000 Gold) +57 Ranged Attack, +20 MIN, +40 MIN if wielder is a Robot, +20 SPI and +20 CON if wielder is a Golem, +300 damage against Robots, Oozes, and Undead
%Dinosaur Gun- (Weapon, Gun, Physical & Beast & Time & Technology, 35,500,000 Gold) +35,500 Ranged Attack, Wielder's 'Ranged Attack' actions may summon an entity from the Enemy List that is normally fightable for drops that is a Reptile or has 'Dino', 'Saur', 'Prehistoric', 'Lost World', 'Odon', or 'Ceratops' in its name, Max 200 summoned
%Double Bolter (Hand Held Edition)- (Weapon, Gun, Technology, 41,000 Gold) +35 Ranged Attack, 5% may inflict 2 hits against 1 and deal 4/5 damage against Plants
%Dragon Pistol- (Weapon, Gun, Fire, 9,000 Gold) +19 Ranged Attack, This item additionally gains the subtype Gun: Spray
%Dyzoslo Pistol- (Weapon, Gun, Chaos & Energy, 16,500,000 Gold) +1 Ranged Attack, 100% inflicts Confusion, Charm, Pain, Poison, Stat Drain, Impaired: Rewind, Poison: Atrophying Toxin, Stat Drain: DODGE Drain, Charm: Pacified, Confusion: Dizzy, Confusion: Paranoia, Hexed: Ill Fortune, Impaired: Mute, Poison: Damage Effect, and Poison: Numbing Agent
Earthen Pistol- (Weapon, Gun, Earth, 500 Gold) +5 Ranged Attack, +10 Earth Damage
%Elemental Revolver Type II- (Weapon, Gun, Magic, 110,000 Gold) +70 Ranged Attack, +15 to all stats if wielder is an Outsider, Elemental, or Magic Being, Wielder may choose to make a Ranged Attack's damage solely Ice, Acid, Electrical, Fire, Air, Water, or Earth element
%Elemental Revolver Type III- (Weapon, Gun, Magic, 110,000 Gold) +70 Ranged Attack, +15 to all stats if wielder is an Outsider, Elemental, or Magic Being, Wielder may choose to make a Ranged Attack's damage solely Light, Darkness, Magic, Technology, Physical, or Psychic element
%Elemental Roulette Pistol- (Weapon, Gun, Earth & Air & Fire & Water & Light & Darkness & Psychic & Physical & Magic & Technology & Ice & Acid & Electrical, 60,000 Gold) +65 Ranged Attack, wielder's Ranged Attack actions are made solely a single, random base element
%Enchanter's Gun- (Weapon, Gun, Magic, 100,000 Gold) +100 Ranged Attack, +100 to all stats, This item may possess two Enchantment Enhancements, This item may possess 2 different sets of Enchantment Enhancements and its possessor may declare which is being used in each thread
%Energy Bolt Pistol- (Weapon, Gun, Energy, 6,000 Gold) +8 Ranged Attack
%Fifth-Metal Blaster- (Weapon, Gun, Technology & Psychic & Metal, 5,000,000 Gold) +5,000 Ranged Attack, +5,000 SPI, Wielder's 'Ranged Attack' actions use SPI as their Prime Attribute
%First-Metal Blaster- (Weapon, Gun, Technology & Physical & Metal, 5,000,000 Gold) +5,000 Ranged Attack, +5,000 STR, Wielder's 'Ranged Attack' actions use STR as their Prime Attribute
%Fleeting Triumph- (Weapon, Gun, Darkness & Fate & Time, 290,000,000 Gold) +290,000 Ranged Attack, +290,000 AGI, +2900,000 SPI, 260% To Hit, +12 Fame as a non-stacking bonus on the first 40 rounds of battle, 30% inflicts Instant Death, 30% inflicts Smitten, 30% inflicts Devastated, Wielder's per-item Ranged Attack bonus cap becomes 2x the relevant stat, Individuals killed by wielder may not be resurrected by sources below Level 70 that are not both above Level 60 and higher Level than wielder, Wielder's allies gain +10,000 to all stats as a non-stacking bonus, Wielder must be Level 40 or greater
%Fourth-Metal Blaster- (Weapon, Gun, Technology & Psychic & Metal, 5,000,000 Gold) +5,000 Ranged Attack, +5,000 MIN, Wielder's 'Ranged Attack' actions use MIN as their Prime Attribute
%Gambler's Streak-Based Pistol- (Weapon, Gun, Technology & Fire & Darkness, 61,000 Gold) +65 Ranged Attack, Whenever one of wielder's Ranged Attack actions hits its target, wielder gains a buff that stacks 5 times and provides +5% To Hit, with said buff disappearing as soon as one of wielder's actions misses or is dodged, Whenever one of wielder's Ranged Attack actions misses its target, wielder gains a debuff that stacks 5 times and provides -5% To Hit, with said debuff disappearing as soon asone of wielder's Melee Attack, Ranged Attack, or Magical Attack actions hits
Gnome's Gun- (Weapon, Gun, Air & Technology, 9,900 Gold) +17 Ranged Attack, +15 MIN, +15 SPI
%Grim Reaper's Long Pistol- (Weapon, Gun, Darkness & Fate, 94,242,564 Gold) +90,564 Ranged Attack, +90,000 MIN, +90,000 AGI, +90,000 SPI, +45,000 CON, 130% Critical, 30% inflicts Instant Death, Wielder must be Level 40 or greater
%Gun- (Weapon, Gun, Technology, 2,000 Gold) +20 Ranged Attack
%Gun of Occasional Awesomeness +5- (Weapon, Gun, Technology & Light, 50,000 Gold) +5 Ranged Attack, 1% it instead provides +5,000 Ranged Attack
%Gun that Shoots Squeaky Ducks- (Weapon, Gun, Water & Physical, 6,000 Gold) +8 Ranged Attack, +2% inflicts Confusion, with this infliction chance bonus stacking 5 times, 5% deals no damage
%Gunner's Pistol- (Weapon, Gun, Technology, 14,000 Gold) +17 Ranged Attack, +2% to Hit
%Hitman's Gun- (Weapon, Gun, Darkness & Technology, 2,500 Gold) +15 Ranged Attack, +1% Critical, +10 AGI on first turn of battle
%Holy General’s Gun- (Weapon, Gun, Light & Physical, 3,000,000 Gold) +3,200 Ranged Attack, +2,400 STR, +3,000 AGI, +2,000 CON, +3,200 SPI, 20% Critical, 135% To Hit, 20% inflicts Awestruck, Wielder’s allies gain +200 to all stats as a non-stacking effect, 5% Demon Resistance, 5% Daemon Resistance, 5% Devil Resistance
%Holy Vanquisher- (Weapon, Gun, Light, 29,000 Gold) +5 Melee Attack, +19 Magic Attack, +45 Ranged Attack, +50 Damage against Undead
%Ibodian Blaster- (Weapon, Gun, Technology & Energy, 1,000,000 Gold) +1,000 Ranged Attack, +1,000 AGI, +1,000 MIN
%Illegal Handgun- (Weapon, Gun, Technology & Darkness, 1,100 Gold) +11 Ranged Attack, 50% Law Weakness
%Improved Swift-Shooter- (Weapon, Gun, Technology & Air, 1,780,000 Gold) +1,900 Ranged Attack, +1,900 AGI, 20% Dodge, 130% To Hit, 1% Wielder gains an additional action after a 'Ranged Attack' or 'Point Blank' action
%Just Gun- (Weapon, Gun, Light & Air, 1,780,000 Gold) +1,750 Ranged Attack, +1,700 AGI, +1,700 MIN, +1,700 SPI, 20% Critical, 130% To Hit, 15% inflicts Awestruck
%Kjall Bolter Pistol- (Weapon, Gun, Magic, 15,000 Gold) +15 Ranged Attack, +4 Magic Attack, +1% Dodge, +200 damage on hit per Kjall Bolter Pistol wielded by an ally up to a max of +12,000 damage on hit
%Lesser Lucient Pistol- (Weapon, Gun, Magic, 1,700 Gold) +15 Ranged Attack, +4 Magic Attack, 10% Dodge
%Lethal Roulette Pistol- (Weapon, Gun, Technology & Fire & Darkness, 87,000 Gold) +65 Ranged Attack, wielder’s Ranged Attacks have a 1/6 chance of inflicting Instant Death against targets below Level 20 that are lower Level than wielder and non-unique, and a 5/6 chance of inflicting Instant Death on wielder if wielder is below Level 20
Lighter Gun- (Weapon, Gun, Fire, 900 Gold) +3 Melee Attack, +3 Ranged Attack, Does 5 additional Fire damage, This item additionally gains the subtypes Gun: Spray and Mace: Torch
%Lucient Pistol- (Weapon, Gun, Magic, 1,700 Gold) +15 Ranged Attack, +4 Magic Attack, +1% Dodge
%Lucky Roulette Pistol- (Weapon, Gun, Technology & Fire & Darkness, 90,000 Gold) +90 Ranged Attack, wielder’s Ranged Attacks have a 4/6 chance of dealing triple damage, to a max of 250,000 extra damage, and a 2/6 chance (that corresponds to the same roll as the aforementioned 1/6 chance) of dealing no damage, 115% To Hit, 10% Critical
Mage Pistol- (Weapon, Gun, Magic, 3,000 Gold) +5 Ranged Attack, +2 Magic Attack, Wielder's 'Ranged Attack' actions use SPI as their Prime Attribute instead of AGI
%Master Detective's Gun- (Weapon, Gun, Air & Technology, 3,000,000 Gold) +3,200 Ranged Attack, +2,400 SPI, +3,000 AGI, +2,000 CON, +3,200 MIN, Wielder deals double damage to individuals whose stats have been scanned by wielder, to a max of 2,000,000 additional damage, Wielder's allies gain +200 to all stats as a non-stacking effect, 5% Resistance against individuals below Level 60 whose stats wielder has scanned
%Masterful Roulette Pistol- (Weapon, Gun, Technology & Fire & Darkness, 87,000 Gold) +65 Ranged Attack, wielder’s Ranged Attacks have a 1/2 chance of dealing triple damage, to a max of 250,000 extra damage, and a 1/2 chance (that corresponds to the same roll as the aforementioned 1/2 chance) of dealing no damage
%Mohbul-Saatva Penetration Pistol- (Weapon, Gun, Technology & Air, 49,000 Gold) +45 Ranged Attack, Pierces 500 Defense
%Nexus PD Pistol- (Weapon, Gun, Technology, 11,000 Gold) +15 Ranged Attack
%Nexus PD Stealth Pistol- (Weapon, Gun, Technology, 7,000 Gold) +20 Ranged Attack, +50 AGI on the first round of combat
Outlaw's Seven-Shooter- (Weapon, Gun, Technology, 34,000 Gold) +39 Ranged Attack, +40 AGI on turns that are multiples of seven
Pistol- (Weapon, Gun, Technology, 900 Gold) +11 Ranged Attack
%Polestar Technologies Pistol- (Weapon, Gun, Technology & Ice, 40,000,000 Gold) +40,000 Ranged Attack, 200% To Hit, 80% inflicts Frozen, Wielder must either be Level 20 or greater or have the ability 'Star Gunner'
%Private Gun- (Weapon, Gun, Air & Psychic, 410,000 Gold) +410 Ranged Attack, This item may not be destroyed, stolen, or altered by individuals below Level 40 who are not carrying it
%Racism Gun- (Weapon, Gun, Technology & Physical & Psychic, 50,000 Gold) +50 Ranged Attack, At the start of each thread, wielder may choose a base entity subtype and gain +250 Ranged Attack against entities of said subtype until the end of the thread
%Reclaimer Pistol- (Weapon, Gun, Light, 75,000 Gold) +60 Ranged Attack, +20 Light damage against Undead, User is healed for 100 for each Undead killed with this weapon
%Reforged Deathangel's Certain-Death Six-Shooter- (Weapon, Gun, Darkness & Fate, 396,242,564 Gold) +396,564 Ranged Attack, +390,000 AGI, +300,000 SPI, +280,000 CON, 160% Critical, 260% To Hit, 40% inflicts Instant Death, 100% inflicts Instant Death on targets of lower Level than wielder who are below Level 60, Wielder cannot miss targets of lower Level than wielder who are below Level 80, Wielder must be Level 40 or greater and must possess the abilities 'Gunner', 'Gunslinger', and 'Slayer'
%Ring Bolter- (Weapon, Gun, Technology, 97,000 Gold) +96 Ranged Attack, 5% Inflicts Confusion, This item additionally gains the subtype Gun: Wave Emitter
%Ring Bolter (Edition II)- (Weapon, Gun, Technology, 697,000 Gold) +696 Ranged Attack, 20% Inflicts Confusion, This item additionally gains the subtype Gun: Wave Emitter
%Ringleford Himbarridion- (Weapon, Gun, Magic & Water, 148,000 Gold) +137 Ranged Attack, +60 MIN, +900 Damage to Aerials, +3% Critical against Fae, +14% Critical against Reptiles, 3% inflicts Stun on Reptiles, +40 max MP to wielder's summoned Elementals
%Robopirate Gun- (Weapon, Gun, Technology & Water & Darkness, 65,000 Gold) +65 Ranged Attack, +65 AGI, +65 CON, 5% Water Resistance
%Roulette Assaulter- (Weapon, Gun, Chaos & Darkness, 51,000 Gold) +55 Ranged Attack, +55 to all stats, wielder’s Ranged Attack actions use a random stat out of Strength, Agility, Constitution, Mind, and Spirit as their Prime Attribute
%Roulette Pistol- (Weapon, Gun, Technology & Fire & Darkness, 47,000 Gold) +65 Ranged Attack, wielder’s Ranged Attacks have a 1/6 chance of dealing triple damage, to a max of 250,000 extra damage, and a 5/6 chance (that corresponds to the same roll as the aforementioned 1/6 chance) of dealing no damage
%Roulette Pistol Roulette Pistol- (Weapon, Gun, Technology & Fire & Darkness, 120,000 Gold) +120 Ranged Attack, At the start of each round, this item is replaced until the end of the round with a randomly determined item out of: Gambler's Streak-Based Pistol, Elemental Roulette Pistol, Lethal Roulette Pistol, Lucky Roulette Pistol, Masterful Roulette Pisol, Roulette Assaulter, Fatal Roulette Pistol I, Glory Roulette Pistol I, and Roulette Pistol, with said item immediately being able to be equipped upon its appearance and said item's destruction or theft not causing the destruction or theft of this item
%Rune Pistol- (Weapon, Gun, Magic, 1,900 Gold) +17 Melee Attack, +18 Magic Attack, +5 MP, +10 MIN, +5 damage for each rune equipped
%Second-Metal Blaster- (Weapon, Gun, Technology & Psychic & Metal, 5,000,000 Gold) +5,000 Ranged Attack, +5,000 AGI, Wielder's 'Ranged Attack' actions use AGI as their Prime Attribute
%Serpent Tongue Pistol- (Weapon, Gun, Acid, 67,000 Gold) +69 Ranged Attack, 15% inflicts Poison
%Skilled Gunman's Twin Pistols- (Weaponx2, Gun, Technology & Air, 460,000 Gold) +1,200 Ranged Attack, 115% To Hit, 1 hit against 2
%Spy Pistol- (Weapon, Gun, Technology, 25,000 Gold) +20 Ranged Attack, +5 AGI when determining who attacks first
%Standard Sidearm- (Weapon, Gun, Technology, 2,500 Gold) +3 Ranged Attack, +3 AGI
%Starfish Gun- (Weapon, Gun, Technology, 30,000 Gold) +45 Ranged Attack, cannot damage Water element targets
%Swift Sheriff's Twin Guns of Lightning-Fast Justice- (Weaponx2, Gun, Technology & Air, 2,500,000 Gold) +5,000 Ranged Attack, +5,000 AGI, 25% Dodge, 135% To Hit, 1 hit against 2, 1% Wielder gains an additional action after a 'Ranged Attack' or 'Point Blank' action
%Tengu's Magic Gun- (Weapon, Gun, Magic & Technology, 6,100,000 Gold) +6,100 Ranged Attack, 160% To Hit, Wielder's attacks may not be Dodged and may not Miss as though they were Flat Damage attacks provided they are targetting individuals below Level 60
%Third-Metal Blaster- (Weapon, Gun, Technology & Physical & Metal, 5,000,000 Gold) +5,000 Ranged Attack, +5,000 CON, Wielder's 'Ranged Attack' actions use CON as their Prime Attribute
Tinkered Pistol- (Weapon, Gun, Technology, 500 Gold) +5 Ranged Attack, +10 Technology Damage
%Transgression- (Weapon, Gun, Darkness, 2,800 Gold) +9 Ranged Attack, Does an additional 50 damage to Light element foes
%Twin Elemental Revolvers- (Weaponx2, Gun, Magic, 180,000 Gold) +300 Ranged Attack, +60 to all stats if wielder is an Outsider, Elemental, or Magic Being, Wielder may choose to make a Ranged Attack's damage solely Ice, Acid, Electrical, Light, Darkness, Magic, Technology, Physical, Psychic, Fire, Air, Water, or Earth element
%Twin Minor Time Ray Pistols- (Weaponx2, Gun: Pistol, Technology, 230,000 Gold) +550 Ranged Attack, Wielder may choose to make a Ranged Attack's damage solely Technology or Magic element, deals 150 AGI damage, 20% inflicts Stat Drain: AGI Drain, 30% inflicts Fatigued: Elderly, This item additionally gains the subtype Gun: Wave Emitter
Twin Pistols- (Weaponx2, Gun, Technology & Air, 45,000 Gold) +25 Ranged Attack, 1 hit against 2
Water Pistol- (Weapon, Gun, Water, 500 Gold) +1 Ranged Attack, This item additionally gains the subtype Gun: Spray
%Yarminbarinos Ringleford Long Circle Ray Pistol- (Weapon, Gun, Magic & Water, 95,000 Gold) +93 Ranged Attack, +40 MIN, +40 MIN if wielder is a Robot, +300 damage against Robots, Aliens, and Fish, This item additionally gains the subtype Wave Emitter

~Gun: Rifle~

%Acid Bio-Caster Rifle- (Weapon, Gun, Acid, 178,000 Gold) +179 Ranged Attack, 15% inflicts Dissolving, 5% inflicts Paralyzed: Sticky
%Acid Assassin Sniper Rifle (With Close-Range Alt-Fire Mode)- (Weaponx2, Gun, Darkness & Acid, 879,000 Gold) +1,800 Ranged Attack, Pierces 1,000 Defense, Wielder's 'Ranged Attack' actions deal 180 CON Damage, Wielder ignores the Darkness Resistance of targets below Level 10, 130% To Hit, 15% Critical, 15% inflicts Impaired, 5% inflicts Dissolving, Wielder's 'Ranged Attack' actions deal full damage while in the Front Row, Wielder's 'Ranged Attack' actions may become solely Acid element
%Adamantine Carbine- (Weapon, Gun, Physical, 28,700,000 Gold) +29,500 Ranged Attack, +29,300 AGI, Wielder ignores the Defense of individuals below Level 20, Wielder ignores the Physical Resistance, Immunity, and Reflection of individuals below Level 20, Pierces 10,000 Defense, Wielder must be at least Level 35
%Administration Official's Reclamation Rifle- (Weapon, Gun, Technology, 30,000,000 Gold) +30,000 Ranged Attack, 60% inflicts Charm, 60% inflicts Paralyzed on Robots, Deals additional Damage to individuals who are disrupting law in Nexus or resisting the Nexus Administration Bureau in RP threads
%Atomgeist's Battle Rifle- (Weapon, Gun, Darkness & Atomic, 12,655,000 Gold) +12,670 Ranged Attack, +12,000 AGI, Wielder's Necromancy and Gunslinging spells that provide a Ranged Attack Bonus gain +12,200 additional Ranged Attack, 60% inflicts Poison: Irradiated
Bascaradine Corp. Paintball Gun Model 73- (Weapon, Gun, Water, 1,200 Gold) +7 Ranged Attack, 1% Target suffers -1% Dodge, does not stack
%Basic Clockwork Rifle- (Weaponx2, Gun, Earth & Technology, 27,000 Gold) +29 Ranged Attack, +2% Critical
%Camera Gun- (Weapon, Gun, Technology & Light, 3,500,000 Gold) +3,500 Magical Attack, Wielder's 'Ranged Attack' actions may use wielder's Magical Attack bonus instead of wielder's Ranged Attack bonus and may use Spirit or Agility as their Prime Attribute, Wielder's 'Ranged Attack' actions scan the stats of their targets, This item additionally possesses the subtype Deadly Item: Trick Weapon
%Codebreaker Rifle- (Weapon, Gun, Technology, 60,000,000 Gold) +60,000 Ranged Attack, +60,000 AGI, +60,000 MIN, May optionally deal no Damage to Coded Beings, Wielder ignores the Immunities and Resistances of Coded Beings of lower Level who are below Level 60, Inflicts Instant Death or Charm on Coded Beings below Level 60, Wielder must be Level 20 or greater
%Dacchenburg Industries Sniper Rifle- (Weaponx2, Gun, Darkness & Air, 50,000 Gold) +1,600 Ranged Attack, 115% To Hit, 15% Critical, +450 AGI, +10% Critical against Humans, +10% Critical for Binding and Rune Magic spells
%Dacchenburg Industries Sniper Rifle Model II- (Weaponx2, Gun, Darkness & Air, 5,000,000 Gold) +10,000 Ranged Attack, 140% To Hit, 40% Critical +4,500 AGI, 180% To Hit against Humans, 80% Critical against Humans, Wielder must be Level 20 or greater
%Dacchenburg Industries Sniper Rifle Model III- (Weaponx2, Gun, Darkness & Air, 50,000,000 Gold) +100,000 Ranged Attack, 180% To Hit, 80% Critical +40,500 AGI, 260% To Hit against Humans, 160% Critical against Humans, Wielder must be Level 40 or greater
%Danger Scope Number Three- (Weaponx2, Gun, Technology, 385,000 Gold) +915 Ranged Attack, +900 AGI, 140% To Hit, Wielder's 'Snipe' actions gain +33% Critical
%Darksky Sniper Rifle- (Weaponx2, Gun, Darkness, 105,000 Gold) +240 Ranged Attack, 120% To Hit, 5% Dodge, +240 additional Ranged Attack in a Zone of Darkness, 5% inflicts Impaired: Blind on hit while in a Zone of Darkness
%Delirium Rifle- (Weapon, Gun, Darkness, 3,900 Gold) +19 Ranged Attack, 1% Confusion
%Demantrius Rifle- (Weapon, Gun, Aether & Time, 157,000,000 Gold) +157,000 Ranged Attack, Wielder's 'Snipe' actions remove one buff from a source below Level 80 from each target, Wielder must be Level 40 or greater and must possess the ability 'Countess of Power'
%Doom Reaver's Rifle- (Weapon, Gun, Darkness & Magic, 12,655,000 Gold) +12,670 Ranged Attack, +12,000 AGI, Wielder's Necromancy and Gunslinging spells that provide a Ranged Attack Bonus gain +12,200 additional Ranged Attack, Wielder's Necromancy and Gunslinging spells cost 24,000 less MP to cast
%Dragonslayer Rifle- (Weapon, Gun, Magic, 7,000,000 Gold) +7,555 Ranged Attack, +7,200 to all stats, 100% Critical against Dragons
%Dwarf-Made Rifle- (Weapon, Gun, Physical & Earth, 290,000 Gold) +290 Ranged Attack, +200 AGI, +200 CON, 120% To Hit
%Dwarven Gunlord's Gun- (Weapon, Gun, Physical & Earth, 16,000,000 Gold) +16,000 Ranged Attack, +16,000 AGI, +16,000 CON, 30% may inflict Wounded on Humanoids, Dragons, Fae, and Monsters, 35% Critical
%Dwarven Silver Rifle- (Weapon, Gun, Earth, 19,000 Gold) +25 Ranged Attack, +2% Critical
%Dwarven Sniper's Rifle- (Weapon, Gun, Physical & Earth, 600,000 Gold) +600 Ranged Attack, +600 AGI, +600 CON, 140% To Hit
%Excellent-Quality Hunter's Rifle- (Weapon, Gun, Air & Physical, 245,000 Gold) +245 Ranged Attack, 115% To Hit
%Gilded Verdict- (Weapon, Gun, Wealth & Earth & Law, 71,200,000 Gold) +71,200 Ranged Attack, 7,000 AGI Damage, Targets obtain a debuff that allows their enemies to treat them as though they had up to 50,000,000 additional Gold carried that stacks 5 times, 5% inflicts Petrified, Wielder's 'Ranged Attack' actions may not be countered by lower-Level sources below Level 70 if wielder is Law element, Wielder must be Level 20 or greater
%Globtosser Acid Bio-Caster Biobone Dissolver Rifle- (Weapon, Gun, Acid & Physical, 360,000 Gold) +360 Ranged Attack, 30% inflicts Dissolving, 1% repeats offensive actions targetting individuals below Level 20 who are not wielder's allies at the start of the round after the round during which they were performed, +40 STR, +40 CON, +2,900 HP, 200 CON Damage, This item additionally gains the subtype Gun: Spray
%Golden Finalstrike- (Weapon, Gun, Wealth, 400,000,000 Gold) +1 Ranged Attack, If wielder hits a target below Level 80 that is below wielder's Level, wielder may pay an amount of Gold equal to its Max HP to kill it, Wielder must be Level 20 or greater
%Gun Full of Guns- (Weapon, Gun: Rifle, War, 45,000,000 Gold) +45,000 Ranged Attack, Whenever wielder performs an action that incorporates this item's Ranged Attack bonus, wielder may, as a non-stacking buff, choose up to four unequipped Gun weapons that wielder is carrying and incorporate than into wielder's next action that incorporates this item's 'Ranged Attack' bonus
%Gun of Seven Virtues- (Weapon, Gun, Light, 37,000,000 Gold) +37,000 Ranged Attack, +30,000 AGI, +30,000 CON, +37,000 SPI, 20% inflicts Awestruck: Sealed against Demons, Devils, and Daemons, Possessor may not be forced to summon individuals by sources below Level 60 and may not summon while afflicted with Charm from a source below Level 60, Wielder may not target allies with offensive actions, Wielder's Ranged Attack actions may heal, Wielder gains Fatigued Immunity, Wielder may delay wielder's non-offensive actions by 1 round, Wielder may inflict any one minor positive status effect with wielder's Ranged Attack actions, Wielder may, at the start of a round, choose to change the source of any buff or positive status effect with wielder as a source to a willing ally
%Gun Signed By Several Elementalists- (Weapon, Gun, Magic & Physical, 29,000 Gold) +30 Ranged Attack, +15 STR, AGI, CON, MIN, and SPI, 5% inflicts Charm: Impressed on Elementals
%Gun that Shoots Giant Burning Lions- (Weapon, Gun, Physical & Fire, 2,555,715 Gold) +2,210 Ranged Attack, 65% inflicts Wounded, 40% inflicts Burning, Wielder's first 'Ranged Attack' action each battle has a 50% chance of inflicting Confusion: Surprised
%Gun with a Seal-Shaped Socket- (Weapon, Gun, Magic & Physical, 9,000 Gold) +30 Ranged Attack, +5 STR, AGI, CON, MIN, and SPI
Gunner's Gun- (Weapon, Gun, Physical, 1,000 Gold) +9 Ranged Attack, +10 AGI
%Guns of the Lost- (Weaponx2, Gun: Rifle, War & Memory, 350,000,000 Gold) +600,000 Ranged Attack, Wielder, as a constantly-applied effect, is wielding a replicated copy of each non-unique Gun worth under 150,000,000 Gold that was wielded by a currently-dead individual in the battle who died during the current battle, Wielder must be Level 40 or greater
%Holey Gun- (Weapon, Gun, Light & Physical, 580,000 Gold) +1,900 Ranged Attack, +1,500 AGI, +1,300 MIN, +1,500 CON, +1,500 SPI, 20% Critical, 130% To Hit, 15% inflicts Awestruck, 50% Wielder's 'Ranged Attack' and 'Point Blank' actions fail to work
%Hawk-Faced Sniper's Gun- (Weapon, Gun, Air & Technology, 1,500,000 Gold) +1,500 Ranged Attack, +1,500 AGI, 15% To Hit, Wielder gains 30% To Hit if in the back row
%Heroic Undead Gunslinger's Rifle- (Weapon, Gun, Darkness & Light & Magic, 12,655,000 Gold) +12,670 Ranged Attack, +12,000 AGI, Wielder's Necromancy and Gunslinging spells that provide a Ranged Attack Bonus gain +12,200 additional Ranged Attack, Wielder's Necromancy and Gunslinging spells cost 24,000 less MP to cast
%Holographic Stun Rifle- (Weapon, Gun, Technology & Light, 300,000 Gold) +300 Ranged Attack, 80% inflicts Fatigued: Stun, Wielder's attacks ignore the first 30% of Dodge bonuses provided by Constant Effects on Technology element targets and from Technology element buffs as a non-stacking effect
%Holy Gun- (Weapon, Gun, Light & Physical, 1,780,000 Gold) +1,900 Ranged Attack, +1,500 AGI, +1,300 MIN, +1,500 CON, +1,500 SPI, 20% Critical, 130% To Hit, 15% inflicts Awestruck
%Hunter's Rifle- (Weapon, Gun, Air & Physical, 8,900 Gold) +15 Ranged Attack, 105% To Hit
%Hunter's Special- (Weaponx2, Gun, Technology, 305,000 Gold) +610 Ranged Attack, 120% To Hit, +20% To Hit against Animals
%Improved Rifle- (Weapon, Gun, Earth, 98,000 Gold) +99 Ranged Attack, +90 AGI, 115% To Hit
%Inquisitor General's Gun- (Weapon, Gun, Light & Physical, 3,100,000 Gold) +3,400 Ranged Attack, +3,400 AGI, +3,000 CON, +3,200 SPI, 25% Critical, 135% To Hit, 20% inflicts Awestruck against Demons, Devils, and Daemons, 10% inflicts Awestruck: Sealed on Demons, Devils, and Daemons, Wielder’s allies gain +200 to all stats as an effect that stacks a max of 10 times, 10% Demon Resistance, 10% Daemon Resistance, 10% Devil Resistance, 10% Darkness Resistance, 10% Magic Resistance, Scans target's stats
%Just Rifle of the Radiant Queen's Head Inquisitor- (Weapon, Gun, Light, 14,335,212 Gold) +14,500 Ranged Attack, +11,000 AGI, +10,000 CON, +10,000 SPI, +2,000 to all stats if wielder has an ally whose equipped items are worth a total of 400,000,000 Gold or more, 30% Critical, 140% To Hit, 40% inflicts Awestruck, 10% inflicts Awestruck: Sealed on Demons, Devils, and Daemons, Wielder’s allies gain +500 to all stats as an effect that does not stack, 10% Demon Resistance, 10% Daemon Resistance, 10% Devil Resistance, 10% Undead Resistance, 10% Horror Resistance, 20% Darkness Resistance, Scans target's stats
%Landhawk-Shooting Gun- (Weapon, Gun: Rifle, Air & Destruction, 7,000,000 Gold) +7,000 Ranged Attack, Wielder gains +100% Critical as a non-stacking bonus against targets whose name includes 'Landhawk', Wielder gains +100% To Hit as a non-stacking bonus against targets whose name includes 'Landhawk', Wielder obtains -100% Critical as a non-stacking penalty against targets whose name does not include 'Landhawk', Wielder obtains -100% To Hit as a non-stacking penalty against targets whose name does not include 'Landhawk'
%Last Farewell- (Weapon, Gun, Darkness & Fate & Time, 160,242,564 Gold) +160,564 Ranged Attack, +90,000 MIN, +160,000 AGI, +123,000 SPI, 140% Critical, 210% To Hit, 10% inflicts Time Stop, 10% inflicts Vanished, 30% inflicts Instant Death, Wearer’s per-item Ranged Attack bonus cap becomes 2x the relevant stat, Individuals killed by wielder may not be resurrected by sources below Level 70 that are not both above Level 60 and higher Level than wielder, Wielder must be Level 40 or greater
%Lesser Chronoreaper's Gun- (Weapon, Gun, Time, 30,000,000 Gold) +35,000 Ranged Attack, 35% Critical, 130% To Hit, 30% Dodge, 30% inflicts Fatigued: Elderly, Wielder's Melee Attack, Ranged Attack, and Magical Attack actions deal 3,500 AGI damage
%Lethally Villainous Sniper Rifle with Alternate Fire Machine Gun Attachment- (Weaponx2, Gun, Darkness & Technology, 879,000 Gold) +1,800 Ranged Attack, Pierces 1,000 Defense, Wielder ignores the Darkness Resistance of targets below Level 10, 130% To Hit, 15% Critical, 15% inflicts Impaired, 5% inflicts Voidstruck, +1,800 additional Ranged Attack if wielder is Darkness element, Wielder's Ranged Attack actions deal full damage while in the Front Row
%Lightray Sniper Rifle- (Weaponx2, Gun, Light, 168,123 Gold) +370 Ranged Attack, +650 additional Ranged Attack while in a Zone of Light, 119% To Hit, 130% To Hit while in a Zone of Light, 19% Critical while in a Zone of Light, 5% inflicts Impared: Blind: Constant Glare in a Zone of Light, 15% attacks involving this item may not be countered by non-unique, non-boss targets of lower level than wielder
%Live Ice Voltnode Battle Rifle- (Weapon, Gun, Ice & Electrical, 206,500 Gold) +206 Ranged Attack, 15% inflicts Electrocuted, wielder gains +200 additional Ranged Attack if wielder is a Bio-Horror
%Masterful Rifle- (Weaponx2, Gun, Electrical, 110,000 Gold) +200 Ranged Attack, +15% to Hit
%Mausmanguard's War-Rifle- (Weaponx2, Gun, Technology & Darkness, 45,000,000 Gold) +90,000 Ranged Attack, Wielder may not deal Damage to higher-Level allies who have the same Patron Deity
Merc's Gun- (Weapon, Gun, Physical, 45,000 Gold) +49 Ranged Attack, +15 STR
%Militant Goose's Rifle- (Weaponx2, Gun, Air & Technology, 21,000 Gold) +22 Ranged Attack, +17 Melee Attack, 2% inflicts Wounded on targets below Level 20, 110% To Hit
%Mirrormarch Huntmaster's Rifle- (Weapon, Gun, Dopple & Moon & Spatial & Illusion, 265,000,000 Gold) +265,000 Ranged Attack, +260,000 SPI, 180% To Hit, 400% inflicts Hexed: No Reflection, 60% inflicts Vanished: Without Place
%Moment of Triumph- (Weapon, Gun, Darkness & Fate & Time, 345,000,000 Gold) +355,000 Ranged Attack, +360,000 AGI, +360,000 SPI, 260% To Hit, +12 Fame as a non-stacking bonus, 30% inflicts Instant Death, 30% inflicts Smitted, 30% inflicts Devastated, Wielder's per-item Ranged Attack bonus cap becomes 2x the relevant stat, Individuals killed by wielder may not be resurrected by sources below Level 70 that are not both above Level 60 and higher Level than wielder, Wielder's allies gain +15,000 to all stats as a non-stacking bonus, Wielder must be Level 60 or greater
%Murderous Sniper's Gun- (Weaponx2, Gun, Physical, 175,000 Gold) +360 Ranged Attack, +15 Melee Attack, 30% Critical, 5% inflicts Wounded
%Nexus PD Assault Rifle- (Weaponx2, Gun, Technology, 61,000 Gold) +65 Ranged Attack
%Nonupgraded Assassin Gun- (Weapon, Gun, Darkness & Technology, 202,000 Gold) +205 Ranged Attack, +200 AGI, 11% Critical
%One Fun Gun- (Weapon, Gun, Whimsy & War, 5,000,000 Gold) +5,000 Ranged Attack, Each time wielder attacks, wielder gains a chosen minor positive status effect for 5 rounds
%P-9000 Killer Rifle- (Weapon, Gun, Technology, 919,000 Gold) +920 Ranged Attack, +900 AGI, 20% Critical
%Raaic Beam Weapon- (Weapon, Gun, Magic & Technology, 1,000,000 Gold) +1,000 Ranged Attack, +1,000 MIN, +1,000 SPI, This item additionally gains the subtype Gun: Heavy Weapon, Gun: Wave Emitter, and Gun: Zapper
%Reaper's Deathcannon- (Weapon, Gun, Darkness & Fate, 96,242,564 Gold) +96,564 Ranged Attack, +90,000 STR, +90,000 AGI, +90,000 SPI, +45,000 CON, 130% Critical, 30% inflicts Instant Death, Wielder must be Level 40 or greater, This item additionally gains the subtype Gun: Heavy Weapon
%Reaver's Rifle- (Weapon, Gun, Darkness & Magic, 8,655,000 Gold) +8,670 Ranged Attack, +8,000 AGI, Wielder's Necromancy and Gunslinging spells that provide a Ranged Attack Bonus gain +8,200 additional Ranged Attack, Wielder's Necromancy and Gunslinging spells cost 12,000 less MP
%Reaver's Rifle (Roulette Variant)- (Weapon, Gun, Darkness & Magic & Chaos, 8,655,000 Gold) +8,670 Ranged Attack, +8,000 AGI, Wielder's Necromancy and Gunslinging spells that provide a Ranged Attack Bonus gain +8,200 additional Ranged Attack, Wielder's Necromancy and Gunslinging spells cost 12,000 less MP, Wielder's 'Ranged Attack' actions gain '30% inflicts Instant Death on targets below Level 40 and on user if user is below Level 40'
%Rethhban Guard's Rifle- (Weapon, Gun, Technology, 20,000 Gold) +20 Ranged Attack, +1% to Hit, +1% Critical against Robots
%Returning High-Caliber Rifle With Unlimited Ammo- (Weapon, Gun, Technology & Physical, 118,000 Gold) +102 Ranged Attack, +50 AGI, +30 CON, 105% To Hit, This item cannot be destroyed, stolen, debuffed, or disabled by sources below level 40
%Ruin Rifle- (Weapon, Gun, Destruction & Darkness & Fire & Chaos & Physical, 140,000,000 Gold) +140,000 Melee Attack, +140,000 STR, 215% To Hit, 115% Critical, 50% inflicts any 3 minor or moderate negative status effects, Wearer’s per-item Ranged Attack bonus cap becomes 2x the relevant stat, May only be wielded by individuals of Level 40 or greater
%Silent Praise- (Weapon, Gun, Technology & Darkness, 60,000,000 Gold) +60,000 Ranged Attack, 180% To Hit, Targets of wielder's offensive actions below Level 60 may not perform Sonic element actions as a debuff that lasts 4 rounds, Wielder may treat the targets of wielder's offensive actions as gaining the element 'Glory', Wielder may choose to be afflicted with Impaired: Silence at the start of any round, Wielder must be Level 39 or greater
%Silver Dwarven Rifle- (Weapon, Gun, Earth, 19,000 Gold) +25 Ranged Attack, 15% Critical
%Simple Clockwork Rifle- (Weaponx2, Gun, Earth & Technology, 27,000 Gold) +29 Ranged Attack, 15% Critical
%Sky-Splitter Gun- (Weapon, Gun, Glory & Light & Air, 180,000,000 Gold) +180,000 Melee Attack, +180,000 STR, +180,000 CON, +180,000 SPI, 130% Critical, 230% To Hit, Wielder may create or destroy a Zone of Air at the start of each round, Possessor may deal 1,800,000 Flat Air element Damage to one opponent at the start of each round, 2% inflicts Vanished, 2% inflicts Smitten, Wielder must be Level 40 or greater
Sniper Rifle- (Weaponx2, Gun, Technology, 37,000 Gold) +27 Ranged Attack, +5 AGI when determining who attacks first, Wielder may use Aim while item is equipped
%Standard Rifle- (Weapon, Gun, Technology, 3,000 Gold) +4 Ranged Attack, 104% To Hit
%Starlight Long Gun- (Weaponx2, Gun, Magic & Light, 130,000 Gold) +218 Ranged Attack, 5% inflicts Impaired: Blind, 1% inflicts Awestruck, 1% may optionally inflict Voidstruck
%Steampunk Dwarf's Rifle- (Weapon, Gun, Steam & Technology & Air, 15,000 Gold) +15 Ranged Attack, Wielder deals 150 additional Damage to Chaos-element targets
%Tactical Shooter- (Weapon, Gun, Technology, 47,500 Gold) +48 Ranged Attack, 8% Critical, 108% To Hit
Tardil-Style Assault Rifle- (Weapon, Gun, Physical, 47,000 Gold) +53 Ranged Attack, +30 AGI
%Time Divider- (Weapon, Gun, Time & Destruction, 40,000,000 Gold) +40,000 Ranged Attack, +40,000 AGI, +30,000 SPI, 70% Critical, 170% To Hit, 50% inflicts Confusion, Wielder's 'Ranged Attack' actions may be delayed up to 5 rounds, Wielder must be Level 20 or greater
%Toxic Energy Rifle- (Weapon, Gun, Acid & Energy, 93,000 Gold) +95 Ranged Attack, +80 AGI, +80 CON, 30% inflicts Poison
%Watching-Eye Rifle- (Weapon, Gun, Acid & Psychic, 86,000 Gold) +80 Ranged Attack, 125% To Hit

~Gun: Shotgun~

%Atomic Barrel- (Weapon, Gun, Atomic, 30,000,000 Gold) +30,000 Ranged Attack, +30,000 AGI, +25,000 STR, +25,000 CON, 60% inflicts Poison: Irradiated, 50% Poison: Irradiated Resistance, 40% inflicts Overload: Thermonuclear Meltdown, 78% Critical, 156% To Hit, This item gains the subtype Gun: Heavy Weapon
%Blessed Shotgun- (Weapon, Gun, Light, 10,000 Gold) +5 Melee Attack, +5 Magic Attack, +25 Ranged Attack, +50 Damage against Undead
Gun of Property- (Weapon, Gun, Earth & Physical, 80,000 Gold) +50 Ranged Attack for each Property equipped, +50 to all stats for each Property equipped, Wielder's Ranged Attack actions may destroy any Zones and Phantom Terrains created by sources below Level 50 that are below wielder's Level
%Insect-Hunting Hobo's Shotgun- (Weapon, Gun, Technology, 65,000 Gold) +65 Ranged Attack, 40% Critical against Insects
%Sepherys Guardbot Shotgun Type 2- (Weapon, Gun, Technology & Physical, 5,500,000 Gold) +5,500 Ranged Attack, Wielder's 'Point Blank' actions gain '3 hits against 1' against wielder's opponents if targeting only one opponent of wielder and if wielder and said opponent are each in the front row of their respective row-order formations
Shotgun- (Weaponx2, Gun, Physical, 6,800 Gold) +31 Ranged Attack, may perform 1 hit against 3, deals 1/2 damage if hitting multiple targets

~Gun: Speargun~

%Biobone Thornthrower- (Weapon, Gun, Acid & Physical & Earth, 193,000 Gold) +193 Ranged Attack, +40 STR, +40 CON, +2,100 HP, 15% inflicts Wounded on non-Earth-element targets
Dart Launcher- (Weapon, Gun, Technology, 900 Gold) +8 Ranged Attack, 1% Poison
%Leviathan Piercer- (Weapon, Gun: Speargun, Physical & Water, 350,000,000 Gold) +350,000 Ranged Attack, Wielder ignores the Physical and Water Resistance and Immunity of Aquatics below Level 98, Wielder may, while performing offensive actions and attacks, count as being a Deity, Wielder must be Level 60 or greater
%Needle Cannon Mark II- (Weapon, Gun, Physical, 800,000 Gold) +3,200 Ranged Attack, Wielder's attacks deal 1/4 normal damage, 5 hits against 1
%Ragethorn Thrower- (Weapon, Gun, Physical & Psychic & Earth, 209,000 Gold) +204 Ranged Attack, 15% inflicts Wounded on non-Earth-element targets, 15% inflicts Confusion: Berserk
%Sighing Thornthrower- (Weapon, Gun, Acid & Physical & Earth, 168,000 Gold) +160 Ranged Attack, +40 AGI, 15% inflicts Confusion: Depression on individuals whose turn-order-determining stat sum is lower than wielder's turn-order-determining stat sum, 15% inflicts Wounded on non-Earth-element targets
%Thornthrower- (Weapon, Gun, Acid & Physical & Earth, 120,000 Gold) +125 Ranged Attack, 15% inflicts Wounded on non-Earth-element targets
%Voltnode Fleshwarping Partailly-Bio-Bone Fleshrifle- (Weapon, Gun, Acid & Magic & Technology & Electrical, 416,000 Gold) +410 Ranged Attack, 400 CON Damage, 15% inflicts Electrocuted, +40 STR, +40 CON, +2,900 HP, 5% Acid Resistance against sources below Level 40, This item additionally gains the subtype Gun: Zapper

~Gun: Spray~

%Crimson Flamethrower- (Weaponx2, Gun, Fire, 65,000 Gold) +79 Ranged Attack, 5% inflicts Burning, ignores 200 Defense, 5% Critical
%Cruel Crimson Napalm Thrower- (Weaponx2, Gun, Fire, 95,000 Gold) +165 Ranged Attack, 15% inflicts Burning, ignores 300 Defense, 7% Critical, 5% deals half original damage again the turn after initial damage was dealt, 10% inflicts Pain
%Degradation Spray- (Weapon, Other: Spray, Rust, 60,000,000 Gold) +60,000 Ranged Attack, 1 hit against 50,000, Whenever wielder conducts an attack involving one of this item's attack bonuses, all of the equipped pieces of gear that are worth under 120,000,000 Gold that are equipped by targets of said attack who are hit by at least one hit of said attack, if they have a Durability value, have it reduced by 1, and, if they do not have a Durability value, Temporarily gain a Durability value of 20 as a non-stacking debuff; If an item reaches 0 Durability that was given Durability by this item, it is removed from the thread; if an attack is conducted by an entity wielding a weapon whose Durability was given to it by this item and said attack incorporates at least one of that weapon's attack bonuses, that Weapon's Durability decreases by 1; if an individual wearing an Armor whose Durability was given to it by this item and said individual is attacked and said attack has its Damage reduced by that Armor's wearer's Defense and that Armor possessed a Defense bonus, that armor's Durability decreases by 1, Wielder must be Level 20 or greater
%Fade Spray- (Weapon, Other: Spray, Void & Basic, 60,000,000 Gold) +60,000 Ranged Attack, 500% inflicts Voidstruck: Fading, Wielder's actions that incorporate one of this item's attack bonuses gain '1 hit against 30,000'
%Flahmborstraum- (Weapon, Gun, Technology & Fire, 68,000,000 Gold) +68,000 Ranged Attack, +60,000 AGI, 100% inflicts Burning, 45% inflicts Burning: Igneous
Flamethrower- (Weapon, Gun, Fire & Technology, 15,000 Gold) +21 Ranged Attack, 1% inflicts Burning on Humans, Humanoids, Insects, Aliens, or Plants
%God-Rotter Sludgecannon- (Weaponx2, Gun, Sludge & Rot & Sin, 355,000,000 Gold) +355,000 Ranged Attack, 300% inflicts Drowning: Sludge-Choked, 300% inflicts Dissolving: Rotting Away, Wielder's 'Ranged Attack' and 'Ranged Overdrive' actions deal 35,500 CON Damage and 35,500 SPI Damage, with these values increased to 70,000 points each against deities, Deities below Level 98 who are dealt Damage by wielder in an attack that involves one of this item's attack bonuses are afflicted with a non-stacking debuff that makes them unable to grant Worshipper Benefits to their Devout Worshipers and makes them unable to cast Divine Magic spells, Wielder must be Level 60 or greater
%Looted Sand Cannon (Superior)- (Weapon, Gun, Earth, 9,600,000 Gold) +9,600 Ranged Attack, 45% inflicts Entombed
%Skulltech Plasma-Ender- (Weapon, Gun, Energy, 55,000,000 Gold) +55,000 Damage, +55,000 AGI, 30% inflicts Overload, Wielder may choose at the beginning of a 'Ranged Attack' or 'Ranged Overdrive' action to have said action deal two times normal Damage to a target below Level 40 (to a max of 5,000,000 additional Damage) and then blank out this item's text for 6 rounds

~Gun: Wave Emitter~

%Annihilation Deathray- (Weapon, Gun, Technology & Destruction, 70,000,000 Gold) +70,000 Ranged Attack, +70,000 AGI, +70,000 SPI, 120% Critical, 10% inflicts Instant Death, Wielder must be Level 40 or greater and must possesses at least 100,000 MIN
%Coolwave Glaciator- (Weapon, Gun, Ice & Neon, 45,000,000 Gold) +45,000 Ranged Attack, 100% inflicts Frozen, 1 hit against 60,000, Attacks involving this weapon repeat at the start of the round two rounds after they occur, with the repeated attacks only being repeated if none of their performers other attacks have repeated on said round, with the repeated attacks being able to choose new targets and counting as involving the casting of 2 additional Bardic Music spells that are solely Ice & Neon element
%Dychmecchilo- (Weapon, Gun, Technology & Aether, 86,000,000 Gold) +86,000 Ranged Attack, +80,000 MIN, Wielder's 'Ranged Attack' actions may inflict a non-stacking debuff with the text 'Possessor's stats are de-linked from those of an individual chosen by possessor at the start of each round if possessor's stats are linked to at least one individual below Level 70's stats', a non-stacking debuff that divides its possessor's MIN by 4 for turn-order-determining purposes, a non-stacking debuff that makes its possessor's Fire element actions that cost more than 0 MP unable to deal stat damage if its possessor is below Level 68, a non-stacking debuff that makes its possessor unable to buff Golems if its possessor is below Level 68, or a non-stacking debuff that provides -16,000 MIN, Wielder must be Level 39 or greater
%Fleshflayer 50,000,000- (Weapon, Gun, Technology & Darkness & Agony, 50,000,000 Gold) +50,000 Ranged Attack, 150% inflicts Pain, 100% inflicts Wounded
%Form Liquidator- (Weapon, Gun, Acid & Water & Technology, 65,000,000 Gold) +65,000 Ranged Attack, 6,500 CON Damage, 100% may inflict Dissolving, 100% may inflict Stat Drain: DEF Drain, 100% may inflict Stat Drain: CON Drain, Wielder's 'Ranged Attack' actions may deal HP Drain if possessor possesses the ability 'Lawyer' and the ability 'Gunner'
%Freeze Ray- (Weapon, Gun, Ice & Technology, 2,500,000 Gold) +2,500 Ranged Attack, 40% inflicts Frozen
%Hyperadvanced Radiation-Driller- (Weapon, Gun, Atomic & Technology, 26,000,000 Gold) +26,000 Ranged Attack, 70% inflicts Poison: Irradiated, 50% inflicts Stat Drain: DEF Drain, Wielder's 'Ranged Attack' actions may apply a debuff that stacks 5 times and provides -1,300 Defense, This item additionally gains the subtypes Gun: Heavy Weapon, Gun: Zapper, and Tool: Drill
%Mind Replacer (Grape Jelly Variant)- (Weapon, Gun, Technology & Psychic & Spatial, 20,000,000 Gold) +20,000 Ranged Attack, Inflicts Stat Drain: MIN Drain, Wielder's 'Ranged Attack' actions deal 2,000 MIN Damage and count as involving a Food
%Modified Rizzmun Ray that Repelled the Silver Men- (Weapon, Gun, Technology & Energy & Hope, 140,000,000 Gold) +140,000 Ranged Attack, +140,000 AGI, +140,000 SPI, +35% Critical against Robots, 80% inflicts Overload, 60% inflicts Antimatter: Vaporized, 60% inflicts Antimatter: Inverse Status Field, Wielder must be Level 20 or greater and must have the ability 'Gunner', 'Warrior', 'Gunslinger', 'Inventor', or 'Engineer'
%Noise Gun- (Weapon, Gun, Sonic, 80,000 Gold) +80 Ranged Attack, +80 AGI, +80 MIN, 105% To Hit
%Normalizer- (Weapon, Gun, Basic, 75,000,000 Gold) +75,000 Ranged Attack, Wielder's 'Ranged Attack' actions, if hitting a single non-allied target below wielder's Level that is below Level 80, remove all buffs, debuffs, and status effects from that target
Object-Melter Gun- (Weapon, Gun, Fire, 128,000 Gold) +145 Ranged Attack, Reduces target's Defense by 60 if target is not Fire element, stacks 3 times
%Order Ray- (Weapon, Gun, Light, 11,000 Gold) +145 Ranged Attack, only affects Chaos element targets
%Radiation Cannon- (Weapon, Gun, Technology, 215,000 Gold) +40 Ranged Attack, 10% inflicts Antimatter, 5% inflicts Poison: Irradiated
%Regular Ray- (Weapon, Gun, Basic, 20,000,000 Gold) +20,000 Ranged Attack, Targets of wielder's 'Ranged Attack' actions who are normally fightable for drops on the enemy list who are solely base elements and solely base subtypes become Basic element
Shrink Ray- (Weapon, Gun, Technology, 300,000 Gold) +300 Ranged Attack, Targets of wielder's 'Ranged Attack' actions may gain '+5% Dodge as a non-stacking buff', may gain 'deals no Damage', and may gain '-300 STR and -300 CON as a non-stacking debuff'
%Sugarcrystal Glaciator- (Weapon, Gun, Ice & Candy, 65,000,000 Gold) +65,000 Ranged Attack, 100% inflicts Frozen, 200% inflicts Frozen: Sugarcrystal Glaciation, 1 hit against 50,000, Wielder must be Level 20 or greater
%Variable Ray- (Weapon, Gun, Technology, 8,000,000 Gold) +8,000 Ranged Attack, +5,000 AGI, +5,000 MIN, 30% inflicts any one minor or moderate negative status effect
%XV-800 Gravity Warp Thrower- (Weapon, Gun, Technology & Earth, 1,005,000 Gold) +1,110 Ranged Attack, inflicts Stat Drain: AGI Drain

~Gun: Zapper~

%Basic Regenerative Gun- (Weapon, Gun, Magic & Physical, 15,000 Gold) +30 Ranged Attack, Heals, 5% inflicts Rejuvination
%Healing Gun- (Weapon, Gun, Light & Technology, 1,780,000 Gold) +1,900 Ranged Attack, Wielder's 'Ranged Attack' and 'Point Blank' actions Heal HP, +1,500 MIN,+1,500 SPI, 15% inflicts Rejuvenation
%Electro Bolter (Hand Held Edition)- (Weapon, Gun, Electrical, 38,000 Gold) +35 Ranged Attack, 5% inflicts Fatigued: Stun on Plants
%Electro Bolter (Hand Held Edition II)- (Weapon, Gun, Electrical, 95,000 Gold) +99 Ranged Attack, 15% inflicts Fatigued: Stun on Plants
%Electro Bolter (Hand Held Edition III)- (Weapon, Gun, Electrical, 695,000 Gold) +699 Ranged Attack, 30% inflicts Fatigued: Stun on Plants
%Kilovolt Pistol- (Weapon, Gun: Zapper, Electricity, 120,000 Gold) +89 Ranged Attack, 50 Electricity damage added to all attacks, This item additionally possesses the subtype Pistol
%Mega-Beam Zapray- (Weapon, Gun, Energy & Technology, 45,000,000 Gold) +45,000 Ranged Attack, Wielder treats the Defense of opponents as though it were 45,000 points lower, Wielder must be Level 20 or greater, This item additionally gains the subtype Gun: Heavy Weapon
%Mohbul-Saatva Electrocution Pistol- (Weapon, Gun, Technology & Electrical, 33,000 Gold) +36 Ranged Attack, 5% inflicts Electrocuted
%Sepherys Lightning Caster- (Weapon, Gun, Electrical, 62,000 Gold) +64 Ranged Attack, 5% inflicts Electrocuted, Deals 1/2 damage to things with Bascaradine in the name
%Sepherys Lightning Caster 2.0- (Weapon, Gun, Electrical, 210,000 Gold) +200 Ranged Attack, 15% inflicts Electrocuted, Deals 1/2 damage to things with Bascaradine in the name
%Slow Gun- (Weapon, Gun, Technology, 60,000 Gold) +1 Ranged Attack, Deals wielder level * 5 AGI damage on hit, Wielder's AGI reduced to 10% of user's AGI if this gun was not equipped
%The Funkobeamer- (Weapon, Gun, Sonic & Glory & Astral, 59,500,000 Gold) +59,000 Ranged Attack, +59,000 SPI, +590,000 MP as an effect that stacks twice, Wielder may incorporate Bardic Music spells into 'Ranged Attack' actions as though their Magical Attack bonus was an equivalent Ranged Attack bonus
%Thunder Finger- (Weapon, Gun, Electrical, 375,000 Gold) +389 Ranged Attack, +212 to all stats, +310 to wielder's turn-order-determining stat on the first round of battle, 15% inflicts Electrocuted, 50% inflicts Impaired: Deafened on wielder
Volt Gun- (Weapon, Gun, Electrical, 500 Gold) +5 Ranged Attack, +10 Electrical Damage
%Voltpod Gun- (Weapon, Gun, Electrical & Acid, 143,000 Gold) +140 Ranged Attack, 11% inflicts Electrocuted, this weapon does not add the element 'Acid' to 'Ranged Attack' or 'Point Blank' actions
%XZ-700 Lightning Gun- (Weapon, Gun, Electrical, 785,000 Gold) +900 Ranged Attack, 30% inflicts Electrocuted

~Remote: Drone~

%Gormenmacha Uberdome- (Weaponx50,000, Gun & Deadly Item, Technology, 70,000,000 Gold) +450,000 Ranged Attack, 135% To Hit, 35% Critical, Wielder may spend an action to convert 5% of this item's To Hit into +5% additional Critical or to convert 5% of this item's Critical into +5% additional To Hit, to a max of 30% total converted at any time, Wielder may spend an action to entirely cancel said conversions, Wielder may spend an action to give this item +15% Critical against Animals on rounds that have numbers that are multiples of 3, Wielder may spend an action to give this item 15% inflicts Antimatter, Burning, or Electrocuted, provided that wielder has not spent an action to give this item one of the other two, with said action being an action allowed by this item, Wielder may spend an action to cancel the effects of spending an action to give this item such an infliction chance, Wielder may spend 3 consective actions to dis-summon up to 15 individuals that are below Level 30, Wielder may spend 5 consecutive actions to remove all buffs from a target below Level 50 that come from sources that are below Level 50, Wielder may Reflect Ranged Attack actions from individuals below Level 60 to have an item that possesses the name 'Gormenmacha Uberdome' equipped, Wielder pierces 45,000 Defense on rounds whose number is a multiple of 8, Wielder may spend 3 consecutive actions to cause wielder to treat whatever the current round is as being 1 higher than its actual value as a buff that stacks 3 times, Wielder may spend 4 consecutive actions to inflict Augmented on target Coded Being, Wielder deals 2x damage to Large Structures as an effect that does not stack with other effects that multiply damage against Large Structures, This item may not be stolen or destroyed by individuals below Level 80, This item requires 7 consecutive actions to voluntarily equip or unequip, Wielder may heal units if this item gains the ability to inflict Healing, Wielder may choose to deal 5,000 MIN damage with Magical Attack actions on even-numbered rounds, This item additionally gains every Gun subtype that appears in the Shop (with an in-stock or out-of-stock non-unique example item)
%Fast-Tracking Hambelstern Drone Cannon- (Weapon, Gun, Technology, 7,300,875 Gold) +7,830 Ranged Attack, +6,890 AGI, +6,570 MIN, +5,000 MP, 20% Technology Resistance, 15% Electrical Resistance, pierces 3,550 Defense, 145% To Hit, This item additionally possesses the subtype Gun: Heavy Weapon
%Hambelstern Prototype Drone Cannon- (Weapon, Remote: Drone, Technology, 6,999,875 Gold) +7,830 Ranged Attack, +6,890 AGI, +6,570 MIN, +5,000 MP, 20% Technology Resistance, 15% Electrical Resistance, pierces 3,550 Defense, This item additionally possesses the subtype Gun: Heavy Weapon
%Twin Fast-Tracking Hambelstern Drone Cannons- (Weaponx2, Gun, Technology, 7,300,875 Gold) +15,830 Ranged Attack, +15,890 AGI, +15,570 MIN, +10,000 MP, 20% Technology Resistance, 20% Electrical Resistance, Pierces 7,000 Defense, 150% To Hit, 1 hit against 2, This item additionally gains the subtype Gun: Heavy Weapon

~Tool: Nailgun~

%Blazing Staple Gun of Power- (Weapon, Gun, Technology & Fire, 65,000 Gold) +75 Ranged Attack, 5% inflicts Pain on hit, +45 STR, This item additionally possesses the subtypes Gun: Pistol and Tool: Office Supply

Gained text:

%Yarminbarinos Ringleford Long Circle Ray Pistol- (Weapon, Gun: Pistol, Magic & Water, 95,000 Gold) +93 Ranged Attack, +40 MIN, +40 MIN if wielder is a Robot, +300 damage against Robots, Aliens, and Fish, This item additionally gains the subtype Gun: Wave Emitter

%Deck-Based Arcanist's Roulette Pistol- (Weapon, Gun: Magecaster, Magic & Fortune, 120,000 Gold) +120 Ranged Attack, Wielder, if in Deck-Based Arcanist Mode, may spend an action to cast a random spell from wielder's deck that costs under 120,000 MP at no MP cost, This item additionally gains the subtype Gun: Pistol

%Kilovolt Pistol- (Weapon, Gun: Zapper, Electricity, 120,000 Gold) +89 Ranged Attack, 50 Electricity damage added to all attacks, This item additionally possesses the subtype Pistol

%Ocean Maker Autopistol- (Weapon, Gun, Technology, 160,000 Gold) +120 Ranged Attack, +2% Critical, This item additionally possesses the subtype Pistol

%Twin Minor Time Ray Pistols- (Weaponx2, Gun: Pistol, Technology, 230,000 Gold) +550 Ranged Attack, Wielder may choose to make a Ranged Attack's damage solely Technology or Magic element, deals 150 AGI damage, 20% inflicts Stat Drain: AGI Drain, 30% inflicts Fatigued: Elderly, This item additionally gains the subtype Gun: Wave Emitter

Lighter Gun- (Weapon, Gun, Fire, 900 Gold) +3 Melee Attack, +3 Ranged Attack, Does 5 additional Fire damage, This item additionally gains the subtypes Gun: Spray and Mace: Torch

%Planetary of War's Gun- (Weapon, Gun, War & Destruction, 190,000,000 Gold) +190,000 Ranged Attack, +1,900,000 HP as a non-stacking bonus, +190,000 AGI, +190,000 CON, 160% Critical, 260% To Hit, Wielder's allies gain +8,000 to all stats as a non-stacking bonus, Wielder must be Level 40 or greater, This item additionally gains the subtypes Gun: Pistol, Gun: Rifle, and Gun: Missile

%Ring Bolter- (Weapon, Gun, Technology, 97,000 Gold) +96 Ranged Attack, 5% Inflicts Confusion, This item additionally gains the subtype Gun: Wave Emitter
%Ring Bolter (Edition II)- (Weapon, Gun, Technology, 697,000 Gold) +696 Ranged Attack, 20% Inflicts Confusion, This item additionally gains the subtype Gun: Wave Emitter

%Pantheon-Class Linkup Cannons- (Weaponx2, Gun, Magic & Light & Air, 725,000,000 Gold) +14,000 Ranged Attack, +2,000 additional Ranged Attack per Deity that wielder counts as a Devout Worshipper of, to a max of 40 Deities, +4,000 to each stat per Deity that wielder counts as a Devout Worshipper of, to a max of 40 Deities, Wielder's Divine Magic and Gunslinging spells cost 2,000 less MP per Deity that wielder counts as a Devout Worshipper of, to a max of 40 Deities, At the beginning of each thread, wielder may choose up to one base element per Deity that wielder counts as a Devout Worshipper of, with this item being able to change any of wielder's actions to be solely any one of said chosen elements, This item additionally gains the subtype Remote: Drone

%Laser of Madly Outrageous Boomsplosions- (Weapon, Gun, Technology & Fury, 70,000,000 Gold) +70,000 Ranged Attack, 1 hit against 50,000 Wielder may, so long as no individual of higher Level or that is Level 100 or greater objects, spend an action to change this item's name to 'Laser blasts are highly stimulating mutations', sets the status of the Imaginary Element 'Destruck' to Manifested, changes this item's element to 'Destruck', and its text to '+70,000 Ranged Attack, 277% inflicts Confusion, Wielder's 'Ranged Attack', 'Point Blank', and 'Ranged Overdrive' actions target as though wielder were afflicted with Confusion and have a 30% chance of failing, but deal double Damage (to a max of 7,000,000 additional Damage) and gain a 15% chance of randomly inflicting either Devastated or Insanity, 2 hits against 700,000, Wielder must be Level 20 or greater', Wielder must be Level 20 or greater, This item additionally gains the subtype Gun: Rifle

%Nuclear Bomb-Rifle- (Weapon, Gun, Atomic & Fire & Physical & Technology, 60,000,000 Gold) +60,000 Ranged Attack, 60% inflicts Poison: Irradiated, Wielder's 'Ranged Attack', 'Snipe', and 'Ranged Overdrive' actions gain '1 hit against 600,000', This item additionally gains the subtype Gun: Heavy Weapon

%Mega-Beam Zapray- (Weapon, Gun, Energy & Technology, 45,000,000 Gold) +45,000 Ranged Attack, Wielder treats the Defense of opponents as though it were 45,000 points lower, Wielder must be Level 20 or greater, This item additionally gains the subtype Gun: Heavy Weapon

%Atomic Barrel- (Weapon, Gun, Atomic, 30,000,000 Gold) +30,000 Ranged Attack, +30,000 AGI, +25,000 STR, +25,000 CON, 60% inflicts Poison: Irradiated, 50% Poison: Irradiated Resistance, 40% inflicts Overload: Thermonuclear Meltdown, 78% Critical, 156% To Hit, This item gains the subtype Gun: Heavy Weapon

%Dragon Pistol- (Weapon, Gun, Fire, 9,000 Gold) +19 Ranged Attack, This item additionally gains the subtype Gun: Spray

%Hyperadvanced Radiation-Driller- (Weapon, Gun, Atomic & Technology, 26,000,000 Gold) +26,000 Ranged Attack, 70% inflicts Poison: Irradiated, 50% inflicts Stat Drain: DEF Drain, Wielder's 'Ranged Attack' actions may apply a debuff that stacks 5 times and provides -1,300 Defense, This item additionally gains the subtypes Gun: Heavy Weapon, Gun: Zapper, and Tool: Drill

%Twilight-Ripper Ooze Gigacannon- (Weapon, Gun, Darkness & Water & Time, 210,000,000 Gold) +220,000 Ranged Attack, 250% inflicts Paralyzed: Sticky, 250% inflicts Voidstruck: Torn From Time, Wielder's Ranged Attack actions may summon an Ooze from the enemy list that is normally fightable for drops that is below Level 60 into the row-formation of their targets in any front or back row, Max 10 summoned, This item additionally gains the subtype Gun: Spray

%Globtosser Acid Bio-Caster Biobone Dissolver Rifle- (Weapon, Gun, Acid & Physical, 360,000 Gold) +360 Ranged Attack, 30% inflicts Dissolving, 1% repeats offensive actions targetting individuals below Level 20 who are not wielder's allies at the start of the round after the round during which they were performed, +40 STR, +40 CON, +2,900 HP, 200 CON Damage, This item additionally gains the subtype Gun: Spray

%Double Freeze-Missile Cannon- (Weapon, Gun, Technology & Ice, 120,000 Gold) +120 Ranged Attack, 30% inflicts Frozen, 1% wielder's 'Ranged Attack' actions gain 2 hits against 1, This item additionally gains the subtype Gun: Missile

%Dragon Shaped Firework Cannon- (Weapon, Gun, Fire, 30,000 Gold) +24 Ranged Attack, Does 15 Fire damage to up to 16 targets, This item additionally gains the subtype Gun: Missile

%Reaper's Deathcannon- (Weapon, Gun, Darkness & Fate, 96,242,564 Gold) +96,564 Ranged Attack, +90,000 STR, +90,000 AGI, +90,000 SPI, +45,000 CON, 130% Critical, 30% inflicts Instant Death, Wielder must be Level 40 or greater, This item additionally gains the subtype Gun: Heavy Weapon

%Prime Cluster Assault Cannon- (Weapon, Gun, Technology & Fire, 25,000,000 Gold) +25,000 Ranged Attack, +21,000 AGI, 150% To Hit, 50% Critical, 4 hits against 15, This item additionally gains the subtype Remote: Drone

Water Pistol- (Weapon, Gun, Water, 500 Gold) +1 Ranged Attack, This item additionally gains the subtype Gun: Spray

%Bascaradine Corp. Sunfire Autorifle Version 7- (Weapon, Gun, Light & Fire, 270,000 Gold) +340 Ranged Attack, 3% Inflicts Impaired: Blind, This item additionally gains the subtype Gun: Rifle

%Voltnode Fleshwarping Partailly-Bio-Bone Fleshrifle- (Weapon, Gun, Acid & Magic & Technology & Electrical, 416,000 Gold) +410 Ranged Attack, 400 CON Damage, 15% inflicts Electrocuted, +40 STR, +40 CON, +2,900 HP, 5% Acid Resistance against sources below Level 40, This item additionally gains the subtype Gun: Zapper

%Raaic Beam Weapon- (Weapon, Gun, Magic & Technology, 1,000,000 Gold) +1,000 Ranged Attack, +1,000 MIN, +1,000 SPI, This item additionally gains the subtype Gun: Heavy Weapon, Gun: Wave Emitter, and Gun: Zapper

%House-Leveling Kazoo-Gun- (Weapon, Gun, Air & Technology, 3,500,000 Gold) +3,500 Ranged Attack, Wielder gains +35% Critical against Large Structures, Wielder gains '100% inflicts Stun' against Large Structures, This item gains the subtypes Deadly Item: Trick Weapon and Instrument: Whistle

%Camera Gun- (Weapon, Gun, Technology & Light, 3,500,000 Gold) +3,500 Magical Attack, Wielder's 'Ranged Attack' actions may use wielder's Magical Attack bonus instead of wielder's Ranged Attack bonus and may use Spirit or Agility as their Prime Attribute, Wielder's 'Ranged Attack' actions scan the stats of their targets, This item additionally possesses the subtype Deadly Item: Trick Weapon

%Blazing Staple Gun of Power- (Weapon, Gun, Technology & Fire, 65,000 Gold) +75 Ranged Attack, 5% inflicts Pain on hit, +45 STR, This item additionally possesses the subtypes Gun: Pistol and Tool: Office Supply

%Spore Cannon- (Weaponx2, Gun, Earth & Acid, 350,007 Gold) +810 Ranged Attack, 30% inflicts Poison, 30% inflicts Confusion, 5% wielder's Ranged Attack actions gain 1 hit against 1, This item additionally possesses the subtypes Gun: Spray and Throwing Weapon: Seed

%Advanced, Manned Sentry Turret that Shoots People who Lie- (Weapon, Gun, Technology & Psychic, 5,200,000 Gold) +5,000 Ranged Attack, +5,000 MIN, wielder may perform up to one Ranged Attack per round as a counter to an action that involves the casting of an Illusion Magic spell, this item additionally possesses the subtype Power Armor: Frame but cannot be equipped in an armor slot without some additional effect that would allow equipping a weapon as an armor or a second source granting it an armor subtype (including the same armor subtype)

%Huge Ray Gun- (Weapon, Gun, Technology, 40,000 Gold) +55 Ranged Attack, This item additionally possesses the subtype Gun: Wave Emitter

%Orb-Shooter- (Weapon, Gun, Magic, 45,000 Gold) This weapon gains a Magical Attack bonus and Ranged Attack bonus equal to the Magical Attack bonus provided by one Orb wielder has equipped (with wielder being able to choose which Orb at the beginning of any thread, battle, round, or any of wielder's actions), to a max of 5,000 points, This item additionally possesses the subtypes Gun: Pistol and Throwing Weapon: Orb

All Drones from here got text to make them remain viable on Gun builds since I think I remember actually seeing at least some of them in-use at some point in the past.

Disc-Launcher - Clockguard
T1 Nonbase Weapon Derivative of Gun
Bouncing/ricocheting attacks, Wounded and its sub-status effects, Attacks that either pierce armor or bounce off of armored targets to hit others harder, Saw and Chainsaw synergy, Time and round-number synergy

Magecaster - Spellslinger
T1 Nonbase Weapon Derivative of Gun
Shooting spells through guns, Double-casting Gunslinging and other (usually arcane) magic at the same time, Giving cost discounts to spells in exchange for either randomizing what is cast or going into battle with a pre-prepared order of spells to fire, Summoning and fading calls, Creating teporary spells, handing them to others, and giving them a delayed boost to be cast at no cost on a specific later round

Zapper - Bughunter
T1 Nonbase Weapon Derivative of Gun
Anti-insect, Anti-coded-being, Eliminating things that infest stuff, Hitting once to lock on and then continuing to damage targets with a connected beam, Lock-on based healing/augmentation that heals/amps more the longer you heal or amp the same targets, To-hit bonuses and auto-hitting, Attacking quickly, Preemptive counters

I have no particular idea of what this is; it should be addressed by the mod running the world:

~%Lartak Gun- (Weapon, Gun, Physical, 415,000 Gold) Wielder's Ranged Attacks deal 19,000 flat Physical element damage in place of the normal damage

If it falls back to me, it's becoming a Rifle, but I'd rather have the original creator decide.
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Modrageball
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Re: Updates

Post by Modrageball »

-Updated-

New entries added in the Subtype List and Ability Shop. Note to self: Change subtypes in Character inventories later. Probably also enemy drops.



Issues Found

Classname conflict: Spellslinger is the name of the Book: Spellbook class as well as the Gun: Magecaster class.
Suggestions for the Gun: Magecaster class- Runeslinger, Hexperado, Highwaymage.

%You Can't Stop This Stapler- (Weapon, Tool: Scissors, Fury, 5,000,000 Gold) +5,000 Melee Attack, Wielder's attacks pierce 50,000 Defense, Wielder's attacks cannot be countered by entities below Level 40, Entities below Level 40 may not be Immune to this item's elements while in the same battlespace as this item even if it is unequipped
Should this instead be Tool: Office Supply?



Issues Addressed


%Witch Doctor Book- (Accessory, Tome, Darkness & Light & Magic & Earth, 5,500,000 Gold) +5,500 Magical Attack, 30% may inflict or cured Hexed, May Heal

Was accidentally in the Weapons part of the shop! It's been removed and put in the Accessories section where it was supposed to be.


Maid (Diplomat ability) is becoming Maid (2). A weirdly large number of characters had this. It's been fixed on them as well as in the Ability Shop.





Hanging Stuff For Review/Approval


New Elements (I'll be adding these to the roundup post later to make it easier if you don't get them here)

There's a few of these. Some of them were mentioned in the Grabbyfest post- I'll give that a bump later. The following are actually new and have yet to be mentioned anywhere else.

Biological- Class Unknown (If not Imaginary and inside Elemental Researcher, suggestion: Biologist. The Scientist ability will get a (2).)
Tier Unknown, presumably T1.
Present effects unknown. Presumably linked to Technology, Biomancy and Hypertech. Like Chemical, it may have an active anti-magic direction to it - stabilising worlds into a tech/super-science based paradigm and can be used to make some classes and subtypes less 'magical'.

Friendship- Class Unknown (If not Imaginary and inside Elemental Researcher, suggestion: Friendly Fellow)
Tier Unknown, presumably T1.
Present effects unknown. Presumbly linked to and boosts Friendship abilities and possesses ally-buffs, summoning and summon-boosts (likely in the vein of increasing summon caps) and support-effects. May also possess a link to the Magic and Magisparkly elements.

Sun- Class Unknown (Possibly not imaginary, since it's been showing up on items in their normal element-lines. Suggestion: Solar Prefect)
Tier Unknown, presumably T1.
Present effects unknown. Presumably holds opposing powers to Moon, with Light, Fire, Divination and Truth links, and themes of revelation, status-removal and setting altered things back to the way they were.


Other things

Soundtracks are now a thing. They're not a thing with present examples, however. Currently, we know they can be played or set, and possess a Genre and Subgenre thanks to the current rules and Alternate Costume: Hair Metal Tolva. They also seem to work across multiple battlespaces, or at least this is a thing they're capable of.
Alternate Costume: Hair Metal Tolva- (Stance Ability, Bard) Possessor gains the element Electrical, Bardic Music spells cost possessor 20,000 less MP to cast, Possessor gains a +2,000 uncapped bonus to STR, AGI, and CON if possessor is wielding a String Instrument, Possessor gains a +2,000 uncapped bonus to MIN and SPI if possessor is wielding a Bioaugmentation or Trinket whose name includes 'Wig' or 'Hair', If there is a Soundtrack currently playing (with a Genre of 'Metal' or whose name includes 'Tolva'), possessor's Base STR, AGI, and CON are increased by 1 as a non-stacking bonus, and (if its Subgenre is 'Hair Metal', 'Glam Metal', or 'Pop Metal' or if its name includes 'Tolva'), possessor's Base MIN and SPI are increased by 1 as a non-stacking bonus

I'm assuming they're going to be a Character-Specific Type Ability, like Magellan Supersystems. Their format will likely be thus:

Example Track
Soundtrack
Genre: Experimental, Subgenre: Noise
Effect While Playing: Broadcasts the message 'THIS IS AN EXAMPLE, YO' to every entity in every battlespace each time possessor takes an action.
Cost: 10,000 Gold, 2 Weeks


Gene-Mods are now a thing. They don't have present examples either. Currently, we know they can be be brought into threads and applied to other targets and Pets as well as the Horse Geneticist/Mad Genius involved, albeit only so many can be brought into threads at once. They also have a Horse Genes subcategory that can presumably only be applied to Horse Geneticists and Horsetacular Genesteeds.
Presumably they'll be Character-Specific abilities with the ability to pay an extra cost to apply to others. They may have costs in a format similar to Greater Fateweavings, potentially with an up-front Gold/Weeks cost for getting one added to your roster the first time. They can also be 'Banked' for legacy-character-types?
* 5 AP, Horsetacular Genesteed unlocked - Bank one of your Horse Genes.
Advanced Degrees are now a thing. These have no examples and even fewer references to them, except that Horse Geneticists can work towards them if they have the right prerequisites. Presumably these are also Character-Specific abilities. These will likely have costs and prerequisites like regular abilities. Perhaps Mad Geniuses should be able to work towards these too?


Pulled from the Setting Q&A whilst looking for instances of the new subtypes and elements:
The current plan is for the Imaginary Entity Subtypes to be both T1 and T2, counting as T2 when something requires they be one and not the other.
Should this have its wording tweaked and be added into the Rules Thread?
MODRAAAAAAAAAAAAAGE
Lord Gadigan
Site Admin
Posts: 2180
Joined: Thu May 21, 2020 9:26 pm

Re: Updates

Post by Lord Gadigan »

~Staff: Bailartix~

%Botanica Bailartix- (Weapon, Bailartix, Earth & Technology & Water, 140,000 Gold) +149 Ranged Attack, MIN is used to determine ranged attack power, does 2 x normal damage to Plants
%Disc of Great Charity- (Weapon, Bailartix, Light, 43,000,000 Gold) +44,300 Ranged Attack, 5% May Heal, +41,000 to all stats, 1% Healing Resistance against sources below Level 60, Wielder's allies gain +1,000 to all stats an an effect that does not stack with itself more than 10 times
%Galaxiriat Chaser- (Weapon, Bailartix, Astral & Spatial, 14,500,000 Gold) +14,500 Ranged Attack, Wielder's Ranged Attack actions ignore the Astral and Spatial absorption of targets below Level 50, Wielder gains 150% To Hit against Astral or Spatial element Targets
%Golden Octoruinator- (Weapon, Bailartix, Water & Earth, 16,500,000 Gold) +16,500 Ranged Attack, Wielder's 'Ranged Attack' actions may use Mind as their Prime Attribute, 100% Drowning Resistance, Wielder's 'Ranged Attack' actions against lower-Level targets below Level 75 may gain '8 hits against 1'
Golden Ornamental Bailartix- (Weapon, Bailartix, Magic, 80,000 Gold) +17 Ranged Attack, Wielder's 'Ranged Attack' actions use SPI as their Prime Attribute instead of AGI
%Greater Spirit-Ripping Chainblade Bailartix- (Weapon, Bailartix, Physical & Air & Magic, 5,000,000 Gold) +5,000 Ranged Attack, 20% Critical against Spirits, 30% inflicts Wounded, Wielder's 'Ranged Attack' actions use Spirit as their Prime Attribute, This item gains the subtype Axe: Chainsaw
%Noise Guider- (Weapon, Bailartix, Sonic, 80,000 Gold) +80 Ranged Attack, +80 AGI, +80 MIN, 105% To Hit
%Replica of the Disembodied Head of Zorbozo the Soul-Eating Clown Impaled On a Deathsteel Pike- (Weapon, Bailartix, Darkness, 278,000,000 Gold) +278,000 Ranged Attack, 25,000 SPI Damage, +280,000 AGI, +285,000 SPI, Individuals killed by wielder may not be resurrected by sources below Level 60, 165% To Hit, 100% inflicts Confusion: Fear, 100% may inflict Stat Drain: SPI Drain, Wielder's 'Ranged Attack' actions use Spirit as their Prime Attribute, Wielder must be Level 20
%Seven Gifts of Death- (Weapon, Bailartix, Glory & Darkness & Destruction, 777,000,000 Gold) +777,000 Ranged Attack, +777,000 MIN, +777,000 SPI, 120% Critical, Wielder's 'Ranged Attack' actions use Spirit as their Prime Attribute, 30% inflicts Instant Death, Individuals killed by wielder may be afflicted with Venom, Individuals killed by wielder obtain a debuff that persists after death that does not stack and provides -70,000 to all stats, Individuals killed by wielder may be afflicted with Crippled, Individuals killed by wielder may be afflicted with instances of every minor negative status effect that do not vanish upon death, cannot be cured by individuals below Level 80, and have no natural per-round recovery rate, Individuals killed by wielder may be afflicted with Petrified: Time Stop, Individuals killed by wielder may be afflicted with an instance of Instant Death: Doomed that does not vanish upon death, Individuals killed by wielder may obtain +70,000 to all stats as a non-stacking buff that does not vanish upon death, Wielder must be Level 60 or greater
%Splendid Adamantine Bailartix- (Weapon, Bailartix, Earth, 50,000,000 Gold) +50,000 Ranged Attack, +50,000 MIN, Wielder's Ranged Attack actions may use Mind as their Prime Attribute, Wielder may use MIN to determine capping for wielder's Ranged Attack bonus, 80% Critical, Wielder ignores the Defense of individuals below Level 30, Wielder ignores the Physical Resistance, Immunity, and Reflection of individuals below Level 20, Pierces 20,000 Defense, Wielder must be at least Level 35
%Wyrumaxian Grinding Gyre- (Weapon, Bailartix, Destruction & Spatial, 2,313,000,000 Gold) +2,313,000 Ranged Attack, Wielder's 'Ranged Attack', 'Point Blank', 'Snipe', and 'Ranged Overdrive' actions use Mind as their Prime Attribute, Wielder may, so long as no individual of higher Level or that is Level 100 or greater objects, spend an action to change this item's name to 'Viromaxian Drag and Drag', sets the status of the Imaginary Element 'Happy Erosion' to Manifested, changes this item's element to 'Happy Erosion', and its text to '+2,313,000 Ranged Attack, Wielder's 'Ranged Attack', 'Point Blank', 'Snipe', and 'Ranged Overdrive' actions use Mind as their Prime Attribute, Wielder may deal HP Drain instead of HP Damage, Wielder may deal MP Drain instead of HP Damage, Wielder's offensive actions, to a max of once per round per target, reduce one of each of their opposing targets' stats, for targets that are below Level 99, by 5% as a non-debuff-counting debuff that stacks 20 times that causes its possessor to be afflicted with Elevated at the start of each round, with this debuff inflicting all minor positive status effects on wielder if it kills an opponent of wielder's, Wielder must be Level 60 or greater', Wielder must be Level 60 or greater

~Staff: Broom~

Old, Sorta Useless Broom- (Weaponx2, Tool, Earth, 30 Gold) +2 Melee Attack, 16% does no damage

~Staff: Cane~

%$$$ Cane- (Weapon, Staff, Wealth & Chaos, 80,000,000 Gold) +80,000 Melee Attack, +800,000 Defense against Gold Damage, Wielder's 'Melee Attack' actions may deal Gold Damage or Gold Drain, 60% inflicts Antimatter: Glitched Out
%Dacchenburg Industries Cane- (Weapon, Staff, Darkness & Magic, 800,000 Gold) +800 Magical Attack, +50 Melee Attack, 115% To Hit, 15% Critical, +450 SPI, +5% Critical against Humans as a bonus that stacks a max of 10 times, Wielder's actions that involve the casting of Psychic Arts, Binding, and Rune Magic spells gain +5% Critical as a bonus that stacks a max of 10 times
%Dacchenburg Industries Cane Model II- (Weapon, Staff, Darkness & Magic, 5,000,000 Gold) +5,000 Magical Attack, +500 Melee Attack, 140% To Hit, 40% Critical, +4,500 SPI, 80% Critical against Humans, Wielder's actions that involve the casting of Psychic Arts, Binding, and Rune Magic spells gain 80% Critical
%Dacchenburg Industries Cane Model III- (Weapon, Staff, Darkness & Magic, 50,000,000 Gold) +50,000 Magical Attack, +5,000 Melee Attack, 180% To Hit, 80% Critical, +40,500 SPI, +500,000 MP as a non-stacking bonus, 160% Critical against Humans, Wielder's actions that involve the casting of Psychic Arts, Binding, and Rune Magic spells gain 160% Critical
%Heartseeker Cane- (Weapon, Staff, Wealth & War, 40,000,000 Gold) +40,000 Melee Attack, +40,000 Ranged Attack, 80% Critical
%Kind Stick- (Weapon, Staff, Light, 110,000 Gold) +40 Melee Attack, +100 SPI, May Heal instead of dealing damage
%Obedience-Detecting Cane- (Weapon, Staff, Earth & Physical & Psychic, 40,000 Gold) +41 Melee Attack, Wielder may skip an action to determine if an individual is afflicted by Charm as a stat-scanning effect, 10% inflicts Charm
%The Trash Can's Angry Looking Cane- (Weapon, Staff, Earth & Magic, 90,000 Gold) +570 Magical Attack, 50% Refuses to work on any given turn
%The Trash Can's Gleeful-Looking Cane- (Weapon, Staff, Earth & Magic, 90,000 Gold) +570 Magical Attack, 50% Heals if wielder is not an Abstract, May Heal if wielder is an Abstract

~Staff: Control Rod~

%Abstraction Staff- (Weapon, Staff, Magic, 116,004 Gold) +21 Magical Attack, deals 15 stat damage to any stat on hit, 5% inflicts any one non-sub-status-effect minor status effect with each attack (which must be declared when making the attack) +20 MIN, +20 SPI, +114 CON
%Blackclad Order Energy Staff- (Weapon, Staff, Magic & Physical, 2,100,000 Gold) +2,100 Melee Attack, +2,400 Magical Attack, +2,000 MIN, +2,000 SPI, 15% Critical, 20% Critical with Physical element Magical Attack actions, +5,000 MP, This item additionally possesses the subtypes Staff: Magestaff, Staff: Necrostaff, and Staff: Quarterstaff
%Blackclad Order Force Commander’s Energy Staff- (Weapon, Staff, Magic & Physical, 3,100,000 Gold) +3,100 Melee Attack, +3,400 Magical Attack, +3,000 MIN, +3,000 SPI, 20% Critical, 25% Critical with Physical element Magical Attack actions, +10,000 MP, This item additionally possesses the subtypes Staff: Magestaff, Staff: Necrostaff, and Staff: Quarterstaff
Cube Stave- (Weapon, Staff, Physical, 70,000 Gold) +20 Melee Attack, +70 Magical Attack, This item additionally possesses the subtype Staff: Quarterstaff
%Lag Staff- (Weapon, Staff, Technology, 120,000 Gold) +30 Magical Attack, deals 120 AGI damage on hit
%Lesser Clockstaff- (Weapon, Staff, Time, 6,550,000 Gold) +4,020 Melee Attack, +6,700 Magical Attack, +4,000 AGI, Wielder's Time-element spells that provide a Magical Attack Bonus gain +2,000 additional Magical Attack, Wielder's Time-element spells cost 4,000 less MP
%Minor Clockstaff- (Weapon, Staff, Time, 655,000 Gold) +420 Melee Attack, +670 Magical Attack, +400 AGI, Wielder's Time-element spells that provide a Magical Attack Bonus gain +200 additional Magical Attack, Wielder's Time-element spells cost 400 less MP
%Noise Staff- (Weapon, Staff, Sonic, 80,000 Gold) +80 Magical Attack, +40 Melee Attack, +80 AGI, +80 MIN, 105% To Hit
%Staff of Dark Equations- (Weapon, Staff, Darkness & Psychic, 1,875,000 Gold) +1,915 Magical Attack, +1,850 MIN, Wielder’s spells and abilities cost 2,000 less MP to cast, Wielder counts as 1 Level higher, to a max of Level 60, for purposes of applying and being the source of buffs and debuffs (but cannot bypass immunity to individuals below a certain level through this)

~Staff: Crook~

%Celestial Shepherd's Crook- (Weapon, Staff, Light & Earth, 3,000,000 Gold) +3,000 Melee Attack, +3,000 Magical Attack, Wielder's 'Melee Attack' and 'Magical Attack' actions may heal wielder's pets and summons, Wielder's 'Melee Attack', 'Magical Attack', 'Melee Overdrive', and 'Magical Overdrive' actions may unsummon targets below Level 40 who are below wielder's Level
%Riftblack- (Weapon, Staff, Darkness, 200,000 Gold) +300 Magic Attack, +50 Melee Attack, +50 HP for all summons, +100 HP for all Darkness Element Summons Halves user CON
%Staff of Small, Cute, Fuzzy Animal Summoning- (Weaponx2, Staff, Earth & Light & Magic, 6,000 Gold) +4 Magical Attack, +5 SPI, +2 MIN, Wielder may skip a turn to summon a Level 1 Rabbit, Kitten, Marmoset, Puppy, Pet Mouse, Hamster, Guinea Pig, Lamb, Dwogglin Pig, Miniature Bear Cub, Pocket Elesheep, or Pomfdumf
Stave of Birds- (Weapon, Staff, Air, 36,000 Gold) +27 Magical Attack, +7 Melee Attack, +300 HP to all allied pet or summoned Aerials
%Summoner Prodigy's Staff- (Weaponx2, Staff, Magic, 17,500,000 Gold) +1,500 Magical Attack, +1,500 SPI, +1,500 MIN, Wielder counts as 3 Levels higher, to a max of Level 99, for purposes of equipping, summoning, and controlling summons, as an effect that does not stack with other effects that raise wearer’s Level for purposes of equipping, summoning, or controlling pets and summons of any type

~Staff: Crozier~

%Aun-Prauvsdale III- (Weapon, Staff, Darkness & Magic, 1,300,000 Gold) +980 Melee Attack, +1,200 Magical Attack, Healer Magic spells and Dark Magic spells cast by wielder cost 900 less MP, +1,300 additional Magical Attack for Healer Magic and Dark Magic spells, 40% wielder may inflict any Minor Status effect on hit, but not sub-status effect, with a Magical Attack, 40% Minor Status Effect Resistance, Wielder may skip an action to convert Diseased into any other minor or moderate status effect or sub-status effect of Diseased, but not other sub-status effects, +20% Critical if possessor has the ability Potential to Become the Dark Doctor
Glyph Staff- (Weapon, Staff, Light, 8,000 Gold) +14 Magical Attack, +6 Melee Attack, +19 additional Magical Attack for Glyph Magic spells
%Heaven's Iris- (Weapon, Staff, Light, 6,000,000 Gold) +3,000 Melee Attack, +6,000 Magical Attack, Healer Magic spells and Celestial Magic spellscost wielder 600 less MP to cast, Wielder's 'Magical Attack' and 'Cast a Spell' actions may scan their targets' stats, 50% Minor Status Effect Resistance, Hexed: Ill Fortune Immunity
%High Priest of Phalerin's Staff of the Order of the Wandering Sun- (Weapon, Staff, Light & Astral, 91,000,000 Gold) +90,000 Magical Attack, +90,000 CON, +90,000 SPI, +45,000 MIN, +200,000 HP, +200,000 MP, 160% To Hit, Wielder's 'Magical Attack' actions may Heal HP, Divine Magic, Healer Magic, Astral Magic, and Gate Magic spells cost wielder 900,000 less MP to cast, Wielder's Magical Attack actions may cure their targets of all minor negative status effects, 25% Fire Resistance, 25% Air Resistance, 25% Light Resistance, 25% Astral Resistance, Fatigued Immunity, Hexed Immunity, Up to 5 times per thread, wearer may choose to not be afflicted with a minor or moderate status effect that wearer would otherwise be afflicted with, instead becoming afflicted with said effect at the start of the round a number of rounds after the affliction is stopped equal to three plus the remaining number of uses of this particular effect that this item has remaining for this thread, This effect may be used to further forestall effects that it has already delayed when their affliction would again occur, Wielder may choose to change the element of any of wielder's actions that involves a Divine Magic spell to be solely Light element or, at the cost of 15,000 MP, to be solely Astral Element, Wielder gains Smitten: Excommunicated Immunity against sources below Level 80, Wielder must be a devout worshipper of Phalerin
%High Soulkeeper of Phalerin's Staff of the Order of the Wandering Sun- (Weapon, Staff, Light & Astral, 100,000,000 Gold) +90,000 Magical Attack, +90,000 CON, +90,000 SPI, +45,000 MIN, +200,000 HP, +200,000 MP, 160% To Hit, Wielder's 'Magical Attack' actions may Heal HP, Divine Magic, Healer Magic, Astral Magic, and Gate Magic spells cost wielder 900,000 less MP to cast, Wielder's Magical Attack actions may cure their targets of all minor negative status effects, 25% Fire Resistance, 25% Air Resistance, 25% Light Resistance, 25% Astral Resistance, Fatigued Immunity, Hexed Immunity, Up to 5 times per thread, wearer may choose to not be afflicted with a minor or moderate status effect that wearer would otherwise be afflicted with, instead becoming afflicted with said effect at the start of the round a number of rounds after the affliction is stopped equal to three plus the remaining number of uses of this particular effect that this item has remaining for this thread, This effect may be used to further forestall effects that it has already delayed when their affliction would again occur, Wielder may choose to change the element of any of wielder's actions that involves a Divine Magic spell to be solely Light element or, at the cost of 15,000 MP, to be solely Astral Element, Wielder may spend an action to resurrect a target that was killed by a source below Level 80 that is not 20 or more Levels greater than wielder, Wielder gains Smitten: Excommunicated Immunity against sources below Level 80, Wielder counts as wielding an additional Soul, Wielder must be a devout worshipper of Phalerin, Wielder must be Level 35 or greater
%Holy Staff of Phalerin- (Weapon, Staff, Light, 70,000 Gold) +45 Melee Attack, +91 Magic Attack, +20 MIN, +40 CON if wielder possesses at least 3 Wanderer abilities, +20 Defense if wielder possesses at least 3 Wanderer abilities, +50 SPI for Spirits, Allied Spirits gain 200 HP, Undead in battle lose 500 HP per round as a debuff that stacks 8 times, Divine Magic spells gain +45 additional Magical Attack and cost 45 less MP to cast, 5% Earth Resistance, 5% Air Resistance, Possessor may skip an action to deal 3,000 Light element damage to up to 3 Undead, Demons, Daemons, Devils, or Darkspawn
%Holy Staff of Sereyn- (Weapon, Staff, Light, 100,000 Gold) +90 Magical Attack, +15 Melee Attack, Healer Magic and Divine Magic spells cost 40 less MP
%Improved Ortansharic Staff of the Orindeklic Healing Order of Phalerin- (Weapon, Staff, Light & Air & Earth, 980,000 Gold) +650 Melee Attack, +910 Magical Attack, +900 SPI, +1,000 MP, 110% To Hit, 112% Resilience, Healer Magic spells and Divine Magic spells cast by wielder cost 600 less MP, +200 additional Magical Attack for Healer Magic and Divine Magic spells, 10% wielder may inflict or cure any Minor Status effect on hit with a Magical Attack, +400 additional Magical Attack for spells that heal, 15% Fire Resistance, 10% Earth Resistance, 5% Magic Resistance, 30% Minor Status Effect Resistance, Wielder may skip an action to cure any minor status effect or sub-status effect, Increases the number of turns past death an individual may be resurrected by wielder for time-sensitive resurrection spells, abilities, and effects, by five as a non-stacking effect, Up to 5 times per thread, wearer may choose to not be afflicted with a minor or moderate status effect that wearer would otherwise be afflicted with, instead becoming afflicted with said effect at the start of the round a number of rounds after the affliction is stopped equal to three plus the remaining number of uses of this particular effect that this item has remaining for this thread, This effect may be used to further forestall effects that it has already delayed when their affliction would again occur, Wielder must be a devout worshipper of Phalerin
%Master Healer's Shining Stave- (Weapon, Staff, Light, 61,000,000 Gold) +63,00 Magical Attack, +61,000 SPI, Heals
%Miracleworker of Phalerin's Staff- (Weapon, Staff, Light & Astral, 200,000,000 Gold) +190,000 Magical Attack, +190,000 CON, +190,000 SPI, +190,000 MIN, +1,500,000 HP as a non-stacking bonus, +1,500,000 MP as a non-stacking bonus, 160% To Hit, Wielder's 'Magical Attack' actions may Heal HP, Divine Magic, Healer Magic, Astral Magic, and Gate Magic spells cost wielder 900,000 less MP to cast, Wielder's Magical Attack actions may cure their targets of all minor negative status effects, 50% may inflict any one moderate status effect or Awestruck: Sealed, 25% Darkness Resistance, 25% Earth Resistance, 25% Magic Resistance, 25% Light Resistance, 25% Astral Resistance, Fatigued Immunity, Hexed Immunity, Up to 5 times per thread, wearer may choose to not be afflicted with a minor or moderate status effect that wearer would otherwise be afflicted with, Wielder may choose to change the element of any of wielder's actions that involves a Divine Magic spell to be solely Light element or, at the cost of 15,000 MP, to be solely Astral Element, Wielder may spend an action to resurrect a target that was killed by a source below Level 80 that is not 20 or more Levels greater than wielder, Wielder gains Smitten: Excommunicated Immunity against sources below Level 80, Wielder may spend an action to replicate the effect of any ability performable by an entity on the enemy list that is below Level 50, below caster's Level, and normally fightable for drops, doing so as though said entity is performing said ability, Wielder gains 5 spell slots that may only contain Divine Magic spells, may not be used for purposes other than holding spells, and may not be converted into other types of slots, Wearer’s per-item Magical Attack bonus cap becomes 2x the relevant stat, Charm: Wanderlust Immunity, Wielder is afflicted with Elevated and Stat Boost: SPI Boost at the start of every round, Wielder counts as wielding an additional 'Holy Symbol', Wielder is immune to individuals below Level 40, Wielder must be a devout worshipper of Phalerin, If wielder possesses the ability 'Adept Divine Magic Attunement', the first time per thread that wearer is killed by a source below Level 80 that is not more than 20 Levels higher than wearer, wearer regenerates and is then healed for 1,000,000 points of Flat Light element HP Healing and MP Healing, Wielder must be Level 50 or greater, Wielder must possess the ability 'Priest', Wielder must possess the ability 'Priest'
%Pontiff's Staff- (Weapon, Staff, Light, 8,000,000 Gold) +8,000 Magical Attack, +2,500 Melee Attack, +8,000 SPI, +80,000 MP, 30% Darkness Resistance, Divine Magic and Celestial Magic spells cost wielder 80,000 less MP to cast, 50% inflicts Awestruck
%Skilled Purifier's Staff- (Weapon, Staff, Light & Magic, 5,415,000 Gold) +4,750 Melee Attack, +5,680 Magical Attack, +4,000 MIN, +4,000 SPI, Wielder’s spells that provide a Magical Attack Bonus gain +4,500 additional Magical Attack when targetting Undead offensively, Undead opposing wielder suffer -400 to all stats as a non-stacking effect, Wielder’s Holy Magic, Divine Magic, Spirit Magic, Helaer Magic, and Celestial Magic spells cost 3,000 less MP, 15% Critical against Undead, 135% To Hit against Undead, 15% inflicts Awestruck: Sealed on Undead, 10% Undead Resistance, Wielder may not equip or cast Necromancy spells
%Staff of Distant Glory- (Weapon, Staff, Light & Air & Earth, 1,500,000 Gold) +1,423 Magical Attack, +1,400 SPI, +1,200 MIN, +1,000 CON, +2,000 MP, Wielder's level counts as 1 higher for worshipper benefits, to a max of Level 99 and not being able to give wielder a total bonus to worshipper benefits of more than 5 across all items, abilities, and effects, Wielder's Divine Magic spells cost 400 MP less to cast, 30% Awestruck Resistance, 10% May inflict Awestruck, +1,000 additional Magical Attack when solely healing HP damage and providing buffs, Wielder may ignore effects attached to zones and phantom terrain, as well as zones and phantom terrain, provided such effects come from sources below Level 16
%Staff of the Orindeklic Healing Order of Phalerin- (Weapon, Staff, Light & Air & Earth, 980,000 Gold) +650 Melee Attack, +910 Magical Attack, +200 SPI, Healer Magic spells and Divine Magic spells cast by wielder cost 600 less MP, +200 additional Magical Attack for Healer Magic and Divine Magic spells, 10% wielder may inflict or cure any Minor Status effect on hit with a Magical Attack, 30% Minor Status Effect Resistance, Wielder may skip an action to cure any minor status effect or sub-status effect, Increases the number of turns past death an individual may be resurrected by wielder for time-sensitive resurrection spells, abilities, and effects, by one as a non-stacking effect, Wielder must be a devout worshipper of Phalerin
%Ulashtu Zahannhossah- (Weapon, Staff, Light & Astral, 400,000,000 Gold) +400,000 Magical Attack, +400,000 CON, +400,000 SPI, +400,000 MIN, +4,000,000 HP as a non-stacking bonus, +4,000,000 MP as a non-stacking bonus, 180% To Hit, Wielder's 'Magical Attack' actions may Heal HP, Divine Magic, Healer Magic, Astral Magic, and Gate Magic spells cost wielder 3,000,000 less MP to cast, Wielder's Magical Attack actions may cure their targets of all minor and moderate negative status effects, 150% may inflict any one moderate status effect or Awestruck: Sealed, 35% Darkness Resistance, 35% Earth Resistance, 35% Magic Resistance, 35% Light Resistance, 35% Astral Resistance, Fatigued Immunity, Hexed Immunity, 50% Cursed Resistance, Up to 12 times per thread, wearer may choose to not be afflicted with a minor or moderate status effect that wearer would otherwise be afflicted with, Wielder may choose to change the element of any of wielder's actions that involves a Divine Magic spell to be solely Light element or, at the cost of 15,000 MP, to be solely Astral Element, Wielder may spend an action to resurrect a target that was killed by a source below Level 99 that is not 20 or more Levels greater than wielder, Wielder gains Smitten: Excommunicated Immunity against sources below Level 99, Wielder may spend an action to replicate the effect of any ability performable by an entity on the enemy list that is below Level 60, below caster's Level, and normally fightable for drops, doing so as though an instance of said entity is performing said ability, Wielder gains 10 spell slots that may only contain Divine Magic spells, may not be used for purposes other than holding spells, and may not be converted into other types of slots, Wearer’s per-item Magical Attack bonus cap becomes 2x the relevant stat, Charm: Wanderlust Immunity, Wielder is afflicted with Elevated and Stat Boost: SPI Boost at the start of every round, Wielder counts as wielding an additional 'Holy Symbol', Wielder is immune to individuals below Level 60, If wielder possesses the ability 'Adept Divine Magic Attunement', the first time per thread that wearer is killed by a source below Level 99 that is not more than 20 Levels higher than wearer, wielder self-resurrects and is then healed for 10,000,000 points of Flat Light element HP Healing and MP Healing, Possessor's side of battle does not count as losing if all its members are dead by standard victory conditions until after possessor's self resurrection chance is accounted for if no individual of Level 80 or greater is opposing possessor's side of battle, with this non-loss only applying if possessor is in battle and possessor's ability to check for self-resurrection has not been disabled, with said non-loss automatically deactivating if a round ends while it is in effect, Wielder's 'Overdrive' actions may gain '1 hit against any number of entities in wielder's battlespace', Wielder may summon an Angel below Level 80 that is normally fightable for drops on the Enemy List at the start of every round, Max 20 summoned, Wielder must be Level 60 or greater, must possess the ability 'Priest', and must be a devout worshipper of Phalerin
%Ven-Murrimeyl: Holy Focus Version- (Weapon, Staff, Light & Illusion, 90,000,000 Gold) +61,000 Melee Attack, +90,000 Magical Attack, Healer Magic Spells cast by wielder cost 90,000 less MP, +90,000 additional Magical Attack for Healer Magic spells, 100% Confusion Resistance, 100% Paralysis Resistance, 100% Poison Resistance, 100% Confusion: Fear Resistance, 100% Charm Resistance, 100% Confusion: Berserk Resistance, 100% Stat Drain: AGI Drain Resistance, 100% Stat Drain: CON Drain Resistance, 100% Stat Drain: SPI Drain Resistance, 100% Stat Drain: STR Drain Resistance, 100% Stat Drain: MIN Drain Resistance, 100% Hexed Resistance, 100% Pain Resistance, 100% Ill Fortune Resistance, 100% Fatigued: Stunned Resistance, 100% Wounded Resistance, 100% Fatigued Resistance, 100% Fatigued: Elderly Resistance, Wielder's 'Magical Attack' and 'Overdrive' actions may become solely any one base element or solely Light & Illusion element, 70% Dodge, Wielder must be Level 40 or greater and must possess either the ability Adept Celestial Magic Synchronization, the ability Adept Illusion Magic Synchronization, or the ability Unreality Coordinator
%Ven-Prauvsdale II- (Weapon, Staff, Light & Magic, 140,000 Gold) +130 Melee Attack, +130 Magical Attack, Healer Magic Spells cast by wielder cost 400 less MP, +140 additional Magical Attack for Healer Magic spells, 20% Confusion Resistance, 20% Paralysis Resistance, 20% Poison Resistance, 40% Confusion: Fear Resistance, 20% Charm Resistance, 20% Confusion: Berserk Resistance, 20% Stat Drain: AGI Drain Resistance, 20% Stat Drain: CON Drain Resistance, 20% Stat Drain: SPI Drain Resistance, 20% Stat Drain: STR Drain Resistance, 20% Stat Drain: MIN Drain Resistance, 20% Hexed Resistance, 20% Pain Resistance, 20% Hexed: Ill Fortune Resistance, 20% Fatigued: Stunned , 5% Wounded Resistance
%Ven-Prauvsdale III- (Weapon, Staff, Light & Magic, 650,000 Gold) +190 Melee Attack, +300 Magical Attack, Healer Magic spells cast by wielder cost 600 less MP, +650 additional Magical Attack for Healer Magic spells, 60% Minor Status Effect Resistance

~Staff: Geostave~

Aqua Gem Staff- (Weapon, Staff, Water, 12,000 Gold) +19 Magical Attack, 4% Water Resistance
%Crystal-Seeker Walking Stick- (Weapon, Staff, Earth & Magic, 210,000,000 Gold) +200,000 Magical Attack, +200,000 Physical Attack, +200,000 Ranged Attack, +200,000 MIN, +200,000 CON, Wielder scans the stats of all opposing Elementals at the start of each round, Wielder may detect nearby Crystals as an RP power
%Crystal Staff of Mana Channeling- (Weaponx2, Staff, Magic, 200,000 Gold) +120 Magical Attack, +400 MIN, +2,000 MP, User regenerates 20 MP per combat round
%Crystal Water Staff- (Weapon, Staff, Water, 14,000 Gold) +20 Melee Attack, +35 Magical Attack, 5% Water Resistance
%Earthseeker Staff- (Weapon, Staff, Earth & Magic, 200,000 Gold) +175 Magic Attack, +15 Melee Attack, +15% Earth Resistance
%Gem Lord's Staff- (Weapon, Staff, Earth & Magic & Energy, 1,000,000 Gold) +1,000 Magical Attack, +400 Melee Attack, +1,000 CON, +1,000 MIN, +1,000 SPI, 10% may inflict Entombed
House Hellstrom Crystal Staff- (Weapon, Staff, Fire, 10,000 Gold) +30 Melee Attack, +60 Magical Attack, Fire Spells do 90 extra Damage, Hellstrom nobility may instant-kill wearer
%Lesser Elemental Crystal Staff- (Weapon, Staff, Air & Earth & Fire & Water, 150,000 Gold) +180 Magical Attack, +40 Melee Attack, +12 Ranged Attack, 5% Air Resistance, 5% Earth Resistance, 5% Fire Resistance, 5% Water Resistance
%Lesser Elemental Crystal Staff of Calling- (Weapon, Staff, Air & Earth & Fire & Water, 170,000 Gold) +180 Magical Attack, +40 Melee Attack, +12 Ranged Attack, 5% Air Resistance, 5% Earth Resistance, 5% Fire Resistance, 5% Water Resistance, At the beginning of the battle this items user can choose Call Unto Earth, Call Unto Fire, Call Unto Air, or Call Unto Water, and the staff casts an effect with an identical name but no effect (either than having been cast for purposes of other items) at the start of the battle
%Rain Stick- (Weapon, Staff, Water & Magic, 70,000 Gold) +140 Melee Attack, +190 Magical Attack, Wielder gains +300 to all stats while in a Zone of Water, Wielder may spend an action to create a Zone of Water
Shaman Staff- (Weapon, Staff, Fire, 500 Gold) +5 Melee Attack, +3 Magic Attack
%Shaman’s Staff- (Weapon, Staff, Earth & Air & Fire & Water & Magic, 655,000 Gold) +420 Melee Attack, +670 Magical Attack, Shaman Magic spells cast by wielder that provide a Magical Attack Bonus gain +200 additional Magical Attack, Wielder’s Shaman Magic summons gain +200 to all stats as a non-stacking effect, Shaman Magic spells cost wielder 400 less MP to cast

~Staff: Lampstaff~

%First Ignition- (Weapon, Staff, Life & Glory & Fire, 95,000,000 Gold) +95,850 Magical Attack, +90,000 to all stats, +900,000 MP as a non-stacking buff, 80% Critical, 80% Dodge, 80% Resilience, 180% To Hit, At the start of battle, wielder's summons that already last at least 2 rounds last 20 rounds longer, wielder may choose to give every individual in battle a non-stacking buff that provides +1,800,000 MP and +450,000 HP
%Golden Sunstaff- (Weapon, Staff, Light, 15,000,000 Gold) +15,000 Magical Attack, +3,000 Melee Attack, +15,000 MIN, +15,000 SPI, 25% Light Resistance, 10% Magic Resistance
%Great Wisdom Burner's Staff- (Weapon, Staff, Fire & Psychic, 70,000,000 Gold) +70,000 Magical Attack, +7,000 Defense against MIN Damage, Wielder's offensive actions may deal 7,000 MIN Damage, Inflicts Stat Drain: MIN Drain, 100% may inflict Burning, 100% may inflict Mindblasted
%Orb-Staff of the Sun-Oracle- (Weapon, Staff, Light & Glory & Magic, 105,000,000 Gold) +105,000 Magical Attack, +75,000 Melee Attack, +30,000 STR, +60,000 CON, +50,000 AGI, +60,000 MIN, +105,000 SPI, Divining, Divine Magic, and Catastrophe Magic spells cost wielder 500,000 less MP to cast, +1,000,000 MP as a non-stacking bonus, 30% Light Resistance, 15% Base Element Resistance, 15% Glory Resistance, 15% Fate Resistance, 15% Fortune Resistance, Burning Immunity against sources below Level 80, Poison Immunity, 80% inflicts Poison: Irradiated, 60% inflicts Burning, 60% inflicts Awestruck, 80% Critical, 80% Dodge, 80% Resilience, 180% To Hit, Wielder may spend an action to move a Glory-element ally or Solar Being ally from another battlespace in the same thread into wielder's battlespace so long as no individual of Level 80 or greater in either battlespace objects, This weapon counts as an Orb, Wielder counts as wielding an additional Soul, Wielder must be Level 40 or greater and must possess the ability 'Diviner'
%Sunstaff- (Weapon, Staff, Light, 14,000,000 Gold) +14,000 Magical Attack, +3,000 Melee Attack, +14,000 MIN, +14,000 SPI, 25% Light Resistance, 10% Magic Resistance

~Staff: Magestaff~

Air Staff- (Weapon, Staff, Air, 500 Gold) +5 Melee Attack, +10 Magic Attack
Air Staff (2)- (Weaponx2, Staff, Air, 15,000 Gold) +40 Magical Attack for Air element spells
Arena Member's Staff- (Weaponx2, Staff, Wielder's Element, 100 Gold) +20 Magical Attack, +10 Damage of Wielder's Element
%Bean Man Magus's Staff- (Weapon, Staff, Magic & Earth, 8,500,000 Gold) +8,000 Melee Attack, +8,500 Magical Attack, +8,500 MIN, +8,500 SPI, +85,000 MP as a non-stacking bonus, 30% Magic Resistance, Wielder gains +8,500 additional Magical Attack as an uncapped, non-stacking bonus if wielder is a Plant
%Blackcasting Staff- (Weapon, Staff, Darkness & Magic, 495,000 Gold) +127 Melee Attack, +520 Magical Attack, Wielder gains +40,000 MP that may only be spent on Dark Magic Spells
%Blur Staff- (Weaponx2, Staff, Air, 70,000 Gold) +20 Magic Attack, +5% Dodge
Darkness Stave- (Weaponx2, Staff, Darkness, 500 Gold) +5 Melee Attack, +10 Magical Attack, +10 Darkness Damage
%Dwarven Runecaster's Staff- (Weapon, Staff, Earth & Magic, 16,000,000 Gold) +16,000 Magical Attack, +16,000 MIN, +16,000 CON, 30% may inflict Manablasted on Humanoids, Dragons, Fae, and Monsters, 135% To Hit
Elementalist's Staff- (Weapon, Staff, Air & Earth & Fire & Water, 160,000 Gold) +120 Magical Attack, +30 Melee Attack, At the beginning of the battle this items user can choose Call Unto Earth, Call Unto Fire, Call Unto Air, or Call Unto Water, and the staff casts an effect with an identical name but no effect (either than having been cast for purposes of other items) at the start of the battle, All summoned Elementals have +500 HP and +30 to each stat per wielder level to a max of twelve levels
%Great Soulcrystal Staff- (Weapon, Staff, Light & Glory & Magic, 55,000,000 Gold) +55,680 Magical Attack, 15% Base Element Resistance, 50% Critical, 50% Dodge, 50% Resilience, 150% To Hit
%Great Soulcrystal Staff Which Bears the Soul of the Great Archmage- (Weapon, Staff, Light & Mystic & Magic, 65,000,000 Gold) +65,680 Magical Attack, +65,000 to all stats, +100,000 MP as bonus that stacks 5 times, 15% Base Element Resistance, 15% Mystic Resistance, 80% Critical, 80% Dodge, 80% Resilience, 180% To Hit, Wielder counts as wielding an additional Soul
%Great Soulcrystal Staff Which Bears the Soul of the World's Hero- (Weapon, Staff, Light & Glory & Magic, 65,000,000 Gold) +65,680 Magical Attack, +65,000 to all stats, +100,000 MP, 15% Base Element Resistance, 15% Glory Resistance, 80% Critical, 80% Dodge, 80% Resilience, 180% To Hit, Wielder counts as wielding an additional Soul~
%Holy Festival Stave- (Weapon, Staff, Universe, 200,000 Gold) +90 Magical Attack, +40 to each stat
Ice Staff- (Weapon, Staff, Magic, 40,000 Gold) +20 Melee Attack, +45 Magic Attack, +30 MIN, +500 Ice element damage on hit with Ice element Spells, Ice element spells cost 50 less MP to cast and take 1 less turn to cast if they normally take multiple turns, non-Ice element Spells have their damage halved and take an additional turn to cast
Ice Stave- (Weapon, Staff, Ice, 500 Gold) +5 Magical Attack, +10 Ice Damage
Imperial Staff of Avandos- (Weaponx2, Staff, Air &; Water, 12,000 Gold) +23 Magical Attack
Khaktoom Stave- (Weapon, Staff, Magic, 70,000 Gold) +99 Magical Attack, 5% Inflicts Confusion
%Legacy Staff- (Weapon, Staff, Water & Magic, 1,680,000 Gold) +1,680 Magical Attack, +1,500 MIN, +1,500 SPI, +15,000 MP, 15% Base Element Resistance, Wielder's 'Magical Attack' actions gain a 17% chance of gaining '2 hits against 1' as a non-stacking chance so long as no individual of Level 65 or greater objects
%Lightning Staff- (Weapon, Staff, Electrical, 115,000 Gold) +10 Melee Attack, +10 Magical Attack, +103 SPI, Deals 2,000 Electrical element damage to every individual in battle at the start of wielder's first action each turn, only deals electrical damage to enemies at the start of wielder's first action each turn if wielder has the ability 'Wizard' and the ability 'Sage'
Mage Staff- (Weapon, Staff, Magic, 500 Gold) +3 Melee Attack, +5 Magic Attack
Magic Staff- (Weapon, Staff, Magic, 500 Gold) +5 Melee Attack, +10 Magic Attack
Moonstaff- (Weapon, Staff, Magic, 30,000 Gold) +16 Melee Attack, +35 Magic Attack, +15 MIN, +20 SPI for Spirits
%Noble's Spellchanneling Staff- (Weaponx2, Staff, Magic & Fire, 20,000 Gold) +26 Magical Attack, Wielder's attacks that have a chance of inflicting Charm gain a +5% added to said chance to inflict Charm, +20 MP
Orbkeeper Staff- (Weapon , Staff, Magic, 80,000 Gold) +90 Magical Attack, Orb spells cost 20 less MP
%Orlumais Staff- (Weapon, Staff, Light & Darkness & Magic, 2,117,000 Gold) +40 Magical Attack, +200 MP on odd-numbered rounds, 1% inflicts Confusion
Shadow Channeler's Staff- (Weapon, Staff, Darkness, 7,000 Gold) +17 Magical Attack, Shadow Magic spells cost 15 less MP
%Spatial Mage's Staff- (Weapon, Staff, Magic & Darkness, 485,000 Gold) +515 Magical Attack, +480 MIN, +480 SPI, +110 CON, Wielder's side acts as though an additional individual is present in its front row for row arrangement purposes and all opposing sides act as though they possessed one less such individual
%Staff of Imaginary Rain- (Weapon, Staff, Water & Illusion, 41,000,000 Gold) +40,000 Magical Attack, 100% may cause target to count as being in a Zone of Water for 1 round
Staff of Silver Glory- (Weapon, Staff, Magic, 100,000 Gold) +90 Magical Attack, +15 Melee Attack, +15 to all stats
%Stave of Airy Waters- (Weapon x2, Staff, Air & Water, 69,000 Gold) +14 Magic Attack, +10 Water Damage or Air Damage on hit, +5% Water Resistance
%Stave of Gynansodalis- (Weapon, Staff, Magic, 90,000 Gold) +110 Magical Attack, +40 MIN
%Stave of Gynansodalis (Cursed)- (Weapon, Staff, Magic, 70,000 Gold) +110 Magical Attack, +40 MIN, Cannot be unequipped normally.
%Unbelievably-Magically-Powerful Staff-Chan- (Weapon, Staff, Atomic & Mystic & Glory & Destruction, 315,000,000 Gold) +315,000 Magical Attack, +315,000 SPI, +3,150,000 MP as a non-stacking bonus, 300% inflicts Manablasted, Wielder's actions that involve both a spell and one of this item's attack bonuses ignore the Resistances of sources below Level 80, Wielder may spend an action to deal 3,150,000 Flat Atomic & Mystic & Glory & Destruction element Damage to all opponents, If this item's wielder performs an attack that does not incorporate this item's attack bonus, this item inflicts Manablasted on its wielder, deals its wielder 3,150,000 Flat Atomic & Mystic & Glory & Destruction element Damage, and loses its text for 3 rounds as a non-stacking debuff, Wielder must be Level 40 or greater
%Wanderer's Staff of Conversion: Sea of Glass- (Weapon, Staff, Physical, 104,000 Gold) +50 Magical Attack per Wanderer ability possessed (to a max of +550), +25 to all stats per Wanderer ability possessed (to a max of +250 per), Wielder may skip a turn to create a Zone of Water which does not stack with Zones and set the Phantom Terrain to Sea of Glass, 10% inflicts Paralysis: Turned to Glass
%Warlock Lord's Staff of Spiteful Hexing- (Weapon, Staff, Darkness & Magic, 8,955,000 Gold) +8,720 Melee Attack, +8,970 Magical Attack, Dark Magic spells cast by wielder that provide a Magical Attack Bonus gain +9,900 additional Magical Attack and may gain a 60% chance of inflicting Hexed, Wielder’s Dark Magic summons gain +5,200 to all stats as a non-stacking effect, Dark Magic spells cost 12,000 wielder less MP to cast
Water Stave- (Weapon, Staff, Water, 500 Gold) +10 Melee Attack, +10 Magical Attack
%Wizard's Compass Staff- (Weapon, Staff, Magic, 655,000 Gold) +420 Melee Attack, +670 Magical Attack, Wielder’s Wizard Magic spells that provide a Magical Attack Bonus gain +200 additional Magical Attack, Wielder’s Wizard Magic spells cost 400 less MP, Wielder gains 40% Confusion Resistance
%Wizard's Staff- (Weapon, Staff, Magic, 1,000 Gold) +3 Melee Attack, +9 Magical Attack, +5 SPI, +5 MIN

~Staff: Necrostaff~

%Bone Master's Staff- (Weapon, Staff, Darkness & Magic, 200,000 Gold) +125 Magic Attack, +17 Melee Attack, All Undead summons gain 100 HP, All summons gain 25 HP, Necromancy spells cost 35 MP less to cast
%Bonerattle Staff- (Weapon, Staff, Magic & Darkness, 7,000,000 Gold) +7,000 Melee Attack, +7,000 Magical Attack, +7,000 SPI, Once per round, when one of wielder's Undead pets or summons inflicts a negative status effect on an opponent, wielder may choose to be afflicted with a chosen minor positive status effect, Wielder's Necromancy and Voodoo summons gain +3,000 to all stats as a non-stacking bonus
%Lich Lord’s Staff- (Weapon, Staff, Darkness & Magic, 12,655,000 Gold) +12,420 Melee Attack, +12,670 Magical Attack, Wielder’s Necromancy spells that provide a Magical Attack Bonus gain +12,200 additional Magical Attack, Wielder’s Necromancy summons gain +9,200 to all stats as a non-stacking effect, Wielder’s Necromancy spells cost 18,000 less MP
%Lich’s Staff- (Weapon, Staff, Darkness & Magic, 8,655,000 Gold) +8,420 Melee Attack, +8,670 Magical Attack, Wielder’s Necromancy spells that provide a Magical Attack Bonus gain +8,200 additional Magical Attack, Wielder’s Necromancy summons gain +5,200 to all stats as a non-stacking effect, Wielder’s Necromancy spells cost 12,000 less MP
%Necromancer’s Staff- (Weapon, Staff, Darkness & Magic, 655,000 Gold) +420 Melee Attack, +670 Magical Attack, Wielder’s Necromancy spells that provide a Magical Attack Bonus gain +200 additional Magical Attack, Wielder’s Necromancy summons gain +200 to all stats as a non-stacking effect, Wielder’s Necromancy spells cost 400 less MP
%Skilled Necromancer’s Staff- (Weapon, Staff, Darkness & Magic, 5,415,000 Gold) +4,750 Melee Attack, +5,680 Magical Attack, +4,000 MIN, +4,000 SPI, Wielder’s Necromancy spells that provide a Magical Attack Bonus gain +4,500 additional Magical Attack, Wielder’s Necromancy summons gain +400 to all stats as a non-stacking effect, Wielder’s Necromancy spells cost 3,000 less MP, +16,000 MP that may only be used for Necromancy spells, Wielder may equip 5 additional Necromancy spells, provided wielder has no non-Necromancy spells equipped, 30% inflicts Charm on Undead, 20% Undead Resistance if wielder has the ability Necromancer
%Staff of the Netheric Falls- (Weaponx2, Staff, Darkness & Water, 517,000 Gold) +675 Magical Attack, +500 STR, AGI, and CON, +650 MIN, +700 SPI, 15% Darkness Resistance, 5% Demon Resistance, 5% Celestial Resistance, 30% Drowning Resistance, 10% Voidstruck Resistance, Wielder’s solely Darkness element magical attacks gain a 10% chance of inflicting Voidstruck, Wielder’s Dark Magic, Demon Magic, and Shadow Magic spell that inflict a hit against 15 or more targets inflict a hit against 1 more target as a non-stacking effect

~Staff: Quarterstaff~

Artillicas Botanica Walking Stick- (Weapon, Staff, Earth, 99,999 Gold) +85 Melee Attack, +120 CON
Battle Staff- (Weapon, Staff, Physical, 2,000 Gold) +16 Melee Attack
%Battlestaff of HONK HONK HONK HONK HONK HONK HONK HONK HONK- (Weapon, Staff, Sonic & Chaos, 3,500,000 Gold) +3,500 Melee Attack, Wielder's 'Magical Attack' actions use wielder's Melee Attack bonus instead of wielder's Magical Attack bonus, Wielder may summon 1 Demented, Vehicle, or (entity whose name includes 'Goose') from the Enemy List that is below Level 20 at the start of each round, announcing the text 'HONK HONK HONK HONK HONK HONK HONK HONK HONK' as wielder does so, Wielder announces the text 'HONK HONK HONK HONK HONK HONK HONK HONK HONK' before and after each of wielder's actions
Dwarven Steel Pole- (Weapon, Staff, Earth, 5,000 Gold) +26 Melee Attack
Enchanted Staff- (Weapon, Mace, Magic, 6,300 Gold) +9 Melee Attack, +18 Magical Attack
%Fourth-Metal Staff- (Weapon, Staff, Technology & Psychic & Metal, 5,000,000 Gold) +2,500 Melee Attack, +2,500 Magical Attack, +5,000 MIN, Wielder's 'Melee Attack' actions use MIN as their Prime Attribute, Wielder's 'Magical Attack' actions use MIN as their Prime Attribute
Half-Rotten Quarterstaff- (Weapon, Staff, Physical, 8 Gold) +2 Melee Attack
%Leprechaun's Shaleighleigh- (Weapon, Staff, Physical & Earth, 565,000 Gold) +550 Melee Attack, 6% Dodge, 106% To Hit, 6% Critical, 6% Resilience
%Old Man's River Striding Staff- (Weaponx2, Staff, Water & Electrical, 38,000 Gold) +40 Melee Attack, +130 AGI if any foes are Ice or Water element
%Second-Metal Staff- (Weapon, Staff, Technology & Physical & Metal, 5,000,000 Gold) +2,500 Melee Attack, +2,500 Magical Attack, +5,000 AGI, Wielder's 'Melee Attack' actions use AGI as their Prime Attribute, Wielder's 'Magical Attack' actions use AGI as their Prime Attribute
%Shaleighleigh- (Weapon, Staff, Physical & Earth, 5,000 Gold) +5 Melee Attack, 2% Dodge, 102% To Hit, 2% Critical, 2% Resilience
Quarterstaff- (Weapon, Staff, Physical, 300 Gold) +4 Melee Attack
%Wanderer's Glass Walking Stick- (Weapon, Staff, Physical, 104,000 Gold) +100 Melee Attack per Wanderer ability possessed (to a max of +550), +25 to all stats per Wanderer ability possessed (to a max of +250 per), +200 wielder's turn-order-determining stat sum for turn-order-determining purposes in Encounter Areas per Wanderer ability possessed (to a max of +3,000), 5% inflicts Paralysis: Turned to Glass
%Warstaff Dripping With Living Serpents- (Weapon, Staff, Magic, 330,000 Gold) +330 Melee attack, +310 Magical Attack, 50% inflicts Posion, Whenever wielder conducts a 'Melee Attack' action, wielder may summon an Animal or Reptile from the enemy list that is below Level 20 and normally fightable for drops whose name includes 'Snake', 'Serpent', 'Cobra', 'Asp', or 'Viper', Max 200 summoned, This item gains the subtype Staff: Magestaff
%Warstave of High Crystallarium- (Weapon, Staff, Crystal & Magic & Physical, 144,556,000 Gold) +144,500 Melee Attack, +144,500 Magical Attack, +140,000 STR, +140,000 MIN, +140,000 SPI, Wielder may spend an action to turn any Zone created by a source below Level 90 that is not both Level 80 or greater and greater Level than wielder into solely a Zone of Crystal, 50% inflicts Paralyzed: Turned to Glass, 15% inflicts Petrified, This item additionally counts as possessing the subtype Spear, Wielder must be Level 40 or greater, This item gains the subtype Staff: Magestaff

~Staff: Rootstaff~

%Ancient Wooden Druid’s Staff- (Weapon, Staff, Earth, 2,055,000 Gold) +2,200 Melee Attack, +2,400 Magical Attack, +1,700 STR, +1,400 CON, +2,000 MIN, +2,000 SPI, Wielder’s Druid Magic spells cost 15,000 less MP and heal an additional 20,000 HP and 10,500 MP provided they already provide such types of healing, Gives +2,000 Defense if wielder has at least 4 Plant allies whose combined levels total at least 60
%Ardinias's Sapcalling Plant Tender's Staff- (Weapon, Staff, Earth & Light, 165,000 Gold) +72 Magical Attack, Allied Plants gain 35 points in all stats, Summoned plants created by wielder's Biomancy spells gain 800 Max HP, Wielder may siphon away 700 of a summoned plant created with wielder's Biomancy spells HP and transfer them to an ally; this HP drain is not affected by defense
%Darkblossom Vinestaff- (Weapon, Staff, Earth & Darkness, 2,700,000 Gold) +2,170 Melee Attack, +2,700 Magical Attack, +27,000 MP, 30% may inflict Voidstruck or Paralyzed
%Gnarled Staff- (Weaponx2, Staff, Physical & Earth, 290 Gold) +3 Melee Attack, +4 Magical Attack
%Earthroot Plant Tender's Staff- (Weapon, Staff, Earth & Light, 165,000 Gold) +75 Magical Attack, Allied Plants gain 45 points in all stats, Summoned plants created by wielder's Biomancy spells gain 900 Max HP and 80 Defense
Leafkeeper Staff- (Weapon, Staff, Earth, 500 Gold) +5 Melee Attack, +10 Magic Attack
%Lesser Blinkwood Staff- (Weapon, Staff, Magic, 130,000 Gold) +128 Magical Attack, 40% Dodge
Lifeblossom Plant Tender's Staff- (Weapon, Staff, Earth & Light, 180,000 Gold) +70 Magical Attack, Allied Plants gain 60 points in all stats, Summoned plants created by wielder's Biomancy spells gain 800 Max HP and regenerate 200 HP at the start of every round
%Lostwinter Vinestaff- (Weapon, Staff, Earth & Ice, 670,000 Gold) +670 Melee Attack, +615 Magical Attack, +6,000 MP
%Mage Gourd Staff- (Weapon, Staff, Magic & Earth, 4,500,000 Gold) +3,000 Melee Attack, +4,500 Magical Attack, +4,500 MIN, +4,000 SPI, +45,000 MP as a bonus that stacks 2 times, Wielder's 'Cast a Spell' actions may gain the element Magic, This item gains the subtype Staff: Magestaff
%Moonflower Staff- (Weapon, Staff, Magic, 168,000 Gold) +165 Magical Attack, +400 SPI, 1 hit against 2, All actions you perform deal 1/2 damage and have a 10% lower chance of inflicting status effects
%Moonflower Staff (2)- (Weapon, Staff, Magic, 168,000 Gold) +165 Magical Attack, +400 SPI, 1% 1 hit against 2
Plant Tender's Staff- (Weapon, Staff, Earth & Light, 130,000 Gold) +70 Magical Attack, Allied Plants gain 40 points in all stats, Summoned plants created by wielder's Biomancy spells gain 800 Max HP
%Sage of the Walking Tree's Staff- (Weapon, Staff, Earth & Air & Fire & Water & Magic, 750,000 Gold) +600 Melee Attack, +750 Magical Attack, Druid Magic spells cast by wielder that provide a Magical Attack Bonus gain +200 additional Magical Attack, Wielder’s Druid Magic summons gain +200 to all stats as a non-stacking buff that is applied upon summoning, Druid Magic spells cost wielder 400 less MP to cast, Wielder's Plant allies and Transformations gain +700 to all stats as a non-stacking effect
%Sapcalling Plant Tender's Staff- (Weapon, Staff, Earth & Light, 160,000 Gold) +72 Magical Attack, Allied Plants gain 35 points in all stats, Summoned plants created by wielder's Biomancy spells gain 800 Max HP, Wielder may siphon away 700 of a summoned plant created with wielder's Biomancy spells HP and transfer them to a Human ally; this HP drain is not affected by defense
%Staff of Lesser Blinkwood- (Weapon, Staff, Magic, 130,000 Gold) +128 Magical Attack, +7% Dodge
%Stave of the Gate Trees- (Weaponx2, Staff, Magic, 175,000 Gold) +195 Magical Attack, +40 Melee Attack, Wizard Magic Spells cost 30 less MP to cast, +140 MIN
%Stave of the Elder Forest- (Weaponx2, Staff, Earth & Magic & Time, 5,000,000 Gold) +10,000 Magical Attack, +5,000 Melee Attack, +10,000 MIN, Wizard Magic, Druid Magic, and Chronomancy Spells cost wielder 10,000 less MP to cast
%Superior Holiday Treestaff- (Weapon, Staff, Earth & Ice & Light, 1,200,000 Gold) +1,200 Magical Attack, +900 Melee Attack, +1,000 CON, +1,200 MIN, +1,300 SPI, 30% Ice Resistance, 20% Magic Resistance, 10% may inflict Invigorated
%Vinestaff- (Weapon, Staff, Earth, 8,000 Gold) +5 Melee Attack, +15 Magical Attack, +200 MP

~Staff: Shroomstaff~

%Scrubland Squirg's Seer Staff- (Weaponx2, Staff, Earth, 270,000 Gold) +140 Melee Attack, +352 Magical Attack, Magical Attack bonus only applies to Healing spells, +400 SPI

~Deadly Item: Keyring~

%Key to the Invisible Prison- (Weapon, Staff, Magic & Air & Spatial, 100,000,000 Gold) +100,000 Magical Attack, +100,000 MIN, +100,000 SPI, +100,000 AGI, 100% Dodge, Paralysis Immunity, Wielder may spend an action to cure Vanished from sources below Level 80, Wielder is Immune to Vanished and Petrified: Time Stop from sources below Level 80, Wielder must be Level 45 or greater and must possess the ability Reality Arranger, Subspace Architect, Gatekeeper, or Spatial Mage to equip this item, This item additionally possesses the subtype Staff: Spellstaff

~Wand: Lolly~

%Blueberry Twist Candycane Powerstaff- (Weapon, Staff, Water & Energy & Ice, 2,300,000 Gold) +2,300 Magical Attack, +2,100 Melee Attack, 20% inflicts Manablasted, 20% may inflict Drowning, 20% may inflict Stat Drain: MIN Drain, This item additionally possesses the subtypes Staff: Magestaff and Staff: Quarterstaff

~Whip: Hookrod~

%King Technologies Fishing Rod Model III- (Weapon, Staff, Water & Magic, 50,000,000 Gold) +50,000 Ranged Attack, +5,000 Melee Attack, +5,000 Magical Attack, 180% To Hit, 80% Critical, +40,500 STR, +500,000 MP as a non-stacking bonus, 160% Critical against Aquatics, Wielder's actions that involve the casting of Water element spells gain 160% Critical, Wielder must be Level 20 or greater and (must be Nobility element, must possess the ability 'Fisherman', or must possess the ability '*Lord Fisherman of the Citadel')

Gained text:

%Greater Spirit-Ripping Chainblade Bailartix- (Weapon, Bailartix, Physical & Air & Magic, 5,000,000 Gold) +5,000 Ranged Attack, 20% Critical against Spirits, 30% inflicts Wounded, Wielder's 'Ranged Attack' actions use Spirit as their Prime Attribute, This item gains the subtype Axe: Chainsaw

%Mage Gourd Staff- (Weapon, Staff, Magic & Earth, 4,500,000 Gold) +3,000 Melee Attack, +4,500 Magical Attack, +4,500 MIN, +4,000 SPI, +45,000 MP as a bonus that stacks 2 times, Wielder's 'Cast a Spell' actions may gain the element Magic, This item gains the subtype Staff: Magestaff

%Warstaff Dripping With Living Serpents- (Weapon, Staff, Magic, 330,000 Gold) +330 Melee attack, +310 Magical Attack, 50% inflicts Posion, Whenever wielder conducts a 'Melee Attack' action, wielder may summon an Animal or Reptile from the enemy list that is below Level 20 and normally fightable for drops whose name includes 'Snake', 'Serpent', 'Cobra', 'Asp', or 'Viper', Max 200 summoned, This item gains the subtype Staff: Magestaff

%Warstave of High Crystallarium- (Weapon, Staff, Crystal & Magic & Physical, 144,556,000 Gold) +144,500 Melee Attack, +144,500 Magical Attack, +140,000 STR, +140,000 MIN, +140,000 SPI, Wielder may spend an action to turn any Zone created by a source below Level 90 that is not both Level 80 or greater and greater Level than wielder into solely a Zone of Crystal, 50% inflicts Paralyzed: Turned to Glass, 15% inflicts Petrified, This item additionally counts as possessing the subtype Spear, Wielder must be Level 40 or greater, This item gains the subtype Staff: Magestaff

%Blueberry Twist Candycane Powerstaff- (Weapon, Staff, Water & Energy & Ice, 2,300,000 Gold) +2,300 Magical Attack, +2,100 Melee Attack, 20% inflicts Manablasted, 20% may inflict Drowning, 20% may inflict Stat Drain: MIN Drain, This item additionally possesses the subtypes Staff: Magestaff and Staff: Quarterstaff

%Key to the Invisible Prison- (Weapon, Staff, Magic & Air & Spatial, 100,000,000 Gold) +100,000 Magical Attack, +100,000 MIN, +100,000 SPI, +100,000 AGI, 100% Dodge, Paralysis Immunity, Wielder may spend an action to cure Vanished from sources below Level 80, Wielder is Immune to Vanished and Petrified: Time Stop from sources below Level 80, Wielder must be Level 45 or greater and must possess the ability Reality Arranger, Subspace Architect, Gatekeeper, or Spatial Mage to equip this item, This item additionally possesses the subtype Staff: Spellstaff

%Blackclad Order Energy Staff- (Weapon, Staff, Magic & Physical, 2,100,000 Gold) +2,100 Melee Attack, +2,400 Magical Attack, +2,000 MIN, +2,000 SPI, 15% Critical, 20% Critical with Physical element Magical Attack actions, +5,000 MP, This item additionally possesses the subtypes Staff: Magestaff, Staff: Necrostaff, and Staff: Quarterstaff

%Blackclad Order Force Commander’s Energy Staff- (Weapon, Staff, Magic & Physical, 3,100,000 Gold) +3,100 Melee Attack, +3,400 Magical Attack, +3,000 MIN, +3,000 SPI, 20% Critical, 25% Critical with Physical element Magical Attack actions, +10,000 MP, This item additionally possesses the subtypes Staff: Magestaff, Staff: Necrostaff, and Staff: Quarterstaff

Cube Stave- (Weapon, Staff, Physical, 70,000 Gold) +20 Melee Attack, +70 Magical Attack, This item additionally possesses the subtype Staff: Quarterstaff

Add Staff: Shroomstaff as another subtype to the Spore Cannon like how it got Seed.

Should be a Polearm: Lance and not in the Staff section at all:

Soldier’s Lance- (Weaponx2, Spear, Physical, 65,000 Gold) +128 Melee Attack, +96 STR, +96 CON, +96 AGI, Wielder does 1.5 times damage to individuals named ‘Unit of Swordsmen’

Control Rod - System-Sage
T1 Nonbase Weapon Derivative of Staff
Synergizing spellcasting with technology, Establishing control over regions (particularly artificial battlespaces), Preventing loss of control of regions/summons, Reducing backlash from utilizing things with downsides, Normalizing highly-randomized parameters, Coded Being synergy

Necrostaff - Bone-Collector
T1 Nonbase Weapon Derivative of Staff
Necromancy synergy, Undead synergy, Drain, Voidstruck, Establishing hostile fields that degrade non-Undead every round and bolster Undead as other things collapse, Scavenging effects from the dead to temporarily empower the weapon

Up to the mod-run world runner:

~%Lesser Staff of Energy (2)- (Weaponx2, Staff, Energy, 5,000,000 Gold) Wielder gains +150,000 MP, wielder's spells may be cast at one third cost (to a maximum of 750,000 MP reduced from the natural cost from all sources)

Probably a Spellstaff. Possibly a Control Rod.
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